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    Stealth FAQ by QuikSilver989

    Version: 1.0 | Updated: 04/14/06 | Printable Version | Search This Guide

    Stealth FAQ
    Elder Scrolls IV: Oblivion
    By: QuikSilver989
    Version: 1.0
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    Table of Contents
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    Section 1: Version History [VH01]
    Section 2: Stealth 101, an Introduction [IS02]
    Section 3: Sneaking and You [SY03]
    Section 4: Getting Detected (Or why it's "Fun Getting into Trouble") [GD04]
    Section 5: Picking Pockets [PP05]
    Section 6: Stealing and Taking Things [ST06]
    Section 7: Sneak Attacks [SA07]
    Section 8: Lockpicking AKA Mr. Fix It [LM08]
    Section 9: The Easy Way of Doing Things [EW09]
    Section 10: Copyright Information [CI10]
    Press Ctrl+F to skip ahead or read it all...
    
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    Version History [VH01]
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    Version 1.0
    
    This is my first attempt to create an FAQ so, obviously, there will be flaws. 
    If you find any, contact me with the mistake AND the remedy. If it's a 
    structural error/mess up (or you can do ASCII art), email me with how to fix 
    it.
    
    This version includes detailed information about all things stealthy. As I 
    gain more knowlege in the Stealth Arts I'll update the fAQ accordingly with 
    new tactics and information. In future versions I hope to have the most 
    complete guide to the Stealth Arts. I wish to have a complete section devoted 
    to tips/hints on it. Maybe even a Theives Guild Section.
    
    3/28/2006 began FAQ
    3/30/2006 Got up section 3&4
    4/3/2006 Got up section 5-7
    4/14/2006 8-10 finished FAQ, spell checking, formatting
    
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    Stealth 101, an Introduction [IS02]
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    Welcome to the world of shadows and darkness. You can now forsake your heavy 
    armor, you will gain your protection from the darkness that surrounds you. 
    Toss aside your mighty claymore, they will no longer be Necessary. The 
    shadows will be all the protection you will need while you slip about as 
    mysterious as the wind. Learn to use your wits and guile instead of your 
    strength. Delight in the time and elegance you will exude as you liberate 
    lonely items from the undeserving, and even the very life of those whom you 
    rob. The world of the shadow is a dark one. You will learn to use night as 
    your cover, muffle your footsteps, and steal, not only mundane trinkets, but 
    the very lives of the people they belong to. Welcome to the world of the 
    shadows, where not only death is silent and swift.
    
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    Sneaking and You [SY03]
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    First and foremost, sneaking refers to being stealthy, ya know, remaining 
    undetected by all things around you. In Elder Scrolls IV: Oblivion, this can 
    be done one of two ways. You can either sneak around in first person view or 
    you can switch to third person. There are benefits and detriments to both as 
    outlined below:
    
    Sneaking: First Person Versus Third Person
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
            First Person            |Third Person                   |
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    Benefits:                       |Benefits:                      |
    Really makes game immersive     |Allows wider view of surroundings|
    Allows use of crosshairs        |Harder to get "snuck up" on    |
    Easier to judge angles/distances|see around walls               |
    Detriments:                     |Detriments:                    |
    Narrow view of surroundings     |No crosshairs                  |
    Easy to get caught off guard    |Harder to jude distances/angles|
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    
    As you can see, there isn't really any MAJOR disadvantages to sneaking in 
    either first or third person view. Basically, it all comes down to 
    preference. If you'd rather play in third person because you can see how well 
    you are (un)covered, then go ahead. If you'd rather play in first person 
    because without the cursor you're lost (though there is a mod to put a cursor 
    in third person), that's fine too.
    
    What Can I do while sneaking?
    Good question. There are several worthwhile (and profitable!) things you can 
    do while sneaking. One of the most fun things to do (and greatly improved 
    over Morrowind) while sneaking is to pickpockets. Other things to do while 
    sneaking are lockpicking, stealing, and probably one of the more useful, 
    gaining sneak attacks.
    
    How do I know I am sneaking?
    When you enter sneaking mode, by pressing the left control button, you will 
    notice that an eye-shaped symbol surrounds your crosshair. If you are in 
    third person view, you will see your character crouch down.
    
    What are the Skill Perks for the Sneak skill?
    Sneak
    Governing Attribute: Agility
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    Novice          |X4 damage bonus for one handed weapons |
                    |X2 damage bonus for marksman weapons   |
    Apprentice      |X6 damage bonus for one handed weapons |
                    |X3 damage bonus for one handed weapons |
    Journeyman      |No sneaking penalty for boot weight    |
    Expert          |No sneaking penalty for moving         |
    Master          |Attacks ignore armor rating            |
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    
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    Getting Detected (Or why it's "Fun Getting into Trouble") [GD04]
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    Getting detected sucks. Plain and simple. Getting detected is the difference 
    between stealing a high-valued item, successfully getting a prison cell key 
    off a guard, landing that X6 multiplier, or going to jail (as will happen in 
    most cases).
    
    There are several factors that are calculated into a formula that determine 
    how concealed you are. Those factor are: 
    
    1) The ammount of light shining on your character and around your character. 
    Yes, you read that correctly, not only does the light shining on your 
    character effect how visible you are, but (obviously) so does the ammount of 
    light AROUND your character. It is for this reason that you'll want to stay 
    in the shadows as much as possible. It is also for this reason that you'll 
    not want to carry a torch because although tourches give off a wide 
    circumference of light, it also has the drawback of shining light down on 
    you. Instead of a torch, consider learning a "Light" spell or even a "Night 
    Eye" spell (Khajits get the spell free!). Both are low level illusion spells 
    that even the ruddest Barbarian can use.
    
    2) Whether you are moving or standing stationary. Actually, this is a bit of 
    an erronous statement. Being stationary or moving only penalizes you until 
    Expert level of the Sneak Skill (75-99). This is another one of the obvious 
    penalties but it's also one of the hardest to avoid. Unless you can find a 
    stationary mark, or wait for a mobile one to become stationary, more times 
    than not, you'll be attempting to pick someone's pocket or gain a sneak shot 
    while moving.
    
    3) Magical effects affecting your character. I'm talking about Chameleon and 
    Invisibility. They're around Journeyman level Illusion spells so if you can 
    readily cast them, you are probably able to take care of yourself. Chameleon 
    is a spell that diverts light from you, rendering you partially invisible. 
    The magnitude of the spell is the ammount of concealment it provides. A small 
    hinderance to the Chameleon spell is, visually, there is no difference 
    between 15% Chameleon and 75% Chameleon although the latter five times more 
    effective. 
    
    Invisibility, keeps light from shinning on you so you are not seen. And yes, 
    100% Chameleon is Invisibility. The only difference between them is with 
    Chameleon you are able to interact with the environment (open doors and 
    picking up items) whereas with Invisibility any interaction between yourself 
    and the environment will immediately make you visible again. ***Attention!*** 
    Although Chameleon and Invisibility make you unable to be SEEN, you can still 
    be HEARD! So dono't go running pell-mell through a Bandit cave, or you might 
    as well not be invisible.
    
    4) Whether a person has a line of sight to you. Sorry, you're not able to 
    peek around corners (This isn't Half-Life, sorry), but you do get the handy 
    Detect Life spell (a godsend I swear it!). Use whatever you can to impose 
    distance between you and anyone else (especially if you're a marksman). Use, 
    pillars, statues, large stacks of boxes, anyting you can. A true genius is a 
    person who can make good out of whatever is at at their disposal. If a person 
    terns out to be a Necromancer/Summoner, you can even use that person's summon 
    as a barrier! More times than not, Necromancer will hit his/her own summon! 
    
    5) The weight of your boots! Yeah, they really factor into the equation, 
    seriously. Bare feet don't penalyize you, light weight boots penalize you a 
    small ammount, and heavy boots penalize you most. Well, this is another 
    misleading statement. Truthfullyk, they only penalize you until you are a 
    Journeyman of Sneaking. A quick tip if you use heavy boots or just don't want 
    to be penalized at all: attach you boots to a hotkey and take them off when 
    you're going to sneak and then when you're done, you can put them back on 
    sans penalty!
    
    A myth about sneaking is that you are unable to sneak well in heavy armor. 
    This isn't true at all. Save for the boot penalty (which I have explained how 
    to get around), you're able to sneak just as well in heavy armor as you are 
    in light armor.
    
    The Sneaking Eye 101
    As you will notice, when you enter sneaking mode, an eye symbol surrounds 
    your crosshairs. If you are undetected, the eye will be transluscent and hard 
    to see, especially in very dark and dank caverns. If you are able to be 
    detected (Stop. Read that again), the eye will be a solid golden color. 
    Please notice that I didn't say, "If you are detected," or, "If what you're 
    sneaking on has/can detect you," I said, if you are ABLE to be detected, then 
    it will be solid. This doesn't mean that every time the cursor goes solid, 
    you've been found out. NO! 
    
    I'll give you an example: You're doing some independant theiving and 
    liberating unworthy items from an undeserving lord. You sneak past his horse, 
    getting ready to pick the lock into his house when you realize that the 
    cursor has went solid. Should you keep going? Of course, sure you were found 
    out, but can a horse summon the guards? No! Contine on, noble theif.
    
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    Picking Pockets [PP05]
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    Picking pockets. Until recently, I always wondered why I would need to pick 
    anyone's pocket (and I was dreading the God-awful pocket picking interface). 
    Turns out, there are plenty of reasons. The first instance you'll probably 
    use pickpocketing is when you go to jail. You were ecstatic that you got to 
    keep one pick and accidently broke it. You're boned now, huh? Not at all. 
    Just wait for a guard to stroll by (they do at least once, then it's random 
    from there on out) and pick his pocket for the key. Simple! Another instance 
    you'll probably need to pick someone's pocket is to get around those "Door 
    needs a key," hindeances by nabbing the key. There are plenty other instances 
    (poisoned apples) where you'll need to pick somone's pocket, or it'll just 
    make it easier, but in the name of space, I'll let you discover them on your 
    own.
    
    How do I pickpocket someone?
    First, you'll have to be sneaking. Enter sneak mode and approach a mark. 
    You'll have much better chances of success if you are undetected, obviously. 
    Now, when you get close to your mark, activate them (spacebar) but instead of 
    opening the conversation interface, you'll see all unequiped items that 
    person has. Now that you can see all the things that you can steal, let me 
    explain one thing. Success largely depends on how heavy an item is and how 
    valuable it is. A surefire way to get detected is to try to pickpocket 
    something that is both heavy and valuable (an unequiped warhammer, for 
    example?). Success also largely depends on how much higher you Sneak skill is 
    than your mark's. One thing there is to mention about that, as you gain Sneak 
    skill levels, so does everyone else in Oblivion. Sure, they're not gaining 
    them as fast as you are but, this will at least keep casual sneakers on their 
    toes.
    
    One thing before I continue on, there is a chance that no matter how high 
    your sneak skill is above your mark's, that you'll be caught no matter what. 
    The best I can suggest is that if you're that worried about it, bump your 
    luck up. If you have successfully pickpocketed your items, you will remain 
    undetected and are free to go on pillaging and looting. The items that you 
    have pickpocketed, and therefore are stolen, are marked by a red hand (get 
    it?) icon and honest merchants will not buy them for you. If you want to sell 
    your stolen loot, you'll need to join the Thieves Guild and get access to the 
    fences.
    
    If you are detected, however, one of several things can happen. Your crime is 
    checked against the hidden responsibility stat and if the person has a high 
    responsibility stat, will alert the guards, which is a very bad thing. You 
    can also be attacked by your mark! So always be on your guard whem you go 
    stealing from the gullible.
    
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    Stealing and Taking Things [ST06]
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    Stealing is crime. That being said, it should also be noted that you should 
    not, under any circumstances (and more if you're in the Thieves Guild) get 
    caught while stealing. A guard will be summoned, you will be caught, and 
    you'll either have to pay a fine (and walk back to your mark's house from the 
    nearest prison), or go to Jail. Go directly to jail. And as the final nail in 
    the coffin, ALL of your stolen content (even stuff you didn't get caught 
    stealing) is taken away from you and locked inside of "Evidence" chests at 
    the local Jail. Besides, if you get caught and decided to go to jail, 
    sneaking out, however cool it is, will only increase your bounty which 
    defeats the purpose anyway. If you're a member of the Theives Guild and you 
    get caught stealing, and your mark gets aggressive, you'll have to pay 
    a "Bloodprice," of increasing proportions. So take it from me, don't get 
    caught stealing and don't get caught taking things...
    
    First and foremost, if you want to steal something, be in sneak mode! I 
    cannot stress enough how stupid (and unprofessional) it is to try to take 
    something while standing up. Not only does it help you avoid detection, it's 
    a damn good idea. Keep an eye on your "Stealth Eye" to make sure you are 
    undetected. As you approach your coveted item, notice that either a red hand 
    (get it?) will appear, if it's an item in the open, or it will turn into a 
    red purse, stealing items from a container. Activate the item to add it to 
    your inventory. Notice that items you have stolen, even without getting 
    caught, are marked with a red hand icon. These are the items that will be 
    repossessed if you are caught stolen!
    
    But what happens if I get caught?
    Shame on you for getting caught in the first place! Now, one of three things 
    can happen:
    
    1) An alarm can be raised (if the person has a high responsibility stat) and 
    a guard will come after you. This union is hard (if possible) to avoid, so 
    more than likely, if an alarm is raised, you will be stopped by a guard. You 
    will be charged for the price of your stolen item and taken to the nearest 
    jail. All of your other posessed stolen items (even if you weren't caught are 
    sent to evidence chests at the nearest jail. Or, you can always resort to 
    violence, which isn't smart at all. Guards are always ten levels above yours 
    and the Guard Captain is always fifteen! So yeah, guards are tough and 
    killing them won't reduce your bounty or get you off. It'll only escalate 
    your bounty and add points to your infamy. If you get caught, either reload 
    your game (you do save often?) or just pay the fine.
             *A neat little trick is this: Guards can't confiscate what you don't 
    have! So after you're caught, drop all of your stolen items and, this is 
    changed since Morrowind, MOVE! Guards will now pick up items at your feet so 
    the old drop-all-of-your-stuff-and-collect-it-later doesn't quite work. After 
    you're some distance away from your stuff, confront the guard and pay your 
    fine. Since the property is still considered stolen property, you can't let 
    anyone see you pick it up but if you wait long enough, you can.
    
    2) Your mark goes aggro and attacks you! You should always be on alert in 
    case your mark goes into a frenzy. I don't recommend taking hostile actions 
    against them but hey, they did atack you first...
    
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    Sneak Attacks [SA07]
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    Sneak attacks. You'll learn very quickly to love them. Eventually, you'll 
    wonder how you ever did without them. Whether it's X4 and X6 for bladed 
    attacks or the X2 and X3 for marksman attacks, they'll quickly find their way 
    into your heart. Now, I know what you're saying to yourself:
    
    But wait. What is a sneak attack?
    That's simple. A sneak attack is simply attacking someone/something when they 
    don't notice your presence. Well, only the first blow counts as a sneak 
    attack. All the other attakcs do normal damage plus any effects that apply to 
    your weapon. Of course, to do so, you'll have to sneak up on your target 
    because very rarely will you just fall into a sneak attack position. Sneak 
    attacks offer different bonuses based on: 
    
    1) The weapon making the sneak attack. One-handed blades and Hand-to-hand 
    attacks get more bonuses than their Marksman brothers, probably because it 
    takes a lot more effort to sneak up right on someone. Also, Blade and Hand-to-
    hand sneak attacks use the same multipliers.
    
    2) The level of your Sneak skill. For every mastery level attained (Novice, 
    Expert, ect.,), you're awarded more damange to your sneak attacks. The table 
    for damage is as follows:
    
    *-*-*-*-*-*-*-*-|*-*-*-*-*-*-*-*|-*-*-*-*-*-*-*-*-*-*-*-|
    Sneak Level     |Weapon	        |Sneak Attack Multiplier|
    Novice          |One handed     |X4 normal damage       |
                    |Marksman       |X2 normal damage       |
    Apprentice      |One handed     |X6 normal damage       |
                    |Marksman       |X3 normal damage       |
    *-*-*-*-*-*-*-*-|*-*-*-*-*-*-*-*|-*-*-*-*-*-*-*-*-*-*-*-|
    
    How do I do a sneak attack?
    In theory, it's not that hard. First you have to be in sneaking mode, of 
    course. All of the regular sneaking rules apply. That means there can't be a 
    line of sight, dim light in the area, blah blah blah. Sneak within striking 
    distance of your target. I say that as opposed to "sneak up on your target" 
    because you'll only have to "sneak up" if you use one-handed weapons. Attack 
    your target and you'll receive a message notifying you of your sneak attack. 
    Only the first hit does critical damage, so after you get your bonus, begin 
    fighting. One thing I feel I need to clarify, you DO NOT (stop, read that 
    again) get a different bonus for doing a power attack versus a regular 
    attack, so just use a basic attack. If you want to increase your damage done 
    by your sneak attacks, develop your Sneak skill.
    
    One more thing, what most people don't think to do or even realize; once 
    you've made your sneak attack, GET OUT OF SNEAKING MODE! You will be far less 
    mobile and swift and swift if you try to fight in sneak mode than if you're 
    not. After you land your sneak attack, exit out of sneak mode and continue on 
    with whatever battle strategy you have.
            *A very good trick to do if you have a high enough Illusion skill or 
    just the potions to cast either Chameleon or Invisibility on yourself. First, 
    cast either Chameleon or invisibility on yourself Secondly, sneak up on your 
    target and get a sneak attack. After the blow lands, run! Recast your spell, 
    rinse, wash, and repeat.
            *Another trick. When you're fighting with a companion, let them do 
    the work, somewhat. Let them engage the target and while the opponent is busy 
    with them, sneak behind them and get in a sneak attack.
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    Lockpicking AKA Mr. Fix It [LM08]
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    Lockpicking is what most people think of when they think of the whole 
    theif/rogue. In fact, it's probably what you thought when you looked into 
    this guide. Lockpicking is one of the skills you will use most during your 
    short thieving life. People in Cyrodill love to collect expensive things. 
    It's also good for you that they like to lock those precious items in easy to 
    recognizable chests.
    
    The first thing you'll need to know when you consider taking up lockpicking 
    is that locks come in six types. For minimal thinking, I've compiled five of 
    them (the last one is discussed below the table) them in a simple to read 
    table below:
    
    Lock levels
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    Lock Level      |Number of Tumblers     |
    Very Easy       |One                    |
    Easy            |Two                    |
    Average         |Three                  |
    Hard            |Four                   |
    Very Hard       |Five                   |
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    
    The sixth type of locks are those that are made so well that they cannot be 
    picked. Instead of a lock level reading, when you appreach them you'll see a 
    message that reads, "Lock requires a key."
    
    That's all well and good, but how do I lockpick?
    Well, to lockpick, you'll need to have quite a few picks. "But where I can 
    buy picks," you may ask. Well, you can buy picks from many of the Theives 
    Guild members. Outside of that, just do some looking. I mean, you're a theif 
    and you should be good at finding things.
    
    Now that equipment is all taken care of (you do have a small sack of picks, 
    right?), let's get to the real job. Although it isn't necessary, you should 
    probably do all of your "potentially criminal" activities while sneaking. 
    This way you can know when your actions are no longer private. Remember that 
    you're doing a criminal activity, you are breaking into something that 
    someone obviously doesn't want you in, so you should make sure you have as 
    little chance as possible to get detected. You can refer to the "Getting 
    Detected" section for information on how to minimize getting caught doing 
    your dirty deeds.
    
    Okay, you've got your equipment, under the cloak of night, and you're ready 
    to liberate some things from underserving fatasses. Good for you! You're 
    standing in front of a locked door and are ready to go. Good, activate the 
    door (space bar for pc users). This brings up the lockpicking interface. In 
    the upper lefthand corner you are told the level of your lock and in the 
    upper righthand corner is how many picks you have left. In the bottom 
    lefthand corner you'll see your skill level and in the bottom righthand 
    corner is the "Close" button, in case you get a change of heart.
    
    You can press the Auto Attempt button (bottom and center of the screen) if 
    you're in a hurry but you'll break far less picks and will be able to pick 
    harder locks than you skill would allow if you pick it manually. To do it 
    manually, press forward on the mouse to test the tension of each spring. Each 
    spring has a varrying tension that results in it rising slowly (high tension) 
    or quickly (low tension). Your objective is to get all the springs locked at 
    the top. You do this by pushing a tumbler up and trying to click (or press 
    spacebar, as it says in the manual) when it's at the top. If you attempt to 
    lock a tumbler and fail to get it lodged at the top, the tumbler slams back 
    down on your pick and breaks it! Depending on your skill level, several other 
    tumblers (up to four) will also fall out of their positions. Needless to say, 
    this is a most uncomfortable situation. So don't feel rushed to pick the 
    lock, time stops while you pick locks anyway. Take your time, relax, and go 
    at your own pace. Doing so not only makes lockpicking easier, but it will 
    prove less frustrating which will result in less broken picks.
    
    If interested, you can look in  your statistics section to see how many times 
    you've successfully picked a lock and how many times you failed. If you're 
    successful, however, you're granted access into the home/container you've 
    just picked.The higher your skill level, the easier it is to get tumblers 
    lodged at the top. Also, the higher your level, the harder and harder locks 
    you will be seeing in your travels.
    
    A major thing that affects you lockpicking is your skill level. While the 
    actual chance of success depends mostly square upon your own shoulders 
    (unless you auto attempt it), the penalty for failing is depending sole upon 
    your skill level as seen in the chart below:
    
    Security Skill Perks
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    Security level  |Number of Falling Tumblers fo Failure  |
    Novice          |Up to four tumblers                    |
    Apprentice      |Up to three tumblers                   |
    Journeyman      |Up to two tumblers                     |
    Expert          |Just on tumbler                        |
    Master          |No tumbers will fall for a failed try  |
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
    
            *A trick to maximizing your chances of successfully picking a lock: A 
    quickly rising tumbler will also fall quickly. This means that you won't have 
    so much time to lock it into place. You shouldn't try to pick these tumblers. 
    Instead, wait for a tumbler that rises slowly because it will be slower to 
    fall which gives you the most possible time to lock it into place.
            *A second trick: Instead of wrecking your eyes trying to identify a 
    slow tumbler from a fast tumbler, just constantly keep the tumbler bouncing 
    and get it into a rhythm. Keep the tumbler bouncing and simply click when 
    it's at the top. Bingo! This trick tends to work better on harder locks where 
    it's really difficult to get slower tumblers.
    
    One more thing. Experience for security is gained with every successful 
    tumbler snapped into place AND every pick you break (though I doubt it's a 
    lot). So basically, you get exp just for trying.
    
    +-+-+-+-+-+-+-+-+-
    Section 9: The Easy Way of Doing Things [EW09]
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    This section is where I'll keep a quick list of all the tips, hints, and 
    strategies that are either submitted to me or are mentioned elsewhere in the 
    guide. Each tip follows the following format: (section it was mentioned), 
    (skill each tip is for), (tip itself), and (name of person who contributed 
    it) if it was a submitted tip.
    
    Sneaking
    1) If you use heavy boots or just don't want to be penalized at all: attach 
    you boots to a hotkey and take them off when you're going to sneak and then 
    when you're done, you can put them back on sans penalty!
    
    2a) There are two good ways to increase your sneak skill. The first is to 
    find a mark who moves around the town (pick a guard or someone like that) and 
    follow them a safe distance around. As you patrol their routes with them, not 
    only will you gain Sneaking levels quickly, you'll also learn which areas are 
    more heavily protected than others, which could come in handy when you start 
    pillaging and looting houses.
    
    2b) The second quick way to gain Sneak levels is to find a stationary mark. 
    These marks don't move so you'll have to impose a wall between you and them 
    and just walk (even in circles if you want) around until you recieve a notice 
    that your sneak skill has gone up. The best stationary marks to use are 
    people sleeping in beds of houses/shops
    
    Avoiding getting your stuff taken by Guards
    1) Guards can't confiscate what you don't have! So after you're caught, drop 
    all of your stolen items and, this is changed since Morrowind, MOVE! Guards 
    will now pick up items at your feet so the old drop-all-of-your-stuff-and-
    collect-it-later doesn't quite work. After you're some distance away from 
    your stuff, confront the guard and pay your fine. Since the property is still 
    considered stolen property, you can't let anyone see you pick it up but if 
    you wait long enough, you can.
    
    Sneak Attacks
    1) A very good trick to do if you have a high enough Illusion skill or just 
    the potions to cast either Chameleon or Invisibility on yourself. First, cast 
    either Chameleon or invisibility on yourself Secondly, sneak up on your 
    target and get a sneak attack. After the blow lands, run! Recast your spell, 
    rinse, wash, and repeat.
    
    2) When you're fighting with a companion, let them do the work, somewhat. Let 
    them engage the target and while the opponent is busy with them, sneak behind 
    them and get in a sneak attack.
    
    Lockpicking
    1) A quickly rising tumbler will also fall quickly. This means that you won't 
    have so much time to lock it into place. You shouldn't try to pick these 
    tumblers. Instead, wait for a tumbler that rises slowly because it will be 
    slower to fall which gives you the most possible time to lock it into place.
    
    2) Instead of wrecking your eyes trying to identify a slow tumbler from a 
    fast tumbler, just constantly keep the tumbler bouncing and get it into a 
    rhythm. Keep the tumbler bouncing and simply click when it's at the top. 
    Bingo! This trick tends to work better on harder locks where it's really 
    difficult to get slower tumblers.
    
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    Section 10: Copyright Information [CI10]
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    This guide, either in part or in its entirety, is copyright 2006 by J. 
    Beezely AKA The Dark Prince of the Wind unless expressly stated otherwise. 
    This guide is to not be reproduced in part or in whole anywhere else except 
    for the following sites:
    
    GameFAQS.com