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    Android #17 by blockofwood

    Version: 1.02 | Updated: 07/24/05 | Printable Version | Search This Guide

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                 Dragonball Z Budokai Chatacter FAQ
                              Android #17
    ----------------------------------------------------------
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Table of Contents
    
    A. Introduction
    B. Legal Stuff
    C. Version History
    D. Who is Android #17
    E. Misc. Android #17 Game Info
    F. Combos
       1. Punches
       2. Kicks
       3. Punches + Kicks
    G. Capsules
       1. Special Moves
       2. Exclusive System Capsules
       3. Normal System Capsules
       4. Set Ups
    H. Special Thanks
    
    ###########################
    A. Introduction
    ###########################
    
    Your probably wondering why I wrote this 4 years after its release. Well
    thats because 4 years after its release the Character FAQ section is not
    completly full. I'm probably going to try to do a lot of the FAQ's in 
    section if they don't get completed. Why Android 17 first? you may ask. 
    Because he is The first one missing in alphabetical order on the list. On a 
    side note THIS ENTIRE FAQ IS A SPOILER because Android 17 is a secret 
    character. Anything you find out about Android 17 that you didn't want to, I 
    am not liable for. If you find anything in this FAQ incorrect, please notify
    me at greenkpk@yahoo.com. If I find that your comment is legitimate I
    will change it, a give you proper acknowledgment.
    
    ###########################
    B. Legal Stuff
    ###########################
    
    This may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright. If you wish to post this guide on your site please
    notify me at greenkpk@yahoo.com
    
    This FAQ is only allowed at
    
    GameFAQs.com
    
    neoseeker.com
    
    ###########################
    C. Version History
    ###########################
    
    July 19, 2005 (1.00) This is my first and most likely my last installment of 
                        this FAQ unless someone finds something that I did wrong
                        and should be fixed.
    
    July 22, 2005 (1.01) Guess I did have to comeback, fixed spelling errors and
                         Table of Contents and Thanks section.
    
    July 24, 2005 (1.02) I added info on where this FAQ is allowed.
    
    ###########################
    D. Who Is Android #17 ?
    ###########################
    
    We first see Android 17 in the Android Saga. Android 17 was an android 
    created by Dr. Gero to carry out his quest to kill Goku. In the future 
    (Trunks's timeline) Android 17 and 18 have almost completly destroyed
    the future world. Trunks went back in time using his time machine to warn
    the Z warriors about Android 17 and 18. The Z warriors confront Dr. Gero
    when he appears. Fightened, Dr. Gero awoke Androids 17 and 18 only to be 
    killed by them. From there the androids immediatly have a conflict with 
    Vegeta. Afterwards, the Androids set out to find Goku. Then a new 
    character, Cell, is intorduced. Cell aims to be perfect. The only way 
    Cell can become perfect is to absorb Androids 17 and 18. Piccolo knowing 
    this tried to destroy Android 17. Piccolo failed and Android 17 was the 
    first android absorbed by Cell. Android 17 was later used by Cell to try
    and trick Android 18 into being absorbed. This is the last time we see
    Android 17 in DBZ until the battle with Cell is over and Trunks goes home
    and kills the Androids in the future.
    
    In DBGT we see Android 17 agian. The old Android 17 apears inside of hell
    for some reason, even though he was supposed to be inside dead Cell. But
    anyway, there was another Android 17 on earth (fake android 17). This
    version of 17 was created with all the parts that the original 17 didn't
    have but also lacked parts the original did have. In order to be more 
    complete the androids fused together, this opened a temporary portal
    between hell an Earth. The new Android was Super Android 17. This time 
    Android 17 had the ability to absorb energy. Super Android 17 was eventually 
    defeated by Android 18 and Goku.
    
    ###############################
    E. Misc. Android #17 Game Info
    ###############################
    Android #17 is unlocked by completeing Android Saga episode #4 Sneaky Cell.
    
    Android #17 can be seen in Story mode episodes
    
    Android Saga
    
    #2 Super Saiyan Vegeta
    #3 A wicked Omen
    #5 Vegeta's Confidence
    
    Android #17 can be fought in Story mode episodes
    
    Android Saga
    
    #4 Sneaky Cell
    #11 Aim for Perfect Form!
    
    Android #17 Outfit 1
    This is Android #17's costume that we first see and are most acustom to
    seeing on Android 17 in DBZ.
    
    Android #17 Outfit 2
    This is Fake Android #17's costume from DBGT.
    
    Android #17 vs. Android #18
    There is not much deference in the fighting style of these two characters
    in fact they are almost exactly the same. But here is a list of some of 
    there differences.
    
    There names
    There gender
    How the look
    Blue Death-Moves vs. Pink Death-Moves
    
    Thats about it.
    
    ###########################
    F. Combos
    ###########################
    
    The following Controls are default
    
    P=Square
    K=Triangle
    E=O
    G=X
    >=Forward
    <=Backward
    
    N= Nocks opponet away
    U= Nocks opponet in the air for a couple seconds leaving room for a
       possible second attack.
    
    Example:
    
    Combo (Damage Delt)
    
    
    1. Punches
    ---------------------------
    P (72)
    PP (138)
    PPP (208)
    PPPP (264)
    PPP>P (300) N
    P>P (148)
    P>PP (230) U
    >P (72)
    >PP (138)
    >PPP (208)
    >PPPP (290)
    >PPPPP (382) N
    <P (87)
    <PP (163)
    <P<P (174) U
    <P>P (172) N
    
    2. Kicks
    ----------------------------
    K (82)
    KK (158)
    KKK (228)
    KKKK (325)
    KK>K (237)
    KK>KK (313)
    KK>K>K (305)
    K>K (167) N
    K<K (237) N
    >K (92)
    >KK (168)
    >KKK (238)
    >KKKK (330)
    >KKKKK (420) N
    <K (87)
    <KK (242)
    <K<K (177) U
    <K>K (177) N
    
    3. Punches + Kicks
    -----------------------------
    PK (92) N
    PPK (217)
    PPKK (320)
    PPKKK (418) N
    PPK>K (355) n
    >PK (152)
    >PKK (235) N
    >PPPK (346)
    >PPPKK (405) N
    P>PPK (353) 
    <PK (177) N
    <P<K (177) U
    <P>K (184) N
    >KP (174)
    >KPP (250)
    >KPPP (324) U
    <KP (163) U
    <KPP (249) N
    
    ###############################
    G. Capsules
    ###############################
    
    1. Special Moves
    -------------------------------
    Example:
    
    Move Name (Damage) (Double-Blocked Damage)
    
    Coments
    -
    Power Blitz (#17) (280) (504)
    PPPPE (485) (662)
    >KPPPE (604) (828)
    
    I highley recomend that you have at least one of these in your capsule tray.
    An if you have it double stacked then you can take out almost an entire life
    bar with the >KPPPE combo.
    -
    Energy Feild (#17) (160) (288)
    P>PPE (390) (518)
    >PPPKE (506) (634)
    
    This isn't all that bad of a move. It is not as powerful Power Blitz but there
    is a higher hit rate. If your opponet is close enough to you there is no way
    that they can dodge this move.
    -
    In the following attacks the combo is calculated in with the move.
    -
    Power Strike (#17) (529) (745)
    
    I think that this move is probably the least worthwile of all the moves that
    you can chose for Android 17. This move is stronger than Energy Feild but it
    doesn't have the hit rate. I say this because the combo to unleash this move
    isn't that easy. If you press forward to early or to late you will do a
    different combo and the move will not work.
    -
    Power Falling Star (#17) (550) (795)
    
    This is a pretty nice move to add to your collection. Its not as worthwile as
    Power Blitz but this is still defenitly a good move. Its is relativly easy to
    pull of and cannot be dodged as easily. But the downside to this move is that
    it costs 2 ki gauges to perform.
    -
    Buster Swing (#17) (250) (500)
    
    This move is also a must have. Sometimes your opponet is blocking to much or
    he knows what to expect next. This is a nice move that you can use to catch 
    your opponet off gaurd. And when you double stack it, it becomes a lot more
    usefull.
    
    2. Exclusive System Capsules
    ------------------------------
    Example:
    Capsule Name (Effect)(# of Slots)
    
    Comments
    
    -
    The following Capsules are exclusive to Androids 16,17,18 and 19
    -
    
    Special Coating (raises the defense of Android 17 by 10%) (1 slot)
    
    Its a good capsule to put on if you have freespace or if you want an extra
    edge against your opponet.
    -
    
    Improved Special Coating (raises the defense of Android 17 by 20%) (2 slots)
    
    I like this capsule better than Special coating because you can actually
    see the difference in you defense. 2 slots is not that bad a price to pay.
    -
    
    Nanomachine (raises the defense of Android 17 by 30%) (3 slots)
    
    If you want a high defense but what to have room for other capsules this is
    probably your best choice. That is, if you only need four capsule slots left
    when your done.
    -
    
    Improved Nanomachine (raises the defense of Android 17 by 40%) (4 slots)
    
    If your massivly afraid your ultimate demise put this with a Senzu Bean and
    you'll be all set. You could also put this on if your not going to make use
    of the death-moves.
    -
    
    Androids Barrier (Nulify all opponets Ki Blast Wave) (1 slot)
    
    This capsule is pretty worthless. In order for your opponet to kill with just
    ki blast waves you would literally need to be shot 30 times. And that is not
    includeing if you have any defense power ups. Most of the time you get 3 ki
    blasts shot at you anyway.
    
    3. Normal System Capsules
    -----------------------------------
    The following Capsules are available to everyone in the game.
    -
    
    1/3 Senzu Bean (Regain one life bar after KO) (1 slot)
    
    I have the capsule equiped to all of my characters. Its mostly a back up for
    those tuffer battles.
    -
    
    Senzu Bean (Recover Life Completly after KO) (3 slots)
    
    This is one of those capsules that can be really good or really bad. The good
    part of this capsule is you can last twice as long. The bad part is your 
    battle can last twice as long from the lack of specials moves to use.
    -
    
    Gero's Energy R & D (Ki increase with ki blast deflection) (1 slot)
    
    Don't use this, there will never be enough ki blasts to fill your ki hungery
    needs. Unless your friend is trying to button mash the circle button.
    -
    
    Gero's Deflection R & D (Deflects ki blasts when gaurding) (1 slot)
    
    This is about as usefull Gero's Energy R&D. This is only relitivly good if
    you pair it with Energy R&D and then face your circle button mashing friend.
    -
    
    Gero's Deflect-Back R & D (Deflects back ki blasts when gaurding) (1 slot)
    
    This is probably a better choice the Deflection R&D but still I wouldn't
    recommend using this capsule either.
    -
    
    Viral Heart Disease (Slowly Drains health from both fighters) (1 slot)
    
    This can make for an iteresting battle, or if you only have enought time for
    a couple quick rounds of DBZ.
    -
    
    Vaccine (Cancels the effect of Viral Heart Disease) (1 slot)
    
    Vaccine should only be used when paired with Viral Heart Disease. This way
    your opponets life drops and yours doesn't. This is an easy way to get 
    through tournement mode. Or an easy way to tick of your friends.
    -
    
    Super Holy Water (damage precentage is reduced) (1 slot)
    
    This is just another way to protect your self. I would recomend raiseing your
    defence with other items before using this one.
    
    Serious! (strength increase when life drops to 1/3) (1 slot)
    
    This works well when combined with 1/3 Senzu Bean. But otherwise by the time
    you reach 1/3 of your life the match is already about to be ended anyway.
    -
    
    Serious!! (strength increase when life drops to 1/2) (2 slots)
    
    This is better than Serious! because when your life is at 1/2 you still have
    the ability to win. 2 slots might be to much for you by the time you start
    thinking about equiping this.
    -
    
    Serious!!! (strength increase when life drops to 2/3) (3 slots)
    
    This is good if you know your going to lose your first life bar fast. But
    3 slots might be to much to ask of you.
    -
    
    Rage! (stength increases for the first 10 seconds of battle) (1 slot)
    
    Oh yay I get to hit my opponet with one punch that is a little bit stronger
    than the rest. You wont notice this. Serious! would be better.
    -
    
    Rage!! (strength increases for the first 15 seconds in battle) (2 slots)
    
    15 senconds could be long enough to pull of a PPPP but when you hit E
    you probably run out of time. Don't use this
    -
    
    Rage!!! (strength increases for the first 20 seconds in battle) (3 slots)
    
    This would be the most effective of the 3 rages but, 3 slots for only 20
    seconds is not worth it.
    -
    
    Potential (strength increases as the battle goes on) (2 slots)
    
    This is probably one of my favorite capsules in the game. You start out with
    nearly nothing for an attack power up and after maybe 30-40 seconds you have
    an attack power up of 40%. I would definately recomend this over Rage.
    -
    
    Super Kami Water (health decreases and attack increases) (1 slot)
    
    This is a really bad capsule to use. You health will most likely drop to fast
    for you to even be able to use your tremendous power effectivly. The only way
    I can imagen this be worth something is if you equiped it with Viral Heart
    Disease and Vaccine. But that would take up 3 slots and there are alot of
    other capsules far more worthy of those three slots.
    -
    
    Gero's Perpetual Energy R & D (can't transform but ki at max) (3 slots)
    
    This is a nice capsule considering you never have to worry about your energy.
    Since # 17 doesn't transform the only really negative thing about this is
    that it takes 3 slots.
    -
    
    Breakthough (can use all abilities) (7 slots)
    
    And added bonus of this capsule is that all of the abillites work as if they
    are double stacked. But after equiping this you will have no more slots left
    for anything else.
    
    4. Set Ups
    -------------------------------
    These are by no means all of the setups you can have for #17. These setups
    listed below will have no effect on the looks of your character. The names
    I created for the set ups are just for the heck of it.
    
    My Android #17
    
    1/3 Senzu Bean
    Power Blitz (#17) x2
    Power Falling Star (#17) x2
    Buster Swing (#17) x2
    
    As you can see its not very good. But I'm lazy when it comes to button combos
    so this is the one that I like to use.
    
    Power
    
    Potential
    Serious!!!
    Rage!
    Super Kami Water
    
    I don't particulary like this one because if super kami water. If I were to 
    have an alternitive power setup I would switch Rage! and Super Kami Water for
    just a Rage!!
    
    Defense
    
    Improve Nanomachine
    Super Holy Water
    Androids Barrier
    1/3 Senzu Bean
    
    I'm pretty sure that this is the higest defense that you can put on Android
    17. Me I would take out the last three capsules and replase them with a Senzu
    Bean for extreme percautions.
    
    Android #17
    
    Power Blitz (#17) x2
    Energy Feild (#17) x2
    Gero's Perpetual Energy R & D
    
    This is a good on because it makes use of the Perpetual Energy Capsule. And
    you can brainlessly unleash death-moves.
    
    Fake Android #17
    
    Power Stike (#17) x2
    Power Falling Star (#17) x2
    Buster Swing (#17) x2
    Gero's Energy R & D
    
    Why would I call it Fake Android 17. Because the Fake android parts the 
    origianl didn't, and vice versa. Any this is an amateur setup. Considering
    that there is and Energy R & D capsuel in there.
    
    Super Android #17
    
    Power Blitz (#17) x2
    Power Falling Star (#17) x2
    Potential
    Special Coating
    
    Who saw this coming. Any way I consider him to be super because he contains
    both parts from the original and the fake. Than there is also the strength
    and defense power up. This is the setup I would use if I ever got the 
    enegy to change it. But its not like that going to happen.
    
    ##########################
    H. Special Thanks
    ##########################
    Akira Toriyama- Because hair just wouldn't glow right, without him.
    
    CJayC- Well it wouldn't be hear with out him.
    
    Infograms- For Making the game.
    
    My Fingers- for being able to type.
    
    Summer Vaction- for giving me free time.
    
    Video Games- for existing.
    
    Copyright 2005 Joshua Oberle