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    FAQ/Walkthrough by ark_the_lad

    Version: 1.2 | Updated: 11/26/08 | Search Guide | Bookmark Guide

    CHROMEHOUNDS FAQ
    ================
    SINGLE PLAYER Walkthrough and Online Lists for the Xbox 360's CHROMEHOUNDS
    
    
    Online I'm either ark_the_lad, or Arken Mintt.
    
    Feel free to use this FAQ, but if you do, please make sure it remains credited 
    to me. Any questions or comments can be sent to: ark_the_lad@hotmail.co.uk
    
    This FAQ is only posted at Gamefaqs.com, 
    and My Cheats at 1Up.com
    
    This is version 1.2, last updated and edited 27/11/2008
    
    
    ###############################################################################
    CONTENTS: 
    (Use the Edit>Find (or Ctrl +F) and copy or cut and paste the six letters in 
    the square brackets to jump to that section.)
    
    01.00 Basic Info                    [BASNFO]
    02.00 Part Glossary                 [PTGOSS]
    03.00 Achievement List              [ACELST]
    04.00 Single Player Mission Section [SINPLA]
    04.01 SP Part 01: General Tutorial  [GENUTR]
    04.02 SP Part 02: Soldier RT        [SOLDRT]
    04.03 SP Part 03: Sniper RT         [SNIPRT]
    04.04 SP Part 04: Defender RT       [DEFERT]
    04.05 SP Part 05: Scout RT          [SCOURT]
    04.06 SP Part 06: Heavy Gunner RT   [HEVGRT]
    04.07 SP Part 07: Tactics Comm. RT  [TACTRT]
    04.08 SP Part 08: Final Mission     [FINLRT]
    05.00 Single Player Parts Checklist [SINPCL]
    06.00 Online Player Parts Checklist [ONLPCL]
    07.00 War Map List (detailed)       [WMLDET]
    07.01 War Map Checklist by area     [WMLCBA]
    07.02 War Map Individual Missions   [WMINDM]
    07.03 Free Battle Maps              [FREBTM]
    08.00 Credits and Thanks            [CREDNS]
    
    
     
    ###############################################################################
    
    
    BASIC INFO (single player)                                     BASNFO
    --------------------------
    You gain HOUND parts for every finished mission. If you get the best rank 
    (S rank), then you get a 'bonusí piece.
    
    After each mission, the game gives you a score, the final points of which 
    determines your grade. 
    
    You need 3000+ to get the top, 'S rank', between 2000-2999 to get A rank, 
    1000-1999 for B rank, and so on. As far as I know, there is no ĎSSí rank. 
    Iíve scored over 4000 points for a mission, but canít get it to 5000. Let me 
    know if you do!
    
    You will be scored on various things, which are role type specific, but there 
    are always three basic categories, along the lines of Amount of time taken, 
    enemies destroyed, your average attack distance, etc. Each basic gives you a 
    maximum of 500 points. (so 1500 per mission if you max all three).
    
    The easiest way to bag the S ranks, however, is to complete the 
    ĎExtra Operationsí within a mission, as each one successfully finished 
    will get you 1000 points to your total!
    
    Posted below are all the missions in detail.
    
    I've included the HOUND types you get to borrow because they are good 
    basic blueprints for when you start to build. Plus, some of the missions 
    can be quite challenging using the HOUNDS provided...
    
    I've some custom ones for the harder S Ranks that I'll also add in, which 
    may help if you are having trouble on a particular one, for example, the 
    secret (shhhh) final mission!
    
    
    ###############################################################################
    
    PARTS GLOSSARY: What all those stats actually mean           PTGOSS
    ---------------------------------------------------
    
    
    Acceleration: How fast the chassis gets to top speed. It's inverted, 
    oddly, so the higher the number, the faster the Acceleration.
    Additional Fuel:
    Ammo Type: Can carry, but is broadly either Kinetic (Bullets) or 
    Chemical (Shells) 
    Base Price: How much it costs to buy. Varies depending on the Countries 
    standing.
    Brakes: How long the brakes take to work. The higher the value, the better 
    the braking.
    Category: What section the part fits into, EG: Night Vision, Machine Gun.
    CE Defence: Armour rating against Explosive weapons, (EG: Rockets, grenades)
    COM Compatibility: ?? Only gets listed in legs.
    Condenser Capacity: ? Some kind of cooling feature?
    Condenser Regen: ? How fast heat is dispersed?
    Cost: For Ammo, how much it will cost you to replace, per unit.
    Durability: Basically, how many Hit Points the part has.
    Energy Use: How much energy the part needs for efficient operation.
    Energy Output: (Generators) How much energy the generator outputs (Within a 
    certain time frame? If it is, it's never mentioned. Fuel might affect it, too.)
    Fuel tank capacity: (Generator) How much fuel can be stored?
    Full Auto: ??
    Heat Generation: (Generators) How much heat they make when working
    Heat of Impact: How much Heat a weapon or ammo will deliver when it hits.
    Internal Power: (Cockpit) How much base power the Cockpit generates.
    KE Defence: Armour rating against Kinetic weapons (EG: Bullets, piles) 
    Load: (For Legs) How much weight the chassis can support, in tones. Max load 
    doesn't count the legs themselves.
    Max Ammo: The total possible amount of Ammo a weapon can equip.
    NA Range: The NA Towers effective range, in KM.
    Parts Management: (Cockpit) The maximum number of things you can attach to the 
    cockpit.
    Penetration Power: The ability of ammo to overcome KE:CE def. A high rating is 
    preferable.
    Range: The effective range of the part, in KM. Provides an idea of optimal 
    firing ranges, but is also used for NA towers, Night Vision, etc.
    Reload Time: Amount of time taken to reload a weapon. In milliseconds, 
    apparently.
    Rotation Speed: The turning speed of the HOUND parts mounted onto the chassis. 
    Again, a high number is preferable.
    Scope: Determines the camera view for weapons. Comes in four flavours; Normal 
    (cross hairs, 0 mag), Ranged (with range finder in KM, 0 mag), High Angle 
    (with range finder in KM, x05 mag?) and Sniper (target sight, x10 mag?). 
    Shock Absorption: Governs damage from falls. A higher SA rating means you 
    will take less damage from falls.
    Speed:  The BASE speed of the chassis, in KPH.
    Stability: Govern Weapons fire Recoil. The higher the number, the less recoil 
    suffered.
    System Sockets: (Cockpits) How many slots are available for System Devices
    Turning Speed: How fast the chassis can turn. A higher number indicates a 
    quicker turning speed.
    Type: What type a part is, EG: Tread, Bipedal, Thermal Vision, etc.
    Weight: How heavy a part is in tones.
    
    
    ###############################################################################
    
    
    ACHIEVEMENT LIST                                               ACELST
    -------------------
    
    
    SECRET ACHIEVMENTS
    -------------------
    * Bloodless Award (Win 5 times without attacking the enemy)
    * Humane Award (End 5 times in a row without killing enemy)
    * Silver Patriot (donate $10,000,000 to your nation)
    * Touring Service (Play on every battlefield)
    * Combat Award (Win when out numbered 10 times or more)
    * HOUND Specialist (Own 1 of each part) 
    * Distinguished Service (Destroy unidentified Enemy Weapon)
    
    Other Achievements lsited!
    
    
    
    
    ###############################################################################
    
    
    
    Single Player Missions Section:                             SINPLA
    
    General Tutorial                                            GENUTR
    ----------------
    Mission 01: General Training (Map: Rafzakael Test Field, HOUND: RFZ-T85R)
    Basic Mission: Follow the commanders instructions as he gives them to you.
    Extra Operations: None
    Rewards: 
    Any Grade= RFZ-CK-A2 (Cockpit)
               RFZ-MC-1 (System device)
               RFZ-TC-1 (System device)
               RFZ-HC-1 (System device)
    S Grade= RFZ-WAR-1 (Weapon, Assault rifle)
    Tips for S rank: Because there are no Ex Op's, your score is based on the 
    three basics; time taken, Accuracy and Damage taken. So try to not get hit, 
    don't ever blind fire, and be a fast as your commander allows. 
    An easy S rank to get.
    
    Borrowed HOUND: RFZ-T85R (Multitask HOUND)
    Legs: RFZ-RJ-1
    Ckpt: RFZ-CK-A2
    Genr: RFZ-GE-A
    (Weapons) 
    2x lm RFZ-WMG-2 Machine gun
    2x rm RFZ-WSR-1 Sniper rifle
    1x rm RFZ-WHT-2 Anti HOUND Rocket
    
    2x tm RFZ-WAR-1 Automatic rifle
    
    ###############################################################################
    
    
    SOLIDER RT MISSIONS (Easy)                                     SOLDRT
    -------------------------------
    
    Mission 01: Soldier RT Training (MAP: Rafzakael Test Field, HOUND: RFZ-A52T)
    Basic Mission: Follow the commanders instructions as he gives them to you.
    Your final grade will incorporate Time elapsed, Enemies destroyed, and 
    Average attack distance.
    Extra Operations: "Real" Combat in <3 Mins
    Rewards: Any Grade= RFZ-TL-2 (Leg Part, Bipedal)
               S Grade= RFZ-AAM-2 (Armour)
    Tips for S rank: Just make sure you get all of the enemies in under three 
    minutes, once 'real combat' starts. To make it easier, they come in from these 
    points: D4, E4, D3, and G3. With the exception of D3 (a lone tank) the others 
    will be mixed squads of tanks and AT-ST's, with a single heavy walker in the 
    final group. 
    
    
    Mission 02: Wipe-out Rebels (Map: Upstream Gorge, HOUND: RFZ-A52T)
    Basic Mission: Attack and destroy the rebel base camp in grid C2, wiping out 
    all enemies along the way. Your final grade will incorporate Time taken, 
    Enemies destroyed, and your average attack distance.
    Extra Operations: Enemy annihilated
                      Allied scout survives
    Reward: Any Grade= RFZ-GE-A1 (Generator)
              S Grade= RFZ-CK-A3 (Cockpit)
    Tips for S rank: Start attacking as early as possible, which protects the 
    scout by making sure everyone comes after you instead. Then it's just a case 
    of mopping up the small force in G3 (four tanks and two AT-ST walkers), and 
    two more tanks and AT-ST on the river side. The base is defended by three 
    heavy walkers outside, and a good many tanks inside. Be sure to get them all, 
    it can get a bit confusing once the buildings start falling.
    
    
    Mission 03: Wipe-out Rebels 2 (Map: Edina Mine Ruins, HOUND: RFZ-A52W)
    Basic Mission: Attack and destroy the transport with an enemy officer in it. 
    If he gets too far away, you will fail this mission.
    Extra Operations: Halt enemy before F4
                      No damaged parts
    Reward: Any Grade= RFZ-WMG-3 (Weapon, Machine Gun)
              S Grade= RFZ-WBD-1 (Weapon, Bomb Dispenser)
    Tips for S Rank: It can get a bit hectic, with lots of fire coming in to you, 
    but ignore it all, and focus on the little APC like vehicle flanked by two 
    AT-ST. He starts in grid E6, and moves East, over the hill. As soon as the 
    buildings end, get off the road, and start shooting at him. Just look in 
    front of the two AT-ST's to find him. it's easy, but may take a couple of 
    times thorough to get a feel for it. 
    
    
    Mission 04: Wipe-out Rebels 3 (Map: East Cale Plains, HOUND: RFZ-A52T)
    Basic Mission: Attack and destroy the rebel headquarters in grid G7, and 
    secure as many COMBAS towers as you can.
    Extra Operations: No damaged parts
                      Time spent <5 Mins
    Reward: Any Grade = RFZ-ASP-1 (Spacer)
              S Grade = FZ-WGL-1 (Weapon, Grenade Launcher)
    Tips for S rank: Take out all the enemy units near to where you start, and 
    head to COMBAS tower G (you don't need to capture it, or any others). Move up  
    and over the hills, heading straight for the base, taking the narrow left path. 
    Watch for the tank squadron just over the brow, it can be hard to hit them 
    because of the gradient. Take out as many enemies as you can, but head straight 
    for the base. Start shooting it as early as possible, cycling through your 
    weapons. You need to level all the large, main buildings, the oil refineries 
    and the cylindrical tanks. Watch your leg damage, as even with just tanks it 
    can mount up. Keep shooting, keep moving. It's not too hard, but it does 
    require a little luck and good shooting.  
     
    
    Mission 05: Defend Tarakian Base (Map: West Cale Plains, HOUND: RFZ-A52W)
    Basic Mission: Push through the advancing enemy to safety, completely 
    destroying them in several locations.
    Extra Operations: All allied units survive
                      No damage to Silvys ACV
    Reward: Any Grade = RFZ-WBD-2 (Weapon, Bomb Dispenser)
              S Grade = RFZ-WL-2 (Leg Part, Wheels)
    
    Tips for S rank: Not too hard. Just head to all the locations as quickly as 
    possible, and take out the enemy as efficiently as you can once you are there. 
    Always shoot first, even if you know you won't hit, as you will draw the fire 
    away from your allies, and bear in mind that for the very last group (heavy 
    cannons) you are going to have to sprint almost the length of the map!
    
    
    Mission 06: Defend Tarakian Base 2 (Map: Village of Cobar, HOUND: RFZ-A88T)
    Basic Mission: Head to the enemy base and destroy it. 
    Extra Options: No damaged parts
                   No damage to Silvys ACV
    Rewards: Any Grade = RFZ-WAR-2 (Weapon, Assault Rifle)
               S Grade = RFZ-WSC-2 (Heat Rocket)
    Tips for S rank: This can be a bit close. Keeping Silvy damage free is the 
    main hassle, but it's easy enough with a bit of practice. As soon as you 
    start, head forwards, and take out the three Heavy Walkers attacking the base 
    in B1. Then get on the road, taking care of the little hover scouts that 
    approach. Follow the road to about F3, when you should see, to the left, 
    in the distance, three Heavy walkers, just over the brow of a hill. Head 
    to them, and kill them quickly, before heading straight for the base (H6). 
    Keep an eye on the road, and take out any AT-ST as they appear (they endlessly 
    re-spawn), also keeping an eye out for the three snipers dotted about, they 
    can cause you problems if you don't identify and kill them quickly. Once at 
    the base, take care of the two heavy walker defenders, and then stand just 
    out side the base's bay area, and fire your small bombs directly into it, 
    hitting the main tower with your other weapons as they recharge. Kill any 
    AT-ST as soon as they fire on you, or if necessary, use the base as cover 
    while they get close. Success depends on a nice balance of killing everything 
    along with quickly getting to and destroying the base. Don't be afraid to 
    replay the level just to learn where the enemy moves from and to.
    
    
    Mission 07: Mop up Rebel survivors (Map: South Bath Plains, HOUND: RFZ-A52T)
    Basic Mission: Single handily destroy the last remaining Enemies; a Commander 
    and Defender HOUND.
    Extra Options: No damaged parts
                   Enemy hound destroyed in <3 Mins
                   Enemy annihilated in <5 Mins
    Reward: Any Grade = RFZ-WHT-1 (Weapon, HEAT Rocket)
              S Grade = RFZ-WHP-1 (Weapon, Anti-HOUND-Pile)
    Tips for S rank: Cross the river and take out as many tanks as possible. A 
    little further along, from around the cliff in H2, the Command mech will 
    appear. Draw him in to you, constantly firing at his cockpit. He shouldn't 
    present too much of a problem, but once he's down, the slower Defender HOUND 
    will be in range. His long range attacks are devastating, and he's Armoured 
    on the sides, but he's not very mobile, so weave in close to him and give 
    him everything you've got. Watch for him to pause; a sure sign he's going 
    to let rip with him massive cannon.
    
    HOUND types borrowed:
    
    RFZ-A52T (Basic Soldier)
    Legs: RFZ-TL-1
    Ckpt: RFZ-CK-A2
    Genr: RFZ-GE-A1
    (Weapons)
    3x lm RFZ-WHT-2 (Anti HOUND ML)
    
    3x rm RFZ-WSG-2 (Shotgun)
    2x tm RFZ-WAR-3 (Assault rifle)
    Missions 1, 2, 4 and 7
    
    RFZ-A52W (Mobile Soldier)
    Legs: RFZ-WL-2 
    Ckpt: RFZ-CK-A1
    Genr: RFZ-GE-A1
    (Weapons)
    2x lm RFZ-WRL-2 (RL)
    2x rm RFZ-WSG-2 (Shotgun)
    2x tm FRZ-WAR-3 (Assault Rifle)
    Missions 3 and 5
    
    RFZ-A88T (Base Killer)
    Legs: RFZ-TL-1
    Ckpt: RFZ-CK-A2
    Genr: RFZ-GE-A3
    (Weapons)
    3x tm RFZ-WAR-1 (Assault Rifle)
    2x l&rm RFZ-WBD-1 (Bomb launcher)
    2x lm RFZ-WHT-2 (Anti HOUND ML)
    2x rm RFZ-WSG-2 (Shotgun)
    
    
    
    
    ###############################################################################
    
    
    
    SNIPER RT MISSIONS (Easy)                                    SNIPRT
    -----------------------------
    
    Mission 01: Sniper RT Training (MAP: Rafzakael Test Field, HOUND:RFZ-SP96A)
    Basic Mission: As with all training missions, simply follow the commanders 
    instructions.
    Evaluation Points from: Time Elapsed, Accuracy, Av. Attack Distance.
    Extra Operations: Get over 70% Accuracy.
    Reward:
    Any Grade= RFZ-RJ-1 (Leg, Reverse Jointed)
    S Grade= RFZ-ASP-2 (Spacer)
    Tips for S Rank: Time and damage are the least of you concerns. Have a few 
    goes with the borrowed HOUND, and learn how the Sniper weapons are grouped. 
    Try to use just the slot A ones, as they have a higher chance of hitting, 
    the group B (three guns) more easily have a last shot that goes astray. 
    Don't ever use your assault rifle, and be as far away as possible to boost 
    your Av. Attack Distance. For the last round, once you are next to the COMBAS 
    in B6, the enemy will come in from A5. If you're having a hard time, just 
    wait for them to stop before shooting (they park up after a while), as you 
    will only receive a little damage from them. Overall, this is quite an 
    easy S rank to get. 
    
    
    
    Mission 02: Border Patrol (MAP: West Industrial Zone, HOUND: RFZ-SP96A)
    Basic Mission: Help the border patrol deal with a squad that has been 
    pestering them.
    Evaluation Points from: Time Elapsed, Accuracy, Average Attack Distance.
    Extra Operations: Get over 60% Accuracy, No damage to Jayrus's HOUND.
    Reward: 
    Any Grade= RFZ-GE-B1 (Generator)
    S Grade= RFZ-TC-2 (System Device)
    Tips for S grade: Unless you are very fast, it can be tricky. Get into 
    position at F4 as quickly as you can. Prioritise your targets; you have 
    two AT-ST's and five tanks (don't miss the little APC like thing too) across 
    the pipe way in E6/7. Shoot the pipe supports out for a clearer view. Then 
    move on to E5, To get the last group of enemies, found in C4. There's again 
    two AT-ST's, five tanks, and an APC. Don't waste a shot on the ruined tank 
    that is nestled amongst the real ones. 
    (If you are having real difficulty, the easiest way to get the S rank by 
    far is to create a Sniper HOUND with night vision, and kill the enemy before 
    the flares are even fired!)
    
    
    
    
    Mission 03: Border Patrol 2 (Map: Osca Industrial Zone, HOUND: RFZ-SP96A)
    Basic Mission: Attack and destroy the enemy base, taking a different route 
    to your allies.
    Evaluation Points from: Time Elapsed, Accuracy, Average Attack Distance.
    Extra Operations: Enemy Annihilated, All Allied Units Survive.
    Reward:
    Any Grade= RFZ-WSR-1 (Weapon, Sniper Rifle)
    S Grade= RFZ-WAR-3 (Weapon, Assault Rifle)
    Tips for S Rank: Walk straight forward and take out the AT-ST's and tanks 
    with your Assault rifle (make you shots count, so you still get the Av 
    Attack distance). Then down the road, and take up position on the hill to 
    your left, overlooking the base. Destroy the fuel cylinders in G4, then 
    start taking out the enemy (Five AT-ST's, and two tanks). Do this quickly, 
    before the Squad turns up to capture COMBAS J, so they don't take any damage. 
    There will be a lone AT-ST who appears in G4 when the COMBAS tower is 
    captured. Stay where you are and take him out, before turning, ready to 
    take on the Enemy force (three AT-ST's and several tanks) that will appear 
    in I7 and H7. Snipe them quickly, then move toward the base, shooting it 
    as you go. When you are close enough, shoot the fuel tanks next to the base 
    for a quick kill, and the mission should be a success.
    
    
    Mission 04: Border Patrol 3 (Map: Kilmore Highlands, HOUND: RFZ-SP96A)
    Basic Mission: Ambush a retreating attack force, killing them all.
    Evaluation Points from: Time elapsed, Accuracy, Average Attack Distance.
    Extra Operations: All Allied Units Survive, Stopped Enemy before D2.
    Any Grade: RFZ-ASD-N1 (Assist Part, Night Vision)
    S Grade: RFZ-WSR-1 (Sniper Rifle) x2
    Tips for S Grade: If you are a fast and accurate sniper, simply get into 
    position at F3, and snipe them first as they enter your field of vision from,
     being sure to mop up any misses as soon as they clear the mountains in E3 
    and F3. 
    If you don't mind taking some damage, the alternative is slide down the 
    mountain (50% leg damage), and park up on the road in C2, just around the 
    bend, giving you a decent clear view of the road. The first batch will almost 
    be there, so the first fight may be a bit tough, but you will be able to 
    leisurely snipe the others at a great distance. Let none get past you, and 
    the S rank is yours. 
    NOTE: Be aware that the briefing says 'our troops are following' or 
    something, which is not true! You have to kill all the vehicles that come 
    into the map from C6, including the ACV carriers.
    
    Mission 05: Assault Enemy base (Map: Cecil Plains, HOUND RFZ-SP96A)
    Basic Mission: Assist the squad in fending off the enemy, then defend the base.
    Evaluation Points: Time elapsed, Accuracy, Average attack distance.
    Extra Operations: All Allied Units survive, No damaged parts.
    Reward:
    Any Grade= RFZ-WAR-1 (Weapon, Assault Rifle)
    S Grade= RFZ-TL-1 (Legs, Bipedal)
    Tips for S Grade: Move right from the starting position, and climb the small 
    hill in D5. Straight away start sniping the enemy coming in from B4. Pay 
    attention to when the hovercraft are destroyed, as two AT-ST's will show up, 
    and you should deal with these quickly. Then Face East, as you will be coming 
    under fire from the large force of AT-ST's that swamp you. Killing all of 
    these quickly and efficiently is the key to bagging the S rank. When they 
    are down, follow the road South, pausing on the crest of the hill to snipe 
    the hovercraft attacking the base, before moving closer to the base and 
    finishing off the three AT-ST's that come in from I4 direction.   
    
    Mission 06: Assault Enemy Base 2 (Map: East Cecil Plains, HOUND: RFZ-SP96A)
    Basic Mission: Aid Squad to wipe out the enemy as they flee their base.
    Evaluation Points: Time elapsed, Accuracy, Average Attack Distance.
    Extra Operations: Never hit any friendlies, Allied detachment lives.
    Reward:
    Any Grade= RFZ-WSR-2 (Weapon, Sniper Rifle)
    S Grade= RFZ-WAR-3 (Weapon, Assault Rifle)
    Tips for S Rank: Can be a tough one. It's fast and furious, and may well be 
    the level it's not worth making every shot count; just fire! Head up to the 
    peak on the left of your starting position, and start shooting straight away 
    at at line of Heavy Walkers moving towards F3. Take as many out as early as 
    you can, try to guess aim with your assault rifles while your sniper shots 
    recharge, if you wait, you will lose the mission. Be aware that if Squad 2 
    is wiped out, you've lost 1000 Ex Op points, and if Squad 1 is wiped out, 
    it's mission end. Concentrate on the Heavy Walkers as much as possible, 
    doing what you can as fast as you can, but if you have to choose, choose 
    to protect squad 1! After you've killed enough enemies, the mission will 
    end. It is possible to just get the S rank, even if Squad 2 doesn't make 
    it, but you'll have to have a good time and Av. Attack distance.  
    
    Mission 07: Purse Enemy Troops (Map: Kudelyyka Valley, HOUND:RFZ-SP96A)
    Basic Mission: Support your allies by taking out oncoming troops, Long range 
    cannons and the enemy commander. Defend against the Black HOUND.
    Evaluation Points: Time elapsed, Accuracy, Average attack distance.
    Extra Operations: Over 50% Accuracy, Destroy Enemy commander in <3 mins, 
    No damaged parts.
    Reward:
    Any Grade= RFZ-WSC-1 (Weapon, Sniper Cannon)
    S Grade= RFZ-WCN-1 (Weapon, Cannon)
    Tips for S Rank: No where near as hard as it should be, considering you 
    face a Cerberus HOUND. At the start, don't move, just target the enemy on 
    the road below. Then move slightly south to take out the long range cannons, 
    before moving up the slope behind you to the high peak at E4, and sniping the
     commander. Mop up the other Heavy Walker gunners, and then move right to 
    the cliff edge at F5. The enemy HOUND will appear, just stay on the ridge, 
    and take him out, concentrating on his cockpit. It can take a while, but 
    sooner or later, he ends up just walking randomly about below you. One of 
    the easier Black HOUND fights! Once he's done for, mop up the hover scouts, 
    and the S rank should be yours.
    (no, there's no way to save Jayrus)
    
    HOUND Types Borrowed:
    
    RFZ-SP96A (General Sniper)
    Legs: RFZ-RJ-2
    Ckpt: RFZ-CK-A3
    Genr: RFZ-GE-B1
    (Weapons)
    2x lm RFZ-WSR-1 (Sniper Rifle)
    3x lm RFZ-WSR-1 (Sniper Rifle)
    2x tm RFZ-WAR-2 (Automatic Rifle)
    
    
    
    ###############################################################################
    
    
    
    DEFENDER RT MISSIONS (Medium)                                     DEFERT
    ----------------------------------
    Mission 01: (Map: Rafzakael Test Field, HOUND: RFZ-D18C)
    Basic Mission: Follow the commanders instructions as he gives them to you.
    Evaluation Points: Time Elapsed, Damage Taken, Enemies Destroyed
    Extra Operations: Keep Enemy away from HQ.
    Reward:
    Any Grade= RFZ-CL-2 (Leg Part, Caterpillar)
    S Grade= RFZ-AMS-1 (Assist Part, Missile Counter)
    Tips for S Rank: There's not much to be said, apart from this one can be 
    bloody hard. The only real problem, and it's a big one, is the speed of the 
    Hover scouts Vs your weapon recharge time. The three opening bits are quite 
    easy, 3x AT-ST that don't fight back, 3x Heavy Walkers that do, then a mixed 
    squad of 3x AT-ST's and 3x Hover scouts, before moving on to the real 
    meat - the base defence. You will fail the Ex Op if any enemy unit touches 
    your base. Park up on the top of the ridge in I3, making sure you are on 
    level with the rear of the base, and get ready. The first wave, 3x AT-ST's, 
    comes in from F1. You can wait until they turn toward the base to get the 
    best shot (damage to the base doesn't matter), but finish them quickly. 
    The next wave, 3x Hover scouts come in from I3, on your right. 
    They are fast, and can cause no end of headaches. You must move with them, 
    taking a shot with your shotguns when you have it, and keeping yourself 
    between them and the base at all costs. As your instructor says, stay calm 
    and don't panic, take the shots when you have them and manoeuvre to shield 
    the base and obstruct them when you donít. The penultimate wave is 
    3x AT-ST's from F3, then it's a final 3x Hover Scouts from I4. Again, 
    keep your nerve, and obstruct them while shooting reloading. They can be a 
    bit harder, since you should be nearer the base now, and so have less time, 
    but it's not impossible, just tricky! 
    Far from the easiest of the S ranks to get.
    
    Mission 02: Defend Camp (Map: Eger, HOUND: RFZ-D18C)
    Basic Mission: Defend the HQ from the unknown squad.
    Evaluation Points: Time elapsed, damage taken, enemies destroyed.
    Extra Operations: Keep Enemy away from HQ, All escortees Survive.
    Rewards:
    Any Grade= RFZ-GE-B2 (Generator)
    S Grade= RFZ-CK-B1 (Cockpit)
    Tips for S Rank: Get on the road, and as with the training mission, obstruct 
    the hover scouts while your shotguns reload. There are five, but the other 
    units will help you. The next three waves are squads of five AT-ST's. Get close 
    to the base, parking right in front of it is an excellent idea. Use missiles 
    when they group together, cannons as they get near, and shotguns if they make 
    it too close. Ignore the order to go north, just stay in front of the base, 
    taking them out as they come. Make sure they don't get close, and watch for 
    friendly fire (your allies will shoot if they have a shot, even if you're in 
    the way.) The trick to getting the  'all escortees survive' Ex Op is in taking 
    out the second group of AT-ST's (they come along the same road as the hover 
    scouts) quickly and cleanly. 
    
    
    Mission 03:Escourt Survey Team (Map: East Lake Orlovka, HOUND: RFZ-D18C
    Basic Mission: Intercept and destroy enemy following survey team, then protect 
    them while they finish.
    Evaluation Points: Time elapsed, damage taken, enemies destroyed.
    Extra Operations: Halt Enemy before F4, All escortees survive.
    Rewards:
    Any Grade= RFZ-WSG-1 (Weapon, Shotgun)
    S Grade= RFZ-ASP-3 (Spacer)
    Tips for S Rank: Well, it's not too hard. There are three groups; the first is 
    Heavy Walkers, sauntering down the road. While these can be taken down easily 
    with missiles, as you are doing that, a squad of hover scouts will approach 
    from behind them, who present a bigger threat, so break off you attack and 
    kill them as quickly as possible before returning to Heavies. The next two 
    squads are exactly the same, but the second group's Scouts will come at you 
    across the water. Killing these scouts quickly is the key to the 'stop enemy 
    before F4' Ex Op. You then get a message that the enemy is attacking from the 
    rear, but have gone into a blocked tunnel. Quickly follow the road to the 
    tunnel, and take out the last remaining enemies. If you really struggle, park 
    up on the little hill just off the road in E6. You'll take a pile of damage, 
    and possibly mess up Ex Op #2, but you should still easily get the S, so long
     as they don't make it much past you.
    
    Mission 04: Escort Survey Team 2 (Map: Lake Orlovka, HOUND: RFZ-D18C)
    Basic Mission: Defend the reinforced survey team from enemy attack without an 
    TC.
    Evaluation Points: Time elapsed, damage taken, enemies destroyed
    Extra Operations: All Escortees survive, enemy annihilated.
    Rewards:
    Any Grade= RFZ-ARD-1 (Radiator)
    S Grade= RFZ-WRL-1 (Weapon, Rocket) 
    Tips for S Rank: Tricky. Your TC not being there makes a difference, as does 
    the limited visibility due to fog! Take out as many enemies as possible, 
    always wiping out the hover scouts as they appear. Stay as far ahead of the 
    convoy as possible, and if you can't see the enemy yourself, watch for where 
    they are shooting, or where the fire is coming from to pinpoint them. Near 
    the end, as you come towards the base, there are enemy on both sides, shelling 
    you, remember to dodge one while attacking the other. Moderate in difficulty, 
    you should get it, but if you are having problems, just try to get as forward 
    as possible to draw fire away from the survey team.
    
    Mission 05: Escort Survey Team 3 (Map: Lake Suhodol, HOUND: RFZ-D18C)
    Basic Mission: Defend against an enemy force whilst waiting for reinforcements, 
    then wipe them out.
    Evaluation Points: Time elapsed, damage taken, enemies destroyed.
    Extra Operations: No damaged parts, All allied units survive.
    Rewards:
    Any Grade= RFZ-WSG-2 (Weapon, Shotgun)
    S Grade= RFZ-RJ-2 (Legs, Inverted)
    Tips for S Rank: Right, first up, you are going to get swamped. And unless 
    you are very careful, you are going to run out of ammo. Thatís the bad news... 
    The good news is, there's plenty to shoot at! It starts from the get go, with 
    the snipers. However, ignore the commanderís orders, and instead use COMBAS 
    tower C as cover to get close to the snipers, and take them out. Head back to 
    the ridge you started on, and begin taking out the enemy as it comes in. Keep 
    moving to lessen the damage you will take, and always keep the high ground. 
    When the reinforcements arrive, be careful, as not only can you not shot them, 
    but they don't mind shooting through you to get the enemy. Eh, the life of a 
    merc, eh? As before, keep mobile, and if you run out of missiles and cannon 
    shells, remember that at close range, two shotgun blasts are enough to fell a 
    Heavy Walker! Watch for the final two heavy walkers, who approach from 
    COMBAS C's direction, and more often than not, score an ally kill, ruining 
    your Ex Op, if you don't kill them quickly.
    If you are having problems, you only really need a decent time and one of 
    the Ex Op's to bag the S, so decide when the reinforcements show up how you 
    are doing. If any parts are knackered, then go all out to defend your allies. 
    If you've only minor damage, it might be worth holding back a bit more, and 
    loosing one to get the S Rank.
    
    Mission 06: Escort Survey Team 4 (Map: West Salma Woods, HOUND: RFZ-D18C)
    Basic Mission: Escort the survey team back to base.  
    Evaluation Points: Time elapsed, damage taken, enemies destroyed.
    Extra Operations: All Escortees survive, no damaged parts.
    Rewards:
    Any Grade= RFZ-AAM-1 (Armour)
    S Grade= RFZ-WRL-1 (Weapon, rocket)
    Tips for S Rank: The real trick to getting the S is in taking care of the 
    enemy units quickly, as soon as they appear, so that you stay with the convoy 
    (which allows you to draw enemy fire for them, just make sure you don't lose a 
    part).  Initially, stay on the road. The enemy will come to the road from the 
    left as squad of AT-ST's, then from the right, as a large squad of Hover 
    scouts. The next squad (AT-ST's again) come in from the left, and quite far 
    away initially. Do not be tempted to leave the convoy! Keep yourself between 
    the convoy and the enemy, and take your shots when you can. There is a final 
    group of Heavy walkers who shell the convoy from the right side of the road, 
    just as you clear the hill. As soon as you have dealt with them, you get a 
    message that the convoy has made it to the base, and you have to mop up the 
    remaining enemy forces, which are a mixed bag of Heavy walkers, AT-ST's, and 
    four snipers in the distance. Do your best to protect your allies, and make 
    sure you don't hit any white camo mechs!
    
    
    Mission 07: Defend Eger (Map: Eger, HOUND:RFZ-D18C)
    Basic Mission:
    Evaluation Points: Time elapsed, damage taken, enemies destroyed.
    Extra Operations: No damaged parts, Time Spent <5 minutes, Destroy transport 
    before (before) stop.
    Rewards: 
    Any Grade: RFZ-WAL-2 (Weapon)
    S Grade: RFZ-WMS-1 (Weapon, Missile)
    Tips for S Rank: can be a bit tough. You only really need two of the three 
    Ex Ops, and there's no boss like in most other mission 7's, but you still face
     a large enemy force. As soon as you get shot by the tanks, turn into the town,
     take them and the two Heavy Walkers with them out, and proceed to the base. 
    take out anything attacking it, (If you get the man down message - in this 
    mission, you can loose them without penalty, but be aware that too many allied 
    dead will end the mission in failure for you!) and keep your ears open, as the
     next two waves of attackers come in from A2 and E9 simultaneously. Wait for
     them, don't go to them, and take them on as they get to the outskirts of town, 
    somewhere near D7 or D6 is a good spot. As soon as they are dealt with, a 
    train will pull in up at F6. Kill it as quickly as possible for the Ex op. 
    Oddly, much easier than some of the other Defender missions.  
    
    HOUND Types borrowed:
    RFZ-D18C (Basic Defender)
    
    Legs: RFZ-CL-1
    Ckpt: RFZ-CK-B1
    Genr: RFZ-GE-A2
    (Weapons)
    3x lm RFZ-WSG-2
    2x rm RFZ-WCN-2
    2x tm RFZ-WAL-2
    Missions 1-7
    
    
    
    ###############################################################################
    
    
    
    SCOUT RT MISSIONS (Medium)                                        SCOURT
    -------------------------------
    
    Mission 01: Scout Training (Map: Rafzakael Test field, HOUND: RFZSt26W)
    Basic Mission: As with all the first missions, this is simply a case of 
    following the directions given to you by the commander.
    Extra Operations: No Mine Damage.
    Evaluation Points from: Time Elapsed, Damage Taken, and COMBAS's Secured.
    Rewards:
    Any Grade= RFZ-HL-1 (Weapon)
    S Grade= RFZ-ASD-M1 (Sensors, Mine Detector)
    Tips for S rank:
    Not too taxing. Be aware there is a glitch that will register excessive Leg 
    damage as mine damage; if the turrets whittle your legs down by 40%, you'll 
    fail the Ex Op. You are fast enough to dodge them, though, so keep moving, 
    keep shooting (good advice for any scout mission!). The most efficient way 
    to capture the COMBAS towers after you've dodged the mine field is COMBAS 
    tower C (D5), E (E6), B (C7 - watch for turret fire on this one), And then 
    lastly COMBAS A in B6, which is flanked by a couple of turrets.
    
    
    Mission 02: Investigate Spy Unit (Map: Zavoywko Dam, HOUND: RFZSt66W)
    Basic Mission: capture all the COMBAS towers on the map.
    Extra Operations: No damaged parts, Secured all COMBAS's.
    Evaluation points from: Time elapsed, Damage taken, COMABS's secured.
    Reward:
    Any Grade= RFZ-GE-A2 (Weapon)
    S Grade= RFZ-MC-2 (System Device, Speed Control and Booster)
    Tips for S rank: Quite easy. The only enemies are turrets, apart from three 
    AT-ST you meet on the way to the final COMBAS. Just get from tower to tower 
    as quickly as possible, staying out of the water as much as you can. Always 
    use the time you are capturing the COMBAS to position your HOUND towards the 
    next tower. Don't worry about fighting at al on this level. It's unlikely 
    that you'll take anywhere near enough damage to ruin a part, just dodge 
    (always put a COMBAS between you and the enemy) and race, race, race!
    
    
    Mission 03: Rescue Allied Forces (Map: Olensk Highlands, HOUND: RFZSt66W)
    Basic Mission: Secure every COMBAS towers so your commander can find the 
    missing squad members. Don't engage the enemy.
    Extra Operations: No damaged parts, never spotted by the enemy.
    Evaluation Points from: Time elapsed, damage taken, COMBAS's secured.
    Reward:
    Any Grade= RFZ-WLM-2 (Weapon, Land Mine)
    S Grade= RFZ-AJM-1 (NA Jammer)
    Tips for S Grade: Head first to COMBAS A (B1), for SF unit 4, getting COMBAS C 
    and B on the way. As soon as you capture B, head up to and behind the base in 
    B4 to avoid the enemy in E4 and B4. Then head to COMBAS D in E1 (don't try to 
    cross the river until you get the 'turn around' warning, or you'll slow down 
    too much), to find SE Unit 2. Skirt the cliffs to avoid the enemies here, and 
    grab COMBAS E before moving through the narrow canyon to your right. Keep 
    close to the cliff as you head down to COMBAS's H, and K to find SF Unit 1. 
    Hug this side of the river, until just after the base in I1, then cross it 
    and head for the base in I5 before going to COMBAS J, securing L and I 
    (both can be tricky, with a few enemies in sight of it) on the way. Be 
    careful of the enemies in F6. From J, hug the cliff to your right in order 
    to avoid the two enemies in E8, and capture COMBAS G, and sweep around, as 
    close to the cliff as possible, to capture F to finish.   
    
    
    Mission 04: Pursue Spy Unit (Map: Zavoywko Dam 2, HOUND: RFZSt66H)
    Basic Mission: Act as bait to lure enemy patrols into an ambush.
    Extra Operations: No damaged parts, destroy enemy HOUND <10 mins.
    Evaluation Points from: Time elapsed, Damage taken, COMBAS's secured.
    Reward:
    Any Grade= RFZ-WBD-1 (Weapon, Bomb Dispenser)
    S Grade= RFZ-ASP-1 (Spacer)
    Tips for S Grade: Nothing too tricky; It's probably best if you head straight 
    for B5 and destroy the two hover scouts that come down the mountain to the 
    West yourself. Then head back the way you came, but follow the river to the 
    right, for the next three hover scouts. Since you need to get the ball rolling 
    asap, keep on the river, and ignore the capture COMBAS order for now. A short 
    way in, at about F3, the enemy HOUND will spot you and give chase. You can't 
    take him on toe to toe (he's got 4 Machine guns and 3 ML!), so lead him back 
    to the ambush point at D5 before turning and helping to destroy him. Circle 
    strafe him to keep him inn the best position for the snipers, which is on the 
    little bit of land that the river bend around. Then head up to the COMBAS 
    tower C to take care of the 3 AT-ST's there to complete the mission.
    
    
    
    Mission 05: Attack Enemy Supply Base (Map: West Bayazil River, HOUND: RFZSt66H)
    Basic Mission:
    Extra Operations: No damaged parts, all allied units survive.
    Evaluation Points from: Time Elapsed, Damage taken, COMBAS's Secured.
    Reward:
    Any Grade= RFZ-WMT-1 (Weapon, Mortar)
    S Grade= RFZ-HL-2 (Leg Part, Hover)
    Tips for S Grade: This can be quite difficult. Easiest way is to sacrifice 
    your allies, Head for the COMBAS at D2 (don't capture it), before sweeping 
    around via COMBAS tower F, (take the light damage from the cliff fall), and 
    approach the base along the southernly most river, so you arrive at it from 
    I8. Take care of two of the three Heavy walker guards, keeping the last one 
    between you and the base so he helps you destroy it. 
    Alternatively, head straight for COMBAS E (D7). Then head straight for the 
    base in H8, taking out as many enemy along the way as possible. Any enemy you 
    manage to kill here will help with keeping your allies alive, (especially the 
    turrets) but it's a tricky balance as you really don't have much time for 
    this mission. 
    When you are destroying the base, use your machine guns for everything except 
    the two story concrete bunkers, which you should hit with small bombs as soon 
    as possible. And don't be anywhere near the six large cylinders in the South 
    Western corner when you blow them; they take out a quarter of the base all on
    their own! 
    
    
    
    Mission 06: Attack Enemy Supply Base 2(Map:East Bayazil River, HOUND: RFZSt66H)
    Basic Mission: Capture three COMBAS's, provide support flares for the snipers.
    Extra Operations: No damaged parts, all allied units survive.
    Evaluation Points from: Time elapsed, Damage taken and COMBAS's secured.
    Rewards:
    Any Grade= RFZ-WMG-2 (Weapon, Machine Gun)
    S Grade= RFZ-WMT-2 (Weapon, Mortar)
    Tips for S Grade: This mission is really easy, so long as you know where you 
    are going in advance, and get there asap. Don't capture the COMBAS's as 
    directed, in order (the commander numbers them), grab 1, then 3, then 2. 
    The first AT-ST walkers will appear in grid G6. Position yourself in grid G5, 
    on top of the hill, and wait until you see them. You don't have to wait for 
    the commanders orders to launch the flares. You can also help out by attacking,
     but be sure to let the snipers get a few shots in first. As soon as they are 
    taken out, start heading for G3, and stop right on the very top of the hill 
    there. Over across the river in G1, the enemy squad will appear, so launch 
    flare slightly in front of them, wait for them to take a few hits. Then get 
    in there and finish them off. Be careful, as another four AT-ST come from G1 
    also. Get to grid H1, and as soon as the spotter sees them, launch a flare 
    in that direction, before charging in to help mop them up. The next squad 
    will be in grid G4. Follow the commanderís point to the river in G4, and when 
    you see them up on the road, launch the flare. Finish them off and immediately 
    head for G5, on top of the cliff. Face grid G6 and... You guessed it, launch a
     flare when you see the enemy. Help to finish them off for quite an easy 
    (if perhaps a little overly long) S rank.
    
    
    
    
    Mission 07: Attack Water Plant (Map: Birall Water Plant, HOUND: RFZSt66W)
    Basic Mission: Lure the Water plant's security force away to the West.
    Extra Operations: Destroyed enemy hound, no damage to Alexeli's ACV, 
    Enemy cmd destroyed.
    Evaluation Points from: Time elapsed, damage taken, COMBAS's secured
    Reward:
    Any Grade= RFZ-ARC-1 (Assist Parts, Rotor Craft)
    S Grade= RFZ-WMG-1 (Weapon, Machine gun)
    Tips for S Rank: Pay attention to the Ex Op's. You can bag the S rank without
     killing the enemy HOUND (by far the hardest part of the mission). You only 
    need to lure him away to finish, as so long as you've bagged the Commander, 
    the S rank will be yours.
    From the start, head over the river, taking car of the turrets along the way. 
    just before the cliff begins, at E4, join the river, dodging the volley of 
    shot that will come from behind you. Through the canyon, and around the bend, 
    there will be a small squadron of tanks. Take them out, and head to the 
    riverbank at G2, where you will find the Enemy commander. Now across the way, 
    in E3 and that whole area, are quite a few Heavy walkers, AT-ST's and tanks. 
    If you are planning on taking out the enemy HOUND, I strongly suggest dealing 
    with these now, leaving it clear for later. If not, proceed to the COMBAS 
    tower J (H3). Capture it and get ready. Now, this is the hard bit. Actually, 
    if you can keep your nerve, it's not too hard. The base is defended by Heavy 
    walkers, AT-ST's and tanks, as well as the Black HOUND. In order to complete 
    the mission, you have to clear the base of it's defenders, and lead away the 
    HOUND. The most common cause of failure is missing a tank, and leading the 
    HOUND away, only to be shot to pieces because there's still a tank defending 
    the base. The tanks and heavy walkers won't leave the base, although you are 
    never told this. You have to kill them all, then lead the HOUND away to win.
    The Black HOUND shows up in two situations: you have eliminated 50% of the 
    defending squad, or you have entered H5 or I5. Hang about near the COMBAS 
    and start shooting at the enemies you can see, as soon as you've killed a 
    few, dash towards the base (not getting too close), and the HOUND will appear.
     Don't panic, just finish off the remaining defenderís, and then run as 
    zigzaggedly as you can manage to any point past H3, G3, or I3. The HOUND 
    will follow, and when he's far enough away, the mission finishes.
    If you are planning on taking him down, do as above, but be sure to leave 
    one tank behind, then draw the HOUND to the ruined village in E2 and E3 
    that you cleared out earlier. His weapons are powerful, and without altering 
    the borrowed HOUND you are given, the fight will be long and hard. Use the 
    buildings for cover as much as possible, only popping out when you are 100% 
    you can hit him. You can try to kill the cockpit and nothing else, but I had
     more luck taking out his legs, then strafing him, taking out his weapons, 
    the finally closing in for the kill. If you can time it right, on the way 
    over, drop some mini bombs for him to walk into (you may take lots of damage 
    for this, as he'll be quite close, but if you do it right, that ends the 
    fight there and then). It's not a pretty fight in the Scout HOUND you are 
    given, but it can be done, it just takes a long while. Once he's down, if 
    you allies have bagged the remaining tank, the mission will end. If not, 
    head over and get it for them. The spare machine gun you get for the S might 
    well come in handy. Er, or not! 
    
    
    HOUND types borrowed:
    
    RFZ-St26W (Basic Scout)
    Legs: RFZ-WL-1
    Ckpt: RFZ-CK-A3
    Genr: RFZ-GE-A3
    (Weapons)
    2x l&rm RFZ-WMG-1  Machine Gun
    2x l&rm RFZ-WBD-1  Small Bomb dispenser
    1x tm   RFZ-WMT-1  Trench Mortar (Flares)
    (Extra)
    RFZ-ASO-N1 Sensor, Land Mine Detector
    Mission 1
    
    RFZ-St66W (Scout Trooper)
    Legs: RFZ-WL-1 
    Ckpt: RFZ-CK-A3
    Genr: RFZ-GE-A3
    (Weapons)
    2x l&rm RFZ-WMG-1 Machine Gun
    2x l&rm RFZ-WBD-1 Small Bomb Dispenser
    1x tm   RFZ-WMT-1 Trench Mortar (Flares)
    (Extra)
    RFZ-ASO-N1 Sensor, Night Vision
    Missions 2, 3, 7.
    
    
    RFZ-St66H (Hover Scout Trooper)
    Legs: RFZ-HL-2 
    Ckpt: RFZ-CK-A3
    Genr: RFZ-GE-A3
    (Weapons)
    2x l&rm RFZ-WMG-1 Machine Gun
    2x l&rm RFZ-WBD-1 Small Bomb Dispenser
    1x tm   RFZ-WMT-1 Trench Mortar (Flares)
    (Extra)
    RFZ-ASO-N1 Sensor, Night Vision
    Missions 4, 5, 6.
    
    
    
    ###############################################################################
    
    
    
    HEAVY GUNNER RT MISSIONS (Hard)                                    HEVGRT
    -----------------------------------
    Mission 01: (Map: Rafzakael Test Field, HOUND: RFZ-H27M)
    Basic Mission: Follow the commanderís orders for the training mission.
    Evaluation Points from: time elapsed, enemies destroyed, Average attack 
    distance
    Extra Operations: Destroyed moving target
    Rewards:
    Any Grade= RFZ-ML-1 (Leg Part, Myriapod)
    S Grade= RFZ-AAM-2 (Assist, Armour)
    Tips for S Rank: Most important: Do not do your homework without wearing 
    headphones *ahem*. Also, DON'T MOVE! If you leave square B4, you fail the 
    mission. For the first targets, (the buildings) they are anything from 400-600 
    away on the range finder. For a really fast time, Hit the nearest building 
    first, then let the kick-back naturally adjust your aim for the buildings 
    further away. The moving target, essential for the S, is best hit at a range 
    of 550-600, as soon as it clears the mountains in C4/5. Be aware it turns 
    really wide to get around the fence. The small units range from 400-650M away, 
    and the base is just a smidgen over 1000M (1035 to be exact), be sure to just
     pepper the base, without re-checking your aim to much, to keep you time as 
    fast as possible. Recoil only affects altitude, it doesn't knock you aim left
     or right. This mission can be very hard if you waste a lot of guess shots. 
    
    
    NOTE: The easiest way of gaining the S ranks on the following missions, 
    if you are really having a hard time with any of them, is simply to make 
    a Sniper HOUND, and complete the mission with it (you need to be a Sniper 
    to ensure you still get as many points as possible for the average attack 
    distance). I won't laugh at you, honest. It is slightly cheesy, but then, 
    these are hard missions. And hard missions demand hard cheese. 
    Double Gloucester, anyone?
    
    
    Mission 02: Attack Armed Group (Map: Kara Bakir, HOUND:RFZ-H18M)
    Basic Mission: Destroy the abandoned facility and the enemy occupiers.
    Evaluation Points: Time elapsed, enemies destroyed, average attack distance.
    Extra Operations: Time spend <5 mins, no damaged parts.
    Rewards:
    Any Grade= RFZ-GE-A3 (Generator)
    S Grade= RFZ-RC-2 (System Device)
    Tips for S Rank: Take out the enemies in F4 and F5, the range is about 400-600M,
    start at 600M, and move closer if any make it through your salvo's. Then 
    simply move to F5, and bombard the settlement, Faulk will tell you when you've 
    done enough. One of the easier Gunner missions.
    
    Mission 03: Attack Armed Group 2 (Map: Kara Bakir, HOUND: RFZ-H18M)
    Basic Mission: Intercept many small enemies.
    Evaluation Points: Time elapsed, enemies destroyed, average attack distance
    Extra Operations: Halt enemy before C3 & E5, no damaged parts.
    Rewards:
    Any Grade= RFZ-WHW-2 (Weapon, Howitzer)
    S Grade= RFZ-WHW-1 (Weapon, Howitzer)
    Tips for S Rank: You will have three groups of enemy from the south, and two 
    from the west. The south group comprises four tanks, then two AT-ST's, and 
    three Snipers. The West group is five tanks, and five heavy walkers. Get into 
    a good, high vantage position, say the peak just on your right as the mission 
    starts, so you can see quite a way down both roads. Take out the enemy 
    advancing from the south, the tanks and then the AT-ST's. IGNORE your orders,
     and then take out the tanks coming from the West (which grant's you the S rank)
     before turning back to the south to get the snipers, and finally facing west 
    one final time to destroy the heavy walkers. You range will vary, depending on
     where you position your self, but a decent rule of thumb is 700ish for the 
    south (puts your fire right on the bend) and 400is to the west, which places 
    your fire just south of the large cliff on the join of D2/3).  
    
    Mission 04: Assault armed group base  (Map: , HOUND: RFZ-H27M)
    Basic Mission: Attack and destroy an enemy base.
    Evaluation Points: Time elapsed, enemies destroyed, average attack distance.
    Extra Operations: All Allied units survive, No damage to Sara's ACV.
    Rewards:
    Any Grade= RFZ-ASP-2 (Spacer)
    S Grade= RFZ-AAM-3 (Assist, Armour)
    Tips for S Rank: You want hard? This one is! Start by bombarding the AT-ST's. 
    The range for all of them is either just under 600, or just over it, as long 
    as you don't move when you start. Then quickly get to the hill they occupied, 
    you won't need to move again for the rest of the mission. Start to take out 
    the battery cannons, which is easier said than done. There are six fixed 
    cannons, spread out through I3 to F7. Bear in mind on top of the hill as you 
    are, you are approximately on the same level as the turrets...
    Once you've got the last one, help mop up the attacking squad, and be sure to 
    destroy the five snipers that come in from F3 to finish. The key to getting 
    the S rank is to alternate your attacks from taking out the wall cannons to 
    helping to defend your squad. It can get very difficult, especially with the 
    splash damage you get from several cannons at once throwing off your 
    aim *cough*Double Gloucester*cough*.
    
    
    Mission 05: Pursue Armed Group (Map: North Durama Desert, HOUND: RFZ-H18M)
    Basic Mission: Intercept and annihilate enemy force as they try to escape.
    Evaluation Points: Time elapsed, enemies destroyed, average attack distance.
    Extra Operations: Never hit any friendlies, All Allied Units survive.
    Rewards:
    Any Grade= RFZ-WHW-2 (Weapon, Howitzer)
    S Grade= RFZ-ML-2 (Leg Part, Multi)
    Tips for S Grade: One of the easier ones, you can just get really close before 
    wasting all of the first two groups. Stay in front of your allies to safeguard 
    the Ex Op's, and remember that damage to you doesn't count, so be as reckless 
    as you like (but don't loose your legs, eh?!). Just after the third group, 
    another, much smaller group approaches on the opposite side of the river. 
    take these out quickly to pretty much guarantee the S Rank. There are another 
    three squads back on your side of the river to finish off before it's back 
    home for medals, tea and cake. Spiffing, wot wot!
    
    Mission 06: Pursue Armed Group 2 (Map: Dinar Plains, HOUND: RFZ-H18M)
    Basic Mission: Use a surprise attack to wipe out the enmey and their fixed 
    battery defences.
    Evaluation Points: Time elapsed, enemies destroyed, average attack distance.
    Extra Operations: Force Enemy HOUND retreat, All Oil wells destroyed. 
    Rewards:
    Any Grade= RFZ-AAM-1 (Armour)
    S Grade= RFZ-WHW-1 (Weapon, Howitzer)
    Tips for S Rank: Another tough one, I'm afraid. To get the S, you really need 
    to be quick, and destroy of the Black HOUND. Start by moving to the peak just 
    in front of you, and taking out the two gun emplacements (~1000m and ~920m, 
    fact fans). Help mop up the attackers (enemy in dark brown mechs), before 
    destroying the gas tanks (wait until all three Heavy walkers are all lined up 
    along them), then get ready to take on the HOUND. He appears on the distant 
    ridge in B9, and is around 900-1000M away from you. You have to be very quick, 
    or he goes away, and you mess up the Ex Op. Once he's shot once, he will move 
    around to the base of the mountain. You have to get finish him here quickly, 
    so you can clean up the remaining attackers (six AT-ST's) taking on your squad 
    in C4. Although the Allies can take damage, if you commander is destroyed, 
    it's mission over. try to leave one or two (hopefully heavily damaged) AT-ST's 
    so you can concentrate on the Cerberus HOUND. Be sure to also destroy the gas 
    tanks nestled at the base of the hill, just out of view in F7, to get both 
    Ex OP's.
    
    Mission 07: Pursue Armed Group 3 (Map: North Cemo Oil Field, HOUND: RFZ-H18M)
    Basic Mission: Locate and destroy the three enemy camps. "Collateral damage is 
    not an issue, there is absolutely no need to show any restraint" Boo-YAH! 
    Time to get it ON.
    Evaluation Points: Time elapsed, Enemies destroyed, average attack distance.
    Extra Operations: Oil wells and buildings destroyed, Never hit any friendlies, 
    all allied Units survive.
    Rewards:
    Any Grade= RFZ-WCN-1 (Weapon, Cannon)
    S Grade= RFZ-WHC-1 (Weapon, Heavy Cannon)
    Tips for S Rank: Could well be the hardest mission in the whole game. 
    Watch your shots, and judge it well, running out of ammo is a real possibility.
     Wipe out the oil wells, not forgetting the those in G6, which are kind of 
    hidden behind the pipeline. Then move into the town and oil area you were 
    just bombarding, and take out the castle wall in D3 (stand on the last 
    crossroads in E4 and fire at 750-800M), as well as the six AT-ST's that 
    guard it. Do it quickly, so the AT-ST's don't return fire, and more 
    importantly, you don't hit your own troops. Then move on to the final 
    part of the mission, in the North East area, ensuring you leave no oil 
    wells standing where you are now. Then just follow your commanders orders, 
    and wipe them all out, buildings and all! Very difficult, but also enjoyable 
    when you get it right.
    
    
    
    HOUND Types borrowed:
    RFZ-H27M (Basic Heavy Gunner)
    Legs: RFZ-ML-2
    Ckpt: RFZ-CK-A2
    Genr: RFZ-GE-B1
    (Weapons)
    2x lm, RFZ-WHW-2 (Howitzer)
    1x lm, RFZ-WHW-1 (Howitzer)
    2x rm, RFZ-WHW-2 (Howitzer)
    1x rm, RFZ-WHW-1 (Howitzer)
    1x tm, RFZ-WHW-1 (Howitzer)
    Mission: 1
    
    RFZ-H18M (Heavy Gunner)
    Legs: RFZ-ML-2
    Ckpt: RFZ-CK-A2
    Genr: RFZ-GE-B1
    (Weapons)
    2x lm RFZ-WHW-2 (Howitzer)
    1x lm RFZ-WHT-2 (anti-HOUND Rocket)
    2x rm RFZ-WHW-2 (Howitzer)
    1x rm RFZ-WHT-2 (anti-HOUND Rocket)
    1x tm RFZ-WHC-1 (Cannon)
    Missions: 2, 3, 5, 6, 7.
    
    RFZ-H27M (Mid-Range Heavy Gunner)
    Legs: RFZ-ML-2
    Ckpt: RFZ-CK-A2
    Genr: RFZ-GE-B1
    (Weapons)
    2x lm RFZ-WHW-2 (Weapon, Howitzer)
    2x rm RFZ-WHW-2 (Weapon, Howitzer)
    1x lm RFZ-WHW-1 (Weapon, Howitzer)
    1x rm RFZ-WHW-1 (Weapon, Howitzer)
    1x tm RFZ-WHW-1 (Weapon, Howitzer)
    Mission: 4
    
    
    
    ###############################################################################
    
    
    
    
    TACTICS COMMANDER RT MISSIONS (Hard)                                TACTRT
    -------------------------------------------
    Mission 01: Commander Training (Map: Rafzakael Test Field, HOUND: RFZ-C07C)
    Basic Mission: Follow your commanderís orders.
    Evaluation Points: Time elapsed, damage taken, surviving allies.
    Extra Operations: Time spent <10 mins.
    Rewards:
    Any Grade= RFZ-NM-1(NA Maker)
    S Grade= RFZ-GE-C1 (Generator)
    Squad Numbers 02 & 03: Hover Scout ACV's.
    Tips for S rank: Pretty easy, really. You only have two units under your 
    command, so it's a gentle introduction. Straight away, order them to 
    ALL>ATTACK>GRID C6, and join in on the fun (actually, it's only a couple of 
    tanks. You can take them out before your instructor stops talking, but your
     squad won't move until he does!). Once the two AT-ST's are taken care of, 
    Direct #01 to CAPTURE COMBAS A, and #02 to CAPTURE COMBAS B. You get COMBAS C 
    yourself, and take out the enemy there. Then order ALL>CAPTURE COMBAS D, and 
    follow them in for the final two enemies and a nice easy S. 
    
    NOTE: One of the RT types that deeply annoyed me. Not as much as Heavy Gunner 
    (Why can't you turn subtitles off? I want to see my range finder, not your 
    warbling!). Apart from the fact it's either 'all' or individual commands, my 
    main gripe is the way the game doesn't tell you who is in your squad. You 
    have to work it out, through trial and error, so almost every TC mission takes
     at least two goes to get the S rank.
    Have no fear, mind. Included in the details for the following missions is 
    a break down of which squad number has which ACV RT. I struggled through 
    re-plays (well, alright, only 4, 5 and 6) so you don't have to. Enjoy!
    
    NOTE: It should be remembered that for the following missions, if Rahman's 
    Hover Scout ACV is destroyed, it's not only minus 100 points in some cases, 
    but also an automatic mission fail, so don't ever put him in a position where 
    he's outnumbered!
    
    
    Mission 02: Training Unit Exercise (Map Bais Halayi Field, HOUND: RFZ-C07C)
    Basic Mission: Take out the enemy team before they get away.
    Evaluation Points: Time elapsed, damage taken, surviving allies.
    Extra Operations: Halt enemy before B3, E3, H3. All allied units survive.
    Rewards:
    Any Grade= RFZ-WL-1 (Legs Part, Wheeled)
    S Grade= RFZ-CK-A1 (Cockpit)
    Squad Numbers 01, 02, 03 = Hover Scout ACV's.
    Squad Numbers 04 & 05 = Bipedal Soldier ACV's (AT-ST's) 
    Tips for S Rank: Nothing to hard. Get in the habit (or at least, I did) of 
    using the D-pad with your right thumb, so you can give orders, move and 
    shoot all at the same time! Send out two scouts to capture COMBAS's A and B. 
    Move yourself and both soldiers to COMBAS C, changing the order to 
    ALL>ATTACK>GRID C6 when the enemy pops up on scope. Then order a scout 
    to capture COMBAS D, and the other two to capture COMBAS's D and E. Move 
    the soldiers and yourself down to COMBAS H, and again, order 
    ALL>ATTACK>GRID H4 when the little red dots appear. Once they are all 
    mopped up, it's another easy S in the bag.
    
    
    
    Mission 03: Training Unit Exercise 2 (Map: Bais Halayi Field, HOUND:RFZ-C07C)
    Basic Mission: Find and destroy the enemy base.
    Evaluation points: Time elapsed, damage taken, survivng allies.
    Extra Operations: Secured all COMBAS's, All allied units survive.
    Rewards:
    Any Grade= RFZ-GE-A4 (Generator)
    S Grade= RFZ-WLM-1 (Weapon, Land mines)
    Squad Numbers: 01, 02, 03 = Hover Scout ACV's.
    Squad Numbers: 04, 05 = Bipedal Soldier ACV's (AT-ST's)
    Tips for S Rank: Gosh, which of the four could the base be? How ever will 
    you find it in just ten minutes? Eh, it's base 2. Sorry, did that spoil the 
    surprise? Don't go charging in, though, we want that S rank. There are two 
    large groups of enemies on the map, the first is at COMBAS B, so order 
    ALL>ATTACK COMBAS B, and get over there for the party. Get a single scout 
    over to COMBAS A as you go (#01, Rahman, is a good choice - keeps him out 
    of harms way) Now quickly order your remaining scouts to capture COMBAS's D, E 
    and F, whilst ordering the Soldiers to attack COMBAS G, which is where you 
    should head. Mop up the enemies, and start attacking the base, ordering all 
    to attack the base, except for a lone scout, who should capture COMBAS H 
    and then G as you hit the base. A bit more hairy that the last couple, but 
    still only moderate for a TC mission.
    
    
    
    Mission 04: Pursue Enemy Attack Force (Map: Aydin Desert, HOUND: RFZ-C07C)
    Basic Mission: Stop the Enemy from escaping.
    Evaluation points: Time elapsed, damage taken, surviving allies.
    Extra Operations: Secured all COMBAS's, Prevent entry into C5.
    Rewards:
    Any Grade: RFZ-WMG-1 (Weapon, Machine Gun)
    S Grade: RFZ-NM-3 (NA Maker)
    Squad Numbers 01 & 02 = Hover Scout ACV's
    Squad Numbers 03, 04 & 05 = Sniper ACV's
    Tips for S Rank: 
    It's no walk in the park, let me tell you. It's a tight, tight race to get 
    everything done, and you will need both the Ex Op's to get the S rank. 
    Since taking no damage is not one of the Ex Op's, the best bet is to get 
    your hands dirty. You start the map with COMBAS's L,K, and H, so that's 
    alright. First up, capture COMBAS M (watch the cliff!), then I, E, B and A. 
    Send your snipers (#03, 04 & 05) to capture COMBAS G, and the two 
    scouts #01 & 02 to capture COMBAS's F (02) and G (01). This bit is all 
    quite easy, but the next bit can be a timing nightmare. As soon as the 
    enemy appear on the map, send the scout at COMBAS F to capture COMBAS J. 
    Now it's just a case of getting to the road in grid C2 and helping the 
    Snipers clean up the five AT-ST's on the road. If your scout #02 finishes 
    capturing the tower before you finish off the enemy (who can't reach C5, 
    don't forget!), then S will seem easy and sweet. Might take two tries, 
    though! If you really struggle, Make a command HOUND with Hover legs, 
    for the speed boost, it'll help you get that leg work done early on.
    
    Mission 05: HOUND recovery (Map: East Bayazil River, HOUND: RFZ-C07C)
    Basic Mission: Wipe out all the enemy in the area.
    Evaluation Points: Time elapsed, damage taken, surviving allies.
    Extra Operations: Own HOUND not damaged, All allied units survive.
    Rewards:
    Any Grade: RFZ-AFS-1 (Fuel Tank)
    S Grade: RFZ-CL-1 (Legs, Tread)
    Squad Numbers 01 & 02 = Hover Scout ACV's
    Squad Numbers 03, 04, 05 = Sniper ACV's.
    Tips for S Rank: Ok, now we're into the 'rock hard' territory. Or at least, 
    'mildly frustrating'. That 'No damage' Ex op means just that - not a nick on 
    the paint work of your HOUND, or it's failed. Welcome to back seat game play.
     Luckily, you don't need to capture COMBAS's, and time isn't really an issue.
     The easiest thing to do, is to order the Snipers as one unit, then, as they 
    get half/two thirds of the way there, order the scouts, so they get to a 
    location as a full squad, and can better deal with the enemy. The enemy are 
    in four locations, and it's best to deal with them in order: Those near 
    COMBAS G, then those near COMBAS A and BASE 1, before moving around to 
    COMBAS F, and mopping the final few up at BASE 3. It's not really hard to do, 
    just a bit fiddly. Keep the squad together, as suggested, and it's quite easy. 
    Be sure to pull out #01 if he complains he needs back up, it means he's 
    taking damage.
    The only mission in the whole game where I didn't use the default HOUND to 
    play through to get the S. I traded it in for some Hover Legs and sniper 
    rifles; no way I'm missing the action!
    
    Mission 06: HOUND Recovery 2 (Map: West Bayazil river, HOUND: RFZ-C07C)
    Basic Mission: Assault and destroy the Enemy HQ.
    Evaluation Points: Time elapsed, damage taken, surviving allies.
    Extra Operations: All Allied units survive, No enemy left near HQ.
    Rewards:
    Any Grade = RFZ-WMT-3 (Weapon, Mortar)
    S Grade = RFZ-ASD-S1 (Assist, Thermal Vision)
    Tips for S Rank: Not very hard at all. Just order all to COMBAS F, and follow 
    them in, taking out all the enemy there. Next, order all to attack BASE 1, and 
    again, follow them in. concentrate on the ACV's around the base, and when you 
    are sure you've got them all, shoot out the large gas tanks next to the base to
     finish it off. Just make sure you get to the base quickly, and prioritise your 
    targets - any enemy unit shooting an ally should be dealt with swiftly, so to 
    help get both the Ex Ops. 
    
    Mission 07: HOUND Recovery 3 (Map: Ruins, HOUND: RFZ-C07C)
    Basic Mission: Search the area, destroying any enemy units you find.
    Extra Operations: Time Spent <5 Minutes, Kept Rahman from heavy damage, Own 
    HOUND not damaged.
    Rewards:
    Any Grade = RFZ-NM-2 (NA Maker)
    S Grade = RFZ-WCN-2 (Weapon, Cannon)
    Squad Number 01 = Rahman, Hover scout. Will NOT follow orders for this mission. 
    Squad Number 02 = Hover Scout ACV
    Squad Number 03 = Sniper ACV
    Squad Numbers 04 & 05 = Bipedal Soldier ACV's.
    You know what I'm going to say, don't you? Yeah, I ignore the 'own HOUND 
    not damaged' Ex Op. To be honest, if you get it, then you will more than likely
    miss the <5 mins one, so it's really up to you. You only need two of the three 
    to get the S rank. The easiest way is this: Order ALL>ATTACK COMBAS F. 
    This is the location of the enemy hound, so get in there and save Rahman 
    from a pasting! Once the HOUND is down (very easy, just make sure you don't 
    hit your allies in the fight!), it's just a case of directing them to take 
    out the remaining enemies in G4, and that should pretty much be it.
     
    
    HOUND Type borrowed:
    
    RFZ-C07C (Tactics Commander)
    Legs: RFZ-CL-2
    Ckpt: RFZ-CK-B1 
    Genr: RFZ-GE-B2
    (Weapons)
    2x lm RFZ-WMG-2 (machine gun)
    2x rm RFZ-WMG-2 (machine gun)
    (other)
    1x tm RFZ-NM-1 (NT Maker)
    
    
    
    ###############################################################################
    
    
    Super Secret Final Mission                                          FINLRT
    --------------------------
    FINAL MISSION (MAP: , HOUND)
    Basic Mission: Find yourself placed in a hand basket, with 'to Satan, 
    666 lava street' as the address you are heading to.
    Evaluation Points: Time elapsed, Damage taken, Enemies destroyed.
    Extra Operations: No damaged parts, Destroyed Carlos's HOUND, Destroyed 
    Oscar's HOUND.
    Rewards: 
    Any Grade = RFZ-CL-X (Leg part, tank tracks)
    S Grade = 
    Tips for finishing the mission: 
    Tips for S Rank: Right at the start, ignore all the tanks, and head up towards 
    BASE #01. Go past it, tracking, anti clockwise, around the large mountain in 
    I2 -F3. There are three or four tanks to take out along here. In the 
    canyon/step valley on the far side, about half way in, you can see, amongst 
    the houses in the distance, Oscarís HOUND. Start shooting to get his attention,
     and then dodge his sniper shots as he closes in on you. Draw him back down 
    the valley, hitting him with alternate anti-HOUND rockets and Assault rifles, 
    and he should go down no problem. Unfortunately, right behind him is Carlos, 
    and heís a git of the highest order. He has shotguns that heíll pepper you 
    with at range, and the nasty experimental cannon to whack you with up close. 
    Draw him backwards, letting him have everything youíve got. Cycle through all 
    your weapons, but keep calm and make those shots count! If you can get some 
    high ground on him, youíve pretty much won, so long as you keep out of range 
    of his experimental weapon. You donít get any reward for the third HOUND, 
    and this way, you never need to face him. 
    Not so much a difficulty curve as a difficulty wall, right at the end here!
    
    HOUND type borrowed:
    
    RFZ-M38R (Special Ops Soldier HOUND)
    Legs: RFZ-RJ-1 (Inverse)
    Ckpt: RFZ-CK-A2
    Genr: RFZ-GE-A3
    (Weapons)
    3x lm RFZ-WHT-2 (Anti-HOUND Rocket)
    2x rm RFZ-WCN-1 (Cannon)
    3x tm RFZ-WAR-3 (Assault Rifle)
    
    ----------------------------------------------------------------------
    
    Fellow Chromehounder Spear 2day's Tips for S rank: 
    
    The easy way is to build your own Hound with 4 
    machine guns grouped together and then as many anti hound canons or snipers 
    as you can carry with an NA.
    Move forward destroying all the small mechs and head towards the enemy hounds 
    as soon as they start to move head back and around the righthand side of the 
    mountain past the Combas and up the small pass.
    Take out the commander hound with your machine guns and then deal with the 
    other small mechs. Then turn your attention to the first of the other hounds 
    who should be following behind you, again machine guns alone can deal with 
    him but sniper or cannons work well before he gets to close.
    Now the hard bit the last hound (leader) is the slowest so you should be able 
    to out pace him easily just keeping him at a distance and snipe or shoot him 
    repeatedly with the cannons, don't let him get close enough to launch the 
    rockets. It takes a few hits but you should find he'll go down fairly quickly
    
    ----------------------------------------------------------------------
    
    Fellow Chromehounder Gleeb sent in this suggestion:
    HOUND Used:
    
    LEGS      : RFZ-ML-1 (Multilegged)
    COCKPIT   : RFZ-CK-A1
    NA        : RFZ-NM-2 (Placed on top of Mech) 
    GUN SET 1 : RFZ-WMG-2 (Machine guns, Extra Ammo)
    GUN SET 2 : RFZ-WHT-2 (Rockets)
    GENERATOR : RFZ-GE-B2 (It DOES fit, you need to rotate it)
    
    Tactic Used:
    
    Head North to H-5, Keeping close to the hill. You may get attacked, but at 
    this distance, they usually won't hit and won't follow, either. Head west, 
    around the mountain, making sure to eliminate anything you see on the NA. 
    This will reduce the amount of damage you take. As soon at the threat is 
    eliminated, walk through the valley, taking the high road through G-2. Watch 
    your NA, and stop moving when you see Carlos and Oliver moving. As soon as 
    you have contact, look for Carlos, the skinnier of the two HOUNDs. Start 
    retreating and pelt him with Machine Gun fire. It shouldn't take long to 
    kill him. Switch to your Rockets and take aim at Oliver, who should still 
    be a ways away. Keep him that way and just flatten him. You should have 
    more than enough ammo assuming that you used your Machine Guns to attack 
    the smaller targets. 
    
    Using the above HOUND and tactic combination worked in getting me an 
    S rank the first time I tried it this way. 
    
    -------------------------------------------------------------------------
    Phantom Doom, AKA Rayge didn't do the merry dance around the mountain:
    
    Hey, I used your FAQ to help get a good few of my S Ranks, and thought 
    I'd add my two cents to the final mission (vs. Cerberus Squad) I did try 
    the "circle around the mountain" method, but in the end, it didn't help me 
    in the least. To finally beat it (with great ease I might add) I used the 
    following parts: Legs: 4-legged model #2 (the more defensive of the two)
    Cockpit: the 2nd one (not the really light one, but the square-ish one 
    with one joint on either side)Generator: Third one from the bottom, if you 
    have them all (saves on weight)Weapons:2-3x Cannon (the more powerful 
    Anti-HOUND shell-shooter) set to fire HEAT rounds(CE Damage)4 Anti-HOUND 
    Spears (the 20-foot ranged spears.....quite powerful!)and the Sniper Cannon 
    (also set to fire HEAT rounds)(I may have had a regular rifle to deal 
    with tanks; depends on what weight allows) Alternate the sniper and reg. 
    Cannons from a distance and you'll deal Serious damage. If any of them get 
    near you, get in quickly and spear them. I've actually taken the 
    Soldier Cerberus down once using ONLY the 4 spears. if you can keep your 
    aim fairly good, you can actually take them both down before they get too 
    close.
    
    --------------------------------------------------------------------------
    
    Nelson adds another variant way:
    
    I was getting stuck on the last mission for like ever.. i used my 
    sniper/soldier and stood at the top of the hill behind the rock at the 
    side directly infront of the 3 black mechs. i take carlos out then the other 
    one just would never die.. well so i looked at your guide.. and well it 
    made me think of something really bright.. to borrow the stupid hound.. in 
    2 tries i got "s" completed on it.
    I first killed the stupid tanks that were in the start area, then turned 
    left to go on the hill that the tanks were on.. from there i used the rifle 
    shots till carlos was in range of the 2 big cannons.. from there direct 
    hits from those and sprays from the rifle and rockets brought him down 
    quick.. and the same method goes for the leader. just stay on that hill 
    dodging their shots and when you have to reolad just move to the side so 
    they can't hit you. of course oscar keeps shooting at you.. but that 
    doesn't matter as long as you kill the leader before serious damage is delt. 
    I know the method doesn't sound like much.. but try it and i am sure it 
    will work.. 
    
    -------------------------------------------------------------------------
    
    Griff emailed to say:
    
    Your walkthrough helped me out with some of the missions i was having 
    trouble with so i thought i'de share with you the easiest way to S rank 
    the final Mission. =)
    Basically just build a soldier with 2 groups of 4 of the anti hound rockets 
    basically 2 of the ones with the hex frames and then 2 of the non framed 
    ones connected to those on each side, and just with those 2 groups of 4 
    alternate between the 2 groups and you'll tear through Carlos and Edgardo no 
    problem if you can do it fast enough
    
    
    
    ###############################################################################
    
    
    PART INFOMATION
    ------------------
    
    SINGLE PLAYER                                              SINPCL
    --------------
    
    
    
    
    ONLINE                                                     ONLPCL
    -------
    Disclaimer: This online section is very subjective. The wars can roll 
    around pretty quickly, and I think this is affecting the experimental parts 
    lists. Don't be surprised if some of the items listed on here as experimental 
    end up in the normal shop eventually (Experimental parts are marked with a *).
    
    
    
    TAKARIA
    
    
    Mobility Base
    -------------
    M03TL Garfield (Bipedal)
    M01RJ Burns (Inverse)   
    M04ML Grant (Multi)
    M07CL Hooker (Tread)
    M05CL Custer (Tread)
    M06HL Cushing (Hover)
    M02Wl Grlerson (Wheel)
    
    Cockpits
    ---------
    M02CK Pickett
    M01CK Forrest
    M04CK Stuart
    
    Generator
    ---------
    M01G Papin
    M02G Franklin
    M03G Ampere
    
    NA Maker
    --------
    M02MN Bell
    M01NM Morse
    
    Heavy Arms
    -----------
    M15HR Guisarme
    M14MS Javelin
    M16HC Bastard
    
    Light Arms
    -----------
    M07MG Dagger 
    M18MG Stylet
    M09GL Adze
    M09HT Spear
    M08SG Club
    M06AR Baselord
    M19AR Cutlass
    M05SR Esloc
    M175R Tuck
    M04SC Epee
    M13RL Halberd
    M01CN Falchion
    M02HW Espadon
    M03MT Dusack
    M10HP Lance
    M11LM Claymore
    M128D Gladius
    
    Spacer
    ------
    M01SP Born
    
    Assist Parts
    --------------
    M015D Huygens (Night Vision)
    M025D Farraday (Thermal Vision)
    M01JM Sallet (Jammer)
    M01MC Shield ()
    M01RC Cayley (Hover unit)
    M01RDE Carnot (radiator)
    M01FS Boyle (Fuel pod)
    M01AM Gauntlet (Armour)
    
    System Devices
    ------------------
    M01MC Russell (Movement)
    M01TC Bordeen (Firing)
    M01RC Hopper  (Balance)
    
    Experimental
    -------------
    
    
    SAL KAR
    
    
    Mobility Base
    ---------------
    TL-Dhib
    TL-Salkar
    RJ-Jamal
    RJ-Naqa
    
    ML-Thawr
    CL-Himar
    HL-Ghazal
    HL-Namir
    HL-Labua
    WL-Hisan
    WL-Faras
    
    Cockpit
    -------
    C-Naml
    C-Salkar
    C-Dabbur
    C-Jarad
    C-Nahl
    
    Generator
    ---------
    G-Salkar
    G-Zahara
    G-Ushb
    G-Kala
    
    NA Maker
    ---------
    NM-Alkaww
    NM-Ashahams
    
    Heavy Arms
    -----------
    MSL-Khadrawat
    HCN-Asifa
    
    Light Arms
    ----------
    MCG-Hamama
    GRL-Mushmis
    HTR-Jazar
    STG-Burum
    ASR-Timsah
    ASR-Thuban
    SPR-Aruzz
    SPR-Ruzz
    SPC-Himmis
    RTL-Khass
    CHN-Fasuliya
    HWZ-Matar
    HWZ-Thalj
    MTR-Qamh
    MTR-Hinta
    AHP-Ras
    IDM-Zinifa
    IDM-Harshafa
    BMD-Sardin
    BMD-Salmun
    
    Spacer
    --------
    SP-Dhinra
    SP-Xad
    
    Assist Parts
    -------------
    SD-Ayn
    SD-Udhun
    SD-Anf
    JM-Barq
    MS-Rih
    RC-Sununu
    RC-Nasr
    RD-Nahar
    RD-Buhayra
    FS-Halib
    FS-Zabadi
    AM-Dahab
    AM-Fidda
    
    System Devices
    ----------------
    MC-Wahid
    MC-Arbaq
    TC-Ithnan
    RC-Thalatha
    
    =========================================================================
    MORSKOJ
    
    Mobility Base
    --------------
    MSK-TL5000
    MSK-TL501
    MSK-RJ400
    MSK-ML201
    MSK-ML200
    MSK-CL110
    MSK-CL100
    MSK-HL600
    MSK-WL300
    
    Cockpit
    --------
    MSK-C10
    MSK-C100
    MSK-C1000
    MSK-C1500
    
    Generator
    ---------
    MSK-G101
    MSK-G100
    MSK-G1500
    MSK-G1000
    
    NA Maker
    ---------
    MSK-NM1000
    MSK-NM1500
    
    Heavy Arms
    ----------
    MSK-HR1000
    MSK-MS1000
    MSK-MS1500
    MSK-HC1000/D
    MSK-HC1500/D
    MSK-HC1501/D
    
    Light Arms
    -----------
    MSG-MG100
    MSG-G110
    MSK-HT10
    MSK-SG100
    MSK-AR100
    MSK-AR200
    MSK-SR100
    MSK-SC100
    MSK-RL200
    MSK-RL100
    MSK-CN100
    MSK-CN200
    MSK-HW100
    MSK-MT10
    MSK-MT20
    MSK-HP100
    MSK-LM100
    MSK-BD100
    
    Spacer
    -------
    MSK-SP100
    MSK-SP200
    MSK-SP300
    
    Assist Parts
    -------------
    MSK-SD110
    MSK-SD100
    MSK-JM100
    MSK-MC100
    MSK-RC100
    MSK-RD100
    MSK-RD110
    MSK-FS100
    MSK-AM100
    MSK-AM110
    MAK-AM1100
    MSK-AM1000
    
    System Devices
    ---------------
    MSK-MC1000
    MSK-TC1000
    MSK-RC1000
    
    
    
    
    ###############################################################################
    
    
    MAP INFOMATION
    ---------------
    
    Disclaimer: Again, as with the parts list, don't take anything written here 
    as being written in stone. Already the original Capture point rating has 
    changed, I'm sure the maps themselves will at some point too. As with the 
    parts list, it is as complete as it can be for the time, but may well be 
    updated later. This first section is still a work in progress, but the 
    checklist is complete.
    
    NEROIMUS WAR MAPS                                            WMLDET
    -------------------
    
    Name, area.
    
    CP: 
    COMBAS: 
    Attacker Bases: 
    Defender Bases: 
    Time: 
    Weather: 
    Size:
    Description:
    Also Seen in:
    
    By Name
    -------
    
    East Cale Plains, Baleares.
    CP: 7150 
    COMBAS: 11
    Attacker Bases: 3 
    Defender Bases: 3
    Time: 17:39
    Weather: Light clouds
    
    Size:
    Description: A single river bisects the plains, which are actually quite 
    hilly in the West.
    Also Seen in:
    
    
    Edina Mine Ruins, Albury.
    CP: 6175
    COMBAS: 13
    Attacker Bases: 3
    Defender Bases: 3
    Time: 12:49
    Weather: Fair
    Size:
    Description: A hilly green map with many canyons running diagonally south 
    West to North east.
    
    Loxton Gorge, Albury.
    CP: 4750
    COMBAS: 10
    Attacker Bases: 3 
    Defender Bases: 3
    Time: 16:44
    Weather: Fair
    Size:
    Description: A very hilly forest area with a deep gorge that has two rivers 
    running through it. Several bridges span the gorge.
    Also seen in: Individual Missions, Normal mission 4.
    
    Maldon, Baleares.
    CP: 5500
    COMBAS: 12
    Attacker Bases: 2 
    Defender Bases: 2
    Time: 10:59
    Weather: Light Clouds
    Size:
    Description: Quite open agricultural land, with a small stream and minor road.
    Also Seen in:
    
    North Cressy Desert, Berwick.
    CP: 4750
    COMBAS: 9
    Attacker Bases: 3 
    Defender Bases: 3
    Time: 12:00
    Weather: Cloudy
    Size: 3000 x 3000
    Description: Undulating dunes and several buttes. Also has a road midway, 
    running west to east.
    Also Seen in:
    
    Northern Walls, Olenya Guba.
    CP: 4500
    Time: 05:56
    Weather: Light Clouds
    Size: 3000 x 3000
    Description: A large central town, with canyon like valleys running north to 
    south, and lots of turreted walls.
    
    Old Berri Coal Mine, Berwick.
    CP: 6175
    COMBAS: 5
    Attacker Bases: 3 
    Defender Bases: 3
    Time: 16:33
    Weather: Fair
    Size: 3000 x 3000
    Description: A small, tight map, few buttes, three road that meet in the center.
    Also Seen in:
    
    Ruins, Berwick.
    CP: 4750
    COMBAS: 9
    Attacker Bases: 3
    Defender Bases: 3
    Time: 11:02
    Weather: Light Clouds
    Size: 3000 x 3000
    Description: Undulating dunes, more buttes in the south than in the north, 
    and a sngle road that curves from the North (East corner) to South 
    (West corner).
    Also Seen in:
    
    South Cressy Desert, Berwick.
    CP: 4750
    COMBAS: 10
    Attacker Bases: 2 
    Defender Bases: 2
    Time: 13:15
    Weather: Sandstorm
    Size: 2500X 2500
    Description: Quite flat, with some wide buttes in the center.
    Also Seen in:
    
    
    Southern Walls, Olenya Guba.
    CP: 5850
    Time: 14:11
    Weather: Cloudy
    Size: 3000 x 3000
    Description: A smal central time, with canyon valleys and turreted walls.
    
    
    Southworth Highway, Tajin.
    CP: 5850
    Time: 11:00
    Weather: Cloudy
    Size: 3000 x 3000 
    Description: A craggy grasslands valley with two small lakes.
    
    Stanly Mountains, Albury.
    CP: 4750 
    COMBAS:11 
    Attacker Bases: 3 
    Defender Bases: 3
    Time: 12:49
    Weather: Fair
    Size:
    Description: Very hilly with many steep slopes dividing the map.
    Also seen in:
    
    Sulimov Castle Wall, Olenya Guba.
    CP: 5850
    Time: 22:02
    Weather: Fair
    Size: 3000 x 3000
    Description: A river divides the N and S of the map, with a large town 
    in the north and castle turret walls throughout.
    
    Upstream of Gorge, Albury.
    CP: 4750 
    COMBAS: 9
    Attacker Bases: 3 
    Defender Bases: 3
    Time: 23:56
    Weather: Fair
    Size:
    Description: A hilly triple river delta wih some plains to the North.
    Also Seen in:
    
    Wakool, Baleares
    CP: 5500
    COMBAS: 9
    Attacker Bases: 3 
    Defender Bases: 3
    Time: 23:05
    Weather: Rain
    Size:
    Description: Quite open and flat, with two towns, a large, central town and 
    a smaller northern one.
    Also Seen in:
    
    West Cale Plains, Baleares.
    CP: 5500
    COMBAS: 13
    Attacker Bases: 4 
    Defender Bases: 4
    Time: 13:10
    Weather: Cloudy
    Size:
    Description: The large central ridge dominates the amp, and is encircled by a 
    road. There is a town to the West.
    Also Seen in: Individual Missions, Rookie Mission 1.
    
    ###############################################################################
    
    By Area                                                       WMLCBA
    -------
    Xeres (Tarakia)
    1) West Xeres
    2) Central Xeres
    3) East Xeres
    4) South Xeres
    
    Saint Yves (Tarakia)
    1) South Stanthorpe Bay
    2) Bay Wherehouse
    3) North Standthorpe
    
    Braidwood (Tarakia)
    1)North Bath Plains
    2) South Bath Plains
    3) Ebus Lake
    4) Cobar
    
    Mortlake (Tarakia)
    1) Kilmore Highlands
    2) North Cecil Plains
    3) Cecil Plains
    4) East Cecil Plains
    
    Melton (Tarakia)
    1) West Industrial Zone
    2) Osca Indusrtial Zone
    3) East Industrial Zone
    
    Baleares (Tarakia)
    1) Wakool
    2) West Cale Plains
    3) East Cale Plains
    4) Maldon
    
    Albury (Tarakia)
    1) Stanly Mountains
    2) Edina Ruins
    3) Upstream of Gorge
    4) Loxton Gorge
    
    Tajin (Tarakia)
    1) Southworth Highway
    2) South Village Ruin
    3) Village Ruin
    4) North Village Ruin
    
    Berwick (Tarakia)
    1) North Cressy Desert
    2) Old Berri Coal Mine
    3) Ruins
    4) South Cressy Desert
    
    -------------------------------
    
    Quara (Sal Kar)
    1) North Quara
    2) Central Quara
    3) South Quara
    
    Trebizand (Sal Kar)
    1) Kara Bahir
    2) Bas Bar
    3) North Durama Desert
    4) South Durama Desert
    
    Gazi (Sal Kar)
    1) Dinar Plains
    2) North Dinar Plains
    3) North Cemo Oil Field
    4) South Cemo Oil Field
    
    Tamala (Sal Kar)
    1) Aydin Desert
    2) Bais Halayi Field
    3) Pamak Mine
    4) South Mine
    
    Him Hime (Sal Kar)
    1) West Bayazit River
    2) East Bayazit River
    3) Biraal Water Plant
    
    ---------------------------
    
    Ostrov (Morskoj)
    1) West Ostrov
    2) Central Ostrov
    3) East Ostrov
    4) North Ostrvo
    
    Tartat (Morskoj)
    1) Fort Premieter
    2) Fort Ozero
    3) Fort Snowfield
    
    Elani (Morskoj)
    1) Lake Orlouka
    2) Lake Suhodot
    3) East Lake Orlouka
    
    Xivera (Morskoj)
    1) Savonovo
    2) West Salma Woods
    2) East Salma Woods
    4) Eger
    
    Orozoduka (Morskoj)
    1) Zavoyuko Dam 1 
    2) Zavoyuko Dam 2 
    3) Olensk Highlands
    
    Mejgorye (Morskoj)
    1) North Mt. Catana
    2) West Mt. Catana
    3) South Mt. Catana
    4) East Mt. Catana
    
    Olenya Guba (Morskoj)
    1) Sulimov Castle Wall
    2) Northern Walls
    3) Southern Walls
    
    Dunaj (Morskoj)
    1) Ileckaya Base Ruins
    2) Kudelyyka Valley
    3) Base Ruins Parimiter
    4) Xikhranul Highlands
    
    ###############################################################################
    
    NEROIMUS WAR MAPS: INDIVIDUAL MISSIONS                              WMINDM
    ----------------------------------------
    
    Rookie Mission #1
    West Cale Plains
    
    Rookie Mission #2
    Bais Halayi Field
    
    Rookie Mission #3
    North Village Ruin
    
    Normal Mission #1
    Cecil Plains
    
    Normal Mission #2
    North Bath Plains
    
    Normal Mission #3
    East Cecil Plains
    
    Normal Mission #4
    Loxton Gorge
    
    Veteran Mission #1
    Sulimov Castle Wall
    
    Veteran Mission #2
    South Mine
    
    Veteran Mission #3
    West Salma Woods
    
    ###############################################################################
    
    FREE BATTLE MAPS                                                FREBTM
    ---------------------
    
    Mountains 1 (AKA: Northern Walls)
    Mountains 2 (AKA: Stanly Mountains)
    Plain       (AKA: East Cale Plain)
    Rural Area  (AKA: Cobar)
    Factories 1 (AKA: East Industrial Zone)
    Factories 2 (AKA: West Industrial Zone)
    Bay 1       (AKA: North Stanthorpe Bay)
    Bay 2       (AKA: Bay Warehouse District)
    Forest      (AKA: Savonovo)
    Desert      (AKA: Ruins)
    
    
    ###############################################################################
    
    
    Credits and Thanks                                                CREDNS
    --------------------
    
    Well, thanks to everyone who worked on making this excellent game everything 
    it is today, and thanks to the 360 for letting me take it online!
    
    Special thanks must go to some people who really helped out and contributed to 
    this guide, though, and I wouldn't be the gentleman I am if I didn't name 
    them;
    Attep, Kizmett, Spear 2day and Suicida all had a hand, however minor, in 
    adding information to this guide, and I thank them for the time they took 
    to do that.
    
    Spear 2day, Gleeb, Phantom Doom (AKA Rayge), and Griff.  All contributed to 
    the final secret mission, which had me stuck for a bit. 
    Thanks to them for getting in touch with their very varied ways of winning 
    that last valuable S rank. If you're featured here in this new version, and 
    don't want to be, please email me and I'll take you out.
    I just thought it was best to include you, and interesting that you all had
    a different take on that last pain in the arse mission.
    
    *sniff* I'm welling up, which is a serious threat to my man-ness, so it's time 
    to go. I hope you got something out of this FAQ, I hope it made you play a 
    little better, or enjoy a previously frustrating rock hard bit. I hope you 
    got all those 'S' ranks, and I really truly hope you felt good about it when 
    you did.
    
    I doubt this will be my last FAQ, but you never know, so just in case:
    Be nice to each other, because we're all that we've got.
    You've been fabulous, while I was only amazing. 
    
    And remember: When it's time to pay the bill, leave a little tip to help the 
    next poor sucker on his one way trip. Register your vote, kids.
    
    Thank you, and goodnight, Frank, wherever you are.
    
    This FAQ is (C) Martin Kent November 2008
    

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