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    FAQ by Slasher424242

    Version: .15 | Updated: 11/03/08 | Search Guide | Bookmark Guide

    Now, you are ready for your journey to begin!
    Come on little sparrow, lets go check it out!
    Fable II
    =Table of the contents=
    I. Editation and History of Faq			-Ongoing
    II. Controls *Completed*
    III. Backstory *Completed*
    IV. Walkthrough *Ongoing*
    	i. Starting out
    	ii. Little Sparrow
    	 -=++ Quest: Find 5 Gold Coins
        - Main Questline
    	.A    - The Birth of a Hero
    	.A.ii - The Bandit
    	.A.iii - The Hero of Strength
    		*** Journey to Hobbe Cave
    		*** The Ritual
    		*** Collecting the Holy Water
    		*** Return to the Guild
    	.B - The Hero of Will
    		*** Retrieve Garth
    		*** The Crucible
    	.C - The Hero of Skill
    V. Bestiary
    VI. Items/Armor/Powers
    	VI.a - Food
    	Vi.b - Drink
    	VI.c - Clothing
    	VI.d - Weapon
    	Vi.d.1 - Melee Weapons
    	VI.d.2 - Ranged Weapons
    	VI.d.3 - Weapon Augments and how they work
    	VI.E.i - Strength
    		***** Brutal Style
    		***** Physique
    		***** Toughness
    	VI.e.ii - Skill
    		***** Dexterous Style
    		***** Accuracy
    		***** Speed
    	VI.e.iii - Will
    		***** Shock
    		***** Inferno
    		***** Time Control
    		***** Blades
    		***** Vortex
    		***** Chaos
    		***** Force Push
    		***** Raise Dead
    	VI.F - Key Items
    	VI.g - gifts
    	VI.h - Miscellaneous
    	VI.i - potions
    	VI.j - Books and Documents
    	VI.k - Dyes & Hairstyles & Tattoos
    	VI.L - Furniture
    	VI.m - emotions
    VII. Sidequests
    	VII.a - Sidequests
    	VII.b - Jobs
    VIII. Extras
    	VIII.a - Silver Key/Silver Chest Locations
    	VIII.b - Gargoyal Locations
    	VIII.c - Demon Doors of Albion
    	VIII.d - Locations in Albion (detailed town/area stats)
    IX. Frequently Asked Questions & Contributions
    X. Credits
    I. Editation of Faq
    Write dates:
    Begining of Faq: 10/27/2008, 7:26 AM
    Written on: Notepad +
    Composer: Slasher42424
    Editation: Creation of basic guide format
    added controls
    added Table of contents
    Edit: 10/27/2008, 7:46 PM
    Written on: Notepad +
    Composer: Slasher42424
    Editation: Addition of Backstory
    finished controls section
    Edit: 10/21/2008
    Written on: Notepad +
    Composer: Slaserh42424
    Addition of full guide structure
    Addition of Sidequests area
    Addition of Jobs
    Addition of Silver key/ Silver chest locations
    Reformatting of Items area
    Addition of walkthrough through begining of Hero of Strenght Quest beginning
    II. Controls
    The controls used in Fable II are not the most intuitive controls but they are
    similar to the old style controls of Fable. Which are like trying to pick
    up your controler with all thumbs....
    A: Action Commands, talk, pick things up, vault, you get the idea? Hold to run
    B: Use magic, hold to charge for area effect or move LS to target enemy
    X: Use sword, hold to defend, hold and move with LS to do Flourishes
    Y: Use Gun/Crossbow, hold to zoom
    Start: Brings up menu
    Select: Havent found function except for henchman teleports to main character
    LT: Pay attention to a target when directed or focus sights on gun when zoomed
    LB: Centers camera, hold to get 1st person lookaround mode.
    RT: Magic selection box and hold to collect EXP, maneuver with D-pad
    RB: opens emotion box, cycle through with LS
    LS: Moves character forward backward, strafe
    RS: Look around
    L3: None
    R3: Close up look at character
    () III. Backstory
    500 years after the heros were common, a time where the glorious reign of
    the heros had fallen. The civil people of the country of Albion joined up
    and attacked the Hero's Guild, killing all heros and all will users in one
    fail swoop. The Hero's guild was buried over time and disuse, and the age of
    hero's and the old kingdom all but forgotten by the most of a person in all
    the land. Hero's tales and the use of will are all but forgotten among the
    countryside. All that is left, are the untouched ruins of longstanding 
    buildings, erected in the olden times that are passed off as random features
    of art. But this is about to change, because a prophesy was made, and the
    future has been written. A Hero will arise, and draw together, the last of the
    bloodlines to save the world, from a man who will seek to destroy and remake
    it in his own image.
    ||||||                 IV. WalkThrough                  |||||
    i. Starting out.         \\\\\\
    In the land of Albion, corruption is abundant. You are a lowly street urchin
    that lives with your sister, Rose in an abandoned house. At the begining
    of the game, you get to pick what gender you are. Throughout the game, this
    will affect the dialouge that goes on around you and how people communicate
    with you.
    Everything you do will affect the future. One choice in a game in some cases
    is a matter of future life and death, it all depends on what you want. Evil
    things will cause death and destruction, and Good things will cause Death and
    dispair. So what do you want to be, an evil hero and a tyrant, or a good hero
    and a nobel person.
    So, your first big choice before the start of the game even happens is:
    Do you want to be Male, or Female. Regardless, you still start off with being
    called Sparrow by your big Sister, that doesnt change.
    Over the course of the game however, there are things that will change with
    your doing about you and this is something we will cover here.
    * Self Image    *
    *** Corruption/Purity: Do you Charge Extra Rent? or do you let your guests stay
    for almost half price? This is Purity and corruption. The more corrupt you
    are, the more hardened and tough you look as a person. You can become pure by
    -eating fruits and veggies
    -providing low rent/low pay shops
    -donating to the temple of light
    you can also do the opposite and be corrupt by
    -Eating excessive meat and beer
    -charge extra on rent/shop prices
    -sacrifice to temple of shadows
    *** Good/Evil: Standard battle are you a good little chipmunk, or an evil 
    hamster? This is one of the deciding factors. If you are good, you are jolly
    and have a bit of an aura around you. If you are evil your skin grows pale 
    and you get jaunted. I dont know about horns, have heard like in Star Wars 
    KOTOR you may grow horns but I have no conformation on that.
    Good: Donate to temple of light
    - Be charitous to people
    - Give gifts
    - use Fun Emotions
    - Be good to people
    Evil: Kill people
    - Walk around with weapon drawn
    - Use will around people who are not enemies
    - Use Rude emotes
    - Use insults
    *** Jokester/Fiend: This is a new one in Fable, and this is one of the ways that
    people judge you. Are you funny, or are you a rude person. Basically that
    outlines itself, use Fun emotes vs using Rude ones.
    *** Strength: this is bodybuilding. The more Physique, toughness, and brutal
    styles you have, the more muscles you get. This is combated with how much bad
    stuff you eat so if you max out strength you might still be a bit on the 
    chubby side because it appears that Fable II has removed the infamous run eat
    50 pies and then run around for a bit and no hard feelings
    Build Muscles: Build Strength levels with Strenght EXP + General EXP
    Build Fat: Eat pies and other bad foods like beer and mead.
    Reduce Fat: Eat Celery and the Amazing Apple Pie, (3 star level apple pies)
    *** Skill: This as I know of, has not much to do with how much you look like
    *** Will: Alright, for the Will users out there, there is a new addition to
    the ugly board. Will Lines form as you increase your skill in Will. So the
    more spells you upgrade and use, the more blue lines increase all over your
    body and detract/add to your image.
    |  ii. Little Sparrow   |
    Starting out, will be a scene of you and Rose, looking off to a Castle.
    You will be hit in the head with some sparrow poop (of course, its a sparrow)
    and Rose will say its good luck, but she would compare it to getting a 4-leaf
    clover but she would rather have the clover.
    Now during the conversation, hold LT to look off to Castle Fairfax. Lord
    Lucien lives here and is a very recluse man. Recently both his wife and
    his daughter perished.
    Down the lane some commotion will happen. Along the way you can kick some 
    chickens out of your way. You can be well on your way to earning your first
    Title, Chicken Chaser from the Town Criers. But when you arrive, its just a 
    trader Rose says, and she brushes it off. He is peddling things he has 
    collected through his travels including a "Magic Mirror" that turns you pretty
    but you have to look at it in the dark.
    What is really of interest to you, is a Magic box for 5 gold pieces. He has no
    idea what it is but your first objective is to find 5 gold pieces and buy it.
    This is a psuedo-quest, because you have to do it to get by, but you dont get
    reknown for it. This is also when you encounter a woman. Rose will say that
    the box is clearly not magic but the woman will come back at Rose saying that
    these must be desperate times if not even children believe in magic anymore.
    She goes on saying that Rose must want to believe it is real and says that
    the 5 gold coins would be worth it.
    Rose comes back saying that they could eat for a week on that but then again
    they would not be any closer to getting into the Castle.
    -=++ QUEST: Find 5 gold coins!
    	This is simple, its basically 5 things that teach you how to explore the map
    and use the controls. Simply do 5 tasks to get the coins. 
    Gold Piece #1 - The first one is 
    simple and right in front of you. The guard has lost his arrest warrants and
    he needs them back but he cant leave his post. Go find his five Letters, and 
    he will give you a gold coin.
    When you go to retrieve the papers, you will be encountered with your first
    battle. This will instruct you on how to fight, when you draw your weapon, 
    your target turns red. Use X to hit and hold it to block Rex's blows as 
    he makes them. After the battle is done and rex runs off, you get to meet
    your future companion, your Dog. He will be along shortly, and he will
    bring you one of the papers actually for the quest.
    Paper 1: Just on the right of the alley after you beat Rex, on the ground.
    Paper 2: Just out of the alley, there is a nook between the boxes, its right
    there on the ground.
    Paper 3: The dog will bring it and it will be sitting in front of him the 
    second time you find him.
    Paper 4: By a Lightpole near the steps leading down to nowhere.
    Paper 5:
    After you retrieve all 5 papers, you will have to make one of your first good
    or evil choices. You can go straight back to the guard and give them to him,
    or you will be stopped in the alley by a man who will give you a gold for the
    warrants so they wont ever be given to the guard. If the guard recieves the
    warrants, the future of Bowerstone Old town will be much cleaner than the
    infested future of the lawless town if you give the warrants to the crook.
    *****RESULTS FROM GP1!*****
    1 GP
    Give Man Warrants = + Evil Alignment points & Corrupt future town
    Give Warrants to Guard = + Good Alignment points. & Good future town
    Gold Piece #2 - 
    The second task is right behind you, Monty, an out of luck townsman is wooing
    a woman who is on the second story who will get caught by her mother talking
    to him and she thinks that he is not worthy. After this, talk to monty who 
    will ask you to deliver his letter to his beloved for him. Go knock on the 
    door and give the woman a reason to get in the house which is you need a coin
    for postage on a letter. She will invite you in and you have to make another
    Good/Evil Choice. Just take the coin and run, or go up and give the letter to
    Monty's Beloved. If you just take the coin and return outside, you will get
    evil points, otherwise, if you go and give the letter, you will get good
    *****RESULTS FROM GP2*****
    Give Letter = +Good Alignment Points
    Refuse to give letter = +Evil Alignment Points
    Gold Piece #3 -
    The next task is down the lane, you will talk to the man at the photo stand.
    He needs a model for his photmagrapher. Barnum will ask you to do a pose for
    the camera. You can either do a good pose and get good points, or you can
    sabotage his photo and get evil points. Either way, you get a gold coin in
    for it.  Now you have to wait 3 months for it to develify, too bad you dont
    get to see it, lol.
    *****RESULTS FROM GP3*****
    Good picture = +Good Alignment Points
    Bad Picture = +Evil Alignment Points
    Gold Piece #4 -
    The second to last task will actually help you collect on the warrants. A lady
    and a tramp are in a doorway argueing. A beggar has stolen the tramp's booze
    and he asks you and rose, the two sets of twins, to go fetch it for him. He 
    will give you a gold coin for it, or you could listen to the lady and give it
    to her for another gold coin and good alignment. Be careful, you dont want to
    wake up the beggar who has it.
    *****RESULTS FORM GP4*****
    1 Warrant Paper
    Give bottle to Lady = +G.Alignment
    Give bottle to Tramp = +E.Alignment
    Gold piece #5 -
    Alright, this is your last task to retrieve 1 last gold coin. The owner of a 
    warehouse is in need of some assistance. You are needed to go and get rid of
    a bug infestation upstairs in the warehouse but there is a catch, you cant 
    destroy ANY of the products. So go in and load up your toy gun and... wait,
    who is the shady guy at the window? He asks you to destroy the crates and he
    will give you a gold coin for doing it. He is the one who set the beetles on
    the warehouse anyway. So do either, go out, and recieve your last gold coin!!
    Now you can get the Music Box!
    *****RESLUTS FROM GP5*****
    Destroy beetles = +G.Alignment
    Destroy Stock = +E.Alignment
    ### QUEST COMPLETE ####
    Now return to the Traveling merchant and retrieve the box. Go back to where
    the game first started and turn the computer to do its work. The box will
    open and begin to play when you make your wish, as soon as you do, the box
    will glow red and it will disappear into oblivion. Rose is disappointed and
    goads you into coming to bed. Kick a few chickens on the way (its good for em)
    and go up to the house like object. There you will find the dog again, who is
    rather intent on staying so you go to sleep.
    Later a guard comes and brings you to Castle Fairfax to meet with Lucien. He
    requested that you and Rose be brought before him. As you learn, he is quite
    an avid collector of Old Kingdom Relics and he has been working on something.
    He asks you to step on the stone circle and all of us know, that this is one
    of the objects from the long forgotten Hero's Guild. The Device glows blue
    and then it turns red. He starts muttering something like its gone wrongn and
    this is wrong. He then says that one of you is the 4th and he needs to make
    sure that you dont make it. He shoots rose right there, and she dies at your
    feet. Then he aims the pistol at you and apologizes and fires. It cuts out and
    you fly down from the top of the tower and fall hitting every buttress on the
    way down. You are collected by the old woman, who brings you to the Gypsy camp
    where you spend the next 10 years training and working your ass off, so you 
    can avenge your dead sister and find Lord Lucien, wherever the heck he went
    after he fled the castle.
      ///// Main Storyline Start /////////////////////////////////
    IV.A Main Quest
    	From here on in, the old woman who found you, her name is Theresa, and she
    is a blind seer. She has found you and has taught you the ways of Hero's from
    the days of the hero. She has raised you at the Gypsy camp and will soon find
    set you off on your journey, but not before you explore your surroundings first.
    *** Bower Lake: Gypsy Camp ***
    1 Stone Cutter Shop
    1 General Store
    Your own personal caravan
    9 other ownable caravans
    things of interest - 1
    Theresa will tell you she left you something by your caravan. In the chest,
    you will find a Rusty Longsword, a Spade, a Splintered L.Crossbow and a
    Collar of Holding. Then you need to go meet back up with Theresa at the
    front gate. If you havent ever followed it before, this would be a good
    time to mention the Gold path infront of you. It is always there during
    main questline items, you never have to worry about going astray because
    it will always be there for you. On sidequests though, there are times
    that you will have to go it alone and use your own intellect to finish the job
    ******** Using Your dog!!!! ****
    Since you have a collar, that allows you to control and rename your dog at
    any time. Your dog also is able to fight, do tricks and find treasure. Some
    of the time the treasure finding skill is the best thing in the world to have
    because it is necesary for some sidequests like the Archeology sidequest and
    the Love hurts quest, but save those for another time. You can increase you
    dogs ability to do these things by finding books around Albion in book stores
    from mobile traders, and even digging them up. Just teach your dog and his
    abilities increase just like yours, well... not exactly...
    But whenever he starts to bark, he senses treasure, so follow him, when he
    stops and paws the ground, press down on your d-pad and you will use the spade
    to unearth whatever he has dug up.
    After that, you automatically equip the items you picked up, you can head over
    and meet Theresa at the gates. The gate guard will open the gates and you will
    exit out. Theresa will turn to you and hand you an item. It is the Bower Lake
    Tomb Seal, a key item that will allow you to enter the Lake Bower Tomb and
    find what it is she wants you to find on your own. Travel down to the Tomb and
    enter into it. This also allows her to convey her messages to you throughout
    the game and communicate with you.
    :     VI.A.i. THE BIRTH OF A HERO         :
    Go down and swim to the entrance to the tomb. Also, this leads to the Chamber
    of Fate, so go ahead now and start thinking about what you want to do with
    the new power you know your about to get. This also takes you right next to 
    your first opportunity to snag a silver key. Before  you open the door, just 
    walk around the small little island and you will find a Silver key.
    Go to the door and hold A to unlock the tomb door and proceed inside. Dont
    feel ashamed to stray off the path, there is a wealth of treasure and a good
    sidequest in here (undocumented). There are three explorers who came in here
    and all decided to murder the others for the treasure they found, you will
    find the treasure, which is a random augment, at the bottom of the second lake
    you come to in the underground cavern.
    Theresa will come on saying that you should not be afraid and jump down the
    hole into the water. Continue forward until you come to another ledge. Jump
    down to be faced with your first real battle. Kill off the Giant beetles, and
    it isnt hard, and collect the experience from them by holding down the RT.
    This is also a good time to collect another Silver key, your dog should run
    off for it, Treasure should be in silver over his head. Its just to the left
    before you exit the cavern you fought the beetles in. Finish going through the
    cavern, a few small fights and small loot awards await you. There are two 
    times where you will have to engage a small orb. Shoot the first one, and when
    you happen on the second one, shoot it, then hit it, then shoot it again to 
    open the door.
    Walk through the large gold door, and Theresea will explain where you are. 
    Step onto the pedestal that is glowing in the light and you will then be
    able to channel your exp. You need to learn a will skill to continue. For the
    coming battles, I would personally choose Shock or Force Push because Shock
    will actually stop your opponents dead for a moment, rendering them unable
    to attack, and Force push knocks all enemies to the ground with the area 
    effect and will knock a single opponent back directed. Now direct your newly
    learned attack toward the cullis gate and activate it. Dont bother with
    the chest to your right unless you have already gone online and entered
    the www.Fable2.com website and done what you need to, so you can retreive your
    IV.A.ii  $$$ The Bandit $$$
    After you go through the cullis gate, you will be engaged by about 15 giant
    beetles. Easily decimated with your new will skills. Decimate and move on,
    follow the little gold path to Bowerstone Roa.... wait, its closed? Due
    to recent activities of Bandits, Bowerstone Road has been closed to prevent 
    people from being abducted by bandits again. Guess what fledgling Hero, its 
    your lucky day. You get to rid the world of this apparant menace to socity. 
    So start pounding some dirt, cause Thag aint that bad of an opponent. Just 
    need to take out his cronies first. They will try to ambush you when you show
    up so be careful, there are about 12 bandits and then Thag himself. The bandit
    waves that come up first, just use your new will and take them out pretty fast
    and then Thag comes out of the house where he is hulled up. Unlike his bandits
    Thag is unaffected by any ill effects of your will so anything that pushed
    or stopped opponents does not work as well. Just wail on him and when he
    starts to block hit him with some will and he will be done in notime.
    After you kill thag and recieve his head, you have the chance to either make
    some gold by selling the key to a bandit who appears, or giving the slaves
    their freedom. if you free the slaves, the bandit will attack you however.
    ***** QUEST COMPLETED *****
    Thanks to you, Thag's reign of terror is at an end. The roadblock to Bowerstone
    has been lifted.
    Rewards: Reknown Points - 100
    	Thags Head - Trophy
    	Right to purchase Thag's Cabin
    	Release Slaves - G.Alignment points
    	Give slave key to Bandit - E.Alignment points
    IV.A.iii $$$ THE HERO OF STRENGTH $$$
    Theresa contacts you and tells you to meet her in Bowerstone, you know, the
    road you just unblocked? She send notice to the guard about the bandits being
    taken care of, so you dont have to worry about telling them. Go to the clock
    tower in the middle of town, and she'll apologize saying she was delayed and
    to find something to do in the meantime. Great, the woman went and deserted
    us in an unfamiliar town with nothing to do... she advises to go work around 
    and raise some cash so you can upgrade your equipment. Usually you can work 
    up some cash quick working for the blacksmith. Wait a while and you will
    be notified when she arrives.
    When she arrives, she will lecture you on how your actions affect everything
    around you and how you should be able to shape the world, then takes you down
    next to the augment shop. She shows you exactly where Lucien is hiding out in
    , the Tattered Spire, a long standing relic from the begining of the age of
    Albion. A Misused item that was destroyed when supposedly the first wish was
    made. She shows you the Fate cards and tells you of 3 other heros that you
    are to go and find and bring back so that you can save the world from the
    fiend that killed your sister.
    *** Journey to Hobbe Cave
    Your first task that will be set upon you is one of the new heros has been
    identified. The Hero is said to reside somewhere in Oakfield, so you need
    to go there. Theresa says to go over to the Temple of light and talk to the
    Abbot, and inquire about the pilgrim and see what he knows of any extrodinary 
    people. To get there, you will first have to pass through Old Bowerstone and
    go to oakfield. If you got the warrants for the sherrif when you were a child,
    then the sherrif will recognize you and welcome you into the town saying you
    and your sister may recieve a discount on all goods and services, (good to know
    seeing as how one of the shops will have Master Weapons). I haven't not gotten
    the warrants myself so I dont know how Old Bowerstone looks without getting
    the sherrifs warrants. Just head out of town after he speaks with you and you 
    will be in the road to Rookridge, there is a whole slew of bandits along this 
    trail, and Theresa will instruct you not to foolishly run in, but just stand 
    by and pick them off with a gun instead. Crossbows dont have that kind of 
    range so just go and wack away. There are 2 camps of bandits you will 
    encounter and then you will come to a dead end. Unfortunately, the bandits 
    are right and the only way to go forward... is down. Dive down and follow 
    the golden path to the shore where you meet a man named Herman. His son has 
    gone into the cave. What cave you say? The one with the Hobbes in them thats 
    the cave... Hobbes... nasty little creaturse, but they make good practice and
    give decent exp. Just walk through and wail on them. You can help save the 
    mans son or not, doesnt really matter in the grand scheme of things cause 
    you go the same way to get out anyway and the kid has been turned into a hobbe
    so no harm done in trying. The whole cave isnt very long, just a few Hobbe
    fights and the only real damage is done at the end where there are a few large
    groups. Try coming back here when you have leveled up significantly and they
    might actually be a challenge for you. I love force push on them... :)
    Anyway, exit the cave and you will be on the other side of the bridge. You can
    go and whack those bandits now, they deserve it for destroying the bridge. So
    now you can get on with the trail. Just follow the gold path to Oakfield and
    on through the town. You can stop and get supplies here if you need them. 
    There is a pub, some weapons stalls and other places to stock up so get it
    if you need it cause the next scene is kinda a challenge for the faint of
    *** The Ritual
    When you are ready, follow the nasty gold path back up the hill and around
    to the Temple of light, where you will meet up with several monks, debating
    on who to send into the temple to retrieve the Holy water to feed the Golden
    Oak. But first, the abbot does not trust you, he wants you to build up a
    reputation so that he can trust you in the cave. Just go earn reknown by
    doing a job or some sidequests. When you have completed this, return to
    the Abbot for further instructions.
    When you return, the Abbot will instruct you to walk with him and speak with
    him on some subjects, he will tell you about why he wants someone to guard the
    pilgrim. For she is not just any pilgrim, but the Abbots own child and he 
    wants no harm done. He just wants the monk to be safe. So cut to the chase and
    split off to go and meet the monk. You will soon find out that the monk is not
    only his child, but a very big girl named Hannah. She messes with the dog and
    then she picks up a giant jug.
    *** Collecting the Holy Water
    Alright, there are three springs that you will have to go and attend to get
    all the water that you need. You will need to defend hannah as she collects
    the water from each room and standing on the pedestal to activate the flow 
    of water. Looking around, Hannah will mention some stuff about the central
    chamber and lead you into the first chamber. You walk down a long winding 
    walkway with strange flying orbs above... knowing RPGs, you know what is 
    about to happen. Beware the boogie men, cause they will come... eventually.
    Well you get down and you have to stand on that plate for a while and let the
    water fill the bottle. Get all 100% and collect the silver key then move on.
    Guess what? Time to meet the boogie men! You have to fight your way through
    Hollow men spawned by those harmless looking whisps above. Just wack and use
    fire to destroy them, you shouldn't have a problem finishing it off.
    The second room is more difficult because you have to stand and defend her
    from a distance. Use your rifle and a few spells and there shoulnd be any 
    real problem, just stay on the plate and you should be done in notime.
    The Third room is the hardest part. You have to fight trhgouh 5-7 waves of
    enemies and then a boss level will take place. Hannah will then bless the 
    water and you will get word that the abbot is being held hostage, so much for
    peace. Hammer will drop the ewer and run off to help, leaving you to catch up.
    The game orchestrates his death before you arrive, so as you are coming up the
    path, you are just within earshot to hear the shot that kills him, and then
    you see Hammer deck out Hans, the thug Lucien sent to collect Hannah. Hannah
    will grieve, and shortly there will be a ceremony for his death. Theresea
    will come afterward and collect hannah, who now wishes to be permenantly 
    called Hammer. This leaves you to do whatever you please until you return to
    the guild. So level up, upgrade equipment, do quests and all that jazz, cause
    you will not be able to do some stuff after you leave for this part of the
    1000 Reknown points
    Gold Oak Leaf
    Hammer (Hero of Strength Found)
    &&& IV.B THE HERO OF WILL &&&&
    When you return to the Hero's Guild, you will find a disgruntled Hammer and
    Theresa waiting for you. Theresa has located the second hero, the Will hero,
    Garth. He was ironically one of the attending people when you were in the
    Castle Fairfax as a child. After the truth of his nature reached Lucien's
    ears though, their partnership ended in a horrific manner and shortly after
    Lord Lucien dissappeared. Garth Returned to his tower in Brightwood, where
    you must now go to retrieve him.
    *** Retreive Garth
    Just go throught the cullis gate and run along the gold path. It will lead
    you straight to the road that leads off to the Brightwood Tower. Using this
    travel to Brightwood and continue to follow the gold path until Theresa says
    she feels something disturbing. Follow it some more and you will be met at
    the steps of the Tower by Spire guards, guards for Lucien himself sent by
    a giant Floating pyramid. Fight them off and harang yourself up to the top
    of the tower where you find yourself blocked off from moving on because of
    someone only identified as "The Commandant" and he has moved all the furniture
    into a burning heap in your way.
    Garth is at the balcony fighting him and eventually loses and is teleported
    up to the pyramid before it takes off. Theresa then explains after the event
    is over, that the pyramid is something called a shard, an old kingdom weapon
    of terrible power and it shows how far Lucien has come on the Spire. This
    is a discouraging setback and not knowing where to turn to next, Theresa
    asks you to return to the guild for now so they can find a way to rescue Garth
    *** The Bargain
    When you arrive back at the guild, Hammer will chastise you, saying that you
    did need her after all and not to leave her again, she will soon be left again
    to the players amusement. But Theresa will then instruct you both that the
    events that led to Lucien leaving Castle Fairfax were rather sudden and left
    his staff virtually overnight... homeless. Jeeves, the butler that you had
    show you to him has been located in Bowerstone at the Cow and Corset. He may
    have some information on how Lucien gets to the spire. Requiring a bit of 
    skill and not much stupidity, you are to take on this task alone and leave 
    hammer alone in the guild again with Theresa. When you arrive in the Bar, 
    find Jeeves, he will be in one of the upstairs bedrooms. For the diary, he 
    will demand you pay him 1000g because some other people had come looking for 
    it as well. He knows where it was hidden and he is only going to give it for 
    that price. So if you dont have the cash, just go work in the blacksmith's 
    store for a few minutes and return, ready to purchase the knowledge of the 
    whereabouts of the diary.
    Travel there, and sure this is going to be easy... except for the TROLL!!!
    He forgot to mention that small detail of it. Fight the troll, you cant hit it
    melee so you have to shoot and will it to death. Just keep away from it so it 
    cant smack you, that hurts alot. After you deal with the very persistent troll
    you can now collect your bounty, a small book that is full of torn pages in
    an obscure text. Maybe Theresa can translate it. Take the book back to her,
    just cullis gate from where you are and give her the book.
    *** The Crucible
    After you give it to her, she will stand over the book and the table for a
    moment reading it. Hammer inquires about how she can read it and is simply
    confused by her answer, so she shuts up for a minute. Theresa makes a 
    breakthrough in the text. In Westcliff, Lucien is hiring guards and other
    henchmen there. The winners of an infamous arena tour, The Crucible. It is a
    physically demanding challenge that is one of the most difficult fights in the
    entire game. And the best thing is, after you get back from saving the world
    you can participate repeatedly. There is a prize if you have 8 perfect rounds
    but for what that is, I have not yet discovered.
    Hammer is excited at this point at the thought of finally having some action,
    she runs off and Theresa inquires to you if she is ever not this enthused 
    about action. She suggests you go after her and catch up to her before it wears
    off. Go to Brightwood where she went and you both will continue on from there
    to reach Westcliff. There are a few battle areas around the path from some
    Hobbes and Bandits. But if you have some ** Will powers, you shoudn't have a 
    problem with them.
    From Brightwood, you will have to travel along the Bandit coast to get to your
    destination. This is a complete area that is controllec by bandits and a great
    number of battles are to be had from the bandits. There are at least 5
    seperate waves that will be fighting you over the pathway. Just keep your wits
    about you and you will win every battle. The last group of people is led by
    a Highway man. Not that hard to manage if you have some good strong Force push
    powers on ya. If not, just wail away and you shoudl prevail. Go on through to
    the end, and there will be a barricade blocking you from this group of bandits
    who are hiding behind it. After you deal with them, follow the gold path to the 
    bridge and go to westcliff road.
    When you get there, Hammer will tell you this story about a balvorines of
    Westcliff but guess what? that means you have to fight them. It just seems
    like everything that comes out of Hammer's mouth leads to danger for you...
    great... a cursed travling companion, just what every good traveler needs.
    On this entire path, balverines haunt it. From the start you will be fighting
    group after group of them, and they will be come of the hardest fights you
    have for some time because they move fast and its completely possible that you
    have not been properly leveled up. On the path there are 3 groups of balverine
     that you will have to fight. They will follow you so its best you take care
    of them as you come upon them. 
    You will happen upon a woman who's husband was killed by a Balverine and her
    kid was taken by the Balverines. She knows where they took him and she is 
    willing to lead you there and help you find him and rescue the kid. She 
    leads you through a fourth group of them and then to the Howling halls, oh
    great, another underground pathway filled with bad guys... great...
    As soon as you enter, you will see the LT sign to look up and there is a giant
    Balverine shadow on the wall... thats not a good sign... its like your walking
    right into an ambush... oh great, you just did. The doors close and the woman
    turns into a Balverine. Like 9 Balverines atttack you until you get a break
    and you can try and escape. Use the LT to look at the pillar and you will
    give Hammer an idea to make a bridge. After she starts working on the pillar
    a white Balverine will appear and you have to stop it. Kill it and then you
    can finally leave this and stop all the fighting for a while until you get
    into the Crucible.
    Go up the steps to the huge building in Westcliff and talk with the auritor
    in front. Mad dog is going to get you into the Crucible if you are famous
    already, if not, you need to go do quests and stuff to get your fame up to
    where it needs to be. You need a good 2500 reknown to get in so have fun
    doing whatever is needed of you. There are a few good quests availible by 
    this time in the game such as the Archologist series of quests, you have
    the Temple of shadows, the defender of the Light and others that are now
    ready for you to do. And also, getting married raises your Reknown alot.
    Either way, just come back when your Reknown is high enough to enter again.
    When you finally gain entrance if you didn't have enough reknown the first
    time, you will go into the holding chamber where you will read the rules
    if you arnt familiar with them. Basically, they say run through, whip
    up a good crowd frenzy, and dont die while killing everything else. Pretty
    easy to follow, then you hear the screaming from inside... little forshadowing
    maybe? Either way, there are 8 Rounds to a Crucible Challenge. The first 3
    are very simple. Each Round consists of 3 waves of opponents, each alittle
    stronger than the first.
    Round 1 - 
    	Wave 1 - Giant Beetles
    	Wave 2 - More Giant Beetles
    	Wave 3 - Giant Beetles/Goliath Beetles
    Round 2 -
    	All waves are Hobbes
    Round 3 -
    	All waves are Hobbes + Berserkers who explode on hitting them and
    After every 3 rounds, you will reach a trader who will sell you materials.
    Each one every time round has the same items, but the weapons may or may
    not be the same as the previous. 2 kinds of health potions, two java
    concotions, 2 will increase potions and Resurection Phials. Its best to
    stock up on the Will increase potions because every time you go through each
    trader will have them so its easy to stock up.
    Round 4
    	All Waves are Hollow Men
    Round 5
    	All Waves are Bandits
    Round 6
    	All Waves are bandits but most of them will be sniping you, try and kill them
    off by using the flame traps on the three flanks from the center.
    Round 7
    	All waves are Balverines & round three has a White Balverine in it.
    Round 8
    	Single round and it is against a single troll w/ Hobbes spawning around it.
    ***** THE CRUCIBLE COMPLETE!!! *****
    Crucible Trophy
    1000 Renown
    Enlistment into Luciens personal guard forces (whoo hoo)
    Since you've won the crucible, you get a few things now, but now you will
    be boated off to the Tatered Spire to enlist in Luciens forces and to free
    Garth... wherever he is out there.
    If you have anything that needs to be completed, do it now, otherwise some 
    things will not be availible when you come back, make sure your family is
    very happy if you have one and be sure to be ready for a fight. Dont worry
    with upgrading too much, you wont use it on the spire. When you are ready to
    ship off, go with Hammer down to the docks, she will take all the gear you
    have as you cannot take anything with you to the Tattered Spire. Now ship
    off, and find Garth so you can bring him home.
    *** The Tattered Spire
    After you have done everything you could possibly want to and leveled up
    as much as you could, go to the loading docks to be shipped off to the spire.
    A guard will tell you that to board, you need to leave all personal effects at
    shore. So anything you have bought our obtained, Hammer will keep for your
    return, whenever it is. Hammer will walk you down and tell you about how she
    did not even know if she told her father goodbye and wants to make sure that 
    you have tied things up with your family. Give up all your possessions, and 
    its off to be in the service of a very, very evil man...
    Youll go through a very ornate cutscene, showing you the expanse of the
    spire. You'll arrive on the cocks witha group of other recruits, being pushed
    along by a bunch of other spire guards. Bob, your new aquaintence tells you
    about his wife, and how he's been with her for 13 years and that they
    will be good and well off with whatever Lucien is planning. You will be
    ushered in, feeling a "pulse" run through you and be gathered with everyone 
    asking how is this possible.
    Lucien makdes his spiel and explains his point of view, and then puts you all
    to sleep
    --- Week One ---
    Your first week on the spire, you will wake up wearing the clothes that all the 
    guards are wearing a guard of the spire uniform. One of your collegues now
    will come and rudely wake you up, instructing you to go to a man just know as
    the Commandant. Go directly there, and he will tell you that you better not
    try to take the collar off. This is explained a little later but dont dally,
    because there is a harsh penalty for not doing as you are told. Now get moving
    or else
    If you are one of those, explorer people, there is only one thing of note lying
    around, which is a balverine Strength Potion in the room on your right, other
    wise, get moving. You run into bob, he tells you how he seems to have been
    impressing someone because hes on guard duty in the hall. He'll walk you down
    talking about his wife, Lil again. Saying how she likes a man in uniform as you
    walk past cells of slaves.
    You'll come to the final cell, and stop there. Bob will say how he's supposed
    to be a dangerous slave and that the Commandant is only allowed in his cage.
    If you zoom in, you never really got a good look in his tower in Brightwood,
    but you just found Garth. He has been held captive here and he tells you to
    be patient, because you have no power while the collar is on you. He is likely
    saying wait, I'm working on it but there is no time for that. and FYI, he is 
    telepathic so he Bob isnt hearing him talk.
    Finish your small trek to arrive at the Commandants quarters. He will explain
    who he is and who you are. You, are recruit 273, and he will go on on some
    scary death trip on how thats just how many men he has broken to his will
    and attempt to be all scary and mean, which he isn't, cause your close to
    imortal anyway so you can kick his ass.
    He explains the use of the collar. Basically, over the entire time that you
    are on the spire and have the collar on, if you do anything to disobey orders
    you will be punished. This drains your experience and memories. THIS IS NOT
    He will test your obiedence, telling you to go here, do this and that, look
    here, and so forth. If you disobey him at any time, you will lose 1/2 of
    all learned experience up until that point. ALL EXPERIENCE IS IRRECOVERABLE.
    After this you are sent back to your barracks.
    --- Week 37
    You will regain control as you are talking to Bob again. HEs going on about
    how he thinks he, and he actually hardly remembers her, only as a figment and
    passes. HE says something
    about the collar but you are inturuppted by a guard telling him that he
    needs to go to the barracks and you are to go and report to the detention
    area. when you get there, there are 6 cells, the guard on duty is going to
    go and get a bite to eat, you are to stay and not give them any food. If you
    do, you will lose incrementally larger ammounts of experience, but you will
    recieve good points on your behalf. After feeding three cages though, you 
    will pass out.
    --- Week 137
    it starts out with a cutscene of you looking at the spire. A guard comes up
    and tells you to report to the commandant. Walk there, and the Commandant will
    show you to Bob, who has become a babbling idiot. He orders you to kill him,
    whether you do or choose to disobey does not matter, Bob will die so I would
    just take the evil points and not care about losing the expierence.
    --- about 10 Years Later
    You will be reawakened after a cutscene, being ordered again to the commandant
    immediately. As you walk past Garth's cage, he isnt there like he normally
    is, giving you encouragement of some kind and telling you not to lose yoruself
    to him. No matter, go see the commandant for your assignment.
    When you arrive, he will explain that a guard is missing and you need to find
    him. If you killed bob, he will just go on about explaining and saying you
    have a good career. If you spared bob and made him kill bob, then he will say
    he is giving you a chance to redeem yourself, indicating the last 10 years of
    your service have been less than agreeable. Go find the guard wherever he
    may be at and return him to the torture chamber.
    Walk down all the way to the new construction area and you will come upon the
    of the man. Search it, to find some weapons and potions. While you do that,
    Garth reappears behind you, and hits you with a strong shock spell, distroying
    the collar that was around your neck. With that off, you can properly attack
    and use will again. Garth says that it took him some years to store up enough
    will to break his own restraints, yours, and also to kill the guard, so his
    power is completely drained and all the fighting is going to have to be up
    to you to do. So now fight your way up to the Commandant and beat him
    so you can use the Cullis Gates in his office to escape.
    Garth will collect most of the experience that the Commandant drops and all
    of his cronies for himself and rejuvenate his powers. He then activates both
    of the cullis gates by himself and says that you need to go down and rescue
    the recruits before they have to suffer through the same fate as you did for
    the past 10 years. Fight your way to the boat and you get to escape your evil
    You will arrive back at the docks at Oakfield. Garth will thank you for having
    come to his aid. You will be greeted by your dog and theresa. She says that
    the dog had been coming for a while to the docks.
    Garth wants to leave, but Theresa encourages him to stay and listen to what
    has to say, knowing what he can offer you as the Hero of Will. He knows he can
    not defeat Lucien alone and that he cannot destroy the spire, so he concedes
    and goes with Theresa back to the Guild. She also gives you back your old 
    equipment and instructs you that Hammer is waiting for you at the Inn in
    Rookridge if you would mind paying her a visit.
    Renown points: 5000
    Broken Spire Collar: Trophy
    The Hero of Will - Garth
    V. Bestiary
     \\\\\ VI. Items, Clothing, and Magic     \\\\\
    VI.a - Food
    Vi.b - Drink
    VI.c - Clothing
    VI.d - Weapon
    Vi.d.1 - Melee Weapons
    VI.d.2 - Ranged Weapons
    VI.d.3 - Weapon Augments and how they work
    /// VI.e.i - Strength \\\
    \\\                   ///
    ***** Brutal Style: Add damage to your normal attacks *****
    Brutal Style *
    Block: Gives the block ability to you. Hold X to block incoming attacks.
    Brutal Style **
    Flourishes: Gives the ability to break through your enemies defenses. Hold
    X and press LS toward your opponent to strike
    Brutal Style ***
    Chain Attacks: Hit X on the right timing to chain your attacks together for
    combat bonuses and damage multipliers.
    Brutal Style **** (MAX)
    Counter: Press X and the L stick in the direction of an attacking opponent to
    parry and catch him off guard. Now how to finish him is up to you.
    ***** Physique: Add some strength to those hits!!! *****
    Physique * - Damage Multiplier x1.25
    Physique ** - Damage Multiplier x 1.5
    Physique *** - Damage Multiplier x 2
    Physique **** - Damage Multiplier x 2.5
    Physique ***** - Damage Multiplier x 3 (MAX)
    ***** Toughness: Add some health to your life!!! *****
    Toughness * +100hp
    Toughness ** +200hp
    Toughness *** +100hp
    Toughness ****
    Toughness ***** (MAX)
    --- VI.e.ii - Skill   ---
    ***** Dexterous Styles: Become a Ninja... in the modern world *****
    Dexterous Styles *
    Roll: while facing your opponent, tap a to roll in a direction around your 
    Dexterous Styles **
    Aimed Ranged Attack: Attack an opponent with the ability to aim your shots
    from a distance. Hold Y to manually aim at a target.
    Dexterous Styles ***
    Zoom: Dont move the cursor while manually aiming and you will zoom in on the
    targeted area
    Dexterous Styles **** (MAX)
    Sub Targeting: While Zooming, hold the LT to aim at a particular body part
    and fire at it instead of the whole person.
    ***** Accuracy: Aim harder! *****
    Accuracy * - Damage x1.25
    Accuracy ** - Damage x 1.5
    Accuracy *** - Damage x 1,9
    Accuracy **** - Damage x 2.3
    Accuracy ***** (MAX) - Damage x3
    ***** Speed: Reload that weapon Soldier!!!!! *****
    Speed * - Reload speed x1.1
    Speed ** - Reload speed x1.15
    Speed *** - Reload speed x1.2
    Speed ****
    Speed ***** (MAX)
    \\\ VI.e.iii - Will ///
        *             *
         *           *
          *         *
           *       *  
    ********  Will ********
    Spell name - Description
    Spell name and Level indicated by a star------\
    Targeted spell stats---------------------------- x5 per spell
    Area Spell stats------------------------------/
    These are as close to the base strengths as I get, because as you get more
    and more spell levels, your base strengths get stronger for all spells.
    ***** Shock - Damage your foes with a jolt of Electricity! *****
    Shock * (Level 1) - 
    Targeted Spell 	- Shock Duration - 1sec
    		  	- Damage - 25
    Area Effect Spell 	- Shock Duration - 1sec
    		     	- Damage 17
    		     	- Max # of targets 3
    Shock **
    Targeted Spell	- Shock duration - 1.5 sec
    			- Damage - 150
    Area Effect Spell	- Shock Duration - 1.5 sec
    			- Damage - 100 per foe
    			- Max # of targets 4
    Shock ***
    Targeted Spell	- Shock duration - 2 sec
    			- Damage - 600
    Area Effect Spell	- Shock Duration - 2 sec
    			- Damage - 400 per foe
    			- Max # of targets 5
    Shock ****
    Targeted Spell	- Shock duration - 3 sec
    			- Damage - 1800
    Area Effect Spell	- Shock Duration - 3 sec
    			- Damage - 1200 per foe
    			- Max # of targets 6
    Shock *****
    Targeted Spell	- Shock duration - 4 sec
    			- Damage - 3600
    Area Effect Spell	- Shock Duration - 4 sec
    			- Damage - 2400 per foe
    			- Max # of targets 8
    ***** Inferno - Torch your opponents from the ground or fling some fire *****
    Inferno *
    Targeted Spell	- Damage - 20
    Area Effect Spell	- Damage - 13
    			- infinite # of targets
    Inferno **
    Targeted Spell	- Damage - 120
    Area Effect Spell	- Damage - 80
    			- infinite # of targets
    Inferno ***
    Targeted Spell	- Damage - 480
    Area Effect Spell	- Damage - 320
    			- infinite # of targets
    Inferno ****
    Targeted Spell	- Damage - 1440
    Area Effect Spell	- Damage - 960
    			- infinite # of targets
    Inferno *****
    Targeted Spell	- Damage - 2880
    Area Effect Spell	- Damage - 1920
    			- infinite # of targets
    ***** Time control - Zip behind an enemy or slow time for yourself *****
    Time Control *
    Targeted Spell	- Damage Multiplier - x1.2
    			- Appear behind enemy from 10 yards
    			- Damage Duration - 2 sec
    Area Effect Spell	- Duration - 4 sec
    Time Control **
    Targeted Spell	- Damage Multiplier - x1.25
    			- Appear behind enemy from 10 yards
    			- Damage duration - 4 sec
    Area Effect Spell	- Duration - 6 sec
    Time Control ***
    Targeted Spell	- Damage Multiplier - x1.3
    			- Appear behind enemy from 10 yards
    			- Damage duration - 6 sec
    			- Target Stun Duration - 2 seconds
    Area Effect Spell	- Duration - 9 sec
    Time Control ****
    Targeted Spell	- Damage Multiplier - x1.4
    			- Appear behind enemy from 10 yards
    			- Damage duration - 8 sec
    			- Target Stun Duration - 4 sec
    Area Effect Spell	- Duration - 12 sec
    Time Control *****
    Targeted Spell	- Damage Multiplier - x1.5
    			- Appear behind enemy from 10 yards
    			- Damage duration - 10 sec
    			- Target Stun Duration 6 sec
    Area Effect Spell	- Duration - 15 sec
    ***** Blades - Magical swords to dice your opponents *****
    Blades *
    Targeted Spell	- # of blades - 3
    			- max damage - 30
    Area Effect Spell	- # of blades - 3
    			- damage per blade - 10
    Blades **
    Targeted Spell	- # of blades - 4
    			- max damage - 180
    Area Effect Spell	- # of blades - 4
    			- damage per blade - 45
    Blades ***
    Targeted Spell	- # of blades - 5
    			- max damage - 720
    Area Effect Spell	- # of blades - 5
    			- damage per blade - 144
    Blades ****
    Targeted Spell	- # of blades - 6
    			- max damage - 2160
    Area Effect Spell	- # of blades - 6
    			- damage per blade - 360
    Blades *****
    Targeted Spell	- # of blades - 8
    			- max damage - 4320
    Area Effect Spell	- # of blades - 8
    			- damage per blade - 540
    ***** Vortex - pummel your enemies with the power of wind!!! *****
    Vortex *
    Targeted Spell	- Duration - 2 sec
    			- Total damage - 15
    			- 1 target
    Area Effect Spell	- Duration - 1 sec
    			- Total Damage - 10
    			- 2 targets
    Vortex **
    Targeted Spell	- Duration - 3 sec
    			- Total damage - 90
    			- 1 target
    Area Effect Spell	- Duration - 2 sec
    			- Total Damage - 60
    			- 2 targets
    Vortex ***
    Targeted Spell	- Duration - 4 sec
    			- Total damage - 360
    			- 1 target
    Area Effect Spell	- Duration - 3 sec
    			- Total Damage - 240
    			- 3 targets
    Vortex ****
    Targeted Spell	- Duration - 5 sec
    			- Total damage - 1080
    			- 1 target
    Area Effect Spell	- Duration - 4 sec
    			- Total Damage - 720
    			- 4 targets
    Vortex *****
    Targeted Spell	- Duration - 6 sec
    			- Total damage - 2160
    			- 1 target
    Area Effect Spell	- Duration - 5 sec
    			- Total Damage - 1440
    			- 5 targets
    ***** Chaos- Drive your enemies insane *****
    Chaos *
    Targeted Spell	- Duration - 5 sec
    Area Effect Spell	- Duration - 3 sec
    Chaos **
    Targeted Spell	- Duration - 10 sec
    Area Effect Spell	- Duration - 6 sec
    Chaos ***
    Targeted Spell	- Duration - 15 sec
    Area Effect Spell	- Duration - 9 sec
    Chaos ****
    Targeted Spell	- Duration - 20 sec
    Area Effect Spell	- Duration - 12 sec
    Chaos *****
    Targeted Spell	- Duration - 25 sec
    Area Effect Spell	- Duration - 15 sec
    ***** Force Push - Throw your enemies around, really *****
    Force push *
    Targeted Spell	- Damage - 12
    			- Collision Damage - 18
    Area Effect Spell	- Damage - 8
    			- Collision Damage - 12
    Force push **
    Targeted Spell	- Damage - 75
    			- Collision Damage - 45
    			- Target Stun duration - 3 sec
    Area Effect Spell	- Damage - 50
    			- Collision Damage - 30
    			- Target Stun Duration - 1 sec
    Force push ***
    Targeted Spell	- Damage - 300
    			- Collision Damage - 90
    			- Target Stun duration - 6 sec
    Area Effect Spell	- Damage - 200
    			- Collision Damage - 50
    			- Target Stun Duration - 3 sec
    Force push ****
    Targeted Spell	- Damage - 900
    			- Collision Damage - 180
    			- Target Stun duration -9 sec
    Area Effect Spell	- Damage - 600
    			- Collision Damage - 120
    			- Target Stun Duration - 5 sec
    Force push *****
    Targeted Spell	- Damage - 1800
    			- Collision Damage - 360
    			- Target Stun duration - 12 sec
    Area Effect Spell	- Damage - 1200
    			- Collision Damage - 240
    			- Target Stun Duration - 7 sec
    ***** Raise Dead - Raise what you have killed to life *****
    Raise Dead *
    Targeted Spell	- Shadows Summoned - 2
    			- Duration - 8 Sec
    			- Invulnderable to Flourish attacks
    Area Effect Spell	- Shadows Summoned - 2
    			- Duration - 8 Sec
    			- Invulnerable to Flourish attacks
    Raise Dead **
    Targeted Spell	- Shadows Summoned - 3
    			- Duration - 12 Sec
    			- Invulnderable to Flourish attacks
    Area Effect Spell	- Shadows Summoned - 3
    			- Duration - 12 Sec
    			- Invulnerable to Flourish attacks
    Raise Dead ***
    Targeted Spell	- Shadows Summoned - 4
    			- Duration - 18 Sec
    			- Invulnderable to Flourish attacks
    Area Effect Spell	- Shadows Summoned - 4
    			- Duration - 18 Sec
    			- Invulnerable to Flourish attacks
    Raise Dead ****
    Targeted Spell	- Shadows Summoned - 4
    			- Duration - 25 Sec
    			- Invulnerability
    			- Invulnderable to Flourish attacks
    Area Effect Spell	- Shadows Summoned - 4
    			- Duration - 25 Sec
    			- Invulnerable to Flourish attacks
    			- Invulnerability
    Raise Dead *****
    Targeted Spell	- Shadows Summoned - 5
    			- Duration - 35 Sec
    			- Invulnderable to Flourish attacks
    			- Invulnerability
    Area Effect Spell	- Shadows Summoned - 5
    			- Duration - 35 Sec
    			- Invulnerable to Flourish attacks
    			- Invulnerability
    	VI.F - Key Items
    	VI.g - gifts
    	VI.h - Miscellaneous
    	VI.i - potions
    	VI.j - Books and Documents
    	VI.k - Dyes & Hairstyles & Tattoos
    	VI.L - Furniture
    	VI.m - emotions
    VII. Sidequests and other things
    	VII.a Sidequests
    i. The Bandit
    ii. Red Harvest
    iii. The Archeologist Series
    iv. Slave Rescue
    v. Temple of Shadows
    vi. Westcliff Development
    vii. Defender of the Liight
    viii. Cold Comfort Farmer
    ix. Till Death Do Us Part
    x. ths Summoners
    xi. Wstcliff Shooting Range
    xii. Teh Gargoyles
    xiii. Donating to the light
    xiv. The Sculptor
    xv. A Bridge too Far
    ^^^^^VII.b Jobs^^^^^
    Availible in Bowerstone, Bloodstone, Oakfield
    Pay at * - 3g per mug
    Pay at ** - 12g per mug
    Pay at ***
    Pay at ****
    Pay at ***** (MAX)
    Pay multipliers @ - Every 3 completed mugs in a row, restarts if mug drops
    Availible in Bowerstone
    Pay @ * - 4g per sword finished
    Pay @ ** - 16g per sword finished
    Pay @ *** - 40g per sword finished
    Pay @ **** -
    Pay @ ***** (MAX) -
    Pay multipliers after every 5 consecutive hits on a sword w/o missing
    Availible in Oakfield in two places
    Pay @ * - 3g per log
    Pay @ ** - 12g per log
    Pay @ *** - 27g per log
    Pay @ ****
    Pay @ ***** (MAX)
    Pay multipliers after every 10 consecutive cut logs w/o missing
    VIII. Extras
    VIII.A - Silver Keys and Chests in Albion
    VIII.B - Gargoyle locations
    VIII.C - Demon Doors of Albion
    [[[[[    VIII.D - Regions of Albion           ]]]]]
    ** Bowerstone Marketplace
    The town of Bowerstone is the largest town in Albion. It is self suficient and
    has anything a hero could desire, except maybe pleasure... thats in Bloodstone
    - 1 General Store 		- Base price 32000g
    - 1 Meat Stall 		- Base price 1500g
    - 1 Veggie Stall 		- Base price
    - 1 Drink stall 		- Base price 1000g
    - 1 pie stall 		- Base price 2250g
    - 1 Potion shop 		- Base price
    - 1 Gemstone cutter 	- Base price
    - 1 Jeweler stall 		- Base price
    - 1 Furniture Store 	- Base price 38000g
    - 1 Fish Stall 		- Base price 1250g
    - 1 Pub 			- Base price
    - 1 Armory 			- Base price
    - 1 Bookstore 		- Base price
    - 1 beauty salon 		- Base price
    - 2 clothing stores 	- Base price
    - 1 Coach house 		- Base price 26000g
    Treasure Chests I have found - 3 so far
    - 1 to the right of the entrance, contains 1 Book and 200g
    - 2 above entrance on wall, both contain Childrens Health potions
    Gargoyles - 4
    1 on Clock tower
    1 inside Furniture store
    Silver Keys - 3
    - 1 on left of entrance to Bowerstone from Bower lake, dont have access yet.
    - other two locations are unknown at this time
    ** Bowerstone Old Town
    This part of town is where you grew up. When you lived there, it was a slum,
    but when you come back, its nature is determined depending on what you did
    as a child there.
    - 1 Potions Shop
    - 1 Food Stall
    - 1 General store
    - 1 Weapons Stall
    - 1 Town Crier
    - 1 Clothing stall
    - 1 Gifts Stall
    Treasure Chests I have found - 0 so far
    Gargoyles - 2
    Silver keys - 3
    ** Bower Lake
    This is the area that you were raised in after the incident where Lucien kills
    rose. You are raised here for the rest of your adolecence and depart the camp
    that is there in search of a solution to killing Lucien.
    - 1 Stone Cutter (augment stall)
    - 1 General Store
    - 1 Tattooist
    - 1 Town Crier
    - 13 ownable buildings
    - 2 permanant purchase houses (Your caravan and Thag's Cabin after you beat
    Treasure Chests I have found - 1 so far
    - In the very begining, this is where you get your starting equipment. Right
    next to your own personal Caravan.
    Gargoyles - 5
    - 1 is directly in front of the entrance to the Gypsy camp, just follow your
    ears to find him. He is facing to the left when you look at the ruins between
    the bridge and the lake.
    Silver Keys - 4
    - 1 is directly behind the entrance to the old hero's guild.
    ** Rookridge
    Rookridge is a bandit infested travel area that needs some serious love to
    get cleaned up. Guess whose job that is?
    - 1 Town Crier
    - 1 Carrige Driver (ownable)
    - Various passing merchants
    Treasure Chests I have found - 0 so far
    Gargoyles - 5
    Silver Keys - 6
    Demon Door - The demon door in Rookridge will open to you when you show the
    poor bored door some tricks with your dog. 5 or 6 tricks should do it and
    he lets you in to the Memory Lane. Your prize is at the end of the lane.
    ** Oakfield
    Oakfield is a very spread out town, full of excitment and things to do, it is
    also one of the best ways to raise reknown for yourself because the sculptor
    who can make your sculptures is located in this town.
    - 1 Weapon Stall		- Base price
    - 1 Pub (The Sandgoose)	- Base price 36000g
    - 1 Clothing Stall		- Base price
    - 1 Fruit & veggie stall	- Base price 1500g
    - 1 town crier
    Treasure Chests I have found - 0 so far
    Gargoyles - 3
    - 1 is on the back side of the sculptors house
    - 1 is on the side of the bridge in front of The Sandgoose Pub
    Silver Keys - 6
    - 1 is inside manueur Manor. Steal it or buy the house, but its in there.
    - 1 is near a bale of hay near the path at the entrance from Rookridge
    - 1 is behind the pedestal in the first water room with Hannah
    Demon Door - This demon door will only open for someone when they show a sign
    of true love to him This involves blowing a kiss to someone with the blow
    kiss emotion. Your prize is inside a small cabin directly infront of the
    ** Guild Cave
    This is the location of the ruins of the original Hero's Guild, destroyed
    years ago by rebelling forces of Albion who believed that they did not need
    the Hero's protection or guidance any more.
    Treasure Chests I have found - 3 so far
    - 2 both are in an annex just before reaching the main chamber
    - The last is the extra content chest, found at the end of the chamber near
    the cullis gate. Only usable with XBox Live.
    Gargoyles - 1
    Silver Keys - 1
    - its right near the entrance just after the first fight with the beetles.
    Just turn left before you leave that large room and you'll see it. Most
    likely your dog will take you to it before you see it.
    ** Bloodstone
    ** Wraithmarsh
    ** Brightwood
    ** WestCliff

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