Title:   Final Fantasy XI: Rise of the Zilart Missions Guide
Author:  charjer0
E-mail:  charjer@gmail.com
Version: 1.0
Date:    December 11, 2007

========
Contents
========

A Brief Explanation of My Guide
Prerequisites
Can I Skip Any Missions?
Why Would I Want to Complete Missions?
A Note on Posisions
Terms
A Word on Maps
The Missions
Credits
Copyright and Other Stuff

===============================
A Brief Explanation of My Guide
===============================

I've written this to be a guide, not a walkthru.  I won't tell you that you
need a certain job to complete this mission or what kind of tactics you should
be doing.  This is an online game and everyone has their own unique play style.
Instead, I'll be ambiguous by saying things like, "It's recommended you have at
least a tank, a healer, and some damage dealers."

I'll also omit on how to get to certain areas, such as Ro'Maeve, as you should
know how to get there as you progress in levels.  You've probably already been
there in an experience party.

=============
Prerequisites
=============

To progress to the next mission, you need to complete the one you are currently
on.  To start the first mission, you'll need to be at a minimum of rank six in
any of the three starting nations (Bastok, San d'Oria, and Windurst).  You'll
also need the Rise of the Zilart expansion installed and registered as well.

========================
Can I Skip Any Missions?
========================

The answer, simply put, is no.  Unlike certain nation missions, Rise of the
Zilart missions cannot be skipped.  Unlike the nation missions, these missions
are part of an expansion pack that has its own unique story and any skippable
missions would destroy the "links" in each "chapter," so to speak.

======================================
Why Would I Want to Complete Missions?
======================================

A lot of people who play Final Fantasy games or RPGs in general do so for the
story.  And that's what Rise of the Zilart is trying to give here:  a story.
That, and the good feeling of killing something that's been blocking your story
progression.

If playing Final Fantasy XI for the story isn't what you're looking for, then
you're probably better off playing World of Warcraft or Guild Wars.

===================
A Note on Positions
===================

Throughout my guide, I'll be using coordinates, such as G-7 or L-2.  These
coordinates refer to your position on your map.  You can check your position
by typing <pos> or by looking at your map by using the /map command.  Note that
if you have no map for the current area you're in, it will simply display a
map page with "No Map" in capital letters across the center.  Your position
will still appear in the upper left area of the map.

=====
Terms
=====

Here's a brief explanation of some game terms I'll be using in this guide.

Aggro:  A monster that will attack you while you either stand, sit, heal, or
        cast magic close enough in front of it.

Buff:  Casting spells that are beneficial to the party, such as protect, shell,
       and haste.

Damage Dealer:  Any job that can dish out the damage.  Jobs sought out as
                damage dealers are ninjas, samurais, dark knights, thieves,
                black mages, red mages, warriors, monks, and beastmasters, but
                it can pretty much include any job depending on what type of
                partying you'll be doing (i.e. skill up party, experience
                party, etc.)

Healer:  Any mage type character that usually will cast only healing spells.
         Jobs most sought out as healers are white mages and red mages but can
         also include bards and black mages.

Invisible:  A spell that makes you invisible.  Usable by red mages and white
            mages at level 25.  Usable by any level 50 job with a sub job of
            red mage or white mage at a minimum of level 25.

NPC:  It stands for non-playable character.  You'll find many of these around
      towns and some outdoor/dungeon areas.  Their names are in green when you
      target them.

Sky:  As opposed to "the thing we see when we look up," this refers to the
      region of Vana'diel known as Tu'Lia.  It is made up of many floating
      islands with one large mass in the middle with many smaller islands
      surrounding it.

Sleeper:  Any mage type character that will usually focus on keeping all the
          monsters slept.  Jobs most sought out as sleepers are black mages,
          red mages, and bards but can also include white mages.  Also, some
          damage dealing type characters can also sleep monsters using the
          appropriate weapons such as thieves, samurais, dark knights, and
          rangers.

Sneak:  A spell that removes the sound you make while running.  Usable by red
        mages and white mages at level 20.  Usable by any level 40 job with a
        sub job of red mage or white mage at a minimum of 20.

Tank:  Your meat shield, or the person taking all the monster's hate.  Jobs
       most sought out as tanks are paladins and ninjas but can also include
       warriors, thieves, and red mages (usually with ninja as a sub job).

True Sight:  An ability that a monster has that allows it to aggro you despite
             having invisible up.

True Sound:  An ability that a monster has that allows it to aggro you despite
             having sneak up.

Zone:  Each area is called a zone.  When you change from one area to another,
       it's called zoning.

==============
A Word on Maps
==============

I will assume that you already know where all these locations, what connects to
what, and so forth.  However, if you do find yourself needing a map and you do
not possess a certain one, you can go to http://www.ffxi-atlas.com for them.

============
The Missions
============

Mission Name:               The New Frontier
Minimum Level Recommended:  50

Mission Orders:  Vana'diel is expanding day by day.  What adventures await you
                 in the Outlands?

What to do:  Once you are rank six in any of the starting nations, enter Norg
             for a cutscene.

Reward:      Map of Norg (Key item)


Mission Name:               Welcome t'Norg
Minimum Level Recommended:  50

Mission Orders:  Lion has someone she wants you to meet.  She will be waiting
                 for you at the room at the end of the hallway on the second
                 floor of Norg.

What to do:  Head to Gilgamesh's quarters to view a cutscene.  It's up the
             stairs and all the way to the end of the hall.

Reward:      None


Mission Name:               Kazham's Chieftainness
Minimum Level Recommended:  50

Mission Orders:  Before you travel to the Temple of Uggalepih, you are to meet
                 with the Kazham chieftainness, Jakoh Wahcondalo.

What to do:  Head for Jakoh Wahcondalo's residence and speak with her for a
             cutscene.

Reward:      Sacrificial Chamber Key (key item)


Mission Name:               The Temple of Uggalepih
Minimum Level Recommended:  65

Mission orders:  The Temple of uggalepih is an ancient place where it is said
                 that evil deities were once worshipped.  Gilgamesh has
                 ordered you to travel there and search out a strange, old
                 hermit.

What to do:  You'll need to fight three Tonberries to compolete this mission.
             But before you do, you'll need to make some preparations.  You'll
             need a paintbrush (key item).  If you don't have one, you'll need
             to get one or find someone who already has one.  You'll also need
             four unlit lanterns which drop from Tonberry Maledictors.  You can
             do it with one unlit lantern.  Four just makes the process faster.

             You also don't need a full party to do this fight.  I did it in a
             party of four and others have done it with as little as two.  I do
             recommend getting someone that can tank and someone who can
             sleep/cure.

             Once you're all set with your items and party, enter the Temple of
             Uggalepih via the J-12 entrance in Yhoator Jungle.  If you're
             lower than level 70, you'll need invisible for the entire trip
             through the temple.  Follow the right wall (point of view from
             zoning in) back out to Yhoator Jungle.  From there, follow the
             left wall back into the temple.

             Follow the right wall again to a wooden gate.  If you have someone
             high leveled or if you are, open the gate or have the jigh leveled
             person do it to let everyone through.  Once on the other side,
             head south to a T-intersection and head east.  You'll find a
             temple guardian (doll monster) guarding a door that's magically
             sealed.  It opens when you kill the temple guardian, so go ahead
             and take care of business.  Be careful about casting magic in this
             area because the NM Manipulator walks around on the other side of
             the door and it aggroes to magic casting.

             Once through the door, head to the northeast hall and follow it to
             a 'secret door.'  Go through and have everyone go to the northeast
             part of the room while the person with the paintbrush examines the
             middle painting on the eastern wall to open the secret panel.

             To open the secret panel, examine the painting and when that
             little arrow thing appears that means there's more coming in the
             chat log, wait 30 seconds then hit enter.  If you hit enter too
             early, you'll have to do it over again.

             Once the door opens, head through and zone into the Den of Rancor.
             Here, you'll need sneak for bats and invisible for bombs and
             tonberries.  From where you zoned in, follow the right wall to
             find an altar of rancor.  You may need to kill everything around
             it to avoid people getting aggroed.  Once everything is dead, have
             everyone with an unlit lantern trade it to the altar of rancor to
             receive a rancor flame.

             Now, head back to the zone, but instead of running back and zoning
             into the Temple of Uggalepih, go past it following the left wall
             to another tunnel.  Once in the tunnel, follow the right wall and
             you'll be on a different map once you reach the bottom.  Keep
             following the right wall and you'll come to an area that has four
             large apparatuses and a wooden gate. You may need to kill
             everything in the area to make it easier to approach the
             apparatuses.  Once they're dead, or if you're sneaky enough, have
             each person with a rancor flame to up to a different pillar and
             trade the flame to it to light it.  Once all four are lit, the
             wooden gate will open.  Go through to zone into the Sacrificial
             Chamber.

             Take this chance to rest and buff up.  Once everyone's ready,
             examine the gate to enter the fight.  You'll be facing three
             Tonberries:  a thief, a black mage, and a summoner.  Defeat them
             in that order.  I recommend an elemental seal sleepga II at the
             start.  The first one you fight will be the one that won't be put
             to sleep, which is the thief.  Be careful of the summoner's astral
             flow.  If possible, try to keep the avatar slept at all times.

             Once all three are defeated, you'll view a cutscene.

Reward:      Dark fragment (key item)


Mission Name:               Headstone Pilgrimage
Minimum Level Recommended:  65

Mission Orders:  Somewhere on the island of Zepwell lie the remains of an
                 ancient temple.

What to do:  You'll need to go around the world and collect seven different
             colored fragments.  Be sure to bring prism powders and silent oil
             as needed as most of the places you'll be travelling will have
             magic aggro.  The dark fragment was given to you at the end of the
             last mission.  For the last four, you'll be fighting spawned
             monsters.  Here are the locations of the other seven:

                  La Theine Plateau:    G-11, accessible only by going through
                                        Ordelle's Caves.  From the main
                                        entrance in F-7 of La Theine Plateau,
                                        head down to I-6, which should bring
                                        you to the second map.  Make your way
                                        to H-12 and fall down the hole.  You'll
                                        find yourself on the second map again,
                                        but on a raised ledge.  Head through
                                        the tunnel on the eastern side and
                                        you'll find yourself on the third map
                                        after ascending those stairs.  The zone
                                        back out to La Theine Plateau is at
                                        G-10 of this map.  Follow the ravine to
                                        the end and examine the headstone to
                                        get the wind fragment.

                  Cloister of Frost:    There are two ways to get to this one.
                                        The easiest way is to have the level
                                        20 summoner quest available in which
                                        you have the mini-tuning fork of ice.
                                        Otherwise, head to Beaucedine Glacier
                                        and enter Fei'Yin.  From the entrance,
                                        make your way to G-9, which takes you
                                        to the lower map.  Then head over to
                                        I-5, which zones you into the Cloister
                                        of Frost.  The headstone is on the
                                        opposite side of the crystal.  Examine
                                        it to get the ice fragment.

                  Western Altepa Desert: You'll need to travel through the
                                         Quicksand Caves to get to this one.
                                         Rent a chocobo in Rabao and head to
                                         J-9 in Western Altepa Desert and enter
                                         the Quicksand Caves.  From the
                                         entrance, follow the right wall and
                                         you'll eventually come to some
                                         quicksand.  Stand on it to fall
                                         through, then follow the path and zone
                                         back out to Western Altepa Desert.
                                         You'll find the headstone in H-9.
                                         Examine it to get the earth fragment.

                  Cape Terrigan:        There are two way to get here.  If you
                                        have done the supplies quest for the
                                        Vollbow region, you can take the
                                        outpost warp there.  Otherwise, you'll
                                        need a Teleport-Altep and travel
                                        through Western Altepa Desert and zone
                                        into Kuftal Tunnel.  For Kuftal Tunnel,
                                        you'll need sneak the entire way.  You
                                        may need invisible if the NM Guivre is
                                        up.  Head north to zone out to Cape
                                        Terrigan.  Make your way to G-5.  Note
                                        that this area is not marked on the
                                        map.  Clear the area of monsters and
                                        examine the headstone to spawn a shadow
                                        type monster.  Once it's defeated,
                                        examine the headstone to get the wind
                                        fragment.

                  Sanctuary of Zi'tah:  Make your way to J-9 to a tunnel not
                                        marked on the map.  From there, head to
                                        I-7 where you'll find the headstone.
                                        Examine it when you're ready to spawn
                                        an NM undead toad.  Examine the
                                        headstone again once it's dead to get
                                        the light fragment.

                  Behemoth's Dominion:  From the entry area, make your way to
                                        G-9 where you'll find the headstone.
                                        When everyone's ready, examine the
                                        headstone and two NM weapons will pop.
                                        After they're dead, examine the
                                        headstone again to get the lightning
                                        fragment.

                  Yuhtunga Jungle:      I saved the most difficult for last.
                                        I suggest stocking up on some ice
                                        clusters, prism powders, and silent
                                        oils.  Rent a chocobo from Kazham and
                                        head over to the G-5 entrance in
                                        Yhoator Jungle to Ifrit's Cauldron.
                                        Head to H-8 from the entry and you'll
                                        be on another map.  Follow the left
                                        wall from here and that will bring you
                                        to C-12 and another map.  Make your way
                                        to H-7 where you'll find a flame spout.
                                        You can either way for it to go out or
                                        you can trade an ice cluster to it,
                                        thus putting out the flame for a good
                                        five seconds.  Whatever you choose to
                                        do, once you're past it, follow the
                                        path to J-7/8 and you'll be on another
                                        map yet again.  Follow the left wall to
                                        E-7 to get to the next map.  Keep on
                                        following the left wall again to G-6 to
                                        the last map you'll need to go through
                                        in Ifrit's Cauldron.

                                        Follow the one way path here to I-8
                                        where you'll find another of those
                                        flame spouts.  Once past it, your next
                                        task is to make it through the large
                                        chamber where the HNM ash dragon is
                                        lurking.  Be warned that it has true
                                        sound during the night hours (18:00-
                                        05:59).  After getting past the ash
                                        dragon, you'll find another flame spout
                                        at E-7.  Past it is the zone out to
                                        Yuhtunga Jungle.

                                        The headstone is in K-6 behind one of
                                        the waterfalls.  Once everyone is
                                        ready, examine the headstone to spawn
                                        two NM opo-opos.  Once they're dead,
                                        examine the headstone to get the fire
                                        fragment.

             Note that for the headstones that spawn NMs that you only need to
             fight them once for everyone that is on the mission.  There is
             also an easier way for a big group to get to the headstone in
             Yuhtunga Jungle.  Have someone with tractor go through Ifrit's
             Cauldron while everyone else waits around the ledge in Yuhtunga
             Jungle.  Once the person makes it through, have everyone die and
             tractor them up and raise them all.  Of course, it's more fair to
             have everyone run through, but if you're dealing with newbies, it
             might be easier doing it this way.

Reward:      Light fragment, Earth fragment, Wind fragment, Ice fragment, Fire
             fragment, Water fragment, Light fragment (key items)


Mission Name:               Through the Quicksand Caves
Minimum Level Recommended:  65

Mission Orders:  You must hurry to Zepwell Island's ancient temple.

What to do:  You'll want to put together a party for this one.  If the group
             that did the last mission is still together, you should be good to
             go.  It's recommended to have a tank of some sort, a healer, a
             sleeper, and some damage dealers for this fight.  You'll be going
             up against three anticans.  Be sure that any magic casters bring
             some echo drops.

             Rent a chocobo from Rabao (or run if you're high enough not to get
             aggro) and make your way to C-11 in Western Altepa Desert.  This
             is the entrance of an unmarked tunnel on the map.  Take the D-12
             entrance to Quicksand Caves.  You'll need sneak for the whole trip
             in here.  Follow the left wall from the entrance to I-9 where
             you'll find a large pressure plate.  To activate it, have one
             galka, two humes/elvaans/mithras, or three tarutarus stand on it
             to open the door.  Follow the left wall again and you'll find
             another pressure plate at H-7.  Activate it and go through the
             door and fall down the hole to the lower level.  Follow the left
             wall again to the Chamber of Oracles.  Buff up and once everyone
             is ready, enter the fight.  Defeat the anticans in this order:
             BLM, PLD, and RNG.  They will each use their two hours.

Reward:      None


Mission Name:               The Chamber of Oracles
Minimum Level Recommended:  65

Mission Orders:  The Chamber of Oracles is said to be located in the deepest
                 area of the Quicksand Caves.

What to do:  You'll be in a different area of the Chamber of Oracles.  Examine
             each of the eight machines.  After the eighth one is examined,
             you'll view a cutscene.

Reward:      Prismatic fragment (key item)


Mission Name:               Return to Delkfutt's Tower
Minimum Level Recommended:  70

Mission Orders:  Hurry to Delkfutt's Tower and stop the Zilartian princes from
                 completing their plan to open the Gate of the Gods.

What to do:  If you still have your Delkfutt's key from completing the starting
             nations mission 3-3, then you'll only have to climb the last few
             floors to get to your destination.  Otherwise, you'll have to trek
             up twelve floors to get up to the Stellar Fulcrum.  For the
             eleventh and twelfth floors, you'll need both sneak and invisible.
             For the upcoming fight, you'll probably want a tank, a healer, a
             back up healer, and some damage dealers.

             If you remember the ending part of starting nations mission 3-3
             (and by starting nations mission 3-3, I mission Bastok/San
             d'Oria/Windurst mission 3-3, where you had to rescue your
             embassy's ambassador from Delkfutt's Tower), that's the way we're
             going, if you still have your Delkfutt's key.  On the first floor,
             head to E-8 and trade the key to the door to go through.  Then
             head to J-8 and examine this door in order to get through.  Head
             straight in and you'll find a ??? spot.  Examine it and it will
             take you up to the tenth floor on top of the elevator.

             From the elevator, head to F-10 and head up to the eleventh floor.
             Make your way to I-7 and you'll reach the twelfth floor.  In F-10
             you'll find a teleporter that takes you up to the Stellar Fulcrum.
             Once you're buffed up and everyone's ready, enter the fight.
             Beware of dispelga and the hate reset move that he does.  Also, he
             has a really hard hitting light attack.  I won't mention who
             you'll be fighting so as not to give any spoilers.

             Once he's defeated, you'll view a cutscene.  Then make your way to
             the Tenshodo Headquarters and talk to Aldo for another cutscene.


Mission Name:               Ro'Maeve
Minimum Level Recommended:  70

Mission Orders:  The Gate of the Gods, Tu'Lia, has been restored by
                 Eald'narche.  What do his words "Ro'Maeve" and "blessed by
                 the light" mean?  What is Lion's next move?

What to do:  Head to Norg and examine the door to Gilgamesh's quarters for a
             cutscene.

Reward:      None


Mission Name:               The Temple of Desolation
Minimum Level Recommended:  70

Mission Orders:  On the northernmost point of Mindartia and deep within the
                 wilderness known as the Sanctuary of Zi'Tah lies a body of
                 ruins feared by many.  Ro'Maeve, the Temple of Desolation.

What to do:  For this trip, be sure you at least have some silent oil.
             Monsters in the area you'll be going through aggro to sound and
             magic casting.

             Enter Ro'Maeve and head to the Hall of Gods.  Once there, head all
             the way to the end and examine the cermet gate.

Reward:      None


Mission Name:               The Hall of the Gods
Minimum Level Recommended:  70

Mission Orders:  A strange grate prohibits you from journeying into the Hall of
                 the Gods.  The depression in the center may be the key to
                 getting through.  You should probably report this find to
                 Gilgamesh.

What to do:  Head to Norg and talk to Gilgamesh.

Reward:      None


Mission Name:               The Mithra and the Crystal
Minimum Level Recommended:  70

Mission Orders:  According to Gilgamesh, a Mithra carrying a mysterious
                 crystal she found in Zi'Tah was recently in Norg.  Her name
                 was Mary or Maroo or Maree...

What to do:  Head to Rabao and speak to Maryoh Comyuja in G-7.  Next, rent a
             chocobo or run out to the D-12 Quicksand Caves entrance in
             Western Altepa Desert.  From the entrance, follow the right wall
             to a pressure plate in K-8.  You'll need one galka, two humes/
             elvaans/mithras, or three tarutarus to stand on the plate to open
             the nearby door.  Once it's open, go through and you'll be on a
             different map.  Make your way to G-8 to another pressure plate and
             open up the next door.  Once through, fall down the ledge at the
             end of the path.  Kill any monsters you find down here and search
             around for a ??? point.  When you find it, buff up, rest, and when
             you're ready, examine it to spawn an NM pot.  Once it's dead,
             examine the ??? again for a scrap of papyrus (key item).  Now head
             back to Rabao and talk to Maryoh Comyuja again.

Reward:      Cerulean crystal (key item)


Mission Name:               The Gate of the Gods
Minimum Level Recommended:  70

Mission Orders:  The path to Tu'Lia has opened!

What to do:  Head back to the Hall of Gods and examine the cermet gate again.
             Once past it, head all the way to the end of the path and examine
             the shimmerling light for a cutscene.

Reward:      Sky access


Mission Name:               Ark Angels
Minimum Level Recommended:  70

Mission Orders:  Apathy, arrogance, cowardice, envy, rage--the darkness that
                 lurks within us all.

What to do:  Your next fight (or fights, depending on what you do) will up
             against perhaps the most difficult things you've encountered yet.
             Your foes this time will be what are called ark angels.  There are
             five of these bad boys and they do not mess around.  You may have
             noticed them in an earlier cutscene.

             These guys have a main job and a sub job, just like you.  Unlike
             you, they are able to use both their main job and sub job's two
             hour ability.

             Here's a run down of what they're called and what their jobs are:
             Ark Angel TT is a BLM/DRK; Ark Angel MR is a THF/BST; Ark Angel HM
             is a NIN/WAR; Ark Angel EV is a PLD/WHM (yeah, Invicible and
             Benediction); Ark Angel GK is a DRG/SAM.  Dangerous combinations
             when you give them the ability to use the two hour of the sub job,
             too.

             There's two ways to go about this mission.  You can either fight
             them one on one by teleporting to their seperate islands in Ru'Aun
             Gardens or you can choose to open up the quest titled Divine Might
             wherein you will be allowed up to 18 people (3 full parties) but
             must fight all five at once.

             The path you choose in defeating them is yours.  I will say this
             about Divine Might:  if you choose to do this quest with Ark
             Angels open, it will count as a mission completion if you do
             successfully complete the quest as it gives you the five key items
             that you would normally get if you did the mission and defeated
             them one at a time.  Again, I will not give out strategies because
             everyone has their own play style and sometimes you can't win by
             regular means.

Reward:      Shard of apathy, Shard of arrogance, Shard of cowardice, Shard of
             envy, Shard of rage (key items)


Mission Name:               The Sealed Shrine
Minimum Level Recommended:  70

Mission Orders:  The door dep within the Shrine of Ru'Auvitau is sealed with
                 some form of supernatural power.  Could this be the work of
                 Eald'narche?

What to do:  Enter the main entrance of the Shrine of Ru'Auvitau for a
             cutscene.  Then head to Norg and speak to Gilgamesh, then run all
             the way back to the main entrance of the Shrine of Ru'Auvitau for
             another cutscene.

Reward:      None


Mission Name:               The Celestia Nexus
Minimum Level Recommended:  70

Mission Orders:  The fate of Vana'diel awaits you in the Celestial Nexus!

What to do:  You're coming upon the final battle for the Rise of the Zilart
             missions.  Get together your party, which I recommend having a
             tank, a healer with erase, a back up healer, and damage dealers.
             Be sure to also bring along some prism powders and silent oil as
             needed.  Having your tank as a ninja or something subbing ninja
             with your melee also subbing ninja will be beneficial.  You may
             also want to search for some ranged attackers for your damage
             dealers.

             Make your way to the I-6 entrance of the Shrine of Ru'Auvitau in
             Ru'Aun Gardens.  Some of the groundskeepers here will actually
             aggro you, but these will only be the ones in the little hollowed
             out sections of the walls you pass by and they'll only aggro if
             you get too close to them.

             You may need to have someone go into the main entrance to activate
             a monolith.  There are two of them, each with a different color
             and they open doors of the corresponding color while the door with
             the other color becomes closed.  Be sure to apply sneak for
             detectors (they look like floating orbs) and weapons and invisible
             for the golems.

             Once you've zoned in at the I-6 entrance, follow the right wall
             until you reach the room in H-7.  Take the south path and you'll
             arrive in a hallway that goes around and forms a kind of squarish
             shape.  Head to H-9 where you'll find some stairs that go down.
             Take them down and follow the path at the bottom and you'll zone
             into the Celestial Nexus.

             This fight will be in two parts.  In the first part of this fight,
             you'll find your opponent with technically two forms.  I say
             technically because he's protected by armor, so attacking him with
             his armor in tact will be for naught because he is invulnerable at
             this point.  There will also be two orbitals casting high level
             magic.  Have your nukers or ranged attackers focus on these while
             your tank and melee focus on taking out the armor.  The attacks by
             the armor can be absorbed by utsusemi.

             Once the armor's down, go ahead and attack him.  After his HP is
             depleted, the battle will stop momentarily for you to view a
             cutscene and you'll be immediately thrown into the second portion
             of the fight.

             In this second part, he'll teleport all over the place and pelt
             you with ancient magic with fast cast.  Just try to keep up with
             healing and basically go all out.

             Once he's defeated, you'll view a cutscene.  To finish up some of
             the story, head to Norg and speak to Gilgamesh, then head to the
             Tenshodo Headquarters and speak to Aldo.

Reward:      None

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Credits
=======
Square Enix, for developing the game.
GameFAQs, for posting this list.
Everyone online who has been gracious enough to help me see the story progress.

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Copyright and Other Stuff
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Final Fantasy XI: Rise of the Zilart Missions Guide (c) 2007 by charjer0.
Final Fantasy XI: Rise of the Zilart (c) 2003-2004 by Square Enix Co., Ltd.
Disclaimer: This List shall not be reproduced without the 
expressed written consent of the creator.