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    Krillin by IListen2 Metal

    Updated: 08/10/04 | Search Guide | Bookmark Guide

    Game: Dragonball Z: Budokai
    System: Playstation 2
    Character: Krillin
    By Kevin Lorenz a.k.a. IListen2 Metal
    First Draft: May Ninth, 2003
    Let's dive right in, shall we? Use Ctrl + F to find something specific.
    1A)     Disclaimer
    2B)     Version History
    3C)     Krillin basics
    4D)     Krillin's Moves
    5E)     Capsule Choice
    6F)     My Krillin
    7G)     FAQ
    8H)     Credits/Thanks
    9I)     Contributing
    10J)    Contact
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    That means _DO NOT_ post it on your website. _DO NOT_ put it into your
    magazine. _DO NOT_ print it off and sell it. If you sell it, and make a profit
    of even ONE CENT, I'll be forced to take action. But if you print it out, and
    it ends up COSTING you money, rock on. Free publicity. If you _DO_ feel the
    need to post it somewhere, e-mail me first.
    2B) Version History
    Version Indefinite Edit.2: Just like the last one, minus the capsule (Thank
    You!) 6/05/03
    Version Indefinite Edit: Special pre-Final stage, I'm pretty much done with the
    guide, you can e-mail me the very last capsule I need, your strats, etc, and
    I'll add them. But I'm done.
    Version 1.4: The charts turned out wrong, so I edited them a bit. Easier to
    read. Few minor this and thats fixed. Might as well finish it up today, huh?
    Version 1.3: What did I tell you? If a new idea came along, I'd edit the guide.
    Well... a new idea came along. I edited the "Krillin Basics" section so that
    the priority goes like this: Type of Attack > Number of Buttons. So yeah. MUCH
    easier to read now. Just about done. All I have to do is the P + K combos.
    Version 1.2: Finished combos, except for P + K, and a few minor mistakes. Guide
    is pretty much complete, unless I think of something innovating, or someone
    e-mails me asking about something I feel important. Woo. 05/10/2003
    Version 1.1: Finished capsules, all I have left is the Punch/Kick combos.
    Version 1.0: Submitted, all the skills done. All One/two hit combos done.
    Contact, Credits, FAQ, Disclaimer, done. 05/08/2003
    3C) Krillin Basics
    Krillin is small, so he can dodge a lot of attacks the bigger guys throw at
    him. Keep that in mind.
    -- ** --
    -- ** --
    All (most?) characters have a special saying that they say against another
    oponnent, Krillin's is Android 18.
    Begin Match: "I'll do it when I do it"
    Begin Match vs Android 18: "Oh no... I'm stuck"
    End Match: "Yah!"
    End Match vs Android 18: "Android 18, I LOVE YOU!!"
    Taunt: Krillin's taunt is pretty... uh... "great." He simply says
    "How Was It?"
    --     * *   --
    Punches + Kicks
    --     * *   --
    I'll make a chart for all* the singular/two hit combos**.
    *Note: Not all. Most of them, though.
    **Note: I didn't list _EVERY_ button combination, simply because a lot of them
    do the same thing.
    P = Punch
    K = Kick
    E = Energy
    C = Counter
     Buttons   Damage    What-It-Does
    |<*P       |  95  |Knocks them up into the air.                                
    |  P       |  83  |Just a quick jab.                                           
    |<*P-P     | 174  |Knocks them into the air, then sends them across the screen.
    |  P-P     | 145  |Two quick jabs.                                             
    |(fly)P    | 101  |Punches them while flying, knocks them away.                
    | P-P-P    | 186  |Three quick jabs.                                           
    |P-*>P-P   | 200  |Two Punches, followed by an elbow                           
    |*>P-P-P   | 194  |Slower, stronger.                                           
    |P-<*P-P   | 254  |Three punches, knocks them back.                            
    |P-P-P-P   | 246  |Four punches.                                               
    |*>P-P-P-P | 254  |Four punches, slightly slower, slightly stronger.           
    |<*K        | 107  |Knocks them onto their backs.                              
    |  K        |  95  |Just a quick kick.                                         
    |<*K-K      | 107  |Trips them, kicks them twice, sends them flying.           
    |<*K-<*K    | 167  |Stuns, lower kicks.                                        
    |  K-K      | 165  |Two quick kicks.                                           
    |(fly)K     | 107  |Kicks them while flying, knocks them away.                 
    | K-K-K     | 232  |Three kicks, third knocks them back.                       
    |K-K-<*K-K  | 320  |Four kicks, kicks into the air, kicks away.                
    |K-K-*>K-K-K| 393  |Six kicks, kicks into the air, kicks away.                 
    |  C*      | 118  |Just a simple counter. Knocks them away.                    
    |(fly)C    |  95  |Headbuts them while flying, knocks them away.               
    *Note: "Charging" does not increase your damage.
    Punch/Kick combos
    |  P-K     | 162  |Punches, then kicks.                                        
    |*>P-K     | 158  |Punches, then lower kicks.                                  
    |P-K-K     | 169  |Punches, sends them flying.                                 
    |*>P-K-K   | 164  |Punches, sends them flying, slightly faster.                
    |P-P-K-K   | 270  |Two punches, two kicks, nothing special.                    
    |P-P-K-K-K | 362  |Two punches, three kicks, nothing special.                  
     Buttons  Damage    What-It-Does
    |<*P       | 183  |Knocks them up into the air.                                
    |  P       |  91  |Just a quick jab.                                           
    |<*P-P     | 190  |Knocks them into the air, then sends them across the screen.
    |  P-P     | 158  |Two quick jabs.                                             
    | P-*>P    | 129  |Two punches, followed by a 'stunner.'                       
    |(fly)P    | 103  |Punches them while flying, knocks them away.                
    | P-P-P    | 205  |Three quick jabs.                                           
    |P-*>P-P   | 220  |Two Punches, followed by an elbow                           
    |*>P-P-P   | 214  |Slower, stronger.                                           
    |P-<*P-P   | 280  |Three punches, knocks them back.                            
    |P-P-P-P   | 270  |Four punches.                                               
    |*>P-P-P-P | 280  |Four punches, slightly slower, slightly stronger.
    |<*K        | 117  | Knocks them onto their backs.                             
    |  K        | 103  | Just a quick kick.                                        
    |<*K-K      | 260  | Stuns, then does two kicks, then sends them flying.       
    |<*K-<*K    | 183  | Stuns, lower kicks.                                       
    |  K-K      | 180  | Two quick kicks.                                          
    | K-*>K     | 219  | Two kicks, followed by a spinny-kick.                     
    |(fly)K     | 117  | Kicks them while flying, knocks them away.                
    | K-K-K     | 255  |Three kicks, third knocks them back.                       
    |K-K-<*K-K  | 242  |Four kicks, kicks into the air, kicks away.                
    |K-K-*>K-K-K| 432  |Six kicks, kicks into the air, kicks away.                 
    |   C*     | 130  | Just a simple counter. Knocks them away.                   
    |(fly)C    | 103  | Headbuts them while flying, knocks them away.              
    *Note: "Charging" does not increase your damage.
    |  P-K     |  178   | Punches, then kicks.                                     
    |*>P-K     |  173   | Punches, then lower kicks.                               
    |P-K-K     |  186   |Punches, sends them flying.                               
    |*>P-K-K   |  180   |Punches, sends them flying, slightly faster.              
    | P-P-K-K  |  298   |Two punches, two kicks, nothing special.                  
    |P-P-K-K-K |  399   |Two punches, three kicks, nothing special.                
    This chart is incomplete, if you have anything to add, e-mail me. I'll finish
    it some other time.
    You have to love my beautiful chart work, huh?
    4D) Krillin's Moves
    If I use +, it means press them all at the same time. *>, means press forward
    while kicking, or punching, whatever. On the other end of the playing field is
    <*, meaning press backwards. And, when I list the damages, it doesn't include
    all the punches and kicks. Keep that in mind. Also remember sometimes the
    damages are a little off, sorry.
    [ ] = in Unlock Potential
    { } = More than one capsule equipped.
    {[ ]} = More than one capsule equipped, and in Unlock Potential.
    Skill: Unlock Potential
    Ki-Guages: Three to activate, deactivates if less than three. Doesn't USE them.
    What-It-Does:It makes you slightly faster, slightly stronger, slightly balder.
    I mean... er... o_o. If you're right by them, they'll get stunned.
    Buttons: (P + K + G)
    Skill: Kamehameha
    Ki-Guages: One used.
    What-It-Does: Blast of energy, somewhat damaging. Quick.
    Buttons: (P - P - P - P - E) or (P - P - <*P - P - E) or (*>P - P - *>P - P -
    Damage: 300 [330] {540} {[594]}
    Skill: Destructo Disk
    Ki-Guages: Two used. Must be in "Unlock Potential."
    What-It-Does: Ultimate Move. Lots o' Damage. Very cool looking. Four disks
    Buttons: (K - K - *>K - K - E)
    Damage: [770] {[845]}
    About this... notice the damages. The damages changes, each time, I guess. The
    first time I did it, I got about 800 damage. Then 700something, then
    800something. I just put 770 because it's the average.
    Skill: Zanku Fist
    Ki-Guages: One used.
    What-It-Does: You attack your opponent by hitting repeatedly.
    Buttons: (*>P - P - K - K - E)
    Damage: 505 [551] {705} {[769]}
    Skill: Jackhammer
    Ki-Guages: None
    What-It-Does: You grab your opponent, and commence with kicking them 11 times.
    Ends with knocking them a few feet away.
    Butons: (P + G)
    Damage: 285 [309] {570} {[627]}
    Skill: Berserk Fist
    Ki-Guages: Three used.
    What-it-Does: Hits them 22(!)  times, and sends them flying. If you have two
    capsules equipped, it attacks 42 times.
    Buttons: (*>P - P - P - P - E)
    Damage: 562 [609] {746} {[805]}
    5E) Capsule Choice
    I'll list every single capsule Krillin can possibly equip, what it does, and
    what I think about it. I'll rate it on a scale of 1-3 (Don't use it[DUi];
    Optional[Opt]; or Use it[Ui].) Let's begin. All abilities and skills require
    ONE slot. You can equip two of the same Ability/Physical.
     Capsule            Rating  What I think about it.
    | Unlock Potential | Ui   |**MUST HAVE** 10% damage boost, speed boost, can't
    go wrong.   |
    | Kamehameha       | Ui   |Very good, quick, lots of damage, easy to pull off. 
    | Destructo Disk   | Opt  |Uber-awesome, lots of Ki required, though. Use it if
    you can.  |
     Capsule        Rating  What I think about it.
    | Zanku Fist   | Opt  |Sort of a downplayed Berserk Fist, less Ki. Still good,
    though.  |
    | Jackhammer   | Opt  |No required Ki, little damage. Sometimes hard to grab
    enemy.     |
    | Berserk Fist | Ui   |VERY awesome skill. INSANE damage, easy to pull of. Too
    much Ki. |
    I'll list them in the groups they fit in. I.E. I'll list all the "Rage!"
    together, all the "Serious!" etc.
     Capsule          Rating  What I think about it.
    | 1/3 Senzu Bean | Opt  |Sometimes the enemy beats you by just a few hits, this
    helps then.     |
    | Senzu Bean     | DUi  |If you EVER need to use this, you need to practice
    with the character. |
     Capsule           Rating  What I think about it.
    | General Vest    | Opt  |Minor defense increase, one slot, it's all right.    
    | Training Vest   | Opt  |Two slots, somewhat increased defense. Kind of shaky.
    | Sturdy Vest     | DUi  |Three slots. Not enough defense increase.            
    | Mysterious Vest | DUi  |FOUR slots, not NEARLY enough defense increase. NEVER
    wear. |
     Capsule                 Rating  What I think about it.
    | Gero's Energy R&D      | Opt  |Not many enemies shoot a lot of Ki. Useful
    against humans? |
    | Gero's Deflection R&D  | DUi  |Same as above. Except it deflects the Ki.     
    | Ger's Deflect Back R&D | Opt* |It deflects the Ki back at the shooter.       
    *I don't have this, Davmaster (and darknavigator) gave me the imformation, so I
    can't tell you whether or not to use it. I'd assume it'd be better than
    Deflection, most likely better than Energy, but, neither of those are that
    stupendous in the first place.
     Capsule               Rating  What I think about it.
    | Viral Heart Disease | Opt  |See below. Use with Vaccine.             |
    | Vaccine**           | Opt  |See below. Use with Viral Heart Disease. |
    There is an easy way to get money if you use these two capsules together. Put
    them on, set the World Tournament (or match) length to 30 seconds in the
    options menu. Go to "Advance" tournament. Now evade, block, run, whatever you
    can to not get hit. Then when the 30 seconds are over, the enemy will be hurt
    more, and you'll win the match. Equip _Mysterious Vest_, if you want. Might
     Capsule            Rating  What I think about it
    | Super Holy Water |  Ui  |Reduces damage taken, only one slot, use if you have
    the space. |
     Capsule      Rating  What I think about it.
    | Serious!   | Opt  |When you drop below 1/3 life, you begin to do more damage,
    one slot. Okay |
    | Serious!!  | DUi  |Two slots, more damage after 1/2. Not really worth it.    
    | Serious!!! | DUi  |Three slots, more damage after 2/3. Too many slots. Not
    worth it AT ALL.  |
     Capsule   Rating  What I think about it.
    | Rage!   | Opt  |Attack stronger first 10 seconds of battle. Battles aren't
    won that quickly. |
    | Rage!!  | DUi  |Stronger first 15 seconds. Two slots. Not worth it.          
    | Rage!!! | DUi  |Stronger first 20 seconds. Three slots. You'd be better off
    with Serious!!!  |
     Capsule                       Rating  What I think about it.
    | Potential                   | Ui   |Attack power increases for 30 seconds,
    well worth it.     |
    | Super Kami Water            | Opt  |Health slowly decreases, attack power
    increased.          |
    | Gero's Perpetual Energy R&D | DUi  |Infinite ki, cannot transform. Unlock
    Potential too good. |
     Capsule       Rating  What I think about it.
    |Breakthrough | Opt  |All of his skills, like wearing two. All slots. I use
    this... sometimes. |
    6F) My Krillin
    So, you want to know how I use my Krillin, eh?
    My capsules generally look like this.
    | Unlock Potential |
    | Kamehameha       |
    | Kamehameha       |
    | Destructo Disk   |
    | Potential        |
    | Berserk Fist     |
    | Breakthrough |
    I really enjoy making these charts, as you can see.
    **What I do in a Fight**
    I usually go in, transform (Unlock Potential), then beat them a little.
    Followed by a Kamehameha, if they aren't blocking. Maybe a Berserk Fist. If the
    match drags on too long, I generally use Destructo Disk on them. I have no
    trouble at Advance, unless the get a lucky shot and knock me out of the ring.
    Pretty simple, eh?
    **Others' Strategies/Capsule Choice/Etc**
    From: "David Chan" <atomman90@hotmail.com>
    To: <k_lorenz@charter.net>
    Subject: DBZ Budokai: Cheep way to knock out in Tornament
    Date: Sunday, May 18, 2003 10:24 AM
    I kind of figured this out by accident, but if you use Krillin in the
    tornament, unlock potential to knock opponent back, use Destructo Disk, your
    opponent lies down in the air for a few seconds. While they are lying down,
    you can dash up to them and press back kick, kick to knock the opponent out
    of the ring. You might be wondering that you cant knock opponents anywhere
    while they are lying on their backs, but with the back kick, kick, this is
    possible. I find that this could the main plan for beating the tornament
    while you can leave the: play as a short character and equip viral heart
    disease w/ vaccine method as the backup plan.  By the way, the back kick,
    kick method would work with kid gohan as well, but kid gohan doesn't have a
    special move that owuld guarantee the oponent to lie in the air for a few
    seconds that would enable you to kick them out of the arena.
    7G) FAQ
    Q: Do you like Krillin?
    A: No, I like bald people. Specifically, vertically challenged bald people.
    Q: Do you like DBZ?
    A: I used to, not so much anymore.
    Q: wut ub3r 1337 rox0rz ur sox0rz?
    A: Yeah man.
    Q: How are you?
    A: I'm great, thanks for asking.
    8H) Credits/Thanks
    Well... the usual people.
    Developers, programmers, publishers, etc.
    Davmaster and Darknavigator, for the last capsule, you better be thanking them,
    David Chan, for his bit of strategy, same goes for him.
    CJayC for hosting such a great website. You see that in every guide, I know.
    But he deserves it. I'd like to see _you_ run this place.
    My parents, for being awesome. And giving me money.
    Smashing Pumpkins, because they're just so awesome.
    Metallica, because they're even awesomer.
    You, for reading this, and maybe even showing my amusing antics (*cough cough*)
    to some big publisher with money spewing forth from their pockets like Niagra
    Falls. Unless you show it to them claiming it is yours, then I'll have to warm
    up the kickin' boot(a.k.a. Kickin_g_ Boot).
    Maria Grando, for being so amazing.
    And last... me! For writing this FAQ.
    9I) Contributing
    If you e-mail me imformation, or IM it to me, whatever, be sure to include how
    you want to be credited.
    **Things _TO_ Contribute
    .Your strategies
    .Your capsule choice
    **Things _NOT TO_ Contribute
    .Why other characters are better
    .Why you're better than me
    **Remember** Always put something regarding GameFAQs, this FAQ, or an orange soda
    promotion in the title. That'll get my attention.
    10J) Contact
    Feel free to send me e-mail at.
    If you don't have a subject, it automaticaly gets deleted. I'll never see it.
    Ever. Put a subject on it.
    GameFAQs: IListen2 Metal
    I welcome just about all mail. Even if it is just "you sux0rz."
    If you have any questions, e-mail them to me. They may eventually go into the
    DO NOT send the same question over and over. I'll get around to it. Unless it
    is posted somewhere in the guide, then I'll just ignore you.
    *PLEASE PLEASE PLEASE* e-mail me if you see this on _ANY_ site OTHER THAN those
    listed below.
    1. www.GameFAQs.com
    Yes, short list, but that's how it goes.
    The end.

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