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    Reference Guide by Naranek Angmar

    Version: 0.12 | Updated: 08/26/07 | Printable Version | Search Guide | Bookmark Guide

    ==============================================================================
    =====================   The Elder Scrolls IV: Oblivion   =====================
    =====================  Reference Guide  (Revision 0.12)  =====================
    ==============================================================================
    
                          A   R E F E R E N C E   G U I D E
    
                                         to
    
                             T  H  E     E  M  P  I  R  E
    
                                  and it's environs
    
    
                           Being a Description of the Lands
                                and the Chief Features
    
    ______________________________________________________________________________
    
                                  Table of Contents
    
    INTRODUCTION
    
    AREA GUIDE
      (0) Tutorial
    
    CENTRAL CYRODIIL
      (1) City Isle
        (1.1) Imperial City, Prison District
        (1.2) Imperial City, Market District
        (1.3) Imperial City, Arena District
        (1.4) Imperial City Arboretum
        (1.5) Imperial City, Temple District
        (1.6) Imperial City, Talos Plaza District
        (1.7) Imperial City, Elven Gardens District
        (1.8) Imperial City, Green Emperor Way
        (1.9) Imperial City, The Arcane University
       (1.10) Imperial City Waterfront
       (1.11) Imperial Prison Sewer
       (1.12) Imperial City Sewers - North Exit
       (1.13) Chestnut Handy Stables
      (2) Waterfront
        (2.1) Imperial Sewer - South East Exit
        (2.2) Weye
        (2.3) Vilverin
        (2.4) Fort Magia
        (2.5) Fort Virtue
        (2.6) Wellspring Cave
        (2.7) Memorial Cave
        (2.8) Sideways Cave
        (2.9) Old Bridge
       (2.10) Fanacasecul
       (2.11) Vanua
    
    HEARTLANDS (Northern Cyrodiil)
      (3) The Heartlands
        (3.1) Roxey Inn
        (3.2) Wawnet Inn
        (3.3) Roland Jenseric's Cabin
        (3.4) Aleswell
        (3.5) Sercen
        (3.6) Fort Caractacus
        (3.7) Fort Grief
        (3.8) Fort Homestead
        (3.9) Fort Empire
       (3.10) Fort Alessia
       (3.11) Fort Urasek
       (3.12) Fort Chalman
       (3.13) Fort Nikel
       (3.14) Shinbone Cave
       (3.15) Flooded Mine
       (3.16) Belda
       (3.17) Nagastani
       (3.18) Culotte
       (3.19) A Strange Door
      (4) The Great Forest
        (4.1) Chorrol
        (4.2) North Country Stables
        (4.3) Weynon Priory
        (4.4) Faregyl
        (4.5) Moss Rock Cavern
        (4.6) Glademist Cave
        (4.7) Odiil Farm
        (4.8) Weatherleah
        (4.9) Frostfire Glade
       (4.10) Nenyond Twyll
       (4.11) Hackdirt
       (4.12) Reguard Valley Cave
       (4.13) Inn of Ill Omen
       (4.14) Mephala's Shrine
       (4.15) Bleaker's Way
       (4.16) Hircine's Shrine
       (4.17) Harcane Grove
       (4.18) Ceyatatar
       (4.19) Clavicus Vile's Shrine
       (4.20) Pell's Gate
       (4.21) Vindasel
       (4.22) Anga
       (4.23) Molag Bal's Shrine
       (4.24) Brindle Home
       (4.25) Harm's Folly
       (4.26) Exhausted Mine
       (4.27) Sardavar Leed
       (4.28) Kynareth's Shrine
       (4.29) Grove of Trials
       (4.30) Underpall Cave
       (4.31) Lindai
       (4.32) Moranda
       (4.33) Wenyandawik
       (4.34) Narfinsel
       (4.35) Wendir
       (4.36) Elenglynn
       (4.37) Piukanda
      (5) The Jerall Mountains
        (5.1) Bruma
        (5.2) Wildeye Stables
        (5.3) Cloud Ruler Temple
        (5.4) Bruma Caverns
        (5.5) Temple of the Ancestor Moth
        (5.6) Lord Rugdumph's Estate
        (5.7) Kingscrest Cavern
        (5.8) Sedor
        (5.9) Echo Cave
       (5.10) Dragonclaw Rock
       (5.11) Serpent's Trail
       (5.12) Boreal Stone Cave
       (5.13) Applewatch
       (5.14) Gnoll Mountain
       (5.15) Azura's Shrine
       (5.16) Gutted Mine
       (5.17) Lake Arrius Caverns
       (5.18) Namira's Shrine
       (5.19) Hermaeus Mora's Shrine
       (5.20) Sancre Tor
       (5.21) Ninendava
       (5.22) Rielle
       (5.23) Frostcrag Spire
    
    OLD COLOVIA (Western Cyrodiil)
      (6) The Gold Coast
        (6.1) Anvil
        (6.2) Castle Anvil
        (6.3) Anvil Dock
        (6.4) Anvil Lighthouse
        (6.5) Horse Whisperer Stables
        (6.6) Whitmond
        (6.7) Kvatch
        (6.8) Hrota Cave
        (6.9) Brittlerock Cave
       (6.10) Brina Cross Inn
       (6.11) Gweden Farm
       (6.12) Crowhaven
       (6.13) Fort Sutch
       (6.14) Malacath's Shrine
       (6.15) Lord Drad's Estate
       (6.16) Bleak Mine
       (6.17) Bodean Camp
       (6.18) Varus Camp
       (6.19) Dunbarrow Cove
       (6.20) Troll Candle Camp
       (6.21) Smoke Hole Cave
       (6.22) Niryastare
       (6.23) Garlas Agea
      (7) Abecean Sea
        (7.1) Beldaburo
        (7.2) Garlas Malatar
      (8) The West Weald
        (8.1) Skingrad
        (8.2) Castle Skingrad
        (8.3) Greatful Pass Stables
        (8.4) Fallen Rock Cave
        (8.5) Bleak Flats Cave
        (8.6) Bloodcrust Cavern
        (8.7) Silorn
        (8.8) Meridia's Shrine
        (8.9) Howling Cave
       (8.10) Shardrock
       (8.11) Fort Vlastarus
       (8.12) Nornalhorst
       (8.13) Miscarcand
       (8.14) Priory of the Nine
      (9) The Colovian Highlands
        (9.1) Nonwyll Cavern
        (9.2) Varondo
        (9.3) Cloud Top
        (9.4) Fort Ontus
        (9.5) Sanguine's Shrine
        (9.6) Fort Dirich
        (9.7) Camp Ales
        (9.8) Dagny's Camp
        (9.9) Brotch Camp
       (9.10) Talwinque
       (9.11) Trumbe
       (9.12) Lipsand Tarn
       (9.13) Hrotanda Vale
    
    NIBENAY (Eastern Cyrodiil)
      (10) The Nibenay Basin
        (10.1) Cheydinhal
        (10.2) Black Waterside Stables
        (10.3) Knights of the Thorn Lodge
        (10.4) Fort Farragut
        (10.5) Desolate Mine
        (10.6) Harlun's Watch
        (10.7) Swampy Cave
        (10.8) Vahtacen
        (10.9) Drakelowe
       (10.10) Leafrot Cave
       (10.11) Muck Valley Cavern
       (10.12) Nornal
       (10.13) Vaermina's Shrine
       (10.14) Arkved's Tower
       (10.15) Crestbridge Camp
       (10.16) Timberscar Cave
       (10.17) Cracked Wood Cave
       (10.18) Cropsford
       (10.19) Sundercliff Watch
       (10.20) Bramblepoint Cave
       (10.21) Mackamentain
       (10.22) Ondo
       (10.23) Wendelbek
       (10.24) Hame
       (10.25) Malada
     (11) The Nibenay Valley
       (11.1) Bravil
       (11.2) Tower of Fathis Aren
       (11.3) Bay Roan Stables
       (11.4) Bloodmayne Cave
       (11.5) Peryite's Shrine
       (11.6) Bawnwatch Camp
       (11.7) Imperial Bridge Inn
       (11.8) Cadlew Chapel
       (11.9) Anutwyll
      (11.10) Bawn
      (11.11) Morahame
      (11.12) Nenalata
     (12) The Valus Mountains
       (12.1) Dark Fissure
       (12.2) Hero Hill
       (12.3) Boethia's Shrine
       (12.4) Fanacas
       (12.5) Kemen
     (13) Blackwood
       (13.1) Leyawiin
       (13.2) Five Riders Stables
       (13.3) Greyland
       (13.4) Water's Edge
       (13.5) Amelion Tomb
       (13.6) Bogwater
       (13.7) Arpenia
       (13.8) Atatar
       (13.9) Forsaken Mine
      (13.10) Fort Blueblood
      (13.11) Darkfathom Cave
      (13.12) Fort Teleman
      (13.13) Mouth of the Panther
      (13.14) Veyond (Ayleid Ruin)
      (13.15) Welke (Ayleid Ruin)
      (13.16) Telepe
      (13.17) White Stallion Lodge
      (13.18) Redwater Slough
      (13.19) Nocturnal Shrine
      (13.20) The Drunken Dragon Inn
      (13.21) Sheogorath's Shrine
      (13.22) Border Watch
      (13.23) Fort Bulwark
     (14) Cyrodiil
       (14.1) Coast Guard Station
     (15) Topal Bay
       (15.1) Fisherman's Rock
       (15.2) Tidewater Cave
       (15.3) Fort Redman
       (15.4) Deepscorn Hollow
    
    PLANES OF OBLIVION
     (16) Realm of Mehrunes Dagon
       (16.1) Plane of Oblivion (The Blood Feast)
       (16.2) Plane of Oblivion (The Fury Spike)
       (16.3) Realm of Oblivion (The Chaos Stronghold)
       (16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
       (16.4.2) Wastes of Oblivion (The Claw Monolith)
       (16.4.3) Wastes of Oblivion (The Flesh Spire)
       (16.4.4) Wastes of Oblivion (The Dreaded Refuge)
       (16.4.5) Wastes of Oblivion (The Lust Keep)
       (16.4.6) Wastes of Oblivion (The Gore Steeple)
       (16.4.7) Wastes of Oblivion (The Brooding Fortress)
     (17) Realm of Peryite
     (18) Realm of Boethia
     (19) Realm of Sheogorath (Shivering Isles)
       (19.1) The Fringe
       (19.2) Gates of Madness
       (19.3) New Sheoth, Crucible
       (19.4) New Sheoth, Bliss
       (19.5) New Sheoth, New Sheoth Palace
       (19.6) Xirethard
       (19.7) New Sheoth Graveyard
       (19.8) Cylarne
       (19.9) Dunroot Burrow
      (19.10) Knotty Bramble
      (19.11) Longtooth Camp
      (19.12) Xedilian
      (19.13) Fellmoor
      (19.14) Xaselm
      (19.15) Xaselm Secret Entrance
      (19.16) Pinnacle Rock
      (19.17) Knifepoint Hollow
      (19.18) Milchar
      (19.19) The Howling Halls
      (19.20) Vitharn
      (19.21) Hale
      (19.22) Fetid Grove
      (19.23) Highcross
      (19.24) Split
      (19.25) Lost Time Camp
      (19.26) Corpserot Passage
      (19.27) Aichan
      (19.28) Cann
      (19.29) Rotten Den
      (19.30) Hill of Suicides
      (19.31) Deepwallow
      (19.32) Ebrocca
      (19.33) Fain
      (19.34) Xiditte
      (19.35) Xavara
      (19.36) Blackroot Lair
      (19.37) Swampgas Hole
      (19.38) Knotbone Chamber
      (19.39) Dire Warren
      (19.40) Brellach
      (19.41) Puddlejump Camp
      (19.42) Runoff Camp
      (19.43) Backwash Camp
      (19.44) Blood Bay Camp
      (19.45) Breakneck Camp
      (19.46) Frenzied Camp
      (19.47) Inlet Camp
      (19.48) Flooded Camp
      (19.49) Dreamwalk Camp
      (19.50) Hardscrabble Camp
      (19.51) Camp Hopeful
      (19.52) Camp Tall Trees
    
    APPENDIX
      (A) Character Creation
        (A.1) Gender
        (A.2) Race
        (A.3) Birthsign
        (A.4) Class
        (A.5) Attributes
        (A.6) Skills
        (A.7) Leveling Up
      (B) Guilds and Other Quests
        (B.1) Dark Brotherhood
        (B.2) Thieves Guild
        (B.3) Fighters Guild
        (B.4) Mages Guild
        (B.5) Vampirism
        (B.6) Other Quests
      (C) Traders
        (C.1) Merchants
        (C.2) Repair
        (C.3) Recharge
        (C.4) Spells
      (D) Trainers
      (E) Magic
        (E.1) Spells
        (E.2) Lesser Powers
        (E.3) Greater Powers
        (E.4) Rune Stones
        (E.5) Wayshrines and Altars
        (E.6) Daedric Shrines and Artifacts
        (E.7) Diseases, Poisons and other Effects
        (E.8) Spellmaking
        (E.9) Enchanting
       (E.10) Forging
      (F) Items
        (F.1) Weapons
        (F.2) Apparel
        (F.3) Apparatuses
        (F.4) Potions
        (F.5) Books
        (F.6) Stones
        (F.7) Misc
      (G) Alchemy
      (H) Horses
      (I) Background Information
        (I.1) Cyrodiil
        (I.2) Rulers of Tamriel
        (I.3) Nirn Calendar
        (I.4) Lesser Daedra
      (J) Cast
      (K) Xbox 360
        (K.1) Achievements
        (K.2) Game Content Download
        (K.3) Version and Updates
      (L) Addendum
      (M) Unanswered Questions
      (N) Credits and Revision History
      (O) Contact Information
    
    ==============================================================================
    = Introduction ===============================================================
    ==============================================================================
    
    This FAQ is based on the Xbox 360 version (1.2.1) of the game but much of it
    applies to the PC version.  It also covers downloaded content.
    
    ==============================================================================
    = Area Guide =================================================================
    ==============================================================================
    
    Key
    
      STR - Strength                      for - Fortify (raise over maximum)
      INT - Intelligence                  dmg - Damage
      WIL - Willpower                     res - Restore
      AGI - Agility                       rez - Resist
      SPE - Speed                         s   - Seconds
      END - Endurance                     pts - Points
      PER - Personality                   L   - Level
      LUC - Luck
    
        # - Added in Downloaded Content     $ - Added in $hivering Isles
        ? - work in progress
    
    Most treasure and creatures are random, it is set when you enter a new area.
    Only significant items are listed below.  Most random treasure is determined
    by your level and some by your class or skills.  Some quest rewards are also
    dependant on your level, in this guide I have given the level you need to be
    to get the best reward next to the reward, eg (L25).
    
    Since the people in this game move around, they may not be at the location I
    have given, but if you wait there they should show up.  I have noticed some
    people travel between the cities and have also seen them being attacked and
    killed on-route, especially if their path takes them past an Oblivion Gate.
    This can make some quests impossible to complete.
    
    Tips
    
    - Only store items inside containers in a house that you own.
    - After speaking to someone, speak to them again or return to them later as
      they may have something else to say.
    - Try to use skills governed by just two or three attributes each level.
    - Block while spell casting to increase casting speed.
    - Ingredients taken from plants will grow back.
    - Use the map to find hidden areas.
    - If you don't cure Porphyric Hemophilia in 3 days you'll become a vampire.
    - Swimming is better than running to make your Athletics skill increase.
    - Falling is better than jumping to make your Acrobatics skill increase.
    - Sell multiple items one at a time to raise your Mercantile skill faster.
    - Use cheap or ceremonial weapons to raise your combat skills faster.
    - Fight your summoned creatures to increase your skills.
    - Repeatedly lock 4 pins of a very hard lock to raise your security skill
      (an easier task with the Skeleton Key).
    
    Game content download
    
    - I recommend The Wizard's Tower for Aurelinwae and the Atronach Altar
    - I recommend The Thieves Den for the fence Khafiz
    - I recommend The Orrery for the ability to create drain attribute spells
    - I recommend The Vile Lair for Vampires
    
    Strategy (Spoiler)
    
    Here I will outline one possible strategy for playing Oblivion if you aren't
    just looking to finish it as quickly as possible.
    
    From the start I recommend all characters focus on the skills governed by the
    endurance attribute each level and those governed by another attribute that
    suits their character each level (eg strength for fighters) until endurance
    reaches 100.  This is for two reasons, it makes you harder to kill and health
    is raised per level based on your current endurance, so if you start raising
    your endurance later you will never have as much health.
    
    If you want to get the best items, then don't complete any quests early on
    with reward items that are dependant on your level.  A good way to start is to
    join the Fighters Guild, clear out the guild halls of items and then with the
    money buy a house to stash your items.  Work you way up the ranks in the Arena
    to increase your endurance and earn non-level related rewards.  Complete as
    many Daedra shrine quests that you can find to get some good non-level related
    rewards.  As soon as you close the first Oblivion Gate more will start
    appearing.  Then when you find the Dagon Shrine, Oblivion Gates will appear at
    a faster rate.  I recommend reaching level 30 (or at least 17) before closing
    the first Oblivion Gate and as many others as you want to get Transcendent
    Sigil Stones from (the most powerful way of enchanting your items) and then
    closing the last gate to stop any more appearing.
    
    ==============================================================================
    
    (0) Tutorial (City Isle)
    
      Imperial Prison
        Valen Dreth
        Emperor Uriel Septim VII
          Quest: Tutorial - Escape to City Isle
        Corpse of Captain Renault - Steel Shortsword, Renault's Akaviri Katana
        Baurus & Glenroy (Emperor's Bodyguards - The Blades)
        Assassin (Mythic Dawn)
        Dead Goblin Shaman - Iron Key
      Imperial Substructure - Door (Very Easy) - use Iron Key
      Natural Caverns
        Novice Mortar & Pestle
        Goblin Witch - Goblin Shaman Staff
      Imperial Subterrane
        Emperor Uriel Septim - Choose Birthsign
      The Sanctum
        Emperor Uriel Septim
          Gives You: Amulet of Kings
        Baurus - Choose Class, removes Renault's Akaviri Katana if you have it
          Quest: Deliver the Amulet - speak to Jauffre
          Gives You: Baurus' Key
      Sewers - Door - use Baurus' Key
        Gate to City Isle - Another chance to choose Race, Birthsign and Class
          Achievement: Escaped the Imperial Sewers
    
    ==============================================================================
    
    (1) City Isle
    
    (1.1) Imperial City, Prison District
        J'baana
          Quest: Security Training - get Handwritten Note from S'krivva
          Reward: TRAINER
      The Sanctum
        Exit to Sewers
        Captain Gepard Montrose - Valen Dreth's Cell Key, Imperial Prison Key
        Legion Shield, Silver Short Sword, Nightshade x2
      Imperial Subterrane
        Legion Helmet
      Imperial Prison
        Valen Dreth's Cell Key, Imperial Prison Key
        Gate (Hard) - use Valen Dreth's Cell Key
        Valen Dreth
        Wooden Door to The Bastion - use Imperial Prison Key
      The Bastion - Wooden Door (Very Hard) - use Imperial Watch Office Key
        Imperial Jailor
        Wooden Door (Hard) - ask Imperial Jailor to open it
        Claudius Arcadia (prisoner) - wants Adamus Phillida murdered
        Myvryna Arano (after completing The Elven Maiden quest)
        Audens Avidius (after completing Imperial Corruption quest)
      The Bastion Tower - Ladder (Hard) - use Imperial Watch Key
      Imperial Legion Offices
        Wooden Door (Very Hard) - use Imperial Watch Office Key
        Desk (Average) - Leave Finger of Adamus Phillida
          Quest: Permanent Retirement - speak to Ocheeva
        Legion Commander's Chest (Hard)
        Giovanni Civello
        Imperial Legion Seal - use to seal Forged List of Candidates
          Quest: Taking Care of Lex - speak to Countess Millona Umbranox
      Armory - Wooden Door (Very Hard)
        Steel Gauntlets, Steel Boots, Steel Greaves, Steel Helmet
        Legion Shield, Legion Helmet
        Fine Iron Dagger, Fine Iron Longsword
    
    (1.2) Imperial City, Market District
        Simplicia the Slow (Beggar)
          Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
        Gin-Wulm - Varnado and Maro Rufus don't get along
          Quest: Armorer Training - read The Armorer's Challenge
          Reward: TRAINER
        Ontus Vanin - mentions Hircine, Mephala and Vaermina shrines
        Severius Atius - feud with Iniel Sintav
        Astinia Atius
        Rochelle Bantien
        Ulen Athram (Mythic Dawn)
        Audens Avidius (Imperial Watch Captain)
        Imperial Watch
          Quest: Imperial Corruption - speak to Hieronymous Lex
            (or his replacement Servatius Quintilius)
        Grate to The Market Sewers
        Hollowed-Out Tree Stump - Dead Drop Orders #6, Gold x500
          Reward: Infamy +1
          Quest: The Coldest Sleep - kill Havilstein Hoar-Blood
      Mystic Emporium
        Calindil MERCHANT, SPELLS
          Quest: The Lonely Wanderer - go to Tiber Septim Hotel
    #   Aurelinwae MERCHANT, SPELLS, RECHARGE
    #     Quest: Frostcrag Spire - buy furnishings and Magetallow Candles x2
        Fortify Fatigue Pants
        Feather Shoes
        The Black Arts on Trial book
      Slash 'N Smash
        Urbul gro-Orkulg MERCHANT
      The Gilded Carafe
        Claudette Perrick MERCHANT
          Quest: Unfriendly Competition - speak to Jensine about Thoronir
        Nirnroot Plant
      The Best Defense
        Maro Rufus MERCHANT
        Varnado MERCHANT, TRAINER
          Quest (L70): Heavy Armor Training - speak to Pranal
      Office of Imperial Commerce
        Vinicia Melissaeia
          Quest: Buy a house in the Imperial City - pay Gold x2000
          Reward: My Imperial House Key - go to My Imperial House
      Rindir's Staffs
        Rindir - MERCHANT
      Edgar's Discount Spells
        Edgar Vautrine - MERCHANT, SPELLS
      Divine Elegance
        Palonirya - MERCHANT
          Quest: Mercantile Training
          Reward: TRAINER
      Stonewall Shields
        Viator Accius - MERCHANT
      The Copius Coinpurse
        Thoronir - MERCHANT
          Quest: Unfriendly Competition - follow him after his shop closes, then
            follow Agarmir to Agarmir's House and get Macabre Manifest
          Quest: Unfriendly Competition - get Agarmir's Shovel
          Quest: Unfriendly Competition - return to Jensine
          Reward: Weatherward Circlet
      First Edition
        Phintias - MERCHANT
          Quest: Order of the Virtuous Blood - go to Memorial Cave
          Quest: Tears of the Savior - buy Refined Frost Salts from Julienne Fanis
          Quest: The Path of Dawn - wait for Gwinas
          Quest: Nothing You Can Possess - get Carved Panel
        Gwinas
          Gives You: Mythic Dawn Commentaries 3, Note to Gwinas
          Quest: The Path of Dawn - return to Baurus
      The Main Ingredient
        Ogier Georick - MERCHANT
      Three Brothers Trade Goods
        Sergius Verus MERCHANT
          Quest: Buy a house in the Imperial City - buy furnishings
        Tertullian Verus MERCHANT
        Cicero Verus
      Jensine's 'Good as New' Merchandise
        Jensine MERCHANT
          Quest: Unfriendly Competition - speak to Thoronir
          Give Her: Macabre Manifest, Agarmir's Shovel
          Reward: Gold x600
          Quest: Imperial Corruption - speak to Imperial Watch
      The Feed Bag
        Delos Fandas MERCHANT
      Red Diamond Jewelry
        Hamlof Red Tooth MERCHANT
      A Fighting Chance
        Rohssan MERCHANT, TRAINER
          Quest (L70): Armorer Training - speak to Gin-Wulm
      A Fighting Chance Private Quarters - Wooden Door (Easy)
        Rohssan's Dog
        Chest (Very Easy) - Rohssan's Antique Cutlass
          Quest: May the Best Thief Win - return to Armand Christophe
      The Merchants Inn
        Velus Hosidius MERCHANT
      Black Horse Courier
        Hassiri
          Gives You: Night Mother Rituals
        Urjabhi
        Ra'jiradh
      Northeast Watch Tower
      Northeast Watch Barracks
    
    (1.3) Imperial City, Arena District
        Hundolin - bet on a match between 9am-9pm
          Quest: The Arena - speak to Owyn
        Arena Lockbox (Very Hard) - Gold x500
        Branwen and Saliith - watch the Arena hopefuls spar
          Reward: Hand to Hand +5
        Branwen and Saliith's Chest (Very Hard) - Bands of Kwang Lao, Gold x100,
          Song of Hrormir book
        Adoring Fan (after becoming Grand Champion) - asks to follow you
      Northeast Watch Tower
      Southeast Watch Tower
      Arena Bloodworks
        Owyn (Blademaster)
          Quest: The Arena - Ask to be a combatant
          Reward: Join Blue Team Arena faction, can now take items
          Achievement: Pit Dog
          Quest: The Arena - Say you are ready for a match
          Reward: Gold x50, Fame +1
          Reward: Gold x50, Fame +1
          Reward: Gold x100, Fame +1
          Achievement: Brawler
          Reward: Gold x100, Fame +1
          Reward: Gold x100, Fame +1
          Reward: Gold x150, Fame +1
          Achievement: Bloodletter
          Reward: Gold x150, Fame +1
          Reward: Gold x150, Fame +1
          Reward: Gold x200, Fame +1
          Achievement: Myrmidon
          Reward: Gold x200, Fame +1
          Reward: Gold x200, Fame +1
          Reward: Gold x250, Fame +1
          Achievement: Warrior
          Reward: Gold x250, Fame +1
          Reward: Gold x250, Fame +1
          Reward: Gold x300, Fame +1
          Achievement: Gladiator
          Reward: Gold x300, Fame +1
          Reward: Gold x300, Fame +1
          Reward: Gold x350, Fame +1
          Achievement: Hero
          Reward: Gold x350, Fame +1
          Reward: Gold x350, Fame +1
          Reward: Gold x500, Fame +1
          Achievement: Champion
        Ysabel Andronicus (Battle Matron)
          Quest: The Arena - When you are Champion challenge the Grand Champion
          Reward: Gold x1000, Fame +10, Heavy or Light Raiment of Valor
          Achievement: Grand Champion
          Quest: The Arena - Fight creatures once a week
          Reward (1 Creature): Gold x1490 (1 Minotaur Lord at your "peak")
          Reward (2 Creatures): Gold x2980 (2 Minotaur Lords at your "peak")
          Reward (3 Creatures): Gold x4470 (3 Minotaur Lords at your "peak")
        Blue Team Gladiator - mentions Gaiden Shinji (first Arena Blademaster)
        Yellow Team Champion
        Agronak gro-Malog "The Gray Prince" (Grand Champion)
          Quest: Origin of the Gray Prince - get Journal of the Lord Lovidicus
          Gives You: Agronak's Mysterious Key
          Reward: Gray Prince's Training (Blade +3, Block +3, Athletics +3), lets
            you murder him in the Arena
        Letter from Branwen
        Cupboard - The Ransom of Zarek
        Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
        Raiment Cabinet - Arena Heavy Raiment x5, Arena Light Raiment x5
        Iron Claymore x2
        Iron Claymore x2
        Iron Warhammer x3
        Basin of Renewal
      Arena (as a Spectator)
        Winson
        Pista Marillin
      Arena (as a Fighter)
        Yellow Team Pit Dog - Longsword, Shield
        Yellow Team Pit Dog - Longsword, Shield
        Yellow Team Pit Dog - Bow
        Yellow Team Brawler - War Axe, Shield
        Yellow Team Brawlers (Wood Elf Sisters) - Elven Bow, Dwarven Claymore 
        Yellow Team Brawler (Khajiit) - Silver Battle Axe
        Yellow Team Bloodletter (Redguard) - Longsword or Mace, Orcish Shield
        Yellow Team Bloodletter (Breton) - Silver Shortsword, Dwarven Shield
        Yellow Team Bloodletter (Dark Elf) - Bow, Dwarven Longsword, Shield
        Yellow Team Myrmidon (Wood Elf) - Shimmerstrike (Dagger)
        Yellow Team Myrmidon (High Elf) - Longsword, Shield
        Yellow Team Myrmidon (Orc) - Silver Battle Axe
        Yellow Team Warrior (Nord) - Silver Longsword, Mithril Shield
        Yellow Team Warrior (High Elf Sorcerer) - Silver Longsword
        Yellow Team Warrior (Orc) - Glass Warhammer
        Yellow Team Gladiators (Argonian Prisoners x3) - Silver Shortsword
        Yellow Team Gladiator (Khajiit) - Longsword, Elven Shield
        Yellow Team Gladiator (Breton) - Longsword
        Yellow Team Hero (Imperial) - Akaviri Katana, Blades Shield
        Yellow Team Hero (High Elf Wizard) - Silver Shortsword, The Gray Aegis
        Yellow Team Champion (Nord Swordsman), Bloodletter (Dunmer Archer),
          Pit Dog (Dunmer Spellcaster), Porkchop (boar)
        Agronak gro-Malog - Agronak's Raiment, Elven Long Sword, Elven Shield
      Southeast Watch Tower
      Southeast Watch Barracks
      Southeast Watch Captain's Quarters - Ladder (Easy)
    
    (1.4) Imperial City Arboretum
        Grate to the South East Tunnel
        Luronk gro-Grurzog
          Persuade: ask to Testify against Audens Avidius
          Quest: Imperial Corruption - speak to Ruslan
      South Watch Tower
      Southeast Watch Barracks
      South Watch Barracks
      South Watch Captain's Quarters - Ladder (Hard)
        Desk (Hard) - Waterfront Tax Records, Gold x53
          Quest: Untaxing the Poor - speak to Armand Christophe
        Nirnroot Plant
    
    (1.5) Imperial City, Temple District
        Ragbag Buntara (Beggar)
          Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
        Servatius Quintilius (Imperial Watch Captain)
          Quest: Imperial Corruption - speak to Itius Hayn
        Ralsa Norvalo (wife of Gilen Norvalo)
          Quest: Order of the Virtuous Blood - speak to Seridur
        Hastrel Ottus
        Ruslan - Audens Avidius accused him and Luronk gro-Grurzog of stealing
          Quest: Imperial Corruption - speak to Jensine
          Persuade: ask to Testify against Audens Avidius
          Quest: Imperial Corruption - wait until morning
          Reward: Fame +1 (gained the next day)
      Amantius Allectus' House - Door (Average)
        Desk - Amantius Allectus' Diary
          Quest: May the Best Thief Win - return to Armand Christophe
        Wooden Door - Needs a key
        Amantius Allectus (killed during burglary by Amusei)
        Caula Allectus
      Amantius Allectus' Basement
        Trap Door to The Temple Sewers (Very Hard)
      Seridur's House
        Seridur (Vampire Hunter)
          Quest: Order of the Virtuous Blood - Search Roland Jenseric's House
        Cylben Dolovas
      Seridur's House Basement
        Grey-Throat
        Gilen Norvalo
        Immortal Blood book
        Roland Jenseric (after slaying Seridur)
          Quest: Order of the Virtuous Blood
          Reward: Ring of Sunfire, Fame +1, Brother/Sister rank
          Give Him: Vampire Dust
          Reward: Gold x250
      Roland Jenseric's House - Wooden Door (Average)
        Love Letter from Relfina
          Quest: Order of the Virtuous Blood - go to Cabin in Great Forest
      Roland Jenseric's Basement - Wooden Door (Average)
      Roland Jenseric's Private Quarters - Wooden Door (Average)
      The Temple of the One
        Tandilwe
          Quest: Speechcraft Training - speak to every beggar in Cyrodiil
            Simplicia the Slow, Nigidius the Needy, No-Coins Draninus, Puny Ancus,
            Fralav the Faker, Ragbag Buntara, Fetid Jofnhild, Bruccius the Orphan,
            Jorck the Outcast, Cosmus the Cheat, Penniless Olvus, Luckless Lucina,
            Deeh the Scalawag, Rancid Ra'dirsha, Lazy Kaslowyn, Nermus the Mooch,
            Foul Fagus, Wretched Aia, Imus the Dull
          Reward: TRAINER 
      The All-Saints Inn
        Willet MERCHANT
        Hastrel Ottus
      Willet's Private Quarters
      The All-Saints Inn Lodging
      Marana Rian's House - Wooden Door (Hard)
        Marana Rian - Marana Rian's House Key
          Quest: Sneak Training - pickpocket Marana Rian's Coin
          Give Her: Marana Rian's Coin
          Reward: TRAINER
      Salomon Geonette's House
      J'mhad's House
      Stantus Varrid's House
      Ruslan's House
      Luronk gro-Glurzog's House
      Grey-Throat's House
      Hagaer's House
        Hagaer
      Trenus Duronius' House
      Graman gro-Marad's House
      Hastrel Ottus' House
      Algot's House
      Gilen Norvalo's House
      Pennus Mallius' House
      Surius Afranius' House
      Southwest Watch Tower
      Southwest Watch Barracks
      The Temple Sewers
        Turn Wheel - Activate to raise Gate (1)
        Gate (1)
        Turn Wheel - Activate to raise Gate (2)
        Gate (2)
        Turn Wheel - Activate to lower Slough Gate
        Slough Gate
        Exit to Amantius Allectus' Basement (Very Hard)
    
    (1.6) Imperial City, Talos Plaza District
        No-Coins Draninus (Beggar)
          Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
          Quest: Boots of Springheel Jak - speak to Jakben (Earl of Imbel)
        Itius Hayn (Imperial Watch Captain)
          Persuade: ask about Corrupt Imperial Watchman
          Quest: Imperial Corruption - speak to Luronk gro-Grurzog
        Claude Maric (after accepting Nothing You Can Possess quest)
          Quest: Nothing You Can Possess - meet him in The Tiber Septim Hotel
      The Tiber Septim Hotel
        Augusta Calidia
        Elragail
        Ancus Afranius
        Cyronin Sintav
        Ruslan
        Claude Maric (after speaking with him outside)
          Quest: Nothing You Can Possess - get Cleansing of the Fane book
      The Tiber Septim Hotel Lodgings
        Atraena
          Persuade: Quest: The Lonely Wanderer - go to Lorkmir's House
        Faelian
          Quest: The Lonely Wanderer - get Skooma from Nordinor
          Give Him: Skooma
          Quest: The Lonely Wanderer - go to Lorkmir's House
          Gives You: Lorkmir's House Key
      Jakben Imbel's House - Wooden Door (Hard)
        Gemellus Axius
        Jakben, Earl of Imbel
          Gives You: Imbel Family Crypt Key
          Quest: Boots of Springheel Jak - get Diary of Springheel Jak
      Jakben Imbel's Private Quarters
      Jakben Imbel's Private Quarters - Trap Door (Hard) - use Imbel House Key
        Desk (Hard) - Imbel Genealogy
          Quest: Boots of Springheel Jak - ask The Gray Fox about it
        Jewelry Box (Very Hard)
      Jakben Imbel's Basement - Wooden Door (Hard) - use Imbel House Key
        Wooden Door (Hard)
        Wooden Door (Hard) - use Imbel House Key
      Catacombs - Wood Door - use Imbel Family Crypt Key
        Wooden Door (Hard)
        Springheel Jak's Coffin - Diary of Springheel Jak
          Quest: Boots of Springheel Jak - Kill Jakben aka Springheel Jak
        Jakben, Earl of Imbel - Boots of Springheel Jak, Imbel House Key
          Quest: Boots of Springheel Jak - speak to The Gray Fox
      Dynari Amnis' House
        Methredhel
          Quest: Misdirection - get Hrormir's Icestaff from Arch-Mage's Quarters
          Gives You: Note from Gray Fox
          Give Her: Hrormir's Icestaff
          Quest: Misdirection - spy on Hieronymus Lex
          Quest: Misdirection - put Hrormir's Icestaff in Ontus Vanin's Chest
          Gives You: Hrormir's Icestaff
        Dynari Amnis
      Ontus Vanin's House - Wooden Door (Hard)
      Ontus Vanin's Private Quarters - Wooden Door (Hard)
        Ontus Vanin's Chest
          Quest: Misdirection - speak to S'krivva
      Soris Arenim's House
        Erissare Arenim
          Persuade: Tells you Mages Staff is in Soris Arenim's Basement
          Quest: Bravil Recommendation - get Mages Staff
        Soris Arenim
          Persuade: Will sell you Mages Staff for Gold x200
          Quest: Bravil Recommendation - return to Kud-Ei
      Soris Arenim's Private Quarters - Wooden Door (Hard)
        Desk - Soris Arenim's Key
      Soris Arenim's Basement - Wooden Door (Hard) - use Soris Arenim's Key
        Drawers (Hard) - use Soris Arenim's Key - Mages Staff
          Quest: Bravil Recommendation - return to Kud-Ei
      Matthias Draconis' House
        Collatinus Vedius
      Matthias Draconis' Private Quarters
        Matthias Draconis - Matthias' House Key
          Quest: Next of Kin - kill Andreas Draconis
      Agarmir's House - Wooden Door (Average)
      Agarmir's Basement - Wooden Door (Hard)
        Macabre Manifest
          Quest: Unfriendly Competition - return to Thoronir
      Umbacano Manor
        Jollring
          Quest: The Collector - ask to speak to Umbacano
        Usheeja (Day Guard)
        Umog gra-Marad (Night Guard)
          Persuade: Give her 100GP to go to The Tiber Septim Hotel for a drink
        Glories and Laments book - mentions Ceyatatar
      Umbacano's Private Quarters
        Umbacano
          Quest: The Collector - get another Ayleid Statue
          Reward: Gold x500, map markers for Ninendava, Mackamentain, Wenyandawik,
            Moranda, Fanacas
          Quest: The Collector - get another eight Ayleid Statue
          Reward: Gold x500 for each statue and Fame +1, Gold x5000 on completion 
          Quest (once you have got three Ayleid Statues): Nothing You Can Possess
           - speak to Claude Maric (optional) or go straight to Malada
          Gives You: High Fane Key, Sketch of High Fane
          Give Him: Carved Panel
          Reward: Gold x2500
          Quest: Secrets of the Ayleids - speak to Herminia Cinna
          Gives You: Gold x1000
          Give Him: either Ayleid Crown of Nenalata or Ayleid Crown of Lindai
          Tip: Complete The Collector quest before you do this
          Quest: Secrets of the Ayleids - meet Umbacano at Nenalata in 3 days
        Ayleid Statue Display (Very Hard)
      Umbacano's Attic - Trap Door (Very Hard)
      Umbacano's Basement - Wooden Door (Hard)
      The Foaming Flask
      S'rathad's House
      Usheeja's House
      Astinia Atius' House
      Samuel Bantien's House
      Angelie's House
      Helvo Atius' House
      Sevarius Atius' House
      Ulen Athram's House
      Dynari Amnis' House
      Thamriel's House
      Ra'jiradh's House
      Dorian's House
      Areldil's House
      Northwest Watch Tower
        Wooden Door to Elven Gardens District (Average) - use Imperial Watch Key
      Northwest Watch Barracks
      Northwest Watch Captain's Quarters - Ladder (Easy)
      Talos Plaza Sewers
        Turn Wheel - Activate to raise Gate
        Gate
        Exit to Dynari Amnis' Basement
        Turn Wheel - Activate to raise Gate
        Gate
      The South West Tunnel
        Door to The Temple Sewers
    
    (1.7) Imperial City, Elven Gardens District
        Fralav the Faker (Beggar)
          Quest: Misdirection - speak to Methredhel in Dynari Amnis' House
      Lorkmir's House - Wooden Door (Hard) - use Lorkmir's Key
        Faelian (from 11am-5pm)
          Quest: The Lonely Wanderer - Kill him then speak to Ocheeva
      Lorkmir's Private Living Quarters
      Lorkmir's Basement
        Corpse of Lorkmir
      Dul gro-Shug's House
        Dul gro-Shug TRAINER
      The King and Queen Tavern
        Fathis Ules MERCHANT (not after completing Sins of the Father quest)
        Velwyn Benirus (after buying Benirus Manor)
          Quest: Where Spirits Have Lease - go to The Count's Arms
      Othrelos' House
        Othrelos TRAINER
          Quest (L70): Sneak Training - speak to Marana Rian
        Mandil TRAINER
          Quest (L70): Security Training - speak to J'baana
        The Gray Fox
          Quest: The Ultimate Heist - go to Manhole Cover to The Palace Sewers
          Note: Activating the Glass of Time is not required
          Gives You: Boots of Springheel Jak, Plan for the Big Heist,
            Imperial Sewer Key, Arrow of Extrication
          Quest: The Ultimate Heist - speak to Countess Millona Umbranox
          Give Him: Elder Scroll
          Gives You: Wedding Ring
      Luther Broad's Boarding House
        Luther Broad MERCHANT - mentions Mephala and Vaermina shrines
        Baurus
          Quest: The Path of Dawn - follow Astav Wirich to the Basement
          Quest: The Path of Dawn - follow him to The Elven Garden Sewers
        Astav Wirich
      Luther Broad's Boarding House Rooms
      Luther Broad's Boarding House Basement
        Astav Wirich (Mythic Dawn) - Mythic Dawn Commentaries 1
          Quest: The Path of Dawn - get Mythic Dawn Commentaries 1
        Baurus
          Quest: The Path of Dawn - speak to Tar-Meena
      Irene Metrick's House
        Irene Metrick
          Quest: Blunt Training
          Reward: TRAINER
      Marinus Catiotus' House
      Tertius Favonius' House
      Adrian Decanius' House
      Dovyn Aren's House
      Ida Vlinorman's House
      Ra'jhan's House
      Roderic Pierrane's House
      Herminia Cinna's House
        Herminia Cinna
          Quest: Secrets of the Ayleids - get Ayleid Crown of Lindai
          Gives You: Lindai's Royal Tomb Key
      Herminia Cinna's Private Quarters - Wooden Door (Hard)
        Cleansing of the Fane book, The Last King of the Ayleids book
        Desk (Hard) - Ayleid Cask Key
        Ayleid Cask (Hard) - use Ayleid Cask Key - Ayleid Crown of Nenalata
          Quest: Secrets of the Ayleids - return to Umbacano
      Iniel Sintav's House
      Kastus Sintav's House
        Kastus Sintav (Iniel's Nephew)
        Beran Sintav (Iniel's Nephew)
        Vontan Sintav (Iniel's Nephew)
      Jastia Sintav's House
      Cyronin Sintav's House
      Fathis Ules' House
      Wumeek's House
      Geem Jasaiin's House
      Guard House
      North Watch Tower
      North Watch Barracks
      North Watch Captain's Quarters - Ladder (Easy)
      The Elven Garden Sewers
        Turn Wheel - Activate to raise Sewer Door
        Sewer Door
        Exit to Fathis Ules' Basement
      Sewer Waterworks
      Sunken-Sewers
        Raven Camoran (The Sponsor) - Mythic Dawn Commentaries 4,
            Sunken Sewers Key, Mundane Ring
          Quest: The Path of Dawn - speak to Tar-Meena
        Mythic Dawn Guard - Sorcerer's Ring, Sunken Sewers Key
        Door to Talos Plaza Sewers - use Sunken Sewers Key
    
    (1.8) Imperial City, Green Emperor Way (Palace, White Gold Tower)
        Tomb of Prince Camarril - Activate at midday to get location
          Reward: Fame +1
          Achievement: Located the Shrine of Dagon
          Quest: Dagon Shrine - go to Lake Arrius Caverns
      Trentius Family Mausoleum
        Agarmir - Debaser, Agarmir's House Key, Trentius Mausoleum Key
        Rolgarel
        Agarmir's Shovel
          Quest: Unfriendly Competition - return to Thoronir
        Wooden Door - use Trentius Mausoleum Key
      Elder Council Chambers
        High Chancellor Ocato
      Palace Basement - Wooden Door (Very Hard)
        Glass of Time - does nothing
      Hall of Epochs (Part 1)
        Stone Door to The Lost Catacombs
        Welkynd Stone x8
        Gate (Very Hard)
        Push Block - Activate to open secret door
        Walls
        Pressure Plate - Activate to rotate Keyhole Pillar
        Keyhole Pillar - Shoot Arrow of Extrication from Pressure Plate
          Quest: The Ultimate Heist - Sit in Reading Chair
      Hall of Epochs (Part 2)
        Ayleid Cask - Fire and Darkness book
        Push Block - Activate to lower Walls in Hall of Epochs (Part 1)
      Imperial Guard Quarters - Needs a key
        Loose Grate to Hall of Epochs - Needs a key
        Wooden Door (Average)
        Wooden Door to Elder Council Chambers - Needs a key
      Elder Scrolls Library
        Wooden Door (Hard)
        Switch
        Wooden Door - Activate Switch to open
        Blind Moth Priest - Do not speak to them
        Reading Chair - Sit down to be given Elder Scroll
          Quest: The Ultimate Heist - speak to The Gray Fox
        Wooden Door (Hard)
      Moth Priest's Quarters  - Wooden Door (Hard)
      Imperial Battlemage's Chambers  - Wooden Door (Hard)
        Evangeline Beanique
        Loose Grate to The Old Way - You loose health in the long fall
          Note: If you wear Boots of Springheel Jak they are destroyed
    
    (1.9) Imperial City, The Arcane University
        Iron Gate - Unlocked to Apprentice rank
        Mage Apprentice - once you are Arch-Mage up to 2 will follow you if asked
      Arch-Mage's Lobby
        Raminus Polus (Master-Wizard) SPELLS
          Quest: Join the Mages Guild - Recommendations from all Guild leaders
          Reward: Robe of the Apprentice, The Arcane University, Fame +1
          Achievement: Apprentice
          Quest: A Mage's Staff - get Unfinished Staff
          Quest: A Mage's Staff - speak to Delmar to create your staff
          Achievement: Journeyman
          Quest: Ulterior Motives - speak to Mercator Hosidus
          Reward: Spelldrinker Amulet, Fame +1
          Achievement: Evoker
          Quest: Vahtacen's Secret - speak to Irlav Jarol
          Achievement: Conjurer
          Reward: Robe of the Conjurer
          Quest: Necromancer's Moon - speak to Tar-Meena
          Give Him: Necromancer's Moon
          Quest: Necromancer's Moon - speak to Bothiel
          Quest: Necromancer's Moon - go to Dark Fissure
          Reward: Fame +1
          Achievement: Magician
          Quest: Liberation or Apprehension? - speak to Hannibal Traven
          Achievement: Warlock
          Quest: A Plot Revealed
          Achievement: Wizard
          Reward: Wizard's Fury spell
          Quest: The Bloodworm Helm & The Necromancer's Amulet
          Achievement: Master-Wizard
          Quest: Confront the King
          Reward: Arch-Mage's Robe, Arch-Mage's Hood, Fame +3
          Achievement: Arch-Mage
          Quest: Alchemy Acquisitions - speak to Julienne Fanis
          Quest (Vampire): Vampire Cure - speak to Hal-Liurz
        Julienne Fanis MERCHANT
          Quest: Tears of the Savior - buy Knightfall book from First Edition 
          Quest: Tears of the Savior - go to Frostfire Glade
          Quest: Alchemy Acquisitions - Tells you how to use Enchanted Chest
        Bothiel
          Quest: Necromancer's Moon - return to Raminus Polus
          Gives You: Hastily Scrawled Note 
    #     Quest: Repairing the Orrery - return in 1 day
    #     Reward: Gold Levelx100
        Mages Guild Portal to Council Chambers
        Wooden Door to The Arcane University - unlocked to Apprentice rank
    # Imperial Orrery - Wooden Door - complete Repairing the Orrery quest
    #   Imperial Orrery Console - Activate to gain a greater power
      Arch-Mage's Tower Council Chambers
        Hannibal Traven (Arch-Mage) - Arch-Mage's Key
          Quest: Liberation or Apprehension? - go to Nenyond Twyll
          Reward: Fame +1, speak to Raminus Polus
          Achievement: Warlock
          Quest: Information at a Price - speak to Hal-Liurz
          Reward: Fame +1
          Quest: A Plot Revealed - go to Bruma Mages Guild
          Reward: Fame +1, speak to Raminus Polus
          Quest: The Bloodworm Helm - get Bloodworm Helm
          Reward: Fame +1
          Quest: The Necromancer's Amulet - get Necromancer's Amulet
          Reward: Fame +1, speak to Raminus Polus
          Quest: Ambush - speak to Thalfin
          Give Him: Colossal Black Soul Gem
          Reward: Fame +1
          Quest: Confront the King - Take Filled Colossal Black Soul Gem
        Body of Hannibal Traven - Filled Colossal Black Soul Gem, Arch-Mage's Key
          Quest: Confront the King - Kill Mannimarco
        Caranya (Master-Wizard)
        Irlav Jarol
          Quest: Vahtacen's Secret - speak to Skaleel
          Gives You: Vahtacen Ruins Key
          Give Him: Ancient Elven Helm
          Reward: Fame +1
        Mages Guild Portal to Arch-Mage's Quarters
      Arch-Mage's Tower Arch-Mage's Quarters
        Hrormir's Icestaff
          Quest: Misdirection - put Note from Gray Fox in Archmage's Night Stand
        Archmage's Night Stand
          Quest: Misdirection - return to Methredhel
        Altar of Enchanting
        Altar of Spellmaking
        Enchanted Chest
      Praxographical Center
        Gaspar Stegine SPELLS
        Borissean SPELLS
        Altar of Spellmaking
      Praxographical Center Upper Level
      Mystic Archives
        Tar-Meena (Master-Wizard)
          Quest: Necromancer's Moon - get Necromancer's Moon
          Quest: Necromancer's Moon - return to Raminus Polus
          Quest: The Path of Dawn - speak to Phintias
          Gives You: Mythic Dawn Commentaries 2
          Quest: The Path of Dawn - return in one day
          Quest: The Path of Dawn - return in one day
            Take the first letter from each paragraph of each book:
            green emperor   way where   tower touches   midday sun
          Quest: The Path of Dawn - go to Tomb of Prince Camarril at midday
        Boderi Farano TRAINER
        Display Case - Mannimarco, King of Worms book
        Response to Bero's Speech book
        Necromancer's Moon
          Quest: Necromancer's Moon - speak to Tar-Meena
      Mystic Archives Upper Level
        Display Case - Liminal Bridges book
        The Argonian Account, Book 3
      Mage Quarters
      Mage Quarters Upper Level
      Mage Quarters Basement
      Imperial Watchtower
      Practice Rooms
        Renald Viernis
      Practice Rooms Upper Level
      Chironasium
        Martina Floria (Master Enchanter) RECHARGE
          Quest: Illusion Training - get Welkynd Stone x10
          Give Her: Welkynd Stone x2
          Reward: TRAINER
        Delmar
          Give Him: Unfinished Staff
          Quest: A Mage's Staff - Creates staff with 40 uses, return after 1 day
          Reward: Fame +2, Your choice from the following            Value
            Mage's Staff of Fire (Fire dmg 80 pts)                    1322
            Mage's Staff of Frost (Shock dmg 80 pts)                  1322
            Mage's Staff of Shock (Shock dmg 80 pts)                  1322
            Mage's Staff of Charm (Charm 25 pts for 25s)               764
            Mage's Staff of Paralyze (Paralyze for 8s)                3290
            Mage's Staff of Silence (Silence for 15s)                 2224
            Mage's Staff of Soul Trap (Soul Trap for 40s)             2962
            Mage's Staff of Telekinesis (Telekinesis 40 ft for 30s)   4060
            Mage's Staff of Dispel (Dispel 40 pts)                     994
          Note: I chose Paralyze as it uses a rare ranged version of the spell
        Alter of Enchanting - Before the Ages of Man book
      Chironasium Upper Level - Wooden Door (Hard)
      Lustratorium
        Song of the Alchemists book
      Lustratorium Upper Level
    
    (1.10) Imperial City Waterfront (City Isle)
        Nirnroot Plant (near The Marie Elena)
        Areldil
        Ida Ottus
        Carwen
        Isleif the Open Handed
        Hillod the Outlaw
        Styrbjorn (Mythic Dawn)
        Marguerite Diel (Mythic Dawn)
        Vlanarus Kvinchal (Kastav's brother)
          Gives You: The Black Horse Courier - Gray Fox Unmasked!
          Gives You: The Black Horse Courier - Gray Fox, Man or Myth?
          Gives You: The Black Horse Courier - Poor Burdened by Taxes!
        Hieronymus Lex (Imperial Watch Captain)
          Quest: Imperial Corruption - speak to Itius Hayn
          Persuade: Tell him to look in Myvryna's Cupboard
          Quest: The Elven Maiden - speak to Armand Christophe
          Quest: Misdirection - speak to Methredhel, get Note from Raminus Polus
          Quest: Taking Care of Lex - speak to S'krivva
          Give Him: Transfer Orders
        First Mate Malvulis
        Pirate
        Crate - Hide in it
          Quest: A Watery Grave - kill Gaston Tussaud
      (Garden of Dareloth)
        Armand Christophe (Thieves Guild Doyen)
          Quest: May the Best Thief Win - speak to Puny Ancus
          Give Him: Amantius Allectus' Diary (or Rohssan's Antique Cutlass)
          Reward: Infamy +1 (or Infamy +2)
          Achievement: Pickpocket
          Quest: Independent Thievery - fence items worth 50 gold to Ongar
          Quest: Untaxing the Poor - speak to Puny Ancus
          Give Him: Waterfront Tax Records
          Reward: Infamy +2
          Achievement: Footpad
          Quest: Independent Thievery - fence items worth 100 gold to Ongar
          Quest: The Elven Maiden -speak to Bruccius the Orphan or Luckless Lucina
          Give Him: Llathasa's Bust
          Reward: Gold x100, Infamy +2
          Achievement: Bandit
          Quest: Ahdarji's Heirloom - speak to S'krivva
        Amusei
        Methredhel
          Quest: The Elven Maiden - put Llathasa's Bust in Myvryna's Cupboard
        Puny Ancus (Beggar)
          Persuade/Bribe: Trusts you
          Quest: May the Best Thief Win - get Amantius Allectus' Diary
          Quest: Untaxing the Poor - get Waterfront Tax Records (around 4am)
      The Marie Elena Lower Deck
      Marie Elena Mid Deck
      Captain's Cabin
        Gaston Tussaud (Captain) - Captain's Key
          Quest: A Watery Grave - return to Vicente Valtieri
        Captain Tussaud's Booty (Very Hard) - use Captain's Key
        Wooden Door to City Isle (Very Hard) - use Captain's Key
        Nirnroot
      My Imperial City House - Door - use My Imperial House Key
        Quest: Buy a house in the Imperial City - speak to Sergius Verus
      Myvryna Arano's House - Door (Hard)
        Myvryna Arano (Dark Elf)
        Myvryna's Cupboard
          Quest: The Elven Maiden - speak to Hieronymus Lex
      The Bloated Float Tavern Deck
        Ormil
        Graman gro-Marad
      The Bloated Float Inn Deck
        Storage Room Door - Needs a key
        Wooden Door (Hard)
      The Bloated Float Private Room
      Waterfront Lighthouse
        Valen Andus (Lighthouse Keeper)
       Imperial Watch Barracks
       Lighthouse
      Dareloth's Basement (Once you are The Gray Fox) - use Guildmaster's Key
        Wooden Door (Average)
      Dareloth's House
        Wooden Door - Cannot be opened
      Guildmaster's Quarters - use Guildmaster's Key
        Savilla's Stone, Transfer Orders, Waterfront Tax Records
        Proper Lock Design book
    
    (1.11) Imperial Prison Sewer (after joining Dark Brotherhood)
        Gate to Sewers - use Imperial City Sewers Key
      Sewers (Part 1)
      Sewers (Part 2)
        Turn Wheel - Activate to lower Slough Gate
        Gate (Hard)
      Sewers (Part 3)
        Turn Wheel - Activate to raise Gate (for no reason?)
        Exit to the Sanctum (Average)
    
    (1.12) Imperial City Sewers - North Exit
        Nirnroot Plant (East)
        Nirnroot Plant (North East)
        Gate to The North Tunnel (Hard)
      The North Tunnel (Part 1)
        Turn Wheel
        Gate - Activate Turn Wheel to raise
        Chest (Average) - Rislav the Righteous book
        Turn Wheel
        Gate - Activate Turn Wheel to raise
        Turn Wheel
        Gate (Hard)
      The North Tunnel (Part 2)
        Door to The Market Sewers
    
    (1.13) Chestnut Handy Stables
        Restita Statlilia
        Brielus Gawey
      Chestnut Handy Stables
        Snak gra-Bura
    #     Quest: Horse Armor - choose Steel horse armor or Elven horse armor
    #     Note: If you don't have a horse you can have an Old Nag and Steel armor
    #     Give Her: Horse Armor Note
    #     Note: can now buy Steel horse armor and Elven horse armor for Gold x500
    
    (1.x) Dzonot Cave
      Dzonot Cave
    
    (1.x) Sinkhole Cave
      Sinkhole Cave
    
    ==============================================================================
    
    (2) Waterfront
    
        Nirnroot Plant (under bridge over The Upper Niben on east bank)
        Nirnroot Plant (north of bridge over The Upper Niben on east bank)
      (Lake Rumare)
        Rumare Slaughterfish Brood Mother - Rumare Slaughterfish (scales)
    
    (2.1) Imperial Sewer - South East Exit
      The South East Tunnel
        Turn Wheel
        Gate - Activate Turn Wheel to raise
        Turn Wheel
        Gate (Average)
        Exit to Imperial City Arboretum
      Beneath the Bloodworks
        Turn Wheel
        Gate - Activate Turn Wheel to raise
        Turn Wheel
        Turn Wheel - Activate to lower Slough Gate
        Gate - use Imperial Sewer Key
        Manhole Cover to The Palace Sewers
          Quest: The Ultimate Heist - go to The Old Way
      The Market Sewers - Door (Very Hard)
        Turn Wheel
        Gate - Activate Turn Wheel to raise
        Turn Wheel
        Exit to The Best Defense Basement (Very Hard)
        Chest - The Bloodwork's Sewer Key
        Exit to The Main Ingredient Basement (Very Hard)
        Turn Wheel
        Gate - Activate Turn Wheel to raise
        Exit to Imperial City, Market District
        Door to The North Tunnel
      The Palace Sewers
        Gate - Activate Turn Wheel to raise
        Turn Wheel
        Imperial Sewer Key
      The Old Way (Part 1)
          Quest: The Ultimate Heist - go to Keyhole Pillar
        Door (Average)
        Iron Gate (Hard)
        Door (Hard)
      The Old Way (Part 2) - Door (Hard)
      The Lost Catacombs
        Press Block
        Press Block (use Boots of Springheel Jak to reach them)
        Iron Gate - Activate both Press Blocks to lower the gate
        Stone Door to Hall of Epochs
    
    (2.2) Weye
        Nirnroot Plant (south)
        Nirnroot Plant (north west near jetty)
        Aelwin Merowald
          Quest: Go Fish - get Rumare Slaughterfish scales x12
          Reward: Jewel of the Rumare ring
          Persuade: Tells you that you need his key to get his savings
          Pickpocket: Aelwin's Key
      Weye
        Chest - use Aelwin's Key
    
    (2.3) Vilverin (Ayleid Ruin)
        Immortal Blood book (near tent)
        Nirnroot Plant (north east near jetty)
        Ayleid Well
      Vilverin
        Welkynd Stone x7
      Vilverin Canosel
        Floor Switch - opens secret door
        Floor Switch - opens secret door
        Welkynd Stone
        Floor Switch - opens secret door
        Dead Bandit (Khajiit)
        Gate (Easy)
        Gate (Average), Gate (Easy), Gate (Easy), Gate (Easy)
      Vilverin Wendesel
        Welkynd Stone x6
        Welkynd Stone x4
        Iron Gate - closes when you enter and cannot be opened
        Press Block x6 - Activate top right to get key
        Ayleid Chest - Vilverin Chamber Key
        Gate (Hard) - use Vilverin Chamber Key
        Press Block - Activate to raise Varia Stone Cage
        Varia Stone Cage - Varia Stone
      Vilverin Sel Sancremathi
        Ayleid Statue
        Gate (Easy)
        Jalbert (Necromancer)
        Undelivered Letter (to Captain Aluc Cardius)
        Ayleid - Heavy Armor Repair book
        Vilverin Sepulcher Key
        Fine Iron Longsword
        Gate (Hard) - use Vilverin Sepulcher Key
    
    (2.4) Fort Magia
        Nirnroot Plant
      Fort Magia
        Gate
      (from Fort Magia Garrison Blocks)
        Pull Lever - Activate to raise Gate
      Fort Magia Memorials
      Fort Magia Garrison Blocks
        Wooden Chest - Shadowbanish Wine x2
    
    (2.5) Fort Virtue
        Wayshrine of Dibella
      Fort Virtue
        Gate (1)
        Pull Lever (2) - Activate to raise Gate (2)
        Gate (2)
        Pull Lever (1) - Activate to raise Gate (1)
    
    (2.6) Wellspring Cave
        Nirnroot Plant (north)
      Wellspring Cave
        Corpse of Zahrasha - Wellspring Cave Key
        Wood Door to Waterfront - use Wellspring Cave Key
      (Waterfront Island)
        Corpse of Elette
        Noveni Othran, Necromancer x2
        Stone Chest - Unfinished Staff
          Quest: A Mage's Staff - return to Raminus Polus
    
    (2.7) Memorial Cave
        Nirnroot Plant (north)
        Nirnroot Plant x2 (south)
      Memorial Cave
        Surfeit of Thieves book
        Seridur - Seridur's House Key
          Quest: Order of the Virtuous Blood - return to Roland Jenseric
    
    (2.8) Sideways Cave
      Sideways Cave
      Sideways Cave Hidden Lake
        Ayleid Tablet
      Sideways Cave Lost Abagarias
        Ayleid Tablet
        Dead Scholar
        Ayleid Tablet
    
    (2.9) Old Bridge
        Tower Stone
        Rotten Box - Dead Drop Orders #4, Gold x500
          Quest: Final Justice - kill Shaleez
    
    (2.10) Fanacasecul (Ayleid Ruin)
        Nirnroot Plant
      Fanacasecul
        Floor Switch - Activate to lower Iron Gate
        Iron Gate
        Welkynd Stone x4
        Welkynd Stone x4
    
    (2.11) Vanua (Lost Shrine of Pelinal Whitestrake) #
    # Vanua
    #   Welkynd Stone x8
    #   Press Block - Activate to open secret door
    #   Welkynd Stone
    # The Shrine of the Crusader
    #   Corpse of Sir Amiel - Knights of the Nine Shield, Fine Steel Longsword,
    #     Sir Amiel's Ring, Sir Amiel's Key, Sir Amiel's Journal
    #     Quest: The Shrine of the Crusader - get Helm of the Crusader
    #   Iron Gate - use Sir Amiel's Key
    #   Iron Gate - use Sir Amiel's Key
    #   Helm of the Crusader
    #     Quest: Priory of the Nine - go to Priory of the Nine
    # The Lost Catacombs
    
    (2.x) Fatback Cave
        Sidri-Ashak Rune Stone (south west across the lake)
        Wild Paint Horse (not rideable) (south across the lake)
        Wild Bay Horse (not rideable) (south across the lake)
      Fatback Cave
    
    ==============================================================================
    
    (3) The Heartlands
    
    (3.1) Roxey Inn
        Nirnroot Plant (south)
      Roxey Inn
        Malene MERCHANT
          Quest: Zero Visibility - go to Aleswell
          Quest: The Gravefinder's Repose - Kill Raelynn
          Reward: Gold x395
        Pranal
          Quest: Heavy Armor Training - get Silver Pitcher and Silver Glass x4
          Gives You: Gold x50
          Quest: Heavy Armor Training - give them to Malene
          Reward: TRAINER
        Baurion
        Claude Maric, S'razirr, Rigmor, Brucetus Festinius
    
    (3.2) Wawnet Inn
      Wawnet Inn
        Nerussa MERCHANT
          Quest: A Venerable Vintage - get Shadowbanish Wine x6
          Reward: Gold x1000
          Note: buys Shadowbanish Wine for Gold x100
    #   Rowley Eardwulf (Crimson Scar) TRAINER, MERCHANT
    #     Quest: Deepscorn Hollow - buy furnishings and Ichor of Sithis
    
    (3.3) Roland Jenseric's Cabin
      Roland Jenseric's Cabin
        Roland Jenseric
          Quest: Order of the Virtuous Blood - speak to Phintias
          Quest: Order of the Virtuous Blood - go to Seridur's House Basement
    
    (3.4) Aleswell
      Aleswell
        Pumpkin Vine x2 - Pumpkin
        Watermelon Vine x3 - Watermelon
        Potato Plant x5 - Potato
        Radish Plant x6 - Radish
        Lettuce Plant x8 - Lettuce
        Corn Stalk x15 - Corn
      Aleswell Inn
        Diram Serethi
          Quest: Zero Visibility - Search Fort Caractacus for Ancotar
          Reward: Free Bed, Fame +1
        Adosi Serethi
        Urnsi Serethi
      Sakeepa's House
        Sakeepa's Dog
      Shagol gro-Bumph's House
        Shagol gro-Bumph
    
    (3.5) Sercen (Ayleid Ruin)
        Thief Stone (north)
      Sercen
        Welkynd Stone x10
    
    (3.6) Fort Caractacus
        Nirnroot Plant (South East)
        Nirnroot Plant (South)
      Fort Caractacus
        Ancotar (High Elf Mage) - Invisible
          Quest: Zero Visibility - use Reverse Invisibility in Aleswell
          Gives You: Reverse Invisibility
          Persuade: Ancotar's Ring of Protection
          Note: So how do you persuade someone you can't see the face of?
            The first time notice how your choices affect their disposition.
            Admire - Hate, Joke - Like, Coerce - Love, Boast - Dislike
            If you don't use the ring your Luck will be damaged by 23
        Ancotar's Journal
      Fort Caractacus
        Old Wooden Door (Average)
        Gate (Average)
    
    (3.7) Fort Grief
        Note: You cannot fast travel from this location
        Turn Handle - Activate to open gate to Fort Grief
        Aleron Loche - Loche's House Key - tells you there is no Axe of Dragol
          Quest: Caught in the Hunt - get Fort Grief Door Key
        Kurdan gro-Dragol (after getting key) - Fort Grief Real Key
          Quest: Caught in the Hunt - use Fort Grief Real Key to open Gate
        Ra'jhera the Keeneye (after getting key)
        Chest (Very Hard) (top of ruins) - Shadowbanish Wine x2
      The Hunter's Run
        Gate - use Fort Grief Real Key
        Turn Handle - Activate to open gate to Fort Grief
          Quest: Caught in the Hunt - return to Ursanne Loche
        Kurdan's Imperial Hunter - First Hunter's Run Key
        Nirnroot Plant
        Kurdan's Nord Hunter - Second Hunter's Run Key
      The Hunter's Abyss - Old Wooden Door - use Hunter's Run keys
        Kurdan's Orc Hunter - Fort Grief Door Key (fake)
          Quest: Caught in the Hunt - return to Aleron Loche
    
    (3.8) Fort Homestead
        Nirnroot Plant
      Fort Homestead
      Fort Homestead Passages
      Fort Homestead Heroes' Hall
    
    (3.9) Fort Empire
        Nirnroot Plant (south)
      Fort Empire
      Fort Empire Barracks Block
    
    (3.10) Fort Alessia
        Nirnroot Plant (on island to the east)
        Nirnroot Plant (north under the bridge)
      Fort Alessia
      Fort Alessia Assembly Hall
        Gate
        Pull Lever - Activate to raise Gate
    
    (3.11) Fort Urasek
        Wayshrine of Stendarr (south west)
        Nirnroot Plant (by Wayshrine of Stendarr)
        Nirnroot Plant (west near jetty)
      Fort Urasek
        Dead Marauder
      Fort Urasek Company Billets
        Guard's Sack - Urasek Lockup Key
        Old Wooden Door (Very Hard) - use Urasek Lockup Key
    
    (3.12) Fort Chalman
      Fort Chalman
    
    (3.13) Fort Nikel
        Nirnroot Plant (north east)
      Fort Nikel
        Marauder Battlemage, Marauder Archer, Bandit Hedge Wizard, Bandit Bowman
        Turn Handel - Activate to raise Gate (1)
        Gate (1)
        Turn Handel - Activate to raise Gate (1)
        Turn Handel - Activate to raise Gate (2)
        Gate (2)
        Turn Handel - Activate to raise Gate (2)
    
    (3.14) Shinbone Cave
        Nirnroot Plant (south east)
      Shinbone Cave
      Shinbone Galleries (Part A)
      Shinbone Galleries (Part B)
    
    (3.15) Flooded Mine
        Wayshrine of Zenithar (north)
      Flooded Mine - Needs a key
        Shaleez (Silencer)
          Quest: Final Justice - get Dead Drop Orders #5
          Reward: Infamy +1
    
    (3.16) Belda (Ayleid Ruin)
      Belda
        Floor Switch - Activate to lower Iron Gate
        Iron Gate
        Welkynd Stone x6
      (from Belda Lor)
        Press Block - Activate to lower Iron Gate
        Iron Gate
      Belda Lor
        Welkynd Stone x7
        Press Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
        Welkynd Stone x8
        Welkynd Stone x5
    
    (3.17) Nagastani (Ayleid Ruin)
        Steed Stone (north)
      Nagastani
        Welkynd Stone x6
        Welkynd Stone x8
      Nagastani Sedorsel
        Varla Stone
        Welkynd Stone x4
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Welkynd Stone x3
    
    (3.18) Culotte (Ayleid Ruin)
        Ayleid Well
        Nirnroot Plant (south west)
        Nirnroot Plant (further west)
        Nirnroot Plant (further south, near jetty)
      Culotte
        Floor Switch - Stand on it to lower Iron Gate
        Iron Gate
        Ayleid Statue
    
    (3.19) A Strange Door $
    $   Gaius Prentus
    $     Quest: A Door in Niben Bay - speak to Haskill
    $   Belmyne Dreleth
    $   S'fara
    $   Door to The Fringe
    
    (3.x) Fort Variela
        Nirnroot Plant (near jetty)
      Fort Variela
    
    (3.x) Veyond Cave
        Nirnroot Plant (east)
        Nirnroot Plant (north east)
      Veyond Cave
    
    (3.x) Barren Cave
        Nirnroot Plant x2 (north west near waterfall)
      Barren Cave
    
    (3.x) Empty Mine
      Empty Mine
    
    ==============================================================================
    
    (4) The Great Forest
    
    (4.1) Chorrol
        Bittneld the Curse-Bringer (Captain of the Guard)
          Quest: Canvas the Castle - speak to Orgnolf Hairy-Legs
        Dar-Ma (daughter of Seed-Neeus)
        Old Sack - Dead Drop Orders #2, Gold x500
          Quest: Next of Kin - kill Perennia Draconis
      Francois Motierre's House - Wooden Door (Hard)
        Francois Motierre - Francois Motierre's Key
          Quest: The Assassinated Man - go to Chapel Undercroft in a day
        Hides-His-Heart
        Francois Motierre's Basement - Wooden Door (Average)
        Honditar TRAINER
          Quest (L70): Athletics Training - speak to Rusia Bradus
      Francois Motierre's Basement
      Chapel of Stendarr
        Orag gra-Bargol SPELLS
        Otius Loran (Primate of Stendarr)
        Gureryne Selvilo (Healer)
    #   Areldur
    #     Quest: Stendarr's Mercy - speak to Kellen
    #     Quest: Stendarr's Mercy - pray at Altar of the Nine
        Altar of the Nine - Activate to lift the curse
    #     Reward: Lay Hands Lessor Power
    #     Quest: Stendarr's Mercy - use Lay Hands on Kellen
    #   Gauntlets of the Crusader
    #     Reward: Fame +1
      Chapel Undercroft
        Francois Motierre - use Languorwine Antidote
          Quest: The Assassinated Man - Escort him to the Grey Mare
        Motierre Zombie
      Chapel Hall
    #   Kellen
    #     Quest: Stendarr's Mercy - speak to Areldur again
    #     Quest: Stendarr's Mercy - get Gauntlets of the Crusader
    #     Reward: Curse of the Consumed, Lay Hands removed
      The Grey Mare
        Emfrid MERCHANT
        Gaturn gro-Gonk
        Quest: The Assassinated Man - speak to Vicente Valtieri
        Valus Odiil
          Quest: The Killing Field - speak to Rallus Odiil and Antus Odiil
          Reward: Chillrend
        Reynald Jemane
          Quest: Separated at Birth - speak to Guilbert Jemane in Cheydinhal
          Gives You: Gold x50
        Guilbert Jermane (after finding him in Cheydinhal)
          Reward: Fame +1
          Quest: Legacy Lost - speak to Sabine Laul
          Quest: Legacy Lost - escort them to Weatherleah
          Reward: Gold x450
        Earana
          Quest: Fingers of the Mountain - report back to Teekeeus
          Quest: Fingers of the Mountain, Part II - steal Fingers of the Mountain
          Quest: Fingers of the Mountain, Part II - return in 1 day
          Reward: Earana's Notes
          Quest: Fingers of the Mountain, Part II -take Welkynd Stone to Cloud Top
      The Oak and Crosier
        Talasma MERCHANT
        Fathis Ules (a couple of days after completing Legacy Lost quest)
          Quest: Sins of the Father - get Honorblade of Chorrol
          Reward: Gold x1500 (if you didn't give it to Laythe Wavrick)
          Note: either way you cannot use him as a fence any more
      The Oak and Crosier Cellar (Very Hard)
      Malintus Ancrus' House
        The Gray Fox
          Quest: Arrow of Extrication - speak to Wretched Aia
          Give Him: Key-Shaped Arrowhead
          Reward: Gold x500, Infamy +2
          Achievement: Master Thief
          Quest: Independent Thievery - Sell items worth 800 gold to Fathis Ules
      Arborwatch - My House - use My Chorrol House Key
        Quest: Buying a house in Chorrol - speak to Seed-Neeus
      Arborwatch Suite
      Arborwatch Bedrooms
      Northern Goods and Trade
        Seed-Neeus MERCHANT
          Quest: A Shadow Over Hackdirt - speak to Etira Moslin
          Reward: Mercantile +5, Fame +1
          Quest: Buying a house in Chorrol - buy furnishings
          Quest (L70): Mercantile Training - speak to Palonirya
      Reynald Jemane's House
      Chorrol Mages Guild (Conjuration)
        Teekeeus (Guild Hall leader)
          Quest: Fingers of the Mountain (Chorrol Recommendation)- speak to Earana
          Quest: Fingers of the Mountain - get Fingers of the Mountain
          Reward: Arcane University Recommendation, Fame +2
          Note: Take Fingers of the Mountain book from his Chest to Earana
        Contumeliorus Florius RECHARGE
        Angalmo TRAINER, MERCHANT
        Athragar TRAINER, SPELLS
        Alberic Litte TRAINER, SPELLS
          Quest (L70): Conjuration Training - speak to Olyn Seran
        Carmen Litte
        A Game At Dinner book
      Mages Guild Library - Door (Hard) - use Mages Guild Key
      Mages Guild Living Quarters - Door (Very Hard) - use Mages Guild Key
        Door (Average)
        Chest - Fingers of the Mountain
      Mages Guild Basement - Door (Easy) - use Mages Guild Key
      Fighters Guild (Headquarters)
        Modryn Oreyn (Champion)
          Quest: Unfinished Business - speak to Maglir
          Give Him: Brenus Astis' Journal
          Reward: Gold x600
          Bonus: say it was you who completed the task - Fame +1
          Note: this has an impact on the More Unfinished Business quest
          Quest (Journeyman): Drunk and Disorderly - speak to Vantus Prelius
          Reward: Gold x600, Fame +1
          Achievement (Five Contracts): Swordsman
          Achievement (Seven Contracts): Protector
          Quest (Protector): The Master's Son - speak to Viranus Donton
          Reward: Enchanted Weapon, Fame +1
          Bonus: Give him Broken Shield
          Quest (Protector): More Unfinished Business - speak to Vincent Galien
          Reward: Gold x600, Fame +1
          Achievement (Nine Contracts): Defender
          Quest (Defender): Azani Blackheart - meet him at Modryn Oreyn's House
          Achievement (Ten Contracts): Warder
          Achievement (Twelve Contracts): Guardian
          Quest (Guardian): Trolls of Forsaken Mine - get A Bloody Journal
          Note: Do not attempt to start this quest at Warder rank
          Reward: Fame +1
        Kurz gro-Baroth
        Fighters Guild Porter
        Guildmaster's Chest - use Guildmaster's Key - Monthly stipend
      Chorrol Fighters Guild Basement
        Sabine Laul MERCHANT, REPAIR
          Quest: Legacy Lost - go to Weatherleah
        Lum gro-Baroth TRAINER
          Quest (L70): Block Training - speak to Andragil
      Chorrol Fighters Guild Tower
      Vilena Donton's House
        Viranus Donton
          Quest: The Master's Son - find Galtus Previa with Viranus Donton
          Quest: Separaterd at Birth - speak to Reynald Jemane
      Vilena Donton's House Second Floor - Wooden Door (Hard)
      Vilena Donton's House Third Floor - Wooden Door (Hard)
        Vilena Donton (Guildmaster) (can also be found in the Fighters Guild)
          Quest: Unfinished Business - speak to Modryn Oreyn
          Quest: The Hist - return to Modryn Oreyn
          Achievement: Master
          Nirnroot
      Modryn Oreyn's House
        Modryn Oreyn
          Quest: Azani Blackheart - meet him at Leyawin Fighter's Guild
        Modryn Oreyn (Ex-Champion)
          Quest (Champion): Information Gathering - capture Ajum-Kajin
          Note: Do attempt to start this quest at Guardian rank
          Quest: Information Gathering - Persuade/Bribe or Beat Ajum-Kajin
          Reward: Amulet of Interrogation
          Quest (Champion): Infiltration - speak to Jeetum-Ze
          Quest: Infiltration - speak to Marcel Amelion
          Quest (Champion): The Hist - destroy Sap Pump (and Hist Tree)
          Reward: Helm of Oreyn Bearclaw
          Quest: The Hist - speak to Vilena Donton
          Quest: The Hist - reinstate Modryn Oreyn as Champion
          Reward: Guildmaster's Key
          Note: Focus on recruitment brings in more items
                Focus on getting contracts brings in more gold
        Ajum-Kajin - Blackwood Ring of Silence
      Northeast Wall Tower
      (Castle Chorrol)
      Castle Chorrol Great Hall
        Countess Arriana Valga
          Persude: Ask to buy a house in town, Pay Gold x20000
          Quest: Buying a house in Chorrol - go to Arborwatch - My House
          Reward: My Chorrol House Key
          Quest: Canvas the Castle - speak to Laythe Wavrick
          Gives You: Chorrol Castle Private Area key
          Quest: Canvas the Castle (if you accuse Chanel)
          Give Her: Chorrol Castle Private Area key
          Reward: Gold x700, Diamond x2, Flawless Diamond x2, Flawless Emerald x2,
            Flawed Diamond, Flawed Emerald, Fame +1
          Quest: Canvas the Castle (if you accuse neither suspect)
          Reward: Gold x150
          Quest: Canvas the Castle - return to Chanel
        Laythe Wavrick (Chief Herald)
          Quest: Sins of the Father - speak to Guilbert Jermane at Weatherleah
          Give Him: Honorblade of Chorrol
          Reward: Escutcheon of Chorrol
          Quest: Canvas the Castle - speak to Bittneld the Curse-Bringer
        Countess' Bodyguard
        Paint Stained Carpet (in the Dining Area)
          Quest: Canvas the Castle - Accuse Chanel
        Wooden Door (Very Easy) - use Chorrol Castle Private Area key
      Castle Chorrol Private Quarters (Part 1) - Door (Hard) - use key
      (Orok gro-Ghoth's Quarters) (Very Easy) - use Private Area key
        Orok gro-Ghoth (Steward)
          Quest: Canvas the Castle - Activate Unusual Painting
      (Orgnolf's Quarters) (Very Easy) - use Private Area key
        Orgnolf Hairy-Legs (Porter)
          Quest: Canvas the Castle - speak to Chanel
      (Chanel's Quarters)
        Chanel (Court Mage) - Arriana Valga's Key
          Quest: Canvas the Castle - speak to Orok gro-Ghoth
          Quest: Canvas the Castle - return to Countess Arriana Valga
          Gives You: Rolled Up Portrait
          Quest: Canvas the Castle (if you didn't accuse her) - return in 3 weeks
          Reward: Reward Painting
        Lecturn
          Quest: Canvas the Castle - Activate Paint Stained Carpet
      (Laythe's Quarters) (Very Easy) - use Private Area key
      Castle Chorrol Private Quarters (Part 2) - Door (Hard) - use key
      (Countess Valga's Bedchambers) (Very Hard)
      Castle Chorrol East Tower - Wooden Door (Hard) - use Private Area key
      Castle Chorrol North Tower - Wooden Door (Hard) - use Private Area key
      Castle Chorrol South Tower - Wooden Door (Hard) - use Private Area key
      Castle Chorrol West Tower - Wooden Door (Hard) - use Private Area key
        Unusual Painting
          Quest: Canvas the Castle - open Lecturn
      Castle Chorrol Arch Tower
      Castle Chorrol Wall Tower North View
      Castle Chorrol Wall Tower East View
      Castle Chorrol Barracks
      Castle Chorrol Dungeon
    
    (4.2) North Country Stables
        Nardhil
        Blossom (Dar-Ma's Paint Horse)
      North Country Stables
        Bongond - sells Chestnut Horse for Gold x2500
    
    (4.3) Weynon Priory
        Eronor (Shepard, Dagail's brother)
          Gives You: Repair Hammer
        Rallus Odiil, Antus Odiil
          Quest: The Killing Field - kill Goblins at Odiil Farm
        Prior Maborel's Paint Horse
      (after finding Brother Martin)
        Eronor
          Quest: Weynon Priory - go and protect Jauffre
        Mythic Dawn Agent x3
        Corpse of Prior Maborel
      Weynon House
        Jauffre (Grandmaster of the Blades)
          Quest: Deliver the Amulet
          Give Him: Amulet of Kings
          Reward: Fame +1
          Quest: Find the Heir - speak to Savlian Matius
        Jauffre's Chest
        Cabinet Door (to secret room) - opened by Jauffre
      Weynon Priory (Monastery)
        Brother Piner (Order of Talos)
          Gives You: The Warp in the West book
        Prior Maborel (Order of Talos)
          Gives You: Prior Maborel's Paint Horse
        Altar
        Ladder to The Great Forest
      (after finding Brother Martin)
        Jauffre
          Quest: Weynon Priory - escort Jauffre and Martin to Cloud Ruler Temple
          Reward: Fame +1, Weynon Priory Horse
        Mythic Dawn Agent x2
      Weynon Lodge
    
    (4.4) Faregyl (Inn)
        Ogre (west) - Jumbo Potato x6
          Quest: The Potato Snatcher - return to S'jirra
        Wayshrine of Zenithar (south)
      Faregyl's Interior
        Abhuki MERCHANT, TRAINER
        Alix Lencolia
          Quest: Blade Training
          Reward: TRAINER
        S'jirra
          Quest: The Potato Snatcher - get Jumbo Potato x6
          Reward: S'jirra's Famous Potato Bread x5
          Note: Sells S'jirra's Famous Potato Bread for Gold x25 (worth 30)
    
    (4.5) Moss Rock Cavern
      Moss Rock Cavern
        Necromancer's Chest - Necromancer's Moss Rock Key
        Wood Door (Hard) - use Necromancer's Moss Rock Key
        Raelynn the Gravefinder
          Quest: The Gravefinder's Repose - speak to Malene
    
    (4.6) Glademist Cave
      Glademist Cave
        Ajum-Kajin (Blackwood Company leader)
          Quest: Information Gathering - return to Modryn Oreyn
    
    (4.7) Odiil Farm
        Goblins
          Quest: The Killing Field - return to Valus Odiil
      Odiil Farm
        Nirnroot
    
    (4.8) Weatherleah
        Wayshrine of Julianos (west)
        Redguard Valley Ogre Caveboss x3
          Quest: Legacy Lost - return to Guilbert Jermane
      Weatherleah
        (after completing Legacy Lost quest)
        Guilbert Jermane
          Quest: Sins of the Father (if you gave the sword to Laythe Wavrick)
          Reward: Grand Soul Gem (Common) x4, Fame +1
          Note: The next time you return the house has been restored
          Quest: Sins of the Father (if give the sword to Fathis Ules)
          Reward: Infamy +1
        Reynald Jemane
    
    (4.9) Frostfire Glade
      Frostfire Cave
        Entrance to Frostfire Glade - use Refined Frost Salts
      Frostfire Glade
        Garridan's Tear x5
          Quest: Tears of the Savior - return to S'drassa
    
    (4.10) Nenyond Twyll (Ayleid Ruin)
      Nenyond Twyll - Stone Door - Needs a key
        Fithragaer (Battlemage)
      Nenyond Twyll Riellesel
        Mariette Rielle (Necromancer)
        Push Block (underwater) x2 - Activate to raise Varla Stone Cage
        Varla Stone Cage x2 - Varla Stone
        Push Block - Activate to lower secret door
        Mucianus Allias (Worm Thrall)
          Quest: Liberation or Apprehension? - return to Hannibal Traven
    
    (4.11) Hackdirt
        Blossom (Dar-Ma's Paint Horse)
        Trap Door to Hackdirt Caverns
      Moslin's Dry Goods - Wooden Door (Hard) - use Hackdirt Key
        Etira Moslin MERCHANT
          Quest: A Shadow Over Hackdirt - speak to Jiv Hiriel
      Moslin's Basement - Trap Door (Hard) - use Hackdirt Key
        Trap Door to Hackdirt Caverns
      Natch Pinder's House - Wooden Door (Average) - use Hackdirt Key
        Natch Pinder
        Trap Door to Hackdirt Caverns
      Moslin's Inn
        Vlanhonder Moslin
        Trap Door to Hackdirt Caverns (Average) - use Hackdirt Key
      Moslin's Room - Wooden Door (Easy) - use Hackdirt Key
      Moslin's Guest Rooms - Wooden Door (Average)
      Marlena Brussiner's House - Wooden Door (Average) - use Hackdirt Key
        Marlena Brussiner
      Marlena Brussiner's Basement
        Trap Door to Hackdirt Caverns
      Chapel of the Brethren
        Bible of the Deep Ones
      Jiv Hiriel's House
        Jiv Hiriel
          Quest: A Shadow Over Hackdirt - rescue Dar-Ma
          Gives You: Hackdirt Key
        Trap Door to Hackdirt Caverns
      Hackdirt Caverns
        Dar-Ma
        A Rusty Door (Hard) - use Hackdirt Key
          Quest: A Shadow Over Hackdirt - return to Seed-Neeus
        Hackdirt Brethren - Hackdirt Key
    
    (4.12) Reguard Valley Cave
      Reguard Valley Cave
        Reguard Valley Ogre Chieftan - Honorblade of Chorrol
          Quest: Sins of the Father - return to Laythe Wavrick or Fathis Ules
    
    (4.13) Inn of Ill Omen
      Inn of Ill Omen
        Manheim Maulhand MERCHANT
        Minerva
      Inn of Ill Omen Private Quarters
        Rufio (Breton)
          Quest: A Knife in the Dark - sleep
    
    (4.14) Mephala's Shrine (Webspinner)
        Dredena Hlavel (Dark Elf)
          Quest (L15): Mephala - bring Nightshade to Shrine of Mephala
        Rona, Ciindil
        Shrine of Mephala - Activate with Nightshade between 12am and 6am
          Quest: Mephala - speak to Kirsten at Bleaker's Way
          Reward: Ebony Blade, Fame +1
    
    (4.15) Bleaker's Way
        Beirir (Ulfgar) - Ulrika Ulfgar's Key
        Ulrika Ulfgar - Ulrika Ulfgar's Key
        Redas Dalvilu - Redas Dalvilu's Key
        Malyani Dalvilu - Malyani Dalvilu's Key
        Satha Dalvilu - Satha Dalvilu's Key
        Arvin Dalvilu - Arvin Dalvilu's Key
      Bleaker's Way Goodwill Inn
        Kirsten (Ulfgar)
          Quest: Mephala - get Dalvilu Cermonial Dagger
          Quest: Mephala - return to Shrine of Mephala
      Hrol Ulfgar's House - Door (Hard)
        Hrol Ulfgar (Ulfgar clan leader) - Hrol Ulfgar's Key
          Quest: Mephala - leave Dalvilu Cermonial Dagger in the corpse
          Quest: Mephala - get Ulfgar Family Ring
        Ulfgar Family Ring
          Quest: Mephala - kill Nivan Dalvilu
      Nivan Dalvilu's House - Door (Hard)
        Dalvilu Cermonial Dagger
          Quest: Mephala - kill Hrol Ulfgar
        Nivan Dalvilu (Dalvilu family leader) - Nivan Dalvilu's Key
          Quest: Mephala - leave Ulfgar Family Ring in the corpse
          Quest: Mephala - speak to Kirsten
      Redas Dalvilu's House - Door (Hard)
      Satha Dalvilu's House - Door (Hard)
      Arvin Dalvilu's House - Door (Hard)
      Malyani Dalvilu's House - Door (Hard)
      The Ulfgar Family's House - Door (Hard)
    
    (4.16) Hircine's Shrine (Huntsman)
        Vajhira
          Quest (L17): Hircine - bring Bear Pelt or Wolf Pelt to Shrine of Hircine
        Hunting Tail, Boroneth
        Shrine of Hircine - Activate with Bear Pelt or Wolf Pelt
          Quest: Hircine - get Unicorn Horn
          Reward: Savior's Hide, Fame +1
    
    (4.17) Harcane Grove
        Minotaur of the Grove x3
        Unicorn (use Silver or Daedric weapon) - Unicorn Horn
          Quest: Hircine - return to Shrine of Hircine
    
    (4.18) Ceyatatar (Shadow of the Fatherwoods) (Ayleid Ruin)
      Ceyatatar
        Dead Treasure Hunter
      Ceyatatar Gorigarlas
      Ceyatatar Gorihame
        Welkynd Stone x5
        Turn Handle x3 - Activate to release poison gas
        Gate (Hard) x3
        Dead Captive
        Press Block - Activate to open secret door
        Trap Door to The Great Forest
    
    (4.19) Clavicus Vile's Shrine
        Ma'Raska
          Quest (L20): Clavicus Vile - bring Gold x500 to Shrine of Clavicus Vile
        Gul gro-Burbog, Anedhel
        Shrine of Clavicus Vile - Activate with Gold x500
          Quest: Clavicus Vile - speak to Irroki the Wide
          Gives You: Statuette of a Dog (Barbas, the Hound of Clavicus Vile)
          Reward: Mask of Clavicus Vile, Fame +1
          Note: You can choose to keep Umbra instead of Mask of Clavicus Vile
    
    (4.20) Pell's Gate
        Nirnroot Plant
        Irroki the Wide
          Persuade: ask about Umbra
          Quest: Clavicus Vile - speak to Umbra
        Shafaye
        Schlera Sestius
      The Sleeping Mare
        Candice Corgine MERCHANT
      Irroki the Wide's House
      Shafaye's House
    
    (4.21) Vindasel (Ayleid Ruin)
      Vindasel
        Welkynd Stone x5
        Welkynd Stone x4
        Umbra (Lenwin, Irroki the Wide's Apprentice) - Umbra, Umbra's Ebony Boots,
          Umbra's Ebony Gauntlets, Umbra's Ebony Cuirass, Umbra's Ebony Greaves,
          Umbra's Ebony Shield, Umbra's Ebony Helmet
          Quest: Clavicus Vile - return to Shrine of Clavicus Vile
    
    (4.22) Anga (Ayleid Ruin)
      Anga - entrance blocked
        Priest of Arkay x4
          Quest: Namira - return to Shrine of Namira
        Forgotten One x12
        Push Block - Activate to open secret door
        Pressure Plate - Activate to open secret door
    
    (4.23) Molag Bal's Shrine (Tormentor of Men, Harvester of Souls)
        Amir
          Quest (L17): Molag Bal - bring Lion Pelt to Shrine of Molag Bal
        Olyn Seran
          Quest: Conjuration Training - summon a Faded Wraith
          Reward: TRAINER
        Yushi
        Shrine of Molag Bal - Activate with Lion Pelt
          Quest: Molag Bal - speak to Astante, Merildor or Torbal the Sufficient
          Gives You: Cursed Mace
          Reward: Mace of Molag Bal, Fame +1
    
    (4.24) Brindle Home
        Astante
        Merildor
        Torbal the Sufficient
          Persuade: ask about Melus Petilius
          Quest: Molag Bal - drop Cursed Mace by Here Lies Vena Petilius tombstone
        Melus Petilius (Paladin)
        Here Lies Vena Petilius tombstone
          Quest: Molag Bal - attack Melus Petilius and let him kill you
      Torbal the Sufficient's House
      Astante's House
      Melus Petilius' House
    
    (4.25) Harm's Folly
        Corrick Northwode
          Quest: Revenge Served Cold - get Kayleen's Jade Amulet
          Reward: Flawless Diamond x6
      Harm's Folly
    
    (4.26) Exhausted Mine
      Exhausted Mine
      Exhausted Mine Spent Works
      Exhausted Mine Bottom Section
        Goblin Netherboss - Jade Amulet
          Quest: Revenge Served Cold - return to Corrick Northwode
    
    (4.27) Sardavar Leed (Ayleid Ruin)
        Ayleid Well
        Nirnroot Plant
      Sardavar Leed
        Welkynd Stone x4
        Gate (Average)
        Floor Switch - Activate to lower Iron Gate (1)
        Iron Gate (1)
        Welkynd Stone x8
        Floor Switch - Activate to lower Iron Gate (2)
        Iron Gate (2)
        Welkynd Stone x4
        Push Block - Activate to lower Iron Gate (3)
        Iron Gate (3)
      Sardavar Leed Lattasel
        Varla Stone x2
        Push Block - Activate to lower Iron Gate (1)
        Iron Gate (1)
        Push Block - Activate to lower Iron Gate (1)
        Push Block - Activate to lower Iron Gate (2)
        Iron Gate (2)
        Push Block - Activate to lower Iron Gate (2)
    
    (4.28) Kynareth's Shrine (Nature) (south east of Breakneck Cave) #
    #   Avita Vesnia
    #     Quest: Nature's Fury - go to Grove of Trials
    #   Stanet, Jesper
    #   Shrine of Kynareth
    
    (4.29) Grove of Trials (south of Breakneck Cave) #
    #   Forest Guardian (bear) - do not fight back
    #     Quest: Nature's Fury - go to Kynareth's Grotto
    #     Note: If you do fight back and kill Forest Guardian twice you will lose
    #       all the Relics and have to complete the pilgrimage again.
    #   Stone Door to Kynareth's Grotto
    # Kynareth's Grotto
    #   Boots of the Crusader
    #     Reward: Fame +1
    
    (4.30) Underpall Cave
      Underpall Cave
      Underpall Keep
      Underpall Keep - South Wing
        Gate (Very Hard)
      Underpall Keep - North Wing
      Underpall Reflecting Chamber
    #   Corpse of Sir Roderic
    #   Tomb of Lord Vlindrel
    #   Lord Berich Vlindrel - defiled Sword of the Crusader
    #     Quest: The Sword of the Crusader - go to The Great Chapel of Arkay
    #     Note: You receive Lord Vlindrel's Curse if you equip the sword
    
    (4.31) Lindai (Ayleid Ruin)
      Lindai
        Welkynd Stone x7
        Push Block (at the top of middle rising platform) - Activate to lower
          Iron Gate x2
        Iron Gate
        Iron Gate
      Lindai Inner Tombs
        Stone Door - use Lindai's Royal Tomb Key
        Welkynd Stone x
        Push Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
        Push Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
        Ayleid Cask - Ayleid Crown of Lindai
          Quest: Secrets of the Ayleids - return to Umbacano
    
    (4.32) Moranda (Ayleid Ruin)
      Moranda
        Gate (Hard) - use Moranda Gate Key
        Iron Gate
      (from Moranda Aratasel)
        Floor Switch - stand on it to lower Iron Gate
      Moranda Aratasel
        Welkynd Stone x16
        Floor Switch - stand on it to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
      Moranda Abaspania
        Ayleid Statue
        Ayleid Cask - Moranda Gate Key
        Press Block (near Ayleid Cask) - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
    
    (4.33) Wenyandawik (Ayleid Ruin)
        Ayleid Well
      Wenyandawik
        Welkynd Stone x12
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Iron Gate - lowers when you enter from Wenyandawik Edesel
      Wenyandawik Edesel
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Press Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
        Press Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
        Welkynd Stone x8
        Ayleid Statue
        Press Block - Activate to lower Iron Gate
        Iron Gate
    
    (4.34) Narfinsel (Ayleid Ruin)
      Narfinsel
        Iron Gate
        Welkynd Stone x4
        Floor Switch - stand on it to lower Iron Gate
    
    (4.35) Wendir (Ayleid Ruin)
      Wendir
        Welkynd Stone x10
      Wendir Nagasel
        Floor Switch - stand on it to lower secret wall
        Press Block - Activate to raise Iron Gate
        Iron Gate
        Welkynd Stone x5
        Press Block - Activate to raise Iron Gate
        Iron Gate
        Press Block - Activate to raise Iron Gate
        Iron Gate
        Ayleid Statue
        Welkynd Stone x8
    
    (4.36) Elenglynn (Ayleid Ruin)
      Elenglynn
        Welkynd Stone x4
        Welkynd Stone x7
        Ayleid Coffer - Mystery of Talara, v 4
    
    (4.37) Piukanda (Ayleid Ruin)
      Piukanda
        Welkynd Stone x7
        Welkynd Stone x8
        Welkynd Stone x5
        Iron Gate
      (from Piukanda Edesel)
        Push Block - Activate to lower Iron Gate
      Piukanda Edesel
        Welkynd Stone x9
      Piukanda Ceyede
        Welkynd Stone x10
        Varla Stone x2
    
    (4.x) Gottlesfont Priory
      Gottlefont Priory
        Altar
      Gottlefont House
        Sister Phebe Jeanard
        Sister Angrond
    
    (4.x) Fort Carmala
      Fort Carmala
    
    (4.x) Fort Ash
      Fort Ash
    
    (4.x) Fort Coldcorn
      Fort Coldcorn
    
    (4.x) Fort Roebeck
        Nirnroot Plant (north)
        Nirnroot Plant (south west)
        Nirnroot Plant (far north east)
      Fort Roebeck
    
    (4.x) Fort Wooden Hand
      Fort Wooden Hand
    
    (4.x) Toadstool Hollow (Cave)
      Toadstool Hollow
    
    (4.x) Unmarked Cave
      Unmarked Cave
    
    (4.x) Robber's Glen Cave
      Robber's Glen Cave
    
    (4.x) Yellow Tick Cave
      Yellow Tick Cave
    
    (4.x) Serpent Hollow Cave
      Serpent Hollow Cave
    
    (4.x) Redguard Valley Cave
      Redguard Valley Cave
    
    (4.x) Grayrock Cave
      Grayrock Cave
    
    (4.x) Greenmead Cave
      Greenmead Cave
    
    (4.x) Felgageldt Cave
      Felgageldt Cave
    
    (4.x) Haynote Cave
      Haynote Cave
    
    (4.x) Breakneck Cave
        Reman Rune Stone (south east)
      Breakneck Cave
    
    (4.x) Charcoal Cave
        Nirnroot Plant
      Charcoal Cave
    
    (4.x) Mingo Cave
        Wayshrine of Tiber Septim (south)
      Mingo Cave
    
    (4.x) Pothole Caverns
      Pothole Caverns
    
    (4.x) Shadow's Rest Cavernb
      Shadow's Rest Cavern
    
    (4.x) Fingerbowl Cave
      Fingerbowl Cave
    
    (4.x) Outlaw Endre's Cave
      Outlaw Endre's Cave
    
    (4.x) Crumbling Mine
      Crumbling Mine
    
    (4.x) The Beast's Maw
    
    (4.x) Sweetwater Camp
    
    (4.x) Shadeleaf Copse
        Nirnroot Plant x3
    
    ==============================================================================
    
    (5) The Jerall Mountains
    
      (Bruma North Gate)
        Tyrellius Logellus (Guard) (after showing Jorundr Arnora's Amulet)
        Jorundr's Loot - Rislav the Righteous book, Mace Etiquette book
          Quest: Two Sides of the Coin - go to Arnora Auria's House
      (Bruma East Gate)
        Burd (Bruma Guard Captain)
          Quest: Bruma Gate - close Oblivion Gate outside Bruma
          Reward: Fame +1
          Quest: Bruma Gate - return to Jauffre
        Bruma Guard x5
        Oblivion Gate to Plane of Oblivion (15.2)
      (On the road east of Bruma)
        K'Sharr
          Quest: The Stone of St. Alessia - get Stone of St. Alessia
    
    (5.1) Bruma
        Bruma Guard
          Quest: A Brotherhood Betrayed - go to Bradon Lirrian's House
        Tolgan (Herald of Countess Narina Carvain)
          Quest: Lifting the Vale - speak to Countess Narina Carvain
          Gives You: Gold x25
        Jorck the Outcast (Beggar)
        Fetid Jofnhild (Beggar)
        Rienna, Elidor, Brag gro-Bharg (after completing The Desolate Mine quest)
      Baenlin's House - Wooden Door (Easy)
        Mounted Head Fastenings - Activate between 8pm and 11pm
          Quest: Accidents Happen - speak to Vicente Valtieri
        Baenlin - Baenlin's Key
        Gromm (later found in Olav's Tap and Tack singing about Baenlin)
        Caenlin (after Baenlin's death)
      Baenlin's Basement - Wooden Door (Hard)
        Wooden Door to Baenlin's House (Average)
      Olav's Tap and Tack
        Olav MERCHANT
          Quest: Two Sides of the Coin - speak to Arnora Auria
          Persuade: ask about Raynil Dralas
          Quest: A Brotherhood Betrayed - get to Gelebourne's Journal
          Gives You: Raynil's Room Key
          Quest: A Brotherhood Betrayed - return to Carius Runellius
        Ongar the World-Weary MERCHANT
          Quest: Independant Thievery - speak to Armand Christophe
        Alga TRAINER
        Door - use Raynil's Room Key
        Gelebourne's Journal (behind Drawers in Raylin's room)
          Quest: A Brotherhood Betrayed - return to Olav
        Carius Runellius (after showing him Gelebourne's Journal)
          Quest: A Brotherhood Betrayed - go to Boreal Stone Cave
      Arnora's House
        Arnora Auria
          Persuade: Talks about Jorundr
          Quest: Two Sides of the Coin - speak to Jorundr
          Quest: Two Sides of the Coin - ask for Arnora's Amulet
          Gives You: Arnora's Chest Key
          Chest - use Arnora's Chest Key - Arnora's True Amulet
          Quest: Two Sides of the Coin - return to Jorundr
          Quest: Two Sides of the Coin - Corpse of Arnora Auria
          Reward: Fame +1
      Bradon Lirrians House
        Corpse of Bradon Lirrian
        Carius Runellius (Investigator)
          Persuade: ask about Raynil Dralas
          Quest: A Brotherhood Betrayed - speak to Erline Lirrian
          Quest: A Brotherhood Betrayed - meet him in Olav's Tap and Tack
        Erline Lirrian
          Quest: A Brotherhood Betrayed - speak to Olav
          Give Her: Mundane Amulet
          Reward: Phylactery of Litheness (L25), Fame +1
      Bradon Lirrian's Basement
      Helvius Cecia's House
        Helvius Cecia
          Quest: Hand to Hand Training - punch him
          Reward: TRAINER
        The Gray Fox
          Quest: Turning a Blind Eye - speak to Brother Holger
          Give Him: Savilla's Stone
          Reward: Gold x500, Infamy +2
          Quest: Independent Thievery - Sell items worth 700 gold to Orrin
      My Bruma House - Wooden Door - use My Bruma House Key
        Quest: Buying a house in Bruma - speak to Suurootan
      J'Ghasta's House - Wooden Door (Easy)
      Secret Training Room
        J'Ghasta (Silencer) - J'Ghasta's Key
          Quest: Broken Vows - get Dead Drop Orders #4
          Reward: Infamy +1
        Ahzirr Trajijazaeri book
      Novaroma
        Suurootan MERCHANT, TRAINER
          Quest: Buying a house in Bruma - buy furnishings
      Jearl's House - Door (Hard) - use Jearl's Key
      Jearl's Basement
        Jearl's Orders (from Ruma Camoran)
          Quest: Spies - return to Jauffre 
        Trap Door to Jearl's House (Hard) - use Basement Key
      Hammer and Axe
      Lyra Rosentia's House
      Honmund's House
      Nord Winds
      Jerall View Inn
      Brotch Calus' House
      J'Ghasta's House
      Regner's House
      Ongar's House
      Istrius Brolus' House
      Great Chapel of Talos
        Arentus Falvius (High Priest of Talos)
        Isa Raman (Priestess of Talos) SPELLS
        Cirroc (Priest) TRAINER
          Quest: The Stone of St. Alessia - speak to K'Sharr
          Give Him: Stone of St. Alessia
          Reward: Strong Potion of Healing x3
      Bruma Mages Guild
        Jeanne Frasoric (Guild Hall leader)
          Quest: Bruma Recommendation - speak to Volanaro
          Reward: Arcane University Recommendation, Fame +1
        Volanaro SPELLS, RECHARGE
          Quest: Bruma Recommendation - get Manual of Spellcraft from Desk
          Gives You: Minor Latch Crack spell
          Quest: Bruma Recommendation - Meet after 10pm, speak to J'skar
        Selena Orania MERCHANT, SPELLS
        Wooden Door (Very Easy) - use Mages Guild Key
        Wooden Door (Very Easy) - use Mages Guild Key
      (once you have started A Plot Revealed quest)
        Camilla Lollia (Necromancer)
        J'skar - only survivor
          Quest: A Plot Revealed - return to Hannibal Traven
        Corpse of Selena Orania
        Corpse of Volanaro
        Corpse of Jeanne Frasoric
      Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key
        J'skar TRAINER
          Quest: Bruma Recommendation - speak to Jeanne Frasoric
        The Wolf Queen, v 3 book
      (Castle Bruma)
      The Great Hall
        Countess Narina Carvain
          Persude: Ask to buy a house in town, Pay Gold x10000
          Quest: Buying a house in Bruma - go to My Bruma House
          Reward: My Bruma House Key
          Quest: Lifting the Vale - go to Dragonclaw Rock
          Gives You: Akaviri Diary Translation, Pale Pass Map, Akaviri Fort Key
          Give Her: Draconian Madstone, Akaviri Orders
          Reward: Ring of the Vipereye, Fame +2
        Countess's Bodyguard
        Gan Luseph (Castle Mage)
        Yvara Channitte (Steward)
        Display Case (Very Hard) - Messenger's Diary
      Castle Bruma Dungeon
        Bruma Jailor - ask to visit a prisoner
        Wooden Door (Hard) - opened by Bruma Jailor
        Jorundr - mentions Tyrellius Logellus (Guard)
          Quest: Two Sides of the Coin - get Arrested (steal something)
          Quest: Two Sides of the Coin - get Arnora's Amulet
          Quest: Two Sides of the Coin - get Jorundr's Loot
      Castle Bruma Barracks
        Burd (Captain)
          Quest: Spies - kill Jearl
    
    (5.2) Wildeye Stables
        Humilis Nonius
      (after completing Weynon Priory quest)
        Weynon Priory Horse (Jauffre's Chestnut Horse)
        Weynon Priory Horse (Martin's Bay Horse)
      Wildeye Stables
        Petrine - sells Paint Horse for Gold x500
    
    (5.3) Cloud Ruler Temple
        Cyrus (The Blades)
        Captain Steffan (The Blades)
          Quest: Spies - kill Saveri Faram
        Roliand, Caroline, Belisarius, Jena (The Blades)
        Baragon, Arcturus, Ferrum, Achille (The Blades)
        Pelagius and Fortis - watch the Blades at practice
          Reward: Blade +2, Block +2
        Martin (no longer Brother Martin)
          Quest: The Path of Dawn - speak to Jauffre
          Quest: Dagon Shrine
          Give Him: Mysterium Xarxes
          Reward: Fame +1
          Quest: Spies - speak to Jauffre
          Reward: Fame +1
          Quest: Blood of the Daedra - read Modern Heretics
          Give Him: one of the fifteen Daedric artifacts
          Achievement: Delivered Daedric Artifact
          Quest: Blood of the Divines - speak to Jauffre
          Give Him: Armor of Tiber Septim
          Quest: Bruma Gate (after completing either Blood of the Daedra or Blood
            of the Divines quest) - speak to Jauffre
    
        Jauffre - Asks you to join the Blades
          Reward: Akaviri Katana, Knight Brother/Sister rank
          Quest: The Path of Dawn - speak to Baurus
          Quest: Spies - speak to Captain Steffan
          Quest: Spies - return to Martin
          Quest: Blood of the Divines - go to Sancre Tor and kill Undead Blade
          Gives You: Sancre Tor Key
          Quest: Bruma Gate - speak to Burd outside Bruma East Gate
    ?     Quest: Allies for Bruma
    
        Hestra Rune Stone (south east)
        Saveri Faram (Mythic Dawn) - Basement Key
          Quest: Spies - speak to Burd
      Cloud Ruler Temple Great Hall
        Beggar book
        Baurus (after killing Raven Camoran)
          Reward: Block +1
        The Doors of Oblivion book (after getting Armor of Tiber Septim)
        The Refugees book (after getting Armor of Tiber Septim)
      Cloud Ruler Temple West Wing
        Akaviri Katana x3
        Blades Cuirass, Blades Greaves, Blades Helmet, Blades Gauntlets,
        Blades Boots, Blades Shield
        Akaviri Katana
      Cloud Ruler Temple East Wing
        The Legend of the Krately House book
        Akaviri Katana
        Modern Heretics book - location of Azura's shrine
      Temple Armory
        Blades Shield, Blades Helmet
        Akaviri Dai-Katana
        Armory - Akaviri Dai-Katana, Akaviri Katana, Blades Cuirass,
          Blades Greaves, Blades Gauntlets, Blades Boots
    
    (5.4) Bruma Caverns
        Wayshrine of Akatosh (south east)
      Bruma Caverns
        Jearl (Mythic Dawn) - Basement Key, Jearl's Key
          Quest: Spies - get Jearl's Orders
        Wooden Door to Jearl's Basement (Hard) - use Basement Key
    
    (5.5) Temple of the Ancestor Moth
      Temple of the Ancestor Moths - Door (Hard)
        Altar
      Monk's Quarters - Door (Hard)
        Brother Holger
          Persuade: Tells you about Blind monks and Savilla's Stone
          Persuade: Shows you to the catacombs
          Quest: Turning a Blind Eye - get Savilla's Stone
        Brother Hridi
        Brother Hjar
      Ancestor Moth Crypt - Wooden Door (Hard) - Opened by Brother Holger
      The Temple of The Moth Halls - Wooden Door (Hard) - Opened by Brother Holger
        Blind Moth Prelate - Catacombs Key
        Blind Moth Priest - Ancestor Moth Key
      Catacombs of The Temple of The Moth - Old Wooden Door (Hard) - Catacombs Key
        Old Wooden Door (Average) - use Ancestor Moth Key
        Old Wooden Door (Hard) - use Ancestor Moth Key
      The Caverns of The Moth - Wood Door (Hard) - use Catacombs Key
      Shrine of the Moth - Wood Door (Hard) - use Catacombs Key
        Savilla's Stone
          Quest: Turning a Blind Eye - speak to The Gray Fox
    
    (5.6) Lord Rugdumph's Estate
        Lady Rogbut gra-Shurgak
        Ogre x3
          Quest: The Noble's Daughter - return to Lord Rugdumph gro-Shurgak
      Lord Rugdumph's Estate
        Lord Rugdumph gro-Shurgak
          Quest: The Noble's Daughter - kill Ogres
          Reward: Rugdumph's Sword
          Quest: The Noble's Daughter - return to Burz gro-Khash
        Nirnroot
      Servant's Quarters
    
    (5.7) Kingscrest Cavern
      Kingscrest Cavern
      Kingscrest Cavern Chert Galleries
      Kingscrest Withered Forest
      Kingscrest Cavern Basin Chambers
        Corpse of Adventurer
    
    (5.8) Sedor (Ayleid Ruin)
      Sedor
        Welkynd Stone x4
        Floor Switch - stand on it to open Gate
        Gate
        Push Block - Activate to open Gate
        Gate
        Stone of St. Alessia
          Quest: The Stone of St. Alessia - return to Cirroc
    
    (5.9) Echo Cave
        Bolor Savel (Necromancer) - Echo Cave Key
      Echo Cave - Wood Door - use Echo Cave Key
      Echo Passages
        Trap Door to Echo Cave (Very Easy)
      Echo Necromancer's Chamber
        Mannimarco (King of Worms) - Staff of Worms, King of Worms' Robes
          Quest: Confront the King - return to Raminus Polus
    
    (5.10) Dragonclaw Rock
        Quest: Lifting the Vale - go west to The Sentinel
      (The Sentinel)
        Quest: Lifting the Vale - go north to Serpent's Trail
    
    (5.11) Serpent's Trail
      Serpent's Trail
        Skeleton of messenger - Akaviri Orders
          Quest: Lifting the Vale - deliver orders to Akaviri Commander Mishaxhi
      Pale Pass
        Frozen Barrel (northen frozen lake) - Crumpled Note, Rusty Key
        Rusty Chest (western ruins) - use Rusty Key - Old Key
        Old Chest (behind ruined wall along path) - use Old Key - Forgotten Key
        Forgotten Chest (in rocks south west of Stone Door to Serpent's Trail)
          - use Forgotten Key - Circle of Omnipotence
      Mouth of the Serpent
      Eyes of the Serpent
      Scales of the Serpent
        Pull Lever - Activate to lower Drawbridge and raise Gate
        Pull Lever - Activate to raise Gate
        Gate (Hard)
      Fangs of the Serpent
        Turn Handle - Activate to lower Drawbridge
      Venom of the Serpent
        Akaviri Commander Mishaxhi - Akaviri Dai-Katana
          Quest: Lifting the Vale - get Draconian Madstone
        Draconian Madstone
          Quest: Lifting the Vale - return to Countess Narina Carvain
    
    (5.12) Boreal Stone Cave
      Boreal Stone Cave
        Raynil Dralas (Dunmar) - Bradon's Key, Gelebourne's Key, Raynil's Key
          Quest: A Brotherhood Betrayed - get Mundane Amulet
        Waterlogged Chest - use the three keys - Mundane Amulet
          Quest: A Brotherhood Betrayed - return to Erline Lirrian
    
    (5.13) Applewatch
      (after completing Next of Kin quest)
        Grave of Sibylla Draconis
        Grave of Caelia Draconis
        Caelia's Steel Longsword
        Grave of Perennia Draconis - Ghost of Perennia Draconis attacks you
        Grave of Matthias Draconis
        Grave of Andreas Draconis
      Applewatch Farmhouse
        Perennia Draconis - Draconis Gift List, Gold x100
          Quest: Next of Kin - kill Matthias Draconis
        Jake (Dog)
        Arquen (Speaker)
          Reward: Black Hand Robe, Black Hand Hood
          Achievement: Speaker
          Quest: Following a Lead (12am-3am) - ask Arquen about The Night Mother
          Reward: Teleported to Bravil, Infamy +1
        Mathieu Bellamont (Speaker)
        Belisarius Arius (Speaker)
        Banus Alor (Silencer)
        Corpse of Lucien Lachance
    
    (5.14) Gnoll Mountain
        Havilstein Hoar-Blood (Silencer)
          Quest: The Coldest Sleep - get Dead Drop Orders #7
        Redmaw (Dog)
        Note: south east of Gnoll Mountain is a flag pole at the highest point
          which is replaced by The Wizard's Tower game content download.
    
    (5.15) Azura's Shrine (Queen of Dusk and Dawn)
        Sidri-Ashak Rune Stone (north)
        Mels Maryon
          Quest (L2): Azura - bring Glow Dust to Shrine of Azura
        Bur-Meema, Ralsa Nethan
        Shrine of Azura - Activate with Glow Dust
          Quest: Azura - go to Gutted Mine
          Reward: Azura's Star, Fame +1
    
    (5.16) Gutted Mine
      Gutted Mine
        Afflicted Brethren (Umar gra-Khar)
        Afflicted Brethren (Nille Elf-Daughter)
        Afflicted Brethren (Aranalda)
        Pull Rope - Activate to lower Rock Wall
        Rock Wall
        Afflicted Brethren (Avita Cassiana)
        Afflicted Brethren (Ghola gro-Muzgol) - Worn Faded Note
          Quest: Azura - return to Shrine of Azura
        Push Loose Planks - Activate
    
    (5.17) Lake Arrius Caverns
        Dragon Stone (north east)
      Lake Arrius Caverns
        Doorkeeper (Mythic Dawn) - Shrine of Dagon Key
        Rock Wall
        Harrow (Warden of the Shrine) - Shrine of Dagon Key
          Note: drop your armor and a weapon before speaking to him ;)
          Quest: Dagon Shrine - give him all your possessions (you get them back)
          Gives You: Mythic Dawn Robe
          Reward: Initiate rank in Mythic Dawn
          Note: pick up your armor and weapon :)
          Quest: Dagon Shrine - follow Harrow
      (from Shrine Living Quarters)
        Turn Handle - Activate to lower Rock Wall
      Shrine Antechamber
        Wood Door to Lake Arrius Caverns - Needs a key (once you are inside)
        Mythic Dawn Guards
        Mythic Dawn Acolytes
        Wood Door (Very Hard) - use Storeroom Key
      (from Shrine Living Quarters)
        Pull Lever - Activate to raise Gate
        Gate
      Dagon Shrine
        Gate - opens elsewhere (once you are inside)
        Mankar Camoran - goes through Paradise Portal
        Ruma Camoran (Mythic Dawn)
          Quest: Dagon Shrine - asks you to kill Jeelius (not recommended)
          Reward: Acolyte rank in Mythic Dawn
          Quest: Dagon Shrine - get Mysterium Xarxes
        Jeelius (Priest) - free him then speak to him at The Temple of the One
          Reward: Restoration +1, Mysticism +1, Alchemy +1
        Silver Dagger
        Mysterium Xarxes book
          Quest: Dagon Shrine - speak to Martin
        Gate - opens when you get Mysterium Xarxes and the statue collapses
      Shrine Living Quarters
        Mythic Dawn Guards
        Mythic Dawn Acolytes
        Chest (Hard) - Sacred Witness book
        Mythic Dawn Storeroom Guard - Storeroom Key
    
    (5.18) Namira's Shrine
        Hjolfrodi the Harrier
          Quest (L5): Namira - drink Cheap Wine to lower your personality to 20
          Note: You can only drink 4 potions, so if your personality is over 60
            you could try and catch a disease from a Slaughterfish or Zombie or
            wear items that lower your personality.  An Alchemy Journeyman can
            create a potion that damages personality 16 pts from Leek, Sweetroll,
            Flour, Bog Beacon Asco Cap, Cinnabar Polypore Red, Emetic Russula Cap,
            Cinnabar Polypore Yellow, Summer Bolete Cap, Wheat Grain or Pumpkin.
            You can use Document of Puerile Banter if you have plenty of gold.
    #       If you have The Orrery and access to an Alter of Spellmaking you can
    #       create a spell that drains personality 80 pts for 2 seconds.
        Degil, Blanche Mastien
        Shrine of Namira - Activate when personality is 20 or less
          Quest: Namira - cast Namira's Shroud on Priest of Arkay at Anga
          Gives You: Namira's Shroud spell
          Reward: Ring of Namira
    
    (5.19) Hermaeus Mora's Shrine
        Ri'Jirr - tells you that you have not yet followed the path required
        Bruscius Longus, Norasa Adus
        Shrine of Hermaeus Mora
          Quest: Hermaeus Mora - capture one soul of each race
          Gives You: Mora's Soul Trap spell, Hermaeus Mora's Soul Gem
          Reward: Oghma Infinium, Fame +1
          Give Him: Hermaeus Mora's Soul Gem
    
    (5.20) Sancre Tor (Fort)
      Sancre Tor - Old Wooden Door - use Sancre Tor Key
        Pull Lever - Activate to raise Gate
        Undead Blade - Ancient Akaviri Katana, Ancient Blades Shield,
          Ancient Blades Helmet, Amulet of the Ansei
        Ghost of Rielus (once you have destroyed the Undead Blade)
          Quest: Blood of the Divines - free the spirits of the cursed Blades
      Sancre Tor, Entry Hall
      Sancre Tor, Prison
        Pull Lever - Activate to raise Gate
        Warden Kastav - Warden Kastav's Key
        Old Wooden Door (Hard) - use Warden Kastav's Key
        Undead Blade - Ancient Akaviri Katana, Valdemar's Shield,
          Ancient Blades Helmet
        Ghost of Valdemar
      Sancre Tor, Hall of Judgement
        Undead Blade - Mishaxhi's Cleaver, Ancient Blades Helmet
        Ghost of Casnar
      Sancre Tor, Catacombs
        Undead Blade - Northwind, Ancient Blades Shield, Ancient Blades Helmet
        Ghost of Alain
          Quest: Blood of the Divines - go to Shrine of Tiber Septim
      Sancre Tor, Tomb of the Reman Emperors
        Tomb of Reman Cyrodiil
        Tomb of Reman II
        Ancient Tomb x2
        Shrine of Tiber Septim (enchantment of the Underking, Zurin Arctus)
          Quest: Blood of the Divines - get Armor of Tiber Septim
        Armor of Tiber Septim
          Quest: Blood of the Divines - return to Martin at Cloud Ruler Temple
        Tomb of Reman III
    
    (5.21) Ninendava (Ayleid Ruin)
      Ninendava
        Ayleid Statue
        Ninedava Gate Key (on table)
    
    (5.22) Rielle (Ayleid Ruin)
      Rielle
        Welkynd Stone x5
      Crypt of Rielle
        Welkynd Stone x3
        Floor Switch - stand on it to lower Iron Gate (1)
        Iron Gate (1)
        Floor Switch - stand on it to lower Iron Gate (2)
        Iron Gate (2)
        Welkynd Stone x7
        Press Block - Activate to lower Iron Gate (3)
        Iron Gate (3)
    
    (5.23) Frostcrag Spire #
    # Frostcrag Spire Main Level - Metal Door - use Frostcrag Spire Key
    #   Frostcrag Spire Memoirs
    #     Quest: Frostcrag Spire - speak to Aurelinwae
    #   Atronach Altar
    #     Summon Storm Atronach - Void Salts x3
    #     Summon Frost Atronach - Frost Salts x3
    #     Summon Flame Atronach - Fire Salts x3
    #   Altar of Enchanting - buy Magetallow Candles
    #   Altar of Spellmaking - buy Magetallow Candles
    # Frostcrag Spire Living Area
    #   Harrada Root - Harrada
    #   Domesticated Spiddal Stick - Spiddal Stick
    #   Blood Grass - Bloodgrass
    #   Mana Bloom - Lichor
    #   Morning Glory - Morning Glory Root Pulp
    #   Nightshade Plant - Nightshade
    #   Wormwood - Wormwood Leaves
    #   Aloe Vera - Aloe Vera Leaves
    #   Dragon's Tongue Plant - Dragon's Tongue
    #   Flax - Flax Seeds
    #   Strawberry Bush - Strawberry
    #   Ginseng Plant - Ginseng
    #   Tobacco Plant - Tobacco
    #   Goldenrod - White Seed Pod
    #   Lady's Mantle - Lady's Mantle Leaves
    #   Lily of the Valley - Tiger Lily Nectar
    #   Mandrake - Mandrake Root
    #   Pumpkin Vine - Pumpkin
    #   Rice Plant - Rice
    #   Steel-Blue Entoloma - Steel-Blue Entoloma Cup
    #   Cairn Bolete - Cairn Bolete Cap
    #   Milk Thistle - Milk Thistle Seeds
    #   Lady's Smock - Lady's Smock Leaves
    #   Wisp Stalks - Wisp Stalk Cap
    #   Emetic Russula - Emetic Russula Cap
    #   Stinkhorn - Stinkhorn Cap
    #   Elf Cup - Elf Cup Cap
    #   Tinder Polypore - Tinder Polypore Cap
    #   Nirnroot Plant - Nirnroot
    # (after you have bought the Alchemy Lab)
    #   Alchemy Lab - Alchemical Brilliance added (Alchemy +15) when near
    # (after you have bought the Bedroom Area)
    #   Jewelry Box - Pentamagic Loop ring
    #   A Game at Dinner book
    # Frostcrag Spire
    #   Travel Portal to Skingrad Mages Guild
    #   Travel Portal to Anvil Mages Guild
    #   Travel Portal to Bruma Mages Guild
    #   Travel Portal to Kvatch Mages Guild
    #   Travel Portal to Imperial City, The Arcane University
    #   Travel Portal to Cheydinhal Mages Guild
    #   Travel Portal to Leyawiin Mages Guild
    #   Travel Portal to Chorrol Mages Guild
    #   Travel Portal to Bravil Mages Guild
    # Frostcrag Spire Vault
    #   Rindsey tombstone - Daedric Lava Whiskey
    #   Lennasaan tombstone - Lennasaan's Touch blessing
    #   Shadowbanish Wine (once you have bought Frostcrag Vault Area)
    
    (5.x) Fort Horunn
      Fort Horunn
    
    (5.x) Capstone Cave
      Capstone Cave
    
    (5.x) Silver Tooth Cave
        Hestra Rune Stone (east)
      Silver Tooth Cave
    
    (5.x) Plundered Mine
        Hestra Rune Stone (south west)
        Three Feather Goblin
      Plundered Mine
    
    (5.x) Hidden Camp
    
    ==============================================================================
    
    (6) The Gold Coast
    
    (6.1) Anvil
        Imus the Dull (Beggar)
          Give Him: Gold x15
          Quest: Taking Care of Lex - speak to A Stranger
        Penniless Olvus (Beggar)
          Quest: Taking Care of Lex - speak to Orrin
        Quill-Weave TRAINER
          Quest: A Rat Problem - (after leaving Venison) speak to Arvena Thelas
          Bonus: Don't tell Arvena Thelas - Acrobatics +1
        Rusia Bradus
          Quest: Athletics Training
          Reward: TRAINER
        Langley
        Enilroth - mentions Varel Morvay
          Quest: Following a Lead - speak to Ulfgar Fog-Eye
        Barrel - Dead Drop Orders #8 (kill Arquen)
        Anvil Guard
    #   The Prophet
    #     Quest: Pilgrimage - agree to visit all nine wayshrines
    #     Reward: Pilgrim rank
    #     Gives You: Wayshrines Map
      Chapel of Dibella
        Dumania Jirich (Primate of Anvil)
        Trevaia MERCHANT, SPELLS
    #   Selene Duronia MERCHANT, SPELLS
      The Count's Arms
        Wilbur MERCHANT
          Quest: Where Spirits Have Lease - go to The King and Queen Tavern
        Velwyn Benirus
          Quest: Where Spirits Have Lease - pay Gold x5000
          Reward: Benirus Manor Key, Deed to Benirus Manor
        Velwyn Benirus (after finding him at The King and Queen Tavern)
          Quest: Where Spirits Have Lease - follow him to Benirus Manor
          Reward: Fame +1
        Didier Aumilie
        Astia Inventius (wife of Pinarus Inventius)
      The Counts Arms Private Rooms
      Benirus Manor - use Benirus Manor Key
        Bed - Sleep
          Benirus Manor Ghost
          Quest: Where Spirits Have Lease - get Scrap from Lorgren's Diary
        Smashed Vase (after sleeping) - Scrap from Lorgren's Diary, Skeletal Hand
          Quest: Where Spirits Have Lease - speak to Wilbur
        Velwyn Benirus (after following him from The Count's Arms)
          Quest: Where Spirits Have Lease - lead him to Sealed Portal
      Benirus Manor Basement
        Sealed Portal
          Quest: Where Spirits Have Lease - Activate Lorgren's Altar
        Tome of Unlife
        Lorgren's Altar
        Lorgren's Skeleton - Activate with Skeletal Hand
        Lorgren Benirus
          Reward: Benirus Manor is repaired and furnished
          Quest: Where Spirits Have Lease - return to Velwyn Benirus
      Quill-Weave's House - Door (Average)
      Gogan's House
        Maelona
          Quest: The Siren's Deception - speak to Gogan
        Gogan
          Quest: The Siren's Deception - speak to Faustina Cartia
      Arvena Thelas' House
        Arvena Thelas
          Quest: A Rat Problem - kill Starving Mountain Lion in basement
          Quest: A Rat Problem - speak to Pinarus Inventius
          Quest: A Rat Problem - kill second Starving Mountain Lion in basement
          Quest: A Rat Problem - catch Quill-Weave leaving meat outside the house
          Reward: Gold x600, Fame +1
          Bonus: Tell her it was Quill-Weave - Speechcraft +1
      Arvena Thelas' Basement
        Starving Mountain Lion
      Pinarus Inventius' House
        Pinarus Inventius TRAINER - mentions Malacath shrine
          Quest: A Rat Problem - kill Mountain Lion x4 outside Anvil
          Quest: A Rat Problem - speak to Arvena Thelas
          Quest (L70): Marksman Training - speak to Alawen
      Newheim the Portly's House
        Newheim the Portly (Anvil Harbormaster)
          Quest: Den of Thieves - kill bosmer thieves at Hrota Cave
          Quest: Newheim's Flagon - get Newheim's Heirloom
          Reward: Newheim's Special Brew x3
      Abandoned House
        A Stranger (The Gray Fox)
          Give Him: List of Candidates, Gold x500
          Gives You: Forged List of Candidates
          Quest: Taking Care of Lex - get Imperial Legion Seal
      Silgor Bradus' House
      Fighters Guild
        Rhano TRAINER
          Quest (L70): Blade Training - speak to Alix Lencolia
        Huurwen TRAINER
          Quest: Den of Thieves - speak to Newheim the Portly
        Vigdis TRAINER
          Quest: Den of Thieves - speak to Newheim the Portly
        Sten the Ugly
          Quest: Where Spirits Have Lease - speak to Velwyn Benirus
        Fighters Guild Porter REPAIR
        Maglir (once you reach Swordsman rank)
      Fighters Guild Dining Hall
        Llensi Llaram TRAINER
        Rufrius Vinicius TRAINER
        Mojo (dog)
        Chest - Death Blow of Abernanit book
        Door (Very Easy)
      Fighters Guild Company Offices
        Azzan (Guardian) TRAINER
          Quest (Associate): A Rat Problem - speak to Arvena Thelas
          Achievement (One Contract): Apprentice
          Quest (Apprentice): The Unfortunate Shopkeeper - speak to Norbert Lelles
          Achievement (Three Contracts): Journeyman
          Quest (Journeyman): Unfinished Business - speak to Vilena Donton
          Achievement (Five Contracts): Swordsman
          Quest (Swordsman): Den of Thieves - speak to Vigdis or Huurwen
          Reward: Gold x600, Fame +1
          Achievement (Seven Contracts): Protector
          Quest (Protector): The Master's Son - speak to Modryn Oreyn
          Achievement (Nine Contracts): Defender
          Achievement (Ten Contracts): Warder
          Quest (Warder): The Wandering Scholar - speak to Elante of Alinor
          Reward: Gold x600, Fame +1
          Achievement (Twelve Contracts): Guardian
          Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
          Quest (Guardian): The Stone of St. Alessia - speak to Cirroc
          Reward: Gold x600, Fame +1
          Achievement (Sixteen Contracts): Champion
          Quest (Champion): Information Gathering - speak to Modryn Oreyn
      Anvil Mages Guild (Restoration)
        Carahil (Guild Hall leader) TRAINER
          Quest: Anvil Recommendation - speak to Arielle Jurard
          Gives You: Frost Shell x3
          Reward: Arcane University Recommendation, Fame +1
          Quest (L70): Illusion Training - speak to Martina Floria
        Marc Gulitte TRAINER, SPELLS, RECHARGE
          Quest (L70): Destruction Training - speak to Bralsa Andaren
        Felen Relas MERCHANT, TRAINER
        Thaurron SPELLS - mentions Malacath shrine
      Mages Guild Library - Door (Hard) - use Mages Guild Key
        The Doors of Oblivion book
        Door (Very Hard)
        Door (Very Hard)
      Mages Guild Living Quarters - Door (Hard) - use Mages Guild Key
    
    (6.2) Castle Anvil
      Anvil Castle Courtyard
        Baeralorn (Castle Mage)
      Anvil Castle
        Countess Millona Umbranox
          Give Her: Sealed Forged Candidate List
          Gives You: Transfer Orders
          Quest: Taking Care of Lex - speak to Dairihill
          Quest: The Ultimate Heist - Present Wedding Ring, The Gray Fox appears
        The Stranger is The Gray Fox who is Count Corvus Umbranox
          Gives You: Gray Cowl of Nocturnal, Guildmaster's Key
          Reward: Infamy +10
          Achievement: Guildmaster (Gray Fox)
          Quest: The Ultimate Heist - go to Dareloth's Basement
        Dairihill
          Gives You: Gold x20
          Quest: Taking Care of Lex - speak to Hieronymus Lex
      Dining Hall
        Beatrice Gene
        Colin Stedrine
        Movable Pillar - Activate to open secret door
        Wooden Door to Smuggler's Cave - use Smuggler's Key
        Wooden Door to Royal Quarters (Hard)
      Smithy
        Orrin MERCHANT - Shows you secret door
          Quest: Taking Care of Lex - get List of Candidates
        Movable Pillar - Activate to open secret door
      Castle Barracks
      Dungeon
        Anvil Jailor
        Wooden Door (Very Hard) - Ask Jailor to open it
        Wooden Door (Hard)
      Private Quarters - Door (Hard)
        Movable Pillar - Activate to open secret door
        Wooden Door (Hard)
        Dairihill's Desk (Hard) - List of Candidates
          Quest: Taking Care of Lex - speak to Imus the Dull
        The Red Kitchen Reader book
      Royal Quarters
        Movable Pillar - Activate to open secret door
    
    (6.3) Anvil Dock
        Hauls-Ropes-Faster TRAINER
          Quest (L70): Athletics Training - speak to Rusia Bradus
        Isolde (Mythic Dawn) - Fo'c's'le Key, Mythic Dawn Commentaries 1
        Varulae (High Elf Sorceress)
          Quest: The Ghost Ship of Anvil - get Varulae's Crystal Ball
          Gives You: Serpent's Wake Key
          Reward: Redwave
        Heinrich Oaken-Hull (Captain of Serpent's Wake)
        Nirnroot Plant (west of Anvil Dock Gate)
        Nirnroot Plant (further west of Anvil Dock Gate)
        Lady Stone (on the headland west of Anvil Dock Gate)
      The Fo'c's'le
        Mirabelle Monet TRAINER
        Thurindil
        Krognak gro-Brok
      The Fo'c's'le Private Rooms
      Lelles' Quality Merchandise (Mercandise)
        Norbert Lelles
          Quest: The Unfortunate Shopkeeper - take care of the crooks
          Reward: Gold x600, Fame +1, MERCHANT
          Quest: The Siren's Deception - speak to Maelona
        Dranas Lerano, Storn the Burly, Aenvir (crooks)
      Harborside Warehouse
        Wilhelm the Worm    
      The Flowing Bowl
        Maenlorn MERCHANT
        Caenlorn (Maenlorn's twin brother)
        Anguilon
        Signy Home-Wrecker (Nord)
        Faustina Cartia (Imperial)
          Quest (Male): The Siren's Deception - invites you to Gweden Farm
          Quest (Female): The Siren's Deception - join gang at Gweden Farm
      The Serpent's Wake - use Serpent's Wake Key
        Dead Captain - Serpent's Wake Captain's Key
        Spectral Sailor
        Captain's Chest (Very Hard) - use Serpent's Wake Captain's Key
      Serpents Wake Mid Deck
      Serpents Wake Cargo Hold
        Chest - Varulae's Crystal Ball
      The Sea Tub Clarabella
        Dahlia Rackham
    #     Quest: Dunbarrow Cove - buy Dunbarrow Cove upgrades and hire crew
      Clarabella Mid Deck
        Captain Baszone Patneim - Captain Patneim's Key, Note from First Mate
          Filch (they are smuggling sheep)
        Pirate - Sea Tub Clarabella Key
        Wooden Door - use Sea Tub Clarabella Key
      Clarabella Lower Deck
        First Mate Filch - Sea Tub Clarabella Key
    
    (6.4) Anvil Lighthouse
        Lighthouse Lamp - Activate to light
      Ulfgar Fog-Eye's House
        Ulfgar Fog-Eye (Lighthouse keeper)
          Gives You: Lighthouse Cellar Key
          Quest: Following a Lead - get Traitor's Diary
      Anvil Lighthouse
      Anvil Lighthouse Tower
      Anvil Lighthouse Cellar - use Lighthouse Cellar Key
        Corpse of Unknown Victim x2
        Wooden Door (Average)
        Crazed Dog
        Mother's Head
        Traitor's Diary
          Quest: Following a Lead - speak to Arquen
    
    (6.5) Horse Whisperer Stables
        M'aiq the Liar
        Ernest
      Horse Whisperer Stables
        Clesa - sells White Horse for Gold x4000
    
    (6.6) Whitmond
      Whitmond Farm
    
    (6.7) Kvatch
      (Kvatch - Refugee Camp)
        Batul gra-Sharob MERCHANT, REPAIR
        Sigrid MERCHANT
        Hirtel, Weedum-Ja, Boldon, Athrelor, Tavia
        Ilav Dralgoner
      Tent
      Tent
      Savlian Matius's Tent
        Kvatch Shield
      (Kvatch - A Gate to Oblivion)
        Savlian Matius (Kvatch Guard)
          Quest: Find the Heir - break the siege of Kvatch
          Quest: Breaking the Siege of Kvatch - speak to Ilend Vonius
          Quest: Breaking the Siege of Kvatch - retake Southern Plaza
          Reward: Fame +1
        Merandil, Jesan Rilian (Kvatch Guard)
        Oblivion Gate to Plane of Oblivion (15.1)
      (Kvatch, Southern Plaza)
      Chapel of Akatosh
        Savlian Matius (after retaking Southern Plaza)
          Quest: The Battle for Castle Kvatch - follow him to castle gates
          Quest: The Battle for Castle Kvatch - speak to Berich Inian
        Berich Inian (Kvatch Guard)
          Quest: The Battle for Castle Kvatch - go to Castle Kvatch Passageway
        Tierra (Kvatch Guard)
        Brother Martin (Martin Septim)
          Quest: Find the Heir - return to Weynon Priory with him
        Oleta
          Quest: Restoration Training - save Kvatch
          Reward: TRAINER
        Guilbert Selone, Lenta Valus
        Imperial Legion Soldier x2, Imperial Legion Archer
      Chapel Hall
      Chapel Undercroft - Door opened by Berich Inian
      (Kvatch, Eastern Plaza)
        Corpse of Berich Inian - Kvatch Guard House Key (not needed)
      Castle Kvatch Passageway
        Quest: The Battle for Castle Kvatch - raise gates from Castle Gatehouse
      (Kvatch, Northern Plaza)
      (Castle Gatehouse)
        Gate Lever - Activate to raise gates
        Savlian Matius (after raising castle gates)
          Quest: The Battle for Castle Kvatch - get Colovian Signet Ring
          Reward: Kvatch Cuirass (from Savlian Matius) (L25), Fame +1
      Kvatch Castle Great Hall
      Great Hall
        A Dance in Fire
      Dining Hall
      Sleeping Quarters
      Count's Quarters
        Corpse of Ormellius Goldwine (Count of Kvatch) - Colovian Signet Ring
    
    (6.8) Hrota Cave
        Wayshrine of Mara (west)
        Sidri-Ashak Rune Stone (west)
      Hrota Cave
        Rock Wall - Activate to lower
        Dennilwen, Githriian, Nedhelfin, Thiirchel, Thrangirfin, Niraegaer,
          Cingaer, Idrolian
          Quest: Den of Thieves - return to Azzan
        Newheim's Heirloom (on the table in the largest room)
          Quest: Newheim's Flagon - return to Newheim the Portly
    
    (6.9) Brittlerock Cave
      Brittlerock Cave
        Elante of Alinor
          Quest: The Wandering Scholar - escort her to Daedric Shrine
        (Daedric Shrine)
          Reward: 2920, Morning Star (v1) book
          Quest: The Wandering Scholar - return to Azzan
      Brittlerock Lower Passages
        Wood Door to The Gold Coast
    
    (6.10) Brina Cross Inn
      Brina Cross Inn
        Christophe Marane MERCHANT, TRAINER - pay Gold x10 for a Bed
          Quest: Anvil Recommendation - speak to Arielle Jurard in your room
          Quest (L70): Blunt Training - speak to Irene Metrick
        Arielle Jurard
          Quest: Anvil Recommendation - Rent a room from Christophe Marane
          Quest: Anvil Recommendation - Rest then travel East along the Gold Road
        Caminalda - Asks if you are a traveling merchant
        Kiara
        Wooden Door (Hard) - use Caminalda's Key
        Chest - use Caminalda's Key
      (Gold Road east of Anvil)
        Caminalda - Caminalda's Key
        Arielle Jurard, Roliand Hanus
          Quest: Anvil Recommendation - speak to Carahil
    
    (6.11) Gweden Farm
      Gweden Farm
        Faustina Cartia - Gweden Basement Key, Witsplinter
        Signy Home-Wrecker
        Tsarrina (Khajiit) - Gweden Basement Key
        Maelona (Undercover Anvil City Watch)
          Quest: The Siren's Deception - after killing female gang of thieves
          Reward: Gold x600, Fame +1
      Gweden Farm Basement - use Gweden Basement Key
        Ernest's Best Shirt, Ernest's Fancy Pants, Ernest's Shoes
        Pinarus' Iron Cuirass, Pinarus' Prize Minotaur Horn, Pinarus' Shirt
        Heinrich's Shoes, Heinrich's Shirt, Heinrich's Pants
        Oaken-Hall Heirloom, Astia's Necklace, Wedding Gift, Letter
        Oaken-Hall Family Jewels (Easy)
    
    (6.12) Crowhaven
      Crowhaven
        Old Wooden Door - use Agronak's Mysterious Key
        Lord Lovidicus
        Journal of the Lord Lovidicus
          Quest: Origin of the Gray Prince - return to Agronak gro-Malog
      Crowhaven Burial Halls
    
    (6.13) Fort Sutch
        Trap Door to Fort Sutch (Average)
      Fort Sutch
        Gerard Melie
        Pull Lever - Activate to raise Gate
        Gate (Hard)
        Gate (Average)
        Neesha - Fort Sutch Gate Key
        Laenafil - Fort Sutch Gate Key
        Ancient Wooden Door (Hard)
        Ulmug gro-Cromgog - Fort Sutch Gate Key
        Cabinet - Roderick's Medicine (swap for Roderick's Poison)
          Quest: Bad Medicine - speak to Ocheeva
        Roderick
    
    (6.14) Malacath's Shrine (Lord of Monsters)
        Shobob gro-Rugdush
          Quest (L10): Malacath - bring Troll Fat to Shrine of Malacath
        Mug gro-Murgak, Ghorub gro-Ugdub
        Shrine of Malacath - Activate with Troll Fat
          Quest: Malacath - speak to Lord Drad
          Reward: Volendrung, Fame +1
    
    (6.15) Lord Drad's Estate
      Lord Drad's Estate
        Lord Drad - say you admire his efforts
          Quest: Malacath - open A Rusty Door in Bleak Mine to free the ogres
        Lady Drad
        Bleak Mine Key
      Slave Quarters
      Slave Quarters
    
    (6.16) Bleak Mine
        Wayshrine of Arkay (east)
      Bleak Mine - Wood Door (Easy) - use Bleak Mine Key
        Bleak Mine Guard Captain - Tarnished Ogre Cage Key
        Bleak Mine Guard - Shiny Ogre Cage Key
        A Rusty Door (Hard) - use Tarnished Ogre Cage Key
        Ogre x3
        A Rusty Door (Hard) - use Shiny Ogre Cage Key
        Ogre x3
          Quest: Malacath - return to Shrine of Malacath
    
    (6.17) Bodean Camp
    #   Bandit Carrier - Dwarven Cylinder
    #     Quest: Repairing the Orrery - go to Varus Camp
    
    (6.18) Varus Camp
    #   Bandit Carrier - Dwarven Tube
    #     Quest: Repairing the Orrery - speak to Bothiel
    
    (6.19) Dunbarrow Cove
    # Smuggler's Cave
    #   Chest - The Locked Room book
    #   Wooden Door to Dining Hall (Castle Anvil) - use Smuggler's Key
    #   Nirnroot Plant
    #   Steel Cutlass
    # Dunbarrow Cove
    #   Quest: Dunbarrow Cove - kill Red Sabre Skeletons and Cap'n Dugal
    # (after completing Dunbarrow Cove quest)
    #   Melliwin (the Mongrel) (Fletcher) MERCHANT, SPELLS, TRAINER
    #   Kovan Kren (Spymaster) MERCHANT, SPELLS, TRAINER
    #   Tahm Blackwell (Housebreaker) MERCHANT, SPELLS, TRAINER
    #   Training Chest (Hard) - cannot be opened
    #   Khafiz (Smuggler) MERCHANT, TRAINER
    #   Bacon (Warthog)
    #   Yinz'r, Scurvy John Hoff, Zedrick Green (Pirates) - ask them to plunder
    #     Reward (in one week in Chest in Captain's Quarters): Gold x2000
    # Captain's Quarters
    #   Cap'n Dugal (Captain Torradan ap Dugal)
    #     Quest: Dunbarrow Cove - speak to Dahlia Rackham
    #   Cap'n Dugal's Journal, Part 1
    #   Cap'n Dugal's Journal, Part 2
    #   Cap'n Dugal's Journal, Part 3 - mentions Commodore Fasil Umbranox
    #   Cap'n Dugal's Journal, Part 4
    #   Chest (after completing Dunbarrow Cove quest) - Smuggler's Key
    # The Black Flag (Upper Deck)
    # The Black Flag (Mid Deck)
    #   Jak Silver MERCHANT, TRAINER (after completing Dunbarrow Cove quest)
    # The Black Flag (Lower Deck)
    
    (6.20) Troll Candle Camp
        Jode Stone (south east)
        Alawen
          Quest: Marksman Training - return with Elven Bow
          Reward: Trainer
    
    (6.21) Smoke Hole Cave
      Smoke Hole Cave
      Smoke Hole Boot Tomb
      Smoke Hole Brass Tomb
        Heavy Chest - Smoke Tomb Inner Key
        Heavy Chest - Smoke Tomb Outer Key
        Wood Door (Very Hard) - use Smoke Tomb Outer Key
        Wood Door - unlocked, so you don't need the Smoke Tomb Inner Key
        Chest (Very Hard) - Master Zoaraym's Tale book
    
    (6.22) Niryastare (Ayleid Ruin)
      Niryastare
        Welkynd Stone x4
      Niryastare Silaseli
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Push Block - Activate to lower Iron Gate
        Iron Gate
        Varla Stone
    
    (6.23) Garlas Agea (Ayleid Ruin)
      Garlas Agea
        Welkynd Stone x4
    
    (6.x) Gottshaw Inn
      Gottshaw Inn
    
    (6.x) Fort Strand
        Wayshrine of Akatosh (north east)
      Fort Strand
    
    (6.x) Belletor's Folly (Cave)
      Belletor's Folly
    
    (6.x) Atrene Camp
    
    ==============================================================================
    
    (7) Abecean Sea
    
      (near Anvil)
        Nirnroot Plant (far south of Gweden Farm)
        Nirnroot Plant (on island)
    
    (7.1) Beldaburo (Ayleid Ruin)
      Beldaburo
        Welkynd Stone x3
        Push Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
        Push Block - Activate to lower secret wall
        Floor Switch - stand on it to lower secret wall
        Welkynd Stone x8
      Beldaburo Anga
        Welkynd Stone x2
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Welkynd Stone x14
        Beldaburo Key
        Push Block - Activate to lower secret wall
        Floor Switch - stand on it to lower secret wall
        Gate - use Beldaburo Key
    
    (7.2) Garlas Malatar (Ayleid Ruin) #
        Nirnroot Plant
    # Garlas Malatar
    #   Welkynd Stone x3
    #   Push Block - Activate to open Iron Gate x3
    #   Welkynd Stone x2
    # Garlas Malatar, Ceysel
    #   Push Block - Activate to open Iron Gate x2
    #   Welkynd Stone x5
    #   Destroy Orb - Activate as soon as possible
    # Garlas Malatar, Carac Abaran
    #   Varla Stone x2
    #   Welkynd Stone x3
    #   Umaril the Unfeathered (Sorceror-King of the Ayleids) - Umaril's Sword
    #     Quest: Umaril the Unfeathered - cast Blessing of Talos
    # High above City Isle
    #   Umaril the Unfeathered - Umaril's Sword
    #     Reward: Fame +1
    #     Quest: Umaril the Unfeathered - transported to Priory Undercroft
    
    ==============================================================================
    
    (8) The West Weald
    
      (near Skingrad)
        Amusei (once he has escaped)
          Quest: Lost Histories - get Lost Histories of Tamriel
        Apprentice Stone
      (near Cursed Mine)
        Mercator Hosidus, Arterion, Mondrar Henim (Necromancers)
        Janus Hassildor
          Quest: Ulterior Motives - return to Raminus Polus
    
    (8.1) Skingrad
        Foul Fagus (Beggar)
        Nigidius the Needy (Beggar)
          Quest: Lost Histories - speak to Theranis
        Glarthir (Wood Elf) - Glarthir's Key
          Quest: Paranoia - meet Glarthir at midnight behind the Great Chapel
          Note: Dion will come and speak to you
          Quest: Paranoia - follow Bernadette Peneles then return at midnight
          Reward: Gold x150
          Quest: Paranoia - follow Toutius Sextius then return at midnight
          Reward: Gold x150
          Quest: Paranoia - follow David Surilie then return at midnight
          Reward: Gold x200, List of Death
          Quest: Paranoia - return to Dion
          Note: If you choose to kill David Surilie
          Reward: Gold x1000, Infamy +1
        Dion (Captain of the Guard)
          Quest: Paranoia - show Glarthir's note (List of Death) to Dion
          Reward: Fame +1
        Fafnir
          Quest: Whodunit? - go inside Summitmist Manor
          Gives You: Summitmist Manor Key
        Eridor, Carsten, Vontus Idolus, Shamar (Vampire Hunters)
          Quest: Information at a Price - meet them at Bloodcrust Cavern
        Lost Histories of Tamriel book (under a bush, near Nerastarel's House)
          Quest: Lost Histories - speak to S'krivva
      Summitmist Manor
        Dovesi Dran (Dark Elf) - send to Primo Antonius' Room
        Matilde Petit (Breton) - send to Basement
        Neville (Redguard) - Neville's Chest Key
        Nels the Naughty (Nord)
        Primo Antonius
          Quest: Whodunit? - after killing them speak to Ocheeva
      Summitmist Manor Basement
      Summitmist Manor Living Quarters
        Chest (Very Hard) - use Neville's Chest Key - Legion Helmet, Legion Boots
          Legion Shield, Legion Cuirass, Legion Gauntlets, Legion Greaves
      West Weald Inn
        Erina Jeranus MERCHANT
        Maglir
          Quest: Unfinished Business - get Brenus Astis' Journal
          Quest: Unfinished Business - speak to Modryn Oreyn
        Else God-Hater (Mythic Dawn)
        Reinforced Door to Skingrad (Very Easy)
      West Weald Inn Upstairs
      Sinderion's Cellar (West Weald Inn)
        Sinderion MERCHANT - Sinderion's Key
          Quest: Alchemy Training - get vintage wine
          Give Him: Tamika Vintage 399 and Surilie Brothers Vintage 399
          Reward: TRAINER
          Gives You: Nirnroot Missive
          Quest: Seeking Your Roots - get Nirnroot x10
          Reward: Week Elixir of Exploration
          Quest: Seeking Your Roots - get Nirnroot x20
          Reward: Moderate Elixir of Exploration
          Quest: Seeking Your Roots - get Nirnroot x30
          Reward: Strong Elixir of Exploration
          Quest: Seeking Your Roots - get Nirnroot x40
          Reward: Grand Elixir of Exploration, Fame +1
          Note: buys Nirnroot x10 for Gold x250
      Rosethorn Hall - My House - use My Skingrad House Key
        Note: Previous owner was Vandorallen Trebatius
        Quest: Buying a house in Skingrad - speak to Gunder
      Rosethorn Hall Top Floor
        Long Forgotten Note (on ledge above desk)
          Quest: The Rosethorn Cache - Find Old Hourglass
      Rosethorn Hall Basement
        Old Hourglass (above Garlic Cluster) - Activate to get Ring of the Gray,
          Flawless Diamond x2, Flawless Emerald x2, Flawless Sapphire x2
        Eyja (once you have hired her)
          Gives You: Shepherd's Pie, Rosethorn Mead
      Colovian Traders
        Gunder MERCHANT
          Quest: Buying a house in Skingrad - buy furnishings
        Eyja (Nord)
          Quest: Helping Hand - hire her as a maid for Gold x150
      Two Sisters Lodge
        Mog gra-Mogakh MERCHANT (sister of Ugak gra-Mogakh)
        Graklak gro-Buglump
      Two Sisters Lodge Upstairs
      Two Sisters Lodge Cellar - Reinforced Door (Hard)
      Hammer and Tongs
        Agnete the Pickled MERCHANT, REPAIR
      All Things Alchemical
        Falanu Hlaalu MERCHANT - mentions Sanguine shrine
      Lazare Milvan's House
      Nerastarel's House - Reinforced Door (Hard), Wooden Door (Very Hard)
      Nerastarel's House Upstairs - Reinforced Door (Very Hard)
        Jewelry Box (Very Hard)
      Toutius Sextius' House
      Shameer's House
      Tamika's House
      Bernadette Peneles' House
      Glarthir's House
      Uuras the Shepherd's House
        Uuras the Shepherd TRAINER
      Undena Orethi's House
      Salmo the Baker's House
      Reman Broder's House
      Ambroise Canne's House
      The Great Chapel of Julianos
        Tumindil SPELLS
        Marie Palielle TRAINER
        Valandrus Abor
      Skingrad Mages Guild (Destruction)
        Adrienne Berene (Guild Hall leader) SPELLS
          Quest: Skingrad Recommendation - speak to Sulinus Vassinus
          Quest: Skingrad Recommendation - go to Bleak Flats Cave
          Gives You: Weak Fireball spell
          Reward: Arcane University Recommendation, Fame +1
        Sulinus Vassinus TRAINER, SPELLS
          Quest: Skingrad Recommendation - speak to Druja
        Druja TRAINER, SPELLS
          Quest: Skingrad Recommendation - speak to Adrienne Berene again
        Vigge the Cautious SPELLS, RECHARGE
      Mages Guild Living Quarters - Reinforced Door (Hard) - use Mages Guild Key
        Daughter of the Niben book
      Mages Guild Basement - Reinforced Door (Hard) - use Mages Guild Key
      Skingrad Fighters Guild
        Fadus Calidius TRAINER - mentions Sanguine shrine
        Parwen
        Ah-Malz
        Fighters Guild Porter REPAIR
      Fighters Guild Upstairs
      Fighters Guild Basement
      Skingrad Town Guard House
    
    (8.2) Castle Skingrad
      Castle Skingrad Courtyard
        Stone Well - Dead Drop Orders #3, Gold x500
          Quest: Broken Vows - kill J'Ghasta
          Note: The Dead Drop Orders have changed style
      Castle Skingrad County Hall
        Shum gro-Yarug
          Persuade: Ask to buy Rosethorn Hall, Pay Gold x25000
          Quest: Buying a house in Skingrad - go to Rosethorn Hall - My House
          Reward: My Skingrad House Key
          Quest: Lost Histories - Ask for the Slop Drudge job, return to Jailor
        Mercator Hosidus
          Quest: Ulterior Motives - return in 1 day
          Quest: Ulterior Motives - go to near the Cursed Mine at 2am
        Hal-Liurz
          Quest: Information at a Price - speak to Janus Hassildor
          Quest: Information at a Price - speak to Janus Hassildor
          Quest: Vampire Cure - speak to Janus Hassildor
          Quest: Vampire Cure - follow her to Chamber of the Lost
          Quest: Vampire Cure - speak to Janus Hassildor
        Janus Hassildor (Count Skingrad)
          Quest: Information at a Price - speak to Eridor
          Quest: Information at a Price - return to Hannibal Traven
          Quest: Vampire Cure - speak to Melisande
          Reward (after Rona has died): Gold x10000
      Chamber of the Lost (once you have Vampirism Cure Potion)
        Janus Hassildor
          Give Him: Vampirism Cure Potion
          Quest: Vampire Cure - speak to Hal-Liurz after 1 day
        Rona Hassildor (Countess of Skingrad)
        Melisande
      Castle Skingrad Dungeon
        Skingrad Jailor
          Quest: Lost Histories - speak to Shum gro-Yarug
          Quest: Lost Histories (once you are the Slop Drudge) - Ask to open door
        Evidence (Very Easy)
        Wooden Door (Hard)
        Larthjar the Laggard
          Quest: Lost Histories - Kill Pale Lady
        Strange Candle - Activate to open secret door
        Turn Handle - Activate to open secret door
      Castle Skingrad Wine Cellar
        Turn Handle - Activate to open secret door
        Strange Candle - Activate to open secret door
        Strange Candle - Activate to open secret door
        Turn Handle - Activate to open secret door
        Pale Lady (Vampire) - Secret Cell Key, Skingrad Castle Key
        Corpse of Theranis
        Amusei
          Quest: Lost Histories - Help him escape the castle
        Ancient Portcullis (Average) - use Secret Cell Key
      Castle Skingrad Dining Hall - Wooden Door (Easy) - use Skingrad Castle Key
      Castle Skingrad Lord's Manor - Wooden Door (Hard)
      Castle Skingrad Living Quarters
      Castle Skingrad South Hall
      Castle Skingrad Barracks
    
    (8.3) Greatful Pass Stables
        Tilmo
      Greatful Pass Stables
        Ugak gra-Mogakh - sells Bay Horse for Gold x1000
    
    (8.4) Fallen Rock Cave
      Fallen Rock Cave
        Brenus Astis' Journal
          Quest: Unfinished Business - return to Maglir
    
    (8.5) Bleak Flats Cave
        Nirnroot Plant (south east near pond)
        Aetherius Stone (south east)
        Reman Rune Stone (south west)
      Bleak Flats Cave
        Quest: Skingrad Recommendation - Kill Deranged Zombies
        Erthor
          Quest: Skingrad Recommendation - Escort Erthor back to Adrienne Berene
        Lord Jornibret's Last Dance book
        Rock Wall
        Pull Lever - Activate to lower Rock Wall
    
    (8.6) Bloodcrust Cavern
      Bloodcrust Cavern
        Bloodcrust Vampires
          Quest: Information at a Price - return to Hal-Liurz
    
    (8.7) Silorn (Ayleid Ruin)
        Warrior Stone
        Wayshrine of Arkay (south)
        Thalfin (Battlemage) (Axe ability)
          Quest: Ambush - get Colossal Black Soul Gem
        Merete (Battlemage) (Magic ability)
        Iver (Battlemage) (Healing ability)
      Silorn - Stone Door (unlocked once you start Ambush quest)
        Gate (Hard)
        Push Block (Behind pillar) - Activate to lower secret door
        Iron Gate
        Push Block (reached via Silorn Sedorseli) - Activate to lower Iron Gate
      Silorn Sedorseli
        Gate (Hard)
        Push Block - Activate to lower secret door
        Varla Stone x2
        Iron Gate - Stand on floor switch to lower
        Push Block - Activate to lower Iron Gate
      Silorn Buroseli
        Varla Stone Cage - Varla Stone
        Push Block - Activate to raise Varla Stone Cage
        Falcar (High Elf) - Falcar's Key, Colossal Black Soul Gem
          Quest: Ambush - return to Hannibal Traven
        Push Block - Activate to turn off defense crystal
    
    (8.8) Meridia's Shrine (Lady of Infinate Energies)
        Wayshrine of Tiber Septim (south west)
        Basil Ernarde
          Quest (L10): Meridia - bring Bonemeal or Mort Flesh to Shrine of Meridia
        Javolia Maborel, Demetrius
        Shrine of Meridia - Activate with Bonemeal or Mort Flesh
          Quest: Meridia - go to Howling Cave
          Reward: Ring of Khajiiti, Fame +1
    
    (8.9) Howling Cave
      Howling Cave
      Howling Cave Lower Galleries
        Necromancer x5
          Quest: Meridia - return to Shrine of Meridia
    
    (8.10) Shardrock
        West Weald Brown Bear Den Hunter - West Weald Bear Fang
        Nirnroot Plant
      Shardrock Interior
        Thorley Aethelred
          Quest: Bear Season - get West Weald Bear Fang x6
          Reward: Skill book
    
    (8.11) Fort Vlastarus
      Fort Vlastarus
        Wooden Chest - Shadowbanish Wine x2
        Gate (Very Hard)
    
    (8.12) Nornalhorst (Ayleid Ruin)
      Nornalhorst
        Welkynd Stone x4
        Welkynd Stone x3
        Welkynd Stone x8
      Nornalhorst Sel Gandrevla
        Welkynd Stone x11
        Push Block - Activate to open hidden door
        Varla Stone x2
        Welkynd Stone x3
        Welkynd Stone x4
    
    (8.13) Miscarcand (Ayleid Ruin)
      Miscarcand
        Welkynd Stone x7
        Push Block - Activate to lower Iron Gate (2)
        Floor Switch - stand on it to lower Iron Gate (1)
        Iron Gate (1)
        Iron Gate (2)
      (from Miscarcand, Morimath)
        Floor Switch - stand on it to lower secret wall
      Miscarcand, Sel Vanua
        Welkynd Stone x10
        Press Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
        Iron Gate (1)
        Floor Switch - stand on it to lower Iron Gate (1)
        Push Block - Activate to lower Iron Gate (2)
        Iron Gate (2)
      Miscarcand, Morimath
        Great Welkynd Stone
          Tip: don't take the Great Welkynd Stone until asked
        King of Miscarcand - Miscarcand Key
        Welkynd Stone
        Gate (Hard) - use Miscarcand Key
    
    (8.14) Priory of the Nine #
    # (after completing The Sword of the Crusader quest)
    #   Sir Thedret
    #     Quest: The Blessing of Talos - go to Priory of the Nine Chapel
    #   Gukimir's Chestnut Horse, Lathon's Paint Horse, Geimund's Bay Horse
    # Priory of the Nine Chapel
    # (after completing The Sword of the Crusader quest)
    #   The Prophet
    #     Gives You: Blessing of Talos Lessor Power
    #     Reward: Divine Crusader rank, removes Curse of the Consumed
    #     Quest: Umaril the Unfeathered - go to Garlas Malatar
    # Priory of the Nine
    #   Knights of the Nine Symbol - Activate using Sir Amiel's Ring
    # (after completing Priory of the Nine quest)
    #   Lathon (Squire of Sir Roderic)
    #     Gives You: Greaves of the Crusader, asks to follow you
    #     Note: You are granted the Holy Aura ability if you equip all the relics
    #     Quest: The Faithful Squire - go to Underpall Cave
    #   Geimund, Gukimir - asks to join you
    #   Avita Vesnia - asks to join you
    #   Brellin - asks to join you
    #   Areldur - asks to join you
    # (if you allowed them to join you)
    #   Sir Thedret, Sir Carodus Oholin, Sir Geimund, Sir Gukimir
    #   Sir Lathon, Sir Avita Vesnia, Sir Brellin, Sir Areldur
    # Priory Basement
    #   Armory - Knights of the Nine Cuirass x2, Knights of the Nine Shield x2
    # (after completing Priory of the Nine quest)
    #   Sergius Turrianus REPAIR (friend of Thedret)
    # Priory Undercroft
    #   Sir Amiel Lannus (Helm of the Crusader)
    #     Quest: Priory of the Nine - defeat each Knight in single combat
    #   Cuirass of the Crusader
    #     Reward: Fame +1, Knight Commander rank in Knights of the Nine
    #     Quest: Priory of the Nine - speak to the Knights of the Nine
    #   Sir Henrik (Shield of the Crusader)
    #     Quest: Wisdom of the Ages - go to Fort Bulwark
    #   Sir Juncan (Boots of the Crusader)
    #     Quest: Nature's Fury - go to Kynareth's Shrine
    #   Sir Ralvas (Mace of Zenithar)
    #     Quest: The Path of the Righteous - once you have the Boots of the
    #       Crusader, go to The Great Chapel of Zenithar
    #   Sir Casimir (Gauntlets of the Crusader)
    #     Quest: Stendarr's Mercy - go to Chapel of Stendarr
    #   Sir Caius - mentions that Sir Berich betrayed them
    #   Sir Torolf, Sir Gregory
    #   Armor Stand - Activate to repair to 100 and recharge a relic
    # (after completing The Blessing of Talos quest)
    #   Sir Berich Vlindrel (Greaves of the Crusader, Sword of the Crusader)
    #     - mentions that he killed Sir Caius
    # (after completing Umaril the Unfeathered quest)
    #     Reward: You can ask one Knight of the Nine to follow you.
    #     Reward: You can receive one blessing at a time
    #   Tomb of Sir Amiel - Akatosh's Blessing
    #   Tomb of Sir Ralvas - Zenithar's Blessing
    #   Tomb of Sir Caius - Stendarr's Blessing
    #   Tomb of Sir Henrik - Julianos's Blessing
    #   Tomb of Sir Torolf - Arkay's Blessing
    #   Tomb of Sir Casimir - Mara's Blessing
    #   Tomb of Sir Juncan - Kynareth's Blessing
    #   Tomb of Sir Gregory - Dibella's Blessing
    
    (8.x) Shetcombe Farm
      Shetcombe Farm
      Sandstone Cavern
    
    (8.x) Fort Black Boot
      Fort Black Boot
    
    (8.x) Fort Istirus
        Altar
      Fort Istirus
    
    (8.x) Goblin Jim's Cave
      Goblin Jim's Cave
    
    (8.x) Fyrelight Cave
      Fyrelight Cave
    
    (8.x) Nisin Cave
      Nisin Cave
    
    (8.x) Dasek Moor
      Dasek Moor
    
    (8.x) Cursed Mine
        Wayshrine of Mara (north west)
      Cursed Mine
    
    (8.x) Derelict Mine
        Sharp Tooth Goblin Skirmisher
        White Skin Goblin Skirmisher
      Derelict Mine
    
    (8.x) gro-Bak Camp
    
    (8.x) Ra'sava Camp
        Reman Rune Stone (south east)
    
    (8.x) Fat Rat Camp
        Wayshrine of Arkay (south east)
    
    (8.x) Collarbone Camp
        Wayshrine of Akatosh (south)
    
    (8.x) Gnoll's Meeting Camp
    
    (8.x) Mortal Camp
    
    ==============================================================================
    
    (9) The Colovian Highlands
    
        Nirnroot Plant (near ruined wayshrine beyond the end of the Black Road)
        Reman Rune Stone (between Mongrel's Tooth Cave, Dagny's Camp, Brotch Camp)
    
    (9.1) Nonwyll Cavern
      Nonwyll Cavern
      Nonwyll Chamber of the Titans
        Corpse of Galtus Previa
          Quest: The Master's Son - return to Modryn Oreyn
        Broken Shield
        Wood Door to The Colovian Highlands
    
    (9.2) Varondo (Ayleid Ruin)
      Varondo
        Iron Gate
      Varondo Varlasel
    
    (9.3) Cloud Top
        Charred Remains - Fingers of the Mountain
          Quest: Fingers of the Mountain - speak to Earana
        Quest: Fingers of the Mountain, Part II - Cast shock spell at pillar
          Reward: Finger of the Mountain spell
    
    (9.4) Fort Ontus
      Fort Ontus
        Gate (Very Hard) - use Fort Ontus Key
      Fort Ontus Understreets - Old Wooden Door (Hard) - use Fort Ontus Key
        Gate (Very Hard) - use Fort Ontus Key
        Gate (Very Hard) - use Fort Ontus Key
        Gate - Activate Pull Lever to raise
        Pull Lever
        Caranya (Necromancer) - Necromancer's Amulet (L25)
          Quest: The Necromancer's Amulet - return to Hannibal Traven
        Mage - Fort Ontus Key
        Gate - Activate Pull Lever to raise
        Pull Lever
    
    (9.5) Sanguine's Shrine
        Jone Stone (east)
        Engorm MERCHANT
          Quest (L8): Sanguine - bring Cyrodilic Brandy to Shrine of Sanguine
        Ashni, Faurinthil
        Shrine of Sanguine - Activate with Cyrodilic Brandy
          Quest: Sanguine - speak to Leyawiin Guard at Castle Leyawiin County Hall
            between 6pm and 12am
          Gives You: Stark Reality spell
          Reward: Sanguine Rose, Fame +1
          Quest: Sanguine - get your stuff from Chest
        Chest
    
    (9.6) Fort Dirich
        Wayshrine of Kynareth (north west)
        Bralsa Andaren
          Quest: Destruction Training - get Bear Pelt x20
          Reward: TRAINER
      Fort Dirich
    
    (9.7) Camp Ales
    #   Bandit Carrier - Undelivered Letter, Dwarven Cog
    #     Quest: Repairing the Orrery - go to Dagny's Camp
    
    (9.8) Dagny's Camp
    #   Bandit Carrier - Dwarven Coherer
    #     Quest: Repairing the Orrery - go to Brotch Camp
    
    (9.9) Brotch Camp
    #   Bandit Carrier - Dwarven Cog
    #     Quest: Repairing the Orrery - go to Bodean Camp
    
    (9.10) Talwinque (Ayleid Ruin)
        Atronach Stone (south)
      Talwinque
        Iron Gate
        Floor Switch - Activate to lower Iron Gate
      Talwinque Ceysel
        Welkynd Stone x10
        Iron Gate
        Press Block - Activate to lower Iron Gate
        Adventurer (Orc) - mentions Gortwog, Orsinium
      Talwinque Aransel
        Varla Stone
    
    (9.11) Trumbe (Ayleid Ruin)
      Trumbe
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Welkynd Stone x8
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Welkynd Stone x4
    
    (9.12) Lipsand Tarn (Ayleid Ruin)
      Lipsand Tarn
        Welkynd Stone x4
        Welkynd Stone x5
        Press Block - Activate to raise Stone Steps
        Varla Stone
        Welkynd Stone x4
        Press Block - Activate to lower secret wall
        Press Block - Activate to lower Iron Gate
        Iron Gate
      Lipsand Tarn Lorsel
        Welkynd Stone x5
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Welkynd Stone
    
    (9.13) Hrotanda Vale (Ayleid Ruin)
      Hrotanda Vale
        Iron Gate
        Welkynd Stone x16
        Floor Switch - stand on it to lower secret wall
      Hortanda Vale Sanctum
        Welkynd Stone x9
        Varla Stone x2
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
    
    (9.x) Mongrel's Tooth Cave
        Sithian Stone (south)
    
    (9.x) Fort Hastrel
      Fort Hastrel
    
    (9.x) Fort Wariel
      Fort Wariel
    
    (9.x) Fort Rayles
      Fort Rayles
    
    (9.x) Fort Linchal
      Fort Linchal
    
    (9.x) Broken Promises Cave
      Broken Promises Cave
    
    (9.x) Wind Cave
      Wind Cave
    
    (9.x) Rock Bottom Caverns
      Rock Bottom Caverns
    
    (9.x) Black Rock Caverns
      Black Rock Caverns
    
    (9.x) Pillaged Mine
        Nirnroot Plant (near small lake far north west)
      Pillaged Mine
    
    (9.x) Echo Mine
      Echo Mine
    
    (9.x) Shattered Mine
      Shattered Mine
    
    (9.x) Valley View Camp
    
    (9.x) Last Chance Camp
        Lord Stone (west)
    
    ==============================================================================
    
    (10) The Nibenay Basin
    
        Mivryna Arano
      (Cheydinhal West Gate)
        Amminus Gregori (Cheydinhal Guard)
          Quest: The Wayward Knight - speak to Farwil Indarys in Realm of Oblivion
        Cheydinhal Gate Guard x3
        Oblivion Gate to Realm of Oblivion (15.3)
      (after closing Oblivion Gate)
        Farwil Indarys (Knight of the Thorn)
          Quest: The Wayward Knight - speak to Count Andel Indarys
          Reward: Knights of the Thorn Medallion, Honorary Knight rank
    
    (10.1) Cheydinhal
        Nirnroot Plant (outside north wall)
        Nirnroot Plant (outside south wall)
        Wayshrine of Akatosh (outside south wall)
        Luckless Lucina (Beggar)
          Quest: The Elven Maiden - get Llathasa's Bust
          Quest (after finding Dagon Shrine): The Wayward Knight - speak to
            Amminus Gregori
        Bruccius the Orphan (Beggar)
          Quest: The Elven Maiden - get Llathasa's Bust
          Quest: Corruption and Conscience - speak to Llevana Nedaren
        Llevana Nedaren
          Quest: Corruption and Conscience - speak to Garrus Darelliun
          Quest: Corruption and Conscience - return to Garrus Darelliun
        Aldos Othran
          Quest: Corruption and Conscience - Follow him, return to Llevana Nedaren
        Shelley
        Magub gro-Orum - mentions Fort Naso and Fort Facian
        Dulfish gro-Orum
        Maknok gro-Coblug
        Oghash gra-Magul
        Ulrich Leland (Captain of the Cheydinhal Guard)
        Nirnroot Plant (near bridge by south wall)
      Bazur Gro-Gharz's House
        Bazur gro-Gharz
      Newlands Lodge
        Dervera Romalen MERCHANT
        Guilbert Jemane
          Quest: Separated at Birth - speak to Guilbert Jemane again in Chorrol
      Ganredhel's House
        Ganredhel TRAINER
          Quest (L70): Acrobat Training - speak to Torbern
        Luna & Daisy (Dogs)
        The Gray Fox
          Quest: Boots of Springheel Jak - speak to No-Coins Draninus
          Give Him: Boots of Springheel Jak
          Reward: Gold x500, Infamy +2
          Quest: Independent Thievery - Sell items worth 1000 gold to Fathis Ules
      My Cheydinhal House - Wooden Door - use My Cheydinhal House Key
        Quest: Buying a house in Cheydinhal - speak to Borba gra-Uzgash
      Borba's Goods
        Borba gra-Uzgash MERCHANT - mentions Rickety Mine, Kemen, Quickwater Cave
          Quest: Buying a house in Cheydinhal - buy furnishings
      The March Rider
        Tertia Viducia MERCHANT, REPAIR
      Cheydinhal Bridge Inn
        Garrus Darelliun  
          Quest: Corruption and Conscience
          Reward: Gold x650 (or Gold x575 if you lead Ulrich to Llevana), Fame +1
      Rythe Lythandas's House
        Tivela Lythandas
          Quest: A Brush with Death - go to The Painted World 
          Gives You: Rythe's Studio Key
        Wooden Door - use Rythe's Studio Key
        Unusual Painting to The Painted World
      The Painted World
        Rythe Lythandas
          Quest: A Brush with Death - get Brush of Truepaint
          Gives You: Turpentine x6
          Reward: Apron of Adroitness (L25), Fame +1
          Give Him: Rythe's Studio Key
        Bosmer Thief (corpse) - Brush of Truepaint
          Quest: A Brush with Death - return to Rythe Lythandas
        Return Portal to Rythe Lythandas's House
      Rythe Lythandas's Basement (Very Hard)
      The Great Chapel of Arkay
        Gruiand Garrana TRAINER
          Quest (L70): Speechcraft Training - speak to Tandilwe
        Errandil
        Hil the Tall (Priest of Arkay) TRAINER
        Ohtesse TRAINER, SPELLS
          Quest (L70): Restoration Training - speak to Oleta
    # (after getting Sword of the Crusader)
    #   Auroran x3
    #     Quest: The Sword of the Crusader - bring the sword to Altar of the Nine
        Altar of the Nine - Activate to reconsecrate the Sword of the Crusader
    #     Reward: Fame +1
    #     Quest: The Sword of the Crusader - return to Priory of the Nine
      Chapel Undercroft - Door (Hard)
        Chapel Guard - Arkay Chapel Undercroft Key
        Llathasa's Bust
          Quest: The Elven Maiden - speak to Methredhel
        Llathasa's Tomb (Llathasa Indarys)
        Llathasa's Spirit (if you open Llathasa's Tomb)
      Chapel Hall - Door (Average)
      Cheydinhal Fighter's Guild
        Burz gro-Khash (Guardian)
          Quest (Associate): The Desolate Mine - speak to Rienna
          Gives You: Steel Warhammer, Steel Longsword, Steel Bow
          Reward: Gold x600, Fame +1
          Bonus (No Casualties): Gold x600
          Achievement (One Contract): Apprentice
          Achievement (Three Contracts): Journeyman
          Quest (Journeyman): Unfinished Business - speak to Vilena Donton
          Achievement (Five Contracts): Swordsman
          Quest (Swordsman): Amelion's Debt - speak to Biene Amelion
          Reward: Gold x600, Fame +1
          Achievement (Seven Contracts): Protector
          Quest (Protector): The Master's Son - speak to Modryn Oreyn
          Achievement (Nine Contracts): Defender
          Achievement (Ten Contracts): Warder
          Quest (Warder): The Fugitives - speak to Gilgondorin
          Achievement (Twelve Contracts): Guardian
          Quest (Guardian): Trolls of Forsaken Mine - speak to Modryn Oreyn
          Quest (Guardian): The Noble's Daughter - speak to Lord Rugdumph
          Reward: Gold x600, Fame +1
          Quest (Guardian): Mystery at Harlun's Watch - speak to Drarana Thelis
          Reward: Gold x600, Fame +1
          Achievement (Sixteen Contracts): Champion
          Quest (Champion): Information Gathering - speak to Modryn Oreyn
        Ohtimbar (Guardian)
          Quest: A Brush with Death - speak to Tivela Lythandas
          Quest: Separated at Birth - speak to Guilbert Jemane
        Keld of the Isles (Guardian)
        Fighters Guild Porter REPAIR
        Display Case (Very Hard) - Flawless Sapphire x2
      Cheydinhal Fighter's Guild Basement
      Mages' Guild (Alteration)
        Falcar (Guild Hall leader)
          Quest: Cheydinhal Recommendation - speak to Deetsun
        Deetsan (Magician) TRAINER
          Quest: Cheydinhal Recommendation - go to Mages Guild Well
          Gives You: Well Key, Buoyancy
          Quest: Cheydinhal Recommendation - get Black Soul Gem x2
          Reward: Arcane University Recommendation, Fame +1
        Trayvond the Redguard (Evoker) TRAINER, SPELLS
        Orintur (Magician) SPELLS
        Eilonwy (Conjurer) MERCHANT
        Uurwen RECHARGE
      Mages Guild Basement - Door (Hard) - use Mages Guild Key
        The Firsthold Revolt
        Drawers (Hard) - Black Soul Gem x2
      Mages Guild Well - use Well Key
        Vidkun - Ring of Burden (Weight 150)
          Quest: Cheydinhal Recommendation - return to Deetsan
        Ladder to Cheydinhal
      Abandoned House - Boarded Up Door (Easy)
      Abandoned Basement
        Ancient Black Door - must join Dark Brotherhood and kill Rufio
      Dark Brotherhood Sanctuary
        Ocheeva (Female Shadowscale) - Telaendril's Ocheeva Note
          Quest: A Knife in the Dark
          Reward: Shrouded Armor, Shrouded Hood
          Quest: Welcome to the Family - speak to Vincente Valtieri
          Quest: The Lonely Wanderer - speak to Telaendril
          Reward: Gold x300, Infamy +1
          Bonus: Shadowhunt
          Quest: Enter the Eliminator - accept next contract
          Quest: Bad Medicine - speak to Teinaava
          Gives You: Roderick's Poison
          Reward: Gold x300, Infamy +1
          Bonus: The Deceiver's Finery
          Quest: The Night Mother's Child - accept next contract
          Quest: Whodunit? - speak to Fafnir
          Reward: Gold x300, Infamy +1
          Bonus: Night Mother's Blessing (Acrobatics +2, Security +2, Marksman +2,
            Blade +2, Sneak +2)
          Quest: The Assassin's Gambit
          Quest: Permanent Retirement - kill Adamus Phillida
          Gives You: Rose of Sithis
          Reward: Gold x300
          Bonus: Gold x500
          Achievement: Assassin
          Quest: Of Secret and Shadow - read Orders From Lucien Lachance
          Quest: Of Secret and Shadow - report to Lucien Lachance at Fort Farragut
        Teinaava (Male Shadowscale) - Teinaava's Key, Abandoned House Key
          Quest: The Renegade Shadowscale (after Valen Dreth) - get Argonian Heart
          Reward: Boots of Bloody Bounding
          Quest: Bad Medicine - get Roderick's Medicine
        Telaendril - Telaendril's Key, Abandoned House Key
          Quest: The Lonely Wanderer - speak to Calindil (or other Elves)
        Antoinetta Marie - Antoinetta Marie's Key, Abandoned House Key
        Gogron gro-Bolmog - Gogron gro-Bolmog's Key, Abandoned House Key
        M'raaj-Dar MERCHANT, SPELLS
        Vicente Valtieri
          Quest: A Watery Grave - Kill Gaston Tussaud
          Reward: Black Band, Infamy +1
          Quest: Blood of the Damned - accept next contract
          Quest: Accidents Happen - Kill Baenlin
          Reward: Gold x300, Infamy +1
          Bonus: Sufferthorn
          Achievement: Slayer
          Quest: No Rest for the Wicked - accept next contract
          Quest: Scheduled for Execution - Kill Valen Dreth
          Gives You: Imperial City Sewers Key
          Reward: Gold x300, Infamy +1
          Bonus: Scales of Pitiless Justice
          Quest: To Serve Sithis - accept next contract
          Quest: The Assassinated Man - speak to Francois Motierre
          Gives You: Languorwine Blade, Languorwine Antidote
          Reward: Cruelty's Heart, Sanctuary Well Key, Infamy +1
          Achievement: Eliminator
          Quest: My Brothers Keeper - speak to Ocheeva
          Quest: Darkness Eternal - sleep in the Sanctuary to become a Vampire
          Reward: Porphyric Hemophilia
          Quest: Darkness Eternal - speak to Vicente Valtieri again after 3 days
          Quest: Darkness Eternal - speak to Raminus Polus about a cure
        Dark Guardian
        Ladder to Cheydinhal - use Sanctuary Well Key (after Francois Motierre)
        The Wolf Queen, v 6 book
        Vicente Valtieri's Chest (Hard) - Human Blood x4
        Vicente Valtieri's Desk
          Vicente's Note to Ocheeva (Weakness to Garlic)
      (after killing Mathieu Bellamont)
        Arquen
          Quest: Whispers of Death -speak to The Lucky Old Lady statue once a week
          Reward: Gold x200
        Dark Brotherhood Murderer (archer) - will follow you if asked
        Dark Brotherhood Murderer (swordsman) - will follow you
        Dark Brotherhood Murderer (spellcaster) MERCHANT, SPELLS - will follow you
      Dark Brotherhood Living Quarters
        Schemer (Rat)
        M'raaj-Dar' Chest (Very Hard)
        Telaendril's Chest (Very Hard)
        Gogron gro-Bolmog's Chest (Very Hard) - use Gogron gro-Bolmog's Key
        Teinaava's Chest (Hard) - use Teinaava's Key - The Black Arrow, v 2 book
        Antoinetta Marie's Chest (Average)
      Dark Brotherhood Training Room
        Chest - The Rear Guard book, The Gold Ribbon of Merit book
        Ahzirr Trajijazaeri book
      (Castle Cheydinhal)
      Cheydinhal Castle County Hall
        Count Andel Indarys (father of Farwil)
          Persude: Ask to buy a house in town, Pay Gold x15000
          Quest: Buying a house in Cheydinhal - go to My Cheydinhal House
          Reward: My Cheydinhal House Key
          Quest: The Wayward Knight - choose your reward
          Reward: Staff of Indarys or Thornblade, Fame +2
        Garrus Darelliun (Second in command of the Guard)
          Persuade: ask about Ulrich Leland
          Quest: Corruption and Conscience - speak to Aldos Othran
          Quest: Corruption and Conscience - get Suspicious Letter
          Gives You: Ulrich Leland's Key
          Quest: Corruption and Conscience - go to Cheydinhal Bridge Inn
        Naspia Cosma (Steward)
        Ulene Hlervu (Mage) - mentions Azura shrine
      Cheydinhal Castle Guard Barracks
        Wooden Door (Hard) - use Ulrich Leland's Key
        Suspicious Letter
          Quest: Corruption and Conscience - return to Garrus Darelliun
      Cheydinhal Castle Dungeon
    
    (10.2) Black Waterside Stables
        Mivryna Arano
      Black Waterside Stables
        Tovas Selvani - Sells Black Horse for Gold x5000
    
    (10.3) Knights of the Thorn Lodge
      Knights of the Thorn Headquarters
      Knights of the Thorn Basement
    
    (10.4) Fort Farragut
      Fort Farragut
        Pull Lever - Activate to raise Gate
        Old Wooden Door (Hard)
        Pull Lever - Activate to raise Gate
        Lucien Lachance (Speaker)
          Quest: The Purification - Kill Antoinetta Marie, M'raaj-Dar, Telaendril,
             Ocheeva, Gogron gro-Bolmog, Teinaava and Vicente Valtieri
          Gives You: Poisoned Apple, Summon Rufio's Ghost scroll, Silencer rank
          Reward: Shadowmere, Infamy +1
          Achievement: Silencer
          Quest: The Dead Drop - get Dead Drop Orders #1
    
    (10.5) Desolate Mine
      Desolate Mine
        Rienna - Mine Key
          Quest: The Desolate Mine - give them the weapons
          Give Her: Steel Bow
          Quest: The Desolate Mine - clear the mine of goblins
          Gives You: Mine Key
          Quest: The Desolate Mine - return to Burz gro-Khash
        Brag gro-Bharg
          Give Him: Steel Warhammer
        Elidor
          Give Him: Steel Longsword
        Wood Door - use Mine Key
    
    (10.6) Harlun's Watch
        Drarana Thelis
          Quest: Mystery at Harlun's Watch - go to Swampy Cave
          Reward: Mind and Body Ring
          Quest: Mystery at Harlun's Watch - return to Burz gro-Khash
        Aengvir
        Deetum-Ja
        S'mirra
      Drarana Thelis' House
      Aengvir's House
      Deetum-Ja's House
    
    (10.7) Swampy Cave
        Will-o-the-wisp x3
        Nirnroot Plant (by Wood Door to Swampy Cave Dry Rock Run)
      Swampy Cave
        Corpse of Eduard Denile
          Quest: Mystery at Harlun's Watch - kill Swamp Trolls
      Swampy Cave Dry Rock Run
        Swamp Troll
          Quest: Mystery at Harlun's Watch - return to Drarana Thelis
        Wood Door to the Nibenay Basin
    
    (10.8) Vahtacen
      Vahtacen
        Skaleel
          Quest: Vahtacen's Secret - speak to Denel
          Gives You: Ayleid Reference Text
          Quest: Vahtacen's Secret - Take Ayleid Reference Text to Denel
          Quest: Vahtacen's Secret - return to Irlav Jarol
        Gate - use Vahtacen Ruins Key
        Denel
          Quest: Vahtacen's Secret - Ask Skaleel for Ayleid Reference Text
          Give Him: Ayleid Reference Text
          Reward: Translates inscriptions
        Chest - Elevate Magicka scroll, Sever Magicka scroll
        Read Tablet - av molag anyammis (from fire, life)
        Read Tablet - av mofre nagaia (from frost, nagaia)
        Read Tablet - magicka loria (magicka darkens)
        Read Tablet - magicka sila (magicka shines)
        Pillar - Cast Fire, Frost, Damage Magicka and Fortify Magicka spells
      Vahtacen Lorsel
        Pressure Plate - Activate to lower secret doors
        Gate (Average)
        Stone Steps
        Switch - Activate to raise stone steps
        Push Block - Activate to raise cover
        Ancient Elven Helm - taking it opens secret door
          Quest: Vahtacen's Secret - return to Skaleel
        Pressure Plate - Activate to lower secret door
    
    (10.9) Drakelowe
      Drakelowe
        Melisande (Glenmoril Witch)
          Quest: Vampire Cure - get Grand Soul Gem (None) x5
          Quest: Vampire Cure - get Garlic x6, Bloodgrass x2, Nightshade x5,
            Ashes of Hindaril, Blood of an Argonian (stab a friend then yield)
          Gives You: Enchanted Dagger
          Reward: Vampirism Cure Potion, Cure for Vampirism
          Quest: Vampire Cure - return to Hal-Liurz
      Drakelowe Basement - needs a key
    
    (10.10) Leafrot Cave
      Leafrot Cave
        The Art of War Magic book
        The Path of Transcendence
          Quest: Affairs of a Wizard - pickpocket Sands of Resolve
        Wood Door (Hard)
      Leafrot Hollow
        Celedaen (Necromancer) - Sands of Resolve
          Quest: Affairs of a Wizard - get Dead Drop Orders #2
    
    (10.11) Muck Valley Cavern
      Muck Valley Cavern
        Sibylla Draconis
          Quest: Next of Kin - kill Caelia Draconis
    
    (10.12) Nornal (Ayleid Ruin)
      Nornal
        Gate (Average) - use A Rusty Key
        Sunken Chest - Dead Drop Orders #7, Gold x500
          Reward: Infamy +1
          Quest: A Kiss Before Dying - kill Ungolim
        Push Block - Activate to open secret door
        Gate (Easy)
      Nornal Varlasel
        Push Block - Activate to raise Varla Stone Cage x2
        Varla Stone Cage x4 - Varla Stone x3
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Press Block - Activate to raise Varla Stone Cage x2
      Nornal Goriluch
        Gate Release x4 - Activate to lower Iron Gates
        Iron Gate x4
      Nornal Ageasel
        Chest - A Rusty Key
        Grand Soul Gem
    
    (10.13) Vaermina's Shrine (by Lake Popped)
        Aymar Douar
          Quest (L5): Vaermina - bring Black Soul Gem to Shrine of Vaermina
        Aviera Nirol, Tenville
        Shrine of Vaermina - Activate with Black Soul Gem
          Quest: Vaermina - get Orb of Vaermina
          Reward: Skull of Corruption, Fame +1
    
    (10.14) Arkved's Tower
      Arkved's Tower
      Arkved's Void
      Arkved's Lost Halls
      Arkved's Oasis
      Arkved's Hall of Changes
      Arkved's Retreat
      Arkved's Rending Halls
      Arkved's Death Quarters
        Arkved (unconscious) - White Mage's Robes, White Mage's Shoes
        Orb of Vaermina
          Quest: Vaermina - return to Shrine of Vaermina
        Palla, volume 1 book
        Old Wooden Door to Nibenay Basin
    
    (10.15) Crestbridge Camp
        Barthel Gernand (from High Rock)
          Quest: Goblin Trouble - speak to Mirisa
          Reward: Fame +1
        Mirisa (Guide)
          Quest: Goblin Trouble - get Goblin Totem Staff (or kill Goblin Shaman)
          Quest: Goblin Trouble - return to Barthel Gernand
        Callia Bincal (daughter of Barthel Gernand)
        Aloys Bincal (husband of Callia Bincal)
    
    (10.16) Timberscar Hollow
      Timberscar Hollow (Rock Biter)
        Rock Biter Goblin
        Bloody Hand Goblin War Chief
        Goblin Totem Staff (Bloody Hand)
          Quest: Goblin Trouble - return to Mirisa
    
    (10.17) Cracked Wood Cave
      Cracked Wood Cave (Bloody Hand)
        Bloody Hand Chef
        Bloody Rat Farmer
        Bloody Hand Goblin Shaman
          Quest: Goblin Trouble - return to Mirisa
    
    (10.18) Cropsford
      (a few weeks after finishing Goblin Trouble quest)
        Barthel Gernand
        Callia Bincal
        Aloys Bincal
      Barthel Gernand's House
      Bincals' House
        Reward Chest - Gold x541
    
    (10.19) Sundercliff Watch #
        Nirnroot Plant (west near lake)
    # Sundercliff Watch
    #   Drothmeri Soldier x3 - Drothmeri Tunic
    #   Abandoned Knapsack - Small Diary
    #     Quest: Unearthing Mehrunes Razor - get Drothan's Journal
    #   Old Wooden Door - say Chimer
    #   Drothmeri Steward (Vaske) - Steward's Note
    #   Steward's Registry
    # Sundercliff Village
    #  Jail
    #   Jailor's Letter (Vilnas)
    #   Wrist Irons
    #   Prison Cell Door (Very Hard)
    #   Morag Tong Assassin - Soiled Writ of Assassination, Morag Tong Cuirass,
    #     Morag Tong Boots, Morag Tong Cowl, Morag Tong Gloves, Morag Tong Greaves
    #     Note: set him free to kill Commander Telani Adrethi then kill him
    #  Private Attic - Door (Very Hard)
    #   Argonian Laborer - Rockpick Hoe
    #   Flawless Diamond x2, Flawed Emerald, Flawed Ruby, Flawed Sapphire, Topaz
    #  Recruit Barracks
    #  Soldier Lodgings
    #  Canteen
    # Sundercliff Commune
    #   Drothmeri Veteran - Boreal
    #   Enchanted Pedestal x2 - Activate with Enchanted Bezoar to dispel
    #     enchantment blocking Stone Door to Excavated Ruin
    #     Quest: Unearthing Mehrunes Razor - kill Frathen Drothan
    #  Yeoman Barracks
    #  Veteran's Lodge
    #   Drothmeri Recruit - Thieve's Dagger
    #  Frathen Drothan's Quarters
    #   Drothan's Journal
    #     Quest: Unearthing Mehrunes Razor - get Enchanted Bezoar x2
    #   Trichobezoar Extract x2 (believed to cure and protect against any poison)
    #   Varla Stone
    #   Treatise on Ayleidic Cities book
    #   Receipt
    #   Iron Ore x3
    #   Scroll of Transmutation x2 (Transmute Mineral - turn Iron Ore into Silver
    #     Nugget or Silver Nugget into Golf Nugget or Gold Nugget into Gold x50)
    #   False Wall (Very Hard)
    #   Scroll of Transmutation x7
    #  Commander's Quarters
    #   Drothmeri Commander (Telani Adrethi)
    #   Enchanted Bezoar (formed from a hair in the intestines of an albino Guar)
    # Sundercliff Forge
    #   Khajiit Laborer - Heavy Rake
    #  (from Sundercliff Mines)
    #   Weapons Apprentice
    #   Letter Home
    #   The Forgemaster - Forgemaster's Smock, Forgemaster's Amulet
    #   Pull Rope - Activate to lower Rock Wall
    #  Forgemaster Tent
    #   Enchanted Bezoar
    # Sundercliff Mines
    # Excavated Ruin
    # Varsa Baalim (Ayleid Ruin)
    #   Drothmeri Recruit - An Undelivered Letter
    #  Cave Arpenia
    #  Cave Beldameld
    #  Cave Marspanga
    #  The Nefarivigum
    #   Frathen Drothan - Bladeturn Hood, Spellturn Cloak, Drothan's Key
    #   Drothan's Field Journal
    #     Quest: Unearthing Mehrunes Razor - either try and force the Iron Gate
    #       then fight Msirae Faythung or get the Beating Heart and eat it then
    #       fight a weakend Msirae Faythung.
    #       Reward: Infamy +4 if you ate the heart
    #   Msirae Faythung (Dagon's champion) - Beating Heart
    #   Iron Gate - opens once Msirae Faythung is dead
    #   Mehrunes Razor
    # Forgotten Tunnels
    #   Wood Door - unlocked once you have Mehrunes Razor
    #   Wood Door to The Nibenay Basin
    
    (10.20) Bramblepoint Cave
      Bramblepoint Cave
      Inner Bramblepoint Cave
      Deep Bramblepoint Cave
        Chest - Lithnilian's Research Notes
          Quest: No Stone Unturned - return to Lithnilian
    
    (10.21) Mackamentain (Ayleid Ruin)
        Ayleid Well
      Mackamentain
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Push Block - Activate to raise Varla Stone Cage x2
        Push Block - Activate to raise Varla Stone Cage x2
        Varla Stone Cage x4 - Varla Stone x4
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
      (from Necromancer's Asylum)
        Press Block - Activate to lower secret wall
      Tombs of the Undead
        Floor Switch - stand on it to raise Stone Steps
      Necromancer's Asylum
        Welkynd Stone x5
        Ayleid Statue
    
    (10.22) Ondo (Ayleid Ruin)
        Ayleid Well
      Ondo
        Welkynd Stone x6
        Push Block - Activate to lower secret wall and Iron Gate (1)
        Push Block - Activate to lower secret wall and Iron Gate (2)
        Push Block - Activate to lower secret wall and Iron Gate (3)
        Iron Gate (1)
        Iron Gate (2)
        Iron Gate (3)
        Welkynd Stone x8
      (from Ondo Canohaelia)
        Floor Switch - stand on it to lower secret wall
      Ondo Canohaelia
        Welkynd Stone x8
        Varla Stone
        Iron Gate (1)
        Push Block - Activate to raise Iron Gate (1) and lower Iron Gate (2)
        Iron Gate (2)
    
    (10.23) Wendelbek (Ayleid Ruin)
        Altar
      Wendelbek
        Welkynd Stone x4
        Press Block - Activate to lower Iron Gate
        Iron Gate
      (from Wendelbek Silaseli)
        Floor Switch - stand on it to lower secret wall
      Wendelbek Aldmerisel
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Welkynd Stone x10
        Press Block - Activate to raise Stone Steps
        Varla Stone
        Welkynd Stone x3
        Press Block - Activate to lower Iron Gate
        Iron Gate
      Wendelbek Sel Aran Mathmedli
        Press Block - Activate to lower Iron Gate
        Welkynd Stone x8
        Ayleid Statue
        Welkynd Stone x5
      Wendelbek Silaseli
        Welkynd Stone x8
        Floor Switch - stand on it to raise Stone Steps
        Varla Stone x2
        Welkynd Stone x4
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Welkynd Stone x10
    
    (10.24) Hame (Ayleid Ruin)
        Mage Stone (south west)
      Hame
        Welkynd Stone x5
        Gate - use Hame Dungeon Key
      Hame Wendesel
        Varla Stone Cage - Varla Stone
        Push Block - raise Varla Stone Cage
        Welkynd Stone x4
        Push Block - Activate to lower Iron Gate
        Iron Gate
        Welkynd Stone x4
        Gate - use Hame Dungeon Key
      Hame Silaseli
        Welkynd Stone x8
        Push Block (1) - Activate to lower secret wall
        Secret Wall (1)
        Push Block (2) - Activate to lower secret wall
        Secret Wall (2)
        Push Block (3) - Activate to lower secret wall
        Secret Wall (3)
        Hame Dungeon Key (on A Battered Crate)
        Gate - use Hame Dungeon Key
    
    (10.25) Malada (Ayleid Ruin)
        S'razirr - offers to betray Claude Maric for half the reward
      (after getting Carved Panel)
        Claude Maric, Brucetus Festinius, Rigmor - Note
          Quest: Nothing You Can Possess - either give Claude Maric the Carved
            Panel or be prepared to fight then return to Umbacano
          Tip: if you decide to give him the Carved Panel you can pickpocket it
            from him before he reaches Umbacano
          Tip: if you decide to fight you may be able to get them to yield
      Malada (The High Fane)
        Welkynd Stone x3
        Welkynd Stone x3
        Stone Door - use High Fane Key
        Carved Panel
          Quest: Nothing You Can Possess - speak to Claude Maric
      Malada Aldmerisel
        Varla Stone
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Press Block - Activate to lower Iron Gate
        Iron Gate
    
    (10.x) Fort Sejanus
        Wayshrine of Julianos (south west)
      Fort Sejanus
    
    (10.x) Fort Aurus
        Nirnroot Plant (north west)
      Fort Aurus
    
    (10.x) Fort Entius
        Nirnroot Plant
      Fort Entius
    
    (10.x) Fort Cuptor
        Nirnroot Plant
      Fort Cuptor
    
    (10.x) Fort Facian
      Fort Facian
    
    (10.x) Fort Cedrian
        Shadow Stone (south east)
        Nirnroot Plant
      Fort Cedrian
    
    (10.x) Quickwater Cave
      Quickwater Cave
    
    (10.x) Lost Boy Cavern
      Lost Boy Cavern
    
    (10.x) Newt Cave
    
    (10.x) Sage Glen Hollow (Cave)
        Nirnroot Plant (north east near lake)
        Wayshrine of Kynareth (north east near lake)
      Sage Glen Hollow
    
    (10.x) Squandered Mine
      Squandered Mine
    
    (10.x) Abandoned Mine
      Abandoned Mine
      Abandoned Mine Caverns
    
    (10.x) Rickety Mine
      Rickety Mine
    
    (10.x) Deserted Mine
      Deserted Mine
    
    (10.x) Garnet Camp
    
    (10.x) Trossan Camp
    
    (10.x) Wind Range Camp
    
    (10.x) Nayon Camp
    
    ==============================================================================
    
    (11) The Nibenay Valley
    
        Dro'Nahrahe (Count Bravil's Steward)
        Antoine Branck
    
    (11.1) Bravil
        Nirnroot Plant x2 (outside north wall)
        Nirnroot Plant (outside west wall near bridge)
        Nirnroot Plant (outside south wall on small island)
        Nirnroot Plant (outside south wall in the centre of the large island)
        Nirnroot Plant (near Bravil Mages Guild)
        Nordinor (after 11pm) MERCHANT - Skooma
        Cosmus the Cheat (Beggar)
          Quest: The Forlorn Watchman - speak to Gilgondorin
        Wretched Aia (Beggar)
          Quest: Arrow of Extrication - go to Lord's Manor North Wing
          Note: Or you can use a secret Trap Door on the bottom of Niben Bay lake
        Hans Black-Nail (Mythic Dawn) - Bravil Castle Key
        Trenus Duronius
        Gelephor
        Kurdan's Boat
          Quest: Caught in the Hunt - Activate to go to the island of Fort Grief
        Luciana Galena's Chest - Needs a key
        Ungolim (Listener) - Ungolim's Key
        Lucien Lachance (after killing Ungolim)
          Quest: Following a Lead - speak to Enilroth
          Reward: Infamy +1
        Ranaline (Mythic Dawn) - Ranaline's Key
        Bravil Guard
          Quest: Through A Nightmare, Darkly - speak to Kud-Ei
          Quest: Caught in the Hunt - speak to Ursanne Loche
        The Lucky Old Lady statue
          (when you are Listener) - Activate to get list of names
      Luciana Galena's House - Door (Easy)
      S'krivva's House
        S'krivva (Thieves Guild Doyen)
          Quest: Independent Thievery - sell items worth 200 gold to Dar Jee
          Quest: Ahdarji's Heirloom - speak Dee the Scalawag or Rancid Ra'dirsha
          Reward: Gold x200, Infamy +2
          Achievement: Prowler
          Quest: Independent Thievery - sell items worth 300 gold
          Quest: Misdirection - speak to No-Coins Draninus (or Fralav the Faker or
            Simplicia the Slow or Ragbag Buntara)
          Reward: Gold x300, Infamy +2
          Achievement: Cat Burglar
          Quest: Independent Thievery -sell items worth 400 gold to Luciana Galena
          Quest: Lost Histories - speak to Nigidius the Needy
          Give Her: Lost Histories of Tamriel
          Reward: Gold x400, Infamy +2
          Quest: Independent Thievery -sell items worth 500 gold to Luciana Galena
          Quest: Taking Care of Lex - speak to Penniless Olvus
          Reward: Gold x1000, Infamy +2
          Achievement: Shadowfoot
          Quest: Independent Thievery - sell items worth 600 gold to Orrin
          Quest: Security Training - take Handwritten Note to J'baana
          Gives You: Handwritten Note
      The Lonely Suitor Lodge
        Luciana Galena MERCHANT
        Kurdan gro-Dragol
          Persuade: Mentions Aleron Loche
          Quest: Caught in the Hunt - go to Kurdan's Boat
        Maglir - he has joined Blackwood Company
          Quest: More Unfinished Business - if you covered for Maglir in the
            Unfinished Business quest speak to Aryarie otherwise return to Modryn
            Oreyn for more information
          Note: if you helped him in Unfinished Business quest - speak to Aryarie
      My Bravil House - use My Bravil House Key
        Quest: Buying a house in Bravil - speak to Nilawen
      The Fair Deal
        Nilawen MERCHANT
          Quest: Buying a house in Bravil - buy furnishings
      Silverhome on the Water
        Gilgondorin MERCHANT
          Quest: The Forlorn Watchman - go to Bawnwatch Camp at 8pm
          Quest: The Forlorn Watchman - go to Mouth of the Panther
          Quest: The Fugitives - go to Bloodmayne Cave and kill the fugitives
        Varon Vamori TRAINER
          Quest: Bravil Recommendation - speak to Kud-Ei
          Quest (L70): Speechcraft Training - speak to Tandilwe
      Silverhome 2nd Floor
      Andragil's House
        Andragil
          Quest: Block Training - Block her attacks
          Reward: TRAINER
        Nirnroot
      Fighters Guild
        Tadrose Helas TRAINER, REPAIR
        Nahsi TRAINER
        Vincent Galien
          Quest: More Unfinished Business - speak to Maglir
        Fighters Guild Porter
      Bravil Fighter's Guild Second Floor
      Bravil Fighter's Guild Third Floor
      Bravil Fighters Guild Basement
      A Warlock's Luck
        Ungarion MERCHANT, SPELLS
      Skooma Den
      Carandial's House
      Aleron Loche's House
        Ursanne Loche
          Quest: Caught in the Hunt - speak to Kurdan gro-Dragol
          Reward: Biography of the Wolf Queen book, Fame +1
      The Archer's Paradox
      City Swimmer's House
      Ungolim's House
      Ranaline's House
      Dro'shanji's House
      Great Chapel of Mara
        Uravasa Othrelas (Priest of Mara) TRAINER, SPELLS
        Marz TRAINER
          Quest (L70): Restoration Training - speak to Oleta
        Laralthir
    # (after completing Umaril the Unfeathered quest)
    #   Eris Senim TRAINER, SPELLS
    #   Beem-Kiurz TRAINER
    #     Quest (L70): Restoration Training - speak to Oleta
    #   Amragor
        Olava the Fair
      Bravil Mages Guild (Illusion)
        Kud-Ei (Guild Hall leader)
          Quest: Through A Nightmare, Darkly - Takes you to Henantier
          Quest: Bravil Recommendation - speak to Varon Vamori
          Gives You: Beguile scroll
          Quest: Bravil Recommendation - speak to Erissare Arenim
          Gives You: Beguile scroll x3
          Reward: Captivate spell, Arcane University Recommendation, Fame +1
        Ita Rienus TRAINER, SPELLS, RECHARGE
        Ardaline MERCHANT, TRAINER
          Quest (L70): Alchemy Training - speak to Sinderion
        Delphine Jend (Evoker) TRAINER, SPELLS
          Quest (L70): Destruction Training - speak to Bralsa Andaren
        Carandial
        Aryarie
          Quest: More Unfinished Business - get Imp Gall x10 (Robber's Glen Cave)
          Reward: Grand Ring of Aegis
          Quest: More Unfinished Business - return to Modryn Oreyn
      Bravil Mages Guild 2nd Floor - Door (Hard) - use Mages Guild Key
      Bravil Mages Guild 3rd Floor - Door (Very Hard) - use Mages Guild Key
        The Horrors of Castle Xyr book
      Bravil Mages Guild Basement - Door (Hard) - use Mages Guild Key
      Henantier's House
        Kud-Ei
          Gives You: Dreamworld Amulet (Silence on Self)
          Quest: Through A Nightmare, Darkly - Put on Dreamworld Amulet and sleep
        Henantier (Sleeping)
      Henantier's Dream (All your items are temporarily removed)
        Henantier
          Quest: Through A Nightmare, Darkly - get four elements
          Give Him: Dreamworld Amulet
          Reward: Six magic scrolls, Fame +1
      Test of Resolve (defeat creatures to raise the steps)
        Prepare - Blade, Blunt, Staff, Heavy Armor, Light Armor
        Element of Resolve - Activate
      Test of Perception (follow the path avoiding the traps)
        Perceive - Torch
        Element of Perception - Activate
      Test of Patience (follow the path of identical symbols)
        Study - Mysterious Scroll
        Element of Patience - Activate
      Test of Courage (swim through underwater passage)
        Breathe - Weak Potion of the Sea
        Breathe - Weak Potion of the Sea
      Grotto of Courage
        Element of Courage - Activate
      Varon Vamori's House
      Crypt Of The Night Mother (after Lucien Lachance has been killed)
        Arquen
          Quest: Honor Thy Mother - kill Mathieu Bellamont
        Mathieu Bellamont (Traitor) - Black Hand Robe, Black Hand Hood
          Quest: Honor Thy Mother - speak to The Night Mother
        The Night Mother
          Reward: Infamy +10
          Achievement: Listener
          Quest: Honor Thy Mother - teleported to Dark Brotherhood Sanctuary
          Reward: Blade of Woe (L30), Listener rank
        Large Chest - Greaves of Resilient Flesh
      (Castle Bravil)
      Castle Bravil Great Hall
        Viera Lerus (Captail of Bravil Guard)
        Count Regulus Terentius
          Persuade: Ask to buy a house, Pay Gold x4000
          Quest: Buying a house in Bravil - go to My Bravil House
          Reward: My Bravil House Key
      Castle Bravil Dining Hall
      Castle Bravil Servant's Quarters
      Castle Bravil Dungeon
        Bravil Jailor
      Castle Bravil Barracks - Wooden Door (Average)
      Private Quarters East Wing - Wooden Door (Average)
      Lord's Manor North Wing - Wooden Door (Average)
        Quest: Arrow of Extrication - get Key-Shaped Arrowhead
        Wooden Door (Hard)
        Movable Pillar - Activate to open secret door
      Bravil Wizard's Grotto - Wooden Door (Hard)
        Gate (Hard)
        Gate (Hard)
        Old Wooden Door - Needs a Key (so use underwater passage)
        Giant Slaughterfish (very deep) - Robe of Defense
        Wood Door to The Heartlands (Very Easy) (to Niben Bay lake)
        Old Wooden Door (Hard)
      Bravil Wizard's Lair - Old Wooden Door (Hard)
        Old Wooden Door (Hard)
        Gate (Hard)
        Gate (Hard)
      Old Wooden Door to Fathis Aren's Tower (Very Hard)
    
    (11.2) Tower of Fathis Aren
      Fathis Aren's Tower - Giant Door - use Aren's Tower Key
        Fathis Aren - Aren's Strange Key, Aren's Tower Key, Bravil Castle Key
        Fathis Aren's Chest - Aren's Tower Key, Key-Shaped Arrowhead
          Quest: Arrow of Extrication - speak to The Gray Fox
    
    (11.3) Bay Roan Stables
        Antoine Branck
      Bay Roan Stables
        Isabeau Bienne - sells Bay Horse for Gold x1000
    
    (11.4) Bloodmayne Cave
        Nirnroot Plant
      Bloodmayne Cave
        Pull Rope x3
        Pull Rope - Activate to lower Rock Wall
        Hlofgar (Fugitive)
        Ashanta (Fugitive)
      Bloodmayne Cave Labyrinth
        Dreet-Lai (Fugitive)
        Enrion (Fugitive)
          Quest: The Fugitives - speak to Burz gro-Khash
        Wood Door to The Great Forest
    
    (11.5) Peryite's Shrine (Taskmaster)
        Maren the Seal, Er-Teeus, Kewan, Ilvel Romayn, Mirie
        Shrine of Peryite - Activate to travel to Realm of Peryite (15.4)
          Quest (L10): Peryite - capture the five souls
          Reward: Spell Breaker, Fame +1
    
    (11.6) Bawnwatch Camp
        Nirnroot Plant
        The Forlorn Watchman (Grantham Blakeley)
          Quest: The Forlorn Watchman - follow him then return to Gilgondorin
    
    (11.7) Imperial Bridge Inn
        Nirnroot Plant (near bridge over Silverfish River)
        Nirnroot Plant (near jetty)
      Imperial Bridge Inn
        Davela Hlaren MERCHANT, TRAINER
          Quest (L70): Hand to Hand Training - speak to Helvius Cecia
        Lithnilian
          Quest: No Stone Unturned - get Lithnilian's Research Notes
          Reward: Strong Potion of Nighteye x3
    
    (11.8) Cadlew Chapel
        Nirnroot Plant
      Cadlew Chapel
        Necromancer x2
        Dead Treasure Hunter
        Altar
        Human Heart x2
    
    (11.9) Anutwyll (Ayleid Ruin)
        Ayleid Well
      Anutwyll
        Press Block - Activate to open Gate
        Push Block - Activate to lower secret wall
        Varla Stone
      Anutwyll Inner Chambers
        Push Block - Activate to lower secret wall
        Welkynd Stone x3
    
    (11.10) Bawn (Ayleid Ruin)
        Nirnroot Plant
        Nirnroot Plant (north east)
        Nirnroot Plant (east)
      Bawn
        Floor Switch - Activate to lower Iron Gate
        Iron Gate
        Welkynd Stone x3
        Floor Switch - Activate to lower Iron Gate
        Iron Gate
      (from Bawn Loria)
        Welkynd Stone x7
      Bawn Loria
        Push Block - Activate to raise Varla Stone Cage
        Varla Stone Cage - Varla Stone
      (from Bawn Latta)
        Floor Switch - Activate to lower Iron Gate
        Iron Gate
      Bawn Latta
        Welkynd Stone x7
    
    (11.11) Morahame (Ayleid Ruin)
        Nirnroot Plant (near Panther River)
      Morahame
        Welkynd Stone x8
    
    (11.12) Nenalata (Ayleid Ruin)
      (Secrets of the Ayleids quest)
        Umbacano
          Quest: Secrets of the Ayleids - escort him to Nenalata Sel Aran Arpena
        Claude Maric
      Nenalata
        Welkynd Stone x8    
      (from Nenalata Sel Aran Arpena)
        Press Block - Activate to lower Iron Gate
        Iron Gate
      Nenalata Wendesel
      Nenalata Sel Aran Arpena
        Welkynd Stone x2
        Varla Stone x2
        (Umbacano places Carved Panel in the slot)
        Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Lindai)
          - Umbacano is killed when he puts on the rival crown
        Umbacano - Ayleid Crown of Lindai (destroyed), Umbacano Manor Key,
          Umbacano's Key
        Quest: Secrets of the Ayleids (if you gave him Ayleid Crown of Nenalata)
          - Umbacano is transformed into an evil Ayleid King
        King of Nenalata - Umbacano Manor Key, Umbacano's Key, Staff of Nenalata,
          Ayleid Crown of Nenalata (enhanced)
    
    (11.x) Fort Flecia
      Fort Flecia
    
    (11.x) Fort Gold-Throat
      Fort Gold-Throat
    
    (11.x) Fort Irony
        Nirnroot Plant (south on island with ruin)
        Nirnroot Plant x2
      Fort Irony
    
    (11.x) Bedrock Break
        Lover Stone (north west near the river)
      Bedrock Break
    
    ==============================================================================
    
    (12) The Valus Mountains
    
    (12.1) Dark Fissure
        Worm Anchorite - Handwritten Note
        Altar - Black Soul Gem
          Quest: Necromancer's Moon - return to Raminus Polus
          Note: once a week at night when light shines on the Altar put an empty
            Grand Soul Gem in the Altar and cast Soul Trap to get a Black Soul Gem
      Dark Fissure
        Worm Anchorite - Handwritten Note
        Fine Chest - Dark Fissure Cell Key
        A Rusty Door (Hard)
      Dark Fissure Tunnels - Wood Door (Hard) - use Dark Fissure Cell Key
      Dark Fissure Inner Sanctum
    
    (12.2) Hero Hill
        Hollowed-Out Rock - Dead Drop Orders #1
          Quest: Affairs of a Wizard - get The Path of Transcendence
    
    (12.3) Boethia's Shrine (Father of Plots)
        Haekwon
          Quest (L20): Boethia - bring Daedra Heart to Shrine of Boethia
        Tolvasa Sendas, Pajeen
        Shrine of Boethia - Activate with Daedra Heart to open Portal
        Portal - Activate to travel to Realm of Boethia (15.5)
          Quest: Boethia - complete Tournament of Ten Bloods
          Reward: Goldbrand, Fame +1
    
    (12.4) Fanacas (Ayleid Ruin)
        Ayleid Well
        Wayshrine of Julianos (south)
      Fanacas
          Tip: Water Walking allows you to avoid all the Iron Gates
        Iron Gate (1)
        Iron Gate (2)
        Floor Switch - stand on it to lower Iron Gate (3)
        Iron Gate (3)
        Iron Gate (4)    
        Floor Switch - stand on it to lower Iron Gate (5)
        Iron Gate (5)
        Floor Switch - stand on it to lower Iron Gate (1) and Iron Gate (2)
        Floor Switch - stand on it to lower Iron Gate (6)
        Iron Gate (6)
        Floor Switch - stand on it to lower Iron Gate (7)
        Iron Gate (7)
        Ayleid Statue
        Floor Switch - stand on it to lower Iron Gate (4)
    
    (12.5) Kemen (Ayleid Ruin)
      Kemen
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Push Block - Activate to raise Stone Steps
        Welkynd Stone x5
      Kemen Varlasel
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Push Block - Activate to raise Varla Stone Cage x2
        Varla Stone Cage x2 - Varla Stone x2
    
    (12.x) Aerin's Camp
        Torbern
          Quest: Acrobat Training
          Reward: TRAINER
    
    (12.x) Walker Camp
        Camonna Tong Thug
    
    ==============================================================================
    
    (13) Blackwood
    
    (13.1) Leyawiin
        Nirnroot Plant x3 (outside North East Gate)
        Nirnroot Plant (outside north wall)
        Nirnroot Plant (outside south wall)
        Nirnroot Plant x2 (south outside Castle)
        Nirnroot Plant (near Best Goods and Guarantees)
        Nirnroot Plant (near J'Bari's House)
        Nirnroot Plant (near Ahdarji's House)
        Adamus Phillida - Swims between 3pm-8pm, kill with Rose of Sithis
          Finger of Adamus Phillida, Imperial Watch Shield, Commander's Chest Key,
          Coast Guard Station Key, Imperial Watch Key, Imperial Watch Office Key,
          Castle Leyawin Key, Leyawiin City Watch Key, Claudius Arcadias House Key
          Quest: Permanent Retirement - go to Imperial Legion Offices
        Adamus Phillida's Bodyguard
          Quest: Mazoga the Orc - speak to Marius Caro
        Dar Jee MERCHANT
          Quest: Independant Thievery - speak to S'krivva
        Deeh the Scalawag (Beggar)
          Quest: Ahdarji's Heirloom - speak to Ahdarji
          Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
          Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
          Quest: Whom Gods Annoy - go to Rosentia Gallenus's House
        Rancid Ra'dirsha (Beggar)
          Quest: Ahdarji's Heirloom - speak to Ahdarji
          Quest: Ahdarji's Heirloom - speak to Leyawiin Jailor
          Quest: Ahdarji's Heirloom - speak to Hlidara Mothril (mentions secrets)
        Decentius Opsius (Leyawiin City Watch) - mentions Bugok gro-Bol
        Torval the Pilot statue (High Elf, patron saint of Leyawiin)
        Leyawiin City Watch
          Quest: Nocturnal - speak to Bejeen
      Rosentia Gallenus's House
        Rosentia Gallenus
          Quest: Whom Gods Annoy - speak to Alves Uvenim
          Quest: Whom Gods Annoy - Take Staff of the Everscamp to Darkfathom Cave
          Reward: Ring of Eidolon's Edge (L25), Fame +1
        Everscamp x4
      Three Sister's Inn
        Shuravi
        Shamada
        Pista Marillin
      Three Sister's Inn Basement
      Three Sister's Inn 2nd Floor East - Door (Hard)
      Three Sister's Inn 2nd Floor West - Door (Hard)
        Caelia Draconis - Castle Leyawiin Key, Castle Leyawiin Interior Key,
          Leyawiin Secret Room Key
          Quest: Next of Kin - get Dead Drop Orders #3
          Reward: Infamy +1
      Three Sister's Inn 3rd Floor East - Door (Average)
      Three Sister's Inn 3rd Floor West
      Five Claws Lodge
        Witseidutsei
          Persuade: Tells you about Fighters Guild Jobs 
          Quest: Drunk and Disorderly - speak to Margarte
        Vantus Prelius
          Quest: Drunk and Disorderly - speak to Witseidutsei
          Quest: Drunk and Disorderly - return to Modryn Oreyn
        Dubok gro-Shagk, Rellian
      Margarte's House
        Margarte TRAINER
          Quest (L70): Mercantile Training - speak to Palonirya
          Quest: Drunk and Disorderly - get Ectoplasm x5
          Reward: Will buy Minotaur Horn and Ogre's Teeth from Fighters Guild
          Quest: Drunk and Disorderly - return to Vantus Prelius
      Ahdarji's House
        Ahdarji TRAINER
          Quest (L70): Light Armor Training - speak to J'bari
          Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
          Give Her: Ahdarji's Ring
          Reward: Gold x200
          Quest: Ahdarji's Heirloom - return to S'krivva
      J'Bari's House
        J'bari
          Quest: Light Armor Training - get Elven Cuirass
          Reward: TRAINER
      My Leyawiin House - use My Leyawiin House Key
        Quest: Buying a house in Leyawiin - speak to Gundalas
      Weebam-Na's House
        Weebam-Na
          Quest: Mazoga the Orc - follow him to Mazoga the Orc
        Bejeen (Hunter)
          Quest: Nocturnal - evesdrop on Bejeen and Weebam-Na
          Quest: Nocturnal - get Eye of Nocturnal from Tidewater Cave
      Best Goods and Guarantees
        Gundalas MERCHANT
          Quest: Buying a house in Leyawiin - buy furnishings
      Alval Uvani's House - Door (Hard)
      Alval Uvani's House 2nd Floor - Door (Hard)
        Door (Hard)
        Alval Uvani (Silencer) - Alval Uvani's Key
          Quest: A Matter of Honor - get Dead Drop Orders #6
      Alval Uvani's Basement - Door (Hard) - use Alval Uvani's Key
      The Great Chapel of Zenithar
        Avrus Adas SPELLS
        Kantav Cheynoslin (Primate of Zenithar)
        Silana Blandia (Healer)
    #   Carodus Oholin
    # (after getting Mace of the Crusader)
    #   Auroran x4 (minions of Umaril)
    #     Quest: The Path of the Righteous - Carodus Oholin asks to join you
      Chapel Undercroft
        Sanctified Ancient Spectre
    #   Tomb of Saint Kaladas - Activate to be transported to Dark Void
    # Dark Void
    #     Quest: The Path of the Righteous - put on the Boots of the Crusader
    #   Mace of the Crusader
    #     Reward: Fame +1
      Chapel Hall
        Sithis book
      Fighter's Guild
        Sherina TRAINER
          Quest (L70): Blade Training - speak to Alix Lencolia
        Antus Flonius
        S'kasha
        Brodras TRAINER
        Fighters Guild Porter REPAIR
        Door (Very Easy)
        Modryn Oreyn (after starting Azani Blackheart quest)
          Quest: Azani Blackheart - go to Arpenia
      Fighter's Guild 2nd Floor West
        Door (Very Easy)
      Fighter's Guild 2nd Floor East
        Door (Hard)
        Door (Very Easy)
      Fighter's Guild 3rd Floor West
      Fighter's Guild Basement
      Blackwood Company Hall
        Jeetum-Ze
          Quest: Infiltration - go to Blackwood Company Training Hall
          Reward: Company Member rank
        Ja'Fazir (Commander) - Jeetum-Ze's Room Key
        Rana (Lieutenant)
        Geel (Sergeant-of-Sharpshooters)
        Display Case (Hard) - Silver War Axe, Silver Shortsword, Blackwood Shield
      (after destroying Hist Tree)
        Maglir
      Blackwood Company Training Hall
        Jeetum-Ze
          Gives You: Hist Sap
          Quest: Infiltration - drink Hist Sap to be transported to Water's Edge
        Blackwood Company Guard x3
      Jeetum Ze's Room - use Jeetum-Ze's Room Key
        Jeetum-Ze - Ri'Zakar's Room Key
        Nirnroot
      Ri'Zakar's Room - use Ri'Zakar's Room Key
        Ri'Zakar - Blackwood Co. Basement Key
      Blackwood Company Hall Basement - use Blackwood Co. Basement Key
        Hears-Voices-In-The-Air
        Sings-Like-Thunder
        Loose Pipe x2
        Sap Pump x2 - Activate with Loose Pipe
          Quest: The Hist - return to Modryn Oreyn
        Sap Machine
        Sap Storage Tank
        Boiler
      Leyawiin Mages' Guild (Mysticism)
        Dagail (Guild Hall leader)
          Quest: Leyawiin Recommendation - speak to Agata
          Quest: Leyawiin Recommendation - get Manduin's Amulet
          Reward: Arcane University Recommendation, Fame +1
        Agata SPELLS, RECHARGE
          Quest: Leyawiin Recommendation - speak to Kalthar
          Quest: Leyawiin Recommendation - speak to Dagail
        Kalthar
          Quest: Leyawiin Recommendation - return to Agata
        S'drassa (Evoker) MERCHANT, TRAINER
          Quest: Tears of the Savior - speak to Julienne Fanis
          Give Him: Garridan's Tear x5
          Reward: Gold x2500, Fame +1
        Alves Uvenim MERCHANT, SPELLS - mentions Nocturnal shrine
          Quest: Whom Gods Annoy - speak to Rosentia Gallenus
      Mages Guild 2nd Floor East - Door (Hard) - use Mages Guild Key
        Withershins book
      Mages Guild 2nd Floor West - Door (Hard) - use Mages Guild Key
        Chest - A Rusty Key
      Mages Guild 3rd Floor East - Door (Hard) - use Mages Guild Key
      Mages Guild Basement - Door (Hard) - use Mages Guild Key
      (Leyawiin - Castle)
      Castle Leyawiin County Hall
        Count Marius Caro
          Persuade: Ask to buy a house, Pay Gold x7000
          Quest: Buying a house in Leyawiin - go to My Leyawiin House
          Reward: My Leyawiin House Key
          Quest: Mazoga the Orc - speak to Mazoga the Orc
          Reward: Fame +1
          Quest: Knights of the White Stallion - speak to Mazoga the Orc
          Reward: White Stallion Lodge Key, Leyawiin Shield, Knight-Errant rank
          Note: Pays Gold x100 for each Black Bow you bring him
        Hlidara Mothril (Chaplain)
          Persuade: ask about Dark secrets in castle Leyawiin
          Persuade: ask about Recovered Caro family ring
          Quest: Ahdarji's Heirloom - get Ahdarji's Ring (after 11pm)
        Mazoga the Orc
          Quest: Mazoga the Orc - speak to Weebam-Na
          Quest: Mazoga the Orc - lead her to Mogens Wind-Shifter
          Quest: Knights of the White Stallion - kill Black Brugo
        Janonia Aurunceia (Chief Maid Servant)
        On-Staya Sundew (Steward) - Castle Leyawiin Interior Key,
          Castle Leyawiin Key
        Tsavi (Healer) - Castle Leyawiin Interior Key, Castle Leyawiin Key
        Leyawiin Guard (outside locked Wooden Door) - opens door for you
          Quest: Sanguine - cast Stark Reality on Countess Alessia Caro
          Note: Counts as assult, bounty of Gold x40 for each person hit that saw
            you do it.  Give the guards the slip by running around the table.
        Countess Alessia Caro (Lady Leyawiin)
          Quest: Sanguine - return to Shrine of Sanguine
        Vlarimil Orius, Termanwe, Jaras Invel, Britta Invel (Guests)
        Count's Bodyguard
        Countess' Bodyguard
      Castle Leyawiin Servants' Quarters
        Wooden Door (Very Easy)
      Castle Leyawiin Dungeon
        Leyawiin Jailor
          Give Him: Gold x20 to open Wooden Door
          Quest: Ahdarji's Heirloom - speak to Amusei
        Wooden Door (Hard)
        Amusei (after starting Ahdarji's Heirloom quest)
          Give Him: Lockpick
          Quest: Ahdarji's Heirloom - speak Deeh the Scalawag or Rancid Ra'dirsha
      Castle Leyawiin Basement
        Januarius Aurunceia (Footman)
        Lever (in barrel) - Activate to open secret door
        Lever
      Secret Room (Torture Chamber) - Wooden Door (Hard)
      Lords' Manor Private Quarters - Wooden Door (Hard)
        Lever - Activate to open secret door
        Lever (in barrel)
        Wooden Door (Very Easy)
        Wooden Door (Average) - use Castle Leyawiin Key
        Alessia's Jewelry Box (Hard) - Ahdarji's Ring, Divining the Elder Scrolls
          Quest: Ahdarji's Heirloom - return to Ahdarji
        Warrior book
      Steward's and Healer's Private Quarters
        2920, Morning Star (v1) book
        Wooden Door (Very Easy)
    
    (13.2) Five Riders Stables
        Lerexus Callidus (Imperial Legion Soldier)
    ?     Quest: Raid on Greyland - get Lonavo's Ring
        Atahba
      Five Riders Stable
        Cat-Face - sells Paint Horse for Gold x500
    
    (13.3) Greyland
      Greyland
        Kylius Lonavo
    
    (13.4) Water's Edge
        Nirnroot Plant
        Goblins
          Quest: Infiltration - kill the goblins to be transported to Modryn Oreyn
        Marcel Amelion
          Quest: Infiltration - return to Modryn Oreyn
      Biene Amelion's House
        Biene Amelion (Brusef Amelion's Grandaughter)
          Quest: Amelion's Debt - get Brusef Amelion's Sword and Cuirass
          Give Her: Gold x1000 or Brusef Amelion's Sword, Brusef Amelion's Cuirass
          Quest: Amelion's Debt - return to Burz gro-Khash
      Eduard Retiene's House
        Eduard Retiene
        Jolie Retiene
      Marie Alouette's House
        Marie Alouette
    
    (13.5) Amelion Tomb
        Nirnroot Plant
      Amelion Tomb (Part 1)
        Brusef Amelion's Gauntlets (by rock fall)
        Brusef Amelion's Boots (by Coffin)
        Pull Rope - Activate Pull Rope to lower Rock Wall
        Rock Wall
        Brusef Amelion's Shield (behind battered crate just past Wood Door) 
      Sarcophagus Chamber
        Brusef Amelion's Cuirass (on Coffin)
        Brusef Amelion's Greaves (in corner)
        Brusef Amelion's Sword (Ceremonial)
      Amelion Tomb (Part 2)
        Brusef Amelion's Helmet (behind Chest)
    
    (13.6) Bogwater (Camp)
        Scar-Tail - Iron Longsword, Argonian Heart
          Quest: The Renegade Shadowscale - take Argonian Heart to Teinaava
        Dead Argonian Agent - Argonian Heart 
        Hollowed-Out Rock - Gold x300
    
    (13.7) Arpenia (Ayleid Ruin)
      Arpenia
        Modryn Oreyn (after meeting him in Leyawiin Fighter's Guild)
          Quest: Azani Blackheart - go to Atatar
        Floor Switch - stand on it to lower secret wall    
    
    (13.8) Atatar (Ayleid Ruin)
      Atatar
        Modryn Oreyn (after meeting him at Arpenia)
          Quest: Azani Blackheart - kill Azani Blackheart
      Atatar Haelia Dagon
        Welkynd Stone
        Varla Stone Cage x3 - Varla Stone
        Push Block - Activate to lower Iron Gate
        Iron Gate
      (from Atatar Haelia Anga)
        Push Block - Activate to raise Varla Stone Cage
      Atatar Haelia Anga
        Push Block - Activate to lower Iron Gate 
        Iron Gate
      Atatar Loria
        Azani Blackheart - Blackheart's Ring, Sinweaver
          Quest: Azani Blackheart - get Blackheart's Ring, speak to Modryn Oreyn
          Reward: Fame +1
    
    (13.9) Forsaken Mine
        Nirnroot Plant
      Forsaken Mine
        Corpses of Ariente, Ashtus Chenius, Cartrus Gavinius, Cargas Laftrius,
          Mattius Wotrus, Lashana
        Corpse of Blackwood Company Member
      Forsaken Mine Lost Passages
        Rock Wall - Activate
        Corpse of Eduard Hodge
        Corpse of Viranus Donton - A Bloody Journal
          Quest: Trolls of Forsaken Mine - return to Modryn Oreyn
    
    (13.10) Fort Blueblood
      Fort Blueblood
        Gate
        Pull Lever - Activate to raise Gate
      Fort Blueblood Halls
        Marauder Warlord - Fort Blueblood Key
        Old Wooden Door - use Fort Blueblood Key
        Manduin's Coffin - Manduin's Amulet
          Quest: Leyawiin Recommendation - return to Dagail
        Kalthar - Kalthar's Key
        Old Wooden Door - use Kalthar's Key
        Old Wooden Door to Fort Blueblood - use Fort Blueblood Key
    
    (13.11) Darkfathom Cave
      Darkfathom Cave
        Shrine to Sheogorath - Drop Staff of the Everscamp at the alter
          Quest: Whom Gods Annoy - return to Rosentia Gallenus
    
    (13.12) Fort Teleman
        Nirnroot Plant
      Fort Teleman
      Fort Teleman Order of the Black Rose
        Corpse of Irlav Jarol - Bloodworm Helm
          Quest: The Bloodworm Helm - return to Hannibal Traven
        Old Wooden Door to Fort Teleman - unlocked once you have Bloodworm Helm
    
    (13.13) Mouth of the Panther
      Emma May Upper Deck (cargo ship)
        Log of the Emma May
      Emma May Captain's Cabin
      Emma May Mid Deck
      Emma May Lower Deck
        Gable the Traitor - Small Key
      Wooden Door - use Small Key
        Shackled Skeleton - Activate with Small Key
        Grantham Blakeley's Map
          Quest: The Forlorn Watchman - Find treasure chest near Black Dog Camp
          Reward: Fame +1
    
    (13.14) Veyond (Ayleid Ruin)
      Veyond
      Veyond Mathmalatu
        Floor Switch - stand on it to lower Iron Gate
        Iron Gate
        Press Block - Activate to lower Iron Gate
        Iron Gate
        Press Block - Activate to lower Iron Gate
        Iron Gate
      Veyond Bangrara
        Welkynd Stone x2
        Press Block - Activate to lower Iron Gates
        Iron Gate x7
      Veyond Gandrasel
        Varla Stone x3
    
    (13.15) Welke (Ayleid Ruin)
      Welke
        Floor Switch - stand on it to lower secret wall
      Welke Ceyede
        Welkynd Stone
        Floor Switch - stand on it to lower secret wall
        Floor Switch - stand on it to lower secret wall
      Welke Edesel
        Welkynd Stone x6
        Varla Stone
        Ayleid Statue
    
    (13.16) Telepe (Ayleid Ruin)
        Shezarr Stone (north)
      Telepe
        Black Brugo - Black Brugo's Key, Black Bow
          Quest: Knights of the White Stallion - return to Marius Caro
        Alonzo (Black Bow Bandit) - Black Bow
        Roxy Aric (Black Bow Bandit) - Black Bow
        Push Block - Activate to lower Iron Gate
        Iron Gate
        Ayleid Coffer (Average) - Handwritten Note, Gold x300 (Brugo's take)
    
    (13.17) White Stallion Lodge
         Nirnroot Plant (near jetty)
         Nirnroot Plant (north)
       White Stallion Lodge - Door (Hard) - use White Stallion Lodge Key
    
    (13.18) Redwater Slough (Cave)
      Redwater Slough
        Chest - Redwater Slough Key
        Wood Door (Very Hard) - use Redwater Slough Key
        Hindaril - Ashes of Hindaril
          Quest: Vampire Cure - return to Melisande
    
    (13.19) Nocturnal Shrine (Night Mistress)
        Mor gra-Gamorn
          Quest (L10): Nocturnal - go to Shrine of Nocturnal
        Francine Velain, Dhola
        Shrine of Nocturnal - Activate
          Quest: Nocturnal - speak to Decentius Opsius
          Reward: Skeleton Key, Fame +1
    
    (13.20) The Drunken Dragon Inn
      The Drunken Dragon Inn
        Andreas Draconis MERCHANT
          Quest: Next of Kin - kill Sibylla Draconis
    
    (13.21) Sheogorath's Shrine (the Madgod, Grove of Madness)
        Wayshrine of Stendarr (east)
        Ferul Ravel
          Quest (L2): Sheogorath - bring Lettuce, Lesser Soul Gem, Yarn to Shrine
            of Sheogorath
        Angalsama, Ortis, Gregory Arne, Beewos
        Shrine of Sheogorath - Activate with Lettuce, Lesser Soul Gem, Yarn
          Quest: Sheogorath - speak to Ri'Bassa about K'Sharra prophecy
          Reward: Wabbajack, Fame +1
    
    (13.22) Border Watch (Khajiit Community)
        Tsramla
        Zabhila
        Sheep x6
        Cooking Pot - Activate with Olroy Cheese
          Quest: Sheogorath - put Rat Poison in Feeding Trough
        Rat Poison (put down by Ri'Bassa after rats turn up)
        Feeding Trough - Activate with Rat Poison
          Quest: Sheogorath - go to center of town, return to Shrine of Sheogorath
      Border Watch Inn
        S'thasa MERCHANT
        Display Case (Very Hard) - Olroy Cheese
          Quest: Sheogorath - put Olroy Cheese in Cooking Pot
        Note: Blue Cheese, Cheddar Cheese and Marble Cheese are not ingredients
        Nirnroot Plant
      J'Riska's House
        J'riska
      Ri'bassa's House
        Ri'Bassa (Shaman)
          Persuade: ask about Three Signs
            Plague of Vermin, Plague of Famine, Plague of Fear
          Quest: Sheogorath - steal Olroy Cheese after 11pm
      M'dasha's House
        M'dasha
      Tsalajma's House
        Tsalajma
      M'dirr's House
        M'dirr
    
    (13.23) Fort Bulwark #
    # Fort Bulwark (Part 1)
    #   Conjurer's Note
    #   Turn Handle - Activate to open Gate (1)
    #   Turn Handle - Activate to open Gate (2) and lower Drawbridge (1)
    #   Floor Switches - Activate Left, Middle, Right, Left to open Gate (3)
    #   Turn Handle (reached from Fort Bulwark Part 3) - Activate to open Gate (4)
    # Fort Bulwark (Part 2)
    #   Turn Handle - Activate to open Gate
    #   Sir Thedret
    #     Quest: Wisdom of the Ages - turn the Stone Guardians to face inwards.
    #   Conjurer's Note
    #   Turn Handle - Activate to lower Drawbride (1)
    #   Turn Handle - Activate to lower Drawbride (2)
    #   Turn Handle x4 - Activate to rotate Stone Guardian's to open secret door
    # Fort Bulwark (Part 3)
    #   Chest (Center) - Rodgar's Goblet or Rodgar's Sword or Rodgar's Hammer or
    #     Rodgar's Helm or Rodgar's Book or Rodgar's Stone or Rodgar's Skull or
    #     Rodgar's Gem
    #     Quest: Wisdom of the Ages - get an item from the Chest then stand on the
    #       floor switch and look around the room.  An object will appear in front
    #       of one of the Stone Guardians, as follows clockwise, Stone, Helm,
    #       Goblet, Sword, Book, Hammer, Skull, Gem.  Place the right items in the
    #       right chests to open secret door.
    #   Shield of the Crusader
    #     Reward: Fame +1
    
    (13.x) The Drunken Dragon Inn
      The Drunken Dragon Inn
    
    (13.x) Blankenmarch
      Hanz gro-Hubrag's House
      Floyd Nathan's House
      Philip Franc's House
    
    (13.x) Fort Redwood
      Fort Redwood
    
    (13.x) Fort Doublecross
      Fort Doublecross
    
    (13.x) Fort Nomore
        Nirnroot Plant (north near jetty)
        Nirnroot Plant x2 (north near bridge)
      Fort Nomore
    
    (13.x) Undertow Cavern
        Nirnroot Plant (east on small island)
      Undertow Cavern
    
    (13.x) Onyx Caverns
        Nirnroot Plant x3 (far north near swamp)
      Onyx Caverns
    
    (13.x) Fieldhouse Cave
        Nirnroot Plant (north east near swamp)
        Nirnroot Plant (east near swamp)
        Nirnroot Plant (south east near swamp)
        Nirnroot Plant (south near swamp)
        Nirnroot Plant (west near swamp)
      Fieldhouse Cave
    
    (13.x) Shattered Scales Cave
      Shattered Scales Cave
    
    (13.x) Kindred Cave
      Kindred Cave
    
    (13.x) Bloodrun Cave
      Bloodrun Cave
    
    (13.x) Rockmilk Cave
      Rockmilk Cave
    
    (13.x) Reedstand Cave
        Nirnroot Plant
        Nirnroot Plant x2 (on south east island)
        Nirnroot Plant (near south east island)
        Nirnroot Plant x3 (in the rocks north east other side of river)
      Reedstand Cave
    
    (13.x) Haunted Mine
        Magnus Stone (east)
      Haunted Mine
    
    (13.x) Barren Mine
        Reman Rune Stone (north west)
      Barren Mine
    
    (13.x) Marsh-Punk Camp
    
    (13.x) Black Dog Camp
    
    (13.x) Seran Camp
    
    ==============================================================================
    
    (14) Cyrodiil
    
        Nirnroot Plant x2 (on island north of Leyawiin)
        Nirnroot Plant (on island with ruin south of County Bravil)
    
    (14.1) Coast Guard Station
        Nirnroot Plant
        Nirnroot Plant (near jetty)
    
    ==============================================================================
    
    (15) Topal Bay
        Nirnroot Plant x3 (south west coast)
        Nirnroot Plant (south east coast)
        Nirnroot Plant x2 (on south east island)
        Nirnroot Plant (near south east island)
    
    (15.1) Fisherman's Rock
        Nirnroot Plant
        Mazoga the Orc (after leading her there)
          Quest: Mazoga the Orc - return to Count Marius Caro
        Mogens Wind-Shifter, Mensa Selas, J'Baasha, Ayisha
    
    (15.2) Tidewater Cave
        Serpent Stone (east)
        Nirnroot Plant
      Tidewater Cave
        Kalperklan Troll x3 - Troll Fat, Calipers x7
        Eye of Nocturnal
          Quest: Nocturnal - return to Shrine of Nocturnal
    
    (15.3) Fort Redman
        Nirnroot Plant x2 (on island to the west)
        Nirnroot Plant (north)
        Ritual Stone (east)
        Coffin - Dead Drop Orders #5, Alval Uvani's Schedule, Gold x500
          Reward: Infamy +1
          Quest: A Matter of Honor - kill Alval Uvani
    
    (15.4) Deepscorn Hollow #
        Nirnroot Plant x2 (on island)
        Nirnroot Plant (near island)
    #   Sealed Trap Door to Deepscorn Cloister (after exiting Deepscorn Cloister)
    # Deepscorn Hollow - Wood Door - use Deepscorn Hollow Key
    #     Quest: Deepscorn Hollow - read Greywyn's Journal
    #   Greywyn's Journal
    #     Quest: Deepscorn Hollow - speak to Rowley Eardwulf
    #   Greywyn's First Cache (sack) - Gold x2000
    #   Victim's Loot Chest
    # (after you have bought the Deepscorn Garden of Venomgrowth)
    #   Chokeberry Vine - Chokeberry
    #   Elf Cup - Elf Cup Cap
    #   Fennel - Fennel Seeds
    #   Ginseng Plant - Ginseng
    #   Milk Thistle - Milk Thistle Seeds
    #   Morning Glory - Morning Glory Root Pulp
    #   Nightshade Plant - Nightshade
    #   Stinkhorn - Stinkhorn Cap
    #   Wisp Stalks - Wisp Stalk Caps
    # (after you have bought the Deepscorn Storage Area)
    #   Greywin's Poison Supply (chest)
    # (after you have bought the Deepscorn Dark Minion)
    #   Dark Minion - ask to Murder in the name of Sithis
    #     Reward (in one week in Victim's Loot Chest): Infamy +1
    # Deepscorn Cloister
    #   Font of Renewal - cure Vampirism
    #   Greywyn's Second Cache (underwater near Font of Renewal) - Gold x2000
    #   Purgeblood Crystal Formation x3 - Purgeblood Salts
    #   Greywyn's Third Cache (near A Rusty Door) - Gold x1000
    #   Trap Door to Topal Bay
    # (after you have bought the Deepscorn Cattle Cell)
    #   Deepscorn Prisoner (sleeping) - for feeding
    # Deepscorn Bastion
    # (after you have bought the Deepscorn Bedroom Area)
    #   Greywyn's Armoire - Raiment of the Crimson Scar
    #   Sleeping Coffin
    #   Nirnroot
    # (after you have bought the Deepscorn Study Area)
    #   Sacred Witness book
    #   Sithis book
    #   The Gold Ribbon of Merit book
    #   Rislav the Righteous book
    #   Immortal Blood book
    # Deepscorn Shrine
    #   Greywyn's Final Cache (sack) - Gold x3000
    #   Ichor Basin - Activate Shrine to Sithis with Ichor of Sithis
    #   Unusual Box - Crimson Eviscerator
    
    ==============================================================================
    
    (16) Realm of Mehrunes Dagon
    
    (16.1) Plane of Oblivion (The Blood Feast)
        Oblivion Gate to the Gold Coast
        Ilend Vonius (Kvatch Guard)
          Quest: Breaking the Siege of Kvatch - speak to Menien Goneld
        War Gate
      Sump of Misery
      Desolate Well
        Corpse Masher - Activate to raise
        Ascension Call - Activate to call Corpse Masher
        Blood Fountain
      Blood Well
        Corpse Masher - Activate to raise
        Ascension Call - Activate to call Corpse Masher
        Blood Fountain
        Geared Batten - Activate to open War Gate
      Meat Harbor
        Badly Damaged Corpse Masher
      Reapers Sprawl
        Menien Goneld
          Quest: Breaking the Siege of Kvatch - get Sigil Keep Key
        Dremora Sigil Keeper - Sigil Keep Key, Dremora Mace
          Quest: Breaking the Siege of Kvatch - get Sigil Stone
        Ascension Call - Activate to call Corpse Masher
        Corpse Masher - Activate to lower
      The Blood Feast
        Magicka Essences x2
        Runed Portal to The Blood Feast
        Door to Sigillum Sanguis (Easy) - use Sigil Keep Key
        Door to Sigillum Sanguis (Very Easy) - use Sigil Keep Key
       Rending Halls
        Blood Fountain
       Citadel Hall
       Corridors of Dark Salvation
        Citadel Hall Door - use Sigil Keep Key
        Citadel Hall Door - use Sigil Keep Key
       Sigillum Sanguis
        Blood Fountain
        Magicka Essences
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
          Achievement: Closed an Oblivion Gate
          Note: Once you shut this Oblivion Gate others will open around Cyrodiil
          Quest: Breaking the Siege of Kvatch - speak to Savlian Matius
    
    (16.2) Plane of Oblivion (The Fury Spike)
        Oblivion Gate to The Jerall Mountains
      The Fury Spike
        Sigil Keeper - Sigil Key
       Rending Halls
       Corridors of Dark Salvation
       Sigillum Sanguis - Door (Average) - use Sigil Key
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.3) Realm of Oblivion (The Chaos Stronghold)
        Oblivion Gate to The Nibenay Basin
        Fallen Knight of the Thorn (1 of 7)
        Fallen Knight of the Thorn (3 of 7)
        Farwil Indarys (Knight of the Thorn) - Knights of the Thorn Shield,
          Indarys Signet Ring, Knights of the Thorn Medallion
          Quest: The Wayward Knight - get Sigil Stone
        Bremman Senyan (Knight of the Thorn) - Knights of the Thorn Shield,
          Knights of the Thorn Medallion
        Fallen Knight of the Thorn (4 of 7)
      The Bowels (Part 1)
        Fallen Knight of the Thorn (2 of 7)
      The Bowels (Part 2)
      Blood Well
      The Chaos Stronghold
       Rending Halls
       Corridors of Dark Salvation
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.4.1) Wastes of Oblivion (Portals of Natural Disaster)
        Oblivion Gate
        Eruption Gate
        Landslide Gate
        Tornado Gate
        Tsunami Gate
      Eruption
        Ascension Call - Activate to call Corpse Masher
        Corpse Masher - Activate to lower
        Landslide Gate Control
        The Cage Master - Activate to open cage
      Landslide
        Eruption Gate Control
      Tornado
        Tsunami Gate Control
        The Cage Master - Activate to open cage
      Tsunami
        Tornado Gate Control
      Earthquake
      Hurricane
        Ascension Call - Activate to call Corpse Masher
        Corpse Masher - Activate to raise
        Blood Fountain
      Portals of Natural Disaster
       Rending Halls
       Corridors of Dark Salvation
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.4.2) Wastes of Oblivion (The Claw Monolith)
        Oblivion Gate
      The Claw Monolith
       Rending Halls
       Dead Halls
       Corridors of Dark Salvation
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.4.3) Wastes of Oblivion (The Flesh Spire)
        Oblivion Gate
        War Gate
      Nether Tunnels
      Oblivion Cave
      The Molten Halls
      Spindle Shrine
        Badly Damaged Corpse Masher
      Spindle Shrine
        Badly Damaged Corpse Masher
      Blood Well
        Ascension Call - Activate to call Corpse Masher
        Corpse Masher - Activate to lower
        Gate Control - Activate to open War Gate
      Blood Well
        Ascension Call - Activate to call Corpse Masher
        Corpse Masher - Activate to lower
        The Cage Master - Activate to open cage
        Gate Control - Activate to open War Gate
      The Flesh Spire
       Rending Halls
       Dead Halls
        Citadel Hall Door (Very Hard)
        Citadel Hall Door (Very Hard)
       Corridors of Dark Salvation
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.4.4) Wastes of Oblivion (The Dreaded Refuge)
        Oblivion Gate
      Blood Well
      Worm Gut Channels
      Molten Halls
      Mire of Ash
      The Red Gnash Channels
      The Dreaded Refuge
       Rending Halls
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.4.5) Wastes of Oblivion (The Lust Keep)
        Oblivion Gate
      The Hate Tunnels
      Mire of Ash
      The Fume Vaults
      The Scratch Paths
      Blood Well
      The Lust Keep
       Rending Halls
        Citadel Hall Door (Very Hard)
        Citadel Hall Door (Very Hard)
       Corridors of Dark Salvation
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.4.6) Wastes of Oblivion (The Gore Steeple)
        Oblivion Gate
      The Gore Steeple
       Corridors of Dark Salvation
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    (16.4.7) Wastes of Oblivion (The Brooding Fortress)
      The Sorrow Keep
      Halls of Eternal Twilight
      The Sorrow Shrine
      Halls of Shame
      The Anguish Keep
      Halls of Eternal Twilight
      The Anguish Shrine
      Halls of Shame
      The Brooding Fortress
       Rending Halls
       Desolations End
       Corridors of Dark Salvation
       Sigillum Sanguis
        Sigil Stone - Activate to shut Oblivion Gate
          Reward: Sigil Stone, Fame +1
    
    ==============================================================================
    
    (17) Realm of Peryite
        Soul of Mirie
        Soul of Maren the Seal
        Soul of Kewan
        Soul of Ilvel Romayn
        Soul of Er-Teeus
          Quest: Peryite - return to Shrine of Peryite
        Magic Portal to The Nibenay Valley
      The Sightless Grotto (Part 1)
      The Sightless Grotto (Part 2)
      The Sightless Grotto (Part 3)
      Blood Well
        Corpse Masher - Activate to raise
        Ascension Call - Activate to call Corpse Masher
        Blood Fountain
        Magicka Essences
    
    ==============================================================================
    
    (18) Realm of Boethia
        Brood Cage - Activate to open
        Boethia's Chosen x9 (one of each race)
          Quest: Boethia - return to Shrine of Boethia
        Portal - Activate to travel to Shrine of Boethia
    
    ==============================================================================
    
    (19) Realm of Sheogorath (Shivering Isles) $
    
    (19.1) The Fringe
    $ Door to Cyrodiil
    $   Haskill (Chamberlain of Sheogorath)
    $     Quest: A Door in Nibney - enter the Shivering Isles
    $     Achievement: Tourist
    $     Quest: Through the Fringe of Madness - go to Gates of Madness
    $   Door to The Heartlands
    $ Passwall
    $   Felas Sarandas
    $     Quest: Through the Fringe of Madness - speak to Jayred Ice-Veins
    $   Shelden
    $   Orc Adventurer Captain, Adventurer x4
    $     Quest: Through the Fringe of Madness - speak to Dredhwen
    $   Relmyna Verenim (at 12am) - drops Tear-filled handkerchief
    $     Tear-filled handkerchief - Activate to get Relmyna's Tears x3
    $     Quest: Through the Fringe of Madness - speak to Felas Sarandas
    $   Gatekeeper - Key to Dementia, Key to Mania
    $   Haskill (after killing Gatekeeper)
    $     Quest: Through the Fringe of Madness - enter the Shivering Isles
    $   Dementia Entrance to Gates of Madness - use Key to Dementia
    $     Quest: Through the Fringe of Madness - speak to Sheogorath
    $     Reward: Blessing of Dementia
    $   Mania Entrance to Gates of Madness - use Key to Mania
    $     Quest: Through the Fringe of Madness - speak to Sheogorath
    $     Reward: Blessing of Mania
    $ The Wastrel's Purse
    $   Dredhwen MERCHANT
    $     Quest: Through the Fringe of Madness - read Letter to Sheogorath
    $   Letter to Sheogorath
    $     Quest: Through the Fringe of Madness - spy on Relmyna Verenim at 12am
    $ Nanette Don's House
    $   Nanette Don (Relmyna Verenim's apprentice)
    $ Shelden's House
    $ Jayred's House
    $   Jayred Ice-Veins
    $     Quest: Through the Fringe of Madness - go to Gardens of Flesh and Bone
    $     Gives You: Lockpick
    $     Quest: Through the Fringe of Madness - kill the Gatekeeper
    $     Gives You: Gatekeeper Bone Arrow x20
    $ Xeddefen
    $   Metal Door (Very Hard)
    $   Push Button - open Secret Door
    $ Xeddefen, Fane
    $ Xeddefen Great Chamber - Needs a key
    $ Gardens of Flesh and Bone
    $   Gate (Very Easy)
    $   Gatekeeper Skeleton
    $     Quest: Through the Fringe of Madness - return to Jayred Ice-Veins
    $   Wooden Door to Gardens of Flesh and Bone - Needs a key
    (after becoming Duke/Duchess of Mania/Dementia)
    $ Passwall
    $   Golden Saint Soldier x4
    $   Aurig Desha
    $     Quest: Retaking the Fringe - defend against Knight of Order x9
    $     Quest: Retaking the Fringe - go to Xeddefen, Great Chamber
    $     Quest: Retaking the Fringe - return to Sheogorath at Sheogorath's Palace
    $   Statue of Sheogorath (near Entrance to Gates of Madness)
    $   Relmyna Verenim (after choosing body parts)
    $     Quest: Rebuilding the Gatekeeper - Activate Cistern of Substantiation
    $     Reward: Summon Flesh Atronach Greater Power
    $     Quest: Rebuilding the Gatekeeper - return to Sheogorath
    $     Note: You can offer to swap places with her victims
    $     Reward: Manacles of Pain, Exalted Pain
    $   Cistern of Substantiation - Activate with body parts
    $   Cistern of Substantiation - Activate with Dermis Membrane
    $   Cistern of Substantiation - Activate with Blood Liqueur 
    $   Cistern of Substantiation - Activate with Osseous Marrow
    $   Cistern of Substantiation - Activate with Essence of Breath
    $   GateKeeper
    $   Felas Sarandas - Order Priest's Robe, Nanette Don's Key
    $ Xeddefen
    $   Priest of Order - Xeddefen Key
    $   Metal Door (Very Hard) - use Xeddefen Key
    $ Xeddefen, Fane
    $ Xeddefen, Great Chamber
    $     Quest: Retaking the Fringe - kill Priest of Order
    $   Shelden
    $   Priest of Order
    $     Quest: Retaking the Fringe - deactivate Obelisk of Order
    $   Obelisk of Order - Activate with Heart of Order x3
    $     Quest: Retaking the Fringe - return to Aurig Desha
    $ Xeddefen, Felles
    $ Xeddefen, Fales
    $   Wooden Door to The Fringe
    $ Gardens of Flesh and Bone - use Key to Sanctum and Gardens
    $   Pull Pod - Activate to open Twisted Roots
    $ (from Natatorium of Wound Bled Tears)
    $   Pull Pod - Activate to open Twisted Roots
    $   Pull Pod - Activate to open Twisted Roots
    $ Conservatorium Corpusculum
    $   Dermis Membrane
    $     Quest: Rebuilding the Gatekeeper - get Osseous Marrow
    $   Osseous Marrow
    $     Quest: Rebuilding the Gatekeeper - get Essence of Breath
    $ Caverns of Susurration
    $   Essence of Breath
    $     Quest: Rebuilding the Gatekeeper - get Blood Liqueur
    $ Natatorium of Wound Bled Tears
    $   Push Button (below Chest) - Activate to open Metal Door
    $   Blood Liqueur
    $     Quest: Rebuilding the Gatekeeper - return to Relmyna Verenim
    
    (19.2) Gates of Madness
    $   Gate to The Fringe
    $   Dark Seducer Kiskedrig (Mazken)
    $   Golden Saint Aurgezel (Aureal)
    $ (outside The Fringe near Xeddefen)
    $   Crystal Chest - open with Heart of Order
    
    (19.3) New Sheoth, Crucible (Demented District)
    $   Ushnar gro-Shadborgob
    $     Quest: Ushnar's Terror - speak to Bhisha
    $     Reward: Ushnar's Skinned Hound
    $   Bhisha (Khajiit Beggar)
    $     Quest: Ushnar's Terror - give him Gold x100 to move to Bliss
    $   Hirrus Clutumnus
    $     Quest: Final Resting - meet him after dark
    $     Quest: Final Resting - kill him then go to Hirrus Clutumnus' House
    $     Reward: Hirrus Clutumnus's Key
    $   Bolwing (Beggar)
    $     Quest: The Fork of Horripilation - go to Longtooth Camp
    $   Caldana Monrius
    $     Give Her: Skooma
    $     Reward: Shears or Tongs
    $     Quest: The Lady of Paranoia - torture her, follow Ma'zaddha at 1:30am
    $     Note: ask Herdir to return to the palace
    $   Gloorolros
    $   Yngvar Doom-Sayer
    $   Dark Seducer Guard
    $ (above Sickly Bernice's Taphouse)
    $   Box (Average) - Liturgy of the Duelists
    $ (around 1:45am, after speaking with Caldana Monrius)
    $   Nelrene and Ma'zaddha
    $     Quest: The Lady of Paranoia - speak to Ma'zaddha again
    $     Quest: The Lady of Paranoia - go to Ma'zaddha's House in a few hours
    $ Brithaur's House
    $   Brithaur
    $     Quest: Brithaur - get Flawless Pearls x5
    $     Give Him: Flawless Pearls x5
    $     Quest: Brithaur - return to Earil
    $ Hirrus Clutumnus' House (Easy) - use Hirrus Clutumnus's Key
    $ Hirrus Clutumnus' House Upstairs (Very Easy) - use Hirrus Clutumnus's Key
    $   Jewelry Box - Ring of Happiness, Hirrus Clutumnus's Will
    $ Ma'zaddha's House
    $   Ma'zaddha (Duelist)
    $     Quest: The Lady of Paranoia - torture him, speak to Caldana Monrius
    $ (a few hours after overhearing Nelrene and Ma'zaddha)
    $   Corpse of Ma'zaddha - Ma'zaddha's Cupboard Key, Ma'zaddha's Key
    $     Quest: The Lady of Paranoia - open Cupboard upstairs
    $ Ma'zaddha's House Upstairs
    $   Cupboard - Ma'zaddha's Crinkled Note, Nelrene's Ceremonial Shortsword
    $     Quest: The Lady of Paranoia - speak to Nelrene
    $ Muurine's House
    $   Muurine (Duelist) - Duelist's Key, Muurine's Key, Liturgy of the Duelists
    $     Quest: The Lady of Paranoia - return to Syl
    $ Muurine's House Upstairs
    $   Uncle Leo
    $ Things Found
    $   Ahjazda MERCHANT
    $     Quest: The Coming Storm - get Amulet of Disintegration, Calming Pants,
    $       Ring of Desiccation
    $     Reward: Ahjazda's Paranoia Greater Power
    $     Note: you can buy the items back from her
    $ Things Found Upper Floor
    $ Earil's Mysteries
    $   Earil MERCHANT, SPELLS
    $     Quest: Brithaur - speak to Brithaur and get him to stop stealing
    $     Reward: Gold x450
    $ Earil's Mysteries Upper Floor
    $ Museum of Oddities
    $   Una Armina
    $     Quest: The Museum of Oddities - find oddities
    $     Give Her: Blind Watcher's Eye
    $     Reward: Gold x200
    $     Give Her: Soul Tomato
    $     Reward: Gold x350
    $     Give Her: Two-Headed Coin/Two-Headed Septim
    $     Reward: Gold x150
    $     Give Her: Hound's Tooth Key
    $     Reward: Gold x120
    $     Give Her: Pelvis of Pelagius III
    $     Reward: Gold x250
    $     Give Her: Deformed Swamp Tentacle
    $     Reward: Gold x180
    $     Give Her: Mute Screaming Maw
    $     Reward: Gold x200
    $     Give Her: Shoegorath- Shaped Amber
    $     Reward: Gold x300
    $   Ring of Desiccation
    $     Quest: The Coming Storm - give to Ahjazda
    $     Note: you can return it but there is no reward
    $   Gatekeeper's Arm
    $ Cutter's Weapons
    $   Cutter MERCHANT, REPAIR, RECHARGE - mentions other smith
    $     Gives You: Madness Ore Materials List
    $     Quest: The Antipodean Hammer - ask about Madness Ore and Magical Items
    $     Reward: Will forge Madness Armor and Weapons
    $ Cutter's Weapons Upstairs
    $ Sickly Bernice's Taphouse
    $   Sickly Bernice MERCHANT
    $     Quest: A Liquid Solution - go to Knotty Bramble and get Aquanostrum
    $     Gives You: Bernice's Empty Flask
    $     Quest: A Liquid Solution - give her Aquanostrum Flask
    $     Reward: Circlet of Verdure
    $     Note: later she will ask you to get some more Aquanostrum
    $     Reward: Gold x450
    $ Sickly Bernice's Taphouse Guest Rooms
    $ Caldana Monrius' House
    $ Ushnar gro-Shadborgob's House
    $ Ushnar's House Upstairs
    $ Sacellum Arden-Sul
    $   Dervenin (High Priest of Mania)
    $     Quest: The Cold Flame of Agnon - light the Torch for Mania
    $     Achievement: Honored Madman
    $     Reward: Raiment of Arden-Sul
    $     Quest: Ritual of Accession - speak to Sheogorath
    $     Quest: Ritual of Accession - speak to Arctus
    $   Arctus (High Priest of Dementia)
    $     Quest: The Cold Flame of Agnon - light the Torch for Dementia
    $     Achievement: Honored Madman
    $     Reward: Raiment of Intrigue
    $     Quest: Ritual of Accession - speak to Sheogorath
    $     Quest: Ritual of Accession - return to Sheogorath
    $   Fire Gate - opened when you light the torch
    $   Altar of Arden-Sul
    $     Quest: Ritual of Mania - Activate with Thadon's Blood
    $     Quest: Ritual of Mania - speak to Sheogorath
    $     Quest: Ritual of Dementia - Activate with Syl's Heart
    $     Quest: Ritual of Dementia - speak to Sheogorath
    $ (after lighting the torch)
    $   Sheogorath
    $     Quest: Ritual of Accession - speak to Dervenin
    $     Quest: Ritual of Accession - Ritual of Mania or Ritual of Dementia
    $     Quest: Ritual of Mania - speak to Wide-Eye
    $     Reward: Ring of Lordship, Summon Golden Saint Greater Power
    $     Achievement: Duke Mania
    $     Quest: Ritual of Dementia - speak to Kithlan
    $     Reward: Ring of Lordship, Summon Dark Seducer Greater Power
    $     Achievement: Duke Dementia
    $     Quest: Retaking the Fringe - return to Passwall
    
    (19.4) New Sheoth, Bliss (Manic District)
    $   Big Head
    $     Quest: The Fork of Horripilation - speak to Bolwing
    $     Gives You: Big Head's Charm
    $     Quest: The Fork of Horripilation - give him Fork of Horripilation
    $     Reward: Blade +1 or Sneak +1 or Alchemy +1
    $   Fimmion (Beggar)
    $     Quest: The Coming Storm - get Sweetroll (from Dumag gro-Bonk)
    $     Reward: Calming Pants
    $     Quest: The Coming Storm - give to Ahjazda
    $   Amiable Fanriene
    $     Quest: Falling Awake - speak to Uungor
    $     Reward: Burst of Might scroll
    $   Uungor
    $     Quest: Falling Awake - return to Amiable Fanriene
    $   Rendil Drarara
    $   Thaedil
    $   Orinthal
    $   Golden Saint Guard
    $ The Choosy Beggar
    $   Raven Biter MERCHANT
    $   Pad-Ei
    $   Sheer Meedish
    $ Common Treasures
    $   Tilse Areleth MERCHANT
    $ Common Treasures Upstairs
    $ The Missing Pauldron
    $   Dumag gro-Bonk MERCHANT, REPAIR, RECHARGE
    $     Gives You: Amber Materials List
    $     Quest: The Antipodean Hammer - ask about Amber and Magical Items
    $     Reward: Will forge Amber Armor and Weapons
    $ Tove the Unrestful's House
    $ Tove the Unrestful's House Upstairs
    $   Tove the Unrestful
    $     Quest: Work is Never Done - get Calipers and Tongs (over 100 in total)
    $     Reward: Gold x5 for each one
    $ Books of Bliss
    $   Sontaire MERCHANT
    $ Books of Bliss Upstairs
    $ Amiable Fanriene's House
    $ Amiable Fanriene's House Upstairs
    $ Rendil Drarara's House
    $ Rendil Drarara's House Upstairs
    $ Big Head's House
    $ Big Head's House Upstairs
    $ Thaedil's House
    $ Orinthal's House
    
    (19.5) New Sheoth, New Sheoth Palace
    $ Palace Grounds
    $ (after getting Staff of Sheogorath)
    $   Priest of Order
    $   Obelisk of Order x2 - Activate with Heart of Order x3 to shut them down
    $   Jyggalag (Daedric Prince of Order)
    $     Achivement - Madgod
    $     Quest: The Prince of Madness - speak to Haskill
    $ Greenmote Silo (only after starting Ritual of Mania quest)
    $     Quest: Ritual of Mania - get Greenmote x2
    $   Greenmote Pile - Greenmote
    $     Quest: Ritual of Mania - poison Thadon's Meal and Thadon's Wine
    $ Sheogorath's Palace
    $   Sheogorath (Madgod, Prince of Madness, Lord of the Never-There)
    $     Reward: Charity of Madness
    $     Achievement: Aspirant
    $     Gives You: Manual of Xedilian, Attenuator of Judgment
    $     Quest: A Better Mousetrap - read Manual of Xedilian
    $     Reward: Map Marker added
    $     Quest: A Better Mousetrap - go to Xedilian
    $     Quest: Understanding Madness - summon Haskil
    $     Gives You: Summon Haskil Lessor Power
    $     Quest: Understanding Madness - summon Haskil again
    $     Quest: Addiction - speak to Thadon
    $     Quest: The Lady of Paranoia - speak to Syl
    $     Quest: Understanding Madness - become Courtier of Mania and Dementia
    $     Achievement: Madman
    $     Reward: Honored Madman/Madwoman rank
    $     Quest: The Cold Flame of Agnon - speak to Vika and Chuna at Cylarne
    $     Quest: Rebuilding the Gatekeeper - speak to Relmyna Verenim at Xaselm
    $     Achievement: Regent
    $     Quest: The Helpless Army - speak to Dark Seducer Messenger
    $     Quest: Symbols of Office - speak to Haskil
    $   Haskill
    $     Quest: Symbols of Office - speak to Dyus
    $     Gives You: Knifepoint Crystal, Map Marker added
    $     Quest: The Roots of Madness - go to The Fountainhead
    $     Gives You: Manipulate Weather Greater Power, Sheogorath's Protection
    $       Lessor Power
    $     Defend The Realm: attend to any duties Haskil gives you
    $     Reward: Gold x1000
    $   Dark Seducer Messenger (arrives when you start The Helpless Army quest)
    $     Quest: The Helpless Army - speak to Adeo
    $   Font of Madness - Activate with Incomplete Staff of Sheogorath
    $     Reward: Staff of Sheogorath
    $     Note: Activate Font of Madness to recharge Staff of Sheogorath
    $   Golden Saint
    $     Quest: The End of Order - speak to Aurmazl Zudeh
    $   Aurmazl Zudeh
    $     Quest: The End of Order - kill Jyggalag
    $ (after killing Jyggalag)
    $   Shegorath's Regalia
    $   Sword of Jyggalag
    $   Golden Saint Escort - will follow you
    $   Dark Seducer Escort - will follow you
    $   Court Healer - will heal and restore you
    $   Dancer - ask Haskill to send for her
    $ (after completing quests)
    $   Replica Gatekeeper Head (Through the Fringe of Madness)
    $   Focus Crystal (Baiting the Trap)
    $   Chalice of Reversal (Addiction)
    $   The Inquisitor's Cage (The Lady of Paranoia)
    $   Ulfri's Helmet or Kaneh's ? (The Cold Flame of Agnon)
    $   Thadon's Blood (Ritual of Mania) or Syl's Heart (Ritual of Dementia)
    $   Knight of Order Helmet (Retaking the Fringe)
    $   Replica Gatekeeper Weapon (Rebuilding the Gatekeeper)
    $   The Chime of the Wellspring (The Helpless Army)
    $   The Prophetic Deduction, Vol 34,857 (Symbols of Office)
    $   Shard of Order (The End of Order)
    $ The Fountainhead (Sheogorath's Private Sanctuary)
    $   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
    $   Priest of Order - Shard of Order (opens Root Doors and Hollowed Stumps)
    $     Quest: The Roots of Madness - kill the Prists of Order poisoning the
    $       Pool of Mania and Pool of Dementia
    $   Minor Pool - Heal
    $   Hollowed Stump - use Shard of Order to open
    $ The Fountainhead, Pool of Mania
    $   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
    $   Priest of Order - Crystal Staff, Shard of Order
    $   Thadon (if you killed Syl) - Diadem of Euphoria
    $   Pool of Mania
    $ The Fountainhead, Pool of Dementia
    $   Gnarl Chrysalis - Activate to generate a tame Gnarl Cultivator
    $   Priest of Order - Crystal Staff, Shard of Order
    $   Syl (if you killed Thadon) - Nerveshatter
    $   Pool of Dementia
    $     Quest: The Roots of Madness - return to Font of Madness
    $ House of Mania (Dining Area)
    $   Thadon (Duke of Mania)
    $     Quest: Addiction - speak to Wide-Eye
    $     Give Him: Chalice of Reversal
    $     Reward: Courtier of Mania
    $   Wide-Eye (Duke Thadon's steward)
    $     Quest: Addiction - get Chalice of Reversal
    $     Persuade: ask about Felldew
    $     Quest: Ritual of Mania - follow her at around 12pm to Greenmote Silo
    $   Gundlar (Duke Thadon's chef)
    $ (8pm after poisoning Thadon's Meal)
    $   Corpse of Thadon - Thadon's Blood, Diadem of Euphoria, House Mania Key
    $     Quest: Ritual of Mania - go to Altar of Arden-Sul
    $ Halcyon Conservatory
    $ Duke's Quarters (Very Hard)
    $   Thadon's Meal - Activate with Greenmote
    $   Thadon's Wine - Activate with Greenmote
    $     Quest: Ritual of Mania - go to House of Mania at 8pm
    $ House of Dementia
    $   Syl (Duchess of Dementia)
    $     Quest: The Lady of Paranoia - speak to Herdir, become Grand Inquisitor
    $     Reward: Courtier of Dementia, Ruin's Edge
    $   Herdir (Torturer)
    $     Quest: The Lady of Paranoia - speak to Kithlan
    $   Kithlan (Lady Syl's steward)
    $     Persuade: ask about conspiracy
    $     Quest: The Lady of Paranoia - speak to Anya Herrick
    $     Quest: Ritual of Dementia - speak to Anya Herrick
    $     Gives You: House Dementia Key
    $   Anya Herrick (Lady Syl's courtier)
    $     Quest: The Lady of Paranoia - torture her then speak to Ma'zaddha
    $     Quest: Ritual of Dementia - go to Duchess' Quarters
    $     Note: She will distract the two Dark Seducer Royal Guard's from the
    $       Duchess' Quarters but you will need to sneak past the two guards
    $       in the Private Gardens.  Go at night down the right hand side.
    $   Nelrene (Dark Seducer Guard)
    $     Quest: The Lady of Paranoia - speak to Muurine
    $ Private Gardens (use House Dementia Key)
    $   Dark Seducer Royal Guard x2
    $ (after finding Syl's Double)
    $   Bust of Sheogorath - Wooden Door to Xirethard
    $     Quest: Ritual of Dementia - get Syl's Heart
    $ Duchess' Quarters (use House Dementia Key)
    $   Dark Seducer Royal Guard x2
    $   Corpse of Syl/Syl's Double
    $     Quest: Ritual of Dementia - Activate Bust of Sheogorath
    
    (19.6) Xirethard
    $ Xirethard
    $   Push Button - Activate to disable Hunger statues
    $ Xirethard, Depths
    $   Push Button (on statue column) - Activate to open secret door
    $   Push Button - Activate to open secret door
    $   Syl - Syl's Heart, Nerveshatter
    $     Quest: Ritual of Dementia - go to Altar of Arden-Sul
    $ Xirethard, Subterrane
    $   Wooden Door to Realm of Sheogorath
    
    (19.7) New Sheoth Graveyard
    $   Vilval Telaram's Tombstone
    $   Blaise Sette's Tombstone
    $   Ranesta's Tombstone
    $   Endarie's Tombstone
    $   Helene's Tombstone
    $   Vien Brenenus' Tombstone
    $   Lob gro-Murgob's Tombstone
    $   Meehn's Tombstone
    
    (19.8) Cylarne
    $   Vika (Dark Seducer Guard)
    $   Chuna (Golden Saint Guard) - adds map marker for Brellach
    $     Gives You: Cylarne Key
    $     Quest: The Cold Flame of Agnon - speak to Mirel
    $   Gate - open with Cylarne Key
    $   Mirel (Golden Saint Lieutenant)
    $     Quest: The Cold Flame of Agnon - explore Cylarne and the Underdeep,
    $       speak to Aurmazl Kaneh and Grakedrig Ulfri then choose a side to help
    $   Aurmazl Kaneh (Golden Saint Commander)
    $   Altar of Rapture
    $ (after lighting Altar of Despair and Altar of Rapture)
    $   Shrine of the Flame of Agnon - Flame of Agnon
    $     Quest: The Cold Flame of Agnon - go to Sacellum Arden-Sul
    $ Cylarne, Underdeep
    $ Cylarne
    $   Stela (Dark Seducer Guard) - Dark Bow, Dark Mace, Dark Seducer Shield
    $   Grakedrig Ulfri (Dark Seducer Commander)
    $ Cylarne, Altar of Despair
    $   Altar of Despair
    
    (19.9) Dunroot Burrow
    $   Elytra - Felldew
    $   Barrier Membrane - Activate after consuming Felldew
    $ (after getting Chalice of Reversal)
    $   Obelisk of Order - Activate with Heart of Order x3 to shut it down
    $   Priest of Order - Crystal Staff, Order Priest's Hood, Order Priest's Robe
    $   Note: kill the Priest of Order or he will reactivate the Obelisk of Order
    $ Dunroot Burrow
    $ Dunroot Burrow, Kelp Fen
    $ Dunroot Burrow, Drone Tunnels
    $ Dunroot Burrow, Bramble Halls
    $ Dunroot Burrow, Sanctum of Decadence
    $   Joofy the Brown - Felldew
    $   Chalice of Reversal
    $     Quest: Addiction - return to Thadon
    $   Wooden Door to Realm of Sheogorath - get Chalice of Reversal to unlock
    
    (19.10) Knotty Bramble
    $ Knotty Bramble
    $   Pull Pod - Activate to open Twisted Roots
    $ (from Knotty Bramble, Hatchery)
    $   Pull Pod - Activate to open Twisted Roots
    $ Knotty Bramble, Hatchery
    $   Quest: A Liquid Solution - walk into pool near Grummite statue
    $   Reward: Aquanostrum Flask
    $   Quest: A Liquid Solution - return to Sickly Bernice
    $ Knotty Bramble, Lost Crypt
    $   Push Button (under Zealot Guardian) - Activate to open secret door
    $   Lorenz Bog-Trotter's Skull - take it to Hill of Suicides
    
    (19.11) Longtooth Camp
    $   Jewelry Box - Fork of Horripilation
    $     Quest: The Fork of Horripilation - return to Big Head
    
    (19.12) Xedilian
    $ Xedilian
    $   Push Button - Activate to open Metal Gate
    $   Push Button - Activate to open Metal Gate
    $   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
    $     Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
    $   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
    $   Push Button - Activate to open trap door
    $   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
    $     Quest: A Better Mousetrap - put Focus Crystal in Judgement Nexus
    $   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
    $ Xedilian (Observation Room 1)
    $   Kiliban Nyrandil (Dungeon Caretaker)
    $   Grommok, Lewin the Rogue, Syndelius the Mage
    $   Chamber of Conversation - Activate Gnarl Swarm or Giant Gnarl
    $   Teleportation Pad to Xedilian (Observation Room 2)
    $ Xedilian (Observation Room 2)
    $   Chamber of Avarice - Activate Fire Trap or Drop Keys
    $   Teleportation Pad to Xedilian, Halls of Judgement (Observation Room 1)
    $ Xedilian (Reception Chamber)
    $   Kiliban Nyrandil
    $     Reward: Grommok's Journal, Dawnfang/Duskfang
    $     Note: Dawnfang is replaced by a repaired and recharged Duskfang at 6pm
    $       and Duskfang is replaced by Dawnfang at 6am.  If you make 12 kills
    $       it will be replaced by Dawnfang Superior/Duskfang Superior instead.
    $   Recovery Chest - Talisman Abetment
    $   Knight of the Order x3 - Heart of Order
    $     Quest: Baiting the Trap - speak to Kiliban
    $     Achievement: Citizen
    $     Quest: Understanding Madness - speak to Sheogorath
    $ Xedilian, Halls of Judgement
    $   Grummite Shaman Deathdealer - Crystal Staff - Focus Crystal
    $     Quest: A Better Mousetrap - put Focus Crystal in Judgment Nexus
    $   Judgement Nexus - Activate with Focus Crystal to open Metal Gate
    $     Quest: A Better Mousetrap - attune the Resonator of Judgment
    $   Resonator of Judgment - Activate with Attenuator of Judgment
    $     Quest: Baiting the Trap - open Teleportation Pad to Xedilian
    $   Teleportation Pad to Xedilian (Observation Room 1)
    $ Xedilian, Halls of Judgement (Observation Room 1)
    $   Kiliban Nyrandil
    $   Chamber of Anathema - Activate Raise the Dead or Ghost Illusion
    $   Teleportation Pad to Xedilian (Reception Chamber)
    
    (19.13) Fellmoor
    $   Ranarr-Jo
    $     Quest: Everything In Its Place - speak to Kishashi
    $     Give Him: Old Spoon
    $     Quest: Everything In Its Place - move things around in Cindanwe's House
    $       and get Cindanwe's Notebook
    $     Reward: Ring of Mind Shielding, The Warp in the West book
    $   Kishashi - mentions Cindanwe
    $     Gives You: Old Spoon
    $     Quest: Everything In Its Place - take Old Spoon to Ranarr-Jo
    $   Cindanwe
    $     Gives You: Cindanwe's Notebook
    $ Kishashi's House
    $ Cindanwe's House (Easy)
    $ Relan's House
    $   Relan
    
    (19.14) Xaselm
    $ Xaselm
    $   Push Button x4 - Activate to disable Hunger statues
    $   Push Button - Activate to raise Metal Gate
    $ Xaselm, Experiment Chambers
    $   Push Button - Activate to raise Metal Gate
    $   Hunger vs. Shambles
    $   Push Button - Activate to raise Metal Gate
    $   Week-old Blood, Project Hound's Blood - Day 7
    $   Reptillian Appetite Conditioning
    $   Metal Door - unlocked for Rebuilding the Gatekeeper quest 
    $ Xaselm, Corpse Pit
    $   Wooden Door to Xaselm, Sanctum of Vivisection
    
    (19.15) Xaselm Secret Entrance
    $ Xaselm, Sanctum of Vivisection - use Key to Sanctum and Gardens
    $   Relmyna Verenim
    $     Quest: Rebuilding the Gatekeeper - get Dermis Membrane
    $     Quest: Rebuilding the Gatekeeper - choose body parts
    $     Quest: Rebuilding the Gatekeeper - go to Statue of Sheogorath
    $   Gives You: Key to Sanctum and Gardens
    $   Nanette Don
    $   Unproductive Musings
    $ (after getting mystical components)
    $   Arm of Fire Shielding or Arm of Shock Shielding or Arm of Frost Shielding
    $   Arm of Chopping or Arm of Slashing or Arm of Bashing
    $   Helm of Power or Angry Mind
    $   Heart of Wound Sharing or Heart of Spell Turning
    $   Legs of Nimbleness or Legs of Fortitude
    $   Breast of Life or Breast of Magic
    
    (19.16) Pinnacle Rock
    $   Adeo
    $     Quest: The Helpless Army - rescue Dylora
    $ Pinnacle Rock, Hall of Honor
    $   Chime - Activate to shatter crystal door
    $   Crystal Chest - Open with Heart of Order
    $ Pinnacle Rock, Hall of Reverence
    $   Push Button - Activate to open Metal Gate
    $   Metal Door - unlocked when you free Dylora
    $   Chime - Activate to shatter crystal cage
    $   Dylora (Dark Seducer Captain)
    $     Quest: The Helpless Army - go to the Wellspring of the Mazken
    $ Pinnacle Rock, Hall of Devotion
    $   Chime - Activate to shatter crystal door
    $   Crystal Chest - Open with Heart of Order
    $   Push Button - Activate to open Metal Gate
    $ Pinnacle Rock, Font of Rebirth (Wellspring of the Mazken)
    $   Push Button - Activate to open Metal Gate
    $   Push Button - Activate to open Metal Gate
    $   Push Button - Activate to open Metal Gate
    $   Chime x4 - Activate to destroy Order crystals
    $   Dylora
    $     Reward: Dark Seducer Armor, Dark Seducer Helmet, Summon Dark Seducer
    $     Achievement: Defender
    $     Quest: Symbols of Office - speak to Sheogorath
    $   Wooden Door to Pinnacle Rock, Hall of Honor - destroy crystals to unlock
    
    (19.17) Knifepoint Hollow
    $ Knifepoint Hollow
    $   Ancient Door - Activate with Knifepoint Crystal to open
    $   Dyus (of Mytheria) (Keeper of the Great Library of Jyggalag)
    $     Quest: Symbols of Office - get Screaming Branch and Ciirta's Eye
    $     Reward: Incomplete Staff of Sheogorath
    $     Quest: Symbols of Office - return to Haskill
    $     Note: You may want to speak to him again once you become Sheogorath
    $ (from Knifepoint Hollow, Chantry)
    $   Push Button - Activate to open secret door
    $ Knifepoint Hollow, Chantry
    $   Push Button - Activate to open Metal Gate
    $   Push Button - Activate to open secret door
    $   Gadeneri Ralvel's Skull - take it to Hill of Suicides
    
    (19.18) Milchar
    $ Milchar, Tieras
    $   Wooden Door to Realm of Sheogorath
    $ Milchar, Chatterhall
    $   Ritual Torch (on pedestal near statue) - light all three pedestals
    $   Diligence Crux - Amulet of Disintegration
    $     Quest: The Coming Storm - give to Ahjazda
    $   Wooden Door to Realm of Sheogorath
    $ Milchar, Sufflex
    $   Glass Display Case - Push Button - Activate Hunger Statue
    $   Wooden Door to Realm of Sheogorath
    $ Milchar, Xetrem
    $   Limark's Skull - take it to Hill of Suicides
    $   Wooden Door to Realm of Sheogorath
    $ Milchar, Nexus
    $   Root Door to Realm of Sheogorath
    $ Grove of Reflection - unlocked after speaking to Dyus
    $   Standing Stone - fight yourself
    $   "Your Shadow" - Shadowrend (providing it is equipped)
    $   Tree of Shades - Screaming Branch
    $     Quest: Symbols of Office - speak to Ra'kheran
    $   Push Button - Activate to open Secret Door
    $   Teleportation Pad to Milchar, Nexus
    
    (19.19) The Howling Halls
    $ Howling Halls, Narthex
    $   Apostle - Howling Chamber Key, Apostle Dagger, Apostle Robes
    $   Alms Collection Chest - Gold x1000
    $ Howling Halls, Congregation Chambers
    $   Ra'kheran
    $     Quest: Symbols of Office - get Apostle Dagger x3
    $     Gives You: Apostle Robes to wear
    $     Quest: Symbols of Office - follow him to Ciirta and get Ciirta's Eye
    $   Glass Display (Very Hard) - Pelvis of Pelagius
    $     Quest: The Museum of Oddities - take to Una Armina
    $   Apostle Dagger (on top of cupboard)
    $ Howling Halls, Antechamber
    $   Metal Door (Very Hard) - use Howling Chamber Key
    $   Apostle Dagger
    $   Luminary Kaz - Luminary Robes
    $   Ciirta - Greater Staff of Storms, Ciirta's Robes, Ciirta's Eye
    $     Quest: Symbols of Office - return to Dyus
    $   Chest (Very Hard) - use Ciirta's Key
    $   Note: jump on the bookcase and climb up the beams for some treasure
    
    (19.20) Vitharn
    $   Vitharn Ghost Soldier, Vitharn Ghost Archer
    $   Ghost Fanatic, Ghost Fanatic Archer
    $     Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
    $   Wooden Door to Vitharn Bailey
    $ Vitharn Swamp
    $ Vitharn Reservoir
    $   Wooden Door to Vitharn Bailey
    $ Vitharn Keep
    $   Count Cirion's Ghost
    $     Quest: Ghosts of Vitharn - get Desideratus' Doll
    $     Quest: Ghosts of Vitharn - kill Devoted Ghost Fanatic
    $     Gives You: Count Cirion's Helmet (Cursed - cannot be removed)
    $   Desideratus' Doll
    $     Quest: Ghosts of Vitharn - put in Brazier
    $   Anglor's Ghost - mentions Prior Hloval Dreth
    $   Press Button - Activate to open secret door
    $   Dagger of Depletion
    $     Quest: Ghosts of Vitharn - speak to Hloval Dreth's Ghost
    $   Fall of Vitharn book
    $   Bat gro-Orkul's Ghost (Warden of the Armory)
    $     Quest: Ghosts of Vitharn - ask for Althel's Arrows
    $   Metal Door (Very Hard)
    $     Althel's Arrows
    $     Quest: Ghosts of Vitharn - return to Althel's Ghost
    $ Vitharn Bailey
    $   Brazier - Activate with Desideratus' Doll
    $     Quest: Ghosts of Vitharn - speak to Desideratus Annius's Ghost
    $   Desideratus Annius's Ghost
    $     Quest: Ghosts of Vitharn - get Dagger of Depletion
    $   Hloval Dreth's Ghost
    $     Give Him: Dagger of Depletion and he will drain your Magicka
    $     Quest: Ghosts of Vitharn - speak to Althel's Ghost
    $   Althel's Ghost
    $     Quest: Ghosts of Vitharn - speak to Bat gro-Orkul's Ghost
    $     Give Her: Althel's Arrows
    $     Quest: Ghosts of Vitharn - speak to Count Cirion's Ghost
    $   Devoted Ghost Fanatic
    $     Quest: Ghosts of Vitharn - Count Cirion's Ghost appears
    $     Reward: Count Cirion's Helmet, curse is lifted
    $ Vitharn's Mausoleum - locked once the curse is lifted
    $   Tomb (Count Vitraen)
    $   Tomb (Countess Mawean)
    $   Sealed Coffin (Count Cesrien Vitharn)
    $   Sealed Coffin (Countess Jideen)
    $   Sealed Coffin (Count Csaran Vitharn)
    $   Sealed Coffin (Countess Sheen-In-Glade)
    $   Brazier
    
    (19.21) Hale
    $   Tall-Trees-Falling
    $ Tall-Trees-Falling's House
    $ Halion's House
    $   Halion (Poet)
    $ Zoe Malene's House
    $   Zoe Malene
    $   Pyke (ex Knight of the Thorn)
    $     Quest: To Help A Hero - get Pyke's Medallion
    $     Reward: Thorn Shield
    
    (19.22) Fetid Grove
    $ Fetid Grove
    $   Fetid Grove, Encampment
    $     Chest - Pyke's Medallion
    $     Quest: To Help A Hero - return to Pyke
    
    (19.23) Highcross
    $   Mirili Ulven - Persuade
    $     Quest: Taxonomy of Obsession - get the ingredients from Mirili's List
    $     Gives You: Mirili's List
    $     Give Her: Alocasia Fruit, Aster Bloom Core, Blister Pod Cap, Gnarl Bark,
    $       Hydnum Azure Giant Spore, Letifer Orca Digestive Slime, Screaming Maw,
    $       Congealed Putrescence, Red Kelp Gas Bladder, Flame Stalk, Hound Tooth,
    $       Black Tar, Fungus Stalk, Grummite Eggs, Hunger Tongue, Swamp Tentacle,
    $       Elytra Ichor, Water Root Pod Pit, Rot Scale, Scalon Fin, Void Essence,
    $       Bone Marrow, Thorn Hook, Watcher's Eye, Withering Moon, Worms Head Cap
    $     Reward: Gold x10 for each
    $     Quest: Taxonomy of Obsession - bring her a live Baliwog
    $     Illusion L25: will sell you Mirili's Apprentice Command for Gold x500
    $     Illusion L50: will sell you Mirili's Journeyman Command for Gold x1000
    $     Illusion L75: will sell you Mirili's Expert Command for Gold x2000
    $     Reward: Gold x620
    $     Quest: Taxonomy of Obsession - bring her a live Elytra
    $     Reward: Gold x595
    $     Quest: Taxonomy of Obsession - bring her a live Gnarl
    $     Reward: Gold x695
    $     Quest: Taxonomy of Obsession - bring her a live Scalon
    $     Reward: Gold x720
    $ (after bringing them to Mirili)
    $   Metal Gate (Hard)
    $   Mirili's Baliwog
    $   Mirili's Scalon
    $   Metal Gate (Hard)
    $   Mirili's Elytra
    $   Mirili's Gnarl
    $ Bruscus Dannus' House
    $   Bruscus Dannus - mentions Mirili's Research
    $ Runs-in-Circles' House
    $   Runs-in-Circles (Beggar)
    $ Mirili Ulven's House
    
    (19.24) Split
    $   J'zidzo, Atrabhi, Urul gro-Agamph, Jastira Nanus (Manic)
    $     Quest: The Great Divide - speak to Horkvir Bear-Arm
    $   Horkvir Bear-Arm (Manic)
    $     Quest: The Great Divide - either get rid of Demented doubles 
    $     Reward: Gold x1200
    $   Horkvir Bear-Arm (Demented) - Horkvir Bear-Arm's Key
    $     Quest: The Great Divide - or get rid of Manic doubles 
    $     Reward: Gold x1200
    $ (Manic Side)
    $ J'zidzo's House
    $ Jastira Nanus' House
    $ Urul gro-Agamph's House
    $ Horkvir Bear-Arm's House
    $ (Dementia Side)
    $ J'zidzo's House
    $   J'zidzo (Demented)
    $   Atrabhi (Demented) - Jzidzo's Key
    $ Jastira Nanus' House
    $   Jastira Nanus (Demented) - Jastira's Key
    $ Urul gro-Agamph's House
    $   Urul gro-Agamph (Demented) - Urul gro-Agamph's Key
    $ Horkvir Bear-Arm's House
    
    (19.25) Lost Time Camp
    $   Deformed Swamp Tentacle (south)
    $     Quest: The Museum of Oddities - take to Una Armina
    
    (19.26) Corpserot Passage
    $ Corpserot Prison
    $   Evidence
    $   Pull Pod - Activate to open Twisted Roots
    $   Push Button - Activate to open Metal Gate
    $   Mute Screaming Maw
    $     Quest: The Museum of Oddities - take to Una Armina
    
    (19.27) Aichan
    $ Aichan Prison
    $   Push Button - Activate to open Metal Gate
    $   Evidence
    $   Push Button - Activate to open Metal Gate
    
    (19.28) Cann
    $ Cann, The Great Hall
    $ Cann, Amphitheater
    $   Salonia Viria's Skull - take it to Hill of Suicides
    $   Push Button - Activate to open Metal Gate
    $ Cann, Halls of Tranquility
    $ Cann, Arena
    $   Push Button - Activate to open Metal Gate
    $ Cann, Arena Substratum
    $   Participant (Skeleton) - Scented Parchment
    $   Participant (Beldring of the Felgourad Arena) - Perfumed Letter
    $   Push Button - Activate to open trap door
    $   Push Button - Activate to open Metal Gate
    
    (19.29) Rotten Den
    $ Rotten Den, Deadfall
    $ Rotten Den, Precipice
    $   Root Door to Rotten Den, Sanctum
    $   Root Door to Rotten Den, Encampment
    $ Rotten Den, Hollow
    $ Rotten Den, Sanctum
    $   M'desi's Skull (in square room) - take it to Hill of Suicides
    $ Rotten Den, Encampment
    $   Root Door to Rotten Den, Deadfall
    
    (19.30) Hill of Suicides
    $   Lorenz Bog-Trotter (Restless Soul) - get Lorenz Bog-Trotter's Skull
    $     Reward: Spirit Blessing
    $   Gadeneri Ralvel (Restless Soul) - get Gadeneri Ralvel's Skull
    $     Reward: Spirit Blessing
    $   Limark (Restless Soul) - get Limark's Skull
    $     Reward: Spirit Blessing
    $   Salonia Viria (Restless Soul) - get Salonia Viria's Skull
    $     Reward: Spirit Blessing
    $   M'desi (Restless Soul) - get M'desi's Skull
    $     Reward: Spirit Blessing
    $     Reward: Risen Flesh Greater Power
    
    (19.31) Deepwallow
    $ Erver Devani's House
    $   Erver Devani - take Gadeneri Ralvel's Skull to Hill of Suicides
    $     Reward: Gold x1200
    $ Dulphumph gro-Urgash's House
    $   Dulphumph gro-Urgash
    $ Beelei's House
    $   Beelei
    
    (19.32) Ebrocca (Mausoleum of Malifant family from Highcross)
    $ Ebrocca, Descenia
    $   Metal Door (Very Hard)
    $   Push Button - Activate to open secret door
    $   Push Button x18 - Activate to open trap door
    $ Ebrocca, Duwane
    $   Push Button x2 - Activate to open secret door
    $   Push Button (on pillar) - Activate to release Gold and trap
    $   Push Button (under Scalon Statue) - Activate to open Metal Gate
    $   Push Button x2 (either side of Metal Gate) - Activate Scalon statue
    $   Dead Wood Elf (Garwedh Malifant) - Sealed Correspondence
    $ Ebrocca, Masse
    $   Wooden Door to Ebrocca, Fiele
    $   Dead Courier (Argonian) - Weathered Letter
    $   Push Button - Activate statue
    $   Chest - Ebrocca Sepechra Key
    $ Ebrocca, Sepechra - use Ebrocca Sepechra Key
    $   Clanfather Malifant (Ardwe) - resurrected after killing him once
    $   Push Button - Activate to open inner Metal Gate
    $   Push Button - Activate to open outer Metal Gate
    $   Letter Draft - mentions a low-grade shock with strong restoration device
    $   Brief Journal
    $   Push Button (above bed) - Activate to open trap door
    $   Push Button - Activate to open trap door
    $ Ebrocca, Fiele
    $   Push Button (by one lit torch) - Activate to open Metal Gate (1)
    $   Push Button (by two lit torches) - Activate to open Metal Gate (2)
    $   Dead Traveler - Love Letter
    $   Push Button - Activate to open Metal Gate (1)
    $   Wooden Door to Realm of Sheogorath
    
    (19.33) Fain
    $ Fain
    $   Scroll
    $   Glass Display - Gyub, Lord of the Pit
    $   Push Button - Activate to open trap door
    $   Dead Volunteer
    $   Pull Pod - Activate to open Twisted Roots
    $   Note: if you can't survive the fall you can just enter from the bottom,
    $     the entrance is by the "u" in Mountains on the map.
    
    (19.34) Xiditte
    $ Xiditte
    $   Push Button - Activate to open trap door
    $   Arbiter's Log
    $ Xiditte, Catacombs
    $   Prison Door (Very Hard)
    $   Zealot Guard - Xiditte Cell Key
    $   Push Button x4 - Activate to line up Grummite statues
    $   Push Button - Activate to fire lightning bolt, opening secret door
    $   Crystal Chest - open with Heart of Order
    
    (19.35) Xavara
    $ Xavara
    $   Push Button - Activate to raise Metal Gate
    $   Push Button - Activate to open secret wall
    $   Push Button (near bottom of pit) - Activate to open secret wall
    
    (19.36) Blackroot Lair
    $ Blackroot Lair
    $ Blackroot Lair, Outer Encampment
    $   Rickety Gate (Average)
    $   Elder Gnarl Prisoner 
    $ Blackroot Lair, Channel
    $   Rickety Gate (Average)
    $   Elder Gnarl Prisoner 
    $   Rickety Gate (Average)
    $   Elder Gnarl Prisoner 
    $ Blackroot Lair, Inner Encampment
    $   Rickety Gate (Average)
    $   Elder Gnarl Prisoner 
    $ Blackroot Lair, Tunnels
    $   Rickety Gate (Average)
    $   Elder Gnarl Prisoner 
    
    (19.37) Swampgas Hole
    $ Swampgas Chasm
    $   Pull Pod - Activate to open Twisted Roots
    $   Pull Pod - Activate to open Twisted Roots
    $ Swampgas Burrows
    $ Swampgas Depths
    
    (19.38) Knotbone Chamber
    $ Knotbone Chamber
    $ Knotbone Cavities
    $ Knotbone Juncture
    $ Knotbone Pipes
    $ Knotbone Ruins
    $ Knotbone Cellar
    $   Root Door to Realm of Sheogorath
    
    (19.39) Dire Warren
    $ Dire Warren
    $ Dire Warren, Subterrane
    $   Alyssa (corpse) - Alyssa's Journal, Ly'ssane
    $   Traelius - Traelius' Journal
    $   Note: you may have to lower his disposition to get him to attack
    
    (19.40) Brellach
    $ Brellach, Hall of Honor - locked
    
    (19.41) Hardscrabble Camp
    
    (19.42) Puddlejump Camp
    
    (19.43) Runoff Camp
    
    (19.44) Backwash Camp
    
    (19.45) Blood Bay Camp
    
    (19.46) Breakneck Camp
    
    (19.47) Frenzied Camp
    
    (19.48) Inlet Camp
    
    (19.49) Flooded Camp
    
    (19.50) Dreamwalk Camp
    
    (19.51) Camp Hopeful
    
    (19.52) Camp Tall Trees
    
    ==============================================================================
    = Appendix ===================================================================
    ==============================================================================
    
    (A) Character Creation
    
     - You can successfully play any Race and Class
     - The maximum character level is normally 53 and this is dependant on your
       chosen Classes Major Skills.  By using the Oghma Infinium and getting quest
       rewards that raise skills above 100 you could reach level 58 or higher.
     - It is possible for all Attributes and Skills to reach at least 100,
       although this is also dependant on your chosen Classes Major Skills and how
       you level up.
    ______________________________________________________________________________
    
    (A.1) Gender
    
    Your gender effects your starting attributes and will change the way some
    characters interact with you.
    ______________________________________________________________________________
    
    (A.2) Race
    
    Choose your race based on racial bonuses since Attributes can be altered as
    you level up.  Bonuses that do not provide a permanent effect can only be used
    once per day.
    
    RACIAL BONUSES
    
    Argonian from Black Marsh
      Water Breathing
      Resist Poison +100% (not immunity)
      Resist Disease +75%
    
    Breton from High Rock
      Dragon Skin (Shield +50 for 60s) (same as the Alteration spell Aegis)
      Resist Magic +50% - reduces magic that includes a negative effect
      Magicka +50
    
    Dark Elf (Dunmer) from Morrowind
      Ancestor Guardian (for 60s)
      Resist Fire +75%
    
    High Elf (Altmer) from Summerset Isle
      Magicka +100
      Resist Disease +75%
      Resist Fire -25%
      Resist Frost -25%
      Resist Shock -25%
    
    Imperial from Cyrodiil
      Voice of the Emporer (Charm +30 for 30s on touch)
      Star of the West (Absorb Fatigue +100 on touch)
    
    Khajiit from Elsweyr
      Eye of Night (Night-Eye for 30s)
      Eye of Fear (Demoralize for 30s)
    
    Nord from Skyrim
      Woad (Shield +30 for 60s) (same as the Alteration spell Guard)
      Resist Frost +50%
      Nordic Frost (Frost dmg 50 pts)
    
    Orc from Wrothfarian and Dragontail Mountains
      Resist Magic +25% - reduces magic that includes a negative effect
      Berserk (STR +37, AGI -75, Health +15, Fatigue +152 for 60s) - effects
        reduced by 25% since it includes a negative effect
      Note: Male Orc lastnames starts gro- and Female Orc surnames starts gra-
    
    Redguard from Hammerfell
      Adrenaline Rush (STR +50, AGI +50, END +50, SPE +50, Health +25 for 60s)
      Resist Disease +75%
      Resist Poison +75%
    
    Wood Elf (Bosmer) from West Valenwood
      Beast Tongue (Command Creature up to L5 for 60s)
      Resist Disease +75%
    
    ATTRIBUTES
    
    All races start with a total of 320 attributes (Male/Female).
    
               |  STR    INT    WIL    AGI    SPE    END    PER    LUC
      ---------|-------------------------------------------------------
      Argonian |   40   40/50  30/40  50/40  50/40    30     30     50
      Breton   | 40/30    50     50     30   30/40    30     40     50
      Dark Elf |   40     40     30     40     50   40/30  30/40    50
      High Elf |   30     50     40     40   30/40  40/30    40     50
      Imperial |   40     40   30/40    30   40/30    40     50     50
      Khajiit  | 40/30    40     30     50     40   30/40    40     50
      Nord     |   50     30   30/40    40     40   50/40    30     50
      Orc      |   45   30/40  50/45    35     30     50   30/25    50
      Redguard | 50/40    30     30     40     40     50   30/40    50
      Wood Elf |   30     40     30     50     50   40/30  30/40    50
    
    SKILL BONUSES
    
    All races get a total of 45 skill bonuses.
    
                          | Argo Bret Dark High Impe Khaj Nord Orc  Redg Wood
      --------------------|--------------------------------------------------
      C  Blade        STR |   5        10         5        10        10
      O  Blunt        STR |             5         5    5   10   10   10
      M  Hand to Hand STR |   5                   5   10         5
      B  Armorer      END |                                 5   10
      A  Block        END |                                 5   10
      T  Heavy Armor  END |                      10        10   10    5
         Athletics    SPE |  10         5              5             10
      --------------------|--------------------------------------------------
      S  Acrobatics   SPE |                           10              5    5
      T  Light Armor  SPE |             5              5                   5
      E  Marksman     AGI |             5                                 10
      A  Security     AGI |  10                        5
      L  Sneak        AGI |                            5                  10
      T  Mercantile   PER |                      10                   5
      H  Speechcraft  PER |                      10
      --------------------|--------------------------------------------------
         Illusion     PER |   5    5         5
      M  Alchemy      INT |   5    5         5                            10
      A  Conjuration  INT |       10         5
      G  Mysticism    INT |   5   10    5   10
      I  Alteration   WIL |        5        10                             5
      C  Destruction  WIL |            10   10
         Restoration  WIL |       10                        5
    ______________________________________________________________________________
    
    (A.3) Birthsign
    
    When choosing your birthsign consider that Attributes can be altered as you
    level up and if all Attributes reach 100 the benefit is lost (except Health
    gained from Endurance).  The Atronach still remains the most powerful
    birthsign.  I recommend starting with The Warrior so that you can carry more,
    then changing it before leaving the Sewers.
    
    The Apprentice
      Magicka +100 - bonus equivalent to Intelligence +50
      Resist Magic -100%
    
    The Lady
      Willpower +10
      Endurance +10 - up to an additional +13 to your final Health
    
    The Mage
      Magicka +50 - bonus equivalent to Intelligence +25
    
    The Thief
      Agility +10
      Speed +10
      Luck +10 - can reach 100 in all attributes by level 41 instead of level 50
    
    The Atronach
      Magicka +150 - bonus equivalent to Intelligence +75
      Spell Absorption 50%
      Stunted Magicka - only regain Magicka through absorption, Welkynd Stones and
        potions.
    
    The Lord
      Blood of the North (Restore Health +6 for 15s) - restore up to 90 Health
      Trollkin Curse (Resist Fire -25%)
    
    The Lover
      Lover's Kiss (Paralyze for 10s)
    
    The Ritual
      Mara's Gift (Restore Health +200)
      Blessed Word (Turn Undead up to Level 25 for 30s)
    
    The Serpent
      Serpent Spell (Cure Poison, Dispel 90 pts, Fatigue -100, 3 damage for 20s)
    
    The Shadow
      Moonshadow (Invisible for 60s)
    
    The Stead
      Speed +20
    
    The Tower
      Tower Key (Open Average Lock)
      Tower Warden (Reflect Damage +5% for 5s)
    
    The Warrior
      Strength +10
      Endurance +10 - up to an additional +13 to your final Health
    ______________________________________________________________________________
    
    (A.4) Class
    
    If none of the predefined classes are exactly what you want then I recommend
    creating a custom class.  Suggestions for custom class names include Wizard,
    Cleric, Paladin, Ranger, Fighter, Gladiator.
    
    List of predefined classes with Specialization, Favored Attributes and Major
    Skills.
    
                             |  STR    END    SPE    AGI    PER    INT    WIS
                             | B B H  A B H  A A L  M S S  M S I  A C M  A D R
                             | l l a  r l e  t c i  a e n  e p l  l o y  l e e
                             | a u n  m o a  h r g  r c e  r e l  c n s  t s s
      -----------------------|-------------------------------------------------
      C  Archer      STR AGI | * * *  *          *  *   *
      O  Barbarian   STR SPE | * * *  * *    *   *
      M  Crusader    STR WIL | * * *      *  *                             * *
      B  Knight      STR PER | * * *    * *                  * *
      A  Rogue       SPE PER | *        *    *   *         *   *  *
      T  Scout       SPE END | *      * *    * * *                *
         Warrior     STR END | * * *  * * *  *
      -----------------------|-------------------------------------------------
      S  Acrobat     AGI END | *        *      *    * * *    *
      T  Agent       AGI PER |                 *    * * *  * * *
      E  Assassin    SPE INT | *               * *  * * *         *
      A  Bard        PER INT | *        *        *         * * *  *
      L  Monk        AGI WIL |     *         * *    * * *                *
      T  Pilgrim     PER END |   *    * *        *    *    * *
      H  Thief       SPE AGI |                 * *  * * *  * *
      -----------------------|-------------------------------------------------
         Battlemage  INT STR | * *                                * * *  * *
      M  Healer      PER WIL |                             * * *  *      * * *
      A  Mage        INT WIL |                                 *  * * *  * * *
      G  Nightblade  SPE WIL | *             * * *                       * * *
      I  Sorcerer    INT END |            *                       * * *  * * *
      C  Spellsword  END WIL | *        * *                    *         * * *
         Witchhunter INT AGI |               *      * *           * * *    *
    ______________________________________________________________________________
    
    (A.5) Attributes
    
    Your character has 8 attributes, each one governing 3 skills except Luck which
    does not govern any skills.
    
      Strength (STR)
        1xSTR Fatigue *
        5xSTR Encumbrance limit
        Melee weapon damage
      Intelligence (INT)
        2xINT Magicka
      Willpower (WIL)
        1xWIL Fatigue *
        Magicka regeneration rate
      Agility (AGI)
        1xAGI Fatigue *
        Ranged weapon damage
      Speed (SPE)
        Movement speed
      Endurance (END)
        2xEND Health
        1xEND Fatigue *
        0.1xEND Health per level - the maximum Achievable Health is 690
      Personality (PER)
        Character reactions
      Luck (LUC)
        Effects everything you do
    
      * Fatigue = STR+WIL+AGI+END
    
    FAVORED ATTRIBUTES
    
    If you are creating a custom class you choose two attributes to receive a +5
    bonus.  I would recommend Luck since this can only be increased by +1 whenever
    you level up and also Endurance which will give you an extra 5 Health.
    ______________________________________________________________________________
    
    (A.6) Skills
    
    All Skills start at 5.  Reaching each skill level brings additional benefits. 
    
      Skill | Level
      ------|-----------
       1-24 | Novice
      25-49 | Apprentice
      50-74 | Journeyman
      75-99 | Expert
        100 | Master
    
    SPECIALIZATION
    
    Your character will specialize in either Combat, Stealth or Magic and
    receive a +5 bonus to each skill associated with that specialization.  Custom
    classes can choose their specialization.
    
         C O M B A T   |  S T E A L T H  |    M A G I C
      -----------------|-----------------|-----------------
      Blade        STR | Acrobatics  SPE | Illusion     PER
      Blunt        STR | Light Armor SPE | Alchemy      INT
      Hand to Hand STR | Marksman    AGI | Conjuration  INT
      Armorer      END | Security    AGI | Mysticism    INT
      Block        END | Sneak       AGI | Alteration   WIL
      Heavy Armor  END | Mercantile  PER | Destruction  WIL
      Athletics    SPE | Speechcraft PER | Restoration  WIL
    
    MAJOR SKILLS
    
    Your character will have 7 Major Skills which receive a +20 bonus.  Custom
    classes can choose their Major Skills.  The maximum starting Major Skills
    total possible is 255 which is only Achievable by Breton, High Elf and Orc
    races.
    
    If choosing Major Skills I would recommend trying to pick a Major Skill in
    each governing Attribute or as close to that as possible for the type of
    character you are trying to create.  For example if you don't pick a Major
    Skill in Endurance, then to get a +5 level up attribute increase in Endurance,
    none of the 10 Major Skill points that you got for that level will count
    towards the Endurance increase.  I would also recommend choosing Major Skills
    that do not already have a Specialization or Race bonus.
    
    Choosing a Major Skill in a school of magic gives bonus starting spells.
    
      School         | Spells
      ---------------|-----------------------------------
      All Characters | Flare, Heal Minor Wounds
      Illusion       | Soothing Touch, Starlight
      Conjuration    | Summon Skeleton, Turn Undead
      Mysticism      | Minor Dispel, Minor Life Detection
      Alteration     | Open Very Easy Lock, Protect
      Destruction    | Cold Touch, Shocking Touch
      Restoration    | Absorb Health
    
    PICKING LOCKS (Security)
    
    The pick lock mini-game can be frustrating.  Here are a couple of techniques
    you can try.
    
    Continually loft the pin, every time you feel a rumble it will spring back
    quickly next time, so when you don't feel a rumble it is easier to lock the
    pin in place the next time it rises.
    
    If you don't have a rumble controller, wait for the pin to spring back quickly
    then try and lock the pin in place the next time it rises as you have a much
    better chance that it won't spring back quickly twice in a row.
    
    I recommend getting your hands on the Skeleton Key (an unbreakable lockpick)
    soon after reaching level 10.
    ______________________________________________________________________________
    
    (A.7) Leveling Up
    
    When you have increased your Major Skills by a total of 10 your character can
    level up.  Once all your Major Skills have reached 100 you cannot level up any
    further, but you can continue advancing your other skills.  This means that
    the lower the starting value of your Major Skills, the higher the level you
    can reach (Level 45 to Level 53 or more).
    
    ATTIBUTE INCREASE
    
    When you level up you choose 3 attributes to increase.  The amount that you
    can increase each attribute depends on the total number of increases in skills
    governed by that attribute, regardless of whether they are Major Skills.  Each
    of the 3 attributes can be increased by between +1 and +5 except Luck which
    can only be increased by +1
    
      Governed Skills increased    | 0  1  2  3  4  5  6  7  8  9 10
      Governing Attribute increase | 1  2  2  2  2  3  3  3  4  4  5
    
    The ideal is to increase only the attributes with a +5 increase and each level
    to focus on the skills governed by those attributes.
    
    LUCK
    
    Since Luck can only be increased by +1 each level and the maximum possible
    level is 53, you must increase Luck almost every level to get it to 100.
    
    Characters with The Thief birthsign and Favored Attribute of Luck (Luck 65)
    can reach 100 in all 8 attributes by Level 40 and be any race and start with
    any Major Skills.
    
    Characters with The Thief birthsign (Luck 60) can reach 100 in all 8
    attributes by Level 41 and be any race and start with any Major Skills.
    
    Characters with the Favored Attribute of Luck (Luck 55) can reach 100 in all
    8 attributes by Level 46 but must not start with a Major Skills total of over
    250.
    
    All other characters (Luck 50) can reach 100 in all 8 attributes by Level 51
    but must not start with a Major Skills total of over 200.
    
    Regardless of the starting value of Luck, the normal maximum level of 53 can
    only be reached with a starting Major Skills total of 180 or 175 (the minimum)
    and so this excludes the Argonian and Dark Elf races.
    
    For more detail on character creation I recommend
    "Oblivion Hard Difficulty Character Guide" by Thomas "Sajin" Bergmann
      <http://www.gamefaqs.com/features/recognition/62543.html>
    
    ==============================================================================
    
    (B) Guilds and Other Quests
    
    Joining Guilds and starting some quests are not done in a specific place.
    ______________________________________________________________________________
    
    (B.1) Dark Brotherhood
    
    The Dark Brotherhood's ruling council is the Black Hand, it consists of four
    Speakers and one Listener, each one has a Silencer.
    
      After murdering someone "Your killing has been observed by forces unknown"
      When you next sleep
        Lucien Lachance (Speaker)
          Quest: A Knife in the Dark - kill Rufio
          Gives You: Blade of Woe
          Note: Mentions Dread Father Sithis and Unholy Matron Night Mother
    
      When you sleep after killing Rufio
        Lucien Lachance
          Reward: Infamy +1
          Achievement: Murderer
          Quest: A Knife in the Dark - speak to Ocheeva
    
      When you sleep if you break a tenet
      1. Never steal from another member of the guild
      2. Never kill another member of the guild
        Quest: A Dark Exile - kill Wrath of Sithis
        Note: You only get two chances
    ______________________________________________________________________________
    
    (B.2) Thieves Guild
    
      To join you must first read a Wanted Poster or speak to a person about The
      Gray Fox then Persuade/Bribe a beggar (or Armand Christophe) to tell you
      about The Gray Fox
        Quest: Finding the Thieves Guild - speak to Armand Christophe at midnight
    
      If you did not manage to return Amantius Allectus' Diary
        Quest: May the Best Thief Win - speak to Puny Ancus
        Quest: May the Best Thief Win - get Rohssan's Antique Cutlass
    
      When you wait in the Imperial City after reaching Shadowfoot rank
        Methredhel
          Quest: Turning a Blind Eye - speak to The Gray Fox in Bruma
    
      When you wait in the Imperial City once you have Savilla's Stone
        Amusei
          Quest: Arrow of Extrication - speak to The Gray Fox in Chorrol
    
      When you wait in the Imperial City after reaching Master Thief rank
        Amusei
          Quest: Boots of Springheel Jak - speak to The Gray Fox in Cheydinhal
    
      When you wait in the Imperial City once you have Boots of Springheel Jak
        Amusei
          Quest: The Ultimate Heist - speak to The Gray Fox in Imperial City
    
      If you break one of the rules
      1. Never steal from another member of the guild
      2. Never kill anyone on the job
      3. Don't steal from the poor
        Quest: Cast out of the Thieves Guild - pay fine (Gold x200 for stealing)
    
      Speak to Armand Christophe or S'krivva to pay off bounty for half price.
    ______________________________________________________________________________
    
    (B.3) Fighters Guild
    
      Speak to Azzan in Anvil or Burz gro-Khash in Cheydinhal
        Quest: Join the Fighters Guild
        Achievement: Associate
    ______________________________________________________________________________
    
    (B.4) Mages Guild
    
      Speak to a Guild Hall leader
        Gives You: Mages Guild Key, Mages Guild Charter
        Achievement: Associate
        Quest: Join the Mages Guild - get recommendations from the Guild Hall
          leaders: Teekeeus, Jeanne Frasoric, Adrienne Berene, Falcar (Deetsan),
          Carahil, Kud-Ei and Dagail
        Quest: Join the Mages Guild - speak to Raminus Polus
    ______________________________________________________________________________
    
    (B.5) Vampirism
    
      You can get Porphyric Hemophilia from fighting another Vampire or from the
      Darkness External quest.  If you do not cure the disease before midnight
      of the third day you'll become a Vampire.
    
      As a vampire you can feed on someone when they are sleeping.
    
      The first day without feeding
        Vampirism 25% (SPE +5, WIL +5, STR +5, Acrobatics +5, Destruction +5,
          Mysticism +5, Hand to Hand +5, Athletics +5, Sneak +5, Illusion +5,
          rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +5%, 
          rez Fire -20%)
        Hunter's Sight Lesser Power
    
      The second day without feeding
        Vampirism 50% (SPE +10, WIL +10, STR +10, Acrobatics +10, Destruction +10,
          Mysticism +10, Hand to Hand +10, Athletics +10, Sneak +10, Illusion +10,
          rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +10%, 
          rez Fire -30%, Sun Damage 1)
        Hunter's Sight Lesser Power
        Vampire's Seduction Greater Power
    
      The third day without feeding
        Vampirism 75% (SPE +15, WIL +15, STR +15, Acrobatics +15, Destruction +15,
          Mysticism +15, Hand to Hand +15, Athletics +15, Sneak +15, Illusion +15,
          rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +15%, 
          rez Fire -40%, Sun Damage 4)
        Hunter's Sight Lesser Power
        Vampire's Seduction Greater Power
        Reign of Terror Greater Power
    
      The forth day without feeding
        Vampirism 100% (SPE +20, WIL +20, STR +20, Acrobatics +20, Destruction+20,
          Mysticism +20, Hand to Hand +20, Athletics +20, Sneak +20, Illusion +20,
          rez Disease +100%, rez Paralysis +100%, rez Normal Weapons +20%, 
          rez Fire -50%, Sun Damage 8)
        Hunter's Sight Lesser Power
        Vampire's Seduction Greater Power
        Reign of Terror Greater Power
        Embrace of Shadows Greater Power
    ______________________________________________________________________________
    
    (B.6) Other Quests
    
      Nirnroot Plant - Nirnroot
        Quest: Seeking Your Roots - take Nirnroot to an alchemist
      (Alchemist)
        Quest: Seeking Your Roots - speak to Sinderion
    
      Shadowbanish Wine
        Quest: A Venerable Vintage - speak to Nerussa
    
      When you next sleep after finding completing all 14 Daedric Artifacts quests
        Casta Flavus
          Quest: Hermaeus Mora - go to Shrine of Hermaeus Mora
    
      When you wait in a town after selling Ayleid Statue
        Jollring
          Quest: The Collector - speak to Jollring at Umbacano Manor
          Gives You: Invitation from Umbacano
          Note: You can take your first Ayleid Statue straight to Jollring
    
      Ten days after completing Imperial Corruption quest
        Audens Avidius - Ramblings of Audens Avidius
    
    # The Orrery - Note from Bothiel
    #   Quest: Repairing the Orrery - go to Camp Ales
    
    # The Wizard's Tower - Deed to Frostcrag Spire, Frostcrag Spire Key
    #   Quest: Frostcrag Spire - go to Frostcrag Spire
    
    # The Thieves Den
    #   Quest: Dunbarrow Cove - go to Dunbarrow Cove
    
    # Mehrunes' Razor
    #   Quest: Unearthing Mehrunes Razor - get Small Diary at Sundercliff Watch
    
    # The Vile Lair - Bloodstained Note, Deepscorn Hollow Key
    #   Quest: Deepscorn Hollow - go to Deepscorn Hollow
    
    # Knights of the Nine
    #   (Anvil resident) - ask about the Prophet or the Anvil Chapel attack 
    #     Quest: Pilgrimage - speak to The Prophet
    # After completing the pilgrimage to nine different wayshrines
    #     Reward: Sins are washed clean (Infamy=0)
    #   Pelinal Whitestrake (Divine Crusader)
    #     Reward: Fame +1, Knight Errant rank
    #     Quest: The Shrine of the Crusader - go to Vanua
    
    # Horse Armor Pack - Horse Armor Note
    #   Quest: Horse Armor - speak to Snak gra-Bura at Chestnut Handy Stables
    
    $ Shivering Isles
    $   Quest: A Door in Niben Bay - speak to Gaius Prentus
    $ When you first find a Madness Matrix or Amber Matrix (mold)
    $   Quest: The Antipodean Hammer - speak to Cutter
    $ Once you have been to The Museum of Oddities
    $   Chest - Two-Headed Coin
    $   Chest - Soul Tomato
    $   Chest - Hound's Tooth Key
    $   Hollowed Amber Stump - Shoegorath- Shaped Amber
    $     Quest: The Museum of Oddities - speak to Una Armina
    
    ==============================================================================
    
    (C) Traders
    
    (C.1) Merchants
    
    There are several different types of merchants in Cyrodiil: Armorer, Smith,
    Alchemist, Bookseller, Mage Shop, Clothier, General Trader, Tavern and Fence.
    Experts in Mercantile can invest Gold x500 in most stores, increasing the
    Maximum Gold Paid when buying items by 500.
                                                                         Maximum
    Imperial City, Market District                                      Gold Paid
      Palonirya (Expert), Divine Elegance - Clothier                       1200
        Quicksilver Boots
      Calindil (Journeyman), Mystic Emporium - Mage Shop                   1000
        Hands of the Atronach 
    # Aurelinwae (Novice), Mystic Emporium - Alchemist                     2000
      Urbul gro-Orkulg (Apprentice), Slash 'n Smash - Smith                 800
      Claudette Perrick (Expert), The Guilded Carafe - Alchemist           1200
        Birthright of Astalon
      Maro Rufus (Apprentice), The Best Defense - Armorer (Light)           800
      Varnado (Journeyman), The Best Defense - Armorer (Heavy)             1000
        Aegis of the Apocalypse
      Rindir (Apprentice), Rindir's Staffs - Mage Shop (Staffs)             600
        Apotheosis
      Viator Accius (Journeyman), Stonewall Shields - Armorer              1000
        Tower of the Nine
      Thoronir, The Copious Coinpurse - General Trader                      800
        Imperial Breeches
      Phintias, First Edition - Bookseller                                 1200
        Document of Puerile Banter, The Armorer's Challenge, The Refugees,
        Knightfall, Cleansing of the Fane
      Ogier Georick, The Main Ingredient - Alchemist                        800
        Mantle of the Woodsman
      Rohssan, A Fighting Chance - Smith                                   1200
        Battleaxe of Hatred
      Velus Hosidius, The Merchants Inn - Tavern                             50
      Tertullian Verus, Three Brothers Trade Goods - General Trader        1000
        Helm of the Deep Delver
      Sergius Verus, Three Brothers Trade Goods - General Trader           1000
        Akavari Sunderblade
      Jensine, Jensine's "Good as New" Merchandise - General Trader         600
        Akavari Warblade
      Delos Fandas, The Feed Bag - Tavern                                    50
      Hamlof Red-Tooth, Red Diamond Jewelry - Clothier                      800
    
    Imperial City, Temple District
      Willet, The All-Saints Inn - Tavern                                    50
    
    Imperial City, Elven Gardens District
      Fathis Ules, The King and Queen Tavern - Fence                       1500
      Luther Broad, Luther Broad's Boarding House - Tavern                   50
    
    Imperial City, The Arcane University
      Julienne Fanis, Arch-Mage's Lobby - Alchemist                          15
    
    Chorrol
      Seed-Neeus, Northern Goods and Trade - General Trader                 800
        Boots of the Swift Merchant
      Angalmo, Chorrol Mages Guild - Alchemist                                ?
      Emfrid, The Grey Mare - Tavern                                         50
      Talasma, The Oak and Crosier - Tavern                                  50
      Sabine Laul, Chorrol Fighters Guild Basement - Smith, Armorer         600
    
    Bruma
      Ongar the World-Weary, Olav's Tap and Tack - Fence                    600
      Selena Orania, Bruma Mages Guild - Alchemist                            ?
      Suurootan, Novaroma - General Trader                                  600
        Monkeypants
    
    Anvil
      Felen Relas - Alchemist                                               600
      Orrin, Smithy, Castle Anvil - Fence                                  1200
      Wilbur, The Count's Arms - Tavern                                      50
      Trevaia, Chapel of Dibella - Nothing                                  200
    # Selene Duronia, Chapel of Dibella - Nothing                           200
    
    Anvil Dock
      Norbert Lelles, Lelles' Quality Merchandise - General Trader          800
        Apron of the Master Artisan
      Maenlorn, The Flowing Bowl - Tavern                                   600
        Fists of the Drunkard
    
    Skingrad
      Gunder, Colovian Traders - General Trader                             800
        Vest of the Bard
      Agnete the Pickled, Hammer and Tongs - Armorer, Smith                1200
        Helm of Ferocity
      Falanu Hlaalu, All Things Alchemical - Alchemist                      800
        Ring of Wortcraft
      Mog gra-Mogakh, Two Sisters Lodge - Tavern                             50
      Erina Jeranus, West Weald Inn - Tavern                                 50
      Sinderion, Sinderion's Cellar - Alchemist                             400
    
    Cheydinhal
      M'raaj-Dar, Dark Brotherhood Sanctuary - General Trader               400
        Bow of Infernal Frost, Perdition's Wrath, Eye of Sithis,
        War Axe of the Dynamo, Hands of Midnight
      Dark Brotherhood Murder, Dark Brotherhood Sanctuary - General Trader  300
        Mace of Rending
      Borba gra-Uzgash, Borba's Goods - General Trader                     1000
        Cowl of the Druid
      Eilonwy, Mages' Guild - Alchemist                                       ?
      Dervera Romalen, Newlands Lodge - Tavern                               50
      Tertia Viducia, The March Rider - Smith & Armorer                    1000
        Captain Kordan's Saber
    
    Bravil
      Ardaline, Bravil Mages Guild - Alchemist                              800
      Luciana Galena, The Lonely Suitor Lodge - Fence                      1000
      Nilawen, The Fair Deal - General Trader                                 ?
        Robe of Creativity
      Ungarion, A Warlock's Luck - Mage Shop                                800
        Ring of Transmutation
    
    Leyawiin
      Alves Uvenim, Leyawiin Mages' Guild - Alchemist                       800
      Dar Jee - Fence                                                       800 
      Gundalas, Best Goods and Guarantees - General Trader                 1000
    
    The Heartlands
      Malene, Roxey Inn - Tavern                                              ?
    # Rowley Eardwulf, Wawnet Inn - General Trader                         2000
    
    The Great Forest
      Manheim Maulhand, Inn of Ill Omen - Alchemist                           ?
      Etira Moslin, Moslin's Dry Goods, Hackdirt - General Trader           200
      Kirsten, Bleaker's Way Goodwill Inn, Bleaker's Way - Tavern            50
      Abhuki, Faregyl's Interior, Faregyl - Tavern                           50
      Candice Corgine, The Sleeping Mare, Pell's Gate - Alchemist             0
    
    Colovian Highlands
      Engorm, Sanguine's Shrine - Nothing                                     5
    
    The Gold Coast
      Batul gra-Sharob, Kvatch - Smith                                      200
      Sigrid, Kvatch - Alchemist                                              ?
      Christophe Marane, Brina Cross Inn - General Trader                     ?
    # Jak Silver, The Black Flag, Dunbarrow Cove - Fence (Stealth)          100
    # Tahm Blackwell, Dunbarrow Cove - Fence (Security)                     100
    # Melliwin, Dunbarrow Cove - Fence (Marksman)                           100
    # Kovan Kren, Dunbarrow Cove - Fence (Light Armor)                      100
    # Khafiz, Dunbarrow Cove - Fence                                       1500
    
    Blackwood
      Andreas Draconis, The Drunken Dragon Inn - General Trader              50
      S'thasa, Border Watch Inn, Border Watch - Tavern                       50
    
    The Nibenay Valley
      Davela Hlaren, Imperial Bridge Inn - Tavern                            50
    
    The Fringe $
    $ Dredhwen The Wastrel's Purse, Passwall - General Trader               300
    
    New Sheoth, Crucible $
    $ Cutter, Cutter's Weapons - Smith & Armorer                           1200
    $ Earil, Earil's Mysteries, Crucible - Mage Shop                       1000
    $ Ahjazda, Things Found - Alchemist                                    1000
    $ Sickly Bernice, Sickly Bernice's Taphouse - Tavern                      5
    
    New Sheoth, Bliss $
    $ Dumag gro-Bonk, The Missing Pauldron - General Trader                1200
    $ Tilse Areleth, Common Treasures - General Trader                     1000
    $ Sontaire, Books of Bliss - Book Shop                                 1200
    $ Raven Biter, The Choosy Beggar - Tavern                                 3
    ______________________________________________________________________________
    
    (C.2) Repair
    
      Agnete the Pickled, Hammer and Tongs, Skingrad
      Batul gra-Sharob, Kvatch
    $ Cutter, Cutter's Weapons, Crucible
      Maro Rufus, The Best Defense, Market District
      Fighters Guild Porter, Cheydinhal Fighter's Guild, Cheydinhal
      Fighters Guild Porter, Fighters Guild, Anvil
      Fighters Guild Porter, Fighter's Guild, Leyawiin
      Fighters Guild Porter, Skingrad Fighters Guild, Skingrad
      Rohssan, A Fighting Chance, Market District
      Sabine Laul, Chorrol Fighters Guild Basement, Chorrol
    # Sergius Turrianus, Priory Basement, Priory of the Nine
      Tadrose Helas, Fighters Guild, Bravil
      Tertia Viducia, The March Rider, Cheydinhal
      Urbul gro-Orkulg, Slash 'n Smash, Market District
      Varnado, The Best Defense, Market District
      Viator Accius, Stonewall Shields, Market District
    ______________________________________________________________________________
    
    (C.3) Recharge
    
      Agata, Leyawiin Mages' Guild, Leyawiin
    # Aurelinwae, Mystic Emporium, Market District
      Contumeliorus Florius, Chorrol Mages Guild, Chorrol
    $ Cutter, Cutter's Weapons, Crucible
      Ita Rienus, Bravil Mages Guild, Bravil
      Marc Gulitte, Anvil Mages Guild, Anvil
      Martina Floria, Chironasium, The Arcane University
      Uurwen, Mages' Guild, Cheydinhal
      Vigge the Cautious, Skingrad Mages Guild, Skingrad
      Volanaro, Bruma Mages Guild, Bruma
    ______________________________________________________________________________
    
    (C.4) Spells
    
      Adrienne Berene (Destruction), Skingrad Mages Guild, Skingrad
        Superior Magicka Drain, Superior Wound, Arctic Blow, Heat Blast, Ice Bolt, 
        Drain Skill: Conjuration, Lightning Ball, Lightning Blast, Scorching Blow,
        Drain Skill: Restoration, Disintegrate Armor, Fire Storm, Lightning Storm,
        Drain Skill: Blade, Ice Storm, Lightning Surge, Blizzard, Withering Bolt,
        Flame Tempest
      Agata (Mysticism), Leyawiin Mages' Guild, Leyawiin
        Legendary Spell Reflection, Superior Spell Absorption, Superior Soul Trap,
        Superior Life Detection, Greater Dispel Other, Psychic Motion, Flash Bolt,
        Heal Major Wounds, Greater Life Detection, Greater Soul Trap, Telekinesis,
        Greater Dispel, Superior Dispel, Superior Spell Reflection
      Alberic Litte (Conjuration), Chorrol Mages Guild, Chorrol
        Bound War Axe, Summon Ghost, Summon Scamp, Summon Skeleton, Summon Zombie,
        Remote Manipulation, Command Creature, Command Humanoid, Commanding Touch,
        Major Life Detection, Heal Major Wounds, Turn Undead, Defend, Ease Burden,
        Repulse Undead, Bound Boots, Bound Gauntlets, Bound Greaves, Bound Helmet,
        Bound Dagger, Open Easy Lock, Soul Trap, Flash Bolt
      Alves Uvenim (Mysticism), Leyawiin Mages' Guild, Leyawiin
        Major Life Detection, Minor Life Detection, Open Easy Lock, Summon Scamp,
        Dispel Other, Major Dispel, Ease Burden, Soul Trap, Defend, Minor Dispel,
        Remote Manipulation
    # Aurelinwae, Mystic Emporium, Market District
        Greater Fortify Endurance, Greater Fortify Willpower, Weakness to Magicka,
        Legendary Life Detection, Greater Fortify Intelligence, Dominate Creature,
        Heroism, Paralyze, Voice of Rapture, Superior Soul Trap, Eyes of Midnight,
        Grasp of Terror, Beast of Burden, Calming Touch, Telekinesis, Candlelight,
        Bound Bow
      Avrus Adas (Restoration - Endurance), The Great Chapel of Zenithar, Leyawiin
        Greater Fortify Endurance, Greater Convalescence, Greater Fortify Magicka,
        Greater Fortify Health, Heal Greater Wounds, Convalescence, Minor Respite,
        Superior Convalescence, Fortify Endurance, Restore Endurance, Cure Poison,
        Heal Major Wounds, Cure Paralysis, Cure Disease
      Athragar (Conjuration), Chorrol Mages Guild, Chorrol
        Summon Flame Atronach, Summon Skeleton Guardian, Summon Skeleton Champion,
        Summon Faded Wraith, Summon Skeleton Hero, Bound Cuirass, Summon Daedroth,
        Summon Spider Daedra, Dismiss Undead, Bound Mace, Bound Bow, Bound Shield,
        Summon Frost Atronach, Summon Dremora, Dominating Touch, Summon Clannfear,
        Summon Headless Zombie, Dominate Creature, Dominate Humanoid, Bound Sword,
        Rebuke Undead
      Borissean, Praxographical Center, The Arcane University
        Immolating Blast, Legendary Dispel, Dominating Touch, Legendary Soul Trap,
        Legendary Spell Absorption, Electrocution, Flame Tempest, Beast of Burden,
        Legendary Magicka Drain, Summon Gloom Wraith, Summon Xivilai, Summon Lich,
        Heal Legendary Wounds, Movement Mastery, Paralyze, Silence, Fortify Speed,
        Devour Health, Cloak
      Calindil, Mystic Emporium, Market District
        Absorb Fatigue, Absorb Skill: Illusion, Protect Other, Weakness to Poison,
        Electric Touch, Eyes of Eventide, Heal Major Wounds, Minor Life Detection,
        Flame Touch, Open Very Easy Lock, Hindering Touch, Summon Zombie, Protect, 
        Major Dispel, Starlight, Summon Skeleton, Touch of Rage, Weakness to Fire,
        Bound Helmet
      Dark Brotherhood Murderer, Dark Brotherhood Sanctuary, Cheydinhal
        Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
        Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
        Deathly Visage
      Delphine Jend (Illusion), Bravil Mages Guild, Bravil
        Major Life Detection, Remote Manipulation, Alluring Gaze, Beguiling Touch,
        Calming Touch, Enthralling Presence, Eyes of Eventide, Frenzy, Illuminate,
        Heroic Touch, Inspiration, Inspiring Touch, Mesmerizing Grasp, Flash Bolt,
        Moonlight, Pacification, Seductive Charm, Soothing Touch, Touch of Frenzy,
        Starlight, Touch of Fear, Touch of Rage, Bound Cuirass, Soul Trap, Defend,
        Heroism, Rage, Open Easy Lock, Enemies Explode, Summon Scamp, Ease Burden,
        Spark, Serenity, Heal Major Wounds
      Druja (Destruction), Skingrad Mages Guild, Skingrad
        Major Life Detection, Remote Manipulation, Shocking Touch, Entropic Touch,
        Curse of Weakness, Minor Enervation, Ease Burden, Cold Touch, Minor Wound,
        Heal Major Wounds, Open Easy Lock, Burning Touch, Summon Scamp, Soul Trap,
        Snowball, Flash Bolt, Defend, Spark
    $ Earil, Earil's Mysteries, Crucible
        Summon Replete Shambles, Summon Gluttonous Hunger, Summon Ravenous Hunger,
        Summon Decrepit Shambles, Summon Shambles, Summon Voracious Hunger, Salve,
        Summon Hunger, Glimpse of Death, Rejuvenate, Rejuvenate Friend, Hail Fire,
        Remedy, Remedy Friend, Revive, Icy Blaze, Snow Flare
      Edgar Vautrine, Edgar's Discount Spells, Market District
        Fortify Fatigue, Major Wound, Water Breathing, Starlight, Fortify Magicka,
        Absorb Attribute: Luck, Minor Life Detection, Bound Dagger, Burning Touch,
        Drain Skill: Destruction, Greater Fortify Fatigue, Summon Scamp, Snowball,
        Absorb Skill: Alteration, Absorb Skill: Mercantile, Protect, Ease Burden
    # Eris Senim (Restoration - Speed), Great Chapel of Mara, Bravil
        Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
        Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
        Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
        Heal Major Wounds
      Isa Raman (Restoration - Agility), Great Chapel of Talos, Bruma
        Greater Convalescence, Heal Legendary Wounds, Cure Paralysis, Cure Poison,
        Greater Fortify Agility, Dismiss Undead, Minor Respite, Heal Major Wounds,
        Superior Convalescence, Heal Superior Wounds, Rebuke Undead, Cure Disease,
        Restore Agility, Convalescence, Fortify Agility
      Ita Rienus (Illusion), Bravil Mages Guild, Bravil
        Minor Life Detection, Torchlight, Eyes of Midnight, Ghostwalk, Immobilize,
        Voice of Rapture, Grasp of Terror, Voice of Dread, Chameleon, Candlelight,
        Fearful Gaze, Spectral Form, Shadow Shape, Debilitate, Shadow, Hush, Mute
      Gaspar Stegine, Praxographical Center, The Arcane University
        Superior Spell Absorption, Legendary Life Detection, Greater Fortify Luck,
        Summon Spider Daedra, Summon Faded Wraith, Open Hard Lock, Absorb Magicka,
        Absorb Skill: Sneak, Disintegrate Weapon, Daylight, Silence, Shadow, Aegis
    # Kovan Kren, Dunbarrow Cove, The Gold Coast
        Nightshadow, Greater Nightshadow, Minor Fortify Sneak, Major Fortify Sneak
        Greater Fortify Sneak
      Marc Gulitte (Restoration), Anvil Mages Guild, Anvil
        Absorb Skill: Blunt, Absorb Skill: Conjuration, Absorb Skill: Destruction,
        Absorb Skill: Marksman, Absorb Skill: Heavy Armor, Greater Fortify Health,
        Consume Health, Fortify Magicka, Absorb Skill: Blade, Absorb Skill: Block,
        Greater Fortify Magicka, Absorb Skill: Alteration, Absorb Skill: Sneak,
        Devour Health
    # Melliwin, Dunbarrow Cove, The Gold Coast
        Minor Fortify Marksman, Major Fortify Marksman, Greater Fortify Marksman,
        Stalker's Instinct, Greater Stalker's Instinct
      M'raaj-Dar, Dark Brotherhood Sanctuary, Cheydinhal
        Baronoff's Bloody Icicle, Shroudwalk, Detect Pulse, Void Gazer, Bloodhunt,
        Night Mother's Caress, Will of Sithis, Black Winter, The Unwelcome Guest,
        Deathly Visage
      Ohtesse (Restoration - Intelligence), The Great Chapel of Arkay, Cheydinhal
        Fortify Intelligence, Greater Convalescence, Greater Fortify Intelligence,
        Superior Convalescence, Restore Intelligence, Convalescence, Cure Disease,
        Major Life Detection, Heal Superior Wounds, Cure Paralysis, Major Respite,
        Repulse Undead, Heal Major Wounds, Cure Poison, Minor Respite, Serenity
      Orag gra-Bargol (Restoration - Strength), Chapel of Stendarr, Chorrol
        Superior Convalescence, Greater Convalescence, Minor Respite, Cure Poison,
        Greater Fortify Strength, Dismiss Undead, Restore Strength, Convalescence,
        Heal Superior Wounds, Heal Greater Wounds, Fortify Strength, Cure Disease,
        Heal Major Wounds, Seductive Charm, Cure Paralysis
      Orintur (Alteration), Mages' Guild, Cheydinhal
        Weight of the World, Open Average Lock, Open Hard Lock, Encumbering Touch,
        Lightning Shield, Glacial Wall, Flame Shield, Oppressing Grasp, Pack Mule,
        Lightning Wall, Lighten Load, Fire Shield, Ice Shield, Shield, Guard,
        Aegis
      Raminus Polus, Arch-Mage's Lobby, The Arcane University
        Superior Spell Reflection, Immobilize, Torchlight, Fire Storm, Heat Blast,
        Superior Life Detection, Superior Dispel, Fortify Magicka, Open Hard Lock,
        Heal Superior Wounds, Ice Storm, Ghostwalk, Oppressing Grasp, Bound Sword,
        Lightning Ball, Pack Mule, Lightning Blast, Ice Bolt, Terrifying Presence,
        Mute, Shield
      Selena Orania, Bruma Mages Guild, Bruma
        Major Life Detection, Winter's Grasp, Remote Manipulation, Superior Wound,
        Superior Spell Reflection, Beguiling Touch, Dominate Humanoid, Flash Bolt,
        Absorb Skill: Blade, Heal Major Wounds, Fortify Health, Soul Trap, Defend,
        Summon Daedroth, Ease Burden, Open Easy Lock, Summon Scamp
    # Selene Duronia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
        Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
        Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
        Restore Personality, Greater Convalescence, Consume Health, Convalescence,
        Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
        Cure Poison, Turn Undead
      Sulinus Vassinus (Destruction), Skingrad Mages Guild, Skingrad
        Heal Major Wounds, Weakness to Fire, Weakness to Frost, Weakness to Shock,
        Weakness to Poison, Flash Bolt, Major Wound, Defend, Shock, Magicka Drain,
        Open Easy Lock, Drain Skill: Illusion, Drain Skill: Marksman, Ease Burden,
        Major Life Detection, Remote Manipulation, Electric Touch, Entropic Touch,
        Sever Magicka, Corrode Armor, Flame Touch, Summon Scamp, Major Enervation,
        Soul Trap, Frost Touch, Hailstone
    # Tahm Blackwell, Dunbarrow Cove, The Gold Coast
        Minor Fortify Security, Major Fortify Security, Greater Fortify Security,
        Wraithwind, Greater Wraithwind
      Thaurron (Restoration), Anvil Mages Guild, Anvil
        Absorb Skill: Acrobatics, Absorb Skill: Athletics, Absorb Skill: Illusion,
        Absorb Skill: Mercantile, Absorb Skill: Mysticism, Absorb Skill: Security,
        Absorb Skill: Light Armor, Absorb Skill: Restoration, Remote Manipulation,
        Absorb Skill: Hand to Hand, Absorb Health, Absorb Attribute: Intelligence,
        Absorb Attribute: Agility, Absorb Attribute: Willpower, Heal Major Wounds,
        Absorb Attribute: Endurance, Minor Magic Resistance, Major Life Detection,
        Absorb Attribute: Strength, Absorb Attribute: Luck, Flash Bolt, Soul Trap,
        Absorb Fatigue, Absorb Magicka, Open Easy Lock, Ease Burden, Summon Scamp,
        Absorb Attribute: Speed, Defend, Leech Health
      Trayvond the Redguard (Alteration), Mages' Guild, Cheydinhal
        Major Life Detection, Remote Manipulation, Hindering Touch, Protect Other,
        Burdening Touch, Water Breathing, Electric Shell, Frost Shell, Heat Shell,
        Open Very Easy Lock, Open Easy Lock, Sea Stride, Summon Scamp, Flash Bolt,
        Heal Major Wounds, Soul Trap, Defend, Ease Burden, Protect
      Trevaia (Restoration - Personality & Luck), Chapel of Dibella, Anvil
        Greater Fortify Personality, Greater Fortify Luck, Superior Convalescence,
        Fortify Personality, Heal Greater Wounds, Heal Major Wounds, Restore Luck,
        Restore Personality, Greater Convalescence, Consume Health, Convalescence,
        Cure Disease, Cure Paralysis, Minor Respite, Repulse Undead, Fortify Luck,
        Cure Poison, Turn Undead
      Tumindil (Restoration - Willpower), The Great Chapel of Julianos, Skingrad
        Superior Convalescence, Greater Convalescence, Convalescence, Cure Poison,
        Greater Fortify Willpower, Heal Major Wounds, Minor Respite, Cure Disease,
        Repulse Undead, Rebuke Undead, Heal Legendary Wounds, Heal Greater Wounds,
        Heal Superior Wounds, Restore Willpower, Fortify Willpower, Major Respite,
        Cure Paralysis, Dismiss Undead, Turn Undead
      Ungarion, A Warlock's Luck, Bravil
        Greater Fortify Fatigue, Remote Manipulation, Fortify Fatigue, Heat Shell,
        Frost Shell, Major Dispel, Fortify Magicka, Weakness to Poison, Soul Trap,
        Flame Touch, Summon Ghost, Eyes of Eventide, Water Breathing, Turn Undead,
        Electric Shell, Summon Scamp, Starlight, Protect
      Uravasa Othrelas (Restoration - Speed), Great Chapel of Mara, Bravil
        Superior Convalescence, Heal Greater Wounds, Major Respite, Minor Respite,
        Greater Fortify Speed, Greater Convalescence, Fortify Speed, Cure Disease,
        Repulse Undead, Cure Paralysis, Convalescence, Cure Poison, Restore Speed,
        Heal Major Wounds
      Vigge the Cautious (Destruction), Skingrad Mages Guild, Skingrad
        Greater Magicka Drain, Drain Skill: Alteration, Drain Skill: Hand to Hand,
        Drain Skill: Heavy Armor, Drain Skill: Destruction, Summon Storm Atronach,
        Lightning Grasp, Blazing Spear, Corrode Weapon, Searing Grasp, Frost Bolt,
        Shocking Burst, Winter's Grasp, Withering Touch, Electrocution, Fire Ball,
        Immolating Blast, Hail Storm, Dire Wound, Dire Enervation, Lightning Bolt,
        Weakness to Magicka, Ice Blast
      Volanaro, Bruma Mages Guild, Bruma
        Superior Life Detection, Remote Manipulation, Enthralling Presence, Spark,
        Greater Fortify Speed, Summon Dremora Lord, Summon Skeleton, Heroic Touch,
        Open Average Lock, Curse of Weakness, Heat Shell, Heat Blast, Bound Sword,
        Snowball, Greater Dispel Other, Frost Touch, Consume Health
    
    ==============================================================================
    
    (D) Trainers
    
      Training costs Gold x10 x Skill Level and you can train up to five times in
      any combination of skills each level.
    
      Apprentice  up to L40
      Journeyman  up to L70
      Expert      up to L75
      Master      up to L100
    
      Rhano - Journeyman in Blade
      Sherina - Journeyman in Blade
      Alix Lencolia - Master in Blade
      Vigdis - Apprentice in Blunt
      Christophe Marane - Journeyman in Blunt
      Irene Metrick - Master in Blunt
      Rufrius Vinicius - Apprentice in Hand to Hand
      Nahsi - Apprentice in Hand to Hand
      Davela Hlaren - Journeyman in Hand to Hand
      Helvius Cecia - Master in Hand to Hand
    # Melliwin - Expert in Marksman
      Alawen - Master in Marksman
      Fadus Calidius - Apprentice in Block
      Huurwen - Apprentice in Block
      Lum gro-Baroth - Journeyman in Block
      Andragil - Master in Block
      Varnado - Journeyman in Heavy Armor
      Pranal - Master in Heavy Armor
      Dul gro-Shug - Apprentice in Light Armor
      Ahdarji - Journeyman in Light Armor
      J'bari - Master in Light Armor
      Tadrose Helas - Apprentice in Armorer
      Rohssan - Journeyman in Armorer
      Gin-Wulm - Master in Armorer
      Seed-Neeus - Journeyman in Mercantile
      Margarte - Journeyman in Mercantile
    # Khafiz - Expert in Mercantile
      Palonirya - Master in Mercantile
      Samuel Bantien - Apprentice in Security
      Mandil - Journeyman in Security
    # Tahm Blackwell - Expert in Security
      J'baana - Master in Security
      Mirabelle Monet - Journeyman Sneak
      Othrelos - Journeyman in Sneak
    # Rowley Eardwulf - Journeyman in Sneak
    # Kovan Kren - Expert in Sneak
      Marana Rian - Master in Sneak
      Felen Relas - Apprentice in Alchemy
      S'drassa - Apprentice in Alchemy
      Ardaline - Journeyman in Alchemy
      Sinderion - Master in Alchemy
      Hil the Tall - Apprentice in Illusion
      Carahil - Journeyman in Illusion
      Martina Floria - Master in Illusion
      Trayvond the Redguard - Novice in Destruction
      J'skar - Apprentice in Destruction
      Marc Gulitte - Journeyman in Destruction
      Delphine Jend - Journeyman in Destruction
      Bralsa Andaren - Master in Destruction
      Deetsan - Apprentice in Alteration
      Athragar - Journeyman in Alteration
      Abhuki - Journeyman in Alteration
      Sulinus Vassinus - Apprentice in Conjuration
      Alberic Litte - Journeyman in Conjuration
      Olyn Seran - Master in Conjuration Training
      Angalmo - Apprentice in Mysticism
      Druja - Apprentice in Mysticism
      Ita Rienus - Journeyman in Mysticism
      Boderi Farano - Journeyman in Mysticism
      Marie Palielle - Apprentice in Restoration
      Cirroc - Apprentice in Restoration
      Ohtesse - Journeyman in Restoration
      Marz - Journeyman in Restoration
    # Beem-Kiurz - Journeyman in Restoration
      Oleta - Master in Restoration
      Uuras the Shepherd - Apprentice in Athletics
      Honditar - Journeyman in Athletics
      Hauls-Ropes-Faster - Journeyman in Athletics
      Rusia Bradus - Master in Athletics
      Llensi Llaram - Novice in Acrobatics
      Quill-Weave - Apprentice in Acrobatics
      Ganredhel - Journeyman in Acrobatics
      Torbern - Master in Acrobatics
      Alga - Apprentice in Speechcraft
      Uravasa Othrelas - Apprentice in Speechcraft
    # Eris Senim - Apprentice in Speechcraft
      Gruiand Garrana - Journeyman in Speechcraft
      Varon Vamori - Journeyman in Speechcraft
    # Jak Silver - Expert in Speechcraft
      Tandilwe - Master in Speechcraft
      Pinarus Inventius - Journeyman in Marksman
    
    ==============================================================================
    
    (E) Magic
    
    (E.1) Spells
    
      Alteration Novice
        Burdening Touch (Burden 15 pts for 15s on touch)
        Mora's Soul Trap (Soul Trap in 1 ft for 120s) (during Hermaeus Mora quest)
        Namira's Shroud (Extinguish Torch in 1 ft for 120s) (during Namira quest)
        Open Very Easy Lock
        Protect (Shield +5 for 30s)
        Protect Other (Shield +10 for 20s)
        Stark Reality (Remove Possessions 300 ft for 120s,
          Drain Health 1 pt in 50 ft) (during Sanguine quest)
        The Unwelcome Guest (Open Easy Lock)
      Alteration Apprentice
        Buoyancy (Water Breathing for 30s, Feather 5 pts for 30s)
        Defend (Shield +15 for 30s)
        Ease Burden (Feather 50 pts for 240s)
        Electric Shell (Shock Shield 10% for 30s)
        Frost Shell (Frost Shield 10% for 30s)
        Heat Shell (Fire Shield 10% for 30s)
        Hindering Touch (Burden 35 pts for 20s on touch)
        Minor Latch Crack (Open Easy Lock)
        Open Easy Lock
        Sea Stride (Water Walking for 30s)
        Water Breathing (30s)
      Alteration Journeyman
        Encumbering Touch (Burden 50 pts for 25s on touch)
        Guard (Shield +30 for 30s)
        Ice Shield (Frost Shield 20% for 30s)
        Lighten Load (Feather 75 pts for 300s)
        Lightning Shield (Shock Shield 20% for 30s)
        Open Average Lock
      Alteration Expert
        Fire Shield (Fire Shield 30% for 30s)
        Glacial Wall (Frost Shield 30% for 30s)
        Lightning Wall (Shock Shield 30% for 30s)
        Open Hard Lock
        Oppressing Grasp (Burden 75 pts for 30s on touch)
        Pack Mule (Feather 150 pts for 300s)
        Shield (Shield +40 for 30s)
        Weight of the World (Burden 60 pts for 30s)
      Alteration Master
        Aegis (Shield +50 for 60s)
        Beast of Burden (Feather 250 pts for 360s)
        Flame Shield (Fire Shield 30% for 60s)
    
      Conjuration Novice
        Bound Boots (20s)
        Bound Dagger (15s)
        Bound Gauntlets (20s)
        Bound Helmet (20s)
        Turn Undead (Turn Undead up to L3 for 30s)
      Conjuration Apprentice
        Bound Greaves (45s)
        Bound War Axe (15s)
        Repulse Undead (Turn Undead up to L7 for 30s)
        Summon Ghost (25s)
    $   Summon Hunger (20s)
        Summon Scamp (20s)
        Summon Skeleton (40s)
        Summon Zombie (30s)
      Conjuration Journeyman
        Bound Bow (15s)
        Bound Cuirass (60s)
    $   Summon Decrepit Shambles (30s)
    $   Summon Gluttonous Hunger (20s)
        Bound Mace (15s)
        Rebuke Undead (Turn Undead up to L15 for 30s)
        Summon Dremora (20s)
        Summon Flame Atronach (30s)
        Summon Headless Zombie (25s)
        Summon Skeleton Guardian (40s)
      Conjuration Expert
        Bound Shield (120s)
        Bound Sword (15s)
        Dismiss Undead (Turn Undead up to L18 for 60s)
        Summon Clannfear (45s)
        Summon Daedroth (30s)
        Summon Faded Wraith (40s)
        Summon Frost Atronach (35s)
    $   Summon Ravenous Hunger (20s)
    $   Summon Shambles (30s)
        Summon Skeleton Champion (25s)
        Summon Skeleton Hero (50s)
        Summon Spider Daedra (20s)
      Conjuration Master
        Summon Dremora Lord (35s)
        Summon Gloom Wraith (25s)
        Summon Lich (20s)
    $   Summon Replete Shambles (30s)
        Summon Storm Atronach (40s)
    $   Summon Voracious Hunger (25s)
        Summon Xivilai (30s)
    
      Destruction Novice
        Burning Touch (Fire dmg 10 pts on touch)
        Cold Touch (Frost dmg 15 pts on touch)
        Curse of Weakness (Damage Fatigue 15 pts on touch)
        Entropic Touch (Damage Health 5 pts on touch)
        Flare (Fire dmg 6 pts)
        Minor Enervation (Drain Fatigue 15 pts for 15s)
        Minor Wound (Drain Health 5 pts for 10s)
        Shocking Touch (Shock dmg 10 pts on touch)
    $   Snow Flare (Fire dmg 7 pts, Frost dmg 5 pts)
        Snowball (Frost dmg 10 pts)
        Spark (Shock dmg 10 pts)
        Weak Fireball (Fire dmg 5 pts in 5 ft for 3s)
      Destruction Apprentice
        Corrode Armor (Disintegrate Armor 30 pts on touch)
        Drain Skill: Illusion (10 pts for 20s)
        Drain Skill: Marksman (10 pts for 20s)
        Electric Touch (Shock dmg 25 pts on touch)
        Entropic Bolt (Damage Health 10 pts)
        Flame Touch (Fire dmg 25 pts on touch)
        Flash Bolt (Fire dmg 20 pts)
        Frost Touch (Frost dmg 25 pts on touch)
    $   Glimse of Death (Drain Health 60 pts for 3s)
    $   Hail Fire (Fire dmg 15 pts, Frost dmg 10 pts)
        Hailstone (Frost dmg 20 pts)
        Magicka Drain (Drain Magicka 30 pts for 30s)
        Major Enervation (Drain Fatigue 30 pts for 15s)
        Major Wound (Drain Health 15 pts for 10s)
        Sever Magicka (Damage Magicka 30 pts)
        Shock (Shock dmg 20 pts)
        Weakness to Fire (25% for 30s)
        Weakness to Frost (25% for 30s)
        Weakness to Poison (25% for 30s)
        Weakness to Shock (25% for 30s)
      Destruction Journeyman
        Baronoff's Bloody Icicle (Frost dmg 30 pts)
        Blazing Spear (Fire dmg 35 pts)
        Corrode Weapon (Disintegrate Weapon 60 pts on touch)
        Dire Wound (Drain Health 30 pts for 10s)
        Drain Skill: Alteration (15 pts for 25s)
        Drain Skill: Destruction (15 pts for 25s)
        Drain Skill: Hand to Hand (15 pts for 25s)
        Drain Skill: Heavy Armor (15 pts for 25s)
        Fire Ball (Fire dmg 30 pts in 10 ft)
        Frost Bolt (Frost dmg 35 pts)
        Greater Magicka Drain (Drain Magicka 50 pts for 30s)
        Hail Storm (Frost dmg 30 pts in 10 ft)
    $   Icy Blaze (Fire dmg 25 pts, Frost dmg 20 pts)
        Lightning Bolt (Shock dmg 35 pts)
        Lightning Grasp (Shock dmg 45 pts on touch)
        Searing Grasp (Fire dmg 45 pts on touch)
        Shocking Burst (Shock dmg 15 pts in 10 ft for 2s)
        Weakness to Magicka (Weakness to Magic 25% for 30s)
        Winter's Grasp (Frost dmg 45 pts on touch)
        Withering Touch (Damage Health 30 pts on touch)
      Destruction Expert
        Arctic Blow (Frost dmg 80 pts on touch)
        Dire Enervation (Drain Fatigue 60 pts for 15s)
        Disintegrate Armor (100 pts)
        Drain Skill: Blade (20 pts for 45s)
        Drain Skill: Conjuration (20 pts for 45s)
        Drain Skill: Restoration (20 pts for 45s)
        Fire Storm (Fire dmg 50 pts in 15 ft)
        Heat Blast (Fire dmg 70 pts)
        Ice Bolt (Frost dmg 70 pts)
        Ice Storm (Frost dmg 50 pts in 15 ft)
        Lightning Ball (Shock dmg 20 pts in 15 ft for 2s)
        Lightning Blast (Shock dmg 70 pts)
        Lightning Surge (Shock dmg 80 pts on touch)
        Scorching Blow (Fire dmg 80 pts on touch)
        Superior Magicka Drain (Drain Magicka 100 pts for 30s on touch)
        Superior Wound (Drain Health 50 pts for 10s)
        Withering Bolt (Damage Health 40 pts)
        Wizard's Fury (Fire dmg 10 pts for 15s, Frost dmg 30, Shock dmg 30)
      Destruction Master
        Blizzard (Frost dmg 75 pts in 20 ft)
        Disintegrate Weapon (150 pts)
        Electrocution (Shock dmg 110 pts)
        Enemies Explode (Fire dmg 70 pts in 20 ft for 1s, 5 pts in 10 ft for 5s)
        Finger of the Mountain (Shock dmg 200 pts in 10 ft)
        Flame Tempest (Fire dmg 75 pts in 15 ft)
        Ice Blast (Frost dmg 110 pts)
        Immolating Blast (Fire dmg 110 pts)
        Legendary Magicka Drain (Drain Magicka 120 pts for 60s on touch)
        Lightning Storm (Shock dmg 30 pts in 15 ft for 2s)
    
      Illusion Novice
        Alluring Gaze (Charm 12 pts for 30s)
        Beguiling Touch (Charm 12 pts for 30s on touch)
        Captivate (Charm 10 pts for 10s on touch)
        Frenzy (Frenzy up to L5 for 30s)
        Illuminate (Light 10 ft for 90s)
        Inspiration (Rally 25 pts for 20s)
        Inspiring Touch (Rally 25 pts for 30s on touch)
        Serenity (Calm up to L2 for 10s)
        Soothing Touch (Calm up to L2 for 15s on touch)
        Starlight (Light 20 ft for 60s)
        Touch of Frenzy (Frenzy up to L6 for 30s on touch)
      Illusion Apprentice
        Command Creature (Command Creature up to L2 for 30s)
        Command Humanoid (Command Humanoid up to L2 for 30s)
        Commanding Touch (Command Creature up to L3 for 30s on touch)
        Eyes of Eventide (Night-Eye for 15s)
        Heroic Touch (Rally 50 pts for 60s on touch)
        Heroism (Rally 50 pts for 45s)
        Mesmerizing Grasp (Charm 24 pts for 30s on touch)
    $   Mirili's Apprentice Command (Command Creature up to L5 for 30s on touch)
        Moonlight (Light 30 ft for 120s)
        Pacification (Calm up to L2 for 20s)
        Rage (Frenzy up to L10 for 40s)
        Seductive Charm (Charm 24 pts for 30s)
        Touch of Fear (Demoralize up to L3 for 20s on touch)
        Touch of Rage (Frenzy up to L18 for 30s on touch)
        Void Gazer (Night-Eye for 150s)
      Illusion Journeyman
        Calming Touch (Calm up to L7 for 20s)
        Candlelight (Light 40 ft for 180s)
        Chameleon (Chameleon 25% for 30s)
        Deathly Visage (Invisibility for 35s)
        Debilitate (Paralyze for 3s on touch)
        Dominating Touch (Command Creature up to L6 for 30s on touch)
        Enthralling Presence (Charm 24 pts in 20 ft for 20s)
        Eyes of Midnight (Night-Eye for 30s)
        Hush (Silence for 10s)
    $   Mirili's Journeyman Command (Command Creature up to L12 for 30s on touch)
        Shadow Shape (Invisibility for 30s)
        Shroudwalk (Chameleon 15% for 30s)
        Voice of Dread (Demoralize up to L5 for 20s)
        Voice of Rapture (Charm 36 pts for 30s)
      Illusion Expert
        Black Winter (Frost dmg 20 pts, Paralyze for 2s)
        Dominate Creature (Command Creature up to L9 for 30s)
        Dominate Humanoid (Command Humanoid up to L9 for 30s)
        Fearful Gaze (Demoralize up to L7 for 30s)
        Ghostwalk (Invisibility for 60s)
        Immobilize (Paralyze for 7s on touch)
    $   Mirili's Expert Command (Command Creature up to L20 for 30s on touch)
        Mute (Silence in 15 ft for 15s)
        Shadow (Chameleon 50% for 30s)
        Torchlight (Light 50 ft for 240s)
        Will of Sithis (Command Humanoid up to L6 for 25s)
      Illusion Master
        Cloak (Chameleon 75% for 30s)
        Daylight (Light 60 ft for 480s)
        Grasp of Terror (Demoralize up to L20 for 30s on touch)
        Paralyze (Paralyze for 10s on touch)
        Silence (Silence in 15 ft for 20s)
        Spectral Form (Invisibility for 120s)
        Terrifying Presence (Demoralize up to L17 for 30s)
    
      Mysticism Novice
        Minor Dispel (Dispel 25 pts)
        Minor Life Detection (Detect Life 60 ft for 10s)
      Mysticism Apprentice
        Detect Pulse (Detect Life 30 ft for 65s)
        Dispel Other (Dispel 30 pts)
        Major Dispel (Dispel 45 pts)
        Major Life Detection (Detect Life 60 ft for 20s)
        Remote Manipulation (Telekinesis 10 ft for 20s)
        Soul Trap (Soul Trap 20s on touch)
      Mysticism Journeyman
        Greater Dispel (Dispel 75 pts)
        Greater Dispel Other (Dispel 60 pts)
        Greater Life Detection (Detect Life 60 ft for 60s)
        Greater Soul Trap (Soul Trap 30s)
        Psychic Motion (Telekinesis 20 ft for 30s)
      Mysticism Expert
        Bloodhunt (Detect Life 50 ft for 150s)
        Superior Dispel (Dispel 150 pts)
        Superior Life Detection (Detect Life 120 ft for 60s)
        Superior Soul Trap (Soul Trap in 10ft for 40s)
        Superior Spell Absorption (Spell Absorption 20 pts for 25s)
        Superior Spell Reflection (Reflect Spell 20% for 20s)
        Telekinesis (Telekinesis 30 ft for 45s)
      Mysticism Master
        Legendary Dispel (Dispel 250 pts)
        Legendary Life Detection (Detect Life 120 ft for 120s)
        Legendary Soul Trap (Soul Trap in 20 ft for 60s)
        Legendary Spell Absorption (Spell Absorption 25 pts for 25s)
        Legendary Spell Reflection (Reflect Spell 25% for 25s)
        Movement Mastery (Telekinesis 40 ft for 60s)
    
      Restoration Novice
        Absorb Attribute: Agility (5 pts for 20s on touch)
        Absorb Attribute: Endurance (5 pts for 20s on touch)
        Absorb Attribute: Intelligence (5 pts for 20s on touch)
        Absorb Attribute: Luck (5 pts for 20s on touch)
        Absorb Attribute: Speed (5 pts for 20s on touch)
        Absorb Attribute: Strength (5 pts for 20s on touch)
        Absorb Attribute: Willpower (5 pts for 20s on touch)
        Absorb Fatigue (10 pts on touch)
        Absorb Health (5 pts on touch)
        Absorb Magicka (10 pts on touch)
        Absorb Skill: Acrobatics (5 pts for 10s on touch)
        Absorb Skill: Athletics (5 pts for 10s on touch)
        Absorb Skill: Illusion (5 pts for 10s on touch)
        Absorb Skill: Security (5 pts for 10s on touch)
        Fortify Fatigue (25 pts for 45s)
        Heal Minor Wounds (res Health 8 pts)
    #   Minor Fortify Marksman (Marksman +5 for 30s)
    #   Minor Fortify Security (Security +5 for 30s)
    #   Minor Fortify Sneak (Sneak +5 for 30s)
        Minor Respite (res Fatigue 15 pts)
    $   Salve (res Health 5 pts, res Fatigue 10 pts for 2s)
      Restoration Apprentice
        Absorb Skill: Hand to Hand (10 pts for 10s on touch)
        Absorb Skill: Light Armor (10 pts for 10s on touch)
        Absorb Skill: Mercantile (10 pts for 10s on touch)
        Absorb Skill: Mysticism (10 pts for 10s on touch)
        Absorb Skill: Restoration (10 pts for 10s on touch)
        Convalescence (res Health 15 pts on target)
        Cure Paralysis
        Cure Poison
        Fortify Agility (5 pts for 90s)
        Fortify Endurance (5 pts for 90s)
        Fortify Health (30 pts for 30s)
        Fortify Intelligence (5 pts for 90s)
        Fortify Luck (5 pts for 90s)
        Fortify Personality (5 pts for 90s)
        Fortify Speed (5 pts for 90s)
        Fortify Strength (5 pts for 90s)
        Fortify Willpower (5 pts for 90s)
        Greater Fortify Fatigue (50 pts for 45s)
        Heal Major Wounds (res Health 25 pts)
        Leech Health (Absorb Health 10 pts on touch)
    #   Major Fortify Marksman (Marksman +10 for 30s)
    #   Major Fortify Security (Security +10 for 30s)
    #   Major Fortify Sneak (Sneak +10 for 30s)
        Major Respite (res Fatigue 80 pts)
        Night Mother's Caress (res Health 10 pts for 2s)
    #   Nightshadow (Sneak +5, Blade +5 for 30s)
    $   Remedy (res Health 10 pts, res Fatigue 20 pts for 2s)
    $   Remedy Friend (res Health 10 pts, res Fatigue 20 pts for 2s on touch)
        Restore Agility (res AGI 5 pts)
        Restore Endurance (res END 5 pts)
        Restore Intelligence (res INT 5 pts)
        Restore Luck (res LUC 5 pts)
        Restore Personality (res PER 5 pts)
        Restore Speed (res SPE 5 pts)
        Restore Strength (res STR 5 pts)
        Restore Willpower (res WIL 5 pts)
    #   Stalker's Instinct (Sneak +5, Marksman +5 for 30s)
    #   Wraithwind (Sneak +5, Security +5 for 30s)
      Restoration Journeyman
        Absorb Skill: Alteration (15 pts for 10s on touch)
        Absorb Skill: Block (15 pts for 10s on touch)
        Absorb Skill: Conjuration (15 pts for 10s on touch)
        Absorb Skill: Heavy Armor (15 pts for 10s on touch)
        Absorb Skill: Marksman (15 pts for 10s on touch)
        Consume Health (Absorb Health 20 pts on touch)
        Cure Disease
        Fortify Magicka (30 pts for 60s)
        Greater Convalescence (res Health 20 pts for 2s on target)
        Greater Fortify Agility (10 pts for 90s)
        Greater Fortify Endurance (10 pts for 90s)
        Greater Fortify Intelligence (10 pts for 90s)
        Greater Fortify Luck (10 pts for 90s)
    #   Greater Fortify Marksman (Marksman +20 for 45s)
        Greater Fortify Personality (10 pts for 90s)
    #   Greater Fortify Security (Security +20 for 45s)
    #   Greater Fortify Sneak (Sneak +20 for 45s)
        Greater Fortify Speed (10 pts for 90s)
        Greater Fortify Strength (10 pts for 90s)
        Greater Fortify Willpower (10 pts for 90s)
    #   Greater Nightshadow (Sneak +10, Blade +10 for 30s)
    #   Greater Stalker's Instinct (Sneak +10, Marksman +10 for 30s)
    #   Greater Wraithwind (Sneak +10, Security +10 for 30s)
        Heal Greater Wounds (res Health 20 pts for 2s)
        Minor Magic Resistance (15% for 20s)
    $   Rejuvenate Friend (res Health 10 pts, res Fatigue 20 pts for 3s on target)
    $   Rejuvenate (res Health 20 pts, res Fatigue 40 pts for 2s)
      Restoration Expert
        Absorb Skill: Blade (25 pts for 15s on touch)
        Absorb Skill: Blunt (25 pts for 15s on touch)
        Absorb Skill: Destruction (25 pts for 15s on touch)
        Absorb Skill: Sneak (25 pts for 15s on touch)
        Devour Health (Absorb Health 40 pts on touch)
        Greater Fortify Health (60 pts for 60s)
        Greater Fortify Magicka (60 pts for 60s)
        Heal Superior Wounds (res Health 25 pts for 4s)
    $   Revive (res Health 35 pts, res Fatigue 75 pts for 2s)
        Superior Convalescence (res Health 20 pts for 4s on target)
      Restoration Master
        Heal Legendary Wounds (res Health 30 pts for 6s)
    ______________________________________________________________________________
    
    (E.2) Lesser Powers
    
    VAMPIRISM
    
      Hunter's Sight (Night-Eye, Detect Life 100 ft for 30s)
    
    CRUSADER'S RELICS
    
    # Serene Beauty (Calm up to L25 for 10s on touch)
    # Lay Hands (res Fatigue 10 pts on touch)
    # Merciful Touch (res Health 50 pts on touch)
    # Blessing of Talos (STR +20, END +20, SPE -15, AGI -15 for 60s)
    
    SHIVERING ISLES
    
    $ Summon Haskill (Summon Haskill for 5s)
    $ Sheogorath's Protection (Revive at Castle Sheogorath for 120s)
    ______________________________________________________________________________
    
    (E.3) Greater Powers
    
    VAMPIRISM
    
      Vampire's Seduction (Charm 50 pts for 20s on touch)
      Reign of Terror (Silence in 20 ft, Demoralize up to L6 for 60s on touch)
      Embrace of Shadows (Night-Eye for 90s, Invisibility for 180s)
    
    DOOM STONES (Red)
    
    Activate between 6pm-6am.  It mentions that there are 21 in Cyrodiil in the
    game but I can't find the Nirn Stone.
    
    Birthsign Doom Stones (only one greater power at a time)
    
    Apprentice Stone
      Void Seed (Illusion +20, Alchemy +20 for 120s)
    Atronach Stone
      Arcane Well (INT +10, Spell Absorption 30 pts for 120s)
    Lady Stone
      Lady's Warding (WIL +20, END +20 for 120s)
    Lord Stone
      Ysmir's Scales (rez Frost 50%, Light Armor +10, Heavy Armor +10 for 120s)
    Lover Stone
      Lover's Bower (PER +20, LUC +20 for 120s)
    Mage Stone
      Magicka Manifold (Magicka +50 for 120s)
    Ritual Stone
      Mara's Mercy (res Health 150 pts on target)
      Mara's Milk (res Health 100 pts)
    Serpent Stone
      Cobra's Dance (Paralyze for 5s, Damage Health 4 pts for 20s)
    Shadow Stone
      Fingernail Moon (Chameleon 15% for 120s)
    Steed Stone
      Hellride (SPE +20, Acrobatics +20 for 120s)
    Thief Stone
      Cheater's Nip (AGI +20, LUC +20 for 120s)
    Tower Stone
      Warden Key (Open Hard Lock in 15 ft)
      The Master's Hand (Armorer +20 for 120s)
    Warrior Stone
      War Cry (STR +20, Blade +10, Blunt +10, Hand to Hand +10 for 120s)
    
    Heaven Doom Stones
    
    Aetherius Stone
      Gates of Aetherius (rez Magic +20%, Magicka +50 for 120s)
    Dragon Stone
      Dragon Dream (Health +40, Magicka +50, Fatigue +100 for 120s)
    Jode Stone
      Jode's Blood (Health +40, Blade +20, Blunt +20, Hand to Hand +20 for 120s)
    Jone Stone
      Jone's Shadow (Sneak, Acrobatics, Athletics +30, Invisibility for 120s)
    Magnus Stone
      Skein of Magnus (Alteration +15, Mysticism +15, Illusion +15, Alchemy +15,
        Restoration +15, Conjuration +15, Destruction +15 for 120s)
    Shezarr Stone
      Shield of Shezarr (Reflect Spell 10%, Light Armor +20, Heavy Armor +20,
        Armorer +20, Block +20 for 120s)
    Sithian Stone
      Sithian Web (Marksman +20, Speechcraft +20, Illusion +20, Security +20,
        Mercantile +20 for 120s)
    
    WAYSHRINES
    
    Complete the Pilgrimage of the Nine Wayshrines.
    
      Pilgrim's Grace (AGI, END, INT, LUC, PER, SPE, STR, WIL +10 for 300s)
    
    IMPERIAL ORRERY (only one greater power at a time)
    
    # MOON PHASE (1)  | GREATER POWER
    # ----------------|-------------------------------------------------
    # New Moon        | Masser's Might (STR +20, SPE -20 for 60s)
    # Waxing Crescent | Masser's Grace (AGI +20, END -20 for 60s)
    # First Quarter   | Secunda's Will (WIL +20, INT -20 for 60s)
    # Waxing Gibbous  | Secunda's Opportunity (LUC +20, PER -20 for 60s)
    # Full Moon       | Masser's Alacrity (SPE +20, STR -20 for 60s)
    # Waning Gibbous  | Secunda's Magnetism (PER +20, LUC -20 for 60s)
    # Last Quarter    | Secunda's Brilliance (INT +20, WIL -20 for 60s)
    # Waning Crescent | Masser's Courage (END +20, AGI -20 for 60s)
    
    # (1) Moon Phase changes every 3 days,
      Masser and Secunda are Nirn's two moons.
    
    SHIVERING ISLES
    
    One of these two determined by first entrance used
    $ Blessing of Mania (Frenzy up to L12 in 30 ft for 30s)
    $ Blessing of Dementia (Demoralize up to L12 in 30 ft for 10s)
    
    One of these two determined by ritual performed
    $ Summon Golden Saint (Summon Golden Saint for 60s)
    $ Summon Dark Seducer
    
    $ Ahjazda's Paranoia (Frenzy up to L25 in 50ft for 10s on touch)
    $ Summon Flesh Atronach (Summon Mended Flesh Atronach for 120s)
    $ Summon Dark Seducer (Summon Dark Seducer for 120s)
    $ Manipulate Weather (Healing Rain or Eyes in the Fog for 15s)
    $ Risen Flesh (Reanimate for 60s on touch)
    ______________________________________________________________________________
    
    (E.4) Rune Stones (Green)
    
    Hestra Rune Stone
      Rune Blade and Bracer (Bound Dagger, Bound Gauntlets for 120s)
    Reman Rune Stone
      Rune Cuirass and Sword (Bound Sword or Bound Axe, Bound Cuirass for 120s)
    Sidri-Ashak Rune Stone
      Rune Bow and Helm (Bound Bow, Bound Helmet for 120s)
    
    If you repair the bound item you can keep it.
    ______________________________________________________________________________
    
    (E.5) Wayshrines and Altars
    
    Once you have received a blessing at a wayshrine you may receive a blessing at
    an altar.  Wearing armor can reduce the blessing and magic resistance and
    spell absorption can prevent the blessing, although spell absorption will
    recharge your characters magicka.  Complete the Pilgrimage of the Nine
    Wayshrines to gain Pilgrim's Grace greater power.
    
      WAYSHRINE / ALTAR         | BLESSING (for ?s)
      --------------------------|------------------------------------------
      Wayshrine of Akatosh      | Jaws of Akatosh (SPE +10, Magicka +10)
      Altar of Akatosh          | Blessings of Akatosh (SPE +5)
      Wayshrine of Arkay        | Breath of Arkay (Health +10)
      Altar of Arkay            | Blessings of Arkay (Health +10)
      Wayshrine of Dibella      | Dibella's Kiss (PER +10)
      Altar of Dibella          | Blessing of Dibella (PER +5)
      Wayshrine of Julianos     | Scales of Julianos (INT +10, Magicka +10)
      Altar of Julianos         | Blessings of Julianos (INT +5)
      Wayshrine of Kynareth     | Kynareth's Way (AGI +10)
      Altar of Kynareth         | Blessings of Kynareth (AGI +5)
      Wayshrine of Mara         | Wisdom of Mara (WIL +10)
      Altar of Mara             | Blessings of Mara (WIL +5)
      Wayshrine of Stendarr     | Heart of Stendarr (END +10)
      Altar of Stendarr         | Blessings of Stendarr (END +5)
      Wayshrine of Tiber Septim | Fist of Talos (STR +10)
      Altar of Talos            | Blessings of Talos (STR +5)
      Wayshrine of Zenithar     | Zenithar's Ear (LUC +10)
      Altar of Zenithar         | Blessings of Zenithar (LUC +5)
      --------------------------|------------------------------------------
      Altar of the Nine (1)     | Cure Disease, Restore Attributes
      Altar (Weynon Priory)     | Cure Disease, Restore Attributes
    # Ichor Basin (2)           | Cure Disease, Restore Attributes
      Ayleid Well               | Ayleid Well (Magicka +50)
      Basin of Renewal (Arena)  | Restore
      Blood Fountain            | Restore Health +10 for ?s
      Magicka Essences          | Restore Magicka +10 for 15s
      The Lucky Old Lady (3)    | Old Lady's Luck (LUC +10)
    # Lennasaan tombstone       | Lennasaan's Touch (PER +10,
                                |          Mercantile +15, Speechcraft +15)
    
      (1) Famous characters
      (2) Infamous characters
      (3) No limit to the number of blessings a day
    ______________________________________________________________________________
    
    (E.6) Daedric Shrines and Artifacts
    
    In Cyrodiil there are sixteen shrines to the Daedric Princes.
    
      SHRINE            | ARTIFACT
      ------------------|----------------------
      Azura             | Azura's Star
      Boethia (1)       | Goldbrand
      Clavicus Vile     | Mask of Clavicus Vile
      Hermaeus Mora (2) | Oghma Infinium
      Hircine           | Savior's Hide
      Malacath          | Volendrung
      Mehrunes Dagon    | ?
      Mephala           | Ebony Blade
      Meridia           | Ring of Khajiiti
      Molag Bal         | Mace of Molag Bal
      Namira            | Ring of Namira
      Nocturnal         | Skeleton Key
      Peryite           | Spell Breaker
      Sanguine          | Sanguine Rose
      Sheogorath (3)    | Wabbajack
      Vaermina          | Skull of Corruption
    
      (1) Boethia is also spelt Boethiah
      (2) Hermaeus is also spelt Hoermius or Hormaius
      (3) Sheogorath is also Jyggalag
    
    TAMRIELIC ARTIFACTS
    
    Items found in Cyrodiil
    
      Goldbrand (Longsword - fire damage 22 pts)
      Umbra Sword (Longsword - soul trap for 120s)
      Cuirass of the Savior's Hide (resist magic 25%)
      Bloodworm Helm (Light Helmet - fortify conjuration 12 pts)
      Helm of Oreyn Bearclaw (Heavy Helmet - fortify agility and endurance 10 pts)
      Masque of Clavicus Vile (Heavy Helmet - fortify personality 20 pts)
      Spell Breaker (Dwemer tower shield - reflect spell 30%)
      Ring of Khajiit (chameleon 35%, fortify speed 10 pts)
      Mace of Molag Bal (Vampire's Mace - absorb strength and magicka 5 pts)
    
    Items not found (but some could be created)
    
    # Mehrunes Razor (Ebony Dagger - slay creature)
      Fang of Haynekhtnamet (Dagger - shock damage)
      Daedric Crescent Blade (paralyze, disintegrate armor)
      Chrysamere (Paladin's Claymore - fortify health, resist fire, reflect spell)
      Ice Blade of the Monarch (Claymore - frost damage, paralyze)
      Daedric Scourge aka Mackkan's Hammer (Ebony Mace - summon Daedra)
      Skull Crusher (Steel Warhammer - light weight)
      Bane of Daedra (unknown)
      Spear of Bitter Mercy (unknown)
      Bow of Shadows (Daedric Bow - chameleon, fortify speed)
      Staff of Magnus (absorb health and magicka)
      Staff of Hasedoki (resist magic)
      Lord's Mail (Cuirass - absorb health, resist magic, cure poison)
      Ebony Mail (Cuirass - shield, resist fire and magic)
      Dragonbone Mail (Cuirass - fire damage, resist fire)
      Fists of Randagulf (Gauntlets - fortify strength)
      Boots of the Apostle (levitation)
      Eleidon's Ward (Shield - restore health)
      Ring of Surroundings (chameleon)
      Ring of Phynaster (resist magic, poison and shock)
      Ring of the Wind (fortify speed)
      Denstagmer's Ring (resist fire, frost and shock)
      The Mentor's Ring (fortify intelligence and wisdom)
      Vampiric Ring (absorb health)
      Warlock's Ring (reflect spell, fortify speed, restore health)
    ______________________________________________________________________________
    
    (E.7) Diseases, Poisons and other Effects
    
    DISEASES
      Astral Vapors (Magicka -15, rez Magic -25%, Stunted Magicka)
      Blood Lung (END -5)
      Porphyric Hemophilia (Fatigue -5)
      Shakes (AGI -5)
      Swamp Fever (STR -10, END -10)
      Tunnel Cough (Sneak -15)
      Chanthrax Blight (SPE -10, AGI -10)
      Collywobbles (SPE -10, END -10, STR -10)
    # Cannibal's Prion (AGI -20, INT -20)
    
    POISONS
      Spidal Slow and Poison (SPE -4)
      Spore Cloud (AGI -10 for ?, SPE -10 for ?)
    
    ABILITIES
      Skeleton Key (Security +40)
    # Crusader's Arm (Blade +10 or Blunt +10)
    # Woodland Grace (animals won't attack)
    # Holy Aura (Shield +5, Umaril's Bane - weakens Umaril)
    # Lord Vlindrel's Curse (Stunted Magicka, rez Magic -100%, rez Poison -100%,
        rez Fire -100%, rez Frost -100%, rez Shock -100%)
    # Akatosh's Blessing (STR +5)
    # Zenithar's Blessing (LUC +5)
    # Stendarr's Blessing (PER +5)
    # Julianos's Blessing (INT +5)
    # Arkay's Blessing (WIL +5)
    # Mara's Blessing (END +5)
    # Kynareth's Blessing (SPE +5)
    # Dibella's Blessing (PER +5)
    $ Calming Pants (PER +8, Extreme Calm)
    
    EFFECTS
    # Cannibal Consumption (Cannibal's Prion, Porphyric Hemophilia)
    $ Felldew Euphoria (INT +20, STR +20, AGI +20)
    $ Felldew Euphoria (INT +10, STR +10, AGI +10)
    $ Felldew Withdrawal (LUC -5, INT -5, STR -5, AGI -5)
    $ Painful Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END -5)
    $ Wounding Felldew Withdrawal (LUC, INT, STR, AGI -10, SPE, WIL, END -5)
    $ Crippling Felldew Withdrawal (LUC, INT, STR, AGI, SPE, WIL, END, Health -10)
    $ Ruinous Felldew Withdrawal (LUC, INT, STR, AGI, Health -15,
    $   SPE, WIL, END -10)
    $ Felldew Euphoria (if you have Chalice of Reversal) (INT +5, STR +5, AGI +5,
    $   Health +20, Magicka +20)
    $ Greenmote Rapture (PER +10, SPE +10, END +5, Night-Eye, STR, AGI, INT -10)
    $ Exalted Pain (WIL, STR, END, AGI -1, Health, Magicka -10 for 5s)
    $ Jyggalag's Ascendancy (STR +25 for ?, Health +50 for ?, Force of Order)
    $ The Boon of Order (res Health +60 for ?)
    $ Spirit Blessing (Fatigue +100 for ?s)
    ______________________________________________________________________________
    
    (E.8) Spellmaking
    
      You can make spells with effects from the spells you are able to cast (you
      must know the spell, have enough magicka and the skill level).  For Skill
      and Attribute effects you only need to know a spell with one skill or
      attribute effect to be able to make spells with any skill or attribute
      effect.  For example if you can cast Drain Skill: Illusion, you can make a
      new spell Drain Skill: Blunt.
    
      Magnitude (3 to 100 pts)
      Area (10 to 100 ft) (not for Self)
      Duration (1 to 120 seconds)
    
    ?
    ______________________________________________________________________________
    
    (E.9) Enchanting
    
    requires Soul Gem
    
    ?
    ______________________________________________________________________________
    
    (E.10) Forging $
    
    Cutter, Master Smith of New Sheoth can forge madness armor and weapons.
    
    $ Forged Armor and Weapons        | Needed Ore and the Appropriate Matrix
    $ --------------------------------|----------------------------------------
    $ Perfect Madness Arrow x25       | Madness Ore x1
    $ Perfect Madness Bow             | Madness Ore x2
    $ Perfect Madness Claymore        | Madness Ore x4
    $ Perfect Madness Axe             | Madness Ore x2
    $ Perfect Madness Sword           | Madness Ore x3
    $ Perfect Madness Boots           | Madness Ore x2
    $ Perfect Madness Cuirass         | Madness Ore x5
    $ Perfect Madness Gauntlets       | Madness Ore x2
    $ Perfect Madness Greaves         | Madness Ore x3
    $ Perfect Madness Helmet          | Madness Ore x2
    $ Perfect Madness Shield          | Madness Ore x2
    $ Magic Perfect Madness Arrow x25 | Madness Ore x1, Madness Arrow Matrix
    $ Magic Perfect Madness Bow       | Madness Ore x2, Madness Bow Matrix
    $ Magic Perfect Madness Claymore  | Madness Ore x4, Madness Claymore Matrix
    $ Magic Perfect Madness Axe       | Madness Ore x2, Madness War Axe Matrix
    $ Magic Perfect Madness Sword     | Madness Ore x3, Madness Sword Matrix
    $ Magic Perfect Madness Cuirass   | Madness Ore x5, Madness Cuirass Matrix
    $ Magic Perfect Madness Gauntlets | Madness Ore x2, Madness Gauntlets Matrix
    $ Magic Perfect Madness Greaves   | Madness Ore x3, Madness Greaves Matrix
    $ Magic Perfect Madness Helmet    | Madness Ore x2, Madness Helmet Matrix
    $ Magic Perfect Madness Shield    | Madness Ore x2, Madness Shield Matrix
    
    Dumag gro-Bonk, Master Smith of New Sheoth can forge amber armor and weapons.
    
    $ Forged Armor and Weapons        | Needed Ore and the Appropriate Matrix
    $ --------------------------------|----------------------------------------
    $ Perfect Amber Arrow x25         | Amber x1
    $ Perfect Amber Bow               | Amber x2
    $ Perfect Amber Hammer            | Amber x4
    $ Perfect Amber Mace              | Amber x2
    $ Perfect Amber Sword             | Amber x3
    $ Perfect Amber Boots             | Amber x2
    $ Perfect Amber Cuirass           | Amber x5
    $ Perfect Amber Gauntlets         | Amber x2
    $ Perfect Amber Greaves           | Amber x3
    $ Perfect Amber Helmet            | Amber x2
    $ Perfect Amber Shield            | Amber x2
    $ Magic Perfect Amber Bow         | Amber x2, Amber Bow Matrix
    $ Magic Perfect Amber Hammer      | Amber x4, Amber Hammer Matrix
    $ Magic Perfect Amber Sword       | Amber x3, Amber Sword Matrix
    $ Magic Perfect Amber Boots       | Amber x2, Amber Boots Matrix
    $ Magic Perfect Amber Cuirass     | Amber x5, Amber Cuirass Matrix
    $ Magic Perfect Amber Gauntlets   | Amber x2, Amber Gauntlets Matrix
    $ Magic Perfect Amber Helmet      | Amber x2, Amber Helmet Matrix
    
    ==============================================================================
    
    (F) Items
    
      res      - Restore (up to maximum)
      +        - Fortify (over maximum)
      -        - Damage
      - for Xs - Drain (temporary damage)
      rez +%   - Resist
      rez -%   - Weakness
      Dmg (*)  - Damage done by weapon
      Arm (*)  - Protection given by armor
      Wgt      - Weight of item
      Val      - Inventory value of the item
    
     (*) Dmg and Arm values are based on the item being repaired to 125% and that
         the character is skilled in the items use.  Other characters can use the
         values to compare which items are better than others.
    ______________________________________________________________________________
    
    (F.1) Weapons
    
    BLADE - ONE HAND
    
      Dagger                                                          Dmg Wgt  Val
       Rusty Iron Dagger                                                4  3     2
       Iron Dagger                                                      6  3     6
        Dagger of Frost (Frost dmg +5)                                         128
       Fine Iron Dagger                                                 7  2    12
       Steel Dagger                                                     8  4    20
        Dagger of Numbing (Frost dmg +5)                                       142
        Blade of Woe (WIL -35, Health -35, Magicka -35, Demoralize to L10)   13511
       Fine Steel Dagger                                               10  3    40
       Silver Dagger                                                   11  5    40
        Sufferthorn (Damage Health, Drain Strength)                             NA
        Shimmerstrike                                                          116
        Dagger of Depletion (Absorb Magicka 4 pts for 4s)                      366
       Dwarven Dagger                                                  13  6   110
       Elven Dagger                                                    16  7   260
    $   Durable Elven Dagger                                                   310
        Dagger of Freezing (Frost dmg +15)                                     749
       Bound Dagger                                                    16  0     0
       Glass Dagger                                                    18  8   570
        Dagger of the Glacier (Frost dmg +15)                                 1059
        Dagger of Absorption (Absorb INT 8 pts for 20s)                       1060
    #   Thieve's Dagger (Absorb Acrobatics 5 pts, Absorb Athletics 5 pts,        -
          Absorb Security 5 pts, Absorb Sneak 5 pts for 15s)                  1088
       Ebony Dagger                                                    20  9  1250
        Durable Ebony Dagger                                                  1500
        Dagger of the Blaze (Fire dmg +20)                                    1903
        Dagger of Lightning (Shock dmg +20)                                   1904
        Dagger of Shattering (Disintegrate Weapon 80 pts)                     1957
        Crimson Eviscerator (Absorb STR 12 pts for 5s, rez Poison -25%,          -
          Health -25, Magicka -25)                                            3666
       Daedric Dagger                                                  23 10  2700
    $   Durable Daedric Dagger                                                3240
        Dagger of the Inferno (Fire dmg +20)                                  3353
        Dagger of Winter (Frost dmg +20)                                      3353
        Dagger of Storms (Shock dmg +20)                                      3354
        Dagger of Soul Storms (Shock dmg +20, Soul Trap for 5s)               3354
        Dagger of Paralysis (Paralyze for 2s)                                 3378
        Dagger of Disintegration (Disintegrate Weapon 80 pts)                 3407
        Witsplinter (Magicka -35, INT -10 for 20s)                            3895
       Unique
        Enchanted Dagger (Bleed on Strike)                              ?  0    44
    $   Fork of Horripilation                                           2  0     5
    $   Apostle Dagger                                                  8  3    25
    $   Dagger of Depletion (Absorb Magicka 5 pts for 5s)              11  0   371
    $   Grummite Dagger                                                12 12    45
    #   Mehrunes Razor (Disintegrate Armor 15 pts for 7s,                        -
    #     Daedric Banishing - chance to kill with one hit)             23  9  6365
    
      Shortsword                                                      Dmg Wgt  Val
       Rusty Iron Shortsword                                            6  8     3
       Iron Shortsword                                                  8  8    10
    $   Durable Iron Shortsword                                                 12
       Fine Iron Shortsword                                            10  7    20
       Steel Shortsword                                                11 10    25
    $   Durable Steel Shortsword                                                30
       Fine Steel Shortsword                                           12  9    50
       Silver Shortsword                                               13 12    50
        Shortsword of Depletion (Absorb Magicka 4 pts for 4s)                  376
       Dwarven Shortsword                                              16 14   145
       Elven Shortsword                                                18 16   320
        Shortsword of Flames (Fire dmg +15)                                    809
       Glass Shortsword                                                20 18   670
        Durable Glass Shortsword                                               805
        Shortsword of the Glacier (Frost dmg +15)                             1159
        Shortsword of Fire (Fire dmg +15)                                     1159
        Sword of Wounding (Health -2 for 20s)                                 1173
       Ebony Shortsword                                                23 20  1400
        Shortsword of Blizzards (Frost dmg +20)                               2053
        Shortsword of The Blaze (Fire dmg +20)                                2053
        Shortsword of Shattering (Disintegrate Weapon 80 pts)                 2107
       Daedric Shortsword                                              25 22  2900
        Shortsword of the Inferno (Fire dmg +20)                              3553
        Shortsword of Winter (Frost dmg +20)                                  3553
        Shortsword of Storms (Shock dmg +20)                                  3554
        Shortsword of Disintegration (Disintegrate Weapon 80 pts)             3607
       Unique
        Chillrend (Frost dmg +20, rez Frost -35% for 20s)              25 22  4584
    
      Longsword                                                       Dmg Wgt  Val
       Iron Longsword                                                  12 20    20
       Fine Iron Longsword                                             13 18    40
       Steel Longsword                                                 14 24    45
        Longsword of Numbing (Frost dmg +5)                                    167
       Fine Steel Longsword                                            16 21    90
       Silver Longsword                                                17 28   125
        Brusef Amelion's Sword (Frost dmg +5)                                  327
        Longsword of Depletion (Absorb Magicka 4 pts for 4s)                   406
        Rugdumph's Sword (Silence for 5s, Absorb Speechcraft 5 pts for 5s)     740
       Dwarven Longsword                                               19 32   200
       Dremora Longsword                                               19 48   100
        Penance of Deception (LUC -10, Personality -15 for 10s)                362
       Elven Longsword                                                 22 36   420
        Long Sword of Flames (Fire dmg +15)                                    909
        Long Sword of Brittleness (Disintegrate Weapon 60 pts)                 946
       Glass Longsword                                                 24 40   840
        Longsword of Fire (Fire dmg +15)                                      1329
        Longsword of Absorption (Absorb AGI +8 for 20s)                       1330
        Longsword of Fracturing (Disintegrate Weapon 60 pts)                  1366
       Ebony Longsword                                                 26 44  1700
        Longsword of the Blaze (Fire dmg +20)                                 2353
        Longsword of Lightning (Shock dmg +20)                                2354
        Longsword of Shattering (Disintegrate Weapon 80 pts)                  2407
       Daedric Longsword                                               29 48  3100
        Longsword of the Inferno (Fire dmg +20)                               3753
        Longsword of Winter (Frost dmg +20)                                   3753
        Longsword of Storms (Shock dmg +20)                                   3754
        Longsword of Disintegration (Disintegrate Weapon 80 pts)              3807
        Debaser (WIL -30, END -30 for 20s)                                    6028
    $  Perfect Amber Sword                                             30 50  3800
    $   Perfect Amber Longsword (Health -20)                                  5482
    $  Perfect Madness Longsword                                       30 50  3800
    $   Perfect Madness Longsword (Health -20)                                5482
       Unique
    $   Simple Order Sword                                             16 28    63
    $   Pure Order Sword                                               23 40   420
    $   Golden Longsword                                               26 44  1700
        Honorblade of Chorrol                                          27  0  1000
    $   Perfect Order Sword                                            27 48  1550
        Ebony Blade (Silence for 10s, Absorb Health 8 pts)             27 46  6512
        Thornblade (Disintegrate Armor 120 pts)                        29 48  6760
    #   Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40     -  -     -
          Lord Vlindrel's Curse)                                       30 47  3912
    #   Sword of the Crusader (Fire dmg +14 for 2s, dmg Magicka +40     -  -     -
          Crusader's Arm)                                              30 47  3912
    $   Dawnfang (Fire dmg +15, Nourish Blade)                         30 47  5208
    $   Duskfang (Frost dmg +15, Nourish Blade)                           47  5046
    $   Dawnfang Superior (Frost dmg +15, Absorb Health 7pts for 1s,       -     -
    $     Nourish Blade)                                                  47  8164
    $   Duskfang Superior (Frost dmg +15, Absorb Magicka 7pts for 1s,      -     -
    $     Nourish Blade)                                                  47  6585
        Goldbrand (Fire dmg +22)                                       30 52  6615
        Umbra (Soul Trap for 120s)                                     33 45  5508
    
      Katana                                                          Dmg Wgt  Val
       Ruined Akaviri Katana                                            ? 20     3
       Akaviri Katana                                                  17 20   120
       Ancient Akaviri Katana                                          18 18   180
        Akavari Sunderblade (Disintegrate Armor 100 pts, Weapon 100 pts)? 18  2780
    
      Cutlass                                                         Dmg Wgt  Val
       Steel Cutlass                                                   13 25    40
        Redwave (Health -15 for 6s)                                            246
       Fine Steel Cutlass                                              13 25    40
       Superb Steel Cutlass                                            22 25    40
       Masterforge Steel Cutlass                                       26 25    40
       Unique
        Rohssan's Antique Cutlass                                       ?  0    90
        Captain Kordan's Saber (Absorb AGI, END, Blade 10 pts for 30s) 18 25  3740
    
      Cleaver                                                         Dmg Wgt  Val
    $  Crude Grummite Cleaver                                          23 51   210
    $  Grummite Cleaver                                                25 48   420
    
    BLADE - TWO HAND
    
      Claymore                                                        Dmg Wgt  Val
       Iron Claymore                                                   14 22    40
        Claymore of Frost (Frost dmg +5)                                       162
        Claymore of Sparks (Shock dmg +5)                                      162
       Fine Iron Claymore                                              16 19   125
       Steel Claymore                                                  17 26    80
       Fine Steel Claymore                                             18 23   160
       Silver Claymore                                                 19 38   130
       Akaviri Dai-Katana                                              19 24   150
        Akavari Warblade (Health -15, Fatigue -30, Magicka -30)               3236
       Dwarven Claymore                                                22 38   310
        Claymore of Pain (Health -15 for 6s)                                   636
        Claymore of Fragments (Disintegrate Weapon 40 pts)                     657
       Elven Claymore                                                  24 44   600
        Claymore of Flames (Fire dmg +15)                                     1089
       Glass Claymore                                                  26 50  1150
    $   Durable Glass Claymore                                                1380
        Claymore of Fire (Fire dmg +15)                                       1639
        Claymore of the Glacier (Frost dmg +15)                               1639
    #   Boreal (Frost dmg 10 pts in 15 ft)                                    1642
        Claymore of Fracturing (Disintegrate Weapon 60 pts)                   1676
       Dremora Claymore                                                26 62   575
        Retaliation of Blood (Absorb Health 15 pts)                            627
        Retaliation of Spirit (Absorb Magicka 15 pts)                          628
        Retribution of Hubris (WIL -1)                                         635
        Retribution of Hypocrisy (PER -1)                                      635
        Retribution of Rapacity (AGI -1)                                       635
        Oblivion's Embrace (Fire dmg +1 for 15s, rez Fire -75% for 10s)        873
        Quintessence of Remorse (Paralyze for 2s)                              993
        Retribution of Cowardness (Heavy Armor, Light Armor -30 for 10s)      1463
        Retribution of Treachery (Health -5, Magicka -15)                     1805
       Ebony Claymore                                                  29 56  2200
        Claymore of Blizzards (Frost dmg +20)                                 2853
       Daedric Claymore                                                31 62  4000
    $   Durable Daedric Claymore                                              4800
        Claymore of the Inferno (Fire dmg +20)                                4653
        Claymore of the Winter (Frost dmg +20)                                4653
        Claymore of Storms (Shock dmg +20)                                    4654
        Claymore of Disintegration (Disintegrate Weapon 80 pts)               4707
    $  Perfect Madness Claymore                                        32 65  4900
    $   Perfect Madness Claymore (Health -20)                                 6582
       Bound Sword                                                     35  0     0
       Unique
        Sinweaver (Fire dmg +10, Fatigue -10)                          25 55  1150
    $   Sword of Jyggalag                                              29 58  4200
    #   Umaril's Sword (Shock dmg +16, dmg Fatigue 12 pts)             31 66  4814
    $   Shadowrend (rez Magic -15% for 30s, Health -30)                33 52  9646
    
    BLUNT - ONE HAND
    
      War Axe                                                         Dmg Wgt  Val
       Rusty Iron War Axe                                               6 12     4
       Iron War Axe                                                    10 12    13
       Fine Iron War Axe                                               11 10    26
       Steel War Axe                                                   12 16    35
        War Axe of Burning (Fire dmg +5)                                       157
       Fine Steel War Axe                                              13 14    70
       Silver War Axe                                                  14 20    60
       Dwarven War Axe                                                 17 24   165
       Elven War Axe                                                   19 28   345
        War Axe of Voltage (Shock dmg +15)                                     834
        War Axe of Freezing (Frost dmg +15)                                    834
       Glass War Axe                                                   22 32   710
    $   Durable Glass War Axe                                                  850
        War Axe of Fire (Fire dmg +15)                                        1199
        War Axe of the Glacier (Frost dmg +15)                                1199
        War Axe of the Dynamo (Shock dmg +15)                                 1199
       Bound Axe                                                       22  0     0
       Ebony War Axe                                                   24 36  1450
        War Axe of the Blaze (Fire dmg +20)                                   2103
        War Axe of Lightning (Shock dmg +20)                                  2104
        War Axe of Rending (Disintegrate Armor 80 pts)                        2157
    $  Grand Madness Axe                                               25 38  2275
       Daedric War Axe                                                 26 40  3100
        War Axe of the Inferno (Fire dmg +20)                                 3753
        War Axe of Storms (Shock dmg +20)                                     3754
    $  Perfect Madness Axe                                             27 42  3925
    $   Perfect Madness Axe (Health -20)                                      5607
    
      Mace                                                            Dmg Wgt  Val
       Rusty Iron Mace                                                  8 15     6
       Iron Mace                                                       12 15    17
        Mace of Repelling (Turn Undead up to L5 for 10s)                       138
        Mace of Legion (Command Humanoid up to L3 for 30s)                     358
       Fine Iron Mace                                                  13 13    34
       Steel Mace                                                      14 19    40
        Mace of Numbing                                                        162
       Fine Steel Mace                                                  ? 17    80
       Dremora Mace                                                    14 43    40
       Silver Mace                                                     17 23    70
       Dwarven Mace                                                    19 27   180
        Mace of Aversion (Turn Undead up to L6 for 15s)                        502
       Elven Mace                                                      22 31   380
        Mace of Voltage (Shock dmg +15)                                        869
        Mace of Dissolution (Disintegrate Armor 60 pts)                        906
       Glass Mace                                                      24 35   750
        Mace of Abeyance (Turn Undead up to L7 for 20s)                       1234
        Mace of the Dynamo (Shock dmg +15)                                    1239
        Mace of Absorption (Absorb WIL +8 for 20s)                            1240
       Ebony Mace                                                      26 39  1500
        Mace of the Undead (Turn Undead up to L8 for 25s)                     2147
        Mace of the Blaze (Fire dmg +20)                                      2153
        Mace of Blizzards (Frost dmg +20)                                     2153
        Mace of Lightning (Shock dmg +20)                                     2154
        Mace of Feeding (Absorb Health 4 pts for 4s)                          2154
        Mace of Rending (Disintegrate Armor 80 pts)                           2207
       Daedric Mace                                                    29 43  3200
        Mace of Transmogrify (Absorb Magicka 5 pts for 5s)                    3851
        Mace of the Inferno (Fire dmg +20)                                    3853
        Mace of Winter (Frost dmg +20)                                        3853
        Mace of Storms (Shock dmg +20)                                        3854
    $  Perfect Amber Mace                                              30 45  4050
       Unique
        Cursed Mace                                                     ? 43   320
    $   Dark Mace                                                      26 39  1500
    #   Mace of the Crusader (Crusader's Arm, Fire dmg 14 for 2s,          -     -
          Turn Undead up to L17 for 5s)                                30 42  4017
        Mace of Molag Bal (Absorb Magicka 5 pts, Absorb STR 5 pts)     30 45  4900
    
      Club                                                            Dmg Wgt  Val
       Club                                                             8  8     3
    $  Crude Grummite Cudgel                                           16 24    30
    $  Grummite Cudgel                                                 20 32    90
    
    BLUNT - TWO HAND
    
      Battle Axe                                                      Dmg Wgt  Val
       Iron Battle Axe                                                 14 27    35
       Fine Iron Battle Axe                                            16 24    70
       Steel Battle Axe                                                17 35    75
    $   Durable Steel Battle Axe                                                90
       Fine Steel Battle Axe                                           18 30   150
       Silver Battle Axe                                               19 41   125
       Dwarven Battle Axe                                              22 48   300
       Elven Battle Axe                                                24 55   580
       Glass Battle Axe                                                26 62  1050
        Battle Axe of Fire (Fire dmg +15)                                     1539
       Ebony Battle Axe                                                29 69  2100
        Battle Axe of Blizzards (Frost dmg +20)                               2753
        Battle Axe of Lightning (Shock dmg +20)                               2754
        Battle Axe of Feeding (Aborb Health 4 pts for 4s)                     2754
        Battle Axe of Soul Snares (Soul Trap for 15s)                         2758
       Daedric Battle Axe                                              31 76  3800
        Battle Axe of the Inferno (Fire dmg +20)                              4453
        Battle Axe of Damnation (Soul Trap for 15s)                           4458
        Battle Axe of Putrification (Disintegrate Armor 80 pts)               4507
       Unique
        Perdition's Wrath (Fire dmg 20 in 50 ft)                       22 40  3304
        Battleaxe of Hatred (STR -5, END -5, WIL -5)                    ? 40  7440
    #   Crude Ayleid Battle Axe (Shock dmg +1)                         16 37   195
    #   Dull Ayleid Battle Axe (Shock dmg +2)                          18 43   245
    #   Ayleid Battle Axe (Shock dmg +3)                               20 50   421
    #   Fine Ayleid Battle Axe (Shock dmg +4)                          23 57   701
    #   Keen Ayleid Battle Axe (Shock dmg +5)                          25 64  1172
    #   Superb Ayleid Battle Axe (Shock dmg +6)                        27 71  2222
    #   Master Ayleid Battle Axe (Shock dmg +7)                        30 78  3923
    $   Shadowrend (rez Magic -15% for 30s, Health -30)                33 54  9646
    
      Warhammer                                                       Dmg Wgt  Val
       Iron Warhammer                                                  17 30    60
        Warhammer of Frost (Frost dmg +5)                                      182
       Fine Iron Warhammer                                             18 27   120
       Steel Warhammer                                                 19 39   125
       Fine Steel Warhammer                                            20 35   250
       Silver Warhammer                                                22 48   200
       Dwarven Warhammer                                               24 57   430
        Warhammer of Enfeeblement (STR -2)                                     759
       Elven Warhammer                                                 26 66   800
    $   Durable Elven Warhammer                                                960
        Warhammer of Weakness (STR -3)                                        1296
        Warhammer of Overload (Burden 30 pts for 30s)                         1299
        Warhammer of Dissolution (Disintegrate Armor 60 pts)                  1326
       Glass Warhammer                                                 29 75  1500
        Warhammer of Fire (Fire dmg +15)                                      1999
        Warhammer of Encumbrance (Burden pts 30 for 30s)                      1999
       Ebony Warhammer                                                 31 84  2800
        Warhammer of the Undead (Turn Undead up to L8 for 25s)                3447
        Warhammer of the Blaze (Fire dmg +20)                                 3453
        Warhammer of Blizzards (Frost dmg +20)                                3453
        Warhammer of Excess (Burden pts 50 for 30s)                           3477
       Daedric Warhammer                                               33 93  5000
    $   Durable Daedric Warhammer                                             6000
        Warhammer of Transmogrify (Absorb Magicka +5 for 5s)                  5651
        Warhammer of Winter (Frost dmg +20)                                   5653
        Warhammer of Putrification (Disintegrate Armor 80 pts)                5707
    $  Perfect Amber Hammer                                            35 98  6100
    $   Perfect Amber Hammer (Health -20)                                     7782
       Unique
        Volendrung (Paralyze for 3s, Health -5 for 20s)                24 60  5362
    $   Nerveshatter (Shock dmg +24, rez Shock -48%)                   35 80  6214
    
      Pole                                                            Dmg Wgt  Val
    #   Rockpick Hoe                                                   14 30    60
    #   Heavy Rake                                                     14 30    60
    
    RANGED
    
      Bow                                                             Dmg Wgt  Val
       Dremora Light Bow                                                6 22     6
       Rusty Iron Bow                                                  10  8    10
       Iron Bow                                                        10  8    11
        Bow of Frost (Frost dmg +5)                                            133
       Fine Iron Bow                                                   11  7    22
       Steel Bow                                                       11 10    30
        Bow of Jolts (Shock dmg +5)                                            152
       Fine Steel Bow                                                  12  9    60
       Silver Bow                                                      12 12    55
       Dwarven Bow                                                     14 14   155
        Bow of Infernal Frost (Fire dmg +10, Frost dmg +10)                   7091
       Elven Bow                                                       17 16   360
        Bow of Flames (Fire dmg +15)                                           849
        Bow of Freezing (Frost dmg +15)                                        849
        Storm Bow (Shock dmg 8 in 20 ft)                                       853
       Dremora Heavy Bow                                               17 22   180
       Bound Bow                                                       18  0     0
       Glass Bow                                                       19 18   735
        Bow of Harm (Health -8)                                               1221
        Bow of Fire (Fire dmg +15)                                            1224
        Bow of the Dynamo (Shock dmg +15, Soul Trap for 5s)                   1224
        Bow of Silence (Silence for 20s)                                      1263
       Ebony Bow                                                       22 20  1550
        Bow of Curses (Magicka -40)                                           2200
        Bow of Blizzards (Frost dmg +20)                                      2203
        Bow of the Blaze (Fire dmg +20)                                       2203
        Bow of Lightning (Shock dmg +20)                                      2204
        Bow of Quietus (Silence for 25s)                                      2250
       Daedric Bow                                                     24 22  3200
    $   Durable Daedric Bow                                                   3840
        Bow of Winter (Frost dmg +20)                                         3853
        Bow of Storms (Shock dmg +20)                                         3854
    $  Perfect Amber Bow                                               25 23  4025
    $   Perfect Amber Bow (Health -20)                                        5707
    $  Perfect Madness Bow                                             25 23  4025
    $   Perfect Madness Bow (Health -20)                                      5707
       Unique
        Shadowhunt (dmg Health, Magicka, Turn Undead, Weakness to Poison)       NA
        Black Bow                                                      10  8    70
    $   Golden Bow                                                     12 12    55
    $   Ly'ssane                                                       13 10    66
    $   Dark Bow                                                       13 14   155
    $   Ruin's Edge (Random Spell)                                     14 10   662
    
      Arrow                                                          Dmg Wgt   Val
       Iron Arrow                                                      9 0.1     1
        Arrow of Light (Light 10 ft for 20s)                                     2
        Arrow of Embers (Fire dmg +5)                                            3
        Arrow of Frost (Frost dmg +5)                                            4
        Arrow of Sparks (Shock dmg +5)                                           5
        Arrow of Qualms (Demoralize up to L6 in 1 ft for 5s)                    12
        Arrow of Immolation (Fire dmg +65 in 10 ft)                            109
       Dremora Field Arrow                                             9   1     1
       Steel Arrow                                                    10 0.1     2
        Arrow of Burning (Fire dmg +5)                                           4
        Arrow of Numbing (Frost dmg +5)                                          5
        Arrow of Jolts (Shock dmg +5)                                            6
        Flare Arrow (Fire dmg +5, Light 10 ft for 20s)                           7
        Arrow of Fatigue (Fatigue -20)                                          11
       Silver Arrow                                                   11 0.1     3
        Arrow of Jinxing (Magicka -20)                                           9
        Arrow of Drain Magicka (Magicka -30 for 10s)                            22
        Arrow of Lasitude (Fatigue -50)                                         90
       Dwarven Arrow                                                  12 0.1     5
        Arrow of Scorching (Fire dmg +10)                                       12
        Arrow of Shocking (Shock dmg +10)                                       13
        Arrow of Illumination (Fire dmg +8, Light 10 ft for 30s)                15
        Arrow of Silence (15s)                                                  65
       Elven Arrow                                                    13 0.1     8
        Arrow of Flames (Fire dmg +15)                                          20
        Arrow of Freezing (Frost dmg +15)                                       20
        Arrow of Voltage (Shock dmg +15)                                        20
        Arrow of Brilliance (Fire dmg +12, Light 10 ft for 40s)                 25
        Arrow of Stillness (Silence for 20s)                                   156
        Arrow of Harm (Health -8)                                              238
       Dremora Barbed Arrow                                           13   2     4
       Glass Arrow                                                    14 0.1    12
        Arrow of the Dynamo (Shock dmg +15)                                     24
        Arrow of the Glacier (Frost dmg +15)                                    24
        Arrow of Fire (Fire dmg +15)                                            33
        Arrow of Sunlight (Fire dmg +15, Light 10 ft for 50s)                   35
       Ebony Arrow                                                    15 0.2    20
        Arrow of Blizzards (Frost dmg +20)                                      37
        Arrow of Apathy (Fatigue -100)                                         141
    $  Very Fine Madness Arrow                                        15 0.2    16
       Daedric Arrow                                                  16 0.3    35
        Arrow of the Inferno (Fire dmg +20)                                     51
        Arrow of Winter (Frost dmg +20)                                         52
    $  Grand Madness Arrow                                            16 0.2    28
    $  Perfect Amber Arrow                                            17 0.3    43
    $  Perfect Madness Arrow                                          17 0.3    43
    $   Perfect Madness Arrow (Health -20)                                      65
       Unique
        Arrow of Withering (AGI, END, INT, LUC, PER, SPE, STR, WIL -2) 5 0.1    92
        Arrow of Cleansing (Fire dmg +40 in 10 ft for 2s)              5 0.1   116
        Arrow of Savage Frost (Frost dmg +40 in 10 ft for 2s)          6 0.1   129
        Stormcall Arrow (Shock dmg +30 in 10 ft for 2s)                7 0.1   180
        Arrow of the North Winds (Frost dmg 60 pts in 10 ft)           7 0.1   191
    $   Corroded Golden Arrow                                          9 0.2     1
    $   Loathsome Dark Arrow                                          10 0.2     2
    $   Grummite Arrow                                                11 0.1     2
    $   Grummite Arrow                                                12 0.1     3
    $   Grummite Arrow                                                13 0.1     5
    $   Burnished Golden Arrow                                        13 0.2     8
    $   Grummite Arrow                                                14 0.1     8
    $   Alluring Dark Arrow                                           12 0.2    14
    $   Lustrous Golden Arrow                                         15 0.4    20
    $   Beguiling Dark Arrow                                          16 0.5    35
    $   Bone Arrow                                                    16 0.1    10
    $   Gatekeeper Bone Arrow                                         17 0.1    10
    
    STAFF
    
      Staff                                                               Wgt  Val
        Goblin Shaman Staff (Shock dmg 5)                                 10   188
        Lesser Staff of Sundering (Magicka -20 for 15s)                   10   283
        Lesser Staff of Severing (Magicka -20)                            10   283
        Staff of Severing (Magicka -30)                                   10   285
        Greater Staff of Severing (Magicka -40)                           10   288
        Staff of Flame (Fire dmg 40)                                       8   325
        Lesser Staff of Ruin (Disintegrate Weapon 25 pts)                 10   431
        Staff of Anarchy (WIL -14 for 25s)                                10   435
        Staff of the Doomed (LUC -14 for 25s)                             10   435
        Staff of the Dazed (INT -14 for 25s)                              10   435
        Lesser Staff of Telekinesis (Telekinesis 10 ft for 20s)           10   585
        Lesser Staff of Fireball (Fire dmg 15 in 10 ft)                   10   590
        Lesser Staff of Fire (Fire dmg 20)                                10   590
        Lesser Staff of Frost (Frost dmg 20)                              10   590
        Lesser Staff of Ice Storm (Frost dmg 15 in 10 ft)                 10   590
        Lesser Staff of Lightning (Shock dmg 20)                          10   590
        Lesser Staff of Sickness (Health -10 in 10 ft)                    10   590
        Lesser Staff of Burden (Burden 35 pts for 20s)                    10   591
        Staff of Apathy (SPE -3)                                          10   592
        Staff of the Weary (Fatigue -30 for 30s)                          10   592
        Lesser Staff of Dispel (Dispel 45 pts)                            10   594
        Staff of Silence (10s)                                            10   598
        Staff of Corrosion (Disintegrate Armor 50 pts)                    10   607
        Greater Staff of Sundering (Magicka -60 for 30s)                  10   610
        Staff of Nenalata (WIL -10, Dispel 50 pts)                        10   692
        Staff of Ruin (Disintegrate Weapon 50 pts)                        10   727
        Staff of Calm (Calm up to L7 for 20s)                             10   761
        Staff of Frost (Frost dmg 40)                                     10   764
        Staff of Fire (Fire dmg 40)                                       10   765
        Staff of Ice Storm (Frost dmg 30 in 10 ft)                        10   765
        Staff of Lightning (Shock dmg 40)                                 10   766
        Staff of Fireball (Fire dmg 30 in 10 ft)                          10   766
        Staff of Diminishing (AGI -5, END -5, INT -5, PER -5, SPE -5,      -     -
          STR -5, WIL -5 for 30s)                                         10   773
        Greater Staff of Demoralize (Demoralize up to L7 for 30s)         10   774
        Staff of Storms (Shock dmg 30 in 15 ft)                           10   780
        Greater Staff of Ruin (Disintegrate Weapon 75 pts)                10   786
        Greater Staff of Silence (Silence in 15 ft for 15s)               10   800
        Greater Staff of Corrosion (Disintegrate Armor 100 pts)           10   807
        Staff of Fatigue (Fatigue -30 in 15 ft)                           10   882
        Staff of Burden (Burden 50 pts for 25s)                           10   883
        Staff of Sickness (Health -20 in 10 ft)                           10   884
        Staff of Dispel (Dispel 75 pts)                                   10   886
        Staff of Light (Light 40 ft for 240s)                             10  1021
        Hrormir's Icestaff (Frost dmg 10 in 30 ft, Light in 15 ft for 30s, -     -
          Chameleon 1% for 30s)                                           12  1239
        Greater Staff of Fatigue (Fatigue -50 in 15 ft)                   10  1264
        Skull of Corruption (Corruption for 30s)                          10  1270
        Wabbajack                                                         10  1330
        Sanguine Rose                                                     10  1330
        Staff of Conflagration (Light 5 ft for 10s, rez Fire -100% for 2s, -     -
          Fire dmg 20 in 15 ft for 2s)                                    10  1421
        Greater Staff of Burden (Burden 75 pts for 25s)                   10  1427
        Staff of Vulnerability (rez Poison -35%, rez Disease -35%          -     -
          rez Shock -35%, rez Fire -35%, rez Frost -35% in 15 ft for 15s) 10  1428
        Staff of Weakness (Burden 50 pts in 5 ft for 30s,                  -     -
          SPE -10 in 5 ft for 30s, STR -10 in 5 ft for 30s)               10  1432
        Staff of Thunderbolts (Shock dmg 30 in 10 ft for 2s,               -     -
          res Shock -100% in 10 ft for 2s)                                10  1437
        Greater Staff of Frost (Frost dmg 80 for 1s)                      10  1440
        Staff of Hoarfrost (res Frost -100%, Frost dmg 24 in 15 ft for 2s)10  1440
        Greater Staff of Fire (Fire dmg 80 for 1s)                        10  1441
        Greater Staff of Sickness (Health -30 in 15 ft)                   10  1442
        Greater Staff of Lightning (Shock dmg 80 for 1s)                  10  1443
        Staff of the Mundane (Dispel 35 pts in 15 ft,                      -     -
          Magicka -5 in 15 ft for 25s, rez Magic -35% in 15 ft for 25s)   10  1444
        Greater Staff of Dispel (Dispel 150 pts)                          10  1445
        Greater Staff of Storms (Shock dmg 35 in 10 ft for 2s)            10  1446
        Greater Staff of Ice Storm (Frost dmg 50 in 15 ft for 1s)         10  1454
        Greater Staff of Fireball (Fire dmg 50 in 15 ft for 1s)           10  1455
        Greater Staff of Light (Light 50 ft for 360s)                     10  1462
        Staff of Banishment (Invisibility, Paralyze, Banishment for 10s)  10  2014
    $   Crystal Staff (Shock dmg 25 in 10 ft)                              0  2046
    $   Crystal Staff (Shock dmg 30 in 10 ft)                              0  2457
    $   Crystal Staff (Shock dmg 35 in 10 ft)                             15  1606
        Apotheosis (Fire dmg 33, Frost dmg 33, Shock dmg 33)              10  3500
        Staff of Indarys (STR -10, Shock dmg 70)                           5  3920
        Goblin Totem Staff (Shock dmg 20)
    $   Staff of Sheogorath (Voice of Sheogorath in 75ft for 15s)         10  8410
        Staff of Worms (Reanimate for 30s)                                10     0
    ______________________________________________________________________________
    
    (F.2) Apparel
    
    Note: Maximum total Armor is 85
    
    LIGHT ARMOR
    
      Cuirass                                                         Arm Wgt  Val
       Fur Cuirass                                                      7  5    15
       Rough Leather Cuirass                                            8  7    35
       Leather Cuirass                                                  8  7    35
       Chainmail Cuirass                                               10  9    90
       Mithril Cuirass                                                 10 11   225
       Elven Cuirass                                                   13 13   600
        Cuirass of the Ranger (Chameleon 25%)                                 2225
        Bladefall Cuirass (rez Normal Weapons +13%)                           4500
        Birthright of Astalon (Magicka +50, AGI +5)                           8600
    #   Morag Tong Cuirass (Agility +9, rez Normal Weapons, rez Magic +20%)  10500
       Glass Cuirass                                                   15 15  1800
        Cuirass of Cleansing (rez Poison +15%)                                2025
        Crystalline Cuirass (Chameleon 30%)                                   3750
        Annealed Cuirass (Health +30)                                         6300
        Quartz Cuirass (rez Normal Weapons +15%)                              6300
    $  Perfect Amber Cuirass                                           17 15  2100
    $   Perfect Amber Cuirass (AGI +12)                                       3300
       Unique
        Anvil Cuirass                                                   9  9    90
        Bravil Cuirass                                                  9  9    90
        Bruma Cuirass                                                   9  9    90
        Cheydinhal Cuirass                                              9  9    90
        Chorrol Cuirass                                                 9  9    90
        Kvatch Cuirass                                                  9  9    90
        Kvatch Cuirass (from Savlian Matius) (END +8, STR +8)           9  9  1780
        Leyawiin Cuirass                                                9  9    90
    #   Nights of the Nine Cuirass                                      9  9    90
        Skingrad Cuirass                                                9  9    90
        Brusef Amelion's Cuirass (Frost Shield +6%)                    10 21   710
        Apron of Adroitness (AGI +10, INT +10)                         15 15  3800
        Savior's Hide (rez Magic +25%)                                 15  3  6250
    
      Greaves                                                         Arm Wgt  Val
       Fur Greaves                                                      4  3     8
        Greaves of Resilient Flesh (rez Disease +50%, rez Poison +50%,           -
          rez Normal Weapons +11%)                                            4808
       Leather Greaves                                                  4  4    20
       Chainmail Greaves                                                5  5    45
       Mithril Greaves                                                  7  6   115
        Nimble Greaves                                                         915
        Greaves of Well-Being (STR +8, END+8, LUC +8)                         2515
       Elven Greaves                                                    8  7   315
        Greaves of Movement (rez Paralysis +25%)                              1065
        Greaves of Grace (AGI +9)                                             1215
        Greaves of the Tree Runner (Acrobatics +9)                            1215
        Greaves of Shaded Rest (rez Fire +25%)                                1565
    #   Morag Tong Greaves (SPE +13, Feather +100)                            4800
        Monkeypants (Acrobatics +10, Athletics +10, WIL -5)                   3600
       Glass Greaves                                                    9  9  1000
        Tempered Greaves (Light Armor +10)                                    2000
    $  Perfect Amber Greaves                                           10  9  1200
       Unique
        Brusef Amelion's Greaves                                        5 21    60
    
      Gauntlets                                                       Arm Wgt  Val
       Fur Gauntlets                                                    3  1     4
       Leather Bracer                                                   2  1     5
       Leather Gauntlets                                                3  1    10
       Chainmail Gauntlets                                              4  1    25
        Deer Skin Gauntlets (Detect Life 25 ft)                                379
        Bands of Kwang Lao (Hand to Hand +20)                                 2005
        Gloves of the Caster (Illusion +8, Mysticism +8, Restoration +8)      2410
        Hands of Midnight (Hand to Hand +10, rez Normal Weapons +10%,            -
          Chameleon 10%, Sun dmg 30 pts on self)                              4660
       Mithril Gauntlets                                                4  2    65
        Gauntlets of Life Seeing (Detect Life 65 ft)                          1040
        Gauntlets of the Equinox (rez Frost +20%)                             1065
        Gauntlets of Life Sight (Detect Life 85 ft)                           1445
        Silenced Gauntlets (Sneak +6, Security +6)                            3200
        Gauntlets of the Manhunter (Marksman +6, Detect Life 60ft)            3500
       Elven Gauntlets                                                  5  2   170
    #   Morag Tong Gloves (LUC +9, Security +10)                              2070
       Glass Gauntlets                                                  7  3   500
        Beveled Gauntlets (Detect Life 105 ft)                                2075
        Silenced Gauntlets (Sneak +10, Security +10)                          4500
    $  Perfect Amber Gauntlets                                          7  3   580
    $   Perfect Amber Gauntlets (Marksman +10, Hand to Hand +10)              2580
       Bound Gauntlets                                                  9  0     0
       Unique
        Brusef Amelion's Gauntlets                                      4 21    40
    
      Boots                                                           Arm Wgt  Val
       Fur Boots                                                        3  1     4
       Rough Leather Boots                                              3  2    10
       Leather Boots                                                    3  1    10
        Boots of the Eel (rez Shock +10%)                                      504
       Chainmail Boots                                                  4  2    25
       Mithril Boots                                                    4  3    65
        Boots of the Siltrunner (Water Walking)                               2065
        Boots of the Swift Merchant (Mercantile +10, Speechcraft +10, SPE +5,    -
          rez Disease -30%, rez Poison -30%)                                  3900
       Elven Boots                                                      5  3   170
        Sylvan Scout Boots (SPE +9)                                           1070
        Stormrider Boots (rez Shock +25%)                                     1420
        Silenced Boots (Sneak +6, Security +6)                                2700
    #   Morag Tong Boots (Acrobatics +15, Sneak +15)                          3500
       Glass Boots                                                      7  4   500
        Lightning Run Boots (SPE +10)                                         1500
        Borosilicate Boots (rez Shock +30%)                                   2000
        Silica Boots (Water Walking)                                          2500
        Quicksilver Boots (AGI, SPE +10, Heavy Armor, Light Armor -5)         4400
        Silenced Boots (Sneak +10, Security +10)                              4500
    $  Perfect Amber Boots                                              7  4   590
    $   Perfect Amber Boots (Acrobatics +12)                                  1790
       Bound Boots                                                      9  0     0
       Unique
        Boots of Bloody Bounding (Fortify Acrobatics, Fortify Blade)            NA
        Brusef Amelion's Boots                                          4 21    45
    
      Helmet                                                          Arm Wgt  Val
       Fur Helmet                                                       3  1     4
       Leather Helmet                                                   3  1    10
        Helmet of the Scout (Detect Life 45 ft)                                685
       Chainmail Helmet                                                 4  1    25
       Mithril Helmet                                                   4  2    65
        Cursed Nighteye Helmet (Night-Eye, Burden +10)                         165
       Elven Helmet                                                     5  2   170
        Canopy Helmet (rez Magic +13%)                                        2120
       Glass Helmet                                                     7  3   500
        Helmet of Exposition (Detect Life 105 ft)                             2075
        Reflecting Helmet (rez Magic +15%)                                    2750
    $  Perfect Amber Helmet                                             7  3   580
    $   Perfect Amber Helmet (INT +12)                                        1780
       Bound Helmet                                                     9  0     0
       Unique
        Bloodworm Helm (Conjuration +12)                                ?  0  1255
        Ayleid Crown of Nenalata (Alteration +5, Conjuration +5,        -  -     -
          Reflect Spell +8%)                                            2  0  4300
        Ayleid Crown of Nenalata (Alteration +15, Conjuration +15,      -  -     -
          Reflect Spell +25%)                                           2  1 13100
        Ayleid Crown of Lindai (Alteration +15, Illusion +15,           -  -     -
          rez Magic +35%)                                               2  1  8350
        Shrouded Hood (Sneak, Illusion, Marksman, Blade, Acrobatics +8) 3 0.5    0
        Guard Helmet                                                    4  1    25
        Brusef Amelion's Helmet                                         4 21    40
    $   Diadem of Euphoria (Speechcraft +25 Magicka +40 rez Magic +20%) 4  1  9501
    $   Dark Seducer Helmet                                             7  3     0
    
      Shield                                                          Arm Wgt  Val
       Fur Shield                                                       3  2     8
       Rough Leather Shield                                             9  3    16
       Leather Shield                                                   9  3    20
       Light Iron Shield (Chainmail)                                   12  3    45
       Mithril Shield                                                  13  4   115
        Shield of Storms (Shock Shield +8%)                                    915
       Elven Shield                                                    15  5   315
        Stormrider Shield (Shock Shield +10%)                                 1315
        Sylvan Barkshield (Shield +15)                                        1815
        Shield of the Elements (rez Fire, rez Frost, rez Shock +20%)          3315
        Shield of Nature's Vengence (Reflect Damage +9%)                      3915
       Glass Shield                                                    19  6  1000
        Hardened Shield (Shield +18)                                          2800
        Shield of Shattering (Reflect Damage +10%)                            5000
        Shield of Mirrors (Reflect Spell +20%)                                9000
    $  Perfect Amber Shield                                            19  6  1200
       Bound Shield                                                    28  0     0
       Unique
        Anvil Shield                                                   12  3    45
        Bravil Shield                                                  12  3    45
        Bruma Shield                                                   12  3    45
        Cheydinhal Shield                                              12  3    45
        Chorrol Shield                                                 12  3    45
        Kvatch Shield                                                  12  3    45
        Leyawiin Shield                                                12  3    45
    #   Nights of the Nine Shield                                      12  3    45
        Skingrad Shield                                                12  3    45
        Brusef Amelion's Shield                                        10 21    90
    $   Dark Seducer Shield                                            19  6  1000
    
      Raiment (Cuirass, Greaves, Gauntlets & Boots)                   Arm Wgt  Val
        Arena Light Raiment (PER +2, Athletics +5)                     13 13     0
        Light Raiment of Valor (PER, Athletics, Health, Fatigue +10)   19 13  3850
        Shrouded Armor (Sneak Illusion Marksman Blade Acrobatics +8)   19  2     0
        Raiment of the Crimson Scar (AGI +15, SPE +15, Marksman +25,    -  -     -
          Sneak +25, Blade +25, Reflect Damage +35%)                   38 30 24512
    $   Dark Seducer Armor                                             38 31     0
    
    HEAVY ARMOR
    
      Cuirass                                                         Arm Wgt  Val
       Rusty Iron Cuirass                                              12 30    40
       Iron Cuirass                                                    13 30    85
        Rugged Cuirass (END +6)                                                685
        Ironheart Cuirass (Health +15)                                        2335
       Blades Cuirass                                                  13 35     0
       Steel Cuirass                                                   14 35   180
        General's Cuirass (Heavy Armor +7)                                     880
        Ambassador's Cuirass (rez Normal Weapons +9%)                         2880
        Aegis of the Apocalypse (Blade +5, Blunt +5, Heavy Armor +5, LUC -5,     -
          Health -20)                                                         6500
       Dwarven Cuirass                                                 15 40   400
       Orcish Cuirass                                                  17 45   940
       Ebony Cuirass                                                   19 52  1900
        Umbra's Ebony Cuirass                                                 1900
        Viperbane Cuirass (rez Poison +13%)                                   2095
        Salubrious Cuirass (Health +25)                                       5650
       Daedric Cuirass                                                 23 60  4800
        Cuirass of the Pit Viper (rez Poison +15%)                            5025
        Cuirass of Fortitude (END +10)                                        5800
        Cuirass of the Undefeated (Health +30)                                9300
       Bound Cuirass                                                   23  0     0
    $  Perfect Madness Cuirass                                         24 61  5525
    $   Perfect Madness Cuirass (STR +12)                                     6725
       Unique
        Legion Cuirass                                                 14 35   180
        Armor of Tiber Septim                                          14  0   190
        Blackwood Cuirass                                              17 44   480
    #   Cuirass of the Crusader (rez Normal Weapons +15%, Restoration +6,  -     -
    #     Health +27)                                                  24 60  9250
    
      Greaves                                                         Arm Wgt  Val
       Rusty Iron Greaves                                               ? 18    20
       Iron Greaves                                                     8 18    45
       Blades Greaves                                                   8 21     0
       Steel Greaves                                                    8 21    95
       Dwarven Greaves                                                  9 24   210
       Orcish Greaves                                                  10 27   460
        Greaves of the Warmonger (Fatigue +35)                                1355
        Fire Ritual Greaves (rez Fire +20%)                                   1460
       Ebony Greaves                                                   12 31  1000
        Umbra's Ebony Greaves                                                 1000
        Greaves of Freedom (rez Paralysis +100%)                              1750
        Greaves of the Sun (rez Fire +50%, rez Frost -50%)                    3500
        Spellbinder Greaves (Spell Absorption 17 pts)                         7800
       Daedric Greaves                                                 14 36  2500
        Slavemaster's Greaves (rez Paralysis 30%)                             3400
        Deathmarch Greaves (Fatigue +55)                                      3875
        Flamewalker Greaves (rez Fire 30%)                                    4000
        Magebane Greaves (Spell Absorption 20 pts)                           10500
       Bound Greaves                                                   14  0     0
    $  Perfect Madness Greaves                                         14 37  2915
    $   Perfect Madness Greaves (END +12)                                     4115
       Unique
        Legion Greaves                                                  8 21    95
        Blackwood Greaves                                              10 26   240
    #   Greaves of the Crusader (Restoration +6, Destruction +9,           -     -
    #     Blessings of the Eight)                                      14 36  1600
    
      Gauntlets                                                       Arm Wgt  Val
       Iron Gauntlets                                                   5  6    25
        Skyrim Gauntlets (rez Frost +10%)                                      525
        Barkeep's Gauntlets (Hand to Hand +6)                                  625
        Gauntlets of Vigor (STR +6)                                            625
       Blades Gauntlets                                                 5  7     0
       Steel Gauntlets                                                  5  7    50
        Hand of Akatosh (Light 20 ft)                                          300
        Gauntlets of Potence (STR +7)                                          750
        Gauntlets of the Gladiator (Hand to Hand +7)                           750
        Battlehunter Gauntlets (Detect Life 65 ft)                            1225
       Dwarven Gauntlets                                                7  8   115
       Orcish Gauntlets                                                 7  9   250
       Ebony Gauntlets                                                  8 10   550
        Umbra's Ebony Gauntlets                                                550
        Gauntlets of Winter (rez Frost +25%)                                  1800
        Hands of the Atronach (rez Frost, rez Shock, rez Fire +20%)           7000
       Daedric Gauntlets                                                9 12  1350
        Moonshadow Gauntlets (Light 50 ft)                                    1975
    $  Perfect Madness Gauntlets                                       10 12  1555
    $   Perfect Madness Gauntlets (Blade +10, Blunt +10)                      3555
       Unique
        Legion Gauntlets                                                5  7    50
        Blackwood Gauntlets                                             7 10   130
        Fists of the Drunkard (STR +5, END +5, INT -5, WIL -5)          7  6  4400
    #   Gauntlets of the Crusader (Restoration +9, rez Disease +50%,       -     -
    #     Merciful Touch)                                               9 12  1750
    
      Boots                                                           Arm Wgt  Val
       Iron Boots                                                       5  9    25
       Blades Boots                                                     5 10     0
       Steel Boots                                                      5 10    50
       Dwarven Boots                                                    7 12   115
       Orcish Boots                                                     7 13   250
       Ebony Boots                                                      8 15   550
        Umbra's Ebony Boots                                                    550
       Daedric Boots                                                    9 18  1350
        Boots of the Storm (rez Shock +30%)                                   2850
        Boots of the Thrall (Feather 105 pts)                                 3975
    $  Perfect Madness Boots                                           10 18  1545
       Unique
        Legion Boots                                                    5 10    50
        Blackwood Boots                                                 7 14   130
    #   Boots of the Crusader (Restoration +5, Woodland Grace)          8 15   550
    
      Helmet                                                          Arm Wgt  Val
       Rusty Iron Helmet                                                4  6    10
       Iron Helmet                                                      5  6    25
        Helm of Arkay (Detect Life +25 ft)                                     400
        High Rock Helmet (Magicka +10)                                        1025
       Blades Helmet                                                    5  7     0
       Steel Helmet                                                     5  7    50
       Dwarven Helmet                                                   7  8   115
        Helm of the Deep Delver (rez Disease +30%, rez Poison +30%, SPE -5,      -
          Light 60 ft)                                                        4750
       Orcish Helmet                                                    7  9   125
        Helm of Ferocity (Blade, Blunt, Hand to Hand +5, INT, WIL, PER -5)    5500
       Ebony Helmet                                                     8 10   550
        Umbra's Ebony Helmet                                                   550
        Helmet of Spell Resistence (rez Magic +13%)                           2500
        Helmet of the Mage (Magicka +20, Spell Absorption 14 pts)             8150
       Daedric Helmet                                                   9 12  1350
        Helmet of the Drowned (Water Breathing)                               2250
        Inquisitor's Helmet (Detect Life 105 ft)                              2925
    $  Perfect Madness Helmet                                          10 12  1555
    $   Perfect Madness Helmet (WIL +12)                                      2755
       Unique
        Ancient Blades Helmet                                           4  9     0
    $   Count Cirion's Helmet (Heavy Armor +5, Block +5, Vitharn Ghost) 5  6  1035
        Legion Helmet                                                   5  7    50
        Imperial Horseman                                               5  7    60
        Blackwood Helmet                                                7 10   130
        Helm of Oreyn Bearclaw (AGI +10, END +10)                       9 14  3350
    #   Helm of the Crusader (PER +25, Restoration +6, Serene Beauty)   9 12  3200
        Mask of Clavicus Vile (PER +20)                                 9 15  3400
    $   Count Cirion's Helmet (Heavy Armor +10, Block +10)             10 12  3555
    
      Shield                                                          Arm Wgt  Val
       Rusty Iron Shield                                               14 12    20
       Iron Shield                                                     15 12    45
        Shield of Elsweyr (Light +10 ft)                                       170
        Shield of the Tower (Shield +5)                                        545
        Hammerfell Shield (Block +6)                                           645
       Blades Shield                                                   17 14     0
        Valdemar's Shield (Reflect Damage +9%)                                3800
        Tower of the Nine (Shield +5, Heavy Armor, Block +5, Light Armor -10) 4800
       Steel Shield                                                    17 14    95
        Knights of the Thorn Shield                                            110
        Shield of the Sun (Light +20 ft)                                       345
    $   Thorn Shield (Block +23, Reflect Spell +22%)                         11210
        The Gray Aegis                                                       15095
       Dwarven Shield                                                  19 16   210
       Orcish Shield                                                   20 18   460
        Frozen Shield (Frost Shield +8%)                                      1260
        Shield of the Unbroken (Shield +12)                                   1660
       Dremora Kynreeve Shield                                         20 24   230
       Ebony Shield                                                    23 21  1000
        Umbra's Ebony Shield                                                  1000
        Shield of Reflection (Reflect Spell +17%)                             7800
        Shield of Retributive (Reflect Damage +9%)                            4600
    $  Grand Madness Shield                                            25 22  1675
       Daedric Shield                                                  28 24  2500
        Moonshadow Shield (Light 50 ft)                                       3125
        Stormlord's Shield (Shock Shield +10%)                                3500
        Cursed Stormlord's Shield (Shock Shield +15%, rez Poison -10%)        4000
        Shield of Animus (Reflect Spell +20%)                                10500
    $  Perfect Madness Shield                                          29 24  2915
    $   Perfect Madness Shield (Reflect Damage +10%)                          6915
       Unique
        Broken Shield (Blackwood)                                       2  0     2
        Ruined Akaviri Shield                                           ? 14    25
    
        Ancient Blades Shield                                          15 16     0
    $   Grummite Shield                                                15 12   125
        Legion Shield                                                  17 14    95
        Imperial Watch Shield                                          17 14   120
        Blackwood Shield                                               19 20   240
        Spell Breaker (Reflect Spell 30%)                              22 18 16500
    $   Golden Saint Shield                                            28 24  2500
    #   Shield of the Crusader (Reflect Spell +18%)                    28 24  7300
        Escutcheon of Chorrol (END +10, Reflect Damage +35%)           28 36 17500
     
      Raiment (Cuirass, Greaves, Gauntlets & Boots)                   Arm Wgt  Val
        Arena Heavy Raiment (PER +2, Athletics +5)                     19 72     0
        Agronak's Raiment (PER, Athletics, Health, Fatigue +10)        25  0  3850
        Heavy Raiment of Valor (PER, Athletics, Health, Fatigue +10)   25 72  3850
    
    CLOTHES
    
      Shirts & Blouses (Cuirass)                                          Wgt  Val
        Dark Shirt                                                         0     2
        Plaid Shirt                                                        0     2
        Resist Disease Burgundy Linen Shirt (rez Disease +20%)             1   304
        Security Russet Felt Shirt (Security +6)                           1   602
        Vest of Warding (Shield +8)                                        1   802
        Vest of the Bard (PER +5, Speechcraft +5, WIL -5)                  2  2500
        Russet Felt Shirt of Blade Turning (rez Normal Weapons +11%)       1  3302
        Apron of the Master Artisan (Armorer +7, Alchemy +7, Security +7)  2  4000
    #   Forgemaster's Smock (Fatigue +75, rez Normal Weapons +15%)         4  6376
    
      Trousers & Skirts (Greaves)                                         Wgt  Val
        Black Wide Pants                                                   0     2
        Short Britches                                                     0     2
        Resist Fire Burgundy Linens (rez Fire +10%)                        1   502
    $   Calming Pants (PER +8, Extreme Calm ability)                       0   810
        Resist Cold Pants (rez Frost +20%)                                 1  1002
        Fortify Magicka Pants (Magicka +20)                                1  2002
        Imperial Breeches (PER +5, Speechcraft +5, Mercantile +5)          2  4000
    
      Gloves                                                              Wgt  Val
    $   Manacles of Pain (STR +5, WIL +5, END -10, INT -10)               0.1 1500
    
      Shoes                                                               Wgt  Val
        Sneak Blue Suede Shoes (Sneak +6)                                  2   604
        Feather Shoes (Feather 25 pts)                                     2   627
        Boots of Springheel Jak (Acrobatics +50)                           0  5400
    
      Hoods & Cowls                                                       Wgt  Val
        Mage's Hood                                                        0     1
        Black Hand Hood (Sneak, Illusion, Marksman, Blade, Speechcraft +4) 1     0
        Gray Cowl of Nocturnal (Detect Life 120 ft, Feather 200 pts,       -     -
          Sneak +25, recognised by everyone as the Gray Fox)               2     0
        Mantle of the Woodsman (SPE +5, Alchemy +5, STR -5, END -5)        1  2500
        Cowl of the Druid (Marksman +5, Alchemy +5, Blade -10,             -     -
          Detect Life 40 ft)                                               1  3800
    #   Morag Tong Cowl (Detect Life 120 ft, Marksman +15)                 5  3345
    #   Bladeturn Hood (rez Normal Weapons +10%, Reflect Damage +10%,      -     -
    #     Shield +12)                                                      4  8201
    
      Robes & Outfits                                                     Wgt  Val
       Cuirass & Greaves
        Black Robe                                                         0     0
        Robe of the Apprentice (WIL +6)                                    3     0
        Robe of the Conjurer (WIL, INT +7, Conjuration, Destruction +10)   3     0
        Black Hand Robe (Sneak, Illusion, Marksman, Blade, Speechcraft +11) 4    0
        Resist Poison Blue & Green Outfit (rez Poison +7%)                 1   107
        Mercantile Black Outfit (Mercantile +6)                            1   606
        Robe of Protection (Shield +12%)                                   2  1202
        Chameleon Robe (Chameleon +20%)                                    2  1302
        Robe of Defense (Shield +15)                                       2  1502
        Aegis Robe (Shield +18)                                            2  1802
        The Deceiver's Finery (PER +10, Speechcraft +10)                   1  2030
    $   Ciirta's Robes (Shield +20, Health +25, Destruction +8)            4  6558
    #   Spellturn Cloak (Reflect Spell +15%, Spell Absorption +15,         -     -
    #     rez Magic +15%)                                                  4 14251
       Cuirass, Greaves & Gauntlets
    $   Apostle Robes (Light +10 ft)                                       4   133
       Cuirass, Greaves, Gauntlets & Boots
    $   Shegorath's Regalia (PER +30, LUC +10, Speechcraft +10)            3  5100
    $   Raiment of Intrigue (SPE +10, LUC +10, Sneak +10, Security +10)    2  4010
    $   Raiment of Arden-Sul (INT +11, WIL +11, rez Paralysis +40%,        -     -
    $     Shield +25)                                                      2  5910
    
    JEWELERY
    
      Amulet                                                             Wgt   Val
    $   Amulet of Disintegration (Disintegrate Armor 10000 pts,            -     -
    $     Disintegrate Weapon 10000 pts on Self)                           0    15
        Eye of Sithis (Detect Life 30 ft)                                0.4   600
        Base Amulet of Luck (+6)                                         0.4   650
        Amulet of Illusion (+8)                                          0.4   840
        Necklace of Mercantile (+8)                                      0.3   900
        Necklace of Personality (+8)                                     0.3   900
        Amulet of Kings                                                    0  1000
        Amulet of the Ansei (Block +10)                                  0.6  1050
        Amulet of Interrogation (Speechcraft +6, Hand to Hand +6)        0.6  1400
        Phylactery of Litheness (SPE +10)                                0.5  1400
        Knights of the Thorn Medallion (Speechcraft +15)                 0.2  1725
    $   Pyke's Medallion (Speechcraft +15)                                 0  1725
        Draconian Madstone (rez Poison +50%, rez Disease +50%)             0  2000
    #   Forgemaster's Amulet (STR +5, Armorer, Blunt, Heavy Armor +5)      1  2001
        Base Necklace of the Sea (Water Breathing)                       0.3  2020
        Grand Necklace of the Sea (Water Breathing)                      0.3  2050
        Grand Necklace of Seawalking (Water Walking)                     0.3  2100
    $   Charity of Madness (rez Fire, Frost, Shock +16%)                 0.6  2600
        Draconian Madstone (rez Poison +50%, rez Disease +50%)             1  3000
        Cruelty's Heart (STR +10, WIL +10)                                 1  3000
    $   Talisman Abetment (Detect Life +80 ft Water Breathing Feather +75) 1  5150
        Base Amulet of Reflection (Reflect Spell +14%)                   0.4  5620
        Base Amulet of Absorption (Spell Absorption +14)                 0.4  5640
        Grand Amulet of Absorption (Spell Absorption +17)                0.6  6850
        Grand Amulet of Reflection (Reflect Spell +17%)                  0.4  6950
        Amulet of Reflection (Reflect Spell +20%)                        0.4  8070
        Spelldrinker Amulet (Spell Absorption +26)                       0.5 10450
        Amulet of Axes (Reflect Damage +33%, Blunt +25)                  0.6 15800
        Necromancer's Amulet (WIL +14, INT +14, STR -25, END -25,          -     -
          Magicka +130, Conjuration +12)                                   0     0
    
      Ring                                                               Wgt   Val
        Blackwood Ring of Silence (Fire Damage 150 pts on Self)            1    30
        Base Ring of Nighteye (Night-Eye)                                0.1   130
        Base Ring of the Viper (rez Poison +9%)                          0.1   275
        Ring of the Viper (rez Poison +11%)                              0.1   325
        Grand Ring of the Viper (rez Poison +13%)                        0.2   375
        Ring of Light (Light 30ft)                                       0.1   405
        Grand Ring of Fortitude (rez Disease +25%)                       0.1   455
        Base Ring of Heavy Armor (+6)                                    0.1   605
        Base Ring of the Archer (+6)                                     0.1   610
        Base Ring of Agility (+6)                                        0.1   610
        Base Ring of Restoration (+6)                                    0.1   620
        Base Ring of Athletics (+6)                                      0.1   630
        Base Ring of Feather (+25)                                       0.1   630
        Base Ring of Mysticism (+6)                                      0.1   640
        Base Ring of Steelskin (rez Paralysis +20%)                      0.1   640
        Base Ring of Brawling (+6)                                       0.2   650
        Base Ring of Strength (+6)                                       0.2   650
        Base Ring of Freedom (rez Paralysis +20%)                        0.1   700
        Base Ring of Fireshield (Fire Shield +7%)                        0.1   705
        Base Ring of Firewalking (rez Fire +15%)                         0.1   755
        Base Ring of Storms (rez Shock +15%)                             0.1   760
        Base Ring of the North (rez Frost +15%)                          0.1   780
        Ring of Fire Shield (Fire Shield +8%)                            0.1   820
        Ring of Heavy Armor (+8)                                         0.1   820
        Ring of Security (+8)                                            0.1   830
        Ring of Alteration (+8)                                          0.1   860
        Grand Ring of Fire Shield (Fire Shield +9%)                      0.1   930
        Ring of Brawling (+8)                                            0.2   980
        Grand Ring of Sneak (+10)                                        0.1  1040
        Grand Ring of Speed (+10)                                        0.1  1120
        Grand Ring of Intelligence (+10)                                 0.1  1160
        Grand Ring of Strength (+10)                                     0.2  1200
        Grand Ring of Blunt Force (+10)                                  0.2  1200
        Base Ring of Aegis (Shield +12)                                  0.1  1210
        Grand Ring of Firewalking (rez Fire +25%)                        0.1  1280
        Base Ring of Shadows (Chameleon +20%)                            0.1  1340
        Ring of Firewalking (rez Fire +30%)                              0.1  1520
        Ring of Aegis (Shield +15)                                       0.1  1530
        Grand Ring of Feather (65 pts)                                   0.1  1655
        Ring of Shadows (Chameleon +25%)                                 0.1  1765
        Grand Ring of Aegis (Shield +18)                                 0.1  1840
        Grand Ring of Athletics (+20)                                    0.1  2120
        Jewel of the Rumare (Athletics +4, Water Breathing)                1  2550
        Pentamagic Loop (Conjuration +5, Destruction +5, Restoration +5,   -     -
          Illusion +5, Mysticism +5)                                     0.1  2640
        Circle of Omnipotence (AGI +3, END +3, SPE +3, STR +3, WIL +3)     1  3000
        Elemental Ring (rez Fire +20%, rez Frost +20%, rez Shock +20%)   0.1  3030
        Mind and Body Ring (STR +6, Reflect Damage +6%)                    1  3030
        Base Ring of Retribution (Reflect Damage +8%)                    0.1  3240
        Ring of the Vipereye (AGI +10, rez Magic +15%)                     0  3600
        Ring of Wortcraft (END +5, LUC +5, Alchemy +5, INT -10)          0.2  3600
        Ring of Eidolon's Edge (Blade +15, Block +15)                    0.2  3700
    $   Ring of Desiccation (Water Walking, Water Breathing)               0  4015
        Weatherward Circlet (rez Fire +35%, rez Frost +35%)              0.4  4100
        Ring of Retribution (Reflect Damage +10%)                        0.1  4140
        Ring of the Gray (Detect Life 50 ft, rez Poison +50%, Sneak +5,    -     -
          Acrobatics +5, Security +5, Marksman +5)                       0.8  4250
        Ring of Stamina (Health +25, Fatigue +25)                        0.1  4475
        Ring of Khajiiti (Chameleon 35%, SPE +10)                          1  4775
        Storm Ring (rez Shock +100%)                                     0.1  5030
        Frost Ring (rez Frost +100%)                                     0.1  5030
        Flame Ring (rez Fire +100%)                                      0.1  5040
    $   Ring of Lordship of Dementia (END +20, rez Poison +55%,            -     -
    $     Chameleon +32%)                                                  0  5055
    $   Ring of Lordship of Mania (PER +20, rez Disease +80%, Shield +26)  1  5950
    $   Ring of Happiness (PER +10 Light +25 Feather +70 Water Walking)  0.1  6062
        Ring of Skimming (Water Walking, SPE +20, Athletics +20)         0.1  6100
        Ring of Vitality (rez Disease, Poison, Paralysis +100)           0.1  6100
        Ring of Treachery (Acrobatics, Mercantile, Sneak, Security,        -     -
          Light Armor, Speechcraft +10)                                  0.1  6100
        Black Band (Light Armor +18, Security +18, rez Magic +18%)         1  6500
        Ring of Mind Shielding (rez Magic +12%, rez Spell +12%)          0.1  6700
        Ring of Transmutation (Magicka +50, STR -10, END -10)            0.2  7000
        Ring of War (Athletics, Hand to Hand, Heavy Armor, Blade, Block,   -     -
          Armorer, Blunt +10)                                            0.1  7100
        Ring of Perfection (AGI, END, INT, LUC, PER, SPE, STR, WIL +10)  0.1  8100
    $   Circlet of Verdure (END +12, rez Disease +60%, rez Poison +60%,    -     -
    $     Health +35)                                                    0.1  8310
        Ring of Sunfire (rez Disease +30%, Reflect Spell +20%)           0.2  9100
        Ring of Namira (Reflect Damage +12%, Reflect Spell +10%)           1 10300
        Sorcerer's Ring (Spell Absorption +25%, Magicka +25)             0.1 12520
        Ring of the Iron Fist (Hand to Hand +25, Reflect Damage +33%)    0.1 15800
        Mundane Ring (rez Magic 50%, Reflect Spell +35%)                 0.1 21600
    ______________________________________________________________________________
    
    (F.3) Apparatuses
    
      Mortar & Pestle                                                     Wgt  Val
        Novice Mortar & Pestle                                             1    25
        Apprentice Mortar & Pestle                                         1    75
        Journeyman Mortar & Pestle                                         1   250
        Expert Mortar & Pestle                                             1   500
        Master Mortar & Pestle                                             2  1000
    
      Retort (Purify improving positive effects)                          Wgt  Val
        Novice Retort                                                      3    50
        Apprentice Retort                                                  3   100
        Journeyman Retort                                                  3   250
        Expert Retort                                                      3   500
        Master Retort                                                      4  1000
    
      Alembic (Distill reducing negative effects)                         Wgt  Val
        Novice Alembic                                                     7    50
        Apprentice Alembic                                                 7   100
        Journeyman Alembic                                                 7   250
        Expert Alembic                                                     7   500
        Master Alembic                                                     8  1000
    
      Calcinator (increase potency of all effects)                        Wgt  Val
        Novice Calcinator                                                  5    50
        Apprentice Calcinator                                              5   100
        Journeyman Calcinator                                              5   250
        Expert Calcinator                                                  5   500
        Master Calcinator                                                  6  1000
    ______________________________________________________________________________
    
    (F.4) Potions
    
      Potions (Weight 0.5)                                                   Value
        Weak Potion of Absorption (Spell Absorption +15 pts for 15s)           144
        Weak Potion of Agility (AGI +10 for 30s)                                34
        Weak Potion of Alacrity (res SPE 5)                                     29
        Weak Potion of Antivenom (rez Poison +15% for 15s)                      24
        Weak Potion of Chameleon (Chameleon +15% for 30s)                       60
        Weak Potion of Charisma (res PER 5)                                     29
        Weak Potion of Dedication (res WIL 5)                                   29
        Weak Potion of Detect Life (Detect Life +30 ft for 30s)                 18
        Weak Potion of Disbelief (rez Magic +15% for 5s)                        32
        Weak Potion of Dispel (15 pts)                                          11
        Weak Potion of Endurance (END +10 for 30s)                              34
        Weak Potion of Fatigue (Fatigue +30 for 30s)                             9
        Weak Potion of Feather (Feather +25 pts for 240s)                       14
        Weak Potion of Fire Shield (Fire Shield +10% for 20s)                   36
        Weak Potion of Fortitude (res END 5)                                    29
        Weak Potion of Fortune (res LUC 5)                                      29
        Weak Potion of Frost Shield (Frost Shield +10% for 20s)                 36
        Weak Potion of Grace (res AGI 5)                                        29
        Weak Potion of Grounding (rez Shock +15% for 15s)                       24
        Weak Potion of Healing (res Health 20)                                  46
        Weak Potion of Health (Health +10 for 60s)                              16
        Weak Potion of Insight (res INT 5)                                      29
        Weak Potion of Insulation (rez Fire +15% for 15s)                       24
        Weak Potion of Intelligence (INT +10 for 30s)                           34
        Weak Potion of Invisibility (Invisibility for 15s)                      60
        Weak Potion of Light (20 ft for 60s)                                    14
        Weak Potion of Luck (LUC +10 for 30s)                                   34
        Weak Potion of Magicka (Magicka +30 for 30s)                            34
    #   Weak Potion of Magnification (Security +15 for 5s)                     300
        Weak Potion of Might (res STR 5)                                        29
        Weak Potion of Nighteye (Night-Eye for 15s)                             33
        Weak Potion of Personality (PER +10 for 30s)                            34
        Weak Potion of Reflection (Reflect Spell +15% for 15s)                 168
        Weak Potion of Resistance (rez Disease +15% for 15s)                    24
        Weak Potion of Respite (res Fatigue 20)                                  9
        Weak Potion of Seastride (Water Walking for 30s)                        39
        Weak Potion of Shock Shield (Shock Shield +10% for 20s)                 36
        Weak Potion of Sorcery (res Magicka 50)                                 37
        Weak Potion of Speed (SPE +10 for 30s)                                  34
        Weak Potion of Strength (STR +10 for 30s)                               34
        Weak Potion of the Sea (Water Breathing for 30s)                        43
        Weak Potion of Warmth (rez Frost +15% for 15s)                          24
        Weak Potion of Willpower (WIL +10 for 30s)                              34
        Potion of Absorption (Spell Absorption +30 pts for 30s)                699
        Potion of Agility (AGI +15 for 30s)                                     57
        Potion of Alacrity (res SPE 10)                                         72
        Potion of Antivenom (rez Poison for 30s)                                69
        Potion of Chameleon (Chameleon +15% for 30s)                            60
        Potion of Charisma (res PER 10)                                         72
        Potion of Dedication (res WIL 10)                                       72
        Potion of Detect Life (Detect Life 60 ft for 30s)                       45
        Potion of Disbelief (rez Magic +10% for 30s)                           114
        Potion of Dispel (Dispel 30 pts)                                        27
        Potion of Endurance (END +15 for 30s)                                   57
        Potion of Fatigue (Fatigue +45 for 30s)                                 15
        Potion of Feather (Feather +50 pts for 300s)                            44
        Potion of Fire Shield (Fire Shield +15% for 30s)                        91
        Potion of Fortitude (res END 10)                                        72
        Potion of Fortune (res LUC 10)                                          72
        Potion of Frost Shield (Frost Shield +15% for 30s)                      91
        Potion of Grace (res AGI 10)                                            72
        Potion of Grounding (rez Shock +20% for 30s)                            69
        Potion of Healing (res Health 35)                                       94
        Potion of Health (Health +30 for 60s)                                   65
        Potion of Insight (res INT 10)                                          72
        Potion of Insulation (rez Fire +20% for 30s)                            69
        Potion of Intelligence (INT +15 for 30s)                                57
        Potion of Invisibility (Invisibility for 30s)                          120
        Potion of Light (Light 30 ft for 120s)                                  47
        Potion of Magicka (Magicka +30 for 60s)                                 69
    #   Potion of Magnification (Security +20 for 10s)                         300
        Potion of Might (res STR 10)                                            72
        Potion of Nighteye (Night-Eye for 30s)                                  66
        Potion of Personality (PER +15 for 30s)                                 57
        Potion of Reflection (Reflect Spell +30% for 15s)                      408
        Potion of Resistance (rez Disease +30% for 30s)                        116
        Potion of Respite (res Fatigue 35)                                      18
        Potion of Seastride (Water Walking for 45s)                             58
        Potion of Shock Shield (Shock Shield +15% for 30s)                      91
        Potion of Sorcery (res Magicka 75)                                      62
        Potion of Speed (SPE +15 for 30s)                                       57
        Potion of Strength (STR +15 for 30s)                                    57
        Potion of the Sea (Water Breathing for 45s)                             65
        Potion of Warmth (rez Frost +20% for 30s)                               69
        Potion of Willpower (WIL +15 for 30s)                                   57
        Strong Potion of Absorption (Spell Absorption +45 pts for 45s)        1763
        Strong Potion of Agility (AGI +20 for 30s)                              83
        Strong Potion of Alacrity (res SPE 20)                                 175
        Strong Potion of Antivenom (rez Poison +40% for 30s)                   168
        Strong Potion of Chameleon (Chameleon +25% for 30s)                    116
        Strong Potion of Charisma (res PER 20)                                 175
        Strong Potion of Dedication (res WIL 20)                               175
        Strong Potion of Detect Life (Detect Life +100 ft for 30s)              87
        Strong Potion of Disbelief (rez Magic +15% for 30s)                    192
        Strong Potion of Dispel (Dispel 45 pts)                                 47
        Strong Potion of Endurance (END +20 for 30s)                            83
        Strong Potion of Fatigue (Fatigue +60 for 45s)                          33
        Strong Potion of Feather (100 pts for 300s)                            108
        Strong Potion of Fire Shield (Fire Shield +20% for 45s)                197
        Strong Potion of Fortitude (res END 20)                                175
        Strong Potion of Fortune (res LUC 20)                                  175
        Strong Potion of Frost Shield (Frost Shield +20% for 45s)              197
        Strong Potion of Grace (res AGI 20)                                    175
        Strong Potion of Grounding (rez Shock +40% for 30s)                    168
        Strong Potion of Healing (res Health 50)                               149
        Strong Potion of Health (Health +50 for 60s)                           125
        Strong Potion of Insight (res INT 20)                                  175
        Strong Potion of Insulation (rez Fire +40% for 30s)                    168
        Strong Potion of Intelligence (INT +20 for 30s)                         83
        Strong Potion of Invisibility (Invisibility for 45s)                   180
        Strong Potion of Light (Light +40 ft for 180s)                         103
        Strong Potion of Luck (LUC +20 for 30s)                                 83
        Strong Potion of Magicka (Magicka +50 for 60s)                         134
        Strong Potion of Might (res STR 20)                                    175
        Strong Potion of Nighteye (Night-Eye for 90s)                          198
        Strong Potion of Personality (PER +20 for 30s)                          83
        Strong Potion of Reflection (Reflect Spell 30% for 50s)               1360
        Strong Potion of Resistance (rez Disease +30% for 45s)                 174
        Strong Potion of Respite (res Fatigue 50)                               29
        Strong Potion of Seastride (Water Walking for 90s)                     117
        Strong Potion of Shock Shield (Shock Shield +20% for 45s)              197
        Strong Potion of Sorcery (res Magicka 100)                              90
        Strong Potion of Speed (SPE +20 for 30s)                                83
        Strong Potion of Strength (STR +20 for 30s)                             83
        Strong Potion of the Sea (Water Breathing for 90s)                     130
        Strong Potion of Warmth (rez Frost +40% for 30s)                       168
        Strong Potion of Willpower (WIL +20 for 30s)                            83
        Potion of Cure Poison                                                   60
        Potion of Cure Disease                                                 140
        Potion of Cure Paralysis                                                50
        Cure for Vampirism (res Health 500, res Magicka 500, res Fatigue 100) 4130
        Weak Elixir of Exploration (Health +20, Night-Eye for 300s)             55
        Moderate Elixir of Exploration (Health, Fatigue +20, Night-Eye 300s)    80
        Strong Elixir of Exploration (Health, Fatigue +20, Night-Eye,            -
          Restoration, Blade, Blunt, Sneak, Destruction +5 for 300s)           170
        Grand Elixir of Exploration (Health +20, Fatigue +20, Night-Eye,         -
          Restoration, Blade, Blunt, Sneak, Destruction +10 for 300s)          275
    #   Weak Nightmask (Sneak +5 for 60s)                                       50
    #   Nightmask (Sneak +10 for 60s)                                          100
    #   Strong Nightmask (Sneak +20 for 60s)                                   200
    #   Trichobezoar Extract (Cure Poison, rez Poison +100% for 5s)            150
    
      Poisons (Weight 0.5)                                                   Value
        Weak Poison of Affliction (END -2)                                      24
        Weak Poison of Apathy (SPE -5 for 15s)                                   8
        Weak Poison of Burden (Burden +20 pts for 30s)                          29
        Weak Poison of Catastrophe (LUC -5 for 15s)                              8
        Weak Poison of Fatigue (Fatigue -25)                                    27
        Weak Poison of Feeblemind (INT -5 for 15s)                               8
        Weak Poison of Frailty (STR -5 for 15s)                                 40
        Weak Poison of Fright (WIL -2)                                          24
        Weak Poison of Illness (Health -5)                                       9
        Weak Poison of Paralysis (for 3s)                                      142
        Weak Poison of Separation (Magicka -15 for 15s)                          8
        Weak Poison of Severing (Magicka -15)                                    7
        Weak Poison of Sickness (Health -15 for 15s)                            43
        Weak Poison of Silence (for 15s)                                        90
        Weak Poison of Slowing (SPE -2)                                         24
        Weak Poison of the Fool (PER -3)                                        40
        Weak Poison of Weakness (STR -2)                                        24
        Weak Poison of Weariness (Fatigue -15 for 15s)                           8
        Poison of Affliction (END -5)                                           78
        Poison of Apathy (SPE -10 for 30s)                                      40
        Poison of Burden (Burden +20 pts for 30s)                               29
        Poison of Catastrophe (LUC -10 for 30s)                                 40
        Poison of Clumsiness (AGI -5)                                           78
        Poison of Confusion (INT -5)                                            78
        Poison of Cowardice (WIL -10 for 30s)                                   40
        Poison of Debilitation (END -10 for 30s)                                40
        Poison of Fatigue (Fatigue -50)                                         65
        Poison of Feeblemind (INT -10 for 30s)                                  40
        Poison of Frailty (STR -10 for 30s)                                     40
        Poison of Fumbling (AGI -10 for 30s)                                    40
        Poison of Illness (Health -10)                                          22
        Poison of Misfortune (LUC -5)                                           78
        Poison of Paralysis (Paralyze for 5s)                                  237
        Poison of Repulsion (PER -10 for 30s)                                   40
        Poison of Separation (Magicka -30 for 30s)                              41
        Poison of Severing (Magicka -30)                                        19
        Poison of Sickness (Health -20 for 30s)                                124
        Poison of Silence (for 30s)                                            180
        Poison of Slowing (SPE -5)                                              78
        Poison of Weakness (STR -5)                                             78
        Poison of Weariness (Fatigue -30 for 30s)                               41
        Strong Poison of Affliction (END -10)                                  190
        Strong Poison of Burden (Burden +35 pts for 30s)                        59
        Strong Poison of Catastrophe (LUC -15 for 45s)                         100
        Strong Poison of Confusion (INT -10)                                   190
        Strong Poison of Debilitation (END -15 for 45s)                        100
        Strong Poison of Fatigue (Fatigue -75)                                 110
        Strong Poison of Fright (WIL -10)                                      190
        Strong Poison of Illness (Health -30)                                   93
        Strong Poison of Misfortune (LUC -10)                                  190
        Strong Poison of Paralysis (Paralyze for 7s)                           332
        Strong Poison of Separation (Magicka -45 for 45s)                      105
        Strong Poison of Severing (Magicka -50)                                 36
        Strong Poison of Sickness (Health -30 for 30s)                         209
        Strong Poison of Silence (for 45s)                                     270
        Strong Poison of Slowing (SPE -10)                                     190
        Strong Poison of the Fool (PER -10)                                    190
        Strong Potion of Weariness (Fatigue -45 for 45s)                       105
    $   Relmyna's Tears (Harm the Gatekeeper for 120s)                           1
        Turpentine (Damage Painted Trolls +250)                                  1
    
      Drinks (Weight 1)                                                      Value
        Rosethorn Mead (STR +5, END +5, INT -5, WIL -5 for 60s)                  0
        Ale (res Fatigue 2, INT -1, WIL -1 for 60s)                              5
        Beer (res Fatigue 2, INT -1, WIL -1 for 60s)                             2
        Cheap Wine (res Fatigue 10, PER -10, INT -5, AGI -5 for 120s)            2
        Newheim's Special Brew (res Fatigue 10, INT, WIL -10, STR, PER +10 60s)  2
        Cyrodilic Brandy (Fatigue -20, END +10, STR -10 for 30s)                79
        Mead (res Fatigue 2, INT & WIL -1 for 60s)                               2
        Surilie Brothers Wine (INT -5, AGI -5, Health +8 for 120s)               5
    $   Bernice's Summer Wine (INT -5, AGI -5, Health +8 for 120s)               5
        Surilie Brothers Vintage 415 (INT, AGI -5, Health +12 for 120s)         15
        Surilie Brothers Vintage 399 (INT, AGI -5 for 120s Health +14 for 240s) 30
        Tamika's West Weald Wine (INT -5, AGI -5, Health +10 for 120s)           8
    $   Fellmoor Red Wine (INT -5, AGI -5, Health +10 for 120s)                  8
        Tamika Vintage 415 (INT -5, AGI -5, Health +14 for 120s)                20
    $   Fellmoor Swamp Wine (INT -5, AGI -5, Health +14 for 120s)               20
        Tamika Vintage 399 (INT -5, AGI -5 for 120s, Health +16 for 240s)       35
    $   Fellmoor Spore Wine (INT -5, AGI -5 for 120s, Health +16 for 240s)      35
        Shadowbanish Wine (Night-Eye 240s, INT -10, AGI -10 For 120s)           55
        Skooma (STR +60, SPE +60, AGI -60 for 20s, dmg INT 2)                   75
        Human Blood (Fatigue -60 for 20s, rez Poison 5% for 10s)                 0
    #   Daedric Lava Whiskey (Summon Dremora Lord for 60s, Paralyze for 10s,     -
          res Health 20 pts for 20s, Fire Damage 1 pt for 10s on self)           0
    ______________________________________________________________________________
    
    (F.5) Books
    
      Scrolls (Weight 0.1)                                                   Value
        Absorb Agility (Absorb AGI +5)                                           7
        Absorb Fatigue (Absort Fatigue +10 on touch)                             5
        Absorb Health (Absorb Health +5 on touch)                                6
        Absorb Intelligence (Absorb INT +5 for 20s on touch)                     7
        Absorb Maximal Magicka (Absorb Magicka +7 for 20s on touch)             90
        Absorb Minimal Magicka (Absorb Magicka +1 for 15s on touch)              5
        Absorb Minor Magicka (Absorb Magicka +2 for 15s on touch)               13
        Absorb Skill: Alteration (Absorb Alteration +5 for 10s on touch)         8
        Absorb Skill: Blunt (Absorb Blunt +5 for 10s on touch)                   8
        Absorb Skill: Illusion (Absorb Illusion +5 for 10s on touch)             8
        Absorb Strength (Absorb STR +5 for 20s on touch)                         7
        Aegis (Shield +50 for 60s)                                             201
        Alluring Gaze (Charm +12 for 30s)                                       10
        Aquatic Transcendence (Water Breathing for 360s)                       261
        Arctic Blow (Frost dmg +80 on touch)                                   100
        Beast of Burden (Feather +250 for 360s)                                211
        Beguile (Charm +30 for 20s)                                             53
        Beguiling Touch (Charm +12 for 30s on touch)                             7
        Blazing Spear (Fire dmg +35)                                            53
        Blizzard (Frost dmg +75 in 20 ft)                                      418
        Bound Axe (for 15s)                                                     29
        Bound Boots (for 20s)                                                   12
        Bound Cuirass (for 60s)                                                 36
        Bound Dagger (for 15s)                                                  10
        Bound Gauntlets (for 20s)                                                8
        Bound Helmet (for 20s)                                                  12
        Bound Shield (for 120s)                                                108
        Bound Sword (for 15s)                                                  176
        Burdening Touch (Burden +15 for 15s on touch)                            5
        Burst of Might (STR +100, END +100, Shield +100 for 5s)                148
        Calming Touch (Calm up to L5 for 15s on touch)                          16
        Candlelight (Light 40 ft for 180s)                                      51
        Chameleon (Chameleon +25% for 30s)                                      58
        Cloak (Chameleon +75% for 30s)                                         237
        Cold Touch (Frost dmg +15 on touch)                                     11
        Command Humandoid (Command Humanoid up to L2 for 30s)                   24
        Commanding Touch (Command Creature up to L3 for 30s on touch)           21
        Consume Health (Absorb Health +20 on touch)                             37
        Convalescence (res Health +15)                                          24
        Corrode Armor (Disintegrate Armor +30 on touch)                         24
        Corrode Weapon (Disintegrate Armor +60 on touch)                        58
        Cure Disease                                                            70
        Cure Paralysis                                                          25
        Cure Poison                                                             30
        Damage Agility (AGI -1)                                                  7
        Damage Fatigue (Fatigue -15)                                            10
        Damage Intelligence (INT -1)                                             7
        Damage Luck (INT -1)                                                     7
        Damage Speed (SPE -1)                                                    7
        Damage Strength (STR -4)                                                44
        Damage Willpower (WIL -3)                                               30
        Daylight (Light 60 ft for 480s)                                        231
        Debilitate (Paralyze for 3s on touch)                                   71
        Defend (Shield +15 for 30s)                                             21
        Devour Health (Absorb Health +40 on touch)                              89
        Dire Enervation (Fatigue -60 for 30s)                                   76
        Dire Sever Magicka (Magicka -160 on touch)                              81
        Dire Wound (Health -30 for 10s)                                         52
        Disintegrate Armor (Disintegrate Armor +100 on touch)                  112
        Disintegrate Weapon (Disintegrate Weapon +150 on touch)                189
        Dismiss Undead (Turn Undead up to L18 for 60s)                          93
        Document of Puerile Banter (END +50 for 300s, WIL +50 for 300s,          -
          PER -50 for 150s, Speechcraft -50 for 150s)                         3500
        Dominate Creature (Command Creature up to L9 for 30s)                  132
        Dominate Humanoid (Command Humanoid up to L7 for 30s)                  131
        Dominating Touch (Command Creature up to L6 for 30s on touch)           52
        Drain Skill: Alteration (Alteration -15 for 25s)                        39
        Drain Skill: Blade (Blade -15 for 25s)                                  39
        Drain Skill: Blunt (Blunt -15 for 25s)                                  39
        Drain Skill: Conjuration (Conjuration -15 for 25s)                      39
        Drain Skill: Destruction (Destruction -15 for 25s)                      39
        Drain Skill: Hand to Hand (Hand to Hand -15 for 25s)                    39
        Drain Skill: Marksman (Marksman -6 for 30s)                             14
        Drain Skill: Restoration (Restoration -6 for 30s)                       14
        Drain Skill: Sneak (Sneak -6 for 30s)                                   14
        Electric Shell (Shock Shield +10% for 30s)                              27
        Electric Shield (Shock Shield +20% for 30s)                             65
        Electric Touch (Shock dmg +25 on touch)                                 24
        Electrocution (Shock dmg +110)                                         239
        Encumbering Touch (Burden +50 for 25s on touch)                         39
        Enthralling Presence (Charm +24 in 20 ft for 20s)                       52
        Entropic Bolt (Health -10)                                              17
        Entropic Touch (Health -5 on touch)                                      4
        Eyes of Midnight (Night-Eye for 30s)                                    33
        Fearful Gaze (Demoralize up to L7 for 30s)                              85
        Fire Ball (Fire dmg +30 in 10 ft)                                       65
        Fire Shield (Fire Shield +30% for 30s)                                 110
        Fire Storm (Fire dmg +50 in 15 ft)                                     189
        Flame Tempest (Fire dmg +75 in 15 ft)                                  317
        Flame Touch (Fire dmg +25 on touch)                                     23
        Flare (Fire dmg +6)                                                      5
        Flash Bolt (Fire dmg +20)                                               26
        Fortify Health (Health +30 for 30s)                                     16
        Frenzy (Frenzy up to L5 for 30s)                                         4
        Frost Bolt (Frost dmg +25)                                              34
        Frost Shell (Frost Shield +10% for 30s)                                 27
        Ghost Walk (Invisibility for 60s)                                      120
        Gills (Water Breathing for 90s)                                         65
        Grasp of Terror (Demoralize up to L20 for 30s on touch)                200
        Greater Convalescence (res Health +20 for 2s)                           69
        Greater Detect Life (Detect Life +60 ft for 60s)                        45
        Greater Dispel (Dispel +75 on self)                                     45
        Greater Dispel Other (Dispel +60 on target)                             50
        Greater Fortify Fatigue (Fatigue +50 for 45s)                           13
        Greater Fortify Health (Health +60 for 60s)                             79
        Greater Restore Intelligence (res INT +5)                               14
        Greater Restore Personality (res PER +5)                                14
        Greater Restore Speed (res SPE +5)                                      14
        Greater Restore Willpower (res WIL +5)                                  14
        Greater Soul Trap (Soul Trap for 30s on touch)                          45
        Greater Spell of Reflection (Reflect Spell +15% for 15s)                84
        Guard (Shield +30 for 30s)                                              52
        Hail Storm (Frost dmg +30 in 10 ft)                                     64
        Hailstone (Frost dmg +20)                                               25
        Heat Burst (Fire dmg +70)                                              129
        Heat Shell (Fire Shield +10% for 30s)                                   27
        Heroic Touch (Rally +50 for 60s on touch)                               13
        Heroism (Rally +50 for 45s)                                             15
        Hindering Touch (Burden +35 for 20s on touch)                           19
        Hush (Silence for 10s)                                                  45
        Ice Blast (Frost dmg +110)                                             227
        Ice Bolt (Frost dmg +70)                                               127
        Ice Shield (Frost Shield +20% for 30s)                                  65
        Ice Storm (Frost dmg +50 in 15 ft)                                     186
        Immolating Blast (Fire dmg +110)                                       230
        Inspiration (Rally +25 for 20s)                                          2
        Inspiring Touch (Rally +25 for 30s on touch)                             2
        Lake Stride (Water Walking for 30s)                                     19
        Leech Health (Absorb Health +10 on touch)                               15
        Legendary Detect Life (Detect Life +120 ft for 120s)                   220
        Legendary Dispel (Dispel +250)                                         211
        Legendary Magicka Drain (Magicka -120 for 60s on touch)                247
        Legendary Soul Trap (Soul Trap in 20 ft for 60s)                       405
        Legendary Spell Absorption (Spell Absorption +25 for 30s)              277
        Legendary Spell Reflection (Reflect Spell +25% for 30s)                323
        Lighten Load (Feather +75 for 300s)                                     37
        Lightning Blast (Shock dmg +70)                                        134
        Lightning Bolt (Shock dmg +35)                                          55
        Lightning Grasp (Shock dmg +45 on touch)                                50
        Lightning Storm (Shock dmg +30 in 15 ft for 2s)                        204
        Lightning Surge (Shock dmg +80 on touch)                               106
        Lightning Wall (Shock Shield +30% for 30s)                             110
        Major Detect Life (Detect Life +60 ft for 20s)                          15
        Major Enervation (Fatigue -30 for 15s)                                  15
        Major Heal Other (res Health +40 on touch)                              56
        Major Sever Magicka (Magicka -80 on touch)                              33
        Major Soul Trap (Soul Trap for 20s)                                     30
        Major Wound (Health -15 for 10s)                                        21
        March of the Sea (Water Walking for 120s)                               78
        Mesmerizing Grasp (Charm +24 for 30s on touch)                          17
        Minor Detect Life (Detect Life +60 ft for 10s)                           7
        Minor Enervation (Fatigue -15 for 15s)                                   6
        Minor Heal Other (res Health +20 on touch)                              23
        Minor Wound (Health -5 for 10s)                                          5
        Moonlight (Light +30ft for 120s)                                        23
        Movement Mastery (Telekinesis +40 ft for 60s)                          247
        Mute (Silence in 15 ft for 15s)                                        151
        Oceanic Journey (Water Walking for 360s)                               234
        Open Average Lock                                                       36
        Open Easy Lock                                                          14
        Open Hard Lock                                                          88
        Open Very Easy Lock                                                      3
        Open Very Hard Lock (in 1 ft on touch)                                  77
        Oppressing Grasp (Burden +75 for 30s on touch)                          79
        Pacification (Calm up to L2 for 20s)                                    13
        Pack Mule (Feather +150 for 300s)                                       91
        Paralyze (for 10s on touch)                                            237
        Protect (Shield +5 for 30s)                                              5
        Psychic Motion (Telekinesis +20 ft for 30s)                             51
        Rage (Frenzy up to L10 for 40)                                          13
        Rebuke Undead (Turn Undead up to L15 for 30s)                           35
        Remote Manipulation (Telekinesis +10 ft for 20s)                        14
        Repulse Undead (Turn Undead up to L7 for 30s)                           14
        Restore Agility (res AGI +2)                                             4
        Restore Intelligence (res INT +2)                                        4
        Restore Personality (res PER +2)                                         4
        Restore Willpower (res WIL +2)                                           4
        River Walk (Water Walking for 15s)                                       9
        Scorching Blow (Fire dmg +80 on touch)                                 102
    #   Scroll of Transmutation (Transmute Mineral)                            0.5
        Searing Grasp (Fire dmg +45 on touch)                                   48
        Seductive Charm (Charm +24 for 30s)                                     26
        Serenity (Calm up to L2 for 10s)                                         6
        Sever Magicka (Magicka -30 on touch)                                     9
        Shadow (Chameleon +50% for 30s)                                        141
        Shadow Shape (Invisibility for 30s)                                     60
        Shield (Shield +40 for 30s)                                             75
        Shock (Shock dmg +20)                                                   27
        Shocking Burst (Shock dmg +15 in 10 ft for 2s)                          56
        Shocking Touch (Shock dmg +10 on touch)                                  7
        Silence (Silence in 15 ft for 20s)                                     202
        Snowball (Frost dmg +10)                                                10
        Soothing Touch (Calm up to L2 for 15s on touch)                          6
        Spark (Shock dmg +10)                                                   11
        Spectral Form (Invisibility for 120s)                                  240
        Spell Absorption (Spell Absorption +15 for 20s)                         96
        Starlight (Light +20 ft for 60s)                                         7
        Summon Clanfear (for 45s)                                              170
        Summon Dremora (for 20s)                                                72
        Summon Frost Atronach (for 35s)                                        180
        Summon Ghost (for 25s)                                                  27
        Summon Headless Zombie (for 25s)                                        70
        Summon Lich (for 20s)                                                  350
        Summon Skeleton (for 40s)                                               22
        Summon Skeleton Archer (for 40s)                                        65
        Summon Skeleton Champ (Summon Skeleton Champion for 25s)               190
        Summon Skeleton Hero (for 50s)                                         165
        Summon Spider Daedra (for 20s)                                         195
        Summon Storm Atronach (for 40s)                                        250
        Summon Wraith (Summon Faded Wraith for 40s)                            175
        Summon Xivilai (for 30s)                                               300
        Summon Zombie (for 30s)                                                 25
        Summon Dremora Lord (for 35s)                                          274
        Superior Convalescence (Health +20 for 4s)                             138
        Superior Detect Life (Detect Life +120 ft for 60s)                     110
        Superior Magicka (Magicka -100 for 30s on touch)                        98
        Superior Self (Dispel +150)                                            109
        Superior Soul Trap (Soul Trap in 10 ft for 40s)                        135
        Superior Spell Absorption (Spell Absorption +20 for 25s)               173
        Superior Spell Reflection (Spell Reflection +20% for 20s)              161
        Superior Wound (Health -50 for 10s)                                    100
        Terrifying Presence (Demoralize up to L17 for 30s)                     253
        Torchlight (Light +50 ft for 240s)                                      91
        Touch of Fear (Demoralize up to L3 for 20s)                             23
        Touch of Frenzy (Frenzy up to L6 for 30s on touch)                       3
        Turn Undead (Turn Undead up to L3 for 30s)                               5
        Voice of Dread (Demoralize up to L5 for 20s)                            34
        Voice of Rapture (Charm +36 for 30s)                                    44
        Water Breathing (Water Breathing for 15s)                               10
        Weakness to Disease (rez Disease -40% for 20s)                          20
        Weakness to Fire (rez Fire -30% for 25s)                                14
        Weakness to Frost (rez Frost -25% for 30s)                              13
        Weakness to Magicka (rez Magicka -25% for 30s)                          34
        Weakness to Shock (rez Shock -25% for 30s)                              13
        Weakness to Weapons (rez Normal Weapons -20% for 20s)                   17
        Winter's Grasp (Frost dmg +45 on touch)                                 48
        Withering Bolt (Health -40)                                            101
        Withering Touch (Health -30 on touch)                                   46
    
    # Spell Tomes                                                            Value
    #   Cure Disease Tome (Cure Disease)                                       140
    #   Fortify Luck Tome (LUC +5 for 90s)                                      42
    #   Encumbering Tome (Burden +50 for 23s on touch)                          78
    #   Greater Dispel Tome (Dispel +75)                                        90
    #   Hush Tome (Silence for 10s)                                             90
    #   Greater Fortify Magic Tome (Magicka +60 for 60s)                       169
    #   Lightning Surge Tome (Shock dmg +80 on touch)                          212
    #   Ice Bolt Tome (Frost dmg +70)                                          255
    #   Telekinesis Tome (Telekinesis +30 ft for 45s)                          257
    #   Arctic Touch Tome (Frost dmg +30 for 6s, rez Frost -100% for 6s)       370
    
      Books                                                               Wgt  Val
        Amantius Allectus' Diary                                               100
        Battle of Sancre Tor                                                    25
        Divining the Elder Scrolls                                              50
        Dwemer History and Culture                                              25
        Fragment: On Artaeum                                               1    45
    #   Frostcrag Spire Memoirs                                            1    25
        Glories and Laments                                                2    45
        Messenger's Diary                                                      750
        Modern Heretics                                                    1    30
        Mystery of Talara, v5                                              1    25
        Opusculus Lamae Bal ta Mezzamortie                                 1    25
        Remanada                                                           1    80
        The Argonian Account, Book 4                                       1    25
        The Firmament                                                      1    25
        The Last King of the Ayleids                                       1    25
        The Legendary Scourge                                              1    60
        The Waters of Oblivion                                             1    75
    
      Skill Books                                                            Value
        2920, Morning Star (v1) (Blade +1)                                     100
        A Dance in Fire (Acrobatics +1)                                         75
        A Game At Dinner (Alchemy +1)                                          200
        Ahzirr Trajijazaeri (Hand to Hand +1)                                   25
        Before the Ages of Man (Mysticism +1)                                   25
        Beggar (Athletics +1)                                                   25
        Biography of the Wolf Queen (Speechcraft +1)                            50
        Daughter of the Niben (Alteration +1)                                   25
        Death Blow of Abernanit (Block +1)                                      25
        Fire and Darkness (Blade +1)                                            25
        Heavy Armor Repair book (Armorer +1)                                    25
        Immortal Blood (Hand to Hand +1)                                        25
        Liminal Bridges (Conjuration +1)                                        25
        Lord Jornibret's Last Dance (Light Armor +1)                            25
        Mace Etiquette (Blunt +1)                                               25
        Mannimarco, King of Worms (Alchemy +1)                                  25
        Master Zoaraym's Tale (Hand to Hand +1)                                 25
        Mystery of Talara, v 4 (Illusion +1)                                    50
        Mythic Dawn Commentaries 1 (Conjuration +1)                             40
        Mythic Dawn Commentaries 2 (Destruction +1)                             60
        Mythic Dawn Commentaries 3 (Illusion +1)                                80
        Mythic Dawn Commentaries 4 (Mysticism +1)                              100
        Palla, volume 1 (Illusion +1)                                           25
        Proper Lock Design (Security +1)                                        50
        Response to Bero's Speech (Destruction +1)                              25
        Rislav the Righteous (Light Armor +1)                                   25
        Sacred Witness (Sneak +1)                                               25
        Sithis (Alteration +1)                                                  25
        Song of Hrormir (Blade +1)                                              25
        Song of the Alchemists (Alchemy +1)                                     25
        Surfeit of Thieves (Security +1)                                        25
        The Argonian Account, Book 3 (Illusion +1)                              25
        The Art of War Magic (Destruction +1)                                   25
        The Armorer's Challenge (Armorer +1)                                    25
        The Black Arrow, v 2 (Marksman +1)                                     150
        The Black Arts on Trial (Mysticism +1)                                  25
        The Doors of Oblivion (Conjuration +1)                                  25
        The Firsthold Revolt (Mysticism +1)                                     25
        The Gold Ribbon of Merit (Marksman +1)                                  25
        The Horrors of Castle Xyr (Destruction +1)                             200
        The Legend of the Krately House (Sneak +1)                              25
        The Locked Room (Security +1)                                           25
        The Ransom of Zarek (Athletics +1)                                      25
        The Rear Guard (Light Armor +1)                                         25
        The Red Kitchen Reader (Athletics +1)                                   25
        The Refugees (Light Armor +1)                                           25
        The Warp in the West (Block +1)                                         25
        The Warriors Charge (Conjuration +1)                                    25
        The Wolf Queen, v 3 (Illusion +1)                                       25
        The Wolf Queen, v 6 (Sneak +1)                                          50
        Warrior (Block +1)                                                      25
        Withershins (Restoration +1)                                           200
        Oghma Infinium (can raise attributes and skills above 100)               -
          Path of Steel (SPE, STR, Blade, Blunt, Heavy Armor +10)                -
          Path of Shadow (SPE, AGI, Sneak, Security, Light Armor +10)            -
          Path of Spirit (INT, Destruction, Conjuration, Restoration +10)        0
    
        Note: The skill increase is only from reading the first copy of the book
    ______________________________________________________________________________
    
    (F.6) Stones
    
    Soul Gems are used to hold the souls of creatures caught with a Soul Capture
    spell.  Only Black Soul Gems can hold the souls of people.  The filled gems
    can be used to recharge a weapon or for creating an enchanted item.  The gem
    is destroyed in the process.  Captured souls will occupy the smallest empty
    gem being carried that they will fit, so if your smallest empty gem is a
    Greater Soul Gem and you capture a Lesser Soul it will fill that gem and
    devalue it.
    
      Stones                                                             Wgt   Val
        Petty Soul Gem (None)                                            0.1    10
        Petty Soul Gem (Petty - 150 pts)                                 0.1    40
        Lesser Soul Gem (None)                                           0.2    25
        Lesser Soul Gem (Petty)                                          0.2    40
        Lesser Soul Gem (Lesser - 300 pts)                               0.2    80
        Common Soul Gem (None)                                           0.3    50
        Common Soul Gem (Petty)                                          0.3    40
        Common Soul Gem (Lesser)                                         0.3    80
        Common Soul Gem (Common - 800 pts)                               0.3   150
        Greater Soul Gem (None)                                          0.4   100
        Greater Soul Gem (Petty)                                         0.4    40
        Greater Soul Gem (Lesser)                                        0.4    80
        Greater Soul Gem (Common)                                        0.4   150
        Greater Soul Gem (Greater - 1200 pts)                            0.4   350
        Grand Soul Gem (None)                                            0.5   200
        Grand Soul Gem (Petty)                                           0.5    40
        Grand Soul Gem (Lesser)                                          0.5    80
        Grand Soul Gem (Common)                                          0.5   150
        Grand Soul Gem (Greater)                                         0.5   350
        Grand Soul Gem (Grand - 1600 pts)                                0.5   500
        Black Soul Gem (None)                                            0.5   500
        Black Soul Gem (Grand - 1600 pts)                                0.5   500
        Azura's Star (Reusable)                                          0.7  2500
    $   Soul Tomato (None)                                               0.5   250
        Welkynd Stone (Sky Stone) (Restore Magicka)                        1    50
        Varla Stone (Star Stone) (Recharge Weapons)                        1  1000
    
        Transcendent Sigil Stone                                           0     1
          (Absorb Health 25 pts           or Fortify Health 30 pts)
          (Damage Health 30 pts           or Fortify Health 30 pts)
          (Absorb Fatigue 50 pts          or Fortify Fatigue 50 pts)
          (Damage Fatigue 60 pts          or Fortify Fatigue 50 pts)
          (Absorb Magicka 50 pts          or Fortify Magicka 50 pts)
          (Damage Magicka 60 pts          or Fortify Magicka 50 pts)
          (Fire Damage 25 pts             or Resist Fire +35%)
          (Fire Damage 25 pts             or Fire Shield +25%)
          (Fire Damage 25 pts             or Light +75 ft)
          (Frost Damage 25 pts            or Resist Frost +35%)
          (Frost Damage 25 pts            or Frost Shield +25%)
          (Frost Damage 25 pts            or Water Walking)
          (Shock Damage 25 pts            or Resist Shock +35%)
          (Shock Damage 25 pts            or Shock Shield +25%)
          (Shock Damage 25 pts            or Night-Eye)
          (Soul Trap for 20s              or Resist Magic +20%)
          (Absorb END 25 pts for 30s      or Resist Disease +50%)
          (Absorb AGI 25 pts for 30s      or Fortify AGI 12 pts)
          (Absorb INT 25 pts for 30s      or Fortify INT 12 pts)
          (Absorb SPE 25 pts for 30s      or Fortify SPE 12 pts)
          (Absorb STR 25 pts for 30s      or Fortify STR 12 pts)
          (Demoralize up to L12 for 12s   or Fortify WIL 12 pts)
          (Disintegrate Weapon 50 pts     or Fortify Blunt 12 pts)
          (Disintegrate Weapon 50 pts     or Fortify Blade 12 pts)
          (Disintegrate Armor 50 pts      or Shield +20 pts)
          (Dispel 120 pts                 or Spell Absorption +15 pts)
          (Silence for 15s                or Chameleon +30%)
          (Silence for 15s                or Resist Magic +20%)
          (Burden 100 pts for 30s         or Feather +125 pts)
          (Turn Undead up to L25 for 30s  or Detect Life +180 ft)
    ______________________________________________________________________________
    
    (F.7) Misc
    
      Misc                                                                Wgt  Val
        Torch                                                              0     0
        Lockpick                                                           0     3
        Repair Hammer                                                      1    10
    $   Amber                                                              1    10
    $   Madness Ore                                                        2    20
        Madness Matrix                                                     5    50
        Scales of Pitiless Justice (STR +2, INT +2, AGI +2, PER -2)        4   100
        Ayleid Statue                                                      3   250
        Akaviri Orders                                                     0   250
        Reward Painting                                                   12   500
        Vampirism Cure Potion                                              0   500
        Skeleton Key (Unbreakable Lockpick, Skeleton Key ability)          0  5000
    
    ==============================================================================
    
    (G) Alchemy
    
      Mortar & Pestle (Required)
      Retort (Purify, improving positive effects)
      Alembic (Distill, reducing negative effects)
      Calcinator (increase potency of all effects)
    
    INGREDIENTS
    
      Alkanet Flower    res INT       rez Poison     Light          dmg Fatigue
    $ Alocasia Fruit    res Fatigue   Light          res Health     dmg Magicka
      Aloe Vera Leaves  res Fatigue   res Health     dmg Magicka    Invisibility
      Ambrosia          res Health    None           None           None
      Apple             res Fatigue   dmg LUC        for WIL        dmg Health
      Arrowroot         res AGI       dmg LUC        for STR        Burden
    $ Ashen Remains     for Fatigue   dmg LUC        Silence        -rez Fire
    $ Aster Bloom Core  res AGI       Dispel         Shield         Burden
    # Beating Heart    Cannibal Consumption  None    None           None
      Beef              res Fatigue   Shield         for AGI        Dispel
      Bergamot Seeds    rez Disease   Dispel         dmg Magicka    Silence
    $ Black Tar         dmg Fatigue   dmg SPE        dmg Health     Shock dmg
      Blackberry        res Fatigue   rez Shock      for END        res Magicka
    $ Blind Watcher's Eye res INT     for Magicka    Light          Reflect Spell
    $ Blister Pod Cap   res Magicka   for Magicka    Night-Eye      Invisibility
      Bloodgrass        Chameleon     rez Paralysis  Burden         for Health
      Boar Meat         res Health    dmg SPE        for Health     Burden
      Bog Beacon Asco   res Magicka   Shield         dmg PER        dmg END
      Bonemeal          dmg Fatigue   rez Fire       for LUC        Night-Eye
    $ Bone Marrow       dmg Health    Frost dmg      dmg Magicka    Paralyze
    $ Bone Shard        res WIL       Frost Shield   dmg Magicka    dmg LUC
      Bread Loaf        res Fatigue   Detect Life    dmg AGI        dmg STR
      Cairn Bolete Cap  res Health    dmg INT        rez Paralysis  Shock dmg
      Carrot            res Fatigue   Night-Eye      for INT        dmg END
      Cheese Wedge      res Fatigue   rez Fire       Fire Shield    dmg AGI
      Cheese Wheel      res Fatigue   rez Paralysis  dmg LUC        for WIL
    # Chokeberry        Poison Fruit  None           None           None
      Cinnabar Red      res AGI       Shield         dmg PER        dmg END
      Cinnabar Yellow   res END       for END        dmg PER        Reflect Spell
      Clannfear Claws   Cure Disease  rez Disease    Paralyze       dmg Health
      Clouded Funnel    res INT       for INT        dmg END        dmg Magicka
      Columbine Root    res PER       rez Frost      for Magicka    Chameleon
    $ Congealed Putrescence res STR   Fire dmg       res Magicka    dmg Health
      Corn              res Fatigue   res INT        dmg AGI        Shock Shield
      Crab Meat         res END       rez Shock      dmg Fatigue    Fire Shield
      Daedra Heart      res Health    Shock Shield   dmg Magicka    Silence
      Daedra Silk       Burden        Night-Eye      Chameleon      dmg END
      Daedra Venin      Paralyze      res Fatigue    dmg Health     Reflect Damage
      Daedroth Teeth    Night-Eye     Frost Shield   Burden         Light
    $ Deformed Tentacle res Fatigue   None           None           None
      Dragon's Tongue   rez Fire      dmg Health     res Health     Fire Shield
      Dreugh Wax        dmg Fatigue   rez Poison    Water Breathing dmg Health
      Dryad Saddle Cap  res LUC       rez Frost      dmg SPE        Frost dmg
      Ectoplasm         Shock dmg     Dispel         for Magicka    dmg Health
      Elf Cup Cap       dmg WIL       Cure Disease   for STR        dmg INT
    $ Elytra Ichor      res Magicka   Burden         Chameleon      Silence
      Emetic Russula    res AGI       Shield         dmg PER        dmg END
    $ Felldew           Felldew       None           None           None
      Fennel Seeds      res Fatigue   dmg INT        dmg Magicka    Paralyze
      Fire Salts        Fire dmg      rez Frost      res Magicka    Fire Shield
    $ Flame Stalk       res Health    Fire dmg       Frost Shield   Invisibility
      Flax Seeds        res Magicka   Feather        Shield         dmg Health
      Flour             res Fatigue   dmg PER        for Fatigue    Reflect Damage
      Fly Amanita Cup   res AGI       Burden         res Health     Shock dmg
      Foxglove Nectar   rez Poison    rez Paralysis  res LUC        rez Disease
      Frost Salts       Frost dmg     rez Fire       Silence        Frost Shield
    $ Fungus Stalk      res STR       Water Walking  for Health     res Magicka
      Garlic            rez Disease   dmg AGI        Frost Shield   for STR
      Ginkgo Leaf       res SPE       for Magicka    dmg LUC        Shock dmg
      Ginseng           dmg LUC       Cure Poison    Burden         for Magicka
      Glow Dust         res SPE       Light          Reflect Spell  dmg Health
    $ Gnarl Bark        res END       Shield         Fire Shield    dmg Health
      Grapes            res Fatigue   Water Walking  Dispel         dmg Health
      Green Stain Cup   res Fatigue   dmg SPE        Reflect Damage dmg Health
      Green Stain Shelf res LUC       for LUC        dmg Fatigue    res Health
    $ Greenmote        Greenmote Rapture None        None           None
    $ Grummite Eggs     dmg Magicka   Dispel         Chameleon      Silence
      Ham               res Fatigue   res Health     dmg Magicka    dmg LUC
      Harrada           dmg Health    dmg Magicka    Silence        Paralyze
    $ Heart of Order   Jyggalag's Favor None         None           None
    $ Hound Tooth       Cure Poison   Detect Life    Burden         Invisibility
      Human Heart       res Health    Shock Shield   dmg Magicka    Silence
      Human Skin        dmg Magicka   rez Shock      Reflect Damage dmg Health
    $ Hunger Tongue     Cure Poison   Cure Disease   Fire dmg       for Magicka
    $ Hydnum Azure Spore res END      Detect Life    for Health     Frost Shield
      Imp Gall          for PER       Cure Paralysis dmg Health     Fire dmg
      Ironwood Nut      res INT       rez Fire       dmg Fatigue    for Health
      Jumbo Potato      res Fatigue   Shield         Burden         Frost Shield
      Lady's Mantle     res Health    dmg END        Night-Eye      Feather
      Lady's Smock      res INT       rez Fire       dmg Fatigue    for Health
      Lavender Sprig    res PER       for WIL        res Health     dmg LUC
      Leek              res Fatigue   for AGI        dmg PER        dmg STR
    $ Letifer Orca Slime dmg Health   dmg Fatigue    dmg Magicka    res Fatigue
      Lettuce           res Fatigue   res LUC        Fire Shield    dmg PER
      Lichor            res Magicka   None           None           None
      Mandrake Root     Cure Disease  rez Poison     dmg Agility    for WIL
      Milk Thistle Seed Light         Frost dmg      Cure Paralysis Paralyze
      Minotaur Horn     res WIL       Burden         for END        rez Paralysis
      Monkshood Root    res STR       dmg INT        for END        Burden
      Morning Glory     Burden        dmg WIL        Frost Shield   dmg Magicka
      Mort Flesh        dmg Fatigue   dmg LUC        for Health     Silence
      Motherwort Sprig  rez Poison    dmg Fatigue    Silence        Invisibility
      Mugwort Seeds     res Health    None           None           None
    $ Mute Screaming Maw res WIL      Detect Life    Chameleon      res Health
      Mutton            for Health    dmg Fatigue    Dispel         dmg Magicka
      Nightshade        dmg Health    Burden         dmg LUC        for Magicka
      Nirnroot          Drain Health  Drain Fatigue  Drain AGI      Drain SPD
      Ogre's Teeth      dmg INT       rez Paralysis  Shock dmg      for STR
      Onion             res Fatigue  Water Breathing Detect Life    dmg Health
      Orange            res Fatigue   Detect Life    Burden         Shield
      Painted Troll Fat for Magicka   res Health     for Health     res Magicka
      Pear              res Fatigue   dmg SPE        for SPE        dmg Health
      Peony Seeds       res STR       dmg Health     dmg SPE        res Fatigue
      Pinarus' Prize    res WIL       Burden         for END        rez Paralysis
      Potato            res Fatigue   Shield         Burden         Frost Shield
      Primrose Leaves   res WIL       res PER        for LUC        dmg STR
      Pumpkin           res Fatigue   dmg AGI        dmg PER        Detect Life
    # Purgeblood Salts  res Magicka   dmg Health     ?              ?
      Radish            res Fatigue   dmg END        Chameleon      Burden
      Rat Meat          dmg Fatigue   Detect Life    dmg Magicka    Silence
    $ Red Kelp Gas Bladder res SPE   Water Breathing Cure Disease   for Magicka
      Redwort Flower    rez Frost     Cure Poison    dmg Health     Invisibility
      Refined Frost Salts Frost dmg   Frost Shield   rez Fire       Silence
      Rumare Slaughter  dmg WIL      Water Breathing dmg Health     Water Walking
      Rice              res Fatigue   Silence        Shock Shield   dmg AGI
      Root Pulp         Cure Disease  dmg WIL        for STR        dmg INT
    $ Rot Scale         Burden        dmg Health     Silence        Paralyze
      Sacred Lotus Seed rez Frost     dmg Health     Feather        Dispel
      Scales            dmg WIL      Water Breathing dmg Health     Water Walking
    $ Scalon Fin       Water Breathing dmg Health    Shock dmg      Burden
      Scamp Skin        dmg Magicka   rez Shock      Reflect Damage dmg Health
    $ Screaming Maw     res WIL       Detect Life    Chameleon      res Health
      Shepherd's Pie    Cure Disease  Shield         for AGI        Dispel
      S'jirra's Bread   Detect Life   res Health     dmg AGI        dmg STR
    $ Smoked Baliwog Leg res Fatigue  Feather        res Health     dmg Fatigue
      Somnalius Frond   res SPE       dmg END        for Health     Feather
      Spiddal Stick     dmg Health    dmg Magicka    Fire dmg       res Fatigue
      St. Jahn's Wort   res Shock     dmg Health     Cure Poison    Chameleon
      Steel-Blue Cap    res Magicka   Fire dmg       rez Frost      Burden
      Stinkhorn Cap     dmg Health    res Magicka    Water Walking  Invisibility
      Strawberry        res Fatigue   Cure Poison    dmg Health     Reflect Damage
      Summer Bolete Cap res AGI       Shield         dmg PER        dmg END
    $ Swamp Tentacle    res PER      Water Breathing Water Walking  for Health
      Sweetcake         res Fatigue   Feather        res Health     Burden
      Sweetroll         res Fatigue   rez Disease    dmg PER        for Health
      Taproot           res LUC       dmg END        rez Poison     Shock Shield
    $ Thorn Hook        dmg Health    dmg LUC        res Magicka    for Health
      Tiger Lily Nectar res END       dmg STR        Water Walking  dmg WIL
      Tinder Polypore   res WIL       rez Disease    Invisibility   dmg Magicka
      Tobacco           res Fatigue   rez Paralysis  dmg Magicka    Dispel
      Tomato            res Fatigue   Detect Life    Burden         Shield
      Troll Fat         dmg AGI       for PER        dmg WIL        dmg Health
      Unicorn Horn      for Health    None           None           None
    $ Unrefined Greenmote drain Fatigue drain Health drain Magicka  drain INT
      Vampire Dust      Silence       rez Disease    Frost dmg      Invisibility
      Venison           res Health    Feather        dmg Health     Chameleon
      Viper's Bugloss   rez Paralysis Night-Eye      Burden         Cure Paralysis
    $ Void Essence      res Health    for Health     for STR        for END
      Void Salts        res Magicka   dmg Health     for Magicka    Dispel
    $ Watcher's Eye     res INT       for Magicka    Light          Reflect Spell
      Water Hyacinth    dmg LUC       dmg Fatigue    res Magicka    for Magicka
    $ Water Root Pod Pit res Health   rez Fire       Fire Shield   Water Breathing
      Watermelon        res Fatigue   Light          Burden         dmg Health
      Wheat Grain       res Fatigue   dmg Magicka    for Health     dmg PER
      White Seed Pod    res STR      Water Breathing Silence        Light
    $ Wisp Core         res INT       Burden         Light          Chameleon
      Wisp Stalk Caps   dmg Health    dmg WIL        dmg INT        for SPE
    $ Withering Moon    res Magicka   Shield         Cure Disease   Reflect Spell
    $ Worm's Head Cap   res LUC       Night-Eye      for Fatigue    Paralyze
      Wormwood Leaves   for Fatigue   Invisibility   dmg Health     dmg Magicka
    
    Example - Bread Loaf + Apple
      Alchemy 15, Novice Mortar & Pestle
      Restore Fatigue 5 pts for 19s
    
      Alchemy 75, Expert Mortar, Master Retort, Master Alembic, Expert Calcinator
      Restore Fatigue 22 pts for 77s
    
    ==============================================================================
    
    (H) Horses
    
    Horses return to the stable you brought them from if you ride another horse.
      - Prior Maborel's Paint Horse returns to Weynon Priory
      - Weynon Priory Horse (Chestnut) returns to Wildeye Stables, Bruma
      - Unicorn returns to Harcane Grove, The Great Forest
    
      BREED     COST | SPEED                  | TOUGHNESS (1)      | STENGTH (2)
      ---------------|------------------------|--------------------|--------------
      Black     5000 | Black/Shadowmare       | Unicorn            | Shadowmare
      White     4000 |                        | Shadowmare         | White
      Chestnut  2500 | White/Chestnut/Unicorn | Black              | Black
      Bay       1000 |                        | White              | Paint/Unicorn
      Paint      500 |                        | Chestnut/Bay/Paint |
      Shadowmare     | Bay                    |                    | Bay
      Unicorn        | Paint/Old Nag #        |                    | Chestnut
      Old Nag #      |                        | Old Nag #          | Old Nag #
    
      (1) Toughness relates to attack damage
      (2) Strength relates to health
    
    # Strength is doubled with Steel horse armor and Elven horse armor.  Unicorn
      cannot be armored and there is no unarmored Old Nag.
    
    You can find Wild Paint horses and Wild Bay horses but they cannot be ridden.
    
    ==============================================================================
    
    (I) Background Information
    
    Lots of background can be found at <http://www.uesp.net/wiki/Oblivion> but
    since it is user contributed it is not complete and is inaccurate in places.
    
    (I.1) Cyrodiil
    
    Cyrodiil, the ancient Imperial province, is one of nine that makes up the
    Empire of Tamriel, a continent on the planet Nirn, in the realm of Mundus.
    The other Imperial provinces of the Tamrielic Empire are Summerset Isle, Black
    Marsh, Hammerfell, Elsweyr, Valenwood, Skyrim, Morrowind and High Rock.
    
    The original inhabitants of Tamriel were the Ayleids (Wild Elves).
    ______________________________________________________________________________
    
    (I.2) Rulers of Tamriel
    
    Tiber Septim came to power at the end of The Second Era, Year 896 (2E896).
    
                     |
           |-------------------|
      Tiber Septim       Agnorith Septim
           |                   |
           ?                Kintyra I
           |           (Queen of Silvenar)
    Pelagius Septim I        Uriel I
                               |
                             Uriel II
                               |
                           Pelagius II   
                               |
        |---------------|--------------|----------|
    Antiochus    Potema Mantiarco  Cephorus I  Magnus I
        |      (Queen of Solitude)                |
    Kintyra II      Uriel III       Pelagius III  m  Katariah I m Gallivere Lariat
                                 (King of Solitude)             |
                                              Cassynder I    Uriel IV
                                           (King of Wayrest)    |
          Cephorus II (cousin)                               Andorak
                   |                                   (King of Shornhelm)
       Thonica m Uriel V m -------?
               |                  |
               |            |-----------|
            Uriel VI   Morihatha I    Eloisa
                                        |
                                    Pelagius IV
                                        |
                      Caula Voria m Uriel VII m ?
                                  |           |
                   |---------|---------|      |
                Geldall   Enman      Ebel   Martin
    
    Uriel Septim VII died on 27th of Last Seed, The Third Era, Year 433 (3E433)
    ______________________________________________________________________________
    
    (I.3) Nirn Calendar
    
    DAYS (1 Week = 7 Days)
      Morndas (Monday)
      Tirdas  (Tuesday)
      Middas  (Wednesday)
      Turdas  (Thursday)
      Fredas  (Friday)
      Loredas (Saturday)
      Sundas  (Sunday)
    
    MONTHS (1 Year = 12 Months = 365 Days)
      Morning Star (January)
      Sun's Dawn   (February)
      First Seed   (March)
      Rain's Hand  (April)
      Second Seed  (May)
      Mid-Year     (June)
      Sun's Height (July)
      Last Seed    (August)
      Heartfire    (September)
      Frost Fall   (October)
      Sun's Dusk   (November)
      Evening Star (December)
    ______________________________________________________________________________
    
    (I.4) Lesser Daedra (and who they serve as of 3E433)
    
    SCAMPS
    
      Scamp (servant of Mehrunes Dagon)
    
    VERMAI
    
      Clannfear (servant of Mehrunes Dagon)
      Daedroth (servant of Molag Bal)
      Fire Atronach (Elemental)
      Frost Atronach (Elemental)
      Spider Daedra (servant of Mephala)
      Storm Atronach (Elemental)
      Xivilai
    
    DREMORA (The Kyn) (servants of Mehrunes Dagon)
    
      Churl (soldier)
      Caitiff (berserker)
      Kynval (knight)
      Kynreeve (captain)
      Kynmarcher (lord)
      Markynaz (grand duke, member of the Markyn, Dagon's Council of lords)
      Valkynaz (prince, member of the Valkyn, Dagon's Personal Guard)
      Feydnaz (elite, Great Tower Guard)
    
    ==============================================================================
    
    (J) Cast
    
      Patrick Stewart - Emperor Uriel Septim VII
      Sean Bean - Brother Martin Septim
      Terence Stamp - Daedric Lord Mehrunes Dagon, Mankar Camoran
      Lynda Carter - Nord Female, Various Characters
      Ralph Cosham - Breton Male
      Wes Johnson - Lucien Lachance, Imperial Male, Demons
      Michael Mack - Redguard Male
      Craig Sechler - Dark Elf Male
      Jonathan Bryce
      Catherine Flye
      Gayle Jessup
      Elisabeth Noone
    
    ==============================================================================
    
    (K) Xbox 360
    
    (K.1) Achievements
    
    There are 50 Achievements on the Xbox 360 with a total Gamerscore of 1000.
    Shivering Isles adds another 10 Achievements with a total Gamerscore of 250.
    
                                                                        Gamerscore
      Escaped the Imperial Sewers, Main Quest Beginning                      50
      Closed an Oblivion Gate, Main Quest                                    50
      Located the Shrine of Dagon, Main Quest                                50
      Delivered Daedric Artifact, Main Quest                                 50
      Destroyed the Great Gate, Main Quest                                   50
      Champion of Cyrodiil, Completed the Main Questline                    110
    
      Murderer, Join the Dark Brotherhood                                    10
      Slayer, Slayer rank in the Dark Brotherhood                            10
      Eliminator, Eliminator rank in the Dark Brotherhood                    10
      Assassin, Assassin rank in the Dark Brotherhood                        10
      Silencer, Silencer rank in the Dark Brotherhood                        10
      Speaker, Speaker rank in the Dark Brotherhood                          10
      Listener, Completed the Dark Brotherhood Questline                     50
    
      Pit Dog, Joined the Arena in the Imperial City                         10
      Brawler, Reached Brawler rank in the Arena                             10
      Bloodletter, Bloodletter rank in the Arena                             10
      Myrmidon, Myrmidon rank in the Arena                                   10
      Warrior, Warrior rank in the Arena                                     10
      Gladiator, Gladiator rank in the Arena                                 10
      Hero, Reached Hero rank in the Arena                                   10
      Champion, Champion rank in the Arena                                   10
      Grand Champion, Completed the Arena Questline                          50
    
      Pickpocket, Joined the Thieves Guild                                   10
      Footpad, Footpad rank in the Thieves Guild                             10
      Bandit, Bandit rank in the Thieves Guild                               10
      Prowler, Prowler rank in the Thieves Guild                             10
      Cat Burglar, Cat Burglar rank in the Thieves Guild                     10
      Shadowfoot, Shadowfoot rank in the Thieves Guild                       10
      Master Thief, Master Thief rank in the Thieves Guild                   10
      Guildmaster, Completed the Thieves Guild Questline                     50
    
      Associate, Joined the Fighters Guild                                   10
      Apprentice, Apprentice rank in the Fighters Guild                      10
      Journeyman, Journeyman rank in the Fighters Guild                      10
      Swordsman, Swordsman rank in the Fighters Guild                        10
      Protector, Protector rank in the Fighters Guild                        10 
      Defender, Defender rank in the Fighters Guild                          10
      Warder, Warder rank in the Fighters Guild                              10
      Guardian, Guardian rank in the Fighters Guild                          10
      Champion, Champion rank in the Fighters Guild                          10
      Master, Completed the Fighters Guild Questline                         50
    
      Associate, Joined the Mages Guild                                      10
      Apprentice, Apprentice rank in the Mages Guild                         10
      Journeyman, Journeyman rank in the Mages Guild                         10
      Evoker, Evoker rank in the Mages Guild                                 10
      Conjurer, Conjurer rank in the Mages Guild                             10
      Magician, Magician rank in the Mages Guild                             10
      Warlock, Warlock rank in the Mages Guild                               10
      Wizard, Wizard rank in the Mages Guild                                 10
      Master-Wizard, Master-Wizard rank in the Mages Guild                   10
      Arch-Mage, Completed the Mages Guild Questline                         50
    
    $ Tourist, Entered the Shivering Isles                                   20
    $ Aspirant, Aspirant rank in the Court of Madness                        20
    $ Citizen, Citizen rank in the Court of Madness                          20
    $ Madman, Madman/Madwoman rank in the Court of Madness                   20
    $ Honored Madman, Honored Madman/Madwoman rank in the Court of Madness   20
    $ Duke Mania, Duke/Duchess of Mania rank in the Court of Madness         30
    $ Duke Dementia, Duke/Duchess of Dementia rank in the Court of Madness   30
    $ Regent, Regent rank in the Court of Madness                            20
    $ Defender, Defender of the Realm rank in the Court of Madness           20
    $ Madgod, Stopped the Greymarch                                          50
    
    OTHER FACTIONS
    
      Knight Brother/Knight Sister rank in the Blades                        NA
      Brother/Sister rank in the Order of the Virtuous Blood                 NA
      Knight-Errant rank in the Knights of the White Stallion                NA
      Honorary Knight rank in the Knights of the Thorn                       NA
      Company Member rank in the Blackwood Company (briefly)                 NA
      Initiate rank and Acolyte rank in the Mythic Dawn (briefly)            NA
    # Pilgrim rank in Nine Divines                                           NA
    # Knight Errant rank in Knights of the Nine                              NA
    # Knight Commander rank in Knights of the Nine                           NA
    # Divine Crusader rank in Knights of the Nine                            NA
    ______________________________________________________________________________
    
    (K.2) Game Content Download
    
    (<http://obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1>)
    
    THE WIZARD'S TOWER (150 Microsoft Points)
    
    Located high in the Jeral Mountains of Cyrodiil away from prying eyes, this
    add-on makes the Wizard's Tower, Frostcrag Spire, become available.  Packed
    with numerous useful enhancements, this structure will prove invaluable to
    magic-oriented characters.
    
    After downloading the add-on, a journal entry will reveal that you've been
    left a wizard's tower by a long-lost relative.  Upon reaching the door to the
    tower and entering, a second journal entry details all of the magical features
    of the place and where to acquire the furnishings and materials to restore the
    tower to its former glory.
    
    Features:
    
    - A fully detailed tower for you to explore.
    - A breathtaking view of Cyrodiil from the highest point in the land.
    - Simple furnishings including a bed for leveling up.
    - An indoor botanical garden with over 130 specimens including Oblivion-native
      herbs!
    - Summon Atronach Familiars that obey your commands.
    - Instant teleports to every Mages Guild in Cyrodiil.
    - New Spell and Recharge vendor in the Imperial City.
    - Fully upgrade the furnishings in your lair to suit your needs.
    - Upgrade to a fully functional Enchanting and Spellmaking station with no
      need to join Mages Guild.
    - Upgrade to a laboratory that buffs your Alchemy skill.
    
    Background:
      
    Excerpt from the Memoirs of Taris Rendil, Arch-Mage
    
    As I pen this, I gaze upon the walls of my home and remember the very day its
    design came to fruition.  Although it seems like yesterday, it was actually
    many years ago.  I was an impetuous wizard; I wasn't simply satisfied living
    at the Arcane University.  I spent years coming up with a design for my home,
    a place where I could practice my magic in peace and keep myself away from the
    prying eyes of my colleagues.  I pored over tomes and dusty scrolls, scoured
    the bookshops of the land and even delved into ancient ruins looking for
    inspiration.  Finally, as I rested my weary body at a camp outside of Bruma
    and marveled in awe at the majesty of the Jerall Mountains, I became inspired.
    Like a madman I begin to sketch exactly what I wanted my grand dwelling to
    look like.  It wasn't long before I had completed my masterpiece, put down my
    quill and took a step back to see what I had wrought.  Frostcrag Spire was
    born.
    
    And now, as age overwhelms me and the glow is dying from my eyes, I wish to
    give the Spire to you.  The thought that my dream could one day crumble to
    ruin fills me with sadness.  I know that you'll take care of your new home,
    and if need be, restore it to its former glory.  Please, heed my instructions
    carefully.  There's much to tell, and the strength drains from my limbs.
    
    Frostcrag Spire contains many wonderful inventions.  I've spent my whole life
    perfecting them, and I hope you'll put them to good use.  My pride and joy is
    the Atronach Altar.  By bringing three salts from the very same creatures to
    this altar, you can summon an Atronach Familiar to do your bidding.  It will
    obey your simple commands, and defend you in times of need.  Should you tire
    of it, simply speak to it and dismiss it.  These fine creatures have protected
    me in my travels, and should be of great use to you.
    
    With permission from the Arcane University, I've had a Spellmaking and an
    Enchanting Altar placed in the tower as well.  You have but to provide the
    Magetallow Candles to power them, and they will serve you well.
    
    Working closely with my good friend Sinderion, the Master Alchemist of
    Skingrad, I have developed the Frostcrag Apparatus Table.  This table is for
    the discerning alchemist, and should help even the most difficult brews become
    easier to create.  I've also re-seeded my alchemy conservatory with the best
    ingredients Cyrodiil has to offer, and some from beyond her borders.
    
    Finally, I have created portals to all of the mage's guilds in Cyrodiil.  This
    should make it easier to travel to them in times of need.  I've entrusted most
    of my belongings to Aurelinwae at the Mystic Emporium in the Market District
    of the Imperial City.  There you'll find everything you need to bring
    Frostcrag Spire back from the dead.  She may require compensation for her time
    and care watching these special items, but I assure you, it's well worth the
    coin.  Please, take care of Frostcrag Spire.  She was my home and much of
    myself is infused with the stone and mortar.  May your journeys be safe, and
    the roads you travel free of danger.
    
    ------------------------------------------------------------------------------
    
    THE ORRERY (150 Microsoft Points)
    
    Harness the power of the stars and unlock the secrets of the Inner Sanctum.
    An "orrery" is a planetarium consisting of an apparatus that illustrates the
    relative positions and motions of bodies in the solar system by rotation and
    revolution of balls moved by wheelwork.
    
    The Orrery Pack for Oblivion allows you to help the Mages Guild of Cyrodiil
    repair the Imperial Orrery, an ancient dwarven machine with mystical
    properties.  Bandits have stolen a shipment of parts destined for the Arcane
    University; if you can return them, the Orrery will function once more.
    
    Features:
    
    - A new, full-featured quest, including dialogue, journals, and rewards.
    - Track down the bandits who have stolen the parts for the Orrery, and deliver
      them to Bothiel at the Arcane University.
    - Gain access to the Imperial Orrery in the Arcane University, an incredible
      mechanical marvel.
    - Watch the skies for the changing of the moons.  Each phase brings the
      possibility for a new power.
    - Pick the power that best suits your character - boost one stat at the
      expense of another.
    
    Background: 
      
    Excerpt from Official Guild Correspondence, 3E432 
    
    Edwinna,
    
    My thanks for the latest trove of information.  I understand it is difficult
    to decipher the glyphs remotely; Arch-Mage Traven has not deemed it necessary
    for you to make the long trip from Morrowind to visit the Orrery personally.
    (I know what a hardship that must be for you; your interest in and dedication
    to Dwemer research has not gone unnoticed at the University.)
    
    From what you have told me, I suspect that not only might it be possible to
    return the Orrery to a functional state, but we may unlock features that have
    been hidden to us until now.  I have long wondered about the function of the
    console separate from the primary mechanism; these plans you have sent suggest
    it might have a significant use.  I have seen repeated references to Masser
    and Secunda, and they are clearly somehow related to this particular section
    of the Orrery.  To what end, I cannot be sure, but I would very much like to
    find out. 
    
    If your excavations continue, I wonder if you might be able to send me some
    spare parts?  The Council has authorized you to send me several cogs, as well
    as a coherer, cylinder, and one of those fascinating tubes.  Formal papers for
    the shipment should arrive sometime next month (you know how the Council tends
    to drag its feet, even when it can finally make a decision!) 
    
    Thank you again for your assistance with the Orrery.  Perhaps someday I'll
    have the time to visit Ald-ruhn and see these ruins in all their native glory.
    
    Bothiel
    
    ------------------------------------------------------------------------------
    
    THE THIEVES DEN (150 Microsoft Points)
    
    The Thieves Den provides you with everything you need to outfit your
    stealth-based character for missions.  Rediscover the legendary Dunbarrow Cove
    and the ancient pirate ship The Red Sabre.  Dunbarrow Cove not only provides a
    home base to operate out of, you can purchase new vendors, trainers, and even
    an upgrade to your sleeping quarters with the loot from your heists.
    
    Features:
    
    - A fully detailed environment for your character to own and explore.
    - Free sleeping space: never pay for an inn again!
    - Five upgrades for your lair.
    - Hire vendors designed especially for thieves, rogues, and assassins.
    - As you upgrade your lair new pirates will join your crew and provide you
      with income.
    - Over 45 new items.
    - 15 new spells.
    
    Background:
      
    Centuries ago, Anvil was a small collection of ramshackle huts famous for
    being a violent haven for pirates, refugees, thieves, thugs, and any other men
    and women of ill intent who happened to wash up in Anvil Bay.  The Empire,
    distracted by the activities of the Camoran Usurper, seemed unable to stop the
    relentless pirates of Anvil as they assaulted merchant ships throughout the
    Abecean Sea.  During this time, one pirate captain stood out above all others,
    Captain Torradan ap Dugal and his ship, the Black Flag.  Captain Dugal
    organized the pirates who frequented Anvil into a loose crime syndicate called
    the Red Sabre.  Captain Dugal began a campaign to control the local trade
    routes and supply lines between Hammerfell, the Summerset Isles, and Cyrodiil.
    
    Shortly after the defeat of the Camoran Usurper in 3E 267 the Imperial Navy,
    lead by Commodore Fasil Umbranox, were able to muster the men and ships
    necessary to mount a campaign against Captain Dugal and the Red Sabre.  After
    months of campaigning the Red Sabre was broken, most of its commanders
    captured or killed, and the Black Flag was eventually driven to a final
    standoff in Anvil Bay.  In a last ditch effort to elude capture, Torradan
    sailed the Black Flag into the shadow of a large rock outcropping overlooking
    the bay hoping to use the setting sun to outwit the Imperial Navy and escape.
    However, Commodore Umbranox anticipated this move and with the aid of the
    Imperial Battlemages, he collapsed the outcropping around Torradan and his
    ship.
    
    The Empire believed Torradan to be dead, but the collapse of the outcropping
    formed an unnatural cavern around the Red Sabre.  Torradan and his men were
    trapped inside, with only the supplies contained within the Black Flag to
    sustain them.  They managed a strange life underground for many years as they
    plotted their escape.  They modified the Black Flag to serve as their home and
    caught fish from the newly formed cavern.  Eventually they last of them died,
    never again having seen the light of day.
    
    However, life was very different above ground.  Following the defeat of
    Captain Dugal, Fasil Umbranox’s men occupied the ramshackle town of Anvil,
    burning it to the ground and forcing its population of thieves, murderers, and
    beggars to flee in the surrounding countryside.  As a reward for his efforts,
    Commodore Umbranox was granted the title of Count Anvil and given the funds to 
    raise a new city from the ashes of Old Anvil.  A city where lawful citizens
    could live and trade without fear of the crimes of the past.  As the final
    symbol of his victory, Count Umbranox built his castle on top of the very
    outcropping where Torradan ap Dugal had been defeated.
    
    ------------------------------------------------------------------------------
    
    MEHRUNES' RAZOR (250 Microsoft Points)
    
    The lost Ayleid City Varsa Baalim has been unearthed by a rogue Telvanni
    arch-mage, in pursuit of a fearsome Daedric Artifact, Mehrunes Razor, which he
    believes will give him the power he needs to topple the Imperial reign - but
    what horrors lie in wait beneath the Valus mountains; and can you overcome
    them to claim Mehrunes Razor as your own?
      
    Features:
    
    - A fully-featured quest takes you deep into the fringes of the Niben.
    - Earn the fearsome Mehrunes Razor, with the ability to kill foes instantly.
    - 17 new magic items to discover!
    - Conquer the largest dungeon in all Cyrodiil.
    - Thwart a plot to overthrow Imperial rule in Tamriel.
    - 12 new books, notes, and journals to help you unravel the mystery.
    - Hidden treasures await! 
    
    Background:
      
    Firthan Andoren, Andoren Manor, Godsreach, Mournhold, Morrowind
    
    For your immediate Attention:
    Advisor Andoren; my apologies for the nature of this letter, but I fear that
    King Helseth's initial appraisal of the threat posed by Frathen Drothan may
    have been premature.  You know well my trust in the judgment of the King, but
    I have learned new, disturbing details which may give him cause to re-consider
    the decision to ignore this matter. 
    
    As expected, Drothan has received no support from the Great Houses, but has
    gathered strength in the form of mercenary soldiers.  I realize King Helseth
    anticipated this, but I do not believe he anticipated Drothan being able to
    hire so many.  My sources are still attempting to discern where this
    unexpected wealth is coming from.  We have yet to rule out the possibility of
    funding from within Morrowind's borders. 
    
    We also have interviewed several scholars with whom Drothan has been in
    communication during recent months.  His interests seemed keenly focused on
    Mehrunes Razor.  Drothan went to great lengths to keep his academic contacts
    separate, and now that they have been cross-referenced, we're becoming
    convinced he has a chance at recovering the artifact.  Worse, we suspect he's
    going to try and recover it from an excavation site within Cyrodiil borders.
    
    I need not remind you of Morrowind's tenuous relationship with the Empire.
    While Drothan may not stand a chance against the Legion, possessing the Razor
    may give him courage enough to try.  If that happens, I'm not sure even I
    could convince Ocato and the Council of your innocence in the matter. 
    
    I implore you, re-visit the matter at the Royal Palace, a pray send word that
    the good King Helseth intends to resolve the matter internally.  The Oblivion
    Crisis has caused arguably greater turmoil in Cyrodiil than any other
    province.  Drothan is the last matter I wish to trouble my superiors with at
    this time. 
    
    With the utmost respect, 
    
    Philea Nielus, Office of the Imperial Ambassador, Caldera, Vvardenfell
    
    ------------------------------------------------------------------------------
    
    THE VILE LAIR (150 Microsoft Points)
    
    This underwater hideout provides your infamous character with safe haven.
    Those willingly inflicted (or shall we say graced?) with vampirism will find a
    means to feed, and if necessary, a means to cure their infliction.  Hire evil
    minions, pray to the dark god Sithis, and a host of other functions await.
    
    Features:
    
    - A multilevel lair for murderous players to find refuge.
    - The Font of Renewal, where a player may purge himself of Vampirism.
    - The Shrine of Sithis where the infamous player may heal and be cured of
      disease.
    - A Dark Minion, who the player may employ to find gold in a most unseemly
      manner.
    - A 'cattle pen' for vampires to dine.
    - An indoor garden of venomous plants, including the notorious Chokeberry to
      feed to your enemy.
    - Various furnishing upgrades, including a study room and storage area.
    
    Background:
    
    One of the most notorious vampires of times long past, Greywyn Blenwyth, had
    joined the Dark Brotherhood with the intention of one day converting all of
    his fellow brethren into his kind.  He realized that although vampires are
    accepted within the ranks of the Dark Brotherhood, the notion that it could be
    a future requirement could anger existing members or possibly dissuade others
    from joining its ranks.  By carefully forging an alliance with several key
    members of the Dark Brotherhood at the time, Greywyn was confident he could
    either sway the rest of the members into adopting his ways, or dispatching
    those that didn't.  He spent the better part of a year "turning" opponents to
    his side, and using his allies to rid the Dark Brotherhood of the others.
    
    He dubbed his splinter faction The Crimson Scars; a name derived from the
    unusually vicious neck lacerations left by his assassins and their jagged
    blades.  The final turning point in Greywyn's dark plan called for the swift
    execution of the current upper echelon of the Dark Brotherhood in one massive,
    cautiously executed strike.  Unbeknownst to Greywyn, one of the members he had
    turned, a Dunmer named Silarian, was not enamored by the thought of his
    newfound vampiric power, as it came with too high a price.  By informing the
    Black Hand of the Dark Brotherhood of Greywyn's upcoming betrayal, Silarian
    was able to quell the rebellion before it started.  The second purification in
    the history of the Brotherhood was executed that night, and the entire
    sanctuary died in a sea of blood.
    
    Greywyn somehow escaped the carnage and retreated to a cave he had discovered
    earlier in his travels, which he aptly named Deepscorn Hollow.  From this lair
    Greywyn, now alone, devised a way to bring his plan back to fruition.  He sent
    messages across Cyrodiil, seeking those who would join his cause, but to no
    avail.  Within the Hollow, he constructed a Shrine to Sithis and prayed for
    absolution and a way to bring his quashed dreams back to reality.  Many a
    mortal died at the hands of Greywyn in the following days, all in an attempt
    to appease his Dark Master.  Finally, his prayers were answered, but Sithis
    demanded a price.  Sithis would approve of the Crimson Scars, only if Greywyn
    would renounce his vampiric ways and become mortal once again as a punishment
    for the betrayal of his brothers.
    
    With a heavy heart, Greywyn labored to create a cure for the disease in his
    veins.  Finally, a musty tome recovered from a ruined fort bore the answer:
    Purgeblood Salts.  Greywyn spent months roaming the land gathering the
    ingredients he needed to complete the salts and to refine them properly.  When
    all his preparations were complete, Greywyn approached the Shrine of Sithis
    for one last prayer.  As he intoned the first verse of his dark prayer, he
    felt a piercing pain explode across his back.  The Dark Brotherhood had
    finally tracked him down.
    
    ------------------------------------------------------------------------------
    
    KNIGHTS OF THE NINE (800 Microsoft Points)
    
    The Gods have forsaken Tamriel.  A fallen King has been unchained from the
    darkness of Oblivion to seek vengeance upon the Gods who banished him.  Only a
    champion pure of heart can vanquish the evil that has been released upon the
    land.  You must heed the call, reclaim the lost relics of the Divine Crusader
    and return the Nine to glory.  New dungeons, characters, quests and mysteries
    await.
    
    Features:
    
    - Begin a New Faction: The Knights of the Nine have long been disbanded.
      Reclaim their former glory as you traverse the far reaches of Cyrodiil
      across an epic quest line.
    - Battle New Foes: Encounter Umaril, the ancient Ayleid Sorcerer-King, and his
      minions, the fearsome Aurorans.
    - Discover Unique Items: An entirely new armor set and weapons, each with
      unique powers, are within your grasp if you are worthy.
      
    Background:
    
    The Song of Pelinal, Volume 7: On His Battle with Umaril and His Dismemberment
    
    Editor's Note: This fragment comes from a manuscript recovered from the ruins
    of the Alessian Order's monastery at Lake Canulus, which dates it to sometime
    prior to the War of Righteousness (1E 2321).  However, textual analysis
    suggests that this fragment actually preserves a very early form of the Song,
    perhaps from the mid-sixth century.
    
    [And so after many battles with] Umaril's allies, where dead Aurorans lay like
    candlelight around the throne, the Pelinal became surrounded by the last
    Ayleid sorcerer-kings and their demons, each one heavy with varliance.  The
    Whitestrake cracked the floor with his mace and they withdrew and he said,
    "Bring me Umaril that called me out!" ... [And] while mighty in his aspect and
    wicked, deathless-golden Umaril favored ruin-from-afar over close combat and
    so he tarried in the shadows of the white tower before coming forth.  More
    soldiers were sent against Pelinal to die, and yet they managed to pierce his
    armor with axes and arrows, for Umaril had wrought each one by long varliance,
    which he had been hoarding since his first issue [of challenge.] ...
    [Presently] the half-Elf [showed himself] bathed in [Meridian light] ... and
    he listed his bloodline in the Ayleidoon and spoke of his father, a god of the
    [previous kalpa's] World-River and taking great delight in the heavy-breathing
    of Pelinal who had finally bled ... [Text lost]
    
    ... [And] Umaril was laid low, the angel face of his helm dented into an
    ugliness which made Pelinal laugh, [and his] unfeathered wings broken off with
    sword strokes delivered while Pelinal stood [frothing] ... above him insulting
    his ancestry and anyone else that took ship from Old Ehlnofey, [which] angered
    the other Elvish kings and drove them to a madness of their own ... [and they]
    fell on him [speaking] to their weapons ... cutting the Pelinal into eighths
    while he roared in confusion [which even] the Council of Skiffs [could hear]
    ... [Text lost]
    
    ... ran when Mor shook the whole of the tower with mighty bashing from his
    horns [the next morning], and some were slain-in-overabundance in the Taking,
    and Men looked for more Ayleids to kill but Pelinal had left none save those
    kings and demons that had already begun to flee ... It was Morihaus who found
    the Whitestrake's head, which the kings had left to prove their deeds and they
    spoke and Pelinal said things of regrets ... but the rebellion had turned
    anyway ... [and more] words were said between these immortals that even the
    Paravant would not deign to hear.
     
    ------------------------------------------------------------------------------
    
    SHIVERING ISLES (2400 Microsoft Points)
    
    Features more than 30 hours of new gameplay as you are sent to explore an
    entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince
    of Madness.  Shivering Isles adds to the existing world of Oblivion, so you
    can continue playing with your existing save game/character or create an all
    new character just to explore the new content in Shivering Isles.
    
    Within the Realm of Sheogorath, players can explore the two extreme sides of
    the god’s madness - the sublimely creative and the completely psychotic.
    Something is happening to the Shivering Isles and Sheogorath himself looks to
    you to be his champion and defend his realm and its inhabitants from
    destruction.  Do you have the strength to survive his trials, tame a realm
    fraught with paranoia and despair, and wear the mantle of a God? 
    
    The Shivering Isles features a bizarre landscape split between the two sides,
    Mania and Dementia, filled with vast, twisting dungeons mirroring the roots of
    the trees they are buried within.  You’ll encounter more than a dozen new
    creatures including hideous insects, Flesh Atronachs, skeletal Shambles and
    amphibious Grummites.  Throughout your adventure, you will discover all new
    items, ingredients, spells and more and have the talented craftsmen of
    Crucible and Bliss forge new armour and weapons just for you. 
    
    ------------------------------------------------------------------------------
    
    HORSE ARMOR PACK (200 Microsoft Points)
    
    The Horse Armor Pack for Oblivion gives you the ability to outfit your
    favorite horse with a set of stylish armor.  Snak Gra-Bura of the Chestnut
    Hand Stables outside of the Imperial City has recently opened her new business
    and she's making horse armor available to the adventurers of the Imperial
    Province.  You can choose elegant elven armor or durable steel to protect your
    mount from the dangers of Cyrodiil.
      
    Features:
    
    - A full set of elven horse armor.
    - A full set of steel horse armor.
    - Enjoy the first set of armor at no cost to your character.
    - Old Nag for those without a steed.
    - Apply the armor to any horse that you own.
    - Armor increases the survivability of your mounts.
    - Ride in style.
    
    ------------------------------------------------------------------------------
    
    SPELL TOMES (80 Microsoft Points)
    
    This pack adds "Spell Tomes" to the world’s random treasure.  These books
    grant you wondrous and powerful magic spells, just by reading them!  Now Mages
    will also gain instant benefits by treasure hunting.  Friend and foe alike
    will bow in awe before your power.
    
    Features:
    
    - Hundreds of new spell-giving books.
    - All the most useful basic spells covered.
    - Low level and high level spells available.
    - Many new powerful spells with multiple effects added.
    - Extremely powerful new spells that are balanced with slightly detrimental
      effects to lower the cost in Magicka.
    - Find Spell Tomes in dungeons all over Cyrodiil.
    - Spend less time and money arming yourself with the spells you want and need.
    
    Example Spells: 
    
    Here are just a few of the new spells obtained from Spell Tomes:
    
    - Blink: A low-level invisibility spell to get you out of trouble. 
    - Baltham's Insight: a short duration but long range detect life spell. 
    - Shield Wall: Fortify Heavy Armor and Shield effect. 
    - Night Form: Powerful Invisibility and Fortify Sneak, and take Sun damage,
      which reduces Magicka cost to cast. 
    - Pride of Hirstaang: Fortify Strength, Resist Frost, and Summon a Bear. 
    - Orum’s Aquatic Escape: Invisibility, Night-Eye, and Water-breathing. 
    - Elemental Blast: A powerful offensive spell with: Fire damage, Frost damage
      and Shock damage.
    - Magicka Vortex: Absorb Magicka, Weakness to Magic 25% and Stunted Magicka.
    ______________________________________________________________________________
    
    (K.3) Version and Updates
    
    The game version can be found under Options -> Video
    
    (Taken from update notes on <http://www.elderscrolls.com/>)
    
    ------------------------------------------------------------------------------
    
    Version 1.2.1 (30/04/07)
    
    BUG FIXES
    
    - Fixed a crash caused by bad form IDs
    - Fixes an issue where the game would try to use a form IDs that was either
      restricted or not available yet.
    - Fixed an issue where form IDs were not being marked as free properly,
      causing objects to disappear in game.
    
    ------------------------------------------------------------------------------
    
    Version 1.2 (23/03/07) (also included with Shivering Isles)
    
    NEW FEATURES
    
    - 10 new Xbox 360 Achievements for Shivering Isles
    
    BUG FIXES
    
    - Improved LOD visual quality for landscape.
    - Optimizations to file loading system.
    - Taking items from dead owned creatures is no longer a crime.
    - Fixed issue where lock/unlocked states on doors would occasionally be stored
      incorrectly in a save game.
    - NPCs no longer pop into view after player cancels out from the Wait menu.
    - Fixed memory leak with sitting in a chair multiple times.
    - The reflection from the environment map in windows now displays properly.
    - Fixed an issue where player is still in combat even though the creature is
      no longer present.
    - Player can no longer fast travel when paralyzed.
    - Fixed infinite dialogue loop when arrested by guards who have high
      disposition to you.
    - Fixed issue where guards would not properly report crime if they were
      pickpocketed.
    - Summoned creatures properly fade away when they are created from a leveled
      list.
    - Fixed issue where stolen items would lose their stolen status if the player
      character was female.
    - Fixed crash that would occur with NPCs loading in with arrows.
    - Pickup sound effects no longer play during the loading screen.
    - If you attack a creature owned by you, crime is no longer reported.
    - Fixed issue with LOD not loading in properly when entering/exiting
      worldspaces.
    - Fixed infinite soul gems exploit by dropping and picking up stacked soul
      gems.
    - Fixed a crash with summoning a creature and immediately exiting the cell.
    - Fixed a crash with stealing an object, exiting and immediately re-entering
      an interior.
    - Fixed issue where an NPC would occasionally not perform the proper idle
      animation.
    - Fixed an occasional crash when a creature loses detection on the player.
    - Fixed an occasional crash with NPCs who were not loaded going into combat. 
    
    QUEST FIXES
    
    - In Light the Dragonfires, fixed issue where improper journal would appear if
      you closed an Oblivion gate.
    - In Till Death do They Part, fixed an issue where Melisande would not
      properly give you Cure Vampirism potion.
    
    ------------------------------------------------------------------------------
    
    Version 1.1.511 (06/06/06)
    
    MANUAL ERRATA AND ADDENDUM
    
    - Page 20 states the Governing Attribute for Block is Agility. It should be
      Endurance.
    
    BUG FIXES
    
    - Fixed an issue with falling through collision in Fort Wooden Hand.
    - Fixed issue with remapping controls in French, German, Italian and Spanish
      versions.
    - Fixed issue with some shadows not lining up.
    - Going to jail while equipped with bound armor or weapons no longer crashes
      the game.
    - Fixed issue with bound weapons not dispelling properly after dismounting a
      horse.
    - Fixed issue with player shadow being delayed after fast travel.
    - Fixed infinite gold issue on some dead NPCs.
    - Fixed issue with disease resistances that made it impossible to contract
      vampirism under certain circumstances.
    - Fixed an issue where occasionally skills would not increase properly after
      you received an increase in a way other than skill uses like as a quest
       reward.
    - Fixed issue where spells, powers and lesser powers were being improperly
      resisted when the player cast them on themselves.
    - Fixed an issue where creatures and NPCs would not go into combat properly
      after being hit by a projectile.
    - Fixed an issue with duplicating items and unequiping the bow.
    - Fixed an exploit that allowed you to sell equipped items to a vendor more
      than once while on a horse.
    - Fixed an issue with items reappearing in dead bodies after saving and
      reloading.
    - Fixed crash when NPC with active light spell on them unloaded from memory.
    - Fixed a crash issue where loading a save would crash if the player had extra
      data on them.
    - Fixed an issue for LOD art for city was not unloading quickly enough when
      exiting an interior.
    - Fixed an issue where Ayleid doors would not open when activated in
      Miscarcand.
    
    QUEST FIXES
    
    - If you are permanently expelled from Mages Guild, you can now go back into
      the Mages Guild buildings.
    - In The Siren's Deception, the door to Gweden farmhouse is prevented from
      locking too soon if player exits too quickly.
    - In the Light the Dragonfires quest, player controls are prevented from being
      locked if player accidentally hits Ocato during the final battle in the
      Imperial Palace.
    - In the Confront the King quest, fixed an issue where Mannimarco would
      occasionally stop fighting the player while the player's controls are
      locked.
    - In Corruption and Conscience, fixed an issue if player got to Llevana's
      house earlier than expected and she would initiate trespass behavior rather
      than move the quest forward.
    - In Theranis' Mistake, it is no longer possible to get multiple copies of
      Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
      too early in the quest.
    - In the Leyawiin Recommendation quest, it is no longer possible to bypass
      Kalthar in Fort Blueblood.
    - In Revenge Served Cold, Corrick will now recognize when player had the jade
      amulet in their inventory if No Stone Unturned quest had been previously
      completed.
    - In Infiltration, player can no longer kill Blackwood Company members and
      stop progress in Fighter's Guild.
    - In Dark Brotherhood, if you kill fellow members and get kicked out of the
      guild, you can no longer continue to progress in the questline until you
      redeem yourself and get back in.
    - In The Master's Son, the player now properly receives their reward when
      completing the quest.
    - In Caught in the Hunt, fixed an issue where NPCs would not go into combat
      properly.
    - In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
      would disappear if you left the well.
    - Getting disqualified from the first Arena match no longer blocks you from
      further matches.
    - In Till Death Do They Part, the Count no longer rewards player with gold
      more than once. Fixed an issue with not receiving the Vampire Ashes topic if
      the player picked up vampire ashes before getting the quest. Fixed issue
      where Bloodgrass topic was not added if player finished the Main Quest
      before starting quest. Hal-Liurz will now follow player properly when asked
      about the cure.
    - In Mystery and Harlun's Watch, the dead body you are supposed to find will
      no longer disappear from Swampy Cave if you cleared out the dungeon before
      starting the quest.
    - In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric
      artifact.
    - In When the Vow Breaks, additional instance of Rockshatter are now prevented
      from appearing on Bjalfi's dead corpse after saving and reloading.
    - In Paranoia, game no longer crashes when Bernadette Peneles exits the city
      while you are following her.
    - For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra
      to Clavicus Vile.
    
    PLUGIN FIXES
    
    - Fixed issue with saving your game while an actor is in a new interior cell
      created in a plugin, and re-loading the save game without the plugin.
    - Fixed issue with loading previous saves with plugin that contains new base
      objects that are containers, NPCs and creatures.
    - Fixed issue with linked pathpoints scripted to switch on/off that are
      modified by a plugin.
    - NPC's companions no longer disappear when they fast travel with player to an
      exterior cell that is modified by a plugin.
    - New scripted spell effects created in a plugin now work properly. 
    
    ------------------------------------------------------------------------------
    
    Version 1.1.425 BETA (03/05/06)
    
    ==============================================================================
    
    (L) Addendum
    
    Xbox 360 Manual Errors
    
    - p16 states Imperial Heavy Armor skill bonus is +5, it should be +10.
    
    Xbox 360 Game Errors
    
    - Long loading times, slowdowns and sluggish menus on the Xbox 360
      Fix: Reset your Xbox and hold down the A button as the game is booting up.
      It will clear its hard drive cache, and create a new one.
    - If you start Trolls of Forsaken Mine quest without asking for advancement to
      Guardian rank first, you cannot complete the Fighters Guild quest.
    - If you start Information Gathering quest without asking for advancement to
      Champion rank first, you cannot complete the Fighters Guild quest.
    - Repair Hammer breaks every time - reset Xbox 360 to fix
    - Corpse looting item duplication - when you loot a corpse if you put weapons
      and armor back into the corpse then they multiply.
    - Container item value limit - if you put too many items in a container you
      cannot see all of them until you remove some items and reload the game.
    - Graphic glitch when swimming at the water level.
    - Graphic glitch standing near rocks.
    - Graphic glitch if you open side gate in Arena and walk "inside" main door.
    - Creatures can become stuck inside the scenery.
    - Imperial South Watch Barracks incorrectly called Southeast Watch Barracks.
    - Infiltration quest description contains spelling mistake "Inflitrate".
    - Spelling of "Shield of Nature's Vengence" should be Vengeance.
    - Spelling of "Helmet of Spell Resistence" should be Resistance.
    - Oghma Infinium - Path of Spirit does not increase your Willpower by 10.
    - Pitcher Plant does not produce an ingredient.
    - In 100 years Carahil changes from a man (who originally killed Lorgren
      Benirus) to a woman (Anvil Mage Guild leader).
    - Faustina Cartia does not attack at Gweden Farm unless you talk to her twice.
      Some other quests require you to repeat the dialogue also - deaf NPCs.
    - In the Vampire Cure quest, if you return the required ingredients between
      11pm and 12am then Melisande never returns with the cure.
    - In the Illusion Training quest Martina Floria asks for ten Welkynd Stones
      but only two are removed from your inventory - 10 in binary = 2.
    - My Bravil House is incorrectly marked with a red trespassing icon.
    - Silencer rank is given before Silencer Achievement.
    - Listener Achievement is given before Listener rank.
    - Akaviri is spelt incorrectly as Akavari for some items.
    - Ayleid is spelt incorrectly as Aylied for some items.
    - # If you saved the game at the flag pole near Gnoll Mountain before adding
      The Wizard's Tower you may become stuck in the wall of Frostcrag Spire.
    - # Some items have the wrong value eg Weak Potion of Magnification has the
      same value as Potion of Magnification, the same is true of Steel Cutlasses.
    - # Sir Amiel says "Sir Juncan was lost attempting to find the Gauntlets" when
      in fact he was attempting to find the Boots.
    - # Curse of the Consumed should Damage Fatigue 5 pts but it does nothing
    - # I think Stendarr's Blessing should have the effect Fortify Agility +5
    - $ Arctus says you will get the Ring of Intrigue not the Raiment of Intrigue
    - $ Honored Madman rank is given with Madman Achievement
    - $ If you being Ra'kheran the daggers but then say "Not yet" he will not talk
      to you about it again
    
    Xbox 360 Game Errors fixed in 1.1.511
    
    - Repair multiple item bug - when you repair items you have more than one of
      you may repair more than one at a time and the items may split, for example
      if you started with 11 items you could end up with 15 items. 
    
    Once I left some items on the ground and I came back one day later and some
    kind soul had gathered them up and put them in a loot bag.
    
    Want to try something cool?  Join the Mages Guild then attack an Imperial
    Legion Battlemage at The Arcane University.  Resist arrest and the Battlemage
    will attack you.  At this point the Mages will come to your defense.  This in
    turn will bring more Battlemages to the fight and all hell will break loose!!
    I thought they were on the same side??  Should a Mage attack you, just yield.
    You can try the same thing near a group of fighters guild members.
    
    ==============================================================================
    
    (M) Unanswered Questions
    
    1. Where is the Nirn Heaven Doom Stone.
    2. What is the effect of Extreme Calm ability.
    
    ==============================================================================
    
    (N) Credits and Revision History
    
    I would like to thank <http://www.gamefaqs.com/> for hosting my FAQs.
    
    Thomas "Sajin" Bergmann (for permission to provide a link to his Hard
    Difficulty Character Guide), Jet Tepton and Azrael Darkbringer for pointing
    out that instead of a Chainmail Shield there is a Light Iron Shield.
    
    0.06.03.23
      Started work on FAQ
    0.06.06.06 (Pre-release)
      Completed the Arena Questline
      Completed the Thieves Guild Questline
      Completed the Fighters Guild Questline
    0.06.06.18 (Pre-release)
      Completed the Mages Guild Questline
      121 Quests Completed, 116 Places Found
    0.06.06.20 (Pre-release)
      Completed the Dark Brotherhood Questline
      133 Quests Completed, 129 Places Found
    0.06.06.21 (Pre-release)
      Completed The Orrery game content download
      135 Quests Completed, 133 Places Found
      Added Appendix section (M) Unanswered Questions
    0.06.06.22 (Pre-release)
      Completed The Wizard's Tower game content download
      136 Quests Completed, 134 Places Found
    0.06.06.23 (Pre-release)
      Completed The Thieves Den game content download
      141 Quests Completed, 136 Places Found
    0.06.07.13 (Pre-release)
      Added Horse Armor Pack game content download
      153 Quests Completed, 188 Places Found
      Spelling corrections
    0.06.07.16 (Pre-release)
      Completed The Vile Lair game content download
      155 Quests Completed, 190 Places Found
    0.07.06.06 (Pre-release)
      Completed Mehrunes' Razor game content download
      Completed Knights of the Nine game content download
      Added Spell Tomes game content download
      Added Shivering Isles game content download
      160 Quests Completed, 377 Places Found
    0.07.08.26 (Pre-release)
      Completed section (19) Shivering Isles game content download
      Added all Ayleid Ruins and completed The Collector quest 
      Revised and expanded sections (F.4) Potions and (F.5) Books
      162 Quests Completed, 401 Places Found
    0.12 (Pre-release)
      Updated contact information
    
    ==============================================================================
    
    (O) Contact Information
    
    Since this is only a pre-release version I would prefer that you do not
    contact me about errors and omissions.  Version 1 of this FAQ will be released
    when I have completed the main quest.  Version 2 will be released when I think
    I have found all the quests and locations.
    
    Any help with the Unanswered Questions (Appendix section M) would be
    appreciated and credited.
    
      duncanclay@msn.com
    
    My guides for other games are available from
      <http://www.gamefaqs.com/features/recognition/6889.html>
    
    "The Reference Guide to The Empire" Copyright 2006, 2007 Duncan Clay.
    
    "The Reference Guide to The Empire" is not to be copied, sold or hosted
    anywhere other than at GameFAQS without the authors permission (which will not
    be given for this pre-release).
    
    Duncan aka Naranek Angmar <http://live.xbox.com/Profile?gamertag=holyha1fdead>
    
    Quote from M'aiq the Liar 
      "M'aiq knows much, tells some.  M'aiq knows many things others do not."
    
                                        ^^\o/^^