hide results

    Team Setup Guide by Texasjake95

    Version: 1.20 | Updated: 11/29/09 | Search Guide | Bookmark Guide

    BLUE DRAGON
    
    
    Version History
    
    Version 1    September 18, 2009 Finish guide
    Version 1.01 September 21, 2009 Added new websites
    Version 1.02 September 22, 2009 Added new Websites
    Version 1.12 September 23, 2009 Added new Team Set-Up
    Version 1.13 september 24, 2009 Fixed typos in new Set-Up
    
    
    BEST VIEWED ON Microsoft Word in Courier New 10 point font
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Table of Contents                                                         (TOC)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Use CTRL+F to get to these sections easier
    Table of Contents........................................................ (TOC)
    Team Set-up.............................................................. (TSU)
    Difference Formation Positions........................................... (DFP)
    Jobs and Their Skills.................................................... (JNS)
       Sword Master.......................................................... (JSM)
       Black Magic........................................................... (JBM)
       White Magic........................................................... (JWM)
       Support Magic......................................................... (JSS)
       Barrier Magic......................................................... (JBB)
       Assassin.............................................................. (JAA)
       Monk.................................................................. (JMK)
       Guardian.............................................................. (JGD)
       Generalist............................................................ (JGL)
    When to Obtain Jobs and For Whom......................................... (OJW)
    How to Construct Team.................................................... (HCT)
    How to Use Team in Battle................................................ (HUT)
    Other People's Team Set-Ups.............................................. (OPT)
    FAQs..................................................................... (FAQ)
    Special Thanks To........................................................ (STT)
    Legal and Copyright...................................................... (LGL)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Team Set-Up                                                               (TSU)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    What is Team Set-up? What I refer team set up as is the Formation, Jobs, and
    Skills equipped throughout the team for Shu, Jiro, Kluke, Marumaro, and Zola.
    It would be hard to beat Blue Dragon with no strategy in your team. For example
    what if most of your team was low in health and you had no White Mages or
    healing items or if your fighting a enemy weak to magic with no Mages on the
    field? This guide will show you how to create a team that can heal, face any
    enemy, and protect yourself on and off the battlefield.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difference Formation Positions                                            (DFP)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    It took me sometime to realize that the front row and the back row had some
    differences. The front row, best for Monks, Assassins, Guardians, Generalist,
    and Sword Master, has a higher attack than those in the back row, but get hit
    90% of the time. The back row, best for all Mages and Generalist, has a lower
    attack but their magic attack is unaffected, and doesn't get hit often.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jobs and Their Skills                                                     (JNS)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Job is also known as a Class (I will refer to as Class), an example would be
    the Assassin Class, and the skill is just the abilities you get in said Class,
    just like the Assassin's Loot. All Classes go to RANK 99 they don't stop at the
    last SKILL, but I will recommended what RANK to go to and why. Also everything
    in this section is coming out the Instruction Booklet that comes with every
    game, with my own added comments. I just thought the guide wouldn't be complete
    without this. Also keep in mind that none of these SKILLS work, except the
    basic skill, unless equipped! The basic skill has to be equipped in other
    classes if they are not the class it came from. Make sure you equip them!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sword Master                                                              (JSM)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Magic Sword
    Master of Normal and Magical Imbued Attacks, Medium Defense, and Medium MP.
    
    SKILL                  RANK         DESCRIPTION
    Magic Sword LVL 1      2            Gives Flare, Wind, and Water Swords*
    Mow Down 1             5            Inflicts Damage on a single row
    Magic Sword LVL 2      8            Gives Ground, Shine, and Shadow Swords*
    Absorb HP              11           When damaging gives you absorbed HP**
    Magic Sword LVL 3      14           Gives Flara, Winda, and Watera Swords*
    Mow Down 2             17           Same as Mow Down 1 just more powerful
    Magic Sword LVL 4      20           Gives Grounda, Shina, and Shadowa Swords*
    Boost Critical Damage  23           Increases damage given for Critical Damage
    Magic Sword LVL 5      26           Gives Flarus, Windus, and Waterus Swords*
    Absorb MP              29           When damaging gives you absorbed MP**
    Magic Sword LVL 6      32           Gives Groundus, Erase, and Shadowus Swords*
    
    *Only have sword if you have obtained Spells.
    **Only NORMAL attacks work, Magic Swords don't. They also work together.
    
    For this Class, I would only go as far as RANK 29 for the Absorb MP unless you
    plan on a 100% complete game. If you stick with this Class make sure you equip
    the absorb HP and MP the moment you get them they are extremely useful for your
    Magic Swords and if you health gets low.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Black Magic                                                               (JBM)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Black Magic
    Master of Attack Spells, High MP, High Magic Defense, Low Physical Defense
    
    SKILL                  RANK     DESCRIPTION
    Black Magic LVL 1      4        Gives Flare, Wind, and Water Spells*
    Regenerate MP          8        Regenerates MP while Walking outside of battle
    Black Magic LVL 2      12       Gives Ground, Extract, and Shadow Spells*
    Black Magic LVL 3      16       Gives Flara, Winda, and Watera Spells*
    Boost Max MP 25%       20       Increase max MP by 25%
    Black Magic LVL 4      24       Gives Grounda, Extracta, and Shadowa Spells*
    Black Magic LVL 5      28       Gives Flarus, Windus, and Waterus Spells*
    Boost Max MP 50%       32       Increase max Mp by 50% takes place of the 25%
    Black Magic LVL 6      36       Gives Groundus, Extractus, and Shadowus Spells*
    
    *Only if you have obtained the Spells.
    
    For this Class I would go all the way to RANK 36 for Black Magic LVL 6. This
    SKILL has all of the Black Magic spells at its deposal and could be used by
    any Class and the Boost MP isn't half bad ether.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    White Magic                                                               (JWM)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: White Magic
    Master of Healing Spells and Light Attributed Spells, Low Physical Defense
    
    SKILL                 RANK   DESCRIPTION
    White Magic LVL 1     3      Gives Heal, Cure, and Shine Spells*
    Enhance Item Effect   6      Increase the effect size of an item
    White Magic LVL 2     9      Gives Cure Kelolon, Zephyr, and Regenerate Spells*
    Double Item           12     Allow two items per turn
    White Magic LVL 3     15     Gives Heala, Revive, and Cancel Spells*
    Regenerate HP         18     Regenerates HP while walking outside of battles
    White Magic LVL 4     21     Gives Cure Paralysis, Zephyra, and Shina Spells*
    White Magic LVL 5     24     Gives Healus, Regenera, and Erase Spells*
    White Magic LVL 6     27     Gives Cure All, Zephytus, and Previve Spells*
    Quick Magic Charge    30     Halves charge times for magic
    Resurrection          33     Heals KO'd and to full health once per battle
    
    *Only if you have obtain the Spells.
    
    For this Class I would only go up to RANK 30. In a boss fight this comes very
    useful because you'll be able to heal or attack a lot quicker. To me the
    Resurrection SKILL isn't useful because you can revive a teammate and heal all
    of you team in two turns.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Support Magic                                                            (JSS)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Support Magic
    Master of Status Spells, High Magic Attack, Medium Physical and Magic Defense
    
    SKILL                    RANK   DESCRIPTION
    Support Magic LVL 1      3      Gives Slow, Sleep, and Deflect Spells*
    Support Magic LVL 2      7      Gives Quick, Dizzy, and Poison Spells*
    Support Magic LVL 3      11     Gives Slowa, Panic, and Anchor Spells*
    Spell Duration +50%      15     Makes status spells stick around 50% longer
    Support Magic LVL 4      19     Gives Quicka, Kelolon, and Attacks Up Spells*
    Support Magic LVL 5      23     Gives Slowus, Paralyze, and HP Max Up Spells*
    Magic Essence            27     Makes Magic Attack on any other Class the same
                                    as Support Magic Class**
    Support Magic LVL 6      31     Gives Quickus, Curse, and Magic Attack Up*
    Double Cast              35     Cast two Spells per turn
    
    *Only if you have obtain the Spells.
    **It makes the Magic Attack the same as if the Support Magic Class was that
      RANK
    
    For this Class, I would go all the way to RANK 35 for Double Cast and Magic
    Essence. If you had both of these SKILLS and the Black Magic LVL 6 you would
    have a powerful mage with you because your Magic Attack is extremely high, and
    have the most powerful spells in the game.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Barrier Magic                                                             (JBB)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Barrier Magic
    Master of Protection Spells, Highest Magic Defense, Low Physical Defense
    
    SKILL                    RANK   DESCRIPTION
    Barrier Magic LVL 1      3      Gives Shield, Shell, and Heal Up Spells*
    Field Barrier 1          6      Destroys monster on field and takes 1/3 of SP**
    Barrier Magic LVL 2      9      Gives Trapfloor, Resist, Wall
    Magic Fence              12     Makes Magic Defense on any other Class the same
                                    as Barrier Magic Class***
    Barrier Magic LVL 3      15     Gives Shielda, Shella, and Reflect Spells*
    Barrier Magic LVL 4      18     Gives Trapfloora, Resista, and Walla Spells*
    Field Barrier 2          21     Destroys monster in field and takes 1/2 of SP**
    Distress Barrier         24     Creates Barrier when Character is nearly dead
    Barrier Magic LVL 5      27     Gives Shieldus, Shellus, Reflecta Spells*
    Barrier Magic LVL 6      30     Gives Trapfloorus, Resistus, and Wallus Spells*
    Field Barrier 3          50     Destroys monster in field and takes 1/2 of SP**
    
    *Only if you have obtained the Spells.
    **Field Barrier 1 takes 5MP to cast and 30MP to destroy a monster. Field
      Barrier 2 takes 5MP to cast and 10MP to destroy a monster. Field Barrier 3
      takes 5MP to cast and 1MP to destroy a monster.
    ***It makes the Magic Defense the same as if the Barrier Magic Class was that
       RANK
    
    This Class I would definitely take this one all the way to RANK 50. Field
    Barrier 3 + Regenerate MP would make it were you would almost never have to
    fight if you have beaten them before. There are a few enemies this has no
    effect on though, such as Bosses and larger enemies.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Assassin                                                                  (JAA)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Security
    Master of Speed and Long-Range Attacks, Highest Speed, Low Defense
    
    SKILL                    RANK   DESCRIPTION
    Steal                    2      Steals an item
    Security                 5      Prevents items and gold from being stolen
    Stun Bomb                8      Causes Paralysis on the field
    Negotiate                11     Makes shopping easier in all stores and inns
    Ninja Swiftness          14     Makes Agility on any other Class the same as
                                    Assassin Class*
    Stealth                  17     Turns Party invisible on field for short time
    Surprise                 20     Makes first strikes easy
    Loot                     23     Chance to steal items while using normal attack
    Long-Range Attack        26     Can attack any enemy no matter its location on
                                    battlefield
    Control                  29     Character can control one enemy at a time
    Treasure Hunt            32     Makes stealing rarer items easier
    Double Strike            35     Attacks twice
    
    *It makes the Agility the same as if the Assassin Class was that RANK
    
    I would go ahead and take this one up to RANK 35 for the Double Strike and
    Long-Range attack. These two together are trouble not only you can attack
    any enemy you hit the enemy twice doubling the damage given.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Monk                                                                      (JMK)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Charged Attack
    Master of Powerful and Wide Attacks, Highest Attack, Medium Defense
    
    SKILL                    RANK   DESCRIPTION
    Attract                  4      Causes enemies to chase party on field
    Counterattack Boost      7      Gives a chance to counter an attack
    Meditation               10     Restores HP and Status Effects
    Charged Attack           13     Charges attacks like magic, Magic Swords work
    Critical Hit Lift        16     Increase chance of critical hits
    Battle Essence           19     Makes Attack on any other Class the same as
                                    Monk Class*
    Repel Aura               22     Causes weak monster to flee on field
    Attack Amp               25     Expands Range of attack by charging like magic.
                                    Works with Magic Sword
    Less is More             28     Fewer Weapons equals higher combat ability
    Absolute Counterattack   31     Enhanced Version of Counterattack Works all
                                    the time with physical attacks
    
    *It makes the Attack the same as if the Monk Class was that RANK
    
    This Class I definitely would go all the way to RANK 31 for Absolute Counter.
    If the character is ever attack with this SKILL equipped they ALWAYS attack
    back if it's a physical attack and maybe some magic attacks.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Guardian                                                                  (JGD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Guard
    Master of Protection and Endurances, Highest Defense, Highest HP
    
    SKILL                    RANK   DESCRIPTION
    Guard                    3      Protects allies in a pinch against all attacks
    Magic Defense Up         6      Defends against magic
    Boost Max HP +25%        9      Increases maximum HP by 25%
    Sentinel Shield          12     Makes Defense on any other Class the same as
                                    Guardian Class*
    Caution                  15     Stops enemy first attacks
    Charged Defense          18     Increase Defense by charging like magic
    Vigilance                21     Stop enemy Surprise Attacks
    Endure                   24     Once out of HP uses MP instead
    Boost Max HP +50%        27     Increase max HP by 50% takes place of the 25%
    Total Guard              30     Protects allies from every single target attack
    Berserker                33     Lower your HP the higher the attack
    
    *It makes the Defense the same as if the Guardian Class was that RANK
    
    I would definitely go to RANK 33 for Total Guard, Berserker, Endure, and Boost
    Max HP +50%. Total Guard + Endure + Boost Max HP +50% + Berserker = one ticked
    off person. They guard the team from most attacks with a lot of HP, they more
    damage they take the more powerful they become, and when their HP reaches 1
    their MP is used. The Guardian will stay in battle for a long time!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Generalist                                                                (JGL)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basic Skill: Accessory +1
    Master of Varity and Skills, lowest average status
    
    SKILL          RANK   DESCRIPTION
    Accessory +1   4      Can equip one special accessory
    Skill +2       8      Increases SKILL slots by two
    Skill +3       11     Increases SKILL slots by three replaces previous level
    Skill +4       15     Increases SKILL slots by four replaces previous level
    Accessory +2   18     Can equip two special accessories replaces previous level
    Skill +5       22     Increases SKILL slots by five replaces previous level
    Skill +6       25     Increases SKILL slots by six replaces previous level
    Skill +7       29     Increases SKILL slots by seven replaces previous level
    Accessory +3   32     Can equip three special accessories replaces previous
                          level
    Skill +8       36     Increases SKILL slots by eight replaces previous level
    
    Needless to say take this one up to RANK 36 you get eight extra skill slots
    that are accentual to making an efficient team. For example Skill +8 + Total
    Guard + Absolute Counterattack + Berserker + Boost Max HP and MP + Endure +
    Magic Fence + Sentinel Shield + Double Strike + Battle Essence = a lot of dead
    enemies. Every time an enemy attacks it is going to die thank to this
    combination.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    When to Obtain Jobs and For Whom                                          (OJW)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Right off the back you need to get Barrier Magic for the first class you get. I
    would recommend it for Shu since in the third disc he's the only one with a
    shadow for awhile. As for everyone else get any jobs at any time.
    
    By the time you get to the Underground River the Barrier Magic User should be
    around RANK 50 and RANK 8 in Black Magic. If they are not train on the Kelolon
    they give 5 SP per fight. You should be around LVL 30 in all characters so you
    should have around 6 or 7 Classes for each character.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    How to Construct Team.................................................... (HCT)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Keep in mind, if you don't use my set-up, while constructing your own team
    you'll need to be able to attack, defend, heal yourself, and boost yourself
    when needed.
    
    Balanced Team Version 1
    
    SHU
    CLASS: Barrier Magic
    Basic Skill: Barrier Magic
    
    SKILLS
    Skill +8
    Ninja Swiftness
    Field Barrier 3
    Double Cast
    Magic Essence
    Black Magic LVL 6
    White Magic LVL 6
    Quick Magic Charge
    Regenerate MP
    Boost MP 50%
    
    
    JIRO
    CLASS: Guardian
    Basic Skill: Guard
    
    SKILLS
    Skill +8
    Total Guard
    Absolute Counterattack
    Boost Max HP 50%
    Boost Max MP 50%
    Endure
    Magic Fence
    Double Strike
    Ninja Swiftness
    Long-Range Attack
    Battle Essence
    
    
    KLUKE
    CLASS: Monk
    Basic Skill: Charged Attack
    
    SKILLS
    Skill +8
    Attack Amp
    Double Strike
    Long-Range Attack
    Ninja Swiftness
    Magic Sword LVL 6
    Absorb HP
    Absorb MP
    Mow Down 2
    
    Marumaro
    CLASS: Support Magic
    Basic Skill: Support Magic
    
    SKILLS
    Skill +8
    Ninja Swiftness
    Spell Duration 50%
    Double Cast
    Black Magic LVL 6
    White Magic LVL 6
    Quick Magic Charge
    Regenerate MP
    Boost MP 50%
    
    
    ZOLA
    CLASS: Assassin
    Basic Skill: Security
    
    SKILLS
    Skill +8
    Long-Range Attack
    Battle Essence
    Double Strike
    Absorb MP
    Absorb HP
    Magic Sword LVL 6
    Mow Down 2
    
    FRONT ROW: ZOLA JIRO KLUKE
    BACK ROW: SHU MARUMARO
    
    Set up:
    Z J K
     S M
    
    
    ****NEW****
    Balanced Team Verson 2
    With this team I had everyone at LVL 99 and all Classes at RANK 99. This is the
    best possible team using must of the skills from the previous team
    
    Shu
    CLASS: Assassin
    Basic Skill: Security
    
    SKILLS
    Skill +8
    Long-Range Attack
    Battle Esence
    Double Strike
    Absorb HP
    Absorb MP
    Magic Sword LVL 6
    Resurrection
    Mow Down 2
    Boost MP +50%
    Charged Attack
    
    ACCESSORIES
    Eternal Engine Bracelet
    Eternal Engine Ring
    Eternal Engine Earring
    Eternal Engine Necklace
    
    Jiro
    CLASS: Barrier Magic
    Basic Skill: Barrier Magic
    
    SKILLS
    Skill +8
    Ninja Swiftness
    Field Barrier 3
    Double Cast
    Magic Essence
    Black Magic LVL 6
    White Magic LVL 6
    Quick Magic Charge
    Regenerate MP
    Resurrection
    
    ACCESSORIES
    Crystal Bracelet
    Eternal Engine Ring
    Eternal Engine Earring
    Eternal Engine Necklace
    
    
    Kluke
    CLASS: Support Magic
    Basic Skill: Support Magic
    
    SKILLS
    Skill +8
    Spell Duration +50%
    Ninja Swiftness
    Double Cast
    Black Magic LVL 6
    White Magic LVL 6
    Quick Magic Charge
    Regenerate MP
    Bosst MP +50%
    Resurrection
    Double Item
    
    ACCESSORIES
    Eternal Engine Bracelet
    Eternal Engine Ring
    Eternal Engine Earring
    Eternal Engine Necklace
    
    Marumaro
    CLASS: Monk
    Basic Skill: Charged Attack
    
    SKILLS
    Skill +8
    Resurrection Double Strike
    Long-Range Attack
    Ninja Swiftness
    Magic Sword
    Absorb hp
    Absorb MP
    Mow Down 2
    Boost MP +50%
    Attack Amp
    
    ACCESSORIES
    Eternal Engine Bracelet
    Eternal Engine Ring
    Eternal Engine Earring
    Infinity Necklace
    
    Zola
    CLASS: Guardian
    Basic Skill: Guard
    
    SKILLS
    Skill =8
    Total Guard
    Absolute Counterattack
    Accessory +3
    Less Is More
    Endure
    Magic Fense
    Double Strike
    Ninja Swiftness
    Battle Essesence
    Long-Range Attack
    
    ACCESSORIES
    Dragon Bracelet
    Royal Ring
    Renew Earring
    Final War Necklace
    
    SPECIAL ACCESSORIES
    1) Eyepatch
    2) Nothing (LESS IS MORE)
    3) Nothing (LESS IS MORE)
    
    Front Row: SHU, ZOLA, Marumaro
    Back Row: JIRO, KLUKE
    
    SET UP:
    S Z M
     J K
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    How to Use Team in Battle                                                 (HUT)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Balanced Team Version 1
    When an enemy attacks Jiro's Total Guard activates, if its a single target
    attack, followed but an Absolute Counterattack + Double Hit. Zola and Kluke
    both use Magic Sword until their MP is gone, then the do normal Attacks to
    replenish their MP, then repeat. Marumaro and Shu both attack with Magic and
    heal the team. Helps Defend using his Barrier Magic while Marumaro boosts the
    Team and inflict status problems on the enemy with his Support Magic.
    
    Balanced Team Version 2
    When an enemy attacks Zola's Total Guard activates, if its a single target
    attack, followed but an Absolute Counterattack + Double Hit. Shu and Marumaro
    both use Magic Sword until their MP is gone, then the do normal Attacks to
    replenish their MP, then repeat. Jiro and Kluke both attack with Magic and heal
    the team. Jiro helps Defend using his Barrier Magic while Marumaro boosts the
    Team and inflict status problems on the enemy with his Support Magic. This
    time,however, when Shu, Jiro, Kluke, or Marumaro dies the come back to life
    using resurrection.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Other People's Team Set-Ups                                               (OPT)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Email me at texasjake@cox.net. Send me your team with skills, what class they
    are and their formation set-up
    
    Gamefaqs' TheHyperFusion----- Team Set-Up
    
    Marumaro
    CLASS: Guardian
    Basic Skill: Guard
    
    SKILLS
    Skill +8
    Accessories +3
    Magic Defense Up
    Charged Defense
    Endure
    Resurrection
    Berserker
    Magic Fence
    Ninja Swiftness
    Absolute Counterattack
    Total Guard
    
    Zola
    CLASS: Monk
    Basic Skill: Charaged Attack
    
    SKILLS
    Skill +8
    Accessories +3
    Attack Amp
    Critical Hit Lift
    Boost Critical Damage
    Magic Sword Lv.6
    Mow Down 2
    Ninja Swiftness
    Long-Range Attack
    Double Strike
    Berserker
    
    Kluke
    CLASS: Support Magic
    Basic Skill: Support Magic
    
    SKILLS
    Skill +8
    Accessories +3
    Double Cast
    Quick Magic Charge
    Black Magic Lv.6
    Resurrection
    Barrier Magic Lv.6
    Regenerate MP
    Spell Duration +50%
    Magic Sword Lv.6
    Ninja Swiftness
    
    Jiro
    CLASS: Barrier Magic
    Basic Skill: Barrier Magic
    
    SKILLS
    Skill +8
    Accessories +3
    Double Cast
    Quick Magic Charge
    White Magic Lv.6
    Resurrection
    Magic Essence
    Regenerate MP
    Spell Duration +50%
    Field Barrier 3
    Ninja Swiftness
    
    Shu
    CLASS: Sword Master
    Basic Skill: Magic Sword
    
    SKILLS
    Skill +8
    Accessories +3
    Double Strike
    Long Range Attack
    Mow Down 2
    Treasure Hunt
    Loot
    Double Item
    Enhance Item
    Resurrection
    Ninja Swiftness
    
    Set up like:
    S M Z
     J K
    
    
    <<<<MORE COMING SOON>>>>
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    FAQs                                                                      (FAQ)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    <<<<COMING SOON>>>>
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Special Thanks To                                                         (STT)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gamefaqs.com for posting my guide.
    Whoever helped make Blue Dragon.
    
    I will add more as I get more team set-ups
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Legal and Copyright                                                       (LGL)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    Only websites allowed to post this guide are as follows:
    
    Gamefaqs.com
    Neoseeker.com
    Supercheats.com
    
    If you want to post this guide on you website send me an email at
    texasjake@cox.net.
    
    Copyright 2009 TEXASJAKE95
    

    FAQ Display Options: Printable Version