This Guide is also available with FULL VIDEO & SCREENSHOT SUPPORT! Visit below:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                  www.supercheats.com/guides/resident-evil-5
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         ,,
                                                                .....;;;;;;
      FAQ of the Month: March 2009                    .........;@@@@@:
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                     ;MMMMMMMM;
                    .;MMMMMMMM;             facebook.com/absolutesteve
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                      """
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 INTRODUCTION
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The next instalment of the Resident Evil series takes us to Africa where the
origins of the virus are to be discovered.  You will take control of a returning
character from the series, Chris Redfield.  Being a huge fan of the series I
could not resist the urge to present you with a complete Guide to enhance your
own experience.  I hope you enjoy the Guide, which will be as spoiler free as
possible, and hopefully the game will bring you tons of entertainment.
                                                        ____________________
  Key features of this Guide:                          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  • No spoiler scenes described                        |   FAQ/Walkthrough  |
  • For Xbox 360 and PS3 both                          |  İ Absolute Steve  |
  • Covers all items and collectibles                  |    Version: 2.75   |
  • Do optional things as soon as possible             | faq@shillatime.org |
  • All BSAA Emblems integrated into the walkthrough   |____________________|
  • Simple layout that gets straight to the point       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  • Tips for PRO mode and SPEED runs integrated in walkthrough
  • Full Video & Screenshots Guide Version available
    at: www.supercheats.com/guides/resident-evil-5

  Feel free to email me any suggestions and corrections!

- Absolute Steve

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                 In Memoriam:
                                 
      On 9 April 2009, my birthday, my uncle Niek (58) died from cancer.

                              - Rest in peace. -

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   DONATIONS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Please take a minute to read this and step out of the Guide for a second.  You 
can greatly support me and others, perhaps even for free.

I sincerely hope you will find this Guide useful.  If you found it to be handy
and useful, consider the possibility of sending a donation.  I'm a student and..
you can probably figure the rest.  I will continue to work on Game Guides,
although your help is greatly appreciated.  You also automatically help 
supporting the free online gaming community.  Thank you very much.

For more info regarding donations, visit my website: shillatime.org

o Supporting can be done by two means:

o Donate by Paypal, Donation Account: faq@shillatime.org
                                      ------------------

  If you can't donate (through PayPal, or at all), then maybe:

o Buy something at Amazon (OR.. have your parents/friend/relative buy something
  that they would buy online *anyway*) and use the following Amazon Search Box:
                     =====================================
                     http://www.shillatime.org/amazon.html
                     =====================================
o If something is bought through that search machine, a small referrer fee (4%)
  will be given to me, so if you were going to buy something anyway, remember 
  you can support me. This does *not* cost you anything extra, by the way.
  
  To any and every supporter, thank you,

  - Absolute Steve
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               TABLE OF CONTENTS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Use CTRL + F and copy/paste the [TAG] to find the section you're looking for!


I) CONTROLS, GENERAL TIPS [GEN]
   ============================
   [XCT] Xbox 360 Controls
   [PCT] PS3 Controls
   [LIB] Library Menu
   [OPT] Options Menu
   [CHR] Character Info
   [EXP] Exploration & Survival Tips
   [MEL] Melee Combat
   [DIF] Difficulty Grades
   [DCH] Difficulty Changes
   [RAN] Rankings


II) MAIN WALKTHROUGH [WALK]
    =======================
    [C1-1] Chapter 1-1: Civilian Checkpoint
    [C1-2] Chapter 1-2: Public Assembly
    [C2-1] Chapter 2-1: Storage Facility
    [C2-2] Chapter 2-2: Train Station
    [C2-3] Chapter 2-3: Savannah
    [C3-1] Chapter 3-1: Marshlands
    [C3-2] Chapter 3-2: Execution Ground
    [C3-3] Chapter 3-3: Oil Field - Drilling Facilities
    [C4-1] Chapter 4-1: Caves
    [C4-2] Chapter 4-2: Worship Area
    [C5-1] Chapter 5-1: Underground Garden
    [C5-2] Chapter 5-2: Experimental Facility
    [C5-3] Chapter 5-3: Uroboros Research Facility
    [C6-1] Chapter 6-1: Ship Deck
    [C6-2] Chapter 6-2: Main Deck
    [C6-3] Chapter 6-3: Bridge Deck


III) WEAPONS [WEAP]
     ==============


IV) ENEMIES [ENM]
    =============


V)  THE MERCENARIES [MERC]
    ======================


VI) ITEMS/TREASURE [ITM]
    ====================


VII) BSAA EMBLEMS [BSAA]
     ===================


xx) APPENDIX [APX]
    ==============
    [APX-1] Xbox 360 Achievements
    [APX-2] Playstation 3 Trophies
    [APX-3] RARE Artwork Collected!


xx) FREQUENTLY ASKED QUESTIONS
    ==========================


xx) VERSION HISTORY
xx) CREDITS
xx) COPYRIGHT


________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        I) CONTROLS, GENERAL TIPS [GEN]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                  XBOX 360 & PS3 CONTROLS:                            |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || This section displays the four control types for both the Xbox 360   |
||____/ | and the PS3 versions of the game.  This Guide uses Type D.           |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           ________________________
                          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                          |[XCT] XBOX 360 CONTROLS:|
                          |________________________|
                           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                               General Controls:
                               =================
                               Back:  Skip Cutscenes
                               Start: Pause Menu
                               D-pad: Fast Equip


                              Gameplay controls:
                              ==================

      Type A:                                Type B:
      -------                                -------
      Left Stick: ... Walk                   Left Stick: ... Walk
      Left Stick + A: Run                    Left Stick + A: Run
      LT + X: ....... Swing Knife            LB + RT: ...... Swing Knife
      RT + X: ....... Fire/Throw             LT + RT: ...... Fire/Throw
      RT + A: ....... Reload                 LT + A: ....... Reload
      Y: ............ Open inventory         Y: ............ Open inventory
      Right Stick: .. Adjust viewpoint       Right Stick: .. Adjust viewpoint
      RB: ........... Map                    RB: ........... Map
      LB: ........... Locate Partner         RT: ........... Locate Partner
      B: ............ Partner Action         B: ............ Partner Action


      Type C:                                Type D:
      -------                                -------
      Left Stick: .... Walk                  Left Stick: ... Walk
      Left Stick + A:  Run                   Left Stick + A: Run
      LT + X: ........ Swing Knife           LB + RT: ...... Swing Knife
      RT + X: ........ Fire/Throw            LT + RT: ...... Fire/Throw
      RT + A: ........ Reload                LT + A: ....... Reload
      Y: ............. Open inventory        Y: ............ Open inventory
      Right Stick: ... Adjust viewpoint      Right Stick: .. Adjust viewpoint
      RB: ............ Map                   RB: ........... Map
      LB: ............ Locate Partner        RT: ........... Locate Partner
      B: ............. Partner Action        B: ............ Partner Action


                             ____________________
                            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                            |[PCT] PS3 CONTROLS: |
                            |____________________|
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                               General Controls:
                               =================
                               Select: Skip Cutscenes
                               Start:  Pause Menu
                               D-pad:  Fast Equip


                              Gameplay controls:
                              ==================

     Type A:                                Type B:
     -------                               -------
     Left Stick: ... Walk                  Left Stick: ... Walk
     Left Stick + X: Run                   Left Stick + X: Run
     L1 + []: ...... Swing Knife           L2 + R1: ...... Swing Knife
     R1 + []: ...... Fire/Throw            L1 + R1: ...... Fire/Throw
     R1 + X: ....... Reload                L1 + X: ....... Reload
     Triangle: ..... Open inventory        Triangle: ..... Open inventory
     Right Stick: .. Adjust viewpoint      Right Stick: .. Adjust viewpoint
     R2: ........... Map                   R2: ........... Map
     L2: ........... Locate Partner        R1: ........... Locate Partner
     O: ............ Partner Action        O: ............ Partner Action


     Type C:                               Type D:
     -------                               -------
     Left Stick: ... Walk                  Left Stick: ..... Walk
     Left Stick + X: Run                   Right Stick: .... Rotate
     L1 + []: ...... Swing Knife           Left Stick + X:   Run
     R1 + O: ....... Fire/Throw            L2 + R1: ........ Swing Knife
     R1 + X: ....... Reload                L1 + R1: ........ Fire/Throw
     Triangle: ..... Open inventory        L1 + X: ......... Reload
     Right Stick: .. Adjust viewpoint      Triangle: ....... Open inventory
     R2: ........... Map                   R2: ............. Map
     L2: ........... Locate Partner        R1: ............. Locate Partner
     O: ............ Partner Action        O: .............. Partner Action 


                              Advanced Controls:
                              ==================

o Auto Run:
-----------
Not all that advanced, but if you hold down the Left Thumbstick by pressing it
slightly harder, you won't need to press A or X, freeing your right thumb up to
use the right thumbstick to view the surroundings.  Or perhaps to do some other
things with..

o Quick Turn: 
-------------
Xbox 360: [Left Stick + A]. PS3: [Left Stick + X]. If you press Left to the back
and press A or X at the same time, your character will quickly turn around.
This is extremely useful, and one of the reasons why the original Resident Evil
1 and 2 are harder;  They did not have this function yet.

o Moving Inventory Items:
-------------------------
If you want to re-organize your inventory, highlight an item you want to move
somewhere else and press Square.  You can now place the item in one of your
other slots.  This is useful especially if you wish to put items in the fast-
equip slots Up/Down/Left/Right.

o Fast Equip:
-------------
Not only can you use the D-pad to equip items, you can also go into your menu,
highlight the weapon/item you want to equip and press LT/L2 to equip it right
away.  This allows you to play much faster.

o Interaction:
--------------
This is extremely straightforward and requires little explanation but whenever
the game prompts you to press a button on screen, you can either jump over or 
off something, use a special move, push a cabinet, open doors (press A or X 
twice to kick it in).

o 'Window Knifing':
-------------------
This can be useful at times to conserve ammo.  Stand in front of a window and
you'll be able to hit any Majinis that try to come through the window, while
they're having trouble hitting you and getting through the window.


                                Co-op Controls:
                                ===============
.-----------------------------------.-------------.----------------------------.
|Controls:                          |Co-op Effect:|Availability Single Player: |
|===================================|=============|============================|
|Press Assist Button                |"Come On"    |            YES             |
|Assist Button + Hold Up on D-pad   |"Go"         |            YES             |
|Assist Button + Hold Left on D-pad |"Thanks"     |             NO             |
|Assist Button + Hold Right on D-pad|"Wait"       |             NO             |
|Press L3+R3 (Left + Right Stick)   |"Lure/Taunt" |            YES             |
'-----------------------------------'-------------'----------------------------'
Note: If you hold down the Assist Button instead of tapping it, you'll find that
      you are less likely to tell your partner "Come On".  Obviously it can get
      on someone's nerve if you keep telling them to "Come On", so holding it
      down might save you from a frustrated partner!


RECORDS:
========
Contains records about your personal gameplay.


LEADERBOARDS:
=============
Leaderboards menu.


 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                     [LIB] LIBRARY MENU:                              |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || This section goes over the various subsections of the Library Section|
||____/ | of the Main Menu: Files, Figures, and Cut Scenes.                    |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              __________________
                             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                             |      FILES:      |
                             |__________________|
                              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       .-------------------------------.------------------.------------.
       |File Name:                     |How to Unlock:    |Page Amount:|
       |===============================|==================|============|
       |No. 01 History of RESIDENT EVIL|        ---       |     44     |
       |No. 02 BSAA                    |Finish Chapter 1-2|     31     |
       |No. 03 Majini                  |Finish Chapter 2-3|     11     |
       |No. 04 Chris Redfield          |Finish Chapter 3-1|     27     |
       |No. 05 Sheva Alomar            |Finish Chapter 3-2|     36     |
       |No. 06 Ricardo Irving          |Finish Chapter 3-3|     16     |
       |No. 07 Ndipaya Tribe           |Finish Chapter 4-2|     11     |
       |No. 08 U-8                     |Finish Chapter 5-1|     10     |
       |No. 09 Tricell                 |Finish Chapter 5-2|     12     |
       |No. 10 Jill Valentine          |Finish Chapter 5-3|     26     |
       |No. 11 Excella Gione           |Finish Chapter 6-2|      8     |
       |No. 12 Albert Wesker           |Finish Chapter 6-3|     24     |
       '-------------------------------'------------------'------------'

                              __________________
                             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                             |     FIGURES:     |
                             |__________________|
                              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
.-----------------------------.---------.-------.------------------------------.
|Name of Unlockable:          |Type:    |Points:|Requirements:                 |
|=============================|=========|=======|==============================|
|Chris Outfit (Safari)        |Costume  |     0 |Complete all Chapters.        |
|Sheva Outfit (Clubbin')      |Costume  |     0 |Complete all Chapters.        |
|Chris Outfit (S.T.A.R.S.)    |Costume  |     0 |25 BSAA Emblems +             |
|                             |         |       |Complete all Chapters.        |
|Sheva Outfit (???)           |Costume  |     0 |30 BSAA Emblems +             |
|                             |         |       |Complete all Chapters.        |
|Filter (Classic Horror)      |Filter   |     0 |Complete all Chapters on      |
|                             |         |       |Amateur mode or higher.       |
|Filter (Retro)               |Filter   |     0 |Complete all Chapters on      |
|                             |         |       |Normal mode or higher.        |
|Filter (Noise)               |Filter   |     0 |Complete all Chapters on      |
|                             |         |       |Veteran mode or higher.       |
|Chris (BSAA)                 |Figurine |     0 |             ---              |
|Sheva (BSAA)                 |Figurine |     0 |             ---              |
|Josh                         |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 3.           |
|Jill (Brainwashed)           |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 5.           |
|Wesker                       |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 5.           |
|Excella                      |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 5.           |
|Irving                       |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 2.           |
|Spencer                      |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 6.           |
|DeChant                      |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 1.           |
|Dave                         |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 2.           |
|Kirk                         |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 1.           |
|Reynard                      |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 1.           |
|Majini (Town A)              |Figurine |   500 |Complete Chapter 1.           |
|Majini (Town B)              |Figurine |   500 |Complete Chapter 2.           |
|Majini (Town C)              |Figurine |   500 |Complete Chapter 2.           |
|Majini (Town D)              |Figurine |   500 |Complete Chapter 1.           |
|Majini (Cephalo)             |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 2.           |
|Majini (Agitator)            |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 1.           |
|Majini (Wetlands A)          |Figurine |   500 |Complete Chapter 3.           |
|Majini (Wetlands B)          |Figurine |   500 |Complete Chapter 4.           |
|Majini (Wetlands C)          |Figurine |   500 |Complete Chapter 3.           |
|Giant Majini                 |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 4.           |
|Majini (Base A)              |Figurine |   500 |Complete Chapter 5.           |
|Majini (Base B)              |Figurine |   500 |Complete Chapter 5.           |
|Majini (Duvalia)             |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 6.           |
|Reaper                       |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 6.           |
|Big man Majini               |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 1.           |
|Executioner Majini           |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 1.           |
|Chainsaw Majini              |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 2.           |
|Gatling gun Majini           |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 6.           |
|Motorcycle Majini            |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 2.           |
|Uroboros                     |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 5.           |
|Licker Beta                  |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 5.           |
|Kipepeo                      |Figurine |   500 |Complete Chapter 4.           |
|Bui kichwa                   |Figurine |   500 |Complete Chapter 4.           |
|Adjule                       |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 4.           |
|Crocodile                    |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 3.           |
|Uroboros Aheri               |Figurine |   500 |30 BSAA Emblems +             |
|                             |         |       |Complete Chapter 6.           |
|U-8                          |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 5.           |
|Popokarimu                   |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 2.           |
|Ndesu                        |Figurine |   500 |10 BSAA Emblems +             |
|                             |         |       |Complete Chapter 2.           |
|Irving (Transformed)         |Figurine |   500 |5 BSAA Emblems +              |
|                             |         |       |Complete Chapter 3.           |
|Chris (Rare)                 |Figurine |   500 |25 BSAA Emblems +             |
|                             |         |       |Complete all Chapters.        |
|Sheva (Rare)                 |Figurine |   500 |30 BSAA Emblems. Complete all |
|                             |         |       |the Chapters.                 |
|Jill (Rare)                  |Figurine |   500 |Achieve Rank A on all Chapters|
|Wesker (Rare)                |Figurine |   500 |Achieve Rank S on all Chapters|
|M92F Infinite ammo           |Inf. Ammo|  6000 |Max out upgrades for this Wpn.|
|H&K P8 Infinite ammo         |Inf. Ammo| 10000 |Max out upgrades for this Wpn.|
|SIG P226 Infinite ammo       |Inf. Ammo| 10000 |Max out upgrades for this Wpn.|
|M93R Infinite ammo           |Inf. Ammo| 20000 |Max out upgrades for this Wpn.|
|Ithaca M37 Infinite ammo     |Inf. Ammo|  8000 |Max out upgrades for this Wpn.|
|M3 Infinite ammo             |Inf. Ammo| 12000 |Max out upgrades for this Wpn.|
|Jail Breaker Infinite ammo   |Inf. Ammo| 12000 |Max out upgrades for this Wpn.|
|Hydra Infinite ammo          |Inf. Ammo| 20000 |Max out upgrades for this Wpn.|
|VZ61 Infinite ammo           |Inf. Ammo|  6000 |Max out upgrades for this Wpn.|
|AK-74 Infinite ammo          |Inf. Ammo| 15000 |Max out upgrades for this Wpn.|
|H&K MP5 Infinite ammo        |Inf. Ammo| 10000 |Max out upgrades for this Wpn.|
|SIG 556 Infinite ammo        |Inf. Ammo| 15000 |Max out upgrades for this Wpn.|
|S75 Infinite ammo            |Inf. Ammo| 15000 |Max out upgrades for this Wpn.|
|Dragunov SVD Infinite ammo   |Inf. Ammo| 15000 |Max out upgrades for this Wpn.|
|H&K PSG-1 Infinite ammo      |Inf. Ammo| 15000 |Max out upgrades for this Wpn.|
|S&W M29 Infinite ammo        |Inf. Ammo| 15000 |Max out upgrades for this Wpn.|
|Lightning Hawk Infinite ammo |Inf. Ammo| 15000 |Max out upgrades for this Wpn.|
|S&W M500 Infinite ammo       |Inf. Ammo| 20000 |Max out upgrades for this Wpn.|
|Rocket Launcher Infin. ammo  |Inf. Ammo|     0 |Beat Game under 5 hours under |
|                             |         |       |any difficulty                |
'-----------------------------'---------'-------'------------------------------'

                              __________________
                             |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                             |    CUTSCENES:    |
                             |__________________|
                              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

      You can replay the game's 53 cutscenes here, worth over 80 minutes.

      THIS SECTION CONTAINS GAMEPLAY *SPOILERS*. YOU HAVE BEEN *WARNED*.

           .-------------------------.----------------------------.
           |01. Welcome to Africa    |11. Unidentified Threat     |
           |02. Magic Act            |12. The Storage Facility    |
           |03. The Butcher (Part 1) |13. The Chainsaw Majini     |
           |04. The Butcher (Part 2) |14. To the Crash Site!      |
           |05. First Encounter      |15. Rendezvous              |
           |06. Hospitality          |16. Irving's Great Escape   |
           |07. Guardian Angel       |17. Terror from Above       |
           |08. A Cry for Help       |18. Roll Out!               |
           |09. Damsel in Distress   |19. Shaking Off the Majini  |
           |10. A Piece of the Puzzle|20. Grand Resurgence        |
           |-------------------------|----------------------------|
           |21. Delta Team's Distress|31. The Docks               |
           |22. The Wetlands         |32. The Bridge Collapses    |
           |23. Shadows of the Past  |33. Wesker's Return         |
           |24. Josh to the Rescue   |34. Underground Garden      |
           |25. Splitting Up         |35. Experimental Facility   |
           |26. Irving's Web         |36. U-8 Attacks             |
           |27. The Oil Field Aflame |37. U-8 Repelled            |
           |28. Boat Majini Appear   |38. Monitored Communications|
           |29. The Patrol Boat      |39. Uroboros                |
           |30. A New Clue           |40. Two on Two              |
           |------------------------------------------------------|
           |41. Old Friends, New Enemies                          |
           |42. Favor for a Friend                                |
           |43. The Tanker                                        |
           |44. Medicine                                          |
           |45. Dreams of a Madman                                |
           |46. A New Nightmare Begins                            |
           |47. A Message from Jill                               |
           |48. Rematch                                           |
           |49. Wesker's Vulnerability                            |
           |50. Sky-high Skirmish                                 |
           |51. The Final Curtain                                 |
           |52. The Fall of Wesker                                |
           |53. Homeward Bound!                                   |
           '------------------------------------------------------'


 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                     [OPT] OPTIONS MENU:                              |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || This section goes over the various subsections of the Options Section|
||____/ | of the Main Menu: Controller/Game/Audio/Screen Settings.             |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

o Controller Settings
---------------------
- You can turn Vibration On/Off, always a .. nice thing.
- Aiming Controls can be Inverted [Default/X-Axis/Y-Axix/Both].
- Aiming Speed: [Slowest - Slow - Default - Fast - Fastest].
- Control Type: See Above.


o Game Settings
---------------
- Tutorial [On/Off].
- Subtitles [On/Off]


o Audio Settings
----------------
- BGM Volume (Music)
- SFX Volume (Sound Effects)


o Screen Settings
-----------------
- Brightness (BSAA letters should be barely visible. If you play at a darker or
  lighter setting it will either be hard to see anything at all, or aiming may
  become more difficult due to not being able to see your aiming laser well).


o Default
---------
Restores all options to their default setting.


 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                    [CHR] CHARACTER INFO:                             |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || This section shows the data of the game's two Main Characters, Chris |
||____/ | Redfield and Sheva Alomar.                                           |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                   .---------------------------------------.
                   |Chris Redfield:                        |
                   |===============                        |
                   |Age: 35                                |
                   |Height: 185cm                          |
                   |Weight: 98kg                           |
                   |Sex: Male                              |
                   |Affiliation: BSAA North American Branch|
                   '---------------------------------------'

                   .---------------------------------------.
                   |Sheva Alomar:                          |
                   |=============                          |
                   |Age: 23                                |
                   |Height: 165cm                          |
                   |Weight: 52kg                           |
                   |Sex: Female                            |
                   |Affiliation: BSAA West African Branch  |
                   '---------------------------------------'

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|             [EXP] EXPLORATION & SURVIVAL TIPS:                       |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || This important section will hand out various tips that might prove   |
||____/ | crucial to your survival!                                            |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

              .------------------------------------------------.
              |  ABSTRACT:                                     |
              |  =========                                     |
              |o Use hazardous objects around you              |
              |o Order your Inventory!                         |
              |o Use healing items with your partner nearby    |
              |o Keep track of your partner's ammo             |
              |o Grab everything and look for items            |
              |o Dying Status requires immediate action        |
              |o Tap with your wrist when required             |
              |o Try to stun your enemies and use Melee attacks|
              |o Upgrade Weapon Capacity when clips are empty  |
              |o Checkpoint allows you to organize the         |
              |  inventory by using restart                    |
              |o Set aiming speed to fastest                   |
              |o Press Start on 2nd controller for             |
              |  Split Screen Co-Op                            |
              |o "Buy" ammunition                              |
              '------------------------------------------------'


o Destructible & Advantageous surroundings objects:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There are various objects which you can use to your advantage to harm your 
enemies in RE5.  These objects often also cause a stun to the enemy, which you
can use to your advantage by using melee attacks.  Below is a list of these 
objects.


Transformer Box
---------------
These are the electricity boxes hanging at wooden poles - they look sparkly, and
they actually are.  If you shoot them off when an enemy is standing/running
underneath it, you'll have harmed the enemy effectively.  Transformer boxes
inflict 200 damage.

Explosive Barrel
----------------
These red barrels are a returning object and explode when shot.  Especially 
useful for groups of Majinis or Mini-Bosses, but you'll want to be a few meters
away from the blast, and so does your partner.  Mind your fire!  These barrels
inflict 1000 damage.

Oil Barrel Stacks
-----------------
These look like a few smaller barrels stacked onto each other.  When shot they
ignite fire in a fair radius, burning the surrounding enemies.  Oil Barrels
inflict 500 damage.

Gas Cylinder
------------
You won't see these as often, but they're extremely useful during certain boss
fights.  Shoot a cylinder to blow it up.  They inflict 1000 damage. 

Gas Tanks
---------
These are large tanks which will generate a blast with an incredible radius.
Fortunately for you, they're mostly far away from you either way, catching only
the bad guys in the explosion.  These explosions cause instant death.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Keep track of your partner's ammo:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The amount of ammo for your partner's ammo is displayed twice: Once for the clip
which is displayed in green next to the weapon.  The rest of your partners ammo
for their equipped weapon is listed next to the small bullet icon, either above
or under their name.  If your partner runs out of ammo and you have some that
you can't use, it's better to let them have it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Use healing items with your partner nearby
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Whenever you use a Herb or First Aid Spray, make sure that your partner is 
standing right next to you.  Healing sprays will always heal both partners when
they are close together, and there are no penalties.  There's only one reason to
use a Herb when your partner is far away, and that is if you're in caution and
an inevitable death will overcome you unless you quickly heal yourself.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Order your Inventory!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                   [EXAMPLE 1]                  [EXAMPLE 2]

               .-----.-----.-----.          .-----.-----.-----.
               |     |     |     |          |     |  ^  |     |
               |  1  |  2  |  3  |          |  1  |  |  |  3  |
               |     |     |     |          |     |  |  |     |
               |-----|-----|-----|          |-----|-----|-----|
               |     |     |     |          |     |     |     |
               |  4  |  5  |  6  |          | <-- |  5  | --> |
               |     |     |     |          |     |     |     |
               |-----|-----|-----|          |-----|-----|-----|
               |     |     |     |          |     |  |  |     |
               |  7  |  8  |  9  |          |  7  |  |  |  9  |
               |     |     |     |          |     |  v  |     |
               '-----'-----'-----'          '-----'-----'-----'

Your inventory consists of 9 slots, which I have ordered as in example 1.  You
can expect everyone to order the inventory like this.  You have four "Quick
Spots" in your inventory.  What's so quick about them is that the items in these
locations, namely 2, 4, 6, and 8 (see example 2) are automatically assigned to
your D-pad.  If you press left on the D-pad, you'll equip the item that you have
in slot 4.  This can save you enormous amounts of time.  A recommended setup is
to have your two primary weapons assigned to two slots, a Herb/First Aid Spray
in an other slot, and the last slot with whatever you prefer.  Grenades work
well for me at the start of the game, and later I swap a third weapon in it,
such as the Magnum, Grenade Launcher or Machine Gun (besides Handgun and Shotgun
as primary weapons in this case).

TIP: Quick Reload:
------------------
You can reload weapons by going into the inventory, selecting the ammo stock for
the weapon you want to reload (Square on PS3, X on Xbox360), and then select the
weapon you want to reload.  This also works when you are in some sort of melee
animation, or even when climbing ladders and can as such be exploited to shave
off precious seconds by not having to reload in the heat of battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Random Items:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wooden Crates, Wooden Barrels, Fruit; These are the kinds of things you'll want
to destroy with you knife to grab the loot that's inside.  This kind of loot is
random and will therefore be displayed in the guide as either [CRATE], [BARREL],
[FRUIT].  Fixed items are exactly pinpointed in the walkthrough section, and
some items are fixed even in Barrels, etc.  This will be pointed out as well.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Dropped Items & Loot:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Enemies can randomly drop items you can pick up. 

Loot Type:
==========
There are various types of loot which you can recognize by the color.  The 
following colors represent these types of loot:

                       .-----.-------------------------.
                       |Color|Type of Loot:            |
                       |=====|=========================|
                       |Blue |Valuable Gems, Gold, etc.|
                       |Green|Restorative Items (Herbs)|
                       |Red  |Ammunition               |
                       |White|Key Items                |
                       '-----'-------------------------'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Upgrade Weapon Capacity ONLY/MOSTLY when clips are empty:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If you upgrade a weapon's capacity, the clip will automatically be completely
filled.  That means that if you're upgrading a magnum with no bullets left in
it, you'll get a whole free clip of magnum rounds!  Not only should you upgrade
weapon capacity as much as possible whenever clips are almost empty, but you
should also keep them empty if you know a chapter is soon coming to an end.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Checkpoints allow you to organize the inventory by using restart
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Whenever you reach a checkpoint you can simply go into the pause menu and select
restart to enter your main inventory.  You can now organize and swap any items
you don't need for the upcoming part.  The sooner you realize this, the better
you get at the game!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Set aiming speed to fastest
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You'll get used to this setting in no time, and it really helps with killing
enemies just a little faster, often on crucial moments.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o Tapping with your wrist:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
There will be moments when you are required to tap a button really, really fast.
This can be very difficult on the hardest setting, so here's a tip that has
always worked particularly well for me (Thanks to Konami's International Track
& Field Game from '96 - a true classic, really). Oh right, the tip:

Instead of tapping with your finger, tap with your wrist.  How does that work?
Well, you obviously don't literally tap with your wrist, but you hold your
thumb still on the button you want to tap, and you shake/vibrate your controller
so your thumb touches the button.  Try and perfect this method, and hold the
controller however you like.  I personally place it against my body with one
side, it helps me tap faster.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Press Start on 2nd controller for Split Screen Co-Op
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This sounds obvious, but I didn't quite find it obvious and the way of playing
a split screen Co-Op match differs from the demo.  So here you have it, simply
press Start in the game on a second controller and the other player will be able
to double your fun!  Well, hopefully..
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o "Buy" ammunition
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Yeah, I hear you thinking: "You can't buy ammo, right?"  That's actually correct
in a way, but it's certainly possible to "buy" ammo with this neat little trick.
It works as follows:

You buy a new Magnum, the cheapest one (for 5000 Gold).  It contains 6 Bullets.
Whenever you sell this Magnum (for 500 Gold), you'll get to keep the clip.  In
other words, you've bought 6 Magnum Rounds for 4500 Gold!  Obviously that's
quite a price, but if you've got plenty of Gold you might want to invest it in
Magnum Bullets (or any other ammo, although Magnum Rounds are your best option).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Dying Status means: Take Action .. NOW!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If you or your partner fall into the Dying Status it will not be possible for
them to heal themselves.  The only thing they can do is slowly drag themselves
away from the danger.  Partner help is immediately required, otherwise you may
soon view the game over screen.  You can do one of the following:

1. Heal your partner with a Herb/First Aid Spray - this is the preferred option.
2. Heal your partner with an adrenalin shot.  These will be used if you don't
   have any herbs in your inventory and their healing power is small.  However,
   these shots are infinite in supply, so they can be quite .. a life saver!

On Amateur you'll have 30 seconds to save your partner (if they haven't had
their head chopped off by then).  On Normal and Veteran this is halved to 15
seconds.  On Professional you'll find yourself instantly dying anyway due to
your health bar draining within a second.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


o Stunning Enemies:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This isn't about the graphical detail of the Majini's - which indeed looks quite
stunning to me - but more so about how to stagger your foes and taking advantage
of this.  Headshots often stagger a Majini, but so can a shot to the legs or 
arms.  When an enemy is staggered and you're standing nearby (or when you get
nearby) you can hit the interaction button to perform a melee attack.

You can stun a Majini in the following ways:

.------------.-----------------------------------------------------------------.
|Target Area:|Stun effects:                                                    |
|============|=================================================================|
|   Head     |1. Majini will grab his face and put a few steps for/backward.   |
|            |2. Majini will look downward.                                    |
|------------|-----------------------------------------------------------------|
|   Arms     |1. Majini will grab his shot arm.                                |
|            |2. Majini will grab his shot arm and leans forward.              |
|------------|-----------------------------------------------------------------|
|   Legs     |1. When shot in lower leg, Majini will fall to his knees.        |
|            |2. When shot in upper leg, Majini will grab their shot leg.      |
|            |3. When shot in legs while running, the Majini will fall.        |
'------------'-----------------------------------------------------------------'
All stuns can be used to your advantage by using a melee attack.  These are
covered in this section.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                     [MEL] MELEE COMBAT:                              |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || Melee attacks can save your ass, save your partner, and save a lot of|
||____/ | ammo.  Save yourself the trouble and use them!  This section's on it.|
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                            Regular Weapon Attacks:
                            =======================
.--------------.-------.-------------------------------------------------------.
|Melee Name:   |Damage:|How to perform:                                        |
|==============|=======|=======================================================|
|Knife Slash   |   50  |Perform a regular Knife Slash.                         |
|Knife Releaser|  500  |Free your partner from a Kipepeo or Bui Kichwa.        |
|Stun Rod      |  666  |Perform an attack with the Stun Rod.                   |
'--------------'---------------------------------------------------------------'


                                Chris Redfield:
                                ===============
.--------------.---------------------------------------------------------------.
|Melee Name:   |How to initiate:                                               |
|==============|===============================================================|
|     Hook     |Get the arm-grab stun animation.                               |
|     Kick     |Get the arm-grab stun animation; Chris must be behind Majini.  |
|Straight Punch|Shoot a Majini in the head.                                    |
|   Uppercut   |Shoot a Majini in the leg.                                     |
|  Neck Break  |Shoot a Majini in the leg; Chris must be behind Majini.        |
|   Haymaker   |Use after your partner has stunned Majini with melee.          |
|  Back Hand   |Use after your partner has stunned Majini with melee; Chris    |
|              |must be behind Majini.                                         |
|    Stomp     |Majini must be lying on the ground.                            |
|    Stomp     |Majini must be lying on the ground, Chris faces/destroys head. |
'--------------'---------------------------------------------------------------'

Most melee attacks will stagger the surrounding enemies, giving you time to
recover from the animation yourself.  


                                 Sheva Alomar:
                                 =============
.--------------.---------------------------------------------------------------.
|Melee Name:   |How to initiate:                                               |
|==============|===============================================================|
|  Twist Kick  |Get the arm-grab stun animation.                               |
|     Knee     |Get the arm-grab stun animation; Sheva must be behind Majini.  |
|  Roundhouse  |Shoot a Majini in the head.                                    |
|  Somersault  |Shoot a Majini in the leg.                                     |
|  Throat Slit |Shoot a Majini in the leg; Sheva must be behind Majini.        |
| Skull Crusher|Use after your partner has stunned Majini with melee.          |
| Spinning Back|Use after your partner has stunned Majini with melee; Sheva    |
|     Kick     |must be behind Majini.                                         |
|    Impale    |Majini must be lying on the ground.                            |
|    Impale    |Majini must be lying on the ground, Sheva faces/destroys head. |
'--------------'---------------------------------------------------------------'

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                  [DIF] DIFFICULTY GRADES:                            |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || RE5 has ten invisible difficulty grades.  You can learn all about    |
||____/ | them in this section.                                                |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Resident Evil 5 has quite a nifty system to adjust the enemies to your playing
potential.  In other words, enemies become more aggressive and vicious when you
continuously get critical headshots, never take damage - basically fly through
the game.  On the other hand, if you keep dying, often find yourself or your
partner in the dying status, or simply incur damage, the enemies will be punched
down a little in terms of difficulty and opposing challenge.  He does this work
exactly?  This section goes over the difficulty grades.

         .-----------.----------------------------------------------.
         |Difficulty:|Setting:                                      |
         |===========|==============================================|
         |     0     |Amateur                                       |
         |     1     |Amateur (S1)                                  |
         |     2     |Amateur  Normal                               |
         |     3     |Amateur  Normal (S2)                          |
         |     4     |         Normal                               |
         |     5     |         Normal                               |
         |     6     |         Normal                               |
         |     7     |         Normal  Veteran (S3)                 |
         |     8     |                 Veteran                      |
         |     9     |                 Veteran                      |
         |    10     |                          Professional (S4)   |
         '-----------'----------------------------------------------'

Difficulties are ranked from 0 - 10, with 0 being the easiest, 10 being hardest.
S1 through S4 stand for Starting Conditions.  For example, if you start the game
at Normal, your initial Difficulty Grade will be 3 (see on the left).  It can
then vary between grades 2 (being the first with 'Normal' displayed in the 
above table) through 7 (being the last displayed in the table.  If you'd start
on Veteran, you'd start on grade 7 right away, and things could get harder if
you're performing well, but only up to grade 9.  Professional is a league apart.
You will always remain at grade 10, the most difficult grade in the game, no
matter how poor you perform (or great, for that matter).

    .-----------.--------------------------------------------------------.
    |Difficulty:|Damage Inflicted to Player:|Damage Inflicted to Enemies:|
    |===========|===========================|============================|
    |     0     |            x0.5           |            x2.5            |
    |     1     |            x0.6           |            x2.0            |
    |     2     |            x0.7           |            x1.8            |
    |     3     |            x0.8           |            x1.4            |
    |     4     |            x0.9           |            x1.2            |
    |     5     |            x1.0           |            x1.0            |
    |     6     |            x1.3           |            x0.97           |
    |     7     |            x1.5           |            x0.94           |
    |     8     |            x2.0           |            x0.91           |
    |     9     |            x3.0           |            x0.88           |
    |    10     |           x10.0           |            x0.85           |
    '-----------'--------------------------------------------------------'

The above table aligns the difficulty grade with the assigned damage modifiers.
If you're playing on Normal, for example, and you're doing really well, lifting
you to grade 7, you'll start seeing that enemies' attacks hurt you considerably
more than they did before (namely, 1.5x as much).  You're less likely to notice
that you also only inflict x0.94 damage to your enemies, but that's still an 
effect to be aware of.


                      How are Difficulty Grades adjusted?
                      ===================================
As you learnt above, depending on your difficulty setting the difficulty grades
can vary - with the exception of professional which is always set at 10.  When-
ever you gain or lose 1000 invisible grade points you'll be placed in a lower 
or higher rank, provided it is possible on your current difficulty setting.

                 .-----------------------------.-------------.
                 |Event:                       |Grade Points:|
                 |=============================|=============|
                 |Death                        |    -1200    |
                 |Dying Status                 |     -650    |
                 |Incur 450+ Dmg.              |     -500    |
                 |Incur between 100 - 449 Dmg. |     -400    |
                 |-----------------------------|-------------|
                 |Hit enemy with a weapon      |       +2    |
                 |Hit enemy's (weak) body parts|      +30    |
                 |Successfully evade an attack |      +45    |
                 |Kill an enemy                |      +80    |
                 |Inflict a Critical Hit       |     +100    |
                 '-----------------------------'-------------'
Note: [Continue Game] saves your previous grade level, while [Chapter Select]
      and [New Game+] will start out with initial grade levels paired with your
      difficulty selection.

For example, if you're on grade four and you or your partner dies, you'll be
knocked down a grade - provided you're not, for example, playing on Normal and
you already were on grade 2.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                  [DCH] DIFFICULTY CHANGES:                           |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || There are several changes between difficulties, some a whole lot more|
||____/ | subtle than others.  Check them here so you know what to expect.     |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Amateur Mode:
=============
Dying Status lasts 30 seconds.

Veteran Mode:
=============
- Certain Majini's will not be knocked back when shot during an attack
- Dying Status lasts 15 seconds.


Professional Mode:
==================
You knew it was going to be hard, but did you think of all the following?

- All fixed ammunition placements in areas will be gone.
- Enemies move and react MUCH faster.
- Herb drops are replaced by Gold drops that are worth twice the regular amount.
- Enemies inflict damage with a x10 modifier, while you inflict only 85% of
  your regular damage.
- Enemies will mostly target the player in single-player mode.
- Pressing a wrong button during an interactive cutscene automatically results
  in game over.
- The knockback effect when hitting armed enemies while they attack .. is gone.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                       [RAN] RANKINGS:                                |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || Surely you've noticed those fancy rankings whenever you completed a  |
||____/ | Chapter, but how to improve them?  This section covers the mechanics.|
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Upon completing a stage your performance is graded into four categories, which
result in a final grade that ranges from C to S.  It's not that hard to figure
out how grades are established, and this section goes over the basic mechanics.

The four categories are Accuracy, Enemies Routed, Deaths, and Clear Time.  While
requirements for Accuracy and Deaths are universal for all Chapters, the 
variables for Enemies Routed and Clear Time vary per Chapter and are also 
presented at each individual Chapter.

         .---------.----------.------------.------------.-----------.
         |Rank: -->|     S    |      A     |      B     |     C     |
         |=========|==========|============|============|===========|
         |Accuracy:|   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
         |---------|----------|------------|------------|-----------|
         |Deaths:  |    0     |      1     |      2     |     3     |
         '---------'----------'------------'------------'-----------'

This is a list for your convenience. You may want to print it out for reference.

                                 Chapter 1-1:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    20+   |     15     |     10     | 9 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <12'00  |    17'00   |    22'00   |   22'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 1-2:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    15+   |     10     |      7     | 6 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <13'00  |    18'00   |    23'00   |   23'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 2-1:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    60+   |     45     |     30     |29 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <23'00  |    28'00   |    33'00   |   33'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 2-2:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    50+   |     35     |     20     |19 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <22'00  |    27'00   |    32'00   |   32'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 2-3:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    40+   |     30     |     20     |19 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |   <9'00  |    12'00   |    15'00   |   15'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 3-1:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    30+   |     20     |     10     | 9 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <18'00  |    22'00   |    26'00   |   26'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 3-2:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    50+   |     35     |     20     |19 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <19'00  |    23'00   |    27'00   |   27'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 3-3:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    30+   |     20     |     10     | 9 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <19'00  |    23'00   |    27'00   |   27'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 4-1:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    50+   |     35     |     20     |19 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <23'00  |    28'00   |    33'00   |   33'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 4-2:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    35+   |     20     |     10     | 9 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <16'00  |    20'00   |    24'00   |   24'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 5-1:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|     7+   |      5     |      4     | 3 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <12'00  |    16'00   |    20'00   |   20'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 5-2:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    40+   |     25     |     15     |14 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <22'00  |    26'00   |    30'00   |   30'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 5-3:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    30+   |     20     |     10     | 9 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <38'00  |    42'00   |    48'00   |   48'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 6-1:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    40+   |     25     |     15     |14 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <26'00  |    31'00   |    36'00   |   36'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 6-2:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    35+   |     20     |     10     | 9 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <23'00  |    28'00   |    33'00   |   33'01+  |
      '---------------'----------'------------'------------'-----------'

                                 Chapter 6-3:
                                 ============
      .---------------.----------.------------.------------.-----------.
      |Rank: ---->    |     S    |      A     |      B     |     C     |
      |===============|==========|============|============|===========|
      |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |
      |---------------|----------|------------|------------|-----------|
      |Enemies Routed:|    25+   |     15     |     10     | 9 or less |
      |---------------|----------|------------|------------|-----------|
      |Deaths:        |     0    |      1     |      2     |     3     |
      |---------------|----------|------------|------------|-----------|
      |Clear Time:    |  <22'00  |    26'00   |    30'00   |   30'01+  |
      '---------------'----------'------------'------------'-----------'

To calculate your TOTAL RANK for a chapter, the following mechanics are applied:

  You are given penalties depending on your score on one of the four category
  subscores:
                                         .------------------------------.
  .--------------------.                 |Total Penalties:|Overall Rank:|
  |Rank S = 0 Penalties|                 |================|=============|
  |Rank A = 1 Penalty  |                 |      0 - 2     |      S      |
  |Rank B = 2 Penalties|     ----->      |      3 - 6     |      A      |
  |Rank C = 3 Penalties|                 |      7 - 10    |      B      |
  '--------------------'                 |     11 - 12    |      C      |
                                         '----------------'-------------'

Rankings themselves can be requirements for unlockables.  Additionally you
receive Exchange Points whenever you complete a Chapter with a certain rank.
The amount of points is based on an interaction between difficulty and the rank:

                                Points Amount:
                                ==============
           .-------------..--------.-------.--------.-------------.
           |Overall Rank:||Amateur:|Normal:|Veteran:|Professional:|
           |=============||========|=======|========|=============|
           |      S      ||  1000  |  1500 |  2000  |     2500    |
           |      A      ||   900  |  1000 |  1500  |     2000    |
           |      B      ||   700  |   800 |  1000  |     1500    |
           |      C      ||   500  |   600 |   800  |     1000    |
           '-------------''--------'-------'--------'-------------'

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          II) MAIN WALKTHROUGH [WALK]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  .    .                  .  .   .  .   . .    .  .                     .
  |\  /|        o          \  \ /  /    | |   _|_ |                     |
  | \/ | .-.    .  .--.     \  \  /.-.  | |.-. |  |--. .--..-. .  . .-..|--.
  |    |(   )   |  |  |      \/ \/(   ) | |-.' |  |  | |  (   )|  |(   ||  |
  '    ' `-'`--' `-'  `-      ' '  `-'`-`-'  `-`-''  `-'   `-' `--`-`-`|'  `-
                                                                    ._.'
 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|          [C1-1] Chapter 1-1: Civilian Checkpoint                     |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||Chris Redfield has just arrived in Africa.  He's currently headed to  |
||____/ |meet up with his partner, after which they are to retrieve equipment. |
|-------|----------------------------------------------------------------------|
|ITEMS  |.-------------------------------.------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|M92F x2                    |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Common: Gold (Small: 100)           ||
|       ||[ ]|Wooden Barrel              |Common: Gold (Small: 100)           ||
|       ||[ ]|Wooden Crate x2            |Common: Gold (Small: 100)           ||
|       ||   |                           |Common: Green Herb                  ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Topaz (Marquise)           |100% Drop by last Majini of horde   ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x3           |Random Items (Gold/Ammo/Herbs)      ||
|       ||[ ]|2x Handgun Bullets x10     |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|NONE.                                                                 |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Town)                                                      |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    20+   |     15     |     10     | 9 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <12'00  |    17'00   |    22'00   |   22'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: To significantly increase your speed, play with a skilled    |
|SPEED: |         co-op player.  Professional is harder with the AI.           |
|       |                                                                      |
|       | TIP #2: The Public Assembly map has a fixed amount of time (around 7 |
|       |         minutes.  Shave off time from all other sections.            |
|       |                                                                      |
|       | TIP #3: When the gate has not yet been smashed by the Executioner,   |
|       |         make sure to cover your partner's back - and the other way   |
|       |         around.  Majini's will spawn from all around you.  Quickly   |
|       |         head out for the open area and hold your ground.             |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Civilian Checkpoint:
====================
After the introductory scenes, make your way through the streets and head for
the destination marker on the west.  You can activate your map with R1/RT, and
an arrow in the upper-left corner of the map points to the north.  The path is
straightforward and you can't collect any supplies yet, so proceed to the
checkpoint, also known as your destination marker on your map.

Go inside the building and talk to the man.  A scene will play after which you
are given two handguns, the [M92F].  Equip your gun and you'll automatically
change in your combat gear.  When the scene is over, search the room.  Check
the animal flesh to get an impression of your surroundings.  A [WOODEN CRATE] in
the corner can be smashed by using your knife.  Items in these crates or barrels
are mostly random and will often hold gold or ammo, but never weapons or First
Aid Sprays.  Read the two documents on the Control Types and the Dying Status
(how uplifting!), then go outside when you're ready.


Back Alleys:
============
Break the nearby [WOODEN BARREL], then go down the path and inspect the dead
body of the dog.. Someone must've killed it not too long ago.. Go through the
room on your right and exit through the door.  This room contains another animal
carcass, but it also holds two [WOODEN CRATES] and a [WOODEN BARREL].  One of
the crates often holds a Green Herb, which is used to heal your wounds.  The
document on the counter doesn't predict much good.  Go to the back of the room
and snatch the [GREEN HERB] from the shelves before going outside.

As you hear a person scream, run up the stairs ahead and go inside the building.
When the scene is over, you'll have your first hostile encounter.  This is no
longer a person, these people are now called Majini ('Evil Spirits' in Swahili).
The door behind you has been locked, so quickly kill the Majini by gunning him
down. Inside the adjacent room, [HANDGUN BULLETS x10] can be found in the
cabinet.  To exit the building, jump out of the window.

Run down the streets and you'll be chased by a very large group of Majini's.  Do
*NOT* waste your ammo on them, as you are no match for them, no items are
dropped at this point. 

Note: If you are on a 2nd+ walk-through, you may want to grab out your guns
      and start killing the horde.  The very last Majini will drop the unique
      [TOPAZ (MARQUISE)] treasure.  While they seem to keep coming, the horde
      consists out of around 50 Majini's.

Quickly rush over to the building and block the blue door.  Check the western
side of the room to find a [RED HERB] and a [HAND GRENADE].  The red herb can be
mixed with a green herb to create a healing spray that fully restores the health
bar.

Knock down the door on the northeast with the help of your partner and search
this room for [HANDGUN BULLETS x10] lying on the Ronics boxes.  Smack the three
[WOODEN BARRELS] in the southern corner and loot their contents, usually ammo
and gold.  Hop down through the hole, make your way through the short tunnel and
climb back out at the end.  In this small room, grab the two packs of 
[HANDGUN BULLETS x10] from the cabinet and the [GREEN HERB] from the counter.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|          [C1-1] Chapter 1-1: Public Assembly Area                    |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||Chris and Sheva have encountered hostiles.  They now make their way to|
||____/ |a public assembly place where they stumble on an acquaintance.        |
|-------|----------------------------------------------------------------------|
|ITEMS  |.-------------------------------.------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Fruit                      |Common: Hand Grenade                ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Crate x2            |Common: 2x Handgun Bullets x10      ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Common: Handgun Bullets             ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Hand Grenade x3            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|3x Handgun Bullets x10     |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|Incendiary Grenade         |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|VZ61 (Machine Gun)         |100% Fixed                          ||
|       ||[ ]|Fruit                      |Common: Hand/Incendiary Grenade     ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Gold Ring (Dropped Item)   |100% Dropped by Executioner Majini  ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|NONE.                                                                 |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Town).                                                     |
|       |2. Executioner Majini [Semi-Boss].                                    |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk down the linear path and drop down.  Grab the [HANDGUN BULLETS x10] and a
[GREEN HERB] before you go inside the building.  As soon as you enter the
building a cutscene will play and shortly after it's go time, many Majini's will
quickly be headed for the house.
                                           .-----------------------------------.
Act fast!  Grab the [HANDGUN BULLETS x10]  |Trivia: The Megaphone Majini is    |
lying in the corner, and examine the       |saying the following to the horde: |
drawer under the television for another    |                                   |
pack of [HANDGUN BULLETS x10].  Destroy    |- "People, think of what awaits us!|
the [CRATE] and [FRUIT] in the other 	   |The paradise! It, Uroboros, is a   |
corner by using your knife to find more	   |gift - we are lucky presentees!"   |
items. Push the two cabinets so that they  |                                   |
block the larger window and the door	   |- "He here is an infidel, a fiend. |
(or you can order your partner to push one |So we now will make an example of  |
of them - this is even faster).		   |                                   |
Lastly, grab a [HAND GRENADE] by slashing  |- "Intruders! There in the house!" |
the fruit near the window.  Now it's	   |                                   |
time to take the Majini's one by one, shoot|- "No one shall find out what      |
through the smaller windows.		   |happened here! They shall die!     |
					   |GET THEM!"                         |
Note: Majini's will drop items now that    '-----------------------------------'
you'll want to collect.

Things will get rough soon, so you'll want to make extremely good use of your
scarce ammunition, shooting only the heads of the Majini's.  It's only a matter
of time before they break through the roof and the cabinets, as well as the gate
outside:  The executioner will slam through it.  He's the one to be extremely
wary of as one slash of his axe means an almost-instant death.


 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |             SEMI-BOSS FIGHT: EXECUTIONER MAJINI                     |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Executioner Majini has 4 attacks:                                   |
||____/  | =================================                                   |
|--------| 1. Overhead swing: Commonly used. When hit this results in the dying|
|        |    status so extremely careful.  He holds the axe behind him if he  |
|        |    plans on doing this.                                             |
|        | 2. Horizontal swing: He can swing the axe horizontally, giving him  |
|        |    quite an attack range.                                           |
|        | 3. Horizontal Rage swings: When he gets low on health he will swing |
|        |    the axe repeatedly.  Back away if he does this.                  |
|        | 4. Grab-Choke: He can grab one of your characters and choke them.   |
|        |    Help your partner or ask for help whenever this happens.  You can|
|        |    also attempt to break free, but it'll cost more time and is      |
|        |    harder to do.                                                    |
|--------|---------------------------------------------------------------------|
|LOCATION| Executioner Majini cannot follow you to these 3 locations:          |
|PATTERN:| ==========================================================          |
|        | 1. Climb to the 2nd floor or roof of the first building.            |
|        | 2. Move inside the bus and stay in the middle.  The executioner can |
|        |    still perform horizontal swings in rare cases, and if you're     |
|        |    standing near him he will still hit you through the bus walls.   |
|        | 3. On top of the bus, and on the platform to the left of the bus.   |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | He's got a fair amount of health so you'll want to use everything   |
|        | on him that you've possibly got at this point.  Grenades works best,|
|        | followed by explosive barrels, and lastly Shotgun blasts to his head|
|        | after which you can perform a melee attack.  Alternatively you can  |
|        | empty the Machine Gun in his head and once again use melee attacks. |
|        | Resort to the handgun only when you're out of options.              |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Get out of the house and you should hear something from Kirk, the chopper pilot.
Basically your goal is to survive until he can clear the way for you up north.
You'll hear one more time from him before he finally arrives, which sort of
tells you that you're about 2/3rd through.  In total you'll have to wait around
8 minutes or so, keep this in mind.

Here are some exploration suggestions:

o You can actually get to the second floor and on top of the building you start
  out in.  Head through the gate that the Executioner has slammed open, and move
  left.  You can climb a ladder if you jump over the wooden fence or walk around
  this.  Follow the path back to the house.
  
  You'll find a [WOODEN BARREL], [WOODEN CRATE], more [HANDGUN AMMO x10] and a
  [GREEN HERB].  Don't jump down just yet, instead climb the ladder to the top
  of the building to find [HAND GRENADES x3].  From this position you can take
  out the Executioner fairly easy by using the Rifle (aim for his head) or by 
  throwing grenades at him.  You won't be bothered by many Majini up here, but
  expect a few to drop by and say hi.

o You can enter the bus and loot the two [BARRELS].

o The house to the left, located behind the bus holds [HANDGUN AMMO x3],
  two [BARRELS] and a [GREEN HERB].  An other item to search for is the [MACHINE
  GUN AMMO x30] in the drawer.

o There is a house on the northeast/right area which contains a [HAND GRENADE] 
  and a [INCENDIARY GRENADE] on the shelves.  You can also find [HANDGUN AMMO
  x10] if you search the blue cabinet on the right of these shelves, and 
  [MACHINE GUN AMMO x30] can be found in the corner.  There's also a [WOODEN 
  CRATE] here.

Note: Breakable stands throughout the area will reveal a [RANDOM ITEM] when they
      are destroyed.

Head to the north of the area and note the inflammable stack of barrels that you
can greatly use to your advantage.  With the horde behind you, make a quick turn
and shoot when most are close the barrels.  This will disable a good few of
them.  Go inside the bus and destroy the barrels if you hadn't already done so.

Continue to the northeast of the area and open the suitcase in the corner.  This
holds the [VZ61 SMG] which you can give to Sheva so you don't have to worry
about her ammo for a while.  The executioner will probably be on your tails
once again, so it's time to move to the west from here.  The fruit contains a
[HAND GRENADE] but more importantly you can move to higher ground from here.
If you need it, grab the [HANDGUN AMMO x10] from the corner and loot the [WOODEN
BARREL] while you're at it.

Do so and jump over to the platform past the barrel.  Shake off a large portion
of the horde by blowing up the barrel.  Grab the [GREEN HERB] on this platform
and keep the Majini's at a distance.  The good thing is that the executioner can
*not* get to you as long as you're here.  You can also jump on the bus for a
somewhat larger movement area, and there's a [CRATE] on the barrel at the end.
You should be able to hold out a long time from here, long enough until the
chopper arrives.

Note: If you want to kill the executioner, your best bet is to use a few
      grenades on him.  Whenever he crouches, run toward him to sort out an
      uppercut.  When you run out of grenades, resort to the Shotgun and deliver
      two shots at his head to make him kneel.  Keep this up and you'll down him
      soon enough.  It's possible to knock a transformer box off one of the 
      shacks near the southern gate, you can use this to your advantage.  If
      you manage to kill the executioner, grab the [GOLD RING] from his body.
      This can be sold for 5000 gold, making it one of the most precious
      treasures in the game!

Chapter 1-1 comes to an end.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|             [C1-2] Chapter 1-2: Public Assembly                      |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||After experiencing a terrifying assault, Chris and Sheva are helped   |
||____/ |by air support under command of chopper pilot Kirk Mathison.          |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Hand Grenade x2            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Common: Gold (Large: 400)           ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Tomatoes                   |Common: Handgun Bullets             ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|•Old Building Key          |100% Fixed                          ||
|       ||[ ]|•Wooden Crate              |Random Item                         ||
|       ||[ ]|•Hand Grenade              |100% Fixed                          ||
|       ||[ ]|•Machine Gun Ammo x30      |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Tomatoes                   |Common: Incendiary Grenade          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       ||[ ]|Gold (Small: 100)          |100% Fixed                          ||
|       ||[ ]|Gold (Large: 400)          |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|BSAA EMBLEM #1             |100% Fixed                          ||
|       ||[ ]|Antique Clock              |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Ithaca M37                 |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Ivory Relief (Dropped Item)|100% Drop by Cephalo                ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Gold (Small: 300) x2       |100% Fixed                          ||
|       ||[ ]|Gold (Large: 400)          |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|BSAA EMBLEM #2             |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Wooden Crate x2            |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x3           |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x3           |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Furnace Key                |100% Fixed                          ||
|       ||[ ]|Gold Ring                  |100% Dropped by Uroboros, ONLY if   ||
|       ||   |                           |not *killed* in Incineration Room   ||
|       ||[ ]|3x Handgun Bullets         |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #3             |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|3x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Town).                                                     |
|       |2. Cephalo [Semi-Boss].                                               |
|       |3. Uroboros [Boss].                                                   |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    15+   |     10     |      7     | 6 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <13'00  |    18'00   |    23'00   |   23'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: For ultimate speed, simply rush past all enemies in the Urban|
|SPEED: |         District.  You can run past the Blonde girl without any      |
|       |         problems, but the Majini's can be troublesome.               |
|       |                                                                      |
|       | TIP #2: Immediately destroy Uroboros with a Rocket Launcher.         |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Public Assembly:
================
All items will have vanished from the previous stage .. That rocket launcher
must've had an enormous burst range.  The only items that can be gotten now
are two [HAND GRENADES] on the very top of the building you started out in.
These will be there regardless of picking up the three grenades in the previous
chapter, so you can have five in total from just this stack.

Head north and loot the [WOODEN BARREL] in the small cabin up ahead.  Drop down
the sewers and smash an other [WOODEN BARREL] to the west end.  You can grab the
loot behind the bars without any problems.  Climb the ladder back up and proceed
to the western double doors.  There's also a hole leading to the wooden barrel
you just looted already, so you can safely ignore that.


Urban District:
===============
In the next area, head inside the house and grab the [HANDGUN BULLETS x10] from
the table.  Loot the [WOODEN BARREL] next to it and inspect the drawer cabinet
nearby.  Chris is so awesome, he doesn't even have to open it to know that there
is nothing useful inside!  Head outside and inspect the broken ladder.  Give
Sheva a boost and she'll spot a shiny item.  However, it's not possible to get
inside, so she hops back down.

Continue down the streets to the west and you'll encounter a handful Majini's.
Kill them and grab the supplies from the two [WOODEN BARRELS] to the north, of
which one is placed somewhat out of sight.  Head south and slash the [TOMATOES] 
to find an item.  Go inside the building, kill the Majini that drops from above
and loot the [WOODEN CRATE].  Back on the streets, check the southeast dead end
to find an other [WOODEN CRATE], then stand near the broken ladder to give Sheva
a boost.

=-=-=- SHEVA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Proceed to the northern building to find the [•OLD BUILDING KEY] you spotted
earlier.  Before you have time to wonder what this could be for, three Majini 
will assault you, so kill them and have your partner cover you.  Also find a
[•HAND GRENADE] on a cabinet, [•MACHINE GUN AMMO x30] on the bloody table, and
loot the remaining [•WOODEN CRATE].
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Continue through the building on the southwest and jump through the window of
the other house to find a [WOODEN CRATE].  Head back outside and follow the path
to find a [WOODEN BARREL] around the corner.  As you proceed down the alley, a
Majini will jump from behind several boxes.  Up ahead, some [TOMATOES] can be
slashed for an item.

The door upstairs is locked from the inside, so follow the streets and locate
the other door under the stairs.  Before you enter, loot the [WOODEN BARREL]
first.  Inside, grab [SHOTGUN SHELLS x5] from the cabinet and check the other
room for [GOLD (500)].  Head upstairs and search the western room for a
[FIRST AID SPRAY].  A [WOODEN BARREL] can be looted on the balcony.  At this
balcony, check the building on the opposite street to the south thoroughly and
look for a shiny [BSAA EMBLEM] and shoot it.  The eastern balcony houses two
Majini's, but there's also an [ANTIQUE CLOCK] in a treasure chest there.  Drop
down and kick in the door in with your partner.

After the scene, don't rush to the stairs up ahead. Unlock the blue door to the
west with the Old Building Key instead.  Inside you can find a [WOODEN CRATE],
but a much more important find is the [ITHACA M37] Shotgun.  Now head for the
stairs, and loot the [WOODEN BARREL] under the stairs first.  After the scene
you'll face a new enemy type, quite a powerful one this early in-game.

Empty your shotgun on it, especially on the mutated parasite when she is lying
on the ground, and kill the other Majini's that join the party.  If you defeat
the Cephalo, you'll be rewarded with an [IVORY RELIEF].  A [WOODEN CRATE] can be
found in the other room.  If you proceed to the southeast area (with the parked
car), four more Majini's will enter the stage.  The gate can only be opened from
the other side by kicking/shooting the lock three times.  Grab the loot from the
two [WOODEN BARRELS] here and exit through the western door.


Abandoned Storage Building
==========================
You can move through the building with a relatively fast pace, as there aren't
any items on the ground floor.  As you move upstairs, inspect the black goo
that is dripping from above.  It's even possible to take a shower...

Up ahead you'll find an Alpha Team casualty and a [WOODEN CRATE].  In the next
room, more dead team members are hopefully resting in peace.  Loot the [WOODEN
BARREL] in the corner and climb the ladder.  Go around the room and check the
treasure chest in the southwest corner to find [GOLD (300) x2] and [GOLD (400)].
Jump back over to the door and look at the water tank up above on the west.
Shoot the [BSAA EMBLEM] that's right underneath it.  Loot the two [WOODEN
BARRELS] to the northern side of the room and proceed to the destination marker
by kicking in the door with the help of your partner.

Things have gone horribly bad.  After the scene, check the body for [HANDGUN
BULLETS x10] (he didn't even have a Magnum? Tssk..) and loot the two [WOODEN
CRATES] in this room.  Exit and go down with the elevator at the end of the 
hall.

There's a [WOODEN BARREL] right in front of you when you get to the next area.
Head down the hall until you get to a room with three [WOODEN BARRELS] and a
locked door.  The path to the south leads to an incineration room, and there are
three more [WOODEN BARRELS] along the way, plus a [GREEN HERB] in the corner on
top of a metal device.  Move towards the body and loot two more [WOODEN
BARRELS].  Grab the [FURNACE KEY] and head back to the locked door.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                  BOSS FIGHT 1: UROBOROS                             |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros has 3 attacks:                                             |
||____/  | =======================                                             |
|--------| 1. Ram Attack: When you get too close to Uroboros, the creature     |
|        |    ----------- will ram you. There are two types of ram attacks:    |
|        |    The first one is when you're standing next to the creature and it|
|        |    just touches you. This isn't very harmful.  The other is a       |
|        |    frontal ram when it rushes over to you.  This causes much more   |
|        |    damage.                                                          |
|        |                                                                     |
|        | 2. Swallow: This is an instant death attack.  The creature swallows |
|        |    -------- the unfortunate player who is engulfed in a swarm of    |
|        |    tentacles.  This only happens up close, and the boss will perform|
|        |    some sort of a 'grab' animation when attempting this.            |
|        |                                                                     |
|        | 3. Arm Punch: This is a quick and dangerous attack in which the boss|
|        |    ---------- extends his arm to knock over your character.  It's a |
|        |    long range attack, making it an attack to be cautious of.        |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Several people mentioned that Uroboros can in fact be defeated in   |
|        | the hallway, but it's certainly not easy.. without a Rocket Launcher|
|        | or fully upgraded magnum, that is.  Assuming you don't have these   |
|        | things, read on and try the regular strategy.                       |
|        |                                                                     |
|        | There are two main strategies for defeating this boss.  The first   |
|        | strategy is the most useful for getting rid of this monster, so I   |
|        | suggest you attempt this first.  The room contains two gas cylinders|
|        | that you can throw over.  When Uroboros moves over them, it'll      |
|        | swallow them.  If you blast the canister, Uroboros will temporarily |
|        | go into recovery mode: During this time it is nothing more but a    |
|        | small blob of black goo and tentacles.                              |
|        |                                                                     |
|        | You'll want to knock over one of the gas cylinders, lure Uroboros   |
|        | over it, then command Sheva (or your partner) to stand at the lever |
|        | of the incineration chamber.  Lure Uroboros into the incineration   |
|        | chamber, preferably around the other side - or it might go after    |
|        | your partner - and have your partner flip the lever.  Shoot the gas |
|        | cylinder while the creature is all the way inside the chamber and   |
|        | back out yourself.  It's possible to jump underneath the closing    |
|        | doors when they are about halfway down.                             |
|        |                                                                     |
|        | You may need to repeat this a second time on Veteran & Professional |
|        | by using the second gas cylinder.  This depends on how much you've  |
|        | damaged the boss with guns.  It is, however, quite possible that    |
|        | things don't go as smooth as you'd like them to go.  There's a      |
|        | solution to every problem, and there is one to this one as well.    |
|        |                                                                     |
|        | If you've used up both gas cylinders, and the boss is still alive,  |
|        | you have two options.  Both revolve around weakening the boss by    |
|        | using regular gunfire.  Uroboros has two arms which you can target  |
|        | and shoot off the body.  They regenerate fairly quickly, but by     |
|        | targeting the orange bulbs, otherwise known as the weak spots of    |
|        | any Uroboros creature, it's possible to kick the boss into it's     |
|        | recovery mode.  If you measure carefully when you think the second  |
|        | arm is going to drop off, and then lure it into the incineration    |
|        | chamber while your partner controls the lever, you get the same     |
|        | effect, this time without gas cylinder.                             |
|        |                                                                     |
|        | Lastly, although this isn't the preferred method, it's perfectly    |
|        | possible to overcome this menace by sheer gun power.  It does take a|
|        | lot of ammunition, but it's possible.  You might want to combine    |
|        | this method with the incineration chamber nonetheless.  If you kill |
|        | it with a gun shot you'll be rewarded with a [GOLD RING].           |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Head back to the locked door and exit the area. Grab the three [HANDGUN BULLETS]
as you exit.  Before you hop on the elevator, check the right of the corridor
and spot a [BSAA EMBLEM] through a fence.  It's located next to a ventilator in
the background.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|            [C2-1] Chapter 2-1: Storage Facility                      |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||A ferocious B.O.W. has been encountered by Chris and Sheva.  In order |
||____/ |to continue, they must traverse the docks area.                       |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|H&K MP5 (Machine Gun)      |100% Fixed                          ||
|       ||[ ]|Gold (Small: 300) x2       |100% Fixed                          ||
|       ||[ ]|Gold (Large: 400)          |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x3           |Random Item                         ||
|       ||[ ]|Wooden Crate x2            |Random Item                         ||
|       ||[ ]|BSAA EMBLEM #4             |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Common: First Aid Spray             ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Wooden Crate x2            |Common: Red Herb                    ||
|       ||   |                           |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|BSAA EMBLEM #5             |100% Fixed                          ||
|       ||[ ]|Wooden Crate x2            |Random Item                         ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|Diamond (Pear)             |100% Drop by Majini running away    ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Gold (Small:100) x2        |100% Fixed                          ||
|       ||[ ]|Topaz (Pear)               |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #6             |100% Fixed                          ||
|       ||[ ]|Fruit x2                   |Common: Shotgun Shells              ||
|       ||[ ]|                           |Common: Hand Grenade                ||
|       ||[ ]|Ruby (Marquise)            |100% Fixed                          ||
|       ||[ ]|Random Item x2             |Random Item from destroying stands  ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Emerald (Marquise)         |100% Fixed                          ||
|       ||[ ]|Tomatoes                   |Common: Handgun Bullets x10         ||
|       ||[ ]|Port Key                   |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Gold (Large: 400)          |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Random Item                |Random Item from destroying stand   ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #7             |100% Fixed                          ||
|       ||[ ]|Green Herb                 |Random Item                         ||
|       ||[ ]|Tomatoes                   |Common: Rifle Ammo x5               ||
|       ||[ ]|S75 (Rifle)                |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|5x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Town).                                                     |
|       |2. Kipepeo.                                                           |
|       |3. Adjule.                                                            |
|       |4. Big man Majini.                                                    |
|       |5. Chainsaw Majini [Semi-Boss].                                       |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    60+   |     45     |     30     |29 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <23'00  |    28'00   |    33'00   |   33'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: You can run past almost everything in this chapter.  Rush    |
|SPEED: |         past the Kipepeo, race through the areas, skip the 1st Assist|
|       |         Jump in Shanty Town, kill the Chainsaw Majini with a Rocket. |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Storage Facility:
=================
The suitcase contains a [H&K MP5] machine gun that you might want to grab.
Besides that, there are three [WOODEN BARRELS] and two [WOODEN CRATES] in the
hall.  Two documents can be read, one about the inventory, the other about
directions for your partner.  Above the latter document, shoot the shiny 
turquoise [BSAA EMBLEM] on the wall.  There's a document on these BSAA emblems
lying on the garbage.  Before you exit the area, move to the corner of the back
of the storage hall and climb the containers.  Leap over to the last one to
find a chest with [GOLD (1000)].


The Container Area:
===================
You're almost at the docks. Make your way through the container area and be very
careful around the tripwire with a explosives attached to it.  Shoot it from a
distance to blow it up.  Proceed and kill a few Majini's.  The SE container 
holds a [WOODEN BARREL] and the NW region houses a [WOODEN CRATE] and two
[WOODEN BARRELS], but you can't just walk up to them due to an explosive trap
that's blocking the way.  You can try to shoot the wire from a distance, or 
instead, climb the ladder of the container (the ladder is on the other side) and
drop down.  You can now disarm the trap by shooting the explosives, which are
easier to target than the wire.  If you climbed the containers, look at the end
of the other container to find [HANDGUN BULLETS x10].  Check the container to
the east of the ladder and grab the [GREEN HERB] inside.

Proceed northeast and you'll encounter Adjule's, in other words: Mutated dogs.
They are among the fastest enemies in the game, so stick together and use your
shotgun to get rid of them.  The Majini's are easily taken care of.  Look to the
north for a [WOODEN BARREL] placed out of sight.  Shoot the explosive trap and
proceed southeast.  Another Majini attacks you, so lay him to rest.  Climb and
move over the containers up ahead, drop down and you'll reach an area with a
group of nasty Majini's, including a stronger Big man Majini.  His punches can
be dodged fairly easily and he'll drop a Jewel Bangle as treasure.

The area also contains two [WOODEN BARRELS].  With the enemies gone, head over
to the slidable gate to the east and combine powers with your partner to open
it.  Two [WOODEN CRATES] are nearby, so get their contents before hopping over
the gap at the bridge.


The Bridge & Sewer Canals:
==========================
When you're crossing the bridge, a truck will appear and try to run you over.
Either shoot the driver or aim for the explosive barrels.  When it flips over,
many more Majini's will make their appearance.  Use the barrels to wipe out
entire groups at once, which saves considerable amounts of ammunition.  In the
room up ahead you can find a [WOODEN BARREL x2] and a [WOODEN CRATE]. 

Another [WOODEN BARREL] can be found before you head downstairs.  When you've
made your way down, turn around and check the middle bridge support of the large
bridge to spot a [BSAA EMBLEM].  Equip your shotgun and enter the sewer tunnel.
Shortly after you enter a few Adjule assault you, and you'll encounter several
more as you continue.  When you get to the maintenance room, loot the contents
of the two [WOODEN CRATES] and open exit the area.

Back in the open air, check your left for a shiny object    .------------------.
that turns out to be a [SAPPHIRE (PEAR)].  As you approach  |       TIP:       |
the seemingly dead Majini's, several Kipepeo will mutate    |If you can spot   |
from their bodies.  These flying parasites aren't very      |any rats, try to  |
strong, but they can occasionally dodge bullets and they're |shoot them.  They |
fairly fast.  When they're dead, remove the lock from the   |drop 50 gold each.|
door and go up the ladder at the end of the tunnel.         '------------------'


The Docks:
==========
.------------------------------------------------------------------------------.
|SUPER SECRET: It's possible to kill the Majini that's trying to run away in   |
|============= the distance as you run around the corner.  It's very tricky,   |
|but if you succeed you'll be rewarded with a 100% Drop: [DIAMOND (PEAR)].     |
'------------------------------------------------------------------------------'

Back outside, grab the [GREEN HERB] nearby the canoe and go inside the house to
your right (east).  There's a [WOODEN BARREL], [WOODEN CRATE] and a [GREEN HERB]
in here.  Head to the beach and walk into the sea.  You can find [GOLD (100) x2]
at the left (south) region and elsewhere in the middle of the water, and a 
[TOPAZ (PEAR)] can be found in the upper right (northwest) corner near the boat.

From the locked gate, check the small green hut nearby and look under the roof
to spot a quite well hidden [BSAA EMBLEM].  

Go to the center of the area and slash the [FRUIT x2] for items, usually also a
Hand Grenade.  That's a good thing, because if you toss that grenade in the
center or nearby the stand, it'll fall apart, allowing you to not only grab two
random items but also treasure from the chest: [RUBY (MARQUISE)].  Check the
nearby table for a [RED HERB].  There's one other thing to do.  Head southeast
and climb the ladder so you can walk over the roof of the building.  The north
corner contains an [EMERALD (SQUARE)].

Drop down and enter the building through the green double doors.  Slash the
[TOMATOES] for an item, then shoot the [PORT KEY] from the body and take it.
All hell breaks loose and you'll face several Majini and a Big man Majini.  It's
up to you to choose between fight or flight, but you'll have to go to the dock
either way in order to continue.  Use the Port Key to unlock the door and head
for the ship.

The nose of the ship contains one [WOODEN BARREL], the rear contains two [WOODEN
BARRELS].  Move over the dock and jump in the water again.  Search the side 
near the ship to find [GOLD (LARGE)].  Go back ashore and Kirk will arrive with
the chopper to lend a hand from above.  His support consists of several useful
rockets at groups of Majini's.  You can find a [GREEN HERB] on the right (south)
end of the jetty.  When Kirk has caused havoc, head in to deal with the remains,
usually bowmen on the roofs.

The northwest building contains a [WOODEN CRATE], and you can find a [GREEN 
HERB] on top of the eastern building with bowmen.  At this very spot where the
herb lies you can also look to the northeast and see a [BSAA EMBLEM] inside the
building in front of you.  Shoot it and drop back down.

Up ahead, locate a [GREEN HERB] on a table nearby the road sign.  More Majini
rush out of a building and they all want to party with you. Let's.  When you're
done dancing, search the area for [RIFLE AMMO] and a [WOODEN BARREL] in the
southeastern alley.  The eastern building houses the [S75] rifle and another
[WOODEN BARREL].  It's quite a small room, isn't it?  I wonder what all those
Majini were doing in here.. and I don't even want to know.  Exit the stage by
the red double doors and you might find yourself in a whole lot more comfortable
stage called .. Shanty Town!

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|               [C2-1] Chapter 2-1: Shanty Town                        |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||After making their way through the docks, sewer drainage tunnels and  |
||____/ |numerous hordes of horrifying Majini hordes, can things get worse?    |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Handgun Bullets            |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Crate x2            |Random Item                         ||
|       ||[ ]|•Wooden Barrel             |Random Item                         ||
|       ||[ ]|•Wooden Crate              |Random Item                         ||
|       ||[ ]|•Rifle Ammo                |100% Fixed                          ||
|       ||[ ]|•Machine Gun Ammo          |100% Fixed                          ||
|       ||[ ]|•Handgun Ammo              |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Handgun Bullets            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Hand Grenade x2            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Handgun Bullets            |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #8             |100% Fixed                          ||
|       ||[ ]|•Wooden Barrel             |Random Item                         ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Wooden Crate x2            |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Hand Grenade               |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Guard's Key                |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Ruby (Square)              |100% Fixed                          ||
|       ||[ ]|Gold Bars (3000)           |100% Fixed                          ||
|       ||[ ]|Topaz (Pear)               |100% Fixed                          ||
|       ||[ ]|Sapphire (Square)          |100% Fixed                          ||
|       ||[ ]|Emerald (Pear)             |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Abandoned Streets:
==================
Straight in front of you lies a note that explains how the inventory works and
how you can swap items.  Head into the left (north) alley and kill the Majini
near the window.  Two more Majini's reside in the building.  Before hopping in,
check the [WOODEN CRATE] at the end of the alley.

The building must house an awful smell, especially seeing how you can inspect a
chainsaw and a rotten animal corpse that have been lying there for a while.
Collect the [HANDGUN BULLETS] from the shelves and head outside.  Grab the
[GREEN HERB] and turn left to find two [WOODEN CRATES].

Proceed northeast and encounter Kipepeo that are causing havoc to the chopper.
After disposing of them, lend Sheva a hand near the ladder for her to collect 
the items on top of the building.  

=-=-=- SHEVA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You can find [•RIFLE AMMO], [•MACHINE GUN AMMO], [•HANDGUN AMMO], a [•WOODEN
BARREL] and [•WOODEN CRATE] up here.  She can also provide excellent cover from
here as you proceed to take down a group of Majini's.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Don't miss the [WOODEN BARREL] while exploring the ground level.


Apartment Complex:
===================
Once inside the building, check out the restroom to your left and kill the
lurking Majini.  Grab [HANDGUN BULLETS] from where he was standing and loot the
[WOODEN BARREL].  Make your way to the next room, in which you'll find another
Majini in the shadows as you are tempted to grab the [RED HERB].  There's also
a [WOODEN BARREL] nearby.

Apparently the double doors are locked from the outside, so you'll have to make
your way upstairs.  Kill a total of three Majinis here and search around for two
[HAND GRENADES].  Head to the second floor and loot the [2 BARRELS], grab the
[HANDGUN BULLETS] from the shelves and a [GREEN HERB] from the floor.

Before you lend Sheva a hand to jump over to the building across the street,
make sure she has at least one herb and a decent amount of ammunition.  Also
turn around and look up and check out the right part of the ledge.  Aim at the
glowing [BSAA MEDAL] and shoot it.


Shanty Town Complex:
====================

=-=-=- SHEVA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If you are playing with two players, don't miss the [•WOODEN BARREL] before you
have Sheva jump down.  As Sheva, quickly make your way downstairs and unlock the
double doors of the other building, allowing Chris to join the fun.  It's also
possible to shoot the lock from a distance - even from the building.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As Sheva is making her way downstairs to unlock the door from outside she is
ambushed by a large group of Majinis.  Drop down and keep them off her as much
as possible so she can make her way downstairs to unlock the door.  Now you can
clean the place out, but I suggest you do not use too many explosive barrels
just yet - you'll need those soon enough.

A second wave will climb over the walls and cars, but this only consists out of
5 or 6 Majinis.  With the place cleaned out, start exploring for items.  There's
a [CRATE] in the street, a [BARREL] in the southwest corner behind the building,
and at the end of this alley another small [CRATE] can be found.  Inside the
building are two more [CRATES], as well as a [BARREL] upstairs.

Head back outside and check behind the bus to find another [BARREL].  A [HAND
GRENADE] can be found near the former driver's seat.  Before you head up the
eastern stairs, grab the [GREEN HERB] at the bottom.  Prepare yourself for a
mini boss fight as you head upstairs, and take note of the transformer box 
attached to the electricity rod near the bottom of the stairs.  Next up is ..
Chainsaw Majini!

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                SEMI BOSS: CHAINSAW MAJINI                           |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Chainsaw Majini has 3 attacks:                                      |
||____/  | ==============================                                      |
|--------| 1. Chainsaw: This is an instant death attack, as it separates your  |
|        | ------------ head from your body.                                   |
|        |                                                                     |
|        | 2. Chainsaw swing: This attack will not separate your characters    |
|        | ------------------ head from their body but will instead put the    |
|        |                    character in the Dying status.                   |
|        |                                                                     |
|        | 3. Chainsaw Madness:  After downing him once AND grabbing the       |
|        | --------------------  Guard's Key he'll get back up and start going |
|        | in a frenzy, swinging his chainsaw around him.  Do NOT, I repeat do |
|        | NOT get even close to him or he'll instantly send you  into dying   |
|        | status!  At this point he doesn't have a lot of health left, so pump|
|        | a little more lead in his sorry ass to make him stay down for good. |
|        |                                                                     |
|        | Note: Chainsaw Majini will only revive when the game is set in a    |
|        |       Difficulty Level of 7 or higher.  This corresponds to the     |
|        |       highest setting of Normal, while on Veteran and Professional, |
|        |       you're always bothered by revivals.                           |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Needless to say it's best to not get close to him, and if you do,   |
|        | try not to get stuck in front of him or you'll be dead meat.  He    |
|        | can take a lot of damage and is backed up with a new wave of 10+    |
|        | Majinis. Use the explosive barrels to your advantage and aim for    |
|        | his head with your rifle whenever you get the chance; However, be   |
|        | extremely careful with using the rifle as it has a reload time of   |
|        | nearly a second.  He isn't slow and if he manages to get a hit on   |
|        | you or Sheva it'll be game over, so it's better to be safe than     |
|        | sorry.  Use grenades as well to make things easier.                 |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

When you've downed him and the Majini's, grab the [GUARD'S KEY] off him and
continue down the eastern alley to find a [BARREL] and a locked door that can
be opened with the acquired Guard's Key.  Loot the treasure box for [GOLD BARS
(3000)], [RUBY (SQUARE)], [TOPAZ (PEAR)], [SAPPHIRE (SQUARE)], and an [EMERALD
(PEAR)].  Enter the next stage through the double doors.

Open the nearby door and grab the [GREEN HERB].  Head for the slidable gate and
with the help of Sheva, slide it open. What follows is an impressive interactive
cutscene.  An *example* of what you'll have to press: Xbox 360: [A], [A] [LT+RT]
and PS3: [X], [X], [R1+R2].

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|              [C2-2] Chapter 2-2: Train Station                       |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||Chris and Sheva are still chasing Irving.  They'll have to make their |
||____/ |way through the train station and the dark mines first..              |
|-------|----------------------------------------------------------------------|
|ITEMS  |.-------------------------------.------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Jewel Beetle               |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Jewel Beetle               |100% Fixed                          ||
|       ||[ ]|Gold (Large: 400)          |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #9             |100% Fixed                          ||
|       ||[ ]|Gold (Large: 400)          |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Lantern                    |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|Wooden Crate x2            |Common: Flash Grenade x2            ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #10            |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Crate x2            |Random Item  + Snake                ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Crate               |Snake                               ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Diamond (Oval)             |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Flash Grenade              |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Ruby (Square)              |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Rifle Ammo x5              |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Dragunov SVD               |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Handgun Bullets            |100% Fixed                          ||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|Diamond (Brilliant)        |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|Rifle Ammo                 |100% Fixed                          ||
|       ||[ ]|Handgun Bullets            |100% Fixed                          ||
|       ||[ ]|Diamond (Pear)             |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #11            |100% Fixed                          ||
|       ||[ ]|2x Handgun Bullets x10     |100% Fixed                          ||
|       ||[ ]|Diamond (Square)           |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Wooden Barrel x4           |Common: Proximity Bomb x3           ||
|       ||[ ]|Proximity Bomb x2          |100% Fixed                          ||
|       ||[ ]|Flash Grenade              |100% Fixed                          ||
|       ||[ ]|Handgun Bullets            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x3           |Random Items                        ||
|       ||[ ]|2x Handgun Bullets x10     |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Proximity Bomb             |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x3           |Random Item                         ||
|       ||[ ]|Random Item x3             |Random Items from Destroyed Shacks  ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|3x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Town).                                                     |
|       |2. Kipepeo.                                                           |
|       |3. Adjule.                                                            |
|       |4. Cephalo.                                                           |
|       |5. Popokarimu [BOSS].                                                 |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    50+   |     35     |     20     |19 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <22'00  |    27'00   |    32'00   |   32'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: If you want to score an S-rank, it might help to count the   |
|SPEED: |         amount of enemies you've dispatched.  You can certainly      |
|       |         increase your total amount rapidly in the mines and the      |
|       |         mining area that follows.                                    |
|       |                                                                      |
|       | TIP #2: After the cutscene at the mining area (after the mines),     |
|       |         quickly kill the two bowgun Majini first, and be sure to take|
|       |         out the Majini planning to control the Gatling Gun.          |
|       |                                                                      |
|       | TIP #3: Destroy Popokarimu with several Rockets.                     |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The Train Station:
==================
Check the room for a [GREEN HERB] and [HANDGUN BULLETS x10], then go outside and
move between the trains.  A group of Adjule assaults you, and a few Majini with
bowguns will shoot flaming arrows from off the trains.  You can rush over to
some planks nearby which will grant you a slight advantage over the Adjule.  The
planks also serve as steps to get to the train roof, but before you do, face
north and grab a [JEWEL BEETLE] attached to one of the planks.  Also check out
the eastern area to find [MACHINE GUN AMMO x30] lying on the barricade, and
another [JEWEL BEETLE] attached to the wooden fence to the right of the ammo.

Climb the trains and grab the [GOLD (400)] from the end of the right train.
Check out the pylon to the west and spot a very distant [BSAA EMBLEM] on the
very top of it.  It's best shot with a rifle, but it is quite possible with a
handgun too.  Hop over to the left train and disarm the explosive tripwire.
Before you drop down, do the same with a tripwire in the distance, and as you
ride the mine cart, hit one up ahead in advance.  Get off and backtrack to a
flipped cart to find [GOLD (400)].  Ride the elevator down to the mines.


The Mines:
==========
It's completely dark in the mines and you don't have a Map due to connectivity
issues with your GPS.  I'm sure Riddick would love this area, but we're playing
a different game here, so have your partner pick up the [LANTERN] to shine a
little light on you - and the enemies, rather.  Grab the [GREEN HERB] near the
entrance and be on your way.

At the first junction, the right path leads to a dead end but it does net you a
[RED HERB].  Now go down the left tunnel until you stumble upon the first few
enemies, namely a few Majini and two Cephalos (joy!).  At the next junction you
can find two [WOODEN BARRELS] and two [WOODEN CRATES], and right before this
junction - when you're still wading through the water, check the tunnel's roof
to find a shiny [RUBY (PEAR)] that you can shoot off.  The left tunnel leads
to a bridge with a waterfall.  Turn to your right side, look up, adjust your
view slightly to the left and try to spot the [BSAA EMBLEM]. Before you continue
you'll also want to shoot the shiny [RUBY (PEAR)] above the tunnel gate.

When you continue you'll face another group of Majini, of which one transforms
into another lovely Cephalo.  As for the junction up ahead, it doesn't really 
matter which path you take since it's more like a roundabout and the two paths
join together quickly.  The right path houses a [WOODEN BARREL] and two [WOODEN
CRATES] (one which holds a Snake, watch out!), and the left path contains a 
[WOODEN BARREL] and you can shoot a [WOODEN CRATE] through the crack in the wall
which also holds a snake (this crate is actually in an area you'll soon get to).
You can also find some [HANDGUN BULLETS x10] on the left side.

Up ahead is another Majini, as well as two [WOODEN BARRELS].  Continue down the
tunnels and when you can see the exit lights in the distance, check your left
to find a rather hidden passage to the earlier mentioned wooden crate with a
snake, but also an other [WOODEN BARREL] and a chest with a [DIAMOND (OVAL)].


The Mines (Working Area)
========================
Head for the exit and have Sheva turn the crank while you head onward.  Three
Majini will ambush Sheva, so quickly run for the other crank (marked by the red
glow) and turn it as fast as you can.  Once you are rejoined, fight off the
large group of Majini, of which two will transform into Cephalos.  You can find
one [WOODEN CRATE] on the ground level, along with a [FLASH GRENADE] inside the
small dead-end tunnel on the left side.  It's lying underneath several rocks.
Flash Grenades instantly dispose of Cephalo's, which is useful to know while
you're fighting off several.

You can also find two [WOODEN BARRELS] at the end of the first ring, and a
[GREEN HERB], [WOODEN BARREL x2] and a [WOODEN CRATE] in total at the second
ring.  Be extremely careful of the dynamite that some of the Majini's on the 2nd
floor are throwing - these explosions really hurt.  When things calm down,
examine the wheels of the mining device in the center of the room.  Approach it
by the wooden walkway from the first ring and check the wheels for a glowing
spark. Shoot this [RUBY (SQUARE)] off to collect it.

After you've controlled the crowd, continue down the tunnels from the 2nd ring
and encounter another Cephalo.

You'll encounter a few more bowmen at the end of the tunnels, along with a
dynamite throwing sucker.  Toss in a grenade and be done with it, or kill them
regularly.  Collect the loot from the [WOODEN BARREL] here, then move inside the
elevator and ride it up.  Back outside, don't go upstairs right away but grab
the [RIFLE AMMO] and [GREEN HERB] first.  When you enter the building, a scene
will play.


Mining Area:
============
After the scene, grab the [DRAGUNOV SVD] rifle from the locker and take cover 
under the window.  Aim for the Majini behind the gatling gun, as he's the most 
prominent danger right now.  Grab the [GREEN HERB] and [HANDGUN BULLETS] in this
room, then go downstairs and deal with a few Majini.  At this point, if you hear
the gatling gun firing again, this means a second Majini has taken over.  Go
back upstairs again, take cover under the window and kill the gunner.

With the gunner out of the way, run outside and take cover.  It should be noted
that it depends on the difficulty if other Majini will place themselves behind
the gatling gun.  Rush over to the truck in the middle of the area and grab the
[HAND GRENADE].  If you press to the front of the truck it will be possible to
take cover from any potential gatling gun fire.  Head over to the southern ledge
and grab a [DIAMOND (BRILLIANT)] from the chest, and a [RED HERB] a little
further away.

You can hop behind the gatling gun yourself to kill any remaining Majini's, but
it only steers about 240 degrees, making it less useful in this situation.
Seach behind the vehicle to find a [HAND GRENADE].  Optionally inspect the 
portable toilet just behind the gatling gun .. Grab the [RIFLE AMMO], then check
the shack at the end of the road for [HANDGUN BULLETS].  

Proceed to the large ladder and shoot the shiny object to the right of the
ladder, near the top.  This is a [DIAMOND (PEAR)].  Climb up and kill the
Majini's.  There are, however, a LOT of Majini's with dynamite around here, and
you'll want to kill them ASAP without getting caught in the blast.  If you look
to the left and equip a rifle you should be able to spot a [BSAA EMBLEM] on the
large factory building.

Climb down a set of ladders at the end of the cliff, and check your immediate
right to find two packs of [HANDGUN BULLETS x10] nearby the rocks.  Continue
down the road and give Sheva a boost at the broken ladder. The shiny object at
the second ladder is a [DIAMOND (SQUARE)] which your partner should grab (or you
can grab it yourself after dealing with all the enemies).  You can also find
some [MACHINE GUN AMMO x30] on this platform.

Many more Majini's with dynamite are testing out their new fireworks.  Quickly
rush over to Sheva and make your way through the enemies.  A green container is
blocking the road up ahead, but with teamwork you can easily push it in the
ravine.  Grab the [GRENADE], [GREEN HERB], [SHOTGUN SHELLS x5] and the contents
of the two [WOODEN BARRELS].  Don't miss the [HAND GRENADE] lying near the edge
to the left, it might come in handy soon.  When you're all set, drop down the 
ledge to initiate a boss fight.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                 BOSS FIGHT 2: POPOKARIMU                            |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Popokarimu has 8 attacks:                                           |
||____/  | =========================                                           |
|--------| 1. Wing Slash: The boss will set foot towards your character and    |
|        | -------------- swipes with its sharp wing.  This is only performed  |
|        |                when the boss is nearby you.                         |
|        |                                                                     |
|        | 2. Tail Leap: The boss prepares to leap towards your character,     |
|        | ------------- viciously striking you with its tail.  Dodgeable.     |
|        |                                                                     |
|        | 3. Air Swipe: Popokarimu performs tail strikes while aerial.        |
|        | ------------- This attack is dodgeable.                             |
|        |                                                                     |
|        | 4. Shack Smash: Popokarimu destroys a shack, usually when you're    |
|        | --------------- hiding inside one of them. This attack is dodgeable.|
|        |                                                                     |
|        | 5. Sticky Fluid Spit: Whenever Popokarimu is facing away, and you're|
|        | --------------------- thus facing it's tail, it can spit an awfully |
|        | sticky substance at your characters, temporarily immobilizing you.  |
|        | Wiggle the left stick to break free ASAP.                           |
|        |                                                                     |
|        | 6. Charge Ram: Popokarimu rushes towards your character in an       |
|        | -------------- attempt to ram you.                                  |
|        |                                                                     |
|        | 7. Tail Swing: Whenever an agent is standing behind Popokarimu, the |
|        | -------------- boss will occasionally swing its tail.               |
|        |                                                                     |
|        | 8. Roar: More a sign of aggression than anything else, this loud    |
|        | -------- roar causes a very brief stun.                             |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | This creature requires a special strategy to defeat.  You'll soon   |
|        | find that its armor is too tough to crack with regular gunfire.     |
|        | It's weak spot is the pink flesh at the bottom of it's tail.  With  |
|        | the natural flow of things, this will be revealed when it's in the  |
|        | air or when it has just performed a leap attack.                    |
|        |                                                                     |
|        | However, you'll want to get a longer time span for targeting this   |
|        | weak spot.  There are sets of 2, 2, 3 and 3 [WOODEN BARRELS] in the |
|        | area, and one of the cabins contains [2x HANDGUN AMMO x10], a [GREEN|
|        | HERB] and a [PROXIMITY BOMB].  The other shacks house a [FLASH      |
|        | GRENADE], [HANDGUN BULLETS], and [PROXIMITY BOMB x2].  Those bombs  |
|        | can also be found in many of the barrels, and they're the key to an |
|        | easy victory.                                                       |
|        |                                                                     |
|        | Get a fair distance between you and the boss, ideally so that you   |
|        | are on one side of the rock in the center and he on the other side. |
|        | Place a Proximity Bomb in the *middle* of the road and lure the boss|
|        | towards it.  While the boss is heading towards the bomb, be sure    |
|        | that your best weapon(s) are fully loaded.  The blast will knock the|
|        | boss on its side, revealing the weak spot located under its tail.   |
|        | Walk over to a convenient spot, usually right next to the weak spot |
|        | and empty your shotgun/machine gun/favorite weapon.  Repeat this    |
|        | process a few times and the boss will be a goner.                   |
|        |                                                                     |
|        | Whenever the boss goes aerial, try to shoot it down, preferably by  |
|        | aiming at its tail - so that it goes down, allowing you to repeat   |
|        | the process above with proximity bombs.                             |
|        |                                                                     |
|        | It's possible to seek refuge in one of the three shacks, but it'll  |
|        | be a matter of time before Popokarimu destroys them with an - albeit|
|        | dodgeable - smash attack.  You can found three [RANDOM ITEMS] this  |
|        | way (which appear from the remains of each destroyed shack).        |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                [C2-3] Chapter 2-3: Savannah                          |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||After Chris and Sheva have finally found Irving, a mysterious woman   |
||____/ |quickly comes in between.  In this chapter, prepare for a big chase.  |
|-------|----------------------------------------------------------------------|
|ITEMS  |NONE.                                                                 |
|-------|----------------------------------------------------------------------|
|EMBLEMS|NONE.                                                                 |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Motorcycle Majini.                                                 |
|       |2. Majini (Town).                                                     |
|       |3. Ndesu [Boss].                                                      |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    40+   |     30     |     20     |19 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |   <9'00  |    12'00   |    15'00   |   15'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Quickly dispatch the barricaded road, and try not to die at  |
|SPEED: |         all during this chapter to ensure maximum speed.             |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Lock and load!  You'll be chased by numerous Majini on motorcycles, and a few
trucks every now and then.  Don't continuously fire with the gatling gun or it
will overheat.  Instead, shoot for like five seconds (and make sure that you hit
your targets, mind you!), then keep your finger off the trigger for a second.

A great way to measure the level of overheat is by checking the circle in which
the gatling gun is displayed.  As you're firing, the circle will fill with a red
color.  If the circle becomes completely red, your gun will overheat and you'll
need to wait until the circle is depleted, which costs you unnecessary time,
and can cause dangerous situations as well.  In short, keep an eye on that
circle and try not to overheat your gatling gun!

The trucks can be quite annoying, if only because the     .--------------------.
gatling gun won't always be able to turn all the way to a |        TIP:        |
truck that is driving very close by the jeep. Nonetheless,|When a truck is on  |
you should still be able to hit the majority of the       |fire, don't blow it |
Majini.  The chase is fairly straightforward, and you'll  |up when it's driving|
get to a road block after about 3/4th down the chase.     |right beside you!   |
Aim for the explosive barrels, then focus on the truck.   '--------------------'
When it's out of the way, survive only a little longer.

After a few more scenes, *another* boss appears!  Get on your boots, because
this one's another tough cookie to crumble.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                    BOSS FIGHT 3: NDESU                              |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Ndesu has 8 attacks:                                                |
||____/  | ====================                                                |
|--------| 1. Foot Crush: Ndesu moves over to the truck and crushes it with his|
|        | -------------- large, sweaty, dirty foot.  It is not possible to    |
|        | dodge this attack; instead you'll need to counter by shooting him   |
|        | in the head/foot as much as possible, causing him to stagger.       |
|        |                                                                     |
|        | 2. Punch: Like his foot crush, this attack requires him to stand    |
|        | --------- near the vehicle.  He'll try to deliver a direct punch to |
|        | the vehicle.  This attack can be dodged with a button input.        |
|        |                                                                     |
|        | 3. Knock Down: Similar to his foot crush, except he bolds his fists,|
|        | -------------- raises them above his head and attempts to crush the |
|        | vehicle.  Simply burst him with gunfire to stagger him.             |
|        |                                                                     |
|        | 4. Boulder Throw: Ndesu grabs a huge boulder and hurls it at the    |
|        | ----------------- vehicle.  Shoot a nearby explosive barrel or      |
|        | target the boulder to make it crumble before it reaches the truck.  |
|        |                                                                     |
|        | 5. Earthquake Punch: Ndesu will smash the ground so hard (while in  |
|        | -------------------  the distance) that the tremors hit the truck.  |
|        |                                                                     |
|        | 6. Pole Smack: Ndesu grabs an electricity pole and tries to smash   |
|        | -------------- your characters in a similar fashion to his punches. |
|        |                                                                     |
|        | 7. Pole Crush: Ndesu grabs an electricity pole and lifts it above   |
|        | -------------- his head with the intention to crush you.  This can't|
|        | be dodged; Try to stagger him instead.                              |
|        |                                                                     |
|        | 8. Ram: This attack is dangerous and cannot be dodged, but it's     |
|        | ------- certainly possible to stagger him during his attempt to ram |
|        |         the vehicle.  Sheva will often say: "There's something wrong|
|        |         with him, watch out!", usually before his Earthquake Punch  |
|        |         or Ram attacks.  Take notice of this mention!               |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Majini's need love too:                                             |
|        | =======================                                             |
|        | Immediately initiate fire and aim for his head.  An important piece |
|        | of information for winning this fight is that you're not just       |
|        | fighting Ndesu.  You're not?  No, there are also two Majini with    |
|        | bowguns in the background, and these can be just as dangerous.      |
|        | Well, almost as dangerous.  They might not be there during the first|
|        | few seconds of the fight, but two Majini's are on the right side,   |
|        | one on ground level, the other on the platform above the other.     |
|        | They are close to an explosive barrel, so you can use that to kill  |
|        | them, but they will keep respawning - so the explosive barrel is    |
|        | only a one time help.                                               |
|        |                                                                     |
|        | If you're playing on Veteran Mode, the other Majini is on your left |
|        | side, on a building.  In order to maintain a healthy .. health bar, |
|        | it is essential to take a second every now and then to kill these   |
|        | Majini's.  Only do so when Ndesu doesn't require your immediate     |
|        | attention, and he usually does.                                     |
|        |                                                                     |
|        | Gatling/Machine Gun & Overheating:                                  |
|        | ==================================                                  |
|        | As with previous instances where you could use gatling guns, this   |
|        | one can also overheat.  Keep track of the circle in which the       |
|        | gatling gun is displayed. When you hold the trigger, the circle will|
|        | fill up with a red color.  When the circle is completely filled,    |
|        | the gatling gun will be overheated and the circle needs to be empty |
|        | again - resulting in a nasty waiting time.  Try to avoid this by all|
|        | means.                                                              |
|        |                                                                     |
|        | Phase 1:                                                            |
|        | ========                                                            |
|        | Ndesu will approach the jeep and try to punch you.  These punches   |
|        | can be dodged, which you should - at all costs - try to do as best  |
|        | as possible.  He'll also try to smack you with both his hands, or   |
|        | deliver a blow with his feet.  In the last two cases, fire at his   |
|        | head until he ceases the attack (but still, don't try to overheat   |
|        | your gatling gun).                                                  |
|        |                                                                     |
|        | As you keep up the pace, parasites will crawl out of his body.  At  |
|        | first there will be two parasites at a time - one in his chest, the |
|        | other on his arm - but soon enough as much as four parasites pop    |
|        | out.  These are his weak spots, so kill them one at a time.  If     |
|        | you've been doing things correctly - and I'm  assuming you have if  |
|        | you're reading this - then a larger parasite will crawl out of his  |
|        | back.  That's your main chance: You need to destroy that sucker to  |
|        | win this fight.  The smaller parasites will respawn, so repeat the  |
|        | cycle until the larger parasite shows itself again.                 |
|        |                                                                     |
|        | He'll pull back soon enough and grab huge boulders and throw these  |
|        | at your vehicle.  Aim for any explosive barrels that he's standing  |
|        | close to and blow them up to deal with this threat.  Soon, when     |
|        | there are no more barrels left you'll need to crack the rocks with  |
|        | your gatling gun, so fire at the boulders only from the moment he   |
|        | grabs them.  Ndesu will also attempt to attack you by delivering a  |
|        | tremendous punch to the ground.  You can dodge this attack as well. |
|        |                                                                     |
|        | Phase 2:                                                            |
|        | ========                                                            |
|        | The only difference here is that Ndesu will pull out the two (well, |
|        | one at a time that is) electricity poles and tries to hit you with  |
|        | them.  These can be dodged in a similar fashion how you dodged his  |
|        | punches.  If you shoot the main parasite with three solid bursts    |
|        | whenever it pops out, then that should do Ndesu in (measured on     |
|        | Veteran mode).                                                      |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|               [C3-1] Chapter 3-1: Marshlands                         |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||What a chase that was!  Enormous creatures had to be dealt with, and  |
||____/ |the choice between destination and freedom came up. Destination waits.|
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Beast Slate                |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Beetle (Brown)             |100% Fixed                          ||
|       ||[ ]|Slate Map                  |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #12            |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #13            |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Beetle (Brown)             |100% Fixed                          ||
|       ||[ ]|Chalice (Silver)           |100% Fixed                          ||
|       ||[ ]|Beetle (Brown)             |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Rocket Launcher            |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Chalice (Silver)           |100% Fixed                          ||
|       ||[ ]|Egg (White) x2             |100% Fixed                          ||
|       ||[ ]|Beetle (Brown)             |100% Fixed                          ||
|       ||[ ]|Pot                        |Random Item                         ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|BSAA EMBLEM #14            |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Vase x2                    |Random Item                         ||
|       ||[ ]|Pot                        |Random Item                         ||
|       ||[ ]|Emerald (Pear)             |100% Fixed                          ||
|       ||[ ]|Vase x3, Pot x1            |Random Items                        ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Idol (Silver)              |100% Fixed                          ||
|       ||[ ]|Shaman Slate               |100% Fixed                          ||
|       ||[ ]|Beetle (Brown)             |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Egg (White)                |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Raptor Slate               |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Rifle Ammo x5              |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Beetle (Brown)             |100% Fixed                          ||
|       ||[ ]|Pot                        |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|1x Pot & 1x Vase           |Random Items                        ||
|       ||[ ]|Idol (Silver)              |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Warrior Slate              |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #15            |100% Fixed                          ||
|       ||[ ]|Vase x3                    |Random Items                        ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Vase x2 & Pot x1           |Random Items                        ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Magnum Ammo x6             |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x10        |100% Fixed                          ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Vase x2                    |1 Random, 1 Common: Magnum Ammo x6  ||
|       ||[ ]|S&W M29 (Magnum)           |100% Fixed                          ||
|       ||[ ]|Vase x5                    |Random Items                        ||
|       ||[ ]|Jewel Beetle               |100% Fixed                          ||
|       ||[ ]|Vase x1 & Pots x2          |Random Items                        ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Gold (Large: 400)          |100% Fixed                          ||
|       ||[ ]|Rifle Ammo                 |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Ceremonial Mask            |100% Fixed                          ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|4x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Wetlands).                                                 |
|       |2. Alligator.                                                         |
|       |3. Giant Majini.                                                      |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    30+   |     20     |     10     | 9 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <18'00  |    22'00   |    26'00   |   26'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Forget about the slate map and head straight for the slates. |
|SPEED: |         Grab the Raptor, Shaman, and Warrior Slate (after initially  |
|       |         getting the Beast Slate, of course) in that order.           |
|       |                                                                      |
|       | TIP #2: Use the turbo accelerate on the boat and don't slow down when|
|       |         getting ashore.  Instead, speed up all the way to the shore  |
|       |         until you get the command to get off.  Quickly press it, et  |
|       |         voila.                                                       |
|       |                                                                      |
|       | TIP #3: In the Village, trigger the appearance of the two Giant      |
|       |         Majini's, grab out a Rocket Launcher and destroy them.       |
|       |                                                                      |
|       | TIP #4: To ensure an S rank, try to especially work on your accuracy |
|       |         and zero deaths.  The clear time will most likely be an S,   |
|       |         while enemies routes is less important and usually around A. |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Grab the [BEAST SLATE] nearby the corpse and slash the glowing animal skill to
find a [RUBY (PEAR)].  The two [VASES] nearby are now the new medium for 
supplying you with items, so keep your eye out for them.  Check the tree on the
right side of the island to find a [BEETLE (BROWN)].  You can't enter through
the door here, so hop on the boat and get moving.

.-----------------------------.	The lake is fairly large, and we're going to
|Boat Controls:               | look for three more slates similar to the one
|=============================| you already found just now, making four in total
|Left Stick:  Steer           | to be found.  Head for the destination marker on
|Right Stick: Adjust viewpoint| the west of your map, hop off board, grab the
|RT/R1: ..... Accelerate      | [SLATE MAP], inspect the door that requires the
|LT/L1: ..... Brake/Reverse   | four slates, and be on your way again. 
|RT/R1 + A/X: Turbo Accelerate|	
|X/Square:    Get off         | Note: If you collect all four slates, the Slate
'-----------------------------'       Map will be gone and can't be picked up.


Optional Exploration:
=====================
First, this guide will cover a few optional exploration possibilities.  Feel 
free to skip ahead to the next paragraph that interests you.  

First of all, from where you start out, check out the wired pole in the distance
to the northwest.  There's a [BSAA EMBLEM] attached to it.  You can try to shoot
it from here with a Rifle, or (if you're playing with someone) you can have your
partner steer the boat towards it, allowing you to spot it from close by.

Head to the isolated settlement in the northwest corner of the lake and get off
the boat. There's a [BSAA EMBLEM] under the middle of the roof - shoot it - and
there's a [VASE] here as well.  You can jump inside the shallow water where the
fish are hanging, and if you check the edges for a shiny object you'll be
rewarded with a [BEETLE (BROWN)].  The outpost contains a chest with a [CHALICE
(SILVER)]. Get back on the boat and we'll continue exploring.

Also located in the northwest region is a half-sunken ship.  It should display
as a small dot on your map.  You can find a [BEETLE (BROWN)] and a [VASE] here,
but also a [ROCKET LAUNCHER] in the suitcase!  You'll have to walk up the ramp
to get it.

Next, explore the central island that is populated by the most horrific 
creatures in the RE universe.  Head inside the hut to find a [VASE] and a
[CHALICE (SILVER)] in the chest.  The shelves outside of the hut (on the right
side) contain two [EGGS (WHITE)].  The totem pole to the left of your boat has
a [BEETLE (BROWN)] attached to it, and a small [POT] can be broken behind the
chicken fence.  There's a [VASE] on top of the outpost, and lastly you can shoot
a [BSAA EMBLEM] hidden under the hut by standing on the dock.  You may want to
use a rifle to see it better.


The Shaman Slate:
=================
Let's go slate hunting.  Head to the northeast cross on your map and get ashore.
Destroy two [VASES] and a [POT] here and shoot the shiny animal skull to find an
[EMERALD (PEAR)].  Break another [VASE] next to the fireplace to the east, then
go inside the hut and break another [VASE].  A [POT] can be found on some
shelves next to the hut, and yet another [VASE] can be found in the hut to the
left.  Don't miss the [RUBY (PEAR)] sitting in an animal skull on a pole next to
one of the huts.

The settlement itself contains two more [VASES] along with two outposts.  Give
Sheva a hand at the left outpost first which holds an [IDOL (SILVER)].  The
second outpost contains the [SHAMAN SLATE].  After you've gotten it, several
tribal Majini's will get angry at you (I mean, you *did* just rob their
treasure, didn't you?), which means you'll have to deal with them.

This new type of Majini is tougher than regular Majini and they get much faster
back up their feet by jumping.  They also use different weapons, mainly spears
with which they leap in the air to spike you.  You'll be prompted to press a
button (X for Xbox, Square for PS3 I believe) in order to dodge this attack.
Some others are equipped with wooden, spiky shields.  These can be annoying to
take down, but in fact they're not that hard if you know how to handle them.
Speaking of taking down, aim for their feet (which is pretty much the only body
part that you *can* aim at anyway), then move in for the uppercut (or somersault
with Sheva) melee attack.  This will destroy most - if not all - of their shield
and conserves considerable amounts of ammo.


The Raptor Slate:
=================
After you've killed the unfortunate tribal Majini's, head back to your boat and
continue to the eastern cross on your map.  You'll have to wade through shallow
water that is swarming with huge alligators.  What can I say?  If they bite you,
it's game over.  When you get near one it'll emerge to the surface.  Whenever
this happens, immediately back away from the alligator (and you should already
have checked that there wasn't one behind you, or you're a goner).

Note: If you're courageous enough to explore the left tree in the middle of the
      lake, you'll be rewarded with a [BEETLE (BROWN)].  It should also be noted
      that there are a whopping of 10 alligators in the lake.  While possible
      to kill them all, outrunning them stays the preferred way of dealing with
      them by far - unless you have infinite ammo unlocked.

Make your way to the eastern building and (quickly) climb the ladder.  Enter the
house through the window and around four Majini will jump you.  Kill them, then
search the room for a [RED HERB], an [EGG (WHITE)], and a [VASE].  Proceed to
the next hut to find a [VASE] and the [RAPTOR SLATE] inside a chest.  When you
drop back in the water, don't miss out on the [RUBY (PEAR)] on the left post as
you move back in the open water.


The Warrior Slate:
==================
The final slate resides at the southwestern end of a waterway.  Sail to the end
of the waterway until you get to an outpost.  Directly behind this outpost - to
the right of the blockade - you can find [MACHINE GUN AMMO x30].  The exact
opposite side (to the left) contains [HANDGUN BULLETS x10] on one of the spikes.
The wooden walkway in the middle of the pond houses [RIFLE AMMO x5] on its left
side and [HANDGUN BULLETS x10] on its right side.  Sail around it and Sheva (or
your partner) will grab them for you.

Inspect the gate near the left to find a [GREEN HERB] nearby, then move around
the structure and keep your eyes open for a [BEETLE (BROWN)] near a tree with
flowers.  Get off the boat at the end.

The first building contains a single [POT], after which you should head to the
jetty on the east.  Grab the [GREEN HERB], loot the contents of the [POT] and 
[VASE], then open the chest to find an [IDOL (SILVER)] inside.  As you approach
the north you'll be assaulted by a large group of Majini's.  Take care of them,
then loot the NE building for a [VASE] and the NW building for a [VASE] and the
[WARRIOR SLATE]. 

Head back to the lake and the way will be blocked.  Have your partner kill the
4 bowmen Majini, while you steer the boat around any dangerous bombs.  Up ahead
are two more Majini who throw bombs at you; they're located in the two outposts.
With the gate open, speed out of the waterway - but beware of more Majini.  You
can steer over them but it might be smarter to avoid them altogether as you
might suffer from explosive damage as you move over them.


The Tribal Village:
===================
Go to the destination marker to the western side of the lake and insert all four
slates.  Exit to the next area.  Drop down in the water and turn around.  Spot
a [BSAA EMBLEM] inside the hold under the walkway.  Proceed to the village and
deal with a bowgun Majini in the outpost on your way.

The hut to your left (south) has a [VASE] nearby, and houses two more [VASES]
inside.  To the west of the hut you can find a [GREEN HERB] and a [RED HERB].

Head north from here.  This building (on the western side of the village) has a
[VASE] standing outside - next to the doorway - and inside you can find a
[VASE], [POT], [RED HERB], [MAGNUM AMMO] and [HANDGUN AMMO].  Climb the ladder
to find two more [VASES].  

Explore the northwest of the village, but don't grab the gold near the holes in
the ground.  This is actually a trap, and you'll get spiked.  Needless to say,
this causes a lot of unnecessary damage.  There are two [VASES] in the corner of
the northwest area.

Around now, the villagers start getting pissed off at you grabbing their
treasure.  Included are two Giant Majini who are particularly strong and
dangerous.  You'll want to grab the [S&W M29] Magnum from the BSAA soldier on
the right (east) of the village to use it against them.  There are three more
[VASES] around here.  The Giant Majini's are best killed with a combination of
using the magnum, shotgun, machine guns and melee attacks - give them everything
you got and stick together.

When they're dealt with, go to the northeast side of the village and loot two
[VASES].  Proceed to the crank up ahead and either turn it yourself or have your
partner do this.  A well hidden [JEWEL BEETLE] can be found on the wall to the
right of the closed door.

Go over the bridge and break the two [POTS] inside the room - these hold two
snakes.  There's a [VASE] to the west of this room.  You can find a [VASE],
[GREEN HERB], [GOLD (LARGE)], [RIFLE AMMO] and a document upstairs.  Another
[VASE] can be found outside.  Unlock the door for your partner by removing the
beam and head west.

Loot the contents of the [VASE] nearby the tunnel, and grab the [CEREMONIAL
MASK] from the chest at the end of this tunnel.  Jump over the gap and loot two
more [VASES].  Exit the area by the ropeway.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|            [C3-2] Chapter 3-2: Execution Ground                      |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||Every corner of the lake had to be explored to find four traditional  |
||____/ |RE puzzle pieces, namely four slates.  Tribal Warriors were defeated. |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Pot x2                     |1x Random; 1x Common: Rifle Ammo    ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Sapphire (Square)          |100% Fixed                          ||
|       ||[ ]|Gold (Small) x2            |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Item                         ||
|       ||[ ]|BSAA EMBLEM #16            |100% Fixed                          ||
|       ||[ ]|Jewel Beetle               |100% Fixed                          ||
|       ||[ ]|Gold (Small)               |Random Item                         ||
|       ||[ ]|Incendiary Grenade         |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|Ruby (Square)              |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |1x Common: Incendiary Grenade       ||
|       ||[ ]|Jewel Beetle               |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|Wooden Barrel x2           |1x Common: Proximity Bomb           ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Wooden Barrel x6           |Random Items; 1x Common:Hand Grenade||
|       ||[ ]|Wooden Barrel x3           |Random Items                        ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|BSAA EMBLEM #17            |100% Fixed                          ||
|       ||[ ]|Gold Bars (3000)           |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel x3           |Random Items                        ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|2x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Wetlands).                                                 |
|       |2. Alligator.                                                         |
|       |3. Giant Majini.                                                      |
|       |4. Majini (Town).                                                     |
|       |5. Kipepeo.                                                           |
|       |6. Cephalo.                                                           |
|       |7. Big man Majini.                                                    |
|       |8. Adjule.                                                            |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    50+   |     35     |     20     |19 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <19'00  |    23'00   |    27'00   |   27'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Don't close all the leaks before dealing with the spawned    |
|SPEED: |         enemies first.  It's difficult to rush past them without     |
|       |         getting hit - or worse, without dying.                       |
|       |                                                                      |
|       | TIP #2: The Chainsaw Majini's are relatively slow and although you   |
|       |         can opt to blow them to smithereens with a Rocket Launcher,  |
|       |         simply avoiding them altogether is slightly faster.          |
|       |                                                                      |
|       | TIP #3: When you arrive at the docks, place a Proximity Bomb or two  |
|       |         at the spawn points of Majini's and blow off the lock from   |
|       |         the door.  This helps somewhat during your great escape.     |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Execution Ground:
=================
Go around the corner and loot the [VASE] and two [POTS].  A short scene will
play, starring Mr. Alligator.  Proceed and loot the contents of a [VASE].  Two
more [VASES] can be found at the end of another jetty, and another two are at
the east end of the jetty.  A group of Majini's will attack you, including
bowmen that fire arrows with explosives attached to them at you. One of them is
in the left (northeast) outpost.  Kill the Majini's and head to the right
(south) side of the area.

More Majini's assault you, including a few more bowmen.  Kill them, then have
one of you stand next to crank.  The other should go to the raft at the south-
east of the area.  Your partner should rotate the crank as fast as possible,
while the other dodges several bites of the alligator while on the raft.

The dodge command is R1+L1 on the PS3, and RT+LT for .--------------.---------.
the Xbox 360 version.  If you're playing on Veteran  |Playstation 3:|Xbox 360:|
or Professional Mode, it can either be the afore-    |==============|=========|
mentioned command, but also Square + X on the PS3,   |   R1 + L1    | RT + LT |
and X+A for the Xbox 360.                            |  Square + X  |  X + A  |
                                                     '--------------'---------'

Quickly get off and kick the button, unlock the door, and exit the area by going
over the lowered bridge.  Go through the cave tunnel, shoot the first torch to
secure a [RUBY (PEAR)] and do the same with the second torch in order to find a
[SAPPHIRE (SQUARE)].

Back outside, search the grass on both sides for two [GOLD (SMALL)], but beware
of snakes.  The left tent houses a [FIRST AID SPRAY], and you can find two
[WOODEN BARRELS] behind the tents.  There's also a [BSAA EMBLEM] between the
tents.  Inspect the oil barrels to find a [JEWEL BEETLE], and search the grass
north of it for more [GOLD (SMALL)].  An [INCENDIARY GRENADE] lies near the
entrance of one of the tents.

Continue north and loot two [WOODEN BARRELS] from the cabin, then make your way
towards the refinery.  Check your right for a [RUBY (SQUARE)].


Refinery:
=========
Drop down, loot a [WOODEN BARREL] at the base of the stairs and another [WOODEN
BARREL] on the stairs.  A group of Majini's will attack you, of which one
transforms into a Cephalo.  Deal with the bowmen and don't proceed to far in the
area, or more Majini's will appear.

Climb the ladder and loot the contents of the two [WOODEN BARRELS].  Turn the
valve and the incineration flame will cease to the north.  Directly after this,
a handful of Majini's appear, so kill them.  The bowmen on the upper platform to
the northeast is particularly annoying, as well as the one with dynamite.  
Search the other side of the upper platform with the valve to find a [JEWEL
BEETLE] on the back of the structure.

Explore the area they came from, which contains two [WOODEN BARRELS].  Climb
the ladder, then use the lever to summon the zip line.  Only one person can use
this at a time, and as soon as the first one lands on the other side, a Chainsaw
Majini makes his appearance.  Joy!  The other should get over there ASAP.  Jump
down to lower ground as there's much more space over there, and take him out;
He'll drop a Venom fang.  Head back to the platform with the valve (use the zip
line again), and loot two [WOODEN BARRELS].  Turn the valve to cease one of the
two incineration flame leaks to the east (namely, the right one).

Explore the southeastern part of the area to find a [WOODEN BARREL], and you can
use another zip line here after calling it with the lever.  At the other end
lies a [WOODEN BARREL], and most importantly, the last valve which turns off the
last flame leak to the east (the one coming from the left).

As soon as you unlock the door, another Chainsaw Majini spawns, so you may want
to wait for your partner to arrive.  Exit the small area and deal with the 
Chainsaw Majini downstairs.  With him taken care of, exit the area and more
regular Majini's will spawn.  Kill them, and loot a [WOODEN BARREL] on the
walkway to the exit.  Hop down, smash the last two [WOODEN BARRELS] and exit to
the next area.

After the scene, provide cover for Josh and kill the large group of Majini's 
that enter the area.  There are about 4 [WOODEN BARRELS] that you can loot.
Some Majini will try to enter through windows - you can use the window slashing
technique with your knife while your partner covers you to keep them away.
When the elevator arrives, hop on board.

In the next area, make your way to the end.  The pathway is linear and you'll
come across 2 [WOODEN BARRELS], plus another 3 [WOODEN BARRELS] at the end.
The door appears to be locked down again!  Cover Josh again as he tries to open
it.  Since there are quite a few enemies up ahead - including a Cephalo and a
Chainsaw Majini - you may want to backtrack slightly to keep them away from 
Josh.  When the door is open, quickly make a run for it.  Don't bother trying
to kill all enemies as they keep respawning.

Go downstairs and hop through the window to your right to get inside the room
that the Majini's were in first.  Loot the two [WOODEN BARRELS], hop back out
and proceed to the next area, the docks.


The Docks:
==========
There are two [WOODEN BARRELS] close by.  Make your way over to the ship, and
find another [WOODEN BARREL] on the lower passage.  Two more [WOODEN BARRELS]
are housed in the hut.  When you make it to the boat, a scene plays.  You'll
now have 2 minutes (120 seconds) to get the hell out of there!

Quickly move into the cabin behind you (at the end of the jetty) and shoot the
[BSAA EMBLEM] inside.  If you're quick you can also check the very end of the
jetty to find a suitcase with [GOLD BARS (3000)].  It's quite possible to get
this and still make it with 20 seconds left on the timer.  Don't forget the
[WOODEN CRATE] in the other shack.

Now make a rush to the other side of the dock.  A small group of Majini will
hinder you, including two bowmen.  Quickly dispose of them, shoot the lock off
the door or kick it several times.

A Big Man Majini and several Adjule will block your escape so you might want to
toss a Grenade at them.  Otherwise, it should be noted that this Big Man Majini
drops a [GOLD RING] - which is worth much more than regular Jewel Bangles.

There's a [WOODEN BARREL] inside the shack they came out of.  Disarm the TWO
explosive tripwires right before you move onto the jetty
and follow Josh to the boat.  Snatch the contents of the two [WOODEN BARRELS]
you come across, but only if you have the time for this.  The final shack only
houses four Majini, but no items are inside. 

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|     [C3-3] Chapter 3-3: Oil Field - Drilling Facilities              |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||Chris and Sheva are still in the process of tracking Irving down.     |
||____/ |Will they finally achieve their mission objective in this chapter?    |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|BSAA EMBLEM #18            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x3           |Random Items                        ||
|       ||[ ]|Handgun Bullets x15        |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|Handgun Bullets x15        |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Rifle Ammo x10             |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Shotgun Shells x10         |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Emerald (Marquise)         |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Machine Gun Ammo x50       |100% Fixed                          ||
|       ||[ ]|Handgun Bullets x15        |100% Fixed                          ||
|       ||[ ]|Wooden Barrel x2           |Random Items                        ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|M3 (Shotgun)               |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x10         |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x50       |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||[ ]|Handgun Ammo x15           |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Wooden Barrel              |Random Item                         ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|1x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Wetlands).                                                 |
|       |2. Kipepeo.                                                           |
|       |3. ?????? [BOSS].                                                     |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    30+   |     20     |     10     | 9 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <19'00  |    23'00   |    27'00   |   27'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Quickly rush over to the levers and only destroy the Majini's|
|SPEED: |         behind the gatling guns (or in extreme necessity others too).|
|       |                                                                      |
|       | TIP #2: Dispatch the boss with a few Rockets.                        |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Section 1:
==========
Shake off the two boats by killing the Majini's.  Quickly turn around and start
shooting the explosive barrels and large gas cylinders to deal with the many
Majini's.  As you arrive at the closed gate, a [BSAA EMBLEM] will be barely
visible above the gate that you entered through (but you can also try to shoot
it as you move under the gate).    The lever for this is on the other side:
Make your way through several Majini's and loot a total of three [WOODEN
BARRELS], and grab a pack of [HANDGUN BULLETS x15] along the way . Shoot the gas
cylinders in the background to quickly clean the area from any enemies.  

When you pull the lever, several Majini and two Kipepeo will spawn, and the
Majini's on the higher bridge will throw dynamite at you, so it's in your best
interest to dispose of them by shooting the gas cylinders next to them.

With the gate open and the enemies gone, hop back on board and get going.


Section 2:
==========
As the boat speeds onward, keep firing at the explosive barrels and gas
cylinders in the distance.  When the boat gets close to cruising under two
pipes, be quick to duck.  Soon enough you'll get to another enclosed dock area.

You'll notice that this docking bay is much larger than the previous, and quite
more dangerous as well.  As soon as you get off the boat, slash the two [WOODEN
BARRELS] and pick up the [HANDGUN BULLETS x15].  A [GREEN HERB] can be found on
the opposite side of the walkway.  

Make your way over to the west while headed for the gate and grab the [RIFLE
AMMO x10] from the barrels.  Right around now, several Majini spawn from the
upper area, and two Majini's will operate the two Gatling Guns.  Quickly take
cover against the nearby wall and pick them off one by one, starting with the
Majini's behind the Gatling Guns.

There is a Power Box hanging on the left side that you can shoot down to 
annihilate one of the Majini's that jumped down.  After taking care of this wave
of enemies, head towards the northwest gate, kick in the door and kill any
remaining Majini's.  There's also a [WOODEN BARREL] next to the large rusty
cylinder.  Move towards the gate to find [SHOTGUN SHELLS x10] on a barrel, along
with another [WOODEN BARREL].

It's possible to flip both levers right now (have one of you jump over the gap),
but you might find it rewarding to explore the upper section of the gate first.
Climb the ladder you just passed to find a [WOODEN BARREL] and a [GREEN HERB], 
then enter the cabin and search the cabinet for an [EMERALD (MARQUISE)].  There
is also another [WOODEN BARREL] inside.

Head over to the other side of the cabin to find a [WOODEN BARREL], and walk to
the end of the walkway for yet another [WOODEN BARREL].  Hop down and check the
tires on the right for [MACHINE GUN AMMO x50], and look for [HANDGUN BULLETS
x15] at the sandbags.

Continue south to find two [WOODEN BARRELS] and a [RED HERB] along the way.

Now's a good time to flip both levers to raise the gate.  Expectedly, another
wave of Majini's and Kipepeo spawn from the southern areas, so you may want to
climb over to one of the Gatling Guns and safely waste them from there.


Optional Exploration of the Southern Area:
==========================================
Head south and jump down on the wooden planks.  The eastern jetty contains a
[WOODEN BARREL] that usually holds Magnum Bullets, and you can find a [SAPPHIRE
(PEAR)] nearby this barrel.

The other side has a suitcase with the [M3] shotgun inside, and the cabin houses
[SHOTGUN SHELLS x10], [MACHINE GUN AMMO x50], a [WOODEN BARREL], [HANDGUN AMMO
x15] and a [FIRST AID SPRAY].  You can find the last [WOODEN BARREL] at the very
end of the jetty.

With the gate opened, hop back onboard your boat and let Josh sail you off to
the next episode of your sailor adventures.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                    BOSS FIGHT 4: IRVING                             |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Irving has 6 attacks:                                               |
||____/  | ====================                                                |
|--------| 1. Tentacle Strike: Four tentacles emerge from the sea and strike   |
|        | ------------------- your characters one by one.  This attack can be |
|        | dodged fairly easily, even when using artillery.                    |
|        |                                                                     |
|        | 2. Tentacle Grab: Squid-like tentacles emerge from the sea and grab |
|        | ----------------- one of you, squeezing them badly. The other should|
|        | try to free their partner ASAP before the tentacle can do a lot of  |
|        | damage.  It'll release the character after a short while, but it's  |
|        | still an inconvenience.                                             |
|        |                                                                     |
|        | 3. Tentacle Slap: The same squid tentacle tries to hinder the person|
|        | ----------------- on the boat by slapping them. Destroy the tentacle|
|        | before it becomes too much of a nuisance.                           |
|        |                                                                     |
|        | 4. Bite: The colossal creature gets aggravated, swims to the ship   |
|        | -------- and tries to crush your characters between its jaw.  This  |
|        | is an instant-death attack, but it can be dodged - fortunately.     |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Phase 1:                                                            |
|        | ========                                                            |
|        | The boat is equipped with four guns:  The two at the rear are       |
|        | gatling guns and the two on front are grenade launchers.  He'll swim|
|        | on either side of the boat, and his tentacles will try to crush you |
|        | when you're controlling a one of the guns.                          |
|        |                                                                     |
|        | Shoot the tentacles one by one and dodge the attacks.  Irving will  |
|        | occasionally try to bite you and your partner, but this attack is   |
|        | also dodgeable.  When he's swimming in the distance, target the     |
|        | orange bulb right around what you could call his head.              |
|        |                                                                     |
|        | Should you get low on health, search the northeast deck for a can of|
|        | [FIRST AID SPRAY].  This can come in handy even for preventive      |
|        | measures.                                                           |
|        |                                                                     |
|        | Phase 2:                                                            |
|        | ========                                                            |
|        | Irving will now grab on the rear and expose himself.  Shoot him with|
|        | full force and dodge both his tentacle and bite attacks.  He'll     |
|        | retreat and show up soon after.  Repeat the cycle and he'll go down |
|        | in no time.                                                         |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                  [C4-1] Chapter 4-1: Caves                           |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||"The answer lies in the caves up ahead".  And so Chris and Sheva find |
||____/ |themselves traversing ancient ruins of a forgotten civilization.      |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Pot x2                     |1x Common: Flash Grenade, 1x Random ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Topaz (Trilliant)          |100% Fixed                          ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #19            |100% Fixed                          ||
|       ||[ ]|Emerald (Pear)             |100% Fixed                          ||
|       ||[ ]|Sapphire (Square)          |100% Fixed                          ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|Topaz (Pear)               |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|BSAA EMBLEM #20            |100% Fixed                          ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Topaz (Square)             |100% Fixed                          ||
|       ||[ ]|Gold (Large) x7            |100% Fixed (850 Gold in total)      ||
|       ||[ ]|Emerald (Pear)             |100% Fixed                          ||
|       ||[ ]|Vase x2                    |1x Random, 1x Common: Hand Grenade  ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Sapphire (Square)          |100% Fixed                          ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|Gold Large x6              |100% Fixed                          ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Emerald (Trilliant)        |100% Fixed                          ||
|       ||[ ]|Sapphire (Trilliant)       |100% Fixed                          ||
|       ||[ ]|Ruby (Trilliant)           |100% Fixed                          ||
|       ||[ ]|Vase x14                   |Random Items                        ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Grenade Launcher           |100% Fixed                          ||
|       ||[ ]|Emerald (Square)           |100% Fixed                          ||
|       ||[ ]|Sapphire (Square)          |100% Fixed                          ||
|       ||[ ]|Emerald (Square)           |100% Fixed                          ||
|       ||[ ]|Idol (Gold)                |100% Fixed                          ||
|       ||[ ]|Topaz (Square)             |100% Fixed                          ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|BSAA EMBLEM #21            |100% Fixed                          ||
|       ||[ ]|2x Flash Rounds x3         |100% Fixed                          ||
|       ||[ ]|Topaz (Square)             |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|Vase x3                    |2x Random, 1x Common: Proximity Bomb||
|       ||[ ]|Ruby (Oval)                |100% Fixed                          ||
|       ||[ ]|Soul Gem [Boss Drop]       |Only when killed by firearms        ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|3x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Bui kichwa.                                                        |
|       |2. Majini (Wetlands).                                                 |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    50+   |     35     |     20     |19 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <23'00  |    28'00   |    33'00   |   33'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: A Grenade Launcher with Flash Rounds quickly dispatches any  |
|SPEED: |         annoying Bui Kichwa and quickly beefs up your kills.  Flash  |
|       |         Grenades work just as well, of course.                       |
|       |                                                                      |
|       | TIP #2: When the boulders start to roll, you can use the tip lined   |
|       |         out in the walkthrough, but if you have a skilled partner    |
|       |         they can blow up the boulders before your very eyes, allowing|
|       |         you to make a straight run for the exit without breaks.      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The Caves:
==========
Explore the hut for two breakable [POTS] and smash the [VASE] on the jetty. 
Head down the caves and you'll encounter a new type of enemy called Bui kichwa.
They can only take a few handgun bullets, but they're fairly agile and always
come in groups of around five.  

Move towards the eastern side of the area and loot the contents of the [VASE].
The ledge up ahead contains a [TOPAZ (TRILLIANT)].  Before you drop back down,
check the ceiling and shoot the shiny [SAPPHIRE (PEAR)] loose.  Head back to the
ladder you passed just now and climb up.  The bridge contains two vases, and if
you to the right you can spot a [BSAA EMBLEM] on the lower right of the ravine.

The shiny torch up ahead contains an [EMERALD (PEAR)].  As you walk down the
tunnel, more Bui kichwa bug you (get it?).  There's another shiny torch which
contains a [SAPPHIRE (SQUARE)].  At the end of the tunnel, break the two animal
skulls on the ground, and slash the torch to get a [SAPPHIRE (PEAR)], [TOPAZ
(PEAR)] and a [RUBY (PEAR)].  Go through the door.


Ancient Civilization:
=====================
You'll now be in an ancient village.  First thing you should do is grab out a
rifle and aim at the structure that is holding the up the lens.  It may require
several shots to shoot the [BSAA EMBLEM] about halfway down the structure.  You
can, however, also wait to get this one.  You'll get another (easier)
opportunity soon.  With that out of the way, drop down the ledge and loot the
two [VASES].  Shoot the shiny sparkly from the doorway that turns out to be a
[TOPAZ (SQUARE)] and drop down.

Break the vase and move into the room with the hanging corpses.  With the help
of your partner, open the sarcophagus and grab the [GOLD (LARGE) x7].  The torch
in the next room contains an [EMERALD (PEAR)], and the room after that contains
two [VASES].  Cross the bridge and you'll get temporarily split up.  Depending
on who crossed the bridge first will find themselves already at the other side,
while the other needs to take the lower route.

=-=-=- UPPER GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Break the two [VASES] and provide cover for your partner who is located directly
below you.  As your partner proceeds, head east yourself so you can be of better
help.
=-=-=- LOWER GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You'll be the one facing the Majini's.  Hopefully your partner will cover you
well from above.  Grab the [GREEN HERB] and the [TOPAZ (PEAR)] (from the torch)
as you make your way up.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When reunited, head inside the tomb and open the sarcophagus to find a [SAPPHIRE
(SQUARE)], [SAPPHIRE (PEAR)], and [GOLD (LARGE) x6].  The other tomb contains a
[SAPPHIRE (PEAR)] from the torch and the corpse in the sarcophagus is holding a
[RUBY (PEAR)].  There's also a [VASE] here, and you can grab a [GREEN HERB] from
the open sarcophagus.


The Crypt:
==========
Head towards the final sarcophagus by going over the bridge and prepare to make
a landing.  Several Bui kichwa and Majini will enter the tomb.  One of them has
torches, so you'll want to kill him first.  The chest on the west contains a
[EMERALD (TRILLIANT)], the chest to the east contains a [SAPHHIRE (TRILLIANT),
and the chest on the north holds a [RUBY (TRILLIANT)].  Exit south.

There will be several Majini's down in the room to the south.  You can shoot 
them from a distance.  When you've dealt with them, don't start looting the
vases in the room yet - they're a mere distraction.  Instead, turn the valve
in the center of the room.

After you have done so, giant burning boulders will start rolling through the
area.  If you don't hesitate, the following tactic works guaranteed:

Have one player stay on the center area where they are safe.  The other should,
immediately after turning the crank, make a run to the other side of the area.

The boulders will start to show up when you approach the closing door, and they
will bounce against each other - clearing your path - allowing you to slip just
between them, and make it through the door.  

Collect the items from the 14 [VASES], then proceed to the next hallway.

An interactive cutscene follows in which you'll have to make a run for the end.
You need to jump over several gaps (for which the buttons can sometimes
alternate) and at the last gap a special grab command needs to be performed.


The Labyrinth:
==============
Jump down and have you and your partner pull a chain to activate a large
stairwell.  You'll now be in a very large room with several statues - you could
even go as far as calling this a puzzle.  There's a [VASE] to your left as you
enter the area.  

Go downstairs, turn west at the center of the room and open the suitcase on the
SW dead-end; It holds a [GRENADE LAUNCHER].  Head north and pay attention to a
green, shiny gem on your left hand as you enter the northwestern area.  About
halfway down the path, scan your upper left and shoot the [EMERALD (SQUARE)]
have one of you pull the chain.  The other needs to go back to the center of the
room, head north, then go west to the other chain of this turquoise statue.
This will uplift a set of chairs to the eastern statue.  A [SAPPHIRE (SQUARE)]
is also revealed.

.------------------------------------------------------------------------------.
|TIP: You can kill the bats - if only to complete your bestairy.  They'll drop |
|     around 100 Gold when killed, so you may want to shoot them when they're  |
|     flying over ground you can reach.                                        |
'------------------------------------------------------------------------------'

From the center of the room, proceed to the jade statue on the east side of the
area.  Pull the chains and a combination of stairs will be altered.  This time,
an [EMERALD (SQUARE)] is revealed.  Check the nearby southern ledge that can be
leapt over; the chest contains an [IDOL (GOLD)].  

Go back to the center again and a group of Majini's will spawn when you take a
few more steps.  One of them has torches again, two have shields.  Deal with
them, then jump over to a platform (a torch marks the way). Go to the eastern
side of the area where you can shoot a shiny [TOPAZ (SQUARE)] from the ceiling
(nearby a hole), and the upper path houses two [VASES].  From here, aim at the
ruins above the jade statue and you should be able to spot another [BSAA 
EMBLEM].

Head to the center of the room by hugging the outer wall, and go to the gold
colored statue.  A [TOPAZ (SQUARE)] will be revealed.  Head towards the purple
statue in the northeast corner (or grab [FLASH ROUNDS] for the Grenade Launcher
in a chest on the path to the right first).  One person can already pull the 
chain, but the other one needs to go back downstairs to pull the chain below.

Majini's and Bui kichwa will appear before you can effectively pull both chains,
so take care of them first.  When you're done with them, pull the chains and
the southern stairs will lower.  Grab the [RUBY (PEAR)] from the ground level,
and a [SAPPHIRE (PEAR)] from the upper level (notice how blue and red makes
purple, the color of the statue - just like with the other statues, the stones
you got from there were the same color as the statue too).

On the lower ground, head to the SE corner of the area and loot three [VASES].
Continue your way to the final statue, a red one, which is in the SW corner of
the room.  A [RUBY (OVAL)] is revealed, and the stairwells are finally raised
towards the final destination of the area.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |              BOSS FIGHT 5: POPOKARIMU (2ND)                         |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Popokarimu has 2 attacks: (Needs additional confirmation...)        |
||____/  | =========================                                           |
|--------| 1. Slash: The boss will set foot towards your character and swipes  |
|        | --------- with its sharp claw.                                      |
|        |                                                                     |
|        | 2. Tail Leap: The boss prepares to leap towards your character,     |
|        | ------------- viciously striking you with its tail.                 |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | You'll remember this creature, and the same strategy still applies. |
|        | It is however possible to try a different tactic, but if you use    |
|        | this tactic you won't get the Soul Gem (which is a treasure worth   |
|        | 10000 Gold).                                                        |
|        |                                                                     |
|        | Method One:                                                         |
|        | ===========                                                         |
|        | This method does not net you the Soul Gem, but it's very quick and  |
|        | easy.  Stun the boss for a moment (with a Grenade or Grenade        |
|        | Launcher), then head upstairs and dodge the boss' attack at the top.|
|        | End of the fight.                                                   |
|        |                                                                     |
|        | Method Two:                                                         |
|        | ===========                                                         |
|        | If you have any grenades or proximity bombs, now is the time to use |
|        | them, but you can also resort to the grenade launcher with explosive|
|        | rounds to flip the boss over to its side.                           |
|        |                                                                     |
|        | As usual, target its weak flesh at the bottom of his tail when on   |
|        | flipped over and give it everything you got.  The fight can be over |
|        | surprisingly fast.  Grab the [SOUL GEM] after defeating Popokarimu: |
|        | This gem is worth 10000 gold!                                       |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|              [C4-2] Chapter 4-2: Worship Area                        |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||The ruins are not without danger, and many traps had to be overcome.  |
||____/ |Will there be more lying ahead?                                       |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Vase x2                    |1x Common: Hand Grenade, 1x Random  ||
|       ||[ ]|Topaz (Pear)               |100% Fixed                          ||
|       ||[ ]|Sapphire (Square)          |100% Fixed                          ||
|       ||[ ]|Earth Emblem               |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Sapphire (Pear)            |100% Fixed                          ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Vase x2                    |1x Common: Proximity Bomb, 1x Random||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Sea Emblem                 |100% Fixed                          ||
|       ||[ ]|Vase                       |Random Item                         ||
|       ||[ ]|Vase x2                    |Random Items                        ||
|       ||[ ]|Topaz (Square)             |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|•Green Herb                |100% Fixed                          ||
|       ||[ ]|•Sky Emblem                |100% Fixed                          ||
|       ||[ ]|Vase x2                    |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Emerald (Pear)             |100% Fixed                          ||
|       ||[ ]|Diamond (Trilliant)        |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|Beetle Gold                |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #22            |100% Fixed                          ||
|       ||[ ]|Pot x6, Vase x9            |Random Items; Snake x3              ||
|       ||[ ]|Idol (Gold)                |100% Fixed                          ||
|       ||[ ]|Emerald (Pear)             |100% Fixed                          ||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|1x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Wetlands).                                                 |
|       |2. Giant Majini.                                                      |
|       |3. Cephalo.                                                           |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    35+   |     20     |     10     | 9 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <16'00  |    20'00   |    24'00   |   24'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Quickly rush through the area and only destroy large groups  |
|SPEED: |         of Majini's with a Rocket Launcher to crank up your rank.    |
|       |                                                                      |
|       | TIP #2: Play with a co-op player to quickly rush through the pyramid |
|       |         puzzle since both of you can turn mirrors quickly.  If you   |
|       |         want to crank up your kills, trigger the boobytrapped chest  |
|       |         and obliterate the Bui Kichwa with Flash Grenades/Rounds.    |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Worship Area:
=============
Head upstairs and loot the two [VASES] on your way.  While you're on the stairs,
turn around and aim at the ledge right above the door you entered through to
spot a shiny [TOPAZ (PEAR)].  Make your way to the center of the area and turn
right (east). You'll notice that the lens sets the upcoming pathway on fire with
a concentrated sun laser.  Move between the alcoves to avoid getting hit.  One
of the alcoves contains a torch which contains a [SAPPHIRE (SQUARE)].

Head over to the corridor to the east and kill more Majini's (and a Cephalo).
Continue upstairs and you'll have to face another big group of Majini's.  Beware
of a bowmen on higher ground (to the southwest).  Collect the [EARTH EMBLEM]
along with a [GREEN HERB] here, then return to the center of the area by going
up the small steps to the left.  Be sure to investigate the left wall next to
these steps in order to shoot a [SAPPHIRE (PEAR)] from that wall, and grab the
contents of two more [VASES].

You can insert the Earth Emblem to initiate a checkpoint.  Head west and
carefully cross the pathway on which the sun laser regularly bursts.  Loot two
[VASES] to the south, then proceed to a larger hall on the west.  The northern
pathway houses two [VASES], but it's a dead end nonetheless.  Several Majini are
guarding the [SEA EMBLEM] at the altar, including bowmen.  A [VASE] can also be
looted near the altar.  When you attempt to head back, another group of Majini
attacks - including a Giant Majini.  Waste them (easier said than done, I know),
and return to the center of the area to insert the Sea Emblem.  One more to go!

The last emblem is up north.  Move between the passages, loot the [VASE], and
beware of the laser as usual.  At the end of the first passageway you can find
two [VASES].  A torch in an alcove of the other passage contains a [TOPAZ
(SQUARE)].

At the passage to the west, lend Sheva a hand so she can move to the altar that
contains the [•SKY EMBLEM].  She can also grab a [•GREEN HERB] from the
stairwell here, while you loot the two [VASES] in the alley you're standing in.

A bunch of Majini's will attack while she's up there, including a Giant Majini.
Take care of them and cross the passage with the laser.  It is possible to
(optionally) go east and collect the [RUBY (PEAR)] which is attached to the
ceiling of a doorway.  This one may be tricky to get, so move in between the
laser bursts.  Around the east corner you can find an [EMERALD (PEAR)].  You
might as well loot the content of the two [VASES] that you can find around here,
now that you've made it this far.

Head back to the center of the room and insert the Air Emblem.  You can now
leave the area.  Shoot the [DIAMOND (TRILLIANT)] above the doorway. 


Pyramid Puzzle:
===============
Head downstairs and you'll get to a room with a puzzle.  Walk around the laser
beams and turn the mirror in the northwest corner to the left.  Step 1 solved!
Ride the elevator down and you'll have to solve another one.  


B1 Floor:
=========
There are two pillars in this room which you should knock down.  These would
otherwise block the laser beam.  Turn the mirror in the center of the room one
time to the right: This'll align it with the adjacent mirrors.  Now turn the
mirror in the northeast corner to the left and the next elevator will be 
activated.  If Sheva hasn't already done so, collect a [RUBY (PEAR)] from the
raised viewing area and be on your way down.

                            .--------------------.
                            |Legend:             |
                            |=======             |
                            | o  = Mirror        |
                            |[ ] = Next Elevator |
                            | P  = Pillar        |
                            | S  = Statue        |
                            '--------------------'

                       1st Floor:              B1 Floor:
                  ___________________    ___________________
                 |       |____|||    |  |                   |
                 |  [ ]       ŻŻŻ    |  |             (left)|
                 |                   |  |     o         o __|
                 |   o             o |  | P              |ŻŻ|
                 | (left)            |  |                |  |
                 |                   |  | o   o          |  |
                 |                   |  |    (right)     |__|
                 |         o       o |  |[ ]        P   o ŻŻ|
                 |                   |  |                   |
                 |________   ________|  |___________________|


                  B2 Floor (treasure): -->  B2 Floor (exit):
                  ________   ________    ________   ________
                 |                   |  |                   |
                 |   o     S    o    |  |   o     S    o    |
                 |(right)     (right)|  |                   |
                 |                   |  |                   |

                 |                 __|  |                 __|
                 |   o     o      |  |  |   o     o      |  |
                 |(right)       o |__|  |(right)(left) o |__|
                 |                 ŻŻ|  |(left)           ŻŻ|
                 |________   ________|  |________   ________|
                          | |                    | |
                          | |                    | |
                          [ ]                    [ ]

B2 Floor:
=========
In this area, turn the mirror in the southwest corner to the right, the one in
the northwest corner to the right as well, and lastly the one on the northeast
to the right again.  This setup will open all treasure chambers.

The treasure chamber to the west houses a [BEETLE (GOLD)], the one to the 
north spawns two Bui kichwa but it also contains a [BSAA EMBLEM].  Enter the
chamber, turn around and look up to spot it.  Last, the treasure chamber to the
east contains six [POTS], nine [VASES], an [IDOL (GOLD)], and you can smash the
animal skulls for a [EMERALD (PEAR)] and a [RUBY (PEAR)].  Just be careful with
the pots and vases; There are three of them that contain snakes, so if you don't
want to get hurt it might be worth shooting them with a quick burst of machine
gun bullets.

After getting all the treasure, turn the mirror in the southwest corner to the
right (so that the laser beams aren't aligned anymore).  Now turn the center
mirror to the left, and turn the mirror you just flipped (in the southwest 
corner) to the LEFT.  This will solve the puzzle, and you can now use the last
elevator to the south.  A scene will play, closing chapter 4. 

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|           [C5-1] Chapter 5-1: Underground Garden                     |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||The ruins appear to be adjacent to a large facility.  Perhaps the     |
||____/ |answers Chris and Sheva seek can be found inside?                     |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Ruby (Pear)                |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #23            |100% Fixed                          ||
|       ||[ ]|Jewel Beetle               |100% Fixed                          ||
|       ||[ ]|Emerald (Pear)             |100% Fixed                          ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Incendiary Grenade         |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x10           |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Gold Bars (3000)           |100% Fixed                          ||
|       ||[ ]|Ak-74                      |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x10           |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Box x3                     |Random Items                        ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|2x Handgun Bullets x20     |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x120      |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x15         |100% Fixed                          ||
|       ||[ ]|Hand Grenade x2            |100% Fixed                          ||
|       ||[ ]|Green Herb x2              |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|1x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Licker Beta.                                                       |
|       |2. U-8 [BOSS].                                                        |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|     7+   |      5     |      4     | 3 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <12'00  |    16'00   |    20'00   |   20'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: If you're striving for the perfect time, playing with a co-op|
|SPEED: |         player is a must here.  One player can rush past the lickers |
|       |         while the other keeps them busy (read: thoughtfully wastes   |
|       |         them).                                                       |
|       |                                                                      |
|       | TIP #2: If you're concerned with your kills, simply neutralize 6     |
|       |         caged test animals to ensure an S rank.                      |
|       |                                                                      |
|       | TIP #3: Waste U-8 with a few Rockets.                                |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Underground Garden:
===================
If you have any proximity mines, put them in your inventory now - they might
come in handy soon.  Also take your grenade launcher with explosive rounds
along.  When you gain control over your character again, turn around and face
the southern cave.  Just above the nearby lamp you should be able to spot a
shiny [RUBY (PEAR)].

Check out the eastern side of the area and check for a [BSAA EMBLEM] under the
bridge at the end.  At the end of the western side you should be able to find a
[JEWEL BEETLE].  Head up the flower square and make your way to the north.  Scan
the very upper northern ledges in order to shoot a well hidden [EMERALD (PEAR)].
Exit the area by heading north, glancing at the document before leaving.

The next area gives you a glimpse of my favorite enemy in the resident evil
universe, the Licker.  Explore the room to your left and loot the two [BOXES]
and grab the [MACHINE GUN AMMO x30].  There's also an [INCENDIARY GRENADE] and
[HANDGUN AMMO x10] in the cabinet, and the room contains two documents.  The PC
also contains information you might find worthwhile to read.

Continue down the corridor, read another document and grab the [GREEN HERB]
before going through the nearby door.  In the next room, take a good look at
the flowers and collect [SHOTGUN SHELLS x5] from the desk.  You can power on the
two terminals to read messages.


Experimental Facility:
======================
The next halls give you a good impression of the status the facility is 
currently in.  You'll come across a [BOX] before you get to a door with a valve.
Turn it, head inside the room, flip the lever and break the glass to continue.
In the next hall, run past the caged animals.  Don't worry, *those* won't do
you any harm...  Grab the [GREEN HERB] from the northwest corner, then take a
left and prepare for combat.

A classic scene from Resident Evil 2 repeats itself as two Licker Beta's swing
through the glass windows.  They have a couple of nasty attacks, so quickly take
care of them, preferable with a shotgun, or, if they're far away, a grenade
launcher.  Open the door in the room where the lickers came out of and go down
the corridor.  Loot another [BOX] and explore the monitor room to your right for
a [RED HERB], [GOLD BARS (3000)] in the safe, and an [AK-74] from the suitcase.

Continue down the hall and grab the [HANDGUN BULLETS] lying on the ground before
you head upstairs.  Loot the [BOX] and pull the lever to get a glimpse of what's
waiting ahead.  Open the door and quietly WALK in the center of the corridor to
prevent the lickers from hearing you.  Gently open the door, make your way to
the other door and, well, kick it in with the help of your partner.  Most of the
time the lickers will hear you by now, so make a run for the end of the corridor
and press the elevator button.  There are three [BOXES] here that you can loot
while waiting for the elevator.  As the lickers come around the corner, use your
grenade launcher to keep them at a distance (or grenades, perhaps).  When the
elevator arrives, quickly hop on and get out of there.

.------------------------------------------------------------------------------.
|NOTE: Regardless of having killed the caged Licker Beta's (including several  |
|      that spawn from the air vents), an additional 6 Licker Beta's spawn     |
|      when you are waiting for the elevator.  Placing Proximity Bombs thus    |
|      always benefits you by hurting the first beast(s).                      |
'------------------------------------------------------------------------------'

There's a large stack of ammo right in front of you upon exiting the elevator.
Grab the [HAND GRENADE], [2x HANDGUN AMMO x20], [MACHINE GUN AMMO x120] and
[SHOTGUN SHELLS x15], then make your way to the large circular area.  After a
few scenes it's boss time, but you'll have to dodge the first attack during a
cutscene (LT+RT or R1+R2).

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                     BOSS FIGHT 6: U-8                               |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | U-8 has 6 attacks:                                                  |
||____/  | =================                                                   |
|--------| 1. Claw Swipe: U-8 swipes one of his claws at your characters.  This|
|        | -------------- attack comes in a dodgeable and un-dodgeable form.   |
|        | It's best to move away from the boss altogether.                    |
|        |                                                                     |
|        | 2. Ram: The boss moves its body slightly backwards to slam its large|
|        | ------- body at the elevator center.  You don't want to almost be a |
|        | Chris Sandwich, so keep your distance from U-8 when it attempts to  |
|        | perform this move.                                                  |
|        |                                                                     |
|        | 3. Bug Swarm Spawn: U-8 climbs the outer, upper elevator walls and  |
|        | ------------------- releases a group of its bug henchmen.  They can |
|        | just as well be seen as your own henchmen, since they drop various  |
|        | useful items when killed, including crucial hand grenades.          |
|        |                                                                     |
|        | 4. Pincer Grab: U-8 shows off his pincer and then attempts to grab  |
|        | --------------- a character with it.  If it manages to get a hold of|
|        | you it'll be game over.  Fortunately, this attack is dodgeable.     |
|        |                                                                     |
|        | 5. Sting: You'll also want to be careful whenever U-8 painstakingly |
|        | --------- tries to keep up with you in terms of getting close to you|
|        | as it might be preparing to sting you.  This is dodgeable.          |
|        |                                                                     |
|        | 6. Elevator Shake: This attack is prepared by U-8 as it starts      |
|        | ------------------ hanging underneath the elevator.  As soon as you |
|        | notice this, move to the other side of the platform immediately.    |
|        | This attack doesn't cause any damage by itself, but it does stagger |
|        | your character, and U-8 is quick to follow it up with a Claw Swipe  |
|        | of the undodgeable kind.  Be warned!                                |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | This B.O.W. can be very tough on harder difficulties, but even on   |
|        | amateur it can prove a challenge.  In short, to defeat the boss     |
|        | you'll need to crack his shell and aim for his head when it has     |
|        | cracked.                                                            |
|        |                                                                     |
|        | To accomplish this, fire at his head/mouth whenever it is open.  If |
|        | it's not open, don't even bother firing as your bullets will bounce |
|        | off its thick armor.  After damaging the boss enough, it will       |
|        | temporarily fall down.  You can now toss a Hand Grenade into the    |
|        | boss' mouth by running up to it and pressing the prompted button.   |
|        | This action causes the shell to crack.                              |
|        |                                                                     |
|        | An other way to down U-8 and get a chance at tossing a grenade in   |
|        | its mouth is to target the pink flesh on his legs to each of his    |
|        | main body.  These legs are what uphold him, so if you weaken one of |
|        | his legs you can also put it out of business, if only temporarily.  |
|        |                                                                     |
|        | In between this performance you'll have to dodge various attacks of |
|        | the boss, some of which are very vicious.  He has a swing attack -  |
|        | for which the dodge button will not always appear, it has a ram     |
|        | attack that you can see coming if the boss moves slightly backwards |
|        | first.  The most deadly attack of all has to be its pincer attack,  |
|        | and if he manages to grab you it'll be instant death.               |
|        |                                                                     |
|        | You'll be needing hand grenades in this fight, and there's a fairly |
|        | fortunate solution to this problem.  U-8 will occasionally spit out |
|        | little flying henchmen to bug you quite literally.  When killed     |
|        | they'll drop items, mostly ammunition and hand grenades.  You can   |
|        | also find a few green herbs on the ground.                          |
|        |                                                                     |
|        | Keep at it and don't get unnecessary close to the boss when its     |
|        | mouth is shut.  All the above will eventually down this extremely   |
|        | tough-armored B.O.W.                                                |
|        |                                                                     |
|        | It might be worth your time to also grab the 100% Fixed items from  |
|        | the area: [HAND GRENADE x2], [GREEN HERB x2] & [SHOTGUN SHELLS x5]. |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|          [C5-2] Chapter 5-2: Experimental Facility                   |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||Experimental creatures are roaming the facility, and trespassers are  |
||____/ |wholeheartedly welcomed by an enormous B.O.W named Ultimate 8.        |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Box x4                     |Random Items                        ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Box x3                     |Random Items                        ||
|       ||[ ]|Machine Gun Ammo           |100% Fixed                          ||
|       ||[ ]|Crate                      |Random Item                         ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Box x4                     |Random Items                        ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x10           |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Box x3                     |Random Items                        ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x10           |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|BSAA EMBLEM #24            |100% Fixed                          ||
|       ||[ ]|Incendiary Grenade         |100% Fixed                          ||
|       ||[ ]|SIG 556                    |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Dead Bride's Necklace x2   |100% Fixed                          ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Box x4                     |Common: Handgun Ammo x30            ||
|       ||   |                           |Common: Rifle Ammo x5               ||
|       ||   |                           |Common: Flame Rounds x5             ||
|       ||   |                           |Common: Incendiary Grenade          ||
|       ||[ ]|Handgun Ammo x 30          |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Box x2                     |Common: Handgun Ammo x30            ||
|       ||   |                           |Common: Rifle Ammo                  ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo           |100% Fixed                          ||
|       ||[ ]|Incendiary Grenade         |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Incendiary Grenade x2      |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x30           |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x50       |100% Fixed                          ||
|       ||[ ]|Rifle Ammo x10             |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|1x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Base).                                                     |
|       |2. Licker Beta.                                                       |
|       |3. Reaper.                                                            |
|       |4. Uroboros Mkono [BOSS].                                             |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    40+   |     25     |     15     |14 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <22'00  |    26'00   |    30'00   |   30'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: It can help to wear a Bulletproof Vest so that two bullets   |
|SPEED: |         don't instantly kill you (and *only* put you in Dying).      |
|       |                                                                      |
|       | TIP #2: In the corridors with the Lickers, sprint past *all of them*.|
|       |         Quite frankly one of the most exciting parts of the game if  |
|       |         you do it this way, but it's definitely possible.  You can   |
|       |         also sneak past them without alerting them, but this takes   |
|       |         much longer.                                                 |
|       |                                                                      |
|       | TIP #3: Kill the two initial Majini's in the Missile Hangar and you  |
|       |         can avoid the first battle there altogether.  They cannot    |
|       |         spot you, and you must kill them within about 3 seconds after|
|       |         each other.                                                  |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Power Station:
==============
You'll want to have a handgun or machine gun in your inventory during this 
stage.  Just the heavy weapons (shotgun/grenade launcher/magnum) won't do you
much good during many parts of this stage.

Exit the area by going north and break the four [BOXES] in the room up ahead.
The next few halls and corridors feature Majini's with weapons.  They either
have Stun Rods (who have to get close to you), machine guns (who will aim at you
with a green laser pinpointer) and rocket launchers, dynamite or bows.  You can
take (and should take!) cover behind crates and walls to prevent getting hit.

Proceed through the two rooms and clean them from the Majini's.  The second room
houses a [GREEN BOX] on one of the crates, as well as a [BOX].  As you head
through the door you can find three more [BOXES] to your immediate left.  The
next area can be tough on harder difficulties.  Take cover by the wall and kill
the first Majini.  Move over to the crates and hide once more.  Take out the
rest of the Majini's one by one, and be sure to keep the ones with stun rods at
a distance at all costs.  You can find [MACHINE GUN AMMO] and a [CRATE] on the
left side of the area.

When the area is cleared, check out the southwestern area and one last Majini
will appear above the destroyed stairwell.  You can find two [BOXES] and a [RED
HERB] here.

Go through the door and break another two [BOXES] before moving to the next
area. There will be numerous Majini here, including one with a stun rod that
turns into a Cephalo.  Lure it to the small corridor and kill it here, you'll be
a sitting duck otherwise.

With the first wave of Majini's killed, check the lower area for two [BOXES] on
each side before going upstairs.  When you do go upstairs, do so very slowly.
Another fairly large group of Majini's are waiting for you.  Try to lure as many
back downstairs by firing a few times - then take out the remaining ones by
aiming for the gas cylinders in the background. There's a set of gas cylinders
at the far end of the area, but there are also two cylinders - one on each side
that are hidden slightly out of view when you enter.

With the Majini's dead, loot a [BOX] on the left and ride the elevator at the
end of the stage.  You'll now be in a long corridor.  Grab the contents of the
nearby [BOX] and the [GREEN HERB] next to it, and find another [BOX] right
around the corner.  The other corner doesn't reveal treasure, but it does reveal
a pathway with several lickers..  You can place proximity bombs, use grenades,
equip the grenade launcher, but try to keep them at a distance.  Alternatively
you can use a rifle, handgun or machine gun and take them from a distance.  
If all fails - or if they get too close for comfort - resort to the shotgun and
combat them from up close.


Missile Area 1st Floor:
=======================
The next corridor spawns a few more of these lovely creatures.  Proceed through
it and head towards the door to enter a new area.  This looks like a missile
fabrication hall with several conveyor belts and tons of gas cylinders.  Head
right and loot the two [BOXES].  Jump down and grab a [RED HERB] and the item
from the [BOX] to your right.

You'll spot two Majini's with stun rods to your left.  Kill them ASAP and a 
whole lot more Majini's will enter the area.  They have machine guns but they'll
also use flash grenades to blind you.  Immediately take cover and do NOT proceed
at this moment.  One of the grenade-throwing Majini's is located on the upper
platform right above the conveyor belt.  There's a pack of gas cylinders right
next to him, so kill him with the explosion.  Another Majini is located on a
platform in the background.  The others are all on the other side of the hall.
Take cover behind the conveyor belt and kill them one by one.  When you've 
downed them all, grab the [HANDGUN AMMO x10] that lies on one of the crates and
proceed east.  Don't miss the [MACHINE GUN AMMO x30] that lies on a similar
crate as the hangun ammo just now.

Climb the ladder and hop down to kill another Majini.  Head left (east), break
the three [BOXES] and kill the Majini on the upper level to the north.  Head
west, break another [BOX] and move on the conveyor belt when the containers
have just passed.  Walk in between the conveyor belts to speed things up and get
off the right side at the eastern end.  Go upstairs and kick in the door with
the help of your partner. 

Grab the [GREEN HERB], [HANDGUN AMMO] and the contents of the [BOX] on this
platform, then slightly move towards the conveyor belt - act like you're going
to get on it, but don't do this yet - and kill the Majini that spawns on the
catwalk above the conveyor belt.  He can be quite a pest, throwing grenades at
you while on the belt, causing the gas canisters to blow up as well.

Before you actually move on the conveyor belt, shoot a few gas canisters in the
distance to clear the way a little and make a run for it.  The best way to get
through this part is to keep the conveyor belts fairly clean of gas cylinders,
killing the endlessly spawning Majini's in the distance, and making a run for
the end as fast as possible.  When you get off, quickly flip the lever to stop
the production process and shoot the two grenade throwing suckers on the higher
catwalk.  When you kill them you'll be safe again .. for now.

Head downstairs and spot two [BOXES] to your left.  Check the open dumpster to
find a [BSAA EMBLEM].  There's an [INCENDIARY GRENADE] on a table that also
holds a file on creatures called Reapers, and the suitcase contains a [SIG 556]
machine gun.  The lever for the conveyor belt is not yet powered, and we need to
get it running due to our characters absolutely incapable of, well, climbing a
small little crate that's standing in the way.

Either way, head north and make your way to the power box, ignoring the cocoons
hanging from the ceiling.  There's a [MACHINE GUN AMMO x30] pack lying on one of
the crates under the cocoons while headed for the power box.  It is marked by
your destination marker.

After flipping both levers, search the area for a [RED HERB], two [WOODEN
CRATES] and two [BOXES].  Return to the conveyor belt and you'll encounter the
first Reaper in the game.

These beasts are dangerously ferocious and you should never get too close to
them as they have an instant death attack.  The only spots that matter are the
beige/whitish bulbs that are exposed after shooting it several times.  Be sure
to target these areas and you'll find they go down much faster than if you're
randomly shooting around.  On Veteran and Professional these beasts are tough
and can drain a lot of your ammo supply.  Fortunately, there are only a few of
them in the entire game.

Alternatively, you can try to make your way past the Reaper, ignoring it, and
run for the conveyor belt to the north.  Flip the lever to turn it on and run
towards the flames, then eastwards to the end.  The Reaper will follow you, but
has trouble walking the conveyor belt. While you watch the Dead Brides yourself,
try to blow an explosive round (or hand grenade) at the Reaper when it's near
the incineration flames for a roasted bug.  You don't get any treasure this way,
however.

With the conveyor belt turned on, make your way over to the other side.  You'll
first have to backtrack so you can get to the other side of the conveyor belt.
Those dead bride corpses may be dead, but they can still grab you.  If you're
interested you can look around for two [DEAD BRIDE'S NECKLACE'S].  Loot two
[BOXES] after carefully timing to hop off the conveyor belt and exit the area to
the west.  In the next room, loot the four [BOXES] and grab [HANDGUN BULLETS] 
from the corner.  

Another tough B.O.W. awaits you.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 7: UROBOROS MKONO                          |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros Mkono has 5 attacks:                                       |
||____/  | =============================                                       |
|--------| 1. Arm Swing: Mkono swings its arms to hit you.                     |
|        | -------------                                                       |
|        |                                                                     |
|        | 2. Grab/Swallow: Similar to the first Uroboros boss, this swallow   |
|        | ---------------- attack can inflict heavy damage, often leading to  |
|        | instant death.  Avoid getting too close to the boss.                |
|        |                                                                     |
|        | 3. Arm Crawl: Mkono's Arm detaches from the body and crawls to your |
|        | ------------- characters at a very rapid pace.  This can be dodged. |
|        |                                                                     |
|        | 4. Tentacle Contact: If you get so close to Mkono that his goo-ish  |
|        | -------------------- tentacles make contact with your character,    |
|        |                      expect to take a little damage.                |
|        |                                                                     |
|        | 5. Re-Spawn: Uroboros Mkono can dissolve itself, only to reappear   |
|        | ------------ at a different spot in the room - usually closeby to   |
|        |              where you're at!                                       |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | This guy can be one tough son of a bitch to down.  His only weakness|
|        | is fire, so you'll be using your grenade launcher's Flame Rounds,   |
|        | any Incendiary Grenades, Gas Cylinders and the Flamethrower in this |
|        | area.  Whenever Mkono is weakened by fire, a couple of appendixes   |
|        | with orange bulbs will reveal themselves - these are his weak spots,|
|        | and you can only effectively hit them at this time.                 |
|        |                                                                     |
|        | Grenade Launcher's Flame Rounds:                                    |
|        | ================================                                    |
|        | You've probably found a couple of flame rounds just before you      |
|        | entered the boss area.  Load them up your Grenade Launcher and fire |
|        | them - one at a time - at Mkono.  This will temporarily reveal his  |
|        | weak spots, allowing you to switch to a different gun - preferably a|
|        | machine gun - and target them, as should your partner.              |
|        |                                                                     |
|        | Gas Cylinders:                                                      |
|        | ==============                                                      |
|        | The area also contains three Gas Containers that you can use in a   |
|        | similar manner like you did with the first Uroboros boss.  They have|
|        | the same effect as a Flame Round from your Grenade Launcher.        |
|        |                                                                     |
|        | Incendiary Grenades:                                                |
|        | ====================                                                |
|        | If you have any of these, throw them at the boss to get a similar   |
|        | effect as  described in the previous two cases, except the          |
|        | incendiary grenades appear to be somewhat weaker, and thus their    |
|        | effect (or to initiate effect) seems shorter.  Should you not have  |
|        | any Incendiary Grenades at all, pick them up from around the area   |
|        | (see 'Collecting Items').                                           |
|        |                                                                     |
|        | Flamethrower Usage:                                                 |
|        | ===================                                                 |
|        | When you run out of options, resort to using the flamethrower.  The |
|        | red lights indicate how full the tank of the flamethrower is when it|
|        | is recharging.  Green lights indicate that it is ready for usage.   |
|        | The downside of the flamethrower is that it requires one of you to  |
|        | get up quite close to the boss - which is very dangerous at all     |
|        | times.  The boss' arm is the main problem here, and as long as that |
|        | remains it is going to be difficult not getting hit when near the   |
|        | boss.  Regardless, the brighter side is that you can always refill  |
|        | the flamethrower, and when the boss is on fire the other can target |
|        | the weak spots of the boss with the most powerful weapons -         |
|        | including the arm of the boss.                                      |
|        |                                                                     |
|        | Collecting Items:                                                   |
|        | =================                                                   |
|        | With your back against the flamethrower, there are two [BOXES] on   |
|        | the right.  To the left is a [GREEN HERB] and a [FIRST AID SPRAY]   |
|        | in the cabinet (slash the glass to grab it).  You can find some     |
|        | [MACHINE GUN AMMO] and an [INCENDIARY GRENADE] up ahead.  Search    |
|        | the cabinets in the northwest region of the area to find a [FIRST   |
|        | AID SPRAY], [INCENDIARY GRENADE x2], [HANDGUN AMMO x30], [MACHINE   |
|        | GUN AMMO x50] and [RIFLE AMMO x10].  You can also find [SHOTGUN     |
|        | SHELLS x20] to the right of the door to the north(lying on a ledge) |
|        |                                                                     |
|        | Boss Attacks:                                                       |
|        | =============                                                       |
|        | The boss moves around fairly quickly, and it can disappear and      |
|        | reappear through-out the area.  It's arm swing attack can cause a   |
|        | lot of damage (especially on the higher difficulties), and his      |
|        | swallow/grab attack is at least as dangerous.  His arm attack can be|
|        | dodged; try to do this as effectively as possible.                  |
|        |                                                                     |
|        | Killing the Boss:                                                   |
|        | =================                                                   |
|        | Using the above methods to weaken the boss, preferably use long     |
|        | range weapons such as the machine gun to target any orange bulbs.   |
|        | Make haste with destroying the arm, as it'll make things a whole lot|
|        | easier when you have to resort to using the flamethrower.           |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|       [C5-3] Chapter 5-3: Uroboros Research Facility                 |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||It seems that Chris' arch-enemy is still alive.  It looks like there  |
||____/ |is no other way but to take him on and defeat him.  But how..?        |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|BSAA EMBLEM #25            |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Sapphire (Marquise)        |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Wooden Crate x3            |Random Items                        ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Box x2                     |Random Item                         ||
|       ||[ ]|Box x5                     |100% Fixed: Electric Rounds x12     ||
|       ||   |                           |Random Items x4                     ||
|       ||[ ]|Rifle Ammo x5              |100% Fixed                          ||
|       ||[ ]|Box x4                     |Random Items                        ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|H&K PSG-1                  |100% Fixed                          ||
|       ||[ ]|Box x3                     |Random Items                        ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Royal Necklace             |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Box x6                     |Random Items                        ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Box x2                     |Common: 2x Rifle Ammo x5            ||
|       ||[ ]|BSAA EMBLEM #26            |100% Fixed                          ||
|       ||[ ]|Ruby (Brilliant)           |100% Fixed                          ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Rifle Ammo x5              |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #27            |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Box                        |Common: Acid Rounds x12             ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Magnum Ammo x6             |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Chalice (Gold)             |100% Fixed                          ||
|       ||[ ]|Topaz (Brilliant)          |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Vase x19                   |Random Items                        ||
|       ||[ ]|Green Herb x2              |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Sapphire (Oval)            |100% Fixed (Pot; NW room)           ||
|       ||[ ]|Emerald (Oval)             |100% Fixed                          ||
|       ||[ ]|Sapphire (Brilliant)       |100% Fixed                          ||
|       ||[ ]|L. Hawk                    |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|3x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Base).                                                     |
|       |2. Licker Beta.                                                       |
|       |3. Reaper.                                                            |
|       |4. Big Man Majini.                                                    |
|       |5. ????  ?????? [BOSS].                                               |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    30+   |     20     |     10     | 9 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <38'00  |    42'00   |    48'00   |   48'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Replay the stage until you get the most convenient Reaper    |
|SPEED: |         spawn, but certainly not all three during one play-through!  |
|       |                                                                      |
|       | TIP #2: To end the fight with Wesker quickly, immediately run to the |
|       |         (closed) door on the right and rush upstairs.  Ready your    |
|       |         Rocket Launcher and shoot it immediately when Wesker walks   |
|       |         around the corner, then blast the missile.  How's that?      |
|       |         Disappointing, you say? Just wait, Mr. Botox Face..          |
|       |                                                                      |
|       | TIP #3: To quickly end the battle with Jill, restrain her yourself   |
|       |         so that the AI (or your partner) can shoot the controlling   |
|       |         device on her chest.  You'll need to do this SIX times to    |
|       |         deplete 9000 HP (6x 1500) off the total of 10000, and tap the|
|       |         remaining 1000 away quickly.                                 |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Research Facility:
==================
Exit the area to the north and look behind the large fan to the right to spot an
elusive [BSAA EMBLEM] behind it.  The room to the west contains [SHOTGUN SHELLS
x5], [MACHINE GUN AMMO x30] and a [SAPPHIRE MARQUISE]  in the safe. Head down
the corridor and grab more [MACHINE GUN AMMO x30] that's lying on top of a
generator near the exit.  In the next room, loot the three [WOODEN CRATES] and a
[BOX], then proceed to the research facility hall.

Check the right side of the catwalk to spot two [BOXES], and continue to the
east.  Five more [BOXES] can be found in a generator room to your left, and it
will be around this time that several Majini's make their appearance.  Kill the
ones coming over to you and take cover behind the metal plating on the railing
of the catwalk.  Kill the two Majini's on the other side of the catwalk and
continue.


Missile Area 2nd Floor:
=======================
.------------------------------------------------------------------------------.
|NOTE: There are three spots in this area where a Reaper can potentially hatch |
|      from its cocoon.  It is completely random where they will spawn, and    |
|      you can expect to always face at least 2, and a maximum of 3 Reapers.   |
|                                                                              |
|       .-------------------------------------------------------------.        |
|       |[Hatch Spot 1] + [Hatch Spot 2]                  = 2/7 Chance|        |
|       |[Hatch Spot 2] + [Hatch Spot 3]                  = 2/7 Chance|        |
|       |[Hatch Spot 1] + [Hatch Spot 3]                  = 1/7 Chance|        |
|       |[Hatch Spot 1] + [Hatch Spot 2] + [Hatch Spot 3] = 2/7 Chance|        |
|       '-------------------------------------------------------------'        |
|                                                                              |
|      IF a Reaper spawns at [Hatch Spot 3] by means of the above mechanics,   |
|      then there is an additional chance calculation wether it appears before |
|      you enter the room with the lever (75% Chance), or after you leave this |
|      room again (25% Chance).                                                |
|                                                                              |
|      This Guide assumes all three Reapers spawn, which is the worst-case     |
|      scenario for the player.                                                |
'------------------------------------------------------------------------------'

Proceed just a little further and you'll encounter a Reaper.  Target its weak
spots to kill it faster, then take cover behind the metal plate up ahead.  Be
SURE to kill any Majini's with stun rods coming your direction; there should be
two coming in total.  When you've killed the other Majini's in the distance,
continue over the catwalk and be prepared to fight another Reaper.  The same
tactics apply, although you might want to use the Electric Rounds you've found
earlier.  Enter small room with a powering matching to the east (and be aware of
the possibility that *another* Reaper may hatch).  Use the lever to restore
power to a lever we'll get to shortly, and loot the four [BOXES], [WOODEN
CRATE], and grab the [RIFLE AMMO x5], [HAND GRENADE], [RED HERB], and the [H&K
PSG-1] rifle from the suitcase.

Return to the lever on the south and two Majini's, joined by a Big man Majini
are coming over from the platform lift.  Kill the two regular ones first, as
they can throw dynamite.  After dealing with them, have one person stand on the
platform and have the other use the lever.  If you're playing alone, I suggest
you go by yourself.  A few Majini will attack you, two of them have metal
shields which don't make things easier, and on top of things they also transform
into Cephalo.  There's an other Majini on the east side.  Flip the lever, dodge
the Majini and try to kill them ASAP.  There are three [BOXES] on the right
area of the platform.

When you're both on the other side, get moving and things start to get rough.
Two Majini's in the distance as armed with rocket launchers, and you don't want
to get hit by those!  Other Majini's with stun rods and machine guns will also
storm you rather sooner than later, so you're in a tight spot.  Take cover and
try to kill the two Majini's with the rocket launchers ASAP with a rifle. 
Rush over to that building, killing all Majini's (including several Cephalo) in
your way, and deal with another bunch in the control room.  When they're dead,
grab the [GREEN HERB] and [ROYAL NECKLACE] here and continue to the next area.


Moving Platform:
================
Smash the six [BOXES] here, grab the [GREEN HERB], and find two more [BOXES] in
the circular chamber.  

.------------------------------------------------------------------------------.
|TIP: It's possible to shoot the BSAA Emblem on the east side of the room, up  |
|     ahead on a balcony *before* you activate the rotating platform.  The     |
|     balcony appears to have a grated bottom, allowing you to spot and shoot  |
|     it from below.                                                           |
'------------------------------------------------------------------------------'

Go down and turn to the green monitor under the stairs to start the elevator.
Several Majini's will stop the elevator by holding down a lever.  If you kill
this Majini (use a rifle to zoom in on him), the elevator will start moving
again, but it might be tricky to get a steady aim.  Try the following trick:
When you know they're going to come in sight soon, aim slightly left of where
they will appear and slightly move your scope to the left as well.  This will
result in your scope moving slowly to the right due to the elevator's movement,
allowing you to adjust your aim more precisely.

It is also worth mentioning that you can shoot another [BSAA EMBLEM] on the
first balcony floor, when the rotating elevator stops for the first time.  Use
the above trick to shoot it.

When you've taken care of the Majini's, more will assault you from the upper 
catwalk.  Quickly kill them as you don't have all that much place for cover, and
exit the area by following the catwalk that leads to a door.  


Monarch Room Entrance:
======================
At the end of the tunnel, be sure to look up and search for the shiny [RUBY
(BRILLIANT)] embedded in the tunnel roof.

In this area, loot the two [BOXES] to your right and to your left.  Run around
the elevator shaft to find [RIFLE AMMO x5], and aim down at the elevator shaft
from this spot to shoot a [BSAA EMBLEM].  There's another [BOX] next to the
raised bridge, and the power generator is close by to your right from here.  
Call the lift and head up yourself (I can't recommend the AI).

Two lickers appear.  You can handle them, right?  Keep them at a distance with
your grenade launcher or any other long range weapon, and continue your way on
the corridor.  Whoops, looks like you have some more company!  Again, do your
best to keep these suckers away from you.  As you're likely to run out of
explosive rounds, resort to your handgun and empty it from a distance.  There's
a [BOX] up ahead that usually contains Acid Rounds, so load them in your grenade
launcher.  Another [BOX] can be found in the distance, but you'll want to
quickly run past it as a licker or 10 start chasing you.  Push the container
when you get to it and use the Acid Rounds to keep the lickers at a distance.
If you run out, resort to whatever you have left, such as a shotgun.

With those out of the way, drop down on the cabin and look for a useful [GREEN
HERB] and a [BOX].  Jump down in the cabin and unlock the door.  The lockers 
contain [MAGNUM AMMO], a [FIRST AID SPRAY] and a [CHALICE (GOLD)].  Pull the
lever to lower the bridge, and exit the area.  The shiny gem above the exit is
a [TOPAZ (BRILLIANT)].  After a few scenes, it's boss time!

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |            BOSS FIGHT 8: JILL & WESKER PHASE 1                      |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Wesker has 6 attacks:                                               |
||____/  | =====================                                               |
|--------|                                                                     |
|        | 1. Pistol Shot(s): Wesker fires his pistol one to three times.  You |
|        | ------------------ can dodge this attack.                           |
|        |                                                                     |
|        | 2. High-Low Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 3. Low Spin-Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 4. Flying Turn-around-Kick: Wesker uses this to turn around after   |
|        | --------------------------- performing a Dash attack.               |
|        |                                                                     |
|        | 5. Kick: A Melee attack, used when you are close to Wesker.  He will|
|        | -------- follow up by arrogantly waving his finger.                 |
|        |                                                                     |
|        | 6. Dash: Wesker will use this to close the range between him and his|
|        | -------- target with warp-like speed, and follows up with a kick.   |
|        |          You can counterattack his Dash attack.                     |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        |                                                                     |
|        | Phase 1:                                                            |
|        | ========                                                            |
|        | You can get through this fight without firing a single shot, and    |
|        | perhaps that is the best way to go indeed.  You don't want to hurt  |
|        | Jill, and Wesker is basically invincible and you can't kill him.    |
|        | The goal here is to hold out for seven minutes, like Wesker         |
|        | explicitly mentions at the start of the fight.  You may want to take|
|        | note of the two [GREEN HERBS] behind each of the stairs so that     |
|        | whenever you need them, at least you know where they are.           |
|        |                                                                     |
|        | Note: If you damage Wesker enough, it is possible to make him       |
|        | retreat.  You'll can a [HEART OF AFRICA] treasure between the stairs|
|        | during Phase 2 as reward.  It's best to hide in the small corridors |
|        | and pull out a magnum when Wesker mentions that "you can't hide     |
|        | forever".  Shoot him a few times and retreat once again.  If your   |
|        | partner stands on the other side of the corridor, the process will  |
|        | be much faster.                                                     |
|        |                                                                     |
|        | If you inspect the door to the east, Wesker will immediately knock  |
|        | Chris through, saving you some time toying around.                  |
|        |                                                                     |
|        | Run around and stay away from both Wesker and Jill.  Avoid getting  |
|        | hit by their gunfire (hide behind the pillars, for example), and    |
|        | after a short while Wesker kicks Chris through a door.  This allows |
|        | you to hide from Wesker, making things much easier while hiding.    |
|        | There are a total of 19 [VASES] here, so there's plenty to loot.    |
|        | Most important is the sarcophagus in the upper halls which requires |
|        | a partner action. You can find an [L. HAWK] Magnum, [EMERALD (OVAL)]|
|        | and a [SAPPHIRE (BRILLIANT)] inside.  You can find a [SAPPHIRE      |
|        | (OVAL)] in a pot in the northwest room, and a [RED HERB] to the east|
|        | of this room.                                                       |
|        |                                                                     |
|        | It's also possible to perform a unique melee combo against Wesker   |
|        | when he staggers.  See the specifics outlined in tables below:      |
|        |                                                                     |
|        |  Chris' Melee Combo:               Sheva's Melee Combo:             |
|        | .---------------.------.-----.    .----------------.------.-----.   |
|        | |Melee Name:    |PS3:  |X360:|    |Melee Name:     |PS3:  |X360:|   |
|        | |===============|======|=====|    |================|======|=====|   |
|        | |Left Hook      |Square|  X  |    |Reverse Kick    |Square|  X  |   |
|        | |Right Hook     |Square|  X  |    |High Kick       |Square|  X  |   |
|        | |Body Blow      |   O  |  B  |    |Front Kick      |   O  |  B  |   |
|        | |Heavy Blow     |   X  |  A  |    |Knee Strike     |   X  |  A  |   |
|        | |Finishing Combo|[] + X|X + A|    |Double Heel Drop|[] + X|X + A|   |
|        | '---------------'------'-----'    '----------------'------'-----'   |
|        |                                                                     |
|        | When the seven minutes are over, a scene will play and the next     |
|        | phase of the battle begins.                                         |
|________|_____________________________________________________________________|
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                BOSS FIGHT 9: JILL PHASE 2                           |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Jill has 6 attacks:                                                 |
||____/  | ===================                                                 |
|--------|                                                                     |
|        | 1. Spin-Machine Guns: Jill fires her machine guns and spins around. |
|        | ---------------------                                               |
|        |                                                                     |
|        | 2. Machine Guns: Jill fires her machine guns in a straight line.    |
|        | ---------------- She has a variation where she moves her guns in    |
|        |                  your direction slightly.                           |
|        |                                                                     |
|        | 3. Up/Downwards Machine Guns: Jill will climb the 2nd floor and     |
|        | ----------------------------- fires her machine guns in a straight  |
|        |                               line from up to down.                 |
|        |                                                                     |
|        | 4. Restraint Counterattack: Jill will counterattack the agent that  |
|        | --------------------------- restrains here.  You can dodge this     |
|        |                             attack with the correct button input.   |
|        |                                                                     |
|        | 5. Slide-Kick: A melee attack, used when you're near Jill.          |
|        | --------------                                                      |
|        |                                                                     |
|        | 6. Flying Spinning Kick: A melee attack, used when you're near Jill.|
|        | ------------------------                                            |
|        |---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | You need to remove the red device from Jill's chest.  Get near Jill |
|        | and press the prompted button to talk to her.  Don't get *too* close|
|        | or she'll kick you in the nuts, though.  Have one of you (or Sheva's|
|        | AI) hold her down when Jill is confused by the talk and tap - as    |
|        | FAST as you can - the prompted button to remove the device.         |
|        |                                                                     |
|        | Jill has a few close quarters attacks, but she also uses a machine  |
|        | gun every now and then.  If she does, hide behind the pillars to    |
|        | avoid the gunfire.  Depending on how fast you tap, it will take     |
|        | several attempts to remove the device.  For an indication, it takes |
|        | about 7 times on veteran.                                           |
|        |                                                                     |
|        | It can certainly help to stun Jill by not only talking to her, but  |
|        | hitting her with Flash Rounds from your Grenade Launcher.  While    |
|        | briefly stunned, quickly rush over to Jill and restrain her.        |
|        |                                                                     |
|        | You can speed things up considerably if Sheva (or your partner, if  |
|        | they have a steady aim) shoots the device on Jill's chest when you  |
|        | restrain her.  The device will start to spark, and shooting it will |
|        | reduce a certain amount of HP from the device (although all weapons |
|        | inflict the exact same damage).  Tapping as fast as you can helps   |
|        | considerably too, obviously.                                        |
|        |                                                                     |
|        | Many people tap with their fingers, and while it does work every now|
|        | and then, there is a method that allows you to tap buttons much,    |
|        | MUCH faster.  I learnt that from Konami's International Track &     |
|        | Field for the PSOne, in case you were wondering. :p                 |
|        |                                                                     |
|        | Tapping with your wrist:                                            |
|        | ========================                                            |
|        | Instead of tapping with your finger, tap with your wrist.  How does |
|        | that work?  Well, you obviously don't literally tap with your wrist,|
|        | but you hold your thumb still on the button you want to tap, and you|
|        | shake/vibrate your controller so your thumb touches the button.  Try|
|        | and perfect this method, and hold the controller however you like.  |
|        | I personally place it against my body with one side, it helps me tap|
|        | faster.                                                             |
|        |                                                                     |
|        | With the device removed, more scenes play and the chapter ends.     |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                [C6-1] Chapter 6-1: Ship Deck                         |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||After seeing on old face and a face-off with Chris' arch-villain, our |
||____/ |BSAA heroes make their way on the tanker of the enemy.                |
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|BSAA EMBLEM #28            |100% Fixed                          ||
|       ||[ ]|Rifle Ammo x5              |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Box x5                     |Random Items                        ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Flash Grenade              |100% Fixed                          ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Topaz (Oval)               |100% Dropped by specific Majini     ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Crane Keycard              |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Box x3                     |Random Items                        ||
|       ||[ ]|BSAA EMBLEM #29            |100% Fixed                          ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Topaz (Oval) x2            |100% Dropped by specific Majini     ||
|       ||[ ]|Box                        |Random Item                         ||
|       ||[ ]|Gold Bars (3000)           |100% Fixed                          ||
|       ||[ ]|Box x3                     |Random Items                        ||
|       ||[ ]|Box x5                     |Random Items                        ||
|       ||[ ]|Gold Bars (3000)           |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo           |100% Fixed                          ||
|       ||[ ]|Box x2                     |Random Items                        ||
|       ||[ ]|Box x3                     |Random Items                        ||
|       ||[ ]|Jail Breaker               |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|2x Rifle Ammo x5           |100% Fixed                          ||
|       ||[ ]|BSAA EMBLEM #30            |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Incendiary Grenade x2      |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Proximity Bomb             |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Proximity Bomb             |100% Fixed                          ||
|       ||[ ]|Wooden Crate               |Random Item                         ||
|       ||[ ]|Tanker Keycard A           |100% Fixed Drop (Gatling Gun Majini)||
|       ||[ ]|Tanker Keycard B           |100% Fixed                          ||
|       ||[ ]|Wooden Crate x2            |Random Items                        ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|1x Box, 1x Crate           |Random Items                        ||
|       ||[ ]|Box                        |Random Item                         ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|3x.                                                                   |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Base).                                                     |
|       |2. Adjule.                                                            |
|       |3. Duvalia.                                                           |
|       |4. Big man Majini.                                                    |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    40+   |     25     |     15     |14 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <26'00  |    31'00   |    36'00   |   36'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Sprint past everything on the deck and dispatch the Majini's |
|SPEED: |         on the crane to skip that event altogether.                  |
|       |                                                                      |
|       | TIP #2: Inside the ship, rush past everything, including the Duvalia,|
|       |         and quickly waste the Gatling Gun Majini with a Rocket.      |
|       |                                                                      |
|       | TIP #3: If you're afraid you won't get a good score for enemies      |
|       |         routed, grab a Flash Grenade, don't kill the 3rd Rocket      |
|       |         Launcher Dead Bridge Majini on the lower part of the area    |
|       |         and waste the wave of Bui Kichwa that you trigger by         |
|       |         continuing in this fashion.                                  |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Ship Deck:
==========
Before anything, look to the south and try to shoot the Majini on the other
side of the ship.  You can kill him from here, and you'll get a treasure (Topaz
Oval) for it later.

Jump down and loot the two [BOXES], then continue up the small stairs and you'll
encounter several Majini's.  Take care of the dynamite throwing ones on the
higher levels first, but don't let the ones with the stun rods get to you
either.  Climb the ladder and look at the other side of the ship.  The radio
mast in the far, far distance has a [BSAA EMBLEM] on top of it.  You can only
hit it with a rifle (or rocket launcher), and even then it's tough to hit.  

Also take the time to kill two Majini standing on top of the crane.  This will
yield you two more Topaz Oval later.  It may be worthwhile to note that I'm not
referring to the two Majini standing on the crane platform more to the right
(southwest), although it certainly doesn't hurt to kill those as well. One of
them is slightly hidden, but it's still possible to dispatch him.

.------------------------------------------------------------------------------.
|TIP: As a matter of fact, it is even recommended to kill all four Majini's on |
|     the crane, including the two on the platform.  Doing so will cancel a    |
|     certain event that saves you quite some time.  Extremely useful when you |
|     are doing speed runs!                                                    |
|                                                                              |
|Note: If you choose to use this tip, you will miss BSAA EMBLEM #29, however.  |
'------------------------------------------------------------------------------'

Climb the ladder all the way to the top to find [RIFLE AMMO x5] and a [BOX].  
Hop all the way down and on the very front of the ship, collect the contents of
the five [BOXES] and grab the [GREEN HERB].

When you continue, two Adjule jump out of a container, and you'll be ambushed
by several other Majini's as well.  Quickly kill the Adjule with your shotgun
so you can focus on the Majini's.  With them taken care of, proceed south and
down the stairs.  

A Big man Majini will be waiting for you on the left, and a few more Adjule and
Majini's will back him up in his quest for killing you.  After he has failed,
continue and a last Majini transforms into a new type of enemy called a Duvalia.
It might be the ugliest thing you've ever seen, even if you've seen a lot of
ugly things.  It's .. 'head' can be opened or closed, and if it's closed you
better aim for the legs since you won't be doing any damage to the head.  If
you check the crates around here you should be able to locate a [RED HERB] and
a [FLASH GRENADE].

After taking care of the enemies, drop down and loot the two [BOXES].  Continue
to the east and find another [BOX] on your left (between containers).  At the
and of the corridor, push the lever and go underneath the raised container.

Note: If you killed the Majini on the ground level - on the path to the crane -
      you can now pick up the [TOPAZ (OVAL)] treasure on your way there.

Here, go past the locked door, loot two [BOXES], climb up and push the container
with rubbish out of the way to drop down below.  As Sheva (or your partner)
tries to continue, a cage will be dropped from above by a crane, and several
Majini's make their appearance.  Kill them all, especially the final Duvalia
that holds the [CRANE KEYCARD].

The agent that gets trapped should grab the [FIRST AID SPRAY] and loot the three
[BOXES].  They should provide backup whenever necessary.

When you've taken care of the enemies, look for a [BSAA EMBLEM] in the empty
container to the north.  You may need to blow up a Majini inside to get it, or
you can throw a grenade inside to get it.

Shoot the green light on the northern side to raise a container and unlock the
door to your left.  Make your way to the crane and kill a Majini on your way
there.  Climb the crane and deal with another Majini at the top.  Flip the lever
to free your partner and backtrack until you're back together.  There's a [BOX]
and a [GREEN HERB] there.

Note: If you killed the two Majini's on the crane itself, you'll be able to find
      two more [TOPAZ (OVAL)] in this area: One directly after climbing the 
      ladder from the area where one agent was trapped, and the other somewhere
      down the lower deck between the two elevators.

First, explore the northern path (which is only possible if one of the players
got trapped and had to be freed), loot the [BOX] and leap over the gaps between
the containers. A few Majini's won't like you for stealing their [GOLD BARS
(3000)] in the safe at the end, so deal with them and return to the junction.
Go east and kill the two Big man Majini that assault you.  Loot the three
[BOXES] on the opposite side and stand on one of the containers while Sheva
stands on the other.  Shoot the green light of the container to raise it, while
she does the same with your container.

Both should make their way to the east.  You'll come across a five more [BOXES],
two on one path, three on the other (jump down). When you make your way to the
exit, several Adjule assault you so take care of these pests.  Raise the
container to the north to reveal another Adjule. There is also a safe with [GOLD
BARS (3000)] at the end, or I wouldn't have told you to raise the container!
Exit the area by the door to the south.


Ship Interior:
==============
In this room, grab a [HAND GRENADE], [GREEN HERB] and [MACHINE GUN AMMO] from a
cabinet and go downstairs.  You can find two [BOXES] next to the stairs.  Head
down the large stairwell up ahead and loot three [BOXES] at the ground level.
The suitcase here contains a [JAIL BREAKER] shotgun.

A scene will play after you move through the door.  Search the room for a [GREEN
HERB] and [RIFLE AMMO x2], one pack on a desk, one in a cabinet (behind glass).
The final [BSAA EMBLEM] is located behind the spotlight that is shining on the
flowers .  It's in a cabinet behind glass, which is located on the north wall.

Exit the room and enter a large hall.  You can snipe up to three Majini's before
they notice you (one straight ahead, one on higher ground, and one on lower
ground, more to the left).  Either way, the alarm soon sounds and you'll have to
make your way to the end of the catwalk.  Take cover behind the metal plates and
deal with the Majini's below, along with the Majini's that try to mess you up
with stun rods.  This room contains [MACHINE GUN AMMO x30] on the northern side
of the area, and a [GREEN HERB] can be found on the southern side.

Hop down and kill the remaining Majini's.  As you approach the ladder that leads
down to a tunnel, more Majini's will attack, and even MORE Majini's will attack,
and even .. Well, I could go on, but it suffices to say that these guys don't
easily give up.  Take cover, kill them all, and hop down the tunnel.  A few more
Majini will be inside, and the last one transforms into a Duvalia.

When you're back out, immediately turn right and collect [SHOTGUN SHELLS], a
[RED HERB] and two [INCENDIARY GRENADES] nearby the gas cylinders.  Climb the
ladder and a miniboss will appear: Gatling gun Majini.  This guy really packs a
punch and he's got a ton of life.  Grab the [GREEN HERB] and take cover.  If he
throws a grenade, back away.  Lure him to the higher catwalk and blow the gas
cylinder to the east as he walks past it.  Go back to the ladder and lure him
towards you again.  

When he drops down, blow up the nearby gas cylinders here as well.  And you've
guessed it, lure him to the other gas cylinder too and repeat the same trick.
There's also a [PROXIMITY BOMB] to be found on the ground level - use this too.
Find a [GREEN HERB] nearby the prox. bomb; It might just save your life!

Another [PROXIMITY BOMB] resides nearby the exit to the southeast, as well as
a [WOODEN CRATE] you can loot.  When you've finally downed him, grab the 
[TANKER KEYCARD A] that he was holding.  You can find the [TANKER KEYCARD B] in
a safe to the southwest, together with two [WOODEN CRATES].

With the two keycards in hand, proceed to the next area.  Things are about to
get a little over the top here as you're attacked by a group of Majini's (Dead
Brides to be precise) with rocket launchers.  Even worse, the crates you're
hiding behind aren't made of metal, meaning they won't last against the rocket
explosions.  Quickly grab the [GREEN HERB], loot the [WOODEN CRATES] and jump
down.  Kill the Kui bichwa (and one Majini) here, along with any Majini that
dares to interfere, then carefully head up and kill the remaining wankers.  Loot
the remaining [BOX] on the lower level if you hadn't already done so, and exit
the area by the elevator down the corridor.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                [C6-2] Chapter 6-2: Main Deck                         |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||The ship is enormous and a whole army of Army Base Majini's had been  |
||____/ |deployed to keep you from proceeding. But you're not about to give up.|
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x10           |100% Fixed                          ||
|       ||[ ]|Chalice (Gold)             |100% Fixed                          ||
|       ||[ ]|Rifle Ammo x5              |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x10           |100% Fixed                          ||
|       ||[ ]|Proximity Bomb             |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Chalice (Gold)             |100% Fixed                          ||
|       ||[ ]|Bridge Keycard             |100% Fixed                          ||
|       ||[ ]|Handgun Ammo x10           |100% Fixed                          ||
|       ||[ ]|Machine Gun Ammo x30       |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Shotgun Shells x5          |100% Fixed                          ||
|       ||[ ]|Box x2                     |Common: Rifle Ammo x5               ||
|       ||   |                           |        Incendiary Grenade          ||
|       ||[ ]|Box x3                     |Common: Red Herb                    ||
|       ||   |                           |        Handgun Ammo x10            ||
|       ||   |                           |        Flame Rounds x5             ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|NONE.                                                                 |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Base).                                                     |
|       |2. Duvalia.                                                           |
|       |3. Uroboros Tentacles.                                                |
|       |4. Uroboros Aheri [BOSS].                                             |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    35+   |     20     |     10     | 9 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <23'00  |    28'00   |    33'00   |   33'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Destroy the tentacles to rush to the Majini that normally    |
|SPEED: |         mutates into a Duvalia and try to take him out with the Neck |
|       |         Breaker Melee Attack from behind.  This will kill him        |
|       |         regularly, and no mutation will occur, saving precious time. |
|       |                                                                      |
|       | TIP #2: Destroy Uroboros Aheri's bulbs with a maximum upgraded magnum|
|       |         (or a Rocket Launcher), and always with a Rocket Launcher    |
|       |         when targetting the Main Bulb.                               |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Walk to the enormous pile of bodies (the more enemies you've killed in the game,
the larger it'll be!  ..... Nah, I made that up, actually, but it'd be neat!).
A scene, followed by an interactive scene will play.  After that, you'll be
inside the ship.

Head down the corridor and dodge the tentacle attack that appears right before
the [GREEN HERB].  Expect more from these sudden tentacle attacks, always at a
gap in the ceiling.

A tentacle is blocking your way around the corner.  You can make it go away at
the expense of a fair amount of bullets, or you can walk around it by going
inside the room.  The lockers contain [HANDGUN BULLETS] and a [CHALICE (GOLD)].
When you exit the room, prepare for another sudden tentacle attack.

As you continue west, another tentacle will be blocking the way so head into 
the room to your left.  One of the lockers here holds [RIFLE AMMO].  The next
room has more lockers, of which one contains [HANDGUN AMMO].  A [PROXIMITY BOMB]
can be found next to the corpse, and the room houses some [SHOTGUN SHELLS] as
well.

Right before you head upstairs, prepare to dodge another sudden tentacle attack.
Upstairs, head through the door and explore the room to find a [GREEN HERB] on a
desk, and a [CHALICE (GOLD)] in one of the lockers.  Head back to the corridor
and go around the corner to find a bunch of dead Majini corpses.  Well, dead is
only relative and a few will attack you when passing by.  One of them turns into
a Duvalia, and it wouldn't be Resident Evil if he didn't hold the mandatory
[BRIDGE KEYCARD].  When you've grabbed this, continue through the slide door on
the slide door on the east.

In this room, look for a document and open the locked door with the keycard.
This also unlocks the case with Spencer's Notebook, which makes for a very
interesting read, and a possible hint at names of characters that might make
their appearance in Resident Evil 6 (namely: those that aren't deceased..).
Who knows:  Part 6 might very well introduce new characters with the names of
Henning P. or Jenny K., only time will tell.

Continue upstairs and you'll have made it to the bridge.  Grab the [HANDGUN
BULLETS] to your right (east), then explore the upper area for [MACHINE GUN
AMMO] and a [RED HERB] nearby some control panels.  Some [SHOTGUN SHELLS] are
lying next to the stairs to the west of the higher bridge, and lastly, read the
document on a L.T.D (Laser Targeting Device) to the left.  Head upstairs, loot
the two [BOXES] nearby and proceed through the door to initiate the boss fight.
Not like you didn't know it was coming anyway!

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 10: UROBOROS AHERI                         |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros Aheri has 4 attacks:                                       |
||____/  | =============================                                       |
|--------|                                                                     |
|        | 1. Tentacle Punch: The most common of Aheri's attacks is a rather   |
|        | ------------------ straightforward tentacle attack.  The tentacle   |
|        |                    will emit a strange glow, draws nearer, and      |
|        |                    prepares to knock your character down.  It has a |
|        |                    variation in which it quickly attacks twice, but |
|        |                    it's the same deal.  You can evade the tentacles |
|        |                    by button prompts.                               |
|        |                                                                     |
|        | 2. Tentacle Swing: This attack is similar to the above attack,      |
|        | ------------------ with the exception that this one is only used    |
|        |                    when you've moved to the upper platform, and the |
|        |                    tentacles will make a horizontal swing animation.|
|        |                                                                     |
|        | 3. Zone Smash: After 4 tentacles have emerged from Uroboros Aheri,  |
|        | -------------- they'll soon afterwards uplift high above and emit a |
|        |                dangerously looking red glow.  Quickly destroy one of|
|        |                the tentacles in advance, because this animation     |
|        |                shows that the boss is preparing its one-hit-kill    |
|        |                attack in which it destroys everything in the area.  |
|        |                                                                     |
|        | 4. Projectiles: Whenever a tentacle is destroyed, smaller Uroboros  |
|        | --------------- units are squirted over the platform.  This is good |
|        |                 news, because they're weak and replenish your weapon|
|        |                 supply.  The bad news is that their attack damages  |
|        |                 you slightly and causes a stagger.  They're quite   |
|        |                 slow creatures, fortunately.                        |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | As large as this creature is, it doesn't make the battle much harder|
|        | than anything you've faced before.  As usual, the orange bulbs at   |
|        | the end of the tentacles are the weak spots of the boss.  Grab the  |
|        | L.T.D. from the wall and  aim it at one of the tentacles.  Wait for |
|        | it to assemble the target locations, keeping it aimed at the bulb as|
|        | it moves around.  Your partner can shoot that tentacle to slow its  |
|        | movement down.  FIRE!  The tentacle bulb will be destroyed, and a   |
|        | few Projectile Uroboros enemies are spit around the area.           |
|        |                                                                     |
|        | Much like with the U-8 boss fight, your partner can kill these      |
|        | enemies (which are very weak and only take a few Handgun bullets) to|
|        | collect herbs and ammo. Target the second tentacle a when the L.T.D.|
|        | has recharged and a large bulb will show itself.  After shooting    |
|        | that one, it'll split into two more tentacles, kind of like a 'Hydra|
|        | effect'.                                                            |
|        |                                                                     |
|        | The bosses' attacks are mostly dodgeable, even when you're aiming   |
|        | with the L.T.D., but you'll want to be careful with grabbing ammo   |
|        | when the boss is about the attack.  You might now have enough time  |
|        | to press the prompted button when you get back up from the grab     |
|        | animation.                                                          |
|        |                                                                     |
|        | The four tentacles will be raised up high in the air at this moment,|
|        | and it's in your best interest if your partner tries to shoot one   |
|        | tentacle as much as possible.  When the L.T.D. has recharged,       |
|        | quickly fire it at one of the bulbs.  When all four tentacles are   |
|        | aligned and emit a red glow like just now, they can perform a       |
|        | devastating move that crushes pretty much everything, resulting in  |
|        | an instant death.                                                   |
|        |                                                                     |
|        | There is a higher platform available that you can also move on for a|
|        | change.  You'll find three [BOXES] there and it might be easier to  |
|        | aim for the large bulb and higher tentacles from up there.          |
|        |                                                                     |
|        | Take down the tentacles again and repeat the process by shooting the|
|        | large bulb.  After shooting it the third time it reveals itself     |
|        | (perhaps sooner, if your partner has emptied several magnum clips in|
|        | it!) the creature will die.                                         |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|               [C6-3] Chapter 6-3: Bridge Deck                        |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||One of the B.O.W. has nearly wrecked the tanker.  Chris and Sheva have|
||____/ |to make their way over to the primary bulkhead before all is too late.|
|-------|----------------------------------------------------------------------|
|ITEMS  |.--------------------------------------------------------------------.|
|       ||CBX|Item Name:                 |Item Probability:                   ||
|       ||===|===========================|====================================||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Incendiary Grenade         |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Flash Grenade              |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||[ ]|Green Herb x2              |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Proximity Bomb x2          |100% Fixed                          ||
|       ||[ ]|Nitrogen Rounds            |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Hangar Keycard A           |100% Fixed                          ||
|       ||[ ]|Hangar Keycard B           |100% Fixed                          ||
|       ||[ ]|Flash Grenade x3           |100% Fixed                          ||
|       ||[ ]|Acid Rounds x12            |100% Fixed                          ||
|       ||[ ]|First Aid Spray            |100% Fixed                          ||
|       ||[ ]|Green Herb                 |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|RPG-7 NVS                  |100% Fixed                          ||
|       ||[ ]|Box x4                     |3x Random Items                     ||
|       ||   |                           |Common: RPG Round                   ||
|       ||[ ]|Box x6                     |5x Random Items                     ||
|       ||   |                           |Common: RPG Round                   ||
|       ||[ ]|RPG Round x5               |100% Fixed                          ||
|       ||---|---------------------------|------------------------------------||
|       ||[ ]|Box x4                     |Random Items                        ||
|       ||[ ]|Hand Grenade               |100% Fixed                          ||
|       ||[ ]|Red Herb                   |100% Fixed                          ||
|       ||[ ]|Rifle Ammo x5              |100% Fixed                          ||
|       ||[ ]|Diamond (Marquise)         |100% Fixed                          ||
|       |'---'---------------------------'------------------------------------'|
|-------|----------------------------------------------------------------------|
|EMBLEMS|NONE.                                                                 |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Base).                                                     |
|       |2. Reaper.                                                            |
|       |3. Gatling gun Majini [Semi-Boss].                                    |
|-------|----------------------------------------------------------------------|
|RANKING|  .---------------.----------.------------.------------.-----------.  |
|       |  |Rank: ---->    |     S    |      A     |      B     |     C     |  |
|       |  |===============|==========|============|============|===========|  |
|       |  |Accuracy:      |   70%+   | 60 - 69.9% | 50 - 59.9% | 0 - 49.9% |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Enemies Routed:|    25+   |     15     |     10     | 9 or less |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Deaths:        |     0    |      1     |      2     |     3     |  |
|       |  |---------------|----------|------------|------------|-----------|  |
|       |  |Clear Time:    |  <22'00  |    26'00   |    30'00   |   30'01+  |  |
|       |  '---------------'----------'------------'------------'-----------'  |
|-------|----------------------------------------------------------------------|
|PROF. &| TIP #1: Destroy the Semi-Bosses and Reapers with Rockets.            |
|SPEED: |                                                                      |
|       | TIP #2: During the battle with Wesker (1st Phase), have your partner |
|       |         distract Wesker immediately and fire a Rocket at him.  Repeat|
|       |         this once or twice, then inject the shot.                    |
|       |                                                                      |
|       | TIP #3: Wesker Uroboros cannot be defeated until the 2nd phase of the|
|       |         battle when you and your partner are united.  A Rocket will  |
|       |         definitely speed things up at this point.                    |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head back to the bridge and a scene will play.  Go to the elevator and you'll
be in the final stage.  Expect things to .. heat up a little.

Kill the Majini on the catwalk as well as one down below.  You'll want to dodge
the fire up ahead, although you can find a [GREEN HERB] near the broken pipe.
Grab it when the fire has just had a burst, then drop down at the ladder on the
other side.  Quickly kill the Majini here and look around for an [INCENDIARY
GRENADE].

Jump down again, kill another Majini, and climb the ladder.  The gate of the
secondary bulkhead has been closed, so you'll need to open it with the nearby
lever.  You can find a [GREEN HERB] on the catwalk that leads to it.  When you
flip the lever, you'll immediately be ambushed by a group Majini's with stun
rods, so it's best to have a shotgun locked and loaded.  After dealing with
this group, head down the stairs and more Majini's will appear.  Kill them, then
take cover behind something as a large group of Majini's in the secondary 
bulkhead will soon start firing at you.  Take them out one by one, and try to
kill the one in the background with a rocker launcher quickly (with a rifle,
or with a handgun if you're good).

After taking care of this wave, enter the secondary bulkhead and kill the 
Majini's that appear from the sides.  You might want to turn immediately left
and grab the [FLASH GRENADE], but this is also an excellent spot to snipe the
forthcoming wave of Majini's, including another Rocket Launcher carrier. Proceed
and search the left side for another [GREEN HERB], should you need it.

There will be three waves of enemies in total.  Explore the right (west) catwalk
to find a [GREEN HERB], and follow the path underneath the main area to find
another two [GREEN HERBS] in total.  At the upper left (southeast) corner, head
into the room to find a [FIRST AID SPRAY] and two [PROXIMITY BOMBS] that may
prove useful soon.  Check the room to the other side to find [NITROGEN ROUNDS]
and a [RED HERB].

Go back to the ground level and place two proximity bombs somewhat in the middle
of the area, say, a few meters away from the gate.  Now flip both switches at 
the primary bulkhead gate to proceed.  Once you've done so, two Reapers will
appear behind you.  Lure them into the proximity bombs and give it all you got
to kill them as quickly as you can by shooting their white/beige weak spots.

There's no time for a breather as two mini-boss Gatling gun Majini's appear
from the primary bulkhead area, all backed up with a small Majini army with
machine guns and stun rods.  It's time to make a run for it.  Drop down to the
left (east) and make your way over to the other side (west) by the long over-
head catwalk.  Make sure the crowd follows, especially the two mini-bosses.
You might encounter a few Majini along the way, but things should go fairly
smooth.  

At the other side, quickly drop down and proceed into the primary bulkhead.  Go
left (east), downstairs, and climb the ladder to your right (east) to reach your
destination, namely .. a Gatling Gun!  Now it's only a matter of time before the
Majini's show up, and you can mow them down however you please.  If one of the
Gatling gun Majini's jumps on your platform, be sure to hold the trigger until
he shakes a little from pain, or he might smash you with his gun. 

At any rate, you've pretty much won the fight when you reach the Gatling Gun.
With the enemies killed, loot the two mini bosses from their [HANGAR KEYCARD
A + B] and drop down from the platform with the Gatling Gun.  You can find three
[FLASH GRENADES] next to the stairs, should you be interested for whatever 
reason.  If you check out the platform on the other side of the area (which does
*not* hold a Gatling Gun), you can find [ACID ROUNDS x12] and a [FIRST AID
SPRAY], still great treasures.  You can find a [GREEN HERB] to the left of the
stairs when you jump down.

With the keycards in hand, unlock the door to the south, go through the short
hall and prepare for the final battles.

 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 11: WESKER PART 1                          |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Wesker has 9 attacks:                                               |
||____/  | =====================                                               |
|--------|                                                                     |
|        | 1. Pistol Shot(s): Wesker fires his pistol one to three times.  You |
|        | ------------------ can dodge this attack.                           |
|        |                                                                     |
|        | 2. High-Low Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 3. Low Spin-Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 4. Flying Turn-around-Kick: Wesker uses this to turn around after   |
|        | --------------------------- performing a Dash attack.               |
|        |                                                                     |
|        | 5. Kick: A Melee attack, used when you are close to Wesker.  He will|
|        | -------- follow up by arrogantly waving his finger.                 |
|        |                                                                     |
|        | 6. Dash: Wesker will use this to close the range between him and his|
|        | -------- target with warp-like speed, and follows up with a kick.   |
|        |          You can counterattack his Dash attack.                     |
|        |                                                                     |
|        | 7. Grab: Wesker grabs and forcefully kneels an agent, draining a    |
|        | -------- significant amount of health.  You can try to break free   |
|        |          from the grapple and pull off a counterattack with your    |
|        |          knife with a lot of trouble, but it's better if your       |
|        |          partner can break the grapple loose by shooting Wesker     |
|        |                                                                     |
|        | 8. Arm Thrust: This only happens if you're very close to Wesker for |
|        | -------------- a fair amount of time.  Wesker attempts to thrust his|
|        |                arm through your characters a-la cutscene style.  It |
|        |                is possible to dodge this nasty instant-death attack |
|        |                by pressing the correct buttons.                     |
|        |                                                                     |
|        | 9. Missile Launch: Wesker retreats to an inaccessable platform with |
|        | ------------------ the aircraft and hurls one of the missiles at    |
|        |                    you.  A direct hit means instant death, so you'd |
|        |                    better hide!                                     |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | There's not much point in shooting Wesker regularly with your guns. |
|        | Even if you hit him, it won't do much good.  Instead, grab the      |
|        | [ROCKET LAUNCHER] from the case in the northwest corner (break the  |
|        | glass first).                                                       |
|        |                                                                     |
|        | Wesker's Attacks:                                                   |
|        | =================                                                   |
|        | Being the final boss, Wesker has a fair amount of tricks up his     |
|        | sleeve.  First of all he uses powerful close quarters moves, varying|
|        | from punches to karate kicks.  You can avoid getting hurt by staying|
|        | the hell away from him. As for his other attacks, he'll occasionally|
|        | grab out his gun and fire three rounds.  These hurt pretty good, but|
|        | you can dodge with a button command.                                |
|        |                                                                     |
|        | Lastly, he's got a devastating attack which is always preceded by a |
|        | short animation in which he'll grab a rocket and throw it at you.   |
|        | Make sure you're standing behind something, or it can very well mean|
|        | Game Over.                                                          |
|        |                                                                     |
|        | Defeating Wesker:                                                   |
|        | =================                                                   |
|        | Make your way over to the eastern side of the area and flip the     |
|        | switches here to turn of the spotlights.  This will make things more|
|        | difficult to see for Wesker.                                        |
|        |                                                                     |
|        | When he's looking around for you, clearly not knowing where you are,|
|        | fire the rocket at him.  Quickly switch to a different weapon and   |
|        | shoot the rocket, or better yet, have your partner do this.  Quickly|
|        | restrain him while he's recovering from the blast so your partner   |
|        | can inject him with the overdose of the Uroboros Virus.             |
|        |                                                                     |
|        | The first attempt will most likely fail (unless you've weakened     |
|        | Wesker a considerably amount - with a magnum for example).  It is   |
|        | therefore best to not even bother to inject him with the shot during|
|        | your first attempt.  Looks like you'll need another RPG Round.      |
|        |                                                                     |
|        | One can be found in a crate at the northeast corner.  Either load   |
|        | the warhead for your partner or do things the other way around and  |
|        | repeat the process.  The second time your partner should be able to |
|        | inject the virus, and a series of scenes will play.                 |
|        |                                                                     |
|        | Alternatively it is possible to take Wesker down with old fashioned |
|        | gunfire.  Turn off the lights and have your partner distract Wesker.|
|        | Take your chance to pump some powerful magnum rounds in his head    |
|        | and he'll stagger for a brief moment.  This is when you'll want to  |
|        | get near him to perform a cool melee combo of up to 5 hits.  Keep   |
|        | this up and Wesker will eventually be weaken enough to give him a   |
|        | shot.  A protip: Using a Flash Grenade instantly makes him stagger. |
|        |                                                                     |
|        | It's also possible to perform a unique melee combo against Wesker   |
|        | when he staggers.  See the specifics outlined in tables below:      |
|        |                                                                     |
|        |  Chris' Melee Combo:               Sheva's Melee Combo:             |
|        | .---------------.------.-----.    .----------------.------.-----.   |
|        | |Melee Name:    |PS3:  |X360:|    |Melee Name:     |PS3:  |X360:|   |
|        | |===============|======|=====|    |================|======|=====|   |
|        | |Left Hook      |Square|  X  |    |Reverse Kick    |Square|  X  |   |
|        | |Right Hook     |Square|  X  |    |High Kick       |Square|  X  |   |
|        | |Body Blow      |   O  |  B  |    |Front Kick      |   O  |  B  |   |
|        | |Heavy Blow     |   X  |  A  |    |Knee Strike     |   X  |  A  |   |
|        | |Finishing Combo|[] + X|X + A|    |Double Heel Drop|[] + X|X + A|   |
|        | '---------------'------'-----'    '----------------'------'-----'   |
|        |                                                                     |
|        | Item Locations:                                                     |
|        | ===============                                                     |
|        | The lower floor contains four [BOXES] of which only the one in the  |
|        | northeast corner commonly contains a round for the [RPG-7 NVS],     |
|        | which is found in a showcase in the northwest corner.  It's also    |
|        | worthwhile to note that you can climb the ladders to reach the upper|
|        | catwalk.  There are 6 [BOXES] here in total, of which only one of   |
|        | the two boxes on the very east commonly holds an RPG Round.  More   |
|        | important is the showcase in the center of the catwalk that can     |
|        | replenish your RPG, as it contains 5 [RPG ROUNDS].                  |
|        |                                                                     |
|________|_____________________________________________________________________|
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 12: WESKER PART 2                          |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros Wesker has 5 attacks:                                      |
||____/  | ==============================                                      |
|--------|                                                                     |
|        | 1. Continuous Flailing Arm: Wesker flails his arm around, which     |
|        | --------------------------- instantly kills anything. Stay away from|
|        |                             it by all means.                        |
|        |                                                                     |
|        | 2. Ooze Projectiles: When Wesker chases Sheva and Chris stops him   |
|        | -------------------- in his tracks by firing at him, Wesker will    |
|        |                      start throwing projectiles at him.  You can    |
|        |                      outrun them or simply dodge them with the right|
|        |                      button input.                                  |
|        |                                                                     |
|        | 3. Slam Attack: Preceded by holding his arm in the air, Wesker      |
|        | --------------- prepares to slam it at your agent when close enough.|
|        |                                                                     |
|        | 4. Grab: Wesker grabs a character when they get too close.  Break   |
|        | -------- free from the grapple or ask your partner for help.        |
|        |                                                                     |
|        | 5. Tentacle Whirlwind: Usually performed after being damaged in his |
|        | ---------------------- weak orange growth on his back (or simply    |
|        |                        after inflicting a great deal of damage),    |
|        |                        Wesker engulfs himself in a whirlwind of     |
|        |                        tentacles.  It's instant death if you're     |
|        |                        "inside" the whirlwind, and it'll still cause|
|        |                        plenty of damaged when hit regularly.  On the|
|        |                        bright side, Wesker's frontal bulb is exposed|
|        |                        afterwards, allowing you to end the fight by |
|        |                        restraining him from the back.               |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Before the next phase starts, you'll get an epic interactive        |
|        | cutscene in between which - of course - requires you to press       |
|        | several buttons.  Especially the last moment is particularly        |
|        | grandiose, and might very well be one of the best moments in the    |
|        | entire game.  Enjoy the scenes and prepare yourself for battle when |
|        | you gain control of your character again.                           |
|        |                                                                     |
|        | Loot the 4 [BOXES], search around for a [HAND GRENADE], [RED HERB]  |
|        | and [RIFLE AMMO x5], sort your inventory, heal your wounds and take |
|        | a few more steps to initiate the final boss fight.                  |
|        |                                                                     |
|        | Getting a secret treasure: Diamond (Marquise)                       |
|        | =============================================                       |
|        | Before walking over the bridge (which collapses), look slightly to  |
|        | the right of this bridge and you'll notice a large rocky outcrop    |
|        | about ten meters away.  It has the same color and structure as the  |
|        | collapsable bridge.  Shoot it until it breaks, and head over the    |
|        | bridge.  Now, use the stepping stone you just created (on your left |
|        | side) to make your way across the elusive [DIAMOND (MARQUISE)].     |
|        |                                                                     |
|        | The Final Fight:                                                    |
|        | ================                                                    |
|        | Make your way to the bridge nearby - which will collapse.  If you're|
|        | playing by yourself, Chris needs to make it to higher ground and    |
|        | Sheva will fire from a ledge in the background.  If you're playing  |
|        | with two people, it will also be Chris who falls down.              |
|        |                                                                     |
|        | Wesker will get pissed off at Sheva for shooting him, and he'll jump|
|        | over. As Sheva makes her way to another bridge (which also collapses|
|        | - this requires the player that controls Sheva to tap a button      |
|        | really fast for quite a while to climb up), delay Wesker by shooting|
|        | him.  He'll throw some rocks at you which you should dodge.  Then,  |
|        | as Chris, jump down to the large boulder and knock it over in the   |
|        | lava (this *must've* been the reason why Chris is so buffed).       |
|        |                                                                     |
|        | Make your way to the higher ground and the actual fight will start. |
|        | Wesker has a few attacks that he can use.  First of all, if you get |
|        | too close to him, he'll grab you.  It's very hard to break free, so |
|        | you'll need the help of your partner here.  His other attacks       |
|        | consist of a sweep attack, an attack in which he  smashes the ground|
|        | - causing tentacles to grab your character from out of the ground,  |
|        | and an attack that is preceded by Wesker lifting his arm in the air.|
|        |                                                                     |
|        | There are two strategies here. 1. Rocket Launcher (if you have it   |
|        | with you).  The other strategy is what most people will want to rely|
|        | on.  Try to shoot his orange bulb in his back (which can be very    |
|        | tricky).  He'll first perform a whirlwind tentacle attack, but when |
|        | that's over, approach him from the back as Chris and restrain him.  |
|        | Tap the button to keep him restrained, so your partner can stab the |
|        | front bulb.  Succeed in this and you've finished the game .. almost!|
|        | There will be one last input you need to perform; then you can enjoy|
|        | the ending.                                                         |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Now that you've beaten the game, you'll unlock The Mercenaries game, Sheva's
costume, and if you upgrade any weapon fully you can unlock the infinite ammo
option for it under bonus features.  If you've beaten the game on Veteran, (that
means all Chapters on Veteran), you'll also unlock the Professional difficulty.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              III) WEAPONS [WEAP]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
--------------------------------------------------------------------------------
Legend:
=======
Firepower     = The attack power of the weapon.
Reload Speed  =  Measured in seconds, the amount of time reloading costs.
Capacity      = The amount of ammunition that fits into one clip.
Critical X    = The higher your Critical X, the more chance you have at getting
                an instant headshot when targetting an enemy's head.
Piercing      = The ability to shoot through wooden shields or armored parts.
3-round burst = The ability to fire three rounds at a time.
Attack Range  = The ability to increase the attack range of the weapon.
Semi-auto     = The ability to fire without having to reload after each shot.
Scope         = Refers to the possibility to increase scope magnification.
--------------------------------------------------------------------------------

                         Slot Capacity/Giving Amounts:
                         =============================
                 .------------------.---------.--------------.
                 |Weapon Type:      |Slot Cp.:|Giving Amount:|
                 |==================|=========|==============|
                 |Handgun           |    50   |      30      |
                 |Shotgun           |    30   |      10      |
                 |Rifle             |    30   |      10      |
                 |Machine Gun       |   150   |      50      |
                 |Magnum            |    12   |       6      |
                 |Grenade Launcher  |    12   |       6      |
                 |Hand Grenade      |     5   |       1      |
                 |Incendiary Grenade|     5   |       1      |
                 '------------------'---------'--------------'


                           Unlocking Infinite Ammo:
                           ========================
                    .-----------------------------.-------.
                    |Weapon's Infinite ammo:      |Points:|
                    |=============================|=======|
                    |M92F Infinite ammo           |  6000 |
                    |H&K P8 Infinite ammo         | 10000 |
                    |SIG P226 Infinite ammo       | 10000 |
                    |M93R Infinite ammo           | 20000 |
                    |Ithaca M37 Infinite ammo     |  8000 |
                    |M3 Infinite ammo             | 12000 |
                    |Jail Breaker Infinite ammo   | 12000 |
                    |Hydra Infinite ammo          | 20000 |
                    |VZ61 Infinite ammo           |  6000 |
                    |AK-74 Infinite ammo          | 15000 |
                    |H&K MP5 Infinite ammo        | 10000 |
                    |SIG 556 Infinite ammo        | 15000 |
                    |S75 Infinite ammo            | 15000 |
                    |Dragunov SVD Infinite ammo   | 15000 |
                    |H&K PSG-1 Infinite ammo      | 15000 |
                    |S&W M29 Infinite ammo        | 15000 |
                    |Lightning Hawk Infinite ammo | 15000 |
                    |S&W M500 Infinite ammo       | 20000 |
                    |Rocket Launcher Infin. ammo  |     0 |
                    '-----------------------------'-------'
Note: In order to unlock the buyable option of unlocking infinite ammunition for
      weapons, you must first purchase all upgrades for that weapon (thus it
      needs to be maxed out).  The Infinite Rocket Launcher ammo is unlocked by
      beating the total of all stages under 5 hours.


Unlocking Upgrades (on the first playthrough):
==============================================
During your first playthough you won't immediately have access to all available
upgrades for your weapons, even if you have the required gold.  In order to
unlock upgrades you have to progress through sub-chapters of the game.  Each
sub-chapter equals one additional unlocked upgrade along the line of upgrades.
For example, when you've just finished chapter 3-1, you already have beaten:
1-1, 1-2, 2-1, 2-2, 2-3 and 3-1.  This equals 6 upgrades in total.  You can now,
for example, fully upgrade your Ithaca's Firepower, although you can only up its
capacity to 13 rounds per clip.

Note #1: Most Items/Weapons from the shop will sell for 10% of their price in 
         the shop.  An item that costs 1000 Gold can be sold for 100 Gold.

Note #2: The total costs for upgrades are listed below each weapon.  The total
         cost does not include the buying price for the weapon, but you can
         easily add this yourself unless you're a complete retard - in which
         case you're better off playing other games. :)
================================================================================

                                    Knife:
                                    ======
                         A Knife Slash does 50 Damage.


                                M92F (Handgun):
                                ===============
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |   2000  |Critical X   |1. Initial equip.                        |
      |         |             |2. Buy for 2000 Gold.                    |
      '---------'-------------'-----------------------------------------'

             .----------.-------------.-----------.-------------.
             |Firepower:|Reload Speed:|Capacity:  |Critical X:  |
             |==========|=============|===========|=============|
             |150 (Base)| 1.70 (Base) |10x  (Base)|   1  (Base) |
             |170 (2000)| 1.62 (1500) |13x   (500)|   2  (3000) |
             |190 (3000)| 1.53 (2000) |16x   (500)|   3  (8000) |
             |210 (4000)| 1.36 (2500) |20x   (500)|   4 (13000) |
             |230 (5000)|-------------|25x   (500)|-------------|
             |250 (6000)|-------------|30x  (1000)|-------------|
             |----------|-------------|33x  (1000)|-------------|
             |----------|-------------|37x  (1000)|-------------|
             |----------|-------------|40x  (2000)|-------------|
             |----------|-------------|45x  (2000)|-------------|
             |----------|-------------|50x  (4000)|-------------|
             |----------|-------------|60x  (5000)|-------------|
             |----------|-------------|70x  (5000)|-------------|
             |----------|-------------|100x(12000)|-------------|
             '----------'-------------'-----------'-------------'
--------------------------------------------------------------------------------
  TOTAL COST:   20000   +     6000    +   35000   +    24000    =   85000
--------------------------------------------------------------------------------


                               H&K P8 (Handgun):
                               =================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |   4000  |Piercing     |1. Buyable when you reach Chapter 3-1.   |
      '---------'-------------'-----------------------------------------'

             .----------.-------------.-----------.-------------.
             |Firepower:|Reload Speed:|Capacity:  |Piercing:    |
             |==========|=============|===========|=============|
             |140 (Base)| 1.53 (Base) | 9x  (Base)|   2  (Base) |
             |160 (2000)| 1.36 (2000) |11x   (500)|   3  (5000) |
             |180 (2000)| 1.19 (3000) |13x   (500)|   4  (9000) |
             |200 (3000)| 1.11 (3000) |15x  (1000)|   5 (12000) |
             |220 (4000)| 1.02 (3000) |17x  (2000)|-------------|
             |240 (4000)| 0.85 (7000) |19x  (2000)|-------------|
             |260 (5000)|-------------|21x  (3000)|-------------|
             |300 (6000)|-------------|25x  (5000)|-------------|
             '----------'-------------'-----------'-------------'
--------------------------------------------------------------------------------
  TOTAL COST:    26000  +    18000    +   14000   +    26000    =   84000
--------------------------------------------------------------------------------


                              SIG P226 (Handgun):
                              ===================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |   4000  |     ---     |1. Buyable when you reach Chapter 5-1.   |
      '---------'-------------'-----------------------------------------'

                    .-----------.-------------.-----------.
                    |Firepower: |Reload Speed:|Capacity:  |
                    |===========|=============|===========|
                    |180  (Base)| 1.70 (Base) | 8x  (Base)|
                    |220  (1000)| 1.62 (2000) |10x  (1000)|
                    |240  (2000)|-------------|12x  (1000)|
                    |260  (2000)|-------------|13x  (2000)|
                    |280  (3000)|-------------|14x  (3000)|
                    |300  (3000)|-------------|16x  (4000)|
                    |320  (4000)|-------------|-----------|
                    |340  (4000)|-------------|-----------|
                    |350  (5000)|-------------|-----------|
                    |370  (5000)|-------------|-----------|
                    |390  (7000)|-------------|-----------|
                    |410  (7000)|-------------|-----------|
                    |430 (10000)|-------------|-----------|
                    |480 (15000)|-------------|-----------|
                    '-----------'-------------'-----------'
--------------------------------------------------------------------------------
         TOTAL COST:    68000   +     2000    +    11000  =   81000
--------------------------------------------------------------------------------


                                M93R (Handgun):
                                ===============
    .---------.-------------.---------------------------------------------.
    |Cost:    |Special:     |How to obtain:                               |
    |=========|=============|=============================================|
    |  30000  |3-round burst|1. Buyable for 30000 Gold after fully        |
    |         |             |upgrading the M92F Handgun.                  |
    '---------'-------------'---------------------------------------------'

                    .-----------.-------------.-----------.
                    |Firepower: |Reload Speed:|Capacity:  |
                    |===========|=============|===========|
                    |170  (Base)| 1.70 (Base) |10x  (Base)|
                    |190  (2000)| 1.62 (1000) |12x   (500)|
                    |210  (2000)| 1.53 (2000) |14x  (1000)|
                    |230  (3000)| 1.36 (3000) |16x  (1500)|
                    |250  (3000)|-------------|18x  (1500)|
                    |270  (4000)|-------------|20x  (2000)|
                    |290  (4000)|-------------|22x  (2000)|
                    |310  (5000)|-------------|24x  (2500)|
                    |330  (5000)|-------------|26x  (3000)|
                    |350  (7000)|-------------|30x  (8000)|
                    |370  (8000)|-------------|-----------|
                    |400 (15000)|-------------|-----------|
                    '-----------'-------------'-----------'
--------------------------------------------------------------------------------
         TOTAL COST:    58000   +     6000    +    22000  =   86000
--------------------------------------------------------------------------------


                             Ithaca M37 (Shotgun):
                             =====================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  2000   |Critical X   |1. Found in Chapter 1-2.                 |
      |         |             |2. Buy for 2000 Gold.                    |
      '---------'-------------'-----------------------------------------'

             .----------.-------------.-----------.-------------.
             |Firepower:|Reload Speed:|Capacity:  |Critical X:  |
             |==========|=============|===========|=============|
             |200 (Base)| 3.00 (Base) | 6x  (Base)|    1 (Base) |
             |230 (2000)| 2.85  (500) | 7x   (500)|    2 (5000) |
             |260 (2000)| 2.70 (1000) | 8x   (500)|-------------|
             |300 (3000)| 2.40 (3000) | 9x   (500)|-------------|
             |330 (3000)|-------------|10x   (500)|-------------|
             |360 (5000)|-------------|12x  (1000)|-------------|
             |400 (9000)|-------------|13x  (1000)|-------------|
             |----------|-------------|15x  (1500)|-------------|
             |----------|-------------|16x  (2000)|-------------|
             |----------|-------------|17x  (3000)|-------------|
             |----------|-------------|18x  (4000)|-------------|
             |----------|-------------|20x  (5000)|-------------|
             |----------|-------------|22x  (7000)|-------------|
             |----------|-------------|25x (10000)|-------------|
             '----------'-------------'-----------'-------------'
--------------------------------------------------------------------------------
  TOTAL COST:   24000   +     4500    +    36500   +    5000    =   70000
--------------------------------------------------------------------------------


                                 M3 (Shotgun):
                                 =============
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  4000   |     ---     |1. Found in Chapter 3-3.                 |
      |         |             |2. Buy for 4000 Gold.                    |
      '---------'-------------'-----------------------------------------'

                    .-----------.-------------.-----------.
                    |Firepower: |Reload Speed:|Capacity:  |
                    |===========|=============|===========|
                    |300  (Base)| 3.00 (Base) | 5x  (Base)|
                    |320  (1000)| 2.70 (3000) | 6x  (1000)|
                    |350  (1000)|-------------| 7x  (1500)|
                    |370  (2000)|-------------| 8x  (2000)|
                    |400  (2000)|-------------| 9x  (2500)|
                    |420  (3000)|-------------|10x  (3000)|
                    |450  (3000)|-------------|-----------|
                    |480  (4000)|-------------|-----------|
                    |500  (4000)|-------------|-----------|
                    |550  (5000)|-------------|-----------|
                    |600  (5000)|-------------|-----------|
                    |650  (8000)|-------------|-----------|
                    |700 (10000)|-------------|-----------|
                    |900 (12000)|-------------|-----------|
                    '-----------'-------------'-----------'
--------------------------------------------------------------------------------
          TOTAL COST:   60000   +     3000    +   10000   =   73000
--------------------------------------------------------------------------------


                            Jail Breaker (Shotgun):
                            =======================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  4000   |Attack Range |1. Found in Chapter 6-1.                 |
      |         |             |2. Buy for 4000 Gold.                    |
      '---------'-------------'-----------------------------------------'

             .-----------.-------------.-----------.-------------.
             |Firepower: |Reload Speed:|Capacity:  |Attack Range:|
             |===========|=============|===========|=============|
             |180  (Base)| 2.52 (Base) | 5x  (Base)|   7  (Base) |
             |200  (2000)| 2.38  (500) | 6x  (1000)|  10  (6000) |
             |220  (3000)| 2.24 (1500) | 7x  (1000)|  15 (15000) |
             |250  (4000)| 2.10 (2000) | 8x  (1500)|-------------|
             |300  (7000)| 1.96 (5000) | 9x  (1500)|-------------|
             |350 (10000)| 1.82 (7000) |10x  (2000)|-------------|
             |-----------|-------------|11x  (2000)|-------------|
             |-----------|-------------|12x  (3000)|-------------|
             |-----------|-------------|13x  (4000)|-------------|
             |-----------|-------------|15x  (6000)|-------------|
             '-----------'-------------'-----------'-------------'
--------------------------------------------------------------------------------
  TOTAL COST:    26000   +    16000    +   22000   +     21000   =   85000
--------------------------------------------------------------------------------


                               Hydra (Shotgun):
                               ================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      | 30000   |Attack Range |1. Fully upgrade the Ithaca M37 to unlock|
      |         |             |in the shop for 30000 Gold.              |
      |---------'-------------'-----------------------------------------|
      |The Hydra has three barrels and, as such, delivers three times   |
      |the firepower damage listed below - that is, if you are close    |
      |enough to the enemy, making the impact hit most of the target's  |
      |body instead of the surroundings.                                |
      '-----------------------------------------------------------------'
      
             .-----------.-------------.-----------.-------------.
             |Firepower: |Reload Speed:|Capacity:  |Attack Range:|
             |===========|=============|===========|=============|
             |280  (Base)| 3.67 (Base) | 4x  (Base)|   7  (Base) |
             |290  (2000)| 3.30 (2000) | 5x  (1000)|  10  (6000) |
             |310  (3000)|-------------| 6x  (1000)|  15 (15000) |
             |330  (3000)|-------------| 7x  (1000)|-------------|
             |350  (4000)|-------------| 8x  (1500)|-------------|
             |380  (4000)|-------------| 9x  (1500)|-------------|
             |400  (5000)|-------------|10x  (2000)|-------------|
             |420  (5000)|-------------|-----------|-------------|
             |440  (7000)|-------------|-----------|-------------|
             |460  (7000)|-------------|-----------|-------------|
             |500 (10000)|-------------|-----------|-------------|
             |550 (13000)|-------------|-----------|-------------|
             '-----------'-------------'-----------'-------------'
--------------------------------------------------------------------------------
  TOTAL COST:    63000   +     2000    +    8000   +     21000   =   94000
--------------------------------------------------------------------------------


                              VZ61 (Machine Gun):
                              ===================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  2000   |Critical X   |1. Find in Chapter 1-1.                  |
      |         |             |2. Buy for 2000 Gold.                    |
      '---------'-------------'-----------------------------------------'

             .----------.-------------.------------.-------------.
             |Firepower:|Reload Speed:|Capacity:   |Critical X:  |
             |==========|=============|============|=============|
             | 50 (Base)| 2.83 (Base) | 50x  (Base)|   1  (Base) |
             | 60 (2000)| 2.69 (1000) | 60x   (500)|   2  (5000) |
             | 80 (2000)| 2.55 (1000) | 80x   (500)|   3 (15000) |
             |100 (4000)| 2.27 (2000) |100x  (1000)|-------------|
             |----------|-------------|120x  (1000)|-------------|
             |----------|-------------|140x  (1500)|-------------|
             |----------|-------------|160x  (1500)|-------------|
             |----------|-------------|180x  (2000)|-------------|
             |----------|-------------|200x  (3000)|-------------|
             |----------|-------------|220x  (4000)|-------------|
             |----------|-------------|240x  (5000)|-------------|
             |----------|-------------|260x  (6000)|-------------|
             |----------|-------------|280x  (7000)|-------------|
             |----------|-------------|300x (10000)|-------------|
             '----------'-------------'------------'-------------'
--------------------------------------------------------------------------------
  TOTAL COST:    8000   +     4000    +    43000   +     20000   =   75000
--------------------------------------------------------------------------------


                              AK74 (Machine Gun):
                              ===================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  4000   |     ---     |1. Find in Chapter 5-1.                  |
      |         |             |2. Buy for 4000 Gold.                    |
      '---------'-------------'-----------------------------------------'

                    .-----------.-------------.-----------.
                    |Firepower: |Reload Speed:|Capacity:  |
                    |===========|=============|===========|
                    | 90  (Base)| 2.83 (Base) |30x  (Base)|
                    |100  (2000)| 2.55 (3000) |35x   (500)|
                    |110  (2000)|-------------|40x  (1000)|
                    |120  (3000)|-------------|45x  (1500)|
                    |130  (3000)|-------------|50x  (3000)|
                    |140  (3000)|-------------|-----------|
                    |150  (3000)|-------------|-----------|
                    |160  (4000)|-------------|-----------|
                    |170  (5000)|-------------|-----------|
                    |180  (5000)|-------------|-----------|
                    |190  (6000)|-------------|-----------|
                    |200  (8000)|-------------|-----------|
                    |220 (10000)|-------------|-----------|
                    |250 (10000)|-------------|-----------|
                    '-----------'-------------'-----------'
--------------------------------------------------------------------------------
         TOTAL COST:    64000   +     3000    +     6000  =   73000
--------------------------------------------------------------------------------


                            H&K MP5 (Machine Gun):
                            ======================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  2000   |Piercing     |1. Find in Chapter 2-1.                  |
      |         |             |2. Buyable for 2000 Gold.                |
      '---------'-------------'-----------------------------------------'

             .----------.-------------.-----------.-------------.
             |Firepower:|Reload Speed:|Capacity:  |Piercing:    |
             |==========|=============|===========|=============|
             | 60 (Base)| 2.70 (Base) | 45x (Base)|   2  (Base) |
             | 70 (2000)| 2.55 (1000) | 55x  (500)|   3  (3000) |
             | 80 (3000)| 2.40 (2000) | 65x  (500)|   4 (12000) |
             | 90 (4000)| 2.10 (3000) | 80x (1000)|-------------|
             |100 (6000)|-------------| 90x (2000)|-------------|
             |120 (8000)|-------------|100x (2000)|-------------|
             |----------|-------------|110x (3000)|-------------|
             |----------|-------------|120x (4000)|-------------|
             |----------|-------------|130x (4000)|-------------|
             |----------|-------------|150x (6000)|-------------|
             '----------'-------------'-----------'-------------'
--------------------------------------------------------------------------------
  TOTAL COST:   23000   +     6000    +    23000   +     15000   =   67000
--------------------------------------------------------------------------------


                            SIG 556 (Machine Gun):
                            ======================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  4000   |     ---     |1. Find in Chapter 5-2.                  |
      |         |             |2. Buy for 4000 Gold.                    |
      '---------'-------------'-----------------------------------------'

                    .-----------.-------------.-----------.
                    |Firepower: |Reload Speed:|Capacity:  |
                    |===========|=============|===========|
                    | 80  (Base)| 2.55 (Base) |40x  (Base)|
                    | 90  (2000)| 2.41 (1000) |45x   (500)|
                    |100  (2000)| 2.27 (2000) |50x   (500)|
                    |110  (3000)| 1.98 (2000) |55x  (1000)|
                    |120  (3000)| 1.70 (3000) |60x  (1000)|
                    |130  (4000)| 1.42 (4000) |65x  (2000)|
                    |140  (4000)|-------------|70x  (4000)|
                    |150  (6000)|-------------|80x  (6000)|
                    |160  (8000)|-------------|-----------|
                    |180 (12000)|-------------|-----------|
                    |-----------|-------------|-----------|
                    |-----------|-------------|-----------|
                    |-----------|-------------|-----------|
                    |-----------|-------------|-----------|
                    '-----------'-------------'-----------'
--------------------------------------------------------------------------------
         TOTAL COST:    44000   +    12000    +    15000  =   71000
--------------------------------------------------------------------------------


                                 S75 (Rifle):
                                 ============
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  2000   |     ---     |1. Find in Chapter 2-1.                  |
      |         |             |2. Buy for 2000 Gold.                    |
      '---------'-------------'-----------------------------------------'

                   .------------.-------------.-----------.
                   |Firepower:  |Reload Speed:|Capacity:  |
                   |============|=============|===========|
                   | 750  (Base)| 3.67 (Base) | 6x  (Base)|
                   | 800  (1000)| 3.30 (3000) | 7x   (500)|
                   | 850  (1000)|-------------| 8x   (500)|
                   | 900  (2000)|-------------|10x  (1000)|
                   | 950  (2000)|-------------|12x  (1000)|
                   |1050  (2000)|-------------|15x  (2000)|
                   |1120  (3000)|-------------|17x  (2000)|
                   |1200  (3000)|-------------|20x  (3000)|
                   |1270  (3000)|-------------|22x  (4000)|
                   |1350  (4000)|-------------|25x  (4000)|
                   |1420  (5000)|-------------|40x  (8000)|
                   |1500  (5000)|-------------|50x (10000)|
                   |1700  (8000)|-------------|-----------|
                   |2000 (12000)|-------------|-----------|
                   '------------'-------------'-----------'
--------------------------------------------------------------------------------
         TOTAL COST:    51000   +     3000    +    36000  =   90000
--------------------------------------------------------------------------------


                             Dragunov SVD (Rifle):
                             =====================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  4000   |Semi-auto    |1. Find in Chapter 2-2.                  |
      |         |             |2. Buy for 4000 Gold.                    |
      '---------'-------------'-----------------------------------------'

                   .------------.-------------.-----------.
                   |Firepower:  |Reload Speed:|Capacity:  |
                   |============|=============|===========|
                   | 650  (Base)| 2.83 (Base) | 7x  (Base)|
                   | 700  (2000)| 2.69  (500) | 9x   (500)|
                   | 750  (2000)| 2.55 (1000) |10x   (500)|
                   | 800  (3000)| 2.41 (1500) |12x  (1000)|
                   | 850  (3000)|-------------|13x  (2000)|
                   | 900  (4000)|-------------|15x  (2000)|
                   | 950  (5000)|-------------|16x  (3000)|
                   |1000  (5000)|-------------|18x  (6000)|
                   |1100  (8000)|-------------|-----------|
                   |1300 (12000)|-------------|-----------|
                   '------------'-------------'-----------'
--------------------------------------------------------------------------------
         TOTAL COST:    44000   +     3000    +    15000  =   62000
--------------------------------------------------------------------------------


                              H&K PSG-1 (Rifle):
                              ==================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  4000   |Semi-auto    |1. Find in Chapter 5-3.                  |
      |         |             |2. Buy for 4000 Gold.                    |
      '---------'-------------'-----------------------------------------'

             .------------.-------------.-----------.-----------.
             |Firepower:  |Reload Speed:|Capacity:  |Scope:     |
             |============|=============|===========|===========|
             | 600  (Base)| 2.55 (Base) | 5x  (Base)|None (Base)|
             | 650  (1000)| 2.41 (1000) | 6x  (1000)|One  (3000)|
             | 700  (2000)| 2.27 (2000) | 7x  (2000)|Two  (8000)|
             | 750  (3000)| 2.13 (2000) | 9x  (3000)|-----------|
             | 800  (3000)| 1.98 (3000) |11x  (4000)|-----------|
             | 900  (4000)| 1.70 (5000) |15x  (5000)|-----------|
             |1000  (5000)|-------------|-----------|-----------|
             |1200  (7000)|-------------|-----------|-----------|
             |------------|-------------|-----------|-----------|
             |------------|-------------|-----------|-----------|
             '------------'-------------'-----------'-----------'
--------------------------------------------------------------------------------
  TOTAL COST:    25000    +     13000   +    15000  +   11000   =   64000
--------------------------------------------------------------------------------


                               S&W M29 (Magnum):
                               =================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  4000   |Piercing     |1. Find in Chapter 3-1.                  |
      |         |             |2. Buy for 4000 Gold.                    |
      '---------'-------------'-----------------------------------------'

             .------------.-------------.-----------.-----------.
             |Firepower:  |Reload Speed:|Capacity:  |Piercing:  |
             |============|=============|===========|===========|
             |1500  (Base)| 3.53 (Base) | 6x  (Base)|  2 (Base) |
             |1700  (2000)| 3.36 (1000) | 7x  (3000)|  3 (3000) |
             |1900  (3000)| 3.18 (2000) | 8x  (4000)|-----------|
             |2100  (4000)| 2.83 (3000) | 9x  (6000)|-----------|
             |2400  (6000)|-------------|10x  (6000)|-----------|
             |2700  (8000)|-------------|11x  (7000)|-----------|
             |3200 (10000)|-------------|12x (10000)|-----------|
             '------------'-------------'-----------'-----------'
--------------------------------------------------------------------------------
  TOTAL COST:    33000    +     6000    +    36000  +    3000   =   78000
--------------------------------------------------------------------------------


                               L. Hawk (Magnum):
                               =================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  5000   |Piercing     |1. Find in Chapter 5-3.                  |
      |         |             |2. Buy for 5000 Gold.                    |
      '---------'-------------'-----------------------------------------'

             .------------.-------------.-----------.-----------.
             |Firepower:  |Reload Speed:|Capacity:  |Piercing:  |
             |============|=============|===========|===========|
             |1400  (Base)| 1.70 (Base) | 5x  (Base)| 1  (Base) |
             |1600  (2000)| 1.62 (2000) | 6x  (1000)| 5  (5000) |
             |1800  (3000)| 1.53 (3000) | 7x  (2000)| 7 (10000) |
             |2000  (4000)| 1.45 (4000) | 8x  (3000)|-----------|
             |2300  (6000)| 1.36 (6000) |-----------|-----------|
             |2600  (8000)|-------------|-----------|-----------|
             |3000 (12000)|-------------|-----------|-----------|
             '------------'-------------'-----------'-----------'
--------------------------------------------------------------------------------
  TOTAL COST:    35000    +     15000   +    6000   +   15000   =   71000
--------------------------------------------------------------------------------


                              S&W M500 (Magnum):
                              ==================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      | 30000   |Piercing     |1. Fully upgrade the S&W M29 to unlock   |
      |         |             |   this in the shop for 30000 Gold.      |
      '---------'-------------'-----------------------------------------'

             .------------.-------------.-----------.-----------.
             |Firepower:  |Reload Speed:|Capacity:  |Piercing:  |
             |============|=============|===========|===========|
             |2100  (Base)| 3.53 (Base) | 5x  (Base)|  2 (Base) |
             |2300  (2000)| 3.18 (2000) | 6x  (2000)|  3 (2000) |
             |2500  (2000)|-------------|-----------|-----------|
             |2700  (3000)|-------------|-----------|-----------|
             |2900  (4000)|-------------|-----------|-----------|
             |3100  (4000)|-------------|-----------|-----------|
             |3300  (5000)|-------------|-----------|-----------|
             |3500  (6000)|-------------|-----------|-----------|
             |3700  (6000)|-------------|-----------|-----------|
             |3900  (8000)|-------------|-----------|-----------|
             |4100  (8000)|-------------|-----------|-----------|
             |4300 (10000)|-------------|-----------|-----------|
             |4500 (10000)|-------------|-----------|-----------|
             |5000 (15000)|-------------|-----------|-----------|
             '------------'-------------'-----------'-----------'
--------------------------------------------------------------------------------
  TOTAL COST:    83000    +     2000    +    2000   +    2000   =   89000
--------------------------------------------------------------------------------


                               Grenade Launcher:
                               =================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      | 10000   |Varies       |1. Found in Chapter 4-1.                 |
      |         |             |2. Buy for 10000 Gold.                   |
      '---------'-------------'-----------------------------------------'

.---------.-----.--------------------------------------------------------------.
|Rounds:  |Dmg: |Description & Effectiveness:                                  |
|---------|-----|--------------------------------------------------------------|
|Explosive| 1000|Causes an explosion similar to a Hand Grenade.                |
|Acid     |  500|Loaded with acid.  Effective against Licker Beta's.           |
|Nitrogen |  100|Will freeze an enemy.  Melee attacks can be used as finisher. |
|Flame    |  500|Inflammable rounds. Similar effect as Incendiary Grenade.     |
|Flash    |  100|Has a similar effect as a Flash Grenade.                      |
|Electric |  400|Effective against Reapers.  Sparks electricity.               |
|---------'-----'--------------------------------------------------------------|
|Notes: Explosive (x12) and Nitrogen Rounds (x12) cost 4800 Gold.              |
|       Acid (x12) and Flame Rounds (x12) cost 2400 Gold.                      |
|       Electric Rounds (x12) cost 1200 Gold.                                  |
|       Flash Rounds (x12) cost 600 Gold.                                      |
'------------------------------------------------------------------------------'


                               Rocket Launcher:
                               ================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Damage:      |How to obtain:                           |
      |=========|=============|=========================================|
      |  10000  |    30000    |1. Found in Chapter 3-1.                 |
      |         |             |2. Buy for 10000 Gold.                   |
      '---------'-------------'-----------------------------------------'

The Rocket Launcher is a one-time disposable device which destroys pretty much
everything in the entire game with one shot.  You can find it in Chapter 3-1 on
a sunken ship, and during the first stage of the Final Boss fight you can find
a reloadable Rocket Launcher with a Night Vision scope (the RPG-7 NVS).  This 
version, however, will not appear in your inventory and is similar to a weapon
such as the flamethrower.  You won't be able to use anything else when equipped
with it.

To unlock the Rocket Launcher with infinite ammo, beat the game under 5 hours
on any difficulty, and turn infinite ammo on under bonus features.  You don't
have to re-start the game in order to do this.  As long as you have a combined
time - over all the chapters regardless of difficulty - just under 5 hours, the
infinite rocket launcher will be unlocked.


                                   Stun Rod:
                                   =========
      .---------.-------------.-----------------------------------------.
      |Cost:    |Damage:      |How to obtain:                           |
      |=========|=============|=========================================|
      |  3000   |     666     |1. Buyable after clearing Chapter 2-3.   |
      |---------'-------------'-----------------------------------------|
      |The Stun Rod has a shorter swing range than your knife, and it   |
      |takes up a place in your inventory, but the advantages are quite |
      |clear.  While the damage rating for the Knife is only 50, the    |
      |Stun Rod inflicts a whopping of 666 damage to enemies.  Besides, |
      |killing a Majini in this fashion will prevent them from mutating.|
      '-----------------------------------------------------------------'


                                 Gatling Gun:
                                 ============
    .---------.-------------.--------------------------------------------.
    |Cost:    |Special:     |How to obtain:                              |
    |=========|=============|============================================|
    |  50000  |Infinite Ammo|1. Unlocked after fully upgrading the VZ61  |
    |         |             |Machine Gun and beating the game once.      |
    |         |             |This weapon is only for Chris.              |
    |---------'-------------'--------------------------------------------|
    |The Gatling Gun inflicts 450 Damage.                                |
    |It has a reload speed of 1.00 seconds.                              |
    '--------------------------------------------------------------------'

                                   Long Bow:
                                   =========
    .---------.-------------.--------------------------------------------.
    |Cost:    |Special:     |How to obtain:                              |
    |=========|=============|============================================|
    |  50000  |Infinite Ammo|1. Unlocked after fully upgrading the S75   |
    |         |             |Rifle and beating the game once. This weapon|
    |         |             |is only for Sheva, has no laser sight, and  |
    |         |             |is a one-hit kill for many enemies in-game. |
    |---------'-------------'--------------------------------------------|
    |The Long Bow inflicts 1500 Damage.                                  |
    |It has a reload speed of 1.00 seconds.                              |
    '--------------------------------------------------------------------'


                                Proximity Bomb:
                                ===============
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |  1500   |     ---     |1. Found in Chapter 2-3 and onwards.     |
      |         |             |2. Buyable after clearing Chapter 2-3.   |
      |---------'-------------------------------------------------------|
      |Sell Price: 30 Gold.                                             |
      |-----------------------------------------------------------------|
      |Proximity Bombs inflict 1500 Damage upon direct hits.  When an   |
      |enemy gets caught in the blast radius, 1000 Damage is inflicted. |
      '-----------------------------------------------------------------'


                                 Hand Grenade:
                                 =============
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |   ---   |     ---     |1. Found throughout the entire game.     |
      |---------'-------------------------------------------------------|
      |Sell Price: 250 Gold.                                            |
      |-----------------------------------------------------------------|
      |Hand Grenades inflict 1500 Damage upon direct hits.  When an     |
      |enemy gets caught in the blast radius, 1000 Damage is inflicted. |
      '-----------------------------------------------------------------'


                              Incendiary Grenade:
                              ===================
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |   ---   |     ---     |1. Found throughout the entire game.     |
      |---------'-------------------------------------------------------|
      |Sell Price: 200 Gold.                                            |
      |-----------------------------------------------------------------|
      |Incendiary Grenades inflict 500 Damage upon direct hits. When an |
      |enemy gets caught in the blast radius, Damage stays at 500.      |
      '-----------------------------------------------------------------'


                                Flash Grenade:
                                ==============
      .---------.-------------.-----------------------------------------.
      |Cost:    |Special:     |How to obtain:                           |
      |=========|=============|=========================================|
      |   ---   |     ---     |1. Found in Chapter 2-2 and onwards.     |
      |---------'-------------------------------------------------------|
      |Sell Price: 100 Gold.                                            |
      |-----------------------------------------------------------------|
      |While Flash Grenades by themselves inflict no damage, they stun a|
      |wide variety of enemies, allowing you not only to retreat, but   |
      |also to go in for a series of melee attacks.  Useful VS groups   |
      |of Majini's and against all exposed parasites such as Cephalo,   |
      |Duvalia or even Kipepeo, since it instantly kills these enemies. |
      '-----------------------------------------------------------------'

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               IV) ENEMIES [ENM]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 NOTE: Remember that the Difficulty Grade is discussed in the aptly named
       section before the walkthrough.  Glance over it to fully understand the
       upcoming enemy statistics.  Also important to know in order to correctly
       interpret the attack damage, is that your character's Health Bar always
       has a maximum of 1000 Health.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                          MAJINI'S:                                   |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || Majini's are infected inhabitants, villagers and base soldiers that  |
||____/ | are no longer human.  They're aggressive and usually come in groups. |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                Majini (Town):
                                ==============
.------------.--------.------.-------------.---------------------------------.
|Diff. Grade:|Speed:  |Evade:|Knocked down:|Bow Gun:|Grapple Shakes:|HP:     |
|============|========|======|=============|========|===============|========|
|      0     | 90-100%|  35% |   3-6 sec.  |  5 sec.|     10-20     |500-1000|
|      1     | 90-100%|  35% |   3-6 sec.  |  5 sec.|     10-20     |500-1000|
|      2     | 90-100%|  35% |   3-6 sec.  |  5 sec.|     15-25     |500-1000|
|      3     | 90-100%|  35% |   3-6 sec.  |  5 sec.|     15-25     |500-1000|
|      4     | 90-105%|  55% |   2-5 sec.  |  5 sec.|     20-30     |500-1000|
|      5     | 90-105%|  55% |   2-5 sec.  |  5 sec.|     20-30     |500-1000|
|      6     | 90-105%|  55% |   2-5 sec.  |  5 sec.|     20-30     |500-1000|
|      7     |100-110%|  85% |   1-4 sec.  |  1 sec.|     20-35     |500-1000|
|      8     |100-110%|  85% |   1-4 sec.  |  1 sec.|     20-35     |500-1000|
|      9     |100-110%|  85% |   1-4 sec.  |  1 sec.|     25-35     |500-1000|
|     10     |100-110%|  85% |   0-2 sec.  |  1 sec.|     25-35     |500-1000|
'------------'--------'------'-------------'--------'---------------'--------'

              .------------------.-------.   .-----------------.
              |Attacks:          |Damage:|   |Damage Modifiers:|
              |==================|=======|   |=================|
              |Grapple/Bite:     |135-280|   |Head: +20%       |
              |Weapon Smash:     |  280  |   |Body: Normal     |
              |Weapon Throw:     |  180  |   |Legs: -10%       |
              |Kick:             |  150  |   '-----------------'
              |Bow Gun:          |  120  |
              |Molotov Cocktail: |  280  |
              |Dynamite:         |  500  |
              |Dynamite (aerial):|  400  |
              '------------------'-------'


                              Majini (Wetlands):
                              ==================
.------------.--------.------.-------------.----------------------------------.
|Diff. Grade:|Speed:  |Evade:|Spear Attack:|Bow Gun:|Grapple Shakes:|HP:      |
|============|========|======|=============|========|===============|=========|
|      0     | 90-100%|  35% |     25%     |  5 sec.|     10-20     |1000-2000|
|      1     | 90-100%|  35% |     25%     |  5 sec.|     10-20     |1000-2000|
|      2     | 90-100%|  35% |     25%     |  5 sec.|     15-25     |1000-2000|
|      3     | 90-100%|  35% |     25%     |  5 sec.|     15-25     |1000-2000|
|      4     | 90-105%|  55% |     25%     |  5 sec.|     20-30     |1000-2000|
|      5     | 90-105%|  55% |     25%     |  5 sec.|     20-30     |1000-2000|
|      6     | 90-105%|  55% |     50%     |  5 sec.|     20-30     |1000-2000|
|      7     |100-110%|  85% |     50%     |  1 sec.|     20-35     |1000-2000|
|      8     |100-110%|  85% |     50%     |  1 sec.|     20-35     |1000-2000|
|      9     |100-110%|  85% |     50%     |  1 sec.|     25-35     |1000-2000|
|     10     |100-110%|  85% |     50%     |  1 sec.|     25-35     |1000-2000|
'------------'--------'------'-------------'--------'---------------'---------'

              .------------------.-------.   .-----------------.
              |Attacks:          |Damage:|   |Damage Modifiers:|
              |==================|=======|   |=================|
              |Grapple/Bite:     |135-280|   |Head: +20%       |
              |Spear Attack:     |  280  |   |Body: Normal     |
              |Spear Throw:      |  180  |   |Legs: -10%       |
              |Shield Hit:       |  200  |   '-----------------'
              |Bow Gun:          |  120  |
              |Molotov Cocktail: |  280  |
              |Bomb:             |  200  |
              |Torch Fire:       |  280  |
              '------------------'-------'


                                Majini (Base):
                                ==============
.------------.---------------------------. .-------------------------.-------.
|Diff. Grade:|Shooting Session:|HP:      | |Attacks:                 |Damage:|
|============|=================|=========| |=========================|=======|
|      0     |     15 sec.     |1000-2000| |Machine Gun (Grade 0-3): |  360  |
|      1     |     15 sec.     |1000-2000| |Machine Gun (Grade 4-6): |  420  |
|      2     |     15 sec.     |1000-2000| |Machine Gun (Grade 7-10):|  480  |
|      3     |     15 sec.     |1000-2000| |Melee Weapon Hit:        |  280  |
|      4     |     15 sec.     |1000-2000| |Stun Rod                 |  360  |
|      5     |     15 sec.     |1000-2000| |Shield Hit:              |  200  |
|      6     |     15 sec.     |1000-2000| |Rocket Launcher:         | Dying |
|      7     |     20 sec.     |1000-2000| |Hand Grenade:            |  400  |
|      8     |     20 sec.     |1000-2000| '-------------------------'-------'
|      9     |     20 sec.     |1000-2000| .-----------------.-----------------.
|     10     |     20 sec.     |1000-2000| |Damage Modifiers:|                 |
'------------'-----------------'---------' |=================|=================|
                                           |Head: +20%       |Armor: No Dmg    |
                                           |Body: Normal     |unless you use   |
                                           |Legs: -10%       |a piercing magnum|
                                           '-----------------'-----------------'

These Majini's are arguably one of the more annoying Majini types, if only due
to their vast arsenal of equipment.  They'll often come with metal armor, and
sometimes even with riot shields.  Their weapons range from Stun Rods to 
Machine Guns, and you'll come across several Majini with Rocket Launchers as
well.

Your best bet is to come equipped with a bulletproof vest and to quickly
eliminate any close-ranged Majini's with Stun Rods.  The next step is to 
dispose of any direct threats such as Majini's equipped with Rocket Launchers.
You can then focus on the remaining Majini's that come with standard Assault
Rifles - which you can simply dispose of by taking cover and carefully aiming
for their heads.


                              Motorcycle Majini:
                              ==================

These Majini are only fought during the motorcycle chase during chapter 2-3.
Headshots will instantly kill them, but shooting the gas tank of their motor
works even better.  If you destroy the leading biker it will cause a domino
effect, destroying several bikers at once.  Be sure to keep an eye out for the
trucks (and truck drivers).  It's possible to remove the metal plating of the
driver's window by shooting it, after which you can kill the driver.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                        SEMI-BOSSES:                                  |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || These enemies are incredibly powerful and have a lot of endurance.   |
||____/ | Their attacks often cause a hefty amount of damage.                  |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                              Executioner Majini:
                              ===================
.------------.------.
|Diff. Grade:|Speed:| o The Executioner has a fixed 12000 HP.
|============|======|
|      0     | -10% | o During Single-Player, Sheva's AI cannot kill the
|      1     | -10% |   Executioner.
|      2     | -10% |
|      3     | -10% | o The Executioner drops a Gold Ring (5000 Gold).
|      4     |Normal|
|      5     |Normal|  .-------------------------.---------.
|      6     |Normal|  |Attacks:                 |Damage:  |
|      7     | +30% |  |=========================|=========|
|      8     | +30% |  |Overhead Axe Swing:      |  Dying  |
|      9     | +30% |  |Horizontal Swing:        |  Dying  |
|     10     | +30% |  |Grab:                    |20 p/sec.|
'------------'------'  '-------------------------'---------'
.-----------------.    
|Damage Modifiers:|    Note: In [The Mercenaries Mode], at The Prison stage
|=================|          you'll encounter three Red Executioners.  These
|Head: +10%       |          are automatically buffed with +80% Speed and
|Body: Normal     |          around +50% resistance.
|Legs: -20%       |
|Arms: -40%       |
'-----------------'


                               Chainsaw Majini:
                               ================
.------------.----------------------.----------------. .-----------------------.
|Diff. Grade:|Time before attacking:|Berserk Revival:| |Attacks:               |
|============|======================|================| |=======================|
|      0     |       1 second       |       NO       | |Chainsaw Cut:   Death  |
|      1     |       1 second       |       NO       | |              (instant)|
|      2     |       1 second       |       NO       | |Chainsaw Swing: Dying  |
|      3     |       1 second       |       NO       | '-----------------------'
|      4     |       1 second       |       NO       |
|      5     |       1 second       |       NO       | .-----------------------.
|      6     |       1 second       |       NO       | |Damage Modifiers:      |
|      7     |       0 seconds      |      YES       | |=======================|
|      8     |       0 seconds      |      YES       | |Head: +10%             |
|      9     |       0 seconds      |      YES       | |Body: Normal           |
|     10     |       0 seconds      |      YES       | |Legs: -20%             |
'------------'----------------------'----------------' |Arms: -40%             |
                                                       '-----------------------'
Note: During Single-player, Sheva's AI cannot kill a 
      Chainsaw Majini.


                                 Giant Majini:
                                 =============
.------------.--------.-----------------. .---------------. .------------------.
|Diff. Grade:|Speed:  |Stagger Duration:| |Attacks:       | |Damage Modifiers: |
|============|========|=================| |===============| |==================|
|      0     | 90-100%|     3-6 sec.    | |Leap:       400| |Mask: Invincible  |
|      1     | 90-100%|     3-6 sec.    | |Club Swing: 400| |Body: Normal      |
|      2     | 90-100%|     3-6 sec.    | |Kick:       280| |Back: +20%        |
|      3     | 90-100%|     3-6 sec.    | '---------------' |Legs: +20%        |
|      4     | 90-105%|     2-5 sec.    |                   '------------------'
|      5     | 90-105%|     2-5 sec.    |      .------------------------.
|      6     | 90-105%|     2-5 sec.    |      |Weapon Damage Modifiers:|
|      7     |100-110%|     1-4 sec.    |      |========================|
|      8     |100-110%|     1-4 sec.    |      |Shotguns & Rifles: -70% |
|      9     |100-110%|     1-4 sec.    |      |Magnum:            -20% |
|     10     |100-110%|     1-4 sec.    |      |All Others:        -50% |
'------------'--------'-----------------'      '------------------------'


                                Big Man Majini:
                                ===============
.-------------------.
|Attacks:           | o Big Man Majini has an HP range of: 3500 - 5000
|===================|
|Punch:          280| o Drops: Jewel Bangle (usually), or Gold Ring (at docks).
|Overhead Smack: 320|
'-------------------'  Note: It's possible to stagger Big Man Majini and perform
.-----------------.          Melee Attacks on him with combo's up to the max.
|Damage Modifiers:|          of three.  Preferably use a shotgun to stun him.
|=================|
|Head: +20%       |
|Body: Normal     |
|Legs: -10%       |
'-----------------'

                              Gatling Gun Majini:
                              ===================
.-----------------------------.	 .------------------. .------------------------.
|Attacks:                     |	 |Damage Modifiers: | |Weapon Modifiers:       |
|=============================|	 |==================| |========================|
|Gatling Gun (Grade 0-3) : 360|	 |Head: +30%        | |Grenade Launcher: Normal|
|Gatling Gun (Grade 4-6) : 420|	 |Body: Normal      | |Machine Gun:   -75%     |
|Gatling Gun (Grade 7-10): 480|	 |Legs: +30%        | |Other Weapons: -70%     |
|Hand Grenade: 400            |	 |Ammo Backpack: ---| '------------------------'
|Swing Attack: 320            |  '------------------'
'-----------------------------'

Tactics:
--------
Gatling Gun Majini. Who remembers their little brother from part 4?  I certainly
do, and I've hated them since, so I was a little aggravated to see their return
in RE5.  Fortunately, if you know how to handle them - as with most things -
they're in fact really easy.

The Big Man Majini's Backpack renders him completely invulnerable to bullets
aimed at his back, which requires you to either hit him in the legs or assault
him up front.  The latter is never a great tactic, especially not when you get
close (which you should never do unless he is heavily staggering - allowing you
to throw in a powerful melee attack). 

Instead, set up environmental ambushes (by luring him to gas cylinders), or take
fate in your own hands in the case of Chapter 6-3, and make a rush to a Gatling
Gun yourself.

Ideally you'll want to use a magnum to stagger these Big Guys, hit them with a
melee attack, and quickly back away to find some cover.  Proximity Bombs work
well, as do Grenades, but be careful when hiding: Gatling Gun Majini's can toss
a Hand Grenade in your direction just as precise as you probably can!

Gatling Gun Majini's drop keycards during the main course of the game.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|               Bio Organic Weapons (B.O.W.'s):                        |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || These manufactured enemies consist out of various parasites and other|
||____/ | monstrosities. This section hands you the key for victory.           |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                    Adjule:
                                    =======
.------------.----------------------.-------..---------------------------------.
|Diff. Grade:|Time before attacking:|Evade: ||Attacks:                         |
|============|======================|=======||=================================|
|      0     |        1.5 sec.      |   0%  ||Leap Bite:              100      |
|      1     |        1.2 sec.      |   0%  ||Bite (Grade 0-3):        90 p/sec|
|      2     |        1.0 sec.      |   0%  ||Bite (Grade 4-6):       150 p/sec|
|      3     |        0.8 sec.      |  33%  ||Bite (Grade 7-9):       210 p/sec|
|      4     |        0.6 sec.      |  33%  ||Bite (Grade 10):        300 p/sec|
|      5     |        0.5 sec.      |  33%  ||Split Bite (Grade 0-3): 120 p/sec|
|      6     |        0.4 sec.      |  33%  ||Split Bite (Grade 4-6): 180 p/sec|
|      7     |        0.3 sec.      | 100%  ||Split Bite (Grade 6-9): 270 p/sec|
|      8     |        0.3 sec.      | 100%  ||Split Bite (Grade 10):  360 p/sec|
|      9     |        0.3 sec.      | 100%  ||Tentacle Attack:        200      |
|     10     |        0.3 sec.      | 100%  |'---------------------------------'
'------------'----------------------'-------'
 Note: Adjule always have between 400-1000 Health.

                   .--------------------------------------.
                   |Damage Modifiers:                     |
                   |======================================|
                   |Regular Appearance |Head:       Normal|
                   |                   |Body:       +10%  |
                   |                   |Front Legs: -30%  |
                   |                   |Rear Legs:  -20%  |
                   |-------------------|------------------|
                   |Split Head         |"Necks": -90%     |
                   |                   |Mouth:   +100%    |
                   |                   |Body:    -20%     |
                   '-------------------'------------------'


                                   Cephalo:
                                   ========
.-------------------. .-----------------.
|Attacks:           | |Damage Modifiers:| Only the first Cephalo you encounter
|===================| |=================| during the main course of the game
|Vertical Swing: 360| |Body:     Normal | will drop a unique treasure; The
|Regular Slash:  180| |Parasite: Normal | Ivory Relief. 
'-------------------' |Legs:     -10%   |
                      '-----------------' 

Cephalo's are often scripted occurances.  You can often plan things ahead by -
for example - conserving a Flash Grenade that instantly kills any exposed
parasites, including (but not limited to) Cephalo's.  An other great tactic,
which I praise for its simplicity, is to simply floor a Cephalo with your 
shotgun and blast a few more hits until its demise.

It is also possible to avoid (scripted) Cephalo's altogether by killing them
with a melee attack from behind (such as Neck Breaker).  The Stun Rod also works
wonders if you want to pull this off.  This technique applies to all mutations,
so it stop Kipepeo and Duvalia from appearing too.


                                  Bui Kichwa:
                                  ===========
.------------.----------------------.-------.  .--------------.
|Diff. Grade:|Time before attacking:|Evade: |  |Attacks:      |
|============|======================|=======|  |==============|
|      0     |        2.0 sec.      |   0%  |  |Grapple: 45   |
|      1     |        2.0 sec.      |   0%  |  '--------------'
|      2     |        2.0 sec.      |   0%  |
|      3     |        1.0 sec.      |  50%  |  On their own, Bui Kichwa are no
|      4     |        1.0 sec.      |  50%  |  more than annoying, overgrown
|      5     |        0.5 sec.      |  50%  |  spiders that need to be squashed,
|      6     |        0.4 sec.      |  50%  |  but when paired with a group of
|      7     |        0.3 sec.      | 100%  |  Majini's, these pests can become
|      8     |        0.3 sec.      | 100%  |  a serious threat due to their
|      9     |        0.3 sec.      | 100%  |  Grapple attack that restrains a
|     10     |        0.3 sec.      | 100%  |  character for a few seconds.
'------------'----------------------'-------'
 Note: Bui Kichwa always have between 120-800 Health.


Fortunately, this grapple attack is always preceded by a specific attack stance.
A Bui Kichwa will always stand on it's hind legs for about a second and a half
before lunging your character, allowing you to quickly sidestep - or better yet,
kill them before they get a chance to grab you.


                                   Kipepeo:
                                   ========
.------------.----------------------.-------.  .------------------.
|Diff. Grade:|Time before attacking:|Evade: |  |Damage Modifiers: |
|============|======================|=======|  |==================|
|      0     |        2.0 sec.      |   0%  |  |Body:  +50%       |
|      1     |        1.0 sec.      |   0%  |  |Wings: -70%       |
|      2     |        1.0 sec.      |   0%  |  |Tentacle: Normal  |
|      3     |        1.0 sec.      |  50%  |  '------------------'
|      4     |        0.5 sec.      |  50%  |
|      5     |        0.5 sec.      |  50%  |  Kipepeo have 100-1000 Health.
|      6     |        0.5 sec.      |  50%  |
|      7     |        0.3 sec.      | 100%  |  Flash Grenades instantly kill
|      8     |        0.3 sec.      | 100%  |  Kipepeo's, which is useful to
|      9     |        0.3 sec.      | 100%  |  know when you're assaulted by a
|     10     |        0.1 sec.      | 100%  |  large horde.
'------------'----------------------'-------'


                                   Duvalia:
                                   ========
.-------------------.
|Attacks:           | Duvalia are tough creatures that usually mutate from Base
|===================| Majini's.  A Flash Grenade instantly disposes of them,
|Headbutt: 320      | so that is by far the preferred method to down them.
|Bite: Instant Death|
'-------------------' Alternatively you can shoot their legs until their mouth
                      opens, and shoot that for a great deal of damage.
.-------------------.
|Damage Modifiers:  | Stay away from Duvalia: Their bite attack means instant
|===================| death, and their head is harder than yours which they
|Shell: Invulnerable| gladly show you by performing a headbutt!
|Mouth: +150%       |
|Appendix: -90%     | Duvalia have 6000 Health.
|Legs: -10%         |
'-------------------'

                                 Licker Beta:
                                 ============
.------------.----------------------.-------.
|Diff. Grade:|Time before attacking:|Evade: | Already having a cult status as
|============|======================|=======| a classic horrific creature from
|      0     |        1.5 sec.      |   0%  | Resident Evil 2, the Licker Beta
|      1     |        1.2 sec.      |   0%  | makes its reappearance in RE5.
|      2     |        1.0 sec.      |   0%  |
|      3     |        0.8 sec.      |  33%  | These creatures are blind and
|      4     |        0.6 sec.      |  33%  | their auditory receptors aren't
|      5     |        0.5 sec.      |  33%  | all that perceptive, so that makes
|      6     |        0.4 sec.      |  33%  | their senses rather weak.
|      7     |        0.3 sec.      | 100%  |
|      8     |        0.3 sec.      | 100%  | If they DO take note of you,
|      9     |        0.3 sec.      | 100%  | however, nothing will stop them 
|     10     |        0.3 sec.      | 100%  | in their tracks until one of you
'------------'----------------------'-------' is dead.

.----------------------------------. Their long tongues do their name justice
|Attacks:                          | and can either pierce or choke agents.
|==================================| This grapple is very difficult to break
|Leap: 200                         | free from and immediate partner action is
|Tongue Stab (Grade 0-3):  300 Max.| usually the best course of action.
|Tongue Stab (Grade 4-6):  450 Max.|
|Tongue Stab (Grade 7-9):  750 Max.| If you can counterattack with an Uppercut
|Tongue Stab (Grade 10):  1050 Max.| you'll knock a Licker on it's back, 
|Tongue Choke (Grade 0-3): 113 Max.| allowing you to move in and stab its weak
|Tongue Choke (Grade 4-6): 226 Max.| spot on its belly.  This results in an
|Tongue Choke (Grade 7-9): 339 Max.| instant kill (and nets you a trophy or
|Tongue Choke (Grade 10):  452 Max.| achievement the first time you do this).
|----------------------------------|
|Uppercut: 250                     | Lickers occasionally drop a Lion Heart.
'----------------------------------'

.-----------------. The weapon of choice is a Grenade Launcher locked and 
|Damage Modifiers:| loaded with Acid Rounds, although Explosive Rounds work well
|=================| too.  The knockback effect keeps Lickers at a distance,
|Head: +10%       | which can never be overappreciated.  A rifle can be just as
|Body: Normal     | effective in picking off headshots in long corridors, and
|Front Legs: -30% | if things get rough up close, swap to a shotgun.
|Rear Legs:  -20% |
|Belly: +300%     | Lickers have 4000-7000 Health.
'-----------------'

                                    Reaper:
                                    =======
.------------.----------------------.-------. .------------------------.
|Diff. Grade:|Weakspot Appearance:  |Evade: | |Attacks:                |
|============|======================|=======| |========================|
|      0     |         5 sec.       |   0%  | |Slashes:   100          |
|      1     |         3 sec.       |   0%  | |Stab/Grab: Instant Death|
|      2     |         2 sec.       |   0%  | '------------------------'
|      3     |        1.5 sec.      |  33%  |
|      4     |        1.0 sec.      |  33%  | .-----------------------------.
|      5     |       0.66 sec.      |  33%  | |Damage Modifiers:            |
|      6     |       0.33 sec.      |  33%  | |=============================|
|      7     |         0 sec.       | 100%  | |Stomach Bulb:    Normal      |
|      8     |         0 sec.       | 100%  | |Back Bulbs:      -50%        |
|      9     |         0 sec.       | 100%  | |Everything Else: Invulnerable|
|     10     |         0 sec.       | 100%  | '-----------------------------'
'------------'----------------------'-------'
 Note: Reapers have 2000-3000 Health.


Reapers are arguably one of the most dangerous creatures in Resident Evil 5.
When shot, their bodies emit a deceptive gas that deforms the area around them,
making their weak spots more difficult to hit.

By all means, please don't "blast away" against these enemies, because you'll
only make things more difficult.  Instead, wait for the weak spots (white bulbs)
to appear and aim for those.

Shoot the bulb on their chest and the Reaper will bend forwards to protect this
bulb, but at the same time exposing the bulbs on its back.  Shoot these bulbs
and repeat the process until the Reaper bends all the way to the back, full
exposing the bulb on its chest.  Stay at a fair distance and give it all you 
got - the Reaper will viciously slice in a berserked rage.

Electric Rounds and Flash Grenades can be of great assistance in exposing the
weak spots a little longer.  

It is important to not shoot the armored parts of the creature.  You'll only
engulf yourself in a nasty cloud of fuzzy gas and it will not harm Reapers one
bit.  Stick to the strategy above and you'll be fine.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                          ANIMALS:                                    |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || There are (a few) normal animals left in the world of Resident Evil. |
||____/ | Most of them are harmless, but usually net you some gold.            |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

.----------.---------.---------------------------------------------------------.
|Name:     |Health:  |Notes:                                                   |
|==========|=========|=========================================================|
|Chicken   |    1    |Can drop Brown/White/Gold Eggs. Can also attack.         |
|Nile Perch|    1    |Found in the Marshlands around settlements.              |
|Snake     |    1    |Usually found in vases and urns. Drops White Eggs.       |
|Spider    |    1    |Found in the Ancient Villages on walls.                  |
|Crow      |    1    |Encountered in the first Chapter.                        |
|Vulture   |    1    |Encountered in the third Chapter.                        |
|Bat       |    1    |Encountered in the fourth Chapter.                       |
|Rat       |    1    |Encountered in the first Chapter.                        |
|Crocodile |2200-8000|Encountered in the third Chapter. Bite = Instant Death.  |
|Goat      |    1    |Encountered in cages in the fifth Chapter.               |
'----------'---------'---------------------------------------------------------'

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                           BOSSES:                                    |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || The toughest creatures require specific attention and detail.  This  |
||____/ | section goes over their statistical data.                            |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Note: Bosses can't be killed by your AI partner on single-player with the
       exception of Uroboros Mkono.


                                   Uroboros:
                                   =========
.------------.---------------.---------------.---------------------------------.
|Diff. Grade:|Grapple Shakes:|Speed Increase:|Additional Damage to Destroy Body|
|            |               |               |Parts such as Limbs:             |
|============|===============|===============|=================================|
|      0     |       15      |       ---     |                ---              |
|      1     |       17      |       +1%     |                +30%             |
|      2     |       19      |       +2%     |                +30%             |
|      3     |       21      |       +3%     |                +30%             |
|      4     |       23      |       +4%     |                +30%             |
|      5     |       25      |       +5%     |                +30%             |
|      6     |       27      |       +6%     |                +30%             |
|      7     |       29      |       +7%     |                +30%             |
|      8     |       31      |       +8%     |                +30%             |
|      9     |       33      |       +9%     |                +30%             |
|     10     |       35      |       +11%    |                +30%             |
'------------'---------------'---------------'---------------------------------'
 Note: Uroboros has 28000 Health.

.-------------------------.-----------------.-----------------.
|Attacks:                 |Damage Modifiers:|Weapon Modifiers:|
|=========================|=================|=================|
|Arm Punch: 150           |Body: 60%        |Knife: +200      |
|Swallow: 50 + 40 p/sec.  |Weak Spot: Normal|-----------------'
|Ram/Touch: 30 + 30 p/sec.|-----------------'
'-------------------------'

                                  Popokarimu:
                                  ===========
         .------------.----------------------. .---------------------.
         |Diff. Grade:|Time before attacking:| |Attacks:             |
         |============|======================| |=====================|
         |      0     |        2.0 sec.      | |Charge Ram:     250  |
         |      1     |        1.0 sec.      | |Air Swipe:      250  |
         |      2     |        1.0 sec.      | |Other Attacks: 50-200|
         |      3     |        1.0 sec.      | '---------------------'
         |      4     |        0.5 sec.      | .------------------------.
         |      5     |        0.5 sec.      | |Damage Modifiers:       |
         |      6     |        0.5 sec.      | |========================|
         |      7     |        0.3 sec.      | |Underbelly of Tail: +50%|
         |      8     |        0.3 sec.      | |Head:               -50%|
         |      9     |        0.3 sec.      | |Breast:             -50%|
         |     10     |        0.1 sec.      | |Other body parts:   -80%|
         '------------'----------------------' '------------------------'
          Note: Popokarimu has 24000 Health the 1st encounter.
                Popokarimu has 12000 Health the 2nd encounter.

          Note: Shotguns do 60% less damage on Popokarimu.
         

                                    Ndesu:
                                    ======

.-------------------. Note: The truck you are in has 3500 Health in total.
|Attacks:           | 
|===================| Small Parasite Plaga have 8000 Health.
|Foot Crush:     700| Big Parasite Plaga has 26000 Health.
|Punch:         1800| 
|Knock Down:   ~1000|  .-----------------. It is worthwhile to aim for Ndesu's
|Boulder Throw: 1400|  |Damage Modifiers:| head instead of the rest of his body,
|Earthquake:     500|  |=================| as you'll see in the table on the
|Pole Smack:    1000|  |Head:      Normal| left that he is thick-skinned and
|Pole Crush:   ~1000|  |Parasites: Normal| will take 20% less damage from all
|Ram: Instant Death |  |Other:     -20%  | other body parts.
'-------------------'  '-----------------'


                                    Irving:
                                    =======
    .------------.------------------------.------------------------------.
    |Diff. Grade:|Tentacle Grapple Shakes:|Time at surface before diving:|
    |============|========================|==============================|
    |      0     |           10           |            25 sec.           |
    |      1     |           10           |            18 sec.           |
    |      2     |           10           |            18 sec.           |
    |      3     |           14           |            18 sec.           |
    |      4     |           14           |            15 sec.           |
    |      5     |           20           |            15 sec.           |
    |      6     |           20           |            15 sec.           |
    |      7     |           20           |            12 sec.           |
    |      8     |           26           |            12 sec.           |
    |      9     |           26           |            12 sec.           |
    |     10     |           30           |            10 sec.           |
    '------------'------------------------'------------------------------'
     Note: Tentacles have 8500 Health each.
           The Main Body has 12000 Health.
           Irving himself has 13000 Health. 

     Note: Cannot be killed by AI partner in single player.

   .-----------------------------------. .--------------------------------.
   |Attacks:                           | |Damage Modifiers:               |
   |===================================| |================================|
   |Tentacle Strike: 200               | |Irving: +20%                    |
   |Tentacle Slap:   180               | |Mouth:  -50%                    |
   |Tentacle Grab (Grade 0-2): 448 Max.| |Body:   -80%                    |
   |Tentacle Grab (Grade 3-5): 560 Max.| |Sharp Tentacle (Weak Spot): +40%|
   |Tentacle Grab (Grade 6-9): 672 Max.| |Sharp Tentacle: -40%            |
   |Tentacle Grab (Grade 10):  840 Max.| |Slap Tentacle: Normal           |
   |Bite (If player is caught):  Death | '--------------------------------'
   |Bite (Player is not caught): 300   |
   '-----------------------------------'


                                     U-8:
                                     ====
    .------------.------------------------.------------------------------.
    |Diff. Grade:|Elevator Shake Stagger: |HP Bonus after Hand Grenade:  |
    |============|========================|==============================|
    |      0     |        1.2 sec.        |              ---             |
    |      1     |        1.4 sec.        |              ---             |
    |      2     |        1.4 sec.        |              +100            |
    |      3     |        1.4 sec.        |              +100            |
    |      4     |        1.8 sec.        |              +150            |
    |      5     |        1.8 sec.        |              +150            |
    |      6     |        1.8 sec.        |              +150            |
    |      7     |        2.4 sec.        |              +200            |
    |      8     |        2.4 sec.        |              +200            |
    |      9     |        2.4 sec.        |              +200            |
    |     10     |        2.8 sec.        |              +300            |
    '------------'------------------------'------------------------------'

.-------------.  .----------------------------. .------------------------.
|Attacks:     |  |Damage Modifiers:           | |Weapon Damage Modifiers:|
|=============|  |============================| |========================|
|Claws:  280  |  |Claws: Normal               | |Handgun:     -30%       |
|Ram:    400  |  |Head: -50%                  | |Shotgun:     -60%       |
|Pincer: Death|  |Front Legs (Weak Spot): -25%| |Rifle:       -40%       |
'-------------'  |Rear Legs (Weak Spot): -15% | |Machine Gun: -50%       |
                 |Mouth: -20%                 | |Magnum:      -50%       |
                 |Other Parts: Invulnerable   | '------------------------'
                 '----------------------------'

Note: U-8 has 24000 Health and cannot be killed by an AI partner in single mode.


                                Uroboros Mkono:
                                ===============
.------------.---------------.---------------.---------------------------------.
|Diff. Grade:|Grapple Shakes:|Speed Increase:|Additional Damage to Destroy Body|
|            |               |               |Parts such as Limbs:             |
|============|===============|===============|=================================|
|      0     |      5-13     |       ---     |                ---              |
|      1     |      5-13     |       +1%     |                ---              |
|      2     |      6-14     |       +2%     |                +3%              |
|      3     |      7-15     |       +3%     |                +6%              |
|      4     |      8-16     |       +4%     |                +9%              |
|      5     |      9-17     |       +5%     |                +12%             |
|      6     |      9-17     |       +6%     |                +15%             |
|      7     |     10-18     |       +7%     |                +18%             |
|      8     |     11-19     |       +8%     |                +21%             |
|      9     |     12-20     |       +9%     |                +24%             |
|     10     |     13-21     |       +11%    |                +27%             |
'------------'---------------'---------------'---------------------------------'

.-----------------------------.--------------------------.-----------------.
|Attacks:                     |Damage Modifiers:         |Weapon Modifiers:|
|=============================|==========================|=================|
|Swallow: 50 + 70 p/sec.      |Body: -60%                |Knife:       +300|
|Left Arm Grab: 70 + 40 p/sec.|Arms: -60%                |Handgun:     -10%|
|Left Arm Swing: 350          |Limbs Weak Spots:   -60%  |Shotgun:     -60%|
|Right Arm Swing: 250         |Exposed Weak Spots: Normal|Rifle:       -50%|
|Touch: 30 + 30 p/sec.        |--------------------------|Machine Gun: -50%|
|Arm Crawl: 450               |                          |Magnum:      -30%|
'-----------------------------'                          '-----------------'

 Note: Each of the three Exposed Orange Bulb has 3000 Health.


                                Uroboros Aheri:
                                ===============
.------------.---------------.---------------.---------------------------------.
|Diff. Grade:|Maximum # Goo  |Maximum # Goo  |Stagger Time Main Bulb (depending|
|            |on 1st Floor:  |on 2nd Floor:  |on amount of destroyed tentacles)|
|            |               |               |   0:  |   1:   |   2:   |   3:  |
|============|===============|===============|=======|========|========|=======|
|      0     |       7       |        5      |19 sec.| 15 sec.| 11 sec.| 7 sec.|
|      1     |       7       |        5      |19 sec.| 15 sec.| 11 sec.| 7 sec.|
|      2     |       7       |        5      |19 sec.| 15 sec.| 11 sec.| 7 sec.|
|      3     |       7       |        5      |19 sec.| 15 sec.| 11 sec.| 7 sec.|
|      4     |       8       |        6      |18 sec.| 14 sec.| 10 sec.| 6 sec.|
|      5     |       8       |        6      |18 sec.| 14 sec.| 10 sec.| 6 sec.|
|      6     |       8       |        6      |17 sec.| 13 sec.|  9 sec.| 5 sec.|
|      7     |       9       |        7      |17 sec.| 13 sec.|  9 sec.| 5 sec.|
|      8     |       9       |        7      |16 sec.| 12 sec.|  8 sec.| 4 sec.|
|      9     |       9       |        7      |16 sec.| 12 sec.|  8 sec.| 4 sec.|
|     10     |      11       |        8      |15 sec.| 11 sec.|  7 sec.| 3 sec.|
'------------'---------------'---------------'---------------------------------'
 Note: Tentacle Bulbs have 7000 Health each.
       The Main Bulb has 28000 Health.

.-------------------.------------------.----------------------------------.
|Attacks:           |Damage Modifier:  |Weapon Modifiers:                 |
|===================|==================|==================================|
|Tentacle: 280-320  |Body: Invulnerable|Knife:      +900%                 |
|Slam: Instant Death|Weak Spots: -10%  |Handgun:     -40%                 |
|Goo: 20 + 30 p/sec.|Goo: Normal       |Rifle:       -40%                 |
'-------------------'------------------|Machine Gun: -40%                 |
                                       |Shotgun:     -75%                 |
                                       |Magnum:      -60%                 |
                                       |Rocket Launcher: Destroys one bulb|
                                       '----------------------------------'


                                     Jill:
                                     =====
           .------------.---------------------.--------------------.
           |Diff. Grade:|Time before shooting:|Time Before Evading:|
           |============|=====================|====================|
           |      0     |        2.5 sec.     |       2.5 sec.     |
           |      1     |        2.1 sec.     |       2.1 sec.     |
           |      2     |        1.8 sec.     |       1.8 sec.     |
           |      3     |        1.5 sec.     |       1.5 sec.     |
           |      4     |        1.2 sec.     |       1.2 sec.     |
           |      5     |        0.9 sec.     |       1.0 sec.     |
           |      6     |        0.6 sec.     |       0.8 sec.     |
           |      7     |        0.3 sec.     |       0.6 sec.     |
           |      8     |        0.3 sec.     |       0.4 sec.     |
           |      9     |        0.3 sec.     |       0.4 sec.     |
           |     10     |        0.3 sec.     |       0.4 sec.     |
           '------------'---------------------'--------------------'
               Note: Jill has 5000 Health during the 1st Phase.
                     Jill has 1500 Health during the 2nd Phase.
                     The Control Device on her chest has 10000 Health.

       .----------------------------------.---------------------------.
       |Attacks:                          |Damage Modifiers (Phase 1):|
       |==================================|===========================|
       |Machine Gun (Grade 0-3):  360 Max.|      Normal Damage        |
       |Machine Gun (Grade 4-6):  420 Max.|---------------------------|
       |Machine Gun (Grade 7-10): 360 Max.|Damage Modifiers (Phase 2):|
       |Counterattack (Throw):    400     |===========================|
       |Melee Attacks:            200-300 |Head: +10%                 |
       '----------------------------------|Body: Normal               |
                                          |Legs: -20%                 |
                                          |Arms: -40%                 |
                                          '---------------------------'

All weapons inflict the same amount of damage - namely: 1500 - when shot at the
device.  Each button tap removes 30 Health of the device.  Sheva (as an AI on
single player) will always hit the device, so it's best to restrain Jill 
yourself.

                                    Wesker:
                                    =======
      .------------.---------------------------------------------------.
      |Diff. Grade:|Stagger Time (depending on Wesker's Health):       |
      |            |100%-76:|75%-61%:|60%-46%:|45%-31%:|30%-16%|15%-0%:|
      |============|========|========|========|========|=======|=======|
      |      0     | 1 sec. | 2 sec. | 4 sec. | 6 sec. |12 sec.|15 sec.|
      |      1     | 1 sec. | 2 sec. | 4 sec. | 6 sec. |12 sec.|15 sec.|
      |      2     | 1 sec. | 2 sec. | 3 sec. | 6 sec. |10 sec.|15 sec.|
      |      3     | 1 sec. | 2 sec. | 3 sec. | 5 sec. |10 sec.|15 sec.|
      |      4     | 1 sec. | 1 sec. | 3 sec. | 5 sec. | 8 sec.|10 sec.|
      |      5     | 1 sec. | 1 sec. | 2 sec. | 5 sec. | 8 sec.|10 sec.|
      |      6     | 1 sec. | 1 sec. | 2 sec. | 4 sec. | 6 sec.|10 sec.|
      |      7     | 1 sec. | 1 sec. | 2 sec. | 4 sec. | 6 sec.|10 sec.|
      |      8     | 1 sec. | 1 sec. | 2 sec. | 4 sec. | 6 sec.| 8 sec.|
      |      9     | 1 sec. | 1 sec. | 1 sec. | 3 sec. | 4 sec.| 8 sec.|
      |     10     | 1 sec. | 1 sec. | 1 sec. | 2 sec. | 3 sec.| 8 sec.|
      '------------'--------'--------'--------'--------'-------'-------'
       Note: Wesker has 30000 Health.

   .-------------------------------------------.---------------------------.
   |Attacks:                                   |Damage Modifiers:          |
   |===========================================|===========================|
   |Pistol: 500                                |Head: -70%                 |
   |Kick: 200-300                              |Body: -80%                 |
   |Combo:  400                                |Legs: -90%                 |
   |Throw:  300                                |Arms: -90%                 |
   |Grab (Grade 0-3): 25 p/sec.                |---------------------------|
   |Grab (Grade 4-6): 50 p/sec.                |Weapon Modifiers:          |
   |Grab (Grade 7-9): 75 p/sec.                |===========================|
   |Grab (Grade 10): 100 p sec.                |Handgun: +100%             |
   |Arm Thrust: Instant Death                  |Melee Combo: 200, 200, 200,|
   |Missile Launch (Direct Hit): Instant Death |             200, 500.     |
   |Missile Launch (Blast Radius): Dying Status|Rocket Launcher: 5000      |
   '-------------------------------------------'---------------------------'

                               Uroboros Wesker:
                               ================
            .------------.---------------.------------------------.
            |Diff. Grade:|Grapple Shakes:|Time Before Raising Arm:|
            |============|===============|========================|
            |      0     |       25      |          3 sec.        |
            |      1     |       26      |        2.7 sec.        |
            |      2     |       27      |        2.4 sec.        |
            |      3     |       28      |        2.1 sec.        |
            |      4     |       29      |        1.8 sec.        |
            |      5     |       30      |        1.5 sec.        |
            |      6     |       31      |        1.2 sec.        |
            |      7     |       32      |        0.9 sec.        |
            |      8     |       33      |        0.6 sec.        |
            |      9     |       34      |        0.3 sec.        |
            |     10     |       35      |          0 sec.        |
            '------------'---------------'------------------------'

      .-----------------------------------------------.-----------------.
      |Attacks:                                       |Damage Modifiers:|
      |===============================================|=================|
      |Slam Attacks: 250 - 1000                       |Weak Bulb: Normal|
      |Flailing Arm: Instant Death                    |All Other: -90%  |
      |Ooze Projectiles: 50 p/sec                     |-----------------|
      |Tentacle Whirlwind (Direct Hit): Instant Death |Weapon Modifier: |
      |Tentacle Whirlwind (Not in center): 500        |=================|
      |Arm Drill (Grab): Instant Death                |Magnum: -50%     |
      '-----------------------------------------------'-----------------'
       Note: Uroboros Wesker has 28800 Health.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                          V)  THE MERCENARIES [MERC]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                         CHARACTERS:                                  |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || There are four characters with several variations in costumes.  Are  |
||____/ | you interested in their equipment?  Here's exactly where to look.    |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

     .------------------------------.
     | Chris Redfield (BSAA Outfit): \___________________________________
     | =============================                                     |
     |.--------------------.----------.------.------------.----------.   |
     ||Name:               |Clip:     |Power:|Reload Time:|Criticals:|   |
     ||====================|==========|======|============|==========|   |
     ||M92F (Handgun)      |50 Bullets|  250 |    1.70    |   37.5%  |   |
     ||Ithaca M37 (Shotgun)|20 Shells |  400 |    2.40    |    25%   |   |
     |'--------------------'----------'------'------------'----------'   |
     |Ammunition: 50 Handgun Bullets, 30 Shotgun Shells, Hand Grenade x5.|
     |Healing:    First Aid Spray.                                       |
     |Unlock:     ---                                                    |
     '-------------------------------------------------------------------'

      .--------------------------------.
      | Chris Redfield (Safari Outfit): \_______________________________
      | ===============================                                 |
      |.--------------------.----------.------.------------.            |
      ||Name:               |Clip:     |Power:|Reload Time:|            |
      ||====================|==========|======|============|            |
      ||SIG P229 (Handgun)  |16 Bullets|  350 |    1.70    |            |
      ||M3 (Shotgun)        |10 Shells |  500 |    3.00    |            |
      |'--------------------'----------'------'------------'            |
      |Ammunition: 30 Handgun Bullets, 10 Shotgun Shells.               |
      |Other:      Rocket Launcher x2.                                  |
      |Healing:    None.                                                |
      |Unlock:     Beat Stage 3 (Village) with rank A+ (40,000+ points).|
      '-----------------------------------------------------------------'

.-----------------------------------.
| Chris Redfield (S.T.A.R.S. Outfit) \_________________________________________
| ==================================                                           |
|.--------------------.------------------.------.------------.----------.      |
||Name:               |Clip:             |Power:|Reload Time:|Piercing: |      |
||====================|==================|======|============|==========|      |
||SIG 556 (Machinegun)|65 Bullets        |  160 |    2.55    |    ---   |      |
||S&W M29 (Magnum)    |12 Rounds         | 2100 |    3.53    |     3    |      |
||Grenade Launcher    |12 Electric Rounds|  400 |     ---    |    ---   |      |
|'--------------------'------------------'------'------------'----------'      |
|Ammunition: 150 Machine Gun Bullets, 6 Magnum Bullets.                        |
|Healing:    None.                                                             |
|Unlock:     Beat Stage 5 (Experimental Facility) with rank A+ (40,000+ points)|
'------------------------------------------------------------------------------'

  .---------------------------.
  | Sheva Alomar (BSAA Outfit) \___________________________________________
  | ==========================                                             |
  |.--------------------.------------------.------.------------.----------.|
  ||Name:               |Clip:             |Power:|Reload Time:|Criticals:||
  ||====================|==================|======|============|==========||
  ||M92F (Handgun)      |40 Bullets        |  250 |    1.36    |    50%   ||
  ||VZ61 (Machine Gun)  |260 Bullets       |  100 |    2.83    |   37.5%  ||
  ||Dragunov SVD (Rifle)|13 Rounds         | 1300 |    2.41    |    ---   ||
  ||--------------------'------------------'------'------------'----------||
  ||Note: The Dragunov SVD is Semi-Automatic.                             ||
  |'----------------------------------------------------------------------'|
  |Ammunition: 50 Handgun Bullets, 150 Machine Gun Bullets.                |
  |Healing:    First Aid Spray x 1.                                        |
  |Unlock:     ---                                                         |
  '------------------------------------------------------------------------'

  .-------------------------------.
  | Sheva Alomar (Clubbin' Outfit) \_______________________________________
  | ==============================                                         |
  |.----------------------.------------------.------.------------.         |
  ||Name:                 |Clip:             |Power:|Reload Time:|         |
  ||======================|==================|======|============|         |
  ||AK-74 (Machine Gun)   |50 Bullets        |  200 |    2.83    |         |
  ||Jail Breaker (Shotgun)|8 Shells          |  180 |    2.24    |         |
  ||S75 (Rifle)           |20 Rounds         | 2000 |     ---    |         |
  ||----------------------'------------------'------'------------|         |
  ||Note: The Jail Breaker's Attack Range rating is 15.          |         |
  |'-------------------------------------------------------------'         |
  |Ammunition: 100 Machine Gun Bullets, 20 Shotgun Shells, 10 Rifle Rounds.|
  |Healing:    None.                                                       |
  |Unlock:     Beat Stage 4 (Ancient Ruins) with rank A+ (40,000+ points). |
  '------------------------------------------------------------------------'

   .-----------------------------.
   | Sheva Alomar (Tribal Outfit) \_______________________________________
   | ============================                                         |
   |.--------------------.------------------.------.------------.         |
   ||Name:               |Clip:             |Power:|Reload Time:|         |
   ||====================|==================|======|============|         |
   ||Longbow             |Infinite          | 1500 |    1.00    |         |
   ||Grenade Launcher    |6 Nitrogen Rounds |  100 |     ---    |         |
   |'--------------------'------------------'------'------------'         |
   |Ammunition: Incendiary Grenade x3, Flash Grenade x3.                  |
   |Healing:    None.                                                     |
   |Unlock:     Beat Stage 6 (Missile Area) with rank A+ (40,000+ points).|
   '----------------------------------------------------------------------'

.-----------------------------.
| Jill Valentine (BSAA Outfit) \_______________________________________________
| ============================                                                 |
|.---------------------.------------------.------.------------.---------------.|
||Name:                |Clip:             |Power:|Reload Time:|Special:       ||
||=====================|==================|======|============|===============||
||Px4 (Handgun)        |25 Bullets        |  300 |    1.70    |Critical: 87.5%||
||H&K MP5 (Machine Gun)|150 Bullets       |  120 |    2.10    |Piercing: 4    ||
||---------------------'------------------'------'------------'---------------||
||Note: The Px4 is a Mercenaries Exclusive Handgun for Jill (BSAA) only.      ||
|'----------------------------------------------------------------------------'|
|Ammunition: 50 Handgun Bullets, 150 Machine Gun Bullets, Flash Grenade x 5.   |
|Healing:    First Aid Spray x 1.                                              |
|Unlock:     Beat Stage 1 (Public Assembly) with rank A+ (40,000+ points).     |
'------------------------------------------------------------------------------'

.------------------------------------.
| Jill Valentine (Battle Suit Outfit) \________________________________________
| ===================================                                          |
|.--------------------.------------------.------.------------.---------------. |
||Name:               |Clip:             |Power:|Reload Time:|Special:       | |
||====================|==================|======|============|===============| |
||VZ61 (Machine Gun)  |300 Bullets       |  100 |    2.83    |Critical: 37.5%| |
||H&K PSG-1 (Rifle)   |9 Rounds          | 1200 |    1.70    |Scope: 8       | |
|'--------------------'------------------'------'------------'---------------' |
|Ammunition: 150 Machine Gun Bullets, 30 Rifle Rounds, Hand Grenade x 3.       |
|Healing:    Herb (G+G).                                                       |
|Unlock:     Beat Ship Deck (stage seven) with rank A or higher(40,000+ points)|
'------------------------------------------------------------------------------'

.--------------------------------.
| Albert Wesker (Midnight Outfit) \____________________________________________
| ===============================                                              |
|.--------------------.------------------.------.------------.----------.      |
||Name:               |Clip:             |Power:|Reload Time:|Piercing: |      |
||====================|==================|======|============|==========|      |
||H&K P8 (Handgun)    |21 Bullets        |  300 |    1.53    |     3    |      |
||S&W M500 (Magnum)   | 6 Rounds         | 4300 |    3.53    |     2    |      |
|'--------------------'------------------'------'------------'----------'      |
|Ammunition: 50 Handgun Bullets, 6 Magnum Rounds, Hand Grenade x 5,            |
|            Proximity Bomb x 5.                                               |
|Healing:    None                                                              |
|Unlock:     Beat Stage 2 (The Mines) with rank A+ or higher (40,000+ points). |
|                                                                              |
|Note: Wesker has a special move called 'Dash'.  This move drains some of his  |
|      life away when used, but it can be very useful.                         |
|                                                                              |
|      - Press R3 or Right Stick to perform a dash.                            |
|      - Use the Left Stick + (Xbox360: A) or (PS3: X) to change direction.    |
|      - (Xbox 360: X) or (PS3: Square) = Knee Cannon.                         |
'------------------------------------------------------------------------------'

.----------------------------------.
| Albert Wesker (S.T.A.R.S. Outfit) \__________________________________________
| =================================                                            |
|.----------------------.------------------.------.------------.--------------.|
||Name:                 |Clip:             |Power:|Reload Time:|Special:      ||
||======================|==================|======|============|==============||
||Samurai Edge (Handgun)|15 Bullets        |  400 |    1.70    |      ---     ||
||L. Hawk (Magnum)      | 8 Rounds         | 2300 |    1.53    |Piercing: 5   ||
||Hydra (Shotgun)       | 6 Shells         |  500 |    3.67    |Atk. Range: 15||
||----------------------'------------------'------'------------'--------------||
||Note: The Samurai Edge is Mercenaries Exclusive for Wesker (STARS) only.    ||
|'----------------------------------------------------------------------------'|
|Ammunition: 30 Handgun Bullets, 10 Shotgun Shells.                            |
|Healing:    None                                                              |
|Unlock:     Beat Stage 8 (Prison) with rank A or higher (40,000+ points).     |
|                                                                              |
|Note: Wesker has a special move called 'Dash'.  This move drains some of his  |
|      life away when used, but it can be very useful.                         |
|                                                                              |
|      - Press R3 or Right Stick to perform a dash.                            |
|      - Use the Left Stick + (Xbox360: A) or (PS3: X) to change direction.    |
|      - (Xbox 360: X) or (PS3: Square) = Knee Cannon.                         |
'------------------------------------------------------------------------------'

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                         MELEE COMBAT:                                |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || Melee attacks can save your ass, save your partner, and save a lot of|
||____/ | ammo.  This section covers Jill and Wesker's Melee Attacks too!      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note: Killing an enemy with a melee attack will add +5 seconds to the timer.

                                Chris Redfield:
                                ===============
.---------------.--------------------------------------------------------------.
|Melee Name:    |How to initiate:                                              |
|===============|==============================================================|
|   Straight    |Shoot a Majini in the head.                                   |
|     Hook      |Get the arm-grab stun animation.                              |
|     Kick      |Get the arm-grab stun animation; Chris must be behind Majini. |
|   Uppercut    |Shoot a Majini in the leg.                                    |
| Neck Breaker  |Shoot a Majini in the leg; Chris must be behind Majini.       |
|   Haymaker    |Use after your partner has stunned Majini with melee.         |
|   Backhand    |Use after your partner has stunned Majini with melee; Chris   |
|               |must be behind Majini.                                        |
|    Stomp      |Majini must be lying on the ground.                           |
|    Stomp      |Majini must be lying on the ground, Chris faces/destroys head.|
|Grapple Breaker|Help your partner when they are held by an enemy              |
|    Uppercut   |Counter Attack against Licker Beta's                          |
|      Stab     |Can be performed against floored Licker Beta's                |
'---------------'--------------------------------------------------------------'
.------------------.----------------.-------.----------------------------------.
|Melee Name:       |Type of Attack: |Damage:|Notes:                            |
|==================|================|=======|==================================|
|     Straight     |      High      |   400 |Knocks enemy away                 |
|       Hook       |     Middle     |   300 |Sets up a combo                   |
|       Kick       | Middle (behind)|   300 |                                  |
|     Uppercut     |      Low       |   400 |                                  |
|   Neck Breaker   |  Low (behind)  | Death |Parasites can not appear          |
|     Haymaker     |     Combo      |  3000 |Parasites can not appear          |
|     Backhand     |     Combo      |  3000 |Parasites can not appear          |
|       Stomp      |     Ground     |   600 |Head Crush = 100% Critical Hit    |
|  Grapple Breaker |  Partner Help  |   500 |Breaks a Majini Grapple           |
|     Uppercut     | Counter Attack |   600 |Floors a Licker                   |
|       Stab       |Licker on Ground|  1200 |Instant Death to Lickers          |
'------------------'----------------'-------'----------------------------------'

                                 Sheva Alomar:
                                 =============
.--------------.---------------------------------------------------------------.
|Melee Name:   |How to initiate:                                               |
|==============|===============================================================|
|  Roundhouse  |Shoot a Majini in the head.                                    |
|  Twist Kick  |Get the arm-grab stun animation.                               |
|     Knee     |Get the arm-grab stun animation; Sheva must be behind Majini.  |
|  Somersault  |Shoot a Majini in the leg.                                     |
|  Throat Slit |Shoot a Majini in the leg; Sheva must be behind Majini.        |
| Skull Crusher|Use after your partner has stunned Majini with melee.          |
| Spinning Back|Use after your partner has stunned Majini with melee; Sheva    |
|     Kick     |must be behind Majini.                                         |
|    Impale    |Majini must be lying on the ground.                            |
|    Impale    |Majini must be lying on the ground, Sheva faces/destroys head. |
'--------------'---------------------------------------------------------------'
.------------------.----------------.-------.----------------------------------.
|Melee Name:       |Type of Attack: |Damage:|Notes:                            |
|==================|================|=======|==================================|
|    Roundhouse    |      High      |   350 |Knocks enemy away                 |
|    Twist Kick    |     Middle     |   250 |Sets up a combo                   |
|       Knee       | Middle (behind)|   250 |Sets up a combo                   |
|    Somersault    |      Low       |   350 |                                  |
|    Throat Slit   |  Low (behind)  | Death |Parasites can not appear          |
|   Skull Crusher  |     Combo      |  3000 |Parasites can not appear          |
|Spinning Back Kick|     Combo      |  3000 |Parasites can not appear          |
|      Impale      |     Ground     |   800 |100% Critical Hit                 |
|  Grapple Breaker |  Partner Help  |   450 |Breaks a Majini Grapple           |
|     Somersault   | Counter Attack |   600 |Floors a Licker                   |
|       Stab       |Licker on Ground|   900 |Instant Death to Lickers          |
'------------------'----------------'-------'----------------------------------'


                                Jill Valentine:
                                ===============
.----------------.-------------------------------------------------------------.
|Melee Name:     |How to initiate:                                             |
|================|=============================================================|
|    High Kick   |Shoot a Majini in the head.                                  |
|   Roundhouse   |Get the arm-grab stun animation.                             |
|    Reverse-    |Get the arm-grab stun animation; Jill must be behind Majini. |
|   Roundhouse   |                                                             |
|   Sweep Kick   |Shoot a Majini in the leg.                                   |
|    Head Grab   |Shoot a Majini in the leg; Jill must be behind Majini.       |
|    Flip Kick   |Use after your partner has stunned Majini with melee.        |
| Cartwheel Kick |Use after your partner has stunned Majini with melee; Jill   |
|                |must be behind Majini.                                       |
|Double Knee Drop|Majini must be lying on the ground; 100% Critical Hit.       |
|Grapple Breaker |Help your partner when they are held by an enemy             |
|   Sweep Kick   |Counter Attack against Licker Beta's                         |
|      Stab      |Can be performed against floored Licker Beta's               |
'----------------'-------------------------------------------------------------'
.------------------.----------------.-------.----------------------------------.
|Melee Name:       |Type of Attack: |Damage:|Notes:                            |
|==================|================|=======|==================================|
|    High Kick     |      High      |   350 |Knocks enemy away                 |
|    Roundhouse    |     Middle     |   250 |Sets up a combo                   |
|Reverse Roundhouse| Middle (behind)|   250 |Sets up a combo                   |
|    Sweep Kick    |      Low       |   350 |                                  |
|    Head Grab     |  Low (behind)  | Death |Parasites can not appear          |
|    Flip Kick     |     Combo      |  2000 |Parasites can not appear          |
|  Cartwheel Kick  |     Combo      |  2000 |Parasites can not appear          |
| Double Knee Drop |     Ground     |  1200 |100% Critical Hit                 |
|  Grapple Breaker |  Partner Help  |   350 |Breaks a Majini Grapple           |
|    Sweep Kick    | Counter Attack |   600 |Floors a Licker                   |
|       Stab       |Licker on Ground|   900 |Instant Death to Lickers          |
'------------------'----------------'-------'----------------------------------'


                                Albert Wesker:
                                ==============
.----------------.-------------------------------------------------------------.
|Melee Name:     |How to initiate:                                             |
|================|=============================================================|
|  Cobra Strike  |Shoot a Majini in the head.                                  |
|  Panther Fang  |Get the arm-grab stun animation.                             |
|  Jaguar Kick   |Get the arm-grab stun animation; Wesker must be behind Majini|
| Tiger Uppercut |Shoot a Majini in the leg.                                   |
|  Mustang Kick  |Shoot a Majini in the leg; Wesker must be behind Majini.     |
|  Rhino Charge  |Use after your partner has stunned Majini with melee.        |
| Ghost Butterfly|Use after your partner has stunned Majini with melee;        |
|                |Wesker must be behind Majini.                                |
|    Windfall    |Majini must be lying on the ground; 100% Critical Hit.       |
|Grapple Breaker |Help your partner when they are held by an enemy             |
|   Sweep Kick   |Counter Attack against Licker Beta's                         |
|      Stab      |Can be performed against floored Licker Beta's               |
'----------------'-------------------------------------------------------------'
.----------------.----------------.-------.------------------------------------.
|Melee Name:     |Type of Attack: |Damage:|Notes:                              |
|================|================|=======|====================================|
|  Cobra Strike  |      High      |  1200 |Knocks enemy away (50% Critical Hit)|
|  Panther Fang  |     Middle     |   300 |Sets up a combo                     |
|  Jaguar Kick   | Middle (behind)|   300 |Sets up a combo                     |
| Tiger Uppercut |      Low       |   400 |                                    |
|  Mustang Kick  |  Low (behind)  |   500 |Parasites can not appear            |
|  Rhino Charge  |     Combo      |  4000 |Parasites can not appear            |
| Ghost Butterfly|     Combo      |  4000 |Parasites can not appear            |
|    Windfall    |     Ground     |   600 |Head Crush = 100% Critical Hit      |
|Grapple Breaker |  Partner Help  |   500 |Breaks a Majini Grapple             |
|   Sweep Kick   | Counter Attack |   600 |Floors a Licker                     |
|      Stab      |Licker on Ground|  1200 |Instant Death to Lickers            |
'----------------'----------------'-------'------------------------------------'


 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                       SCORING POINTS:                                |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || The Mercenaries Mode has its own method of scoring points.  This     |
||____/ | section teaches you all about the mechanics behind the scenes.       |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

.----------------------.-------.
|Enemy Name:           |Points:| If you defeat all enemies in a stage you will
|======================|=======| be given an additional points bonus:
|Majini (Town)         |   300 |
|Majini (Wetlands)     |   400 | You'll clear the stage and for every second
|Majini (Base)         |   400 | left on your counter you receive 1000 points.
|Bui Kichwa            |   400 | Fractions are also calculated into this total,
|Kipepeo               |   700 | which is then added to your absolute total
|Licker Beta           |   800 | score.  
|Cephalo               |   800 |
|Duvalia               |   900 | It should be noted that each stage contains
|Big Man Majini        |  1000 | one Chicken, with the exception of The Mines,
|Chicken               |  2000 | which contains two.  These horrible creatures
|======================|=======| net you 2000 points, and will count towards the
|BOSS ENEMIES:         |Points:| total amount of kills you've gained in the
|----------------------|-------| stage.
|Executioner Majini    |  5000 |
|Giant Majini          |  5000 | If time runs out the stage will end too, and
|Reaper                |  6000 | only your regular score will be totaled for
|Chainsaw Majini       |  7000 | an absolute ranking.
|Gatling Gun Majini    | 10000 |
|Red Executioner Majini| 15000 | Chickens randomly drop any/all eggs when alive,
'----------------------'-------' and a guaranteed Gold Egg when killed.

                             ____________________
                            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                            |CO CO COMBO BREAKER!|
                            |____________________|
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You can initiate a combo by killing enemies quickly one after another, within
the time span of 10 seconds.  Doing this allows you to rack up those points
tremendously, especially when you manage to get lengthy combo's.  It's not
necessary to pick up a Combo Bonus item in order to perform combo's, but these
nifty items - which are found in brown chests - will add an additional 1000
points on top of the regular combo bonus, and they last 30 seconds.  Way to jack
up your score!  See below for the regular additional points you gain by 
performing combos:

                .-------------.----------------.-------------.
                |Combo Amount:|Regular Enemies:|Boss Enemies:|
                |=============|================|=============|
                |      2      |       +20      |     +500    |
                |      3      |       +50      |    +1000    |
                |      4      |      +100      |    +1500    |
                |      5      |      +200      |    +2000    |
                |      6      |      +250      |    +2500    |
                |      7      |      +300      |    +3000    |
                |      8      |      +350      |    +3500    |
                |      9      |      +400      |    +4000    |
                |   10 - 19   |      +500      |    +4500    |
                |   20 - 29   |      +600      |    +5000    |
                |   30 - 39   |      +700      |    +5500    |
                |   40 - 49   |      +850      |    +6000    |
                |     50+     |     +1000      |    +7000    |
                '-------------'----------------'-------------'

                             ____________________
                            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                            | TIME BONUS STATUES:|
                            |____________________|
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Whenever you see an orange time bonus statue, approach it and destroy it with
a Melee Attack to gain either a +30, +60, or a +90 seconds time bonus.  You'll
want to get these time bonuses first since you'll definitely need all of them
in order to get the best scores.

Note: Killing an enemy with a melee attack will add +5 seconds to the timer.

                             ____________________
                            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                            |MERCENARIES RANKING:|
                            |____________________|
                             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                .-----.-----------.----------.----------------.
                |Rank:|Solo Score:|Duo Score:|Exchange Points:|
                |=====|===========|==========|================|
                |  D  |  0 - 9999 | 0 - 19999|       200      |
                |  C  |   10000+  |  20000+  |       600      |
                |  B  |   20000+  |  40000+  |      1000      |
                |  A  |   40000+  |  80000+  |      1500      |
                |  S  |   60000+  | 120000+  |      3000      |
                | SS  |   90000+  | 150000+  |      5000      |
                '-----'-----------'----------'----------------'

      Solo Score only appear in Solo Mode, and vice versa for Duo Scores.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                           STAGES:                                    |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || With 8 different stages in total, Mercenaries delivers quite a decent|
||____/ | variation.  All stages are locations connected to Resident Evil 5.   |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There are 8 stages in total, and you unlock a stage by completing the one before
it with a B ranking or higher. All stages are locations somehow related to 
Resident Evil 5, but stages differ in The Mercenaries mode.  Full details on 
this will come in the next update.

150 enemies spawn per stage (including chickens and the initial set of enemies,
which are not shown in the tables below - yet).  Killing them all will end the
stage automatically, granting you a time bonus (as explained above).

                       .--------.----------------------.
                       |Stage 1 | Public Assembly      |
                       |Stage 2 | The Mines            |
                       |Stage 3 | Village              |
                       |Stage 4 | Ancient Ruins        |
                       |Stage 5 | Experimental Facility|
                       |Stage 6 | Missile Area         |
                       |Stage 7 | Ship Deck            |
                       |Stage 8 | Prison               |
                       '--------'----------------------'

                  .----------------------------------------.
                  |            Stage Difficulty:           |
                  |            =================           |
                  |There are only two *set* difficulties:  |
                  |                                        |
                  |Solo = Difficulty Grade 6               |
                  |Duo  = Difficulty Grade 8               |
                  |                                        |
                  |There is no way to alter the difficulty.|
                  '----------------------------------------'


 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                      PUBLIC ASSEMBLY:                                |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||    MAP: http://img21.imageshack.us/img21/6813/publicassembly.jpg     |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

       __________  both in sewer
      |          | /   ____________________.----.____________
      |     -----|/___|                    | T  |            |
      |     __ TC|____    _______          |_   /     X      |
      |   l|l |   \   |__|  _____|___________| |_____________|
      |,---'--'    \    /                               |
      |             `--'    ____________      __________|
      |                    /                            |   Legend for all Maps:
      |    .---------.    |                             |   ====================
      |    |         |    |                             |   T = Time Bonus
      |    |         |    |                             |   C = Combo Bonus
      |    |         |    |___                          |   X = Chicken
      |T   '---------'    |   |                    |    |   l = Ladder
      |__________         |   |____     on roof    |    |
                 |        |        |     /         |     \
                 |        |   -----'-------.       |------\_____
                 |        |             T  |       |       __   |
                 |       _|                |       |      |__|  |
                 |      |         ____     |       |            |
                 |      |     T  |    `----'       |__        __|
                 | T    |   _____|        ,'\      '--|___   |-----.
                 |      |  |            ,'  ,'            |  '-._  |
                 |_____ '--'          ,'T ,'         _____|      | |
                       |    ___     ,'  ,'\         |          __| |
                       |   |   \    \C,' on roof    |  .------|  | |
                       |___'---'                    |  |      |  | |
                       |   |                       l|  |_________| |
                       |   |__   `.                 |         |    |
                       |    \ `.   `.               '---------'    |
                      /      \  `.  l`.__                         /
          _________,-'        |   `.__[  |___        ___________,'
         |             __     |   ,'   | |      on roof |
         |_        _,-'  )    |  |     | |   l    /     |
           `-.__,-'     /   ,'   |---.-' '---------.    |
                      ,'  ,'     |___|C          T |   /
                     /   /      ,'   |           --|  |
                     |   |    ,'     |___          |__|
                      \   \   |      |        __   |
                       `.  `._|      |_C_____|__|l_|
                         `.   |l   _/   \
                           `--'---'    on roof

.--------------------.--------------------------------.------------------------.
|Enemies:            |Spawning Condition(s):          |Additional Notes:       |
|====================|================================|========================|
|Majini (Town) x60   |Player must be in Region A      |Max. of 12 at a time    |
|Majini (Town) x75   |Player must be in Region B      |Max. of 12 at a time    |
|Executioner Majini A|Kill 20+ Enemies                |Drops a First Aid Spray |
|Executioner Majini B|Kill 50+ Enemies & Executioner A|Drops a First Aid Spray |
|Executioner Majini C|Kill 70+ Enemies & Executioner B|Drops a First Aid Spray |
'--------------------'--------------------------------'------------------------
 Note: Region A extends like a large square, all the way from the north, up to
       around the gate that the Executioner knocks down during a regular play-
       through (actually the region ends slightly north of the gate).
       
       Region B extends in the same square-ish way from the very south of the
       stage up to the northern gate.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                         THE MINES:                                   |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||       MAP: http://img14.imageshack.us/img14/9328/themines.jpg        |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                               __
                          ___,---------.__    /  |
                       ,-'          X     `--'  /
                     ,'  T _,----------.__     '.
                    /   ,-'               `-.    \
                    |  /                     `.   |
                    |  |    _,----------.__   |   |
           on tower  \  \,-'               `-.|  /
                  \   )     _,----------._       \,.
                   ,./   ,-'         C    `-.  ,' ,'
                   `.T`./   _,---------.__   `.`.' \
                   / `./l  /C   l         `.  l\    \
                  |   |   |_____.-----.     \   \    |
                  |   |T   _____  .-. |______|  |    |
                  |  /|   /     | '-'  ______  l|    |
                   \/_|--'      '-----'    T |  |   /
                   /   `._        l          |__/--'
              in alcove   `-.              ,-'
            on ground floor  `---._     ,-'
                                   |   /
                                   |   |
                                   \    \
                                    |   /
                                    |   |
                                   /   /
                                   |   |
                                   |   \
                       _,---.____,'     |
                      /                /
                     |     ,-.  T    ,'
                      \    '-'      /
                     ,-' T _       (
                    /   ,-' `.      `-._____
                   / X /      `-.       C T \
                   |   |         `._    ,---'
                   |   |         _,-'   '.
                   '.C_| ,--.   /        |
                        /    `./        /
                        \      ___    ,'
                         `.  ,'   \  '-._
                          |  `.___/      \
                         /           T   |
                         \____,----.___,-'

 .-----------------.--------------------------------.------------------------.
 |Enemies:         |Spawning Condition(s):          |Additional Notes:       |
 |=================|================================|========================|
 |Majini (Town) x73|Player must be in Region A      |Max. of 12 at a time    |
 |Majini (Town) x57|Player must be in Region B      |Max. of 12 at a time    |
 |Big Man Majini x3|Player must be in Region A      |Drops a Proximity Bomb  |
 |Big Man Majini x3|Player must be in Region B      |Drops a Proximity Bomb  |
 |Reaper A         |Kill 30+ Enemies                |Drops a First Aid Spray |
 |Reaper B         |Kill 70+ Enemies & Reaper A     |Drops a First Aid Spray |
 |Reaper C         |Kill 90+ Enemies & Reaper B     |Drops a First Aid Spray |
 '-----------------'--------------------------------'------------------------
 Note: Region A extends the entire northern construction hall, and includes a
       small portion of the tunnels, cutting off at around where the path splits
       up.
       
       Region B's demarcations are easier to describe, as it contains only the
       entire southern tunnel complex.


 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                        THE VILLAGE:                                  |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||       MAP: http://img21.imageshack.us/img21/305/villageu.jpg         |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                        ___  .-----.________
                       ( T `-|              |
                        `--._|      ------| |
                             |            | |
                             |            | |
        ________,------------'-._      _,-' '.--.___
      ,'             ___________             |      `-.__
      |T   _,----.  /           `. T ____,---'.          \
      |___|      |_|             |--|          \          |
                  C              |  |       _,-'      _,--|
                 .-.             |  |      `.  C   ,-'/   /
                 | |_,----._     |  |        `._,-' ,'   /
                 \  `.      `.   |  |            ,-'   ,'
                  `._ `.      \  |  |        _,-'   ,-'
                   |X`. `._    \/   '.__,---'-._   '-._
                   |  /  _T)    |                      `-.
                   | |  |       |             _,---._     \
                   | |  '-.    /            ,'   __ T\     |
                    \|   _|              __/  _,'__\_/     |
                     |__|  _,'          |     ______|      |
                      |`--'             |_|\      `-.       \
                     _|____________      l |   ,--.__)      |
                    |  __     |  |||       |  ( T  __       |
                    | |  |       |||        \  `--'  )       \
                    | |C |    |  |           `.___,-'         |
                    | |__|l   |  |                            |
                    |________T|  |            ___      _       \
                    |            |           /   `----' `-.     `.
                    '-._        ,'\          \             `.     \
                        `--.__,' ,'           `-.____        \     |
                              \,'   ,---.            `--.___,'     |
                               |   /     \       C              _,-'
                               |   \     /      ,------.____,--'
                               |    `---'     ,'
                                \ T         ,'
                                 `-.____,--'

.--------------------.---------------------------------.-----------------------.
|Enemies:            |Spawning Condition(s):           |Additional Notes:      |
|====================|=================================|=======================|
|Majini(Wetlands) x64|Player must be in Region A       |Max. of 9 at a time    |
|+ Bui Kichwa x16    |                                 |                       |
|Majini(Wetlands) x50|Player must be in Region B       |Max. of 10 at a time   |
|+ Bui Kichwa x10    |                                 |                       |
|Giant Majini A      |Kill 20+ Enemies                 |Drops a Green Herb     |
|Giant Majini B      |Kill 40+ Enemies & Giant Majini A|Drops a Red Herb       |
|Giant Majini C      |Kill 60+ Enemies & Giant Majini B|Drops a Green Herb     |
|Giant Majini D      |Kill 70+ Enemies & Giant Majini C|Drops a Red Herb       |
|Kipepeo x6          |Spawn from random Majini         |                       |
'--------------------'---------------------------------'-----------------------'
 Note: Region A is demarcated - by putting this at its simplest - as the village
       area itself, and cuts off at the northern end of the large wooden bridge.
       
       Region B stretches over the entire northern area, and cuts off at the
       southern end of the wooden bridge, right before the village square.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                        ANCIENT RUINS:                                |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||     MAP: http://img10.imageshack.us/img10/5725/ancientruins.jpg      |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      _____________
     |           l |                _______
     |   T .----.  |               |     C |
     |_   _|    |  |               |__   __|
       / /      |  |                  | |
      / /       |  |                  | |                _
     | |        |  |                  | |               |T|
     | |____   _|  |__________________| |_______________| |
     |______] [_______________   _____| |lT__________   __|
                         _|  ___|     | |            | |
                        |_  | .-.    [   ]           | |
                         _| | |T|     | |           _| |
                        |_  | | |     | |        __|_  |_____
                         _| | | |    _| |_      |  T_| |__   |
                        |_  | | |___|     |_____| |_ | |  |  |
                         _| | |  ___   T   _____   _|| |  |  |
                        |_  |_| |   |_   _|     | |_ | |__|  |
                         _|  _  |     | |       |  _||    |  |
                        |_  | | |_    | |      _| |_ | .--|  |
                          '-' |  _|   | |     |C   _|| |  |  |       ,---.
                              | |   __| |__     | |  | |  |  |___    | T  \
                              | |  |       |    | |__| |  |_____ `--.|    |
                  ___       __| '--'       '--. |    | '--------'       C |
          __,----'  /      |     _______    __| |  | |  __________,---.___/
        ,'C__,---. |       |    |     .-'  '----'  |T|_|
       /_,'      | |___,---'    \     |            |_|
                 |  ___,---.     \    |_    __,----'
        __       | |       /  |\  `.____|  |
      ,'  `.     | |      /   | \  X  T    '--.
    ,'      `.   | |      |___|  `------.  C  |
    `.  T    /  / /                     '-----'
      `.__,. `./ /
            `.  /
             /_/

.--------------------.---------------------------------.-----------------------.
|Enemies:            |Spawning Condition(s):           |Additional Notes:      |
|====================|=================================|=======================|
|Majini(Wetlands) x30|Player must be in Region A       |Max. of 11 at a time   |
|Majini(Wetlands) x30|Player must be in Region B       |Max. of 10 at a time   |
|Majini(Wetlands) x20|Player must be in Region C       |Max. of 11 at a time   |
|Majini(Wetlands) x20|Player must be in Region D       |Max. of 11 at a time   |
|Majini(Wetlands) x28|Player must be in Region E       |Max. of 11 at a time   |
|Giant Majini A      |Kill 10+ Enemies                 |Drops Green Herb       |
|Giant Majini B      |Kill 40+ Enemies & Giant Majini A|Drops Green Herb       |
|Giant Majini C      |Kill 60+ Enemies & Giant Majini B|Drops Green Herb       |
|Giant Majini D      |Kill 70+ Enemies & Giant Majini C|Drops Green Herb       |
|Majini with Torch A |Kill 10+ Enemies & Initial Torch |                       |
|                    |Majini                           |                       |
|Majini with Torch B |Kill 40+ Enemies & Torch Majini A|                       |
|Majini with Torch C |Kill 60+ Enemies & Torch Majini B|                       |
|Majini with Torch D |Kill 70+ Enemies & Torch Majini C|                       |
|Majini with Torch E |Kill 80+ Enemies & Torch Majini D|                       |
|Majini with Torch F |Kill 90+ Enemies & Torch Majini E|                       |
'--------------------'---------------------------------'-----------------------'
 Note: Region A = Roughly the entire North-West area, where you find the Sky
       Emblem during regular playthroughs.  This area includes the passageways
       that normally have sunburst lasers firing across.
       
       Region B = The South-West area of the zone, where you find the Sea Emblem
       during regular playthroughs.  Passageways with sun-lasers in regular
       games are not part of Region B.
       
       Region C = The South-Middle area of the zone.  Contains a Chicken, a
       Time Bonus Statue and a Combo Bonus item.  Quite a small section.
       
       Region D = South-Eastern area of the stage, where you normally find the
       Earth Emblem.  Also contains the passageways leading towards it.
       
       Region E = The remaining North-Eastern area, consisting mainly out of
       several passageways, and the Northern-Upper most stairs in the middle.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                   EXPERIMENTAL FACILITY:                             |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) || MAP: http://img11.imageshack.us/img11/9758/experimentalfacility.jpg  |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                       ______________
                                      |    |         |
      - Second/Third Floor -          |  l |       T |
                                 _____|----'----.    |
                                |               |    |
                                |   .-------.   |    |____________
                           _____|___|_______|   |                 |
                      .---|                 |   |________         |
                      |   |                 |___|                 |
         l            |   |                 | l                   |
       .----------.---|   | C               |____________         |
       |          | C |   |_________________|   | T               |
       |          |   |   |                     |_________________|
       |          |___|   |                     | X |
       |              |   |                     '---'
       |              |   |
       |______________|   |
       |                T |
       |__________________|

                           ________________
                          |  _____    ___  |     - Basement/First Floor -
                          | |              |
           _______________| |              |    ___
          |                      T         |   |   |
          |    ___________   ___   ______  |   |___|
          |___|           |_____    _______|
          | l |                 |  |            ___
          |   |                 |  |           |   |
       ___|   |____             |  |           |___|
      | C          |            |  '-.
      |   .--------'-.          |    |          ________________
      |   | l        |          |  C |------.  |                |
      |   '------.   |          |    |      |_ |                |
      |          |   |----------|  ,-'        ||                |
      |          |   |          |  |        T || T              |
      '----------|   |----------|  |----------'|___________    _|
                 |   |          |  |           |   |       |  |
                 |   |          |  |           '---'       |  |
                 |   |         _|  |_________             _|  |_
                 |   |        |              '-----------'      |
                 |   |        |                                 |
                 |   |        |              .-----------.______|
                 |   |________|    |    |    |
                 |                 |    |    |
                 |____________     |    |    |
                              |____|____|____|
                              |  T |
                              '----'

.---------------------.---------------------------------.----------------------.
|Enemies:             |Spawning Condition(s):           |Additional Notes:     |
|=====================|=================================|======================|
|Majini (Base) x30    |Player must be in Region A       |Max. of 10 at a time  |
|Majini (Base) x30    |Player must be in Region B       |Max. of 10 at a time  |
|Licker Beta x30      |Player must be in Region A       |Max. of 12 at a time  |
|Licker Beta x42      |Player must be in Region B       |Max. of 12 at a time  |
|R.Launcher Majini A  |Kill 10+ Enemies                 |Drops Green Herb      |
|R.Launcher Majini B  |Kill 30+ Enemies & R.L Majini A  |Drops Green Herb      |
|R.Launcher Majini C  |Kill 40+ Enemies & R.L Majini B  |Drops Green Herb      |
|R.Launcher Majini D+E|Kill 60+ Enemies & R.L Majini C  |Drops Green Herb      |
|R.Launcher Majini F+G|Kill 70+ Enemies & R.L Majini D+E|Drops Green Herb      |
|R.Launcher Majini H+I|Kill 80+ Enemies & R.L Majini F+G|Drops Green Herb      |
'---------------------'---------------------------------'----------------------'
 Note: Region A = 3rd Floor + 2nd Floor.
 
       Region B = 1st Floor + B-1 Floor.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                        MISSILE AREA:                                 |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||      MAP: http://img14.imageshack.us/img14/4633/missilearea.jpg      |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                              on conveyer belt
   __     ______________________________    ____/________
  | T'---'                              |  |  |/ |       |
  |____________l____________________l___|__| T|  |       |
  |           | |                  | |     |  |  |       |
  |-----------| |------------------| |-----|  |  |C   |  |
  |___________|_|__________________|_|_____|  |  |____|  |
  |______|                   ____   l______|__|  | |_____|
  |                         |   _|  |_________|  |       |
  '-------------------------|  |--------.  |  |  |l  .---'
                            |  |        |__|  |  |___|
                            |  |        |  |  |  |
                            |  |   C    |--|  |  |
                            |  |        |--|  |  |
                            |  |________|__|__|__|______________
                            |   _____                     T     |
                            |  |  l  |   _______________        |
                            |  |     |  |  |  |  |      |       |
                            |  |_____|  |  |  |  |      |_______|
                            |__       __|  |  |  |
                    .-------'  |_____|-----|  |  |--------------.
                    |           ___________|__|__|__            |
                    |    T     |     |   |   T   |l             |
                    |          |  T  |   '-------|__            |
                    |          |_____|     |  |  |  |           |
                    '-------.  |       ____|  |  |__|           |
                            |  |______|    |  |  |              |
                            |   ___________|  |  |__            |
                            |           |  |  |  |  |___________|
                            |___________|  |  |  |
                            |   _____   |  |  |  |
                            |  |     |  |  |  |  |----.
                            |  |     |  |  |  |  |    |
                            |  |     |  |__|__|__|_|__|________________
                            |  |  T  |                                 |
                            |  |_____|______________________________  T|
                            |  |        |          |  |             |  |
                            |  |------.-'         _|                |  |
                            |  |l     |--.       |                  |  |
                            |  |      |   `._____|                  |  |
                            |  |      |                             |  |
                            |  |    --'                            l|  |
                          __|__|____________     X                  |  |
                       __|                  |C______________________|  |
                      |__|--   ----------.  |_______________________|  |
                      |__|     C         |  |_______________________| T|
                      |__|               |  |_______________________|  |\
                         | T                                           | \
                         |_______________|_____________________________|  \
                                                            down below on the
                                                              conveyer belt

.---------------------.---------------------------------.----------------------.
|Enemies:             |Spawning Condition(s):           |Additional Notes:     |
|=====================|=================================|======================|
|Majini (Town) x20    |Player must be in Region A       |Max. of 12 at a time  |
|Majini (Town) x25    |Player must be in Region B       |Max. of 12 at a time  |
|Majini (Town) x20    |Player must be in Region C       |Max. of 12 at a time  |
|Majini (Town) x20    |Player must be in Region D       |Max. of 12 at a time  |
|Majini (Town) x20    |Player must be in Region E       |Max. of 12 at a time  |
|Majini (Town) x30    |Player must be in Region F       |Max. of 12 at a time  |
|Gatling Gun Majini A |Kill 20+ Enemies                 |Drops First Aid Spray |
|Gatling Gun Majini B |Kill 60+ Enemies & G.Gun Majini A|Drops First Aid Spray |
|Gatling Gun Majini C |Kill 90+ Enemies & G.Gun Majini B|Drops First Aid Spray |
'---------------------'---------------------------------'----------------------'
 Note: This stage has an extremely complicated demarcation for Regions.  More
       descriptive text will follow later, perhaps aided with a screenshot.
       
       Region A = Northern region.
       Region B = Northern/Middle region of the North-South conveyor belt.
       Region C = Entire middle area, ranging from just south of the dead-bride
                  conveyor belt up to the southern conveyor belt - not including
                  this East-West conveyor belt.
       Region D = Southern/Middle region.  Cuts off halfway of the N-S belt.
       Region E = Southern region. Cuts off at the start of the N-S belt.
       Region F = Middle region. Almost the same as C, except doesn't contain a
                  small section more north, between the N-S belt and the dead
                  bride belt.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                         SHIP DECK:                                   |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||        MAP: http://img12.imageshack.us/img12/252/shipdeck.jpg        |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  .-.
                                 _|T|_
                             _,-'   X `-._
                           ,'\__________C/`.
                         ,'    |   l    \   `.
                        /      |         |    \
                       /       |___l__   |     \
                      /         |  l  |  |      \
                     /          |.---.|  |       \
                    /           ||T *||  |        \
                   /            |'---'|  |         \
                  |             |_____|  |          |
                  |        _______| |_|  |__        |
                  |       |   ______________|       |
                 /        |  |        |   l |        \
                /         |  |        '-.   |         \
               /          |  |          | T '--------. \
              /           |  |          |____         \ \
             |       _____|  |           ____|___     |  |
             |      |     |  |]         |      l |____|  |
             |  ____|     |  ||         |            C \ |
            /  | C  |l        |         |   ____________] \
           /   |____|_____    |         |  |               \
          |               | T |         |  |                |
         /        ________|   |_________|  |_____________    \
        |        |________        ___   __    __   ______|    |
        |---.             |     l|   | |  |  |  | |  | T |    |
        |   |_____________|______|__l|_|__|  |__|_|__|  _|_   |
        |   |             | |        |    |  |       | |l  |  |
        |   |----         | |        |    |  |       | |   |  |
        |   |_____T_______| |________|____|  |_______|_|   |  |
        |   |l                |l|    |    |  |       |l    |  |
        |   |_________    ____| |_   |   _|  |   ____|_____|  |
        |   |  |  | | |  |    |   |  |  |l   | l|     |l   |  |
        |   |  | T| | |  |   _|l  |__|  |    |__|  ___|_   |  |
        |l__|__|__|-'-'  |  |     |  |  |    |    |   | |  |  |
        | [l   _C_]      |  |    l|  |  |  T |    |   | |  |  |
        |  | T|          |__|___  |  |l_|____|____|___| |__|  | * denotates a
        |  |  |____      T     l| |          |            l  _|  Rocket Launcher
        | [________]      __    |_|__       _|_   ___       |*| 
        |       |       l|  |        |     |l  | |   |l     '-|
        |       |________|  |        |_____|   |_|  _|__|  |  |
        |             |   C |              |       | |  T  |  |
        |             '-----'              '-------' |     |  |
        |                                    .-------'  ___|  |
        |                                    |         |      |
        |                                    '---------'      |
        |                                                     |
        |                                                     |
        '-----------------------------------------------------'

.---------------------.---------------------------------.----------------------.
|Enemies:             |Spawning Condition(s):           |Additional Notes:     |
|=====================|=================================|======================|
|Majini (Town) x40    |Player must be in Region A       |Max. of 12 at a time  |
|Majini (Town) x40    |Player must be in Region B       |Max. of 12 at a time  |
|Majini (Town) x52    |Player must be in Region C       |Max. of 12 at a time  |
|Chainsaw Majini A+B  |Kill 20+ Enemies + 1st Chainsaw  |A: First Aid Spray    |
|                     |Majini                           |B: Green Herb         |
|Chainsaw Majini C    |Kill 30+ Enemies + C. Majini A+B |Drops Green Herb      |
|Chainsaw Majini D    |Kill 40+ Enemies + C. Majini C   |Drops Green Herb      |
|Chainsaw Majini E+F  |Kill 50+ Enemies + C. Majini D   |E: First Aid Spray    |
|                     |                                 |F: Green Herb         |
'---------------------'---------------------------------'----------------------'
 Note: The Initial Chainsaw Majini, and A + E (with Blue Pants) will revive.
 
 Note: Region A = Northern/Front Deck of the ship, cuts off at about 2/5th of
       the ship's length, or in other words around the point where the cargo
       hols are.
       
       Region B = Southeastern Deck/Cargo Hold.
       
       Region C = Southwestern Deck/Cargo Hold.

 ______________________________________________________________________________
| ______|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/|                           PRISON:                                    |
|| |__  |______________________________________________________________________|
||___ \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) ||        MAP: http://img48.imageshack.us/img48/63/prisonm.jpg          |
||____/ |                                                                      |
|       |                                                                      |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    - Second/Third Floor -                                .-----------.
                  _____________________________________   |_____      |
                 |                  /     |            |  |           |
                 |  T    _,--.___,-'      |          .-'  |   T       |
                 |   __,'                 |____    __|    '-----------'
                 |  |  '--._____T_____        \|     |
                 |  |       l         `--.__   `.    |
                 |  |  .---------.  .-------`.   \   |
                 |  |  |         |  |         \   |  |
                 |  |  |         |  |          |  |  |
                 |  |  |        _|__|_     ___,'  |  |
          ,------|  |__|__,----'      `---'       |  |
         /       |  |              T        ___   |  |
         |       |  |   __,----.______.----'   )  |  |
         |      l|__|  |         |  |         /  /___|
         |       |     |         |  |        |  |    
         '.______|   C |         |T |        |  |
                 |\____|_________|  |________|--|
                 |     |                  C  |  |
                 |                              |
                 '-----|                     |--'
                       '---------------------'

              ,--.                       - Basement/First Floor -
              \ T|
 to basement   \  `-._____________________________________.-----------.
     \__    _,-'          ________                        |_____      |
     |  |_,'             |        `.                              X   |
     |__|__      __   ___|_________|_________________         C       |
          /     |      |                     | T     |    ,-----------'
         |      |      |                     |       |   /
         |      |      |-------   -----------|       |   |
         |      |      |                     |       |    \
         /      |                            |             `.___
        |       |      |_____________________|__   __/\         |
        |       |      |                     |      |  |   |__C_|
        |       |      |l    ____   ____    l|      |  |   |
        /   l   |      |    |    | |    |    |   |  |  |   |
       ,--------|           |    | |    |    |   |  |  |   |,--._
      /         |      |    |    | |    |    |   |__| /          \
      |         |__    |    |    | |    |T*  |      | \    |\__l,'
      |        l|  |   |    |____| |____|    |      |  |   |     \
      |         |  |   |                     |   T  |  |   |    to basement
      '.________|__|___|_____________________|   |  | /    '--._
        \   l   |                  |         |   |  | |       T ]
         |      |_T_______   ______              |  | |    |`._/
          \     |                  |         |   |  | |    |
           |    |_   ______________|         |   |  | |    \
            \                       _________|___|  |,'     |
             `._                   (_         _,-'          /
                `--.____,--.__       `.____,-'         _,--'
                              `.                 __,--'
  * - in basement               `--._____,------'

.---------------------.---------------------------------.----------------------.
|Enemies:             |Spawning Condition(s):           |Additional Notes:     |
|=====================|=================================|======================|
|Majini (Town) x122   |Player must be in Region A       |Max. of 10 at a time  |
|+ Big Man Majini x14 |                                 |                      |
|Executioner A        |Kill 1st Red Executioner         |Drops First Aid Spray |
|Red Executioner A    |Kill 50+ Enemies & Executioner A |Drops First Aid Spray |
|Executioner B        |Kill 90+ Enm. & Red Executioner A|Drops First Aid Spray |
|Red Executioner B    |Kill 120+ Enemies & Executioner B|Drops First Aid Spray |
'---------------------'---------------------------------'----------------------'
 Note: Contains only 1 Region. Hurray! Now I don't have to describe that!
 
 Note: The Red Executioner Majini is not easily downed.  He's pretty much as 
       tough as a [Difficult 10 Grade Executioner Majini], and has 180% Speed.
       His resistance is also notably upgraded.  While he has a pinkish weak
       spot on his back, note that his head remains just as weak.  Besides, his
       head will often be easier to target.


                       Top Scores as of March 29, 2009:
                       ================================
                    .-----.----------------------.--------.
                    |Mode:|Stage:                | Score: |
                    |=====|======================|========|
                    |Solo |Public Assembly       | 528657 |
                    |Duo  |Public Assembly       | 815502 |
                    |Solo |The Mines             | 368916 |
                    |Duo  |The Mines             | 608918 |
                    |Solo |The Village           | 290201 |
                    |Duo  |The Village           | 630678 |
                    |Solo |Ancient Ruins         | 365896 |
                    |Duo  |Ancient Ruins         | 729206 |
                    |Solo |Experimental Facility | 323499 |
                    |Duo  |Experimental Facility | 448012 |
                    |Solo |Missile Area          | 416493 |
                    |Duo  |Missile Area          | 718915 |
                    |Solo |Ship Deck             | 370855 |
                    |Duo  |Ship Deck             | 669029 |
                    |Solo |Prison                | 341041 |
                    |Duo  |Prison                | 622621 |
                    '-----'----------------------'--------'

I thought it'd be interesting to have a little chart that shows the best ranks
in Mercenaries at this time of writing (March 29, 2009).  It will certainly
show how much people will be able to improve over time, and ultimately how
insane some people will score in the future!


________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  VERSUS MODE
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                      THIS SECTION IS UNDER CONSTRUCTION.
                      -----------------------------------

This DLC can be bought from Xbox Live or Playstation Network for approx $5.

The stages and characters are roughly the same, but the mechanics are somewhat
different from the regular Mercenaries games, so that is exactly what this
section will cover.

Writing a walkthrough for Versus would be undoable and certainly wouldn't do
justice to what this mode can offer.  Instead, let's start by giving some basic
tips, followed by more strategic advice, after which the mechanics are uncovered
for each mode.

________________________________________________________________________________
TIP #1: Since you'll also be facing other players, a word of warning: Other 
        players will be much more aggresive than anything in-game, as is usually
        the case with online matches.  Be sure to spot their red targetting 
        laser and try to stay out of their scope sight as much as you can.  Move
        at all times, and never stand in front of someone trying to inflict as 
        much damage as you can.  A much better idea is to instead run right past
        them, do a quick turnaround and shoot them in the head.  Quickly run 
        past them once more and repeat.  This way (unless they are a rather 
        skilled player) they can't get you in their sight, but you *can* get 
        them in yours!

TIP #2: Snipers will want to stay close to their partner.  Although the regular
        Sheva can certainly hold their own with her Machine Gun, it doesn't hurt
        having a partner on your side when players get up close!

TIP #3: Make use of the GPS map to quickly spot other players - who have a
        different color.  When playing as a team, quickly differentiate between
        the competing team's color and your own.

TIP #4: Levels in which Proximity Mines are the most effective are Ancient Ruins
        and Prison.  These maps have many commonly passed corners.  Placing a
        Proximity Bomb just around the corner is a real deathtrap, especially if
        you can quickly rush in to finish the job.

TIP #5: When you die, your initial weapon's clip is refilled.  You can greatly
        use this to your advantage with certain characters.  While it isn't a
        big deal when a regular handgun is refilled, it can certainly come in
        handy when - for example with regular Sheva in Slayers - an entire
        Machine Gun is refilled

TIP #6: When you're the leading player, try hard to not get grabbed by Majini's
        as - because of the upped difficulty - it is very hard to break free
        from a grapple on difficulty grade 10.

TIP #7: During a match of Slayers, be sure to snatch all the Combo Items ASAP.
        Not only does this help you rack up your score enormously, it also
        cuts your foes short on these bonuses.  Leave the Time statues alone
        unless your foes are about to win the battle.  Why bother to increase
        the time if you're just aiming to win the round?
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Survivors Modus:
================
o Enemy spawn rates are reduced, and less enemies will spawn simultaneously.
o Combo's are gone.
o Points are only gotten by damaging other players, and no points are gotten
  from killing or shooting regular enemies.
o Players take 50% damage from regular monsters while inflicting 150% to them.
o Monsters and Majini have a drop rate of 100% for a random item.
o You can find weapon upgrades on the maps and you start with one weapon.
o When you get killed you get a deduction of 1000 points, and if you kill an
  other player you'll receive 1000 points.


Slayers Modus:
==============
o Time Bonuses and Combo Bonuses remain identical to regular Mercenaries games.
o The player with the lowest scores automatically receives double points for
  all their actions - allowing them to keep up.
o Players take 70% damage from regular enemies such as Majini's.
o If you defeat another player during a Combo, your bonus will be the same as
  defeating Boss Enemies.  So during a 5-Combo, killing a player nets you +2000
  points, and during a 6-Combo you're rewarded with 2500 points for example.
o When you die you will randomly respawn on the map.
o The Difficulty Grade is fixed, but depends on your ranking during the match.
  If you're the #1 player you're facing Grade 10 Difficulty, while all other
  players will be playing on Grade 6 Difficulty.  
o Damage multipliers are not in effect on Versus Mode, so the difficulty will
  mostly be visible in the time you are given to input button commands.


The table below shows all score and damage points in accordance with the used
weapons, melee attacks, or traps.

.-------------------------.---------------.
|Attack:                  |Score: |Damage:|   Notes:
|=========================|=======|=======|   ======
|Machine Gun              |    50 |    35 | o Hand Grenades, Proximity Bombs,
|Knife                    |   100 |   150 |   Rocket Launcher, Explosive Rounds,
|Handgun                  |   100 |   100 |   Flame Rounds, Electric Rounds,
|Shotgun (Range: 0 - 1.5m)|  1000 |   700 |   Nitrogen Rounds and Explosive
|Shotgun (Range: 1.5 - 6m)|   500 |   300 |   Barrels have a blast radius.
|Shotgun (Range: 6 - 9m)  |   200 |   100 |   Direct hits will grant you 100%
|Shotgun (Range: 9m+)     |   100 |    70 |   of the listed scores, while non-
|Rifle                    |   500 |   300 |   direct hits (indicated by the
|Magnum                   |  1500 |   450 |   character performing a protective
|-------------------------|-------|-------|   stance for a brief moment) are
|Nitrogen Rounds          |   500 |   100 |   rewarded only 50% of the scores.
|Flash Rounds             |   500 |   100 |
|Electric Rounds          |   500 |   150 | o Damage inflicted by traps is
|Flame Rounds             |   500 |   200 |   reduces according to the rules of
|Acid Rounds              |   500 |   200 |   the played game.  This means that
|Explosive Rounds         |   500 |   250 |   traps inflict 50% of the listed
|-------------------------|-------|-------|   damage for Survivors and 70% for
|Flash Grenade            |   300 |     0 |   Slayers.
|Incendiary Grenade       |   300 |   200 |
|Hand Grenade             |  1000 |   500 | o A player will get a 3000 Points
|Proximity Bomb           |  1500 |   700 |   bonus when they kill another
|-------------------------|-------|-------|   player.
|Longbow                  |  ---  |   350 |
|Rocket Launcher          |  3000 | 30000 | o When hit by any attack, 50 points
|-------------------------|-------|-------|   are deducted from your score.  If
|Egg (White/Brown/Gold)   |   300 |     0 |   you die - no matter what the cause
|Egg (Rotten)             |  2980 |   931 |   is - you'll get a 1000 points
|-------------------------|-------|-------|   deduction (0 points is the lowest
|Wesker's Dash            |   100 |  1000 |   you can be depleted to).
|Regular Melee Attack     |  1000 |   300 |
|Finishing Melee Attack   |  1500 |    50 | o A +50% Score and Damage Bonus is
|-------------------------|-------|-------|   granted whenever you successfully
|Transformer              |   500 |   200 |   perform headshots.
|Oil Canister             |  1000 |   500 |
|Explosive Barrel         |  2000 |   500 |
|Spike Trap               |  3000 | 30000 |
'-------------------------'-------'-------'


                           End Game Exchange Points:
                           =========================
             .---------.----------.----------.----------.--------.
             |Position:|2 Players:|3 Players:|4 Players:|Team VS:|
             |=========|==========|==========|==========|========|
             |1st Place|   1500   |   2000   |   2500   |  2500  |
             |2nd Place|    500   |   1000   |   1500   |  1000  |
             |3rd Place|    ---   |    500   |   1000   |   ---  |
             |4th Place|    ---   |    ---   |    500   |   ---  |
             '---------'----------'----------'----------'--------'
The above table shows how many Exchange Points are given when playing a specific
match with a specific outcome.  You always receive a minimum of 500 points, so
playing Versus a lot allows you to unlock many things over the course of time.


                               Finding Weapons:
                               ================
                 .-----------------.----------.-----.--------.
                 |Name:            |Firepower:|Clip:|Reload: |
                 |=================|==========|=====|========|
                 |M3 (Shotgun)     |    500   |  10 |  3.00  |
                 |H&K PSG-1 (Rifle)|   1200   |   9 |  1.70  |---> (Scope = 2)
                 |S&W M500 (Magnum)|   4300   |   6 |  3.53  |
                 |Rocket Launcher  |  30000   |   1 |   ---  |
                 |Grenade Launcher | Varies   |  12 |   ---  |
                 '-----------------'----------'-----'--------'
These are the stats for the weapons you can find on the maps.  Locations for the
weapons are coming soon.  In Team Survivors - but ONLY this mode - it's possible
to give your own partner one of the above weapons.  Ammunition can always be
given as long as the recipient has enough space.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               CHARACTERS (SURVIVORS)
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

       NOTE: The characters for Slayers are the same as in Mercenaries.

      .------------------------------.
      | Chris Redfield (BSAA Outfit): \________________________________
      | =============================                                  |
      |.--------------------.----------.------.------------.----------.|
      ||Name:               |Clip:     |Power:|Reload Time:|Criticals:||
      ||====================|==========|======|============|==========||
      ||M92F (Handgun)      |30 Bullets|  250 |    1.70    |   37.5%  ||
      |'--------------------'----------'------'------------'----------'|
      |Ammunition: Hand Grenade x3.                                    |
      |Healing:    First Aid Spray.                                    |
      |Unlock:     ---                                                 |
      '----------------------------------------------------------------'

         .--------------------------------.
         | Chris Redfield (Safari Outfit): \________________________
         | ===============================                          |
         |.--------------------.----------.------.------------.     |
         ||Name:               |Clip:     |Power:|Reload Time:|     |
         ||====================|==========|======|============|     |
         ||SIG P229 (Handgun)  |16 Bullets|  350 |    1.70    |     |
         |'--------------------'----------'------'------------'     |
         |Ammunition: 50 Handgun Bullets, Flash Grenade x5.         |
         |Healing:    First Aid Spray.                              |
         |Unlock:     Unlock through Bonus Features for 8000 Points.|
         '----------------------------------------------------------'

  .-----------------------------------.
  | Chris Redfield (S.T.A.R.S. Outfit) \___________________________________
  | ==================================                                     |
  |.--------------------.------------------.------.------------.----------.|
  ||Name:               |Clip:             |Power:|Reload Time:|Piercing: ||
  ||====================|==================|======|============|==========||
  ||SIG 556 (Machinegun)|45 Bullets        |  160 |    2.55    |    ---   ||
  |'--------------------'------------------'------'------------'----------'|
  |Ammunition: Incendiary Grenade x3.                                      |
  |Healing:    First Aid Spray.                                            |
  |Unlock:     Unlock through Bonus Features for 13000 Points.             |
  '------------------------------------------------------------------------'

  .---------------------------.
  | Sheva Alomar (BSAA Outfit) \___________________________________________
  | ==========================                                             |
  |.--------------------.------------------.------.------------.----------.|
  ||Name:               |Clip:             |Power:|Reload Time:|Criticals:||
  ||====================|==================|======|============|==========||
  ||M92F (Handgun)      |25 Bullets        |  250 |    1.36    |    50%   ||
  |'----------------------------------------------------------------------'|
  |Ammunition: Incendiary Grenade x5.                                      |
  |Healing:    First Aid Spray.                                            |
  |Unlock:     ---                                                         |
  '------------------------------------------------------------------------'

       .-------------------------------.
       | Sheva Alomar (Clubbin' Outfit) \______________________________
       | ==============================                                |
       |.----------------------.------------------.------.------------.|
       ||Name:                 |Clip:             |Power:|Reload Time:||
       ||======================|==================|======|============||
       ||AK-74 (Machine Gun)   |50 Bullets        |  200 |    2.83    ||
       |'-------------------------------------------------------------'|
       |Ammunition: 100 Machine Gun Bullets, Hand Grenade x3.          |
       |Healing:    First Aid Spray.                                   |
       |Unlock:     Unlock through Bonus Features for 6000 Points.     |
       '---------------------------------------------------------------'

.-----------------------------.
| Sheva Alomar (Tribal Outfit) \_______________________________________________
| ============================                                                 |
|.---------------------.------------------.------.------------.---------------.|
||Name:                |Clip:             |Power:|Reload Time:|Special:       ||
||=====================|==================|======|============|===============||
||H&K MP5 (Machine Gun)|65 Bullets        |  120 |    2.70    |Piercing: 3    ||
|'----------------------------------------------------------------------------'|
|Ammunition: 50 Machine Gun Ammo, Flash Grenade x3.                            |
|Healing:    First Aid Spray.                                                  |
|Unlock:     Unlock through Bonus Features for 15000 Points.                   |
'------------------------------------------------------------------------------'

.-----------------------------.
| Jill Valentine (BSAA Outfit) \_______________________________________________
| ============================                                                 |
|.---------------------.------------------.------.------------.---------------.|
||Name:                |Clip:             |Power:|Reload Time:|Special:       ||
||=====================|==================|======|============|===============||
||Px4 (Handgun)        |25 Bullets        |  300 |    1.70    |Critical: 87.5%||
|'----------------------------------------------------------------------------'|
|Ammunition: 50 Handgun Bullets, Flash Grenade x5.                             |
|Healing:    First Aid Spray.                                                  |
|Unlock:     Unlock through Bonus Features for 5000 Points.                    |
'------------------------------------------------------------------------------'

.-----------------------------------.
|Jill Valentine (Battle Suit Outfit) \_________________________________________
| ===================================                                          |
|.--------------------.------------------.------.------------.---------------. |
||Name:               |Clip:             |Power:|Reload Time:|Special:       | |
||====================|==================|======|============|===============| |
||VZ61 (Machine Gun)  |80 Bullets        |  100 |    2.83    |Critical: 25%  | |
|'--------------------'------------------'------'------------'---------------' |
|Ammunition: 100 Machine Gun Bullets.                                          |
|Healing:    First Aid Spray.                                                  |
|Unlock:     Unlock through Bonus Features for 7000 Points.                    |
'------------------------------------------------------------------------------'

  .--------------------------------.
  | Albert Wesker (Midnight Outfit) \______________________________________
  | ===============================                                        |
  |.--------------------.------------------.------.------------.----------.|
  ||Name:               |Clip:             |Power:|Reload Time:|Piercing: ||
  ||====================|==================|======|============|==========||
  ||H&K P8 (Handgun)    |25 Bullets        |  300 |    1.53    |     3    ||
  |'--------------------'------------------'------'------------'----------'|
  |Ammunition: 50 Handgun Bullets, Hand Grenade x3, Proximity Bomb x3.     |
  |Healing:    ---                                                         |
  |Unlock:     Unlock through Bonus Features for 30000 Points.             |
  |                                                                        |
  |Note: Wesker has a special move called 'Dash'.  This move drains some of|
  |      his life away when used, but it can be very useful.               |
  |                                                                        |
  |    - Press R3 or Right Stick to perform a dash.                        |
  |    - Use the Left Stick + (Xbox360: A) or (PS3: X) to change direction.|
  |    - (Xbox 360: X) or (PS3: Square) = Knee Cannon.                     |
  '------------------------------------------------------------------------'

.----------------------------------.
| Albert Wesker (S.T.A.R.S. Outfit) \__________________________________________
| =================================                                            |
|.----------------------.------------------.------.------------.--------------.|
||Name:                 |Clip:             |Power:|Reload Time:|Special:      ||
||======================|==================|======|============|==============||
||Samurai Edge (Handgun)|15 Bullets        |  400 |    1.70    |      ---     ||
|'----------------------'------------------'------'------------'--------------'|
|Ammunition: 50 Handgun Bullets, Hand Grenade x3.                              |
|Healing:    First Aid Spray.                                                  |
|Unlock:     Unlock through Bonus Features for 50000 Points.                   |
|                                                                              |
|Note: Wesker has a special move called 'Dash'.  This move drains some of his  |
|      life away when used, but it can be very useful.                         |
|                                                                              |
|      - Press R3 or Right Stick to perform a dash.                            |
|      - Use the Left Stick + (Xbox360: A) or (PS3: X) to change direction.    |
|      - (Xbox 360: X) or (PS3: Square) = Knee Cannon.                         |
'------------------------------------------------------------------------------'

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               AREAS (SURVIVORS)
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

          NOTE: - For Slayers, the maps are the same as in Mercenaries.
                - The maps have differences for Survivors, as listed below.
                  Furthermore, all Time Bonuses Chests hold other items now.


Public Assembly:
----------------
- Maximum of 5 Majini's at a time.
- Executioner Majini 1-6: All drop Weapons.


The Mines:
----------
- Maximum of 6 Majini's at a time.
- Big Man Majini; Drops Proximity Bomb.
- Reapers 1-6: All drop Weapons.


The Village:
------------
- Maximum of 4 Wetlands Majini's/Bui Kichwa at a time.
- Giant Majini's 1-8: All drop Weapons.
- Kipepeo may randomly spawn from Majini's (no limits).


Ancient Ruins:
--------------
- Maximum of 6 Wetlands Majini's at a time.
- Giant Majini's 1-10: All drop Weapons.
- Torch Majini's 1-6: Randomly drops Herbs.


Experimental Facility:
----------------------
- Maximum of 5 Licker Beta's at a time.
- 8 Licker's can drop Weapons.


Missile Area:
-------------
- Maximum of 6 Majini's at a time.
- Gatling Gun Majini's 1-8: All drop Weapons.


Ship Deck:
----------
- Maximum of 6 Majini's at a time.
- Chainsaw Majini's 1-8: All drop Weapons.


Prison:
-------
- Maximum of 6 Majini's/Big Man Majini's at a time.
- Executioner Majini's 1-4: All drop Weapons.
- Red Executioner Majini's 1-4: All drop Weapons.
- One Executioner at a time.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           VI) ITEMS/TREASURE [ITM]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                                  Item List:
                                  ==========
.---------------.------.-------------------------------------------------------.
|Item Name:     |Buy/  |How to obtain:                                         |
|               |(Sell)|                                                       |
|===============|======|=======================================================|
|First Aid Spray| 1000 |Buy for 1000 Gold at the shop; Find at various spots.  |
|Herb (Green)   | (100)|Find throughout the game                               |
|Herb (Red)     | (200)|Find throughout the game                               |
|Herb (G+G)     | (400)|Find throughout the game                               |
|Herb (G+R)     | (500)|Find throughout the game                               |
|Egg (White)    | (250)|Dropped by Chickens, the most fearsome creatures       |
|Egg (Brown)    | (500)|Dropped by Chickens, the most fearsome creatures       |
|Egg (Gold)     |(1000)|Dropped by Chickens, the most fearsome creatures       |
|Egg (Rotten)   |(2000)|Dropped by Majini (Base; Dead Bride Type)              |
'---------------'------'-------------------------------------------------------'
.---------------.--------------------------------------------------------------.
|Item Name:     |Effect:                                                       |
|===============|==============================================================|
|First Aid Spray|Fully restores health bar                                     |
|Herb (Green)   |Restores 25% of the health bar                                |
|Herb (Red)     |Combine for effect with Green Herb                            |
|Herb (G+G)     |Restores 60% of the health bar                                |
|Herb (G+R)     |Fully restores health bar                                     |
|Egg (White)    |Restores 1 Character's health bar for ~25%                    |
|Egg (Brown)    |Restores 1 Character's health bar for ~50%                    |
|Egg (Gold)     |Fully restores 1 Character's health bar                       |
|Egg (Rotten)   |When eaten: -50% of health bar. When thrown: 2000 Damage.     |
'---------------'--------------------------------------------------------------'
 Note: You can hold up to 5 Eggs in one inventory slot.  First Aid Sprays and
       Herbs will take up 1 Slot per item.

                                Treasure List:
                                ==============

Treasures can not be combined, so you won't have to worry about accidentally
selling any of them.  Other than for selling, collecting all treasure is worth a
Trophy/Achievement.

         THIS LIST IS A WORK IN PROGRESS. MORE SPECIFICS COMING SOON.

.---------------------.-------.------------------------------------------------.
|Treasure Name:       |Worth: |How to obtain:                                  |
|=====================|=======|================================================|
|Jewel Bangle         |  1000 |Dropped by Big man Majini's                     |
|Ivory Relief         |  2000 |Dropped by the first Cephalo you encounter      |
|Gold Ring            |  5000 |Dropped by Executioner Majini/Chainsaw Majini's |
|Antique Clock        |  2000 |In a building in Chapter 2-1                    |
|Dead Bride's Necklace|  2000 |C5-2:Found on the conveyor belt with Dead Brides|
|Royal Necklace       |  5000 |C5-3:Found in a cabin after R. Launcher Majini's|
|Venom Fang           |  3000 |Dropped by Chainsaw Majini's                    |
|Chalice (Silver)     |  2000 |Chapter 3-1                                     |
|Chalice (Gold)       |  3000 |Chapter 5-3                                     |
|Idol (Silver)        |  2000 |Chapter 3-1                                     |
|Idol (Gold)          |  3000 |Chapter 4-1 in the labyrinth                    |
|Ceremonial Mask      |  4000 |Chapter 3-1                                     |
|Jewel Beetle         |  2000 |Chapter 2-2; Train Station                      |
|Beetle (Brown)       |  1000 |Chapter 3-1                                     |
|Beetle (Gold)        |  3000 |Chapter 4-2                                     |
|Diamond (Square)     |  2000 |Chapter 2-2                                     |
|Diamond (Pear)       |  2000 |Chapter 2-2                                     |
|Diamond (Oval)       |  4000 |Chapter 2-2                                     |
|Diamond (Brilliant)  |  4000 |Chapter 2-2                                     |
|Diamond (Trilliant)  |  4000 |Chapter 4-2                                     |
|Diamond (Marquise)   |  5000 |Chapter 6-3: Final Boss Area                    |
|Emerald (Square)     |  1000 |Chapter 2-1                                     |
|Emerald (Pear)       |  1000 |Chapter 3-1                                     |
|Emerald (Oval)       |  2000 |Chapter 5-3: Inside Sarcophagus at Boss Area    |
|Emerald (Trilliant)  |  2000 |Chapter 4-1                                     |
|Emerald (Brilliant)  |  2500 |Chapter 5-3: Boss Area                          |
|Emerald (Marquise)   |  3000 |Chapter 3-3                                     |
|Sapphire (Square)    |  1000 |Chapter 3-2                                     |
|Sapphire (Pear)      |  1000 |Chapter 2-1                                     |
|Sapphire (Oval)      |  2000 |Chapter 5-3: Collect from vase during Boss Fight|
|Sapphire (Trilliant) |  2000 |Chapter 4-1                                     |
|Sapphire (Brilliant) |  2500 |Chapter 5-3: Inside Sarcophagus at Boss Area    |
|Sapphire (Marquise)  |  3000 |Chapter 5-3                                     |
|Ruby (Square)        |  1000 |Chapter 2-2                                     |
|Ruby (Pear)          |  1000 |Chapter 2-2                                     |
|Ruby (Oval)          |  2000 |Chapter 4-1                                     |
|Ruby (Trilliant)     |  2000 |Chapter 4-1                                     |
|Ruby (Brilliant)     |  2500 |Chapter 5-3                                     |
|Ruby (Marquise)      |  3000 |Chapter 2-1                                     |
|Topaz (Pear)         |  1000 |Chapter 2-1                                     |
|Topaz (Oval)         |  2000 |Chapter 6-1: Kill three Majini's on Crane early |
|Topaz (Square)       |  1000 |Chapter 4-1                                     |
|Topaz (Brilliant)    |  2500 |Chapter 5-3                                     |
|Topaz (Trilliant)    |  2000 |Chapter 4-1: Inside a Chest                     |
|Topaz (Marquise)     |  3000 |Chapter 1-1: Defeat the Majini horde            |
|Lion Heart           |  2500 |Possible drop from Licker Beta's                |
|Blue Enigma          |  3000 |Possible drop from Giant Majini's               |
|Power Stone          |  5000 |Possible drop from Reapers                      |
|Soul Gem             | 10000 |Dropped by Popokarimu after the 2nd battle      |
|Heart of Africa      | 10000 |C5-3:Damage a certain boss enough under 7 mins. |
'---------------------'-------'------------------------------------------------'

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           VII) BSAA EMBLEMS [BSAA]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This is a list with all BSAA Emblems you can find in the game.  Not all chapters
actually have BSAA Emblems, and some have a lot where others have only one.  I
hope you'll find this list useful in spotting them.  Needless to say, some of
the Emblems are practically impossible to shoot without the aid of a Rifle, so
if you go out hunting for BSAA Emblems, be sure to take a Rifle with you.  Good
luck, you might need it!

If you want full picture support for finding the emblems, visit this page below:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 http://www.supercheats.com/guides/resident-evil-5/bsaa-emblem-locations-guide
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter 1-1: Civilian Checkpoint
================================
NONE.


Chapter 1-2: Public Assembly
============================
EMBLEM #01: Go inside the building with the stairs that has a balcony.  Check
----------- the western room that also contains a First Aid Spray.  Head up the
            balcony and check the building across the street to the south to 
            spot the Emblem.
            ================================================
            Picture Support: shillatime.org/re5/emblem01.jpg
            ================================================


EMBLEM #02: When you've entered the building with the black goo, right before
----------- you jump over the gap to a chest with Gold Bars, look up and find
            the Emblem right under a water tank.
            ================================================
            Picture Support: shillatime.org/re5/emblem02.jpg
            ================================================


EMBLEM #03: Before you end the chapter by using the elevator, check behind the
----------- fence to your right and spot the Emblem next to a ventilator in the
            background.
            ================================================
            Picture Support: shillatime.org/re5/emblem03.jpg
            ================================================


Chapter 2-1: Storage Facility
============================
EMBLEM #04: Check the southern wall of the storage hall you start in.  The 
----------- Emblem is attached to this wall, somewhere up there.
            ================================================
            Picture Support: shillatime.org/re5/emblem04.jpg
            ================================================

EMBLEM #05: When you've crossed the bridge and are about the enter the sewers,
----------- turn around and closely inspect the large bridge's support.  The
            Emblem is located here.
            ================================================
            Picture Support: shillatime.org/re5/emblem05.jpg
            ================================================

EMBLEM #06: At the docks area, locate the small green hut near the closed door
----------- at the jetty, and look at the back of this hut.  Spot the Emblem in
            a gap under the roof.
            ================================================
            Picture Support: shillatime.org/re5/emblem06.jpg
            ================================================

EMBLEM #07: When Kirk has arrived to provide backup at the docks area, climb 
----------- the building to the right (northwest) and get over to the spot with
            the Green Herb.  Spot the Emblem through a window in the building
            across the street.
            ================================================
            Picture Support: shillatime.org/re5/emblem07.jpg
            ================================================

EMBLEM #08: In Shanty Town, right before you perform the Assist Jump with Sheva,
----------- turn around and spot the Emblem on the roof ledge up, a little to
            the right.
            ================================================
            Picture Support: shillatime.org/re5/emblem08.jpg
            ================================================


Chapter 2-2: Train Station
==========================
EMBLEM #09: Climb the trains and inspect the pylon in the distance to the west.
----------- Spot the Emblem on top of it.
            ================================================
            Picture Support: shillatime.org/re5/emblem09.jpg
            ================================================

EMBLEM #10: In the mines you'll have to make your way over a bridge with a 
----------- waterfall.  The Emblem is to your right high up in the waterfall.
            ================================================
            Picture Support: shillatime.org/re5/emblem10.jpg
            ================================================

EMBLEM #11: In the mining area you'll have to climb a very long ladder at some
----------- point.  Instead of moving on, turn around and equip your rifle.
            Turn around and inspect the factory building in the distance.
            ================================================
            Picture Support: shillatime.org/re5/emblem11.jpg
            ================================================


Chapter 2-3: Savannah
=====================
NONE.


Chapter 3-1: Marshlands
=======================
EMBLEM #12: You'll start on an island.  From here, check out the wired pole in
----------- the distance to the northwest.  The Emblem is attached to it.  If 
            you're playing with someone else you can sail nearby it and have
            them shoot it, or shoot it yourself when they're sailing.
            ================================================
            Picture Support: shillatime.org/re5/emblem12.jpg
            ================================================

EMBLEM #13: Go to the settlement in the northwest corner and spot the Emblem
----------- under the roof of the hut.
            ================================================
            Picture Support: shillatime.org/re5/emblem13.jpg
            ================================================

EMBLEM #14: Head to the center island (where horrific creatures roam), and spot
----------- the Emblem under the hut by standing on the jetty near the boat.
            ================================================
            Picture Support: shillatime.org/re5/emblem14.jpg
            ================================================

EMBLEM #15: When you've opened up the door by placing the slates, drop down in
----------- the marshes, turn around and find the Emblem under the wooden 
            walkway.
            ================================================
            Picture Support: shillatime.org/re5/emblem15.jpg
            ================================================

Chapter 3-2: Execution Ground
=============================
EMBLEM #16: After making your way out of the execution ground through a tunnel,
----------- you'll get to some Tricell tents.  Go behind the tents and spot the
            Emblem between the tents.
            ================================================
            Picture Support: shillatime.org/re5/emblem16.jpg
            ================================================

EMBLEM #17: At the harbor, when the timer starts running, inspect the cabin at
----------- the end of the jetty.  The Emblem will be inside.
            ================================================
            Picture Support: shillatime.org/re5/emblem17.jpg
            ================================================

Chapter 3-3: Oil Field - Drilling Facilities
============================================
EMBLEM #18: This one is located in the middle/on top of the first gate you cross
----------- under.  If you miss it while boating under it, you can still shoot
            the lower half from the other side.
            ================================================
            Picture Support: shillatime.org/re5/emblem18.jpg
            ================================================


Chapter 4-1: Caves
==================
EMBLEM #19: Make your way through the caves and climb a short ladder.  Head over
----------- the bridge and spot the Emblem in the ravine to your right, on the
            lower side.
            ================================================
            Picture Support: shillatime.org/re5/emblem19.jpg
            ================================================

EMBLEM #20: This one requires a rifle, unless you wait until later..  When you 
----------- enter the ancient civilization, check the shiny lens in the distance
            and spot the Emblem at the base of the lens.  It is also possible to
            wait until Chris and Sheva have fallen into a crypt.  After making 
            your way out, you'll get to a room with a large crank in the middle.
            Look up and spot the base of the shiny lens, except from close up 
            this time.
            ================================================
            Picture Support: shillatime.org/re5/emblem20.jpg
            ================================================

EMBLEM #21: In the labyrinth area with the several colored statues, make your
----------- way to the top by jumping over a gap near a torch, located to the
            right (east) from where you enter.  The Emblem is located above the
            jade/green statue.
            ================================================
            Picture Support: shillatime.org/re5/emblem21.jpg
            ================================================


Chapter 4-2: Worship Area
=========================
EMBLEM #22: When you make it to the bottom floor of the laser/mirror puzzle,
----------- the Emblem will be located in the northern room, right above the
            doorway.


Chapter 5-1: Underground Garden
===============================
EMBLEM #23: At the flower cave you start out in, make your way over to the right
----------- (eastern) side of the area and spot the Emblem underneath the 
            catwalk that leads to the labs.
            ================================================
            Picture Support: shillatime.org/re5/emblem23.jpg
            ================================================


Chapter 5-2: Experimental Facility
==================================
EMBLEM #24: After you've made your way over the conveyor belt with the gas
----------- cylinder packages, check the open dumpster to find the Emblem inside
            of it.
            ================================================
            Picture Support: shillatime.org/re5/emblem24.jpg
            ================================================


Chapter 5-3: Uroboros Research Facility
=======================================
EMBLEM #25: Exit the area in which you fought the boss in the previous chapter,
----------- and check behind the large fan to the right.
            ================================================
            Picture Support: shillatime.org/re5/emblem25.jpg
            ================================================
            
EMBLEM #26: When you reach the rotating platform, have it move and wait for it
----------- to stop for the first time.  When it does, look for the emblem on
            floor of the balcony on which the Majini is standing, holding down
            the lever to stop the rotating elevator.
            ================================================
            Picture Support: shillatime.org/re5/emblem26.jpg
            ================================================


EMBLEM #27: Inside the ruins area, before summoning the elevator, move around
----------- the shaft and spot the Emblem down the shaft.
            ================================================
            Picture Support: shillatime.org/re5/emblem27.jpg
            ================================================


Chapter 6-1: Ship Deck
======================
EMBLEM #28: This one's impossible without a rifle.  Aim for the top of the radar
----------- mast at the very far end of the ship deck.  The Emblem is pinned on
            top of it, and will most likely require several shots.  Try to shoot
            it when you've made yourself to a higher area, possibly the crane.
            ================================================
            Picture Support: shillatime.org/re5/emblem28.jpg
            ================================================

EMBLEM #29: When Sheva gets trapped in a cage, the BSAA Emblem will be located
----------- in the northern contained out of which Majini's spawn.  It's quite
            possible to get it by blowing up a Majini holding a dynamite stick,
            or by throwing a grenade inside, but you can't aim at it with guns.
            
            Tip: You can also attempt to snipe this Emblem when you're standing
                 at the very top of the crane, but before lifting the cage from
                 your partner (because the crane moves to the left after this).
            ================================================
            Picture Support: shillatime.org/re5/emblem29.jpg
            ================================================

EMBLEM #30: In the room in which you meet Excella, spot this final emblem
----------- behind the spotlight that is shining on the flowers.  It's in a 
            cabinet behind glass, which is located on the wall to the north.
            ================================================
            Picture Support: shillatime.org/re5/emblem30.jpg
            ================================================


Chapter 6-2: Main Deck
======================
NONE.


Chapter 6-3: Bridge Deck
========================
NONE.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              xx) APPENDIX [APX]
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | [APX-1] Xbox 360 Achievements                                       |
    |_____________________________________________________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                           TOTAL OF 50 ACHIEVEMENTS.

                            15 Achievement Points:
                            ======================
   .-------------------------------.---------------------------------------.
   |Achievement Name:              |How to unlock:                         |
   |===============================|=======================================|
   |Completed Chapter 1-1          |Complete Chapter 1-1 (any difficulty)  |
   |Completed Chapter 1-2          |Complete Chapter 1-2 (any difficulty)  |
   |Completed Chapter 2-1          |Complete Chapter 2-1 (any difficulty)  |
   |Completed Chapter 2-2          |Complete Chapter 2-2 (any difficulty)  |
   |Completed Chapter 2-3          |Complete Chapter 2-3 (any difficulty)  |
   |Completed Chapter 3-1          |Complete Chapter 3-1 (any difficulty)  |
   |Completed Chapter 3-2          |Complete Chapter 3-2 (any difficulty)  |
   |Completed Chapter 3-3          |Complete Chapter 3-3 (any difficulty)  |
   |Completed Chapter 4-1          |Complete Chapter 4-1 (any difficulty)  |
   |Completed Chapter 4-2          |Complete Chapter 4-2 (any difficulty)  |
   |Completed Chapter 5-1          |Complete Chapter 5-1 (any difficulty)  |
   |Completed Chapter 5-2          |Complete Chapter 5-2 (any difficulty)  |
   |Completed Chapter 5-3          |Complete Chapter 5-3 (any difficulty)  |
   |Completed Chapter 6-1          |Complete Chapter 6-1 (any difficulty)  |
   |Completed Chapter 6-2          |Complete Chapter 6-2 (any difficulty)  |
   |Completed Chapter 6-3          |Complete Chapter 6-3 (any difficulty)  |
   |Recruit                        |Complete all Chapters on Amateur       |
   |Soldier                        |Complete all Chapters on Normal        |
   |Egg Hunt                       |Find all 4 types of eggs               |
   |A Friend in Need               |Save your partner 10 times during HELP |
   |Lifeguard                      |Save your partner 10 times during DYING|
   |Exploding Heads                |Get 20 headshots                       |
   |A Cut Above                    |Defeat 5 enemies with your Knife       |
   |Cattle Prod                    |Defeat 30 enemies with the Stun Rod    |
   |Crowd Control                  |Defeat 30 enemies with the Gatling Gun |
   |Bull's-eye                     |Defeat 30 enemies with the Longbow     |
   |Get Physical                   |Defeat 20 enemies with melee attacks   |
   |The Works                      |Chain a maximum melee combo            |
   |Fireworks                      |Shoot enemy's Molotov/Dynamite/Grenade |
   |Meat Shower                    |Kill 3 Majini's with 1 Grenade/Bomb    |
   |Go Into the Light              |Defeat 2 enemies with 1 Flash Grenade  |
   |Ride the Lightning             |Kill a Majini with an Electricity Box  |
   |Stop, Drop, & Roll             |Kill 3 Majini at once with oil barrels |
   |Baptism by Fire                |Kill 3 Majini with drum/gas tanks      |
   |Masters of Removing            |Work together to save someone special  |
   |Egg on Your Face               |Kill a Majini with a rotten egg        |
   |Heart Stopper                  |Kill a certain enemy by stabbing heart |
   |Bad Blood                      |Damage the 1st Final Boss several times|
   '-------------------------------'---------------------------------------'

                            30 Achievement Points:
                            ======================
 .-----------------------.---------------------------------------------------.
 |Veteran                |Complete all Chapters on Veteran                   |
 |All Dressed Up         |Purchase all alternative costumes                  |
 |Stockpile              |Obtain all available weapons                       |
 |Take It to the Max     |Completely upgrade all weapons                     |
 |They Belong in a Museum|Obtain all treasures in the game                   |
 |Badge of Honor         |Find all BSAA Emblems                              |
 |They're ACTION Figures!|Collect all figurines                              |
 |Lead Aspirin           |Kill a Majini with headshot while it's jumping     |
 |Drive By               |Stop an armored truck by killing the driver        |
 |Who Do You Trust?      |Build up a certain level of trust with your partner|
 '-----------------------'---------------------------------------------------'


                            60 Achievement Points:
                            ======================
 .-----------------------.---------------------------------------------------.
 |Be the Knife           |Deflect a bow gun arrow with your knife            |
 '-----------------------'---------------------------------------------------'


                            70 Achievement Points:
                            ======================
   .-------------------------------.---------------------------------------.
   |War Hero                       |Complete all Chapters on Professional  |
   '-------------------------------'---------------------------------------'


                      VERSUS MODE ONLY ACHIEVEMENTS (10):
                      ===================================

                          15 Achievement Points (6):
                          ==========================
.-------------------------------.----------------------------------------------.
|Army of One                    |Win 30 matches in Slayers.                    |
|Eye of the Tiger               |Win 30 matches in Survivors.                  |
|Keep the Good Times Rolling    |Chain a 20-defeated combo in Slayers.         |
|It Takes Two to Tango          |Chain a 40-defeated combo in Team Slayers.    |
|It's All About the Points      |Score at least 40,000 points in Team Slayers. |
|There's no "I" in Team         |Score at least 80,000 poitns in Team Survivors|
'-------------------------------'----------------------------------------------'

                          20 Achievement Points (1):
                          ==========================
.-------------------------------.----------------------------------------------.
|Let's Get This Party Started!  |Unlock all selectable characters in Versus.   |
'-------------------------------'----------------------------------------------'

                          30 Achievement Points (3):
                          ==========================
.-------------------------------.----------------------------------------------.
|The Team That Slays Together...|Win 30 matches in Team Slayers.               |
|We Will Survive                |Win 30 matches in Team Survivors.             |
|Bringing the Pain              |Defeat 100 players using hand-to-hand attacks.|
'-------------------------------'----------------------------------------------'


     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | [APX-2] Playstation 3 Trophies                                      |
    |_____________________________________________________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

                             Bronze Trophies (38):
                             =====================
   .-------------------------------.---------------------------------------.
   |Achievement Name:              |How to unlock:                         |
   |===============================|=======================================|
   |Completed Chapter 1-1          |Complete Chapter 1-1 (any difficulty)  |
   |Completed Chapter 1-2          |Complete Chapter 1-2 (any difficulty)  |
   |Completed Chapter 2-1          |Complete Chapter 2-1 (any difficulty)  |
   |Completed Chapter 2-2          |Complete Chapter 2-2 (any difficulty)  |
   |Completed Chapter 2-3          |Complete Chapter 2-3 (any difficulty)  |
   |Completed Chapter 3-1          |Complete Chapter 3-1 (any difficulty)  |
   |Completed Chapter 3-2          |Complete Chapter 3-2 (any difficulty)  |
   |Completed Chapter 3-3          |Complete Chapter 3-3 (any difficulty)  |
   |Completed Chapter 4-1          |Complete Chapter 4-1 (any difficulty)  |
   |Completed Chapter 4-2          |Complete Chapter 4-2 (any difficulty)  |
   |Completed Chapter 5-1          |Complete Chapter 5-1 (any difficulty)  |
   |Completed Chapter 5-2          |Complete Chapter 5-2 (any difficulty)  |
   |Completed Chapter 5-3          |Complete Chapter 5-3 (any difficulty)  |
   |Completed Chapter 6-1          |Complete Chapter 6-1 (any difficulty)  |
   |Completed Chapter 6-2          |Complete Chapter 6-2 (any difficulty)  |
   |Completed Chapter 6-3          |Complete Chapter 6-3 (any difficulty)  |
   |Recruit                        |Complete all Chapters on Amateur       |
   |Soldier                        |Complete all Chapters on Normal        |
   |Egg Hunt                       |Find all 4 types of eggs               |
   |A Friend in Need               |Save your partner 10 times during HELP |
   |Lifeguard                      |Save your partner 10 times during DYING|
   |Exploding Heads                |Get 20 headshots                       |
   |A Cut Above                    |Defeat 5 enemies with your Knife       |
   |Cattle Prod                    |Defeat 30 enemies with the Stun Rod    |
   |Crowd Control                  |Defeat 30 enemies with the Gatling Gun |
   |Bull's-eye                     |Defeat 30 enemies with the Longbow     |
   |Get Physical                   |Defeat 20 enemies with melee attacks   |
   |The Works                      |Chain a maximum melee combo            |
   |Fireworks                      |Shoot enemy's Molotov/Dynamite/Grenade |
   |Meat Shower                    |Kill 3 Majini's with 1 Grenade/Bomb    |
   |Go Into the Light              |Defeat 2 enemies with 1 Flash Grenade  |
   |Ride the Lightning             |Kill a Majini with an Electricity Box  |
   |Stop, Drop, & Roll             |Kill 3 Majini at once with oil barrels |
   |Baptism by Fire                |Kill 3 Majini with drum/gas tanks      |
   |Masters of Removing            |Work together to save someone special  |
   |Egg on Your Face               |Kill a Majini with a rotten egg        |
   |Heart Stopper                  |Kill a certain enemy by stabbing heart |
   |*Bad Blood                     |Damage the 1st Final Boss several times|
   '-------------------------------'---------------------------------------'
    * Denotes a secret trophy. Highlight to show.

                             Silver Trophies (11):
                             =====================
 .-----------------------.---------------------------------------------------.
 |Veteran                |Complete all Chapters on Veteran                   |
 |All Dressed Up         |Purchase all alternative costumes                  |
 |Stockpile              |Obtain all available weapons                       |
 |Take It to the Max     |Completely upgrade all weapons                     |
 |They Belong in a Museum|Obtain all treasures in the game                   |
 |Badge of Honor         |Find all BSAA Emblems                              |
 |They're ACTION Figures!|Collect all figurines                              |
 |Lead Aspirin           |Kill a Majini with headshot while it's jumping     |
 |Be the Knife           |Deflect a bow gun arrow with your knife            |
 |Drive By               |Stop an armored truck by killing the driver        |
 |Who Do You Trust?      |Build up a certain level of trust with your partner|
 '-----------------------'---------------------------------------------------'

                              Gold Trophies (1):
                              ==================
   .-------------------------------.---------------------------------------.
   |*War Hero                      |Complete all Chapters on Professional  |
   '-------------------------------'---------------------------------------'
    * Denotes a secret trophy. Highlight to show.


                             Platinum Trophy (1):
                             ====================
                             
                     o Get all other 50 initial Trophies.


                        VERSUS MODE ONLY TROPHIES (10):
                        ===============================

                             Bronze Trophies (7):
                             =====================
.-------------------------------.----------------------------------------------.
|Army of One                    |Win 30 matches in Slayers.                    |
|Eye of the Tiger               |Win 30 matches in Survivors.                  |
|Keep the Good Times Rolling    |Chain a 20-defeated combo in Slayers.         |
|It Takes Two to Tango          |Chain a 40-defeated combo in Team Slayers.    |
|It's All About the Points      |Score at least 40,000 points in Team Slayers. |
|There's no "I" in Team         |Score at least 80,000 poitns in Team Survivors|
|Let's Get This Party Started!  |Unlock all selectable characters in Versus.   |
'-------------------------------'----------------------------------------------'

                             Silver Trophies (3):
                             =====================
.-------------------------------.----------------------------------------------.
|The Team That Slays Together...|Win 30 matches in Team Slayers.               |
|We Will Survive                |Win 30 matches in Team Survivors.             |
|Bringing the Pain              |Defeat 100 players using hand-to-hand attacks.|
'-------------------------------'----------------------------------------------'

     _____________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | [APX-3] RARE Artwork!                                               |
    |_____________________________________________________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I've collected a few samples of rare artwork, in their full glory, without any
watermarks, logos or imprints on them.  You can enjoy them by visiting the 
index page below.  All pictures are watermark-free;  Feel free to use them where
you like, although I do appreciate some credit.  Thanks!  Here's the link:

                        ==============================
                        http://www.shillatime.org/re5/
                        ==============================

If you find some rare artwork yourself, please share with everyone else and send
me an email.  You'll be given full credit for your find.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        xx) FREQUENTLY ASKED QUESTIONS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

1. What difficulties are there?
===============================
Amateur (Easy), Normal, Veteran (Hard), and Professional (Very Hard).  You can
unlock Professional by finishing the game on Veteran.


2. How do I get Infinite Ammo for weapons?
==========================================
There are several requirements.  First of all, beat the game once on any 
difficulty.  Second, you'll need to max out all upgrades for that one gun.
You'll now have unlocked the possibility to use infinite ammo, but you'll first
need to go to the menu: Play Game --> Bonus Features, and use points to buy free
the infinite ammo options.  And even after this you're not quite there.  Go to
the menu again: Play Game --> Special Settings --> Infinite Ammo, and turn it
'ON'.  You'll now be able to use the infinite ammo for the weapons you've 
unlocked it.  Obviously, if you play online, the other needs to allow for the
usage of infinite ammo, or it will not be possible.

On a related note, in order to get a Rocket Launcher with infinite ammo, you'll
need to beat the game under 5 hours on any difficulty (so I heard).


3. How do I start a split-screen Co-Op section?
===============================================
Yes, I too thought this was tricky to find.  Start a game regularly and press
Start on a second controller to have a player join in Split Screen.  There are
no menu options to select this way of Co-Op, this is the only way.



                         [POSSIBLE SPOILERS UP AHEAD]
                                       .
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                                       .
                         [POSSIBLE SPOILERS UP AHEAD]
                                       .
                                       .
                                       .
                         [POSSIBLE SPOILERS UP AHEAD]
                                       .
                                       .
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                         [POSSIBLE SPOILERS UP AHEAD]
                                       .
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                         [POSSIBLE SPOILERS UP AHEAD]


4. How do I kill the final boss?
================================
Get behind him and target the weak orange bulb on its back.  A whirlwind attack
of tentacles will first be performed by him.  After this, (as Chris) quickly
get behind the final boss and restrain it.  Your partner can now stab the boss
from the front, ending the battle.


5. Does the final boss really die?
==================================
I've already seen this question several times, so I'd better address it here.
The argument is that the rockets "miss" the final boss.  While it's true that
they don't hit him in the eye, it's quite obvious that the blast radius, along
with, well, all other circumstances should kill any organic being in the 
universe.  Evidence that supports this is that there is no sign of the final
boss after the blast.  Where would he go?  Swimming?

Consider this: If Capcom brought the final boss back, wouldn't they lose all
credibility?  The company themselves has stated that this part would be the end
of the series as we all knew it.  I'd personally say that this is one of the 
things that has finally come to an end.  


6. What do you unlock for getting an A or S ranking on all chapters?
====================================================================
You might be disappointed, but for getting an A on every chapter you'll unlock
the Jill (Rare) figurine, and scoring an S-rank on all chapters will net you a
Wesker figurine.  


7. Do I get to keep Co-Op Achievements/Trophies/Unlockables?
============================================================
Yes.


8. How do I make quick money? (How to do the Egg Trick)
=======================================================
Get a Rotten Egg (Dropped by Base Majini's, or more rarely by Wasteland Majini),
and go from there.  

Invite a player and give them the egg. That player should now quit the game (and
save their game).  You should also quit the game, but NOT save your game.

When you invite them again, both of you should have an egg.  Get your egg supply
up to 45 eggs (9x5), with the other player's inventory empty. 

Give them all the eggs, have them quit (and save), then quit yourself (and don't
save), and repeat the process.  That player can then sell the eggs for 90000
Gold per 'egg run', which is the fastest way to make money in the game.

Just ask the player to return the favor (with you quitting and saving, and them
giving and not saving), and you'll both be rich!

9. Why do I have to pay for Versus Mode!?
=========================================
Ridiculous, isn't it?  Well, not quite.  Many people seem to be aggravated that
this DLC didn't come with the game - after all, it was nearly finished at the
same time as the game, right?  Well, this type of complaint isn't new, it's a
widespread complaint for many games of this generation.

Many gamers question why they have to pay an additional amount of money on top
of the already pricy game.  A better question instead would be to ask if you'd
like the game to include the mode regardless of wether you want it or not, along
with an increase of $5.  A mandatory buy, if you will.

Resident Evil 5's Versus Mode cost money to create, so it's only fair to charge
money for it.  Sure, the game re-uses the same maps and characters, but that
only makes sense.  People these days have no idea how much it costs to create
brand-new characters from scratch.  In the price would be included the cost of
voice-actors, a very expensive choreography team, motion capture technology and
a team going over all that once more.

Yes, I agree that new costumes are a rip-off for many games these days.  I
refuse to buy Little Big Planet costumes, Street Fighter 4 costumes, and all
related DLC.  But just like, for example, the DLC for Fallout 3 (which all add
a fairly large chunk of gameplay), RE5's Versus Mode is right for its price.

And now, let us wait for Josh and Dechant to be added to the characters.  After
that we can wait for other characters from the series, although I don't want to
get anyone's hopes up: It costs alot to create, and you'll see that back in any
DLC price yet to come.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              xx) VERSION HISTORY
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

• 0.40 [05 March 2009]
====== ===============
o Initial draft.

• 0.65 [06 March 2009]
====== ===============
o Walkthrough written up to Chapter 4-2.

• 1.00 [09 March 2009]
====== ===============
o Walkthrough complete.
o Frequently Asked Questions section added.
o All BSAA Emblems are now covered.
o Made a start on the weapons section.

• 2.00 [10 March 2009]
====== ===============
o Completely polished/re-changed the layout.
o Video & Screenshot Guide is almost complete.
  Be sure to check www.supercheats.com for other guides if you like it.

• 2.01 [11 March 2009]
====== ===============
o Minor layout fixes.
o Updates to the Video & Screenshots Guide.

• 2.10 [13 March 2009]
====== ===============
o Boss sections completely re-created.
o Added boss attacks.
o Added Bonus Features section.
o Video & Screenshots Guide complete!

• 2.50 [16 March 2009]
====== ===============
o Added The Mercenaries section.
o Added details on difficulty and rankings.
o Fixed errors (such as the VZ61 error).
o Re-worked some Item Checklists with details.

• 2.60 [25 March 2009]
====== ===============
o Added rare artwork to shillatime.org/re5/
o Big spellcheck done.

• 2.65 [27 March 2009]
====== ===============
o BACK IN ACTION! (Just had the toughest exams ever. Screwed them up, lol!)
o Added re-newed checklists up to Chapter 5-1.
o Added ASCII maps for RE5's only puzzle.

• 2.66 [30 March 2009]
====== ===============
o My uncle will soon die from terminal cancer, my thoughts are with him.
  It's not much, but I'm dedicating the quality of this guide to him.

o As for updates: Checklists are now 100% complete and accurate.
o Boss strategies revised, enhanced, and boss attacks are mostly complete.

• 2.67 [31 March 2009]
====== ===============
o Fully updated the enemy section. In-depth strategies coming soon!

• 2.68 [1 April 2009]
====== ==============
o Implemented links to mercenaries maps.
o Minor fixes.

• 2.70 [7 April 2009]
====== ==============
o Versus Mode added.

• 2.75 [14 April 2009]
====== ===============
o In Memoriam added for my uncle.
o Added the maps for mercenaries (thanks DomZ!).
o Added tips for Versus Mode.
o Added Professional and Speed tips for each chapter for advanced playthoughs.
o Many fixes and additions (went through an enormous email backlog).



________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  xx) CREDITS
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

First of all, my deepest gratitude for all the support that I've gotten over the
past few weeks, be it in the form of an amazon purchase, a thank you letter, a
suggestion for the guide or a paypal donation.  Everyone, thank you very much.
I'm very glad to hear that this Strategy Guide has been helpful to the RE5
community, and all these results have been extremely satisfying.  Thank you all!


Main Credits:
=============
o Absolute Steve: Author of document, all rights reserved.
o Dennis/Richard: Admins of Supercheats.
o Rothinzil:      For getting me the game, and of course for playing with me. :)
o Nelago:         Feedback, several corrections and tips.


Other Credits:
==============
o Berserker:    The nicest author I know, a great online gaming buddy and a 
                superb FAQ writer.  A rare breed! :p Greetings! :)
o DomZ Ninja:   Big, big thanks for the extremely well-made ASCII maps for the
                levels on The Mercenaries.  
o MioRaem:      I used some swahili translations made by him.
o MogTheMoogle: For specifying unknown information on the mercenaries.  Thank
                you very much, especially for the Wesker info.
o Piggyback:    For providing me information that can only be acquired through
                the game creators: Mercenaries/Enemies/Damage statistics.  It
                wouldn't be possible - or very, very difficult - to acquire this
                information by playing the game.  My gratitude. 

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 xx) COPYRIGHT
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This may *not* be reproduced under any circumstances except for personal,
private use.  It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.  Do *not* copy or alter information slightly from this guide, and
do not present it as your own.  The creation of this guide took a lot of time,
please respect that.  Below is a list of sites that are allowed to host this
document.  The latest update of this file can always be found at GameFAQs.com.
Allowed sites are: GameFAQs.com, Supercheats.com.

*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
infringed the copyright of countless FAQs/guides and cheats and has altered
the copyright sections of countless more FAQs/guides, often removing 'GameFAQs'
and other trusted websites from the list while adding 'CheatCC'. This is a
serious violation of simple authorship rights and it has been going on for over
a decade and a half. If you ever receive an email from CheatCC regarding the
hosting of your guide, I would *highly* recommend you to friendly decline the
offer and check the CheatCC website within a week to see if they have taken your
guide (or someone else's guide) without permission. If you have given permission
to CheatCC before, I would recommend that you revoke your permission and have
your guides removed from that site; otherwise you are indirectly supportive.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            .    .             .      .         .-.  .                
           / \   |             |     _|_       (   )_|_               
          /___\  |.-. .--. .-. | .  . |  .-.    `-.  |  .-..    ._.-. 
         /     \ |   )`--.(   )| |  | | (.-'   (   ) | (.-' \  / (.-' 
        '       `'`-' `--' `-' `-`--`-`-'`--'   `-'  `-'`--' `'   `--'
           İ S.H. [Absolute Steve] 2009. Contact: faq@shillatime.org
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Writing a thank-you takes a minute, the pleasure of reading it lasts all day.