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    Extortion Guide by AlSnoid

    Version: 1.0 | Updated: 05/03/08 | Printable Version | Search This Guide

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                                THE GODFATHER, THE GAME
    
                              EXTORTION GUIDE FOR XBOX 360
    
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              PLATFORM:  XBOX 360
    AUTHOR OF THIS FAQ:  AlSnoid
                E-MAIL:  alsnoid(at)hotmail(dot)com
           FAQ VERSION:  1.0
    
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                                       CONTENTS
    
    1.  INTRODUCTION
    2.  EXTORTION BASICS
        2.1 Negotiation
        2.2 Businesses
        2.3 Rackets
        2.4 Pressure Meter
        2.5 Applying Pressure
        2.6 Weak Spots
        2.7 Fight Back Point
        2.8 Safes
    3.  FACTORS AFFECTING EXTORTION
        3.1 Introduction
        3.2 Guards
        3.3 Experience and Skills
        3.4 Vendetta
        3.5 Cops
        3.6 Nearby Businesses
        3.7 Pedestrians
        3.8 Crew Member
        3.9 Health
    4.  NOTES ON BUSINESSES AND RACKETS
        4.1 Introduction
        4.2 Initial Businesses and Rackets to Extort
        4.3 Businesses and Rackets to Extort Early
        4.4 Challenging Businesses and Rackets to Extort
        4.5 Other Businesses and Rackets to Extort
        4.6 Warehouses
    5.  CONTACTING ME
    6.  ACKNOWLEDGEMENTS
    7.  VERSION INFORMATION
    8.  LEGAL STUFF
    
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    1.  INTRODUCTION
    
    I wrote this guide since I didn't see much on extortions already written 
    for this game except for the PC version of the game. The extortion amounts 
    and some other things such as weak spots are quite different between the 
    PC version and the Xbox 360 version. So there appeared to be a need for 
    this guide.
    
    While the game missions may be interesting, taking down well protected 
    businesses, maximizing extortion payouts, and finding ways of getting 
    money quickly to buy weapon upgrades and safe houses early in the game 
    are things that to me give The Godfather good replay value. Extortions 
    are easy to learn but take time to master, and you can try various 
    strategies for doing them, all of which can make this game interesting and 
    keep it fresh.
    
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    2.  EXTORTION BASICS
    
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    2.1 Negotiation
    
    Extortion is such an ugly word. What you are really doing is negotiating a 
    contract  between a business or racket and the Corleone Family. For a small 
    fee the Corleones will protect the business or racket. The fee may be paid 
    voluntarily by the boss who owns the business when you approach him (or 
    her, I use "him" in a neutral sense) or paid by a racket boss that you have 
    bought out. When you want to earn a bit more each payday or the boss for 
    whatever reason is reluctant to enter into a contract with the Corleones, 
    you may need to negotiate. During negotiation you show the boss why he 
    needs protection. That involves applying some pressure. When you find the 
    boss's weak spot and put pressure on it the boss will offer extra money. 
    The longer you apply pressure, the more money you will earn, provided you 
    don't go too far.
    
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    2.2 Businesses
    
    When you look on your Map in your game Menu, you will see icons for three 
    kinds of operations: family compounds, warehouses, and businesses. The 
    icon has a symbol for the family controlling the operation. The Map 
    function on your Menu allows you to also see what operations are 
    controlled by each family. When you scroll down the list for the family, 
    each name highlighted on the list causes the icon for the operation to 
    flash. Select the highlighted operation and a list providing details on 
    the operation will appear. The list provides useful information such as 
    if the place has a safe, whether the safe has been blown, and if the 
    operation is currently closed, how soon it will reopen.
    
    All businesses are protected by some family. Usually the business will have
    some guards on hand in front and inside it that will protect the business. 
    Look on your map to locate a business protected by another family you would
    like the Corleones to take over.
    
    Many businesses serve as fronts for rackets the Corleone Family may take 
    over. Until both the business and racket are controlled by the Corleones, 
    the map icon for the business will show the other family. If there is a 
    racket, the family that controls the racket will provide guards to protect 
    the place.
    
    Once the Corleones control a business, rival families will not ever get 
    it back. The worst that can happen is that during a mob war the business 
    may be bombed by the family with which the Corleones are at war. When 
    that happens the business will be closed for an hour during which it 
    will burn for a while, then be boarded up while undergoing repairs.
    
    Should the owner of a business get killed, the business will close for an 
    hour before going under new management. Should the racket boss be killed, 
    the racket will close for an hour.
    
    Your objective is to negotiate a contract for the Corleone family to 
    protect the business. Various things can make this process complicated. 
    Just approaching the business owner may be hard if the controlling family 
    is upset with the Corleone family. You may find several guards shooting at 
    you and get iced before you even make it to the front door. Once inside, 
    the challenge is getting the most money from the owner. All this will be 
    discussed later in this guide.
    
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    2.3 Rackets
    
    A racket may operate on a different floor of a business or in a back room. 
    A warehouse is considered a racket, even though it may at first seem to be 
    a business. A business in this game is a legal operation whereas a racket 
    is an illegal operation and warehouses deal with contraband of some sort I
    think. You do not protect the racket, you take over running it.
    
    When you approach a racket boss you have not harmed, you will be allowed 
    to buy him out for a sum of money. The amount you pay to buy him out is 
    may be twice the amount the racket will pay the Corleones each payday. A 
    buyout is an easy way for you to take over a racket. 
    
    According to the tips provided in the game a buyout is also how you can 
    maximize your long term profits. But the game advice may not be quite 
    correct. Take the S. Elia Warehouse originally controlled by the Barzini 
    Family in Brooklyn as an example. You must blast your way in, killing 
    dozens of tough Barzini guards before you can approach the Warehouse Boss. 
    Then if you have not harmed him you will be able to buy him out for 
    $20,000. That gives the Corleone Family $10,000 from S. Elia Warehouse 
    each payday of which you get a portion depending on your rank, say 40 
    percent or $4,000 if you are a Capo. If you decline the buyout option 
    and instead punch the S. Elia Warehouse Boss in the face you may apply 
    pressure and extort from him up to $12,495 of which 40% is about $5,000. 
    So, which is to your advantage, paying $20,000 to get back $4,000 per 
    payday or paying nothing to get about $5,000 per payday? Is the game 
    correct when it says buying out a racket boss will maximum long-term 
    profits? Do the math and see whether you agree.
    
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    2.4 Pressure
    
    In general the voluntary payout from a business or racket is about 80 
    percent the maximum amount that might be obtained through negotiation, but 
    in some cases may be less. Some businesses might voluntarily pay $75 for 
    protection when negotiation could increase the payout to $370. So you 
    should expect to negotiate in order to maximize your long term profits and 
    that involves applying pressure.
    
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    2.5 Pressure Meter
    
    To quote the game, "Merchants have a PRESSURE METER below their health bar.
    There are many ways to increase pressure on someone such as threatening 
    someone or smashing their shop. When the meter passes the GREEN mark, the 
    merchant will give up and pay. There are 10 different ways to pressure 
    people, and everyone has a WEAK SPOT. find the right weak spot to maximize 
    your payout!"
    
    But what are the 10 different ways to pressure people? The 10 ways may be 
    grouped into 4 approaches: 1) Talk, 2) Favor, 3) Threaten, and 4) Harm.
    
    2.5.1 Talk
    
    A business owner will have the puppet string icon above his head. When you 
    approach him you will be able to select "Extort." When you select that you 
    talk to them.
    
    If a merchant respects you, talking to them may be enough to get them to 
    pay you for protection. Building up your respect level is the key to 
    success in this area. 
    
    When you approach a racket boss that you have not harmed, you will be 
    allowed to buy them out for a sum of money.
    
    2.5.2 Favor
    
    This may be viewed as a kind of positive pressure.  When you approach a 
    business owner needing a favor, you will be able to select "Talk" rather 
    than "Extort." When you select "Talk" the owner will request a favor. 
    After you complete the favor and return to the owner he will agree to pay 
    you for protection. The typical payout for a favor is $1,200 and most 
    favors are not particularly difficult to take care of, so I tend to do 
    favors early in the game. The payout for favors may vary even for the 
    same owner in different games. It might be $350 one game and $1,200 the 
    next.
    
    2.5.3 Threaten
    
    There are three kinds of threats:
    
    1) Threatening with Punches. Hold the merchant or racket boss with your 
    left hand and pull back your right hand. This is a weak spot of some, and 
    may prevent them from harming you while you are trying to negotiate with 
    them.
    
    2) Threatening with Firearm. Pull out a gun and put the merchant or racket 
    boss in your aiming cross hairs Free aiming works best. This is a weak 
    spot of some, and is a quick and simple method of applying pressure.
    
    3) Threatening Innocents. When you are close to the merchant or racket 
    boss, grab a customer or staff member and rough them up. Try to stop short 
    of killing the innocent person, since that kind of thing increases heat 
    levels in a hurry. This is a weak spot of some, especially hotel managers.
    
    2.5.4 Harm
    
    There are five kinds of harm:
    
    1) Property Damage. Smash or shoot items in the shop to apply this 
    pressure. This is a weak spot of some shop keepers. 
    
    2) Grabs or Strangles. Grab the merchant or racket boss by the neck with 
    both hands to apply this pressure, which is a weak spot of some merchants 
    and racket bosses. Strangling them will add pressure quickly but their 
    health also will fall quickly.
    
    3) Throws, Slams, or Leans. Grab the merchant or racket boss by the neck 
    with both hands and then either throw them, slam them against a wall or 
    counter, or lean them back over a ledge such as a broken out shop window 
    ledge. This is a weak spot of some, but be careful since throws and slams 
    can kill an injured merchant.
    
    4) Jabs and Punches. This is a weak spot of some, but be careful since jabs 
    and punches can kill an injured merchant.
    
    5) Using Firearm. This would seem counterproductive since if you shoot and 
    kill a merchant their shop will close for a period of time before reopening. 
    But as Luca Brasi explains to you in his shooting lesson, you can 
    automatically target someone facing you, aim at their knee, and fire. 
    Recommended firearm is the small caliber pistol. This inflicts a small 
    amount of damage to their health and makes them drop to their knees. I might 
    mention that if you are facing a lone gangster from a rival family, you can 
    shoot him in the knee, run around the back of him, and garrote him for ten 
    times the respect points you get for a head shot.
    
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    2.6 Weak Spots
    
    The eight weak spots are 1) Threatening with Punches, 2) Threatening with 
    Firearm, 3) Threatening Innocents, 4) Property Damage, 5) Grabs or 
    Strangles, 6) Throws, Slams, or Leans, 7) Jabs and Punches, and 8) Using 
    Firearm. Identifying a weak spot without killing the owner or any 
    bystanders may be a challenge. You should try threats first, except that 
    you might save threatening innocents until you have exhausted the other 
    possibilities. Threatening innocents when you manage to kill them will get 
    cops interested in what you are doing and may get the owner to fight back 
    even if his fight back or breaking point has not been reached.
    
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    2.7 Fight Back Point
    
    Again to quote the game, "When the PRESSURE METER turns RED, you've pushed 
    the merchant too far. You won't get anything from him and you can expect 
    him to fight back - hard."
    
    Reaching the merchant or racket boss's fight back point is not the end of 
    the world. You can still extort as much as ever but it will take a bit 
    longer than succeeding right away. Leave the shop. If trying to extort a 
    racket boss, go right back inside the establishment and you will see they 
    have regained their composure and any lost health and you can negotiate 
    from scratch as if nothing had happened. If trying to extort a merchant 
    you must go down the street until their shop icon moves out of range of 
    your navigation mini-map and then you can return. The merchant's 
    pressure meter will be restored and you can talk with him again. If you 
    noticed how much the payout dollar amount was just before reaching the 
    fight back point you can try to get close to that amount to maximize 
    your payout.
    
    Some merchants and some racket bosses will fight back regardless of the 
    placement of the red marker on the pressure meter. Some will pick up a gun 
    from a fallen gangster and shoot at you. This rude behavior will disrupt 
    the usual tranquility of the negotiation process. Blowing out a kneecap 
    with a pistol may calm them back down and let you grab them before resuming
    negotiations without further inappropriate behavior on their part.
    
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    2.8 Safes
    
    Most operations on your game map will have a safe you can blow up with 
    dynamite for 1,000 respect points, some cash, another stick of dynamite, 
    and some other item such as ammunition or a bomb. After you successfully 
    complete negotiations at a location, look for a safe and blow it up. If 
    you can blow up all safes in a game you will get a nice bonus. Be sure to 
    blow up safes in all clinics and banks too. After all businesses and 
    rackets have been taken over and all compounds bombed, find out which 
    safes were overlooked by running down the list of operations under the 
    Corleone Family under Map in the game menu and selecting each one to see 
    if the safe was blown. You can fairly quickly identify which safes you 
    need to blow up using this method. 
    
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    3.  FACTORS AFFECTING EXTORTION
    
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    3.1 Introduction
    
    Some extortions are easy and some are very hard. The difficulty level can 
    vary for the same business or racket depending on various factors and your
    approach for extortion will vary also based on these factors.
    
    It is frustrating to fail repeatedly in an attempt to extort a business or
    racket. I have played the game several times and even I have troubles with
    some obstinate bosses. It is hard to provide a walkthrough for the 
    extortion of each business and racket since the number of guards can 
    vary depending on Vendetta Level; there can be interference or assistance 
    from various sources such as cops, rival families, Corleone guards nearby,
    and your crew member; the computer will vary tactics used against you; and
    factors such as your experience, game skill levels such as Shooting, Speed,
    and Health, and your weapon upgrades can greatly affect how you do things 
    and the success you may expect. Actually, I have seen a Godfather Game FAQ 
    for the PC version that provides a walkthrough for the extortion of each 
    business and you can use it but from my experience each time I try 
    extorting a business unless it is very simple such as a newsstand my 
    tactics will change based on circumstances and based on my tendency to 
    change things up to keep things fresh, so I would not use a walkthrough 
    personally in this area. Instead of providing a walkthrough I will talk 
    about the factors that affect the extortion process and how to overcome 
    obstacles they present.
    
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    3.2 Guards
    
    Before you extort a business you might case the location a bit to see what 
    guards are on the outside. The toughness of a guard depends on the 
    toughness of the family he is from and depends on how the guard is dressed. 
    From wimpiest to toughest the families are Tattaglia, Stracci, Cuneo, and 
    Barzini. A guard with a long coat is tougher than one with a short coat. 
    Guards are color-coded. Tattaglia guards wear brown, Stracci guards wear 
    blue, Cuneo guards wear magenta, and Barzini guards wear green. If you 
    cannot autotarget a guard, check his coat color. If it is black you were 
    trying to shoot a Corleone guard, which is in bad form.
    
    By toughness of a guard I mean what it takes to kill him and how 
    destructive he is. A Tattaglia guard in a short coat maight fire a small 
    pistol and can be taken out quickly by a .38 but a Barzini guard in a 
    long coat might fire a tommy gun and may require some headshots from a 
    Magnum before he will drop.
    
    You must use some cover or rival family guards will take you down in a 
    second or two. Be careful and always be patient. You can get guards to 
    charge at you while you are behind cover. That allows you to kill them 
    while suffering little damage yourself.
    
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    3.3 Experience and Skills
    
    If you go through the game a second time you may be shocked to see that a 
    business you extorted with ease at the end of the previous game is nearly 
    impossible to take down at the start of the new game. You find your 
    shooting is slow and inaccurate, reloading is slow, and your weapons do 
    little damage. Until you can upgrade your weapons and can increase your 
    skills based on respect points, you may have a tough time tackling several 
    tough and deadly Barzini guards.
    
    What I recommend is to go through about a dozen missions in the main story 
    line before trying to extort any of the tougher businesses, especially 
    those guarded by Cuneos or Barzinis. There are three reasons for this. 
    First, your respect level may be around 20 or so after doing the missions, 
    letting you add skill points to Health, Shooting, and Speed which make your 
    character tougher and deadlier. Second, you should have enough money from 
    doing the missions to upgrade all weapons to at least Level 2 and some
    to Level 3, making them faster and deadlier. Third, you get more respect 
    points the higher your rank in the Corleone Family so that your extortions 
    will yield more respect points in terms of points for killing members of
    rival families.
    
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    3.4 Vendetta
    
    When you try extorting from two or more businesses run by the same family 
    in rapid succession, you will quickly become aware of the concept of 
    vendetta in this game. The higher the Vendetta Level for a family the 
    more opposition you can expect from those guarding a business. For the 
    tougher families, the Cuneos and Barzinis, you will find guards shooting 
    at you as you peacefully drive down a road even when the Vendetta Level 
    with those families is Low. Check Tom's Report before you approach a 
    business. Otherwise you might be shot by various guards ahead of you, 
    behind you, and to your sides, as you approach the front door of the 
    business. If the Vendetta Level is anything above Peaceful for the family 
    currently controlling the business you might consider trying the shop 
    later. If you have a mission for the Corleones you can do, the mission 
    may reduce vendetta levels. If you have plenty of money you can bribe 
    an FBI agent a couple thousand dollars to make things peaceful again. 
    Or you can do as I do and say "Vendetta Levels be damned!" and trigger 
    mob wars periodically. Having an FBI agent settle a mob war will cost you 
    a minimum of $2,000 bribe for ending a war with Tataglias, $3,000 for 
    Straccis, $4,000 for Cuneos, and $5,000 for Barzinis but will yield you 
    5,000 Respect Points at the Don rank or somewhat less at lower ranks. 
    If you have the cash to afford it these Respect Points are nice, 
    especially if you are shooting for the achievement of Respect Level 50.
    
    If the Vendetta Level for a family is low enough, you can enter a business 
    with its guards doing nothing more than making angry comments and hand 
    gestures. When you start roughing up the owner you may expect the guards 
    to be a bit more proactive so you might want to negotiate with the owner 
    behind some form of cover while crouching. This is a bit undignified but 
    may save you a sudden trip to a clinic.
    
    Inside a nightclub or hotel you may be able to conclude negotiations with 
    relative peace only to find six guards shooting at you simultaneously as 
    you try to make your exit. Unless your car is parked next to the door 
    and is in good condition you may find leaving such a place in one piece 
    to be easier said than done.
    
    My personal method is to kill all guards when I approach a business, and 
    ignore the Vendetta Level. Then I can enter negotiations with the business 
    owner in a spirit of brotherhood. Let the Mafia families fuss and fume, I 
    am a man of peace.
    
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    3.5 Cops
    
    Cops can be a nuisance. They may try to interfere with you while you are 
    trying to peacefully conduct your business. You detect someone is firing 
    at you, you return the fire using automatic aim, and lo and behold you 
    just killed a cop and your wanted level shows an extra two badges. This 
    happens to everyone. The question is, what to do when cops are around 
    and are trying to interfere with your operations. You may either reduce 
    the heat level to get cops off your back or you may simply kill the cops 
    which as you might expect will maximize your heat level. 
    
    3.5.1 Heat
    
    At some point you will probably have a heat level get fairly high, and cops
    shooting at you and trying to run you off the road will become a factor in 
    your decision making process. There are six ways to reduce heat: 1) Get in a
    safe house, 2) Wait for the heat level to drop, 3) Bribe a cop, 4) Move to 
    another neighborhood, 5) Start a new mission, and 6) Get iced or arrested. 
    Any of these actions may be appropriate given a given set of circumstances:
    1) Get in a safe house This will drop the heat level to 2 badges, after 
    which you might be able to operate without police interference.
    
    2) Wait for the heat level to drop. Curl up with a good book while you wait 
    in a quiet place for the heat level to drop. Recommended reading: The 
    Godfather. I personally never wait but it is an option.
    
    3) Bribe a cop. A quick and effective way to reduce heat, but keep the 
    bribes coming or after the bribe timer runs out you need to be gone. A 
    bribe reduces heat for a couple of minutes but attracts cops like flies 
    to the area where you are doing business. As soon as the bribe timer ends, 
    the cops start shooting at you regardless of anything you have done to 
    deserve it. So, you must keep bribing cops with more money while the bribe 
    timer is running. A bribe to a cop gets you 250 respect points at the Don 
    rank, not as nice as the 5,000 points for an FBI agent to stop a mob war, 
    but a useful bonus nevertheless.
    
    4) Move to another neighborhood. If you are flexible, you might switch to 
    another neighborhood for a while until the heat where you were drops. 
    
    5) Start a new mission. Starting a mission can remove heat levels and 
    reduce vendetta levels.
    
    6) Get iced or arrested. This option may not be what you personally 
    selected but it often drops heat levels.
    
    3.5.2 Kill Cops
    
    I'm always happy to hand out bribes to cops. If things are peaceful you 
    can usually bribe a nearby cop, but as things heat up, such as when you 
    are blasting on some guards, cops tend to shoot rather than accept 
    bribes. My tendency is to simply kill interfering cops at that point. I 
    go on a rampage with my tommy gun, killing every cop and killing every 
    pedestrian between my man and the cop and blowing up any police car 
    within a one block radius. Then I can go inside the establishment and do 
    my business in peace. On occasion a cop may wander in off the street but 
    a quick head shot will silence him. 
    
    Leaving then becomes a challenge because your heat level will be at the 
    maximum. If you want to keep it a challenge you might let the cops chase 
    you to another neighborhood or you may simply let them chase you to your 
    nearby safe house. Let the Corleone guards at the safe house take out any 
    cops that hang around the safe house and after the gunfire dies down you 
    can leave and continue on your merry way.
    
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    3.6 Nearby Businesses
    
    If the Corleone family controls a nearby business, its guards may be happy 
    to help you out. So you may start attacking rival family guards when you 
    are around the Corleone guards and use free aim to shoot in the direction 
    of a guard protecting the business or warehouse you are targeting. As the 
    angry guards run toward you, the Corleones will help you take them out. 
    The drawback to this is you get no respect points for guards the 
    Corleones kill, but if you are up against tough guards, it can make your 
    job much easier.
    
    If a rival family controls a nearby business, avoid firing at the guards 
    guarding the business you are targeting while close enough for guards of 
    the rival family to shoot you. You can find yourself being shot at from 
    different directions by guards from different families. You may find 
    this unsettling. When that happens, approach the guards from the other 
    end of the street. Sometimes guards of different families will shoot 
    each other. That can be fun to watch after which you can pick off the 
    survivers.
    
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    3.7 Pedestrians
    
    One aspect of the game that can be alternately amusing and annoying is 
    the tendency for there to be about half dozen pedestrians running back 
    and forth between you and a guard you are trying to shoot. There are a 
    few ways to mitigate this problem. If you are operating at night there 
    tend to be fewer pedestrians so that is a good time to extort well 
    defended businesses. Otherwise, you need to get behind some cover that is 
    on the other side of the street where the guards are since that will keep 
    pedestrians on sidewalks from getting in front of you. If you can get in 
    some shots at the guards they should charge toward you in front of the 
    pedestrians. A Molotov can clear up pedestrian congestion pretty well 
    and may not bump up your heat level.
    
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    3.8 Crew Member
    
    Having a crew member accompany you can make your job easier, especially 
    if you want to take out a bunch of guards. That sounds pretty obvious but 
    there are a few drawbacks you may consider before employing a crew member 
    to help.
    
    I personally do not use crew members for anything in the game other than 
    the one contract hit where a crew member must shoot from your car to get 
    the bonus. The reason is if you are trying for the most respect points 
    the crew member will not contribute to this. He will earn you 5 respect 
    points per kill. At the Don rank I like to kill individual enemy family 
    members using the garrote which earns me about 500 respect points. Even 
    a head shot will earn 55 points at that rank which is 11 times what the 
    crew member nets you.
    
    Crew members can cause trouble. They may take out pedestrians between 
    them and a rival guard. That increases your heat level quickly. If your 
    car catches fire your character can jump out and run away before the car 
    explodes but the crew member will tend to stay with the car and die in 
    the explosion. And if your heat level gets high and you head for the 
    safe house the crew member may stay outside and shoot at the cops to 
    keep your wanted level maxed out. And one more thing, if you are 
    around enemy guards in a peaceful situation the crew member will make
    the situation a ticking time bomb. The enemy guards may start shooting 
    at any point without provocation.
    
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    3.9 Health
    
    If your health meter gets below the half-way mark, it is time to get fixed 
    up. Blue medicine bottles drop out of some gangsters when they die. It 
    seems about one in ten do this on the average so I'd guess each has one 
    chance in ten of dropping one. Be sure to consume it in a quiet place if 
    possible, since it stops restoring your health if you get hurt while it 
    is working.
    
    If you don't have a medicine bottle to restore your health go to the 
    nearest clinic or safe house. Hopefully when you get back you can pick 
    up where you left off with no trouble.
    
    Getting iced is not the end of the world but it is annoying if you are 
    trying to extort some business since all the guards you worked so hard 
    to eliminate will be back on the job when you return.
    
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    4.  NOTES ON BUSINESSES AND RACKETS
    
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    4.1 Introduction
    
    I provide information on every business and racket you can extort in this 
    section, from the first ones to ones you can pick and choose from as you 
    see fit. While I said I won't provide walkthroughs I actually do provide 
    rather detailed advice on the first ones, not that you would not do fine 
    without this advice.
    
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    4.2 Initial Businesses and Rackets to Extort
    
    Name: Grand News
    Neighborhood: Little Italy
    Location: Grand and Mulberry Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Jabs and Punches
    Maximum Payout: $370
    Notes: I'd do this one as part of the first mission, The Alley, while 
    walking back to the safe house after talking to Luca Brasi. It is on your 
    way and the blue-coated Stracci guards will be taken out by Corleones 
    although you can help kill the guards if you want. After the guards have
    all been killed you may start negotiations with the owner of Grand News.
    Punch the owner and then alternate between grabbing him and threatening 
    him with punches until his payout hits around $360 or $365. Grab his bat 
    or get the bat from your safe house for future enforcement actions.
    
    Name: Emilio's Butcher Shop
    Neighborhood: Little Italy
    Location: Hester and Mott Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $745
    Notes: Mandatory as part of The Enforcer mission. You only need to smash 
    his shop up a little for the Weak Spot Bonus. When the payout gets close 
    to $650 you might just grab Emilio and pressure him that way rather than 
    continuing to break things since that will make it easier to get real 
    close to the maximum payout of $745. Stop when the payout gets around 
    $735.
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $495
    Notes: Mandatory as part of The Enforcer mission. You might be expected to 
    buy out the racket boss but why not save your cash and negotiate instead? 
    There should be two guards. Take them out with your bat. You can shoot the 
    guards but melee attacks earn you more Respect Points. Rather than buy out 
    the racket boss I would suggest punching him and applying pressure until 
    his payout gets close to $490. Blow his safe to get $1,500. That would 
    be the hidden bag of cash that appears in every mission. A funny thing, 
    your bribe to the cop blocking the door drops from $400 to $100 when you 
    do that. Don't forget to take the $150 off the table downstairs before 
    leaving.
    
    Name: DeMantagna's
    Neighborhood: Little Italy
    Location: Grand and Mott Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Jabs and Punches
    Maximum Payout: $370
    Notes: Easy enough. Punch him a few times but don't kill him. As you did 
    with Grand News, alternate between grabbing Mr. DeMantagna and threatening 
    him with punches until his payout hits around $365. If you go too far and 
    his pressure meter turns red, leave, go a couple blocks away and come back 
    to try again.
    
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    4.3 Businesses and Rackets to Extort Early
    
    After the next two training missions, A Grave Situation and Sleeping With 
    the Fishes, you may want to extort a few businesses while waiting for the 
    next main story mission to become available. These are fairly easy and 
    include some favors to business owners or some wimpy Tattaglia-controlled 
    businesses.
    
    Name: Trapani’s Bakery
    Neighborhood: Little Italy
    Location: Canal and Mulberry Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: Varies, sometimes $1,200
    Notes: You may not see any Stracci guards around but if there are some, 
    kill them before taking down the drug dealer in the alley behind the 
    bakery. The drug dealer has a target above his head.
    
    Name: Bowery Hotel
    Neighborhood: Little Italy
    Location: East Houston and Pitt Streets
    Controlling Family: Barzini
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: $2,400
    Notes: Strangle the guard in the lobby as soon as you enter. He is a tough 
    hombre and otherwise may kill you after you do the favor. Use the bat or
    some other melee weapon to pursuade the deadbeat tenants to leave.
    
    Name: Bella Siciliana
    Neighborhood: Little Italy
    Location: Broadway and East Houston Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $495
    Notes: After you finish with the business, enter the back room to the 
    racket area. There are guards on the second floor that can shoot down at 
    you so you may do best to head up to the second floor to take out the 
    guards there before killing the ones on the first floor. You get 
    dynamite for free from the second floor which is cheaper than than 
    paying $500 on the black market.
    
    At this point you should have over $12,500 so I would suggest heading to 
    Brooklyn to upgrade your pistol to Level 2. While in Brooklyn, visit St 
    Sebastian Hotel, Pitkin Garments, and Sicilian Goods. If you don't have 
    $12,500 at this point, you should have it after getting payouts from the 
    three extortions I recommend in Brooklyn.
    
    Name: St Sebastian Hotel
    Neighborhood: Brooklyn
    Location: Fleet Alley and Plymouth Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    Notes: The owner may try to fight you so take out the guards and the 
    innocent bystander quickly. Threaten the owner with a gun and he should 
    settle down. Hotels are easy targets early in the game. They tend to 
    have few guards but pay out well.
    
    Name: Pitkin Garments
    Neighborhood: Brooklyn
    Location: Washington and Front Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Jabs and Punches
    Maximum Payout: $370
    Notes: Piece of chocolate cake.
    
    Name: Sicilian Goods
    Neighborhood: Brooklyn
    Location: Main Street and Tillany Lane
    Controlling Family: Stracci
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: $1,800
    Type: Racket
    Weak Spot: Grabs or Strangles
    Maximum Payout: $1,495
    Notes: Take out the outside guards before doing the favor. Afterwards, 
    enter the racket back room from the alley crouching with gun drawn. 
    Take your time and use available cover.
    
    After finishing with Sicilian Goods, if you leave its area you will see a 
    purple marker back at the location of Sicilian Goods on your map meaning 
    you are being asked to do a favor there. Return there and you will find 
    the place on fire. The owner will ask you to go in and rescue an item that 
    turns out to be a vault key. In case you have trouble rescuing the key 
    without getting iced in the flames, please consider vaulting through 
    windows rather than walking through fire.
    
    Take the key to the Savings and Loan on Broadway in Little Italy. There 
    in the basement vault you will get $50,000 and a key to Scalise and 
    Strong. A Scalise and Strong armored car is parked at almost every bank. 
    With the key you get from the vault you can use all Scalise and Strong 
    armored cars for getting away from bank heists. The armored car is more 
    durable than other vehicles.
    
    If you are feeling adventurous you might decide to rob the Savings and 
    Loan on Broadway in Little Italy while you are there. Case the bank to 
    get familiar with its layout and note the side entrance on the ground 
    floor where you can dash to the Scalise and Strong armored car. If you 
    want to minimize police interference you can go outside and bribe a cop. 
    There are usually cops in front of banks. In the basement past the vault 
    where you got the $50,000 and key you will find some bank guards. Take 
    them out rapidly and go left around two corners to where the safe is. 
    Blow it up with dynamite and head back upstairs to the side entrance on 
    the ground floor shooting anybody you see. Get in the armored car and 
    head for your safe house
    
    I would suggest next upgrading your .38 caliber pistol to Level 2 for 
    $7,500 at the southern tip of Broadway in Little Italy and then going 
    to New Jersey to upgrade your shotgun to Level 2 for $45,000 since you 
    can afford it with the $50,000 you just got from the bank vault. In 
    New Jersey after you get the shotgun upgrade visit Arnold's Famous 47.
    
    Name: Arnold's Famous 47
    Neighborhood: New Jersey
    Location: 4th and Garden Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: $1,800
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $995
    Notes: The racket upstairs has dynamite you can get any time you visit. 
    After doing the favor, be careful and look around corners with gun drawn 
    since you can get shot by guards you don't see as you try to work your 
    way upstairs to chat with the racket boss. When you are trying to 
    negotiate with him expect two Stracci guards to appear. I don't know where 
    they come from but just take cover and take them out being careful not 
    to kill the racket boss.
    
    At this point you will have a pretty good set of weapons and a pretty good 
    initial income. If you are trying to get to Respect Level 50 I would 
    suggest focusing on the main story missions and doing occasional 
    extortions since the net respect points earned during extortions increases 
    with your rank in the Family and you get promotions by doing the missions. 
    You should however plan on doing lots of bank heists and robbing lots of 
    trucks in the meantime. A bank heist when you are at the Don rank gives 
    you 8,000 respect points while a truck gives you 2,000 plus whatever you 
    get for killing the two guards and driver (after negotiations), less at 
    lower ranks but still significant. Otherwise I would suggest picking and 
    choosing things to do between main story missions as you see fit. If you 
    do lots of bank and truck heists you can still make Respect Level 50 about 
    the time you get promoted to Don of NYC even using the approach of doing 
    extortions as you please but you may have to do a few more of the heists. 
    Also remember to maximize respect points you need to find all film reels, 
    blow all safes, buy every item of clothing offered, win every prize 
    fight, and buy every safe house. You need to heist every bank at least 
    once too but if you do 60 bank heists during the game you will probably 
    manage to hit each bank at least once.
    
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    4.4 Challenging Businesses and Rackets to Extort
    
    In this section I will list some of the places I think pose a problem. You 
    may find them easy but I doubt it. Some of them are tough Cuneo or Barzini 
    joints and in some it is tough avoiding the death of the management 
    personnel.
    
    Name: Cafe Vitales
    Neighborhood: Brooklyn
    Location: Dock and Prospect Streets
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,870
    Type: Racket
    Weak Spot: Using Firearm
    Maximum Payout: $1,870
    Notes: In the category of a tough Barzini joint. Last time I had about 20
    Barzini guards come after me. It started a mob war and even then the racket
    boss died in the crossfire so it continued to be a tough Barzini joint. It 
    requires some patience. One trick is to stay a good distance from the 
    guards and fire a shot or two toward where the guards should be, then duck 
    around a corner which you use for cover. When they run toward you pick 
    them off with head shots. Rinse and repeat.
    
    Name: J. Sizzle's Steakhouse
    Neighborhood: Midtown
    Location: 5th Avenue and 40th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    Notes: The owner will attack you while you are trying to reason with him, 
    to include picking up a shotgun dropped by the guards and shooting you 
    with it. I suggest taking out the guards in front of the place, quickly 
    shooting a customer while standing next to the owner, then shooting the 
    owner in the knee with a small pistol, then threatening the owner with a 
    gun. After that you and he can reason together in an atmosphere of calm.
    
    Name: Liberto's
    Neighborhood: Brooklyn
    Location: Main Street and Plymouth Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    Notes: Another tough Barzini joint. The basement racket can be a challenge 
    since guards spew out of it like hornets from a hornet nest when you finish 
    extorting the business. A good shotgun, at least Level 2, is recommended. 
    Also, there are lots of tough outside guards before you even make it into 
    the joint, but take your time, lure them toward you and kill them and the 
    outside guards should not be a problem.
    
    Name: The Colonial Tavern 
    Neighborhood: Hell's Kitchen
    Location: Columbus and 49th Streets
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    Notes: A tough Cuneo joint. Taking out the outside guards is tough since 
    there are lots of them and little cover for you. One option is to run over 
    them with your car. Unless your car catches fire and several guards use 
    you for target practice at close range when you bail out you should stay 
    healthy. If things are peaceful you can just walk inside and use the bar 
    as cover while various guards enter the bar to shoot you. Extorting the 
    bar owner is easy but the racket boss is a tough nut to crack unless you 
    want to just buy him out. The problem is you need to threaten an innocent 
    around him but he is kind of proactive, picking up a shotgun from a dead 
    guard and shooting at you. The trick here is to not have full ammunition 
    for any weapon when you approach him, so you can remove all weapons by 
    getting their ammunition. He may still try to punch you but a shot to the 
    knee and threatening him with a gun should calm him down.
    
    Name: Tyler's Top Cuts
    Neighborhood: Hell's Kitchen
    Location: 11th Avenue and 44th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: Varies, maybe $350
    Notes: You probably will have no guards to deal with and the owner is 
    asking for a favor so what is the problem? Several Cuneo enforcers will 
    show up during the favor and try very hard to kill you and the owner. If 
    the owner dies you need to wait an hour before his identical twin reopens 
    the shop. I've had a few die on me. You should stand between the owner and 
    the front window when he asks his favor and you might do best to use a 
    Tommy Gun upgraded to at least Level 2 to take out the arriving Cuneo 
    enforcers. If you are still having problems with this it can help a lot 
    to hire a crew member which you can do at the Associate rank or above. A 
    Streetsweeper shotgun can also make a difference.
    
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    4.5 Other Businesses and Rackets to Extort
    
    These should pose no particular difficulties although all are challenging 
    to some degree and some might require you to come back a few times after 
    being iced or getting medical treatment each time. If you want to you 
    can try to guess the maximum payout from each boss based on looking at 
    the pressure meter and how fast the pressure increases rather than using 
    what I show in this section for each place. There are a few specific 
    maximum payout amounts: $370, $495, $745, $995, $1,120, $1,495, $1,870, 
    $1,995, and $2,495 so you might be able to guess well with practice. You 
    may see a pattern in racket boss buyout amounts and guess the maximum 
    you can extort without a buyout based on the buyout amount offered. Also 
    you can try out different things on a boss to find out his weak spot 
    rather than using the spoiler info I provide. In other words you don't 
    have to use the information I provide in this section but you can if you 
    want. Further, as you advance in the game and gain respect there are 
    many businesses you can take over peacefully if you want. Especially 
    after doing the 97th extortion in a game the idea of walking up to an 
    owner and have him agree to pay you $100 with no muss or fuss might be 
    appealing. Not to me of course, I will grind his bones and sprinkle 
    them on my spaghetti.
    
    The businesses listed here are in alphabetical order. You can do them in 
    any order you want whenever you want. The easier ones tend to have lower 
    payouts or are run by Tattaglias or Straccis. Also in my opinion hotels 
    tend to be easy to do while offering good payouts. Businesses in Little 
    Italy tend to be easiest to extort while those in Hell's Kitchen and 
    Midtown can be tough.
    
    Name: After Hours
    Neighborhood: Hell's Kitchen
    Location: 8th Avenue and 56th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Using Firearms
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    
    Name: Arezzo Seafood
    Neighborhood: Hell's Kitchen
    Location: 9th Avenue and 44th Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Grabs or Strangles
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $495
    
    Name: Arezzo Seafood
    Neighborhood: Little Italy
    Location: Allen and Eldridge Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Grabs or Strangles
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $495
    
    Name: Boolie’s Bakery
    Neighborhood: Little Italy
    Location: Bowery and Hester Streets
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $745
    
    Name: Boris Amichini
    Neighborhood: New Jersey
    Location: Observer Highway and Marshall Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Threatening with Firearm
    Maximum Payout: $1,120
    
    Name: Caruso!
    Neighborhood: Hell's Kitchen
    Location: 8th Avenue and 41st Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,495
    
    Name: Casey Quinn's
    Neighborhood: Hell's Kitchen
    Location: 12th Avenue and 45th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Threatening with Punches
    Maximum Payout: $1,495
    
    Name: Chateau Toledo
    Neighborhood: Midtown
    Location: 2nd Avenue and 42nd Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,995
    
    Name: Dale Mangano's 
    Neighborhood: Hell's Kitchen
    Location: 9th Avenue and 52nd Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Grabs or Strangles
    Maximum Payout: $370
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $495
    
    Name: Doc Thody's Dahlias 
    Neighborhood: Hell's Kitchen
    Location: 10th Avenue and 46th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Threatening with Punches
    Maximum Payout: $370
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $995
    
    Name: Fabio Satriani & Sons
    Neighborhood: New Jersey
    Location: 4th and Newark Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Using Firearm
    Maximum Payout: $995
    
    Name: Flowers of Scotland
    Neighborhood: Midtown
    Location: Lexington Avenue and 37th Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $995
    
    Name: Global Trading Co
    Neighborhood: Brooklyn
    Location: Adams and Front Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening with Punches
    Maximum Payout: $370
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $995
    
    Name: Global Trading Co
    Neighborhood: Little Italy
    Location: Prince and Center Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening with Punches
    Maximum Payout: $370
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $495
    
    Name: Harry’s Bar
    Neighborhood: Little Italy
    Location: Grand and Allen Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $995
    
    Name: Hawk's Steakhouse
    Neighborhood: Little Italy
    Location: Broadway and 33rd Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,995
    
    Name: Holden Holdings 
    Neighborhood: Hell's Kitchen
    Location: Rail yards
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,120
    Notes: Not much property to damage. There is a cash register and another item 
    in the shop, either of which you can smash for the Weak Spot Bonus.
    
    Name: Hotel Alioto
    Neighborhood: Little Italy
    Location: Barclay and Church Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $995
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    
    Name: Hotel Madison
    Neighborhood: Midtown
    Location: 5th Avenue and 49th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $2,495
    
    Name: Isao Kimota
    Neighborhood: Midtown
    Location: 3rd Avenue and 40th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening with Firearm
    Maximum Payout: $1,870
    
    Name: Joe Folley's
    Neighborhood: New Jersey
    Location: 5th and Newark Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,995
    
    Name: Joey's Baked Goods
    Neighborhood: New Jersey
    Location: 4th and Willow Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    
    Name: Johnny Conger's
    Neighborhood: New Jersey
    Location: Water and Washington Streets
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Grabs or Strangles
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Using Firearm
    Maximum Payout: $1,495
    
    Name: Louis' Restaurant
    Neighborhood: Midtown
    Location: 3rd Avenue and 25th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    
    Name: Lumpy's Bar
    Neighborhood: Midtown
    Location: Broadway and 57th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Threatening with Punches
    Maximum Payout: $$1,995
    
    Name: M. Powers & Sons 
    Neighborhood: Hell's Kitchen
    Location: 10th Avenue and 50th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    
    Name: Madame Polly's
    Neighborhood: Midtown
    Location: 5th Avenue and 37th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $2,495
    
    Name: Marinelli's Fish Shop 
    Neighborhood: Hell's Kitchen
    Location: 11th Avenue and 42nd Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Grabs or Strangles
    Maximum Payout: $1,120
    
    Name: Michaelangelo Salera
    Neighborhood: Brooklyn
    Location: Main and Church Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Jabs and Punches
    Maximum Payout: $370
    
    Name: Midnight Rosie's
    Neighborhood: Brooklyn
    Location: Adams and Plymouth Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $995
    
    Name: Mookie's
    Neighborhood: Midtown
    Location: 4th Avenue and 37th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,870
    
    Name: Mrs. Spillane's 
    Neighborhood: Hell's Kitchen
    Location: Dyer Avenue and 33rd Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $370
    
    Name: Orchid Inc. 
    Neighborhood: Hell's Kitchen
    Location: 11th Avenue and 48th Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $370
    
    Name: Orchid Inc.
    Neighborhood: Midtown
    Location: 2th Avenue and 30th Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $495
    
    Name: Palladio Willow
    Neighborhood: Midtown
    Location: 5th Avenue and 25th Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: Varies, maybe $350
    Notes: The favor involves a prize fight so you might upgrade fighting 
    skills before trying this one. You may need to use a melee weapon in the 
    fight such as a bat or tire iron.
    
    Name: Poppy's - Westside 
    Neighborhood: Hell's Kitchen
    Location: 11th Avenue and 42nd Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    
    Name: Primola
    Neighborhood: Little Italy
    Location: Allen and Eldridge Streets
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $995
    
    Name: Providence Hotel 
    Neighborhood: Hell's Kitchen
    Location: 9th Avenue and 48th Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $995
    
    Name: Raphael's
    Neighborhood: Midtown
    Location: 6th Avenue and 40th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening with Punches
    Maximum Payout: $1,120
    
    Name: Saint Martin Hotel
    Neighborhood: Little Italy
    Location: Broadway and Broome Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    
    Name: Sammy's
    Neighborhood: Little Italy
    Location: Bowery and Doyes Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Threatening with Punches
    Maximum Payout: $495
    
    Name: Santo
    Neighborhood: New Jersey
    Location: Park Avenue and 14th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,495
    
    Name: Savannah Hotel
    Neighborhood: Midtown
    Location: 7th Avenue and 49th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    
    Name: Scotty's Biscotti 
    Neighborhood: Hell's Kitchen
    Location: 8th Avenue and 41st Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,995
    
    Name: Sicilian Goods
    Neighborhood: New Jersy
    Location: Observer Highway and Washington Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Using Firearm
    Maximum Payout: $995
    
    Name: Sicilian Imports Inc
    Neighborhood: Little Italy
    Location: Bowery and East Houston Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Destroying Property
    Maximum Payout: $745
    
    Name: Smoke Signals
    Neighborhood: Little Italy
    Location: Bowery and Canal Streets
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Threatening with Punches
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $995
    
    Name: St Alban's Hotel
    Neighborhood: Midtown
    Location: Broadway and 18th Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: $600
    
    Name: The Ambassador
    Neighborhood: Brooklyn
    Location: Dock and Front Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,495
    
    Name: The Carnegie Club
    Neighborhood: Midtown
    Location: 5th Avenue and 58th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $2,495
    
    Name: The Colonial Club
    Neighborhood: Midtown
    Location: 6th Avenue and 42nd Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,870
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,995
    
    Name: The Continental
    Neighborhood: Little Italy
    Location: Broadway and Worth Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,120
    
    Name: The Crane Club
    Neighborhood: New Jersey
    Location: Park Avenue and 14th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Grabs or Strangles
    Maximum Payout: $1,995
    
    Name: The Elegante 
    Neighborhood: Hell's Kitchen
    Location: 10th Avenue and 46th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $995
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,995
    
    Name: The Full Moon
    Neighborhood: Brooklyn
    Location: Adams and Front Streets
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: $1,200
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $995
    
    Name: The George Hotel
    Neighborhood: New Jersey
    Location: Washington and 14th Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,495
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $2,495
    
    Name: The Highway Hotel
    Neighborhood: New Jersey
    Location: Observer Highway and Newark Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,995
    
    Name: The Luna Bar
    Neighborhood: Midtown
    Location: Park Avenue and 40th Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: N/A -- Favor
    Payout: $1,800
    
    Name: The Peak
    Neighborhood: Midtown
    Location: Lexington Avenue and 42nd Street
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,870
    Type: Racket
    Weak Spot: Threatening Innocents
    Maximum Payout: $2,495
    
    Name: The Red Fox
    Neighborhood: Hell's Kitchen
    Location: 11th Avenue and 46th Street
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Threatening Innocents
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $995
    
    Name: The Roost
    Neighborhood: Hell's Kitchen
    Location: 10th Avenue and 41st Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,495
    
    Name: The Tunnel Club
    Neighborhood: Hell's Kitchen
    Location: Dyer Avenue and 34th Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,120
    
    Name: Tito Morelli
    Neighborhood: Midtown
    Location: Lexington Avenue and 34th Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,495
    Notes: Easy. Should have no guards.
    
    Name: Va Va Voom Room
    Neighborhood: Little Italy
    Location: Duanne and West Streets
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,120
    
    Name: Valentino's
    Neighborhood: Brooklyn
    Location: Fleet Alley and Plymouth Street
    Controlling Family: Tattaglia
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,120
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $1,495
    
    Name: Velveteen's
    Neighborhood: New Jersey
    Location: Garden and 5th Streets
    Controlling Family: Stracci
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $995
    
    Name: West Side Philly's 
    Neighborhood: Hell's Kitchen
    Location: 10th Avenue and 44th Street
    Controlling Family: Cuneo
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $745
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $995
    
    Name: West Side Willy's 
    Neighborhood: Midtown
    Location: Columbus Circle
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Using Firearm
    Maximum Payout: $1,870
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $1,995
    
    Name: Wright Wronsky's
    Neighborhood: Brooklyn
    Location: Adams and Prospect Streets
    Controlling Family: Barzini
    Type: Business
    Weak Spot: Property Damage
    Maximum Payout: $1,995
    Type: Racket
    Weak Spot: Using Firearm
    Maximum Payout: $1,495
    
    ---------------------------------------------------------------------------
    
    4.6 Warehouses
    
    Warehouses are not exceptionally difficult. You generally have little 
    interference from cops, pedestrians, and other families. You often have 
    good cover and most warehouses have a medicine bottle available somewhere 
    which will reappear if you walk out of the warehouse grounds and return. 
    Bring lots of ammo. Weapon upgrades are recommended as in Level 3 type 
    upgrades. One thing to watch out for is you will often find guards 
    shooting at you from behind you. Don't let it rattle you, just take 
    your time, keep an eye on things, look around, and shoot what appears 
    behind you before proceeding forward.
    
    Name: Barzini Hub
    Neighborhood: Midtown
    Location: Industrial Road and Connecticut Street
    Controlling Family: Barzini
    Type: Racket
    Weak Spot: Throws, Slams, or Leans
    Maximum Payout: $24,995
    
    Name: Chinaware Warehouse
    Neighborhood: Little Italy
    Location: Rivington and Pitt Streets
    Controlling Family: Tattaglia
    Type: Racket
    Weak Spot: Grabs or Strangles
    Maximum Payout: $2,495
    
    Name: Cuneo Hub
    Neighborhood: Hell's Kitchen
    Location: 9th Avenue and 52nd Street
    Controlling Family: Tattaglia
    Type: Racket
    Weak Spot: Using Firearm
    Maximum Payout: $17,495
    
    Name: Italia Hauling Co
    Neighborhood: Little Italy
    Location: Madison and Market Streets
    Controlling Family: Stracci
    Type: Racket
    Weak Spot: Grabs or Strangles
    Maximum Payout: $4,995
    
    Name: Lipari Warehouse
    Neighborhood: Little Italy
    Location: Bank and Clarkson Streets
    Controlling Family: Cuneo
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $8,595
    
    Name: Milk Co. Warehouse
    Neighborhood: Hell's Kitchen
    Location: 9th Avenue and 41st Street
    Controlling Family: Cuneo
    Type: Racket
    Weak Spot: Threatening with Firearm
    Maximum Payout: $8,595
    
    Name: Palermo Warehouse
    Neighborhood: Midtown
    Location: 2nd Avenue and 43rd Street
    Controlling Family: Barzini
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $12,495
    
    Name: S. Elia Warehouse
    Neighborhood: Brooklyn
    Location: Main and Empire Streets
    Controlling Family: Barzini
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $12,495
    
    Name: Stracci Hub
    Neighborhood: New Jersey
    Location: Hudson Street and River Road
    Controlling Family: Stracci
    Type: Racket
    Weak Spot: Grabs or Strangles
    Maximum Payout: $10,695
    
    Name: Tattaglia Hub
    Neighborhood: Brooklyn
    Location: Gold and John Streets
    Controlling Family: Tattaglia
    Type: Racket
    Weak Spot: Grabs or Strangles
    Maximum Payout: $9,295
    
    Name: Verona Warehouse
    Neighborhood: Little Italy
    Location: Morton and Jude Streets
    Controlling Family: Tattaglia
    Type: Racket
    Weak Spot: Grabs or Strangles
    Maximum Payout: $4,995
    
    Name: Waterside Warehouse
    Neighborhood: New Jersey
    Location: Rover Road and 14th Street
    Controlling Family: Stracci
    Type: Racket
    Weak Spot: Jabs and Punches
    Maximum Payout: $8,595
    
    ---------------------------------------------------------------------------
    
    5.  CONTACTING ME
    
    Please send an email to alsnoid(at)hotmail(dot)com if you have information
    to improve this guide such as correcting my mistakes, providing other tips,
    other information on the game I should mention, alternative strategies, and
    so on while this guide is under development. I will try to respond promptly
    and will mention contributions in the acknowledgments.
    
    ---------------------------------------------------------------------------
    
    6.  ACKNOWLEDGEMENTS
    
    1. Electronic Arts for creating a great game.
    2. GameFAQs for putting up this FAQ.
    
    ---------------------------------------------------------------------------
    
    7.  VERSION INFORMATION
    
    Version 1.0   4/21/08:  Work commences
    
    ---------------------------------------------------------------------------
    
    8.  LEGAL STUFF
    
    This guide may not be reproduced except for personal private use. It may 
    not be placed on any web site or otherwise distributed publicly without my 
    permission. My staff scans the Internet daily for copies of this guide 
    published by other sites and the attorney I have on retainer... oh who am 
    I kidding, but please email me if you want to publish this and get my OK 
    beforehand.