(|=========================================================================|)

                        The Outfit
                        Multiplayer FAQ
                        Version: 1.01

                        Author:  PoP_PiP
                        Latest:  May 8th, 2006
                        E-Mail:  DiablosDungeon@hotmail.com

(|=========================================================================|)


--------------
 Introduction
--------------
Greetings.  The Outfit is an original Third Person Shooter by Relic 
Entertainment, the folks most popular for Homeworld, and Dawn of War.  Being 
a big fan of C&C Renegade, which is a game that was created under similar 
circumstances, I really enjoy The Outfit regardless of the undeserved 
criticism that has befallen on the game.  For the most part, I am making this 
Multiplayer FAQ because I believe that a great multiplayer game like this 
deserves one.

In this FAQ I will go over all the heroes, destruction on demand units, 
multiplayer maps, and multiplayer achievements.  Finally, feel free to e-mail 
me with any thoughts, tips or corrections concerning this FAQ.  If I add it 
into the FAQ, you can rest assured that you will get credit for it.


-----------------
 Version History  
-----------------
April 09, 2006:  Date of Birth of this FAQ

April 24, 2006:  Version 0.4, First Submission

May 05, 2006:    Version 1.0, Second Submission
                 Fixed Weapon Unlock Achievements, I think it's right now.
                 Finished DoD section and improved layout.
                 Started and Completed Maps section

May 08, 2006:    Version 1.01, Third Submission
                 A couple of minor fixes.

------------------- 
 Table of Contents                                    
-------------------
Usage: Press Ctrl+F and input the desired code without the brackets. Ex) #A

Strategic Victory: How do Command Points work? ------------- [#A0]

Heroes
  The Outfit ----------------------------------------------- [#A1]
  The Enemy ------------------------------------------------ [#A2]
  Squad Commands ------------------------------------------- [#A3]
  Thrown Weapons (Grenades) -------------------------------- [#A4]
Destruction on Demand - Allied Vehicles
    Tier 1: All-Purpose Vehicles --------------------------- [#B1]
    Tier 2: Halftracks ------------------------------------- [#B2]
    Tier 3: Tanks ------------------------------------------ [#B3]
Destruction on Demand - Axis Vehicles
    Tier 1: Armored Cars ----------------------------------- [#C1]
    Tier 2: Wagens ----------------------------------------- [#C2]
    Tier 3: Tanks ------------------------------------------ [#C3]
Destruction on Demand - Emplacements
    Machine Guns ------------------------------------------- [#D1]
    Cannons & Artillery ------------------------------------ [#D2]
Destruction on Demand - Radio Tower
    Airstrike / Artillery Strike / Wiretap ----------------- [#E] 
   
Maps
  Arnhem Mayhem (Downloadable) ----------------------------- [#F00]
  Blood Valley --------------------------------------------- [#F01]
  City in Ruins -------------------------------------------- [#F02]
  Damned Fortress ------------------------------------------ [#F03]
  Estate Assault ------------------------------------------- [#F04]
  Hedgerow Country ----------------------------------------- [#F05]
  Hell's Half-Acre ----------------------------------------- [#F06]
  Industrial Sector ---------------------------------------- [#F07]
  Normandy Farmland ---------------------------------------- [#F08]
  Opposing Forces ------------------------------------------ [#F09]
  Pushed Too Far ------------------------------------------- [#F10]
  The Burg Battle ------------------------------------------ [#F11]
  Urban Combat --------------------------------------------- [#F12]
  
Multiplayer Achievements
  How To Unlock The Weapon Upgrades ------------------------ [#X1]
  Gamerpoints Only ----------------------------------------- [#X2]

Credits / Disclaimer / Legal Information ------------------- [#Z]



===============================================
[#A0] Strategic Victory: How do Command Points work? 
-----------------------------------------------
Official Description:
Capturing the majority of the Strategic Objectives on the map will cause the 
opposing team to begin losing Command Points.  Losing all of your Command 
Points results in losing the match.

* ONLY Strategic Objectives diminish enemy Command Points.  Capturing the 
Radio Tower, Motor Pool, or Armory WILL NOT diminish enemy Command Points. 
Keep this in mind.

* Killing an enemy hero diminishes enemy Command Points by 3.

* When one team has more Strategic Objectives than the other team, the team 
with less Strategic Objectives will begin losing Command Points at a rate 
determined by the number of less Strategic Objectives.

* Some maps also have HQs that can be destroyed to take 15 Command Points off 
the opposition:
  - Damned Fortress: 3 Axis HQs
  - Estate Assault:  4 Allied HQs, 4 Axis HQs
  - Hell's Half-Acre: 4 Axis V1 Rockets



===============================================
[#A1] Heroes - The Outfit
-----------------------------------------------
= Captain Deuce Williams =
--------------------------
Story: As the leader of The Outfit, Deuce has earned the admiration of 
his men the hard way - in battle.  He's repeatedly turned down promotions in 
order to remain in the field where he can do the most damage.

Squad Command: Melee
Thrown Weapon: Frag Grenade
Speed:        4/10
Health:       7/10
Stamina:      4/10
Purchasing:   Cost reduction of 10% off all purchases

Primary Weapons:
Bazooka
Heavy Bazooka
Anti-Tank Rifle

Secondary Weapon:
.45 Revolver

Thoughts:
Used primarily for his cost reduction and Bazooka, against enemy Infantry, 
his .45 Revolver and Frag Grenades allow him to hold his own.  I consider 
Deuce Williams to be slightly worst than Hans Von Beck, as his .45 Revolver 
may have more range than Von Beck's Shotgun, but it is also less powerful.  
Deuce Williams' main weakness is that he is immobile due to his lack of speed 
and stamina, therefore he should usually move around in a vehicle.  He's 
particularly effective in long firefights where he can slap down emplacements 
at a lower cost, and destroy enemy emplacements with his Bazooka.

-----------------------------------
= Sergeant Thomas "Mac" Macintyre =
-----------------------------------
Story: Tommy Mac is a big Iowa farm boy.  All brawn and no finesse, his 
straightforward style and incredible strength have earned him a reputation 
for getting the job done.

Squad Command: Tear Gas
Thrown Weapon: Sticky Bomb
Speed:         7/10
Health:       10/10
Stamina:       7/10
Purchasing:   Normal

Primary Weapons:
Grease Gun
Sub-Machine Gun
Light Machine Gun

Secondary Weapon:
Flamethrower

Thoughts:
With the highest health, and solid speed and stamina attributes; Tommy Mac is 
a good well-rounded choice, and essentially identical to Viktor Morder.  Tear 
Gas makes for a solid squad command for use against enemy emplacements, while 
if you master the usage of his Machine Gun, you can dish out good anti-
infantry damage from afar.  Up close, the flamethrower offers an almost 
instant kill towards enemy infantry, but the range is very low, so it isn't 
quite that useful.  He is probably most vulnerable against enemy vehicles, 
but proper usage of his Sticky Bombs can sometimes more than overcome this 
weakness.

-------------------------------
= Lieutenant John Davis Tyler =
-------------------------------
Story: Though John Davis (J.D. for short) Tyler was born and raised in 
New York City, he spent his early days with his grandfather in the backwoods 
of New England where he learned his now-legendary stealth, tracking, and 
marksman skills.

Squad Command: Vehicle Assault
Thrown Weapon: Molotov Cocktail
Speed:       10/10
Health:       4/10
Stamina:     10/10
Purchasing:  Normal

Primary Weapons:
Light Rifle
Rifle
Sniper Rifle

Secondary Weapon:
Trench Shotgun

Thoughts:
Chosen mainly for his max speed and stamina attributes, JD Tyler is often 
picked first in the early game in order to rush out for the nearest point.  
He is clearly a commando-like anti-infantry hero, as he carries a long range 
Sniper Rifle, while his Shotgun provides the brute force up close.  Though 
Vehicle Assault is a great squad command against vehicles, JD Tyler's main 
weakness is a well-placed Wirblewind AA Gun Nest.  He lacks an effective 
countermeasure on hand, and must resort to buying a vehicle or his own 
emplacements against them.


===============================================
[#A2] Heroes - The Enemy
-----------------------------------------------
= General Hans Von Beck =
--------------------------
Story: Born into privilege, raised like nobility, Hans Von Beck was 
afforded the best upbringing Germany has to offer.  His cynicism about the 
Nazi regime is tempered only by his sense of duty and love for his country.

Squad Command: Melee
Thrown Weapon: Frag Grenade
Speed:        4/10
Health:       7/10
Stamina:      4/10
Purchasing:   Cost reduction of 10% off all purchases 

Primary Weapons:
Sturmpistole
Panzerfaust
Panzershreck

Secondary Weapon:
Hunting Shotgun

Thoughts:
Used primarily for his cost reduction and Bazooka, I consider Hans Von Beck 
to be slightly better than Deuce Williams, since Hans Von Beck's Shotgun is 
usually more deadly than Deuce Williams' .45 Revolver.  The Deuce Williams' 
.45 Revolver does offer slightly more range however.  Hans Von Beck's main 
weakness is that he is immobile due to his lack of speed and stamina, 
therefore he should usually move around in a vehicle.  He's particularly 
effective in long firefights where he can slap down emplacements at a lower 
cost, and destroy enemy emplacements with his Bazooka.


-------------------------
= General Viktor Morder =
-------------------------
Story: Viktor Morder rose to the rank of SS General the only way one 
can, by embracing the cause.  His cunning intelligence is matched only by his 
cruelty and ambition.  He may not give his own life for the Reich, but he's 
happily given the lives of his men time and again.

Squad Command: Tear Gas
Thrown Weapon: Sticky Bomb
Speed:        7/10
Health:      10/10
Stamina:      7/10
Purchasing:  Normal

Primary Weapons:
MP44
MG34
MG42

Secondary Weapon:
Flamethrower

Thoughts:
With the highest health, and solid speed and stamina attributes; Viktor 
Morder is a good well-rounded choice, and essentially identical to Tommy Mac.  
Tear Gas makes for a solid squad command for use against enemy emplacements, 
while if you master the usage of his Machine Gun, you can dish out good anti-
infantry damage from afar.  Up close, the flamethrower offers an almost 
instant kill towards enemy infantry, but the range is very low, so it isn't 
quite that useful.  He is probably most vulnerable against enemy vehicles, 
but proper usage of his Sticky Bombs can sometimes more than overcome this 
weakness.

------------------
= Nina Diederich =
------------------
Story: A high-ranking member of the SS Female Auxiliaries, Nina 
Diederich holds a position of remarkable power in the Nazi Army.  A deadly 
assassin, she excels in covert operations and serves as General Morder's 
personal bodyguard.

Squad Command: Vehicle Assault
Thrown Weapon: Molotov
Speed:       10/10
Health:       7/10
Stamina:     10/10
Purchasing:  Normal

Primary Weapons:
Light Rifle
Rifle
Sniper Rifle

Secondary Weapons
Pistol

Thoughts:
Chosen mainly for her max speed and stamina attributes, Nina Diederich is 
often picked first in the early game in order to rush out for the nearest 
point.  She differs slightly from JD Tyler in that she has more health, but 
uses a Pistol instead of a Shotgun.  Nevertheless, she is an effective anti-
infantry hero, loaded with a long range Sniper Rifle, and close range Pistol.  
While Vehicle Assault is a great squad command against vehicles, Nina 
Diederich's main weakness is a well-placed 40mm AA Gun Nest.  She lacks an 
effective countermeasure on hand, and must resort to buying a vehicle or her 
own emplacements against them.



===============================================
[#A3] Squad Commands
-----------------------------------------------
= Assault =
-----------
Availability: All
D-pad Button: Up

Official Description:
Your squad will split into two groups and, using cover, rush an enemy 
position while hurling grenades and spraying the location with gunfire.  When 
the squad reaches their destination they will engage remaining enemies in 
melee combat until they are eliminated.

Thoughts:
It sure sounds good in the description but from my experiences this is just 
about useless.  If anyone knows how to use this properly, give me an e-mail.

------------
= Suppress =
------------
Availability: All
D-pad Button: Left

Official Description:
Your squad will advance on the enemy, pouring inaccurate but withering fire 
on them.  The intensity of this attack will be such that the enemy is forced 
to run to nearby cover.  Suppress will cancel enemy Squad Commands, so timing 
is critical.

Thoughts:
Rarely used, but perhaps it could be useful in the right situation.

---------
= Melee =
---------
Availability: Deuce Williams, Hans Von Beck
D-pad Button: Right

Official Description:
Your squad will cease fire and sprint towards enemy soldiers engaging them in 
hand-to-hand combat.  The Melee Squad Command does not work against vehicles.

Thoughts:
Arguably the least useful of the 3 character specific squad commands.  Don't 
expect reliable results from this and note that it doesn't hurt other heroes. 
When successful, it can be good.

------------
= Tear Gas =
------------
Availability: Thomas Macintyre, Viktor Morder 
D-pad Button: Right

Official Description:
Your squad advances on the selected Machine Gun Nest or Anti-Tank Gun and 
fires Tear Gas canisters.  The canisters hit the ground, forcing any units in 
the area to evacuate.  This Squad Command works only against Machine Gun 
Nests and Anti-Tank Gun emplacements.

Thoughts:
Decent squad command, but doesn't always work well especially when the 
emplacement is on a cliff.

-------------------
= Vehicle Assault =
-------------------
Availability: J.D. Tyler, Nina Diederich
D-pad Button: Right 

Official Description:
This Squad Command works like the Assault Squad Command, but is effective 
against vehicles.

Thoughts:
The official description sucks, what this does is that your squad will run up 
towards the vehicle and toss sticky bombs on it.  If successful, this almost 
always kills the targeted vehicle, and you should never hesitate to use it 
when you have the chance.  Just don't do it on vehicles that are driving 
away.

------------------------
= Cancel Squad Command =
------------------------ 
Availability: All
D-pad Button: Down



===============================================
[#A4] Thrown Weapons (Grenades)
-----------------------------------------------
When throwing grenades, just remember that the blue bar determines the height 
of your throw, and not its power.  Therefore you can use the height of the 
blue bar to help you judge your aim.

Note, that the damage points that I provide in brackets are the cost of 
repair of a Panther and 75mm Anti-Tank Gun, and the damage done on Tommy Mac 
who has 10/10 in health stats.

----------------
= Frag Grenade =
--------------
* VEHICLES *
Low damage (44 pts) and hard to hit, they are terrible against vehicles 
overall.

* INFANTRY *
High damage at epicenter (80% health) and very good area of effect too.

* EMPLACEMENTS *
Decent damage (80 pts), but not really worth the risk.

--------------------
= Molotov Cocktail =
--------------------
* VEHICLES *
Slightly more damage (48 pts) than Frag Grenade, and much easier to hit on 
vehicles.  Toss these rapidly if your Vehicle Assault is on cooldown.

* INFANTRY *
High direct hit damage (99% health!).  Area of effect explosion range is 
poor, but steady flames are good for killing squad units.

* EMPLACEMENTS *
Decent damage (112 pts) on direct hit (a tad more than the Frag Grenade; 
however, steady flames can give off huge damage (~226 pts!) when the initial 
shot is not a direct hit. Note that the flames last around 4 seconds.

---------------
= Sticky Bomb =
---------------
* VEHICLES *
High damage (138 pts), while bombs also stick to the tank.  Good area of 
effect damage as well.  Highly recommended.

* INFANTRY *
Good direct hit damage (50% health), however the area of effect damage is 
poor.  Not recommended as your chance of a direct hit is poor.

* EMPLACEMENTS *
High damage (249 pts) with good area of effect damage.  If your Tear Gas is 
on cooldown, this can be really deadly on emplacements.



===============================================
[#B1] Destruction on Demand - Allied Vehicles
      Tier 1: All Purpose Vehicles
-----------------------------------------------
o-----o
| 4x4 |
X---------------------------------------------------X
|Cost:         | 175 / 157 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Can be built without Motor Pool    |
X---------------------------------------------------X

Thoughts:
Identical to the Axis Gun Car.  Cheap and fast, the 4x4 is faster than a 
Halftrack but also much more easily destroyed.  I'd recommend only buying 
this instead of a Halftrack early on when there are definitely not that many 
emplacements scattered around the map, and you want speed over durability.  
The 4x4 is also reasonably effective against MG34, and MG42 Machine Gun Nests 
but terrible against AA Gun Nests.

Counters:
  Any Vehicle
  AA Gun Nests
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o-------------o
| Bazooka 4x4 |
X---------------------------------------------------X
|Cost:         | 225 / 202 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Can be built without Motor Pool    |
X---------------------------------------------------X

Thoughts:
In my opinion, this is one of the least useful vehicles in the game.  It's 
only real use is early on, as they should beat a regular 4x4 in vehicle to 
vehicle combat and are faster than a Halftrack.  The armor is still weak to 
make a safe attempt at an AA Gun Nest though, so in most cases you might as 
well save your money and stick with the normal 4x4 if you want speed.

Counters:
  Any Vehicle
  AA Gun Nests
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle 


o--------------o
| M8 Greyhound |
X---------------------------------------------------X
|Cost:         | 400 / 360 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | Y                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Identical to the Axis Puma. A decent vehicle that is best described as a 
combination of the 4x4 and Bazooka 4x4.  It seems to also have a bit more 
armor than the latters, and moves just as fast.  If there's lots of room to 
move around, this can be pretty effective.

Counters:
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle 


===============================================
[#B2] Destruction on Demand - Allied Vehicles
      Tier 2: Halftracks
-----------------------------------------------
o-----------o
| Halftrack |
X---------------------------------------------------X
|Cost:         | 200 / 180 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Can be built without Motor Pool    |
X---------------------------------------------------X

Thoughts:
Identical to the Axis Wagen.  This is probably the vehicle I buy the most, as 
it's a low cost, and reasonably well armored vehicle equipped with a small 
machine gun.  They drive fast enough to dodge cannon emplacements, taking 
into account that you don't drive straight at them, and take almost no damage 
from all Machine Gun emplacements.  Ram these into AA Gun Nests to unman the 
gunner, and reinforce the emplacement with your own.  

Counters:
  Tier 1 Vehicle: M8 Greyhound / Puma
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o----------------o
| 75mm Halftrack |
X---------------------------------------------------X
|Cost:         | 400 / 360 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Mounted with a powerful 75mm cannon, this vehicle can certainly dish out some 
heavy damage.  However, the aiming is limited, and equipped with only the 
cannon, the long reload time makes you very vulnerable if you miss a shot.  
This is a decent vehicle for camping, but not really worth buying as a 
substitute of a regular Halftrack if you just want to move around.

Counters:
  Tier 1 Vehicle: M8 Greyhound / Puma
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o--------------------o
| Quad .50 Halftrack |
X---------------------------------------------------X
|Cost:         | 300 / 270 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | Y                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts: 
The machine gun on this vehicle is actually really powerful, making it a very 
good alternative to the Halftrack if you don't mind the extra cost.  It is 
even capable of damaging enemy Wagens.

Counters:
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle 


===============================================
[#B3] Destruction on Demand - Allied Vehicles
      Tier 3: Tanks 
-----------------------------------------------
o------o
| Tank |
X---------------------------------------------------X
|Cost:         | 900 / 810 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Identical to the Axis Panzer.  This is a fairly versatile vehicle that I 
honestly don't buy too often because of its high cost.  However, it can be 
very effective when used in coordination with your teammates, where they also 
help make repairs, and you likewise.  Note that the secondary fire machine 
gun has limited range and can only hit enemies in front of you.

Counters:
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o-----------o
| Crocodile |
X---------------------------------------------------X
|Cost:         | 750 / 675 (Deuce Williams)         |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Equipped with only a flamethrower, the low range of the weapon really makes 
it far less useful than it probably should be.  It's very vulnerable to enemy 
cannon fire as a result, and being forced to head up close means that you are 
much easier to hijack.  Not really worth the cost in my opinion.

Counters:
  Vehicles with long range cannons
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o----------o
| Calliope |
X---------------------------------------------------X
|Cost:         | 1200 / 1080 (Deuce Williams)       |
X---------------------------------------------------X
|Button:       | Y                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
The most powerful of all the Allied vehicles, equipped with repeating rockets 
and a 75mm cannon, yet it is still hard to warrant its cost.  On the other 
hand, if you have teammates who can heal you as you fight, this can be a very 
powerful asset.  Just make sure you don't ever go too close to enemy heroes, 
for you definitely don't want to get hijacked.

Counters:
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


===============================================
[#C1] Destruction on Demand - Axis Vehicles
      Tier 1: Armored Cars 
-----------------------------------------------
o---------o
| Gun Car |
X---------------------------------------------------X
|Cost:         | 175 / 157 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Can be built without Motor Pool    |
X---------------------------------------------------X

Thoughts:
Identical to the Allied 4x4.  Cheap and fast, the Gun Car is faster than a 
Wagen but also much more easily destroyed.  I'd recommend only buying this 
instead of a Wagen early on when there are definitely not that many 
emplacements scattered around the map, and you want speed over durability.  
The Gun Car is also reasonably effective against .30, and .50 Cal Machine Gun 
Nests but terrible against AA Gun Nests.

Counters:
  Any Vehicle
  AA Gun Nests
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle 


o------------o
| Cannon Car |
X---------------------------------------------------X
|Cost:         | 325 / 292 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Can be built without Motor Pool    |
X---------------------------------------------------X

Thoughts:
An interesting vehicle that is useless overall, the Cannon Car has the same 
amount of health as the Gun Car, except that it is resistant to AA Gun Nests.  
It can also aim a full 360 degrees.  This basically plays the role of a 
"Bazooka Wagen" because there is none, and it does not require the Motor 
Pool.

Counters:
  Any Vehicle
  AA Gun Nests
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle 


o------o
| Puma |
X---------------------------------------------------X
|Cost:         | 400 / 360 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | Y                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Identical to the Allied M8 Greyhound.  A decent vehicle that is best 
described as a combination of the Gun Car and Cannon Car.  It moves just as 
fast as them too.  It seems to also has more armor than the latters, and is 
unphased by AA Gun Nests.  If there's lots of room to move around, this can 
be pretty effective.

Counters:
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle 


===============================================
[#C2] Destruction on Demand - Axis Vehicles
      Tier 2: Wagens
-----------------------------------------------
o-------o
| Wagen |
X---------------------------------------------------X
|Cost:         | 200 / 180 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Can be built without Motor Pool    |
X---------------------------------------------------X

Thoughts:
Identical to the Allied Halftrack.  This is probably the vehicle I buy the 
most, as it's a low cost, and reasonably well armored vehicle equipped with a 
small machine gun.  They drive fast enough to dodge cannon emplacements, 
taking into account that you don't drive straight at them, and take almost no 
damage from all Machine Gun emplacements.  Ram these into AA Gun Nests to 
unman the gunner, and reinforce the emplacement with your own.  

Counters:
  Tier 1 Vehicle: M8 Greyhound / Puma
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o------------------o
| Flammpanzerwagen |
X---------------------------------------------------X
|Cost:         | 300 / 270 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Equipped with the same flamethrower as the Allied Crocodile, this vehicle 
would have been useful had its aiming not been limited, as the flamethrower 
range is limiting already.  You probably won't be hitting any enemy vehicles 
with it, and going up close is just asking to be hijacked.  I usually just 
stick with the Wagen, and save my money for better things.

Counters:
  Tier 1 Vehicle: M8 Greyhound / Puma
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o-------------o
| Rocketwagen |
X---------------------------------------------------X
|Cost:         | 400 / 360 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Very Limited (Can barely aim)      |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Mounted with repeating rockets that are identical to those on the Allied 
Calliope, this vehicle can dish out some serious damage.  Sadly, it has most 
limited aiming of all the vehicles in the game.  Still, this is a reasonable 
vehicle for its cost, and great for camping as it doesn't overheat too fast.  
Just be sure that you never approach too close to enemy heroes, as this 
vehicle can get hijacked really easily.

Counters:
  Tier 1 Vehicle: M8 Greyhound / Puma
  Tier 3 Vehicles: Tanks
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


===============================================
[#C3] Destruction on Demand - Axis Vehicles
      Tier 3: Tanks
-----------------------------------------------
o--------o
| Panzer |
X---------------------------------------------------X
|Cost:         | 900 / 810 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
Identical to the Allied Tank.  This is a fairly versatile vehicle that I 
honestly don't buy too often because of its high cost.  However, it can be 
very effective when used in coordination with your teammates, where they also 
help make repairs, and you likewise.  Note that the secondary fire machine 
gun has limited range and can only hit enemies in front of you.

Counters:
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o------------o
| Wirblewind |
X---------------------------------------------------X
|Cost:         | 700 / 630 (Hans Von Beck)          |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
A heavily armored tank mounted with a powerful machine gun, there simply 
isn't any reason to buy this in my opinion.  The weapon does do some damage 
against enemy vehicles, but it isn't enough to warrant the steep price tag in 
most cases.

Counters:
  Vehicles with long range cannons
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


o---------o
| Panther |
X---------------------------------------------------X
|Cost:         | 1200 / 1080 (Hans Von Beck)        |
X---------------------------------------------------X
|Button:       | Y                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Motor Pool Required                |
X---------------------------------------------------X

Thoughts:
The most powerful of all the Axis vehicles, equipped with a powerful cannon 
and machine gun, it differs from the Panzer in that it has a more powerful 
machine gun that is capable of aiming in all directions.  Still, it is hard 
to warrant its cost.  On the other hand, if you have teammates who can heal 
you as you fight, this can be a very powerful asset.  Just make sure you 
don't ever go too close to enemy heroes, for you definitely don't want to get 
hijacked.

Counters:
  Cannon & Artillery Emplacements
  Deuce Williams and Hans Von Beck's Rockets
  Sticky Bombs & Molotov
  Vehicle Assault
  Hijack Vehicle


===============================================
[#D1] Destruction on Demand - Emplacements
      Machine Guns
o--------------------------------------------------o
| .30 Cal Machine Gun Nest / MG34 Machine Gun Nest |
X---------------------------------------------------X
|Cost:         | 100 / 90 (Deuce & Von Beck)        |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Can be built without Armory        |
X---------------------------------------------------X

Thoughts:
This emplacement is the cheapest and weakest of the bunch.  However, their 
usefulness should not be underestimated.  Being so inexpensive, don't be 
afraid to quickly place a couple during a firefight.  Their firepower is also 
more than capable of shredding infantry at close range so place them well.

Counters:
  Any Vehicle
  Cannons & Artillery Emplacements
  Snipe the gunner from afar
  Skillful Grenade usage
  Tear Gas
  Air Strike / Artillery Strike


o--------------------------------------------------o
| .50 Cal Machine Gun Nest / MG42 Machine Gun Nest |
X---------------------------------------------------X
|Cost:         | 110 / 99 (Deuce & Von Beck)        |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Armory Required                    |
X---------------------------------------------------X

Thoughts:
Even once you acquire the armory, this emplacement is really only minutely 
more effective in most cases.  The cost difference is also minimal however, 
and the gunner is slightly more difficult to snipe from afar.

Counters:
  Any Vehicle
  Cannons & Artillery Emplacements
  Snipe the gunner from afar
  Skillful Grenade usage
  Tear Gas
  Air Strike / Artillery Strike 


o--------------------------------------------o
| 40mm AA Gun Nest / Wirble Wind AA Gun Nest |
X---------------------------------------------------X
|Cost:         | 250 / 225 (Deuce & Von Beck)       |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Unlimited (Full 360 degrees)       |
X---------------------------------------------------X
|Requirements: | Armory Required                    |
X---------------------------------------------------X

Thoughts:
Very much worth the money, this emplacement is perhaps the best reason to 
capture the Armory in the first place.  With excellent range, and firepower 
against infantry and Tier 1 Vehicles, beginners often have a difficult time 
against them.  While they remain effective against skilled players when 
placed well and at the right time.  These emplacements can also shoot down 
enemy aircrafts, but the aircraft has to be in really close range making this 
not of much use.

Don't go too crazy with them however, as Halftracks / Wagens can easily take 
these guys out by simply ramming them, and thereby forcing the gunner to come 
out.  If you got some distance in between, using Deuce or Von Beck to fire 
rockets from afar also works well as they are big targets.  Another 
noteworthy (albeit risky) tip is to toss grenades if the emplacement just 
dropped down and has yet to be manned.  Whatever you do, do not rush at it on 
foot or you will be gunned down in an instant.

Counters:
  Tier 2 Vehicles: Wagens / Halftracks
  Tier 3 Vehicles: Tanks
  Cannons & Artillery Emplacements
  Skillful Grenade usage
  Tear Gas
  Air Strike (in most cases) / Artillery Strike


===============================================
[#D2] Destruction on Demand - Emplacements
      Cannons & Artillery
-----------------------------------------------
o--------------------o
| 37mm Anti-Tank Gun |
X---------------------------------------------------X
|Cost:         | 250 / 225 (Deuce & Von Beck)       |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Can be built without Armory        |
X---------------------------------------------------X

Thoughts:
A very reliable emplacement that is just about as effective as you would 
expect.  It is most effective when several are placed, or on high ground, and 
does an adequate job against pretty much all vehicles.  They are also 
effective against enemy emplacements, particularly Machine Gun Nests, which 
are unable to damage them.  

- Sometimes small debris (like barb wire fences) can block their field of 
view, and they won't fire at enemies behind them.  Therefore you'll want to 
clean all of it up, or just avoid placing them near debris entirely so that 
they can be put to their full potential.

- A good way to counter these is to just drive around them to the back, as 
the cannons have limited aiming.

Counters:
  75mm Anti-Tank Gun Emplacement
  Infantry 
  Tear Gas
  Air Strike / Artillery Strike 


o--------------------o
| 50mm Anti-Tank Gun |
X---------------------------------------------------X
|Cost:         | 275 / 247 (Deuce & Von Beck)       |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Armory Required                    |
X---------------------------------------------------X

Thoughts:
Similar to the small Machine Gun Nest emplacement upgrade, even once you 
acquire the armory, this emplacement is really only minutely more effective 
in most cases.  The cost difference is also minimal however, and the 
emplacement does at least "look" more powerful.

Counters:
  75mm Anti-Tank Gun Emplacement
  Infantry 
  Tear Gas
  Air Strike / Artillery Strike


o--------------------o
| 75mm Anti-Tank Gun |
X---------------------------------------------------X
|Cost:         | 650 / 585 (Deuce & Von Beck)       |
X---------------------------------------------------X
|Button:       | Y                                  |
X---------------------------------------------------X
|Aiming:       | Limited (Not 360 degrees)          |
X---------------------------------------------------X
|Requirements: | Armory Required                    |
X---------------------------------------------------X

Thoughts:
A very powerful cannon emplacement that rips apart both enemy emplacements 
and enemy vehicles.  Especially in maps where there are just too many 
emplacements everywhere, just one of these can often destroy a number of them 
just as long as there aren't any other 75mm Anti-Tank Guns around.  Other 
than in such situations, this emplacement is just too expensive to use 
frequently, and remains very vulnerable to enemy infantry.

Counters:
  Infantry 
  Tear Gas
  Air Strike / Artillery Strike 


===============================================
[#E]  Destruction on Demand 
      Wiretap / Airstrike / Artillery Strike 
-----------------------------------------------
o------------o
| Air Strike |
X---------------------------------------------------X
|Cost:         | 300 / 270 (Deuce & Von Beck)       |
X---------------------------------------------------X
|Button:       | A                                  |
X---------------------------------------------------X
|Requirements: | Radio Tower Required               |
X---------------------------------------------------X

Thoughts:
Air Strikes are most effective in small maps, where the enemy is most likely 
to bunch up a lot of emplacements together in key points.  It can also be 
used to quickly destroy a bridge, an HQ (one direct hit on a house should do 
it) or kill a camper.

Counters:
  40mm AA Gun Nest / Wirble Wind AA Gun Nest (if you have enough)


o------------------o
| Artillery Strike |
X---------------------------------------------------X
|Cost:         | 700 / 630 (Deuce & Von Beck)       |
X---------------------------------------------------X
|Button:       | X                                  |
X---------------------------------------------------X
|Requirements: | Radio Tower Required               |
X---------------------------------------------------X

Thoughts:
Although Artillery Strikes have greater range than Air Strikes, the cost is 
very heavy.  This should be reserved for wiping out large fields of 
emplacements where there are so many AA Gun Nests that Air Strikes are no 
longer possible.  Using this to wipeout HQs isn't worth it in my opinion, as 
it isn't quite as damaging as it may seem.

Counters:
  None, you must kill the hero before he calls down the strike.


o---------o
| Wiretap |
X---------------------------------------------------X
|Cost:         | 200 (Same price for all.)          |
X---------------------------------------------------X
|Button:       | Y                                  |
X---------------------------------------------------X
|Requirements: | Radio Tower Required               |
X---------------------------------------------------X

Thoughts:
Wiretap is a neat idea in theory but that is rarely actually used in 
practice.  I guess it could be decent if you were playing against a really 
good team that communicates a lot.  However, this is not always the case and 
unless you are certain that they will talk, don't bother with this.

Counters:
  Don't talk!  To be honest don't bother trying to counter Wiretap, because 
the enemy almost definitely won't use it anyway.



-------------------------------------------
[#F00] Maps - Arnhem Mayhem
-------------------------------------------
| SP                   !SP|
|    RT                   |
|                         |
|          MP             |
|                         |
|             SP          |
|                         |
|                 AR      |
| *SP                   SP|
----------------------------
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 5

Initial Setup:
(!)Allies: 1 Strategic Point
(*)Axis: 1 Strategic Point

Official Description:
Defended by the elite Axis Viana Company, Lieutenant Miffbert of the 15th 
Armored Division has been in a stalemate for weeks, waiting for relief from 
The Outfit.

Thoughts: 
The first of hopefully many downloadable maps!  It's fairly balanced, with no 
sides having any apparent advantage.


-------------------------------------------
[#F01] Maps - Blood Valley
-------------------------------------------
| RT                    !SP|
|                          |
|                          |
|          SP              |
|                          |
|                     W-W-W|
|                  =B=     |
|               W-W     AR |
| *SP          W-W   MP    |
----------------------------
(-W-) Water / Bottomless Pit
(=B=) Bridge
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 3

Initial Setup:
(!)Allies: 1 Strategic Point
(*)Axis: 1 Strategic Point

Official Description:
Crops grow unusually well in this valley.  Some say it's because soldiers 
have been fighting and dying here for millennia.

Thoughts:
This is an interesting map, where the Armory and Motor Pool are deceptively 
placed in the corner of the map, and only accessible by a lone bridge.  
Instead of rushing over the bridge immediately, it's usually much more 
important to simply hold the Strategic Points.  

- If you ever get trapped on the other side of the bridge with only the 
Armory and Motor Pool, your best bet is to rush out with a 4x4 / Gun Car 
towards one of the Strategic Points in the corners.



-------------------------------------------
[#F02] Maps - City in Ruins
-------------------------------------------
|     t t t t t t t  TR !SP|
|   t                 MP   |
| t                        |
| t                  AR    |
| t      SP  RT  SP        |
| t    AR                  |
| t                        |
|TR   MP                   |
|*SP                       |
----------------------------
(t)  Train Tracks
(TR) War Machine Trains: 2
(AR) Armories: 2
(MP) Motor Pools: 2
(RT) Radio Tower: 1
(SP) Strategic Points: 4

Initial Setup:
(!)Allies: 1 Strategic Point
(*)Axis: 1 Strategic Point

Official Description:
Leveled by heavy artillery, the civilians that were once here are long gone.  
Now it's time to see if Brown and Crook, two Privates in The Outfit, have the 
guts to capture and hold these spoils of war.

Thoughts:
City in Ruins is a really fun map to play, and easily one of my favorites.  
Usually one member of the team will use the Train, and try to grab the 
Strategic Point in the back, while all others go for the direct approach.  
Expect large firefights for the Radio Tower, as it is on high ground, and in 
the middle of the map.  I recommend using Deuce Williams or Hans Von Beck for 
the most part, as there isn't too much running around, and sniping isn't all 
that useful here.


-------------------------------------------
[#F03] Maps - Damned Fortress
-------------------------------------------
|   *SP*h    W-W !AR       |
|             W-W      !MP |
|*h    *SP RT W-W          |
|*SP         =B=           |
|*h           W-W  !SP     |
|              W-W         |
|                   -W-W-W-|
|           SP             |
|                          |
----------------------------
(-W-) Water / Bottomless Pit 
(=B=) Bridge
(*h) Axis HQs: 3
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 5

Initial Setup:
(!)Allies: 1 Strategic Point
           1 Armory
           1 Motor Pool
(*)Axis: 3 Strategic Points
         3 HQs

Official Description:
This fortress has stood witness to the passing of armies for centuries.  Now 
another battle will take place on its bloodstained hillside.  The Allies need 
to eliminate this German HQ if they want to move any farther into Normandy 
without heavy artillery raining down on their flank.

Thoughts:
The Axis have a considerable advantage here, starting with 3 of the 5 
Strategic Points, and a bunch of Emplacements already setup.  The left side 
of the map is in my opinion much more important than the right side, and the 
Allies will definitely want to grab the leftmost Strategic Point, and destroy 
both HQs there.


-------------------------------------------
[#F04] Maps - Estate Assault
-------------------------------------------
|                   !h!h!SP|
|    MP                  !h|
|          W-W-W         !h|
|         W- SP =B= RT     |
|        W-       W-W      |
|          =B=W-           |
|   *h     RT W-W          |
|  *SP *h                  |
| *h   *h        -W- AR    |
----------------------------
(-W-) Water / Bottomless Pit 
(=B=) Bridge
(!h) Allied HQs: 4
(*h) Axis HQs: 4
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 3

Initial Setup:
(!)Allies: 1 Strategic Point
           4 HQs
(*)Axis: 1 Strategic Point
         4 HQs

Official Description:
Axis HQ on one side, Allied HQ on the other.  As luck would have it, Allied 
Command is positioned in a villa across the river of a nearby Axis HQ.  
Sergeant Thomas and his men initiated hostilities but the job of eliminating 
the enemy is up to you.

Thoughts:
The map from the multiplayer demo, although not the most balanced map, it's 
still fun because neither side has any clear advantage.  Unfortunately for 
the most part, the Armory is too important, as the map is small, and 
expensive vehicles simply don't have enough room to maneuver around.  Each 
base also has 4 HQs that are possible to hit from outside the walls, and 
because there are so many of them, destroying all of them will really put a 
dent into the enemy's Command Points.


-------------------------------------------
[#F05] Maps - Hedgerow Country
-------------------------------------------
|RT                   !MP  |
|                          |
|                          |
|                      SP  |
|   SP       SP            |                          
|                          |
|                          |
|                       AR |
|*MP                       |
----------------------------
(AR) Armory: 1
(MP) Motor Pools: 2
(RT) Radio Tower: 1
(SP) Strategic Points: 3

Initial Setup:
(!)Allies: 1 Motor Pool
(*)Axis: 1 Motor Pool

Official Description:
Artillery is about to break the morning silence over Normandy, as 
Oberlieutenants Howell and Milner give the order to engage The Outfit.

Thoughts:
Probably my least favorite map of the bunch, it's a big map, and not much fun 
to play.  Allies have a slight starting advantage being closer to the Armory, 
with the Radio Tower being almost useless in this big map. 

- As soon as you begin, a 4x4 and Bazooka 4x4 will drop down in front of your 
Motor Pool, so don't bother buying a car if you were going to.

- The Axis do have a hill behind their nearest Strategic Point however, and 
emplacements on top of it can be rather effective.


-------------------------------------------
[#F06] Maps - Hell's Half-Acre
-------------------------------------------
|          MP              |
|   W          W-W *V*V *SP|
|   W-W-W      W-W *V*V    |
|   W-W-W-W- RT W-W-W      |
|         -W-W-W-W-W       |
|            -W-W-W     *AR|
|                          |
|       -W-     *SP        |
|!SP   -W-                 |
----------------------------
(-W-) Water / Bottomless Pit 
(*V) V1 Rockets: 4
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 3

Initial Setup:
(!)Allies: 1 Strategic Point
(*)Axis: 1 Strategic Point
         4 V1 Rockets

Official Description:
The V1 facility off the coast of France has been launching its rockets at 
London for far too long.  The Outfit is on the way and only they can shut 
this operation down.

Thoughts:
Terrible map to play in team games, as the Axis have a ridiculous starting 
advantage.  Sure, the Axis have 4 V1 rockets that can be destroyed for 60 
Command Points, but the likelihood that you will ever get that chance is 
small against any decent team.


-------------------------------------------
[#F07] Maps - Industrial Sector
-------------------------------------------
|t t t t t t t t t t t t t t|
|t   SP                    t|
|t AR                !SP   t|
|t                         t|
|t         SP              t|
|t                         t|
|t          MP             t|
|t                      RT t|
|t *SP                     t|
|t                   SP    t|
|t t t t t t t t t t t t TR |
-----------------------------
(t)  Train Tracks
(TR) Train: 1
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 5

Initial Setup:
(!)Allies: 1 Strategic Point
(*)Axis: 1 Strategic Point

Official Description:
Located in the Ruhr Valley, this last reserve of German manufacturing power 
is about to be destroyed.  Sergeant-Major Lang sits on a hill sketching the 
area in its pristine state... the last bastion of the German war machine 
before it is utterly demolished.

Thoughts:
Small map, that is made somewhat unique with a Train capable of going around 
the the entire map.  Not that it is actually useful in combat though.  Quick 
vehicles actually seem to do well here, as there is plenty of room and hills 
that make them tough to hit, yet easy to maneuver.


-------------------------------------------
[#F08] Maps - Normandy Farmland
-------------------------------------------
|                    -C *MP|
|                          |
|        -C-C-C-C-C-C    -C|
|    -C                   C|
| RT -C      SP            |
|    -C              -C AR |
|                    -C-C-C|
|    -C-C-C-C-C-C-C        |
|                      !MP |
----------------------------
(-C-) Cliff (cannot be crossed)
(AR) Armory: 1
(MP) Motor Pools: 2
(RT) Radio Tower: 1
(SP) Strategic Points: 1

Initial Setup:
(!)Allies: 1 Motor Pool
(*)Axis: 1 Motor Pool

Official Description:
Where once existed a beautiful harvest, despair has been sown.  The Germans 
attempt to control the area as the Allies defend.  

Thoughts:
Plain and simple, this is probably one of the most balanced maps in the game.  
All points are equally useful, with the Radio Tower actually playing a vital 
role.  This is a particularly good map for Nina Diederich, and JD Tyler, as 
the openness makes sniping easy, and there's a lot of running around.

- The lone Strategic Point will often get populated with emplacements, making 
Air Strikes, the easiest, and quickest way to clean them up. 

- Having someone on your team make a quick run for the enemy's Motor Pool is 
a good idea sometimes, as it is often forgotten.

- Camping with a tank up top the hill for the Armory can also sometimes be 
effective.


-------------------------------------------
[#F09] Maps - Opposing Forces
-------------------------------------------
|      SP          RT      |
|                          |
|          AR              |
|!SP                   *SP |
|          SP              |
|                          |
|           MP             |
|                        SP|
|                          |
----------------------------
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 5

Initial Setup:
(!)Allies: 1 Strategic Point
(*)Axis: 1 Strategic Point

Official Description:
This hilly countryside, ancestral home to the Morichere-Matte family, is 
about to bear witness to the Allied juggernaut as forces attempt to liberate 
the surrounding area.

Thoughts:
This map plays a bit like Estate Assault, the map isn't all that big and 
matches usually end pretty quickly.  There really isn't all that much to this 
one, as you will likely spend most of your time fighting for the middle 
Strategic Point, Armory, and Motor Pool.


-------------------------------------------
[#F10] Maps - Pushed Too Far
-------------------------------------------
|                          |
|           SP             |
|                   *AR    |
|                          |
|!SP           *SP         |
|                       *MP|
|                          |
|                          |
|                          |
| MP               AR      |
----------------------------
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 3

Initial Setup:
(!)Allies: 1 Strategic Point
(*)Axis: 1 Strategic Point
         1 Armory
         1 Motor Pool

Official Description:
Outnumbered, relying on their high ground advantage, do the Germans have any 
chance of surviving the impending Allied attack?  Sergeant Noseworthy doesn't 
think so!  His three years of training are about to be put to the test.

Thoughts:
This one is a crazy map, with lots of hills, and high ground everywhere.  The 
Axis also have a very unfair advantage in most cases, as they only have to 
hold onto what they already control, and nab the top Strategic Point.  Then, 
the Axis just have to wait it out as the Allies desperately attack.  Note 
that vehicles can drive up a lot of the steep hills that cannot be climbed by 
foot.


-------------------------------------------
[#F11] Maps - The Burg Battle
-------------------------------------------
|                             *MP|
|                       SP   *AR |
|                                |
|              C  SP          W-W|
|  SP       SP  C     W-W-W-W-W  |
|              W-W-W-W           |
|!AR      W-W-W                  |
|       W-W                      |
|!MP  W-W                        |
----------------------------------
(-W-) Water / Bottomless Pit
(-C-) Cliff (cannot be crossed)
(AR) Armory: 1
(MP) Motor Pool: 1
(RT) Radio Tower: 1
(SP) Strategic Points: 4

Initial Setup:
(!)Allies: 1 Armory
           1 Motor Pool
(*)Axis: 1 Armory
         1 Motor Pool

Official Description:
This German port city is a vital link to ore rich regions in the north.  A 
massive battle is underway as hundreds of soldiers and vehicles head for the 
area.

Thoughts:
A really fun map to play in my opinion.  Deuce Williams and Hans Von Beck are 
the best choices here, where emplacements will play a big role.  The middle 
two Strategic Points will likely switch hands a number of times before the 
match is over.


-------------------------------------------
[#F12] Maps - Urban Combat
-------------------------------------------
|       C    SP     C   *MP|
|       C          C    C-C|
|C                     C   |
|                          |
|RT          SP          AR|
|C-C-C                     |
|       C-C                |
|       C         C-C-   C-|
|!MP    C  SP    C   C-C-C |
----------------------------
(-C-) Cliff (cannot be crossed)
(AR) Armory: 1
(MP) Motor Pools: 2
(RT) Radio Tower: 1
(SP) Strategic Points: 3

Initial Setup:
(!)Allies: 1 Motor Pool
(*)Axis: 1 Motor Pool

Official Description:
This tightly controlled region has a German base entrenched at its north end.  
Sergeant Murph along with The Outfit is here to clean out the city's 
oppresors.

Thoughts:
A good map, where the Axis don't necessarily have the advantage even though 
being closer to the Armory.  There's a hill in the bottom right corner of the 
map that is closer to the Allies, and emplacements on top of it will easily 
wipeout any emplacements the Axis use to try and guard the Armory.



----------------------------------------
[#X1] Multiplayer Achievements -
      How To Unlock The Weapon Upgrades 
----------------------------------------
= The Outfit - Deuce Williams = 
-------------------------------
Anti-Tank Rifle: Emplacement Killer (25 GP) - Awarded for 250 emplacement 
kills in Ranked Quick Match games.

--------------------------------
= The Outfit - Tommy Macintyre =
--------------------------------
Sub-Machine Gun: Lightning Victory (30 GP) - Awarded for achieving victory in 
less than two minutes in any Ranked Quick Match game.

Light Machine Gun: Victories Keep Piling Up (75 GP) - Awarded for winning 500 
Ranked Quick Match games.

---------------------------
= The Outfit - J.D. Tyler =
---------------------------
Rifle: Great Shooting (25 GP) - Awarded for accuracy greater than 40% in a 
single Ranked Quick Match game.

Sniper Rifle: Two achievements can unlock this weapon.
  * Marksman (50 GP) - Awarded for accuracy greater than 25% over your 
Ranked Quick Match game career.
  * Feared (25 GP) - Awarded for more than 15 (it's not 20) enemy 
player kills in a single Ranked Quick Match game.

-----------------------------
= The Enemy - Hans Von Beck =
-----------------------------
Panzerfaust: Clear Winner (35 GP) - Awarded for victories totaling 1000 
Command Points in Ranked Quick Match games.

Panzershreck: Vehicle Killer (25 GP) - Awarded for 200 vehicle kills in 
Ranked Quick Match games.

-----------------------------
= The Enemy - Viktor Morder =
-----------------------------
MG34: Infantry Killer (25 GP) - Awarded for 1000 infantry kills in Ranked 
Quick Match games.

MG42: Guns Blazing (45 GP) - Awarded for an average score of over 18 per 
minute of play in Ranked Quick Match games.

------------------------------
= The Enemy - Nina Diederich =
------------------------------
Rifle: Master of Capturing (20 GP) - Awarded for capturing more than 10 
objectives in a single Ranked Quick Match game.

Sniper Rifle: Focused Fire (40 GP) - For killing enemy players faster than 
1.7 per minute of play in Ranked Quick Match games.



--------------------------------------------------
[#X2] Multiplayer Achievements - Gamerpoints only
--------------------------------------------------
Great Score (30 GP) - Awarded for achieving a score greater than 350 in a 
single Ranked Quick Match game.

Persistence Counts (20 GP) - Awarded for dying 1,000 times in Ranked Quick 
Match Games.

Prisoner Of War (0 GP) - Awarded when your total number of losses exceeds 200 
in Ranked Quick Match Games.

Wounded In Action (0 GP) - Awarded for an average life shorter than 30 
seconds in Ranked Quick Match Games.



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[#Z] Credits / Disclaimer / Legal Information
-----------------------------------------------
All trademarks and copyrights contained in this document are owned by their 
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This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

Copyright 2006 by PoP_PiP