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    Beta Multiplayer Guide by crazedcommando9

    Version: 1.57 | Updated: 08/06/07 | Printable Version | Search Guide | Bookmark Guide

    By: Pancakemaster or crazedcommando9 or Erik :)
    -Added a clearer way to get Custom Game
    -Added a strategy for High Grounds
    -Added Sniper info
    -Added Banshee info
    -Added Warthog info
    -Added Magnum
    -Added Energy Sword
    -Added Wrath
    -Added 2 new eggs
    -Added some stuff in glitch
    -Changed Intro
    -Added new Game Mode
    -Added another submode for Assault
    -Renamed plane to Pelican Dropship
    -Beta end date added to intro
    V(1.25)-Added Banshee to Vehicle list
    -Named human weapons more accurately
    -Added Glitches/Eggs section
    -Assault added and Territories fixed
    -Jump pads corrected to Grav Lifts
    V(1.20)- Dramatical error fixed
    -Strategy (A) name change
    -Spiker projecile edited
    -Spike Grenade name fixed
    -Covenant is now Traditional Covenant and Brute notes edited
    V(1.15)- Spelling and grammer errors fixed.
    -Added some info
    -Large sidenote added to Weopon Combination
    -Edited Plasma Pistol and Power Drain
    -Fixed and Added more weopon locations under Maps
    -Added Territory strategie to High Ground Map
    Halo 3 Beta Multiplayer Guide
    This let's you get a better understanding of the maps, weapons, and
    some strategies on the Beta.  Feel free to correct me on anything by
    sending me mail but most importantly send in your own contributions
    and I will credit you. By the time I update the guide the Beta will be
    over. People who have not gotten to play the Beta can read this and
    find some info on what the game will have in store for us when it comes
    out. Also when the game actually comes out (9/25/07) we can compare it
    to the Beta.
    Hey and make sure to check out the Halo 3 video I made at
    Its set to Pat Benatars "Love is a Battlefield" Thanks :)
    Table of Contents
    1) Controls
    2) Items
    3) Vehicles
    4) Weapons
    A) Human
    B) Traditional Covenant
    C) Brute
    5) Game Modes
    A) Types of Games
    B) Rule Alterations Experienced on Beta
    6) Ranking
    7) Maps (With Weapon Location)
    8) Strategies
    A) My Weopon Rating
    B) Map Strategies
    9) Glitches/Eggs
    1) Controls
    If you know Halo 2 you pretty much can pick up Halo 3. But there are
    two minor changes that take a good half hour to get used to.
    A- Jump
    B- Melee
    X- Use new Items such as Trip Mine, Bubble Shield, Grav Lift, and
    Power Drain
    Y- Switch Weapons
    Left Bumper- Hold to duel wield, tap to reload left weapon, and
    switch grenades
    Right Bumper- Hold to pick up weapon, get in vehicles, activate button,
    and tap to reload
    Left Trigger- Throw grenade
    Right Trigger- Shoot
    Start- Bring up menu
    Back- Check score
    Left stick- Walk
    Left Thumb stick- Crouch
    Right stick- Look around
    Right Thumb stick- Zoom
    D-pad- You hit the D-pad to chat with people online. Many say this
    is very annoying since during an intense battle you have to hit the
    D-pad to say something to your teammates. But I don't really mind
    it, it's like the white button in Halo 2.
    2) Items
    These are all activated with the X button except for Camouflage
    Trip Mine- The trip mine is like any mine, someone steps on it and BOOM
    they die. They are bright orange and make a beeping sound when you are
    near. It’s pretty obvious but planting it near a flag, small corridors, grav
    lifts, etc. can do a lot of damage. Plenty more strategy comes with it
    but you have to be careful since you and your team mates can step on it.
    Also it does not activate right when you throw it, you have to wait a
    couple seconds.
    Bubble Shield- Throwing this on the floor suddenly creates a barrier
    or a bubble around you. Nothing can penetrate through this bubble,
    rockets, lasers, bullets, grenades, etc. But people and vehicles can.
    So although you’re safe from the inside once someone comes in, it
    becomes a tiny arena battle. Also you can shoot the little pod that
    is creating the bubble shield from the inside to destroy it. It does
    not last forever as the pod eventually self destructs.
    Grav Lift- Yup a portable Grav Lift. It is blue in color and once you
    step on it, it lifts you up into the air fairly high. Great for hard to reach
    places. This also does not last forever.
    Power Drain- This creates a blue shield, once someone steps inside,
    your armor is gone. If you’re just slightly touching it, armor goes down
    much slower. Great to throw at someone, then once their armor is
    gone you quickly shoot them with some bullets, throw a grenade, or
    melee them for instant death. This can also disable a vehicle in its
    tracks for a short period of time.
    Camouflage- This item is no longer a triangle you find on a map. Its a
    fairly big glowing blue orb. Just like in Halo 2 it makes you slightly
    invisible until you shoot yourself.
    3) Vehicles
    Wrath- This big behemoth is just as monstrous as before. It moves
    slow but packs a punch. A direct shot can destroy a Banshee a
    couple will kill a Warthog. It still has the left trigger to move a bit
    faster to get you into the destination. But it now has a second
    passenger seat for your buddy who can use the plasma turret
    gun. Altough you can have more people on since two enemies
    can hop onto the Wrath and start throwing grenades inside.
    Mongoose- At first glance you would think this vehicle is useless but it
    actually plays a very important role in the game. This vehicle is fast and
    that is what you need to use it for, transportation, but it does not have
    any mounted weapon. It can carry two people, one driver and one
    person on the back who can shoot with a single weapon of whatever
    he has in his hands. The Mongoose can come in handy in team
    skirmish games. In capture the flag you can use the speed to your
    advantage, you will be in and out before they will realize what had
    happened. In territories, king of the hill, or land grab you can get to
    the location fast so you can get rid of the invading enemies quicker.
    This vehicle can flip over more easily then the warthog and is
    weaker so you just have to look out for that minor problem. 
    Ghost- The familiar ghost is not that much different from Halo 2. You
    can splatter (run over people) with the greatest of ease. The left
    trigger really helps out as it gives you the boost you need to do
    the job. It is equipped with the standard duel firing plasma bullets.
    They seem to be smaller in size but they still also seem to do
    the same amount of damage, which is devastating. Once again this
    only seats one person. The only draw back is you can get stickied
    with both a plasma and a spike grenade and your done for.
    Warthog- This good ol bag of fun is still equipped with its bad ass
    turret gun that needs to be manned by another person. Its got
    a passenger seat where you can once again shoot with the weapon
    in your hand and drives pretty much the same. But I have
    experienced two minor changes. First of all the splatter in this
    vehicle doesn’t always seem to work. At almost top speed I drove
    into an enemy head on yet the enemy flew to the side with only
    his armor taken off. The splatter on this vehicle needs to be fixed
    and this problem has just slightly been experienced by the ghost.
    Another problem, or advantage to some, is that this Warthog
    seems to be unaffected by grenades. If you throw two grenades
    you will sometimes only get the Warthog to jump up a little.
    Throwing a plasma grenade onto it did nothing. This has been
    encountered almost everytime and is unfair because the driver
    and turret gunner will stay alive much longer.
    Credited to sharkbait379
    Warthogs can blow up very eaisly with grenades but there are
    spots on it where its almost as if their grenade proof.
    Banshee- The Banshees flying controls are smooth. You can
    use it to dodge incoming projectiles by swerving and rolling.
    The regular plasma shots seem to do a good amount of
    damage; they look similar to the ghost. By pressing the B
    button you shoot a giant green projectile, similar to shots from
    the fuel rod cannon in Halo 2. But there seems to be a major
    bug. The shots do not play an explosion animation at close
    range, possibly even at far range. There for you see the
    shot go right through the ground. I shot the projectile at
    medium range right at a stationary warthog. It did not do
    any damage. I went right up to a wall and pressed the B
    button. It seemed to have done less then a quarter of
    damage to my self. They really need to fix this. Other then
    that, the Banshee itself takes more damage then the ghost,
    since its heavily armored but you can still destroy it with a
    plasma grenade. If two people are shooting at it with an
    assault rife you can manage to kill the person inside if he
    does not escape.
    Credited to SuperGohan
    Only downside is that you can no longer look directly
    below you, which can cause some flight control problems.
    Credited to sharkbait379
    Also note that Banshees can do a lot of damage if you
    splatter someone but of course gives it a draw back
    as you can get jacked.
    4) Weapons
    A) Human
    Seem to dominate the Beta by number and by some
    of the shear power that many of the weapons display.
    Duel wield- Yes
    Zoom- No
    This pistol is very similar to that of Halo 1. It is super
    powerful but this time it can also be duel wielded. Obviously it needs
    balance so the rate of fire is pretty slow. One shot will take down an
    enemies shield. Then you can get a headshot or a couple more shots
    into the body to kill the person. Keep in mind no zoom ability.
    M7 Sub Machine Gun
    Duel wield- Yes
    Zoom- No
    Description- Similar to Halo 2, not a bad weapon just like any regular sub
    machine gun. Although I recommend to only duel wield this weapon for
    that is when you truly get some kills. Has larger ammo clip then Spiker.
    Assault Rifle- MA5C ICWS
    Duel wield- No
    Zoom- No
    Description- The Assault Rifle is back from Halo 1. Still very powerful
    in fact possibly more powerful but clip size has been reduced. Holds 32
    bullets and I heard complaints that the sound of it firing is horrible,
    I would agree. But it gets the job done, it's the starting weapon and
    kills people very easily.
    Credited to Blizaine
    The assault rifle is designed to be the ultimate spawning weapon. It can
    be used in a larger variety of situations. However, I feel that the Halo 3
    community at large has designated the AR to a second class status.
    Players look at the AR as simply a starting weapon and nothing more.
    Based on Bungie's descriptions of the weapon, and there will to balance
    every Halo game, I feel that the Assault Rifle is supposed to be more
    than just a weak weapon. I understand that the Assault Rifle is a
    starting weapon, but that shouldn't stop it from being a useful weapon
    in its own right. The new AR was made to replace the old Assault Rifle
    because the old AR was far too weak. Why should the new AR also
    be weak? 
    BR55HB SR Battle Rifle
    Duel wield- No
    Zoom- Yes
    Description- Similar to Halo 2, shoots short bursts of fire. Take care
    to use this weapons zoom feature. It greatly helps in taking down
    your foe in long distances. You might prefer this weopon over the
    assualt rifle if you can get every short burst hit directly into the
    M90 Shotgun
    Duel wield- No
    Zoom- No
    Description- Extremely powerful at close range, if your face to face with an
    enemy, almost touching you, will kill him in one shot. Slightly farther
    brings down the shield and then comes then kill. The farther you go the
    less chance you have on hitting the enemy but over all range has
    possibly been increased from previous games.
    SRS99D Sniper Rifle
    Duel wield- No
    Zoom- Yes (Twice)
    Description- Similar to Halo 1 in the way that it no longer fires fast like
    in Halo 2. Once you shoot, it takes a second till you can shoot again.
    Comes with 4 shots untill you have to reload, you can zoom in twice,
    and it takes two shots to kill unless you get a head shot.
    Credited to sharkbait379
    When you zoom in with a sniper, notice that
    on the old halo games they zoomed in by 5x and 10x, but in halo 3 they
    zoom in by 12x and 18x
    Duel wield- No
    Zoom- No
    Description- Just as powerful as it was before. If you face one or a bunch of
    enemies that are in front of you and at a distance, you can mow them
    down with bullets. This time around you can press B to detach the turret.
    You enter third person and can bring it anywhere you want with over a
    hundred bullets to fire. You move much slower as a disadvantage so if there
    is an enemy behind you, pray you can turn around in time to kill him.
    M41 Rocket Launcher
    Duel wield- No
    Zoom- Yes
    Description- This shoots two rockets before you have to reload but
    one hit and the enemy is dead. To me it seems that the rockets move
    slower then before. I usually aim at the enemy’s feet since the blast radius
    kills them off while they can dodge an incoming rocket. If the blast radius
    does not completly consume the enemey the rocket still does a good job
    in taking the entrie sheild off. This can no longer lock on to vehicles like
    in previous Halo games.
    Spartan Laser- WAV M6 GGNR
    Duel wield- No
    Zoom- Yes
    Description- This new weapon adds a lot more fun into the game. It takes
    about 5 seconds while you hold the trigger for it to charge up. You can
    watch the aiming reticule to see an arrow move from the bottom and once
    it reaches the top it will fire. Then as long as the reticule is red and you see
    the persons name above their head your shot will instantly kill them even at
    great distances. It has about 5 shots before you cannot use it anymore,
    more specifically it has a charge of 100 but every shot takes 20 away.
    After every shot there is a cool down time before you can start charging
    UNSC Missile Pod
    Duel wield- No
    Zoom- No
    Description- This is as big as the turret gun, there for giving you a slow walk
    and a third person mode. It has 8 mini missiles that shoot out at the enemy.
    Very powerful, it's like a faster rocket launcher but can lock on to
    Fragmentation Grenade- You can throw these far and usually get a lot of
    kills. But it has been debated that the blast radius has been decreased so
    you have to be a bit more precise to harm an enemy.
    B) Traditional Covenant
    Come in fewer numbers but are great at taking down
    shields. Except for Needler and covenant carbine, the weapons do not
    have an ammo clip but overheat
    Energy Sword
    Duel wield- No
    Zoom- No
    Description- The awesome energy sword, you still cannot duel wield
    this but its still a one shot one kill. The distance seemed to have been
    shortened to lunge, you have to get closer to kill someone. But its still
    really cool and very powerful.
    Plasma Pistol
    Duel wield- Yes
    Zoom- No
    Description- Similar to Halo 2, fully charged up will take down an enemy
    shield. But does not do that much damage to kill the person.Duel
    wielding this with another plasma pistol seems pointless to me. But
    any other weapon wont be a bad idea. Halo 3 adds another little neat
    feature. Credit to thebongsabre "An overcharged shot will stop any
    vehicle; Banshee, Ghost, Warthog, Mongoose, etc; dead in it's tracks.
    Great tip for Team Skirmish gametypes."
    Plasma Rifle
    Duel wield- Yes
    Zoom- No
    Description- Shoots fast plasma projectiles. Recommended only to duel
    wield since even if you get down someone’s shield you will have a hard
    time killing the person unless you have a human weapon, melee him, or
    throw a grenade.
    Covenant Carbine
    Duel wield- No
    Zoom- Yes
    Description- If you have good aim this weapon is very powerful. It
    takes a good amount of shots to kill someone but you can do it fast.
    Particle Beam Rifle
    Duel wield- No
    Zoom- Yes (twice)
    Description- This is the alien sniper rifle. Much bigger then the human
    sniper rifle and still takes two hits to kill someone unless you get a
    headshot. But it shoots much faster then the human sniper but after
    those 2 quick shots, it will overheat.
    Duel wield- No
    Zoom- No
    Description- The Needler has bee0n improved again but this time it is
    amazing. You can no longer duel wield but there’s is a good reason
    for that. It is finally really powerful. Its not the most insane weapon
    but a little more then half the clip directly into the person will kill him.
    Plasma Grenade- Good ol Plasma Grenades, the explosion animation
    is much prettier to look at. They still obviously stick on a person
    for an instant kill. The blast radius possibly has been lowered from
    previous Halo games.
    C) Brute
    The Brutes are part of the covenant but following the Halo 2
    storyline the Brutes started to get favored by the elders, elites began
    to revolt. Soon afterwords the Brutes betrayed the elder leaders. This
    largly seperates them from the group giving them some unique weopons.
    Brute Spiker- (Type-25 Carbine)
    Duel wield- Yes
    Zoom- No
    Description- This new weapon seems to fit well into the game. It shoots
    a very fast array of razor sharp steel but doesn’t seem to do as much
    damage as some other weapons. I recommend to only duel wield this
    weapon for that is when you truly get some kills just like the SMG. But
    the spiker has a decreased clip sized compared to the SMG. This
    weapon has a blade attached at the end, making a more powerful
    melee hit.
    Brute Shot
    Duel wield- No
    Zoom- No
    Description- This weapon seemed to be improved by the power and
    by the projectile. In Halo 2 they seemed to go at a lob increasing the
    chance of a miss but now it is a bit more straight forward, enabling you
    to hit the person. If you don't get direct hits it will take about the entire
    clip (6 shots) to kill the person. This weapon also has a blade
    attached at the end, making a more powerful melee hit.
    Brute Spike Grenade- Seems to fit well into the mix of grenades yet
    not many people use them, you got to know how to use them
    correctly. This grenade has spikes on them, which first of all sticks to
    any surface and person. Second its small explosion shoots out a
    clutter of razor sharp steel creating more damage. A sticky will get you
    an instant kill but throwing them near an enemy is a bit more tricky.
    After the explosion the steel only shoots in one direction, although it
    also bounces off walls and around in a room. If a person is directly
    under it or passes by it while its on a wall, he will most of the time
    instantly die. The grenade is plentiful on the maps and are lobbed up,
    which gives them a shorter throwing distance.
    5) Game Modes
    In the main lobby you have a handful of options you can choose from. You
    can choose Ranked Playlists to experience Rumble Pit, Team Slayer, and
    Team Skirmish. You can also choose to play Social Playlist which gives
    you the options between Rumble Training and Team Training.
    EDIT: Team Training has just been replaced with BTB Training, they
    might switch again so I will leave Team Training here.
    A) Types of Games
    Rumble Pit/Rumble Training
    One map, 6 players, every man for himself. Who ever reaches 25 or 
    the time runs out, the person with the most kills gets 1st place.
    Team Slayer/Team Training
    One map, 8 players, 4 vs. 4. Which ever team reaches 50 kills or
    the time runs out, the team with the most kills wins.
    BTB  Training (Under Non Ranked)
    12 Maximum players with two teams, 6 on 6. This mixes slayer
    and skirmish games.
    2V2 Training
    This mode recently added in where a 2 man team versus
    another 2 man team. Once again its either slayer or skirmish
    altough I have only seen VIP and King of the Hill for skirmish.
    Team Skirmish/Team Training
    Oddball- Any person on the team must grab the skull on the map
    and which ever team holds it for the most time wins.
    King of the Hill- A specific point on the map must be controlled.
    Which ever team stays their the longest wins.
    Capture the Flag- Who ever is on offense must get the flag from the
    enemy base and take it back to their own base. Defense must
    protect the flag. (Also contains Multiflag where you can attack
    and defend at the same time.)
    Territories- Credited to Cabose420
    In neutral, there are 3 rounds and once a territory is captured,
    it is locked and belongs to that team till the end of the round.
    The round is over when there is no more time or all the territories
    are captured. At the end of the game, the team with the most
    territories in total wins. In 1 sided, one team must capture as
    many territories as possible in a time limit, while the other team
    must stop them. There are 4 rounds and each team switches sides
    after each round, giving those 2 rounds to grab territories.
    V.I.P.- A random person on the team is chosen to be VIP on each
    team. Which ever team kills the most VIPs wins. Once VIP dies
    a new VIP is chosen and the VIP gets an over shield (extra armor).
    Assault- Thanks to Cabose420 there actually is Assault but only
    on Valhalla. The bomb is set in the middle of the map and one team
    has to place it in the other teams base. Once you place the bomb there
    are 15 seconds before you can defuse the bomb. The team who set
    off the most bombs wins. Credited to Reekusan there is also a turn
    based version of this, where one team gets the bomb (instead of it
    being in the middle) and same general rules are applied, taking
    turns to defend and attack.
    (Juggernaut and anything else are not in the Beta)
    B) Rule Alterations Experienced on Beta
    Rockets- Only Rockets with infinite ammo.
    Shottys and Snipers- Only Shotguns and Snipers with infinite ammo.
    6) Ranking
    Just like in Halo 2 the more games you win the higher you level up. Then
    once you level up and you are looking for a game, it tries to match you
    up with your skill level if you want it to. But that is only in Ranked Games,
    if you decide to go to Social Playlists then you increase your RP, although
    with Ranked you can do this as well. The more RP you get the higher
    your rank will go up. For a full list here is a link. The more games you
    play the more RP you get. But if you play really good then you will get
    your RP faster.
    7) Maps
    High Ground- This map is great for skirmish games such as capture the
    flag. There is a great deal of strategy involved in this map when
    considering capture the flag or territories. It takes a great resemblance
    towards Zanzibaar, a map from Halo 2. It has a big gate that can be
    opened by activating a button on a command console. One team
    invades this fortified base another defends. But if its just a slayer game
    then its still plenty of fun and simple to make your way around and
    kill people. This map only has mongooses but that is still a quick
    and easy way for transportation.
    -Shotgun located near a rock close to the ocean.
    -Turret gun located above the gate that opens on the bridge.
    -Rocket Launcher towards the middle of the map, near a
    broken wall with  SMGs located right behind it.
    -Bubble sheild at opposite side of rocket launcher below a cliff,
    stay on the left side while attacking and before you make your way
    through a tight passage way you can get Grav Lift, and find Power
    Drain a top the second floor of a building outside.
    -Laser located (when defending the base) right side of the turret gun,
    climb the stairs to the top to find it.
    -Brute Shot (while defending) located on the left side, on the floor
    near a mini bridge.
    (Credited to SuperGohan)
    -4 Mongooses located on this map 2 while attacking 2 while defending.
    Snowbound- This winter wonderland is a giant circle, you step outside the
    boundaries and turrets will automatically shoot you down. But no need to
    fear, there’s plenty of room on the inside even enough to ride a ghost
    around. There are two bases towards the middle of the map and a tunnel
    that leads to both these bases. If you stay atop the base you can get
    sniped easily. Running around inside is mostly close quarters so watch out
    for the shotguns. To enter a base you have to pass through these shields.
    Grenades, bullets, and vehicles cannot enter.
    -Plasma Grenades located on top of the bases.
    -Inside one Base lies 2 Spikers, 1 Power Drain, and the Spartan Laser.
    -Inside another Base lies 2 Plasma Rifles, 1 Bubble Shield, and 1 Beam
    -Inside the tunnel you can find the shotgun.
    -Ghost to the side and in between the bases under a snowy walk way.
    Valhalla- This map sometimes gets a little dull if there are only 6 or 8
    players. It's big, most of it is basically filled with grass, rocks, rivers, and
    ditches. On one far end side is a base and on the exact opposite side is
    another base. Each base has grav lifts that launch you towards the
    middle of the map and also you can choose a different grav lift to
    go at an angle towards the left or right side of the map. This map
    has the warthog here, great for gunning down enemies while reaching
    your destination. Skirmish games are at great distances, which makes
    things interesting but slayer games are the ones that are dull when you
    cannot find anyone unless your playing BTB. On BTB slayer you can
    find a Banshee located near each base. On a side note big maps
    make for great sniping games.
    -Turret and Bubble Shield located at the side of the map near the
    river, opposite side of snowy area.
    -Inside both bases lies the Missile Pod, Battle Rifle, Plasma Pistol, and
    Sniper Rifle.
    -Laser located in the middle of the map.
    -Shotgun found in snowy cave.
    - 5 Mongooses, 2 Warthogs, and an 2 optional Banshee located on this
    map. 2 Mongooses on each base, 1 near Bubble Sheild. 1 Warthog
    found at each base and 1 optional Banshee at each base.
    8) Strategies
    Here are some strategies to help you be a better player in Halo 3
    against people around the world. First of all make sure in control
    options you set your looking speed to at least 5, the faster it is, the
    quicker you can respond to kill. A slight warning is that if you cant handle
    the speed, moving it to a slower setting will help you aim. Second make
    sure you are relaxed with either inverted or non inverted. I play inverted
    because it just makes sense to me.
    A) My Weopon Rating
    Based on a rating of 5 stars being the best to 1 star the lowest, I will
    list all the possible combinations you can make by duel wielding.
    ***** 5 Stars
    Spiker + SMG
    Spiker + Plasma Rifle
    SMG + Plasma Rifle
    The Spiker combined with the SMG seems to be the most powerful
    combination. Both shoot at a very fast pace and have a fair amount
    of distance you can use the weapons at. Theoretically speaking although
    it seems the Spiker and the SMG is the strongest, the Plasma Rifle
    combined with the Spiker might be the best choice. You have the Plasma
    Rifle, which is known to take down an enemy shield quickly shooting.
    At the same time you have the pretty strong Spiker shooting, which
    then kills the enemy after the Plasma Rifle had taken down the shield.
    Same goes for SMG and Plasma Rifle.
    **** 4 Stars
    Spiker + Spiker
    SMG + SMG
    Now we have 2 pairs. They seem to do the job well with great damage.
    Still mixing the two instead of leaving them in pairs seem to work better.
    *** 3 Stars
    Plasma Pistol + SMG
    Plasma Pistol + Spiker
    Plasma Rifle + Plasma Rifle
    This next strategy is still very powerful but it is easy to mess up so I leave
    this at 3 stars. The Plasma Pistol fully charged will drain down an enemy
    shield completely. This is where you then use the SMG or Spiker to finish
    the enemy off. I would give this a 4 star rating because it works great.
    But sometimes you can miss with the Plasma Pistol and especially at long
    range. The Plasma Rifle pair is also very good but once the shield is
    down it is harder to kill the person without bullets.
    ** 2 Stars
    Plasma Rifle + Plasma Pistol
    I already mentioned its hard to kill a person with a Plasma Rifle pair, so
    killing a person with just 1 Plasma Rifle is a challenge. The Plasma Pistol
    takes the shield down but the enemy continues to live on with the
    Plasma Rifle shooting at him.
    * 1 Star
    Plasma Pistol + Plasma Pistol
    Two fully charged shots do not kill a person as you would think it does,
    making duel wielding this weapon pretty much useless. 
    B) Map Strategies
    Sidenote- To be a better Halo player remember you have been
    given the awesome options to be able to melee and throw
    grenades. When your close enough to the enemy and your
    bombarding him with bullets, once his shield is down always melee.
    The melee attack instantly kills a person once they have no shield
    and it gives you a lunge, so you don't even have to be super close
    to the enemy. This saves you time, the possibility that he could have
    just killed you. Grenades are also extremely helpful and getting you
    plenty of kills. Once your reloading your gone it is sometimes wise
    to throw a grenade. Depending on the situation it can kill the
    person while your reloading before he kills you. Before you
    start your battle by going face to face with someone throw in a
    grenade, with great aim, you take away half his shield and your
    gun will do the rest. If you’re close to someone remember you can
    use the sticky grenade if you have any. Finally if you know your
    about to die, chuck your grenades either close to the enemy
    or right below you to get some kills from the grave. The
    reason why you might want to throw it right below you is,
    usually after someone kills you they run right up to your body
    so a surprise grenade will be awaiting them.
    High Ground
    Sniping- You can take advantage of two specific areas to snipe. One is
    above a semi broken building. Jump on top of the cracked wall, then
    jump on the roof while holding down the crouch button. This can get
    you a couple of kills, and your safe from being assassinated since its not
    super easy to get up there. The second spot is on the ledge where you
    find the Spartan Laser. This spot is much better to spot because you
    have an open area around you. But it is also very easy to get killed
    or assassinated.
    Close Combat- Inside the buildings contains an array of kills you
    can get with close combat, you don't need to stay outside all the
    time. Travel around the buildings that lead you from outside to
    inside the gate and also the area with the pipe line.
    Capture the Flag- While you are attacking, take 1 Mongoose. Have
    one travel to the left side and one person hop off to the right. The
    left should try to enter the building to get through to the other side
    or use a grav lift to climb over the wall. The right side travels
    along the broken wall. Either person from each Mongoose should
    try to open the gate by hitting the switch. The other should attempt
    to capture the flag. If the first try is not a success you just opened
    the gate and moved the flag. So now getting the flag should be
    much easier with the one Mongoose you saved. Don't forget you
    can travel along the pipe line, to the right of the broken wall
    For defense have one person guard the flag with his/her favorite
    weapon combo. Have another man the turret and guard the gate.
    Another might want to hide in the pipe line. Last person can get
    the laser cannon and rocket launcher.
    Territories- Getting territory number 1 seems the easiest but
    its also the most obvious. After trying to get a couple close
    ones and failing, have 2 guys keep trying while another 2
    go for territory number 5 to catch them off guard. To get
    territory number 1 very easily and sometimes some other
    ones, make sure to grab a bubble shield, so while your
    capturing no one can get you from a distance. To get
    number 3 you can try hiding in the tunnel while you
    capture it but be warned because getting grenade is
    can happen very easily. Someone can also hide in the
    tunnel for defense. Number 4 is an open area but in a
    building so just watch yourself and Number 2 can be
    tricky. It's another easy one to get because its so close
    but you can die very easily. Hide around wall corners
    and watch the grenades.
    Credited to Paul aka whitetrash
    You can put a grav lift where the hole in the roof is, and
    if they try and come down or if they try and throw a grenade
    inside, it gets shot back out at them. A bubble shield also
    Sniping- You would think that sniping would be best on top
    of the bases, but you can get spotted very easily. Circle
    around the map and find other high grounds to shoot people.
    Don't stand in one position.
    Close Combat and Ghost- You can also take advantage of
    close combat situations while your inside the bases or moving
    around the tunnels. But one advantage should be taken by using
    the ghost. It is easy to forget it is on the map, but it can get lots of
    splatter kills and easy kills with it's shooting. Also if someone else
    has the ghost, there are plenty of sticky grenades around this map
    so use them.
    Oddball- Once you get the ball it is usually best to travel around the
    tunnels moving from one base to another. This makes sure your
    always on the move but safe from long range shots. Being inside
    makes it easy to hit people as well. To sometimes confuse an
    enemy, if you have time, go inside one base. Not so easy to explain
    but you can jump on top of a slanted platform either on the left or right
    side. Then Make an even higher jump onto this thin piece of platform
    towards the top of the room. Crouch down and you will go off radar.
    When someone enters the room as long as they don't look up they
    will pass by and wonder where you are.
    Sniping- This map is easily the best place to snipe since the area is so
    big, but then again you can die much faster. Remember always be on
    the move because stationary targets are very easy to kill. Sometimes
    sniping from the base is a good idea because its on a high ground, but
    don't stay there to long since it's the most obvious place to be. Move
    quickly through the rivers on low ground then slowly get higher to find
    some kills. There is also a snowy area with a (credited to Cole531)
    Pelican Dropship that has crashed. You can climb ontop of it to
    snipe people and this does a good job. There is also a giant rock
    I have seen people on but I have yet to figure out how to get ontop.
    Any Skirmish Game- When your playing with, bombs, flags, or 
    territories, I found a very nice strategy. Always remember the warthog is
    on this level. It is a great advantage; you can get to places while shooting
    enemies down easily. This gets you the ability to invade and defend at
    the same time. Try having one player take a Mongoose to the other
    players base and steal there Warthog. Once you have two you can
    really control the outcome of the game.
    9) Glitches
    (Video of this posted below since its hard to describe)
    On the map Valhalla go to the base that has the ocean next to it. On the
    upper left corner there is a medium sized rock. What you have to do is
    jump up on it (making sure to jump towards a little to the left of the
    middle of the rock) and keep holding forward. After your character cannot
    walk any farther (you should be on the left side in between a crack) keep
    walking straight ahead and if you cannot move forward at all start
    crouching. You squeeze through and make it outside the invisible wall.
    Now what’s fun is before you do all this make sure to park a Banshee
    right at the invisible wall. On the other side melee it until you can ride it
    and now you can fly around outside the map. DO NOT CHEAT LIKE
    You can trick out the game into making a custom game. I’m not exactly
    sure how to do it since while my party was trying it did not work, but
    I ended up joining someone game that did. It has something to do
    with making a party of 6 or more. Then you have 1 person invite the
    entire party. Someone gets booted and that person invites the party,
    its supposed to bring you to a custom game but it doesn’t always work.
    A better explanation
    Credited to Paul aka whitetrash
    To do a custom game have the party or six join the party of 1.  After that,
    invite a person to the lobby, and then boot them or let them leave. They
    will leave into a custom game lobby that you can start, and you are able to
    play custom games.
    Stuff you can find in custom mode.
    -Energy Sword
    -Lowering Gravity
    -Increasing running speed
    -Infinite ammo, health, and vehicle health
    -Regenerating grenades and shield
    -Re-spawn settings
    -Amount of points you get for certain types of kills
    -In High Ground Inside one of the buildings is a beeping radio. What
    some people are saying is that you can figure out Morse code from this.
    But also people have heard Halo music from this especially when they
    have died in that room.
    -Also in the High Grounds building there is a computer screen in the
    same room as the radio. For a second you will see Cortona flash
    on the screen.
    -When customizing your character apparently if you look at Master
    Chief's visor, you can see Africa (one of the settings in a Halo 3
    video released not to long ago).
    - Credited to MisterThief
    On the Assualt Rifle, when Master Chief brings up the rifle to
    reload and put in the clip, you can see the Marathon symbol near the
    Contact and Copyright
    Thank you for checking out my guide on Halo 3 Beta.
    I hope you found it helpful and if you have any other questions
    or suggestions/contributions feel free to mail me.
    My Email is crazedcommando999@hotmail.com
    But Remember me as the Pancakemaster
    Copyright 2007 Erik P