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    FAQ/Walkthrough by sokkus

    Version: 1.1 | Updated: 06/14/13 | Printable Version | Search This Guide

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              ,  BBBBBBBBBB   .LLL OOOO     OO   OO.:DD  DDDD .NN                 
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               BBB BBBBBBB   LLLLLLLL.                OO,   NNNN  NNNNNN        
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                                 _____________________
                                |                     |
                                |   FAQ/WALKTHROUGH   |
                                |_____________________|
    
                                       By Sokkus
    
    ===============================================================================
    ===============================================================================
    Guide stats:    
    ------------
    Time taken to write : 20+ hours
    Word Count to date  : 15,000+
    
    Last Updated: 13/6/2013
    
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            _____                           _                  _             
           (_____)      _                  | |            _   (_)            
              _   ____ | |_   ____ ___   _ | |_   _  ____| |_  _  ___  ____  
             | | |  _ \|  _) / ___) _ \ / || | | | |/ ___)  _)| |/ _ \|  _ \ 
            _| |_| | | | |__| |  | |_| ( (_| | |_| ( (___| |__| | |_| | | | |
           (_____)_| |_|\___)_|   \___/ \____|\____|\____)\___)_|\___/|_| |_|
    
    
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    Welcome to my guide for Far Cry 3: Blood Dragon! I hope this guide will be able
    to assist all of you 1980's action afficionados out there! If you see any
    errors, have a tip or an alternate strategy for a section of the guide please
    head to the contact section and flick me an email to let me know!
    
    If you like what you see here, be sure to check out more of my guides, reviews
    and podcasts at www.consoledomination.com and consider donating to my Paypal if
    you are feeling a little generous!
    
    Note: In its current state, the guide is pretty much complete and it currently
          contains:
    
       > Full walkthrough from beginning to end.
       > Side-Quest Guide complete.
       > Hints & tips section.
       > Complete enemy and & strategy guide. 
       > Complete VHS tapes locations guide.
       > Complete Television Set locations guide.
       > Complete Animal locations guide.
       > Complete Dr Carlyle's research locations Guide.
       > Complete level progression and side-quest progression unlock guide.
       > Complete achievement/trophy unlocks guide.
    
    
    _________________________
    Join me on Facebook      \
    _________________________/
    
    I have started a facebook group for readers to keep track of the latest updates
    to my guides, you can find it here:
    
    https://www.facebook.com/pages/Sokkus/356910437737253
    
    
    
    _________________________
    Donate to my Noble Cause!\
    _________________________/
    
    After a few generous emails and suggestions from readers and because donations
    seems to be a growing trend among other contemporary guide writers, I have
    decided to put in the option to allow you to donate some money to me for 
    helping you out if you wish to do so.
    
    Although I make these guides for free in my spare time, I probably don’t 
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    Considering you could be paying upwards of $20+ for guides in a game shop,these
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    are happy to use and move on without a word I would move that a simple donation
    is a great, easy way to say thanks if you feel that my guide has saved you some
    time, money and frustration in some small way.
    
    By no means feel obligated to donate just for viewing my guide, but if you are
    feeling a little generous I certainly won’t object! Any amount is appreciated
    whether it be 10 cents or $10.
    
    Thankyou for all that read this far, if you are interested in donating, my
    Paypal address is listed below, if not, skip down to the table of contents
    below and get stuck into the lofty world of Columbia in Bioshock Infinite!
    
    
    Paypal ID:
    
    sokkus[at]hotmail[dot]com
    
    
    
    
    
    
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          _______      _     _                 ___  
         (_______)    | |   | |               / __)
          _       ____| | _ | | ____     ___ | |__ 
         | |     / _  | || \| |/ _  )   / _ \|  __)
         | |____( ( | | |_) ) ( (/ /   | |_| | |   
          \______)_||_|____/|_|\____)   \___/|_|   
                                  ______                                      
                                 / _____)           _               _         
                                | /      ___  ____ | |_  ____ ____ | |_   ___ 
                                | |     / _ \|  _ \|  _)/ _  )  _ \|  _) /___)
                                | \____| |_| | | | | |_( (/ /| | | | |__|___ |
                                 \______)___/|_| |_|\___)____)_| |_|\___|___/
    
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    -------------------------------------------------------------------------------
    Note: To fast travel to a section of the guide, copy the text code next to
          the section of interest. Press CTRL +F and paste the code in there to
          jump down to where you want to go in a flash!
    -------------------------------------------------------------------------------
    
       _______________________________________________
      / FarCry 3: Blood Dragon Campaign Walkthrough   \__________________
      \_______________________________________________/                  |
        |                                                                |
        |  1. Enemy Types ........................................ [ENMYS]
        |                                                                |
        |                                                                |
        |  2. Campaign Hints & Tips .............................. [HNTTP]
        |                                                                |
        |                                                                |
        |  3. Campaign Walkthrough ............................... [WLKTH]
        |                                                                |
        |      3.1  Prologue ..................................... [ACT01]
        |      3.2  They're Heee-ere ............................. [ACT02]
        |      3.2A Save a Nerd .................................. [ACT2A]
        |      3.3  Punch It! .................................... [ACT03]
        |      3.4  What is this Shit? ........................... [ACT04]
        |      3.5  I Don't Deal With Psychos, I Put 'Em Away .... [ACT05]
        |      3.6  Summon the Plague ............................ [ACT06]
        |      3.7  I Must Break You ............................. [ACT07]
        |                                                                |
        |                                                                |
        |  4. Unlocks ............................................ [UNLKS]
        |                                                                |
        |      4.1  Level Progression Unlocks .................... [UNLCL]
        |      4.2  Weapon Part Unlocks .......................... [UNLCW]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       _______________________________________________
      / FarCry 3: Blood Dragon Side-Missions Guide    \__________________
      \_______________________________________________/                  |
        |                                                                |
        |  5. Side-Missions ...................................... [SDQTS]
        |                                                                |
        |                                                                |
        |      5.1 Hostage Rescue ................................ [SDQHR]
        |                                                                |
        |            A. Save a Nerd .............................. [SDQH1]
        |            B. Save a Nerd - Part Deux .................. [SDQH2]
        |            C. Desperately Saving Susan ................. [SDQH3]
        |            D. Insane in the Braincage .................. [SDQH4]
        |            E. Ruining Everything ....................... [SDQH5]
        |            F. Baiting the Hostage ...................... [SDQH6]
        |            G. Everyone's on a Boat ..................... [SDQH7]
        |            H. Life's A Beach ........................... [SDQH8]
        |                                                                |
        |                                                                |
        |      5.2 Predator's Path ............................... [SDQPP]
        |                                                                |
        |            A. Hunt the Sniper .......................... [SDQP1]
        |            B. Tiger Fist ............................... [SDQP2]
        |            C. Insurance Scammer ........................ [SDQP3]
        |            D. Birds with Attitude ...................... [SDQP4]
        |            E. Turtle Killer ............................ [SDQP5]
        |            F. He's Not Heavy. He's Big Boned. .......... [SDQP6]
        |            G. Unique Horn Dragon ....................... [SDQP7]
        |            H. Mind the Teeth ........................... [SDQP8]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       _______________________________________________
      / FarCry 3: Blood Dragon Collectibles Guide     \__________________
      \_______________________________________________/                  |
        |                                                                |
        |  5. Collectible Locations Guide ........................ [CLTBL]
        |                                                                |
        |      5.1 Television Sets ............................... [CLTTV]
        |      5.2 Dr Carlyle's Notes ............................ [CLTDC]
        |      5.3 VHS Tapes ..................................... [CLTVT]
        |      5.4 Animals ....................................... [CLTAN]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       _______________________________________________
      / FarCry 3: Blood Dragon Achievements & Trophies\__________________
      \_______________________________________________/                  |
        |                                                                |
        |  6. Achievement/Trophy Guide ........................... [ACHMT]
        |                                                                |
        |      6.1 Story Achievements/Trophies ................... [ACMT1]
        |      6.2 Combat Specfic Achievements/Trophies .......... [ACMT2]
        |      6.3 Side-Quest Achievements/Trophies .............. [ACMT3]
        |      6.4 Collectible Achievements/Trophies ............. [ACMT4]
        |      6.5 Character Progression Achievements/Trophies ... [ACMT5]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
       ___________________________
      / Miscellaneous             \_______________________________________
      \___________________________/                                      |
        |                                                                |
        |  7. Contact ............................................ [CNTCT]
        |                                                                |
        |  8. Special Thanks ..................................... [THNKS]
        |                                                                |
        |  9. About Me ........................................... [INTRD]
        |                                                                |
        |       9.1 Donations                                            |
        |       9.2 Console Domination                                   |
        |                                                                |
        | 10. Version History .................................... [VERHI]
        |                                                                |
        |                                                                |
        [________________________________________________________________]
    
    -------------------------------------------------------------------------------
    >> Note: To fast travel to a section of the guide, copy the text code next to
             the section of interest. Press CTRL +F and paste the code in there to
             jump down to where you want to go in a flash!
    -------------------------------------------------------------------------------
    
    
    
    
    ===============================================================================
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    ------------------------------------------------------------------------[ENMYS]
    
         _______                   _                ______       _     _       
        (_______)                 (_)              / _____)     (_)   | |      
         _____   ____   ____ ____  _  ____  ___   | /  ___ _   _ _  _ | | ____ 
        |  ___) |  _ \ / _  )    \| |/ _  )/___)  | | (___) | | | |/ || |/ _  )
        | |_____| | | ( (/ /| | | | ( (/ /|___ |  | \____/| |_| | ( (_| ( (/ / 
        |_______)_| |_|\____)_|_|_|_|\____|___/    \_____/ \____|_|\____|\____)
                             _______________________________
                            | Enemies & Enemy Tactics Guide |
                            |_______________________________|
    
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    Before we get stuck into the campaign, I figured that i would give you a quick
    primer on the various types of enemies you will encounter along the way through
    Farcry 3. I refer to them by the names below, so be sure to read up to avoid
    confusion!
    
    There are several types of enemies that you will encounter in Farcry 3 and by
    looking through Jason's camera, you will be able to tag them so that you can
    track their movements. The different tags symbolise different enemy types,
    which is important as each enemy variety behaves in slightly different ways.
    
    Heres the basic rundown of the different enemies you are likely to encounter
    during your time on the island:
    
    
    ------------------
    Regular:
    ------------------
    Camera tagging symbol: V shaped arrow
    
    Regulars are pretty much your standard fodder enemy. You will see these more 
    than any other type of enemy. They are usually armed with SMG or Assault Rifles
    and will run to cover when you are detected. They also toss the occasional
    grenade. In general regulars do not have much armor and as such only take a
    few bullets to kill (comparatively speaking - they still take more than the
    Far Cry 3 main game!), with head shots downing them instantly.
    
    
    ------------------
    Molotex/Charger:
    ------------------
    Camera tagging symbol: Lightning bolt
    
    These guys tend to be annoying. And a little crazy. As with the regulars,
    the molotex have very little armor so do not take too many bullets to take out.
    The problem is that as soon as you alert any enemies, if there is one in the
    area they will usually disregard cover and run directly at you to attack and
    in many instances, there are more than one. As with the regulars a single head
    shot will finish them off.
    
    Weapon-wise, molotex are usually armed with molotox (Blood Dragon's equivalent
    of molotov cocktails) or shotguns. They are not shy about throwing the
    molotoxes, even in close and are not afraid to continue getting up close and
    personal to attack you, even whilst being on fire.
    
    In most combat situations, taking out the molotex/chargers as soon as humanly
    possible is definitely advisable.
    
    
    ------------------
    Sniper/RPG:
    ------------------
    Camera tagging symbol: Crosshair
    
    Snipers are usually armed with a sniper rifle, and often a secondary weapons
    usch as an SMG to attack you if you get too close, the RPG guys are the same.
    These guys usually hang out in guard towers or on the rooves and balconies of
    buildings. The laser from the sniper's rifle will be visible to you, so you
    should always be able to tell where the sniper is looking. Unfortunately, the
    RPG guys do not have a laser attachment.
    
    Once they are alert that you are about, they will fire at you from a distance
    with a great degree of accuracy, the sniper shots are instantaneous, but the
    RPG rockets, whilst damaging can be seen coming and move fairly slowly which
    gives you a chance to change position if necessary.
    
    As with the regulars and the chargers, snipers and RPG soldiers do not have all
    that much armor and a single head shot will have them taken out of action
    straight away.
    
    
    ------------------
    Heavy:
    ------------------
    Camera tagging symbol: Shield
    
    The heavies are the juggernaughts of Farcry 3: Blood Dragon. They are heavily
    armored and can absorb a lot of bullets before going down. Their helmets mean
    that multiple headshots are required to eliminate them (although if you can
    sneak up on them and shoot them in the back of the head where they are
    unarmored, you can still one shot them). 
    
    Heavies carry a large machine gun or a flamethrower and due to their durability
    they have no qualms in leisurely strolling over to your location and unleashing
    their weapon of choice on you.
    
    Their one weakness? Explosions. Try to save your contingent of mines and C4 to
    try and take these guys out as quickly as possible. Once you reach level 11 you
    will unlock the heavy takedown, allowing you to sneak up and perform a takedown
    attack on them like any other enemey,
    
    
    ------------------
    Predator Animals:
    ------------------
    Camera tagging symbol: Fangs
    
    Whilst roaming around the island, you will undoubtedly come across predator
    animals in the wilderness. These include: Wild boars, Cassowaries, leopards,
    crocodiles and sharks. Some of the animals such as cassowaries travel in small
    packs and these are usually somewhat weaker than the solitary hunters such as
    sharks and tigers.
    
    Until you start to get a few better weapons it is best to sprint away from them
    as they can kill you very quickly. If you do bail on them, they will usually
    lose interest in you fairly quickly. 
    
    Note that you will have to kil at least one of every animal for the achievement
    /trophy '
    
    
    ------------------
    Blood Dragons:
    ------------------
    Camera tagging symbol: Fangs
    
    Blood Dragons are a unique addition to Farcry 3: Blood Dragon and whilst they 
    could be considered predator animals as well, I think it is probably best that
    they have their own entry into the enemies list. Blood Dragons are large, 
    heavily armored dinosaur-looking creatures. They can fire laser beams from
    their eyes and take A LOT of ammo to kill.
    
    Fortunately they have a weak spot - the glowing purple section in the centre of
    their chests. Hitting this with weapons will greatly increase the amount of
    damage that you can deal to them.
    
    The Blood Dragons are also unique in that you can manipulate them to help take
    out enemy outposts. By looting fellow cyber-commandos, you will pick up cyber
    hearts. These act as a lure for the Blood Dragons. Try throwing these near
    enemies whilst a Blood Dragon is around and enjoy the show! 
    
    Thankfully, most forced encounters against Blood Dragons in the game can be
    circumvented by sneaking. Note the neon trimmings on the Blood Dragons - Green
    indicates that they are passive, yellow means they are alerted and are
    investigating something and red means they are attacking. 
    
    
    
    
    ===============================================================================
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    ------------------------------------------------------------------------[HNTTP]
    
         _     _ _                                    _    _______ _            
        | |   | (_)      _                           | |  (_______|_)           
        | |__ | |_ ____ | |_   ___     ____ ____   _ | |   _       _ ____   ___ 
        |  __)| | |  _ \|  _) /___)   / _  |  _ \ / || |  | |     | |  _ \ /___)
        | |   | | | | | | |__|___ |  ( ( | | | | ( (_| |  | |_____| | | | |___ |
        |_|   |_|_|_| |_|\___|___/    \_||_|_| |_|\____|   \______)_| ||_/(___/ 
                                                                    |_|        
    
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    Before beginning the campaign, here are a few tips and tricks that may help
    first-time Far Cry fans adjust to the game and get through a few sticky
    situations with ease.
    
    
        > Always use your camera to tag enemies before starting a mission or
          assaulting a garrison. Being able to track your opposition is a major
          advantage.
    
        > Learn to use your dice! Throwing dice to distract guards can save you a 
          LOT of time, effort and grief. Especially when you are trying to be
          stealthy!
    
        > When an enemy spots you, you will see a white semicircular indicator on
          screen, if this fills all the way up, the enemy has spotted you and will
          attack along with any nearby hostiles. If you see it show up, quickly
          duck back behind cover or into the grass to let it disappear.
    
        > Completing side-missions and grabbing collectibles will unlock additional
          attachments for your weapons that range from extending clip length to
          adding three more barrels to your shotgun.As these can be quite handy,
          its advisable to complete a few of these as you work your way through the
          main campaign so that you can increase the effectiveness of your arsenal
          early.
    
        > wild predators such as panthers and tigers can kill you very quickly and
          usually have a large amount of health. If you are not trying to hunt
          them, your best bet is to run away. After a few moments they usually lose
          interest.
    
        > Liberating garrisons will give you a new fast-travel point, so if you
          are not the kind of person who likes trudging everywhere, it is probably 
          best to liberate a few of these to help you move around the game world a
          little quicker.
    
        > Learn to use the map! The map has the co-ordinates listed at the top of
          the screen and I will be referring to these quite frequently to point out
          locations. Using the map to create custom waypoints at the co-ordinates
          I specify is also a great way to track down the games many collectibles
          and find entrances to caves described in the guide.
     
    
    -------------------------------------------------------------------------------
    Got a hint or tip? Send me an email and let me know, if I like it I will 
    include it in the guide and credit you for your contribution.
    -------------------------------------------------------------------------------
    
    Now that you have some idea as to the enemies that you are going to be facing
    and have some general hints and tips under your belt, its time to get stuck
    into the walkthrough!
    
    
    
    
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    ------------------------------------------------------------------------[WLKTH]
    
             _  _  _       _ _          _                            _     
            | || || |     | | |    _   | |                          | |    
            | || || | ____| | |  _| |_ | | _   ____ ___  _   _  ____| | _  
            | ||_|| |/ _  | | | / )  _)| || \ / ___) _ \| | | |/ _  | || \ 
            | |___| ( ( | | | |< (| |__| | | | |  | |_| | |_| ( ( | | | | |
             \______|\_||_|_|_| \_)\___)_| |_|_|   \___/ \____|\_|| |_| |_|
                                                              (_____|      
    
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    ===============================================================================
    
    Welcome to my walkthrough for Ubisoft's latest entry in the Far Cry series -
    Far Cry 3: Blood Dragon. This guide will help you play through this 1980's
    themed game from start to finish, helping you to complete all of those
    campaign missions.
    
    Note that I have written the walkthrough from a majority stealth perspective
    this is because whilst you can approach just about every situation the game
    throws at you with guns blazing, it is not easy and on the harder difficulties
    you will not survive. So keep that in mind as you go through and don't let me
    limit you to stealth only!
    
    Additionally, due to the open nature of the game there are multiple ways to
    approach each situation. I have provided a walkthrough for the solutions I 
    found to work best for each mission. If you find a better way to approach a 
    specific mission or area, send me an email and let me know!
    
    To fast travel to a chapter, go to the table of contents above and copy the
    code next to the section of interest. Press CTRL +F and paste the code in there
    to jump down to where you want to go in a flash.
    
    Below the main guide you'll find walkthroughs for all of the game's optional
    content including the Hostage Rescue, Path of the Predator and garrison
    liberations. You will also find a complete locations guide for all of the games
    hidden television sets, VHS Tapes and folders containing Dr Carlyle's notes.
    
    This guide took a lot of time and effort to get to completion, so I hope you
    enjoy!
    
    Lets get on with it.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Prologue                                                                [ACT01]
    
    ===============================================================================
    
    ---------------------
    Part 1: Tutorial
    ---------------------
    We begin the game in control of a Gatling gun mounted on a helicopter. The
    helicopter will make a lap of the walled base below, allowing you to shoot at
    the bad guys on the towers defending it. This is a short, easy section and all
    that is really required is to shoot the explosives and enemies on the towers
    as you pass.  When you reach the far end of the base, shoot down the helicopter
    hovering over the helipad for a story scene.
    
    You now have to do a brief tutorial segment. Follow the on-screen button
    prompts. When you are able to leave the beach, climb the slope and hop across
    the marked gap. Crawl through the small opening with the purple highlights to
    encounter your first enemies.  Follow the on-screen tutorial to take down the
    enemy in front.
    
    Use the tag ability to mark the enemy in front of you on your HUD 9and the
    three in the distance behind him if you wish) and then use the D20 to lure the
    closest guard away from his post. Sneak up on him and take him out. 
    
    Approach the group of three enemies in the distance. If you hug the left hand
    wall as you approach you will remain hidden by the plants here and upon exiting
    will be behind a short piece of debris. When ready, do as the last tutorial
    said – perform a chain takedown! When you are done head over and climb the
    nearby wall to the top. 
    
    After the rest of the tutorials, crouch and enter the door. As you approach
    the enemy on the far side of the room, the game will prompt you to perform a
    shuriken takedown. Do it!
    
    
    ---------------------
    Part 2: Compound
    ---------------------
    Upon entering the compound, we want to disable the alarms as soon as possible
    to avoid bringing in re-enforcements. As such, crouch and follow the left hand
    wall. Work your way behind the crates here, trying not to linger in the open
    between pieces of cover to avoid detection and keep going until you reach a
    truck. Stay behind this for a moment and wait for the patrolling vehicle making
    laps of the compound to drive past. Head over to the marked box on the left
    hand wall just ahead and interact with it to disable the alarm.
    
    Now we have to kill all of the enemies in the area. Enter the door with the
    blue light inside just to the right of the alarm and climb the ladder to the
    top.  Takedown the sniper here from behind and use the zip-line to get over to
    the roof of the large central building. From here, look down the large opening
    in the roof and kill the regular here.  Use the roof and hole as cover to
    eliminate the other 5-6 regulars in the area below as they come to investigate.
     
    Continue to the far end of the rooftop from where we landed and kill the sniper
    on the raised walkway on the opposite side of the road. Kill the elite regular
    and any others on the ground below where the sniper was. Afterwards head down
    to ground level and mop up any remaining enemies.
    
    When everything is dead, head over to the door marked with the objective
    marker.
    
    
    ---------------------
    Part 3: Bunker
    ---------------------
    Enter the base and follow the ramp to the bottom. As you enter the first room
    you will see a regular commando through the door on the far side. Crouch and
    make your way to the other doorway and perform a chained takedown to eliminate
    as many guards in the hallway as possible (if done well, you can chain kill 4
    and use a shuriken to takedown the 5th). At the end of the hallway a heavy
    gunner will walk into the door. Throw grenades at him as you back away and
    shoot at his head. Get into cover ASAP.  Keep damaging him until he falls.
    
    Continue down the left hand hallway and climb up to the catwalk indicated by
    the objective marker. Follow it to the left and around the corner until you
    reach the main room. Before dropping down, tag all the enemies that you can
    see. There will be a molotox and a regular on the upper walkway on the left,
    two regulars on the ground directly below you, a third regular standing
    stationary at the alarm on the ground floor to the left and another patrolling.
    Note that there are more enemies further in the room, but this is all we need
    to disable the alarm.
    
    Wait where you are for a moment and allow the patrolling guard to walk out of
    the room in front of you and then when he continues towards the guard at the
    alarm, jump down and land on the pair of enemies below to kill them and then
    run up behind the patroller to take him down, shuriken the guard at the alarm
    and run over to disable it.
    
    Now we just need to clear the rest of the room.  There will be a single elite
    regular, 4 regulars, a charger and the remnants of our previously tagged
    enemies to eliminate. Note that if the alarm goes off you will have to kill 2
    heavy gunners/flame throwers as well as a couple of additional regular units.
    When the room is clear head to the far side of the room, on the desks either
    side of the exit you’ll find some ammo, body armour and health if you need it.
    Continue through the next door once Spider unlocks it.
    
    Follow the walkway to the right and up the first flight of stairs. See the
    missile in front? Note the brown hatch that will be on it right in front of
    you, we need to use that a little later. Continue along the walkway towards
    the objective marker and walk into the small office here with the computer
    consoles. A scene will play.
    
    Afterwards you will now have to defend the computer console from a group of
    enemies that enter the silo. They will approach from your position from
    walkways to the left and right as well as from the centre of the room. Keep
    your eye on the mini-map and be sure to eliminate the enemies that get close
    as quickly as possible. I counted a total of 10 regulars and a heavy gunner
    who will appear towards the end of the sequence. Take them all out and another
    scene will play.
    
    After the scene, sprint to the hatch I made mention of earlier (it is marked
    with the objective marker) and interact with it for a scene. If you are too
    slow you will have to finght a pair of heavy gunners, so don’t delay!
    
    Once you have hit the hatch a scene will play. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    They're Heee-ere                                                        [ACT02]
    
    ===============================================================================
    
    When you regain control, you will be in a cave. If you look to the left you
    will see a pair of dead scientists across the gap. Cross the rocky bridge in
    front and make your way to the scientists to find your first collectible – one
    of Dr Carlyle’s Notes.  Make your way through the cave to the objective marker
    indicating the exit.  Crouch and walk through here for a short scene.
    
    Now that we have met the Blood Dragons, you should note that they will not see
    you, but they can hear you. Note the neon trimmings on the Blood Dragons –
    Green indicates that they are passive, yellow means they are alerted and are
    investigating something and red means they are attacking.  Fortunately, they
    will also be marked on your mini-map as large double triangles.
    
    At this time, we have no weapons so you need to crouch and work your way across
    the open field here whilst avoiding the pair of dragons. As you approach the
    far end of the area, pilfer the three cyborg corpses here for their hearts.
    Throw one past the dragon blocking your way to have it run after it. Continue
    down the hill avoiding the dragons until you reach the designated vantage point
    with the objective marker.
    
    Toss a cyber-heart through the energy shield as requested and watch the Blood
    dragons destroy the guards inside with their laser eyes! Once the fight is
    over, enter the bunker inside the energy shield. Grab the C4 and bow from here
    and go around the back of the building. Equip the cyber eye and tag the enemies
    in the base below.
    
    There are a couple of options to freeing this garrison:
    
        1. Head up the hill behind it and to the left to find the shield generator.
           Blow this up using the C4000 to disable the mega shields. This will
           allow Blood Dragons into the base, which will help in killing its
           defenders.
    
        2. From the generator marked – on the hill behind and to the left of the
           base ride the zipline into the area. Work your way over to the console
           nearby and disable it. This will also bring down the mega shield and
           allow Blood Dragons in.
    
        3. Run into the base and kill everything yourself. 
    
    
    Once all of the enemies are dead (and you have cleared out the blood dragon if
    you used it – tossing a cyber-heart out the gate should do the trick). A scene
    will play to indicate liberation of the garrison.
    
    Afterwards, make your way over to the objective marker and interact with the
    control panel for another scene.
    
    Note that upon liberation of garrisons in the game, you will unlock new
    side-missions that appear at consoles inside the walls. Completing these will
    allow you to unlock additional weapon attachments, earn extra CP and money.  
    
    
    
    ===============================================================================
    ===============================================================================
    
    Side-mission - Hostage Rescue 01: Save a Nerd                           [ACT2A]
    
    ===============================================================================
    
    To proceed with the game, we need to complete one of the optional missions at
    this point. The mission of choice can be accessd via the 'adventure cabinet' 
    console inside the garrison we just liberated. Run up to the console and
    interact with it to begin the mission.
    
    This side-mission is a hostage rescue scenario. To complete it, we need to make
    our way to the objective marker and kill all of the enemies without being
    detected in order to save the scientist.
    
    
    Start Location : Console in the garrison at X4521.7, Y468.5
    Target Location: X547.6, Y454.5
    Enemies: 5X Regulars
    
    Work your way over to the objective marker and try to approach it from the hill
    to the south west. This will give you a nice view over the area and a perfect
    vantage point to tag all the enemies guarding the scientist. Either stealth 
    your way in and kill them all or start picking them off with your kobracon
    being sure to prioritise the enemies close to the scientist. Once they are all
    dead, enter the area of interest and go up and chat with the scientist to 
    complete the mission.
    
    Reward/s > $200
             > 4000 CP
             > Suppressor attachment for A.J.M. 9
    
    
    Now that we are done with the side-mission we can continue with the main game.
    For those interested, walkthroughs for the rest of the side missions can be 
    found following the below shortcuts:
    
        > Side Missions ....................... [SDQTS]
        > Hostage-Rescue ...................... [SDQHR]
        > Predator's Path ..................... [SDQPP]
        > Liberating Garrisons ................ [SDQLG]
    
    
    Fast travel back to the liberated garrison as requested. Head up to the gun
    shop machine in front and interact with it. Follow the on-screen prompts to 
    buy the suppressor attachment.
    
    This will complete the mission. 
    
    
    
    ===============================================================================
    ===============================================================================
     
    Punch It!                                                               [ACT03]
    
    ===============================================================================
    
    To begin this mission, you need to make your way over to the objective marker
    to the south west of the liberated garrison. As you move over there, you should
    consider liberating the two garrisons (at X476.7, Y470.3 AND  X502.6, Y417.5)
    along the way in order to gain some additional experience and increase your
    fast travel capability.
    
    
    ---------------------
    Part 1: The Dam
    ---------------------
    When you reach the marker at the top of the Dam, a conversation will take place
    and the objective marker will shift to the west and to the bottom of the dam.
     Work your way down to the cave that is marked with the marker and interact
    with the crate in here to restock your C4000. Exit the cave and turn right to
    see the dam.
    
    From here you can tag a bunch of enemies.  There are a pair of snipers about
    halfway up the dam and 6-8 regulars at the lower level (although you won’t be
    able to pick them all up from here.  Wait for the sniper on the left to put up
    his rifle and start patrolling to the right and then follow the grassy path up
    the hill towards the dam. We’ll want to take out the alarm to cut off
    re-enforcements before we go crazy with our weapons. The first alarm is on the
    outside of the building at ground level at the far left side of the dam.
    
    Once you reach the structure on the right, peek over the ledge next to the
    stairs to see two enemies below. Drop down and land on them to take them both
    out simultaneously. Continue forward to the main section of the dam wall in
    front of you.  Follow the wall to the right and when no enemies are looking,
    head around the corner to the right to find the first structural weakness.
    Interact with this to plant a piece of C4000.
    
    Continue along the base of the dam, avoiding the enemies as they patrol, or
    using the D20 to lure them to your position so you can take them down. As you
    approach the far end of the dam’s base, you will find a couple of robo-dogs
    running about. These things can detect you quite easily, so use your d20 to
    lure them away from your position. When you are near the far end, you should
    be able to spot the alarm on the outside of the building furthest to the right
    (with your back to the dam itself) overlooking the water.
    
    Wait until the dogs have been lured away and the enemies between the dam and
    the alarm are looking away and make your way over to the alarm and switch it
    off.  Now feel free to take out all the enemies in the area. Plant the C4000
    at the structural weakness next to the spiral staircase and from here enter
    the nearby door to the right built into the dam wall.
    
    Climb the first set of stairs, turn and enter the second set of stairs. As you
    approach the top you will see a heavy flamer here. Take him out using your
    explosives or via a few shots to the chest and shooting him in the tank on his
    back when he is temporarily stunned. Continue up the stairs where the flamer
    comes from to exit onto the mid-level of the dam.
    
    Turn to the left and work your way along the platform here using cover to
    shield your advance. There is a pair of snipers and another 2-3 regulars that
    you will encounter here.  Once clear, climb either of the two ladders leading
    up in the centre of this platform. When you reach the top, approach the wall
    indicated and plant the final piece of C4000.
    
    Once that has been done, follow the platform to the left. Kill the molotox and
    the regular that appear. When you reach the end, use the pipes against the dam
    wall to make your way over to the ledge across the gap with the satellite dish.
    Run up the hill until a short scene plays. Hit the button prompt when it
    appears.
    
    Three regulars will emerge from a door at the end of the previous platform we
    were on. Kill them all and ride the zip-line back. Enter the door they came
    from and kill the heavy flamer as he climbs down the large set of stairs
    inside. Once he is dead, climb to the top. Kill the two regulars here before
    climbing the next large set of stairs.
    
    At the top of the stairs, you will find a weapon vending machine and in the
    wall mount next to it a Terror 4000 – a Gatling gun! Use the vending machine
    if you wish, then grab the Terror 4000 and exit the nearby door.
    
    Climb the stairs and you will find yourself back on top of the dam. Throw a
    cyber-heart nearby to attack a Blood Dragon to help you out and use the Terror
    4000 or any other weapon to thin out enemy numbers as you work your way to the
    far end of the dam to your left. Watch out for helicopters that appear to shoot
    at you (the Terror 4000 will make short work of them). When you reach the
    objective marker, turn left and make your way down to the lower platform and
    enter the door here killing anyone that gets in the way as you go.
    
    A short scene will play. 
    
    
    ---------------------
    Part 2: The Engineer
    ---------------------
    Once the next door is open, descend the stairs and use the vending machine here
    if you wish. Continue down the next few sets of stairs to the right. When the
    Engineer stops, he’ll want you to clear out the larger room on the left.  The
    alarm is against the far wall on the upper level and we’ll want to take that
    out first to prevent re-enforcements from killing the engineer.
    
    To do this, don’t enter the room to the left just yet, instead run to the end
    of the hallway and take the stairs up to the next level.  Note that there is a
    guard that patrols from the top of the stairs, halfway around the top of the
    room via the walkway here. As such, be careful when climbing the second set of
    stairs that he is not there waiting for you at the time.
    
    When you exit the stairwell to the upper platform, kill the first patrolling
    guard here and turn right, follow the path to the first corner and then look
    up above the walkway to see a set of catwalks above. Jump up here.  Use this
    to get to the far end of the room, wait for enemies to patrol/look away and
    drop down in front of the alarm and deactivate it. Now clear out the rest of
    the room as you see fit.
    
    Once the room is empty of bad guys, the scientist will open the next door.Loot
    the ammo/explosives/ammo from the crates in front and again as you approach the
    next door you will be informed that you need to clear out the room.
    
    We’ll enter via the walkway on the second floor. Kill the guy standing to the
    left with a takedown and use the cyber eye to tag enemies below. Work your way
    around the walkway to the right and wait for the flamer in the distance to
    look away before killing the regular at the console here.  Keep on the walkway
    and follow it to the right until you are above the alarm indicated on the
    mini-map (you can also hide in the little side room here if the heavy flamer
    patrols by whilst you are here).
    
    When it is clear to do so, drop down to the main room where the alarm is on
    the raised section of floor and to the left of the computer consoles there.Now
    just clear the room as you deem fit – there are 2 chargers, a heavy flamer and
    2 regulars to deal with.  Once they are all dead, head back up to the upper
    walkway and through the door that the engineer opens.
    
    At the top of the stairs he will open another door for you so exit there and
    continue across the bridge, past the large power core and into the room behind
    it. Here you can refill your ammo.  We’ll now need to dive into the water and
    activate three switches below the surface. Be warned that there are sharks
    down here so be prepared to sprint swim away from them if they get too close
    and they should lose interest. Once all three switches have been used, return
    to the surface and climb out. Head over to the Engineer.
    
    We now have to defend the engineer as he works from enemies that will approach
    from around the left and the right of the power core ahead. As the sequence
    progresses, the core will slowly sink. To start with quickly run out to the
    left and right and plant mines on the ground, next pull out your Terror 4000
    as gunboats will start circling around the platform here and the terror can
    take them out quick. Keep an eye on your mini-map and kill the enemies as they
    approach. I counted 6 regulars, 2 gun boats and a heavy gunner. Once the core
    is in position, wipe out any remaining enemies.
    
    Once everything is dead, approach the reactor and interact with it to complete
    the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    What is this Shit?                                                      [ACT04]
    
    ===============================================================================
    
    To begin this mission, you need to make your way over to the objective marker
    to the south east of the first garrison that we liberated. As you move over
    there, you should consider liberating the garrison just to its north (at
    X570.6, Y449.4) to gain some additional experience and increase your fast
    travel capability.
    
    
    ---------------------
    Part 1: The Lab
    ---------------------
    As you arrive at the objective, you will be given the objective to infiltrate
    the labs below. You will see the large green shield in front of a bunker
    entrance. That is where we will need to go in. Clear out all the enemies down
    here and proceed down the ramp, through the green shield and into the lab via
    the console next to the door on the right.
    
    As you enter the lab, use the weapon vending machine here if you wish before
    continuing into the tunnel at the back of the room. Use a takedown on the guy
    blocking your path and work your way up to the crates in the centre of the
    bridge when the two enemies ahead are not looking. Instead of killing them,
    drop down onto the two guards on the catwalk below you to the right to kill
    them both and enter the open door ahead of them.
    
     Hug the wall as you approach the corner. There is a heavy gunner in the
    doorway here and he will attack if he sees you. On the wall just to his right
    is the alarm. Toss the D2o over the heavy’s head to lure him back into the
    large room behind him and whilst he is distracted, disable the alarm. Now just
    kill all the enemies in the room here. There are 5-6 regulars and a heavy. Now
    hang out in this room and wait for the enemies from the next area to enter one
    at a time down the stairs on the left side of the area. Kill them all as they
    approach.
    
    When no more enemies are forthcoming, follow the objective marker to the back
    of the room and destroy the pink object here. This is your first brain cage
    [1/4]. Continue up the stairs at the back of the room where the second group
    of enemies entered from. At the top, you will see the second brain cage [2/4]
    on a desk here. Destroy this and continue through to the far end of the room
    to end up on the walkway we came in from earlier. Drop down to the lower
    walkway again and this time, head for other door which is now open.
    
    As you enter this area, look down the first entrance to the right. Watch out
    though as sometimes there is a heavy gunner facing your way. Go a short
    distance forward and find the side passage leading left. Edge around the corner
    here (if the heavy isn’t patrolling, he’s standing stationary here!). On the
    wall next to him is the alarm for the next area. As such, toss the D20 over
    his shoulder so that he goes into the small lab room behind to investigate and
    you can sneak in and disable the alarm.
    
    Now kill everything off however you like! There are 2-3 Heavy gunners and
    10-12 regulars. If you start fighting in the first room here, most enemies
    will enter from a second room at the far end of the area from where you
    entered. You will find the third brain cage [3/4] on a desk in the small lab
    room here. go down the stairs at the back of the room and destroy the final
    brain cage sitting on the counter down here [4/4].
    
    Now that you have destroyed all of the brain cages, follow the pathway to the
    objective marker at the bottom of the room with the two catwalks we used
    earlier. Interact with the console nearby. This will open the door in the
    floor. When you are able to do so, jump down below.
    
    
    ---------------------
    Part 2: The Nests
    ---------------------
    Once you are down below, use the weapon vending machine here if you wish, grab
    a flamethrower from the crates nearby and then hit the switch indicated by the
    objective marker to open the door. Kill the pair of chargers, 2 robo-dogs, 2
    snipers and heavy gunner at the end of the long hallway here as they approach.
    Proceed through the open door at the far end.
    
    Here you will find a clutch of blood dragon eggs. Pull out your flamethrower
    and use it to destroy all the eggs. Once they are on fire, the doors at either
    end of the room will open and Blood Dragons are now able to wander in there
    are two of them in this area. Enter the door opposite the entry way to find a
    small tunnel that is relatively safe from the dragons.  You will note that
    there are four entrances. In the room at the end of each of these is a blood
    dragon nest filled with eggs.  We need to exit this tunnel, toast the eggs and
    then retreat back inside whilst avoiding the blood dragons!
    
    To lure the dragons to another location, use your flamethrower or molotoxes to
    light a fire somewhere and they will come running, allowing you to slip in
    behind them and finish off frying the nests.
    
    Once all three nests have been destroyed, sprint back to the room we dropped
    down to and hit the switch on the elevator. It will not go up straight away;
    instead it will sit still and do nothing whilst a Blood Dragon comes running
    into the room with you.  Stay crouched so that you make no noise and toss a
    cyber-heart to distract it a couple of times (or go and kill it if you really
    want to!). Either way you will need to wait for about a minute until the small
    wall at the back of the lift lowers, giving you access to a vehicle mounted
    turret gun. 
    
    Hop onto the turret and the lift will begin to rise.  As the lift goes up there
    will be a number of enemy soldiers on platforms and in alcoves that will shoot
    at you. Use the turret to kill them as much as possible until you reach the
    top.
    
    At this point, you will switch to the driver’s seat. Simply drive through the
    base until a scene plays to complete the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    I Don't Deal With Psychos, I Put 'Em Away                               [ACT05]
    
    ===============================================================================
    
    To begin this mission, you need to make your way over to the objective marker
    to the west of where the previous mission ended. As you move over there, you
    should consider liberating a few garrisons as you go (at X604.2, Y386.3 AND
    X600.2, Y310.7 AND X523.1, Y368.8) to gain some additional experience, perhaps
    undertake a side-mission or two for some additional weapon attachments and
    increase your fast travel capability.
    
    
    ---------------------
    Part 1: Infiltration
    ---------------------
    As you approach the objective marker to begin the mission, you will come across
    a base with 2 snipers, 3 regulars and a robo-dog. Kill them all and go to the
    upper area of the outpost. Grab the hang glider here and fly it to the
    destination that appears across the water in front of you.  Fly through the
    open gate here and fly all the way down the canal here until you reach the far
    end.  Note that if your hang gliding skills aren’t all that, you’ll need to
    fight your way up the river to the building at the very end.
    
    Hop out of the river and kill the two regulars here. Go to the undercover area
    and turn right. A further 5-6 regular commandos and a robo-dog or two will
    make their way down the stairs here and a heavy flamethrower will follow them.
    Stay at the bottom and kill them as they descend.  When no more enemies are
    coming, climb the stairs, do a 180 degree turn and work your way to the far
    end of the platform here.
    
    Climb the ladder to the sniper platform at the end and kill the sniper, then
    look down to the right to see the objective marker at a building on a raised
    platform being guarded by a heavy gunner. Take him out from the sniper tower
    before dropping down to the ground below. Work your way over to the objective
    marker and use the crates here to climb up. Enter the door here.  Interact
    with the red panel on the wall to open the door to the underground lab.
    
    Exit the small outpost and turn to the left. See the bunker over in the
    distance there? That’s where we need to go. As you approach, 3 robo-dogs and a
    heavy flamer will emerge from the bunker. So kill them all before proceeding
    down the ramp and heading inside.  Interact with the button here and jump down
    the elevator shaft when the door opens.
    
    At the bottom, find the entrance we can climb up to and use the weapon vending
    machine here if you wish to do so. Work your way through the corridors
    following the objective marker until you reach a larger room. Kill the pair of
    regulars and the heavy flamer here and continue through the door at the back
    of the room.
    
    ---------------------
    Part 2: Science Lab
    ---------------------
    Again, follow the corridors until you enter a lengthy hallway with a ramp
    leading down. Kill the pair of regulars and the flamer at the bottom of the
    ramp. Note the glowing yellow tanks in this room. They contain zombie-like
    enemies who will attack you if you break any of the cases. As such, take care
    not to disturb them!
    
    Exit the door into the hallway at the end and turn left. In here, you can use
    the weapon machine here if you wish. Enter the door at the end of the hallway
    when you want to continue.
    
    Immediately turn right and kill the guy looking at the test tube with a take
    down. Crouch and continue along the wall to kill the next guy ahead in the same
    way.  Move forward a little further, keeping an eye out for a short set of
    stairs on the left.  Climb up here, takedown the guard patrolling here and
    disable the alarm. Now take out the rest of the enemies in the room. At the
    back of the room, you will find a set of stairs leading to the top of the room.
     
    At the top, approach the objective marker. As you do, a timer will appear at
    the top of the screen. We’re going to have to hang out here and defend
    ourselves against an oncoming horde of enemies. The majority will be regulars
    and chargers, but you are liable to see a heavy flamer or two as well. Either
    fend them off as they come or stay out of sight (I sat in the small dead end
    room to the right of the objective door and no-one showed up to attack me at
    all) until the timer runs out. When the timer is up, the door with the
    objective marker will open so run over hand head on through.
    
    Follow the hallway to the end and kill the lone regular in here.  Head down
    the stairs at the back of the room. Make your way through the various corridors
    towards the objective marker. When you reach the next large lab room, use the
    d20 to lure the enemies down on the bottom over to the left side of the room
    and quickly sneak over to the small tunnel halfway across the room on the right
    and disable the alarm. Now take out the enemies here.
    
    Unlike the other rooms where we have disabled alarms previously, there are
    plenty of additional enemies in this room. Once you have cleared the lower
    level, another 2-3 regulars, a heavy flamer and a molotox enemy will appear.
    Afterwards, once you head upstairs, you will have to fight through 10-12
    regulars and a heavy flamer to reach the exit door.  Enter the door and kill
    the molotox enemies at the end. Continue down the stairs and kill one final
    heavy flamer in the area there.
    
    
    ---------------------
    Part 3: Blood Dragon
    ---------------------
    When you are ready, continue through the door here and head down the ramp. Use
    the weapon vending machine here to restock on all of your explosives, fill up
    your Terror 4000 and get ammo for and upgrades for all your other weapons. You
    are going to need them shortly. When you are ready to continue through the
    door here. Walk up into the blue energy beam in front for a short scene.
    
    We now find ourselves in a confrontation with two Blood Dragons.  To begin
    with let me inform you that this is by far the most difficult fight in the
    entire game. There is very little you can do to make it easier.
    
    You will need to throw cyber-hearts to draw the Blood dragons off to a specific
    area and hit them with your grenades, C4000 and other weapons (the Terror 4000
    is quite good). When they refocus on you, run away, using the tunnels on either
    side of the room for cover and throw another cyber-heart. Then keep running
    until you have some distance between you and them and crouch and hide behind
    an object, they should revert back to their green, unaggressive state. Repeat.
    
    Note that you will be able to refill your explosives and ammo from lockers in
    the tunnels on either side of the arena. You are probably going to need to as
    well!
    
    Once you have killed one of them, a whole bunch of regulars will show up.
    Surprisingly this makes things a little easier. Toss the cyber-hearts in their
    direction and your armed opposition will attack the Blood Dragon instead of
    you.  Now just keep the blood dragon interested in them and once they have
    killed the dragon off (you may need to help them a little or it will take a
    very long time), move in to finish the enemy soldiers off.
    
    Run over to the door where the objective indicator appears. Approach and it
    will open, releasing 3 robo-dogs and a heavy flamer. Back away and kill them
    all off before entering and climbing the stairs inside. Ascend until you
    teleport out to complete the misison.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Summon the Plague                                                       [ACT06]
    
    ===============================================================================
    
    To begin this mission, you need to make your way over to the objective marker
    at a temple gate on the northern shore of the main river.  Note that this
    mission is the point of no return, so once you initiate this, you will be
    unable to do any free roaming or complete any side-missions until after you
    have completed the game. As such, it is best to get that out of your system
    now!
    
    Note that getting weapon attachments and equipping them will make this mission
    so much easier and it can prove quite difficult if you are not properly
    prepared.
    
    For guides on the side-missions, check out the guides after the shortcuts 
    listed below:
    
        > Side Missions ....................... [SDQTS]
        > Hostage-Rescue ...................... [SDQHR]
        > Predator's Path ..................... [SDQPP]
        > Liberating Garrisons ................ [SDQLG]
    
    
    When you are ready to continue, head towards the gate and proceed inside when
    it opens. We are now in another location and we have to undertake a series of
    trials – read combat challenges – in order to complete the mission. In each
    room we enter, we need to pick up a weapon and use it to fight off swarms of
    the undead.
    
    
       Round 1: A.J.M. 9
       _________________
       Grab the weapon from the centre of the room. Wait for the enemies to spawn
       and then run around the outside of the room to gather them all together.Use
       the pistol to pop their heads as they approach. During the fight, more
       enemies will spawn from the different corners of the room periodically and
       whilst the vast majority will be equipped with swords, be prepared for the
       occasional enemy with a pistol, shotgun or molotox as well. Continue to kite
       them around the outskirts of the room and killing them until the objective
       is complete.
    
    Proceed through the door that opens, climb the stairs at the end of the hallway
    and grab the shotgun. It’s time for round 2.
    
    
       Round 2: Galleria 1991
       ______________________
       This is very similar to the first round. The difference is that the playing
       area is somewhat smaller and the prevalence of molotox and shotgun equipped
       undead is much higher. There is a square central zone and a pair of smaller
       rectangular area on either side of it. There are three sets of stairs
       leading to each side area from the centre. As such we can still do the large
       circles kiting the enemies from one room, through the centre to the far room
       and back again killing them as you go. Keep on doing this until you have
       cleared them all out.
    
    Proceed to the objective marker when it appears and continue through the door
    that opens, follow the passage all the way to the end and enter the next area.
    Run over and grab the Kobracon to start the next round.
    
    
       Round 3: Kobracon
       _________________
       This one is a little different from the previous two. The Kobracon present
       here will have the explosive round attachment even if you have not purchased
       the upgrade as yet. Enemies will spawn on the far side of the bridge in
       front of you and run at your position. Use the explosive rounds to your
       advantage to try and hit multiple enemies at once.  There will be three
       waves of enemies, slowly growing in size. You should be able to kill the
       entirety of the first two waves before they arrive at your position, but the
       third is a little too big. As such, repeat the process that we have been
       using for the previous two rooms, kite the bad guys in a group around the
       outside of the arena and killing them as you go.
    
    Once all of the enemies have been killed, the door at the far end of the bridge
    will blow up, allowing you access to the next weapon and by extension, the next
    round of combat.
    
    
       Round 4: Terror 4000
       ____________________
       As you grab this, the door ahead will open and a swarm of enemies will pour
       down the ramp. Rev up the gatling gun (note you have unlimited ammo here)
       and back away from them, back across the bridge slowly whilst mowing down
       the enemies as they approach. As with the previous round there will be three
       waves of increasing numbers, but the unlimited ammo in the Terror 4000
       should be more than a match for these guys.
    
    Once the enemies top coming, return to where you picked up the Terror 4000 and
    climb the ramp to the door at the top. Climb the stairs inside and approach
    the weapon on the altar. Interact with this for an awesome scene to complete
    the mission.
    
    
    
    ===============================================================================
    ===============================================================================
    
    I Must Break You                                                        [ACT07]
    
    ===============================================================================
    
    Note that you have a new weapon on this mission – the darkstar and with this
    new weapon you are pretty much invincible. It can destroy even the toughest
    enemy within a couple of seconds. Keep in mind though that although it is very
    powerful, you can still take damage, so ensure that you take cover as you
    progress.
    
    
    ---------------------
    Part 1: Base Assault
    ---------------------
    From the beginning of the mission, continue forward until you reach the gate.
    Pull out your new weapon – the Darkstar and use it on the red omega symbol to
    destroy it. Go through the hole that appears.
    
    8-10 enemies will be waiting for you just inside. Use the darkstar on them and
    you will notice that it pretty much instantly vaporises anything it touches.
    As such, wipe out the enemies, prioritising the damage dealers first (the
    turret on the vehicle and the snipers on the upper platforms). Continue onward
    and as you approach the next gate another 6-8 foot soldiers will appear and
    the hangar to the right will open and unleash a Blood Dragon. Kill them before
    continuing through the open door to the right of the blocked gate.
    
    Upon exiting the far side, you will see a pair of heavy gunners and 8-10
    regulars directly in front of you approaching your position. In addition a
    vehicle with a turret will pull up on the street to the right and there will
    be a sniper up in the bunker on the hill to the right. Again, use your darkstar
    to kill them all without any difficulty.  When they stop coming, follow the
    dirt path up the hill to the left of the first building here. As you approach
    the next another group of heavies and regulars will emerge from it and attack.
    Kill them off, using the first building as cover if necessary.
    
    Now make your way towards the objective marker over to the right and eliminate
    the enemies that are guarding the next blocked gate. Continue through the open
    door to the right of this again.
    
    When you exit, destroy the helicopter to the right and move to the ledge
    looking below. Kill the pair of rocket soldiers on the opposite side of the
    dock. At this point a couple more helicopters will show up and a Blood Dragon
    will enter the area near the bottom of the dirt ramp to the right. Retreat
    back through the door we entered from and look for a ladder inside. Climb this
    to the top. 
    
    Kill the helicopters from the snipers perch and then use the zip-line to cross
    to the raised platform on the far side of the area. Enter between the columns
    here and turn to the left. Kill the enemies that approach. 
    
    As you exit the cave here, turn to the right and at this point you will have
    to fight off a large number of enemies of just about every description.  There
    are heavy gunners/flamers, molotoxes, regulars and some chargers. Kill them
    all and work your way towards the objective marker in the distance, killing
    any baddies that attack you as you proceed. As you approach the door marked by
    the marker, kill the large group of enemies inside before entering yourself.
    
    Follow the first passage to the left and follow the set path down the ramps,
    through the corridors and up to the door marked with the objective marker
    killing all the enemies you encounter along the way.  When you reach the marked
    door, interact with it to open it.
    
    Continue inside and approach the object ahead. Interact with it to begin the
    next phase of the mission.
    
    
    ---------------------
    Part 2: Mega Dragon
    ---------------------
    This next segment of the mission, you are on rails. You have control of a
    super powerful Terror 4000 Gatling gun with unlimited ammo though, so feel
    free to destroy everything you see along the way.  There is not much to this
    section really – try killing everything. Blowing up the explosive canisters
    near enemies helps. Try to take down the helicopters as they approach and kill
    anything else that attacks you.
    
    When you reach the end, you will arrive at a gap in the road where you can go
    no further.  Kill the Blood Dragon on the platform opposite and keep your eye
    on the sky above and to the left of its platform. Here you will see blue
    tipped missiles launching. You will need to shoot all of these whilst killing
    enemies that attack you in the foreground (especially those damned
    helicopters). Prioritise the missiles though as they are your main target.
    
    Once you have destroyed them all, a story scene will play to indicate that
    you have completed the mission and the game. Congratulations!
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[UNLKS]
         _     _       _             _              ______       _     _       
        | |   | |     | |           | |            / _____)     (_)   | |      
        | |   | |____ | | ___   ____| |  _  ___   | /  ___ _   _ _  _ | | ____ 
        | |   | |  _ \| |/ _ \ / ___) | / )/___)  | | (___) | | | |/ || |/ _  )
        | |___| | | | | | |_| ( (___| |< (|___ |  | \____/| |_| | ( (_| ( (/ / 
         \______|_| |_|_|\___/ \____)_| \_|___/    \_____/ \____|_|\____|\____)
        
                  _____________________________________________________
                 | Level Progression & Weapon Attachment Unlocks Guide |        
                 |_____________________________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    As you work your way through the campaign and optional content contained within
    Farcry 3: Blood Dragon, you will unlock a number of additional abilities and
    powerful attachments to your weapons to help murder those cyber-bad guys ever
    so slightly quicker. Below you will find a complete list of all the unlockable
    level progress abilities and weapon attachments.
    
    
       > 29 Level-based upgrades and abilities. These are unlocked each time that
         Rex acquires sufficient CP from killing enemies, completing objectives and
         finishing optional missions. They range from additional armor, increased
         health and new and improved takedown techniques. Levelling up to level 30
         and unlocking all of the abilities on offer will earn you the achievement/
         trophy 'Hail to the King!'.
    
       > 25 Weapon attachments. These are unlocked for the 4 main weapons - the
         Fazertron, Galleria 1991, AJM9 and Kobrakon. They can be unlocked by 
         performing a variety of tasks and meeting certain criteria. All unlock 
         requirements are listed in the guide below. By unlocking and purchasing
         all 25 attachments, you will unlock the achievement/trophy 'Tooled Up'.
    
    
    Here are some shorcuts to allow you to quickly jump down to the collectible/s
    that you are interested in locating:
    
                 > Level Progression Unlocks ..................... [UNLCL]
                 > Weapon Part Unlocks ........................... [UNLCW]
    
    
    
    ===============================================================================
    ===============================================================================
    
    Level Progression Unlocks                                               [UNLCL]
    
    ===============================================================================
    
    There are a grand total of 29 level-based upgrades and abilities in Farcry 3
    Blood Dragon. These are unlocked each time that Rex acquires sufficient CP from
    killing enemies, completing objectives and finishing optional missions. They
    range from additional armor, increased health and new and improved takedown
    techniques. 
    
    Levelling up to level 30 and unlocking all of the abilities on offer will earn
    you the achievement/trophy 'Hail to the King!'.
    
    Here is a list displaying each level from 2-30 and the progress awards upon
    reaching each level as you go: 
    
    
    
    Level 02: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you an additional health slot.
    
    
    Level 03: Quick Swap
    ____________________
       > This upgrade allows Rex to change weapons and bring up iron sights faster.
    
    
    Level 04: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a second additional health
         slot.
    
    
    Level 05: Sniper Archery
    ________________________
       > This upgrade increases stability with the bow whilst aiming, making it
         easier to hit your targets.
    
    
    Level 06: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a third additional health
         slot.
    
    
    Level 07: Improved Basic Repair
    __________________
       > This is a useful ability that will allow Rex to regenerate health even if
         you are out of NANO-MEDS. He will still be able to perform a basic repair
         function to refill up to 3 health slots.
    
    
    Level 08: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a fourth additional health
         slot.
    
    
    Level 09: Running Reload
    ________________________
       > This upgrade allows Rex to reload a weapon while sprinting.
    
    
    Level 10: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a fifth additional health
         slot.
    
    
    Level 11: Highwayman
    ____________________
       > This upgrade grants you an addition to a takedown move. With this ability,
         Rex will be able to steal an enemy's loot automatically during a takedown
         so that you will not need to pilfer their corpse once it hits the ground.
    
    
    Level 12: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a sixth additional health
         slot.
    
    
    Level 13: Piston Booster
    ________________________
       > This upgrade allows Rex to move faster when crouched.
    
    
    Level 14: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a seventh additional health 
         slot.
    
    
    Level 15: Heavy Beatdown
    ________________________
       > This upgrade grants you an additional takedown move. In this takedown, Rex
         will be able to take down Heavies in the same way that he would take down
         a Regular enemy.
    
    
    Level 16: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you an eighth additional health 
         slot.
    
    
    Level 17: Expert Basic Repair
    _____________________________
       > This is a useful ability that will allow Rex to regenerate health even if
         you are out of NANO-MEDS. He will still be able to perform a basic repair
         function to refill up to 4 health slots.
    
    
    Level 18: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a ninth additional health
         slot.
    
    
    Level 19: Sight Loader
    ______________________
       > This upgrade allows Rex to perform a quick reload whilst using a pistol or
         sniper rifle whilst iron sigths are active.
    
    
    Level 20: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a tenth additional health
         slot.
    
    
    Level 21: Grenade Takedown
    __________________________
       > This upgrade grants you an additional takedown move. In this takedown, Rex
         will be able to activate an enemy's grenade during a takedown and then
         quickly kick him away to either cause a distraction or kill nearby
         enemies.
    
    
    Level 22: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you an eleventh additional
         health slot.
    
    
    Level 23: Bio-Regen
    ___________________
       > This is a passive upgrade that remains active. It functions by increasing
         Rex's regenerative abilities. After taking damage, health bars that are
         partially depleted will regenerate 75% faster.
    
    
    Level 24: Health Bar +
    ______________________
       > As the title suggests, this upgrade grants you a twelfth additional health
         slot. This is your final health slot and you will have the maximum amount
         of health possible. Huzzah!
    
    
    Level 25: Blast Pants
    _____________________
       > This is a passive upgrade that remains active. It functions by reducing
         damage taken from explosion damage by 50%.
    
    
    Level 26: Internal Gyros
    ________________________
       > This is a useful upgrade that has a couple of perks. First, you will
         recieve reduced damage from animal attacks and will also have a smaller
         chance of being knocked down during combat by enemies.
    
    
    
    Level 27: Gunslinger Takedown
    _____________________________
       > This upgrade grants you an additional takedown move. In this takedown, Rex
         will be able to steal an enemy's pistol during a takedown and use it to
         quickly kill a nearby enemy via an on-screen button prompt.
    
    
    Level 28: Combat Archery
    ________________________
       > This is a passive upgrade that remains active. It functions by allowing
         Rex to draw and loose arrows 50% faster when using the bow.
    
    
    Level 29: Nano-weave Protection
    _______________________________
       > This is a passive upgrade that remains active. It functions by increasing
         the effectiveness of Rex's body armor by 50%.
    
    
    Level 30: Asbestos Armor
    ________________________
       > This is a passive upgrade that remains active. It functions by reducing
         damage taken from fire damage by 50%.
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Weapon Part Unlocks                                                     [UNLCW]
    
    ===============================================================================
    
    There is a grand total of 25 Weapon attachments to be unlocked in the game.
    These are unlocked for the 4 main weapons - the Fazertron, Galleria 1991, AJM9
    and Kobrakon. They can be unlocked by performing a variety of tasks and meeting
    certain criteria. Once unlocked, the weapon upgrades can be purchased from the
    vending machines located at liberated garrisons and at specific points during
    campaign missions.
    
    By unlocking and purchasing all 25 attachments, you will unlock the achievement
    /trophy 'Tooled Up'.
    
    All unlock requirements are listed in the guide below:
    
     
    ===============================================================================
    AJM 9
    =============================+=================================================
     | Weapon Part  | Purchase   |  How to Unlock                                |
     |--------------+------------+-----------------------------------------------|
     | Suppressor   | $400       | > Complete the Hostage side-mission "Save a   |
     |              |            |   Nerd". Walkthrough here: [SDQH1].           |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Laser Sight  | $400       | > Complete the Predator's Path side-mission   |
     |              |            |   "Birds with Attitude". Walkthrough here:    |
     |              |            |   [SDQP4].                                    |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Larger Mag   | $1500      | > Complete the Hostage side-mission "Insane   |
     |              |            |   in the Braincage". Walkthrough here: [SDQH4]|
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Max Mags     | $2000      | > Find and pick up 12 VHS Tapes. A collectible|
     |              |            |   locations guide can be found here: [CLTVT]. |
     |              |            |                                               |
     |______________|____________|_______________________________________________|
    
    
    ===============================================================================
    Fazertron
    =============================+=================================================
     | Weapon Part  | Purchase   |  How to Unlock                                |
     |--------------+------------+-----------------------------------------------|
     | Light Barrel | $750       | > Complete the Predator's Path side-mission   |
     |              |            |   "Tiger Fist". Walkthrough here:[SDQP2].     |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Grip         | $1000      | > Complete the Predator's Path side-mission   |
     |              |            |   "Unique Horn Dragon". Walkthrough here:     |
     |              |            |   [SDQP7].                                    |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Extended Mag | $1100      | > Complete the Hostage side-mission           |
     |              |            |   "Everyone's on a Boat". Walkthrough here:   |
     |              |            |   [SDQH7].                                    |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Larger Mag   | $1200      | > Complete the Predator's Path side-mission   |
     |              |            |   "Hunt the Sniper". Walkthrough here:[SDQP1].|
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Full Auto    | $2000      | > Complete the Hostage side-mission           |
     |              |            |   "Ruining Everything". Walkthrough here:     |
     |              |            |   [SDQH5].                                    |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Mag Pouch    | $2000      | > Complete the Predator's Path side-mission   |
     |              |            |   "Mind the Teeth". Walkthrough here:[SDQP8]. |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Laser Rounds | $3500      | > Find and kill 9 of the 12 different animals |
     |              |            |   on the island. An animal guide can be found |
     |              |            |   here: [CLTAN].                              |
     |              |            |                                               |
     |______________|____________|_______________________________________________|
    
    
    ===============================================================================
    Galleria 1991
    =============================+=================================================
     | Weapon Part  | Purchase   |  How to Unlock                                |
     |--------------+------------+-----------------------------------------------|
     | Extended Mag | $750       | > Find and pick up 3 of Dr Carlyle's Notes. A |
     |              |            |   collectible locations guide can be found    |
     |              |            |   here: [CLTDC].                              |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Double Barrel| $1000      | > Find and pick up 9 of the hidden TV sets. A |
     |              |            |   collectible locations guide can be found    |
     |              |            |   here: [CLTTV].                              |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Semi-Auto    | $1500      | > Complete the Hostage side-mission           |
     | Upgrade      |            |   "Desperately Saving Susan". Walkthrough     |
     |              |            |   here: [SDQH3].                              |
     |              |            |                                               |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Real Huge Mag| $1750      | > Find and pick up 10 of Dr Carlyle's Notes. A|
     |              |            |   collectible locations guide can be found    |
     |              |            |   here: [CLTDC].                              |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Bandolier    | $2000      | > Complete the Hostage side-mission           |
     |              |            |   "Save a Nerd - Part Deux". Walkthrough here:|
     |              |            |   [SDQH2].                                    |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Quad Barrel  | $2500      | > Find and pick up 18 of the hidden TV sets. A|
     |              |            |   collectible locations guide can be found    |
     |              |            |   here: [CLTTV].                              |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Incendiary   | $3750      | > Find and kill All 12 different animal types |
     | Rounds       |            |   on the island. An animal guide can be found |
     |              |            |   here: [CLTAN].                              |
     |              |            |                                               |
     |______________|____________|_______________________________________________|
    
    
    ===============================================================================
    Kobracon
    =============================+=================================================
     | Weapon Part  | Purchase   |  How to Unlock                                |
     |--------------+------------+-----------------------------------------------|
     | High Powered | $1000      | > Complete the Predator's Path side-mission   |
     | Scope        |            |   "Turtle Killer". Walkthrough here:[SDQP5].  |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Extended Mag | $1000      | > Complete the Hostage side-mission           |
     | Upgrade      |            |   "Life's a Beach". Walkthrough here: [SDQH8].|
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Fog Scope    | $1250      | > Complete the Predator's Path side-mission   |
     |              |            |   "He's Not Heavy, He's Big Boned". A         |
     |              |            |   walkthrough can be found here:[SDQP6].      |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     |Aim Stabilizer| $1500      | > Complete the Hostage side-mission           |
     |              |            |   "Baiting the Hostage". Walkthrough here:    |
     |              |            |   [SDQH6].                                    |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Big Ol' Box  | $2200      | > Find and pick up 3 VHS Tapes. A collectible |
     | of Ammo      |            |   locations guide can be found here: [CLTVT]. |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Semi-Auto    | $2750      | > Complete the Predator's Path side-mission   |
     | Upgrade      |            |   "He's Not Heavy, He's Big Boned". A         |
     |              |            |   walkthrough can be found here:[SDQP3].      |
     |              |            |                                               |
     |--------------+------------+-----------------------------------------------|
     | Explosive    | $3250      | > Find and kill 6 of the 12 different animals |
     | Rounds       |            |   on the island. An animal guide can be found |
     |              |            |   here: [CLTAN].                              |
     |              |            |                                               |
     |______________|____________|_______________________________________________|
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[SDQTS]
                      _    _     _            _____                             
                     | |  (_)   | |          / ___ \                  _         
                      \ \  _  _ | | ____ ___| |   | |_   _  ____  ___| |_       
                       \ \| |/ || |/ _  |___) |   |_| | | |/ _  )/___)  _)      
                   _____) ) ( (_| ( (/ /     \ \____| |_| ( (/ /|___ | |__      
                  (______/|_|\____|\____)     \_____)\____|\____|___/ \___)     
           _  _  _       _ _          _                            _          
          | || || |     | | |    _   | |                          | |         
          | || || | ____| | |  _| |_ | | _   ____ ___  _   _  ____| | _   ___ 
          | ||_|| |/ _  | | | / )  _)| || \ / ___) _ \| | | |/ _  | || \ /___)
          | |___| ( ( | | | |< (| |__| | | | |  | |_| | |_| ( ( | | | | |___ |
           \______|\_||_|_|_| \_)\___)_| |_|_|   \___/ \____|\_|| |_| |_(___/ 
                                                            (_____|   
                          _____________________________________
                         | Side-quest & Optional Content Guide |        
                         |_____________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    In addition to the main campaign missions, there are several types of
    additional side-missions to keep you occupied whilst taking a break from the
    main plot or during exploration once the credits have rolled. We need to
    liberate all 13 garrisons, track down and rescue all 8 of the hostage 
    scientists in Omega Force hands and complete all 8 of the predator challenge
    side-missions. 
    
    ...Thats a lot of content, so we had better get started!
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue                                                          [SDQHR]
    
    ===============================================================================
    
    There are 8 Hostage Rescue quests on offer in FarCry 3: Blood Dragon. You can
    locate these by looking at your map. They will appear as a skull and crossbones
    icon on the map. To begin the quest, make your way over to the console at the
    garrison indicated and interact with it. 
    
    Each of these quests plays out in essentially the same way. The game requires
    you to track down and find a scientist and rescue them by killing all of the
    Omega forces guarding him. Note that if you are detected, the enemies will
    start to attack the hostage, so if this happens, you need to get in and kill
    them quickly to prevent it from happening.
    
    Each quest plays out in a similar fashion. After you have picked up the quest,
    you are given an objective marker that points you towards the mission area. At
    this point, you just need to pull out your camera, tag the enemies and then
    make your way into the base to kill them all. 
    him. This will earn you a cash reward.
    
    Here is a list of all the starting locations for each of the Hostage Rescue
    missions, the enemy forces you are likely to encounter and a useful location
    from which you should be able to tag the enemies:
    
       > Save a Nerd .............................. [SDQH1]
       > Save a Nerd - Part Deux .................. [SDQH2]
       > Desperately Saving Susan ................. [SDQH3]
       > Insane in the Braincage .................. [SDQH4]
       > Ruining Everything ....................... [SDQH5]
       > Baiting the Hostage ...................... [SDQH6]
       > Everyone's on a Boat ..................... [SDQH7]
       > Life's A Beach ........................... [SDQH8]
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 01: Save a Nerd                                          [SDQH1]
    
    ===============================================================================
    
    Note: This mission is actually done as part of the main campaign.
    
    
    Start Location : Console in the garrison at X4521.7, Y468.5
    Target Location: X547.6, Y454.5
    Enemies: 5X Regulars
    
    Work your way over to the objective marker and try to approach it from the hill
    to the south west. This will give you a nice view over the area and a perfect
    vantage point to tag all the enemies guarding the scientist. Either stealth 
    your way in and kill them all or start picking them off with your kobracon
    being sure to prioritise the enemies close to the scientist. Once they are all
    dead, enter the area of interest and go up and chat with the scientist to 
    complete the mission.
    
    Reward/s > $200
             > 4000 CP
             > Suppressor attachment for A.J.M. 9
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 02: Save a Nerd - Part Deux                              [SDQH2]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X437.2, Y503.1
    Target Location: X431.9, Y460.3
    Enemies: 1 X Heavy, 4X Regulars
    
    You can approach the target destination from the south. there is a nice hill
    nearby overlooking the base with few trees to obstruct the view. You can tag
    the enemies from here.
    
    Reward/s > $250
             > 5000 CP
             > Bandolier attachment for Galleria 1991
    
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 03: Desperately Saving Susan                             [SDQH3]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X476.4, Y470.9
    Target Location: X477.2, Y487.3
    Enemies: 5 X Regulars
    
    You can approach the target destination from the south. There is a nice hill
    above the small ruin area with the hostage in it and few trees to obstruct the
    view. You can tag the visible enemies - 4 regulars from here. After killing
    them, drop down and finish off the final regular guarding the hostage.
    
    Reward/s > $250
             > 5000 CP
             > Semi-Auto attachment for Galleria 1991
    
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 04: Insane in the Braincage                              [SDQH4]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X575.7, Y451.0
    Target Location:  
    Enemies: 1 X Heavy, 4X Regulars
    
    If you approach from the west, there is a nice rocky outcrop overlooking the
    enemy position, allowing you to easily tag all of the bad guys here.
    
    
    Reward/s > $250
             > 5000 CP
             > Larger Mag attachment for A.J.M 9
    
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 05: Ruining Everything                                   [SDQH5]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X499.7, Y418.9
    Target Location:  X479.8, Y363.0
    Enemies: 1 X Heavy, 5X Regulars
    
    Stay on the beach and mark everyone from there. 
    
    This hostage mission is located inside a cave. On the outside you will only be
    able to see the heavy and 3 regulars. You can tag them from across the river
    or if you come down from the mountain to the north there is a nice vantage
    point above the cave entrance. Inside the cave are another two regulars and the
    hostage.
    
    Reward/s > $250
             > 5000 CP
             > Full Auto attachment for Fazertron
    
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 06: Baiting the Hostage                                  [SDQH6]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X419.1, Y363.3
    Target Location: X442.5, Y384.2
    Enemies: 2 X Heavy, 7X Regulars
    
    Approach the position either from the road to the south or from the east. Stay
    in the grass or rocky cover and you should be able to pick and mark out all of
    the targets.
    
    
    Reward/s > $250
             > 5000 CP
             > Aim Stabiliser attachment for Kobracon
    
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 07: Everyone's on a Boat                                 [SDQH7]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X518.3, Y364.9
    Target Location: X527.1, Y337.3
    Enemies: 1 X Heavy, 2X Snipers, 5X Regulars
    
    Stay on the beach and mark everyone from there. 
    
    Reward/s > $200
             > 4000 CP
             > Extended Mag attachment for Fazertron
    
    
    
    ===============================================================================
    ===============================================================================
    
    Hostage Rescue 08: Life's A Beach                                       [SDQH8]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X603.8, Y387.6
    Target Location: X550.4, Y392.4
    Enemies: 1 X Heavy, 2X Snipers, 4X Regulars
    
    Approach from the hill to the north or the beach to the east.
    
    
    Reward/s: > $250
              > 5000 CP
              > Extended Mag attachment for Kobracon
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    
    Predator's Path                                                         [SDQPP]
    
    ===============================================================================
    
    There are 8 Path of the Hunter quests scattered across the game world of
    FarCry 3: Blood Dragon. You can locate these by looking at your map. They will
    appear as a crosshair with an exclamation mark on top of it. To begin the quest
    make your way over to the marker and interact with the console indicated. In
    addition to earning a dollar amount for each quest you complete, you will also
    earn some additional CP and unlock some nice weapon attachments to increase
    the effectiveness of your arsenal.
    
    Each of these quests plays out in essentially the same way. The game requires
    you to track down and kill the specified target using the weapon provided.
    After you have picked up the quest, you are given an objective marker that
    shows you where to go to pick up the weapon.
    
    Once you have picked up the weapon, look at your map and head for the mission
    area indicated. At this point, you just need to find the target and kill it.
    Easy!
    
    Here is a list of all the starting locations for each of the quests, the
    weapon required and rewards for completion:
    
    
       > Hunt the Sniper .......................... [SDQP1]
       > Tiger Fist ............................... [SDQP2]
       > Insurance Scammer ........................ [SDQP3]
       > Birds with Attitude ...................... [SDQP4]
       > Turtle Killer ............................ [SDQP5]
       > He's Not Heavy. He's Big Boned. .......... [SDQP6]
       > Unique Horn Dragon ....................... [SDQP7]
       > Mind the Teeth ........................... [SDQP8]
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 01: Hunt the Sniper                                     [SDQP1]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X482.0, Y524.7
    Weapon Cache: 472.7, Y512.8
    
    we have to find and kill the elite sniper with the fazertron! Climb the hill
    behind the fazertron cache towards the objective area on the minimap. As you
    see the building in front you should be able to make out a laser coming from
    the roof of it somewhere in the distance. That's our destination. inside the
    small compound here are 6-7 regular snipers and the elite sniper (he's the one
    with yellow armor). Kill them all to complete the task.
    
    
    Reward/s: > $250
              > 5000CP
              > Even Larger Mag attachment for Fazertron
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 02: Tiger Fist                                          [SDQP2]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X542.8, Y503.2
    Weapon Cache: X553.6, Y496.3
    
    We have to defeat the rare tiger with the bow! Continue up the road and enter
    the mission objective area on the minimap. Here we want to keep an eye out for
    a blue tiger. To kill the tiger easily, find a rock or other high area where 
    you are able to jump up to but where it will be unable to reach you and lure
    him into the area surrounding it. Shoot him from safety until he goes down. 
    
    Reward/s: > $250
              > 5000CP
              > Light Barrel attachment for Fazertron
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 03: Insurance Scammer                                   [SDQP3]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X605.0, Y493.1
    Weapon Cache: X 595.0, Y449.9
    
    We have to kill the targeted Omega soldier with the A.J.M. 9! Continue to the
    north, following the road and you will come across a traffic accident between
    several jeeps. There are 5-6 Regulars, a heavy and the elite soldier wandering
    around the area. We need to kill the soldier dressed in yellow to complete the
    objective.
    
    Reward/s: > $250
              > 5000CP
              > Semi-Auto attachment for Kobracon
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 04: Birds with Attitude                                 [SDQP4]
    
    ===============================================================================
    Start Location : Console in the garrison at X527.5, Y465.6
    Weapon Cache: X513.2, Y456.8
    
    We have to defeat the rare cassowary with the kobracon! Continue up the road
    and enter the mission objective area on the minimap. Here we want to keep an
    eye out for a glowing blue cassowary. When you spot it, back up a little and
    take it down from a distance using the scope to kill it well before it comes
    close to attacking you. Once it is dead, you will complete the mission. 
    
    Reward/s: > $200
              > 4000CP
              > Laser Sight attachment for A.J.M. 9
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 05: Turtle Killer                                       [SDQP5]
    
    ===============================================================================
    
    Start Location : Console in the garrison at X518.3, Y366.2
    Weapon Cache: X518.8, Y360.4
    
    Exit the garrison and drop down the open hatch to the tunnel below the base
    marked by the objective marker. here we need to kill 4 turtles using melee
    weapons. 
    
    From the start, crouch and go through the hole to the right. You will see an
    electrified pool of water to the right here. Obviously you don't want to be
    jumping in there! Instead use the pipes and planks to make your way over to
    the far end of the room to the platform with the turtle on it. Hit it with
    your knife to kill it [1/4].
    
    return to the starting area and this time enter the tunnel to the left. In the
    first room, ignore the tunnel on the far side of the room, instead going
    through the hole in the wall on the left. immediately retreat as an explosive
    barrel will roll down the hill inside the small room and blow up. When it is
    clear, enter the side room and kill the turtle there [2/4].
    
    Go back out the hole and enter the tunnel at the opposite side of the room from
    the entry. As soon as you enter the next room, again retreat back into the
    tunnel. Once the flames stop, enter the room and kill the turtle [3/4] on the
    platform to the left. 
    
    Drop into the water in this room and enter the broken pipe. Swim into the room
    at the end and kill the crocodile that attacks you as you enter. Afterwards,
    swim up to the far platform and kill the final turtle [4/4] here to complete
    the mission.
    
    Reward/s: > $200
              > 4000CP
              > High-Powered Scope attachment for Kobracon
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 06: He's Not Heavy. He's Big Boned.                     [SDQP6]
    
    ===============================================================================
    Start Location : Console in the garrison at X465.6, Y334.6
    Weapon Cache: X502.2, Y360.2
    
    We have to defeat the Heavy Gunner with the Galleria 1991! Continue up the hill
    a short distance from the weapons cache and you'll come across a small bunker.
    Outside there is a heavy and 3-4 regular soldiers. Inside the building is the
    special heavy that we need to kill for the objective (he's the yellow heavy!).
    Use grenades to clear out the heavy outside and the regulars and then kite the
    special heavy around the truck outside or the bunker itself whilst popping him
    with the shotgun to kill him to complete the mission.
    
    Reward/s: > $200
              > 4000CP
              > FOG Scope attachment for Kobracon
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 07: Unique Horn Dragon                                  [SDQP7]
    
    ===============================================================================
    Start Location : Console in the garrison at X465.6, Y334.6
    Weapon Cache: X464.2, Y361.9
    
    This quest might be the trickiest of all of the hunting quests and has us
    track down and kill a unique Blood dragon. When you arrive at the weapons
    cache, you will notice that there are no weapons here. Instead, there is
    health, body armor and ammo. Thats right we can use whatever we want to kill
    the special animal. Continue along the path here all the way to the top of the
    hill to find the unique Blood Dragon on a ruin. Approach and start attacking
    it. 
    
    This guy is essentially the same as any other blood dragon that you have fought
    before. To take it down, we want to use the ruin to block its eye lasers and
    ensure that it stays out of biting range. There is a good position on the right
    hand side of the ruin at the lower level with a small doorway that you can lure
    him to. Stay behind the door, pop out to shoot him then go back behind the door
    frame. if done right he will just stand there and will not move. This means 
    you won't need to worry about avoiding anything but the eye lasers. Shoot him
    in the pink spot on his chest and use all of your C4 and grenades to get his
    health down a little quicker. Once you kill him, the mission will be complete.
    
    Reward/s: > $350
              > 6000CP
              > Improved Grip attachment for Fazertron
    
    
    
    ===============================================================================
    ===============================================================================
    
    Predator's Path 08: Mind the Teeth                                      [SDQP8]
    
    ===============================================================================
    Start Location : Console in the garrison at X600.6, Y314.0
    Weapon Cache: X604.5, Y348.2
    
    We have to defeat the rare shark using nothing but explosives! Once you are on
    the beached ship with the ammo cache, refill your explosives and look around
    for a blue shark swimming about nearby. When you spot it, try to lure it to you
    by cooking some grenades and toss it at the shark. This should draw it to you.
    Plant some c4 on the deck of the ammo cache ship and when the shark comes, blow
    it to kill it off. If it doesn't come, use C4 and grenades to try and kill it
    from a distance. Once it is dead, you will complete the mission. 
    
    Reward/s: > $200
              > 4000CP
              > Mag Pouch attachment for Fazertron
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[CLTBL]
    
                  ______      _ _                 _ _     _            
                 / _____)    | | |           _   (_) |   | |           
                | /      ___ | | | ____ ____| |_  _| | _ | | ____  ___ 
                | |     / _ \| | |/ _  ) ___)  _)| | || \| |/ _  )/___)
                | \____| |_| | | ( (/ ( (___| |__| | |_) ) ( (/ /|___ |
                 \______)___/|_|_|\____)____)\___)_|____/|_|\____|___/
                           ________________________________
                          | Campaign Collectible Locations |
                          |________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    There is a huge number of Collectibles littered throughout the world of Farcry
    3: Blood Dragon and they come in a number of forms. This collectible locations
    guide will give you a complete list of all of the different collectibles in the
    game sorted by type. In addition to co-ordinates, I have also included a brief
    description for the location of each collectible to assist you in finding them. 
    
    The different collectibles include:
    
       > 32 Television Sets. These collectibles appear as glowing television sets
         with a static screen showing a symbol of omega on it. Collecting these
         will give you $100 and 500 cp for each that you pick up. New shotgun 
         upgrades will be unlocked upon picking up 9 and 18 TV sets. You will earn
         the achievement/trophy 'Drug of the Nation' upon finding them all.
    
       > 10 Dr Carlyle's Notes. These appear as manilla folders usually found on
         the ground next to dead scientists in caves. For each of this type of
         collectible that you acquire, you will earn $150.Additional shotgun
         upgrades will become availbale for purchase upon acquiring 3 and 10 of
         these. Upon collecting all 10, you will also unlock the achievement/trophy
         'What are you reading for?'.
    
       > 12 VHS Tapes. These appear as glowing video tapse that can usually be
         found inside bases or small, shielded buildings throughout the map. For
         each VHS tape you grab, you will earn 1000Cp. Upon colleciton 3 tapes, a
         new Kobracon upgrade will become available and another pistol upgrade will
         be unlocked for collecting all 12. Finding all of the VHS tapes will also
         earn the achievement/trophy 'The Greatest Format of All Time'.
    
       > 12 Animals. There are 12 different species of animal in the game. Finding
         and killing one of each will earn you a small amount of CP. Killing one of
         6 different species will unlock a kobracon upgrade, 9 species will earn
         a Fazertron upgrade and 12 different species will grant you access to a 
         new shotgun upgrade. Killing all 12 types of animals will unlock the 
         achievement/trophy 'Murder nature'.
    
    
    Here are some shorcuts to allow you to quickly jump down to the collectible/s
    that you are interested in locating:
    
                 > Television Sets ............................... [CLTTV]
                 > Dr Carlyle's Notes ............................ [CLTDC]
                 > VHS Tapes ..................................... [CLTVT]
                 > Animals ....................................... [CLTAN]
    
    
    
    ===============================================================================
    ===============================================================================
    
    Television Sets                                                         [CLTTV]
    
    ===============================================================================
    
    There are a total of 32 Television Sets hidden throughout the world. These
    collectibles appear as glowing television sets with a static screen showing a
    symbol of omega on it. Collecting these will give you $100 and 500 cp for each
    that you pick up. 
    
    Additonally, you will earn the following unlocks:
    
       > 09/32: Shotgun - Double barrel attachment.
       > 18/32: Shotgun - Quad barrel attachment.
       > 32/32: Achievement/trophy 'Drug of the Nation'.
    
    Note all locations are listed first by the co-ordinates and then with a brief
    description as to their exact location. 
    
    
    01. X437.6, Y510.7 - at the garrison at  X437.1, Y506.1 go to the helipad at
    __________________   the northern end of the base. From the top of the helipad,
                         find the stairs leading down. At the base of the first set
                         of stairs follow the catwalk until you are in a small 
                         under cover area. Look tot he right for the TV.
    
    
    02. X457.5, Y493.1 - On the lower ledge of a ruin on top of a hill to the
    __________________   southeast of the garrison at  X437.1, Y506.1.
    
    
    03. X436.7, Y482.8 - At the main room at the back of a cave (entrance at
    __________________   X433.7, Y481.2).
    
    
    04. X446.1, Y469.9 - In the centre of an open ruin on a hill at the specified
    __________________   co-ordinates. 
    
    
    05. X465.8, Y447.7 - Inside the large ruin on top of the mountain at the 
    __________________   co-ordinates given. 
    
    
    06. X498.5, Y436.1 - Sitting on a rock in the centre of a pond at the base of 
                         a hill just across the river to the north of the garrison
                         at X502.6, Y417.5.
    
    07. X506.8, Y460.4 - In the large ruin directly to the west of the garrison at
    __________________   X521.7, Y466.5.
    
    
    08. X488.7, Y466.9 - On the ground at an open ruin just to the east of the
    __________________   garrison at X477.1, Y469.3.
    
    
    09. X494.0, Y477.6 - On the ground beneath a tent in an open field just to the
    __________________   north east of the garrison at X477.1, Y469.3.
    
    
    10. X500.9, Y495.0 - In a ruin just off the main road at the co-ordinates
    __________________   given.
    
    
    11. X549.0, Y504.6 - In a ruin on a hilltop to the northeast of the garrison at
    __________________   X540.9, Y499.6.
    
    
    12. X580.2, Y492.4 - At the bottom of the pit in the large ruin directly to the
    __________________   west of the garrison at X606.2, Y497.6.
    
    
    13. X552.3, Y467.3 - At a ruin on the northern bank of the river directly to
    __________________   the east of the garrison at X521.7, Y466.5.
    
    
    14. X535.2, Y453.7 - On the ground outside of a building on the western side of
    __________________   the end of the river to the south east of the garrison at
                         X521.7, Y466.5.
    
    
    15. X536.7, Y428.4 - In the open section of a ruin at the edge of a cliff on 
    __________________   the top of a mountain to the east of the garrison at 
                         X502.6, Y417.5.
    
    
    16. X603.6, Y446.2 - In a ruin on a hill directly to the east of the garrison
    __________________   located at X570.6, Y449.4.
    
    
    17. X587.5, Y416.6 - In a hilltop ruin located near the coast to the south east
    __________________   of the garrison at X570.6, Y449.4.
    
    
    18. X563.9, Y418.8 - Inside the covered area at the top of the stairs of the
    __________________   large set of ruins built into the side of the mountain at
                         the co-ordinates specified.
    
    
    19. X566.7, Y397.0 - Inside the ruins on the southern shore of the island at 
    __________________   the given co-ordinates.
    
    
    20. X590.6, Y381.9 - From the garrison at X604.2, Y386.3 go directly west to
    __________________   find a ruin sticking out od the water. get on this, climb
                         to the top of it and drop down into the hole in the
                         centre. Dive down into the water and in the very bottom 
                         room of the ruin, you will find the TV. 
    
    
    21. X537.1, Y403.9 - In the centre of an open ruin on a hill at the specified
    __________________   co-ordinates. 
    
    
    22. X524.4, Y391.5 - Like the previous TV, this one is located in the centre of
    __________________   an open ruin on a hill, beneath a large statue at the
                         specified co-ordinates. 
    
    
    23. X487.3, Y401.8 - On a ruined staircase about halfway up the hill at the
    __________________   location given by the co-ordinates.
    
    
    24. X474.4, Y417.9 - Inside a ruin near a hilltop directly to the west of the
    __________________   garrison at X502.6, Y417.5.
    
    
    25. X423.7, Y394.6 - Ontop of a sunken ruin beneath the water at the location
    __________________   indicated by the co-ordinates. How it is still functioning
                         underwater is a bit of a mystery...
    
    
    26. X465.0, Y384.8 - On a small raised area in amongst some ruins and tents at
    __________________   the listed co-ordinates.
    
    
    27. X446.9, Y363.2 - In a small set of ruins built into a mountain around
    __________________   half-way to the top at the co-ordinates listed.
    
    
    28. X452.4, Y359.1 - at the top of a hilltop ruin at the location given by the
    __________________   co-ordinates.
    
    
    29. X476.4, Y359.3 - Inside a tunnel ruin build into a mountain (entrance at 
    __________________   X479.3, Y362.6). follow the passage to the lerge room at
                         the back and you will find the TV here. 
    
    
    30. X491.7, Y359.3 - Enter the ruin built into the mountainside at X490.9, 
    __________________   Y360.5. Inside, climb up to the platform above and look to
                         the left to find it on a fallen pillar.
    
    
    31. X496.5, Y337.9 - Ontop of a sunken ruin beneath the water at the location
    __________________   indicated by the co-ordinates. 
    
    
    32. X531.0, Y339.9 - Ontop of a sunken ruin beneath the water at the location
    __________________   indicated by the co-ordinates. 
    
    
    
    ===============================================================================
    ===============================================================================
    
    Dr Carlyle's Notes                                                      [CLTDC]
    
    ===============================================================================
    
    There is a grand total of 10 folders conatining Dr Carlyle's Notes. These
    appear as manilla folders usually found on the ground next to dead scientists
    in caves. For each of this type of collectible that you acquire, you will earn
    $150.
    
    Additonally, you will earn the following unlocks:
    
       > 03/10: Shotgun - Extended Mag attachment.
       > 10/10: Shotgun - Really Huge Mag attachment.
       > 10/10: Achievement/trophy 'What are you reading for?'.
    
    
    Note all locations are listed first by the co-ordinates and then with a brief
    description as to their exact location. 
    
    
    
    01. X436.3, Y484.8 - From the main room at the back of a cave (entrance at
    __________________   X433.7, Y481.2), look down the short side tunnel to the
                         left to find this on the ground next to some dead
                         scientists.
    
    
    02. X507.0, Y499.5 - At the end of a cave on the beach (entrance at X507.0,
    __________________   Y499.5).
    
    
    03. X544.7, Y473.9 - On a small grassy ledge off the main path near the top of
    __________________   the mountain at the co-ordinates specified. 
    
    
    04. X522.2, Y437.8 - In a cave system next to the dead scientists on the upper
    __________________   platform to the right of the waterfall at the back of the
                         area (entrance at X523.4, Y438.1).
    
    
    05. X495.2, Y448.0 - In a hole at the end of a short side passage inside a cave
    __________________   system (entrances at X491.2, Y446.2 OR X498.0, Y448.0).
    
    
    06. X457.8, Y404.3 - About halfway up the hill at the location specified by
    __________________   the co-ordinates you will find a small hole (entrance at
                         X456.2, Y403.4). Drop down into the ruin here to find the
                         notes next to the body. (There is an alternate entrance at
                         X461.5, Y404.2).
    
    
    07. X532.8, Y392.1 - At the back of a short cave (entrance at X535.7, Y391.6).
    __________________
    
    
    08. X558.2, Y404.8 - In the central region of the cave at the location
    __________________   specified by the co-ordinates (entrance at X559.6, Y402.0
                         AND X553.5, Y404.9).
    
    
    09. X586.5, Y418.1 - In a cave below a hilltop ruin (entrances at X587.8, 
    __________________   Y420.3 OR X588.1, Y416.2) located near the coast to
                         the south east of the garrison at X570.6, Y449.4. 
    
    
    10. X449.5, Y334.4 - At the back of a short cave (entrances at X452.9, Y334.7
    __________________   AND X449.7, Y331.6) just to the west of the garrison at
                         X464.8, Y333.3.
    
    
    
    ===============================================================================
    ===============================================================================
    
    VHS Tapes                                                               [CLTVT]
    
    ===============================================================================
    
    There are 12 VHS Tapes scattered across the island. These appear as glowing
    video tapse that can usually be found inside bases or small, shielded buildings
    throughout the map. For each VHS tape you grab, you will earn 1000Cp.
    
    Additonally, you will earn the following unlocks:
    
       > 03/12: Kobracon - Big 'Ol Box of Ammo attachment.
       > 12/12: Pistol   - Max Mags attachment.
       > 12/12: Achievement/trophy 'The Greatest Format of All Time'.
    
    
    Note all locations are listed first by the co-ordinates and then with a brief
    description as to their exact location. 
    
    
    
    01. X555.0, Y509.7 - Sitting on a crate just outside a shielded bunker on a
    __________________   hilltop to the northeast of the garrison at X540.9, Y499.6
    
    
    02. X478.5, Y524.1 - Inside a small building on the docks just to the south
    __________________   west of the garrison at X480.8, Y529.2.
    
    
    03. X434.5, Y505.2 - Once you have cleared it, fast travel to the garrison at 
    __________________   X437.1, Y506.1. Exit the building and you will find this
                         on a small crate next to the door.
    
    
    04. X452.6, Y466.0 - Sitting on a crate inside a small, shielded bunker about
    __________________   halfway up a mountain at the specified co-ordinates.
    
    
    05. X510.1, Y432.4 - Sitting on a crate inside a small, shielded bunker about
    __________________   halfway up a mountain at the specified co-ordinates.
    
    
    06. X527.3, Y437.6 - On a crate outside of a building on the eastern side of 
    __________________   the lake to the south of the garrison at X521.7, Y466.5.
    
    
    07. X609.1, Y437.9 - On a crate sitting outside of the main building on the
    __________________   coast to the east of the garrison at X570.6, Y449.4.
    
    
    08. X581.1, Y402.3 - Sitting on a crate just to the left of the door inside a
    __________________   small, shielded bunker about halfway up a mountain at the
                         co-ordinates listed.
    
    
    09. X520.5, Y362.8 - Once you have cleared it, fast travel to the garrison at 
    __________________   X523.1, Y368.8. It will be on a crate in the room that you
                         fast travel to.
    
    
    10. X509.6, Y362.0 - Sitting on a crate inside a small, shielded bunker about
    __________________   halfway up a mountain at the specified co-ordinates.
    
    
    11. X465.8, Y334.9 - Once you have cleared it, fast travel to the garrison at 
    __________________   X464.8, Y333.3. Exit the building and you will find this 
                         inside another building in the the raised eastern section
                         of the base on a barrel. 
    
    
    12. X419.9, Y407.8 - On a crate outside of a small, shielded building on the
    __________________   western coast of the central island at the locaiton
                         specified by the co-ordinates.
    
    
    
    ===============================================================================
    ===============================================================================
    
    Animals                                                                 [CLTAN]
    
    ===============================================================================
    
    There are 12 different species of animals inhabiting the game world and finding
    and killing one of each will earn you a small amount of CP, weapon attachments
    and an achievement/trophy.
    
    Additonally, you will earn the following unlocks:
    
       > 06/12: Kobracon - Explosive Rounds attachment.
       > 09/12: Fazertron- Laser rounds attachment.
       > 12/12: Shotgun  - Inferno Rounds attachment.
       > 12/12: Achievement/trophy 'Murder Nature'.
    
    
    Here are some general locations as to where you may find each type of animal:
    
    
    01. Robo Crocs
    02. Mutant Buffalo
    03. Devil Goat
    04. Mutated Cassowary
    05. Mutated Turtles
    06. Robo Dog
    07. Blood Dragon
    08. Cyber-Shark
    09. Cyber-Panther
    10. Neon snakes
    11. Boar
    12. Black & White Tiger
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -----------------------------------------------------------------------[ACHMTR]
    
                  _     _                                              
       /\        | |   (_)                                   _         
      /  \   ____| | _  _  ____ _   _ ____ ____   ____ ____ | |_   ___ 
     / /\ \ / ___) || \| |/ _  ) | | / _  )    \ / _  )  _ \|  _) /___)
    | |__| ( (___| | | | ( (/ / \ V ( (/ /| | | ( (/ /| | | | |__|___ |
    |______|\____)_| |_|_|\____) \_/ \____)_|_|_|\____)_| |_|\___|___/ 
                                  _    _______                  _     _            
                                 | |  (_______)                | |   (_)           
                   ____ ____   _ | |   _        ____ ___  ____ | | _  _  ____  ___ 
                  / _  |  _ \ / || |  | |      / ___) _ \|  _ \| || \| |/ _  )/___)
                 ( ( | | | | ( (_| |  | |_____| |  | |_| | | | | | | | ( (/ /|___ |
                  \_||_|_| |_|\____|   \______)_|   \___/| ||_/|_| |_|_|\____|___/
                                                         |_| 
                         ____________________________________
                        | Achievements/Trophies Unlock Guide |
                        |____________________________________|
    
    -------------------------------------------------------------------------------
    ===============================================================================
    
    Farcry 3: Blood Dragon has 20 achievements and 21 trophies. These are awarded
    for experiencing the single player campaign, completing all of the side-
    missions on offer, hunting down and killing all enemy types,  kill enemies in
    various ways, nabbing all of the collectibles and undergoing some additional
    miscellaneous tasks. Below you'll find a categorised list of the achievements/
    trophies in the game and how you can unlock each one.
    
                 > Story Achievements/Trophies ................... [ACMT1]
                 > Combat Specfic Achievements/Trophies .......... [ACMT2]
                 > Side-Quest Achievements/Trophies .............. [ACMT3]
                 > Collectible Achievements/Trophies ............. [ACMT4]
                 > Character Progression Achievements/Trophies ... [ACMT5]
    
    
    ===============================================================================
    ===============================================================================
    
    Story Achievements/Trophies                                             [ACMT1]
    
    ===============================================================================
    
    The following 5 achievements/trophies will all come with story progression,
    so as long as you finish the game these should be pretty much un-missable.
    
    Here's a list of said achievements/trophies:
    
    
        > Welcome to the Party, Pal
        > One Small Step
        > Blood Dragon Down
        > Derp
        > End Game
    
    
    
    ===============================================================================
    ===============================================================================
    
    Combat Specfic Achievements/Trophies                                    [ACMT2]
    
    ===============================================================================
    
    There are 5 achievements/trophies tied into the games combat system and using
    the weapons, earning headshots and killing various numbers of specific enemy
    types.
    
    Here's a list of said achievements/trophies and how to accomplish each:
    
    
    ==============================
    Dragon Slayer
    ==============================
    Description: Kill 25 Dragons.
    
    How to: Simply kill 25 blood dragons. You will find them wandering over the
            majority of the island and they should be quite easy to spot from a
            distance thanks to their neon trim!
    
    
    
    ==============================
    Just the Tip
    ==============================
    Description: Kill a Dragon with the Bow.
    
    How to: To do this, you need to bring a Blood Dragon down to very low health 
            and then kill him with the bow. It is possible to do this in Garrison
            Liberation sections, however I found it easiest to complete during the
            Predator mission "Unique Horn Dragon" as he is by himself and is also
            at a ruin that you can use as cover whilst you take him down solo. Be 
            sure to take some explosives!
    
    
    
    
    ==============================
    Running Man
    ==============================
    Description: After saving Darling, enter Combat Mode with a Dragon and Return
                 to Stealth.
    
    How to: After completing the first garrison liberation (part of the second
            campaign mission) go and get the attention of a Blood Dragon. Once it
            is hostile towards you, simply sprint away and hide somewhere so that
            it loses line of sight. This should give you the achievement/trophy.
    
    
    
    
    ==============================
    Set Them Free
    ==============================
    Description: Destroy 5 Braincages.
    
    How to: Around halfway through the game's campaign, you will encounter hostile
            Blood Dragons with a mechanical device on their head. This is the brain
            cage. Shoot five of these off of Blood Dragons to complete the
            requirements to unlock the achievement/trophy.
    
    
    
    
    ==============================
    The Only True Stopper
    ==============================
    Description: Headshot Every Type of Enemy.
    
    How to: You need to kill every enemy type in the game by performing a head shot
            on them. This can be done by directing a concerted effort to simply
            killing every new enemy type you encounter with a head shot. The enemy
            units that you are required to kill include:
     
                > Regular (Red Uniform) with Machine Gun
                > Elite Regular (Yellow Uniform) with Machine Gun
                > Elite Regular (Yellow Uniform) with Shotgun
                > Sniper (Red Uniform) 
                > Elite Sniper (Yellow Uniform)
                > Charger/Molotox
                > Heavy with Terror 4000
                > Heavy with Flamethrower
                > Zombie with Knife
                > Zombie with Shotgun
                > Zombie with Molotox
    
    
    
    ===============================================================================
    ===============================================================================
    
    Side-Quest Achievements/Trophies                                        [ACMT3]
    
    ===============================================================================
    
    There are 4 achievements/trophies tied into the side-missions available in 
    Farcry 3: Blood Dragon, likely as an excuse to to force those achievement/
    trophy hunters out there into experiencing everything the game has to offer. 
    Each of the achievements/trophies is fairly self-explanatory and can be
    obtained by following the relevant sections in the above guide. 
    
    Here are a list of the achievements/trophies that fall into this category and
    what needs to be done to unlock each of them:
    
    
    ==============================
    Kill Them All
    ==============================
    Description: Finish all the Predator's Path Quests.
    
    How to: There are 8 Path of the Hunter quests scattered across the game world
            of FarCry 3: Blood Dragon. You can locate these by looking at your map.
            They will appear as a crosshair with an exclamation mark on top of it.
            To begin the quest make your way over to the marker and interact with
            the console indicated. In addition to earning a dollar amount for each
            quest you complete, you will also earn some additional CP and unlock
            some nice weapon attachments to increase the effectiveness of your
            arsenal.
    
            Walkthroughs for all of the Predator Path missions can be found here:
            [SDQPP].
    
    
    
    ==============================
    Nice Like Jesus
    ==============================
    Description: Finish all the Hostages Situations.
    
    How to: There are 8 Hostage Rescue quests on offer in FarCry 3: Blood Dragon.
            You can locate these by looking at your map. They will appear as a
            skull and crossbones icon on the map. To begin the quest, make your
            way over to the console at the garrison indicated and interact with it. 
    
            Walkthroughs for all of the Predator Path missions can be found here:
            [SDQHR].
    
    
    
    ==============================
    Way to Go, Garri-Son
    ==============================
    Description: Finish all the Garrisons.
    
    How to: There are 13 garrisons held by Omega forces around the island. Entering
            each base and eliminating the enemies within will liberate the
            garrison. This will in turn unlock additional Hostage and Predator Path
            side-missions to undertake and unlock fast-travel points to traverse
            the map much easier. Freeing all 13 garrisons will complete the
            achievement/trophy.
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Collectible Achievements/Trophies                                       [ACMT4]
    
    ===============================================================================
    
    These four achievements/trophies are tied into finding and collecting each and
    every one of the Farcry 3: Blood Dragon collectibles. We'll need to gather all
    of the VHS Tapes, find all of the TV sets, pick up all of Dr Carlyle's Notes
    and hunt down and kill one of every animal type in the game to unlock them all.
    
    These are the achievements/trophies we are looking at right here: 
    
    
    ==============================
    Murder Nature
    ==============================
    Description: Kill all the Animal Types.
    
    How to: Find and acquire all 12 Animal types on the island. There are 12
            different species of animal in the game. Finding and killing one of
            each will earn you a small amount of CP. 
      
            A complete locations guide can be found here: [CLTAN].
    
    
    
    ==============================
    The Drug of the Nation
    ==============================
    Description: Find all TV SETS to Decrypt the Hidden Message.
    
    How to: Find and acquire all 32 Television Sets. These collectibles appear as
            glowing television sets with a static screen showing a symbol of omega
            on it. Collecting these will give you $100 and 500 cp for each that you
            pick up. 
      
            A complete locations guide can be found here: [CLTTV].
    
    
    
    ===============================
    The Greatest Format of all Time
    ===============================
    Description: Find all VHS Tapes.
    
    How to: Find and acquire all 12 VHS Tapes. These appear as glowing video tapes
            that can usually be found inside bases or small, shielded buildings
            throughout the map. For each VHS tape you grab, you will earn 1000Cp.
      
            A complete locations guide can be found here: [CLTVT].
    
    
    
    ==============================
    What are You Reading For?
    ==============================
    Description: Find all of Dr. Carlyle's Notes.
    
    How to: Find and acquire all 10 of Dr Carlyle's Notes. These appear as manilla
            folders usually found on the ground next to dead scientists in caves.
            For each of this type of collectible that you acquire, you will earn
            $150.
      
            A complete locations guide can be found here: [CLTDC].
    
    
    
    
    
    ===============================================================================
    ===============================================================================
    
    Character Progression Achievements/Trophies                             [ACMT5]
    
    ===============================================================================
    
    These two achievements/trophies are all centred around levelling Rex up as
    a character. They include things such as maxing out his level to earn all the
    upgrades and unlocking and purchasing all of the weapon upgrades.
    
    Here is the list of relevant achievements/trophies for this section:
    
    
    ==============================
    Tooled Up
    ==============================
    Description: Own all Weapons Attachments.
    
    How to: You need to acquire and then purchase all 25 of the weapon upgrades in
            Farcry 3: Blood Dragon. These are rewarded from a number of different
            criteria including: killing animals, collecting collectibles and
            finishing off side-missions.
    
            A complete weapon attachment unlock guide can be found here: [UNLCW]
    
    
    
    ==============================
    Hail to the King
    ==============================
    Description: Reach Maximum Level and Become the Ultimate Badass.
    
    How to:	To do this, you need to accumulate enough CP for Rex to progress
            all the way to level 30. Some good, easy ways to earn some CP include
            the following:
    
                > Completing Campaign Missions
                > Completing Predator/Hostage Side-Missions
                > Liberating Garrisons
                > Finding and picking up collectibles
                > Killing enemies (takedowns are worth more than shooting!)
    
    
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    -------------------------------------------------------------------------------
    
             ______  _                 _ _                                   
            |  ___ \(_)               | | |                                  
            | | _ | |_  ___  ____ ____| | | ____ ____   ____ ___  _   _  ___ 
            | || || | |/___)/ ___) _  ) | |/ _  |  _ \ / _  ) _ \| | | |/___)
            | || || | |___ ( (__( (/ /| | ( ( | | | | ( (/ / |_| | |_| |___ |
            |_||_||_|_(___/ \____)____)_|_|\_||_|_| |_|\____)___/ \____(___/
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    
    Contact  Me                                                             [CNTCT]
    
    ===============================================================================
    
    If you feel the need to contact me, there are a couple of ways you can go 
    about doing this. You can reach me at:
    
    
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    ______________
    
    sokkus[at]hotmail[dot]com.
    
    Please include "Blood Dragon" in the subject line.
    
    
    
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    ______________
    
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    ===============================================================================
    
    About Me                                                                [INTRD]
    
    ===============================================================================
    
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    SPECIAL THANKS                                                          [THNKS]
    
    ===============================================================================
    
    I would like to thank the following people/entities:
    
    - GameFAQs for always being there when I needed help and for accepting my FAQ.
    - The Farcry 3 crew who worked on Blood Dragon to sate my apetite for 1980's
      action movies!
    - My fiancee Kumiko, who has been incredibly patient and understanding.
    - And everybody who has taken the time to read my FAQs so far.
    
    
    
    ===============================================================================
    ===============================================================================
    
    VERSION HISTORY                                                         [VERHI]
    
    ===============================================================================
    
    Date Submitted: 13/6/13
    
    Version 1.10
    ____________
    
    The guide currently contains:
       > Full walkthrough from beginning to end.
       > Side-Quest Guide complete.
       > Hints & tips section.
       > Complete enemy and & strategy guide. 
       > Complete VHS tapes locations guide.
       > Complete Television Set locations guide.
       > Complete Animal locations guide.
       > Complete Dr Carlyle's locations Guide.
       + Complete level progression and side-quest progression unlock guide.
       + Complete achievement/trophy unlocks guide.
    
    
    ===============================================================================
    Date Submitted: 5/5/13
    
    Version 1.00
    ____________
    
    The guide currently contains:
       > Full walkthrough from beginning to end.
       > Side-Quest Guide complete.
       > Hints & tips section.
       > Complete enemy and & strategy guide. 
       > Complete VHS tapes locations guide.
       > Complete Television Set locations guide.
       > Complete Animal locations guide.
       > Complete Dr Carlyle's locations Guide.
       > Complete level progression and side-quest progression unlock guide.
    
     
    
    
    ===============================================================================
    ===============================================================================
    ===============================================================================
    ------------------------------------------------------------------------[LGL01]
    
    
                               _                       _ 
                              | |                     | |
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                              | |     / _  ) _  |/ _  | |
                              | |____( (/ ( ( | ( ( | | |
                              |_______)____)_|| |\_||_|_|
                                          (_____|
    
    
    -------------------------------------------------------------------------------
    ===============================================================================
    ===============================================================================
    
    
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