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    FAQ/Walkthrough by Split Infinity

    Version: Ming | Updated: 02/28/11 | Printable Version | Search This Guide

    -=-=-= Video-guidance: www.youtube.com/view_play_list?p=0D008E70DE3BA9AD =--=-=
                                SPLIT INFINITY PRESENTS
                   100% SPOILER-FREE GUIDE TO LOST ODYSSEY ADVENTURE
        1000 Gamerscore points guaranteed: www.youtube.com/watch?v=Mj-X1egAmVY
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                        Come! Subscribe to my videos for games' better experience!
    -------------------------------------------------------------------------------
    Name of game:   Lost Odyssey / [PAL]
    Type of guide:  Complete Walkthrough / FAQ
    Platform:       XBOX360
    Version:        Ming, released on 27th February 2011
    Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
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    If you like this guide, be sure to drop me an e-mail and tell me about it.
    The only thing this guide cannot do is play the game for you.
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    01.)                         LATEST UPDATES - G0100
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    ===============================================================================
    
    - Version Ming (27th February 2011)
    # Addendum of new links for video walkthru, and treasure chest list.
    # The only guide on the internet with both written and visual guidance!
    
    
    
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    02.)                       LEGAL INFORMATION - G0200
    ===============================================================================
    ===============================================================================
    
    This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
    use only. It cannot be used in ANY form of printed or electronic media
    involved in a commercial business, in part or in whole, in any way, shape, or
    form. It cannot be given away freely, as bonus or prize, it can't be given
    away with the game and so on. It cannot be used for profitable or promotional
    purposes, regardless of the situation. Breaking any of these rules is in
    direct violation of copyright law.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format.
    
    PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.
    
    *ONLY* following sites can host this guide:
    - www.gamefaqs.com
    - www.ign.com
    - www.neoseeker.com
    - www.gamerevolution.com
    - www.gamesradar.com
    - www.cheatplanet.com
    
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                     ___   ___  _  _   _ _____ ___ ___  _  _ ___
                    |   \ / _ \| \| | /_\_   _|_ _/ _ \| \| / __|
                    | |) | (_) | .` |/ _ \| |  | | (_) | .` \__ \
                    |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/
    ===============================================================================
    
    If you found the guide useful and would like to support me in future endeavours
    of covering the titles you enjoy playing, then perhaps you would like to
    consider making a donation.
    
    You can do so through Paypal, the account is: lifearmor@gmail.com
    
    Thank you for reading this guide. I hope it meets your expectations in
    completing the game fully in order to provide maximum enjoyment.
    
    
    
    ===============================================================================
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                                  TABLE OF CONTENTS
    ===============================================================================
    ===============================================================================
    
    If you need to find something quickly, press and hold CTRL (Control), then
    press F button. This will bring up 'Find and Replace' box. In it type the
    word you're looking for and you should be taken to it immediately. This is
    much faster than scrolling through entire guide.
    
    For your convenience I've inserted special search codes near every section to
    help you easily hop on to that section by using search code provided. Each
    search code will appear only twice in whole guide - thus getting stray hits
    will be impossible.
    
    -------------------------------------------------------------------------------
    SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
    -------------------------------------------------------------------------------
    01.) Latest Updates       | G0100  | Read what was added in last update.
    02.) Legal Information    | G0200  | Copyright protection and legal info.
    03.) Introduction         | G0300  | A bit about myself and this guide.
    04.) Abbreviations        | G0500  | What do abbreviated words stand for...?
    05.) Video Walkthru       | G0600  | When words just aren't enough...
    -------------------------------------------------------------------------------
    06.) Walkthrough          | G0700  | Guide from start to finish.
    -------------------------------------------------------------------------------
    07.) Treasure Chest List  | G0800  | List of all 203 treasure chests.
    08.) Seeker of the Deep   | G0800  | Guide for DLC dungeon.
    09.) Past Revisions       | G0900  | History of this guide resides here...
    10.) Credits              | G1000  | All who contributed... Thank you.
    11.) Contact Info         | G1100  | Find out how to reach me.
    -------------------------------------------------------------------------------
    
    
    
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    03.)                          INTRODUCTION - G0300
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    ===============================================================================
    
    Hello! I am Damir Kolar and I welcome you to my new project. I've had XBOX360
    for a while now and have played a fair share of games on it - after trying out
    a few of available RPGs console has to offer I've started thinking about making
    a guide for this one - Lost Odyssey. This will also be a good debut for XBOX360
    coverage.
    
    Unlike the guides I made before, I'm doing this one as I play thru the game for
    the first time. I want to see how the work can be done under circumstances.
    
    Welcome to Split's FAQ for Lost Odyssey!
    
    Now let me to address some things:
    
    - Spoiler issue - I'm the player of the game, just like you (who is reading
      this guide) are. First time I've played through the game was completely by
      myself - therefore nothing was spoiled for me. All the story elements
      that were supposed to surprise me had such effect. Hence why I do not want
      include any spoilers (except names of cities, dungeons and NPCs you must
      address to continue the storyline).
    
    - Usage of abbreviations. If you've glanced over some of my other guides, you
      see that long ago I've grown accustomed to using abbreviations for certain
      words. Old habits die hard...
    
    - Achievements - I'm not a player who hungers for getting all achievements, but
      I am a player who wants to obtain everything in the game (all items, and that
      sort of stuff).
    
    Are you ready? Power up your XBOX360, open the disc tray, pop in first Lost
    Odyssey disc, close the disc tray, and then choose "New Game". Select your
    desired settings, and press A to continue to intro sequence.
    
    
    
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    04.)                         ABBREVIATIONS - G0400
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    ===============================================================================
    
    I will be using some abbreviations.
    
    -------------------------------------------------------------------------------
    cca --------------- in rough estimates
    chr ----------------- single character
    chrs ------------- multiple characters
    CI -------------- Casting Interference
    cross --------------------- crossroads
    E ------------------------------- east
    esp ----------------------- especially
    EXP ---------------- Experience points
    GC ------------------- Guard Condition
    KI -------------------------- Key Item
    N ------------------------------ north
    na -------------------- not applicable
    NE ------------------------- northeast
    NS ------------------- nothing special
    NW ------------------------- northwest
    rephy -------- regular physical attack
    S ------------------------------ south
    SE ------------------------- southeast
    SSP ---------------------- Save Sphere
    SW ------------------------- southwest
    VS ---------------------------- versus
    W ------------------------------- west
    -------------------------------------------------------------------------------
    
    
    
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    05.)                        VIDEO WALKTHRU - G0500
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    ===============================================================================
    
    You can find the entire video walkthru here:
    
    http://www.youtube.com/view_play_list?p=0D008E70DE3BA9AD
    
    See you at "The End"!
    
    
    
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    06.)                         WALKTHROUGH - G0600
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    HIGHLANDS OF WOHL
    ===============================================================================
    [Highlands of Wohl / Hypocenter]
    [Highlands of Wohl / Edge of Wasteland]
    [Highlands of Wohl / Gorge]
    ===============================================================================
    
    The game starts with a ferocious battle raging over the battlefield. Soon
    enough you're taken into a role of Kaim, the protagonist of the game.
    
    FIRST CHARACTER OBTAINED - KAIM
    
    For the moment you can only choose "Attack", "Item", and "Equip" (for the
    latter press left). Equipment can be changed on the fly during battle as often
    as you like, so remember that!
    
    Attack Magic Khent Soldiers in any order you like. After some turns pass
    another scene plays and it's time for a boss fight.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    HEAVY TANK RIGHT UNIT        T: none                       E: none
    HEAVY TANK LEFT UNIT         T: none                       E: none
    TANK'S MAGIC ENGINE          T: none                       E: none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Magma Blast
    02. Flame Thrower
    03. Blade Up
    04. Blade Attack
    ------------------------------ GET READY! FIGHT! ------------------- party lv10
    "Defend" has been added as a selectable command. BTW, if Kaim is KOed, no
    worries - you'll get revived. Boss consists of two parts - Heavy Tank Right
    Unit, and Heavy Tank Left Unit. What you have to do is to alternate the attacks
    between the two targets - strike Left Unit, then Right Unit, then Left Unit,
    and so on. Be careful - if you attack say Right Unit two times in a row, your
    second attack will do very low damage.
    
    After you strike any of the two units for the fourth time, it'll blow up.
    Repeat for other unit and boss is disabled. A new target will appear - Tank's
    Magic Engine. Attack it and you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    [Highlands of Wohl / Hypocenter]
    
    After more spectacular scenes you're in control of Kaim. There's SSP for you to
    use - I advise you to save often and in different slots. After saving advance N
    for event battle against few Insane Khent Soldiers - hey, I thought they were
    insane to begin with.
    
    After you win, continue N (do not step on lava, or you'll lose HP). Also, make
    sure you check debris, trees, pots, posters, and that sort of crap for items.
    On E dead end ram the debris for HEALING MEDICINE. Then ram another debris
    blocking path N which will cause a pillar to topple and create a path. You'll
    get BRUISER RING, and a TARGET RING SYSTEM TUTORIAL.
    
    Keep going up and ramming stuff for ANGEL'S PLUME, and MANA HERB. Shortly
    before passing to next screen notice a faint glow on the ground near the debris
    - pick it up for KI NAME PLATE.
    
    [Highlands of Wohl / Edge of Wasteland]
    
    Follow your nose and break boxes for HEALING MEDICINE, and MANA HERB.
    
    [Highlands of Wohl / Gorge]
    
    Another SSP to save, then break the box for HEALING MEDICINE. Scene will play -
    before boarding the car, open two CHESTs (NR001, NR002) for 4x WHETSTONE
    (you'll also get a RING ASSEMBLY TUTORIAL), and ANGEL'S PLUME, then go back S
    and nail two boxes for HEALING MEDICINE, and MANA HERB. Return to the car and
    board it. You have to at least open Whetstone chest before the game allows you
    to move forward.
    
    "Ring Assembly" is added to main menu - this submenu is used to create various
    rings that come in handy during battle confrontations. For now hold off
    creating any additional rings.
    
    ===============================================================================
    UHRA TROOPS
    ===============================================================================
    
    [Uhra Troops / Armored Vehicle]
    
    Talk to people, then get to other side of the car to move the story along...
    hold on! There is a hawt girl inside the vehicle - her name is Seth, and you
    better remember it!
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    [Magic Republic of Uhra / The Great Gate of Uhra]
    [Magic Republic of Uhra / The Great Gate - Inside the Tower]
    [Magic Republic of Uhra / Monorail - The Great Gate Station]
    [Magic Republic of Uhra / Inside the Monorail Car]
    [Magic Republic of Uhra / Monorail - The Central Station]
    [Magic Republic of Uhra / The Central Station Square]
    [Magic Republic of Uhra / Uhra - Main Street]
    [Magic Republic of Uhra / Virno's Tavern]
    [Magic Republic of Uhra / Barkus' Arms and Armor Emporium]
    [Magic Republic of Uhra / Tolsan's Inn]
    [Magic Republic of Uhra / Uhra - Residential Area]
    [Magic Republic of Uhra / Gongora's Mansion - Garden]
    [Magic Republic of Uhra / Gongora's Mansion - Hallway]
    [Magic Republic of Uhra / Gongora's Mansion - Courtyard]
    [Magic Republic of Uhra / Gongora's Mansion - Magic Research Lab]
    [Magic Republic of Uhra / Gongora's Mansion - Magic Experimentation Laboratory]
    [Magic Republic of Uhra / Gongora's Mansion - Study]
    [Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
    [Magic Republic of Uhra / Back Alley - City of Uhra]
    [Magic Republic of Uhra / Back Alley - Sewers]
    [Magic Republic of Uhra / Secret Cave]
    [Magic Republic of Uhra / Back Alley - Near Castle]
    [Magic Republic of Uhra / Castle of Uhra - Station Square]
    [Magic Republic of Uhra / Uhra - Outside of the Front Gate]
    [Magic Republic of Uhra / Monorail - The Castle Station]
    [Magic Republic of Uhra / Uhra - Inside of the Castle]
    ===============================================================================
    
    [Magic Republic of Uhra / The Great Gate of Uhra]
    
    Don't go inside just yet - kick the four trash cans for WHETSTONE, 10G,
    MAGMA FRAGMENT, MANA HERB, then climb the observation tower in foreground and
    kick the trash can for KI SEED (01/99). Climb back down and enter the facility.
    
    [Magic Republic of Uhra / The Great Gate - Inside the Tower]
    
    Board the elevator, then exit N.
    
    [Magic Republic of Uhra / Monorail - The Great Gate Station]
    
    Starting here, you'll see a lot of posters. Some of them hide items and you
    better nail them all - behind posters you can grab ANTIDOTE, 100G, 10G,
    KI SEED (02/99), HEALING MEDICINE. When done, board the W monorail.
    
    [Magic Republic of Uhra / Inside the Monorail Car]
    
    Walk N for two scenes.
    
    [Magic Republic of Uhra / Monorail - The Central Station]
    
    Near the benches there's a faint glow - pick it up for KI ENGRAVED RING, then
    kick a trash can near the elevator for COLD WATER STONE, and get on the
    elevator to access lower level of Central Station. You'll find SSP here. Cool.
    
    Check out the info-booth along W edge and talk to Meluz. Assuming you picked up
    Engraved Ring on upper level, choose "Yes" when prompted with 'Drop off the
    lost item?' to receive CURE-ALL. Check a poster on info-booth for MANA HERB,
    and kick nearby trash can for HEALING MEDICINE. Exit E.
    
    [Magic Republic of Uhra / The Central Station Square]
    
    We'll collect the items by grinding out N side first - kick the small metal
    pillars for 2x WHETSTONE, ANGEL'S PLUME, and examine the poster near NE car for
    KI SEED (03/99). There's one more metal statue to left of the fountain - it
    contains KI SEED (04/99). Go E and examine poster near Lost Nuhk for
    WIND SEAL LEAF, then exit E.
    
    [Magic Republic of Uhra / Uhra - Main Street]
    
    Several scenes unfold, then you're back on Main Street. Go W until screen
    shifts, then check poster on your left for WIND SEAL LEAF, kick metal pillar
    for MAGMA FRAGMENT, another pillar for 100G, and poster for KI SEED (05/99).
    
    While walking downstairs, check poster on your right for HEALING MEDICINE, then
    poster on your left for ANTIDOTE. Enter the SW dead-end alley to check poster
    for 10G, then probe the pot for 2x WHETSTONE. Now enter the tavern.
    
    [Magic Republic of Uhra / Virno's Tavern]
    
    Go upstairs and probe two pots for AQUA BOMB, KI SEED (06/99), and probe
    another pot downstairs in SE corner for 100G.
    
    [Magic Republic of Uhra / Uhra - Main Street]
    
    Considering your left, kick metal pillar for MANA HERB, another pillar for
    KI SEED (07/99) - that's it for items in this area! Enter the shop, which is
    the lower of the E entrances.
    
    [Magic Republic of Uhra / Barkus' Arms and Armor Emporium]
    
    The owner is nowhere to be found. It looks like he likes to travel hunting for
    new warez to offer - come back later. Back outside and hop into the inn.
    
    [Magic Republic of Uhra / Tolsan's Inn]
    
    SSP is found inside. Probe the pot near staircase for ANTIDOTE, pot on
    staircase for KI SEED (08/99), closet in NW room contains 100G (read the
    guestbook as well), closet in NE room contains ANGEL'S PLUME. Raid the CHEST
    (NR003) for HOLY KNIGHT CHARM (Crisis Defense Boost) and read Uhra Street Map
    book - now return to Main Street and exit N.
    
    [Magic Republic of Uhra / Uhra - Residential Area]
    
    Peel off poster near the stairs for 100G, and there's another poster near the
    entrance to playground which has KI SEED (09/99). Kick the can in playground
    for 3x WHETSTONE, and metal pillar on SE end for HEALING MEDICINE. Talk to Sad
    Martha sitting on a bench - assuming you picked up Name Plate, choose "Yes"
    when prompted "Hand her the Uhran soldier's effects?" to receive 2x POISON OIL.
    
    N from playground you'll find a lone poster on the wall - examine it for
    MAGMA FRAGMENT. What remains to be looted are three pots, one trash can and one
    metal pillar in E side of residential area. You'll nab WIND BOMB,
    KI SEED (10/99), KI SEED (11/99), COLD WATER STONE, KI SEED (12/99). Return to
    the inn.
    
    [Magic Republic of Uhra / Tolsan's Inn]
    
    Talk to innkeeper to move events along. THOUSAND YEARS OF DREAMS TUTORIAL will
    show up. "HANNA'S DEPARTURE" DREAM (01/31) obtained! As you try to leave the
    inn, innkeeper will inform you to take any items you want. Er, I kinda did that
    already... leave to main street and walk S for an event. You're supposed to go
    to Gongora's to see what the hell he wants - you can get there by taking N exit
    from residential area.
    
    [Magic Republic of Uhra / Gongora's Mansion - Garden]
    
    Here's another SSP for saving progress. Try to enter the mansion, few scenes
    roll, then you're allowed inside.
    
    [Magic Republic of Uhra / Gongora's Mansion - Hallway]
    
    Go right and enter the nearby door.
    
    [Magic Republic of Uhra / Gongora's Mansion - Magic Research Lab]
    
    Kick the can in SW corner for 2x QUALITY IRON SAND, kick the can in NE corner
    for KI SEED (13/99), then take N door.
    
    [Magic Republic of Uhra / Gongora's Mansion - Hallway]
    
    Raid three CHESTs (NR004, NR005, NR006) for FLARE BOMB, BERSERKER NECKLACE
    (Crisis Attack Boost), HAWK EYE (Factual Analysis). Behind two chests in
    background there's a crate you can grab - pull it to foreground, then let go of
    it and go behind it to reach another CHEST (NR007) with 3x MAGMA FRAGMENT. Now
    go back to the lab and take W elevator to reach Gongora's room. After the convo
    leave Gongora's and head for residential area to bump into Seth. Heeey, I'd
    like to bump into her assets too. Return to the inn for an update from the
    council - looks like I'm finally allowed to do my first mission with Seth.
    
    You need to head to Great Gate (it's where you were dropped off after arriving
    from Wohl). Either take the monorail there, or hop on magic taxi (found in
    Central Station Square, near the fountain).
    
    [Magic Republic of Uhra / The Great Gate of Uhra]
    
    SECOND CHARACTER OBTAINED - SETH
    THIRD CHARACTER OBTAINED - JANSEN
    
    SKILL LINK TUTORIAL will roll - make sure you read it thoroughly. After the
    scene take the nearby door.
    
    [Magic Republic of Uhra / The Great Gate - Inside the Tower]
    
    In the background have a chat with Veteran Soldier Rakls and hear his woes
    about the elevators. Agree to help him - you can move the lifts six times
    before their position resets. If that happens, just try again. Here's one
    possible solution: A, C, B, A, A. Once you have the lifts operational, take
    them to the top and nail the CHEST (NR008) for PLATINUM GAUNTLET (Guard Heal).
    
    Now talk to Colen, who is having troubles locating some soldier's helmet.
    According to Colen's clue, do the following - take the elevator up, and then
    down *without leaving the screen*. Once Kaim steps off, sniff around to the
    left of Colen and you'll be able to ram the elevator. Hey, a helmet! Pick it up
    and give it to Colen for ANTIDOTE BROOCH (Anti-Poison).
    
    Make your way to upper level of [The Central Station].
    
    [Magic Republic of Uhra / Monorail - The Central Station]
    
    Approach Bragging Urena (sitting on bench) - "LITTLE LIAR" DREAM (06/31)
    obtained! Hike to [Residential Area].
    
    [Magic Republic of Uhra / Uhra - Residential Area]
    
    Approach the couple sitting on the bench inside the playground to obtain
    "WHITE FLOWERS" DREAM (03/31). Go to Virno's.
    
    [Magic Republic of Uhra / Virno's Tavern]
    
    Approach the counter where a soldier Moton is enjoying a drink. You'll obtain
    "A HERO'S RETURN" DREAM (02/31). Exit the tavern and enter it again - this time
    go upstairs and approach Bonno, who is sitting next to one of the tables.
    "IN THE MIND OF A CAPTIVE" DREAM (04/31) is gained! Exit Virno's and enter it
    yet again - Veran is sitting behind the counter enjoying his drink. Approaching
    him unlocks "A MOTHER COMES HOME" DREAM (05/31).
    
    Return to Great Gate.
    
    [Magic Republic of Uhra / The Great Gate of Uhra]
    
    As you try to leave, Barkus will show up from nowhere. What a good timing! You
    can buy some stuff from him (THIEF BRACELET (Steal) if you're hunting for one
    copy of everything). Leave S for world map.
    
    While world map is displayed, you can save your game as well. Pick Ipsilon
    Mountains as your next destination.
    
    ===============================================================================
    IPSILON MOUNTAINS
    ===============================================================================
    [Ipsilon Mountains / Valley Road]
    [Ipsilon Mountains / Near Mountain Hut]
    [Ipsilon Mountains / Mountain Hut]
    [Ipsilon Mountains / Northern Ridge]
    [Ipsilon Mountains / Peak]
    [Ipsilon Mountains / Southern Slope]
    [Ipsilon Mountains / Cart Track]
    [Ipsilon Mountains / Mining Site]
    ===============================================================================
    
    IMPORTANT! GOT IT MEMORIZED?
    Water beats fire!
    Earth beats water!
    Wind beats earth!
    Fire beats wind!
    
    PRO TIP: Whenever you find a save point, save your game and then reload the
    save you just made. Your party's HP and MP will be fully restored.
    
    [Ipsilon Mountains / Valley Road]
    
    A few words on your current characters attack-wise and defense-wise:
    - Kaim is your physical powerhouse. Use him for pure physical damage, and not
    so much for magic offense because his magic-related stats suck. Kaim can take
    physical hits well, but magic attacks hurt him a lot.
    - Seth is kinda in the middle - less effective than Kaim in physical
    department, a bit more efficient than Kaim in magic department. She takes about
    average damage from both magic and physical attacks.
    - Jansen is the magic user of the party. Very effective in dishing magic
    damage, but poor in dealing physical damage. Jansen can take magic hits well,
    but physical attacks hurt him a lot.
    
    With my evaluation done, go back S a bit and ram the tree for 100G. There is
    SSP if you need to use it - proceed N for event battle. Jansen will teach you
    about formations, importance of Guard Condition, and how to delay enemy's turns
    with Casting Interference.
    
    After the battle SPELL TUTORIAL is available. There are three types of magic
    spells - white, black and spirit. Each class has 32 spells, ranked from lv1 to
    lv8. Generally, the higher the level the stronger the spell - it also costs
    more MP and time to cast. New spells can be bought, or found in dungeons or
    towns in chests, pots and what-have-you.
    
    Currently you have four spells: LV1 WHITE MAGIC HEAL (01/W32),
    LV1 WHITE MAGIC CURE POISON (02/W32), LV1 BLACK MAGIC (01/B32),
    LV1 BLACK MAGIC WIND (02/B32).
    
    Worry not, I'll be telling you of all spells and where to get them - let's
    continue. Ram the tree further N from SSP for KI SEED (14/99). In next battle
    Jansen is sure to reach lv10, at which point you gain two more spells -
    LV2 BLACK MAGIC SLEEP (03/B32), LV2 BLACK MAGIC PRISM (04/B32). Jansen will
    learn Factual Analysis skill upon reaching lv13.
    
    First Skill I advise to learn is Steal - and start swiping stuff from enemies
    so that you can customize elemental rings ASAP. Every bit of extra damage
    helps.
    
    Continue N until path turns towards W - there's a dead-end to NE, which
    contains two pots. Probe them for MANA HERB, LV1 BLACK MAGIC GROUND (05/B32).
    It's hard to describe which trees on this screen you can ram, but there are
    four more trees which contain goodies - 2x WIND SEAL LEAF, KI SEED (15/99),
    HEALING MEDICINE, MAGMA FRAGMENT; three pots with SLOT SEED (01/48),
    FLARE BOMB, 2x ANTIDOTE; and a CHEST (NR009) with KNIGHT'S CODE (Stand Ready).
    Exit W to next area.
    
    [Ipsilon Mountains / Near Mountain Hut]
    
    Ram five trees for: 2x MAGMA FRAGMENT, KI SEED (16/99), 2x WIND SEAL LEAF,
    2x WHETSTONE, KI SEED (17/99); probe two pots for: FLARE BOMB,
    LV1 WHITE MAGIC BARRICADE (03/W32). When done, exit N into the hut.
    
    [Ipsilon Mountains / Mountain Hut]
    
    SSP is here. Probe the pot on E side for KI SEED (18/99), then examine the lamp
    to the right of staircase to turn it on, which will make a faint glow appear.
    Collecting it yields SEARCH GLASSES (Status Analysis). Two more pots on lower
    level can be probed for ANTIDOTE, POWER DRINK. Go upstairs - you can find a
    diary on the bookshelf (warns about a dangerous beast), then walk between the
    beds to examine another lamp. Turning it on reveals a faint glow below the bed,
    which yields another magic! LV1 WHITE MAGIC SHIELD (04/W32) is yours! Now talk
    to Jansen and choose to rest. In the morning leave thru N exit. If you look
    into Valuables, you'll discover KI BLACK PEARL OF DARKNESS inside.
    
    [Ipsilon Mountains / Northern Ridge]
    
    Break the rock near E side to get MANA HERB, then keep walking for some scenes.
    "THE UPSTREAMERS" DREAM (07/31) obtained! Heavy rain will force you to walk
    slowly - during your walk break two rocks simply by walking into them to obtain
    HEALING MEDICINE, ANGEL'S PLUME.
    
    [Ipsilon Mountains / Peak]
    
    You're about to enter a boss battle, so let's talk some preps.
    - Kaim skills: Stand Ready, Guard Heal, Anti-Poison
    - Kaim enhancement: Crisis Attack Boost
    - Seth skills: Stand Ready, Guard Heal, Anti-Poison
    - Seth enhancement: Crisis Defense Boost
    - Jansen enhancement: Anti-Poison
    Flame Rings recommended!
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    GRILGAN                      T: none                       E: wind
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1660     | 10  | 750         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Slot Seed                              | Slot Seed
    --------------------------------- ATTACK LIST ---------------------------------
    01. Poison Claw
    02. Down Burst
    03. Wind
    04. Rephy
    ------------------------------ GET READY! FIGHT! ------------------- party lv14
    Grilgan is an odd cookie. Sometimes it'll start the battle by immediately using
    Down Burst inflicting severe damage on your party, therefore I suggest that you
    defend during the first turn. Anti-Poison skill will keep Gril's Poison Claw in
    check from taking effect on your chrs so you'll avoid wasting turns using
    Antidotes.
    
    If boss decides to use rephy, it'll usually be thrown at Jansen, which is
    another reason you should keep your GC high (help recover it with Stand Ready
    skill). Boss carries Slot Seed for stealing, but why bother since you get it as
    guaranteed drop after the battle?
    
    It's entirely possible to win the battle by having both Seth and Kaim always
    defending, while Jansen is slinging Flares in boss' direction. No sooner than
    you say "Seth is hot, and I want her.", you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Woot - SLOT SEED (02/48) obtained. Save at SSP, then leave W.
    
    [Ipsilon Mountains / Southern Slope]
    
    Work your way past broken bridge, make two jumps, and then look out for another
    way leading to other side of broken bridge - nearby you can ram some rocks and
    then open the CHEST (NR010) for NOVICE EARRINGS (Lv1 Black-White Magic). Leave
    the screen towards SW.
    
    [Ipsilon Mountains / Cart Track]
    
    Grab the cart and push it as far N as you can, then ram the other cart to
    obtain COLD WATER STONE, walk around down the slope, ram another cart for
    KI SEED (19/99), leave towards NE.
    
    [Ipsilon Mountains / Mining Site]
    
    Walk as far N as you can and take the ladder down. Upon landing ram the rocks
    at nearby entrance and walk thru the tunnel to grab SLOT SEED (03/48) from the
    CHEST (NR011), then walk S as far as you can and take the ladder down.
    
    Descend another ladder, hike S a bit (ignore another ladder leading down) and
    ascend the ladder to reach a CHEST (NR012) with LV1 BLACK MAGIC AQUA (06/B32).
    Take the ladder you just climbed and then take the ladder I told you to ignore
    to reach the bottom. Walk N, push the cart into the gap to be able to cross,
    and exit N to world map.
    
    ===============================================================================
    GRAND STAFF CONSTRUCTION BASE
    ===============================================================================
    [Construction Base / Exterior]
    [Construction Base / Temporary Laboratory]
    [Construction Base / Engineer's Resting Room]
    [Construction Base / Building Material Warehouse]
    ===============================================================================
    
    [Construction Base / Exterior]
    
    Enter the W door to find a resting spot.
    
    [Construction Base / Engineer's Resting Room]
    
    Probe two pots for LV2 BLACK MAGIC POISON (07/B32), 3x HARD SKIN, and rest if
    you want. The two blocks on W side cannot be moved just yet, you need to find a
    secret entrance. Go back to the exterior.
    
    [Construction Base / Exterior]
    
    In NW corner you can see a ladder leading somewhere inside, but the path is
    blocked by two guards. Begin by talking to N guard, and then walk behind a
    corner. Guard will leave his spot, then quickly run into the alley, grab the N
    crate, pull it N as far as you can. Don't worry if you get spotted, crates
    won't go back to their default position. Once you take care of N crate, go talk
    to S guard, then walk behind a corner, guard leaves his post, run past him,
    grab S crate and push it N as far as you can. Once you have access to the
    ladder, climb it down.
    
    [Construction Base / Building Material Warehouse]
    
    Probe two pots for TURN-TAIL SHOES (Turn-Tail), KI SEED (20/99). Tatoms here
    has a shop open, so bust out your gold and get shopville! If you missed
    Antidote Brooch back in Uhra, you can buy one now, as well as *new weapons*.
    OMG, I can buy a new sword for Seth??? Yes! Most important buy you can make
    right now is 6x Magma Fragment, 6x Cold Water Stone, 6x Wind Seal Leaf, and
    6x Quality Iron Sand. Doing so will allow you to combine two of each elemental
    ring, making you prepared for any foe's element. Once you have your gear, exit
    S into [Resting Room].
    
    [Construction Base / Engineer's Resting Room]
    
    Push the two crates out of your way and exit E.
    
    [Construction Base / Exterior]
    
    Walk to NE corner, and you'll find a strange creature in the pot. That is a
    1st Pipot - give it Seeds you find on your journey and you may get something
    nice in return. Right now you have 20 Seeds, and in exchange you'll obtain
    ADAMANTIS and ADAMANTIS RING. If you give it 4x Healing Medicine, HEALING HERB
    is yours, and for 2x Mana Herb you get MANA CAPSULE. There's some more items to
    find - near the ladder leading into [Warehouse] is a poster with MANA HERB, and
    near the location of S guard is another poster with 100G. Before leaving make
    use of SSP, then exit SW to world map.
    
    ===============================================================================
    SEA OF BAUS
    ===============================================================================
    [Sea of Baus / Eastern Shore]
    [Sea of Baus / Rocks near Sunken Ship]
    [Sea of Baus / Reef Shallows]
    [Sea of Baus / Beach of Wastes]
    [Sea of Baus / Crater Island]
    ===============================================================================
    
    [Sea of Baus / Eastern Shore]
    
    On W side you'll find SSP and a CHEST (NR013) with TREASURE GLASSES (Treasure
    Analysis). Exit N.
    
    When Jansen reaches lv16, he learns Lv2 White Magic skill, which grants you
    usage of two more spells: LV2 WHITE MAGIC ZEPHYR (05/W32), and
    LV2 WHITE MAGIC CURE PARALYSIS (06/W32).
    
    [Sea of Baus / Rocks near Sunken Ship]
    
    Open the shell along W coast for HEALING MEDICINE, then walk into remains of
    the ship and at cross take W exit to reach a dead end with magic generators.
    Every so often it emanates sparks - if you get caught in sparkblast, it's bad
    news. You'll fall in event battle, where enemies have first strike. Ram it
    while sparks aren't flying and reward is yours - 3x INSECT INNARDS. Return to
    cross and take E exit, then kick the shell for 4x STICKY TAPE.
    
    Back to cross, N, open CHEST (NR014) for LV2 WHITE MAGIC ALL-SHIELD (07/W32),
    ram the planks to open the path forward, exit N.
    
    [Sea of Baus / Reef Shallows]
    
    Follow the path, kick the shell for KI SEED (21/99), further W mow down magic
    generator for YELLOW BAND (Anti-Paralysis), kick the shell at NW end for
    MANA HERB, mow down magic generator on E side for ANTI-PARALYSIS HERB, then
    kick the shell on extreme E for MAGIC-LURING STONE. Finally exit N.
    
    [Sea of Baus / Beach of Wastes]
    
    There's a Sethload of magic generators here - 8 in total. Ramming them awards
    you with: KI SEED (22/99), POWER DRINK, ANTI-PARALYSIS HERB, ANGEL'S PLUME,
    KI SEED (23/99), SLOT SEED (04/48), APPRENTICE EARRINGS (Lv2 Black-White
    Magic), GROUND BOMB. Exit N.
    
    [Sea of Baus / Crater Island]
    
    Open CHEST (NR015) further up for 4x PUMICE OF DESPAIR, ascend three sets of
    stairs, go E, open CHEST (NR016) with LV2 WHITE MAGIC ALL-BARRICADE (08/W32)
    and back to stairs to continue going up. There's SSP, but beware! If you're
    missing anything, you should go back and get it now, since you won't be coming
    back for a while.
    
    You're about to enter a boss battle, so let's talk some preps.
    - Kaim skills: Lv2 Black-White Magic, Stand Ready, Guard Heal, Anti-Paralysis
    - Kaim enhancement: Crisis Defense Boost
    - Seth skills: Lv2 Black-White Magic, Stand Ready, Guard Heal, Anti-Paralysis
    - Seth enhancement: Crisis Defense Boost
    - Jansen enhancement: Anti-Paralysis
    Flame Rings recommended!
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    BOGIMORAY x2                 T: Organic                    E: fire
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1830     | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Absorb
    02. Para-Flare
    -------------------------------------------------------------------------------
    MAGIC INSECT x5              T: Organic                    E: wind
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    240      | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Rephy
    02. Charge
    03. Force
    04. Appear
    ------------------------------ GET READY! FIGHT! ------------------- party lv17
    Bogimoray in the back only attacks with Para-Flare once "Drawn MP" gauge is
    full. During battle Magic Insects will frequently perform Charge Magic skill,
    which will allow Bogi to Absorb higher amounts of MP. Reducing Insects numbers
    to 2~3 is way to go (do note that they will respawn several turns later).
    
    Duminas suggests to have either Kaim or Seth eat the Power Drink you obtained
    in Sea of Baus, to increase the damage output.
    
    Have Kaim and Seth target same Insect and off it, while Jansen tosses
    All-Barricade. In second turn have Kaim and Seth kill another Insect, Jansen
    throws Aqua at Bogi. The result is enemies' ranks down, and Bogi losing around
    25% HP (Aqua deals large amount of damage). You got Zephyr magic a while back,
    which can heal entire team at once, so fall back on that if you're hurting a
    lot. Magic Insects rarely attack, but you need to look out for Force, which
    deals about 200 damage.
    
    Before killing Bogi make sure you wound remaining Insects, so that you can off
    them quickly in second part of battle... what second part? You didn't think it
    will end so easily, did you? After you deliver finishing strike to the Bogi,
    that turn ends immediately, regardless of the fact that there may have been
    combatants who haven't acted.
    
    Another Bogi will appear in battle, with "Drawn MP" gauge fully charged. Defend
    on this turn to reduce Para-Flare's damage - should you not have Anti-Paralysis
    skill equipped, expect to be paralyzed. This will mess you up royally and can
    easily spell game over.
    
    Once Para-Flare is done with, kill off 2~3 previously wounded Magic Insects and
    start working on Bogi's HP. The rest of the battle goes pretty much the same as
    first half.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    No SP or gold was awarded - stupid penny-pinchers! Seth needs more clothes, and
    I can't buy them if I don't have monies. You have around a minute or so to
    check around for stuff - near Jansen's is CHEST (NR017) with SAGE'S PROTECTION
    (Crisis Concentration), and to Seth's right is a CHEST (NR018) with
    HEALING POTION (view obscured by the fence). There are a couple of points of
    interest you can examine (like magic leaking outta the pipe), though eventually
    Seth pipes up and wants to go in the Grand Staff after you examine all three
    points of interest or some time elapses.
    
    Directly S from Seth is a magic energy, which restores your HP and MP when
    walked into. Get ready for an event battle, and make sure you have Steal
    equipped.
    
    Face off against 5x Numara Soldier, and Numara White Magician. The latter guy
    holds Circlet for stealing, so you want it. After first turn ends, you'll be
    shot at by arrows - every two turns Archer Support Fire will be pelting you, so
    don't get too carried away in forgetting to restore HP. To end the battle, all
    Numara Soldiers must die (killing Magician is optional).
    
    ===============================================================================
    CRATER ISLAND
    ===============================================================================
    
    [Crater Island / Numara Troop Camp]
    
    CIRCLET (Relax) obtained from previous battle (only if you stole it, or were
    lucky enough that Magician dropped it). You'll wake up trapped - what else is
    new? Where's Seth (who cares about Jansen and Kaim anyway...)? As Kaim approach
    N end of the cage to obtain "THEY LIVE IN SHELLS" DREAM (08/31). Talk to
    Jansen, and when scenes end, ram the door of Kaim's cage, then you'll be asked
    if you want to switch chrs, switch to Jansen, check the corners of Jansen's
    cage to find some rats - kick them, then switch to Seth. Examine her cage for
    rats too, kick them and switch to Kaim - examine NW end of the cage for faint
    glint, which turns out to be LIGHT LENS (Anti-Blind), then patiently wait for
    more scenes.
    
    Even if you don't pick them up, no worries - accessory can be bought later.
    
    ===============================================================================
    THE WHITE BOA
    ===============================================================================
    [The White Boa / Brig]
    [The White Boa / Engine Area]
    [The White Boa / Guest Area]
    [The White Boa / Queen's Room]
    [The White Boa / Pilothouse]
    [The White Boa / Cabin (SW)]
    [The White Boa / Cabin (NW)]
    [The White Boa / Cabin (NE)]
    [The White Boa / Cabin (SE)]
    [The White Boa / Main Deck]
    ===============================================================================
    
    [The White Boa / Brig]
    
    As Jansen approach the guard until "Throw" prompt shows up - press A and you're
    free. Save at SSP and take N exit.
    
    [The White Boa / Engine Area]
    
    Keep walking until Jansen warns about a security system. Strange robotic
    eyeballs are eyeballing around, and they can see you as well as hear you if you
    make a loud noise. Wait until the first eyeball turns around and then make a
    run for it. In the event Kaim trips over a pipe, which prompts first eyeball to
    come looking. Continue on until you spot second eyeball.
    
    Jansen suggests kicking the can, which is exactly what you should do. While
    second eyeball is distracted, walk behind its back. You'll come to a lever,
    which opens a door nearby when operated - get LV2 BLACK MAGIC PARALYZE (08/B32)
    from the CHEST (NR019).
    
    When third eyeball is spotted, Jansen suggests shutting it behind the door -
    the switch you need to operate is directly to the right of you. Once third
    eyeball goes into the small tunnel, run for the switch and press it. Operate
    another switch further on to open up a door which will lead you into a big
    area.
    
    Walk W (according to mini-map), and you'll eventually walk over red-colored
    floor. If you're running over such floor, an alarm will sound - walk over it by
    holding down B. Pass the door, carry on S and climb a ladder, then operate the
    switch to lower another ladder, which takes you down close to the entrance of
    the brig (you won't have to go the long way around anymore).
    
    Return to the door you passed earlier, and go thru. There's a soldier sleeping
    on duty, go W via sneaking by him quietly (don't run on red floor!), turn N,
    operate the lever, get SLOT SEED (05/48) from the CHEST (NR020) in nearby
    corridor), go E, climb the ladder to get on catwalk, follow your nose (don't
    run...), operate the lever to lower a ladder to your N.
    
    Descend that ladder, walk a bit N and operate the button to power up another
    button next to the door to the W of the sleeping soldier. A bit E of the button
    you operated you can climb another ladder to another catwalk - operate the
    lever up there to create another ladder shortcut.
    
    Operate the button we powered up and hike W to the elevator.
    
    [The White Boa / Guest Area]
    
    Walk N for a scene. Your equipment is back, and you will taste another event
    battle against two Numara Soldiers. Afterwards pry open the CHEST (NR021) to
    your E for HEALING POTION, another CHEST (NR022) on the bridge in middle of
    guest area for ANGEL'S PLUME. Now examine the N-most door - Jansen briefly
    leaves the party.
    
    [The White Boa / Queen's Room]
    
    As Jansen, walk N for more scenes, then waltz S, and back N around the room to
    find emergency escape.
    
    [The White Boa / Engine Room]
    
    Walk N... that lucky Jansen bastard. Ming is hawt.
    
    ===============================================================================
    THE FREE OCEAN STATE OF NUMARA
    ===============================================================================
    [The Free Ocean State of Numara / Numara Palace - Philosopher's Chamber]
    [The Free Ocean State of Numara / Numara Palace - Facade]
    [The Free Ocean State of Numara / Numara Palace - Queen's Chamber]
    [The Free Ocean State of Numara / Numara Palace - Corridor Garden]
    [The Free Ocean State of Numara / Numara Palace - Chamber of Flowers]
    [The Free Ocean State of Numara / Numara Palace - Winds Chamber]
    [The Free Ocean State of Numara / Numara Palace - Waves Chamber]
    [The Free Ocean State of Numara / Numara Palace - Songs Chamber]
    [The Free Ocean State of Numara / City of Numara - White Square]
    [The Free Ocean State of Numara / City of Numara - Thelran's Inn]
    [The Free Ocean State of Numara / City of Numara - Main Street]
    [The Free Ocean State of Numara / City of Numara - Nalia's Item Shop]
    [The Free Ocean State of Numara / City of Numara - Ninn's Boutique]
    [The Free Ocean State of Numara / City of Numara - Artists' Salon]
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    [The Free Ocean State of Numara / City of Numara - Meia Family Art Studio]
    [The Free Ocean State of Numara / City of Numara - Katyla Family House]
    [The Free Ocean State of Numara / City of Numara - Sanuman Family House]
    [The Free Ocean State of Numara / City of Numara - Great Gate Remains]
    [The Free Ocean State of Numara / Port of Numara]
    [The Free Ocean State of Numara / Port of Numara - Shipyard]
    [The Free Ocean State of Numara / Port of Numara - Terminal Building]
    [The Free Ocean State of Numara / Ghost Town - City of Ruins]
    [The Free Ocean State of Numara / Ghost Town - Funeral Beach]
    [The Free Ocean State of Numara / Ghost Town - Cooke's and Mack's House]
    ===============================================================================
    
    [The Free Ocean State of Numara / Numara Palace - Philosopher's Chamber]
    
    Exit S.
    
    [The Free Ocean State of Numara / Numara Palace - Facade]
    
    There's SSP to your left, then probe the pot further W from SPP in corridor for
    5x FRONTIER SIDERITE. At the W dead end examine the flowers to obtain
    KI SEED (24/99), and do the same at E end for KI SEED (25/99). Finally there's
    100G in a pot in one of NE corridors, and 5x SUN CRYSTAL in a pot at SE end.
    
    Talk to Rona, a girl whose dog Moo has gone missing. Lol, hilarious name. Moo
    isn't around here (you'll find it in [Main Street]) so exit S.
    
    [The Free Ocean State of Numara / City of Numara - White Square]
    
    Hug the E wall as soon as you enter, and examine the plant for KI SEED (26/99),
    probe two pots near NW stand for 10G, AQUA BOMB. Talk to Lonely Chuchu along E
    edge of the screen, answer "Not really.", then "Sure" to agree to play with
    her. First is the game of Tag - run after her (don't worry, she doesn't go fast
    at all), and press A when near to catch her. You'll obtain SLOT SEED (06/48).
    Near same spot where Chuchu was standing you can examine a plant for
    KI SEED (27/99). Now enter the inn.
    
    [The Free Ocean State of Numara / City of Numara - Thelran's Inn]
    
    You can rest here, though why pay 150G for it? Probe the pot in the lobby for
    ANGEL'S PLUME, then examine the glowing plants (I think it's a plant) to left
    and right of the counter for KI SEED (28/99), KI SEED (29/99), and another
    plant in SE corner for ANTI-PARALYSIS HERB.
    
    Go upstairs, probe four pots for HEALING HERB, 6x WHETSTONE, 100G,
    5x WATERFALL CLUSTER, enter SW room, check the plant for KI SEED (30/99), and
    the closet for GROUND BOMB. NW room yields MINT POWDER from probed pot, and 10G
    from the closet; NE room gives you 6x GUARDIAN ORE from the closet, and
    checking the plant spits out 5x STICKY TAPE; finally, SE room gives you
    MINT POWDER in the closet, and MANA CAPSULE from probed pot. Return outside.
    
    [The Free Ocean State of Numara / City of Numara - White Square]
    
    Exit E.
    
    [The Free Ocean State of Numara / City of Numara - Main Street]
    
    Keep going W past the cross and you'll bump into Chuchu again. Examine the
    plant nearby for KI SEED (31/99) - then talk to Chuchu and answer "Sure." to
    play hide-and-seek. Also make sure you talk to the girl standing on the
    gondola, while the door near where Chuchu was leads into [Artists' Salon].
    
    Return to cross, go N, examine the plant for KI SEED (32/33), then Kaim runs
    into Ignas on the bridge to trigger "THE TALKATIVE MERCENARY" DREAM (09/31).
    Straight ahead is [Ninn's Boutique], with an alley on its left. In the alley
    examine two plants for KI SEED (33/99), KI SEED (34/99), and then talk to the
    dog Moo - it'll go back to Rona on its own (we'll check for reward later).
    Climb the ladder, walk the catwalk, and descend another ladder to find a CHEST
    (NR023) with SLOT SEED (07/48).
    
    Return to the previous alley, then go W to find another alley (in it you'll see
    two blue carpets). Examine the plant for KI SEED (35/99), then enter nearby
    door (note that you can only enter this door if you've agreed to play with
    Chuchu in hide-and-seek!).
    
    [The Free Ocean State of Numara / City of Numara - Nalia's Item Shop]
    
    Take N exit.
    
    [The Free Ocean State of Numara / City of Numara - Main Street]
    
    Talk to Cocktis on the gondola twice and he'll get the CHEST (NR024) for you.
    Open it for LV3 WHITE MAGIC SHINE (09/W32).
    
    [The Free Ocean State of Numara / City of Numara - Nalia's Item Shop]
    
    Open the E drawers for 5x GALE WING, 100G, KI SEED (36/99), and open the closet
    for WIND BOMB. There's Chuchu to be found in NW corner - your reward is
    MANA EARRINGS (MP Max Up 1). Exit outside.
    
    [The Free Ocean State of Numara / City of Numara - Main Street]
    
    At one of the docks here you'll see three people - Linace, Namidi, Salm.
    Approaching them triggers "LETTERS FROM A WEAKLING" DREAM (11/31). Go check out
    Ninn's now.
    
    [The Free Ocean State of Numara / City of Numara - Ninn's Boutique]
    
    Examine two plants for 10G, KI SEED (37/99)... nothing else left to do here.
    
    [The Free Ocean State of Numara / City of Numara - Main Street]
    
    Go see the gondola girl who's been reunited with her boyfriend Cocktis. He'll
    bring over another CHEST (NR025) which contains MIMINT EAR
    (Lucky 0 Magic Damage).
    
    [The Free Ocean State of Numara / City of Numara - Artists' Salon]
    
    Probe the pot for HEALING HERB, and talk to Hocke. He works at Ninn's, and when
    he finds out you couldn't get into showroom, you'll receive the password. Now
    hurry to Ninn's.
    
    [The Free Ocean State of Numara / City of Numara - Ninn's Boutique]
    
    Again try entering the showroom on the E, and when prompted for password,
    choose "Yes.". First shop at Ninn's and buy some new accessories - ALARM CLOCK
    (Anti-Sleep), and you can snatch new weapons as well.
    
    You'll also meet ringmaker Trace - unlike Ring Assembly, ringmaker takes your
    existing rings and molds them together into another ring, free of charge! Go
    back to [Main Street] and exit W.
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    Take N path, probe the pot for MANA CAPSULE, and enter nearby door.
    
    [The Free Ocean State of Numara / City of Numara - Meia Family Art Studio]
    
    Probe the pot for 5x STICKY TAPE, and glowing plant for MINT POWDER, then talk
    to Maia. She's lacking inspiration and would like to have some crystal
    fragments from Crimson Forest to boost her inspiration. 19 is some? Whaaaat?
    Enter SE rom and check the drawers for 4x SEED OF TERROR, 10G, probe the pot
    for HEALING HERB, and finally examine glowing plant in NE room for
    3x MYSTERIOUS PERFUME.
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    There's SSP if you need to use it, cross the bridge to the W. Immediately after
    crossing you can check the plant along N side for KI SEED (38/99). There's a
    bunch of kids found on the street as it turns towards N, and they want to put
    you on a trial - agree to it. You have to find their treasures - red balloon
    (hidden near sth of the same color), gondola model (next to sth that looks just
    like it), and doll (loves to go shopping down the road you're on).
    
    Take few steps E and notice a faint glow on the ground - examine it to receive
    KI LARGE BALLOON. Take few steps S and take the stairs which lead you below the
    bridge - near tent you'll see a faint glow which yields KI MODEL OF GONDOLA.
    Return to those kids and examine the stand NE from them for
    "DON'T FORGET ME NOW, YOU HEAR?" DREAM (10/31). Keep walking NW and be on the
    lookout for faint glow on the ground - pick it up for KI DOLL IN A DRESS. Give
    the items back to the children to obtain KELOLON EARRING (Anti-Kelolon). Return
    NW and enter the door near where you picked up the doll.
    
    [The Free Ocean State of Numara / City of Numara - Katyla Family House]
    
    Probe two pots for 4x INSECT INNARDS, HEALING HERB, collect BLINDING POWDER
    from the table, then check out NW room's drawer for 10G, and closet for 100G.
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    Go NW, probe the pot for 10G, cross a bridge, examine the plant along W side
    for KI SEED (39/99), probe another pot for 5x POISONOUS BONES, and enter one
    final door.
    
    [The Free Ocean State of Numara / City of Numara - Sanuman Family House]
    
    Probe a pot for MANA HERB, and check out N room for these items: 10G from
    drawer, 4x MIGHTY CARAPACE from probed pot, FLARE BOMB from closet. Return
    outside and go all the way back to [Facade].
    
    [The Free Ocean State of Numara / Numara Palace - Facade]
    
    Talk to Rona and your reward is 3x KELO-OIL. Return to [Canal Street].
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    Hike all the way N.
    
    [The Free Ocean State of Numara / Port of Numara]
    
    Exit W to [Ghost Town].
    
    [The Free Ocean State of Numara / Ghost Town - City of Ruins]
    
    Explore around, loot the CHEST (NR026) inside ruined building for
    5x SANDMAN'S SEAL, then approach the two kids near some flowers. Event battle
    against 3x Numara Soldier and 2x Numara Cavalry echoes... Use Flare Bombs to
    roast them - using items is effective since it essentially means you'll go
    first. After battle go E to arrive on 'main road', and take next path branching
    SW to reach a well with pot nearby. Probe it for KELO-VITAMIN. Back on 'main
    road', walk NW, take path branching N. You'll see another pot near ruins of
    some house. Get near and probe the pot for 4x HARD SKIN, then back on main road
    and exit W.
    
    [The Free Ocean State of Numara / Ghost Town - Funeral Beach]
    
    Take W path to reach Cooke's house (with blue door). Near the well is a pot
    with 2nd Pipot - hold on a little longer to gain 40th Seed. Walk right past
    Cooke's and probe two pots for KI SEED (40/99), MANA HERB. At the very end
    you'll find a CHEST (NR027) with SLOT SEED (08/48). Now return to pot with
    Pipot and hand over those Seeds - for 40 of them you obtain EARTH CHARM (Earth
    Resistance Up).
    
    This Pipot offers a bit more exchange than its buddy in [Construction Base] -
    for giving it Antidote you'll get ANTI-PARALYSIS HERB, for Eye Drops it hands
    over SMELLING SALTS, and for Smelling Salts you get ANTIDOTE.
    
    [The Free Ocean State of Numara / Ghost Town - Cooke's and Mack's House]
    
    Probe the pot behind table for 3x EASTERN RED ORE, and approach the two kids in
    back of the room for some scenes...
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
    
    As a surprise chr, walk N for a scene, then approach the visitor to be bumped
    into event battle against 4x Mud Puppet, and another event battle against
    someone you already met. Choose Inquire three times, then you can act more
    freely - use Power Hit twice and you win. Bye bye fatso!
    
    ===============================================================================
    THE FREE OCEAN STATE OF NUMARA
    ===============================================================================
    
    [The Free Ocean State of Numara / Ghost Town - City of Ruins]
    [The Free Ocean State of Numara / Ghost Town - Funeral Beach]
    
    Meet Melvi - in order to arrange for a proper send-off, you need to gather 10
    flowers, and 10 branches. In [Funeral Beach] you can find 4 flowers and 5
    branches, and in [City of Ruins you can find 6 flowers and 5 branches.
    
    As Cooke, run around and gather all 10 flowers - look for white flowers that
    stand out and pluck 'em (since Cooke is a small kid, she can get to parts of
    areas you couldn't reach as Kaim - for now the only such part is a section of
    [City of Ruins]). When you catch them all, return to Melvi and it's Kaim's turn
    to gather the branches. With 10 branches in pocket return to Melvi to start the
    send-off.
    
    Mack will be playing a role in light-the-torch minigame. Use left stick to
    adjust the torch, press Y to raise the torch up, B to move it right, A to lower
    it, and X to move it left. Don't worry, it's not complicated and you can retry
    as many times as you want.
    
    [The Free Ocean State of Numara / Ghost Town - Cooke's and Mack's House]
    
    FOURTH CHARACTER OBTAINED - COOKE
    
    Cooke starts off as lv15 chr, with following skills: Casting Support,
    Concentrate, Angel Heart, Lv1 White Magic, Lv2 White Magic; and she's equipped
    with Ranunculus.
    
    Mack has run off to Crimson Forest and we've gotta save him. Kewl - as Kaim, go
    upstairs to find SSP, loot CHEST (NR028) for LV3 WHITE MAGIC KELOLON (10/W32),
    and open the closet for 1G. You can rest for free - when ready, save your game
    and let's initiate the rescue operation.
    
    [The Free Ocean State of Numara / Ghost Town - City of Ruins]
    
    As you walk towards S exit, "EVENING BELL" DREAM (12/31) is obtained. Go thru
    [Port of Numara], take S exit to [Canal Street], and head for the bridge. Walk
    along N edge to obtain "PORTRAITIST OF THE DEAD" DREAM (13/31).
    
    [The Free Ocean State of Numara / White Square]
    
    There's an old geezer Lato with floating cube to be found here. Talk to him to
    obtain KI CUBIC MUSIC SCORE 1. Agree to play the first music piece, promptly
    named "FIRST STEPS".
    The order is CEGC.
    Arrange your formation with all four party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: C, E, G, and C again.
    This plays the perfect tune. Reward is LV3 BLACK MAGIC FORCE (09/B32).
    
    ===============================================================================
    CRIMSON FOREST
    ===============================================================================
    [Crimson Forest / Maze of Gloom]
    [Crimson Forest / Near Swamp]
    [Crimson Forest / Sorcerer's Shrine - Chamber of Stone Tablets]
    [Crimson Forest / Sorcerer's Shrine - Dungeon Shrine]
    [Crimson Forest / Sorcerer's Shrine - Altar of the Abyss]
    ===============================================================================
    
    Jansen learn Lv3 Black Magic skill at lv19, which grants you two more spells:
    LV3 BLACK MAGIC SEAL (10/B32), LV3 BLACK MAGIC STONE (11/B32).
    
    Cooke learns Prayer skill at lv16.
    
    [Crimson Forest / Maze of Gloom]
    
    I'm gonna go specific with directions as pertaining to mini-map.
    
    N, 1stcross, SSP, E, ram stone pillar for ANGEL'S PLUME, E, kick some weird
    purple shrooms for KI CRYSTAL FRAGMENT (01/19), N, kick purple shrooms for
    KI CRYSTAL FRAGMENT (02/19), N, 2ndcross, N, examine the weird device. Since
    you don't know any spirit magic yet, it won't respond.
    
    S, 2ndcross, W, 3rdcross, SW, ram stone pillar for ANTI-PARALYSIS HERB,
    4thcross, SE, kick purple shrooms for KI CRYSTAL FRAGMENT (03/19), turn around,
    NW, 4thcross, NW, ram stone pillar for event battle, kick purple shrooms for
    KI CRYSTAL FRAGMENT (04/19), 5thcross, SW, ram stone pillar for
    KI SEED (41/99), kick purple shrooms for KI CRYSTAL FRAGMENT (05/19), kick
    purple shrooms for KI CRYSTAL FRAGMENT (06/19), and you've circled around to
    SSP.
    
    Leg it for 5thcross, N, you'll find Mack's shoe, ram the tree to open path
    forward.
    
    [Crimson Forest / Near Swamp]
    
    N, 1stcross, NE, 2ndcross, NW, kick shrooms for KI CRYSTAL FRAGMENT (07/19),
    back to 2ndcross, E, kick shrooms for KI CRYSTAL FRAGMENT (08/19), 3rdcross,
    SW, kick shrooms for KI CRYSTAL FRAGMENT (09/19), back to 3rdcross, W, ram
    stone pillar for ANTI-PARALYSIS HERB, back to 1stcross, NW, kick shrooms for
    KI CRYSTAL FRAGMENT (10/19), 4thcross, N, ram stone pillar for MANA CAPSULE,
    kick shrooms for KI CRYSTAL FRAGMENT (11/19), back to 4thcross, E, ram stone
    pillar for event battle, 5thcross, S, ram stone pillar for KI SEED (42/99), N,
    5thcross, E, kick purple shrooms for KI CRYSTAL FRAGMENT (12/19), 6thcross, N,
    exit N to next screen.
    
    [Crimson Forest / Sorcerer's Shrine - Chamber of Stone Tablets]
    
    Kick shrooms for KI CRYSTAL FRAGMENT (13/19), save at SSP, then step on red
    glowing elevator to descend to lower level. Walk E to spot a large rock on an
    elevation - grab it and roll it onto the elevator you arrived with. Once rock
    is on the elevator, step away from it - elevator and the rock will ascend,
    which makes another elevator descend. Notice the piece of stone plate on the
    elevator? Pick it up for KI TABLET FRAGMENT. Walk W and kick shrooms for
    KI CRYSTAL FRAGMENT (14/19), then exit W.
    
    Cooke learns Lv3 White Magic skill at lv19, which grants you access to
    LV3 WHITE MAGIC CURE SEAL (11/W32), LV3 WHITE MAGIC COVER (12/W32).
    
    [Crimson Forest / Sorcerer's Shrine - Dungeon Shrine]
    
    Walk forward to see a scene of the door closing, then take nearby stairs and be
    ready for some Indiana Jones magic. You'll need to dodge the boulders as you
    navigate the stairs - if you're hit, you'll be knocked down into the abyss.
    Retry by trekking it to the elevator which brings you to the base of S stairs.
    
    Start climbing, and screen begins shaking indicating that a boulder is coming
    in your direction. Hold X and step out of boulder's way by darting at the small
    elevation on side of the stairs. Once boulder is gone, carry on, kick shrooms
    for KI CRYSTAL FRAGMENT (15/19), then carefully step on pressure plate to
    trigger the boulder coming down central stairs. Dart down and get outta the way
    by stepping on side elevations. Further down grab onto the pillar and push it N
    as far as you can, then step on pressure plate from before to have the boulder
    smash thru the door you saw close before.
    
    Walk down N stairs to reach a CHEST (NR029) with LUCKY CLOVER (Critical Heal),
    exit W.
    
    [Crimson Forest / Sorcerer's Shrine - Chamber of Stone Tablets]
    
    Two shroom piles give KI CRYSTAL FRAGMENT (16/19), KI CRYSTAL FRAGMENT (17/19)
    when kicked. Exit W.
    
    [Crimson Forest / Sorcerer's Shrine - Dungeon Shrine]
    
    Walk down central stairs to bump into SSP and HP/MP recovery point. Nail the
    nearby CHEST (NR030) for LV3 BLACK MAGIC CURSE (12/B32). To the W of this chest
    kick some shrooms for KI CRYSTAL FRAGMENT (18/19). Check further N... hmm, a
    couple of colossi are onscreen. Fight them for event battles (remember, you
    have a free healing nearby), kick shrooms for KI CRYSTAL FRAGMENT (19/19), and
    open the CHEST (NR031) for CUBIC MUSIC SCORE 2. Now bash up two colossi on S
    side to reach a CHEST (NR032) with SLOT SEED (09/48). Use the Slot Seeds you've
    been collecting on Kaim and Seth to increase amount of skills they can equip.
    Save your game, then exit E.
    
    [Crimson Forest / Sorcerer's Shrine - Altar of the Abyss]
    
    You're about to enter a boss battle, so let's talk some preps.
    - Kaim skills: Relax, Lucky 0 Magic Defense, Stand Ready, Guard Heal
    - Seth skills: Relax, Lucky 0 Magic Defense, Stand Ready, Guard Heal
    - Jansen enhancement: Lucky 0 Magic Defense
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    OBSIDIAN MIASMA              T: Spirit Magic               E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    930      | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Obsidian Sigh
    02. Shadow
    03. Chime
    -------------------------------------------------------------------------------
    OBSIDIAN TENTACLES x4        T: Magic                      E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    300 (520)| 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Black Whip
    02. Powera
    03. Soul Drain
    04. Rephy
    05. Slower
    06. Energy Drain
    ------------------------------ GET READY! FIGHT! ------------------- party lv20
    Warning - if that specific chr's HP is drained to zero (0), you'll get Game
    Over, so be on the lookout. You need to attack Tentacle C in order to free that
    chr, which is your main priority right now.
    
    Assault Tentacle C mercilessly - 520 HP is not too much to remove (with Kaim
    and Seth I advise to toss Bomb items, since physicals aren't as effective).
    Once Tentacle C is destroyed, specific chr is freed.
    
    Now have Kaim and Seth continuously defend, while Jansen and Cooke sling black
    magic at remaining Tentacles - keep doing so until they're all defeated.
    
    It appears you have a problem again - attacking that specific chr yields
    another Game Over if chr croaks. Try chucking some Sleep magic at the chr...
    looksie who came out of the woodworks to play. That specific chr will be asleep
    for one turn, so quickly damage Miasma like this: Kaim and Seth use Bomb items
    or magic spells, Jansen and Cooke use magic spells. When chr wakes up, use
    Sleep magic again and bash Miasma down.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    You'll obtain KI PRECIOUS PETAL.
    
    ===============================================================================
    CONGRATULATIONS!          YOU HAVE COMPLETED DISC 1!           CONGRATULATIONS!
    ===============================================================================
    
    [Crimson Forest / Sorcerer's Shrine - Altar of the Abyss]
    
    FIFTH CHARACTER OBTAINED - MACK
    
    Mack starts off as lv15 chr, with following skills: Power Hit, Combo, Wall, Lv1
    Spirit Magic, Lv2 Spirit Magic; and he's equipped with Old Battle Discus.
    
    Couple of new magic spells have entered your inventory:
    LV1 SPIRIT MAGIC SHADOW (01/S32), LV1 SPIRIT MAGIC CHIME (02/S32),
    LV2 SPIRIT MAGIC POWERA (03/S32), LV2 SPIRIT MAGIC MINDA (04/S32).
    
    Walk around for a scene in which Seth explains that Mack gained Eastern Tribe
    powers - those will allow you to power up certain platforms back in Crimson
    Forest. Go downstairs and hop on the elevator to be taken to [Maze of Gloom].
    
    [Crimson Forest / Maze of Gloom]
    
    Mack learns Counter skill at lv16.
    
    When you get off the elevator, examine the weird pedestal nearby to absorb its
    power. Now you can use two elevator platforms [Maze of Gloom], and another two
    elevator platforms in [Near Swamp].
    
    Platform close to the pedestal whose energy you absorbed leads to two stone
    pillars - ram them for KI SEED (43/99), and for event battle.
    
    The other is on W side of this area, and it takes you to stone pillar. Ram it
    for DEMON WARRIOR'S BLADE, and DEMON WARRIOR RING.
    
    [Crimson Forest / Near Swamp]
    
    One platform is on NW side of this area. It leads to stone pillar, which awards
    you with LV1 SPIRIT MAGIC REFRESH (05/S32) when rammed.
    
    The other platform is on dead end path leading W just before N exit from this
    area. One stone pillar gives up HEALING POTION, the other invites event battle.
    That's everything you can pick up here for now, we'll return later.
    
    Now try to leave the forest - "ELEGY ISLAND" DREAM (14/31) obtained. You can
    leave for world map afterwards. Make sure you save at this point!
    
    ===============================================================================
    THE FREE OCEAN STATE OF NUMARA
    ===============================================================================
    
    [The Free Ocean State of Numara / City of Numara - White Square]
    
    DO NOT APPROACH THE FOUNTAIN YET! Otherwise events unfold which make you unable
    to complete certain events we still have left to. Well, you can do them later,
    but why leave for later what you can obtain now?
    
    Go see Lato in White Square and play second music piece - "FOUR BEATS".
    The order is DAAD.
    Arrange your formation with four party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: D, A, A, and D again.
    This plays the perfect tune. Reward is LV1 SPIRIT MAGIC DODGER (06/S32).
    
    Now go see Maia in [Canal Street] and fork over all 19 Crystal Fragments to
    obtain LIFE BROOCH (HP Max Up 1).
    
    That's about it for mopping up current quests - go to [White Square] and get
    near the fountain to get an update on the situation. Afterwards try to leave
    Numara...
    
    [The Free Ocean State of Numara / Numara Palace - Corridor Garden]
    
    Mack learns Lv3 Spirit Magic skill at lv19. This grants you use of
    LV3 SPIRIT MAGIC SPEEDA (07/S32), LV3 SPIRIT MAGIC SLOWER (08/S32).
    
    Time to escape from the guards - this is one of rare times when you'll see
    enemies onscreen. There are two floors to this area, and you begin on lower
    one. N, 1stcross, E, probe the pot for 3x JUNK PARTS, E, probe another pot for
    KI SEED (44/99), 2ndcross, S, raid CHEST (NR033) for KI CUBIC MUSIC SCORE 3, N,
    2ndcross, N, 3rdcross, probe the pot for 100G, hop on the elevator to reach
    upper floor.
    
    Probe the pot for 100G, 1stcross, S, probe the pot for 3x MYSTERIOUS PERFUME,
    2ndcross, S, open the CHEST (NR034) for POWER DRINK, 2ndcross, N, 1stcross, N,
    probe three pots for SLOT SEED (10/48), MANA CAPSULE, KI SEED (45/99), take the
    elevator to lower floor.
    
    S, 4thcross, E, probe the pot for 6x GENERATOR, W, 4thcross, W, probe two pots
    for KI SEED (46/99), 6x BLACK PEARL POWDER, 5thcross, S, probe the pot for
    2x WHETSTONE, 6thcross, S, nail ADEPT EARRINGS (Lv3 Black-White Magic) from the
    CHEST (NR035), 6thcross, N, 5thcross, W, probe the pot for 100G, take the
    elevator to upper floor.
    
    Jansen learns Absorb Transfer skill at lv22.
    Cooke learns Mental Stability 1 skill at lv22.
    Mack learns Taunt skill at lv22.
    
    E, probe the pot for HEALING POTION, 3rdcross, S, probe the pot for
    KI SEED (47/99), S, 4thcross, E, probe the pot for ANGEL'S PLUME, 5thcross,
    probe the pot for 3x MAGIC-SEALING FEATHER, S.
    
    You'll find SSP and healing point, making this a good area to fight battles to
    level up and gather SP for learning skills.
    
    You're about to enter a boss battle, so let's talk some preps.
    - Kaim skills: Crisis Attack Boost, Crisis Defense Boost, Lucky 0 Magic Defense
    - Seth skills: Crisis Attack Boost, Crisis Defense Boost, Lucky 0 Magic Defense
    - Jansen enhancement: Lucky 0 Magic Defense
    - Cooke enhancement: Lv2 White-Black Magic
    - Mack enhancement: Lv3 White-Black Magic
    Jamming Ring recommended! Or Demon Warrior Ring.
    
    Once you're prepared, exit S.
    
    [The Free Ocean State of Numara / Numara Palace - Facade]
    
    Exit S.
    
    [The Free Ocean State of Numara / City of Numara - White Square]
    
    Keep going S.
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    MAGIC HEAVY TANK             T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1580     | 6   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Mysterious Perfume                     | Mysterious Perfume
    --------------------------------- ATTACK LIST ---------------------------------
    01. Tank Hit
    02. Full Tank Hit
    -------------------------------------------------------------------------------
    CANNON                       T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1490     | 5   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Mysterious Perfume                     | Mysterious Perfume
    --------------------------------- ATTACK LIST ---------------------------------
    01. Volcannon
    02. Full Charge Cannon
    -------------------------------------------------------------------------------
    TANK UNIT                    T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    740      | 1   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Mysterious Perfume                     | Mysterious Perfume
    --------------------------------- ATTACK LIST ---------------------------------
    01. Securing Energy
    02. Tank Charge
    -------------------------------------------------------------------------------
    CANNON UNIT                  T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    740      | 1   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Mysterious Perfume                     | Mysterious Perfume
    --------------------------------- ATTACK LIST ---------------------------------
    01. Securing Energy
    02. Cannon Charge
    ------------------------------ GET READY! FIGHT! ------------------- party lv23
    Another multi-target boss to take care of. Notice the "Cannon Power" and "Tank
    Power" gauges - "Cannon Power" gauge increases when Cannon unit uses Securing
    Energy or Cannon Charge moves, while "Tank Power" gauge increases when Tank
    unit uses Securing Energy or Tank Charge moves. Either gauge also rises when
    hit with magic attacks. If you allow either to charge fully, you're hit with a
    rather strong attack so take care not to let it happen too often.
    
    Go after Tank Unit first - Kaim and Seth attack it with rephys, while Jansen
    casts All-Barricade, Mack All-Shield, and Cooke Zephyr (to heal the damage at
    end of turn). On next turns still have Kaim and Seth attack with rephys, while
    Jansen switches to offensive magic, and Mack tosses Powera on Kaim, then Seth
    (alternately, consider using Power Drink); optionally add Minda on Jansen and
    Cooke.
    
    Next onto stupid Cannon Unit, which you'll get rid of pretty much the same way
    as Tank Unit - now that both are scrap metal, Full Tank Hit and Full Charge
    Cannon are things of the past. Finish the fight by using Power Hit with Kaim
    and Seth and blasting the tank with magic spells.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    [The Free Ocean State of Numara / City of Numara - Great Gate Remains]
    
    SIXTH CHARACTER OBTAINED - SUPER SEXY MING! Check her out, man! She's even
    hotter than Seth. That calls for guide's name change. Yup.
    
    She is another "special" chr (like Kaim and Seth), meaning she can learn new
    skills by equipping accessories or skill-linking with other "non-special" chrs.
    She comes equipped with Princess Cane and MAGIC RESEARCH REPORT (Lv1 Composite
    Magic), and has learned following skills: Lv1 Composite Magic, Lv3 Black-White
    Magic, Anti-Seal; she joins as lv20 hawtness-bombshell.
    
    COMPOSITE MAGIC TUTORIAL will spin - in total there are 50 different composite
    magics to learn once you acquire appropriate base magic spells.
    
    Some bad news - you can only have maximum of five chrs in battle party at any
    time. Now that you have six chrs, that means one will always have to warm the
    bench, and thus miss out on EXP and SP. Not good, but there are efficient ways
    to level-grind later in the game. All in due time, though.
    
    Exit E to world map, and head for Numara's port.
    
    [The Free Ocean State of Numara / Port of Numara]
    
    The gate leading to the port is now open, so grab the chance to sneak inside.
    Go N, and then towards SE to find an opening in the fence...
    
    [The Free Ocean State of Numara / Port of Numara - Shipyard]
    
    Look, a boat of general Craptastic... let's steal it! You'll be taken to world
    map.
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    Slantnose is yours to command! SLANTNOSE CONTROL TUTORIAL will spin, then press
    RB to be taken to ship's pilothouse for an update on situation.
    
    ===============================================================================
    THE SLANTNOSE
    ===============================================================================
    [The Slantnose / Pilothouse]
    [The Slantnose / Deck]
    ===============================================================================
    
    When you're done exploring what little space you have available, check out the
    controls to leave for world map.
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    Approach Numara for a scene involving Ming, then steer Slantnose towards NW to
    land on [Numara Atoll].
    
    ===============================================================================
    NUMARA ATOLL
    ===============================================================================
    
    This is the place where you go to level-grind, though at this moment you may
    get to chew more than you can handle. Equip Turn-Tail skill and start sniffing
    around for items, and stuff. CHEST (NR036) on NW part has BRONZE SPIRIT BAND
    (Lv2 Spirit Magic), and E CHEST (NR037) contains LV2 SPIRIT MAGIC REGENERATE
    (09/S32). With both items collected return to world map, and cruise E toward
    another landing point at Gohtza. Upon landing you gain "SETH'S DREAM PART 1"
    DREAM (15/31), then select [Tosca Village] as next destination.
    
    ===============================================================================
    MOUNTAIN VILLAGE TOSCA
    ===============================================================================
    [Mountain Village Tosca / Exterior]
    [Mountain Village Tosca / Old Man Bosso's House]
    [Mountain Village Tosca / Deeno Family House]
    [Mountain Village Tosca / Tolty's Inn]
    ===============================================================================
    
    [Mountain Village Tosca / Exterior]
    
    TIP: There are sixteen Kelolon statues in the village. They are involved in a
    small quest, so memorize their locations or write them down.
    
    Use SSP, probe the pot near waterfall for KI SEED (48/99). As you try to cross
    the bridge, Telt stops you and forks over KI MAGIC-POWERED LOCATOR LV1,
    accompanied by TREASURE HUNTING TUTORIAL.
    
    1ST TREASURE HINT obtained! It reads - "A treasure lies in the 'highest place'
    in Tosca."
    
    1ST TREASURE HUNT (01/24) - The hint suggests the lookout tower on SW end -
    climb it and then examine the ground in front of Kelolon statue for
    DARK CRYSTAL STAFF, and DARK CRYSTAL RING. Cross the bridge, probe the pot for
    500G, and get close to Tibero to obtain "THE HERO" DREAM (16/31), which also
    gives you treasure hunt info.
    
    21ST TREASURE HINT obtained! It reads - "Hidden somewhere in Tosca Village, a
    present for Kaim from the children."
    
    21ST TREASURE HUNT (02/24) - The hint suggests heading for the waterfall. Jump
    over to wooden planks using the stepping stone. Search the ground in front of
    Kelolon statue for MEDUSA'S HEAD (Anti-Petrify). Return to Tibero and continue
    exploring - further N probe a pot for HEALING TANK, then climb the ladder near
    N exit to reach a CHEST (NR038) with 500G. Enter NE house.
    
    [Mountain Village Tosca / Old Man Bosso's House]
    
    Probe the pot for 4x SEED OF TERROR, and if you climb to upper floor, you'll
    find 3rd Pipot in the pot. You can give it the Seeds you collected so far,
    though we still have ways to go for next reward. Back outside, then enter N
    house.
    
    [Mountain Village Tosca / Deeno Family House]
    
    Climb to upper floor, open the drawer for FLARA BOMB, probe the pot for
    KI SEED (49/99). Now leg it for the inn where Jansen is waiting, but before you
    enter, head E from Jansen's position to talk to Tenio and Chelm in order to
    unlock "THE BREAD OF GRANDMA COTO" DREAM (17/31). Back to Jansen and agree to
    rest on his plea.
    
    [Mountain Village Tosca / Tolty's Inn]
    
    Another SSP, check behind the picture for 2x MAGIC-SEALING FEATHER, open two
    closets for AQUARA BOMB, KI SEED (50/99), waltz into NW room, open two closets
    for KI SEED (51/99), CURE-ALL, open the CHEST (NR039) for SLOT SEED (11/48),
    then before you go downstairs, check picture near Timio for
    2x MYSTERIOUS PERFUME. Approach the innkeeper for a scene and plans for getting
    to Gohtza.
    
    The next morning exit your room to find ringmaker Trace, and in W room you'll
    find a shop. Update your equips by buying new weapons and new accessories:
    COMBAT TEACHINGS (Counter), STABILIZER (Anti-Dizzy), EASTERN SPIRIT BAND
    (Lv1 Spirit Magic).
    
    Now return to the inn and talk to Tenka (standing near Kelolon statue) to
    trigger the subquest of paying respects to Kelolons. In under five minutes you
    have to hunt down all 16 statues and pay respects to them. Sometimes you'll
    need to wait for person to move outta the way before you can reach the statue.
    
    For paying respects to all 16 statues you get: 3x KELOLON HEART, SLOT SEED
    (12/48), SEAL BLOCKER (Anti-Seal), LV2 SPIRIT MAGIC GAMBLE (10/S32). Now leave
    the place thru N exit to world map.
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    Choose [Northern Cape].
    
    ===============================================================================
    NORTHERN CAPE
    ===============================================================================
    
    At 1stcross go N, keep an eye out for a CHEST (NR040) with LION HEART
    (Anti-Terror), go to end of the cape for a scene, back to 1stcross, E, look out
    for faint glint and pick it up for CUBIC MUSIC SCORE 4, go to end of path for a
    scene, exit to world map, and choose [Numara Atoll].
    
    ===============================================================================
    NUMARA ATOLL
    ===============================================================================
    
    We're gonna do some level-grinding, as you now have all the stuff you need, and
    that was Gamble magic. On [Numara Atoll] you'll find two enemies, Hell Shaker
    and Silver Kelolon. Former has 9120 HP and isn't worth trouble fighting, so
    just use Turn-Tail skill and flee (if you opt to defeat it, you'll get 2 SP and
    100G for your troubles).
    
    Silver Kelolon, on the other hand, has 980 HP, but is incredibly hard to hit
    and is very resistant to magic attacks. Gamble magic will take care of that
    resistance. Note that Silver Kelolon likes to flee - when defeated, you'll get
    8 SP per foe, and 600G. Also, have Kaim and Seth use Casting Support on your
    Gamble casters to speed up their turn in shooting Gamble.
    
    For starters I suggest including Jansen in your party so that he reaches lv31
    as soon as possible. On that level he learns a skill 2 Accessories, which
    allows your "special" characters to equip 2 accessories at once, thus doubling
    the speed at which they learn new skills.
    
    Mack learns Lv4 Spirit Magic skill at lv25, giving access to two more spells:
    LV4 SPIRIT MAGIC SHADOWA (11/S32), LV4 SPIRIT MAGIC FEAR (12/S32).
    Cooke learns Lv4 White Magic skill at lv25, giving access to two more spells:
    LV4 WHITE MAGIC HEALA (13/W32), LV4 WHITE MAGIC CURE PETRIFY (14/W32).
    Jansen learns Lv4 Black Magic skill at lv25, giving access to two more spells:
    LV4 BLACK MAGIC FLARA (13/B32), LV4 BLACK MAGIC WINDA (14/B32).
    Mack learns Lv5 Spirit Magic skill at lv28, giving access to two more spells:
    LV5 SPIRIT MAGIC POWERUS (13/S32), LV5 SPIRIT MAGIC MINDUS (14/S32).
    Cooke learns Lv5 White Magic skill at lv28, giving access to two more spells:
    LV5 WHITE MAGIC ZEPHYRA (15/W32), LV5 WHITE MAGIC CURE-ALL (16/W32).
    Jansen learns Lv5 Black Magic skill at lv28, giving access to two more spells:
    LV5 BLACK MAGIC FLARE MINE (15/B32), LV5 BLACK MAGIC PRISMA (16/B32).
    Mack learns Spell Counter skill at lv31.
    Cooke learns Reduce Casting Time 1 skill at lv31.
    Jansen learns 2 Accessories skill at lv31.
    Mack learns Lv6 Spirit Magic skill at lv34, giving access to two more spells:
    LV6 SPIRIT MAGIC FASTER (15/S32), LV6 SPIRIT MAGIC DELAY (16/S32).
    Cooke learns Lv6 White Magic skill at lv34, giving access to two more spells:
    LV6 WHITE MAGIC REVIVE (17/W32), LV6 WHITE MAGIC COVERA (18/W32).
    Jansen learns Lv6 Black Magic skill at lv34, giving access to two more spells:
    LV6 BLACK MAGIC WIND MINE (17/B32), LV6 BLACK MAGIC JAMMING (18/B32).
    Mack learns Walla skill at lv37.
    Cooke learns White Staff skill at lv37.
    Jansen learns Black Staff skill at lv37.
    Mack learns Stand Firm skill at lv40.
    Cooke learns MP Convert skill at lv40.
    Jansen learns Drain Shower skill at lv40.
    Mack learns Lv7 Spirit Magic skill at lv43, giving access to two more spells:
    LV7 SPIRIT MAGIC SHADOWUS (17/S32), LV7 SPIRIT MAGIC RANDOM (18/S32).
    Cooke learns Lv7 White Magic skill at lv43, giving access to two more spells:
    LV7 WHITE MAGIC HEALUS (19/W32), LV7 WHITE MAGIC HEAL UP (20/W32).
    Jansen learns Lv7 Black Magic skill at lv43, giving access to two more spells:
    LV7 BLACK MAGIC FLARUS (19/B32), LV7 BLACK MAGIC WINDUS (20/B32).
    Mack learns 3 Combo skill at lv46.
    Cooke learns Reduce Casting Time 2 skill at lv46.
    Mack learns Lv8 Spirit Magic skill at lv49 (unlike previous skills, no new
    spells are awarded - you have to find all four of them).
    Cooke learns Lv8 White Magic skill at lv49 (unlike previous skills, no new
    spells are awarded - you have to find all four of them).
    Jansen learns Lv8 Black Magic skill at lv49 (unlike previous skills, no new
    spells are awarded - you have to find all four of them).
    Mack learns Wallus skill at lv52.
    Cooke learns Mental Stability 2 at lv52.
    Jansen learns Double-Cast skill at lv52.
    
    By killing Silver Kelolons you'll also keep getting Rainbow Coral and Glacial
    Ice items, which can be used to craft Flux Ring and Ocean Ring. Once you craft
    at least one unit of Flux Ring, Ringmaster Trace will offer lv2 rings; and once
    you craft at least one unit of Ocean Ring, Ringmaster Trace will offer lv3
    rings. You don't necessarily have to craft the two rings I mention, it's just
    that they were readily available, so why not use the chance to get them?
    
    I used around 4 gameplay hours to reach lv50 with all six chrs. When you're
    done, go to world map and choose [Old Sorceress' Mansion].
    
    ===============================================================================
    OLD SORCERESS' MANSION
    ===============================================================================
    
    [Old Sorceress' Mansion / Exterior]
    
    Nail W CHEST (NR041) for SOUL MEDICINE, then enter the mansion.
    
    [Old Sorceress' Mansion / Entrance Hall]
    
    A ghost will go thru W door, but before following consider saving your game.
    Pick up faint glint along E side for KI POEM FRAGMENT A (the clue says: "Thus
    all that lives does flow, thus do they fade away.", and continue by opening the
    CHEST (NR042) on NW stairs for CURE-ALL. There's SSP for using, exit N.
    
    [Old Sorceress' Mansion / Courtyard]
    
    Jansen notices an odd circular pattern on the floor. You'll need to find few
    items before we can tinker with this puzzle. Circle around the room and walk to
    both dead ends inside the bush formation to nab two CHESTs (NR043, NR044) with
    KI BOW PLATE, CURE-ALL. Exit S.
    
    [Old Sorceress' Mansion / Entrance Hall]
    
    Exit W.
    
    [Old Sorceress' Mansion / Hallway (left side)]
    
    The ghost will go thru the mirror - if you try to go thru, you won't succeed...
    need to find the missing part first. Pick up faint glint on the desk for
    KI POEM FRAGMENT B (the clue says: "Warmth brings no solace."). Walk into the
    hall and open three W doors for event battles - when you bust up monster party
    which comes from middle of the three W doors, pick up KI LARGE MIRROR JEWEL
    (appears as faint glint on ground). Return to the large mirror and it's time
    travel for you.
    
    [Old Sorceress' Mansion / The Past within the Mirror - Hallway (left side)]
    
    Grab the statue and push it E as far as it goes, then walk N thru hallway and
    step into the mirror.
    
    [Old Sorceress' Mansion / The Past within the Mirror - Hallway (right side)]
    
    Walk S, probe two pots for MANA CAPSULE, WINDA BOMB, then unlock W door to gain
    another entrance to [Past within the Mirror - Entrance]. Take the mirror to be
    taken back to present.
    
    [Old Sorceress' Mansion / Hallway (right side)]
    
    Open CHEST (NR045) for 4x BLACK PEARL POWDER, then walk to the end of the
    corridor to pick up faint glint for KI POEM FRAGMENT C (the clue says: "Nestled
    within the sadness.". Walk back S (notice the screaming person in the mirror),
    exit W into [Entrance Hall] and again take W exit.
    
    [Old Sorceress' Mansion / Hallway (left side)]
    
    Because we moved the statue in the past, you can now collect the CHEST (NR046)
    and rob it for KI CELESTIAL PLATE. Take the mirror back to the past.
    
    [Old Sorceress' Mansion / The Past within the Mirror - Hallway (left side)]
    
    Exit E.
    
    [Old Sorceress' Mansion / The Past within the Mirror - Entrance]
    
    Go upstairs, then take a good look at wall clock. It contains four circles (N
    has a picture of a bow, E has a picture of a vase, S has a picture of a wheat,
    and W has a picture of a celestial sphere). CHEST (NR047) behind you has
    GROUNDA BOMB, then examine the clock and make the hand point to the pot. You'll
    obtain RED-COPPER BAND (Lv3 Spirit Magic) and both side doors now become
    unlocked. Enter left door.
    
    [Old Sorceress' Mansion / The Past within the Mirror - Upstairs (left room)]
    
    Approach the bed for a scene, then collect KI WHEAT PLATE from the CHEST
    (NR048). Go the the right room now.
    
    [Old Sorceress' Mansion / The Past within the Mirror - Upstairs (right room)]
    
    Approach the table for a scene, then collect SOUL MEDICINE from the CHEST
    (NR049). Use the mirror in [The Past within the Mirror - Hallway (right side)]
    to return to the present and leg it for [Courtyard].
    
    [Old Sorceress' Mansion / Courtyard]
    
    OK, let's tinker with the ground pattern. The plate that is already here is the
    one depicting a pot. Now, in conclusion with the clock's arrangement - put
    Wheat Plate in E depression, Celestial Plate in S depression, and Bow Plate in
    W depression. Path deeper opens thru the well - before you descend, pick up the
    faint glow to left of the well for KI POEM FRAGMENT D (the clue says: "I will
    be back.").
    
    [Old Sorceress' Mansion / Old Sorceress' Hermitage]
    
    Examine stone tablet for these clues: "I am one in search of solitude. Why have
    you invaded my hermitage? If you have nothing to ask, then you should leave
    immediately. Though you may see my door with your eyes, my quest for solitude
    ensures it will remain untouched. However, if you still insist on meeting me,
    you will find the key at your feet. Follow the symbols of light and proceed
    with order."
    
    On the ground behind you is a ground pattern, similar to the one in
    [Courtyard]. Celestial sign will light up - counting from left to right, there
    are four mirrors along N side of this room. Begin by taking second one to
    access NW room - here step on celestial sign to complete step 1 (out of four).
    Return thru same mirror and check the ground pattern near stone tablet - wheat
    sign is now glowing.
    
    Take the fourth mirror to SE room and step on wheat sign to complete step 2
    (out of four). Return thru same mirror and check the ground pattern near stone
    tablet - bow sign is now glowing.
    
    Take the third mirror to NE room, then sniff along W wall to find a lever. Pull
    it to have a stone pillar rise and cover the gap in another part of the room
    (we'll make use of it later). Step on bow plate to complete step 3 (out of
    four). Return thru same mirror and check the ground pattern near stone tablet -
    pot sign is now glowing.
    
    Take the first mirror to SW room and step on pot sign to complete step 4 (final
    one!). Doing this shatters the stone tablet in central room. Return thru the
    same mirror... there's some goodies left to collect.
    
    Take second mirror to NW room, take the other mirror to warp to NE room, keep
    going S and open CHEST (NR050) for GODDESS MEDICINE, take the other mirror to
    SW room, open CHEST (NR051) for LV3 SPIRIT MAGIC LOST (19/S32). Return to the
    central room - I advise you backtrack to [Entrance Hall] and save your game,
    cos you have a boss coming up.
    
    You're about to enter non-difficult boss battle, so let's talk some preps. The
    stuff you need is Gamble magic, and Magic Ring.
    
    Return to [Hermitage] and advance N for a scene, then a boss battle ensues.
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    BODY OF THOUGHT A            T: Magic                      E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1550     | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Envy
    -------------------------------------------------------------------------------
    BODY OF THOUGHT B            T: Magic                      E: fire
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1550     | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Enrage
    -------------------------------------------------------------------------------
    BODY OF THOUGHT C            T: Magic                      E: water
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1550     | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Lament
    -------------------------------------------------------------------------------
    BODY OF THOUGHT D            T: Magic                      E: wind
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1550     | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Grudge
    -------------------------------------------------------------------------------
    OLD SORCERESS                T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1100     | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Scream
    ------------------------------ GET READY! FIGHT! ------------------- party lv27
    Would you stop with fights where somebody needs to be protected? I want to have
    fun with my girls, and don't want to be bothered by some old geezers. Bodies of
    Thought will not attack you - instead they use their attacks against the target
    you need to protect before her 1100 HP is down for the count.
    
    Reducing Body's HP lessens the amount of damage it inflicts to Sorceress,
    therefore I suggest that you begin by magically attacking each Body once in the
    first turn. Note that Bodies have elemental counters enabled, so sticking to
    rephys isn't recommended.
    
    Sorceress will use Scream every so often - all it does is change element
    property of all Bodies... nothing serious, just chuck corresponding spell at it
    (remember fire-water-earth-wind-fire connection?), or use Gamble.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    SIXTH CHARACTER OBTAINED - SARAH
    
    She is final "special" chr (like Kaim, Seth, and Ming), meaning she can learn
    new skills by equipping accessories or skill-linking with other "non-special"
    chrs. Skills she already knows are Lv4 Black-White Magic, Relax and
    Anti-Petrify. She comes equipped with Crescent Rod and joins as lv25
    hawtness-material. Hm, if I were in Kaim's shoes, I'd go with Ming.
    
    Return to world map and leave for Tosca.
    
    ===============================================================================
    MOUNTAIN VILLAGE TOSCA
    ===============================================================================
    
    Enter [Deeno Family House] and talk to Deeno for a treasure hint.
    
    3RD TREASURE HINT obtained! It reads - "An object charged with magic energy
    lies in the great monster meeting hall in the Black Cave."
    
    Enter [Tolty's Inn], go upstairs and approach Tureo and Hodgeo in order to
    obtain "SO LONG, FRIEND" DREAM (18/31) (you'll also get treasure hint), then
    talk to Tolty for another tresure hint.
    
    22ND TREASURE HINT obtained! It reads - "A treasure that Lirum held dear is
    hidden somewhere in the cliff of the North Cape."
    
    2ND TREASURE HINT obtained! It reads - "A bird hid something near the front
    door of the old sorceress' mansion."
    
    We're done here, leave for [Northern Cape].
    
    ===============================================================================
    NORTHERN CAPE
    ===============================================================================
    
    22ND TREASURE HUNT (03/24) - The hint suggests some spot somewhere on the cape.
    Go N, and N again at first cross. Advance to the end of the cape for a scene,
    then when you go back S, slowly sniff along W edge until a prompt for
    "Examine" pipes up. Collecting it gives you LV3 SPIRIT MAGIC AILMENT VOID
    (20/S32). Leave for world map and go to [Old Sorceress' Mansion].
    
    ===============================================================================
    OLD SORCERESS' MANSION
    ===============================================================================
    
    2ND TREASURE HUNT (04/24) - The hint suggests that treasure is hidden somewhere
    in [Exterior]. Walk N, then turn W to the dead end with a chest we already
    looted. Search the greenery behind it for LV4 SPIRIT MAGIC VIRUS (21/S32).
    
    If you want, hoppalongcassidy to [Numara Atoll] and gain few levels for Sarah
    and Mack - lv30 is recommended for the long run.
    
    Leave for world map and select [Black Cave].
    
    ===============================================================================
    THE BLACK CAVE
    ===============================================================================
    [The Black Cave / Maze of Darkness]
    [The Black Cave / Foul Swamp]
    [The Black Cave / The Great Hall of Foul Creatures]
    [The Black Cave / Helltrap]
    ===============================================================================
    
    [The Black Cave / Maze of Darkness]
    
    Save at SSP, have Sarah open the door, N, 1stcross, N, win the event battle,
    2ndcross, N, 3rdcross, NE, 4thcross, NE, open CHEST (NR052) for
    STONE BEAST'S THORN, back to 3rdcross, W, 5thcross, S, force your way past
    strong wind current, pick up faint glint for GODDESS MEDICINE, back to
    5thcross, N, obtain "THE TRAGEDY OF THE BUTCHER GENERAL" DREAM (19/31), carry
    on, jump over the gap, 6thcross, S, open CHEST (NR053) for 3x GIANT FEELER,
    back to 6thcross, E, 7thcross, S, jump the gap, open CHEST (NR054) for
    KI SEED (52/99), back to 7thcross, N, exit to next area.
    
    [The Black Cave / Foul Swamp]
    
    Go N and Kaim will pick up a firefly - this creature briefly illuminates the
    surrounding area, but there are things that cause a firefly to leave you. Don't
    loiter in green goo for too long, or you'll take damage. Check out one of
    W-most dead ends of the area to collect faint glint for 500G, then nail CHEST
    (NR055) on E side for POWER DRINK. You can see another chest in these parts,
    but you can't collect its contents from where you are. You need to make a
    parachute drop to it. Exit N.
    
    [The Black Cave / The Great Hall of Foul Creatures]
    
    Follow your nose, at cross take S path, and nail SCROLL OF DISSECTION (Cut
    Down) from CHEST (NR056), return to cross, exit E.
    
    [The Black Cave / Helltrap]
    
    Watch your step! If you don't, you'll fall thru holes in the ground back to
    [Foul Swamp] and will need to retrace your steps. Firefly is welcome to have
    around, because if you get close to a hole in the ground, it'll be revealed. I
    don't recommend running in this area - take it slow and you'll get to the other
    end.
    
    Follow the path, 1stcross, E, nab LV4 SPIRIT MAGIC REFRESHA (22/S32) from CHEST
    (NR057). May want to get another firefly, since you were forced to lose
    previous one as we crossed wind current. Anyway... 1stcross, S, you'll enter a
    wide-open area. Make sure you have a firefly on your shoulder and carefully
    tread the floor until you find three holes close together. Before we deal with
    them, carry on SW from your position and exit to [Foul Swamp].
    
    [The Black Cave / Foul Swamp]
    
    Keep going until you hit a pile of rocks - ram them to create a shortcut
    between [Foul Swamp] and [Helltrap]. Back to [Helltrap].
    
    [The Black Cave / Helltrap]
    
    Find those three holes again - from your point of view (as a player viewing the
    screen), jump into the upper left hole.
    
    [The Black Cave / Foul Swamp]
    
    You'll land near CHEST (NR058) with SOUL MEDICINE inside. Get down and use the
    shortcut to return to [Helltrap].
    
    [The Black Cave / Helltrap]
    
    Back to three holes, S, 2ndcross, E, collect faint glint at dead end for
    BLINDING POWDER, back to 2ndcross, S, nail CHEST (NR059) for KI SEED (53/99),
    save at SSP, exit to next area.
    
    [The Black Cave / The Great Hall of Foul Creatures]
    
    1stcross, nail faint glint for CURE-ALL, S...
    
    3RD TREASURE HUNT (05/24) - The hint suggests that treasure is hidden somewhere
    in the lair of the beasts, and this is it. Walk S, until "Examine" prompt pipes
    up. Check it out to collect CURSE BLOCKER (Anti-Curse) - make sure all "special
    chrs" learn it ASAP.
    
    Back to 1stcross, NE, keep walking and then ram the cylinder to have lights go
    out. Equip Wind Rings, and begin hunting for Rough Eaters. Kill off three
    groups before commencing another boss battle.
    
    A new enemy will enter the dudes rampaging around - you can easily distinguish
    it by its red eyes. Engaging a victorious battle with it means getting out of
    [Black Cave].
    
    Bio Ring / Wind Ring accessories are recommended.
    For skills you *need* Anti-Petrify (trust me on this), and Anti-Curse.
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    ROUGH SERVANT x4             T: Organic                    E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1360     | 1   | 160         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | Sharp Beak
    --------------------------------- ATTACK LIST ---------------------------------
    01. Rephy
    02. Jealousy
    03. Rush
    -------------------------------------------------------------------------------
    ROUGH QUEEN                  T: Organic                    E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1560     | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Slot Seed                              | Slot Seed
    --------------------------------- ATTACK LIST ---------------------------------
    01. Pheromone
    02. Rephy
    03. Cry
    04. Flee
    ------------------------------ GET READY! FIGHT! ------------------- party lv30
    This is a fun battle against five enemies. Take note of Queen and its abilities
    - when it uses Pheromone on one of Servants, that dude's abilities increase and
    it gains access to powerful attack Rush. When that happens, it's in your best
    interest to take out powered-up bastid. As a trade-off, other Servants won't
    attack you, but their ally instead. Don't count on too much damage from those
    attacks - around 10 dmg or so. So yeah, it sucks.
    
    Queen's rephy has a chance to petrify you, while Servant's rephy carries curse
    ailment. Both can wreck you up majorly, so you better be protected and / or
    heal appropriately. All enemies are weak to wind, so Wind and company will go a
    long way in dealing damage; use Mack and his Wall skill to rebuff your GC.
    
    When there's 1~2 Servant/s remaining, Queen uses Cry to call reinforcements. To
    remove enemies' GC, you need to slay original four Servants that entered the
    battle - fortunately new ones don't recover GC as they enter battle. If you'd
    like to quickly eliminate Queen, use Gamble against it - its damage isn't
    affected by GC.
    
    Here's your chance to obtain an extra Slot Seed (unfortunately you can't gather
    a Mingload of them) - make sure to steal Slot Seed from the Queen and then
    reduce its HP to critical levels so it runs away on next turn. Track it down
    again for a rematch.
    
    Fight starts again with Queen and four Servants at its side, however Queen's HP
    isn't recovered, which is a good thing. Battle ends once all foes are
    eliminated.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Goodies! SLOT SEED (13/48), SLOT SEED (1st EXTRA) obtained. Exit N to world
    map, and depart for City of Saman.
    
    ===============================================================================
    SMERCHANT'S TOWN SAMAN
    ===============================================================================
    [Saman / Main Street]
    [Saman / Erlio Family House]
    [Saman / Kersen's Inn]
    [Saman / Emelo's Tavern]
    [Saman / House of Riordan the Merchant]
    [Saman / Audun's Item Shop]
    [Saman / Port of Saman]
    [Saman / Oreego's Emporium]
    ===============================================================================
    
    [Saman / Main Street]
    
    Save at SSP, then enter first W door.
    
    [Saman / Erlio Family House]
    
    Probe two pots for KI SEED (54/99), ANTIDOTE, open closet for 500G. And there's
    4th Pipot in the pot - give it all Seeds you have so far, which is 54. Next
    reward coming soon! ...hmm, Pipot bastard doesn't have any new trades. Back to
    [Main Street] and enter first E door.
    
    [Saman / Kersen's Inn]
    
    On lower floor enter the E room, probe pot for KI SEED (55/99), then go
    upstairs. Open closet for 6x GENERATOR, enter W room, probe pot for
    5x STICKY TAPE, enter E room, probe pot for KI SEED (56/99). Back to [Main
    Street] and enter second W door.
    
    [Saman / Emelo's Tavern]
    
    Probe the pot in back for KI SEED (57/99). Back to [Main Street].
    
    [Saman / Main Street]
    
    Check out Dandy the Crow's stand near the huge tree. After paying 50G, you may
    obtain one of the following: Mana Herb, Soul Medicine, Healing Medicine,
    Cure-All, or the best thing of them all - AWAKENING BRACELET (Slot +3). Probe
    the pot next to stand for PIXIE FLOWER (Magic Defense Boost 1). Continue W and
    probe the pot near next stand for KI SEED (58/99), probe the pot between two N
    doors for KI SEED (59/99), then enter the right of two N doors.
    
    [Saman / House of Riordan the Merchant]
    
    Riordan appears to be under a spell. Probe pots for SLOT SEED (14/48),
    3x WHETSTONE, then examine the small compartment behind Riordan (it's giving
    off faint glow) to obtain KI SECRET LEDGER. Check out the closet for 1000G.
    Back to [Main Street] and enter the other N door.
    
    [Saman / Audun's Item Shop]
    
    Probe pot for KI SEED (60/99), and talk to Zavlo nearby in order to obtain
    "THE STORY OF OLD MAN GREO" DREAM (20/31). Talk to Oreego and buy new weapons
    and accessories: SWORD TEACHINGS (Weapon Guard), SORCERER EARRINGS (Lv4
    Black-White Magic), MAGIC TRIAL RECORD (Lv2 Composite Magic), GOLD SPIRIT BAND
    (Lv4 Spirit Magic). Audun offers an upgrade in healing items - you can now buy
    Healing Tanks. Go see that pot Pipot.
    
    [Saman / Erlio Family House]
    
    Hand over remaining Seeds you found to score POWER BANGLE (Attack Boost 1).
    Now try to enter the port by taking W exit in town - Davle will stop you and
    request that you help him look for the captain Dozel. Apparently the captain
    has stomach problems and as such he had to go somewhere to do that stuff...
    there's a loo in Kersen's.
    
    [Saman / Kersen's Inn]
    
    Talk to Shivie in SE corner to trigger a scene. Dozel shows up and leaves for
    the port, which is where you're going as well.
    
    [Saman / Port of Saman]
    
    Probe three pots for 3x BEAST HIDE RASP, 4x PENDULUM, 500G. Approach the group
    of people, then choose to board the ship.
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    MANTA x3                     T: Organic                    E: water
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    620      | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | Beast Hide Rasp
    --------------------------------- ATTACK LIST ---------------------------------
    01. Rephy
    -------------------------------------------------------------------------------
    MANTALAS                     T: Organic                    E: water
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    3050     | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | Bug's Stomach
    --------------------------------- ATTACK LIST ---------------------------------
    01. Rephy
    02. Bizarre Howl
    03. Appear
    04. "Mantalas fled to the distant ocean."
    ------------------------------ GET READY! FIGHT! ------------------- party lv32
    Equip Anti-Paralysis skill for easier survival against these foes. All of them
    are of organic type and weak to earth attacks, so equip Bio Ring and Earth Ring
    to increase your damage output. In order to win the battle, Mantalas must be
    killed. That or endure the battle until Mantalas decides to flee from battle.
    
    This is a pretty straightforward fight with enemies that don't use too much of
    magic attacks, not counting paralysis annoyance from their rephys. It's
    advisable to cripple Mantas to very low GC, or use Gamble against Mantalas;
    remember, Gamble's damage isn't reduced by GC. Whenever you deal any type of
    damage to Mantalas, it uses Bizarre Howl to call in Manta reinforcements (in
    case you killed any), and then disappears from battle until you kill fresh
    seafood.
    
    Once Mantalas returns, ready your strongest earth-based move (be it magical or
    physical) and continue the exercise until Mantalas is KOed or flees.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    "SETH'S DREAM PART 2" DREAM (21/31) is unlocked. You'll arrive at your
    destination once Seth wakes up.
    
    ===============================================================================
    EXPERIMENTAL STAFF
    ===============================================================================
    [Experimental Staff / Samanese Merchant Ship]
    [Experimental Staff / E. S. Marine Division]
    [Experimental Staff / E. S. Power Division]
    [Experimental Staff / E. S. Operation Division]
    [Experimental Staff / E. S. Upper Division]
    [Experimental Staff / E. S. Outer Division]
    [Experimental Staff / Glass Chamber]
    ===============================================================================
    
    [Experimental Staff / E. S. Marine Division]
    
    You'll gain control at the ship docked near Experimental Staff, so head back
    inside the ship.
    
    [Experimental Staff / Samanese Merchant Ship]
    
    ===============================================================================
    WARNING!                  MISSABLE THING/S COMING UP!                  WARNING!
    ===============================================================================
    
    There's SSP, then check the closet for KI SEED (61/99), Damiroh (hey, that's
    me!) offers shopping opportunities, and there's Ringmaker Trace as well. You
    can buy magic spells from Damiroh: LV5 WHITE MAGIC SHIELDUS (23/W32),
    LV5 WHITE MAGIC BARRICADUS (24/W32). If you miss buying these two spells now,
    you will have another chance to buy them at start of disc 3 in shops of
    [Gohtza]. If you miss buying them even then, then they're gone forever!!! When
    you're souped up, head outside.
    
    [Experimental Staff / E. S. Marine Division]
    
    Start walking towards E. S., at 1stcross take SE path to reach CHEST (NR060)
    with SLOT SEED (15/48), back to 1stcross, NW, 2ndcross, SE, open CHEST (NR061)
    for 6x GENERATOR, back to 2ndcross, NW, enter the structure.
    
    [Experimental Staff / E. S. Power Division]
    
    Equip Steal skill, and when you're fighting an Uhran Guardsman, make sure to
    steal his Gate Pass to amass few KI GATE PASS (yes, you need quite a few).
    
    N, 1stcross, E, see a scene with your mortal enemy, 2ndcross, N, open CHEST
    (NR062) for CURE-ALL, exit W.
    
    [Experimental Staff / E. S. Operation Division]
    
    Go forward for a scene, ascend the stairs and approach the green button for
    another scene. Pressing this button does nothing significant, so carry on W.
    You'll soon get to a sliding platform, which is operated by a button on it.
    Press it to be taken to middle of the area - immediately E operate the green
    button to reach CHEST (NR063) with LV5 BLACK MAGIC AQUA MINE (23/B32). Use the
    same platform to return back across, then walk all the way NW. Descend the
    ladder to short catwalk with CHEST (NR064) that has 4x PENDULUM. Climb back up,
    operate nearby green button, walk over raised crate, try to operate the
    terminal.
    
    For these terminals you'll be needing Gate Passes, which I advised you to steal
    from Uhran Guardsmans. You need single Gate Pass to unlock this terminal
    granting you access to an elevator - don't use it just yet. Walk around to SW
    end of this area to find another terminal - using single Gate Pass gives you a
    chance at CHEST (NR065) witH KNIGHT EARRINGS (Defense Boost 1). Close to your
    position are some stairs leading down to a lowered platform with something on
    it - operate the nearby green button to raise the platform, then raid CHEST
    (NR066) for 3x BUG'S STOMACH. Take the elevator on W side of the area (the one
    you needed to use Gate Pass for).
    
    [Experimental Staff / E. S. Upper Division]
    
    Go N from elevator, take the ladder down for CHEST (NR067) with 5x GUTSY CLOTH,
    climb back up using same ladder, S, press green button to raise a crate, use
    single Gate Pass on the terminal to access a dead end with CHEST (NR068) that
    contains WHITE LOTUS, LOTUS RING inside.
    
    Go E for a scene, cross, E... now it's playing the crate-platform-crate
    minigame. Operate the green button to raise the crate, then hop on sliding
    platform and ride it right. Press green button to lower same crate down, then
    hop on sliding platform to ride it left - but since crate is in the way, it'll
    stop next to catwalk on the right you can't reach otherwise.
    
    Waltz along catwalk, ride another sliding platform, then descend the ladder to
    reach CHEST (NR069) with 4x BEAST HIDE RASP. Return to the crate&platform stuff
    we were messing before and repeat the game - ride sliding platform to the
    right, raise the crate, ride sliding platform to the left, lower the crate,
    ride sliding platform to the right, but now it bumps into the crate.
    Platform'll stop next to catwalk on the left you can't reach otherwise.
    
    Waltz over catwalks and sliding platforms until you get to green button which
    will lower a crate - again return to the crate&platform stuff we were messing
    before and repeat the game one final time. Ride sliding platform to the left,
    raise the crate, ride sliding platform to the right, lower the crate, ride
    sliding platform to the left, but now it bumps into the crate. Platform'll stop
    next to catwalk on the right you can't reach otherwise.
    
    Take the path you already took, but the exception will be - when you ride the
    sliding platform, it'll bump into the crate you lowered, thus letting you
    access SE portion of the area. Here you can ride the elevator back down.
    
    [Experimental Staff / E. S. Operation Division]
    
    Walk W and use single Gate Pass on the terminal to create a shortcut. That's it
    for the area, return to [Upper Division].
    
    [Experimental Staff / E. S. Upper Division]
    
    Walk W, operate green button to raise a crate (shortcut created), then use
    single Gate Pass on the terminal, and exit to [Outer Division].
    
    [Experimental Staff / E. S. Outer Division]
    
    Take the gate to the W.
    
    [Experimental Staff / E. S. Upper Division]
    
    Go downstairs to CHEST (NR070) with FIRE CHARM (Fire Resistance Up). Return
    outside.
    
    [Experimental Staff / E. S. Outer Division]
    
    Take the winding stairs up until you run into SSP and CHEST (NR071) with
    4x PARAWEED NEEDLE. There's a small quest with technicians involved, and you
    need to do some backtracking. Return downstairs and take the door back into
    [Upper Division].
    
    [Experimental Staff / E. S. Upper Division]
    
    Take the elevator down to [Operation Division].
    
    [Experimental Staff / E. S. Operation Division]
    
    Take SE exit.
    
    [Experimental Staff / E. S. Outer Division]
    
    Descend a ladder, cross the bridge to the left, ascend a ladder, talk to
    Yarlon, descend a ladder, cross the bridge to the right, descend a ladder, grab
    the crate and push it off so it falls down, operate the green switch to lower
    the bridge, step on bridge and grab the crate across. Now pull it to the right
    as far as you can, let go of it, operate the switch to raise the bridge, grab
    the crate and push it off, operate the switch to lower the bridge. You can now
    talk to Morenis, who wants to see you deliver same message to another guy.
    
    Return to the top of E. S. by retracing your steps until you reach SSP. Take
    the final stairs up, and notice the ladder in the floor - take it down. Press
    the glowing button to raise a bridge, then cross it to find Yask. Your reward
    is 11x BEAT STONE.
    
    You ready for the showdown? Enter the big door on the top.
    
    [Experimental Staff / Glass Chamber]
    
    And here's one thing I dislike in RPGs - unwinnable battle.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    MORTAL ENEMY                 T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    infinite |none | none        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Forceus
    02. Prisma
    03. Pain Surge
    ------------------------------ GET READY! FIGHT! ------------------- party lv33
    Bust out all the healing and protective spells you have - you have to ensure
    that you survive for five turns. Mortal Enemy will switch between Forceus and
    Prisma spells on first four turns, and finish you off with Pain Surge on fifth.
    Don't worry - this is not game over, it's supposed to happen.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    You have 12 minutes time limit to perform a certain task - exit S.
    
    [Experimental Staff / E. S. Outer Division]
    
    Don't waste time with battles - equip Turn-Tail skill and escape from any
    Battles you fall into.
    
    Walk down the winding stairs and take first N door.
    
    [Experimental Staff / E. S. Upper Division]
    
    At cross go W, then S.
    
    [Experimental Staff / E. S. Outer Division]
    
    Take the winding stairs down.
    
    [Experimental Staff / E. S. Operation Division]
    
    At cross go W, N, N, E, exit E.
    
    [Experimental Staff / E. S. Power Division]
    
    At cross go E, jump the gap, descend the ladder, cross the crates, open CHEST
    (NR072) for POWER DRINK, descend the ladder, open CHEST (NR073) for RED SNAKE,
    SNAKE RING combo, descend the ladder, exit E.
    
    [Experimental Staff / E. S. Marine Division]
    
    Almost there - walk N for few scenes.
    
    ===============================================================================
    CONGRATULATIONS!          YOU HAVE COMPLETED DISC 2!           CONGRATULATIONS!
    ===============================================================================
    
    ===============================================================================
    MERCHANT'S TOWN SAMAN
    ===============================================================================
    
    [Saman / Port of Saman]
    
    Now you can enter the final building we couldn't get into before.
    
    [Saman / Oreego's Emporium]
    
    Inside you'll find Oreego's shop, Ringmaker Trace, and an auction house. Probe
    three pots for 3x RAGING BEAST'S EYE, LV5 SPIRIT MAGIC REGENERA (23/S32),
    BIND HEALER.
    
    If you talk to Zole the auctioneer and get the message "Sorry, but could you
    come back later? We're kinda out of stuff to sell right now." - that means you
    have collected every single item from one-time-only dungeons (like Experimental
    Staff). If you missed collecting an item from a spot you can always access,
    then such item will NOT be for sale. Be vary of the difference. Go outside and
    enter [Main Street].
    
    [Saman / Main Street]
    
    Talk to Zeckte in front of Riordan's, then give him Secret Ledger and enter
    Riordan's.
    
    [Saman / House of Riordan the Merchant]
    
    Inside talk to Zeckte to receive SOLID SPARTAN and SPARTAN RING. Go back
    outside and try to leave Saman via S exit. It's time to take the rest of the
    day off.
    
    [Saman / Kersen's Inn]
    
    After the scene leave thru the door and choose "Yes." to move the story along,
    then exit to [Main Street] the next day.
    
    [Saman / Main Street]
    
    Run to the candy shop vendor near the giant tree to talk to Shukte and you'll
    obtain "BRIGHT RAIN" DREAM (22/31). Walk W to run into group of people in front
    of Riordan's - two people are accusing Talio of stealing some money. Talk to
    Talio and at prompt choose "Not at all." to see a scene where he asks you to
    help him prove his innocence. Talio saw a crow fly out of the store with a bag
    and land in some tree. *Without leaving* the area walk back to candy store and
    look for faint glint - pick it up to find the stolen money. You'll get
    GENERAL'S PEN (Freeform). Leave the area and come back to talk to Talio again
    for treasure hunt info.
    
    4TH TREASURE HINT obtained! It reads - "A smuggling-ship crewman hid something
    in front of the water banks at Saman Port."
    
    4TH TREASURE HUNT (06/24) - The hint suggests that treasure is hidden somewhere
    in Saman's port. Walk to the end of the pier and examine the ground to collect
    LV5 SPIRIT MAGIC SPLITTER (24/S32).
    
    Visit Audun's and talk to Valle inside for treasure hunt info.
    
    13TH TREASURE HINT obtained! It reads - "Ancient Eastern Tribe jewelry is
    buried in the Great Ancient Ruins."
    
    Finaly check out Emelo's and talk to Zamilo for treasure hunt info.
    
    5TH TREASURE HINT obtained! It reads - "The monster king of the Ice Canyon hid
    something within the ice."
    
    Leave for world map - you've got two choices now. Either go to [Numara Atoll]
    and SP-grind to have "special" chrs learn new skills from accessories you
    obtained or travel to next destination - [Ice Canyon].
    
    ===============================================================================
    ICE CANYON
    ===============================================================================
    
    TIP: In this place you'll fight Elmons. They can steal items, weapons and
    accessories from you, and then run away with it if you don't manage to kill
    them before they swipe something. You can get the items back in a specific way,
    so don't worry if something important gets stolen - but you don't want to let
    too many items get stolen, otherwise it'll be bad news for you.
    
    [Ice Canyon / Glacier Fang]
    
    There's SSP, exit NW.
    
    [Ice Canyon / Ice Gorge]
    
    Go N, at 1stcross take W path and walk across two bridges to reach CHEST
    (NR074) with KI SEED (62/99). Now careful - cross the bridge W of the chest you
    just opened, at other side go N and slide down to the ledge below. You'll see a
    path leading N to three Elmons - one of them is Elmon King, who accuses you of
    stealing Elmon Crown. Drop back down onto the central path.
    
    5TH TREASURE HUNT (07/24) - The hint suggests that treasure is hidden somewhere
    in Ice Valley. Walk to the N end and observe the shape trapped in ice - it
    resembles a monster. Search near its feet to obtain WATER CHARM (Water
    Resistance Up).
    
    Exit N.
    
    [Ice Canyon / Blizzard Peak]
    
    W, open CHEST (NR075) for BLAZING RUBY, 1stcross, NW path, 2ndcross, E path -
    carefully time your passage by three wind currents, then after passing third
    current drop off down the slope to reach a ledge with CHEST (NR076) with
    KI SEED (63/99). Exit SE.
    
    [Ice Canyon / Ice Gorge]
    
    Open CHEST (NR077) for KI CUBIC MUSIC SCORE 5.
    
    [Ice Canyon / Blizzard Peak]
    
    Drop off ledge, 1stcross, NW path, 2ndcross, E path, walk past three wind
    currents, carry on past the slope and walk to next down-slidable slope. Now,
    slide down right side of the slope to reach CHEST (NR078) for 5x TORNADO LEAF.
    
    Slide down, walk past three wind currents, follow the path... what the Sarah is
    a penguin doing up there? Reach 3rdcross, NW path, walk behind the cave's wall
    to reach that penguin who'll jump off the ledge. Raid CHEST (NR079) for
    WARM VEST (Anti-Freeze). Now hurry back towards 1stcross and catch up to the
    penguin - examine it to obtain AMULET (Absorb Attack).
    
    If Elmons have managed to steal at least one item from you, you can now enter
    event battle against Elmon Leader back in [Ice Gorge].
    
    [Ice Canyon / Ice Gorge]
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    ELMON x4                     T: None                       E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    440      | 1   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Bent Needle                            | Wind Seal Leaf
    Jet Black Cloth                        | Tornado Leaf
    none                                   | Bent Needle
    --------------------------------- ATTACK LIST ---------------------------------
    01. Rephy
    -------------------------------------------------------------------------------
    ELMON LEADER                 T: None                       E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    4800     | 1   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Item Blast
    ------------------------------ GET READY! FIGHT! ------------------- party lv34
    This event battle goes smoothly, but it also depends on how many items Elmons
    managed to swipe before you decided to fight Elmon Leader. Item Blast deals 50
    dmg for each item stolen from you, so if they stole 10 items, you'll take 500
    dmg.
    
    All targets are weak against wind, so Winda, Wind-Powered Ring and All-Winda
    are the ways to go.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    After the victory you'll retrieve stolen items. Exit N.
    
    [Ice Canyon / Blizzard Peak]
    
    Walk to 3rdcross, W path, 4thcross, W path, time your jumps past wind currents,
    follow the path until you find a snow pile. Ram it to close up the opening
    below you, back to 4thcross, S path, 5thcross, E path, jump two gaps (but you
    need to time it carefully, else wind currents will blow you off and cause HP
    loss), open CHEST (NR080) for EARRINGS OF WISDOM (Lv5 Black-White Magic), back
    to 5thcross, SE path, 6thcross, W path (if you tried to pass before, you
    couldn't because of constant wind current), save at SSP, exit W. Boss coming
    up!
    
    [Ice Canyon / Snowy Plateau]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    DINOZAORO                    T: Organic                    E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    20160    | 10  | 8000        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Slot Seed                              | Slot Seed
    --------------------------------- ATTACK LIST ---------------------------------
    01. Tail Crush
    02. Bind Voice
    03. Headbutt
    04. Rephy (counter)
    ------------------------------ GET READY! FIGHT! ------------------- party lv34
    Holy Sarah! 20k+ HP - I haven't had to take that much off yet. Freeform skill
    is a must to be equipped, since Dino has a moveset which pulls everybody in
    front row. Tail Crush attacks everyone in front row, Bind Voice inflicts
    Formation Paralysis, and Headbutt deals dmg to everyone + pulls everyone from
    back row into front row (make sure you heal Formation Paralysis in case anyone
    gets affected, otherwise Formation command won't be selectable).
    
    Since boss is of organic type, Bio-type rings will go a long way in nailing the
    sucker. Make sure you steal Slot Seed as well - too bad we can't let it escape
    and steal another...
    
    Wounds Dino inflicts are severe, so you'll need to be healing with Zephyra
    (Cooke and Ming fill the role nicely); recover GC with Mack's Walla. Blocking
    Dino's rephys can be done with Weapon Guard skill, while Attack Absorb can
    sometimes turn damage into free HP-recovery.
    
    If everyone is in front row, Dino won't be using Bind Voice and Headbutt, but
    Tail Crush and rephys. Personally I found it better to fight with everyone in
    front row, but to each her own. Keep healthy with Zephyra and soon Dino will
    defrost into nothingness.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    SLOT SEED (16/48) obtained. Check out NE path for CHEST (NR081) that contains
    KI ELMON CROWN, then exit W to world map. Return to [Ice Canyon] before moving
    on with the story.
    
    [Ice Canyon / Ice Gorge]
    
    Fight few random battles and allow Elmons to steal from you. Eventually one of
    them will swipe off Elmon Crown which is what you want. Don't let them steal
    too many items or Item Blast will grow very powerful. After they take off with
    Elmon Crown, go bully them again...
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    ELMON x4                     T: None                       E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    440      | 1   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Bent Needle                            | Wind Seal Leaf
    Jet Black Cloth                        | Tornado Leaf
    none                                   | Bent Needle
    --------------------------------- ATTACK LIST ---------------------------------
    01. Rephy
    -------------------------------------------------------------------------------
    ELMON LEADER                 T: None                       E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    6000     | 1   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Mind Bangle                            | Mind Bangle
    --------------------------------- ATTACK LIST ---------------------------------
    01. Item Blast
    02. All-Seal
    03. All-Aquara
    04. All-Flara
    ------------------------------ GET READY! FIGHT! ------------------- party lv34
    The battle goes well until you eliminate all Elmon support, then Leader brings
    out the big guns - first it'll usually try to silence everybody with All-Seal
    (hence why Anti-Seal skill is important).
    
    Also equip Fire Resistance Up and Water Resistance Up skills to reduce damage
    from respective spells Leader can cast. Cooke will keep you healthy with
    Zephyra, Mack restores GC with Walla, and Ming shoots desired target with
    All-Winda, Winda or Gamble. Equip Wind-Powered Ring for a good bonus to damage
    when attacking with Kaim and Seth. Before burying Leader, make sure to swipe
    its Mind Bangle.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    MIND BANGLE (MP Max Up 2) obtained. Exit to world map and go to [Khent].
    
    ===============================================================================
    CITY OF KHENT
    ===============================================================================
    
    [City of Khent / Bastion Gate]
    
    Open CHEST (NR082) behind Balg for AWAKENING BRACELET. Exit to world map and go
    to [Gohtza].
    
    ===============================================================================
    THE MAGIC INDUSTRY CITY OF GOHTZA
    ===============================================================================
    [Gohtza City / Elevated Entrance]
    [Gohtza City / Middle Town]
    [Gohtza City / Hotel Crown]
    [Gohtza City / Middle Town - Store]
    [Gohtza City / High Town]
    [Gohtza City / Low Town]
    [Gohtza City / Rosa's Restaurant]
    [Gohtza City / Abandoned Apartment]
    [Gohtza City / Abandoned Apartment - Room]
    [Gohtza City / Abandoned Apartment - Bargel's Inn]
    [Gohtza City / Abandoned Apartment - Casino - Gambler's Hideout]
    [Gohtza City / Abandoned Apartment - Raihel's General Store]
    [Gohtza City / Gohtza station - Waiting Room]
    [Gohtza City / Gohtza station - Platform (SE)]
    [Gohtza City / Gohtza station - Platform (E)]
    [Gohtza City / Gohtza station - Platform (NE)]
    [Gohtza City / Gohtza Palace - Meeting Chamber]
    ===============================================================================
    
    Until I tell you to leave for specific destination, don't wander off or you'll
    screw yourself up in getting all treasure.
    
    [Gohtza City / Elevated Entrance]
    
    Exit N.
    
    [Gohtza City / Middle Town]
    
    Walk forward for a scene, then take E door.
    
    [Gohtza City / Hotel Crown]
    
    Save at SSP, rest if you want, then return outside.
    
    [Gohtza City / Middle Town]
    
    Enter the alley behind [Hotel Crown], probe pot for HEALING TANK - at the end
    of path is elevator which leads down to [Low Town], but leave it be for now. Go
    further N to the big monitor that showed a scene from before.
    
    AVOID THE ELEVATOR NEAR KATARD AT ALL COSTS. TAKING IT ADVANCES THE STORY, AND
    YOU'LL BE FUBAR IF YOU TAKE THAT ELEVATOR.
    
    Carry on N and take next E door.
    
    [Gohtza City / Middle Town - Store]
    
    Check out the shop and buy new weapons for your chrs. The only new accessory
    they sell is Obsidian Spirit Band (you'll get a free one in a jiffy), and you
    can buy a whole lot of ring ingredients for crafting new rings. Keep at least
    10000G on you, don't blow all of your money on new stuff just yet. BTW, the
    item store is selling Mana Bottles now. Ringmaker Trace is here as well, though
    he'll also need to wait till later. Return outside.
    
    [Gohtza City / Middle Town]
    
    Probe the pot at very N for 3x PENDULUM, return to the alley behind the hotel,
    and take the elevator to [Low Town].
    
    [Gohtza City / Low Town]
    
    Walk along W side towards N, probe pot for MINT POWDER, pass SSP, and talk to
    Gelf. He asks you to deliver a message to his younger brother Gilghef who can
    be found in [Khent], probe pot behind Gelf for 500G, cross the bridge to E,
    you'll get to stairs that lead E, pot nearby gives 4x NUTRITION OF THE EARTH
    when probed, ascend the stairs to E to find a bar, probe nearby pot for
    BLAZING RUBY, descend stairs to S, and enter the door at base of these stairs.
    
    [Gohtza City / Rosa's Restaurant]
    
    Probe three pots for AQUARA BOMB, KI SEED (64/99), 3x KELO-OIL, then exit to
    [Low Town]. Leave for world make and jiggle to [Khent].
    
    ===============================================================================
    CITY OF KHENT
    ===============================================================================
    
    [City of Khent / Bastion Gate]
    
    Talk to Gilghef and relay Gelf's message to obtain OBSIDIAN SPIRIT BAND (Lv5
    Spirit Magic), then return to [Gohtza] and go see Gelf again.
    
    ===============================================================================
    THE MAGIC INDUSTRY CITY OF GOHTZA
    ===============================================================================
    
    [Gohtza City / Low Town]
    
    Relay the message, and then enter the staircase behind Gelf.
    
    [Gohtza City / Abandoned Apartment]
    
    10th floor - Open wall safe for 3x GUTSY CLOTH, then descend the stairs.
    9th floor  - Probe pot for KI SEED (65/99), open wall safe for KI SEED (66/99).
    Return to [Low Town].
    
    [Gohtza City / Low Town]
    
    Near SSP is an elevator - take it to 7th floor.
    
    [Gohtza City / Abandoned Apartment]
    
    7th floor  - Take N door to check out a creepy room.
    
    [Gohtza City / Abandoned Apartment - Room]
    
    Nothing can be done in this room just yet.
    
    [Gohtza City / Abandoned Apartment]
    
    7th floor  - Probe pot in SE corner for MANA PRIME, ascend the stairs.
    8th floor  - Open wall safe on W side for 1000G, descend the stairs.
    7th floor  - Take elevator to 9th floor.
    9th floor  - Take N door to find an inn.
    
    [Gohtza City / Abandoned Apartment - Bargel's Inn]
    
    SSP inside, resting opportunity, probe pot for KI SEED (67/99).
    
    [Gohtza City / Abandoned Apartment]
    
    9th floor  - Take elevator to 10th floor.
    10th floor - Probe pot for GROUNDA BOMB, enter W door.
    
    [Gohtza City / Abandoned Apartment - Casino - Gambler's Hideout]
    
    Take W door into gambling room, but you want to check out the bar for now.
    Probe pot to the right ot counter for INNOCENCE BATON, INNOCENCE RING combo.
    We'll now use 10000G I told you to hold on - talk to Banion near gambling table
    and he'll ask for loan. Agree to lend him an amount of 1000G, in exchange you
    receive KI SIGNED LOAN PAPERS. Leave the room and enter it ten times, which in
    the long run equals ten loans of 1000G to Banion. DO NOT CHOOSE "Gimme my money
    back!" option!!! Always invest 1000G! After talking to him for 11th time you'll
    get 50000G! Exit to the staircase section.
    
    [Gohtza City / Abandoned Apartment]
    
    10th floor - Take N door.
    
    [Gohtza City / Abandoned Apartment - Raihel's General Store]
    
    Probe pot for 5x INCENSE OF DISTRUST, find Ringmaker Trace in E room, loot
    CHEST (NR083) for 6x LIFE STEALING TOOTH, probe pot for 4x SHARK SKIN, enter N
    room, probe pot for 3x WINDA BOMB. Now go blow your dough on the goods in the
    store in [Middle Town].
    
    [Gohtza City / Middle Town - Store]
    
    Check out with Trace and note down what ingredients you need for elemental
    rings of level 2 - all ring components can be created on the spot, with the
    help of buying missing stuff nearby store.
    
    You'll be wanting to have two lv2 rings for each element. That means we need:
    - 2 units of Blaze Ring (total of 2x Flame Ring, 14x Crimson Treasure)
    - 2 units of Flux Ring (total of 2x Aqua Ring, 14x Rainbow Coral)
    - 2 units of Storm Ring (total of 2x Wind Ring, 14x Tornado Leaf)
    - 2 units of Tremor Ring (total of 2x Earth Ring, 14x Nutrition of the Earth)
    - 8 units of Crusher Ring (total of 8x Bruiser Ring, 56x Beast Hide Rasp)
    - 8 units of Rage Ring (total of 8x Anger Ring, 56x Gutsy Cloth)
    - you need 4x Whetstone to make one copy of Bruiser Ring
    - you need 4x Sticky Tape to make one copy of Anger Ring
    
    [Gohtza City / Middle Town]
    
    Are you done? Take the elevator on W side down to the station.
    
    [Gohtza City / Gohtza station - Waiting Room]
    
    Probe two pots for KI SEED (68/99), 5x WHETSTONE, try to walk past the ticket
    checkpoint, then return to [Middle Town].
    
    [Gohtza City / Middle Town]
    
    Go save your game into hotel's SSP. VERY IMPORTANT - YOUR PARTY WILL SEPARATE
    FOR A WHILE IN FOLLOWING EVENTS - if any of them is really low on levels, it
    can spell trouble for later. Ensure everyone is at least on lv35.
    
    Try boarding N elevator for a scene - Kaim and Sarah go one way, Mack and Cooke
    go another way, which leaves you as party of Seth, Jansen and Ming.
    
    As Seth, board the elevator.
    
    [Gohtza City / High Town]
    
    Go E, Ming works her charm... it worked on me quadruple times. Wow! Wow! WOW!
    Gimme more, Ming... Hey, you ever wondered why Ming wears double panties?
    Continue E.
    
    [Gohtza City / Gohtza Palace - Meeting Chamber]
    
    As Ming (yessss - press RT to zoom in on her assets) walk N, get close to
    barriers and press A to destroy them. 3rd barrier will push you back, also
    reactivating 1st and 2nd barriers, but simply destroy them again. Repeat the
    procedure for second barrier set... darn it! Nothing but troubles.
    
    [Gohtza City / Low Town]
    
    As Kaim, go to the elevator of [Abandoned Apartment] complex and take it to 7th
    floor.
    
    [Gohtza City / Abandoned Apartment]
    
    7th floor  - Enter N room.
    
    [Gohtza City / Abandoned Apartment - Room]
    
    Walk N for a scene.
    
    [Gohtza City / Gohtza station - Waiting Room]
    
    As Cooke, save your game at SSP, then probe pot for 3x MAGIC CRYSTAL, open
    CHEST (NR084) for AQUARA BOMB, open CHEST (NR085) next to SE moving stairs for
    4x LOUD BELL. Take SE moving stairs.
    
    [Gohtza City / Gohtza station - Platform (SE)]
    
    Somewhere around middle liberate CHEST (NR086) of its contents, which are
    CIRCULAR DANCE DISCUS, CIRCULAR DANCE RING combo. Return to [Waiting Room] and
    take NE moving stairs.
    
    [Gohtza City / Gohtza station - Platform (NE)]
    
    Walk N and talk to Adila twice to learn of an aurora on track 1 (that's SE
    platform, BTW). Further N is CHEST (NR087) with FLARA BOMB, return to [Waiting
    Room] and take SE moving stairs.
    
    [Gohtza City / Gohtza station - Platform (SE)]
    
    Check out the entrance to first train car...
    
    ===============================================================================
    AURORA-BOUND TRAIN
    ===============================================================================
    [Aurora-Bound Train / Engine Car]
    [Aurora-Bound Train / Caboose]
    [Aurora-Bound Train / Freight Car (a)]
    [Aurora-Bound Train / Freight Car (b)]
    ===============================================================================
    
    [Aurora-Bound Train / Engine Car]
    
    Examine the train controls.
    
    ===============================================================================
    THE MAGIC INDUSTRY CITY OF GOHTZA
    ===============================================================================
    
    [Gohtza City / High Town]
    
    As Seth, take the elevators down to train station.
    
    [Gohtza City / Gohtza station - Waiting Room]
    
    Try going past the ticket check-point for a scene - Kaim and Sarah are back.
    Take E moving stairs (don't worry, you can access them now).
    
    [Gohtza City / Gohtza station - Platform (E)]
    
    Walk N - Kaim and Sarah separate from your party temporarily.
    
    When scenes are over, as Kaim ascend E moving stairs again and loot two CHESTs
    (NR088, NR089) for 4x DARK FLAME, MANA PRIME. Return to [Waiting Room] and take
    NE moving stairs.
    
    [Gohtza City / Gohtza station - Platform (NE)]
    
    Equip Anti-Sleep skill on both Kaim and Sarah, then take the entrance to first
    train car to hijack the train.
    
    Win an event battle against 2x Striker and 2x Land Walker - Spartan Ring will
    deal good amount of damage to mechanical bastards. Next event battle unfolds -
    equip Kaim with accessory that allows him to cast magic, then blast 2x Land
    Walker for scrap metal. After they're gone, target third Land Walker and
    External Engine Unit (this dude will restore MP to everyone, including you).
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    ARMORED TRAIN                T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    5500     | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Protection
    02. Rephy
    03. Magic Cannon
    ------------------------------ GET READY! FIGHT! ------------------- party lv34
    Keep that Spartan Ring on, and give Sarah accessory for casting Spirit Magic,
    then cast Speed and Powerus on Kaim to increase his damage output and attack
    speed.
    
    Train will cast Protection which nullifies any physical damage, but still
    leaves it vulnerable to magic attacks. If you want, you can have both Kaim and
    Sarah blast Train with Gamble until it's defeated.
    
    Train's rephys aren't weak as you'd think them to be, so be on your guard and
    recover GC so that Sarah doesn't take too much damage from Magic Cannon.
    Protection dissolves after several turns have passed, or Train was target of
    enough attacks. Protection dissolving means allowing Kaim to move in and get a
    good strike with physicals.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
    
    You'll never guess who you get to control for now. Exit S, descend the stairs
    and approach the monitor to begin the speech. Afterwards ascend the stairs and
    exit NE. Step into the glowing circle and enter the event battle against seven
    Acolytes. From left to right, they go as follows:
    
    Red, Blue, Green, Yellow, Black, White, Gold
    
    All-Flarus takes care of Red Acolyte, All-Aquaus of Blue Acolyte, All-Windus of
    Green Acolyte, All-Groundus of Yellow Acolyte, Shinus of White Acolyte,
    All-Stonus of Black Acolyte, and Breaks of Gold Acolyte. Remember that "last"
    one of the Acolytes, as he will be "important" later.
    
    ===============================================================================
    AURORA-BOUND TRAIN
    ===============================================================================
    
    [Aurora-Bound Train / Caboose]
    
    Phew, there's SSP and healing point to boot. Afterwards, examine the door
    controls to enter next car.
    
    [Aurora-Bound Train / Freight Car (a)]
    
    Win event battle against Glacier Fragment and Glacier Beast. The train is
    slowly being frozen up, so don't linger too long in the icy parts or it'll be
    game over for you if at least one chr's HP reaches zero. Carry on NW, check
    door controls to enter middle part of [Freight Car]. Before you start pushing
    crates, look along W side of the car for faint glint on the ground and collect
    it for SLOT SEED (17/48), then grab onto crates with diamond-shape on top and
    push them out of your way so you can reach third part of [Freight Car].
    
    Open the door by examining the controls, then advance into event battle with 2x
    Glacier Fragment. Check out final door controls and enter next [Freight Car].
    
    [Aurora-Bound Train / Freight Car (b)]
    
    This time you'll need to pull most of the boxes to get access further. When you
    pass final box with diamond-shape on top, pull it out, and then down. Behind it
    is CHEST (NR090) with GODDESS MEDICINE. Examine door controls to get to NW part
    of the car.
    
    Check out the memo along E side - the password? It's been changed again... it's
    split into four numbers, and the first is "9". S of your position you can find
    another memo - third number is "4". N from first memo you had to read is third
    memo - second number is "2". Final memo is pinned to the wall on end of the car
    - fourth number is "0". So the password is "9240". Check out the door controls
    and input the password...
    
    [Aurora-Bound Train / Engine Car]
    
    Approach the sphere and battle 3x Glacier Beast in event battle.
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / The Central Station Square]
    
    You get to control Seth.
    
    EIGHTH CHARACTER OBTAINED - TOLTEN
    
    He joins as lv25 chr, equipped with Ceremonial Sword. Skills he already knows
    are: Lullaby, Award Medal, Power Hit, Cut Down, Weapon Guard, MP Guard,
    Persistence, Counter Guard, Power Guard.
    
    Tolten learns Member Hit skill on lv28.
    Tolten learns Break Hit skill on lv31.
    Tolten learns MP Gift skill on lv34.
    Tolten learns Absorb Guard skill on lv37.
    Tolten learns Royal Equipment skill on lv40.
    Tolten learns Complete Defense skill on lv43.
    Tolten learns All Hit skill on lv46.
    Tolten learns Huge MP Gift skill on lv49.
    Tolten learns Ultimate Hit skill once specific requirements are met.
    
    Equip Seth and Tolten, then get in event battle with 2x Uhran Infantry and
    Guard Dog. Afterwards take NE exit into back alleys.
    
    [Magic Republic of Uhra / Back Alley - City of Uhra]
    
    N, check poster for 3x STICKY TAPE, 1stcross, NW, kick metal pillar for
    3x PENDULUM, 2ndcross, W, probe pot for KI SEED (69/99), E, 2ndcross, N, check
    poster for SMELLING SALTS, back to 1stcross, NE, event battle against 2x Uhran
    Infantry and Guard Dog, then you enter the area with both healing point and
    SSP.
    
    Check poster for 500G, E, ram some boxes, climb ladder, kick metal pillar for
    GROUNDUS BOMB, descend ladder, NE, ram some boxes, probe pot for MANA CAPSULE,
    return to big area, N, 3rdcross, N, ram some boxes, probe pot for
    3x POISONOUS RED SNAKE, kick metal pillar for KI SEED (70/99), S, 3rdcross, E,
    look for ladder along left wall and climb it, probe pot for POWER DRINK,
    descend the ladder, E, check poster for HEALING HERB, 4thcross, E, kick metal
    pillar for HEALING TANK, back to 4thcross, S, kick metal pillar for CURE-ALL,
    climb the ladder, S and exit to next area.
    
    [Magic Republic of Uhra / Uhra - Main Street]
    
    Follow the path, probe pot for 500G, ignore first door you come across, and
    enter the second door.
    
    [Magic Republic of Uhra / Barkus' Arms and Armor Emporium]
    
    Go downstairs, probe pot for KI SEED (71/99), open CHEST (NR091) for
    AQUAUS BOMB, then check with Ringmaster Trace nearby. Barkus doesn't sell
    anything new from *beginning of the game*! Go back outside and enter that first
    door.
    
    [Magic Republic of Uhra / Tolsan's Inn]
    
    Talk to Melen and he'll teach Tolten how to break royal seals - they resemble a
    wooden plank with a strange symbol on them. We saw few of those on our
    adventures so far, and we are now able to reap the rewards they're hiding.
    You'll also get TALISMAN (Magic Absorb). See the innkeeper and he'll allow you
    to use the back exit.
    
    [Magic Republic of Uhra / Uhra - Main Street]
    
    S, kick two trash cans for KI SEED (72/99), 4x JET BLACK CLOTH, N, kick trash
    can for 500G, descend the ladder.
    
    [Magic Republic of Uhra / Back Alley - Sewers]
    
    S, 1stcross, S across the bridge, open CHEST (NR092) for HEALING TANK, back to
    1stcross, W, 2ndcross, W, operate 1st red button, cross the lowered bridge,
    operate 2nd red button, back to 1st red button, descend the stairs into sewer
    canal (water is now drained), ascend the other stairs, operate 3rd red button
    to raise the bars, S, operate 4th red button to raise another bars (shortcut
    created), N, take the exit thru broken part of wall.
    
    [Magic Republic of Uhra / Secret Cave]
    
    Open CHEST (NR093) for 3x KELO-HELMET, return to sewers.
    
    [Magic Republic of Uhra / Back Alley - Sewers]
    
    Ascend the stairs to N, follow the path along the fence, ignore 5th red button
    for now, and jump across the suspended metal platforms to reach right of two N
    platforms. Open CHEST (NR094) for 3x THIEF'S KEY RING. Jump back across,
    operate 5th red button - jump over suspended metal platforms to reach left of
    two N platforms. Open CHEST (NR095) for FLARUS BOMB. Hop back across, and take
    ladder to the W.
    
    Check out CHEST (NR096) in SW corner for 4x NIGHTMARE SEAL. Here we have three
    red buttons - SW, W, and NW, and three gates - SW (lowered), W (raised), and NW
    (lowered). Operate SW button to raise SW gate (water is drained from both N and
    W pools), operate SW button to lower SW gate, descend ladder into N pool and
    grab faint glint for GODDESS MEDICINE.
    
    Climb back up, operate W red button to lower W gate, operate NW red button to
    raise NW gate, operate NW red button to lower NW gate, operate W red button to
    raise W gate. Now both N and S pools are filled up to half - use ladder to
    descend in S pool, collect faint glint for LV5 BLACK MAGIC ALL-CURSE (24/B32),
    climb back out and finally use NW ladder to climb out of the sewers.
    
    [Magic Republic of Uhra / Back Alley - Near Castle]
    
    N, 1stcross, W, kick metal pillar for SMELLING SALTS, 2ndcross, W, check poster
    for 1000G, back to 2ndcross, N, ram some boxes, probe pot for
    5x MIRROR STONE OF FEAR, back to 1stcross, E, 3rdcross, E, climb 1st ladder,
    kick metal pillar for HEALING TANK, N, probe pot for KI SEED (73/99), ignore
    nearby 2nd ladder, back to 3rdcross, N, check poster for SOUL MEDICINE, check
    another poster for STONE BEAST'S THORN.
    
    You'll come to 2nd ladder I advised to ignore - carry on NE. Ignore 3rd ladder,
    and continue to dead end - kick metal pillar for 2x WHETSTONE, ram some boxes
    and probe pot for WINDUS BOMB. Climb 3rd ladder, climb 4th ladder, kick metal
    pillar for 5x LIFE STEALING TOOTH, N, while exploring the rest of this part of
    area leads to probed pot for 5x GUTSY CLOTH, descend 5th ladder.
    
    Go NE, and you'll come upon Royal Seal (01/09) - ROYAL KNIGHT'S SWORD,
    ROYAL KNIGHT RING combo is your reward. Ascend 5th ladder, E, descend 6th
    ladder, kick metal pillar for AMBROSIA, NE, check poster for MANA BOTTLE, exit
    to next area.
    
    [Magic Republic of Uhra / Castle of Uhra - Station Square]
    
    Move along, open two CHESTs (NR097, NR098) for HEAL FULL, SLOT SEED (18/48),
    save your game at SSP, exit E.
    
    [Magic Republic of Uhra / Uhra - Outside of the Front Gate]
    
    Continue N for a scene, and... Seth happens.
    
    [Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
    
    Navigate your way thru the masses and reach circular platform in the middle -
    these battles are one of rare occassions where enemies will battle among
    themselves. Upon reaching the platform scenes roll...
    
    ===============================================================================
    SNOW-COVERED TRAIL
    ===============================================================================
    
    As Cooke, go S to recover Mack, then advance N. Check the box along W side for
    HEALING TANK, open another box further N for 2x BLAZING RUBY, then go E to
    reach ladder taking you to two CHESTs (NR099, NR100) with KI SEED (74/99),
    5x SHARK SKIN. Here are healing point and SSP.
    
    Back to tracks and continue N.
    
    ===============================================================================
    OLD GOHTZA
    ===============================================================================
    [Old Gohtza / Scrap Dungeon]
    [Old Gohtza / Western District]
    [Old Gohtza / Eastern District]
    ===============================================================================
    
    [Old Gohtza / Scrap Dungeon]
    
    As Jansen save at SSP, and there's resting point. Ram some debris in NW corner
    to get to CHEST (NR101) with AMBROSIA, exit S.
    
    [Old Gohtza / Western District]
    
    Go dowstairs to E, open CHEST (NR102) for SOUL MEDICINE, back upstairs and
    towards NE (bridge in front will collapse) until you descend some stairs to
    central street. Cross the street, and before taking the other stairs, check SE
    dead end for CHEST (NR103) with CURE-ALL.
    
    Ascend the stairs now, and check E dead end in remains of some house for CHEST
    (NR104) with SLOT SEED (19/48). Return and check out the other end of collapsed
    bridge for CHEST (NR105) with 6x LIFE-STEALING TOOTH. The exit of this area is
    towards SE.
    
    ===============================================================================
    THE MAGIC INDUSTRY CITY OF GOHTZA
    ===============================================================================
    
    [Gohtza City / Low Town]
    
    Immediately after entering go E to find a pot. Probe it for BLAZING RUBY - exit
    E from this pot will take you to [Eastern District], though hold off going
    there for now. For now you want to go to [Abandoned Apartment] and enter the
    casino.
    
    [Gohtza City / Abandoned Apartment - Casino - Gambler's Hideout]
    
    Talk to Khudol (guy who is scared of his mom killing him for losing the money)
    and he'll tell you of enemies called Moneys who live in an undersea cave on
    Numara. Apparently they have lots of cash. Exit out to 10th floor.
    
    [Gohtza City / Abandoned Apartment]
    
    10th floor - Talk to Belgen in NW corner for treasure hunt info.
    
    6TH TREASURE HINT obtained! It reads - "Someone dropped an item on the road
    that leads out of Low Town."
    
    10th floor - Take the elevator to [Backyard].
    
    [Gohtza City / Backyard]
    
    In here you can find Backyard Battle quest, though they're not open quite yet.
    You'll have to come back later - instead kick trash cans in NW corner until one
    reveals SLOT SEED (20/48), then return to [Low Town].
    
    [Gohtza City / Low Town]
    
    6TH TREASURE HUNT (08/24) - The hint suggests that the loot is somewhere here.
    Sniff around the SW exit (leading to [Western District]) and you'll collect
    SCROLL OF BALANCE (Slot Hit).
    
    We're done here, take SE exit.
    
    ===============================================================================
    OLD GOHTZA
    ===============================================================================
    
    [Old Gohtza / Eastern District]
    
    Check out the metal pipe on small platform for HEALING HERB, ascend the stairs,
    climb 1st ladder, SW, check metal pipe for BLAZING RUBY, open CHEST (NR106) for
    POWER DRINK, NE past 1st ladder, see a short scene (I wanna touch Ming's rear
    arsenal too), then have Jansen ram the metal pillar so it topples down.
    
    Jump the gap towards E, descend 2nd ladder, walk towards SE, climb 3rd ladder,
    open CHEST (NR107) for GODDESS MEDICINE, ascend stairs, check metal pipe for
    KI SEED (75/99), SE, jump the gap, ram elevator door open, descend 4th ladder,
    S, and we're on train tracks. Go W to find CHEST (NR108) with SLOT SEED (21/48)
    inside. Exit towards E.
    
    ===============================================================================
    EAST-BOUND TRACK
    ===============================================================================
    
    Waltz N, search box along E side for MANA CAPSULE and another box along E side
    for BLAZING RUBY. W detour takes you to healing point, and nothing else of
    interest there. Continue N and check out two more boxes along E side for
    KI SEED (76/99), 3x BEAST HIDE RASP. Exit N.
    
    ===============================================================================
    FROZEN TRAIL
    ===============================================================================
    
    As Cooke, walk N for more scenes.
    
    As Jansen, let's hurry up! Go N, check two boxes along E side for CURE-ALL,
    WARRIOR'S ARMBAND (Spell Counter), take W detour to reach healing point and
    SSP. Return to the tracks and continue N to find Cooke and Mack.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    LIVING ICE                   T: Magic                      E: water
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    6350     | 10  | 5000        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Shieldus
    02. Rephy
    03. Reflect
    04. Freeze Bite
    05. All-Aquara
    ------------------------------ GET READY! FIGHT! ------------------- party lv36
    At start of battle fortify your position with All-Barricade and All-Shield -
    Ming and Jansen will take care of magic attacks, Mack will go the physical way,
    and Cooke will recover party's HP with Zephyra.
    
    Living Ice usually begins the battle by casting Shieldus on self, reducing
    physical damage it takes. That still won't matter much - give Mack Planet Ring
    and watch him tear Living Ice apart, while the rest of party blasts boss with
    Grounda.
    
    Boss' rephys cause Chill status, and if hit with Freeze Bite, affected chr gets
    Freeze status, effectively disabling him/her from acting. Be protected against
    it or cure it immediately.
    
    This guy introduces a lovely double-edged sword once it enters critical HP -
    it'll cast Reflect on self, returning any magic attacks you throw at it. Stick
    with physicals and toss Grounda Bombs at it until the end of battle.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    UHRA SEWERS
    ===============================================================================
    [Uhra Sewers / Giant Drain]
    [Uhra Sewers / Conduit (a)]
    [Uhra Sewers / Destroyed Passage]
    [Uhra Sewers / Conduit (b)]
    [Uhra Sewers / Treatment Plant]
    [Uhra Sewers / Magic Tank]
    [Uhra Sewers / Conduit (c)]
    [Uhra Sewers / Conduit (d)]
    [Uhra Sewers / Uhra Army - Underground Dock]
    ===============================================================================
    
    [Uhra Sewers / Giant Drain]
    
    NINTH CHARACTER OBTAINED - SED
    
    He joins as lv35 chr, equipped with 38 Caliber Magic Rifle. Skills he already
    knows are: Turn-Tail, Steal, Taunt, Magic Seal, Counter Seal, Double Item, Auto
    Shield, Auto Barrier, Resourceful, Double Gold, Double Loot, Double SP.
    
    Sed learns Ultimate Analysis skill at lv37.
    Sed learns Special Accessory skill at lv40.
    Sed learns Double Experience skill at lv44.
    Sed learns 3 Accessories skill at lv48.
    Sed learns Lucky GC Ignore skill at lv52.
    
    Sed comes with Mingload of useful skills, but some are quite expensive to learn
    at 100 SP a pop. Therefore it's good to leave those for time when we drop to
    [Numara Atoll].
    
    As Seth, save at SSP, then follow the path until you come to broken magic
    engine. Repair it to weaken the area foes a bit, then take E exit.
    
    [Uhra Sewers / Conduit (a)]
    
    Climb two ladders, exit N.
    
    [Uhra Sewers / Destroyed Passage]
    
    Go forth for a scene, take N exit.
    
    [Uhra Sewers / Conduit (b)]
    
    Descend the ladder to left of N exit, take SW exit.
    
    [Uhra Sewers / Giant Drain]
    
    Descend the ladder, 1stcross, S, E, 2ndcross, E, N, check CHEST (NR109) for
    HEALING TANK, probe pot FOR 3x BEAST HIDE RASP. Back to 2ndcross, N, 3rdcross,
    N, take the door behind waterfall.
    
    [Uhra Sewers / Conduit (b)]
    
    Check CHEST (NR110) for 4x GORGON MASK, climb the ladder, operate the white
    button to raise the bars, take the ladder back up, and exit N.
    
    [Uhra Sewers / Treatment Plant]
    
    N, descend 1st ladder, N, W, S, cross bridge to W, N. There's a chest at end of
    pipe, and two crates nearby. Push them E to create artificial bridge, letting
    you loot CHEST (NR111) for HOLY GUARD (Crisis Defense). Cross bridge to E, S,
    E, operate the button to raise nearby bars (shortcut made), cross bridge to E,
    N, cross bridge to N, then next bridge immediately to E, probe pot for
    KI SEED (77/99).
    
    Go N, climb 2nd ladder, repair the magic engine to weaken Magic Tower foes in
    the area, S from magic engine check CHEST (NR112) for CURE-ALL, operate white
    button to left of magic engine to raise nearby bars, ignore 3rd ladder, cross
    bridge to W, ascend 4th ladder... hmm, what the hell is a shop doing here?
    
    You can buy one new weapon, and new accessory - HERBALIST'S BADGE (Potion
    Booster), save at SSP and use healing point nearby.
    
    From SSP cross bridge to S, W, operate red button to lower nearby sluice gate,
    ignore 5th ladder, cross sluice gate to S, cross bridge to W, operate red
    button to raise one of sluice gates (doing so will completely drain the water),
    and operate same button again to lower the same sluice gate.
    
    Return to 5th ladder and descend down into the drain, climb a set of stairs,
    operate white button to raise nearby bars, cross sluice gate to E, cross sluice
    gate to S, descend 6th ladder, cross bridge to N, jump the gap to W, operate
    white button to raise nearby bars, return to 6th ladder and ascend it.
    
    Cross sluice gate to N, cross sluice gate to W, cross bridge to N. Before
    taking N exit, use right analog to shift camera to the right. Probe the pot for
    KI SEED (78/99), then take N exit.
    
    [Uhra Sewers / Magic Tank]
    
    N to SW tower, descend 1st ladder, NW, follow the path past NW tower to NE
    tower. The middle tower has two stair-bridges that can be operated via buttons
    - I'll relay those bridges as E-stair-bridge amd W-stair-bridge, respectively.
    The control buttons are also found on middle tower.
    
    Ascend E-stair-bridge, operate yellow button to have E-stair-bridge point SE,
    then fix magic engine nearby to weaken Magic Tower foes in area. Healing point
    is nearby for using if you so require - ascend W-stair-bridge to SW tower,
    operate yellow button to raise nearby bars.
    
    Descend W-stair-bridge, then descend E-stair-bridge to SE tower. Ascend 2nd
    ladder, take SE exit.
    
    [Uhra Sewers / Conduit (c)]
    
    S down the stairs, 1stcross, W, take W exit.
    
    [Uhra Sewers / Treatment Plant]
    
    Go W, operate yellow button to raise nearby bars, open CHEST (NR113) for
    5x DEMON SCULPTURE, return E and take E exit.
    
    [Uhra Sewers / Conduit (c)]
    
    E, 1stcross, S, probe pot for KI SEED (79/99), back to 1stcross, E, follow the
    path, exit NW.
    
    [Uhra Sewers / Magic Tank]
    
    Go W to NE tower, ignore 3rd ladder, operate yellow button to raise nearby
    bars, go S to SE tower, open CHEST (NR114) for 2x TOXIN BUTTERFLY SCALES, walk
    around SE tower, operate yellow button to raise nearby bars, go W to SW tower,
    operate yellow button to raise nearby bars, walk around SW tower, ascend 4th
    ladder, nail CHEST (NR115) for WISDOM EARRINGS (Lv6 Black-White Magic). You've
    made all the shortcuts, now return to 3rd ladder we passed before.
    
    Ascend 3rd ladder, go W to NW tower, operate yellow button to raise nearby
    bars, collect CHEST (NR116) for GODLY DRAGON TEARS, then leg it for N exit.
    Before taking it, kick nearby container for SOUL MEDICINE.
    
    [Uhra Sewers / Conduit (d)]
    
    Take E exit.
    
    [Uhra Sewers / Uhra Army - Underground Dock]
    
    Boss coming in, so gear up!
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    MAGIC BEAST                  T: Beast                      E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    10550    | ?   | ?           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Crystal Fragment                       | Crystal Fragment
    --------------------------------- ATTACK LIST ---------------------------------
    01. Sonic Quake
    02. Ground Strike
    03. Flare Core
    ------------------------------ GET READY! FIGHT! ------------------- party lv36
    To start with, make sure you swipe Crystal Fragment. DO NOT EQUIP IT! It will
    come in handy for somebody else. Notice "Charged Power" gauge - have all party
    members focus on Dock Crane target - Sed can use regular attacks (rifle has
    long-range attacks), while Seth and Tolten need to use offensive magic attacks.
    Hit Dock Crane about 10 times and you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Escaping da sewers minigame engaged! Press the buttons displayed before the
    gauge surrounding it is depleted. If an arrow appears above the button
    displayed, you must press it as fast as possible. Don't be alarmed - you can
    pause the game during the chase to check up on which button you need to press.
    If you mess up three times, it's game over and you'll have to retry. There are
    five button-mashes you'll have to smash thru.
    
    ===============================================================================
    FROZEN TRAIL
    ===============================================================================
    
    As Jansen, take the stairs to the E, and exit E to world map. Choose [Refugee
    Camp] as next stop.
    
    ===============================================================================
    GOHTZAN REFUGEE CAMP
    ===============================================================================
    [Gohtzan Refugee Camp / Exterior]
    [Gohtzan Refugee Camp / Storage Tent]
    [Gohtzan Refugee Camp / Lodging Tent]
    [Gohtzan Refugee Camp / Medical Tent]
    ===============================================================================
    
    [Gohtzan Refugee Camp / Exterior]
    
    Save at SSP, N from SSP probe pot for KI SEED (80/99), then probe pot on E end
    of the camp for 5x LOUD BELL. Enter E tent.
    
    [Gohtzan Refugee Camp / Storage Tent]
    
    Probe pot for 4x MONSTER BIRD'S PLUME, check with Ringmaster Trace if you can
    make any new rings, and talk to Ghude to hear about his troubles. Monsters
    around camp are making problems for refugees, so you're asked to enter a battle
    against Gyaplos foes on [Frozen Trail]. While fighting, let them call enough
    buddies so that Don Laploss appears in battle. Steal KI DON LAPLOSS CLAWS from
    it, or just kill it to obtain the item that way. Bring the claws back to Ghude
    to obtain SACRED TORCH, SACRED RING combo reward. Now you can buy a couple of
    new weapons from him - BTW, buy Cookeload of Grounda Bombs from him. Trust me,
    they'll come handy soon. Back to [Exterior] and enter the tent directly W.
    
    [Gohtzan Refugee Camp / Lodging Tent]
    
    Open CHEST (NR117) for LV6 WHITE MAGIC ALL-SHIELDUS (25/W32); you can also rest
    inside the tent. Back to [Exterior].
    
    [Gohtzan Refugee Camp / Exterior]
    
    Probe pot a bit N for ANTI-PARALYSIS HERB (seriously, these are crap items by
    now...), then enter the tent further N.
    
    [Gohtzan Refugee Camp / Medical Tent]
    
    Cool, a pot with 5th Pipot. Give the greedy bastard all Seeds you found (we
    have 80 so far) and you'll score GIGANTES BROOCH (HP Max Up 3). New trading
    choices are up!
    - give Antidote to receive Anti-Paralysis Herb
    - give Eye Drops to receive Smelling Salts
    - give Smelling Salts, Bind Healer and Blazing Ruby to receive Cure-All
    - give Anti-Paralysis Herb to receive Eye Drops
    - give Brave Fruit to receive Seal Clear
    - give Seal Clear to receive Brave Fruit
    - give Stone Beast's Thorn to receive White Flame Rock
    - give Mint Powder to receive Stone Beast's Thorn
    - give Blazing Ruby, Smelling Salts and Bind Healer to receive Cure-All
    - give White Flame Rock to receive Bind Healer
    - give Bind Healer, Smelling Salts and Blazing Ruby to receive Cure-All
    - give various combos of Flare Bomb, Aqua Bomb, Ground Bomb and Wind Bomb to
      receive Flara Bomb (and similar) or Power Drinks
    
    Return to outside and try taking NE exit for a scene - at world map don't go to
    [Crashed Magic Train Site] yet, instead return to the camp and check into
    [Medical Tent] again.
    
    If you talk to Lakks now, he will give you treasure hunt info.
    
    7TH TREASURE HINT obtained! It reads - "The army dropped a box of supplies near
    the hot spring in the Gohtzan refugee camp."
    
    [Gohtzan Refugee Camp / Exterior]
    
    7TH TREASURE HUNT (09/24) - The hint suggests that the loot is somewhere here.
    When you get out of [Medical Tent], take the ladder directly E of it to land
    near hot spring. Sniff around the water and collect the loot combo of
    SPIRE COMMANDER, SPIRE RING. Climb back up - there's still W side of the camp
    left to explore. Probe pot for 1000G, then talk to Padolaf. He wants you to
    deliver a message to his mom Sanya all the way back in [Gohtza / Low Town]
    (you'll need to go by foot by taking [Frozen Trail] all the way S to [Old
    Gohtza] and enter [Gohtza City / Low Town] - you'll find her on E side, close
    to the bar). KI LETTER TO MOM otained - when you give her the letter, you'll
    receive BLACK BELT (Counter Up).
    
    Then talk to Bodonov about his food woes. When Alizia announces that she has
    food ready, LEG IT THERE! If you're too late, enter one of the tents and then
    back to [Exterior] to get another chance. When you're in time, you'll get
    KI MEAL RATION. Take it to Bodonov to obtain KI SPIKY SEED (check out its
    description).
    
    [Gohtzan Refugee Camp / Medical Tent]
    
    Give Spiky Seed to Pipot, and receive KI PRICKLY SEED in return. Prickly Seed
    goes to Pipot in Saman, but we have no way of getting there at the moment.
    
    [Gohtzan Refugee Camp / Exterior]
    
    Exit to world map.
    
    ===============================================================================
    CRASHED MAGIC TRAIN SITE
    ===============================================================================
    
    Look for faint glints - they are 500G, KI SEED (81/99), HEALING TANK, and
    finish with CHEST (NR118) with LV6 WHITE MAGIC ALL-BARRICADUS (26/W32). Save at
    SSP, then enter the cavern.
    
    ===============================================================================
    BURNING CAVE
    ===============================================================================
    [Burning Cave / Path of Steam]
    [Burning Cave / The Path of Dankness]
    [Burning Cave / Path of Poison Mist]
    [Burning Cave / Path of Strange Rocks]
    [Burning Cave / Underground Lake]
    ===============================================================================
    
    [Burning Cave / Path of Steam]
    
    N for a scene, carry on, ignore passage to E for now, hug W wall to discover
    passage to W with CHEST (NR119) with POWER DRINK. Continue N to enter the
    geyser room - be careful not to be blasted or you'll take damage.
    
    The exit is further NE, but don't leave the area without robbing its treasures
    first. They all appear as faint glints - on W side you'll find 4x SEAL CROSS
    inside a geyser, on N side pick up CURE-ALL (inside a geyser), near the center
    collect 3x RAGING BEAST'S EYE (inside a geyser), finish with KI SEED (82/99) on
    E side. Leave to NE.
    
    [Burning Cave / The Path of Dankness]
    
    Nothing terribly exciting here... N, eventually you bump into green-smoke
    covered part of cave. There's a chest in that smoke - suffer the poison damage
    for a while and open CHEST (NR120) for LV6 BLACK MAGIC FORCEA (25/B32). To the
    E you'll find one of 8 royal seals, but we don't have Tolten with us.
    
    Afterwards quickly get out of poison area and continue NE. Jump few gaps, take
    NW detour to reach CHEST (NR121) with DIAMOND SPIRIT BAND (Lv6 Spirit Magic).
    Exit NE.
    
    [Burning Cave / Path of Poison Mist]
    
    Oh man, how much of that poison crap do I have to deal with? From where you
    start, go NW, slide down the slope, and NW again to reach a rock. Ram it to
    stop the source of poison mist.
    
    In geyser part of the area you can collect six items - two are in chests and
    four again appear as faint glints. S side has KI SEED (83/99) (inside a
    geyser), E side will award you with 1000G (inside a geyser), center part 500G
    (inside a geyser) and 3x SEAL CROSS (inside a geyser). Climb small slope on E
    side to reach CHEST (NR122) with 5x BEAT STONE, and climb the slope on W side
    to reach CHEST (NR123) with KI CUBIC MUSIC SCORE 6. Exit N.
    
    [Burning Cave / Path of Strange Rocks]
    
    N, 1stcross, W, check CHEST (NR124) for 2x THIEF'S KEY RING, back to 1stcross,
    NE, 2ndcross, NW, 3rdcross, N, 4thcross, N (careful not to slide down the
    sides), nab 5x PARAWEED NEEDLE from inside a geyser, and continue N.
    
    Now walk down into the water along E side, and wade thru water to reach a stone
    pillar - ram it from SE side to topple something on top - open CHEST (NR125)
    for LV6 SPIRIT MAGIC AILMENT BREAK (25/S32). Work your way to N part of the
    area by crossing past two wall geysers on W side, and then jumping the gaps
    along W side as well (one of the rocks has mind of its own and is likely to
    throw you off). Exit N.
    
    [Burning Cave / Underground Lake]
    
    SSP at last - afterwards proceed N for boss battle.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    ICE MAGIC BEAST              T: Organic                    E: water
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    10360    | 10  | 8000        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. All-Aquara
    02. Forcea
    03. Ice Spike
    04. Absolute Zero
    05. Trample
    06. Ice Mine
    ------------------------------ GET READY! FIGHT! ------------------- party lv38
    Careful - foe has Auto Reflect, so that means no magic. Woohoo! Ming is useless
    for once... OMG, what am I saying? Powerus on Mack, All-Barricadus,
    All-Shieldus, All-Generate composite magic, and the rest of protective crap.
    Oh, equip Warm Vests to be safe from Freeze status.
    
    Now, if you listened to my advice about Grounda Bombs, start tossing them at
    boss for some good damage. Water Resistance Up is a great skill to have to
    reduce damage from All-Aquara.
    
    The combo you need to watch out for is Ice Spike and Absolute Zero. Former
    gives Chill status to row of chrs, and latter then inflicts Freeze (unless
    you're protected). Chrs de-Freeze eventually, but why wait for that? Frozen chr
    is esentially useless as you cannot use him/her. This is a battle where you'll
    have to rely on Mack and his damage output.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    CONGRATULATIONS!          YOU HAVE COMPLETED DISC 3!           CONGRATULATIONS!
    ===============================================================================
    
    ===============================================================================
    THE NAUTILUS
    ===============================================================================
    [The Nautilus / Pilothouse]
    [The Nautilus / Inside the Nautilus]
    ===============================================================================
    
    While on world map, press RB to enter the ship. Meet Nautilus!
    
    Ladies and gentlemen, welcome to final part of the guide. Since this is the
    final disc, here's the general idea of how we'll be proceeding:
    
    - Mingload of subquesting
    - Storyline progress
    - Sethload of subquesting
    - Storyline progress
    - Sarahload of subquesting
    - Final storyline progress (game completed!)
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    Nautilus is steered the same as Slantnose, with one exception - press B to
    submerge underwater (the first time you do that at the very spot you start,
    you'll end in [Burning Cave]).
    
    ===============================================================================
    BURNING CAVE
    ===============================================================================
    
    [Burning Cave / Underground Lake]
    
    Hoppalongcassidy over stepping stones to SE side - check faint glint to obtain
    MANA BOTTLE. Back to world map.
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    First thing we'll do is submerge and sniff along the ocean floor looking for
    treasure - while doing that, you will also likely find the destination Ming
    asked us to go to, but don't do that just yet. There's a *LOT* of yummy stuff
    we can acquire first.
    
    While submerged, turn the camera angle above Nautilus so you can see ocean
    floor - start navigating and look for air bubbles coming from the ground. Press
    A near such bubbles to obtain whatever they're hiding - if you search
    sistematically by always having hypercurrents or land's walls to your right,
    you're bound to find all items soon (11/24):
    - GODLY DRAGON TEARS (S from [Burning Cave])
    - KI SEED (84/99)
    - KI SEED (85/99)
    - 5x MAGIC-SEALING VASE
    - 10000G (near [Terrace Cave])
    - KI SEED (86/99)
    - SLOT SEED (22/48) (near [Western Shore of Uhra])
    - 2x DRAINING STONE (inlet near [Western Shore of Uhra])
    - 3x LIVING BRASS (inlet on NW island)
    - 3x POWER REACTOR (near NW island)
    - 3x UNICORN'S HORN (near NE shore)
    
    These are spots you can land at with Nautilus:
    - Western Shore of Uhra
    - Eastern Coast of Saman
    
    With Nautilus you can unlock new places by reaching them thru underwater
    passages:
    - while submerged, enter the cave on SW island to find [Terrace Cave], though
      just reference it for later
    - while submerged, drive into the inlet at N tip of SE island thru the passage,
      then surface and land to unlock [The Great Ancient Ruins], and add "Eastern
      Continent-East Lakefront" as port destination (you're supposed to go here
      next, but dont)
    
    This about covers it for now, let's leave for subMingquests (what a weird word
    to use, eh?)!
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / The Great Gate of Uhra]
    
    Talk to Maios to obtain treasure hunt info.
    
    11TH TREASURE HINT obtained! It reads - "A treasure is hidden in Gongora's
    secret research lab."
    
    Talk to Yallen to the left of magic taxi and agree to deliver a letter to his
    family - his father Carlen is in station square near the royal palace. You'll
    get KI SOLDIER'S LETTER. Go to [The Great Gate Station] and board the monorail
    for new destination - [Royal Palace].
    
    [Magic Republic of Uhra / Monorail - The Castle Station]
    
    Probe two pots for AQUAUS BOMB, KI SEED (87/99). Here's the 6th Pipot of the
    game - give it the Seeds you've collected, then exit S.
    
    [Magic Republic of Uhra / Castle of Uhra - Station Square]
    
    Loot two CHESTs (NR126, NR127) for KI SEED (88/99), 3x ADAMANTINE ORE. To the
    right you can talk to Carlen (Yallen's pops) and give him the letter. You'll
    receive FREEDOM ARMBAND (Slot +5). Exit E.
    
    [Magic Republic of Uhra / Uhra - Outside of the Front Gate]
    
    Waltz N, talk to Lomur on the bridge to receive KI MISSING PERSON POSTER -
    Lomur is looking for his father, who is lost somewhere. Return to [Monorail -
    The Castle Station], and talk to Wolph - what a coincidence! Show him the
    missing person poster, and it turns out the man he's tending to is the father
    of Lomur. In exchange for the info Lomur gives you 9x NIGHTMARE SEAL. Exit N.
    
    [Magic Republic of Uhra / Uhra - Inside of the Castle]
    
    Take W elevator.
    
    [Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
    
    On N-most end is a royal seal - however, you can only break it after obtaining
    the loot from other seven royal seals (remember, there are nine of them - seven
    give you loot, one gives access to optional dungeon, and ninth is the you're
    seeing right now). Head for [Central Station Square].
    
    [Magic Republic of Uhra / The Central Station Square]
    
    Look for Lito along N side - another cubic music guy. Since we last met someone
    like him, we got four new music scores, so let's play them.
    
    Play third music piece - "TRY THE REST CUBE".
    The order is ERGF EDCR.
    Arrange your formation with four party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: E, Rest Cube, G, F
    - 2nd turn: E, D, C, Rest Cube
    This plays the perfect tune. Reward is KELOLON BADGE (Evade Up).
    
    Play fourth music piece - "FIVE PERSON CHALLENGE".
    The order is: GEGBA GFDCR.
    Arrange your formation with five party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: G, E, G, B, A
    - 2nd turn: G, F, D, C, Rest Cube
    This plays the perfect tune. Reward is WIND CHARM (Wind Resistance Up).
    
    Play fifth music piece - "MAKING IT LONGER".
    The order is: DAEF, DRAR, GEDR.
    Arrange your formation with four party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: D, A, E, F
    - 2nd turn: D, Rest Cube, A, Rest Cube
    - 3rd turn: G, E, D, Rest Cube
    This plays the perfect tune. Reward is TOUGHNESS BROOCH (HP Max Up 2).
    
    Play sixth music piece - "TWINKLE TWINKLE LITTLE STAR".
    The order is: CCGG AAGR FFEE DDCR.
    Arrange your formation with four party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: C, C, G, G
    - 2nd turn: A, A, G, Rest Cube
    - 3rd turn: F, F, E, E
    - 4th turn: D, D, C, Rest Cube
    This plays the perfect tune. Reward is 64 CALIBER MAGIC RIFLE.
    
    [Magic Republic of Uhra / Monorail - The Central Station]
    
    On lower floor talk to Raha (pacing near the elevator) for treasure hunt info.
    
    8TH TREASURE HINT obtained! It reads - "The royalists' treasure lies inside the
    station-square monument."
    
    8TH TREASURE HUNT (10/24) - The hint suggests that the loot is somewhere in
    [Central Station Square]. Go there and sniff around the monument to score
    GAIA BREAKER, GAIA RING combo.
    
    [Magic Republic of Uhra / Uhra - Main Street]
    
    Approach Tuncan (W from entrance to Tolsan's) - "BEYOND THE WALL" DREAM (27/31)
    is obtained, along with some treasure hunt info.
    
    24TH TREASURE HINT obtained! It reads - "Sarah's present is hidden in the
    mansion's courtyard."
    
    Talk to Muhga in front of Virno's for treasure hunt info.
    
    9TH TREASURE HINT obtained! It reads - "A family heirloom was dropped into Uhra
    city's sewer."
    
    [Magic Republic of Uhra / Virno's Tavern]
    
    Treasure hunt info can also be obtained by talking to Virno in Virno's.
    
    10TH TREASURE HINT obtained! It reads - "A treasure was thrown into the trash
    behind the inn in Uhra."
    
    Hey, talk to him again for one more treasure hunt info!
    
    20TH TREASURE HINT obtained! It reads - "Valuable materials lie on the seabed
    near Crater Island."
    
    [Magic Republic of Uhra / Uhra - Main Street]
    
    10TH TREASURE HUNT (11/24) - The hint suggests that the loot is somewhere in
    the alley behind [Tolsan's Inn]. Go thru the inn's back door to enter that
    alley (there's ladder nearby leading into Uhra's sewers). Sniff along W wall to
    obtain 4x BYPRODUCT X.
    
    Climb down into the sewers.
    
    [Magic Republic of Uhra / Back Alley - Sewers]
    
    9TH TREASURE HUNT (12/24) - The hint suggests that the loot is somewhere here.
    Walk down into the sewer canal, and sniff on the ground along N side to obtain
    SCROLL OF SECRET SKILLS (Skill Hit).
    
    [Magic Republic of Uhra / Uhra - Residential Area]
    
    On NE side talk to Ohzen to obtain 4x NECROSIS MOLD. Now head to Gongora's.
    
    [Magic Republic of Uhra / Gongora's Mansion - Garden]
    
    Talk to the guard in front of the house so he lets you in, then take W exit.
    
    [Magic Republic of Uhra / Gongora's Mansion - Courtyard]
    
    Break the Royal Seal (02/09), then go downstairs to discover [Secret Cave].
    Just reference it for later, return to the mansion and take the elevator up to
    Gongora's study room.
    
    [Magic Republic of Uhra / Gongora's Mansion - Study]
    
    Check the spinning globe on the desk for a scene, collect faint glint on the
    desk for POWER DRINK, nail two CHESTs (NR128, NR129) for 4x STONE BEAST'S FANG,
    3x MAGIC-STORING STONE. Go to [Ipsilon Mountains].
    
    ===============================================================================
    IPSILON MOUNTAINS
    ===============================================================================
    
    [Ipsilon Mountains / Valley Road]
    
    Keep walking N to obtain "A CHORUS OF CICADAS" DREAM (28/31). Exit to world map
    and go to [Grand Staff Construction Base].
    
    ===============================================================================
    GRAND STAFF CONSTRUCTION BASE
    ===============================================================================
    
    [Construction Base / Exterior]
    
    Talk to Orth to hear about magic engine troubles. Sed will fix it and you get
    6x LIVING BRASS.
    
    [Construction Base / Building Material Warehouse]
    
    Talk to Venim and agree to find Magic Capsules for him. Too bad they're
    somewhere in Gongora's mansion back in Uhra. We'll do that eventually, for now
    I want to cover subquests that don't involve navigating whole new dungeon.
    
    [Construction Base / Temporary Laboratory]
    
    Talk to Lilan and help him place four magic gauges all over the world. Isn't
    that great? One is on top of [Ipsilon Mountain], one in [Black Cave], one in
    [Ice Canyon], and last one in some ruins of Eastern Tribe. KI 4x MAGIC GAUGE is
    received upon agreement. Show your Ming in [Saman] now.
    
    ===============================================================================
    MERCHANT'S TOWN SAMAN
    ===============================================================================
    
    [Saman / Erlio Family House]
    
    Go see Pipot in the pot, and give it Prickly Seed to obtain KI SOLID SEED (this
    seed goes to Pipot in Uhra).
    
    [Saman / Emelo's Tavern]
    
    Check out the jukebox for Sed to fix it - ICE WATER AMULET (Water Proof) is
    yours.
    
    [Saman / Main Street]
    
    Behind the tavern talk to Jilze to have Sed fix the small car - kid will award
    your efforts with 5x ADAMANTINE ORE. Go to [Gohtza].
    
    ===============================================================================
    THE MAGIC INDUSTRY CITY OF GOHTZA
    ===============================================================================
    
    [Gohtza City / Elevated Entrance]
    
    Take the newly accessible W ladders down to reach [Low Town]. Before doing so,
    talk to Jeeg on lower road for treasure hunt info.
    
    12TH TREASURE HINT obtained! It reads - "An ancient pirate treasure lies in the
    Terrace Cave on the Numara coastline."
    
    [Gohtza City / Low Town]
    
    Talk to Gybal (S from frozen-up entrance to Rosa's) and he'll long to have some
    sort of memento from the Wohl battlefield. You'll need to make a small sidetrip
    by returning to [The Great Gate of Uhra] and talk to Yelon, one of the guards
    to the left of magic taxi - all of the crap Uhran soldiers were able to salvage
    was sold to Barkus.
    
    Go see Barkus in his shop and check out the sword on S-side counter. Choose to
    pick it up - KI BROKEN KHENT SWORD is yours. Return to [Low Town] and give the
    sword to Gybal to receive HAPPY FLOWER (Crisis Prayer).
    
    Go along W side towards [Abandoned Apartment] and approach Ticia and Ragmund to
    obtain "THE RANKING OF LIVES" DREAM (23/31).
    
    [Gohtza City / Abandoned Apartment - Raihel's General Store]
    
    The two girls have opened up their warez at last. You can buy new weapons and
    some new accessories - WHITE FLAME CANDLE (Anti-Darkness), while the other shop
    lets you buy LV6 BLACK MAGIC GROUND MINE (26/B32).
    
    [Gohtza City / Backyard]
    
    SBackyard battles are now open!
    
    LIGHT CLASS SELECTION
    BATTLE 01 - The Kelolon Battalion!
    Condition - Defeat all enemies
       Secret - Survive 4+ Combination attacks
          Foe - 3x Kelolon Associate
      Pro-tip - Complete Defense skill
        Award - KI BACKYARD FOR BEGINNERS
      3-stars - SLOT SEED (23/48)
    
    BATTLE 02 - The Festival of Magic
    Condition - Up to two PCs
              - Defeat all enemies
              - Attacks not allowed
              - Skills not allowed
              - Items not allowed
       Secret - Defeat all enemies with *your* chrs
          Foe - 2x Kelo-Sister, 2x Wise Man
      Pro-tip - All-Grounda
        Award - 5x MANA BOTTLE
      3-stars - SLOT SEED (24/48)
    
    BATTLE 03 - Pure Gluttony
    Condition - Defeat the Explosive Bug (there are two of them actually)
       Secret - Let *each* Bug use Prey 3+ times
          Foe - 5x Magic Insect, 2x Explosive Bug
      Pro-tip - Concentrate solely on defeating Bugs after eating three Insects
              - Magic Insects will keep coming back, waste of time to kill them
        Award - 10x POWER DRINK
      3-stars - SLOT SEED (25/48)
    
    BATTLE 04 - Two Eyeballs
    Condition - Win within 10 turns
              - Defeat the Evil Eye
       Secret - Nail 5x White Dog before KOing Evil Eye
          Foe - 2x White Dog, Cyclops, Evil Eye
      Pro-tip - Killing Cyclops will stop White Dog reinforcements
              - Cyclops can only be damaged by items
              - Anti-Petrify, Anti-Paralysis
        Award - 5x HEALING POTION
      3-stars - SLOT SEED (26/48)
    
    BATTLE 05 - Puppet Master
    Condition - Defeat the Puppet Master
              - Spare the Controlled One
       Secret - Win within 10 turns
          Foe - 2x Controlled One, 3x Puppet Master
      Pro-tip - Gamble against Puppet Masters
              - If they Reflect themselves, use Break Hit
        Award - SLOT SEED (27/48)
      3-stars - 5x POISONOUS RED SNAKE
    
    You can give Backyard for Beginners item to Zelen for some inside scoop on
    secret conditions for the battles.
    
    With 15 stars in bag talk to Gleg (prize exchanger) and retrieve the following:
    - 5 stars: 4x FORBIDDEN EXPLOSIVE
    - 10 stars: SOUL MEDICINE, or 3x HEALING TANK, or 3x MANA BOTTLE
    - 15 stars: 6x CAPE OF ILLUSIONS
    
    Trek to [Refugee Camp].
    
    ===============================================================================
    GOHTZAN REFUGEE CAMP
    ===============================================================================
    
    [Gohtzan Refugee Camp / Exterior]
    
    Get near [Medical Tent] to get "THE VILLAGE CLOSEST TO HEAVEN" DREAM (24/31).
    Then talk to Ryzel - magic engine troubles just don't stop, do they? Have Sed
    fix six magic engines around the camp (all are in [Exterior]). For your
    troubles Ryzel gives you 5x DEATH POWDER.
    
    Approach the camp fire to get "STONES OF HEAVEN" DREAM (25/31).
    
    [Gohtzan Refugee Camp / Medical Tent]
    
    Approach Melaine sitting on bed for "SIGNPOST" DREAM (26/31) and treasure hunt
    info.
    
    23RD TREASURE HINT obtained! It reads - "The personal effects of the general
    who hired Kaim lie in the Crimson Forest."
    
    That's about for legwork, now dungeon work! Go to [Black Cave].
    
    ===============================================================================
    THE BLACK CAVE
    ===============================================================================
    
    [The Black Cave / The Great Hall of Foul Creatures]
    
    Enter from the N so that you end here straight away. Check around the area in
    middle of the map to install first of four Magic Gauges.
    
    [The Black Cave / Helltrap]
    
    Grab a firefly and check out E dead end - break another Royal Seal (03/09) to
    obtain MASTER SWORD, MASTER RING combo. Master Ring will now become bane of
    existence for your foes. Yo, Ming, check me out! I'm Link. Go to [Ice Canyon].
    
    ===============================================================================
    ICE CANYON
    ===============================================================================
    
    [Ice Canyon / Glacier Fang]
    
    Check out NE end to install second of four Magic Gauges.
    
    [Ice Canyon / Snowy Plateau]
    
    Climb NE path to find and break another Royal Seal (04/09) - break it to get
    QUAD-ELEMENT CHARM (Elements Resistance Up). One of the best accessories in the
    game, but for now it's Tolten-only. You need to have "special" chrs skill-link
    Royal Equipment skill before they can equip Quad-Element Charm and learn the
    skill. Go to [Burning Cave].
    
    ===============================================================================
    BURNING CAVE
    ===============================================================================
    
    [Burning Cave / The Path of Dankness]
    
    Dive into the poison mist area, then leg it for W part to find and break
    another Royal Seal (05/09) - get ROYAL EMBLEM (Auto Barrier). [Ipsilon
    Mountains] are next.
    
    ===============================================================================
    IPSILON MOUNTAINS
    ===============================================================================
    
    Enter from S!
    
    [Ipsilon Mountains / Mining Site]
    
    While you're climbing the goddamn ladders, keep an eye out for blacksmith Lau.
    At the moment he isn't that important, but that will change later in the game.
    
    [Ipsilon Mountains / Peak]
    
    Waltz all the way to the peak and install third of four Magic Gauges (roughly
    at same spot where you fought Grilgan). Now go to [Uhra].
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / Monorail - The Castle Station]
    
    Go see Pipot in the pot and give it Solid Seed in exchange for KI TOUGH SEED
    (this Seed goes to Pipot in Numara, but in due time).
    
    [Magic Republic of Uhra / Gongora's Mansion - Hallway]
    
    Check E dead end and pick faint glint on the wall for KI MAGIC CAPSULE.
    
    [Magic Republic of Uhra / Gongora's Mansion - Magic Research Lab]
    
    Another KI MAGIC CAPSULE is found in NW corner near the elevator.
    
    [Magic Republic of Uhra / Gongora's Mansion - Courtyard]
    
    Take the stairs (hidden before by a royal seal) down into bonus dungeon.
    
    ===============================================================================
    SECRET CAVE
    ===============================================================================
    
    Go downstairs to find some chests... bastards, gimme back my monies! S, descend
    1st ladder, probe pot for FLARUS BOMB, ascend 1st ladder, jump the gap to E,
    examine the valve, descend 2nd ladder, probe pot for 5000G, ascend 2nd ladder,
    examine the valve, jump the gap to E, ram the wall to N, nail CHEST (NR130) for
    KI SEED (89/99).
    
    Ignore the barrier preventing the use of elevator, carry on SE, examine the
    valve, further E examine another valve, and collect GROUNDUS BOMB, 1stcross, E,
    examine the valve, descend 3rd ladder, probe pot for 6x MAGIC CRYSTAL.
    
    Ascend 3rd ladder, 1stcross, N, now sniff along left side to step into obscured
    corridor, in which you can nab CHEST (NR131) with KI MAGICAL LOCK KEY. Prepare
    your party before taking NE exit.
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / Gongora's Mansion - Magic Experimentation Laboratory]
    
    Event battle against 4x Doll and Generator will issue. Get rid of Generator
    with a couple of Gamble tosses, and thus no more Dolls will be called for
    reinforcements.
    
    After battle you'll obtain KI THE BACKYARD WEEKLY. Check faint glints to obtain
    KI MAGIC CAPSULE (3rd and final one), and 3x PENDULUM. Kick the canister for
    GODDESS MEDICINE.
    
    11TH TREASURE HUNT (13/24) - The hint suggests that the loot is somewhere here.
    Sniff around NE corner to pick DEMON KING'S HORN, DEMON KING RING combo. Also
    check the sphere in NE corner for an important explanation of the story. Return
    to [Secret Cave] and take the elevator back into [Gongora's Mansion], then
    leave for world map and take a dive into [Terrace Cave].
    
    ===============================================================================
    TERRACE CAVE
    ===============================================================================
    
    This cave only has one screen, and there are seven things that you can collect
    around these parts:
    - CHEST (NR132) with 3x ADAMANTINE ORE (S side of the cave)
    - CHEST (NR133) with 3x ADAMANTINE ORE (N side of the cave)
    - CHEST (NR134) with 2x MOTHER NATURE'S SPIRIT (W side of the cave)
    - CHEST (NR135) with 2x DARK DEMON NOTE (W side of the cave)
    - CHEST (NR136) with 2x GLACIAL ICE (E side of the cave)
    - CHEST (NR137) with WINDUS BOMB (NE side of the cave)
    - CHEST (NR138) with CUBIC MUSIC SCORE 7 (NE side of the cave)
    
    12TH TREASURE HUNT (14/24) - The hint suggests that the loot is somewhere here.
    Sniff around the big area in middle of [Secret Cave] to collect the loot of
    12x MASTER THIEF TOOL.
    
    We've got all da stuff, exit to world map.
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / The Central Station Square]
    
    Look for Lito along N side.
    
    Play seventh music piece - "GO TELL AUNT RODY".
    The order is: EEDCC DDEDC GGFEE DCDEC.
    Arrange your formation with five party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: E, E, D, C, C
    - 2nd turn: D, D, E, D, C
    - 3rd turn: G, G, F, E, E
    - 4th turn: D, C, D, E, C
    This plays the perfect tune. Reward is HIGH WIND AMULET (Wind Proof).
    
    Let's jack it up into the [Ancient Ruins].
    
    ===============================================================================
    THE GREAT ANCIENT RUINS
    ===============================================================================
    [The Great Ancient Ruins / Legacy of the Eastern Tribe]
    [The Great Ancient Ruins / Astral Square]
    [The Great Ancient Ruins / Hanging Corridor]
    [The Great Ancient Ruins / Lunar Palace]
    [The Great Ancient Ruins / Throne of Sun]
    ===============================================================================
    
    [The Great Ancient Ruins / Legacy of the Eastern Tribe]
    
    If any Trooky foes appear in battle, kill little bastards ASAP, or they will
    steal your items, and even accessories. Same goes for Money foes (but you need
    to allow Money to steal your gold at least once!).
    
    N, NW, ride 1st platform to NE, get off, ride 2nd platform to SE, get off, ride
    3rd platform to SW, nail CHEST (NR139) for KI TABLET FRAGMENT, ride 4th
    platform to SW, back at beginning.
    
    Ride 1st platform to NE, nail CHEST (NR140) with 4x MAGIC STAFF FRAGMENT on W
    side, ride 5th platform to NE, exit N.
    
    [The Great Ancient Ruins / Astral Square]
    
    Follow the path to NE corner (ignore the platform for now), where you'll find
    and break another Royal Seal (06/09) for GOLDEN GAUNTLET (Auto Shield), then
    return to 1st platform and ride it up. Look for 2nd platform along N side and
    step on it - your party divides into two groups:
    - Kaim, Mack, Sarah, and Cooke
    - Seth, Jansen, Tolten, Sed, Ming
    
    As Kaim press RB to change leading chr from Kaim to Seth. As Seth operate the
    switch to have 2nd platform rise up. As Kaim get off 2nd platform and ram 3rd
    platform nearby to topple it down, then check in N room to find CHEST (NR141)
    with KI MAGICAL LOCK KEY, take the stairs two levels down, get on 4th platform
    and operate switch to ride 4th platform down, and walk all the way to SW corner
    - there's a hidden CHEST (NR142) with MAGIC ANALYSIS BOOK (Lv3 Composite
    Magic), press RB.
    
    As Seth, step on 3rd platform that was rammed, operate the switch to ride 3rd
    platform down, ascend the stairs to S, then ascend stairs to W to find CHEST
    (NR143) with 4x IRON BALL OF RUIN, descend stairs to E, S, ascend another
    stairs to W, keep going until you step on 5th platform, operate switch to ride
    5th platform up, open CHEST (NR144) for LV6 SPIRIT MAGIC RESET (26/S32), follow
    the path past big read seal on the ground, and ram 6th platform so it falls
    down close to Kaim's spot, press RB.
    
    As Kaim, board 6th platform, operate switch to ride 6th platform up, parties
    are reunited. Check out the red seal which turns into green color - meaning
    transportation system is no longer FUBAR. Step on elevator in W end.
    
    [The Great Ancient Ruins / Hanging Corridor]
    
    Walk E, ride 1st platform down, E to find healing point and SSP, punch CHEST
    (NR145) for an upgrade to Magic-Powered Locator Lv1, which simply becomes
    MAGIC-POWERED LOCATOR LV2. Nearby you'll find a spot to install fourth (thus
    last) of Magic Gauges. Take the stairs to W, and ride 2nd platform up, exit W.
    
    [The Great Ancient Ruins / Lunar Palace]
    
    As Kaim go E and step on 1st platform, press RB.
    
    As Seth go E and operate switch to have Kaim on 1st platform go further N.
    
    As Kaim kick CHEST (NR146) in E room fot 5x DRAGON SCALE, ascend stairs to W,
    ram 2nd platform to have it fall down, press RB.
    
    As Seth, walk around the room towards W to step on 2nd platform that got
    knocked down, operate switch to ride 2nd platform further N, follow the path to
    3rd platform. Weird, it won't budge - grab nearby green pillar and pull it onto
    3rd platform along with you. This will force 3rd platform to go down, follow
    the path, nail CHEST (NR147) in SE room for KI TROOKY TALISMAN (allow Trooky to
    eventually swipe it from you during battles).
    
    Grab green pillar and pull it with you onto 4th platform, which will sink down.
    Still hang onto same green pillar and pull it with you onto 5th platform, which
    will sink down, go N to find 6th platform with two green pillars on it. Pull
    one of the pillars off, and 6th platform will rise close to Kaim's position.
    Finally, take stairs all the way to the bottom, nail CHEST (NR148) for
    TWIN CROSS (Double Back), walk to the other side where red seal is, grab green
    pillar on 7th platform so it floats up, press RB.
    
    As Kaim, descend stairs to E, go N and step on 8th platform, operate switch to
    ride 8th platform down, W, step on 9th platform, operate switch to ride 9th
    platform down, follow the path to 6th and 10th platforms. Grab green pillar on
    6th platform and drag it with you onto 10th platform, which will sink down, go
    to SW corner to check CHEST (NR149) in SW corner for KI TABLET FRAGMENT,
    retrace a bit, grab green pillar and pull it with you on 7th platform so it
    sinks down.
    
    Parties are reunited and transportation system no longer FUBAR. Before you take
    W exit, prep up with Freeform skill.
    
    [The Great Ancient Ruins / Throne of Sun]
    
    Ride the platform up, go N and let's baleet next boss. My party was Seth, Ming,
    Sarah, Cooke and Kaim.
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    KEYSTONE x2                  T: Hardened                   E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    6690     | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | Angel Ring (Keystone A)
    --------------------------------- ATTACK LIST ---------------------------------
    01. Slower
    02. Delay
    03. All-Fall
    04. Shuffle
    -------------------------------------------------------------------------------
    ANCIENT FIEND                T: Spirit Magic               E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    15880    | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | Angel Feather
    --------------------------------- ATTACK LIST ---------------------------------
    01. Successive Waves
    02. Bind Hit
    03. All-Rise
    04. Shadowus
    05. Lost
    06. Reversa
    ------------------------------ GET READY! FIGHT! ------------------- party lv44
    Smashing Keystone A to bits will deactivate Ancient Fiend's counters.
    Smashing Keystone B to bits will deactivate Ancient Fiend's magic counters.
    
    I find physical more effective than magic attacks in this battle, hence why
    we'll smash only Keystone A. Absorb Attack skill is effective in dealing with
    Successive Waves attack.
    
    Keystones will waste lots of turns casting Slower and Delay on chrs, so just
    shrug it off. Begin the battle with All-Generata, All-Shieldus, All-Barricadus
    and the likes, then Powerus on Kaim and Seth. This will ensure sufficient
    protection from boss attacks, and provide a counter-action when one of
    Keystones casts All-Fall.
    
    Boss' Bind Hit inflicts Formation Paralysis, while Keystone's Shuffle randomly
    changes chrs positions (not effective if chr suffers from Formation Paralysis).
    All in all, only thing the boss has going is amount of HP.
    
    BTW, do not kill both Keystones, or you'll face much more potential arsenal of
    the boss - which is Lost (potential to *remove* chr from battle) and Reversa
    (huge amounts of damage to one chr). If boss uses All-Rise, use Reset to
    nullify the effects of the spell.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    After battle you score ANGEL FEATHER, ANGEL RING combo. Afterwards you're taken
    to world map - submerge, and go N for few scenes.
    
    Nautilus can now cross hypercurrents! First things first - still stuff to do in
    the ruins we just left...
    
    [The Great Ancient Ruins / Lunar Palace]
    
    Yup, travel all the way back... as you're walking down to ground floor of this
    area, watch out for a Trooky in one of the rooms in the background. Talk to it
    twice to be thrust in event battle with Trooky Queen and 4x Trooky (Trooky must
    steal Trooky Talisman from you first, though).
    
    Swipe SORCERER'S BRACELET (MP Max Up 3) from Trooky Queen, or get it after
    battle when it's defeated. Equip Stream Rings, and blast everyone with spells
    like All-Aquara, then target Queen in the back with Gamble. Queen's Item Blast
    inflicts [amount of stolen items x 500] damage! Keep on healing duty, girls!
    
    [The Great Ancient Ruins / Throne of Sun]
    
    13TH TREASURE HUNT (15/24) - The hint suggests that the loot is somewhere in
    the Ancient Ruins, and this is the spot. Sniff around the center and collect
    LUCENT DRAGON DISCUS, LUCENT DRAGON RING combo. Now walk all the way back out
    and pay a visit to [Terrace Cave].
    
    ===============================================================================
    TERRACE CAVE
    ===============================================================================
    
    If you had Money steal your gold at least once during battles with it, you'll
    spot faint glints on the ground in the cave. Follow glint trail (each is worth
    1G) until you come to red chest. Prepare your party and open the chest for
    event battle against Money-Money. Bash its ass to win KI BIOGRAPHY OF BACKYARD
    and reclaim the gold stolen by Moneys. Go to [Construction Base].
    
    ===============================================================================
    GRAND STAFF CONSTRUCTION BASE
    ===============================================================================
    
    [Construction Base / Temporary Laboratory]
    
    Report back to Lilan that you installed all Magic Gauges and he'll award you
    with 8x MAGIC STAFF FRAGMENT.
    
    [Construction Base / Building Material Warehouse]
    
    Give Magic Capsules to Venim in exchange for 6x CEREMONIAL CRYSTAL. Pay a visit
    to [Old Sorceress' Mansion] for a moment.
    
    ===============================================================================
    OLD SORCERESS' MANSION
    ===============================================================================
    
    [Old Sorceress' Mansion / Exterior]
    
    Short scene plays, exit N.
    
    [Old Sorceress' Mansion / Entrance Hall]
    
    Another scene plays, save at SSP, exit N.
    
    [Old Sorceress' Mansion / Courtyard]
    
    24TH TREASURE HUNT (16/24) - The hint suggests that the loot is somewhere here.
    Sniff around central area, bit SE of the staircase and nail BLAZING FIRE AMULET
    (Fire Proof).
    
    [Old Sorceress' Mansion / Old Sorceress' Hermitage]
    
    Before you walk into the room, stop for a while... are you sure you're prepared
    for a tough boss ahead? Give your "special" chrs as many anti-status skills as
    you can before engaging. Kaim and Sarah are must-have chrs, for the rest use
    all remaining girls.
    
    Robert comments that it is enough to equip only Anti-Darkness skill to
    completely void all the **** Persona throws at you with Darkness attack.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    PERSONA                      T: none                       E: wind
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    12780    | 10  | 10000       |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    88 Caliber Magic Rifle                 | 88 Caliber Magic Rifle
    --------------------------------- ATTACK LIST ---------------------------------
    01. Forceus
    02. Death
    03. Darkness
    04. Reverse
    ------------------------------ GET READY! FIGHT! ------------------- party lv45
    Equip Flare Rings for dishing physical damage, and use Flara or Flarus for
    magical, but be careful. Persona begins the battle with ability that allows it
    to absorb any type of magic damage as HP recovery. During battle it'll use
    Reverse to switch this property from absorbing magic damage to absorbing
    physical damage.
    
    Persona introduces insta-KO spell, Death. Not much to do about it but to use
    Angel's Plume to revive fallen girl (who cares about Kaim?). Forceus may also
    potentially knock out a chr, so use All-Shieldus before that happens.
    All-Generata is also a nice spell to apply.
    
    The worst thing happens when Persona uses Darkness - in addition to damage it
    drains Sarahload of MP and inflicts many status changes. You'll want to be
    protected against Sleep, Paralyze, Darkness, Curse, Poison, Petrify, and Seal.
    With four "special" chrs in party that's no problem, but "non-special" chr will
    easily fall prey to Darkness attack (sorry I can't protect thee, Cooke).
    
    Don't worry about the gun, it'll be dropped after battle.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    You'll get 88 CALIBER MAGIC RIFLE, and SARAH'S NOTEBOOK (Absorb Fire). Leave
    for world map and travel to [Numara Atoll].
    
    ===============================================================================
    NUMARA ATOLL
    ===============================================================================
    
    Ming warns you of Holy Beast prowling the area, but there's no danger of
    running into it yet. What you want to do here is level up your remaining chrs
    into levels 45~50. You're now more than capable of killing Silver Kelolons and
    Hell Shakers. When you get Sed to lv48, make sure to skill-link 3 Accessories
    skill. It's Minnngreat!
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    These are spots you can land at with Nautilus (few were added):
    - Western Shore of Uhra
    - Northern Coast of Numara
    - Southern Coast of Tosca
    - Eastern Coast of Saman
    - Eastern Continent-East Lakefront
    
    STAY AWAY FROM PORT OF NUMARA! Go there when I tell you to.
    
    Since you can explore new areas, let's see what we can find! While submerged,
    turn the camera angle above Nautilus so you can see ocean floor - start
    navigating and look for air bubbles coming from the ground. Press A near such
    bubbles to obtain whatever they're hiding - if you search sistematically by
    always having hypercurrents or land's walls to your left/right, you're bound to
    find all items soon (20/24):
    - KI SEED (90/99) (W from Numara Atoll)
    - 2x PURGATORY ORE
    - 2x MOTHER NATURE'S SPIRIT
    - 2x DARK DEMON NOTE
    - 2x PERPETUAL DARKNESS
    - 2x DRAINING STONE
    - 6x FORBIDDEN EXPLOSIVE
    - 6x CAPE OF ILLUSIONS
    - 2x FUJIN DRUM (I still need this one!)
    
    Let's proceed towards Numara.
    
    ===============================================================================
    SAVE YOUR GAME! SAVE YOUR GAME! SAVE YOUR GAME! SAVE YOUR GAME! SAVE YOUR GAME!
    ===============================================================================
    
    Save your game, equip Fainting Rings and depart for Numara. After the scene
    drive Nautilus into the enemy...
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    ARTHROSAURUS                 T: Beast                      E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    14370    | ?   | ?           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Heat Breath
    02. Rephy
    ------------------------------ GET READY! FIGHT! ------------------- party lv46
    With Fire Proof skill this battle is a cinch. All you're gonna need to do is
    heal party members who get hit with rephy and Absorb Attack skill doesn't
    trigger.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Now the real fun begins. There are 4 more Arthroses you need to take care of,
    and you have to defeat them before they reach the city - game over if one
    succeeds. Approach any Arthro to battle it and finish it off ASAP. Here's where
    Fainting Ring will come to use - when asleep, Arthro won't be advancing. Also,
    while you're fighting for your life, there are five fish schools to run into.
    Their rewards are SLOT SEED (28/48), 5x DRAGON SCALE, 3x DECAYING PARTICLE,
    5x DEMON SCULPTURE, 10 KILO WEIGHT (Stand Firm).
    
    Two Arthros are coming from SE, and two from NE. Also, their elements vary from
    Arthro to Arthro, so Planet Ring works against one, but not against other - so
    check your elements before striking!
    
    Dash against any Arthro you see, engage in battle, cast Sleep on it, and flee.
    Arthro will remain sleeping for quite a while, allowing you to focus on others.
    Fire Proof skill will keep you safe from Heat Breath, as it did in first
    battle.
    
    After you dispatch all four guys, rejoice. All world map destinations are now
    available... but before going to Numara, detour into [Crimson Forest].
    
    ===============================================================================
    CRIMSON FOREST
    ===============================================================================
    
    [Crimson Forest / Maze of Gloom]
    
    Check dead end on N side to find and break another Royal Seal (07/09). You'll
    score ROYAL KNIGHT'S EMBLEM (HP Max Up 4).
    
    [Crimson Forest / Near Swamp]
    
    23RD TREASURE HUNT (17/24) - The hint suggests that the loot is somewhere in
    [Crimson Forest], and you can find it in this part. Head for N exit, and when
    you reach a small stone clearing, sniff near the center to pick up OGRE BANGLE
    (Attack Boost 2).
    
    Dance back to world map and head for [City of Numara].
    
    ===============================================================================
    THE FREE OCEAN STATE OF NUMARA
    ===============================================================================
    
    [The Free Ocean State of Numara / City of Numara - Thelran's Inn]
    
    Talk to Cotti (sitting next to harp in the lobby) and have Sed fix it to obtain
    19x CAPE OF ILLUSIONS. Talk to Rakki to receive treasure hunt info.
    
    14TH TREASURE HINT obtained! It reads - "An item was lost during the confusion
    around Numara's Fountain Square."
    
    [The Free Ocean State of Numara / City of Numara - White Square]
    
    14TH TREASURE HUNT (18/24) - The hint suggests that the loot is somewhere here.
    Sniff just a bit W from the fountain for LV7 SPIRIT MAGIC REFRESHUS (27/S32).
    
    [The Free Ocean State of Numara / City of Numara - Ninn's Boutique]
    
    Go into E room and check out E wall for faint glint... wot dat? Grab the crate
    and pull it away, then examine the glint for 3x PURGATORY ORE.
    
    [The Free Ocean State of Numara / City of Numara - Main Street]
    
    Take [Main Street] towards [Canal Street] and bump into Gix and Ninon to obtain
    "RETURN OF THE NATIVE" DREAM (29/31).
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    Follow the road W, then N to bump into Borlis and Slan, which leads to
    "LOTTERY OF LIFE" DREAM (30/31).
    
    [The Free Ocean State of Numara / City of Numara - Katyla Family House]
    
    Talk to Toton and Tatan for treasure hunt info.
    
    17TH TREASURE HINT obtained! It reads - "A treasure from the east is hidden
    deep inside the Temple of Enlightenment."
    
    [The Free Ocean State of Numara / City of Numara - Sanuman Family House]
    
    Note that you'll have to enter thru [Port of Numara]. Talk to Numan for
    treasure hunt info.
    
    15TH TREASURE HINT obtained! It reads - "An old Ghost Town resident's family
    heirloom still remains buried there."
    
    [The Free Ocean State of Numara / Ghost Town - City of Ruins]
    
    15TH TREASURE HUNT (19/24) - The hint suggests that the loot is somewhere here.
    Sniff around the place where petrified beast was earlier and collect your
    reward of LV7 SPIRIT MAGIC REVERSA (28/S32).
    
    [The Free Ocean State of Numara / Ghost Town - Funeral Beach]
    
    Approach Cooke's house for a scene, then check out Pipot in pot. Give it Tough
    Seed in exchange for KI FUZZY SEED (this one goes to Pipot in [Construction
    Base]).
    
    ===============================================================================
    GRAND STAFF CONSTRUCTION BASE
    ===============================================================================
    
    [Construction Base / Exterior]
    
    Check Pipot in pot and give it Fuzzy Seed in exchange for KI ROUGH SEED (this
    one goes to Pipot in Tosca).
    
    ===============================================================================
    MOUNTAIN VILLAGE TOSCA
    ===============================================================================
    
    [Mountain Village Tosca / Old Man Bosso's House]
    
    Check Pipot in pot and give it Rough Seed in exchange for KI SMOOTH SEED (this
    one goes to Pipot in White Boa... where? That's a secret for now!).
    
    ===============================================================================
    THE FREE OCEAN STATE OF NUMARA
    ===============================================================================
    
    [The Free Ocean State of Numara / Numara Palace - Facade]
    
    Ensure your game is saved, then press on towards the [Philosopher's Chamber].
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    SUPPORT HEAVY TANK x2        T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    4840     | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Tank Charge Support (Heavy Tank A only)
    02. Cannon Charge Support (Heavy Tank B only)
    03. Volcannon
    -------------------------------------------------------------------------------
    KAKANAS HEAVY TANK           T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    5200     | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Full Charge Hit
    02. Tank Hit
    -------------------------------------------------------------------------------
    KAKANAS CANNON               T: Mechanical                 E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    4160     | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Full Charge Cannon
    02. Volcannon
    ------------------------------ GET READY! FIGHT! ------------------- party lv47
    Easy - bring Fire Proof skill along, and you've basically won.
    
    Notice the "Kakanas Cannon" and "Kakanas Tank" gauges - "Kakanas Cannon" gauge
    increases when Heavy Tank B uses Cannon Charge Support, while "Kakanas Tank"
    gauge increases when Heavy Tank A uses Tank Charge Support. Both steal MP from
    your chrs which bites and robs you of MP for your own skills and magics.
    
    Equip Hacker Rings and start munching down on HP of Heavy Tank B to eliminate
    charging for Kakanas Cannon. Afterwards eliminate Heavy Tank A, and finally
    dismantle Kakanas' tank to end the battle.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    99 CALIBER MAGIC RIFLE is yours.
    
    "THE QUEEN'S LONELINESS" DREAM (31/31) gained.
    
    [The Free Ocean State of Numara / Numara Palace - Chamber of Flowers]
    
    Open two closets for 5x LOUD BELL, KI SEED (91/99), use SSP to save your game.
    
    [The Free Ocean State of Numara / Numara Palace - Corridor Garden]
    
    Go W and enter NW door.
    
    [The Free Ocean State of Numara / Numara Palace - Winds Chamber]
    
    Open two closets for 6x FORBIDDEN EXPLOSIVES, KI SEED (92/99). SSP here too.
    
    [The Free Ocean State of Numara / Numara Palace - Corridor Garden]
    
    Ride N elevator to upper floor, enter NW door.
    
    [The Free Ocean State of Numara / Numara Palace - Waves Chamber]
    
    Open two closets for 5000G, KI SEED (93/99). SSP here too.
    
    [The Free Ocean State of Numara / Numara Palace - Corridor Garden]
    
    Enter NE door.
    
    [The Free Ocean State of Numara / Numara Palace - Songs Chamber]
    
    Open two closets for AQUAUS BOMB, 6x SPENT MAGIC ENGINE. SSP here too.
    
    [The Free Ocean State of Numara / Numara Palace - Corridor Garden]
    
    Waltz all the way S.
    
    [The Free Ocean State of Numara / Numara Palace - Queen's Chamber]
    
    Chck S and open CHEST (NR150) for KI CUBIC MUSIC SCORE 8, probe SW pot for
    KI SEED (94/99), probe NE pot for 2x FAIRY'S CRADLE. Now exit into [Corridor
    Garden], ride any elevator to lower floor, exit S into [Philosopher's Chamber],
    exit S to [Facade] and head for [White Square].
    
    [The Free Ocean State of Numara / City of Numara - White Square]
    
    Look for Lato along E side.
    
    Play eighth music piece - "TRY TO REMEMBER".
    The order is: GBAD GABG DRGD EAGA BEBE
    Arrange your formation with four party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: G, B, A, D
    - 2nd turn: G, A, B, G
    - 3rd turn: D, Rest Cube, G, D
    - 4th turn: E, A, G, A
    - 5th turn: B, E, B, E
    This plays the perfect tune. Reward is ELFIN CHARM (Magic Defense Boost 2).
    
    [The Free Ocean State of Numara / City of Numara - Main Street]
    
    Talk to Rona (between the two shops) and hear her plea - head for [Facade] and
    save a little bird from certain doom!
    
    [The Free Ocean State of Numara / Numara Palace - Facade]
    
    Check out the rubble just a bit S from entrance into [Philosopher's Chamber] to
    find the injured bird. You'll get 6x ANCIENT STATUE. Leave to [White Square]
    and come back immediately to talk to Rona again. She wants you to bring her
    some flower seeds from the flowerbed in [Ghost Town / City of Ruins]. Go there
    and leg it for the flowerbed - check out faint glint to obtain KI FLOWER SEED.
    Bring it back to Rona for 5x SEALING STONE.
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    The bridge that was blocking access to Numara's port is now down. However,
    there's something else here... the other bridge on S side of the area has
    stairs leading down and below that bridge. Go as far as you can to find a new
    shop, which offers one new weapon and some good ring components.
    
    [The Free Ocean State of Numara / Port of Numara]
    
    Go to port and head W, talk to Hales to open the W doors, then step into
    [Terminal Building] which is found along N side.
    
    [The Free Ocean State of Numara / Port of Numara - Terminal Building]
    
    Check the lockers on E side for KI SEED (95/99), talk to Yasusu near N exit and
    board White Boa.
    
    ===============================================================================
    THE WHITE BOA
    ===============================================================================
    
    [The White Boa / Pilothouse]
    
    As Jansen check your surroundings - here you have SSP, healing point and
    Ringmaker Trace. In SW corner you'll find 7th Pipot in a pot. Give it Smooth
    Seed in exchange for KI PUFFY SEED (this one goes to Pipot in [Pirate
    Fortress]). Go E and take elevator to engine room.
    
    [The White Boa / Engine Area]
    
    Talk to Ketenoth for treasure hunt info!
    
    19TH TREASURE HINT obtained! It reads - "Something is hidden around the waters
    where Khent once stood."
    
    Head for the brig, we have some unfinished business there.
    
    [The White Boa / Brig]
    
    Open the door to N cell, check CHEST (NR151) for KI SEED (96/99). Now return to
    the elevator and take it to guest area.
    
    [The White Boa / Guest Area]
    
    Talk to Cadasith near the pool for treasure hunt info!
    
    16TH TREASURE HINT obtained! It reads - "Some materials left on the deck of the
    White Boa are now missing."
    
    You can finally check out the four side rooms!
    
    [The White Boa / Cabin (SW)]
    
    Probe two pots for GODDESS MEDICINE, 4x FLOWER OF SUSPICION.
    
    [The White Boa / Cabin (NW)]
    
    Nothing of interest.
    
    [The White Boa / Cabin (NE)]
    
    Check CHEST (NR152) for 2x DARK DEMON NOTE.
    
    [The White Boa / Cabin (SE)]
    
    Nothing of interest. Now return to the elevator and take it to main deck.
    
    [The White Boa / Main Deck]
    
    16TH TREASURE HUNT (20/24) - The hint suggests that the loot is somewhere here.
    Sniff around near N boat for 3x STAR ABSORBER.
    
    Walk W for some scenes. Woo, nice view of Ming's breas... I mean, the horizon.
    After the scene walk a bit E for more scenes.
    
    You now have control of White Boa! The ship can smash thru ice fields, and also
    houses Nautilus for immediate deployment in smaller areas. Nautilus received
    another power up - it can now jump out of water and is able to fly.
    
    When you can steer White Boa, press RB to go to [Pilothouse].
    
    [The White Boa / Pilothouse]
    
    Another man is here - he has set up a shop for whenever you feel like buying
    ring ingredients. Take the elevator to [Guest Area]
    
    [The White Boa / Guest Area]
    
    Here you can find musician Luto, though we already played all cubic scores so
    far... and exit N to [Queen's Room].
    
    [The White Boa / Queen's Room]
    
    Approach the harp to obtain KI MING'S HARP, then return to [Pilothouse] and
    resume cruising (Ming's Harp can be used on [Numara Atoll] to trigger event
    battle against Holy Beast] - just so you know).
    
    STAY AWAY FROM GRAND STAFF! YOU CAN'T RETURN ONCE YOU ENTER IT.
    
    ===============================================================================
    MERCHANT'S TOWN SAMAN
    ===============================================================================
    
    [Saman / Audun's Item Shop]
    
    Enter Audun's and hear his woes about a cursed mask. Agree to dispose of it and
    you'll receive KI ENCHANTER'S MASK.
    
    Alright, time to unlock all the remaining optional areas.
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    These are spots you can land at with White Boa / Nautilus (one was added):
    - Western Shore of Uhra
    - Landing point at Numara Port
    - Northern Coast of Numara
    - Southern Coast of Tosca
    - Eastern Coast of Saman
    - Eastern Continent-East Lakefront
    
    If you check your map with RT, you'll see five places show up on the map. All
    of those are optional areas, and it's good to clear out two of them.
    
    As port choose "Western Shore of Uhra", then steer White Boa towards NW
    continent, punch thru the thin ice until "Land" command shows up. Press A to
    unlock [Snowfields of the Northern Land], as well as add another port, called
    "Northern Coast of Uhra". That's one down, four to go.
    
    As port choose "Northern Coast of Uhra", then steer White Boa towards NW
    continent, continue towards inner sea of N continent, punch thru thin ice
    separating it from outer sea, then go a bit SW to unlock 8th port of the map,
    called "Northern Shore of Ipsilon".
    
    Deploy Nautilus and submerge to hunt for items (24/24):
    - KI SEED (97/99) (this is the last underwater Seed)
    - 2x GLACIAL ICE
    - 2x KELOLON'S SOUL
    - SLOT SEED (29/48)
    These are all the items that you can find underwater, for a grand total of 24.
    
    As port choose "Northern Shore of Ipsilon", deploy Nautilus, submerge and then
    look along S mountains for hard-to-find passage to the small lake. Take it,
    then surface and press A to unlock [Kelolon Village], as well as add another
    port, called "Lakefront in Mountains". Have Nautilus return to White Boa.
    
    As port choose "Eastern Coast of Saman", go E and then N towards NE white dot,
    punch thru thin ice coming from NE and press A to unlock [Pirate Fortress], as
    well as add another port, called "Northern Shore near Pirate Fortress".
    
    As port choose "Northern Shore near Pirate Fortress", and cruise W for a while.
    If you punch thru thin ice you come across, press A when prompted to add
    another port, called "Northern Coast of Gohtza".
    
    As port choose "Northern Coast of Gohtza", and travel W for N white dot. Near
    the dot you can punch thru some thin ice, then deploy Nautilus, submerge, and
    enter the underwater tunnel to unlock [Forgotten Cave].
    
    As port choose "Landing point at Numara Port", sail W thru hypercurrent, and
    punch thru thin ice on SE continent. Deploy Nautilus, submerge, go thru nearby
    tunnel, surface, and press A to unlock [Temple of Enlightenment], as well as
    add another port, called "Eastern Continent-West Lakefront". That's all of
    them, now head for [Pirate Fortress].
    
    ===============================================================================
    PIRATE FORTRESS
    ===============================================================================
    [Pirate Fortress / Exterior]
    [Pirate Fortress / Sed's Studio]
    ===============================================================================
    
    [Pirate Fortress / Exterior]
    
    There's SSP, walk forward for a scene, Sed fixes the gondola, but there's only
    one crewmate. The rest of 'em haven't come back yet, so you need to track them
    down. Get Sed to be in your party, otherwise you won't be able to find specific
    pirates! Heading for [Kelolon Village] now...
    
    ===============================================================================
    KELOLON VILLAGE
    ===============================================================================
    
    Probe pots for 2x KELOLON'S SOUL, GODLY DRAGON TEARS, KI SEED (98/99). If
    you've been to pirate fort, you'll eventually fall into event battle with 4x
    Kelolon and Orly (Sed must be in party!). Kill four green bastards before they
    deplete Orly's HP... that's one pirate found (01/06).
    
    Check out E end to find and break Royal Seal (08/09) for QUAD-ELEMENT AMULET
    (Nullify All Elements). In NW corner you'll find a shop which sells a couple of
    new weapons and LV8 WHITE MAGIC SPELL RESURRECT (27/W32).
    
    Talk to Kelop and enter the tournament - only Cooke is fighting, though.
    Qualifier round is easy enough, just keep knocking out enemy Kelolons.
    
    When you win, save at SSP. Then it's final battles...
    Round 1: Kelo-Kelolon (wear Kelolon Earrings)
    Round 2: Uncle Kelolon (use Gamble to knock him out, if he's reinforced by
             Wifeena, get rid of her with Gamble as well)
    Round 3: Self-Claimed lv99 (wear Light Lens)
    Round 4: Surprise guest (no troubles here)
    
    Save your game, then take on King Kelolon (Cooke must be in party) by talking
    to Kelop.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    KING KELOLON                 T: Kelolon                    E: water
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    11340    | ?   | ?           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Kelonga Crown                          | Kelonga Crown
    --------------------------------- ATTACK LIST ---------------------------------
    01. Coverus
    02. Divide
    03. Rephy
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    King isn't as tough as it appears - don Planet Rings on Kaim and Seth, then
    blast the boss with Grounda spells or Groundus Bombs. Boss will often use
    Coverus to prevent taking some damage, though it won't do it much good in the
    long run. Use All-Generata and Zephyra to keep party healthy.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    After battle you receive KELONGA CROWN (MP Max Up 4), as well as one more
    spell: LV8 WHITE MAGIC DIVIDE (28/W32). Leave the village and come back, then
    talk to Kepilo and help him light all ten torches. When you succeed, it'll give
    you 17x IRON BALL OF RUIN. To [Pirate Fortress].
    
    ===============================================================================
    PIRATE FORTRESS
    ===============================================================================
    
    [Pirate Fortress / Exterior]
    
    Take the gondola down, climb two ladders, probe two pots for KI SEED (99/99),
    6x MASTER THIEF TOOLS, climb ladder to W, probe pot for GODDESS MEDICINE, enter
    the nearby door.
    
    [Pirate Fortress / Sed's Studio]
    
    Check the workbench to receive MAGIC-POWERED LOCATOR LV 3. If you talk to Gar,
    he'll relay info about missing friends.
    
    [Pirate Fortress / Exterior]
    
    Descend ladder, descend another ladder to E, climb yet another ladder to W, and
    follow the penguin (probe pot on this elevation to E for 6x JET BLACK CLOTH).
    When screen shifts, you'll find 8th and final Pipot in pot. Give that bastard
    Puffy Seed in exchange for BRACELET OF EFFICIENCY (MP Conservation), and hand
    over remaining Seeds. Now that Pipot group has all of them, you receive
    PIPOT COLLAR (Absorb Earth). Nail nearby CHEST (NR153) for CUBIC MUSIC SCORE 9.
    Go to [Numara].
    
    ===============================================================================
    THE FREE OCEAN STATE OF NUMARA
    ===============================================================================
    
    [The Free Ocean State of Numara / City of Numara - White Square]
    
    Look for Lato along E side.
    
    Play ninth music piece - "CUBIC MAESTRO".
    The order is: REER DRCD EGAB FEDE BAGE CCDE ARED
    Arrange your formation with four party members and it's battle time.
    Have each party member target the cube in correct order:
    - 1st turn: Rest Cube, E, E, Rest Cube
    - 2nd turn: D, Rest Cube, C, D
    - 3rd turn: E, G, A, B
    - 4th turn: F, E, D, E
    - 5th turn: B, A, G, E
    - 6th turn: C, C, D, E
    - 7th turn: A, Rest Cube, E, D
    This plays the perfect tune. Reward is KI SUNDERCH GLASSES - this item allows
    you to see invisible chests.
    
    Go to [Sea of Baus].
    
    ===============================================================================
    SEA OF BAUS
    ===============================================================================
    
    [Sea of Baus / Eastern Shore]
    
    Go N as far as you can, and check to your right to find another crewmate Nick
    (02/06), who'll go back to the pirate fort. Before leaving, check out E-most
    part for invisi-CHEST (NR154) (01/11) for LV8 BLACK MAGIC PRISMUS (27/B32).
    Let's find next crewmate.
    
    ===============================================================================
    OLD SORCERESS' MANSION
    ===============================================================================
    
    [Old Sorceress' Mansion / Exterior]
    
    Approach the entrance to the mansion for a scene, then toss a peak at E end for
    invisi-CHEST (NR155) (02/11) for MASTER EARRINGS (Lv8 Black-White Magic).
    
    [Old Sorceress' Mansion / Hallway (left side)]
    
    Here you'll find another crewmate Rodo (03/06). Next crewmate!
    
    ===============================================================================
    MERCHANT'S TOWN SAMAN
    ===============================================================================
    
    [Saman / Main Street]
    
    Look for Barg near the big tree - another crewmate found (04/06) found. Just
    two more guys to go.
    
    ===============================================================================
    THE WHITE BOA
    ===============================================================================
    
    [The White Boa / Queen's Room]
    
    What the heck are you doing in Ming's private quarters??? Argh, this makes me
    so angry! Crewmate Gondy (05/06) found.
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    As port choose "Northern Shore of Ipsilon", deploy Nautilus, submerge, and look
    for lots of bubbles on ocean floor just N from port point you chose. Crewman
    Jila rescued (06/06)! That's all of them.
    
    19TH TREASURE HUNT (21/24) - The hint suggests that the loot is somewhere here.
    You'll see a red dot appear NE from "Northern Shore of Ipsilon", get close with
    Nautilus, and activate vibration function of your controller. The closer you
    are to the treasure spot, the stronger the vibration. Press A at correct spot
    (it may take quite a while) to obtain your reward: SOLOMON STAFF, SOLOMON RING
    combo.
    
    20TH TREASURE HUNT (22/24) - The hint suggests that the loot is somewhere near
    [Sea of Baus]. You'll see a red dot appear SE from the island with Grand Staff
    on it. Get close with Nautilus and start mashing A (it may take quite a while)
    to obtain your reward of APOCALYPSE ROD, APOCALYPSE RING combo. Arr, mateys, to
    [Pirate Fortress].
    
    ===============================================================================
    PIRATE FORTRESS
    ===============================================================================
    
    [Pirate Fortress / Exterior]
    
    If you found all six crewmates, Barg tells Sed to visit Gar in [Sed's Studio],
    so go there.
    
    [Pirate Fortress / Sed's Studio]
    
    Gar gives you MAGIC RIFLE OF ANEIRA, ANEIRA RING award combo. Leave the fort
    and come back immediately.
    
    [Pirate Fortress / Exterior]
    
    Gar (next to gondola) will give you awards for finding all Sed's buddies. Award
    is SLOT SEED (30/48). Now save your game and cruise to [Forgotten Cave]. Don't
    worry, we won't be long, I just want specific accessory from there.
    
    ===============================================================================
    FORGOTTEN CAVE
    ===============================================================================
    
    Gas prevents you from using recovery items, so equipping skills like Relax and
    MP Recovery are a must. When path splits for 1st time, take a right for
    treasure hunt info!
    
    18TH TREASURE HINT obtained! It reads - "Someone secretly slipped into the
    Forgotten Cave and left a treasure."
    
    18TH TREASURE HUNT (23/24) - The hint suggests that the loot is somewhere here.
    Shortly after receiving a hint path splits left and right again - take a left
    (so that poison crap is on your left), keep walking, go under the stone bridge,
    and wade thru green goo to reach an island in NE corner. Sniff around here and
    collect ANGEL GUARD (Ailment Resistance). This is the stuff I came for, as it
    grants immunity to all bad status changes (except Death, and Kelolon). Do we
    rock or what? Now get the heck outta here, we'll loot the place later.
    
    In order to be able to equip Angel Guard, you need to skill-link Special
    Accessory skill from Sed - when you learn the skill, equip it, and only then
    will you be able to equip Angel Guard.
    
    In total there are 11 invisi-chests in the world, and we found two so far.
    Hunting the rest of them down is quite lucrative and will also expand your
    spell collection.
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / Uhra - Residential Area]
    
    Head for the playground, and check the dead end on S side for invisi-CHEST
    (NR156) (03/11) with LV8 WHITE MAGIC ZEPHYRUS (29/W32). Head for Gongora's and
    go to [Secret Cave].
    
    ===============================================================================
    SECRET CAVE
    ===============================================================================
    
    After entering check invisi-CHEST (NR157) (04/11) for COMPOSITE MAGIC BOOK
    (Lv4 Composite Magic). You'll bump into it immediately after taking first E
    turn, quite hard to miss.
    
    ===============================================================================
    IPSILON MOUNTAINS
    ===============================================================================
    
    [Ipsilon Mountains / Near Mountain Hut]
    
    Yodeling I shall go... There's a dead end leading SE. Go there and punch
    invisi-CHEST (NR158) (05/11) with LV8 WHITE MAGIC COVERUS (30/W32).
    
    [Ipsilon Mountains / Peak]
    
    Check invisi-CHEST (NR159) (06/11) with LV8 BLACK MAGIC FORCEUS (28/B32).
    
    ===============================================================================
    CRIMSON FOREST
    ===============================================================================
    
    [Crimson Forest / Sorcerer's Shrine - Altar of the Abyss]
    
    Invisi-CHEST (NR160) (07/11) with CURSED CREST (Lv8 Spirit Magic) is found by
    examining the N-most part of the area.
    
    ===============================================================================
    NORTHERN CAPE
    ===============================================================================
    
    Invisi-CHEST (NR161) (08/11) with LV8 BLACK MAGIC DEATH (29/B32) is found by
    checking out E end of the cape and sniffing along the edge.
    
    ===============================================================================
    ICE CANYON
    ===============================================================================
    
    [Ice Canyon / Snowy Plateau]
    
    Invisi-CHEST (NR162) (09/11) with LV8 SPIRIT MAGIC REGENERUS (29/S32) is found
    by climbing NE slope to the area where Royal Seal was, then examine SW portion
    of the clearing.
    
    ===============================================================================
    THE MAGIC INDUSTRY CITY OF GOHTZA
    ===============================================================================
    
    [Gohtza City / Low Town]
    
    Invisi-CHEST (NR163) (10/11) with LV8 SPIRIT MAGIC ALL-POWERUS (30/S32) is
    found by descending short ladder to small balcony in middle of the area.
    
    ===============================================================================
    GOHTZAN REFUGEE CAMP
    ===============================================================================
    
    [Gohtzan Refugee Camp / Exterior]
    
    Invisi-CHEST (NR164) (11/11) with LV8 SPIRIT MAGIC ALL-MINDUS (31/S32) is found
    by taking the ladder down to hot spring, then ascending another ladder to a
    small ledge. That is all of them.
    
    Here's a brief overview of the dungeons and quests that are still left open:
    - bash up Holy Beast on [Numara Atoll]
    - finish up [Forgotten Cave]
    - [Snowfields of the Northern Land]
    - [Temple of Enlightenment]
    - optional boss battle at final Royal Seal in [Amphitheater of the Sky] in Uhra
    - Backyard battles
    - 6 magic spells left to find
    - finding the rest of treasure chests (we have 164 so far)
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    I advise your party to consist of all "special" chrs and Sed (though I used
    Cooke). Hey, I like all-girl parties if possible - if you have a problem with
    that, too bad.
    
    As port choose "Western Shore of Uhra", and cruise with White Boa S towards
    Grand Staff. You'll be asked "Board the Grand Staff? (You cannot return to this
    point.)". Choose "Yes" to continue - don't worry, this isn't point of no return
    yet.
    
    ===============================================================================
    GRAND STAFF
    ===============================================================================
    [Grand Staff / Engine Area]
    [Grand Staff / Second Boiler]
    [Grand Staff / Armory (NE)]
    [Grand Staff / Armory (SE)]
    [Grand Staff / Engine Section]
    [Grand Staff / First Boiler]
    [Grand Staff / Central Connector]
    [Grand Staff / Upper Level - Upper Connector]
    [Grand Staff / Transportation Lift]
    [Grand Staff / Magic Control Section (a)]
    [Grand Staff / Magic Control Section (b)]
    [Grand Staff / Glass Chamber]
    [Grand Staff / Magic-Powered Unit]
    [Grand Staff / Maintenance Lift]
    [Grand Staff / Control Room]
    ===============================================================================
    
    [Grand Staff / Engine Area]
    
    The directions will be very liberal and to the T, so bear with me.
    
    Use SSP not far ahead, now let's dance.
    
    N, climb 1st ladder, at end of path kick canister for GODDESS MEDICINE, back to
    1st ladder, E, kick canister for 3x POWER REACTOR, NE, ascend 2nd ladder, NW,
    descend 3rd ladder, operate terminal to shut off steam emitters in this
    section.
    
    Return by ascending 3rd ladder, SE, descend 2nd ladder, N, ascend 4th ladder to
    NE, nail CHEST (NR165) for LV7 BLACK MAGIC AQUAUS (30/B32), descend 4th ladder,
    there's a pipe leading SE. Since we shut off the steam-emitter, you can now
    cross without fear of being knocked down, but you have to walk carefully
    across, as the pipe is slippery - if that happens anyway, you can climb back up
    using nearby ladder.
    
    Operate the elevator to N to be taken higher.
    
    [Grand Staff / Second Boiler]
    
    E, ascend 1st ladder, follow the path, kick canister for SLOT SEED (31/48),
    back to descending 1st ladder, SE, kick canister for 3x LIVING BRASS, S, kick
    canister for 4x ROARING IRON CLAW. Before boarding S elevator, go back to
    [Engine Area] and save your game, because we'll be attempting to grab an
    accessory that auto-recovers HP. When done, return here and operate elevator on
    S end to be taken higher.
    
    [Grand Staff / Armory (SE)]
    
    Directly N from elevator examine, then operate the capsule for event battle
    against Experiment No. 1. Kick its ass and hope it drops its rarest item
    WHITE CHARM (Auto HP Recovery) - you have two chances and if unlucky, you have
    more chances later.
    
    Regardless of your success, step into the pipe to fall down into [Second
    Boiler] area.
    
    [Grand Staff / Second Boiler]
    
    Operate terminal to shut off steam-emitter, then jump over three platforms to
    NW, cross the pipe to N, kick canister for AMBROSIA, operate N elevator to be
    taken higher.
    
    [Grand Staff / Armory (NE)]
    
    Immediately to your SE is another elevator, but ignore it for now. You have two
    more chances for battles against Experiment No. 1, then operate SE sliding
    platform to take you S to a small section with CHEST (NR166) that contains
    LV7 WHITE MAGIC SHINUS (31/W32), and 5th chance for White Charm (there's more
    of these guys ahead, but it takes too long to get to them). Ride sliding
    platform back and fall into NE pipe to continue.
    
    [Grand Staff / Second Boiler]
    
    Nail CHEST (NR167) for SORCERER'S DISCUS, ride SE sliding platform towards SW,
    take N elevator up.
    
    [Grand Staff / Armory (NE)]
    
    Take the other elevator up.
    
    [Grand Staff / Engine Section]
    
    Ignore the other N elevator for now, walk directly S, descend 1st ladder,
    follow the path, ascend 2nd ladder, climb 3rd ladder to your SW, operate
    terminal to shut off one steam-emitter, descend 3rd ladder, NE, walk across the
    pipe to NE and deliberately fall down, kick two canisters for reward of
    GODLY DRAGON TEARS, LV7 BLACK MAGIC GROUNDUS (31/B32), ascend 4th ladder, now
    really cross the pipe to NE, ascend 5th ladder, follow the path, descend 6th
    ladder.
    
    Hm, this terminal is busted - descend nearby 7th ladder, descend 8th ladder,
    you'll find a terminal you cannot reach. No problem - grab nearby crate and
    push it in the gap near the terminal, then operate it to shut off another
    steam-emitter. Walk behind 8th ladder, and ascend 9th ladder, then walk across
    pipe to NW and board the other N elevator.
    
    [Grand Staff / First Boiler]
    
    Walk W, ignore 1st ladder, kick three canisters for 3x SEALING STONE,
    MANA PRIME, 4x MAGIC STAFF FRAGMENT, back to 1st ladder, ascend it, N, fight
    sixth Experiment No. 1 if you want, descend 2nd ladder to your SE, follow the
    path, descend 3rd ladder, follow the path, ascend 4th ladder (don't take the
    shaft!), NE, kick three canisters for 3x MAGIC-STORING STONE, POWER DRINK,
    HEAL FULL. You can fight another Experiment No. 1, and find the elevator taking
    you higher.
    
    So far we found 32 Slot Seeds (31 from regular play, and one extra by stealing
    it from Rough Queen for second time) - if you gave each "special" chr 8 of
    them, and you have learned Slot +3, Slot +5 skills, then each of these chrs
    will have 18 skill slots.
    
    I recommend following abilities on Kaim and Seth:
    - Counter, Weapon Guard, Absorb Attack, Absorb Magic, Persistence, Auto Shield,
    Auto Barrier, Auto HP Recovery, Double Back, Counter Up, Slot +3, Slot +5, HP
    Max Up 3, HP Max Up 4, Attack Boost 2, Ailment Resistance, Nullify All
    Elements, Lucky 0 Magic Damage
    
    And for spellcasters Ming and Sarah:
    - Spell Counter, Absorb Attack, Absorb Magic, Persistence, Mental Stability 1,
    Mental Stability 2, Auto Shield, Auto Barrier, Auto MP Recovery, Reduce Casting
    Time 1, Reduce Casting Time 2, MP Conservation, Slot +3, Slot +5, 3
    Accessories, MP Max Up 4, Ailment Resistance, Nullify All Elements, Lv4
    Composite Magic
    - for accessories give one Cursed Crest, the other Master Earrings
    
    Heal up to full, then take the elevator.
    
    [Grand Staff / Central Connector]
    
    Last chance to gear up! Walk forth for event battle against some old buddies.
    Depending on who was the one you spared your outline will be different. Here's
    mine though...
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    NEFARIOUS RED SAINT          T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1510     | 1   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Grade 6 Magic Chant
    02. Flarus
    03. All-Flara
    -------------------------------------------------------------------------------
    NEFARIOUS BLUE SAINT         T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1510     | 1   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Grade 6 Magic Chant
    02. Aquaus
    03. All-Aquara
    -------------------------------------------------------------------------------
    NEFARIOUS GREEN SAINT        T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1510     | 1   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Grade 6 Magic Chant
    02. Windus
    03. All-Winda
    -------------------------------------------------------------------------------
    NEFARIOUS YELLOW SAINT       T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1510     | 1   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Grade 6 Magic Chant
    02. Groundus
    03. All-Grounda
    -------------------------------------------------------------------------------
    NEFARIOUS BLACK SAINT        T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1510     | 1   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Grade 6 Magic Chant
    02. All-Stone
    03. All-Sleep
    -------------------------------------------------------------------------------
    NEFARIOUS WHITE SAINT        T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    1510     | 1   | 1500        |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Grade 6 Magic Chant
    02. Shinus
    03. Forceus
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Fire magic on Red, water magic on Blue, wind magic on Green, earth magic on
    Yellow, petrify status on Black, light magic on White and you win. If Gold dude
    is present, toss a good physical in his direction.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    IMPORTANT!     BUY A SARAHLOAD OF WINDUS BOMBS AND FLARUS BOMBS!     IMPORTANT!
    
    As port choose "Landing Point at Numara Port", and cruise N with Nautilus into
    a small inlet, located W from the lake in which Grand Staff has escaped to.
    You'll be asked "Pursue the Grand Staff? You cannot return to this point.)".
    Choose "Yes" to continue - don't worry, this still isn't point of no return.
    
    ===============================================================================
    GRAND STAFF
    ===============================================================================
    
    TIP: Memorize the path you're taking to the top of Grand Staff.
    
    [Grand Staff / Upper Level - Upper Connector]
    
    Experiment No. 1 is a random battle in these parts, so if you didn't have a
    chance to grab White Charm during first Grand Staff visit, attempt to do so
    now.
    
    Use SSP, descend 1st ladder, ignore the elevator for now, S, descend 2nd ladder
    to E, operate the terminal, ascend 2nd ladder, N, take the elevator up, follow
    the path to another terminal. Operate it to have the catwalks come together and
    form path forward.
    
    Go E to nail CHEST (NR168) with GODDESS MEDICINE, W, climb 3rd ladder, climb
    4th ladder to next area.
    
    [Grand Staff / Transportation Lift]
    
    1st level - W, then walk across the bridge to E side, check out SE catwalk and
                nail CHEST (NR169) for ENCHANTED NECKLACE (Lv7 Spirit Magic). Now
                get to bridge controls in the middle and choose "Rise".
    2nd level - Check out W catwalk and punch CHEST (NR170) for GODLY DRAGON TEARS.
                Back to controls in the middle and choose "Rotate left", then
                "Rise".
    3rd level - Choose "Rotate left", then get to NE catwalk and operate terminal
                to extend SE catwalk with chest on it. Back to controls, choose
                "Rotate right", then get to SE catwalk and punch CHEST (NR171) with
                INFERNO HORN. Back to controls, choose "Rotate left", then "Rise".
    4th level - Cross S to catwalk, and circle around to punch CHEST (NR172) with
                LORD'S EARRINGS (Defense Boost 2). Run around again and climb SW
                ladder to next area.
    
    [Grand Staff / Magic Control Section (a)]
    
    N, ignore 1st ladder, operate nearby terminal, go W a bit, grab on 1st box with
    red button and push it in, descend 2nd ladder to S, grab 2nd box with red
    button and push it in, ascend 2nd ladder, E, ascend 3rd ladder (ignore the
    three terminals for now), N, grab 3rd box with red button and push it in,
    descend 3rd ladder, W, ascend 1st ladder.
    
    SW, grab 4th box with red button and push it in, collect CHEST (NR173) with
    AMBROSIA (don't take W elevator just yet), then return to [Transportation Lift]
    area.
    
    [Grand Staff / Transportation Lift]
    
    Make way to NW ladder and ascend it.
    
    [Grand Staff / Magic Control Section (b)]
    
    Nail CHEST (NR174) with MANA PRIME at one end, then check out terminal on other
    end. Time your fiddling with it so that nearby derrick stops - jump across it
    to reach CHEST (NR175) with LV7 WHITE MAGIC REFLECT (32/W32). Jump back across
    the piston, *make sure* to operate terminal again to get derrick moving, and
    back to [Transportation Lift].
    
    [Grand Staff / Transportation Lift]
    
    Make way to SW ladder and ascend it.
    
    [Grand Staff / Magic Control Section (a)]
    
    N, ignore 1st ladder, go W, ascend 3rd ladder, and you're next to the three
    terminals we ignored before. Operate all three to have the big wheels stop
    moving - you can now reach CHEST (NR176) with WYVERN'S TAIL. Turn around,
    descend 3rd ladder, W, ascend 1st ladder, and take W elevator further up.
    
    [Grand Staff / Glass Chamber]
    
    I strongly advise that you save your game at SSP. Don't try going upstairs, the
    barrier will hurt you - there's a ladder near SSP that takes you down in next
    area.
    
    [Grand Staff / Magic-Powered Unit]
    
    Trek over to the terminal in middle and operate it, then arrange your equips
    and talk to Sed to get the battle moving. One team is Kaim and Ming, the other
    team is Seth and Sarah. Each team will face an event battle against General -
    the catch is, both Generals have to be killed on same turn, otherwise it's game
    over.
    
    General Kaim and Ming are facing is of wind element, so give Kaim Flare Ring,
    while Ming casts Powerus on Kaim, then let it rip. The other General, faced by
    Seth and Sarah is of earth element, so don Cyclone Ring and let it rip.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    GENERAL (a, b)               T: none                       E: wind(a), earth(b)
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    4050     | ?   | ?           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Forceus (a, b)
    02. Wind Mine (b)
    03. Shinus (c)
    04. Reflect (a, b)
    05. Release Energy (support unit)
    06. Adjust Output (when Sed messes with HP recovery)
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Have only Kaim or Seth attacking, while Ming and Sarah provide support.
    Remember, once you kill either General, the other one must fall in same turn.
    After each turn, you'll get a chance for Sed to choose "Adjust Output", which
    prevents Release Energy move during the current team's turn, thus disabling the
    healing General would receive.
    
    "Special" chrs are good to use, because they can equip so many skills at once,
    something that "non-special" chrs lack. If you don't have high-level element
    rings to boost your attack power, use Flarus and Windus Bombs I advised to buy.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    After battle check out NW end for CHEST (NR177) with GODLY DRAGON TEARS, and NE
    end for CHEST (NR178) with GODDESS MEDICINE. Then take SW elevator, choose
    "Upper floors", go N, wait for piston to lower, jump on one of its platforms,
    wait for piston to rise, jump to S to upper catwalk, and leg it for the ladder
    back up... hmmm, wait just a Sarah. Heal up, then take the ladder.
    
    [Grand Staff / Glass Chamber]
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    MAGIC BEAST                  T: Beast                      E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    26790    | 10  | 10000       |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Ground Strike
    02. Flare Core
    03. Sonic Quake
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Begin by tossing All-Powerus, All-Shieldus, and All-Mindus, and you can add
    All-Generatus for good measure, then begin working on Beast's HP until it bites
    the dust. All you essentially need is Fire Proof.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Save your game, than return to [Magic-Powered Unit].
    
    [Grand Staff / Magic-Powered Unit]
    
    N, jump on piston's side when it rises, jump off piston's side to lower
    catwalk, S, use SW elevator to go down, then use SE elevator and choose "Lower
    floors."
    
    [Grand Staff / Maintenance Lift]
    
    1st level - Get to controls, choose "Rotate right", get to SW catwalk, ascend
                ladder, get CHEST (NR179) with SAGE EARRINGS
                (Lv7 Black-White Magic), descend ladder, back to controls, choose
                "Rotate left", then "Rise".
    
    2nd level - Choose "Rotate left", get to NW catwalk and punch CHEST (NR180)
                with SLOT SEED (32/48), back to controls, choose "Rotate left",
                then "Rise".
    
    3rd level - Choose "Rotate left", then "Rise".
    
    4th level - Get to E catwalk, and loot CHEST (NR181) with CRYSTAL FRAGMENT
                (Auto MP Recovery) on N dead end (in case you didn't score one from
                boss battles on earlier disc). Get to W catwalk, operate terminal
                on SW end to extend another catwalk down on 3rd level, back to
                controls, choose "Descend".
    
    3rd level - Get to NW catwalk and kick CHEST (NR182) for HEAVEN'S BRANCH, back
                to controls, choose "Rise".
    
    4th level - Take SW elevator up to [Magic-Powered Unit].
    
    [Grand Staff / Magic-Powered Unit]
    
    Take same elevator to "Upper floors", N, jump on piston's side when it lowers,
    jump off piston's side to upper catwalk, S, use SW ladder to go up.
    
    [Grand Staff / Glass Chamber]
    
    Save your game again, then ascend the stairs that were blocked before, and ride
    the elevator up.
    
    [Grand Staff / Control Room]
    
    Walk forth for more scenes and event battle against a surprise guest. Defend
    for four turns to move the story forward.
    
    You have 8 minutes time limit to perform a certain task - exit S. Don't waste
    time with battles, choose Turn-Tail to flee.
    
    [Grand Staff / Glass Chamber]
    
    Take SE elevator down.
    
    [Grand Staff / Magic Control Section (a)]
    
    N, descend the ladder, S, descend another ladder.
    
    [Grand Staff / Transportation Lift]
    
    4th level - Get to controls, choose "Descend".
    
    3rd level - Choose "Rotate right", then "Descend".
    
    2nd level - Choose "Rotate right", then "Descend".
    
    1st level - Get to W catwalk, descend the ladder on S side.
    
    [Grand Staff / Upper Level - Upper Connector]
    
    Descend the ladder, N, take the elevator down, climb the ladder to SE, follow
    the path and you're home free.
    
    ===============================================================================
    WORLD MAP
    ===============================================================================
    
    You're given an option to save your game - do so. "The Tower of Mirrors" is
    added as port destination as well.
    
    Here's a coverage on everything else that is optional.
    
    ===============================================================================
    THE FREE OCEAN STATE OF NUMARA
    ===============================================================================
    
    [The Free Ocean State of Numara / City of Numara - Artists' Salon]
    
    Talk to Malkis and hear his request for hiring you to search out and find some
    stone tablets. You already have all three (Tablet Fragments, that is), so give
    them to him for 3x DECAYING PARTICLE. That was all?
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    Talk to the three kids whose club you joined on disc 1 - hey, there's Chuchu.
    Let's look for her lost treasure somewhere in Numara's port.
    
    [The Free Ocean State of Numara / Port of Numara]
    
    Go to NE end, and check near the fence for faint glint - pick it up to obtain
    the item Chuchu is looking for.
    
    [The Free Ocean State of Numara / City of Numara - Canal Street]
    
    Go see those kids again - talk to Chuchu to obtain 9x PANDORA'S BOX.
    
    ===============================================================================
    NUMARA ATOLL
    ===============================================================================
    
    Save at SSP, then trek N for event battle against Holy Beast (if you have
    Ming's Harp from her room aboard White Boa, that is). Ming is a must-have chr
    for this battle.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    HOLY BEAST                   T: Beast                      E: water
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    14020    | 10  | 10000       |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    1000 Year Memories                     | 1000 Year Memories
    --------------------------------- ATTACK LIST ---------------------------------
    01. Aqua Mine
    02. All-Groundus
    03. All-Aquaus
    04. All-Sleep
    05. All-Windus
    06. Hopelessness
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Planet Rings and Spartan Ring will rip this foe a new one. Equip Nullify All
    Elements skill to null damage from All-Groundus and All-Aquaus, and to be free
    from water counters bestowed by Aqua Mine. Don't forget Anti-Sleep or Ailment
    Resistance skills to be shielded against Sleep.
    
    When Holy Beast uses All-Sleep, it's a sign for incoming Hopelessness (in next
    three turns), an unblockable attack that does 9999 damage to all chrs. Have
    Persistence skill equipped to possibly survive with 1 HP.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    H-H-Holy Ming! Holy Sarah! Holy Seth! 1000 YEAR MEMORIES (Slot +10) is yours.
    OMG, what a great accessory - when this is learned, you can equip a Cookeload
    of skills on your "special" chrs.
    
    ===============================================================================
    MAGIC REPUBLIC OF UHRA
    ===============================================================================
    
    [Magic Republic of Uhra / Uhra - Amphitheater of the Sky]
    
    Check out N end of the area for ninth, thus final Royal Seal. If you have
    broken other eight found in various places over the world, you'll be able to
    break this one - smash final Royal Seal (09/09), as Tolten walk a bit S and
    brace for event battle.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    GOLDEN KNIGHT                T: none                       E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    -----    | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Rephy
    02. Ultimate Hit
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Tolten is alone for this battle. Begin by striking Golden Knight a few times,
    until he rambles about protecting yourself. Cast Complete Defense to survive
    Ultimate Hit strike, then you get to use Ultimate Hit for yourself (check Skill
    entry!). Use it on Golden Knight and you win.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    You also score AGE OF THE KING, KING RING combo award. Sarahsome! Tolten has
    learned Ultimate Hit skill - note that this is the only skill in the game
    obtained in such a way.
    
    ===============================================================================
    FORGOTTEN CAVE
    ===============================================================================
    
    Immediately E from entrance wade thru poison and nail CHEST (NR183) for
    2x PERPETUAL DARKNESS. Back to entrance - at 1stcross go N, at 2ndcross E, at
    3rdcross E, walk under bridge, wade thru green goo to small island with CHEST
    (NR184) containing 3x ANCIENT STATUE, back to 3rdcross, S, follow the path up a
    slope - equip Ailment Resistance skill, then carry on for boss battle (Seth is
    mandatory chr).
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    CAVE WORM                    T: Organic                    E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    10180    | 10  | 10000       |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Triple Attack
    02. Stench
    03. Earth Shake
    04. Complete Defense
    05. Rephy
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Ailment Resistance skill is your ticket to victory. Equip Spartan Ring and
    rings with Bio Killer effects to inflict significant damage on Worm, as it's
    quite resilient otherwise to physical attacks.
    
    Remember, no items can be used while in Forgotten Cave, so MP recovery skills
    are a must! Keep party healthy with Zephyra and All-Generata, and make sure
    that Kaim and Seth aren't hampered battle-wise with something as silly as
    Blind.
    
    You can render almost everything Worm throws at you useless by equipping right
    skills, so kick its slimy ass back to where it came from. Where is that,
    anyway? Complete Defense only prolongs the inevitable (and also wastes Worm's
    turn, hehe).
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Victory yields GRAVITY RAVE, GRAVITY RING combo, and you also score additional
    reward of ANEIRA'S PLUME (Absorb Wind). After the battle take path N, and take
    E path afterwards. Nail CHEST (NR185) for 6x RUIN MASK, backtrack to fight
    platform, and take W path. Jump over the gap to reach CHEST (NR186) with
    6x FORBIDDEN EXPLOSIVE. Back to fight platform, and trek all the way N.
    
    Slide down the slope towards S, and take a look a bit W. Punch CHEST (NR187)
    for 5x DEATH POWDER. Directly S from this chest is another - you'll have to
    wade thru some poison goo to get to it. When located, punch CHEST (NR188) for
    2x FAIRY'S CRADLE. That's all folks, you can now leave this place.
    
    ===============================================================================
    SNOWFIELDS OF THE NORTHERN LAND
    ===============================================================================
    
    Sarah, what's with optional areas? They're all so damn short!
    
    For the snowfields, there is something fishy going on - your MP is slowly being
    drained; as if that wasn't enough, you're bound to get lost in the snow maze.
    You have to navigate the areas is a certain way to find the boss of the
    snowfields. If you want to give up for some reason or another, click right
    analog and choose "Yes" to return to world map.
    
    There are bits and pieces of magic floating thru the air - they'll be your
    guidance thru the snow. Pay attention to which way pieces of magic are
    floating, and take the opposite direction. Take the path correctly five times
    in a row for an event battle. Jansen is mandatory character.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    BLUE DRAGON                  T: Organic                    E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    9350     | 10  | 10000       |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | Blue Dragon Eye
    --------------------------------- ATTACK LIST ---------------------------------
    01. All-Curse
    02. Prismus
    03. Leveler
    04. Death
    05. Forceus
    ------------------------------ GET READY! FIGHT! ------------------- party lv50
    Ailment Resistance skill is your ticket to victory (that or have Anti-Curse
    skill at least), but it doesn't protect against Death. Equip Spartan Ring and
    rings with Bio Killer effects to inflict significant damage on Dragon (also
    powered by Powera/us), as it's otherwise quite resilient to physical attacks.
    
    Be vary - Dragon can attack twice per turn, and absorbs all elemental damage as
    HP recovery. There seems to be pattern to its attacks: Death & Prismus in one
    turn, followed by Leveler, and finished with All-Curse & Forceus, then repeat.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Your rewards are BLUE DRAGON EYE (Absorb Water) and final black magic
    LV8 BLACK MAGIC LEVELER (32/B32). Click right analog and hike back to world
    map.
    
    ===============================================================================
    TEMPLE OF ENLIGHTENMENT
    ===============================================================================
    [Temple of Enlightenment / Exterior]
    [Temple of Enlightenment / The Square of Eternity]
    [Temple of Enlightenment / The Precipice of Hopelessness]
    [Temple of Enlightenment / The Corridor of Timelessness]
    [Temple of Enlightenment / The Valley of Loneliness]
    [Temple of Enlightenment / The Altar of Truth]
    ===============================================================================
    
    ITEM CHECK: Do you have Enchanter's Mask from Audun in [Saman]? Go get it,
    you'll spare yourself a trip later.
    
    [Temple of Enlightenment / Exterior]
    
    Final bonus area of the game, and also the hardest. Enemies in previous
    dungeons were a laugh compared to foes you'll meet here. Some have even more HP
    than many of the bosses you vanquished so far.
    
    Ride platforms around to nail two CHESTs (NR189, NR190) for SLOT SEED (33/48),
    6x JEWEL OF WISDOM, then exit N.
    
    [Temple of Enlightenment / The Square of Eternity]
    
    Ugh, this is gonna be super complicated. Notice the red blocks scattered here
    and there? When you step on one of these, a sphere will pop out - operate the
    sphere to have part of the area turn, thus giving or blocking you access
    further. I'll be using blocks as directions - so "8 N" would mean "take 8
    blocks in N direction". Also, blocks with chests on it will be counted as well,
    so take that into account. Let's begin!
    
    8N, 4W, 9N, 10W, you're on red block, operate the sphere twice, 2S, ride the
    platform down, 2S, 7E, 2S, kick CHEST (NR191) for 6x FORBIDDEN EXPLOSIVE, turn
    around, 2N, 7W, 2N, ride the platform up, 2N, you're on red block, operate the
    sphere twice, 3E, 2S, ride the platform up.
    
    1N, 3W, 4S, ride the platform down, 7S, 7E, 6N, kick CHEST (NR192) for
    6x SPENT MAGIC ENGINE, turn around, 6S, 7W. Further W is solid ground, and I
    can't guide you by block-counting - go W, and ride the platform up, step off,
    turn W, kick CHEST (NR193) for GRAVESTONE OF FEAR.
    
    Turn E and walk past platform - solid ground ends, block counting again, 5E,
    1S, you're on red block, operate the sphere, 1N, 9E, 2S, 12E, ride the platform
    down, 2N, 1W, 5N, 1W, 5N, you're on red block, operate the sphere, 13W, 1N,
    kick CHEST (NR194) for SLOT SEED (34/48), 1S, 15E, you're on solid ground.
    
    Kick CHEST (NR195) for 3x SEALING STONE, leave solid ground, 3W, you're on red
    block, operate the sphere, 6S, 1E, 5S, 1E, 1S, ride the platform up, 12W, 3N,
    5E, you're on red block, 14N, 4W, 1N, 4W, 5S, 13W, 5N, 1E, ride the platform
    down, 20E, 5N, 7E, you're on red block, operate the sphere, 6S, step on solid
    ground, S, nail CHEST (NR196) for 10000G. That was last chest in this area.
    
    Return to the blocks - 6N, you're on red block, 9W, 2N, ride the platform up,
    1S, you're on red block, 17W, 3N, step on solid ground, exit W.
    
    [Temple of Enlightenment / The Precipice of Hopelessness]
    
    W, ride the platform up, make sure you step off to W, approach small grey tile
    close to N wall so that sphere pops out - operate it to have other nearby
    elevator rise up. Ride the elevator back down, then take same elevator up again
    - this time step off to E. At the end nail CHEST (NR197) for 5x DEATH POWDER.
    Take the elevator back down, continue W, take stairs to S, exit NW.
    
    [Temple of Enlightenment / The Corridor of Timelessness]
    
    Follow the path, operate the sphere on red block to be able to access SSP. From
    SSP go like this: 2E, 3N, 4W, 5N, 11E, 3N, take the platform up, 1W, 6N, ride
    the platform up, 1W, 5S, 2W, 3N, 4W, 11S, nail CHEST (NR198) with ORICHALCUM,
    11N, 4E, 3S, 2E, 5N, 1E, ride the platform down, 6S, you're on red block,
    operate the sphere, 4S, 1E, ride the platform up, 1S, 1E, 1S, nail CHEST
    (NR199) with 3x STAR ABSORBER, 1N, 1W, 1N, ride the platform down, 10N, ride
    the platform up, 1W, 7S, 2E, 2S, 1E, step on solid ground, follow path to CHEST
    (NR200) with ANGEL GUARD (Ailment Resistance).
    
    Head back to blocks, but don't step on them just yet - take SE exit.
    
    [Temple of Enlightenment / The Valley of Loneliness]
    
    To W you'll find a ladder - descend it, then take the stairs to SW to find
    CHEST (NR201) with KI MAGICAL LOCK KEY. Take the ladder back up and waltz E
    where you'll find an out-of-order platform - ram it. That's it, take N exit
    back inside.
    
    [Temple of Enlightenment / The Corridor of Timelessness]
    
    Return to blocks, 2W, 2N, 2W, 7N, 1E, ride the platform down, 6S, 1E, ride the
    platform down, 3S, 11W, 5S, 5E, step on solid ground (save at SSP if you want),
    follow the path and take E exit.
    
    [Temple of Enlightenment / The Valley of Loneliness]
    
    Follow the path, walk down two sets of stairs, then examine three small grey
    tiles along N side to activate three platforms, return E upstairs, take E exit.
    
    [Temple of Enlightenment / The Corridor of Timelessness]
    
    Follow the path, and it's blocks time - 6W, 5N, 11E, 3N, ride the platform up,
    1W, 6N, ride the platform up, 1W, 7S, 2E, 2S, 2E, step on solid ground, exit
    SE.
    
    [Temple of Enlightenment / The Valley of Loneliness]
    
    Descend the ladder, and walk all the way E (you couldn't before because we
    didn't activate the platforms) to collect KI JASPER OF LONELINESS. Return to
    the ladder, climb it and exit N.
    
    [Temple of Enlightenment / The Corridor of Timelessness]
    
    Return to blocks, 2W, 2N, 2W, 7N, 1E, ride the platform down, 6S, you're on red
    block, operate the sphere, 1E, ride the platform down, 3S, 14W, 3N, 4W, 3N, 4E,
    ride the platform up, 6W, 2S, 1E, 3S, 2E, 2N, you're on red block, operate the
    sphere, 1N, 10E, 4N, 3E, 3N, 3W, 3N, you're on red block, operate the sphere,
    3E, 2N, ride the platform up.
    
    1N, 3W, 8S, 4W, 3S, 9W, 2S, ride the platform down, 1E, 3S, 2E, 2N, you're on
    red block, operate the sphere, 2S, 2W, 3N, 1W, ride the platform up, 1S, 2W,
    step on solid ground, check SW room for CHEST (NR202) which contains
    6x CAPE OF ILLUSIONS, take nearby exit.
    
    [Temple of Enlightenment / The Precipice of Hopelessness]
    
    Walk W across the platform we raised before, descend the ladder, W, collect
    KI EMERALD OF DESPAIR, climb the ladder, exit N.
    
    [Temple of Enlightenment / The Corridor of Timelessness]
    
    Blocks time - 4E, 1N, ride the platform up, 1E, 5N, step on solid ground. Loop
    across the room to N side, where you'll find an altar. Examine it and put down
    both Emerald and Jasper. A platform will appear behind you, though do not take
    it just yet. Make way to NE room, where you'll find CHEST (NR203) containing
    GODLY DRAGON TEARS.
    
    Go save your game down below, if you desire.
    
    Step on blocks directly S from the altar, go 4 blocks S to step on red block,
    operate the sphere, and you can board the platform that appeared.
    
    [Temple of Enlightenment / The Altar of Truth]
    
    Go N for a scene...
    
    ------------------------- HERE COME NEW CHALLENGERS! --------------------------
    LEGENDARY SPIRIT SORCERER    T: Spirit Magic               E: earth
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    22400    | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    Slot Seed                              | Slot Seed
    --------------------------------- ATTACK LIST ---------------------------------
    01. Halberd of the Heavens
    02. Three Waves
    03. Delete All
    04. Obsidian Ceremony
    05. Rephy
    06. Recall Soul Ceremony
    07. All-Fall
    08. Shuffle
    -------------------------------------------------------------------------------
    OBSIDIAN MIASMA              T: Spirit Magic               E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    16800    | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | New Backyard Journal
    --------------------------------- ATTACK LIST ---------------------------------
    01. Obsidian Sigh
    02. Shadowus
    -------------------------------------------------------------------------------
    REVERSE SOUL x2              T: Spirit Magic               E: wind
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    22400    | ?   | ???         |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Sacrifice Self
    02. Rephy
    ------------------------------ GET READY! FIGHT! ------------------- party lv59
    Pretty fun battle to do. At fight's start don't bother preparing your turns for
    assault against Fu, cos he'll go first and summon Obsidian Miasma. Miasma
    doesn't have anything new to offer, except providing cover for Fu. Until you
    defeat Miasma, you cannot target Fu - but he can target you, therefore it's in
    your best interest to dispose of Miasma quickly.
    
    In the turn Miasma is KOed, those who haven't acted yet have their turns
    canceled, and Fu becomes legit target again. Busting out your big guns is still
    not recommended, instead focus on HP/MP recovery for current turn and wait for
    Fu to summon two Reverse Souls.
    
    Reverse Soul is an annoying addition to the battle - if low on HP, it'll
    sacrifice itself to completely restore Fu's HP and MP *and* revive other
    Reverse Soul (if it's been killed). Thankfully Reverse Soul is susceptible to
    Death status, so have Ming and Sarah use Death against each Reverse Soul. It'll
    take two turns for Death spell to finish chanting, so protect your hawtness
    bombshells.
    
    With Reverse Souls on the field, Fu will beging pelting you with Halberd of the
    Heavens every three turns - after previously messing you up with All-Fall and
    Shuffle. Status buffs are waste of turns because of Fu's Delete All counter. As
    Fu can deal a lot of increasing damage (All-Fall effects), you'll need to have
    somebody heal your team every turn - don't neglect that or you may experience
    game over.
    
    Once Reverse Souls are eliminated when hit with Death, Fu becomes much more
    manageable to handle, so kick his sorry ass into next Monday.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    You'll receive some goodies - KI NEW BACKYARD JOURNAL, SLOT SEED (35/48), and
    LV8 SPIRIT MAGIC SACRIFICE SELF (32/S32).
    
    17TH TREASURE HUNT (24/24) - The hint suggests that the loot is somewhere here.
    You'll see a faint glint near the altar. Sniff on the ground to collect
    PHOENIX DISCUS, PHOENIX RING combo reward.
    
    ===============================================================================
    CONGRATULATIONS!          TREASURE TROVE ACHIEVEMENT!          CONGRATULATIONS!
    ===============================================================================
    
    If you have Enchanter's Mask with you, place it on the altar.
    
    Now get the Ming out of here. I hate this place.
    
    ===============================================================================
    MERCHANT'S TOWN SAMAN
    ===============================================================================
    
    [Saman / Audun's Item Shop]
    
    Return to Audun's and as a reward for returning the mask you'll get
    24x FORBIDDEN EXPLOSIVE.
    
    ===============================================================================
    IPSILON MOUNTAINS
    ===============================================================================
    
    Enter from S!
    
    [Ipsilon Mountains / Mining Site]
    
    While you're climbing the goddamn ladders, keep an eye out for blacksmith Lau.
    With Orichalcum in your inventory talk to Lau - you have to choose Kaim or
    Seth... who will it be? Knowing me, my choice was clear - SETH! You'll obtain
    WHITE IGNIS, IGNIS RING combo. If you go with Kaim, then you'll get DURANDAL,
    DURANDAL RING combo. It's *impossible* to get both. No worries, your decision
    doesn't interfere with any of your achievements.
    
    Durandal's got ATT.P 277, and following description: "A platinum sword forged
    using the mysterious ore Orichalcum (for Kaim only)."
    Durandal Ring comes with: Damage Up Lv3+, Critical Up Lv3+, 8x GC Damage+; and
    has following description: "A ring that houses the power of the Durandal."
    
    ===============================================================================
    THE MAGIC INDUSTRY CITY OF GOHTZA
    ===============================================================================
    
    This is the only thing that remains to be asskicked before it kicks your ass.
    Give Magical Lock Keys to Bormis to unlock Medium, Heavy and Super Heavy
    Classes; give Backyard key items to Zelen for tips on achieving secret
    conditions.
    
    [Gohtza City / Backyard]
    
    Let's do more Backyard battles!
    
    MEDIUM CLASS SELECTION
    BATTLE 06 - Poor little Kelolon!
    Condition - Defeat all the Wild Balls
              - Don't defeat the Kelolon Papa
       Secret - Ensure Kelolon Mama survives
          Foe - Wild Wind Ball, Wild Fire Ball, Wild Earth Ball, Kelolon Papa,
                Kelolon Mama
      Pro-tip - Elementary - fire on wind, water on fire, wind on earth
        Award - 10x KELO-VITAMIN
      3-stars - SLOT SEED (36/48)
    
    BATTLE 07 - Art of Inner Sight
    Condition - Defeat all enemies
              - Dark status
              - Seal status
       Secret - King Owl must be eliminated first
          Foe - 5x Insector, King Owl
      Pro-tip - Break Hit skill, Absorb Attack skill
        Award - 10x MONSTER BIRD'S PLUME
      3-stars - SLOT SEED (37/48)
    
    BATTLE 08 - The Mantalas' Return!
    Condition - Defeat the Mantalas
       Secret - All chrs must survive without getting KOed
          Foe - 4x Manta, Mantalas
      Pro-tip - All-Grounda spell
        Award - 5x CURE-ALL
      3-stars - SLOT SEED (38/48)
    
    BATTLE 09 - Against All Odds
    Condition - Tolten only
              - Defeat all enemies
       Secret - Never use any items or spells
          Foe - Delinquent Soldier
      Pro-tip - Equip Critical-type skills to give yourself a "critical" edge
              - Equip a ring with HP absorbing properties
              - Anti-Poison accessory
        Award - 3x HEAL FULL
      3-stars - SLOT SEED (39/48)
    
    BATTLE 10 - Fireworks Night
    Condition - Defeat all enemies
       Secret - Win in 1~2 turns
          Foe - 5x Balloon
      Pro-tip - Fire Proof skill
              - Cast All-Flare on first turn, they suicide on second
        Award - 5x FLARE BOMB
      3-stars - 5x PANDORA'S BOX
    
    HEAVY CLASS SELECTION
    BATTLE 11 - Meat Eaters
    Condition - Up to 3 PCs
              - Defeat all enemies
       Secret - Nail Raptor Boss
          Foe - 7x Raptor (infinite), Raptor Boss (eventually appears as
                reinforcements)
      Pro-tip - Leave one Raptor alive, may take a while before Boss appears
        Award - 3x SOUL MEDICINE
      3-stars - SLOT SEED (40/48)
    
    BATTLE 12 - A Germ of Annoyance
    Condition - Defeat all enemies
              - Poison status
              - Dizzy status
              - Seal status
       Secret - KOed allies must not be revived (including on their own)
          Foe - 3x Gaiatoad, 2x Experiment No. 42
      Pro-tip - Equip rings with 2x GC damage (or similar) skills
              - Aim for perfects
              - Gaiatoad frequently uses Squash which deals big %dmg
        Award - SLOT SEED (41/48)
      3-stars - OCHRE EARTH AMULET (Earth Proof)
    
    BATTLE 13 - Shared Frontline
    Condition - Defeat Eastern Sage
       Secret - Nail 15+ Doll Queen foes before defeating Eastern Sage
          Foe - 4x Doll Queen (infinite), 2x Neo Generator, Eastern Sage
      Pro-tip - Anti-Seal skill
              - Killing Doll Queens will keep Neos busy summoning more
        Award - 3x MANA PRIME
      3-stars - SLOT SEED (42/48)
    
    BATTLE 14 - Enter Kelolon Commander!
    Condition - Defeat all enemies
       Secret - Ensure Kelo Brigadier Captain croaks first
          Foe - 3x Kelo-Ranger, Kelo Brigadier Captain
      Pro-tip - Break Hit skill, or Gamble magic
        Award - 10x KELO-OIL
      3-stars - SLOT SEED (43/48)
    
    BATTLE 15 - Absence of "special" chrs (modified title to avoid spoilers)
    Condition - Jansen required
              - Cooke required
              - Mack required
              - Tolten required
              - Sed required
              - Defeat all enemies
       Secret - Do not use any skills
          Foe - Dinozaoro
      Pro-tip - Wastes two turns to disrupt your formation
              - Force-type magic
        Award - 3x GODLY DRAGON TEARS
      3-stars - SLOT SEED (44/48)
    
    SUPER HEAVY CLASS SELECTION
    BATTLE 16 - Ah, Fireworks Forever!
    Condition - Defeat all enemies
       Secret - Don't suffer any KOes
          Foe - 6x Baballoon
      Pro-tip - Anti-Poison skill, Fire Proof skill
              - All-Flare on first turn, they all suicide on second
        Award - 5x GODDESS MEDICINE
      3-stars - SLOT SEED (45/48)
    
    BATTLE 17 - Master Ring User
    Condition - Kaim required
              - Skills not allowed
              - Spells not allowed
              - Items not allowed
              - Defeat Veteran Soldier
       Secret - Subel must croak first, then nail Veteran Soldier
          Foe - Veteran Soldier Galis, Subel the Hound
      Pro-tip - Master Ring (has Toxin effect)
              - You *can* use other chrs as well!
              - Target Subel with Master Ring user and try to inflict Toxin on it
              - Subel dies in four turns (or five if Galis uses Healus on it)
              - When Subel is gone, it's party time
              - Equip Critical-type skills, Complete Defense
              - I was lv80 when I defeated the bastard
        Award - 30x HEALING MEDICINE
      3-stars - WHITE CHARM (Auto HP Recovery) YES!!!
    
    BATTLE 18 - Manny Fever
    Condition - Win within 10 turns
              - Defeat all enemies
              - Get 3+ successful Coin Tosses
       Secret - Get 10+ successful Coin Tosses
          Foe - 4x Money
      Pro-tip - Slot Hit will ensure successful Coin Toss
        Award - SLOT SEED (46/48)
      3-stars - 5x RUIN MASK
    
    BATTLE 19 - Kelolon Battalion Head
    Condition - Defeat all enemies
       Secret - Nail Kelo-Thug before it flees from battle
          Foe - Kelo-Thug, 2x Bodyguard
      Pro-tip - Complete Defense (Bodyguard's attacks hurt), Gamble VS Kelo-Thug
        Award - 5x KELOLON HEART
      3-stars - SLOT SEED (47/48)
    
    SPECIAL CLASS SELECTION
    BATTLE 20 - THE IMMORTAL
    Condition - Defeat all enemies
       Secret - Win in 30 turns or less
          Foe - Immortal One
      Pro-tip - Critical-type skills, Complete Defense, Divide, Reversa,
                Persistence, Double-Cast
              - At start of battle Double-Cast Divide
              - GC recovery is useless, as foe's Sneeze instantly destroys it
              - When chr's HP is low, Double-Cast Reversa
              - Game of luck when foe is low on HP; expect Cube and multi-Shadowus
              - skills:
                -> Quivering Sound Waves (reverses your power-ups)
                -> Cube (reduces current HP to critical levels)
                -> Sneeze (destroys GC)
                -> Shadowus (dark magic damage)
                -> All-Curse (inflicts Curse on all chrs)
                -> Generatus (counter to magic attacks)
                -> may counter with any magic you use on it
        Award - SLOT SEED (48/48)
      3-stars - QUAD-ELEMENT SEAL (Absorb All Elements)
    
    With 60 stars in bag talk to Gleg (prize exchanger) and retrieve the following:
    - 20 stars: 20x INVISIBILITY POTION
    - 25 stars: 3x FULL HEAL, or 3x MANA PRIME, or AMBROSIA
    - 30 stars: 10x FORBIDDEN EXPLOSIVE
    - 35 stars: 6x CAPE OF ILLUSIONS
    - 40 stars: 20x INVISIBILITY POTION
    - 45 stars: 14x FORBIDDEN EXPLOSIVE
    - 50 stars: 7x CAPE OF ILLUSIONS
    - 59 stars: KI BACKYARD WHITE BOOK
    - 60 stars: SIDERITE SWORD, SIDERITE RING
    
    Backyard White Book should be given to Zelen, since you don't really have any
    use for it otherwise.
    
    Now, there's only one storyline... er, dungeon left to go. It isn't long, but
    it does mean a point of no return if you enter it.
    
    ===============================================================================
    WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING
    ===============================================================================
                       POINT OF NO RETURN AHEAD! SAVE YOUR MING!
    ===============================================================================
    WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING
    ===============================================================================
    
    Get close to [Tower of Mirrors], submerge and it's onward to final battles.
    
    ===============================================================================
    TOWER OF MIRRORS
    ===============================================================================
    
    I didn't find last bosses challenging, then again, I did have a lot of neat
    stuff equipped, making it for smooth cruising.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    LUMINOUS MAGIC BEAST         T: Beast                      E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    55860    | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Ray Charge
    02. Ultimate Ray
    03. All-Flarus
    04. Forceus
    05. All-Aquara
    ------------------------------ GET READY! FIGHT! ------------------- party lv60
    Begin by tossing All-Powerus, All-Shieldus, and All-Mindus, and you can add
    All-Generatus for good measure, then begin working on Beast's HP until it bites
    the dust. While Beast's tentacle-like thingies are white, don't use magic
    attacks, as it absorbs them - when they turn red, blast it with magic as well.
    
    When it uses Ray Charge, fortify your position with All-Shieldus to reduce the
    damage from incoming Ultimate Ray, which will be released a couple of turns
    later. Its elemental attacks are rendered useless with Nullify All Elements
    skill, and all that you have to do is kick it... somewhere.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Come on!
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    FINAL BOSS                   T: variable                   E: variable
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    -----    | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Breaks
    02. All-Stonus
    03. Wall Break
    04. Pain Surge
    05. Meteor Impact
    06. Light Absorb
    ------------------------------ GET READY! FIGHT! ------------------- party lv60
    Begin by tossing All-Powerus, All-Shieldus, and All-Mindus, and you can add
    All-Generatus for good measure, then begin working on boss' HP. Its type and
    element change between turns, so ring switching will be done often. This battle
    is supposed to unwind in a certain way, so don't panic when certain unwanted
    things happen - your "non-special" chrs will help you out.
    
    Funny tip - if you're hit with Meteor Impact while under effect of Complete
    Defense, Meteor Impact will miss.
    
    They will go in order of:
    - "Support Sed" for Coverus effect
    - "Support Tolten" for Cure-All effect
    - "Support Mack" for complete GC recovery effect
    - "Support Cooke" for complete HP recovery effect
    - "Support Jansen" for Resurrect effect
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Still taking it easy, huh?
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    FINAL BOSS                   T: variable                   E: variable
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    50000    | 0   | 0           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. All-Stonus
    02. Wall Break
    03. Reset All
    04. Manipulate
    05. Breaks
    06. Pain Surge
    ------------------------------ GET READY! FIGHT! ------------------- party lv60
    Casting supportive magic is waste of time in this battle, as it will be
    frequently dispeled by Reset All. Instead focus on rebuilding your GC when it's
    shattered with Wall Break, and frequent recovery of HP with Zephyrus (not
    All-Generatus because its effects will be dispeled).
    
    Having Ailment Resistance is a must, as it renders Manipulate useless and makes
    boss waste valuable turns (this includes All-Stonus, hehe). Like with first
    battle, boss' type and element change between turns, so ring switching will be
    done often. It has around 50000 HP, then it kicks the bucket.
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    That's it, enjoy the ending scenes!
    
    ===============================================================================
    CONGRATULATIONS!          YOU HAVE COMPLETED DISC 4!           CONGRATULATIONS!
    ===============================================================================
    
    After ending credits, make sure to save your game in another slot. Afterwards,
    when you load this game, you can start [New Game Plus]. I think that it lacks a
    lot in regards to the term, but at least it's there.
    
    New Game+ effects:
    - start the game with lv50 "special" chrs
    
    Yes, that's it. Everything else is goooone. Being lv50 allows you to plow
    through majority of the areas with ease.
    
    
    ===============================================================================
    ===============================================================================
    07.)                        TREASURE CHEST LIST - G0700
    ===============================================================================
    ===============================================================================
    
    Treasure Trove achievement is a bane of existence for almost every Lost Odyssey
    player - it was for me on first playthru, when I missed one underwater treasure
    which was eluding me until the very end. On second playthru I followed my own
    guide and scored Treasure Trove after picking up Phoenix Discus and Phoenix
    Ring treasure hunt award in Temple of Enlightenment.
    
    Major credits to Daniel D. for taking the time to compile the list.
    
    * Missable treasures due to plot advancement. You will be able to buy them at
      the auction house in the City of Saman from disc 3 onward.
    # Invisible Chest (requires Sunderch Glasses reward from cubic score 9).
    -------------------------------------------------------------------------------
    ID	Location / Contents
    -------------------------------------------------------------------------------
    001*	Highlands of Wohl / Gorge
            Whetstone x4
    002*	Highlands of Wolh / Gorge
            Angel's Plume
    003	Magic Republic of Uhra / Tolsan's Inn
    	Holy Knight Charm
    004	Magic Republic of Uhra / Gongora's Mansion - Hallway
    	Flare Bomb
    005	Magic Republic of Uhra / Gongora's Mansion - Hallway
    	Berserker Necklace
    006	Magic Republic of Uhra / Gongora's Mansion - Hallway
    	Hawk Eye
    007	Magic Republic of Uhra / Gongora's Mansion - Hallway
    	Magma Fragment x3
    008	Magic Republic of Uhra / The Great Gate - Inside the Tower
    	Platinum Gauntlet
    009	Ipsilon Mountains / Valley Road
    	Knight's Code
    010	Ipsilon Mountains / Southern Slope
    	Novice Earrings
    011	Ipsilon Mountains / Mining Site
    	Slot Seed
    012	Ipsilon Mountains / Mining Site
    	Aqua
    013*	Seas of Baus / Eastern Shore
    	Treasure Glasses
    014*	Seas of Baus / Rocks near Sunken Ship
    	All-Shield
    015*	Seas of Baus / Crater Island
    	Pumice of Despair x4
    016*	Seas of Baus / Crater Island
    	All-Barricade
    017*	Seas of Baus / Grand Staff Entrance (?)
    	Sage's Protection
    018*	Seas of Baus / Grand Staff Entrance (?)
    	Healing Potion
    019	The White Boa / Engine Area
    	Paralyze
    020	The White Boa / Engine Area
    	Slot Seed
    021	The White Boa / Guest Area
    	Healing Potion
    022	The White Boa / Guest Area
    	Angel's Plume
    023	The Free Ocean State of Numara / City of Numara - Main Street
    	Slot Seed
    024	The Free Ocean State of Numara / City of Numara - Main Street
    	Shine
    025	The Free Ocean State of Numara / City of Numara - Main Street
    	Mimint ear
    026	The Free Ocean State of Numara / Ghost Town - City of Ruins
    	Sandman's Seal x5
    027	The Free Ocean State of Numara / Ghost Town - Funeral Beach
    	Slot Seed
    028	The Free Ocean State of Numara / Ghost Town - Cooke's and Mack's House
    	Kelolon
    029	Crimson Forest / Sorcerer's Shrine - Dungeon Shrine
    	Lucky Clover
    030	Crimson Forest / Sorcerer's Shrine - Dungeon Shrine
    	Curse
    031	Crimson Forest / Sorcerer's Shrine - Dungeon Shrine
    	Cubic Music Score 2
    032	Crimson Forest / Sorcerer's Shrine - Dungeon Shrine
    	Slot Seed
    033	The Free Ocean State of Numara / Numara Palace - Corridor Garden
    	Cubic Music Score 3
    034	The Free Ocean State of Numara / Numara Palace - Corridor Garden
    	Power Drink
    035	The Free Ocean State of Numara / Numara Palace - Corridor Garden
    	Adept Earrings
    036	Numara Atoll
    	Bronze Spirit Band
    037	Numera Atoll
    	Regenerate
    038	Mountain Village Tosca / Exterior
    	500G
    039	Mountain Village Tosca / Tolty's Inn
    	Slot Seed
    040	Nothern Cape
    	Lion Heart
    041	Old Sorceress' Mansion / Exterior
    	Soul Medicine
    042	Old Sorceress' Mansion / Entrance Hall
    	Cure-All
    043	Old Sorceress' Mansion / Courtyard
    	Bow Plate
    044	Old Sorceress' Mansion / Courtyard
    	Cure-All
    045	Old Sorceress' Mansion / Hallway (Right Side)
    	Black Pearl Powder x4
    046	Old Sorceress' Mansion / Hallway (Left Side)
    	Celestial Plate
    047*	Old Sorceress' Mansion / The Past within the Mirror - Entrance
    	Grounda Bomb
    048*	Old Sorceress' Mansion/The Past within the Mirror-Upstairs (Left Room)
    	Wheat Plate
    049*	Old Sorceress' Mansion/The Past within the Mirror-Upstairs (Right Room)
    	Soul Medicine
    050	Old Sorceress' Mansion / Old Sorceress' Hermitage
    	Goddess Medicine
    051	Old Sorceress' Mansion / Old Sorceress' Hermitage
    	Lost
    052	The Black Cave / Maze of Darkness
    	Stone Beast's Thorn
    053	The Black Cave / Maze of Darkness
    	Giant Feeler x3
    054	The Black Cave / Maze of Darkness
    	Seed
    055	The Black Cave / Foul Swamp
    	Power Drink
    056	The Black Cave / The Great Hall of Foul Creatures
    	Scroll of Dissection
    057	The Black Cave / Helltrap
    	Refresha
    058	The Black Cave / Foul Swamp
    	Soul Medicine
    059	The Black Cave / Helltrap
    	Seed
    060*	Experimental Staff / E. S. Marine Division
    	Slot Seed
    061*	Experimental Staff / E. S. Marine Division
    	Generator x6
    062*	Experimental Staff / E. S. Power Division
    	Cure-All
    063*	Experimental Staff / E. S. Operation Division
    	Aqua Mine
    064*	Experimental Staff / E. S. Operation Division
    	Pendulum x4
    065*	Experimental Staff / E. S. Operation Division
    	Knight Earrings
    066*	Experimental Staff / E. S. Operation Division
    	Bug's Stomach x3
    067*	Experimental Staff / E. S. Upper Division
    	Gutsy Cloth x5
    068*	Experimental Staff / E. S. Upper Division
    	White Lotus, Lotus Ring
    069*	Experimental Staff / E. S. Upper Division
    	Beast Hide Rasp x4
    070*	Experimental Staff / E. S. Upper Division
    	Fire Charm
    071*	Experimental Staff / E. S. Outer Division
    	Paraweed Needle x4
    072*	Experimental Staff / E. S. Power Division
    	Power Drink
    073*	Experimental Staff / E. S. Power Division
    	Red Snake, Snake Ring
    074	Ice Canyon / Ice Gorge
    	Seed
    075	Ice Canyon / Blizzard Peak
    	Blazing Ruby
    076	Ice Canyon / Blizzard Peak
    	Seed
    077	Ice Canyon / Ice Gorge
    	Cubic Music Score 5
    078	Ice Canyon / Blizzard Peak
    	Tornado Leaf x5
    079	Ice Canyon / Blizzard Peak
    	Warm Vest
    080	Ice Canyon / Blizzard Peak
    	Earrings of Wisdom
    081	Ice Canyon / Snowy Plateau
    	Elmon Crown
    082*	City of Khent / Bastion Gate
    	Awakening Bracelet
    083	Gohtza City / Abandoned Apartment - Raihel's General Store
    	Life Stealing Tooth x6
    084*	Gohtza City / Gohtza station - Waiting Room
    	Aquara Bomb
    085*	Gohtza City / Gohtza station - Waiting Room
    	Loud Bell x4
    086*	Gohtza City / Gohtza station - Platform (SE)
    	Circular Dance Discus, Circular Dance Ring
    087*	Gohtza City / Gohtza station - Platform (NE)
    	Flara Bomb
    088*	Gohtza City / Gohtza station - Platform (E)
    	Dark Flame x4
    089*	Gohtza City / Gohtza station - Platform (E)
    	Mana Prime
    090*	Aurora-Bound Train / Freight Car (b)
    	Goddess Medicine
    091	Magic Republic of Uhra / Barkus' Arms and Armor Emporium
    	Aquaus Bomb
    092	Magic Republic of Uhra / Back Alley - Sewers
    	Healing Tank
    093	Magic Republic of Uhra / Secret Cave
    	Kelo-Helmet x3
    094	Magic Republic of Uhra / Back Alley - Sewers
    	Thief's Key Ring x3
    095	Magic Republic of Uhra / Back Alley - Sewers
    	Flarus Bomb
    096	Magic Republic of Uhra / Back Alley - Sewers
    	Nightmare Seal x4
    097	Magic Republic of Uhra / Castle of Uhra - Station Square
    	Heal Full
    098	Magic Republic of Uhra / Castle of Uhra - Station Square
    	Slot Seed
    099*	Snow-Covered Trail
    	Seed
    100*	Snow-Covered Trail
    	Shark Skin x5
    101*	Old Gohtza / Scrap Dungeon
    	Ambrosia
    102*	Old Gohtza / Western District
    	Soul Medicine
    103*	Old Gohtza / Western District
    	Cure-All
    104*	Old Gohtza / Western District
    	Slot Seed
    105*	Old Gohtza / Western District
    	Life-Stealing Tooth x6
    106*	Old Gohtza / Eastern District
    	Power Drink
    107*	Old Gohtza / Eastern District
    	Goddess Medicine
    108*	Old Gohtza / Eastern District
    	Slot Seed
    109*	Uhra Sewers / Giant Drain
    	Healing Tank
    110*	Uhra Sewers / Conduit (B)
    	Gorgon Mask x4
    111*	Uhra Sewers / Treatment Plant
    	Holy Guard
    112*	Uhra Sewers / Treatment Plant
    	Cure-All
    113*	Uhra Sewers / Treatment Plant
    	Demon Sculpture x5
    114*	Uhra Sewers / Magic Tank
    	Toxin Butterfly Scales x2
    115*	Uhra Sewers / Magic Tank
    	Wisdom Earrings
    116*	Uhra Sewers / Magic Tank
    	Godly Dragon Tears
    117	Gohtzan Refugee Camp / Lodging Tent
    	All-Shieldus
    118	Crashed Magic Train Site
    	All-Barricadus
    119	Burning Cave / Path of Steam
    	Power Drink
    120	Burning Cave / The Path of Dankness
    	Forcea
    121	Burning Cave / The Path of Dankness
    	Diamond Spirit Band
    122	Burning Cave / Path of Poison Mist
    	Beat Stone x5
    123	Burning Cave / Path of Poison Mist
    	Cubic Music Score 6
    124	Burning Cave / Path of Strange Rocks
    	Thief's Key Ring x2
    125	Burning Cave / Path of Strange Rocks
    	Ailment Break
    126	Magic Republic of Uhra / Castle of Uhra - Station Square
    	Seed
    127	Magic Republic of Uhra / Castle of Uhra - Station Square
    	Adamantine Ore x3
    128	Magic Republic of Uhra / Gongora's Mansion - Study
    	Stone Beast's Fang x4
    129	Magic Republic of Uhra / Gongora's Mansion - Study
    	Magic-Storing Stone x3
    130	Magic Republic of Uhra / Gongora's Mansion - Secret Cave
    	Seed
    131	Magic Republic of Uhra / Gongora's Mansion - Secret Cave
    	Magical Lock Key
    132	Terrace Cave
    	Adamantine Ore x3
    133	Terrace Cave
    	Adamantine Ore x3
    134	Terrace Cave
    	Mother Nature's Spirit x2
    135	Terrace Cave
    	Dark Demon Note x2
    136	Terrace Cave
    	Glacial Ice x2
    137	Terrace Cave
    	Windus Bomb
    138	Terrace Cave
    	Cubic Music Score 7
    139	The Great Ancient Ruins / Legacy of the Eastern Tribe
    	Tablet Fragment
    140	The Great Ancient Ruins / Legacy of the Eastern Tribe
    	Magic Staff Fragment x4
    141	The Great Ancient Ruins / Astral Square
    	Magical Lock Key
    142	The Great Ancient Ruins / Astral Square
    	Magic Analysis Book
    143	The Great Ancient Ruins / Astral Square
    	Iron Ball of Ruin x4
    144	The Great Ancient Ruins / Astral Square
    	Reset
    145	The Great Ancient Ruins / Hanging Corridor
    	Magic-Powered Locator Upgrade (Lv2)
    146	The Great Ancient Ruins / Lunar Palace
    	Dragon Scale x5
    147	The Great Ancient Ruins / Lunar Palace
    	Trooky Talisman
    148	The Great Ancient Ruins / Lunar Palace
    	Twin Cross
    149	The Great Ancient Ruins / Lunar Palace
    	Tablet Fragment
    150	The Free Ocean State of Numara / Numara Palace - Queen's Chamber
    	Cubic Music Score 8
    151	The White Boa / Brig
    	Seed
    152	The White Boa / Cabin (NE)
    	Dark Demon Note x2
    153	Pirate Fortress / Exterior
    	Cubic Music Score 9
    154#	Sea of Baus / Eastern Shore
    	Prismus
    155#	Old Sorceress' Mansion / Exterior
    	Master Earrings
    156#	Magic Republic of Uhra / Uhra - Residential Area
    	Zephyrus
    157#	Magic Republic of Uhra / Gongora's Mansion - Secret Cave
    	Composite Magic Book
    158#	Ipsilon Mountains / Near Mountain Hut
    	Coverus
    159#	Ipsilon Mountains / Peak
    	Forceus
    160#	Crimson Forest / Sorcerer's Shrine - Altar of the Abyss
    	Cursed Crest
    161#	Nothern Cape
    	Death
    162#	Ice Canyon / Snowy Plateau
    	Regenerus
    163#	Gohtza City / Low Town
    	All-Powerus
    164#	Gohtzan Refugee Camp / Exterior
    	All-Mindus
    165*	Grand Staff / Engine Area
    	Aquaus
    166*	Grand Staff / Armory (NE)
    	Shinus
    167*	Grand Staff / Second Boiler
    	Sorcerer's Discus
    168*	Grand Staff / Upper Level - Upper Connector
    	Goddess Medicine
    169*	Grand Staff / Transportation Lift (1st Level)
    	Enchanted Necklace
    170*	Grand Staff / Transportation Lift (2nd Level)
    	Godly Dragon Tears
    171*	Grand Staff / Transportation Lift (3rd Level)
    	Inferno Horn
    172*	Grand Staff / Transportation Lift (4th Level)
    	Lord's Earrings
    173*	Grand Staff / Magic Control Section (A)
    	Ambrosia
    174*	Grand Staff / Magic Control Section (B)
    	Mana Prime
    175*	Grand Staff / Magic Control Section (B)
    	Reflect
    176*	Grand Staff / Magic Control Section (B)
    	Wyvern's Tail
    177*	Grand Staff / Magic-Powered Unit
    	Godly Dragon Tears
    178*	Grand Staff / Magic-Powered Unit
    	Goddess Medicine
    179*	Grand Staff / Maintenance Lift (1st Level)
    	Sage Earrings
    180*	Grand Staff / Maintenance Lift (2nd Level)
    	Slot Seed
    181*	Grand Staff / Maintenance Lift (4th Level)
    	Crystal Fragment
    182*	Grand Staff / Maintenance Lift (3rd Level)
    	Heaven's Branch
    183	Forgotten Cave
    	Perpetual Darkness x2
    184	Forgotten Cave
    	Ancient Statue x3
    185	Forgotten Cave
    	Ruin Mask x6
    186	Forgotten Cave
    	Forbidden Explosive x6
    187	Forgotten Cave
    	Death Powder x5
    188	Forgotten Cave
    	Fairy's Cradle x2
    189	Temple of Enlightenment / Exterior
    	Slot Seed
    190	Temple of Enlightenment / Exterior
    	Jewel of Wisdom x6
    191	Temple of Enlightenment / The Square of Eternity
    	Forbidden Explosive x6
    192	Temple of Enlightenment / The Square of Eternity
    	Spent Magic Engine x6
    193	Temple of Enlightenment / The Square of Eternity
    	Gravestone of Fear
    194	Temple of Enlightenment / The Square of Eternity
    	Slot Seed
    195	Temple of Enlightenment / The Square of Eternity
    	Sealing Stone
    196	Temple of Enlightenment / The Square of Eternity
    	10000G
    197	Temple of Enlightenment / The Precipice of Hopelessness
    	Death Powder x5
    198	Temple of Enlightenment / The Corridor of Timelessness
    	Orichalcum
    199	Temple of Enlightenment / The Corridor of Timelessness
    	Star Absorber x3
    200	Temple of Enlightenment / The Corridor of Timelessness
    	Angel Guard
    201	Temple of Enlightenment / The Valley of Loneliness
    	Magical Lock Key
    202	Temple of Enlightenment / The Corridor of Timelessness
    	Cape of Illusions x6
    203	Temple of Enlightenment / The Corridor of Timelessness
    	Godly Dragon Tears
    
    
    
    ===============================================================================
    ===============================================================================
    08.)                       SEEKER OF THE DEEP - G0800
    ===============================================================================
    ===============================================================================
    
    A new dungeon, available from XBOX Live from 23rd May onward. Let's get it on!
    
    I don't know where exactly you have to be in the game to gain access to it, but
    I recommend that you load the save just before entering Tower of Mirrors.
    
    Once you get to world map, you'll see a white blip appear - that is the new
    dungeon. It is located N from Tower of Mirrors, and W from Eastern Coast of
    Saman (to give you a rough idea of its whereabouts). Get in Nautilus and fly
    over to dungeon's location, then splashdown. Submerge and look for a strange
    tower under the water, then get close and press A to enter.
    
    ===============================================================================
    EXPERIMENTAL STAFF REMAINS
    ===============================================================================
    
    As soon as you enter, you'll be greeted by Mardohl - he's a cartographer who
    wanted to explore the dungeon you've just entered, but crapped out. So it's
    your job to find out what the heck is going on here.
    
    The layout is simple and you'll get through it in no time by following these
    tips:
    - there's top floor, then 24 floors of going down in circles, and two floors
      labeled as "Lowest Level"; all you got to do is circle around the room,
      checking dead ends for possible treasure
    - almost on every floor is a sphere or two, which will clue you in on
      happenings in ESR
    - you can go down, but not up
    - to go down to next floor, you need to examine the console in SW corner of
      each area to disable the barrier
    - the only way to return to the top of dungeon is by taking the elevator which
      you can find on 5th, 10th, 15th, 20th, 25th and 26th floor
    - there are a lot of new enemies and items to be collected
    - none of the collectibles in ESR count towards TT achievement
    - there are six new achievements to obtain, thus bumping the total to 1100 GP
    - there are no save points or checkpoints in ESR (so if you get KOed, you'll
      need to start from the top again
    
    Here's a lowdown on new enemies:
    ----------------------------------  1B ~  4B ----------------------------------
    a) HEADLESS WOODSMAN
    b) DARK MUTATION
    c) TOXIC WASTER
    d) PROTOTYPE 1
    e) GUARD BOT 1
    ----------------------------------  6B ~  9B ----------------------------------
    a) PROTOTYPE 2
    b) GUARD BOT 2
    c) SARBELLA KING
    d) PHOENIX
    e) DOCTOR DARKNESS
    ---------------------------------- 11B ~ 14B ----------------------------------
    a) SABER TOAD
    b) BLUE TROLL
    c) PROTOTYPE 3
       - has ILLUSIONIST GAUNTLET (Spell Counter 2)
    d) GUARD BOT 3
    ---------------------------------- 16B ~ 19B ----------------------------------
    a) ARCTIC BUTTERFLY
    b) BURNING IRON
    c) SKY REAPER
       - has ALL-ROUND (Damage Up Lv3+, Critical Up Lv3+, HP Absorb Lv3+)
    d) STEAM K
       - has ACCELERATOR (Reduce Casting Time 3)
    ---------------------------------- 21B ~ 24B ----------------------------------
    a) DIAMOND KELOLON
    b) ADAMANTINE KELOLON
    c) FACELESS DEFENDER
    d) DARK KELOLON
    e) SUPREME K
       - has ROSE QUARTZ (1 Turn Magic Cast)
    
    Let's begin the desceeeent!
    
    EXPERIMENTAL STAFF RESEARCH DIVISION
    Treasure - 5x HEALING TANK
             - 3x MANA BOTTLE
    Spheres  - Development Chief Log 1
             - Security Guard Log
    
    UNDERGROUND RESEARCH DIVISION - 1B
    Treasure - SLOT SEED
    Spheres  - Development Chief Log 2
             - Researcher Log
    
    UNDERGROUND RESEARCH DIVISION - 2B
    Treasure - 5x MAGIC STAFF FRAGMENT
    Spheres  - Development Chief Log 3
             - Junior Researcher Log 1
    
    UNDERGROUND RESEARCH DIVISION - 3B
    Treasure - RUINS LIFE (Wind Lv3+, Hardened Killer Lv3+, 8x GC Damage+)
             - 3x MAGIC-STORING STONE
    Spheres  - Magic Observer Log 1
             - Researcher Log
    
    UNDERGROUND RESEARCH DIVISION - 4B
    Treasure - none
    Spheres  - Development Chief Log 4
             - Junior Researcher Log 2
    
    CONFERENCE AREA - 5B
    Treasure - SLOT SEED
    Spheres  - Professor K Log 1
             - Professor K Log 2
    Special  - Achievement! [Reached Conference Area 5B - 10G]
             - Elevator for returning to the top
    
    UNDERGROUND RESEARCH DIVISION - 6B
    Treasure - 5x BEAT STONE
    Spheres  - Development Chief Log 5
             - Development Chief Log 6
    
    UNDERGROUND RESEARCH DIVISION - 7B
    Treasure - TIDAL WAVE (Water Lv3+, Beast Killer Lv3+, 8x GC Damage+)
    Spheres  - Magic Researcher Log 1
             - Junior Researcher Log 3
    
    UNDERGROUND RESEARCH DIVISION - 8B
    Treasure - 3x MAGIC STAFF FRAGMENT
    Spheres  - Development Chief Log 7
             - Resource Manager Log
    
    UNDERGROUND RESEARCH DIVISION - 9B
    Treasure - none
    Spheres  - Technical Researcher Log 1
             - Researcher Log
    
    CONFERENCE AREA - 10B
    Treasure - SARBELLA FANG (Counter 2)
             - SLOT SEED
    Spheres  - Professor K Log 3
             - Professor K Log 4
    Special  - Achievement! [Reached Conference Area 10B - 10G]
             - Elevator for returning to the top
    
    UNDERGROUND RESEARCH DIVISION - 11B
    Treasure - 3x GODDESS MEDICINE
    Spheres  - Development Chief Log 8
             - Development Chief Log 9
    
    UNDERGROUND RESEARCH DIVISION - 12B
    Treasure - SLOT SEED
    Spheres  - Magic Researcher Log 2
             - Technical Researcher Log 2
    
    UNDERGROUND RESEARCH DIVISION - 13B
    Treasure - none
    Spheres  - Research Director Log 1
             - Technical Researcher Log 3
    
    UNDERGROUND RESEARCH DIVISION - 14B
    Treasure - HELLISH DREAM (Toxin Effect Lv3+,Sleep Effect Lv3+,Seal Effect Lv3+)
             - SLOT SEED
    Spheres  - Research Director Log 2
             - Development Chief Log 10
    
    CONFERENCE AREA - 15B
    Treasure - 3x AMBROSIA
    Spheres  - Professor K Log 5
             - Professor K Log 6
    Special  - Achievement! [Reached Conference Area 15B - 10G]
             - Elevator for returning to the top
    
    UNDERGROUND RESEARCH DIVISION - 16B
    Treasure - SLOT SEED
             - BANDIT KING (HP absorb Lv3+, MP Absorb Lv3+, Rare Item Robber Lv3+)
    Spheres  - Development Chief Log 11
             - Magic Observer Log 2
    
    UNDERGROUND RESEARCH DIVISION - 17B
    Treasure - none
    Spheres  - Researcher Log
             - Technical Researcher Log 4
    
    UNDERGROUND RESEARCH DIVISION - 18B
    Treasure - AIR MASTER (Fire Lv3+, Aerial Killer Lv3+, 8x GC Damage+)
             - 2x SLOT SEED
    Spheres  - Researcher Log
             - Research Director Log 3
    
    UNDERGROUND RESEARCH DIVISION - 19B
    Treasure - 5x MANA PRIME
    Spheres  - Technical Researcher Log 5
             - Magic Observer Log 3
    
    CONFERENCE AREA - 20B
    Treasure - 3x GODLY DRAGON TEARS
    Spheres  - Professor K Log 7
             - Professor K Log 8
    Special  - Achievement! [Reached Conference Area 20B - 10G]
             - Elevator for returning to the top
    
    UNDERGROUND RESEARCH DIVISION - 21B
    Treasure - 5x KELO-VITAMIN
    Spheres  - Development Chief Log 12
             - Magic Observer Log 4
    
    UNDERGROUND RESEARCH DIVISION - 22B
    Treasure - 2x SLOT SEED
    Spheres  - Researcher Log
             - Researcher Log
    
    UNDERGROUND RESEARCH DIVISION - 23B
    Treasure - 5x GODDESS MEDICINE
    Spheres  - Researcher Log
             - Researcher Log
    
    UNDERGROUND RESEARCH DIVISION - 24B
    Treasure - END OF KELOLON (Earth Lv3+, Kelo-Killer Lv3+, 8x GC Damage+)
             - 3x KELOLON'S SOUL
    Spheres  - Development Chief Log 13
             - Development Chief Log 14
    
    UNDERGROUND RESEARCH DIVISION - LOWEST LEVEL (25B)
    Treasure - 5x GODLY DRAGON TEARS
             - 6x KELOLON HEART
    Spheres  - Professor K Log 9
             - Professor K Log 10
             - Professor K Log 11
    Special  - Achievement! [Reached Conference Area 25B - 10G]
             - Elevator for returning to the top
    
    UNDERGROUND RESEARCH DIVISION - LOWEST LEVEL (26B)
    Special  - Elevator for returning to the top
    
    Before taking the door on 26B, use the elevator to return to the top. I know
    it'll be a long trip back down, but you won't have to be collecting items again
    should you fail to defeat the boss.
    
    When you talk to Mardohl, he'll give you awards depending on how deep you
    managed to explore:
    - for reaching 5B you get 3x AMBROSIA
    - for reaching 10B you get 5x GODLY DRAGON TEARS
    - for reaching 15B you get 5x SLOT SEED
    - for reaching 20B you get MANA PROTECTOR (Half All Magic)
    - for reaching 25B you get 10x SLOT SEED
    - for reaching 26B you get 5x HEAL FULL
      Sakura Yule comments: If you reach floor B26 on your first decent, you will
                            not receive any Heal Fulls. It is only on subsequent
                            descents that you are awarded this prize, and every
                            time thereafter, no matter which elevator you return
                            from. So, 5th, 10th, 15th, 20th, 25th, and 26th all
                            award 5x Heal Full.
    
    
    Before second descent I recommend you to hoppalongcassidy to Kelolon Village
    and buy some hi-tier HP and MP recovery items, as you're going to need them.
    
    ------------------------ HERE COMES A NEW CHALLENGER! -------------------------
    KILLALON                     T: Mechanical, Kelolon        E: none
    --------------------------------- BASE STATS ----------------------------------
    HP       | SP  | GOLD        |
    108800   | ?   | ?           |
    --------------------------------- ITEM SPOILS ---------------------------------
    STEAL ITEM                             | DROPPED ITEM
    none                                   | none
    --------------------------------- ATTACK LIST ---------------------------------
    01. Regenerus (usually cast on first turn, wears off after couple of turns)
    02. Reflect (usually cast on second turn)
    03. Kelo-timate Hit
    04. Annihilation (instant death, cast Complete Defense beforehand)
    05. All Fall
    06. Generatus
    07. Forceus (counter to physicals and magics)
    08. Prismus
    09. Kelo Cannon
    ------------------------------ GET READY! FIGHT! ------------------- party lv99
    -------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------
    
    Defeating Killalon gives you the final achievement, which is worth 50G. This
    bumps your GP total to 1100. Pat yourself on the back for a job well done.
    Return to top of ESR and talk to Mardohl for ETERNAL MAGIC ENGINE (Zero MP
    Consumption). It's not like we need it, though...
    
    This is it for final dungeon, eject and go do the rest of the game!
    
    
    
    ===============================================================================
    ===============================================================================
    09.)                        PAST REVISIONS - G0900
    ===============================================================================
    ===============================================================================
    
    - Version Ming (21th March 2008)
    # Video walkthru done, except for clips of Backyard battles!
    # Guaranteed Treasure Trove achievement (I did it twice so far)!
    
    - Version Ming (19th March 2008)
    # Video walkthru added up shortly before entering Grand Staff in disc 4.
    
    - Version Ming (10th March 2008)
    # Video guidance links added!
    
    - Version Ming (7th March 2008)
    # Update to Backyard part of guide.
    
    - Version Ming (6th March 2008)
    # Coverage of entire storyline progress, all optional quests, and side events.
    
    - Version Ming (5th March 2008)
    # Included most, if not all, subquests.
    
    - Version Ming (4th March 2008)
    # Contains COMPLETE WALKTHRU from start till end of game.
    
    - Version Ming (3rd March 2008)
    # Walkthrough done for discs 2, 3, and part of disc 4.
    
    - Version Seth (29th February 2008)
    # Walkthrough done for disc 1.
    
    - Version Seth (27th February 2008)
    # Initial release.
    
    
    
    ===============================================================================
    ===============================================================================
    10.)                            CREDITS - G1000
    ===============================================================================
    ===============================================================================
    
    1. Companies
       - Mistwalker: they made this game possible
    
    2. People
       - spikepinto: correction on Two Eyeballs Backyard battle
       - Micke S.: tip for using Casting Support while lvl-grinding with Silvers
       - Anubarak: tip for locating Antidote Brooch
       - Kaneda: for a correction on two Seed key items, and for tip on obtaining
                 one of underwater treasures earlier
       - Duminas: for a great tip on Bogimoray battle
       - K. Lipper: info on attack Ice Mine for Ice Magic Beast
       - H. Robeets: for fixing direction mistake in Gohtza City
    
    
    
    ===============================================================================
    ===============================================================================
    11.)                         CONTACT INFO - G1100
    ===============================================================================
    ===============================================================================
    
    Send your comments, ideas for improvements, additional info, correction of
    mistakes I may have made, and anything else via e-mail at:
    
    lifearmor (at) gmail (dot) com
    
    I need to put down a few guidelines.
    - as a subject of e-mail please include Lost Odyssey
    - please make your e-mail be readable, ie do not send me e-mails that are
      written badly or in some strange gibberish
    - don't ask me to send you updated versions of my guide, because I won't
    - *make sure* to check if your question is already answered within these pages;
      I may reply to one of your questions, but if you'll persevere in asking more
      questions which are answered in my guide, I'll simply direct you to my guide
    - I accept e-mails in English, German, Croatian and Slovenian language
    - I will answer the e-mails in English, Croatian or Slovenian language; I can
      read and understand German well, but my writing skills of German have rusted,
      therefore I will answer such e-mails in English
    - when crediting contributors, I won't disclose their e-mails
    - finally, treat me as you'd like me to treat you
    
    2. Damir Kolar's Contributor page
    
    http://www.gamefaqs.com/features/recognition/6434.html
    
    Yours truly, Damir Kolar
    
    End of Document