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    Achievement Guide by Gamer364

    Updated: 06/08/11 | Printable Version | Search Guide | Bookmark Guide

    ******************************************************************************
    *                     Game: The Elder Scrolls IV: Oblivion                   *
    *                             System: Xbox 360                               *
    *                          Type: Achievement Guide                           *
    *                           Written By: Gamer364                             *
    *                              Copyright 2011                                *
    ******************************************************************************
    
    
    ==============================================================================
    |                            Table Of Contents                               |
    ==============================================================================
    
    Stage 1: The Guide's Timeline
    Stage 2: Intro
    Stage 3: Achievement Overview
    Stage 4: The Game's Non-DLC Achievements and How to unlock them
    Stage 5: Shivering Isles DLC Achievements and How to unlock them
    Stage 6: How to Contact me
    Stage 7: Legal Junk, Special Thanks and Other Guides I've Done
    
    
    ------------------------------------------------------------------------------
    |                        Stage 1: The Guide's Timeline                       |
    ------------------------------------------------------------------------------
    
    05/16/2011: The Guide's Brith.
    
    05/26/2011: Worked on the guide for a bit.
    
    05/27/2011: Worked on the guide even more.
    
    05/28/2011: Worked on the guide even more still.
    
    05/30/2011: Almost Finished off with the main game achievement guide.  The
    Main Missions are all that's left.
    
    05/31/2011: Worked on and finished off the Shivering Isles achievement guide.
    
    06/02/2011: This guide is finished and summited it to GameFAQs.  Looking to
    put this guide on the Game of the Year version once this has been fully
    uploaded.
    
    06/07/2011: I was looking at the Game of the Year version of this game on
    GameFAQs, and I noticed that they decided to put the original on that page
    as well, so I didn't need to summit one to that version.  The guide to the
    GOTY was removed because of this. 
    
    06/08/2011: It seems I forgot to put the name and the description of the first
    DLC achievement.  I knew about this since 06/07/2011, but the internet decided
    it doesn't want to work with me some time after I made that update.  I would
    have updated this guide sooner then the date listed otherwise.
    
    
    ******************************************************************************
    *                              Stage 2: Intro                                *
    ******************************************************************************
    
    Hey Guys, welcome to my next guide in my series of works.  As you can tell
    from my user name, my name is Gamer364.  This guide is designed to help all
    players playing this game unlock all the achievements/trophies (including the
    DLC ones).  This game didn't have an achievement guide, so I figure I write
    one.  Also, you may find this guide in the GOTY (Game of the Year) version of
    this game as well.  I know you guys probably don't like long Intros, so I'll
    get on with the guide already.
    
    Warring: This guide can and will contain spoillers.  I will do my best to not
    spoill stuff from the game, but sometimes it just can not be helped, so read
    at your own risk.
    
    Note: I am aware that there is a PC and PS3 versions of the game, but as far
    as I know, there's no achievement reward thing going on with either version,
    so this will be the only time it'll be mentioned.
    
    
    ******************************************************************************
    |                         Stage 3: Achievement Overview                      |
    ******************************************************************************
    
    Achievement difficulty (on a scale of 1 through 5, 5 being the hardest): 3
    
    Number of Achievements: 50 (without Shivering Isles)
                            60 with Shivering Isles
    
    Least amount of playthroughs to get all Achievements: 1
    
    Number of Missable Achievements
    
    Main Game - 0
    Shivering Isles - 2
    
    Details: This game is a bit tricky to play and even more tricky trying to get
    100% on.  Trying to play through the game... that's not the tricky part, nor
    is trying to get the achievements themselfs.  The tricky part of this game
    is... *drum roll* leveling up.  In the Fallout games, this isn't too much of a
    problem, because you can playthrough the game and not worry about it too much
    (that or you glitch your way to the level cap).  In this game, leveling up
    will have to be the first thing on your mind.  In Fallout 3, the level cap is
    at 20 (unless you downloaded Broken Steel, in which case it would be at 30).
    In Fallout: New Vegas (the game I wrote an achievement guide for), the level
    cap is at 30 (unless you picked up the DLC packs which rasies the level cap by
    5 each making it a total of 50 if all the remaining DLC packs keeps rasing the
    level cap).  In this game, the level cap is dependent on your major skills and
    Attributes (more details in a bit).  You could go through the game without
    leveling up, but it might make things trickier than it already is.  You have
    the ability to put the difficulty slider into any difficulty you want, so
    slide it all the way to the left for the easiest difficulty setting.  To do
    this, press the start button, go to "options", then "gameplay".  You should
    see the slider.  You can also do this if you happend to be in the game's main
    menu, only you don't have to press the start button.  Doing this will let you
    go about the game at a low level, without things being too tricky.
    
    Also, if you level up, foes will level up with you.  Because of this you'll
    want to be at a level where things are not that tricky, but foes are not that
    strong either.  The ideal level is 50, but again, it's dependent on your major
    skills and attributes, so could end up being higher or lower than that.
    
    In the Fallout Games, your major skills (or Tag skills) are the skills you
    plan on using often.  Here, it works the other way around.  For every 10
    points in your major skills department, you gain a level up.  Everytime you
    level up, you get to a point (or more depending on what skills (major or no)
    into what ever 3 attributes you want.  You can get it to where you get +5 in
    the two attributes you want.  Once you hit 100 with all attributes, you stop
    leveling up all together.  Here are the attributes you need to max out, and
    the skills that are related to them.
    
    Strength
    Related skills: Blade, Blunt, Hand To Hand
    
    Intelligence
    Related skills: Alchemy, Conjuration, Mysticism
    
    Willpower
    Related skills: Alteration, Destruction, Restoration
    
    Agility
    Related skills: Security, Stealth, Marksman
    
    Speed
    Related skills: Acrobatics, Athletics, Light Armor
    
    Endurance
    Related skills: Armorer, Block, Heavy Armor
    
    Personality
    Related skills: Illusion, Mercantile, Speechcraft
    
    Luck
    Related skills: None
    
    You'll notice that Luck is not tied to any skills.  I'm not sure the reason
    behind this, but all Luck effects is what happends around you.  Because of the
    fact Luck is not tied to any skills, you'll want to max this out ASAP, so
    choose that every time you level up until you max it out.  Endurance is also
    an attribute you'll want to level up and max out, because it gives you more
    health.  The last attribute to max out is up to you, but I suggest you do
    Strength, so you can carry more and more stuff you find in the world of
    Oblivion.
    
    Sometime during the tutoral mission, you'll get to choose your class.  The
    game will give you a choice of which class you want to be, but I suggest you
    create a class (yes, the game does give you that option), so you get to choose
    how you want to play through the game (basicly).  I'll go into more details in
    the acutal guide.
    
    To help you along the way, here are several links to various guides written by
    various writters.
    
    Balanced Character Creation Guide
    Written by: Brynne
    www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42091
    
    Character Build FAQ
    Written by: PapaGamer
    www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42063
    
    Note: Assumes that you are playing the PC version.
    
    Character Creation Guide
    Written by: Haeravon
    www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/59309
    
    Note: Assumes that you are playing the PC version.
    
    Powel Levelling Guide
    Written by: omgItsHorde
    www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/48756
    
    Trainerless Skill Training FAQ
    Written by: Sora4488
    www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/49770
    
    Note: Assumes that you are playing the PS3 version.
    
    Walkthrough for the main game
    Written by: PapaGamer
    www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42650
    
    Note: Assumes you are playing the PC version.
    
    Walkthrough for Shivering Isles
    Written by: Xiamut
    gamefaqs.com/xbox360/937897-the-elder-scrolls-iv-shivering-isles/faqs/49787
    
    
    ------------------------------------------------------------------------------
    -       Stage 4: The Game's Non-DLC Achievements and How to unlock them      -
    ------------------------------------------------------------------------------
    
    This is the meat of this guide.  Here, I'm going to seperate the achievements
    by questline.  There are 6 different questlines in the main game.
    
    1. The Main Quest (obviously)
    2. The Dark Brotherhood
    3. The Arena Battles
    4. The Thieves Guild
    5. The Mages Guild and last but not least...
    6. The Fighters Guild
    
    I will go in order of how I number them, starting with the Main Quests.
    
    
    The Main Quest
    
    Note: All achievements in this group are all story-related, so none of them
    can be missed.
    
    1. Escaped the Imperial Sewers
    Description: Escaped the Imperial Sewers, Main Quest Beginning
    Gamerscore: 50
    Guide: This will be the first achievement you unlock no matter how you play
    through the game.  This mission is nothing more than a tutorial on how the
    game works.  Once you pass the tutorial, the achievement will unlock.  The way
    this game does the character creation process is not the best way I've seen so
    far in my years of playing RPGs (and I don't play that many), so I'll walk you
    through it.
    
    After the opening scene, you will decide on the following for your character:
    
    A. The character's name
    B. The character's race
    C. The character's gender and...
    D. The way your character looks
    
    Your character's name and how he/she looks is cosmetic, so do whatever you
    want with those.  Your character's race and gender however, will determine
    your character's starting attributes.  The default for race and gender is a
    Male Imperial.  I will go in order of all the possible races your character
    could be, the attributes of both genders of the race, their skill bonuses and
    the races' abilities going from A to Z.
    
    Note: Luck, reguardless of what race you choose will be at 50.
    
    Argonian
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  40  |   40   |
    |--------------|------|--------|
    | Intelligence |  40  |   50   |
    |--------------|------|--------|
    | Willpower    |  30  |   40   |
    |--------------|------|--------|
    | Agility      |  50  |   40   |
    |--------------|------|--------|
    | Speed        |  50  |   40   |
    |--------------|------|--------|
    | Endurance    |  30  |   30   |
    |--------------|------|--------|
    | Personality  |  30  |   30   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Alchemy - +5
    Athletics - +10
    Blade - +5
    Hand To Hand - +5
    Illusion - +5
    Mysticism - +5
    Security - +10
    
    Race Abilities:
    
    1. Resist Disease, magnitude 75, constant effect
    2. Immune to Poison, magnitude 100, constant effect
    3. Can breathe underwater
    
    
    Breton
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  40  |   30   |
    |--------------|------|--------|
    | Intelligence |  50  |   50   |
    |--------------|------|--------|
    | Willpower    |  50  |   50   |
    |--------------|------|--------|
    | Agility      |  30  |   30   |
    |--------------|------|--------|
    | Speed        |  30  |   40   |
    |--------------|------|--------|
    | Endurance    |  30  |   30   |
    |--------------|------|--------|
    | Personality  |  40  |   40   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Alchemy - +5
    Alteration - +5
    Conjuration - +10
    Illusion - +5
    Mysticism - +10
    Restoration - +10
    
    Race Abilities:
    
    1. Fortified Magicka, +50 max Magicka, constant effect
    2. Dragon Skin, 50 magnitude shield, 60 sec duration
    3. Resist Magicka, magnitude 50, constant effect
    
    
    Dark Elf
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  40  |   40   |
    |--------------|------|--------|
    | Intelligence |  40  |   40   |
    |--------------|------|--------|
    | Willpower    |  30  |   30   |
    |--------------|------|--------|
    | Agility      |  40  |   40   |
    |--------------|------|--------|
    | Speed        |  50  |   50   |
    |--------------|------|--------|
    | Endurance    |  40  |   30   |
    |--------------|------|--------|
    | Personality  |  30  |   40   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Athletics - +5
    Blade - +10
    Blunt - +5
    Destruction - +10
    Light Armor - +5
    Marksman - +5
    Mysticism - +10
    
    Race Abilities:
    
    1. Ancestor Guardian, summons a Ghost, 60 sec duration
    2. Resist Fire, magnitude 75, constant effect
    
    
    High Elf
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  30  |   30   |
    |--------------|------|--------|
    | Intelligence |  50  |   50   |
    |--------------|------|--------|
    | Willpower    |  40  |   40   |
    |--------------|------|--------|
    | Agility      |  40  |   40   |
    |--------------|------|--------|
    | Speed        |  30  |   40   |
    |--------------|------|--------|
    | Endurance    |  40  |   30   |
    |--------------|------|--------|
    | Personality  |  40  |   40   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Alchemy - +5
    Alteration - +10
    Conjuration - +5
    Destruction - +10
    Illusion - +5
    Mysticism - +10
    
    Race Abilities:
    
    1. Weakness to Fire, Frost & Shock, magnitude 25, constant effect
    2. Resist Disease, magnitude 75, constant effect
    3. Fortified Magicka, +100 max Magicka, constant effect
    
    
    Imperial
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  40  |   40   |
    |--------------|------|--------|
    | Intelligence |  40  |   40   |
    |--------------|------|--------|
    | Willpower    |  30  |   40   |
    |--------------|------|--------|
    | Agility      |  30  |   30   |
    |--------------|------|--------|
    | Speed        |  40  |   30   |
    |--------------|------|--------|
    | Endurance    |  40  |   40   |
    |--------------|------|--------|
    | Personality  |  50  |   50   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Blade - +5
    Blunt - +5
    Hand to Hand - +5
    Heavy Armor - +10
    Mercantile - +10
    Speechcraft - +10
    
    Race Abilities:
    
    1. Star of the West, absorb Fatigue, magnitude 100
    2. Voice of the Emperor, +30 to target Disposition, 30 sec duration
    
    
    Khajiit
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  40  |   30   |
    |--------------|------|--------|
    | Intelligence |  40  |   40   |
    |--------------|------|--------|
    | Willpower    |  30  |   30   |
    |--------------|------|--------|
    | Agility      |  50  |   50   |
    |--------------|------|--------|
    | Speed        |  40  |   40   |
    |--------------|------|--------|
    | Endurance    |  30  |   40   |
    |--------------|------|--------|
    | Personality  |  40  |   40   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Acrobatics - +10
    Athletics - +5
    Blade - +5
    Hand to Hand - +10
    Light Armor - +5
    Security - +5
    Sneak - +5
    
    Race Abilities:
    
    1. Eye of Fear, Demoralize up to level 25, 30 sec duration
    2. Eye of the Night, Night Eye, duraction 30 sec, unlimited use
    
    
    Nord
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  50  |   50   |
    |--------------|------|--------|
    | Intelligence |  30  |   30   |
    |--------------|------|--------|
    | Willpower    |  30  |   40   |
    |--------------|------|--------|
    | Agility      |  40  |   40   |
    |--------------|------|--------|
    | Speed        |  40  |   40   |
    |--------------|------|--------|
    | Endurance    |  50  |   40   |
    |--------------|------|--------|
    | Personality  |  30  |   30   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Armorer - +5
    Blade - +10
    Block - +5
    Blunt - +10
    Heavy Armor - +10
    Restoration - +5
    
    Race Abilities:
    
    1. Nordic Frost, touch attack, 50 frost damage
    2. Woad, Shield, magnitude 30, 60 sec duration
    3. Resist Frost, magnitude 50, constant effect
    
    
    Orc
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  45  |   45   |
    |--------------|------|--------|
    | Intelligence |  30  |   40   |
    |--------------|------|--------|
    | Willpower    |  50  |   45   |
    |--------------|------|--------|
    | Agility      |  35  |   35   |
    |--------------|------|--------|
    | Speed        |  30  |   30   |
    |--------------|------|--------|
    | Endurance    |  50  |   50   |
    |--------------|------|--------|
    | Personality  |  30  |   25   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Armorer - +10
    Block - +10
    Blunt - +10
    Hand to Hand - +5
    Heavy Armor - +10
    
    Race Abilities:
    
    1. Berserk--Health +20, Fatigue +200, STR +50, AGL -100, 60 sec dur
    2. Resist Magicka, magnitude 25, constant effect
    
    
    Redguard
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  50  |   40   |
    |--------------|------|--------|
    | Intelligence |  30  |   30   |
    |--------------|------|--------|
    | Willpower    |  30  |   30   |
    |--------------|------|--------|
    | Agility      |  40  |   40   |
    |--------------|------|--------|
    | Speed        |  40  |   40   |
    |--------------|------|--------|
    | Endurance    |  50  |   50   |
    |--------------|------|--------|
    | Personality  |  30  |   40   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Athletics - +10
    Blade - +10
    Blunt - +10
    Light Armor - +5
    Heavy Armor - +5
    Mercantile - +5
    
    Race Abilities:
    
    1. Adrenaline Rush, +50 to STR, SPD, AGL & END, +25 Health, 60s dur
    2. Resist Poison, magnitude 75, constant effect
    3. Resist Disease, magnitude 75, constant effect
    
    
    Wood Elf
    
    Attributes:
    
    /==============================\
    |              | Male | Female |
    |--------------+------+--------|
    | Strength     |  30  |   30   |
    |--------------|------|--------|
    | Intelligence |  40  |   40   |
    |--------------|------|--------|
    | Willpower    |  30  |   30   |
    |--------------|------|--------|
    | Agility      |  50  |   50   |
    |--------------|------|--------|
    | Speed        |  50  |   50   |
    |--------------|------|--------|
    | Endurance    |  40  |   30   |
    |--------------|------|--------|
    | Personality  |  30  |   40   |
    |--------------|------|--------|
    | Luck         |  50  |   50   |
    \==============================/
    
    Bonus skills:
    
    Acrobatics - +5
    Alchemy - +10
    Alteration - +5
    Light Armor - +5
    Marksman - +10
    Sneak - +10
    
    Race Abilities:
    
    1. Beast Tongue, Command Creature, up to level 5, 60 sec duration
    2. Resist Disease, magnitude 75, constant effect
    
    
    Being a Breton or a Redguard seems to be the best choice for beginners, Breton
    because they have a good magicka to start off with, and Reguard because they
    are good when it comes to combat.  Once you cutomize how your charater looks,
    carry on until you come across the Emperor for the second time.  When you talk
    to the Emperor for the second time, he'll ask you what birthsign you were born
    under.  Here are all the signs the character could be born under, the pros and
    cons of that sign and my take on this sign.
    
    Note: For the ones that actually have a special ability, you have to wait 24
    hours (game time) before you are allowed to use it again.
    
    A. Apprentice
    Pros: Maximum Magicka goes up by +100
    Cons: Character's Weakness to Magicka is at 100%
    My take: This sign is a bit risky for mages.  Having extra magicka is not a
    bad thing, but enemy spellcasters can and will kill you really quick if your
    not careful.  Bretons might be able to counter act this because of their spell
    absorbtion ability.  Overall through, you shouldn't consider this sign.
    
    B. Atronach
    Pros: Maximum Magicka goes up by +150 and Spell Absorbtion goes up by 50%
    Cons: Magicka does not regenerate
    My take: I don't understand why Bethesda Softworks thought anyone would even
    consider taking this sign.  Magicka not regnerating is enough for me to say
    that you should stay away from this sign.  If you want to regenerate magicka
    with this sign, you would need to buy a lot of magicka restoring potions.
    Bretons would not have to do this necessarily, because they could always
    summon a spellcasting creature and have it "Attack" them, but still.  The
    amount of extra Magicka this sign provides and spell absorbtion is great
    (especially for Bretons), but it's not really worth it.
    
    C. Lady
    Pros: Willpower and Endurance goes up by +10 each
    Cons: There are better signs and Willpower is not that important
    My take: This ones kind of decent.  I never found Willpower to be that
    important, but extra Endurance never hurts.
    
    D. Lord
    Pros: Has the Restore Health ability (magnitude 6, 15 sec duration)
    Cons: Character's Weakness to fire is at 25% (constant effect)
    My take: Do not take this sign.  The ability to restore health sound nice,
    but it's useless in higher levels.  Besides, you'll be going through hell in
    the world of Oblivion, so it'll be harder to play the game with this sign.
    
    E. Lover
    Pros: Has the Paralyze on touch ability (10 sec duration)
    Cons: It cost 120 Fatigue, you can use Paralyze spells and potions in place of
    this and in general, there are better signs
    My take: This ones not too bad.  Sometimes you might touch someone you are
    suppose to talk to and they can't talk to you because they're paralyzed.  Does
    give you a chance to pickpocket someone as long as no one's looking through,
    so the usefulness of this sign is up to you.
    
    E. Mage
    Pros: Maximum Magicka goes up by +50
    Cons: Only it's not the highest extra Magika giving sign of all of them
    My take: This one's a safe choice for Magic casters.  It doesn't give you the
    most extra Magicka like the Apprentice and Atronach, but this sign has no real
    drawbacks.
    
    F. Ritual
    Pros: Restores Health by 100 and Turn Undead (100 magnitude) for 30 seconds
    Cons: There are better signs out there
    My take: Useful against the Undead (which I haven't seen that many yet) and
    Not too bad if Restoreation is not one of your Major skills.  Overall, this
    sign is a mixed bag leaning towards good slightly.
    
    G. Serpent
    Pros: Has four different effects
    Cons: Most of them do more harm than good
    My take: The first effect is you have the Damage Health touch attack for 20
    with a magnitude of 3.  This one really good.  The second effect is that you
    are given Dispel with a magnitude of 90.  I'm not sure what Dispel does, but
    it doesn't sound useful.  The third effect gives you the ability to cure
    Poison.  This sounds really nice, but potions will cover it.  Besides, you
    don't get to use it again until 24 game hours later, so that effect's decent
    overall, but don't expect to use it that often.  Finally, we have the fourth
    effect which Damages your fatigue with a magintude of 100.  Why would anyone
    damage their own fatigue is beyond me.  Overall, this sign only has one good
    effect, so don't take this sign.
    
    H. Shadow
    Pros: Gives you the Invisibility ability for 60 seconds
    Cons: The effect is overwritten if you perform an action like Lockpicking,
    something as simple as opening a door, etc.
    My take: This sign's great for stealth characters, quests that involve theift
    and/or assassination and possibly the Shivering Isles DLC quests.  There are
    better signs out there, but you should at least consider this one.
    
    I. Steed
    Pros: Speed goes up by +20
    Cons: Speed is not that important
    My take: This does give you an addtion 20 points to speed, but you'll live
    without it.  If your bulid requires you to take this sign, then by all means
    take it.  Otherwise, pretend it's not there.
    
    J. Thief
    Pros: Agility, Speed and Luck goes up by +10 each
    Cons: Speed is not that important and Agility is a mixed bag of importance
    My take: This is actually not as bad as the Cons make it seem.  Speed is not
    high in the importantance department, and neither is Agility (though the
    latter is dependant on your build), but any sign that rasies Luck is a really
    decent sign to pick.  With this sign, it's the Pros over the Cons.  If you
    are unsure which sign to take, you can't go too wrong with this one.
    
    K. Tower
    Pros: Alows you to open average locks, and has the Reflect Damage ability (120
    second duration with a magnitude of 5)
    Cons: There are better signs
    My take: This one seems OK.  The ability to open average locks may prevent the
    leveling of the Security skill.  On the plus side, Reflect Damage is not that
    bad.  Overall, this sign's a mixed blessing.
    
    L. Warrior
    Pros: Strength and Endurance goes up by +10 each
    Cons: N/A
    My take: This is the sign to take if your character's a fighter (or
    specializes in combat).  You'll be able to pick up more stuff with the
    Strength increase, and more Health never hurts.  Overall, you can't go wrong
    with this sign.
    
    
    From what you have read, I basicly said that The Mage, Shadow, Thief and
    Warrior signs are all good picks.  Take the Mage if you specialize in Magic or
    the Warrior if you specialize in Combat.   The Shadow's Invisibility ability
    is worth the sign pick, but you can't go too wrong with the Thief.  Once you
    have picked your sign, carry on until the point where one of the guards talks
    to you.  Once he talks to you, he'll want to know what class you happend to be
    and make his guess on what class you are.  The game will give you a choice of
    several pre-made classes, but I would suggest you make your own class.  When
    making a custom class, the game will first want you to choose what your
    specialization is.  The choices are Combat, Magic and Stealth.  Combat gives
    you a +5 increase in Armorer, Athletics, Blade, Block, Blunt, Hand-to-Hand and
    Heavy Armor.  Magic gives you a +5 increase in Alchemy, Alteration,
    Conjuration, Destruction, Illusion, Mysticism and Restoration.  Finally,
    Stealth gives you a +5 increase in Acrobatics, Light Armor, Marksman,
    Mercantile, Security, Sneak and Speechcraft.  The game and the manual say you
    actually get a +10 in all skills tied to the chosen specialization, but that
    was an error that was not corrected nor patched.
    
    Once you pick your specialization, the game will now give you a choice of
    which two of the seven attributes you want to pick.  The first one to take is
    Luck, since it's the hardest to level up.  The second one is up to you, but I
    would take either Endurance or Strength.  Endurance gives you more health,
    while Strength alows you to carry more stuff.  Which ever two you pick gets a
    addtional +5 points.
    
    Once that's out of the way, the game will want you to choose seven of the 21
    skills as major skills.  Which 7 you pick is up to you, but you want to pick
    the skills that are easy to pull off, but you are not forced to do that skill.
    Also, you generally don't want to pick skills that are tied your races' bonus
    skills.  Every skill you take will get an addtional +20, starting off at the
    Apprentice level.
    
    Once that's done, the game will now want you to name your class.  Call this
    whatever want, as it has no effect on anything.  Once you are done creating
    you class, press B to select it.  With that out of the way, get to the end of
    the Sewers, and the game will stop you and ask if you want to change anything.
    Do this if you want, otherwise select "Finished - Exit Sewers".  The
    achievement will unlock then.  I know that was a lot of reading, and I will
    say I'm sorry for that, but like I said eariler, the character creation
    process is not the best in the world.
    
    2. Closed an Oblivion Gate
    Description: Closed an Oblivion Gate, Main Quest
    Gamerscore: 50
    Guide: You'll get this achievement when you complete the "Breaking The Siege
    of Kvatch" quest.
    
    Youíll need to fight your way up the main tower until you see an object called
    a Sigil Stone floating in a pillar of flame at the very top of the tower.
    Once you pick it up, youíll be teleported back to Cyrodil and the gate will be
    closed.
    
    3. Located the Shrine of Dagon
    Description: Located the Shrine of Dagon, Main Quest
    Gamerscore: 50
    Guide: You'll get this achievement when you complete the "The Path of Dawn"
    quest.
    
    In order to find out where the Shrine of Dagon is located, you need to find
    all four volumes of the Mythic Dawn Commentaries and take them to Tar-Meena at
    the Arcane University. 
    
    Book 1 - This book is recovered off of the body of a Mythic Dawn assassin who
    tries to kill Baurus in the basement of Luther Broadís Boarding House in the
    Elven Gardens District of the Imperial City.
    
    Book 2 - Tar-Meena gives you this book after you consult her about Book 1.
    
    Book 3 - This book is at the First Edition bookstore in the Market District of
    the Imperial City, but it is reserved for someone else.  The easiest thing to
    do is wait for the buyer to show up, purchase the book, and then tell him that
    the Mythic Dawn assassinated the Emperor and he will give you the book.
    
    Book 4 - Baurus will arrange a meeting with a member of the Mythic Dawn in the
    sewers under the Elven Gardens.  The meeting ends in an ambush and youíll get
    the final volume off of the body of one of the Mythic Dawn cultists.
    
    Tar-Meena will help you decipher the puzzle of where the Mythic Dawn is
    located.  Sheíll send you to the Tomb of Prince Camarril in the Talos Plaza
    District at midday.  If youíre there between 11:50 AM and 12:30 PM, youíll see
    the runes on the tomb glowing red and youíll be able to activate them to
    display a map of Cyrodil with the location of the cult hideout marked on it. 
    
    4. Delivered Daedric Artifact
    Description: Delivered Daedric Artifact, Main Quest
    Gamerscore: 50
    Guide: You'll get this achievement when you complete the "Blood of the Daedra"
    quest.  There are 15 Daedric Artifacts in all, but you only need to deliver
    one.  Here's a link to all 15 Possible Artifacts created by Andrew X360 of
    Xbox360achievements.org
    
    http://www.xbox360achievements.org/forum/showthread.php?t=79899
    
    The Main quest will direct you to Azura's Star, but any other Artifact will
    work just as well.
    
    5. Destroyed the Great Gate
    Description: Destroyed the Great Gate, Main Quest
    Gamerscore: 50
    Guide: You'll get this achievement when you complete the "Great Gate" quest.
    Destroying the Great Gate outside of Bruma is very similar to closing any
    other Oblivion Gate except the region of Oblivion that you enter is somewhat
    larger and youíre facing a fifteen minute time limit, which begins once you
    enter the gate.  Upon entering the gate, youíll see the siege engine in front
    of you, the main tower in the distance, and six smaller towers, with three on
    either side.  Youíll need to enter one of the two smaller towers thatís
    furthest away from you to trip the switch that opens one of the wargates and
    gives you access to the main tower. 
    
    Start by running west along the lava shore until you reach the Smoke and
    Scorch cave system.  This system will allow you to access the two smaller
    towers. It doesnít matter which one you enter; simply fight your way to the
    top and flip the switch to open the wargate. Exiting out of the door halfway
    up the tower will take you out onto a bridge facing the main tower.  At this
    point, simply fight your way up to the top of the tower.  Given the
    constraints of the time limit, its extensive fighting is not recommended -
    simply run past as many enemies as you can.  Once you grab the Great Sigil
    Stone, youíll be transported back to the battlefield outside Bruma and the
    achievement will unlock.
    
    6. Champion of Cyrodiil
    Description: Completed the Main Questline
    Gamerscore: 110
    Guide: You'll win this achievement when you complete the final quest which is
    called "Light the Dragonfires".  The final quest requires you to escort Martin
    to the Imperial City and receive the blessing of the Council before he becomes
    Emperor.  Unfortunately, Dagon launches a last ditch attack on the Imperial
    City in an effort to stop Martin from lighting the Dragonfires.  You must keep
    Martin alive - Convalescence spells are especially helpful - and get Martin
    from the Council Chambers to the Temple of the One.  Dagon is immortal, so you
    cannot kill him, but, if you deal enough damage in a single attack, then he
    will be stunned for several seconds.  There are also Daedra running around and
    Martin is wearing only Imperial Robes, so heís quite vulnerable.  Once you run
    past Dagon and get Martin into the Temple, he will transform himself into the
    Avatar of Akatosh and slay Mehrunes Dagon.  After the final cinematic
    sequence, the achievement will unlock. 
    
    As mentioned, this is the final mission, so you will be done with this
    questline when it's all said and done.  If you completed all the other
    questlines before this point, then you will have beaten the game.  Otherwise,
    there is post gameplay to help you get any other achievements you missed
    before this point.
    
    
    The Dark Brotherhood
    
    7. Murderer, Dark Brotherhood
    Description: Join the Dark Brotherhood
    Gamerscore: 10
    Guide: Before you are alowed to join the Dark Brotherhood, you must kill an
    innocent NPC.  That NPC has to be nonessential to any of the story or guild
    quests.  You'll know if that happends to be the case if a message pops up and
    says "Your killing has been observed by forces unknown ..."  Find a bed to
    sleep in after that, and a repersentive of the Dark Brotherhood will show up
    after you wake up.  He wants you to find and kill Rufio at the Inn of Ill
    Omen.  If you don't do this, you will not be able to progress down into this
    questline, thus making this and all the Dark Brotherhood achievements
    impossible to get.  Once you make it to the inn, talk to the innkeeper, and
    he'll tell you that Rufio is in the downstairs room through the hatch to the
    right of the front door.  You'll find Rufio in his room at the end of the
    hall.  Once you find him, kill him, then find a bed somewhere.  Once you do,
    the repersentive of the Dark Brotherhood will show up and the achievement will
    unlock once he's done talking to you.
    
    8. Slayer, Dark Brotherhood
    Description: Reached Slayer rank in the Dark Brotherhood
    Gamerscore: 10
    Guide: For the remaining Dark Brotherhood achievements, you will need to
    perform certian missions for in order to get various ranks and the 
    achievements for getting such ranks.  To make this easier, I will tell you
    what missions you will need to do in order to get the various ranks.  However,
    I will not tell you how to do them (that's what the link I gave you for the
    main game walkthrough is for).  To get this rank you will have to complete the
    following missions for the Dark Brotherhood:
    
    A. A Watery Grave
    B. Accidents Happen
    
    9. Eliminator, Dark Brotherhood
    Description: Reached Eliminator rank in the Dark Brotherhood
    Gamerscore: 10
    Guide: Refer to Slayer, Dark Brotherhood for details.  To get this rank you
    will have to complete the following missions for the Dark Brotherhood:
    
    A. Scheduled for Execution
    B. The Assassinated Man
    
    10. Assassin, Dark Brotherhood
    Description: Reached Assassin rank in the Dark Brotherhood
    Gamerscore: 10
    Guide: Refer to Slayer, Dark Brotherhood for details.  To get this rank you
    will have to complete the following missions for the Dark Brotherhood:
    
    A. The Lonely Wanderer
    B. Bad Medicine
    C. Whodunt?
    D. Permanent Retirement
    
    11. Silencer, Dark Brotherhood
    Description: Reached Silencer rank in the Dark Brotherhood
    Gamerscore: 10
    Guide: To achieve this rank, you will have to purify the Cheydinhal Sanctuary.
    Refer to the second to last link I gave you in part 3 for a walkthrough, in
    case you run into any trouble.  Once the Sancutary has been purified, talk to
    the person who gave you the quest in the first place (not Ocheeva since he (or
    she) has been "purified", and the achievement will unlock once part of the
    conversation is done.
    
    12. Speaker, Dark Brotherhood
    Description: Reached Speaker rank in the Dark Brotherhood
    Gamerscore: 10
    Guide: Refer to Slayer, Dark Brotherhood for details, this time, you will
    recive missions from the repersentive of the Dark Brotherhood, the one who
    first contacted you.  To get this rank you will have to complete the following
    missions for the Dark Brotherhood:
    
    A. Affairs of a Wizard
    B. Next of Kin
    C. Broken Vows
    D. Final Justice
    E. A Matter of Honor
    F. The Coldest Sleep
    G. A Kiss Before Dying
    H. Following a Lead
    
    13. Listener, Dark Brotherhood
    Description: Completed the Dark Brotherhood Questline
    Gamerscore: 50
    Guide: Refer to Slayer, Dark Brotherhood for details, but this time, you will
    recive your final mission from Arquen of the Dark Brotherhood.  To get this
    rank you will have to complete the final mission for the Dark Brotherhood.
    I can't go into details as to this mission, and I'm not saying that because of
    what I said in the Slayer achievement.  What I will say is that you'll unlock
    this when you are talking to Nightmother after the final part of the mission.
    
    
    The Arena Battles
    
    14. Pit Dog, Arena
    Description: Joined the Arena in the Imperial City
    Gamerscore: 10
    Guide: All you need to do for this one is to join the arena.  You can find the
    arena in Imperial City arena district.  Find where the box of gold? is at, and
    hang a left.  Then find Owyn and say that you want to enter the arena as a
    combatant.  He'll let you join the blue team, give you the title of Pit Dog,
    and let choose some armor.  You have to wear this or the other armor you did
    not pick if you want to battle.  You can find more armor in a cabinet next to
    him.  It'll unlock sometime during your conversation.
    
    15. Brawler, Arena
    Description: Reached Brawler rank in the Arena 
    Gamerscore: 10
    Guide: All you will be doing in the Arena Battles is to fight, fight and fight
    some more.  Win three matches, and you'll go up in rank and get the
    achievements for this series of quests.  The opponents you'll be facing to
    get this rank are:
    
    A. A female warrior armed with a sword and shield
    B. A male fighter with a mace and a shield
    C. An Argonian fighter with a bow
    
    16. Bloodletter, Arena
    Description: Reached Bloodletter rank in the Arena
    Gamerscore: 10
    Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
    get this rank are:
    
    A. A male warrior armed with a sword or a mace and shield
    B. A female fighter with a short sword and a shield
    C. A Khajiit who can heal himself and fights with an axe
    
    17. Myrmidon, Arena
    Description: Reached Myrmidon rank in the Arena
    Gamerscore: 10
    Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
    get this rank are:
    
    A. A battlemage who can heal himself and attacks with frost spells
    B. Two female Bosmer fighters - one with a sword and the other with a bow
    C. A Dunmer fighter with a long sword and bow who is also resistant to fire
    spells
    
    18. Warrior, Arena
    Description: Reached Warrior rank in the Arena
    Gamerscore: 10
    Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
    get this rank are:
    
    A. A Bosmer armed with a dagger
    B. An Altmer with a long sword and a shield
    C. An Orc with a battle axe
    
    19. Gladiator, Arena
    Description: Reached Gladiator rank in the Arena
    Gamerscore: 10
    Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
    get this rank are:
    
    A. A Nord female armed with a long sword and a shield that also has resistance
    to cold spells
    B. An Altmer with a long sword and a variety of offensive spells
    C. An Orc with a glass warhammer
    
    20. Hero, Arena
    Description: Reached Hero rank in the Arena
    Gamerscore: 10
    Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
    get this rank are:
    
    A. Three Argonians - one of them is armed with a short sword and the other two
    are unarmed
    B. A Khajiit with a long sword
    C. A male fighter with a long sword
    
    21. Champion, Arena
    Description: Reached Champion rank in the Arena
    Gamerscore: 10
    Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
    get this rank are:
    
    A. A former Blade with an Akaviri Katana and shield
    B. A mage who is completely immune to magic
    C. The Yellow Team Champion, an archer, and a mage.
    
    Note: For the battle C, You will have the boar, Porckchop, fighting alongside
    you.  Allow him to occupy the two other fighters while you focus on the
    Champion.  Be careful to avoid hitting him accidentally otherwise he will turn
    on you.
    
    22. Grand Champion, Arena
    Description: Completed the Arena Questline
    Gamerscore: 50
    Guide: Refer to Brawler, Arena for details, but this time, you have to Ysabel
    Andronicus to arrange your final fight.  Your only opponent for this rank is
    the Gray Prince.  Beat him, take his armor (this battle will let you do this)
    and the achievement's yours as well as the title of Grand Champion and a
    choice of either light or heavy armor.
    
    Note: If you talk to the Gray Prince at any time before this point, he will
    ask you to investigate his past for him, starting a sidequest called "The
    Origin of the Gray Prince".  Once you find out his past, tell him and he'll
    be, let's say, shocked about his past.  He will let you kill him without a
    fight when the time comes.  I fear however that doing this will prevent this
    achievement from poping.
    
    Note 2: If you choose to kill the Gray Prince without a fight, it seems to
    count as killing an innocent NPC, even though the Gray Prince was willing to
    die.
    
    
    The Thieves Guild
    
    23. Pickpocket, Thieves Guild
    Description: Joined the Thieves Guild
    Gamerscore: 10
    Guide: There are two ways you can join the Thieves Guild.
    
    1. The first is to simply steal some items by breaking into a house or pick
    pocketing someone.  Then allow the guards to catch you and throw you into jail
    for a bit.  Once youíre released, a representative of the Thieves Guild will
    approach you.
    
    2. You can also read one of the wanted posters for the Grey Fox posted around
    the Imperial City. Doing so will add the "Grey Fox" conversation topic with
    some NPCs. Find a beggar in the Imperial City and ask them about the Grey Fox.
    If their disposition is high enough, they will ask you if you are looking for
    him.  If you say that you want to join him, they will tell you to go to the
    Garden of Dareloth in the Waterfront District of the Imperial City at
    midnight.
    
    Armand Christophe, a representative of the Thieves Guild, will meet you and
    two other potential recruits.  The test for admission is race to which of the
    three of you can steal the diary of Amantius Allectus and return it to Armand
    first.  To start, talk to the beggar Puny Ancus and bribe him to tell you the
    location of the house.  He will tell you that it is in the Temple District.
    The house is actually right next to the door between the Temple District and
    the Imperial City Arboretum.  Break into the house and open the desk on the
    right side of the room to take the diary.  Return to Armand in the Garden of
    Dareloth, give him the Diary, and he will admit you to the Thieves Guild.  The
    achievement will unlock as soon as the initial conversation with Armand is
    finished.
    
    24. Footpad, Thieves Guild
    Description: Reached Footpad rank in the Thieves Guild
    Gamerscore: 10
    Guide: The promotion to Footpad requires you to perform one assignment,
    Untaxing the Poor, for Armand.  However, you won't be able to do this quest
    until you have sold fifty gold worth of stolen goods to Ongar in Bruma.  At
    that point, return to the Garden of Dareloth and visit with Armand.  He will
    ask you to steal some collected taxes and tax records from the South
    Watchtower.
    
    The first floor is a public area. Enter between 9:00 AM and 11:00 AM and there
    should be no guards. Go up the ladder to the second level, take the ladder on
    the left to go to the third floor, and then the next ladder on your left to
    access Lexís private quarters.  If youíre seen on the second or third level,
    youíll be asked to leave, but if they catch you in Lexís quarters, youíll be
    arrested on sight, so make sure that youíre sneaking or using chameleon or
    invisibility spells.  The desk with the records is immediately on your right
    when you enter Lexís room.  Steal the records and the gold and leave the
    Watchtower the same way that you entered.  Return to Armand at midnight and
    give him the records.  The achievement will unlock when the conversation with
    Armand is over.
    
    25. Bandit, Thieves Guild
    Description: Reached Bandit rank in the Thieves Guild
    Gamerscore: 10
    Guide: The promotion to Bandit requires you to perform one assignment, The
    Elven Maiden, for Armand.  Before Armand will give you the quest, you must
    have sold one hundred gold worth of stolen goods.  Go to the chapel in
    Cheydinhal and steal the bust of an elven maiden from the Undercroft there.
    Be aware of the guard patrolling the area - she will attack you on sight and
    youíre not allowed to kill her.  Steal the bust and return to the Imperial
    City.  Youíll discover that a traitor has accused Armand of stealing the bust
    and the Imperial Watch is covering the Waterfront and Armand is in hiding. 
    
    Find Methredhel and she will explain the situation to you.  Youíll need to
    sneak into the house of Myvryna Arano, the traitor, and plant the bust in the
    cabinet to the right of the room.  Once thatís been accomplished, tell
    Hieronymus Lex that Arano has the statue.  Lex must have a disposition thatís
    greater than seventy before he will believe you.  At that point, he will
    question and arrest Arano and you will be able to talk to Armand at midnight.
    When you do, he will promote you Footpad and the achievement will unlock as
    soon as the conversation is over.
    
    26. Prowler, Thieves Guild
    Description: Reached Prowler rank in the Thieves Guild
    Gamerscore: 10
    Guide: The promotion to Prowler requires you to perform a single assignment,
    Ahdarjiís Heirloom, for Síkrivva in Bravil.  Before she will give you the
    assignment though, you must fence two hundred gold worth of stolen goods.
    Síkrivva will ask you to steal back a ring that was stolen by an independent
    thief. You must find the ringís owner, Ahdarji, in Leyawiin - you can find her
    at her house, Five Claws Lodge at lunch, or at the Three Sistersí Inn in the
    evening.  Find her and she will tell you that an Argonian named Amusei stole
    it from her. 
    
    Talk to the beggers in Leyawiin and they will tell you that Amusei is in the
    Leywiin Castle prison.  Go to the Castle Dungeon and either bribe the jailor
    to let you visit Amusei or pickpocket the key off of him.  Talk to Amusei and,
    if you give him a lockpick as a bribe, he will tell you that the ring
    originally belonged to the Countess of Leyawiin and she has now recovered it.
    Return and talk to Ahdarji and she will offer to pay you double to steal the
    ring. 
    
    Enter the Castle, go straight through to the Throne Room, and wait until 1:00
    Am.  Then, enter the Basement all the way to the right of the thrones and find
    the open-topped barrel against the south wall.  The lever inside will open a
    secret passage through the torture chambers and into the Countessí bedroom.
    Pick the lock on the door at the end, turn right, and pick the lock on the
    door at the end of this hall. Another lever will open the exit.  Go up the
    stairs to the left and through the door. Avoid the guard, turn left, and
    break into the Countessí Room.  The jewelry box is on the table to the right
    of the bed.  Break into it, steal the ring, escape the same way you entered,
    and sell the ring to Ahdarji.  Return to Síkrivva and receive your promotion.
    The achievement will unlock when the conversation with Síkrivva is over. 
    
    27. Cat Burglar, Thieves Guild
    Description: Reached Cat Burglar rank in the Thieves Guild
    Gamerscore: 10
    Guide: This promotion requires you to have fenced three hundred gold worth of
    stolen goods.  Talk to Síkrivvva and she will tell that Hieronymus Lex has
    invaded the Waterfront District looking for the Gray Fox.  You must find
    Methredhel and help her coordinate the Guildís response.  Bribe a beggar in
    the Imperial City and they will tell you that she is hiding in Dynari Amnisís
    house in the Talos Plaza District.  Talk to her and she will tell you that you
    and several operatives will steal several high-profile objects and force Lex
    to reassign his watchmen. 
    
    You are to steal Hrormirís Staff from the Archmageís room in the Arcane
    University.  Wait outside the Arcane University until 1:00 AM. Use the portal
    in the lobby to go to the second level, and the portal there to access the
    Archmageís Quarters.  The staff is at the foot of his bed, steal it, and place
    the note in the nightstand to the left of the bed.  Exit the University the
    same way you entered and return to Methredhel.  She will ask you to go to the
    Waterfront and eavesdrop on Lex.  You will see a Dremora deliver a note to
    Lex, ordering him to return his men to their posts.  Find the note after he
    throws it on the ground and return to Methredhel. 
    
    She will ask you to return the staff, but you canít take it back to the
    University.  Instead, you will return it to the chest in the home of Ontus
    Vanin in the Talso Plaza District.  Break into his house and sneak up to the
    second floor.  You will find the chest in the corner of the room to the right
    of the door.  Place the Ice Staff in the chest and return to Síkrivva for your
    reward.  The achievement will unlock when the conversation with Síkrivva is
    over.
    
    28. Shadowfoot, Thieves Guild
    Description: Reached Shadowfoot rank in the Thieves Guild
    Gamerscore: 10
    Guide: From this point on, I will only tell you the missions you need to
    complete, and not how to do them to get a rank up.  You need to complete the
    for SíKrivva:
    
    A. Lost Histories
    B. Taking Care of Lex
    
    You need to fence 400 gold worth of stolen stuff for the first mission, and
    500 for the second.
    
    29. Master Thief, Thieves Guild
    Description: Reached Master Thief rank in the Thieves Guild
    Gamerscore: 10
    Guide: Refer to Shadowfoot, Thieves Guild for details, but this time, you will
    receive your missions from the Gray Fox himself.  You need to complete the
    for the Gray Fox:
    
    A. Turning a Blind Eye
    B. Arrow of Extrication
    
    You need to fence 600 gold worth of stolen stuff for the first mission, and
    700 for the second.
    
    30. Guildmaster, Thieves Guild
    Description: Completed the Thieves Guild Questline
    Gamerscore: 50
    Guide: Refer to Shadowfoot, Thieves Guild and/or Master Thief, Thieves for
    details.  You need to complete the for the Gray Fox:
    
    A. Boots of Springheel Jak
    B. The Ultimate Heist
    
    You need to fence 800 gold worth of stolen stuff for the first mission, and
    1000 for the second.  These are the final quests, so once you have become
    Guildmaster of the Thieves Guild, you are done with this questline.
    
    The Mages Guild
    
    31. Associate, Mages Guild
    Description: Joined the Mages Guild
    Gamerscore: 10
    Guide: To start this questline and earn this achievement, all you need to do
    is to join the Mages Guild.  To do this all you need to do is ask the
    repersentive of the Mages Guild to join.  He/she will let you join as an
    Associate unlocking the achievement and triggering the next quest for this
    questline.  You can find a repersentive at any of these towns:
    
    A. Anvil
    B. Bravil
    C. Brum
    D. Cheydinhal
    E. Chorrol
    F. Leyawiin
    G. Skingrad
    
    32. Apprentice, Mages Guild
    Description: Reached Apprentice rank in the Mages Guild
    Gamerscore: 10
    Guide: In this achievement, you will have to get the recomendations of all the
    repersentives of all the Mages guild of the towns mentioned in the last
    achievement.  Here's what you have to do to get these recomendations:
    
    Note: I stole the following info below for how to get these recomendations
    from the Xbox360achievements.org's version of the Oblivion achievement guide,
    so give that site credit for this.
    
    A. Anvil - The Anvil recommendation can be obtained from Carahil.  She will
    ask you to investigate the deaths of several merchants along the road near
    Brina Cross Inn, north of Anvil, apparently at the hands of a Frost Mage.  If
    you talk to her further about the subject, she will give you scrolls of Frost
    Shell to protect from the Frost Magic. Travel to the inn and meet with Arielle
    Jurard.  She will tell you to act like a traveler and get a room. Once you do
    so, she will meet you there and tell you to sleep in the inn overnight before
    traveling along the Gold Road toward Kvatch.  Follow her instructions and
    travel down the road.  Youíll eventually be stopped and attacked by the mage
    Caminalda. Jurard and another Battlemage will appear and the three of you are
    more than enough to kill your attacker. Once sheís dead, return to Carahil in
    Anvil and she will send in your recommendation.
    
    B. Bravil - The Bravil recommendation can be obtained from Kud-Ei.  Sheís
    concerned about a Dark Elf named Varon Vamori who has apparently stolen the
    staff of Ardaline, another guild member, and she wants you to get it back.  If
    you talk to Kud-Ei further about this, she will give you a scroll of Beguile,
    which can be used to raise Vamoriís disposition toward you. Find Vamori in the
    guildhall or around Bravil and talk to him about the staff.  You will likely
    have to raise his Disposition toward you by using either the Beguile spell or
    the Disposition mini-game until heís willing to confess.  Once he does, heíll
    admit to selling the staff to a friend in the Imperial City.  If you return to
    Kud-Ei at this point, she will provide you with three more scrolls of Beguile
    to aid you with the next step. Travel to the Imperial City and find the home
    of Soris Arenim in the Talos Plaza District.  Enter the house and talk to him.
    Again, youíll probably have to raise his Disposition before he will agree to
    sell you the staff. Once youíve purchased the staff, return it to Kud-Ei and
    she will send in your recommendation.
    
    C. Brum - The Bruma recommendation can be obtained from Jeanne Frasorie.  She
    wants you to find a missing Khajiit mage named Jískar.  She thinks that a
    spell may have backfired, causing him to disappear.  She will only give you
    the recommendation if you can make him reappear.  Start by finding another
    mage in the guildhall named Volanaro. He says he will help you if you help
    pull a prank on Jeanne by stealing her Manual of Spellcraft out of her desk.
    To help you, he teaches you a spell called Minor Latch Crack.  Find Jeanneís
    room on the second floor and open the desk in the middle of it.  Take the
    manual, give it Volanaro, and he will tell you to meet him in the living
    quarters at 10:00 PM.  At that time, meet him, and he will make Jískar
    reappear.  Go and talk to Jeanne after Jískar has reappeared and she will send
    in your recommendation.
    
    D. Cheydinhal - The Cheydinhal recommendation quest begins by talking to
    Falcar who will task you with retrieving the Ring of Burden from a well behind
    the guildhall.  To get into the well, you must talk to Deetsan, another mage,
    to get the key to the well.  When you talk to Deetsan, she will tell you that
    she thinks Falcar is trying to get you killed because Vidkun, the last
    Associate that came for a recommendation, disappeared performing the same
    task.  She gives you the key and teaches you the spell Buoyancy, which has
    feather and water-breathing effects. This will be useful because the ring has
    a weight of 150.  Before you dive into the well, make sure that you have
    enough room in your inventory to carry something that heavy.  When youíre
    ready, enter the well and swim until you find Vidkunís corpse near the
    ceiling.  Search the body, take the ring, and return to Deetsan. She tells you
    that Falcar has stormed out of the guildhall in a rage after he found out that
    she helped you.  She tells you to search his room to find your recommendation.
    Search his room in the basement and find the two Black Soul Gems in the locked
    drawer.  Give the Soul Gems to Deetsan and she will write the recommendation
    for you.
    
    E. Chorrol - The Chorrol recommendation can be obtained by talking to
    Teekeeus.  He wants you to figure out why a former guild member named Earana
    is in town.  Talk to her and she will tell you that she wants help finding a
    book titled "Fingers of the Mountain", but asks you not to tell the guild.
    Return to Teekeeus and tell him what she said.  He will also ask you to
    recover the book, but he wants you to return to him.  Either way, go find the
    book on Cloud Top mountain to the northwest of Chorrol.  Youíll find the book
    among some charred remains.  When you return, youíll to choose whether to give
    the book to Teekeeus or Earana.  If you give the book to Teekeeus, heíll write
    your recommendation and Earana will ask you to steal back.  If you choose to
    give it to Earana first, Teekeeus will demand that you steal it back from her
    before you get your recommendation.  Make whichever choice you prefer.
    
    F. Leyawiin - Speak to Dagail to begin the quest.  She will mention that she
    cannot help you because she has lost an amulet and suggests that you talk to a
    woman named Agata.  Agata explains that Dagail has lost the Seerís Stone,
    which she uses to control her visions.  Talk to another mage named Kalthar who
    seems happy that the Stone is gone.  Return to Agata and she will suggest that
    you talk to Dagail again.  Dagail will tell you the location of the fort where
    her father was stationed.  You need to travel to Fort Blueblood, southeast of
    Leyawiin and explore the ruins.  The fort is full marauders and other
    monsters, so be prepared to fight or sneak your way through.  You will need to
    kill the Marauder Warlord to obtain the Fort Blueblood Key or pickpocket it
    from him.  This key will open the door to the room containing Manduinís
    coffin, which contains Manduinís Amulet. As you begin to leave the fort,
    Kalthar will stop you, demanding the amulet.  Eventually, he will attack you
    and you will be forced to kill him.  Return to Dagail with amulet and she will
    send in her recommendation.
    
    G. Skingrad - The Skingrad recommendation can be obtained by talking to
    Adrienne Berene. She will ask you to find a Wood Elf named Erthor.  Ask the
    Argonian Druja about Erthor and he will tell you that he can be found in Bleak
    Flats Cave and will mark it on your map.  Talk to Adrienne again and she will
    teach you a Weak Fireball spell to help you on your way.  When you travel to
    the cave, you will discover that it is full of zombies who have trapped Erthor
    inside.  Kill the zombies as you explore the cave. Once you find Erthor, he
    will refuse to move until every zombie in the cave is dead.  When you finished
    exterminating the zombies, escort Erthor back to Skingrad.  After youíve
    returned to the guildhall, talk to Adrienne and she will send in your
    recommendation.
    
    *end of copying from xbox360achievements.org*
    
    Once you have all the recommendations, talk to Raminus Polus at the Arcane
    University in Imperial City, and he will promote you to Apprentice status with
    the Mages guild.
    
    33. Journeyman, Mages Guild
    Description: Reached Journeyman rank in the Mages Guild
    Gamerscore: 10
    Guide: To get this rank, you will need to have your own Mage's Staff.  To get
    this staff, Raminus Polus will tell you go to Wellspring Cave (northeast of
    the Imperial City), and talk to either Eletta or Zahrasha.  When you get to
    Wellspring Cave and head inside, you will find Zahrasha dead on the ground.
    Loot her body for a key, kill the necromancers that attack you, and use the
    key on the door that takes the key.
    
    You will then be ambushed by other necromancers.  Kill them and go up to a
    stone chest and take the staff.  Head back to Raminus Polus and he'll tell you
    to talk to Delmar in the Chironasium.  Head there, and Delmar will give you a
    series of choices of what type of enchantment you want.  Make your choices and
    he'll tell you that the staff will be ready in 24 hours game time.  Wait the
    24 hours out (or you could do other things in the mean time) and talk to
    Delmar again, and he'll have you go to the cabben and grab your the enchanted
    staff.  Once you have the staff, talk to Raminus again and he will promote you
    to Journeyman.
    
    34. Evoker, Mages Guild
    Description: Reached Evoker rank in the Mages Guild
    Gamerscore: 10
    Guide: To get this rank, you will have to complete the Ulterior Motives quest
    for Raminus.  To start things off, Raminus will ask you to find a book the
    University has loaned to the count of Skingrad, Janus Hassil.  Talk to Raminus
    about Janus Hassil, and he will tell you to go to Skingrad.  When you get to
    Skingrad Castle, speak with Steward Mercator Hosidus. he can be found in the
    County Hall of the Castle Skingrad.  Steward Hosidus, however will have you
    return tomorrow.  Wait until the next day and speak with Steward Hosidus
    again, he'll then say the count wishes to meet you just north of the Cursed
    Mine to the west of town at 2AM.
    
    Head on over to the Cursed Mine at 2AM (or eariler from my experance) and you
    will be ambushed by Hosidus and a pair of Necromancers.  The Count will help
    you out though.  Talk to him and reply to his various questions with "Go on."
    then "Go on." following that "I'm sorry. I didn't know."  When your done
    talking to him, loot Hosidus' body for the castle keys so that you can gain
    access to the rest of the castle, along with a few extra items (just make sure
    you don't get caught by the guards) if they happend to be on him.  Otherwise,
    Head back to the Arcane University speak with Raminus about "Janus Hassildor"
    then "Why didn't you tell me the truth?" followed by "Why was I sent to
    Skingrad?" next "I See." next "Why does Hassildor aid you?" then "You protect
    a vampire?" and end the conversation with "So you no longer trust him."  Talk
    to him again after this, and he will promote you to Evoker.
    
    35. Conjurer, Mages Guild
    Description: Reached Conjurer rank in the Mages Guild
    Gamerscore: 10
    Guide: To get this rank, you will have to complete the Vagtacen's Secret quest
    for Raminus.  You will learn that your help is needed in the Ayleid ruin of
    Vahtacen and to speak with Irlav Jarol for more information.  Use the portal
    on the floor of the Arch-Mage's Lobby to reach the Arch-Mage's Tower Council
    Chambers.  Irlav should be inside, so speak with him and he will give you a
    key to the ruins and will inform you of a report from Skaleel about a passage
    that is blocked.  Figures.
    
    Head on over to the Map Maker that the red arrow is pointing to, and head
    inside.  Find and speak to Skaleel and she'll give you the Vahtacen Ruin Key.
    Find a locked door and use the key on it.  Follow the path in front of you,
    until you see a man by the name of Denel.  Speak with Denel about "Pillar" he
    will have you go speak with Skaleel about "Ayleid Reference".  Upon collecting
    the Reference text, return to Denel and speak with him about
    "Ayleid Reference".  After giving Denel the book, head into the room with the
    pillar.  As you enter go either left or right, read the tablets on the walls.
    There are four tablets in all, two on each wall.  After reading these return
    to Denel speak with him about "Translation" and translate each one of the
    four pillars.  Here's what each one says:
    
    A. av molag anyammis = From Fire, Life
    B. av mafre naga a = Frost
    C. magicka sila = Magicka Shines or Magicka Waxes
    D. magicka loria = Magicka Darkens or Magicka Wanes
    
    After talking to Denel, you will find a chest near him.  These will contain
    scrolls, some of which are needed for the pillars.  Take the scrolls that you
    need, then head on over to the pillars and cast the spells or use the scrolls
    in the following order:
    
    A. Fire
    B. Frost
    C. Damage Magicka
    D. Fortify Magicka
    
    This will reveal a stairway.  Head down it and head through the door.  Explore
    this part of the ruins, killing off the undead that you find there, until you
    locate an Ancient Elven Helm.  Talk to Skaleel and she will instruct you to go
    back to the Arcane University with the helm.  Take the helm back Irlav and
    then talk to Raminus to receive your promotion to Conjurer.
    
    36. Magician, Mages Guild
    Description: Reached Magician rank in the Mages Guild
    Gamerscore: 10
    Guide: To get this rank, you will have to complete the Necomancer's Moon quest
    for Raminus.  Speak with Raminus Polus at the University and respond to his
    question with "I'm ready.  What is it?".  He is sending you on a quest to
    gather information on the Necromancers.  Respond with "What do I need to do?"
    Raminus will direct you to speak with Tar-Meena at the Mystic Archives about
    Black Soul Gems.  Head to the Mystic Archives and speak with Tar-Meena, answer
    her with "I was sent to see you."  Reply to Tar-Meena with "Tell me about
    Black Soul Gems." she will tell you of a book names Necromancer's Moon, and on
    top of that you'll have to find it yourself Tar-meena is too busy to get the
    book.  Though you should have no trouble finding it, it is on a small round
    table to the right as you enter the Archives lower level.
    
    After reading the book speak with Tar-Meena about "Necromancer's Moon" she
    will allow you to take the book.  Go and speak with Raminus about
    "Necromancer's Moon" and he will direct you to speak with Bothiel, she can
    usually be found in the lobby along with Raminus.  Speak with Bothiel about
    "Shade of the Revenant" she will remember that Falcar asked about the same
    thing not long ago, and she will give you a set of notes he left behind.
    Speak with Raminus about "Shade of the Revenant" Raminus will recongnize the
    Dark Fissure as a cave in the mountains near Cheydinhal.
    
    The Dark Fissure can be found to the southeast of Cheydinhal, so follow the
    marker on the map to make sure you have the correct location.  You can either
    wait outside for one of the Necromancers to emerge and begin their ritual of
    turning soul gems into Black Soul Gems, or you can head inside, kill the Worm
    Anchorite and take the Note explaining what the Necromancer's are currently
    doing.
    
    Take this note back to Raminus Polus at the Arcane University.  Speak with
    Raminus about "Necromancers" Raminus will thank you for traveling to the Dark
    Fissure and discovering what the Necromancers are up to.  Speak with Raminus
    once again to receive a promotion to Magaician.
    
    37. Warlock, Mages Guild
    Description: Reached Warlock rank in the Mages Guild
    Gamerscore: 10
    Guide: To get this rank, you will have to complete the Liberation or
    Apprehenstion? quest for Hannibal Traven.  To start this quest, talk to
    Raminus about your next task, and he'll tell you to talk to Hannibal for your
    next task.  Speak with Hannibal about your next task and answer
    his question with "Yes."  After he informs you of the Necromancers respond to
    him with "Who is the Informant?" and he will tell you Mucianus Alias is the
    inside man.  At the next prompt respond "Go on." after more explanation
    respond "Where do I need to go?" to learn where Macianus Alias was last known
    to be, just south of the Imperial City at the Ayleid Ruin of Nenyond Twyll.
    Continue the conversation with "What am I suppossed to do?" finish off this
    conversation with "Very well."
    
    Upon reaching the Ayleid Ruin of Nenyond Twyll go down the spiral steps and
    enter the door.  Just as you enter you will see Fithragaer, respond to him
    with "I was sent here."  He will blindly rush down the steps right into a
    trap, so do not follow him.  After he has set off the trap head down the
    steps, and jump around the trap.  Kill any enemies that you happen to run into
    throughout the Ruin.  Head down the steps, make a left at the bottom and head
    through the gate into the next area.  After passing through the large open
    room take the path to the right to reach the next area.  Open the gate, head
    down this path and go through the door into the Nenyond Twyll Riellesel.
    
    Upon entering this next area Mariette Rielle will inform you that Macianus
    Alias has been transformed into a Worm Thrall.  Kill Mariette, continue down
    the steps and through the door.  Clear out all the enemies in this large room
    and on the side of the room opposite of the entrance is a push block, activate
    it to open up a hidden door just next to it.  Enter the newly opened area and
    you will find Macianus Alias as a dead man walking, literally.  Try to speak
    with him and you will get a quest update.  Exit Nenyond Twyll and return to
    Arcane University.
    
    Once at Arcane University speak with Hannibal Traven, speak with him about
    "Macianus Alias" to complete the mission.  Afterwards go and speak with
    Raminus Polus about "Advancement" to receive a promotion to the rank of
    Warlock.
    
    38. Wizard, Mages Guild
    Description: Reached Wizard rank in the Mages Guild
    Gamerscore: 10
    Guide: From this point on in this questline, I will only tell you the missions
    you need to complete, instead of telling you how to complete the mission.
    Once you have completed the required missions, speak to Raminus to get a rank
    up for this guild.  You need to complete the following missions for the
    Arch-Mage Traven:
    
    A. Information at a Price
    B. A Plot Revealed
    
    39. Master-Wizard, Mages Guild
    Description: Reached Master-Wizard rank in the Mages Guild
    Gamerscore: 10
    Guide: Refer to Wizard, Mages Guild for details.  You need to complete the
    following missions for the Arch-Mage Traven:
    
    A. The Bloodworm Helm
    B. The Necromancerís Amulet
    
    Note: You are given both quests in the same time, and it doesn't matter what
    order you do them in, as long as they're both done, Raminus will give you a
    rank up.
    
    40. Arch-Mage, Mages Guild
    Description: Completed the Mages Guild Questline
    Gamerscore: 50
    Guide: Refer to Wizard, Mages Guild for details.  You need to complete the
    following missions for the Arch-Mage Traven:
    
    A. Ambush
    B. Confront the King
    
    These are the final two missions, so complete both of these and you will be
    done with this questline.
    
    
    The Fighters Guild
    
    41. Associate, Fighters Guild
    Description: Joined the Fighters Guild
    Gamerscore: 10
    Guide: To start off this questline, you need to join the Fighters Guild.  You
    can talk to one of following people in various towns:
    
    A. Vilena Donton of Chorrol
    B. Burz gro-Khash of Cheydinhal
    C. Azzan of Anvil
    
    Do note that if you have a bounty on your head or your infamy is above 100,
    you will be unable to join.  If your infamy score happends to be at 100, you
    can get around this restriction by having a Fame score above 100 as well.
    
    42. Apprentice, Fighters Guild
    Description: Reached Apprentice rank in the Fighters Guild
    Gamerscore: 10
    Guide: Refer to Journeyman, Fighters Guild for details.
    
    43. Journeyman, Fighters Guild
    Description: Reached Journeyman rank in the Fighters Guild
    Gamerscore: 10
    Guide: For the remaining achievements, I'm just going to tell you what
    missions you have to do in order to get a certain rank and not how to do these
    missions (with the exception of Warder, Fighters Guild).  For the Rank of
    Apprentice, You will need to do one of these two missions for a repersentive
    of the Fighters Guild:
    
    A. A Rat Problem given by Azzan of Anvil or...
    B. The Desolate Mine given by Burz gro-Khash of Cheydinhal
    
    For the Rank of Jouneyman, you will need to do the mission you didn't do the
    first time as well as The Unfortunate Shopkeeper which is also given Azzan of
    Anvil.
    
    44. Swordsman, Fighters Guild
    Description: Reached Swordsman rank in the Fighters Guild
    Gamerscore: 10
    Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
    the following missions for Modryn Oreyn:
    
    A. Unfinished Business
    B. Drunk and Disorderly
    
    45. Protector, Fighters Guild
    Description: Reached Protector rank in the Fighters Guild
    Gamerscore: 10
    Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
    the following missions for a repersentive of the Fighters Guild:
    
    A. Den of Thieves given by Azzan of Anvil
    B. Amelionís Debt given by Burz gro-Khash of Cheydinhal
    
    46. Defender, Fighters Guild
    Description: Reached Defender rank in the Fighters Guild
    Gamerscore: 10
    Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
    the following missions for Modryn Oreyn:
    
    A. The Masterís Son
    B. More Unfinished Business
    
    47. Warder, Fighters Guild
    Description: Reached Warder rank in the Fighters Guild
    Gamerscore: 10
    Guide: To get this rank, Talk to Modryn Oreyn and he will tell you that he has
    a mission to talk to you about, but wants to do it in private.  Meet him at
    his house later and he will tell you about a failed Fighters Guild mission
    that the Blackwood Company completed.  He wants your help investigating
    whether or not the target, Azani Blackheart, was actually killed.  When you
    accept the quest, he will tell you to meet him in the Leyawiin Fighters Guild.
    Travel there, meet with Modryn, and then travel to the ruin of Arpenia,
    northeast of Leyawiin.  Once you get there, Modryn decides that Azani must
    have moved his base of operations to Atatar to the northeast.  Follow him
    there and explore the ruin until you find Azani.  Heís a powerful fighter, so
    be prepared.  Fortunately, Modryn is essential, so he cannot be killed. Once
    heís dead, take his ring off of his body and give it to Modryn, earning your
    promotion to Warder.
    
    48. Guardian, Fighters Guild
    Description: Reached Guardian rank in the Fighters Guild
    Gamerscore: 10
    Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
    the following missions for a repersentive of the Fighters Guild:
    
    A. The Fugitives given by Burz gro-Khash of Cheydinhal
    B. The Wandering Scholar given by Azzan of Anvil
    
    49. Champion, Fighters Guild
    Description: Reached Champion rank in the Fighters Guild
    Gamerscore: 10
    Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
    the following missions for a repersentive of the Fighters Guild:
    
    A. Trolls of Forsaken Mine given by Modryn Oreyn of Chorrol
    B. The Stone of St. Alessia given by Azzan of Anvil
    C. The Nobleís Daughter given by Burz gro-Khash of Cheydinhal
    D. Mystery of Harlunís Watch also given by Burz gro-Khash of Cheydinhal
    
    50. Master, Fighters Guild
    Description: Completed the Fighters Guild Questline
    Gamerscore: 50
    Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
    the following missions for Modryn Oreyn:
    
    A. Information Gathering
    B. Infiltration
    C. The Hist
    
    These are the final missions for this questline, so when you get promoted,
    your done with this questline.
    
    
    ==============================================================================
    =      Stage 5: Shivering Isles DLC Achievements and How to unlock them      =
    ==============================================================================
    
    In order to have access to these achievements, you will need to have
    downloaded "Shivering Isles".  Obviously you can do this through the Xbox live
    marketplace.  It is not cheap to buy however, as it cost 2400 microsoft
    points.  Another way is to buy the Shivering Isles stand-alone disc, but I'm
    not sure if you'll be lucky enough to even find it now a days.  Your best bet
    is to buy the GOTY edition of this game it comes with the main game and the
    Knights of the Nine DLC as well as Shivering Isles (at least my copy did and I
    got it pre-owned (used) at GameStop).
    
    1. Tourist, Shivering Isles
    Description: Entered the Shivering Isles
    Gamerscore: 20
    Guide: Once youíve downloaded the Shivering Isles expansion, you can either
    start up a new game or load an existing saved game.  After a day has passed,
    youíll receive a message telling you about a strange door thatís opened in the
    Niben Bay.  Go to the new island southeast of Bravil where youíll find an odd
    glowing blue doorway made of three faces.  Talk to Gaius Prentus, the guard in
    front of the door, and he will tell you that heís there to prevent the insane
    adventures returning through the doorway from harming anyone. 
    
    Youíll shortly see one such adventurer appear and attack the guard before
    being subsequently killed.  Afterwards, youíll hear the disembodied voice of
    Sheograth seeking a hero to save his realm.  When heís done, enter the
    doorway, sit at the chair in front of the desk you find there, and talk to
    Haskill.  He tells you that Sheogorath needs a champion to help him with a
    forthcoming disaster.  When you accept the offer, Haskill will send you to
    talk to Sheogorath in person before vanishing.  The room will dissolve into a
    horde of butterflies, allowing you to enter the Fringe.
    
    2. Aspirant, Shivering Isles
    Description: Entered the Shivering Isles
    Gamerscore: 20
    Guide: After the room of butterflies disappears, travel down the path until
    you find the town of Passwall and talk to Shelden. He will tell you that
    before you can actually enter the Shivering Isles proper, youíll have to pass
    the Gatekeeper.  Thereís no way around killing the Gatekeeper because the key
    to the gates is hidden inside its body.  There are two way about killing the
    Gatekeeper:
    
    1. You fight the Gatekeeper directly.  This route is a bit of a challenge
    however, for the Gatekeeper's suppose to be hard to kill.
    
    2. There are two side quests that you can undertake that will make him much
    easier, althrough you I will only tell you the quests you can do, and not how
    to do them.  Here are the two optional quests:
    
    A. Gatekeeper Arrows
    B. Tears of Relmyna
    
    Either way, once you kill the Gatekeeper, take both the "Key to Mania" and the
    "Key to Dementia" off of his corpse.  Enter the Shivering Isles via whichever
    gate you prefer and travel to Sheogorathís Palace in the city of New Sheoth to
    speak to Sheogorath and finish the quest.
    
    3. Citizen, Shivering Isles
    Description: Reached Citizen Rank in the Court of Madness
    Gamerscore: 20
    Guide: From this point on I will only tell you what quests you need to do in
    order to achieve a certain rank unless implied otherwise.  Here are the quests
    you need to do in order to get this rank:
    
    A. A Better Mousetrap
    B. Baiting the Trap
    
    4. Madman, Shivering Isles
    Description: Reached Madman Rank in the Court of Madness
    Gamerscore: 20
    Guide: Refer to Citizen, Shivering Isles for details.  You need to complete
    the Understanding Madness quest in order to get this rank.  This quest has
    these two sub-quests which you must also in order to finish the quest:
    
    A. Lady of Paranoia
    B. Addiction
    
    5. Honored Madman, Shivering Isles
    Description: Reached Honored Madman Rank in the Court of Madness
    Gamerscore: 20
    Guide: Here I will tell you how to do this rank.  You will now recieve yet
    another quest from Sheogorath, this time you'll need to help either the Golden
    Saints or Dark Seducers in the Battle for Cylarne.  After the fight, you'll
    need to light the Flame of Agnon.  After returning to New Sheoth, you'll need
    to decide whether to light the flame for Mania or Dementia.  After making your
    decision, you will become an Honored Madman and the achievement will unlock.
    
    6. Duke Dementia, Shivering Isles
    Description: Reached Duke of Dementia Rank in the Court of Madness
    Gamerscore: 30
    Guide: First of all, This and Duke Mania, Shivering Isles can be missed, so
    it's impossible to get both these achievements in the same time.  However, if
    you make a save before making your decision, you can get both of these in one
    run of Shivering Isles.  Anyway, I will tell you how to get this rank.  Speak
    to Sheogorath and chose to become the Duke of Dementia.  He will instruct you
    to kill Syl and take her heart.  Speak with Anya Herrick and Kithlan who work
    closely with the Duchess.  They will reveal some secrets about Syl and how you
    can reach her.  You'll now need to follow Syl through a network of tunnels.
    When you find her, kill her and search her body.  Take the heart and return to
    the Sacellum Arden-Sul to complete the ritual.  You'll now become the Duke of
    Dementia.
    
    7. Duke Mania, Shivering Isles
    Description: Reached Duke of Mania Rank in the Court of Madness
    Gamerscore: 30
    Guide: Refer to Duke Dementia, Shivering Isles for details, but this time
    Speak to Sheogorath and chose to become the Duke of Mania.  He will instruct
    you to poison Thadon and take a sample of his blood. Speak to Wide-Eye, who'll
    point you towards Greenmote, the deadly poison that you need.  After finding
    the Greenmote in the Greenmote Silo, make your way towards the Duke's
    quarters.  Locate his meal and wine and poison them with the Greenmote. Return
    to the Duke's dinner table at 8pm and take a seat.  You will see Thadon die.
    Take his blood and return to the Sacellum Arden-Sul to complete the ritual.
    You'll now become the Duke of Mania.
    
    8. Regent, Shivering Isles
    Description: Reached Regent Rank in the Court of Madness
    Gamerscore: 20
    Guide: Refer to Citizen, Shivering Isles for details.  You need to complete
    the following quests to earn this rank:
    
    A. Retaking the Fringe
    B. Rebuilding the Gatekeeper
    
    9. Defender, Shivering Isles
    Description: Reached Defender of the Realm Rank in the Court of Madness
    Gamerscore: 20
    Guide: Here I will tell you how to do this rank.  Speak to Sheogorath and
    he'll tell you to travel to Pinnacle Rock or Brellach.  After making your
    decision, travel there.  Speak to the captain, they'll tell you that the
    Commander is missing and you need to rescue them. After rescuing the
    Commander, you'll have to shatter the Order Crystals that are in the way of
    the Wellspring.  After doing this, kill the remaining Knights of Order. Return
    to Sheogorath and you'll become a Defender.
    
    10. Madgod, Shivering Isles
    Description: Stopped the Greymarch
    Gamerscore: 50
    Guide: Refer to Citizen, Shivering Isles for details.  
    
    To get this rank, stop the Greymarch and become the Mad God, you'll need to
    complete a few quests that will require you to build the Staff of Sheogorath,
    cleanse the pools of Madness and defeat Jyggalag.  Here are the missions you
    have to do:
    
    A. Symbols of Office
    B. The Roots of Madness
    C. The End of Order
    
    These are the final missions, so once you get this achievement, you have
    completed the Shivering Isles DLC questline.
    
    
    ==============================================================================
    |                           Stage 6: How to Contact me                       |
    ==============================================================================
    
    You have 2 Main ways of contacting me:
    
    1. Send me a E-mail
    2. Send me a message on my Gamertag on X-Box Live
    
    My E-mail address shadowjohn91(at)yahoo(dot)com.
    My Gamertag is Gamer364.  This can be done only through a text message.
    
    E-mail or Message me if you:
    
    A. See a spelling error: I may have made spelling errors as I was writing
    this.
    
    B. Have a question that needs asking: You may have something that needs
    clearing up or something to that affect.
    
    C. Have a correction to make: I'm not 100% sure on some of the stuff mentioned
    though out the guide.
    
    D. Want to use my guide on your website: I personally have no problem
    letting you use my guide on your website, as long as you ask me first, and you
    give me credit for it.
    
    E. Think you see someone using my guide without permission: I don't like it
    when people steal my stuff (at least, not without asking me first).  I don't
    do it to other people (at least without giving other people credit for the
    idea), so why do it to me anyway?
    
    F. Have something to add-on to this or that/there's something I forgot to
    include: If there something you think I should have included, but I didn't,
    you are encouraged to send me an Email for this or that.
    
    Do note that if you do decide you want to message me, make sure if the topic
    is about The Elder Scrolls IV: Oblivion (or Oblivion if that's too long).
    
    As of right now the only sites that have permission to use my guide:
    A. GameFAQs (I have an ancount with them, so they don't really need my
    permission.)
    B. Neoseeker (The owner got permission in advanced)
    More to come (maybe).
    
    Don't even think about email me if you are going to send me:
    A. Hate Mail
    B. Spam
    C. Name Calling mail
    D. Barelly readable/Unreadable mail
    E. Mail with mostly creative words (if you get my drift)
    
    Letter A I take offence to, because I don't send hate mail to no one.
    
    I have a Spam safeguard with yahoo, and it'll tell me if I have spam or not
    with Letter B.  Also, if I think your trying sending me spam on Xbox Live,
    don't think I won't wirte a complant about you, and/or tell Microsoft on you.
    
    With letter C, I also take offence, because I get name called in school.
    
    Letter D, If your sending me an E-mail, have spell check avaiable to you and
    your not sure of your spelling, then why not use it?
    
    Letter E, Unless I messed up that badly, there's really no reason for that
    anyway.
    
    All of these things can and will make me think your a bad person, when in
    reality your probably not.  All in all, just don't do it.
    
    Follow these rules, and if you add-on and/or correct something, I'll give you
    credit for it.
    
    Note: Don't get discouraged if I don't answer you right away.  Sometimes, I
    might be on the Computer and sometimes I'll be on Xbox Live.  Your best bet
    is to send both an E-mail and an Xbox Live message.  That way if I don't get
    one of your messages, I'll still be able to get the other message.  Even
    then, I might still not get your message right away.
    
    
    -----------------------------------------------------------------------------
    |       Stage 7: Legal Junk, Special Thanks  and Other Guides I've Done     |
    -----------------------------------------------------------------------------
    
    Legal Junk
    
    This guide is copyrighted and writen by me.  I wrote this with the help of
    reasoures used and other people mentioned special thanks protion of this
    chapter.  It may not be redistributed nor sold for commercial purposes and/or
    profit at all, nor can it to be used in other websites without writen
    permission first.
    
    Special Thanks
    
    Bethesda Softworks: For making this game.
    
    GameFAQs: For alowing my guide to be on the website.
    
    You: For taking the time to read this.
    
    
    Other Guides I've Done
    
    As mentioned in my Intro, this is not the only guide in my series of guides.
    Here are the links to all the other ones I've done in the past.
    
    1. Lost Odyssey
    Type: Achievement Guide
    Summited: 10/16/10
    www.gamefaqs.com/xbox360/928334-lost-odyssey/faqs/58796
    
    2. Star Wars: The Force Unleashed II
    Type: Achievement/Trophy Guide
    Summited: 01/01/11
    www.gamefaqs.com/xbox360/981370-star-wars-the-force-unleashed-ii/faqs/61570
    
    3. Sonic Adventure
    Type: Achievement/Trophy Guide
    Summited: 01/26/11
    www.gamefaqs.com/xbox360/997574-sonic-adventure/faqs/61723
    
    4. Mass Effect 2
    Type: Achievement/Trophy Guide
    Summited: 03/09/11
    Xbox 360/PS3: www.gamefaqs.com/xbox360/944907-mass-effect-2/faqs/61954
    PC Version: http://www.gamefaqs.com/pc/944906-mass-effect-2/faqs/63751
    
    5. Crazy Taxi
    Type: Achievement/Trophy Guide
    Summited: 04/12/2011
    http://www.gamefaqs.com/xbox360/997576-crazy-taxi/faqs/62155
    
    6. Fallout: New Vegas
    Type: Achievement/Trophy Guide
    Summited: 05/02/2011
    http://www.gamefaqs.com/xbox360/959557-fallout-new-vegas/faqs/62284
    
    7. The Legend of Spyro: Dawn of the Dragon
    Type: Achievement Guide
    Summited: 05/18/2011
    gamefaqs.com/xbox360/945950-the-legend-of-spyro-dawn-of-the-dragon/faqs/62349
    
    
    Well, that's the end of my guide.  This has been Gamer364, signing out.
    
    The End