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    FAQ/Walkthrough by DomZ Ninja

    Version: 1.1 | Updated: 04/01/13 | Printable Version | Search Guide | Bookmark Guide

    
      ___                       ,-.          ___                _,--------._
     '-. |        .-.          /   \        '-. `--.          ,' _,-----._  `.
       | |        | |         /,'\  \         |  .-'         / ,'         `.  \
       | '--------' |         ____\  \        |  |         _/ /     .-._    |  |_
       |   .------. |       ,' _____  \       |  |         `-'     '._,-'   |  .-'
       |   |      | |      /  /     \  \      |  |       .                 ,' /
      _|   |_     | |_   _/  /_      \  \_   _|  |_____,'|     .-.______,-' ,'
     '--.___,'    |__,' |___,--'      \_,-' '--.________,'     '-._______,-'
    
                                  _,-------------._
                                 |  _________    __|
                                 |,'       ,'  ,'
                                         ,'  ,'___
                                        |_____    `.
                                              `.    \
                              ,--._             )    |
                              `-.  `--.______,-'   ,'
                                 `-._           _,'
                                     `---------'
    
    ______________________________________________________________________________
    ==============================================================================
    
                                        HALO 3
                                        ------
    
                                   FAQ/Walkthrough
                          Copyright (c)2008-2013 DomZ Ninja
    
    ==============================================================================
    
     Author: DomZ Ninja
     E-mail: domzninja[at]hotmail[dot]com
     Updated: 03/31/13
     Version: 1.1
    
     NOTE: This guide does contain spoilers!
    
    
    ______________________________________________________________________________
    ==============================================================================
    
                                  TABLE OF CONTENTS
    
    ==============================================================================
    
    See that series of numbers to the right of each section? If you want to find 
    a specific section in the FAQ, press CTRL + F to open a search box. Type in 
    the series of numbers for the desired section that you're trying to find and 
    press Enter. Whabam! The search function will take you there in an instant.
    
    
     [1] VERSION HISTORY.................................................. [0100]
     [2] CONTROLS......................................................... [0200]
     [3] WALKTHROUGH...................................................... [0300]
     
          Sierra 117...................................................... [0301]
          Crow's Nest..................................................... [0302]
          Tsavo Highway................................................... [0303]
          The Storm....................................................... [0304]
          Floodgate....................................................... [0305]
          The Ark......................................................... [0306]
          The Covenant.................................................... [0307]
          Cortana......................................................... [0308]
          Halo............................................................ [0309]
           
     [4] ENEMIES.......................................................... [0400]
     [5] WEAPONS.......................................................... [0500]
    
          Human Weapons................................................... [0501]
          Covenant Weapons................................................ [0502]
          Grenades/Support Weapons........................................ [0503]
           
     [6] EQUIPMENT........................................................ [0600]
     [7] VEHICLES......................................................... [0700]
    
          Human Vehicles.................................................. [0701]
          Covenant Vehicles............................................... [0702]
           
     [8] SKULLS........................................................... [0800]
     [9] TERMINALS........................................................ [0900]
    [10] MULTIPLAYER MEDALS............................................... [1000]
    [11] MULTIPLAYER RANKS................................................ [1100]
    [12] UNLOCKABLES...................................................... [1200]
    [13] ACHIEVEMENTS..................................................... [1300]
    [14] THANKS/CREDITS................................................... [1400]
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [1] VERSION HISTORY                                                     [0100]
    
    ==============================================================================
    
    FAQ/Walkthrough #26
    -------------------
    
     Version 1.0 (03/07/08) - FAQ/Walkthrough complete and submitted.
    
     Version 1.1 (12/11/08) - Updated the FAQ to include the new Achievements and
                              some multiplayer stuff.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [2] CONTROLS                                                            [0200]
    
    ==============================================================================
    
    .-----------------------------.----------------------------------------------.
    |  D-Pad                      |  Use Flashlight (Up)                         |
    |-----------------------------|----------------------------------------------|
    |  Left Analog Stick          |  Move, Crouch (Click)                        |
    |-----------------------------|----------------------------------------------|
    |  Right Analog Stick         |  Aim, Zoom In (Click)                        |
    |-----------------------------|----------------------------------------------|
    |  Start                      |  Open Menu                                   |
    |-----------------------------|----------------------------------------------|
    |  Back                       |  Check Multiplayer Score                     |
    |-----------------------------|----------------------------------------------|
    |  X Button                   |  Use Equipment                               |
    |-----------------------------|----------------------------------------------|
    |  Y Button                   |  Change Weapon                               |
    |-----------------------------|----------------------------------------------|
    |  A Button                   |  Jump                                        |
    |-----------------------------|----------------------------------------------|
    |  B Button                   |  Melee Attack                                |
    |-----------------------------|----------------------------------------------|
    |  Right Trigger              |  Fire Gun                                    |
    |-----------------------------|----------------------------------------------|
    |  Left Trigger               |  Fire Gun (Duel Wield), Throw Grenade        |
    |-----------------------------|----------------------------------------------|
    |  Right Bumper               |  Interact, Reload                            |
    |-----------------------------|----------------------------------------------|
    |  Left Bumper                |  Reload (Duel Wield), Swap Grenade           |
    '-----------------------------'----------------------------------------------'
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [3] WALKTHROUGH                                                         [0300]
    
    ==============================================================================
    
     NOTE: This walkthrough is based on the Heroic difficulty.
    
    
    ==============================================================================
     SIERRA 117                                                             [0301]
    ==============================================================================
    
    ===========
    Walk It Off
    ===========
    
    After the opening cutscene, follow the Arbiter and the soldiers through the 
    jungle. If you have never played a Halo game, get yourself acclamated with the 
    controls before you go too far. The path is pretty straightforward, so it's 
    nearly impossible to get lost. Proceed until you reach a waterfall, where a 
    Phantom will fly over you. Take a right at the waterfall and hop over the tree 
    trunk for a glimpse at some Grunts.
    
    Quickly run behind the two rocks in the stream and plug a few of them with 
    your Assault Rifle. Your soldier buddies will try and help out, but don't be 
    surprised if they aren't really carrying their own weight. You'll soon learn 
    that NPCs aren't very helpful in this game. A Brute Captain will appear, so 
    take him out first and grab the Brute Shot left behind. Any remaining Grunts 
    will scatter, so pick them off.
    
    Press forward, passing two metal shelters on the right. A Phantom will rise 
    overhead and drop some Grunts and a Brute down into the body of water below. 
    Stay up on the high ground and eliminate the Brute with your Brute Shot. You 
    can use Plasma Grenades dropped by the Grunts from before here. Once the coast 
    is clear, drop down and grab the ammo. We can move on to the left, but first 
    you should probably grab the skull in this area.
    
     -----------------------------------------------------------------------------
     SKULL: Blind
     -----------------------------------------------------------------------------
     This is definitely one of the easiest skulls to find in the game. Once past
     the metal structures where the first few enemies were found, drop into the
     small pool down below (the location where the Phantom dropped all the
     enemies). From there, head to the right and walk along the cliffside.
    
     In the far right corner, you should spot a large rock jutting out of the
     cliff if you look down. Jump onto the rock to find the skull placed on the
     edge of the oddly-placed rock. Simply press the Right Bumper to pick up the
     skull and have it registered on your system. You can drop it afterwards.
     -----------------------------------------------------------------------------
    
    Return to the pool where the enemies were and move to the left. Use the rocks 
    as cover to pick off any Covenant forces beyond. The Brutes here will use 
    Bubble Shields to protect them. Remember that no weapon can pierce the bubble. 
    You can either wait until the shield lowers or jump right into the fray and 
    enter the bubble to take out the foes inside. Follow the soldiers into a small 
    cave after scrounging around for ammo.
    
    Fall down the shaft and move on until you reach a very open, dense area. Stop 
    moving and look to the ledge on the right. A Grunt will pace back and forth, 
    then fall asleep with his back turned to you. Jump over the chasm onto the 
    ledge and swiftly melee attack him for an instant kill.
    
    There is a very large amount of enemies down in the ridge, so you will have to 
    be careful during this sequence. If you turn around, you will notice two 
    purple boxes that contain Carbines and Spikers. I suggest keeping the Brute 
    Shot and picking up a Carbine in exchange for your Assault Rifle.
    
    Right next to the weapon supply is a cave leading downward. Follow it to reach 
    ground level. Hide behind the rock next to the Carbine supply. Now it's just 
    time to make the first move. What I did was zoom in with the Carbine on a 
    glowing blue energy container across the ridge (should be next to some purple 
    boxes). It is highly explosive, so shooting it should take out any Grunts or 
    Jackals nearby.
    
    The firefight commences, so now it's all up to you taking cover while picking 
    off any enemies. Keep using the rocks and trees as cover and watch out for any 
    enemies that happen to flank you (especially Kamikaze Grunts). Remember that 
    there is a Carbine supply near the entrance to the cave that you can always 
    use to get more ammo. 
    
    The only other thing I should let you know is that there are Carbine-wielding 
    Jackals on the cliff to the right, so either snipe them or simply avoid them 
    until you get get up to their level. After finally clearing out the ground 
    floor of bad guys, collect any ammo and grenades, then start up the ramp. 
    Watch out for the Brute Captain that likes to hide in the corner to the left. 
    Wipe out the enemies in front (if any) and continue to the next area.
    
    A Brute on top of a tree trunk bridge is readying to slay a soldier, but stop 
    the madness by taking out the Brute first. There is a Jackal Sniper to the 
    left of the bridge and some Grunts to the right. Kill the sniper to the left 
    and run under the bridge to find a ramp leading upwards.
    
    Cross the tree trunk bridge and duck behind the rocks. There are a few Grunts, 
    some Jackals, and a Jackal Sniper. Nothing to worry. Eliminate them and move 
    on to find a Brute Captain. Spam your Brute Shot on his ass, then proceed 
    through the cave.
    
    Drop down the ledge to get a very annoying interruption from Cortana. These 
    are common in the levels, so get ready to be annoying by her constant 
    blabbering. Exit the cave.
    
    
    ===============
    Charlie Foxtrot
    ===============
    
    Move forward to reach a ledge above a large area. Pry the Battle Rifle from 
    the hands of the dead soldier and drop down. Things are pretty chaotic down 
    here, so stay in the backfield and try to go unnoticed when you pick off any 
    enemies with your Battle Rifle. A soldier will note the group of a Pelican 
    that docks near the two metal bunkers. Unfortunately, it is shot down soon 
    after. A Phantom flies in, so take cover in the bunker.
    
    Shoot the gunner on the side of the Phantom and hide from the gunfire until it 
    flies away. Zoom in with your Battle Rifle and look across the river. There 
    are some Jackal Snipers stationed in the trees and the rocks, so snipe them 
    with your rifle.
    
    Now exit the metal bunker and hide behind the odd metal structure on the dock. 
    It's right past the two bunkers and has two large wheels on the top. Snipe the 
    Jackal Sniper on a ledge near the big building as well as the Grunts. The 
    Brutes will probably throw up Bubble Shields, so we will have to confront them 
    head on.
    
    Pass by a third bunker and take the trail to the left of the massive boulder. 
    Eliminate the two Jackals here and the pair of snipers on the ledge up above.
    
    Once at the building, hide behind the crates and various structures when 
    fighting the Brute Captains. The soldiers and the Arbiter will help you out, 
    but make sure to use the Plasma Grenades to stick onto the captains. There are 
    about three Brutes here, so be careful.
    
    Take a left at the end to find another Brute Captain on a big rock near some 
    Grunts. Blast him with your Brute Shot as you quickly run back against the 
    wall. There is a Jackal Sniper down the path that can easily take you out if 
    you stand still for too long. Snipe the Jackal on the treetop and rid yourself 
    of the remaining Grunts. 
    
    Once the coast is finally clear, follow the Arbiter back into the forest. The 
    next area is dense and filled with Jackal Snipers that, like snipers should, 
    hide in very high places. You will find them on ledges, tree branches, and 
    anywhere that is hard to spot. Move with caution and be slow when going 
    through this section of the forest. There are only two or three of them here, 
    but that's enough for you to bite the dust.
    
    Follow the Arbiter until he makes a right at the far end of the forest. Before 
    turning right, peek out from the rock and look up at the ledge. Take out the 
    sniper here and also kill the one on the ledge to the right of the first one. 
    The Arbiter will run through a canyon, but don't follow him. Instead, look to 
    the ledge on the right of the path he goes down. Look up and kill the sniper 
    here, then jump up and head to the sniper's position.
    
    Ah, now you can start sniping the bad guys yourself! There are plenty of Beam 
    Rifles scattered around in the previous area, so hopefully you picked on up. 
    If not, the Battle Rifle will suffice. Shoot the Brute Captain on the ledge 
    across from you and snipe pretty much anything that moves (other than your 
    friends of course!). There are more snipers here, so make sure to check the 
    trees and rocky outcrops.
    
    After defeating as many Covenants as you can, drop down and press forward. 
    There will most likely be some stragglers including a Brute Captain, but you 
    should be able to handle him. There is a Phantom deploying Grunts to the 
    right, but don't worry about that for now. Look up on the mountainside beyond 
    the Phantom. Snipe the Jackal here and then head out into the clearing.
    
    A trail leads up to the right, so peek out from the rocks and toss a grenade 
    at the group of Grunts. You may get lucky and take out the Brute here as well. 
    Look past the enemy squad and up at the cliffside to find another Jackal 
    Sniper. Chances are he'll find you before you find him, so just follow the 
    bullet fire to locate his position.
    
    Go forward and look at the edge of the cliff at the downed Pelican. It may be 
    destroyed, but it left behind loads of weapons. Drop down the cliff and pick 
    up some ammo. Grab the Frag Grenades, Battle Rifle ammo, and Sniper Rifle in 
    place of your Beam Rifle. 
    
    The Arbiter will run to the right of the crash site, so follow him towards a 
    metal bridge. Use your Sniper Rifle to take out the Brute Captain wandering 
    around, then use the Battle Rifle to clean up. Cross the bridge and kill any 
    remaning enemies, then walk down the trail that slopes downward. You will soon 
    come to a cliff overlooking a large factory. This is where the fun begins.
    
    
    ============
    Quid Pro Quo
    ============
    
    This factory is filled with enemies, and unfortunately a lot of those enemies 
    are Jackal Snipers. The only source of cover you have on the cliff is the 
    small tree to the right, so you will have to be very quick with your shots. 
    Most of the snipers are on the roofs of the buildings, but there is one in the 
    cylindrical structure past the buildings.
    
    I believe there are only four snipers, so pick off the Brutes here as well. 
    Make the Brute Chieftan one of your primary targets. He is donned in black 
    armor and holds a Gravity Hammer. He should be on the bridge on the northern 
    end of the factory. His armor is very powerful, so knock off his helmet and 
    aim for a headshot.
    
    After clearing out most of the enemies, drop down from the cliff. Ditch the 
    ammo for a more close-range weapon such as the Needler. Take the stairs ahead 
    and enter the building. A Phantom will drop some more enemies onto the dam, so 
    you can either take them head on or flank them.
    
    If you want to do the latter, leave the building and look for another doorway 
    to the left of the entrance. This tunnel will take you under the dam and onto 
    the other side, where you can launch a sneak attack. Either way, deal with the 
    Covenant forces on the dam.
    
    Whether you are on the surface or above, make a left and take out the Brutes 
    and Grunts in front. Take shelter in the in the alcoves on the right and use 
    the red cylindrical devices as cover. It should not take too long to wipe out 
    the enemies here. As a result, you can safely look for the next skull here.
    
     -----------------------------------------------------------------------------
     SKULL: Iron
     -----------------------------------------------------------------------------
     Stand on the dam where the Phantom dropship left all the Covenants behind.
     Hug the right side and jump up onto the ledge where the Jackal Sniper was
     waiting. It is to the right of the roofed in section. Walk across the metal
     grating and use the metal structure to jump up onto the ledge. There is a
     sniper up here, but hopefully you killed him from before. Walk to the other
     end and make a left until you reach a dead end. The skull is tucked away in
     a tiny nook in the corner of the ledge.
     -----------------------------------------------------------------------------
    
    Drop down from the ledge and enter the building at the center of the factory. 
    Press the Right Bumper to deactivate the shield and rescue Johnson. Your next 
    mission is to stay alive until a Pelican can come for support. As soon as you 
    lower the barrier, run back to the dam and hide behind anything you can. If 
    you have your Gravity Hammer, stay put. If not, then keep your distance from 
    the dam. 
    
    Enemies will drop down onto the dam, and you can surprise a Brute Captain and 
    his Grunt lackeys with your Gravity Hammer. If not, keep back and take them 
    out from afar. It can get pretty nasty since the Phantoms like to stick around 
    and use their own cannons on you, so always remember to take cover.
    
    You only have to deal with two waves of enemies while your buddies destroy the
    Phantoms. Once the Phantom is destroyed, wait around for reinforcements to
    show up. Hop inside the Pelican to end the level.
    
    
    ==============================================================================
     CROW'S NEST                                                            [0302]
    ==============================================================================
    
    =================
    Know Your Role...
    =================
    
    You will start off in base camp. No time for mission briefing, it's time to 
    search for a skull! Chop chop!
    
     -----------------------------------------------------------------------------
     SKULL: Black Eye
     -----------------------------------------------------------------------------
     At the start of the level, go straight ahead towards the back end of the
     room. Once facing the green and yellow door, turn around to spot a mesh rack
     of sorts. Jump onto the rack, then get up onto the thin, red support beam.
     Carefully hop up from the beam to the large pipe suspended by the cables.
     Walk to the end of the pipe to spot the skull. Psh, that was easy!
     -----------------------------------------------------------------------------
    
    Now we are rarin' to go. Drop down and go down the stairs to the lower level. 
    The soldiers are so nice, that they will even show you the way to your next 
    destination! Aw, makes me feel kinda bad whenenver I smash one over the head 
    with the butt of my gun. :)
    
    Pick up a Battle Rifle off the rack while the soldier opens the door in front 
    of you. Jump up the ledge and enter the building, then open the door. Walk 
    down the tunnel as the two goofball soldiers follow you. Open the next metal 
    door to watch a Warthog get blown up. Fun!
    
    The metal shields here are pretty nice, since they make for good cover and 
    also have eye slits so you can shoot enemies while still being protected. Kill 
    all the Grunts and Jackals that stand in your path, then do the same the Brute 
    up not too much farther along the room. Enter the opened door on the left 
    side, just past the Brute.
    
    There is a squad of Grunts and three Jackal snipers at the end of the hall, so 
    make your life a lot easier by tossing a Frag Grenade their way. Grab a 
    Carbine in place of your Assault Rifle and take the path to the left. Enter 
    either door up here: they both lead to the same gigantic docking bay. I would 
    have preferred more of a stealthy approach, but your two companions will most 
    likely barge in and freak everyone out.
    
    Grab one of the Machine Gun Turrets on either end of the docking bay and use 
    it on the Grunts and Jackals here. There are some more down on the lower 
    levels hiding behind the Deployable Cover, but destroy them and kill the pansy 
    Grunts. Also take note of the green barrels that are glowing orange in the 
    center. They are explosive, so use them to your advantage.
    
    A Phantom will eventually unload some Brutes and Jackals, but you have four 
    Machine Gun Turrets here. Two more Phantoms will drop down enemies, but if you 
    lie in wait and plug them with your Machine Gun Turrets as they are dropped 
    down, then they stand no chance.
    
    A Pelican will dock once the enemies are cleared out and all of the crew will 
    hop on board. Of course, you have to stay behind and complete your mission. 
    *sigh*
    
    Okay, now we have to backtrack to the ops-center. Exit the docking bay the 
    same way you came in and go through the hallway again. Backtrack through the 
    area where the Warthog was destroyed and continue through the tunnel. Ugh, I 
    hate backtracking.
    
    Eventually you will come to an open door, so proceed through to find another 
    soldier. Drones will swarm out of the open air vents and fill up the cave. 
    They are very frail, but they are quick and come in LARGE numbers. Use an 
    automatic weapon such as the Assault Rifle or the SMG to deal with them.
    
    I suggest the SMG, which can be found on the weapon racks on the left and
    right side of the cave. Make sure to always take cover since each Drone holds
    a Plasma Pistol, and that is a lot of shots you have to dodge. Use any
    Deployable Cover from the docking bay here.
    
    Once the Drone infestation is dealt with, drop down the ledges and continue
    through the door. Ha, it's fun rustling through all of their dead bodies.
    
    
    ==================
    Gift With Purchase
    ==================
    
    Three soldiers greet you at the entrance of the hallway, so walk past them and 
    go up the stairs. If you want to be a big meanie, you can steal the wounded 
    soldiers' weapons. Walk towards the door surrounded by the soldiers and grab a 
    Shotgun off of the rack to the left. Open the door and do the same with the 
    one down the ramp.
    
    Man, I wish I didn't open that door. This room is filled with baddies, and 
    they happen to all be Brutes. One is a Brute Chieftan as well, so keep your 
    guard up. Your first order of attack against this squad of Brutes is to get 
    the high ground. Walk forward and pick up a Grav Lift near the totaled truck. 
    Place it down and use it to reach one of two catwalks above. 
    
    Hide in one of the rooms here as the Brutes will try and hunt you down. Hide 
    against the rack on the side of the room and wait for Brutes to enter the tiny 
    room with you. When they are at the entranceway, pop out and blast them with 
    your Shotgun. Doing so removes their armor, leaving them open to a melee 
    attack. The Brutes usually pair up, so shoot both and whack 'em with your gun 
    to ensure instant death.
    
    The room on the left has a Battle Rifle, so you should probably head to that 
    room eventually. Not all Brutes are dumb enough to rush into the room; some 
    stay outside and try to attack with their Spikers. Counter by using a Battle 
    Rifle to pick them off. Repeat this nifty strategy until there is only one 
    Brute left -- the Brute Chieftan.
    
    His Gravity Hammer can cause some serious pain, so going toe-to-toe with this 
    monster is not a good idea. Keep your distance from him and use your Battle 
    Rifle to aim for the head. I have used many unintelligent strategies against 
    this guy, but some proved to be helpful. If you're daring, spam your melee 
    attack over and over again so he can't get one hit off you. It's risky, but 
    effective. Oh, and pretty dumb.
    
    Pick up the Gravity Hammer and take it as your prize for wiping this entire 
    room clean of Brute scum. Before leaving, take another Grav Lift: you'll need 
    it shortly. Exit via the door at the right side of the room at the very end. 
    Fall through the shaft at the end of the tunnel to enter an air duct. Drones 
    will pop out of the pipes, but just ignore them and run forward.
    
     -----------------------------------------------------------------------------
     SKULL: Grunt Birthday Party
     -----------------------------------------------------------------------------
     First off, don't drop down the air duct. Walk to the end and peer down the
     hole. It is hard to see, but there is a pipe directly below the ledge you are
     standing on now. However, it is possible to drop down and land on the pipe.
     The second you drop down, press back on the Left Analog Stick to hopefully
     get on before falling down the shaft.
    
     That is the hard way to get this skull. The easy way is to drop down and put
     the Grav Lift from before near the wall. Now just ride the Grav Lift into the
     pipe. Walk to the end of the pipe to find the skull.
     -----------------------------------------------------------------------------
    
    Exit the air duct and drop down into a new room. Open the door to watch a 
    soldier get chucked into a pillar. Definitely lol-worthy. Turn to the right to 
    see three Brutes interrogating a soldier. Climb up the ladder to the upper 
    level and toss a Plasma Grenade at the one in the center to kill him and badly 
    injure the other two. Pick them off from above, then stay up in the upper 
    floor while dealing with the enemies.
    
    You can even enter the vents and deliver sneak attacks, but that is not 
    recommended. Stay on the upper floor and wipe out the ongoing threats. 
    
    Eventually you will have to make a right down the hallway. Jump from the 
    bunker where the Brute Captain was onto the catwalk above, then climb up the 
    ladder into the vents. Equip your Gravity Hammer and run to the end of the 
    vent. Once at the dead end, drop down and slam the Brute Captain here with 
    your hammer.
    
    There is another Brute holding a Plasma Cannon down the hall, and he can pose 
    a real problem. Take cover behind the pillars and boxes and use the Brute Shot 
    dropped by the captain to deal with him. The soldiers and the Arbiter will 
    always help out, so sometimes you just have to take cover and let your buds 
    deal with the problems.
    
    The Brutes tend to drop Bubble Shields, so use that to your advantage. There 
    are around three Brutes that help out the Brute Captain with the Plasma 
    Cannon. This fight is pretty tough, but use some Frag Grenades and Brute Shots 
    to help clear them out, then pick off the weak ones. Take the Plasma Cannon 
    with you and open the door at the end of the hallway. In the next room, open 
    the elevator and wait inside as it takes you to the second floor. 
    
    You'll finally end up outside, where a group of Jump Pack Brutes will rage war 
    against some stragglers. Use the Plasma Cannon to wipe out the first three or 
    four, then run up the ramp on the right to reach a door. You can't open it 
    yet, but eventually it will open to reveal another group of Jump Pack Brutes. 
    Use our Plasma Cannon to shoot them dead. They probably don't even know what 
    hit 'em!
    
    Go through the room to reach the observatory above, where you can find a 
    Battle Rifle and a Cloaking. Pick up both and jump out of the window down to 
    the floor again. A Pelican will land and take the soldiers away, but walk to 
    the other end of the room and walk down the stairs. Head past the dead Drones 
    and into a hangar. 
    
    
    ============================
    Last One Out, Get the Lights
    ============================
    
    Go past the vehicles here (I wish I could drive an 18-wheeler in this game)
    and through the door to get interrupted by Cortana again. Open the door in
    front to face a Grunt behind a Plasma Cannon. Melee attack him and detach the
    cannon, then proceed down the ramp and mow down the trio of Jackals. Take out
    the Grunt behind the second Plasma Cannon and take a left. 
    
    Shoot the Jackals wandering around aimlessly and use the vehicles for cover as 
    you target the next two Plasma Cannons. Remember that you can use the second 
    one if you run out of ammo. Destroy both and move towards the crates.
    
    The next room is a bit bigger and like before, holds two Plasma Cannons. Use 
    whatever gun you have to target one of the gunners while hiding behind the big 
    green crates. You can also use grenades to blow up the cannons in one big 
    explosion. Also target the sniper duo on the catwalk above.
    
    Once the room is cleared out, exit through the door to the left. Open the door 
    up the ramp to reach base camp! Gosh, we just went in a GIANT circle, didn't 
    we?! However, the room is filled with Brutes and a Brute Captain. They won't 
    notice you at first. If you haven't already, use your Cloaking. While 
    invisible, ready your Gravity Hammer and walk right next to one of the Brutes 
    standing still. Smash him, then quickly repeat with the second Brute.
    
    Clear out the few Grunts here and run back up the stairs and behind the weapon 
    rack. There are two more Brutes here. One is a captain that is holding a Fuel 
    Rod Cannon, and the other is behind a Plasma Cannon on a ledge high up in the 
    room.
    
    Use the Brute Shots dropped by the enemies to target the gunner. The Fuel Rod 
    Cannon blasts shouldn't hurt you if you stay behind the mesh rack at all 
    times. Now use some grenades to destroy the Brute Captain or blow him up with 
    your Brute Shot.
    
    Activate the large bomb behind the captain's corpse. Great, now we have to 
    escape! Go down the stairs and ignore the Grunts along the way. I mean, 
    they're just trying to run for their lives too!
    
    In short, you have to return to the docking bay from the beginning of the 
    level. If you don't remember how to get there, just follow the arrow. There 
    are many Grunts along the way, but they don't really do anything other than 
    run in circles. It's fun to run around with them in a panicked state.
    
    Once in the docking bay, make a beeline for the hangar on the right. Run past 
    the Jackals and the silly Grunts and enter the elevator at the end. Hit the 
    switch to get out of there just in time. Phew! Or maybe not...
    
    
    ==============================================================================
     TSAVO HIGHWAY                                                          [0303]
    ==============================================================================
    
    ===================
    Full Contact Safari
    ===================
    
    The garage here is totally destroyed, save for a few Warthogs. Go through the 
    doorway on the left and enter the Warthog. The other ones will hop in the 
    Transport Hog. I suggest taking the driver's seat: the soldiers are good 
    gunners but aren't the best drivers. It's nice to know that you aren't a 
    sitting duck if you get caught in enemy fire, so I suggest taking the wheel.
    
    Drive through the cave and drive past the Jackals and Grunts. You could try 
    running them over, but they will probably just dive out of the way. Drive 
    through the door to enter a large field.
    
    Drive down the dirt road past the destroyed Phantom and ride under the remains 
    of the Halo. When you reach the two Jackal Snipers near the destroyed sniper 
    post, run one over and take the Beam Rifle in exchange for your Assault Rifle. 
    Drive past the next set of Covenant and follow the trail to reach an open 
    plain. This part is pretty tough.
    
    From the start, run over the Brute Captain and any of the Grunts to the left. 
    Don't go any farther with the Warthog, because there are snipers and turrets 
    scattered about. Hide behind the big boulder nearby and snipe the sniper on 
    top of the post on the left. Also snipe any Brutes you see down on the ground. 
    Now take your attention to the right side of the area.
    
    A Shade turret is positioned in the center of the pond. It's high up on a 
    rock, giving you a good spot to aim. Ignore the turret itself and wait for the 
    turret to turn around, then shoot the Grunt controlling it.
    
    On top of that, you will have to avoid two Jackal Snipers positioned on the 
    dam and one on the sniper post. Snipe those three once you get the chance. The 
    only other enemies left should just be some Grunts, so get back in the Warthog 
    and run them over.
    
    There is a second Shade Turret on the dam, so either snipe the gunner or toss 
    a grenade at it when close enough. Use the trail on the left to ride past the 
    dam and grab one of the Beam Rifles dropped by the sniper on the dam. Continue 
    through the clearing.
    
    You'll reach another big area with several buildings. Ride past the Chopper 
    explosion towards the nearest metal building. Pick up the Shotgun and shoot 
    the Brute that is on the other side of the house. He was on the roof but most 
    likely fell down. 
    
    Use your Beam Rifle and Battle Rifle (that can be found in the big bunker to 
    the left) to snipe any enemy you spot. If you are a skilled sniper, you can 
    successfully kill the Brutes that are behind the wheel of the Chopper. Also 
    target any other Brute on the ground and the Shade Turret up on the cliffside. 
    
    Direct your attention to the platoon of enemies near the big blue shield on 
    the left. Walk up the hill where the Shade Turret was and use this spot to 
    snipe any enemies below. Destroy the turret and pick off the Brutes near the
    shield. The soldiers commanding the Warthog usually help out too. 
    
    Once the coast is clear, drop down and walk towards the giant shield. This 
    force field only prevents vehicles from going through, so you can just walk on 
    through. Take out the Brutes in the tunnel and destroy the device that is 
    holding up the shield. Once it's down, return to a Warthog and drive down the 
    highway. Tsavo Highway baby! Stop once you reach broad daylight. It's time to 
    find a skull.
    
     -----------------------------------------------------------------------------
     SKULL: Tough Luck
     -----------------------------------------------------------------------------
     Slowly drive down the highway, eyeing the large pipe on the left of the road.
     Stop once you notice a bright yellow ladder protrude from the side of the
     pipe. Get out and jump to the ladder to the top of the pipe.
    
     Jump over the yellow fence to the other side, then look down. On the chasm to
     the left are two large concrete rails. If you look down off the left side of
     the pipe you should notice them way down below. Well, you'll have to drop
     down to the one on the left (the first one you come across).
    
     The jump is a long one, so you will have to drop onto the tiny square panel
     with the two bolts on it. From there, take the long fall onto the platform.
     Walk to the end of the concrete support beams and you should see a small
     rocky outcropping on the side of the canyon wall.
    
     Yes, the skull is lying right there. Make a big jump to the rock and pick up
     the skull. In order to return to the surface, go back onto the concrete rail
     and walk to the other end. Jump onto the grass and climb back up.
     -----------------------------------------------------------------------------
    
    Return to the Warthog and drive across the highway until you come crashing 
    through a giant hole in the middle of the road. No worries; walk forward and 
    climb up the ladder to reach the top again. You know, or you can just get out 
    of the Warthog and use the support beams to cross the highway like a normal 
    person. :)
    
    
    ===============
    The Broken Path
    ===============
    
    You will come across what looks to be a big construction site or something. 
    Use the large crates in front to get a heads up on the attack by sniping the 
    group of four Brutes down the dirt path. Hide behind the big pipes and the 
    trucks while the trio of Jump Pack Brutes hit the scene. Take them out and 
    steal their Carbines, then proceed to the base on the far left end. Some 
    soldiers will be here, but they won't help out too much in this next part.
    
    Here is where the going gets tough. Retreat to the base at the end of the hill 
    and wait out here for the Pelican to come. Unfortunately, several waves of 
    Brutes will stop by and make your life a living hell. Hold your ground until 
    the Pelican can arrive.
    
    The bunker at the base of the hill has an Assault Rifle and a Shotgun, while 
    the base at the top has Trip Mines, a Sniper Rifle, and a Machine Gun Turret. 
    Retreat to the top of the hill and take the Sniper Rifle to compliment your 
    Carbine. The first Phantom will drop off some Brutes, so line the hill with 
    the Trip Mines found in the base to the left (facing the bottom of the hill).
    
    Use your Sniper Rifle to snipe the Brute Captain and the Jump Pack Brutes. 
    Leave the Carbine to the Brutes with the lower class armor (the ones with the 
    spherical helmets, not the one with the little horn things).
    
    The Jump Pack Brutes will fly onto the plateau on the left while the others 
    simply walk up the hill. Try to deal with the Brutes up on the hill, since the 
    Jump Pack Brutes can have a hard time hitting you if you stay in the back of 
    the base.
    
    Once the Brutes on the ground are killed, use the Carbine to snipe the Jump 
    Pack Brutes high up on the plateau above you. If you are almost out of ammo by 
    the time the first wave is defeated, you can either steal the Brutes' weapons 
    (they usually have Spikers while the Jump Pack Brutes have more Carbines) or 
    you can run down to the bunker at the base and grab an Assault Rifle.
    
    The Brute Captain at the first wave has a Fuel Rod Cannon, so that is a fairly 
    nice weapon to use. 
    
    The second wave is more or less the same as the first, so you will have to 
    continue to hold your ground. Again, if you stay in the right spot, the Jump 
    Pack Brutes won't be able to get a clean shot off on you, but that isn't a 
    reason to stay put while attacking. It's better to keep moving so the Brutes 
    advancing up to your position don't overwhelm you. It took me many tries to 
    beat, but eventually I developed a solid strategy and used it to my advantage.
    
    A Wraith will appear after the Brutes have been defeated. If you have any Fuel 
    Rod Cannon ammo left, then use these along with grenades to destroy the 
    Wraith. It has really good aim and one shot from the plasma cannon can totally 
    own you, so take necessary cover behind the bunkers and rubble. You can always 
    flank the Wraith and plant a grenade on it for massive damage, but that's 
    pretty risky business.
    
    Once the coast is finally clear, the Pelican will shot up and drop off a 
    Warthog. Stock up on ammo from the battlefield before hopping in. Ride through 
    the savannah to encounter a sniper post. Let the gunner deal with him. Drive 
    to the next sniper post up ahead and get off. Hop in and kill the Brute here, 
    then take his Beam Rifle. Surprisingly enough, the gunner alone can probably 
    take out all three Brute Choppers on his own.
    
    Once the soliders do all the dirty work, drop down and go back into the 
    Warthog. Drive right into the Shade Turret to destroy it immediately, then 
    ride into the tunnel and to the second highway. Run over the two Brutes before 
    they can get into their respective Choppers and hop out.
    
    You can either ride the brand spankin' new Warhog that's flipped over in the 
    back or test out the Choppers. In my honest opinion, attacking on your own 
    with the Chopper is nice but it is way too hard to control. Stick with the new 
    Warthog.
    
    Once you have a gunner and passenger, roll out. Ride down the highway to 
    another big rocky meadow. Have the gunner eliminate the Choppers and try not 
    to run into them head-on. Take a right and blow up another one, then continue 
    driving around and destroying Choppers until a Wraith arrives. Taking on a 
    Wraith with your Warthog isn't such a good idea, so retreat to the highway.
    
    Now take a left and exit the Warthog. Drive under the highway and look for a 
    Brute corpse. There should be a Fuel Rod Cannon and a Power Drain near his 
    dead body. Pick up both the item and weapon, then walk towards the rocky hill 
    in the center of the area.
    
    Climb up to the top to reach the highway and a second Wraith. Toss the Power 
    Drain to disable it, then go nuts with the Fuel Rod Cannon. Once it is 
    destroyed, walk to the end of the road and destroy the Shade Turret up here.
    
    We still have a second Wraith to deal with, and I honestly have no set 
    strategy to deal with it. You can use a Chopper, your Warthog gunner, or even 
    the Fuel Rod Cannon on it. Hell, if you want, you can just avoid it. The goal 
    is to get a vehicle up the hill the Wraith is guarding so you can reach the 
    highway. I suggest using one of the many Warthogs, but it's up to you.
    
    Once you are on the main highway, drive down the highway to reach the first 
    Brute blockade. Other than the blockades themselves, we have to get past some 
    Brutes, some Jump Pack Brutes, and a lowly sniper up in their post. You can 
    either get out of the Warthog and kill them with your weapons, run over them, 
    or let the gunner deal with 'em.
    
    Right past the first blockade is a second one. If you have a Beam Rifle or 
    Sniper Rifle, get out and use it to snipe the Shade Turret in the far left 
    corner of the blockade.
    
    While you're here, snipe some of the Brutes so your trip down to the blockade 
    is easier. If not, you will probably have to charge in full force on foot. 
    There's plenty of cover including the remains of a Pelican. Make sure to watch 
    out for the Jump Pack Brutes, since they can drop in right on top of you.
    
    Waiting behind the blue blockades is a Brute Captain holding a Plasma Cannon. 
    He is your main threat, so use all of your grenades and any Fuel Rod Cannon 
    ammo if you have any. I had a Fuel Rod Cannon and a Beam Rifle upon entering 
    this area, so it was quite easy. After clearing out the blockade, destroy the 
    shield blocking to end the level. 
    
    
    ==============================================================================
     THE STORM                                                              [0304]
    ==============================================================================
    
    ==========
    Ghost Town
    ==========
    
    You'll start the level in the passenger seat of a Warthog. Once it stops, get 
    out and open the hatcher door in front of you. The coast is clear... for now. 
    The next door is shut, so go up the stairs and down the hall to reach the 
    other side of the big door. Make a right at the catwalk to spot some Plasma 
    Grenades near the ledge overlooking the previous room. Hit the green switch to 
    open the door below so the soldiers can get through.
    
    Take out the Grunts and Jackals below, then drop down. Open the next hatch 
    door and move through. The Warthog should clear out the group of Covenant 
    here, so sit back and watch them plow through. Open the next door leading 
    outside and hop inside a Ghost.
    
    We will have to deal with some Anti-Aircraft Wraiths in this area. Drive on
    outside and take a quick left across the ledge. Run over the unsuspecting
    Brute and Grunts here. Drive forward and cross the bridge towards the
    building. Park your Ghost and head inside.
    
    You can find a Sniper Rifle and Missile Pod on the roof. Pick them both up and 
    use the Missile Pod to destroy the Ghosts lurking below. It has a neat homing 
    feature that can destroy them in one shot. Just beware of the Wraiths in the 
    distance, because they have incredible aim.
    
    Destroy the three Ghosts down on the ground, then use the other five missiles 
    to target the Wraith in the distance. Ignore the Anti-Air Wraith for now. All 
    you need to worry with it is the gunner, so snipe him from a distance.
    
     -----------------------------------------------------------------------------
     SKULL: Catch
     -----------------------------------------------------------------------------
     The skull is located on the large silo behind the Anti-Aircraft Wraith. If
     the gunner in the ship is killed, you can safely travel around it without
     getting hurt. You must make sure not to destory the Ant-Air Wraith, because
     the skull will disappear if both Wraiths are destroyed. Grab a Warthog (one
     is located near the entrance to this area below the ramp) and drive it to
     the silo. Park it anywhere near the edge of it.
    
     You'll have to perform a Grenade Jump to reach the top of the silo. To pull
     it off, you have to toss a grenade in front of you and jump over it just
     before it explodes. The explosion should give you the extra boost, allowing
     you to jump a little higher and a little farther. I suck at Grenade Jumps,
     so I used a different strategy.
    
     If the Wraith you destroyed is still in tact, drive it towards the silo. Park
     it at the edge and take the Warthog, then drive it on top of the Wraith. You
     know, make a little car pileup of your own. This pileup should be tall enough
     for you to reach the rim of the silo. From there, hop up on top. The skull
     should be on top of the silo.
     -----------------------------------------------------------------------------
    
    Destroy the Anti-Air Wraith, then head to where the first one was. The hatch 
    door will open. Prepare yourself for the Grunts and Jackals on the other side 
    by using a Ghost to take them out easily. Enter the building and head up the 
    stairs to find some Brutes. One has a Plasma Cannon, so stay on the stairs and 
    use your Assault Rifle to take him out. If you are taking too much heat, 
    retreat downstairs.
    
    After defeating everyone, head to the next room the same way as before. This 
    time the hatch door is open, but there is a Machine Gun Turret on the ledge 
    overlooking the entrance. Break it off and carry it to the next hatch door. 
    Open it up to start a battle.
    
    A swarm of Drones will break through the skylight. Immediately take cover 
    behind a pillar or crate and use your Machine Gun Turret to quickly eliminate 
    several at a time. Remember that large packs of Drones are incredibly deadly, 
    so always take cover. The last remaining few flee, so walk through the hall 
    until you're interrupted by Cortana. No one cares.
    
    At the end, you will be presented with several Mongooses. These bad boys are 
    the most awesome vehicles in the Halo series, so this next scene is very 
    pleasant. Make sure to get into a Mongoose that has a soldier with a Rocket 
    Launcher on the back, because he will be a very important asset in the next 
    battle. As the hatch door opens, drive outside.
    
    Vehicles, vehicles, and more vehicles!! The canyon will be filled with 
    Choppers, Ghosts, Banshees, and two Anti-Air Wraiths. Your gunner is very 
    accurate, and the best part is that he has an unlimited amount of ammo!
    
    Since you cannot directly attack, you will have to drive around while your pal 
    shoots down the enemies. It is best to always stay mobile, but don't go so far 
    away that the soldier doesn't have a good shot. Try and stay close to your 
    target but try not to be a sitting duck or anything.
    
    Rockets can take out Choppers and Ghosts in one shot, and you only need two to 
    take down a Wraith. They shouldn't last long. If your Mongoose ever flips 
    over, quickly get on and find your gunner. If he dies, then you are pretty 
    much screwed. After clearing out all the vehicles, drive around aimlessly 
    until the real threat appears.
    
    
    =========
    Judgement
    =========
    
    Remember Scarabs from Halo 2? Yeah, we had to infiltrate it and destroy the 
    machine from the inside. Well, we kinda have to do that again, but the 
    strategy for getting inside is very different. 
    
    The Scarab will lumber around the area while it targets any pesky Mongooses 
    with its Plasma Cannon on its backside and the laser on the front. You will 
    have to target the "knees" of the Scarab. Your gunner is smart enough to 
    target the right joints, so just drive close to the Scarab while he does his 
    business. It's actually not a bad idea to drive underneath the Scarab so it 
    cannot target you.
    
    It is not rare for your gunner to die. However, you still have a chance 
    without him. Use your Mongoose to drive to the left side of the arena (from 
    the entrance). Go up the ramp to reach a large ledge around the perimeter of 
    the base. You can find Missile Pods here -- plenty of them. If worst comes to 
    worst, you can use these Missile Pods to target the Scarab's legs.
    
    Once the Scarab is damaged enough, you will hear a loud, deep beeping 
    emanating from the Covenant death machine. As it lowers to the ground, make 
    your way to its backside and jump on. Go up the ramp onto its back and watch 
    out for any Brutes or Jackals on board. Walk to the back end of the Scarab and 
    grab a Plasma Cannon along the way.
    
    Once at the back, use the Plasma Cannon to destroy the light blue shield. With 
    the "heart" exposed, shoot it repeatedly until it is destroyed. You will know 
    this when it flashes red. As the Scarab shakes and falls apart, jump off and 
    run away to witness the destruction of the damned thing. Yay.
    
    Now with that out of the way, go up the ramp to meet up with the Arbiter and 
    some more soldiers. Follow them inside to reach another battlezone. Use your 
    Missile Pod to easily dispose of the Brutes here. Make sure to target the 
    Brute Captain as well. Once you run out of ammo, drop it and grab a Shotgun in 
    the next room. Two Hunters will enter the room in a dramatic fashion. Yay!
    
    There are many boxes you can hide inside of and plenty of objects to take 
    cover behind. Frankly, I found it easiest to try and flank a Hunter, then 
    blast it in the back with your Shotgun. Remember that you can only damage its 
    orange skin, the rest is impenetrable. The fact that the Hunters will be 
    focused on the soldiers and civilians makes things easier.
    
    If you still have your Sniper Rifle, peek outside and snipe the two Brutes. 
    Also try to take out the Brute Chieftan, but he may end up using his 
    Invincibility. If so, wait for it to die down, then snipe him in the head.
    
    If you ever need Sniper Rifle ammo, go up the stairs to the left to enter the 
    small observation room. The second room holds Sniper Rifle ammo. It also takes 
    you outside directly past the Chieftan, so it can be used to launch a sneak 
    attack as well. 
    
    Press forward, defeating the Grunts and Brutes ahead. Once you reach the 
    passage with the four alcoves on the side, jump in the one on the right to 
    find up a Battle Rifle. Replace it with your Shotgun and continue to reach a 
    large hill. Walk onto the outpost on the left to find even more Sniper Rifle 
    Ammo. Snipe the Grunts and Brutes up on the hill and make sure to rid yourself 
    of the Captain, because he has a pesky Fuel Rod Cannon.
    
    Have your soldiers ascend up the hill and follow them. Once you reach the top, 
    use the legs of the massive cannon as a shield and target the Brutes and Brute 
    Captain on the other side of the gun. They also carry Fuel Rod Cannons, so be 
    very careful here. There are a lot of enemies guarding the cannon.
    
    Once you wipe out every last obstacle, focus your attention on the cannon 
    itself. Every time it fires a blast, a hatch will open up on the bottom, 
    revealing a big white orb. In order to destroy the cannon, you have to break 
    the orb. One Plasma Grenade or Spike Grenade will do the trick, but any gun 
    will work if you attack it enough.
    
    
    ==============================================================================
     FLOODGATE                                                              [0305]
    ==============================================================================
    
    ===================
    It Followed Me Home
    ===================
    
    It's nighttime here, and this certainly isn't a good time for The Flood to 
    show up. You start off under the destroyed gun, so go down the hill and head 
    towards the base. Take your time though, because a very difficult skull can be 
    obtained here.
    
     -----------------------------------------------------------------------------
     SKULL: Fog
     -----------------------------------------------------------------------------
     This skull can't really be found, but it must be taken. Notice the building
     on the right? The one that's on fire? Pay attention to that building very
     carefully, particularly the roof. Start by walking towards the metal floor,
     slowly walking past the street lamp and towards the brown rubble. When you
     reach the rubble, stop and look up at the roof to the right. 
    
     There should be a Flood standing on top of the roof here. If given enough
     time, he will jump over you and land on the roof to the left, where it will
     promptly disappear over the horizon. Your task is to shoot and kill the
     Flood. You know why? It is holding the skull. When you see it pop up from the
     roof, wait a second until it is ready to lunge off of the roof. Just before
     it jumps, shoot it in the head with your Battle Rifle.
    
     By now it is basically all luck, because it depends on how the Flood drops
     the skull. Sometimes it drops the skull on the roof, or sometimes it'll fall
     to the ground next to you. If you fail, revert to the last save point, which
     is about 30 seconds after the start of the level. It can be frustrating, but
     keep trying and hopefully you will get lucky.
     -----------------------------------------------------------------------------
    
    Continue on and the Arbiter will join you. Once you reach the entrance to the 
    building, the Flood will appear and attack a group of soldiers. Ugh, I HATE 
    the Flood. Here we go again.
    
    Flood have several forms. The most annoying are the little turds that look 
    like insects. They are the Infection Form and can easily be killed with any 
    automatic weapon such as the SMG or Assault Rifle. The Combat Forms are the 
    most common and have several appearances depending on the host. The Infected 
    Form can well, infect humans, Elites, or Brutes and take on their appearance 
    in a deformed way. 
    
    Your Battle Rifle or Assault Rifle will do the job, but melee attacks work 
    surprisingly well against their fragile bodies. Clear out the first wave, then 
    go through the side door. You'll witness a soldier get infected, but kill him 
    before he can turn into a real threat. If you figured it out yet, you have to 
    backtrack all the way to the entrance (or at least close to the entrance).
    
    The Flood come in large numbers in the hangar, so stay in the observation room 
    and use your grenades to destroy large groups of them. Move towards the arrow 
    to your next destination. Take out the Flood here, then jump onto the catwalk. 
    
    You will find a Flamethrower next to the corpse. Grab it and go across the 
    catwalk into the next room. Drop down the hole to start a conversation with 
    Cortana. 
    
    Follow the Arbiter into a hallway that will zig zag back and forth. It is 
    filled with Flood, so bust out the Flamethrower as soon as you see one pop 
    around the corner. Toast the entire gang, then exit the hallway.
    
    
    ================
    Shadow of Intent
    ================
    
    You are outside now, and here come the Elite fleet. Luckily they are on your 
    side now, so no worries. Walk over to their location and proceed up the hill. 
    Some Flood will get in your way as two Carrier Forms appear at the top of the 
    hill. These fat blobs will explode, releasing many Infection Form.
    
    Dispose of them and clean up the little bugs. If any of the Elites are killed, 
    make sure to take their Energy Swords. Sounds mean, but these weapons are very 
    nice for clearing out Flood nuisances.
    
    Enter the building to reach a big hall. Some Flood will pop out of a vent to 
    the left, so throw a grenade underneath them and watch the guts and green goop 
    fly. There are some more Flood down the hall, so shoot them from afar with 
    whatever weapon you have (hopefully an automatic weapon). Walk into the corner 
    and climb the stairs, then go through the doorway at the top. Hm, this area is 
    looking pretty familiar...
    
    Drop down from the ledge and exit the building. Outside again! You will start 
    to encounter Pure Forms here. They can transform into three different forms: a 
    spider-like bug, a massive hulking beast, or an immobile blob that can shoot 
    spikes from afar.
    
    Take out the Pure Form in front of you and pick up the Machine Gun Turret near 
    the big crate. Walk to the right to find some more Flood, but your turret 
    should mow them down.
    
    This next part is pretty tough due to the many Pure Forms up ahead. Continue 
    along the walkway and use the crates to hide. They usually transform into 
    their Ranged form and fire at you, so take cover and latch a grenade on them 
    for an instant kill. If any turn into Tanks, keep your distance and fire away. 
    One swipe from their claw has enough power to kill you.
    
    All while this is happening, some Ranged attach onto the large pillar and fire 
    at you. It is difficult to target them so high up, but it is an easy task if 
    you have a Battle Rifle or Carbine. Some Elites drop Carbines, so search the 
    area to see if any of them died. If not, you can wait it out until the Elites 
    deal with the Flood.
    
    Drop to the base of the burning ship. Follow the Arbiter to the front of the 
    wreckage and jump onto the base. Travel up the side of the ship to reach a 
    large hole. It looks dangerous, but hop right in.
    
    
    ======================
    Infinite Devil Machine
    ======================
    
    It may look like the gateway to Hell, but it is really just High Charity,
    Gravemind's ship. Yeah, you remember that stupid mutant thing from the second
    game. As you go through the yucky scenery, you will occasionally get stopped
    by Gravemind itself. When the screen turns green and trips out, you'll know
    that it is contacting you. It's just like when Cortana talks to you: ignore.
    
    Continue through the fairly straight path. Ignore any throbbing blobs stuck to 
    the walls and ground. If you shoot them, you will release waves of Infection 
    Forms. Follow the path into a large room, where you can find a glowing purple 
    structure in the back. Jump up to the platform and inspect it to find Cortana. 
    I've been in here for two minutes and I'm already sick of it. Lets get out.
    
    
    ==============================================================================
     THE ARK                                                                [0306]
    ==============================================================================
    
    ===============
    Installation 00
    ===============
    
    This is by far my favorite level in the game. As you land in the desert, 
    follow the mountainside path the soldiers are taking. You will soon reach a 
    narrow hill overlooking a Covenant campsite. Cliff? Sniper Rifle? In the 
    sacred words of Big Black: do work.
    
    Search the camp for the Brute Captain; he should be your first target. Two 
    headshots will do the trick. Before any of the enemies can capitalize, try and 
    knock out a second Brute. Not long after the first shots are rung, three 
    Grunts will charge up the hill. Make sure you are prepared for them so they 
    don't catch you off guard. Continue sniping the Brutes and Jackals below, and 
    don't forget about the gunners in the sniper post.
    
    Eventually, some more Brutes and Jackal Snipers will enter the camp. Get rid 
    of them with your Sniper Rifle. You can find more ammo at the top of the hill. 
    Also eliminate large groups with Frag Grenades. Since you are in a desert, 
    throwing a grenade in the sand prevents it from bouncing.
    
    Drop down and collect any ammo dropped by Pelicans for support, then walk 
    around the bend into the cave. This next area is even tougher, but you should 
    be prepared with your trusty Sniper Rifle.
    
    First off, look up at the pinkish orange cannon thing similar to the one found 
    in The Storm. Take out the Jackal Sniper walking on the top, then exit the
    cave to the next base camp. You will be on a ledge overlooking the camp, so
    you've got the advantage yet again. 
    
    Use the rocks and gray structures for support and cover when sniping the 
    Brutes below. Remember to conserve ammo by only using the Sniper Rifle on 
    Brutes. You can take out Jackals and Grunts with you Battle Rifle.
    
    Once the area is clear, two Jackal Snipers will run out. Quickly snipe them 
    before the two Hunters arrive. Yeah, Hunters. You know how tough they are, so 
    stay up on the high ground and try to snipe them.
    
    Your crew should be in tip-top shape by now, so they can easily divert the 
    attention of the two Hunters. While the soldiers (usually on the right side of 
    the grey walkway) attack the Hunters, run to the left side. If you have a 
    clear shot of their orange backs, shoot them and quickly duck behind the wall 
    before the victim can notice you. Usually two shots is all that takes in order 
    to kill a Hunter.
    
    Unfortunately, the soldiers don't last forever. They will most likely be 
    killed very quickly, and as a result the Hunters will try to hunt you down (no 
    pun intended). If you see one try to run towards the hill leading to your 
    location, run to the right side of the walkway.
    
    If you look at the base of the hill, you should be able to spot the Hunter 
    just chillin' and standing there. Quickly toss a grenade, then run backwards 
    to the Hunter doesn't look up and see you. The key to winning is to be sneaky: 
    make sure they don't see you.
    
    Collect any dropped ammo to replace your depleted weapons and head to the 
    cliff on the other side. Eliminate the Grunts at the base to reach the Brute 
    Captain at the top. Kill him and enter the cave. Replace your Battle Rifle 
    with a Brute Shot on the weapon crates (only if your Sniper Rifle still has 
    ammo). Go through the door to enter the underground lab.
    
     -----------------------------------------------------------------------------
     TERMINAL #1
     -----------------------------------------------------------------------------
     From the entrance to the lab, take a left to enter the next room. There is a
     large gray pillar on the wall, and it will open up to reveal a yellow orb
     when approached. Press the Right Bumper to access the terminal. Read through
     the text (or just keep pressing A) until you can go no further.
    
     Look at the bottom left-hand corner of the screen. It will either picture a
     green arrow or a red arrow. If it's green, then that means the terminal log
     has not ended yet. Wait several seconds until the screen changes and takes
     you to a next set of logs. Continue pressing A until the green arrow turns
     red and tilts to the side. If that is the case, press B. In order to register
     a Terminal in the game, you must read through every passage.
     -----------------------------------------------------------------------------
    
    Leave the room and promptly exit the lab. A ship will crash into the ground 
    not far from here. Walk towards the edge of the walkway to spot some Brutes 
    and a group of Grunts huddled around a crashed Pelican. The Brute Captain has 
    incredible posture for a mutant gorilla thing. Snipe the captain, then pick 
    off the rest of them with your Brute Shot.
    
    Jump down into the sand and enter the Pelican. Pick up the Rocket Launcher in 
    the center. It only has a few rockets left, but it can be very useful in the 
    next minute or so. Retreat to the base of the hill, which is to the left of 
    the two Mongooses. Hide behind the rocks here and wait.
    
    A pair of Prowlers will eventually ride down from the horizon and park right 
    next to you. Quickly jump out and blast the first one with your Rocket 
    Launcher to destroy the whole thing, then do the same before the second one 
    can retreat. It is important to pick them off quickly and unsuspectingly 
    because the Prowler's speed and gunpower is too much for one Spartan to handle.
    
    Dump the empty Rocket Launcher for whatever weapon you dropped for it. Once 
    both Prowlers are toast, either grab a Mongoose or ride in the Prowler if 
    possible. Bring your soldier friends with you and ride over the dune. The 
    gunner in the Prowler should take out the Choppers and Ghosts ahead. Try and 
    hijack a Ghost so you can use weapons of your own for the next few sections.
    
    Ride over the ship that crashed before and run over the Jackals and Grunt 
    gunners up ahead. Cruise off the ledge leading towards a really big area full 
    of Wraiths and crap. Eff that, we'll leave it for later. Take a right instead 
    to reach a small trail with two Ghosts. Kill them and look up at the big 
    catwalk. Lets take a walk, shall we?
    
     ----------------------------------------------------------------------------
     SKULL: Famine
     ----------------------------------------------------------------------------
     Jump up the boulders on the edge of the area to reach the gray catwalk up
     above. It's quite the chore, but very much possible. Once on top, look down
     to the opposite end. To the left are support beams bent diagonally. From
     your location, walk to the very last one (beam number four) and look at the
     end sticking out over the edge. You may not be able to notice it at first,
     but the skull is actually lying inside the support beam in the corner.
    
     The hard part was finding it, but now the worse part is actually getting to
     it. It is out of your normal reach, so you'll have to resort to a... yep, a
     Grenade Jump to actually reach the inner portion of the supoort beam. It is
     a very difficult task, since missing will send you plummeting to the ground.
    
     You should have gotten a checkpoint upon climbing up to the catwalk, so you
     can either kill yourself or revert to the last save point and end up right
     next to the skull.
    
     A much easier strategy is to use a Deployable Cover (that is, if you happen
     to have on). They are dropped all the time by Brutes, so it is very common
     in this level. If you don't have one, you can either stick with the Grenade
     Jump or backtrack and try to find one.
    
     If you have one, toss it on the edge of the catwalk (the part where it begins
     to slope down a bit). Now just hop on top of the Deployable Cover, then onto
     the support beam. Then walk to the edge and collect your skull.
     -----------------------------------------------------------------------------
    
    Fall down and get back into your vehicle, then continue. Head up the ramp and 
    take a left in the next area. Destroy the two Ghosts and run down the Brute 
    Captain with the Fuel Rod Cannon before he can get in his Chopper. Take it for 
    yourself and enter the large cave. 
    
    Do not exit the cave just yet, look out in the distance to see a Wraith down 
    below. We might as well play it cheap, so shoot the Wraith from all the way 
    back here. If you stay far enough inside the cave, the Wraith's plasma shots 
    will end up hitting the top of the cave. In short, you cannot be harmed by the 
    Wraith if you stay far enough in the cave.
    
    It is hard to spot due to the small size, but there is a Shade Turret right 
    next to the Wraith. Eh, you might as well destroy it. Look to the left side of 
    the clearing to spot a sniper post. Shoot it down as well. Now that most of 
    the enemy forces have been taken out, ride into the opening. There are two 
    Ghosts here, but the blades on the front of the Chopper are designed for uh... 
    chopping I guess. Ram the front of the Ghost to blow up the whole thing.
    
    You have destroyed a Wraith, two Ghosts, a Shade Turret, and a sniper post. 
    Good work, but we aren't finished just yet. See that rocky outcropping on the 
    cliff above you? Yeah, the one with all the little caves? That place just 
    looks shady.
    
    Well, it is. There are several Brutes hiding in there. Use any of your big 
    guns to target them from afar: Sniper Rifle, Rocket Launcher, or even a Brute 
    Shot. If you don't currently possess any of those, then we will have to wait.
    
    Slowly go up the trail past the Wraith wreckage and target the next sniper 
    post from down here. Once it is destroyed, get out of your Chopper. The next 
    clearing holds two Anti-Air Wraiths, but they are the last of our problems. 
    You have one of two options to get rid of the Brutes hiding in the rocky
    outcropping/cave to the left:
    
    Take the normal route, which is basically walking forward to spot a Grunt 
    gunner. Plug him, then quickly grab the Plasma Cannon and tear it up. If you 
    feel too overwhelmed, either fall back or jump off of the cliff to the area
    below. It's a long fall, but you should be unharmed and you will be away from
    the frantic gunfire and such.
    
    Initiate a sneak attack. Instead of going around the back, take the front. 
    That may seem hard because the cave is on the edge of a cliff, but if you keep 
    your footing and walk along the very edge, you can make it around the side and 
    end up inside the cave.
    
    From here, melee attack any enemy that has its back to you, including Brutes 
    and gunners. You should be able to clear out the area aside from the Brute 
    Captain lying on the top of the cave. Just take him out with a Plasma Cannon 
    or something.
    
    Once they have been eliminated, it is time to focus on the Anti-Air Wraiths. 
    Stay inside of the cave and use one of the two Plasma Cannons on them. If you 
    stay on the inside of the cave, you can easily take cover from the Wraith's 
    gunner. Taking out two Wraiths on foot couldn't have been any easier. Good job 
    on clearing out the landing site.
    
    
    Alternate Strategy by Brandon H.
    --------------------------------
    Right after getting the skull you come around the corner and there are two 
    Ghosts, a Brute armed with a Fuel Rod Cannon. Now, being the terrible weapon 
    conservationalist that I am, am pretty much out of most of my weapons. (Rocket 
    and sniper being long gone... and there only being about 8 Fuel Rod shots 
    left). The tip about hiding in the cave to take out all the lie ahead is 
    brilliant but shooting the wraith with the fuel rod cannon from there and 
    actually destroying it is pretty hard. 
    
    So I found out that in the cave there is a Warthog (usually upside down...
    surrounded with dead comrades) but you can take that to the edge of the cave
    and use the gun turret on it to destroy anything you might miss with the Fuel
    Rod Cannon or just do it all that way. 
    
    From this distance the gunner can still take out the Wraith, Shade Turret, and 
    random enemies running around. Eventually two Ghosts came for me but I was 
    able to take them out from the cave as well. After that you can hope back in 
    the driver's seat and take the Warthog to the same area the Wraith wreckage is 
    it and there is a ledge that is perfect size.
    
    So you drive the Warthog up there and park and proceed to take out all the 
    enemies hiding in the rocky outcropping. If you decide to save your Fuel 
    Rods... a good time to use them is right before parking your Warthog up 
    there... if not it doesn't make much difference.
    
    Just have to be careful and do your best to kill all the Brutes. But after you 
    kill the enemies in there you can proceed to take down the other sniper post 
    and from this distance you can even use the gunner to take out one of the Anti 
    Air Wraiths.
    
    After it's gone just scoot the car up some more (about parallel with the 
    outcropping edge) and then take out the other. Then I just ran in and took out 
    any stray enemies milling around.
    
     - Thanks Brandon!
    
    
    =================
    Forward Unto Dawn
    =================
    
    Random ships will drop down, deploying soldiers, Warthogs, and Scorpions. Awww 
    yeah. Kick out the Scorpion's driver and take it all for yourself. Mwahaha. 
    
    Backtrack down the hill as two Ghosts confront you. Haha. Blast them to 
    smithereens. Do the same with the pair of the Prowlers, then enter the cave. 
    Nah, even Hunter's cannot stand up to us! Blow them up or run 'em down, then 
    exit the cave. A Phantom will drop off a sniper post, so destroy it. You know 
    what? Destroy the Phantom as well! Damn, I love this thing!
    
    Clear out the crew and return to the spot where you found the skull. Blast the
    six or so Ghosts and the Wraith accompanying it. Nothing can stand in your
    way. Obliterate the sniper post up ahead and take out the enemies in the
    surrounding area. I just love the quotes muttered by the soldiers on board.
    "That was a lot of things dying at once!". Yes it was my friend.
    
    We passed by a large clearing before, but now we can barge right in with our 
    Scorpion! Take the only accessible path towards a large building. Drive on the 
    ledge to the left as you destroy the two Wraiths in front of you. Blow up the 
    blockade in front of you and run down any enemies here, then roll onto the 
    catwalk. Two Shade Turrets and a Wraith? Oh, and some Choppers. You know the 
    drill. This will never get old.
    
    Unfortunately, we will have to exit the Scorpion in order to enter the 
    building opened up by 343 Guilty Spark. Head on inside and enter the next 
    room. Listen to Guilty Spark and hit the switch on the platform to extend the 
    bridge below.
    
     -----------------------------------------------------------------------------
     TERMINAL #2
     -----------------------------------------------------------------------------
     The next Terminal is right behind the switch used to extend the bridge. Walk
     up to it and start reading. Remember, you have to read the entire log data
     garbage to register it. Well, you don't have to actually read it, but just
     keep pressing A until you see a red arrow and "// FRAGMENT ENDS" appears on
     the bottom of the script.
     -----------------------------------------------------------------------------
    
    Exit the room through the other door and wait for the door leading outside to 
    open. Head on out and set eyes on another Scarab. It's not really hard to miss
    considering it walks right over you. Run over to the Warthog and get in the 
    turret. Might as well throw the NPC a bone and let him drive. The Gauss Cannon
    is totally badass, so use it to rip through the two Ghosts here. As you drive 
    down the ridge, destroy the enemies and Ghosts.
    
    As you reach the rather barren land, some Scorpions will drive up to confront 
    the enemies. Again, let the soldier drive the Warthog and stay inside the 
    gunner's seat. He isn't that dumb. As he drives you around, target the Wraiths 
    and Ghosts; the soldier is talented enough to drive away from gunfire.
    
    Once it is just you and the Scarab, ditch the turret and hop into one of the 
    many Scorpions. Drive down the hill towards the big bunker and start riding 
    towards the Scarab. You know how these things work, so the battle strategy is 
    no different. However, now you must deal with Fuel Rod Cannon-toting Grunts in 
    the bunker and several Brute Choppers.
    
    Deal with the lesser enemies as you drive underneath the Scarab. As you know, 
    the tank is very slow and susceptible to one of the Scarab's deadly cannons. 
    Always stay underneath it to avoid getting attacked as much. Once you damaged 
    the knees enough, it will lower to the ground. Run to the back to notice that 
    there is a lot more resistance than the last Scarab we dealt with.
    
    Quickly jump up and kill the Brute on the Plasma Cannon. Grab it for yourself 
    and mow down the Brute Captain and his buddy. Walk up the ramp to the top of 
    the Scarab. Shoot down the Jackals here and run to the back. Use the Plasma 
    Cannon on the "heart" to detonate it. Drop off and run for safety as the 
    Scarab explodes. What a sight.
    
    Before proceeding into the next area, run into the bunker to find some 
    goodies. Pick up a Grav Lift near the parked Chopper; you WILL need it for the 
    next skull later in the level. You can find some Plasma Grenades in the bunker 
    as well. Run to the ramp on the side of the area and start your way up. Your 
    first hurdle is a Brute Captain and two Grunts. He has a Fuel Rod Cannon, so 
    watch out.
    
    As you continue on up, watch for the Jackal Snipers all up on the ledges above 
    you. There are around three, so take cover and be stealthy. The first floor 
    contains two Jackals on the left and a pack of Brutes on the right. They 
    usually hide behind the pillars, so flank them and use melee attacks for an 
    easy victory. Head up the next ramp to find two snipers and a Brute. Use a 
    Brute Shot on their asses and move on.
    
    You may notice something fishy on the next floor. The radar shows an enemy is 
    nearby, but nothing is there! Ah, Brute Stalkers. They're invisible. They're 
    kinda like The Predator from the movies and crap: they are invisible, but the 
    space around them kinda looks distorted, so it is possible to see them. Kill 
    it and move up the next ramp. A Pelican has already cleared this floor out, so 
    proceed inside.
    
    
    ========================
    Real Men Don't Read Maps
    ========================
    
    Guilty Spark will piss off one of the soldiers as it opens the door. Shh, the 
    Grunts here are sleeping. As you walk forward, melee attack each one for a 
    silent, instant death. When you get to the end, turn to the right to spot a 
    Brute walking away from you. Quietly pistol whip him in the back for a sneaky 
    kill, then eliminate the rest of the Grunts here. It's time for stealth mode 
    up in this house.
    
    Go down the ramp and enter the next room, then make your way down the hall. 
    Take the door on the left. Peer down below the ramp to spot a Grunt on his 
    normal patrol route. Jump down and silently kill him.
    
     -----------------------------------------------------------------------------
     TERMINAL #3
     -----------------------------------------------------------------------------
     From the Grunt's patrol route, turn around and walk back. There is a door on
     the back side of the ramp. Go inside the tiny compartment to find the third
     Terminal. Read it and press B once the log is over. That is the final one in
     this level.
     -----------------------------------------------------------------------------
    
    If you take either door in this room, it will lead to a square shaped room 
    with two floors. Sleeping Grunts populate the first floor while a Brute 
    Captain patrols the ramp leading to the second floor. He will stop at the base 
    of the ramp and wait, then turn around and walk towards the center of the 
    ramp. Unfortunately, it is near impossible to dispose of all the Grunts
    without being spotted by the Brute, since they are all in the center.
    
    Go back up the ramp and into the hallway, and the take the second door. You 
    will end up on the other side of the ramp where the Brute Captain is slowly
    patrolling. Follow it to his position and use a melee attack. I love how you 
    don't need to walk slowly or anything in this game. It's like Master Chief is 
    part ninja or something.
    
    The Grunts will all freak out, so just pick them off in their frantic state. 
    Take the door on the first floor to reach a narrow corridor. Here is where a 
    very tricky skull is located.
    
     -----------------------------------------------------------------------------
     SKULL: Cowbell
     -----------------------------------------------------------------------------
     You should have gotten a checkpoint the second you walked into this hallway.
     That is a very good thing. Walk down the ramp, stop, and look up. There are
     several nooks above you, almost like separate shelves. The skull is located
     in one of these shelves high up. The only possible way to reach it is with a
     Grav Lift. This is the time to use it.
    
     If you drop the Grav Lift at the bottom of the ramp, you won't be able to
     reach the shelf with the skull on it. You must go back up the ramp near the
     door and drop the Grav Lift near the top. Not at the top of the ramp or at
     the bottom. More like the middle. The skull is on the very top shelf, so
     reaching it even with a Grav Lift is very difficult. That is why it is
     helpful to have a checkpoint here, since if you mess up you can just kill
     yourself and try again.
    
     Jump as you walk through the Grav Lift to get an extra boost needed to reach
     the top shelf. Sometimes you may hit the ceiling and fall down; other times
     you end up landing on the shelf right below. It's very tricky and based a
     lot on luck, so keep trying to use the Grav Lift to reach the very top shelf
     where the skull is located.
     -----------------------------------------------------------------------------
    
    Exit the corridor at the bottom to reach a large room filled with Brutes and 
    Jackals. Some are patrolling the area while others are sleeping. Quickly sneak 
    to the tunnel on the right and quietly kill the Jackal. Hide behind the weapon 
    crate and wait for the next Jackal to turn its back, then run up and kill it. 
    
    It's very challenging to stealth kill all the Brutes, so just try to get one 
    or two before getting spotted. Plus the Arbiter and your crew will end up 
    blowing your cover sooner or later. Clear out the room with Brute Shots and 
    Fuel Rod Cannons, then exit at the back end.
    
    Alright, outside. Not for long though. Hit the switch at the center of the U-
    shaped catwalk to initiate a scene. When the Phantom arrives, flee back inside 
    and watch a puny soldier get sent flying. =(
    
    The room we just cleaned out is once again filled with more enemies. Use your 
    Brute Shot and Fuel Rod Cannon to take out the Brutes and Grunts. Keep your 
    cover and use the tunnels on the left and right to avoid the Brute Captain 
    with the Plasma Cannon.
    
    Brutes now carry Maulers, the equivalent of a Shotgun. Pick one up, because 
    they are powerful and really awesome. Exit where the Brutes came from and go 
    through to the next room. A Brute Chieftan will scoff at you from below and 
    run away. Why would you taunt, then flee like a coward? Silly alien.
    
    This duel-layered room is filled to the brim with Brute Stalkers. Be very 
    careful and surprisingly enough, do not follow your radar. They love to use 
    Radar Jammers which basically messes up your radar by throwing red dots all 
    over the place. Stick to your instincts and try to find them with your own 
    eyes. Pick up a Cloaking from one of the fallen Stalkers. This is a MUST.
    
    Make sure you are stocked up on grenades and have a Cloaking with you before 
    moving on. The next area is very tough, so be prepared. I had a Battle Rifle 
    and a Mauler with me. Enter the door behind the odd pillar of light and go 
    down the ramp on the left. Just by looking through the window, you can notice 
    how much this next section is going to suck.
    
    The circular chamber is filled with six Jump Pack Brutes and a Brute Chieftan.
    Yep, the ones that wield Gravity Hammers. The others hold Carbines/Brute Shots
    and combine the weapons with their annoying ability to fly to form a very
    deadly equation. However, we can initiate the first strike with our Cloaking.
    Just how are we going to use this first strike?
    
    Go after the Chieftan. After stepping outside, circle the outer perimeter
    until you reach the first ramp. Just past the ramp is a crate containing some
    Carbine. Grab it and face the center of the ring.
    
    Use your Cloaking. While invisible, run down to the center and get behind the 
    Chieftan. This is easy since you cannot be seen. Melee attack the Brute 
    Chieftan for a one-hit kill and make sure to pick up his Invincibility. That 
    was the easy part.
    
    You will turn visible after dealing the first blow, so the Jump Pack Brutes 
    will go nuts. Quickly run behind the ramps so you can get some shelter. If 
    possible, pick off any Jump Pack Brutes in sight with your Carbine. At some 
    point, use your Invincibility and run out into the open. Just go balls to the 
    wall and run up to Jump Pack Brutes and blast them in the face with your 
    Mauler. You can't get hurt, so might as well.
    
    Once it wears off, retreat into the tunnels under the ramps and use your 
    Carbine to deal with the remaining Brutes. The tunnel splits in two at the 
    middle, so use them to try and flank the Jet Pack Brutes. It is a very tough 
    battle and may take several tries.
    
    After wiping out all of the Brutes, a couple Jackal Snipers appear. We aren't 
    going to fall to these punks after dealing with that massive horde of enemies, 
    are we? Use your own Carbine against them and wait for the infiltry to find 
    you. As the Pelican drops in, hop inside to the end the level.
    
    
    ==============================================================================
     THE COVENANT                                                           [0307]
    ==============================================================================
    
    =======
    Trident
    =======
    
    Your starting weapons are a Battle Rifle and a Spartan Laser. This weapon is 
    badass, but you have very limited ammo. Save it for points in the walkthrough 
    when I tell you to use it. 
    
    The second you land, Aim to the left of the huge boulder in front of you. Some 
    Grunts will run from behind the rock, so zoom into the energy canister near 
    their position and shoot it for massive damage!
    
    Wipe out the remaining Grunts and the Brute behind the rock while avoiding the 
    two Shade Turrets in the back. Pick up the Brute Shot left behind and use its 
    remaining ammo on one of the two turrets. Hopefully you can destroy at least 
    one. Pick up your Battle Rifle again and walk to the right.
    
    Hide behind the boulder below the rightmost Shade Turret. Pick off any Grunt 
    that walks down the hill next to the turret. Usually only three come down to 
    look for trouble. It is possible to snipe the Grunt inside the turret if you 
    use the boulder as a method of stealth, but a simple accurate throw of a 
    grenade will do the trick.
    
    Once both are destroyed, cross the river and go up the hill to the turrets. 
    Don't go any further, because there are two Brutes to the right of the 
    turrets. Surprise them with a grenade and a flurry of Battle Rifle shots and 
    retreat down the hill if needed.
    
    As you have probably noticed, there's an Anti-Air Wraith up ahead, but it is
    being guarded by a Brute Captain. He has a Fuel Rod Cannon with him, so be
    very careful. 
    
    In order to conserve ammo, jump on the back of the Anti-Air Wraith and use 
    melee attacks to destroy it. Ditch the Battle Rifle (that is probably almost 
    out of ammo) for the Fuel Rod Cannon and drop off of the ledge towards the 
    Pelican landing site. They'll drop a Warthog and a Mongoose. Pick whichever 
    one you want to ride in and drive into the forest.
    
    Ignore all enemy forces here such as Jackals and Shade Turrets. It's pointless 
    to stand around and fight when you can zoom past them in an instant. When you 
    reach the large cliffside, two Grunts will be getting into Ghosts. Kill them 
    both (try running over the first one) and steal a Ghost. Ride down the hill 
    and take out the Shade Turret planted on the boulder, then look to the left.
    
    That's a lot of enemies. There is a Wraith, some random thugs thrown about, 
    and a Shade Turret up on a hill. The Wraith isn't very intelligent, so park in 
    the lake and start shooting at it. If you stay far enough away, the gunner 
    won't be able to target you, so all you need to do is fire while dodging the 
    cannon blasts. Easy enough.
    
    After it is destroyed, two Prowlers will come out of a tunnel. We can't deal 
    with them inside the Ghost, so retreat up the cliff. Park in the same area 
    where you first stole the Ghost. There should be a clear sight of the clearing 
    you were just in. To boot, there is a purple weapon crate holding two Beam 
    Rifles next to you. You know what to do. 
    
    First off, look to the left through the trees to spot the hill containing some 
    Grunts and the Shade Turret. If you have good enough aim, you can target the 
    turret through the trees with your Fuel Rod Cannon. Remember that each shot 
    travels in an ark, so aim above the turret when firing.
    
    Afterwards, deplete your remaining Fuel Rod Cannon ammo on the enemies below. 
    The Prowlers move way too fast to actually connect with one of the shots, so 
    ignore them for now. Some Brutes and Grunts are walking around, so just use it 
    on them. We don't need the gun anymore.
    
    After, replace it with one of the Beam Rifles. Target the driver of each 
    Prowler to leave the gunner helpless, then pick him off as well. Try to snipe 
    any enemies you see on the ground too. If you look in the tunnel across from 
    your location, you can hit some Covenants inside. Once the clearing is well, 
    clear from enemies, grab your Ghost and ride on down. 
    
    Pick up a Battle Rifle from one of the canisters in the center of the 
    clearing. Boost right into the tunnel leading to the underground base. There 
    are swarms of enemies in here, but there is so little room to move around. You 
    should be able to bowl right through all of the enemies. If not, turn around 
    and try again.
    
    Pick up the Cloaking to the left of the door and go inside. Use the Battle 
    Rifle to snipe the Grunt near the entrance of the room. Take out the two on 
    the bridge overlooking the middle and use Plasma Grenades to kill the Brute 
    Captain and the Jackals in the center. The rest of the Grunts in the left and 
    right side of the room will panick, so just melee attack each one as you pass 
    by.
    
    Go through the door at the end and climb the ramp. Dispose of the wandering 
    Jackal and blast the energy canisters in the middle to blow some crap up. Fun. 
    There are some Jackals and a Brute up on the ledge; you can either jump up the 
    ramp to reach there or flank them on the left. Your choice. 
    
    Once on the upper floor, walk in the center to reach an elevator. However, do 
    not hit the switch to activate it.
    
     -----------------------------------------------------------------------------
     TERMINAL #4
     -----------------------------------------------------------------------------
     Look across the elevator to see an alcove. Jump over the gap into the alcove
     to not only spot some Carbine, but a Terminal as well! I'm sure you know how
     to work these thingies. Remember that you need to read the entire thing in
     order to register it on the game. 
     -----------------------------------------------------------------------------
    
    Jump back to the elevator and ride it up to the top floor.
    
    A Brute Chieftan and his dumb lackeys stand in your way. Hey, no problem. You 
    have two options to win in this power struggle:
    
    Use your Cloaking. Run all the way to the back of the room where the Chieftan 
    stands. Melee attack his backside for an easy win. From there on, you can use 
    his Gravity Hammer and unleash all hell on the remaining Brutes. Reckless but 
    enjoyable. 
    
    You can also play it smart and save your Cloaking for a later date. Run up to 
    the glass panel in front of the elevator and hide. Two Brutes will be directly 
    on the other side, pondering what they should do in this situation. Eventually 
    they will take the bad idea and run towards the glass panel. Pop out from the 
    side and melee attack one, then run back behind your shelter. Do the same 
    thing with the second Brute.
    
    Next, whip out your Spartan Laser. A direct hit on the Brute Chieftan will 
    kill him instantly, so charge up while you are behind the glass panel, then 
    pop out and fire away at his unsuspecting ass. After that, do whatever you 
    need to do to take out the last two Brutes: the hard part is over.
    
    Now that you are all by yourself, hit the switch behind the Chieftan's corpse. 
    If you wish, you can take the Gravity Hammer, but in a rare move, I actually 
    passed it up. Leave via the elevator and regroup with your comrades. Kill the 
    small handful of enemies, then exit the building. 
    
    Hop back in whatever vehicle you used to get here and ride through the area 
    and back to the dense forest. Drive through to the beach and hop in one of the 
    Hornets that drops from the skies. Ooh, we've never been in an aircraft yet, 
    have we? This will be a fun experience.
    
    
    ============================
    If You Want it Done Right...
    ============================
    
    The Hornet controls are simple, but it still takes a few moments of getting 
    used to. Follow the other Hornets as you fly high in the sky. The Arbiter has 
    taken care of the second tower, but don't ignore it. In fact, fly over to the 
    tower, because we can find some goodies there.
    
     -----------------------------------------------------------------------------
     TERMINAL #5
     -----------------------------------------------------------------------------
     Pilot your Hornet up to the tower built into the giant mountain. Exit your
     ship and walk to the inside of the tower. The door is sealed, since we don't
     have any business inside. However, look across the door at the wall. Yep,
     another Terminal. Read it and leave.
     -----------------------------------------------------------------------------
    
    But wait! We STILL aren't finished on this tower!
    
     -----------------------------------------------------------------------------
     SKULL: Thunderstorm
     -----------------------------------------------------------------------------
     Stay on the abandoned tower for now. Walk up the giant ramp in the center of
     the tower and head to the end of the walkway. At the very end is the skull,
     neatly placed at the tip of the walkway. That may be the easiest skull yet! 
     -----------------------------------------------------------------------------
    
    Now that you have accessed the Terminal and obtained the skull, hop back in 
    your Hornet and get back to the action! Many Banshees will try and halt your 
    progress, but your machine gun turrets and rocket launchers are enough to 
    destroy anything that stands in your way. Follow your buddies and destroy the 
    Banshees along the trip. A pair of missiles complimented with machine gun fire 
    works wonders on them.
    
    The resistance is pretty tough around the third and final tower. There are two
    Anti-Air Wraiths, Banshees, Shade Turrets, and a Phantom. Destroy the Banshees
    first, then strafe while firing missiles and the Phantom to destroy it.
    
    Take out the Wraiths and the turrets. Hover over the tower and blast all the
    Brutes as they try to frantically run inside. Hell, you can hover right over
    the floor and fire your missiles into the roofed-in area at the Brutes inside.
    
    Exit and take out any stragglers. Pick up a Brute Shot and go through the door 
    into the building. Take a right to have a massive swarm of Drones fly in. Due 
    to the small area and the large amount of enemies, a few fires of your Brute 
    Shot should blow them all up.
    
    Two Hunters enter the middle of the room. I suggest hiding behiind the glass 
    panel near the entrance to the building while sporadically firing away with 
    your Brute Shot. Once it runs out, you can use the Spikers and Spike Grenades 
    on the ground against them as well. There are plenty of guns on the ground and 
    if you really need to, exit the door and grab any ammo left behind from the 
    battle at the entrance.
    
    Celebrate your victory against the Hunters and go through the door. Go up the 
    ramp to the left and quickly hide behind one of the many purple boxes. Several 
    Brutes will run in, but they shouldn't be able to see you. The Arbiter and 
    friends arrive just in time, so while the enemies are distracted, either stick 
    a Plasma Grenade on one in the middle of a group.
    
    Clear out the room and go up the ramp to meet up with four more Brutes. Kill 
    them and head towards the elevator to be interrupted by another swarm of 
    Drones. Run back to the Brutes' corpses and hide behind the pillars while 
    targeting the stupid bugs with your Spiker. Refill your ammo after everyone is 
    dead and head towards the elevator.
    
     -----------------------------------------------------------------------------
     TERMINAL #6
     -----------------------------------------------------------------------------
     I'm sure you have figured out that the entire layout of this tower is just a
     flipped version of the first one. Don't activate the elevator, but instead
     jump into the alcove across the gap. Access the sixth Terminal and the final
     one in this level.
     -----------------------------------------------------------------------------
    
    Jump back to the elevator and take it to the top floor. Similar to last time, 
    you will confront a Brute Chieftan and some Brute Stalkers. However, the Brute 
    Chieftan now wields a Plasma Cannon. Use your Spartan Laser on the Chieftan 
    from the safety of the glass panel.
    
    Duel wield some Maulers from the weapon cache on the right and go hunting for 
    Stalkers. Wielding two of these weapons is very fun, so go totally buckwild on 
    these Stalkers. Hit the switch afterwards to initiate another scene. The Flood 
    have appeared inside the tower, so take them out with the Plasma Cannon. 
    Return to the elevator and go back down to find the Arbiter. Team up with him 
    against the Flood and retreat. 
    
    Some more Flood will attack you from outside. You can kill them if you like, 
    or just run past and let the Elites deal with them. A Pelican will drop some 
    vehicles in the wooded area nearby. Hop inside the Scorpion and drive up the 
    snowy hill. Time for a scenic change.
    
    
    =============
    Journey's End
    =============
    
    We literally went from a wooded beach to snowy mountaintop in the span of 
    like, 15 seconds. Target the Prowler up ahead and deal with the Brutes that 
    are on foot. Keep your distance, because the Captain will use a Power Drain to 
    eff up your tank. Make sure this doesn't happen.
    
    Drive down the trail and destroy the sniper post and the Shade Turret at the 
    edge of the cliff. Drive past the wreckage and around the bend. Destroy the 
    Prowlers and Ghosts that drive towards you. Go a little bit further to spot 
    two Shade Turrets. One is on a hill above a cave and the other is to the left 
    of the cave. Once they are taken care of, drive into the cave to find a lone 
    weapon crate. Pick up the Fuel Rod Cannon inside and get back in your Scorpion.
    
    On the other side of the cave is a Wraith. It's hard to dodge the plasma 
    blasts since your tank is so damn bulky and slow, so make it your first 
    priority to destroy it. Dispose of the Shade Turret and sniper post as well, 
    then drive past. Man, this Scorpion is a monster.
    
    However, things will get a lot tougher in a few moments. Two Hornets will drop 
    down on the side of the cliff. Hop inside one and look into the valley below. 
    Looks rather serene, right? Nope. Two Scarabs drop in from out of nowhere. We 
    have to destroy both.
    
    Since you don't have a Warthog here and the Scorpion is certainly not our best 
    option right now, we will have to infiltrate the Scarab with our Hornet. Hop 
    in and fly over to the first Scarab. Try to hover over the top of it and pick 
    off the Brutes that are on the back. After clearing the Scarab of most 
    enemies, exit the ship while it's over the Scarab to fall right on top. Your 
    Hornet will most likely fall to the ground. Destroy the Scarab and jump out.
    
    Now here's the tough part. If you can find your Hornet and it is still in 
    tact, quickly jump in before the Scarab blows up in your face. You're lucky if 
    this happens. Simply fly over to the second Scarab and repeat the process.
    
    Most of the time, the Hornet ends up getting lost or destroyed in the process. 
    Since you don't have a second vehicle to fall back on, you'll have to find a 
    new method. You can be risky and try to hijack one of the Ghosts patrolling 
    the area, but they will probably end up killing you as you try to.
    
    Mongooses also patrol the valley here. Sometimes they drive right over to you 
    and offer you the driver's seat, but they usually just ignore you and leave 
    you to die. Don't they know who I am?
    
    If you manage to get a Ghost or Mongoose, you can use the conveniently placed 
    ramps to drive onto the back of the Scarab. It's quite the epic maneuver. If 
    worst comes to worst, try to run up the mountain back to where the Hornets 
    were.
    
    Grab the Scorpion and drive over to the second Scarab. Like the previous 
    times, damage the Scarab's joints so it falls to the ground, then jump back on 
    and destroy it. It may not sound bad, but this battle is very challenging. 
    Destroying the first Scarab usually isn't too difficult, but the hard part is 
    trying to take out the second one. 
    
    The Covenant forces have come to a halt with the demise of the two Scarabs. 
    Follow the Arbiter up the ramp as Guilty Spark activates the bridge to the 
    citadel. Enter, talk to Cortana, then go through the first door.
    
    
    ==========
    Revelation
    ==========
    
    In a strange turn of events, you will now side with the Flood! Yep, they are 
    your allies as you infiltrate the citadel. Enjoy their company while it lasts. 
    Walk forward and use the many objects and structures for cover as you attack. 
    You can essentially hide and let the Flood do the work. I mean, this doesn't 
    come often, so squeeze ever last chore out of them.
    
    Watch out particularly for the Grunts with the Fuel Rod Cannons. They will 
    stand on top of crates and fire down below. Once the room is cleared, proceed 
    through the hall to an identical room. This room is filled with Brutes and a 
    handful of Jump Pack Brutes. Target them as they fly overhead and hopefully 
    you can kill one or two before they even land. Grab one of the Carbines left 
    behind and use it against the other enemies. 
    
    Again, watch our for the Grunts with the Fuel Rod Cannon. Use your own against 
    them from a distance. The final enemy is a Brute Chieftan, but let the Flood 
    overwhelm him as you scoff from a distance. Continue on to a third room. All 
    the enemies are dead here, so the destination is across the bridge. However, 
    do not cross the bridge. We can get a skull here.
    
     -----------------------------------------------------------------------------
     SKULL: IWHBYD
     -----------------------------------------------------------------------------
     This skull is just ridiculous. Like, I don't understand how anyone could ever
     possibly find this on their own. Have you noticed those giant rings of light
     through the three rooms you passed through?
    
     You have to jump through these rings in a specific order for the skull to
     appear. Each ring connects to the thin beam in the center. All you have to do
     is walk onto the beam and jump through the ring for it to count. 
    
     From the entrance to the citadel, the rings are ordered from one to seven. 
     In other words, the first ring you see upon entering this building is known
     as "Ring #1". The rooms obviously split up the seven rings, so don't lose 
     count when you are going from room to room.
    
     The order for jumping through the rings is: 4, 6, 5, 4, 5, 3, and 4. If you
     mess up somehow, you will have to restart the sequence. After completing the
     task, walk over to the bridge at the end of the third room to find the skull
     on the ground.
     -----------------------------------------------------------------------------
    
    After collecting the skull, assemble the bridge and cross it for a scene.
    Gosh, it only took two games, but The Prophet of Truth finally got what was
    coming. And now the Flood is back to being your arch rival. I knew it would
    not last long.
    
    Kill the two Flood near the throne and retreat across the bridge. The 
    Infection Forms will infest the corpses here, so try to kill them before they 
    can find a new host. There is a Shotgun somewhere on the ground in this room, 
    so take it. In reality, you can just run through all three rooms back to the 
    entrance. Sentinels will help you out along the way. Once you are at the 
    start, jump through the big hole in the back to end the level. 
    
    
    ==============================================================================
     CORTANA                                                                [0308]
    ==============================================================================
    
    =======
    Rampant
    =======
    
    Great, we are back inside High Charity for this entire level! Gross. Remember, 
    don't shoot at the pulsating tumors on the wall unless you want to make this 
    journey more difficult for yourself.
    
    Clear out the group of Infection Form ahead and follow the tunnel on the right 
    to a large hole surrounded by some corpses. There is an Energy Sword next to 
    one of the dead bodies, so replace your Shotgun with it. Some Combat Forms 
    will jump up from the bottom of the hole, so just melee attack them.
    
    Drop down into the hole yourself and take out the Flood. The Combat Forms that 
    have taken the form of Brutes are very susceptible to melee attacks. I guess 
    because they don't have any armor like the Elite ones, but one melee attack 
    will break them apart.
    
    Follow the arrow to what looks to be a sphincter. I'll just refer to them as 
    doors to lower the weirdness of this FAQ. Go forward to get interrupted by 
    Gravemind. Go forward to find another door on the floor, so fall through. 
    Cortana's all depressed and decides to let you know. Oh well.
    
    This large area is filled with Flood and can be pretty difficult. I had an 
    Assault Rifle and an Energy Sword when I entered. Some Flood will jump down 
    from the ledges on the right. Use your Assault Rifle to kill some of them.
    
    One holds a Brute Shot, so try and find it. Not only can they kill a Flood in
    one hit, but it also serves as the ultimate melee weapon for dealing with 'em.
    Drop your Energy Sword for it and keep killing Flood until they retreat.
    
    Three Carrier Forms will roll down the ramp. Target them from a distance and 
    use one Brute Shot to destroy a whole group of Infection Forms that are 
    released. Proceed up the ramp to meet up with a bunch of Pure Forms. Retreat 
    down the ramp as they follow you. They'll all probably turn into Tanks, but 
    again, one melee attack with your Brute Shot will kill them instantly.
    
    After defeating all the Pure Forms, go back up the ramp and use your Assault 
    Rifle to deal with the other Floods. A lot more Pure Forms appear and stay as 
    Stalkers, but use your Brute Shot against all of them. A general rule of thumb 
    in my book is to melee attack any Flood that doesn't carry a weapon and shoot 
    Floods that carry weapons of their own.
    
    Once the Flood have been exterminated, search the nearby area. Look for the 
    small opening that leads to a downed Pelican. You can find all sorts of junk, 
    such as a Shotgun, Flamethrower, and Rocket Launcher. Most importantly: keep 
    this spot in the back of your head, because we will need to come back here 
    later. I suggest taking the Flamethrower and leaving everything else.
    
    Drop down off the ledge and move forward. Go through the door to get stopped 
    by Gravemind again. Go down the trail to hear Cortana and get stopped by 
    Gravemind again. This gets really weird.
    
    Head through the door and take a right. You'll come to a spot with some 
    corpses. As soon as you see any Infection Forms, burn them alive with your 
    Flamethrower before they can enter the body. Follow the hill towards the arrow 
    to reach a hole. Fall down.
    
    This room is very difficult because the Stalkers all decide that it's a good 
    idea to change into Ranged form. Ditch the Flamethrower and run to the left 
    side of the room, where there is a glass wall. Either hide behind the glass 
    wall or run behind the purple structure behind it. All of the Flood forms 
    other than the Ranged ones will run back here one by one, so take them out 
    with your Brute Shot.
    
    At least one of them always drops a Carbine, so take it and leave the Assault 
    Rifle behind. Use the Carbine to pick off the Ranged forms that are in your 
    way. You can also use one Brute Shot to knock them off of the ceiling or wall. 
    Once on the floor, they usually revert back to one of their other two forms. 
    Search the room for Brute Shot and Carbine ammo, then make sure the entire 
    room is clear of enemies. We have a skull to find.
    
     -----------------------------------------------------------------------------
     SKULL: Tilt
     -----------------------------------------------------------------------------
     Once the entire room is cleared of enemies, return to the entrance of the
     room. From the entrance, walk straight ahead to the circular platform, then
     look to the left. If you look at the wall, there are odd orange growths
     sticking out that conveniently look like platforms. To reach the first one,
     walk onto the purple beam sticking out of the central platform and jump up
     to the first growth.
    
     Now jump up to the platform above you and look behind. There are two more
     not too far across from you. This can still be a difficult jump because you
     are so close to the ceiling. I recommend staying on the very tip of the
     platform before trying to jump.
    
     Once you jump to the third platform, leap on a strange tentacle/support beam
     that stretches to the right. Walk on it and drop down onto the purple
     platform, where the skull lies. To be precise, the skull is lying on a pile
     of bones and guts. Yum.
     -----------------------------------------------------------------------------
    
    Once you have the skull, drop down and use the arrow to reach the next 
    destination. Follow the path leading upwards and kill the two Carrier Forms 
    ahead. Defeat the Pure Forms and walk into the circular area. Some Ranged 
    Flood will attack you, so quickly duck for cover. Either blast them with one 
    Brute Shot or continuously attack with your Carbine.
    
    From the entrance to the room, look straight ahead to notice a narrow tunnel. 
    On the right of the tunnel is a small opening leading into a purple structure. 
    Go inside to find a dead body. Take the Flamethrower here and return to where 
    the Stalkers and Ranged Flood were.
    
    Go up the path and deal with the Pure Forms with your Flamethrower. One spritz 
    of the fiery weapon is enough to leave them toasty. Some Combat Forms appear 
    in front of you, so drop your Flamethrower and deal with them the old 
    fashioned way.
    
    After clearing out the room, go forward towards the arrow and move along. 
    Ignore Gravemind's banter and proceed through the door up ahead. The next room 
    is composed of two floors and is filled with Flood. Most of them are Pure Form 
    and will end up turning into their Ranged form. With your Flamethrower, try 
    your best to scorch as many Stalkers before they can change. Once you run out 
    of ammo, drop it and run into the little tunnel to the right. 
    
    This area is nice, because it actually provides you some sort of cover. Peek 
    out of the side of the tunnel and shoot any Ranged Flood you see with your 
    Brute Shot or Carbine. There is a weapons crate to the left of the tunnel 
    filled with Carbine ammo. After killing all the Flood on the ground, run into 
    the tunnel straight ahead. It will lead up to a ramp. Follow the ramp to a 
    gap, then hop over to a platform.
    
    Make your way up this spiralling path while killing any more Ranged Flood you 
    find. You will eventually reach the top floor. Hop over the three platforms to 
    the door. Pick up the Brute Shot ammo in front of the door and continue.
    
    Cortana and Gravemind will start arguing as you move forward. Head into the 
    small pool of water and go through the door at the end. A large explosion will 
    occur in the center of the room. That looked important. Head around the 
    perimeter, shooting the Combat and Pure Forms along the way. Circle around 
    until you reach a path leading to the central structure. Toss some grenades 
    before walking across so you can get rid of the enemies here.
    
    Walk onto the middle of the room, then take the bridge to the marked door. The 
    arrow should help you out. Once through, listen to Gravemind's relatively 
    unscary threats and move through the second door at the end of the hall. Keep 
    moving through the series of hallways while ignoring Cortana and Gravemind. 
    They are getting very annoying.
    
    Once at the dead end, approach the force field in the center. Melee attack the 
    force field to free Cortana. Still, we aren't out of the woods just yet. 
    
    
    ===============
    Nor Hell a Fury
    ===============
    
    Ooh, Gravemind is pissed now! Return to the circular room where the big 
    explosion occurred. It is time to blow this thing out of the water. Take cover 
    while attacking the Flood in the central console. After all of the Flood have 
    been killed, hit the switch in the center console to expose the reactor 
    pylons. Aim for the tubes in the center; the arrows will point right at them. 
    Either use one grenade for each or blast it with your Brute Shot.
    
    After destroying all three, the ship will begin to self destruct. Wander 
    around for a little bit and try to collect more ammo until a random door 
    explodes. Follow the arrow through the newly-opened path and drop down the 
    hole. You basically have to retreat through the entire level. Backtracking for 
    the lose.
    
    Flood will still be threatening you, but it's about escaping, not killing. 
    Launch one or two shots at a group of Flood to momentarily stop them, then 
    keep running. The arrows will help you out, but if you have a good memory you 
    should know the way out. I did. *scoff*
    
    Once you reach the big room where you found the skull, walk to the entrance 
    for a wall to blow apart. Kill the Flood in your way and hop through the wall. 
    Follow it through a narrow tunnel to a hole. Fall in to enter another room. 
    Hey, we are almost close to the exit! At this point, gun it and just fly past 
    the Flood here.
    
    You will eventually come to the room with the crashed Pelican. Look, it's the 
    Arbiter! Where the hell did he come from? Anyways, he will deal with the 
    Flood, so quickly run over to the crashed Pelican (I hope you remember where 
    it is) and jump inside to end the level. Gosh, that was the worst level ever.
    
    
    ==============================================================================
     HALO                                                                   [0309]
    ==============================================================================
    
    ===========
    Full Circle
    ===========
    
    It's the Arbiter and yourself in a snowy wasteland. Nice change of scenery. 
    Walk forward into the chilly tunnel.
    
     -----------------------------------------------------------------------------
     SKULL: Mythic
     -----------------------------------------------------------------------------
     As soon as you enter the cave, hug the right wall. You should reach a tiny
     tunnel branching off from the main cave. Follow it to the end to find the
     skull. Wowie gee, that was fast!
     -----------------------------------------------------------------------------
    
    Return to the main path and go through the tunnel until you reach some large
    support beams. Stop. Time to search for a Terminal.
    
     -----------------------------------------------------------------------------
     TERMINAL #7
     -----------------------------------------------------------------------------
     As soon as you spot the support beams, stop where you are. Go down the ramp
     onto the metal floor. Once on the metallic ledge, walk to the right. Cortana
     will ask where you're going. Psh, we're going to find the last Terminal! 
    
     Climb up the icy hill on the right side of the ledge to reach a big support
     beam. Jump to the beam and walk to the end to enter a room that strangely
     resembles a series of rooms found in the first game. The seventh and final
     Terminal is right in front of you.
    
     If you go too far and fall down to the exit of the cave, have no fear. At
     the exit of the cave, look directly to the right to find two snowy rocks.
     Hop up the rocks and scale the side of the mountain to reach an upper part
     of the cave. From here, you can jump onto the metal ledge. 
     -----------------------------------------------------------------------------
    
    After finding the Terminal, head back to the exit of the cave. Flood pods will 
    drop from the sky and release more baddies. Stick with the Arbiter and use 
    your Assault Rifle to tear through the Flood. You can use your Rocket Launcher 
    to disperse large amounts of enemies at once.
    
    Move around the massive piece of architecture to the right side. Slowly climb 
    up the hill as you destroy the Flood coming down at you. Once at the top of 
    the hill, make your way onto the side of the building. I found the SMG highly 
    effective agains the Flood, so try finding one.
    
    Sentinels will help out with the Flood infestation, so you can essentially 
    leave it up to them and the Arbiter. But that's not how some people roll. Walk 
    through the hall leading to the other side of the building.
    
    You have plenty of help: the Arbiter, Sentinals, and random soldiers toting 
    Spartan Lasers on the side of the mountains. Still, it isn't a walk in the 
    park. Use your Rocket Launcher when two or more Flood are standing together 
    and pick apart the loners with your SMG. 
    
    Walk up the ramp at the end to reach the second floor. It's more or less the 
    same exact thing: kill Flood, run to the other side of the building, then kill 
    more to reach a ramp. Head up to the third floor. 
    
    Guilty Spark will try and open the door leading to the control room, so we 
    will have to hold our ground until the door can be opened. Flood will appear 
    here in waves. Use the two Auto Turrets in front of the door and go down the 
    ramp into the small room for an Invincibility.
    
    It isn't too difficult. Try to find a Spiker, since like Brute Shots, one 
    melee hit from one can kill any Flood in one hit. Your Auto Turrets and 
    Sentinels will help out a bunch as well. 
    
    Once the Flood are dealt with, go through the opened door. Follow the halls to 
    reach the control room. 343 Guilty Spark will flip out after realizing that we 
    are here to destroy The Ark. He shoots Johnson and focuses on the Arbiter and 
    the Chief. Deja vu? Almost.
    
    We have to fight Guilty Spark, just like in the first game. You will not be 
    able to hurt him for a few moments. Simply avoid his red eye beam of death. If 
    you get too close, Guilty Spark will use a force field to push you back. After 
    a minute or so, Johnson will fire at Guilty Spark with his Spartan Laser. Run 
    up to Johnson and take his Spartan Laser as he dies. Aw sad.
    
    Now we can finally hurt Guilty Spark. Again, his sole attack is a red laser 
    beam. Walk to the left or right to avoid it, then attack with your Spartan 
    Laser. Three hits is all it takes to finally destroy Guilty Spark. I have been 
    waiting for this moment for a long time.
    
    But wait, Johnson is not dead! He gives Chief Cortana and tells him to use her 
    for the firing process. Chief lets Cortana set everything up. Halo is now 
    activated. This baby is about to blow.
    
    
    ======================
    The Way the World Ends
    ======================
    
    Exit the control room to encounter some Flood. Kill them and steal a Plasma 
    Rifle, then exit the building. Walk up the icy hill as you exit the building 
    to find some Flood along the mountainside. Quickly demolish them and move 
    across the cliffside. Yeah, the Sentinels don't like us anymore since we 
    activated Halo. Destroy them and enter the hallway at the end.
    
    The Sentinels will be battling against the Flood. Let them fight. Run through 
    the chaos into the hallway, then speed past the Carrier Forms. Follow the 
    arrow to reach Johnson's warthog. Hop in.
    
    Speed down the mountain and take the lower path at the fork. Just a neat note: 
    if you take a left at the base of the mountain, you can find a Mongoose. Don't 
    know why it's there. Maybe for co-op? You can use the Mongoose to escape if 
    you wish, but it is much harder. I have done is myself, but stick to the 
    Warthog.
    
    Follow the arrow to reach a large metal platform. The floorboards will 
    randomly explode, so try your best to avoid them while still going as fast as 
    you can. The same floorboards are destroyed every time in each playthrough, so 
    you can essentially memorize the pattern if you die too much.
    
    Once you reach a circular base, drive around the perimeter as you ignore the 
    Flood and Sentinals. Drive through the next destructible platform to enter a 
    large tunnel. Drive on through and follow the arrow to your next destination. 
    It's pretty much the same stuff over and over again.
    
    After crossing through the second Flood-infested tunnel, things get really 
    nasty. The ground starts blowing up faster and more frequently. Eventually, a 
    giant pillar will come smashing into the floor right in front of you. Quickly 
    bear to the left to avoid it. Drive under the horde of Sentinals and you will 
    soon come to the frigate. Drive off of the ramp right into the hangar to end 
    the level... and the game!
    
    That's it! Sit through the ending scene and the credits. I hope this guide has 
    helped you out in any way, shape, or form. 
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [4] ENEMIES                                                             [0400]
    
    ==============================================================================
    
    ==============================================================================
     GRUNTS
    ==============================================================================
    
    Grunts are the weakest and most common enemy you will encounter in Halo 3. 
    They are often found in groups together led by one or more Brutes. On easier 
    modes, Grunts are easily disposable and aren't really problems for a Spartan 
    like you. However, they can be quite formidable on harder difficulties. Make 
    sure to utilize a headshot on any Grunt to take them out in one hit. 
    
    You should take into account that Grunts only take orders from Brutes. Once 
    their squad leader bites the dust, Grunts will enter a panicked state and 
    scramble around. They will rarely fight back, so they're are easy pickings at 
    that time. While not important in the battlefield, Grunts often spew out 
    random and funny quotes. Grunts are easily one of the more entertaining 
    aspects in the game. Their quotes and squeals are oddly hilarious. >_>
    
    Grunts can wield a variety of weapons, but most carry either Plasma Pistols or 
    Needlers. However, there are rare instances where you will run into Grunts 
    equipped with Fuel Rod Cannons. Make it your first priority to take out these 
    ones; they are usually green and black instead of their usual purple and 
    orange coloring. All Grunts hold Plasma Grenades and have accurate aim.
    
    
    ===============
    Kamikaze Grunts
    ===============
    
    Some Grunts tend to take the easy way out and take their life with yours. They 
    will try and do this by sprinting towards you with a Plasma Grenade in each 
    hand. Kamikaze Grunts are easy to spot due to the blue glow emanating from the 
    grenades, so make sure to eliminate them first from far away. Just like any 
    other Grunt, a simple heashot will suffice.
    
    
    ==============================================================================
     JACKALS
    ==============================================================================
    
    Jackals are scraggely foes that are always found hiding behind plasma shields. 
    They carry Plasma Pistols and will fire them while taking cover. Most human 
    weapons won't even put a scratch on their shields, but most Covenant weapons 
    will momentarily destroy them with enough force.
    
    Jackals aren't very tough and can be taken down if you manage to hit one. The
    only weak point to the shield is the spot that is held by the Jackal. If you
    have a long-range weapon, you can shoot the Jackal's hand to knock it back.
    From there, a simple headshot will do.
    
    If you either disable their shield or simply run up to one, they will usually 
    flee. You can easily dispose of a runaway Jackal, but they are much faster 
    than Grunts. Like Grunts, Jackals are surprisingly resilient on Legendary, so 
    this method isn't really recommended. Like with most enemies in Legendary, 
    headshots are the only way to go.
    
    
    ==============
    Jackal Snipers
    ==============
    
    Some Jackals exchange their shield for a long-range weapon such as the Beam 
    Rifle or Carbine. These snipers are usually perched in towers or other areas 
    that are hard to access, such as trees and rooftops.
    
    Jackal Snipers have precise aim and use it to deliver fearce headshots. The
    only real way to combat with snipers is with a long-range weapon of your own.
    Still, you need the element of surprise on your hand in order to take down one
    of these baddies.
    
    
    ==============================================================================
     BRUTES
    ==============================================================================
    
    Brutes take the place of Elites in Halo 3 and share the same responsibilities. 
    They are the leaders of Covenant squads and are found in small packs (ranging 
    from 2-5). Brutes are equipped with powerful armor that shield them from most 
    attacks. Your goal when fighting a Brute is to destroy their armor, leaving 
    them susceptible to fire. 
    
    The best tactic is to remove the Brute's helmet. Several shots with most 
    weapons can knock off their helmet, leaving their skull open for a deadly 
    headshot. However, most grenades can wipe out a Brute in one hit -- armor or 
    not. Either way, make sure to take out Brutes first so the lower-class enemies 
    become freaked out. 
    
    Most run of the mill Brutes can carry a lot of different weapons. They carry 
    either Plasma Rifles or Spikers, but some can be found with Maulers or 
    Carbines. Never attack a Brute up close, because their melee attacks are very 
    deadly. On top of that, Brutes are very strategic and use various equipment 
    during battle.
    
    Brutes can go berserk at any given time, but many flip out after all of their 
    armor is knocked off. A crazy Brute will drop their weapons and charge wildly 
    in any direction. Again, it's even dumber to go toe-to-toe with a berserked 
    Brute, so take them out from afar as they speed towards you.
    
    
    ==============
    Brute Captains
    ==============
    
    Brutes donned in gold armor are the captains, and are almost always holding 
    Brute Shots. Some can also be found with Fuel Rod Cannons, which makes them 
    much more different than other captains. These guys are tougher than normal 
    Brutes and have harder armor. Brute Captains are also more likely to go 
    berserk when attacked.
    
    
    ===============
    Brute Chieftans
    ===============
    
    Chieftans are easily distinguished from other Brutes due to their black and 
    red armor. Not only that, but they also carry massive Gravity Hammers. Brute 
    Chieftans usually carry an Invincibility equipment and tend to use them when 
    they are the only one standing. The good thing is that Brute Chieftans usually 
    wait in the back until the other enemies are defeated.
    
    They are incredibly tough and quick for their size. Brute Chieftans attack by 
    running towards you with their Gravity Hammer in hand. One swing of that bad 
    boy will knock your socks off (though I doubt Master Chief wears socks). Use 
    your most powerful weapons and grenades to topple these powerhouses.
    
    
    ================
    Jump Pack Brutes
    ================
    
    Some Brutes have the luxury of toting jump packs on their backs. That doesn't 
    help us out though, since they can fly and attack you simultaneously. Jump 
    Pack Brutes are armed with Carbines and can snipe you from a distance.
    
    The good thing about these enemies is that they can't direcly fly. They can
    only use their jump packs to boost themselves to greater heights or distances.
    With that said, it's best to attack Jump Pack Brutes while they are in midair
    since they can't change their flight direction.
    
    
    ==============
    Brute Stalkers
    ==============
    
    One of the most deadly Brutes, Stalkers have special helmets that grant them 
    the power of invisibility. With their cloaking devices in tow, Brute Stalkers 
    can easily sneak up on you. Though they may be cloaked, it is  possible to 
    spot a Brute Stalker. The area around them looks warped and distored. It's 
    kind of like how the Predator's cloaking worked in the infamous movies. 
    
    Brute Stalkers carry Spikers and rare Incendiary Grenades. They use these 
    weapons to attack from a distance while still hidden. You can sneak up on 
    Brute Stalkers, but it's tough considering their use of Radar Jammers. When 
    you do manage to find a Brute Stalker, attack it with weapons to disable their 
    cloaking device. From there on, treat them like any Brute variant.
    
    
    ==============================================================================
     DRONES
    ==============================================================================
    
    Drones are incredibly weak enemies, but are found in massive swarms. They are 
    nimble and are rarely found on the ground. The sheer amount of Drones found at 
    a time make fighting them very difficult. The best weapons to use are ones 
    with quick, short bursts. Leave the grenades and high-powered explosive 
    weapons behind when dealing with Drones.
    
    Drones are equipped with either Plasma Pistols or Needlers. Needlers are much 
    more dangerous than Plasma Pistols, so take constant cover and only pop out to 
    get a couple shots off. The good thing about Drones is that one or two hits 
    will keep one down for the count. Even melee attacks will issue a one-hit kill 
    on a Drone that's low to the ground.
    
    
    ==============================================================================
     HUNTERS
    ==============================================================================
    
    There are enemies bigger and badder than Brutes, and they are Hunters. These 
    armored freaks come equipped with gargantuan shields on one arm and a Plasma 
    Cannon on the other arm. The cannon fire can kill you in one hit, but luckily 
    they are easy to avoid. The Hunter's Plasma Cannon has a noisy charge, so you 
    can take cover when you hear the distinct sound of the cannon getting ready to 
    fire.
    
    The only way to kill Hunters are by attacking the peachy flesh found in its 
    neck and spine. Unlike Brutes, the armor of a Hunter cannot be totally 
    destroyed. The armor on its back can be broken off in small pieces, but the 
    rest is impervious to attack. 
    
    The best way is to keep your distance and use a long-range weapon to target 
    its back or neck. It's harder to do this when you're alone and spotted. If you 
    are being chased by Hunters, run for cover and use your speed to your 
    advantage to keep your distance and get behind them. Needless to say, melee 
    attacks are out of the question. Sniper rifles and grenades are the way to go.
    
    
    ==============================================================================
     SENTINELS
    ==============================================================================
    
    You will only have to face Sentinels for a brief period of time, so they 
    aren't anything to really worry about. Sentinels are floating robots equipped 
    with Sentinel Beams, which are basically high-powered plasma beams. Any type 
    of weapon will do to destroy Sentinels. Once one is destroyed, you can take 
    its Sentinel Beam as a weapon of your own.
    
    
    ==============================================================================
     FLOOD
    ==============================================================================
    
    Flood are like a cross between a zombie and a parasite. They are mindless 
    alien creates that have many different forms. Strangely enough, Flood are 
    incredibly weak when it comes to melee attacks. Most melee attacks can kill a 
    Flood in one or two hits.
    
    
    ==============
    Infection Form
    ==============
    
    The Infection Form are tiny little blobs with tentacles that are hard to 
    target on their own. They're very quick and incredibly tiny, but Infection 
    Forms are easy to kill when in groups. When you manage to find a group, blast 
    them with a Brute Shot or Shotgun blast to destroy the whole pack. Otherwise, 
    don't bother targeting an individual.
    
    Infection Forms have the annoying trait of well... infecting dead bodies. They
    can be Marines, Elites, Brutes, or even deceased Flood. They can be pesky, so
    make sure to destroy the Infection Forms before they take another host of
    their own.
    
    
    ============
    Carrier Form
    ============
    
    Carrier Forms are large blobs with legs and skinny tentacles that I like to 
    dub "fatasses". Carrier Forms do not attack, but are basically giant bags that 
    hold Infection Forms. Shoot a Carrier Form to knock one down. Once it's on the 
    ground, the Carrier Form will explode and release a wave of Infection Forms. 
    There's nothing you can do about it, so Carrier Forms aren't a big problem.
    
    
    ===========
    Combat Form
    ===========
    
    The Combat Form are the main Flood variations that you will encounter during 
    Halo 3. They are the infected version of other characters, such as Brutes, 
    Elites, and even Marines. Combat Forms can wield all different weapons. 
    Marines usually carry human weapons, and the Brute and Elites carry different 
    Covenant weapons.
    
    Since Flood are disformed freaks, none have definite heads. To gain a quick 
    kill, aim for the pulsating green spots on the Combat Form's chest to 
    instantly kill them. You can also break off their arms with weapons or melee 
    attacks. To be on the safe side, you're better off completely destroying the 
    body with a melee attack or two. It is possible for an Infection Form to crawl 
    inside a fallen Combat Form and bring it back to life.
    
    
    =========
    Pure Form
    =========
    
    Pure Forms are the rarest kinds of Flood and are only found in the last few 
    levels. The Pure Forms can actually mutate into one of three different forms, 
    and they all have their own special qualilities.
    
    Stalkers are creepy looking monsters that crawl around with their two legs. 
    They look like something out of Silent Hill really. Stalkers are the least 
    dangerous of the Pure Forms since they only have weak melee attacks. They are 
    quick, but should be easy to dispatch with a simple melee attack. 
    
    Tanks are massive monsters that spew out Infection Forms when mobile. These 
    Flood are incredibly slow and bulky, making them extra tough to take down. 
    They aren't as tough when far away, since you should be able to kill one with 
    a high-powered weapon before it reaches you. Tanks are weak in their face, so 
    aim for the head when attacking it.
    
    Ranged are easily the most annoying of the Pure Forms and arguably the most 
    annoying Flood form in general. The Ranged type can latch onto walls and 
    ceilings while firing spikes at incredible speeds. They can shoot at great 
    distances, but one hit can throw it off target. The Ranged Flood cannot move, 
    so they are easily knocked over. Shoot it in the mouth to knock it to the 
    ground, then go in for the kill with a melee attack before it can recover.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [5] WEAPONS                                                             [0500]
    
    ==============================================================================
    
    ==============================================================================
     HUMAN WEAPONS                                                          [0501]
    ==============================================================================
    
    ======
    Magnum
    ======
    
    The Magnum has been totally redesigned for Halo 3, and its massive firepower 
    is back as well. This gun is precise and incredibly powerful when taking its 
    small size into account. The gun is great when duel wielding, and I have found 
    a nearly unstoppable force in the Magnum/Plasma Pistol combo. It may seem 
    pathetic, but they work in great harmony together. In short, the Magnum isn't 
    great in a firefight, but a good choice when pulling off a headshot or a quick 
    one-two kill.
    
    
    =============
    Assault Rifle
    =============
    
    The Assault Rifle is the standard human machine gun. The weapon is common 
    among Marines so it shouldn't be too hard to find ammo for it. It can be fired 
    rapidly, but the accuracy of the gun lowers the longer you hold the trigger 
    down. The Assault Rifle is best used in short bursts and in short-range. The 
    fatal flaw of the gun is that you can't pull off headshots with it, but the 
    Assault Rifle is capable in a large firefight.
    
    
    ===
    SMG
    ===
    
    Known as the Sub-Machine Gun, the SMG is weak but very quick. It has one of
    the fastest firing speeds and reload time in the game, which makes it useful
    in hand-to-hand combat. The SMG clip is small and is best when using short
    bursts like the Assault Rifle. I will admit, the SMG is fun to use especially
    when duel wielding.
    
    
    ============
    Battle Rifle
    ============
    
    The Battle Rifle is by far the greatest human weapon aside from the Sniper 
    Rifle. This gun can zoom in to a target and fires in bursts of three. The 
    weapon is fairly common and a great alternative when sniping foes from afar. 
    The Battle Rifle has a deadly accuracy when mixed with the zoom lens and the 
    three bullet burst. Great all-around weapon.
    
    
    =======
    Shotgun
    =======
    
    There isn't much to say about a Shotgun. It is definitely one of the best
    close-range weapons and definitely the best gun to choose from when in close
    corners. The Shotgun is very slow to fire and even slower when reloading. It
    is nothing more than a melee weapon, but a damn good one when in hallways and
    small rooms or buildings.
    
    
    ============
    Sniper Rifle
    ============
    
    Well, it's a Sniper Rifle. What more is there to say? This bad boy has two 
    zoom features and deadly accuracy. Your aim will be thrown off after each 
    shot, so the Sniper Rifle is best used as a one-shot kill machine. It's hard 
    to fire multiple shots at a target in quick succession due to the increased 
    fire of the gun. The rifle is so powerful that any shot above the chest of an 
    enemy will most likely result in instant death. It takes a lot of practice to 
    master the Sniper Rifle, but I suggest doing so.
    
    
    ===============
    Rocket Launcher
    ===============
    
    The Rocket Launcher is definitely one of the most powerful human weapons, and 
    it can be used at a distance to boot. You can pretty much kill any normal 
    enemy with one direct hit, but the hard part is actually hitting an enemy.
    
    Aim isn't a problem, since the rocket travels in a perfect line when shot.
    However, the rocket travels so slow that the enemy will probably dodge it
    before it comes in contact. The best tactic is to aim not only at the
    opponent's feet, but slightly to the side just in case they try to dive away.
    
    
    =============
    Spartan Laser
    =============
    
    The Spartan Laser is not only the strongest human weapon in the game, but it's 
    insanely fun to use. The laser can only fire five times, but each shot packs 
    an amazing punch. You must charge the Spartan Laser for a few seconds before 
    firing, and once ready, it'll shoot a long beam that explodes upon contact. 
    
    One shot of a Spartan Laser can basically destroy anything and the contents 
    around it, so it's best used against a vehicle or a group of powerful enemies. 
    The charge time to fire the laser takes a fairly long time, especially when in 
    the middle of enemy lines.
    
    
    ==============================================================================
     COVENAT WEAPONS                                                        [0502]
    ==============================================================================
    
    =============
    Plasma Pistol
    =============
    The Plasma Pistol is much more than initially meets the eye. When fired 
    normally, it is fairly weak. However, you can charge up the Plasma Pistol for 
    a boosted fire. A charged shot of a Plasma Pistol can temporarily drain 
    shields and even stop vehicles momentarily.
    
    You can also duel wield Plasma Pistols, which makes them even deadlier when in 
    close-quarters combat. The only major low down is that the Plasma Pistols have 
    been altered in Halo 3: now you can't keep the gun charged for long periods of 
    time so finding an enemy with it already charged is out of the question.
    
    
    ============
    Plasma Rifle
    ============
    
    Since this is another plasma weapon, the Plasma Rifle is also very good at 
    disabling enemy shields. It can rapidly fire plasma blasts at quick succession 
    similar to the firing speed of an Assault Rifle. If you fire it too much, the 
    gun will heat up and spend several seconds recharging. Due to this factor and 
    the low accuracy, the Plasma Rifle should be fired in short bursts. 
    
    
    =======
    Needler
    =======
    
    The Needler is arguably the most entertaining Covenant weapon to use. The gun 
    can fire large homing needles at a target. The more needles that get stuck 
    into a target, the more damage it will deal. Not only that, but the needles 
    will explode after contact to deal extra damage.
    
    It doesn't take many needles to kill a weak enemy, but you can unload a full 
    clip on a Brute and still take him out. The Needler works best at medium range 
    and should be used with caution at close range, since the explosions can hurt 
    you as well. The main drawback is that you cannot duel wield the Needler in 
    Halo 3. Bummer.
    
    
    =======
    Carbine
    =======
    
    The Carbine is the Covenant equivalent of the Battle Rifle. It can fire long, 
    thin plasma shots at an enemy. The Carbine is weaker than the Battle Rifle, 
    but is just as effective. The zoom lens on the gun allows for some serious 
    sniping, but unlike the Battle Rifle, the Carbine can be fairly weak in close-
    range combat. Still, the Carbine is a very handy weapon especially when used 
    in medium to long-range battles.
    
    
    ==========
    Beam Rifle
    ==========
    
    This is the Covenant version of the Sniper Rifle, and it's just as good as the 
    human version. The Beam Rifle is a powerful gun that is primarily used for 
    sniping, and the good thing is that the Beam Rifle does not need to be 
    reloaded.
    
    Similar to other plasma-based weapons, the Beam Rifle will overheat when fired 
    in quick successions. If you fire two to three shots in quick succession, the 
    gun will overheat and you will have to wait a few seconds for it to cool down. 
    The Beam Rifle also has two zoom functions used when sniping enemies from
    afar. It's basically just like the Sniper Rifle, so the Beam Rifle is a very
    valuable asset.
    
    
    ===============
    Fuel Rod Cannon
    ===============
    
    The Fuel Rod Cannon can fire green plasma cylinders that speed towards a
    target for massive damage. The clip holds five shots and can reload quicker 
    than the Rocket Launcher. However, it does have some flaws. The Fuel Rod 
    Cannon is significantly weaker than the Rocket Launcher, so you might need 
    twice the ammo needed to kill a strong enemy or vehicle.
    
    The main drawback isthat the Fuel Rod Cannon fires in an arc, which means you
    will have to aim above the intended target before firing. If you don't, the
    shot will usually explode at the target's feet. Combined with the incredibly
    slow-traveling fuel rods, this weapon isn't very useful at long distances. 
    
    
    ============
    Energy Sword
    ============
    
    The Energy Sword is a wonderful melee weapon and definitely cool to look at. 
    The sword is composed of energy and can deal crazy amounts of damage when used
    on a target. Unlike other melee attacks, you must press the Right Trigger to 
    use it.
    
    The Energy Sword can be used to slice prey up close, but you can also lunge
    towards a target from afar. A neat feature is that when fighting someone with
    another Energy Sword, press the Right Trigger to block their sword strike with
    one of your own. The Energy Sword is fun to use, but it takes some skill to
    totally master.
    
    
    ======
    Spiker
    ======
    
    The next four weapons are used only by Brutes, but they can be used by you of 
    course. The Spiker is a very versatile weapon with a quick rate of fire and a 
    reload speed just as fast. The weapon has a somewhat long range, but it's best
    used up close. It is powerful, but isn't the best weapon to used on armored 
    foes. Destroy their armor with a melee attack or other weapon, then unload 
    with the Spiker. It is an all-around good weapon to use, and you can also duel
    wield it.
    
    
    ==========
    Brute Shot
    ==========
    
    The Brute Shot is your basic grenade launcher. I actually find it to be better
    than the Rocket Launcher and Guel Rod Cannon due to many different features. 
    
    It is weaker than the previous two mentioned, but the Brute Shot can be fired 
    at incredible speed and launches relatively straight. It has less of an arc 
    than the Fuel Rod Cannon but it's exactly perfect. It is still incredibly 
    strong and has a very fast rate of fire. The best part about the Brute Shot is
    that the bladed end is perfect for melee attacks.
    
    
    ======
    Mauler
    ======
    
    The Mauler contains the power of the Shotgun in a weapon the size of the 
    Magnum. You can also duel wield the Mauler, making it one of the greatest 
    weapon combos out there. Any weapon paired up with the Mauler is basically a 
    one way ticket to victory. It is a tad weaker than the Shotgun, has five shots
    in a clip, but can reload MUCH faster than the human counterpart. The only 
    letdown is that the Mauler is very rare and only appears in the later levels.
    
    
    ==============
    Gravity Hammer
    ==============
    
    Definitely the most entertaining weapon in the game, the Gravity Hammer is a
    massive hammer that can create gigantic shockwaves when it hits something. If
    you manage to come in contact with an enemy, then it's a one-hit kill. Without
    a doubt it is the best melee weapon in the game. The melee attack of the
    Gravity Hammer is also powerful as well.
    
    The Gravity Hammer can be used instrategic situation as well. The shockwaves
    produced can not only knock away enemies, but also rockets and grenades.
    Unfortunately, it has very little "ammo", so it should only be used in
    situations where there are many enemies or if you are fighting one incredibly
    strong enemy.
    
    
    =============
    Sentinel Beam
    =============
    
    The Sentinel Beam is the only Forerunner weapon in the game. It is only found
    very late in the game and is primarily used against the Flood. The laser can
    only be found from a Sentinel's remains, so it can't be found in multiplayer.
    The Sentinel Beam fires a high-powered weapon that can also overheat if used
    for too long. The weapon is powerful enough to burn anyone to a crisp in short
    times, but it's best used against the Flood.
    
    
    ==============================================================================
     GRENADES/SUPPORT WEAPONS                                               [0503]
    ==============================================================================
    
    ============
    Frag Grenade
    ============
    
    The Frag Grenade is the human grenade and is just a normal ol' grenade. It can 
    be thrown the farthest out of the grenades and can bounce all around. It is 
    useful for bouncing off of walls and such, but that's also a liability. The 
    Frag Grenade can be hard to target a sole enemy since the grenade bounces all 
    over the place. This grenade is best used in a group of enemies so its 
    explosion range can be used to its full effect.
    
    
    ==============
    Plasma Grenade
    ==============
    
    By far the best grenade out there, a Plasma Grenade has the distinct ability 
    of sticking onto a target. It's just as powerful as the Frag Grenade but can 
    stick to enemies and vehicles. There is no way to get it off, so say goodbye 
    once it's stuck to an enemy.
    
    Needless to say, the Plasma Grenade is easier to aim at an enemy since it
    cannot bounce around. The blue glow makes it easier to spot, so many enemies
    will try and dodge the Plasma Grenade as opposed to the dark-colored Frag
    Grenade.
    
    
    =============
    Spike Grenade
    =============
    
    This orange grenade shoots out spikes in every direction once it detonates. It 
    is similar to the Plasma Grenade that it can stick to things, but the main 
    difference is that the Spike Grenade can stick to anything, including walls. 
    It's basically a one-hit kill if you stick an enemy with the Spike Grenade, 
    but the shrapnel can also damage surrounding enemies.
    
    
    ==================
    Incendiary Grenade
    ==================
    
    The Incendiary Grenade isn't as strong as the other grenades, but releases a 
    pool of fire once it comes in contact with a target. The flames stay lit for 
    several seconds and can prove to be a defensive mechanism as well as an 
    offensive weapon. It can be used as a firewall of sorts to keep enemies away 
    from you, but the Incendiary Grenade should be best used thrown directly at an 
    enemy. Even if they aren't killed by the contact, bathing in the fire should 
    be enough to take them out.
    
    
    ===========
    Machine Gun
    ===========
    
    The Machine Gun turret, like the other turrets in the game, can actually be
    ripped off its mount and carried like a normal weapon. It is incredibly
    powerful and has a 200-bullet magazine, but you move much slower than normal
    and can be a big target. It has a slow start up, but you can really rip
    through enemy forces when holding the trigger down.
    
    The Machine Gun isn't the best weapon to use primarily, but should be used
    sporadically in a large firefight. Avoid carrying it around for a long time
    and ditch it once the big guys bite the dust.
    
    
    ===========
    Missile Pod
    ===========
    
    The Missile Pod is basically a faster, weaker version of the Rocket Launcher. 
    It can home onto an enemy and fires significantly faster than the Rocket 
    Launcher. It's powerful enough to take out most enemies in one hit, but the 
    only drawback is the low ammo. There are only eight missiles, and since it's a 
    turret, you can't find ammo for it. 
    
    
    ============
    Flamethrower
    ============
    
    The Flamethrower is a massive weapon that can literally create walls of fire 
    with the press of a trigger. The flames can burn enemies in seconds, but it 
    can also damage you if you aren't careful enough. The Flamethrower is best 
    used against Flood and in a large area. If you use it in a small room or hall, 
    then you have a high chance of dying from the flames as well. It can also 
    overheat like some Covenant weapons, so you must give it a few seconds to cool 
    down if you hold the trigger down too long.
    
    
    =============
    Plasma Cannon
    =============
    
    Not to be confused with the weapons used by Hunters, the Plasma Cannon is a 
    turret that rapidly fires plasma shots. It has 200 shots and is a rapid-fire 
    gun just like the Machine Gun. The Plasma Cannon may be recommended more than 
    the Machine Gun just because it can take down shields. Like other turrets, it 
    isn't recommended that you carry it around with you for long periods of time.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [6] EQUIPMENT                                                           [0600]
    
    ==============================================================================
    
    =============
    Bubble Shield
    =============
    
    The Bubble Shield is virtually a tripod that creates a large bubble around it, 
    protecting anything inside. All weapons deflect off the surface, including 
    grenades. However, people can virtually walk through the bubble. Enemies 
    usually hide inside, so you can walk in and attack them. A good strategy is to 
    run in and throw a grenade to destroy the enemies inside. Simply melee attack 
    the tripod to destroy the Bubble Shield.
    
    
    ================
    Deployable Cover
    ================
    
    The Deployable Cover is nothing more than an energy shield that can be placed 
    on the ground. To be honest, they aren't very strong or useful. Most can be 
    destroyed with a charged Plasma Pistol shot or a melee attack to the base. 
    They don't give much cover, but can be strategically placed to keep enemies 
    away, such as a doorway. 
    
    
    =========
    Grav Lift
    =========
    
    The Grav Lift is a really handy device. It's rare, but mostly found in areas 
    where you can use the device to reach higher ground. Drop the Grav Lift down 
    to create an airlift. Step on it to be launched in the air. You can use the 
    weapon to reach high ledges or distract enemies. It's funny to drop one in 
    front of an enemy line and watch the Brutes and Grunts fly up in the air.
    
    
    ===========
    Power Drain
    ===========
    
    The Power Drain is a downright awesome weapon. When this blue orb is thrown, 
    any shields or vehicles will be deactivated for several seconds. Most enemies 
    will toss it in groups of allies or when you are riding in a vehicle. If you 
    are hit with a Power Drain when in a vehicle, the vehicle will shut down for a 
    few seconds. It's a very annoying piece of equipment.
    
    
    ===========
    Regenerator
    ===========
    
    The Regenerator is almost like the opposite of a Power Drain. Anyone who steps 
    in the aura released by the green orb will recharge their shields faster than 
    usual. Some people make the mistake of staying in the orb and not defending 
    yourself. You can still die in the Regenerator, but it just means that your 
    shield recharges faster.
    
    
    =====
    Flare
    =====
    
    Arguably the dumbest equipment, the Flare lets off a great amount of light 
    when thrown. It can be used as a distraction against enemies, but most of the 
    time the user is affected by it themselves. It really doesn't help anyone out 
    in a firefight.
    
    
    ============
    Radar Jammer
    ============
    
    When using a Radar Jammer against enemies, they will usually panic and run 
    around. Unless you use them on Brutes, for they'll go berserk. If someone uses 
    it on you, then scattered red dots will appear all over your radar. It doesn't 
    matter to people who don't use their radars, but can be really effective on 
    Legendary where using a radar means survival.
    
    
    =========
    Trip Mine
    =========
    
    When tossed, the Trip Mine will lie on the ground, waiting for an unsuspecting 
    enemy to cross it. When it does, the mine will explode and take the foe with 
    it. However, most enemies clearly avoid the bright orange mine. The Trip Mine 
    will explode after laying on the ground for about a minute.
    
    
    ===========
    Auto Turret
    ===========
    
    The Auto Turret is a floating turret that will attack enemies on sight. It is 
    never used by enemies, but the Auto Turret isn't even really helpful to either 
    side. It is generally weak and probably won't mow anyone down, but it serves 
    as a useful distraction.
    
    
    ========
    Cloaking
    ========
    
    The Cloaking device is just like the ones the Brute Stalkers use. You will be 
    totally transparent for around 12 seconds, so only use it when you don't want 
    to be seen by a group of enemies. It's best used to sneak up on a Brute squad 
    so you can take out the big guys without being spotted by everyone else. It's 
    a fun equipment to use, but save it for the right moment.
    
    
    =============
    Invincibility
    =============
    
    Needless to say, Invincibility will protect you from any and all attacks when 
    used. It lasts for around ten seconds, so use that time to go all out and 
    storm into enemy lines. Just make sure to get to safety after that small 
    opening of time. Invincibilities are commonly used by Gravity Hammer-wielding 
    Brute Chieftans, making them a very deadly foe.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [7] VEHICLES                                                            [0700]
    
    ==============================================================================
    
    ==============================================================================
     HUMAN VEHICLES                                                         [0701]
    ==============================================================================
    
    =======
    Warthog
    =======
    
    The Warthog is your main mode of transportation throughout Halo and there are 
    several variants of the vehicle. It is big, durable, and can build up speed in 
    a hurry. Each of the three Warthogs can hold a driver and a passenger. The 
    first Warthog holds a LAAG Turret in the back, which can be used by a gunner. 
    This machine gun can mow down enemy forces. The second type of Warthog 
    contains a Gauss Cannon instead, which can fire a high-powered bullet that can 
    pierce through armored foes and vehicles.
    
    The third variant of the Warthog does not contain a gun in the back, but 
    instead a row of seats that can hold four more passengers. Since it has no 
    defense, this Warthog is only good for transporting soldiers instead of 
    attacking enemies.
    
    
    ========
    Mongoose
    ========
    
    By far my favorite vehicle in the game, the Mongoose is a tiny ATV capable of 
    speeding across terrain at incredible speeds. With that said, it is also 
    incredibly frail and isn't even capable of running over some of the more 
    powerful foes in the game. Aside from a backseat driver, the Mongoose is 
    totally defenseless, so it should really only be used to get from point A to 
    point B. Still, this thing is incredibly fun to use.
    
    
    ========
    Scorpion
    ========
    
    This is the powerhouse of the human vehicles. The Scorpion is a large tank 
    that can strike fear into the hearts of anyone that stands in its path. It is 
    incredibly slow (that's pretty obvious), but the cannon can basically destroy 
    anything in its way with a shot or two.
    
    The Scorpion also has a turret that can be used by a computer, and soldiers
    can also hitch a ride on the sides of the vehicle. The only downside is that
    it is slow and you cannot directly attack behind you.
    
    
    ======
    Hornet
    ======
    
    The Hornet is an aircraft that can carry two passengers on each wing. It also 
    comes equipped with two machine guns and a powerful rocket launcher. These 
    rockets will fire in groups of four and can home onto targets no matter how 
    far away. The Hornet can be a little difficult to control in tight scuffles, 
    but it can usually come out on top due to the homing capabilities of the 
    missiles it can fire. 
    
    
    ========
    Elephant
    ========
    
    This vehicle is only found in one multiplayer level and isn't even featured in 
    the single player mode. I find it hard to describe the Elephant as a vehicle, 
    but it's more of a moving house. This massive beast holds machine guns, 
    turrets, and even a Mongoose in the front! The slow-moving Elephant can be 
    strategically used in multiplayer since teammates and flags can actually spawn 
    inside of it. 
    
    
    ==============================================================================
     COVENANT VEHICLES                                                      [0702]
    ==============================================================================
    
    =======
    Banshee
    =======
    
    The Banshee is the counter to the human's Hornet. This speedy aircraft can 
    perform various flips and, dare I say it... BARREL ROLLS! Wrong game Peppy. 
    You can also use a boost to either flee or follow an enemy fighter. The fuel 
    cannon that the Banshee offers can potentially destroy anything on the ground 
    or in the air in a couple of shots, so it is certainly a powerful vehicle. 
    Unfortunately, that is the only weapon the Banshee has and it also cannot hold 
    any passengers.
    
    
    =====
    Ghost
    =====
    
    The Ghost kinda rivals the Warthog and the Mongoose, since it is a small craft 
    that hovers above the ground. Like the Banshee, it can boost momentarily for 
    quick getaways or the burst needed to run down an opponent. It comes equipped 
    with plasma cannons that deal light damage, so it is best to always keep 
    moving when attacking a target. The Ghost can become dismantled quite easily, 
    so you will have to use its speed to your advantage.
    
    
    ======
    Wraith
    ======
    
    This large, blue vehicle can fire massive plasma shots that are capable to 
    blowing many vehicles out of the water. Like the Scorpion, it also holds an 
    additional turret that can be used by an ally. It is a very slow vehicle, but 
    that can be countered with its short speed bursts. There are also Wraiths that 
    come equipped with Fuel Rod Cannons known as Anti-Aircraft Wraiths, but sadly 
    they cannot be piloted.
    
    
    =======
    Chopper
    =======
    
    The next two are piloted by Brutes, but they can be used by you of course. The 
    Brute Chopper is a very awesome vehicle that kinda looks like a motorcycle. It 
    uses large cannons to attack enemies and other vehicles and the spiked wheels 
    in the front are ideal for slicing and dicing Covenant punks in the way. 
    However, the Chopper is rather hard to control, especially in a large fight.
    
    
    =======
    Prowler
    =======
    
    The Prowler is primarily used as a method of transportation, but this giant 
    sled also packs a punch with its plasma turret. It can hold two passengers and 
    a gunner on top of the pilot, so it certainly rivals the Warthog. The Prowler 
    can driver very fast and is incredibly smooth to control due to its large 
    sleds. One of the pros is that the plasma cannon can rotate a full 360 
    degrees, so you can attack (or be attacked) at any angle.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [8] SKULLS                                                              [0800]
    
    ==============================================================================
    
     -----------------------------------------------------------------------------
     SKULL: Blind                                                       Sierra 117
     -----------------------------------------------------------------------------
     This is definitely one of the easiest skulls to find in the game. Once past
     the metal structures where the first few enemies were found, drop into the
     small pool down below (the location where the Phantom dropped all the
     enemies). From there, head to the right and walk along the cliffside.
    
     In the far right corner, you should spot a large rock jutting out of the
     cliff if you look down. Jump onto the rock to find the skull placed on the
     edge of the oddly-placed rock. Simply press the Right Bumper to pick up the
     skull and have it registered on your system. You can drop it afterwards.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Iron                                                        Sierra 117
     -----------------------------------------------------------------------------
     Stand on the dam where the Phantom dropship left all the Covenants behind.
     Hug the right side and jump up onto the ledge where the Jackal Sniper was
     waiting. It is to the right of the roofed in section. Walk across the metal
     grating and use the metal structure to jump up onto the ledge. There is a
     sniper up here, but hopefully you killed him from before. Walk to the other
     end and make a left until you reach a dead end. The skull is tucked away in
     a tiny nook in the corner of the ledge.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Black Eye                                                  Crow's Nest
     -----------------------------------------------------------------------------
     At the start of the level, go straight ahead towards the back end of the
     room. Once facing the green and yellow door, turn around to spot a mesh rack
     of sorts. Jump onto the rack, then get up onto the thin, red support beam.
     Carefully hop up from the beam to the large pipe suspended by the cables.
     Walk to the end of the pipe to spot the skull. Psh, that was easy!
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Grunt Birthday Party                                       Crow's Nest
     -----------------------------------------------------------------------------
     First off, don't drop down the air duct. Walk to the end and peer down the
     hole. It is hard to see, but there is a pipe directly below the ledge you are
     standing on now. However, it is possible to drop down and land on the pipe.
     The second you drop down, press back on the Left Analog Stick to hopefully
     get on before falling down the shaft.
    
     That is the hard way to get this skull. The easy way is to drop down and put
     the Grav Lift from before near the wall. Now just ride the Grav Lift into the
     pipe. Walk to the end of the pipe to find the skull.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Tough Luck                                               Tsavo Highway
     -----------------------------------------------------------------------------
     Slowly drive down the highway, eyeing the large pipe on the left of the road.
     Stop once you notice a bright yellow ladder protrude from the side of the
     pipe. Get out and jump to the ladder to the top of the pipe.
    
     Jump over the yellow fence to the other side, then look down. On the chasm to
     the left are two large concrete rails. If you look down off the left side of
     the pipe you should notice them way down below. Well, you'll have to drop
     down to the one on the left (the first one you come across).
    
     The jump is a long one, so you will have to drop onto the tiny square panel
     with the two bolts on it. From there, take the long fall onto the platform.
     Walk to the end of the concrete support beams and you should see a small
     rocky outcropping on the side of the canyon wall.
    
     Yes, the skull is lying right there. Make a big jump to the rock and pick up
     the skull. In order to return to the surface, go back onto the concrete rail
     and walk to the other end. Jump onto the grass and climb back up.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Catch                                                        The Storm
     -----------------------------------------------------------------------------
     The skull is located on the large silo behind the Anti-Aircraft Wraith. If
     the gunner in the ship is killed, you can safely travel around it without
     getting hurt. You must make sure not to destory the Ant-Air Wraith, because
     the skull will disappear if both Wraiths are destroyed. Grab a Warthog (one
     is located near the entrance to this area below the ramp) and drive it to
     the silo. Park it anywhere near the edge of it.
    
     You'll have to perform a Grenade Jump to reach the top of the silo. To pull
     it off, you have to toss a grenade in front of you and jump over it just
     before it explodes. The explosion should give you the extra boost, allowing
     you to jump a little higher and a little farther. I suck at Grenade Jumps,
     so I used a different strategy.
    
     If the Wraith you destroyed is still in tact, drive it towards the silo. Park
     it at the edge and take the Warthog, then drive it on top of the Wraith. You
     know, make a little car pileup of your own. This pileup should be tall enough
     for you to reach the rim of the silo. From there, hop up on top. The skull
     should be on top of the silo.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Fog                                                          Floodgate
     -----------------------------------------------------------------------------
     This skull can't really be found, but it must be taken. Notice the building
     on the right? The one that's on fire? Pay attention to that building very
     carefully, particularly the roof. Start by walking towards the metal floor,
     slowly walking past the street lamp and towards the brown rubble. When you
     reach the rubble, stop and look up at the roof to the right. 
    
     There should be a Flood standing on top of the roof here. If given enough
     time, he will jump over you and land on the roof to the left, where it will
     promptly disappear over the horizon. Your task is to shoot and kill the
     Flood. You know why? It is holding the skull. When you see it pop up from the
     roof, wait a second until it is ready to lunge off of the roof. Just before
     it jumps, shoot it in the head with your Battle Rifle.
    
     By now it is basically all luck, because it depends on how the Flood drops
     the skull. Sometimes it drops the skull on the roof, or sometimes it'll fall
     to the ground next to you. If you fail, revert to the last save point, which
     is about 30 seconds after the start of the level. It can be frustrating, but
     keep trying and hopefully you will get lucky.
     -----------------------------------------------------------------------------
    
     ----------------------------------------------------------------------------
     SKULL: Famine                                                        The Ark
     ----------------------------------------------------------------------------
     Jump up the boulders on the edge of the area to reach the gray catwalk up
     above. It's quite the chore, but very much possible. Once on top, look down
     to the opposite end. To the left are support beams bent diagonally. From
     your location, walk to the very last one (beam number four) and look at the
     end sticking out over the edge. You may not be able to notice it at first,
     but the skull is actually lying inside the support beam in the corner.
    
     The hard part was finding it, but now the worse part is actually getting to
     it. It is out of your normal reach, so you'll have to resort to a... yep, a
     Grenade Jump to actually reach the inner portion of the supoort beam. It is
     a very difficult task, since missing will send you plummeting to the ground.
    
     You should have gotten a checkpoint upon climbing up to the catwalk, so you
     can either kill yourself or revert to the last save point and end up right
     next to the skull.
    
     A much easier strategy is to use a Deployable Cover (that is, if you happen
     to have on). They are dropped all the time by Brutes, so it is very common
     in this level. If you don't have one, you can either stick with the Grenade
     Jump or backtrack and try to find one.
    
     If you have one, toss it on the edge of the catwalk (the part where it begins
     to slope down a bit). Now just hop on top of the Deployable Cover, then onto
     the support beam. Then walk to the edge and collect your skull.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Cowbell                                                        The Ark
     -----------------------------------------------------------------------------
     You should have gotten a checkpoint the second you walked into this hallway.
     That is a very good thing. Walk down the ramp, stop, and look up. There are
     several nooks above you, almost like separate shelves. The skull is located
     in one of these shelves high up. The only possible way to reach it is with a
     Grav Lift. This is the time to use it.
    
     If you drop the Grav Lift at the bottom of the ramp, you won't be able to
     reach the shelf with the skull on it. You must go back up the ramp near the
     door and drop the Grav Lift near the top. Not at the top of the ramp or at
     the bottom. More like the middle. The skull is on the very top shelf, so
     reaching it even with a Grav Lift is very difficult. That is why it is
     helpful to have a checkpoint here, since if you mess up you can just kill
     yourself and try again.
    
     Jump as you walk through the Grav Lift to get an extra boost needed to reach
     the top shelf. Sometimes you may hit the ceiling and fall down; other times
     you end up landing on the shelf right below. It's very tricky and based a
     lot on luck, so keep trying to use the Grav Lift to reach the very top shelf
     where the skull is located.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Thunderstorm                                              The Covenant
     -----------------------------------------------------------------------------
     Stay on the abandoned tower for now. Walk up the giant ramp in the center of
     the tower and head to the end of the walkway. At the very end is the skull,
     neatly placed at the tip of the walkway. That may be the easiest skull yet! 
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: IWHBYD                                                    The Covenant
     -----------------------------------------------------------------------------
     This skull is just ridiculous. Like, I don't understand how anyone could ever
     possibly find this on their own. Have you noticed those giant rings of light
     through the three rooms you passed through?
    
     You have to jump through these rings in a specific order for the skull to
     appear. Each ring connects to the thin beam in the center. All you have to do
     is walk onto the beam and jump through the ring for it to count. 
    
     From the entrance to the citadel, the rings are ordered from one to seven. 
     In other words, the first ring you see upon entering this building is known
     as "Ring #1". The rooms obviously split up the seven rings, so don't lose 
     count when you are going from room to room.
    
     The order for jumping through the rings is: 4, 6, 5, 4, 5, 3, and 4. If you
     mess up somehow, you will have to restart the sequence. After completing the
     task, walk over to the bridge at the end of the third room to find the skull
     on the ground.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Tilt                                                           Cortana
     -----------------------------------------------------------------------------
     Once the entire room is cleared of enemies, return to the entrance of the
     room. From the entrance, walk straight ahead to the circular platform, then
     look to the left. If you look at the wall, there are odd orange growths
     sticking out that conveniently look like platforms. To reach the first one,
     walk onto the purple beam sticking out of the central platform and jump up
     to the first growth.
    
     Now jump up to the platform above you and look behind. There are two more
     not too far across from you. This can still be a difficult jump because you
     are so close to the ceiling. I recommend staying on the very tip of the
     platform before trying to jump.
    
     Once you jump to the third platform, leap on a strange tentacle/support beam
     that stretches to the right. Walk on it and drop down onto the purple
     platform, where the skull lies. To be precise, the skull is lying on a pile
     of bones and guts. Yum.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     SKULL: Mythic                                                            Halo
     -----------------------------------------------------------------------------
     As soon as you enter the cave, hug the right wall. You should reach a tiny
     tunnel branching off from the main cave. Follow it to the end to find the
     skull. Wowie gee, that was fast!
     -----------------------------------------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [9] TERMINALS                                                           [0900]
    
    ==============================================================================
    
     -----------------------------------------------------------------------------
     TERMINAL #1                                                           The Ark
     -----------------------------------------------------------------------------
     From the entrance to the lab, take a left to enter the next room. There is a
     large gray pillar on the wall, and it will open up to reveal a yellow orb
     when approached. Press the Right Bumper to access the terminal. Read through
     the text (or just keep pressing A) until you can go no further.
    
     Look at the bottom left-hand corner of the screen. It will either picture a
     green arrow or a red arrow. If it's green, then that means the terminal log
     has not ended yet. Wait several seconds until the screen changes and takes
     you to a next set of logs. Continue pressing A until the green arrow turns
     red and tilts to the side. If that is the case, press B. In order to register
     a Terminal in the game, you must read through every passage.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     TERMINAL #2                                                           The Ark
     -----------------------------------------------------------------------------
     The next Terminal is right behind the switch used to extend the bridge. Walk
     up to it and start reading. Remember, you have to read the entire log data
     garbage to register it. Well, you don't have to actually read it, but just
     keep pressing A until you see a red arrow and "// FRAGMENT ENDS" appears on
     the bottom of the script.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     TERMINAL #3                                                           The Ark
     -----------------------------------------------------------------------------
     From the Grunt's patrol route, turn around and walk back. There is a door on
     the back side of the ramp. Go inside the tiny compartment to find the third
     Terminal. Read it and press B once the log is over. That is the final one in
     this level.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     TERMINAL #4                                                      The Covenant
     -----------------------------------------------------------------------------
     Look across the elevator to see an alcove. Jump over the gap into the alcove
     to not only spot some Carbine, but a Terminal as well! I'm sure you know how
     to work these thingies. Remember that you need to read the entire thing in
     order to register it on the game.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     TERMINAL #5                                                      The Covenant
     -----------------------------------------------------------------------------
     Pilot your Hornet up to the tower built into the giant mountain. Exit your
     ship and walk to the inside of the tower. The door is sealed, since we don't
     have any business inside. However, look across the door at the wall. Yep,
     another Terminal. Read it and leave.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     TERMINAL #6                                                      The Covenant
     -----------------------------------------------------------------------------
     I'm sure you have figured out that the entire layout of this tower is just a
     flipped version of the first one. Don't activate the elevator, but instead
     jump into the alcove across the gap. Access the sixth Terminal and the final
     one in this level.
     -----------------------------------------------------------------------------
    
     -----------------------------------------------------------------------------
     TERMINAL #7                                                              Halo
     -----------------------------------------------------------------------------
     As soon as you spot the support beams, stop where you are. Go down the ramp
     onto the metal floor. Once on the metallic ledge, walk to the right. Cortana
     will ask where you're going. Psh, we're going to find the last Terminal! 
    
     Climb up the icy hill on the right side of the ledge to reach a big support
     beam. Jump to the beam and walk to the end to enter a room that strangely
     resembles a series of rooms found in the first game. The seventh and final
     Terminal is right in front of you.
    
     If you go too far and fall down to the exit of the cave, have no fear. At
     the exit of the cave, look directly to the right to find two snowy rocks.
     Hop up the rocks and scale the side of the mountain to reach an upper part
     of the cave. From here, you can jump onto the metal ledge. 
     -----------------------------------------------------------------------------
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [10] MULTIPLAYER MEDALS                                                 [1000]
    
    ==============================================================================
    
    Assassin
    --------
    Hit and kill an opponent with a melee attack from behind.
    
    
    Beat Down
    ---------
    Hit and kill an opponent with a melee attack.
    
    
    Bomb Planted
    ------------
    Plant the bomb in an Assault Gametype.
    
    
    Bulltrue
    --------
    Kill an opponent who is in the act of a sword lunge.
    
    
    Death from the Grave
    --------------------
    Kill an opponent after you have died.
    
    
    Double Kill
    -----------
    Kill 2 opponents within 4 seconds of each other.
    
    
    Extermination
    -------------
    Get an overkill on the opposing team, wiping out all of the members.
    
    
    Flag Kill
    ---------
    Get a melee kill with the flag in a CTF gametype.
    
    
    Flag Score
    ----------
    Capture the opposing team's flag in a CTF gametype.
    
    
    Grenade Stick
    -------------
    Kill an opponent by sticking him/her with a Plasma Grenade or a Spike Grenade.
    
    
    Hail to the King
    ----------------
    Kill 5 consecutive opponents in a single life from inside the hill before it
    moves in a King of the Hill gametype.
    
    
    Hell's Janitor
    --------------
    Kill 10 zombies in a row as a human without dying in an Infection gametype.
    
    
    Highjacker
    ----------
    Board an enemy ground vehicle.
    
    
    Incineration
    ------------
    Kill an opponent by using the Flamethrower.
    
    
    Infection Spree
    ---------------
    Kill 5 humans in a row as a zombie without dying in an Infection gametype.
    
    
    Invincible
    ----------
    Kill 30 opponents in a row without dying.
    
    
    Juggernaut Spree
    ----------------
    Kill 5 consecutive opponents in a single run as the Juggernaut in a Juggernaut
    gametype.
    
    
    Killapocalypse
    --------------
    Kill 9 opponents within 4 seconds of each other.
    
    
    Killed Bomb Carrier
    -------------------
    Kill the opposing bomb carrier in a Assault Gamtype.
    
    
    Killed Flag Carrier
    -------------------
    Kill the opposing flag carrier in a CTF gametype.
    
    
    Killed Juggernaut
    -----------------
    Kill the Juggernaut in a Juggernaut gametype.
    
    
    Killed VIP
    ----------
    Kill the opposing VIP in a VIP gametype.
    
    
    Killimanjaro
    ------------
    Kill 7 opponents within 4 seconds of each other.
    
    
    Killing Frenzy
    --------------
    Kill 10 opponents in a row without dying.
    
    
    Killing Spree
    -------------
    Kill 5 opponents in a row without dying.
    
    
    Killionaire
    -----------
    Kill 10 opponents within 4 seconds of each other.
    
    
    Killjoy
    -------
    End an opponent's killing spree (any spree).
    
    
    Killtacular
    -----------
    Kill 5 opponents within 4 seconds of each other.
    
    
    Killtastrophe
    -------------
    Kill 8 opponents within 4 seconds of each other.
    
    
    Killtrocity
    -----------
    Kill 6 opponents within 4 seconds of each other.
    
    
    Laser Kill
    ----------
    Kill an opponent by using the Spartan Laser.
    
    
    Last Man Standing
    -----------------
    Be the last human of the game in an Infection gametype.
    
    
    Linktacular
    -----------
    Play in a matchmade game comprised of all Bungie.net users (secret medal).
    
    
    Mmmm Brains
    -----------
    Kill 10 humans in a row as a zombie without dying in an Infection gametype.
    
    
    Oddball Kill
    ------------
    Get a melee kill when holding the ball in a Oddball gametype.
    
    
    Open Season
    -----------
    Gun down 10 opponents with a Shotgun in a row without dying.
    
    
    Overkill
    --------
    Kill 4 opponents within 4 seconds of each other.
    
    
    Perfection
    ----------
    Win a Slayer game with 15+ kills without dying.
    
    
    Rampage
    -------
    Kill 20 opponents in a row without dying.
    
    
    Running Riot
    ------------
    Kill 15 opponents in a row without dying.
    
    
    Sharpshooter
    ------------
    Snipe 10 opponents in a row without dying.
    
    
    Shotgun Spree
    -------------
    Gun down 5 opponents with a Shotgun in a row without dying.
    
    
    Skyjacker
    ---------
    Board an enemy aircraft.
    
    
    Slice 'N Dice
    -------------
    Cut down 10 opponents with the Plasma Sword in a row without dying.
    
    
    Sniper Kill
    -----------
    Kill an opponent with a headshot by using a sniping weapon.
    
    
    Sniper Spree
    ------------
    Snipe 5 opponents in a row without dying.
    
    
    Splatter Spree
    --------------
    Splatter 5 opponents in a row without dying.
    
    
    Splatter
    --------
    Hit and kill an opponent with a vehicle.
    
    
    Steaktacular
    ------------
    Beat the opposing team by over 20 kills; (Luke owes you a steak dinner) 
    (secret medal).
    
    
    Sword Spree
    -----------
    Cut down 5 opponents with the Plasma Sword in a row without dying
    
    
    Triple Kill
    -----------
    Kill 3 opponents within 4 seconds of each other
    
    
    Unstoppable
    -----------
    Kill 10 consecutive opponents in a single run as the Juggernaut in a
    Juggernaut gametype.
    
    
    Untouchable
    -----------
    Kill 25 opponents in a row without dying.
    
    
    Vehicular Manslaughter
    ----------------------
    Splatter 10 opponents in a row without dying.
    
    
    Wheelman
    --------
    Be the driver of a vehicle when a passenger kills an opponent.
    
    
    Zombie Killing Spree
    --------------------
    Kill 5 zombies in a row as a human without dying in an Infection gametype. 
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [11] MULTIPLAYER RANKS                                                  [1100]
    
    ==============================================================================
    
    Recruit
    -------
    Skill Needed: 0
    EXP: 1 
    
    
    Apprentice
    ----------
    Skill Needed: 0
    EXP: 2
    
    
    Apprentice Grade 2
    ------------------
    Skill Needed: 0
    EXP: 3
    
    
    Private
    -------
    Skill Needed: 0
    EXP: 5
    
    
    Private Grade 2
    ---------------
    Skill Needed: 0
    EXP: 7
    
    
    Corporal
    --------
    Skill Needed: 0
    EXP: 10
    
    
    Corporal Grade 2
    ----------------
    Skill Needed: 0
    EXP: 15
    
    
    Sergeant
    --------
    Skill Needed: 0
    EXP: 20
    
    
    Sergeant Grade 2
    ----------------
    Skill Needed: 0
    EXP: 30
    
    
    Sergeant Grade 3
    ----------------
    Skill Needed: 0
    EXP: 40
    
    
    Gunnery Sergeant
    ----------------
    Skill Needed: 0
    EXP: 50
    
    
    Gunnery Sergeant Grade 2
    ------------------------
    Skill Needed: 0
    EXP: 60
    
    
    Gunnery Sergeant Grade 3
    ------------------------
    Skill Needed: 0
    EXP: 150
    
    
    Gunnery Sergeant Grade 4
    ------------------------
    Skill Needed: 0
    EXP: 300
    
    
    Lieutenant
    ----------
    Skill Needed: 10
    EXP: 70
    
    
    Lieutenant Grade 2
    ------------------
    Skill Needed: 10
    EXP: 85
    
    
    Lieutenant Grade 3
    ------------------
    Skill Needed: 10
    EXP: 200
    
    
    Lieutenant Grade 4
    ------------------
    Skill Needed: 10
    EXP: 400
    
    
    Captain
    -------
    Skill Needed: 20
    EXP: 100
    
    
    Captain Grade 2
    ---------------
    Skill Needed: 20
    EXP: 150
    
    
    Captain Grade 3
    ---------------
    Skill Needed: 20
    EXP: 300
    
    
    Captain Grade 4
    ---------------
    Skill Needed: 20
    EXP: 600
    
    
    Major
    -----
    Skill Needed: 30
    EXP: 200
    
    
    Major Grade 2
    -------------
    Skill Needed: 30
    EXP: 300
    
    
    Major Grade 3
    -------------
    Skill Needed: 30
    EXP: 600
    
    
    Major Grade 4
    -------------
    Skill Needed: 30
    EXP: 1,200
    
    
    Commander
    ---------
    Skill Needed: 35
    EXP: 300
    
    
    Commander Grade 2
    -----------------
    Skill Needed: 35
    EXP: 450
    
    
    Commander Grade 3
    -----------------
    Skill Needed: 35
    EXP: 900
    
    
    Commander Grade 4
    -----------------
    Skill Needed: 35
    EXP: 1,800
    
    
    Colonel
    -------
    Skill Needed: 40
    EXP: 400
    
    
    Colonel Grade 2
    ---------------
    Skill Needed: 40
    EXP: 600
    
    
    Colonel Grade 3
    ---------------
    Skill Needed: 40
    EXP: 1,200
    
    
    Colonel Grade 4
    ---------------
    Skill Needed: 40
    EXP: 1,800
    
    
    Brigadier
    ---------
    Skill Needed: 45
    EXP: 500
    
    
    Brigadier Grade 2
    -----------------
    Skill Needed: 45
    EXP: 1,000
    
    
    Brigadier Grade 3
    -----------------
    Skill Needed: 45
    EXP: 2,000
    
    
    Brigadier Grade 4
    -----------------
    Skill Needed: 45
    EXP: 4,000
    
    
    General
    -------
    Skill Needed: 50
    EXP: 600
    
    
    General Grade 2
    ---------------
    Skill Needed: 50
    EXP: 1,200
    
    
    General Grade 3
    ---------------
    Skill Needed: 50
    EXP: 2,500
    
    
    General Grade 4
    ---------------
    Skill Needed: 50
    EXP: 5,000
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [12] UNLOCKABLES                                                        [1200]
    
    ==============================================================================
    
    ==============================================================================
     ELITE UNLOCKABLE ARMOR
    ==============================================================================
    
    (E) Ascetic Body
    ----------------
    Unlock "Up Close and Personal" Achievement.
    
    
    (E) Ascetic Head
    ----------------
    Unlock "Steppin' Razor" Achievement.
    
    
    (E) Ascetic Shoulders
    ---------------------
    Unlock "Overkill" Achievement.
    
    
    (E) Commando Body
    -----------------
    Unlock "Triple Kill" Achievement.
    
    
    (E) Commando Head
    -----------------
    Unlock "Overkill" Achievement.
    
    
    (E) Commando Shoulders
    ----------------------
    Unlock "Killing Frenzy" Achievement.
    
    
    (E) Flight Body
    ---------------
    Complete Tsavo Highway on Heroic or better.
    
    
    (E) Flight Head
    ---------------
    Complete the campaign on Heroic.
    
    
    (E) Flight Shoulders
    --------------------
    Complete The Ark on Heroic or better.
    
    
    ==============================================================================
     SPARTAN UNLOCKABLE ARMOR
    ==============================================================================
    
    (S) EOD Body
    ------------
    Complete Tsavo Highway on Legendary.
    
    
    (S) EOD Head
    ------------
    Complete the campaign on Legendary.
    
    
    (S) EOD Shoulders
    -----------------
    Complete The Ark on Legendary.
    
    
    (S) EVA Body
    ------------
    Complete Tsavo Highway on Normal or better.
    
    
    (S) EVA Head
    ------------
    Complete the campaign on Normal or better.
    
    
    (S) EVA Shoulders
    -----------------
    Complete The Ark on Normal or better.
    
    
    (S) Hayabusa Chest
    ------------------
    Collect five hidden skulls.
    
    
    (S) Hayabusa Helmet
    -------------------
    Collect 13 hidden skulls.
    
    
    (S) Hayabusa Shoulders
    ----------------------
    Collect nine hidden skulls.
    
    
    (S) Mark V Head
    ---------------
    Unlock "UNSC Spartan" Achievement.
    
    
    (S) ODST Head
    -------------
    Unlock "Spartan Graduate" Achievement.
    
    
    (S) Rogue Head
    --------------
    Unlock "Spartan Officer" Achievement.
    
    
    (S) Scout Body
    --------------
    Unlock "Too Close to the Sun" Achievement.
    
    
    (S) Scout Head
    --------------
    Unlock "Used Car Salesman" Achievement.
    
    
    (S) Scout Shoulders
    -------------------
    Unlock "Mongoose Mowdown" Achievement.
    
    
    (S) Security Head
    -----------------
    Earn 1,000 Gamerscore Points.
    
    
    (S) Security Shoulders
    ----------------------
    Earn 39 Achievements.
    
    
    ==============================================================================
     ELITE/SPARTAN UNLOCKABLE ARMOR
    ==============================================================================
    
    (E/S) Katana
    ------------
    Complete all Achievements (1000/1000) and unlock all skulls.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [13] ACHIEVEMENTS                                                       [1300]
    
    ==============================================================================
    
    Here are all the Achievements found in the game, listed by section. The new
    Achievements will be categorized separately for easy access.
    
    
    ==============================================================================
     MISSION ACHIEVEMENTS
    ==============================================================================
    
    =============
    Landfall (20)
    =============
    
    Complete Sierra 117 on Easy or better.
    
    
    ============
    Holdpit (20)
    ============
    
    Complete Crow's Nest on Easy or better.
    
    
    =============
    The Road (20)
    =============
    
    Complete Tsavo Highway on Easy or better.
    
    
    ============
    Assault (30)
    ============
    
    Complete The Storm on Easy or better.
    
    
    ==============
    Cleansing (30)
    ==============
    
    Complete Floodgate on Easy or better.
    
    
    ===========
    Refuge (30)
    ===========
    
    Complete The Ark on Easy or better.
    
    
    ===============
    Last Stand (40)
    ===============
    
    Complete The Covenant on Easy or better.
    
    
    ============
    The Key (40)
    ============
    
    Complete Cortana on Easy or better.
    
    
    ===========
    Return (40)
    ===========
    
    Complete Halo on Easy or better.
    
    
    ==============================================================================
     CAMPAIGN ACHIEVEMENTS
    ==============================================================================
    
    ===============================
    Campaign Complete: Normal (125)
    ===============================
    
    Finish the campaign on Normal or better.
    
    
    ===============================
    Campaign Complete: Heroic (125)
    ===============================
    
    Finish the campaign on Heroic or better.
    
    
    ==================================
    Campaign Complete: Legendary (125)
    ==================================
    
    Finish the campaign on Legendary.
    
    
    ==============================================================================
     SKULL AND TERMINAL ACHIEVEMENTS
    ==============================================================================
    
    =========
    Iron (10)
    =========
    Find the skull on Easy or better.
    
    
    ==============
    Black Eye (10)
    ==============
    
    Find the skull on Easy or better.
    
    
    ===============
    Tough Luck (10)
    ===============
    
    Find the skull on Easy or better.
    
    
    ==========
    Catch (10)
    ==========
    
    Find the skull on Easy or better.
    
    
    ========
    Fog (10)
    ========
    
    Find the skull on Easy or better.
    
    
    ===========
    Famine (10)
    ===========
    
    Find the skull on Easy or better.
    
    
    =================
    Thunderstorm (10)
    =================
    
    Find the skull on Easy or better.
    
    
    =========
    Tilt (10)
    =========
    
    Find the skull on Easy or better.
    
    
    ===========
    Mythic (10)
    ===========
    
    Find the skull on Easy or better.
    
    
    =================
    Marathon Man (40)
    =================
    
    Find and access all terminals on Easy or better.
    
    
    ==============================================================================
     CAMPAIGN SCORING ACHIEVEMENTS
    ==============================================================================
    
    =============
    Guerilla (10)
    =============
    
    Earn 15,000 points in Campaign Scoring Mode on Sierra 117.
    
    
    ==========
    Demon (10)
    ==========
    
    Earn 15,000 points in Campaign Scoring Mode on Crow's Nest.
    
    
    =============
    Cavalier (10)
    =============
    
    Earn 15,000 points in Campaign Scoring Mode on Tsavo Highway.
    
    
    ==========
    Askar (10)
    ==========
    
    Earn 15,000 points in Campaign Scoring Mode on The Storm.
    
    
    =================
    Exterminator (10)
    =================
    
    Earn 15,000 points in Campaign Scoring Mode on Floodgate.
    
    
    ===========
    Ranger (10)
    ===========
    
    Earn 50,000 points in Campaign Scoring Mode on The Ark.
    
    
    =============
    Vanguard (10)
    =============
    
    Earn 50,000 points in Campaign Scoring Mode on The Covenant.
    
    
    ============
    Orpheus (10)
    ============
    
    Earn 15,000 points in Campaign Scoring Mode on Cortana.
    
    
    ==============
    Reclaimer (10)
    ==============
    
    Earn 15,000 points in Campaign Scoring Mode on Halo.
    
    
    ==============================================================================
     MULTIPLAYER ACHIEVEMENTS
    ==============================================================================
    
    ====================
    Spartan Graduate (5)
    ====================
    
    Earn 5 EXP or finish 10 games to complete training in online play.
    
    
    ================
    UNSC Spartan (5)
    ================
    
    Earn a Sergeant rating in online play.
    
    
    ===================
    Spartan Officer (5)
    ===================
    
    Become an Officer in online play.
    
    
    =======
    MVP (5)
    =======
    
    Earn the MVP award in online play.
    
    
    ===============
    Two For One (5)
    ===============
    
    Kill two enemies with one Spartan Laser shot in online play.
    
    
    ========================
    Too Close to the Sun (5)
    ========================
    
    Destroy a Banshee with the Spartan Laser or Missile Pod in the campaign or 
    online play.
    
    
    ===============
    Triple Kill (5)
    ===============
    
    Kill three enemies within four seconds of one another in online play.
    
    
    ============
    Overkill (5)
    ============
    
    Kill four enemies within four seconds of one another in online play.
    
    
    =========================
    Lee R Wilson Memorial (5)
    =========================
    
    Get five grenade sticks in online play.
    
    
    ==========================
    We're In For Some Chop (5)
    ==========================
    
    Destroy an enemy vehicle with equipment in the campaign or online play.
    
    
    ==================
    Killing Frenzy (5)
    ==================
    
    Kill ten enemies without dying in online play.
    
    
    ==================
    Steppin' Razor (5)
    ==================
    
    Score a Triple Kill with the Energy Sword in online play.
    
    
    ====================
    Mongoose Mowdown (5)
    ====================
    
    Kill an enemy with the Mongoose by running them over in online play.
    
    
    =========================
    Up Close and Personal (5)
    =========================
    
    Kill five enemies by melee or assassination in online play.
    
    
    ======================
    Fear the Pink Mist (5)
    ======================
    
    Kill five enemies with the Needler in the campaign or online play.
    
    
    ===================
    Headshot Honcho (5)
    ===================
    
    Kill ten enemies with headshots in the campaign or online play.
    
    
    =====================
    Used Car Salesman (5)
    =====================
    
    Destroy a vehicle with three enemies in it in the campaign or online play.
    
    
    =========================
    Maybe Next Time Buddy (5)
    =========================
    
    After being boarded in free for all online play, board the same vehicle again 
    within ten seconds.
    
    
    ==============================================================================
     NEW MULTIPLAYER ACHIEVEMENTS
    ==============================================================================
    
    ===================
    Assembly Skull (25)
    ===================
    
    On Assembly, find the hidden skull.
    
    
    ==================
    Citadel Skull (25)
    ==================
    
    On Citadel, find the hidden skull.
    
    
    ==================
    Heretic Skull (25)
    ==================
    
    On Heretic, find the hidden skull.
    
    
    ====================
    Longshore Skull (25)
    ====================
    
    On Longshore, find the hidden skull.
    
    
    ==================
    Orbital Skull (25)
    ==================
    
    On Orbital, find the hidden skull.
    
    
    ==================
    Sandbox Skull (25)
    ==================
    
    On Sandbox, find the hidden skull.
    
    
    ===================
    Blades of Fury (25)
    ===================
    
    On Heretic, get a Sword Spree during any ranked or social match.
    
    
    =================
    Ghost Patrol (25)
    =================
    
    On Longshore, get 3 kills with a Ghost during any ranked or social match.
    
    
    ================
    Hammer Time (25)
    ================
    
    On Assembly, get 5 Hammer kills during any ranked or social match.
    
    
    ================
    Post Mortem (25)
    ================
    
    On Orbital, get 2 Death From the Grave medals during any ranked or social
    match.
    
    
    =========
    Pull (25)
    =========
    
    On Citadel, get a Shotgun Spree during any ranked or social match.
    
    
    =====================
    ...Get the Horns (25)
    =====================
    
    On a Mythic map, get a Bulltrue medal during any ranked or social match.
    
    
    =================
    Awww Too Bad (25)
    =================
    
    On a Mythic map, get a Killjoy medal during any ranked or social match.
    
    
    =====================
    Delicious Brains (25)
    =====================
    
    On a Mythic map, infect 2 humans during any ranked or social match.
    
    
    ========================
    Have Fun Respawning (25)
    ========================
    
    On a Mythic map, get an Extermination during any ranked or social match.
    
    
    ================
    Killtacular (25)
    ================
    
    On a Mythic map, get a Killtacular during any ranked or social match.
    
    
    ===================
    Save This Film (25)
    ===================
    
    On a Mythic map, get a Perfection medal during any ranked or social match.
    
    
    =================
    Tank Dropper (25)
    =================
    
    On any Mythic map, get a kill on another player while in monitor mode.
    
    
    ====================
    Zombie Repeller (25)
    ====================
    
    On a Mythic map, kill 2 Zombies during any ranked or social match.
    
    
    ======================
    Alas, Poor Yorick (25)
    ======================
    
    On a Legendary map, get 3 Oddball melee kills during any ranked or social
    match.
    
    
    ==================
    Double Double (25)
    ==================
    
    On a Legendary map, get two Double Kills during any ranked or social match.
    
    
    =================
    Flag Dropped (25)
    =================
    
    On a Legendary map, get 2 flag carrier kills during any ranked or social
    match.
    
    
    ==============
    Road Rage (25)
    ==============
    
    On a Legendary map, get 5 Warthog chaingun kills during any ranked or social
    match.
    
    
    ===========================
    Came... From... Behind (50)
    ===========================
    
    On a Legendary map, get 3 assassinations during any ranked or social match.
    
    
    ================
    Defend This (50)
    ================
    
    On a Legendary map, get a flag melee kill during any ranked or social match.
    
    
    ===================
    Look Both Ways (50)
    ===================
    
    On a Legendary map, get a Splatter Spree during any ranked or social match.
    
    
    ==============================================================================
     VIDMASTER ACHIEVEMENTS
    ==============================================================================
    
    ===============================
    Vidmaster Challenge: Annual (0)
    ===============================
    
    After 9/25/08, complete Halo on 4-player Legendary LIVE co-op, with Iron, and
    everyone in Ghosts.
    
    
    ====================================
    Vidmaster Challenge: Lightswitch (0)
    ====================================
    
    Get to the rank of Lieutenant in any playlist in the new EXP progression
    system.
    
    
    ===============================
    Vidmaster Challenge: 7 on 7 (0)
    ===============================
    
    Enter into any ranked or social playlist with 7 EXP on the 7th of the month.
    
    
    ==================================
    Vidmaster Challenge: Brainpan (25)
    ==================================
    
    Find all the hidden skulls on the Mythic maps.
    
    
    ______________________________________________________________________________
    ==============================================================================
    
    [14] THANKS/CREDITS                                                     [1400]
    
    ==============================================================================
    
    Of course, this guide couldn't have been made without some extra help. Here is
    a shoutout to everyone who made this FAQ possible:
    
     CJayC: For being an awesome host of an awesome site.
    
     Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                          being yourself.
    
     TheGum: For the alternate strategy for the Famine skull.
    
     Gamespot Game Guide: I used the game guide as a means to find all of the
                          Achievements and used it to type them up.
    
     FESBians: Because you're cool.
    
     You: For reading this FAQ.
    
    ------------------------------------------------------------------------------
     LEGAL
    ------------------------------------------------------------------------------
    
    This document is copyright (c) DomZ Ninja 2008-2013. 
    
    This document may be found on the following sites:
    
     * GameFAQs     - http://www.gamefaqs.com
     * GameSpot     - http://www.gamespot.com
     * IGN          - http://faqs.ign.com
     * Super Cheats - http://www.supercheats.com
     * Neoseeker    - http://www.neoseeker.com
     * HonestGamers - http://www.honestgamers.com
    
    The latest update of this document can always be found on GameFAQs.
    
    Other sites may use this document, but only with my permission. If you see
    this document on a website not listed above, please email me. Do not edit or
    alter this document in any way. Do not steal anything from this document. Do
    not host or distribute this document for profit. That is plagiarism, and it is
    against the law.
    
    If you have any questions, comments, or anything that you would like to add to
    this guide, then feel free to email me. My email address is found at the top
    of this guide. However, if you do email me, please include the name of the
    game in the title. Lastly, thanks for reading and using this FAQ. If you like
    this FAQ, then please recommend it to others by clicking the "recommend"
    button at the top of the guide. :]
    
     http://www.gamefaqs.com/features/recognition/52173.html
    
    
    "Maybe we're looking for the same thing; maybe you're the one who will
    complete me"
    - Bloc Party
    ______________________________________________________________________________
                                                                   END OF DOCUMENT