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    FAQ/Walkthrough by INVAL1D

    Version: 2.30 | Updated: 06/29/08 | Search Guide | Bookmark Guide

    
    
    
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    Long-time FAQ users should know the drill. For those whom are not, hit
    CTRL + F, and enter the search code that corresponds to the section that you
    wish to use into your search query to bring yourself to the desired section
    quickly.
    ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    			       --------------
    			       |Legal Stuff |  
    			       --------------
    
    This FAQ/Walkthrough is created  for personal  use only. It is prohibited to 
    use this FAQ  on your  commercial  web page,  magazine or game guide without 
    advising me.  You are also not  allowed  to rip  off any  segment  of my FAQ 
    without advising me by  e-mail. I  worked hard for this  and I don't want to 
    see someone says that he  has done the whole FAQ.  But, you can put this FAQ 
    on your home page,  the only condition for  this is to e-mail me and TELL me 
    that you are  putting this FAQ on your home page and you need to GIVE me the 
    URL. Thank you for you cooperation.
    
          ________________________________________________________________________
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         ||									     ||
         ||	           <<<<<<<<<<<<<<< Table of Contents >>>>>>>>>>>>>>>>        ||
         ||									     ||
         ||									     ||
         ||		1. Version History		 [VRSN]			     ||
         ||		2. Introduction			 [INTR]			     ||
         ||		3. Achievements                  [ACHV]			     ||
         ||		4. Before Playing Lost Odyssey	 [B4LO]			     ||
         ||		5. Frequently Asked Questions	 [FAQS]			     ||
         ||		6. Walkthrough	 					     ||
         ||     		     ~~Disc 1~~					     ||
         ||			I. Highlands of Wohl	 [WOHL]			     ||
         ||			II. The Republic of Uhra [UHRA]			     ||
         ||			III. Ipsilon Mountains   [IPMN]			     ||
         ||			IV. Construction Base    [BASE]			     ||
         ||			V. Sea of Baus		 [BAUS]			     ||
         ||			VI. Grand Staff		 [GRND]			     ||
         ||			VII. White Boa		 [WBOA]			     ||
         ||			VIII. Numara		 [NMRA]			     ||
         ||			IX. Crimson Forest	 [CRIM]			     ||
         ||     		     ~~Disc 2~~					     ||
         ||			X. Tosca Village         [TOSC]			     ||
         ||			XI. Sorceressís Mansion  [SORC]			     ||
         ||			XII. Northern Cape	 [CAPE]			     ||
         ||			XIII. Black Cave	 [CAVE]			     ||
         ||			XIV. City of Saman	 [SAMN]			     ||
         ||			XV. Experimental Staff   [EXPS]			     ||
         ||     		     ~~Disc 3~~					     ||
         ||			XVI. Ice Canyon          [ICYN]			     ||
         ||			XVII. Khent		 [KHNT]			     ||
         ||			XVIII. City of Gohzta	 [GHZA]			     ||
         ||			XIX. XIX. Uhra Alleyways [URAW]			     ||
         ||			XX. Frozen Tracks	 [FRTK]			     ||
         ||			XXI. Old Gohtza 	 [OGHZ]			     ||
         ||			XXII. East-Bound Track   [EBTK]			     ||
         ||			XXIII. Uhra Sewers 	 [UHSW]			     ||
         ||			XXIV. Refugee Camp 	 [RGCP]			     ||
         ||			XXV. Crashed-Train Site  [CTSE]			     ||
         ||			XXVI. Burning Cave 	 [BRCV]			     ||
         ||   		     ~~Disc 4~~					     ||
         ||			XVII. Eastern Ruins      [ERNS]			     ||
         ||			XVIII. Numara Port       [NMRP]			     ||
         ||			XVIV. Grand Staff	 [GRSF]			     ||
         ||			XVV. Grand Staff #2	 [GRST]			     ||
         ||			XVI. Tower of Mirrors	 [TWMR]			     ||
         ||		7. Side-Quests			 [SDQS]			     ||
         ||			I. Royal Seals					     ||
         ||			II. Dream Locations				     ||
         ||			III. Treasure Hunts				     ||
         ||			IV. Ultimate Weapons				     ||
         ||			V. Magic Capsule				     ||
         ||			VI. Magic Spheres				     ||
         ||			VII. Money-Money				     ||
         ||			VIII. Cubic Music Scores			     ||
         ||			IX. Sedís Pirates				     ||
         ||			X. Invisible Chests				     ||
         ||			XI. Temple of Enlightenment			     ||
         ||			XII. Terrace Cave				     ||
         ||		8. The Backyard			 [BKYD]			     ||
         ||		9. Hidden Bosses		 [HDBS]			     ||
         ||			I. Blue Dragon					     ||
         ||			II. Cave Worm				             ||
         ||			III. Ghost of E. Ruins				     ||
         ||			IV. Golden Knight				     ||
         ||			V. Holy Beast					     ||
         ||			VI. King Kelolon				     ||
         ||			VII. Persona					     ||
         ||		10. Weapons List		 [WEAP]			     ||
         ||		11. Skills List			 [SKLL]			     ||
         ||		12. Spells List			 [SPLL]			     ||
         ||		13. Beastiary			 [BEAS]                      ||
         ||		14. Tips and Tricks		 [TRCK]			     ||
         ||			I. Where to Level Up				     ||
         ||			II. Where to Gain SP				     ||	
         ||			III. Barricadus/Shieldus			     ||
         ||			IV. Character Evaluations			     ||
         ||			V. Free HP/MP Replenish				     ||
         ||			VI. Free 40,000 G				     ||
         ||		15. Thanks			 [THNK]			     ||
         ||		16. Contact Info	         [CONT]			     ||
         ||______________________________________________________________________||
         |/______________________________________________________________________\|
    
    	
    	*******************************************************************
    	----------------------                          ------------------
    	<<<<<<<<<<<<<<<<<<<<<< 1. Version History [VRSN] >>>>>>>>>>>>>>>>>>
    	----------------------                          ------------------
    	*******************************************************************
    
    				~~Version 1.0~~
    				  2/28/2008
    Most of the Walkthrough complete, Skills, Backyards, most Side-quests
    finished, tips and tricks.
    
    				~~Version 1.1~
    			           2/29/2008
    A Huge chunk of Disc 4 completed (Eastern Ruins, Arthrosaurus, Tank
    Battle)
    
    				~~Vesrion 1.2~~
    				    2/29/08
    Temple of Enlightenment guide added, Skills updated, Treasure Hunts
    and Dream Locations added, Terrace Cave added.
    
    				~~Version 1.25~~
    				     3/2/08
    Story Walkthrough complete! Spells Guide added, weapons list added,
    thanks added, contact info updated :)
    
    				~~Version 2.00~~
    Beastiary added, Temple of Enlightenment updated
    
    				~~Version 2.10~~
    Beastiary updated, Temple of Enlightenment updated, a few discrepencies 
    worked out (Persona, Mack's Ult. Weapon, ToE/Trooky)
    
    	********************************************************************
    	----------------------                       ---------------------
    	<<<<<<<<<<<<<<<<<<<<<< 2. Introduction [INTR] >>>>>>>>>>>>>>>>>>>>>>
    	----------------------                       ---------------------
    	********************************************************************
    
    
    Welcome to my Walkthrough for Lost Odyssey! If you are a die-hard RPG fan, or a
    newcomer to the genre, I think you will enjoy this game. Lost Odyssey has lots
    of hidden bosses, side-quests and a bunch of treasure, so I hope that with this
    guide you will become a master of the game! Remember to use Ctrl + F to get to
    a specific part of this guide. Enjoy!
    
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    	=================================================================
    
    	WARNING: Spoilers to Lost Odyssey are ahead. Proceed with caution.
    
    	=================================================================
    
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    	********************************************************************
    	----------------------                       ---------------------
    	<<<<<<<<<<<<<<<<<<<<<< 3. Achievements [ACHV] >>>>>>>>>>>>>>>>>>>>>>
    	----------------------                       ---------------------
    	********************************************************************
    
    
    3 Perfects in a row (30)
    -In battle, perform 3 Perfect ring maneuvers in a row 
    
    500 Perfects (10)
    -In battle, perform 500 Perfect ring maneuvers 
    
    Accumulate 1000000 damage (10)
    -In battle, deal 1000000 damage to enemies 
    
    Around the world (10)
    -Visit all the unexplored areas in all the fields of the world 
    
    Backyard - Champion (10)
    -In the Backyard, achieve the battle bonus by clearing all hidden objectives in
    the Last Monster. 
    
    Backyard - Heavy Class Master (10)
    -In the Backyard, achieve the battle bonus by clearing all hidden objectives in
    the Heavy Class
    
    Backyard - Light Class Master (10)
    -In the Backyard, achieve the battle bonus by clearing all hidden objectives in
    the Light Class 
    
    Backyard - Middle Class Master (10)
    -In the Backyard, achieve the battle bonus by clearing all hidden objectives in
    the Middle Class 
    
    Backyard - Super Heavy Class Master (10)
    -In the Backyard, achieve the battle bonus by clearing all hidden objectives in
    the Super Heavy Class 
    
    Clear Disk 1 (125)
    -Finish playing through the end of Disk 1 
    
    Clear Disk 2 (125)
    -Finish playing through the end of Disk 2 
    
    Clear Disk 3 (125)
    -Finish playing through the end of Disk 3 
    
    Clear Disk 4 (125)
    -Finish playing through the end of Disk 4 
    
    Defeat 1000 enemies (10)
    -In battle, defeat 1000 enemies 
    
    Defeated Blue dragon (10)
    -Defeat Blue dragon 
    
    Defeated Cave Worm (10)
    -Defeat Cave Worm 
    
    Defeated Ghost of the Western Ruins (10)
    -Defeat Ghost of the Western Ruins 
    
    Defeated Golden Knight (10)
    -Defeat Golden Knight 
    
    Defeated Keroron King (10)
    -Defeat Keroron King 
    
    Defeated Persona (10)
    -Defeat Persona 
    
    Defeated Sacred Beast (10)
    -Defeat Sacred Beast 
    
    Dream of a Thousand Years (20)
    -Gain access to all Dreams of a Thousand Years 
    
    First Dream of a Thousand Years (20)
    -Gain access to the first Dream of a Thousand Years 
    
    Learned all skills - Cooke (20)
    -Learn all available skills with Cooke 
    
    Learned all skills - Jansen (20)
    -Learn all available skills with Jansen 
    
    Learned all skills - Kaim (20)
    -Learn all available skills with Kaim 
    
    Learned all skills - Mack (20)
    -Learn all available skills with Mack
    
     Learned all skills - Ming (20)
    -Learn all available skills with Ming 
    
    Learned all skills - Sarah (20)
    -Learn all available skills with Sarah 
    
    Learned all skills - Sed (20)
    -Learn all available skills with Sed 
    
    Learned all skills - Seth (20)
    -Learn all available skills with Seth
    
     Learned all skills - Tolten (20)
    -Learn all available skills with Tolten
     
    Obtained all spells (20)
    -Aquire all spells 
    
    Open all treasure chests (20)
    -Open all treasure chests in the field 
    
    Ring Assembler (30)
    -Put together a ring with ring assembly
    
    
    Notes about Achievements: 
    
    For the Treasure Achievement, you are only required to open all
    chests on the field, as well as kicking/examining every object. This 
    means that you do not have to complete every side-quest, collect 
    every dream, weapon, spell, etc.
    
    For the skills learned Achievements, you are only required to learn
    the 164 skills in the game. This does not include any skills obtained
    through DLC on Xbox Live Martketplace/Pre-Order Bonus
    
    For the World Traveller Achievement, you are not required to visit
    Khent.
    
    	********************************************************************
    	------------------                                   --------------
    	<<<<<<<<<<<<<<<<<< Before Playing Lost Odyssey [B4LO] >>>>>>>>>>>>>>
    	------------------                                   --------------
    	********************************************************************
    
    				     ----------
    				      Treasure
    				     ----------
    
    This game is full of treasure, much like any other RPG. As you can see in the
    achievements, you have to collect every piece of treasure in the game for a
    measly 20 Gamer Points. This means kicking every object, doing every side
    quest, and opening every chest. Iíll lead you to the better half of the
    commonly missed treasures, but make sure you gather the others as well. If 
    you are using this guide in conjunction with the PRIMA guide, you should
    have no problem getting the Treasure Trove achievement. Some treasures
    not listed in the guide are:
    
    Tablet Fragment in Crimson Forest:
    -You need three of these tablets, two fo which are in the Eastern Ruins. The
    third tablet is in Crimson Forest. When you make your way down the first 
    elevator in Crimson Forest, there will be a big boulder in the room to your
    right. Push that boulder onto the platform you rode down to reveal the tablet.
    
    Mana item in Limestone Cave:
    -After defeating the boss in the Buring cave, return with the Nautilus. Right
    before the save ball, jump across the rocks to grab the item.
    
    				      --------
    					Seeds
    				      --------
    
    Seeds are a pretty big part of this game, especially toward the Treasure Trove
    achievement. Not only do they count as treasure, but gaining them all will get
    you a Treasure, which you need for the achievement. There are 99 Seeds in the
    game, and this Walkthrough will help you find them all. Iíll list how many
    seeds are in each area before we begin as well. To claim your prizes, give
    the seeds you've aquired so far to what looks like a rabbit inside a pot, a
    pipot!
    
    			--------------------------------------
    			    Experience Points/Leveling Up
    			--------------------------------------
    
    Experience points in this game is different from many other RPGís. Each area of
    the game has a level cap. This means that each area has a level that it wants
    you to be. If you are under this level, you will gain a level every battle, or
    every other battle until you reach that level cap. After getting to that level,
    the experience points you receive from defeating enemies is greatly reduced,
    usually to one or two points per battle. You will always require 100 experience
    points to advance to the next level. This type of leveling reduces players
    ďgrinding,Ē or staying in one level and leveling very high. The game is more
    challenging this way.
    
    				   ----------------
    				     Ring System
    				   ----------------
    
    During battle while performing regular physical attacks, you will utilize what
    is known as the Ring System in Lost Odyssey. As you run towards your enemy, One
    large ring will close in on two other rings. Your goal is to release the
    trigger on the second ring. This makes your attack more powerful, however
    getting a Bad, or completely missing the ring, will not lower your attack.
    Also, it should be known that the Trigger is pressure sensitive. This helps new
    players adjust to getting Perfects. Releasing the trigger very slowly will
    result in the Ring closing in much slower. 
    
    There are many, many different rings in LO, all with different combinations
    of effects. Pick the right ring for the right enemy/situation to make the
    best out of your party.
    
    				   ---------------
    				     Accessories
    				   ---------------
    
    Unlike many other RPGís, you do not equip clothing to your characters. The
    only weapon/clothing you equip to them are Swords. You also equip rings, which
    each have different effects, depending on the type of ring. Also, Accessories 
    can be found  throughout the world in Lost Odyssey. These accessories teach
    immortals new Skills, and let mortals gain those Skills while wearing the 
    Accessory. Make sure to utilize all accessorie syou find throughout the 
    world.
    
    				      --------
    				       Skills
    				      --------
    
    Skills are what makes your characters powerful in Lost Odyssey. While mortals
    gain skills, such as Spells and physical combos, due to leveling up like in
    classic RPGís, immortals do not learn skills this way. Immortals must ďSkill
    LinkĒ with a mortal to gain a skill he/she has. To gain this skill forever,
    he/she must battle until enough SP is gained to keep the skill. Required SP
    ranges from 5 to 100, depending on the skill. Skills can also be learned from
    accessories in the same way. 
    
    				     ----------				      
    				      Elements
    				     ----------
    
    In Lost Odyssey, many enemies have elemental properties. These properties will
    determine how to defeat them, as well as what to expect from them. Enemies
    can either be Earth, Fire, Water, or Wind element. As in most games, there is
    a magic triangle (rather a rectangle in this game) deciding which elements
    are weak/strong to others. It goes like this:
    
    Fire>>>Wind
    /\        v
    /\        v
    /\        v
    Water<<<Earth
    
    If that's in any way hard to understand:
    
    Fire beats Wind
    Wind beats Earth
    Earth beats Water
    Water beats Fire
    
    Remember that enemies can only have these element types. Don't try to defeat an 
    ice-looking enemy with fire, as they are water types!
    	***********************************************************************
    	----------------------                                  --------------
    	<<<<<<<<<<<<<<<<<<<<<< Frequently Asked Questions [FAQS] >>>>>>>>>>>>>>
    	----------------------                                  --------------
    	***********************************************************************
    
    		1.Can I miss anything permanently in this game?
    
    -There are three things you can miss in this game, two being extremely
    important. These are the spells Shieldus and Barricadus. They can only be
    bought in Middle Townís store or in Experimental Staff. They do not
    ever appear in the Auction House. You must get these two spells to get the
    Spells achievement. The third thing you can miss is the trip to Khent. You do 
    not need to go there, but it is interesting. As soon as Khent appears on the
    map, travel there, or you might miss it forever.
    
    	2. Where are all the shops in this game?? I'm on disc 2 and haven't
    				     found any..
    
    -There definitely are shops, at least one in every town. Take it easy and
    explore a bit, you'll find them :)
    
    		3. Will I Ever get to Backtrack to all the towns?
    
    -Yes you will. During the 4th Disc you'll have the ability to visit and explore
    just about everyone on the World Map. The only location you will not be able to
    enter is Khent, which is closed off during the entire game (You can however
    visit its gates).
    
    	    4. How do I access the rest of the Backyard challenges?
    
    -You must obtain Magical Lock Keys, one for each class. They are located in
    Gongora's secret Lab, The Eastern Ruins, and the Temple of Enlightenment.
    
    		5. I can't find this item! Where Where Where?
    
    -Check out previous topics and posts first. Most likely your question has been
    asked and answered already. If you cannot use the search function, or simply
    cannot find a topic that helps you, then check the Stickies. They are packed
    with useful information.
    
    	    6. Why did this game receive such average/below average scores?
    
    -Well, first off, most of the reviews were based on a copy of the game that was
    not complete. Now this is not the reviewer's fault, as they were told that this
    was the retail version. The load times discussed in the reviews were
    significantly fixed, and many of the technical issues as well.
    
    		7. Im Level __, where can I get some easy levels?
    
    -If you are under level 50, go to the Numara Atoll. Pick a fight with Hell
    Shakers, as they give you one level every battle until around Level 50. Use
    ground attacks. If this does not work for you, try Gongoraís secret Lab under
    his Mansion.
    
    -If you are above level 50, the best place to train is the Temple of
    Enlightenment. After around Level 70, try to find Helish Keleons, they will
    grant you one level every battle.
    
    		8. I want to gain SP FAST! Anywhere I can do this?
    
    The more enemies you face, the more SP you'll gain. The Silver Keleons
    (commonly found in the Numara Atoll), will net you some good SP every battle.
    Make sure you're using the Double SP skill, learned by Sed.This will net you 
    16 SP for defeating one Kelolon, and 32 SP for killing two. 
    
                 9. How do I kill those Silver Keleons before they flee?
    
    -Easiest way to do so is have Everyone use Casting Support on your magic users,
    and have them use either Gamble (Spirit magic found in Tosca Village for
    completing the Keleon mini-game), or Ground-type spells.
    
    	10.Those dang monkeys stole my items! Can I ever get them back??
    
    -Yup. Whether you are in the Eastern Ruins or the Ice Canyon, you can get the
    items stolen back. You must find a special item of theirs and have them steal
    it from you. Then go fight the king/queen, beat him/her, and get your stuff 
    back.
    	
    	**************************************************************
    	----------------------                ----------------------
    	<<<<<<<<<<<<<<<<<<<<<< 6. Walkthrough >>>>>>>>>>>>>>>>>>>>>>>>
    	----------------------                ----------------------
    	**************************************************************
    
    				~*~*~*~*~*
    				  Disc 1
    				~*~*~*~*~*
    
    The game starts off with a huge battle between Gohtza and Uhra. Kaim, our
    protagonist, will show up and perform some pretty awesome moves.  Time for our
    first battle! This first battle is really just to show you how future battles
    will set up, and get you used to the battle menu. Keep attacking your enemies,
    taking out one to three at a time, and you should have no problems. After
    defeating eight or nine soldiers, a Heavy Tank will appear!
    
     Youíll have to take out each side before taking on its body, so aim for either
    its right or left unit and attack. Each unit has about 200 HP. To keep doing
    damage to each side, youíre going to have to switch what side you attack on
    every turn. The great thing about this battle is that it is impossible to lose!
    Donít use any healing items because if your HP is depleted, it will
    automatically replenish. After another cut-scene, Kaim will look up
    andÖ.whatÖ.theÖ..RUNN! Ok seriously, youíll learn all about what is going on
    later in the game. 
    
    <<<<<<<<<<<<<<<<<<<<<< I. Highlands of Wohl [WOHL] >>>>>>>>>>>>>>>>>>>>>>
    
    Now we are in control of Kaim, the main character in Lost Odyssey. To the right
    is a yellow floating ball, which saves your progress. These can be found
    throughout your quest, so familiarize yourself with it. Walk Kaim about 20
    steps forward, and boom, another cut-scene and battle against a few Insane
    Khent Soldiers. They should be easy to defeat, they did just get hit by a giant
    ball of fire after all. After the battle, keep moving forward. The path is
    pretty linear. As you pass the first pile of lava on your right, take a small
    path east to one of the broken heavy tanks. Walk up to it and hit B to ram it.
    Youíll get some Healing Medicine for your efforts. Note, objects can be rammed
    to reveal hidden paths, or fork over items.
    
    Get Kaim back on the main trail and keep moving north. Youíll have to ram
    another broken Tank to move more north, and youíll also get a Bruiser Ring for
    this. Equip the Ring and move on. As you head down the path, you should she
    something sparkling on the ground to your left. Walk over to it and push B to
    pick up the Name Plate. Note, sparkling things on the ground are usually items
    that can be picked up. Walk north more, and next to a giant red (burning) wheel
    is a box. Run into the box to reveal another Healing Medicine. Straight ahead
    is another box with a Mana Herb in it. Now walk north-east until you exit the
    screen. 
    
    Another save ball, and another straight forward path. Run through the box
    behind the save ball for a Healing Medicine, and walk a little further down 
    the path to trigger a cut-scene. Some Uhran soldiers will be fascinated that
    Kaim is still alive. When you are in control of Kaim again, open both treasure
    chests for  an Angelís Plume and 4 Whetstones. Note, treasure chests can be
    opened >_> . Once youíre done chatting with the soldiers, board the armored
    car. While in the car, walk forward towards the door to trigger another
    cut-scene.  Youíll meet Seth Balmore, another survivor of the meteor. Some
    countryside scenery, and youíll end up in the Magic Republic of Uhra
    
    <<<<<<<<<<<<<<<<<<< II. The Magic Republic of Uhra [UHRA] >>>>>>>>>>>>>>>>>
    
    				   13 Seeds
    			       Antidote Brooch
    				 Engraved Ring
    			      Holy Knight Charm
    			      Berserker Necklace
    				   Hawk Eye
    
    Time for our first Seed! Walk back down the path and around to the watchtower.
    Climb up the middle, and kick the trashcan to obtain the Seed. Climb down and
    walk back toward the door, and kick the four trashcans. They house one Mana
    Herb, a Magma Fragment, 10G, and a Whetstone. Now enter the door. 
    
    First thing, talk to the man on the right, the one with the bright yellow shirt
    who has his back turned to us.  One of his soldiers lost his helmet! Walk into
    the middle of the elevator and take it up. Now take the elevator back down, and
    ram the rails directly to the left of the man you just spoke with. Pick up the
    helmet, and return it to the Station Staff guy.  Youíll receive an Antidote
    Brooch (gives anti-poison).  Go back up the elevator, and follow the soldiers. 
    
    Before walking up the first set of stairs, examine the poster on the left, the
    one thatís flapping. An antidote was behind it?? Ok well, note that flapping
    posters can be examined for items. Walk up the steps and examine another poster
    on the left for 100G. Thereís another poster with 10G on the other side as
    well. Better yet, thereís ANOTHER flapping poster to the left of the talking
    soldiers. This one holds a Healing Medicine. In the last poster near the
    soldiers, youíll find your second seed. After youíre done, walk to the left to
    get on the monorail.
    
    Walk around inside, triggering cut-scenes and what-not, experiencing some
    badass Kaim quotes along the way.  Walk all the way up to trigger yet another
    cut-scene. Ah, the intro to Lost Odyssey. Some cool scenes, and the title. Now
    you get a history lesson in Magic and the Magic Revolution, and a scene in the
    Council. Enter Gongora, the man with the dyed blond hair and enormous eyebrows. 
    
    When you are in control of Kaim again, pick up the sparkly off the ground next
    to the benches to reveal an Engraved Ring. Walk toward the elevator near the
    two guards and kick the trashcan for a Cold Water Stone. Ride the elevator down
    and save if you wish at the save ball. Walk to the left of this room and kick
    the trash can for a Healing Medicine, and walk through the gate on the right.
    Now weíre in the Square, and its time for a third seed. Walk over toward the
    fountain, and kick the object next to the bench. Now go down the far stairs and
    walk across the square to find another kickable object. After getting the 2
    Whetstones, walk east, and kick the object for an Angelís Plume. Keep walking
    east, and when you pass the man and cart to your left, examine the poster on
    the wall for your fourth seed! Walk east up the stairs and examine another
    poster behind the man. Youíll get a Wind Seal Leaf for it. Continue east.
    
    Cut-scene time with the council. Gongora explains that he put Kaim under an
    immortal spell. Kaim doesnít know anything apparently, and is told to go on a
    mission. Well, I guess you know this, as youíre watching the scene :/
    
    When you gain control of Kaim again, either save at the ball or continue. Walk
    through the western door, and head north until you get to another opening. On
    the left is a poster  witch houses our 5th seed. Walk through the opening and
    examine the posters on the left and right. Healing Medicine and Antidote. Keep
    walking, and enter the small alley on the left. Examine the poster for 10G, and
    Probe the pot for 2 Whetstones. Note, pots can be probed.. Walk back out and
    enter the Tavern on your left. Walk right to probe a pot and get 100G, then go
    up stairs and probe two more pots.  Our sixth seed and an Aqua Bomb. Exit the
    Tavern and continue north east. On your left you should see a screen. Under
    that screen is a kickable object, which houses a seed. Make sure and get this
    seed, because I had 98 seeds, and spent hours looking for my last one, and it
    was this oneÖIt really blends in! Enter the inn on the right (the Blue Dot on
    your map) for a cut-scene.
    
    Probe the pots under and on the stairs for an Antidote and another seed. Walk
    upstairs and gather the loot from all the rooms. You should get 100G, an
    Angelís Plume, and the Holy Knight Charm accessory. 
    Walk back down you thief and talk to the innkeeper. Another cut-scene. Youíll
    recall a dream, read it or save it for later. Leave the inn and go through the
    opening to the north. Thereís a poster right above the stairs with 100G, and
    another poster to the left of the upcoming stairs with our 9th seed.  First
    examine the poster on the left wall to get a Magma fragment, then kick the
    trashcan on the playground for 3 Whetstones. Now youíll be required to do a
    small mini-game of Soccer, much like blitz ball. Nah, not really, but kick the
    ball around. Go down the next set of stairs and probe three golden pots. You
    should get a Wind Bomb, out 10th seed, and a Cold Water Stone. Thereís also two
    kickable objects, so kick those (you practices with the ball correct?) to
    obtain another Seed and ..another Seed. That makes 12 so far. Walk west to get
    to Gongoraís Mansion. Thereís a save ball on the right. Try to enter the house,
    and the guards will stop them. So go back the way you came, all the way back to
    the streets of Uhra.
    
    Walk south, and a cut-scene. Oh now Gongora wants to see us? Well, I never!
    Head back to Gongoraís Mansion. Walk on in, and cut-scene with Golden Boy. Take
    the left path first, and go through the first door on your right. Kick the can
    for 2 Quality Iron Sands, and kick the can on the other side for a seed. Head
    through the door to the north. Open all the chests for a Flare Bomb, Berserker
    Necklace, and Hawk Eye accessory. There's also a crate to the north of this 
    little room. Push it and grab the semi-hidden chest. Go back into the lab, and 
    enter the elevator on the west side. Cut-scene first though. Leave the mansion, 
    never to returnÖuntil the fourth disc :/
    
    Walk back through the Square, over to the monorail guy near the fountain. Ride
    it to the Great Gate. Great cut-scene now. Make sure youíre watching this. Are
    you watching?? Stop reading!
    
    Ok now that youíre done laughing, head south. Barkus the shopkeeper will arrive
    and offer to sell you some junk. Stock up on healing items and head out. Choose
    Ipsilon Mountains - North for our next adventure.
    
    <<<<<<<<<<<<<<<<<<<<<< III. Ipsilon Mountains [IPMN] >>>>>>>>>>>>>>>>>>>>>>
    
    				  6 Seeds
    				2 Slot Seeds
    				   Ground
    				Knightís Code
    				  Barricade
    				Search Glasses
    				   Shield
    			       Novice Earrings
    				    Aqua
    
    Save at the ball after the cut-scene. Walk north and ram the tree on the right
    for a Seed. Keep walking and take the small path to your right for two pots
    that hold the spell Ground and a Mana Herb. Keep walking and ram another tree
    on the right for your 15th seed. Probe the pots for a Flare Bomb and Slot Seed.
    Walk a little north and head left again for a small cave. Probe the pot for 2
    Antidote, and open the chest for the Knightís Code accessory. Walk north again,
    and once again, take the small path to the right. Ram the trees for a Magma
    fragment and the other tree for 2 Wind Seal Leaves. Back on track, head north!
    
    In the next area, ram the tree on your left for 2 Magma Fragments, and then
    walk right. Probe the pots for the spell Barricade and  a Flare Bomb, and ram
    the tree for a seed. Thereís also another seed to the left, next to the dead
    trunk. Now walk north toward the hut. Probe the pot for a seed, and examine the
    desk for some Search Glasses. Thereís also an Antidote in the pot to your left,
    and a Power Drink in the pot to your south west. Examine the desk up stairs to
    locate the spell Shield, then talk to Jansen and rest. 
    
    Time to depart! Leave the hut through the door Seth is blocking, and hike on
    up. Walking in the rain now, follow the path. Kaim will recall a memory, either
    read it or save it for later. Continue up until the rain stops. Time for a Boss
    Battle!! 
    
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    				Boss Name: Grilgan
    				    HP: 1500
    				Weakness: Fire
    			     Item Dropped: Slot Seed
    
    Heís weak to fire! Have Jansen cast Flare every round, and have Kaim attack
    with the Bruiser Ring equipped every round. As for Seth, have her attack as
    well, but make her use healing items on everyone when needed. If you
    pre-ordered this game, you should have gotten Weapon Guard 2. You might want to
    have that equipped to Kaim, Seth or Jansen. Grilgan will either attack one
    party member or all at once. Just make sure you are healing your party, and
    casting flare, and you should be good to go.
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    After the battle, save at the ball and continue West. Follow the path and jump
    down the rocks to the east. Run up the small path that heads east past the
    bridge for a chest that contains Novice Earrings. Then head back down and
    follow the path to the Cart Track. Grab the cart and push it so you can move
    on, and push the other cart off the tracks for a Cold Water Stone. Continue
    down the path and ram the cart off the tracks for another Seed. Walk west for
    the next area.
    
    Your goal here is the get to the bottom. Descend the ladder, and ram the boxes
    to your left to find a hidden path to a chest. After getting the Slot Seed,
    walk back around and down the next ladder. Head left, down another ladder, then
    right. Walk past the ladder heading down and go all the way to the right. There 
    is a sideways ladder that you can barely see. Climb up it, jump over the ledge
    and open the chest for the spell Aqua. Jump back across, down the ladder, and
    descend down the ladder heading down. Now walk all the way left and push the 
    cart. Jump over, and walk to the next area. 
    
    <<<<<<<<<<<<<<<<<< IV. Grand Staff Construction Base [BASE] >>>>>>>>>>>>>>>>
    
    				   1 Seed
    			       Turn-Tail Shoes
    				   Poison
    
    After a cut-scene, itís time to get our 20th seed. Walk up the ramp and to the
    left. Talk to the guard blocking the way, then run around the corner. Next, go
    back to where he was blocking and pull the box all the way out. Now go talk 
    to the other guard, run around the corner, and go into where he was blocking.
    Before you go into it actually, examine the poster for 100G Push the box,
    examine the poster for a Mana Herb and go down the ladder. There are some
    Turn-Tail Shoes in the pot on your left, and a seed in the other. Talk to the
    guy on the left and heíll sell you weapons and other stuff.  Make sure to buy
    aqua! Go through the door, push the boxes out of the way, and probe the pot 
    for 3 Hard Skins, and another for the spell Poison. Now exit the place and 
    walk back up the ramp, but this time to the right. Examine the pot and give 
    the Pipot your 20 seeds. Heíll give you the Adamantis Sword and Ring. Now 
    Save and exit to the south. 
    
    <<<<<<<<<<<<<<<<<<<<<< V. Sea of Baus [BAUS] >>>>>>>>>>>>>>>>>>>>>>
    
    				1 Seed
    			   Treasure Glasses
    			      All-Shield
    			      Yellow Band
    			     All-Barricade
    
    Open the chest on the left for Treasure Glasses, then head across the bridge.
    Here youíll come across clams and small towers that can be examined for items.
    When examining the towers, make sure to the yellow magic is on another tower,
    or you will be forced into a battle. Healing Medicine, the spell All-Shield, 3
    Insect Innards, 4 Sticky Tapes are in this first area. Ram through the metal
    and walk into the next.
    
    A Seed, Yellow Band accessory, and a Mana Herb can be found here. Be sure to
    get the Yellow Band, and have Kaim and Seth learn the ability (Anti-Paralyze).
    This will greatly help you with the next boss. The next area is filled with
    items, so make sure to stock up. After youíre done, walk through the next area,
    and open the chest for 4 Pumice of Despairs. Walk up the stairs, and when
    youíve gone up a few, you should be able to walk to the right for a chest that
    contains All-Barricade. Walk up more stairs, save, and get ready for a boss
    battle. 
    
    <<<<<<<<<<<<<<<<<<<<<< VI. Grand Staff [GRND] >>>>>>>>>>>>>>>>>>>>>>
    
    			   Sageís Protection
    				Circlet
    
      ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    		Boss Battle : Bogimoray + 5x Magic Insects
    			    HP: Around 1750
    
    First thing you need to know....you need to battle this same boss twice in a
    row. Secondly, the boss can't do anything except absorbing magic from the
    little insects, and once its magic bar is full...the giant worm will cast a
    pretty powerful magic : Para-Flare (about 200 damage to the entire party) and
    will paralyze the entire party (this is where Yellow Band comes in hand, so be
    sure to master the Anti Paralyze skills).
    
    To defeat this boss, you need to kill at least 2 of the underlings, and leave
    the rest alone as they all will keep coming back anyway. After you killed 2 of
    the insects, focus all of your attacks on the boss !! Jansen's Aqua/Flare magic
    works well in this battle. If the boss attacks you with Para-Flare, be sure to
    heal the party after.
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    After you defeat the boss, you'll have to fight it again for the 2nd round.
    It's basically the same boss, except this time the boss comes with a full
    gauge, so be sure to heal after its Para-Flare attacks. The rest is the same as
    the first one, keep attacking with Jansen's Flare/Aqua magic, and heal when 
    needed.
    
    Like i mentioned before, you donít need to kill all the insects, just kill
    about 2 or 3 and move along to the main boss.
    
    			   --Additional strategies--
    
    -All out on the boss. Take the boss down quickly by using Aqua based spells and
    rings. He will only get 1 or 2 Para attacks in, so make sure you heal!
    
    -Another way to defeat this boss is by taking out all the bugs first, this way
    the big guy cant charge up. Then take out the big guy, and when bugs appear,
    take them out as well. 
    
    After the battle, take a look around, examining each side of the place as well
    as opening the chest for the Sageís Protection accessory. Make sure to walk
    through the blue orb thing near Seth, as it replenishes all HP and MP. Examine
    the wall near Seth, and the pipe to the left of Jansen for a cut-scene. Well
    Iíll be! Itís the whole dang Calvary! They arenít really that hard. Focus on
    one soldier at a time, because if you donít, their Mage will heal them. You can
    also steal a Circlet Accessory from the Mage if you wish, although it is not
    mandatory, as he drops it anyway. 
    
    <<<<<<<<<<<<<<<<<<<<<< VII. White Boa [WBOA] >>>>>>>>>>>>>>>>>>>>>>
    
    			       Light Lens
    			        Paralyze
    
    After the battle, youíll be captured. When you can, switch to Jansen. Have him
    walk around the cage and kick the ratís nest. Now switch to Seth and do the
    same. No switch to Kaim, and pick up the Light Lens accessory.  Youíll be
    lifted into the White Boa, and put into a cage.
    
    When youíre in control of Kaim again, save at the ball and head through the
    door. Now we get to play some Metal Gear Solid! You cannot be seen by any of
    the security balls, so be careful. Follow the path, as itís pretty
    straightforward. Operate the lever thing to open a door revealing a treasure
    chest. It holds the spell Paralyze. Now continue, and operate the next lever
    when the security bot is inside the room. Now go through the room and walk up
    (left on the map). Climb up the ladder past the door and operate the lever. Now
    you can return to where you are if you get caught. Go back down the ladder and
    through the door. 
    
    Operate the lever on the right up ahead, then go through the door for a Slot
    Seed in a chest. Go the other way now and climb the ladder. Walk all the way to
    the end of the platform and drop the ladder by operating the lever. Climb down
    and activate the red button in the corner. Now climb up the other ladder,
    operate the lever, and climb down the new ladder. Now push the red button in
    front of the locked door, and voila! Down the elevator we go.
    Cut-scene time. Woot our weapons =D Time to run, erm battle. Make your way
    north, and save if you like. Ok, another XD Jansen moment and Seth tells a
    small story. Now weíre controlling Jansen. Walk up (ROFL WTF is Jansen doing
    when he runs??) and trigger a cut-scene with the queen. Run around and down the
    stairs into the Engine Room. Run north for a cut-scene. After them, youíre in
    control of Kaim again. 
    
    <<<<<<<<<<<<<<<<<<<<<< VIII. Numara [NMRA] >>>>>>>>>>>>>>>>>>>>>>
    
    			     17 seeds
    			     Kelolon
    
    Note: Before we start here, I have to let you in on this funny townsperson. So
    you know how every person kind of grunts when you talk to them? Talk to the
    girl that is speaking to a guy in front of the inn. Her grunt is either
    hilarious or just plain sad. Anyway, there are a lot of seeds here. Run to the
    left above where the stairs end, and examine the vines for one. Thereís one on
    the other side in the same place. Now run south to enter the city, but first, a
    cut-scene! Thereís an inn on your right, which houses some seeds and items, so
    letís check it out first. Two seeds are in the plants on each side of the
    counter, and one upstairs in the left room. Exit the inn after raiding it, and
    pick another seed off the right wall where you entered. Thereís also a seed
    behind the cat girl (O_o). Sheís a side-quest, but Iíll explain those later.
    For now, feel free to explore the city. Thereís shops, and lots of interesting
    people to talk to. Thereís 6 more seeds, all of them outside near the shops,
    and one near the southern gondola. Thereís also 4 more seeds inside of the
    boutique and on Canal Street. When you are done exploring, head all the left
    and all the north of Numara to get to the port!
    
    Head to the left at the fork and enter the Ghost Town of Numara. Head
    north-east, and open the chest for 5 Sandmanís Seals. Keep walking to run into
    a Rugrat and her brother. Cut-scene, and some soldiers are being mean, so itís
    time to destroy them! Cast All-Shield with Jansen, and attack each foot soldier
    one at a time. After they are defeated, work on the Calvary. Have Jansen use
    Prism or elemental spells, and of course have Seth and Kaim attack. You should
    be able to beat them easily at around level 18 or so. 
    
    After the battle, itís time for some cut-scenes.  Cooke and Mack will tell you
    to stop by their house. Walk north until you see a blue house. In back of their
    house, in a pot, is another seed.
    
    Now talk to the pipot, although you probably donít have enough seeds for the
    next item, so just enter the home. Walk to the back to meet their mother, who
    appears to be just some random ladyÖ.wait WTF Lirum? ARE YOU CRYING YET? You
    should be, or youíre just insensitive! So you learn that Cooke and Mack are
    your grandchildren, and instead of dropping them off at some daycare, you have
    to bring them along for the journey. 
    
    We are now in control of Tolten, aka Golden Boy. Walk around  in three large
    circles around the circular platform you can see on your map. Did the secret
    chest appear? No? Oh well, too late. Letís move on shall we? Walk north to
    trigger a cut-scene, and then a battle. These things are pretty easy to defeat.
    Just attack normally one by one and youíll be fine. After hearing Tolten yell
    ďItís overĒ four times, weíll have a pretty intriguing cut-scene, and have to
    battle the Council Leader. Hit inquire a few times, and youíll be able to
    attack. Use some power hits and take down the chairman! Gongora will show up
    and explain everything. 
    
    Back in control of the others, itís time for a fetch quest! Have Cooke run all
    the way north-east for the first flower and a Slot Seed. On your way back you
    should come across a few more flowers. That makes four out of ten. Run south,
    then north east for a flower near the pot. Run south a bit and into a small
    inlet for the sixth flower. Run a little bit south again and west next to the
    well. Flowers 7, 8, and 9 are in here. Youíll have to walk under the small
    archway for one. Walk back out to the main road and head all the way south
    east, and then west for the last flower. Now back to the pimpÖer funeral guy! 
    
    Itís Kaimís turn now, and he has to gather branches. Go to where Cooke got her
    first flower. Thatís one, and thereís two more on your way back. Another is
    near the pot that held the seed. The fifth is right outside the path to the
    home. Now walk south. The sixth pile is near that same pot again. Walk south
    once again, and in that small inlet for the seventh. Thereís a pile near the
    well, and the last two to the left in the grass. Back to the house!
    
    This next part is arguably the hardest part of the ENTIRE game. Ok seriously,
    itís not. Itís really simple, especially if you read the tutorial that comes
    up. If they move the torch left, hold X for a few seconds until their torch
    lights. If they go right, hit B, up Y, and down A. Itís that simple. Save
    upstairs and open the chest for  the spell Kelolon.
    
    Exit the house, and head for the Crimson Forest. Walk back to the port of
    Numara, and this time take the right path. 
    
    <<<<<<<<<<<<<<<<<<<<<< IX. Crimson Forest [CRIM] >>>>>>>>>>>>>>>>>>>>>>
    
    				2 Seeds
    			      Lucky Clover
    			   Cubic Music Score 2
    
    In most of these pink/purple mushrooms, there are Crystal Fragments. Thereís an
    artist back in Numara who will give you a Life Brooch (Increases Max HP) if you
    give him 19 of them, so try to collect them all. Ok, so ultimately we are
    trying to get to the north-west part of the forest. The map should help you get
    there pretty easily. Right before you ram the log however, thereís a seed in a
    kickable pile to the left a little bit before this point. Ram the log and
    continue on. Run around and collect the fragments if you wish, and also a seed
    in a small inlet, and then head north west and up the north path. Save and head
    down the magical platform. To your right is a boulder that you can roll onto
    the platform you just came down. This will lower the other platform and reveal
    a Table Fragment! Now head west. 
    
    This part is a tiny bit tricky, but not really :P Run up the stairs and stand
    on the platform to the left! Hurry thereís a boulder rolling down! Continue up
    the stairs, and go down the far set to a chest that had the Lucky Clover
    accessory in it. Now go to the second set of stairs. After the boulder rolls
    down, push the pillar to one side, and activate the boulder again. This will
    let the boulder roll all the way down and break the door! Before we go in
    however, run past the two guard son the left for the Cubic Music Score 2. Do
    the same on the right for a Slot Seed. Heal and Save, and walk in the door for
    a boss battle!
    
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    			Boss Battle : Obsidian Tentacles 4 x
    			   HP : 300 each, one is 520
    
    This spirit has taken Mack hostage basically, and is controlling him. First
    take care of the tentacle thing holding Cooke so you get her back. Now take
    care of the others. Physical attacks and elemental magic work fine. After
    taking them out, it seems you are battling Mack, however, if you kill him itís
    Game Over. What to do? Have everyone defend except Jansen. Have him cast Sleep!
    It should work, if it doesnít try again next turn, as itís the only way to beat
    this boss. Once Mack is asleep, you can attack the big guy. 
    
    
    			Boss Battle : Obsidian Miasma
    				  HP : 930
    
    Once again, physical attacks and elemental spells work great. Keep healing with
    Cooke, and you should take out this punk pretty easily. Make sure to cast
    Zephyr before you are half way dead, that is, basically cast Zephyr/Heal every
    turn.
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    After the battle, Mack makes a funny comment to Cooke :P and Lirumís spirit
    checks in for a visit. 
    
    After that, itís time to change discs!
    
    				    ~*~*~*~*~*
    				      Disc 2
    				    ~*~*~*~*~*
    
    Crimson Forest
    
    1 Seed
    
    
    Walk down the steps and into the magic platform. Youíll be lifted back up to
    Crimson Forest, and youíre told that magic has been restored. This means that
    all the platforms now work, letting you get lots more treasures! If you use one
    of the platforms near here to the north, youíll be led to a Seed. When you are
    ready to move on, head south, and youíll eventually arrive at the save point.
    Save, and return to Numara. 
    
    Numara
    
    4 Seeds
    
    After entering Numara, youíll trigger a cut-scene. Try to head to the Palace,
    only to be stopped by some skirt-wearing kid. Another guy throws rocks at
    youÖMake sure you save at the palace and heal up. Now walk past the fountain,
    and get ready for a fierce battle. Weíve got to battle four heavy guards, each
    with around 400 HP. Have Seth and Kaim aim for the same guard, with Jansen
    casting All-Shield and healing everyone. Keep this up and youíll do great.
    After defeating them, a funny cut-scene will occur. Now then, itís time to
    escape! Donít worry, the enemies you can see chasing you will never run
    directly into you. There are four seeds in here, all in pots and chests, but if
    you wish to complete this place fast because of the music, you will be able to
    grab the seeds from here later in the game. So first, make your way to the
    right and up the elevator. Now walk north, and then west. Take the next
    elevator. After exiting, walk west and south, and up the elevator. On the top
    floor, run south and back through another door. Make sure to heal and save!
    Head all the way south for some cut-scenes and a boss battle. 
    
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    				  Boss: Tank
    			       Magic Heavy Tank 
    				HP: about 1,500
    				    Cannon 
    				HP: about 1500
    				   Tank Unit 
    				HP: about 1000
    				  Cannon Unit
    				HP: about 1000
    
    This battle can be difficult, but if you are prepared it should be a breeze.
    First off, if you have and mechanical rings, equip them to Seth and Kaim.
    Target one part of the tank at a time (I suggest going for Magic Heavy Tank
    first) Have Jansen cast All-Shield, and Cooke cast All-Barricade. Mack can use
    some Spirit Magic or just healing items. Have Seth and Kaim keep attacking, and
    Jansen use some black magic. The Tank should come down pretty fast. After
    beating the Magic Heavy Tank, go for the cannon using the same tactics. Mack
    sure to keep healing and using All-Shield once in a while. Black magic and the
    combined forces of Seth and Kaim should be enough to care of the Tank for good.
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-= 
    
    After the battle, there will be some cut-scenes. Youíll now have Ming in your
    party. You can switch her into your formation if you want, but make sure to
    keep your team balanced, as later in the game youíll have to use specific
    characters for parts of the game/bosses. Head to the port and walk all the way
    east and into the door for some cut-scenes. Walk north down the platform and
    steal the boat!
    
    Yet another XD Jansen moment here. 
    
    You are now controlling the Slantnose. Pretty easy to control. Cruise around,
    and head north east to the glowing white dot. Welcome to Tosca village. 
    
    <<<<<<<<<<<<<<<<<<<<<< X. Tosca Village [TOSC] >>>>>>>>>>>>>>>>>>>>>>
    
    				4 Seeds
    			     Seal Blocker
    				Gamble
    		     Magic-Powered Locator Lv. 1
    
    Sethís Dream Part 1 is pretty cool, and is one of the only dreams to relate to
    the actual story. So check it out or not, your choice. 
    
    Now then, there are four seeds here. First one is on the right side of the inn,
    which is the big building on your left. Two more are inside the inn in the
    upper rooms, and the last one is in one of the houses on the ride side of the
    town (Deenoís House to be exact). One thing that is common to miss in this town
    is the Weapon shop. Itís in the room across from where you rest (and the save
    ball). You canít access that yet, so for now, go downstairs and to the right
    side of the inn. After a small cut-scene, youíll be back in the same room. Exit
    it and enter the left room for the Weapon Shop. After buying some stuff, get
    ready for a mini-game. Before we start, let me in of a few tips first:
    
    This mini-game includes having you search the town for 16 Kelolon statues.
    There will be people blocking some, so if you see this, do not stand around
    waiting for them to leave. Go get some others first, and when you get back they
    will have moved. Now talk to the girl next to the statue in the inn. 
    
    The locations for all 16 statues are:
    
    3 up the ladder behind the inn
    1 directly behind the inn (hidden from camera)
    2 on the side of the inn
    1 in the middle of the river (the big one)
    1 on the watchtower in front of the inn
    1 next to the bridge
    1 behind the waterfall (jump across the rocks)
    2 near the north-eastern exit
    1 up the ladder near the north-eastern exit
    1 in each of the two houses on the right of the bridge
    1 in the inn, the one next to the girl
    
    For this you get some items, but most importantly, the spell Gamble. The reason
    this is so important is because you can now basically beat the game at its own
    tricks. You can go to Numara Atoll and grind levels. Using the slant nose,
    drive to Numara and pick Land, but instead of choosing Numara city, choose
    Numara Atoll. 
    
    A few things you will need: Turn-Tail skill, Casting support skill, Gamble
    spell. Run around here looking for battles. If you get into a battle with a
    Hell shaker (looks like a lizard thing), use Turn-Tail and run. The monsters we
    want are Silver Kelolons. They will grant you one level up until around level
    45. The problem is that they flee, and they are fast. We can beat them by first
    using Casting Support on your spell casters, and having them use Gamble on the
    kelolons. We have to use Gamble because physical attacks and other spells are
    harmless/donít hit them. Gamble inflicts a random amount of damage, from 1 to
    around 4000. Youíll only need about 1000 to beat them however.
    
    This is also a great place to learn skills, as each Kelolon gives you 8 SP per
    battle. This means that if you go against two in the same battle, youíll earn
    16 SP afterwards. And later in the game when you obtain the double SP skill,
    these battles will net you 32 SP each!
    
    Ok, after leveling up, or not depending on how you prefer to play, head back to
    Tosca. Try to cross the bridge and youíll obtain the Magic Locator Lv. 1. Now
    exit to the north. Choose the Mansion
    
    <<<<<<<<<<<<<<<<<<<<<< XI. Old Sorceressís Mansion [SORC] >>>>>>>>>>>>>>>>>>>>>>
    
    				Poem Fragment A
    				Poem Fragment B
    				Poem Fragment C
    				Red Copper Band
    				Poem Fragment D
    				     Lost
    
    This is Kaimís old crib, but apparently itís been overrun by some old witch,
    who probably has no relation to Kaim at all! WTF A GHOST?? Ok wtf. First we
    played Metal Gear Solid, now some Silent Hill/Resident Evil junk? Whatever,
    enter the mansion. This place is pretty intimidating, especially if you are
    under-leveled. Pick up the treasure on the ground for Poem Fragment A, and the
    chest for a Cure-All. 
    
    Before we really do anything first, let me explain some of the monsters.
    Unidentified Life Forms. Donít try any magic except Force on them. Just donít.
    Force will kill them in one hit however. Temptars can be killed by anything,
    but watch out for their Soul Absorb and ugly sounding moans. In the present,
    Soul Armor enemies cannot bit hit by physical attacks. Hit Ďem with Force or
    Elemental magic.
    
    Head through the left door and pick up the treasure on the desk. Itís Poem
    Fragment B. Check out the mirror, itís just a mirrorÖ but itís missing a jewel.
    Now go down the north corridor and open up each of the doors. Youíll be forced
    into a battle each time. After one of the battles youíll get a gem. Take it
    over to the big mirror. After placing the jewel in the mirror, youíll go
    through it and be in the ďgood time.Ē 
    
    First of all, push the white statue all the way east. This will help us later.
    Now walk down the north corridor and go through the small mirror. It will take
    you to the right side of the mansion. Go through the big mirror down the south
    corridor Now go back up the corridor and pick up the Poem Fragment C. Walk back
    down the corridor (WTF was that screaming? -_-;;) and open the chest. It holds
    4 Black Pearl Powders. Exit the door and enter the left door again. Remember
    where we moved that statue in the good time? Check around there now, and open
    the chest. Youíll get the Celestial Plate. 
    
    Go into the big mirror and exit the right door. Walk up the stairs and check
    out the clock. Move the hand to the Pot for a Red-Copper Band. The doors will
    open as well. The chest behind you holds a Grounda Bomb. Walk into the right
    door and open the chest for a Soul Medicine. If you walk near the desk thereís
    a small scene. Exit and enter the left door. Go for the chest and youíll be
    stopped by a small scene. Now pry open the chest for the Wheat Plate. Go back
    downstairs and through the left door. Down the corridor and through the mirror
    again. Go through the big mirror to get back to the real time. Go through the
    door on the left, and up to the door in the middle of the stairs. Make sure you
    save first though. 
    
    In the courtyard, walk around the hedges and open the two chests. One holds the
    Bow Plate and the other has a Cure-All. Walk back around the hedges and place
    the plates in the holes. Put the Bow Plate in the left hole, the Wheat Plate in
    the right hole, and the Celestial Plate at the bottom. The gate should open up.
    Pick up the Poem Fragment D and head down the stairs.
    
    Youíll need to find the other circular platforms, each with the right glowing
    plate. Head to the second door and walk on the platform. Now go back through
    the door and into the fourth one. Step on the platform here. Now go through the
    third door at the beginning. Step on the platform, then move the lever on the
    left. Go back through the door and enter the second door. Follow the new path
    for two chests. A Goddess Medicine and the spell Lost are your prizes. 
    
    Now go through the first door and step on the platform. Time to head through
    the big door and meet the old witch, who has no affiliations to Kaim at all!
    Big cut-scene, and itís time for a battle!
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    			      Boss: Old Sorceress
    			      Body of Thought x 4 
    				HP: 1,550 each
    
    Main thing to remember is that you need to defeat the elements before the witch
    looses all her HP. You can use elemental magic that each Thought is weak
    against, but be careful! The elements switch around, so you may be healing one
    instead of hurting it. Have Kaim and Seth use physical attacks, and have Jansen
    use Force. Use the others to heal/attack. Youíll get hurt when you use physical
    attacks, but itís really your best bet against these punks. Take Ďem out one at
    a time and make sure to heal your HP/ replenish your MP. 
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    After the battle, youíll find our who the witch is after all. You now have 4
    people that purely cast magic as their specialty >_>;; donít worry, weíll get
    some physical attackers later in the game. For now, save and leave the mansion. 
    
    <<<<<<<<<<<<<<<<<<<<<< XII. Northern Cape [CAPE] >>>>>>>>>>>>>>>>>>>>>>
    
    				Lion Heart
    			     Cubic Music Score 4
    
    Exit and check out Northern Cape. This is where Kaimís dreams of Lirum took
    place. All the way at the top is the Lion Heart Accessory. Thereís also the
    Cubic Music Score 4 on the ground to the north east. Exit and enter Black Cave.
    Cave time =D
    
    <<<<<<<<<<<<<<<<<<<<<< XIII. Black Cave [CAVE] >>>>>>>>>>>>>>>>>>>>>>
    
    				 2 Seeds
    			   Scroll of Dissection
    
    I actually hate this place. I actually have all dungeons, and all underwater
    levels :/ . Keep walking for some cut-scenes and a battle. The bats have about
    200 HP, and the Dark Sorcerer has around  900 HP. The bats are weak to fire, so
    have Jansen cast Flare/Flara on them. The sorcerer will use Black Magic on you
    every time you use magic on him, so stick to physical attacks. 
    
    Examine the soldier for a dream, and continue on. Talk the right path, and then
    take the north east path for a chest containing a Stone Beast Thorn. Go back
    and now take the west path, and follow it south to get a Goddess Medicine. Now
    go north, check the skeleton for another dream, and head east. Jump over the
    ledge and walk south for a chest, giving you 3 Giant Feelers. Now go back up,
    and east. Take the jump south to find a Seed in a treasure chest, and then head
    north. 
    
    In the foul swamp, walk forward to trigger a cut-scene. Grab a firefly and head
    north. When you get to the fork, you can walk west for 500G, or grab the Power
    Drink to the east. After grabbing the items, follow the path north. You wonít
    be able to get past the rocks, so walk east and then north again. Youíll
    trigger another scene. Follow the path north, east, then south. If you take the
    west path, youíll find the Scroll of Dissection. Now take the eastern path to
    continue through the cave. 
    
    Helltrap. The name suits this place well. Watch out for holes in the ground,
    because youíll fall back to the next level. There are a few treasures here, but
    I suggest moving on for now. There is one treasure that is worth mentioning
    however. When you get to three holes bunched up, fall through the first one you
    get to for a Soul Medicine. This is a commonly missed chest. Head north,
    watching out for holes, until the path goes south. Now hold the A button to
    walk until you can take a north western path (if you take the north eastern
    path you can ram those rocks that were blocking your way before, giving you
    easier access inside the cave) and get to a save ball. Open the chest near by
    to grab another seed. 
    
    Time to fight some Roughs. These guys can be a pain, but as long as you have
    Lvl 5 magic, such as Flara, and have been leveling up your party, you should be
    fine. Theyíre weak to Wind also, so Winda should take them down pretty quick.
    The servants have around 900 HP each. After going through about 4 battles with
    them, itís time to take on the leader.
    
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    				Boss: Rough Queen
    				   HP: 1,500
    			        Rough Servant x4 
    			         HP: 1,360 each
    			   
    
    First, focus on each servant (these ones are a bit stronger with more HP). Take
    them out with black magic and psychical attacks. Since the queenís GC is now
    down, it doesnít matter if she calls for help. Focus all your spells and
    attacks on her. She only has a small amount of HP more than her servants, so if
    you can take out them easily, the queen should be a breeze. Make sure to heal
    with Cook when needed, and use pre-emptive healing techniques. 
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    After the battle, itís time to exit out of the cave. Woot! Enter the City of 
    Saman.
    
    <<<<<<<<<<<<<<<<<<<<<< XIV. City of Saman [SAMN] >>>>>>>>>>>>>>>>>>>>>>
    
    				     7 Seeds
    				Awakening Bracelet
    
    First off, the seed locations. First one is on the wall outside of the House of
    Riordan. The next one is outside next to the Item shop, while another is inside
    the item shop on the left. In the Errlio House you can find a seed against the
    wall. Two are in the inn, one in the right room downstairs, and one in the
    upstairs room. The last seed is in the Tavern in the back corner. 
    
    If you walk up to the small market next to he giant tree, you can buy random
    items from a crow. He wonít tell you what youíre getting, but you get to choose
    from two options. The best thing to get here is the Awakening Bracelet, which
    adds 3 slots onto your immortalsí skill slots. If you have no money or no luck,
    fear not! We can get this item very shortly for free.
    
    After resting and saving, and buying some items from the shop, try to exit
    Saman to the west. Youíll be stopped. Youíll be asked not to enter the port.
    Walk over to the inn to continue on with the story. Check out the guy on the
    right, and youíll find the captain in the bathroom. Now you can exit Saman to
    the port. Walk over to the group of people for some dialogue, and youíll see a
    bright light. Time to investigate! While making your ship, youíll be attacked
    by some Mantalas. 
    
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    				Boss: Mantalas
    				  HP: 3,050
    			           Manta X3 
    			         HP: 620 each
    
    These guys are weak to Ground attacks, so have Jansen use Grounda every turn.
    Have Cooke cast All-Shield, and then heal the next rounds. The boss will hide
    out in the water, but will reappear after you kill the minions he conjures. Use
    Ground attacks and Shield. After the battle, youíll unlock Sethís dream part 2
    and land at the Experimental Staff
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    <<<<<<<<<<<<<<<<<<<<<< XV. Experimental Staff [EXPS] >>>>>>>>>>>>>>>>>>>>>>
    
    				    1 Seed
    
    After landing, head back to the ship and grab the seed from the room across
    from the save ball. Now walk up all the stairs and enter. This place can get
    confusing, so make sure you know where youíre going! Walk straight and down the
    east stairs, and then youíll trigger a cut-scene. Walk up the stairs, and up
    the next stairs and walk west. 
    
    Tip: When you battle Uhra guardsmen, steal from them Youíll gt Gate Passes,
    which youíll need later. 
    
    Head up the stairs after the short cut-scene and  continue west. Operate the
    lever to make a walkway to the other side. Youíll need the Gate Pass to get to
    the elevator here. Run around until you get in a battle with Uhran Guardsmen,
    and like I said before, steal from them to get Gate Passes.  To the south is
    two chests, one behind lasers and the other down some steps, which has 3 Bug
    Stomachs in it. If you walk east here, you can take the door to the south and
    run up some stairs. This will trigger a cut-scene with drunk (??) Gongora. 
    
    When youíre back in control of Kaim, get on the lift to your left to access the
    platform. Follow this path and operate the far right lever to drop the box. Now
    run back around to the first platform. Operate the lever to lift the box, then
    get on the lift and ride it to the right. Now operate the lever again to drop
    the box. Get back on the lift to get to the platform. Follow this path to lift
    some crates (This will help us later). Now take the elevator down and exit the
    door to the south. This next part is a side-quest. Talk to the guy at the top
    and he will tell you to relay a message to the guy below. Drop all the boxes
    down and get to him. Heíll tell you to relay a message to another guy. Weíll
    find him shortly. Exit the door we came into this area in and ride the elevator
    back up. Use a gate pass on the laser to our left. 
    
    Walk up all the stairs and save. Open up the chest for 4 Paraweed Needles.
    Climb down the ladder on your right (up the steps) to find the last guy for
    that side-quest to claim your prize. Now go back up and through the door. 
    
    After a cut-scene or two, itís time to take on Gongora! The end of the game at
    last! Haha not. Youíll have to chip away 10,000 HP from Gongora to move on. 
    
    ďMiiiiiiiiiiiing???Ē
    ďYea Iím ok.Ē
    ďDOH!Ē
    
    Yet Another XD Jansen moment.
    
    Ok so the Experimental Staff is collapsing and you need to escape. Tip: Flee/
    Use Turn-Tail from all battles, as the timer goes down during them. Run down
    all the stairs and go through the door. Head south-west to exit outside again,
    and climb down all the stairs again. Follow the path west, then head north and
    east. 
    
    Head east, and open the chest if you hadnít before for a Cure-All. Go down the
    steps and head east to a ladder. Once down the ladder, Walk across the platform
    and grab the Power Drink from the chest. Head south  down another ladder (a
    really long ladder :/) and then open the southern chest for a Red Snake Weapon
    and a Snake Ring. Go down the ladder Run north, then east and run towards the
    ship for a pretty cool cut-scene. Time for Disc 3!!
    
    				    ~*~*~*~*~*
    				      Disc 3
    				    ~*~*~*~*~*
    
    City of Saman
    
    Youíll return to Saman and the ship will sink. Walk down the port and check out
    the purple dot on the right of the screen. Itís the weapon shop/emporium. Stock
    up on weapons and some accessories. If you walk around to the back and enter
    the room, you can join in an auction. The prizes in the auction consist of
    treasures that you missed from places you can never go again (such as the
    experimental staff we were just at, or the Highlands of Wohl). Check it out and
    but spells or items you missed. Youíll be bidding against two other people, and
    each of you only gets 3 bids. So wait for the others to start bidding, and bid
    near the end when they donít have any bids left. Donít worry if you lose an
    auction, as it will show up again. Oh, and watch out for that dang rooster! He
    bids high fast! Youíll have to buy every item at the auction in order to
    receive the Treasure Trove achievement, but you donít have to buy everything 
    now.
    
    After youíre done, exit the shop and head back into town. Everyone will be back
    to normal now. Rest up at the inn, and letís ship off! Select Ice Canyon from
    the map.
    
    <<<<<<<<<<<<<<<<<<<<<< XVI. Ice Canyon [ICYN] >>>>>>>>>>>>>>>>>>>>>>
    
    				   2 Seeds
    				 Elmon Crown
    
    Tip: In this place are enemies known as Elmons. They look like little monkeys,
    and they will steal your stuff! Yes we can get our stuff back, but not yet.
    Iíll let you know when.
    
    Save at the ball and walk through the canyon. Make your way north, and then
    west up a slope. Follow the paths across, and make sure you donít slide back
    down. Open up the chest for a Seed, and continue on. Walk past the frozen beast
    to the next area. 
    
    The chest contains a Blazing Ruby. Now head up the path and then east. Here,
    watch out for the holes in the wall, as the air that comes out of them will
    throw you back to the bottom. This reminds me of parts of Super Mario 64, where
    you had to wait for the Twomps to move before you could pass. Now then, walk up
    and around. If you slide down a tiny bit and walk to the right, youíll enter a
    cave back in the Gorge that holds a Seed. Now exit the cave and head up again.
    See the penguin? Ok walk north and up the eastern slope to go through a cave.
    Open the chest for a Warm Vest. We can also get the Amulet near this spot later
    on, which will teach your immortals Absorb Attack. For now, head back through
    the cave. This time head left, and jump over the ledges, watching out for the
    wind. Follow the path down and ram the snow. Head back across the ledges north
    and take the southern path this time. Take the path all the way down, across
    where we rammed the snow, and save! Time for a boss. 
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    				Boss: Dinozaoro
    				  HP: 20,160
    
    This will be a different battle strategy from before. Dino will counter your
    physical attacks, so I suggest not doing them. Have Seth and Kaim provide
    support for your others, healing and such. Have your casters cast Black magic.
    Heís very intimidating, but if you keep healing with Kaim and Seth, you should
    be able to take him down in around 10 or so turns. If you have Mack in your
    party, have him use Mindus on your casters, and when you think the boss is
    about to go down, use Powerus on your attackers and go all out!
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    After the battle, you can check out some hidden treasure. Walk north east and
    up the slope. The chest holds the Elmon Crown! Go back down the slope and exit
    the path to the left. If youíd like, head back to Ice Canyon South. Walk around
    here and get in a battle with an Elmon. Heíll steal the Elmon Crown from you!
    Walk back up the slopes, but when you are on the eastern side, next to the path
    heading across to the west, carefully slide down the small slope in back of the
    bridge, and then slide again north east. Youíll find the Elmon King! Battle him
    to get your stuff back. He has around 4500 HP. Now exit back and head to the
    City of Khent!
    
    <<<<<<<<<<<<<<<<<<<<<< XVII. Khent [KHNT] >>>>>>>>>>>>>>>>>>>>>>
    
    		          Awakening Bracelet
    
    This city will become unavailable in a bit, and you wonít ever get to come
    back. You only get to see its gates, but behind one of the soldiers is an
    awakening bracelet in a chest! Also, donít worry if you missed this place, as
    it does not count for the World Traveled Achievement. Exit the city and head 
    to Gohtza City.
    
    <<<<<<<<<<<<<<<<<<<<<< XVIII. Gohtza City [GHZA] >>>>>>>>>>>>>>>>>>>>>>
    
    				5 Seeds
    
    First off, let me say that this place is huge compared to the other towns.
    There are three levels to Gohtza - Low Town, Middle Town, and High Town. Ok,
    Seed locations: One is inside of Rosaís Restaurant. Two others are in the
    Apartment in Low Town on the 10th floor. Another is in Bargelís Inn, also in
    the Apartment, and the last one is in the train station, near the lady who
    wonít let you in. 
    
    Walk down the platform to trigger a cut-scene. The door to your right is an
    inn, and thereís a shop up and around to the east. 
    
    			~-=~-=~-=~-=~-=~-=~-=~-=~-=
    			     WARNING WARNING
    			~-=~-=~-=~-=~-=~-=~-=~-=~-=
    
    Do NOT do ANYTHING else until you buy the spells Shieldus and Barricadus from
    this shop. If you donít, and you miss them in the next area they appear, YOU
    WILL MISS THEM. They do not show up in the auction house for some reason. You
    will miss the spells, and miss two achievements COMPLETELY. So buy them now,
    please. 
    
    Go back to the big screen when you are down buying things, and into the
    elevator on your left to the waiting room. Try to enter and youíll trigger a
    cut-scene. Now head back up the elevator, and north east, past the weapon shop.
    Another cut-scene, and Kaim and Sarah will leave your group. Take the big
    elevator in the middle now.
    
    Walk up the path and trigger a cut-scene with lots of veins.  Try to walk
    forward, and the King will test you. Make your way up for a pitiful cut-scene. 
    
    Youíll now be controlling Kaim, so head east to follow the guy. Enter the
    apartment next to the save ball. Select the seventh floor and enter he room it
    shows. Walk into the room down the hall for more scenes. 
    
    Now youíll be in control of Cooke and Mack, the trespassing rugrats! Walk up
    the last escalator, and talk to the old lady who explains the Aurora. Walk a
    little north and open the chest for a Flara Bomb. Now head back down into the
    waiting room. Walk up the farthest escalator this time. Walk north and open
    another chest for a Circular Dance Discus and Ring. Now walk over to the open
    door on the train. GO GO GO! Walk up to the seat for some more scenes. 
    
    Weíre back with the trio now. Ride back down the elevator, and take the
    elevator to the Waiting Room again to re-unite with Sarah and Kaim. Walk up the
    middle escalator and walk north. After the scenes,  go up the left escalator,
    and steal the train! I think it just runs in the family. 
    
    Weíll have to battle some baddies on top of the train. The smaller ones are
    really easy, just use Magic and physical attacks. After beating a few of them,
    itís time for another boss battle!
    
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    			     Boss: Armored Train
    			          HP: 5,500
    
    This guy shouldnít take too much too beat. He can nullify physical attacks, so
    watch out for that. Have Sarah use Flara and such, and burn this bad boy in a
    few turns. His attacks are cannon blasts, but donít do enough damage to alarm
    anyone. 
    
       ~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
    Back on the train, cool cut-scenes occur. Youíre controlling Gongora now! Time
    to make a speech. Walk down and do your thing. Afterwards, walk back up and
    demonstrate the power of Grand Staff. First youíll have to ďbattleĒ against
    some acolytes. You have to use every spell you have to take em out. One guy
    will refuse *sob* heís my hero. After taking em out, some pretty cool
    cut-scenes happen. 
    
    So remember how I said you need your party to be equally leveled throughout the
    game? Well this is where that shines first. Youíll be split up, and many
    battles will occur. 
    
    Save at the ball and make your way through the train.  Donít make the mistake
    of using fire against these ice monsters, as their type is water >_>;; In the
    next room, push the boxes out of the way and continue on. Battle the monsters
    and head through the door. Move some more boxes and head through the door. Head
    to the door and enter 9240. Cut-scene time, and ice monster time. More
    cut-scenes, and now itís time to control Seth and Tolten. 
    
    <<<<<<<<<<<<<<<<<<<<<< XIX. Uhra Alleyways [URAW] >>>>>>>>>>>>>>>>>>>>>>
    
    				  5 Seeds
    				  Talisman
    
    Battle the guards and the dog. They arenít hard at all, but take care of the
    dog first. After the battle, walk east and through the alleyway. At the first
    fork, you an grab a Seed to the left, and another one is north of the other
    fork. Take the other fork, past the ladder and take a right. There should be
    another ladder. Take this one up, and walk along the wall to your right. Enter
    the second door for another seed in the weapon shop. Exit and go through the
    other door. Youíll receive the Talisman accessory. Talk to the innkeeper and
    leave through the back door. Thereís another Seed in an object here! Low go
    down the ladder into the sewers.  
    
    Walk down the steps and operate the button to lower the wall. Walk across it
    and operate the other one. Now go back across the first one and take the steps
    down and around, and up some more steps! Walk into the right cave for a look at
    Gongoraís secret cave, then head up the steps. Grab those chests if you like,
    then climb the ladder to the north. The spell All-Curse is down there, so
    fiddle with the buttons until you can grab it, then walk around and up the
    ladder to the north west. 
    
    If you continue east here, youíll come across another seed. Take the other path
    and head up the ladders. Now run across the rooftops and down the second ladder
    you pass. Continue down the path and watch some cut-scenes. Now walk east for
    more scenes. A battle has broken out! You just have to make it to the circle
    area to end this part, so battle who you must. When you do battle, youíll be 
    up against guards from both forces :/
    
    And, wait for itÖwait for itÖ..wait for iiiiiiitÖ.
    
    ďMOMMMMMMMAAAAAAAAĒ
    
    <<<<<<<<<<<<<<<<<<<<<< XX. Frozen Tracks [FRTK] >>>>>>>>>>>>>>>>>>>>>>
    
    				 1 Seed
    
    After the cut scene, youíll be back on the tracks with Cooke and Mack. Check
    out Mack behind you, then walk north. Heal and Save to the right, as well as
    grabbing the only Seed in this area and 5 Shark Skins. Head back to the track
    and walk north for a couple cut-scenes.  
    
    Time for one of the greatest cut-scenes in the game. Now then, youíll be in
    control of Jansen. Walk toward the screen to trigger a scene. 
    
    <<<<<<<<<<<<<<<<<<<<<< XXI. Old Gohtza [OGHZ] >>>>>>>>>>>>>>>>>>>>>>
    
    				 1 Seed
    
    Walk down the steps for a Soul Medicine, and then head east across the road.
    Walk north and the bridge will collapse. Keep walking north and go down the
    stairs. Walk up the ramp, and head up the left stairs. Take the right at the
    fork and follow the path to the next area. 
    
    Now weíre in Low Town. Head straight from your position to reach a save ball.
    If you didnít grab the seeds before, there are three inside the Apartment here.
    To continue, head back to where you started and take the eastern path. Walk up
    the northern stairs here and up the ladder. First, grab a Power Drink to the
    west. Now go north east to trigger some cut-scenes.  Jump across the next ledge
    and head down the ladder to your left. Walk to the right and over the broken
    pieces, and up another ladder. Thereís a goddess medicine in the chest here.
    Continue up the stairs and in the corner on the left is a hydrant. Kick it for
    a seed. Walk east and jump over the ledge. Now ram the door on the right, and
    once again, climb down some stairs. Head east to get to the tracks and run 
    north. 
    
    <<<<<<<<<<<<<<<<<<<<<< XXII. East-Bound Track [EBTK] >>>>>>>>>>>>>>>>>>>>>>
    
    				 1 Seed
    
    The seed I in the third box on your right. Continue walking, replenish your HP
    and MP on the platform to your left. Continue north and youíll be switched to
    Cooke and Mack. Walk north a bit to trigger a scene. 
    
    As Jansen, walk north and save up the ladder to your left. Walk a little bit
    more north for a pretty predictable scene and a boss battle!
    
    
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    				Boss: Living Ice
    				   HP: 6,350
    
    First have all your party cast Ground type moves, except Cooke. Have her cast
    All-Barricade. On your next turn, use ground moves again, and All-Barricade
    again. The boss will probably now cast Reflect, making all magic bounce off him
    and stick to you. Another attack he will use is Freezing Bit, which will freeze
    that member. If he casts Reflect, have Ming use Powerus on Mack, and have him
    attack/use skills. He can also use All-Aquarus, so keep healing. After
    defeating him, youíll be switched back to Seth and Tolten. 
    
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    <<<<<<<<<<<<<<<<<<<<<< XXIII. Uhra Sewers [UHSW] >>>>>>>>>>>>>>>>>>>>>>
    
    				    3 Seeds
    				   Holy Guard
    				Crystal Fragment
    
    Save at the ball and head down the path. Go up the stairs and around, and at
    the corner, examine the magic engine (it looks like a pendulum). Keep walking
    and head east to the next area. Walk around and up the two ladders, and then
    through the door. After the scene, walk north east and through the door.
    Through the next door walk up the stairs and climb down the ladder on your
    right. Walk north, then west. Head to the boxes, and push them to claim your
    prize. Itís a Holy Guard accessory. Now head down and to the right. Make your
    way north east for a pot with a seed in it. Climb up the ladder to your right
    and repair another. The chest contains a Cure-all. Now operate the button to
    open the gate and head west. Up the ladders is a saving point, healing point,
    and a shopkeeper! There must be something big ahead :/
    Buy some weapons, accessories and healing items. Now head west and operate the
    button to lower the gate. Walk left and north to operate the button in the back
    twice. Now climb down the ladder near the first button and up the stairs to
    raise the gate. Head north to the next area. Before you exit, check the hidden
    pot on the right for a seed.
    
    Walk east around the Tank and down the ladder. Walk east across the bridge, and
    around another tank. Again, walk across a bridge, and up the stairs. Head
    around the tank and repair again. Operate the second button to get some Godly
    Tears. Now operate the first button to move the other stairs. Walk down and up
    the ladder. Around the tank and over the bridge we go. In the next room, weíll
    find a seed. At the bottom of the stairs, take the south path to find the seed
    in a pot. Now go west through the door.
    
    Operate the switch and open the chest for 5 Demon Sculptures. Go back through
    the door we came from, and take the east path. Walk north, then west and
    through the door. Head up the ladder, and walk west across the bridge.  Walk
    north, then east and through the door. Get ready for a boss battle! Walk down
    the steps and through the big door. Trigger a cut-scene by walking north.
    
    
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    				Boss: Magic Beast
    				   HP: 10,550
    
    Now then, Good news and Bad news. Good news is that we donít have to take out
    the boss. We just have to target the Dock Crane. Bad news is that we canít use
    Sethís physical attack, as the crane is out of reach. Have Seth STEAL from the
    monster to get the Crystal Fragment, a great accessory for your casters. Target
    the Crane with Sedís gun and elemental items. Try to take out the crane fast,
    because the Beast is pretty strong. Give Sed some Power Drinks to make the
    battle go by faster as well. If you must, use healing items. The Magic Beast
    will store up energy for a huge attack, so try to take out the crane in the
    next turn. 
    
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    Now we get to play a small mini-game. Itís pretty simple. Hit the button or
    Mash it depending on what it tells you to do. Make sure to read the tutorial as
    well. If you have trouble, pause the game when it tells you what button to hit,
    and when youíre ready, un pause the game :P
    
    After some cut-scenes, weíll be controlling Jansen again. Head down all the
    ladders and to the west. Pick the Refugee Camp from the World Map.
    
    <<<<<<<<<<<<<<<<<<<<<< XXIV. Refugee Camp [RGCP] >>>>>>>>>>>>>>>>>>>>>>
    
    				  1 Seed
    
    The seed is located near the save ball, next to the left tent, in a pot. 
    Inside the first tent is a Ring Maker and a Shopkeeper. Make sure to buy some
    Warm Vests for the next boss battle. There are a few side-quests here, one
    including delivering food from the lady near the save point, and another is
    delivering a letter from a sick patient. Head north and exit when you are done
    checking the Camp out. 
    
    <<<<<<<<<<<<<<<<<<<<<< XXV. Crashed-Train Site [CTSE] >>>>>>>>>>>>>>>>>>>>>>
    
    				  1 Seed
    			      All-Barricadus
    
    Straight ahead is the Seed. Now head south east from the save ball and get
    Al-Barricadus from the chest. Enter the cave!
    
    <<<<<<<<<<<<<<<<<<<<<< XXVI. Burning Cave [BRCV] >>>>>>>>>>>>>>>>>>>>>>
    
    				2 Seeds
    				Forceus
    
    Walk north until you get to some geysers. If you stay east on every path youíll
    reach a dead end with the Seed. Now head north to the next area. Again, head
    north. Walk north east, as north west is a slope that you canít walk up. In the
    next room, you can actually walk into the poison to grab the spell Forceus. But
    while in the mist you lose HP, so watch out! Now head east and jump over the
    ledges. 
    
    The next area is aptly name path of poison mist. You should see a gleaming 
    item in one of the geysers. Itís a seed! Head up to your left. Ram the boulder 
    to block the mist. Now go back down and take the eastern path. Walk north,
    watching out for geysers. Again, head north, but be careful. The ledges are
    slippery, and you could fall into the poison mist. Head west across the two
    geysers, and start jumping across. Take the left rocks though, because the
    middle one will collapse with you on it. 
    
    Save, and equip everyone with a Warm Vest. Now get ready for a boss battle!
    
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    			   Boss: Ice Magic Beast
    				HP: 10,360
    
    The warm vests will allow us not to be frozen by the beastís magic. Now hereís
    the bad part. Spells donít work on this guy. So only Mack can do damage. Have
    Ming cast Powerus on him a few times, and have Cooke cast Cover on the whole
    party. Jansen can heal. The boss can use All-Aquarus, so be careful about when
    you heal and such. Spam Combo with Mack and you should be done in around 15 or
    so turns :/ Also, your Covers will run out in a few turns, so make sure to re
    cast it. 
    
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    After the battle and some cut-scenes, itís time for Disc 4!
    
    				   ~*~*~*~*~*
    				     Disc 4
    				   ~*~*~*~*~*
    
    Disc 4 is a great time to do any of the side-quests youíd like. First however,
    letís advance with the story a bit. This will help us obtain some ďthingsĒ that
    will allow us to do lots more side-quests.
    
    With the Nautilus, head to the south-eastern continent. Enter from the
    north-east of this continent, in between the two pieces of land. Go underwater
    to find a hidden passage to the Eastern Ruins!
    
    <<<<<<<<<<<<<<<<<<<<<< XVII. Eastern Ruins [ERNS] >>>>>>>>>>>>>>>>>>>>>>
    
    				Tablet Fragment
    				Magical Lock Key
    				     Reset
    			  Magic-Powered Locator lvl. 2
    				Trooky Talisman
    First off:
    
    1. Remember the Elmons from the Ice Canyon? They stole your stuff, and you had 
    have them steal the Elmon Crown, then battle the leader to make them stop and 
    give you your stuff back? Well this place has its own version: Trookys. If 
    you're following this guide's walkthrough, you should get the Trooky
    Talisman here, which is the item they need to steal.
    
    
    After the cut-scene, save at the ball. Now first off, if you didnít gain a
    bunch of levels at Numara Atoll a few discs ago, youíll gain a bunch here.
    Thereís also quite a bit of valuable items here. Letís press on shall we? Take
    the western platform, and open the chest to the left for 4 Magic Staff
    Fragments. Take the eastern platform, and then the southern one for a Tablet
    Fragment. Take the only platform back to where we started. Get on the western
    one again, and this time ride the north platform to the entrance of the Ruins. 
    
    If you walk to the right, and all the way down the path, youíll reach a Royal
    Seal. Now walk back and ride the elevator up. Take the second set of stairs
    down and get on the platform. Youíll have to split up now. Have Seth operate
    the platform while Kaim rides it up. Ram the platform on the left down. Head
    north west from this point to get a Magical Lock Key (needed for the Backyard).
    Now switch back to Seth and heave her ride that platform down. Take the stairs
    on your left, and then more stairs on the left for a treasure chest containing
    4 Iron Ball of Ruins. Now take the stairs on the east, up and around, and ride
    the elevator up.
    
    Open the chest for the spell Reset, and continue down the stairs. Walk across 
    the diagram in the ground and Ram the platform on the right. Now switch over to
    Kaim. Walk down the stairs to the left of the inlet/Chest/platform we rammed, 
    and down more stairs to the right. (Don't ride the platform yet, there's
    still a Magic Analysis Book that enables Lvl 3 Composite magic at the end of 
    the path) Ride the platform to the west down, and then the other platform
    to meet up with the others. Now head to the diagram, and ride the platform to 
    the north. 
    
    Head east and ride the platform down, then save at the ball and replenish your
    HP/MP. This is one of the Magic Sphere spots, as well as the a treasure chest
    that contains the Magic-Powered Locator lvl 2.  Walk west for another platform.
    Back in the ruins again, weíll have to split up once more. Have both Kaim and
    Seth walk east and down the stairs. Operate the platform for Seth. Walk west
    and north, and open the chest for 5 Dragon Scales. Now head up the stairs on
    your left and ram the platform at the end. Head back the way you came, and this
    time take the northern stairs, and ride the platform down. Take the western
    path and down another platform. Head down the stairs, and more stairs to the
    left, and guide your way to the north, then east, then onto the platform. 
    
    Now switch over to Kaim. Walk back and around to the West, and ride the
    platform that we rammed before. Walk up the stairs and down the next, then down
    more stairs, and then down even more to the left! Grab the pillar and move it
    onto the platform. Now walk up the stairs and down more ( :/ :/ ) and open the
    chest for the Trooky Talisman valuable.
    
    Grab the pillar and place it on the platform to the south, with you on it! Grab
    the pillar again, and put it on the platform to the south. Walk all the way
    north, and grab one of the pillars. Take it off the platform. Now head back a
    bit, and go down all the stairs. To the south is a chest containing Twin Cross.
    Head north and around to another diagram on the ground. Grab the pillar on the
    platform and take it off to raise the platform. Switch back to Seth, and grab
    the pillar and place it on the other platform. Walk past the next pillar for a
    chest containing another Tablet Fragment. Now grab the pillar and put it on the
    platform to re-unite with the others. Get ready, because itís time for a boss
    battle!
    
    Ride the platform up to meet the Boss.
    
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    				Boss: Ancient Fiend
    				    HP: 15,880 
    				    Keystone x2
    			             HP: 6,680
    
    This battle can be tricky. First focus on supporting your party members with
    All-Barricade and power-ups, and attacking the keystones. Use physical attacks
    and Lvl 6 Black Magic to take them down quickly. Next weíll be going for the
    Fiend himself. Heíll use Shadowus all the time, doing a great deal of damage to
    your party. So designate one or two members to heal every round. This way your
    HP will be up the whole battle. Have the rest take him down before he kills off
    your party. 
    
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    Another funny Jansen moment, and a WTF Tolten oneÖ..Letís continue.
    
    So now the Nautilus can go through the riptides. Out next destination is going
    to be near Numara. But if you feel under leveled, go back to the Ruins and
    level up, because this next part is pretty intense. Some things youíll
    need/want to make this next part easier: Black Magic Spell Sleep, Patience,
    Fire Ward, Double Item, Potion Booster. Ok so once youíre ready, steer over to
    Numara for a cut-scene.
    
           <<<<<<<<<<<<<<<< XVIII.Numara Port [NMRP] >>>>>>>>>>>>>>>>>>>
    
    
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    			   Boss: Arthosaurus
    			      HP: 14,370
    
    This guyís only real threatening move is itís Heat Breath. This is where the
    Fire Ward comes in handy. It reduces fire attacks. Cast Sleep on him, and take
    him to town. Use your best moves. This is the intense part I was talking about?
    Heck no. After the battle, here we go!
    
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    Now youíll have to stop 4 Arthrosauruses (wtf sp?) from getting to Numara, and
    they mean business! Ok first, run up to the first one you see. Cast Sleep and 
    use Turn Tail immediately! This will leave the Beast asleep, and he wont move 
    until he wakes up. He should be purple now on the Map. Now go to the second 
    and third ones and do the same. When you battle the fourth one, take him down. 
    After the battle, if the others are still asleep, tackle the first one you put 
    to sleep and defeat it. If one of the others wakes up, either quickly defeat
    this one, or go put it to sleep. Using this strategy you should have no 
    problems. Another way to put the beasts to sleep is to use Sleep Rings. Also, 
    note that when you enter a battle with them they stop. So you can also enter 
    a battle with them, then flee, and they will stop for a short while.
    
    After the Battle, go to Numara City!
    
    Numara
    
    Continue north and SAVE. Enter the palace for a couple cut-scenes, and another
    Battle >_>;;
    
    Support Heavy Tank A
    HP: 4840
    Support Heavy Tank B
    HP: 4840
    Kakanas Heavy Tank
    HP: 5200
    Kakanas Cannon 
    HP: 4160
    
    
    Focus on the right Tank first, as it powers the Cannon of the main tank. The
    physical attack the Main tank does isnít nearly as bad as the cannon. After
    taking it down, go for the left tank. Make sure you are powering up your
    attackers and healing at the same time. After they are both down, Blast away at
    the Main tankís Cannon and such. This battle should be a piece of cake after
    what we just went through.
    
    After the battle, and some cut-scenes, get aboard the White Boa!
    
    <<<<<<<<<<<<<<<< XVIV. Grand Staff [GRSF] >>>>>>>>>>>>>>>>>>>
    
    			  Aquarus
    			White Charm
    			   Shinus
    		    Sorceror's Discus
    			  Groundus
    
    Ok before we head off, now's a great time to finish some side-quests. The
    White Boa can charge through ice, which means the world is your oyster,
    sky is the limit, etc. So check out the sidequest part of this guide or 
    roam around if you wish. 
    
    When you're ready, head to Grand Staff, surrounded by ice. If you cannot
    find it, check your map for a big glowing spot. 
    
    After some cut-scenes, it's time to get to the top. You'll need to cross
    a few pipes, but be careful! Hot steam is blowing, and if you get caught
    it the crossfire you'll be thrown to the level below. As you reach the save
    ball, save if you wish, and continue on. 
    
    Walk straight, and take the ladder to your right up. Operate the terminal to 
    shut off the fans. Continue on, and climb the ladder on your right for the
    spell Aquarus. Climb back down, and head to an elevator. Ride this to the 
    next level, which should be the Second Boiler. Up ahead is another elevator,
    which will take you to the Armory. In the Armory are some tanks. By examining
    a tank, you can optionally battle a semi-fierce enemy known as Experiment 1.
    The only real reason to battle these guys throughout this place is that
    they sometimes drop the White Charm accessory. Head to the shaft in the 
    lower part of this Armory, and head down. You should see another terminal.
    Operate it to turn off more fans, yippee! 
    
    Jump over to the pipe on your left, and make sure you are holding A to walk
    slowly, as the pipe is quite slippery. Ride the lift to the north for the
    spell Shinus. Head back down and go through the shaft until you are at the 
    Second Boiler again. There's a chest here that contains the Sorceror's
    Discus weapon. Now ride the platform, and take the elevator back to the 
    Armory. Walk down and take the next elevator to get to the First Boiler. 
    Climb down the ladder on the other side, and operate another terminal to 
    shut off some fans. Climb down the ladder to your right, and kick the 
    trash cans for some Godly Dragon Tears and the spell Groundus. Climb 
    back up the ladder, and this time head north over the pipe. Before the 
    next pipe, take the ladder down to your left, and turn off the fan by
    operating a terminal. To get to this terminal, push the block in front
    of it. 
    
    Walk back to the elevators, and head back to the First Boiler. take the
    ladder up, and walk past the elevators and Experiment 1 tanks. Climb
    the ladder and ride the elvator up up up. Get ready for a boss battle!
    
    Now before this battle, some great skills to have equipped:
    Absorb Fire/Water/Ground/Wind
    Absorb Magic
    Auto Barrier
    Ailment Resistence
    
    The battle will be a lot easier with those.
    
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    		        Boss: 6 Nefarious Saints
    			     HP: 1,510 each
    
    Note: Each saint can only be hit by certain magic/attack. Remember these 
    guys from that Gongora cut-scene thing? Well it's the same way. Their 
    color will determine what they can be hit by. You'll face 6 out of 7 
    of these:
    
    Red: Weak to Fire
    Yellow: Weak to Ground
    Green: Weak to Wind
    Blue: Weak to Water
    Gold: Weak to physical attacks
    White: Weak to Shadow
    Black: Weak to status ailments 
    
    Start off by defeating the elementally-weak saints. Make sure to cast
    All-Barricade/All-Barricadus, and better yet, All-Generatus if you can.
    
    Using those should take care of your defense for the entire battle. 
    Continue to take out each saint, and you'll probably find out that
    you won'd need to heal at all (if you cast All Barricade and All
    Generatus). 
    
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    After the battle ends, you'll once again have the choice of completeing
    some side-quests or finishing the story. Head over to Grand Staff, near
    Tosca Village, and it's time for Grand Staff #2.
    
    
    <<<<<<<<<<<<<<<< XVV. Grand Staff #2 [GRST] >>>>>>>>>>>>>>>>>>>
    
    			Enchanted Necklace
    			  Lord Earrings
    			     Reflect
    
    Head south and operate the switch to turn on the lift. Ride the elevator
    up and hit the swtich to move the platforms over. Climb up the ladder
    near here, and get ready for some Lift fun. By rotating the lift to
    different positions, you can access different treasure, such as an
    Enchanted Necklace and Lord Earrings. Make your way all the way up 
    by using the lift. Climb the ladder to the north west, and examine the
    terminal. Now climb down the southern ladder. Push all the buttons to 
    start up the pistons, and head back to the lift. Take the north west
    ladder and examine the terminal at the lowest level. Jump across the
    ledge for the spell Reflect. Jump back and return to the lift.
    
    Take the elevator on the northwest catwalk in Magic Control up to the 
    Glass chamber. Head up to a save ball, and climb down the ladder. 
    You;ll have to split up here, but its not that bad! Pick two teams of
    your strongest party members, and get ready to battle two monsters, one
    monster pre team. if you've been leveling up and not fleeing battles, 
    these guys should be a piece of cake.
    
    The catch here is that you both have to defeat the monsters on the same 
    turn, or it's game over! So just power up turn one with both teams, and
    then bust out your most powerful attacks and spells.
    
    Save and take the elevator west, and get ready for the real boss battle!
    
    
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    			    Boss: Magic Beast
    			      HP: 26,790 HP
    
    Remember that guy from the docks? He's back! Gah, no crane this time!
    Well this time around you're a lot stronger, and you get to use your 
    entire party =D. On your first turn, power up your physical attackers,
    and cast All-Shieldus if you can. Other than that, unleash Forceus and 
    elemental magic, and use your powered up peeps to take the beast down in
    a few turns.
    
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    When this battle is done, ride up for some cut-scenes and a battle
    with ol' bleach head. You don't even have to attack. After the battle,
    it's time to escape :( . You have eight minutes, so make sure to 
    flee every battle and HOLD X!!! (The X button allows you to run 
    faster!). 
    
    This is the last time you can do anything, so make sure you are fully 
    upgraded, at around level 60 for the next part. Also, when you save after 
    this next part, make sure to save on a DIFFERENT file, as you won't 
    return to the World Map, but start the New Game+
    
    <<<<<<<<<<<<<<<<<<<<< XVI. Tower of Mirrors [TWMR] >>>>>>>>>>>>>>>>>>>
    
    When you're ready to continue with the main plot, save and head underwater
    at the Grand Staff to get to the Tower of Mirrors. Lots of cut-scenes 
    here, andit's time for a battle with WHO??? WELL THATS A BIG SURPRISE!
    
    Oh, and make sure you have protection against Petrify before going into
    this battle.
    
    
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    			Boss: Luminous Magic Beast
    			      HP: 55,860
    
    First, cast All-Generatus and All-Barricadus. Start powering up and
    attacking with your phsyicals, and use your casters to support the rest. 
    They can also attack when not needed to heal or re-cast support spells.
    
    The beast will eventually use its Ultimate Ray attack. After this 
    happens, STOP using spells, because he will only absorb them! Physically 
    attack with all you have (that means you Sarah! ok not really). 
    
    Gongora will show up, and only the immortals will be able to battle him.
    This is pretty easy, as your allies will keep you alive/supported. 
    
    After a few turns and a cut-scene, you'll really be battling Gongora, 
    with no help from your mortals. Once again, power up your attackers and
    duke it out with Gongy. If you plan on using elemental spells, make
    sure you have Ultimate Analysis on, as Gongora will switch his type
    throughout the battle. You really can't lose unless you're terribly
    under leveled. :)
    
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    After the final battle, there's some pretty neat-o cut-scenes and 
    happenings.
    
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          *MAKE SURE NOT TO SAVE OVER THE FILE YOU WERE USING, AS YOULL NEVER BE   *
          *ABLE TO ACCESS THAT FILE AGAIN!!					       *
          *									       *
          *~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=*
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          **************************************************************************
    
    Well that's the end of the Walkthrough section! I hope I've helped you 
    through Lost Odyssey! Now access that file again and finish up your
    achievements and side-quests. Have fun with the Treasure Trove
    Achievement :(
    
    
    
    
    	*******************************************************************
    	----------------------                      ---------------------
    	<<<<<<<<<<<<<<<<<<<<<< 7. Side-Quests [SDQS] >>>>>>>>>>>>>>>>>>>>>>
    	----------------------                      ---------------------
    	*******************************************************************
    
    
    
    <<<<<<<<<<<<<<<<<<<<<< I. Royal Seals >>>>>>>>>>>>>>>>>>>>>>
    
    This side quest can be started when you have Tolten in your party. Your prize
    for completing this side quest is the Skill Ultimate Hit and a very powerful
    sword for Tolten (or anyone with Royal Equipment on).
    
    The location of the first Royal Seal is Gongoraís Mansion. You can enter it
    again during Disc 4. Go into the house and out to the courtyard (second door in
    the left hallway). The next Royal Seal is in Uhraís back alleys. If you start
    from the Castle Square entrance, youíll get to it easier. Climb up the ladder
    that leads to the walkway on the roof. Go down the first ladder you come to and
    follow the path to a dead end with the Seal.
    
    The third Royal Seal is in Crimson Forest. From the beginning, walk west until
    you get to the big elevator, but donít ride it. Head east, and the Seal is in a
    small outlet to the north. The next Seal is in Black Cave. In the Hell Trap
    room, this Seal is located at the end of a small path (look on your map
    and you'll see the path).
    
    The fifth Royal Seal is in Ice Canyon, where we fought the boss. Go up the
    secret slope on the east and itís at the top. Another Seal is in Burning Cave.
    Youíll have to walk through the poisonous mist that led you to Forceus. This
    time head left and itís at the end. 
    
    The seventh Seal is in Ancient Ruins, in the room called Astral Square. Next,
    we head to Kelolon Village for the eighth Royal Seal. Itís off the path in the
    north east. 
    
    Now we have to go to Uhra. Have the Taxi drive you to the Palace Square, and
    walk all the way east, into the building. Go up the stairs and into the
    elevator on your left. Walk up to the last Royal Seal. Youíll meet the first
    King of Uhra, and heíll want to test Toltenís power. Heís pretty easy, so donít
    worry about leveling Tolten up for this battle. Do what he says, and when he
    gives you Ultimate Hit, use it on him to finish the battle!
    
    <<<<<<<<<<<<<<<<<<<<<< II. Dream Locations >>>>>>>>>>>>>>>>>>>>>>
    
    The format for this section is:
    
    Dream's Name
    Location - How to initiate Dream
    
    
    
    #1 Hanna's Departure 
    Uhra - Tolsan's Inn: Talk to the innkeeper
    
    #2 A Hero's Return
    Uhra - Verno's Tavern: Walk up to the bar
    
    #3 White Flowers
    Uhra Residential Area: Walk toward the family on the bench
    
    #4 In the Mind of a Captive
    Uhra - Virno's Tavern: Enter the tavern and go upstairs, after dream 
    "A Hero's Return"
    
    #5 A Mother Comes Home
    Uhra - Virno's Tavern:Talk to the man at the bar, after dream "In the 
    Mind of a Captive"
    
    #6 Little Liar
    Uhra - Monorail - The Central Station: Speak to the father and daughter 
    on the bench
    
    #7 The Upstreamers 
    Ipsilon Mountains - Northern Ridge: Walk toward the peak on the rainy 
    side
    
    #8 They Live in Shells 
    Crater Island - Numara Troop Camp: Examine Kaim's cell after getting 
    ambushed at Grand Staff
    
    #9 The Talkative Mercenary
     Numara - Main Street: Cross the bridge past the boy
    
    #10 Don't Forget Me Now, You Hear?
    Numara - Canal Street: Walk through the bazaar
    
    #11 Letters From a Weakling 
    Numara - Main Street: Descend the stairs near the item shop
    
    #12 Evening Bell 
    Ghost Town - City of Ruins: Walk past the flower bed after the 
    funeral
    
    #13 The Portratist of the Dead 
    Numara - Canal Street: Stand near the top of the bridge after the 
    funeral
    
    #14 Elegy Island
    Crimson Forest - Maze of Doom: Leave forest after rescuing Mack
    
    #15 Seth's Dream Part 1 
    Gohtza - Southernmost Coast: Disembark Slantnose on the shore
    
    #16 The Hero 
    Mountain Village Tosca: Talk to old man near the mill
    
    #17 The Bread of Grandma Coto 
    Mountain Village Tosca: Talk to man near village entrance
    
    #18 So Long, Friend
     Mountain Village Tosca - Tolty's Inn: Listen to men on top of stairs
    
    #19 The Tragedy of the Butcher General 
    Black Cave - Maze of Darkness: Examine second soldiers corpse
    
    #20 The Story of Old Man Greo 
     Saman - Audun's Item Shop: Talk to the cobbler
    
    #21 Seth's Dream Part 2 
    Saman Merchant Ship: Beat Mantalas
    
    #22 Bright Rain 
     Saman - Main Street: Visit street merchant after the Experimental 
    Staff
    
    #23 The Ranking of Lives 
    Gohtza - Low Town (after it freezes): Return with full party
    
    #24 The Village Closest to Heaven 
    Gohtzan Refugee Camp: Walk to the middle of the camp
    
    #25 Stone of Heaven 
    Gohtzan Refugee Camp: Sit down at the fire, after dream "The Village 
    Closest to Heaven"
    
    #26 Signpost 
    Gohtzan Refugee Camp - Medical Tent: Talk to boy on cot, after dream 
    "Stone of Heaven"
    
    #27 Beyond the Wall 
    Uhra - Main Street: Speak to the boy in the street, after obtaining the 
    Nautilus
    
    #28 A Chorus of Cicadas 
    Ipsilon Mountain - Valley Road :Return after obtaining the Nautilus
    
    #29 Return of the Native
    Numara - Main Street: Return after upgrading the Nautilus
    
    #30 Lottery of Life
    City of Numara - Canal Street: Watch the boy steal from the shopkeeper, 
    after upgrading Nautilus
    
    #31 The Queen's Loneliness
    City of Numara - Palace Facade: Complete the second fight with General 
    Kakanas
    
    Preorder bonus #32 Samii the Storyteller 
    Uhra - Virno's Tavern: Speak to the man upstairs nearest the rail
    
    
    <<<<<<<<<<<<<<<<<<<<<< III. Treasure Hunts >>>>>>>>>>>>>>>>>>>>>>
    
    The Format for this section is:
    
    Name [Level of Locator needed]
    Where to pick up the tip
    Where to find the treasure
    Reward
    
    #1 Tosca Treasure Hunt [Level 1]
    Mountain Village Tosca: Automatically obtained after receiving locator
    Mountain Village Tosca: Top of the tower near the entrance
    Reward: Dark Crystal Staff & Ring
    
    #2 The Bird's Shiny Treasure [Level 1]
    Mountain Village Tosca - Tolty's Inn: Talk to Innkeeper Tolty
    Old Sorceress' Mansion: Left side of map before entering the mansion
    Reward: Level 4 Spirit Magic spell "Virus"
    
    #3 The Black Cave's Mysterious Treasure [Level 1]
    Tosca - Deeno Family House: Talk to Deeno
    Black Cave - Hall of Foul Creatures: Passage directly branching off the 
    exit from Hellpit
    Reward: Curse Blocker accessory
    
    #4 Talio's Returned Favor [Level 1]
    City of Saman - Main Street: Must have helped the man prove he didn't steal
    the money and then talk to him after (after Experimental Staff)
    Port of Saman: End of the dock
    Reward: Level 5 Spirit Magic spell "Splitter"
    
    #5 King of the Glaciers [Level 1]
    City of Saman - Emelio's Tavern: Talk to Zamilo (after Experimental Staff)
    Ice Canyon - Ice Gourge: After making it past the geysers near the entrance
    of Blizzard Peak slide down the cliff and zone back into Ice Gorge
    Reward: Water Charm accessory
    
    #6 A Refugee's Misplaced Item [Level 1] 
    Gohtza - Low Town - Abandoned Apartment (after Gohtza freezes): Talk to man
    behind elevator on Floor 10
    Gohtza - Low Town: Southwest corner
    Reward: Scroll of Balance accessory
    
    #7 An Item at the Hot Spring [Level 1]
    Gohtzan Refugee Camp - Medical Tent: Talk to old man on the bed after
    defeating Don Laploss
    Gohtzan Refugee Camp: Next to the hot spring
    Reward: Spire Commander & Ring
    
    #8 Hidden Treasure in Station Square [Level 1]
    Uhra - Monorail - Central Square: Talk to Raha on disc four
    Uhra - The Central Station Square: Near the monument
    Reward: Spire Commander & Ring
    
    #9 Sewer Junk [Level 1]
    Uhra - Main Street: Talk to Muhga on disc four
    Uhra - Back Alley - Sewers: Near the entrance behind the inn
    Reward: Scroll of Secret Skills accessory
    
    #10 Trash Can Treasure [Level 1]
    Uhra - Virno's Tavern: Talk to Virno on disc four
    Uhra - Main Street: Behind the inn
    Reward: 4 Byproduct X
    
    #11 King Gongora's Secret [Level 1]
    Great Gate of Uhra: Talk to the first guard on disc four
    Uhra - Gongora's Mansion - Magic Experimentation Labratory: Near 
    Gongora's diary
    Reward: Demon King's Ring & Horn
    
    #12 Cave Treasure [Level 1]
    Gohtza City - Elevated Entrance: Talk to Jeeg on disc four
    Terrace Cave: Near the center of the cave
    Reward: 12 Master Thief Tools
    
    #13 Art Piece From the Ruin [Level 2]
    City of Saman - Audun's Item Shop: Talk to Valle (after Experimental 
    Staff)
    Great Ancient Ruins - Throne of Sun: Return to where you fought the 
    Ancient Fiend
    Reward: Lucent Dragon Discus & Ring
    
    #14 Lost at the Fountain Square [Level 2]
    City of Numara - Thelran's Inn: Talk to Rakki on disc four
    City of Numara - White Square: Near the fountain
    Reward: Level 7 Spirit Magic spell "Refreshus"
    
    #15 Treasure in the Destroyed City [Level 2]
    City of Numara - Sanuman Family House: Talk to Numan
    Ghost Town - City of Ruins: Where the Arthrosaurus used to stand
    Reward: Level 7 Spirit Magic spell "Reversa"
    
    #16 Missing Materials [Level 2]
    White Boa - Guest Area: Talk to Crewman after obtaining the White Boa
    White Boa - Main Deck: North side
    Reward: 3 Star Absorber
    
    #17 What the Cursed Mask Guards [Level 2]
    City of Numara - Katyla Family House: Talk to Tatan on disc four
    Temple of Enlightenment - Altar of Truth: Search where Sorceror Fu stood
    Reward: Phoenix Discus & Ring
    
    #18 Hidden in the Cave [Level 2]
    Forgotten Cave: Automatically obtained after walking into the cave a bit
    Forgotten Cave: East side of cave
    
    #19 Sunken Town [Level 3]
    White Boa - Engine Area: Talk to nearby Crewman
    World Map: Break through the Northern ice barrier and disembark the 
    Nautilus underwater
    Reward: Solomon Staff & Ring
    
    #20 Sunken in the Sea of Baus [Level 3]
    Uhra - Virno's Tavern: Talk to Virno after receiving dream "A Hero's 
    Return" and on disc four
    World Map: Submerge the Nautilus East of the Sea of Baus
    Reward: Apocalypse Rod & Ring
    
    #21 Treasure Beyond the Waterfall [Level 1]
    Mountain Village Tosca: Obtained after viewing dream "The Hero"
    Mountain Village Tosca: Behind the waterfall
    Reward: Medusa's Head accessory
    
    #22 Lirum's Treasure [Level 1]
    Mountain Village Tosca - Tolty's Inn: Obtained after viewing dream "So 
    Long, Friend"
    Northern Cape: Just North of where the paths meet
    Reward: Level 3 Spirit Magic spell "Ailment Void"
    
    #23 The General's Memento [Level 2]
    Gohtzan Refugee Camp - Medical Tent: Obtained after viewing dream 
    "Signpost"
    Crimson Forest - Near Swamp: Near the elevator down to the Sorceror's 
    Shrine
    Reward: Ogre Bangle accessory
    
    #24 Sarah's Gift [Level 2]
    Uhra - Main Street: Obtained after viewing dream "Beyond the Wall"
    Old Sorceress' Mansion - Courtyard: Right side of stairs leading to 
    Hermitage
    Reward: Blazing Fire Amulet accessory
    
    
    
    <<<<<<<<<<<<<<<<<<<<<< IV. Ultimate Weapons >>>>>>>>>>>>>>>>>>>>>>
    
    Each of the characters have an Ultimate Weapon, or a weapon that will give a
    character the most Attack. 
    
    Kaim: You have a few options here. The first option is to Use Toltenís powerful
    sword he got from the King of Uhra via Royal Equipment. You can also grab some
    Orichalcum from the Temple f Enlightenment and have the Blacksmith up in
    Ipsilon Mountains forge you a sword. But I suggest you use Toltenís sword.
    
    Seth: Give the orichalcum to the blacksmith in Ipsilon Mountains and have him
    forge the sword for Seth. This is a great idea, as this sword has higher attack
    than the White Isis, the other powerful sword for Seth.
    
    Mack: Mack's Ultimate weapon is obtained from a treasure hunt (number 17 to
    be exact). Talk to Tatan (must be on dis 4) in the Katyla House in Numara.
    The treasure lies where the hidden boss at the top of the Temple of 
    Enlightenment is.
    
    Sed: Find all of his pirate buddies and they will forge you a Magic Aniera 
    Rifle.
    
    Tolten: Break all the Royal Seals and defeat the First King of Uhra
    
    <<<<<<<<<<<<<<<<<<<<<< V. Magic Capsules >>>>>>>>>>>>>>>>>>>>>>
    
    In the Grand Staff Construction area, down the ladder that you had to sneak
    past the guards to get to, a guard will ask you to find three capsules in
    Gongoraís Mansion. Head over there. The first one is in the right hallway, on a
    pipe. The next one is in the laboratory, next to the elevator. The last capsule
    is down in Gongoraís secret lab, in the actual lab on the desk.
    
    <<<<<<<<<<<<<<<<<<<<<< VI. Magic Spheres >>>>>>>>>>>>>>>>>>>>>>
    
    Also in the Grand Staff Construction area, head into the hut in the south west.
    A guard will ask you to place 4 Magic Spheres around the world at certain
    magical places. Youíll need to put one near the save ball in Ice Canyon (the
    save ball at the very beginning of Ice Canyon), one inside Black Cave at the 
    end in the back of the middle pole on the platform in the center. Another is to 
    be places in Ipsilon Mountains, near the save ball at the top where you fought
    the boss. The last Sphere goes in the Ancient Ruins, where the save ball and 
    HP/MP replenish ball are. 
    
    <<<<<<<<<<<<<<<<<<<<<< VII. Money-Money >>>>>>>>>>>>>>>>>>>>>>
    
    For this side-quest, youíll first have to go to the Ancient Ruins, and have a
    Money-Money steal some money from you. Money-Moneys can be found near the
    Trooky Queen. Simply attack one of the money-moneys (without killing it), and
    it will use an attack known as Steal and Heal. Afterwards, head to Terrace Cave.
    Follow the trail of money, and battle the Boss Money-Money inside of a treasure 
    Chest. Heíll give you one of the Backyard Magazines. 
    
    Note: This sidequest, although involving treasure on the ground and opening
    chests, does not affect the Treasure Trove achievement. This has been tested
    and proved :)
    
    <<<<<<<<<<<<<<<<<<<<<< VIII. Cubic Music Scores >>>>>>>>>>>>>>>>>>>>>>
    
    The Cubic Music side-quest can be entertaining. In a few towns, most notably
    Numara, youíll find a man next to a cube. To play, you must hit the correct
    notes. If there are two groups of 4 notes you need to hit, have 4 people in
    your party. If thereís three groups of 5 notes you need to hit, have 5 people
    in your party. The Cube Music side-quest can be completed in Numara with
    the man next to a cube, in Uhra's Central Plaza (near the monorail), or on
    the White Boa with the lady next to the cube.
    
    There are 9 different Music Scores that can be found around the world. Here 
    are the locations and rewards for completing each:
    
    Cubic Music Score 1 - The Cubic Music Man in Numara gives it to you.
    Reward: Force spell
    
    Cubic Music Score 2 - Found in the Sorcererís Shrine (Crimson Forest)
    Reward: Dodger spell
    
    Cubic Music Score 3 - White Boa
    Reward: Kelolon Badge accessory
    
    Cubic Music Score 4 - Northern Cape
    Reward: Wind Charm accessory
    
    Cubic Music Score 5 -Ice Canyon 
    Reward: Toughness Brooch accessory
    
    Cubic Music Score 6 - Found in Burning Cave (Path of Poison Mist room)
    Reward: 64 Caliber Magic Rifle Weapon
    
    Cubic Music Score 7 - Found in Terrace Cave
    Reward: High Wind Amulet accessory
    
    Cubic Music Score 8 - Found in the Numaran Palace - Queen's Chamber. This
    is loated in Numara, in the castle to the north. Ride one of the elevators
    and head south into the chamber.
    Reward: Elfin Charm accessory
    
    Cubic Music Score 9 - Pirate Fortress at the top-east. Take the gondola down
    to the west, then climb the ladders, heading to the east. You'll come to a
    penguin, who begins to walk away. Follow the Penguin or walk past him to get
    to a chest with the Music Score in it and a pipot nearby.
    Reward: Sunderch Glasses valuable
    
    
    <<<<<<<<<<<<<<<<<<<<<< IX. Sedís Pirates >>>>>>>>>>>>>>>>>>>>>>
    
    If you travel to the Pirate Fortress, one of Sedís pirate buddies will tell you
    that the others are missing. Your job is to find all six of them.
    
    One pirate can be found in the White Boa, where Ming usually is with the Harp.
    
    Another is in Saman City, near the big tree
    
    A third is at the Sea of Baus to the north in a barrel next to the coast.
    
    Another pirate is in the Sorcererís Mansion in the left room. To find
    
    One pirate is underwater to the east of Uhra. Go underwater with the Nautilus
    and search for bubbles.
    
    The last pirate is in Kelolon Village in a random battle. Make sure Sed is in
    your active party, and walk around. A random battle will occur, and the
    Kelolons will be beating up your friend. Defeat the Kelolons. 
    
    Travel back to the Pirateís Fortress to claim your prize: Magic Aneira Rifle 
    for Sed!
     
    <<<<<<<<<<<<<<<<<<<<<< X. Invisible Chests >>>>>>>>>>>>>>>>>>>>>>
    
    First off, youíll have to complete Cubic Music Score 9 before we do this
    side-quest. The glasses will help us ďseeĒ the invisible chests. There are 11
    in total, and here are their locations:
    
    1 - Beginning of Gongoraís Secret Cave
    
    2 - Uhra Residential area. Walk east of the statue thing that moves.
    
    3 - Ipsilon Mountains before the hut, walk east into a dead end.
    
    4 - Ipsilon Mountians where the save ball is, where you fought the boss, and
    where the Magic Sphere was put.
    
    5 - Sea of Baus, right when you enter take a right. 
    
    6 - Crimson Forest, behind where the boss was.
    
    7 - Sorcererís Mansion, behind you go into the Mansion, walk east.
    
    8 - Northern Cape, to the north-east.
    
    9 - Ice Canyon, where you fought the boss, walk up the secret path to the east,
    where the Royal Seal is/was.
    
    10 - Gohtza, Low Town, to the east next to all the rubble thereís a ladder.
    Climb down for it.
    
    11 - Refugee Camp, down the ladder near the water, and up the other ladder.
    
    <<<<<<<<<<<<<<<<<<<<<< XI. Temple of Enlightenment >>>>>>>>>>>>>>>>>>>>
    
    First off, let me say that this place is con-fus-ing at first. Without a guide
    you can get lost in here for hours (i did...>_>;;). 
    
    A few notes before we start:
    
    1. You should be around level 55 before venturing in here. When you leave, 
    you'll most likely be level 70+, and if you get lost, 75+. There is an enemy
    in here named the Hellish Kelolon. Defeating him will net you a level no matter
    what level you are. He has around 22,000 HP. If that sounds like a lot, get a 
    load of this: Many of the enemies in here have 15k+ HP. Either that or you'll
    go up against a bunch with 8k+ HP
    
    2. This place has a lot of treasure. If I miss something in this guide, let me
    know and I'll add it in. Ok, here we go
    
    3. If you'r ehaving a hard time with this place even with this guide, check out
    Split Infinity's youtube videos on the place. He passes all the chests and 
    defeats the boss at the top. It's very hard to explain this place in words, so
    his videos may help!
    
    Temple of Enlightenment
    
    Angel Guard
    Magical Lock Key
    
    
    Save at the ball. This part is basically like the Easrtern Ruins entrance. Get
    on the platform and ride west. Now ride the other platform. Before heading in,
    ride the other platform. Walk south and ride the southern platform for a chest.
    It either holds a Slot Seed or 6 Jewels of Wisdom. Ride the southern platform
    to get back to where we started. Repeat the previous path, except take the
    platform we didn't take to get to the other chest. Head back to the entrance, 
    ride the platforms, and walk up the stairs.
    
    Walk north west, and operate the red block you see. Operate it one more time.
    Now ride the platform down. Head to the east for a chest with 6 Forbidden 
    Explosives, and ride back up the platform. Now ride the first elevator you
    passed. If you ride the elevator a bit south and to the right here, you'll come 
    across two treasure chests. If the platform is not here, you'll have to take 
    the path that leads west around the room and head east to get to these chests.
    
    Back to the first elevator and ride the other elevator to go down. Operate the 
    red block ahead to get to a treasure chest. Now head back and ride the elevator 
    to your left. Walk north down this path, and turn at the first right. Head east 
    around the corner and out the door. As you walk east, operate the platforms. Now
    enter back into the room, and this time walk west and around the corner, and 
    go through the door. There is a platform in the hole, so ride it up. Walk to 
    the left and operate the platform to get it working. 
    
    To the right are some steps with a treasure chest with 5 Death Powders. 
    Now ride back down the elevator and head to the left. Walk up the steps
    and through the door. From here make your way left and operate the red block
    to access the save point. Now walk north from the save point, and at the fork,
    take the right path and ride the elevator up. Ride the northern elevator up
    as well, and make your way south west for a chest with Orichalcum. Head back 
    down the elevator, and this time operate the red block to move the platforms 
    around. 
    
    Walk south and up the elevator here for a chest with 3 Star Absorbers. 
    Go back down the elevator, and now take the northern elevator. Head south,
    then east. If you enter the alcove in front of you, and walk left, you'll
    come to a chest with an Angel Guard accessory. Walk back to the entrance of 
    this alcove, and walk towards the right of the screen to get to a door.
    Exit. First, walk to your right, and ram the platform down. Now take the ladder
    and walk south west. You get to some steps, and a chest that holds a
    Magical Lock Key! Head east across the platforms for you prize. It's a jewel,
    and we'll be needing it shortly. Head back up the ladder and through the door.
    
    Head west, then north to ride the elevator down. Operate the red block to the 
    south, and get on the elevator directly to your right. Operate the red block if 
    you must to get to the save ball. Now walk west of that red block, and head 
    north. At the fork, take a left, and walk around the pillar and onto the 
    elevator. Walk left, and now we need to get past this platform. So first ride 
    up it, then ride back down. Continue south and operate the red block
    **Two** times. Yes, twice. Now ride the elevator we went up and down on and
    walk to the left and out the door. Head across the platform and down the 
    ladder to claim the second jewel. 
    
    Now enter the Temple again, and ride the platform that we did not ride to 
    get here. This is the second one as you are coming from the door. Ride it up 
    and walk all the way around to an altar. Place the jewels and watch as another 
    elevator appears. Ride it and get ready for a Boss Battle. Check the Hidden 
    Bosses section for strategies on how to beat this baddie.
    
    
    <<<<<<<<<<<<<<<<<<<<<< XII. Terrace Cave >>>>>>>>>>>>>>>>>>>>>>>>
    
    Terrace Cave is located at the bottom of the south-western land mass. You'll
    need to enter through an underwater cave with the Nautilus. This place is 
    full of goodies, but is basically one big maze. I'm simply going to be
    guiding you to each chest here. Walk north west up the rock path until you get
    to a flat part, then walk south down some more rocks. You should come to a
    chest. Walk back up the rocks to the flat platform mentioned before, and this
    time head up to your left. When you get to the fork, take the right. After
    going up more rocks, you'll reach another fork. Head left again, and at the 
    top, walk left and down the slope. Now go to the south east for a chest.
    
    Walk back up and go down the slope on your left for another chest. Take the
    left path down, and at the fork, take the right path. When you get to a fork,
    take the slope to your right down, and then two more slopes down. Walk to 
    the right, then north. Jump over the gap for two treasure chests. Now
    walk back, jump back to the other side, and head south east. You'll find 
    yet another chest, and a slope. Take the slope down to get to the beginning.
    
    Walk up the left path once again, and at the fork, take the east path. Head
    up the rocks again, and at the fork, head to your right to an open area. 
    Walk north up more rocks to get to a platform, and head up some more rocks.
    There's a chest in an inlet. Now continue west and down the slope. Make
    your way all the way back down and exit the cave.
    
    
    
    
    	******************************************************************
    	----------------------                       -------------------
    	<<<<<<<<<<<<<<<<<<<<<< 8. The Backyard [BKYD] >>>>>>>>>>>>>>>>>>>>
    	----------------------                       -------------------
    	******************************************************************
    
    
    The Backyard is located in Low Town of Gohtza. Itís in the apartment, and when
    the game feels you are ready to enter, it will list The Backyard as a location
    for the elevator. Youíll fight different battles, with different conditions
    (such as no spells allowed, etc). To complete the backyard, youíll have to get
    three stars on every battle (21 battles in total). To get three stars however,
    youíll have to follow secret rules for each battle. Iíll list all the secret
    rules here, as well as guide you through the battles. 
    
    There are four different classes of battles, ranging from Light to Super Heavy.
    Light Class will be automatically unlocked, but the other three require Magical
    Lock Keys. The three keys are located:
    
    -Gongora's Secret Lab: Right before you actually go in the lab, turn around and
    run through the secret path.
    
    -Temple of Enlightenment: Near one of the jewels, down some steps
    
    -Ancient Ruins: Astral Square, at the top.
    
    As for the battles themselves:
    
    				    ---------------
    				     Light Class
    				    ---------------
    
    1. The Kelolon Battalion!
    Battle Conditions:
    -Defeat all enemies
    Hidden Condition:
    -See the combination attack at least three times.
    Strategy:
    Use 5 party members, and either defend until you see 3 combination moves or
    cast All-Shield and such. Make sure you donít kill them before you see the move
    3 times, because there needs to be 3 of them alive to perform it. After you see
    the Combination Attack three times, defeat the enemies.
    
    2. The Festival of Magic
    Battle Conditions:
    -Up to 2 PCís
    -Defeat all enemies
    -Attacks not allowed
    -Skills not allowed
    -Items not allowed
    Hidden Condition:
    -Defeat all enemies with your characters
    Strategy:
    Use two casters, and cast black magic every turn to take em out. Sweet and 
    short.
    
    3. Pure Gluttony
    Battle Conditions:
    -Defeat the Explosive Bug
    Hidden Condition:
    -Let 10 or more small bugs get absorbed.
    Strategy:
    Once again, just defend or protect yourself until 10 bugs are absorbed, then
    blast them away.
    
    4. Two Eyeballs
    Battle Conditions:
    -Win within 10 turns
    -Defeat the Evil Eye
    Hidden Condition:
    -Defeat at least 5 White Dogs
    Strategy:
    Kill a dog every round, and the Eye will call one in. After defeating 5,
    destroy the Eye. 
    
    5. Puppet Master
    Battle Conditions:
    -Defeat the Puppet Master
    -Spare the Controlled One
    Hidden Condition:
    -Defeat the Puppet Master within 3 turns
    Strategy:
    The puppet master is protected using the GC wall, but just go all out on it.
    You have to kill it in 3 turns anyway.
    
    					----------------
    					  Middle Class
    					----------------
    
    1. Poor Little Kelolon!
    Battle Conditions:
    -Defeat all the Wild Balls
    -Donít defeat the Kelolon Papa
    Hidden Condition:
    -Save both the Papa and Mama
    Strategy:
    So donít let the Mama or Papa Kelolon die, and just take out the balls in a
    turn or two. Fairly simple.
    
    2. Art of Inner Sight
    Battle Conditions:
    -Defeat all Enemies
    -Dark Status
    -Seal Status
    Hidden Condition:
    -Defeat King Owl first
    Strategy:
    Make sure your party has anti-poison equipped for this battle. Have everyone
    target the Owl to take him down first, then work on the others. Remember, you
    canít use magic, but skills are fine.
    
    3. The Mantalasí Return!
    Battle Conditions:
    -Defeat the Mantalas
    Hidden Condition:
    -Donít let anyone get defeated. 
    Strategy: Use your strongest party members, those who wonít die easily. Take
    down the Manta using Grond and high physical attacks.
    
    4. Against All Odds
    Battle Conditions:
    -Tolten Only
    -Defeat all enemies
    Hidden Condition:
    -Donít use items or spells
    Strategy:
    You can still use skills, so use Power Hit or any other good attacks, or just
    plain attack if your Tolten is strong enough.
    
    5. Fireworks Night
    Battle Conditions:
    -Defeat all enemies
    Hidden Condition:
    -Let all enemies self-destruct within 2 turns
    Strategy:
    Have a caster use All-Flare. Simple!
    
    					---------------
    				          Heavy Class
    					---------------
    
    1. Meat Eaters
    Battle Conditions:
    -Up to 3 PCís
    -Defeat all enemies
    Hidden Condition:
    -Kill the raptor leader
    Strategy:
    Kill all enemies except one. It will cry and summon more monsters. Repeat this
    process until the Leader appears, and kill him and the other.
    
    2. A Germ of Annoyance
    Battle Conditions:
    -Defeat all enemies
    -Poison status
    -Dizzy status
    -Seal status
    Hidden Condition:
    -Front row PCís must not be defeated.
    Strategy:
    This is a tricky one. To make it easier, make your party members have
    Persistence on. Just keep attacking and hope that you hit the frogs first.
    
    3. Shared Frontline
    Battle Conditions:
    -Defeat Eastern Sage
    Hidden Condition:
    -Defeat 15 Doll Queens
    Strategy:
    Keep kill the Dolls as they appear, and once youíve killed 15, kill the Sage!
    
    4. Enter Kelolon Commander!
    Battle Conditions:
    -Defeat all enemies
    Hidden Condition:
    -Defeat the Kelolon Brigade Leader first
    Strategy:
    Kill the leader, then his minions. This should be an easy battle if you are 
    fairly leveled up.
    
    5. Absence of immortals
    Battle Conditions:
    -Jansen required
    -Cooke required
    -Mack required
    -Tolten required
    -Sed required
    -Defeat all enemies
    Hidden Condition:
    -Do not use any skills
    Strategy:
    Attack with Sed, Tolten and Mack, and use black magic/spirit magic with Jansen
    and Cooke. You cannot use skills, but with the right rings you should be fine.
    You can also use magic, so have fun :)
    
    				-----------------------
    				   Super Heavy Class
    				-----------------------
    
    1. Ah, Fireworks Forever!
    Battle Conditions:
    -Defeat all enemies
    Hidden Condition:
    -Donít let anyone get defeated
    Strategy:
    Make sure your party is equipped with anti-poison, and go to town. Use your
    most powerful stuff to quickly end the battle.
    
    2. Master Ring User
    Battle Conditions:
    -Kaim required
    -Skills not allowed
    -Spells not allowed
    -Items not allowed
    -Defeat Veteran Soldier
    Hidden Condition:
    -Defeat the Dog
    Strategy:
    
    Ok, one of the most tedious battles. First off, you can use more than Kaim.
    Secondly, equip someone with a ring that has Toxin 3 on it. Now, when you start
    the battle, have everyone defend except the one with the Toxin ring. Have this
    person target the dog, and get a Perfect. The dog will die in 4 turns. Now have
    two people every round do what the guard says. When the dog dies, all hell
    breaks loose. The guard will use Coverus, Shiledus, Powerus, Faster and attack
    you hard. To make this battle easier, have Absorb Attack, Weapon Guard 2,
    Evade, Counter all equipped to your party members. Keep whittling him down, and
    youíll eventually defeat him. 
    
    3. Manny Fever
    Battle Conditions:
    -Win within 10 turns
    -Defeat all enemies
    -3+ successful Coin Tosses
    Hidden Condition:
    -Have 10+ successful Coin Tosses
    Strategy:
    This one can be based on Luck, but itís pretty easy. Have your casters cast
    All-Flare every turn, and you physical attackers use Slot Hit every turn.
    Youíll get the 10 good coin tosses in no time. It's also a good idea to *not*
    be a super high level for this one, as All-Flare might kill them easily. By
    super high level, I mean 85+
    
    4. Kelolon Battalion Head
    Battle Conditions:
    -Defeat all enemies
    Hidden Condition:
    -Defeat the Silver Kelolon before it runs away
    Strategy:
    To kill the Silver Kelolon before it flees, simply use Casting Support +
    Gamble. He actually doesn't flee half of the time, at least he hasn't
    whenever I battle him. After killing him defeat the others.
    
    				  -----------------
    				    The Immortal
    				  -----------------
    
    This is the last Backyard battle, and is only accessible when you have 3 stars
    on every other battle.
    
    Now then, this thing has 175,000 HP! The best way to beat it is to use the
    magic Divide and Reversa. Divide deals damage equal to your HP, while Reversa
    deals damage equal to your lost HP. For the first turn or two, use Divide. You
    can cast Complete Defense/Coverus on them so they can cast it for a few turns.
    Then, when he uses Cube, which takes your HP down really low, switch to
    Reversa. Watch out for his Shadowus attacks, as he can do three in a row
    sometimes. Designate one party member to be the Support/Healing PC, keeping the
    others alive/out of harmís way. 
    
    Now remember, the hidden condition is you have to beat this guy in less than
    30 turns, and by using my strategy you should have no problem :)
    
    For beating the Immortal, youíll receive an accessory that teaches the Skill
    Absorb all Elements.
    
    
    	*******************************************************************
    	----------------------                          ------------------
    	<<<<<<<<<<<<<<<<<<<<<< 9. Hidden Bosses [HDBS] >>>>>>>>>>>>>>>>>>>>
    	----------------------                          ------------------
    	*******************************************************************
    
    Lost Odyssey features some optional and hidden bosses. Some may even be as hard 
    as the final boss in the main game. Here are the locations and strategies of
    these hidden bosses.
    
    
    <<<<<<<<<<<<<<<<<<<<<< I. Blue Dragon >>>>>>>>>>>>>>>>>>>>>>
    
    The Blue Dragon is located at the Snowfields of the Northern Land. The path to
    this boss is against the blue things (so follow where they are coming from).
    
    HP: 9,350
    
    The first thing you should know is that Blue Dragon absorbs all elemental 
    spells. Power up Kaim and seth, and, depending on your fifth party member,
    either cast All-Barricada/us or attack. After Kaim and Seth are powered up, use
    your casters to either cast Gamble, Shadowus, or just support the others. After
    the battle, you'll recieve the Water Proof accessory and the spell Leveler.
    
    <<<<<<<<<<<<<<<<<<<<<< II. Cave Worm >>>>>>>>>>>>>>>>>>>>>>>
    
    The Cave Worm is located in the Forgotten Cave, where Seth was locked up. 
    You'll find the boss to the north-east, up a few slopes.
    
    HP: 10,180
    
    It's wise not to use Physical attacks in this battle. Stick to high level magic,
    and make sure to support your party. It's best to have the Anti-All Ailment
    skill equipped, because this guy's breath will deal anything and everything!
    If you went after Blue Dragon first, use Leveler on this boss. As long as you
    are immune to ailments, Cave Worm is pretty easy. 
    
    After the battle youll receive the Gravity Rave and Gravity Ring, as well as
    the Aneira Plume accessory.
    
    <<<<<<<<<<<<<<< III. Ghost of Eastern Ruins >>>>>>>>>>>>>>>>
    
    This boss is located at the top of the Temple of Enlightenment. 
    
    First take out the Obsedian he summons. Use Forceus on it until it dies. Next
    two mages will be cummoned. You'll have to defeat these guys before you take 
    down the real boss. This part is tricky. Use Double-Cast Leveler with all 
    casters. You'll have to take them both down in one turn, or the living one
    will revive the other. After taking down those punks, it's time to take on
    the Ghost himself. Double cast Forceus and use your physical attackers
    to take him down quickly.
    
    After the battle, make sure to pick up Mack's Ultimate Weapon (Phoenix Discus 
    and Ring, a Slot Seed, and the Spirit Spell Self Sacrifice. 
    
    <<<<<<<<<<<<<<<<<<<< IV. Golden Knight >>>>>>>>>>>>>>>>>>>>>
    
    You can only battle this boss after breaking all the Royal Seals around
    the world. Check the side-quest part of this guide for their locations.
    After you break the seals, head to Uhra's Palace Square. Head east, and into
    the palace. Make your way to the elevator on the left. Walk over to the Seal
    to the north, and the battle begins. The Knight turns out to be the First
    King of Uhra, and he wants to test Tolten.
    
    You'll only get to use Tolten, but this battle is extremely easy. Do as he 
    says. When he gives you Ultimate Hit, use it on him, and the battle ends.
    
    You'll recieve the skill Ultimate Hit and Tolten's Age of the King weapon.
    
    <<<<<<<<<<<<<<<<<<<<<< V. Holy Beast >>>>>>>>>>>>>>>>>>>>>>>
    
    The Holy Beast is located in Numara Atoll. To summon this boss, you'll
    need Ming's Harp. Check out the room on the White Boa where the harp is 
    located, and Ming will talk about it. Now enter Numara Atoll, and the 
    Beast will be summoned.
    
    HP: 14,020
    
    The easiest way to win this battle is with Groundus Bombs. These can be
    bought at the shop under the bridge in Numara. Have everyone use them
    with Double Item, and the battle will end quickly.
    
    If you are out of money, or want to beat him with honor, then here's a
    different strategy:
    
    First off, the only physical attacks that can harm this boss are Sed's
    gun shots. Have your casters use Groundus. As for the physical attackers,
    either leave them out of the battle, or let them use Spells. After a 
    number of turns, the boss will stop attackng and charge. When he's done
    charging, he'll unlease a devestating attack that deals 9999 damage to
    everyone, so defeat him befre this!Also, a great skill to have on this
    battle is Absorb Magic.
    
    You'll get the 1000 year accessory for beating the Holy Beast, which adds
    10 skill slots!
    
    <<<<<<<<<<<<<<<<<<<<< VI. King Kelolon >>>>>>>>>>>>>>>>>>>>>
    
    This boss is located in Kelolon Village.
    
    Make sure that Cooke is leveled up, because you'll have to use her
    exclusively. Join the tournament here, and battle through the kelolons.
    Use a combination of Coverus/Powerus/attack to dominate your opponents.
    
    Hp: 11,340
    
    Once you get to the King, you can rest easy. He really is pretty weak.
    He'll use White Magic all the time, especially Coverus. So use Powerus
    on your physical attackers and tear through his Cover. Do this over and 
    over until the battle is over.
    
    For beating the King you'll get the Spell Divide.
    
    <<<<<<<<<<<<<<<<<<<<<< VII. Persona >>>>>>>>>>>>>>>>>>>>>>>>
    
    Persona is located in the Sorceresses' Mansion, in the room where you
    saved Sarah. Persona won't appear unless you've collected all the 
    Poem Fragments in the mansion.
    
    HP: 12,780
    
    Make sure your party members have Anti-Petrify equipped. Just look at
    the boss, it looks like Medusa!Persona will always be weak to either
    physical attacks or spells, and immune to the other. The bad thing is 
    that Persona will switch what it's weak to, so you have to use both
    Physical attacks and Spells every turn. 
    
    You'll get Sarah's Notebook for beating Persona. 
    
    
    
    	*******************************************************************
    	----------------------                          ------------------
    	<<<<<<<<<<<<<<<<<<<<<< 10. Weapons List [WEAP] >>>>>>>>>>>>>>>>>>>>
    	----------------------                          ------------------
    	*******************************************************************
    
    <<<<<<<<<<<<<<<<<<<<<< I. Swords >>>>>>>>>>>>>>>>>>>>>>>>
    
    White Fang
    
    Description: A spiritually-imbued sword with strange beasts carved into 
    its blade (for Seth only).
    Attack Bonus: +15
    Location: Seth's starting weapon.
    
    Platinum Sword
    
    Description: A well-tempered sword made of platinum (For Kaim only). 
    Attack Bonus: +17
    Location: Kaim's starting weapon
    
    Lightweight Saber
    
    Description: A common, easy-to-use sword.
    Attack Bonus: +23
    Location: Shop at Grand Staff Construction Base
    
    Adamantis
    
    Description: A long sword forged from the hardest Adamantine ores.
    Attack Bonus: +28
    Location: Deliver 20 seeds to a pipot.
    
    Steel Sword
    
    Description: A military sword made of iron and designed fr mass production.
    Attack Bonus: +32
    Location: Weapon shop on in the back of Ninn's Boutique; Numara
    
    Killing Cutlass
    
    Description: A curved blade dorged from Black Cave ore.
    Attack Bonus: +44
    Location: Shop in Tosca Villiage.
    
    Demon Warrior's Blade
    
    Description: A dark sword that belonged to a shadowy warrior who once prowled 
    across the land.
    Attack Bonus: +50
    Location: Crimson Forest, use the magical lifts.
    
    Hard Spatha
    
    Description: A short sword built for ease of thrusting.
    Attack Bonus: +60
    Location: Oreego's Emporium; Saman
    
    Red Snake
    
    Description: An assassin's sword imbued with the blood of a Red Snake.
    Attack Bonus: +73
    Location: Experimental Staff, Power Division.
    
    Full Blade 
    
    Description: A piece of magical equipment. Based on Gohtzan army weaponry.
    Attack Bonus: +83
    Location: Raihel's General Store; Gohtza, Abandoned Apartment
    
    Solid Spartan
    
    Description: A redesigned Hard Spatha, coated with a special alloy for added 
    sharpness.
    Attack Bonus: +83
    Location: Saman, Riordan's Home
    
    Rough Edge
    
    Description: A high-quality single-handed sword, preferred by the Uhran 
    military.
    Attack Bonus: +112
    Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in 
    Refugee Camp
    
    Gaia Breaker
    
    Description: A giant sword with enough power to shatter the very earth with a 
    single swipe.
    Attack Bonus: +119
    Location: Hidden Treasure #8
    
    Ceremonial Sword
    
    Description: A ceremonial sword passed down through the Uhran royal family 
    (for Tolten only).
    Attack Bonus: +119
    Location: Tolten's starting weapon
    
    Platinum Brand
    
    Description: A premium sword made from top quality platinum.
    Attack Bonus: +140
    Location: Shop in Numara, Disc 4
    
    Wyvern's Tail
    
    Description: A cutlass with a flying dragon motif.
    Attack Bonus: +149
    Location: Grand Staff #2
    
    Kelonga Sword
    
    Description: An arcane sword, forged by a secret technique known only to the 
    Kelolon.
    Attack Bonus: +195
    Location: Shop in Kelolon Villiage
    
    Royal Knight's Sword
    
    Decsription: A knight's sword, passed from one Uhran commander to the next 
    (for Tolten only).
    Attack Bonus: +206
    Location: Royal Seal in Uhra's alleyways.
    
    Siderite Sword
    
    Description: A long, thin blade forged from the fragments of a meteorite (for 
    Kaim only).
    Attack Bonus: +254
    Location: earn 60 stars in the Backyard.
    
    Gravity Rave
    
    Description: A unique sword that slices through anything it touches (for Seth 
    only).
    Attack Bonus: +254
    Location: Defeat the Cave Worm in the Forgotten Cave.
    
    Master Sword
    
    Description: A golden sword wielded only by the Uhran royal family (for Tolten 
    only).
    Attack Bonus: +254
    Location: Royal Seal in the Black Cave
    
    White Ignis
    
    Description: A spiritual steel sword forged using the mysterious ore 
    Orichalcum (for Seth only).
    Attack Bonus: +277
    Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and 
    select Seth.
    
    Durandel
    
    Description: A spiritual steel sword forged using the mysterious ore 
    Orichalcum (for Kaim only).
    Attack Bonus: +277
    Location: Give Orichalcum to the blacksmith in Ipsilon Mountains and 
    select Kaim.
    
    Age of the King
    
    Description: The legendary sword wielded by the first king of Uhra (for
     Tolten only).
    Attack Bonus: +420
    Location: Defeat the first King of Uhra (Royal Seals sidequest).
    
    
    <<<<<<<<<<<<<<<<<<<< II. Staffs >>>>>>>>>>>>>>>>>>>>>
    
    Light Staff
    
    Description: A practical magic staff that works well with magic 
    engines (for Jansen only).
    Attack Bonus: +4
    Location: Jansen's starting weapon
    
    Saint Rod
    
    Description: A common, easy-to-use magic staff.
    Attack Bonus: +8
    Location: Shop at Grand Staff Construction Base
    
    Ranunclus
    
    Description: An old magic staff with a flower motif (for Cooke only).
    Attack Bonus: +11
    Location: Cooke's starting weapon
    
    Force Staff
    
    Description: A well-crafted staff used by the royal sorcerers.
    Attack Bonus: +11
    Location: Weapon shop on in the back of Ninn's Boutique; Numara
    
    Princess Cane
    
    Description: A ceremonial staff made for the thousand year old Queen (for Ming 
    only).
    Attack Bonus: +16
    Location: Ming's starting weapon
    
    Black Pole
    
    Description: A staff of black iron used in forbidden rituals (for Jansen only).
    Attack Bonus: +17
    Location: Shop in Tosca Villiage.
    
    Crescent Rod
    
    Description: A magic staff from ancient times, adored by Sarah over the 
    years (for Sarah only).
    Attack Bonus: +16
    Location: Sarah's starting weapon
    
    Quarter Staff
    
    Description: An iron staff whose magic power is effectively improved by 
    its feathery decor.
    Attack Bonus: +17
    Location: Shop in Tosca Villiage.
    
    Dark Crystal Staff
    
    Description: A staff imbued with a rare dark crystal (for Jansen only).
    Attack Bonus: +18
    Location: Tosca Village, climb the watch-tower.
    
    Elder Baton
    
    Description: A staff of white iron that calms the mind of the user (for
    Cooke only).
    Attack Bonus: +20
    Location: Oreego's Emporium; Saman
    
    Bright Ankh
    
    Description: A high-performance staff powered by the latest magic engine
    from Gohtza.
    Attack Bonus: +20
    Location: Oreego's Emporium; Saman
    
    Lord Spire
    
    Description: A golden staff granted to high-level officials (for Jansen 
    only).
    Attack Bonus: +24
    Location: Raihel's General Store; Gohtza, Abandoned Apartment
    
    Ether Torch
    
    Description: A staff whose magic power flows out of its torch-like 
    tip (for Cooke only).
    Attack Bonus: +24
    Location: Raihel's General Store; Gohtza, Abandoned Apartment
    
    Innocene Baton
    
    Description: A staff whose magic power can be wielded only by those pure 
    of heart (for Cooke only).
    Attack Bonus: +27
    Location: pot in Casino hidden in Gohtza (Abandoned Apartment)
    
    Holy Scepter
    
    Description: A valuabe golden staff studded with jewels.
    Attack Bonus: +30
    Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop in 
    Refugee Camp
    
    Spire Commander
    
    Description: An azure staff with a special, unique magic sealed inside (for 
    Jansen only).
    Attack Bonus: +33
    Location: Hidden Treasure #7
    
    Sacred Torch
    
    Description: A torch staff adorned with emeralds (for Cooke only).
    Attack Bonus: +33
    Location: Don Laploss side-quest in the Refugee Camp
    
    Inferno Horn
    
    Description: A cursed staff made from monster bones and claws.
    Attack Bonus: +37
    Location: Grand Staff #2
    
    Heaven's Branch
    
    Description: A staff made from a sacred, magic-amplifying tree (for Cooke 
    only).
    Attack Bonus: +37
    Location: Grand Staff #2
    
    Demon King's Horn
    
    Description: A dark staff made from the horn of a giant demon (for Jansen 
    only).
    Attack Bonus: +44
    Location: Hidden Treasure #11
    
    Rune Stick
    
    Description: An arcane staff made from ancient, magical iron known only to 
    Kelolon.
    Attack Bonus: +47
    Location: Shop in Kelolon Village.
    
    Apocalypse Rod
    
    Description: The ultimate magic staff, unlocks the power of its user (for 
    Jansen only).
    Attack Bonus: +56
    Location: Hidden Treasure #20
    
    Solomon Staff
    
    Description: The ultimate magic staff, equipped with the power of 
    spiritsilver (for Cooke only).
    Attack Bonus: +56
    Location: Hidden Treasure #19
    
    
    <<<<<<<<<<<<<<<<<<<< III. Discs >>>>>>>>>>>>>>>>>>>>>
    
    Old Battle Discus
    
    Description: An Eastern Tribe relic that invigorates the user's spiritual 
    energy (for Mack only).
    Attack Bonus: +23
    Location: Mack's starting weapon.
    
    Battle Discus
    
    Description: A common battle discus, repaired for use (for Mack only).
    Attack Bonus: +26
    Location: Shop in Tosca Villiage.
    
    Power Shell
    
    Description: An ancient battle discus replica, made using traditional 
    methods (for Mack only).
    Attack Bonus: +40
    Location: Oreego's Emporium; Saman
    
    White Lotus
    
    Description: A modern battle discus, created by an Eastern Tribe 
    researcher (for Mack only).
    Attack Bonus: +44
    Location: Experimental Staff, Upper Division to the west.
    
    Chakra Arm
    
    Description: A battle discus enhanced by the magic engine contained 
    inside (for Mack only).
    Attack Bonus: +46
    Location: Raihel's General Store; Gohtza, Abandoned Apartment
    
    Circular Dance Discus
    
    Description: A battle discus favored among the Eastern Tribe 
    dancers (for Mack only).
    Attack Bonus: +67
    Location: Gohtza Train Station
    
    Wrath Minder
    
    Description: A battle discus that reacts to your spirit and emits 
    an eerie light (for Mack only).
    Attack Bonus: +93
    Location: Raihel's General Store; Gohtza, Abandoned Apartment/ Shop 
    in Refugee Camp
    
    Lucent Dragon Discus
    
    Description: An ancient battle discus with the magic of three light 
    dragons (for Mack only).
    Attack Bonus: +140
    Location:Hidden Treasure #13
    
    Sorcerer's Discus
    
    Description: Ancient battle discus with the power of a renowned spirit 
    sorcerer (for Mack only).
    Attack Bonus: +158
    Location: Grand Staff #2
    
    Phoenix Discus
    
    Description: The ultimate battle discus, used by the king of the Eastern 
    Tribe (for Mack only).
    Attack Bonus: +184
    Location: Hidden Treasure #17
    
    
    <<<<<<<<<<<<<<<<<<<< IV. Rifles >>>>>>>>>>>>>>>>>>>>>>>
    
    38 Caliber Mmagic Rifle
    
    Description: A small magic rifle developed by Sed himself (for Sed only).
    Attack Bonus: +88
    Location: Sed's starting weapon
    
    64 Caliber Mmagic Rifle
    Description: A revamped version of the 38 Caliber Magic Rifle (for Sed only).
    Attack Bonus: +133
    Location: Cubic Music Score 6
    
    88 Caliber Mmagic Rifle
    Description: A high-[erformance rifle mae from a sacred, magic-amplifying 
    tree (for Sed only).
    Attack Bonus: +186
    Location: Defeat Persona
    
    99 Caliber Magic Rifle
    Description: The ultimate magic rifle, using the latest materials (for Sed 
    only).
    Attack Bonus: +247
    Location: Defeat Kakanas in Numara, Disc 4
    
    Magic Rifle of Aneira
    Description: A white magic rifle imbued with the magic of the beast Aneira
    Attack Bonus: +392
    Location: Complete Sed's Pirate side-quest.
    
    
    
    
    	**************************************************************
    	------------------                      --------------------
    	<<<<<<<<<<<<<<<<<< 11. Skills List [SKLL] >>>>>>>>>>>>>>>>>>>>
    	------------------                      --------------------
    	**************************************************************
    
    
    The formation for this part of the guide is:
    
    Name of Skill - Description
    -Accessory [SP required]
    -Location of accessory
    
    1 Turn Cast -  Cast any spell in one turn.
    -Rose Quartz [999 SP]
    -Future DLC on Xbox Live
    
    2 Accessories - Allows two accessories to be equipped.
    -Skill Link From Jansen [20 SP]
    -Jansen Lvl 31
    
    3 Accessories - Allows three accessories to be equipped.
    -Skill Link from Sed [30 SP]
    -Sed Lvl 48
    
    3 Combo - Consecutively attacks one enemy three times in a row.
    -Skill Link from Mack [30 SP]
    -Mack Lvl 46
    
    Absorb All Elements - Absorbs Fire, Water, Wind, and Earth Element damage.
    -Quad Element Seal [100 SP]
    -Get 3 Stars on the Immortal One (Backyard)
    
    Absorb Attack - Occasionally absorbs the damage inflicted by enemies.
    -Amulet [10 SP]
    -Ice Canyon, from the penguin at the top right. Beat him 
    down the slope.
    
    Absorb Earth - Absorbs Earth damage.
    -Pipot Collar [50 SP]
    -Give 99 Seeds to the Pipots
    
    Absorb Fire - Absorbs Fire damage.
    -Sarahís Notebook [50 SP]
    -Return to Sorcererís Mansion on Disc 4 in the back room 
    you originally got her and beat the boss.
    
    Absorb Guard - Nullifies enemy HP and MP absorption.
    -Skill Link from Tolten [10 SP]
    -Tolten Lvl 37
    
    Absorb Magic - Occasionally absorbs the magic damage inflicted by enemies.
    -Talisman [10 SP]
    -Tolsanís Inn (Uhra)
    
    Absorb Transfer - Allows the user to transfer absorbed HP or MP to a party 
    member in the back row.
    -Skill Link from Jansen [8 SP]
    -Jansen Lvl 22
    
    Absorb Water - Absorbs Water damage.
    -Blue Dragon Eye [50 SP]
    -Beat Blue Dragon (Snowfields)
    
    Absorb Wind - Absorbs Wind damage.
    -Aneiraís Plume [50 SP]
    -Defeat the Worm in the Forgotten Cave
    
    Ailment Resistance - Grants immunity to all status ailments.
    -Angel Guard [40 SP]
    -Temple of Enlightenment/Treause Hunt in Forgotten Cave
    
    All Hit - Inflicts damage on all enemies.
    -Skill Link from Tolten [30 SP]
    -Tolten Lvl 46
    
    Angel Heart - Boosts the amount of HP restored by healing magic.
    -Skill Link from Cooke [8 SP]
    -Cooke Lvl 15
    
    Anti-Blind- Grants immunity to Blind.
    -Light Lens [20 SP]
    -Rat's nest after being captured/Numara Weapon Shop/Tosca 
    Shop/Gohtza Apartment Shop/Refugee Camp Shop 
    
    Anti-Curse- Grants immunity to Curse.
    -Curse Blocker [20 SP]
    -End of Black Cave in a dead end path/Gohtza Apartment Shop
    
    Anti-Dark- Grants immunity to Dark.
    -White Flame Candle [20 SP]
    -Gohtza Apartment Shop
    
    Anti-Dizzy- Grants immunity to Dizzy.
    -Stabilizer [20 SP]
    -Numara Weapon Shop/Tosca Shop/Gohtza Apartment Shop
    
    Anti-Freeze- Grants immunity to Freeze.
    -Warm Vest [20 SP]
    -Gohtza Apartment Shop/Refugee Camp Shop 
    
    Anti-Kelolon- Grants immunity to Kelolon.
    -Kelolon Earrings [20 SP]
    -Tosca Shop/Gohtza Apartment Shop
    
    Anti-Paralysis- Grants immunity to Paralyze.
    -Yellow Band [20 SP]
    -Numara Weapon Shop/Saman Emporium/Gohtza Apartment Shop/Refugee 
    Camp Shop 
    
    Anti-Petrify- Grants immunity to Petrify.
    -Medusaís Head [20 SP]
    -Treasure Hunt, behind Tosca Waterfall/Gohtza Apartment Shop
    
    Anti-Poison - Grants immunity to Poison.
    -Antidote Brooch [20 SP]
    -Construction Site Shop/Numara Weapon Shop/Saman Emporium/Gohtza 
    Apartment Shop
    
    Anti-Seal- Grants immunity to Seal.
    -Seal Blocker [20 SP]
    -Saman Emporium/Gohtza Apartment Shop
    
    Anti-Sleep- Grants immunity to Sleep.
    -Alarm Clock [20 SP]
    -Numara Weapon Shop/Gohtza Apartment Shop
    
    Anti-Terror- Grants immunity to Terror.
    -Lion Heart [20 SP]
    -Saman Emporium/Gohtza Apartment Shop
    
    Attack Boost 1 - Increases physical attack power.
    -Power Bangle [15 SP]
    -Give 60 seeds to the Pipot
    
    Attack Boost 2 - Increases physical attack power.
    -Ogre Bangle  [30 SP]
    -Generalís Treasure Hunt
    
    Auto Barrier - Always have Barrier in effect. 
    -Royal Emblem/Skill Link from Tolten/Skill Link from Sed [30 SP]
    -Break Royal Seal in Burning  Cave - Path of Darkness/Tolten
     Lvl 35/Sed Lvl 35
    
    Auto HP Recovery - Automatic HP recovery at the end of every turn.
    -White Charm [30 SP]
    -The Experiment #1 enemies in Grand Staff #2 drop it/get three 
    stars on the Ring Master Battle in the Backyard (Super Heavy)
    
    Auto MP Recovery - Automatic MP recovery at the end of every turn.
    -Crystal Fragment [30 SP]
    -Uhra Sewers - Underground Dock (Steal from boss)/Grand Staff #2 
    (Maintenence Tunnel)
    
    Auto Shield - Always have Shield in effect.
    -Golden Gauntlet/Skill Link from Sed [30 SP]
    -Break Royal Seal in Ancient Ruins - Astral Square/Sed Lvl 35
    
    Award Metal - Raises the abilities of one party member.
    -Skill Link from Tolten [10 SP]
    -Tolten Lvl 25
    
    Black Staff - Enables all staff users to equip Jansen's unique staffs.
    -Skill Link from Jansen [30 SP]
    -Jansen Lvl 35
    
    Break Hit - Bypasses any defense and directly inflicts damage on one 
    enemy. 
    -Skill Link from Tolten [15 SP]
    -Tolten Lvl 31
    
    Casting Support - Reduces the spell-casting time for one party member.
    -Skill Link from Cooke [10 SP]
    -Cooke Lvl 15
    
    Combo - Consecutively attacks one enemy twice in a row.
    -Skill Link from Mack [20 SP]
    -Mack Lvl 15
    
    Complete Defense - Nullifies all damage for a while.
    -Skill Link from Tolten [15 SP]
    -Tolten Lvl 43
    
    Concentrate - Reduces the spell-casting time of the user.
    -Skill Link from Cooke [15 SP]
    -Cooke Lvl 15
    
    Counter - Randomly performs a counter attack against the enemy's regular 
    attacks.
    -Combat Teachings/Skill Link from Mack [10 SP]
    -Tosca Shop/Mack Lvl 16
    
    Counter 2 - Occasionally performs a counter attack against the enemy's regular 
    attacks.
    -Sarbella Fang
    -Future DLC on Xbox Live
    
    Counter Guard - Occasionally guards against enemy counterattacks.
    -Skill Link from Tolten [10 SP]
    -Tolten Lvl 25
    
    Counter Seal - Nullifies the enemy's counter attack (once per battle).
    -Skill Link from Sed [10 SP]
    -Sed Lvl 35
    
    Counter Up - Increases counterattack rate.
    -Black Belt [10 SP]
    -Talk to a man in Gohtza Refugee Camp and bring his letter to 
    his mother in Lowtown.
    
    Crisis Attack Boost - Increased Magical and Physical attack power during 
    Critical HP status.
    -Berserkerís Necklace [8 SP]
    -Gongora's Mansion - Hallway
    
    Crisis Concentration - Magic-casting time reduced during Critical HP status. 
    -Sageís Protection [10 SP]
    -Sea of Baus - Crater Island (Nearby chest after killing boss)
    
    Crisis Defense - Complete Defense will be activated in Critical HP status (once 
    per battle).
    -Holy Guard [10 SP]
    - Uhra Sewers - Treatment Plant
    
    Crisis Defense Boost - Increased Magical and Physical Defense during Critical 
    HP status.
    -Holy Knight Charm [8 SP]
    -Uhra - Tolsan's Inn
    
    Crisis Prayer - Automatically recovers HP during Critical HP status.
    -Happy Flower [8 SP]
    -Once Gohtz freezes over talk to the Khent soldier in low town. Go 
    to Uhra's weapon shop and examine the sword. Bring it back to the 
    Khent soldier.
    
    Critical Heal - HP recovery when critical hits occur.
    -Lucky Clover [8 SP]
    -Crimson Forest - Sorceror's Shrine on the far side of the rolling 
    boulders.
    
    Cut Down - Inflicts damage on enemy front row and reduces enemy GC.
    -Scroll of Dissection/Skill Link from Tolten [20 SP]
    - Black Cave - Great Hall of Foul Creatures right before entrance to 
    Helltrap/Tolten Lvl 25
    
    Defense Boost 1 - Increases physical defense. 
    -Knightís Earrings [15 SP]
    -Experimental Staff - Lower Level
    
    Defense Boost 2 - Increases physical defense.
    -Lordís Earrings [30 SP]
    -SE side of the transportation on the fourth level in Great 
    staff #2/Auction if you passed it already
    
    Double Back - Occasionally doubles the counterattack damage.
    -Twin Cross [10 SP]
    -Great Ancient Ruins - Lunar Palace
    
    Double Experience - Doubles the experiences obtained after winning a battle.
    -Skill Link from Sed [100 SP]
    -Sed Lvl 44
    
    Double Gold - Doubles the gold obtained after winning a battle.
    -Skill Link from Sed [100 SP]
    -Sed Lvl 35
    
    Double Item - Two items can beused at the same time.
    -Skill Link from Sed [20 SP]
    -Sed Lvl 35
    
    Double Loot - Occasionally doubles the items obtained after winning a battle.
    -Skill Link from Sed [100 SP]
    -Sed Lvl 35
    
    Double SP - Doubles the SP obtained after winning a battle.
    -Skill Link from Sed [100 SP]
    -Sed Lvl 35
    
    Double Cast - Two spells can be cast consecutively.
    -Skill Link from Jansen [25 SP]
    -Jansen Lvl 52
    
    Drain Shower - Shares absorbed HP or MP with all allies when attacking.
    -Skill Link from Jansen [15 SP]
    -Jansen Lvl 40
    
    Earth Proof - Nullifies Earth Element damage.
    -Ochre Earth Amulet [25 SP]
    -Bonus prize for "A Germ of Annoyance" in the Backyard
    
    Earth Resistance Up - Reduces Earth Element damage.
    -Earth Charm [20 SP]
    -Give 40 seeds to the Pipot
    
    Elements Resistance Up - Reduces Fire, Water, Wind, and Earth Element damage.
    -Quad Element Charm [40 SP]
    -Tolten's seal in Ice Canyon - Snowy Plateau right above 
    where you fought the boss.
    
    Evade Up - Increases evasion rate against normal attacks.
    -Kelolon Badge [8 SP]
    -Beat Music Score 3
    
    Factual Analysis - Reveals the types and elements of enemies.
    -Hawk Eye/Skill Link from Jansen [5 SP]
    -Construction Site Shop /Jansen Lvl 113
    
    Fire Proof - Nullifies Fire Element damage.
    -Blazing Fire Amulet [25 SP]
    -Sarah's Gift treasure hunt
    
    Fire Resistance Up - Reduces Fire Element damage
    -Fire Charm [20 SP]
    -Experimental Staff - Lower Level
    
    Freeform - Grants immunity to Formation Paralysis.
    -Generalís Pen
    -After you restore Saman talk to the man being accused of 
    robbing and tell him you believe him, find the money where 
    the crow's stand was.
    
    Guard Heal - Recovers HP when Defend is used.
    -Platinum Gauntlet [10 SP]
    -Construction Site Shop/Numara Weapon Shop
    
    Half All Magic - All Spells require only half MP stated. 
    -Mana Protector [100 SP]
    -Future DLC on Xbox Live
    
    HP Max Up 1 - Increases Max HP.
    -Life Brooch [10 SP]
    -Give Artist in Numara 19 Crystal Fragments (from 
    Crimson Forest)
    
    HP Max Up 2 - Increases Max HP.
    -Toughness Brooch [15 SP]
    -Beat Music Score 5
    
    HP Max Up 3 - Increases Max HP.
    -Gigantes Brooch [20 SP]
    -Give 80 seeds to the Pipot
    
    HP Max Up 4 - Increases Max HP.
    -Royal Knightís Emblem [25 SP]
    -Tolten's seal inside the Crimson Forest - Maze of Gloom
    
    Huge MP Gift - Transfers some of the user's MP to another party member.
    -Skill Link from Tolten [8 SP]
    -Tolten Lvl 49
    
    Lucky 0 Magic Damage - Occasionally decreases the damage inflicted by 
    magic to 0.
    -Mimint Ear [10 SP]
    -There's two people on gondolas in Numara's Main Street, 
    talk to both of them to reunite them.
    
    Lucky GC Ignore - Occasionally ignores GC when causing damage to the enemy.
    -Skill Link from Sed [20 SP]
    -Sed Lvl 52
    
    Lullaby - Puts enemies to sleep and ends battle.
    -Skill Link from Tolten [10 SP]
    
    Level 1 Black Magic - Enables use of Level 1 Black Magic.
    -Skill Link from Jansen [5 SP]
    -Jansen Lvl 10
    
    Level 2 Black Magic - Enables use of Black Magic up to Level 2.
    -Skill Link from Jansen [8 SP]
    -Jansen Lvl 15
    
    Level 3 Black Magic - Enables use of Black Magic up to Level 3.
    -Skill Link from Jansen [10 SP]
    -Jansen Lvl 19
    
    Level 4 Black Magic - Enables use of Black Magic up to Level 4.
    -Skill Link from Jansen [15 SP]
    -Jansen Lvl 25
    
    Level 5 Black Magic - Enables use of Black Magic up to Level 5.
    -Skill Link from Jansen [20 SP]
    -Jansen Lvl 28
    
    Level 6 Black Magic - Enables use of Black Magic up to Level 6.
    -Skill Link from Jansen [25 SP]
    -Jansen Lvl 34
    
    Level 7 Black Magic - Enables use of Black Magic up to Level 7.
    -Skill Link from Jansen [30 SP]
    -Jansen Lvl 43
    
    Level 8 Black Magic - Enables use of Black Magic up to Level 8.
    -Skill Link from Jansen [40 SP]
    -Jansen Lvl 49
    
    Level 1 White Magic - Enables use of Level 1 White Magic.
    -Skill Link from Cooke/Jansen [5 SP]
    -Cooke Lvl 15/Jansen
    
    Level 2 White Magic - Enables use of White Magic up to Level 2.
    -Skill Link from Cooke/Jansen [8 SP]
    -Cooke Lvl 15/Jansen
    
    Level 3 White Magic - Enables use of White Magic up to Level 3.
    -Skill Link from Cooke/Jansen [10 SP]
    -Cooke Lvl 19/Jansen
    
    Level 4 White Magic - Enables use of White Magic up to Level 4.
    -Skill Link from Cooke/Jansen [15 SP]
    -Cooke Lvl 25/Jansen
    
    Level 5 White Magic - Enables use of White Magic up to Level 5.
    -Skill Link from Cooke/Jansen [20 SP]
    -Cooke Lvl 28/Jansen
    
    Level 6 White Magic - Enables use of White Magic up to Level 6.
    -Skill Link from Cooke/Jansen [25 SP]
    -Cooke Lvl 34/Jansen
    
    Level 7 White Magic - Enables use of White Magic up to Level 7.
    -Skill Link from Cooke/Jansen [30 SP]
    -Cooke Lvl 43/Jansen
    
    Level 8 White Magic - Enables use of White Magic up to Level 8.
    -Skill Link from Cooke/Jansen [40 SP]
    -Cooke Lvl 49/Jansen
    
    Level 1 Spirit Magic - Enables use of Level 1 Spirit Magic.
    -Eastern Spirit Band/Skill Link from Mack [5 SP]
    -Tosca Shop /Gohtza Apartment Shop/Mack Lvl 15
    
    Level 2 Spirit Magic - Enables use of Spirit Magic up to Level 2.
    -Bronze Spirit Band/Skill Link from Mack [8 SP]
    - Gohtza Apartment Shop/Mack Lvl 15
    
    Level 3 Spirit Magic - Enables use of Spirit Magic up to Level 3.
    -Red Copper Band/Skill Link from Mack [10 SP]
    - Gohtza Apartment Shop/Mack Lvl 19
    
    Level 4 Spirit Magic - Enables use of Spirit Magic up to Level 4.
    -Gold Spirit Band/Skill Link from Mack [15 SP]
    - Saman Emporium/Gohtza Apartment Shop/Mack Lvl 25
    
    Level 5 Spirit Magic - Enables use of Spirit Magic up to Level 5.
    -Obsidian Spirit Band/Skill Link from Mack [20 SP]
    -Gohtza Apartment Shop/Refugee Camp Shop /Mack Lvl 28
    
    Level 6 Spirit Magic - Enables use of Spirit Magic up to Level 6.
    -Diamond Spirit Band/Skill Link from Mack [25 SP]
    - Gohtza Apartment Shop/Mack Lvl 34
    
    Level 7 Spirit Magic - Enables use of Spirit Magic up to Level 7.
    -Enchanted Necklace/Skill Link from Mack [30 SP]
    - SE of transportation lift base level inside Great 
    Staff/Mack Lvl 43
    
    Level 8 Spirit Magic - Enables use of Spirit Magic up to Level 8.
    -Cursed Crest/Skill Link from Mack [40 SP]
    - Sorceror's Shrine - Altar of the Abyss (must have 
    Sunderch Glasses)/Mack Lvl 49
    
    Level 1 Composite Magic - Enables use of Level 1 Composite Magic.
    -Magic Research Report [15 SP]
    -Ming starts with it
    
    Level 2 Composite Magic - Enables use of Composite Magic up to Level 2.
    -Magic Trial Record [20 SP]
    -Saman Emporium/Gohtza Apartment Shop/Refugee Camp Shop 
    
    Level 3 Composite Magic - Enables use of Composite Magic up to Level 3.
    -Magic Analysis Book [30 SP]
    -Great Ancient Ruins: Astral Square
    
    Level 4 Composite Magic - Enables use of Composite Magic up to Level 4.
    -Composite Magic Book [40 SP]
    -Gongora's Mansion - Secret Cave (must have Sundrech Glasses)
    
    Level 1 Black-White Magic - Enables use of Level 1 Black and White Magic.
    -Novice Earrings [8 SP]
    -Construction Site Shop/Gotzha Apartment Shop
    
    Level 2 Black-White Magic - Enables use of Black and White Magic up to 
    Level 2.
    -Apprentice Earrings [15 SP]
    -Numara Weapon Shop/Gohtza Apartment Shop
    
    Level 3 Black-White Magic - Enables use of Black and White Magic up to 
    Level 3.
    -Adept Earrings [20 SP]
    -Tosca Shop/Gohtza Apartment Shop
    
    Level 4 Black-White Magic - Enables use of Black and White Magic up to 
    Level 4.
    -Sorcerer Earrings [25 SP]
    -Saman Emporium/Gohtza Apartment Shop
    
    Level 5 Black-White Magic - Enables use of Black and White Magic up to 
    Level 5.
    -Earrings of Wisdom [35 SP]
    -Gohtza Apartment Shop/Refugee Camp Shop 
    
    Level 6 Black-White Magic - Enables use of Black and White Magic up to 
    Level 6.
    -Wisdom Earrings (redundant much?) [40 SP]
    -Gohtza Apartment Shop
    
    Level 7 Black-White Magic - Enables use of Black and White Magic up to 
    Level 7.
    -Sage Earrings [45 SP]
    -Grand Staff - Mechanical Lift (lowest level)
    
    Level 8 Black-White Magic - Enables use of Black and White Magic up to 
    Level 8.
    -Master Earrings [50 SP]
    -Entrance of Old Sorceress' Mansion (must have Sunderch Glasses)
    
    Magic Defense Boost 1 - Increases magic defense.
    -Pixie Flower [15 SP]
    -Saman, in the pot next to the crow's stand
    
    Magic Defense Boost 2 - Increases magic defense.
    -Elfin Charm [30 SP]
    -Beat Music Score 8
    
    Magic Seal - Nullifies the effect of a spell cast by one enemy (once per 
    battle).
    -Skill Link from Sed [10 SP]
    -Sed Lvl 35
    
    Member Hit - Inflicts damage on one enemy based on the member differences.
    -Skill Link from Tolten [15 SP]
    -Tolten Lvl 28
    
    Mental Stability 1 - Reducaes interference with magic-casting speed caused 
    by enemy attacks.
    -Skill Link from Cooke [15 SP]
    -Cooke Lvl 25
    
    Mental Stability 2 - Reduces interference to magic-casting caused by enemy 
    attacks.
    -Skill Link from Cooke [25 SP]
    -Cooke Lvl 52
    
    MP Conservation - Reduces the MP used by Skills and Magic.
    -Bracelet of Efficiency [25 SP]
    -Complete the Pipot seed exchange sidequest
    
    MP Convert - Turns remaining HP into MP (once per battle).
    -Skill Link from Cooke [10 SP]
    -Cooke Lvl 40
    
    MP Gift - Transfers some of the user's MP to another party member.
    -Skill Link from Tolten [5 SP]
    -Tolten Lvl 34
    
    MP Guard - Damage taken from MP instead of HP when HP is low.
    -Skill Link from Tolten [8 SP]
    -Tolten Lvl 25
    
    MP Max Up 1 - Increases Max MP.
    -Mana Earrings [10 SP]
    -Numara - White Square (Play Hide-and-Seek with the 
    lonely girl)
    
    MP Max Up 2 - Increases Max MP.
    -Mind Bangle [15 SP]
    -Elmon King
    
    MP Max Up 3 - Increases Max MP.
    -Sorcerers Bracelet [20 SP]
    -Trooky Queen
    
    MP Max Up 4 - Increases Max MP.
    -Kelonga Crown [25 SP]
    -Defeat King Kelolon in Kelolon Village
    
    Nullify All Elements - Nullifies Fire, Water, Wind, and Earth Element 
    damage.
    -Quad Element Amulet [50 SP]
    -Tolten Seal in Kelolon Village
    
    Persistence - Stays alive even when damage taken depletes HP to 0.
    -Skill Link from Tolten [8 SP]
    -Tolten Lvl 25
    
    Potion Booster - Boosts the amount of HP restored by healing items during 
    battle.
    -Herbalistís Badge [8 SP]
    -Refugee Camp Shop 
    
    Power Guard - Defend becomes stronger.
    -Skill Link from Tolten [10 SP]
    -Tolten Lvl 25
    
    Power Hit - Inflicts a powerful and damaging attack on one enemy.
    -Skill Link from Mack/Tolten [15 SP]
    -Mack Lvl 15/Tolten Lvl 25
    
    Prayer - Recovers the HP of one party member.
    -Skill Link from Cooke [8 SP]
    -Cooke Lvl 16
    
    Reduce Casting Time 1 - Slightly reduces spell-casting time.
    -Skill Link from Cooke [20 SP]
    -Cooke Lvl 31
    
    Reduce Casting Time 2 - Reduces spell-casting time.
    -Skill Link from Cooke [40 SP]
    -Cooke Lvl 46
    
    Reduce Casting Time 3 - Greatly reduces spell-casting time.
    -Accelerator
    -Future DLC on Xbox Live
    
    Relax - Recovers MP when Defend is used.
    -Circlet [10 SP]
    -Steal from Guard at first Staff visit/Numara Weapon Shop
    
    Resourceful - Increases the effect of items used during battles.
    -Skill Link from Sed [8 SP]
    -Sed Lvl 35
    
    Royal Equipment - Allows Uhra Royal accessories to be equipped.
    -Skill Link from Tolten [50 SP]
    -Tolten Lvl 40
    
    Skill Hit - Inflicts damage on one enemy based on currently equipped 
    skills.
    -Scroll of Secret Skills [15 SP]
    -Treasure Hunt, Sewers
    
    Slot +3 - Increases Skill Slots by 3.
    -Awakening Bracelet [20 SP]
    -Crow in Saman before Experimental Staff/Khent Gate 
    behind soldier
    
    Slot +5 - Increases Skill Slots by 5.
    -Freedom Armband [35 SP]
    -After getting the Nautilus go back to Uhra's Great Gate and 
    talk to the soldier nearest the door, deliver his letter to the
     man in the square nearest the castle
    
    Slot +10 - Increases Skill Slots by 10.
    -1000 Years of Memories [50 SP]
    -Defeat Holy Beast in Numara Atoll 
    
    Slot Hit - Inflicts damage on one enemy depending on your allies' empty
     Skill Slots.
    -Scroll of Balance [15 SP]
    -Treasure Hunt#6
    
    Special Accessory - Allows special accessories to be equipped.
    -Skill Link from Sed [30 SP]
    -Sed Lvl 40
    
    Spell Counter - Randomly performs a black magic counter attack against 
    the enemy's magical attacks.
    -Warriorís Armband/Skill Link from Mack [10 SP]
    -Frozen Trail (Emergency control box before the second 
    tower)/Mack Lvl 31
    
    Spell Counter 2 - Occasionally performs a black magic counter attack 
    against the enemy's magical attacks.
    -Illusionist Gauntlet [100 SP]
    -Future DLC on Xbox Live
    
    Stand Firm - Reduces GC when attacked for a short while.
    -10 Kilo Weight/Skill Link from Mack [25 SP]
    - On disc 4 defend Numara from the Arthrosaurus and examine a
     school of fish during that minigame/Mack Lvl 40
    
    Stand Ready - Recovers GC when using Defend whiel being attacked.
    -Knightís Code [15 SP]
    -Construction Site Shop/Numara Weapon Shop
    
    Status Analysis - Reveals the HP and status of enemies.
    -Search Glasses [8 SP]
    -Ipsilon Hut on desk near exit/Numara Weapon Shop
    
    Steal - Steals an item from one enemy
    -Thiefís Bracelet/Skill Link from Jansen/Sed [5 SP]
    -Uhra Shop/Jansen Lvl 10/Sed Lvl 35
    
    Taunt - Taunted enemy will direct attacks against user.
    -Skill Link from Mack/Sed [8 SP]
    -Mack Lvl 22/Sed Lvl 35
    
    Treasure Analysis - Reveals the items carried by enemies. 
    -Treasure Glasses [10 SP]
    -Numara Weapon Shop
    
    Turn-Tail - Enables you to always flee from battle.
    -Turn-Tail Shoes/Skill Link from Sed [8 SP]
    - Numara Weapon Shop/Sed Level 35
    
    Ultimate Analysis - Reveals all information relating to enemies.
    -Skill Link from Sed [20 SP]
    -Sed Lvl 37
    
    Ultimate Hit - Inflicts damage on all enemies. (Unable to act for 
    several turns. Reduces GC to 0).
    -Gold Knight/First King of Uhra [50 SP]
    -Tolten Lvl Varies
    
    Wall - Slightly increases GC of the front row.
    -Skill Link from Mack [40 SP]
    -Mack Lvl 15
    
    Walla - Increases GC of the front row.
    -Skill Link from Mack [45 SP]
    -Mack Lvl 37
    
    Wallus - Significantly increases GC of the front row.
    -Skill Link from Mack [50 SP]
    -Mack Lvl 52
    
    Water Proof - Nullifies Water Element damage.
    -Ice Water Amulet [25 SP]
    -Have Sed reapir the jukebox in Saman's tavern
    
    Water Resistance Up - Reduced Water Element damage.
    -Water Charm [20 SP]
    -King of the Glacier's treasure hunt
    
    Weapon Guard - Occasionally guards from the enemy's attacks.
    -Sword Teachings/Skill Link from Tolten [10 SP]
    -Saman Emporium/Tolten Lvl 25
    
    Weapon Guard 2 - Frequently guards from the enemy's attacks.
    -Masterís Secret Script [100 SP]
    -Pre-Order DLC/Future DLC on Xbox Live
    
    White Staff - Allows all staf users to equip Cooke's unique staffs.
    -Skill Link from Cooke [30 SP]
    -Cooke Lvl 37
    
    Wind Resistance Up - Reduces Wind Element damage.
    -Wind Charm [20 SP]
    -Beat Music Score 4
    
    Wind Proof - Nullifies Wind Element damage.
    -High Wind Amulet [25 SP]
    -Beat Music Score 7
    
    Zero MP Consumption - No MP is required to cast spells or use skills.
    -Eternal Magic Engine [999 SP]
    -Future DLC on Xbox Live
    
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    	<<<<<<<<<<<<<<<<<<<<<< 12. Spell List [SPLL] >>>>>>>>>>>>>>>>>>
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    	******************************************************************
    
    				    ~*~*~*~*~*
    				      White
    				    ~*~*~*~*~*
    
    -------
    Level 1
    -------
    
    Heal
    
    MP: 5
    Casting Time: 1A
    Effect: Recovers small amount of HP to one character
    Location: Default
    
    Cure Poison
    
    MP: 5
    Casting Time: 1A
    Effect: Cures one character of Poison status 
    Location: Default
    
    Shield
    
    MP: 10
    Casting Time: 1A
    Effect: Increases physical defense of one character
    Location: Shop in Grand Staff Construction Base
    
    Barricade
    
    MP: 10
    Casting Time: 1A
    Effect: Increases magic defense of one character 
    Location: Shop in Grand Staff Construction Base
    
    -------
    Level 2
    -------
    
    Zephyr
    
    MP: 10
    Casting Time: 1G
    Effect: Recovers small amount of HP to all allies
    Location: Default 
    
    Cure Paralysis
           
    MP: 10
    Casting Time: 1B
    Effect: Cures one party member of paralysis.
    Location: Default
    
    All-Shield
        
    MP: 20
    Casting Time: 1G
    Effect: Slightly increases the physical defense of the party.
    Location: Sea of Baus chest/ Nalia's Item Shop; Numara.
        
    All-Barricade
           
    MP: 20
    Casting Time: 1G
    Effect: Slightly increases the magical defense of the party.
    Location: Nalia's Item Shop; Numara.
    
    -------
    Level 3
    -------
    
    Cure Seal
    
    MP: 15
    Casting Time: 1C
    Effect: Cures one character of Seal status
    Location: Default
     
    
    Cover
    
    MP: 15
    Casting Time: 1C
    Effect: Forms a barrier to absorb damage against one character 
    Location: Default
    
    Shine
    
    MP: 15
    Casting Time: 2B
    Effect: Inflicts Light-based damage and Blind status on all enemies.
    Location: Help the couple in Numara on the Gondolas.
    
    Kelolon
    
    MP: 15
    Casting Time: 1C
    Effect: Transforms one party member into a Kelolon / Removes Kelolon 
    status 
    Location: Up stairs in Lirum's home.
    
    -------
    Level 4
    -------
    
    Heala
    
    MP: 20
    Casting Time: 1D
    Effect: Recovers HP of one character 
    Location: Default
    
    Cure Petrify
    
    MP: 20
    Casting Time: 1D
    Effect: Cures one character of Petrify status 
    Location: Default
    
    Erase
    
    MP: 20
    Casting Time: 1D
    Effect: Removes a negative magic effect from one character 
    Locaiton: Recieved when Sarah joins your party.
    
    Dispel
    
    MP: 20
    Casting Time: 1D
    Effect: Removes a strengthening magic effect from one enemy 
    Location: Recieved when Sarah joins your party.
    
    -------
    Level 5
    -------
    
    Zephyra
    
    MP: 40
    Casting Time: 2B
    Effect: Recovers HP of all allies 
    Location: Default
    
    Cure-All
    
    MP: 40
    Casting Time: 1E
    Effect: Cures one character of all status ailments 
    Location: Default
    
    Shieldus
    
    MP: 30
    Casting Time: 1E
    Effect: Increases physical defense of one character 
    Location: Shop in pre-frozen Gohtza/ shop in Experimental Staff
    
    Barricadus
    
    MP: 30
    Casting Time: 1E
    Effect: Increases magic defense of one character 
    Location: Shop in pre-frozen Gohtza/ shop in Experimental Staff
    
    -------
    Level 6
    -------
    
    Revive
    
    MP: 30
    Casting Time: 1F
    Effect: Revives and restores some HP to a KO'd character 
    Location: 
    
    All-Shieldus
    
    MP: 60
    Casting Time: 2B
    Effect: Increases physical defense of all allies 
    Location: Refugee Camp Treasure Chest
    
    All-Barricadus
    
    MP: 60
    Casting Time: 2B
    Effect: Increases magic defense of all allies 
    Location: Crashed Magic Train Site Treasure Chest
    
    Covera
    
    MP: 30
    Casting Time: 1F
    Effect: Forms a barrier around all allies to absorb damage 
    Location: 
    
    -------
    Level 7
    -------
    
    Healus
    
    MP: 35
    Casting Time: 1G
    Effect: Recovers large amount of HP to one character 
    Location:
    
    Heal Up
    
    MP: 35
    Casting Time: 1G 
    Effect: Increases amount of HP recovered by healing spells for one 
    character 
    Location: 
    
    Reflect
    
    MP: 40
    Casting Time: 1G
    Effect: Forms a barrier around one character to reflect magic 
    Location: Grand Staff - Magic Control
    
    Shinus
    
    MP: 35
    Casting Time: 2F
    Effect: Inflicts Light-based damage and Blind status on all enemies 
    Location: Grand Staff - Armory
    
    -------
    Level 8
    -------
    
    Zephyrus
    
    MP: 70
    Casting Time: 2F
    Effect: Recovers large amount of HP to all allies 
    Location: Uhran invisible chest (Residential Area)
    
    Resurrect
    
    MP: 40
    Casting Time: 1H
    Effect: Revives and restores full HP to a KO'd character 
    Location: shop in Kelolon Village.
    
    Coverus
    
    MP: 60
    Casting Time: 1H
    Effect: Forms a powerful barrier around one character to absorb 
    damage 
    Location: Ipsilon invisible chest (Near Hut)
    
    Divide
    
    MP: 80
    Casting Time: 2F
    Effect: Inflicts damage on all enemies based on your current HP 
    Location: defeat Kelolon King; Kelolon Village
     
    					~*~*~*~*
    					 Black
    					~*~*~*~*
    
    -------
    Level 1
    -------
    
    Flare
    
    MP: 5
    Casting Time: 1A
    Effect: Inflicts fire-elemental damage on one enemy 
    Location: Default
    
    Aqua
    
    MP: 5
    Casting Time: 1A
    Effect: Inflicts water-elemental damage on one enemy 
    Location: Ipsiolon Mountains Mining Site/ Shop in Grand Staff 
    Construction Base.
    
    Wind
    
    MP: 5
    Casting Time: 1A
    Effect: Inflicts wind-elemental damage on one enemy 
    Location: Default
    
    Ground
    
    MP: 5
    Casting Time: 1A
    Effect: Inflicts earth-elemental damage on one enemy 
    Location: Ipsilon Mountaints/ Shop in Grand Staff Construction Base.
    
    
    -------
    Level 2
    -------
    
    Sleep
    
    MP: 20
    Casting Time: 1B
    Effect: Puts one enemy to sleep 
    Location: Default
    
    Poison
    
    MP: 20
    Casting Time: 1B
    Effect: Poisons one enemy 
    Location: Pot in Grand Staff Construction Base shop/ Nalia's Item 
    Shop; Numara
    
    Paralyze
    
    MP: 20
    Casting Time: 1B
    Effect: Paralyzes one enemy 
    Location: Sea of Baus treasure chest/ Nalia's Item Shop; Numara
    
    Prism
    
    MP: 15
    Casting Time: 2C
    Effect: Inflicts random-elemental damage on all enemies 
    Location: Default
    
    -------
    Level 3
    -------
    
    Seal
    
    MP: 20
    Casting Time: 1C
    Effect: Seals one enemy 
    Location: Default
    
    Stone
    
    MP: 20
    Casting Time: 1C
    Effect: Inflicts signs of Petrification on one enemy 
    Location: Defualt
    
    Curse
    
    MP: 15
    Casting Time: 1C
    Effect: Curses one enemy 
    Location: Crimson Forest chest (near boss)
    
    Force
    
    MP: 10
    Casting Time: 1B
    Effect: Inflicts weak physical damage on one enemy 
    Location: Cubic Music Score 1
    
    -------
    Level 4
    -------
    
    Flara
    
    MP: 20
    Casting Time: 1D
    Effect: Inflicts fire-elemental damage on one enemy 
    Location: Default
    
    Aquara
    
    MP: 20
    Casting Time: 1D
    Effect: Inflicts water-elemental damage on one enemy 
    Location: Recieved when Sarah joins party.
    
    Winda
    
    MP: 20
    Casting Time: 1D
    Effect: Inflicts wind-elemental damage on one enemy 
    Location: Default
    
    Grounda
    
    MP: 20
    Casting Time: 1D
    Effect: Inflicts earth-elemental damage on one enemy
    Location: Recieved when Sarah joins party.
    
    -------
    Level 5
    -------
    
    Flare Mine
    
    MP: 30
    Casting Time: 1E
    Effect: Gives one party member a fire-elemental counterattack
    Location:  Default
    
    Aqua Mine
    
    MP: 30
    Casting Time: 1E
    Effect: Gives one party member a water-elemental counterattack 
    Location: Experimental Staff - Operation Division
    
    All-Curse
    
    MP: 45
    Casting Time: 2E
    Effect: Curses all enemies 
    Location: Uhran Sewers
    
    Prisma
    
    MP: 30
    Casting Time: 2F
    Effect: Inflicts random-elemental damage on all enemies 
    Locaiton: Default
    
    -------
    Level 6
    -------
    
    Wind Mine
    
    MP: 30
    Casting Time: 1F
    Effect: Gives one party member a wind-elemental counterattack
    Location: Default
    
    Ground Mine
    
    MP: 30
    Casting Time: 1F
    Effect: Gives one party member an earth-elemental counterattack 
    Location: shop in Gohtza's Abandoned Apartment
    
    Jamming
    
    MP: 30
    Casting Time: 1F
    Effect: Slows down magic casting time of one enemy 
    Location: Default
    
    Forcea
    
    MP: 25
    Casting Time: 1E
    Effect: Inflicts physical damage on one enemy 
    Location: Burning Cave - Path of Darkness (through the poison)
    
    -------
    Level 7
    -------
    
    Flarus
    
    MP: 35
    Casting Time: 1G
    Effect: Inflicts large amount of fire-elemental damage on one enemy 
    Location: Default
    
    Aquaus
    
    MP: 35
    Casting Time: 1G
    Effect: Inflicts large amount of water-elemental damage on one enemy 
    Location: Grand Staff - Engine Section
    
    Windus
    
    MP: 35
    Casting Time: 1G
    Effect: Inflicts large amount of wind-elemental damage on one enemy 
    Location: Default
    
    Groundus
    
    MP: 35
    Casting Time: 1G
    Effect: Inflicts large amount of earth-elemental damage on one enemy 
    Location: Grand Staff - Engine Section
    
    -------
    Level 8
    -------
    
    Prismus
    
    MP: 60
    Casting Time: 2H
    Effect: Inflicts large amount of random-elemental damage on all enemies 
    Location: Sea of Baus invisible chest
    
    Forceus
    
    MP: 50
    Casting Time: 1H
    Effect: Inflicts large amount of physical damage on one enemy 
    Location: Ipsilon Mountains invisible chest
    
    Leveler
    
    MP: 150
    Casting Time: 4S
    Effect: Inflicts damage on one enemy based on your current HP 
    Location: Defeat Blue Dragon in the Snowfields
    
    Death
    
    MP: 100
    Casting Time: 4S
    Effect: Instantly kills one enemy 
    Location: Northern Cape invisible chest
    
    					~*~*~*~*
    					 Spirit
    					~*~*~*~*
    
    -------
    Level 1
    -------
    
    Refresh
    
    MP: 5
    Casting Time: 1G
    Effect: Recovers small amount of HP to one row of allies 
    Location: Crimson Forest - Near Swamp
    
    Shadow
    
    MP: 5
    Casting Time: 1H
    Effect: Inflicts non-elemental damage on all enemies 
    Location: Default 
    
    Dodger
    
    MP: 5
    Casting Time: 1A
    Effect: Increases evasion rate of one party member 
    Location: Cubic Music Score 2
    
    Chime
    
    MP: 5
    Casting Time: 1A
    Effect: Wakes one ally up from Sleep status 
    Location: Default
    
    -------
    Level 2
    -------
    
    Regenerate
    
    MP: 10
    Casting Time: 1B
    Effect: Gradually recovers one ally's HP 
    Location: Numara Atoll - north east treasure chest
    
    Powera
    
    MP: 10
    Casting Time: 1B
    Effect: Slightly increases physical attack of one party member 
    Location: Default 
    
    Minda
    
    MP: 10
    Casting Time: 1B
    Effect: Slightly increases magic attack of one party member 
    Location: Default
    
    Gamble
    
    MP: 10
    Casting Time: 1H
    Effect: Inflicts random amount of damage on one enemy 
    Location: Mt. Village Tosca - complete Kelolon statue side-quest.
    
    -------
    Level 3
    -------
    
    Speeda
    
    MP: 15
    Casting Time: 1C
    Effect: Increases Speed of one party member 
    Location: Default
    
    Slower
    
    MP: 15
    Casting Time: 1C
    Effect: Decreases Speed of one enemy 
    Location: Default
    
    Ailment Void
    
    MP: 15
    Casting Time: 1F
    Effect: Increases ability to evade status ailments for one party member 
    Location: Northern Cape (Treasure Hunt)
    
    Lost
    
    MP: 15
    Casting Time: 1C
    Effect: Expels one enemy from battle 
    Location: Old Sorceress' Mansion - Hermitage
    
    -------
    Level 4
    -------
    
    Refresha
    
    MP: 20
    Casting Time: 2B
    Effect: Recovers HP of one row of allies 
    Location: Black Cave - Helltrap
    
    Shadowa
    
    MP: 20
    Casting Time: 2C
    Effect: Inflicts non-elemental damage on all enemies 
    Location: Default
    
    Fear
    
    MP: 20
    Casting Time: 1D
    Effect: Inflicts Terror status on one enemy 
    Location: Default
    
    Virus
    
    MP: 20
    Casting Time: 1D
    Effect: Inflicts Virus status one enemy 
    Location: Old Sorceress' Mansion - Exterior (Treasure Hunt)
    
    -------
    Level 5
    -------
    
    Regenera
    
    MP: 25
    Casting Time: 1E
    Effect: Gradually recovers HP of one party member 
    Location: Pot inside Oreego's Emporium; Saman
    
    Powerus
    
    MP: 40
    Casting Time: 1E
    Effect: Increases physical attack of one party member 
    Location: Defualt
    
    Mindus
    
    MP: 40
    Casting Time: 1E
    Effect: Increases magic attack of one party member 
    Location: Default
    
    Splitter
    
    MP: 25
    Casting Time: 1E
    Effect: Halves the HP of one enemy 
    Location: Saman (Treasure Hunt)
    
    -------
    Level 6
    -------
    
    Faster
    
    MP: 30
    Casting Time: 1F
    Effect: Speeds up skill-activation time of one party member 
    Location: Default
    
    Delay
    
    MP: 30
    Casting Time: 1F
    Effect: Slows down skill-activation time of one enemy 
    Location:Default
    
    Ailment Break
    
    MP: 30
    Casting Time: 1F
    Effect: Increases elemental weakness of one enemy 
    Location: Burning Cave - Strange Rocks
    
    Reset
    
    MP: 30
    Casting Time: 1F
    Effect: Resets any parameter alterations to one enemy
    Location: The Great Ancient Ruins - Astral Square
    
    -------
    Level 7
    -------
    
    Refreshus
    
    MP: 35
    Casting Time: 2F
    Effect: Greatly recovers the HP of a row of allies 
    Location: Numara - White Square (Treasure Hunt)
    
    Shadowus
    
    MP: 35
    Casting Time: 2G
    Effect: Inflicts large amount of non-elemental damage on all enemies 
    Location: Default
    
    Reversa
    
    MP: 35
    Casting Time: 1G
    Effect: Inflicts damage on one enemy based on the HP the caster has lost 
    Location: Ghost Town - City of Ruins (Treasure Hunt)
    
    Random
    
    MP: 5
    Casting Time: 1G
    Effect: Casts a random Spirit Magic spell 
    Location: Default
    
    -------
    Level 8
    -------
    
    Regenerus
    
    MP: 50
    Casting Time: 1H
    Effect: Gradually recovers large amounts of HP to one party member
    Location: Ice Canyon invisible chest
    
    All-Powerus
    
    MP: 80
    Casting Time: 2G
    Effect: Increases physical attack of all allies 
    Location: Gohtza invisible chest (down ladder in low town)
    
    All-Mindus
    
    MP: 80
    Casting Time: 2G
    Effect: Increases magic attack of all allies 
    Location: Refugee Camp invisible chest (near water)
    
    Sacrifice Self
    
    MP: 100
    Casting Time: 3S
    Effect: Sacrifice caster's life to revive all allies with some HP 
    and MP 
    Location: Defeat the hidden boss in the Temple of Enlightenment
    
    					~*~*~*~*~*
    					 Composite
    					~*~*~*~*~*
    
    -------
    Level 1
    -------
    
    Generate
    
    MP: 15
    Casting Time: 1B
    Effect: Slightly Heals and casts Regenerate on a party member.
    Composition: Regenerate + Heal
    
    Poison-Cure
    
    MP: 30
    Casting Time: 2A
    Effect: Slightly recovers the HP off a row of allies and cures them of 
    Posion
    Composition: Refresh + Cure Poison
    
    Para-Cure
    
    MP: 30
    Casting Time: 2A
    Effect: Slightly recovers the HP off a row of allies and cures them of 
    Paralysis.
    Composition: Refresh + Cure Paralysis
    
    Seal-Cure
    
    MP: 30
    Casting Time: 2A
    Effect: Slightly recovers the HP off a row of allies and cures them 
    of Seal.
    Composition: Refresh + Cure Seal
    
    Stone-Cure
    
    MP: 30
    Casting Time: 2A
    Effect: Slightly recovers the HP off a row of allies and cures them 
    of Petrify.
    Composition: Refresh + Cure-Petrify
    
    All-Flare
    
    MP: 10
    Casting Time: 2A
    Effect: Inflicts a moderate amount of Fire Element damage on all 
    enemies.
    Composition: Shadow + Flare
    
    All-Aqua
    
    MP: 10
    Casting Time: 2A
    Effect: Inflicts a moderate amount of Water Element damage on all enemies.
    Composition: Shadow + Aqua
    
    All-Wind
    
    MP: 10
    Casting Time: 2A
    Effect: Inflicts a moderate amount of Wind Element damage on all enemies.
    Composition: Shadow + Wind
    
    All-Ground
    MP: 10
    Casting Time: 2A
    Effect: Inflicts a moderate amount of Earth Element damage on all enemies.
    Composition: Shadow + Ground
    
    -------
    Level 2
    -------
    
    Generata
    
    MP: 40
    Casting Time: 1E
    Effect: Heals and casts Regenera on a party member
    Composition: Regenera + Heala
    
    All-Generate
    
    MP: 20
    Casting Time: 2B
    Effect: Slightly heals and casts Regenerate on all party members.
    Composition: Regenerate + Zephyr
    
    All-Cure
    
    MP: 60
    Casting Time: 2D
    Effect: Sightly recovers the HP of a row of allies and cures them of 
    all status ailments.
    Composition: Refresh + Cure-All 
    
    Poison-Cura
    
    MP: 60
    Casting Time: 2D
    Effect: Recovers the HP of a row of allies and cures them of Poison.
    Composition: Refresha + Cure-Paralysis
    
    Seal-Cura
    
    MP: 60
    Casting Time: 2D
    Effect: Recovers the HP of a row of allies and cures them of Seal.
    Composition: Refresha + Cure Seal
    
    Stone-Cura
    
    MP: 60
    Casting Time: 2D
    Effect: Recovers the HP of a row of allies and cures them of Petrify.
    Composition: Refresha + Cure Petrify
    
    No Poison
    
    MP: 10
    Casting Time: 2A
    Effect: Removes Posion from all party members
    Composition: Ailment Void + Cure Poison
    
    No Paralysis
    
    MP: 20
    Casting Time: 2A
    Effect: Removes Paralysis from all party members
    Composition: Ailment Void + Cure Paralysis
    
    No Seal
    
    MP: 30
    Casting Time: 2A
    Effect: Removes Seal from all party members
    Composition: Ailment Void + Cure Seal
    
    No Petrify
    
    MP: 40
    Casting Time: 2A
    Effect: Removes Petrify from all party members
    Composition: Ailment Void + Cure Petrify
    
    All-Flara
    
    MP: 10
    Casting Time: 2A
    Effect: Inlflicts a moderate amount of Fire Element damage on all enemies.
    Composition: Shadow + Flara
    
    All-Aquara
    
    MP: 10
    Casting Time: 2A
    Effect: Inlflicts a moderate amount of Water Element damage on all enemies.
    Composition: Shadow + Aquara
    
    All-Winda
    
    MP: 10
    Casting Time: 2A
    Effect: Inlflicts a moderate amount of Wind Element damage on all enemies.
    Composition: Shadow + Winda
    
    All-Grounda
    
    MP: 10
    Casting Time: 2A
    Effect: Inlflicts a moderate amount of Earth Element damage on all enemies.
    Composition: Shadow + Grounda
    
    -------
    Level 3
    -------
    
    Generatus
    
    MP: 75
    Casting Time: 1H
    Effect: Greatly heals and casts Regenerus on a party member.
    Composition: Regenerus + Healus
    
    All-Generata
    
    MP: 60
    Casting Time: 2E
    Effect: Heals and casts Regenera on all party members.
    Composition: Regenera + Zephyra
    
    All-Cura
    
    MP: 90
    Casting Time: 2H
    Effect: Recovers the HP of a row of allies and cires them of all 
    status ailments.
    Composition: Refresha + Cure-All
    
    Posion-Curus
    
    MP: 90
    Casting Time: 2H
    Effect: Greatly recovers the HP of a row of allies and cures them 
    of Posion
    Composition: Refreshus + Cure Posion
    
    Seal-Curus
    
    MP: 90
    Casting Time: 2H
    Effect: Greatly recovers the HP of a row of allies and cures them 
    of Seal
    Composition: Refreshus + Cure Seal
    
    Stone-Curus
    
    MP: 90
    Casting Time: 2H
    Effect: Greatly recovers the HP of a row of allies and cures them 
    of Petrify
    Composition: Refreshus + Cure Petrify
    
    All-Sleep
    
    MP: 40
    Casting Time: 2A
    Effect: Puts all enemies to Sleep
    Composition: Ailment Break + Sleep
    
    All-Poison
    
    MP: 40
    Casting Time: 2A
    Effect: Poisons all enemies
    Composition: Ailment Break + Poison
    
    All-Paralysis
    
    MP: 40
    Casting Time: 2A
    Effect: Paralyzes all enemies
    Composition: Ailment Break + Paralyze
    
    All-Seal
    
    MP: 40
    Casting Time: 2A
    Effect: Seals all enemies
    Composition: Ailment Break + Seal
    
    All-Stone
    
    MP: 40
    Casting Time: 2A
    Effect: Inflicts Signs of Petrification on all enemies
    Composition: Ailment Break + Poison
    
    All-Flarus
    
    MP: 70
    Casting Time: 2H
    Effect: Inflicts a massive amount of Fire Element damage on all enemies.
    Composition: Shadowus + Flarus
    
    All-Aquarus
    
    MP: 70
    Casting Time: 2H
    Effect: Inflicts a massive amount of Water Element damage on all enemies.
    Composition: Shadowus + Aquarus
    
    All-Windus
    
    MP: 70
    Casting Time: 2H
    Effect: Inflicts a massive amount of Wind Element damage on all enemies.
    Composition: Shadowus + Windus
    
    All-Groundus
    
    MP: 70
    Casting Time: 2H
    Effect: Inflicts a massive amount of Earth Element damage on all enemies.
    Composition: Shadowus + Groundus
    
    -------
    Level 4
    -------
    
    All-Generatus
    
    MP: 90
    Casting Time: 2H
    Effect: Greatly heals and casts Regenerus on all party members.
    Composition: Regenerus + Zephyrus
    
    All-Curus
    
    MP: 120
    Casting Time: 3A
    Effect: Greatly recovers the HP of a row of allies and cures them of 
    status ailments.
    Composition: Refreshus + Cure-All
    
    All-Cure All
    
    MP: 80
    Casting Time: 2D
    Effect: Removes status ailments from all party members.
    Composition: Ailment Void + Cure-All
    
    Flare Bound
    
    MP: 60
    Casting Time: 2A
    Effect: Enables all party members to inflict Fire Element counterattacks.
    Composition: Dodger + Flare Mine
    
    Aqua Bound
    
    MP: 60
    Casting Time: 2A
    Effect: Enables all party members to inflict Water Element counterattacks.
    Composition: Dodger + Aqua Mine
    
    Wind Bound
    
    MP: 60
    Casting Time: 2A
    Effect: Enables all party members to inflict Wind Element counterattacks.
    Composition: Dodger + Wind Mine
    
    Ground Bound
    
    MP: 60
    Casting Time: 2A
    Effect: Enables all party members to inflict Earth Element counterattacks.
    Composition: Dodger + Ground Mine
    
    Toxin
    
    MP: 90
    Casting Time: 2A
    Effect: Inflicts Toxin on one enemy
    Composition: Virus + Poison
    
    All-Resurrect
    
    MP: 150
    Casting Time: 3D
    Effect: Revives all KO'd party members and recovers a large amount of HP.
    Composition: Sacrifice Self + Resurrect
    
    Annihilation
    
    MP: 200
    Casting Time: 3H
    Effect: Summons a meteorite that wipes out all enemies in a battle.
    Composition: Sacrifice Self + Leveler
    
    	********************************************************************
    	----------------------                           -----------------
    	<<<<<<<<<<<<<<<<<<<<<< 13. Beastiary [BEAS]      >>>>>>>>>>>>>>>>>>
    	----------------------                           -----------------
    	********************************************************************
    Ageless One
    
    HP: 440
    Type: Magic
    Element: None
    Steal 1: Gale Wing
    Steal 2: None
    Drop 1: Wind Seal Leaf
    Drop 2: Sticky Tape
    Drop 3: Whetstone
    Drop 4: None
    
    Alchemist
    
    HP: 3170
    Type: Mechanical
    Element: Earth
    Steal 1: Magic Cyrstal
    Steal 2: Replica Staff
    Drop 1: Magic Staff Fragment
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Alraune
    
    HP: 670
    Type: Magic
    Element: Water
    Steal 1: Flower of Suspicion
    Steal 2: Vampire Bottle
    Drop 1: Blood Sucking Needle
    Drop 2: Life Stealing Tooth
    Drop 3: Pumice of Despair
    Drop 4: Incense of Distrust
    
    Ancient Grass
    
    HP: 1280
    Type: Hardened 
    Element: Fire
    Steal 1: Stone Beast's Horn
    Steal 2: Ancient Statue
    Drop 1: Living Gypsum
    Drop 2: Stone Beast's Fang
    Drop 3: Ancient Statue
    Drop 4: None
    
    Aqua Sphere
    
    HP: 270
    Type: None
    Element: Water
    Steal 1: Magic - Luring Stone
    Steal 2: None
    Drop 1: Sticky Tape
    Drop 2: Cold Water Stone
    Drop 3: None
    Drop 4: None
    
    Armored Train
    
    HP: 5500
    Type: Mechanical
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Baballoon
    
    HP: 7200
    Type: None
    Element: Fire
    Steal 1: Draining Stone
    Steal 2: Death Powder
    Drop 1: Purgatory Ore
    Drop 2: Dark Demon Note
    Drop 3: Forbidden Explosive
    Drop 4: None
    
    Baddy
    
    HP: 6900
    Type: Spirit Magic
    Element: Earth
    Steal 1: Ultra Paralysis Fluid
    Steal 2: Paralyzing Thorn
    Drop 1: Roaring Iron Claw
    Drop 2: Paralyzing Thorn
    Drop 3: Stealing Stone
    Drop 4: Mother Nature's Spirit
    
    Balloon
    
    HP: 400
    Type: None
    Element: Fire
    Steal 1: Flare Bomb
    Steal 2: None
    Drop 1: Magma Fragment
    Drop 2: Magic - Luring Stone
    Drop 3: None
    Drop 4: None
    
    Behemoth
    
    HP: 4250
    Type: Beast
    Element: Earth
    Steal 1: Frontier Siderite
    Steal 2: None
    Drop 1: Quality Iron Sand
    Drop 2: Nutrition of the Earth
    Drop 3: Beat Stone
    Drop 4: None
    
    Bela
    
    HP: 1660
    Type: Aerial
    Element: Fire
    Steal 1: Phoenix Tail
    Steal 2: Vampire Bottle
    Drop 1: Wyvern's Sharp Claw
    Drop 2: Draining Stone
    Drop 3: Adamantine Ore
    Drop 4: Ancient Statue
    
    Big Guana
    
    HP: 2940
    Type: Beast
    Element: Fire
    Steal 1: Mother Nature's Spirit
    Steal 2: Mist of Darkness
    Drop 1: Blinding Powder
    Drop 2: Dark Flame
    Drop 3: Beat Stone
    Drop 4: Paraweed Thorn
    
    Big Owl
    
    HP: 550
    Type: Aerial
    Element: Wind
    Steal 1: Healing Medicine
    Steal 2: None
    Drop 1: Wind Seal Leaf
    Drop 2: Sharp Beak
    Drop 3: None
    Drop 4: None
    
    Black Kelolon
    
    HP: 16,520
    Type: Kelolon
    Element: Water
    Steal 1: Death Powder
    Steal 2: Kelolon Heart
    Drop 1: Adamantine Ore
    Drop 2: Kelolon's Soul
    Drop 3: Glacial Ice
    Drop 4: None
    
    Bloody Bat
    
    HP: 900
    Type: Aerial
    Element: Wind
    Steal 1: Blood Cloth Cyrstal
    Steal 2: Cape of Illusions
    Drop 1: Living Brass
    Drop 2: None
    Drop 3: None
    Drop 4: None 
    
    Bodyguard
    
    HP: 16,240
    Type: Kelolon
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None 
    
    Cliffhanger
    
    HP: 130
    Type: None
    Element: Earth
    Steal 1: Poison Oil
    Steal 2: None
    Drop 1: Whetstone
    Drop 2: Poison Oil
    Drop 3: None
    Drop 4: None
    
    Clipper
    
    HP: 830
    Type: Hardened
    Element: Earth
    Steal 1: Hard Skin
    Steal 2: Mighty Carapace
    Drop 1: Hard Skin
    Drop 2: Shark Skin
    Drop 3: None
    Drop 4: None
    
    Colba
    
    HP: 760
    Type: Magic
    Element: Water
    Steal 1: Beast Hide Rasp
    Steal 2: Guardian Ore
    Drop 1: Adamantine Ore
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Controlled One
    
    HP: 3,360
    Type: None
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Cyclops
    
    HP: 1,240
    Type: Mechanical
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Dagger Bird
    
    HP: 110
    Type: Aerial
    Element: Wind
    Steal 1: Healing Medicine
    Steal 2: None
    Drop 1: Healing Medicine
    Drop 2: Sharp Beak
    Drop 3: None
    Drop 4: None
    
    Dandoman
    
    HP: 1,700
    Type: Beast
    Element: None
    Steal 1: Blood Cloth Cyrstal
    Steal 2: None
    Drop 1: Beast's Horn
    Drop 2: Raging Beast's Eye
    Drop 3: None
    Drop 4: None
    
    Dark Sorcerer
    
    HP: 980
    Type: Magic
    Element: Fire
    Steal 1: Waterfall Cluster
    Steal 2: None
    Drop 1: Sticky Tape
    Drop 2: Mysterious Perfume
    Drop 3: None
    Drop 4: None
    
    Diacorn
    
    HP: 180
    Type: Beast
    Element: Earth
    Steal 1: Healing Medicine
    Steal 2: None
    Drop 1: Quality Iron Sand
    Drop 2: Beast's Horn
    Drop 3: None
    Drop 4: None
    
    Dinozaoro
    
    HP: 34,080
    Type: Organic
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Doll Queen
    
    HP: 1,130
    Type: Magic
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Don Laploss
    
    HP: 1,710
    Type: Beast
    Element: Fire
    Steal 1: Don Laploss Claws
    Steal 2: None
    Drop 1: Don Laploss Claws
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Earth Elemental
    
    HP: 9,640
    Type: Aerial
    Element: Earth
    Steal 1: Mother Nature's Spirit
    Steal 2: Ancient Statue
    Drop 1: Gorgon Mask
    Drop 2: Living Gypsum
    Drop 3: Stone Beast's Fang
    Drop 4: Ancient Statue
    
    Earth Colossus
    
    HP: 1,220
    Type: Hardened/Spirit Magic
    Element: Earth
    Steal 1: Hard Skin
    Steal 2: None
    Drop 1: Eastern Red Ore
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Eastern Sage
    
    HP: 5,240
    Type: Spirit Magic
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Eastern Warrior
    
    HP: 2,160
    Type: Spirit Magic
    Element: None
    Steal 1: Frontier Siderite
    Steal 2: Magic Power Device
    Drop 1: Mother Nature's Spirit
    Drop 2: Loud Bell
    Drop 3: Roaring Iron Claw
    Drop 4:Round Spirit Stone
     
    Elmon
    
    HP: 440
    Type: None
    Element: Earth
    Steal 1: Bent Needle
    Steal 2: Jet Black Cloth
    Drop 1: Wind Seal Leaf
    Drop 2: Tornado Leaf
    Drop 3: Bent Needle
    Drop 4: None
    
    Elmon Leader
    
    HP: 4,800
    Type: None
    Element: Earth
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Elmon Leader (W/Crown)
    
    HP: 6,000
    Type: None
    Element: Earth
    Steal 1: Mind Bangle
    Steal 2: None
    Drop 1: Mind Bangle
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Enchanted Beast
    
    HP: 14,250
    Type: Beast
    Element: None
    Steal 1: Magic-Storing Stone
    Steal 2: Magic-Stealing Vase
    Drop 1: Star Absorber
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Evil Eye
    
    HP: 2,670
    Type: Spirit Magic
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4:None
    
    Experiment No. 1
    
    HP: 11,700
    Type: Organic
    Element: None
    Steal 1: Adamante Ore
    Steal 2: Death Powder
    Drop 1: Draining Stone
    Drop 2: Iron Ball of Ruin
    Drop 3: White Charm (very rare)
    Drop 4: None
    
    Experiment No. 25
    
    HP: 5,940
    Type: Magic
    Element: None
    Steal 1: Power Reactor
    Steal 2: Generator
    Drop 1: Pendulum
    Drop 2: Power Reactor
    Drop 3: None
    Drop 4: None
    
    Experiment No. 28
    
    HP: 565
    Type: Mechanical
    Element: None
    Steal 1: Sticky Tape
    Steal 2: Poisonous Bones
    Drop 1: Thief's Key Ring
    Drop 2: Poisonous Red Snake
    Drop 3: Toxin Butterfly Scales
    Drop 4: None
    
    Experiment No. 42
    
    HP: 1,640
    Type: Mechanical
    Element: None
    Steal 1: Living Gypsum
    Steal 2: Gorgon Mask
    Drop 1: Living Gypsum
    Drop 2: Stone Beast's Fang
    Drop 3: Mother Nature's Spirit
    Drop 4: None
    
    Experiment No. 44
    
    HP: 670
    Type: Mechanical
    Element: None
    Steal 1: Living Gypsum
    Steal 2: Gorgon Mask
    Drop 1: Whetstone
    Drop 2: Beast Hide Rasp
    Drop 3: Living Gypsum
    Drop 4: Stone Beast's Fang
     
    Explosive Bug
    HP: 4,110
    Type: Organic
    Element: Wind
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Explosive Bug
    
    HP: 880
    Type: Organic
    Element: Wind
    Steal 1: Paraweed Needle
    Steal 2: None
    Drop 1: Bug's Stomach
    Drop 2: Paraweed Needle
    Drop 3: None
    Drop 4: None
    
    External Engine Unit
    
    HP: 730
    Type: Mechanical 
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Fire Elemental
    
    HP: 9,640
    Type: Aerial
    Element: Fire
    Steal 1: Purgatory Ore
    Steal 2: Necrosis Mold
    Drop 1: Posionous Bones
    Drop 2: Poison Oil
    Drop 3: Toxin Butterfly Scales
    Drop 4: Necrosis Mold
    
    Fire Fly
    
    HP: 4,080
    Type: Aerial
    Element: Fire
    Steal 1: Mana Bottle
    Steal 2: Black Monster Bug Oil
    Drop 1: Black Monster Bug Oil
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Flame Beast
    
    HP: 2,990
    Type: Beast
    Element: Fire
    Steal 1: Waterfall Cluster
    Steal 2: Beast King's Claw
    Drop 1: Glacial Ice
    Drop 2: Raging Beast's Eye 
    Drop 3: Unicron's Horn
    Drop 4: Adamantine Ore
    
    Flame Sphere
    
    HP: 310
    Type: Magic
    Element: Fire
    Steal 1: Junk Parts
    Steal 2: None
    Drop 1: Magma Fragment
    Drop 2: Mysterious Perfume
    Drop 3: None
    Drop 4: None
    
    Flame Tower
    
    HP: 3,900
    Type: Mechanical
    Element: Fire
    Steal 1: Seal Cross
    Steal 2: Spent Magic Engine
    Drop 1: Sealing Stone
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Floating Fish
    
    HP: 340
    Type: None
    Element: Water
    Steal 1: Paraweed Thron
    Steal 2: None
    Drop 1: Cold Water Stone
    Drop 2: Paraweed Thorn
    Drop 3: None
    Drop 4: None
    
    Flyweight Kelolon
    
    HP: 270
    Type: Kelolon
    Element: Water
    Steal 1: Healing Medicine
    Steal 2: None
    Drop 1: Whetstone
    Drop 2: Kelo-Oil
    Drop 3: None
    Drop 4: None
    
    Fossil Fish
    
    HP: 1,280
    Type: Hardened
    Element: Earth
    Steal 1: Frontier Siderite
    Steal 2: Ancient Statue
    Drop 1: Mother Nature's Spirit
    Drop 2: Metal Scale
    Drop 3: Nightmare Seal
    Drop 4: Fairy's Cradle
    
    Gaiatoad
    
    HP: 2,000
    Type: Organic 
    Element: Earth
    Steal 1: Poison Oil
    Steal 2: Poisonous Bones
    Drop 1: Toxin Butterfly Scales
    Drop 2: Necrosis Mold
    Drop 3: Poisonous Red Snake
    Drop 4: Byproduct X
    
    Gate Keeper
    HP: 6,900
    Type: Spirit Magic
    Element: None
    Steal 1: Brass Key
    Steal 2: Cape of Illusions
    Drop 1: Round Spirit Stone
    Drop 2: Paralyzing Thorn
    Drop 3: Sealing Stone
    Drop 4: Purgatory Ore
    
    General
    
    HP: 4,050
    Type: None
    Element: Wind/Earth
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Gigantes
    
    HP: 6,900
    Type: Spirit Magic
    Element: Earth
    Steal 1: Beat Stone
    Steal 2: Death Poweder
    Drop 1: Iron Ball of Ruin
    Drop 2: Living Brass
    Drop 3: Power Reactor
    Drop 4: Adamantine Ore
    
    Glacier Beast
    
    HP: 640
    Type: Magic
    Element: Water
    Steal 1: Mysterious Perfume
    Steal 2: Replica Staff
    Drop 1: Mysterious Perfume
    Drop 2: Magic Crystal
    Drop 3: None
    Drop 4: None
    
    Glacier Fragment
    
    HP: 640
    Type: Magic
    Element: Water
    Steal 1: None
    Steal 2: None
    Drop 1: Thief's Charm
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Glacier Fragment
    
    HP: 640
    Type: Magic
    Element: Water
    Steal 1: Healing Herb
    Steal 2: Replica Staff
    Drop 1: Cold Water Stone
    Drop 2: Rainbow Coral
    Drop 3: None
    Drop 4: None
    
    Gohtzan Infantry
    
    HP: 980
    Type: None
    Element: None
    Steal 1: None
    Steal 2: None
    Drop 1: None
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Golba
    
    HP: 2,110
    Type: Magic
    Element: Water
    Steal 1: Beast Hide Rasp
    Steal 2: Guardian Ore
    Drop 1: Adamantine Ore
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Gold Kelolon
    
    HP: 270
    Type: Kelolon
    Element: Water
    Steal 1: Kelo-Oil
    Steal 2: Kelolon Heart
    Drop 1: Kelo-Oil
    Drop 2: Kelo-Helmet
    Drop 3: Kelolon Heart
    Drop 4: None
    
    Granshaker
    
    HP: 710
    Type: None
    Element: Water
    Steal 1: Quality Iron Sand
    Steal 2: None
    Drop 1: Quality Iron Sand
    Drop 2: Pumice of Despair
    Drop 3: None
    Drop 4: None
    
    Grantoad
    
    HP: 820
    Type: None
    Element: Water
    Steal 1: Poison Oil
    Steal 2: None
    Drop 1: Cold Water Stone
    Drop 2: Poison Oil
    Drop 3: None
    Drop 4: None
    
    Gray Fossil
    
    HP: 1,330
    Type: Hardened
    Element: Wind
    Steal 1: Gorgon Mask
    Steal 2: Ancient Statue
    Drop 1: Shark Skin
    Drop 2: Metal Scale
    Drop 3: Dark Demon Note
    Drop 4: None
    
    Ground Sphere
    
    HP: 290
    Type: Magic
    Element: Earth
    Steal 1: Quality Iron Sand
    Steal 2: Frontier Siderite
    Drop 1: Black Pearl Powder
    Drop 2: Loud Bell
    Drop 3: Mysterious Perfume
    Drop 4: Magic Crystal
    
    Guana
    
    HP: 1,420
    Type: Beast
    Element: Fire
    Steal 1: Raging Beast's Eye
    Steal 2: Beast King's Claw
    Drop 1: Sticky Tape
    Drop 2: Gutsy Cloth
    Drop 3: Beast's Horn
    Drop 4: Raging Beast's Eye
    
    Guard Armor
    
    HP: 1,840
    Type: Mechanical
    Element: None
    Steal 1: Generator
    Steal 2: None
    Drop 1: Sticky Tape
    Drop 2: Junk Parts
    Drop 3: Pendulum
    Drop 4: None
    
    Guard Armor B
    
    HP: 3,170
    Type: Mechanical
    Element: Wind
    Steal 1: Pendulum
    Steal 2: Generator
    Drop 1: Power Reactor
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Guard Beast
    
    HP: 225
    Type: Beast
    Element: None
    Steal 1: Healing Herb
    Steal 2: None
    Drop 1: Quality Iron Sand
    Drop 2: None
    Drop 3: None
    Drop 4: None
    
    Gurad Beast
    
    HP: 860
    Type: Beast 
    Element: None
    Steal 1: Healing Herb
    Steal 2: None
    Drop 1: Magic-Luring Stone
    Drop 2: Blinding Poweder
    Drop 3: None
    Drop 4: None
    
    Guard Dog
    
    HP: 200
    Type: Beast
    Element: None
    Steal 1: Sandman's Seal
    Steal 2: Demon Sculpture
    Drop 1: Beast Hide Rasp
    Drop 2: Sandman's Seal
    Drop 3: Nightmare Seal
    Drop 4: None
    
    Guard Preshion
    
    HP: 700
    Type: Aerial
    Element: None
    Steal 1: Mana Herb
    Steal 2: None
    Drop 1: Sticky Tape
    Drop 2: Poison Oil
    Drop 3: None
    Drop 4: None
    
    Gyaplos
    
    HP: 920
    Type: Beast
    Element: Wind
    Steal 1: Beast Hide Rasp
    Steal 2: Guardian Ore
    Drop 1: Wind Seal Life
    Drop 2: Tornado Leaf
    Drop 3: Beast's Horn
    Drop 4: Raging Beast's Eye
    
    Hell Shaker
    
    HP: 9,120
    Type: None
    Element: Water
    Steal 1: Healing Herb
    Steal 2: None
    Drop 1: Beat Stone
    Drop 2: Iron Ball of Ruin
    Drop 3: None
    Drop 4: None
    
    Hellish Kelolon
    
    HP: 22,190
    Type: Kelolon
    Element: Water
    Steal 1: Death Powder
    Steal 2: Kelolon Heart
    Drop 1: Adamantine Ore
    Drop 2: Kelolon's Soul
    Drop 3: Glacial Ice
    Drop 4: None
    
    Heracles
    
    HP: 1,170
    Type: Organic/Hardened
    Element: None
    Steal 1: Healing Tank
    Steal 2: Spent Magic Engine
    Drop 1: Eastern Red Ore
    Drop 2: Ceremonial Crystal
    Drop 3: Magic-Sealing Feather
    Drop 4: Seal Cross
    
    
    	********************************************************************
    	----------------------                           -----------------
    	<<<<<<<<<<<<<<<<<<<<<< 14. Tips and Tricks [TRCK] >>>>>>>>>>>>>>>>>>
    	----------------------                           -----------------
    	********************************************************************
    
    
    <<<<<<<<<<<<<<<<<<<<<< I. Where to Level Up >>>>>>>>>>>>>>>>>>>>>>
    
    While itís true that Lost Odyssey makes grinding non-existent, there are a few
    places where you can gain a level pre battle up to a certain point.
    
    The first place is Numara Atoll. You gain access here on Disc 2, near Numara.
    There is an enemy here called the Hellshaker. If you can beat him, youíll gain
    one level per battle until you are around level 45. Also, in this same area, 
    there are enemies named Silver Kelolons. They flee from battle, but if you can
    cast Gamble on them, you'll take em down easily. Since they flee fast when you
    are a lower level, use Kaim and Seth to use Casting Support on your casters,
    and have them use Gamble.
    
    The next place to level up is in Gongoraís Secret Lab. This is located
    underneath his mansion, and youíll need Tolten to break the Royal Seal in his
    courtyard. In this place, youíll go against a bunch of Experimentals every
    battle, and theyíll give you a level each battle or every other battle until
    you are around level 55. Gamble is found in Tosca Village, for completing the
    Kelolon mini-game.
    
    After level 55, the next best place is the Temple of Enlightenment. Youíll gain
    a level every battle until your party is at around level 70. 
    
    After level 70, search out Hellish Kelolons in the Temple of Enlightenment. No
    matter what level you are, beating on of these will gain you a level. 
    
    <<<<<<<<<<<<<<<<<<<<<< II. Where to gain SP >>>>>>>>>>>>>>>>>>>>>>
    
    The absolute best place to gain SP is Numara Atoll. Fighting against one silver
    Kelolon will net you 8 SP per battle. If you use Sedís Skill Double SP, thatís
    16 SP per battle. And if you beat two Silver Kelolons in one battle, youíll
    gain 32 SP for that one battle! To beat the Silver Kelolons, youíll have to use
    the spell Gamble (found in Tosca Village). If you canít cast fast enough, and
    they flee, use Casting Support on your casters. After your party gets to a 
    certan level (around 70), these guys will be a walk in the park. You'll even
    be able to attack them regulary sometimes. 
    
    <<<<<<<<<<<<<<<<<<<<< III. Barricadus/Shieldus >>>>>>>>>>>>>>>>>>>>>
    
    These two spells CAN be missed in Lost Odyssey. If you do not buy them from the
    store at Gohtza when you first arrive, and you donít grab them from your visit 
    to Experimental Staff, youíll miss them forever. They do not show up in the
    Auction House, and they are not found anywhere else. Make sure to grab them
    before itís too late.I advise to buy them at Gohtza before moving on, just to
    be sure. And these two spells DO count towards the Spell Achievement. 
    
    <<<<<<<<<<<<<<<<<<<< IV. Character Evaluations >>>>>>>>>>>>>>>>>>>>
    
    Thereís really no point in evaluating the immortals, as they kick ass and are
    the best characters in your party. Any party without them is lacking full 
    power. 
    
    Jansen - Heís really good the first and part of the second disc. You'll need 
    him to beat the first couple bosses. He learns Black Magic fast, and 2 
    Accessories fairly fast. He is a fairly slow caster however. He usually is last 
    in performing, and some spells take more than one turn. Make sure you know this
    while using him, and if possible, use pre-emptive tactics when casting spells. 
    Also, his White Magic only goes up to Level 2, but you can equip the Level 8
    White Magic accessory, since you have 2 Accessory saces with Janson (after he
    learns that skill). 
    
    Sed - I love this guy. Heís got great skills - 3 Accessories, Special
    Accessories, Double EXP, Double SP, Double Item. His physical attacks are
    powerful (not as powerful as the immortals of course), especially with his 
    ultimate weapon, the Magic Aniera Rifle. I would advise keeping Sed in the
    back row of your battle formation, as his HP won't be as great as the others
    if you are using immortals. With him able to use 2 items per turn, and have
    3 accessories equipped, Sed can really turn a battle around. 
    
    Tolten - Tolten has very nice skills, and really cool weapons. But other than
    that, heís lacking. His attack is lower, and he's slower than Sed. Golden Boy's
    equipment is pretty cool, especially his ultimate weapon. it's the most 
    powerful weapon in the game. But in reality, even with that weapon, Tolten 
    really cannot compete with the others. Sap his skills from him, and give Kaim 
    his best weapon via the skill Royal Equipment, and be done with him.
    
    Cooke - Cooke is a pretty fast caster. She is basically a healing machine, and
    does it fast. If you equip her with some Spirit Magic accessories, she can
    really be a Support Powerhouse. When you first get her, you'll be best off
    by skill linking her Casting Support skill to the immortals, as it comes in
    handy during plenty of battles (especially against Silve Kelolons in Numara
    Atoll). 
    
    Mack - Heís like a god in Disc 3 if youíve been training him. Heís fast and
    hits hard, especially with Combo/3 Combo, Power Hit, etc. After Disc 3 however,
    Iíd toss him aside after you learn his skills. His attack is pretty meger
    compared to Sed's, and it's safe to say he's the Red Mage of Lost Odyssey.
    He's able to attack and use magic, but both are not to their fullest.
    
    <<<<<<<<<<<<<<<<<<<<<< V. Free HP/MP Replenish >>>>>>>>>>>>>>>>>>>>>>
    
    There's two ways to replenish your HP and MP without using items or resting at
    an inn. The first way is to exit to the World Map. Every time you do, you'll
    automatically have your HP/MP replenished.
    
    The second way it the Save and Quit, and then load your save. Everytime you 
    load a save, your HP/MP is replensihed as well. :)
    
    Make a note of these in your mind, beause even though Gold is plentiful in
    this game, you might need those items during a heated battle coming up.
    
    <<<<<<<<<<<<<<<<<<<<<< VI. Free 40,000 G >>>>>>>>>>>>>>>>>>>>>>>>>
    
    Once you get to Gohtza's Low Town, you can get a free 40,000 G! Head to the 
    broken down apartment, and to the Casino. Talk to the man on the right side
    of the table, and he'll ask for a loan. Give him 1000 G. Now leave and come 
    back. Do this another 9 times, for a total of 10,000 G loaned, and when you 
    exit and come back the man will say he won big and give you 50,000 G. You
    can only do this once however, as the next time you talk to him he says he
    lost it all on one gamble. :/
    
    Make sure to give him 1000 each time also, because you can only do this
    side-quest once, and the amount you get back depends on how much you loan
    him. You'll recieve five times the amount you give.
    	
    
    	******************************************************************
    	---------------------                    -----------------------
    	<<<<<<<<<<<<<<<<<<<<<< 15. Thanks [THNK] >>>>>>>>>>>>>>>>>>>>>>>>
    	---------------------                    -----------------------
    	******************************************************************
    
    First off, thanks to Jeff "CjayC" Veasey for creating this awesome
    site (GameFAQs)
    
    Thanks to all the users of various sites who contributed in any way,
    especially Falwen and Retrun of Mercer. Also, thanks for all the emails
    about some of the discrepencies in this guide, as it's almost perfect now
    
    
    	******************************************************************
    	----------------------                        ------------------
    	<<<<<<<<<<<<<<<<<<<<<< 16. Contact Info [CONT] >>>>>>>>>>>>>>>>>>
    	----------------------                        ------------------
    	******************************************************************
    
    If you feel any information in this guide is incorrect, if you wish to 
    contribute something to any part of the guide, have comments, or wish
    to use this guide on your site, please email or contact me by MSN
    with "itsdacheese385@hotmail.com"
    
    Also, if you are completely stuck and have a question about the game, 
    feel free to email me or contact me on MSN/GameFAQs. I'm always willing to
    help when I'm on the computer.
    
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    	~~~~~~~~~~~~~~~~~|||||COPYRIGHT 2008 ZAQ CHILDERS|||||~~~~~~~~~~~~~~~~~
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