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    System/Gameplay Comparison Guide by Slateman

    Version: 1.0 | Updated: 01/08/13 | Printable Version | Search Guide | Bookmark Guide

    Document:   VS/VS2/VH2/DS3/VC/DSC/VR/DSR System Guide
    Games:      Vampire Savior
                Vampire Savior 2
                Vampire Hunter 2
                Darkstalkers 3
                Vampire Chronicle 
                Vampire Chronicle: The Chaos Tower
                Darkstalkers Chronicle: The Chaos Tower
                Vampire Resurrection
                Darkstalkers Resurrection
    Platform:   Arcade
                Sega Dreamcast
                Sega Saturn
                Microsoft Xbox360
                Sony Playstation 1
                Sony Playstation 2
                Sony Playstation 3
                Sony PSP
    Developer:  Capcom
    Publisher:  Capcom
    Author:     Slateman (slateman@godflesh.com)
    Version:    1.0
    Date:       December 24th, 2012
    Table Of Contents
    1:   About
         1a:    About The Author
         1b:    Vampire / Darkstalkers Series History
         1c:    Vampire Savior Releases
    2:   Vampire Savior History  
         2a:    Vampire Savior
         2b:    Changes Found In Vampire Hunter 2 & Vampire Savior 2
         2c:    Changes Found In Vampire Hunter 2
         2d:    Changes Found In Vampire Savior 2
         2e:    Final Contrasts
    3:   Characters & Regional Differences
         3a:    Regional Name Differences
         3b:    Character Roster
         3c:    Alternate & Bonus Characters
         3d:    Bonus Characters
         3e:    Alternate Characters
         3f:    Bosses & Mid-Bosses
         3g:    Special Intros
         3h:    Special Finishes
    4:   Console Comparisons
         4a:    Sega Saturn 
         4b:    Sony Playstation 1
         4c:    Sega Dreamcast
         4d:    Sony PSP
         4e:    Sony Playstation 2
         4f:    Sony Playstation 3 / Xbox 360
    5:   Features Comparison
         5a:    Bonus Features Comparison
         5b:    Final Comprison Verdict
    6:   Credits
    7:   Legal Stuff
    Revision Notes
    1.0    First document
    1.1    Fixed some PS1 details (EX System Set & BGM Info)
    1:     About
    Vampire Savior was an arcade game who, with its quasi-sequels Vampire Hunter 2 
    and Vampire Savior 2 were all both melted down into an international release of
    Darkstalkers 3.  The gameplay of all four games differs in some fundamental 
    ways.  There were five other ports to home consoles, each of which function
    in completely different ways both in additional features and gameplay itself.
    Hmm...Well, it turns out there's quite a lot to talk about. This document will
    serve to explain the differences between VS, VS2, VH2, DS3, VC as well as 
    desribing what all these acronyms mean.
    From here on out I'll be discussing the Japanese versions using the Japanese
    titles primarily.  Seeing as how many titles referenced here were never 
    released outside of Japan, it is more consistent this way.  
    1a:   About The Author
    I'm a huge Street Fighter fan and have been running an artwork page on the 
    series for over a decade.  I've always admired the Vampire / Darkstalkers
    series but recently have returned to it to do some research for the upcoming
    Vampire Resurrection and impending fourth entry into the series.  
    However, I've always been a bit confused at how VS differed from VS2, why VH2
    even existed and what the difference between VC and the Darkstalkers collection
    was.  In searching, I found some information was easier to come by than other 
    information and all felt rather incomplete.  Thus, this FAQ.  
    In writing this, I am without the Dreamcast entry into the series.  I own 
    a copy of both the Japanese and US releases of VS and DS3.  I imported the 
    Saturn game the day it came out.  I've got the PS2 collection and both the 
    Japanese and US versions of Chronicle for the PSP.  As you can see, I have 
    the resources to do the research required to write a document such as this.
    I've written many FAQs and guides including four on the Street Fighter 
    series.  I love Capcom fighting games.  If you want to see more of my 
    creations, feel free to check out:
         SFGalleries.net    (Street Fighter & Vampire galleries)
         slateman.net       (For sprites, GIFs & other FAQs)
    1b:    Vampire / Darkstalkers Series History
    This document exists to clarify the bizarre history of the third entry into the
    Vampire/Darkstarkers game.  In addition, I'd like to compare all the individual
    releases to see how they relate and which is the "best".  
    To really paint a good picture, however, we should start in the beginning.  In
    1994 Capcom released the first game in a new series, following the success of
    the Street Fighter franchise.  Vampire: The Night Warriors was issued in Japan
    and upon sending it west, the name was changed to Darkstalkers.  Here it
    carried the same The Night Warriors suffix.  The sequel was released a year
    later and also had a different name inside/outside of Japan, as you can see
    by this chart.
      Japanese Name                            International Title
      -------------                            -------------------
      Vampire: The Night Warriors              Darkstalkers: The Night Warriors
      Vampire Hunter: Darkstalkers' Revenge    Night Warriors: Darkstalkers' Revenge
    These releases were rather straightforward, with arcade versions and console
    translations to follow.  However, the best game in the series (IMO) was the 
    third.  Now, after the first release of this game, a pair of alternate 'sequels'
    came out as well as numerous ports.  Each differs somewhat from the others, so
    let's break down the release history of this great game, once again with the 
    Japanese name listed on the left and the international version on the right.
    1c:     Vampire Savior Releases
    Arcade Titles
    Vampire Savior                          [Darkstalkers: Jedah's Damnation]
    Vampire Savior 2
    Vampire Hunter 2                        [Night Warriors 2: Darkstalkers Revenge]
    Saturn Titles
    Vampire Savior
    PS1 Titles
    Vampire Savior: EX Edition               Darkstalkers 3
    PS2 Titles
    Vampire: Darkstalkers Collection
    Dreamcast Titles
    Vampire Chronicle: For Matching Service
    PSP Titles
    Vampire Chronicle: The Chaos Tower       Darkstalkers Chronicle: The Chaos Tower
    PS3/Xbox360 Titles
    Vampire Resurrection                     Darkstalkers Resurrection
    Those listed [in brackets] are unused titles.  These are alternate titles 
    that were planned for release in different regions but sadly, they were never
    All of these games are based on the same fighting engine, that of Vampire
    Savior.  For example, Vampire Hunter 2 features tweaks to make it more 
    similar to Vampire Hunter.  Ultimately though, Vampire Savior is the 
    root of it all.
    Because you'll be subjected to these throughout this guide, you should know what
    these all mean.
         DS     Darkstalkers
         VS     Vampire Savior
         VS2    Vampire Savior 2
         VH     Vampire Hunter
         VH2    Vampire Hunter 2
         VC     Vampire Chronicle
         SS     Sega Saturn
         DC     Sega Dreamcast
         PS1    Playstation 1 (2/3)
         PSP    Sony Playstation Portable
    2:    Vampire Savior History
    The third entry into the Vampire (Japan) / Darkstalkers (U.S.) series of games 
    has an entirely convoluted and long history.  Appearing on 7 different consoles
    (not including arcades), each game differs somewhat from all the others.  In 
    addition, there are alternate titles, minor tweaks and even some unreleased 
    titles to muddy up the entire chronology.  Here is a very detailed history of 
    all versions of Vampire Savior (and its alternates).
    2a:   Vampire Savior
    Released in May of 1997, Vampire Savior: The Lord Of Vampire succeeded 
    Vampire/Darkstalkers and Vampire Hunter/Night Warriors as the third entry into
    the series.  An international version was planned with the title Darkstalkers: 
    Jedah's Damnation but it was never realized.  In fact, GameFan magazine put out
    a strategy guide for Jedah's Damnation - a game that never even hit shelves!  
    International versions of Vampire Savior did exist but the title was the same.
    Some arcade marquees have a different subtitle: Vampire Savior: World Of
    Vampire Savior added a few gameplay tweaks to differentiate it from its 
    predecessors, namely Dark Force moves, the loss of the traditional 'round' 
    system, and added four new characters.  However, since VS is the basis of this
    document, I won't spend much time on discussing how it compares to those
    2b:   Changes To Vampire Hunter 2 & Vampire Savior 2
    On the 13th of September, 1997 a pair of slightly different versions of Vampire
    Savior hit arcades throughout Japan.  Titled Vampire Hunter 2 (a sequel to 
    Vampire Hunter, game #2 in the series) and Vampire Savior 2 (which really 
    isn't a sequel as VS came out only four months earlier!), each has a small set
    of changes.  Two weeks later, Vampire Hunter 2 had an update (version 070929) 
    likely fixing small problems found in the original rom.
    Each title fixed some glitches in Vampire Savior but both contain gameplay
    changes.  The following changes were made to both VH2 and VS2.
    Level Backgrounds     
         The level backgrounds had color swaps to give them a new look.  Red Thirst
         now featured a blue moon rather than a red one.  In addition, there was one
         additional background included (Revenger's Roost, essentially just a third
         background swap) as well.  
    Default Speed
         After choosing a fighter in VS, normal speed was the default option.  In
         VS2 & VH2, the default choice is set to turbo.  Nice.  
    Aerial Chains
         Chain combos have been in every Vampire game but Aerial Chains were only
         added to VS and were removed for VS2 and VH2.  
    Dark Force
         The biggest change to the game system has to do with Dark Force (DF) and
         its moves.  There are several major changes here.
         First off, using any character's Dark Force now consumes two levels of your
         S.S. gauge rather than one. 
         When a character initiated a DF move in VS, each character would have a 
         specific move associated with it (i.e. Bulleta would fire rockets for any
         punch attacks and Lilith had a mirror image attacking.)  Most of those 
         attacks have been made into their own EX moves.  When in DF mode now, the 
         background still changes like it did in VS but fighters have a standard set
         of moves.
         However, all moves performed now are much more powerful.  Any normal, ES 
         or EX move will inflict more damage than when not in DF mode. 
         You have added defense as well during DF mode.  You will take less damage
         from all attacks and that damage will heal more quickly than normal.  Your
         recoverable health (flashing white) from before entering DF mode will be 
         immediately recovered upon initiating DF mode.
         In addition, enemies will not be able to recover energy lost to attacks
         made while in DF mode.  This contrasts to the standard VS system where you
         will recover energy by avoiding damage.  Any attacks now inflict permanent
         All ES moves will have your character flash red rather than blue while
         in DF mode.  This appears to just be a cosmetic change.
    As you can see, the biggest difference between VS and VS2/VH2 has to do with
    Dark Force mode.  While character movesets were changed somewhat, it is this
    that makes VS2/VH2 play differently from VS.
    Once again, these are the changes that can be found in both VH2 and VS2.  These
    next sections talk about differences specific to each title.
    2c:   Changes To Vampire Hunter 2
    As this is a sequel to Vampire Hunter, this game removed the four new VS
    characters and replaces them with the VH characters that weren't in VS.
           Char Removed             Char Added
           ------------             ----------
           Bulleta                  Donovan
           Jedah                    Phobos
           Lilith                   Pyron
    The background music was changed also to play that of the original Vampire 
    The background when you enter Dark Force has changed color here.  VS and VS2 are
    the same.
    The final boss was changed for all characters to Pyron.  There are two endings
    to the game; the first was for any normal character and the second was for 
    when the game was completed with Pyron.
    The HUD surrounding the life bars is now green in color rather than yellow
    as it was in VS.   The center area & S.S. gague border is now purple rather than
    silver as it was in VS.
    The intro movie is new for VS2/VH2 and is almost identical.  This game's opening
    movie contains a blue moon and there is a picture of Donovan holding Morrigan 
    by the head.  This is followed by the Demitri scene from the opening of VH.
    The arcade ROM of Vampire Hunter 2 has an alternate, unused title screen for 
    Night Warriors 2, likely intended for an international release that never 
    2d:   Changes To Vampire Savior 2
    Released the same day as VH2, this game features everything VH2 had with the
    exception of the background music and character roster.
           Char Removed             Char Added
           ------------             ----------
           Aulbath                  Donovan
           Gallon                   Phobos
           Sasquatch                Pyron
    The final boss was changed for all characters to Jedah.  There are two endings
    to the game; the first was for any normal character and the second was for 
    when the game was completed with Jedah.
    The HUD surrounding the life bars is now blue in color rather than yellow
    as it was in VS.  The center area & S.S. gague border is now blue rather than 
    silver as it was in VS.
    The game's intro movie contains a red moon and there is a picture of Bulleta
    holding Lilith by the head.  This is followed by the Demitri scene from the
    opening of VH.
    2e:   Final Contrasts
    In summation, VH2 and VS2 both featured the same fighting engine as VS, 
    however it was tweaked in some significant ways.  Many of the changes were
    just visual though.  
                             VS              VH2                 VS2
                             --              ---                 ---
    Aerial Chains            Yes             No                  No
    DF Enemy Recovery        Yes             No                  No
    DF S.S. Gauge Cost       1               2                   2
    Final Boss               Varies          Pyron               Jedah
    HUD                      Yellow          Green               Blue
    HUD Border               Silver          Purple              Blue
    Intro Movie Moon         n/a             Blue                Red
    Intro Movie Char         n/a             Donovan/Morrigan    Bulleta/Lilith
    Final Boss               Char Specific   Pyron               Jedah
    3:    Characters & Regional Changes 
    18 characters were playable across all three versions of VS and this tally 
    includes every fighter in the Vampire series.  Here we'll talk about these
    characters, their names in Japan vs. the rest of the world, and who appears in
    which games. Bonus and alternate characters are here as well as boss matchups
    and special intros/finales as well.  
    3a:   Regional Name Differences
    Someone always gives me a hard time for using Japanese names in my FAQs.  
    However, as the Japanese versions are the games I typically play, and due to
    the fact that many of these titles were never released outside of Japan, I will
    use those names first and foremost.  Like the Street Fighter line of games, 
    several characters underwent name changes.  Here is the full list of names in
    the original Japanese and the international versions.
         Japanese Name          International Name
         -------------          ------------------
         Aulbath                Rikuo
         Bulleta                BB Hood
         Gallon                 John Talbain
         Lei-Lei                Hsien-Ko
         Phobos                 Huitzil
         Zabel                  Lord Raptor
    IMO names like Lei-Lei and Gallon are so much better than their English-
    language counterparts.  
         Japanese Level         International Level
         --------------         -------------------
         Fetus Of God           Creator's Fetus
    One level underwent a name change.  Fetus Of God was a bit too much for the
    English-speaking territories and so the level's name was changed to Creator's
    3b: Character Roster
    Here I've listed all five Vampire/Darkstalkers games.  As certain characters 
    were dropped from the arcade upgrades of VS, here you can see which fighters
    were present in which game.  Only Anakaris, Bishamon, Demitri, Felicia, 
    Morrigan, Victor and Zabel were in all five iterations.  
                          V            VH           VS          VH2          VS2
         Anakaris         *            *            *            *            *
         Aulbath          *            *            *            *            
         Bishamon         *            *            *            *            *
         Bulleta                                    *                         *
         Demitri          *            *            *            *            *
         Donovan                       *            *            *            *
         Felicia          *            *            *            *            *
         Gallon           *            *            *            *             
         Jedah                                      *                         *
         Lei-Lei                       *            *            *            *
         Lilith                                     *                         *
         Morrigan         *            *            *            *            *
         Phobos           #            *                         *            *
         Pyron            #            *                         *            *
         Q-Bee                                      *                         *
         Sasquatch        *            *            *            *            
         Victor           *            *            *            *            *
         Zabel            *            *            *            *            *
    # Phobos and Pyron were non-playable characters in the original Vampire.
    There is a total of 18 characters in all.  While the arcade games maxed out due
    to memory issues on Capcom's CPS2 board, every home version features every 
    The PS2 game (Vampire: Darkstalkers Resurrection) contains arcade versions of 
    VS/VH2/VS2 - which are each limited to their roster numbers above.  However, 
    upon completing each game with Marionette, the remaining characters are 
    playable in each game.  More on this in section 4e.
    3c:   Alternate & Bonus Characters
    The main cast of Vampire is a strong and diverse one, but there are several 
    other characters in the games.  In researching for this FAQ, I was confused
    as many guides and cheat listings are unclear.  Since many of these characters
    are just slightly different versions, unclear information is not good.  I'll
    try to make this all a bit less confusing...if I can.
    3d:   Bonus Characters
    The first set of characters is pretty straight forward.  
                             VS      VH2      VS2      Method
         Shadow              *       *        *        Random + Start 5x
         Marionette                  *        *        Random + Start 7x
         Oboro Bishamon      *       *        *        Start +3P
         Dark Gallon         *       *                 Start +3P
         Featured in all three games (sometimes this is referred to as Soul Mode),
         Shadow allows you to fight as the character you just beat.  An alternate
         method of choosing Shadow will allow you to choose your first character, 
         and then the same rules apply.  Highlight the random select box, hit start
         5 times and then a punch or a kick.
         Here you fight as the same character as your enemy.  She was only available
         in VH2 and VS2.  Highlight the random select box, hit start 7 times and 
         then a punch or a kick.
    Oboro Bishamon
        Oboro is only selectable after you have beaten him (on all versions, I 
        believe).  He is somewhat like Shin Gouki to Gouki, but not quite as powered
        up.  Highlight Bishamon and hold start and hit all three punches 
    Dark Gallon
        Sometimes listed as Shadow Gallon, Dark Gallon has the same moveset as 
        Gallon but his Dragon Cannon move has slightly different properties.  You
        can recognize Dark Gallon by his flashing colors.  Hold start and hit all
        three punches simultaneously to choose him.
    3e:   Alternate Characters
    As for alternate characters, these are only available on the PS1 and Saturn
    versions (as the PS2 game are arcade versions and the DC/PSP games were 
    compilations).  I have read that Phobos and Donovan are available on all three
    arcade versions on the PS2, but I can't verify this.
    In order to select these characters (most of whom differ only in their move 
    properties), highlight the character, hold down (Select (PS1), L (SS) or 
    Start (PS2)) and hit any attack button.  On the PS1, you can turn on the 
    shortcut option in the options menu.  Then, when choosing your fighter here,
    the name will change color.  In fact, this is the only method I could get to
    work to choose Alternate Lilith (sometimes referred to as True Lilith).
                              PS1          SS       PS2
         Alternate Lilith      *
         VH Aulbath            *
         VH Donovan            *                     *?
         VH Phobos             *           *         *?
         VH Victor             *
    Alternate Lilith has Morrigan's voice but Lilith's sprites.  
    3f:   Bosses & Mid-Bosses
    This list compiles all the final bosses and mid-bosses found in VS, VS2 and VH2.
    Note that in VH2, the end boss for all characters is Pyron.  Jedah is the final
    boss for all characters in VS2.  
    Characters listed in (parentheses) are impossible combinations in the arcade
    versions of each game.  The VS2 and VH2 mid-boss information was taken from
    Senio "Akuma" Rotondi's PS1 DS3 FAQ.  I have not tested this against the
    PS2 arranged versions of each title.
                    ---------------Mid Bosses---------------
                    VS              VS2            VH2               VS Final Boss
                    --              ---            ---               -------------
    Anakaris        Q-Bee           Q-Bee          Sasquatch         Jedah
    Aulbath         Felicia         (Felicia)      Felicia           Jedah
    Bishamon        Victor          Victor         Victor            Jedah
    Bulleta         Gallon          Gallon         (Donovan)         Zabel
    Demitri         Bishamon        Bishamon       Bishamon          Morrigan
    Donovan         (Phobos)        Bulleta        Demitri           (Jedah)
    Felicia         Morrigan        Morrigan       Morrigan          Lilith
    Gallon          Bulleta         (Anakaris)     Anakaris          Dark Gallon
    Dark Gallon     Bulleta         (Bulleta)      Bulleta           Gallon
    Jedah           Jedah           Demitri        (Jedah)           Demitri
    Lei-Lei         Zabel           Zabel          Zabel             Jedah
    Lilith          Jedah           Morrigan       (Jedah)           Morrigan
    Morrigan        Demitri         Demitri        Demitri           Lilith
    Phobos          (Pyron)         Felicia        Morrigan          (Jedah)
    Pyron           (Donovan)       Phobos         Donovan           (Jedah)
    Q-Bee           Anakaris        Anakaris       (Anakaris)        Jedah
    Sasquatch       Aulbath         (Aulbath)      Aulbath           Jedah
    Victor          Lilith          Lilith         Gallon            Jedah
    Zabel           Lei-Lei         Lei-Lei        Lei-Lei           Jedah
    Oboro's boss/mid-boss enemies are the same as Bishamon.
    3g:   Special Intros
    When two characters face off in a specific pair, you will get an alternate
    intro.  You don't need to do anything special to get these alternate intros.
    Either arrangement works as well (i.e. you can control Anakaris and fight
    Felicia or control Felicia and fight Anakaris to get the same result).
         Anakaris       Felicia
         Aulbath        Aulbath?
         Bishamon       Oboro Bishamon     
         Gallon         Bulleta
         Zabel          Bulleta
         Zabel          Lei-Lei
    Bishamon can face Oboro if you face him as the last character.  I'm unsure if
    this will work by playing as Oboro and facing Bishamon.  I imagine it would.
    Apparently Lilith has an alternate that can be done against any foe.  An 
    alternate method is to hold Start/Select (consoles?) as the game is loading the
    next match.  
    3h:   Special Finishes
    By beating a specific enemy with a specific character, while performing a 
    specific move, you will get a special finish!  It may seem excessive but it 
    is just another way Capcom has given proper attention to this remarkable game.
        You               Enemy               Finish With
        ---               -----               -----------
        Demitri           Anakaris            Midnight Bliss
        Lilith            CPU Morrigan        Just defeat her
        Anakaris          [Any]               Any Pharaoh EX move
        Bishamon          [Any]               Togakubi Sarashi / Soul Torment 
        Bishamon          [Any]               ES Hi En Zan
        Gallon            [Any]               Moment Slice/Razor Slice
        Jedah             [Any]               Prova = Del = Servo
        Jedah             [Any]               Sangue = Passare
    4:    Console Comparisons
    Now to the ports.  We've covered Vampire Savior and its arcade brethren but the
    console ports are varied and rather interesting.  Each has its own pros and cons
    and none are really perfect.  We'll discuss how each differs here and ultimately
    which of these is the best.  Let's start, shall we?
    4a:  Sega Saturn         Vampire Savior (JPN Only)     1998.04.16
    This was the first home version available and was a spectacular port of 
    the arcade game.  Vampire Savior was only released in Japan and required
    the 4-Meg RAM cart like Capcom's other efforts on the platform (X-Men Vs.
    Street Fighter, Marvel Super Heroes Vs. Street Fighter, Street Fighter 
    Zero 3, Pocket Fighters & Cyberbots were the others IIRC.) This allowed 
    Capcom to make a fairly perfect translation.  All 18 characters were included
    but they all function in the VS system of play.  This means the changes made 
    to Dark Force moves in VH2 are not present here.  Alternate backgrounds from 
    VH2/VS2 are also present.
    The game is also very limited on options.  Only Arcade, Versus and 
    Training modes are present.  Upon completing the game (without losing a
    round) the EX Options menu opens up.  This allows you to change your 
    special meter stock, move the HUD around, view all the game's endings 
    and even change the language to English, if you so desire!  This 
    changes the names to match the international title.
    EX Options Breakdown:
           VS Mode Players:         (Set CPU as Vs. enemy for p1 or p2)
           S.S. Gauge:              (00-99 super stock)
           VS. Mode ID Gauge        (Moves HUD location)
           Cockpit Position         (Moves HUD location)
           Ending                   (All VS endings)
           Language                 (Changes all text & char names)
           Clear Data                    
           AV Output                (For RGB users)
    Among all the ports, this EX Options is one of the weaker ones.  The
    endings galleries are nice, of course you have to beat the game first
    to unlock each.
    While all 18 fighters are here, the game is ultimately Vampire Savior and 
    little else.  
    Pros:    Perfect arcade translation (Superior to the PS1 game)
             All 18 characters, all backgrounds
             Change language
             Ending gallery
    Cons:    Arcade, Versus & Training Modes Only
             No mixed modes (VH2 vs VS2, etc)
    Verdict:     7.5/10
    This is a perfect arcade translation and for that it should rate higher.  
    However, as it was so limited on game options and didn't offer mixed modes like
    later games (i.e. including VH2 and VS2 options), it falls short of an 
    illustrious 9 rating or even a solid 8.  The 4Mb RAM cart made sure it had 
    everything the arcade title had; sadly it didn't offer much more.  The EX 
    Options menu gave a cool tweak or two, but only the ending gallery was truly 
    worthwhile.  How does perfection only get a 7.5?  When that's all there is to
    4b:   Sony Playstation   Vampire Savior EX (JPN)   1998.11.05 | 2011.02.09 (PSN)
    =-=-=-=-=-=-=-=-=-=-=-   Darkstalkers 3 (US)       1998.11.30 | 2012.04.24 (PSN)
    The PS1 version of the game shipped in November of 1998 in Japan, Europe and 
    the United States.  Titled Darkstalkers 3 in the west, it carried the name 
    Vampire Savior: EX Edition in the east and continued the tradition of EX 
    versions on Sony's PS1.  The suffix was appended as the system's meager memory
    required frames of animations to be cut.  These animations don't seem
    to affect gameplay at all.  Both the Japanese and international games were made
    available on the PSN nearly a decade and a half later.
    As a package, this game was remarkably complete and had more features than 
    the Saturn game including an expanded EX options menu and a DX options menu, 
    together which allow you to tweak the game system to match VS/VH2/VS2.  In 
    addition, upon selecting a character, you have the option of fighting in DF 
    Change or DF Force styles which is akin to the basic changes between the VS 
    and VS2 modes of play (see section 2b)
    D.F. Change:     Dark Force uses 1 level of your S.S. gauge.
                     Air chain combos are present.
    D.F. Power:      Dark Force uses 2 levels of your S.S. gauge.
                     You inflict more damage with attacks while using DF.
                     Damage caused during Dark Force cannot be recovered.
                     You receive less damage while using DF.
                     Any recoverable damage is regained when initiating DF.
                     EX attacks are tweaked and are more powerful.
    Original Character Mode allows you to craft a color scheme for your fighter and
    gain experience to level up.  By leveling up, you will unlock collection mode 
    artwork as well as the EX and DX Options menus.  It's like Street Fighter Zero 
    3's World Tour mode with a little less customizability.  However, you can 
    edit and change the colors of your characters which is pretty cool.  This editor
    gives you a lot of freedom to customize too.
    There is an art gallery containing 32 pieces of artwork.  These are stored as 
    .BMP files which you could peruse by inserting the game CD into any computer.  
    The EX and DX Options menus are quite nice.  These really allow you to tweak 
    the game in many profound ways and is wonderful for those looking to change.  
    The first, the EX Options, has a great music and ending gallery, the latter 
    featuring all VS endings, including Oboro, Anita, staff rolls as well as the
    VS2 and VH2 endings.  The music gallery is wonderful and allows you to listen
    to all BGM tracks.  It's strange, this feature is only avilable in the 
    Japanese options menu.  In the west, this was replaced with BGM and SE volume 
    settings in the west.  The BGM menu is in the DX Options Menu in the west.
    This is not the only difference between the Japanese release and Darkstalkers
    3; in the latter, blood was changed to the color white.  
    The EX Options allows you to change the system setting to match VS / VH2 / VS2.
    I think this only affects the game's HUD, again, those details were covered in 
    section 2c & 2d.  You're also given the option to set the game to default to DF
    Change or DF Power, but this isn't quite as useful.  
    As for the DX Options, this has two cool tweaks.  The first is called DX 
    Cancel and gives you freedom to cancel moves into ES/EX moves that would 
    normally not cancel.  It's definitely fun though it removes some of the 
    challenge of the normal fighting techniques.  It's somewhat similar to custom
    combos in SFZ2 or V-Ism supers in SFZ3.
    The second is called Second Jump and gives all fighters the ability to double 
    jump.  Not sure how useful it is, but I love games that give the player 
    options like these.
    EX Options Breakdown:
           System Set               (Play using VS / VH2 / VS2 settings)
           Music                    (Default / VS / VH2 / Darkstalkers)
           Music Test               (Listen to all tracks - Japan Only!)
           Ending                   (All VS endings + Oboro, Anita, All Staff,
                                     VS2, VH2, Pyron, Jedah, Marionette)
           Game Type                 (DF Change or DF Power)
    DX Options Breakdown:
           DX Cancel                (Allows some moves to cancel into ES/EX moves)
           Second Jump              (Allows for double jumping)
    Each character loses some frames of animation to account for the PS1 only having
    2Mb of memory.  For example, when facing Jedah as a final boss, he no longer 
    descends from the sky like he does in the arcade game.  It appears when two of
    the same characters are facing off, many, if not all, of these frames are 
    While the visuals suffered and load times were annoying, the number of options
    found in this title make it a better all-around title than the Saturn game and
    a solid representation with plenty of replayability.
    Pros:    All 18 characters, all backgrounds
             System change to play VS/VH2/VS2 modes
             Ending gallery, Background music test (JPN Only)
             DX Options Menu
             Change music in game.  
             Character editor
             Released outside of Japan!
    Cons:    Loss of frames of animation
             Longer load times
    Verdict:     9/10
    In some ways, this is the best version of the game.  It is the only port to 
    feature the DX Options, it contains every bit of everything, it was released
    internationally and it is still easy to obtain.  The game was made available 
    on the Playstation Store and is playable on the PS3, PSP and PS Vita.  The 
    biggest selling point is that it really is VS, VH2 and VS2 all wrapped in one
    perfect package with the ability to play the game as any version at any time.
    The loss of frames is a big detraction however and it really holds this back
    from being stellar.  While not viable for tournament play, it is ultimately a 
    fun and comprehensive package.
    4c:   Sega Dreamcast   Vampire Chronicle: For Matching Service  2000.08.10 (JPN)
    I do not own the DC game but by researching guides online and the gameplay of
    the PSP game, I have a good view of this title.  Most details here therefore
    will be identical to the PSP game with the exception of:
        PSP title was released outside of Japan
        PSP title contains Chronicle Mode
        PSP title contains Tower Mode
    Those three details will be discussed in the PSP section below.
    Now, while we had seen several releases of VS before the DC game hit in the 
    summer of 2000, this game was unique in one very important way.  VC allowed
    gamers the ability to choose different versions of each character.  The idea
    behind this title was the same as Hyper Street Fighter II.  Here, you could 
    match a VH-style Morrigan vs. a VS2 Morrigan.  This worked in two ways:
    Mode & Character Selection
    Upon choosing to play this game you will be presented with two choices.  These
    will change just about everything about the game!
    Mode Select
    As you enter Arcade Mode, you will be prompted to choose a game mode.  This 
    choice will affect the game's system.  Here is a quick overview of what these 
    choices mean.
                       Vampire             Hunter           Savior
                       -------             ------           ------
    Damage                                                  Recoverable
    Rounds             2                   2                Bats/Carries Over
    Supers             1 Bar               99 Bars          99 Bars
    Super Meter        Decreases/Resets    No Reset         No Reset
    HUD Color          Blue                Green            Yellow
    Damage:     In Savior mode, when you are hurt, your health meter will have a 
                darker red hue.  Over time, this damage can be recovered unless 
                you are hurt again.  
    Rounds:     Vampire and VH had a standard 2-round system while VS2 has a 
                bat system.  If you lose half your health and defeat your 
                opponent, you start the next round with only half of your health.
    Supers:     The original Vampire worked a lot like Super Street Fighter II X.
                You had only one bar of super and after each round it reset.   
                As the games progressed, you could build more than just one 
                meter and these would not reset after each round.  In addition, 
                the original Vampire also had your meter start decrease after it was
                filled up.  This gave a sense of urgency to use an ES or EX move
    HUD Color:  This is just cosmetic but the HUD area surrounding your character's
                life bar changes color based on which system you chose.  Vampire 
                has a blue surrounding while VH has green and VS has yellow.  This
                was covered in sections 2c, 2d and 2e.
    Character Select
    The second choice will be made after you pick a character.  This choice will 
    affect how your character plays.  Remember, this has nothing to do with the
    first choice of mode.  
    What is great about Vampire Chronicle is that you can pit a VH Q-Bee against
    a VS2 Donovan.  This is noteworthy for two reasons.  The first is that like the
    PS1 game, you can fight mixed modes (VH vs VS2), but here you have more options
    than in the PS1 game.  Second, Q-Bee wasn't in VH and Donovan wasn't in VS
    thereby making this an impossible combination.  That's kind of cool.
    Here's a breakdown of what these choices mean:
                       Vampire           Hunter          Savior      Savior 2
                       -------           ------          ------      --------
    Pursuit                                *               *            *
    Dark Force                                             *        (changed)
    Ground Chains      (basic)             *               *            *
    Air Chains                                             *            
    Taunt                                                  *            *
    Pursuit:     Introduced in VH, Pursuit attacks allow you to attack a downed
                 character by pressing up+attack.  Not available in the first title,
                 this is available in all subsequent releases.
    Dark Force:  The biggest addition to VS, this is not available in the first two
                 games.  How it functions in VS and VS2 differs.  We went over all
                 the specific changes way up in section 2b.  To surmise, aerial
                 chains were removed and dark force mode underwent massive tweaks. 
    Chains:      There are two types of chains: Air and Ground.  In Vampire, you 
                 can perform a limited weak-to-strong chain but this was expanded
                 in the later games.  Air chains are only available in Savior mode.
    Taunt:       Also known as 'Friendships', taunts were first introduced in VS
                 and were limited to 15 uses per round (match?)
    ES/EX Moves: Not included above, the way ES moves were enhanced slightly in 
                 Savior 2.
    There is no Hunter 2 character mode here but that's ok.  Since VS2 and VH2 have
    identical gameplay options (the only changes were with characters and visual 
    tweaks), Savior 2 emcompasses both games.
    Ultimately, you can play this game like an arcade-perfect Vampire Savior if you
    so desire.  However, the real fun is mixing characters and modes.  The gameplay
    of this title is therefore the most varied and fun of all the VS home ports.  
    Other Items
    The gameplay changes are the largest focus of VC but other things are noteworthy
    as well.  Since you can fight as different versions of different characters, 
    their individual background music is also present here.  A Vampire Victor will
    have his music from Vampire.  VH Lei-Lei will have her music from that game and
    so forth.
    Continuing the tradition of EX Options menus, we have one here, albeit 
    somewhat limited.
    EX Options Breakdown:
           VS Mode                  (1P or 2P is CPU)     
           S.S. Gauge               (00-99 super stock)
           Command Times            (Short / Normal / Long)
           Time Lag                 (None - 7 Frames)
           Credits                  (Savior / Savior 2 / Hunter 2 / Chronicle)
           Opening Demo             (All 3 titles + Chronicle)
    S.S. Gauge:       Note the S.S. gauge will not work for Vampire mode.  Even if
                      you set this to 99, you still must charge your gauge up and 
                      it will decrease if you chose Vampire mode.  
    Command Times:    This option allows you to change the duration the game will
                      accept a command for a move, i.e. the number of milliseconds
                      allowed to perform a QCF+P.
    Time Lag:         This sets lag for online play.
    Credits/Opening:  Both of these allow you to watch the openings and credits
                      of the games via this menu.  They do not set these movies
                      as the default movies.
    Pros:    All 18 characters, all backgrounds, mixed modes
             Online play
             Ending/Opening galleries
             All BGM
    Cons:    Very limited, Japan-only release.  
             Online play was still in its infancy.
             No artwork or music galleries
    Verdict:     ?
    Like the Saturn game before it, VC does not feature too many gameplay modes
    and options.  
    However, if this game is the same as the PSP game below, it is a great 
    compendium of Vampire gameplay.  It has everything!!!  The limited nature of its
    release is both a curiosity and an unfortunate situation.  I'd love to get a 
    hold of this to test it out, but with only 5,000 copies in existence and very
    high prices on the used market, I can't say it's a high priority.  
    If I do get a chance to try this out, I'll post my thoughts in a subsequent 
    4d:   Sony PSP    Vampire Chronicle: The Chaos Tower            2004.12.12 (JPN)
    =-=-=-=-=-=-=-    Darkstalkers Chronicle: The Chaos Tower       2005.03.24 (US)
    This title is the same as the aforementioned Vampire Chronicle but differs in
    some key ways.  All details pertaining to the DC game above carry over here
    with the exception of a Versus Mode option in the EX Options menu.
    Vampire Chronicle: The Chaos Tower was issued under the Darkstalkers brand in 
    the west and was the first new Darkstalkers release in more than six years.  
    This brought the limited Dreamcast title back to life with a spectacular 
    conversion on Sony's handheld and its screen made the game look gorgeous.  Of 
    course, it *is* a handheld and therefore the controls will never match the 
    glory of an arcade stick.  Hardware aside, this was in some ways the ultimate 
    version of Vampire Savior and the PSP game featured a better network mode than 
    the Dreamcast, a wide-screen option (or letterboxed with cool animated 
    backgrounds), the same EX option mode as the DC and an easy-command input 
    This title had a network mode that was more readily used than the DC game.  
    Online play was available via WiFi.
    As the game was finally released outside of Japan, the mode and character 
    select options were localized.  Here are the name differences:
    Mode Select
         JPN:    Vampire      / Hunter         / Savior
         US:     Darkstalkers / Night Warriors / Darkstalkers 3
    Character Select
         JPN:    Vampire      / Hunter         / Savior           / Savior 2
         US:     Darkstalkers / Night Warriors / Darkstalkers 3   / DS3 (SP)
    A new Tower Mode was included which gave a cool and unique single-player 
    experience and gave players different scenarios to fight with.  
    One of the PSP game's biggest features is the Chronicle option which is
    the most complete image, music and movie gallery of all the ports.  Here, we
    have 96 images (less than the PS2), the complete soundtrack (Vampire, VH and
    VS releases totaling 93 songs) plus sound effects and voice tracks, as well as 
    an exhaustive movie gallery.  This has all 22 VS endings, a pair from both VH2 
    and VS2, the 10 endings from Vampire, 14 from VH and opening movies from all 
    five games plus Chronicle.  While some of these were available in other games, 
    none have as many as this collection has.  Spectacular!
    As there was no VS2 and VH2 releases outside of Japan, these were given the
    title DarkStalkers 3 (SP) and Night Warriors (SP) throughout the game.
    The EX Options menu is identical to that of the DC VC with the exception of the
    Versus Mode setting and the Opening Demo.  Since this is included in the 
    Chronicle feature on the PSP game, it was not needed in this menu.
    Finally, VC contains one bonus background that other releases do not.  Chaos 
    Tower was made specifically for this release.
    Pros:    Same as DC version plus the following:
             Expanded Image gallery
             Sound Test with all songs and character voices
             Complete ending gallery (all games, all endings)
             One new background
             Still easily available
             Crisp visuals on the handheld screen
    Cons:    It *is* a handheld
             Network mode no longer relevant. 
    Verdict:     9/10
    This game has it all.  It is a super collection / remix of all the Vampire 
    games and it allows for a near infinite number of battle combinations.  Things 
    look great, the unlockables are vast and it's a whole lot of fun.  VC on the 
    PSP really has everything you could possibly want.
    If only this weren't a handheld.  For that reason alone it'll never be 
    considered perfect.  
    4e:   Sony Playstation 2     Vampire: Darkstalkers Collection   2005.05.19 (JPN)
    Almost five years after the Dreamcast game shipped, another ultimate 
    compendium was issued.  Vampire: Darkstalkers Collection is a spectacular 
    Japanese-only collection of all five Vampire games.  Here we have full arcade 
    versions of Vampire, Night Hunter, Vampire Savior, Vampire Hunter 2 and Vampire
    Savior 2.  This is the only place to get Vampire Hunter 2 on consoles.  These
    are all arcade-based games and for this, they lack some of the extra features 
    available in prior releases.  However, this has its own set of cool additions 
    as well.
    By completing VS, VH2 and VS2, bonus versions of each game was available, 
    allowing you to play with all 18 characters (and bonus characters) on each 
    title, using each game's system as a base.  All five games (well, 8) mimic
    what Capcom did with Street Fighter Zero: Fighter's Generation (SF Alpha
    Anthology in the west) by allowing you to set specific arcade tweaks via stars.
    By turning on/off stars in the options menu, you could tweak very specific 
    portions of the game.  Sadly, Capcom never told anyone what each star did.  
    However, all arcade upgrades were made available; a perk only the truest of
    hardcore fans could appreciate.  Most of these updates were made to fix items
    that required fixing.  More on this below.
    One benefit of this game that trumps others is that you get a chance to play
    Vampire and Vampire Hunter using its original interface, character selection
    screens, etc.  
    The illustration gallery is the best of the bunch featuring almost 200 pieces
    of artwork.  These are unlocked by fulfilling several requirements and all
    are pretty cool.  It covers just about everything that has been drawn for the
    The bonus character Dee isn't a great addition, as he is really just a mix of
    Donovan and Demitri, but his ending is cool (an unrealized fight between him
    and Anita, and a special ending where Anita has grown up).  However, even
    though he's nothing too special, it's cool having someone new to fight as.
    Sadly, the music gallery is a shoddy thrown-together sound test.  They really
    could've taken a cue from the PSP collection.  In addition, there is no
    ending or opening gallery.  This would have all been an easy thing to put in
    the game, as all the movies are here.  It's unfortunate this wasn't organized
    in a better fashion.
    Bonus Characters
                       VS      VS'      VH2      VH'      VS2      VS2'     Method
    Shadow             *       *        *        *        *        *        Start 5x
    Marionette                          *        *        *        *        Start 7x
    Dee                        *                 *                 *        Start 9x
    Oboro Bishamon     *       *        *        *        *        *        Start+3P
    Dark Gallon        *       *        ?        *                 *        Start+3P
    You must defeat Oboro before you can select him.
    Shadow, Marionette & Dee are selected by highlighting the random box, hitting 
    start the number of times listed (5, 7, 9) and pressing any button.  
    For all three secret games, go into the secret options menu (hold R1 while
    hitting game options) and highlighting the 14th star on the 2nd row.  This will
    replace the random box with Dee.  Speaking of the secret options menu...
    Secret Options Menu
    When Capcom releases a game in the arcades, the date is listed upon booting it
    up.  After getting feedback from the community, the developer will go back and
    tweak the game, removing glitches, balancing characters, etc.  This ROM will
    be released with a new date.  Since all five games in the PS2 collection are
    arcade-based, you can go back and select different versions of each game.  
    In order to access this section, you must go into the options mode of any game,
    then hold L1 + R1 and press circle.  Here will be the secret options menu and
    now you can enable/disable stars to change settings in the games.
    The problem with this is that no one knows for certain what each star does.  
    Some people have made an effort to categorize and list all these changes.  You
    can read two such documents here:
    (paste as one line)
    This had the potential of being an outrageously cool addition to the game, but
    with little documented information (the second link above has a LOT of info!),
    it remains not as useful as it could have been.
    Though a small thing, the arranged versions of the game are cool in that they
    allow you to use the characters missing from each game.  In VS, you can now
    play as Donovan, Pyron or Phobos, and in VH2, Q-Bee, Lilith, etc.  This does
    make VS2 and VH2 very similar to one another, however.
    Pros:    Arcade-perfect translations of all 5 arcade games
             Arranged versions of VS / VH2 / VS2
             Star system allows you to tweak a ton of elements of the game
             Hidden character Dee
             Massive art gallery
    Cons:    Arcade, Versus & Training Modes Only
             No mixed modes (VH2 vs VS2, etc) 
             No movie or proper sound gallery
             Star system not explained to know what each does
             Not released outside of Japan
    Final Verdict:     9.5/10
    Five arcade-perfect ports in one package, what more can you ask for?  Well,
    after VC and the tweaks found in the PS1 game, it would have been nice to be
    able to do more here, but ultimately this is an incredible package.  The art
    gallery is the best in the series and while there is a music/sound effect option
    it's cumbersome to navigate through.  
    In the end, the gameplay is top notch and is featured on a platform where
    arcade sticks are easily available.  Extras aside, this proves to be the 
    strongest port of them alll.
    4f:   Sony Playstation 3     Vampire Resurrection          2013.03.14 (JPN)
          Microsoft Xbox360      Darkstalkers Resurrection     2013.??.?? (US)
    Nearly eight years later, Vampire is getting some love from Capcom.  A 
    compilation of Vampire Hunter and Vampire Savior will be getting the HD
    treatment for a PSN and XBL release.  This version will have arcade versions
    of these two games and feature online play, tournament brackets, YouTube 
    uploads, unlockable galleries and a challenge mode like the recent SF3:3S and
    Marvel Vs. Capcom Origins titles had.  
    As of writing, this has yet to be released, but I'm curious how Vampire Savior
    will be handled.  In the west it'll be titled Darkstalkers 3 and I expect it 
    will come with the option to choose DF Charge and DF Force like the PS1 game
    before it.  Considering the differences between VS and VH2/VS2 and the lack of
    attention this got in the west, this should suffice for most gamers.  
    I also expect a decent art gallery, nowhere near the PS2 collection's but 
    better than the original PS1 game.  The same will go for a movie gallery.  Will
    this have the VS2 and VH2 endings?  How about their intros?  I doubt this is 
    meant to be a serious collection (we have those on the PSP and PS2) but more of
    an online-focused title.  I look forward to it.
    Pros:    The best online play in the series' history
    Cons:    We'll see!
    Final Verdict:     ?/10
    I'm psyched!!!
    5:    Features Comparisons
    Though the game is essentially the same on all platforms, the title of 'Best'
    would be tied with extras, features and remixes.  Let's break it down, shall we?
    5a:   Bonus Features Comparison
                          ARC      SS     PS1     DC     PSP     PS2     PS3/X360
    All 18 Chars                   *       *      *       *       *         *
    Bonus Chars                    *       *      *       *       +Dee      *
    Mixed Modes                            *      *       *                 *
    Online                                        *       *                 *
    Sound Test                            JPN             *       *         ?
    Image Gallery                          32             96     192        ?
    Movie Gallery                  *       *      *       *       *         ?
    All 18 Chars
    No arcade game features all 18 characters, all home versions do.
    Bonus Chars
    The Saturn game has Phobos, the PS1 game has several VH characters.  Shadow
    was available in the arcade game and Marionette was later, but they don't 
    really count.  
    Mixed Modes
    By this I mean VS Gallon vs. VH2 Aulbath.  The Saturn & PS2 games are arcade
    translations and do not feature these.  The PS1 has it through D.F. Change and 
    D.F. Power and also through the EX Menu.
    The PSP and DC games have this as they were designed to be that way.  
         Winner:     PSP/DC
    Sound Test
    For some reason only the Japanese version of the PS1 has this, but it is 
    complete and features music from all 3 Vampire games, sound effects, etc.
    The PSP game has all the tracks too, but with a better interface.  
    The PS2 game has the tracks in each individual game, thus, a more cumbersome
         Winner:     PSP
    Image Gallery
    The PS1 has 32, the PSP tripled that to 96 but since the PS2 game is a 
    compilation of all Vampire/Darkstalkers games, it contains 192 pieces of 
    art to win this category.  
         Winner:     PS2
    Movie Galleries
    You can view the endings as you beat them on the Saturn and PS1 games though 
    the latter features the VH2 and VS2 endings as well.  Once again, the PSP
    game has the upper hand, featuring movies from every game in an easy-to-use
    Sadly, the PS2 game has no interface to watch opening/ending movies.  
         Winner:     PSP
    5b:   Final Comparison Verdict
          -----------     --------     --------     --------     --------------
          Sega Saturn vs. Sony PS1 vs. Sony PS2 vs. Sony PSP vs. Sega Dreamcast
          -----------     --------     --------     --------     --------------
    Well, this comes down to Gameplay Vs. Extras.
    The first is easy.  The PSP game was packed with extras and has every character
    and every version of everything.  It's glorious.  So, if your interest lies in 
    artwork, options and tweaks, this is the way to go.
    Gameplay should be the most important and I can discount the Saturn version
    right off for not having any mixed modes, and only being an arcade translation
    of VS with all 18 characters (something the PS2 game has and more).  The DC game
    is likely spectacular but you can't buy the thing and online play is no longer 
    a selling point.  The PSP game is perfect but I cannot consider a handheld the 
    best just due to the controls.
    We're left with the PS1 and PS2 games.  While the PS2 game won't let you tweak
    settings and play VH2 Jedah vs. VS2 Gallon (an impossible combination), the loss
    of animation frames and longer load times make the PS1 title an inferior 
    Therefore, the PS2 game is the victor here.  It's got everything (but a movie
    gallery), quick load times, unlockables, Dee, alternate versions of VS, VS2 and
    VH2 and impeccable gameplay.  The only real downside is that it was never made
    available outside of Japan.  
    If you love VS, this is the way to go.  It's still somewhat expensive and many
    don't have the ability to play Japanese games though.  If you just need a quick
    fix or a cheap alternative, the PS1 game is pretty good.  
    6:     Credits
    Of all the FAQs I've written (over two dozen), this has been the longest labor
    of love.  What started as a basic guide to cover the differences and consoles
    grew to encompass quite a lot of material.  I spent weeks playing whenever I 
    could, comparing every aspect of every game.  I thoroughly enjoyed the journey 
    in learning Vampire Savior and discovered far more than I ever imagined.  In 
    fact, the only downside was having to wait so long to finish it.  That was 
    I poing this out because this much work and dedication requires credit.  While
    I did most of this myself, I'm going to link to a bunch of other resources from
    which I culled some useful information.  Credit goes to them and to me, and if
    you decide to use this info anywhere, give credit where it's due, please.
    GameFAQs and its FAQs
        I launched my first site in 1995 and GameFAQs was in its infancy too.  I've
        appreciated all the site has offered and have used it incessantly since 
        then.  I'm not going to credit every single FAQ, but I referenced most of
        them in searching.
    Other Links:
    7:     Legal Stuff
    This FAQ is copyright (c) 2012, Trevor Esposito (slateman@godflesh.com)
    Vampire Savior is copyright (c) 1998-2013, Capcom
    Vampire Savior is trademark of Capcom.
    You may not distribute this for profit.  You may not edit or alter the contents
    herein without the permission of the author.
    Currently, this FAQ may only be hosted at GameFAQs.com.
    The most current version of this FAQ can always be found here:
    Hope the FAQ was useful in some form.
    Good luck and have fun!