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    FAQ/Walkthrough by FouCapitan

    Version: 0.5 | Updated: 08/05/07 | Search Guide | Bookmark Guide

     _____ _   _  ____ _   _    _    _   _ _____ _____ ____  
    | ____| \ | |/ ___| | | |  / \  | \ | |_   _| ____|  _ \ 
    |  _| |  \| | |   | |_| | / _ \ |  \| | | | |  _| | | | |
    | |___|_|\  | |___|  _  |/ / \ \| |\  | | | | |___| |_| |
    |_______| \_|\____|_| |_/ /___\ \_| \_| |_| |_____|____/ 
                           / _______ \ |  _ \|  \/  / ___| TM
                          / /       \ \| |_) | |\/| \___ \ 
                         / /         \ \  _ <| |  | |___) |
                        /_/           \_\| \_\_|  |_|____/ 
    (c) 2006 FromSoftware, Inc.
                                                             
    
    For NTSC version.
    Walkthrough by Jonathan Simpson (FouCapitan) do not copy or distribute without
    permission.
    ASCII logo made with help from http://www.network-science.de/ascii/
    
    Any questions/comments/corrections?  Let me know on the GameFaqs message boards.
    http://boards.gamefaqs.com/gfaqs/gentopic.php?board=928678
    
    version 0.5:  	Walkthrough through chapter 5 produced.
    		Item list started.
    		Skill list started.
    
    
    Contents:
    
    --Walkthrough
    ---Chapter 0:  Foreshadowing
    ---Chapter 1:  The Awakening
    ---Chapter 2:  Jailbreak
    ---Chapter 3:  Return to Yokohama
    ---Chapter 4:  The Resistance and the Fire
    ---Chapter 5:  The Junk City Caper
    ---Chapter 6:  **Coming Soon**
    
    --Bonus Content  **Coming Soon**
    ---Shrine Beasts
    ---God Orbs
    ---Holy Beast Shrine
    ---Casino Golem Fights
    
    --Item List  **Coming Soon**
    ---Battle Items
    ---Weapons
    ---Gems
    ---Key Items
    
    --Skill List  **Coming Soon**
    ---Atsuma
    ---Karin
    ---Raigar
    ---Yuki
    ---Toya
    ---Makoto
    
    
    
    
    
    Walkthrough:
    
    --------------------------
    Chapter 0:  Foreshadowing.
    --------------------------
    
    
    After a brief scene, you gain control of Atsuma, Toya and Makoto in battle again
    st '???'.  There is no way to win, so just select auto battle repeatedly and 
    watch.  After three turns, she attacks and the battle ends.  Another brief scene
    plays, then a narration explains the Golem war that took place 1000 years prior,
    and sets the stage.
    
    
    --------------------------
    Chapter 1:  The Awakening.
    --------------------------
    
    
    -=Enchant University=-
    
     -------------------------------------------------------
    |Random Encounters:	None				|
    |Crate Items:		Power Gem x 1, Mind Gem x 1,	|
    |			Speed Gem x 1			|
    |Box Items:		None				|
     -------------------------------------------------------
    
    After being caught by Professor Kou, Atsuma is brought forward to demonstrate 
    some practice enchant combat.  Learn about the combat system if you wish, then 
    defeat the Plant Guardian in battle.  An easy fight, one Flare Rush will do the 
    trick.
    
    Afterwards, leave the classroom and go into the Central Tower Corridor.  Talk 
    to the three students standing in a group for a scene, then head down the stairs
    into the Cafeteria.
    
    Head to the order counter to pick Atsuma's lunch.  It will be shown as a red 
    blip on your map.  You can choose either 'The Shipman's Burger Set', 'The 
    Giblets Ramen' or 'The E Lunch'.  It doesn't matter what you choose, but Toya 
    and Makoto's reactions are different for each one.  Make a choice and return to
    talk to Toya and Makoto.
    
    Afterwards, head towards the red blip on the map.  On the way Toya will give 
    Atsuma a brief lesson in destroying crates.  Break the two crates near the red 
    blip to recieve one Speed Gem, and one Power Gem, then go talk to the dog, Cota.
    After a scene, Toya will explain how to set up your battle party.
    
    Afterwards, Toya and Makoto will join your party.  Place them in your battle 
    party right away using the menu.
    
    At the exit to the East Hall will be a group of YEC (Yokohama Elite Club) 
    members and their leader.  He'll challenge you to a fight.  After defeating 
    them, stay in the Cafeteria area and head to the South Hall exit.
    
    There you will find the leader of A3 (Anti-Atsuma Alliance), who threatens to 
    stop Atsuma.  Another easy group, beat them and head through the exit into the 
    South Hall.
    
    Blocking your way are three members of the TFC (Toya Fan Club).  Same as usual,
    beat 'em up and move on.  Walk over to the recharge station to recieve a brief 
    explanation of it.  Use it to recover VP if needed.
    
    Head down the South Corridor, through the Faculty Ward, then the East Corridor,
    and into the East Hall.  Head up the stairs and take the exit to the Sky 
    Corridor.  Head back to the Central Tower Corridor, and take the southern Sky 
    Corridor exit.  Break the box there for a Mind Gem, and head back into the South
    Hall and towards the Yokohama City Trade District exit.
    
    A teacher blocks your way.  You will have to battle against her and a Plant
    Guardian.  Both are water elements, so use Atsuma's attacks and watch his HP.  
    Keep Atsuma out of their range if he can't attack that turn (Back row is safe) 
    and concentrate on taking out the Golem first.  Not a hard fight.  She will 
    drop a Curing Powder when defeated.
    
    
    -=Yokohama City=-
    
     -------------------------------------------------------
    |Random Encounters:	None				|
    |Crate Items:		Power Gem x 2, Mind Gem x 2,	|
    |			Speed Gem x 2			|
    |Box Items:		None				|
     -------------------------------------------------------
    
    Enter the trade district and head towards the town square, break the barrels 
    immediately to the left for a Power Gem.  To the left of the seagull bar 
    entrance is a box with a Mind Gem.  Next to the Bayside Hotel to the east is a 
    crate with a Power Gem.  Behind the left side of the large tent in the square is
    a path blocked by some crates and barrels.  Follow the path around to find a 
    small crate with a Speed Gem inside.  Head south, and up the small stairs past 
    the City Forces Golem for a Mind Gem.  Head back into the town square and then 
    east towards the Yokohama City Memorial Hall.  South of its entrance is a crate 
    with a Speed Gem.
    
    After all the crates are destroyed, head back to the large tent where the red 
    blip on your map is.  Speak to the man with the eyepatch to learn that you need 
    a golem to join the fights.  Head to the next red blip at the golden tent on the
    right side of the tent you were just at and talk to the man there.  You need to 
    find four Golem Tickets from people in town.
    
    The first ticket is held by the Funny Clown Golem in the square.  All of 
    Atsuma's answers are wrong, so it doesn't matter what you choose.  Toya will get
    the ticket for you.
    
    Next go to the Juice Bar tent and speak with the girl there to take the Fresh 
    Juice Tasting test.  Once again, all of Atsuma's answers are wrong, and it's 
    Toya who comes up with the ticket.
    
    Now head to the Pizza Golem inside the Pizza Cart.  You have to eat 50 pizzas 
    within the time limit to win the next ticket.  Atsuma has no problem.
    
    Finally, talk to the Juice Girl near the southern part of the square.  Toya 
    manages to talk the last ticket out of her.
    
    Return to the golden tent to claim your first Golem.
    
    Tiem-Tops, Taigalion, or Angelina are your choices.  Whichever you choose, the 
    other two can be obtained later, so feel free to pick any of them.  Of all the 
    golems, Tiem-Tops is the most expensive to pick up later, so choose him if you 
    want to save a bit of TB.
    
    Return to the battle tent to enter.  Toya and Makoto will leave the party as you
    get ready to fight.  Rest up at the recharge station if you need to and be sure 
    and place your new golem into your party, then talk to the Official.  Choose to 
    take the tutorial or not.  When you're done, let the Official know you're ready 
    for the match to begin your first fight.
    
    Match one is against Crawford and his Primrose.  Depending on which Golem you 
    chose, your battle plans will vary.  Basically have Atsuma attack all out, 
    concentrating on downing at least one enemy per turn, then heal/defend/attack 
    with your Golem.  This is another simple fight.  Crawford's 'Bad Edge Cut' can 
    be dangerous for your weaker Golem, so be careful.  You gain 100 TB for winning,
    and the Primrose Core.
    
    Your next opponent shows up dramatically.  Yuki will begin with one of the 
    Golems you didn't choose, Tiem-Tops if you chose Taigalon, Taigalon if you chose
    Angelina, and Angelina if you chose Tiem-Tops.
    
     -------------------------------
    |Boss Fight:  Yuki & Golem	|
    |			  	|
    |Yuki [Wi]		  	|
    |  HP: 48		 	|
    |  EP: 72		  	|
    |  Attacks		  	|
    |    Shot:  PP  14  EP   8	|
     -------------------------------
    
    Take out Yuki's Golem first.  This will prevent any boosting or healing on her.
    By herself, Yuki is pretty helpless.  Her attack has a range of three squares, 
    so you may have to retreat to the back row in order to draw her into attack 
    range, especially if you chose the close ranged Taigalon.
    
    Watch a short scene after the match, and then you regain control outside of the
    tent.
    
    
    -=Yokohama City:  After quake=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Crazy Pizza (Fi) lvl  1		Drop: Power Gem	|
    |			Funny Clown (Wi) lvl  1		Drop: Mind Gem	|
    |			Vandog (Wi) lvl 1		Drop: Speed Gem	|
    |Crate Items:		None						|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    Random enemy encounters will now begin.  Head to the purple shop crystal 
    directly south.  There you can buy the two Golems you didn't choose earlier, as 
    well as the Plant Guardian, Werewolf, and Rio Mimoza cores.  You can also 
    purchase the High Blow and Stampede skills for Astuma, as well as the Negate 
    Rage support skill.  You can't afford many of them yet, but stay in the area 
    fighting to earn money and XP and it won't be too long.  You can synthesize the 
    core materials you buy, as well as the Primrose you already obtained.  There's 
    no need to spend money on battle items right now so save your money and head 
    south towards the station.
    
    A Vandog will be attacking a guard.  Defeat it to proceed.  Head back to the 
    square to find a Pizza Golem and Funny Clown attacking a boy.  Defeat them as 
    well.  You will now be directed back to the University, and instructed on how to
    use the Shops.  I recommend staying in the area a bit, getting a feel for 
    fighting and earning experience and Gems to buy and synthesize more Golems.  
    When you're done buying everything, or feel you've had enough, proceed to the 
    University.
    
    Yuki will stop you along the way, ready for another duel before a Yokohama Guard
    Golem interrupts.  If you've spent time preparing, it should be no problem. 
    Defeat it and Yuki runs off afterwards.  You'll gain the Wave skill for Atsuma.
    Learn and equip it, then head into the University.
    
    
    -=Enchant University:  After quake=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Plant Guardian (Wa) lvl 2	Drop: Power Gem	|
    |			Funny Clown (Wi) lvl 1		Drop: Mind Gem	|
    |			Vandog (Wi) lvl 1		Drop: Speed Gem	|
    |			Yokohama Guard (Wi) lvl 2	Drop: Power Gem	|
    |Crate Items:		None						|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    The layout has changed inside the Campus since you left, leaving only one path 
    to follow, and that's straight into the Cafeteria.  Use the Recharge Station if 
    you need to.
    
    At the Cafeteria, follow Cota into the Sealed Ward.
    
    -=Sealed Ward=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	House Guardian (Fi) lvl 3	Drop: Mind Gem	|
    |			Plant Guardian (Wa) lvl 2	Drop: Power Gem	|
    |			Mage Guardian (Li) lvl 3	Drop: Mind Gem	|
    |			Vandog (Wi) lvl 1		Drop: Speed Gem	|
    |			Knight Servant (Wa) lvl 4	Drop: Power Gem	|
    |Crate Items:		None						|
    |Box Items:		500 TB, 500 TB, 1000 TB				|
     -----------------------------------------------------------------------
    
    Go down the stairs and through the hall.  Partway through the floor will 
    collapse, sending the party to the Depths.  There will be a Recharge Station and
    Shop here.  Use them if you need to, then head to the chasm in the middle of the
    room.  Toya will explain how to use the Enchant Cubes.  Use it to cross the gap 
    and head to the next room.
    
    In the next room, you will find an Enchant Item Box.  Toya will explain them.  
    Open it to find 500 TB.  Head down the stairs and use the Enchant Cube to go 
    upwards and to the next room.
    
    This room has two Enchant Cubes in it.  Use the first to cross over and reach 
    the second.  Ride the second Enchant Cube to the west and open the box there for
    another 500 TB.  Take the Cube back to it's original position, then then cross 
    southward.
    
    **GOLEM ALERT**
    
    In the upper corridor, take the left path eastward to find a lost Knight Servant
    Golem.  Save before fighting it, and Toya will explain that it is a golem whose 
    core you can obtain.  He is not an easy foe to defeat, as his X-Cutter attack 
    will do 87 points of damage.  Keep anyone that would be killed by that far away,
    and be sure and keep Atsuma defended or out of ranged of his Aqua Impulse 
    attack.  The two Mage Guardians that accompany it shouldn't be too much trouble.
    Take them out with multi-target attacks that also hit the Knight Servant for the
    best results.  Get the Servant Core from him and head back to take the Southern 
    exit to the Guardian Room.
    
    Head south and use the Enchant Cube to go up to the switch.  Pressing it will 
    open up the pathway west into the Lock Room.  Use the shop there to synthesize 
    the Knight Servant you just discovered.  From there, head left along the path, 
    then towards the middle of the room towards the Ether device.  Atsuma's right 
    arm will damage it, forcing you to look for some Ether to stabalize and operate 
    it.  Head back and continue along the outer path to the red and blue Enchant 
    Wire targets.  Face the next target and press A to cross the gaps.
    
    Head to the Ether Pod and after a brief explanation from Toya, press A to gather
    an Ether charge from it.  Head back to the broken switch in the middle of the 
    room and use the Ether to activate it.
    
    After reaching the bottom, the switch will turn red again, needing more Ether.  
    Use the Recharge Station and then head left towards the ladder.  After an 
    explanation from Toya climb it and cross the gaps to find another ladder.  Go 
    down to get the box there containing 1000 TB.  Backtrack to the Recharge Station
    and take the other path to an Enchant Cube.  Halfway accross the cube will stop 
    and vibrate violently.  Toya will instruct you to rapidly tap A.  If the meter 
    that appears falls to zero, the cube will fall and you'll have to try again.  
    Fortunately there seems to be no penalty for failing to cross.  Continue 
    crossing after you repair the Cube and head up the ladder and accross the gap 
    for another Ether Pod.
    
    Backtrack to the center of the room and activate the Ether Device.
    
    Once lowered, use the Recharge Station and save your game.  Walk forward to 
    activate a rather large Golem.
    
     -----------------------------------------------
    |Boss Fight:  Fire Guardian			|
    |						|
    |Fire Guardian [Fi]				|
    |  HP: 620					|
    |  EP: 309					|
    |  Attacks					|
    |    Flare Giga Gasp (Fi):  	PP  32  EP  56	|
    |    Giga Hammer:		PP  55  EP 102	|
     -----------------------------------------------
    
    This guy has a lot of HP, and large range, so this can be a long fight.  He is 
    the first size 4 enemy you face, so take advantage of his easily hit size.  If 
    you are level 6 or so, this battle shouldn't be too hard.  For an extra easy 
    fight, use Toya's EX move Heaven Squall every turn you can, while keeping him 
    out of range of his Flare Giga Gasp.  Use Curing Powder or Makoto's healing 
    skills if any characters get below 60 HP.  This fight should only take two turns
    if you use Heaven Squall, so you shouldn't need to heal at all.
    
    Winning the battle will net you the Hammer Fist Core for Atsuma.  Go back to the
    item shop to synthesize and equip it before moving on to the next room.
    
    At this point, save your game again and make sure to use up ALL of Toya and 
    Makoto's SP to boost their parameters, especially HP.  Go to the end of the 
    Lower Corridor and into the Sealed Ward Chamber.
    
     -----------------------------------------------
    |Boss Fight:  ???				|
    |						|
    |??? [Wa]					|
    |  HP: 9999					|
    |  EP: 9999					|
    |  Attacks					|
    |    Giga Ice Zone (Wa):  	PP 171  EP 135	|
     -----------------------------------------------
    
    This fight is the same as the one in the beginning of the game.  You can't win, 
    so just auto-battle until she attacks and the battle ends.
    
    After a series of cutscenes, Atsuma will face her alone.
    
     -----------------------------------------------
    |Boss Fight:  Queen of Ice			|
    |						|
    |Queen of Ice [Wa]				|
    |  HP: 9999					|
    |  EP: 9999					|
    |  Attacks					|
    |    Giga Ice Zone (Wa):  	PP 171  EP 135	|
     -----------------------------------------------
    
    Atsuma will be supercharged for this battle, so go all out attacking her.  You 
    will have the skill Dis-Auto Cure for this fight.  After defeating her a long 
    series of Cutscenes will occur, and Toya and Makoto will leave the party.
    
    
    ----------------------
    Chapter 2:  Jailbreak.
    ----------------------
    
    
    -=Castle Dam=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Plant Guardian (Wa) lvl 6	Drop: Power Gem	|
    |			Royal Bone (Ea) lvl 7		Drop: Power Gem	|
    |			Dariasiez (Wi) lvl 5		Drop: Mind Gem	|
    |			Lord Onyx (Da) lvl 9		Drop: Power Gem	|
    |Crate Items:		Mind Gem x 4, Speed Gem x 3, Power Gem x 4	|
    |Box Items:		1000 TB, 1000 TB, 2000 TB, 500 TB,		|
    |			Blade Leg Core, 1000 TB				|
     -----------------------------------------------------------------------
    
    When you awaken, you will recieve the EX Summon Phoenix for Atsuma.  Speak to 
    the guard by the door three times to proceed.  After a long talk with Karin, 
    walk up to the door and call the guard once again.  After that, talk to Karin.  
    Check the window, and then the cell door to continue.  A quick scene will play 
    and Karin and Raigar will join your team.
    
    Exit the cell and head north.  Open the box there to gain 1000 TB.  Turn back 
    and head down the winding hallway, going upstairs.  Use the Recharge Station and
    continue up to the second level.
    
    **GOLEM ALERT**
    
    Check the second prison cell on your left to find a lost Crazy Pizza Golem.  He 
    appears by himself, with fairly low attack power.  Keep Karin in the back row if
    you're using her, and this battle will be a breeze.  Defeating him earns you the
    Crazy Pizza Core.
    
    Continue through the hallway, up the next flight of stairs, making sure to smash
    the crate for a Mind Gem.  Smash all the crates in the upper room for a Speed 
    Gem, then check the Shop.  Recovery Powder, Return Powder, Release Ether, and 
    Skill Gems are now available in the items section.  New skills include 
    Grav-Force, High Charge, High Shoot, Wide Shoot, High Earth Shake, and the Speed
    +20% support skill.
    
    Three weapon cores are available as well.  The Rouge Fist Core for Atsuma, Blue 
    Leg Core for Karin, and Amber Sword Core for Raigar.  These weapons will last 
    you a long while through the game, and are defininitely worth getting early on. 
    Also available are the Sasquatch, Daisy Blue, and Guardian Mage's cores.
    
    Synthesize your Crazy Pizza, and purchase what you need.  You can stay in the 
    area and fight, however only Plant Guardians and Royal Bones appear here, m
    eaning you will only get Power Gems for Synthesis, and will have to purchase any
    Speed or Mind gems that you need.  Once again, stay in the zone until you either
    buy everything, or feel you're set to continue.
    
    Inside the West Water Tower, go left and up the short ladder.  Cross the enter 
    area and take the northeast path to a box containing 1000 TB.  Backtrack and 
    continue southwards, down the ladder.  You will be at a fork with two tall 
    ladders.  Take the eastern path first for another box containing 2000 TB.  Head 
    back down and take the western ladder now.
    
    Your path will be blocked by three London City Knights.  You will go into battle
    with 1 Green Light Knight Lancer, and 2 Green Light Knight Swordsmen.  They are 
    all earth type, and have no earth type attacks, so any wind type Golems should 
    be help the battle well.  Atsuma should be able to down one of the Swordsman 
    with a single Flare Rush attack.  Have your other three characters either take 
    down the remaining Swordsman, or if they're able to, defeat the Lancer.  After 
    the battle you will recieve the Slash skill for Raigar.  Be sure and learn and 
    equip it right away, to improve his rather limited range of attack.
    
    Proceed forward and Karin will give an explanation about swimming.  Use the Shop
    if you need it, smash the crates for a Speed Gem, and then swim accross to the 
    eastern side of the water.  Smash the barrels there for a Power Gem, then go 
    press the switch directly south.  Walk down the ladder near you and go through 
    door on the eastern wall.
    
    Go south along the exterior path, using the Enchant Wire to cross and enter the 
    door to the SW Water Tower.  Open the box directly to your right for 500 TB, 
    then use the Enchant Wire to cross the gap to the west.  Take the ladder up to 
    the Exterior Path.  Smash all the crates in this area for a Speed Gem and a 
    Power Gem.  Save your game near the Shop.
    
    **GOLEM ALERT**
    
    To the southeast of the shop stands a lost Lord Onyx Golem.  He will be 
    accompanied by two Royal Bones, and a Dariasiez.  Start the fight by having any 
    group of characters besides Atsuma do at least 100 damage to Lord Onyx, then 
    have Atsuma use his EX Summon Phoenix.  This should wipe out all but one Royal 
    Bone.  If you wish to save your EX guage, have Atsuma use Flare Rush on Lord 
    Onyx instead, but there's really no reason to be stingy at this point.
    
    Synthesize Lord Onyx at the shop, and continue down the ladder to the southeast.
    Head straight in the sewers, taking the first ladder down to a dead-end with a 
    box containing the Blade Leg Core for Karin.  Go back up the ladder to the main 
    path, and continue along until you reach another ladder to the right.
    
    **GOLEM ALERT**
    
    Follow this dead-end path until you reach a lost Dariasiez Golem.  Save before 
    fighting her.  She is accompanied by 3 Royal Bone Golems.  Use multi-target 
    attacks to take them down quickly and gain her core.
    
    Return to the main path again.  Break the crates along the way for a Mind Gem, 
    and continue along past the third ladder.  Don't bother going down, there's 
    nothing there.  Continue along the path, busting the crates for a Power Gem and 
    Mind Gem.  Take the fourth ladder down to find a box containing 1000 TB.  Back 
    on the main path, break the remaining crates for another Power Gem.  Don't miss 
    the barrel behind the shelves near the ladder containing a Mind Gem.  Take the 
    ladder at the end of the path up into London City.
    
    
    -------------------------------
    Chapter 3:  Return to Yokohama.
    -------------------------------
    
    -=London City=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	None						|
    |Crate Items:		Mind Gem x 2, Speed Gem x 3, Power Gem		|
    |Box Items:		Negate Poison					|
     -----------------------------------------------------------------------
    
    Inside the tavern, a long discussion between Karin and Atsuma takes place.  
    Agree to help her to proceed.  Afterwards, leave the tavern to head into the 
    inner city.
    
    -----------------
    ***CASINO TIME***
    -----------------
    ================================================================================
    The London City Casino is available for the first time.  You start off with 0 
    chips, so I recommend laying down 2000 TB to pick up 100 chips to start off 
    with.  Always save your game before making bets, or taking part in Golem 
    battles, to ensure that you never lose money.
    
    The following items are now available in the Casino.
    ----------------------------------------------------
    Smokey Fire Core (10,000 chips)
    Recovery Powder (50 chips, unlimited supply)
    Floresia Core (4,000 chips)
    Clown Core (250 chips)
    Devilin Core (500 chips)
    Vandog Core (200 chips)
    Maling Rave Core (8,000 chips)
    APO Core (50,000 chips)
    Taunt skill (800 chips)
    EP Drain Dance skill (1500 chips).
    
    See the "Casino Strategies" section for tips on winning big and turning the
    London Casino into an endless source of cash!
    ================================================================================
    
    Smash the barrels next to the bar entrance for a Mind gem, then head down the 
    street northwards and smash crates for a Mind Gem, Power Gem and 3 Speed Gems.  
    Behind the crates at the end of the street is a box containing the Negate Poison
    support skill.  Make sure to learn and equip it to everyone.
    
    Return to the area outside the bar and speak to anyone in the crowd gathered 
    around the well to trigger a scene.  After that, head south down the narrow, 
    easternmost path.  Be sure to make note of the ladder near the wooden planks 
    crossing over the ditch.  There's nothing to gain down there for now, so 
    continue back up and into the southern section of town.
    
    Exit the area towards the Grand Steps, and from there, exit the city to the 
    Londinus Plains.
    
    
    -=Londinus Plains=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Woodian (Ea) lvl 9		Drop: Mind Gem	|
    |			Silent Assassin (Da) lvl 8	Drop: Speed Gem	|
    |							      Mind Gem	|
    |			Taigalion (Ea) lvl 7		Drop: Power Gem	|
    |			Devilin (Da) lvl 7		Drop: Speed Gem	|
    |			Daisy Blue (Ea) lvl 11		Drop: Speed Gem	|
    |			Royal Bone (Ea) lvl 7		Drop: Power Gem	|
    |			Lenialis (Ea) lvl 8		Drop: Mind Gem	|
    |Crate Items:		Mind Gem x 2, Speed Gem, Power Gem		|
    |Box Items:		500 TB, Cancel Gravity, 1000 TB			|
     -----------------------------------------------------------------------
    
    Head southwards until you find your path blocked by a landslide.  Take the path 
    to the left, towards the forest.
    
    **GOLEM ALERT**
    
    There is a lost Bulldog Golem blocking your path.  He is joined by three weaker 
    Bulldog golems.  Use multi-target attacks to cut them down easily.
    
    Continue on into the forest, following the path until you come accross a 
    delapidated cabin.  Walk onto it to find a box containing 500 TB.  Continue 
    along the path and you will once again run into Yuki.  After a chat, she will 
    run off down the southern fork in the road.  Following her you will come accross
    a teleporter leading to the Fire Shrine Fire Temple.  Before entering you will 
    recieve a warning that powerful enemies lie ahead.  Heed the warning, and stay 
    out for now.  Just remember where the entrance is for later.
    
    Head back to the fork and take the eastern path up to a man-made structure with 
    a ladder inside.  Take the ladder down into the military path.  Use the shop if 
    needed, and smash the crates in the next room for a Mind Gem.  Check inside the 
    next door to the west for a box containing the Cancel Gravity support skill.  
    Learn and equip that to all the main characters and continue along the path.
    
    **GOLEM ALERT**
    
    Your party will come accross a large plant-Golem.  Save before starting the 
    battle, and double check to make sure all main characters have the Negate Poison
    support skill equipped.
    
     -----------------------------------------------
    |Boss Fight:  Amazonia				|
    |						|
    |Amazonia [Ea]					|
    |  HP: 920					|
    |  EP: 126					|
    |  Attacks					|
    |    Giga Breath (Ea):  	PP  83  EP  14	|
    |    Drain Bark:		PP  41  EP  13	|
    |    Poison Ball (Ea):		PP  55  EP  16	|
     -----------------------------------------------
    
    Hopefully you took my advice and equipped the Negate Poison skill to all of your
    main characters before this fight, as Amazonia will attempt to poison your party
    members.  Have Atsuma start off with a Flare Rush attack, with everyone else 
    attacking from a distance.  Try to keep your party spread out, to minimize 
    damage, and to prevent his Drain Bark from hitting more than two characters at a
    time.  Also avoid bringing any wind based Golems into this fight, as they will 
    be in trouble.  He shouldn't last more than 3 moves.  Winning this fight will 
    earn you 5 Mind Gems, Raigar's Max Sword Core, and the Amazonia Core.
    
    Smash the crates in the room ahead for a Speed Gem and a Power Gem.  In the next
    room, smash the crates for another Mind Gem and exit up the ladder.
    
    At the top of the ladder, turn around to find a box containing 1000 TB.  Follow 
    the path westward to the Ragau Coast.
    
    
    -=Ragau Coast=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Uhabongo (Wa) lvl 12		Drop: Speed Gem	|
    |			Daisy Blue (Ea) lvl 11		Drop: Speed Gem	|
    |			Werewolf (Wi) lvl 11		Drop: Speed Gem	|
    |			Bulldog (Wi) lvl 10		Drop: Mind Gem	|
    |			Saber Tiger (Fi) lvl 14		Drop: Power Gem	|
    |			Mermaid (Wa) lvl 11		Drop: Mind Gem	|
    |			Vandog (Wi) lvl 11		Drop: Speed Gem	|
    |			Prill Cotton (Wi) lvl 10	Drop: Mind Gem	|
    |Crate Items:		Speed Gem					|
    |Box Items:		1000 TB, 1000 TB, 1000 TB, 1000 TB, 2000 TB	|
     -----------------------------------------------------------------------
    
    Follow the path south until you reach a fork in the road with a Recharge Station
    and a Shop.  Synthesize whatever you can and rest before heading down the 
    southeast path.
    
    When you reach the bridge there will be a short cutscene.  Afterwards, take the 
    path to the right of the bridge down to the shoreline.  Continue past the first 
    area where you can enter the water, and head to the second entry point.  If you 
    continue along the northern coast, you will find a Golem by the name of Black 
    Dragon.  You cannot fight him yet, but remember where he's at for now.  Enter 
    the water here and swim west towards the opposite coast.  Take the left uphill 
    path until you reach the paved road.  Head right, back towards the bridge and 
    walk to the cliff edge on the left side of the bridge.  Open the box there to 
    recieve 1000 TB.  Return to the road and head south to the Ragau Coast Cape.
    
    Follow the path through the first tunnel, smashing the crates to get through.  
    Head left and follow the cliffside to find a box containing 1000 TB.  Head back 
    to the road and into the second tunnel.  Cross the gap with the Enchant Wire and
    save your game.
    
    **GOLEM ALERT**
    
    A lost Saber Tiger Golem resides in this tunnel.  He is accompanied by two less 
    powerful Saber Tigers.  If you have the EX guage built up, use Karin's Lohengrin
    skill to destroy the two on the right, while the rest of the group takes down 
    the remaining one on the left.  It is possible to take this group down in one 
    move this way.
    
    Continue through the tunnel and to the Ragau Coast Warf.  Head down the path and
    use the Recharge Station and Shop.
    
    You can head towards the frozen wall for a short dialog, then head southeast 
    down into the frozen warf area.  Karin will make mention of the huge iceberg 
    blocking the path.  Head towards the frozen ship.
    
    You'll need to find some ether to power the ship, so head to the small cave to 
    the north to find an ether pod.  Use the enchant wire to board the ship and use 
    the ether on the southern control panel, then head towards the bow to fire the 
    cannon, clearing the path.
    
    Use the wire to get off of the ship and head south along the cleared path.
    
    **GOLEM ALERT**
    
    A lost Mermaid Golem waits to the right of the main pathway.  She comes with two
    Werewolfs and one Uhabongo.  Atsuma's Summon Phoenix EX is a good opener for 
    this fight.  Concentrate on taking down the Werewolfs down first, especially if 
    Raigar is in your team.  Multi-target attacks work good for the extra golems.  
    Ignore the Mermaid until the other three are down, then pile up attacks on her.
    Her HP Drain Voice can completely heal her if you have your characters grouped 
    close together, so try and take her down in one turn.  If she sticks in the back
    row out of range, place all your characters back to draw her to the front, then 
    hit her with Atsuma's flare rush attack.  You will get the Mermaid Core for your
    effort.
    
    Return to the main path and continue south until a large golem appears in your 
    way.
    
     -----------------------------------------------
    |Boss Fight:  Aqua Jelly			|
    |						|
    |Aqua Jelly [Wa]				|
    |  HP: 1520					|
    |  EP: 151					|
    |  Attacks					|
    |    Aqua Giga Blow (Wa):  	PP 132  EP  30	|
    |    Aqua Giga Wave (Wa):	PP 114  EP  33	|
    |    Recover Body:		PP  83  EP   9	|
     -----------------------------------------------
    
    Atsuma is very vulnerable to Aqua Jelly's attacks, and there's pretty much no 
    way to keep him out of range while still being able to attack, so watch his HP 
    carefully.  For the first move, send Atsuma to the back row and use his High 
    Charge ability.  Move any long range attacker who can hit Aqua Jelly in front of
    Atsuma, to reduce the damage his attack will do to him and attack.  Have 
    everyone else attack or buff as they see fit.
    
    Now move Atsuma to the front row and unleash his charged up Flare Rush on Aqua 
    Jelly.  This should hit for over half his life alone.  If you can defeat Aqua 
    Jelly with the rest of your party this turn, do so, if not, use defense buffs 
    and heal Atsuma.  If Aqua Jelly isn't dead already, another Flare Rush or Summon
    Phoenix should finish the job.  Winning this fight nets you 6 Power Gems and 
    Karin's Poison Mist ability.  Train this, and replace her Aqua Mist ability with
    it.
    
    After the battle you will have another brief encounter with Yuki.  Continue 
    onwards and up the ramp.  First head to the left side of the building through 
    the open gate, where you'll find a box containing 1000 TB.
    
    Turn north along the side of the building, smashing the crates blocking the 
    path.  Open the box to the west against the building for another 1000 TB.  
    Continue north to find an open door to the Port Warehouse.  Don't enter yet, and
    instead head over to the shop crystal.  Synthesize the any golems you haven't, 
    and replenish any supplies you need.  Head west along the side of the building 
    to find more crates and another box containing 2000 TB and a Speed Gem.
    
    Return to the open door and enter the Warehouse.
    
    
    -=Yokohama City=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Uhabongo (Wa) lvl 12		Drop: Speed Gem	|
    |			Funny Clown (Wi) lvl 11		Drop: Mind Gem	|
    |			Lady Azlight (Wa) lvl 12	Drop: Mind Gem	|
    |			Vandog (Wi) lvl 11		Drop: Speed Gem	|
    |			Palace Gunner (Wa) lvl 13	Drop: Power Gem	|
    |			Yokohama Guard (Wi) lvl 12	Drop: Power Gem	|
    |Crate Items:		Speed Gem					|
    |Box Items:		High Blade, 1000 TB, 500 TB, 500 TB, 1000 TB, 	|
    |			1000 TB, 500 TB					|
     -----------------------------------------------------------------------
    
    As you enter, turn right and head up the nearby ladder.  Push the switch to 
    operate the crane.  Go up the second ladder, and across the cranes to the other 
    side of the room.  Go down the ladder and push the switch to raise the nearby 
    lift.  Ride the lift down to find a box containing the High Blade skill for 
    Raigar.  Take the lift back up, then continue on to the next crane and press the
    switch to clear a path.  Press the switch at the end of the path to lower 
    another lift.
    
    Backtrack all the way to the bottom of the first ladder, then head west to find 
    the lift you just lowered.  Head past the lift into the southwest corner of the 
    room to find a box with 1000 TB in it.  Return to the lift and ride it up.  
    Press the switch for the final crane to clear the path to the exit.
    
    Inside the Port Customs, immediately turn left to find a box containing 500 TB.
    Head down all the stairs and check to the left for another 500 TB box.  Head on 
    down the hallway to exit the building.
    
    Use the shop and recharge station in the next area.  Head out towards the city 
    to encounter four Lady Azlights.  Atsuma's Summon Phoenix should be able to take
    out three of them right away, leaving the rest of your characters to deal with 
    the fourth.  This is an easy battle if the EX guage is charged enough.  
    Otherwise, protect Atsuma and take them down one at a time.  Victory will earn 
    you the Hi-Return Dance skill for Karin.
    
    Head to the north side of the building with the recharge station and item shop 
    to find a crate containing a speed gem.
    
    Head back west and up the stairs.
    
    **GOLEM ALERT**
    
    Turn south after going up the stairs and walk along the siderail to find a lost 
    Yokohama Guard golem.  He will come with two weaker Yokohama Guard golems.  Use
    Raigar's High Earth Shake if you managed to pick it up earlier, for some heavy 
    damage.  As usual, take down the weaker golems first, the concentrate on the 
    leader.  Victory will earn you the Guard Core.
    
    Return to the main path, and continue west.
    
    **GOLEM ALERT**
    
    Raigar and Karin will note tha the area is blocked off by ice, but before 
    finding another way, continue west to find a lost Palace Gunner golem.  It's 
    advisable that you have enough EX guage to do Atsuma's Summon Phoenix before 
    entering this fight.  He will come with two slightly weaker Palace Gunners.  
    Have Atsuma start the fight off by using Summon Phoenix on the two closest 
    together.  If Raigar is in your team, use his Barrier Accel ability to boost 
    Atsuma before the enemies' turn.  This fight shouldn't be too hard if you take 
    two gunners out the first turn.  Victory will net you the Palace Gun Core.
    
    Head back down the stairs and head south towards the monorail station.  Grab the
    box on the side of the building for 1000 TB, then head inside.
    
    Head up the stairs and turn left, heading down the ramp towards the tracks.  
    You'll find a box on the right side of the monorail containing 1000 TB.  Head 
    back to the other side of the monorail and exit along the tracks.
    
    Walk across the bridge to find a service door into the school area.  Follow the 
    track all the way to the west to find a box with 500 TB in it, then head north 
    into the Enchant University's South Hall.
    
    
    -=Enchant University=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Spooky Boo (Da) lvl 15		Drop: Mind Gem	|
    |			Plant Guardian (Wa) lvl 13	Drop: Power Gem	|
    |			Lady Azlight (Wa) lvl 12	Drop: Mind Gem	|
    |			Mage Guardian (Li) lvl 13	Drop: Mind Gem	|
    |			Knight Servant (Wa) lvl 13	Drop: Power Gem	|
    |Crate Items:		None						|
    |Box Items:		2000 TB						|
     -----------------------------------------------------------------------
    
    Inside the south hall, you'll find all the pathways blocked except straight 
    ahead into the cafeteria area.  Use the recharge station if you need to, then 
    move on.
    
    **GOLEM ALERT**
    
    Head straight along the outer path until you see a small fenced in area of the 
    garden.  Examine it to find the Pilone Core.  Atsuma makes a note that either 
    Toya or Makoto must've buried it there.  Once you synthesize it, the answer 
    becomes a bit obvious.
    
    **GOLEM ALERT**
    
    Now move along the perimiter of the cafeteria to the south.  At the end of the 
    path you will find a lost Lady Azlight golem.  She will come with three Knight 
    Servant golems.  Use Raigar and Atsuma to take the three Knights out in the 
    first turn, then turn all your attention on the lady.  Defeating her will earn 
    you her Azlight Core.
    
    Return to the north, near the item shop to enter into the cafeteria.  Once 
    inside head up the stairs into the tower corridor.  Follow the corridor up the 
    next set of stairs into the library.
    
    Head through the bookshelves until you see a short cutscene with Cota, then turn
    left and up the ladder.  Use the enchant wire to cross to the next book shelf 
    and go down the second ladder you find there.  There you will find a box 
    containing 2000 TB.  Backtrack accross to the first bookshelf and down the 
    ladder again.
    
    Head to the the center pillar in the room to find a Magic Circle leading into 
    the Magic Lab.
    
    
    -=Magic Laboratory=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Spooky Boo (Da) lvl 15		Drop: Mind Gem	|
    |			NB Destroyer (Wi) lvl 17	Drop: Power Gem	|
    |			Existence (Da) lvl 16		Drop: Mind Gem	|
    |			Devilin (Da) lvl 14		Drop: Speed Gem	|
    |			Knight Grenadier (Da) lvl 16	Drop: Speed Gem	|
    |			Rat the Ripper (Da) lvl 15	Drop: Speed Gem	|
    |Crate Items:		None						|
    |Box Items:		1000 TB, Ranged +20%, Poison Blade, 1000 TB,	|
    |			High Power Accel				|
     -----------------------------------------------------------------------
    
    Head straight down the corridor until a trapdoor opens.  Use the enchant wire to
    cross over and head to the central block.
    
    In the next room there will be two ether panels, a Magic Circle, recharge 
    station, and an item shop.  The bridge leading north to the next area is closed 
    off right now, so enter the Magic Circle to the Waste Block.
    
    This area contains several magic symbols on the ground, each only work one way.
    Walk past the yellow exit symbol and step on the yellow entrance symbol down the
    hall and Raigar will explain this.
    
    Head back down the hall, avoiding the yellow entrance symbol and turn right.  
    Step on the first blue entrance symbol to get ported down the hallway.  Head up 
    the ladder and then down the ladder to your right.  Check the box there for 1000
    TB, then go back up the ladder and up the next ladder.  Walk along the path 
    towards the tunnel to the south.
    
    Follow the path until you find a small branch left down a ladder.  Grab the 
    ether pod and press the switch to open the gate back to the main hall.  Go back 
    up the ladder and continue down the pathway until you reach the end of the path 
    and another ladder down.  Open the box there to obtain the Ranged +20% skill.  
    Press the switch on the wall to open the gate and head out, avoiding the purple 
    entrance symbol and entering the room directly across the hall.
    
    **GOLEM ALERT**
    
    Sneak by the red entrance symbol to find a lost Spooky Boo golem.  He comes with
    three weaker Spooky Boos, but even so, isn't very hard, especially if you have 
    Cancel Gravity equipped on all of your main characters.  Normal battle 
    strategies or auto battle will end this fight.  Winning nets you the Spooky Boo
     Core.
    
    **GOLEM ALERT**
    
    Step on the red entrance symbol now, and you'll be ported near a lost House 
    Guardian golem.  Go up the ladder and fight her.  She will come with three other
    weaker House Guardians.  Keep any water type characters in the back row, and 
    attack with ranged skills.  If you can, use Karin's Lohengrin attack to dake 
    down a few in the first turn.  You'll get the House Core for winning.
    
    Head back down the hallway, avoiding the purple entrance symbol, and heading 
    east at the crossroads.  Step on the yellow entrance symbol and then turn back 
    into the Magic Circle.
    
    Back in the central block, you can use your ether charge on either panel, it 
    makes no difference.  For this guide, I will use the west panel first.  Activate
    the panel, then ride the Enchant Cube up to the maintenance block.
    
    Head left and cross using the enchant wire.  Head to the north side of the 
    central platform to find an Enchant Cube.  Ride it to the western platform.  
    Grab the Ether Pod on the western side then inspect the glowing panel behind it.
    Head to the Enchant Cube to the south, and ride it down to the ground level.  
    Follow the path and look to the left to find a box containing Raigar's Poison 
    Blade skill.
    
    Ride the next Enchant Cube up to the entrance and return to the central block.
    
    Activate the remaining ether panel to open the path east, and reveal another 
    ether panel by the bridge northward.  Ride the Enchant Cube up and into the 
    exhibit block.
    
    Your way will be blocked by three large pods which Atsuma can move.  Karin will
    explain how in a brief cutscene.  Pull one back and walk forward to reveal the 
    next puzze.
    
    The glowing purple panels on the ground react when stepped on, closing the path.
    For now, take the northern path and head down on the Enchant Cube.  On the lower
    level, you will see an identical set of doors, with the same shutting trap, and 
    another movable pod.  Move the pod in front of one of the doors, shutting all 
    the lower doors and opening all the upper ones.  Ride the southern Enchant Cube 
    up to the second level and head through the open doorway to grab the Ether Pod. 
    Check the box to the south of the pod for 1000 TB.
    
    **GOLEM ALERT**
    
    Behind the Ether Pod you'll find a lost NB Destroyer golem.  He'll come with 
    three other NB Destroyers.  Use EX attacks and watch the health of any earth 
    element characters on your team.  Raigar should have enough HP to survive a few 
    hits, but they all have over 500 HP, so expect a longer than normal battle.  
    Victory earns the Destroyer Core.
    
    Now head to the southwest corner and ride the Enchant Cube down to the first 
    floor.
    
    **GOLEM ALERT**
    
    Here you will find a lost Existence golem.  He comes alone, but has 828 HP and 
    can do impressive damage.  Keep any light element golems in the back row, and 
    keep the health of your front row party over 220 at all times.  He should go 
    down in 2-3 turns, granting you the Existence Core.
    
    Grab the box in the northwest corner of the room for Raigar's High Power Accel 
    ability, then head back up to the second floor and back into the central block.
    
    Use the recharge station and synthesize the many golems you've obtained, then 
    activate the final ether panel.
    
    With the bridge formed, head north into the next area.  There will be some 
    difficult bosses ahead, so be sure and save now.
    
    Advance forward for a long cutscene, at the end of which you will begin the 
    battle against Cerberus.
    
     -----------------------------------------------
    |Boss Fight:  Cerberus				|
    |						|
    |Cerberus [Da]					|
    |  HP: 980					|
    |  EP: 210					|
    |  Attacks					|
    |    Mega Hell Fang:	  	PP 308  EP  66	|
    |    High Hell Fang:		PP 188  EP  55	|
    |    Hell Fang:			PP 154  EP  44	|
     -----------------------------------------------
    
    Cerberus attacks entire ranks at once, so keep your party spread out to avoid 
    too much damage.  Hit him with heavy attacks early on, and use Raigar's Barrier
    Accel ability if you can.  Karin's EP Drain Dance is a very good move to use 
    against him, and should drain him to 0 EP in a few turns, making the battle very
    easy.  You gain 4 power gems and 4 speed gems, as well as Atsuma's Stun Bead 
    Flare EX and the Cerberus Core.
    
    After a long cutscene you will begin another boss fight.
    
     -----------------------------------------------
    |Boss Fight:  Dr. Kou				|
    |						|
    |Kou [Da]					|
    |  HP: 1300					|
    |  EP: 243					|
    |  Attacks					|
    |    Servant Call:	  	PP  --  EP  30	|
    |    High Dark Bolt (Da):	PP 154  EP  39	|
    |						|
    |Knight Avel [Da]				|
    |  HP: 400					|
    |  EP: 161					|
    |    Protection:		PP  --  EP  11	|
    |    HP Drain:			PP  34  EP  16	|
    |    High Barrier:		PP  --  EP  78	|
     -----------------------------------------------
    
    Have Karin start the fight with her EP Drain Dance on Kou, while the rest of 
    your team kills the Knight Avel.  Continue to kill any Knight Avels he summons 
    as soon as possible to prevent their buffs, while Karin drains Kou's EP.  
    Eventually Kou will be forced to standby each turn.  Regular high range and EX 
    attacks should finish him off easily.
    
    After a long series of cutscenes, you will be back in London City.
    
    
    
    
    ----------------------------------------
    Chapter 4:  The Resistance and the Fire.
    ----------------------------------------
    
    
    -=London City=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	None						|
    |Crate Items:		None						|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    Atsuma will gain his Recover Body skill at the start of this chapter.
    
    -----------------
    ***CASINO TIME***
    -----------------
    ================================================================================
    Before heading towards the castle, check out the casino!  More items are
    available as prizes now, so be sure and take the time to collect them!
    
    The following items are now available in the Casino.
    ----------------------------------------------------
    Rodeo Leg Core (10,000 chips)
    Smash Sword Core (10,000 chips)
    Recovery Powder (50 chips, unlimited supply)
    Protection Accel (1,200 chips)
    ================================================================================
    
    Also check out the item shop for new skills and cores.  Atsuma's Mega Blow 
    (7900 TB), Mega Flare Wave (8800 TB), Yuki's High Shot (2500 TB), No Barrier 
    Shot (2100 TB), Karin's Mega Shoot (9500 TB), High Cure Dance (4600 TB), 
    Raigar's High Earth Cloud (5200 TB), the Support +20% skill, the Silver Gun Core
    (4200 TB), Assassin Core (2900 TB), Belladonna Core (6900 TB), Ripper Core 
    (3500 TB) and Raging Core (4500 TB).
    
    After buying and training all you need, head up the grand steps towards the 
    castle.  Talk to the guards, who will let you through, then continue up into the
    grand hall.
    
    
    -=London Castle=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	None						|
    |Crate Items:		None						|
    |Box Items:		1000 TB						|
     -----------------------------------------------------------------------
    
    Once inside, head to the right of the stairs to find a box containing 1000 TB.  
    Head around to the west side of the stairways and push the button to open the 
    secret pathway into the mechanics area.
    
    Continue along the straight path, up the ladder and using the enchant wire until
    you reach the exit.
    
    
    -=Nordnia Mines=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Amazonia (Ea) lvl 20		Drop: Mind Gem	|
    |			Earth Guardian (Ea) lvl 18	Drop: Power Gem	|
    |			Existance (Da) lvl 18		Drop: Mind Gem	|
    |			Silent Assassin (Da) lvl 18	Drop: Mind Gem	|
    |							      Speed Gem	|
    |			Pilone (Li) lvl 18		Drop: Mind Gem	|
    |			Garnet Kitty (Da) lvl 18	Drop: Speed Gem	|
    |Crate Items:		Power Gem x 5, Mind Gem x 5, Speed Gem x 4	|
    |Box Items:		2000 TB, 2000 TB, 4000 TB			|
     -----------------------------------------------------------------------
    
    Once upstairs, smash the crates in the room for a power gem.  Exit the building 
    and head out west along the path.  At the end of the math is the mine entrance 
    and a building with two rooms.  Enter the back room to find some crates and a 
    box containing 2000 TB.  Enter the front room and smash all the crates for 5 
    mind gems, 4 power gems, and 4 speed gems.
    
    Go out and enter the mines.  Ride the first mine cart down.  If you try to go 
    forward your team notices the next cart has been moved, and the track changed to
    the wrong way.  For now, go east and cross the gap with your enchant wire.  Head
    into the small cave south near the track to find a box with 2000 TB inside.  
    Head back south and take a left.  You'll come to a fork in the path, with a 
    downhill part leading to a wooden building, and an uphill path leading to Yuki.
    Take the uphill path for a quick scene with Yuki, then continue on.
    
    Don't enter the cart yet, and instead follow its tracks.  You'll find a box 
    containing the Negate Knockback skill.  Head back and enter the cart.
    
    Follow the track back east and you will find the entrance to the Water Shrine 
    Water Temple.  The enemies inside are much too powerful for you just yet, but 
    just remember where it is for now.  Head south from the cart to find a box 
    containing 4000 TB, then return to the cart and head west up the ladder.  Ride
    the cart back and pull the switch to change the track.  Head back into the cart
    to head to the exit.  Use the item shop if you need to.  Your exit will be 
    blocked by a boss.
    
     -----------------------------------------------
    |Boss Fight:  Minataur				|
    |						|
    |Minotaur [Fi]					|
    |  HP: 1800					|
    |  EP: 202					|
    |  Attacks					|
    |    High Quake:	  	PP 129  EP  30	|
    |    Flare Crush (Fi):		PP 215  EP  36	|
     -----------------------------------------------
    
    Keep all water type characters out of the front row to avoid the effects of his 
    Flare Crush attack, and this fight should be easy.  Place Atsuma alone in the 
    front row, and he can absorb a hit from this while protecting everyone else.  
    Overall he's not as hard as most of the bosses you've faced so far.
    
    Victory will earn the Clear Dance skill for Karin.  Head to the exit and into 
    the Dolmen Ruins.
    
    
    -=Dolmen Ruins=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	None		`				|
    |Crate Items:		Mind Gem x 4, Power Gem x 5, Speed Gem x 3	|
    |Box Items:		500 TB, 1000 TB, 2000 TB, 			|
     -----------------------------------------------------------------------
    
    Check to the right for a box containing 500 TB, then talk to the guard near the 
    ladder.  Follow the path up the ladders and around the canyon.  Cross the bridge
    to reach the center of the ruins.  Fully explore the upper part of the ruins, 
    smashing the all the crates for 2 mind gems, 1 power gem, 1 speed gem, and a box
    with 1000 TB.
    
    After you've checked everything, ride the gondola down into the ruins.
    
    Talk to the Arsenal Leader near the gondola.  Smash the crates in the main 
    chamber for a mind gem and power gem.  Then use the enchant wire to go up to the
    second level.  Check the box on the ??? end for 2000 TB, and smash the barrels 
    up top for a speed gem and a power gem.
    
    Head north into the Dormitory.  Smash all the crates in here for a Power Gem, 
    then head up the ladder.  Smash the barrels there for a speed gem and check the 
    box for Yuki's Potshot skill.
    
    **GOLEM ALERT**
    
    Use the enchant wire to cross over to the lost Royal Bone golem.  He'll come 
    with two companion Royal Bones.  If you have no wind type golems with you at the
    time, he'll be a simple enemy.  As usual, take down his lesser companions first.
    Defeating him earns his Royal Bone Core.
    
    Head back to the main chamber and head down to the first floor.  Enter the 
    Operations Room to the west.  Smash some more crates in here for a mind gem and
    a power gem, then check the box for 1000 TB.
    
    Afterwards, head towards where the Leader and Yuki are to start a cutscene, 
    after which Yuki will gain some Compensation.  ???  
    
    Head back to the main chamber to start a long cutscene.  Afterwards Raigar will 
    leave the party.  Head to the Refectory on the southside of the second floor. 
    Once there, you'll begin another cutscene, in which Karin attempts to kill 
    Atsuma.
    
    Atsuma will awaken in the Dormitory, where Raigar will give him a God's Nectar.
    Atsuma will be alone for the moment.  Head into the main chamber, and ride the 
    gondola to the top of the ruins.  You'll find Yuki straight ahead.  Talk to her 
    to engage in a long conversation, after which Yuki will challenge Atsuma to a 1
    on 1 duel.
    
    Unless you've completely neglected to use Atsuma's SP to boost parameters, and 
    learn new moves, this fight will be a cinch.  Even if by some miracle you do 
    lose, it's not game over.  You're just a bit humiliated.  Afterwards Yuki will 
    join your team.
    
    Before you can do anything else Atsuma spots a pair of London City knights 
    spying on the base.  You'll go into battle against two Green Light Knight 
    Swordsmen, and a Silent Assassin Golem.
    
    Keep Yuki in the back, using her long ranged attacks and take them down while 
    Atsuma does heavy damage in the front ranks.  You'll earn Yuki's Assault Core. 
    Take time to equip Yuki into the party and equip her Silver Cannon weapon, if 
    you'd made it already.
    
    Head back down the gondola and towards the pedastal in the main chamber.  Karin
    and Raigar will rejoin the team, so be sure and put them in your party if need 
    be.
    
    Head out the east exit and get ready for several fights.  There will be boards 
    lain over the gap in the bridge.  Head accross and attack each of the green 
    London City Knights.
    
    Fight 1:  2 Royal Bone and 1 Green Light Knight Lancer.
    
    Fight 2:  2 Knight Servant and 1 Green Light Knight Swordsman.
    
    Fight 3:  2 Mage Guardian and 1 Green Light Knight Lancer.
    
    Fight 4:  2 Green Light Knight Swordsman and 2 Green Light Knight Lancer.
    
    After dealing with the knights head back into the main chamber.  You will then 
    have to face Ooka in battle.
    
     -----------------------------------------------
    |Boss Fight:  Ooka				|
    |						|
    |Ooka [Wi]					|
    |  HP: 907					|
    |  EP: 434					|
    |  Attacks					|
    |    Mega Blade:	  	PP 207  EP  99	|
    |    Power Omega:		PP  --  EP  90	|
    |    Impulse:			PP 146  EP  33	|
    |						|
    |Green Light Knight Lancer (A) [Ea]		|
    |  HP: 390					|
    |  EP: 332					|
    |    Mega Spear:		PP 137  EP  99	|
    |						|
    |Green Light Knight Lancer (B) [Ea]		|
    |  HP: 410					|
    |  EP: 332					|
    |    Mega Spear:		PP 137  EP  99	|
     -----------------------------------------------
    
    Concentrate your attacks on 1 target at a time, and keep your weaker members 
    towards the back, behind others.  Raigar's High Earth Shake will be devastating 
    against Ooka.  Watch everyone's health and try to take down at least one enemy 
    per turn.  Not a difficult fight.
    
    After the battle Raigar will leave the party, and you'll obtain the Beat Fist 
    Core for Atsuma.
    
    Go talk to the woman near the magicore (Reg glowing thing inside the fountain).
    Afterwards head into the refectory and talk to the man on the left side of the 
    room.  Leave, then head to the entrance to the ruins accross the bridge.  Talk 
    to the man by the ladder.  Return to the base and go into the dormitory.  Go up 
    the ladder and speak with the man by the weapons racks.
    
    Now head over to the operations room.  Karin and Yuki will leave the party.  
    Head on back to the dormitory and talk to the man outside of Raigar's cell.  Be 
    sure and destroy the crates in the room for a mind gem.  Talk to Raigar for a 
    bit, then head over to the beds and talk to Yuki.
    
    Tell her you're ready to go to sleep to continue.  Once you wake up, Yuki will 
    rejoin your team.  Head out into the main hall for a long chat with the leader, 
    after which Raigar joins the team again.  Make sure to reassemble your party, 
    then head out of the base and back towards the mine.
    
    
    -=Nordnia Mines=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Amazonia (Ea) lvl 20		Drop: Mind Gem	|
    |			Earth Guardian (Ea) lvl 18	Drop: Power Gem	|
    |			Existance (Da) lvl 18		Drop: Mind Gem	|
    |			Silent Assassin (Da) lvl 18	Drop: Mind Gem	|
    |							      Speed Gem	|
    |			Pilone (Li) lvl 18		Drop: Mind Gem	|
    |			Garnet Kitty (Da) lvl 18	Drop: Speed Gem	|
    |Crate Items:		None						|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    Enter the mine and ride the first cart, then head towards the second cart.  The 
    Giggling Man will appear with a large golem to stop you.
    
     -----------------------------------------------
    |Boss Fight:  Giggling Man			|
    |						|
    |Giggling Man [Wa]				|
    |  HP: 1100					|
    |  EP: 314					|
    |  Attacks					|
    |    Protection:	  	PP  --  EP  11	|
    |    No-Barrier Touch:		PP  --  EP  11	|
    |    Poison:			PP  --  EP  11	|
    |    Power Up Plus:		PP  --  EP  11	|
    |						|
    |Dabrad [Da]					|
    |  HP: 2000					|
    |  EP: 228					|
    |  Attacks					|
    |    Mighty Blow:		PP 379  EP 100	|
    |    High Dark Blow:		PP 179  EP  30	|
    |    Taunt:			PP  --  EP   9	|
     -----------------------------------------------
    
    This fight has a very easy tactic to it.  Move everyone to the back row and make
    sure everyone has negate rage and cancel poison abilities.  Dabrad will only be
    able to use his Taunt, while the Giggling Man will either try to poison or cast
    buffs.  Victory will earn you 3 power gems and the HP +20% skill.
    
    Ride the next mine cart to the exit, and head out.  Follow the path through the
    gorge until you reach Ooka and Karin.  Ooka will summon two golems to fight 
    alongside him.
    
     -----------------------------------------------
    |Boss Fight:  Ooka 2				|
    |						|
    |Ooka [Wi]					|
    |  HP: 1120					|
    |  EP: 495					|
    |  Attacks					|
    |    Mega Blade:	  	PP 242  EP  99	|
    |    Power Omega:		PP  --  EP  90	|
    |    Impulse:			PP 170  EP  33	|
    |						|
    |Blood Fencer [Da]				|
    |  HP: 1000					|
    |  EP: 355					|
    |  Attacks					|
    |    High Blade:		PP 184  EP  33	|
    |    X Cutter:			PP 284  EP  40	|
    |						|
    |Lord Onyx [Da]					|
    |  HP:  1000					|
    |  EP:  312					|
    |  Attacks					|
    |    High Blade:		PP 184  EP  33	|
    |    Impulse:			PP 160  EP  33	|
     -----------------------------------------------
    
    Ooka's team has enough power to take out even Raigar in one move if you're not 
    careful.  Stay away from the front ranks if you get low on HP and concentrate 
    your attacks on Lord Onyx first.  Once he's down move onto the Blood Fencer.  If
    any character gets low on health, back them up and use a healing item.  This 
    will basically be a battle of brawn, so come prepared.  Victory will earn 
    Atsuma's High Flare Rush skill.  Head inside of the building and grab the red 
    magicore from the desk.
    
    After a long dialog Karin will rejoin the team.  Head back into the building and
    through the mechanics area.
    
    
    -=London Castle=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Royal Bone (Ea) lvl 20		Drop: Power Gem	|
    |			Dariaslez (Wi) lvl 20		Drop: Mind Gem	|
    |			Blood Fencer (Da) lvl 21	Drop: Speed Gem	|
    |			Lord Onyx (Da) lvl 21		Drop: Power Gem	|
    |			Lady Azlight (Wa) lvl 20	Drop: Mind Gem	|
    |			Belladonna (Da) lvl 20		Drop: Mind Gem	|
    |Crate Items:		None						|
    |Box Items:		High Wide Shoot, 2000 TB, Angel Leg Core	|
     -----------------------------------------------------------------------
    
    Head through the passageway until you find a knight near the recharge station.  
    Use the station then head up into the castle.
    
    Head to the bottom of the staircase to find the body of Baron Hartson.  After a 
    short dialog you will begin a 1 on 1 duel between Raigar and Ooka.
    
     -----------------------------------------------
    |Boss Fight:  Ooka 3				|
    |						|
    |Ooka [Wi]					|
    |  HP: 1464					|
    |  EP: 286					|
    |  Attacks					|
    |    Mega Blade:	  	PP 189  EP  99	|
    |    Power Omega:		PP  --  EP  90	|
    |    Impulse:			PP 133  EP  33	|
     -----------------------------------------------
    
    Ooka has much more health than his previous fights, however he's still weak from
    the second fight, and his attacks are less powerful as a result.  Use Raigar's 
    Levatane EX if you can, then hammer Ooka with his High Earth Shake.  If you've 
    been using Raigar regularly in your party, he should be more than a match for 
    Ooka.  Afterwards you will obtain Raigar's Para Sword Core.
    
    Head up the left staircase into the corridor.  Follow the hallway around until 
    you come up on the door to the west suite.  Enter the room and open the box 
    inside for Karin's High Wide Shoot skill.  Head back into the corridor and 
    follow the hallway to the audience room.
    
    After meeting with the Queen of Ice, inspect the King to find a God's Ambrosia,
    then head into the Magic Circle west of the throne.
    
    Head up the stairs and into the door leading to the Royal Quarters.  Open the 
    box next to the bed for 2000 TB, then check the box on the other end of the room
    for Karin's Angel Leg Core.  Head back out and continue north towards the 
    Inferno Temple.
    
    Inside you will find a recharge station and item shop.  Make use of them and 
    save your game before examining the statue in the back of the room.  Karin will 
    activate the Magic Circle into the Inferno Temple.
    
    
    -=Inferno Temple=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Rosewhip (Da) lvl 23		Drop: Mind Gem	|
    |			Eldorada (Li) lvl 24		Drop: Power Gem	|
    |			Death Scythe (Da) lvl 24	Drop: Speed Gem	|
    |			Belladonna (Da) lvl 20		Drop: Mind Gem	|
    |			Skeleton (Ea) lvl 23		Drop: Power Gem	|
    |Crate Items:		None						|
    |Box Items:		2000 TB, 2000 TB	 			|
     -----------------------------------------------------------------------
    
    Once inside, head through the first door and into the Grave Chamber.
    
    **GOLEM ALERT**
    
    Head southwest to find a lost Skeleton golem.  He will come with two equally 
    powerful Skeleton Golems.  Concentrate attacks on one at a time and keep any 
    wind type characters behind others to lessen damage.  Defeating him earns his 
    Skeleton Core, and allows you to grab the ether pod behind him.
    
    Afterwards, head down the east side to find....another lost Skeleton golem?
    
    This will be a fight against two Skeleton golems, as powerful as the first 
    three.  Use the same strategy to take them out.  You don't earn anything for 
    winning this fight, but you can now pick up the ether pod behind him as well.
    
    Head back to the center of the room and through the southern door to the Tyrant 
    Cell.
    
    Use the item shop if you need to here then head down the stairs into the water.
    Head north and go up the ramp to find a box containing 2000 TB.  Head back into
    the water and swim west to a small pedastal with another ether pod.  Return to 
    the water and continue west.
    
    **GOLEM ALERT**
    
    Around the corner is another pedestal where a lost Vampire golem resides.  He 
    comes with four weaker Skeleton golems.  If Yuki is in your team, use her Moon 
    Trigger EX to deal damage to the Vampire golem as well and the two Skeleton 
    golems on the left, while the rest of your team attacks the two Skeleton Golems
    on the right.  Heal whoever needs it next turn while taking down the remaining 
    Skeletons.  Defeating him will grant you his Vampire Core.
    
    Head back into the water and swim to where you collected your last ether pod. 
    Head north up the stairs here.  Take a right to find an enchant cube leading to
    a box.  The cube will suffer an ether leak during transport, so be ready to tap
    A rapidly to cross.  Open the box for 2000 TB then return back down the hall.
    
    Follow the path west and down the stairs to the doorway to the Seal Chamber.
    
    Use the item shop if you need to, then insert all three of the ether charges 
    you've picked up into the ether panel.
    
    Head onto the center traingle pedastal and press A by the green crystal to 
    activate the elevator.  Use the recharge station and save your game before 
    heading down the hallway.  At the end of the hallway a Poseidon golem awaits.
    
     -----------------------------------------------
    |Boss Fight:  Poseidon				|
    |						|
    |Poseidon [Wa]					|
    |  HP: 2500					|
    |  EP: 688					|
    |  Attacks					|
    |    Mega Aqua Spear (Wa):  	PP 293  EP 108	|
    |    High Aqua Spiek (Wa):	PP 140  EP  45	|
    |    Power Rise:		PP  --  EP  30	|
     -----------------------------------------------
    
    Poseidon will likely get the first strike in this fight, so be prepared to heal
    on the first turn.  Keep Atsuma in the back row, and attack using his Mega Flare
    Wave.  Keep Karin nearby to heal him and watch everyone's health throughout the 
    fight.  If Poseidon comes to the front row with less than 800 health, bring 
    Atsuma forward to finish him using his High Flare Rush.  Defeating him will earn
    the Poseidon Core.  Save your game, then head through the magic circle into the 
    Royal Chamber.
    
    After a long scene, Karin will leave the party and you will be faced with 
    another boss battle.  Make sure to put your strongest golem in your party to 
    replace her.  You will be unable to save your game here, so head into the fight
    when you're ready.
    
     -----------------------------------------------
    |Boss Fight:  Emperor of Fire			|
    |						|
    |Emperor of Fire [Fi]				|
    |  HP: 3800					|
    |  EP: 9999					|
    |  Attacks					|
    |    Blow Crusher:	  	PP 374  EP 126	|
    |    Hellfire (Fi):		PP 291  EP 144	|
    |    Restoration:		PP 155  EP  99	|
    |    Melt Unit:			PP  --  EP  --	|
    |  EX Attack					|
    |    Summon Phoenix (Fi)	PP 436  EX 100	|
     -----------------------------------------------
    
    First off, do not attack the Emperor of Fire while he is glowing (The bright 
    blue glow on his head).  Use Raigar's Levatane and Atsuma's High Charge 
    abilities to start with, keeping each character in one of the four corners on 
    your side of the field.  This will prevent the Emperor from being able to attack
    all four at once.
    
    Once the Emperor casts Melt Unit, attack all out, avoiding fire-type attacks if
    you can.  Use healing items when needed, spread out your party, and try to get 
    high combos when you can, and this fight will go by without any problems.
    
    After your victory, Atsuma gains the EX Mega Phoenix, and the Double TB skill.
    
    
    --------------------------------
    Chapter 5:  The Junk City Caper.
    --------------------------------
    
    
    -=London City=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	None						|
    |Crate Items:		Mind Gem					|
    |Box Items:		High Aqua Shoot					|
     -----------------------------------------------------------------------
    
    Atsuma and Yuki will be in London City after the battle.  Before doing anything
    else, check the Casino and item shop for new goodies.
    
    -----------------
    ***CASINO TIME***
    -----------------
    ================================================================================
    Even more items are available in the casino, including the most powerful attack 
    in the game for Yuki!
    
    The following items are now available in the Casino.
    ----------------------------------------------------
    Demon Gun Core (10,000 chips)
    Recovery Powder (50 chips, unlimited supply)
    God's Ambrosia (400 chips, unlimited supply)
    Sentor Core (5,000 chips)
    Galirya Core (3,000 chips)
    Sniper Shot (15,000 chips)
    ================================================================================
    
    The following is also now available in the item shop.
    
    Skills
    ------
    
    Atsuma:
      Mega Stampede:  9,800 TB
    
    Raigar:
      Mega Blade:  9,900 TB
    
    Yuki:
      Mega Drum Roll:  10,000 TB
      High Potshot:  5,500 TB
    
    Karin:
      Power Dance:  3,200 TB
      Mega Aqua Mist:  7,700 TB
    
    Cores
    -----
    
    Weapons:
      Fire Fist Core (Atsuma):  6,800 TB
      Aqua Leg Core (Karin):  6,000 TB
      Gaia Sword Core (Raigar):  7,200 TB
    
    Golems:
      Rose Whip Core:  3,600 TB
      Eldorada Core:  4,000 TB
      Fencer Core:  6,000 TB
      Butterfly Core:  13,000 TB
      Round Core:  7,200 TB
    
    
    After making all of your purchases, head down to the park where Karin is 
    waiting, and make sure to smash the crates along the way for a mind gem.  Talk 
    to Karin to continue.
    
    She will give you a few tasks to help in rebuilding the city.
    
    Securing Water; Securing Fire; and Securing Light.
    
    Head west from the town square and speak to the 'Efficient London Carpenter' 
    standing by a toppled lamp-post.  He will request a welding tool.  Continue on 
    and talk to the 'Girl Who Always Looks Uneasy' standing by the well by the 
    casino.  She'll need someone to clear the debris from the well.  Now head north 
    down the alley and speak to the 'Sour Old Man' standing by the burned out torch.
    He will need some sort of fuel to restart the fire.
    
    Head back in front of the casino and speak to the 'Curious Boy' near the 
    entrance to the grand steps.  He will give you an Enchant Burner.  After that 
    talk to the man outside the bar (Where Atsuma first entered London City from the
    prisons) and get some London Whiskey.  Head back to the man by the toppled lamp 
    and give him the enchant burner, then head down and talk to Karin again.  Head 
    to the grand steps and proceed north towards the castle.  The steel gates near 
    the first gateway by the guards will now be open.  Check the area to the west 
    for a box containing Karin's High Aqua Shoot skill.  Continue north into the 
    castle and speak to Raigar in the Grand Hall to obtain "Solid Strength".
    
    Head back down to the inner city, and to the man by the burned out torch and 
    give him the London Whiskey to light the fire.  After that, go to the well and 
    speak to the lady again to lend her the "Solid Strength".
    
    With all of the tasks completed, return to the park where Karin was.  After a 
    short scene, Atsuma finds himself in another duel against Yuki.
    
     -----------------------------------------------
    |Boss Fight:  Yuki				|
    |						|
    |Yuki [Wi]					|
    |  HP: XXX					|
    |  EP: XXX					|
    |  Attacks					|
    |    High Shot:		  	PP XXX  EP  24	|
    |    Mega Drumroll:		PP XXX  EP 153	|
    |    Potshot:			PP XXX  EP  27	|
    |  EX Attack					|
    |    Moon Trigger:		PP XXX  EX  35	|
     -----------------------------------------------
    
    Yuki's stats this fight will directly reflect her stats in your party, so if 
    you've spend a good deal of time powering her up, this may be a difficult fight.
    Open up with Atsuma's High Flare Rush, then attack with his Mega Flare Wave once
    she move out of range.  Even if her stats are quite high, Atsuma should be able 
    to overpower her.  Once again, win or lose, you will continue on.
    
    Afterwards, Atsuma will have a chat with Karin, then it's time to head towards 
    the Castle.  Head up to the second floor of the castle and enter the east suite.
    Once inside, talk to Kana. (If you had the limited edition version of the game 
    with the bonus manga, you'll recognize her from it.)
    
    **GOLEM ALERT**
    
    Kana will entrust Atsuma with her own golem, giving you the Mega Penga core.
    
    Afterwards, head into the west suite and speak to Raigar before turning in for 
    the night.  The next morning, head out towards the Londinus Plains.
    
    Afterwards, Yuki, Karin and Raigar will rejoin your team.
    
    
    -=Londinus Plains=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Woodian (Ea) lvl 9		Drop: Mind Gem	|
    |			Silent Assassin (Da) lvl 8	Drop: Speed Gem	|
    |							      Mind Gem	|
    |			Taigalion (Ea) lvl 7		Drop: Power Gem	|
    |			Devilin (Da) lvl 7		Drop: Speed Gem	|
    |			Daisy Blue (Ea) lvl 11		Drop: Speed Gem	|
    |			Royal Bone (Ea) lvl 7		Drop: Power Gem	|
    |			Lenialis (Ea) lvl 8		Drop: Mind Gem	|
    |Crate Items:		None						|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    Follow the path through the Londinus Plains and the underground tunnel, just as
    you were heading to Yokohama.  When you head through the fork in the road, Karin
    will instruct you to head west.
    
    **GOLEM ALERT**
    
    Head down the right path at the fork until you reach another item shop, from 
    there, head left into the grassy area along the cliffside.  At the end of that 
    path you will find a lost Orpheus golem.
    
    He will come with two Harpy golems and a Prill Cotton golem.  Have Raigar deal 
    with the two Harpy golems while Yuki or Karin concentrates on the Prill Cotton.
    Low enemy HP makes this one of the easiest lost golem encounters yet.  Obtain 
    the Orpheus core and then head back to the main road and on to the Yalzemp 
    Gorge.
    
    
    -=Yalzemp Gorge=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Harpy (Wi) lvl 26		Drop: Speed Gem	|
    |			Lilly-Lilly (Wi) lvl 35		Drop: Power Gem	|
    |			Gale Lancer (Wi) lvl 27		Drop: Power Gem	|
    |							      Speed Gem	|
    |			Pegasus (Wi) lvl 28		Drop: Mind Gem	|
    |			Prill Cotton (Wi) lvl 26	Drop: Mind Gem	|
    |Crate Items:		None						|
    |Box Items:		3000 TB, 5000 TB, 3000 TB			|
     -----------------------------------------------------------------------
    
    Head along the pathway through the gorge, using the enchant wire to cross all 
    the gaps.  It's a straight path into the next area, Valzemp Gorge Center.
    
    From here, cross over two enchant wire points until you're on the right side of 
    the gorge.  Head up the stairway and grab the box on the top for 3000 TB.  Cross
    the gorge again with the enchant wire and head to the next area.
    
    Head forward, and use the item shop if you need to.  Cross a long series of 
    enchant wire points until you reach a ladder.  Climb the ladder and open the box
    up top for 5000 TB, then head back down and continue to cross the gaps with the 
    enchant wire until you reach another ladder.
    
    **GOLEM ALERT**
    
    Climb up the ladder to find a lost Harpy golem.  She will come with three less 
    powerful Harpies.  If you have Raigar's World Creation EX already, now is a 
    wonderful battle to use it.  If not, Yuki's Moon Trigger should take care of 
    most of them.  Take out the three weaker ones with one of the two EX moves 
    mentioned, then if the main Harpy is still alive, hit her with everyone else.  
    Recieve the Harpy Core, then head back down the ladder.
    
    Proceed down the gorge and up a tall ladder to reach the next area.  Continue 
    down the path by the recharge station and item shop until you reach a wide open
    area.
    
    **GOLEM ALERT**
    
    To the right, just inside the basin is a lost Prill Cotton golem.  She will 
    come with two Gale Lancers.  This fight isn't much harder than the normal 
    battles in this area, in some ways it's actually a bit easier.  Use regular 
    tactics to take them out, and watch any earth element characters' health against
    their wind attacks.  You'll gain the Prill Cotton Core afterwards.
    
    Turn back towards the pathway you came down and you'll find a cave to the right 
    of it.  Head inside to find a box with 3000 TB.  Head out and towards the pillar
    of rocks in the middle of the basin.  On the west side of the pillar you will 
    find a small tunnel heading down to another box containing the HP Drain Life 
    Dance skill for Karin.  Head out and towards the northwest wall of the basin to 
    find a tunnel leading upwards.
    
    **GOLEM ALERT**
    
    At the exit of the tunnel, you will find a lost Gale Lancer golem.  She will 
    come with two Pegasus golems.  Use Raigar's World Creation EX, otherwise you 
    should concentrate on one golem at a time and group attacks.  Recieve her Gale 
    Lancer Core afterwards.
    
    Continue westward to Junk City.
    
    
    -=Junk City=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Harpy (Wi) lvl 26		Drop: Speed Gem	|
    |			Lilly-Lilly (Wi) lvl 35		Drop: Power Gem	|
    |			Gale Lancer (Wi) lvl 27		Drop: Power Gem	|
    |							      Speed Gem	|
    |			Pegasus (Wi) lvl 28		Drop: Mind Gem	|
    |			Prill Cotton (Wi) lvl 26	Drop: Mind Gem	|
    |Crate Items:		Power Gem x 2, Mind Gem, Speed Gem x 2		|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    Upon entering the city, Yuki Karin and Raigar will leave the party.  Head left 
    into the area near the oasis and smash the crates for a speed gem, then head 
    towards the center of town, smashing the crates on the way for 2 power gems.  
    Head over to the item shop near Raigar and make sure you have at least 200 Speed
    Gems.  If not, purchase however many you need to get there.
    
    Head down the ladder into the lower center region of town, and smash the crates
    there for a mind gem.  Talk to a woman in the western shop tent, who will offer 
    to trade your 200 Speed Gems for the VP Cost Cut ability.
    
    Head up the western ladder now, and check the crates here for a speed gem.  Head
    north and talk to Yuki now.
    
    Head back towards the entrance of town, and to the oasis region where Karin and 
    Raigar are waiting.  Yuki Karin and Raigar will rejoin the party.  Head over to 
    the mansion to the south of the town.
    
    Afterwards Yuki will be taken from the party, and it's up to Atsuma and the 
    others to prove her innocence.  First, follow Karin's example and select a 
    detective title.
    
    First head to Fubial's Mansion and speak with Fubial.  Make sure to go over all 
    three questions with him to proceed.
    
    Now head up the ladders to the lookout point in the center of town and speak to 
    the man there.  Afterwards, head down the ladder and to the north.  Find the boy
    and dog near the junkpile and speak to him.  Head back to the center of town and
    down the ladder, and speak to the lady by the fruit cart.  Either choice will 
    get you some food.  Head back to the boy in the north part of town and speak to 
    him again.
    
    From here, head east towards Yuki's house.  Check the desk drawer first, to find
    a key, then inspect the safe to find the Golem Flute.  Select to give the flute 
    to its rightful owner.
    
    Head east to find the boy with the dog.  Return the flute to him, then head to 
    Fubial's mansion.
    
    Make sure your party is filled up before talking to Fubial, then get ready give 
    him a pounding!
    
     -----------------------------------------------
    |Boss Fight:  Fubial				|
    |						|
    |Fubial [Na]					|
    |  HP: 1300					|
    |  EP: 314					|
    |  Attacks					|
    |    Drain Sight:	  	PP 103  EP  36	|
    |    Earth Energy (Ea):		PP 325  EP  16	|
    |Fubial's Aide [Na]				|
    |  HP: 1600					|
    |  EP: 287					|
    |  Attacks					|
    |    Blow:		  	PP 162  EP   8	|
    |    Mega Wave:			PP 236  EP 117	|
     -----------------------------------------------
    
    Both Fubial and his aide have no elemental alignment, so all elemental attacks 
    work equally well against them, but non-element attacks will only do half 
    damage.  Use each character's elemental or EX attacks to breeze through this 
    fight.
    
    After winning, you will obtain Yuki's Mega Shot skill.  Head back north to the 
    boy you gave the golem flute to, and talk to Yuki again, then follow her out of 
    the city back to the Valzemp Gorge Basin.
    
    
    -=Yalzemp Gorge=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	Harpy (Wi) lvl 26		Drop: Speed Gem	|
    |			Lilly-Lilly (Wi) lvl 35		Drop: Power Gem	|
    |			Gale Lancer (Wi) lvl 27		Drop: Power Gem	|
    |							      Speed Gem	|
    |			Pegasus (Wi) lvl 28		Drop: Mind Gem	|
    |			Prill Cotton (Wi) lvl 26	Drop: Mind Gem	|
    |Crate Items:		None						|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    After a short scene, head down into the basin to help Yuki.
    
     -----------------------------------------------
    |Boss Fight:  Sphinx				|
    |						|
    |Sphinx [Ea]					|
    |  HP: 3600					|
    |  EP: 1100					|
    |  Attacks					|
    |    Gravity Drain:	  	PP  --  EP 117	|
    |    Earth Strike (Ea):		PP 446  EP 135	|
     -----------------------------------------------
    
    Have Atsuma use his High Charge ability for the first turn, while everyone else
    attacks or buffs.  Everyone on your team should have at least 500 HP, and there
    also should be no wind element characters on your team.  If everyone survives 
    the first hit, have Atsuma use his Stun Bead Flare EX the second move, while the
     other characters attack or heal themselves.  If this doesn't kill her, it will 
    certainly put her close to defeat.  Winning earns you 8 mind gems, the Sphinx 
    Core, and Yuki's Revolver XX Core.
    
    
    -=Junk City=-
    
     -----------------------------------------------------------------------
    |Random Encounters:	None						|
    |Crate Items:		None						|
    |Box Items:		None						|
     -----------------------------------------------------------------------
    
    Yuki will rejoin you in Junk City.  Now it's time to take the west exit 
    into the desert.
    
    
    
    --------------------------
    Chapter 6:  To Kyoto City.
    --------------------------
    
    **To Be Updated Soon!**

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