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    Rise of the Zilart Mission Guide by charjer0

    Version: 1.0 | Updated: 12/12/07 | Printable Version | Search Guide | Bookmark Guide

    Title:   Final Fantasy XI: Rise of the Zilart Missions Guide
    Author:  charjer0
    E-mail:  charjer@gmail.com
    Version: 1.0
    Date:    December 11, 2007
    
    ========
    Contents
    ========
    
    A Brief Explanation of My Guide
    Prerequisites
    Can I Skip Any Missions?
    Why Would I Want to Complete Missions?
    A Note on Posisions
    Terms
    A Word on Maps
    The Missions
    Credits
    Copyright and Other Stuff
    
    ===============================
    A Brief Explanation of My Guide
    ===============================
    
    I've written this to be a guide, not a walkthru.  I won't tell you that you
    need a certain job to complete this mission or what kind of tactics you should
    be doing.  This is an online game and everyone has their own unique play style.
    Instead, I'll be ambiguous by saying things like, "It's recommended you have at
    least a tank, a healer, and some damage dealers."
    
    I'll also omit on how to get to certain areas, such as Ro'Maeve, as you should
    know how to get there as you progress in levels.  You've probably already been
    there in an experience party.
    
    =============
    Prerequisites
    =============
    
    To progress to the next mission, you need to complete the one you are currently
    on.  To start the first mission, you'll need to be at a minimum of rank six in
    any of the three starting nations (Bastok, San d'Oria, and Windurst).  You'll
    also need the Rise of the Zilart expansion installed and registered as well.
    
    ========================
    Can I Skip Any Missions?
    ========================
    
    The answer, simply put, is no.  Unlike certain nation missions, Rise of the
    Zilart missions cannot be skipped.  Unlike the nation missions, these missions
    are part of an expansion pack that has its own unique story and any skippable
    missions would destroy the "links" in each "chapter," so to speak.
    
    ======================================
    Why Would I Want to Complete Missions?
    ======================================
    
    A lot of people who play Final Fantasy games or RPGs in general do so for the
    story.  And that's what Rise of the Zilart is trying to give here:  a story.
    That, and the good feeling of killing something that's been blocking your story
    progression.
    
    If playing Final Fantasy XI for the story isn't what you're looking for, then
    you're probably better off playing World of Warcraft or Guild Wars.
    
    ===================
    A Note on Positions
    ===================
    
    Throughout my guide, I'll be using coordinates, such as G-7 or L-2.  These
    coordinates refer to your position on your map.  You can check your position
    by typing <pos> or by looking at your map by using the /map command.  Note that
    if you have no map for the current area you're in, it will simply display a
    map page with "No Map" in capital letters across the center.  Your position
    will still appear in the upper left area of the map.
    
    =====
    Terms
    =====
    
    Here's a brief explanation of some game terms I'll be using in this guide.
    
    Aggro:  A monster that will attack you while you either stand, sit, heal, or
            cast magic close enough in front of it.
    
    Buff:  Casting spells that are beneficial to the party, such as protect, shell,
           and haste.
    
    Damage Dealer:  Any job that can dish out the damage.  Jobs sought out as
                    damage dealers are ninjas, samurais, dark knights, thieves,
                    black mages, red mages, warriors, monks, and beastmasters, but
                    it can pretty much include any job depending on what type of
                    partying you'll be doing (i.e. skill up party, experience
                    party, etc.)
    
    Healer:  Any mage type character that usually will cast only healing spells.
             Jobs most sought out as healers are white mages and red mages but can
             also include bards and black mages.
    
    Invisible:  A spell that makes you invisible.  Usable by red mages and white
                mages at level 25.  Usable by any level 50 job with a sub job of
                red mage or white mage at a minimum of level 25.
    
    NPC:  It stands for non-playable character.  You'll find many of these around
          towns and some outdoor/dungeon areas.  Their names are in green when you
          target them.
    
    Sky:  As opposed to "the thing we see when we look up," this refers to the
          region of Vana'diel known as Tu'Lia.  It is made up of many floating
          islands with one large mass in the middle with many smaller islands
          surrounding it.
    
    Sleeper:  Any mage type character that will usually focus on keeping all the
              monsters slept.  Jobs most sought out as sleepers are black mages,
              red mages, and bards but can also include white mages.  Also, some
              damage dealing type characters can also sleep monsters using the
              appropriate weapons such as thieves, samurais, dark knights, and
              rangers.
    
    Sneak:  A spell that removes the sound you make while running.  Usable by red
            mages and white mages at level 20.  Usable by any level 40 job with a
            sub job of red mage or white mage at a minimum of 20.
    
    Tank:  Your meat shield, or the person taking all the monster's hate.  Jobs
           most sought out as tanks are paladins and ninjas but can also include
           warriors, thieves, and red mages (usually with ninja as a sub job).
    
    True Sight:  An ability that a monster has that allows it to aggro you despite
                 having invisible up.
    
    True Sound:  An ability that a monster has that allows it to aggro you despite
                 having sneak up.
    
    Zone:  Each area is called a zone.  When you change from one area to another,
           it's called zoning.
    
    ==============
    A Word on Maps
    ==============
    
    I will assume that you already know where all these locations, what connects to
    what, and so forth.  However, if you do find yourself needing a map and you do
    not possess a certain one, you can go to http://www.ffxi-atlas.com for them.
    
    ============
    The Missions
    ============
    
    Mission Name:               The New Frontier
    Minimum Level Recommended:  50
    
    Mission Orders:  Vana'diel is expanding day by day.  What adventures await you
                     in the Outlands?
    
    What to do:  Once you are rank six in any of the starting nations, enter Norg
                 for a cutscene.
    
    Reward:      Map of Norg (Key item)
    
    
    Mission Name:               Welcome t'Norg
    Minimum Level Recommended:  50
    
    Mission Orders:  Lion has someone she wants you to meet.  She will be waiting
                     for you at the room at the end of the hallway on the second
                     floor of Norg.
    
    What to do:  Head to Gilgamesh's quarters to view a cutscene.  It's up the
                 stairs and all the way to the end of the hall.
    
    Reward:      None
    
    
    Mission Name:               Kazham's Chieftainness
    Minimum Level Recommended:  50
    
    Mission Orders:  Before you travel to the Temple of Uggalepih, you are to meet
                     with the Kazham chieftainness, Jakoh Wahcondalo.
    
    What to do:  Head for Jakoh Wahcondalo's residence and speak with her for a
                 cutscene.
    
    Reward:      Sacrificial Chamber Key (key item)
    
    
    Mission Name:               The Temple of Uggalepih
    Minimum Level Recommended:  65
    
    Mission orders:  The Temple of uggalepih is an ancient place where it is said
                     that evil deities were once worshipped.  Gilgamesh has
                     ordered you to travel there and search out a strange, old
                     hermit.
    
    What to do:  You'll need to fight three Tonberries to compolete this mission.
                 But before you do, you'll need to make some preparations.  You'll
                 need a paintbrush (key item).  If you don't have one, you'll need
                 to get one or find someone who already has one.  You'll also need
                 four unlit lanterns which drop from Tonberry Maledictors.  You can
                 do it with one unlit lantern.  Four just makes the process faster.
    
                 You also don't need a full party to do this fight.  I did it in a
                 party of four and others have done it with as little as two.  I do
                 recommend getting someone that can tank and someone who can
                 sleep/cure.
    
                 Once you're all set with your items and party, enter the Temple of
                 Uggalepih via the J-12 entrance in Yhoator Jungle.  If you're
                 lower than level 70, you'll need invisible for the entire trip
                 through the temple.  Follow the right wall (point of view from
                 zoning in) back out to Yhoator Jungle.  From there, follow the
                 left wall back into the temple.
    
                 Follow the right wall again to a wooden gate.  If you have someone
                 high leveled or if you are, open the gate or have the jigh leveled
                 person do it to let everyone through.  Once on the other side,
                 head south to a T-intersection and head east.  You'll find a
                 temple guardian (doll monster) guarding a door that's magically
                 sealed.  It opens when you kill the temple guardian, so go ahead
                 and take care of business.  Be careful about casting magic in this
                 area because the NM Manipulator walks around on the other side of
                 the door and it aggroes to magic casting.
    
                 Once through the door, head to the northeast hall and follow it to
                 a 'secret door.'  Go through and have everyone go to the northeast
                 part of the room while the person with the paintbrush examines the
                 middle painting on the eastern wall to open the secret panel.
    
                 To open the secret panel, examine the painting and when that
                 little arrow thing appears that means there's more coming in the
                 chat log, wait 30 seconds then hit enter.  If you hit enter too
                 early, you'll have to do it over again.
    
                 Once the door opens, head through and zone into the Den of Rancor.
                 Here, you'll need sneak for bats and invisible for bombs and
                 tonberries.  From where you zoned in, follow the right wall to
                 find an altar of rancor.  You may need to kill everything around
                 it to avoid people getting aggroed.  Once everything is dead, have
                 everyone with an unlit lantern trade it to the altar of rancor to
                 receive a rancor flame.
    
                 Now, head back to the zone, but instead of running back and zoning
                 into the Temple of Uggalepih, go past it following the left wall
                 to another tunnel.  Once in the tunnel, follow the right wall and
                 you'll be on a different map once you reach the bottom.  Keep
                 following the right wall and you'll come to an area that has four
                 large apparatuses and a wooden gate. You may need to kill
                 everything in the area to make it easier to approach the
                 apparatuses.  Once they're dead, or if you're sneaky enough, have
                 each person with a rancor flame to up to a different pillar and
                 trade the flame to it to light it.  Once all four are lit, the
                 wooden gate will open.  Go through to zone into the Sacrificial
                 Chamber.
    
                 Take this chance to rest and buff up.  Once everyone's ready,
                 examine the gate to enter the fight.  You'll be facing three
                 Tonberries:  a thief, a black mage, and a summoner.  Defeat them
                 in that order.  I recommend an elemental seal sleepga II at the
                 start.  The first one you fight will be the one that won't be put
                 to sleep, which is the thief.  Be careful of the summoner's astral
                 flow.  If possible, try to keep the avatar slept at all times.
    
                 Once all three are defeated, you'll view a cutscene.
    
    Reward:      Dark fragment (key item)
    
    
    Mission Name:               Headstone Pilgrimage
    Minimum Level Recommended:  65
    
    Mission Orders:  Somewhere on the island of Zepwell lie the remains of an
                     ancient temple.
    
    What to do:  You'll need to go around the world and collect seven different
                 colored fragments.  Be sure to bring prism powders and silent oil
                 as needed as most of the places you'll be travelling will have
                 magic aggro.  The dark fragment was given to you at the end of the
                 last mission.  For the last four, you'll be fighting spawned
                 monsters.  Here are the locations of the other seven:
    
                      La Theine Plateau:    G-11, accessible only by going through
                                            Ordelle's Caves.  From the main
                                            entrance in F-7 of La Theine Plateau,
                                            head down to I-6, which should bring
                                            you to the second map.  Make your way
                                            to H-12 and fall down the hole.  You'll
                                            find yourself on the second map again,
                                            but on a raised ledge.  Head through
                                            the tunnel on the eastern side and
                                            you'll find yourself on the third map
                                            after ascending those stairs.  The zone
                                            back out to La Theine Plateau is at
                                            G-10 of this map.  Follow the ravine to
                                            the end and examine the headstone to
                                            get the wind fragment.
    
                      Cloister of Frost:    There are two ways to get to this one.
                                            The easiest way is to have the level
                                            20 summoner quest available in which
                                            you have the mini-tuning fork of ice.
                                            Otherwise, head to Beaucedine Glacier
                                            and enter Fei'Yin.  From the entrance,
                                            make your way to G-9, which takes you
                                            to the lower map.  Then head over to
                                            I-5, which zones you into the Cloister
                                            of Frost.  The headstone is on the
                                            opposite side of the crystal.  Examine
                                            it to get the ice fragment.
    
                      Western Altepa Desert: You'll need to travel through the
                                             Quicksand Caves to get to this one.
                                             Rent a chocobo in Rabao and head to
                                             J-9 in Western Altepa Desert and enter
                                             the Quicksand Caves.  From the
                                             entrance, follow the right wall and
                                             you'll eventually come to some
                                             quicksand.  Stand on it to fall
                                             through, then follow the path and zone
                                             back out to Western Altepa Desert.
                                             You'll find the headstone in H-9.
                                             Examine it to get the earth fragment.
    
                      Cape Terrigan:        There are two way to get here.  If you
                                            have done the supplies quest for the
                                            Vollbow region, you can take the
                                            outpost warp there.  Otherwise, you'll
                                            need a Teleport-Altep and travel
                                            through Western Altepa Desert and zone
                                            into Kuftal Tunnel.  For Kuftal Tunnel,
                                            you'll need sneak the entire way.  You
                                            may need invisible if the NM Guivre is
                                            up.  Head north to zone out to Cape
                                            Terrigan.  Make your way to G-5.  Note
                                            that this area is not marked on the
                                            map.  Clear the area of monsters and
                                            examine the headstone to spawn a shadow
                                            type monster.  Once it's defeated,
                                            examine the headstone to get the wind
                                            fragment.
    
                      Sanctuary of Zi'tah:  Make your way to J-9 to a tunnel not
                                            marked on the map.  From there, head to
                                            I-7 where you'll find the headstone.
                                            Examine it when you're ready to spawn
                                            an NM undead toad.  Examine the
                                            headstone again once it's dead to get
                                            the light fragment.
    
                      Behemoth's Dominion:  From the entry area, make your way to
                                            G-9 where you'll find the headstone.
                                            When everyone's ready, examine the
                                            headstone and two NM weapons will pop.
                                            After they're dead, examine the
                                            headstone again to get the lightning
                                            fragment.
    
                      Yuhtunga Jungle:      I saved the most difficult for last.
                                            I suggest stocking up on some ice
                                            clusters, prism powders, and silent
                                            oils.  Rent a chocobo from Kazham and
                                            head over to the G-5 entrance in
                                            Yhoator Jungle to Ifrit's Cauldron.
                                            Head to H-8 from the entry and you'll
                                            be on another map.  Follow the left
                                            wall from here and that will bring you
                                            to C-12 and another map.  Make your way
                                            to H-7 where you'll find a flame spout.
                                            You can either way for it to go out or
                                            you can trade an ice cluster to it,
                                            thus putting out the flame for a good
                                            five seconds.  Whatever you choose to
                                            do, once you're past it, follow the
                                            path to J-7/8 and you'll be on another
                                            map yet again.  Follow the left wall to
                                            E-7 to get to the next map.  Keep on
                                            following the left wall again to G-6 to
                                            the last map you'll need to go through
                                            in Ifrit's Cauldron.
    
                                            Follow the one way path here to I-8
                                            where you'll find another of those
                                            flame spouts.  Once past it, your next
                                            task is to make it through the large
                                            chamber where the HNM ash dragon is
                                            lurking.  Be warned that it has true
                                            sound during the night hours (18:00-
                                            05:59).  After getting past the ash
                                            dragon, you'll find another flame spout
                                            at E-7.  Past it is the zone out to
                                            Yuhtunga Jungle.
    
                                            The headstone is in K-6 behind one of
                                            the waterfalls.  Once everyone is
                                            ready, examine the headstone to spawn
                                            two NM opo-opos.  Once they're dead,
                                            examine the headstone to get the fire
                                            fragment.
    
                 Note that for the headstones that spawn NMs that you only need to
                 fight them once for everyone that is on the mission.  There is
                 also an easier way for a big group to get to the headstone in
                 Yuhtunga Jungle.  Have someone with tractor go through Ifrit's
                 Cauldron while everyone else waits around the ledge in Yuhtunga
                 Jungle.  Once the person makes it through, have everyone die and
                 tractor them up and raise them all.  Of course, it's more fair to
                 have everyone run through, but if you're dealing with newbies, it
                 might be easier doing it this way.
    
    Reward:      Light fragment, Earth fragment, Wind fragment, Ice fragment, Fire
                 fragment, Water fragment, Light fragment (key items)
    
    
    Mission Name:               Through the Quicksand Caves
    Minimum Level Recommended:  65
    
    Mission Orders:  You must hurry to Zepwell Island's ancient temple.
    
    What to do:  You'll want to put together a party for this one.  If the group
                 that did the last mission is still together, you should be good to
                 go.  It's recommended to have a tank of some sort, a healer, a
                 sleeper, and some damage dealers for this fight.  You'll be going
                 up against three anticans.  Be sure that any magic casters bring
                 some echo drops.
    
                 Rent a chocobo from Rabao (or run if you're high enough not to get
                 aggro) and make your way to C-11 in Western Altepa Desert.  This
                 is the entrance of an unmarked tunnel on the map.  Take the D-12
                 entrance to Quicksand Caves.  You'll need sneak for the whole trip
                 in here.  Follow the left wall from the entrance to I-9 where
                 you'll find a large pressure plate.  To activate it, have one
                 galka, two humes/elvaans/mithras, or three tarutarus stand on it
                 to open the door.  Follow the left wall again and you'll find
                 another pressure plate at H-7.  Activate it and go through the
                 door and fall down the hole to the lower level.  Follow the left
                 wall again to the Chamber of Oracles.  Buff up and once everyone
                 is ready, enter the fight.  Defeat the anticans in this order:
                 BLM, PLD, and RNG.  They will each use their two hours.
    
    Reward:      None
    
    
    Mission Name:               The Chamber of Oracles
    Minimum Level Recommended:  65
    
    Mission Orders:  The Chamber of Oracles is said to be located in the deepest
                     area of the Quicksand Caves.
    
    What to do:  You'll be in a different area of the Chamber of Oracles.  Examine
                 each of the eight machines.  After the eighth one is examined,
                 you'll view a cutscene.
    
    Reward:      Prismatic fragment (key item)
    
    
    Mission Name:               Return to Delkfutt's Tower
    Minimum Level Recommended:  70
    
    Mission Orders:  Hurry to Delkfutt's Tower and stop the Zilartian princes from
                     completing their plan to open the Gate of the Gods.
    
    What to do:  If you still have your Delkfutt's key from completing the starting
                 nations mission 3-3, then you'll only have to climb the last few
                 floors to get to your destination.  Otherwise, you'll have to trek
                 up twelve floors to get up to the Stellar Fulcrum.  For the
                 eleventh and twelfth floors, you'll need both sneak and invisible.
                 For the upcoming fight, you'll probably want a tank, a healer, a
                 back up healer, and some damage dealers.
    
                 If you remember the ending part of starting nations mission 3-3
                 (and by starting nations mission 3-3, I mission Bastok/San
                 d'Oria/Windurst mission 3-3, where you had to rescue your
                 embassy's ambassador from Delkfutt's Tower), that's the way we're
                 going, if you still have your Delkfutt's key.  On the first floor,
                 head to E-8 and trade the key to the door to go through.  Then
                 head to J-8 and examine this door in order to get through.  Head
                 straight in and you'll find a ??? spot.  Examine it and it will
                 take you up to the tenth floor on top of the elevator.
    
                 From the elevator, head to F-10 and head up to the eleventh floor.
                 Make your way to I-7 and you'll reach the twelfth floor.  In F-10
                 you'll find a teleporter that takes you up to the Stellar Fulcrum.
                 Once you're buffed up and everyone's ready, enter the fight.
                 Beware of dispelga and the hate reset move that he does.  Also, he
                 has a really hard hitting light attack.  I won't mention who
                 you'll be fighting so as not to give any spoilers.
    
                 Once he's defeated, you'll view a cutscene.  Then make your way to
                 the Tenshodo Headquarters and talk to Aldo for another cutscene.
    
    
    Mission Name:               Ro'Maeve
    Minimum Level Recommended:  70
    
    Mission Orders:  The Gate of the Gods, Tu'Lia, has been restored by
                     Eald'narche.  What do his words "Ro'Maeve" and "blessed by
                     the light" mean?  What is Lion's next move?
    
    What to do:  Head to Norg and examine the door to Gilgamesh's quarters for a
                 cutscene.
    
    Reward:      None
    
    
    Mission Name:               The Temple of Desolation
    Minimum Level Recommended:  70
    
    Mission Orders:  On the northernmost point of Mindartia and deep within the
                     wilderness known as the Sanctuary of Zi'Tah lies a body of
                     ruins feared by many.  Ro'Maeve, the Temple of Desolation.
    
    What to do:  For this trip, be sure you at least have some silent oil.
                 Monsters in the area you'll be going through aggro to sound and
                 magic casting.
    
                 Enter Ro'Maeve and head to the Hall of Gods.  Once there, head all
                 the way to the end and examine the cermet gate.
    
    Reward:      None
    
    
    Mission Name:               The Hall of the Gods
    Minimum Level Recommended:  70
    
    Mission Orders:  A strange grate prohibits you from journeying into the Hall of
                     the Gods.  The depression in the center may be the key to
                     getting through.  You should probably report this find to
                     Gilgamesh.
    
    What to do:  Head to Norg and talk to Gilgamesh.
    
    Reward:      None
    
    
    Mission Name:               The Mithra and the Crystal
    Minimum Level Recommended:  70
    
    Mission Orders:  According to Gilgamesh, a Mithra carrying a mysterious
                     crystal she found in Zi'Tah was recently in Norg.  Her name
                     was Mary or Maroo or Maree...
    
    What to do:  Head to Rabao and speak to Maryoh Comyuja in G-7.  Next, rent a
                 chocobo or run out to the D-12 Quicksand Caves entrance in
                 Western Altepa Desert.  From the entrance, follow the right wall
                 to a pressure plate in K-8.  You'll need one galka, two humes/
                 elvaans/mithras, or three tarutarus to stand on the plate to open
                 the nearby door.  Once it's open, go through and you'll be on a
                 different map.  Make your way to G-8 to another pressure plate and
                 open up the next door.  Once through, fall down the ledge at the
                 end of the path.  Kill any monsters you find down here and search
                 around for a ??? point.  When you find it, buff up, rest, and when
                 you're ready, examine it to spawn an NM pot.  Once it's dead,
                 examine the ??? again for a scrap of papyrus (key item).  Now head
                 back to Rabao and talk to Maryoh Comyuja again.
    
    Reward:      Cerulean crystal (key item)
    
    
    Mission Name:               The Gate of the Gods
    Minimum Level Recommended:  70
    
    Mission Orders:  The path to Tu'Lia has opened!
    
    What to do:  Head back to the Hall of Gods and examine the cermet gate again.
                 Once past it, head all the way to the end of the path and examine
                 the shimmerling light for a cutscene.
    
    Reward:      Sky access
    
    
    Mission Name:               Ark Angels
    Minimum Level Recommended:  70
    
    Mission Orders:  Apathy, arrogance, cowardice, envy, rage--the darkness that
                     lurks within us all.
    
    What to do:  Your next fight (or fights, depending on what you do) will up
                 against perhaps the most difficult things you've encountered yet.
                 Your foes this time will be what are called ark angels.  There are
                 five of these bad boys and they do not mess around.  You may have
                 noticed them in an earlier cutscene.
    
                 These guys have a main job and a sub job, just like you.  Unlike
                 you, they are able to use both their main job and sub job's two
                 hour ability.
    
                 Here's a run down of what they're called and what their jobs are:
                 Ark Angel TT is a BLM/DRK; Ark Angel MR is a THF/BST; Ark Angel HM
                 is a NIN/WAR; Ark Angel EV is a PLD/WHM (yeah, Invicible and
                 Benediction); Ark Angel GK is a DRG/SAM.  Dangerous combinations
                 when you give them the ability to use the two hour of the sub job,
                 too.
    
                 There's two ways to go about this mission.  You can either fight
                 them one on one by teleporting to their seperate islands in Ru'Aun
                 Gardens or you can choose to open up the quest titled Divine Might
                 wherein you will be allowed up to 18 people (3 full parties) but
                 must fight all five at once.
    
                 The path you choose in defeating them is yours.  I will say this
                 about Divine Might:  if you choose to do this quest with Ark
                 Angels open, it will count as a mission completion if you do
                 successfully complete the quest as it gives you the five key items
                 that you would normally get if you did the mission and defeated
                 them one at a time.  Again, I will not give out strategies because
                 everyone has their own play style and sometimes you can't win by
                 regular means.
    
    Reward:      Shard of apathy, Shard of arrogance, Shard of cowardice, Shard of
                 envy, Shard of rage (key items)
    
    
    Mission Name:               The Sealed Shrine
    Minimum Level Recommended:  70
    
    Mission Orders:  The door dep within the Shrine of Ru'Auvitau is sealed with
                     some form of supernatural power.  Could this be the work of
                     Eald'narche?
    
    What to do:  Enter the main entrance of the Shrine of Ru'Auvitau for a
                 cutscene.  Then head to Norg and speak to Gilgamesh, then run all
                 the way back to the main entrance of the Shrine of Ru'Auvitau for
                 another cutscene.
    
    Reward:      None
    
    
    Mission Name:               The Celestia Nexus
    Minimum Level Recommended:  70
    
    Mission Orders:  The fate of Vana'diel awaits you in the Celestial Nexus!
    
    What to do:  You're coming upon the final battle for the Rise of the Zilart
                 missions.  Get together your party, which I recommend having a
                 tank, a healer with erase, a back up healer, and damage dealers.
                 Be sure to also bring along some prism powders and silent oil as
                 needed.  Having your tank as a ninja or something subbing ninja
                 with your melee also subbing ninja will be beneficial.  You may
                 also want to search for some ranged attackers for your damage
                 dealers.
    
                 Make your way to the I-6 entrance of the Shrine of Ru'Auvitau in
                 Ru'Aun Gardens.  Some of the groundskeepers here will actually
                 aggro you, but these will only be the ones in the little hollowed
                 out sections of the walls you pass by and they'll only aggro if
                 you get too close to them.
    
                 You may need to have someone go into the main entrance to activate
                 a monolith.  There are two of them, each with a different color
                 and they open doors of the corresponding color while the door with
                 the other color becomes closed.  Be sure to apply sneak for
                 detectors (they look like floating orbs) and weapons and invisible
                 for the golems.
    
                 Once you've zoned in at the I-6 entrance, follow the right wall
                 until you reach the room in H-7.  Take the south path and you'll
                 arrive in a hallway that goes around and forms a kind of squarish
                 shape.  Head to H-9 where you'll find some stairs that go down.
                 Take them down and follow the path at the bottom and you'll zone
                 into the Celestial Nexus.
    
                 This fight will be in two parts.  In the first part of this fight,
                 you'll find your opponent with technically two forms.  I say
                 technically because he's protected by armor, so attacking him with
                 his armor in tact will be for naught because he is invulnerable at
                 this point.  There will also be two orbitals casting high level
                 magic.  Have your nukers or ranged attackers focus on these while
                 your tank and melee focus on taking out the armor.  The attacks by
                 the armor can be absorbed by utsusemi.
    
                 Once the armor's down, go ahead and attack him.  After his HP is
                 depleted, the battle will stop momentarily for you to view a
                 cutscene and you'll be immediately thrown into the second portion
                 of the fight.
    
                 In this second part, he'll teleport all over the place and pelt
                 you with ancient magic with fast cast.  Just try to keep up with
                 healing and basically go all out.
    
                 Once he's defeated, you'll view a cutscene.  To finish up some of
                 the story, head to Norg and speak to Gilgamesh, then head to the
                 Tenshodo Headquarters and speak to Aldo.
    
    Reward:      None
    
    =======
    Credits
    =======
    Square Enix, for developing the game.
    GameFAQs, for posting this list.
    Everyone online who has been gracious enough to help me see the story progress.
    
    =========================
    Copyright and Other Stuff
    =========================
    Final Fantasy XI: Rise of the Zilart Missions Guide (c) 2007 by charjer0.
    Final Fantasy XI: Rise of the Zilart (c) 2003-2004 by Square Enix Co., Ltd.
    Disclaimer: This List shall not be reproduced without the 
    expressed written consent of the creator.