Review by Galactus21
"Great addition to the 360's library"
One thing that the original Xbox had lacked was the lack of Japanese rpgs. With the introduction of Japanese rpgs like Blue Dragon and Enchanted Arms, the 360 seemed on track to fare better. But the 360 was still lacking that quality title to really make a presence on the 360 for jrpgs. While Lost Odyssey is in no way shape or form one the best Japanese rpgs around, it is a very good title, with a solid combat system and story to boot. From the way things are turning out, Lost Odyssey seems to be one of many good Japanese rpgs that will be coming out.
Lost Odyssey follows the tale of a group of heroes with unique backgrounds. The group consists of immortals and mortals alike, the group travels together to save the world and vanquish evil. As the player goes through the game and uncovers more and more of the story, the player will realize how everything comes together. And let's not forget Jansen, whose care free nature brings plenty of smiles across the face. The story in Lost Odyssey is its strength. With memorable and loveable characters, Lost Odyssey was able to bring a lot to the table in this area.
Lost Odyssey's combat is equally strong. The game's turn base combat added a unique twist. That twist was the aim ring system. Much like Shadow Hearts (both being turn base), it kept you busy during the battle instead of just pressing a button and watching your character connect with a hit. The ring system forces you to carefully time the outer circle to match the inner circle so to speak. Consequently, the player can end up with a perfect, good, or bad rating. Based on this, the character will inflict more damage accordingly. There is also a wall system in place that allows some of your characters who are weaker (against physical attacks for example) last longer because enemies had to inflict more damage on your frontline before they can inflict more damage onto your back line characters.
One thing that keeps Lost Odyssey from being truly great was its boss battles. While fairly solid for the most part, Lost Odyssey lacks the memorable boss battles that some other great rpgs have. In addition, the last 5 hours of the game felt a bit of a chore to play, while the first 35 or so hours were a blast. Just like most rpgs, your characters will gain hit points, etc. over time. This has been a proven formula in rpgs and Lost Odyssey doesn't stray from it.
The music for the most part was quite solid as well, with some tracks being fantastic. The graphics for the most part were quite good. The cut scenes added a lot to the game's immersion. For the most part, I enjoyed these intangibles that made the game much more enjoyable.
In the end, Lost Odyssey could have been one of the all time greats, but it lacked some key elements to push it over that edge. There are other rpgs out for the 360 now (some better and some worst), but Lost Odyssey is definitely worth a purchase and definitely worth at least one play through.
Gameplay - 85
Graphics - 87
Sound - 85
Replay Value - 80
Overall - 84
Reviewer's Score: 8/10 | Originally Posted: 10/27/08
Game Release: Lost Odyssey (US, 02/12/08)
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