_       __           ______
            | |     / /___   ___ /_  __/___ _____ __ __
            | | /| / // _ | /__ \ / / /___// ___// // /
            | |/ |/ // _  |/ , _// / / _/ / |__ / _  /
            |__/|__//_/ |_/_/|_//_/ /___/ \___//_//_/
          \__         senko     の     ronde        __/
             `-------------------------------------'

[TOC]
  INTRODUCTION                                                       [INTR]
  CONTROLS                                                           [CONT]
  SYSTEM                                                             [SYST]
    Basic Movement                                                   [MOVE]
    Attack and Defense                                               [ATTA]
    Damage, Downs, and Defense                                       [DAMA]
    Heads-Up Display                                                 [HUDD]
    B.O.S.S. Mode                                                    [BOSS]
  CHARACTERS AND MOVE LIST                                           [MOVE]
    Mika Mikli / Ventuno II                                          [MIKA]
    Baek Changpo / Citronette                                        [BAEK]
    Cuilan / Orangette                                               [CUIL]
    Fabian the Fastman / Graphride                                   [SURF]
    Sakurako Sanjo / Triad                                           [SAKU]
    Lili Levinas / Brinsta                                           [LILI]
    Ernula / Castrato                                                [ERNU]
    Karel Werfel / Azureus                                           [DTCH]
  STORY ENDINGS                                                      [STOR]
  UNLOCKABLES                                                        [UNLO]
    Character Gallery                                                [GALL]
    Rounder Gallery and Models                                       [ROUN]
    Original Arcade Story                                            [ORIG]
    Achievements                                                     [ACHI]
  FREQUENTLY ASKED QUESTIONS                                         [FAQU]
  CREDITS                                                            [CRED]
    Change Log                                                       [CLOG]
    Copyright                                                        [COPY]
[COT]

_________________________________________________________________________
INTRODUCTION                                                       [INTR]
_________________________________________________________________________

WarTech: Senko no Ronde (a.k.a. 旋光の輪舞 Rev. X) is a combination
shoot-em-up / fighting game for the Xbox 360. It is a port of the
Japanese arcade series by G.rev, and was released in the US and Europe
by Ubisoft.

Ostensibly the game is a simple versus shmup, but it includes many
elements and tactics found in fighting games, such as move combos,
knock downs, and recharge times. The shmup elements are largely from
danmaku ("bullet hell") games.

_________________________________________________________________________
CONTROLS                                                           [CONT]
_________________________________________________________________________

Left Analog  	  - Move Rounder
Directional Pad	  - Move Rounder

A  - Dash (or Act)
X  - Main Weapon
Y  - Sub Weapon
B  - Special / Barrage Weapon

Left Trigger   - B.O.S.S Mode
Left Bumper    - Overdrive
Right Trigger  - Barrier

Start  - Pause (offline only)

Most aiming is done automatically, but if you enable your barrier, you
can use the analog stick to aim your shots while you remain in place.

There are three ways to use the Dash/Act button. The first and default
is just as the "Dash" button; when input with a direction, you move
fast in that direction. "Act (New)" and "Act (Old)" are like the SnR
arcade machines; pressing and holding the button, without a direction,
will raise your barrier (like RT). These can be set in options.

Since Senko no Ronde was originally a three button arcade machine,
there are some other ways to activate the same moves:

A      - When set to "Act" in options, holding A without a direction
         will raise your barrier (like Right Trigger).
X+Y    - Special / Barrage Weapon (same as B)
A+B    - B.O.S.S. Mode (same as Left Trigger)
A+X+Y  - B.O.S.S. Mode (same as Left Trigger)


_________________________________________________________________________
SYSTEM                                                             [SYST]
_________________________________________________________________________

Each Rounder has two cartridges, A and B (and each cartridge has three
character costumes). The cartridges play basically the same, with some
minor differences in the bullet patterns and attack power/speed.

Basic Movement                                                     [MOVE]
-------------------------------------------------------------------------
Move with the left analog stick or the directional pad. Dash by
pressing A and a direction. Dashing makes you move faster, but is
usually harder to control.

While dashing, you can:
 - Dash Turn: Press A and a direction to redirect your rounder.
 - Dash Attack: Press X, Y, or B to use a main, sub, or barrage attack.
 - Dash Cancel: Press A (and no direction) to stop quickly.

There is also an advanced technique called a "Dash Attack
Cancel". Normally after you dash there is a short period where you
cannot move. However, for some characters, if you dash and fire your
main weapon immediately, you can do a Dash Cancel after the attack
animation finishes playing to avoid that downtime. Some characters
have attack animations that are too long for this to work. Similar
techniques can be used to reduce reload times.

Attack and Defense                                                 [ATTA]
-------------------------------------------------------------------------

 Main Attack: X
 --------------
 Each character has a basic attack on the X button. This usually
 fires a steam of medium-strength bullets forward. Some characters
 have a wider spread than others.

 Sub Attack: Y
 -------------
 Each character also has a sub attack. These are usually slightly
 more powerful, but with a longer reload time. Often they are homing,
 or can be used to disable or herd your opponent.

 Barrage: B or X+Y
 -----------------
 Pressing B or X+Y launches a Barrage attack. This usually results
 in an attack with a fairly complex bullet pattern. However, this
 uses up your Charge Gauge. Many barrages also act as shields.

 Barrier: Right Trigger
 ----------------------
 Pressing RT brings up a barrier that reduces damage, but drains your
 Charge Gauge when you're hit.

 Anti-Field: Left Trigger
 ------------------------
 Pressing LT while your opponent is in B.O.S.S. mode, or when you
 don't have any B.O.S.S. activations left, will activate a large
 shield basically equivalent to the one you get when you receive
 a heavy down. However, it drains half your Charge Gauge.

 Overdrive: Left Bumper
 ----------------------
 Pressing LB will activate Overdrive mode, which you can do once
 per round. This increases your attack and defense, your Charge
 Gauge will increase faster, and activating it will cancel your
 opponent's attack. However, your Armor Gauge will continually
 decrease, and downs will greatly reduce your Charge Gauge.

 Overdrive can only be ended by entering B.O.S.S. or Vanish mode.
 It is temporarily disabled when your opponent is in B.O.S.S. mode.

Using any of these attacks while dashing, or while your barrier is up,
may result in a variant of the normal attack.

Even if your barrier attack is basically the same as your normal
attack, you can use it to create more complex attack patterns. Since
you move slowly but turn quickly when in barrier, using main weapon
attacks with directional input while your barrier is up can result in
hard-to-avoid attacks.

Damage, Downs, and Defense                                         [DAMA]
-------------------------------------------------------------------------

When you take damage, your Armor Gauge goes down. If it is melee
(close-range) damage, your Charge Gauge also goes down; if it is
ranged damage, your Charge Gauge goes up slightly.

If you take a lot of damage in quick succession, you will
(effectively) get knocked down. 

 - If you take lots of damage in a short amount of time, you will get
   a Small Down. You will be unable to move, and vulnerable to further
   attack, which will lead to a Large Down.
 - If you are hit with certain attacks (usually close attacks) you get
   a Medium Down. In a Medium Down you cannot control your Rounder for
   an even longer period of time.
 - If you take a ton of damage, or take damage in a Small Down, you
   enter a Large Down. This automatically activates your Anti-Field,
   knocks you back, and drains your Charge Gauge (though not as much
   as manually activating an Anti-Field does). You can cancel a Large
   Down by pressing A. This removes your Anti-Field but restores some
   of your Charge Gauge.

Rotating the directional input after receiving a Small Down, or when
trapped (e.g. by Tractor Mines), increases the chance of getting a
Large Down. Usually in these cases getting a Large Down is a good
thing, since it prevents even more damage.

Heads-Up Display                                                   [HUDD]
-------------------------------------------------------------------------
The game's HUD conveys several critical pieces of information. The
largest bar at the top is your Armor Gauge. When this empties, you
enter "Vanish Mode", in which your hit box becomes visible, and any
more damage will destroy you.

Underneath that is the Charge Gauge. This increases when you hit your
opponent, when you are hit with ranged attacks, or when you shoot down
your opponent's attacks. It also slowly increases over time, slightly
faster if you are not firing. It decreases when you are hit with a
close-range attack, use Barrage Attack, activate your Barrier, or use
B.O.S.S. mode or an Anti-Field.

The large capsule next to the Charge Gauge is your overdrive
meter. This flashes when you are in Overdrive, and darkens when you
have used your Overdrive this round and cannot use it again.

The smaller capsules next to the Charge Gauge display how many rounds
you have won, and how many you need to win the match.

Your rounder has two circles surrounding it, corresponding to your
main and sub attacks. These are normally gray, but turn red after
firing while you are reloading. You cannot fire until they are gray
again. Additionally, if your opponent is within the appropriate
circle, using that kind of attack will result in a melee attack rather
than a ranged one.

B.O.S.S. Mode                                                      [BOSS]
-------------------------------------------------------------------------
Pressing Left Trigger (or A+X+Y, or A+B) puts you into B.O.S.S. mode.
In this mode, you have all the powers of a danmaku boss: Massive and
complex bullet patterns, ridiculously high armor, and the ability to
damage your opponent massively just by touching them. However, you
also lose maneuverability and fine-grained aiming.

When to enter B.O.S.S. mode is a large part of the game's strategy. If
you wait until you are in Vanish Mode, your B.O.S.S. mode is a "FINAL
B.O.S.S.", which has even more powerful attacks. However, your
opponent may enter B.O.S.S. mode immediately before you enter Vanish
Mode, and destroy you right then.

Your B.O.S.S. initial Armor Gauge is determined by how many units of
your Charge Gauge were full when you entered B.O.S.S. mode. Your
Charge Gauge also determines how much time you can spend as a
B.O.S.S. before reverting to your regular Rounder. If you are not in
FINAL B.O.S.S. mode, you will also recover some HP after exiting your
B.O.S.S. Your opponent can destroy your B.O.S.S.; usually this only
causes you to revert to your normal form, but in FINAL B.O.S.S. mode
this will kill you.

Remember that when you leave B.O.S.S. mode, you will have no Charge
Gauge left, and so cannot use any Barrage attacks.

_________________________________________________________________________
CHARACTERS AND MOVE LIST                                           [MOVE]
_________________________________________________________________________

The move list in the official game manual is misprinted. When it says
B, it means X; since it always says B+Y, it really always means
X+Y. Which is the same as pressing simply B. If you didn't understand
that, just believe that the list below is accurate, and the one in the
manual is not.

This move list uses the default Xbox controller button layout. Other
move lists use M for main weapon, which is X below, and S for
subweapon, which is Y below. B is for "Barrage" in both notations.

Mika Mikli / Ventuno II                                            [MIKA]
-------------------------------------------------------------------------
Mika's B cartridge is weaker than his A cartridge, but is faster and
has more defense.

 Main Attack                    X
 ----------------------------------------------------------------
 Shoot a few bullets straight forward. They fan out slightly.
 When dashing, fire bullets outwards in a spiral.
 When close, tap repeatedly for several hits.

 Sub Attack                     Y
 ----------------------------------------------------------------
 Fire two homing missiles, up to eight if used repeatedly.
 When dashing, fire all eight along the dash path.
 When close, press once to impale and paralyze the opponent.

 Reactive Bomb                  B
 ----------------------------------------------------------------
 Throw up a shield of (non-moving) bombs that blocks most attacks
 and damages your opponent. Its effect area is slightly larger than
 your close range subattack.

 Full Range Attack              Full Circle, B
 ----------------------------------------------------------------
 Fire many bullets outwards in a spiral.

 Diffusion Shot                 Back, Forward, B
 ----------------------------------------------------------------
 Fire several bullets straight forward, which then pan out to
 form several attack lines.

 Shoulder Unit Placement        Back, Forward, Forward, B
 ----------------------------------------------------------------
 Launch two missile units that will fire homing missiles (the same
 as the Sub Attack) periodically. They are stationary.

Mika's boss mode automatically fires bullets in a starburst pattern;
the angle changes very slowly.

 B.O.S.S.: Movement Attack      Direction, A
 ----------------------------------------------------------------
 Move quickly in the given direction. This is most effective when
 the front lines of your ship hit your opponent.

 B.O.S.S.: Ripple Shot          X
 ----------------------------------------------------------------
 Fire a circle of bullets forward at your opponent.

 B.O.S.S.: Sub Shot             Y
 ----------------------------------------------------------------
 Fire two lasers straight forward.

 B.O.S.S.: Side Laser           A, X or A, Y
 ----------------------------------------------------------------
 Fire a very powerful laser straight forward; A+X activates the 
 bottom one and A+Y activates the top one. The laser arm falls off
 after using this attack.

 B.O.S.S.: Option Shot          B
 ----------------------------------------------------------------
 Launch four subunits that automatically fire lasers at your
 opponent.

 FINAL B.O.S.S.: Booster Bomb   A, B
 ----------------------------------------------------------------
 Fire many criss-crossing lasers forward. Then, fire a number of
 circles of bullets outwards from the center of the screen.

Baek Changpo / Citronette                                          [BAEK]
-------------------------------------------------------------------------
Changpo's B cartridge is weaker but faster than her A cartridge.

 Main Attack                    X
 ----------------------------------------------------------------

 Sub Attack                     Y
 ----------------------------------------------------------------

 Sweet Roll                     B
 ----------------------------------------------------------------

 Chocolate Topping              Forward, Forward, B
 ----------------------------------------------------------------

 Bitter Swing                   Back, Forward, B
 ----------------------------------------------------------------

 Strap Missile                  Half Circle, B
 ----------------------------------------------------------------

 B.O.S.S.: Main Shot            X
 ----------------------------------------------------------------

 B.O.S.S.: Sub Shot             Y
 ----------------------------------------------------------------

 B.O.S.S.: Cub Control          B
 ----------------------------------------------------------------

 FINAL B.O.S.S.: Cub Attack     Direction, A
 ----------------------------------------------------------------

Cuilan / Orangette                                                 [CUIL]
-------------------------------------------------------------------------
Cuilan's B cartridge is weaker than his A cartridge, but is faster and
has more defense.

 Main Attack                    X
 ----------------------------------------------------------------

 Sub Attack                     Y
 ----------------------------------------------------------------

 Punch Barrier                  B
 ----------------------------------------------------------------

 Tail Bullets                   Forward, Forward, B
 ----------------------------------------------------------------

 Tail Bombs                     Back, Forward, B
 ----------------------------------------------------------------

 Ratzwiel                       Back, Forward, Forward, B
 ----------------------------------------------------------------

 B.O.S.S.: Swing Sword          X
 ----------------------------------------------------------------

 B.O.S.S.: Energy Ball          Y
 ----------------------------------------------------------------

 B.O.S.S.: Movement Attack      Direction, A
 ----------------------------------------------------------------

 FINAL B.O.S.S.: Berserk Sword  B
 ----------------------------------------------------------------


Fabian the Fastman / Graphride                                     [SURF]
-------------------------------------------------------------------------
Fabian's B cartridge is faster than his A cartridge. It has less
defense and less ranged and close attack power.

 Main Attack                    X
 ----------------------------------------------------------------

 Sub Attack                     Y
 ----------------------------------------------------------------

 Blitz Saber                    B
 ----------------------------------------------------------------

 Topspin Fire                   Forward, Forward, B
 ----------------------------------------------------------------

 Blitz Lance                    Back, Back, Forward, B
 ----------------------------------------------------------------

 Blitz Arrow                    Half-Circle, B
 ----------------------------------------------------------------

 B.O.S.S.: Twin Shot            X
 ----------------------------------------------------------------

 B.O.S.S.: Burst Ball           Y
 ----------------------------------------------------------------

 B.O.S.S.: Formation Change     A
 ----------------------------------------------------------------

 FINAL B.O.S.S.: Big Wave       B
 ----------------------------------------------------------------


Sakurako Sanjo / Triad                                             [SAKU]
-------------------------------------------------------------------------
Sakurako's B cartridge has a higher ranged attack power and more
defense, but less speed and weaker close attacks.

 Main Attack                       X
 ----------------------------------------------------------------

 Sub Attack                        Y
 ----------------------------------------------------------------

 Scorpio                           B
 ----------------------------------------------------------------

 Fear Volley Right                 Clockwise Circle, B
 ----------------------------------------------------------------

 Fear Volley Left                  Counter-clockwise Circle, B
 ----------------------------------------------------------------

 Sagittarius                       Forward, Forward, B
 ----------------------------------------------------------------

 B.O.S.S.: Main Shot               X
 ----------------------------------------------------------------

 B.O.S.S.: Sub Shot                Y
 ----------------------------------------------------------------

 B.O.S.S.: Spread Missile          B
 ----------------------------------------------------------------

 B.O.S.S.: Cannon Control          Direction, A
 ----------------------------------------------------------------

 FINAL B.O.S.S.: Airblast Attack   A, B
 ----------------------------------------------------------------


Lili Levinas / Brinsta                                             [LILI]
-------------------------------------------------------------------------
Lili's B cartridge is slower but has more ranged attack power.

 Main Attack                    X
 ----------------------------------------------------------------

 Sub Attack                     Y
 ----------------------------------------------------------------

 Dragonfly Waltz                B
 ----------------------------------------------------------------

 Tremble Dance                  Full Circle, B
 ----------------------------------------------------------------

 Ronde of Fate                  Back, Forward, Forward, B
 ----------------------------------------------------------------

 Ronde of Fate, Chapter 2       Back, Back, Forward, B
 ----------------------------------------------------------------

 B.O.S.S.: Main Shot            X
 ----------------------------------------------------------------

 B.O.S.S.: Homing Laser         Y
 ----------------------------------------------------------------

 B.O.S.S.: Sword                B
 ----------------------------------------------------------------

 B.O.S.S.: Warp Attack          Direction, A
 ----------------------------------------------------------------

 FINAL B.O.S.S.: Spin Attack    A, B
 ----------------------------------------------------------------


Ernula / Castrato                                                  [ERNU]
-------------------------------------------------------------------------
Ernula's B cartridge has a faster speed and stronger close range
attacks, but less ranged firepower.

 Main Attack                    X
 ----------------------------------------------------------------

 Sub Attack                     Y
 ----------------------------------------------------------------

 Consonance Cutter              B
 ----------------------------------------------------------------

 Trio Sonata                    Full Circle, B
 ----------------------------------------------------------------

 Humming Slug                   Forward, Forward, B
 ----------------------------------------------------------------

 Option Unit "Consonance"       Back, Forward, B
 ----------------------------------------------------------------

 B.O.S.S.: Duet Shot            X
 ----------------------------------------------------------------

 B.O.S.S.: Ensemble Laser       Y
 ----------------------------------------------------------------

 B.O.S.S.: Pizzicato Attack     B
 ----------------------------------------------------------------

 B.O.S.S.: Arm Breaking        Direction, A
 ----------------------------------------------------------------

 FINAL B.O.S.S.: Finé           A, B
 ----------------------------------------------------------------


Karel Werfel / Azureus                                             [DTCH]
-------------------------------------------------------------------------
Karel's B cartridge is faster and has a stronger close attack, but a
weaker ranged attack.

 Main Attack                           X
 ----------------------------------------------------------------
 Fire a single, strong attack at the opponent.

 Sub Attack                            Y
 ----------------------------------------------------------------
 For the next 6 seconds, your X attack will be even more powerful.

 Retsu                                 B
 ----------------------------------------------------------------

 Rogi                                  Forward, Forward, B
 ----------------------------------------------------------------

 Hirameki                              Forward, Back, B
 ----------------------------------------------------------------

 Nagi                                  Half-Circle, B
 ----------------------------------------------------------------

 B.O.S.S.: Attack Form                 X
 ----------------------------------------------------------------

 B.O.S.S.: Defense Form                Y
 ----------------------------------------------------------------

 B.O.S.S.: Downswing Attack            B
 ----------------------------------------------------------------

 B.O.S.S.: Movement Attack             Direction, A
 ----------------------------------------------------------------

 FINAL B.O.S.S.: Annihilation Attack   A, B
 ----------------------------------------------------------------

_________________________________________________________________________
STORY ENDINGS                                                      [STOR]
_________________________________________________________________________

Each character has two endings. They are not necessarily "good"
and "bad" endings, just "normal" and "special" endings. Getting the
special endings require completing the game as other characters, and
hearing certain conversations during battle (which requires not
beating the CPU too quickly). This requires playing the game on at
least Normal difficulty, or the CPU will never use B.O.S.S. mode.

 Mika Mikli - Saturn's Ring
 --------------------------
 Get the normal endings for Mika and Changpo. Hear Lili, Karel, and
 Changpo's dialogue. Changpo must enter B.O.S.S. mode.

 Fabian the Fastman - On The Defense Line
 ----------------------------------------
 Get the normal endings for Fabian and Mika. Hear Lili, Mika, and
 Ernula's dialogue. Ernula must enter boss mode.

 Lili Levinas - Germination
 --------------------------
 Get the normal endings for Lili and Fabian. Hear Mika, Karel, and
 Ernula's dialogue. Karel and Ernula must enter B.O.S.S. mode.

 Changpo Baek - 08 NOV. 18:40
 ----------------------------
 Get the normal endings for Changpo and Cuilan. Hear Cuilan, Mika,
 Karel, and Sakurako's dialogue. Mika must enter B.O.S.S. mode.
 You must enter B.O.S.S. mode against Sakurako.

 Cuilan - Surprise Attack
 ------------------------
 Get the normal endings for Cuilan and Lili. Hear Changpo, Karel,
 Lili, and Ernula's dialogue. Lili must enter B.O.S.S. mode.

 Sakurako Sanjo - Determination
 ------------------------------
 Get the normal endings for Sakurako and Karel. Hear Ansel, Fabian,
 and Karel's dialogue. You must enter B.O.S.S. mode against Karel.

 Karel Werfel - A Crossing In Fire
 ---------------------------------
 Get the normal endings for Karel and Sakurako. Hear Fabian and
 Changpo's dialogue. Changpo must enter B.O.S.S. mode.

 Ernula - Spoiler
 ----------------
 Get the normal endings of all characters and the whole conversation
 in some chapters.

_________________________________________________________________________
UNLOCKABLES                                                        [UNLO]
_________________________________________________________________________

Character Gallery                                                  [GALL]
-------------------------------------------------------------------------
To unlock character concept art, select portraits, and cut-ins, beat
story mode as that character. The first time you beat the game,
non-playable character portraits and marketing materials will unlock
as well.

Rounder Gallery and Models [ROUN]
-------------------------------------------------------------------------
To unlock 3D Rounder models, and 2D concept art, beat score attack as
the character whose Rounder you wish to view.

Original Arcade Story                                              [ORIG]
-------------------------------------------------------------------------
To unlock the original arcade story, beat the game as any
character. This is basically the same as story mode, but with
different dialogue and an even less clear ending.

Achievements                                                       [ACHI]
-------------------------------------------------------------------------
You can get up to 680 points playing only single player or local
versus. The remaining 320 require playing online, and 200 of those
require playing well online.

Yes, you can just leave your Xbox on for a few days to get the 30 and
100 hour achievements. Make sure you save your data in the Options
menu if you do this.

1 hour			10	Play over 1 hour
10 hours 		30	Play over 10 hours
30 hours		100	Played over 30 hours.
100 hours		100	Played over 100 hours

Story clear		30	One for each character
Score attack clear	25	One for each character

100 ranked matches	20	Fought in 100 ranked matches
Grade `NOVICE' 		100	Get NOVICE grade in ranked match.
Grade `ROUNDER' 	100	Get ROUNDER grade in ranked match.
Grade `HI-ROUNDER' 	100	Get HI-ROUNDER grade in ranked match.

_________________________________________________________________________
FREQUENTLY ASKED QUESTIONS                                         [FAQU]
_________________________________________________________________________

Q: What's the DLC? Can I use it in my region?
A: There's DLC available for this game on the Japanese Xbox Live
   Marketplace. It adds alternate costumes based on other G.Rev games
   for all the characters. If you have a Japanese Marketplace account,
   you can buy it and use it with the North American / European release
   of the game.

   You can see a preview of the DLC costumes at
   http://grev.co.jp/ronde360/index.html#pdlc_2nd

Q: What other games are like this?
A: Senko no Ronde is often compared to SEGA's Virtual On series, as
   well as Taito's Psychic Force. Both games feature planar combat
   with lots of ranged weapons.

   Japan and the US have a small but fanatical danmaku ("bullet hell")
   following, upon which the shmup elements of this game are
   based. Some of the best games in this genre are Ikaruga, Chaos
   Field, Mushihime-sama, and the Touhou Project series.

Q: What does the Xbox Live update do?
A: Fixes a few minor bugs, lowers the attack speed of Changpo's
   FINAL B.O.S.S. mode, and decreases the attack power of Sakurako's
   main weapon.

Q: How do I beat the final boss ("The Squid") as Cuilan?
A: http://www.youtube.com/watch?v=mUQT8eIjkYE

Q: How do I spell... ?
A: Good question. The manual especially is full of typos.
    - Changpo's name is "Baek"; the character select screen says "Beak".
    - Ernula's name in Japanese is "Peruna".
    - Sakurako's Rounder is "Triad" and Changpo's is "Citronette".
      The move list spells then "Traiad" and "Citoronette".
    - Not a typo, but confusing: Lili's Rounder is named "Brinsta".
      However, it is a custom variant of Motivalier's "Brinstar" model.

Q: I suck!
A: Practice dash attack cancel and barrier shots. Learn when to use
   Barrage moves and when to use your Charge Gauge for Anti-Fields.
   Watch each character's B.O.S.S. bullet patterns closely. And don't
   ask me, because I suck too.

_________________________________________________________________________
CREDITS                                                            [CRED]
_________________________________________________________________________

WarTech and Senko no Ronde are trademarks of G.rev.

"kemurimk" provided information on the normal and special endings, as
well as a wealth of strategy information, on the GameFAQs boards.

Change Log                                                         [CLOG]
-------------------------------------------------------------------------
2008.04.11
 * Added information about the DLC.

 2007.06.25
 * Filled out basic defensive, B.O.S.S. strategies.

2007.06.24
 * Added unlockables list.
 * Filled out Mika's move list.
 * Added spelling errata.

2007.06.23
 * Added ending information, thanks to kemurimk.

2007.06.21:
 * Initial FAQ.

Copyright                                                          [COPY]
-------------------------------------------------------------------------
Copyright 2007 Joe Wreschnig. This document may be freely used,
copied, and/or modified, in any medium, as long as this notice remains
intact. New versions are uploaded to GameFAQs.