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    Legendary Weapon Guide by Traaaane

    Updated: 12/30/08 | Printable Version | Search Guide | Bookmark Guide

    []==========================================================================[]
    []                       Legendary Weapons FAQ                              [] 
    []==========================================================================[]
    
    
    -------------::[A Short FAQ on Obtaining the 10 Legendary Weapons]::----------
    
    
    
    Hi, this is Trane. I decided to write up a brief FAQ on obtaining the Legendary 
    Weapons as I didn't see one done, and feel that the purpose of GameFAQs is to 
    have quick reference to what you need- not to have a vague idea and then 
    search for it.
    
    So for those of you who need help finding the weapons, lets start this thing.
    
    Note: This FAQ uses the Find function! Ctrl+F on your keyboard, type in the 
    quicksearch tag (such as VSHH), enter, and voila! Quick and easy.
    
    
    A. Version History                    [VSHH]
    
    B. About the Legendary Weapons        [LEAB]
    
    C. Melee                              [LEMM]
       I. The Rising Sun                  [RISN]
       II. The Maelstrom                  [MLSM]
       III. The Calavera                  [CLVR]
       IV. The Hammerthyst                [HMRT]
       V. The Chopper                     [CHPR]
       VI. The Daichi                     [DAIH]
    
    D. Ranged                             [LERR]
       I. The Red Dragon                  [RDRG]
       II. The Enforcer                   [ENFR]
       III. The Rammer                    [RMMR]     
       IV. The Perforator                 [PRFR]
    
    E. Appendix                           [APPX]
       I. Sacrifice Table                 [TOSS]
       II. Crucible Rounds                [CRUU]
       III. Gargoyle Locations            [GGYL]
       IV. Archon's Knot                  [ARKN]
    
    F. End Notes                          [OUNO]
    
    []==========================================================================[]
    [] A.                 Version History                                 [VSHH][]
    []==========================================================================[]
    
    Dec 17 2008- Finished v1.0
    
    Dec 20 2008- Complete re-format to make it look nicer :D
    
    Dec 22 2008- Put a little more info in, added some stuff and fixed some info.
    
    Dec 26 2008- Finally got around to finishing the weapon stats, lol. 
    
    Dec 27 2008- Finished completely, edited out some dumb stuff and added some
    useful bits. Submitted as v2.0.
    
    []==========================================================================[]
    [] B.              About the Legendary Weapons                       [LEAB] []
    []==========================================================================[]
    
    The Legendary Weapons (henceforth referred to as "legends", "Legendaries", 
    etc.) are one-time weapons that are among the most powerful in the game- 
    though not nearly the game-breakers they were in the first Fable, they're 
    still incredibly powerful comparably (especially the Daichi). 
    
    While they do not necessarily have the highest damage ratios (some of them 
    being blatantly lower than their "Master" counterparts), some have *exclusive* 
    weapon augments and may even have three augmentations, a feat otherwise 
    impossible.
    
    Is it worth getting them? For completionists, of course. They also sell for a 
    nice chunk of gold, so if you must you can sell them. The Maelstrom can be
    gotten before you even finish the "Hero of Strength" quest, and with its nice
    stats can get you through the first half (at least!) of the game without you
    having to worry about spending gold on weapons. Not to mention the fact that
    the Daichi is probably the most destructive weapon in the game, barring 
    possibly the Red Dragon. 
    
    Besides, they're not hard to get- there's no reason not to go for it.
    
    []==========================================================================[]
    [] C.                              Melee                              [LEMM][]
    []==========================================================================[]
    
    First off, we'll go over the melee classifaction of Legendarys. /obvious
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     I. The Rising Sun              ]                                [RISN]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Cleaver
    Base Value: 4050
    Damage: 61, Cutting
    Speed: Normal
    Augments: Righteous Violence - Inflicts greater damage to evil beings (i.e.,
              banshees or shadows).
    
    Description: This magnificent Cleaver belonged to Roamer, the greatest Hero 
    from a long-extinct Southern Samarkand tribe for whom dawns were sacred. 
    His combat style involved whirling among his enemies, shredding anyone who 
    came in contact with The Rising Sun.
    
    
    How to Obtain: Those familiar with the first Fable, this is very similar to
    getting the Sentinus. This isn't a difficult one to obtain at all, aside from
    possibly amassing enough gold to get it (though by the end of the game you'll
    have gold to burn, so if you must, wait). 
    
    
    Also, a quick note before actually telling you how to get this thing- mild
    spoilers will follow-  if you do "The Oakfield Massacre" quest and leave for
    the Spire, when you return you will not be able to get this weapon. I 
    recommend getting this BEFORE you do the Crucible, if you can amass the gold
    to. If you choose to do "Defender of the Light", however, you can get this
    weapon throught the game at any time.
    
    So, go to the Temple of Light (it's in Oakfield) and donate 1,000 gold. You'll
    recieve some weird title (Harvest Benefactor I think it's called), but more
    importantly you can now access the legendary cleaver simply by donating 
    10,000 Gold or more between noon (12 PM for you idiots out there) and 1 PM (or
    13 PM for you EU readers out there). You'll receieve the weapon.
    
    The augment on this weapon, while exclusive, is kind of gimmicky in the sense
    that it sounds neat, but doesn't really help too much with anything. Righteous
    Violence only takes effect on "truly evil" creatures- this excludes Bandits, 
    Balverines, and anyone you're not supposed to be killing as a good guy. Since
    Bandits are probably the most common enemy in the game (barring MAYBE Hollow
    Men), I don't see this as being a hugely helpful augment.
    
    But you good guys out there will probably disagree. 
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     II. The Maelstrom              ]                                [MLSM]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Longsword
    Base Value: 3375
    Damage: 58, Cutting
    Speed: Normal
    Augments: Scourge - Inflicts greater damage to lawful beings (citizens and
              guards).
    
    Description: This longsword has been forged by the First Shadows themselves, 
    being far purer in their evil and their power than the ordinary shadows that 
    haunt Albion. When the founders of the Temple of Shadows tried to summon one 
    of these beings, they were unable to control. Before it disappeared into its 
    own dimension, it slaughtered every one of them for their insolence, and left 
    its instrument of punishment behind as a warning to others.
    
    How to Obtain: Another little allusion to the first Fable, those who know how
    to get Skorm's Bow will know essentially how to get this guy. However, like
    its opppositely-aligned sister, the Maelstrom cannot be obtained if some
    criteria is met.
    
    Oh, and...mild spoilers coming up.
    
    The Temple of Shadows NEEDS TO HAVE AN ATTENDANT FOR THE WHEEL. For this
    reason, I recommend getting this weapon before doing the Crucible. If you
    choose to do "Defender of the Light" and then set out for the Spire, you will
    NOT be able to get this weapon when you return. Make it easy and do it before
    you go to the Spire- it's easy enough to get good points over there anyway.
    
    Also, this is helpful. One of the possible "sacrifices" on the wheel, the 
    Gender Change, actually allows you to sacrifice the same people twice in 
    a row, assuming they stay on the circle. This is useful for racking up the
    points quicker than normal. The same is not true for the chicken transforming
    one, sadly.
    
    Now, on to how to actually get this guy.
    
    You need to rack up 2000 (!) "Shadow Points"- of which are basically a score
    system telling you how many sacrifices you've got, or for people like me, 
    an approximation of how many people you need to sacrifice until you can
    get this weapon. The point breakdown is as follows, keep in mind these are
    general estimates. 
    
    This table also addresses how much Gold and +evil alignment you get.
    
    ==============================================================
    ||Person   |    Points    |    Gold     |   Evil Alignment  ||
    ||_________|______________|_____________|___________________||
    ||---------|--------------|-------------|-------------------||
    ||Villager |    15-45     |    ~30      |     +5-10         ||
    ||------------------------|-------------|-------------------||
    ||Monk     |    100-150   |    ~60      |     +~20          ||
    ||------------------------|-------------|-------------------||
    ||Spouse   |     200+     |    ~100     |     +50-70        ||
    ||---------|--------------|-------------|-------------------||
    ==============================================================
    
    This table is fairly accurate, however, keep in mind there are many variables
    that can't really effeciently be measured. Each person's disposition towards
    you weighs in there, as well as how much time you've been with your spouse, 
    whether or not the Monk likes you, your alignment prior to the sacrifice, 
    how many people you are sacrificing at one time, etc. While not 100% reliable,
    this chart vaguely illustrates how much evil, gold, and time this weapon will
    cost ya. 
    
    So you've sacrificed 2000 points of people, right? Okay, now just sacrifice
    your spouse between midnight (12AM or 24AM) and 1AM. Not hard.
    
    This is a cool weapon in my opinion- for darker-aligned players, this is a 
    must! Practically speaking, this weapon isn't too useful- there aren't any
    lawful storyline characters that are affected by the augment. The damage is
    decent, however, so it's still a far cry from a bad weapon. Cool augment
    affect, too (it glows with blood!). 
    
    [<><><><><><><><><><><><><><><><><><>]   
    [        III. The Calavera           ]                                [CLVR]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Mace
    Base Value: 4385
    Damage: 67, Blunt
    Speed: Slow
    Augments: Flame - Inflicts fire damage on enemies.
    
    Description: It was first wielded by Vipress, a half-warrior, half-witch, 
    whose beauty was equaled only by her strength and her wrath. Men worshipped 
    her, and she led  many of them into some of the most savage battles Albion 
    has ever witnessed.
    
    How to Obtain: Get behind the Westcliff Demon Door. For those of you not in
    the know, this Demon Door requires you to be maximum corrupt (it might work
    with a little less than full, but I recommend just going all the way) and
    then it will allow you to enter. 
    
    Basically, corrupt yourself by eating corrupting foods (there are too many to
    list; however, to name a few- meat, pies, alcohol, fish), max out the rent on
    any property you own (set the meter to 100%), and/or find beds and sleep for
    seven days (adds +10 corrupt...). It's pretty simple really. 
    
    This weapon is easy to obtain, but it isn't really great. Slow weapons are 
    strictly inferior to normal/fast, and the damage this dishes out hardly even
    makes up for the glaring weakness. But, eh. It's legendary!
    
    [<><><><><><><><><><><><><><><><><><>]   
    [        IV. The Hammerthyst         ]                                [HMRT]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Hammer 
    Base Value: 4725
    Damage: 78, Blunt
    Speed: Slow
    Augments: Barkskin- Resistance to damage is increased, but you'll scar
              more often.
    
    Description:  The origins of this gorgeous gem-headed warhammer are 
    shrouded in mystery. It has resurfaced many times in history, and served many 
    masters, all of which were said to become invincible when wielding it. 
    According to popular myth, it is the hammer that finds and chooses its next 
    master.
    
    How to Obtain: Another boring, easy, objective with a sub-par legendary 
    reward. Open up the Demon Door in Oakfield (it's near the Temple of Light) 
    and you'll find it. To open the door, you need to use the expression "Blow
    Kiss" on the door. Alternatively, propose to someone (obviously who has a red
    heart above their head) in front of him and that will work too.
    
    This weapon is strictly better than the Calavera, but that doesn't say much. I
    think this is pretty exclusively a completionist goal. Stop putting "slow" 
    weapons in, Lionhead! Nobody uses them! Jeez.
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     V. The Chopper                 ]                                [CHPR]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Axe
    Base Value: 16,200
    Damage: 86, Cutting
    Speed: Slow
    Augments: Discipline - Earns you more EXP in combat (roughly 1.2x multiplier).
              StoneSkin- Makes you more resistant to scarring.
    
    Description: This axe belonged to the legendary Crucible fighter Mad-dog "The 
    Strangler" McGraw, who set the standard by which all other competitors should 
    be judged. The day he retired, he promised to hand over his beloved weapon to 
    anyone who could break his records, never believing such a day would come.
    
    Note: Minor spoilers in this section.
    
    How to Obtain: After completing The Crucible once, you can complete it any
    number of times after returning from the Spire. Get 8 Perfect Rounds and you
    are rewarded with this weapon. Pretty straightforward.
    
    The Crucible is honestly a joke (just like this weapon, jeez), but getting
    eight perfect rounds is mildly demanding. Most of the rounds are pretty 
    simple- i.e., the Beetles and the Balverine rounds- but the two Bandit ones
    closer to the end are a bit challenging if you can't get in a groove. Though
    it may not be neccessarily, I'll walk ya through it.
    
    ==============================================================
    ||Round    |    Record    |       Enemy                     ||
    ||_________|______________|_________________________________||
    ||---------|--------------|---------------------------------||
    ||   1     |   1:45       |          Beetles                ||
    ||------------------------|---------------------------------||
    ||   2     |   1:50       |          Hobbes                 ||
    ||------------------------|---------------------------------||
    ||   3     |   2:25       |       Hobbes + Barrels          ||
    ||---------|--------------|---------------------------------||
    ||   4     |   2:30       |          Hollow Men             ||
    ||---------|--------------|---------------------------------||
    ||   5     |   2:10       |  Bandits + Snipers + Barrels    ||
    ||---------|--------------|---------------------------------||
    ||   6     |   2:00       |   Bandits + Snipers + Barrels   ||
    ||---------|--------------|---------------------------------||
    ||   7     |   2:35       |  Balverines + White Balverine   ||
    ||---------|--------------|---------------------------------||
    ||   8     |   1:50       |        Rock Troll + Hobbes      ||
    ||---------|--------------|---------------------------------||
    ==============================================================
    
    
    Anyway, the first two rounds are cakewalks. If you can't perfect them, you
    probably won't be getting this weapon. Round three can get annoying if the
    Hobbes with explosives on their backs get near you and detonate, costing you
    some health but more importantly, a solid five seconds or so. Even so, rounds
    three and four are both pretty simple. 
    
    Round five is probably the toughest round in the Crucible, I actually didn't 
    perfect this my first run through. The key is to stay up top with a ranged
    weapon and headshot everything as it spawns- the spawns are predictable and
    obvious thanks to the glowing light, and if you have Dextrous Styles maxed out
    you can headshot with ease. It goes super-easy and super quick just camping a
    corner up top and headshotting them all day. Any other method is asking for 
    trouble, in my eyes. 
    
    Round six is incredibly difficult if you don't know how to use the arena 
    traps. Stepping on the colored panels on the floor allow you to clear the
    sides of the arena with ease. It's pretty key to a quick round (I did mine 
    in about 40 seconds if I recall correctly). 
    
    The Balverines are cake.
    
    The Troll is close. It's tough to get this final round, especially if you
    get nervous under the pressure of perfecting all the other rounds. It's still
    nothing too difficult, just dodge the projectiles and ignore the hobbes- if
    there are enough of them to be detrimental, you're not going to perfect it any
    way, so yeah. 
    
    Pretty easy weapon though. Another slow weapon so you know my opinion on that,
    if you've read this far. Discipline is cool but I had already maxed my Hero's
    abilities out by the time I got this, and Stoneskin is neat I guess. Meh.
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     VI. The Daichi                 ]                                [DAIH]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Katana
    Base Value: 59,400
    Damage: 96, Cutting
    Speed: Fast
    Augments: Devastation- Inflicts additional damage.
              Bewitching- Makes you more attractive.
              Killerwatt- Inflicts electric damage on enemies.
    
    Description: This exceptional sword once belonged to the legendary Zuna Daichi, 
    a female warrior monk whose exploits in Eastern Samarkand have become part of
    popular myth. There are stories that she may have visited Albion once, while 
    on a  quest. Perhaps it was in this land that she died, and here that she 
    left her katana.
    
    How to Obtain: Complete the Archon's Knot, exit, and then look to your right-
    there will be a chest, which contains this mega-weapon. Archon's Knot is a 
    hidden dungeon in Brightwood. After you've bought Brightwood Tower, walk up
    to the area with the cullis gate on it. To the left of it is a little hole in
    the wall- jump here, and you will plummet to the Archon's Knot.
    
    Archon's Knot is a short, simple dungeon with only a couple of rooms, a few
    puzzles, and an Expression statue. Most of the puzzles rely on spike traps and
    the little target-switches that appear throughout the game. The first spike
    room has candles on the wall in front of you- they map out the route you must
    take for the spike trap to deactivate and for you to continue. 
    
    The expression statue's expression is "Bloodlust Roar", so use it when 
    necessary.
    
    For more information and help on the Archon's Knot, refer to the Appendix 
    section (which is [ARKN]).
    
    The Daichi is, hands down, the best melee weapon in the game. It's hard to 
    contest the highest melee damage (plus devastation), bewitching, its quick
    strikes and even high value. Plus, it looks cool. Killerwatt is a nice bonus
    as well, but honestly it doesn't matter too much as its other abilities alone
    transcend every other weapon in the game. This is a must for anyone who wants
    the best. 
    
    
    []==========================================================================[]
    [] D.                             Ranged                              [LEMM][]
    []==========================================================================[]
    
    Well, that's all for the melee legends. Moving on, the four remaining ranged
    weapons.
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     I. The Red Dragon              ]                                [RDRG]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Pistol [Turret]
    Base Value: 13,500
    Damage: 41, Bullet
    Speed: Normal
    Augments: Devastation- Inflicts additional damage.
              Lucky Charm- You inflict more damage and take less damage.
    
    Description: This unique and exotic pistol once belonged to Wicker, the finest
    shot Albion had ever seen. Until Reaver appeared. Wicker visited Reaver and 
    challenged him to an honorable duel to decide who had the greatest skill. 
    Reaver's reply was to shoot him in the head.
    
    How to Obtain: Get 175+ points at the Westcliff shooting range. This may seem
    like an incredibly difficult task at first, but after two or three tries you
    should notice quite an improvement in your score (my first try I got an 85, 
    two tries later I had 184), hopefully enough to earn you this super-cool 
    legendary weapon. 
    
    Obtaining this little gem is far from an easy task- in all honesty, I thought
    this was the hardest legendary to pick up. As for tips, make sure you are 
    constantly aware of where the targets are popping up- know where the guys 
    you're supposed to shoot are. Make sure to always go for headshots, because
    I'm almost certain that you can't do this quest going for all bodyshots. Be
    sure to watch for a little possibly unintended glitch- sometimes the same 
    cutout will pop up four or five times in a row, in the same place, right after
    shooting it- watch for these, as it's easy points. 
    
    Be sure to take second in the shooting range at least once (a score under
    175 but above 149) as to acquire a hero doll.
    
    This weapon is one of my personal favorites. The rate of fire on this little
    guy is ridiculous, you can tear apart any enemy in under a second if you have
    a good trigger finger. This is probably the best legendary ranged weapon, and
    rightly so given the challenge the shooting range can be. Obviously while the
    augments on this weapon aren't necessarily unique, they are certainly really
    helpful.
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     II. The Enforcer               ]                                [ENFR]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Blunderbuss
    Base Value: 17,550
    Damage: 177, Bullet
    Speed: Normal
    Capacity: 1
    Reload Time: 1.0 seconds 
    Range: 20
    Augments: Barkskin- Resistance to damage is increased, but you'll scar
              more often.
              Lucky Charm- You inflict more damage and take less damage.
    
    Description: This is perhaps the most powerful blunderbuss ever assembled, 
    built by a guard by the name of Giles. Before retiring to work on a family and 
    raise a farm, Giles was the terror of all outlaws, and was famous for his 
    commitment and single-mindedness even in the face of insurmountable odds.
    
    How to obtain: There are two ways to get this depending on how you've aligned
    your character. We'll first go over the good way.
    
    Assuming you've completed "Cold Comfort Farmer" and "Blind Date", you'll have
    the option to buy Giles' Farm. Upon obtaining Giles' Farm, you'll get a letter
    and, more importantly, the Cellar Key. Use the cellar key in the left-most, 
    big building, then follow your dog to the dig spot.
    
    For the Evil alignment, after the "Red Harvest" quest, return to Brightwood
    after returning from the Spire. Your dog has you dig on a gravestone outside
    the little ramshackle building (Giles' grave, ironically), and you'll now
    obtain the Portcullis Key. GO behind the building and you'll find the obvious
    entrance. Follow your dog and you'll find the Enforcer.
    
    well, the thing sounds like a cannon, but aside from that I can't honestly say
    this is a great weapon. It boasts ridiculous damage, but you'll never see it
    put up any stats like that when you're actually on the battlefield, because
    there's a bullet-spread for the weapon not unlike a primitive shotgun. From
    any distance greater than 10 feet, this guy falls shy damage-wise of pretty
    much every other legendary ranged weapon. 
    
    So if you like running right next to your enemies and blowing them to pieces-
    this thing is disgusting at close range- then this is for you. If you prefer
    your ranged weapons to, um, actually be useful at range, then don't bother 
    actually using this legendary.
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     III. The Rammer                ]                                [RMMR]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Crossbow
    Base Value: 54,000
    Damage: 119, Arrow
    Speed: Normal
    Capacity: 1
    Reload: 0.75 seconds
    Range: 45
    
    Augments: Ghoul- Damage dealt to enemies restores your health.
              Flame- Inflicts fire damage on enemies.
              Bewitching- Makes you more attractive.
    
    Description: This extraordinarily powerful crossbow belonged to the heroic 
    farmer Sabre, who protected his land from bandits and invaders using the 
    weapon he had constructed himself. It was said that a shot from The Rammer was 
    like a  stampede of wild animals crushing its target.
    
    How to Obtain: Shoot all 50 of the gargoyles. You can check how many you've
    gotten in each region by highlighting the region on your Quests/Maps page,
    then looking on the information below the map. 
    
    I have a list of the Gargoyle locations at the end of this FAQ. It's not here
    for the interest of space.
    
    The weapon itself? Pretty neat. I used this exclusively and perfected the 
    Crucible in ~500 seconds. This thing has Ghoul which to an extent means you
    will never die, considering headshots fully restore your health. There's no
    better crossbow than this, in my opinion, plus, I'm pretty sure there's an
    achievement for all 50 Gargoyles, so, pick this up.
    
    [<><><><><><><><><><><><><><><><><><>]   
    [     IV.  The Perforator            ]                                [PRFR]
    [<><><><><><><><><><><><><><><><><><>]
    
    Weapon Type: Rifle [Turret]
    Base Value: 59,400
    Damage: 81, Bullet
    Speed: Normal
    Capacity: 6
    Reload: 0.75 seconds
    Range: 60
    
    Augments: Fear Itself- Citizens are scared of you.
              Discipline- Earns you more EXP in combat (roughly 1.2x multiplier).
              Barkskin- Resistance to damage is increased, but you'll scar
              more often.
    
    Description: The most powerful turret rifle ever constructed. The Perforator 
    first belonged to Maniac Mary, a bandit queen who lived around 150 years ago, 
    and who managed  to unite hundreds of bandit gangs under her banner. 
    Inevitably, such a gathering of villains resulted in a violent uprising as her
    lieutenants attempted to take the rifle, and the leadership, from her. After 
    her fall, the weapon passed through the hands of dozens of bandits, until it 
    was lost, seemingly forever.
    
    How to Obtain: Open the Demon Door in Wraithmarsh. This one is incredibly 
    easy, too- just get a crowd of about 8-10 people and bring them with you to
    the Demon Door, listen to his play, then enter the door. Use the "Follow" 
    expression on villagers, then once you have enough, teleport (or "fast-travel,
    whatever you want to call it) to Wraithmarsh's Drowned Farm. Run backwards
    from Bloodstone (as if you were going towards the original Cullis Gate), until
    you find a split in the road- take this right and go to the Door. Ignore any
    enemies you might fight- it's not worth risking your followers.
    
    Alternatively, I guess you could just go from the Brightwood Cullis Gate on 
    top of Brightwood Tower, but I'm not sure if there are any enemies in between
    there and the Demon Door. That'd be quicker, most likely, but it doesn't 
    really matter too much anyway.
    
    If you're below about 50,000 renown, I don't know if you'll be able to amass
    a crowd big enough to please the Demon Door, but I'm not quite 100% on the 
    exact renown you need. Wait until you finish the final storyline quest before
    getting this.
    
    The weapon is certainly interesting enough! I prefer the Red Dragon to this in
    a strictly-turret duel, but this is still a cool enough weapon to see for your
    self. The augments are't really anything too special (as with the Chopper,
    it's probably too late in the game for Discipline to be of any real use), but
    the rate of fire and range are both exceptional on this weapon.
    
    []==========================================================================[]
    [] E.                         Appendix                                [APPX][]
    []==========================================================================[]
    
    ____________________________________________________________________________
    I. Temple of Shadows Sacrifice Table                                  [TOSS]
    ____________________________________________________________________________
    
    
    ==============================================================
    ||Person   |    Points    |    Gold     |   Evil Alignment  ||
    ||_________|______________|_____________|___________________||
    ||---------|--------------|-------------|-------------------||
    ||Villager |    15-45     |    ~30      |     +5-10         ||
    ||------------------------|-------------|-------------------||
    ||Monk     |    100-150   |    ~60      |     +~20          ||
    ||------------------------|-------------|-------------------||
    ||Spouse   |     200+     |    ~100     |     +50-70        ||
    ||---------|--------------|-------------|-------------------||
    ==============================================================
    
    
    ____________________________________________________________________________
    II. Crucible Round Times and Enemies                                  [CRUU]
    ____________________________________________________________________________
    
    
    ==============================================================
    ||Round    |    Record    |       Enemy                     ||
    ||_________|______________|_________________________________||
    ||---------|--------------|---------------------------------||
    ||   1     |   1:45       |          Beetles                ||
    ||------------------------|---------------------------------||
    ||   2     |   1:50       |          Hobbes                 ||
    ||------------------------|---------------------------------||
    ||   3     |   2:25       |       Hobbes + Barrels          ||
    ||---------|--------------|---------------------------------||
    ||   4     |   2:30       |          Hollow Men             ||
    ||---------|--------------|---------------------------------||
    ||   5     |   2:10       |  Bandits + Snipers + Barrels    ||
    ||---------|--------------|---------------------------------||
    ||   6     |   2:00       |   Bandits + Snipers + Barrels   ||
    ||---------|--------------|---------------------------------||
    ||   7     |   2:35       |  Balverines + White Balverine   ||
    ||---------|--------------|---------------------------------||
    ||   8     |   1:50       |        Rock Troll + Hobbes      ||
    ||---------|--------------|---------------------------------||
    ==============================================================
    
    
    ____________________________________________________________________________
    III. Gargoyle Locations                                               [GGYL]
    ____________________________________________________________________________
    
    There are 50 Gargoyles spread throughout Albion, all of which need to be
    shot for you to obtain access to the Rammer in The Gargoyle's Trove. You can
    easily tell when one is nearby thanks to their nasally voice insulting you 
    constantly. It's not too much of a challenge to get them all, additonally,
    there are other guides probably far better suited to find this in, but I 
    decided to put this in here anyway for ease of access.
    
    There will probably be some minor spoilers in this section. Be warned!
    
    Note: When I say "north" or "south" and such, I mean corresponding to the
    map, not relative to where you may be looking. So learn to use your map. 
    
    
    --------------------------------/\
    Bloodstone                     <  >
    --------------------------------\/
    
    1) Looking out of the Waterfront, swim all the way to the right. There will
    be a small (very small) beach to shoot the Gargoyle on some rocks.
    
    2) The crane on the sand/patches to the south.
    
    3) Go to the second level of the town and get behind the boathouse, it's on
    a fence.
    
    4) During the "Treasure Island of Doom" quest, on Lion's Head Isle, this one's
    on a ledge near a waterfall. After you dive down and come up on a path.
    
    
    --------------------------------/\
    Bower Lake                     <  >
    --------------------------------\/
    
    5) By the ruins near the Bower Lake Tomb. 
    
    6) Travel north on Brightwood Road and you'll find a ruin by a Silver Key 
    Chest, there are actually TWO Gargoyles here. The first is on the middle of
    the ruin facing the Chest...
    
    7) The left tower of the ruin you just shot the previous Gargoyle.
    
    8) Go west from the Gypsy camp, go towards the waterfall, he's in plain sight
    on the wall.
    
    9) In the Tomb of Heroes, walk through the second room (with the pool in the
    middle), then in the third room turn around and look above the doorway you 
    just came through.
    
    
    --------------------------------/\
    Brightwood                     <  >
    --------------------------------\/
    
    10) Southeastern side of the map, near the Tower, there's an island with a 
    small tower. He's on here. This guy is easily seen from the end of Archon's
    Knot, where the Daichi is located.
    
    11) Westcliff Road, a structure with three arches.
    
    12) At the portal to Nightmare Hollow (the bed at the top of Brightwood 
    Tower), look through the glass to see a Gargoyle on an archway. Obviously, you
    need to have bought the Tower to obtain this.
    
    13) Jump down to Archon's Knot from Brightwood Tower. Get to land, turn and 
    you'll see it.
    
    14) At the Forsaken Fortress, the "arena" area (stairs on both sides) go up 
    the stairs to the right and you'll see it on a pillar.
    
    
    --------------------------------/\
    Bowerstone Cemetary            <  >
    --------------------------------\/
    
    15) The Graveyard. Up the first steps, then look left towards the tomb- on
    the roof.
    
    16) The Graveyard again, up the first two stairwells, then turn right and 
    look at a large tomb.
    
    17) Find the highest tomb in the graveyard (it's in the southeast portion),
    then look at the little house near it.
    
    18) Complete "Love Hurts" and buy the Bowerstone Mansion, there's one on the
    wall near the entrance to Shelley Crypt.
    
    19) In Shelley Crypt again, in the room with a bunch of switches, look 
    to the right before you exit it.
    
    
    --------------------------------/\
    Bowerstone Market              <  >
    --------------------------------\/
    
    20) Up the stairs on Bowerstone's outer wall (they're near the shop on the 
    right when you first walk into Bowerstone), near the gate.
    
    21) Eastern side, get underneath the bridge, it's on a wall.
    
    22) Bowerstone Coach House (it's some house in Bowerstone, just search them).
    
    23) Second floor of the World of Chairs furniture shop.
    
    
    --------------------------------/\
    Bowerstone Old                 <  >
    --------------------------------\/
    
    24) Exiting the town towards Rookridge, look to the top right water tower.
    
    25) Southwest road, above a staircase in a house. You're halfway!
    
    
    --------------------------------/\
    Rookridge                      <  >
    --------------------------------\/
    
    26) The beach near Hobbe Cave, look up and to the left, it's pretty obvious.
    
    27) In Hobbe Cave, the room with the winding walkways (not the last room, the
    one with the wood ramps), upon almost leaving this room look around the 
    middle of the room.
    
    28) Near where the bandit gates are/were, look near the pool of water from
    the right of where the railroad tracks are.
    
    29) Temple of Shadows, the way back and right wall.
    
    30) Inside the Temple of Shadows, in the courtroom-esque room, above the
    doorway.
    
    
    --------------------------------/\
    Westcliff                      <  >
    --------------------------------\/
    
    31) At the docks near Westcliff Camp, after the first wooden steps look to
    the right.
    
    32) Brightwood Road section, just travel there and then from there go down
    the path, underneath the first structure, then at the second path with a 
    similar structure, you'll see it.
    
    33) Brightwood Road, above the chest near the bridge.
    
    34) Just outside the Howling Halls, above you and to the left near some ruins
    that resemble a castle.
    
    35) Inside the Howling Halls Balverine room, in a corner. 
    
    
    --------------------------------/\
    Wraithmarsh                    <  >
    --------------------------------\/
    
    36) When you first get to Wraithmarsh, after exiting the cage go inside
    one of the houses.
    
    37) Across the water on the right, the behind that building's wall.
    
    38) Before the steps after the wooden bridge, on the archway to the right.
    
    39) On the bridge past the misty graveyard, look above the entrance/exit to
    said graveyard.
    
    40) Twinblade's Tomb, the last room.
    
    41) Shadow Court spike room, look above where the entered. Just do it when
    Reaver has you deliver the Shadow Seal.
    
    
    --------------------------------/\
    Oakfield                       <  >
    --------------------------------\/
    
    42) The first bridge into town near the Sandgoose, look on the side.
    
    43) The Sculptor's house, behind it and on the barn where the actual sculpting
    takes place.
    
    44) Temple of Light, go to the body of water in front of it and the opposing
    shore. Gargoyle is hard to miss, look up and to the left.
    
    
    --------------------------------/\
    Fairfax Gardens                <  >
    --------------------------------\/
    
    45) Above the door of Castle Fairfax, it's really high.
    
    46) After finishing all the main quests, buy Castle Fairfax for 1,000,000 
    gold. Enter it and find the library.
    
    47) Lady Grey's tomb, the part where you have to vault down. It's in plain
    sight.
    
    
    --------------------------------/\
    Guild Cave                     <  >
    --------------------------------\/
    
    48) Dive into the water past the tunnel, it's right above you.
    
    
    --------------------------------/\
    Bandit Coast                   <  >
    --------------------------------\/
    
    49) Southwest bandit camp, there's a sprial staircase to a parapet. It's hard
    to miss.
    
    50) Leftmost path along a steep cliff, enter the cave on Bandit Coast and find
    the little caved in wall part, it's staring right at you.
    
    ____________________________________________________________________________
    IV. The Archon's Knot Walkthrough                                     [ARKN]
    ____________________________________________________________________________
    
    For those of you seeking the Daichi, you'll need to complete the little 
    puzzle-dungeon known as the Archon's Knot. It's a pretty simple dungeon, but
    I'd figure I'd put this in here as a useful refernce, and due to the fact that
    most other guides don't really delve into this, despite the obvious importance
    of it. Minor spoilers will follow.
    
    So, obviously to enter Archon's Knot you need to enter the level of Brightwood
    Tower that has the Cullis Gate on it that Garth made. Look to the left and
    jump down, you'll enter the Knot. From here, swim straight in front of you
    to the tunnel and walk until you reach the first chamber. Turn left, shoot the
    switch, and the door opens.
    
    Go to the next tunnel and upstairs, where you'll find the first of a series of
    spike traps. Shoot the switch once, and you'll see a bunch of candles on the
    opposing wall, which actually outline the path you must take to get safely to
    the other side. Melee the switch and the door will open.
    
    Upstairs again, ignore the caged switch and the expression statue for now and
    continue forward. You'll reach a room with another spike trap- just step on
    the switch for now, then return to the statue and cage. Use "Bloodlust Roar"
    on the statue, whereupon it will release the switch and you can go back up to
    the second spiketrap. Follow the pattern that the switch makes every time you
    hit it, as it shows the correct method of getting through the spikes. Repeat
    until you're at the other side.
    
    Follow the path, exit the Archon's Knot, open the chest to the right. There's
    also a really easy-to-spot gargoyle on the little tower ruins below you.
    
    Also, apparently if you do the Archon's Knot before entering Bloodstone for
    the first time, there's evidently no weapon and just a statue (presumably of
    Zuna Daichi). So don't waste your time before then.
    
    []==========================================================================[]
    [] F.                       End Notes                                 [OUNO][]
    []==========================================================================[]
    
    Obviously, don't do anything illegal with this guide. If you want to add it to
    your site, or if there's any question about the legality of what you want to 
    do with it, email me at:
    
    skamageddon (at) gmail (dot) com
    
    You can send all your questions or comments there, in fact. 
    
    Please don't steal.
    
    Aside from that, I hope I helped at least one person out with this little 
    guide, as that was my intention. Thanks for reading, I hope you enjoyed reading
    it as much as I did writing it.
    
    
    __________________________________________
    ____   ________________________   _________ 
        | |       ^      ._    ||  | |
        | | ,_   /^\     | \   ||  | |____
        | | |   //_\\    ||\\  ||  |  ____|
        | | |  / ___ \   || \\ ||  | |__________
        | |   //     \\  ||  \\||  | _________/