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    FAQ/Walkthrough by Archica

    Version: 2.0 | Updated: 06/18/07 | Search Guide | Bookmark Guide

    Ninety-Nine Nights
    01.) Introduction
    02.) Contact Information
    03.) Disclaimor/Copyrights
    04.) Controls
    05.) The Battle System
    06.) Menu
    07.) Characters
    08.) Walkthrough
    09.) Frequently Asked Questions
    10.) Credits/Acknowledgements
    01.) Introduction
    This is my first time writing a FAQ/Walkthrough, so please forgive any major 
    errors. I wanted to write a FAQ for a game that -needed- a FAQ, and I noticed
    that there were no Walkthroughs for this game on Gamefaqs (at the time of me 
    writing this). I also noticed a lot of requests for tips and advice on the 
    message board. I'm not an expert at this game (or any game, really), but I feel
    like I should share what I do know. If you're much better at this game, know
    better strategies, etc., why don't you write a FAQ too? This game certainly 
    deserves it. 
    The game itself is a "hack-and-slash" action game that places you in the shoes
    of a warrior. This warrior must wade through wave after wave of enemies, aided
    by guard units who will attack along with the warrior or defend him/her, 
    depending on what commands the player gives them. Who this warrior is varries 
    according to how far along you are in the game. In the beginning, you must play
    as the female warrior Inphyy, but as you progress through the game, more 
    characters become available. 
    Often compared to games like Dynasty Warriors, Ninety-Nine Nights is an amazing
    video game experience with gorgeous graphics (both in-game and in the FMV 
    sequences), haunting music, and incredibly fun gameplay. The story is involving
    and the fact that you can experience alternate versions of the story by using
    different characters keeps everything fresh. 
    02.) Contact Information
    If you'd like to contact me for any reason (to ask for help or send me info to 
    add to the FAQ), feel free. Below are some ways that you can reach me. Keep in 
    mind that I may not get back to you immediately if you e-mail me. But I'll 
    respond as soon as possible. Also, if e-mailing, be sure to put "N3 FAQ" in 
    the subject line so that I can be sure to notice your e-mail. 
    Main E-mail Address: archica@clinically-cynical.com 
    (do NOT send attachments here)
    Secondary E-mail Address: lady_archica@hotmail.com 
    (use this address if you send any attachments)
    AOL Instant Messenger: Faellamor
    MSN Messenger: lady_archica@hotmail.com
    If you plan to contact me by using an instant messaging service, please be 
    clear. In your very first message, write something like "Hi, I'm using your 
    N3 FAQ and I have a question." Please don't just pop up with "Hi." and make me 
    ask a ton of questions just to figure out who you are, how you found my screen 
    name, and what you want, when all of that could be cleared up with your first 
    message. Remember, the sooner you get to your question, the sooner I can try to 
    help you. 
    03.) Disclaimor/Copyrights
    Ninety-Nine Nights belongs to Q Entertainment and Phantagram, not me. I am in 
    no way connected to or affiliated with the creators of this game, nor do I 
    claim any rights or ownership of it. This is a fan-created walkthrough.
    The actual writing in this FAQ belongs to me. Please do not attempt to copy it 
    and call it your own work. Feel free to download it, save it to your computer, 
    print it out, etc. to use for personal purposes. Do NOT redistribute this FAQ 
    in any way. That means do not place it on your website (or anyone else's 
    website for that matter) or e-mail it to people. If you know someone who would 
    like to use it, it's far more simple to send them a link to where they can 
    download it themselves. Currently, it should only be available on Gamefaqs.
    If you find it somewhere else, please e-mail me with a link to where you found
    it so that I can check it out. I'll never name you as the person who "told on"
    the other website. If you'd like to put this FAQ on your website, e-mail me to
    ask and send a link to your site.
    Do NOT for any reason attempt to sell this guide for a profit. This is illegal 
    and just plain rude to boot. 
    04.) Controls
    The controls for N3 are incredibly simple and intuitive, but it's always handy
    to have a list of what each button does, and how to control you character when
    you're starting a new game.
    Left Stick - Controls your character
    Right Stick - Controls the camera
    X - Normal Attack
    Y - Power Attack
    B - Orb Attack or Orb Spark
    A - Jump or Confirm selections
    Left Trigger - Block or Reset camera angle
    Right Trigger - Special move
    Left/Right Bumpers - Summon or Release guards
    Directional Pad - Command guards to attack (Up) or Command guards to defend 
    Start - Pause or Access the in-game menu
    05.) The Battle System
    The Battle System of N3 is very simple and easy to use. Within seconds of
    playing, you should feel very comfortable with it. It is possible to simply 
    wade through the hordes of enemies mashing X and Y repeatedly, and beat the 
    entire game that way. But that would get fairly difficult in the later 
    missions. To successfully complete the game, you need to make use of the 
    various combos and special attacks available. 
    As your character runs into battle, hundreds of enemies will swarm him/her. It
    is up to you whether to have your guards attack relentlessly or attempt to 
    defend you. Regardless, you would be foolish to rely heavily on them in 
    combat. In general, they are not terribly powerful and you'll end up killing
    most enemies yourself. Luckily, even the "Normal Attack" is rather powerful 
    and can hit many enemies at a time. Still yet, there are many aspects of the
    battle system that allow you to wipe out hundreds of enemies in a matter of 
    First of all, you can use combos. To use combos, you mash X and/or Y in various 
    sequences. For example: X X Y Y Y will perform a powerful combo attack. Simply 
    mashing them randomly, alternating between buttons every few seconds, will 
    generally end up performing most combos without much effort, but you stand a 
    much better chance of performing the combo you want if you count your button 
    presses. As you defeat more enemies and your level increases, more combos will 
    become available over the course of the game.
    Another important element of combat is the Orb Attack and the Orb Spark. You
    may notice early in gameplay that small red orbs of light are flying into your
    character as he/she moves around. Don't worry, you are not being attacked. The
    orbs are actually very beneficial to you. Every enemy you kill will release an
    orb and the orbs will automatically go to your character (you don't have to 
    manually collect them). When you gather a certain amount of orbs, the Orb Meter
    (a bar that fills with the color red, near your HP Meter) will grow. When it 
    completely fills and begins to flash, it means you can use the Orb Attack. 
    Press the B button and your character will begin to glow and the whole screen
    looks somewhat blurry. In this state, your character's normal X or Y attacks 
    become extremely powerful, often wiping out entire groups of enemies with ease.
    Your speed is also increased in this state. When the Orb Meter drops back down,
    you return to your original state and must begin collecting red orbs again to
    enter this state again. 
    Whenever you kill enemies with the Orb Attack, they emit blue orbs, rather than
    red. They enter your character in the same way, and fill a secondary Orb Meter 
    (it fills with the color blue, and is located near your red Orb Meter). When
    this blue Orb Meter is full press B and you can use the Orb Spark. This is a 
    one-time attack that is ridiculously powerful and will generally kill every 
    enemy nearby (the exception, of course, is bosses). The down side to this 
    attack is that it takes a long time to fill the blue Orb Meter so you usually 
    don't get to use the Orb Spark more than once per mission. The final benefit to 
    collecting orbs is that the more orbs you gather, the faster you will level up. 
    Aside from the main combat techniques, there are more aspects to the battle
    system of N3. In the vein of RPG's, your character will gain levels. When 
    he/she gains a level, their stats will increase. Most noticeably, they will 
    have more HP, access to more combos, and could possibly have more accessory 
    slots with which to equip more stat-boosting items. There are also certain 
    weapons that are only available for use when the character reaches a specific 
    As for the accessories, there are a variety of items you can find on the battle
    field as you defeat your enemies that can be equipped onto your character. Some
    items will increase your character's max HP, or increase their attack power, 
    defensive power, item drop rate, etc. Your character will start out with only 
    one or two accessory slots, but as they level up, more slots will open up so 
    that you can equip more helpful items. You can then decide how to build up your
    character. Will you equip all attack power-boosting items to create a raging 
    power-house? Or will you equip all defense-boosting items to make your 
    character hard to kill? I personally like to balance it out by using many 
    different types of items, but you're encouraged to make your own choices, 
    allowing for some customization. 
    Aside from equipable items, there are other types of items found on the battle
    field. The most common will be potions (to recover HP) and items that 
    temporarily increase specific stats. Some items will give you higher attack 
    power for a certain amount of time, or temporarily increase your speed. There 
    is even an item called the "Angel Wings" that makes your character completely 
    invulnerable for a brief period of time. 
    The battle system of N3 is simple yes, but as you dig deeper and become more
    accustomed to the various aspects of it, you'll find that it is surprisingly
    complex as well. Use all of these aspects to customize your experience to your
    playing style. 
    06.) The Menu
    You can access the in-game menu by pressing the Start button at any time. This
    also pauses the game. 
    The menu serves several functions that are important to the game. The first 
    option is "Resume", which takes you back to the game (unpausing it). The second
    option is the "Status" section, which I'll elaborate on below. The third option
    is "Combo Attacks", which basically lists all the combos available to your 
    character at the current time, including the button sequences needed to 
    perform them (this is very handy!). The fourth option is "Controls", which 
    allows you to change the button configuration of the controller. The fifth
    option is "Options", which allows you to customize certain aspects, such as
    how to move the camera (you can leave it on "normal" or change it to 
    "opposite", which means the camera swings in the opposite direction of how you
    tilt the Right Stick; handy if you're used to other games that control the
    camera in this way). The sixth option is "Objectives", which lists the things 
    you need to accomplish in the current mission. This is useful if you find
    yourself lost or if you forgot what you were supposed to be doing. The seventh 
    option, "Select Mission", stops the game and returns you to the Select Mission 
    screen. The last option is "Quit", which quite obviously stops the game and 
    returns you to the Start screen. 
    Now, the only option that needs more explaining is the "Status" option. This
    option takes you to a screen displaying your current character and their basic
    stats. You can view their current level, their HP level (current and max), 
    and the current number of orbs they have obtained. You also use the "Status" 
    section to equip weapons and accessories. By selecting the current weapon
    equipped, you will see a list of available weapons to equip, and with each 
    choice, information about how that weapon changes your stats. Select the 
    weapon you want to use and it will be equipped to your character. If for 
    some reason the weapon cannot be equipped, you will be told so. In the same 
    fashion, you can equip different accessories. The current number of slots you
    have available will be displayed (available slots look like empty circles, 
    unavailable slots look like thick dashes), and you can select a slot to see a 
    list of items that you can equip, along with info on how each item changes 
    your stats. 
    07.) Characters
    You must begin the game with Inphyy and complete her missions in order to 
    unlock other characters. Luckily, she is a strong character who is easy to use.
    Inphyy equips swords and has fast, powerful combos. She's one of the quickest
    characters in the game, making her a breaze to play as. Her normal attacks are
    strong enough to deal with a lot of problems without even having to use a 
    combo. But you'll realize quickly that she has a huge variety of useful combos, 
    so practice them to use Inphyy to her full potential.
    Inphyy is a prominent member of the Temple Knights and is highly dedicated to
    her mission and her people. She is the younger stepsister of Aspharr, and while
    the two of them care about each other very much (to the point that another 
    character seems to think romantic feelings between them are possible; they are
    not related by blood after all), they often disagree on their ideas of justice.
    It's also interesting that Inphyy's personality is rather different, depending
    on which character you're playing as. While playing as Inphyy herself, she is 
    depicted as a stern, almost harsh commander who will stop at nothing to 
    accomplish her goals. While playing as Aspharr, Inphyy seems more like a brash,
    hot-headed youth who likes to show off. 
    After you complete Inphyy's third mission, you will be able to play as 
    Aspharr. He is very powerful, with quick attacks capable of plowing through 
    numerous enemies. He equips spears, giving him a slightly broader attack range 
    than Inphyy. I've also found Aspharr's Orb Attack moves to be more powerful and 
    more useful than Inphyy's. 
    Aspharr is a very kind, compassionate man who often finds himself at odds with
    his more violent stepsister. He doesn't like killing (though he will kill his 
    enemies in battle) and is unhappy with the war. He tries to spare as many 
    lives as possible while protecting his own people, and will go out of his way
    to help others in need. 
    Myifee becomes available after completing Inphyy's fifth mission. He is very 
    powerful, using brute force and strength. His Orb Attack and Orb Spark moves
    are extremely powerful and possibly more effective than Inphyy's or Aspharr's.
    The major drawback to Myifee is that he has slow movement. It's easy for him
    to get surrounded and be attacked from behind. Luckily his Orb Attack/Spark 
    moves can target the whole area around him. I've also noticed that his Orb 
    Meters fill up more quickly than the other characters. 
    Myifee is at first a laid back, careless guy who joined the Mercenaries for
    all the wrong reasons. But as you get to know him, you realize that he is 
    kind and willing to endanger himself to help those who cannot help themselves.
    He's very different from Inphyy or Aspharr, who seem so refined. Myifee is 
    a little wilder, a little more rugged. 
    Dwingvatt becomes available after completing Myifee's missions. He's one of the
    easiest characters to play, mainly because he is lightning fast and has good
    combos, a great Orb Attack, and a nice Orb Spark. It's literally hard for your
    enemies to even touch you when playing as Dwingvatt, as long as you keep him
    moving. Dwingvatt seems to level up a little faster than the other characters.
    Dwingvatt is a goblin, a very rare goblin born with human-like skin. His older
    brother, whom he looked up to and was very close to, was killed by Inphyy. So 
    of course, this provokes a desire for revenge in Dwingvatt. It's a very unique
    and fascinating experience to play as Dwingvatt, because he is on the "bad"
    side, and yet he seems more like a noble hero than most of the characters on 
    the "good" side. He helps those who need it, and he fights hard for his 
    people. To me, he was easier to root for than most of the other characters.
    Klarrann becomes available after completing Dwingvatt's missions. He's strong
    and carries a heavy, powerful weapon. He's somewhat slow, cannot jump, and his
    normal attacks tend to leave his back open. But he has excellent combos, many
    of which seem to incorporate magical attacks. His Orb Attack and Orb Spark are
    powerful as well. If you can learn to use his combos, you can use him 
    Klarrann is a human priest who once lived a violent life. He turned his life 
    around and is now devoted to helping others and defending his people. He is 
    kind and compassionate, like Aspharr, yet he understands war and that lives 
    must be lost in order to win. 
    Tyurru becomes available (along with Klarrann) after completing Dwingvatt's 
    missions. You will either hate her or love her, depending on your personal play
    style. At first, it seems as though Tyurru is extremely weak and you will think
    it is impossible to complete her missions, but once you learn how to use her,
    she becomes more effective. She relies on water magic, and has no real physical
    attacks to speak of. Her most useful ability is to "glide" in the air on her
    staff for a brief period of time. This can get her out of danger quickly.
    Tyurru is a sweet young girl who happens to be very confident in her abilities.
    She doesn't understand what war is really about, until she heads into battle 
    and see's it for herself. She simply wants to help those around her and bring
    an end to the war, and she gradually learns along the way that fighting may be
    the only way to attain peace.
    Vigk Vagk
    Vigk Vagk is the "secret character", the final one to become available. He is
    unlocked after you complete all of Tyurru's missions AND all of Klarrann's 
    missions. He is a troll, whom you will fight several times over the course of
    the game while playing other characters. He has incredible strength and such a 
    high defense that very few enemies (even among bosses) will be able to do any
    damage at all to him. His normal attacks are enough to deal with most anything,
    but he also has some useful combos (allowing him to pull off some of the moves 
    that killed you while playing other characters). His only real drawback is that
    he moves rather slowly. 
    When I first read that Vigk Vagk was going to be the last playable character, I 
    was disappointed because I didn't expect him to have much personality. I 
    thought he was just going to be a "gimmick" character. But I was surprised to 
    discover that he has one of the most touching, heart-breaking stories of all. 
    He's a very deep character, so I'll avoid spoilers and let you discover it for 
    08.) Walkthrough
    Here is the meat of this FAQ, the walkthrough. There are some things I'd like
    to point out before going further: 
    1. This walkthrough is, for the most part, spoiler-free. If I absolutely must
    spoil something in order to explain something important to gameplay, I'll be
    sure to include a spoiler warning that will look like this: !!SPOILER WARNING!!
    I will then put this at the end of the spoiler: !!END SPOILER WARNING!! As of
    right now, I don't foresee any reason to spoil anything, so it shouldn't be a 
    2. As I said before, I am not an expert at this game. This is actually the 
    first game of this type that I've ever played. This walkthrough is intended 
    for those who are new to this game and need a little help figuring out exactly
    where to go and what to do. It is not designed for seasoned players looking 
    for detailed statistics or strategies for getting every single item or even
    how to get perfect S ranks on all missions. 
    3. Speaking of rank, I am not going to focus on trying to get a perfect S rank
    in this walkthrough. What rank you get depends on many things, so I'll let you
    decide whether or not you want to put in the extra effort to get better ranks.
    Currently, I have never gotten under a B rank, and almost always get A or S 
    ranks, so I don't feel that this walkthrough will "mess up" your rank. It is 
    only a guide for getting through the game. However, I have included a few 
    tips here and there for improving your rank in each mission.
    4. I will sometimes use the terms east, west, etc. When I use these terms, I
    am referring to directions on the map. In case you don't know, east is to
    the right and west is to the left. Note that this will not always be your 
    character's left or right, but simply the direction on the map. If I say "to
    your left" or "to the right", I am generally talking about your character's 
    left or right. If you find any of my directions confusing, you can always rely
    on the glowing dots on the map, as they will always indicate where enemies are 
    and for the most part, where you should be heading. 
    Basic Tips
    Here are some basic tips and pointers for getting through the game safely.
    Please keep in mind that all of these don't work all the time, but I've found
    that they are generally helpful in most situations. 
    1. Use the Orb attack as often as possible. Every time the red Orb Meter fills, 
    use it! Unless there are only a small number of enemies around, you should 
    always use it immediately. The more often you use it, the more blue orbs you
    can collect, and the more often you can use the Orb Spark. Always try to lure
    as many enemies together as possible before using it though. 
    2. Save the Orb Spark attack for when your character is surounded by lots (and 
    I mean LOTS) of enemies. Never use it on small groups of enemies, as it would 
    be a huge waste. I also don't recommend using it on bosses unless they are 
    joined by a fairly large group of enemies. Some Orb Spark attacks will 
    actually miss the boss, therefore being wasted, and you get a better rank if
    you kill a lot of enemies with the Orb Spark.
    3. Keep your eyes peeled for items to appear on the battle field. Although they
    will sparkle, they are often hard to spot amidst all the chaos of combat. If 
    you think you may have seen an item, run slightly away from the main area of
    battle and rotate the camera around to scan the area. Items will sometimes 
    disappear if left alone for too long. You don't want to miss a great item!
    4. If a boss appears along with an army of lesser enemies, rush into the midst
    of the lesser enemies and fight enough to charge up your red Orb Meter. It also
    gives you the possibility of finding a potion or other helpful item. As soon as
    the Orb Meter is full, run back to the boss and unleash the Orb Attack on them.
    Then return to the lesser enemies and repeat the process. Do this until there 
    are no lesser enemies left. 
    5. If you have a character with you helping (Heppe, for example) during a boss
    battle, and you are low on HP, you might want to pull back from the battle 
    and attempt to avoid the boss for a while, allowing your helper character to 
    whittle down the boss's HP. This isn't extremely effective, but it could buy 
    you some precious time to go looking for a potion. 
    6. You get the chance to save after each mission. There are no save points or
    check points during missions, so keep that in mind. Yes, if you screw up at
    the end of a mission, you'll have to replay it from the beginning. For the 
    most part, this won't be a huge issue. But please be aware that you must have
    a separate save file for each character! If you overwrite another character's 
    save file, it will erase all progress you made with that particular character! 
    For example, if you have Inphyy at level eight, and overwrite her save file 
    with Aspharr at level two, you'll start out as level one the next time you play 
    as Inphyy. All of her weapons/items will be gone as well. Please don't forget 
    this! Something neat, however, is that your ranks will still be saved once you
    start playing again as the character who's save file you accidentally deleted.
    For example, if you accidentally save over Myifee's game, then start a new
    game as him, you'll notice that the ranks you received before will still be
    recorded. It's nice to know that if you got all S ranks with a particular 
    character, you don't have to get them again if you save over their file. (I 
    found this out when my nephew saved over my Myifee file). 
    7. You can actually adjust the difficulty of each mission. There is a trick to
    doing it. When you select a mission, you'll see a loading screen. Beside the 
    name of the mission you're going to, you'll see the level of the mission. If
    you're struggling with a particular mission, let yourself get killed three 
    times in a row, always using the "retry" function, and the fourth time you 
    select the mission, the level will be lower. For example, if the level started
    at three, after you die three times and retry for the fourth, it'll be at level
    two. You can repeat this as many times as you need to get it down to the level
    you want. This doesn't affect your rank either. This tip was first told to me
    on the Gamefaqs message board by sherryj80.
    8. Sometimes a cut scene will occur while you are fighting. If it does, keep 
    mashing the attack button throughout the cut scene, because in some cases, as
    the cut scene ends and the game returns to the battle screen, you'll be 
    attacked while the screen is still black, before you can see anything. This is
    annoying, yes, but if you're already mashing the attack button, you'll greatly
    lessen your chances of being attacked during this. Also, if a cut scene 
    interrupts an Orb Attack, I've noticed that when you return to battle, your 
    Orb Meter will be half full or more, depending on how long you used the Orb
    Attack before the cut scene, instead of being empty. So no, a cut scene will 
    not completely ruin an Orb Attack. 
    9. If you get stuck on a mission and can't beat it no matter what you try, the 
    general rule of thumb in this game is to go back to previous missions and level
    up twice, then return to the mission you were stuck on. You have no idea how 
    much those two levels will help. If even that doesn't help, feel free to e-mail
    me and ask for advice. I'll try my best to help you out. 
    Mission One: Divine Varrfarrinn
    When you begin the game, you are told to select a character. At first, you must
    choose Inphyy, so go ahead and select her. You will see a brief introductory 
    cut scene, then the mission will start. Since this is the first mission, it is 
    very easy and relatively short. Each mission will have one primary goal or 
    objective, and several smaller objectives throughout. You can always view the
    current objectives by pressing Start and going to the "Objectives" section. 
    Also, as new objectives arise, you will be notified via text that appears on
    the screen. This is all very easy to follow. 
    At the beginning of most missions, you can choose what sort of guard units to 
    take with you. Your choices are Infantry, Heavy Infantry, Pikemen, and Archers.
    Personally, I have the best luck using Heavy Infantry and Archers, though there
    is no specific "right" group for any given mission. Experiment and see what 
    works best for you. Note that you cannot choose your guards on the first 
    When the first mission begins, Inphyy will be on the battlefiled with her guard
    units. Your first objective is to kill fifty enemies. In the lower right corner
    of the screen is the current number of enemies you've killed. Just rush forward
    and into the large group of enemies, hacking and slashing away. It shouldn't 
    take long at all to kill fifty of them. When you do, you'll be notified via
    text on the screen (the text is somewhat small, so you might miss it). 
    After this, you see a small cut scene and you'll get your next objective, to
    kill the enemy archers. Be careful not to confuse the enemy archers and your
    own archers (you can't attack your own, but it's just a waste of time if you
    run to the wrong hill and start attacking your archers). The enemy archers 
    will be in the direction of the blue flag in the distance, on a hill. There
    are two groups of them, and while fighting them you will have to defeat 
    Grorgonn. He is easy to beat, but you can use your Orb Attack if you're 
    having trouble. In this area, there are two treasure chests, so make use of 
    them when you need to. Make sure you wipe out ALL of the Archers. 
    Once the Archers are all dead, it will trigger another cut scene, and your 
    next and final objective will be to defeat Aspharr. If you used your Orb
    Attack on Grorgonn, I recommend that you wade back into the thick of fighting
    and build your Orb Meter back up before facing Aspharr. In the beginning, at
    your low level, he is not easy to beat, though he is not hard either. Once 
    you feel like you can face him, follow the large yellow arrow (it will more
    than likely point to Aspharr, if not, find another yellow arrow). Aspharr
    will stand out because he is wearing bright blue clothing. Unleash your 
    Orb Attack and mash X and Y as fast as you can. Don't let up on Aspharr for 
    a second. If your HP starts getting lower, run away from him as quickly as 
    possible and begin fighting lesser enemies to recharge your Orb Meter or 
    to perhaps find a potion. You could also press down on the directional pad
    to summon your guards to help defend you. Personally, I didn't have much 
    trouble with Aspharr even on my first play through (when replaying, after
    leveling up a little, he's barely tougher than regular goblins in my 
    Once Aspharr is defeated, you'll see a brief cut scene and the mission will
    end. You'll see your mission results (rank, stats, etc.) and you'll get the
    chance to save. You'll see another cut scene before your next mission 
    becomes available to you. 
    Mission Two: The Eaurvarria Mountains
    When this mission begins, you'll be facing a group of goblins. Run forward and
    begin fighting them. After a few minutes, a cut scene will occur and you'll be
    separated from Aspharr and his soldiers. Your main objective in this mission is
    to meet back up with Aspharr. If you look at your map in the top-right corner 
    of the screen, you'll see that there are two paths on this level that join 
    together toward the top. At the point where they join together and become one
    path is where you will meet with Aspharr, so head there. 
    As you move up the path, you'll face several more groups of goblins. None of 
    them are very hard to defeat. Remember to use your Orb Attack as often as
    possible. Eventually you'll reach the point where the paths become one, and 
    you'll be attacked by a massive group of goblins and a troll. Begin fighting,
    killing as many of the goblins as possible while evading the troll. Try to 
    build up your Orb Attack. If possible, build up your blue Orb Meter and use 
    the Orb Spark (this increases your chances of getting a good rank). After a 
    little while, Aspharr will appear to help you out. 
    The troll can be tough at lower levels. His attacks are fairly strong and he's
    hard to attack. If he begins attacking you, dash away, then run around behind
    him and begin attacking his back. Pound him with combos, or the Orb Attack if
    you have it ready. If you start getting low on HP, hang back and let Aspharr
    do most of the work. Something you should note is that there are some items 
    beyond the troll, so if you want to get them, make sure you do so BEFORE you
    defeat the troll. Once the troll is dead, the mission will automatically end.
    This is also why I said to fight the rest of the goblins before tackling the
    troll. Remember, the more orbs you get, the faster you level up, and the 
    better your rank. 
    When you're ready to end the mission, go ahead and kill the troll, using the
    strategy above. 
    Mission Three: Fort Wyandeek
    You will begin the mission in a dry, rocky outside area. There will be a LOT 
    of enemies in this area, but they shouldn't pose much of a problem at this 
    point. Your first objective is to defeat two Goblin Captains. Run foward and 
    defeat the goblins in the area, then head east. You'll come to another group
    of goblins, and a dead end. In this group is the first Goblin Captain. He isn't
    very tough so kill him quickly. Head back toward the west.
    Toward the west (following the red dots on the map), you'll encounter more
    goblins. Watch out for rolling boulders. You'll find the second Goblin Captain
    here, so kill him then wipe out the rest of the goblins. You'll be notified 
    that a gate has opened, so head back to the east (not all the way to the dead 
    end, but back to where you started the mission), then go north through the now 
    open gate. Once you step inside the gate, you'll be attacked by a gigantic group
    of enemies. Make use of the Orb Attack and Orb Spark if they are available. This
    is also a great chance to get items that enemies drop, as you'll be killing LOTS
    of enemies here. Once you've cleared out most of the goblins, head west. You'll 
    be told to defeat the Orc Corporal. He is joined by another large group of 
    enemies, so plow through them.
    Once the Orc Corporal is defeated, you'll be notified that another gate has 
    opened. Follow the red dot on the map to get to the opened gate. Inside, there
    will be many more enemies, and you'll be told to defeat the archers. There are 
    two main groups of goblin archers in the distance, plus a lot more goblins 
    attacking you from all sides. Dash over to the archers and destroy both groups,
    as they will shoot arrows at you while you're dealing with the other goblins if 
    you don't get rid of them first. Make your way west here and you'll see Tyurru
    fighting goblins. She'll aid you in wiping out another large group of enemies. 
    Now go back to where you first entered this particular gate and go on to the 
    eastern area to defeat more goblins. Once they are defeated, you'll be told 
    that another gate is opened, so go back a little west, then north to enter the 
    opened gate. In here you'll be told to defeat another Orc Corporal. You'll see 
    Klarrann here and he will aid you in fighting the Orc Corporal. Once that is 
    finished, another gate will open. Head north, toward the red dot to go through 
    the gate. 
    In this area, you'll be told to kill the three goblin wizards "at the altar". 
    If you look at your map, you'll see a central path leading to the 
    northern-most area. You'll also see a path on the west side that leads to the 
    north-western corner. If you use that western path, you'll have to fight your
    way up the hill only to reach a village area where civillians are running
    around trying to escape and a few goblin soldiers have blended in with them.
    There is a treasure chest here, but it's only a mildly useless item and in 
    my opinion not worth the trouble. I recommend fighting most of the way up, 
    mainly because you can collect a lot of orbs for leveling and you get a cut
    scene that makes the whole mission a little more interesting (and makes you
    think a little more about the goblins in general). But once you come to the
    village area, turn around and head back down. Or you can wade through the
    village to the back to get the chest. It's up to you. Either way, go back
    down the hill.
    Now, fight your way up the hill in the center path, toward the top northern 
    part of the map. Watch out for rolling boulders as you go. When you reach the 
    top, there will be more goblins, and the three goblin wizards you were told 
    to defeat. When you kill all three wizards, the mission will automatically
    end, so if you want to gather more orbs for leveling (and to raise your 
    chances of getting that S rank, thereby getting the Divine Tiarra), kill the 
    other goblins before tackling the wizards. 
    After the wizards are defeated, the mission will be completed. Once this 
    mission is cleared, Aspharr will be unlocked as a playable character. For
    those who don't know, this does not mean that you can play out the next few
    missions as Aspharr. This simply means that you can stop playing Inphyy's 
    missios right now and start Aspharr's missions. Each character has their own
    set of missions to complete, and Inphyy has three more. I strongly recommend
    finishing Inphyy's missions before using Aspharr, as you are now used to her
    fighting style and moves. But the decision is yours.
    Mission Four: Outside Wyandeek
    This is a short, easy mission to complete. But since it is short, you don't
    have much time get that S rank. At the beginning of the mission, you'll be told
    to pursue the goblin troops. In front of you, you should see a group of goblins
    running away (slightly toward the west). Run straight for them as quickly as 
    you can and dash to the very front of their group, then start attacking. If you
    can get to the front of the group, ensuring that none of them get away, you'll
    probably get a better rank. 
    Before you even get the chance to wipe them all out, you'll be attacked by a 
    huge group of goblins. You're told to destroy the enemy, so begin fighting
    them. You should be using your Orb Attack often. Once you clear the area, your
    new objective is to find the enemy camp. Look on your map for the red square.
    This is the enemy camp. Run to it, and when you enter, you'll be swarmed by
    a gigantic horde of goblins. Don't be intimidated, as goblins are weak. This
    is simply a good opportunity to use your Orb Attack and Orb Spark to get more
    blue orbs (thereby getting a good rank). You'll be told to destroy the enemy
    leader, so look for the Goblin Captain. He's easy to beat. Keep fighting and
    you'll eventually run into another Goblin Captain. Note that once you defeat
    him, the goblins will begin fleeing. I suggest that you clear out as many
    goblins as possible before fighting the Goblin Captain. Once you do so, and 
    the goblins begin fleeing, you'll be told to defeat as many fleeing enemies 
    as you can. You don't have much time, so pursue the little red dots on the 
    map to find the fleeing goblins and try to kill them all. After a few seconds
    the mission will end. 
    Mission Five: Pholya Flatlands
    This is the first mission in the game that gave me some trouble. I was so used
    to everything being easy that I didn't expect to be killed. I strongly
    recommend that you go back and repeat some of the earlier missions until you
    level up at least once. Get some items, practice combos, try to get better 
    ranks, etc. A great and helpful item to try for is the Divine Tiarra, which
    you get if you complete the Fort Wyandeek mission with an S rank (which is not
    terribly hard to do). It would be a huge help in mission five. 
    You begin this mission in what looks like an open field, with a river in front
    of you. Race toward the river to get a treasure chest on the bank. Across the
    river, hordes of enemies are rushing toward you. Meet them in the river and 
    begin fighting. Wipe out as many as you can, building up your Orb Meter if 
    possible. Soon you'll see a cut scene indicating that a troll is on the way. 
    In actuality, TWO trolls are on their way. On the other side of the river, 
    you'll see them approaching with two different groups of goblins and other 
    enemies. Rush out to meet one group, and try to take down the first troll. 
    The key to this part of the mission is to never let both trolls corner you. 
    If that happens, dash out of their way very quickly or you're as good as
    dead. Do not try to fight them both at one time, so lure one away from the 
    other. It's best if you can take down the first troll before the other one 
    reaches you, but unless you're at a very high level and using a great weapon,
    that's probably not possible. Still yet, it's good to have a head start. Just
    keep pounding away at one of them. Once you pick one, keep your eye on him 
    and stay focused on him, letting your guard units and Aspharr keep the other
    one busy. Many times while playing this mission, Aspharr took out one of the
    trolls for me, without me having to fight it at all (and this doesn't affect 
    your rank, I got an S rank even when this happened). Before long, the Arphann,
    along with the dragons, will appear. Fight fast and hard, using combos and 
    the Orb Attack to take out as many enemies as possible. This will greatly help
    you in leveling up, and getting a good rank. If you're lucky, you'll kill a
    couple of dragons while using the Orb Attack. 
    Once you wipe out the Arphann, the dragons will retreat. Now you'll see a cut 
    scene of Dwingvatt approaching. Rush toward the big red dot on the map, back 
    across the river. You'll first see Dwingvatt, followed soon after by a horde 
    of goblins and orcs. Dwingvatt is very fast and hard to catch in a combo. His 
    attacks are somewhat powerful, though I didn't have a big problem with him, 
    even on my first playthrough. Just be sure to keep moving and keep attacking. 
    Don't let up on him. If you're having any trouble with him, hang back and kill
    a few lesser enemies to build up your Orb Attack again and let Aspharr do some
    of the work. 
    Once Dwingvatt is defeated, there may be a few goblin wizards lurking around, 
    so kill them quickly because another boss is approaching and you don't want to
    be fooling around with the wizards when he gets there. The last boss of this
    mission, Dwykfarrio, will arrive very soon after, and he can be somewhat tough
    the first time you play. He's fast, but not nearly as fast as Dwingvatt, so in
    my opinion this fight goes more quickly. It's pretty easy to catch him in a
    combo, so keep getting behind him and attacking with everything you have. It's
    also fairly easy to knock him down, so run over and attack relentlessly as he 
    is trying to get up. If he starts to glow or it looks like he's about to do 
    some kind of attack, dash away until he's done, then dash back in and continue.
    Once Dwykfarrio is defeated, the mission will end. When this mission ends, you
    will unlock Myifee as a playable character. As I explained above when Aspharr 
    was unlocked, I really recommend finishing out Inphyy's missions before starting
    new missions, because at this point you are used to her. But again, it's up to
    Mission Six: Ywa-Ue-Uar Forest
    When you first begin this mission and take a look at the map, you may be 
    concerned that it will be a long, frustrating mission. It's not that bad, so 
    don't worry. At several points in this mission, Inphyy will be automatically
    transported to a different section of the map. 
    Begin the mission by heading north on the map. It's not really that important
    where you go (unless you're exploring, looking for items). Just start fighting.
    Run around, fighting groups of enemies, gathering orbs, etc. As soon as you 
    defeat 400 or more enemies, you'll automatically be transported to the middle
    area of the map. Run forward just a little and you'll be faced with the first 
    boss fight, Ppakk the Third and the Pwuck. 
    This boss fight can be difficult at lower levels (though your level shouldn't
    be too low at this point). Your first step is to eliminate the Pwuck. Dive in
    and wipe them out. This is to gather more orbs (the battle will be over once
    Ppakk is dead, thus you can get no more orbs from the Pwuck), to prevent them
    from attacking you while you're fighting Ppakk, and to possibly ready your Orb
    Attack. Once the Pwuck are all dead, start attacking Ppakk. The strategy that 
    worked for me was to constantly get behind Ppakk and pound him with combos and
    even just normal attacks. Your guards and Heppe will lend a hand, and they're
    great for keeping him distracted. If you HP starts to get low, dash away from
    the battle and take a breather, letting Heppe whittle away some of Ppakk's HP.
    Then dash back in and finish him off. The main attacks to watch out for are 
    when he jumps into the air and lands on you (if you see him jump into the air,
    be sure to dash out of the way before he lands) and when he shoots what looks 
    like acid from his mouth (dash away, out of the range of his attack, then run
    around behind him, as this is an excellent opportunity to attack his back). 
    Once Ppakk is defeated, Inphyy will automatically be transported again, this 
    time to the area in the top-left corner of the map. Here, you will be in very
    dense fog, so dense that you can't see much of what's around you. On your map,
    head south. You'll eventually be attacked by a strange group of enemies that
    have been dubbed the "army of the night". They look menacing but they're not
    too bad. Just dive in and attack as if they were goblins. Keep moving and 
    don't worry if you can't even see what you're attacking, just keep fighting! 
    After only a short time, they will retreat. Head south a little more and 
    you'll see a cut scene. Now you'll be transported to the top-right area of
    the map. We're very close to the end now. 
    Head toward the very top-right corner of the map. You'll have to fight through
    a few more groups of enemies (a lot of goblins, goblin wizards, etc.). Nothing
    too bad. Try to keep your HP up, as you'll need it in a little while. Also try
    to build up your Orb Attack, then save it. If you have enough HP for it, try
    to kill as many enemies as possible. 
    Keep moving toward that top-right corner, and you'll eventually arrive at the 
    end. Dwykfarrio is there waiting for you, and he has a small army of goblins
    and goblin wizards with him. If you have that Orb Attack ready, use it now to
    wipe out all of the lesser enemies. The wizards in particular will be a problem
    if you let them live. They can cast spells on you from afar while you're trying
    to fight Dwykfarrio, which is very annoying. So at the very least, kill them by
    any means possible. 
    Now begin your attack on Dwykfarrio. He's fairly similar to the way he was in
    the last mission. Fast, but not so fast that he's hard to catch. His attacks
    seemed a little more powerful here, so make sure you dash away if he starts to
    perform an attack. Try to catch him in a combo, and do your best to get behind
    him as often as possible. Once he gets knocked down, you can repeatedly run
    over and attack him as he's getting up to knock him back down. Once you start
    this pattern, you can easily defeat him if you simply keep up the attacks and
    never let up. 
    Once Dwykfarrio is defeated, the mission ends. Enjoy the cut scene! 
    As you clear Inphyy's missions, two more characters will be unlocked,
    Aspharr and Myifee. It doesn't really matter who you choose first, but I 
    personally went with Aspharr, so I'll be dealing with his section in the 
    walkthrough before Myifee's. If you go with Myifee first, skip the Aspharr
    section of the walkthrough and go straight to Myifee. 
    Mission One: Divine Varrfarrinn
    Something you should know before tackling Aspharr's missions is that the story
    is different when you play as him instead of Inphyy. He becomes commander of 
    the Temple Knights instead of Inphyy, so of course certain game events will 
    change. Also, instead of the linear fashion of Inphyy's missions, Aspharr gets
    to choose to go to a completely different area, or follow a path more similar
    to Inphyy's. Think of Aspharr's version of the game as an "alternate version" 
    of the story. 
    Also, with Aspharr, I cannot stress enough how useful his X,Y,Y,Y combo is.
    Begin using it as soon as it is available to him (check the "Combo Attacks"
    section of the menu). It's extremely effective in boss battles, even the 
    final boss of his last mission. 
    Now, the first mission for Aspharr is very similar to the first mission that
    Inphyy faced. You start out on the same battlefield in Divine Varrfarrinn,
    but this time you are on the opposite side. Your first task is to rush forward
    and defeat Heppe. He is not difficult to beat, so don't waste your Orb Attack
    if it's available. 
    You are then told to defeat the "enemies atop the hill". These are basically
    the enemy archers, so run over to the opposite hill and wipe out both groups.
    There are two treasure chests in this area, so be sure to use them! 
    After doing this, you are told to reinforce the troops in battle. Rush back 
    to the thick of the fighting, in the middle of the battle field, and start 
    hacking away. You'll see a cut scene letting you know that Inphyy is 
    approaching, so this is your cue to gather as many orbs as you can and try
    to build up your Orb Meter (if you haven't used it yet, it should already
    be full). Once your Orb Meter is full, find Inphyy and unleash your Orb 
    Attack. If you aim well and press Y, you'll end up taking a great deal of her
    HP off. The battle is not very hard, so you should win fairly quickly. Also
    of note is that each time I have defeated Inphyy in this mission, I never 
    had to completely deplete her HP. The mission ended when I got her down to
    around one fifth of her HP. 
    The mission will end and you'll see a cut scene. Procede to the next mission.
    Mission Two: The Eaurvarria Mountains
    At the beginning of this mission, simply run forward and begin fighting the 
    goblins. They don't pose much of a challenge, but after a certain point they
    will begin to run away. Chase after them and a cut scene will occur. After
    that, Aspharr and his guard units will be separated from Inphyy and the rest
    of the soldiers. Your main goal here is to meet back up with Inphyy. Use the 
    map in the top-right corner to make your way to the meeting point. If you 
    look closely, you'll see that there are two paths that eventually join together 
    near the top. Of course, when you reach the point where they join together, 
    you'll be at the meeting point. 
    Note: In this mission you can find a great weapon for Aspharr, the Knight
    Lance. It is randomly dropped by enemies here, but the chances of you getting
    it are incredibly high. Every single time I have done this mission, the lance
    has been dropped. Without fail. Just be sure to keep an eye out for it. 
    Along the path you will run into several groups of goblins. They are not very
    tough so take this time to experiment with new combos, gather items, etc. At
    one point, you'll see two goblin wizards, and you are told to find them and 
    defeat them. Run in the direction you last saw them, wading through even more
    goblins. You'll eventually find them, so defeat them quickly. 
    When you near the meeting point, your guards will inform you that there are 
    messengers on their way. You'll meet up with Inphyy, who will fight along 
    side you for a little while before a troll appears, along with more goblins.
    Aspharr will command Inphyy to go and escort the messenger to them. Aspharr's
    objective is now to defeat the troll before the messenger arrives. You'll see
    a timer appear at the top of the screen, giving you 95 seconds. Even with the
    timer, defeating the troll is no problem if you keep hitting him with combos 
    or Orb Attacks. The battle will end shortly after, triggering a cut scene. 
    At this point, you are given a choice. You can continue on to Fort Wyandeek
    as you did in Inphyy's missions, or you can choose to go to Castle of 
    Varrvasarr. I personally chose to go to Castle of Varrvasarr, just for the 
    sake of having a little variety, but the choice is yours. Below are 
    walkthroughs for both. Just choose your path.
    After making your choice, the mission ends. Please note that anytime you want
    to switch between going to Varrvasarr or Fort Wyandeek, all you need to do is
    repeat this mission and make the other choice. You don't have to make another
    save file. For instance, if you go to Varrvasarr first, and decide you want
    to try Fort Wyandeek, go back and repeat this mission, then choose Fort
    Wyandeek. You can switch as many times as you like on the same save file.
    Mission Three: Castle of Varrvasarr (Option #1)
    If you chose to go to Castle of Varrvasarr, use this portion of the 
    walkthrough. If you chose to go to Fort Wyandeek, skip this part and scroll 
    Note: This mission is the first of Aspharr's that I initially had some trouble
    with. I strongly recommend that you go back and repeat his first two missions
    to level up and get some more items before trying this mission, just to save
    yourself some time. 
    This mission begins with a cut scene. When it ends, run forward and to the left
    to battle the Gewgs. They're a little tougher than the goblins/orcs, so be 
    careful. Keep an eye on your Orb Meter and be sure to use the Orb Attack as 
    often as possible so you can build up your blue Orb Meter. You'll need it 
    later. Once the Gewgs are defeated, you'll be told that Ppakk the Third has 
    arrived, and he is of course joined by the Pwuck. On the map, look for the 
    large red dot to know which direction to go. 
    One thing you should note about this mission, if you go in the opposite 
    direction of the main conflict at any time, you'll more than likely run into 
    other battles. If you want to build up your orb count (for leveling up) or try 
    to get more items, it's a good idea to take part in these battles. If you
    simply follow the map, heading for the large red circles each time, the 
    mission will go quicker, but you'll get less orbs. The decision is yours. 
    Regardless, you should eventually go to fight the Pwuck and Ppakk. This is an
    easy battle, as Ppakk is much easier to defeat here than he was in Inphyy's
    last mission. The X,Y,Y,Y combo works great against him. Just try to keep 
    your HP up, as many more battles await you. 
    After defeating Ppakk and the Pwuck, you'll be told that the Arphann and the
    dragons have arrived. Again, head for the large red circle on the map to 
    find your enemies. The Arphann are not terribly hard to beat, but the dragons
    constantly flying over head, breathing fire at you, can pose a problem. Try 
    your best to kill a few of the dragons, as this can raise your rank. A good
    way to kill them is to use the Orb Spark or the Orb Attack, if you time it 
    just right (use it right when you see one flying toward you). It's fairly 
    hard to jump up and attack one without using the Orb Spark/Attack, so I don't
    recommend trying it. If you're running low on HP, don't bother with the 
    dragons and try killing some the next time you do this mission. Once you 
    wipe out the Arphann, the dragons will leave, whether or not you killed any.
    Next, you'll be told that the main enemy forces have appeared, and you need
    to defeat the Orc Chieftan. As you know, run toward the large red circle 
    on the map. If you've been saving your Orb Attack or Orb Spark, now is the 
    time to use it! The Chieftan can be difficult to beat, as his attacks are
    powerful and take off a large amount of Aspharr's HP with just one hit. 
    Don't hold back or let up for a second. Concentrate on the lesser enemies to
    build up your Orb Meter if you have to.
    Once the Orc Chieftan is defeated, Dwingvatt and more goblins will appear.
    Dwingvatt doesn't pose much of a problem, as his attacks aren't too 
    powerful. He is very fast though, and can be hard to keep up with. You'll
    need to rotate the camera quickly and often to keep track of where he is. 
    Just keep attacking, using the X,Y,Y,Y combo whenever you get him cornered.
    Dwingvatt will eventually retreat, and the mission will be over. 
    Mission Three: Fort Wyandeek (Option #2)
    If you chose to go to Castle Varrvasarr, skip this portion of the walkthrough.
    Note: The walkthrough for this mission will probably seem familiar to you. 
    That's because it was so strikingly similar to Inphyy's mission here that I 
    simply copied/pasted it and then made a few changes where the missions 
    differed. I wasn't just being lazy, I really saw no point in rewriting 
    something that's this similar to something I've already written. It would 
    actually be a struggle for me to come up with new ways to word it. That 
    being said, you should definitely read through this again because there ARE
    changes, and fairly important ones at that.
    You will begin the mission in a dry, rocky outside area. There will be a LOT 
    of enemies in this area, but they shouldn't pose much of a problem at this 
    point. Your first objective is to defeat two Goblin Captains. Run foward and 
    defeat the goblins in the area, then head east. You'll come to another group
    of goblins, and a dead end. In this group is the first Goblin Captain. He isn't
    very tough so kill him quickly. Head back toward the west (at this point, you
    can go to the southern dead end on the map, which is right behind where you 
    started the mission, to find a treasure chest containing the Blue Lancer, a
    decent weapon for Aspharr).
    Toward the west (following the red dots on the map), you'll encounter more
    goblins. Watch out for rolling boulders. You'll find the second Goblin Captain
    here, so kill him then wipe out the rest of the goblins. There are two chests 
    here as well. You'll be notified that a gate has opened, so head back to the 
    east (not all the way to the dead end, but back to where you started the 
    mission), then go north through the now open gate. Once you step inside the 
    gate, you'll be attacked by a gigantic group of enemies. Make use of the Orb
    Attack and Orb Spark if they are available. This is also a great chance to get
    items that enemies drop, as you'll be killing LOTS of enemies here. Once you've
    cleared out most of the goblins, head west. You'll be told to defeat the Orc
    Corporal. He is joined by another large group of enemies, so plow through them.
    Once the Orc Corporal is defeated, you'll be notified that another gate has 
    opened. Follow the red dot on the map to get to the opened gate. Inside, there
    will be many more enemies, and you'll be told to defeat the archers. There are 
    two main groups of goblin archers in the distance, plus a lot more goblins 
    attacking you from all sides. Dash over to the archers and destroy both groups,
    as they will shoot arrows at you while you're dealing with the other goblins if 
    you don't get rid of them first. Make your way west here and you'll see Tyurru
    fighting goblins. She'll aid you in wiping out another large group of enemies. 
    Now go back to where you first entered this particular gate and go on to the 
    eastern area to defeat more goblins. Once they are defeated, you'll be told 
    that another gate is opened, so go back a little west, then north to enter the 
    opened gate. In here you'll be told to defeat another Orc Corporal. You'll see 
    Klarrann here and he will aid you in fighting the Orc Corporal. Once that is 
    finished, another gate will open. Head north, toward the red dot to go through 
    the gate. 
    In this area, you'll be told to kill the three goblin wizards "at the altar". 
    If you look at your map, you'll see a central path leading to the 
    northern-most area. You'll also see a path on the west side that leads to the 
    north-western corner. If you use that western path, you'll eventually reach
    a chest containing an excellent weapon for Aspharr, the Crystal Spear. I think 
    it's definitely worth the hike up the western hill, but if you don't, just skip
    this paragraph and move on to the next. If you ARE getting the Crystal Spear, 
    just fight your way up the hill on the western path, which is not very hard. 
    Unlike in Inphyy's mission, there will be no scattered civillians at the top of
    the hill, so that's one less thing to worry about. Grab the spear and head back
    Now, fight your way up the hill in the center path, toward the top northern 
    part of the map. Watch out for rolling boulders as you go. When you reach the 
    top, there will be more goblins, a troll, and the three goblin wizards you were 
    told to defeat. When you kill all three wizards, the mission will automatically
    end, so if you want to gather more orbs for leveling (and to raise your chances 
    of getting that S rank, thereby getting that super-useful Hourglass), kill the 
    other goblins and the troll before tackling the wizards. 
    After the wizards are defeated, the mission will be completed. 
    Mission Four: Pholya Flatlands
    This is easily my favorite mission. It's fairly short and takes place in wide
    open spaces, no winding paths. It's also FULL of large hordes of enemies that
    will fill your red and blue Orb Meters very quickly. If you want to show off 
    how good you are at this game to your friends, this is the mission to use, as 
    it's very easy to look like a pro here. 
    That being said, you'll begin the mission in a wide open area, facing a river. 
    Across the river, hordes of enemies are rushing toward you. Run toward the 
    river and you'll see a treasure chest right on the edge of the bank. By the 
    time you get it, the enemies should've made their way across the river, so just
    lay into them. Like I said, filling your orb meters will be very easy here, so 
    hack and slash and enjoy yourself. You'll fight many different types of goblins,
    orcs, Gewg, and Arphann. The dragons will also make another appearance. Just
    keep fighting through them all. Myifee will appear and help out as well. 
    Eventually you'll have to fight the Orc Chieftan again (remember him from the
    last mission?). I feel that he was easier to defeat here than last time. But
    maybe it's just because I consistantly had a full Orb Meter. After defeating 
    the Orc Chieftan, you'll have to defeat Dwingvatt again. He's easy, so don't 
    waste your Orb Spark if you've been saving it. Then you'll be told that the 
    king of goblins, Dwykfarrio is there. If you have the Orb Spark or Orb Attack 
    ready, use it here. Dwykfarrio is not incredibly hard to beat in this mission, 
    but he is quick and has some relatively tough attacks. Luckily you can hang 
    back and let Inphyy and Myifee do a lot of the work if you run low on HP. 
    Remember to make use of that X,Y,Y,Y combo! 
    Dwykfarrio will retreat and the mission will end. 
    Mission Five: Ywa-Ue-Uar Forest
    This mission gave me the most trouble of any mission thus far in the game. It 
    is much harder than Inphyy's mission here, despite being very similar. Unlike
    Inphyy, Aspharr will not be automatically transported to different sections of
    the map after getting four hundred kills. There is one occasion where he is 
    transported, but other than that, you have to wade through the whole, huge, 
    winding path. Also, you'll get three boss fights relatively close together, 
    and possibly with no healing items between (depending on whether or not an 
    enemy drops any). I fought through this mission three times, only to be killed
    by the last boss, before coming back the fourth time and beating it. I highly
    suggest going back and repeating some of the previous missions until you are 
    at least level seven. I personally leveled up to eight, to be on the safe side. 
    I also recommend making sure you at least have the Knight Lance (if you have a 
    better weapon, that's great!). Equip an accessory that raises the item drop 
    rate to improve your chances of getting more healing items, and also equip 
    item that increase your HP. The more you have, the more you can afford to lose. 
    Now, when you feel that you're prepared, begin the mission. I recommend taking 
    Archers in this mission, as there will be many cases where enemies will attack
    from afar. In general you will be facing many small groups of enemies, rather 
    than large groups. This is annoying because it's harder to build up you Orb
    Meters, and even when you do, you feel like it's a waste to use them on such 
    small groups. 
    When you start out, begin moving forward. Look at the map in the top right 
    corner. You should be aiming toward the north. It doesn't really matter which
    path you take, as I didn't notice any substantial difference in difficulty from
    one path to the next. You'll run into several small groups of enemies, and 
    many will approach you from behind. Make sure you wipe out ALL of the enemies 
    every time you are attacked. If you don't, your guard units might stay behind
    to fight them and you'll end up separated from them. It's very easy to get lost
    in this mission, so be careful. If you run from enemies and get in a hurry, 
    it's easier to get turned around without realizing it. Take your time and keep
    an eye on the map. 
    When you reach the area close to the center of the map, you'll see a river or
    lake. You'll then be notified that Ppakk the Third has arrived, along with 
    the other Pwuck. If you don't see them immediately, rotate the camera until 
    you do, then dive into the midst of them to fight. If you haven't built your
    Orb Meter up, do so now, then attack Ppakk. He's not very difficult here, so
    the battle should go quickly. He will sometimes do an attack where he jumps 
    into the air and lands on you. If you see him jump, be sure to get out of his
    way, as this attack can do a decent amount of damage. Luckily, it's easy to
    avoid. Use X,Y,Y,Y on him, as always. 
    After you defeat Ppakk, Aspharr will (finally) be automatically transported to
    another area of the map. As with Inphyy, he'll be in the top left area of the 
    map, in the foggy area where it's hard to see where you're going. Use the map
    to navigate, and begin heading south. A cut scene will trigger and you'll be
    forced to fight the army of the night. They are not very difficult, so wipe 
    them out quickly. Unlike Inphyy (who only had Heppe to help her), Aspharr's 
    guard units will be there to help him out. 
    Once the army of the night are defeated, the fog will begin to clear a little.
    On your map, begin to head toward the top right corner. You'll have to head
    south a little, and take some more twisting paths. Eventually you'll be 
    attacked by a swarm of Arphann. This is your only chance to fight a large 
    group of enemies, so quickly build up your red Orb Meter, use the Orb Attack, 
    and build up your blue Orb Meter. There should be enough enemies to fill it up. 
    During the fight, you'll see Syumerrt (an Elf, not a Dark Elf) appear. He will 
    help you out here, and he's actually quite useful as he uses a lot of magic 
    attacks (in my opinion, he would've made a GREAT playable character). After 
    you defeat the Arphann, you'll encounter another boss fight. This time it's 
    Pyurrot, the Arphann commander. You'll see her approaching from across the 
    river. Again, Syumerrt will aid you. Still yet, this boss fight can be hard if
    you aren't careful. Pyurrot is very fast and good at evading your attacks. It's
    even hard to catch her in the X,Y,Y,Y combo. But for the most part, her attacks 
    aren't very powerful. The only move to watch out for is when she shoots red 
    energy from her hands. If you see red light coming from her, do NOT get in 
    front of her. Use this opportunity to attack her from behind. If you keep 
    getting behind her and hacking away, you shouldn't have too much trouble. If 
    need be, hang back and let your guard units + Syumerrt damage her for a while. 
    Once she is defeated, continue on (remember, you're heading toward the top 
    right corner of the map). It's easy to get turned around at this point and go 
    the wrong direction. Just stay focused on your map! Eventually you'll encounter 
    Inphyy and a cut scene. What happens here depends on where you went for your
    third mission. If you went to Castle of Varrvasarr, Inphy will help you out 
    from here on. If you chose the other path, she won't. Regardless, continue on 
    your way, fighting more weak enemies (a few goblin wizards, mainly). There 
    aren't many more before the final boss.
    When you finally reach the top right area, you'll see a cut scene showing the
    final boss, Dwykfarrio. He is joined by a small group of goblin wizards. I 
    suggest that you immediately wipe out the wizards while the others are 
    attacking Dwykfarrio. The wizards will ruthlessly target Aspharr with tough 
    spells, knocking off a lot of your HP before you even get to the boss. As such,
    they should be eliminated as soon as possible. You may also want to pause the 
    game and switch out any accessories that increase the item drop rate for those 
    that increase attack power or defense. At this point items are not that 
    Once the wizards have been dealt with, begin attacking Dwykfarrio. If you have 
    the Orb Spark or Orb Attack ready, use it! Dwykfarrio is very fast, and has 
    some powerful attacks (he's tougher here than in the last mission). But if you
    keep your distance while he is performing big attacks (if he's glowing or 
    there seems to be power coming from him, that's your cue to stay far away) and
    pound him with the X,Y,Y,Y combo whenever possible, you should eventually 
    defeat him. Try to attack him from behind while he's concentrating on your 
    guards, and if you see him get knocked down, run over and begin attacking as 
    he's trying to get up. 
    Note: Inphyy may or may not help you with this fight, depending on what you did
    in the third mission.
    Once you defeat Dwykfarrio, you'll see another cut scene and Aspharr's final 
    mission will end. Congratulations! The ending you see will, again, depend on 
    your third mission. Note that the ending you see if you go to Fort Wyandeek 
    instead of Castle of Varrvasarr is longer and more detailed. 
    Mission One: Felppe Village
    Once you select Myifee, you'll view a nice cut scene, then you'll be in the 
    midst of Felppe Village. Orcs are attacking the town, and it's your job to 
    stop them. You must first begin by rescuing a little girl. She'll be clearly
    identified by a text label on screen. Run directly to her and kill all the orcs
    that come near her. After you wipe them all out, you'll see a cut scene and be
    informed that the girl's mother is at the church, so your new mission is to 
    make your way to the church. Run deeper into the village, toward the red dots
    on your map. As you go, you'll run into several small groups of orcs, so be
    sure to kill them all to build up your Orb Meter and get items. There are 
    several treasure chests scattered around this area, near the houses, so keep an
    eye out for them. 
    You should notice quickly that the little girl now has her own HP bar, so you 
    need to keep an eye on that as well. While I was playing, I never had trouble 
    with this as she was never attacked, but I assume the mission would end if she 
    died. Around this point the other soldiers/mercenaries will run off to do their
    own thing. Ignore them and keep heading for the church. 
    Once you arrive at the church, you'll fight another relatively small group of
    orcs and eventually save the little girl's mother. After this, you'll be 
    swarmed by a large number of orcs (presumably, this is to help build up your 
    Orb Meter, as it comes into play later). Use your Orb Attack as often as 
    possible to build up your blue Orb Meter. Keep in mind that Myifee is slower 
    than Inphyy or Aspharr and as such, he can be more easily attacked from behind. 
    Adjust your fighting tactics accordingly. 
    After you rescue the girl's mother, they will be reunited and you'll no longer
    have to look after the little girl. Go back the way you came and begin heading
    toward the rest of the soldiers (you should see red dots on the map). At this 
    point you'll be attacked by a huge group of enemies, so many that it can pose
    a problem at your low beginning level. Just keep moving and use the Orb Attack
    whenever you can. Eventually you'll see a cut scene, then you'll have to battle
    more orcs. You'll then be given another mission, to go and help out Epharr, who 
    has been surrounded by enemies. Move toward the red dots on the map and Epharr, 
    along with a gigantic group of orcs, should come into view. Run toward them 
    quickly and begin attacking. Your blue Orb Meter should be full at this point, 
    so head for the middle of the enemies and unleash your Orb Spark. This should 
    wipe out most of them, but there will certainly be a few left, so finish them 
    off with combos and regular attacks. Note that Epharr has her own HP meter 
    here, so you might want to stick close to her and make sure she doesn't get 
    Once all the orcs are defeated, the mission will end.
    Mission Two: Bastide of Varrgandd
    This is easily the most frustrating mission in the game. If you aren't tearing
    your hair out or screaming wildly at the tv by the end of this mission, you 
    have incredible patience and deserve a pat on the back. If you were playing as
    Inphyy or Aspharr, it would be a breaze. But unfortunately, you're playing as
    Myifee, who is obnoxiously slow. Just be prepared to get angry. Then be ready
    to take a break, catch your breath, calm down, and try it again. 
    The mission begins with the most frustrating part, so at least you get it over
    with quickly. You're outside the city where goblins are using catapults to 
    attack the city wall. Your objective is to destroy the catapults before the
    city wall falls. The wall has its own HP meter, and it's small. I counted five
    catapults, but there may have been six. They're relatively close together, but
    they take a lot of hits to destroy, and all the while huge numbers of goblins
    are flanking you from every direction. Consider that Myifee's moves tend to 
    leave his back unguarded and you can see how difficult this will be. 
    Begin the mission by rushing toward the catapults as quickly as you can. Use
    Myifee's dash over and over if you have to. The catapults are toward the right, 
    in case you can't find them. Run up to the first catapult you come to and start
    attacking it with everything you've got. Use combos, mash buttons furiously, 
    whatever it takes. Always attack the catapults from BEHIND! If you attack from 
    the front or the sides, the goblins operating it will continue launching rocks
    at the wall, thereby depleting the wall's HP. Attacking from behind will at the
    very least keep the goblins from using that particular catapult.
    Once you get one catapult down, rush toward toward the others. Try to get in a 
    position where there are at least three catapults close to you. Then very 
    quickly kill goblins until your red Orb Meter fills. The very second it fills,
    use the Orb Attack and use the X attack to wipe out at least three of the 
    catapults (if you're really fast, you might even destroy a fourth one). With
    this attack, the catapults will be destroyed with one hit! This will leave 
    one or possibly two catapults standing. Hurry over to them and destroy them. 
    The key to victory here is being in the right position when you use the Orb 
    Attack to be able to destroy as many of the catapults as possible while in 
    that state. I'll tell you now that you don't have a hope of destroying them 
    without the Orb Attack. 
    Some other tips for this section: 
    1. Command your guard units to defend. This will cause them to surround you 
    and help fight off the goblins who are swarming you while you're trying to 
    destroy the catapults. Each time you run over to a new catapult (not while 
    using the Orb Attack), tell them to defend. 
    2. Attack the catapults with the X attack, rather than the Y attack. For some
    reason, I noticed that Myifee's X attack is much quicker and actually does more
    damage to the catapults than his supposed "power attack" (Y attack). 
    Periodically turn around to face the goblins and use the Y attack on them. It 
    has a broader range and will knock more of them back. This will hopefully keep 
    Myifee from being killed while trying to destroy the catapults.
    3. Do NOT leave a catapult that you've been attacking to work on a different 
    one before you see it fall apart. I don't care if your Orb Meter has suddenly 
    become full and you have the urge to run to a position where you can take out 
    several catapults. Finish the one you're working on and THEN do it. It takes 
    too much time to run away from the catapult you're attacking, then run back to 
    it later. And if you've attacked it for a while, don't waste your Orb Attack on 
    it when it would be better spent on other catapults. 
    Now, when you've finished the catapults (it may take you several tries, it took 
    me three), you'll see a brief cut scene and be told to go into the city to 
    fight off the orcs. There are some treasure chests here (at least one of them 
    is a potion), and I'm sure you'll need them, so be sure to round them up before 
    going into the city. When you're ready, head through the gate and into the 
    Fight off the various groups of orcs and goblins. They're not too tough, but if
    you're low on HP, they can be very annoying as you're trying to find another
    potion. If you find yourself in trouble, continuously tell your guards to 
    defend. Follow the red dots on the map to the various streets and corners of 
    the city, fighting orcs and goblins as you go. You should be building up your 
    Orb Meters nicely. Use the Orb Attack often! Around this area of the city, you 
    should find a treasure chest containing the Tornado, a very useful weapon for 
    Eventually you'll happen upon a young man plotting to commit theft. This is 
    TeaTea. You'll see a cut scene and then you'll be forced to fight him. Many 
    people have complained that he is difficult to defeat, but I had no problem
    with him. Command your guards to attack and they will be very helpful here. He 
    gets easily distracted by them. The best tactic I can recommend is to simply 
    lay into him with attacks, combos, etc. Do not, for even a moment, let up on 
    him. If you knock him down, keep hitting him furiously to slow him getting back 
    to his feet. If you have the Orb Attack available, use it by all means! I don't 
    recommend using the Orb Spark unless you're in serious danger of dying. You'll 
    need it more later. Eventually TeaTea will be defeated and you'll see another 
    cut scene. 
    After this, continue running in the direction of the red dots on the map. 
    You'll have to fight a lot more orcs and goblins. You'll soon be swarmed by a 
    very large group of enemies, along with them two Orc Chieftans (there are HP 
    meters for three Orc Chieftans, but the third one won't appear until later, so 
    don't bother trying to find him right now). If you have the Orb Spark ready, 
    use it as soon as you are close to both Orc Chieftans and are surrounded by 
    enemies. If you don't have it ready, fight until you do. It shouldn't take 
    long. At the very least, use the Orb Attack and then the Y attack while in 
    that state. The Orc Chieftans will often charge at Myifee and push him a 
    certain distance, then attack, causing a fair amount of damage. If one of them 
    begins pushing Myifee, immediately run to the side and Myifee will 
    automatically get out of their way, dodging their attack. At this point it's 
    easy to get behind them and begin attacking with combos. 
    Once the first two Orc Chieftans are defeated, finish off the rest of the orcs 
    and goblins in the area. Up ahead, you should see another group of orcs, along 
    with the third Orc Chieftan. By this point, you should probably have your Orb 
    Attack ready. Regardless, rush into the new group of enemies and begin 
    fighting. If you're in a hurry to finish off the mission, immediately begin 
    attacking the Orc Chieftan and defeat him to end the mission. If you have some 
    spare HP and want to gather more orbs for leveling purposes, defeat all the 
    lesser orcs and goblins first. Basically, as soon as the third Orc Chieftan is 
    dead, the mission is over. So how you go about this is up to you. Either way, 
    the Orc Chieftan is not difficult to beat, just like the first two.
    Finally, this frustrating mission is over! 
    Mission Three: The Ice Gate
    Note: In this mission you can find a great weapon for Myifee called the Dual 
    Crescent. It is apparently in a treasure chest near the fourth gate. I didn't
    find it there, but I got a B rank on my first try and the weapon was given to
    me. I'm not sure why, but I'm glad I got it. This is just to let you know 
    that you can get it without hunting down the treasure chest.
    You may recall, when Aspharr visited Castle of Varrvazarr, that they mentioned
    the Ice Gate many times. Well, here you are, with yet another alternate view
    of the game's events. 
    At many points this mission seems intimidating, but it's really not as bad as
    it looks. Just don't panic and screw up. I completed it on my first try (but 
    only with a B rank), so it's not extremely difficult. 
    You begin near Gate Two, where lots of enemies are attacking. You'll see a lot
    of goblins and Gewg in this mission, and they seem a whole lot tougher than 
    they did in Aspharr's missions. Just keep attacking with combos and your Orb
    Attack. By now you should have access to combos that have a wider attack 
    range, so be sure to learn how to use them. Random button mashing doesn't work
    well for Myifee. 
    Eventually you'll clear out some enemies and head through the gate. You'll be
    told to rescue Vyarrharienn, and as you approach you'll notice that he has his
    own HP meter. Presumably, the mission will end if his HP runs out. While I was
    playing, I didn't notice him lose any HP at all, so it shouldn't be a big 
    problem for you. Once you clear the area of enemies, Gate Two will close. 
    Your next objective is to rescue Vyden, so run north, around the curve to the
    east, then a little south, toward the glowing green dot. You'll be told to
    defeat the Gewg Chieftan. Vyden (who does not have an HP bar here, thankfully)
    will help you with this battle. The Gewg Chieftan isn't much of a threat 
    anyway, so kill him quickly and Gate Three will close. 
    Your next task is to rescue Vyerten. Run toward the glowing green dot on the
    map, as usual, to find him. He'll be surrounded by Arphann, and you'll be 
    told to defeat Pyurrot. Vyerten will have his own HP bar, and he'll also 
    help in the fight. Dragons will be flying overhead, shooting fire at you, 
    but they're not a huge problem here. Concentrate on the rest of the Arphann
    to build up your Orb Meter then begin attacking Pyurrot. The battle with 
    her here is much the same as Aspharr's battle with her in his last mission. 
    She's quick and her red energy attack is the most dangerous. Remember to 
    constantly get behind her and attack with combos. Soon, the battle should be
    over and the Arphann will retreat. 
    Now you're told to rescue the "wounded Lord Vydenn". This is the same Lord 
    Vydenn that Aspharr fought along side when he came to Castle of Varrvazarr.
    Again, head for the glowing green dot. You'll run into more enemies along the
    way, so take your time and defeat them. Vydenn isn't going anywhere. You 
    want to build up that Orb count anyway. When you finally get closer to Vydenn,
    you'll notice that he has an HP bar too, but that it's only half full. He's 
    wounded, remember? Don't worry about his HP. While I was playing, it never 
    dropped lower than half. As soon as you begin fighting the enemies that had
    him surrounded, he'll retreat to a group of soldiers in the distance. At this 
    point you don't have to worry about him any more, so rush back into the 
    fighting and kill a few more enemies to build up the Orb Meter and raise your
    orb count. If possible, build up your blue Orb Meter because you're certainly
    going to need it very soon. Once you feel satisfied with your Orb Meters, run
    over to where Vydenn is to trigger a cut scene. 
    Following the scene, you'll suddenly see LOTS of big red dots on the map 
    coming toward you quickly. Hordes of enemies from the outlands are breaking
    through. I nearly freaked out the first time I looked at the map and saw 
    all those dots. You'll keep getting notices on-screen saying "The Gewg have
    broken through!" then "The Arphann have broken through!" then "The Pwuck
    have arrived!" It can be intimidating, yes. All of these enemies will begin
    pouring in, and they'll be joined by two trolls. Oh yes, this is a scary
    part of the game. If you have an Orb Spark or Orb Attack ready, use it! If 
    not, or immediately after using it, build it up again! As soon as you kill
    the trolls, the mission will end. Knowing that, you can immediately go for
    the trolls to get the mission over with or you can spend some time wiping
    out the other enemies to get more orbs (and probably get a better rank). It
    pretty much depends on whether or not you're at risk of getting killed. 
    Remember, you can always come back and redo this mission later to get a 
    better rank. But the decision is yours. 
    Once you kill the trolls, the mission is over. 
    Mission Four: Everr Mountains
    This is one of the easiest, shortest missions in the game. When I got the 
    "Mission Complete" screen, I was really shocked. 
    You start out in the Everr Mountains, facing a group of goblins. You are told 
    to "Overrun Goblin Positions", so rush forward and defeat the first group. 
    You'll then see several read dots coming toward you from the southern portion 
    of the map. Don't worry, it's not nearly as bad as it might look. If you go to
    the path to the west of where you started the mission, you'll find a treasure
    chest containing another great weapon, the Black Ox.
    Run toward the dots and you'll face more goblins, then the dragons (along with 
    the Arphann of course) will appear. Wipe out the Arphann while dodging the 
    dragons' fire. Try to kill some dragons with the Orb Attack or Orb Spark if 
    you can, as it will improve your rank. Another large group of goblins and 
    Arphann will appear, so begin wiping them all out. You really don't have to 
    move much from the same spot, unless you want to look for treasure chests 
    (there are a few in this area). Finally, you'll see yet another large group
    of enemies, along with a troll. Wipe the rest of them out and the mission will
    Mission Five: Pholya Flatlands
    Myifee's mission here is much tougher than Inphyy's or Aspharr's, in my 
    opinion. It's not terribly difficult (I beat it AND got an S rank on my first
    try), but there are a few points in which my HP dropped drastically and there
    was a moment of concern until I found a potion. The plus side to this mission 
    is that you get to explore different parts of the Pholya Flatlands than you did
    before, making the whole level seem fresh and new. 
    Begin the mission by rushing forward and fighting a huge group of enemies. You
    will see goblins, orcs, and Arphann. Keep fighting and you'll also run into 
    Inphyy and Aspharr, who will talk to you. After a while, they'll tell you that
    enemy reinforcements are on their way, from the north, and Myifee will
    volunteer to head north and hold them off. In the northern part of the map, 
    you'll see a large red dot. This signifies the enemy reincorcements. Head in
    that direction and you'll come to a river. Nearby (probably to your right), 
    you'll see a bridge leading across the river, and countless enemies rushing
    toward it from the other side. 
    Cross the bridge and begin plowing into enemies. There will be a LOT, so you
    should build up your Orb Meter very quickly. I also filled up my blue Orb
    Meter in no time. Use your Orb Attack and Orb Spark if you have them, as there
    are plenty of enemies here to give you more orbs and keep refilling those 
    meters. If you run a little farther north (leaving some enemies behind if you
    have to), you'll see a treasure chest that contains one of Myifee's best 
    weapons, the Ansalar. 
    Once you defeat all of the enemies, a Temple Knight will appear and talk a bit
    with Myifee (via text at the bottom of the screen, which is sometimes hard to
    read while you're trying to fight). Basically he'll be impressed that Myifee
    could wipe out so many enemies so quickly. You'll then be told to go and help
    Epharr. Look at your map and you should see another red square. Go back across
    the bridge and to your left, where you should see some very dense fog. Rush 
    into the fog and you'll be attacked by goblins and goblin wizards. There 
    aren't too many, so kill them all and keep heading toward that square on the 
    map. I also advise you to make absolutely sure you've built up your red Orb
    Meter before reaching the red square. Even if you have to go back and hunt
    down enemies to fight. You'll desperately need that Orb Attack when you
    reach that square. 
    Eventually you'll get through the fog and you'll see a cut scene of a Troll 
    and more orcs/goblins attacking Epharr. At this point you should be getting
    close to the square, so rush into battle as soon as you reach the enemies.
    The troll is none other than Vigk Vagk (who will come into play in later 
    missions). He's not your average troll, despite the fact that he looks like
    one. He's VERY tough. I found it completely impossible to attack him from the
    front. He's extremely fast and his attacks knock off a lot of HP. Make good 
    use of the dash button, repeatedly getting out of his way and hurrying to get
    behind him, then launching combos at his back. Unlike the other trolls (and 
    even a lot of the other bosses), Vigk Vagk will constantly turn to face you.
    Even the other guards and Epharr can't keep him distracted from you. For this
    reason, it's very hard to stay behind him for long. You can't even run away
    from him to attack other enemies and build up your Orb Meter, because he will
    follow you. Remember when I told you to build up your Orb Meter before you 
    came here? Well now's the time to use it! Make sure you are close to the troll
    (shouldn't be a problem, considering he follows you wherever you go) and use
    the Orb Attack (or Orb Spark if you're lucky enough to have it ready). Don't
    even look at the other enemies, just use the whole Orb Attack on Vigk Vagk. 
    Eventually, if you keep at it, Vigk Vagk will finally be defeated, and you'll
    see a rather cool cut scene. 
    You'll see more dots on the map, and you'll see more orcs, plus another Orc
    Chieftan, coming toward you. Head over to fight them. I recommend killing as
    many orcs as possible before dealing with the Chieftan. He's not hard to beat,
    and the mission ends as soon as you defeat him, so round up as many orbs as 
    you can before tackling him. Once he is dead, the mission will end. 
    Congratulations, you've completed Myifee's game! Upon doing so, you will 
    unlock Dwingvatt as a playable character. 
    Mission One: Bastide of Varrgandd
    Remember how annoyingly fast Dwingvatt was when you were fighting him? The good
    news is that he's just as quick when you're playing as him. It's easy to breeze
    through hundreds of enemies with Dwingvatt, because he's just too fast for any
    of them to get a good hit in on him. But bosses can still give you some trouble
    if you're not careful.
    You begin mission one in Varrgandd, and your first objective is to defeat the
    Captain of the Varrgandd Defenders. Run forward and begin fighting soliders. 
    The Captain is just up ahead, but I recommend that you kill every last soldier
    in this area before moving on. This helps you to level up and get a better
    rank. There are also plenty of treasure chests in this area, so rotate the 
    camera to scan the area, then round them all up before moving on.
    Once you're ready, run deeper into the level to find the Captain, surrounded
    by more soldiers. If you have your Orb Attack ready, this is an excellent time
    to use it. The Captain is very easy to beat, so wipe him out along with all 
    the other soldiers in the area. Remember to keep looking for treasure chests.
    Next, you're told to defeat Myifee. He's indicated on your map by a red square.
    Run toward it, and you'll face many smaller groups of soldiers along the way.
    Take the time to kill all of them. They're not much a threat to you and won't
    take off much (if any) of your HP. If you kill all the soldiers you run into,
    you'll more than likely level up once before you even get to Myifee (I did). 
    Also, on your way to Myifee, in a treasure chest in plain sight near some 
    soldiers you'll be fighting, is a weapon called the Assassin's Dagger. Not the
    best weapon, but it's a lot better than what you have so make sure to get it. 
    You'll eventually reach the area where Myifee is. There's a pretty large group
    of soldiers right before you reach Myifee himself, but don't worry, he'll come 
    to you. Try to kill as many soldiers as possible while dodging Myifee. Try to
    build up your Orb Attack and unleash it on Myifee and the many other soldiers
    who will be surrounding you. Myifee is fairly tough to beat, since his attacks
    are dangerous and he's surprisingly fast (considering how slow he was while we
    were playing as him). Just don't get caught in any of his combos and you should 
    be okay. If you do find yourself caught in one, try to dash away as quickly as
    you can and put some distance between yourself and him. Then dash back in, get
    behind him, and use some combos of your own. Attacking him from the front does
    little good, as he's good at blocking your attacks. If all else fails, run far
    away, fight more soldiers and build up your Orb Attack again before Myifee 
    catches up to you. Keep in mind that there are more treasure chests in this
    area so go looking for them if your HP drops drastically. After Myifee is 
    defeated, wipe out any remaining soldiers in the the area. 
    Your next objective is to defeat the Gate Keeper and open the castle gates. 
    Again, this will be indicated on your map as a red square. Run toward it, 
    killing any soldiers you may pass on your way and grabbing any treasure chests
    you may find. You'll eventually reach an area full of soliders, archers, etc.,
    plus the Captain of the Guard, who is essentially the Gate Keeper. The Captain
    of the Guard is not hard to defeat (he's pretty much the same as the Captain
    you fought before), so use this opportunity to round up a lot of orbs and use
    your Orb Attack and Orb Spark if you have them. Since there are hundreds of 
    enemies surrounding you, you'll get a LOT of orbs here. You could possibly 
    level up again here (I did). If you keep moving until they're all dead, you
    won't lose any HP at all. Dwingvatt is just too fast for them.
    Once this is finished, you'll be told that the castle gates are open. Your 
    final objective is to defeat Klarrann and the Varrgandd castellan Ugor. They
    are waiting outside, through the gate. Right now you have an opportunity to
    explore the rest of this level before going through the gate (which is very
    close to you right now). If you like, make a quick run through the level to
    get any treasure chests you may have missed. 
    When you're ready, go through the gate (if you get lost, just look for the red
    square on the map, as usual), where you'll see another large group of soldiers
    and your two bosses, Klarrann and Ugor. There are also two treasure chests in
    the immediate area, one being a red potion and the other being a blue potion.
    Use them to your advantage. If you have the Orb Attack or Orb Spark ready, use
    them now. Wipe out the soldiers first if you can, because the mission will end
    when the two bosses are dead. I suggest going for Klarrann first, as he is the
    biggest threat and will go after you more relentlessly than Ugor will. Try to
    push Klarrann away from Ugor, so you can more easily take him on. Just keep 
    attacking him and above all, keep moving. He can't catch you in a combo if you
    are constantly moving. Use combos, Orb Attacks, whatever you have. Eventually
    he'll fall and you can then quickly kill Ugor (who is very easy to beat). 
    With both bosses dead, the mission will end.
    Mission Two: The Ice Gate
    This is one of the best missions in the game, in my opinion. This will be your
    chance to fight along side different enemy races and interact with them. It's
    definitely different, and provides a really interesting perspective. 
    You begin the mission near Gate One, with the other goblin troops. You'll be 
    told to help your allies breach Gate One, so begin fighting the soldiers. 
    Periodically you'll be told that enemy reinforcements are coming, and you'll
    see soldiers coming from the gate. Wipe out as many soldiers as you possibly
    can, using the Orb Attack often to build up your blue Orb Meter. After a while,
    more reinforcements will come and they'll be joined by Vyarrhartennl. Your new
    objective is to defeat him. He's not very tough, so deal with him as you did 
    the Captains from the previous mission. As usual, I recommend wiping out as 
    many of the lesser enemies as you can before taking out the boss. 
    Once he is defeated, you'll be told to go and help the orcs breach Gate Two. 
    Look on your map for the big red dot or square. This is where you need ot head.
    You'll run into several groups of soldiers, and you'll be alone, so quickly 
    deal with them. It shouldn't be a huge problem for you, as long as you keep 
    moving and don't stand still. Eventually you'll reach Gate Two, where the orcs
    are fighting soldiers. This plays out very similar to how you dealt with Gate 
    One. More and more soldiers will come pouring out of the gate and finally the
    enemy general will appear. This time it is Vyden. He's also very easy to defeat,
    especially with the orcs helping you. 
    Once Vyden is defeated, you'll be told to help the Arphann breach Gate Three. So
    head toward the red dot/square on your map to find them. Again, you'll fight a 
    few groups of soldiers and archers on your own as you make your way there. When
    you arrive, you'll find the Arphann fighting. Just like the previous two gates,
    you'll fight a few swarms of soldiers until the enemy general, this time 
    Vyertenn, comes out. Just like before, try to defeat all of the lesser enemies 
    first, then take out Vyertenn, who doesn't pose a threat at all. 
    Once Vyertenn is defeated, the Arphann will begin heading for the main Ice Gate.
    Your objective here is to protect the Arphann until the Ice Gate is reached. 
    Stick with the Arphann, fighting off enemies with them until you get to the Ice
    Gate. You'll see orcs and goblins fighting here too, and a huge number of 
    soldiers. Just tear into them, using the Orb Attack and Orb Spark as much as 
    you can. These attacks definitely won't be wasted here, as there are plenty of
    enemies to use them on. 
    Eventually you'll see Myifee and Lord Vydenn appear, along with another huge
    group of soldiers. They will be your final bosses, and they will gang up on
    you at the same time if you let them. Syumerrt (the Elf) is running around here
    too, though he is not considered a boss and he really doesn't give you much
    trouble. Wade into the soldiers and begin fighting. Try to kill as many as you
    can while fending off Myifee and Lord Vydenn. For some reason I think Myifee
    wasn't as tough in this mission as he was in the first one, so don't worry too
    much about him. When you're ready to fight the bosses, just dodge their attacks
    and continuously get behind them, laying into them with combos. If you have an
    Orb Attack ready, use it! Above all, keep moving and never stand still for 
    even a second! Once you get them down to around half their HP, they will flee
    into the Castle of Varrvazarr. Quickly run up and try to kill some of the 
    fleeing soldiers, just to get some more orbs as the mission ends. 
    Mission Three: Castle of Varrvazarr
    This mission is similar in structure to the previous mission. You basically 
    run from point to point helping out other groups of orcs, goblins, etc. It's 
    not very hard, and is fairly quick. There are more treasure chests in this area
    than in the last, so this will be beneficial to you. 
    When the mission begins, you'll be told to aid the Gewg in destroying the 
    soldiers, so run forward and begin fighting. At many points in this mission, 
    you'll notice that Archers are shooting arrows at you from a distance. Always
    run over and wipe them out as quickly as possible. The arrows can possibly hit
    Dwingvatt even though he is fast and constantly moving. If one hits you, it can
    make you pause for a moment, which can leave you open for more attacks. So 
    always take out the Archers first! You'll be able to tell where they are by 
    watching where the arrows are coming from. Remember, this will happen at many
    points in this mission, so I'm not going to type out "Go wipe out the Archers" 
    for every paragraph in this walkthrough. Just remember to do it whenever you
    notice arrows coming at you. 
    Now, once you've killed the soldiers with the Gewg, you'll be told to go help
    the Pwuck destroy the enemy. Following the large red dot on your map, find the
    Pwuck and help them fight the soldiers. There should be two groups of Pwuck 
    fighting two groups of soldiers, so make sure to involve Dwingvatt in both to
    get the maximum number of orbs. In one group is Ppakk, so it's pretty fun to
    fight along side him. Once that has been done, you'll be told to go and help 
    the orcs destroy more enemies. Again, follow the large red dot. 
    When you approach the orcs (who are battling soldiers), you'll realize that 
    among the enemies they are fighting is Aspharr. Wipe out as many soldiers as
    possible while avoiding Aspharr. Once you defeat Aspharr, the enemy will 
    retreat, so make sure you gather plenty of orbs before tackling Aspharr. When
    you're ready, begin fighting Aspharr, who is almost as fast as Dwingvatt. His
    attacks aren't too powerful, so he's not terribly difficult to beat. As usual,
    keep moving and use combos. It's not a bad idea to use the Orb Attack when you
    first get to this area, wiping out a lot of the soldiers and inevitably taking 
    off some of Aspharr's HP. The orcs will help you out with Aspharr, so if you 
    need to, hang back and dodge while they fight him for a while. Once you get 
    his HP low enough (you don't have to completely deplete his HP bar), he will
    Your next objective is to help the orcs extend the front. Run along with them,
    fighting soldiers as you go along, pressing toward the castle. Grab a few 
    treasure chests on the way, but focus on killing as many soldiers as possible. 
    Soon you'll be told to defeat "Varrvazarr's three sons", which are Vyertenn, 
    Vyarrhartennl, and Vyden. You'll see three large dots on the map, which 
    represent the three sons (joined by groups of soldiers, of course). There are
    tons of enemies here, and a lot of Archers lurking around, shooting arrows at
    you. Try to wipe out all the enemies in the immediate area, and the all the 
    Archers you can find. Then begin looking for the three sons. I don't think the
    order in which you kill them matters much, but I'll outline how I did it.
    I went for Vyertenn first, who happened to be close by the Archers I had just 
    killed. The Gewg will help with him, and the soldiers with him. Of course, 
    wipe out the soldiers first, then tackle Vyertenn. He's not hard to beat at 
    all, just like in the previous mission. Next, I went for Vyarrhartennl. The 
    Pwuck help you with him. As per usual, kill the soldiers with him first. I 
    finally went for Vyden. The Arphann will aid you in fighting him. 
    After this is over, Lord Vydenn himself will come out to fight. There will 
    also be plenty of soldiers and Archers. As you know, go take out the Archers
    first of all, then start killing off the soldiers. The orcs will keep Lord 
    Vydenn busy. You'll notice that pretty much all of the other races are 
    helping at this stage (Arphann, Pwuck, etc.). Once you're satisfied with the
    number of soldiers you've killed, begin attacking Lord Vydenn. He's not much
    of a threat at all, barely tougher than his three sons. I don't think he got
    a single hit on me. Just keep moving as usual and lay into him with combos. I
    really can't imagine anyone struggling with this fight. 
    Once Lord Vydenn has been defeated, the mission will end.
    Mission Four: Pholya Flatlands
    This is a fairly quick mission that starts out easy and gets a little more
    difficult toward the end. Still, if you're careful you'll get through it easily
    and with an A or S rank to boot. 
    You begin the mission on the flatlands with the rest of the goblin soldiers. 
    Your first objective is simply to "destroy the enemy", so rush forward and 
    begin fighting soldiers. As usual, kill as many as possible and use your Orb
    Attack when surrounded. Keep fighting and you'll eventually be told that the
    "human mercenaries" are holding back the goblin reinforcements. Of course, the
    mercenaries are joined by Myifee. Head south, toward the larger red dot. Try 
    to wipe out as many other groups of soldiers as you can on your way. Round up
    any treasure chests you see on the way. 
    Once you reach Myifee, begin taking out the mercenaries with him. The Gewg 
    will help you here. Myifee himself isn't hard to beat and is very similar to
    the other times you've faced him. I felt that he was easier here. Just avoid
    his combos, get behind him, and keep moving. Once Myifee has been defeated,
    you'll get your next objective, which is to rescue Dwykfarrio. Again, follow
    the large red dot, killing off soldiers as you go. If you go around to the 
    area just north of the large red dot (where Dwykfarrio is, you'll probably be
    able to see him as he is battling a large troll), you'll find a treasure chest
    containing the Hells Dagger, a great weapon for Dwingvatt (it has 100% 
    critical rate!). Equip it before going over to where Dwykfarrio is, you'll 
    need it. 
    When you're ready, head over to Dwykfarrio and take out the human soldiers. 
    You'll soon realize that the large troll is Vigk Vagk, and he's NOT on your 
    side. For right now, avoid him. You'll see a cut scene showing the temple 
    knights, including Inphyy and Aspharr, approaching. Rush out toward them, 
    making use of the dash button. If you run fast enough, Vigk Vagk shouldn't 
    follow you. The temple knights will automatically run toward Dwykfarrio, which
    means they'll run to Vigk Vagk. Here's where you have a decision to make. You 
    can wipe out the temple knights, then take out the three bosses (Vigk Vagk, 
    Aspharr, and Inphyy) for the optimum number of orbs and to increase your 
    chances of getting an S rank. Or, you can let the temple knights keep Vigk 
    Vagk busy, slowly whittling away at his HP while you run a little distance off
    and take care of Aspharr and Inphyy. I personally did the latter, and got an A
    rank on my first try. So it's up to you.
    If you're going with my strategy (to let the temple knights fight Vigk Vagk),
    here's how it'll go: Run far away from the area where Vigk Vagk is, actually
    running through the temple knights. The knights will run on over to where 
    Vigk Vagk is and begin fighting him. Inphyy and Aspharr will stay behind to
    fight Dwingvatt. They will double team you, but at Dwingvatt's speed, they're
    not too terribly difficult to beat. I recommend targeting Inphyy first, as 
    she will go down quicker than Aspharr, at which point you can focus on him. 
    Keep moving, never pausing for even a second, and get behind Inphyy to pound
    her with combos. It won't take long to kill her. Aspharr will already be 
    attacking you, so just focus all of your attacks on him now. He's a little 
    tougher than Inphyy mainly because he's faster than her, and it's easier to
    get caught in his combos. If he catches you in one, dash out of the way 
    quickly or try to block. Like your previous fight with him, repeatedly get
    behind him to eventually defeat him. 
    By this point, the temple knights should mostly be wiped out by Vigk Vagk, but 
    the good news is that they've probably got him down to around half of his HP. 
    Get behind him and unleash combo after combo. He'll continuously turn around 
    to face Dwingvatt, which can make this fight difficult. Whenever he begins 
    attacking you, dash out of the way immediately. If there are any soldiers left
    alive, don't kill them because they can possibly distract Vigk Vagk. 
    When all three bosses are killed, the mission will end. Keep in mind that this
    was only the way I completed the mission. If you're at a high level, have a 
    great weapon, have plenty of HP left, etc., feel free to wipe out all the 
    soldiers, then take care of Vigk Vagk, then Inphyy and Aspharr. You'll get more 
    orbs and possibly an S rank. 
    Once you complete this mission, you will have finished Dwingvatt's game. Now
    two more characters will be unlocked: Tyurru and Klarrann. Choose which one
    you'll play as next and go to that section of the walkthrough. I personally
    played Klarrann next.
    Mission One: Bastide of Varrgandd
    Something to note about Klarrann is that he cannot jump. I also feel that he 
    moves slower than some of the other characters. For me, it took a little 
    getting used to. The key to using Klarrann is making use of his excellent 
    combos. It may take some patience, but keep trying. 
    His first mission begins in Bastide of Varrgandd. You'll be told to defeat the
    goblins and rescue their human captives. Run foward and begin killing the 
    goblins in the area. There are lots of treasure chests around, so rotate the 
    camera every time you enter a new area to make sure you spot them all. Follow
    the dots on the map to eventually find a group of humans surrounded by goblins.
    Run over and kill all the goblins. Make sure you kill every last one. Your new
    objective is to lead the captives to the West Gate. This is where the challenge
    sets in. Escort missions are rarely fun, and I don't think this one was an 
    exception to that. The West Gate will be indicated on your map as a glowing 
    square, so make your way in that direction. You will meet several groups of 
    goblins who will waste no time running right by you to get to the humans. Be
    quick to turn around and protect the captives, as you have to make it to the
    West Gate with at least ONE alive in order to complete the mission. I believe
    you get a higher rank for keeping as many as possible alive. 
    Keep running toward the square on the map, and you eventually come to a path
    with more goblin attackers and a troll. The troll will relentlessly attack you
    while the goblins go for the humans. If at all possible, stay near the humans
    and wipe out all the goblins while dodging the troll. Do NOT run out to meet
    the troll and goblins when you see them approaching. The goblins will zip
    right past you and kill the humans while the troll starts pounding you. Your
    best bet is to remain with the humans until the goblins are all dead. Once 
    they are, lure the troll away from the humans, further down the street, and 
    defeat it. Surprisingly, Klarrann's attacks are very effective on the troll,
    even his basic moves. Be sure to pick up the item that the troll drops, a 
    weapon for Klarrann called the Roar.
    Once that has been taken care of, continue on toward the square and the escort
    mission will be over. The captives will be free. Now you'll learn that the 
    "white goblin" is outside (this is Dwingvatt). Run outside the gate, killing
    many groups of goblins as you go, to find Dwingvatt surrounded by even more
    goblins. Kill them all before taking out Dwingvatt to get the most orbs. Use
    the Orb Attack or Orb Spark here. Dwingvatt is fast, as usual, but not very 
    powerful. Keep pounding him with powerful combos and he'll go down fast. 
    Once Dwingvatt has been defeated, the mission will end.
    Mission Two: Fort Wyandeek
    This is one of the shortest missions at Fort Wyandeek. Your first objective is
    to "defeat the guard", which I assume is referring to the goblins guarding the 
    gates. Rush forward and defeat the goblins in your path, heading west to defeat
    more and then east to defeat even more. In the groups, you'll encounter goblins
    who are slightly stronger than the others, which are captains (remeber these
    from the earlier missions here?). They seemed stronger to me than they did in
    the earlier parts of the game. They're still not a big threat, so take them 
    out and move on. A gate will open, so follow the red dot on the map and 
    continue through the gate.
    When you go through the gate, you'll be told to destroy all the enemies in the 
    plaza. The enemies here are the Pwuck, along with Ppakk the Third. There are a
    LOT of Pwuck here, probably the most I've ever seen in one spot. Wipe them all
    out before starting in on Ppakk. He's not a huge threat, as he is slow and easy
    to avoid, so it shouldn't be a problem to kill all the Pwuck. Once they are all
    dead, begin fighting Ppakk. He's extremely easy to beat here. All you really 
    have to do is repeatedly run up to him and use Klarrann's Y attack over and 
    over. It will knock Ppakk down, so just run over and hit him again just as he's
    getting up. He'll be defeated very shortly, and he probably won't get a single
    hit in. 
    Another gate will open at this point, and you'll be told to join Inphyy and 
    Aspharr. You'll see them up ahead battling orcs, so run up and help them out.
    This is a good place to use an Orb Attack if you have one ready. After a 
    while, a troll will approach. Focus on the orcs and let Inphyy and Aspharr
    deal with the troll for now. Once the orcs are all dead, go back and help
    them with the troll. Use combos, or even just Klarrann's regular attacks. 
    Remember to get behind the troll at every opportunity. This is an easy battle
    since Inphyy and Aspharr will keep the troll distracted. 
    Another gate will open, so (as usual) follow the dot on the map to find the
    open gate. As soon as you go through this gate, quickly run to your left and 
    circle around to get the treasure chest here. It's somewhat hard to find, so 
    keep going left until you reach a spot where you can go up a little and back
    the way you came. The treasure chest will be right beside the gate. It holds
    a great weapon for Klarrann called the Sentinal. 
    In this area, you are told to defeat the two trolls at the altar. But for 
    right now, begin fighting all the goblins you see, along with Inphyy and
    Aspharr. If you want, you can run up the western path fighting goblins to get
    more orbs. There will be a troll here, so use the same tactic you used before 
    (let Inphyy and Aspharr do most of the work). Whenever you're ready to end
    the mission, make your way up the central path, toward the extreme north 
    (there will be a red square indicating where you need to go). As you make 
    your way up the path, you can run through the first group of goblins to lure
    them toward the other group, then use the Orb Spark if you have it. This will
    ensure that you get a lot of kills with it (giving you a better rank). Or use
    the Orb Attack to quickly get a lot of orbs for leveling purposes. Regardless,
    try to kill as many as possible on your way. Eventually the two trolls will 
    make their way down (you don't have to go all the way up to the altar, they
    will come to you). If you want, avoid them until you kill more goblins, or if
    you're in a hurry to end the mission, go ahead and fight them. Inphyy and 
    Aspharr will help you, but it's a little tougher since there are two of them. 
    Don't let them corner you and double team you. If you get sandwiched between
    them, dash away to escape, then run around behind one of them to attack. Once
    they are both defeated, the mission will end.
    Mission Three: Pholya Flatlands
    You may notice fairly quickly that the Pholya Flatlands (which should be very
    familiar to you by now) look a little different in this mission. Everything is
    foggy and it's a little hard to see where you're going. You're going to have to
    rely almost completely on your map here, so keep your eyes on it. You'll also
    notice that there's a new type of enemy this time around: The army of the 
    night. Remember those guys? Inphyy and Aspharr both faced them in their last
    missions. They're a little more dangerous here simply because there are so many
    of them. 
    At the start of the mission, you'll see a few of the army of the night enemies
    so run forward and begin fighting them. It's a little hard to see here, so try
    to use combos and moves that attack all around and don't leave Klarrann's 
    back vulnerable. Eventually goblins will appear and join in the fight, and 
    your first official objective is to defeat Dwingvatt. 
    You'll be surrounded by lots of enemies, including goblins, army of the night
    creatures, and even Gewg. Just keep using combos or Orb Attacks, building up
    your blue Orb Meter. Try to avoid Dwingvatt for now and focus on all the other
    enemies, as this will be benificial to your rank. Once you take out enough to
    feel satisfied, begin fighting Dwingvatt. At this point, he's not a challenge
    in the least, so just pound him with combos or even normal attacks to take him
    After Dwingvatt has been defeated, you'll be swarmed once again by army of the
    night creatures. They will attack in huge numbers from all sides, and you'll 
    probably end up using the Orb Attack several times just by fighting them. Use
    the Orb Spark if it becomes available. It'll be very helpful here. Once you 
    have defeated them all, you'll be told that the Arphann have arrived, along 
    with Pyurrot, as usual. Run around looking for treasure chests until you see
    a little red dot appear on the map. Now run toward it to find the Arphann. 
    Luckily, this area is a lot less foggy, so you can actually see what you're
    doing. Clear out the Arphann while dodging Pyurrot, then take her on. She's 
    very easy to beat here, just stay away from her when she's doing attacks and 
    keep getting behind her to unleash combos. Once she's defeated, the mission 
    will end. 
    Mission One: Bastide of Varrgandd
    Tyurru is another character that takes some getting used to. She doesn't use 
    physical attacks, but water shot from her staff via magic. The attacks 
    themselves are rather powerful and fun to use, but they tend to leave her back
    wide open. It also seems like Tyurru takes more damage than some of the other 
    characters. One good thing about Tyurru though is that she can do a really 
    neat move if you push the jump button twice very quickly. She'll glide around
    in the air for a brief period of time, and can even attack while she's gliding!
    This is great if she gets surrounded by enemies and needs to attack them from
    afar. But it doesn't last very long, so be prepared to be dropped right back 
    in the middle of the goblins. You can always jump right back up though.
    You start outside the castle at the Bastide of Varrgandd. There will be many
    goblins around, so begin fighting. You are told to destroy the enemies, and 
    there are plenty. Look around the battlefield and try to spot Myifee. You 
    should be able to find him easily because of his fire attacks. Run over to 
    him and try to stick by him throughout most of the mission. He will do a lot 
    of the fighting for you and make it easier for you to get through this 
    mission alive. If you feel safe moving away from him, try to go all around 
    the area killing off the smaller groups of goblins. You'll see a lot of red
    dots gathered on the map, and if you look in the distance you can see the 
    enemies along with catapults (don't worry, the catapults don't come into play 
    here). Avoid this area for right now. As long as you don't stray too close, 
    nothing will happen. But if you do get too close, they'll rush out to attack 
    you, and if you haven't dealt with the smaller groups running around in the 
    battle field, you'll find yourself surrounded on all sides. Killing off all 
    the smaller groups also lets you fill up your Orb Meter. 
    When you're ready, head toward the red dots. The goblins will rush out to meet
    you, and so will a troll. If you have your Orb Attack ready, this is a great
    time to use it. Try to get close to the troll before using it, so you can do 
    a lot of damage to him as well as wipe out a lot of goblins. Once the Orb 
    Attack is over, run away from the troll, as far as you can. Let Myifee deal 
    with it for a while and go kill goblins to round up some orbs. I suggest 
    getting your back to a catapult and firing away at the goblins from there, at
    least until the troll approaches. When you notice that the troll's HP is 
    getting very low, run over to it and begin using Tyurru's Y attack on him 
    from behind. This attack will often knock the troll down, and does quite a
    bit of damage. He should fall pretty easily now.
    When that is over, you'll see a cut scene and automatically be inside the 
    castle. You'll be told to destroy the enemies at the North and East gates. 
    You'll already be at the North gate, so go around killing all the goblins.
    This part shouldn't be any trouble for you, as there are no trolls and the 
    goblins are spaced out well enough that you shouldn't get badly surrounded. 
    There are a couple of treasure chests in this area, so make use of them. 
    Once this is over, you're supposed to head on out to the North gate. Right now
    I suggest you comb the streets for items. There are several treasure chests
    in this area, and you won't run into much trouble until you get relatively 
    close to the big glowing square on the map. When you get to the section right
    before you reach the square (the East gate), you'll run into more goblins and
    another character to help you out. Kill all the goblins and head on to the 
    East gate.
    This is where things can get tricky, and it may require a few tries to get it
    right. There will be lots and lots of goblins here, with more coming in through
    the gate. Try to stay right at the gate, killing goblins as they come in. As 
    groups of them make it through and out of the area, getting deeper into the 
    castle, they will be numbered in a counter at the top of the screen. So if one
    group of goblins gets out of the area, it will say "1 Invader" and so on. There
    will also be another troll (Vigk Vagk himself). The trick to this is that, once
    you kill Vigk Vagk, the mission will end and you won't have to worry about any
    of the goblins anymore. But if the counter at the top gets to four, the castle
    will fall and you will fail the mission. So as a player, you have a choice. Do
    you try to wipe out all of the goblins and prevent them from invading, getting
    a ton of orbs and probably getting a good rank, THEN take on the troll? Or do 
    you run directly to the troll and quickly defeat it to end the mission? I 
    personally advise that, at least the first time through, you go for the troll. 
    You can always repeat the mission later to get a better rank, right? But the 
    choice is yours.
    If you're going for the troll first, I advise you to build up your Orb Attack 
    before he even gets there (while you're first clearing out the area, before 
    more goblins start rushing through the gate) and then save it. When Vigk Vagk 
    arrives, quickly run over and use the Orb Attack on him. Hit him with all 
    you've got, and as soon as the Orb Attack runs out, use your Y attack on him
    over and over, as quickly as you can, until he dies. Remember, you have to 
    focus on doing all of this quickly, because the goblins will be invading and
    if you're focusing on the troll, you won't be able to hold them off. 
    Once Vigk Vagk is defeated, the mission will end.
    Mission Two: The Eaurvarria Mountains
    This can be one of the toughest missions in the game if you haven't repeated
    the first mission a few times to level Tyurru up. I'm going to have two 
    strategies here, one for if you have Tyurru leveled up to around level five or
    six, and one for if you're just trying to make it through the game and you 
    have her around level two or three. 
    The Easy Way (for lower levels):
    If you have Tyurru at a low level and you're just trying to get through the
    mission alive, not worrying about rank right now (as I've said before, you can
    always come back to these missions later to improve your rank), here's how you 
    do it. When the mission begins, you'll be told to make it to the glowing 
    square at the top of the map. If you look at the map, you'll notice that you
    have to go all the way up, then almost all the way back down, then all the way
    back up again. So yes, this is a fairly long walk. Along the way you'll meet
    TONS of goblins, orcs, and a troll at the end. Sound hard? If you use my 
    strategy, this will be one of the quickest, easiest missions in the game. And
    I even got a B rank the first time! 
    Begin by killing a few goblins that come your way. More will come, so kill 
    them as well. Use combos, or either of Tyurru's regular attacks, as they are
    very effective against goblins anyway. When you get to the traps, you have to
    glide over them (press the jump button twice very quickly, if you don't 
    already know how). Once you glide over them, there will be another horde of
    goblins waiting for you. Now here's where my strategy comes in. 
    Glide over all the enemies. And then keep gliding. In fact, glide over the 
    entire map! Yes, you will be dropped back down every few seconds, often in the
    middle of a group of enemies, but if you're fast enough you can jump back up 
    before you are ever attacked. You can do this throughout the whole level until
    you reach the troll. It's actually pretty fun to fly through the level and
    watch the red dots pile up behind you as the enemies give chase. 
    As you fly over each group of enemies, use her X attack to fire water at them
    so you can collect a few red orbs. Whenever your Orb Meter gets full, drop 
    down and use the Orb Attack. You're almost untouchable while using it anyway 
    and this gives you the chance to build up the blue Orb Meter. Whenever that
    gets full, wait until there are TONS (and I mean TONS) of enemies behind you,
    fly back, land in the middle of them, and use the Orb Spark. Then go back to 
    When you reach the end of the level, you'll quickly spot the troll. Land near
    him and begin using her Y attack on him as fast as you can. If he attacks you
    just keep at it. If your HP starts to get low, glide away from him, kill a 
    few goblins to charge up your Orb Meter (and you might even find a potion), 
    then glide back to him and use your Orb Attack on him. When that's done, just
    go back to mashing Y furiously. He should go down pretty quickly, and the 
    mission will be over. Hurrah! 
    The Not-Quite-As-Easy-Way (for higher levels):
    If you replayed the first mission a few times and have Tyurru at level five 
    or above, you might want to try this tactic. You get far more orbs using this 
    route and you'll no doubt get a much better rank. Here's what you do.
    Begin by killing off all the goblins in the immediate area. Glide over the 
    traps, then begin gliding over the enemies. Shoot them with her X attack while 
    gliding until your red Orb Meter fills. Drop down and use your Orb Attack. Kill 
    off the remaining goblins with combos or regular attacks. Now, simply move 
    through the level repeating this same process until every group of enemy is 
    wiped out. 
    Whenever your blue Orb Meter fills, lure a few enemy groups together and then
    unleash your Orb Spark. If you're lucky, you'll be able to use the Orb Spark
    at least twice. When you reach the troll, just kill him by repeatedly using 
    Tyurru's Y attack. Also use the Orb Attack. Then the mission will end!
    The reason this tactic is a little more dangerous is because Tyurru is not
    gliding away from the enemies, but perpetually over them until they are all 
    dead. This means that she'll drop down into the middle of them much more 
    often, and therefore take more damage. But at higher levels, this shouldn't
    be a big problem. 
    Whatever strategy you used, once the troll is defeated, the mission ends.
    Mission Three: Fort Wyandeek
    This mission is a little easier, because you actually have help via your 
    soldiers and Yesperratt, who's magic will be extremely helpful to you in this
    Your first objective is to defeat the goblin corporals. Begin by heading to 
    your right (east) to fight some goblins. Don't go on without your soldiers! 
    Just kill off the goblins as they come to you. Once all the goblins have been
    eliminated and no more are coming toward you, head forward to fight more. Keep
    following this pattern (of killing all the goblins that come to you, then 
    moving on along with your soldiers) until you reach a dead end, where the 
    goblin corporals are waiting for you. You'll also see a lot of goblins, plus
    more will continously pour in from the sides. Using your Orb Attack is very
    handy here. You'll probably get to use it at least twice. Whatever you do, do
    NOT go anywhere near the goblin corporals. They are positioned near the dead
    end (it looks like a bridge right now, but believe me, it's a dead end). Hang
    back, far away from them until you've eliminated ALL of the goblins. As long
    as you don't go near them, they will not attack. This is a good thing, as they
    are ridiculously tough, considering how weak they were in other missions while
    playing as other characters. It took me longer to take each one out than it 
    did for me to take out a troll. Seriously. 
    The best way to survive this onslaught of goblins is to keep Tyurru in the air
    and shoot them with water via her X attack while gliding. I personally would
    not let her feet touch the ground without jumping right back up, until all
    of the goblins have been killed. You can get just as many orbs this way as you
    can on the ground, and this way you take MUCH less damage. The treasure chest
    here contains a potion, so I suggest you use it only when you need it. And you
    WILL need it. Just don't be an idiot and use it when you're a full health. 
    Once all the goblins have been killed, and no more are pouring in, head toward
    the goblin corporals. Once you begin attacking them, they will rush out to 
    fight you. Like I said, they're tough, so I advise you to stay in the air 
    again. Let your soldiers and Yesperratt deal with them while you fly around, 
    shooting at them from above. This will take a while, so just be patient. Don't
    try to rush, because if you stay on the ground and try to fight them directly,
    they WILL kill you very quickly. 
    Once they are dead, the west gate will open, so head toward the square on the
    map. When you get close to the open gate, you'll be attacked by another horde
    of goblins. No corporals, so it shouldn't be a big problem. Use your Orb 
    Attack here if you have it. Try to be building up your blue Orb Meter, but 
    don't use it yet. If you have trouble, just use the tried and true method of
    gliding around and shooting at them from above. Once they're defeated, head 
    through the open gate.
    There are more goblins here, so start fighting. There's a treasure chest to 
    the immediate left of the door, so don't miss it. Don't use the Orb Spark yet.
    Just fight them normally. Head on down and fight more. When you round the 
    corner to head to the right, you'll be SWAMPED with goblins. There are TONS 
    here and more coming, so this is the perfect opportunity to us that Orb Spark.
    If you have it ready, glide down toward the enemies positioned a little farther
    down and lure them back up to the rest of the enemies, then position yourself
    back at the front, where you first turned the corner. Use the Orb Spark here
    and the water will go gushing all the way down the path, wiping out everything.
    If any enemies remain, kill them and move on. If you don't have the Orb Spark
    available, use the Orb Attack and then glide and shoot from above again.
    Around here, you'll be told to meet up with the Temple Knights. Your 
    destination will of course be indicated by the square on the map. As you head
    toward that direction, you'll encounter a goblin wizard. He's extremely easy
    to kill, so do so. There's a treasure chest around the area he appears in, so
    grab it. You'll now be told that there are more goblin wizards. Fight a few
    more goblins and keep going toward the square on the map. Eventually you'll
    find the Temple Knights. 
    Right when you meet up with the Knights, they'll be attacked by huge groups
    of goblins and orcs. The orcs are particularly dangerous to Tyurru, because 
    she has somewhat low defense and they have high defense, making her water 
    attacks less effective on them. Avoid them at all costs. I really recommend
    gliding over the battle here as well. Just stay in the air and shoot from 
    above. Inphyy and Aspharr should keep most of the enemies busy. If you have
    the Orb Attack here, use it! Try your best to build up your blue Orb Meter 
    again, but save it. Once you've wiped out the enemies here, you have three
    paths you can take. The path on the far east has another goblin wizard, which
    you are told to defeat. He's not very far up, so run up and kill him. You can
    also run farther up to grab a treasure chest without much trouble.
    The middle path is where you will eventually end up, so don't waste time going
    up there right now, you'll just have to go right back. For now, head up the 
    western path (this is where Aspharr found his Crystal Spear, remember?) where
    a small group of goblin corporals will be waiting. Yes, they are still 
    ridiculously tough, so just glide right past them and keep gliding until you
    get near the top. They'll stop chasing you so don't worry about them following
    you. When you reach the top, you'll find a lone goblin wizard, so quickly kill
    him. You'll see a short cut scene, then you're free to roam this area. There's
    a treasure chest here, so grab it and head back down. 
    The goblin corporals will run up to meet you, so just glide over them again and 
    head up the middle path. The Temple Knights and your own soldiers will follow
    you. As you start heading up the middle path, you'll be attacked by swarms
    of orcs and goblins. If you have the Orb Spark ready, glide all the way to the
    top, turn around and face downward, toward all the enemies, and use the Orb
    Spark right there to wipe out a TON of enemies. If you don't have it ready, 
    glide around killing enemies from the air until you build up your red Orb
    Meter, then glide to the top, go down a little until you're surrounded pretty
    nicely, then use the Orb Attack. This will clear out a lot, and you can count
    on the Temple Knights to keep the remainder busy while you go back up and 
    take care of the goblin wizards. Immediately kill the first two (they're easy
    to kill), but leave the third one alive. Run to the main back of this area and
    to the east. In a little corner here you'll find a treasure chest containing
    an excellent weapon for Tyurru, the Prime Key. Make sure you get this item
    before the last goblin wizard dies! You don't want to miss it! Once you have 
    it, kill the last goblin wizard and the mission will end.
    Mission Four: Pholya Flatlands
    This is without a doubt the most difficult mission in the game, unless you 
    level Tyurru up before going here. Do NOT even try this mission without getting
    to at least level six. If you're under level six, this mission will slaughter 
    you. So right now, go back and repeat previous missions until Tyurru is at 
    level six, if she isn't already.
    Once you're ready, start the mission. If you rotate the camera a bit, you'll 
    see that there are two separate groups of goblins fighting soldiers here. To
    survive this mission, you're going to have to use actual strategy. You can't 
    just waltz in and start fighting. You have to time your Orb Attacks and Orb 
    Sparks perfectly. So run out to the first group of goblins you come to, where
    Inphyy and Aspharr will already be fighting. Be advised that if you're not 
    careful, they CAN be killed in this mission, leaving you with less help. Try 
    not to let that happen. 
    Wipe out the first group of goblins, then hurry over to the next group and 
    wipe them out as soon as possible. Make absolutely sure that you build up you
    Orb Attack, but do NOT use it. Save it. Once you clear out most of the goblins,
    the Gewg will approach. Again, make SURE you have the Orb Attack ready before 
    you fight them. If you don't, you'll die very quickly. Gliding around and 
    shooting from above doesn't work with the Gewg. When they approach, make sure
    they have all reached the area, then use the Orb Attack. This should take out 
    almost all of them. Very quickly get rid of the rest of them with combos or 
    normal attacks. I recommend commanding your guard units to Defend. 
    Before you can even finish picking off the Gewg, Dwingvatt will approach, as 
    well as a whole horde of goblins. Avoid Dwingvatt completely, and kill enough
    goblins to fill your Orb Meter again. Use the Orb Attack when enough have 
    gathered around you. By this point, your blue Orb Meter should be ready. Don't
    use it yet, as more goblins are coming. Remember to keep avoiding Dwingvatt.
    When another horde of goblins reaches you, go ahead and use the Orb Spark. 
    Be sure to use it when you are surrounded by LOTS of enemies. 
    Once that is over, go around killing off the remaining goblins. There should be
    enough to fill your red Orb Meter again, so be sure to kill every single one
    you can. Don't try to leave any for the guards. Once every last goblin is dead
    you can begin fighting Dwingvatt. By this point he should be at around half of
    his HP, because you probably hit him while doing the Orb Attacks at one point,
    plus Inphyy will have been fighting him. Stay in the air and shoot him from 
    above with the X button, because whenever you land, he'll come at you and he's
    so fast that it's hard to block or dodge. Once you've got his HP down very low
    you can land and begin pounding him with combos or the Y attack. He should die
    fairly quickly. Be sure to round up any dropped items. 
    After Dwingvatt dies, you'll see another dot appear on the map (it might be
    closing in on you, if not, go to it). These are the army of the knight 
    creatures, so use the Orb Attack if you have it (hopefully you do). Wait until
    they surround you of course. If you don't have the Orb Attack ready, stay in 
    the air and shoot at them until you DO have it ready. After using the Orb 
    Attack, pick off the remaining creatures while gliding. Their attacks are rough
    on Tyurru, so don't stay on the ground very long at a time until they're all 
    Right now, you can head straight for Dwykfarrio (who is in the very top right
    corner of the map) and speed up finishing the mission. Or you can follow the
    rest of this part of the walkthrough to fight more enemies and get a better
    rank. If you want to go straight to Dwykfarrio, just scroll down to that
    portion of the walkthrough.
    Once they are wiped out, you should see another dot appear on the map. Run 
    toward it. If you don't see one, head toward the west and it should appear.
    This is another group of goblins, but this time they have goblin wizards with
    them. The wizards will be very annoying because their attacks can literally 
    knock Tyurru out of the sky. Try to fly in close to them and eliminate them
    first. Then pick off the rest of the goblins. This should charge up your Orb
    Attack again, but save it unless there are still a TON of goblins left. 
    Now, look on your map and you'll see that on the western side, if you head 
    south a little, you'll have to cross a bridge (see that little narrow strip
    connecting the two sections of land?). Head in that direction. As you get 
    closer, a red dot will appear. It's another group of goblins (and goblin 
    wizards) here to cut you off. If you have your Orb Attack ready, use it here.
    This should charge up your Orb Spark. Try your best to have your Orb Spark 
    ready by the time you clear out all the enemies here. But don't use it yet!
    Once you've cleared them all away, cross the bridge. Remember to repeatedly
    command your guards to defend, or to attack, depending on the situation (when
    being surrounded, tell them to defend, when picking off remaining enemies, tell
    them to attack). There will be LOTS of goblins and goblin wizards here, so 
    if you have your Orb Spark or Orb Attack ready, run around and find all the 
    different groups of enemies and lure them all to one place so you can use the
    Orb Spark/Attack. If you don't have either of them ready, glide around 
    shooting until you do have one of them ready, then use it. Wipe out all of the
    goblins, then cross the bridge to head back the way you came. Be sure to grab
    all the treasure chests!
    Now you need to head toward the very top eastern corner of the map. Once you
    reach it, you'll find Dwykfarrio, along with another horde of goblins. If you
    have the Orb Attack or Orb Spark ready here, use it! If not, glide around 
    and kill goblins until you do. Make sure you wipe out all of the goblins and
    then take on Dwykfarrio. He's not too hard to beat, because your guards, plus
    Inphyy and Aspharr, will help. Command your guards to attack. If he starts to
    do an attack, glide away. Try to put distance between him and yourself, then
    use the X attack to hit him from afar. When he comes toward you, glide away
    again. You can repeat this process until he's defeated. 
    Once he's beaten, you'll see a cut scene, then the Arphann will attack. No 
    Pyurrot this time, thankfully. Wipe out the Arphann using the trusty method of
    gliding and shooting them from above. No need to waste an Orb Attack or Spark
    here because they're not too hard to beat. If you do get an Orb Attack/Spark 
    ready, save it! Once you've defeated all of them, you'll see a large glowing
    square appear in the middle of the map, so begin heading there. On your way
    there, keep an eye out for treasure chests. There's one directly in your path
    that contains a full-healing potion! Be sure to use it.
    When you reach the square, you'll see a cut scene and you'll have another boss
    fight. I won't say who, to avoid spoilers, but they are rather easy to defeat
    because they are alone (no goblins or orcs or anything with them). Command 
    your guard units to attack and be sure to put distance between yourself and 
    the boss. Use Tyurru's X attack from afar, and if the boss comes close to you
    or begins attacking, glide far away and do the X attack again. If you can keep
    attacking the boss from afar, this battle will be ridiculously easy. The good
    point is that this boss is slow and doesn't move around much, so this tactic
    is easy to use. The boss does have a few tough moves that can take a lot of
    HP from Tyurru, but you can see them coming so glide away and dodge like 
    Once the boss has been defeated, the mission will end. Once you have cleared
    all of both Tyurru's and Klarrann's misions, Vigk Vagk will be unlocked as a
    playable character!
    Vigk Vagk
    Mission One: Bastide of Varrgandd
    This is a fairly quick and simple mission. You begin outside Varrgandd, near 
    the catapults. Your first objective is to destroy the enemies attacking the
    catapults. You'll see a number at the top of the screen indicating how many
    catapults remain, and the number will decrease as more are destroyed by the
    soldiers. So immediately run in and start killing the soldiers. They're not
    hard to destroy, and the catapults are fairly safe for now. Just keep wiping
    out the soldiers closest to the catapults. 
    Finally Myifee will arrive, and you'll have to defeat him before he destroys 
    all the catapults. He's easy to spot because of his flame attacks, so hurry
    over to him and begin pounding him. He'll go down quickly as long as you just
    keep hitting him and don't let up. 
    Now you'll go inside the gate, where you'll be told to destroy the enemy at the
    North Gate. Begin fighting the soldiers in here and grab the treasure chests. 
    Nothing here is hard or challenging. Just enjoy Vigk Vagk's amusing combos. 
    Eventually you'll see a cut scene and you'll be told to defeat Tyurru and help
    your allies. Follow the glowing square on the map, moving through the streets
    and fighting soldiers as you go. Whenever you come upon a group of enemies, be
    sure to take out the archers first. The regular physical attacks of the 
    soldiers won't do much damage to Vigk Vagk, but the arrows from the archers 
    can hurt him. 
    Once you reach the square on the map, you'll find LOTS of soldiers, plus 
    Tyurru. If you're going for a good rank, defeat all of the soldiers while 
    avoiding Tyurru. If you're just trying to get through the mission, go for 
    Tyurru first. Either way, when you fight her, use the same tactic you used for
    Myifee. Just keep on pounding her as hard and as fast as you can, and she'll 
    quickly go down. 
    Now you'll be told to find the goblin commander, so follow the large red dots
    on the map and you'll see a cut scene. There will be a lot of soldiers here as
    well. Your final objective is to destroy the statue. You can see it up ahead 
    (it's white and very big, you can't miss it). It'll have its own HP bar too. 
    Again, if you're going for a good rank, kill all the soldiers here before you
    begin attacking the statue. If not, go ahead and attack the statue. This part 
    is not hard at all, as the soldiers won't even try to attack you while you're 
    hitting the statue. Once the statue crumbles, the mission is over. 
    Mission Two: Pholya Flatlands
    This is probably one of the easier missions that take place on the flatlands,
    unless you're under level three. When you begin, you'll see a lot of soldiers
    fighting goblins. Run into the battle and begin clearing them out. Very 
    quickly you'll be told to defeat Myifee. He's even easier here than he was
    before, so take him out. Try to kill as many soldiers as possible here. After
    a while, a cut scene will occur and you'll be told to go "defend the front". 
    You'll then see a lot of red dots closing in, so begin fighting the soldiers. 
    Pretty soon Aspharr will approach, and you'll be told to defeat him. He can 
    pose a challenge, so be careful. He's quick and his attacks are fairly powerful
    but if you just keep hitting him with combos and knocking him down, he'll be
    defeated quickly.
    Clear out some more soldiers and you'll then be told to move to the designated
    spot, represented by a glowing square on the map. Head for it, and you'll find
    a lot of Temple Knights, and soon see that Inphyy is approaching. She'll be 
    represented by an outlined dot on the map. Kill soldiers until she approaches,
    then begin fighting her. She's not even as tough as Aspharr, so just use the
    same tactic and she'll go down quickly. Once that is over, just hang around 
    this area killing off Temple Knights until another outlined dot begins 
    approaching. This is Dwykfarrio, your final boss.
    Here is where you find your first serious challenge while playing as Vigk Vagk,
    as Dwykfarrio is flanked by two trolls. When he reaches you, completely ignore
    him for now and take out the two trolls with combos and the Orb Attack/Spark 
    if you have it ready. Do NOT try to ignore the trolls and go for the boss, as 
    this will get you killed. Try to attack them from behind and if you get 
    sandwiched between them, dash away from them to escape, then get behind one
    of them. Once BOTH trolls have been killed, focus on Dwykfarrio. He's not hard
    to beat, but he is fast and good at evading. Just keep on him with combos or 
    just regular attacks. His attacks don't really do much damage to you, so don't
    worry about them unless you only have a tiny bit of HP left. Keep pounding him
    and he'll soon be defeated. Once he's dead, the mission will end.
    Once you complete Vigk Vagk's missions, you'll unlock Inphyy's final mission,
    a.k.a. the Secret Mission. 
    Inphyy's Final Mission (The Secret Mission)
    In case you don't know, to get this mission you must complete the missions of 
    all other characters. Once you complete Vigk Vagk's final mission, load up 
    Inphyy's save file and you'll see a new mission available to her, called 
    "Another World". This is the Secret Mission.
    When you first begin the mission, you'll be told to find the King of Nights. 
    This is THE final boss. If you look on your map, you'll see that the paths
    branch off to the left and right, but that you can follow a fairly easy path
    to get to the main top of the map. At the very top is where the King of Nights
    waits. Along the way there, you'll run into several groups of army of the 
    night creatures. If you follow the paths that branch off to the left and
    right, you'll find other enemies (such as goblins, trolls, gewg, etc.) fighting
    army of the night creatures. 
    Here is where you can make a choice. Do you run straight to the King of Nights
    and try to beat him? Or do you go to each branching path and fight everything?
    Note that there is an extremely useful item only dropped by army of the night
    creatures called the Deadly Armband. The more of them you fight, the more 
    likely it is that you'll get this item. However, you'll fight plenty on the
    way to the King of Nights, plus he'll be surrounded by them when you get there,
    so you have a fairly decent chance of getting it either way. What the Deadly
    Armband does is allow you to use Inphyy's special level nine attacks without
    consuming her Orb Meter. 
    Whatever path you take, you'll eventually arrive at the top. You'll see a cut
    scene, then the King of Nights will step down to fight. This is without a doubt
    the most difficult boss fight in the game. His attacks are powerful, take off
    a lot Inphyy's HP, plus he has extremely high defense and sometimes doesn't 
    take damage at all! There are two different strategies that seem to work for 
    most people: 
    Strategy #1: 
    Make sure Inphyy is at level nine, therefore able to use her Seraph Butterfly
    attack (A,A,Y). Fight the army of the night creatures until one of them drops
    a Deadly Armband. Equip it and repeatedly use the Seraph Butterfly attack 
    until the King of Nights is dead. Be sure to aim at him while doing it.
    Strategy #2: 
    If you can't find the Deadly Armband, try this strategy. Equip every single 
    attack boosting item you have (the Giants Club, etc.). Note that this will
    leave Inphyy with crappy defense. Now follow a pattern of dashing in to attack
    the King of Nights only when he is on the ground (he's a lot more vulnerable 
    on the ground than he is while floating), and dashing away when he begins an
    Regardless of what strategy you use, this is still a difficult fight. I advise
    against even trying it until you are level nine. Use combos and Orb Attacks if
    you can, and just keep at it. 
    Other Tips:
    1. He is vulnerable while walking on the ground.
    2. Attack him from behind, never from the front.
    3. If you're struggling, dash away and let Dwingvatt deal with him for a while.
    Once you defeat the King of Nights, the mission will be over. Congratulations!
    You've just beat Ninety-Nine Nights! 
    09.) Frequently Asked Questions
    These are some questions that I have seen people ask on various message boards.
    If you have a question about the game that has not been answered here, feel 
    free to contact me (see the rules for contacting me above, near the top). Just
    keep in mind that I don't know everything about this game, and I might not be
    able to answer your question. 
    1. How/where do you fight the King of Nights? 
    You must first complete all missions of all seven playable characters. Then 
    load Inphyy's save file and go to select a mission. You'll see a new mission
    available. This is where you go to fight the King of Nights.
    2. Aspharr's missions seem just like Inphyy's! Aren't there any differences?
    Yes, there are a few. The differences are fairly mild until the third 
    mission, where you can choose to go to Castle of Varrvazarr instead of Fort
    Wyandeek. This of course causes minor changes to the other two missions as 
    well. Regardless, in the fifth mission you have an extra boss fight when you
    play as Aspharr (Pyurrot, the Dark Elf commander). And you get completely
    different endings.
    3. Help! I'm lost and can't find where I'm supposed to go! 
    First of all, look at your map. Do you see any red or green dots? Head toward 
    them. If you don't see any dots, I recommend heading toward the top, 
    northern area of the map. If you still can't find your way, send me an e-mail 
    and describe where you are, what mission you are on, and what character you 
    are playing. I should be able to direct you to where you need to go. 
    4. Can every character take guard units with them? 
    No. Certain characters cannot take guard units, and some characters can 
    take guard units on some missions but not on others. 
    5. I just can't seem to level up! I've completed several missions and I'm
    still at a low level. What am I doing wrong? 
    Are you running away from battles without fighting all of the enemies? You
    level up by collecting orbs. You collect orbs by defeating enemies. It 
    makes sense that you have to kill as many enemies as possible in order to 
    level up. 
    6. What's a quick and easy way to level up faster?
    The best method I know of is to equip Wisdom Charms.
    7. I completed all of Aspharr's missions but Myifee still isn't playable.
    What gives?
    Completing all of Aspharr's missions does not unlock Myifee. Completing 
    Inphyy's fifth mission (Pholya Flatlands) unlocks Myifee. 
    8. I completed all of Myifee's missions, but Dwingvatt still hasn't
    been unlocked. Why not? 
    To unlock Dwingvatt, you must complete not only all of Myifee's missions,
    but all of Aspharr's and Inphyy's as well. 
    9. All of my characters are at level nine. Why didn't I get the level nine
    You must replay all the missions with the characters at level nine before
    you get the achievement. So yes, you basically have to replay the entire
    game. However, at level nine and with all your items, it shouldn't be too
    10. The enemies aren't dropping any items, and I desperately need a potion!
    How can I get them to drop a potion?
    There is no specific way to make an enemy drop a potion. But you can equip
    accessories that increase the item drop rate. If you're in a situation where
    you badly need a potion and the enemies don't seem to be dropping much of 
    anything, equip all the accessories you have that increase the item drop 
    rate. Eventually, one of them will drop a potion, along with other useful 
    11. How can I get an S or A rank?
    There are many factors that help your rank, but I think the most important 
    factors are number of orbs collected, number of enemies killed, and the 
    survival percentage of your guards. To increase your rank, make sure to kill
    every single enemy you encounter. Leave none behind! It does help to get a 
    high combo count, but it must not be all that important because I've never
    gotten a very high combo and yet I've gotten several S ranks. In my 
    experience, using the Orb Spark often (more than once in a mission) will 
    greatly improve your rank. 
    12. Where can I find (insert item here)?
    I decided not to include a list of where each item is, because there is 
    already a FAQ detailing item locations on Gamefaqs. I did, however, point 
    out certain item locations in the walkthrough if I found them very important 
    (such as specific weapons). 
    13. What do the cursed items do? Why would I equip something that lowers my
    The cursed items do lower your stats, yes, but they do have their purpose.
    Depending on which ones you equip, they can improve your chances of 
    getting rare items or improve your combo count (some cursed items prevent
    the enemies from dying too quickly, therefore letting you hit them more, 
    which can let you get a higher combo number). Experiment with them and 
    see what they do for you. 
    14. Your strategies don't work! Why did you tell me a bad strategy?
    I wrote this guide explaining what worked for me personally while I was 
    playing. If you follow my guide exactly, you'll probably survive the 
    game. Maybe you won't get the absolute best rank (but as I've said many
    times, you can go back and improve your rank later), but you should be
    able to complete the game. That's what I focused on. These strategies
    worked for me. 
    15. Does it affect my rank in Inphyy's Fort Wyandeek mission if I kill the
    goblin civilians or not? 
    I don't know for certain whether or not it directly affects your rank to 
    kill them or spare them, but here is my experience with it: The first two
    times I played this mission, I killed a lot of civilians (it was mostly by
    accident, as I was aiming for the goblin soldiers). I got a B rank both 
    times. The third time I played this mission, I didn't even enter the village
    area where the civilians were (I fought my way up the hill, then turned 
    right back around without touching a single civilian) and I got an S rank.
    I'm not sure if this is what changed my rank, because I did use the Orb 
    Spark more, which has been known to improve your rank. All this really 
    proves is that you don't HAVE to kill any civilians to get an S rank. 
    16. What difference does it make where I go for Asharr's third mission? Does
    anything change in the story? 
    Oh, there's a big difference in the story! There's not much difference in the
    fourth and fifth missions themselves, or in gameplay (except that Inphyy will
    help you out in the last part of the fifth mission if you go to Castle of 
    Varrvazarr, but won't help you if you go to Fort Wyandeek). But there is a 
    significant difference in the endings you see. 
    If you go to Castle of Varrvazarr for the third mission, you'll find Inphyy 
    toward the end of the fifth mission. She will be tired but unharmed, and she 
    will aid you for the rest of the mission. In the end, Aspharr will stop her 
    from killing Dwykfarrio, sparing the goblin king's life and thus, saving 
    Inphyy from her own darkness and desire for revenge. As the game ends, Inphyy
    seems to have come to understand Aspharr's ways, and a bright light appears
    before them. 
    If you go to Fort Wyandeek, Aspharr will again find Inphyy toward the end of 
    the fifth mission, but this time she has arrows in her back and collapses. She
    dies in Aspharr's arms, and he rushes off to face Dwykfarrio without her. In 
    the end, consumed by his own rage, Aspharr kills Dwykfarrio. He later returns 
    to Inphyy's body and cradles her in his arms, sobbing as the game ends. 
    I think the second ending, the one you get by going to Fort Wyandeek, is far
    more detailed and powerful. It's also longer. Of course, it's technically a 
    "bad" ending, but I found it more poignant. 
    10.) Credits/Acknowledgements
    All credit goes to Microsoft, Q Entertainment, and Phantagram for making such
    a great game in the first place. 
    The Gamefaqs message board gave me a lot of inspiration for what areas many 
    people needed help with. 
    The writing in this FAQ belongs to me. Copyright 2006 to Tiffany Tackett,
    known mostly on the web as Archica. 

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