Dead or Alive 4

Helena players guide                                  copyright 2007 
Version 1.1

Table Of Contents:
.5.  Sorry
1.   Introduction to DOA 4
2.   Key too all letters/symbols you will see throughout this guide.
3.   Definitions to all of the terms I will use in this guide.
4.   What you should know and the legal thingy. A.k.a. Legal/help.
5.   Teaches the basics of juggling.
6.   The how to use Helena part of the guide.
7.   Tells you what one of my secrets is to using a good Helena.
8.   Beginner/amateur combos.
9.   Skilled/advanced combos.
10.  Strategies to help in certain situations.
11.  My guide to moves that keep foes in the air longer.
12.  The people that I would recommend playing with to learn more 
or to just have a great time.
13.  Special thanks to certain people.

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.5 (sorry) .5
+-----------+

There has been an unfortuneate error when copying this faq. What I 
originally had bold so you could tell to hold the button down had 
vanished, and I cant for the life of me figure out how to get it 
back on. I am very sorry, I suppose I must add " next to certain 
words and tell you that the symbol is in eqivalence what bold would 
have meant. Thank you and I am truly sorry for the inconvenience.
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()(

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1 (Introduction) 1
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Dead or alive is, as im sure you all know, a fighting game. The point
to the game is to win. Thats it, win. Beat your foes down using 
whatever method and player you so wish to choose. That is basically 
the concept of all fighting games really. Dead or alive though has 
a story mode in it as well, but this guide does really has nothing 
to do with the other characters you can pick or how to even play in 
story mode for that matter. What this guide is going to do is to help
you better understand some of the methods used in this game online 
and focus on using the character Helena. I will describe what kind 
of character she is later on but for now, all I can say is to enjoy 
the great game that is DoA4!


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2 (Key) 2
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Key:

P.............punch
K.............kick
F.............Free (Also used as a cancel, I will tell you when this
use comes into play)
Th............Throw
A.............appeal
U.............up
D.............down
F+K...........Free+kick
P+K...........Punch+kick
>.............forward
<.............back
U<............Up diagonal back
U>............Up diagonal right
D<............Down diagonal left
D>............Down diagonal right
"H............There will be no H. Look for the bold letters to see if
you must hold the direction or not.
-............A separate set of button combinations (Do not push moves
at same time, don’t mistake for +)
+...........Combine both buttons at the same time (Do not hit 
separately)
Half circle...I will also give a direction such as half circle 
forward to indicate that your joystick must rotate in the specified 
direction. Such as when I say half circle backwards you should 
rotate your joystick as such Right, Down-Right, Down, Down-Left, 
Left. Kapeesh?


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3 (Definitions) 3
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Definitions:

High......An attack that strikes the head. Can be countered, crushed
and ducked.
Mid.......An attack that strikes the body. It can be crushed, 
countered (In certain cases ducked too)(jumped by tengu
Low......An attack that strikes the legs/feet. It can be jumped over,
crushed or countered.
Crush....Beats out another move (meaning it attacks before the other
attack)
Duck.....Crouching ducks you under highs and also blocks low attacks
Guard....Blocks high and mid attacks but cannot block low.
Counter.Grabs the opponents attack and then counters, dealing no, 
moderate, or large damage.
Jump.....No real use other than to look cool jumping over lows or 
to avoid throws.
Throws..Grabs the opponent and deals no, moderate, or large damage 
depending on throw.
Parry......Counters/dodges various moves depending on description.

“Note” When countering, depending on your timing, the damage can be 
increased dramatically based on how close the counter is to the point
of the move’s impact. When throwing, depending on if the opponent 
counters, the damage will be increased dramatically as well. Also 
keep in mind that a few moves, such as Lei fang’s mid kick counter, 
one of her throws, gen fu’s and Eliot’s mid attack parry, Kokoro’s 
P-P-Th combo, and possibly some other moves I cant recall at the 
time do not deal damage, they either evade the move, stun the enemy 
or turn them around.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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4 (Legal/help) 4
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What you should know:
	
My guide is solely based on players who would like to use Helena as 
a combatant. This is not a guide for Story mode. This is a guide 
for Online-play. I might decide to lengthen this guide as time goes
on but for now this is a short-sweet and too the point guide on 
the use of the player Helena. My guide describes various combos I 
have picked up along my playing and some that I myself have created.
The combos I have made will be listed as such and those that I
learned from others will be labeled as well (If I remember the one
who taught me it their name will be posted next to the move.) This
guide will not tell you how you should play, only give helpful
hints that I use myself in fighting online. My account name is
Codemaster92163 and for those who know me, I believe I have a
pretty decent Helena. In no way am I saying I am the best, I am
only saying I am experienced with her use. Honestly I hate those 
who claim to be the best player.

Legal thingy:
	
This may be not be reproduced under any circumstances except for 
personal/private use. It may not be given to any other website 
unless it is hereby authorized by me to continue with your actions. 
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright. 

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5 (Juggle, juggle, juggle) 5
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					How to juggle:

Juggling is a basic concept in which the user (that’s you) tries 
either to ground or air juggle the opponent. I will give detailed 
instruction on how to accomplish both manners of juggling but for 
the time being, I will mainly be describing the use of Air combos. 
Some of the juggles that will soon be listed will be variations of 
the two but for the most part, it will encompass the use of air 
juggles.

How to juggle step 1.) What you want to try to do is put your enemy 
in a Critical state. This means that you want them to stagger when 
you hit them. Staggering is your main form of starting an air/ground
juggle. The use of which allows you to send them higher in the air 
with a launcher move (an attack that sends them in the air or bounces
them off the ground into the air.) We will get into more detail 
about these moves later.

How to juggle step 2.) The use of the Free button (In this case its 
used to cancel) is key to juggling. When you are performing written 
moves (the ones you see in the sparring exercise list) hitting the 
F button will cancel your move. This means that your move will stop 
short of what it normally does and you can then continue to string 
more moves to the mix. Without the F button your moves will only be 
delayed, not stopped entirely, and this, we cannot have.

How to juggle step 3.) Once you make use of the first two steps 
(Stagger/critical states and the F button) you can then use your 
launcher. Some characters have numerous launchers and others, a 
mere few. Helena has an abundance of launcher moves and they range 
from highs to mids. Her main mode of launching (the one you will 
familiarize yourself with) is the U<K attack. This move can also be 
done using P-<P-K. Her launcher moves also include <K, <K-K, UF+K, 
P+K, "D>P-P, "D>P-P, >K, Sometimes half circle forward P, DK-K and 
^P-P. Some of her launchers only work if the opponent is stunned. 
She also has many launcher moves in her bokou stance and also has 
some while her back is facing. These include....well hold on there’s
a lot so I’ll make a list...

Bokou stance:
P+K
>>P
>K
<P-K
P-P-K
>P-P-K
>P-<P-P-K
F+K
>P-<P-F (This launcher I had just discovered thanks to BICMACK8 
using it accidentally, stun them a bit then use it, it then enables 
certain back facing moves as a result)
Th (Keep in mind that some throws count as launchers only because 
they enable juggling.)
K (This move does not launch them high up, but since if you stun 
them just enough you can actually use a move afterwards [U>K] I 
must include it, but do not recommend its use...only use this move 
for a quick strike.)

Back facing:
<K
P-P-<K
<P-P-P
<P-P-K
P+K
U<P
P-P-<P-P-K
>K
<P-K

How to juggle Final step.) Once you have utilized all three of the 
beginning steps, it is now time to begin your seemingly endless 
juggles! What your task is in the final step is to use written move 
sets while the opponent is up in mid-air. These add onto your combo 
strings and, since the enemy is flying (so to speak) they cannot 
counter nor retaliate in any way. With Helena, anyone who has seen 
someone use her with skill or can use her themselves, they know 
that Helena can keep people up in the air longer than any other 
characters. Her main attacks are relatively weak, but that is made 
up with her ability to air juggle flawlessly and her diverse and 
annoying move sets. Once they are in the air the fun begins for you 
and the torture of your opponent. Learn what moves keep them in the 
air longer and you can become a champ. What? You don’t wanna learn 
by yourself? You’d rather learn how to use Helena the quick and 
simple way? Well that is why you are at this guide is it not?

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6 (How to use Helena) 6
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The fun begins...

When using Helena, I normally focus on two main things. The cancel 
(F) button and the multitude of launchers she can employ. The way 
to get the most enjoyment out of your opponent’s pain is by pinning 
them to a wall to normally get up to 15-21 hit combos that deal out 
the majority of their life gauge. Juggling is what any Helena 
player MUST LEARN. Without it she becomes a mere character who’s 
punches hurt no more than a extra-soft pillow. To utilize this 
power to it’s fullest, that is what this guide also details. You 
want to know how to own all your friends with her right? Then you’ve
come to the right place my friend!

How to use Helena step 1.) What you want to do is vary between mids,
highs and lows. Don’t be repetitive as I sometimes am or else you 
will be countered non-stop. The variations of these moves will leave
your foes guessing what will come next and that is the fast-track 
to victory. Keeping your opponent confused is Helena’s secondary
skill. She has so many different move sets and so many different
moves in her stances that she can be sometimes impossible to
counter. In essence, confusing your enemy is step number one

How to use Helena step 2.) Helena’s skill comes from her moves that 
keep everyone up in the air for so long. Unfortunately for you 
though, that part comes later in this guide. The moves that keep 
those enemies of yours airborne longer will come up at about #12 in 
the index. This step is only telling you that you should juggle them.
Haha I know a waste of your time to read this step. But, for those 
of you who decided to read the rest of this anyways I have a nice 
hint for you. When pinning your friends against a wall or setting up
your launcher, the best thing to do is switch your launcher moves 
A LOT. I say this because if you keep using the same launcher, 
those who are smart will start to spam counter it making it 
impossible to launch them. Vary your launcher between mainly the 
mid kick, high kick and mid/high  punches that she has. Also. I have
one last tip for you that I will tell after the 4th  step to using 
Helena. 

How to use Helena step 3.) Throw, throw, throw. This step is more of 
a desperate type of playing rather than really a step. I know this 
strategy is sometimes cheap but in the rare case that you must use 
it, it is your trump card. Unfortunately for you, many people try to 
counter the hell out of Helena....why? Because without her juggles 
she is almost defenseless. In a desperate situation on your case, you
can spam throws like crazy and normally always get them off. Due to
Helena’s fast hits, a lot of people spam counters like mad. Since 
this occurs, you can punch them, stop your combo, then throw them a 
lot and deal major damage to even the playing field. (Don’t think of
this as Punch-grabbing, a certain form of winning that noobs use, 
think of it as ummm....lets see, ingenuity/desperation inspired 
grappling?)

How to use Helena step 4.) The fourth and final step to using Helena.
Practice. Thats it, practice. Without practice you will never get 
better with her and if you want to be good, not practicing defeats 
the whole purpose of using this faq. Now that the tutorial to using 
Helena is over, I will get to the complicated maneuvers for those 
who are ready to actually learn her combos and secrets. But first, 
novice moves!

Tip: Once you have your opponent pinned to a wall. Use either >K if 
your standing or <P-K If your in the Bokou stance. Once they are 
launched (as long as their not fat/heavy characters, oh also you 
CANNOT be at an angle with the wall, if you do the kick will miss) 
you should be able to do the following combo. P-P-DK then hold down 
so your in Bokou stance, then  >(H)P-P-K. It is so far the most 
damaging wall combo there is once they are in the air. The only other
time it can be improved is either by tag juggling to launch them 
higher or doing the Bokou stance throw and adding more moves.
This combo was made by yours truly :)

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7 (My way to play) 7
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Fighting as Helena: The Codemaster way

When fighting with Helena, you will notice that her moves vary A LOT 
when you change stances. Due to this it is always a good idea to use
these stances to the fullest as the multiple stances almost make it
seem like she’s a completely new character when you change from one
to the next. What I generally try to do  is use moves that can 
cancel out into either a back stance or the Bokou stance. Utilizing 
these moves will allow you to change your fighting style mid-round 
and confuse your enemies. The moves that can cancel into the stances
(or at least the ones I use all the time) are as listed. Not all of
the moves that can change into a stance are here but for the most 
part these are what I use.

Moves that go into bokou :        Moves that go to back stance:


P-P-"DK                           P-<P 
DF+K                              P-P-DK F
>K-K                              <<P or <<P-P or <<P-P-DP UF+K
U>P-DK                            or<<P-P-DP-P
<<P-P-DP-P-K                      <P F
Half circle backwards P-"DK       D<P or D<P-P
<P-P-K-K
D<P-P-K
D>P+K
DP+K
<P-DP					


Special move that can also make you go into both stances:

My friend Adidas10 69(or at least I think thats what it is now) 
showed me that when you do the move >>K, you can spin your joystick 
around and go into the Bokou stance or hit the cancel button and 
stay turned backwards.

Please note that certain throws, such as half circle backwards throw
and the throw in the back stance will change your stance from either
Standing to Bokou stance or Backward stance to Standing

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8 (Kiddy combos) 8
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Ok now that you understand which moves do what, I can start to teach
you combos. Please keep in mind that I will not give away all my 
secrets, so if you think you’ve played me and want to know "How did 
you do that move, it doesn’t say how to in the guide?" I will not 
tell you because some things I would like to keep to myself. 
Comprende?

Soooooo basically here are some starter combos to try before you go 
into the advanced controls....Oh and one more thing. When you test 
these out and say "Oh those don’t work, that guy lied to me!" don’t 
believe so. Some of these combos require someone online to get 
stunned by the first hit meaning, some of these cannot be pulled off
completely on someone or some of them wont work in sparring mode. 
But from my experience they work almost 100% of the time on people 
online.

P-P-"DK    >K     P-P-DK-P

DF+K    P-P F      P-P-<K    After this do whatever back move set
you want (Such as <P-P-DP-P-K).

P-P-"DK   >P-P-K    >P-<P-P-K

U>P-DK    <P-K     >>K-K-P

U>K   Forward half circle P-K-P

P-P-<K      <P-P-DP-P-K

Now I know that these don’t seem like much but trust me, you can 
morph and mix them anyway you want. These combos are essentially 
the core moves, better yet, the keystones of the more complex 
versions of moves I am about to describe. If anyone, speaking of it,
has any comments or ideas about my basic combos or a new set of 
your own feel free to E-mail me at Ruagamefreak2@msn.com ...or better
yet you can send me a message on X-box live. I’ve mentioned my 
gamertag before so look back to find it.

‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘’‘
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9 (Master moves) 9
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Now to get to the heart and soul of the complex combos. Trust me, if 
your not experienced in this game you most likely will have extreme 
difficulty pulling these moves off. These are only but a few good 
combos I have made and for now, I am tired and will stop with the 
jist of my combos. Once I get more sleep or decide to add more onto 
this there will probably be 2X as much combos.

Here begins the list of damaging combos.

P-<P F   P-P-<P F   <P-K  Finish with a move set of your choice. (my
combo)

P-<P F   P-P-<P F   Get in closer really fast <P-P-P     P-P-DK   
<P-K-K This particular combo I have to test. I think its ok though

"D>P F   D>K F    "D>P-<P    P-P-"DK   <P-K-K (My combo)

>>K Half circle forward   P-P F   DP+K    >P-P F    P-P-<K    
P-P-<P-P-K-K (14 Hit combo)(my first high hit combo)

"D>P F   "P-P-DK   F+K    <P-K F   P-P-DK-P (my combo)

"D>P F (Do not hold)   P-<P F   P-P-<K    P-P-<P-P-P (my combo, I 
think)

P-P-"DK  >P-<P-P F  get close <P-P-P  Finish off with the moves of 
your choice. (My combo I believe)

U>P F   P-P-"DK   P F   DP+K   >>P  Finish with moves of your choice.
Try P-P-DK  <P-K-K (not sure)

"D>P F   P-<P F  P F   DP+K (do it fast) >P-<P F   <P-P-DP-P-K    

(Any stun you want for a first move)  >P+K   >>K(spin joystick 
forward) F+K   <P-K   P-P-DK-P (my combo)

(Any stun you want for first move)   P-P-"DK   <P F    <P-K   half 
circle forward P F    P-P-DK-P (my combo)


Here is a wall combo for those of you who are wall lovers. As I 
stated up above this combo (depending on how you begin it) will vary
from 11-20 hits. Big difference I know but thats the difference
careful planning and practice can do. Here is one of those moves

P-P-"DK     >P-P-K     >P-<P F       P-P F    DP+K    <P-K F
P-P-"DK      >P-P-K

Be careful when using wall moves because depending on the weight, 
angle to the wall (This situation, when angled to far to the left 
or right, causes your last >P-P-K to miss,) and the amount the foe 
counters, your launcher will vary in heights, sometimes messing up 
your combos afterwards. That is why I find it best to try to air
juggle, not wall juggle.

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+----------------------------------+
10 (Strategic...err...strategies) 10
+----------------------------------+

For now my section on combos and juggling is over. I will 
periodically add to it, but for now I will continue to tell you good
strategies and moves to use in combat if your not to good at 
keeping people in the air. From now until the next ///// divider, it
is strictly on which strategies are best in which situations.

For a spam-counter match: These are by far one of the most annoying
kinds of players. After every single hit they counter the same thing
hoping that you will try that move once more. It can sometimes make
fighting them impossible because as you know, you can’t normally
fight a match with only mids and lows. Sooo in this case you can use
my "Ingenuity/desperation inspired grappling" method that was stated
in one of the steps to using Helena. Hey, if there going to play
cheap why don’t you turn the tables and do the same. After all,
sometimes the cheaters get cheated :)

For a grabbing/catch grabbing match: Oh I forgot to explain catch 
grabs. They are grabs that can normally go straight through your 
attack and grab you. It is kind of like a counter but in grab form. 
All I can say is when you expect them to catch grab you, do a 
normal throw because regular grabs beat out catch grabs. Also if 
they grab you a lot because they guard the whole match waiting for 
an opening to grab you, just try not to use unsafe moves. These moves
make it so the foe can grab you and you cant do anything in turn. 
Also try to throw them back or, better yet, keep on adding moves to 
your combo string so you never leave an opening!

For a turtle match: Turtling is a somewhat noobish way to win. 
Turtling however, is different that spacing (thanks to bruce norris 
for clearing that up with me.) Turtling is backing up the whole match
waiting for an opponent to come to you. Spacing is placing [..] 
amount of distance between you and your foe so if they wif, you have
a good chance to counter attack. Turtling is not entirely cheap, but
seriously, if your any good at this game you don’t have to stand 
back the whole match waiting for the other person to come to you. I 
always preach no turtling to everyone because it is annoying as hell
to be on the other end. If someone turtles the whole match you wanna
know what? Just turtle with them. As long as you have more health 
you are ok where you are. In the case where you have less health just
slowly walk towards them and try to anticipate their moves based 
on what they previously have done. That is the only way I can really
tell you how to beat turtles. Otherwise just do what I do and run 
at them and beat the $#!T out of them. It has worked for me but I 
advise only the experienced to take this route.

For a Punch-Grab match: These players are by far the most annoying 
and the second under the turtle matches in cheapness. These players 
start hitting you with punches then once your about to counter they 
grab you to deal major damage. I know I’ve said to use it in 
desperation, but im still no hypocrite. Is say use it when you fight 
Spam-counter players, not all the time. But for those who fight 
players like these, there is really no strategy that can help. The 
only advice I can give would be to counter A LOT less or even try to
punch-grab them yourself. Also if you want you can try not to let up
on your moves so they don’t even have time to attack, that will also
work. Im sorry I couldn’t be more helpful on this subject but if 
anyone has any tips for this please let me know and i’l credit you 
and add the data to my summary.

For a none-stop fighter match: This is how I normally play. I like to
get in there and keep on stringing together combos and never letting
the opponent get up or even hit the ground. Ask my friend 
EsotericThought all about this, he knows what im talking about. If 
you are fighting somebody like me...all I can say is brace yourself. 
Turtling would have to be the best defense when going against a full
offensive player. Otherwise you can try to guess what moves they 
are throwing and then try to counter accordingly. What some of my 
other friends do against me is to mimic me and fight up-close as 
well. That doesn’t auger too well though but does work better than 
doing nothing. So to all of you who wanna know what to do in a 
situation such as this one, I’d stick with either turtling/defending
(the only time I will EVER not hate a turtler is in a case such as 
this when they have no real choice) and countering when necessary.

For a trash-talker and/or little annoying kid match: Yeah haha I 
know this seems irrelevant, but trust me when I say that its not. 
Listening to someone such as this can COMPLETELY mess up your game. 
I didn’t think so either until I played one. That person may be 
mentioned later but I will leave the rest of his gamertag out so 
don’t assume you know who it is. Little compulsive kids talk and 
talk and talk then laugh at you when you lose (such as playing Halo2
online, not so much 3 now.) What is best to do is NOT TALK BACK! 
You may want to get your say in or tell them to Stfu but its not 
going to help. Mute that person right away so there are no 
distractions for your fighting. And as the person who taught me this
lesson due to his obsessive trash talking is...well fill in the 
blanks if you know em’. J _ _ I U _    R A _ E. I advise not playing 
anyone such as this guy for they will never leave you alone and 
will annoy you until you just want to go take a plunge off a roof 
onto the floor, but trust me, the floor will always win.

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+-----------------------+
11 (Air-borne attacks) 11
+-----------------------+

Now, the moment some of you have been waiting for. The moves that 
keep enemies airborne longer! Woohoo. Okay enough of that, lets get 
to the move sets. As some of you know, certain moves can keep enemies
up in the air and do it faster than Lindsay Lohan can raise her 
blood/alcohol level. Others however, drop them to the ground faster 
than.......well I don’t have anything catchy to say so leave me 
alone. Anyways, your saying that you try and try yet still cant 
figure out all the moves that keep enemies up in the air longer 
right? And when you do try all you can do is make them fall faster 
correct? Sooo what do you want to do? Cheat of course, thats why 
you’re here.You wanna learn all those moves without even having to 
test it yourself! Well then, pull up a chair and read Mmmkay?

Moves while standing:

:P-P-"DK: 
D>P-P (I use it sometimes)
:<P-P-K:
:P-P-<K: (In tag)
:UF+K: (I learned that in tag, when launched enough, you can use this
then follow up witha bokou stance move of your choice!)
>K

Moves in Bokou stance:

:<P-K:
>K
F+K 
P-P-K F (Can only be used in tag, switch as soon as the first of the
two kicks hits)
:>P-<P:
:>P-<P-P-K: (Only in tag)
<P F (I use it only when i want to have my back turned to do a 
specific combo)

Moves in back stance:
P-P-<K (Tag only)
P-P-<P-P-K (Again, only use in tag. Sometimes it works when fighting
single but I still don’t recommend it)
>K
:<P-P-K:

Yes, I know. Im sure this isn’t the wonderful amount of moves that 
you thought it would be but trust me, a select few of these moves 
can help you juggle and make wonderful combos. Others, well not so 
much. The majority of the ones I use most often I will suround in : .
That way you can tell which ones I use that help the most.

/////////////////////////////////////////////////////////////////////
                               Break
:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:

+--------------------------+
12 (Players to play list) 12
+--------------------------+


Now onto the last section of my guide. This section will tell you who
I think are some kind people who play online and who might help 
teach you another character. I will also say some of the players who
are just so damn good at this game that even if you lose horribly 
to them, you will still learn something from the outcome. Just 
because there nice doesn’t mean they can teach you though so don’t 
get your hopes up. If I forget to mention any of you who knows that 
I know you’re a good person please tell me. Also if you have some 
suggestions as to who might be good to play against please tell me.

Esotericthought:(Great sport, always says good game and has a decent
Ayane)
Adidas10 69:(Taught me a lot of moves with Helena, im not sure 
whom’s is better but you decide)
BIGMACK 8:(All around fun to play with, decent with all characters)
ChAoSGhost6:(Best Lei-fang i played, can teach you juggles and 
other things of the like)
DARKNESSRISES:(He is good at the basics of tag juggling, also he 
knows nice combos)
KamaKazu:(Best Brad-Wong player I have ever faced. I don’t hear him 
talk much but see if he can play)
lripthejackerl:(Fun to play and even funnier to watch him lose =p)
SODA MASTER:(Funniest guy I’ve met online. Play him and you’ll think
the same way)
X DoomHunter X:(Another great Helena player, actually he is all 
around great with everyone he chooses!)
Bruce Norris:(One of, if not THE best Jann lee player)
The_Dark_Wall:(Great guy, fun to play)
ARC HARRY:(Great Ryu user, can teach you some things by losing to 
him)
Joltage:(Best tag player in DOA4, play him and you’l get owned, also
has best Hitomi I ever saw in singles)
Melted_Snowman:(Hes a moron, but really funny and is the best sport 
in the game I believe. He never gets mad)
MARKM4KER & relize6:(Not a lot of girls play this game but they’re 
fun to play)
DEVIL LIVED666:(Good in tag and has a great Hyabusa, he has been in 
a slump lately though, but I know he is really good)

Note some things here. Im not saying that anyone I didn’t mention 
isn’t good to play, but im naming the best people I’ve seen to play 
with. For those of you in MTSN that I didn’t name im sorry but I 
cant name all of you and then describe ya. Also, though I’d hate 
hate hate hate hate.....hate hate HATE to point you in this guy’s 
direction, im forced too ONLY because he is a christie player and 
not alot of people use her. Sensei viper thinks he has the best 
christie, but in reality, well im not one to say, but I do know I’ve
seen better. Problem is I don’t remember their names so I must do 
the unthinkable and point you in this abominations way. He trash 
talks, says everyone else sucks, and picks fights for no reason even
if you’ve done nothing wrong. I don’t admire that kind of behavior 
and I don’t emplore anyone to even think twice about playing him. I 
know he acts like a selfish bastard but he can still fight with 
christie wich, unfortuneately i was obligated to tell you.
:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:
                               Break    
^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^v<>^

+---------------+    
13 (Thank you) 13
+---------------+

-Thanks to Tecmo for making this game!
-Thank you readers for making my efforts go un-wasted!
-Thank you computer for not crashing on me while I typed this!
-Thank you everyone on my friends list and all those helped me either
get a combo or write this!
-Works cited (McMystery), I looked at your faq for help with the 
legal info.

Thats about it folks! Have a great day and thanks for reading! :)

                           End of faq