FAQ/Walkthrough by CounterShock

Version: 1.01 | Updated: 05/25/07 | Printable Version

King Kong The Official Game of the Movie
Platform: Playstation 2

Table of Contents
1.1.VH  Version History
2.1.C  Controls

3.1.TV  The Venture
3.2.SI  Skull Island
3.3.N  Necropolis
3.4.S  Scorpions
3.5.TW  The Wall
3.6.SF  Sacrifice
3.7.OKT  On Kong's Tracks
3.8.H  Hayes
3.8.VR  V-Rex
3.9.A  Ann
3.10.K  Kong
3.11.TC  The Canyon
3.12.M  Millipedes
3.13.B  Brontosaurus
3.14.J  Jimmy
3.15.OTR  On the Raft
3.16.R  Rapids
3.17.F  Fight
3.18.SW  Swamps
3.19.CBVR  Chased by V-Rex
3.20.TL  The Log
3.21.TSI  The Skull Islanders
3.22.TSA  To Save Ann
3.23.TC  The Cave
3.24.V  Venatosaurus
3.25.ITM  In the Mud 
3.26.CK  Call Kong
3.27.KTTR  Kong to the Rescue
3.28.TTP  To the Plane
3.29.TTL  To the Lair
3.30.KL  Kong's Lair
3.31.FITL  Fight in the Lair
3.32.F!  Free!
3.33.CBK  Chased by Kong
3.34.HB  Heading Back
3.35.BTTV  Back to the Village
3.36.KC  Kong's Capture
3.37.KSD  Kong Struck Down
3.38.ITSONY  In the Streets of New York
3.39.TESB  The Empire State Building
3.40.KD  Kong's Death
3.41.AEN Alternative Ending Level

4.1.C  Cheat Codes
5.1.E  Extras

6.1.LS  Legal Stuff
7.1.CR  Credits

1.1.VH  Version History

Version 0.05, October 17th 2006. File Size: 11.2 KB
Started Guide. Finished Cheat Codes and Extras sections. Started

Version 0.10, October 19th 2006. File Size: 13.6 KB
Finished writing the level: Scorpions.

Version 0.15, October 20th 2006. File Size: 16.0 KB
Finished writing the level: The Wall.

Version 0.30, October 21st 2006. File Size: 29.1 KB
Finished writing the levels: Sacrifice, On Kong's Tracks, Hayes, 
V-Rex, and Kong.

Version 0.32, October 22nd 2006. File Size: 32.3 KB
Finished writing the level: The Canyon.

Version 0.35, October 28th 2006. File Size: 35.5 KB
Finished writing the level: Millipedes.

Version 0.40, October 29th 2006. File Size: 42.2 KB
Finished writing the levels: Brontosaurus, Jimmy, On the Raft, Rapids,
and Fight.

Version 0.41, November 1st 2006. File Size: 42.9 KB
Finished Controls section.

Version 0.48, November 17th 2006. File Size: 45.2 KB
Finished writing the level: Swamps.

Version 0.55, December 10th 2006. File Size: 47.3 KB
Finished writing the levels: Chased by V-Rex and The Log.

Version 0.58, May 14th 2007. File Size: 50.0 KB
Finished writing the levels: The Islanders, To Save Ann, and The Cave.

Version 0.70, May 16th 2007. File Size: 58.3 KB
Finished writing the levels: Venatosaurus, In the Mud, Call Kong, 
Kong to the Rescue, and To the Plane.

Version 0.85, May 23rd 2007. File Size: 62.3 KB
Finished writing the levels: To the Lair, Kong's Lair, Fight in the Lair,
Free! And Chased by Kong

Version 1.00, May 24th 2007. File Size: 67.7 KB
Finished writing the Levels: Heading Back, Back to the Village, Kong's 
Capture, Kong Struck Down, In the Streets of New York, The Empire 
State Building, Kong's Death, and the Alternative Ending Level.

Version 1.01, May 25th 2007. File Size: 67.8
Fixed spelling and grammar errors, also fixed some parts of the walk-

**ATTENTION** This guide is now 100% complete. There will be no 
more updates.

2.1.C  Controls

Controls for Jack
Triangle button: Drop Spear.
Circle button: Check reserve bullets.
X button: Call NPC.
Square button: Not used.
R1 button: Reload.
R2 button: Shoot (+ L2 button) Take; Use; Repel.
R3: Zoom (+ L2 button).
L3 button: Crouch.
Right analog stick: Turn/Look.
Left analog stick: Move Jack.
START button: Display Pause menu.

Controls for Kong
Triangle button: Repel; Bite enemy; Fury mode.
Square button: Dodge; Climb; Swing.
Circle button: Catch/Throw; Take/Drop Ann; Throw finish; Unblock path.
X button: Hit; Use as weapon; Jaw break finish.
Right analog stick: Free camera.
Left analog stick: Move Kong.
START button: Display Pause menu.

3.1.TV  The Venture
Difficulty: 0/10
Weapons: None

Just sit in the boat and watch the scene and the level will end.

3.2.SI  Skull Island
Difficulty: 1/10
Weapons: Pistol, Shotgun

After the scene, push the analog stick forward to stand up. After the
conversation between Carl, Hayes and Ann proceed up the cliff to
the left. At the top, you will be at the entrance of a cave. Ann will
light a torch so follow her. She will stop at a gate and crabs will
emerge from behind the gate. Press the "X" button to talk to Hayes
and he'll give you a pistol. Press "L2" to take out the pistol and,
while holding the "L2" button, hit the "R2" button to fire the pistol.

Take out all the crabs by the gate, then slowly enter through the
gate, staying to the left. Crabs will start to attack from the right once
through the gate, so take them out and Carl, Ann, and Hayes 
should continue moving ahead. Stay close to them until they come 
to a gate will a crab guard. Take out the crab and use the "R2" 
button to knock down the gate. Go up the path a little ways, and you,
Carl, Hayes and Ann will be back in the open.

Head down the path going left, and you'll be on the beach, with a
large wooden door with cranks to the left. Go up to one of the cranks
and press "R2" button to start turning it. After a few turns crabs will
start emerging from the water. Let go of the crank and start taking
out crabs with the pistol. After a few crabs, one giant crab will come 
out of the ocean. Start shooting it in the head to hold it off while
Carl and Hayes open the gate. After several rounds of bullets, the 
crab should die. Go through the gate, up the steps on the side of the
cliff. Near the top, a plane will fly overhead and drop some supplies 
on the opposite cliff. Zoom in with your pistol and shoot the crate 
down revealing a shotgun.

Go left through a tunnel that will curve over to the cliff with the shot-
gun. Take it by pressing the "R2" button and go around the path to 
the left and take out the single crab. Up ahead from the crab, there
will be a gate. Knock it down and there will be 3 crabs. Take them
down using the shotgun. Once their dead, there will be another gate.
Pick up the wooden stake in front of the gate, and stick it in the 
post and use it as a crank to open the gate. Once through the gate, 
follow Carl, Ann, and Hayes up a little way to end the level.

3.3.N  Necropolis
Difficulty: 2.5/10
Weapons: Shotgun, Pistol (2X)

When the level begins, follow Carl, Hayes, and Ann out of the cave
onto a stone like bridge. Below, you'll see Jimmy in the other boat 
trying to land. Once the boat passes out of sight, continue across 
the bridge and knock the crate down and take the shotgun. Go left
from the crate, around the thorn bushes, through the narrow path.
Ahead, the path will widen and you should see a fire up ahead. Go
up to it and pick up a spear or bone to the right of the fire. Now go
up to the fire and press "R2" to light it. Now go to the bushes to the
left that surround the door and press "R2" to set the bushes on
fire to clear the path. 

Continue on until you reach a dead end. You will now be in a tomb.
After a few second of conversation between you teammates, Maga-
peads will start coming out of every direction. Take out your shot-
gun and start unloading on them. If you get low on ammo, ask 
Hayes for his pistol. Once that round is finished, about 4 more will
break through the statue. Use the pistol/shotgun to kill them. Now
head through your new exit out of the tomb. While following the
path out, a Megapead will try and kill Carl, and 2 shots of the mega-
should take care of it.

Once through the passageways, follow Hayes out into the open. A
giant bat should fly by so quickly zoom in and take it down. 
Eliminate the megapeads in the area and head to the far end across
the planks. The planks will cave in separating you from Carl and 
Hayes, but Ann will start climbing the wall heading toward you. You 
will need to protect her from several megapeads as she climb across. 
If you run low on ammo, there is a pistol right behind you. Once she 
makes it completely across, she will be on the ledge above you. You 
must now make your way to her. Run up the hill and start across the 
planks of wood. Once across, you'll meet up with Ann.

Turn left from Ann, over looking an area with several megapeads 
and a bat. Take out the bat, then kill the megapeads in the area. 
Now go to the thorn bushes and set then on fire. If your lucky, you
might have killed some megapeads in the process. Take out any 
megapeads left, and protect Ann as she climbs up the wall to open
the door for you. Now, immediately turn around the take out the two
bats flying towards you. Now enter through the door, and pick up a
worm to the right of the spider infested cave. Now drop the worm to
the left of the spiders and they'll clear out. Head through the cave
to end the level.

3.4.S  Scorpions
Difficulty: 2/10
Weapons: Pistol, Sniper Rifle

Follow Ann through the cave, and you'll come to some stone steps.
There should be a bat the attacks so take it down with your Pistol or
pick up a spear on the left and throw it at it. Continue up the 
winding path of steps and you will reach an area with several thorn 
bushes. Ann will start climbing up the wall on the left. While she 
climbs several bats will try and kill her, so take them out. Once she 
reaches the top, she'll throw a flaming spear and burn away the 

Once the bushes are burned away, jump into the water. Start 
swimming through till you reach the end. While your swimming, a 
few enemies will attack. Dont worry though as Ann will take care of
them. Once at the end, press "X" and Ann will help you out of the
water. Follow her ahead and you come to a area with a path 
surrounded by thorn bushes. Head forward a little and a Scorpion 
will come out of the thorn bush. by now, you may be low on bullets, 
so its best you kill the scorpions with spears as it only takes one hit
with a spear to kill them.

Follow through the path of thorn bushes, fighting off scorpions till
you reach a fire. Grab a spear and light it. Now torch the thorn 
bushes in front of the fire. Once you light the fire, three scorpions
will appear to the right, there will be a bat over head, and right in 
front of the fire is a magapead in front of a box with some much 
needed pistol ammo. Quickly take out the magapead with a spear or
whatever you have left of your pistol, and get the ammo. Now quickly
take out the scorpions and the bat should fly down and start eating 
them leaving you with a perfect opportunity to torch the bushes and
kill it easily.

Go up the path to the right of the fire and follow the path till you 
reach some thorn bushes that are blocking your path. Pick up a bone
and zoom in and throw it at the fire hanging above the arch-way over 
the bushes. Once the path is cleared continue and you should see
Hayes and Carl on the ledge across from you. Take Hayes Sniper rifle
and take out the magapeads that appear right behind you with it. Once
their defeated, the bridge to the right will lower. Move across it to 
end the level.

3.5.TW  The Wall
Difficulty: 4/10
Weapons: Sniper Rifle

You'll start this level in front of a old wooden gate. Knock it down 
and kill the megapead that attacks. Run forward till your at the tip of
the cliff, then zoom in on the bat with your Sniper Rifle. Take him
out and look ahead. You should barely be able to see a bat hanging
upside down under a arch way. Shoot it once and it should die. 
look left and shoot the fire on the wall and it'll burn the bushes on
the far side, possibly killing a few scorpion in the process.

Next, try and pick off as any scorpions left in the bushes below. 
Now go left a little ways down the hill to the left and two scorpions
will emerge from the bushes. Take them down by using spears then
knock the fire off the wall and burn the bushes blocking your path.
Move past the bushes and get some Sniper Rifle ammo from the crate
and head to the arch-way that you shot the bat off of previously.

As soon as you get past the arch-way into the tunnel, take down the
scorpion that attacks on the left. Go through the tunnel and drop 
down to the lower level. Go across the bridge ahead, follow the path
and then turn left again onto another bridge. Straight ahead is a
large area with allot of bushes, scorpions, and bats. When you enter,
there will be an unlimited supply of bones to the left. You'll need
them as your probably getting low on ammo. 

When you enter the area, a bat will immediately attack so take it down.
It'll drop in the bushes with a fire directly over head. Now all the 
scorpions and megapeads will swarm it, so knock down the fire and
torch them. Use the bones to pick off any remaining scorpions and
megapeads. If you have any remaining bullets, save them for taking
down the bat on the right hanging from the arch way. 

Once all the enemies in the area are eliminated, move up the path on
the right, burning through the bushes, and go through the arch-way
where you shot down the bat. Now move through the long narrow
path till you reach a little stream with a door on the other side. Ann
will climb the wall on the right and other the door. Move across the 
stream, back onto land and move through the door. Now jump into
the water, and Ann will open another door revealing the Islanders.
They will knock you out, ending the level.

3.6.SF  Sacrifice
Difficulty: 6/10
Weapons: None

You begin this level tied to a post. Watch Ann get taken away by 
Kong, then Carl will come and untie you. Now follow him down the 
path, and after a few second the Islanders will notice your escape and 
start throwing spears at you. Continue running down the path, and, if 
you can,  pick up one of the spears.

Once you get past the flaming spears, you'll come into a stone path
where Carl will start filming. Once he finishes, go through the small
passage on the left. Once through, you'll be in a large area, with 
several thorn bushes and a wooden door straight ahead. Follow Carl
to the wooden door. He will stop, and a venatosaurus will come 
attacking from the left. Wait till he reaches the bushes and torch him.

Now this part is very hard. You have no weapon, and several 
megapeads and a few venatosaurus's will start attacking. Take 
advantage of the various stone structures to hide in and slowly pick the
enemies off with bones and spears. Now, if you want, I suggest using
the KKcapone cheat code to get the Machine Gun. That'll make this
so much easier. But if you'd rather not cheat, this may take awhile.

Once you finally eliminate all the enemies in the area, you must find
a crank for the door. To find the crank, go to where the first 
venatosaurus attacked and turn left. Ahead is a thorn bush with the
crank right behind it. Shoot down the fire above and grab the crank.
Go back to the door and stick the crank in the post and open the door.
Move through the door and turn left down the steps. Move forward
to end the level.

3.7.OKT  On Kong's Tracks
Difficulty: 5.5/10
Weapons: Shotgun, Pistol

You'll start this level, again, weapon less. So that will make it a little
tough, but not as bad as last time. At the start, pick up a spear 
beside the fire and head straight to meet Carl. Now follow him out
of the cave into a grass-covered area. Move through the grass and up
the windy path until you see Kong pass by. After he passes, go right
down a hill that curves left into the valley where Kong was.

Head up the steps ahead into an area with several bats over head. 
After a few seconds, a giant bat will take Carl away leaving you to deal
with two smaller bats. Use the spears in the area to take them out and
head down the path on the right. Head up to the fire, and on the right
is a large door. Remember this, as you will go through this door at the
end of the level. Now go past the waterfall and break down the door 
just ahead.

Move through the tunnel and when you come back into the opening 
you will see the giant bat fly by with Carl. Immediately after, you will
be attacked by a smaller venatosaurus. (These are much easier to 
kill versions of the regular size Venatosaurus  One spear should do 
to take him down. Head up the path he came from and go through the 
arch-way to the left. Inside, you will be ambushed by 4 smaller 
venatosauruses so use the various spears in the room to eliminate 
them. Now head out the exit at the top of the room through the grass 
into the opening.

In this area, there will be dozens of bats swarming overhead but only
one or two should attack, so take care of them with spears. Go up the
hill straight ahead and you'll come to a plank-bridge with a bat flying
over it. Use a spear to kill the bat, then move across and enter the 
door on the other side. Before you enter the door though, you will be
attacked by one or two bats so keep them back with spears and enter
through the tunnel.

Once you come out of the tunnel, there will be a bat nest with at least
two dozen bats. Now head up the path, and there will be a crate with
a shotgun in it. Quickly grab the shotgun and dispose of the four bats
attacking you. Now, if you can, try and pick of as many small bats 
as you can before going up and dealing with the giant bat. When your 
ready, go to the right, across the planks, up the hill, through the grass
and start unloading on the giant bat. After a few hits, he'll fly down 
and try and kill you. He's easy to dodge though. When he stops,
that means hes about to fly down and hit you. So when he starts fly-
ing down, quickly move to the right or left and he'll miss you, leaving 
you with a perfect opportunity to get a few quick shots off at him. But
if he hits you just twice, you'll die, so watch out. Now just repeat that
process several times and you'll beat him. And if you run out of ammo, 
use the pistol in the crate on the left side of the nest.

Once the Giant Bat is dead, take the pistol and go back to that large
wooden door that you past earlier by the water fall. On your way, you
may face a few bats and two smaller venatosauruses. But sense you 
have a pistol, they shouldn't cause much trouble. Once at the gate, turn 
the crank and move through the gate straight ahead towards the fire to 
end the level.

3.8.H  Hayes 
Difficulty: 6.5/10
Weapons: Pistol (2X), Shotgun, Machine gun

Start by following Carl up the hill until you reach a post with spiders
on it. In the post is a crank that'll you'll need later on, so remember
where it is. Follow Carl past the spiders and you should reach an area
with two venatosauruses eating a dead venatosauruses. Follow Carl
to the shelter on the far side. Now once your safe, head up the steps
in the shelter to over look the area with the two venatosauruses. Now,
you can either use bones to kill them that are just outside the shelter
or you could just unload your pistol on them. If you run out of ammo,
there is a crate with another pistol in it. Which ever way you choose,
when their both defeated, a third venatosaurus will come out along
with two bats. Use your pistol to eliminate them then go back to the 
spider infested post, and bate the spiders away from the post by 
using a worm that you got from the shelter earlier. Now you have
to find one more. While facing the door, turn left and burn away the
thorn bushes to get the last crank. Now stick the crank into the door
and open it.

Once the door is open, take the shotgun from the crate and follow 
Carl down the steps to the right. At the bottom, proceed through the
crack in the wall straight ahead. Once through, kill the megapead and
and jump through the waterfall. Move through slowly and take out the
megapeads that come out of the wall on the left and right. Continue
through the water around on the right and kill the megapeads that
come out of the holes in the wall as you move through the water.
Around the corner on the left, you'll be back on dry ground. Now 
move through the passageways killing the megapeads until you come
out onto the opening with Hayes on the opposite cliff.

This next part is pretty tricky. Go left across the water, and as soon
as you get close to the other side two venatosauruses will come and
try and attack you. Unload whatevers left of your shotgun to weaken
them. Then, if you want, go back to that wooden door you opened
earlier to get your pistol back. (I haven't tried that, but im pretty sure
it'll work) then stealthily move into the passageway straight ahead past
the stream you cross. As soon as your in there, the two venatosauruses
will come back. Wait for them to leave then turn right and make a run
for the next passageway. They will come back again so wait, then turn 
left and make a run to the next. In the next passage, turn right and 
quickly move to the next. After the venatosauruses leave, make a run
through the archway, up the steps and you'll be directly across from
Hayes. Ask for his Machine gun, then one of the venatosauruses will
come around towards you and try and kill you. Use the Machine gun
to take care of it, then use a spear to burn away the bushes on the
other side blocking Hayes.

Its now time to go back and kill the remaining venatosauruses. With 
the Machine Gun, this shouldn't be to difficult, but if you run out of
ammo, either sneak back to carl and Hayes and get your pistol back,
or take them out using spears and bones. Once the venatosauruses
are gone, go to the far back wall and grab the crank out of a post. Now 
go to the door Carl and Hayes are standing by and stick the crank into 
the post. Open the door and enter the stone structure. Move forward 
and turn right down some stairs, then follow them into the water. Now 
swim through the long tunnel following them. At the end, run towards 
the fire to end the level.

3.8.VR  V-Rex
Difficulty: 7/10
Weapons: Machine gun

Start the level by following Hayes and Carl up the path. Pick up the 
Machine gun ammo in the crate (You'll need it bad) and continue on 
till you come to a overhead bridge with Jimmy and Lumpy on the 
bridge. After a quick conversation, a huge V-Rex will come and tear
apart the bridge eating Lumpy in the process. Now run like crazy 
through the pillars ahead. In this area, your going to have to distract
the V-Rex while Carl and Hayes open the door. Use the various stone 
structures in the area to keep distance between you and V-Rex. Dont 
waste to much ammo on it though. Just shoot it a few times to keep it
away from Carl and Hayes. Once the door is open, Head through to the 
far side of the area and hide in the water. The V-Rex will leave once it 
heres Ann scream, so it'll be safe to move out of hiding.

Once your out of the hiding place, follow Carl and Hayes around to 
the left around the corner. Up ahead, you should see a crank in the
post in front of a wall. Take the crank and continue following Carl and
Hayes till you reach a door just before where the bridge used to be. 
Put the crank in the post and open the door. Enter the stone tunnel
and go up the hill as it curves to the left. At the top, there will be a 
planks connecting the cliff your on to the cave entrance. As soon as 
you step on the plank it will cave in, separating you from Carl and 

Turn left, and go up the hill and through the cave entrance. Head
forward a little to end the level

3.9.A  Ann
Difficulty: 4/10
Weapons: Machinegun, Shotgun

Once the level begins, head forward up the path. Turn right and up
ahead is a crate containing Machine gun ammo. Move ahead, and you
will be in a large field with a bat, and ALLOT of smaller sized 
venatosauruses. Take out the bat then slowly advance through the 
field eliminating every mini venatosaurus you come across. Once 
through the field, you will meat up with Ann, only shes in the tree on 
the other side.

This next part could be a little tricky. You must now follow Ann on the
opposite cliff, protecting her from swarms of bats and at least a dozen
small venatosauruses. Keep following her, keeping the enemies away
from you and her. There is a crate with a shotgun through the cave
you should get if low on ammo. 

Towards the end of protecting her, there will be dozens of bats that
come out of every where so keep using the shotgun to keep them
off of her till a Giant Bat come and takes her away, ending the level.

3.10.K  Kong
Difficulty: 2/10

This is the first level as Kong, and there are two new differences, 1)
your now playing in Third person view. 2) There is a whole different
control use, so make sure you pay close attention to the directions
on the screen of what button to push.

This level is basically a side scroller, so there not much help I can 
give. When you get to a part where you have to jump between tree
limb, press the "Square" button. Then to jump to the opposite wall, 
press "Square", then push the analog stick forward. Just use the
"Square" button to jump between objects. To knock away bats and
kill them, the "X" and "Circle" button works well.

After awhile of chasing the Giant bat, you will reach a high cliff and 
you have to fight the giant bat. When its about to come down and hit 
you, use the "Square" button to dodge the attack. While its within 
striking distance, hit it with the "X" button. Now a swarm of bats will 
attack so press the "Triangle" button repeatedly to go rage mode and 
beat them all back with the "X" button. Now just repeat this until the 
end of the fight. At the end, Kong will grab the giant bats mouth to 
try and rip it apart. Press "Square" + "X" repeatedly to kill it. 

Now go to the door behind you and move the bolder by pressing the 
"Circle" button repeatedly. Now break through the gate. Go across the 
stone bridge and continue jumping from wall to tree till you catch up 
with Ann. She will be being chased by venatosauruses. Just press the 
"X" button to beat them easily. Now continue chasing Ann, and at the 
end, press "Circle" to pick up Ann, ending the level.

3.11.TC  The Canyon
Difficulty: 5/10
Weapons: Pistol, Sniper rifle (2X)

Once the level begins, move forward up the path and turn left. Ahead
is a crate with a Pistol in it. Now go to the very edge of the plank 
bridge and several bat will emerge in the air. Pick them off with your
Pistol and quickly run across the bridge. Now head forward, around
the cliff on the left till you reach a much larger plank bridge, with
about 5-10 bats flying over it. Use you pistol to take out as many as
you can, then go around the path to the right and get the Sniper
Rifle in the crate. Return to the bridge and take down any enemies
left. Head across the bridge.

On the other side, head up the steps and go around the side of the
cliff on the left till your inside a small tunnel. At the button of the
tunnel, jump into the water and swim forward staying on the far 
right. After a little while, a herd of Brontosaurus's will walk by. They
should ignore you, so dont fire at them. Ahead you should see a fire.
pick up a spear and light it. Torch the bushes ahead to clear the 
path and move up the steps. Go around the side of the cliff as it 
swerves to the right.

You should eventually come to a plank bridge, and on the other side
to the right, is a water fall with Sniper Rifle ammo. Go across the
bridge, get the ammo, and fall through the water fall and go through 
the tunnel into a cave. Once you reach the end of the tunnel, there
will be a small pound below with several Megapeads crawing on the
walls. On the other side is a small room with bones. Pick off as many
megapeads as you can, then quickly swim to the other side and pick
up a bone. Now stab a fish and drop it near the exit on the left.
Several megapeads should attack the fish, so just clear them out. If
some got away, go hook another fish, drop it near the door, and 
snipe the megapeads. When your ready, swim through the exit back
onto dry ground. Brake through the gate on the left, and you should 
be attacked by 2 megapeads. They shouldn't be much trouble for
your Sniper Rifle.

Now from the gate you broke down, brake down the next, right in 
front of you. As soon as you break down the gate, run back as several
megapeads, and one small, Millipede will attack. Get to a safe
position and snipe them all, and throw spears if you run low on ammo.
Now move through the gate, and go left, swimming through a very small
tunnel. While swimming through, you will be attacked by two mega-
peads. At the end of the tunnel, move down the steps into a area with
about five bats, and a few scorpions. Zoom in and snipe the bats, then 
use spears for the scorpions. Go through the exit at the end of the 
room, into a small room, with a scorpion, and the exit on the right. 
Dont waste ammo on the scorpion, just throw a spear at him. Now go to 
the exit.

There will be a plank bridge infested with spiders. To clear them away, 
throw a spear with a fish on it above them. Now quickly move across. 
On the other side, deal with the megapead and proceed through the 
tunnel to end the level.

3.12.M  Millipedes
Difficulty: 3/10
Weapons: Sniper Rifle (3X)

You start this level outside a wooden door. Brake down the door and
you will enter a large canyon with a herd of Brontosaurus's walking by
below. Their is a crate with a sniper rifle in it so I suggest you take 
it. Now, look to the opposite cliff and there will be Carl and Hayes. 
Carl will open the door, but while he does, you will have to defend 
them from several Megapeads. This really shouldn't be a problem as 
Hayes has a shotgun and he should be able to defend himself. Once 
Carl has opened the door, wait a few seconds and make sure they get 
through the door. (Sometimes Hayes will be attacked by Megapeads 
when he goes through the door).

Go up the slope on the left till in the distance you see a wooden 
bridge. Dont go to the bridge, but zoom in on it with your Sniper Rifle.
On the bridge, you should be able to see over five bats hanging from 
it. Snipe them then head across the bridge till you reach a sterdy plank
with Sniper Rifle ammo. Look down below to see Carl and Hayes. Carl
Will begin opening the door, and you will have to defend them again.
Dont worry about the megapeads attacking on the right, just focus on 
the door and several crabs will come out from under it. They arent to
hard, about one or two shots with the sniper rifle per crab should do. 
Once the door is open and Carl and Hayes go through, move across the 
last plank and follow the cave till you are at the top of some stairs 
overlooking several megapeads, a milipead, and two bats hanging from 
the waterfall ahead. 

Zoom in and easily take out the two bats in front of the waterfall, then
focus on the megapeads and milipead. You should have enough ammo
to kill them, but if you run out, there is a unlimited supply of bones 
below to the right. Once the area is cleared, go to the waterfall and 
look right at a pillar. Take a spear and knock down the fire at the top
of the pillar into the the urn below. Now pick up a spear and light it. 
Now face the waterfall and turn left and look through a hole in the wall
toward a urn. Throw the lit spear at the urn to light it. Ok, now head
through the waterfall. On the left is the urn you lit, and on the right is
a wooden door. Leave the fire you lit till later in the level and head 
towards the door. On you way, three megapeads should attack. Use the 
remaining sniper rifle ammo to clear them, or use spears.

Knock down the door and go around the corner. On the other side of 
the stone wall Carl and Hayes should pass. Now go left into a room with 
a small pound in the middle of the room, a door with Carl and Hayes on 
the other side of the room, crabs coming out of the water attacking, a 
crank that you need to open the door behind some bushes on the right,
and some much needed Sniper Rifle ammo ahead. Pick up the ammo, 
snipe the crabs that come out of the water, and head back to the 
waterfall you pasted earlier. Pick up a bone or spear and light it 
through the urn on the left of the water fall. Now go back to the room 
with the pound and light the bushes to the right. Grab the crank and 
head across the pound. Stick the crank into the post and open the 
door.  Follow Carl and Hayes through the door to end the level.
3.13.B  Brontosaurus
Difficulty: 8/10
Weapons: Shotgun (3X)

Once the level begins, follow Carl and Hayes out of the cave into a 
field of Brontosaurus's. Run across the field to the stone structure
ahead. In the stone structure, your path ahead is blocked by bushes. 
Hayes says you must follow the Brontosaurus's to the far end of the 
field to get fire to burn the bushes. Now, your probably low on ammo 
now, so ask Hayes for his shotgun. Now, while facing away from the 
structure, you will see the cave you came out of earlier. On the right, 
is a crate with shotgun ammo, so now you should have plenty of 
ammo. You now should be ready to make your way across the field.

Getting across the field is no easy task. You will to constantly have to
worry about being stomped on, and sudden ambushes by Venatosaurus
and small-Venatosaurus attacks. Some good things to try if low on 
ammo, is move into the herd of Brontosaurus's and maybe the
Venatosaurus's will get stomped on. Now most importantly, DONT 
WASTE AMMO!!! Even though it looks like you start off with enough,
the field is pretty long, and there will be several enemy attacks 
along the way, so you will be using allot of ammo. If you do run out
of ammo, there is some shotgun ammo on the far end of the field.

After awhile of running through the field, you should come to a 
waterfall. Go through, up the hill and light a spear. Now you have to
take the fire back to Carl and Hayes. How? Well, on the way, you 
should have notice several urns. Use those as check points by 
lighting them so you dont have to go all the way back to the 
waterfall every time the fire goes out. 

If you do run out of ammo, and your constantly being ambushed by
Venatosaurus's, use the covering on the left, and throw spears at 
them. But really, if you've been saving your ammo, you shouldn't
have much trouble. 

Once you get back to Hayes and Carl, a V-Rex will attack. Hurry and
clear the bushes and head up the hill to end the level.

3.14.J  Jimmy
Difficulty: 7/10 (Theres only one fairly challenging part)
Weapons: Sniper Rifle (3X), Shotgun

Follow Carl and Hayes out of the cave, past the waterfall. Straight a-
head is a crate with a Sniper Rifle in it. I highly suggest you switch 
your shotgun for it. Now head down the steps into the valley. As soon
as your at the bottom of the steps, you will immediately be attack by
several small-Venatosaurus's, and Bats. You will have to fight your
way straight ahead, around the next corner till you get to Jimmy. This
may be hard at first, but try not to charge right into a fight with a
couple dozen enemies attacking. Sense you have your Sniper Rifle, 
Slowly pick them off from far away.

Once to get around the corner, there you will see Jimmy on the other
side on a small piece of land. Also, there will be some much needed
Sniper Rifle ammo, so take that. Kill the two small-Venatosaurus's
attacking Jimmy. As soon as you kill them, you will be ambushed by
at least a dozen small-Venatosaurus's. Use spears, or whatever to take
them down, then continue following the path to the right, following
the stream. Follow Carl and Hayes into the stream and swim through
the stream onto dry ground, and Follow Carl and Hayes around the
small path till you reach a small enclosed area with a door ahead. 
The Islanders will close you into this area, and open the door ahead
letting in at least two or three dozen small-Venatosaurus's.
Theres really not much strategy involved just hope you dont run out 
of ammo. After the several rounds of small-Venatosaurus's, a regular
Venatosaurus will come in. Its not easy at all to bring down, Just un-
load the rest of you ammo at its head. Now move through the gate. Go
up the path and aviode the Islanders spears till you reach the stream.
Go around the corner till you reach a log bridge. Pick up one of the 
Islanders spears and burn the bushes blocking the log bridge. Go
across the log bridge and pick up a shotgun from the crate next to
Jimmys raft. Clear the small-Venatosaurus's and move onto the raft. 
After a few minutes on the raft the level will end.

3.15.OTR  On the Raft
Difficulty: 1.5/10
Weapons: Pistol

This is a very short and easy level. You will have to fight off several
Megapeads at the first half of the raft ride, and Bats and Megapeads on 
the second half. There will be three bridges with Islanders throwing 
spears at you along the way. Simply light a Bone or spear and burn the 
bushes under the bridge to collapse the bridge. Dont worry about 
running out of Bones though, as there is an unlimited supply of them on 
your boat. After the three bridges are destroyed, the raft will go down 
the rapids ending the level.

3.16.R  Rapids
Difficulty: 4/10
Weapons: Pistol

This level is like the last, you will be on the raft, only, you will have
to fight off three V-Rexs until the level end. All you have to do is
shoot at it to keep it away from the raft. Dont waste to much ammo, 
just shoot it when it gets close, and try and use spears and bones 
when you start to run low on ammo. After several minutes of fighting
them, the level will come to a end.

3.17.F  Fight
Difficulty: 4/10

Your second level played as Kong is much harder then the last. Start
off by pressing the "Circle" button to put Ann down. Now go up to
the V-Rex and start button smashing. Thats really all you have to do.
A good way to kill a V-Rex is to press the "Circle" button grab the V-
Rex by the head and throw it against the wall. Once the V-Rex is 
knocked out, go up and press "Circle" button, to start doing a combo,
and continually press the "X" and "Circle" to finish it off.

Now, like last time, just follow the path, jumping from tree to wall, 
ect. and fighting of Venatosaurus's till you reach Ann, and the last two 
V-Rexs. Do what you did to kill the previous one, and the level will end.

3.18.SW  Swamps
Difficulty: 4/10
Weapons: Pistol, Sniper Rifle (2X)

As the level begins, you'll notice a crate to the right with a Sniper Rifle
in it. I suggest you take it as the pistol you have is probably low on 
ammo. But if you prefer the pistol, there is an open crate with some 
pistol ammo in it. (Its best you pick up the Sniper Rifle though, as it will 
be most usefull in this level) When your ready, follow Carl, Hayes, and 
Jimmy into the water. Swim forward, and you'll come to a new enemy;
The Swampcrawler. It's not to difficult to deal with. About one or two 
shots with the Sniper Rifle should take care of it quickly.

Now exit the water back on dry ground, and turn left towards another
section of the swamp with two Swampcrawlers fighting in it. As soon
as you get to the edge of the water, a bat with attack. Kill him, and get
a few easy shots off killing the swampcrawlers as they eat the bat. As 
soon as their dealt with, Hayes will tell you to swim across the water
while he covers you. Once you make it to the other side turn around 
and protect them as they cross.

Once everyones across, follow Carl, Jimmy, and Hayes through the 
narrow path, back into another small stream. Now proceed through the
stream, taking out the Swampcrawlers as you go. Once you make it to
the other side, take the Sniper Rifle ammo and follow Hayes, Jimmy, and
Carl through the path until you reach an area with some bats, bushes
ahead, and fire up the narrow stone steps on the left. Kill the bats, then 
carefully head up to the fire and burn away the bushes below. Now your 
going to have to cover Hayes, Carl, and Jimmy as they swim across the 
swamp, from Bats and Swampcrawlers. Once they make it to the other 
side, its your turn to swim across while Hayes covers you.

Once across, head up the steps, into a room with allot of bones. Go up
the steps on the right to end the level.

3.19.CBVR  Chased by V-Rex
Difficulty: 3/10

When the level begins, clear the area of Bats and Venatosaurus's. 
When the area is clear, climb up the stone pole on the right and set 
Ann down at the top. She'll clear the top of the wall ahead so you can 
climb up it. While she does that, you have to fight off another round of 
Bats and Venatosaurus's. When its cleared out, climb up. You will be in 
a stream with about four or five Venatosauruses. Keep pounding the 
"X" button to defeat them, then move ahead and jump down the 
waterfall. Kill more Venatosauruses then pick up Ann and climb up
the wall to the right.

Continue jumping from wall to tree ect. till you climb up on a ledge
with a very similar set up as the beginning of the level. Break down
the door on the left, set Ann down by the door, and she'll go in and 
get fire. When she returns, she'll be followed by several 
Venatosauruses. Also, Bats will attack. Use the circle button and "X" 
button to clear the several rounds of enemies that attack. When the 
area is finally cleared, climb up the stone pole and Ann will clear the 
top of the ledge like last time. After one more round of Bats and 
Venatosauruses, climb up the wall.

And the top, jump down and swing from the tree limb up ahead into a
area with a door being blocked by a large stone boulder. Clear the
Venatosauruses, then begin lifting the boulder. As soon as you do, a V-
Rex will come and attack. Use the "Circle" button to knock him down, 
then begin a final combo on him. Afterwards, lift the stone, brake 
through the door, and move ahead to end the level.

3.20.TL  The Log
Difficulty: 0/10
Weapons: None

The level starts with Kong turning the tree you're on over. When re-
gain control of your character, jump into the stream and swim to the
left. Ahead you will meat up with Hayes, Carl, and Jimmy. Turn right
and run forward to end the level.

3.21.TSI  The Skull Islanders
Difficulty: 4/10

You begin the level in a small circular area, with Islanders shooting
arrows at you from two bridges above a closed doorway. Pick up the 
tree stump beside Ann by pressing the "O" button, and throw it at the 
bridge to the left of the door. Next grab the stone on the other side 
of where Ann is hiding, and use it to knock down the last bridge.
While your doing this, several small Venatosauruses will attack. Don't
let them kill Ann, or you will have to restart. A few taps of the "X"
button should take care of them. Move the stone blocking the exit
under where the bridges were to continue on.

Pick up Ann, and continue along the narrow path, killing the
islanders that get in your way. This is very straight forward, and 
requires little strategy. Follow the path till you reach a area with a 
bat and and three small caves with respawning Islanders. Kill the bat, 
and set Ann down. She will climb up to a bridge and clear an exit for 
you at the top of the wall to the right of the bridge. While she clears
the exit, you have to hold the Islanders off. Stand in front of the 
middle cave so you can reach the Islanders more quickly through
whichever cave they come out. When the exit is cleared, climb the 

Pick Ann and continue jumping from wall to wall killing all the 
Islanders until you come to a door with a stone blocking the exit.
Move the stone, and the level will end.

3.22.TSA  To Save Ann
Difficulty: 8/10
Weapons: None

Move up ahead, out of the cave to reach Ann being chased by a V-
Rex. Turn left down the path, through water, until you reach a 
stone structure which Ann hides in. Move around the V-Rex and 
throw one of the spears to the left of him to get his attention. Now
comes the hard part. 

Turn around and head through the stone arch. You are now in an 
area with several stone Structures. After about 15 seconds, he will 
break through the Archway and be in the area you're in. Use spears 
to keep his attention on you and instead of Ann. Use the stone 
structures as cover, and continue to throw spears at him while Ann
opens the gate behind you.

When its open, move through along the path and use the circle 
button to help Ann up the cliff at the end. Follow the path until You
meat up with Jimmy and Hayes.

3.23.TC  The Cave
Difficulty: 0/10
Weapons: None

Just follow Ann through the Cave to end the level.

3.24.V  Venatosaurus
Difficulty: 7/10
Weapons: Shotgun, Sniper Rifle

Proceed out of the cave, and up the steps into a small stone court-
yard. There is a crate containing a Sniper Rifle if you want it. (I
strongly suggest you take it.) In the courtyard, you will have to hold
off several waves of Venatosauruses. Use the Stone Structures for 
cover, and make sure your team remains alive.

After several minutes of Venatosauruses, a small sized V-Rex will 
attack. Again, use the stone structures for cover, and unload your
Sniper Rifle ammo on it. Also during the fight, a few more 
Venatosauruses will attack. Once the area is clear, Ann will ask you to
follow her. Before following here, grab the Shotgun by the Thorn 
Bushes. She will head left down towards where you started the level.

Head down the tunnel and break through the gate. Continue down
through some water into an area with several stone columns.
Move through the path until you come to an area over looking a 
pond and fire down below. Jump down through the waterfall and go 
into the middle of the courtyard where the fire is. Once there, 
several crabs will start attacking from all areas. If you run low on 
ammo, use the unlimited supply of bones next to the fire. Once the
wave on enemies stops, light a bone or torch, and burn the bushes
at the top of where you previously were. Now make you way back
through the tunnel. Ann will keep a spear lit, and light the Urns 
along the way. Fight through giant crabs and Megapeads until you 
make it back to where Hayes and Jimmy are.

Ann will burn the bushes, (Or you will, depends on who has the lit
spear.) and then you must follow Ann through yet another tunnel.
Go though the waterfall and you will be in a large tunnel. Kill the
two megapeads up ahead using the spears on the right. Continue on
the linear path until to come to a grassy area with two 
Venatosauruses. Light a spear and torch them. Jump down, and kill
the Megapeads, and grab the lever in the post. Now head back to 
Jimmy and Hayes. Use the lever to open the door, and move forward
to end the level.

3.25.ITM  In the Mud 
Difficulty: 5/10
Weapons: Machine Gun, Sniper Rifle

Move out of the cave and kill the two small sized Venatosauruses. Go
forward and pick up the Machine Gun in the crate up ahead. After 
one more round of Venatosauruses, move ahead. The path is blocked
by some bushes. Go back to the previous area, and use a bone or 
spear to pick up a Dragonfly. Go back to the bushes and turn left. 
Throw the bait to lure the spiders away, and quickly grab the spear 
and light it. Get back to the bushes before the spiders block your 
path again.

Burn away the bushes, and continue along the path through a small
pond. Hayes will cover you as you move across. Once across, turn 
around and guard him as he makes his way across. Onces he's across
move through the tunnel. At the end, you come to a structure with
several bats. Eliminate the bats, then move to the top of the 
structure and turn right and move through the water, watching out
for attacking Swampcrawlers.

On the other side, you'll find a Sniper Rifle, and a few 
Venatosauruses to welcome you. Kill them with whatever is remaining
of your Machine Gun Ammo, then take the Sniper Rifle. Move
through the archway and through more water and you will come to 
another stone structure. Break through the wooden door under the 
structure and kill all the Swampcrawlers. Just move through the water
breaking through the doors until you see fire up ahead. Move 
towards it to end the level.

3.26.CK  Call Kong
Difficulty: 9/10
Weapons: Sniper Rifle

I hate this level. Move through the stone tunnel, then through some
water. And just when it looks like we're going to get off this Island, a 
V-Rex shows up. Great. Turn left and follow Hayes, Ann, and Jimmy 
across several planks. Use the Sniper Rifle you started with to keep
the V-Rex from catching up. This will be hard, as he is allot faster
then you. Once through the maze, you will make it to a large area.
This next part is hard 

Your going to have to distract the V-Rex while Ann tries to call Kong.
Follow Jimmy and Hayes to a stone structure. Move up the steps to 
the left to be overlooking the area. This is a good Sniping Point. To 
distract the V-Rex, You will have to shoot bats down as bait, so he 
wastes his time eating them instead of attacking Ann. If you run low 
on ammo, there is some Sniper Rifle ammo down by the stone 
structure in which Ann is climbing.

After awhile of distracting The V-Rex, Ann will finally make it to the 
top and light a fire, calling Kong. This will end the level.

3.27.KTTR  Kong to the Rescue
Difficulty: 7/10

You start off in a fight with a V-Rex. You know what to do. After you
have killed the V-Rex, a Giant Bat will come and take Ann away. Move
the stone boulder blocking the door up ahead and start chasing the 
bat. Not much of a strategy involved. Just jump from tree limb to
tree limb, and wall to wall, fighting off any bats that attack.

Eventually you will come to a circular area where you will have to 
fight two giant bats. Remember, that two consective hits by the Giant
Bats will kill you instantly. When you get swarmed by smaller sized 
bats, remember to use furry mode. This can be hard as it takes a 
few seconds to go into furry mode, and in that time, a Giant Bat may
hit you. Use the tree log and try and hit one of the giant bats. This
will knock it out, leaving you with a perfect opportunity to use a
finishing move on it. This is a tough battle, but you will eventually 
beat the two bats.

Once you've defeated them, climb the wall in front of you. Pick up
Ann and continue along the linear path until you come to and area 
with lava. Jump down to the stone pillar and then jump to the tree
limb up ahead. From the tree limb, jump and climb the wall in front
of you and you will be in a area with a waterfall. Oh, and also, 
there are three V-Rexes. Turn left and set Ann down beside the tree 
limb, and the first should attack. There will be one right by the 
tree limb. Grab him, and use the circle button to throw him off the
waterfall. One down, two to go. Try and do the same to the next one, 
as he will be near the top of the water fall as well. If you cant get
him near the water fall, kill him normally. I managed to push all
three down the water fall. 

Which ever way you choose to kill them, pick Ann up after they're 
dead, and move the boulder blocking the door up ahead. Once
through the door, the level will end.

3.28.TTP  To the Plane
Difficulty: 4/10
Weapons: Sniper Rifle, Machine Gun

After the scene of Hayes dieing, Jimmy will run out of the Stone 
Structure you're currently in. Follow him. Once out a little ways, two
Venatosauruses will attack. Use the Sniper Rifle you start with to take
them out quickly. Help Jimmy open the gate and proceed through 
the small stone tunnel. Once through, you should see the beach up
ahead, and several bats swarming over head.

Follow Jimmy through the winding path, fighting off Bats and a few
Venatosauruses. You should soon make it to a small shelter. Move 
across the path to your right towards some fire up ahead. Light a 
spear and burn the bushes separating you and Jimmy from some much
needed ammo. You're probably out of ammo from the dozens of bats 
that have attacked now.

Move across the plank and pick up a much needed Machine Gun.
Quickly grab the Machine Gun, then eliminate the Venatosaurus and
bats guarding it. Once the area is clear, go back to the fire and clear 
away the bushes separating you and Jimmy from the plane. Once 
Jimmy makes it on the plane, the level will end.

3.29.TTL  To the Lair
Difficulty: 7/10
Weapons: Sniper Rifle, Shotgun

For the first part of this level, grab the Sniper Rifle from the Crate 
and continue along the path until you reach a long set of stairs 
leading up to a temple like structure. Along the way up, several Bats
will attack. Use you Sniper Rifle, and try to Eliminate them before 
they reach you. At the top of the stairs, proceed through some 
water until you reach a courtyard type area.

In this area, there will be several Smaller Sized V-Rexes, and some 
Bats. Shoot one of the bats. While one of the Small Size V-Rexes eat
it, you will have a chance to go down the steps to the right and
safely to a stone shelter. Break through the door and move up the
steps. Grab some Sniper Rifle Ammo.

Now shoot another bat to distract the Small V-Rexes and QUICKLY
move across to the other stone structure with fire in it. Brake 
through the door to the left and grab a Spear and light to. Now burn
away the bushes to the left that are blocking your exit. Now move 
up the steps to the top of the hill and use the Larva to bait the
Spiders away from the post. The Larva can be found to the right 
once at the top of the hill. Now grab the post and go back to the
door. This would be so much easier if you found a way to kill the 
small V-Rexes. Try using some of the bones at the top of the hill and
just launch it at them. You have an unlimited supply of bones.

Once back at the door, use the post to open it. Grab the shotgun
inside and turn right into the tunnel and move forward to end the 

3.30.KL  Kong's Lair
Difficulty: 2/10
Weapons: Sniper Rifle

Proceed through the tunnel and brake through the door at the end. To
the left, is a Sniper Rifle hanging from a tree. Take it and at the base
of the stairs to the left, start taking out any bats that you see. At the
top of the steps, move though the large door-way. Move down the steps 
and turn right. Follow the path through some water and call Ann. This 
ends the level.

3.31.FITL  Fight in the Lair
Difficulty: 5/10

You start the battle fighting... well, I dont know what they're called.
They look like Giant Swampcrawlers. There are to types of them. Giant
ones, and smaller sizes of them. Try and ignore the smaller ones and
go after the Giants. This is a rather tough battle. Use Furry mode to
keep the smaller type of them off you, and focus on the larger ones.
Basically the same as fighting a V-Rex, only slightly harder. When 
your health is in the critical range, circle the area jumping from the 
stone ledges and onto the wall. You shouldn't have to much trouble
with this. Once you have defeated them, the level will end.

3.32.F!  Free!
Difficulty: 0/10
Weapons: None

You're just following Ann in this level. Follow her, and ride a raft to
end the level.

3.33.CBK  Chased by Kong
Difficulty: 3/10
Weapons: None

When the level begins, continue following Ann like in the previous
level. Up ahead, you will come to a field with several venatosauruses
fighting a V-Rex. The V-Rex will win the fight. Follow Ann out into the 
field to a shelter on the right. Find whatever way you can to eliminate
the small V-Rex. There is an unlimited supply of bones you should use.
Once you have eliminated the small V-Rex, move across the field to
another stone structure. Light a spear and burn the bushes back
where Ann is hiding. Follow the path and move towards the fire at
the end to end the level.

3.34.HB  Heading Back
Difficulty: 3/10
Weapons: None

Follow Ann down the open path to some fire up ahead. Here you will
come across a Venatosauruses eating a bat. Use one of the spears
scattered throughout the area to defeat it. Afterwards, grab a spear
and knock the Urn down burning the bushes to the left of where the
dead bat is. You are now facing a long stone path. Proceed across.
While going across, you will be ambushed by several enemies ranging
from Bats, to Venatosauruses. Use the spears all along the path to
defeat them. Once at the end, turn right from the pile of ruble, and go
down the long winding path.

Eventually, you will come to a tall field of grass. Let the Islanders
burn it for you then quickly run and follow Ann, avoiding spears. When
you reach a shelter with fire, the level will end.

3.35.BTTV  Back to the Village
Difficulty: 0/10
Weapons: None

Follow Ann up the steps to the left. You will be in a Area full of 
bushes. Just use the bones to knock down Urns and proceed through
the area. Just follow Ann to end the level. You will not have to fight
any enemies in this level.

3.36.KC  Kong's Capture
Difficulty: 2/10

You start where the last level left off. Only you're playing as Kong. 
Jump onto the trap where Ann was captured to break through the 
door. There will be allot of Islanders in this area. Very easy to kill, 
and will require little strategy. Kill the Islanders and break through 
the door on the left. Climb the wall up ahead. At the top, swing to 
the opposite ledge. To the left, there will be two caves where the 
Islanders will respawn. Turn right and jump across to the next ledge. 
Once across, there wil be a bolder blocking your exit. Before you can 
move it though, you must kill the Islanders throwing spears at you. 
Do so.

The first are easy to reach. Simply move opposite of the door. The
others are a bit more tricky. You will have to jump across to the 
other side of where the door is. Climb up the wall and climb the 
stone pillar. Jump across to kill the Islanders. Now jump down, back
to the door and move the boulder. Break through the door and go
down the steps. Kill the Islanders and break through the door at the

You will be in a area filled with lave. Jump across and pick up Ann.
Climb up the stone pillar ahead and put Ann down at the top. She
will burn the bushes blocking your exit at the top of the wall. Once it
is cleared, pick Ann up and climb up the wall. You are now at the 
beach, and Kong will get knocked out, ending the level.

3.37.KSD  Kong Struck Down

Move around Kong's body to his head. After Ann and Carl finish 
talking, the level will end.

3.38.ITSONY  In the Streets of New York
Difficult: 5/10

You begin the level chained up in New York. Start preshing the "X"
button to brake free. Move forward and break through the gate in
front of you. Proceed down the path and turn left. Break through
another gate and jump across the gap in the path. You are now in a
small alley. Skip past the first street and turn right down the second.

This part can be confusing at first, but it really isn't. Just keep 
moving down the street and you will eventually come to a bus. Along 
the way to the bus, the only real threat will be the rocket turrets on
the back of the trucks. To defeat these, pick up a car using and
throw it at the turret. Dont try and rush up to it, or you will more 
then likely be killed.

Once at the bus, you will have to pick up cars and throw them at the
turrets beside the stop-lights on the buildings to the right and left.
Also watch out for more police cars as you do this. Once you have 
destroyed the turrets on the top of the buildings, use the "circle"
button to move the bus. Break through the gate run forward to start
a cut-scene. After the scene, turn directly left and start climbing the
Empire State Building. Keep climbing up to end the level.

3.39.TESB  The Empire State Building
Difficulty: 1/10

Continue climbing up the Empire State Building. At the top, you will 
have to fight off planes. Not very hard. Keep the needle of Empire 
State Building between you and the planes, and at the right moment, 
lean out and knock the plane down. Eventually though, Kong will get
knock off the Empire State Building, ending the level, and the game.

3.40.KD  Kong's Death

This is just the ending cutscene. You have now completed King Kong
Official Game of the Movie.

3.41.AEN Alternative Ending Level
Difficulty: 3/10

You start this level exactly the same as The Empire State Building. 
Climb to the top and fight off the planes. Eventually, you will switch 
and be playing as Jack in a Airplane. Once it begins, take out two of
the three planes, then start working on destroying the Spotlights, 
avoiding the attacks from the 3rd plane. Once the four spot lights 
have been destroyed, kill the last plane. Wait a few minutes and the 
spot lights will turn back on, ending the level. In this ending, Kong 

4.1.C  Cheat Codes

Cheat mode 
At the main menu, hold L1 + R1 and press Down, Circle, Up, Square, 
Down(2), Up(2). Release L1 + R1 and a "Cheat" option will appear 
at the main menu. Select the "Cheat" option, then enter one of the 
following case-sensitive codes to activate the corresponding cheat 
function. Note: The codes have no effect when playing as King Kong.

Level select 
Enter "KKst0ry" as a code. Note: This code includes the number "0".

Enter "8wonder" as a code. You will still take damage, but will not 
lose a life; however high falls and fire can still cause loss of life. 
Also, this code must be re-enabled with each new level.

One-hit kills 
Enter "GrosBras" as a code.

Full ammunition 
Enter "KK 999 mun" as a code.

Infinite spears 
Enter "lance 1nf" as a code. Note: This code includes the number 
"1" in the second word. Press Reload to get the spears.

Get Revolver 
Enter "KKtigun" as a code.

Get Shotgun 
Enter "KKsh0tgun" as a code. Note: This code includes the number 
"0". Alternately, enter "KK BigBlast" as a code.

Get Machine Gun 
Enter "KKcapone" as a code.

Get Sniper Rifle 
Enter "KKsn1per" as a code. Note: This code includes the number 

Bonuses completed 
Enter "KKmuseum" as a code.

All the Cheat Codes are from CheatCC.com

5.1.E  Extras

Old Movie Filter option 
Get a 15% game completion to unlock the Old Movie Filter option.

High Contrast Filter option 
Get a 100% game completion to unlock the High Contrast Filter 

Horizontal Flip option 
Get a 100% game completion and obtain the correct online code for 
your particular game at www.kingkonggame.com to unlock the 
Horizontal Flip option.

Artwork gallery 
Successfully complete the game to unlock the artwork gallery.

Weta Artworks: Environments Part 1 
Get a 5% game completion to unlock the Weta Artworks: 
Environments Part 1.

Weta Artworks: Environments Part 2 
Get a 25% game completion and obtain the correct online code for 
your particular game at www.kingkonggame.com to unlock the Weta 
Artworks: Environments Part 2.

Weta Artworks: Environments Part 3 
Have at least 50,000 points and a 100% game completion to unlock 
the Weta Artworks: Environments Part 3.

Weta Artworks: Creatures 
Get a 50% game completion to unlock the Weta Artworks: Creatures.

Weta Artworks: Kong Part 1 
Get a 75% game completion to unlock the Weta Artworks: Kong 
Part 1.

Weta Artworks: Kong Part 2 
Have at least 20,000 points and a 100% game completion to unlock 
the Weta Artworks: Kong Part 2.

Weta Artworks: Kong Part 3 
Have at least 100,000 points and a 100% game completion to 
unlock the Weta Artworks: Kong Part 3.

Weta Artworks: Kong Part 4 
Have at least 150,000 points and a 100% game completion to 
unlock the Weta Artworks: Kong Part 4.

Peter Jackson interview 
Have at least 75,000 points and a 100% game completion to unlock 
the Peter Jackson interview.

Philippa Boyens interview 
Have at least 200,000 points, a 100% game completion, and obtain 
the correct online code for your particular game at 
www.kingkonggame.com to unlock the Philippa Boyens interview.

Save Kong alternate ending sequence 
Have at least 250,000 points and a 100% game completion to unlock 
the Save Kong alternate ending sequence.

6.1.LS  Legal Stuff
This walkthrough can only be used at GameFAQ.com, unless you PM
me using my Gamespot account asking if you can use it on your site. 
I won't be putting up my E-mail address, so PM me from Gamespot is 
the only way of contacting me.

Also you can PM me using my Gamespot account, if I missed 
something in the guide or whatever.

7.1.CR  Credits

Cheat Codes and Extras from CheatCC.com.

...Copyright 2006/2007 CounterShock