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    FAQ/Walkthrough by Andrew Testa

    Version: 1.0 | Updated: 02/09/10 | Printable Version | Search Guide | Bookmark Guide

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                        Gears of War FAQ/Walkthrough (X360)
                               Written by ACTestaALT
                         Version 1.0 - Last Updated 2/9/10
    Table of Contents
    1. What's New?
    2. Walkthrough
    3. Credits
    4. Legal Disclaimer
    5. Contact Info
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                                   1. What's New?
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    V1.0 (2/9/10): Original version of guide.
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                                  2. Walkthrough
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    Take Cover
       1. Taking cover is probably the most essential ability in the game.
       2. To take cover, press A near an object to use that object as cover.
       3. You can move around in cover with the joystick and press A in 
    conjunction to quickly move between covers in different ways.
       4. Taking cover is the fastest way to get you out of harm's way while 
    still keeping you in the fight.
       5. While in cover, you can fire with or without aim. Even though aiming is 
    much more accurate, you must also visibly rise out of cover to aim and 
    therefore become susceptible to enemy attack. When in doubt, stay in cover. 
       1. Reloading is a little different than other first person shooters.
       2. To do a normal reload, press RB to initiate the reload action on the 
    screen and try to press the button again when the icon is over the lighter 
    area on the reload bar.
       3. You can even get more powerful ammo if you hit the reload spot 
    perfectly on the lightest (but smallest) area.
       4. Practice reloading until you can repeatedly reload perfectly because it 
    makes battles end much faster.
    Be Quick
       1. You can also roadie run by holding down A while regularly moving.
       2. Roadie running, although much faster, is harder to control if you are 
    new to the game.
       3. Practice roadie running in a clear area to get the hang of it before 
    you execute the ability in combat. Roadie running can be lifesaving if used 
    Emergence Holes
       1. The enemy spawns through these emergence holes that will sprout up 
    throughout the entire single player campaign.
       2. To seal an emergence hole, switch weapons to your grenades and lob just 
    one over to the hole. With luck, the grenade will explode in the hole and sea 
       3. If you do not seal emergence holes, the enemy will just keep respawning 
    for a few waves before the hole finally seals itself up.
       1. I suggest you use the default automatic as your primary gun.
       2. Also, try to find the shotgun, bow, and other automatic weapons from 
    enemies in the game.
       3. For easiest play, keep both of the automatics as your primary and 
    secondary weapons so you have two viable guns at any range.
       4. In addition, the two automatics also have the most combined ammo out of 
    any weapons.
       5. Toward the middle and end of the game you can experiment with different 
    weapons if you desire. The shotgun is an absolute beast at close range, for 
       1. I will point out any ammo cases that you might find as you play the 
       2. In addition to ammo cases, though, the enemy also drops small ammo 
    packs as well.
       3. Be sure to walk over to the enemy's corpse and take any ammo that they 
    might have dropped. The corpse sure doesn't need the extra ammo anymore.
    Act One: Ashes
    14 Years After E-Day
       1. After the game's opening scene, follow Dom into the hall to the right.
       2. You'll have the options of choosing "Combat" or "Training". I'll cover 
    "Training" just in case this is your first time playing the game. Exit the 
    hall to the courtyard.
       3. COG TAG 1: The first of many COG tags needed for achievements. It's on 
    the ground in the courtyard.
       4. Once Dominic Santiago is finished talking, follow him up the stairs to 
    the right.
       5. In the room up the stairs, press X at the desk to open the door. Walk 
    to the end of the platform outside.
       6. Time to destroy the red breakers. Press LT to aim carefully at both the 
    breaker near you and the breaker on the platform across from you.
       7. Press X at the door to bash it open. You can use this room to practice 
    covering if you want. It's essential to survival in this game and easily done 
    by pressing A near an object you can use as cover.
       8. Head to the opposite end of the cover room and tap A at the stone 
    barrier to lean against it. Press up on the joystick and A to hop over the 
    barrier to the other side.
       9. Take the ammo on the ground next to you. Bash open the door to your 
    right and enter it to a bottleneck point with your first enemy.
      10. Take cover behind the pillars on either side of the bridge and shoot at 
    the enemy on the other side.
      11. Once he's down, walk over to the center platform. Take the ammo on the 
    ground and press X to the open the security door on the far side of the 
      12. You will probably have to roadie run to get to the door before it 
    closes. Once inside, walk through the rooms, head down the stairs, and grab 
    the grenades on the ground by pressing X.
      13. After entering the adjacent room, take cover behind the pillars and 
    fire at the two enemies running around in the courtyard below. They make for 
    rather easy kills if you aim with LT. You can also try throwing grenades down 
      14. COG TAG 2 This COG tag can be found near the courtyard where you first 
    used a grenade.
      15. Follow Dom down the stairs to the courtyard. Take cover behind the 
    stone barriers as enemies break down the door. Kill them as they disperse 
    through the courtyard. Just stand back, take cover, and make your open shots.
      16. Enter the broken door that the enemies came through to greet even more 
    enemies. Take cover, flank left, try whichever way you want to kill the 
    enemies in the courtyard.
      17. COG TAG 3: This COG tag can be found up the stairs in the last 
    firefight area. You must leave an enemy alive and go get it or the game will 
    automatically continue on its own.
      18. Once they're toast, wait for the helicopter to make it round along with 
    the big bad creature. Roadie run to the helicopter on the far end of the 
    courtyard to finish.
      19. Achievement: Prison Breakout
    Trial By Fire
       1. After the cutscene, take cover behind the barrier directly in front of 
    you and take out the reinforcements as they descend the stairs in front of 
       2. Head to the building up the stairs. Go right once you enter the 
    building and walk back outside to another courtyard. Take cover behind the 
    first object in the room - a stone pillar - and fire at the three enemies on 
    the far side of the courtyard.
       3. Once you defeat the enemies, follow the squad to a set of stairs and 
    grab the ammo on the ground. Climb the stairs to a checkpoint.
       4. Another batch of enemies in a courtyard. The game makes it a little 
    interesting this time by urging you to flank left. Heed the advice and stay 
    left until you are parallel to the enemy's front line of three troops. Mow 
    them down by firing at their backsides and take their position. Throw a frag 
    in the hole at the far corner of the courtyard to end the waves.
       5. COG TAG 4: This COG tag can be found on the ground near some stone 
    debris on the far side of the big courtyard.
       6. Collect the two ammo boxes - one near the hole and the other near a big 
    pillar - and follow the squad to another wave of enemies on the other side of 
    the courtyard. They're killed easy enough with smart cover and fire strategy.
       7. Follow the squad to the bridge. Press Y to view the "possibly" KIA 
    squad and enter the building after the squad opens the door.
       8. Inside this room you'll find another pack of enemies. After destroying 
    the first wave, an emergence hole will appear in the center of the room. 
    Immediately throw a frag to blow it up. Be sure to take out any leftover 
    enemies in the room.
       9. Maneuver around the fallen stone structure in the room to find yet 
    another emergence hole. Seal it right away and fall back behind the fallen 
    stone as you take out any enemies that spawned as a result of the second 
      10. COG TAG 5: To find this COG tag, turn left at the door. It should be 
    right near the building on the ground.
      11. Exit the building and descend the ramp to the deceased soldiers.
    Fish In A Barrel
       1. First things first, right after the cutscene ends book it over to the 
    right of the hole using the white van as cover. When you reach the other lane 
    of the street, take the ammo at the beginning and make your way down to the 
    end to flank the enemy.
       2. Take careful aim when shooting at the enemy manning the turret so you 
    headshot him. You will have all the time in the world for the first shot, but 
    once the enemy is aware of your presence another bad guy will jump out and 
    strafe toward you while firing madly. If you haven't killed the enemy manning 
    the turret yet, switch your focus to the threat of the enemy firing at you.
       3. Run over to the turret and press X to use it. Turn the thing around 180 
    degrees and fire at the line of enemies coming your way.
       4. Follow your squadmates to the next bottleneck wave. Take cover at the 
    stone pillar right up near the enemy and proceed to mow them down.
       5. Go through the opening on the other side of the pillow and follow the 
    road to the area with the statue in the middle. The statue itself is an 
    excellent shooting point for this long area of waves mostly because of its 
    central location and stone barrier around its periphery.
       6. Before jumping inside the statue cover area, though, grab any grenades 
    in the courtyard surrounding it. They will become infinitely useful in the 
    fight to come. Now jump inside and watch as an emergence hole goes off. Use Y 
    to hone in on it quick and seal it with a frag before too many enemies get 
       7. Three more emergence holes will sprout out like daisies around the 
    statue area. Seal them as fast as you can. Two more grenades are located near 
    the dead guy in the statue area.
       8. After sealing all the holes, hop out of the statue cover and follow 
    your squad to another area. Pick up the ammo along the way.
       9. COG TAG 6: You should be able to spot this COG tag if you look around 
    from inside the circular statue area.
    Fork In The Road
       1. First things first, pick up the grenades in the corner to the right of 
    the road. Now follow the road straight just a little ways and choose a path.
       2. Either pathway, advance through the rubble until you meet a wave of 
    enemies. On the left path, you will discover enemies near the rise to the 
    second floor and the guy on the turret in the window across from you. Take 
    out the turret guy as soon as possible because he is pinning down your other 
    members. Take cover behind the red sofa.
       3. If you choose the right path, you and Dom will run through a building 
    until the same turret pins you down. Throw a frag to take him down.
       4. Advance to the next room where you will meet your other squadmates. 
    This area is another typical wave of enemy firefight, but you must be very 
    defensive here and hide behind any cover you can as there are lots of enemies 
    in high places in this area. Kill the enemy in the tower to the right or he 
    will pick off all your men behind the cover. Once he's toast, stay at the 
    cover in the back and kill all the enemies below. You can take out the turret 
    by either throwing a frag or flanking the turret by strafing over to the side 
    of it.
       5. Now run over to the turret and press X to use it. From here take out 
    all the enemies spawning from the emergence hole over in the area that you 
    just covered at. It's the same fight as before only know you have a turret 
    and the high ground.
       6. After killing the one wave of enemies, get off the turret and gun down 
    the enemy coming through the door directly behind you. Now enter the door the 
    enemy arrived from and bash open the following door.
    Knock Knock
       1. After the opening discussion, knock open the door at the end of the 
    hall and disperse into another abandoned and ruined courtyard.
       2. COG TAG 7: This COG tag can be found on the ground in this area.
       3. Take the ammo and grenades inside the lone building before moving up to 
    the elaborate half-oval building.
       4. Another firefight ensues in this area. Take cover behind the sandbags 
    or statue as you kill all the enemies that come out of the multiple entrances 
    to the oval building. There are ammo cases scattered around the debris in the 
    center if you need ammo.
       5. NOTE: You will save yourself a lot of trouble if you take out the 
    turret first. Flank it by moving to either the far left or far right so you 
    have a shot at the enemy using it.
       6. Follow the squad inside the building until you reach another herd of 
    enemies. Take cover behind the fallen stone object and shoot them down as 
    they pop out of cover. They will probably be preoccupied with firing at your 
       7. Now run to the hole inside the building and grab the ammo. Keep 
    following the crew through the building until another cutscene.
       8. You are greeted by more enemies from a new emergence hole back where 
    you started. Take down the enemies and seal the hole.
       9. TIP: You can use the turret to destroy the waves of enemies with ease 
    and save ammo.
      10. Follow the squad to the last open doors but do not enter. Instead, let 
    the squad enter as you stand back ready. When your squad gets ambushed, 
    quickly take out the enemies before they kill your squad. Since the enemy is 
    busy beating down on your squad, you are perfectly free to aim and shoot.
      11. Now that the area is clear, follow the squad to a set of stairs to hear 
    another squad.
       1. Ascend the stairs and move up to a perfect vantage point overlooking a 
    courtyard. One of your friends is pretty psycho down there, holding down the 
    fort all by himself. Give him support from your elevated position by shooting 
    at the two enemies who enter from the door across from him.
       2. NOTE: If you run low on ammo, another case is located in the left part 
    of the room near the window.
       3. Descend down the stairs to the courtyard with Cole and defend the 
    position from the lone enemy. If Cole died before be sure to revive him.
       4. Follow the squad up the stairs and over to a closed door. After Kim 
    opens it, enter the hall and hold your position while Jack rips the door 
       5. COG TAG 8: This one can be found next to the stone debris where Jack is 
    ripping the door.
       6. Soon enough the dreaded Wretches will appear out of nowhere. There are 
    at least a few waves of them, but luckily they go down in only a few hits. 
    They tend to hang from the ceiling if you just wildly shoot at them so be 
       7. TIP: There is an ammo case near the door Jack is ripping if you run 
       8. Enter the door Jack opened to find yourself in a room with a few 
    bookshelves. Grab the Hammer of Dawn on the ground near the ammo case.
       9. Exit through the open doors in the center of the room and make your way 
    to a giant Locust. This is why you grabbed the Hammer of Dawn so switch to 
    that weapon, aim at the giant creature, and hold down the fire button to hurt 
    it. After two rounds of the hammer, the beast will be down.
      10. NOTE: The giant creature will spawn airborne enemies that your squad 
    will usually take down. If they don't, the flying creatures will explode into 
    you and cause massive damage so be weary if they get too close.
      11. Now enemies from the adjacent building will come out and start firing 
    at you. Luckily a well-guarded bridge separates both of you, so hide behind 
    the stone wall and take your shots. Four enemies will come out and play.
      12. Cross the bridge and head north to where you killed the giant creature 
    to find some more ammo. Now follow the squad back inside the room with the 
    bookshelves and run right back to the courtyard where you met Cole.
      13. A giant creature spawns and takes up the entire ground level of the 
    courtyard. Quickly switch to the Hammer and hold down the fire button while 
    aiming at the creature to blow it up. It will take two full shots to down it.
      14. Make your way to the other side of the courtyard, flanking any enemies 
    along the way, and follow the squad to another door that Kim opens.
      15. Take the stairs down the newly discovered room and kill both the 
    wretches caught napping in the hall to your left. Head down the hall and over 
    to the courtyard with the giant creature.
      16. After more chatter on the comm, enter the door to a room with several 
    bench seats that make great cover. Stand back and watch the wretches 
    infiltrate the room. They make easy targets if you just stay back and shoot.
      17. COG TAG 9: After going down the stairs, look into the corner to the 
      18. NOTE: Wretches can be easily dodged by moving so they are no real 
    threat unless they gang up on you.
      19. Follow the squad through the room and press Y to discover the corpse of 
    Rojas. After Kim opens the door, run right through and take cover at the 
    first red sofa.
       1. From the get go a wave of two enemies infiltrates the room and starts 
    the party. You can pick them off as they run from the door if you're fast 
       2. After killing both enemies, run outside to another giant creature that 
    needs to be killed with the Hammer of Dawn. Swap to it and fire at the giant 
    beast twice to kill it. Same rules apply as last time with the airborne 
    creatures. In addition, you'll need to get some cover or the enemies from 
    across the causeway will be trouble.
       3. NOTE: A much needed case of ammo lies at the end of the broken bridge.
       4. Now that the giant beast that spawns airborne creatures is dead, take 
    out the remaining enemies on the other side of the bridge and reenter the 
       5. NOTE: You're finish using the Hammer of Dawn for now. Swap it back with 
    the enemy automatic or the shotgun.
       6. Enemies will infiltrate from the northwest door after they open it. If 
    you take cover behind a sofa and fire as they run through the door, you 
    should kill them all rather easily. A last enemy hangs out behind a stone 
    barrier through the broken door.
       7. Enter through the newly discovered door and run right down the hall 
    until you call up the other squad again. After talking with them, hop the 
    stone rubble in your path and head down the hall.
       8. NOTE: Along the hallway you will find a different type of pistol and 
    some more ammo.
       9. At the next room the battle music cues and you just know another 
    firefight will take place. Two enemies will jump out of the opposite side of 
    the room and take cover behind a wall and a stone barrier. Hide behind the 
    desks and shoot at the enemy as they peak out and fire at you.
      10. Head to where the enemies came from and walk down the hall. You're 
    greeted with another smart batch of enemies that likes to hide behind the 
    fallen ruins in this room. Just take cover wherever you like and fire away. 
    There are three enemies in all and some might wander back.
      11. Follow the squad to one of the troikas that was giving everyone so much 
    trouble. Time to take care of it right now. Roadie run to the opening to the 
    right when the troikas is not firing.
      12. In this hall a batch of five wretches will come out and play. Just 
    stand back and take your shots. If any wretches reach you, dodge them by 
    moving around randomly.
      13. Follow the hall until you reach the backside of the troika. Flank the 
    nuisance by aiming very carefully and headshotting him cold.
      14. Now many the troika and take out the waves of wretches. Just hold the 
    fire button down and aim down the hall.
      15. NOTE: If any wretches make it to the turret, your squad should be able 
    to take care of them. However, if you become overpowered you will have to get 
    off the troika and take out any wretch that made it to you.
      16. Take the hallway to the right of the turret and hang a left at the 
    hallway intersection. Follow the hall all the way to another room with more 
    enemies. Hang out at the top stairs and pick off the three enemies in the 
    room. They like to take place behind the statue, red sofas, and the 
      17. Grab any loose ammo in the room, hop the desk obstructing the door, and 
    head up the stairs to a circular room and more dialogue.
      18. Ascend the stairs on the other side of the room and take out the enemy 
    manning the turret. Now you need to clear out the whole area below you with 
    the turret. Just hold down the fire button and line up your shots. There are 
    probably a dozen enemies below.
      19. NOTE: Flying creatures can still explode into you here. Make sure 
    nothing gets too close to you in the sky.
      20. TIP: Make use of the other troika on this balcony so kill any enemies 
    out of reach.
      21. This act will end with a long cutscene once all the enemies below are 
    China Shop
       1. As you might have guessed, this mission involves killing the big 
    berserker in the cutscene. Since you probably do not have the Hammer of Dawn, 
    walk backwards a few steps to the end of the hall and swap it for your worser 
       2. COG TAG 10: Right near the Hammer of Dawn on the ground.
       3. Achievement: Time to Remember (Collect ten COG TAGS)
       4. NOTE: Try to be as quiet as possible when you are near the berserker by 
    lightly pressing on the joystick. Marcus will walk slower and the Berserker 
    will have less of a chance to know where you are located.
       5. Continue down the hall to a large room when the ground shakes. Looks 
    like the berserker is near. Try to cross the room completely and the 
    berserker finally makes his appearance.
       6. Dodge the berserker by pressing A left or right when he charges at you. 
    Take the only opening on the right corner of the room at the end and roadie 
    run through this room to another.
       7. Here, you have to lure the berserker over to a door and dodge right 
    before he gets to you. The berserker should charge right into the door and 
    bash it down for you.
       8. TIP: Luring a berserker is not difficult. If you switch to your pistol 
    and fire once at him, the berserker should just straight up bull charge to 
    wherever you're at. Remember to dodge!
       9. If you can't make him hit the door right on, roadie run to the opposite 
    end of the room, lure him over there, and roadie run back to the door side. 
    The berserker will not give you enough time to setup and safely dodge if you 
    just stay on one side of the room.
      10. After he breaks down the first door, enter the opening and roadie run 
    through this next room to an adjacent room with another door. Again, lure the 
    berserker to your location and have him charge into the door by using 
    yourself as bait.
      11. COG TAG 11: In second room where you must get the berserker to charge 
    into the door, to the right of the door in a windowed area should lie a COG 
      12. One more room and door to break down until you are outside.
      13. COG TAG 12: This COG tag is located in the outside courtyard where you 
    must kill the berserker.
      14. From here, roadie run over to the stone rubble in the center of the 
    courtyard and fire at the berserker. Dodge right before he gets to you and he 
    will slam into the stone.
      15. Since he's a little dazed, you should have enough time to fire off the 
    Hammer of Dawn once. He'll soon regain his bearings and charge at you again. 
    Dodge and roadie run to another object in the area (such as a wall, stone 
    object, etc.) that the berserker can charge into.
      16. Lure him again and while he's still use the Hammer of Dawn a second 
    time. He should be toast by now.
      17. TIP: You could also try to use Dom as bait when you are firing the 
    Hammer of Dawn at the berserker. Dom will be knocked out but you're sure to 
    get a shot off.
      18. Achievement: Completed Act 1 on Casual
    Act Two: Nightfall
    Tick Tick Boom
       1. After the beginning cutscene, you'll find yourself at an alley. Walk 
    down to the end and swap the Hammer of Dawn with the shotgun on the dead guy 
    at the corner. Continue following the street.
       2. Choose the right path when opted (or the left - you just go inside the 
    house first with Dom instead) and head down the road. After noting that it's 
    supposedly a dead end, take the grenades near the white ramp and then use 
    that ramp to ascend to ground level for the house. Now jump over the white 
    debris and into the house.
       3. NOTE: Take the ammo on the ground after going up the few steps.
       4. Inside the building, head left and straight into the second floor room 
    with a view of the first floor in the center. Watch the grenadier cutscene 
    and then take cover behind the rail.
       5. Kill both of the grenadiers. They do not know you are behind them for 
    the first shot, but after that they might fire at you. Either throw a grenade 
    or put some automatic burst into them.
       6. Enter the opening next to the door you came through to get to the next 
    similarly structured room. Take out the lone enemy ahead of you to the right 
    and then hop over the rubble to his location.
       7. From here, go inside the room and out the opening to another 
    checkpoint. Grab the ammo to the right and then enter the opening at the end 
    of the platform. Head left and descend the stairs to the streets.
       8. COG TAG 13: Located under the couch after the stairs.
       1. Follow the street until you find yourself at another firefight near a 
    building. Take cover behind the car and kill the grenadiers below.
       2. NOTE: A sniper is firing at you from the building so you should keep 
    cover until you are out of his line of sight.
       3. Enter the building that the enemies were defending and hide behind the 
    little gap in the hall to the left so you don't take enemy troika fire. Your 
    squadmate will throw a grenade and destroy it. Infiltrate through the room to 
    the wooden pillar and use that as cover. A wretch and a few other enemies are 
    in this room and like to take cover behind the red sofa.
       4. After clearing the room, walk to the far corner with the silver door 
    and try to bash it open by pressing X. Marcus can't get the door to open so 
    Jack goes to work on opening it. Go through the door once it's open and 
    follow the alley to a new area.
       5. Jump over the white debris and you'll be at another checkpoint. Bash 
    open the silver door in this area to reach another big firefight with 
    grenadiers. Take cover behind the car and get to work. The grenadiers are 
    very easy to shoot at if you stay back at the car and shoot as they are 
    shooting at other targets.
       6. After destroying everyone in your line of sight, advance through the 
    area and to the right to find another firefight. Hide behind the stone blocks 
    and take out all the enemies. The only problem is the sniper in the window.
       7. NOTE: I advise that you pick up the ammo case plainly seen in the 
    center of this area AFTER you clear it. The ammo case should replenish most 
    of your ammo.
       8. Head over to the building with the sniper and take the only opening to 
    the left of it. Climb the stairs and follow the flimsy platform around to the 
    other side. Along the way you will encounter three wretches that are easy 
    enough to kill.
       9. Use the opening on the opposite side to get back outside. Four more 
    wretches will come and fight. After one shotting them, walk down the stairs 
    and follow the street.
      10. COG TAG 14: This COG tag is located behind the stairs.
      11. NOTE: An ammo case is located behind some debris to the left when you 
    first enter the street.
      12. Follow the street until the granddaddy surfaces. Take cover behind the 
    barriers in the street and destroy the grenadiers down the road.
      13. Keep following the road and you'll reach another checkpoint. Hop the 
    white barrier and press A at the rear of the car. Marcus will take cover 
    against it but can also push it if you tap X. Move along the street, pushing 
    the car as cover, until you reach the other side.
      14. Grenade the troika and take out the enemies in this area. Find a good 
    cover position and start firing away.
      15. NOTE: There are multiple ammo cases in easy to spot locations on the 
    bridge before you. If you find yourself out of ammo, run back to them.
      16. The fight is immeasurably easier once you grenade the troika. After 
    that you can keep advancing with your squad and mowing down the lines of 
      17. Follow the road and alleys all the way to the stranded gatekeeper.
      18. COG TAG 15: To find this COG tag, head forward from the the last stairs 
    to the stands near the walkway.
       1. Once he opens the gate, enter through and walk down the sheltered 
    community. Press Y at every opportunity to enjoy the scenery.
       2. It's just you and Dom now. Walk down the street and head left as you 
    find out the vehicle is located at a gas station.
       3. Follow the road until the end. You can find a door to your left that 
    you can bash open. Go inside.
    Lethal Dusk
       1. Run through the building and bash open the door on the other side to 
    get back outside. Use cover as you take out the grenadiers and assorted 
    enemies on the ground. In addition, there are a sniper across from you in the 
       2. After clearing the area, shoot the white propane tank and enter the 
    sniper's house to receive the Longshot. Now you should keep the Lancer and 
    the Longshot for most of the game because they are two of the better weapons.
       3. Run with Rom to the wheel and tap A to get across.
       4. NOTE: Kryll come out and play at night. They will massacre you if you 
    venture into the shadows. Stick to the light at all costs!
       5. Get off and climb the stairs to reach checkpoint one and another 
    cutscene. Ouch!
       6. NOTE: You can find ammo at the tent to the right.
       7. Walk left down the path and bash open the door at the end. Run through 
    the building to find another courtyard with matching emergence hole. Seal it 
    up and clear them out.
       8. Stay in the light! Once the area is clear, starting shoot the propane 
    tanks to make the area lighter. Go from light area to light area down the 
    path until you reach another troika. Take out your Longshot while in cover 
    and headshot the guy manning the turret.
       9. COG TAG 16: This COG tag is near a propane tank in the firefight.
      10. Kill any remaining enemies and roadie run across the big dark stretch 
    to the building. Switch to your pistol and fire at the propane tank in the 
    building to make light.
      11. TIP: If you want, you can blow up propane tanks to kill enemies.
      12. Head through the building. Watch out for the lone wretch inside. Bash 
    the door at the end to find yourself at another firefight. Seal up the 
    emergence hole and snipe out the targets with the Longshot.
      13. Once the area is clear, head left down the street to the emergence 
    hole. Shoot any propane tanks on the ground along the way.
      14. Head through the building and back outside to another firefight. First 
    things first, take out the Longshot and snipe the troika pest. Take cover 
    behind the car and even push it along if you can't snipe the troika out.
      15. After taking out all enemies, head to the building near the troika and 
    take the ammo. Walk down the hall and when you reach the alleyway roadie run 
    to the building at the end. If you're too slow the bats might eat you up.
      16. Go through the building and outside again. Here, press Y to view the 
    event as soon as you can to see another emergence hole sprout up in the area. 
    Seal it up with a grenade to end the threat and clear any enemies who got out 
    of the hole.
      17. Now shoot the propane tanks and make your way through the park area. 
    Stay out of the darkness!
      18. Keep heading down the road and blow up the propane tank to the right. 
    Run inside the building with the spotlight and climb the stairs to the second 
      19. NOTE: Take the ammo case on the ground in the spotlight building.
      20. COG TAG 17: This COG tag can be found near the building with the 
      21. Wield the spotlight and keep the light on Dom as he walks through the 
    road. Once he's over, get off the spotlight and head back down to the street. 
    Take out the wretches and follow Dom to a checkpoint.
      22. In this area a emergence hole comes up so be quick and seal it right 
    away. Roadie run passed the dark stretches and shoot the slightly hidden 
    propane tank.
    Dark Labyrinth
       1. You're inside a building after the cutscene. Make your way all the 
    through the building and back outside. There are wretches all about inside 
    but by now they should not be too difficult.
       2. COG TAG 18: This cog tag can be found right outside the building with 
    the wretches.
       3. After exiting the building, shoot the propane tank in the car on the 
    street and run over to it. Push the car down the road while it is on fire so 
    the bats won't get you.
       4. Soon enough you'll reach the gas station.
    Powder Keg
       1. NOTE: Inside the building of the gas station you will find ammo and 
    grenades. You're gonna need them.
       2. Go over to the pump. Press X to hold the handle and tap A to pump.
       3. You're now faced with waves and waves of enemies so run back to the 
    building of the gas station. This will be your cover base for the duration of 
    the fight.
       4. Grenadiers, wretches, and normal enemies will appear from all 
    directions. Take out the grenadiers first as they can one shot you and your 
    friends. Either headshot them with the Longshot or bomb them with a grenade.
       5. TIP: Armored creatures that normally take several bullets to kill are 
    very vulnerable to headshots. Get special reloads with the Longshot and start 
    sniping away.
       6. After destroying a few waves get over to the vehicle for your getaway.
    Burnt Rubber
       1. NOTE: The vehicle can either drive or emit light but not both. Press X 
    to switch between the two jobs as the waves of bats follow you around.
       2. Between fending off the bats with the light, switch back to driving and 
    follow the street all the way down.
       3. TIP: The man accompanying you from the gas station will promptly tell 
    you when the bats are coming. Be mindful and switch to the light when they 
    make their rounds.
    Last Stand
       1. At the wooden bridge go left into the building. Pick up the ammo case 
    and seal the emergence hole with a grenade. In addition, use the Longshot to 
    kill any wandering enemies in the area.
       2. After the first emergence hole, another pops up at the other side of 
    the area. Press Y to pinpoint the location and roadie run over to it. Seal it 
    with the grenade and destroy any enemies that might have spawned.
       3. A third emergence hole appears, this time near the troika. Quickly seal 
    the hole and man the troika.
       4. Kill the armored big bad guy with the troika. Dodge the explosives he 
    deals out.
       5. Now there are even more enemies about. Instead of sealing up the hole 
    in the traditional sense because you're out of ammo, shoot the tank so it 
    will leak oil. After that, shoot the propane tanks near and take cover.
       6. Soon enough everything will go boom and the area will become clear.
       7. Achievement: Completed Act 2 on Casual
    Act Three: Belly Of The Beast
       1. After the cutscene, venture down the path with Don. Another cutscene 
    will occur, and after more walking you'll see a wave of wretches on the 
       2. These wretches have explosives attached to their body which makes them 
    more of a suicide mission than anything. If you don't kill them at a distance 
    they will explode into you and cause massive damage. On Insane one hit from 
    an exploding wretch will kill you.
       3. Take out the wretches at range and continue down the path until you 
    reach a doorway. Inside, walk along until you encounter more of the same 
    wretches. Kill them at range and continue to follow the way.
       4. COG TAG 19: This COG tag can be found by taking the bridge. At the end 
    of it lies the COG tag on the ground.
       5. After discovering the elevator does not work, head down to the house. 
    Inside, turn on the generator by pressing X at the glowing button.
       6. Backtrack to the elevator and take it.
       1. Head down the hall to the right. When you reach the locked door, 
    backtrack and take the alternative door.
       2. NOTE: There is a box of ammo on the ground.
       3. Head through the door to reach another hall. Bash open the door at the 
    end and follow the Stranded until the reach the area with the wooden planks.
       4. These planks are prone to falling! You must tread very slowly through 
    this area and immediately run back to the previous plank when you hear the 
    wood break and feel the controller vibrate. Just go very slow and fall back 
    whenever it looks like a plank is going to fall.
       5. COG TAG 20: This COG tag is located in the very right corner of the 
    plank room.
       6. Achievement: Honor-Bound (Collect 20 COG TAGS)
       7. NOTE: If you fall there is a ladder. Don't panic!
       8. After making your way to the other side of the wooden plank room, take 
    the ammo case and follow the rooms an underground area.
       9. Walk slowly down the path until you see the wretches in sight. Shoot 
    them before they reach you or they will cause major damage by exploding.
      10. In the next room, kill the wretch and venture down the area. Here, use 
    the wheel to open a door. Head through the newly opened door to reach your 
    squad. Follow the path until you get to another elevator. After Marcus fails 
    at busting it open, Jack will get to work at it and you know what that means; 
    enemies ahoy! After defeating them (take cover and go berserk), go through 
    the Jack-opened doorway.
    Coalition Cargo
       1. Grab the ammo case in this area.
       2. COG TAG 21: Head through the doorway to your left and follow path until 
    you descend a set of stairs. The COG tag can be found at the bottom.
       3. Go back to the original room and hit the button. Venture down the 
    stairs to the miner carts.
       4. Inside the cart, take out any wretches or other enemies as you move 
    along. One enemy will be greeting you at the end of the track.
       5. Head through the door and walk until you reach another door. Before 
    opening it kill the wretch.
       6. NOTE: Be sure to grab the grenades along the way.
       7. Follow the path until you reach another armored enemy. Use the Longshot 
    in conjunction with the enemy's head to make for an easy victory. Take this 
    time to get acquainted with the Longshot because you're gonna need to know 
    how to use it later.
    Darkest Before Dawn
       1. COG TAG 22: This COG tag is located on the ground down the normal 
    walking path.
       2. Keep following the path until a cutscene. You'll encounter the usual 
    exploding wretches along the way.
       3. After the cutscene, take cover and kill the enemies firing at you.
       4. COG TAG 23: From here head right to the stairs. The COG tag should be 
    on the ground.
       5. Ascend the stairs, bash open the door, and follow the path. Press Y at 
    the first available opportunity to see the sniper. Get out your Longshot and 
    snipe away yourself.
       6. Continue walking. Kill the assorted enemies along the way and take a 
    left to find another path. Soon you will fall even lower and again encounter 
    more wretches. Take them out right away and dodge if they lunge for you.
       7. Walk down the area until you have the option of choosing right or left. 
    Both are practically the same and involve venturing down a side-by-side path 
    full of enemies. They shouldn't prove difficult, though, because you have the 
       8. Reunited with Dom, follow the path until you reach more ceiling 
    wretches. After clearing them, follow the tunnel to the very end.
       9. COG TAG 24: In the open area immediately following the tunnel, head 
    right and hug the wall to the COG tag.
    Angry Titan
       1. Another boss battle. This time you're against a big Corpser. Take out 
    your Lancer and keep your distance. If you get too close the Corpser will hit 
    you back.
       2. Provoke the Corpser into attacking. It will raise its defenses and 
    leave its stomach vulnerable. Fire at the belly to knock the Corpser down. 
    After that, shoot at the bottom of its face to cause even more damage.
       3. After doing this a few times, you'll successfully move the Corpser back 
    to the unstable foundation. Take this time to fire at the chains holding the 
    platform that the beast is on. Soon enough the Corpser will meet its demise.
       4. After killing the Corpser, head right and rejoin the squad.
    Tip Of The Iceberg
       1. Follow the path and pick up the Torque Bow that the game points out to 
       2. When you reach the area with the new Torque Bow enemies and the big 
    building, stay on the periphery and snipe them all down before you infiltrate 
    down below.
       3. Take out any remaining enemies outside the building. Head toward the 
    entrance inside and get ready to take out the additional enemies inside. They 
    should be pretty easy with the Torque Bow. After disposing of them, press Y 
    to find a button you need to press.
       4. Achievement: Completed Act 3 on Casual
    Act Four: The Long Road Home
    Campus Grinder
       1. Take cover behind the first thing you see and destroy all the enemies 
    in the firefight. By now hopefully you just use a Torque Bow and a Longshot 
    because those are the most powerful weapons.
       2. COG TAG 25: Walk forward up the two stairways to a blocked door. The 
    COG tag should be on the ground.
       3. Continue forward until you reach another firefight area. Take out the 
    sniper in the building and keep the assorted waves of enemies at bay.
       4. TIP: If you run short on ammo, you can find an ammo case inside the 
    building with the sniper.
       5. You'll also encounter a very fierce armored wave of grenadiers. If you 
    still have the Torque Bow they will only take one shot each. If not, use a 
    few grenades.
       6. When opted, take the left path and follow your squadmate until you 
    reach a nice lookout point. Take out the Longshot and start sniping away. Be 
    wary of the enemies with Torque Bows as they can one shot you back.
       7. Once the area is clear, continue by jumping over the object near the 
    window. When you reach another area with wretches, take them out and pick up 
    the Hammer of Dawn.
       8. With your new Hammer of Dawn, aim at the giant creature from inside the 
    safety of the house. Switch back to your Longshot and take out any remaining 
    enemies in the area using the house as good cover.
       9. Now continue down the area. Use the wheel to open the door. Keep 
    continuing along the way and snipe out the sniper at the window.
      10. When you finally reach back outside, use any wall or barrier as cover 
    and take out the wave of enemies. Wretches will now spawn. After 
    exterminating them, head over to the building across the street.
      11. Inside the building, head through to the opposite end and shoot out the 
    propane tank.
    Bad To Worse
       1. COG TAG 26: Walk down the road until you reach debris. Head right to 
    the wall and the COG tag should be around there.
       2. Go left at the debris now and continue down the path until you a locked 
    door that Jack must open. You know what this means. Get out of the Longshot 
    and kill the waves of enemy that threaten poor old Jack.
       3. Once the wretches and normal enemies are down, an emergence hole pops 
    up and two armored bad guys decide to play. Use the Torque Bow to effectively 
    one shot them.
       4. Inside the building that Jack opened, follow the path and descend down 
    the stairs. Grab the Hammer of Dawn and make your way through the building 
    until you find a berserker.
       5. This fight is more of the same thing as before. Again you need to get 
    the sky clear so you can use the Hammer of Dawn. Of course, that means you 
    need to get the berserker to charge into the pillars in the room. Just 
    remember to dodge right before the berserker reaches you. If you mess up just 
    restart at the checkpoint.
       6. When the berserker has charged into enough pillars, swap to the Hammer 
    of Dawn and fry the poor beast.
       7. Now use the wheel to turn on the water and open the path for you.
       1. Make your way to the next firefight area. Use the Hammer of Dawn if 
    it's still online. Otherwise, switch to the Longshot and Torque. Take out the 
    troika first with a headshot and then melee the wretches to death.
       2. Kill any remaining enemies and head through the far door to another 
       3. Here, stay back at the beginning of this zone and just snipe out all 
    the enemies. After a few waves another armored enemy will appear. Switch to 
    the Torque Bow to one shot kill the nuisance.
       4. Walk through the hallway, bust open the door, and follow target enemy. 
    Along the way you'll encounter more enemies who wield shotguns. Stay far away 
    and kill them; if you get too close you run the risk of being killed.
       5. Take out another armored creature with the explosive weapon and follow 
    the pathway again. Soon you will reach a much needed case of ammunition. Head 
    through the gateway.
    Close To Home
       1. Immediately take cover behind the rail and swap to the Longbow. Snipe 
    out any enemies below and especially don't let them fire Torque arrows at 
       2. TIP: There are two cases of ammo on this level if you run low.
       3. TIP: Grab all the Torque ammo that the enemies dropped around here.
       4. Descend the stairway, bash open the door to the left, and take the 
    ammo. Go back outside and venture to the far area into the mausoleum. Run 
    through the mausoleum to the next area, killing the enemies along the way.
       5. At the new area, destroy the troika first with your Torque Bow. Switch 
    to your Longshot and kill any remaining enemies. Stay in cover and snipe 
       6. Afterwards, head through the open gateway and follow the path. After 
    defeating the lone enemy, bust open the gate to continue.
    Imaginary Places
       1. We're working our way to the top of this area now. First things first, 
    grab the Torque Bow from the lone enemy's corpse if you haven't got one 
    already. Swap to your Torque bow and kill the armored enemy above you.
       2. Now continue to the top until you reach the estate. Bust open the door 
    to enter Fenix's place.
       3. Make your way to the second floor of the house and follow the rooms to 
    the back. After killing the enemies around here, head back to the entrance of 
    the build to discover some open emergence holes.
       4. You know what to do by now. Lob a grenade at a hole to seal it and kill 
    any loose animals. You will have to repeat this process a few times around 
    the house.
       5. Once all holes are gone, walk around until you find an open doorway. 
    Take the door down the hall to a library.
       6. COG TAG 27: This COG tag is located underneath the desk in the library.
       7. Continue to the next room. Use the wheel to open a gate and descend the 
    stairs. Kill the enemies at the bottom and make your way through the rooms in 
    the basement.
       1. After going down the stairs, bash at the shelf to get Jack to start 
    working on it. Whenever Jack tries to open something you need to fight. Just 
    defend with whatever weapon you desire. Since we're nearing the end of the 
    game, be sure to keep the Torque Bow.
       2. TIP: Take cover behind the pillars.
       3. After Jack opens the door, enter and walk forward to the second level. 
    Now run all the way through the house again, killing wretches along the way, 
    until you reach the second floor again. Take a gander near the window to see 
    what you're up against outside.
       4. Snipe out the enemies outside as they inevitably force themselves 
    inside the mansion. Take out any leftovers that make it inside and descend to 
    the first floor. Now go through the open doorway and follow the rooms. Soon 
    you'll reach a window with a good view of the area outside. Seal the 
    emergence hole outside by throwing a grenade out the window.
       5. Clear any remaining enemies outside and finally shoot at the wood. 
    Descend the stairs, bust open the door, and you should now be at the 
    courtyard with all different types of enemies after you. Don't stress over 
    time and roadie run to the vehicle ahead of you to end the act.
       6. Achievement: Completed Act 4 on Casual
    Act Five: Desperation
    Special Delivery
       1. Get behind some cover fast and use the Longshot to take out the snipers 
    first. After that, an emergence hole to the left appears with matching 
    enemies. Seal the hole and exterminate the wretches.
       2. NOTE: Grenades can be found right near the dead soldier.
       3. One more emergence holes appear near the white vehicle. Your priority 
    first and foremost should be to seal the hole. After that, clear any enemies.
       4. After one more emergence holes near the white vehicle, walk down the 
    wood platform by the train to reach another area.
    Train Wreck
       1. Head through the train cars killing all the enemies along the way. Now 
    you positively NEED a Torque Bow and Longshot equipped so make sure you have 
    both of those.
       2. At the end of the car you'll have another berserker fight while Jack 
    tries to open a door.
       3. Thankfully this is the last berserker you'll have to face. This time 
    you'll need to be a bit more creative. Lure the berserker back through the 
    cars until he's at the car with the green button. While the berserker is on 
    the car, press the button to detach the car.
       4. With the Berserker gone, head through the door Jack opened.
       5. COG TAG 28: This COG tag is in the corner to your left once you go 
    through the door.
       6. NOTE: Another type of flying enemy will come out and play now. This one 
    can fire at you so take cover along the train. Alternatively, torque bow them 
    to death if you want.
       7. Follow the train car to the very next, killing the assorted enemies 
    along the way.
       8. COG TAG 29: At the train divider, look in the corner to the right.
       9. Continue down the train until you reach a ladder. Climb it and man the 
    turret to kill the flying enemies.
      10. Flying enemies down, continue down the train. You'll encounter an 
    armada of those exploding wretches. Release the tanks when you get to them 
    and run along the train to another door.
      11. Inside, run to the opposite door which Jack must open. The last of the 
    classic defend-Jack firefights, this time with exploding wretches again.
      12. TIP: Dodge like crazy and shoot from the hip.
      13. After defeating the wretches, go through the newly opened door and over 
    to the next train. Press the green button and head down the train further.
      14. COG TAG 30: Head left at the corner and follow the path to a door. 
    Inside is the last COG tag.
      15. Achievement: For the Fallen (Collect 30 COG TAGS)
      16. Get ready for the final fight!
    Pale Horse - Boss: General RAAM
       1. Preparations: The final battle is much easier if you have the Longshot 
    and the Torque Bow with full ammo. Also, having the maximum number of 
    grenades is a major advantage.
       2. Open the door to activate another cutscene. The battle commences.
       3. The basic strategy: make something explode near or on the General to 
    cause the bats to fly away. The bats are the General's protection. When they 
    are flying about, quickly switch to the Longshot and headshot the General.
       4. TIP: This battle goes by much faster if you always get quick reloads 
    with your gun. Practice!
       5. When General RAAM reaches your location, roadie run to the other side 
    of the train and repeat the process.
       6. After four or five shots to the head with perfectly reloaded Longshot 
    shots, the General will finally be defeated.
       7. Achievement: Completed Act 5 on Casual
       8. Achievement: Mercenary (Complete every act)
       9. Congratulations on completing Gears of War!
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                                    3. Credits
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                                4. Legal Disclaimer
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    This document is Copyright (c) 2010 Andrew "TestaALT" Testa. All Rights
    Reserved. This document may not be reproduced or retransmitted in any form 
    and under any circumstances without the complete consent of the author. It 
    may not be sold, altered, or published in any way without the advanced 
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    These terms have become binding once the recipient (or reader) opened this 
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                                  5. Contact Info
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    Contact me via email (TestaALT@aol.com) or AIM (TestaALT) if you have any 
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