Review by Itachi157
"You won't find much horror here, but the fun gameplay and massive amount of replayability is definitely here."
The story that began with the release of the original Resident Evil on the Playstation back in 1996 finally comes to a conclusion with Resident Evil 5. This game serves as an example of how drastically the series has changed, both for the worse and for the better. But most importantly, is it worth your money? Let's take a look.
If you've played Resident Evil 4, you'll feel at home playing Resident Evil 5. All of the basic gameplay elements are present, with a new addition.
This time around, Chris Redfield is accompanied by Sheva Alomar, a West African agent who aids him in his mission. Sheva is controlled by the AI, or if you play online, by a friend. The AI is quite capable of holding its own, and you'll find that Sheva can help you out of a lot of bad situations, as well as helping you out in combat. You'll communicate through the headset if with a friend, or through button presses to give commands to the AI, which work pretty well.
Most of the gameplay revolves around you and Sheva, either controlled by the AI or a friend, fighting off hordes of infected African villagers. If you've played RE4, you'll be quite familiar with the types of enemies you'll be encountering. These foes aren't slow, shambling zombies. They're smart, cunning, and quite capable of working in groups to bring you and your partner down.
Throughout the game, you and your partner will travel throughout Africa, visiting such exotic locales as the savannah, the marshlands, underground temples, and military bases. You'll encounter a wide variety of different enemies as you progress through the game, and you'll have to innovate with some new tactics to bring some of them down. There are also several boss fights, with a few being quite epic in scale.
The controls of RE5 draw a lot of complaints, but I found I was used to them after playing a brief while.
The story begins where Resident Evil 4 left off. Even though the Umbrella Corporation is no more, their bioweapons still find their way into the hands of terrorists throughout the world. To combat this threat, the BSAA, an organization that seeks to bring an end to bio-terrorism, has been created.
Chris Redfield, now working with the BSAA, has been sent to Africa to combat a new threat. Working with his is Sheva Alomar, a West African BSAA agent.
It's not long before things get out of hand, and Albert Wesker, Chris' longtime enemy, (whose mysterious virus gives him superhuman speed and strength, and a British accent) comes onto the scene for a final showdown.
The graphics are nothing short of amazing. The player's characters, the environments, and the enemies all look incredibly lifelike. These are perhaps the best visuals I've seen in a game so far this console generation.
While it lacks the creepiness and atmosphere that previous Resident Evil titles possessed, the sound in Resident Evil 5 is great.
What stands out most is the soundtrack. There are a few epic tracks, especially during certain boss fights, that definitely stand out.
This is where the game really stood out for me, and I'm sure it will for others too. As with other Resident Evil titles, there are a ton of rewards to be unlocked for beating the game, and they will definitely keep you coming back to replay the game and get them all.
As with RE4, you collect money throughout the game, and this money can be used to both purchase weapons and upgrade the ones you have. Rather than through RE4's Merchant, this is done through a special screen that's available before every mission, and after every death.
The weapons you purchase and upgrade stay with you throughout subsequent playthoughs of the game, so you can go through once again on a harder difficulty to see how things are with your upgraded weapons right from the very beginning of the game.
This is one of the only games where I've beaten it, and started a second playthrough right away to use my upgraded weapons throughout the whole game.
That's not all, though. Upgrade a weapon to the max, and you'll be able to purchase infinite ammo for it in the Bonus Features store that's made available once you complete the game. The Bonus Features store uses Exchange Points, which you get from completing the game's chapters.
Feel like blasting through the game in a couple of hours with infinite ammo for your magnum? Now you can.
Like RE4, a bonus Mercenaries mode is unlocked through beating the game. It pits you against a horde of enemies and tests your skills to see how many you can down before the time limit is up. This mode can also be played cooperatively online.
Rent or Buy?
I would definitely recommend a purchase. The game is great enough as it is, but the massive amounts of replayability seal the deal.
Reviewer's Score: 9/10 | Originally Posted: 04/06/09
Game Release: Resident Evil 5 (US, 03/13/09)
Got Your Own Opinion?
You can submit your own review for this game using our Review Submission Form.