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                         |    BOSS STRATEGY GUIDE    | 
                         |-=-=-=-=-=-=-=-=-=-=-=-=-=-|
                         |     by Absolute Steve     |
                         '=-=-=-=-=-=-=-=-=-=-=-=-=-='

                          facebook.com/absolutesteve
                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 INTRODUCTION
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Boy, are there a lot of ferocious and terrifying creatures in Resident Evil 5!
Especially the boss enemies are tough and will often require a specific strategy
to destroy.  This Guide lays its focus on that aspect of RE5 in particular:  All
bosses are completely analyzed and their attacks are gone laid out so you know
what's coming for you.  A complete strategy has been devised for each boss,
allowing for a thorough and complete image of how bosses behave and react to
your actions.  Add in the mix an orderly layout, pro-tips and a snuff of humor;
Well, the result lies right in front of you!

I wish you luck and tons of pleasure fighting off these monstrosities.

- Absolute Steve

                      NOTE: THIS GUIDE CONTAINS SPOILERS.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   DONATIONS
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Please take a minute to read this and step out of the Guide for a second.  You 
can greatly support me and others, perhaps even for free.

I sincerely hope you will find this Guide useful.  If you found it to be handy
and useful, consider the possibility of sending a donation.  I'm a student and..
you can probably figure the rest.  I will continue to work on Game Guides,
although your help is greatly appreciated.  You also automatically help 
supporting the free online gaming community.  Thank you very much.

For more info regarding donations, visit my website: shillatime.org

o Supporting can be done by two means:

o Donate by Paypal, Donation Account: faq@shillatime.org
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  If you can't donate (through PayPal, or at all), then maybe:

o Buy something at Amazon (OR.. have your parents/friend/relative buy something
  that they would buy online *anyway*) and use the following Amazon Search Box:
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o If something is bought through that search machine, a small referrer fee (4%)
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  you can support me. This does *not* cost you anything extra, by the way.
  
  To any and every supporter, thank you,

  - Absolute Steve
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              I) BOSS STRATEGIES
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |             SEMI-BOSS FIGHT: EXECUTIONER MAJINI                     |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Executioner Majini has 4 attacks:                                   |
||____/  | =================================                                   |
|--------| 1. Overhead swing: Commonly used. When hit this results in the dying|
|        |    status so extremely careful.  He holds the axe behind him if he  |
|        |    plans on doing this.                                             |
|        | 2. Horizontal swing: He can swing the axe horizontally, giving him  |
|        |    quite an attack range.                                           |
|        | 3. Horizontal Rage swings: When he gets low on health he will swing |
|        |    the axe repeatedly.  Back away if he does this.                  |
|        | 4. Grab-Choke: He can grab one of your characters and choke them.   |
|        |    Help your partner or ask for help whenever this happens.  You can|
|        |    also attempt to break free, but it'll cost more time and is      |
|        |    harder to do.                                                    |
|--------|---------------------------------------------------------------------|
|LOCATION| Executioner Majini cannot follow you to these 3 locations:          |
|PATTERN:| ==========================================================          |
|        | 1. Climb to the 2nd floor or roof of the first building.            |
|        | 2. Move inside the bus and stay in the middle.  The executioner can |
|        |    still perform horizontal swings in rare cases, and if you're     |
|        |    standing near him he will still hit you through the bus walls.   |
|        | 3. On top of the bus, and on the platform to the left of the bus.   |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | He's got a fair amount of health so you'll want to use everything   |
|        | on him that you've possibly got at this point.  Grenades works best,|
|        | followed by explosive barrels, and lastly Shotgun blasts to his head|
|        | after which you can perform a melee attack.  Alternatively you can  |
|        | empty the Machine Gun in his head and once again use melee attacks. |
|        | Resort to the handgun only when you're out of options.              |
|        |                                                                     |
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 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                  BOSS FIGHT 1: UROBOROS                             |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros has 3 attacks:                                             |
||____/  | =======================                                             |
|--------| 1. Ram Attack: When you get too close to Uroboros, the creature     |
|        |    ----------- will ram you. There are two types of ram attacks:    |
|        |    The first one is when you're standing next to the creature and it|
|        |    just touches you. This isn't very harmful.  The other is a       |
|        |    frontal ram when it rushes over to you.  This causes much more   |
|        |    damage.                                                          |
|        |                                                                     |
|        | 2. Swallow: This is an instant death attack.  The creature swallows |
|        |    -------- the unfortunate player who is engulfed in a swarm of    |
|        |    tentacles.  This only happens up close, and the boss will perform|
|        |    some sort of a 'grab' animation when attempting this.            |
|        |                                                                     |
|        | 3. Arm Punch: This is a quick and dangerous attack in which the boss|
|        |    ---------- extends his arm to knock over your character.  It's a |
|        |    long range attack, making it an attack to be cautious of.        |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Several people mentioned that Uroboros can in fact be defeated in   |
|        | the hallway, but it's certainly not easy.. without a Rocket Launcher|
|        | or fully upgraded magnum, that is.  Assuming you don't have these   |
|        | things, read on and try the regular strategy.                       |
|        |                                                                     |
|        | There are two main strategies for defeating this boss.  The first   |
|        | strategy is the most useful for getting rid of this monster, so I   |
|        | suggest you attempt this first.  The room contains two gas cylinders|
|        | that you can throw over.  When Uroboros moves over them, it'll      |
|        | swallow them.  If you blast the canister, Uroboros will temporarily |
|        | go into recovery mode: During this time it is nothing more but a    |
|        | small blob of black goo and tentacles.                              |
|        |                                                                     |
|        | You'll want to knock over one of the gas cylinders, lure Uroboros   |
|        | over it, then command Sheva (or your partner) to stand at the lever |
|        | of the incineration chamber.  Lure Uroboros into the incineration   |
|        | chamber, preferably around the other side - or it might go after    |
|        | your partner - and have your partner flip the lever.  Shoot the gas |
|        | cylinder while the creature is all the way inside the chamber and   |
|        | back out yourself.  It's possible to jump underneath the closing    |
|        | doors when they are about halfway down.                             |
|        |                                                                     |
|        | You may need to repeat this a second time on Veteran & Professional |
|        | by using the second gas cylinder.  This depends on how much you've  |
|        | damaged the boss with guns.  It is, however, quite possible that    |
|        | things don't go as smooth as you'd like them to go.  There's a      |
|        | solution to every problem, and there is one to this one as well.    |
|        |                                                                     |
|        | If you've used up both gas cylinders, and the boss is still alive,  |
|        | you have two options.  Both revolve around weakening the boss by    |
|        | using regular gunfire.  Uroboros has two arms which you can target  |
|        | and shoot off the body.  They regenerate fairly quickly, but by     |
|        | targeting the orange bulbs, otherwise known as the weak spots of    |
|        | any Uroboros creature, it's possible to kick the boss into it's     |
|        | recovery mode.  If you measure carefully when you think the second  |
|        | arm is going to drop off, and then lure it into the incineration    |
|        | chamber while your partner controls the lever, you get the same     |
|        | effect, this time without gas cylinder.                             |
|        |                                                                     |
|        | Lastly, although this isn't the preferred method, it's perfectly    |
|        | possible to overcome this menace by sheer gun power.  It does take a|
|        | lot of ammunition, but it's possible.  You might want to combine    |
|        | this method with the incineration chamber nonetheless.  If you kill |
|        | it with a gun shot you'll be rewarded with a [GOLD RING].           |
|        |                                                                     |
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 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                SEMI BOSS: CHAINSAW MAJINI                           |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Chainsaw Majini has 3 attacks:                                      |
||____/  | ==============================                                      |
|--------| 1. Chainsaw: This is an instant death attack, as it separates your  |
|        | ------------ head from your body.                                   |
|        |                                                                     |
|        | 2. Chainsaw swing: This attack will not separate your characters    |
|        | ------------------ head from their body but will instead put the    |
|        |                    character in the Dying status.                   |
|        |                                                                     |
|        | 3. Chainsaw Madness:  After downing him once AND grabbing the       |
|        | --------------------  Guard's Key he'll get back up and start going |
|        | in a frenzy, swinging his chainsaw around him.  Do NOT, I repeat do |
|        | NOT get even close to him or he'll instantly send you  into dying   |
|        | status!  At this point he doesn't have a lot of health left, so pump|
|        | a little more lead in his sorry ass to make him stay down for good. |
|        |                                                                     |
|        | Note: Chainsaw Majini will only revive when the game is set in a    |
|        |       Difficulty Level of 7 or higher.  This corresponds to the     |
|        |       highest setting of Normal, while on Veteran and Professional, |
|        |       you're always bothered by revivals.                           |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Needless to say it's best to not get close to him, and if you do,   |
|        | try not to get stuck in front of him or you'll be dead meat.  He    |
|        | can take a lot of damage and is backed up with a new wave of 10+    |
|        | Majinis. Use the explosive barrels to your advantage and aim for    |
|        | his head with your rifle whenever you get the chance; However, be   |
|        | extremely careful with using the rifle as it has a reload time of   |
|        | nearly a second.  He isn't slow and if he manages to get a hit on   |
|        | you or Sheva it'll be game over, so it's better to be safe than     |
|        | sorry.  Use grenades as well to make things easier.                 |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                 BOSS FIGHT 2: POPOKARIMU                            |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Popokarimu has 8 attacks:                                           |
||____/  | =========================                                           |
|--------| 1. Wing Slash: The boss will set foot towards your character and    |
|        | -------------- swipes with its sharp wing.  This is only performed  |
|        |                when the boss is nearby you.                         |
|        |                                                                     |
|        | 2. Tail Leap: The boss prepares to leap towards your character,     |
|        | ------------- viciously striking you with its tail.  Dodgeable.     |
|        |                                                                     |
|        | 3. Air Swipe: Popokarimu performs tail strikes while aerial.        |
|        | ------------- This attack is dodgeable.                             |
|        |                                                                     |
|        | 4. Shack Smash: Popokarimu destroys a shack, usually when you're    |
|        | --------------- hiding inside one of them. This attack is dodgeable.|
|        |                                                                     |
|        | 5. Sticky Fluid Spit: Whenever Popokarimu is facing away, and you're|
|        | --------------------- thus facing it's tail, it can spit an awfully |
|        | sticky substance at your characters, temporarily immobilizing you.  |
|        | Wiggle the left stick to break free ASAP.                           |
|        |                                                                     |
|        | 6. Charge Ram: Popokarimu rushes towards your character in an       |
|        | -------------- attempt to ram you.                                  |
|        |                                                                     |
|        | 7. Tail Swing: Whenever an agent is standing behind Popokarimu, the |
|        | -------------- boss will occasionally swing its tail.               |
|        |                                                                     |
|        | 8. Roar: More a sign of aggression than anything else, this loud    |
|        | -------- roar causes a very brief stun.                             |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | This creature requires a special strategy to defeat.  You'll soon   |
|        | find that its armor is too tough to crack with regular gunfire.     |
|        | It's weak spot is the pink flesh at the bottom of it's tail.  With  |
|        | the natural flow of things, this will be revealed when it's in the  |
|        | air or when it has just performed a leap attack.                    |
|        |                                                                     |
|        | However, you'll want to get a longer time span for targeting this   |
|        | weak spot.  There are sets of 2, 2, 3 and 3 [WOODEN BARRELS] in the |
|        | area, and one of the cabins contains [2x HANDGUN AMMO x10], a [GREEN|
|        | HERB] and a [PROXIMITY BOMB].  The other shacks house a [FLASH      |
|        | GRENADE], [HANDGUN BULLETS], and [PROXIMITY BOMB x2].  Those bombs  |
|        | can also be found in many of the barrels, and they're the key to an |
|        | easy victory.                                                       |
|        |                                                                     |
|        | Get a fair distance between you and the boss, ideally so that you   |
|        | are on one side of the rock in the center and he on the other side. |
|        | Place a Proximity Bomb in the *middle* of the road and lure the boss|
|        | towards it.  While the boss is heading towards the bomb, be sure    |
|        | that your best weapon(s) are fully loaded.  The blast will knock the|
|        | boss on its side, revealing the weak spot located under its tail.   |
|        | Walk over to a convenient spot, usually right next to the weak spot |
|        | and empty your shotgun/machine gun/favorite weapon.  Repeat this    |
|        | process a few times and the boss will be a goner.                   |
|        |                                                                     |
|        | Whenever the boss goes aerial, try to shoot it down, preferably by  |
|        | aiming at its tail - so that it goes down, allowing you to repeat   |
|        | the process above with proximity bombs.                             |
|        |                                                                     |
|        | It's possible to seek refuge in one of the three shacks, but it'll  |
|        | be a matter of time before Popokarimu destroys them with an - albeit|
|        | dodgeable - smash attack.  You can found three [RANDOM ITEMS] this  |
|        | way (which appear from the remains of each destroyed shack).        |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                    BOSS FIGHT 3: NDESU                              |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Ndesu has 8 attacks:                                                |
||____/  | ====================                                                |
|--------| 1. Foot Crush: Ndesu moves over to the truck and crushes it with his|
|        | -------------- large, sweaty, dirty foot.  It is not possible to    |
|        | dodge this attack; instead you'll need to counter by shooting him   |
|        | in the head/foot as much as possible, causing him to stagger.       |
|        |                                                                     |
|        | 2. Punch: Like his foot crush, this attack requires him to stand    |
|        | --------- near the vehicle.  He'll try to deliver a direct punch to |
|        | the vehicle.  This attack can be dodged with a button input.        |
|        |                                                                     |
|        | 3. Knock Down: Similar to his foot crush, except he bolds his fists,|
|        | -------------- raises them above his head and attempts to crush the |
|        | vehicle.  Simply burst him with gunfire to stagger him.             |
|        |                                                                     |
|        | 4. Boulder Throw: Ndesu grabs a huge boulder and hurls it at the    |
|        | ----------------- vehicle.  Shoot a nearby explosive barrel or      |
|        | target the boulder to make it crumble before it reaches the truck.  |
|        |                                                                     |
|        | 5. Earthquake Punch: Ndesu will smash the ground so hard (while in  |
|        | -------------------  the distance) that the tremors hit the truck.  |
|        |                                                                     |
|        | 6. Pole Smack: Ndesu grabs an electricity pole and tries to smash   |
|        | -------------- your characters in a similar fashion to his punches. |
|        |                                                                     |
|        | 7. Pole Crush: Ndesu grabs an electricity pole and lifts it above   |
|        | -------------- his head with the intention to crush you.  This can't|
|        | be dodged; Try to stagger him instead.                              |
|        |                                                                     |
|        | 8. Ram: This attack is dangerous and cannot be dodged, but it's     |
|        | ------- certainly possible to stagger him during his attempt to ram |
|        |         the vehicle.  Sheva will often say: "There's something wrong|
|        |         with him, watch out!", usually before his Earthquake Punch  |
|        |         or Ram attacks.  Take notice of this mention!               |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Majini's need love too:                                             |
|        | =======================                                             |
|        | Immediately initiate fire and aim for his head.  An important piece |
|        | of information for winning this fight is that you're not just       |
|        | fighting Ndesu.  You're not?  No, there are also two Majini with    |
|        | bowguns in the background, and these can be just as dangerous.      |
|        | Well, almost as dangerous.  They might not be there during the first|
|        | few seconds of the fight, but two Majini's are on the right side,   |
|        | one on ground level, the other on the platform above the other.     |
|        | They are close to an explosive barrel, so you can use that to kill  |
|        | them, but they will keep respawning - so the explosive barrel is    |
|        | only a one time help.                                               |
|        |                                                                     |
|        | If you're playing on Veteran Mode, the other Majini is on your left |
|        | side, on a building.  In order to maintain a healthy .. health bar, |
|        | it is essential to take a second every now and then to kill these   |
|        | Majini's.  Only do so when Ndesu doesn't require your immediate     |
|        | attention, and he usually does.                                     |
|        |                                                                     |
|        | Gatling/Machine Gun & Overheating:                                  |
|        | ==================================                                  |
|        | As with previous instances where you could use gatling guns, this   |
|        | one can also overheat.  Keep track of the circle in which the       |
|        | gatling gun is displayed. When you hold the trigger, the circle will|
|        | fill up with a red color.  When the circle is completely filled,    |
|        | the gatling gun will be overheated and the circle needs to be empty |
|        | again - resulting in a nasty waiting time.  Try to avoid this by all|
|        | means.                                                              |
|        |                                                                     |
|        | Phase 1:                                                            |
|        | ========                                                            |
|        | Ndesu will approach the jeep and try to punch you.  These punches   |
|        | can be dodged, which you should - at all costs - try to do as best  |
|        | as possible.  He'll also try to smack you with both his hands, or   |
|        | deliver a blow with his feet.  In the last two cases, fire at his   |
|        | head until he ceases the attack (but still, don't try to overheat   |
|        | your gatling gun).                                                  |
|        |                                                                     |
|        | As you keep up the pace, parasites will crawl out of his body.  At  |
|        | first there will be two parasites at a time - one in his chest, the |
|        | other on his arm - but soon enough as much as four parasites pop    |
|        | out.  These are his weak spots, so kill them one at a time.  If     |
|        | you've been doing things correctly - and I'm  assuming you have if  |
|        | you're reading this - then a larger parasite will crawl out of his  |
|        | back.  That's your main chance: You need to destroy that sucker to  |
|        | win this fight.  The smaller parasites will respawn, so repeat the  |
|        | cycle until the larger parasite shows itself again.                 |
|        |                                                                     |
|        | He'll pull back soon enough and grab huge boulders and throw these  |
|        | at your vehicle.  Aim for any explosive barrels that he's standing  |
|        | close to and blow them up to deal with this threat.  Soon, when     |
|        | there are no more barrels left you'll need to crack the rocks with  |
|        | your gatling gun, so fire at the boulders only from the moment he   |
|        | grabs them.  Ndesu will also attempt to attack you by delivering a  |
|        | tremendous punch to the ground.  You can dodge this attack as well. |
|        |                                                                     |
|        | Phase 2:                                                            |
|        | ========                                                            |
|        | The only difference here is that Ndesu will pull out the two (well, |
|        | one at a time that is) electricity poles and tries to hit you with  |
|        | them.  These can be dodged in a similar fashion how you dodged his  |
|        | punches.  If you shoot the main parasite with three solid bursts    |
|        | whenever it pops out, then that should do Ndesu in (measured on     |
|        | Veteran mode).                                                      |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                    BOSS FIGHT 4: IRVING                             |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Irving has 6 attacks:                                               |
||____/  | ====================                                                |
|--------| 1. Tentacle Strike: Four tentacles emerge from the sea and strike   |
|        | ------------------- your characters one by one.  This attack can be |
|        | dodged fairly easily, even when using artillery.                    |
|        |                                                                     |
|        | 2. Tentacle Grab: Squid-like tentacles emerge from the sea and grab |
|        | ----------------- one of you, squeezing them badly. The other should|
|        | try to free their partner ASAP before the tentacle can do a lot of  |
|        | damage.  It'll release the character after a short while, but it's  |
|        | still an inconvenience.                                             |
|        |                                                                     |
|        | 3. Tentacle Slap: The same squid tentacle tries to hinder the person|
|        | ----------------- on the boat by slapping them. Destroy the tentacle|
|        | before it becomes too much of a nuisance.                           |
|        |                                                                     |
|        | 4. Bite: The colossal creature gets aggravated, swims to the ship   |
|        | -------- and tries to crush your characters between its jaw.  This  |
|        | is an instant-death attack, but it can be dodged - fortunately.     |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Phase 1:                                                            |
|        | ========                                                            |
|        | The boat is equipped with four guns:  The two at the rear are       |
|        | gatling guns and the two on front are grenade launchers.  He'll swim|
|        | on either side of the boat, and his tentacles will try to crush you |
|        | when you're controlling a one of the guns.                          |
|        |                                                                     |
|        | Shoot the tentacles one by one and dodge the attacks.  Irving will  |
|        | occasionally try to bite you and your partner, but this attack is   |
|        | also dodgeable.  When he's swimming in the distance, target the     |
|        | orange bulb right around what you could call his head.              |
|        |                                                                     |
|        | Should you get low on health, search the northeast deck for a can of|
|        | [FIRST AID SPRAY].  This can come in handy even for preventive      |
|        | measures.                                                           |
|        |                                                                     |
|        | Phase 2:                                                            |
|        | ========                                                            |
|        | Irving will now grab on the rear and expose himself.  Shoot him with|
|        | full force and dodge both his tentacle and bite attacks.  He'll     |
|        | retreat and show up soon after.  Repeat the cycle and he'll go down |
|        | in no time.                                                         |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |              BOSS FIGHT 5: POPOKARIMU (2ND)                         |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Popokarimu has 2 attacks: (Needs additional confirmation...)        |
||____/  | =========================                                           |
|--------| 1. Slash: The boss will set foot towards your character and swipes  |
|        | --------- with its sharp claw.                                      |
|        |                                                                     |
|        | 2. Tail Leap: The boss prepares to leap towards your character,     |
|        | ------------- viciously striking you with its tail.                 |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | You'll remember this creature, and the same strategy still applies. |
|        | It is however possible to try a different tactic, but if you use    |
|        | this tactic you won't get the Soul Gem (which is a treasure worth   |
|        | 10000 Gold).                                                        |
|        |                                                                     |
|        | Method One:                                                         |
|        | ===========                                                         |
|        | This method does not net you the Soul Gem, but it's very quick and  |
|        | easy.  Stun the boss for a moment (with a Grenade or Grenade        |
|        | Launcher), then head upstairs and dodge the boss' attack at the top.|
|        | End of the fight.                                                   |
|        |                                                                     |
|        | Method Two:                                                         |
|        | ===========                                                         |
|        | If you have any grenades or proximity bombs, now is the time to use |
|        | them, but you can also resort to the grenade launcher with explosive|
|        | rounds to flip the boss over to its side.                           |
|        |                                                                     |
|        | As usual, target its weak flesh at the bottom of his tail when on   |
|        | flipped over and give it everything you got.  The fight can be over |
|        | surprisingly fast.  Grab the [SOUL GEM] after defeating Popokarimu: |
|        | This gem is worth 10000 gold!                                       |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                     BOSS FIGHT 6: U-8                               |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | U-8 has 6 attacks:                                                  |
||____/  | =================                                                   |
|--------| 1. Claw Swipe: U-8 swipes one of his claws at your characters.  This|
|        | -------------- attack comes in a dodgeable and un-dodgeable form.   |
|        | It's best to move away from the boss altogether.                    |
|        |                                                                     |
|        | 2. Ram: The boss moves its body slightly backwards to slam its large|
|        | ------- body at the elevator center.  You don't want to almost be a |
|        | Chris Sandwich, so keep your distance from U-8 when it attempts to  |
|        | perform this move.                                                  |
|        |                                                                     |
|        | 3. Bug Swarm Spawn: U-8 climbs the outer, upper elevator walls and  |
|        | ------------------- releases a group of its bug henchmen.  They can |
|        | just as well be seen as your own henchmen, since they drop various  |
|        | useful items when killed, including crucial hand grenades.          |
|        |                                                                     |
|        | 4. Pincer Grab: U-8 shows off his pincer and then attempts to grab  |
|        | --------------- a character with it.  If it manages to get a hold of|
|        | you it'll be game over.  Fortunately, this attack is dodgeable.     |
|        |                                                                     |
|        | 5. Sting: You'll also want to be careful whenever U-8 painstakingly |
|        | --------- tries to keep up with you in terms of getting close to you|
|        | as it might be preparing to sting you.  This is dodgeable.          |
|        |                                                                     |
|        | 6. Elevator Shake: This attack is prepared by U-8 as it starts      |
|        | ------------------ hanging underneath the elevator.  As soon as you |
|        | notice this, move to the other side of the platform immediately.    |
|        | This attack doesn't cause any damage by itself, but it does stagger |
|        | your character, and U-8 is quick to follow it up with a Claw Swipe  |
|        | of the undodgeable kind.  Be warned!                                |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | This B.O.W. can be very tough on harder difficulties, but even on   |
|        | amateur it can prove a challenge.  In short, to defeat the boss     |
|        | you'll need to crack his shell and aim for his head when it has     |
|        | cracked.                                                            |
|        |                                                                     |
|        | To accomplish this, fire at his head/mouth whenever it is open.  If |
|        | it's not open, don't even bother firing as your bullets will bounce |
|        | off its thick armor.  After damaging the boss enough, it will       |
|        | temporarily fall down.  You can now toss a Hand Grenade into the    |
|        | boss' mouth by running up to it and pressing the prompted button.   |
|        | This action causes the shell to crack.                              |
|        |                                                                     |
|        | An other way to down U-8 and get a chance at tossing a grenade in   |
|        | its mouth is to target the pink flesh on his legs to each of his    |
|        | main body.  These legs are what uphold him, so if you weaken one of |
|        | his legs you can also put it out of business, if only temporarily.  |
|        |                                                                     |
|        | In between this performance you'll have to dodge various attacks of |
|        | the boss, some of which are very vicious.  He has a swing attack -  |
|        | for which the dodge button will not always appear, it has a ram     |
|        | attack that you can see coming if the boss moves slightly backwards |
|        | first.  The most deadly attack of all has to be its pincer attack,  |
|        | and if he manages to grab you it'll be instant death.               |
|        |                                                                     |
|        | You'll be needing hand grenades in this fight, and there's a fairly |
|        | fortunate solution to this problem.  U-8 will occasionally spit out |
|        | little flying henchmen to bug you quite literally.  When killed     |
|        | they'll drop items, mostly ammunition and hand grenades.  You can   |
|        | also find a few green herbs on the ground.                          |
|        |                                                                     |
|        | Keep at it and don't get unnecessary close to the boss when its     |
|        | mouth is shut.  All the above will eventually down this extremely   |
|        | tough-armored B.O.W.                                                |
|        |                                                                     |
|        | It might be worth your time to also grab the 100% Fixed items from  |
|        | the area: [HAND GRENADE x2], [GREEN HERB x2] & [SHOTGUN SHELLS x5]. |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 7: UROBOROS MKONO                          |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros Mkono has 5 attacks:                                       |
||____/  | =============================                                       |
|--------| 1. Arm Swing: Mkono swings its arms to hit you.                     |
|        | -------------                                                       |
|        |                                                                     |
|        | 2. Grab/Swallow: Similar to the first Uroboros boss, this swallow   |
|        | ---------------- attack can inflict heavy damage, often leading to  |
|        | instant death.  Avoid getting too close to the boss.                |
|        |                                                                     |
|        | 3. Arm Crawl: Mkono's Arm detaches from the body and crawls to your |
|        | ------------- characters at a very rapid pace.  This can be dodged. |
|        |                                                                     |
|        | 4. Tentacle Contact: If you get so close to Mkono that his goo-ish  |
|        | -------------------- tentacles make contact with your character,    |
|        |                      expect to take a little damage.                |
|        |                                                                     |
|        | 5. Re-Spawn: Uroboros Mkono can dissolve itself, only to reappear   |
|        | ------------ at a different spot in the room - usually closeby to   |
|        |              where you're at!                                       |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | This guy can be one tough son of a bitch to down.  His only weakness|
|        | is fire, so you'll be using your grenade launcher's Flame Rounds,   |
|        | any Incendiary Grenades, Gas Cylinders and the Flamethrower in this |
|        | area.  Whenever Mkono is weakened by fire, a couple of appendixes   |
|        | with orange bulbs will reveal themselves - these are his weak spots,|
|        | and you can only effectively hit them at this time.                 |
|        |                                                                     |
|        | Grenade Launcher's Flame Rounds:                                    |
|        | ================================                                    |
|        | You've probably found a couple of flame rounds just before you      |
|        | entered the boss area.  Load them up your Grenade Launcher and fire |
|        | them - one at a time - at Mkono.  This will temporarily reveal his  |
|        | weak spots, allowing you to switch to a different gun - preferably a|
|        | machine gun - and target them, as should your partner.              |
|        |                                                                     |
|        | Gas Cylinders:                                                      |
|        | ==============                                                      |
|        | The area also contains three Gas Containers that you can use in a   |
|        | similar manner like you did with the first Uroboros boss.  They have|
|        | the same effect as a Flame Round from your Grenade Launcher.        |
|        |                                                                     |
|        | Incendiary Grenades:                                                |
|        | ====================                                                |
|        | If you have any of these, throw them at the boss to get a similar   |
|        | effect as  described in the previous two cases, except the          |
|        | incendiary grenades appear to be somewhat weaker, and thus their    |
|        | effect (or to initiate effect) seems shorter.  Should you not have  |
|        | any Incendiary Grenades at all, pick them up from around the area   |
|        | (see 'Collecting Items').                                           |
|        |                                                                     |
|        | Flamethrower Usage:                                                 |
|        | ===================                                                 |
|        | When you run out of options, resort to using the flamethrower.  The |
|        | red lights indicate how full the tank of the flamethrower is when it|
|        | is recharging.  Green lights indicate that it is ready for usage.   |
|        | The downside of the flamethrower is that it requires one of you to  |
|        | get up quite close to the boss - which is very dangerous at all     |
|        | times.  The boss' arm is the main problem here, and as long as that |
|        | remains it is going to be difficult not getting hit when near the   |
|        | boss.  Regardless, the brighter side is that you can always refill  |
|        | the flamethrower, and when the boss is on fire the other can target |
|        | the weak spots of the boss with the most powerful weapons -         |
|        | including the arm of the boss.                                      |
|        |                                                                     |
|        | Collecting Items:                                                   |
|        | =================                                                   |
|        | With your back against the flamethrower, there are two [BOXES] on   |
|        | the right.  To the left is a [GREEN HERB] and a [FIRST AID SPRAY]   |
|        | in the cabinet (slash the glass to grab it).  You can find some     |
|        | [MACHINE GUN AMMO] and an [INCENDIARY GRENADE] up ahead.  Search    |
|        | the cabinets in the northwest region of the area to find a [FIRST   |
|        | AID SPRAY], [INCENDIARY GRENADE x2], [HANDGUN AMMO x30], [MACHINE   |
|        | GUN AMMO x50] and [RIFLE AMMO x10].  You can also find [SHOTGUN     |
|        | SHELLS x20] to the right of the door to the north(lying on a ledge) |
|        |                                                                     |
|        | Boss Attacks:                                                       |
|        | =============                                                       |
|        | The boss moves around fairly quickly, and it can disappear and      |
|        | reappear through-out the area.  It's arm swing attack can cause a   |
|        | lot of damage (especially on the higher difficulties), and his      |
|        | swallow/grab attack is at least as dangerous.  His arm attack can be|
|        | dodged; try to do this as effectively as possible.                  |
|        |                                                                     |
|        | Killing the Boss:                                                   |
|        | =================                                                   |
|        | Using the above methods to weaken the boss, preferably use long     |
|        | range weapons such as the machine gun to target any orange bulbs.   |
|        | Make haste with destroying the arm, as it'll make things a whole lot|
|        | easier when you have to resort to using the flamethrower.           |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |            BOSS FIGHT 8: JILL & WESKER PHASE 1                      |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Wesker has 6 attacks:                                               |
||____/  | =====================                                               |
|--------|                                                                     |
|        | 1. Pistol Shot(s): Wesker fires his pistol one to three times.  You |
|        | ------------------ can dodge this attack.                           |
|        |                                                                     |
|        | 2. High-Low Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 3. Low Spin-Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 4. Flying Turn-around-Kick: Wesker uses this to turn around after   |
|        | --------------------------- performing a Dash attack.               |
|        |                                                                     |
|        | 5. Kick: A Melee attack, used when you are close to Wesker.  He will|
|        | -------- follow up by arrogantly waving his finger.                 |
|        |                                                                     |
|        | 6. Dash: Wesker will use this to close the range between him and his|
|        | -------- target with warp-like speed, and follows up with a kick.   |
|        |          You can counterattack his Dash attack.                     |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        |                                                                     |
|        | Phase 1:                                                            |
|        | ========                                                            |
|        | You can get through this fight without firing a single shot, and    |
|        | perhaps that is the best way to go indeed.  You don't want to hurt  |
|        | Jill, and Wesker is basically invincible and you can't kill him.    |
|        | The goal here is to hold out for seven minutes, like Wesker         |
|        | explicitly mentions at the start of the fight.  You may want to take|
|        | note of the two [GREEN HERBS] behind each of the stairs so that     |
|        | whenever you need them, at least you know where they are.           |
|        |                                                                     |
|        | Note: If you damage Wesker enough, it is possible to make him       |
|        | retreat.  You'll can a [HEART OF AFRICA] treasure between the stairs|
|        | during Phase 2 as reward.  It's best to hide in the small corridors |
|        | and pull out a magnum when Wesker mentions that "you can't hide     |
|        | forever".  Shoot him a few times and retreat once again.  If your   |
|        | partner stands on the other side of the corridor, the process will  |
|        | be much faster.                                                     |
|        |                                                                     |
|        | If you inspect the door to the east, Wesker will immediately knock  |
|        | Chris through, saving you some time toying around.                  |
|        |                                                                     |
|        | Run around and stay away from both Wesker and Jill.  Avoid getting  |
|        | hit by their gunfire (hide behind the pillars, for example), and    |
|        | after a short while Wesker kicks Chris through a door.  This allows |
|        | you to hide from Wesker, making things much easier while hiding.    |
|        | There are a total of 19 [VASES] here, so there's plenty to loot.    |
|        | Most important is the sarcophagus in the upper halls which requires |
|        | a partner action. You can find an [L. HAWK] Magnum, [EMERALD (OVAL)]|
|        | and a [SAPPHIRE (BRILLIANT)] inside.  You can find a [SAPPHIRE      |
|        | (OVAL)] in a pot in the northwest room, and a [RED HERB] to the east|
|        | of this room.                                                       |
|        |                                                                     |
|        | It's also possible to perform a unique melee combo against Wesker   |
|        | when he staggers.  See the specifics outlined in tables below:      |
|        |                                                                     |
|        |  Chris' Melee Combo:               Sheva's Melee Combo:             |
|        | .---------------.------.-----.    .----------------.------.-----.   |
|        | |Melee Name:    |PS3:  |X360:|    |Melee Name:     |PS3:  |X360:|   |
|        | |===============|======|=====|    |================|======|=====|   |
|        | |Left Hook      |Square|  X  |    |Reverse Kick    |Square|  X  |   |
|        | |Right Hook     |Square|  X  |    |High Kick       |Square|  X  |   |
|        | |Body Blow      |   O  |  B  |    |Front Kick      |   O  |  B  |   |
|        | |Heavy Blow     |   X  |  A  |    |Knee Strike     |   X  |  A  |   |
|        | |Finishing Combo|[] + X|X + A|    |Double Heel Drop|[] + X|X + A|   |
|        | '---------------'------'-----'    '----------------'------'-----'   |
|        |                                                                     |
|        | When the seven minutes are over, a scene will play and the next     |
|        | phase of the battle begins.                                         |
|________|_____________________________________________________________________|
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |                BOSS FIGHT 9: JILL PHASE 2                           |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Jill has 6 attacks:                                                 |
||____/  | ===================                                                 |
|--------|                                                                     |
|        | 1. Spin-Machine Guns: Jill fires her machine guns and spins around. |
|        | ---------------------                                               |
|        |                                                                     |
|        | 2. Machine Guns: Jill fires her machine guns in a straight line.    |
|        | ---------------- She has a variation where she moves her guns in    |
|        |                  your direction slightly.                           |
|        |                                                                     |
|        | 3. Up/Downwards Machine Guns: Jill will climb the 2nd floor and     |
|        | ----------------------------- fires her machine guns in a straight  |
|        |                               line from up to down.                 |
|        |                                                                     |
|        | 4. Restraint Counterattack: Jill will counterattack the agent that  |
|        | --------------------------- restrains here.  You can dodge this     |
|        |                             attack with the correct button input.   |
|        |                                                                     |
|        | 5. Slide-Kick: A melee attack, used when you're near Jill.          |
|        | --------------                                                      |
|        |                                                                     |
|        | 6. Flying Spinning Kick: A melee attack, used when you're near Jill.|
|        | ------------------------                                            |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | You need to remove the red device from Jill's chest.  Get near Jill |
|        | and press the prompted button to talk to her.  Don't get *too* close|
|        | or she'll kick you in the nuts, though.  Have one of you (or Sheva's|
|        | AI) hold her down when Jill is confused by the talk and tap - as    |
|        | FAST as you can - the prompted button to remove the device.         |
|        |                                                                     |
|        | Jill has a few close quarters attacks, but she also uses a machine  |
|        | gun every now and then.  If she does, hide behind the pillars to    |
|        | avoid the gunfire.  Depending on how fast you tap, it will take     |
|        | several attempts to remove the device.  For an indication, it takes |
|        | about 7 times on veteran.                                           |
|        |                                                                     |
|        | It can certainly help to stun Jill by not only talking to her, but  |
|        | hitting her with Flash Rounds from your Grenade Launcher.  While    |
|        | briefly stunned, quickly rush over to Jill and restrain her.        |
|        |                                                                     |
|        | You can speed things up considerably if Sheva (or your partner, if  |
|        | they have a steady aim) shoots the device on Jill's chest when you  |
|        | restrain her.  The device will start to spark, and shooting it will |
|        | reduce a certain amount of HP from the device (although all weapons |
|        | inflict the exact same damage).  Tapping as fast as you can helps   |
|        | considerably too, obviously.                                        |
|        |                                                                     |
|        | Many people tap with their fingers, and while it does work every now|
|        | and then, there is a method that allows you to tap buttons much,    |
|        | MUCH faster.  I learnt that from Konami's International Track &     |
|        | Field for the PSOne, in case you were wondering. :p                 |
|        |                                                                     |
|        | Tapping with your wrist:                                            |
|        | ========================                                            |
|        | Instead of tapping with your finger, tap with your wrist.  How does |
|        | that work?  Well, you obviously don't literally tap with your wrist,|
|        | but you hold your thumb still on the button you want to tap, and you|
|        | shake/vibrate your controller so your thumb touches the button.  Try|
|        | and perfect this method, and hold the controller however you like.  |
|        | I personally place it against my body with one side, it helps me tap|
|        | faster.                                                             |
|        |                                                                     |
|        | With the device removed, more scenes play and the chapter ends.     |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 10: UROBOROS AHERI                         |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros Aheri has 4 attacks:                                       |
||____/  | =============================                                       |
|--------|                                                                     |
|        | 1. Tentacle Punch: The most common of Aheri's attacks is a rather   |
|        | ------------------ straightforward tentacle attack.  The tentacle   |
|        |                    will emit a strange glow, draws nearer, and      |
|        |                    prepares to knock your character down.  It has a |
|        |                    variation in which it quickly attacks twice, but |
|        |                    it's the same deal.  You can evade the tentacles |
|        |                    by button prompts.                               |
|        |                                                                     |
|        | 2. Tentacle Swing: This attack is similar to the above attack,      |
|        | ------------------ with the exception that this one is only used    |
|        |                    when you've moved to the upper platform, and the |
|        |                    tentacles will make a horizontal swing animation.|
|        |                                                                     |
|        | 3. Zone Smash: After 4 tentacles have emerged from Uroboros Aheri,  |
|        | -------------- they'll soon afterwards uplift high above and emit a |
|        |                dangerously looking red glow.  Quickly destroy one of|
|        |                the tentacles in advance, because this animation     |
|        |                shows that the boss is preparing its one-hit-kill    |
|        |                attack in which it destroys everything in the area.  |
|        |                                                                     |
|        | 4. Projectiles: Whenever a tentacle is destroyed, smaller Uroboros  |
|        | --------------- units are squirted over the platform.  This is good |
|        |                 news, because they're weak and replenish your weapon|
|        |                 supply.  The bad news is that their attack damages  |
|        |                 you slightly and causes a stagger.  They're quite   |
|        |                 slow creatures, fortunately.                        |
|        |---------------------------------------------------------------------|
|        | Strategy:                                                           |
|        | =========                                                           |
|        | As large as this creature is, it doesn't make the battle much harder|
|        | than anything you've faced before.  As usual, the orange bulbs at   |
|        | the end of the tentacles are the weak spots of the boss.  Grab the  |
|        | L.T.D. from the wall and  aim it at one of the tentacles.  Wait for |
|        | it to assemble the target locations, keeping it aimed at the bulb as|
|        | it moves around.  Your partner can shoot that tentacle to slow its  |
|        | movement down.  FIRE!  The tentacle bulb will be destroyed, and a   |
|        | few Projectile Uroboros enemies are spit around the area.           |
|        |                                                                     |
|        | Much like with the U-8 boss fight, your partner can kill these      |
|        | enemies (which are very weak and only take a few Handgun bullets) to|
|        | collect herbs and ammo. Target the second tentacle a when the L.T.D.|
|        | has recharged and a large bulb will show itself.  After shooting    |
|        | that one, it'll split into two more tentacles, kind of like a 'Hydra|
|        | effect'.                                                            |
|        |                                                                     |
|        | The bosses' attacks are mostly dodgeable, even when you're aiming   |
|        | with the L.T.D., but you'll want to be careful with grabbing ammo   |
|        | when the boss is about the attack.  You might now have enough time  |
|        | to press the prompted button when you get back up from the grab     |
|        | animation.                                                          |
|        |                                                                     |
|        | The four tentacles will be raised up high in the air at this moment,|
|        | and it's in your best interest if your partner tries to shoot one   |
|        | tentacle as much as possible.  When the L.T.D. has recharged,       |
|        | quickly fire it at one of the bulbs.  When all four tentacles are   |
|        | aligned and emit a red glow like just now, they can perform a       |
|        | devastating move that crushes pretty much everything, resulting in  |
|        | an instant death.                                                   |
|        |                                                                     |
|        | There is a higher platform available that you can also move on for a|
|        | change.  You'll find three [BOXES] there and it might be easier to  |
|        | aim for the large bulb and higher tentacles from up there.          |
|        |                                                                     |
|        | Take down the tentacles again and repeat the process by shooting the|
|        | large bulb.  After shooting it the third time it reveals itself     |
|        | (perhaps sooner, if your partner has emptied several magnum clips in|
|        | it!) the creature will die.                                         |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 ______________________________________________________________________________
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 11: WESKER PART 1                          |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Wesker has 9 attacks:                                               |
||____/  | =====================                                               |
|--------|                                                                     |
|        | 1. Pistol Shot(s): Wesker fires his pistol one to three times.  You |
|        | ------------------ can dodge this attack.                           |
|        |                                                                     |
|        | 2. High-Low Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 3. Low Spin-Kick: A Melee attack, used when you are close to Wesker.|
|        | -----------------                                                   |
|        |                                                                     |
|        | 4. Flying Turn-around-Kick: Wesker uses this to turn around after   |
|        | --------------------------- performing a Dash attack.               |
|        |                                                                     |
|        | 5. Kick: A Melee attack, used when you are close to Wesker.  He will|
|        | -------- follow up by arrogantly waving his finger.                 |
|        |                                                                     |
|        | 6. Dash: Wesker will use this to close the range between him and his|
|        | -------- target with warp-like speed, and follows up with a kick.   |
|        |          You can counterattack his Dash attack.                     |
|        |                                                                     |
|        | 7. Grab: Wesker grabs and forcefully kneels an agent, draining a    |
|        | -------- significant amount of health.  You can try to break free   |
|        |          from the grapple and pull off a counterattack with your    |
|        |          knife with a lot of trouble, but it's better if your       |
|        |          partner can break the grapple loose by shooting Wesker     |
|        |                                                                     |
|        | 8. Arm Thrust: This only happens if you're very close to Wesker for |
|        | -------------- a fair amount of time.  Wesker attempts to thrust his|
|        |                arm through your characters a-la cutscene style.  It |
|        |                is possible to dodge this nasty instant-death attack |
|        |                by pressing the correct buttons.                     |
|        |                                                                     |
|        | 9. Missile Launch: Wesker retreats to an inaccessable platform with |
|        | ------------------ the aircraft and hurls one of the missiles at    |
|        |                    you.  A direct hit means instant death, so you'd |
|        |                    better hide!                                     |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | There's not much point in shooting Wesker regularly with your guns. |
|        | Even if you hit him, it won't do much good.  Instead, grab the      |
|        | [ROCKET LAUNCHER] from the case in the northwest corner (break the  |
|        | glass first).                                                       |
|        |                                                                     |
|        | Wesker's Attacks:                                                   |
|        | =================                                                   |
|        | Being the final boss, Wesker has a fair amount of tricks up his     |
|        | sleeve.  First of all he uses powerful close quarters moves, varying|
|        | from punches to karate kicks.  You can avoid getting hurt by staying|
|        | the hell away from him. As for his other attacks, he'll occasionally|
|        | grab out his gun and fire three rounds.  These hurt pretty good, but|
|        | you can dodge with a button command.                                |
|        |                                                                     |
|        | Lastly, he's got a devastating attack which is always preceded by a |
|        | short animation in which he'll grab a rocket and throw it at you.   |
|        | Make sure you're standing behind something, or it can very well mean|
|        | Game Over.                                                          |
|        |                                                                     |
|        | Defeating Wesker:                                                   |
|        | =================                                                   |
|        | Make your way over to the eastern side of the area and flip the     |
|        | switches here to turn of the spotlights.  This will make things more|
|        | difficult to see for Wesker.                                        |
|        |                                                                     |
|        | When he's looking around for you, clearly not knowing where you are,|
|        | fire the rocket at him.  Quickly switch to a different weapon and   |
|        | shoot the rocket, or better yet, have your partner do this.  Quickly|
|        | restrain him while he's recovering from the blast so your partner   |
|        | can inject him with the overdose of the Uroboros Virus.             |
|        |                                                                     |
|        | The first attempt will most likely fail (unless you've weakened     |
|        | Wesker a considerably amount - with a magnum for example).  It is   |
|        | therefore best to not even bother to inject him with the shot during|
|        | your first attempt.  Looks like you'll need another RPG Round.      |
|        |                                                                     |
|        | One can be found in a crate at the northeast corner.  Either load   |
|        | the warhead for your partner or do things the other way around and  |
|        | repeat the process.  The second time your partner should be able to |
|        | inject the virus, and a series of scenes will play.                 |
|        |                                                                     |
|        | Alternatively it is possible to take Wesker down with old fashioned |
|        | gunfire.  Turn off the lights and have your partner distract Wesker.|
|        | Take your chance to pump some powerful magnum rounds in his head    |
|        | and he'll stagger for a brief moment.  This is when you'll want to  |
|        | get near him to perform a cool melee combo of up to 5 hits.  Keep   |
|        | this up and Wesker will eventually be weaken enough to give him a   |
|        | shot.  A protip: Using a Flash Grenade instantly makes him stagger. |
|        |                                                                     |
|        | It's also possible to perform a unique melee combo against Wesker   |
|        | when he staggers.  See the specifics outlined in tables below:      |
|        |                                                                     |
|        |  Chris' Melee Combo:               Sheva's Melee Combo:             |
|        | .---------------.------.-----.    .----------------.------.-----.   |
|        | |Melee Name:    |PS3:  |X360:|    |Melee Name:     |PS3:  |X360:|   |
|        | |===============|======|=====|    |================|======|=====|   |
|        | |Left Hook      |Square|  X  |    |Reverse Kick    |Square|  X  |   |
|        | |Right Hook     |Square|  X  |    |High Kick       |Square|  X  |   |
|        | |Body Blow      |   O  |  B  |    |Front Kick      |   O  |  B  |   |
|        | |Heavy Blow     |   X  |  A  |    |Knee Strike     |   X  |  A  |   |
|        | |Finishing Combo|[] + X|X + A|    |Double Heel Drop|[] + X|X + A|   |
|        | '---------------'------'-----'    '----------------'------'-----'   |
|        |                                                                     |
|        | Item Locations:                                                     |
|        | ===============                                                     |
|        | The lower floor contains four [BOXES] of which only the one in the  |
|        | northeast corner commonly contains a round for the [RPG-7 NVS],     |
|        | which is found in a showcase in the northwest corner.  It's also    |
|        | worthwhile to note that you can climb the ladders to reach the upper|
|        | catwalk.  There are 6 [BOXES] here in total, of which only one of   |
|        | the two boxes on the very east commonly holds an RPG Round.  More   |
|        | important is the showcase in the center of the catwalk that can     |
|        | replenish your RPG, as it contains 5 [RPG ROUNDS].                  |
|        |                                                                     |
|________|_____________________________________________________________________|
| ______ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|| ____/ |               BOSS FIGHT 12: WESKER PART 2                          |
|| |__   |_____________________________________________________________________|
||___ \  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| ___) | | Uroboros Wesker has 5 attacks:                                      |
||____/  | ==============================                                      |
|--------|                                                                     |
|        | 1. Continuous Flailing Arm: Wesker flails his arm around, which     |
|        | --------------------------- instantly kills anything. Stay away from|
|        |                             it by all means.                        |
|        |                                                                     |
|        | 2. Ooze Projectiles: When Wesker chases Sheva and Chris stops him   |
|        | -------------------- in his tracks by firing at him, Wesker will    |
|        |                      start throwing projectiles at him.  You can    |
|        |                      outrun them or simply dodge them with the right|
|        |                      button input.                                  |
|        |                                                                     |
|        | 3. Slam Attack: Preceded by holding his arm in the air, Wesker      |
|        | --------------- prepares to slam it at your agent when close enough.|
|        |                                                                     |
|        | 4. Grab: Wesker grabs a character when they get too close.  Break   |
|        | -------- free from the grapple or ask your partner for help.        |
|        |                                                                     |
|        | 5. Tentacle Whirlwind: Usually performed after being damaged in his |
|        | ---------------------- weak orange growth on his back (or simply    |
|        |                        after inflicting a great deal of damage),    |
|        |                        Wesker engulfs himself in a whirlwind of     |
|        |                        tentacles.  It's instant death if you're     |
|        |                        "inside" the whirlwind, and it'll still cause|
|        |                        plenty of damaged when hit regularly.  On the|
|        |                        bright side, Wesker's frontal bulb is exposed|
|        |                        afterwards, allowing you to end the fight by |
|        |                        restraining him from the back.               |
|--------|---------------------------------------------------------------------|
|STRATEGY| Strategy:                                                           |
|        | =========                                                           |
|        | Before the next phase starts, you'll get an epic interactive        |
|        | cutscene in between which - of course - requires you to press       |
|        | several buttons.  Especially the last moment is particularly        |
|        | grandiose, and might very well be one of the best moments in the    |
|        | entire game.  Enjoy the scenes and prepare yourself for battle when |
|        | you gain control of your character again.                           |
|        |                                                                     |
|        | Loot the 4 [BOXES], search around for a [HAND GRENADE], [RED HERB]  |
|        | and [RIFLE AMMO x5], sort your inventory, heal your wounds and take |
|        | a few more steps to initiate the final boss fight.                  |
|        |                                                                     |
|        | Getting a secret treasure: Diamond (Marquise)                       |
|        | =============================================                       |
|        | Before walking over the bridge (which collapses), look slightly to  |
|        | the right of this bridge and you'll notice a large rocky outcrop    |
|        | about ten meters away.  It has the same color and structure as the  |
|        | collapsable bridge.  Shoot it until it breaks, and head over the    |
|        | bridge.  Now, use the stepping stone you just created (on your left |
|        | side) to make your way across the elusive [DIAMOND (MARQUISE)].     |
|        |                                                                     |
|        | The Final Fight:                                                    |
|        | ================                                                    |
|        | Make your way to the bridge nearby - which will collapse.  If you're|
|        | playing by yourself, Chris needs to make it to higher ground and    |
|        | Sheva will fire from a ledge in the background.  If you're playing  |
|        | with two people, it will also be Chris who falls down.              |
|        |                                                                     |
|        | Wesker will get pissed off at Sheva for shooting him, and he'll jump|
|        | over. As Sheva makes her way to another bridge (which also collapses|
|        | - this requires the player that controls Sheva to tap a button      |
|        | really fast for quite a while to climb up), delay Wesker by shooting|
|        | him.  He'll throw some rocks at you which you should dodge.  Then,  |
|        | as Chris, jump down to the large boulder and knock it over in the   |
|        | lava (this *must've* been the reason why Chris is so buffed).       |
|        |                                                                     |
|        | Make your way to the higher ground and the actual fight will start. |
|        | Wesker has a few attacks that he can use.  First of all, if you get |
|        | too close to him, he'll grab you.  It's very hard to break free, so |
|        | you'll need the help of your partner here.  His other attacks       |
|        | consist of a sweep attack, an attack in which he  smashes the ground|
|        | - causing tentacles to grab your character from out of the ground,  |
|        | and an attack that is preceded by Wesker lifting his arm in the air.|
|        |                                                                     |
|        | There are two strategies here. 1. Rocket Launcher (if you have it   |
|        | with you).  The other strategy is what most people will want to rely|
|        | on.  Try to shoot his orange bulb in his back (which can be very    |
|        | tricky).  He'll first perform a whirlwind tentacle attack, but when |
|        | that's over, approach him from the back as Chris and restrain him.  |
|        | Tap the button to keep him restrained, so your partner can stab the |
|        | front bulb.  Succeed in this and you've finished the game .. almost!|
|        | There will be one last input you need to perform; then you can enjoy|
|        | the ending.                                                         |
|        |                                                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              II) VERSION HISTORY
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

• 1.00 [13 March 2009]
====== ===============
o Initial version + full video support.

• 1.01 [30 March 2009]
====== ===============
o Added more info, and corrected small errors.

• 1.02 [14 April 2009]
====== ===============
o Finished adding all boss attacks.
o Minor fixes.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 III) CREDITS
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Main Credits:
=============
o Absolute Steve: Author of document, all rights reserved.
o My Readers:     For any feedback, donations, and for reading this!
o Rothinzil:      For getting me the game, and of course for playing with me. :)

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 IV) COPYRIGHT
________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This may *not* be reproduced under any circumstances except for personal,
private use.  It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.  Do *not* copy or alter information slightly from this guide, and
do not present it as your own.  The creation of this guide took a lot of time,
please respect that.  Below is a list of sites that are allowed to host this
document.  The latest update of this file can always be found at GameFAQs.com.
Allowed sites are: GameFAQs.com, Supercheats.com, IGN.com.

*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
infringed the copyright of countless FAQs/guides and cheats and has altered
the copyright sections of countless more FAQs/guides, often removing 'GameFAQs'
and other trusted websites from the list while adding 'CheatCC'. This is a
serious violation of simple authorship rights and it has been going on for over
a decade and a half. If you ever receive an email from CheatCC regarding the
hosting of your guide, I would *highly* recommend you to friendly decline the
offer and check the CheatCC website within a week to see if they have taken your
guide (or someone else's guide) without permission. If you have given permission
to CheatCC before, I would recommend that you revoke your permission and have
your guides removed from that site; otherwise you are indirectly supportive.

________________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            .    .             .      .         .-.  .                
           / \   |             |     _|_       (   )_|_               
          /___\  |.-. .--. .-. | .  . |  .-.    `-.  |  .-..    ._.-. 
         /     \ |   )`--.(   )| |  | | (.-'   (   ) | (.-' \  / (.-' 
        '       `'`-' `--' `-' `-`--`-`-'`--'   `-'  `-'`--' `'   `--'
           İ S.H. [Absolute Steve] 2009. Contact: faq@shillatime.org
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 Writing a thank-you takes a minute, the pleasure of reading it lasts all day.