Doomstone Guide by hronk

Version: 1.0 | Updated: 04/09/06 | Printable Version


Elder Scrolls IV: Oblivion
Doomstone Guide
Version 1.0 04/09/2006
Copyright 2006 Jason McCullough


The Elder Scrolls IV: Oblivion was developed by Bethesda Game Studios,
published by Bethesda Softworks and 2K Games and is copyright 2006 Bethesda
Softworks. This guide is not endorsed by, nor is the author associated in
any way with, Bethesda Game Studios, Bethesda Softworks or 2K Games.


1: Introduction
2: How to find them
3: Heavenly Doomstones
4: Birthstone Doomstones
5: Version History

1: Introduction

If you wander around Tamriel long enough, you'll see mysterious stones with
green and red runes on them.  The green ones, Runestones, are boring - all
they ever give you is bound weapon and armor for a couple minutes.

Ah, but the red runes, Doomstones, give you extra powers that you can use
once a day if you approach them at night and use them.

I decided to troll through the Construction Kit figuring out how they work
and where they're located.  Here's the results.


2: How to find them

I've included two ways to find the doomstone you're looking for.

If you're a total cheater or just exasperated at looking, press the ` key
to bring up the console, and then type in...
	coe x,y
...where x,y is the location number pair listed for the doomstone.

If you're trying to *legitimately* simulate a powergamer with no life, just
use the written directions.


3: Heavenly Doomstones

You can get the powers from every one of these doomstones.  The catch is
that your renown (calculated as your fame minus your infamy) must be higher
than the number shown.

The power effects can be used once a day and last for 120 seconds unless
mentioned otherwise.


Jone		10		Fortify 30 Acrobatics, 30 Athletics,
				and 30 Sneak

Aetherius	20		Fortify Magicka 50 and Resist Magic 20

Jode		30		Fortify Blade 20, Blunt 20,
				Hand To Hand 20, and Fortify Health 40

Sithian		40		Fortify Illusion 20, Marksman 20,
				Mercantile 20, Security 20,
				and Speechcraft 20

Magnus		50		Fortify Alchemy 15, Alteration 15,
				Conjuration 15, Destruction 15,
				Illusion 15, Mysticism 15,
				and Restoration 15

Shezarr		60		Fortify Armorer 20, Block 20,
				Light Armor 20, Heavy Armor 20, and
				Reflect Spell 10

Dragon		70		Fortify Fatigue 100, Fortify Health 40,
				and Fortify Magicka 50

Nirn		100		Detect Life 100, Fortify Fatigue 200,
				and Fortify Health 100


Jone		-19,9		Northwest from Goblin Jim's Cave
				(north of Skingrad).

Aetherius	-19,4		Southwest from the Bleak Flats Cave
				(northwest of Skingrad).

Jode		-38,-11		Southeast from Troll Candle Camp
				(southwest of Kvatch).

Sithian		-34,5		Northwest from Fort Linchal
				(north/northeast of Kvatch).

Magnus		34,-21		East from the Haunted Mine
				(north/northeast of Leyawiin).

Shezarr		19,-32		North from Telepe
				(northwest of Leyawiin).

Dragon		27,29		East from Lake Arrius Caverns
				(northwest of Cheydinhal).

Nirn		?		Does not appear to be anywhere in the game.


4: Birthstone Doomstones

You can only have the power from one of these doomstones, unfortunately.
You can always change your mind and replace the power with that of another
doomstone at any time, though.

The power effects can be used once a day and last for 120 seconds unless
mentioned otherwise.

Apprentice	Fortify Alchemy 20 and Illusion 20

Atronach	Fortify Intelligence 10 and Spell Absorption 30

Lady		Fortify Endurance 20 and Willpower 20

Lord		Fortify Light Armor 10, Heavy Armor 10,
		and Resist Frost 50

Lover		Fortify Luck 20 and Personality 20

Mage		Fortify Magicka 50

Ritual		Power 1: Restore Health 100
		Power 2: Restore Health 150

Serpent		Power 1: Damage a target by 4 per second for 20 seconds
		Power 2: Paralyze a target for 5 seconds

Shadow		Chameleon 15

Steed		Fortify Acrobatics 20, Speed 20

Thief		Fortify Agility 20, Luck 20

Tower		Power 1: Fortify Armorer 10 for 20 seconds
		Power 2: Open Lock 80

Warrior		Fortify Blade 10, Blunt 10, Hand To Hand 10,
		and Fortify Strength 20


Apprentice	-18,-2		Southwest of Skingrad,
				right outside the city walls.

Atronach	-27,4		South of Talwinque (NE of Kvatch).

Lady		-50,-9		West of Anvil.

Lord		-44,9		North of Niryastare (far NW of Kvatch),
				by the C in County Kvatch on the map.

Lover		35,-7		SE of Fort Flecia
				(east of where the main road intersects
				the Silverfish river, east of Bravil).

Mage		39,6		North of the mouth of the Silverfish
				river (east of Bravil), on the northeast
				slope of the mountain on the map.

Ritual		24,-25		East of Fort Redman (east bank of the
				Lower Niben, north of Leyawiin).

Serpent		28,-42		East of Tidewater Cave (southeast of
				Leyawiin, on the shores of Topal Bay).

Shadow		29,2		East of Fort Cedrian (the intersection
				of the main road and the Cerbele river,
				northeast of Bravil).

Steed		20,18		North of Nagastani (southeast of the
				intersection of the Imperial City ring
				road and the road to Cheydinhal).

Thief		9,27		On the road to Bruma north of Sercen
				(north of the Imperial City on the
				Imperial City ring road.).

Tower		2,7		East of Vindasel (southwest of the
				Imperial City on the Imperial City
				ring road).

Warrior		-11,-3		North of Silorn (southeast of Skingrad).


5: Version History

1.00		Initial version.