****************************************************************************** LEGO Marvel Super Heroes (PS3 Version) A FAQ/Walkthrough by CyricZ Version 1.0 E-mail: cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Hints/Tips 3D. Character Powers 4. The Helicarrier/Manhattan Hub 5. Story Missions 5A. Sand Central Station 5B. Times Square Off 5C. Exploratory Laboratory 5D. Rock Up at the Lock Up 5E. Rebooted, Resuited 5F. Red Head Detention 5G. Bifrosty Reception 5H. Juggernauts and Crosses 5I. Doctor in the House 5J. That Sinking Feeling 5K. Taking Liberties 5L. Rapturous Rise 5M. Magnetic Personality 5N. A Doom With a View 5O. The Good, the Bad, and the Hungry 6. Manhattan Missions 6A. A Shock Withdrawal 6B. Feeling Fisky 6C. The Thrill of the Chess 6D. Put Up Your Dukes 6E. Tabloid Tidy Up 6F. Stunt Show Surprise 6G. Reptilian Ruckus 6H. Bro-tunheim 6I. Nuff Said 6J. House Party Protocol 6K. Stranger Danger 7. Manhattan Exploration 7A. Stan Lee in Peril 7B. Races 7C. Tokens 7D. Gold Bricks 7E. Question Marks 7F. Daily Bugle Snapshots 7G. Mission Sets 7H. Bonus Level: The Brick Apple 8. Characters 8A. Main Characters 8B. Other Characters 8C. Ground Vehicles 8D. Water Vehicles 8E. Air Vehicles 9. Secrets/Unlockables 9A. How To Get 100% 9B. Extras 9C. Trophies/Achievements 9D. Secret Codes 10. Standard Guide Stuff 10A. Legal 10B. E-mail Guidelines 10C. Credits 10D. Version Updates 10E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Greetings, true... ugh... believers. So YEAH! Welcome to my FAQ/Walkthrough for LEGO Marvel Super Heroes! In this guide you will find the means to make your way through the crazy world of Marvel and save New York City once again from the threat of super destruction, which is much worse than regular destruction. You'll also find how to get all the collectibles in each of the missions, as well as all the hidden stuff there is to find in Manhattan, so let's go! IT'S MAHVEL BABY! ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is LEGO Marvel Super Heroes? A: This is a LEGO-styled action game released in 2013 throwing the varied Marvel super heroes and villains into a big pot and just stirring it. Q: What is the ESRB rating of this game? A: This game is rated E10+, with the added descriptor of Cartoon Violence. Q: Would this game be good for my kids? A: All violence is done towards LEGO bricks, so there's no blood. While the game makes references to the Marvel movies, it's not even nearly as dire as some of those movies get. It all remains a pretty lighthearted romp. As far as positive aspects of the game towards kids, the gameplay is focused on exploration, discovery, and critical thinking. The co-operative gameplay style and forgiving difficulty is also a plus. Q: Does this game follow the story of any movie or comic book? A: The game's story is pretty original, although several *references* are made to the Marvel movies, and characters who have recently been in movies tend to get higher billing. The story basically bounces around between different heroes fighting different villains, and them all coming together in the end. Q: Are there voice actors in this game? Who plays who? A: Yes there are. Awesomely enough, many of the voice actors have voiced the characters they play in the past. For example: Wolverine - Steve Blum Spider-Man - James Arnold Taylor Hulk - Fred Tatasciore Deadpool - Nolan North Captain America - Roger Craig Smith And most awesomely, Clark Gregg himself plays Agent Coulson. Oh, and of course Stan Lee plays himself. Q: How many people can play? Is there online play? A: Two, and no. Q: What's new about this game compared to the recent LEGO games? A: Not much. If you've played LEGO Batman 2, you'll find the two games pretty similar. Same big sandbox, same wealth of super powers to use, same kind of mission progression bouncing around the hub. Q: Can I save in the middle of a Story Mission? A: Yes! At several points throughout missions, there are things called "Save Switches", which will save your progress within the mission, allowing you to quit and return to that spot. The important thing to remember is that to return to that spot, you must resume the mission by going to its starting location in Manhattan. Q: I'm at the spot you say that a collectible is, but there's nothing there! A: Depending on your system, it may take some time for the items in an area to load. Wait around for a moment in the area to see if the objects appear. If not, pause the game and step away for a minute or two. It should all be loaded up by the time you get back. Q: I'm switching characters in Free Play, but I have no giant characters! What gives? A: Step away from a wall or give yourself some space. Giant characters need some room to be called in. Q: Why are there no icons for certain sidequests in Manhattan when you say there are? A: Some icons will only appear after a certain amount of time in the story. You'll need to complete story missions to make them appear. For instance, the Guardians of the Galaxy characters will only appear after you finish. Q: The game didn't give me the character I need for Free Play. How do I get them? A: Assuming you've bought the character already, you can access all your characters in Free Play at any time by holding down Triangle. ****************************************************************************** 3. BASICS ****************************************************************************** Most of this information can be found in the instruction manual, like anyone reads those. ============== 3A. Controls = ============== General Controls - Left Analog Stick: Move your character. Right Analog Stick: Move the camera. X Button: Jump. - Most characters will dive-roll if you press X in midair. - Some characters have a double jump by hitting X again. - Some characters can fly by double-tapping X in midair. Square Button: Attack. - Most characters have basic punches for an attack. - Hold down the attack button and you'll pull up a targeting reticle by which you can use a projectile attack, like Iron Man's missiles. Circle Button: Action. - Tap Circle near switches to throw them. - Hold Circle down near LEGO piles to build them. - Also used for certain characters special abilities. Triangle Button: Shift Focus. - Also used to enter and exit vehicles. L1 and R1 Buttons: Used during Free Play to change characters. Start Button: Brings up Pause Menu. Hub Driving/Flying Controls - Left Analog Stick: Steer Right Analog Stick: Move the camera. X Button or R2 Button: Accelerate Square Button: Fire Weapon (if your vehicle has them) Circle Button or L2 Button: Brake and Reverse Triangle Button: Exit Vehicle Flying is a little difficult in this game, especially as a flying character. The analog sticks are used for moving around on the flat plane, while X causes you to fly upwards and Circle causes you to fly downwards. You can also double tap X to fly faster and double tap Circle to stop flying and drop to the ground. ==================== 3B. Menus/Displays = ==================== Main Menu Main Menu - New Game: Start a new game. Load Game: Load a previously saved game. Show Trailer: Check out a trailer for a new Marvel thing. Options: View the Options Menu. --- Pause Menu Resume: Get back to the game. Options: Opens Options Menu. Show Game Controls: Take a quick look at the controls in case you've forgotten. Extras: Opens Extras menu, where you can select any extras you've purchased as well as enter secret codes. Quit: Return to the Main Menu or exit missions depending on where you are. --- Options Menu Audio Volume: Adjust the general volume of the audio, if you can't be bothered to find your TV remote. Music: Toggle music on/off. Subtitles: Turns the cutscene subtitles on/off. Brightness: Adjust to see more in the dark areas. Motion Blur: If on, your characters will blur as the camera moves around them, making things more cinematic. ================ 3C. Hints/Tips = ================ Smash freakin' everything. Lay waste to any LEGO objects in the area and rack up that stud total. Use Ground Pounds and super powers to demolish clusters of objects quickly. Keep collecting studs. Collecting a specified number in each mission will give you "True Believer" status at the conclusion of it. Once you hit the threshold, you cannot lose it, no matter how low your studs gets afterwards. Explore everywhere. Run into walls and behind them to look for any areas you might be missing. Big value studs are hidden in places where you can't normally see them. Look out for visual cues to see how you can progress in a mission. Look for clouds of sparkles to see where you can use Sense, or shiny objects that need special weapons. Also, listen when Agent Coulson radios in to tell you what to do next. ====================== 3D. Character Powers = ====================== Dealing with the myriad stable of Marvel characters, you're going to be accessing a large number of different powers. In this section, I describe individual powers and what each can do for you. I also give you some examples of where you can find the power, but not ALL of them, because ain't nobody got time for that, although I prioritize the characters that are easier to get. --- Flight - A relatively self-explanatory power. Characters can double jump in the air to enter a "flying" state, where they can use X to float up, Circle to float down, and the Left Analog stick to move around at the level they're at. It's a little complicated, and gets even moreso once you double tap X to fire the boosters. Double tap Circle to drop to the ground. It goes without saying, but flying characters can feasibly get to any spot on a map that's out of a normal person's reach. Examples: Iron Man, Thor Projectiles - This is simply a power or a weapon that the character has where they can shoot, fire, or throw something at enemies. Usually it's done by tapping Square while not close to an enemy, but can also be done by targeting by holding down Square. Examples: Iron Man, Hawkeye, Black Widow Explosives - Certain characters have projectiles that explode on contact with someone or something. These explosives can demolish shiny silver objects. Examples: Iron Man, Hawkeye Hacking - Some characters have the ability to use blue terminals with red lights on them. Sometimes all you have to do when you access them is to mash Square to hack through it. Other times you'll have a display and have to move a cursor and tap objects to solve a small puzzle. Examples: Iron Man, Mister Fantastic, Black Widow Giant - Several characters are considered "giant" type. They're much larger than normal characters. They have Super Strength, meaning they can pull on objects with handles and smash down cracked walls. Many also have a ground pound when in the air that creates a shockwave. Pressing Circle with most of them will have them clap or create another shockwave, while holding Circle will have them pick up a rock to throw, giving them a projectile attack. The only liability is that they cannot build nor can they fit in small spaces. Examples: Hulk, Thing Transform - A few characters can transform between normal and giant forms. This is done by holding down Triangle. Examples: Hulk, Venom Super Strength - Characters with super strength can smash down cracked walls, either with their melee attack or with a thrown weapon. They can also pull on green handles. Examples: Hulk, Thing Web-slinger - Web-slingers have a wealth of abilities. First and foremost, they have incredible mobility because by pressing X in midair, they can start swinging on their webs, basically giving them the same abilities as flying characters. The only difference is that they can't web swing in very high areas, such as on top of the Helicarrier. They can also stick to walls if they jump into them, although this isn't particularly useful. Furthermore, they all have Projectiles, Double Rope, and Sense. Examples: Spider-Man, Venom Rope and Double Rope - Some characters can use ropes or rope-like appendages to pull down orange hooks. Stand in front of the hook and press Circle to attach to it, then mash Circle to pull it down. Sometimes you have a single hook to pull down, and other times two, and certain characters can handle one or two hooks. Single Rope Examples: Hawkeye Double Rope Examples: Mister Fantastic, any Web-slinger Sense - This is the ability to spot hidden objects, either through a sense of smell, a sixth sense, or technology. These objects are marked by a large field of colored sparkles, which usually seem to float in the air. With a character that has Sense, press Circle to spot the object, which is typically either hooks or spots to climb walls. Examples: Spider-Man, Wolverine, Doctor Octopus Stretch - This is a character's ability to contort their body into special shapes. In addition to Double Rope abilities, they can use pads with a "4" on them to contort into a special shape, and can also glide holding X while in midair, which allows them to cross long gaps. Examples: Mister Fantastic Vents - This is the ability to pass through a vent. Stretch characters have this natively, but certain other character can also adjust their form or even teleport. Examples: Mister Fantastic, Sandman, Doctor Strange Shield - In addition to the obvious Captain America, some characters also have psychic shields. Although only Cap's can be thrown, all characters with shields can reflect beams by standing on a shield platform that looks like Cap's shield and pressing Circle. Examples: Captain America, Jean Grey, Invisible Woman Invisibility - Press Circle with characters with this power and they will either use their powers or technology to vanish, allowing them to pass by cameras with laser sights. Examples: Black Widow, Invisible Woman, Nick Fury Claws - Characters with claws can climb walls that they've Sensed, and also use special Claw Switches. They can also be used to dig up dirt piles in the ground. Lastly, they can be used to slash through cracked walls at ground level. Examples: Wolverine, Beast Heat Beam - This is the ability to fire a laser-like beam of heat energy. Typically, these are meant to be used on gold shiny objects. Some objects will heat up and explode with a beam held on them. Other objects are walls and need to have a shape cut out of them by tracing the beam around the wall. Heat beams can also melt ice. Examples: Iron Man (Mark 42), Human Torch, Cyclops Electricity - This is the ability to channel electricity and fire it. In addition to frying bad guys, this can also be used to charge up generators. Thor and Storm are particular in this matter because they need to charge electricity before they use it by holding down Circle. Once they charge, they can deploy their lightning by holding down Square in front of a generator or holding down Circle and aiming. Examples: Thor, Storm, Doctor Doom Super Weapon - These characters have special weapons that are incredibly strong, even if they themselves aren't strong. These weapons can break cracked walls, and can be thrown to break walls high off the ground. Examples: Thor Ice - Similar to a Heat Beam, Ice is typically a beam that can freeze things, such as enemies, but also pools of LEGO water. It can be used by holding down Circle. Examples: Iceman, Loki Telekinesis - Some characters have the power to move objects with their mind. This can be used to put together LEGO bricks, but can also be used to move objects marked with purple sparkles. Once an object is held with Circle, they can be moved with the analog stick to place them. Examples: Jean Grey, Invisible Woman Mind Control - At certain points, you can find civilian characters with a ? question mark over their head. Press Circle when you have the Mind Control power to take control of this person, which can use switches or assemble things. Examples: Jean Grey, Loki Float - Some telepathic characters have a lesser form of flying that allows them to float in the air, but only so high. They cannot fly upwards and they will sink if they're over open air, but this can be used to cross gaps that are too far to jump. Examples: Jean Grey, Magneto Magnetism - A few characters can use their powers to manipulate metal. Specifically, they can hold down Circle near shiny blue objects to use them. Examples: Magneto, Polaris Sandman - Sandman (and his Goon) have the special ability to teleport through special sand piles on the ground. It doesn't come up often, but often enough to be notable. Examples: Sandman, Sandman Goon Symbiote - Rarely will you come across black puddles on walls or floors. Symbiote characters can use these to teleport from one place to another. Examples: Venom, Carnage Power Cosmic - Rarely, you'll have the opportunity to use purple bricks. You'll need this ability to manipulate the fabric of reality to do something with them by holding down Circle. Examples: Galactus Shrink - At a few spots in Manhattan are courses that require someone who can become little. Press Circle to shrink and Circle again to return to normal size. Examples: Ant-Man ****************************************************************************** 4. THE HELICARRIER/MANHATTAN HUB ****************************************************************************** Outside of missions, the main hub for this game is the Big Apple herself, the Manhattan burough of New York City, Marvel style. Of course, the Manhattan of this game is MUCH smaller than the real version. Also, the real Manhattan has this thing called "The Bronx" to the north of it, rather than just ending in water, but eh, it's a video game. Also, to the apparent annoyance or concern of no one, the S.H.I.E.L.D. Helicarrier is floating just off the east shore. Once you finish the first story mission of the game, you'll be deposited in the Helicarrier, which serves as the control center of the game. The main room of the Helicarrier, or the "Command Center", contains a console that allows you to access any of the missions you've already completed, including the Manhattan Missions. Once you complete the fifth story mission, "Rebooted, Resuited", you'll be allowed into the side doors which go to other areas of the Helicarrier. Most of these are areas where you can perform little side-missions for Gold Bricks, but there are a couple that are important: Deadpool's Room - This is just off to the right of the hallway that leads from the left door. This room is where you buy any Red Bricks you've found. You can also view completed Comic Minikits, and also enter secret codes (which you can also do right from the Extras menu). Cloning Chamber - This is where you create and modify your custom characters. Simply pick cylinders and scroll through them to tailor characters as you like them. Note that you can only use aspects of characters you've already unlocked. --- Outside of the Helicarrier is Manhattan itself, which you can begin exploring after the third story mission. In addition to getting to the missions, there are also a ton of little side missions, most which earn you a Gold Brick or a new character. As you explore, your map of Manhattan will fill in and anything you've found will be added to the map, be it a yellow question mark for a Helper Mission, a Gold Brick, or a Race. The map of Manhattan can be brought up at any time after the third mission by pressing SELECT. From there you can view any of the icons on display and either set them as destinations, or in the case of green "fast travel" icons or blue vehicle call-in points, travel to them instantly. You can also click on any mission icons to begin those missions. ****************************************************************************** 5. STORY MISSIONS ****************************************************************************** You begin the game going right into the first mission, so let's go! ========================== 5A. Sand Central Station = ========================== True Believer at 70,000 Characters: Iron Man, Hulk, Spider-Man --- Walkthrough - Park Avenue - Another day, another dollar. Looks like Sandman and Abomination are tearing up Grand Central Station. Head up the street, smashing all the cabs and Sandman Goons in your way. At the bus, switch to Iron Man and hold Square to aim at the two fire hydrants with shiny silver caps. Release to fire missiles, which will shoot water on the sand wall. Have Hulk punch the now hardened sand and then press Circle in front of the green handles to pull apart the bus. Continue down the street and use missiles on the tanker truck. Now, as Iron Man, hold down Circle near the pieces to put green handles on the truck. Have Hulk lift it. Now head up to Abomination as Hulk and follow the button prompts to pummel him. Transit Hub - You can press Circle next to the nearby computer to save your progress in this mission if you wish. You're now facing off against Sandman. First, he'll make two giant sand arms to attack you. Throw the large rubble on the left at one of the hands, then use missiles on the shiny objects on the right so you can get to the other large rock to throw at the other hand. In the next section, a sand train will block your way and you'll have to fight off a bunch of Sandman Goons. In the third section, use a missile on the globe on top of the information booth, then assemble the pieces into a water cannon. Hop on using Triangle and fire water at the wall to weaken it. Eventually, it will be enough for Hulk to smash down. For the last area, you'll need to smash down the "castle" gate, but the cannons won't let you get close. Instead, use missiles on the shiny scaffolding to the right, then assemble a shiny anvil. Have Hulk throw it at the gate. Station Roof - That big Sandman figure at the far end is your adversary, but first, you need to shut down the power and remove that big "A" in your way. At least you've got Spidey on your team now. First, use missiles on the shiny wall to the left to uncover a turbine. Note the red and blue sparkles. Get Spidey close and press Circle to use his Spider Sense and you'll see a hook. Press Circle in front of it so he can web it and pull it open. Now, head to the far right (still as Spidey) and use Sense near the wall to uncover climbing parts. Climb up the wall and use web on the dish to pull it down. Assemble the resulting pieces, then have Hulk grab the object to pull it into the second turbine. You can now use Sense in front of the A to reveal hooks that Spidey can pull down. Climb up the ramp to the next part. On the right, have Spidey use Circle under the hook to set a web rope. Now, switch to Hulk and hold Triangle to turn him back into Bruce Banner. Climb up the rope, then transform back and pull on the globe to smash it. Assemble the pieces (with someone besides Hulk) into a water cannon, then fire it at Sandman. Switch to Hulk and have him smash the part of Sandman that solidified. That's one hit. Next, have Hulk smash the structure on the left and assemble it into an orange... something. Either a water tank or a cement mixer. Anyway, toss it at Sandman and smash him a second time. Now, get closer and you'll see a shiny object and an object with a hook on it on either side of Sandman. Missile and web them, respectively, then throw the switches underneath. Use Sense to uncover the hook on the tank in the middle, then pull it. Smash Sandman one last time. --- New Characters: Iron Man (Mark 6), Hulk, Spider-Man Available for Purchase: Roxxon Guard, Sandman --- Free Play: Minikit Canisters: #1 - On the left side of the first area is a billboard. Throw a taxi (or a rock) at it to break it, then fly Iron Man to it. #2 - Smash three blue mailboxes in the first area. First, you need to move the helicopters back by removing the first big bus in your way. There are two mailboxes on the left side of the ramp, and one on the right, and two of them are way in the back. #3 - (Claws) Dig up the pizza bike in the front of the first area, to the right of the ramp. Drive it all the way back and between the two pizza signs. #4 - (Electricity) Charge up the generator on the building to the right of the ramp in the first area. Then use Sense to detect hooks and pull them off. #5 - (Heat Beam) In the second area (train station), use heat on the small gold object on the wall on the left balcony (not the cages themselves). Taking out this support will drop the cage above and release the minikit. #6 - (Sense, Heat Beam, Sandman) In the second area, there are sparkles to the right of the info booth. Use Sense near them to find a gold object on the wall. Burn it down and then use Sandman on the sandbox that appears. #7 - (Heat Beam, Claws, Mind Control) To the left of Sandman's cannon walls is a gold wall. Burn it down and use the Claw Switch inside. Assemble the fan, then use Mind Control on the person behind the window. #8 - (Telekinesis) On the rooftop, use Telekinesis on the clock in the foreground. #9 - (Heat Beam) Melt five gold objects on the rooftop. One is to the left of the start. The second is to the right of the start on top of the dish structure. The third is just past the A. The fourth is in the back left. The fifth is on the right, near the water tower. #10 - (Ice) On top of the water tower on the rooftop, you'll release some water. Freeze it to make a slide, then press Triangle to slide down it. Stan Lee - In the train station, fly up to the left balcony and you'll find Stan pinned under a vending machine. Smash it. --- Manhattan Interlude: New Characters: Captain America, Mister Fantastic Welcome to the S.H.I.E.L.D. Helicarrier. You can go back down the elevator to the Control Room, but all you can do there is access the first mission again. Instead, follow the light blue studs over to the launch platform and jump off. Enjoy the thrilling ride down to Manhattan. You'll land in a park across from the Baxter Building. To get out of the park, smash the lamppost near the locked gate, then assemble it into a vent. Switch to Mister Fantastic and press Circle on top of the vent to stretch to the other end, then smash the blue and white dish to assemble a "4" pad. Stand on it as Fantastic and press Circle to transform into bolt cutters. Next, head to the right of the building's door. This red, white and blue object is a Shield Switch. Target it with Captain America to throw his shield at it, which will drop a ladder. Climb up as Fantastic, then jump into the air and glide across to the left by pressing X in midair. Press Circle in front of the blue switch on the wall and mash Square to hack your way in. This will fire up some laser cannons. Switch to Cap and press Circle while standing on the pad in front of the cannons to put up your shield. Use the Left Analog Stick to direct the beam upwards to the exposed wires to fry them. You can now enter the building. ====================== 5B. Times Square Off = ====================== True Believer at 170,000 Characters: Captain America, Mister Fantastic --- Walkthrough - Reed Richards' Lab - First, smash all the Octobots that show up. Now, head up the stairs to the right. Note the fires on the back wall. Assemble the 4 Pad and use it to unscrew the Shield Switch. Hit it to start a lift to the balcony. Send Cap up the lift. Doc Ock will head off, but not before making an even bigger mess. Now, you need to get both characters to the left side of the area. For Mister Fantastic, it's as easy as assembling some of the pieces Doc Ock knocked down into a vent and passing through. For Cap, head to the left on that balcony. Press Circle and he'll bring up his shield and walk slowly. Go through the fire with the shield up and down to the far left. Use Reed as you would a web-slinger on the hook on the wall to pull down some pieces you can assemble into a Shield Switch for Cap. Once you hit the switch, a blue box with red lights will light up on the upper level. Climb up as Reed and activate the box, which will uncover a big red button nearby. Step on it to fire up a laser, which will zap pieces that can be made into a Shield platform. Use the platform and redirect the beam into the two round light blue circles on the back wall and charge them up. This will reveal an elevator you can ride up to the roof. Baxter Building Roof - As Mister Fantastic, head down to the right and glide across the gap in the buildings near where H.E.R.B.I.E. is. Pull down the hook on the back wall, then assemble the pieces into a ladder and climb up to the interior area. Smash the boxes inside and assemble a rotator switch. Push it to turn the dish so it points outward. Now, Cap can cross the gap using the poles on the wall and the dish. Once Cap crosses head to the right and forward until you find a Shield Switch. This will shut off the fans below so Reed can join him going through the vent. Smash the pipes near the water tower to find pieces for a 4 Pad. Use it and Reed will become a pump to bust the tower. Assemble the remaining pieces into a zipline and cross to the other side. Ock will grab the lead character, so switch to the other and smack him. He'll retreat up the building, so follow him. After he crosses the gap to the HOTEL sign, fling Cap's shield at the sign's supports. Cross the sign and continue to the right. At the end, fling the shield at a red and blue support under a ladder to knock it down, then climb up. The two characters have to split, here. Send Reed to the left. Have him climb up to the hook and stand in front of the elevator, then send Cap to the right and have him climb up the wall by bouncing off each side. At the roof, smash the blue vent to find pieces for a Shield Switch, which will open the elevator once hit. Hop in as Reed, then glide across the gap in the roofs to the right. Assemble the nearby pieces to make a zipline so Cap can follow, then throw Cap's shield at Ock to scare him off. Head into the vent on the right so you travel up to the billboard, then pull down the big blue bugle. Assemble the pieces into a 4 Pad, then use it to turn into a wrecking crane. Rooftop Chase - You now have Spidey on the team. Pull down the tower in the back to cross to the next roof, then use Spider Sense on the left hand pipes so you can climb up them, then again in front of the machine so you can pull it with web. This starts up a fan so the other two can get up to your level. Go right and smash up the objects near the metal gate so you can assemble a switch with red lights. Have Fantastic use the switch to open the gate, then cross the garden to the right. Use the 4 Pad to turn into a rocket and smash into the billboard, then pull it down using Spidey or Reed. Cross the billboard and chase Ock through the building. Times Square - Now to take down the Ock. This battle is simply a matter of luring Ock into striking so his arm sticks in the ground. A green circle will appear at that spot, so you can press Square with any character to rip the arm off. Do this three times, then just punch him for the last heart. --- New Characters: Doctor Octopus Available for Purchase: H.E.R.B.I.E. --- Free Play: Minikit Canisters: #1 - (Magnetism) In the first room, use Magnetism on the blue safe on the back wall. #2 - (Electricity) In the first room, go to the back right and blast away the silver covering, then charge up the generator. #3 - (Power Cosmic) At the first roof, go left past the fire and down to find a pile of dirt. Dig it up with Claws, then use Power Cosmic to put the bricks together. #4 - There are five roof greenhouses to hit to make their flowers grow. One is right across the first glide gap. The second is near the first Shield Switch. The third is just before the big red HOTEL sign. The last two are on the HOTEL rooftop, on the left and right sides. #5 - (Symbiote) On the second set of roofs is a green dollar sign. Just beneath it is a silver vent. Blast it off, then pass through the symbiote goop. #6 - (Explosives) In the grassy garden area, blast all the silver objects, then assemble them into a pump to lift up the 4 Pad for Reed. #7 - (Heat Beam) In the back right of the grassy area is a barbecue. Melt the gold tank. #8 - (Heat Beam) In Times Square, melt the gold caps off five fire hydrants. They shouldn't be hard to find. #9 - (Explosives, Super Strength) In the back right of Times Square is a silver car. Blast it, then smash the cracked floor. #10 - (Super Strength) In the front left is an ambulance with green handles. Pull on them. Stan Lee - (Telekinesis) In the second rooftop area, there's a water tower with silver objects around it. Blast them all, then use TK on the purple valve to bust open the tower. --- Manhattan Interlude: New Characters: Black Widow, Hawkeye Okay, you still don't have free reign down in Manhattan yet, but you do have some new folks in Natasha and Clint. Head down the stairs and across the planks, then circle around Times Square counter-clockwise. Aim Hawkeye at the billboard on the far building with silver around the border. You'll automatically fire explosive arrows at the silver, which will uncover little holes that you can shoot your arrows into to create poles. Cross these poles. Now, switch to Widow, then cross the poles and hop up the wall jump area between the next couple of buildings. Head to the left and use the blue switch to hack it. You'll need to hit each of the blue arrows at least once to switch off the electricity in the area. Hop down to the street, then head through the alley. Hawkeye can use a rope arrow on the gate to open it. Now head up to the Oscorp building and press Circle as Widow to use her cloaking device. Flip the switch near the roving green camera to turn it off, allowing you to enter. ============================ 5C. Exploratory Laboratory = ============================ True Believer at 100,000 Characters: Black Widow, Hawkeye, Spider-Man --- Walkthrough - Executive Halls - Head to the right and you'll see Green Goblin slam a door behind him. Use Black Widow on the blue switch to start hacking it. Watch the order the square lights light up beneath the circles, then tap the circles in the same color order to open the door. Continue to the right. Use Spidey or Hawkeye to pull the vents off the ceiling, then use explosive arrows on the shiny silver object on the right, then assemble all the pieces to another switch that Widow needs to hack. Head further right and use Sense to see two hooks that Spidey needs to pull down, then head right and shoot Goblin with a projectile. He'll bust down the elevator and scoot. Go into the elevator shaft and use Sense to see the wall to crawl up. Smash the lit-up box and flip the switch beneath it to drop a ladder for the other two. Have Hawkeye blast the silver vent above, then attach a rope arrow or web to the hook and climb up. Use another rope on the hook to the left to pull down the gantry so you can cross to the hallway leading to the back. At the end, use Sense, then pull the two hooks with web, then blast the silver covering beneath. Head through the camera hallway with Widow cloaked, then grab the switch on the right to deactivate the cameras so one of the other two can pull down the hook to open the door leading to Goblin. Basement Labs - So, Goblin dumped you down here. Blast the silver object above you, then smash the engine next to you and assemble the pieces into a ladder. Climb up and hey! It's Venom! Head to the right and back. You'll have to fight a bunch of symbiote-infected scientists here. Use explosive arrows on the silver objects above you and you'll be able to use Sense to see two hooks to pull down. Climb up the boxes to the ladder, then climb up two floors to the very top. Have Widow hack the panel with red lights, which rotates the big pillar in the back. Attach arrows to all the holes in the pillar, then use Widow to flip up to the switch at the top right. Cloak so you can pull the switch, which opens a ladder to the very top. Symbiote Labs - Head to the right. Note the two spots you need to put power cells into. Bust down the blockade to the right, then head to the far end of the passage. Pull down the two hooks on the back wall, then assemble the hole so you can shoot an arrow into it, then flip up and hack the terminal. Rotate all the pipes in the monitor so that they all connect as one, which will open doors back to the left. Head back that way, taking out all the symbiotes as you go. Go to one of the rooms on either side of the cells and step on the orange button. This will charge one of the cells. Switch to another character and move it to the other button and you'll open the door to the back. Smash the objects back here that are lit up and assemble the pieces into a speaker. Rope the hook on the speaker to crank it up, which will scare off the symbiote web in the back. Stasis Pods - Continue to the back. Fight off more symbiotes and use explosive arrows on the shiny parts in the back to uncover hooks. Pull both down to cause a fire that will shake off the next symbiote web. You'll now have to fight Venom. After fighting a few symbiotes, you'll get pieces to assemble into a boombox. This will drop Venom to the ground, so you can punch him. For the next round a door in the back will open revealing a switch. Pull it, then hop into the "emergency symbiote containment" device, which is basically an awesome riding flamethrower. Blast Venom with the fire, then punch him again when he falls. Now, you'll see two hooks on the canister up to the right. Pull them down, then assemble the pieces that fall off and have someone shoot the target beneath the bell. Punch Venom one last time. --- New Characters: Venom Available for Purchase: Symbiote Scientist (Hazmat) --- Free Play: Minikit Canisters: #1 - (Heat Beam, Mind Control) There are four portraits in the executive halls to melt with a Heat Beam. The first is to the left of where you start. The second is in the hallway you get trapped in. The third is in the elevator room on the right. The last is in the lab on the left when you go into a hallway at the top of the elevator. You need to Mind Control the scientist on the right so he throws the switch uncovering the vent, then enter the vent as Reed to reach it. #2 - (Magnetism) In the first area, when you got the room where you have to pull hooks off the ceiling, go to the back room and magnetize the two batteries into the wall. This will open up the lab on the left. Hack into the terminal, and turn the genetic code to match the picture. #3 - (Super Strength, Captain America) In the elevator room, pull on the green handles on the wall, then use the Shield Switch behind them. #4 - (Mind Control, Electricity) Go to the same area as the last gold portrait for #1 (the lab on the left) and charge up the two generators in that room. Use the Claw Switch that appears. #5 - (Claws) In the basement labs, drop into the trash compactor on the right side and dig up the dirt pile. #6 - (Telekinesis) You need to assemble three radioactive spiders. For the first, go to the second floor of the basement lab, go left, and smash all the objects. Use a Symbiote (like Venom) go through the marked black goop on the ground, then smash and assemble the objects in this room. For the second, go to the right on the first floor and use TK on the valve to open it, then assemble the purple parts below you. For the last, go up to the third floor and use Super Strength on the cracked wall to find red parts. #7 - (Ice) In the third area, go to the middle symbiote cell to find some water. Freeze it, then melt it. #8 - (Heat Beam) In the third area, go to the left enclosure before the door leading back and melt the gold vent cover. #9 - (Magnetism) In the last area, use magnetism to uncover a Claw Switch, then use it to open the stasis pods. The canister is in the back right. #10 - (Power Cosmic) During the Venom fight, fly up to the back, smash all the nearby objects and assemble them with Galactus to open the back door. Stan Lee - (Magnetism) In the last area, use magnetism to uncover a Claw Switch, then use it to open the stasis pods. --- Manhattan Interlude: Now, you FINALLY have freedom to explore the island of Manhattan if you want, AND you get to do so as Iron Man, who can fly. Awesooome! Your target is the Raft prison out to the northeast. Make your way over to where the map is targeting however you wish. You can't fly to the Raft itself for some reason, but go to the nearby ferry dock. Blast the silver box with missiles to loosen the boat, which will get the captain down to where you are. He will ask for a ticket, though, so head back up to the upper area and assemble the ticket machine. Grab the ticket and give it to the captain, then hop on the boat. Once on the island, have Hulk rip open the main door, then blast open the silver behind it and head inside. ============================ 5D. Rock Up at the Lock Up = ============================ True Believer at 150,000 Characters: Iron Man, Hulk, Wolverine --- Walkthrough - Prison Perimeter - Head up the path, then hang a right at the door to go down to the shoreline. The waves will wash the bridge down, so fly across and reassemble the rotator switch so you can pull the bridge back up and let the other two across. Note the yellow and blue sparkles. Wolverine has a Sense (like Spidey's) so press Circle near them to see a spot where you can climb the wall. That gives Wolverine and Iron Man a way to get up. Now you just need to give the Hulk a way up. As Wolverine, press Circle near the dirt pile to dig it up with his claws. Assemble the handles onto the wall, then have Hulk pull it off. Now, get the other two to the upper level. Smash the objects in the back right to find a Claw Switch. Press Circle in front of it as Wolverine to throw it, which will power up the elevator and bring Hulk to the upper level. Hulk tripped an alarm so a bunch of sentry guns appeared. Fly around as Iron Man and shoot missiles at all four of them. Once they're gone, the beams to the left of Hulk will vanish, allowing him to rip the wall apart. Head through as Wolverine and use Sense to find a wall to climb. Climb up and up the nearby ladder, then slash open the wall with the yellow coming out of it. Hack the terminal behind it using Iron Man. Aim the cursor at each of the four black and yellow barriers at the corners to disengage them, which will open the door to Sabretooth, who will take off immediately. Chase after him, smashing down the wall at the end. Holding Cells - Head forward and you'll face off against The Leader for some reason. Blast his floating silver junk with missiles to stop him, then punch him once to make him warp away. That taken care of, head to the right and use Sense to see where to smash open a wall. Do so, then head inside and climb up to a Claw Switch, which will open the door to the right. Next we need to get rid of that electricity. Head to the right and smash up all the objects to find pieces for a terminal that Iron Man can hack. Do so to overload Whiplash and put him out of commission. Now, use Sense in front of Abomination's cell and have Hulk pull on the handles to drop him out of sight. Now a rope will run up to the left. Fly Tony up to the left and blast open the shiny locks on the doors, and the shiny canisters at the end of the halls. Now, have Wolverine climb up and use the Claw Switch, which will open the big gate to the left. Head out and through to the security room. In the security room, use Tony to hack the terminal. Guide the cursor through the halls to each of the question marks to find Sabretooth, then head through the back to the elevator. Elevator - Poor Tony got his suit busted by Magneto, but you still need to fight Sabretooth. This fight is pretty simple. You have to beat up a bunch of inmates, then Wolverine has to assemble something and Hulk has to throw that something at Sabretooth. You need to do this four times. Prison Stockade - Looks like Abomination wants to go another round with you. Note how he's not fond of those spotlights. First, head to the back of the yard and dig up the ground to find a ladder. Assemble it and climb up, then use Sense and climb up further to the spotlight. Press Triangle to jump on it and aim it at Abomination. Switch over to Hulk and start pounding on him. Next, go to the right and have Hulk hold down Circle to pick up a rock. Throw it at the spot that has colored light on it in cracks to break it. Assemble the pieces and have Wolverine bounce up to the spotlight at the top. Aim and pound again. For the last spotlight, go back to the back part and an elevator will open. Ride up as Wolverine, then smash the boxes on the left to find pieces for a claw switch. Use it and then aim and pound once more. --- New Characters: Tony Stark (Underwear), Wolverine Available for Purchase: Abomination, Sabretooth --- Free Play: Minikit Canisters: #1 - (Magnetism) There's a blue shiny grate right at the beginning. Use Magnetism on it. #2 - Smash five life preservers in the first area. One is right near you at the beginning. The second is just before the rope bridge. The third is at the far right side of the waterline. The fourth is just up the elevator, and the last is on the far left side of the upper level, near the vent. #3 - (Ice) Go to the far right side of the waterline to find a vent. Pull the hook off it, then freeze the water to do a little ice fishing. #4 - Fly out over the water and fire missiles at the boat on the far right. Nom. #5 - (Magnetism) In the second area, after passing to the right side, use magnetism on the blue shiny cell, then smash the objects inside and assemble the vent, then travel through it. #6 - (Magnetism) At the far right of the second area, magnetize the dumpster, then the can inside it, then the cup inside it. #7 - (Web-slinger, Heat Beam) Above Abomination, use Sense and then pull down the two hooks. Cut a shape out of the gold wall, then assemble the canister. #8 - (Electricity) After using the security cameras to find Sabretooth, use Sense to reveal a generator. Charge it up, then use the cameras again to find the canister. #9 - (Flight) On the roof, once the elevator in the back opens, fly up to the canister. #10 - (Sandman) In the last area, there are three objects that need to be found. One is on the right side of the main area. Melt the gold box with a Heat Beam and use Sandman on the sand. For the second, go to the left side of the floor, blow up the silver boxes, assemble the box and use the switch. For the last, go up to the top level on the left and throw the switch inside the room. Stan Lee - (Stretch) In the first area, go to the far left of the upper level to find a vent. Stretch through it and then use Sense to reveal hooks to pull down. --- Manhattan Interlude: You're still on the Raft, so you can boat back to Manhattan or just use the map and Fast Travel. You can't fly without armor, though, so head over to Stark Tower and see about getting yourself some new metal. Once you get to the tower, have Cap knock off the A in "Stark" to uncover a Shield Switch, which will open the gate. Have Iron Man hack the terminal, clicking each blue arrow twice to point the electricity in the right direction. ======================== 5E. Rebooted, Resuited = ======================== True Believer at 146,000 Characters: Tony Stark, Captain America, Iron Man (Mark 1), Iron Man (Mark 42) --- Walkthrough - Entry Hall - First, have Cap toss his shield at the spot above the wall behind you and then hit the Shield Switch behind it. Inside, smash all the items and you'll get pieces to make a hacking terminal. Hack it with Tony and click on each of the blue parts to disable them. This will disrupt the laser barriers. Time your movements past them in order to reach the far side of the room. Have Cap get on the shield platform and reflect the beam of the laser cannon onto it to destroy it, then assemble the pieces into a terminal. Have Tony hack it to get a hover bot thingy. Float the hover bot up using X, then out the hole in the window to the main room, then over to where the blue arrow is pointing. This will allow Tony to hop into his old style Mark 1 suit. Fire missiles at the silver above the room that Killian just showed up in, then hit the Shield Switch behind it and smash up the Extremis bad guys in here and hop into the elevator. Upper Floors - Head to the right and along the back wall. Pull the switch to raise a platform off to the right that neither character can reach. Send Tony down to the front of the glass to find a terminal to hack. If you're playing alone, Cap will automatically jump onto the platform once you get it over to him. Otherwise, have the other player jump on once it gets in range. Once Cap is carried to the right side, walk past the flames with his shield up and smash the console to lower both sets of barriers allowing you to regroup. Don't mind that red face that shows up every once in a while. That's just the hacked JARVIS. Move to the right and have Tony blast down the silver on the back door to open it. Have Cap flip up to the poles and up to the right, then go around the glass to the switch high on the wall. Jump up to it and it will start a fan that will get Tony up. Have him go to the right and blast the silver parts on the wall in the purple-lit room to stop the fan. Drop down and head right. In this large room with the pillar in it, head to the right and blast open the door with the silver parts, then have Cap go through it and hop up the walls. Go to the upper part of the pillar in the room and push the rotator switch. This will reveal the workings beneath you that Iron Man can blast with missiles. The laser barrier is now lowered, but the laser *cannons* are now firing. Use Cap on the shield platform to reflect the beams to the blue panels on either side of the back door. Head through the door. When the big laser pops out, have Cap blow it up by reflecting the beam back, then assemble the switches on either side of the door and pull them both at the same time. Head into the room and use both Shield Switches in the back. This will fire some lasers. Use Cap on the shield platform and point it at the right-hand panel. You'll basically laser the hacking out of JARVIS, which will allow Tony to access his Mark 42 suit. Oh yeah. This suit has a heat beam which you can use on gold objects. Use it on the gold wall by pressing Circle and cutting out the wall so you can move into the elevator. Tower Platform - Despite Loki taking off, you'll still have to deal with Killian and Mandarin. First, smash up all the Extremis soldiers. After they're beat up, Mandarin will try to mind control one of your characters. Use the other to punch him. After that, punch Killian. Do this two more times and Killian will be out of the fight, but Mandarin will now have the Hulkbuster Armor. Take out all the Extremis soldiers that show up, then start hammering on the Hulkbuster with missiles and shield bashes. JARVIS will soon start up House Party Protocol so you'll pound on the damage. Once the armors are all destroyed, you can put them together to make a mini Arc Reactor. Use the Shield Switch on it and the Hulkbuster will drop. Use the heat beam on the back of it to bust it open and drag Mandarin out of there. --- New Characters: Tony Stark, Iron Man (Mark 1), Iron Man (Mark 42) Available for Purchase: Aldrich Killian, Mandarin --- Free Play: Minikit Canisters: #1 - (Telekinesis, Electricty) Go to the back right of the first area. Pull down the hooks on the right, and use TK on the shelves on the left. Assemble all the pieces and charge up the generator. #2 - (Magnetism) Use Mind Control on the guy behind the glass in the back right and have him throw the switch so the garage to the left opens. Use TK to put the wheels on the car, then use Magnetism to put the engine in. Hop in the hot rod and zoom over to the left to find the canister. #3 - Use the Heat Beam on five holograms of armor in the second area (this can be done after you get the Mark 42). The first is to the left of the purple vent room. The second is in a room on the far right up some wall jumps. The third is on the upper floor near the spinning pillar. The fourth is in the hallway leading back to the Mark 42 room, and the last is in the Mark 42 room. #4 - This is suspended above the walkway surrounded by glass. You can fly up to it once you get the Mark 42. #5 - (Telekinesis) This is in the room up and to the right of the wall jumps. Use TK on the shelves and pull the orange hooks out. Assemble the jukebox. #6 - (Super Strength) Behind the spinning pillar in the second area is a glass room with a motorcyle behind it. Pull the green handle door open. #7 - On the roof, fly off to the left to find this one floating there. #8 - (Ice) Go to the right on the roof and freeze the puddle of water. #9 - (Telekinesis) Go to the back of the roof and use TK on the bell. #10 - (Magnetism) After you fight off Killian, you can fly up towards the searchlights above the roof. Use Magnetism on each of them. Stan Lee - (Samdman) In the second area, head down to the lower left and use the sandbox. --- Manhattan Interlude: You're now in control of Clint and Natasha again. Now would be a good time to point out that the rest of the Helicarrier is open. There are doors to the left and right of the Command Center that you can use to access the rest of the place. Anyway, drop down to the city and start following the trail on the map. Once you reach the end, use Black Widow to flip the switch near the camera to find that this was a dead end. Follow the trail again and you'll reach a spot with a hook that Hawkeye can pull down, revealing a rather obvious HYDRA logo. Assemble the trampoline and fire an arrow at the logo, then flip onto it to spin the logo and open the entrance to the base. ======================== 5F. Red Head Detention = ======================== True Believer at 95,000 Characters: Black Widow, Hawkeye, Human Torch, Captain America --- Walkthrough - Sewers - First, cloak Widow and have her hop on the elevator near the cameras. At the top, climb up the walls on the left and smash the console at the top to disable the cameras so Hawkeye can join her. Assemble the pieces near the elevator into a switch to jump and grab. This will open a shiny part of the spinning wheel in the back. Blow it up with explosive arrows to stop the wheel so you can cross. Head to the right and smash all the blue stuff to make pieces for a terminal that Widow can hack. Spin each of the four disks so that they all light up blue and the door will open. HYDRA Base - So now you have the Human Torch with you, which is nice. Head around the platforms to the gold wall and have Torch cut out the shape. This brings up a terminal that Widow can hack. Make the shape that appears out of the reflected light to bring the trolley over to where you are. This creates a bridge so you can go up and across with the other two. Grab the switch near the elevator to start it up and hop on. Walk to the left and cloak so you can get past the cameras and into the little room where Red Skull just was. Head out the other side and use Hawkeye to hang an arrow from the hook to the right and jump across. Now, have Hawkeye grab onto the hanging rope near the terminal, then switch to Widow and hack the terminal so he gets carried over to the other side. Switch back to Hawkeye and have him use his rope to pull the hook off the wall, then jump onto the switch behind it. This will uncover a gold thing that Torch can melt with his heat beam, revealing a hole that Hawkeye can shoot an arrow into, allowing Widow to get across. Cloak Widow and have her go to the right. Time your jump across the gear near the big fire wall there and flip the switch on the far right side to stop the cameras and laser cannon, then cross to the right with Hawkeye and have him pull open the door at the end. Missile Silo - Cut a hole in the gold wall and climb up. Have Hawkeye blow up the silver object and assemble the pieces to make walls you can jump up. At the top, send Widow cloaked to the back and left to hack the panel and shut down the guns. Two HYDRA guards with gold armor will pop out. You can melt their armor off to beat them up, or just walk past them through the door. Portal Room - Clint and Natasha are out of the fight, but you have Cap now to fight Red Skull. First, walk up to him while holding the shield up so you can punch him. Next, you'll need to disable two guns. The one on the right requires pulling a switch, cutting a hole in the gold wall, then smashing the workings that pop out. The one in the back left requires assembling a Shield Switch and hitting it, then again cutting a hole in the gold and smashing the stuff inside. Hit the Red Skull a second time. For the last hit, you basically need to do the same stuff again, only for the last two guns. --- New Characters: Human Torch Available for Purchase: Arnim Zola, Red Skull --- Free Play: Minikit Canisters: #1 - Shoot three hanging spiders in the first area. One is right at the beginning. The second is to the left of the first eleveator. The third is next to the big door leading into the base. #2 - (Magnetism) Above the first elevator is a blue fan on the wall. Magnetize it. #3 - (Ice) After the big blue spinning wheel, freeze the water coming out the pipe, then melt it. #4 - In the second area, you need to melt five gold items with a heat beam. The first four are in the open area at the beginning, two on the left (one high up) and two on the right, with one in the foreground and one in the back. The fifth is further to the right on a ledge high up. #5 - (Electricity) In the second area, on the right side of the open floor, is a generator. Charge it up to get a gear turning. Catch the canister as it rides up. #6 - (Ice/Wind) Beneath the horizontal turning gear in the second area is some fire obscuring this canister. It's easiest to hit it from the left ledge standing on the railing with an ice beam. #7 - (Double Rope) In the third area, go up one level then all the way to the right to find two hooks that need to be pulled down. #8 - (Claws) Above the door leading to the last area is a Claw Switch. Use it. #9 - In the last area are four blue flags in each of the four corners of the room. Destroy them all. #10 - (Stretch) On the right side of the room is a vent. Go through it to reach the glass command center. Stan Lee - Stan is imprisoned in a turbine thing on the upper left part of the second area. Smash the side parts of it to free him. --- Manhattan Interlude: Time to head to the Bifrost. Head out to the northwest of the island to where the arrow points to so you can find Thor. ======================== 5G. Bifrosty Reception = ======================== True Believer at 95,000 Characters: Captain America, Human Torch, Wolverine, Thor --- Walkthrough - Bifrost - Wheeeee! Collect as many studs as you can. Heimdall's Observatory - Use Torch to melt the ice around the controls in the center, then assemble the generator. Switch to Thor and hold down Circle. Thor will charge himself up with electricity. Hold Square in front of the generator to charge it up, which will open the gate out of the observatory. Great Bridge - Smash up a bunch of Frost Giants, then head to the far end of the bridge. Once all the Giants are broke, Loki will zap one of your guys, so switch to another and punch him. Melt the ice blocking the door out of here, then hold down Square so Thor can target his hammer and throw it at the cracks. Asgard Gardens - You won't be able to walk up the slippery ramp, so have both Thor and Torch fly up to Loki. One will get zapped, so punch him with the other. Now, bust up the fallen pillars and assemble them into stairs for the other two guys. Head to the right and use Sense so you can climb up the wall and use the Claw Switch at the top, which will open the room below. Use Thor's lightning on the generator inside to completely open the room so you can exit. Use Torch to melt the statue of Odin and find pieces for a Shield Switch, which will bring up a rotator switch that will create stairs. Climb up and punch Loki again. Now, use Wolverine to dig up the nearby dirt and assemble a Claw Switch, which will unlock a generator for Thor. Charge it and you'll make an elevator so everyone can get to the next level. Find the spot for Wolverine to use his Sense, which reveals cracks on a statue in back. Smash it with Thor's thrown hammer, then melt the back of the helmet with Torch. Assemble the pieces into a fountain and climb up the flowers to the next door. In this next room, Loki will make several copies of himself. Use Wolverine's sense to find the real one, then punch Loki to find some pieces to make a Shield Switch, which will open the door to the exit. Throne Room - Time to fight the Destroyer. Dodge its fire and punch Frost Giants. Once the dialogue starts, note the pieces of a shield platform for Cap. Assemble it and reflect the Destroyer beam onto Loki, then run up to it with Thor and press Square to start smashing it. Once it powers back up, dodge fire until you see a big ice chunk fall. Melt it to find the pieces for the next shield platform. Proceed like this to take out Loki's second and third heart, then for the final, he'll do his copy trick again. Use Wolverine once more for Sense to find the true Loki. --- New Characters: Thor Available for Purchase: Destroyer (Minifig), Frost Giant --- Free Play: Minikit Canisters: #1 - This is found in the Bifrost passage. I'm not sure *exactly* how to get it, because I mostly just stumble over it. #2 - (Single Rope) In the first area, pull open the orange hook on the chest on the right side and use Heat Beam on the thing that pops out. #3 - This is hiding right behind the generator (with the sword sticking out of it) in the first area. #4 - (Explosives) At the end of the rainbow bridge is a silver statue on the left. Blast it, then pull down the hook. #5 - (Magnetism) At the end of the rainbow bridge is a blue statue on the right. Magnetize it. #6 - (Telekinesis) After the rainbow bridge, fly up to the left and smash an blue object that exposes a generator. Charge it, then drop down and use TK to move the ice, then melt it. #7 - Melt ice and grow three purple flowers in the area after the rainbow bridge. The first is just to the left of the ice ramp up the stairs. The second and third are past the golden statue of Odin. Just melt every ice chunk you see and you should get it. #8 - (Explosives, Telekinesis, Super Strength) After bypassing the cylindrical glass room, head down the bridge towards the foreground to find this area. Blast the silver rock and assemble the rotator switch, then push it, then go to the right and smash the rocks to find pieces for another statue. Now, pull on the green handles on the gate, then assemble the gauntlet and use TK on it. #9 - In the area just after the gold statue of Odin, smash some vegetation to find some dirt to dig up. Assemble the canister that you unearth. #10 - This is in the throne room fight. You need to melt the three gold statues in the room, the third of which is kinda obscured in the back. To get to the back one, you'll have to disable the Destroyer first. Stan Lee - (Explosives) In the first area, blast the silver wheel in the background. --- Manhattan Interlude: New Characters: Jean Grey, Cyclops You're now with the X-Men. Head up to the mansion, then to the right. Note poor Stan behind the fire over there. Use Circle with Jean to use mind control, and steer Stan to build the pipe. Use Circle with Jean again to use her telekinesis on the purple valve. This will turn on the water. Head to the right and use TK on the piece on the ground to steer it to the pedestal and make an X. Head inside the mansion. ============================= 5H. Juggernauts and Crosses = ============================= True Believer at 105,000 Characters: Jean Grey, Cyclops, Storm, Iceman, Beast --- Walkthrough - Mansion Foyer - First order of business is to save the students. Go left and use Cyclops' optic blast on the gold statue to melt it, then use Jean to TK away the bookshelf. Throw the switch behind the shelf. That's one set of students covered. Now, go to the staircase on the right and smash the wood so you can reassemble the stairs. Head up and use TK on the portrait of Jean, then cut an X out of the gold behind it. Assemble the switch and use it to save the other group. Now you can leave to the right. Dining Room - Head to the right and you'll get blocked in. Use mind control on the construction guy on the other side of the barricade and have him reassemble the boiler. This will douse some of the flames. Have Jean TK the door so you can head through to the right. Melt the gold chains on the back wall, then TK the debris so you can move back to find Storm held by Toad. Switch to Storm and charge up her lightning to zap Toad. You can now use Storm's wind powers to put out all the fires in here. Now, smash the piano and assemble the pieces into a chair, then have Jean use TK on all the chairs around the table. This will raise up a generator. Charge up Storm's electricity like you charge Thor's and charge up the generator. This will let the students escape. Now to get out of here. More bad guys will jump in, and blast doors will close to the way out. Melt the gold part, then use TK on the plug behind it to stick it in the armor, which reveals a generator to charge up with Storm, which will open the way out. Garden - Switch to Iceman in the yard here and mash Circle to chill Pyro out, then hold down Circle to fire an ice beam and aim it at the fountain to make ice so you can get up to the ledge above. Head right and put out the fires with either Storm or Iceman, then melt the gold on the right to pop out some water for Iceman to freeze so you can cross. At the window on the right, TK away the plants, then melt the gold and head through. Living Room - Use TK on the bookshelf to the left of the TV, then mind control the guy inside the room. Have him throw the switch to reveal switches on the floor. Stand on them in the order they light up on the TV. Next, use TK on the bricks on the right to assemble a platform. Have Cyclops stand on it and have Jean lift him up. Head left and melt the gold pendulum on the clock, then bust it and assemble the pieces into a ladder. Once everyone else joins you, have Iceman put out the fires in the back, then TK the pieces to make a way to cross to the door. Melt the gold hinges and pass through the door. Foyer Revisited - Drop down and head right, then head up the stairs on the right and put out the fires, also smashing the rubble so you can get up to the second floor. Put out the fires and assemble the pieces into two armor suits. TK the red one on the red pedestal, and the blue on the blue pedestal. This will open the fireplace. Hangar - You may have left Storm and Cyclops behind, but you got Beast on your team. When Juggernaut throws something at you, TK it in midair to knock it back to him. The box will stick on his head. Now, put out the fires in the corner and assemble the switch. Pull it on the one on the other side of the door to open it. Smash the box and assemble the radio inside. TK it to turn it on so Juggernaut smashes into the wall. Freeze the water he's standing in to encase him in ice, then TK him to throw him into the wall. Repeat all these steps again for the right side, only this time Beast will have to hack the terminal on the large door to open it. For Jug's last heart, an object will fall from above. Smash it up and assemble the pieces into another terminal for Beast. Hack it, then tap the right, up, left, and up arrows on the screen. Use Jean to take control of Juggernaut, then start smashing up the place. Go for those handles in the back, then freeze the water again and TK the ice. --- New Characters: Storm, Iceman, Beast Available for Purchase: Juggernaut, Pyro --- Free Play: Minikit Canisters: #1 - (Magnetism) In the foyer, go to the left area and use Magnetism on the gramophone. #2 - In the foyer, use a Heat Beam on the golden lock on the cabinet at the right end of the room. #3 - (Single Rope) In the beginning of the second area, pull on the door, then melt the gold box behind it. #4 - (Explosives) In the second area, once you use the hard hat guy, blast the silver door, then TK the plunger next to the toilet. #5 - (Magnetism) In the dining room, magnetize the blue armor on the left. #6 - There are five brown gargoyles in the garden to destroy. One is by the entrance. The second is on the roof above the entrance. The third is just to the right of the Juggnernaut and Colossus fight, and the last two are on the right side of the area. #7 - (Sandman) To the right of where you get Iceman, there's some shrubs under which is a pile of dirt. Dig it up to find sand. Use Sandman on it. #8 - (Claws) Near the exit of the garden is a dig pile next to a green hedge. Dig up pieces for a hedge trimmer and use it with TK. #9 - (Magnetism) In the big TV room, magnetize the soda machine, then build and use the Shield Switch. A vent will appear in the room on the left, so use it. #10 - In the final fight with Juggernaut, use TK on X monitors in the four corners of the room. Stan Lee - (Super Strength) In the garden, put out the fires on top of the shed, then jump up to the roof and assemble the green handles so you can pull it away from the area and build a trampoline. --- Manhattan Interlude: New Character: Invisible Woman Head to Central Park and use TK on the hot dog cart to shake out pieces for a 4 Pad. Build it and use it to bring out the Fantasticar. Hop in. ========================= 5I. Doctor in the House = ========================= True Believer at 100,000 Characters: Mister Fantastic, Invisible Woman, Thing, Human Torch, Nick Fury --- Walkthrough - Skydive - Wheee, again! Collect studs, yo. Castle Wall - Pull down the hook with Reed, then use Sue to TK the nearby rocks into stairs. Climb them and then, as Thing, hold Circle to kick up a rock and throw it at the cracked wall. Climb up with Reed, then throw the switch at the top. Climb the ladder that just appeared with Sue and have her use her barrier shield to reflect the beam to the opposite antenna. Cross the bridge. Have Thing pull on the green handles, then assemble the 4 Pad and use Reed on it to unscrew the panel. Hack the terminal with Reed by pressing the red X on the screen. Cross the light bridge to the right, then smash down the cracked wall. Use TK to place the purple platforms on the purple spots and climb up. Turn invisible and step on the button in front of the terminal, then hold Circle to TK the stuff inside. You can now use Reed to climb up to the upper level from outside. Assemble the pieces for the rotator switch and push it to disengage the lasers and camera. Drop back down and head right. Smash the cracked wall and use TK on the box to move it away from the vent so Reed can pass through. Glide to the right and pull down the hook. Assemble and use the 4 Pad to move on to the next area. Castle Keep - Johnny and Nick are here and they need your help. Head down the stairs and smash the wall, then turn invisible and walk into the area with the glass window. You can't use the terminal as Sue, so head right and TK the purple plug to stop the camera so Reed can hack it. You can now cross the bridge. On the other side, pull down the hook so you can climb up, then have Thing grab the block with green handles and chuck it at the cracked wall. Assemble the shield platform and stand on with Sue to reflect the beam to the left. This will extend the bridge and you can join Johnny. Head left and have Thing pull off the handles. Climb up the ladder to join Fury. TK the laser on the pedestal above you to turn it, then melt the gold part of the base and flip the switch. This will open the door. Head inside and grab the hook with Reed, which will turn on the alarm. Drop down to the main area and melt the wall so you can get on the lift. Inner Hall - Johnny's out of this fight, so you'll have to make do. Smash up the Doom-bots until you have enough pieces to make a box that Thing can throw at Green Goblin. Once he's off his board, punch three hearts off him. Next, wait until he knocks out more pieces to make a tennis racket which Sue can TK to knock him off so you can punch three more hearts off him. Now, wait until the back windows are both broken and assemble the pieces into a... well... you'll see it. --- New Characters: Thing, Nick Fury, Green Goblin Available for Purchase: Doombot --- Manhattan Interlude: With Iron Man and Thor, head out to the marked location in the water south of Manhattan. --- Free Play: Minikit Canisters: #1 - Near the end of the skydive, in the midst of some studs. #2 - (Heat Beam) In the first area are five gold statues to melt. The first is right to the left of where you start. The second is above and behind the cracked wall. The third is in the area with the radio jammer, towards the foreground. The fourth is on the left end of the area with the camera. The last is just before you extend the bridge to the next area. #3 - (Magnetism) After disabling the radio jammer, fly up and use magnetism on the blue collar on the tank. #4 - (Mind Control) In the latter section of the first area, with the camera, melt the ice in front of the obvious canister at the upper level, then Mind Control the Doombot behind it. #5 - In the second area, assemble five Doom faces. The first is near the entrance of the area and is under ice. The second is under ice and to the left of the exit door. The third is to the left of the ladder that you had to uncover by pulling green handles (on the left). The fourth is to the right of the exit door on the next level. The last is on the far right side to the side of the silver door. #6 - In the second area, after regaining Human Torch, go to the right and melt the gold statue of Doom. #7 - (Electricity) In the second area, go to the far right and blast a silver door on an odd contraption. Charge up the generator behind it. #8 - (Sense) In the second area, to the right of the exit door and up is an area to sense. Pull down the hooks that appear, then blast the silver and melt the gold inside. #9 - (Explosives) In the second area are three tapestries under silver blocks. The first is above the entrance, and the last two are above the exit. #10 - (Claws) To the left of the part where you get Human Torch is a pile of dirt. Dig it up and assemble the pieces. Stan Lee - (Sense) In the second area, just before crossing the bridge to get Human Torch, there's a cannon on the right side. Sense, then pull on the hook to aim it, then melt the gold panel on it. ========================== 5J. That Sinking Feeling = ========================== True Believer at 90,000 Characters: Iron Man (Mark 42), Thor, Spider-Man, Jean Grey --- Walkthrough - Sub Interior - Smash all the junk in the back left corner to find pieces for a terminal. Have Tony hack it and line up all the pipes in a continuous pattern. This will get rid of the fire in front of the gold wall. Melt it down and have Spidey enter. Climb up and head to the right and Sense two hooks. Pull them down to get water flowing in the pipes. Now head down to the door on the right and use Sense to reveal two more hooks to pull, which will remove the rest of the fires. Smash all the junk here to find pieces for a generator which Thor can charge, which will open the door to the right. In the dock area, head all the way to the right onto the fishing trawler. Use Iron Man's missiles on the silver box to uncover the generator and charge it up. This will move a crate over to the left. Use Sense near it to find hooks to pull. Assemble the terminal that pops out and hack it with Tony. Move the mini sub and knock it into the two red markers on the wall (use Circle to sink the sub a little) to raise a bridge in the middle. Melt the gold on the box at the far end and assemble the generator so Thor can charge it. You can now head through the doors and to the back. And now it's time to face M.O.D.O.K.! Punch out the guys in suits and wait for him to attack. Once he does, blast him to drop him to the floor, then punch him to take a heart. You have to do this twice more. New York Harbor - Looks like Jean showed up to lend a hand. She'll move slowly in her bubble to try to keep up with you. Go up the little hill to the left and smash the rocks to find a cracked floor. Have Thor toss his hammer at it to release some air and pieces. Assemble them to put a starfish on the wall, then Sense near it and pull the hooks to get it and the hatch off. Head along the passage and further to the right. At the underwater temple building is another Sense spot that uncovers more hooks to pull down. Smash the cracked wall. Keep moving to the right until you come across a silver wall that Iron Man can missile down. Smash the cracked wall behind it and head down the path. Laser the tentacles on the pillar to remove them, then use Sense to find two more hooks to pull down. Keep moving to the right until you reach the S.H.I.E.L.D. sub. Smash down the cracked wall. --- Available for Purchase: A.I.M. Agent, M.O.D.O.K. --- Manhattan Interlude: What's THIS? Larceny of Lady Liberty? Stealthy Stealing of Statues? You'll be in control of Hulk and Reed Richards for this portion. Head to the marked spot to find a jet to take you after the Statue. --- Free Play: Minikit Canisters: #1 - (Claws) In the first area, go to the right and find a Claw Switch to raise up a big M.O.D.O.K. face. #2 - There are three holograms of Doom that need to be smashed. The first is in the first area, down the stairs and to the left. The second is in the sub dock by the water, and the third is just before the doorway leading to M.O.D.O.K. #3 - After hacking the terminal to put out the first fire, hack it again. Hold down the let arrow, then hold down the sprinkler button to put out the fire on the left. #4 - (Captain America) After going through the first door, use the Shield Switch on the back wall in the hallway. #5 - After charging the generator on the fishing trawler to get the box, charge it once more, then melt the gold box that's pulled up. #6 - When driving around the mini-sub, steer it under the water into the canister that's down there. #7 - (Claws) Dig up three treasure chests in the underwater section. The first is to the right of where you start. The second is not far after the underwater temple. The last is in front of the sub at the end. #8 - (Sandman) After smashing the underwater temple, smash up the pillars that remain to find a little sand pile. Pass through it as Sandman. #9 - (Telekinesis) After smashing the underwater temple, use TK on the little green and purple worm hanging high on the wall. #10 - After smashing the underwater temple, go down the path (instead of up and back) to find a little sand castle with the canister behind it. Stan Lee - (Magnetism) In the first room, once you enter the small area with pipes, you'll find Stan trapped under a shiny blue clamp. Magnetize it. ====================== 5K. Taking Liberties = ====================== True Believer at 100,000 Characters: Hulk, Mister Fantastic, Wolverine --- Walkthrough - Roxxon Plant - Mash Circle to bust out of the jet, then head to the right. Wade into the toxic waste as Hulk and punch open the cracked wall to get some platforms to float out so the other two can cross. Head up the ladder and punch/slash open the wall, then use the Claw Switch behind it. Break open the case that comes out to assemble a 4 Pad for Reed which will remove that big old arm and torch in your path. Head down the stairs with Hulk and pull on the green handles in the toxic crud. This will remove the tower allowing Reed to float across and Wolverine to Sense some wall spots to crawl along. Slash open the cracked wall and use Reed to hack the panel which will raise Hulk up a lift. Have Hulk grab the handled box and throw it at the obvious spot to burn the statue's hand. Move on to the right. To get across the big pit, have Reed hack the nearby panel so Wolverine can get on the moving platform. Reed can then use the vent on the right to travel to the other side, and Hulk can just walk there. Have all three guys stand on the buttons in the center to open the elevator. Reactor - Pull the green handles on the rotating arm to start it moving. Follow it around and use the Claw Switch to start the second one. Move to the right and pull the green handles on the gate, then send Wolverine up, using Sense along the way to climb the wall, then head right across the turbine. Use the Claw Switch on the right to turn the reactor in the opposite direction, allowing the other two to pass. Drop down and have Reed pull on the hook to open the door. Statue of Liberty - Go to the back wall and Sense to climb up the wall, then use the Claw Switch to start a lift. The other two can ride it. Have Reed enter the vent. On the other side, smash the big box, then assemble the hook and pull it off the wall. Once Hulk crosses the gap, pull the green handles on the left so you can climb up the stairs. Walk all the way to the right and enter the vent. Smash the brown box on the other side and assemble the 4 Pad so Reed can turn into a crane and pull the bridge up. Smash the cracked wall and move up the stairs. At the top, send Reed through the vent on the right to come out the left and pull down the hook on the back wall to lower another bridge. Cross and have Hulk pull off the green handles so Reed can climb up and pull another hook to get a lift going, allowing Hulk to get up. When the fires spring up, smash a nearby box to find pieces for a plank. Cross the plank and slash the cracked wall on the right to find pieces for a 4 Pad. Use it to put out the fire so Hulk can toss the jet aside. Move further right and use the Claw Switch, which will make stairs so you can get to the top. Statue's Crown - You'll now fight Mastermind. He'll first take control of Wolverine, so punch him up. Next, he'll do Mister Fantastic, so make sure to switch if he wraps up one of your guys. Lastly, the Hulk. Wait for him to charge, which changes him back into Bruce Banner. Then, you can punch him. When Mastermind drops down, use Wolverine's Sense to find the real one and punch him. --- Available for Purchase: Liberty, Mastermind --- Manhattan Interlude: Captain America and the Thing are now prepping for an operation heading to Asteroid M, floating out in the sea. Head to the marker to find the plane that will take you there. --- Free Play: Minikit Canisters: #1 - (Explosives) Go left from the start and drop down to the bottom. Blast the silver object. #2 - (Flight) Go left from the start and drop down to find a vent. Enter it, then fly up. #3 - (Telekinesis) Go left from the start and use TK on the object with purple sparkles near #2. That's one. The second is just after the first time the Statue's arm blocks your way, on the upper ledge. The last is in front of the giant toxic pool, on the right side. #4 - After smashing the first wall as Hulk, you'll find this tucked away in the large pipe. #5 - (Flight) In the second area, from the entrance, fly up and back to find this one sitting around. #6 - (Power Cosmic) In the second area, fly to the back between the two rotating arms. Pull down the hook, then assemble the pieces with Power Cosmic. #7 - After crossing the bridge beyond the two rotating arms, pull the green handles of the wall and head to the left inside this room. #8 - (Magnetism) Inside the Statue, go to the right and magnetize the blue box. #9 - There are five blue and white signs in the Statue to destroy. The first is on the ground floor. The second is just above it on the next level. The third is part way up past a cracked wall. The fourth is a few levels up, just before a jet smashes into the statue which causes fire. The last is past the fire up the stairs. #10 - (Ice) About two thirds of the way up the Statue is a pipe leaking water on the right side. Freeze it, then melt it. Stan Lee - (Flight) In the second area, go to the back of the room between the two rotating arms and smash the little pile of stuff on Stan. ==================== 5L. Rapturous Rise = ==================== True Believer at 85,000 Characters: Captain America, Thing, Storm --- Walkthrough - Beach - Okay, first order of business is to get Ben dislodged. Use Cap's shield on the leaves on the back wall as well as on a nearby tree to find parts for an air pump. Assemble it and jump on it to free him. Have Thing smash the wall to the right. Now, to get inside the compound. Head to the right. Make sure you put up Cap's shield to reflect the lasers from the gun emplacement. Head to the right and toss a rock at that yellow cracked wall, and then use the Shield Switch behind it. The electric border will disable and you can enter. Go right and you'll find leaves on a wall which are hiding green handles that Thing can pull off. Do so and assemble the rotator switch. Turn it to raise the rope bridge and cross. Instead of going up the slope. Go down to the right and jump across the pole. Behind some leaves is another Shield Switch that disables the next electric border. Now, head inside the area and throw your shield at the crane to knock down its arm, then climb up and pull the green handles to open the way to the jungle. Jungle - Pull the handles on the tree to move it out of the way, then head right and, oh my! Dinosaurs! Smash them and pull the green handles to clear the way for Cap to cross the poles, then shield up to walk over the fire and pull the switch to lower an inflatable ramp to let Thing up. Head further right and smash some rocks to find pieces to make some handles so Thing can pull on the plane fuselage. Head further right for another melee. Smash up the boxes in this area to find the pieces for a jet engine and hop on it to bust down the rocks in back. The next area has a bridge. Use Cap to hop on the underside and shimmy to the right. Head up the ledges and onto the bridge to find a switch. Throw it to open the way for Thing, then head back to the right. Make sure you defend to destroy the gun emplacements. Pull the handles to open the large wall, then throw a rock at the yellow cracked wall. Assemble the pieces behind them with Cap to make a Shield Switch, which will open the way forward. Tower - Hey, Storm showed up for your bout with Magneto! Smash the leaves and the wall behind it on the left, then assemble the pieces into a generator and charge it up with Storm. Head to the next area and clear the garbage off the shield platform so you can reflect the lasers back onto the guns. Once they're busted, assemble the generator then charge it. Oh, and you're not just fighting Magneto. You're also fighting Rhino! Smash all the orange stuff in the center (or just wait for Rhino to do it if you're lazy) and assemble it all into a rather humorously large pumpkin. Goad Rhino into charging into it, then have Thing punch him. Now, Magneto will start smashing things at you. Wait for the object to break apart, then assemble it into an anvil so Thing can throw it, then punch Maggy. You'll have to do this two more times to finish off... Mystique? --- New Characters: Mystique Available for Purchase: Rhino --- Manhattan Interlude: You now have Spider-Man and Iron Man. Head to the lake in Central Park and go to the northwest corner. Use Sense to see a rather large console (how could we have missed that?) and have Tony hack it. Tap each of the outer discs twice, then head out on the platform. --- Free Play: Minikit Canisters: #1 - (Claws) In the first beach, dig up the three dirt piles and assemble the pieces into a crab. #2 - (Sandman) In the back left of the first beach, use Heat Beam on the statue, then smash the wall behind it, then assemble the pieces, then use Sandman on the sandbox. #3 - (Web-slinger) After the first electric gate, use Sense in the back left, then pull down the hook. #4 - (Heat Beam) In the enclosure just after the second electric gate, use Heat Beam on the golden wall. #5 - (Heat Beam) In the second area, melt five gold eggs. The first is to the left of where you start. The second you pass on your way through the plane. The third is in the middle of the plane crash area. The fourth is in front of the wall just after the bridge over the canyon, and the last is behind the last wall in the area. #6 - Destroy four red boxes in the second area. The first is to the right of the big fallen tree. The second is on a ledge near the plane crash on the back wall. The third is behind a part of the plane on the right side of the crash site. The last is behind the last wall in the area, on a ledge. #7 - (Explosives) In the plane crash site, fire missiles at the silver part of the plane fuselage. #8 - (Telekinesis) At the end of the second area, use TK on the plants on the left wall, then assemble the vent and pass through. #9 - (Claws) In the last area, dig up and smash five pumpkins that are under dirt piles. They're all pretty obvious in the area. #10 - (Magnetism) In the last area, look above the generator you charge up at the beginning to see a blue statue. Magnetize it. Stan Lee - (Ice/Wind) In the plane crash site, put out all the fires around Stan. ========================== 5M. Magnetic Personality = ========================== True Believer at 100,000 Characters: Iron Man (Mark 42), Spider-Man, Thor --- Walkthrough - Hangar - To either side of the hatch in the center are panels. The one on the right needs Sense and then to be pulled down. Behind that is a silver panel, and there's also silver on the left side. Behind THAT are generators. Charge up both generators, then assemble the pieces that fall out to make a rotator switch. Turn it to open the door leading out. Passage - Now, Magneto just moved the bridge so you can't cross, but failed to realize that none of the three of you need to walk across it. Cross the gap, then float up to the right. You can't fly or swing past those giant pillars. Use Sense near the window and have Thor smash the glass. Pull down the hook on the other side to remove the pillars. Continue up and to the right to reach a large door that Magneto will slam in your face. Head to the right and missile down the silver and assemble the pieces. Pull down this switch and its twin on the opposite side to reveal hooks for Spidey to use to pull down the door. In the circular room, pull the two hooks, then have Tony hack the terminal to turn the station. Magneto - Ooo, that's quite the construct. Wait for it to attack a few times, then assemble the pieces that he leaves behind into an iron. Have Iron Man (oh, NOW I get it) throw it. Knock a bunch of hearts off his health. For the next round, you'll assemble a pumpkin. Smash it with Thor, then punch Magneto some more. For the last bit, assemble a box with a generator on it, have Thor charge it, then have Spidey use it. --- Available for Purchase: Magneto, Magneto Acolyte --- Manhattan Interlude: With Invisible Woman and Mister Fantastic, head to the nearest vehicle call-in point and return to the Helicarrier. Head down to the Command Center and talk to Nick Fury. --- Free Play: Minikit Canisters: #1 - (Magnetism, Power Cosmic) Go to the left from the starting point and magnetize the box with blue handles. Use Power Cosmic to assemble the pieces. #2 - There are three piles of canisters to smash in the first area. The first is to the right of the landing platform. The second is back and to the left. The third is forward and to the right. #3 - (Super Strength) In the back right of the first room, pull on the green handles, then put out the fires, then fly up the pipe. #4 - (Telekinesis) On the right side of the first room, smash the green box, then use TK to place the three pipe pieces on the wall. #5 - (Claws) In the beginning of the second area, use the Claw Switch above the spinning rock, then dig up the dirt pile beneath it. #6 - (Magnetism) Shortly into the second area, magnetize a blue wall to find a generator behind it. Charge it up, then freeze the water behind the open door. #7 - (Magnetism) In roughly the same place as #6. After charing the generator, use Sense and climb up the wall. #8 - (Mind Control) At the end of the second area are some acolytes running through a pipe. Mind Control the one just hanging around and have him jump to reach the canister. #9 - (Stretch) At the end of the second area, go to the right to find a vent to pass through. #10 - (Magnetism) In the last area, magnetize three blue boxes. There is one on each of the left and right sides of the room, and one in the foreground. Stan Lee - After Magneto rotates the station, blast the ceiling above you to free Stan. ======================== 5N. A Doom With a View = ======================== True Believer at 85,000 Characters: Spider-Man, Captain America, Storm, Thing --- Walkthrough - Observation Deck - The two teams from the last two missions have sort of joined up. Head to the right and use Sense in front of the turbine to reveal a hook that when pulled on will extend a platform. Have Cap jump up the walls to the left and then head across the platform to find pieces for a Shield Switch under a computer, which will uncover a generator for Storm to charge up, which will lower a platform so everyone can move further right. Have Thing pull the handles off the wall, which reveals a Shield Switch, which in turn reveals a hook for Spidey to pull, which reveals a laser. Assemble the shield platform and direct the beam to the blue circle to the right, which will extend a bridge. Cross it, smash open the wall and charge up the generator. Ride up the left, pull open the handles, then pull down the hooks. Head through the door. Access Tunnels - Use Cap's shield to reflect the guns, then send Storm to float up the ramp that's conveying the wrong way. Charge up the generator to switch its direction, then shield some more guns. Use Sense at the end and pull down the hook for a Shield Switch, which will open the door. Float up the ramp again and charge another generator. Use Sense at the end to find a cracked wall to smash down. Work quick in this next room, because the guns cannot be destroyed through shields, although they can be destroyed with lightning from Storm. Head to the right and pull the handles off the wall, then use Cap to jump up the walls and use the rotator switch. Take Spidey left and use Sense to climb up the wall, then smash the computer, assemble the pieces, and turn the rotator switch. Charge up the generator that appeared in the middle of the door, then pull on the handles with Thing. Doctor Doom - Smash all the Doombots that show up. Doom will send a V-Series bot, so wait for it to charge, move out the way so it stumbles, then smash it with Thing. He'll pull off its helmet, revealing a hook, so have Spidey pull it off. Next, Doom hops on a laser cannon. Assemble a shield platform and redirect the beam at the spinning rings above Doom. Punch Doom once he hops out. For the second heart, do the V-Series bot and the laser gun thing again. For the last heart, one more V-Series will show up. --- New Characters: Doctor Doom Available for Purchase: Doombot V-Series --- Manhattan Interlude: Turns out this entire plan was just for Loki to build a Galactus-controlling ray gun. Big Purple and Scary is ready to munch on Manhattan (as well as the rest of Earth). It's gonna take all of Earth's heroes AND villains to stop them. Head up the elevator and down to Central Park to find Magneto and Abomination. You'll now be controlling them. Follow the trail to Doom's jet. Use Magneto's powers to remove the blue clamp on the jet, then hop in for the final fight! --- Free Play: Minikit Canisters: #1 - (Heat Beam) From the beginning, go left and melt the gold thing, then hack the terminal behind it. #2 - Smash five blue coruscating lights in the first area. The first is just up the stairs to the right at the beginning. The second you'll need to fly up to almost directly above the first. The third is above and to the right of the first Shield Switch. The fourth is next to the elevator that brings you to the upper level, and the fifth is near the exit door, to the left. #3 - After using the first Shield Switch, this canister will appear, only surrounded by fire. Use Cap's shield to get to it. #4 - (Explosives) After you reflect a laser, this should be very visible in a room to the back that some mooks pop out of. Blast the silver door that closes behind them. #5 - (Magnetism) To the left of the exit door out of the first area is a blue panel on the wall. Magnetize it. #6 - (Claws) At the end of the second area, go down to the right in the last room and dig up the dirt pile. #7 - At the end of the second area, go down to the left in the last room and pull off the green handles. #8 - (Heat Beam) At the end of the second area, go to the left and melt the gold wall. #9 - At the end of the second area, you'll find this in the upper left portion of the last room near the rotator switch. Use Spidey to get to it easily. #10 - (Power Cosmic) During the last battle go to the left side of the room and blast the panel above the door that the mooks come out of. Assemble the bricks using Power Cosmic. Stan Lee - (Claws) During the last battle, go to the right and use the Claw Switch. Assemble the pieces, then hack the terminal. ======================================= 5O. The Good, the Bad, and the Hungry = ======================================= True Believer at 75,000 Characters: Iron Man (Mark 42), Spider-Man, Mister Fantastic, Captain America, Human Torch, Cyclops, Storm, Thing, Nick Fury, Abomination, Doctor Doom, Doctor Octopus, Green Goblin, Magento, Mystique, Venom --- Walkthrough - Phase One - So, at any point during this fight, not counting his usual blasts and stuff, Galactus can forcefully inhale, requiring you to mash Circle to keep from getting sucked in. Anyhoo, the first priority is to fix the engines and use them to repel the big G. Have Thing throw the green-handled object into the cracked wall on the engine, and then have Green Goblin toss bombs at the silver parts. Once those are done, a jet crashes into the carrier. Have Thing fling it away by the handles, then assemble the pieces to make a hook that Spidey can pull open. Have Mystique hack the terminal that pops up, then head to the front of the engine and use Sense, then pull on the hooks. Invisible Woman will shield you from further attack. Phase Two - Use Iron Man to break the gold object to your left, then hack the terminal that pops up. Use Abomination's claps to remove the fire, then head to the engine with Venom and use his Sense, then pull on the two hooks that appear. Next, mash Circle so Iron Man can speed up the fan. Jean Grey will shield this side. Phase Three - Now to open a portal. First, use Reed to pull the helicopter loose. Assemble the 4 Pad and use it to turn into a hammer and open the box. Assemble the rest of the projector, then hack the terminal that appears and align the colored circles with the same colored connecting lines. Send Cap over to where the beam ends up pointing, assemble the shield platform, and reflect it into the portal to widen it. Finale - Now, to knock Galactus back so he doesn't drag the Helicarrier with you. Use Magneto's magnetism on the blue hinges to raise a generator, then charge it up with Doom or Storm. Assemble the pieces to make the bottom part, then use Cyclops to zap the gold parts on the left for the next part of the globe. Head to the blue stuff on the left and use Magneto's power to remove the pieces to make more of the globe. Lastly, go right and use Storm's wind to remove the fire and assemble the final parts of this rather purile, yet effective trick. --- New Characters: Galactus, Loki --- Manhattan Interlude: Congratulations! You've saved da Earth! Now to go through Manhattan and collect EVERYTHING. Also, the bonus level is unlocked near the Statue of Liberty. --- Free Play: Minikit Canisters: #1 - (Claws) In Phase One, go to the left and use the Claw Switch. #2 - (Ice/Wind) In Phase One, go to the foreground and put out the fires around the canister. #3 - (Magnetism) There are three blue chests to magnetize. The first is in Phase One to the right. The latter two are in Phase Two, one on the left and one on the right. #4 - (Magnetism) In Phase Two, go to the right and magnetize the blue vent on the floor. #5 - In Phase Three, smash the cracked wall on the left. #6 - (Heat Beam) In Phase Three, go to the back and melt the gold box. #7 - (Electricity) In Phase Three, go to the back and charge up the generator. #8 - (Claws) In Phase Three, go to the foreground and dig up the dirt pile. #9 - In the last phase, go to the foreground and hack the terminal to pop out a vacuum bot. Steer it over the five piles of cosmic goop. #10 - (Ice) In the final phase, go to the back of the area on the right and freeze the water. Stan Lee - (Sandman) In the final phase of the fight, go to the back left to find Stan trapped in a jet. Use Sandman's power at the nearby sandbox. ****************************************************************************** 6. MANHATTAN MISSIONS ****************************************************************************** These missions are not the typical story affair. Rather, they're found while exploring Manhattan, and almost all of them require you to have a certain amount of Gold Bricks to access. The missions will be narrated by your friendly neighborhood Deadpool and will consist of a single area, so they'll be shorter than the story missions. They typically consist of a couple of characters running into a villain and needing to take them down. Like the Story Missions, these will have a number of studs you need to collect for "True Believer" status as well as a Stan Lee in Peril to rescue, but there's no Minikit for these. Instead, these missions are where you find the Red Bricks for Extras. ======================== 6A. A Shock Withdrawal = ======================== Found: The bank in the southwest area of Manhattan, marked on the map by a dollar bill. Use hacking to open the shutters. Gold Bricks Required: 5 --- True Believer at 35,000 Characters: Iron Man (Mark 6), Spider-Man, Captain America --- Walkthrough - First order of business in the bank is to rescue three hostages. Each hostage requires a different hero. For the Captain America hostage, go to the right side of the room, hop across the tables, and use the Shield Switch to open up the glass room. Hop into the room and smash everything to find pieces to make a trampoline. For the Spider-Man hostage, web swing to the high part of the room in back and use Sense to find a hook on the rubble to free the lady. For the Iron Man hostage, fire missiles at all the silver items on the desks on the left side of the room. Also smash the rotating dollar sign in the middle. Assemble pieces from all these objects to make bridges so the last hostage can cross them and leave. Electro will stop shocking the water on the floor, so close in him so he grabs you, then switch characters and smack him. He'll get knocked into the safe door. Bust it down with Iron Man's missiles to get Shocker to pop out. He's far simpler. Smack him three times and you're done. --- Available for Purchase: Electro, Shocker --- Free Play: Red Brick - Collect Ghost Studs (Heat Beam) Melt the pile of gold next to the getaway van in the back. Character Token - Moon Knight (Mind Control) Go to the left and control the guy behind the glass and have him throw the switch to open the ATM so you can smash it. Stan Lee - (Magnetism) Use Magnetism in the vault to rescue Stan from the cage. =================== 6B. Feeling Fisky = =================== Found: Northwest of Central Park in Fisk Tower, marked by a diamond-topped cane. Gold Bricks Required: 50 --- True Believer at 50,000 Characters: Spider-Man, Captain America, Daredevil --- Walkthrough - Smash the objects near where the laser is impacting to build a billiard table, and then a shield platform on top of it. Redirect the laser to the red lock above. Use Sense to find hooks near the prisoner. Pull them off to free him. Daredevil will now drop in, so switch to him. Some henchmen and Elektra will also show up. Toss DD's stick at her to knock down her hearts. Once she's out, Bullseye will show up. Hit him once, then use Cap's shield to knock his gun blasts back at him. He'll fall, and you can use the gun platforms to build hooks so Spidey can pull down the glass wall. Kingpin himself will now hop out to face you. Assemble the pieces in front of him for a rotator switch, which will drop the left chandelier on him. He'll hop to the right, so throw Cap's shield or DD's stick at the chandelier to drop it on him. For the last one, use Sense, then pull on the hooks that appear. --- New Characters: Daredevil Available for Purchase: Kingpin --- Free Play: Red Brick - Studs x6 (Heat Beam, Telekinesis) Use Telekinesis on the painting in the back right, then burn down the gold cover. Character Token - Kingpin Henchman (Electricity) Fire up the generator on the left side. Stan Lee - (Ice/Wind) Put out the fires in the fireplace on the right side. ============================= 6C. The Thrill of the Chess = ============================= Found: This is on the north side of the Raft prison. Gold Bricks Required: 175 --- True Believer at 35,000 Characters: Magneto, Mystique --- Walkthrough - Head to the right and magnetize the gate, then turn the latch on the door with the magnetism powers and using the analog stick to move it. In the main area, switch to Mystique and hold down Circle so she becomes "invisible", then go into the elevator and ride up to the second level. Smash the wires to the right to deactivate the cameras so Magneto can join you, then have him go to the right and magnetize the lock. Punch Mysterio, then assemble the pieces inside the cell and throw the switch. This will reveal a target over a cell below you. Shoot it with Mystique to open the cell, then punch Mysterio. Lastly, go back up to the second floor and assemble the switch. Pull it so the cell opens and punch Mysterio. --- Available for Purchase: Mysterio, Polaris --- Free Play: Red Brick - Character Token Detector (Symbiote) Go to the right and smash a filing cabinet to find some symbiote goop, then pass through it. Character Token - Green Goblin (Ultimate) (Claws) Go to the back right and use the Claw Switch. Stan Lee - (Electricity) Charge up the generator on the left wall. ======================= 6D. Put Up Your Dukes = ======================= Found: Fogwell's Gym, west of Central Park, marked by a barbell. Gold Bricks Required: 75 --- True Believer at 25,000 Characters: Wolverine, Jean Grey --- Walkthrough - In order to beat the Blob, you need to feed him. Smash the the lit-up objects to the left of the ring to put together a soda glass. Next, use Sense to climb the back wall to the left. Smash the vending machines and construct a water cannon, then aim it at the soda glass to fill it up. Have Jean lift the glass into the ring. Next, go to the back of the room. Smash the green and purple fridge and the yellow and blue fridge, then go right and use TK on the purple flowery fridge. Use TK to put the smaller dish on the bigger, dish, then put the pineapple on top and lift it into the ring. For the final dish, go to the small treadmill to the left of the blue barbell and use TK to find pieces for an oven, which will spit out a veggie platter. Lift it into the ring. --- Available for Purchase: Phoenix, Blob --- Free Play: Red Brick - Detector (Hacking) Hack the terminal near Captain America. Character Token - Wolverine (Cowl) (Stretch) Pass through the vent in the back of the room. Stan Lee - (Magnetism) Lift up the blue barbell on the right side of the room. ===================== 6E. Tabloid Tidy Up = ===================== Found: The Daily Bugle building, marked by a gold trumpet, which is found in the south part of Manhattan. Gold Bricks Required: 10 --- True Believer at 25,000 Characters: Agent Coulson, Doctor Octopus --- Walkthrough - Well, this is an odd team-up, and an even more odd mission. Phil and Otto need to clean up the Daily Bugle. You need to clean up five separate points of the office to complete it. Vacuum: In the back is a raging fire happening on some desks. To the left are sparklies that Doc Ock can use. Pull on the hooks with Ock to open the closet. Assemble the vacuum and hack the terminal so you can move the vacuum onto the three piles of rubbish. Fire: Just above the fire is a silver thing on the wall. Fire Coulson's blaster at it to find pieces for a water pump. Hop on its valve to squirt water onto the fire. Door: Use Coulson's blaster on the silver bricks blocking the door, then assemble the pieces. Window: On the left is a big gaping hole in the wall. Start smashing all the debris nearby using Coulson's blaster, then reassemble the window in four sets of pieces, the two parts of the wall, the frame, and the glass. Copier: This is in the near left corner. Smash up all the debris then reassemble it. --- New Characters: Agent Coulson Available for Purchase: J. Jonah Jameson --- Free Play: Red Brick - Studs x4 (Telekinesis) Go into Jameson's office and place the three trophies on the same-colored pedestals. Character Token - Doctor Octopus (Ultimate) (Heat Beam) There are three papers to hang on the wall. One is just to the left of Jameson's office and is under a silver brick. The second is inside the office underneath a filing cabinet. The Stan Lee - (Claws) Head to the right end of the office and dig Stan out of the dirt. ========================= 6F. Stunt Show Surprise = ========================= Found: At the Circus Tent in the center of Central Park Gold Bricks Required: 100 --- True Believer at 25,000 Characters: Hawkeye, Black Widow, Iceman --- Walkthrough - Okay, the idea of this one is to set things up so Ghost Rider can attack Nightmare. First, hit the shaking box to the right of the shark pool to pop him out. Punch him, then put out the fires he creates. Assemble the jack-in-the-box to become a fisherman-in-the-box to remove it, leaving a puddle behind. Freeze it with Iceman. Now, go to the left. Smash the boxes to find pieces to the strongman's test. Once it's assembled, smash it and make a trampoline with the pieces to bounce up to the upper area. Smash the box with green smoke in it to find Nightmare again and slap him. Put out the fires again and assemble the ramp. Now, Nightmare won't bother hiding, so get close and put out his fires, then assemble the hook on the box. Pull it open with Hawkeye, then smash his little funny car. Now, assemble the pieces to make a cannon and shoot it so it creates holes on the back wall. Shoot arrows into those holes so you can flip up to the top ledge. Shoot a rope above you to climb up to the top and blast the metal teeth. Stand on the pump to inflate the third ramp. Drop down and punch Nightmare. --- Available for Purchase: Ghost Rider, Nightmare --- Free Play: Red Brick - Attract Studs (Magnetism) Use Magnetism on the blue cage in the back. Character Token - Mandarin (Film) Fly up to the right of the area to find this one hanging about. Stan Lee - (Telekinesis) At the right end is a spot where you need to Sense. Pull down the hooks and then cut the gold with a Heat Beam. Assemble the pieces, then use TK on the top hat. ====================== 6G. Reptilian Ruckus = ====================== Found: In the Reptile House at the northeast end of Central Park Gold Bricks Required: 125 --- True Believer at 45,000 Characters: Spider-Man, Thing --- Walkthrough - Head down to the lower area and to the right. Have Thing smash the shack and Spidey use Sense and pull down the hook. Assemble the pump to flush out Lizard. Punch him with Thing. Now, smash the cage near where the shack was to make pieces for a ladder so Thing can climb back out. Now, go to the back and use Sense to find hooks. Pull them down and assemble green handles for Thing to pull on. Punch Lizard. Now, follow him to the back lab, then use Sense and pull the hooks off the wall to scare him up and punch him one last time. --- Available for Purchase: Curt Connors, Symbiote Scientist --- Free Play: Red Brick - Studs x8 (Magnetism) Head down to the lower area and charge the generator, then head back up and use Magnetism on the blue metal pod thingie. Character Token - Thing (F.F.) (Telekinesis) You need to pop open three pipe covers. The first two are on either side of the window, behind silver and gold covers. The last is down in the water on the left and needs TK to open. Stan Lee - In the last area in the back left, use Claws to dig up the dirt near the carnivorous plant, then use the 4 Pad with Mister Fantastic. ================= 6H. Bro-tunheim = ================= Found: Just west of the "Bifrosty Reception" misison Gold Bricks Required: 200 --- True Believer at 27,000 Characters: Thor, Loki --- Walkthrough - Hey, have you guys seen the new Thor movie? Anyway, smash the nearby pyramid rock to find a pool of water. Have Loki freeze it by holding down Circle. You'll create an ice catapult. Use Loki's TK to fire it at Malekith. Run up the ramp that was just made and assemble the furnace and the generator above it. Charge the generator. Have Loki put out the fires that spring up and have Thor smash the wall. Use TK to place the rock, then climb up the steps you've made. Head along the path and use TK to turn the crank for the gate. Now, fly up to the right side to the right of Laufey and smash into the ground to cause some rocks to get busted loose below you. This will reveal a rotator switch, so push it to open the gate for Loki. Now, at the next ledge are two rocks that balance each other. Have Thor stand on the right one to balance them so Loki can hop up, then have him use his TK on the other crank. Now, you need to fight Malekith. When he raises himself on a platform, simply shoot the platform's parts to drop him to the ground, then smack him. Do that twice more. --- Available for Purchase: Laufey, Malekith --- Free Play: Red Brick - Mini Characters (Heat Beam) GO to the back of the area and to the left. Melt the ice covering the black mouth to find this. Character Token - Thor (Classic) (Explosives, Claws) Go to the right from the start and blast the silver part of the landscape. Dig up the dirt pile. Stan Lee - (Magnetism) To the back of the area is a blue shiny mouth thing. Magnetize it. =============== 6I. Nuff Said = =============== Found: This is at the Marvel Comics office in the southern part of Manhattan, marked by the MARVEL logo, not far from Grand Central. Gold Bricks Required: 20 --- True Believer at 40,000 Characters: Mister Fantastic, Spider-Man --- Walkthrough - Welp. Guess it's time to save the Marvel execs from their own creations. Or something? Smash the reception desk and assemble the terminal so Reed can hack it. Attach all the pipes to make them green, then you can enter the main office. Howard will take himself out of the game early, so you just need to deal with Vulture. For his first heart, assemble the bird house in the front of the room. Some new pieces are available to assemble. They make a vent that Reed can pass through and get to the upper balcony. Grab the nearby switch, then have Spidey web-swing up to the other ledge and grab the other switch to open the curtain. Use Sense to reveal two hooks, then pull them down and assemble the Iron Man standee for heart #2. Assemble the new pieces and you'll make a projector. Hack it with Reed to make a Captain America projection and take off heart #3. Assemble the new pieces to make a pump. Stand on the yellow pump part to inflate a Thor balloon for heart #4. Lastly, assemble and use the 4 Pad. Oh, and so you know, "Nuff Said" is kind of a Marvel in-joke and theme for comic covers, where they'll just put art on the cover and no words besides "Nuff Said". --- Available for Purchase: Howard the Duck, Vulture --- Free Play: Red Brick - Gold Brick Detector (Telekinesis) Go to the back right of the office and put the pieces to the Deadpool puzzle on the wall correctly. Character Token - Ms. Marvel (Heat Beam) In the very first part, melt the giant Hulk statue to the right. Stan Lee - (Magnetism) In the back of the main office, use Magnetism to open the glass room. ========================== 6J. House Party Protocol = ========================== Found: On top of Stark Tower, marked with an "A". Required: Complete Story --- True Believer at 90,000 Characters: Iron Man (Mark 42), War Machine --- Walkthrough - Looks like it's up to Tony and Rhodey to get this party popping off. First, head to the back of the room and knock out the silver bricks with missiles to uncover a terminal. Hack it, then press the buttons in the indicated order to drop the disco ball. Second, smash all the boxes near Nick and assemble the speakers. Lastly, head to the right where Hulk is near the smashed speakers. Take your laser to the "STARK" sign above the door, cut out a shape, then assemble the pieces to get the elevator moving. It will toss out a big box, so smash it open and assemble the pieces to finish up the speakers. Now, you have to dance. Step on the panels on the floor in the order indicated. --- New Characters: War Machine Available for Purhcase: Iron Man (Mark 7) --- Free Play: Red Brick - Studs x10 (Telekinesis) Go to the back and use a Heat Beam on the gold A holder with the mallet inside. Once it's loose, use Telekinesis to beat down the pinata. Character Token - Iron Man (Heartbreaker) Pop the three bunches of balloons scattered around the party. Stan Lee - You'll find him behind the gold bars on the right side of the room. ===================== 6K. Stranger Danger = ===================== Found: The Sanctum Sanctorum, a gold and black "double X" symbol northwest of Oscorp. Gold Bricks Required: 150 --- True Believer at 45,000 Characters: Invisible Woman, Human Torch, Doctor Strange --- Walkthrough - You need to save Doctor Strange from the dread Dormammu. Head to the clock in the back left and use TK on it twice. Assemble the handle pieces to open the door to the left. In the bathroom, use TK on the shower to disrupt Dormy, then smash the objects he throws at you to make the tank for the toilet. Use TK on the handle to get a hammer to pop out, then TK it over the boarded up wall to uncover the water heater. Blast it with Johnny's heat beam. Now, go to the right room to find a study. Use Heat Beam on the gold object on the right to find piano key pieces. Assemble them and flip the switch. Head up the stairs to the bedroom. Use TK on the skeleton near the mirror to reveal Strange, who will tell you to destroy three golden orbs. Blast the first one with Heat Beam, then find the second one in the chest on the right. The last one is inside the wardrobe. You now have Strange with you to fight Dormammu. Watch for his lasers, which you can either deflect with Invisible Woman, or avoid by turning Strange invisible. Punch Dormy in his flaming face, then punch up the skeletons he summons. Do that for all six hearts. --- Available for Purchase: Doctor Strange, Dormammu --- Free Play: Red Brick - Fast Build (Sandman) In the attic, pass through the sand, then TK open the chest and smash the nearby box so you can construct a Christmas tree. Pull open the present with a rope to get the brick. Character Token - Invisible Woman (F.F.) (Explosives) Blast open the lock on the cabinet in the back of the main room. Stan Lee - (Web-slinger) In the bathroom, after you get rid of Dormammu, use Sense to reveal hooks on the chandelier. Pull them down and then fly up through the ceiling. Blast the lock on the coffin. ****************************************************************************** 7. MANHATTAN EXPLORATION ****************************************************************************** So there is a TON of stuff in Manhattan and it is not the easiest thing to organize. I've tried marking these as how they appear on the map, basically by their icons. It should be noted that there are also green "Fast Travel" icons, and blue "Vehicle Call-In Point" icons on the map. You can select these to fast travel to that spot at any time. It's important to note that Vehicle Call-In Points are the only places you can buy new vehicles, and each point caters to only a specific type of vehicle. ======================= 7A. Stan Lee in Peril = ======================= With the 26 missions in the game each having Stan, and there being 50 in the game, there are 24 occurences of Stan Lee in Manhattan to rescue. The first one you can't avoid because it's required to complete the story. After that, these will all appear one at a time in sequence, the next one always marked by Stan's head on the map. #1 - Location: Behind the X-Mansion at the north end of Manhattan Required: Mission 7 Complete This is the only one that can be done out of sequence. You need to Mind Control Stan to assemble a pipe, then use Jean's Telekinesis to turn the valve. #2 - Location: Just southwest of the "Nuff Said" mission in lower Manhattan. Mind Control the guy inside the building to open the switch. #3 - Location: The southwest part of Central Park. This is at the chessboard. Use Sense to find a hook on the pile of pieces, then pull the hook off. #4 - Location: In the middle of the block east of the entrance to Asgard. Required: Nothing special, but Giant helps This one might be tough to trigger if you just jump or fly in. May have to give this one time to load up before you approach. Stan will mention how funny his soda tastes and morph into Stan Hulk. Use a giant character to beat him up. #5 - Location: Southeast of the X-Mansion, go along the shore. He's north of a building that's adjacent to the water. Stan's flailing on a hose. Melt the ice nearby, then use the Claw Switch. #6 - Location: Atop a building two blocks east of the Central Park lake. Stan seems to be obliviously standing beneath a crane's payload. Hop in the cab of the crane and use the Claw Switch. #7 - Location: On top of the Empire State Building Fly to the top of the Empire State Buliding and punch the ape holding Stan hostage. #8 - Location: On the deck of the Helicarrier Smash the robot that has Stan in its clutches. #9 - Location: Just north of the circus tent in Central Park. Use Claws to dig Stan out of the ground. No real need to fight the Sandman Goons. #10 - Location: Two blocks west of the circus tent, one block north of Fogwell's Gym. Stan's on top of the tall smokestack. Use Thor and throw his hammer at the cracked wall at the base of the stack. #11 - Location: The lake in Central Park. Required: Magnetism Once you buy Magneto, use his power on the life preserver on the shore to bring it to Stan, flailing in the water. #12 - Location: Near the freeway at the south end of the island, almost directly south of the Daily Bugle. Smash the tree the taxi is stuck in. #13 - Location: Almost right on top of Fogwell's Gym in the west end. Use a Giant to lift the dumbell off of Stan. #14 - Location: Directly west of Oscorp on the train tracks. Use Magneto to remove the bindings keeping Stan on the tracks. #15 - Location: Pier at the eastern end of the island, almost directly beneath the Helicarrier. Smash all three sharks surrounding the boat. #16 - Location: On the Raft. In the center. Smash the cracked walls to find Stan. #17 - Location: South of the X-Mansion, near a billboard and a Race. Use ice or wind to put out the fires around Stan. #18 - Location: Just north of the circus tent (again). Pull open the orange hook on the clown car. #19 - Location: Just east of the "A Shock Withdrawal" bank. Smash the mailbox Stan has his head stuck in. #20 - Location: Liberty Island Go up to the torch scaffolding and put out all the fires with an ice beam. #21 - Location: Two blocks west of the northwest corner of Central Park. Beat up the Sandman Goons harrassing Stan. #22 - Location: The Roxxon Plant at the west end. At the entrance, you'll see Stan being shocked. Use the switch above him to free him. #23 - Location: The circus tent Above the big top, shoot the balloon Stan is holding onto to drop him. #24 - Location: Deadpool's Room on the Helicarrier The final Stan outside of missions is in a crate in the middle of Deadpool's Room. =========== 7B. Races = =========== While there are some other side missions that can qualify as "races", what I refer to are those marked by a checkered flag on the map. These usually just involved a black and white ring that you press Circle in to start. There are basically two types of races: ground type, which require you be in a vehicle to start, and air type, in which you can be in a vehicle or just with a flying character (I recommend flying character). The races require you to get through several checkpoint rings. Each ring you pass will add on to your time. The race stops once you reach the goal at the end. The ground races tend to be relatively easy: get a fast car and done. The flying races can be REALLY difficult given the somewhat wonky flying controls. Here are a few suggestions: - Using X and Circle to correct your trajectory will be necessary, but if you can, always shoot low. If you shoot high, you may feel the need to tap Circle to correct downward, but you may just as easily deactivate your flight in the process by double tapping. Use smooth presses instead of feverishly tapping to correct. - While you won't have enough time to reach all markers if you don't use the afterburners, nothing says you need to be going full speed all the time. Consider slowing down as you get close to rings so you don't shoot past them and end up having to turn around. These are all ordered "north to south" by starting point. Completing each race will get you a Gold Brick. #1 - Location: The roof of the X-Mansion This is a flying race that goes almost straight south to Oscorp. The only really difficult part would be the gate leading out of the X-Mansion area, where it's easy to get hung up on lampposts. #2 - Location: Billboard south of the X-Mansion A ground race that heads down the hill and north towards the X-Mansion. Watch yourself at the north beach so you don't steer into the water. #3 - Location: Go two blocks north of Central Park and slightly west in the middle of the next block. This is a ground race, sort of. All you have to do is go straight up the walls to the roof. If you have a flying character, just float straight up. Easy peazy. #4 - Location: A couple streets southwest of the dock that leads to the Raft. A ground race that starts going east, then curves north going the wrong way on the freeway, before curving back around the Industrial District. #5 - Location: East of the entry to "Rapturous Rise" on a gas station. This is a flying race that heads northeast, then out over the Raft, then back down south towards the bridge. Be especially careful when you go under the highway. May want to save the boosting for when you're out over the water, and move normal speed near buildings. #6 - Location: Northwest corner of Central Park This ground race starts in the middle of a rotary and heads west, then south, in a relatively straightforward fashion. You end at Horizon Labs. #7 - Location: Out over the water west and slightly south of Fisk Tower Probably the biggest challenge in this race is finding it, as it's out over the water and really high up. The race carries you south and at a really steep dive, until you hit the Roxxon plant where it bears east, then back south over the water to end at the Statue of Liberty. #8 - Location: Southeast corner of the lake in Central Park This is a special race that requires you to take control of some boats in the lake. Use the machine to start controlling them, then steer them through the rings. You get a nice top-down view, so it shouldn't be too difficult. #9 - Location: West shore of the island, almost directly due west from the Central Park lake. This is a flying race that basically travels in an "S" formation through some tight curves. Take most of the rings slowly and if you see one that's tilted in another direction, slow down so you can turn and spot the next ring. #10 - Location: A couple of streets northeast of the Baxter Building A ground race that circles around streets, down a shore-walk, and ends at a skate park. The greatest challenge is traffic. #11 - Location: Southeast of the Baxter Building This ground race drives up and around Grand Central Station, then turns south to the bridge. Not terribly exciting. #12 - Location: Southwest corner of Central Park A ground race that drives through Central Park. Watch for tight corners and the water. #13 - Location: Southwest of the Helicarrier This is way up by the Helicarrier. It's probably the hardest race, as not only is it quite long, but it also involves a lot of downward movement, which puts you at risk of disengaging flight if you're not careful. One might think that given all the open space a vehicle might work, but that will work against you when you get to the latter part of the course which is a LOT of tight spaces. Practice practice. May want to focus on speed in the first half, then drop back to normal speed in the second half. #14 - Location: West of Columbus Circle (southwest of Central Park) Another difficult flying race that starts between two towers and weaves up and down, around corners, and close to buildings. Take the corners and rings slow and only boost on open air, particularly at the end as you head towards the Raft. #15 - Location: East of Grand Central Station This ground race goes north along the eastern shore. Be very careful as you jump across the middle of the road, as there are crash barriers to knock against. #16 - Location: Southeast of Grand Central Station This special race starts high on a building. Go to the nearby console and take control of the little RC cars. Drive them around the course through the rings. Note that you don't "steer" the cars, but instead point them the way you want them to go with the Control Stick (left goes left, down goes down). Make sure you go straight over the jumps so you don't fall off. #17 - Location: Just northwest of the Empire State Building This ground race shoots straight up Broadway, hangs a left near Horizon Labs, and pretty much goes into the water. #18 - Location: North of the "Shock Withdrawal" bank This ground race heads east, goes underground, then ends up in a park in southwest Manhattan. #19 - Location: South of the "Shock Withdrawal" bank A ground race that heads almost immediately underground, then up and west to Grand Central. #20 - Location: Southeast part of the island, near Brooklyn Bridge. You'll drive along the shore then almost immediately turn north, driving through the street until you reach the west end, where you'll head north along the shore some more. #21 - Location: South end of Liberty Island Required: Magnetism Unlock the Golf Cart nearby, then drive around the island carefully. ============ 7C. Tokens = ============ Let me just say at the outset that this will not have ALL the tokens that appear on the map. You see, there are several "mission sets" in Manhattan, that require three missions to be completed in order, and some give you Gold Bricks, and some give you tokens. What we're doing here is just the tokens that sit freely in space, not those where you have to help people do stuff, because those are all mission sets, which are organized later. That said, there are still a fair number of standalones, and these are all organized by how they appear in the list of characters and vehicles. Also, I've included descriptions of what the characters look like for those who aren't familiar with the stable of Marvel people. --- Character Tokens - Absorbing Man - Appearance: Bald guy Location: West of the lake in Central Park Smash the manhole cover in this construction yard. Ant-Man - Appearance: Silver helmet with antenna Location: Southeast of the Bifrost Enter the little hangar and smash the objects on the dirt pile. Dig all the piles up using Claws. Archangel - Appearance: Blue face with black highlights Location: The Avengers Mansion south of the X-Mansion On the north wall are a whole bunch of ducts. You need to destroy all of those ducts in a limited time. Beetle - Appearance: A red mask with green eyes Location: One block east of Central Park lake There's a bunch of web trampolines in this alley. Bounce and collect all the studs to make the token appear. Black Cat - Appearance: A white-haired woman Location: Just next to the "Taking Liberties" mission, southeast of Central Park. Pull down the hooks on either side of the door, then use Sense next to the chest to find a switch to open it. Bullseye - Appearance: A black suit with a bullseye marker Location: Northwest of "Rapturous Rise" You need to use a giant character or Thor to smash four basketball backboards. You can throw rocks or cars or whatever. Carnage - Appearance: Red and black with white eyes Location: Two blocks east of Central Park lake Required: Ice Now, there are a lot of vents on this rooftop. The idea is to freeze the vents with water coming out of them so you have no choice but to end up at the vent under the token. Colossus - Appearance: Wide silver head with black hair Location: Just southeast of the X-Mansion A Sentinel will attack in front of the mansion. Use explosives on its silver chestplate, then a Heat Beam on the gold, then throw a rock at the cracks. Damage Control - Appearance: A guy with a yellow hard hat Location: South end of the Helicarrier Put out all the fires on the deck using the nearby water cannon. Elektra - Appearance: Girl with a red bandanna Location: Southwest of "Rapturous Rise" On the roof of the building, smash up the stuff to find a Claw Switch, then smash the wall inside the garage. Havok - Appearance: A black suit with blond hair sticking out Location: South of the Avengers Mansion in Washington Heights This is inside a little shop, but to open it, you need to get Captain America up to the roof so he can reflect the laser beams onto the gold fan, then hit the Shield Switch behind it. Hydra Agent - Appearance: Green bodysuit with yellow eyes Location: East of the Avengers Mansion in Washington Heights Use a Giant to smash through the cracked wall on the roof of this building. Iron Man (Hulkbuster) - Appearance: A really wide Iron Man armor, red and gold Location: On top of Stark Tower There are eight vents around the helipad. Blast them all in a short time. Kraven the Hunter - Appearance: Black hair with a goatee and brown clothes Location: Near the Reptile House Stand on the platform and fire projectiles at the five targets that are on the pavilion across the water. Leader - Appearance: Tall green head with a mustache Location: Southeast of the Bifrost Between two billboards are some wall-jumping panels. Hop up them to grab the token. Mary Jane Waston - Appearance: Red-headed girl Location: At the north end of the E-shaped building on the eastern shore. There's a little alley that goes up to a ledge between these buildings. There's a chest at the end that requires Sense to activate. Mini-Sentinel - Appearance: Purple robot with red eyes Location: Middle of Columbus Circle, southwest of Central Park Hop into the halo of light to fight a Sentinel. Use explosives on its silver chestplate, then a Heat Beam on the gold, then throw a rock at the cracks. Nova - Appearance: Gold helmet with red star on it Location: One block east of the Reptile House This is a foot race. You'll run around the buildings and climb up the walls. Easiest with a flying character. Power Man - Appearance: Dark-skinned with sunglasses Location: Northeast of the Reptile House In the midst of the buildings, fight a bunch of bad guys. Red Hulk - Appearance: The Hulk. Only red. Location: Northeast of the Bifrost There's a circle of light that summons him. Best to use a Giant character to put him down quickly. Ronan the Accuser - Appearance: Gray guy with a green hood and white eyes Location: East of the circus tent Required: Electricity Go south from the marker and look beneath the monument with gold and silver statues. You should find a passage that goes underneath. Melt the gold wall and blast the silver wall to uncover generators, and there's a third on the ceiling. Charge them all up. Sandman Goon - Appearance: A sand golem Location: Eastern shore, northwest of the Helicarrier Smash the cracked wall in the underground highway. She-Hulk - Appearance: A green skinned girl Location: North of "Rapturous Rise" There are seven spots in this lot to smash cracked walls. Two are on the ground. Two are on containers. Two are on walls. The last is on the roof. It's easiest to do this by throwing Thor's hammer. S.H.I.E.L.D. Agent - Appearance: A guy with blond hair Location: Under the Helicarrier, south end Fly under the carrier to come up on a gun. Flip the switch next to it, then hop on and shoot all the targets. Silver Samurai - Appearance: A fancy silver helmet Location: Northwest of "Rapturous Rise" Required: Telekinesis You need Sense at several points to reveal the path in this little maze. Use TK to move the purple box around the maze to the exit. Spider-Woman - Appearance: A girl with long black hair and a red mask Location: Southwest of the bank along the shore. Go inside the store at ground level and smash the webs so you can pull the switch. Bounce up the webs to the roof (or just fly). Squirrel Girl - Appearance: A girl with short brown hair and marked eyes. Location: West of Fogwell's Gym Required: Magnetism Dig up the dirt south of the little shack until you find a button. Step on it, then use Magnetism on the switch inside the shack. Super Skrull - Appearance: A green alien with big ears Location: Northwest of the Queensboro Bridge On top of this building, underneath the water tower, is a block of ice. Melt it. Superior Spider-Man - Appearance: Spidey with darker gray eyes Location: On top of the Empire State Building This one's kinda fun. Dive off the ESB and collect as many studs as you can on the way down. If you get enough, you get the token. Taskmaster - Appearance: A white hood with a skull mask Location: South of Manhattan over the water, WAY over the water. You can find this west of the submarine mission. Fly straight up for a while until you spot the floating platform with this on it. Viper - Appearance: Green-haired woman Location: West side of Central Park Use a heat beam to melt the lock on the chest. Iron Patriot - Appearance: A red white and blue Iron Man Location: On top of the Empire State Building There's a spot on the ESB with three flags. Pull the hook for one of them, use a Claw Switch for the second, and go up and use Sense for the third. Wasp - Appearance: Short-haired brunette woman Location: On top of Ant-Man's lab southwest of Oscorp Required: Shrink Use Ant-Man to enter the maze on the roof of the lab and push all the buttons inside to open the way to the end. Whiplash - Appearance: Long-black hair and goatee Location: North of the Baxter Building Required: Mind Control Take control of the person inside the glass door at ground level and have them use the switch. Wizard - Appearance: Tall purple helmeted guy with a goatee Location: On the Baxter Building Required: Magnetism This is on the west side of the building in front of the "4" logo. Use Magnetism on the blue switch to open the box. --- Vehicle Tokens - S.H.I.E.L.D. Staff Car - Appearance: A green topless car Location: East of the Empire State Building Fly up to the top of the building and use Invisibility to throw the switch in the center of the rooftop. S.H.I.E.L.D. 4x4 - Appearance: Bluish pickup truck Location: Northeast of Fisk Tower Climb on top of the construction site and smash through the ceiling. Dig up the dirt under it. S.H.I.E.L.D. APC - Appearance: A six-wheeled APC Location: Near the Raft Ferry dock On the building is a black chest. The Shield Switch that opens it is just beneath it, and you need to hit it from ground level. Police Motorcycle - Appearance: A blue and white motorbike Location: Two blocks east of the Central Park lake. Smash the cracked floors in this area until you find a vent that Mister Fantastic can go through. Police Truck - Appearance: White panel truck Location: Southeast of Fisk Tower Under the road, hop up the walls to reach this, or just fly up. Raft Truck - Appearance: A blue and gray van Location: The northwest corner of the Raft Use Claws to dig up a spot by the water. Raid Truck - Appearance: A green panel truck Location: Southwest of the Raft Ferry dock Smash the cracked floor, then take out 15 little purple bugs. Hydra Tank - Appearance: A yellow combat type vehicle Location: North side of the Empire State Building Required: Magnetism Above ground level is a switch with a blue handle. Use Magnetism on it to open the gate below. Inside, fire up the two generators. Mandarin's Buggy - Appearance: Small green car with a pole contraption on top Location: Southeast of the Bifrost Required: Mind Control Control the guy inside the shack and have him throw the switch. Pizza Van - Appearance: A red, white, and green truck Location: Southeast of Grand Central Station Climb up the ladder to the right of the pizzeria. Use the Claw Switch, then climb further up and pull the hook to find a second Claw Switch, then use Sense and climb up to the last switch, which needs to be melted with a Heat Beam before it can be used. Golf Cart - Appearance: A small cart Location: Liberty Island Required: Magnetism You'll need to use Magnetism on the blue clamp to unlock this. Spider-Cycle - Appearance: Black and red motorcycle Location: West of Oscorp Blast the silver statue on the rooftop. Spider-Trike - Appearance: A red and blue three wheeled bike Location: Northeast of the Baxter Building. Required: Electricity Drop down to street level and charge up the generator. Jump or fly to the rooftop and enter the greenhouse. Pumpkin Chopper - Appearance: A helicopter that looks like a pumpkin Location: On top of Oscorp Required: Symbiote While the token is on one tower, the means to reach it is on the other. Blast the silver wall, then pass through the black goop on the wall as a Symbiote. News Helicopter - Appearance: A blue and white helicopter Location: Southeast of the Baxter Building The box is on a wall above the subway tunnel. Go just west of it to find a wall with cracks (this is in the park before you started the second story mission). There will be a terminal underneath. Hack it. Police Helicopter - Appearance: A blue and white helicopter Location: West of the circus tent You need to shoot several midair targets. The first is where the marker is. The second appears on top of a water tower to the north. The third appears on top of a smokestack to the northwest (south of Fisk Tower). The fourth appears to the southeast just west of a tall building. The chest by the marker will now open. Raft Helicopter - Appearance: A gray helicopter Location: On the Raft, on top of the cylinder structure. At the very top of the cylinder, pull off the green handles on the little shelter. Spider-copter - Appearance: Red and blue helicopter Location: South of Oscorp On the rooftop of this building is a shelter with a cracked wall, covered in spiders. Smash it. Fantasticar - Appearance: A thin gray open pod Location: In Central Park, on a fountain next to the "Doctor in the House" icon. This will appear after the "Doctor in the House" mission is complete. Stark Jet - Appearance: A gray and red jet Location: Middle of the lake in Central Park This will appear after the "Magnetic Personality" mission. Doom Jet - Appearance: A gray and green jet Location: Just southwest of the Empire State Building This will only appear after completing the story missions. X-Jet - Appearance: A large black plane Location: Beneath the X-Mansion Required: Electricity Go down the north side of the mansion to get to the hangar underneath. There are three generators down here that need to be powered. One is near the blue box and needs to be Sensed. The second is behind a support pillar under some silver panels. The last is on the ceiling under a spider web. S.H.I.E.L.D. Jetfighter - Appearance: Blue jet with yellow highlights Location: Middle of the Helicarrier Just north of the main elevator is a vent that you need to pull a hook off of to access. Go through as Mister Fantastic. ================= 7D. Gold Bricks = ================= While many of these little sidetrips in Manhattan award you with a Gold Brick, these constitute the tasks that are marked by a Gold Brick on the map. Like Races, I've ordered these north to south. #1 - Location: Northwest of the X-Mansion by the beach. Required: Sandman It's obviously inside that (literal) greenhouse. Go down to the beach and smash up the plants until you find a sand pile that Sandman can enter by pressing Circle. #2 - Location: Southeast wall of X-Mansion Required: Magnetism This is in a little nook of the mansion wall. Smash up all the garbage and dumpsters, including the object on the wall, then use Magnetism on the wall hanging to open the box. #3 - Location: South of X-Mansion Blast the Wolverine statue in the middle of the small garden. #4 - Location: Billboard some ways southwest of X-Mansion On the back side of the billboard, hack the terminal, then make a connected purple line by turning the arrows down, up, left. #5 - Location: In the center of Washington Heights (the neighborhood south of the X-Mansion) Required: Ice/Wind You need to rescue four people trapped by fire. One is on the ground floor on the north side of the building. Two are on the north wall, and one is on the roof. Put out the fires near them to rescue them. You can go through a complicated obstacle course climbing around the walls, but it's so much easier just to fly up and change characters. #6 - Location: Building on the shore southwest of the Raft. Required: Electricity There are three generators on this building to charge up in order to make a smiley face with a hat on the building. One generator is on the roof, the second is on the north wall (behind some plants) and the last is down by the waterline under some platforms. Charge them all up. #7 - Location: Basketball courts in West Harlem (two pinkish rectangles northwest of Central Park) Use a Giant to pick up the basketballs and throw one in each hoop. #8 - Location: Near the highway two blocks north of Central Park (just south of a call-in point). This is beneath the highway in a blue box on the wall, near some red lights. Go a bit east to find a big orange button on the ground. Step on it with a Giant to open the blue box. You just need to get there quickly (I suggest with a flyer). #9 - Location: Just northeast of the Bifrost mission. Required: Sandman In the construction site is a brick, but it's beneath some unbreakable glass. Go southeast to a small pit to find a dig spot. Use Claws to dig it up, then use Sandman to travel to the brick. #10 - Location: A parking garage northeast of Central Park On the roof of the garage are seven red cars that need to be smashed, and you have a limited time to get them all. I suggest starting at the ramp leading down and smashing the two there, then using projectiles (like missiles) on the other five from long range. #11 - Location: Under the parking garage northeast of Central Park (the brick appears to be to the east of the garage) Inside the garage is a bottom level. You'll need to shut down the lasers blocking your path. Go up two levels (just below the roof) to find a Shield Switch which will shut down the lasers. Now, smash the yellow dumpster. There's no need to fight the Octobots. #12 - Location: Building northeast of the "Rapturous Rise" starting point. Required: Heat Beam, Claws Use heat on the gold garage door, then smash the boxes to uncover a Claw Switch. The brick will appear on the roof. #13 - Location: The block north of the northeast corner of Central Park. On the roof of the marked building is a booth that needs Invisibility to pass. You can either fly up and switch or bounce up the obstacle course. Either way, throwing the switch opens the store beneath. #14 - Location: Underground southeast of the Bifrost mission. Enter the chainlink fenced area on the left to find a vent. Use Mister Fantastic on the vent, then throw the switch to shut off the laser barriers. #15 - Location: Between buildings northeast of Central Park, west of the skate park. Between the buildings here are some fans that blow you back. Use explosives on both fans so you can approach the brick. #16 - Location: Northwest corner of Central Park Start at the circular benches southeast of the marker and use Sense to find a dig spot. Dig it up, then proceed along the stud trail, continually digging. #17 - Location: Northeast corner of Central Park In front of the Reptile House is a fountain. Smash the four plants that encircle it quickly. #18 - Location: Northwest corner of the Central Park lake (tends to be covered by the "Magnetic Personality" mission icon) Commandeer the little boats and fire on the yellow subs. #19 - Location: Building west of the north tip of the Helicarrier, just south of the E-shaped building. The brick is behind the glass. Go around to the west side of the building and uncover the vent, then stretch through it. #20 - Location: Just east of the lake in Central Park On the rooftop of this building is a switch. Pull it, then watch how the windows below light up. Step on each red switch in front of the windows to light them up in order. Flying is the simplest way so you don't have to deal with the obstacle course. #21 - Location: In the middle of the C-shaped building west of the lake in Central Park. You need Black Widow for this one. Flip the switch near the scaffolding, then turn invisible and head for the far corner. Hop up the wall and across all the poles to reach the brick. #22 - Location: In the middle of Central Park, where the road is. On the bridge is a button. Stand on it and a bunch of panels will pop out of the walls. Shoot all the panels. #23 - Location: Along the road east of the center of Central Park. This is kinda underground. Instead of going straight east from the park. Fly up and over the building, as it's behind a gate on the east side. Using Thor, throw Mjolnir at the two cracked walls, then charge up the generator at the top. #24 - Location: One block west of the circus tent. This is inside the greenhouse. Go to the nearby pond and melt the ice covering the vent, then go through the vent as Reed. #25 - Location: On the Helicarrier, near the northwest jump-off point. Hop into the guns in the northwest and fire at all the drones that appear in the distance. #26 - Location: On the city block east of the circus tent. Required: Telekinesis On the side of this building is a dirty wall and a brush. Use TK to move the brush to get all the dirty spots. #27 - Location: On a building west of the middle of the Helicarrier. Near the marker for this is a dirt pile. Dig it up to uncover a stud trail. Follow it to the next dirt pile, in between two picnic tables. The third is further north. The trail might seem to run out, but continue to the northwest to find a circle plot of land. Sense in the middle of that to make a stud arrow that points directly to a spot on the flower bed strip to the east. Sense there and dig up to be led back south and west to a yellow dumpster. Sense and dig to get the brick. #28 - Location: In the center of the Helicarrier Hop into the missile launchers on the east end and fire at the drones that appear in the distance. #29 - Location: At the west shore, directly west from the circus tent. In the midst of all the shipping crates are some smaller crates marked with the S.H.I.E.L.D. logo. Smash them with a giant character, then use Sense in the empty space. #30 - Location: The large building northwest of Fogwell's Gym This is actually underneath in the small underpass walkway. Pull off the green handles, then head down into the underground. Smash all the Octobots. #31 - Location: In Central Park, just southeast of the circus tent. Surrounding a monument are two gold and two silver statues. Blast and melt them completely (down to their bases) to get the brick. #32 - Location: On the Helicarrier, near the southwest propeller Required: Electricity You need to dislodge all the stuff from the propeller (which includes some gold items and charge up the generator to get it going again). #33 - Location: On the G-shaped building two blocks east of the Baxter Building. Required: Ant-Man Shrink down on the roof of this building at the south end, then wind your way through the passages to the buttons so you can open the chests above them. One will have the brick in it. #34 - Location: The mid-south portion of Central Park Required: Ant-Man Shrink down and enter the passage from the east end. Push both buttons to open the way to the west end. #35 - Location: On the train tracks southwest of Fogwell's Gym Required: Ice/Wind Put out all ten fires in the immediate area beneath the tracks. #36 - Location: Directly west of Columbus Circle (southwest corner of Central Park) Fly up to the top of the twin buildings. Melt the gold fans and blast the silver fans, then step on all four buttons underneath them. #37 - Location: West of Queensboro Bridge (not on it) Go underneath the bridge to find a small park with RC hammer cars. Take one and bash all the enemy cars. #38 - Location: On Queensboro Bridge Required: Ice There are four people that need to be rescued from burning cars. One is hanging in the gantry above. Another is in the middle of the bridge. The third is on the south edge (hooks to be pulled) and the last is under a purple car that needs to be smashed. #39 - Location: East of the "Taking Liberties" mission Required: Magnetism Beneath the bridge to the south is a store with a generator outside. Charge it to open it up, then use Magnetism on the blue switch handle. #40 - Location: Southwest of Queensboro Bridge This is on top of the building, and is a foot race (but not a normal Race). You need to follow the rope sliding path down and around the buildings. The ropes are kinda slow, though, so you may want to consider flying in those sections. #41 - Location: Northwest of Stark Tower, northeast of Oscorp, south of Central Park. On top of this building is a camera and a greenhouse. Turn invisble to sneak past the camera, and throw the switch. The brick will appear in front of the neon face below. #42 - Location: Just northwest of Marvel Comics HQ There are ten statues around the HQ, some silver, some gold. There are three behind a glass door that you need to use Mister Fantastic on a vent to get into. A bunch are on the south side of the building, as well. #43 - Location: Southeast of Oscorp, west of Marvel Comics HQ In Times Square is a pedestal with a gold statue. Melt all three parts of it. #44 - Location: Northeast of the Roxxon plant at the train tracks. Required: Electricity Beneath the tracks is a coffee shop with a sealed gate. Charge both generators next to the gate. #45 - Location: Just south of Oscorp Required: Heat Beam Melt the gold lock on the gate to the store. #46 - Location: Southwest of Grand Central Station On top of the building are several buttons that need a Giant character to step on them. Before you start the timed mission, punch the cracked wall and pull the green handles off the other wall to prepare. Stand on them all to make the brick appear. #47 - Location: Buildings southeast of the Roxxon Plant I believe this only appears once you do the van-chasing mission south of the bank. Anyway, this brick can only be taken with a character like Black Widow. Head southeast from the brick itself until you find a switch on a roof, then run the course to reach it. #48 - Location: East of the Daily Bugle On top of the skyscraper are several terminals for hacking. The right hand one is a game of Memory. The middle one requires making one solid purple line, and the left one requires shutting off the power. #49 - Location: West of the Daily Bugle Required: Telekinesis On top of the building is a small maze that you need to push boxes through using TK. #50 - Location: South of the Daily Bugle Required: Heat Beam, Venom On top of this building, use a Heat Beam at the south end to cut a shape, then use Venom to crawl through the symbiote muck. #51 - Location: Northwest of Brooklyn Bridge This is underground, and it's easiest to get to via a subway tunnel just to the northwest of the marker. Inside is an RC hammer car course. Smash all the other cars to win. #52 - Location: Park at the south end of Manhattan This is at the large concrete circle. Step into the light to fight a Sentinel. Blast the silver covering on its chest, then melt the gold covering, then throw a rock or Mjolnir at the cracks on the chest to finish it. #53 - Location: At the base of Liberty Island Required: Ant-Man Flip the switch at the base of this maze, then send Ant-Man in to push the button on the right, then push the button in the center, then flip the bigger switch on the left, then enter and grab the brick. ==================== 7E. Question Marks = ==================== These are the question marks dotted around Manhattan. This list ONLY covers those that are standalones, not part of a mission set (which are all in 7G). For these you'll speak to a person, then have to do something for them, such as get them an item, or a person, or fight some bad guys. These are all ordered from north to south, and all these ones specifically give you a Gold Brick. --- #1 - Location: Medical Lab in the Helicarrier, in the very back of the long passage. A nurse here needs you to find a cast. Head down to the hangar (opposite end of the Helicarrier) and follow the trail to a box with the cast inside it. #2 - Location: East side of the Helicarrier Hangar (left from where the camera is pointing) The mechanic wants you to find his wrench. It's in the same room, to the right, on top of a tarp-covered crate. #3 - Location: Center of the Helicarrier Hangar (just down the stairs) The mechanic wants you to fight a bunch of snakes on a Helicarrier. They spawn in just as you finish speaking. #4 - Location: The long hallway to the left of the Command Center. The soldier needs you to find a Captain America card. It's over in the Detention Center. #5 - Location: Helicarrier Lab, the room off to the left of the main path in the Helicarrier. Use Telekinesis to move the sponge and clean the Deadpool signs off the window. #6 - Location: Just west of the X-Mansion There's a lady here who wants her dog's squeak toy. You need Claws for this one, so dig up nearby, then follow the trail to the next dig spot. Continue this way around the mansion (try to avoid the Sentinel) and you'll eventually reach the toy. #7 - Location: On the Raft, eastern part. This is on top of the helipad. Use Telekinesis to turn the parts of the "H" the proper way around. #8 - Location: On the shore south of the Raft. There's a large tire pile here, but Pyro keeps burning them. Use Ice or Wind powers to put out the fires and beat up Pyro. #9 - Location: Raft Ferry Port The ferry captain wants you to demolish the boats out in the water. Using a flying character with seeking projectiles, such as Iron Man, will probably make this go faster. #10 - Location: Just north of the "Bifrosty Reception" mission. Speak to the Asgardian on the rooftop then follow the prompt to the clothing store. Power up the generator to the left of the gate, then the second on up on the roof to the right of the gate. Take the hat inside. #11 - Location: Northeast of Reptile House You need to escort this egg-carrying man to the Empire State University. Watch out for thugs along the way. #12 - Location: West of the northwest corner of Central Park You need to use Telekinesis to create balance beams for this lady. Hold the beams in place while she crosses, and don't let go until she stops moving. You need to do this four times to finish. #13 - Location: Two blocks east of the Reptile House You need to help a lady re-enter her house. First thing to do is make a path for her. Use Claw Switches, Sense, and hooks to pull out a path, as well as a switch on the roof, then Mind Control the girl and send her up. #14 - Location: The west end of the E-shaped building east of Central Park This young lady is looking for her classmate. Go to the Reptile House and find the dark-skinned girl with the bun hair and escort her back to the University. #15 - Location: The east end of the E-shaped building east of Central Park Follow the guy and fight some bad guys. #16 - Location: Southwest corner of the lake in Central Park Charge up the generator #17 - Location: Building just west of Helicarrier's northwest propeller. You need to get an old lady's handbag. Chase after the very obvious hoodlum and punch him up to get it back. #18 - Location: Near the Helicarrier's northeast propeller. Head to the south part of the Helicarrier and underneath it. This is stuck in one of the vents on the underside. You'll need Telekinesis to pull it out. #19 - Location: Northwest of Fogwell's Gym Head down to Little Italy and nick the Pizza Van and drive it back to the indicated spot. #20 - Location: Near the Helicarrier's southeast propeller. Head to the northwest propeller until you find sparklies for a Sense prompt. Use it to find the guy, then bring him back to the other guy. #21 - Location: Southeast corner of Central Park Go into the and area and take out all the Sandman Goons. #22 - Location: Pier west of Oscorp This is a stage setup. Go up to the light tower and shine the spotlight on the dancer throughout her entire routine. #23 - Location: Building northwest of Stark Tower The lady here wants you to find her son. Follow the marker to a "groceries" store and the kid will be in front of it. Tap Circle to get him to follow you and lead him back to his mom. #24 - Location: In Times Square, north end. The hard hat guys asks you to find his shovel. Follow the trail of studs underground until you find some webs on the walls. Smash one to find the shovel and bring it back. #25 - Location: East side of Grand Central Station Use Mind Control to direct the people into the queue marked along the wall. #26 - Location: Two blocks east of Grand Central Station, the FEAST building This guy wants you to get a carrot. Head to the marked spot to find some thugs, including one in green clothes who will run off. #27 - Location: South side of Grand Central Station (obscured by the mission marker on the map) Head down to the underground and blast the Symbiote Scientists. #28 - Location: East across the water from the Roxxon Plant. Help this old lady across the street. Simply clear a path for her and she'll be pretty much fine on her own. #29 - Location: Two blocks south of Oscorp Head to the marked coffee shop. Above the gate, use Sense and then the Shield Switch. #30 - Location: Southeast part of Manhattan, southeast of Grand Central Station, just south of a Call-In Point You need to find a food critic for this guy, who is in Times Square, in the southeast corner, holding a baguette. Take him back to the restaurant. #31 - Location: Southwest of the Empire State Building Use Telekinesis to put the LEGO sign back on the building. In order, of course. #32 - Location: Just south of the Bank Smash the four indicated vans. Easiest to do so with a Heat Beam. #33 - Location: Southwest of the Bank, on the waterline Head to Times Square and talk to the lady in front of the big steps. Lead her back to her husband. #34 - Location: Square pier in the southwest part of Manhattan, directly south of a Call-In Point. The fisherman will task you with helping people in the water. Use Telekinesis to place the life preservers on the flailing civilians. #35 - Location: South end of Manhattan, northwest of a Call-In Point. Follow the indicated arrows to the "treasure". The silver arrows mean you need to go in the opposite direction they're pointing. =========================== 7F. Daily Bugle Snapshots = =========================== J. Jonah Jameson needs pictures! Pictures of New York! Head down to the Daily Bugle to spot a blue icon with a newspaper on it. Talk to Jameson and he'll give you a mission. You'll need to find the spot he wants a picture of and take a picture of it as Peter Parker (Spider-Man transformed). Not all of the jobs are available at once. Most will open up as the story progresses. Each one you turn in will net you a Gold Brick. --- #1 - Grand Central Station Go up to the roof southwest of the station. #2 - The Raft Go to the northeast of the Raft Island to find a floating platform to take the picture from. #3 - Stark Tower Get on a roof just northeast of the Daily Bugle. #4 - Empire State Building Fly to the top of the Baxter Building for this shot. #5 - Bifrost Marker There's a good spot on the roof just south of the marker. #6 - X-Mansion The spot is a decent ways to the south, on top of a store named "Hats and Wigs". #7 - Skate Park This is south of the Raft ferry port. #8 - Statue of Liberty The spot is at the south end of Manhattan. #9 - City Skyline The spot for this is waaaay out north over the water. West of the X-Mansion. #10 - Central Park Go to the north end of the park and on top of a nearby building. ================== 7F. Mission Sets = ================== Some missions in Manhattan come in groups, mostly of three but sometimes of two or even four. These missions must be completed in order. They can result in Gold Bricks or Tokens. Typically, these will only appear after completing certain story missions. --- Black Panther Missions #1 - Pepper Potts Location: Inside the C-shaped building south of Fisk Tower. Follow and beat up the bad guys. #2 - Rescue Location: At the plant southwest of Fisk Tower. Time to take down a Roxxon plant. First, fly up to the northeast tank. Magnetize the blue clamps, then throw Cap's shield into the switch. That's one. For the other, head down to the water to the south and use the Shield Switch, then hack the terminal and play the Memory game. #3 - Black Panther Location: Just southwest of the Queensboro Bridge. You need to find Mr. Tiddles. Head to the marked spot and follow the cat to some thugs and beat them up. Follow the cat to another group of thugs, then up onto a roof for a third group. Now, drop down and tag the cat with Circle so it will follow you back to Black Panther. --- Blade Missions #1 - Pizza Bike Location: Southeast part of Manhattan, in Little Italy. Go west from the marker and down the subway steps. This is a race against Blade that goes around southeast Manhattan. Not too difficult. #2 - Iron Fist Location: The building to the east and slightly north of Stark Tower on the shoreline. Beat up all the Frost Giants. #3 - Blade Location: Two blocks north of the Reptile House You need to smash the marked four golf carts that show up on your map. It's easiest to do with a Heat Beam. --- Captain Britain Missions #1 - The Britmobile Location: Just northeast of the bank in the southwest part of Manhattan. Go get Captain Britain's car in the parking garage at the north end of the city and drive it back to CB. #2 - Psylocke Location: Down the road northwest of the bank. The marker's a little off. He's actually on the east side of the street. This is a race around the south end of the island, ending at the Queensboro Bridge. #3 - Captain Britain Location: Just southeast of the Empire State Building Head down into the subway and beat up some bad guys. --- Circus Missions #1 - Gold Brick Location: In front of the Circus Tent Go to the marker and find the monkey by knocking it out of the tree, then lead it back to the guy. #2 - Gold Brick Location: North of the Circus Tent Go to the marker and bring back the gorilla, giraffe and elephant to the guy by riding them. --- Deadpool Missions These will only pop up once you've purchased Deadpool. #1 - Deadpool's Scooter Location: On Brooklyn Bridge Race Deadpool to the west end of town. #2 - Deadpool's Helicopter Location: Just north of the highway in Washington Heights. Three blocks north of Central Park. Go to the prescribed area and go behind the building there until you spot a pink dumpster. That's the one that has the Flamingo Blade in it. #3 - Aunt May Location: At the east end of the curved road northeast of the Bifrost. --- Drax Missions You need to be the Story for these to appear. #1 - Gamora Location: Southeast of Oscorp Travel to the music shop to the northeast. Once you get there, go up and to the right from the closed gate and hack the terminal. Play the Memory game with the symbols to extend the platforms to the switch. #2 - Gwen Stacy Location: South end of Times Square Beat up the bad guys that show up. #3 - Drax Location: Top of Marvel Comics HQ Yes, he wants a lion. Go the circus and hop on it like you were on a vehicle. Ride it south to the Marvel HQ. To the west of the building are some ramps you can use to climb up to the roof. --- Gambit Missions #1 - Black Bolt Location: Just north of the circus. Play Gambit's game of "find the ball". Use TK to lift the correct barrel three times to win. #2 - Mandarin's Helicopter Location: Next to the front door of the X-Mansion. Beat up some bad guys. #3 - Gambit Location: South part of Central Park. The card Gambit's looking for is at ground level, just south of the monument. Snatch it up and give it to him. --- Ghost Rider Missions #1 - Spider-Man (F.F.) Location: The pier directly west from the circus tent. This is a race that leads around the center of Manhattan and through a couple of tight spaces. #2 - Mister Fantastic (F.F.) Location: Between the buildings in Washington Heights, southeast of the Raft. Another race, this time around Washington Heights. #3 - Ghost Rider's Motorcycle Location: Waterfront to the east of Grand Central Station and a little bit south. Last race. You might want a boost car for this one to get over the jump onto the train tracks near the end of it. --- Groot Missions Like the rest of the GotG, you need to beat the Story for these to appear. All of the missions involve smashing little purple bugs that pop out of holes in a limited time. #1 - Flower Car Location: North end of Central Park #2 - Mandarin's Boat Location: Park southeast of the bank. #3 - Groot Location: On the road south of the X-Mansion. --- Heimdall Missions #1 - Iron Man (Heroic Age) Location: Near the Bifrost. Beat up all the Frost Giants that show up. #2 - Chitauri Chariot Location: Northwest of Marvel Comics HQ You need to free four people trapped in ice. This one's kinda tough to find all the people. The first is pointed out right to you (the northwest part of the block east of Times Square). The second is in Times Square, just west of the big stairs. The third is north of Times Square on the west side of the block. The last is on a roof almost directly north of where Heimdall is standing. #3 - Heimdall Location: Southeast corner of Manhattan, near a pizza place. You'll need to find Heimdall's friend, who is up near Oscorp. Escort him back to the pizza place. --- Maria Hill Missions These are all on the deck of the Helicarrier. There's a scaffolding where Maria is at the northwest end. #1 - Go-kart This is a race around a projected track above the Helicarrier. You can't fall off, but you can't make too many mistakes because Maria's pretty good. #2 - S.H.I.E.L.D. Minicarrier This is on the middle of the deck, and is a fight against a bunch of A.I.M. Agents. #3 - Maria Hill Another race. This one's a little harder. --- Old Lady's Cat Missions #1 - Gold Brick Location: Washington Heights, three blocks north of Central Park, in the center neighborhood (west of a Call-In Point) You need to find this old lady's cat. Head to the marked spot to find the cat at ground level. Lead it back to the old lady. #2 - Gold Brick Location: Just north of Marvel Comics HQ. Another cat finding mission. The cat's to the northeast. Bring him back to the lady. --- Police Officer Missions These are all "beat up" missions. After you speak to the cop, you'll have to bunch a whole load of bad guys. #1 - Gold Brick Location: Just northwest of the "Rapturous Rise" mission. #2 - Gold Brick Location: Northeast of the "Bifrosty Reception" mission. --- Professor X Missions All of these are located behind the X-Mansion. #1 - Magneto-mobile Use Heat Beam to cut a shape out of the wall. #2 - Emma Frost Use Mind Control to go through the maze to the far right corner. #3 - Professor X Use Telekinesis on the objects to place them in an X formation. --- Punisher Missions These missions are all about blowing up vehicles, to PUNISH the evils of... pollution. #1 - Punisher's Truck Location: West of the Raft Ferry Port. Take the truck and blast the marked van. Use Square to fire missiles or just ram it. #2 - Punisher's Car Location: Two blocks east of Central Park (right near a Race). More busting trucks. #3 - Punisher Location: Just east of Fogwell's Gym. Yet more truck busting. --- Rocket Raccoon Missions You need to beat the Story Missions for these to appear. #1 - Garbage Truck Location: North of the "Rapturous Rise" mission. You'll need to find RR's energy knife. Go to the spot pointed out on the map. The dumpster in question is inside some chainlink fence in the northeast part of the block. #2 - Star-Lord Location: West of Central Park, directly east of Fisk Tower. Beat up some Frost Giants. #3 - Rocket Raccoon Location: On the island shore directly east of the Empire State Building RR wants a picture of a giraffe on top of a building. Go to Fisk Tower, then switch to Spider-Man and transform into Peter Parker so you can get a shot. --- Romantic Couple Missions #1 - Gold Brick Location: The top of the Empire State Building The lady up here wants you to get her boyfriend to the top of the ESB. Follow where the camera points and drop down that roof to find the guy, then Mind Control him through the course up the building. After a while, you'll lose control and will have to reach him again to get him up the rest of the way. #2 - Gold Brick Location: Southwest of Fogwell's Gym You now need to talk to the guy and he'll ask you to get him up there. Again, use Mind Control to get him up the course on the wall. --- Roxxon Missions These all take place near the Roxxon Plant in the southwest part of town. #1 - Gold Brick This one's a little involved. You need to free all four people trapped at the Roxxon plant. The first person is just inside on the right. Pull the hook on the big crates to free him, then lead him back to the front. The second and third are each on the left and right sides of the plant, trapped by fire. Not only do you need to put out the fires, but you also need to clear the path for them to get back to the front, including blasting some silver objects. The last person is on the back side of the plant, and is a little more difficult, as they're pinned down by laser cannons. Fly or climb up to the terminal and hack it to turn off one of the lasers, then lead the person back clockwise around the plant. #2 - Kurse Go down the street from the plant and to the halo of light to fight Kurse. Punch him out with a giant character. #3 - Gold Brick Fly up to the top of the plant and find the terminal to hack. Adjust all the arrows to open the chest. --- Silver Surfer Missions #1 - Gold Brick Location: North end of the Helicarrier This is a flight race around the Helicarrier against Surfer. Make sure you grab a flying character. #2 - Gold Brick Location: South side of the Baxter Building For this one to appear, you need to complete a mission bringing a food critic to a restaurant. In this, you need to escort Surfer to that same restaurant. He won't have his board for some reason, so you'll have to hoof it and make sure he follows. On the way, you'll have to fight thugs, so stay sharp. #3 - Silver Surfer Location: Two blocks north of the Reptile House Go to the marker to find a guy in a yellow shirt with the cosmic brick. Chase him down and beat him up to make him drop it. --- Taxi Missions #1 - Gold Brick Location: Washington Heights, southeast of the Avengers' Mansion. Find a Taxi and pick up the passenger, then drive to Grand Central. #2 - Cyclops (Astonishing) Location: South end of Manhattan, just west of the Brooklyn Bridge. Taxi this person to Marvel Comics HQ. #3 - Electro (Ultimate) Location: Just west of Oscorp Taxi this person to the skate park. #4 - Captain America's Bike Location: South of the Bifrost Taxi this person to the Empire State Building. --- Toad Missions These all require you to bounce through rings on the lilypads. They're basically races in that regard. #1 - Gold Brick Location: North end of Manhattan, to the east of the beach. #2 - Wolverine's Motorcycle Location: West end of Manhattan, west of Fisk Tower. #3 - Toad Location: South end of Liberty Island ================================== 7G. Bonus Level: The Brick Apple = ================================== This mission is available after completing the story, at the base of the Statue of Liberty, marked by a shawarma icon. Like in past LEGO games, the objective is to score 1 million studs in this area, and there are tons of ways to get them. Smash things, build things, manipulate things. Walk over seeds to make them grow into flowers, etc. This one's pretty easy to hit the cap on, so I won't give a step-by-step walkthough through it. Just run around and have some fun with Galactus and Doom wrecking the place. You can e-mail me if you *really* need help, but it's more fun if you do it yourself. That said, don't bother with the three piece Empire State Building. It's a pain in the BUTT to get together properly and you can finish without it. Available for Purchase: Captain America (Classic), Union Jack ****************************************************************************** 8. CHARACTERS ****************************************************************************** There are well over 100 characters and vehicles in this game. Some of them you'll get by playing through the story, but a vast majority are picked up doing side missions trawling around Manhattan. At any time in Manhattan you can switch characters by holding down Triangle to bring up the list of characters and selecting the one you want. You can also use this menu to purchase character you've unlocked (marked by a black silhouette instead of a question mark). The vehicle menus can only be accessed at Vehicle Call-In Points scattered around the city, and even then there's only one type of vehicle per Call-In Point. Also, all vehicles can only be earned by findin tokens in Manhattan, either by picking them up, or by earning them from missions, so I didn't specify in that section. ===================== 8A. Main Characters = ===================== Iron Man Iron Man (Heroic Age) - Character Token in Manhattan Cost: 200,000 Iron Man (Heartbreaker) - Character Token in "House Party Protocol" Cost: 150,000 Iron Man (Mark 1) - After Mission 5 Iron Man (Mark 6) - After Mission 1 Iron Man (Mark 7) - After "House Party Protocol" Cost: 150,000 Iron Man (Mark 42) - After Mission 5 Tony Stark - After Mission 5 Tony Stark (Underwear) - After Mission 4 Billionaire playboy industrialist Tony Stark was in the Middle East when he was captured by terrorists. An injury forced him to use an electromagnet to keep shrapnel from entering his heart. He used this technical know-how to construct a suit of armor powered the reactor in his chest that doubles as his lifesaver. After returning to civilization, he adopted the identity of Iron Man, and he continually builds new suits to upgrade his performance. The numbered Iron Man armors are all pulled from the films. The Mark 1 is the first armor that he used to break out of his captivity. Mark 6 was the armor he wore at the beginning of The Avengers film, and the Mark 7 is the armor he changed to for the end of the film. Mark 42 is the armor Tony wears for most of the Iron Man 3 film. As for the other two, the Heroic Age armor is the armor Tony wore through much of the 2010 Heroic Age series of comics, while the Heartbreaker armor is one of the many armors used at the end of Iron Man 3. It is specifically Mark 17. Powers: Hacking (All variations of Tony) Flight (All armors EXCEPT Mark 1) Projectiles (All armors) - Tap Square to fire pulse blasts from the Repulsors which act as projectiles. The Mark 1 has a red flame-like variant, but does the same thing. Explosives (All armors EXCEPT Heroic Age) - Tap Circle or target with Square to fire missiles that can destroy silver objects. Unibeam (Heroic Age, Mark 1, Mark 6, Mark 7) - Hold down Circle to charge up a shot from Tony's chest blaster. It's a standard attack type. Heat Beam (Heartbreaker, Mark 42) - Hold down Circle to fire a heat ray that has flame abilities. --- Hulk - After Mission 1 Robert Bruce Banner is one of the world's foremost minds on the subject of gamma radiation. An accident during a gamma bomb test resulted him being severely irradiated with gamma, resulting in him transforming to the massive engine of destruction known as the Hulk whenever he gets angry. Powers: Giant Transform --- Spider-Man - After Mission 1 Spider-Man (F.F.) - Character Token in Manhattan Cost: 150,000 Peter Parker was a brilliant, yet wimpy, high school student when he was bit by a genetically enhanced spider that transferred on him spider powers, such as the ability to cling to walls and shoot webs from his wrists (or maybe he made the web shooters himself, it depends on the fiction). After losing his Uncle Ben to a mugger that he could have previously stopped, Peter used his powers to protect New York as Spider-Man. The alternate costume for Spidey is his white costume for the Future Foundation (see Mister Fantastic for more info). Powers: Web-slinger Sense Transform - Can change back to Peter Parker Camera - In Peter Parker form. Used during Daily Bugle missions. --- Captain America - After Mission 1 Captain America (Classic) - After "The Brick Apple" Bonus Mission Cost: 150,000 Steve Rogers was a frail young man during the 1940s who wanted to enlist in the military. After being rejected, he became part of a Super Soldier program, where through serum and radiation he became a perfect human specimen, although he never lost his sense of right and wrong. He adopted the persona of Captain America in order to perform special missions for the allies during World War II. During a mission, he was lost in the Arctic and frozen in suspended animation, until he was thawed in modern times. Powers: Shield - A projectile that also activates special Shield Switches. --- Mister Fantastic - After Mission 1 Mister Fantastic (F.F.) - Character Token in Manhattan Cost: 150,000 Reed Richards was on a space mission with Ben Grimm, and Sue and Johnny Storm when their ship was assaulted by cosmic rays which gave them different super powers. Richards was given the ability to stretch his body into many varied forms. Combining these abilities with a brilliant mind, Richards founded the Fantastic Four with his partners, operating out of the Baxter Building in New York. Reed's alternate costume is his Future Foundation white costume. The Future Foundation was an organziation of brilliant minds Reed assembled to help solve the world's problems. Several super heroes were also brought in on the team. Most of the members adopted white uniforms. Powers: Stretch Hacking --- Hawkeye - After Mission 2 Clint Barton is an agent of S.H.I.E.L.D. and a member of the Avengers. He is a master archer who wields a considerable array of arrows. He frequently works with Black Widow on missions. Powers: Projectiles - Via his arrows Rope - Shooting arrows at certain spots create ropes that can be climbed or used to pull down a single handle. Pole Arrow - Shooting arrows at holes on the wall allow characters to traverse gaps. Explosives - Aiming at silver objects fires explosive arrows. --- Black Widow - After Mission 2 Natasha Romanoff was a Russian spy who defected to the United States and became an agent of S.H.I.E.L.D. She has many espionage talents and is an excellent markswoman and acrobat. Powers: Projectiles - Via her dual pistols Hacking Invisibility --- Wolverine - After Mission 4 Wolverine (Cowl) - Character Token in "Put Up Your Dukes" Cost: 150,000 James "Logan" Howlett is a mutant with animal-like senses, great physical prowess, and most notably, the ability to regenerate from any injury. He was captured and forced into the "Weapon X" project, which coated his skeleton with the invulnerable metal adamantium and gave him retractable claws. After a life of wandering and mercenary work, he joined the X-Men, often serving as a field commander. Powers: Claws Regeneration Sense --- Human Torch - After Mission 6 Johnny Storm was on the space flight with Reed Richards. The cosmic ray storm gave him the ability to wreath his body in flame and fly. He is also able to fire flame from his hands. True to his powers, he is typically the brash hot-headed one in the Fantastic Four. Powers: Flight Projectiles - Individual fire blasts Heat Beam --- Thor - After Mission 7 Thor (Classic) - Character Token in "Bro-tunheim" Cost: 200,000 Thor Odinson is a resident of Asgard, a realm beyond our reality. The son of the Allfather Odin, Thor was a mighty warrior in Asgard and would have been king, but his father wanted to teach him humility and stripped him of his powers, as well as his hammer Mjolnir, and sent him to Earth. There he lived as a normal man until he was considered ready to serve both Earth and Asgard as the Mighty Thor. Powers: Flight Projectiles - Lightning blasts if charged Electricity - Power must be charged Super Weapon --- Cyclops - After Mission 7 Cyclops (Astonishing) - Character Token in Manhattan Cost: 150,000 Scott Summers is a mutant born with the ability to pour concussive energy from his eyes. Only by wearing lenses of ruby quartz is he able to contain his powers. He was enlisted by Charles Xavier as one of the first X-Men, where he serves as deputy leader. The other costume is Cyclops with a hood on instead of open hair, like he wore during the "Astonishing X-Men" comic run. Powers: Heat Beam --- Jean Grey - After Mission 7 Phoenix - After "Put Up Your Dukes" Cost: 200,000 Jean Grey is a telepath and telekinetic mutant. She is one of the original members of the X-Men and is romantically involved with Cyclops (their relationship is REALLY complicated). She also is a bearer of the Phoenix Force, an entity that gives her amazing powers. Powers: Float (as Jean) Telekinesis Mind Control Flight (as Phoenix) Heat Beam (as Phoenix) --- Storm - After Mission 8 Ororo Monroe is a mutant that can manipulate the weather. She is descended from an ancient line of African priestesses, all who have the same power. She is a member of the X-Men and has also served as the group's leader. She is also the queen of the African nation of Wakanda, her husband being Black Panther. Powers: Float Projectiles - Wind blasts Electricity - Power must be charged --- Beast - After Mission 8 Hank McCoy is not only a mutant with incredible agility and strength, but also a brilliant mind and is considered one of the world's experts on mutations and evolutionary human biology. He is one of the founding members of the X-Men and often serves the team in an advisory role. Powers: Claws Sense Hacking --- Iceman - After Mission 8 Bobby Drake is a mutant who discovered his powers to manipulate ice at an early age. This ostracized him among his friends and he soon joined the Xavier Institute where he eventually became one of the X-Men. Powers: Ice --- Invisible Woman - After Mission 8 Invisible Woman (F.F.) - Character Token in "Stranger Danger" Cost: 200,000 Sue Storm is a member of the Fantastic Four and Reed Richard's wife. The space accident that created the team gave her the ability to bend psychic barriers to make herself invisible and create force fields of her own. She is also an extremely capable fighter. Sue's alternate costume is her white outfit from the Future Foundation. Powers: Invisibility Telekinesis --- Thing - After Mission 9 Thing (F.F.) - Character Token in "Reptilian Ruckus" Cost: 250,000 Ben Grimm is a member of the Fantastic Four and an old college friend of Reed Richards'. He was the pilot of the spacecraft that resulted in the accident. His body expanded and became a rock-like substance, which gave him super strength. Powers: Giant --- Nick Fury - After Mission 9 Fury is the director of S.H.I.E.L.D. He deploys S.H.I.E.L.D.'s agents to the various parts of the world where villains threaten. He also commands the Avengers in this universe. Beyond that, he's also an expert agent on his own. Powers: Projectiles - A pistol Invisibility Hacking ====================== 8B. Other Characters = ====================== Maria Hill - Character Token in Manhattan Cost: 150,000 A high-ranking officer in S.H.I.E.L.D., Hill serves as Fury's second-in- command, and in this game, she relays information to the heroes before they begin their missions. Powers: Projectiles - A pistol Invisibility Hacking --- Agent Coulson - After "Tabloid Tidy Up" Phil Coulson is a high-ranking agent of S.H.I.E.L.D. and a team leader. He serves as mission control for the heroes and is ready to dispense advice on how to best use their abilities and where to go next. Powers: Projectiles - The Destroyer cannon. Also serves as explosive. --- Abomination - After Mission 4 Cost: 250,000 Emil Blonsky was a spy for the KGB and gained powers similar to the Hulk after exposure to gamma radiation. His transformation is different from the Hulk in two key ways. For one, he maintains control of his mental faculties. The other difference is that he cannot change back like the Hulk can. Powers: Giant --- Absorbing Man - Character Token in Manhattan Cost: 150,000 Carl Creel was a common criminal until tricked into taking a potion by Loki. He was sent to fight Thor with his new powers allowing him to absorb anything he touched, becoming that material, such as stone, iron, or even absorbing certain powers such as Thor's hammer or the Hulk's strength. Powers: None --- A.I.M. Agent - After Mission 10 Cost: 250,000 A.I.M. is an organization of scientists who desire to control the world through their technological advancements. They are responsible for the creation of M.O.D.O.K., who then became their leader. Powers: Projectile - A pistol --- Aldrich Killian - After Mission 5 Cost: 150,000 This one's a little interesting. In the comics, Killian was the scientist who created the Extremis virus, but he died soon after. This particular Aldrich Killian is more based on the entrepeneur from the film Iron Man 3, who not only discovered but also used Extremis on himself, gaining heat and explosive based powers. Powers: Projectiles - Blasts of fire Heat Beam --- Ant-Man - Character Token in Manhattan Cost: 150,000 Hank Pym is a brilliant scientist who discovered the means by which to manipluate subatomic particles through magnets. He used these abilities to shrink himself and became Ant-Man, a member of the Avengers, using his talents and powers to fit in tight spaces. Powers: Shrink Hacking --- Archangel - Character Token in Manhattan Cost: 150,000 Warren Worthington III is a mutant with feathered wings that sprouted from his back. He fought crime as a super hero for a time until he lost his wings. The villain Apocalypse gave him metallic wings and brainwashed him to become one of his Horsemen, but he overcame it. Powers: Flight Projectiles - Feathers --- Arnim Zola - After Mission 6 Cost: 200,000 Zola is a brilliant scientist who served the Third Reich in World War II. As a result of his research, he created android bodies that allowed him to stay alive after his death. His androids are powerful, and all have an image of his face on their chest. Powers: Projectiles - Laser Beam (NOT a Heat Beam) Hacking --- Aunt May - Character Token in Manhattan Cost: 150,000 May Reilly-Parker is Peter Parker's aunt, who took custody of him after the death of his parents. She serves as one of his moral centers in his life as Spider-Man. Powers: None --- Beetle - Character Token in Manhattan Cost: 150,000 Abner Jenkins is a gifted mechanic who turned to a life of crime after devising an armored suit for himself. He's a foe of the Fantastic Four and Spider-Man. Powers: Flight Projectiles - Repulsor Blasts Heat Beam Explosives - Missiles Hacking --- Black Bolt - Character Token in Manhattan Cost: 150,000 Blackagar Boltagon (no, seriously) was born to geneticists on the island of Attilan. He was given powers at birth that unleash great destructive energy through the use of his voice. Powers: Flight Projectiles - Voice Blast Voice Beam - Hold Circle to charge up --- Black Cat - Character Token in Manhattan Cost: 150,000 Felicia Hardy is a former burglar who now works as an adventurer and friend of Spider-Man. She is a talented acrobat and gymnast who uses some high tech gadgets to help her crime fighting. Powers: Single Rope Sense --- Black Panther - Character Token in Manhattan Cost: 150,000 T'Challa is a scientist and the current ruler of Wakanda. He is also Storm's husband. He is a skilled fighter, hunter, and planner, and he has enhanced senses through herbal medicine. Powers: Claws Sense --- Blade - Character Token in Manhattan Cost: 150,000 Also known as the "Daywalker", Eric Brooks was born a half vampire. He has all of their strengths, but none of their weaknesses. He is also a master martial artist, and is particularly good with swords. Powers: Super Weapon --- Blob - After "Put Up Your Dukes" Cost: 250,000 Fred Dukes is a mutant who is typically a member of Magneto's Brotherhood of Mutants. Quite simply, nothing moves the Blob. As long as he plants his feet, the Blob cannot be affected by force. Powers: Giant --- Bullseye - Character Token in Manhattan Cost: 150,000 Lester is a mercenary about which little is known. He is best known as a villain to Daredevil, and his abilities are centered around being an astonishingly accomplished marksman, capable of turning even the most mundane of objects into deadly weapons. Powers: Projectiles - Cards, special card throw if you press Circle --- Captain Britain - Character Token in Manhattan Cost: 150,000 Brian Braddock was destined for greatness by Merlin himself. He became Captain Britain after choosing an amulet over a sword, giving him its protection. He has superhuman strength and can fly. Powers: Flight Projectiles - Energy Blasts Sense --- Carnage - Character Token in Manhattan Cost: 150,000 Cletus Kasady was your typical serial killer until he came into contact with the Venom symbiote. It entered his bloodstream, transforming him into the being known as Carnage, a rabid super villain with powers similar to Spider-Man and Venom. Powers: Web-slinger Symbiote --- Colossus - Character Token in Manhattan Cost: 150,000 Piotr Rasputin is a mutant from Russia. His powers involve him being able to encase his body in a metallic substance that gives him super strength and durability. He is a steadfast member of the X-Men. Powers: Giant --- Curt Connors - After "Reptilian Ruckus" Cost: 200,000 Dr. Curt Connors was a surgeon who lost his right arm through a tragic series of events. He made it his work to study the idea of reptilian regeneration. Although his results regrew his arm, it also transformed him into a reptilian monster. As the Lizard, Connors is typically a foe of Spider-Man. Powers: Giant Transform Hacking --- Damage Control - Character Token in Manhattan Cost: 150,000 Housed at the Flatiron Bulding in Manhattan, Damage Control is an engineering and construction firm that works to rebuild cities that are invariably destroyed as a result of superhumans battling each other. With all the heroes and villains roaming the city, these guys will never be out of work. Powers: None --- Daredevil - After "Feeling Fisky" Matt Murdock was a lawyer who lost his sight when saving someone from a speeding truck carrying radioactive cargo. Contact with the cargo blinded him, but heightened all his other senses. He now roams the streets as Daredevil, a capable fighter and protector against those the law cannot reach. Powers: Sense Super Weapon --- Deadpool - After purchasing all the Red Bricks The Merc with a Mouth, Wade Wilson was a mercenary with a terminal illness. He was put into the Weapon X program to heal him and was given a version of Wolverine's healing factor. In addition to making him regenerate from any damage, it also appeared to make him insane, to the point where he is aware he is in a fictional work. Deadpool has knowledge of many forms of martial arts and uses a vast array of weaponry in his work. Powers: Projectiles - Two guns --- Destroyer (Minifig) - After Mission 7 Cost: 250,000 The Destroyer is an Asgardian construct designed to battle gods. It is nearly invulnerable and possesses fantastic weaponry. It was commandeered by Loki in order to kill his half-brother Thor. Powers: Projectiles - Fire balls Heat Beam --- Doctor Doom - After Mission 14 The dictator of the Eastern European nation of Latveria, Victor von Doom knew Reed Richards in his early years and developed an envy of his rival's natural abilities. His jealousy and drive resulted in an accident that disfigured his face, for which he wears a mask. After fleeing to his country in shame, he rose as Doctor Doom, a dictator with incredible technological and mystical powers. Powers: Projectiles - Electric Shots Electricity Hacking --- Doctor Octopus - After Mission 2 Doctor Octopus (Ultimate) - Character Token in "Tabloid Tidy Up" Cost: 150,000 Otto Octavius is a genius scientist who, through an accident, had a tentacled harness grafted onto his body. He developed telepathic abilities that allowed him to control this harness with his mind and became the villain Doctor Octopus, one of Spider-Man's most constant villains. Otto's alternate costume is his appearance in the Ultimate universe, more subdued and similar to his appearance in the Spider-Man 2 film. Powers: Hacking Sense Double Rope - Otto's tentacles serve as a means to grab two handles at once, similar to a web-slinger. --- Doctor Strange - After "Stranger Danger" Cost: 150,000 Stephen Strange was a surgeon before destiny caused him to become the Sorcerer Supreme. His knowledge of the mystical arts is dizzying, and he is considered one of the most powerful sorcerers in existence. He constantly protects Earth from those of a more magical nature, particulary those from other dimensions. Powers: Flight Projectiles - Magical blasts Heat Beam Telekinesis Invisibility Vents, Symbiote - Through Teleportation magic --- Doombot - After Mission 9 Cost: 250,000 A master of robotics and a master strategist, Doctor Doom always prefers to be one step ahead of his foes. He maintains a stable of robotic minions to do his bidding and typically replaces himself with a Doombot. Heroes who believe they've captured Doom are stymied to find that they've only caught yet another Doombot. Powers: Projectiles - Blaster pistol --- Doombot (V-Series) - After Mission 14 Cost: 175,000 This is a more bulky version of the Doombot, built for heavy combat and fighting more powerful super heroes. Powers: Giant --- Dormammu - After "Stranger Danger" Cost: 250,000 The dread Dormammu is an ancient being from the Faltine Dimension. His desire for power brought untold amounts of mystical energy into him, and by raw power, he is one of the most powerful beings in the universe, although he may not always use it to its full potential. He is a villain to Doctor Strange. Powers: Projectiles - Fire balls Heat Beam --- Drax - Character Token in Manhattan Cost: 150,000 Art Douglas was a saxophonist until he died at the hands of Thanos. He was resurrected as a superhuman designed to defeat Thanos. He later became a member of the Guardians of the Galaxy. He has the power of flight, super strength, invulnerability, and can shoot cosmic energy from his arms. He basically won the super power lottery. Powers: Projectiles - His sai --- Electro - After "A Shock Withdrawal" Cost: 150,000 Electro (Ultimate) Cost: 150,000 Maxwell Dillon was an electrician when he was struck by lightning. As tends to happen in these situations, he got super powers related to electricity. He became a villain of Spider-Man and a banner member of the Sinister Six. Powers: Flight - On a glider Electricity --- Elektra - Character Token in Manhattan Cost: 150,000 Elektra Natchios is an adventurer and assassin. She is a contemporary of Daredevil and their relationship is often complicated. She has incredible acrobatic skills and is especially good with her twin sai. Powers: Projectiles - Her sai --- Emma Frost - Character Token in Manhattan Cost: 150,000 Also known as "The White Queen", Emma has served both with Magneto's Brotherhood of Mutants and with the X-Men. She has mutant abilites of telepathy and the ability to fire psionic blasts. She also recently gained the ability to turn her skin into a hard diamond-like substance. Powers: Diamond Skin - Tap Circle --- Frost Giant - After Mission 7 Cost: 250,000 Also known as Etins, the giants of Jotunheim are large beings who are opposed to Asgard. Odin and Thor regularly battle against them, and it comes to light that Loki himself had a father who was a Frost Giant. They're incredibly strong and considered a match for the powerful Asgardians. Powers: Projectiles - Ice Blasts --- Galactus - After Mission 15 The cosmic entity Galactus was once known as Galan, the sole survivor of the universe before the Big Bang. He was caught in cosmic energy and became a near-omnipotent being. He roams the universe simply looking for sustenance, and eats planets to sustain himself. Powers: Flight Power Cosmic Telekinesis Mind Control --- Gambit - Character Token in Manhattan Cost: 150,000 Remy LeBeau is a mutant and a member of the X-Men. His power consists of being able to convert an object's potential energy into kinetic energy (which is not how science works, but oh well). He can then use the charged object as a weapon, where it will explode on contact with something. He typically does this to playing cards. He's also a highly skilled fighter with a staff. Powers: Explosives - Kinetic cards --- Gamora - Character Token in Manhattan Cost: 150,000 Gamora is a member of the Guardians of the Galaxy and a former minion of Thanos. While she has no latent powers, she's an accomplished combatant and wields the dagger Godslayer. Powers: Super Weapon --- Ghost Rider - After "Stunt Show Surprise" Cost: 150,000 Johnny Blaze was a stunt motorcycle rider who entered a deal with the Devil to save the life of his mentor. He became the flaming-skulled Spirit of Vengeance and an anti-hero fighting evil. His powers center around control of mystical Hellfire. Powers: Double Rope Projectiles - Flaming skulls Heat Beam --- Green Goblin - After Mission 9 This particular Green Goblin is Norman Osborn, industrialist and CEO of Oscorp. He adopted the identity of the Goblin after an accident in his labs that gave him superhuman powers, but cost him his sanity. He typically uses bombs that look like pumpkins and rides around on a glider. He is a bitter enemy of Spider-Man. Powers: Flight - Via glider Explosives - Pumpkin Bombs Hacking --- Green Goblin (Ultimate) - Character Token in "The Thrill of the Chess" Cost: 175,000 The Ultimate universe Goblin, while still Norman Osborn, is different in that he is a hulking green menace instead of a normal sized man in a costume. He doesn't use technology, either. Powers: Giant --- Groot - Character Token in Manhattan Cost: 150,000 Groot is a sentient plant-based lifeform from Planet X (no seriously). His body looks tree-like and can grow and contract to make him appear larger and stronger. He can also regrow lost limbs as a plant would. He is a member of the Guardians of the Galaxy. Powers: Giant --- Gwen Stacy - Character Token in Manhattan Cost: 150,000 Gwen was Peter Parker's first love. She lived in New York and was a college student and classmate of Peter. Powers: None --- Havok - Character Token in Manhattan Cost: 150,000 Alex Summers is Cyclops' younger brother. As the mutant Havok, he has the power to fire heat blasts from his body, usually from his arms. He has worked for several organizations, including the X-Men and the Brotherhood. Powers: Projectiles - Concussive Force Laser Beam - Hold Circle (NOT a Heat Beam) --- Heimdall - Character Token in Manhattan Cost: 150,000 Heimdall is the gatekeeper of Asgard, and guardian of the Bifrost, the bridge that connects Asgard with other realms. He serves Odin faithfully and is a good friend to Thor. He has the powers of a typical Asgardian. Powers: None --- H.E.R.B.I.E. - After Mission 2 Cost: 200,000 The Humanoid Experimental Robot, B-Type, Integrated Electronics (yeah, that's not a stretch) is a robot ally of the Fantastic Four. He was originally conceived as a fourth member of the FF for the 1978 animated series in place of Human Torch, who could not be used due to legal reasons involving a Human Torch movie that was never made. H.E.R.B.I.E. was eventually worked into the comics as a robot that held the consciousness of the evil Doctor Sun, but that's not addressed here. Powers: Shock Attack - Press Square, not the same as Electricity --- Howard the Duck - After "Nuff Said" Cost: 25,000 A citizen of Duckworld, an alternate reality where waterfowl evolved instead of humans, Howard found himself ripped to our reality by Thog the Nether- Spawn. He is largely a reluctant hero with no particular powers and most people even forget he's part of the Marvel canon. Powers: Explosives - His bazooka --- Hydra Agent - Character Token in Manhattan Cost: 12,500 HYDRA is an organization determined to rule the world (because we don't have enough of those). It began during Nazi Germany and persists into modern day. In the film canon, HYDRA was the brain child of the Red Skull (who also serves as a member in the comics), who was determined to use technological advancements to crush the Allied forces. Powers: Projectiles - His gun --- Iron Fist - Character Token in Manhattan Cost: 150,000 The current Iron Fist is Danny Rand, but the title has been held by many people over the years. Through a long series of complicated events that we don't have time to go into here, Rand became the bearer of the name Iron Fist and all its attendant abilities, which revolve around harnessing the spirit energy known as chi. It goes without saying that he is a fantastically accomplished martial artist. Powers: Chi Uppercut - Hold Circle and release --- Iron Man (Hulkbuster) - Character Token in Manhattan Cost: 150,000 This is one of Tony Stark's special armors, specifically a particularly large one that is designed to take on the Hulk himself. Its physical strength is severely augmented. Powers: Giant Projectiles - Repulsor blasts Explosives - Missiles --- J. Jonah Jameson - After "Tabloid Tidy Up" Cost: 150,000 JJ is the editor of the Daily Bugle. He hires Peter Parker many times in his capacity as a freelance photographer, but also has a drive to out Spider-Man as a MENACE to the city. He's ruthless and fairly cruel, but he does have a soft side that comes out very occasionally. Powers: None --- Juggernaut - After Mission 8 Cost: 250,000 Cain Marko is the half brother of Charles Xavier. He is a mutant who, in addition to being incredibly strong and large, has the ability to not be stopped by any resisting force. He will continue through barriers, walls, and people, moving forward relentlessy and implacably. He also wears a helmet that protects him from having mind powers used on him. Powers: Giant --- Kingpin - After "Feeling Fisky" Cost: 150,000 Wilson Fisk is a criminal mastermind involved in extensive illegal activities in New York and elsewhere. For having no superhuman powers, he is still a considerable threat, as his giant body is almost completely muscle, and he is extremely intelligent and savvy. He is the villain of many characters, but particularly Daredevil and Spider-Man. Powers: Giant Projectiles - Cane gun --- Kingpin Henchman - Character Token in "Feeling Fisky" Cost: 150,000 The Kingpin maintains a large stable of goons. Hired goons. Powers: Projectiles - Gun --- Kraven the Hunter - Character Token in Manhattan Cost: 150,000 Sergei Kravinoff is a professional game hunter and mercenary. As his name suggests, he believes himself to be the greatest hunter in the world, and wants to prove it by bagging the most dangerous game: Spider-Man. He is a well-trained combatant and a talented acrobat and he also has superhuman strength after taking mystical potions. Powers: Sense Single Rope --- Kurse - Character Token in Manhattan Cost: 150,000 Algrim is a dark elf of Svartalfheim. Through the dark magic of his master, Malekith, he was transformed into a hulking giant known as Kurse. He's incredibly strong and has a rage against Thor and Asgard that cannot be satisfied. Powers: Giant --- Laufey - After "Bro-tunheim" Cost: 250,000 The king of the Frost Giants of Jotunheim and Loki's birth father. Laufey is the antagonist of Asgard and Odin. Powers: Projectiles - Ice blasts Ice Beam --- Leader - Character Token in Manhattan Cost: 150,000 Like the Hulk, Samuel Sterns was exposed to gamma radiation, but whereas Banner gained great physical strength, Sterns gained great mental prowess. Styling himself as a man who should lead all of mankind, he called himself The Leader. He has telepathic and psychokinetic powers, and also uses an array of gadgets in his crimes. Powers: Projectiles - Blaster Pistol Telekinesis Mind Control --- Liberty - After Mission 11 Cost: 250,000 Lady Liberty was given to the United States as a gift from France. Although we all know her as being green, many people forget that she used to be copper colored, which oxidized decades ago. Despite this game's insistence and the events of Ghostbusters 2, she cannot actually move. Powers: None --- Loki - After Mission 15 Loki is the adopted brother of Thor and adopted son of Odin. He is in reality the son of Laufey, king of the Frost Giants, and it is for this and the fact that Thor is the favored son that Loki harbored deep resentment towards Asgard. Using his mystical powers of trickery, Loki continually attempts to usurp Earth and Asgard to his control. Powers: Projectiles - Firing from his scepter. Telekinesis Mind Control Ice - Using the Casket of Ancient Winters by holding down Circle. --- Magneto - After Mission 13 Cost: 150,000 The Master of Magnetism. Erik Lehnsherr, or perhaps Max Eisenhardt, suffered dearly at the hands of the Nazi regime. As a result of the atrocities committed, he developed a deep resentment for humanity, that further deepened once his mutant abilities of controlling metal awakened. He formed a Brotherhood of Mutants in contrast to Charles Xavier's X-Men, with the stated purpose of finding a place where mutants can exist without fear of persecution, and if it means removing humanity to do so, he would consider that acceptable. Powers: Projectiles - Metal spheres Magentism Float --- Magneto Acolyte - After Mission 13 Cost: 15,000 Magneto has a series of mutants who follow him faithfully. These mutants have a variety of powers to use against his foes. Powers: Electricity --- Malekith - After "Bro-tunheim" Cost: 250,000 A dark elf of Svartelfheim, Malekith the Accursed is the ruler of the dark elves. He has a variety of mystical powers that he can employ against his foes in Asgard, including energy projection, flight, and taking on the appearance of other beings through illusion. Powers: Projectiles - Fire blasts Telekinesis Mind Control --- Mandarin - After Mission 5 Cost: 100,000 Mandarin (Film) - Character Token in "Stunt Show Surprise" Cost: 150,000 The leader of the terrorist organization known as the Ten Rings, the Mandarin is a mysterious figure who is a master strategist and propagandist. His real name is unknown, and he is a dogged enemy of Iron Man. The alternate Mandarin is from the film Iron Man 3. He is in reality Trevor Slattery, an actor hired to play the Mandarin terrorist leader so the real Mandarin could operate behind the scenes anonymously. Powers: (Film version has no powers) Projectiles - Fire blasts from his rings Telekinesis Heat Beam --- Mary Jane Watson - Character Token in Manhattan Cost: 150,000 Peter Parker's girlfriend and later wife, Mary Jane is an accomplished actress as well as model and television show host. Powers: None --- Mastermind - After Mission 11 Cost: 250,000 Jason Wyngarde is a mutant who has amazing illusory powers, and can psionically cause others to see, hear, and even feel things that are not real. He has worked with Magneto's Brotherhood in the past. Powers: Mind Control --- Mini Sentinel - Character Token in Manhattan Cost: 150,000 The Sentinels are a series of robots created by Bolivar Trask in order to detain mutants who get out of hand. Safe to say that they don't always get used for benevolent purposes, as the X-Men routinely have to junk Sentinels to get through the day. Powers: Projectiles - Concussive Blasts Heat Beam --- M.O.D.O.K. - After Mission 10 Cost: 250,000 The Mental Organism Designed Only for Killing. George Tarleton was a generic nobody technician at A.I.M. until he was selected for a process to create a living computer, which warped his body severely, but also made him extremely intelligent and insane. He usurped control of A.I.M. and made it his mission to conquer the world with his newfound abilities. Powers: Projectiles - Psionic Blasts Heat Beam Engine Blast - Hold down Circle --- Moon Knight - Character Token in "A Shock Withdrawal" Cost: 150,000 Marc Spector is a vigilante whose powers are driven by the moon. At night he has enhanced strength, endurance, and reflexes, and these powers grow greater during a full moon. He also sometimes has prophetic visions. Powers: Projectiles - Crescent Moon shurikens --- Ms. Marvel - Character Token in "Nuff Said" Cost: 200,000 Although there has been more than one Ms. Marvel, this is Carol Danvers, a CIA agent who became a super hero after being bombarded with energy caused by an explosion and modified by the nearby Mar-Vell. This gave her the Kree warrior's abilities, which include flight, strength, and durability, as well as the ability to fire concussive blasts. Powers: Flight Power Cosmic Projectiles - Hand blasts Heat Beam --- Mysterio - After "The Thrill of the Chess" Cost: 150,000 Quentin Beck is a former stuntman and special effects designer who turned to a life of crime when he tried to frame Spider-Man for crimes. While he has no powers to speak of, he is very talented at practical illusion and hypnotism. Powers: Projectiles - Concussive blasts Heat Beam Telekinesis Mind Control --- Mystique - After Mission 12 Her true name unknown, Mystique is a mutant who often works with Magneto's Brotherhood. Her mutant powers lie in her ability to shapeshift into any other humanoid creature, copying them exactly except for any powers they possess. Powers: Projectiles - Two guns Invisibility - Of a sort. Pressing Circle transforms her into a local guard, allowing her to bypass cameras. --- Nightmare - After "Stunt Show Surprise" Cost: 250,000 A demon who lives within the Dream Dimension, Nightmare is a foe of both Doctor Strange and Ghost Rider. True to his name, he typically uses his powers while his foes sleep, drawing their psyches into the Nightmare World, where he has complete control. Powers: Projectiles - Green blasts Heat Beam Telekinesis Mind Control --- Nova - Character Token in Manhattan Cost: 150,000 Richard Rider was randomly selected to be part of the Nova Corps, a galactic peacekeeping force. Becoming the last member of the Corps after a serious tragedy, Nova gained the power of the entire Nova Force, with the abilities of flight, strength, speed, and durability. Powers: Flight Power Cosmic Projectiles - Hand blasts Heat Beam Electricity --- Pepper Potts - Character Token in Manhattan Cost: 150,000 Rescue - Character Token in Manhattan Cost: 150,000 Virginia Potts is Tony Stark's executive assistant at Stark Industries. She is also one of Tony's confidants and friends. At a certain point in the comics, she comes across the Mark 1616 armor and uses it under the codename of Rescue. Powers: (Only as Rescue; Pepper has no powers alone) Flight Projectiles - Repulsor blasts Heat Beam --- Polaris - After "The Thrill of the Chess" Cost: 150,000 Lorna Dane is an orphan who was mistakenly led to believe that she was the child of Magneto. As it turns out, her mutant powers are her own, but are very similar to Magneto's. She is a former member of the X-Men, among other teams. Powers: Projectiles - Magnetic Spheres Magnetism Float --- Power Man - Character Token in Manhattan Cost: 150,000 Luke Cage was a former Harlem street gang tough. After time in prison, he was given superpowers during an experiment gone awry. He made his way back to New York where he used his power as a hero for hire. He has incredible strength and durability. Powers: Super Strength --- Professor X - Character Token in Manhattan Cost: 150,000 Charles Xavier is a mutant who is the founder of the X-Men and his own Institute for Higher Learning, where he teaches young mutants how to control and best use their abilities. He is also incredibly brilliant, and has vast psychic and psionic powers. Powers: Mind Control Telekinesis --- Psylocke - Character Token in Manhattan Cost: 150,000 Betsy Braddock is the twin sister of Captain Britain. Her powers enable her to create psychic blades from her hands. She also works as a super model. She has worked for the X-Men and X-Force. Powers: Telekinesis Shield --- Punisher - Character Token in Manhattan Cost: 150,000 Frank Castle was a veteran of the US Marine Corps as a captain. He lived happily in New York until his wife and children were killed having witnessed a Mafia hit. Castle was unable to bring his family's killers to justice through the police, so adopted the identity of the Punisher, and made it his life's goal to lethally eradicate the criminal element in New York. Powers: Projectiles - Gun --- Pyro - After Mission 8 Cost: 150,000 St. John Allerdyce is a mutant with the ability manipulate fire into any form he wishes. He cannot create fire, though, so he typically carries a flamethrower in order to generate it. He is a typical member of Magneto's Brotherhood. Powers: Projectiles - Fire blasts Heat Beam --- Red Hulk - Character Token in Manhattan Cost: 150,000 General Thaddeus "Thunderbolt" Ross was in command of the gamma experiment that created the Hulk, and the father of Betty Ross, who became involved with the Hulk, so you can imagine that he's not a big fan of the Hulk. This was compounded when he gave himself gamma treatment so he could face the Hulk on equal terms. Powers: Giant Transform Projectiles - Pistol (as General Ross) --- Red Skull - After Mission 6 Cost: 200,000 Johann Shmidt served under the Third Reich during World War II. He and Captain America became bitter enemies. Their personal war even continued to modern times when both were put in suspended animation under separate circumstances. Although Red Skull has no powers, he is a keen military and political strategist. Powers: Projectiles - Pistol --- Rhino - After Mission 12 Cost: 250,000 Aleksei Sytsevich was a thug in the Russian mafia when he was subjected to chemical and radiation treatments, giving him super strength and durability. These were enhanced with his rhino suit, which makes him nearly impervious. He is a constant foe of Spider-Man. Powers: Giant --- Rocket Raccoon - Character Token in Manhattan Cost: 150,000 A citizen of Halfworld and a member of the Guardians of the Galaxy, Rocket Raccoon is a feisty scrapper. He's an interplanetary explorer with a wealth of guns and gadgets at his disposal, as well as a nasty attitude. Powers: Projectiles - Guns --- Ronan the Accuser - Character Token in Manhattan Cost: 150,000 Ronan is the Supreme Public Accuser on Kree. He fights for law and his exploits have brought him into conflict with the Fantastic Four. He has a universal weapon that allows him to change matter and create time motion displacement fields. He also has elevated strength and durability. Powers: Projectiles - Hammer shots --- Roxxon Guard - After Mission 1 Cost: 150,000 Roxxon Oil is a powerful and influential corporation that not only deals with petroleum, but also is a major player in the high-tech research industry. It maintains its own security force. Powers: Projectiles - Pistol --- Sabretooth - After Mission 4 Cost: 250,000 A foe of the X-Men, especially Wolverine, Victor Creed spent his early life as a feral mutant, He often works with Magneto's Brotherhood. His powers are similar to Wolverine's, involving animal senses, a healing factor, and enhanced strength and agility. Powers: Claws Sense --- Sandman - After Mission 1 Cost: 175,000 William Baker, also known as Flint Marko, was a criminal on the run when he was hit by a radiation explosion while hiding on a beach. His body and the sand melded together, allowing him to shapeshift with his sand-like form. Powers: Sandman --- Sandman Goon - Character Token in Manhattan Cost: 150,000 Apparently, these are little golems created by Sandman that function autonomously. They're just cannon fodder, really. Powers: Sandman --- She-Hulk - Character Token in Manhattan Cost: 150,000 Attorney Jennifer Walters is the cousin of Bruce Banner. When she was injured, her cousin was the only one available to give her a blood transfusion, which resulted in her changing into the statuesque and confident She-Hulk. Unlike the Hulk, she retains her full intellect, and has greatly elevated strength. Powers: Super Strength --- S.H.I.E.L.D. Agent - Character Token in Manhattan Cost: 150,000 The Strategic Homeland Intervention, Enforcement, and Logistics Division is a branch of the United States government devoted to law enforcement and espionage that tends to operate with autonomy. It was created to deal with superhuman threats in the world and maintains a considerable staff for all its business. Powers: Projectiles - Gun --- Shocker - After "A Shock Withdrawal" Cost: 150,000 Herman Schultz is a criminal who is a foe of Spider-Man. He wears a battle suit that allows him to create powerful blasts of air vibration. In the older days of the comics, it was thought that his blasts were electricity, but this has since been retconned. Powers: Explosives - Concussive blasts Laser Beam - Hold Circle (NOT a Heat Beam) --- Silver Samurai - Character Token in Manhattan Cost: 150,000 Kenuichiro Harada is a mutant who has worked with HYDRA in the past. He has the power to generate a tachyon energy field, and he typically uses it through his sword, which allows it to cut almost anything. Powers: Super Weapon --- Silver Surfer - Character Token in Manhattan Cost: 1,000,000 Norrin Radd became the Herald of Galactus in order to spare his homeworld of being eaten by the cosmic entity. He was given the power cosmic and rides the galaxy on a board of the same type of energy, searching for planets for Galactus to consume. Powers: Flight Power Cosmic Projectiles - Hand blasts --- Spider-Woman - Character Token in Manhattan Cost: 150,000 Jessica Drew received her powers after suffering uranium poisoning and being injected with an experimental spider serum. She began her career as a villain, but turned hero later on, joining the Avengers. Her powers are actually somewhat different than Spider-Man's. Powers: Flight Projectiles Sense --- Squirrel Girl - Character Token in Manhattan Cost: 150,000 Doreen Green is a mutant with the ability to communicate with squirrels and also with the agility and relative strength of one, assuming it were her size. She has the surprising ability to defeat people that one would assume were much more powerful than her, including Wolverine, Deadpool, and Doctor Doom. Powers: Projectiles - Squirrels! Squirrel Pile - Hold down Circle and release --- Stan Lee - Find all Stan Lees in Peril The face of Marvel Comics, Stanley Lieber is at least partly responsible for the creation of many of Marvel's super heroes and villains. These days, he can often be seen in just about EVERY Marvel movie. Excelsior! Powers: Web-slinger Heat Beam Telekinesis Mind Control Magnetism Transform Giant --- Star-Lord - Character Token in Manhattan Cost: 150,000 Peter Quill is the leader of the Guardians of the Galaxy. He has a suit that allows him to travel in space and carries the Element Gun, which allows him to shoot the four cardinal elements. Powers: Flight Projectiles - Dual Guns --- Superior Spider-Man - Character Token in Manhattan Cost: 150,000 Recently in the comic books, Peter Parker and Otto Octavius switched minds. With Peter dying in Otto's body, Octavius became the new Spider-Man, constantly conflicted between his own goals and living up to the name of Spider-Man. Powers: Web-slinger Sense --- Super-Skrull - Character Token in Manhattan Cost: 150,000 Kl'rt of the Skrull Empire is a war hero of their race and was selected to be their greatest weapon. After the Fantastic Four defeated the shape- changing race, Kl'rt was given all of their powers and tasked with their destruction. Powers: Stretch Invisibility Flight Heat Beam Hacking --- Symbiote Scientist - After "Reptilian Ruckus" Cost: 150,000 The alien symbiote is part of a conquering race that feeds off emotions. It came to Peter Parker when he was on Battleworld and formed a costume for him, and then ended up doing similar things to other people. In this case, this is a scientist who is infected with the symbiote and became a thug. Powers: None --- Symbiote Scientist (Hazmat) - After Mission 3 Cost: 150,000 See above, only with a hazmat suit that apparently doesn't help against symbiotes. Powers: None --- Taskmaster - Character Token in Manhattan Cost: 150,000 One of the premier trainers of the criminal world, Taskmaster is a mercenary who has photographic reflexes, meaning he can copy most any move he has seen once. He's typically seen using the sword style of Black Knight, the archery talents of Hawkeye, and the shield talents of Captain America. Powers: Projectiles - Arrows Explosives Shield --- Toad - Character Token in Manhattan Cost: 150,000 Mortimer Toynbee is a mutant who has the power of making great leaps using his legs. He also has a tongue that is whip-like and prehensile. He is considered one of the low-level members of Magneto's Brotherhood. Powers: Sense Single Rope - his tongue --- Union Jack - Character Token in Manhattan Cost: 150,000 Joseph Chapman is not the first man to be Union Jack, but is the current one, and is a hero based out of England. He has physical abilites similar to Captain America and carries a number of weapons with which to fight crime. Powers: Projectiles - Gun --- Venom - After Mission 3 The second person to wear the alien symbiote after Peter Parker, Eddie Brock was an outspoken critic of Spider-Man, and then became a villain to him, and later a begrudging ally in certain circumstances. The time the symbiote spent with Spider-Man meant that Venom inherited a number of Spider-Man's abilities. Powers: Web-slinger Transform Giant Symbiote --- Viper - Character Token in Manhattan Cost: 150,000 Also known as Madame Hydra, Viper is an assassin and terrorist who typically uses poison. While she has no real powers, she entered into a demonic pact to slow her aging process. She is known as a member of HYDRA. Powers: Projectiles - Gun Single Rope --- Vulture - After "Nuff Said" Cost: 150,000 A villain of Spider-Man's and a member of the Sinister Six, Adrian Toomes is a former electronics engineer who developed a harness that allows him to fly rather naturally. Powers: Flight Projectiles - Feathers --- War Machine - After "House Party Protocol" Iron Patriot Cost: 150,000 James Rhodes is a US Marine who more than once served as Iron Man in Tony Stark's stead. Eventually, he earned a suit of his own, and became the War Machine. In the films, the War Machine armor started life as the Mark 2 armor before Justin Hammer remade it into a more lethal version. Rhodes is also the Iron Patriot, but only in the films. In the comics, the Iron Patriot was actually Norman Osborn. Powers: Flight Projectiles - Shoulder Cannon Explosives - Missiles --- Wasp - Character Token in Manhattan Cost: 150,000 The owner of Van Dyne Industries, Janet Van Dyne is a member of the Avengers as the Wasp and is married to Ant-Man, Hank Pym. She can shrink herself similar to Hank, and can also fly and shoot bio-electric blasts. Powers: Flight Projectiles - Stingers --- Whiplash - Character Token in Manhattan Cost: 150,000 This version of Whiplash is Anton Vanko, a man who was the Crimson Dynamo in the comics, but is Whiplash in the films. The son of Igor Vanko, an associate of Howard Stark, Anton created a harness similar to Iron Man's armor, and attached electrified whips to the arms of it. He is, naturally, a villain of Iron Man. Powers: Electricity Double Rope --- Wizard - Character Token in Manhattan Cost: 150,000 Actually not a magician, Bentley Wittman is a genius inventor specializing in physics and sub-atomic particles, as well as the study of other dimensions. He is a villain of the Fantastic Four. Powers: Flight Electricity ===================== 8C. Ground Vehicles = ===================== S.H.I.E.L.D. Staff Car Cost: 150,000 --- S.H.I.E.L.D. 4x4 Cost: 150,000 --- S.H.I.E.L.D. APC Cost: 150,000 --- Deadpool's Scooter Cost: 150,000 --- Ghost Rider's Motorcycle Cost: 150,000 --- Bus Cost: 150,000 --- School Bus - Available at the start --- Saloon - Available at the start --- Small Car - Available at the start --- Sedan - Available at the start --- Limousine - Available at the start --- Van - Available at the start --- Ambulance - Available at the start --- Fire Engine - Available at the start --- Police Car - Available at the start --- Police Motorcycle Cost: 150,000 --- Police Truck Cost: 150,000 --- Raft Truck Cost: 150,000 --- Raid Truck Cost: 150,000 --- Punisher's Car Cost: 150,000 --- Punisher's Truck Cost: 150,000 --- Hydra Tank Cost: 150,000 --- Mandarin's Buggy Cost: 150,000 --- Pizza Van Cost: 150,000 --- Pizza Bike Cost: 150,000 --- News Van - Available at the start --- Tanker - Available at the start --- Taxi - Available at the start --- Golf Cart Cost: 150,000 --- Garbage Truck Cost: 150,000 --- Bicycle - Available at the start --- Wolverine's Motorcycle Cost: 150,000 --- Spider-Cycle Cost: 150,000 --- Spider-Trike Cost: 150,000 --- Magneto-mobile Cost: 150,000 --- Flower Car Cost: 150,000 --- Go-kart Cost: 150,000 --- The Britmobile Cost: 150,000 --- Stark's Motorcycle - Available at the start Cost: 150,000 --- Stark's Sportscar - Available at the start Cost: 150,000 --- Hot Rod - Available at the start Cost: 150,000 --- Avenging Cycle - Available at the start Cost: 150,000 --- Captain America's Bike Cost: 150,000 --- The Cloud Rider - Available at the start ==================== 8D. Water Vehicles = ==================== Mandarin's Boat Cost: 150,000 --- Speedboat - Available at the start ================== 8E. Air Vehicles = ================== Quinjet - Available at the start --- Chitauri Chariot Cost: 150,000 --- Pumpkin Chopper Cost: 150,000 --- Mandarin's Helicopter Cost: 150,000 --- News Helicopter Cost: 150,000 --- Police Helicopter Cost: 150,000 --- Raft Helicopter Cost: 150,000 --- Spider-copter Cost: 150,000 --- Deadpool's Helicopter Cost: 150,000 --- Fantasticar Cost: 150,000 --- Stark Jet Cost: 150,000 --- Doom Jet Cost: 150,000 --- X-Jet Cost: 150,000 --- S.H.I.E.L.D. Minicarrier Cost: 150,000 --- S.H.I.E.L.D. Jetfighter Cost: 150,000 ****************************************************************************** 9. SECRETS/UNLOCKABLES ****************************************************************************** ===================== 9A. How To Get 100% = ===================== While it will be a long slog to taking care of all the side stuff in Manhattan, I wouldn't say getting 100% in this game is all that difficult. As always, make it a priority to get the stud multipliers first. Once you get those, everything else is easy. To get all the minikits in the missions, you'll need to purchase two characters: Magneto and Sandman. Everyone else can cover all the other powers needed. Once you get at least one multiplier, play missions with high stud counts to rack them up. The final tally to 100% requires that you've bought everything: characters, vehicles, etc., and that you have all the totals on your Pause Menu complete: all Gold Bricks, Red Bricks, Stan Lees, True Believers, and Minikits. ============ 9B. Extras = ============ The famed "Red Bricks" are found in the Manhattan Missions scattered around the city in this game. Once you find them in the mission, you'll need to go to Deadpool's Room on the Helicarrier to purchase it, and then you'll activate it through the Extras Menu itself. Here's a quick list of what all of them do and where to find the ones you need to find: Studs x2 - Available from the start Cost: 1,000,000 Multiplies your stud intake by 2. Remember that these stack, so adding the other multipliers on will give you mammoth amounts of intake. Studs x4 Found: Tabloid Tidy Up Cost: 2,000,000 Multiplies your stud intake by 4. Studs x6 Found: Feeling Fisky Cost: 3,000,000 Multiplies your stud intake by 6. Studs x8 Found: Reptilian Ruckus Cost: 4,000,000 Multiplies your stud intake by 8. Studs x10 Found: House Party Protocol Cost: 5,000,000 Multiplies your stud intake by 10. Disguises - Available from the start Cost: 300,000 Gold Brick Detector Found: Nuff Said Cost: 200,000 This makes an arrow appear on the screen pointing to any nearby Gold Bricks in Manhattan. Since the map tells you were each one is, this isn't all that useful. Minikit Detector Found: Put Up Your Dukes Cost: 200,000 This makes an arrow appear on the screen pointing to minikit canisters in missions. Considerably more useful than the Gold Brick one. Mini Characters Found: Bro-tunehim Cost: 100,000 Collect Ghost Studs Found: A Shock Withdrawal Cost: 100,000 Fast Build Found: Stranger Danger Cost: 100,000 This handy ability makes you build much faster. Attract Studs Found: Stunt Show Surprise Cost: 600,000 This increases your stud-collecting radius to be much larger, allowing you to pick up studs from further away. Character Token Detector Found: The Thrill of the Chess Cost: 800,000 Like the other detectors, this creates an arrow on the screen pointing to nearby tokens. Festive Hats - Available from the start Cost: 100,000 Extra Hearts - Available from the start Cost: 100,000 This gives you character six hearts instead of the usual four. =========================== 9C. Trophies/Achievements = =========================== So not counting the Platinum Trophy, the first fifteen trophies are all for completing the story missions, so I won't list them here, because that's dumb. So here's the rest of them: Falling... with Style - Complete first Helicarrier skydive Don't I Know You? - Team up Captain America with Human Torch NOTE: This one HAS to be done with two controllers. Have two players active and have one pick each of the characters. Stan-tastic - Rescue Stan Lee from every peril Road Rage - Destroy 100 vehicles in the Manhattan hub NOTE: Easiest done with a Heat Beam. Really tears through the cars. It's Clobberin' Time! - Defeat 100 enemies as the Thing I'm Always Angry! - Transform into the Hulk 50 times NOTE: This one will take a few minutes. Just hold down Triangle and do something else while you wait. Billionaire Philanthropist - Collect 1,000,000,000 studs NOTE: Turn on all multipliers and do some missions for lots of studs This is fantastic! - First turning Mister Fantastic into a teapot. NOTE: Hold down Circle while controlling Reed. You Win a No-Prize! - Complete game 100% Avengers Assembled - Collect all Avengers characters in the game Sinister Six - Collect Doc Ock, Sandman, Mysterio, Kraven the Hunter, Electro, and Vulture To Me, My X-Men - Collect all traditionally heroic mutants Brotherhood - Collect all traditionally evil mutants I Am Iron Man - Collect all Iron Man armors Stan's Soapbox - Turn into Stan Hulk Post Credit Party - Complete House Party Protocol The Toast of Croydon - Create a character called "Trevor" in the character customizer. Puny God - Perform Hulk's special move on Loki. NOTE: Have one character pick Loki and the other pick the Hulk. Keep on punching Loki and eventually Hulk will do his slam move. Welcome to Level 7 - Play as Agent Coulson It's Me Time - Read a comic in Deadpool's room on the Helicarrier Bad Luck? - Unlock Black Cat Zoo Believer - Unlock all animal-themed characters Guardians of the Galaxy - Unlock all of the Guardians of the Galaxy Fastball Special - Perform a special throwing move as Colossus on Wolverine NOTE: Have two characters each pick Wolverine and Colossus, then punch Wolverine as Colossus and eventually you'll pick him up and throw him. Menace of Magneto - Drive to the Baxter Building as Magneto in the Magneto Mobile NOTE: Go to a Call-In Point and call in the Mag Mobile, then hop in and drive to the Baxter Building. Alter Ego - Perform all big LEGO figure transformations NOTE: So, Hulk, Curt Connors, Stan Lee, Red Hulk, and Venom Can't Hurt Me Bub - Regenerate as Wolverine Cosplay - Create a custom character Ultimate True Believer - Unlock all True Believers Really? - Collect Howard the Duck ================== 9D. Secret Codes = ================== Here are a few codes I picked up from GameFAQs. Let me know if any of them don't work. I haven't checked them all, myself. Characters - KXFQ87 - Beetle P9OWL0 - Black Cat 7HWU4L - Captain America (Classic) AA0Z50 - Carnage J58RSS - Howard the Duck B7AA3K - Hydra Agent 2NGSRZ - Iron Man (Heartbreaker) CK7SDS - Iron Man (Hulkbuster) Q5X1J5 - Iron Patriot SZ8Q06 - M.O.D.O.K. WFOZXQ - Spider-Man (F.F.) H8CSE6 - Thor (Classic) TQ4C57 - War Machine OAW2LB - Wolverine (Cowl) Vehicles - 5T3CQU - Avenging Cycle 35E41W - Pumpkin Chopper SH9MZQ - Spider-bike Extras - UZFBG4 - Studs x2 ****************************************************************************** 10. STANDARD GUIDE STUFF ****************************************************************************** ============ 10A. Legal = ============ This FAQ was made 100% by me, and is Copyright © 2014 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please donít post this on your site unless you have express consent by me. Iíve put a lot of time into this. Give me some credit. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. They may post the link on GameFAQs with all the LEGO Marvel guides, but, trying to keep updates, well, updated, I'll only allow large committed sites that I trust. ======================== 15B. E-mail Guidelines = ======================== If you wish to e-mail me, be sure to follow these guidelines... - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with LEGO Marvel. I don't want spam, chain letters, offers for friendship. Compliment me on the FAQ all you want, though. - Make sure you say LEGO Marvel at one point in your e-mail. I have more than one LEGO FAQ, and asking a generic question such as "How do I beat the last level?" doesn't tell me much. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile. ============== 15C. Credits = ============== CJayC, SBAllen, and all respective webmasters for having this on their sites. Marvel, for their world of great characters. LEGO, for their world of imagination. ====================== 15D. Version Updates = ====================== Version 1.0 - 1/6/2014 - So... Sorry this took so long. Grad school happened and I needed to focus on my studies, so this took a lot longer than expected. Hopefully the wait was worth it. :) ===================== 15E. The Final Word = ===================== Another cute and fun ride from Traveller's Tales. Let's all get hyped for the next two LEGO games, the Movie, and the Hobbit!