******************************************************************************
*                     Game: The Elder Scrolls IV: Oblivion                   *
*                             System: Xbox 360                               *
*                          Type: Achievement Guide                           *
*                           Written By: Gamer364                             *
*                              Copyright 2011                                *
******************************************************************************


==============================================================================
|                            Table Of Contents                               |
==============================================================================

Stage 1: The Guide's Timeline
Stage 2: Intro
Stage 3: Achievement Overview
Stage 4: The Game's Non-DLC Achievements and How to unlock them
Stage 5: Shivering Isles DLC Achievements and How to unlock them
Stage 6: How to Contact me
Stage 7: Legal Junk, Special Thanks and Other Guides I've Done


------------------------------------------------------------------------------
|                        Stage 1: The Guide's Timeline                       |
------------------------------------------------------------------------------

05/16/2011: The Guide's Brith.

05/26/2011: Worked on the guide for a bit.

05/27/2011: Worked on the guide even more.

05/28/2011: Worked on the guide even more still.

05/30/2011: Almost Finished off with the main game achievement guide.  The
Main Missions are all that's left.

05/31/2011: Worked on and finished off the Shivering Isles achievement guide.

06/02/2011: This guide is finished and summited it to GameFAQs.  Looking to
put this guide on the Game of the Year version once this has been fully
uploaded.

06/07/2011: I was looking at the Game of the Year version of this game on
GameFAQs, and I noticed that they decided to put the original on that page
as well, so I didn't need to summit one to that version.  The guide to the
GOTY was removed because of this. 

06/08/2011: It seems I forgot to put the name and the description of the first
DLC achievement.  I knew about this since 06/07/2011, but the internet decided
it doesn't want to work with me some time after I made that update.  I would
have updated this guide sooner then the date listed otherwise.


******************************************************************************
*                              Stage 2: Intro                                *
******************************************************************************

Hey Guys, welcome to my next guide in my series of works.  As you can tell
from my user name, my name is Gamer364.  This guide is designed to help all
players playing this game unlock all the achievements/trophies (including the
DLC ones).  This game didn't have an achievement guide, so I figure I write
one.  Also, you may find this guide in the GOTY (Game of the Year) version of
this game as well.  I know you guys probably don't like long Intros, so I'll
get on with the guide already.

Warring: This guide can and will contain spoillers.  I will do my best to not
spoill stuff from the game, but sometimes it just can not be helped, so read
at your own risk.

Note: I am aware that there is a PC and PS3 versions of the game, but as far
as I know, there's no achievement reward thing going on with either version,
so this will be the only time it'll be mentioned.


******************************************************************************
|                         Stage 3: Achievement Overview                      |
******************************************************************************

Achievement difficulty (on a scale of 1 through 5, 5 being the hardest): 3

Number of Achievements: 50 (without Shivering Isles)
                        60 with Shivering Isles

Least amount of playthroughs to get all Achievements: 1

Number of Missable Achievements

Main Game - 0
Shivering Isles - 2

Details: This game is a bit tricky to play and even more tricky trying to get
100% on.  Trying to play through the game... that's not the tricky part, nor
is trying to get the achievements themselfs.  The tricky part of this game
is... *drum roll* leveling up.  In the Fallout games, this isn't too much of a
problem, because you can playthrough the game and not worry about it too much
(that or you glitch your way to the level cap).  In this game, leveling up
will have to be the first thing on your mind.  In Fallout 3, the level cap is
at 20 (unless you downloaded Broken Steel, in which case it would be at 30).
In Fallout: New Vegas (the game I wrote an achievement guide for), the level
cap is at 30 (unless you picked up the DLC packs which rasies the level cap by
5 each making it a total of 50 if all the remaining DLC packs keeps rasing the
level cap).  In this game, the level cap is dependent on your major skills and
Attributes (more details in a bit).  You could go through the game without
leveling up, but it might make things trickier than it already is.  You have
the ability to put the difficulty slider into any difficulty you want, so
slide it all the way to the left for the easiest difficulty setting.  To do
this, press the start button, go to "options", then "gameplay".  You should
see the slider.  You can also do this if you happend to be in the game's main
menu, only you don't have to press the start button.  Doing this will let you
go about the game at a low level, without things being too tricky.

Also, if you level up, foes will level up with you.  Because of this you'll
want to be at a level where things are not that tricky, but foes are not that
strong either.  The ideal level is 50, but again, it's dependent on your major
skills and attributes, so could end up being higher or lower than that.

In the Fallout Games, your major skills (or Tag skills) are the skills you
plan on using often.  Here, it works the other way around.  For every 10
points in your major skills department, you gain a level up.  Everytime you
level up, you get to a point (or more depending on what skills (major or no)
into what ever 3 attributes you want.  You can get it to where you get +5 in
the two attributes you want.  Once you hit 100 with all attributes, you stop
leveling up all together.  Here are the attributes you need to max out, and
the skills that are related to them.

Strength
Related skills: Blade, Blunt, Hand To Hand

Intelligence
Related skills: Alchemy, Conjuration, Mysticism

Willpower
Related skills: Alteration, Destruction, Restoration

Agility
Related skills: Security, Stealth, Marksman

Speed
Related skills: Acrobatics, Athletics, Light Armor

Endurance
Related skills: Armorer, Block, Heavy Armor

Personality
Related skills: Illusion, Mercantile, Speechcraft

Luck
Related skills: None

You'll notice that Luck is not tied to any skills.  I'm not sure the reason
behind this, but all Luck effects is what happends around you.  Because of the
fact Luck is not tied to any skills, you'll want to max this out ASAP, so
choose that every time you level up until you max it out.  Endurance is also
an attribute you'll want to level up and max out, because it gives you more
health.  The last attribute to max out is up to you, but I suggest you do
Strength, so you can carry more and more stuff you find in the world of
Oblivion.

Sometime during the tutoral mission, you'll get to choose your class.  The
game will give you a choice of which class you want to be, but I suggest you
create a class (yes, the game does give you that option), so you get to choose
how you want to play through the game (basicly).  I'll go into more details in
the acutal guide.

To help you along the way, here are several links to various guides written by
various writters.

Balanced Character Creation Guide
Written by: Brynne
www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42091

Character Build FAQ
Written by: PapaGamer
www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42063

Note: Assumes that you are playing the PC version.

Character Creation Guide
Written by: Haeravon
www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/59309

Note: Assumes that you are playing the PC version.

Powel Levelling Guide
Written by: omgItsHorde
www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/48756

Trainerless Skill Training FAQ
Written by: Sora4488
www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/49770

Note: Assumes that you are playing the PS3 version.

Walkthrough for the main game
Written by: PapaGamer
www.gamefaqs.com/xbox360/927345-the-elder-scrolls-iv-oblivion/faqs/42650

Note: Assumes you are playing the PC version.

Walkthrough for Shivering Isles
Written by: Xiamut
gamefaqs.com/xbox360/937897-the-elder-scrolls-iv-shivering-isles/faqs/49787


------------------------------------------------------------------------------
-       Stage 4: The Game's Non-DLC Achievements and How to unlock them      -
------------------------------------------------------------------------------

This is the meat of this guide.  Here, I'm going to seperate the achievements
by questline.  There are 6 different questlines in the main game.

1. The Main Quest (obviously)
2. The Dark Brotherhood
3. The Arena Battles
4. The Thieves Guild
5. The Mages Guild and last but not least...
6. The Fighters Guild

I will go in order of how I number them, starting with the Main Quests.


The Main Quest

Note: All achievements in this group are all story-related, so none of them
can be missed.

1. Escaped the Imperial Sewers
Description: Escaped the Imperial Sewers, Main Quest Beginning
Gamerscore: 50
Guide: This will be the first achievement you unlock no matter how you play
through the game.  This mission is nothing more than a tutorial on how the
game works.  Once you pass the tutorial, the achievement will unlock.  The way
this game does the character creation process is not the best way I've seen so
far in my years of playing RPGs (and I don't play that many), so I'll walk you
through it.

After the opening scene, you will decide on the following for your character:

A. The character's name
B. The character's race
C. The character's gender and...
D. The way your character looks

Your character's name and how he/she looks is cosmetic, so do whatever you
want with those.  Your character's race and gender however, will determine
your character's starting attributes.  The default for race and gender is a
Male Imperial.  I will go in order of all the possible races your character
could be, the attributes of both genders of the race, their skill bonuses and
the races' abilities going from A to Z.

Note: Luck, reguardless of what race you choose will be at 50.

Argonian

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  40  |   40   |
|--------------|------|--------|
| Intelligence |  40  |   50   |
|--------------|------|--------|
| Willpower    |  30  |   40   |
|--------------|------|--------|
| Agility      |  50  |   40   |
|--------------|------|--------|
| Speed        |  50  |   40   |
|--------------|------|--------|
| Endurance    |  30  |   30   |
|--------------|------|--------|
| Personality  |  30  |   30   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Alchemy - +5
Athletics - +10
Blade - +5
Hand To Hand - +5
Illusion - +5
Mysticism - +5
Security - +10

Race Abilities:

1. Resist Disease, magnitude 75, constant effect
2. Immune to Poison, magnitude 100, constant effect
3. Can breathe underwater


Breton

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  40  |   30   |
|--------------|------|--------|
| Intelligence |  50  |   50   |
|--------------|------|--------|
| Willpower    |  50  |   50   |
|--------------|------|--------|
| Agility      |  30  |   30   |
|--------------|------|--------|
| Speed        |  30  |   40   |
|--------------|------|--------|
| Endurance    |  30  |   30   |
|--------------|------|--------|
| Personality  |  40  |   40   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Alchemy - +5
Alteration - +5
Conjuration - +10
Illusion - +5
Mysticism - +10
Restoration - +10

Race Abilities:

1. Fortified Magicka, +50 max Magicka, constant effect
2. Dragon Skin, 50 magnitude shield, 60 sec duration
3. Resist Magicka, magnitude 50, constant effect


Dark Elf

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  40  |   40   |
|--------------|------|--------|
| Intelligence |  40  |   40   |
|--------------|------|--------|
| Willpower    |  30  |   30   |
|--------------|------|--------|
| Agility      |  40  |   40   |
|--------------|------|--------|
| Speed        |  50  |   50   |
|--------------|------|--------|
| Endurance    |  40  |   30   |
|--------------|------|--------|
| Personality  |  30  |   40   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Athletics - +5
Blade - +10
Blunt - +5
Destruction - +10
Light Armor - +5
Marksman - +5
Mysticism - +10

Race Abilities:

1. Ancestor Guardian, summons a Ghost, 60 sec duration
2. Resist Fire, magnitude 75, constant effect


High Elf

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  30  |   30   |
|--------------|------|--------|
| Intelligence |  50  |   50   |
|--------------|------|--------|
| Willpower    |  40  |   40   |
|--------------|------|--------|
| Agility      |  40  |   40   |
|--------------|------|--------|
| Speed        |  30  |   40   |
|--------------|------|--------|
| Endurance    |  40  |   30   |
|--------------|------|--------|
| Personality  |  40  |   40   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Alchemy - +5
Alteration - +10
Conjuration - +5
Destruction - +10
Illusion - +5
Mysticism - +10

Race Abilities:

1. Weakness to Fire, Frost & Shock, magnitude 25, constant effect
2. Resist Disease, magnitude 75, constant effect
3. Fortified Magicka, +100 max Magicka, constant effect


Imperial

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  40  |   40   |
|--------------|------|--------|
| Intelligence |  40  |   40   |
|--------------|------|--------|
| Willpower    |  30  |   40   |
|--------------|------|--------|
| Agility      |  30  |   30   |
|--------------|------|--------|
| Speed        |  40  |   30   |
|--------------|------|--------|
| Endurance    |  40  |   40   |
|--------------|------|--------|
| Personality  |  50  |   50   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Blade - +5
Blunt - +5
Hand to Hand - +5
Heavy Armor - +10
Mercantile - +10
Speechcraft - +10

Race Abilities:

1. Star of the West, absorb Fatigue, magnitude 100
2. Voice of the Emperor, +30 to target Disposition, 30 sec duration


Khajiit

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  40  |   30   |
|--------------|------|--------|
| Intelligence |  40  |   40   |
|--------------|------|--------|
| Willpower    |  30  |   30   |
|--------------|------|--------|
| Agility      |  50  |   50   |
|--------------|------|--------|
| Speed        |  40  |   40   |
|--------------|------|--------|
| Endurance    |  30  |   40   |
|--------------|------|--------|
| Personality  |  40  |   40   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Acrobatics - +10
Athletics - +5
Blade - +5
Hand to Hand - +10
Light Armor - +5
Security - +5
Sneak - +5

Race Abilities:

1. Eye of Fear, Demoralize up to level 25, 30 sec duration
2. Eye of the Night, Night Eye, duraction 30 sec, unlimited use


Nord

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  50  |   50   |
|--------------|------|--------|
| Intelligence |  30  |   30   |
|--------------|------|--------|
| Willpower    |  30  |   40   |
|--------------|------|--------|
| Agility      |  40  |   40   |
|--------------|------|--------|
| Speed        |  40  |   40   |
|--------------|------|--------|
| Endurance    |  50  |   40   |
|--------------|------|--------|
| Personality  |  30  |   30   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Armorer - +5
Blade - +10
Block - +5
Blunt - +10
Heavy Armor - +10
Restoration - +5

Race Abilities:

1. Nordic Frost, touch attack, 50 frost damage
2. Woad, Shield, magnitude 30, 60 sec duration
3. Resist Frost, magnitude 50, constant effect


Orc

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  45  |   45   |
|--------------|------|--------|
| Intelligence |  30  |   40   |
|--------------|------|--------|
| Willpower    |  50  |   45   |
|--------------|------|--------|
| Agility      |  35  |   35   |
|--------------|------|--------|
| Speed        |  30  |   30   |
|--------------|------|--------|
| Endurance    |  50  |   50   |
|--------------|------|--------|
| Personality  |  30  |   25   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Armorer - +10
Block - +10
Blunt - +10
Hand to Hand - +5
Heavy Armor - +10

Race Abilities:

1. Berserk--Health +20, Fatigue +200, STR +50, AGL -100, 60 sec dur
2. Resist Magicka, magnitude 25, constant effect


Redguard

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  50  |   40   |
|--------------|------|--------|
| Intelligence |  30  |   30   |
|--------------|------|--------|
| Willpower    |  30  |   30   |
|--------------|------|--------|
| Agility      |  40  |   40   |
|--------------|------|--------|
| Speed        |  40  |   40   |
|--------------|------|--------|
| Endurance    |  50  |   50   |
|--------------|------|--------|
| Personality  |  30  |   40   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Athletics - +10
Blade - +10
Blunt - +10
Light Armor - +5
Heavy Armor - +5
Mercantile - +5

Race Abilities:

1. Adrenaline Rush, +50 to STR, SPD, AGL & END, +25 Health, 60s dur
2. Resist Poison, magnitude 75, constant effect
3. Resist Disease, magnitude 75, constant effect


Wood Elf

Attributes:

/==============================\
|              | Male | Female |
|--------------+------+--------|
| Strength     |  30  |   30   |
|--------------|------|--------|
| Intelligence |  40  |   40   |
|--------------|------|--------|
| Willpower    |  30  |   30   |
|--------------|------|--------|
| Agility      |  50  |   50   |
|--------------|------|--------|
| Speed        |  50  |   50   |
|--------------|------|--------|
| Endurance    |  40  |   30   |
|--------------|------|--------|
| Personality  |  30  |   40   |
|--------------|------|--------|
| Luck         |  50  |   50   |
\==============================/

Bonus skills:

Acrobatics - +5
Alchemy - +10
Alteration - +5
Light Armor - +5
Marksman - +10
Sneak - +10

Race Abilities:

1. Beast Tongue, Command Creature, up to level 5, 60 sec duration
2. Resist Disease, magnitude 75, constant effect


Being a Breton or a Redguard seems to be the best choice for beginners, Breton
because they have a good magicka to start off with, and Reguard because they
are good when it comes to combat.  Once you cutomize how your charater looks,
carry on until you come across the Emperor for the second time.  When you talk
to the Emperor for the second time, he'll ask you what birthsign you were born
under.  Here are all the signs the character could be born under, the pros and
cons of that sign and my take on this sign.

Note: For the ones that actually have a special ability, you have to wait 24
hours (game time) before you are allowed to use it again.

A. Apprentice
Pros: Maximum Magicka goes up by +100
Cons: Character's Weakness to Magicka is at 100%
My take: This sign is a bit risky for mages.  Having extra magicka is not a
bad thing, but enemy spellcasters can and will kill you really quick if your
not careful.  Bretons might be able to counter act this because of their spell
absorbtion ability.  Overall through, you shouldn't consider this sign.

B. Atronach
Pros: Maximum Magicka goes up by +150 and Spell Absorbtion goes up by 50%
Cons: Magicka does not regenerate
My take: I don't understand why Bethesda Softworks thought anyone would even
consider taking this sign.  Magicka not regnerating is enough for me to say
that you should stay away from this sign.  If you want to regenerate magicka
with this sign, you would need to buy a lot of magicka restoring potions.
Bretons would not have to do this necessarily, because they could always
summon a spellcasting creature and have it "Attack" them, but still.  The
amount of extra Magicka this sign provides and spell absorbtion is great
(especially for Bretons), but it's not really worth it.

C. Lady
Pros: Willpower and Endurance goes up by +10 each
Cons: There are better signs and Willpower is not that important
My take: This ones kind of decent.  I never found Willpower to be that
important, but extra Endurance never hurts.

D. Lord
Pros: Has the Restore Health ability (magnitude 6, 15 sec duration)
Cons: Character's Weakness to fire is at 25% (constant effect)
My take: Do not take this sign.  The ability to restore health sound nice,
but it's useless in higher levels.  Besides, you'll be going through hell in
the world of Oblivion, so it'll be harder to play the game with this sign.

E. Lover
Pros: Has the Paralyze on touch ability (10 sec duration)
Cons: It cost 120 Fatigue, you can use Paralyze spells and potions in place of
this and in general, there are better signs
My take: This ones not too bad.  Sometimes you might touch someone you are
suppose to talk to and they can't talk to you because they're paralyzed.  Does
give you a chance to pickpocket someone as long as no one's looking through,
so the usefulness of this sign is up to you.

E. Mage
Pros: Maximum Magicka goes up by +50
Cons: Only it's not the highest extra Magika giving sign of all of them
My take: This one's a safe choice for Magic casters.  It doesn't give you the
most extra Magicka like the Apprentice and Atronach, but this sign has no real
drawbacks.

F. Ritual
Pros: Restores Health by 100 and Turn Undead (100 magnitude) for 30 seconds
Cons: There are better signs out there
My take: Useful against the Undead (which I haven't seen that many yet) and
Not too bad if Restoreation is not one of your Major skills.  Overall, this
sign is a mixed bag leaning towards good slightly.

G. Serpent
Pros: Has four different effects
Cons: Most of them do more harm than good
My take: The first effect is you have the Damage Health touch attack for 20
with a magnitude of 3.  This one really good.  The second effect is that you
are given Dispel with a magnitude of 90.  I'm not sure what Dispel does, but
it doesn't sound useful.  The third effect gives you the ability to cure
Poison.  This sounds really nice, but potions will cover it.  Besides, you
don't get to use it again until 24 game hours later, so that effect's decent
overall, but don't expect to use it that often.  Finally, we have the fourth
effect which Damages your fatigue with a magintude of 100.  Why would anyone
damage their own fatigue is beyond me.  Overall, this sign only has one good
effect, so don't take this sign.

H. Shadow
Pros: Gives you the Invisibility ability for 60 seconds
Cons: The effect is overwritten if you perform an action like Lockpicking,
something as simple as opening a door, etc.
My take: This sign's great for stealth characters, quests that involve theift
and/or assassination and possibly the Shivering Isles DLC quests.  There are
better signs out there, but you should at least consider this one.

I. Steed
Pros: Speed goes up by +20
Cons: Speed is not that important
My take: This does give you an addtion 20 points to speed, but you'll live
without it.  If your bulid requires you to take this sign, then by all means
take it.  Otherwise, pretend it's not there.

J. Thief
Pros: Agility, Speed and Luck goes up by +10 each
Cons: Speed is not that important and Agility is a mixed bag of importance
My take: This is actually not as bad as the Cons make it seem.  Speed is not
high in the importantance department, and neither is Agility (though the
latter is dependant on your build), but any sign that rasies Luck is a really
decent sign to pick.  With this sign, it's the Pros over the Cons.  If you
are unsure which sign to take, you can't go too wrong with this one.

K. Tower
Pros: Alows you to open average locks, and has the Reflect Damage ability (120
second duration with a magnitude of 5)
Cons: There are better signs
My take: This one seems OK.  The ability to open average locks may prevent the
leveling of the Security skill.  On the plus side, Reflect Damage is not that
bad.  Overall, this sign's a mixed blessing.

L. Warrior
Pros: Strength and Endurance goes up by +10 each
Cons: N/A
My take: This is the sign to take if your character's a fighter (or
specializes in combat).  You'll be able to pick up more stuff with the
Strength increase, and more Health never hurts.  Overall, you can't go wrong
with this sign.


From what you have read, I basicly said that The Mage, Shadow, Thief and
Warrior signs are all good picks.  Take the Mage if you specialize in Magic or
the Warrior if you specialize in Combat.   The Shadow's Invisibility ability
is worth the sign pick, but you can't go too wrong with the Thief.  Once you
have picked your sign, carry on until the point where one of the guards talks
to you.  Once he talks to you, he'll want to know what class you happend to be
and make his guess on what class you are.  The game will give you a choice of
several pre-made classes, but I would suggest you make your own class.  When
making a custom class, the game will first want you to choose what your
specialization is.  The choices are Combat, Magic and Stealth.  Combat gives
you a +5 increase in Armorer, Athletics, Blade, Block, Blunt, Hand-to-Hand and
Heavy Armor.  Magic gives you a +5 increase in Alchemy, Alteration,
Conjuration, Destruction, Illusion, Mysticism and Restoration.  Finally,
Stealth gives you a +5 increase in Acrobatics, Light Armor, Marksman,
Mercantile, Security, Sneak and Speechcraft.  The game and the manual say you
actually get a +10 in all skills tied to the chosen specialization, but that
was an error that was not corrected nor patched.

Once you pick your specialization, the game will now give you a choice of
which two of the seven attributes you want to pick.  The first one to take is
Luck, since it's the hardest to level up.  The second one is up to you, but I
would take either Endurance or Strength.  Endurance gives you more health,
while Strength alows you to carry more stuff.  Which ever two you pick gets a
addtional +5 points.

Once that's out of the way, the game will want you to choose seven of the 21
skills as major skills.  Which 7 you pick is up to you, but you want to pick
the skills that are easy to pull off, but you are not forced to do that skill.
Also, you generally don't want to pick skills that are tied your races' bonus
skills.  Every skill you take will get an addtional +20, starting off at the
Apprentice level.

Once that's done, the game will now want you to name your class.  Call this
whatever want, as it has no effect on anything.  Once you are done creating
you class, press B to select it.  With that out of the way, get to the end of
the Sewers, and the game will stop you and ask if you want to change anything.
Do this if you want, otherwise select "Finished - Exit Sewers".  The
achievement will unlock then.  I know that was a lot of reading, and I will
say I'm sorry for that, but like I said eariler, the character creation
process is not the best in the world.

2. Closed an Oblivion Gate
Description: Closed an Oblivion Gate, Main Quest
Gamerscore: 50
Guide: You'll get this achievement when you complete the "Breaking The Siege
of Kvatch" quest.

You’ll need to fight your way up the main tower until you see an object called
a Sigil Stone floating in a pillar of flame at the very top of the tower.
Once you pick it up, you’ll be teleported back to Cyrodil and the gate will be
closed.

3. Located the Shrine of Dagon
Description: Located the Shrine of Dagon, Main Quest
Gamerscore: 50
Guide: You'll get this achievement when you complete the "The Path of Dawn"
quest.

In order to find out where the Shrine of Dagon is located, you need to find
all four volumes of the Mythic Dawn Commentaries and take them to Tar-Meena at
the Arcane University. 

Book 1 - This book is recovered off of the body of a Mythic Dawn assassin who
tries to kill Baurus in the basement of Luther Broad’s Boarding House in the
Elven Gardens District of the Imperial City.

Book 2 - Tar-Meena gives you this book after you consult her about Book 1.

Book 3 - This book is at the First Edition bookstore in the Market District of
the Imperial City, but it is reserved for someone else.  The easiest thing to
do is wait for the buyer to show up, purchase the book, and then tell him that
the Mythic Dawn assassinated the Emperor and he will give you the book.

Book 4 - Baurus will arrange a meeting with a member of the Mythic Dawn in the
sewers under the Elven Gardens.  The meeting ends in an ambush and you’ll get
the final volume off of the body of one of the Mythic Dawn cultists.

Tar-Meena will help you decipher the puzzle of where the Mythic Dawn is
located.  She’ll send you to the Tomb of Prince Camarril in the Talos Plaza
District at midday.  If you’re there between 11:50 AM and 12:30 PM, you’ll see
the runes on the tomb glowing red and you’ll be able to activate them to
display a map of Cyrodil with the location of the cult hideout marked on it. 

4. Delivered Daedric Artifact
Description: Delivered Daedric Artifact, Main Quest
Gamerscore: 50
Guide: You'll get this achievement when you complete the "Blood of the Daedra"
quest.  There are 15 Daedric Artifacts in all, but you only need to deliver
one.  Here's a link to all 15 Possible Artifacts created by Andrew X360 of
Xbox360achievements.org

http://www.xbox360achievements.org/forum/showthread.php?t=79899

The Main quest will direct you to Azura's Star, but any other Artifact will
work just as well.

5. Destroyed the Great Gate
Description: Destroyed the Great Gate, Main Quest
Gamerscore: 50
Guide: You'll get this achievement when you complete the "Great Gate" quest.
Destroying the Great Gate outside of Bruma is very similar to closing any
other Oblivion Gate except the region of Oblivion that you enter is somewhat
larger and you’re facing a fifteen minute time limit, which begins once you
enter the gate.  Upon entering the gate, you’ll see the siege engine in front
of you, the main tower in the distance, and six smaller towers, with three on
either side.  You’ll need to enter one of the two smaller towers that’s
furthest away from you to trip the switch that opens one of the wargates and
gives you access to the main tower. 

Start by running west along the lava shore until you reach the Smoke and
Scorch cave system.  This system will allow you to access the two smaller
towers. It doesn’t matter which one you enter; simply fight your way to the
top and flip the switch to open the wargate. Exiting out of the door halfway
up the tower will take you out onto a bridge facing the main tower.  At this
point, simply fight your way up to the top of the tower.  Given the
constraints of the time limit, its extensive fighting is not recommended -
simply run past as many enemies as you can.  Once you grab the Great Sigil
Stone, you’ll be transported back to the battlefield outside Bruma and the
achievement will unlock.

6. Champion of Cyrodiil
Description: Completed the Main Questline
Gamerscore: 110
Guide: You'll win this achievement when you complete the final quest which is
called "Light the Dragonfires".  The final quest requires you to escort Martin
to the Imperial City and receive the blessing of the Council before he becomes
Emperor.  Unfortunately, Dagon launches a last ditch attack on the Imperial
City in an effort to stop Martin from lighting the Dragonfires.  You must keep
Martin alive - Convalescence spells are especially helpful - and get Martin
from the Council Chambers to the Temple of the One.  Dagon is immortal, so you
cannot kill him, but, if you deal enough damage in a single attack, then he
will be stunned for several seconds.  There are also Daedra running around and
Martin is wearing only Imperial Robes, so he’s quite vulnerable.  Once you run
past Dagon and get Martin into the Temple, he will transform himself into the
Avatar of Akatosh and slay Mehrunes Dagon.  After the final cinematic
sequence, the achievement will unlock. 

As mentioned, this is the final mission, so you will be done with this
questline when it's all said and done.  If you completed all the other
questlines before this point, then you will have beaten the game.  Otherwise,
there is post gameplay to help you get any other achievements you missed
before this point.


The Dark Brotherhood

7. Murderer, Dark Brotherhood
Description: Join the Dark Brotherhood
Gamerscore: 10
Guide: Before you are alowed to join the Dark Brotherhood, you must kill an
innocent NPC.  That NPC has to be nonessential to any of the story or guild
quests.  You'll know if that happends to be the case if a message pops up and
says "Your killing has been observed by forces unknown ..."  Find a bed to
sleep in after that, and a repersentive of the Dark Brotherhood will show up
after you wake up.  He wants you to find and kill Rufio at the Inn of Ill
Omen.  If you don't do this, you will not be able to progress down into this
questline, thus making this and all the Dark Brotherhood achievements
impossible to get.  Once you make it to the inn, talk to the innkeeper, and
he'll tell you that Rufio is in the downstairs room through the hatch to the
right of the front door.  You'll find Rufio in his room at the end of the
hall.  Once you find him, kill him, then find a bed somewhere.  Once you do,
the repersentive of the Dark Brotherhood will show up and the achievement will
unlock once he's done talking to you.

8. Slayer, Dark Brotherhood
Description: Reached Slayer rank in the Dark Brotherhood
Gamerscore: 10
Guide: For the remaining Dark Brotherhood achievements, you will need to
perform certian missions for in order to get various ranks and the 
achievements for getting such ranks.  To make this easier, I will tell you
what missions you will need to do in order to get the various ranks.  However,
I will not tell you how to do them (that's what the link I gave you for the
main game walkthrough is for).  To get this rank you will have to complete the
following missions for the Dark Brotherhood:

A. A Watery Grave
B. Accidents Happen

9. Eliminator, Dark Brotherhood
Description: Reached Eliminator rank in the Dark Brotherhood
Gamerscore: 10
Guide: Refer to Slayer, Dark Brotherhood for details.  To get this rank you
will have to complete the following missions for the Dark Brotherhood:

A. Scheduled for Execution
B. The Assassinated Man

10. Assassin, Dark Brotherhood
Description: Reached Assassin rank in the Dark Brotherhood
Gamerscore: 10
Guide: Refer to Slayer, Dark Brotherhood for details.  To get this rank you
will have to complete the following missions for the Dark Brotherhood:

A. The Lonely Wanderer
B. Bad Medicine
C. Whodunt?
D. Permanent Retirement

11. Silencer, Dark Brotherhood
Description: Reached Silencer rank in the Dark Brotherhood
Gamerscore: 10
Guide: To achieve this rank, you will have to purify the Cheydinhal Sanctuary.
Refer to the second to last link I gave you in part 3 for a walkthrough, in
case you run into any trouble.  Once the Sancutary has been purified, talk to
the person who gave you the quest in the first place (not Ocheeva since he (or
she) has been "purified", and the achievement will unlock once part of the
conversation is done.

12. Speaker, Dark Brotherhood
Description: Reached Speaker rank in the Dark Brotherhood
Gamerscore: 10
Guide: Refer to Slayer, Dark Brotherhood for details, this time, you will
recive missions from the repersentive of the Dark Brotherhood, the one who
first contacted you.  To get this rank you will have to complete the following
missions for the Dark Brotherhood:

A. Affairs of a Wizard
B. Next of Kin
C. Broken Vows
D. Final Justice
E. A Matter of Honor
F. The Coldest Sleep
G. A Kiss Before Dying
H. Following a Lead

13. Listener, Dark Brotherhood
Description: Completed the Dark Brotherhood Questline
Gamerscore: 50
Guide: Refer to Slayer, Dark Brotherhood for details, but this time, you will
recive your final mission from Arquen of the Dark Brotherhood.  To get this
rank you will have to complete the final mission for the Dark Brotherhood.
I can't go into details as to this mission, and I'm not saying that because of
what I said in the Slayer achievement.  What I will say is that you'll unlock
this when you are talking to Nightmother after the final part of the mission.


The Arena Battles

14. Pit Dog, Arena
Description: Joined the Arena in the Imperial City
Gamerscore: 10
Guide: All you need to do for this one is to join the arena.  You can find the
arena in Imperial City arena district.  Find where the box of gold? is at, and
hang a left.  Then find Owyn and say that you want to enter the arena as a
combatant.  He'll let you join the blue team, give you the title of Pit Dog,
and let choose some armor.  You have to wear this or the other armor you did
not pick if you want to battle.  You can find more armor in a cabinet next to
him.  It'll unlock sometime during your conversation.

15. Brawler, Arena
Description: Reached Brawler rank in the Arena 
Gamerscore: 10
Guide: All you will be doing in the Arena Battles is to fight, fight and fight
some more.  Win three matches, and you'll go up in rank and get the
achievements for this series of quests.  The opponents you'll be facing to
get this rank are:

A. A female warrior armed with a sword and shield
B. A male fighter with a mace and a shield
C. An Argonian fighter with a bow

16. Bloodletter, Arena
Description: Reached Bloodletter rank in the Arena
Gamerscore: 10
Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
get this rank are:

A. A male warrior armed with a sword or a mace and shield
B. A female fighter with a short sword and a shield
C. A Khajiit who can heal himself and fights with an axe

17. Myrmidon, Arena
Description: Reached Myrmidon rank in the Arena
Gamerscore: 10
Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
get this rank are:

A. A battlemage who can heal himself and attacks with frost spells
B. Two female Bosmer fighters - one with a sword and the other with a bow
C. A Dunmer fighter with a long sword and bow who is also resistant to fire
spells

18. Warrior, Arena
Description: Reached Warrior rank in the Arena
Gamerscore: 10
Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
get this rank are:

A. A Bosmer armed with a dagger
B. An Altmer with a long sword and a shield
C. An Orc with a battle axe

19. Gladiator, Arena
Description: Reached Gladiator rank in the Arena
Gamerscore: 10
Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
get this rank are:

A. A Nord female armed with a long sword and a shield that also has resistance
to cold spells
B. An Altmer with a long sword and a variety of offensive spells
C. An Orc with a glass warhammer

20. Hero, Arena
Description: Reached Hero rank in the Arena
Gamerscore: 10
Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
get this rank are:

A. Three Argonians - one of them is armed with a short sword and the other two
are unarmed
B. A Khajiit with a long sword
C. A male fighter with a long sword

21. Champion, Arena
Description: Reached Champion rank in the Arena
Gamerscore: 10
Guide: Refer to Brawler, Arena for details.  The opponents you'll be facing to
get this rank are:

A. A former Blade with an Akaviri Katana and shield
B. A mage who is completely immune to magic
C. The Yellow Team Champion, an archer, and a mage.

Note: For the battle C, You will have the boar, Porckchop, fighting alongside
you.  Allow him to occupy the two other fighters while you focus on the
Champion.  Be careful to avoid hitting him accidentally otherwise he will turn
on you.

22. Grand Champion, Arena
Description: Completed the Arena Questline
Gamerscore: 50
Guide: Refer to Brawler, Arena for details, but this time, you have to Ysabel
Andronicus to arrange your final fight.  Your only opponent for this rank is
the Gray Prince.  Beat him, take his armor (this battle will let you do this)
and the achievement's yours as well as the title of Grand Champion and a
choice of either light or heavy armor.

Note: If you talk to the Gray Prince at any time before this point, he will
ask you to investigate his past for him, starting a sidequest called "The
Origin of the Gray Prince".  Once you find out his past, tell him and he'll
be, let's say, shocked about his past.  He will let you kill him without a
fight when the time comes.  I fear however that doing this will prevent this
achievement from poping.

Note 2: If you choose to kill the Gray Prince without a fight, it seems to
count as killing an innocent NPC, even though the Gray Prince was willing to
die.


The Thieves Guild

23. Pickpocket, Thieves Guild
Description: Joined the Thieves Guild
Gamerscore: 10
Guide: There are two ways you can join the Thieves Guild.

1. The first is to simply steal some items by breaking into a house or pick
pocketing someone.  Then allow the guards to catch you and throw you into jail
for a bit.  Once you’re released, a representative of the Thieves Guild will
approach you.

2. You can also read one of the wanted posters for the Grey Fox posted around
the Imperial City. Doing so will add the "Grey Fox" conversation topic with
some NPCs. Find a beggar in the Imperial City and ask them about the Grey Fox.
If their disposition is high enough, they will ask you if you are looking for
him.  If you say that you want to join him, they will tell you to go to the
Garden of Dareloth in the Waterfront District of the Imperial City at
midnight.

Armand Christophe, a representative of the Thieves Guild, will meet you and
two other potential recruits.  The test for admission is race to which of the
three of you can steal the diary of Amantius Allectus and return it to Armand
first.  To start, talk to the beggar Puny Ancus and bribe him to tell you the
location of the house.  He will tell you that it is in the Temple District.
The house is actually right next to the door between the Temple District and
the Imperial City Arboretum.  Break into the house and open the desk on the
right side of the room to take the diary.  Return to Armand in the Garden of
Dareloth, give him the Diary, and he will admit you to the Thieves Guild.  The
achievement will unlock as soon as the initial conversation with Armand is
finished.

24. Footpad, Thieves Guild
Description: Reached Footpad rank in the Thieves Guild
Gamerscore: 10
Guide: The promotion to Footpad requires you to perform one assignment,
Untaxing the Poor, for Armand.  However, you won't be able to do this quest
until you have sold fifty gold worth of stolen goods to Ongar in Bruma.  At
that point, return to the Garden of Dareloth and visit with Armand.  He will
ask you to steal some collected taxes and tax records from the South
Watchtower.

The first floor is a public area. Enter between 9:00 AM and 11:00 AM and there
should be no guards. Go up the ladder to the second level, take the ladder on
the left to go to the third floor, and then the next ladder on your left to
access Lex’s private quarters.  If you’re seen on the second or third level,
you’ll be asked to leave, but if they catch you in Lex’s quarters, you’ll be
arrested on sight, so make sure that you’re sneaking or using chameleon or
invisibility spells.  The desk with the records is immediately on your right
when you enter Lex’s room.  Steal the records and the gold and leave the
Watchtower the same way that you entered.  Return to Armand at midnight and
give him the records.  The achievement will unlock when the conversation with
Armand is over.

25. Bandit, Thieves Guild
Description: Reached Bandit rank in the Thieves Guild
Gamerscore: 10
Guide: The promotion to Bandit requires you to perform one assignment, The
Elven Maiden, for Armand.  Before Armand will give you the quest, you must
have sold one hundred gold worth of stolen goods.  Go to the chapel in
Cheydinhal and steal the bust of an elven maiden from the Undercroft there.
Be aware of the guard patrolling the area - she will attack you on sight and
you’re not allowed to kill her.  Steal the bust and return to the Imperial
City.  You’ll discover that a traitor has accused Armand of stealing the bust
and the Imperial Watch is covering the Waterfront and Armand is in hiding. 

Find Methredhel and she will explain the situation to you.  You’ll need to
sneak into the house of Myvryna Arano, the traitor, and plant the bust in the
cabinet to the right of the room.  Once that’s been accomplished, tell
Hieronymus Lex that Arano has the statue.  Lex must have a disposition that’s
greater than seventy before he will believe you.  At that point, he will
question and arrest Arano and you will be able to talk to Armand at midnight.
When you do, he will promote you Footpad and the achievement will unlock as
soon as the conversation is over.

26. Prowler, Thieves Guild
Description: Reached Prowler rank in the Thieves Guild
Gamerscore: 10
Guide: The promotion to Prowler requires you to perform a single assignment,
Ahdarji’s Heirloom, for S’krivva in Bravil.  Before she will give you the
assignment though, you must fence two hundred gold worth of stolen goods.
S’krivva will ask you to steal back a ring that was stolen by an independent
thief. You must find the ring’s owner, Ahdarji, in Leyawiin - you can find her
at her house, Five Claws Lodge at lunch, or at the Three Sisters’ Inn in the
evening.  Find her and she will tell you that an Argonian named Amusei stole
it from her. 

Talk to the beggers in Leyawiin and they will tell you that Amusei is in the
Leywiin Castle prison.  Go to the Castle Dungeon and either bribe the jailor
to let you visit Amusei or pickpocket the key off of him.  Talk to Amusei and,
if you give him a lockpick as a bribe, he will tell you that the ring
originally belonged to the Countess of Leyawiin and she has now recovered it.
Return and talk to Ahdarji and she will offer to pay you double to steal the
ring. 

Enter the Castle, go straight through to the Throne Room, and wait until 1:00
Am.  Then, enter the Basement all the way to the right of the thrones and find
the open-topped barrel against the south wall.  The lever inside will open a
secret passage through the torture chambers and into the Countess’ bedroom.
Pick the lock on the door at the end, turn right, and pick the lock on the
door at the end of this hall. Another lever will open the exit.  Go up the
stairs to the left and through the door. Avoid the guard, turn left, and
break into the Countess’ Room.  The jewelry box is on the table to the right
of the bed.  Break into it, steal the ring, escape the same way you entered,
and sell the ring to Ahdarji.  Return to S’krivva and receive your promotion.
The achievement will unlock when the conversation with S’krivva is over. 

27. Cat Burglar, Thieves Guild
Description: Reached Cat Burglar rank in the Thieves Guild
Gamerscore: 10
Guide: This promotion requires you to have fenced three hundred gold worth of
stolen goods.  Talk to S’krivvva and she will tell that Hieronymus Lex has
invaded the Waterfront District looking for the Gray Fox.  You must find
Methredhel and help her coordinate the Guild’s response.  Bribe a beggar in
the Imperial City and they will tell you that she is hiding in Dynari Amnis’s
house in the Talos Plaza District.  Talk to her and she will tell you that you
and several operatives will steal several high-profile objects and force Lex
to reassign his watchmen. 

You are to steal Hrormir’s Staff from the Archmage’s room in the Arcane
University.  Wait outside the Arcane University until 1:00 AM. Use the portal
in the lobby to go to the second level, and the portal there to access the
Archmage’s Quarters.  The staff is at the foot of his bed, steal it, and place
the note in the nightstand to the left of the bed.  Exit the University the
same way you entered and return to Methredhel.  She will ask you to go to the
Waterfront and eavesdrop on Lex.  You will see a Dremora deliver a note to
Lex, ordering him to return his men to their posts.  Find the note after he
throws it on the ground and return to Methredhel. 

She will ask you to return the staff, but you can’t take it back to the
University.  Instead, you will return it to the chest in the home of Ontus
Vanin in the Talso Plaza District.  Break into his house and sneak up to the
second floor.  You will find the chest in the corner of the room to the right
of the door.  Place the Ice Staff in the chest and return to S’krivva for your
reward.  The achievement will unlock when the conversation with S’krivva is
over.

28. Shadowfoot, Thieves Guild
Description: Reached Shadowfoot rank in the Thieves Guild
Gamerscore: 10
Guide: From this point on, I will only tell you the missions you need to
complete, and not how to do them to get a rank up.  You need to complete the
for S’Krivva:

A. Lost Histories
B. Taking Care of Lex

You need to fence 400 gold worth of stolen stuff for the first mission, and
500 for the second.

29. Master Thief, Thieves Guild
Description: Reached Master Thief rank in the Thieves Guild
Gamerscore: 10
Guide: Refer to Shadowfoot, Thieves Guild for details, but this time, you will
receive your missions from the Gray Fox himself.  You need to complete the
for the Gray Fox:

A. Turning a Blind Eye
B. Arrow of Extrication

You need to fence 600 gold worth of stolen stuff for the first mission, and
700 for the second.

30. Guildmaster, Thieves Guild
Description: Completed the Thieves Guild Questline
Gamerscore: 50
Guide: Refer to Shadowfoot, Thieves Guild and/or Master Thief, Thieves for
details.  You need to complete the for the Gray Fox:

A. Boots of Springheel Jak
B. The Ultimate Heist

You need to fence 800 gold worth of stolen stuff for the first mission, and
1000 for the second.  These are the final quests, so once you have become
Guildmaster of the Thieves Guild, you are done with this questline.

The Mages Guild

31. Associate, Mages Guild
Description: Joined the Mages Guild
Gamerscore: 10
Guide: To start this questline and earn this achievement, all you need to do
is to join the Mages Guild.  To do this all you need to do is ask the
repersentive of the Mages Guild to join.  He/she will let you join as an
Associate unlocking the achievement and triggering the next quest for this
questline.  You can find a repersentive at any of these towns:

A. Anvil
B. Bravil
C. Brum
D. Cheydinhal
E. Chorrol
F. Leyawiin
G. Skingrad

32. Apprentice, Mages Guild
Description: Reached Apprentice rank in the Mages Guild
Gamerscore: 10
Guide: In this achievement, you will have to get the recomendations of all the
repersentives of all the Mages guild of the towns mentioned in the last
achievement.  Here's what you have to do to get these recomendations:

Note: I stole the following info below for how to get these recomendations
from the Xbox360achievements.org's version of the Oblivion achievement guide,
so give that site credit for this.

A. Anvil - The Anvil recommendation can be obtained from Carahil.  She will
ask you to investigate the deaths of several merchants along the road near
Brina Cross Inn, north of Anvil, apparently at the hands of a Frost Mage.  If
you talk to her further about the subject, she will give you scrolls of Frost
Shell to protect from the Frost Magic. Travel to the inn and meet with Arielle
Jurard.  She will tell you to act like a traveler and get a room. Once you do
so, she will meet you there and tell you to sleep in the inn overnight before
traveling along the Gold Road toward Kvatch.  Follow her instructions and
travel down the road.  You’ll eventually be stopped and attacked by the mage
Caminalda. Jurard and another Battlemage will appear and the three of you are
more than enough to kill your attacker. Once she’s dead, return to Carahil in
Anvil and she will send in your recommendation.

B. Bravil - The Bravil recommendation can be obtained from Kud-Ei.  She’s
concerned about a Dark Elf named Varon Vamori who has apparently stolen the
staff of Ardaline, another guild member, and she wants you to get it back.  If
you talk to Kud-Ei further about this, she will give you a scroll of Beguile,
which can be used to raise Vamori’s disposition toward you. Find Vamori in the
guildhall or around Bravil and talk to him about the staff.  You will likely
have to raise his Disposition toward you by using either the Beguile spell or
the Disposition mini-game until he’s willing to confess.  Once he does, he’ll
admit to selling the staff to a friend in the Imperial City.  If you return to
Kud-Ei at this point, she will provide you with three more scrolls of Beguile
to aid you with the next step. Travel to the Imperial City and find the home
of Soris Arenim in the Talos Plaza District.  Enter the house and talk to him.
Again, you’ll probably have to raise his Disposition before he will agree to
sell you the staff. Once you’ve purchased the staff, return it to Kud-Ei and
she will send in your recommendation.

C. Brum - The Bruma recommendation can be obtained from Jeanne Frasorie.  She
wants you to find a missing Khajiit mage named J’skar.  She thinks that a
spell may have backfired, causing him to disappear.  She will only give you
the recommendation if you can make him reappear.  Start by finding another
mage in the guildhall named Volanaro. He says he will help you if you help
pull a prank on Jeanne by stealing her Manual of Spellcraft out of her desk.
To help you, he teaches you a spell called Minor Latch Crack.  Find Jeanne’s
room on the second floor and open the desk in the middle of it.  Take the
manual, give it Volanaro, and he will tell you to meet him in the living
quarters at 10:00 PM.  At that time, meet him, and he will make J’skar
reappear.  Go and talk to Jeanne after J’skar has reappeared and she will send
in your recommendation.

D. Cheydinhal - The Cheydinhal recommendation quest begins by talking to
Falcar who will task you with retrieving the Ring of Burden from a well behind
the guildhall.  To get into the well, you must talk to Deetsan, another mage,
to get the key to the well.  When you talk to Deetsan, she will tell you that
she thinks Falcar is trying to get you killed because Vidkun, the last
Associate that came for a recommendation, disappeared performing the same
task.  She gives you the key and teaches you the spell Buoyancy, which has
feather and water-breathing effects. This will be useful because the ring has
a weight of 150.  Before you dive into the well, make sure that you have
enough room in your inventory to carry something that heavy.  When you’re
ready, enter the well and swim until you find Vidkun’s corpse near the
ceiling.  Search the body, take the ring, and return to Deetsan. She tells you
that Falcar has stormed out of the guildhall in a rage after he found out that
she helped you.  She tells you to search his room to find your recommendation.
Search his room in the basement and find the two Black Soul Gems in the locked
drawer.  Give the Soul Gems to Deetsan and she will write the recommendation
for you.

E. Chorrol - The Chorrol recommendation can be obtained by talking to
Teekeeus.  He wants you to figure out why a former guild member named Earana
is in town.  Talk to her and she will tell you that she wants help finding a
book titled "Fingers of the Mountain", but asks you not to tell the guild.
Return to Teekeeus and tell him what she said.  He will also ask you to
recover the book, but he wants you to return to him.  Either way, go find the
book on Cloud Top mountain to the northwest of Chorrol.  You’ll find the book
among some charred remains.  When you return, you’ll to choose whether to give
the book to Teekeeus or Earana.  If you give the book to Teekeeus, he’ll write
your recommendation and Earana will ask you to steal back.  If you choose to
give it to Earana first, Teekeeus will demand that you steal it back from her
before you get your recommendation.  Make whichever choice you prefer.

F. Leyawiin - Speak to Dagail to begin the quest.  She will mention that she
cannot help you because she has lost an amulet and suggests that you talk to a
woman named Agata.  Agata explains that Dagail has lost the Seer’s Stone,
which she uses to control her visions.  Talk to another mage named Kalthar who
seems happy that the Stone is gone.  Return to Agata and she will suggest that
you talk to Dagail again.  Dagail will tell you the location of the fort where
her father was stationed.  You need to travel to Fort Blueblood, southeast of
Leyawiin and explore the ruins.  The fort is full marauders and other
monsters, so be prepared to fight or sneak your way through.  You will need to
kill the Marauder Warlord to obtain the Fort Blueblood Key or pickpocket it
from him.  This key will open the door to the room containing Manduin’s
coffin, which contains Manduin’s Amulet. As you begin to leave the fort,
Kalthar will stop you, demanding the amulet.  Eventually, he will attack you
and you will be forced to kill him.  Return to Dagail with amulet and she will
send in her recommendation.

G. Skingrad - The Skingrad recommendation can be obtained by talking to
Adrienne Berene. She will ask you to find a Wood Elf named Erthor.  Ask the
Argonian Druja about Erthor and he will tell you that he can be found in Bleak
Flats Cave and will mark it on your map.  Talk to Adrienne again and she will
teach you a Weak Fireball spell to help you on your way.  When you travel to
the cave, you will discover that it is full of zombies who have trapped Erthor
inside.  Kill the zombies as you explore the cave. Once you find Erthor, he
will refuse to move until every zombie in the cave is dead.  When you finished
exterminating the zombies, escort Erthor back to Skingrad.  After you’ve
returned to the guildhall, talk to Adrienne and she will send in your
recommendation.

*end of copying from xbox360achievements.org*

Once you have all the recommendations, talk to Raminus Polus at the Arcane
University in Imperial City, and he will promote you to Apprentice status with
the Mages guild.

33. Journeyman, Mages Guild
Description: Reached Journeyman rank in the Mages Guild
Gamerscore: 10
Guide: To get this rank, you will need to have your own Mage's Staff.  To get
this staff, Raminus Polus will tell you go to Wellspring Cave (northeast of
the Imperial City), and talk to either Eletta or Zahrasha.  When you get to
Wellspring Cave and head inside, you will find Zahrasha dead on the ground.
Loot her body for a key, kill the necromancers that attack you, and use the
key on the door that takes the key.

You will then be ambushed by other necromancers.  Kill them and go up to a
stone chest and take the staff.  Head back to Raminus Polus and he'll tell you
to talk to Delmar in the Chironasium.  Head there, and Delmar will give you a
series of choices of what type of enchantment you want.  Make your choices and
he'll tell you that the staff will be ready in 24 hours game time.  Wait the
24 hours out (or you could do other things in the mean time) and talk to
Delmar again, and he'll have you go to the cabben and grab your the enchanted
staff.  Once you have the staff, talk to Raminus again and he will promote you
to Journeyman.

34. Evoker, Mages Guild
Description: Reached Evoker rank in the Mages Guild
Gamerscore: 10
Guide: To get this rank, you will have to complete the Ulterior Motives quest
for Raminus.  To start things off, Raminus will ask you to find a book the
University has loaned to the count of Skingrad, Janus Hassil.  Talk to Raminus
about Janus Hassil, and he will tell you to go to Skingrad.  When you get to
Skingrad Castle, speak with Steward Mercator Hosidus. he can be found in the
County Hall of the Castle Skingrad.  Steward Hosidus, however will have you
return tomorrow.  Wait until the next day and speak with Steward Hosidus
again, he'll then say the count wishes to meet you just north of the Cursed
Mine to the west of town at 2AM.

Head on over to the Cursed Mine at 2AM (or eariler from my experance) and you
will be ambushed by Hosidus and a pair of Necromancers.  The Count will help
you out though.  Talk to him and reply to his various questions with "Go on."
then "Go on." following that "I'm sorry. I didn't know."  When your done
talking to him, loot Hosidus' body for the castle keys so that you can gain
access to the rest of the castle, along with a few extra items (just make sure
you don't get caught by the guards) if they happend to be on him.  Otherwise,
Head back to the Arcane University speak with Raminus about "Janus Hassildor"
then "Why didn't you tell me the truth?" followed by "Why was I sent to
Skingrad?" next "I See." next "Why does Hassildor aid you?" then "You protect
a vampire?" and end the conversation with "So you no longer trust him."  Talk
to him again after this, and he will promote you to Evoker.

35. Conjurer, Mages Guild
Description: Reached Conjurer rank in the Mages Guild
Gamerscore: 10
Guide: To get this rank, you will have to complete the Vagtacen's Secret quest
for Raminus.  You will learn that your help is needed in the Ayleid ruin of
Vahtacen and to speak with Irlav Jarol for more information.  Use the portal
on the floor of the Arch-Mage's Lobby to reach the Arch-Mage's Tower Council
Chambers.  Irlav should be inside, so speak with him and he will give you a
key to the ruins and will inform you of a report from Skaleel about a passage
that is blocked.  Figures.

Head on over to the Map Maker that the red arrow is pointing to, and head
inside.  Find and speak to Skaleel and she'll give you the Vahtacen Ruin Key.
Find a locked door and use the key on it.  Follow the path in front of you,
until you see a man by the name of Denel.  Speak with Denel about "Pillar" he
will have you go speak with Skaleel about "Ayleid Reference".  Upon collecting
the Reference text, return to Denel and speak with him about
"Ayleid Reference".  After giving Denel the book, head into the room with the
pillar.  As you enter go either left or right, read the tablets on the walls.
There are four tablets in all, two on each wall.  After reading these return
to Denel speak with him about "Translation" and translate each one of the
four pillars.  Here's what each one says:

A. av molag anyammis = From Fire, Life
B. av mafre naga a = Frost
C. magicka sila = Magicka Shines or Magicka Waxes
D. magicka loria = Magicka Darkens or Magicka Wanes

After talking to Denel, you will find a chest near him.  These will contain
scrolls, some of which are needed for the pillars.  Take the scrolls that you
need, then head on over to the pillars and cast the spells or use the scrolls
in the following order:

A. Fire
B. Frost
C. Damage Magicka
D. Fortify Magicka

This will reveal a stairway.  Head down it and head through the door.  Explore
this part of the ruins, killing off the undead that you find there, until you
locate an Ancient Elven Helm.  Talk to Skaleel and she will instruct you to go
back to the Arcane University with the helm.  Take the helm back Irlav and
then talk to Raminus to receive your promotion to Conjurer.

36. Magician, Mages Guild
Description: Reached Magician rank in the Mages Guild
Gamerscore: 10
Guide: To get this rank, you will have to complete the Necomancer's Moon quest
for Raminus.  Speak with Raminus Polus at the University and respond to his
question with "I'm ready.  What is it?".  He is sending you on a quest to
gather information on the Necromancers.  Respond with "What do I need to do?"
Raminus will direct you to speak with Tar-Meena at the Mystic Archives about
Black Soul Gems.  Head to the Mystic Archives and speak with Tar-Meena, answer
her with "I was sent to see you."  Reply to Tar-Meena with "Tell me about
Black Soul Gems." she will tell you of a book names Necromancer's Moon, and on
top of that you'll have to find it yourself Tar-meena is too busy to get the
book.  Though you should have no trouble finding it, it is on a small round
table to the right as you enter the Archives lower level.

After reading the book speak with Tar-Meena about "Necromancer's Moon" she
will allow you to take the book.  Go and speak with Raminus about
"Necromancer's Moon" and he will direct you to speak with Bothiel, she can
usually be found in the lobby along with Raminus.  Speak with Bothiel about
"Shade of the Revenant" she will remember that Falcar asked about the same
thing not long ago, and she will give you a set of notes he left behind.
Speak with Raminus about "Shade of the Revenant" Raminus will recongnize the
Dark Fissure as a cave in the mountains near Cheydinhal.

The Dark Fissure can be found to the southeast of Cheydinhal, so follow the
marker on the map to make sure you have the correct location.  You can either
wait outside for one of the Necromancers to emerge and begin their ritual of
turning soul gems into Black Soul Gems, or you can head inside, kill the Worm
Anchorite and take the Note explaining what the Necromancer's are currently
doing.

Take this note back to Raminus Polus at the Arcane University.  Speak with
Raminus about "Necromancers" Raminus will thank you for traveling to the Dark
Fissure and discovering what the Necromancers are up to.  Speak with Raminus
once again to receive a promotion to Magaician.

37. Warlock, Mages Guild
Description: Reached Warlock rank in the Mages Guild
Gamerscore: 10
Guide: To get this rank, you will have to complete the Liberation or
Apprehenstion? quest for Hannibal Traven.  To start this quest, talk to
Raminus about your next task, and he'll tell you to talk to Hannibal for your
next task.  Speak with Hannibal about your next task and answer
his question with "Yes."  After he informs you of the Necromancers respond to
him with "Who is the Informant?" and he will tell you Mucianus Alias is the
inside man.  At the next prompt respond "Go on." after more explanation
respond "Where do I need to go?" to learn where Macianus Alias was last known
to be, just south of the Imperial City at the Ayleid Ruin of Nenyond Twyll.
Continue the conversation with "What am I suppossed to do?" finish off this
conversation with "Very well."

Upon reaching the Ayleid Ruin of Nenyond Twyll go down the spiral steps and
enter the door.  Just as you enter you will see Fithragaer, respond to him
with "I was sent here."  He will blindly rush down the steps right into a
trap, so do not follow him.  After he has set off the trap head down the
steps, and jump around the trap.  Kill any enemies that you happen to run into
throughout the Ruin.  Head down the steps, make a left at the bottom and head
through the gate into the next area.  After passing through the large open
room take the path to the right to reach the next area.  Open the gate, head
down this path and go through the door into the Nenyond Twyll Riellesel.

Upon entering this next area Mariette Rielle will inform you that Macianus
Alias has been transformed into a Worm Thrall.  Kill Mariette, continue down
the steps and through the door.  Clear out all the enemies in this large room
and on the side of the room opposite of the entrance is a push block, activate
it to open up a hidden door just next to it.  Enter the newly opened area and
you will find Macianus Alias as a dead man walking, literally.  Try to speak
with him and you will get a quest update.  Exit Nenyond Twyll and return to
Arcane University.

Once at Arcane University speak with Hannibal Traven, speak with him about
"Macianus Alias" to complete the mission.  Afterwards go and speak with
Raminus Polus about "Advancement" to receive a promotion to the rank of
Warlock.

38. Wizard, Mages Guild
Description: Reached Wizard rank in the Mages Guild
Gamerscore: 10
Guide: From this point on in this questline, I will only tell you the missions
you need to complete, instead of telling you how to complete the mission.
Once you have completed the required missions, speak to Raminus to get a rank
up for this guild.  You need to complete the following missions for the
Arch-Mage Traven:

A. Information at a Price
B. A Plot Revealed

39. Master-Wizard, Mages Guild
Description: Reached Master-Wizard rank in the Mages Guild
Gamerscore: 10
Guide: Refer to Wizard, Mages Guild for details.  You need to complete the
following missions for the Arch-Mage Traven:

A. The Bloodworm Helm
B. The Necromancer’s Amulet

Note: You are given both quests in the same time, and it doesn't matter what
order you do them in, as long as they're both done, Raminus will give you a
rank up.

40. Arch-Mage, Mages Guild
Description: Completed the Mages Guild Questline
Gamerscore: 50
Guide: Refer to Wizard, Mages Guild for details.  You need to complete the
following missions for the Arch-Mage Traven:

A. Ambush
B. Confront the King

These are the final two missions, so complete both of these and you will be
done with this questline.


The Fighters Guild

41. Associate, Fighters Guild
Description: Joined the Fighters Guild
Gamerscore: 10
Guide: To start off this questline, you need to join the Fighters Guild.  You
can talk to one of following people in various towns:

A. Vilena Donton of Chorrol
B. Burz gro-Khash of Cheydinhal
C. Azzan of Anvil

Do note that if you have a bounty on your head or your infamy is above 100,
you will be unable to join.  If your infamy score happends to be at 100, you
can get around this restriction by having a Fame score above 100 as well.

42. Apprentice, Fighters Guild
Description: Reached Apprentice rank in the Fighters Guild
Gamerscore: 10
Guide: Refer to Journeyman, Fighters Guild for details.

43. Journeyman, Fighters Guild
Description: Reached Journeyman rank in the Fighters Guild
Gamerscore: 10
Guide: For the remaining achievements, I'm just going to tell you what
missions you have to do in order to get a certain rank and not how to do these
missions (with the exception of Warder, Fighters Guild).  For the Rank of
Apprentice, You will need to do one of these two missions for a repersentive
of the Fighters Guild:

A. A Rat Problem given by Azzan of Anvil or...
B. The Desolate Mine given by Burz gro-Khash of Cheydinhal

For the Rank of Jouneyman, you will need to do the mission you didn't do the
first time as well as The Unfortunate Shopkeeper which is also given Azzan of
Anvil.

44. Swordsman, Fighters Guild
Description: Reached Swordsman rank in the Fighters Guild
Gamerscore: 10
Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
the following missions for Modryn Oreyn:

A. Unfinished Business
B. Drunk and Disorderly

45. Protector, Fighters Guild
Description: Reached Protector rank in the Fighters Guild
Gamerscore: 10
Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
the following missions for a repersentive of the Fighters Guild:

A. Den of Thieves given by Azzan of Anvil
B. Amelion’s Debt given by Burz gro-Khash of Cheydinhal

46. Defender, Fighters Guild
Description: Reached Defender rank in the Fighters Guild
Gamerscore: 10
Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
the following missions for Modryn Oreyn:

A. The Master’s Son
B. More Unfinished Business

47. Warder, Fighters Guild
Description: Reached Warder rank in the Fighters Guild
Gamerscore: 10
Guide: To get this rank, Talk to Modryn Oreyn and he will tell you that he has
a mission to talk to you about, but wants to do it in private.  Meet him at
his house later and he will tell you about a failed Fighters Guild mission
that the Blackwood Company completed.  He wants your help investigating
whether or not the target, Azani Blackheart, was actually killed.  When you
accept the quest, he will tell you to meet him in the Leyawiin Fighters Guild.
Travel there, meet with Modryn, and then travel to the ruin of Arpenia,
northeast of Leyawiin.  Once you get there, Modryn decides that Azani must
have moved his base of operations to Atatar to the northeast.  Follow him
there and explore the ruin until you find Azani.  He’s a powerful fighter, so
be prepared.  Fortunately, Modryn is essential, so he cannot be killed. Once
he’s dead, take his ring off of his body and give it to Modryn, earning your
promotion to Warder.

48. Guardian, Fighters Guild
Description: Reached Guardian rank in the Fighters Guild
Gamerscore: 10
Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
the following missions for a repersentive of the Fighters Guild:

A. The Fugitives given by Burz gro-Khash of Cheydinhal
B. The Wandering Scholar given by Azzan of Anvil

49. Champion, Fighters Guild
Description: Reached Champion rank in the Fighters Guild
Gamerscore: 10
Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
the following missions for a repersentive of the Fighters Guild:

A. Trolls of Forsaken Mine given by Modryn Oreyn of Chorrol
B. The Stone of St. Alessia given by Azzan of Anvil
C. The Noble’s Daughter given by Burz gro-Khash of Cheydinhal
D. Mystery of Harlun’s Watch also given by Burz gro-Khash of Cheydinhal

50. Master, Fighters Guild
Description: Completed the Fighters Guild Questline
Gamerscore: 50
Guide: Refer to Journeyman, Fighters Guild for details.  You will need to do
the following missions for Modryn Oreyn:

A. Information Gathering
B. Infiltration
C. The Hist

These are the final missions for this questline, so when you get promoted,
your done with this questline.


==============================================================================
=      Stage 5: Shivering Isles DLC Achievements and How to unlock them      =
==============================================================================

In order to have access to these achievements, you will need to have
downloaded "Shivering Isles".  Obviously you can do this through the Xbox live
marketplace.  It is not cheap to buy however, as it cost 2400 microsoft
points.  Another way is to buy the Shivering Isles stand-alone disc, but I'm
not sure if you'll be lucky enough to even find it now a days.  Your best bet
is to buy the GOTY edition of this game it comes with the main game and the
Knights of the Nine DLC as well as Shivering Isles (at least my copy did and I
got it pre-owned (used) at GameStop).

1. Tourist, Shivering Isles
Description: Entered the Shivering Isles
Gamerscore: 20
Guide: Once you’ve downloaded the Shivering Isles expansion, you can either
start up a new game or load an existing saved game.  After a day has passed,
you’ll receive a message telling you about a strange door that’s opened in the
Niben Bay.  Go to the new island southeast of Bravil where you’ll find an odd
glowing blue doorway made of three faces.  Talk to Gaius Prentus, the guard in
front of the door, and he will tell you that he’s there to prevent the insane
adventures returning through the doorway from harming anyone. 

You’ll shortly see one such adventurer appear and attack the guard before
being subsequently killed.  Afterwards, you’ll hear the disembodied voice of
Sheograth seeking a hero to save his realm.  When he’s done, enter the
doorway, sit at the chair in front of the desk you find there, and talk to
Haskill.  He tells you that Sheogorath needs a champion to help him with a
forthcoming disaster.  When you accept the offer, Haskill will send you to
talk to Sheogorath in person before vanishing.  The room will dissolve into a
horde of butterflies, allowing you to enter the Fringe.

2. Aspirant, Shivering Isles
Description: Entered the Shivering Isles
Gamerscore: 20
Guide: After the room of butterflies disappears, travel down the path until
you find the town of Passwall and talk to Shelden. He will tell you that
before you can actually enter the Shivering Isles proper, you’ll have to pass
the Gatekeeper.  There’s no way around killing the Gatekeeper because the key
to the gates is hidden inside its body.  There are two way about killing the
Gatekeeper:

1. You fight the Gatekeeper directly.  This route is a bit of a challenge
however, for the Gatekeeper's suppose to be hard to kill.

2. There are two side quests that you can undertake that will make him much
easier, althrough you I will only tell you the quests you can do, and not how
to do them.  Here are the two optional quests:

A. Gatekeeper Arrows
B. Tears of Relmyna

Either way, once you kill the Gatekeeper, take both the "Key to Mania" and the
"Key to Dementia" off of his corpse.  Enter the Shivering Isles via whichever
gate you prefer and travel to Sheogorath’s Palace in the city of New Sheoth to
speak to Sheogorath and finish the quest.

3. Citizen, Shivering Isles
Description: Reached Citizen Rank in the Court of Madness
Gamerscore: 20
Guide: From this point on I will only tell you what quests you need to do in
order to achieve a certain rank unless implied otherwise.  Here are the quests
you need to do in order to get this rank:

A. A Better Mousetrap
B. Baiting the Trap

4. Madman, Shivering Isles
Description: Reached Madman Rank in the Court of Madness
Gamerscore: 20
Guide: Refer to Citizen, Shivering Isles for details.  You need to complete
the Understanding Madness quest in order to get this rank.  This quest has
these two sub-quests which you must also in order to finish the quest:

A. Lady of Paranoia
B. Addiction

5. Honored Madman, Shivering Isles
Description: Reached Honored Madman Rank in the Court of Madness
Gamerscore: 20
Guide: Here I will tell you how to do this rank.  You will now recieve yet
another quest from Sheogorath, this time you'll need to help either the Golden
Saints or Dark Seducers in the Battle for Cylarne.  After the fight, you'll
need to light the Flame of Agnon.  After returning to New Sheoth, you'll need
to decide whether to light the flame for Mania or Dementia.  After making your
decision, you will become an Honored Madman and the achievement will unlock.

6. Duke Dementia, Shivering Isles
Description: Reached Duke of Dementia Rank in the Court of Madness
Gamerscore: 30
Guide: First of all, This and Duke Mania, Shivering Isles can be missed, so
it's impossible to get both these achievements in the same time.  However, if
you make a save before making your decision, you can get both of these in one
run of Shivering Isles.  Anyway, I will tell you how to get this rank.  Speak
to Sheogorath and chose to become the Duke of Dementia.  He will instruct you
to kill Syl and take her heart.  Speak with Anya Herrick and Kithlan who work
closely with the Duchess.  They will reveal some secrets about Syl and how you
can reach her.  You'll now need to follow Syl through a network of tunnels.
When you find her, kill her and search her body.  Take the heart and return to
the Sacellum Arden-Sul to complete the ritual.  You'll now become the Duke of
Dementia.

7. Duke Mania, Shivering Isles
Description: Reached Duke of Mania Rank in the Court of Madness
Gamerscore: 30
Guide: Refer to Duke Dementia, Shivering Isles for details, but this time
Speak to Sheogorath and chose to become the Duke of Mania.  He will instruct
you to poison Thadon and take a sample of his blood. Speak to Wide-Eye, who'll
point you towards Greenmote, the deadly poison that you need.  After finding
the Greenmote in the Greenmote Silo, make your way towards the Duke's
quarters.  Locate his meal and wine and poison them with the Greenmote. Return
to the Duke's dinner table at 8pm and take a seat.  You will see Thadon die.
Take his blood and return to the Sacellum Arden-Sul to complete the ritual.
You'll now become the Duke of Mania.

8. Regent, Shivering Isles
Description: Reached Regent Rank in the Court of Madness
Gamerscore: 20
Guide: Refer to Citizen, Shivering Isles for details.  You need to complete
the following quests to earn this rank:

A. Retaking the Fringe
B. Rebuilding the Gatekeeper

9. Defender, Shivering Isles
Description: Reached Defender of the Realm Rank in the Court of Madness
Gamerscore: 20
Guide: Here I will tell you how to do this rank.  Speak to Sheogorath and
he'll tell you to travel to Pinnacle Rock or Brellach.  After making your
decision, travel there.  Speak to the captain, they'll tell you that the
Commander is missing and you need to rescue them. After rescuing the
Commander, you'll have to shatter the Order Crystals that are in the way of
the Wellspring.  After doing this, kill the remaining Knights of Order. Return
to Sheogorath and you'll become a Defender.

10. Madgod, Shivering Isles
Description: Stopped the Greymarch
Gamerscore: 50
Guide: Refer to Citizen, Shivering Isles for details.  

To get this rank, stop the Greymarch and become the Mad God, you'll need to
complete a few quests that will require you to build the Staff of Sheogorath,
cleanse the pools of Madness and defeat Jyggalag.  Here are the missions you
have to do:

A. Symbols of Office
B. The Roots of Madness
C. The End of Order

These are the final missions, so once you get this achievement, you have
completed the Shivering Isles DLC questline.


==============================================================================
|                           Stage 6: How to Contact me                       |
==============================================================================

You have 2 Main ways of contacting me:

1. Send me a E-mail
2. Send me a message on my Gamertag on X-Box Live

My E-mail address shadowjohn91(at)yahoo(dot)com.
My Gamertag is Gamer364.  This can be done only through a text message.

E-mail or Message me if you:

A. See a spelling error: I may have made spelling errors as I was writing
this.

B. Have a question that needs asking: You may have something that needs
clearing up or something to that affect.

C. Have a correction to make: I'm not 100% sure on some of the stuff mentioned
though out the guide.

D. Want to use my guide on your website: I personally have no problem
letting you use my guide on your website, as long as you ask me first, and you
give me credit for it.

E. Think you see someone using my guide without permission: I don't like it
when people steal my stuff (at least, not without asking me first).  I don't
do it to other people (at least without giving other people credit for the
idea), so why do it to me anyway?

F. Have something to add-on to this or that/there's something I forgot to
include: If there something you think I should have included, but I didn't,
you are encouraged to send me an Email for this or that.

Do note that if you do decide you want to message me, make sure if the topic
is about The Elder Scrolls IV: Oblivion (or Oblivion if that's too long).

As of right now the only sites that have permission to use my guide:
A. GameFAQs (I have an ancount with them, so they don't really need my
permission.)
B. Neoseeker (The owner got permission in advanced)
More to come (maybe).

Don't even think about email me if you are going to send me:
A. Hate Mail
B. Spam
C. Name Calling mail
D. Barelly readable/Unreadable mail
E. Mail with mostly creative words (if you get my drift)

Letter A I take offence to, because I don't send hate mail to no one.

I have a Spam safeguard with yahoo, and it'll tell me if I have spam or not
with Letter B.  Also, if I think your trying sending me spam on Xbox Live,
don't think I won't wirte a complant about you, and/or tell Microsoft on you.

With letter C, I also take offence, because I get name called in school.

Letter D, If your sending me an E-mail, have spell check avaiable to you and
your not sure of your spelling, then why not use it?

Letter E, Unless I messed up that badly, there's really no reason for that
anyway.

All of these things can and will make me think your a bad person, when in
reality your probably not.  All in all, just don't do it.

Follow these rules, and if you add-on and/or correct something, I'll give you
credit for it.

Note: Don't get discouraged if I don't answer you right away.  Sometimes, I
might be on the Computer and sometimes I'll be on Xbox Live.  Your best bet
is to send both an E-mail and an Xbox Live message.  That way if I don't get
one of your messages, I'll still be able to get the other message.  Even
then, I might still not get your message right away.


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|       Stage 7: Legal Junk, Special Thanks  and Other Guides I've Done     |
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Legal Junk

This guide is copyrighted and writen by me.  I wrote this with the help of
reasoures used and other people mentioned special thanks protion of this
chapter.  It may not be redistributed nor sold for commercial purposes and/or
profit at all, nor can it to be used in other websites without writen
permission first.

Special Thanks

Bethesda Softworks: For making this game.

GameFAQs: For alowing my guide to be on the website.

You: For taking the time to read this.


Other Guides I've Done

As mentioned in my Intro, this is not the only guide in my series of guides.
Here are the links to all the other ones I've done in the past.

1. Lost Odyssey
Type: Achievement Guide
Summited: 10/16/10
www.gamefaqs.com/xbox360/928334-lost-odyssey/faqs/58796

2. Star Wars: The Force Unleashed II
Type: Achievement/Trophy Guide
Summited: 01/01/11
www.gamefaqs.com/xbox360/981370-star-wars-the-force-unleashed-ii/faqs/61570

3. Sonic Adventure
Type: Achievement/Trophy Guide
Summited: 01/26/11
www.gamefaqs.com/xbox360/997574-sonic-adventure/faqs/61723

4. Mass Effect 2
Type: Achievement/Trophy Guide
Summited: 03/09/11
Xbox 360/PS3: www.gamefaqs.com/xbox360/944907-mass-effect-2/faqs/61954
PC Version: http://www.gamefaqs.com/pc/944906-mass-effect-2/faqs/63751

5. Crazy Taxi
Type: Achievement/Trophy Guide
Summited: 04/12/2011
http://www.gamefaqs.com/xbox360/997576-crazy-taxi/faqs/62155

6. Fallout: New Vegas
Type: Achievement/Trophy Guide
Summited: 05/02/2011
http://www.gamefaqs.com/xbox360/959557-fallout-new-vegas/faqs/62284

7. The Legend of Spyro: Dawn of the Dragon
Type: Achievement Guide
Summited: 05/18/2011
gamefaqs.com/xbox360/945950-the-legend-of-spyro-dawn-of-the-dragon/faqs/62349


Well, that's the end of my guide.  This has been Gamer364, signing out.

The End