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    FAQ/Walkthrough by Seth0708

    Version: 0.85 | Updated: 01/13/09 | Printable Version | Search This Guide

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    Spectral Force 3            .rPL;FP:JUiUU:vL7YYqZ,UUSY2B:   LiSr12:G7ukP:qO.
    FAQ/Walkthrough             rLPEN:BOU7LU1:Y;;PYBBEuLuY2    .JFJ1O0YqrBkP;BB: .. 
    Version 0.85                Z;Uvqru70;2YUL7117rUr7Zi57k,   i27Oi2JNiULvLikk: :7
    by Seth0708                 Z;vUtrq67:LUY23221rUr0sa34k.   .56ol1THzLUkJikk: T9
    
    [BASC] Gameplay Basics
    [ACHV] Character/Achievement Guide
    [MSGD] Mission Guide
    	[NEUT] Neutral Missions
    	[KING] Kingdom Missions
    [ITEM] Items
    	[ARMR] Armor
    	[ACRY] Accessory
    	[EMBM] Emblem
    	[TECH] Tech Skill
    	[MTRL] Enemy Drop Data
    [CLSG] Closing
    
    Using the search function (Ctrl + F) and typing in the above codes and section
    title will skip straight to the applicable section.
    
    For a more detailed listing of individual missions, with search codes, skip to
    the Mission Guide section. A complete listing of all missions can be found
    there.
    
    |====================================|
    | Section 1.0 [BASC] Gameplay Basics |
    |====================================|
    Spectral Force 3 is a SRPG released by Atlus for the X-Box 360. The title was
    released in Japan in 2006, but has finally gotten an American release in
    August 2008.
    
    Gameplay breaks down from a central menu giving access to a shop (called the
    smithy), the eq. room where you can manage your character's equipment, the
    mission meny which offers the main missions, and find work which is where you
    can jobs from the ten different kingdoms. The ability to converse with your
    commanders is also sometimes available, at times offering a means of unlocking
    certain missions.
    
    Combat is a turn-based affair, with different attacks having different
    attributes. A breakdown of the possible "burst" attributes are as follows:
    Normal: The attack will not move a struck enemy
    Launch: The attack will raise a struck enemy into the air
    Knockdown: The attack will knock a struck enemy to the ground
    Knockback: The attack will knock a struck enemy backwards
    Pull: The attack will pull a struck enemy towards the attacker
    
    There are also possible status ailments that can be inflicted by some attacks:
    Blind: Accuracy is cut by half
    Poison: Damage will be inflicted on the affected character every turn
    Silence: Specials and skills are unusable
    Slow: Affected character goes last every turn
    Overweight: Movement is reduced by two
    
    The friendship gauge, called "morale" at other points in the game as well,
    will build up as you inflict damage on enemies. Likewise it will decrease as
    your characters receive damage. There are three levels to the bar. At one
    level you can perform an "assist" attack with an ally who borders the enemy
    under attack, depleting one bar length. For two bars you can perform a
    "teamwork" action. This allows you to give a character an extra turn during
    another character's attack. For three bars you can perform a "battle formation"
    where all of your characters on the battlefield will attack an unlucky enemy
    at the same time.
    
    Depending on the elemental alignment of your partymembers, a number of
    different effects will follow the attack. Whichever element is most common is
    the effect that will occur. If there is a tie, the breakdown is as follows:
    [Normal] > [Light] > [Dark] > [Fire] > [Wind] > [Earth] > [Water]
    The effects themselves are as follows:
    Normal: All partymember's luck goes up
    Light: All partymember's resistance goes up
    Dark: All partymember's stamina goes up
    Fire: All partymember's SP goes up
    Wind: All partymember's AP goes up for one turn
    Earth: Morale goes up
    Water: All partymembers are healed and have any status ailments cured
    
    Your mercenary rank will become important mid-game. By raising it you will
    unlock new missions and the ability to knock kingdoms out of the war. By
    finishing missions marked "new" under the various kingdoms you will increase
    your rank. You also will at times need to replay missions, particularly
    the attack missions, but completing untried missions is the quickest way to
    raise your rank.
    
    |================================================|
    | Section 2.0 [ACHV] Character/Achievement Guide |
    |================================================|
    There are a total of forty-two characters to be recruited in Spectral Force 3,
    although the first six will not unlock any of the achievements. Below is a
    listing of the starting statistics, specials, and a brief description of how
    to recruit each of the characters.
    
    All characters begin with one special. They learn their second one at level
    fifteen, although their third will vary. If you recruit a character with a
    starting level above either of these points, they will already have the special
    for that level.
    
    There are five additional achievements that do not correspond to recruiting any
    of the characters. Instead they are tied to accomplishing a number of different
    feats in battle. They are as follows:
    Battle Formations: Performed battle formations 50 times
    Total Enemies Defeated: Defeated 500 total enemies
    Max Combo Hits: Dealt 100 hits or more in a combo during a mission
    Total Damage: Dealt 10000 damage or more in a combo during a mission
    S Rank: Earn an S rank in a mission
    
    	|=======================|
    	| 7th Generation Hamaou |
    	|=======================|
    To recruit 7th Generation Hamaou, attain the rank of mercenary king. This will
    open the mission Wasted Talent. Now simply complete the mission to add 7th
    Generation Hamaou to the party.
    
    	|====|
    	| Al |
    	|====|
    To recruit Al you must destroy the Nameless Army, but both the Underworld Army
    and the New Overlord Army must still be in existence. This will unlock the
    mission Battle God. Complete it to recruit Al.
    
    	|=======|
    	| Anita |
    	|=======|
    Class: Fighter
    Element: Fire
    Starting Level: 20
    Starting Stats:
    	HP: 2327
    	SP: 276
    	MOV: 6
    	JMP: 1
    	STR: 08 => ATK: 128
    	STM: 10 => DEF: 60
    	INT: 05 => MAG: 45
    	RES: 04 => MGR: 42
    	AGI: 12 => ACC: 22
    	LCK: 08 => EVA: 20
    	FIRE+25
    	WATER+25
    	LIGHT-25
    	WIND+25
    	EARTH+25
    	DARK-25
    Weapon: Knuckle
    	LV 01 - ATK+56, AGI+2
    	LV 02 - 
    		3300 Gold, Iron Ore x1
    Unique Specials
    Drei Geiser
    	Type: Normal-Launch-A.A.-Physical (1 Hit)
    	Morale: ---
    	Power: 450
    	SP: 200
    	Description: Launch foe with an energy explosion from the ground
    Zwei Geiser
    	Type: Normal-Launch-A.A.-physical (1 Hit)
    	Morale: ---
    	Power: 400
    	SP: 150
    	Description: Launch foe with energy blades from the ground
    
    To recruit Anita you need to perform a twenty-one hit combo total on the
    mission Evaluation. I have a more detailed summary of how to do this in the
    entry for that mission in this guide, but essentially I accomplished this by
    raising Mayura's SP to full and performing living waters four times in a row
    on a large group of thieves. Once you have performed the combo, nothing will
    happen initially. Complete the mission and Anita will join your band.
    
    	|========|
    	| Begina |
    	|========|
    Class: Fencer
    Element: Fire
    Starting Level: 01
    Starting Stats:
    	HP: 1281
    	SP: 177
    	MOV: 05
    	JMP: 01
    	STR: 11 => ATK: 61
    	STM: 10 => DEF: 22
    	INT: 09 => MAG: 28
    	RES: 08 => MGR: 25
    	AGI: 09 => ACC: 17
    	LCK: 07 => EVA: 16
    	FIRE+50
    Weapon: Dual Swords
    	LV 01 - ATK+15
    	LV 02 - ATK+30, AGI+1
    		800 Gold, Iron Ore x1
    	LV 03 - ATK+50, AGI+2
    		1900 Gold, Iron Ore x1, Blade Orb x1
    	LV 04 - ATK+70, AGI+3
    		3300 Gold, Iron Ore x1, Blade Orb x1
    	LV 05 - ATK+95, AGI+4
    		5400 Gold, Silver Ore x1, Blade Orb x1
    	LV 06 - ATK+120, AGI+5
    		7300 Gold, Silver Ore x1, Blade Orb x2
    	LV 07 - ATK+150, DEF+5, AGI+6
    		10000 Gold, Mercury Ore x1, Blade Orb x3
    	LV 08 - ATK+180, DEF+8, AGI+7
    		13500 Gold, Mercury Ore x1, Blade Orb x5
    	LV 09 - 
    		18500 Gold, Gold Dust x1, Blade Orb x7
    Unique Specials:
    Crescent Edge
    	Type: Normal-A.A.-Physical (17 Hit)
    	Morale: ---
    	Power: 600
    	SP: 400
    	Description: A high-speed dance with Begina's dual swords
    Darkness Blade
    	Type: Normal-Blind-A.A.-Physical (1 Hit)
    	Morale: ---
    	Power: 400
    	SP: 200
    	Description: Blind the enemy with a vacuum blade
    Thunder Blade
    	Type: Normal-Physical (4 Hit)
    	Morale: ---
    	Power: 340
    	SP: 100
    	Description: Slice the enemy with a blade charged with lightning
    
    Begina is the main character of Spectral Force 3 and thankfully he is very
    useful. His special alone is good for getting your combo hits up and increasing
    your hitting accuracy. As you will be using him in every mission, you should
    upgrade his weapon whenever you can.
    
    	|=======|
    	| Break |
    	|=======|
    To recruit Break you must destroy the Underworld Army, but both the Nameless
    Army and the New Overlord Army must still be in existence. This will unlock the
    mission Soul Sinner. Complete this mission to recruit Break.
    
    	|=========|
    	| Cassius |
    	|=========|
    Class: Spearman
    Element: Wind
    Starting Level: 01
    Starting Stats:
    	HP: 1227
    	SP: 163
    	MOV: 05
    	JMP: 01
    	STR: 12 => ATK: 63
    	STM: 09 => DEF: 20
    	INT: 10 => MAG: 33
    	RES: 07 => MGR: 22
    	AGI: 08 => ACC: 15
    	LCK: 06 => EVA: 14
    	WIND+50
    Weapon: Knight Lance
    	LV 01 - ATK+13, MAG+2
    	LV 02 - ATK+26, MAG+4
    		800 Gold, Iron Ore x1
    	LV 03 - ATK+45, MAG+8
    		1900 Gold, Iron Ore x1
    	LV 04 - ATK+64, MAG+12
    		3300 Gold, Iron Ore x1, Blade Orb x1
    	LV 05 - ATK+89, MAG+20
    		5400 Gold, Silver Ore x1
    	LV 06 - ATK+115, MAG+30
    		7300 Gold, Silver Ore x1
    	LV 07 - ATK+144, MAG+40
    		10000 Gold, Mercury Ore x1, Pierce Stone x2
    	LV 08 - 
    		13000 Gold, Mercury Ore x1, Pierce Stone x4
    Unique Specials:
    Ein Geiser
    	Type: Normal-Launch-A.A.-Physical (1 Hit)
    	Morale: ---
    	Power: 280
    	SP: 100
    	Description: Launch a foe with an energy blade from the ground
    Gaia Spear
    	Type: Normal-Lauch-A.G.-Physical (1 Hit)
    	Morale: ---
    	Power: 540
    	SP: 200
    	Description: Unleash a blade from the earth
    
    Cassius is the first character you will get who can attack more than one enemy
    at the same time with his basic attack. If two enemies are in a row, Cassius
    can stab through both of them with his regular attack. By the same token, he
    can also hit an opponent that is one square away.
    
    	|======|
    	| Chic |
    	|======|
    To recruit Chic, you need to have both Fuya and Shimazwei, at least one of them
    must have their weapon at the max level, and you must have attained the rank of
    mercenary king. This will unlock the mission Gun Obsession. While in the
    mission you need to move Fuya or Shimazwei to a position near Chic. Once they
    converse, Chic will join the party upon completion of the mission.
    
    	|=======|
    	| Chris |
    	|=======|
    Class: Ranger
    Element: Wind
    Starting Level: 35
    Starting Stats:
    	HP: 2851
    	SP: 411
    	MOV: 6
    	JMP: 2
    	STR: 07 => ATK: 166
    	STM: 08 => DEF: 88
    	INT: 10 => MAG: 82
    	RES: 10 => MGR: 82
    	AGI: 12 => ACC: 21
    	LCK: 07 => EVA: 19
    	WIND+50
    	EARTH-50
    Weapon: Daggers
    	LV 01 - ATK+28, AGI+1
    	LV 02 - ATK+42, AGI+1
    		3300 Gold, Iron Ore x1
    	LV 03 - 
    		5000 Gold, Silver Ore x1
    Unique Specials:
    Demon Gale
    	Type: Wind-Knockback-Normal-Magic (3 Hit)
    	Morale: ---
    	Power: 320
    	SP: 150
    	Description: Summon the wind god and cause several tornados
    Jagd Dagger
    	Type: Normal-A.A.-Physical (1 Hit)
    	Morale: 110
    	Power: 420
    	SP: 400
    	Description: Throw an infinite number of energy blades out
    Shine Dagger
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 200
    	SP: 100
    	Description: Unleash the energy stored in the dagger
    
    To recruit Chris, destroy the Espiloia Knights to open the mission Because it's
    Midnight. 
    
    	|========|
    	| Culcha |
    	|========|
    Class: Goblin
    Element: Water
    Starting Level: 22
    Starting Stats:
    	HP: 2584
    	SP: 304
    	MOV: 5
    	JMP: 1
    	STR: 10 => ATK: 154
    	STM: 13 => DEF: 82
    	INT: 04 => MAG: 45
    	RES: 06 => MGR: 51
    	AGI: 08 => ACC: 16
    	LCK: 09 => EVA: 17
    	WATER+50
    Weapon: Goblin Axe
    	LV 01 - ATK+70, DEF+12
    	LV 02 - ATK+95, DEF+25
    		3300 Gold, Iron Ore x1
    	LV 03 - 
    		5400 Gold, Silver Ore x1
    Unique Specials:
    Ein Geiser
    	Type: Normal-Launch-A.A.-Physical (1 Hit)
    	Morale: ---
    	Power: 280
    	SP: 100
    	Description: Launch a foe with an energy blade from the ground
    Vortex Slash
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 420
    	SP: 200
    	Description: Attack all surrounding enemies
    
    Complete two level three missions from any kingdom to unlock the mission The
    Trouble with Goblins. Start this mission and win to recruit Culcha.
    
    	|======|
    	| Diaz |
    	|======|
    Class: Healer
    Element: Earth
    Starting Level: 01
    Starting Stats:
    	HP: 1105
    	SP: 195
    	MOV: 05
    	JMP: 01
    	STR: 05 => ATK: 22
    	STM: 08 => DEF: 18
    	INT: 11 => MAG: 44
    	RES: 11 => MGR: 34
    	AGI: 07 => ACC: 14
    	LCK: 08 => EVA: 15
    	EARTH+50
    Weapon: Sorcery Book
    	LV 01 - MAG+10, FG+10, SP+70
    	LV 02 - MAG+15, FG+20, SP+80
    		800 Gold, Phantom Incense x1
    	LV 03 - MAG+25, EARTH+25, FG+30, SP+90
    		2000 Gold, Phantom Incense x1
    	LV 04 - MAG+40, MGR+8, EARTH+25, FG+40, SP+100
    		3500 Gold, Pixie Dust x1
    	LV 05 - MAG+65, MGR+13, EARTH+25, FG+50, SP+110
    		5500 Gold, Pixie Dust x1
    	LV 06 - MAG+85, MGR+18, EARTH+25, FG+60, SP+120
    		7500 Gold, Angel Feather x1, Magic Orb x2
    	LV 07 - 
    		1100 Gold, Rare Pearl x1, Magic Orb x4
    Unique Specials:
    Earthen Grave
    	Type: Poison-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 600
    	SP: 300
    	Description: Open the gate to the Underworld
    Earth Guardian
    	Type: Earth-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 300
    	SP: 150
    	Description: A spell that summons the king of earth spirits
    
    Diaz is the only inate healer you have for quite some time. He cannot heal
    himself, which can be a serious drawback, but he is indispensible nonetheless.
    Protect him as much as you can, and as soon as possible equip Eunice, or
    another magic user, with a curing prayer to heal Diaz when needed.
    
    	|========|
    	| Dragan |
    	|========|
    Class: Gladiator
    Element: Dark
    Starting Level: 01
    Starting Stats:
    	HP: 1427
    	SP: 139
    	MOV: 05
    	JMP: 01
    	STR: 13 => ATK: 79
    	STM: 12 => DEF: 20
    	INT: 06 => MAG: 19
    	RES: 04 => MGR: 13
    	AGI: 07 => ACC: 14
    	LCK: 07 => EVA: 14
    	DARK+50
    Weapon: Insect Sword
    	LV 01 - ATK+25
    	LV 02 - ATK+40
    		800 Gold, Lead Ore x1
    	LV 03 - ATK+63
    		1900 Gold, Iron Ore x1
    	LV 04 - ATK+86, DEF+5, MGR+2
    		3300 Gold, Iron Ore x1
    	LV 05 - ATK+110, DEF+8, MGR+3
    		5400 Gold, Silver Ore x1
    	LV 06 - ATK+135, DEF+12, MGR+4
    		7300 Gold, Silver Ore x1
    	LV 07 - 
    		10000 Gold, Mercury Ore x1, Blade Orb x2
    Unique Specials:
    Dragon Claw
    	Type: Normal-A.G.-Physical (1 Hit)
    	Morale: ---
    	Power: 240
    	SP: 100
    	Description: Attack with a vacuum blade
    God Sealer
    	Type: Normal-Knockback-Physical (1 Hit)
    	Morale: ---
    	Power: 420
    	SP: 300
    	Description: Full swing with the vacuum blade
    
    Dragan is your initial "tank." He can take more punishment than your other
    starting characters and will be very helpful early in the game because of this.
    His special allows him to hit three enemies at once and his hard attack has a
    knockback ability.
    
    	|========|
    	| Eunice |
    	|========|
    Class: Mage
    Element: Light
    Starting Level: 01
    Starting Stats:
    	HP: 961
    	SP: 187
    	MOV: 04
    	JMP: 01
    	STR: 04 => ATK: 18
    	STM: 06 => DEF: 14
    	INT: 12 => MAG: 47
    	RES: 10 => MGR: 31
    	AGI: 08 => ACC: 15
    	LCK: 07 => EVA: 15
    	LIGHT+50
    Weapon: Coliea Staff
    	LV 01 - MAG+10
    	LV 02 - MAG+15
    		800 Gold, Phantom Incense x1
    	LV 03 - MAG+25
    		1900 Gold, Phantom Incense x1
    	LV 04 - MAG+35
    		3300 Gold, Pixie Dust x1
    	LV 05 - 
    		5400 Gold, Pixie Dust x1
    Unique Specials:
    Curing Prayer
    	Type: White-Normal
    	Morale: ---
    	Power: 100
    	SP: 100
    	Description: Heal an ally with a blessing from heaven
    Grand Cross
    	Type: Light-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 600
    	SP: 200
    	Description: Cause an explosion with light magic
    
    Eunice is your first offensive mage, offering you a pseudo-ranged attack, at
    least until you recruit Shimazwei. Equip her with a curing prayer as soon as
    possible to supplement Diaz's 
    
    	|======|
    	| Folt |
    	|======|
    Class: Swordsman
    Element: Wind
    Starting Level: 38
    Starting Stats:
    	HP: 3415
    	SP: 418
    	MOV: 5
    	JMP: 1
    	STR: 12 => ATK: 219
    	STM: 11 => DEF: 98
    	INT: 08 => MAG: 81
    	RES: 09 => MGR: 84
    	AGI: 08 => ACC: 16
    	LCK: 08 => EVA: 16
    	FIRE+50
    	WIND+50
    	DARK-50
    Weapon: Bastard Sword
    	LV 01 - ATK+95
    	LV 02 - 
    		
    Unique Specials:
    God Sealer
    	Type: Normal-Knockback-Physical (1 Hit)
    	Morale: ---
    	Power: 420
    	SP: 300
    	Description: Full swing with the vacuum blade
    Impact
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 300
    	SP: 100
    	Description: a strike using chi
    Tenchihametsuzan
    	Type: Normal-A.A.-Physical (1 Hit)
    	Morale: ---
    	Power: 480
    	SP: 400
    	Description: A sword thrust of energy
    
    To recruit Folt, recruit Anita, Kiratt, Rato, and Rimm. This will open a
    mission called Pure Heart. Complete this mission to recruit both Tina and Folt.
    
    	|======|
    	| Fuya |
    	|======|
    Class: Gunner
    Element: Wind
    Starting Level: 38
    Starting Stats:
    	HP: 2920
    	SP: 394
    	MOV: 5
    	JMP: 1
    	STR: 09 => ATK: 200
    	STM: 08 => DEF: 92
    	INT: 07 => MAG: 78
    	RES: 06 => MGR: 75
    	AGI: 09 => ACC: 19
    	LCK: 12 => EVA: 21
    	WIND+50
    Weapon: Revolver
    	LV 01 - ATK+42, LCK+2
    	LV 02 - ATK+68, LCK+3
    		3300 Gold, Iron Ore x1
    	LV 03 - ATK+88, LCK+4
    		5000 Gold, Silver Ore x1
    	LV 04 - ATK+110, LCK+5
    		7200 Gold, Silver Ore x1
    	LV 05 - ATK+140, LCK+6
    		9500 Gold, Mercury Ore x1
    	LV 06 - ATK+170, LCK+7
    		12800 Gold, Mercury Ore x1
    	LV 07 - ATK+200, LCK+9
    		16500 Gold, Gold Dust x1
    Unique Specials:
    Beowulf
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 300
    	SP: 200
    	Description: Shoot a laser beam at the enemy
    Hurricane Blow
    	Type: Wind-A.A.-Magic (3 Hit)
    	Morale: ---
    	Power: 450
    	SP: 300
    	Description: Cause a storm of wind and lightning
    Zero Shot
    	Type: Normal-Physical (6 Hit)
    	Morale: ---
    	Power: 450
    	SP: 150
    	Description: Six quick point-blank shots
    
    Fuya can be recruited by destroying the Malimar Knights and having Shimazwei in
    your party. This will unlock the mission Two of a Kind. Completing this mission
    will nab you Fuya.
    
    	|===========|
    	| Gyufee II |
    	|===========|
    Class: Sorcerer
    Element: Light
    Starting Level: 37
    Starting Stats:
    	HP: 2628
    	SP: 397
    	MOV: 5
    	JMP: 1
    	STR: 07 => ATK: 102
    	STM: 09 => DEF: 92
    	INT: 08 => MAG: 144
    	RES: 07 => MGR: 76
    	AGI: 08 => ACC: 16
    	LCK: 08 => EVA: 16
    	FIRE+25
    	WATER+25
    	LIGHT+50
    	WIND+25
    	EARTH+25
    	DARK-100
    Weapon: Force
    	LV 01 - MAG+25
    	LV 02 - MAG+40
    		3300 Gold, Pixie Dust x1
    	LV 03 - MAG+65
    		5400 Gold, Pixie Dust x1
    	LV 04 - MAG+85
    		7300 Gold, Angel Feather x1
    	LV 05 - MAG+110
    		10000 Gold, Rare Pearl x1
    	LV 06 - MAG+140
    		12500 Gold, Rare Pearl x1
    	LV 07 - MAG+170
    		17500 Gold, Rare Pearl x1
    	LV 08 - 
    		35000 Gold, Crimson Tear x1, Magic Orb x9
    Unique Specials:
    Esperanto Wave
    	Type: Light-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 480
    	SP: 400
    	Description: Light magic that causes a tornado
    Meteo Crush
    	Type: Light-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 300
    	SP: 100
    	Description: Drop a meteor on the enemy
    Meteo Storm
    	Type: Light-A.A.-Magic (3 Hit)
    	Morale: ---
    	Power: 320
    	SP: 150
    	Description: Drop several meteors on the enemy
    
    To recruit Gyufee II, complete Unidentified Monsters 2 to unlock the mission
    The Hope of a Kingdom. As long as Gyufee II survives the mission, he will join
    the Norius Mercenaries when you complete it.
    
    	|======|
    	| Hiro |
    	|======|
    To recruit Hiro, you must recruit 7th Generation Hamou, Inuou, Shimazwei, Trick
    Blue, and Gyufee II and attain the rank of mercenary king. New Muromachi must
    also be destroyed. This will unlock the mission Prodigy of Blaze. Complete the
    mission to recruit Hiro.
    
    	|============|
    	| Hototogisu |
    	|============|
    Class: Ninja
    Element: Normal
    Starting Level: 37
    Starting Stats:
    	HP: 3030
    	SP: 405
    	MOV: 6
    	JMP: 2
    	STR: 10 => ATK: 199
    	STM: 10 => DEF: 94
    	INT: 10 => MAG: 85
    	RES: 08 => MGR: 79
    	AGI: 16 => ACC: 28
    	LCK: 08 => EVA: 24
    	LIGHT-50
    	WIND+50
    	DARK+50
    Weapon: Double Kodachi
    	LV 01 - 
    	LV 02 - 
    		
    Unique Specials:
    Ashura-Jin
    	Type: Normal-A.A.-Physical (1 Hit)
    	Morale: 120
    	Power: 440
    	SP: 400
    	Description: Mow the enemy down with limitless shuriken
    God Hand
    	Type: Normal-Physical (1 hit)
    	Morale: ---
    	Power: 200
    	SP: 200
    	Description: Steal an item from the enemy while attacking
    Kokuu Shuriken
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 300
    	SP: 200
    	Description: Throw shuriken in rapid succession
    
    To recruit Hototogisu, recruit Rengeki. This opens a conversation with Rengeki
    about a "man of mystery." Upon finishing this conversation, a mission called
    Hiryu of the Far East will appear. Begin this mission, which requires Culcha,
    Eunice, and Rengeki. During the course of the mission, pass each of these
    three near Orochimaru so they can converse with him. This is not difficult
    given that he begins right next to your party. Doing so, then completing the
    mission, will net you both Orochimaru and Hototogisu.
    
    	|=======|
    	| Inuou |
    	|=======|
    Class: Gladiator
    Element: Normal
    Starting Level: 21
    Starting Stats:
    	HP: 1801
    	SP: 282
    	MOV: 5
    	JMP: 1
    	STR: 04 => ATK: 110
    	STM: 04 => DEF: 50
    	INT: 04 => MAG: 43
    	RES: 04 => MGR: 43
    	AGI: 07 => ACC: 13
    	LCK: 05 => EVA: 12
    Weapon: Dominator Sword
    	LV 01 - ATK+52
    	LV 02 - 
    		3300 Gold, Iron Ore x1
    Unique Specials:
    Clear
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: ---
    	SP: 100
    	Description: Cure ailments
    Dragon Claw
    	Type: Normal-A.G.-Physical (1 Hit)
    	Morale: ---
    	Power: 240
    	SP: 100
    	Description: Attack with a vacuum blade
    
    Complete The Strongest? to recruit Inuou, which in turn is unlocked by
    completing Supply Line in the Desert. Most likely Inuou will activate your
    first achievement for the game, but other than that his primary ability comes
    in the form of an ability to "play dead" when his HP is low, causing enemies to
    not attack him.
    
    	|=======|
    	| Jadou |
    	|=======|
    To recruit Jadou, you must be playing on your second playthrough, recruit all
    other characters, destroy the New Overlord Army, and attain the rank of
    mercenary king. This will unlock his recruitment mission, Dark Royalty.
    Complete this mission to bring Jadou into the fold.
    
    	|======|
    	| Judo |
    	|======|
    Class: Gladiator
    Element: Normal
    Starting Level: 11
    Starting Stats:
    	HP: 2203
    	SP: 246
    	MOV: 5
    	JMP: 1
    	STR: 18 => ATK: 139
    	STM: 14 => DEF: 106
    	INT: 11 => MAG: 49
    	RES: 06 => MGR: 34
    	AGI: 12 => ACC: 21
    	LCK: 07 => EVA: 19
    Weapon: Great Axe
    	LV 01 - ATK+45
    Unique Specials
    Vortex Slash
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 420
    	SP: 200
    	Description: Attack all surrounding enemies
    
    Judo is only available for the first two missions on your first playthrough.
    However on subsequent playthroughs he will remain in the party even after he
    is killed in the plot.
    
    	|========|
    	| Kiratt |
    	|========|
    Class: Mage
    Element: Fire
    Starting Level: 20
    Starting Stats:
    	HP: 1573
    	SP: 340
    	MOV: 4
    	JMP: 1
    	STR: 04 => ATK: 56
    	STM: 04 => DEF: 48
    	INT: 14 => MAG: 92
    	RES: 12 => MGR: 66
    	AGI: 08 => ACC: 16
    	LCK: 08 => EVA: 16
    	FIRE+25
    	WATER+50
    	WIND+25
    	EARTH-50
    Weapon: Rod
    	LV 01 - MAG+20
    	LV 02 - 
    		3000 Gold, Pixie Dust x1
    Unique Specials
    Blind
    	Type: Normal-Blind-Magic (1 Hit)
    	Morale: ---
    	Power: ---
    	SP: 200
    	Description: Create a bubble of darkness to blind the enemy
    Earth Crush
    	Type: Earth-A.G.-Magic (3 hit)
    	Morale: ---
    	Power: 400
    	SP: 300
    	Description: Borrow the power of the spirits and control rocks
    
    The basic requirement for recruting Kiratt is to complete the mission Retrieve
    the Baubles. To unlock this mission you need to complete Retrieve Rare
    Minerals, which in turn is unlocked by destroying the Meimai Knights. Both of
    her initial specials are helpful mid-game, particularly blind.
    
    	|=======|
    	| Lamia |
    	|=======|
    Class: Sorcerer
    Element: Wind
    Starting Level: 20
    Starting Stats:
    	HP: 2045
    	SP: 324
    	MOV: 6
    	JMP: 2
    	STR: 07 => ATK: 68
    	STM: 08 => DEF: 56
    	INT: 12 => MAG: 91
    	RES: 10 => MGR: 60
    	AGI: 11 => ACC: 20
    	LCK: 08 => EVA: 19
    	LIGHT-25
    	DARK+25
    Weapon: Force
    	LV 01 - MAG+25
    	LV 02 - MAG+40
    		3300 Gold, Pixie Dust x1
    	LV 03 - MAG+65
    		5400 Gold, Pixie Dust x1
    	LV 04 - MAG+85
    		7300 Gold, Angel Feather x1
    	LV 05 - MAG+110
    		10000 Gold, Rare Pearl x1
    	LV 06 - MAG+140
    		12500 Gold, Rare Pearl x1
    	LV 07 - MAG+170
    		17500 Gold, Rare Pearl x1
    	LV 08 - 
    		35000 Gold, Crimson Tear x1, Magic Orb x9
    Unique Specials:
    Demon Gale
    	Type: Wind-Knockback-Normal-Magic (3 Hit)
    	Morale: ---
    	Power: 320
    	SP: 150
    	Description: Summon the wind god and cause several tornados
    Hell's Gene
    	Type: Poison-Blind-A.A.-Magic (1 Hit)
    	Morale: 100
    	Power: 360
    	SP: 300
    	Description: Summon an unknown evil soul
    Illusion Circle
    	Type: Dark-Silence-Normal-Magic (1 Hit)
    	Morale: ---
    	Power: 350
    	SP: 200
    	Description: Beckon the enemy into an illusionary world
    
    To recruit Lamia you must have already recruited Mayura before attempting the
    mission Suspicious Neighbors. With Mayura in your party, approach Lamia and
    attack her once to engage in dialogue. Lamia will leave the battle, leaving
    you to kill the remaining enemy units. If Mayura survives, Lamia will return
    and join your forces when you finish the mission.
    
    	|==========|
    	| Langeais |
    	|==========|
    Class: Mage
    Element: Light
    Starting Level: 36
    Starting Stats:
    	HP: 2382
    	SP: 432
    	MOV: 4
    	JMP: 1
    	STR: 05 => ATK: 92
    	STM: 06 => DEF: 84
    	INT: 10 => MAG: 124
    	RES: 12 => MGR: 90
    	AGI: 09 => ACC: 18
    	LCK: 09 => EVA: 18
    Weapon: Rod
    	LV 01 - MAG+20
    	LV 02 - 
    		3000 Gold, Pixie Dust x1
    Unique Specials
    Curing Prayer
    	Type: White-Normal
    	Morale: ---
    	Power: 100
    	SP: 100
    	Description: Heal an ally with a blessing from heaven
    Goddess Descent
    	Type: Light-A.A.-Magic
    	Morale: ---
    	Power: 120
    	SP: 300
    	Description: Summon the goddess of healing
    Lightning Wings
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: ---
    	SP: 100
    	Description: Increase your allies agility
    
    To recruit Langeais, simply destroy the Espiloia Knights. This will open up a
    mission called A Wave of Ghosts. Complete this mission to recruit Langeais.
    
    	|============|
    	| Lillia Ple |
    	|============|
    Class: Archer
    Element: Wind
    Starting Level: 37
    Starting Stats:
    	HP: 2834
    	SP: 397
    	MOV: 6
    	JMP: 1
    	STR: 09 => ATK: 178
    	STM: 07 => DEF: 88
    	INT: 06 => MAG: 91
    	RES: 07 => MGR: 76
    	AGI: 09 => ACC: 17
    	LCK: 07 => EVA: 16
    	WATER+25
    	EARTH+25
    Weapon: Bow
    	LV 01 - ATK+68, MAG+18
    	LV 02 - 
    		
    Unique Specials
    Astral Arrow
    	Type: Normal-Knockdown-A.A.-Physical (1 Hit)
    	Morale: ---
    	Power: 550
    	SP: 200
    	Description: Pummel the enemy with magic arrows from the sky
    Healing Prayer
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power 80
    	SP: 200
    	Description: Heal allies with a blessing from heaven
    Piercing Arrow
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 240
    	SP: 150
    	Description: A piercing arrow shot
    
    
    To unlock the mission Mixed Blood and recruit Lillia Ple, the Elf Alliance must
    be destroyed and you must complete the mission Unidentified Monsters 2. This
    will open the mission. If you complete the mission and Dragan, who is required,
    survives the battle, you will recruit Lillia Ple.
    
    	|=============|
    	| Little Snow |
    	|=============|
    To recruit Little Snow, the New Overlord Army must be destroyed and you must
    have attained the rank of mercenary king. This will unlock her the mission
    Snow Queen. Complete this mission to recruit Little Snow.
    
    	|=======|
    	| Luche |
    	|=======|
    To recruit Luche, attain the rank of mercenary king. This will unlock the
    mission Minstrel. Start this mission and wipe out the first wave of enemies. A
    second wave will appear, as will Luche. If Luche survives the battle, you will
    recruit her.
    
    	|=========|
    	| Malimar |
    	|=========|
    Class: Spearman
    Element: Earth
    Starting Level: 40
    Starting Stats: 
    	HP: 3272
    	SP: 496
    	MOV: 6
    	JMP: 1
    	STR: 04 => ATK: 208
    	STM: 08 => DEF: 96
    	INT: 05 => MAG: 107
    	RES: 05 => MGR: 75
    	AGI: 08 => ACC: 15
    	LCK: 07 => EVA: 15
    	EARTH+50
    Weapon: Cat Lance
    	LV 01 - MOV+1, ATK+112, MAG+32
    	LV 02 - 
    		
    Unique Specials:
    Flame Strike
    	Type: Fire-Mormal-Physical-Magic (1 Hit)
    	Morale: ---
    	Power: 450
    	SP: 150
    	Description: A fire attack
    Thunder Lance
    	Type: Normal-A.A.-Physical (1 Hit)
    	Morale: ---
    	Power: 450
    	SP: 150
    	Description: Drop a lightning strike on the enemy
    Zwei Geiser
    	Type: Normal-Launch-A.A.-physical (1 Hit)
    	Morale: ---
    	Power: 400
    	SP: 150
    	Description: Launch foe with energy blades from the ground
    
    Destroy the Malimar Knights and complete Unidentified Monsters 2 to unlock the
    mission "Brownie." Completing this mission will add Malimar to your growing
    party. Like Cassius, Malimar is able to attack two squares at once.
    
    	|==========|
    	| Margaret |
    	|==========|
    Class: Archer
    Element: Water
    Starting Level: 
    Starting Stats: 
    	HP: 2963
    	SP: 379
    	MOV: 6
    	JMP: 1
    	STR: 08 => ATK: 170
    	STM: 08 => DEF: 86
    	INT: 04 => MAG: 82
    	RES: 06 => MGR: 70
    	AGI: 09 => ACC: 17
    	LCK: 08 => EVA: 17
    	FIRE+25
    	WIND+25
    Weapon: Bow
    	LV 01 - ATK+68, MAG+18
    	LV 02 - 
    		
    Unique Specials: 
    Gatling Arrows
    	Type: Normal-Physical (5 Hit)
    	Morale: ---
    	Power: 350
    	SP: 150
    	Description: Shoot arrows in rapid succession
    Healing Prayer
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power 80
    	SP: 200
    	Description: Heal allies with a blessing from heaven
    Lightning Wings
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: ---
    	SP: 100
    	Description: Increase your allies' agility
    
    To recruit Margaret, the Elf Alliance must be destroyed and you must have
    attained the rank of high mercenary. This will open the mission Hunt Elves.
    Complete the mission to speak with Margaret. When given the choice, select
    "Persuade her to make her join the Norius Mercenaries" to recruit her.
    
    	|========|
    	| Mayura |
    	|========|
    Class: Sorcerer
    Element: Water
    Starting Level: 21
    Starting Stats: 
    	HP: 2017
    	SP: 346
    	MOV: 6
    	JMP: 2
    	STR: 08 => ATK: 74
    	STM: 10 => DEF: 62
    	INT: 13 => MAG: 110
    	RES: 12 => MGR: 67
    	AGI: 09 => ACC: 17
    	LCK: 08 => EVA: 17
    	FIRE-100
    	WATER+100
    Weapon: Force
    	LV 01 - MAG+25
    	LV 02 - MAG+40
    		3300 Gold, Pixie Dust x1
    	LV 03 - MAG+65
    		5400 Gold, Pixie Dust x1
    	LV 04 - MAG+85
    		7300 Gold, Angel Feather x1
    	LV 05 - MAG+110
    		10000 Gold, Rare Pearl x1
    	LV 06 - MAG+140
    		12500 Gold, Rare Pearl x1
    	LV 07 - MAG+170
    		17500 Gold, Rare Pearl x1
    	LV 08 - 
    		35000 Gold, Crimson Tear x1, Magic Orb x9
    Unique Specials:
    Absolute Zero
    	Type: Water-Overweight-A.G.-Magic (1 Hit)
    	Morale: ---
    	Power: 360
    	SP: 200
    	Description: Freeze the enemy in sub-zero temperatures
    Harsh Winter
    	Type: Water-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 480
    	SP: 400
    	Description: An ice spell that freezes and shatters your enemy
    Living Waters
    	Type: Water-A.A.-Magic (3 Hit)
    	Morale: ---
    	Power: 280
    	SP: 150
    	Description: Animate water and drown the enemy
    
    Mayura's specialty is ice magic. She is also one of the first characters you
    will recruit who has an expanded movement range and the ability to cross higher
    ridges than most of your partymembers. Because of these reasons, I find her to
    be much more useful than either Rimm or Eunice. To recruit her, unlock
    Sasquatch Rampage by completing Supply Lines in the Desert. Begin the mission
    with both Begina and Dragan. Keep them alive while clearing out the sasquatches
    until Mayura appears. Once she does, finish off the remaining sasquatches
    without losing either Dragan or Begina to recruit her.
    
    	|======|
    	| Nyan |
    	|======|
    Class: Mage
    Element: Water
    Starting Level: 36
    Starting Stats:
    	HP: 2195
    	SP: 400
    	MOV: 4
    	JMP: 1
    	STR: 04 => ATK: 88
    	STM: 04 => DEF: 80
    	INT: 06 => MAG: 112
    	RES: 08 => MGR: 78
    	AGI: 09 => ACC: 17
    	LCK: 07 => EVA: 16
    	WATER+50
    Weapon: Rod
    	LV 01 - MAG+20
    	LV 02 - 
    		3000 Gold, Pixie Dust x1
    Unique Specials
    Clear
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: ---
    	SP: 100
    	Description: Cure ailments
    Curing Prayer
    	Type: Light-Normal
    	Morale: ---
    	Power: 100
    	SP: 100
    	Description: Heal an ally with a blessing from heaven
    Moonlight Cure
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: 150
    	SP: 400
    	Description: Heal allies with holy light
    
    To recruit Nyan, destroy the Malimar Knights to unlock the mission What Lurks
    in the Forest? Defeat Nyan in that mission to recruit her.
    
    	|============|
    	| Orochimaru |
    	|============|
    Class: Hiryu
    Element: Normal
    Starting Level: 38
    Starting Stats:
    	HP: 3664
    	SP: 426
    	MOV: 6
    	JMP: 1
    	STR: 15 => ATK: 248
    	STM: 14 => DEF: 106
    	INT: 09 => MAG: 91
    	RES: 10 => MGR: 93
    	AGI: 11 => ACC: 21
    	LCK: 09 => EVA: 20
    	FIRE+25
    	WATER+25
    	DARK+25
    	WIND+25
    	EARTH+25
    	LIGHT+25
    Weapon: Shouyou
    	LV 01 - 
    	LV 02 - 
    		
    Unique Specials:
    Kouryu Gouraisno
    	Type: Normal-A.A.-Physical-Magic (1 Hit)
    	Morale: 120
    	Power: 500
    	SP: 400
    	Description: Unleash the full power of the dragon with Orochimaru
    Souryusen
    	Type: Wind-A.A.-Physical-Magic (2 Hit)
    	Morale: 105
    	Power: 400
    	SP: 300
    	Description: Destroy the enemy with the power of the dragon
    Tsuji-Kaze
    	Type: Wind-A.A.-Physical-Magic (1 Hit)
    	Morale: 100
    	Power: 360
    	SP: 200
    	Description: Create a tornado with your sword
    
    To recruit Orochimaru, recruit Rengeki. This opens a conversation with Rengeki
    about a "man of mystery." Upon finishing this conversation, a mission called
    Hiryu of the Far East will appear. Begin this mission, which requires Culcha,
    Eunice, and Rengeki. During the course of the mission, pass each of these
    three near him so they can converse with him. This is not difficult given that
    he begins right next to your party. Doing so, then completing the mission,
    will net you both Orochimaru and Hototogisu.
    
    	|==========|
    	| Primrose |
    	|==========|
    Class: Mage
    Element: Earth
    Starting Level: 20
    Starting Stats:
    	HP: 1646
    	SP: 306
    	MOV: 4
    	JMP: 1
    	STR: 04 => ATK: 56
    	STM: 05 => DEF: 50
    	INT: 11 => MAG: 83
    	RES: 08 => MGR: 54
    	AGI: 08 => ACC: 16
    	LCK: 08 => EVA: 16
    	FIRE-50
    	WATER+50
    	EARTH+50
    Weapon: Rod
    	LV 01 - MAG+20
    	LV 02 - 
    		3000 Gold, Pixie Dust x1
    Unique Specials:
    Holy Barrier
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: ---
    	SP: 100
    	Description: Raise your allies' defense
    Ivy
    	Type: Earth-Poison-A.G.-Magic (1 Hit)
    	Morale: ---
    	Power: 280
    	SP: 100
    	Description: Attack the enemy with the roots of a giant tree
    
    To recruit Primrose you need to destroy the Elf Alliance, then have the smithy
    make you a steel breast. Doing so will add a mission titled Imprisoned Sorcerer
    to your mission list. Complete this mission to recruit Primrose.
    
    	|======|
    	| Rato |
    	|======|
    Class: Fighter
    Element: Earth
    Starting Level: 37
    Starting Stats:
    	HP: 3002
    	SP: 397
    	MOV: 6
    	JMP: 1
    	STR: 10 => ATK: 212
    	STM: 09 => DEF: 92
    	INT: 09 => MAG: 82
    	RES: 07 => MGR: 76
    	AGI: 13 => ACC: 23
    	LCK: 07 => EVA: 20
    	FIRE+50
    	WATER-50
    	LIGHT+25
    	DARK+25
    Weapon: Knuckle
    	LV 01 - ATK+56, AGI+2
    	LV 02 - 
    		3300 Gold, Iron Ore x1
    Unique Specials:
    Fuumasho
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 450
    	SP: 300
    	Description: Attack using the power of nature
    Renkino
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 450
    	SP: 200
    	Description: Build chi in the body and release it on the foe
    Rose Fire
    	Type: Earth-A.A.-Physical-Magic (1 Hit)
    	Morale: ---
    	Power: 480
    	SP: 400
    	Description: Call upon the fury of the dragon within
    
    To recruit Rato, the Meimai Knights must be destroyed and you must have
    attained the rank of high mercenary. Doing so will unlock the mission Dragon
    Jewel. Complete this mission to recruit Rato.
    
    	|============|
    	| Regal Lily |
    	|============|
    Class: Sorcerer
    Element: Earth
    Starting Level: 37
    Starting Stats:
    	HP: 2538
    	SP: 397
    	MOV: 5
    	JMP: 1
    	STR: 05 => ATK: 94
    	STM: 08 => DEF: 90
    	INT: 08 => MAG: 144
    	RES: 07 => MGR: 76
    	AGI: 10 => ACC: 18
    	LCK: 06 => EVA: 16
    	WIND-50
    	EARTH+50
    Weapon: Force
    	LV 01 - MAG+25
    	LV 02 - MAG+40
    		3300 Gold, Pixie Dust x1
    	LV 03 - MAG+65
    		5400 Gold, Pixie Dust x1
    	LV 04 - MAG+85
    		7300 Gold, Angel Feather x1
    	LV 05 - MAG+110
    		10000 Gold, Rare Pearl x1
    	LV 06 - MAG+140
    		12500 Gold, Rare Pearl x1
    	LV 07 - MAG+170
    		17500 Gold, Rare Pearl x1
    	LV 08 - 
    		35000 Gold, Crimson Tear x1, Magic Orb x9
    Unique Specials:
    Earth Crush
    	Type: Earth-A.G.-Magic (3 hit)
    	Morale: ---
    	Power: 400
    	SP: 300
    	Description: Borrow the power of the spirits and control rocks
    Flame Flash
    	Type: Fire-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 360
    	Description: Drop flames on the enemy
    Illusion Circle
    	Type: Dark-Silence-Normal-Magic (1 Hit)
    	Morale: ---
    	Power: 350
    	SP: 200
    	Description: Beckon the enemy into an illusionary world
    
    To recruit Regal Lily, destroy the Elf Alliance and complete Unidentified
    Monsters 2. This will open the mission A Royal Request. In this mission there
    is a level thirty-five dark elf priest. Attack her once to reveal Regal Lily.
    Now you only need to avoid killing her until the end of turn ten, at which
    point the battle will end. Regal Lily will ask if she can exact her revenge on
    General Ludora, respond with "of course" to recruit her.
    
    	|=========|
    	| Rengeki |
    	|=========|
    Class: Samurai
    Element: Water
    Starting Level: 36
    Starting Stats:
    	HP: 3049
    	SP: 432
    	MOV: 5
    	JMP: 1
    	STR: 10 => ATK: 203
    	STM: 11 => DEF: 94
    	INT: 13 => MAG: 93
    	RES: 12 => MGR: 90
    	AGI: 12 => ACC: 21
    	LCK: 07 => EVA: 19
    	LIGHT+50
    	DARK+50
    Weapon: Katana
    	LV 01 - ATK+91, AGI+2
    	LV 02 - 
    		7200 Gold, Silver Ore x1
    Unique Specials:
    Dragon Claw
    	Type: Normal-A.G.-Physical (1 Hit)
    	Morale: ---
    	Power: 240
    	SP: 100
    	Description: Attack with a vacuum blade
    Shock Snipe
    	Type: Normal-A.A.-Physical (3 Hit)
    	Morale: ---
    	Power: 420
    	SP: 150
    	Description: Build up chi and release it at the enemy
    Vortex Slash
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 420
    	SP: 200
    	Description: Attack all surrounding enemies
    
    To recruit Rengeki, attain the rank of high mercenary. This will unlock the
    mission Wandering Samurai. Complete this mission to engage Rengeki in a brief
    dialogue. When prompted, say "We're mercenaries." More dialogue will follow,
    then when prompted again say "I don't mind" to recruit Rengeki.
    
    	|======|
    	| Rimm |
    	|======|
    Class: Mage
    Element: Light
    Starting Level: 22
    Starting Stats:
    	HP: 1738
    	SP: 320
    	MOV: 4
    	JMP: 1
    	STR: 05 => ATK: 64
    	STM: 05 => DEF: 54
    	INT: 07 => MAG: 74
    	RES: 08 => MGR: 57
    	AGI: 08 => ACC: 15
    	LCK: 06 => EVA: 14
    	FIRE-50
    	WATER+25
    	LIGHT+50
    	EARTH+25
    Weapon: Rod
    	LV 01 - MAG+20
    	LV 02 - 
    		3000 Gold, Pixie Dust x1
    Unique Specials:
    Diamond Palm
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: ---
    	SP: 100
    	Description: Power up your allies' attack
    Lightning Wings
    	Type: Light-Normal-Magic
    	Morale: ---
    	Power: ---
    	SP: 100
    	Description: Increase your allies' agility
    
    To recruit Rimm, ensure that the Meimai Knights are destroyed and complete the
    mission Supply Lines in the Desert to unlock the mission Aid Local Commerce.
    Complete the mission, ensuring Diaz does not die, and she will join the party.
    Rimm is a mage and her specials are party support in nature.
    
    	|===========|
    	| Shimazwei |
    	|===========|
    Class: Gunner
    Element: Fire
    Starting Level: 22
    Starting Stats:
    	HP: 2034
    	SP: 352
    	MOV: 5
    	JMP: 1
    	STR: 09 => ATK: 122
    	STM: 06 => DEF: 56
    	INT: 13 => MAG: 72
    	RES: 12 => MGR: 69
    	AGI: 08 => ACC: 17
    	LCK: 10 => EVA: 18
    	FIRE+50
    	WATER-50
    	DARK+50
    Weapon: Revolver
    	LV 01 - ATK+42, LCK+2
    	LV 02 - ATK+68, LCK+3
    		3300 Gold, Iron Ore x1
    	LV 03 - ATK+88, LCK+4
    		5000 Gold, Silver Ore x1
    	LV 04 - ATK+110, LCK+5
    		7200 Gold, Silver Ore x1
    	LV 05 - ATK+140, LCK+6
    		9500 Gold, Mercury Ore x1
    	LV 06 - ATK+170, LCK+7
    		12800 Gold, Mercury Ore x1
    	LV 07 - ATK+200, LCK+9
    		16500 Gold, Gold Dust x1
    Unique Specials:
    Cerberus
    	Type: Normal-Physical (1 Hit)
    	Morale: ---
    	Power: 360
    	SP: 300
    	Description: Shoot 3 laser beams at the enemy
    Flame Flash
    	Type: Fire-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 360
    	Description: Drop flames on the enemy
    Grenade
    	Type: Normal-Launch-A.A.-Physical (1 hit)
    	Morale: ---
    	Power: 550
    	SP: 200
    	Description: Launch the enemy into the air with a grenade shot
    
    Shimazwei will probably be your first long ranged character. You can recruit
    him after completing Supply Line in the Desert by talking to Cassius and
    opening up the mission A Former Key Figure. Complete it to recruit Shimazwei
    and net an achievement.
    
    	|========|
    	| Sugata |
    	|========|
    Class: Sorcerer
    Element: Dark
    Starting Level: 37
    Starting Stats:
    	HP: 3193
    	SP: 429
    	MOV: 6
    	JMP: 2
    	STR: 09 => ATK: 115
    	STM: 12 => DEF: 160
    	INT: 18 => MAG: 179
    	RES: 11 => MGR: 111
    	AGI: 17 => ACC: 26
    	LCK: 07 => EVA: 22
    	LIGHT-50
    	DARK+50
    Weapon: Force
    	LV 01 - MAG+25
    	LV 02 - MAG+40
    		3300 Gold, Pixie Dust x1
    	LV 03 - MAG+65
    		5400 Gold, Pixie Dust x1
    	LV 04 - MAG+85
    		7300 Gold, Angel Feather x1
    	LV 05 - MAG+110
    		10000 Gold, Rare Pearl x1
    	LV 06 - MAG+140
    		12500 Gold, Rare Pearl x1
    	LV 07 - MAG+170
    		17500 Gold, Rare Pearl x1
    	LV 08 - 
    		35000 Gold, Crimson Tear x1, Magic Orb x9
    Unique Specials:
    Fire Storm
    	Type: Fire-Pull-A.G.-Magic (1 Hit)
    	Morale: ---
    	Power: 420
    	SP: 200
    	Description: Burn the enemy in a wave of fire
    Poison
    	Type: Normal-Poison-Magic (1 Hit)
    	Morale: ---
    	Power: ---
    	SP: 200
    	Description: Create a poison mist
    Soul Summon
    	Type: Dark-Normal-Magic (1 Hit)
    	Morale: ---
    	Power: 450
    	SP: 300
    	Description: Calls the souls of demons forth
    
    To recruit Sugata you must recruit both Lamia and Mayura, then complete the
    mission Unidentified Monsters 2. This will unlock the mission Terror in the
    Tundra. Completion of this mission will unlock Sugata for your use.
    
    	|======|
    	| Tina |
    	|======|
    Class: Swordsman
    Element: Light
    Starting Level: 40
    Starting Stats:
    	HP: 3123
    	SP: 444
    	MOV: 5
    	JMP: 1
    	STR: 08 => ATK: 236
    	STM: 08 => DEF: 96
    	INT: 12 => MAG: 104
    	RES: 11 => MGR: 93
    	AGI: 09 => ACC: 17
    	LCK: 07 => EVA: 16
    	WATER+50
    	LIGHT+100
    	WIND-50
    	DARK-50
    Weapon: Falchion
    	LV 01 - ATK+124, MAG+8
    	LV 02 - 
    		
    Unique Specials:
    Grand Cross
    	Type: Light-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 600
    	SP: 200
    	Description: Cause an explosion with light magic
    Meteo Crush
    	Type: Light-A.A.-Magic (1 Hit)
    	Morale: ---
    	Power: 300
    	SP: 100
    	Description: Drop a meteor on the enemy
    Summon Alchie
    	Type: Light-A.A.-Magic
    	Morale: ---
    	Power: 120
    	SP: 300
    	Description: Guide the god of souls to give peace
    
    To recruit Tina, recruit Anita, Kiratt, Rato, and Rimm. This will open a
    mission called Pure Heart. Complete this mission to recruit both Tina and Folt.
    
    	|============|
    	| Trick Blue |
    	|============|
    Class: Ranger
    Element: Water
    Starting Level: 22
    Starting Stats:
    	HP: 2250
    	SP: 304
    	MOV: 6
    	JMP: 2
    	STR: 11 => ATK: 116
    	STM: 10 => DEF: 64
    	INT: 05 => MAG: 48
    	RES: 06 => MGR: 51
    	AGI: 11 => ACC: 20
    	LCK: 08 => EVA: 19
    	LIGHT-50
    	WIND+50
    	DARK+50
    Weapon: Daggers
    	LV 01 - ATK+28, AGI+1
    	LV 02 - ATK+42, AGI+1
    		3300 Gold, Iron Ore x1
    	LV 03 - 
    		5000 Gold, Silver Ore x1
    Unique Specials:
    God Hand
    	Type: Normal-Physical (1 hit)
    	Morale: ---
    	Power: 200
    	SP: 200
    	Description: Steal an item from the enemy while attacking
    Steal
    	Type: Normal-Physical
    	Morale: ---
    	Power: 1
    	SP: 100
    	Description: Steal an item from the enemy
    
    To recruit Trick Blue, begin the mission Retrieve Rare Minerals, which appears
    after destroying the Meimai Knights. On the second turn, Trick Blue will
    appear in the north and start heading for the chests you are trying to
    retrieve. Inside one of them is an item called Piercing Grass. You need to find
    it before him, then when he asks for it, give it to him to enlist his aid.
    
    	|=========|
    	| Zakifon |
    	|=========|
    To recruit Zakifon, the Espiloia Knights must be destroyed and you must have
    attained the rank of mercenary king. This will open the mission Possible
    Pursuers. Complete this mission to recruit Zakifon.
    
    |==================================|
    | Section 3.0 [MSGD] Mission Guide |
    |==================================|
    Missions are divided between the standard kingdom missions (found in the Find
    Work menu on the world map) and neutral missions (found in the Mission menu on
    the world map). There are sixty of each type of mission, for a total of one
    hundred and twenty missions, although you will probably play several of the
    standard missions multiple times.
    
    Using the search function (Ctrl+F) you can search for the individual mission
    you are looking for with the codes in the list below.
    
    Neutral Missions
    [PRO1] Prologue 1
    [PRO2] Prologue 2
    [MHR1] Monster Hunter 1
    [POWR] POW Rescue
    [GEO1] Geomancy Lines 1
    [GEO2] Geomancy Lines 2
    [SPLY] Supply Line in the Desert
    [STR?] The Strongest?
    [MINR] Retrieve Rare Minerals
    [FORM] A Former Key Figure
    [ADLC] Aid Local Commerce
    [SASQ] Sasquatch Rampage
    [SUSP] Suspicious Neighbors
    [EVAL] Evaluation
    [BAUB] Retrieve the Baubles
    [IMPR] Imprisoned Sorcerer
    [GOBN] The Trouble with Goblins
    [UNM1] Unidentified Monsters 1
    [UNM2] Unidentified Monsters 2
    [MBLD] Mixed Blood
    [TTUN] Terror in the Tundra
    [GHST] A Wave of Ghosts
    [WHAT] What Lurks in the Forest?
    [TWOK] Two of a Kind
    [HOPE] The Hope of a Kingdom
    [MIDN] Because it's Midnight
    [BRWN] "Brownie"
    [RYRQ] A Royal Request
    [FTWM] Forest Watchman
    [LWAC] Wandering Samurai
    [DNJL] Dragon Jewel
    [HTEF] Hunt Elves
    [HIRY] Hiryu of the Far East
    [PURE] Pure Heart
    [UNGN] Underworld Generals
    [PRST] Defeat the Priests
    [FWR1] The Five Warriors 1
    [FWR2] The Five Warriors 2
    [ILOY] Indomitable Loyalty
    [HFST] Holy Knight of the Forest
    [MINS] Minstrel
    [TLNT] Wasted Talent
    [PURS] Possible Pursuers
    [SWQN] Snow Queen
    [GUNO] Gun Obsession
    [WTLN] Defeat the White Lion
    [GAJU] The Power of Gajuu
    [SLSN] Soul Sinner
    [BGOD] Battle God
    [PYBL] Prodigy of Blaze
    [TDGN] Two Demon Generals
    [7THG] The 7th Gatekeeper
    [DMAS] Demon Assasins
    [VMPK] Defeat the Vampire King
    [HTCD] Hunt the Cursed Dragon
    [HFN1] Hunt Fenrir 1
    [HFN2] Hunt Fenrir 2
    [PAG1] Purified Anger 1
    [PAG2] Purified Anger 2
    [DARK] Dark Royalty
    
    Kingdom Missions Missions
    [PLN1] Hunt in the Plains 1
    [MTN1] Hunt in the Mountains 1
    [DST1] Hunt in the Desert 1
    [SNW1] Hunt in the Snow 1
    [FRT1] Hunt in the Forest 1
    [PLN2] Hunt in the Plains 2
    [MTN2] Hunt in the Mountains 2
    [DST2] Hunt in the Desert 2
    [SNW2] Hunt in the Snow 2
    [FRT2] Hunt in the Forest 2
    [ELFA] Attack the Elf Alliance
    [MEKN] Attack the Meimai Knights
    [UNDW] Attack the Underworld Army
    [MURO] Attack Muromachi
    [ESPA] Attack Espiloia
    [SHIL] Attack Shilineeg
    [FLAU] Attack Flauster
    [OVER] Attack Overlord Army
    [MALI] Attack Malimar
    [NAME] Attack Nameless Army
    [DEF1] Destroy the Elf Alliance 1
    [DEF2] Destroy the Elf Alliance 2
    [DMK1] Destroy Meimai Knights 1
    [DMK2] Destroy Meimai Knights 2
    [SHNZ] Shinzan, Monk
    [VAMP] Annihilate Vampires
    [BIRD] Pacify Birdmen
    [UPML] Uprising of Milria
    [BRE1] Block the Reinforcements 1
    [RMT1] Rare Materials 1
    [SEC1] Secure the Area 1
    [DEP1] Destroy Espiloia 1
    [DEP2] Destroy Espiloia 2
    [DML1] Destroy Malimar 1
    [DML2] Destroy Malimar 2
    [DOV1] Destroy Overlord Army 1
    [DOV2] Destroy Overlord Army 2
    [PLN3] Hunt in the Plains 3
    [MTN3] Hunt in the Mountains 3
    [DST3] Hunt in the Desert 3
    [SNW3] Hunt in the Snow 3
    [FRT3] Hunt in the Forest 3
    [ROGE] Slay the Rogues
    [DKEF] Dark Elves
    [DFL1] Destroy Flauster 1
    [DFL2] Destroy Flauster 2
    [DMR1] Destroy Muromachi 1
    [DMR2] Destroy Muromachi 2
    [DUN1] Destroy Underworld Army 1
    [DUN2] Destroy Underworld Army 2
    [DSH1] Destroy Shilineeg 1
    [DSH2] Destroy Shilineeg 2
    [DNM1] Destroy Nameless Army 1
    [DNM2] Destroy Nameless Army 2
    [NRWR] Northern Warrior
    [CBGM] Challenge From Big Mama
    [RMT2] Rare Materials 2
    [AERT] Aerial Threat
    [GHST] Ghost Overflow
    [RMT3] Rare Materials 3
    
    	|=====================================|
    	| Section 3.1 [NEUT] Neutral Missions |
    	|=====================================|
    As opposed to the missions shared commonly by all the kingdoms, these missions
    are the "story" missions that advance the plot of the game or allow you to
    recruit new characters. Completing them does not alter your rating with any of
    the kingdoms.
    
    		|==================================|
    		| Section 3.1.01 [PRO1] Prologue 1 |
    		|==================================|
    Mission Level: 1
    Prerequisites: Begin a new game
    Victory Conditions: Eliminate all enemies with 15 turns
    Conditions of Defeat: All allies are defeated or incompletion of the victory
    	condition
    Enemy Units: Hiyoko x2, Killer Bee x3
    Chest Items: Blade Orb, Gunpowder, Red Soul
    
    This introductory battle just gets you used to controlling the game. Judo is
    your best fighter right now, so use him if you have to, but try and get as much
    experience as you can for everyone else.
    
    		|==================================|
    		| Section 3.1.02 [PRO2] Prologue 2 |
    		|==================================|
    Mission Level: 1
    Prerequisites: Complete Prologue 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Skeleton Sldr x6
    Chest Items: Crystal, Moon Fang, Silver Ore
    
    This follows immediately after the last mission and should be fairly easy.
    Once the battle ends you will lose Judo permanently, so spread the experience
    to everyone else as much as you can. Cassius and Dragan will also leave for a
    while, although you will get them back soon enough that it is not a waste to
    try and level them as well.
    
    		|========================================|
    		| Section 3.1.03 [MHR1] Monster Hunter 1 |
    		|========================================|
    Mission Level: 1
    Prerequisites: Complete Prologue 2
    Victory Conditons: Reach destination or eliminate all enemies
    Conditions of Defeat: All allies defeated
    Enemy Units: Hiyoko x5, Killer Bee x5, Dogman x1
    Chest Items: Earth Band, Fire Band, Force Ring, Healer Ring, Iron Armor,
    	Iron Breast, Stamina Ring, Water Band, Wind Band, Wisdom Ring
    
    Once you reach the capital you will have access to this mission. As you cannot
    yet find any work, take this mission once you are done with the blacksmith.
    
    There are five waves of enemies to this mission, so don't let the large number
    of enemy units fool you. The first wave consists of just one Hiyoko. On turn
    two two Killer Bees will appear opposing your starting positon. Kill the Hiyoko
    and claim the initial chests, then move Begina to the ledge overlooking the
    location of the Killer Bees. Wait for them to approach, then kill them. Keep
    Diaz out of their range initially, moving in only to heal as enemies will flock
    to him. With the second wave down, move towards the exit, but do not leave. A
    single Killer Bee will appear near it, so kill it and claim the chests. Move
    back down and to the pond where two Hiyokos and one Killer Bee now wait. Kill
    them, moving in to heal only when needed to avoid losing Diaz. Once they die,
    the last wave appears, consisting of two more Hiyokos, one Killer Bee, and a
    Dogman. Kill the Dogman first, then the Hiyokos. If you want the chests behind
    the enemies, you will need to keep one alive and run to them with Begina. This
    Is really not that hard to do if you heal Begina with Diaz to full before
    heading for the chests.
    
    Upon completion of Monster Hunter 1, Dragan will rejoin the party.
    
    		|==================================|
    		| Section 3.1.04 [POWR] POW Rescue |
    		|==================================|
    Mission Level: 1
    Prerequisites: Complete Monster Hunter 1
    Victory Conditions: Defeat all guards
    Conditions of Defeat: All allies are defeated or the hostage is killed
    Enemy Units: Dm Archer x3, Dm Priest x1, Dm Swordsman x8, Dm Warrior x1
    Chest Items: Bowstring, Lead Ore
    
    Again you cannot yet find missions and must select this one to continue, Once
    you start this mission, Cassius will rejoin the party as well. Equip him with
    whatever you can and begin.
    
    Move on the demons on the lower landing first, keeping towards the water to
    avoid the enemies on the next landing up. After they are dead, move on the
    priest and then the other two demons on the second landing. Once the second
    landing is cleared, the Dm Warrior will come after you. Wait for him and take
    him out away from his friends. For the final landing, slide in along one wall
    or the other and towards a group of enemies. If you stay away from the middle
    of the red carpet, the three enemy units on the opposite side of the landing
    will not approach you. Once you take out one side, move to the other to finish
    the mission.
    
    Once all the demons are defeated, Eunice will be rescued and will join the
    party. This will also open up the option to find work with the Army of Flauster
    and a number of level one and level two missions with them. Skip down to their
    mission section for more information on what they have to offer.
    
    		|========================================|
    		| Section 3.1.05 [GEO1] Geomancy Lines 1 |
    		|========================================|
    Mission Level: 2
    Prerequisites: Complete two attacks on enemy nations
    Victory Conditons: Reach target destination within 10 turns
    Conditions of Defeat: All allies are defeated or failed to arrive at the
    	destination in 10 turns
    Enemy Units: Dm Archer x3, Dm Sorceror x2, Dm Swordsman x7
    Chest Items: Copper Ore
    
    Initially there is only one archer, one sorceror, and three swordsman. After
    the second turn, four more swordsman will appear. After the fourth turn, two
    archers and one more sorceror will appear.
    
    Rush on the bridge and attack the swordsman as you do. Your goal is to reach
    your destination on the other side, so do not focus entirely on fighting.
    Instead, send one of your partymembers through, running for the exit, while
    the other four focus on thinning the Overlord's ranks. Once you reach the exit,
    you will move on to Geomancy Lines 2.
    
    		|========================================|
    		| Section 3.1.06 [GEO2] Geomancy Lines 2 |
    		|========================================|
    Mission Level: 2
    Prerequisites: Complete Geomancy Lines 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: Retreat of Diaz
    Enemy Units: Dm Archer x3, Dm Sorceror, Dm Swordsman x5, Dm Warrior x9
    Chest Items: Blue Soul, God Tree Branch, White Bone, White Soul
    
    Initially you will be facing five swordsman at about half health. Take them
    out quickly, as after turn two, four warriors and two archers will appear
    near the northern chests. After turn five, five more warriors, another archer,
    and a sorceror will appear near the further chests.
    
    Diaz has a new spell, Earth Guardian, so be sure to take full advantage of this
    to deal with the demons that keep pouring in. He can only use it when on a
    geomancy line right now, but it has a much higher range than anything you have
    seen thus far. It also hits everyone within its range, so be ready for any
    cluster of enemy forces.
    
    If you keep up with eliminating the groups of enemies before the next one
    appears, this mission is not bad. If you fall behind, however, your forces can
    be quickly routed. Also keep in mind that the only character who must survive
    is Diaz. As long as he lives through the mission, you can still win, so if you
    must sacrifice someone, make it someone else.
    
    		|=================================================|
    		| Section 3.1.07 [SPLY] Supply Line in the Desert |
    		|=================================================|
    Mission Level: 3
    Prerequisites: Two kingdoms destroyed
    Victory Conditions: Begina survives for 10 turns or defeat Jadou
    Conditions of Defeat: Retreat of Begina
    Enemy Units: Dm Archer x3, Dm Sorceror x3, Dm Swordsman x8, Jadou
    Chest Items: Angel Feather, Cotton Thread, Crimson Tear, Crystal, Lead Ore,
    	Rare Pearl
    
    If this is your first playthrough, you're not beating Jadou. Instead fall back
    to near the chests and wait for the demons to come to you. Slay them as they
    approach. Depending on your levels, you may have to sacrifice your other
    partymembers to keep Begina alive. Do so by pulling Begina to the back and
    creating a human shield if you must. When Jadou starts his tenth turn, the
    mission will end.
    
    		|======================================|
    		| Section 3.1.08 [STR?] The Strongest? |
    		|======================================|
    Mission Level: 1
    Prerequisites: Complete Supply Line in the Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated or retreat of Inuou
    Enemy Units: Hiyoko x4, Killer Bee x4
    Chest Items: Copper Ore, Cotton Thread, Lead Ore, Mercury Ore, Moon Fang
    
    Probably the easiest character recruitment mission, Inuou can handle two to
    three of the enemies here by himself. Send two of your fighters to go help him
    mop up the enemies, while sending the rest to break open the crates and collect
    some item making materials.
    
    Inuou joins the Norius Mercenaries upon completion of this mission.
    
    		|==============================================|
    		| Section 3.1.09 [MINR] Retrieve Rare Minerals |
    		|==============================================|
    Mission Level: 1
    Prerequisites: Destroy the Meimai Knights and complete Supply Line in the
    	Desert
    Victory Conditons: Recover the particular treasure
    Conditions of Defeat: Retreat of Begina
    Enemy Units: Devil Knight x4, Hm Sorcerer, Ninja x4, Rifleman, Thief x4
    Chest Items: Blue Soul, Bowstring, Pierce Stone, Piercing Grass, Yellow Soul
    
    This mission is really about recruiting Trick Blue and is somewhat unintuitive.
    On turn two Trick Blue will appear in the north and start heading for the
    chests you are trying to retrieve. Inside one of them is an item called
    Piercing Grass. You need to find it before him, then when he asks for it, give
    it to him to enlist his aid.
    
    		|===========================================|
    		| Section 3.1.10 [FORM] A Former Key Figure |
    		|===========================================|
    Mission Level: 1
    Prerequisites: Complete Supply Line in the Desert and then converse with
    	Cassius about a "former key figure"
    Victory Conditons: Begina arrives at the specified area
    Conditions of Defeat: Retreat of Begina
    Enemy Units: Dogman x4, Goblin Sldr x1, Killer Bee x4, Steel Bug x1
    Chest Items: n/a
    
    This mission will probably net you your first achievement and first non-default
    character. Shimazwei wields a gun and can attack from long range. To get him,
    Begina must make it to the exit area where he is standing. The enemies here are
    very easy, at least until you get to the goblin. In order to hurt him, you need
    to use Begina to launch him into the air, then use Dragan to knock him back to
    the ground. Once the goblin is on its back, it can be hurt and killed.
    
    At the exit is a steel bug. This enemy is invincible. Blow the explosives up
    and move across to the exit. Shimazwei will join the Norius Mercenaries when
    Begina ends a turn on the exit.
    
    		|==========================================|
    		| Section 3.1.11 [ADLC] Aid Local Commerce |
    		|==========================================|
    Mission Level: 3
    Prerequisites: Destroy the Meimai Knights and complete Supply Lines in the
    	Desert
    Victory Conditons: Eliminate all ghosts
    Conditions of Defeat: All allies are defeated or retreat of Rimm
    Enemy Units: Big Pol x5, Dark Knight x1, Pol x3, Pol Pol x4
    Chest Items: 
    
    The mission begins with just three pols surrounding Rimm. Thankfully she is at
    a high enough level that she will kill one or two of them before you even
    reach her. When you do reach her, four pol pols will appear to the north. After
    you have killed all but one of them, five big pols and a dark knight will
    appear. It is best to not split your forces here. The pols can all fly over the
    ridge in the center, so hunker down near Rimm and let them come to you.
    
    To recruit Rimm, Diaz must be present and survive the mission.
    
    		|=========================================|
    		| Section 3.1.12 [SASQ] Sasquatch Rampage |
    		|=========================================|
    Mission Level: 3
    Prerequisites: Complete Supply Lines in the Desert
    Victory Conditions: Defeat sasquatches
    Conditions of Defeat: All allies are defeated
    Enemy Units: Sasquatch x8
    Chest items: Burning Fluid
    
    Make sure you have six partymembers before attemtping this mission and bring
    Dragan. Move on the northern group of sasquatches first and make use of your
    assist and teamwork abilites. Once they go down, follow suit with the southern
    group. Make sure to keep Begina and Dragan alive.
    
    You want to kill them as quickly as possible, save one until Mayura appears.
    Most likely this will not be a problem, but if you are at a high enough level
    that it is, just wait for the ice witch to appear. When she does, ignore the
    ghosts that appear with her and finish off the last saquatch. Once it is
    defeated, Begina and Mayura will have a brief conversation and she will join
    the party.
    
    		|============================================|
    		| Section 3.1.13 [SUSP] Suspicious Neighbors |
    		|============================================|
    Mission Level: 3
    Prerequisites: Complete Supply Lines in the Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dm Archer x2, Dm Sorcerer x2, Dm Swordsman x6, Lamia
    Chest Items: n/a
    
    Do not attempt this mission until after you have recruited Mayura or you will
    miss out on recruiting Lamia. When you do try it, bring Mayura. Take out the
    two demons in front of Lamia, then move mayura in. Have Mayura attack Lamia,
    prompting the two to converse about the old days. Lamia will depart, leaving
    you to finish off the demons.
    
    As long as Mayura survives the battle, when you win Lamia will join your
    party.
    
    		|==================================|
    		| Section 3.1.14 [EVAL] Evaluation |
    		|==================================|
    Mission Level: 3
    Prerequisites: Destroy the Meimai Knights and complete Supply Lines in the
    	Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Anita, Hm Archer x2, Hm Sorcerer x3, Thief x12
    Chest Items: Burning Fluid, Evil Fingerbone, White Bone
    
    This mission is really annoying if you want to recruit Anita. To do so, you
    must perform a 21 hit combo total. Note that this does not mean 21 hits on a
    single enemy, just a total combo count of 21 hits. This can be really
    frustrating and will probably present your first major troubles in trying to
    recruit a character.
    
    Here is how I did it. I took a party of that included Begina, Cassius, and
    Mayura. I destroyed the initial group of enemies using standard tactics, except
    I used my specials very liberally in order to raise my gauge. Using Diaz I got
    Mayura's SP all the way full.
    
    With the first group destroyed,  I moved my forces toward the second group and
    put Cassius out in front so he was the only partymember the second group of
    thieves could reach. They came in and lined up, each performing their shine
    dagger move. This did lower my gauge, but it got them in a line three deep. I
    moved Mayura in and used living waters on them four times in a row. This took
    me well over the limit, but to be safe I used teamwork and had Begina use his
    thunder blade twice in a row.
    
    When you have performed your combo... nothing will happen. Wipe out the
    remaining enemies, including Anita, and end the mission. When you do, Anita
    will appear and after a short conversation join the party.
    
    		|============================================|
    		| Section 3.1.15 [BAUB] Retrieve the Baubles |
    		|============================================|
    Mission Level: 3
    Prerequisites: Destroy the Meimai Knights and complete Retrieve Rare Minerals
    Victory Conditons: Recover the particular treasure
    Conditions of Defeat: Retreat of either Dragan or Kiratt
    Enemy Units: Ninja x6, Rifleman x3, Thief x8
    Chest Items: Crystal, Lead Ore, Mercury Ore, Piercing Grass, Pixie Dust
    
    Do not attempt this mission until your whole party is a minimum of level
    twenty-five.
    
    This is a lot like Retrieve Rare Minerals, except a lot harder. The mission
    begins with three ninjas, four thieves, and two riflemen. However every time
    you open a chest, more enemies will appear. Because of this, it is best to
    simply avoid opening chests. the item you want is in the chest farthest from
    you, so kill the enemies near you and move directly to the other group and
    open the chest. Successfully complete the mission to add Kiratt to the party.
    
    		|===========================================|
    		| Section 3.1.16 [IMPR] Imprisoned Sorcerer |
    		|===========================================|
    Mission Level: 3
    Prerequisites: Defeat the Elf Alliance and buy a steel breast from the smithy
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated or the retreat of Primrose
    Enemy Units: Hm Archer x2, Hm Sorcerer x3, Hm Swordsman x10
    Chest Items: White Bone
    
    You'll recognize this as the same map as Monster Hunter 1, only now it is
    filled with human soldiers, presumably from the Army of Flauster. Split your
    forces, sending about half towards Primrose's position and the other half at
    the nearest group of human soldiers.
    
    Once you eliminate the group guarding Primrose, the other two groups will
    advance. That is why it is good to take out the smaller group away from her
    before the two groups can merge into one.
    
    When there are about three enemy units left, two sorcerers and two swordsman
    will appear near Primrose. They do not seem to be interested in Primrose, so
    mop them up to recruit her into your growing army.
    
    		|================================================|
    		| Section 3.1.17 [GOBN] The Trouble with Goblins |
    		|================================================|
    Mission Level: 4
    Prerequisites: Attain mercenary rank 4
    Victory Conditions: Defeat 10 goblins
    Conditions of Defeat: All allies are defeated
    Enemy Units: Big Mama, Culcha, Goblin Sldr x16
    Chest Items: Battle Orb, Copper Ore, Crimson Tear, Crystal, Gold Dust,
    	Gunpowder, Lead Ore, Silver Ore, White Bone
    
    If you have recruited Shimazwei, breath a sigh of relief as the goblin soldiers
    here do not behave as they did on his recruitment mission; you can kill them
    in a normal fashion. The first two times you attack Culcha, all the goblins on
    the map will gain SP and become stronger. Taking her down to about a quarter of
    her health will cause her to flee.
    
    Your best bet is to stay in the center and let the goblins come to you, killing
    them as they climb to the mesa you are on. While it is possible to win with
    killing Culcha, doing so will force you to eliminate all enemies, not just ten
    of them.
    
    Completing this mission will net you Culcha as a playable character.
    
    		|===============================================|
    		| Section 3.1.18 [UNM1] Unidentified Monsters 1 |
    		|===============================================|
    Mission Level: 5
    Prerequisites: Attain mercenary rank 5
    Victory Conditions: Defeat fiends
    Conditions of Defeat: Retreat of Begina
    Enemy Units: Dark Knight x10, Kodama x2, Zog, Zok
    Chest Items: Crystal, Empty Shell, Iron Ore, Moon Fang, Pixie Dust, Priest
    	Talisman, Silver Breast
    
    Zog and Zok will beat up on the invicible knights until you move into their
    range, so approach at your leisure. As soon as you hit one or the other, two
    kodamas and six dark knights will appear where you started, so make sure your
    whole party is on the bridge before you attack.
    
    Damaging Zog and Zok is not the problem, it's surviving their attacks. Both of
    them will likely be able to kill a magic user in one combo and almost kill a
    fighter class character. Zog and Zok are the only ones you need to kill to win.
    You do not need to go for a S rank here, just focus on them and if you lose
    some partymembers, which you probably will, just keep pounding on them until
    you win.
    
    Upon completion of this mission Diaz will learn the ability Earthen Grave.
    
    		|===============================================|
    		| Section 3.1.19 [UNM2] Unidentified Monsters 2 |
    		|===============================================|
    Mission Level: 6
    Prerequisites: Attain mercenary rank 6
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dark Knight x10, Devil Knight x6, Kodama x3, Zog, Zok
    Chest Items: Bowstring, Evil Fingerbone, Iron Ore, Magic Orb, Mithril,
    	Pixie Dust
    
    This time you have to kill their friends, so start with the group of dark
    knights in the middle. The enemy units around Zog and Zok will start moving on
    you as you do, so take them out next. Move to the group of enemies in the far
    corner.
    
    Do not open any of the chests as this will cause the enemy reinforcements to
    arrive. On turn five, Zog and Zok will begin moving on you. Hopefully you are
    fighting the far enemies, forcing them to take a turn or two to get to you and
    giving you the time you need to finish them off. When Zok and Zog are in range,
    break off whatever attack you have going on the knights and focus solely on
    them until you kill them both. With them gone, finish off the remaining enemy
    units to secure the win.
    
    		|===================================|
    		| Section 3.1.20 [MBLD] Mixed Blood |
    		|===================================|
    Mission Level: 5
    Prerequisites: Elf Alliance destroyed and complete Unidentified Monsters 2
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated or retreat of Lillia Ple
    Enemy Units: Hm Sorcerer x4, Hm Swordsman x14
    Chest Items: Evil Fingerbone
    
    Lillia Ple is far from defenseless, so the fact that she is surrounded is not
    a huge hurdle to overcome. Split your forces, sending three towards the elf
    swordsman and three towards Lillia Ple. Make sure you send Dragan in the
    group going towards Lillia Ple to engage her in dialogue.
    
    Once the attackers around Lillia Ple are dead, four more enemy units will
    appear near her location. The same will occur when you clear those around the
    elf swordsman, and again after you clear them from where the elf swordsman is.
    If Dragan survives through this whole onslsaught, you will recruit Lillia Ple.
    
    		|============================================|
    		| Section 3.1.21 [TTUN] Terror in the Tundra |
    		|============================================|
    Mission Level: 5
    Prerequisites: Recruit Mayura and Lamia and complete Unidentified Monsters 2
    Victory Conditions: Defeat Sugata and her troops
    Conditions of Defeat: Retreat of Mayura or Lamia
    Enemy Units: Dm Archer x2, Dm Sorcerer x2, Dm Swordsman x10, Sugata
    Mission Chest: 
    
    To recruit Sugata you must kill all of her minions, then her. To do this,
    take out the group immediately in front of you first. From there you need to
    make your way around, past Sugata's group, and to the other group. Do this by
    hugging the crystal in the middle and moving along it as you pass by Sugata's
    group. You need to run along the entire length of the crystal in one go, so
    this can be time consuming doing it one at a time.
    
    Alternately, you can draw Sugata's bodyguards out to you by just standing about
    level with the crystal's face and kill them, then dash over to the other group
    and fighting them with Sugata remains at a distance. She may attack with long
    range strikes, but she won't be overly aggressive if you stay off the raised
    area she is on.
    
    Either way, you still need to defeat Sugata. She should not be much of a hassle
    without her friends, just watch Lamia and Mayura's health and make sure you
    don't lose because one of them gets killed.
    
    		|========================================|
    		| Section 3.1.22 [GHST] A Wave of Ghosts |
    		|========================================|
    Mission Level: 5
    Prerequisites: Destroy the Espiloia Knights
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated or retreat of Langeais
    Enemy Units: Big Pol x8, Zombie x8
    Mission Chest: Crystal, Lead Ore, Mercury Ore, Rare Pearl
    
    Enemies are kinda all over the place here and all of them will probably be
    moving about from the get-go. Climb up towards Langeais and let them come to
    you. On the narrow path they will bunch up, limiting their ability to attack
    and allowing you to hit them with group shots.
    
    As you would expect, killing the first group will cause a second group to
    spawn. Repeat the same startegy with them as before. Completion of this mission
    will add Langeais to the party.
    
    		|=================================================|
    		| Section 3.1.23 [WHAT] What Lurks in the Forest? |
    		|=================================================|
    Mission Level: 3
    Prerequisites: Destroy the Malimar Knights
    Victory Conditions: Defeat Nyan
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hiyoko x9, Killer Bee x9, Nyan
    Mission Chest: Red Soul, Yellow Soul
    
    To make this mission really easy, run up on Nyan and just attack her, ignoring
    her friends. If you kill the hiyokos, the killer bees will appear. Neither
    method is really that hard, however, offering one of the easier recruiting
    missions. Once Nyan is beaten, she will join the party.
    
    		|=====================================|
    		| Section 3.1.24 [TWOK] Two of a Kind |
    		|=====================================|
    Mission Level: 3
    Prerequisites: Recruit Shimazwei and destroy the Malimar Knights
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated or retreat of Fuya
    Enemy Units: Hm Priest x2, Hm Sorcerer x3, Hm Swordsman x8, Thief x5
    Mission Chest: Copper Ore, Eye Helmet, Flame Broach
    
    Much like the mission for recruiting Nyan, this one is realtively easy. Killing
    the initial group of enemies will cause a second group to spawn. Killing them
    will cause a third group to spawn. Fuya will also aid you in the battle,
    killing about one enemy per turn if he is in range.
    
    As you kill the opposition, be sure to send Shimazwei up to Fuya so they can
    talk and you can recruit him at the end of the battle.
    
    		|=============================================|
    		| Section 3.1.25 [HOPE] The Hope of a Kingdom |
    		|=============================================|
    Mission Level: 5
    Prerequisites: Complete Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hm Archer x2, Hm Priest x2, Hm Sorcerer x2, Hm Swordsman x12
    Mission Chest: Battle Orb, Blessed Glove, Iron Ore, Royal Ring
    
    On turn three the second wave will appear near Gyufee II. To prepare for this,
    move as quickly as you can towards the center on the first few turns so you
    can make the crossing where the water is shallow and head off the assassination
    squad.
    
    On turn seven another batch of reinforcements will appear near Gyufee II, most
    likely right on top of you. Just roll right into them. As long as Gyufee II
    survives the battle, he will join the party upon completing the mission.
    
    		|=============================================|
    		| Section 3.1.26 [MIDN] Because it's Midnight |
    		|=============================================|
    Mission Level: 5
    Prerequisites: Destroy the Espiloia Knights
    Victory Conditions: Protect the throne for 10 turns
    Conditions of Defeat: All allies are defeated or Chris arrives at the throne
    Enemy Units: Chris, Hm Archer x2, Hm Sorcerer x2, Hm Swordsman x12
    Mission Chest: Foresight, Hero Glove
    
    The simple way to approach this mission is to form a box around the throne and
    wait for the enemy to come to you, killing them as they approach. Do not break
    any of the boxes as leaving them be will hinder the enemy's movements.
    
    Once Chris starts moving then things get interesting. If you want to recruit
    Chris, you cannot kill him. That means you have to take the blows he deals and
    just heal. Do eliminate his posse, but avoid hitting him if possible. At the
    end of turn ten you will win, and if Chris is still alive he will join the
    party.
    
    		|=================================|
    		| Section 3.1.27 [BRWN] "Brownie" |
    		|=================================|
    Mission Level: 5
    Prerequisites: Destroy the Malimar Knights and complete Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated or retreat of Malimar
    Enemy Units: Dm Priest x2, Dm Sorcerer x4, Vampire Sldr x12
    Mission Chest: Crystal
    
    Unsurprisingly there are three waves of enemies, one after the next. All three
    start in the same general area, so you won't be trapsing all over the map at
    least. All you need to do is complete the mission to recruit Malimar.
    
    		|=======================================|
    		| Section 3.1.28 [RYRQ] A Royal Request |
    		|=======================================|
    Mission Level: 5
    Prerequisites: Destroy the Elf Alliance and complete Unidentified Monsters 2
    Victory Conditions: Allies survive for 10 turns
    Conditions of Defeat: All allies are defeated
    Enemy Units: D. Elf Sldr x13, D. Elf Priest x5, Elf Sldr x4, Elf Priest
    Mission Chest: Piercing Grass, Queen Shield, Sorcerer's Stone, Stealth
    
    This is the mission for recruting Regal Lily. She is disguised as a dark elf
    priest, the one at level thirty-five. Send Begina towards her and hit her once
    to reveal her as the dark elf princess. From now on she is off limits.
    
    Once you have killed about half the enemies, the reinforcements will arrive.
    Work on them and ignore Regal Lily. Killing them will result in a third wave
    appearing, but by then the battle will almost be over. On turn ten the battle
    will end and Regal Lily will talk with Begina. When she asks if she can exact
    her revenge on General Ludora, respond with "of course" to recruit her.
    
    		|=======================================|
    		| Section 3.1.29 [FTWM] Forest Watchman |
    		|=======================================|
    Mission Level: 5
    Prerequisites: Destroy the Elf Alliance and complete Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: D. Elf Priest x3, D. Elf Sldr x4, Elf Sldr x7, Iceberg, Prominent
    Mission Chest: God Tree Branch, Iron Ore, Magic Orb, Proof of Trial
    
    Although this mission features two unique characters, there are no recruitable
    partymembers to be found in this mission. With that in mind, just focus on
    eliminating the enemy. Iceberg and Prominent are the two biggest threats, but
    neither seems overly aggressive here.
    
    		|=========================================|
    		| Section 3.1.30 [LWAC] Wandering Samurai |
    		|=========================================|
    Mission Level: 3
    Prerequisites: Attain high mercenary rank
    Victory Conditions: Arrive at the specified location
    Conditions of Defeat: HP of an ally reaches under 10%
    Enemy Units: Foot Soldier x9, Ninja x3, Rifleman x4
    Mission Chest: empty Shell, Moon Fang
    
    This mission can be a real pain given that you must bring Eunice, Cassius,
    Dragan, and Culcha into battle. If you have been using superior partymembers,
    which you probably have, then they are probably underpowered when you get this
    mission. If that is the case, level them up a bit on some random hunting
    missions until they are about level twenty-five or so.
    
    Unlike most missions, every single enemy unit here will come gunning for you
    as soon as the battle starts. Given the defeat condition, it is best to
    initially stay put and let the enemy come to you, constantly healing as they
    do. The enemy units are all in the mid-teens levelwise and can be picked off
    one-by-one as they approach. Once they are all dead, move to the exit to begin
    dialogue with Rengeki. When prompted, say "We're mercenaries." More dialogue
    will follow, then when prompted again say "I don't mind" to recruit Rengeki.
    
    		|====================================|
    		| Section 3.1.31 [DNJL] Dragon Jewel |
    		|====================================|
    Mission Level: 3
    Prerequisites: Attain high mercenary rank and Meimai Knights destroyed
    Victory Conditions: Defeat Rato
    Conditions of Defeat: Retreat of Begina
    Enemy Units: Hm Archer x3, Hm Sorcerer x3, Hm Swordsman x9, Rato
    Mission Chest: Crystal, Evil Fingerbone
    
    By the time you manage to rank up, this mission will probably be a walk in the
    park. Rato is level thirty-seven, while her allies are all in the mid-teens.
    Take out her allies, then defeat her to recruit her.
    
    		|==================================|
    		| Section 3.1.32 [HTEF] Hunt Elves |
    		|==================================|
    Mission Level: 3
    Prerequisites: Attain high mercenary rank and Elf Alliance destroyed
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Elf Priest x4, Elf Sldr x13, Margaret
    Mission Chest: Moon Fang, Warrior Glove
    
    This mission boils down to the same principles as the mission above. The enemy
    units are all weak, with Margaret offering the only real resistence in all
    liklihood. when you attack Margaret, five enemy units will appear on the map,
    but this should not be too much of a hassle. Once all the enemy units are
    defeated, Margaret will engage you in dialogue. When given the choice, select
    "Persuade her to make her join the Norius Mercenaries" to recruit her.
    
    		|=============================================|
    		| Section 3.1.33 [HIRY] Hiryu of the Far East |
    		|=============================================|
    Mission Level: 5
    Prerequisites: Recruit Rengeki and converse with him about a "man of mystery"
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dm Archer x4, Dm Sorcerer x4, Dm Swordsman x12
    Mission Chest: Blade Orb, Lead Ore, Lightning Helemt, Magic Beads,
    	Phantom Incense
    
    Recruiting Orochimaru and Hototogisu seems like it would be hard givent that
    you must have Culcha, Eunice, and Rengeki all speak with them, but thankfully
    they start right next to you. Pass each close to them so they can speak, then
    move on the enemy.
    
    Attack either the north or south group first. Once it is destroyed, take out
    the other group. Partway through the second group a third group will appear
    on the beach. Clean up what's left of the original forces, then move on the
    new group. Once all three groups are dead, and assuming you spoke with
    Orochimaru and Hototogisu, you will add both as new partymembers.
    
    		|==================================|
    		| Section 3.1.34 [PURE] Pure Heart |
    		|==================================|
    Mission Level: 5
    Prerequisites: Recruit Anita, Kiratt, Rato, and Rimm
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: Retreat of former Meimai Kingdom general
    Enemy Units: Dm Archer x5, Dm Sorcerer x2, Dm Swordsman x3, Dm Warrior x6
    Mission Chest: Armor Fragment
    
    The conditions of defeat for this mission includes your former Meimai generals,
    not just Folt and Tina, so if you lose Anita, Kiratt, Rato, or Rimm it's game
    over. Attack the archers first, as they are blocking your path. Once you have
    killed four of them, demon reinforcements will arrive, again blocking your
    path. Tina and Folt should be fine handling the swordsman, but once the
    warriors appear you need to take some of the heat. Once the last of the demons
    goes down, Folt and Tina will join the party.
    
    		|===========================================|
    		| Section 3.1.35 [UNGN] Underworld Generals |
    		|===========================================|
    Mission Level: 6
    Prerequisites: Underworld Army defeated
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|==========================================|
    		| Section 3.1.36 [PRST] Defeat the Priests |
    		|==========================================|
    Mission Level: 6
    Prerequisites: Shilineeg Knights defeated
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|===========================================|
    		| Section 3.1.37 [FWR1] The Five Warriors 1 |
    		|===========================================|
    Mission Level: 7
    Prerequisites: The nation of Espiloia defeated
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|===========================================|
    		| Section 3.1.38 [FWR2] The Five Warriors 2 |
    		|===========================================|
    Mission Level: 7
    Prerequisites: The Five Warriors 1 completed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|===========================================|
    		| Section 3.1.39 [ILOY] Indomitable Loyalty |
    		|===========================================|
    Mission Level: 7
    Prerequisites: Kingdom of Flauster destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|=================================================|
    		| Section 3.1.40 [HFST] Holy Knight of the Forest |
    		|=================================================|
    Mission Level: 7
    Prerequisites: Elf Alliance destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|================================|
    		| Section 3.1.41 [MINS] Minstrel |
    		|================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|=====================================|
    		| Section 3.1.42 [TLNT] Wasted Talent |
    		|=====================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|=========================================|
    		| Section 3.1.43 [PURS] Possible Pursuers |
    		|=========================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|==================================|
    		| Section 3.1.44 [SWQN] Snow Queen |
    		|==================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king and New Overlord Army
    	destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|=====================================|
    		| Section 3.1.45 [GUNO] Gun Obsession |
    		|=====================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king and raised either Fuya's
    	or Shimazwei's weapon level to seven
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|=============================================|
    		| Section 3.1.46 [WTLN] Defeat the White Lion |
    		|=============================================|
    Mission Level: 7
    Prerequisites: Shilineeg Knights defeated
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|==========================================|
    		| Section 3.1.47 [GAJU] The Power of Gajuu |
    		|==========================================|
    Mission Level: 7
    Prerequisites: New Muromachi defeated
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|===================================|
    		| Section 3.1.48 [SLSN] Soul Sinner |
    		|===================================|
    Mission Level: 7
    Prerequisites: Underworld Army destroyed, but both the Nameless Army and
    	the New Overlord Army still active
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|==================================|
    		| Section 3.1.49 [BGOD] Battle God |
    		|==================================|
    Mission Level: 7
    Prerequisites: Nameless Army destroyed, but both the Underworld Army and
    	the New Overlord Army still active
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|========================================|
    		| Section 3.1.50 [PYBL] Prodigy of Blaze |
    		|========================================|
    Mission Level: 7
    Prerequisites: New Muromachi defeated and attained rank of mercenary king
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|==========================================|
    		| Section 3.1.51 [TDGN] Two Demon Generals |
    		|==========================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king and New Overlord Army
    	destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|==========================================|
    		| Section 3.1.52 [7THG] The 7th Gatekeeper |
    		|==========================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king and New Overlord Army
    	destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|======================================|
    		| Section 3.1.53 [DMAS] Demon Assasins |
    		|======================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king and New Overlord Army
    	destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|===============================================|
    		| Section 3.1.54 [VMPK] Defeat the Vampire King |
    		|===============================================|
    Mission Level: 7
    Prerequisites: Attained the rank of mercenary king and New Overlord Army
    	destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|==============================================|
    		| Section 3.1.55 [HTCD] Hunt the Cursed Dragon |
    		|==============================================|
    Mission Level: 8
    Prerequisites: 
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    		|=====================================|
    		| Section 3.1.56 [HFN1] Hunt Fenrir 1 |
    		|=====================================|
    Mission Level: 9
    Prerequisites: Attained rank of mercenary king
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|=====================================|
    		| Section 3.1.57 [HFN2] Hunt Fenrir 2 |
    		|=====================================|
    Mission Level: 9
    Prerequisites: Complete Hunt Fenrir 1 and Hunt the Cursed Dragon
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|========================================|
    		| Section 3.1.58 [PAG1] Purified Anger 1 |
    		|========================================|
    Mission Level: 9
    Prerequisites: Nine nations destroyed
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|========================================|
    		| Section 3.1.59 [PAG2] Purified Anger 2 |
    		|========================================|
    Mission Level: 9
    Prerequisites: Complete Purified Anger 1
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    		|====================================|
    		| Section 3.1.60 [DARK] Dark Royalty |
    		|====================================|
    Mission Level: 9
    Prerequisites: Complete the game once and recruit every character but Jadou
    Victory Conditions: 
    Conditions of Defeat: 
    Enemy Units: 
    Mission Chest: 
    
    
    
    	|=====================================|
    	| Section 3.2 [KING] Kingdom Missions |
    	|=====================================|
    When initially building your reputation with a nation, all ten kingdoms offer
    the same general missions. Each will offer between two to four at a time,
    forcing you to complete them in order to open other ones.
    
    The Army of Flauster is the first of the ten kingdoms you can take work from.
    All of these missions lead to destroying either the Elf Alliance or the Meimai
    Knights. You should beat a few of the hunting missions before taking these on
    to build up your levels a bit.
    
    The New Overlord Army is the faction led by Jadou and they serve as the primary
    antagonists for much of the game. You can, however, still take jobs from them
    once you complete Supply Lines in the Desert.
    
    The Elf Alliance is a political alliance between the forest and dark elves. It
    will be destroyed before you can take any missions from them. After they are
    destroyed, you can recruit Primrose, Margaret, Regal Lily, and Lillia Ple from
    their ranks.
    
    The Meimai Knights will, like the Elf Alliance, be destroyed before you can
    take any jobs from them. You can recruit Anita, Kiratt, Rimm, Tina, and Folt
    from their ranks after their destruction.
    
    The Underworld Army has been dispatched by Mugen, lord of the Underworld, to
    destroy the mortal world. They are led on the mortal plane by Break. They are
    a good early choice to take on because of both their lack of unique officers
    and if they are destroyed before the Nameless Army you can recruit Break.
    
    The nation of Muromachi is an Eastern themed army. Hiro initially begins as an
    officer of Muromachi. They are led by Simba and employ samurai and monks in
    battle.
    
    The nation of Espiloia is composed of heroes from the previous war.
    
    The Shilineeg Knights are an order of religious warriors. 
    
    The Malimar Knights are a race of sentient cats in the southwest of the
    continent. After defeating the Elf Alliance, many of their officers will align
    with the Malimar Knights.
    
    The Nameless Army is similar to the Underworld Army in that destroying it
    before the Underworld Army will result in recruiting different characters. In
    order to recruit Al, you must destroy the Nameless Army before the Underworld
    Army.
    
    		|============================================|
    		| Section 3.2.01 [PLN1] Hunt in the Plains 1 |
    		|============================================|
    Mission Level: 1
    Prerequisites: Complete POW Rescue
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dogman, Hiyoko, Werewolf, Zombie (x2 of two of them)
    Chest Items: n/a
    
    The hunt missions are the basic mission type initially offered by all factions
    until you get you rating up with them to get the unique missions each has to
    offer. None of the enemies will offer you any significant trouble with five
    partymembers at your disposal and it is a quick source of easy cash and
    experience. This mission is also repeatable.
    
    		|===============================================|
    		| Section 3.2.02 [MTN1] Hunt in the Mountains 1 |
    		|===============================================|
    Mission Level: 1
    Prerequisites: Complete POW Rescue
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dogman, Hiyoko, Werewolf, Zombie (x2 of two of them)
    Chest Items: Crystal, Lead Ore, Moon Fang
    
    Much the same as the other hunt missions, this mission is an easy source of
    gold and experience. It is also repeatable and will raise your rank with
    whomever you take the mission from.
    
    The biggest obstacle here is getting down from the ledge you start from and to
    the enemy units effectively. To this end, the lefthand path is more open and
    allows more units to move down than the righthand path.
    
    		|============================================|
    		| Section 3.2.03 [DST1] Hunt in the Desert 1 |
    		|============================================|
    Mission Level: 1
    Prerequisites: Complete POW Rescue
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dogman, Hiyoko, Werewolf, Zombie (x2 of two of them)
    Chest Items: Battle Ore, Empty Shell, Cotton Thread, Iron Ore, Rare Pearl
    
    As with all the commonly shared level one missions, this mission should be a
    walk in the park. Completion of this mission will not unlock anything new on
    its own, but it is repeatable.
    
    		|==========================================|
    		| Section 3.2.04 [SNW1] Hunt in the Snow 1 |
    		|==========================================|
    Mission Level: 1
    Prerequisites: Complete POW Rescue
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hanabo x2, Pol x2
    Chest Items: Battle Orb, Magic Orb, Pixie Dust, White Bone
    
    This time the enemy variety is a little different, but at its core this is
    just like the other hunt missions.
    
    		|============================================|
    		| Section 3.2.05 [FRT1] Hunt in the Forest 1 |
    		|============================================|
    Mission Level: 1
    Prerequisites: Complete POW Rescue
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Killer Bee, Hanabo, Pol (x2 of two of them)
    Chest Items: n/a
    
    Every time I played this mission I started way far away from the enemies and
    they were all bunched together. I do not know if this is always the case, but
    it seems to work out that way for me. Regardless, this mission is just like
    all the others in the hunt series.
    
    		|============================================|
    		| Section 3.2.06 [PLN2] Hunt in the Plains 2 | 
    		|============================================|
    Mission Level: 3
    Prerequisites: Complete Supply Line in the Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dead Wolf x3, Zombie x3
    Chest Items: Battle Orb, Cotton Thread, Crystal, Silver Ore, White Bone
    
    The second stage hunting missions feature six enemies instead of four and will
    add three points to your rating with whichever nation you are fighting them
    for.
    
    		|===============================================|
    		| Section 3.2.07 [MTN2] Hunt in the Mountains 2 |
    		|===============================================|
    Mission Level: 3
    Prerequisites: Complete Supply Line in the Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dead Wolf, Thief, Werewolf (a combination of six of them)
    Chest Items: 
    
    The second stage hunting missions feature six enemies instead of four and will
    add three points to your rating with whichever nation you are fighting them
    for.
    
    		|============================================|
    		| Section 3.2.08 [DST2] Hunt in the Desert 2 |
    		|============================================|
    Mission Level: 3
    Prerequisites: Complete Supply Line in the Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hiyoko, Poison Bug, Thief, Zombie (x3 of two of them)
    Chest Items: Blade Orb, Cotton Thread, Crystal, Empty Shell, Yellow Soul
    
    Hunt in the Desert 2 actually offers a different enemy lineup than the first
    one. Completing this mission adds three points to your rating with whichever
    nation this is performed for.
    
    		|==========================================|
    		| Section 3.2.09 [SNW2] Hunt in the Snow 2 |
    		|==========================================|
    Mission Level: 3
    Prerequisites: Complete Supply Line in the Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hell's Crest x2, Pol x2, Pol Pol x2
    Chest Items: Blade Orb, Iron Ore, Poison Needle, Red Soul
    
    The second stage hunting missions feature six enemies instead of four and will
    add three points to your rating with whichever nation you are fighting them
    for.
    
    		|============================================|
    		| Sectopm 3.2.10 [FRT2] Hunt in the Forest 2 |
    		|============================================|
    Mission Level: 3
    Prerequisites: Complete Supply Line in the Desert
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hanabo, Killer Bee, Pol (x3 of two of them)
    Chest Items: Cotton Thread, Gold Dust, Iron Ore, Lead Ore, Magic Orb, Rare
    	Pearl
    
    This is just like the first Hunt in the Forest, only with a couple more enemies
    at a little higher level. Completing this mission will raise your friend level
    with whoever you took the job from by three.
    
    		|===============================================|
    		| Section 3.2.11 [ELFA] Attack the Elf Alliance |
    		|===============================================|
    Mission Level: 2/4
    Prerequisites: Kingdom offering the job borders Elf Alliance
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Azerea, Elf Priest x2, Elf Sldr x6, Faberge, Iceberg, Starina
    Chest Items: God Tree Branch, Gunpowder, Lead Ore, Pierce Stone
    
    I have gathered from the GameFAQs message board that most people start
    attacking the Elf Alliance before any of the other kingdoms. Personally I think
    it is easier to start with the Underworld Army, then move to the Elf Alliance,
    but either way this is not a bad place to begin.
    
    Move on Starina's group first. Send someone around the upper path to her party
    and kill the priest before he starts healing his elven friends. Next hit
    Starina herself, then the soldiers. With her out of the way, move on Faberge
    and his group. Kill the priest first, then Faberge, and lastly the soldiers.
    
    For the last group, attack Azerea first. She can heal the others and will
    prevent forward progress until you eliminate her. At about a third of her
    health she will flee. Next take out the two soldiers. Finally finish off
    Iceberg to claim the victory.
    
    		|=================================================|
    		| Section 3.2.12 [MEKN] Attack the Meimai Knights |
    		|=================================================|
    Mission Level: 2/4
    Prerequisites: Kingdom offering the job borders Meimai Knights
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Anita, Folt, Kiratt, Knight x6, Rato, Rimm, Tina
    Chest Items: Blade Orb, Gunpowder, Pierce Stone, White Soul
    
    The Meimai Knights are all bunched together, but thankfully they prefer to send
    their forces at you in waves. Most likely the first wave will consist of two
    knights, Anita, and Kiratt. Defeat them as you move forward to face a second
    wave, this one cosisting of two more knights, Rimm, and Rato. Take them out,
    but make sure you do not get too close to the main group to avoid getting their
    attention before you have finished off the second wave. With the second wave
    defeated, move on the main group. Once Tina is down to about a quarter of her
    health, both her and Folt will flee, leaving only the knights left to deal
    with. Kill them to move on.
    
    		|==================================================|
    		| Section 3.2.13 [UNDW] Attack the Underworld Army |
    		|==================================================|
    Mission Level: 2/4/6
    Prerequisites: Kingdom offering the job borders Underworld Army
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Camisia, DM Archer x2, DM Swordsman x2, Gigas, Zombie x6
    Chest Items: Battle Orb, Crystal
    
    The Underworld Army is one of the easier forces to attack early in the game.
    Although they have a very powerful commander in the form of Gigas, their
    second commander is much easier to deal with. Couple this with a map laid out
    in a very sequential manner and you have a battle with plenty of time between
    combat to heal.
    
    Your forces begin this mission split. Bring the force that is further away from
    the zombies to the other group. At the same time, do not move this group, but
    let the zombies approach you. Once they are close enough, run forward and kill
    what you can before they can respond. When the other group arrives, wipe out
    the zombies.
    
    With the zombies gone, move around Camisia and Gigas and attack the group of
    demons. Take out whoever comes up next in turn order first, effectively cutting
    their ability to attack off. Once all four are dead, the two zombies beside
    the two Underworld Army commanders should come at you on their own. Kill them
    as they approach.
    
    That will only leave Gigas and Camisia. Gigas is the bigger threat, so focus on
    him first. Once he falls, Camisia will go down with little effort. At level
    four attacking Camisia or Gigas will prompt Break to appear along with six dark
    knights, prolonging the battle slightly. At level six two more unique generals
    will appear, varying based upon which nations have been destroyed. Apparently
    not all the generals manage to escape your exploits alive.
    
    		|========================================|
    		| Section 3.2.14 [MURO] Attack Muromachi |
    		|========================================|
    Mission Level: 2/4/6
    Prerequisites: Kingdom offering the job borders New Muromachi
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Afran, Diph, Foot Soldier x2, Hiro, Key Falon, Muromachi Monk x2,
    	Muromachi Sldr x3, Ninja x2, Rifleman x2
    Chest Items: 
    
    Do not attempt this mission unless you are level forty or higher. If you don't
    believe me, then do attempt it and discover why Hiro is a secret character...
    
    The Muromachi do not seem to do much initially, so approach either side and try
    to get up to them. This will prompt Hiro to appear on the second level platform
    you approach with her own band of soldiers. Depending on your party make-up,
    you may get different conversation scenes. Hiro will most likely demolish a
    good portion of your party if you are not level forty, but she will flee after
    taking a few hits.
    
    		|=======================================|
    		| Section 3.2.15 [ESPA] Attack Espiloia |
    		|=======================================|
    Mission Level: 4/6
    Prerequisites: Kingdom offering the job borders the Knights of Espiloia
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Glomyu, Gray, Hm Archer x4, Hm Priest x3, Hm Sorcerer x3,
    	Hm Swordsman x4, Knight x3, Luche, Radui, Ryuhein, Zabbroy
    Chest Items: Evil Fingerbone, Mercury Ore
    
    If you destroyed the Meimai Knights you will recognize Ryuhein here, now in the
    service of the Knights of Espiloia. The map here is set up in such a way that
    your route is already chosen for you. Move on Ryuhein and Glomyu, then to
    Gray and Luche (and Zabbroy), and lastly to Radui.
    
    After defeating the first group, Radui will order Luche to get reinforcements.
    Luche will vanish until you defeat all of Gray's men. She will reappear with
    Zabbroy, three sorcerers, and three priests. Zabbroy can heal herself, making
    her the bigger threat. Radui will not move until you touch down on to the
    grass he is standing on, so use that to your advantage.
    
    		|========================================|
    		| Section 3.2.16 [SHIL] Attack Shilineeg |
    		|========================================|
    Mission Level: 4/6
    Prerequisites: Kingdom offering the job borders the Knights of Espiloia
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Clefa, Guriza, Holy Knight x3, Knight x6, Hm Priest x3, Hm
    	Sorcerer x3, Meufa, Regain, Shizufa, Yohwan
    Chest Items: n/a
    
    The Knights of Shilineeg offer slightly less unique characters than most of
    the other kingdoms in the initial fray, and as such offer slighty less
    oppositon. Your party is probably strong enough that you can split your forces
    and handle both sides of the fountain at once. If not, move to one side and
    fight as quickly as you can before the other side starts attacking you. When
    you are ready, step on to the main path to the temple doors to aggro the group
    of priests and Meufa and Yohwan. If you have living waters, it is entirely
    possible to kill all five of them before they can even move if you are over
    level twenty-five.
    
    Irregardless, when Meufa is below half health she will flee and Guriza will
    appear where you started with three knights, three holy knights, and Regain.
    Mop up whatever is left by the temple door and move back to the geomancy point.
    Wait for them to come around the fountain, plating Diaz on the geomancy point,
    and hit them as they do. Use earth guardian as much as possible and you should
    be able to pick them off as they try and squeeze through the narrow path.
    
    		|=======================================|
    		| Section 3.2.17 [FLAU] Attack Flauster |
    		|=======================================|
    Mission Level: 4/6
    Prerequisites: Kingdom offering the job borders Flauster
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hm Archer x8, Hm Priest x2, Hm Swordsman x2, Ryuhein, Ziluon
    Mission Chest: Gold Dust
    
    I do not recommend taking this mission as weakening and destroying Flauster
    will gain you no new recruitment options. If you wish to do so, however, you
    will find they are one of the easier attacking missions due to their low
    number of unique generals.
    
    You start off in a very bad location, however, with archers above you. If you
    have them, use characters with jump levels of two so you can get up to the
    enemy archers. Your own archers and gunners can also help to hit them. Those
    who cannot get up to the archers will have to eventually make their way all the
    way around the plateau and climb up near the generals.
    
    At level six a third unique general will appear with the archers, varying based
    upon which kingdoms have been destroyed.
    
    		|============================================|
    		| Section 3.2.18 [OVER] Attack Overlord Army |
    		|============================================|
    Mission Level: 4/6
    Prerequisites: Kingdom offering the job borders the New Overlord Army
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Aliwess, Dm Arhcer x3, Dm Priest x3, Dm Sorcerer x3,
    	Dm Swordsman x4, golbeliath, Grouse, Jadou, Siegried, Zarack
    Mission Chest: 
    
    Probably the hardest of the attack missions, the New Overlord Army is very
    fearsome. Thankfully at lower levels Jadou will teleport away as soon as the
    battle begins, but it still is not a walk in the park. Attack isolated groups
    as usual, moving ahead only as each is destroyed.
    
    		|======================================|
    		| Section 3.2.19 [MALI] Attack Malimar |
    		|======================================|
    Mission Level: 4/6
    Prerequisites: Kingdom offering the job borders the Malimar Knights
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Death Bee x4, Fuya, Hiyoko x10, Malimar, Nyan, Poison Bug x4,
    	Rafflesia x4, Shiform, Starina, Steel Bug x4
    Chest Items: Angel Feather, Burning Fluid, Cotton Thread, Mithril, Moon Fang
    
    Malimar will begin by lowering your morale, so get it back up by taking out
    Shiform and his pals near where you start. With Shiform defeated, Fuya will
    move on you, so take his party out next.
    
    After you take out these two groups, or sometimes while you are in the process
    of doing so, Malimar will call for reinforcements and get ten hiyokos. This can
    be problematic if you have not built up your morale high enough to unleash some
    large teamwork and assist combos, so it is critical that you do so while you
    fight Shiform and Fuya. Adding more trouble, Starina will almost certainly
    attack at the same time.
    
    If you get through the hiyokos and Starina, the rest should not be too much
    trouble. Just mop up Malimar and Nyan for the win.
    
    		|============================================|
    		| Section 3.2.20 [NAME] Attack Nameless Army |
    		|============================================|
    Mission Level: 4/6
    Prerequisites: Kingdom offering the job borders the Nameless Army
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Al, Bam Bam, Chicol, Hm Archer x6, Hm Sorcerer x4,
    	Hm Swordsman x6, Wave
    Chest Items: Angel Feather, Burning Fluid, Lead Ore, Proof of Trial
    
    Start with the group that does not have any unique characters in it. It is a
    little difficult to approach them since there is only a small gap that you can
    move through, so send someone with high defense in first to take the brunt of
    their initial attacks.
    
    Move on the group led by Bam Bam and Wave. Wave is by far the bigger threat
    here, so gain up on him. At about a third of his health he will flee, allowing
    you to move on Bam Bam.
    
    The last group is led by Al. As you might guess, Al is the biggest threat but
    she is not nearly as powerful as Wave. With the defeat of this last group, the
    mission will end.
    
    		|==================================================|
    		| Section 3.2.21 [DEF1] Destroy the Elf Alliance 1 |
    		|==================================================|
    Mission Level: 2
    Prerequisites: Miilitary power of the Elf Alliance is zero
    Victory Conditons: Arrive at the gates of the enemy's castle / Eliminate all
    	enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Azerea, D. Elf Sldr x2, Elf Priest x2, Elf Sldr x8, Faberge,
    	Iceberg, Lilia Pie, Margaret, Primrose, Starina
    Chest Items: Empty Shell, Green Soul, Magic Orb
    
    Initially there's only one way to go, so move on the soldiers on the bridge and
    take them out. Once you do, attack Azerea. When she reaches about half of her
    health, both her and Iceberg will flee. End your turn standing on the exit to
    start a brief scene, after which Lilia Pie, Primrose, Faberge, Starina, and
    Margaret will appear where your forces began, along with a handful of other
    enemy units.
    
    Ideally you want to kill the priests as quickly as possible, but in all
    liklihood you will have to kill the soldiers first as they move faster. Make
    sure you put Diaz on the geomancy line at the edge of the bridge so you can
    use Earth Guardian every turn on the approaching elvish forces.
    
    When the regular units are destroyed, or mostly destroyed, focus on Margaret
    and Lilie Pie first. When the two archer commanders are gone, defeat Primrose,
    then Starina and whatever stragglers might be left. Once all enemies are gone,
    you will move on to the second part of the mission.
    
    		|==================================================|
    		| Section 3.2.22 [DEF2] Destroy the Elf Alliance 2 |
    		|==================================================|
    Mission Level: 2
    Prerequisites: Complete Destroy the Elf Alliance 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Azerea, D. Elf Priest x2, D. Elf Sldr x2, Elf Priest x2,
    	Elf Sldr x2, Faberge, Iceberg, Lilia Pie, Margaret, Primrose,
    	Prominent, Regal Lily, Starina 
    Chest Items: Blue Soul, Moon Fang, Pierce Stone
    
    The soldiers on either side of the throne room will march towards you from the
    get-go, so meet them at the crossroads and take them out before moving further
    in. If step on the raised area down either of the paths next, Margaret or Lilie
    Pie (depending on which one you approach) will charge in to get you. Lure them
    one at a time to where you fought the soldiers and take them out. Now kill both
    of their associated priests before moving towards the central platform.
    
    Pick either Prominent or Regal Lily and focus your forces on them. While you do
    so, Primrose and Starina will probably march on your position. If they do, stop
    attacking Prominent or Regal Lily and take both of the spellcasters out. Once
    they are finished, defeat both Prominent and Regal Lily.
    
    With the death of Starina, Azerea and her party will move on you. If your
    forces are somewhat split up, hers will follow suit. Azarea is your primary
    concern as she can heal, followed by Iceberg as his attacks are more
    devestating than Faberge's. Once all three are defeated, the Elf Alliance will
    be destroyed.
    
    		|================================================|
    		| Section 3.2.23 [DMK1] Destroy Meimai Knights 1 |
    		|================================================|
    Mission Level: 2
    Prerequisites: Miilitary power of the Meimai Knights is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Anita, Hm Archer x4, Hm Priest x2, Hm Sorcerer x4, Hm
    	Swordsman x4, Kiratt, Rato, Rimm, Ryuhein
    Chest Items: 
    
    Rato will decrease your morale by thirty right off the bat. Move forward and
    take on Ryuhein and Anita to begin with. You will need to gain up on Ryuhein
    as he heals every turn. When they are defeated, move on Kiratt's group,
    although chances are they have already begun moving on you. Lastly move on the
    main group at the gate to move on to the second half.
    
    		|================================================|
    		| Section 3.2.24 [DMK2] Destroy Meimai Knights 2 |
    		|================================================|
    Mission Level: 2
    Prerequisites: Complete Destroy Meimai Knights 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: 
    Chest Items: 
    
    
    
    		|=====================================|
    		| Section 3.2.25 [SHNZ] Shinzan, Monk |
    		|=====================================|
    Mission Level: 3
    Prerequisites: Appears randomly after two kingdoms are destroyed
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Muromachi Monk x9, Shinzan
    Chest Items: Crimson Tear, Crystal
    
    Both groups of monks need to be defeated to complete this mission, so take on
    the group without SHinzan first. Keep in mind that the monks have a two square
    attack radius when you plan your moves. Probably the most annoying aspect of
    this battle will be the monk's ability to heal one another.
    
    		|===========================================|
    		| Section 3.2.26 [VAMP] Annihilate Vampires |
    		|===========================================|
    Mission Level: 3
    Prerequisites: Appears randomly after two kingdoms are destroyed
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Grouse, Vampire Sldr x12
    Chest Items: Battle Orb
    
    This mission can be difficult in that the enemy starts within attacking range
    of you and will immediatelty go for your magic users. If you are below level
    twenty-five this means you you will probably lose Diaz by the second turn. If
    this happens, you are in a lot of trouble. By now you should have curing
    prayers equipped to all your magic users, but if not do so before starting this
    mission to avoid this untimely fate.
    
    Once the first four vampires are dead, eight more will appear along with their
    leader, Grouse. They will all get a turn immediately, so be prepared for four
    attacks against your magic users as soon as you finish off the fourth vampire.
    Gourse can heal himself, so do not bother attacking him until you are going to
    focus on destroying him with everyone.
    
    		|======================================|
    		| Section 3.2.27 [BIRD] Pacify Birdmen |
    		|======================================|
    Mission Level: 3
    Prerequisites: Appears randomly after two kingdoms are destroyed
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Birdman Sldr x8, Jahrga, Tarel
    Chest Items: Copper Ore, Green Soul, Magic Orb, Mercury Ore, Phantom Incense,
    	Proof of Trial
    
    The birdmen are all spearmen and they all start out in the air. Make use of any
    anti-air attacks you might have to bring them down from the sky. the longer
    range of their spears will probably be the biggest annoyance for you in this
    mission. Once Tarel is dead, Jahrga and the other four birdmen will appear.
    They behave in the exact same manner as the first group.
    
    		|==========================================|
    		| Section 3.2.28 [UPML] Uprising of Milria |
    		|==========================================|
    Mission Level: 3
    Prerequisites: Appears randomly after two kingdoms are destroyed
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Birdman Sldr x8, Bulmak, Kulchum
    Chest Items: Copper Ore, Green Soul, Magic Orb, Mercury Ore, Phantom Incense,
    	Proof of Trial
    
    This mission is just like Pacify Birdmen, except now you have to fight both
    groups at once instead of sequentially, sort of. If you focus on only one side
    of the map, the group on the other side will not get involved. Pick a side and
    attack them. When they are defeated, move to the other and clean up the
    remaining enemy units.
    
    		|==================================================|
    		| Section 3.2.29 [BRE1] Block the Reinforcements 1 |
    		|==================================================|
    Mission Level: 4
    Prerequisites: Appears randomly after completing Unidentified Monsters 1
    Victory Conditions: Protect the specified area for 15 turns
    Conditions of Defeat: All allies are defeated or the enemy reaches the
    	destination
    Enemy Units: Archer x3, Swordsman x11, Priest x3, Sorcerer x3
    Chest Items: Battle Ore, Blade Orb, Copper Ore, Cotton Thread, Gold Dust,
    	Gunpowder, Moon Fang, Phantom Incense, Pixie Dust, White Bone
    
    The race of the enemies you face varies by the kingdom you take the job from.
    This mission is really boring. Move Diaz to the geo point and put your fighters
    in front of the area you need to protect and the magic users in the back. Now
    just wait for the enemy units to amble over to you and pick them off as they
    approach. At turn fifteen you win.
    
    		|========================================|
    		| Section 3.2.30 [RMT1] Rare Materials 1 |
    		|========================================|
    Mission Level: 4
    Prerequisites: Appears randomly after completing Unidentified Monsters 1
    Victory Conditions: Recover all treasures or eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Archer x6, Sldr x6, Sorcerer x6
    Chest Items: Angel Feather, Armor Fragment, Burning Fluid, Cotton Thread,
    	Crimson Skeleton, Gunpowder, Mercury Ore, Phantom Incense,
    	Proof of Trial, Silver Ore
    
    The race of the enemies you face here varies by the kingdom you take the job
    from, but the strategy is much the same. Enemy units will respawn after you
    defeat all of them, so it is best to lower their numbers to one and then run
    around and open all the chests. 
    
    		|=========================================|
    		| Section 3.2.31 [SEC1] Secure the Area 1 |
    		|=========================================|
    Mission Level: 4
    Prerequisites: Appears randomly after completing Unidentified Monsters 1
    Victory Conditions: Hold 4 of the specified areas
    Conditions of Defeat: All allies are defeated
    Enemy Units: Archer, Priest, Swordsman, Sorcerer (16 total units)
    Chest Items: 
    
    Again, the race of the enemy units will vary based on who you took the job
    from. Here the unit make-up will vary too. Each of the spots will have four
    guards. They will not move on you until you approach their selected spot, so
    use ranged attacks to clear each of the plateaus, then move someone to each
    spot as you clear them. Once you hold all four, you win.
    
    		|==========================================|
    		| Section 3.2.32 [DEP1] Destroy Espiloia 1 |
    		|==========================================|
    Mission Level: 4
    Prequisites: Miilitary power of the Espiloia Knights is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: 
    Chest Items: 
    
    
    
    		|==========================================|
    		| Section 3.2.33 [DEP2] Destroy Espiloia 2 |
    		|==========================================|
    Mission Level: 4
    Prequisites: Complete Destroy Espiloia 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===============================================|
    		| Section 3.2.34 [DOV1] Destroy Overlord Army 1 |
    		|===============================================|
    Mission Level: 4
    Prequisites: Miilitary power of the New Overlord Army is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===============================================|
    		| Section 3.2.35 [DOV2] Destroy Overlord Army 2 |
    		|===============================================|
    Mission Level: 4
    Prequisites: Complete Destroy Overlord Army 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: 
    Chest Items: 
    
    
    
    		|=========================================|
    		| Section 3.2.36 [DML1] Destroy Malimar 1 |
    		|=========================================|
    Mission Level: 4
    Prequisites: Miilitary power of the Malimar Knights is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: 
    Chest Items: 
    
    
    
    		|=========================================|
    		| Section 3.2.37 [DML2] Destroy Malimar 2 |
    		|=========================================|
    Mission Level: 4
    Prequisites: Complete Destroy Malimar 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: 
    Chest Items: 
    
    
    
    		|============================================|
    		| Section 3.2.38 [PLN3] Hunt in the Plains 3 |
    		|============================================|
    Mission Level: 5
    Prequisites: Appears randomly after completing Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Big Pol, Dead Wolf (combination of 8 monsters)
    Chest Items: Black Soul, White Bone
    
    Another boring round of hunting missions, this time with eight monsters and
    access to a bunch of basic items.
    
    		|===============================================|
    		| Section 3.2.39 [MTN3] Hunt in the Mountains 3 |
    		|===============================================|
    Mission Level: 5
    Prequisites: Appears randomly after completing Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: D. Elf Sldr, Kodama, Mandragora (combination of 8 monsters)
    Chest Items: White Soul
    
    Nothing you have not seen before here.
    
    		|============================================|
    		| Section 3.2.40 [DST3] Hunt in the Desert 3 |
    		|============================================|
    Mission Level: 5
    Prequisites: Appears randomly after completing Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Hell's Crest, Poison Bug, Steel Bug, Vampire Sldr, Zombie
    	(combination of 8 monsters)
    Chest Items: Crystal, Empty Shell, Iron Ore, Rare Pearl
    
    You know the drill from the first two times you went through these things. The
    third variety offers very little new.
    
    		|==========================================|
    		| Section 3.2.41 [SNW3] Hunt in the Snow 3 |
    		|==========================================|
    Mission Level: 5
    Prequisites: Appears randomly after completing Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Dm Archer, Pol Pol, Sasquatch (combination of 8 monsters)
    Chest Items: Blade Orb, Burning Fluid, Crystal, Pierce Stone
    
    The enemy combination here is new, but the enemy units themselves offer no
    truly new experience. Whatever sasquatch units appear will likely be the most
    dominant threat, so focus on them first.
    
    		|============================================|
    		| Section 3.2.42 [FRT3] Hunt in the Forest 3 |
    		|============================================|
    Mission Level: 5
    Prequisites: Appears randomly after completing Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Death Bee, Kodama, Soldier Bee (combination of 8 monsters)
    Chest Items: Battle Orb, Moon Fang
    
    Depending on your mercenary rank, this may be your first experience with the
    soldier bees. Fear not, they are much like their weaker cousins the death bees
    and should offer only light resistence.
    
    		|=======================================|
    		| Section 3.2.43 [ROGE] Slay the Rogues |
    		|=======================================|
    Mission Level: 5
    Prequisites: Appears randomly after completing Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Ninja x14, Sato
    Chest Items: Phantom Incense
    
    The second wave appears once the first is destroyed. Sato has a nasty ten hit
    combo in his specials catalogue, so be sure and go for him before he can use
    it. If left alone, the two groups will attack seperately as well.
    
    		|==================================|
    		| Section 3.2.44 [DKEF] Dark Elves |
    		|==================================|
    Mission Level: 5
    Prequisites: Appears randomly after completing Unidentified Monsters 2
    Victory Conditions: Eliminate all enemies
    Conditions of Defeat: All allies are defeated
    Enemy Units: Blue Moon, D. Elf Sldr x12, Shiform, Werewolf King
    Chest Items: Crimson Tear, God Tree Branch
    
    The enemy groups are all divided up nicely, making it easy to take them out
    one at a time. This is also a good place for trying to get that 100 hit combo
    achievement using the close quarters to bottle enemies up and having Begina
    cast crescent edge.
    
    		|==========================================|
    		| Section 3.2.45 [DFL1] Destroy Flauster 1 |
    		|==========================================|
    Mission Level: 6
    Prequisites: Miilitary power of Flauster is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|==========================================|
    		| Section 3.2.46 [DFL2] Destroy Flauster 2 |
    		|==========================================|
    Mission Level: 6
    Prequisites: Complete Destroy Flauster 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===========================================|
    		| Section 3.2.47 [DMR1] Destroy Muromachi 1 |
    		|===========================================|
    Mission Level: 6
    Prequisites: Miilitary power of New Muromachi is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===========================================|
    		| Section 3.2.48 [DMR2] Destroy Muromachi 2 |
    		|===========================================|
    Mission Level: 6
    Prequisites: Complete Destroy Muromachi 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|=================================================|
    		| Section 3.2.49 [DUN1] Destroy Underworld Army 1 |
    		|=================================================|
    Mission Level: 6
    Prequisites: Miilitary power of the Underworld Army is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|=================================================|
    		| Section 3.2.50 [DUN2] Destroy Underworld Army 2 |
    		|=================================================|
    Mission Level: 6
    Prequisites: Complete Destroy Underworld Army 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===========================================|
    		| Section 3.2.51 [DSH1] Destroy Shilineeg 1 |
    		|===========================================|
    Mission Level: 6
    Prequisites: Military power of the Shilineeg Knights is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===========================================|
    		| Section 3.2.52 [DSH2] Destroy Shilineeg 2 |
    		|===========================================|
    Mission Level: 6
    Prequisites: Complete Destroy Shilineeg 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===============================================|
    		| Section 3.2.53 [DNM1] Destroy Nameless Army 1 |
    		|===============================================|
    Mission Level: 6
    Prequisites: Miilitary power of the Nameless Army is zero
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===============================================|
    		| Section 3.2.54 [DNM2] Destroy Nameless Army 2 |
    		|===============================================|
    Mission Level: 6
    Prequisites: Complete Destroy Nameless Army 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|========================================|
    		| Section 3.2.55 [NRWR] Northern Warrior |
    		|========================================|
    Mission Level: 7
    Prequisites: Appears randomly after attaining rank of mercenary king
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|===============================================|
    		| Section 3.2.56 [CBGM] Challenge From Big Mama |
    		|===============================================|
    Mission Level: 7
    Prequisites: Appears randomly after attaining rank of mercenary king
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|========================================|
    		| Section 3.2.57 [RMT2] Rare Materials 2 |
    		|========================================|
    Mission Level: 7
    Prequisites: Appears randomly after attaining rank of mercenary king
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|=====================================|
    		| Section 3.2.58 [AERT] Aerial Threat |
    		|=====================================|
    Mission Level: 8
    Prequisites: Appears randomly after completing Hunt Fenrir 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|======================================|
    		| Section 3.2.59 [GHST] Ghost Overflow |
    		|======================================|
    Mission Level: 8
    Prequisites: Appears randomly after completing Hunt Fenrir 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    		|========================================|
    		| Section 3.2.60 [RMT3] Rare Materials 3 |
    		|========================================|
    Mission Level: 8
    Prequisites: Appears randomly after completing Hunt Fenrir 1
    Victory Conditons: Eliminate all enemies
    Conditions of Defeat: All allies are defeated 
    Enemy Units: 
    Chest Items: 
    
    
    
    |==========================|
    | Section 4.0 [ITEM] Items |
    |==========================|
    Below is a repository of all the items I have been able to find and catalogue
    in Spectral Force 3.
    
    	|==========================|
    	| Section 4.1 [ARMR] Armor |
    	|==========================|
    Angel Cloak
    Cost: 8500 Gold, Gold Breast x1
    Description: CP+19, DEF+48, MGR+42
    Special: If morale's high, physical damage taken -25%
    Enemy Drop: 
    Mission Chest: 
    
    Apprentice Cloak
    Cost: 825 Gold, Cotton Thread x1, God Tree Branch x3, Magic Orb x3
    Description: CP+5, DEF+5, INT+2, MGR+5, LCK+2
    Special: EXP earned +20%
    Enemy Drop: 
    Mission Chest: 
    
    Aqua Armor
    Cost: 9200 Gold, Silver Armor x1, Soldier Gauntlet x1, Mercury Ore x1
    Description: CP+22, ATK+10, DEF+83, MGR+5
    Special: Reduces mid-air physical damage by 50%
    Enemy Drop: 
    Mission Chest: 
    
    Blessed Glove
    Cost: 6850 Gold, Silver Plate x1, Crimson Tear x1
    Description: CP+19, DEF+62, MGR+18, LIGHT+100
    Special: If morale's low, +50 SP each turn
    Enemy Drop: 
    Mission Chest: The Hope of a Kingdom
    
    Bone Armor
    Cost: 6700 Gold, Iron Ore x3, White Bone x2
    Description: CP+14, DEF+62
    Special: If HP's low, Physical damage +25%
    Enemy Drop: 
    Mission Chest: 
    
    Bone Plate
    Cost: White Bone x3, Poison Needle x1
    Description: CP+7, DEF+18
    Special: If morale's high, attack damage +25%
    Enemy Drop: 
    Mission Chest: 
    
    Bronze Armor
    Cost: 3500 Gold, Copper Ore x3, Lead Ore x2
    Description: CP+7, DEF+36
    Enemy Drop: 
    Mission Chest: 
    
    Bronze Breast
    Cost: 1500 Gold, Cotton Thread x1, Copper Ore x1, Lead Ore x1
    Description: CP+3, DEF+12, MGR+12
    Enemy Drop: 
    Mission Chest: 
    
    Bronze Helmet
    Cost: 3000 Gold, Empty Shell x1, Copper Ore x1, Lead Ore x1
    Description: CP+6, DEF+29
    Enemy Drop: 
    Mission Chest: 
    
    Bronze Plate
    Cost: 2200 Gold, Copper Ore x2, Lead Ore x2
    Description: CP+4, DEF+22, MGR+4
    Enemy Drop: 
    Mission Chest: 
    
    Bronze Shield
    Cost: 4000 Gold, Crystal x2, Copper Ore x1, Lead Ore x1
    Description: CP+8, DEF+40
    Enemy Drop: 
    Mission Chest: 
    
    Copper Armor
    Cost: 1000 Gold, Copper Ore x2
    Description: CP+1, DEF+11
    Enemy Drop: 
    Mission Chest: 
    
    Copper Breast
    Cost: 470 Gold, Cotton Thread x1, Copper Ore x1
    Description: CP+1, DEF+3
    Enemy Drop: 
    Mission Chest: 
    
    Copper Plate
    Cost: 680 Gold, Cotton Thread x1, Iron Ore x1
    Description: CP+1, DEF+5
    Enemy Drop: 
    Mission Chest: 
    
    Crimson Shield
    Cost: 4650 Gold, Crystal x2, Crimson Skeleton x2
    Description: CP+10, DEF+44, INT+5, RES+5, MGR+6, FIRE+50, EARTH-50
    Special: If morale is high, physical damage +25%
    Enemy Drop: 
    Mission Chest: 
    
    Demon Glove
    Cost: 8000 Gold, Gold Dust x2, Evil Fingerbone x1
    Description: CP+17, ATK+3, DEF+68, MGR+29
    Special: If morale's low attack damage +25%
    Enemy Drop: 
    Mission Chest: 
    
    Eye Helmet
    Cost: 4150 Gold, Empty Shell x1, Crystal x1
    Description: CP+13, DEF+40, MGR+12
    Special: If HP's low, enemy ACC -10%
    Enemy Drop: 
    Mission Chest: Two of a Kind
    
    Fairy Glove
    Cost: 6500 Gold, Silver Plate x1, Pixie Dust x1
    Description: CP+19, DEF+62, INT+5, MGR+18, AGI+3, WIND+25
    Special: If HP is low, enemy ACC -10%
    Enemy Drop: 
    Mission Chest: 
    
    Fairy Robe
    Cost: 8500 Gold, Silk Robe x1, Proof of Trial x1
    Description: CP+18, DEF+54, MGR+44
    Special: FG+25, SP+25 each turn
    Enemy Drop: 
    Mission Chest: 
    
    Fighter Armor
    Cost: 7850 Gold, Bone Armor x1, Warrior Glove x1, Burning Fluid x3
    Description: CP+18, MOV+1, STR+5, ATK+10, DEF+76, INT+2, MGR+10, AGI+3, LCK-2
    Special: Damage to downed foes isn't scaled
    Enemy Drop: 
    Mission Chest: 
    
    Fighting Glove
    Cost: 8300 Gold, Gold Plate x1, Rare Pearl x1, Sorcerer's Stone x1
    Description: CP+25, DEF+83, MGR+18
    Special: EXP earned +20%
    Enemy Drop: 
    Mission Chest: 
    
    Fuuma Shield
    Cost: 3500 Gold, Crystal x1, Lead Ore x3
    Description: CP+7, MOV-1, DEF+35, MGR+16, AGI-3, FIRE+25, WATER+25, WIND+25,
    	EARTH+25
    Special: If HP's low, physical damage taken -50%
    Enemy Drop: 
    Mission Chest: 
    
    Glove
    Cost: 350 Gold, Cotton Thread x1
    Description: CP+1, DEF+2, RES+1, MGR+12, AGI+1, LCK+1, FIRE+25
    Enemy Drop: Dogman
    Mission Chest: 
    
    Gold Armor
    Cost: 11500 Gold, Silver Armor x1, Angel Feather x1
    Description: CP+19, DEF+96, MGR+5
    Enemy Drop: 
    Mission Chest: 
    
    Gold Breast
    Cost: 7000 Gold, Silver Breast x1, Angel Feather x1
    Description: CP+16, DEF+50, MGR+46
    Enemy Drop: 
    Mission Chest: 
    
    Gold Helmet
    Cost: 8500 Gold, Silver Helmet x1, Angel Feather x1
    Description: CP+18, DEF+80, MGR+10
    Enemy Drop: 
    Mission Chest: 
    
    Gold Plate
    Cost: 7950 Gold, Silver Plate x1, Angel Feather x2
    Description: CP+17, DEF+69, MGR+22
    Enemy Drop: 
    Mission Chest: 
    
    Gold Shield
    Cost: 12800 Gold, Silver Shield x1, Angel Feather x1
    Description: CP+19, DEF+100, MGR+4
    Enemy Drop: 
    Mission Chest: 
    
    Health Cape
    Cost: 
    Description: 
    Enemy Drop: Warrior
    Mission Chest: 
    
    Heavenly Cloak
    Cost: 3000 Gold, Glove x1, Angel Feather x1
    Description: CP+17, DEF+32, MGR+16, FIRE+25, WIND+25
    Special: If HP's low, all ailments are voided
    Enemy Drop: 
    Mission Chest: 
    
    Hero Glove
    Cost: 7850 Gold, Silver Ore x2, Proof of Trial x1
    Description: CP+16, ATK+2, DEF+98
    Special: If moral's low, morale rate 2x
    Enemy Drop: 
    Mission Chest: Because it's Midnight
    
    Ice Cloak
    Cost: 3250 Gold, Apprentice Cloak x1, Blue Soul x3
    Description: CP+9, DEF+32, MGR+30
    Special: If HP's low, all ailments are voided
    Enemy Drop: 
    Mission Chest: 
    
    Ice Glove
    Cost: 8850 Gold, Silver Ore x2, Moon Fang x2, Blue Soul x1
    Description: CP+18, ATK+6, DEF+72, MGR+21, WATER+25
    Special: If morale's high, physical special damage +25%
    Enemy Drop: 
    Mission Chest: 
    
    Iron Armor
    Cost: 1500 Gold, Iron Ore x3
    Description: CP+3, DEF+17
    Enemy Drop: Warrior
    Mission Chest: Monster Hunter 1
    
    Iron Breast
    Cost: 850 Gold, Iron Ore x2
    Description: CP+2, DEF+9, MGR+5
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Iron Plate
    Cost: 1200 Gold, Copper Ore x3
    Description: CP+3, DEF+12
    Enemy Drop: 
    Mission Chest: 
    
    Knight Helmet
    Cost: 7980 Gold, Steel Helmet x1, Burning Fluid x3
    Description: CP+19, DEF+65, MGR+14
    Special: If morale's high, attack damage +25%
    Enemy Drop: 
    Mission Chest: 
    
    Lightning Helmet
    Cost: 8150 Gold, Silver Helmet x1, Green Soul x2
    Description: CP+21, DEF+68, MGR+12, WIND+50
    Special: If morale's low, HP +5% each turn
    Enemy Drop: 
    Mission Chest: Hiryu of the Far East
    
    Quka Shield
    Cost: 11600 Gold, Crimson Tear x2, Burning Fluid x1, Green Soul x1
    Description: CP+19, DEF+83, MGR+5, AGI+5, FIRE-50, WATER+25, WIND+25
    Special: If HP's low, physical damage -50%
    Enemy Drop: 
    Mission Chest: 
    
    Queen Shield
    Cost: 10500 Gold, Crimson Shield x1, Angel Feather x1, Pixie Dust x1
    Description: CP+19, DEF+76, MGR+10
    Special: Damage to downed foes isn't scaled
    Enemy Drop: 
    Mission Chest: 
    
    Senka Glove
    Cost: 4350 Gold, Iron Ore x1, Rare Pearl x1
    Description: CP+18, ATK+5, DEF+50, RES+10, MGR+10, LCK+3, WATER-25
    Special: EXP earned +20%
    Enemy Drop: Sorcerer
    Mission Chest: 
    
    Shell Armor
    Cost: 750 Gold, Empty Shell x2, Moon Fang x1
    Description: CP+1, DEF+8, LCK-1
    Enemy Drop: 
    Mission Chest: 
    
    Silk Robe
    Cost: 3000 gold, Mithril x1, Cotton Thread x1
    Description: CP+11, DEF+35, MGR+29
    Special: FG+25, SP+25 each turn
    Enemy Drop: 
    Mission Chest: 
    
    Silver Armor
    Cost: 8000 Gold, Silver Ore x3
    Description: CP+16, DEF+76
    Enemy Drop: 
    Mission Chest: 
    
    Silver Breast
    Cost: 4500 Gold, Cotton Thread x1, Silver Ore x1
    Description: CP+12, DEF+36, MGR+32
    Enemy Drop: 
    Mission Chest: Unidentified Monsters 1
    
    Silver Helmet
    Cost: 6850 Gold, Empty Shell x1, Silver Ore x1
    Description: CP+15, DEF+62, MGR+8
    Enemy Drop: 
    Mission Chest: 
    
    Silver Plate
    Cost: 5500 Gold, Silver Ore x2
    Description: CP+13, DEF+50, MGR+15
    Enemy Drop: 
    Mission Chest: 
    
    Silver Shield
    Cost: 9500 Gold, Crystal x2, Silver Ore x2
    Description: CP+17, DEF+80
    Enemy Drop: 
    Mission Chest: 
    
    Sorcerer Cloak
    Cost: 6500 Gold, Apprentic Cloak x1, Sorcerer's Stone x1
    Description: CP+14, DEF+47, INT+7, RES+3, MGR+43
    Special: If morale's low, HP +5% each turn
    Enemy Drop: Swordsman
    Mission Chest: 
    
    Steel Armor
    Cost: 4500 Gold, Iron Ore x3, Lead Ore x2
    Description: CP+10, DEF+56
    Enemy Drop: Dark Knight
    Mission Chest: 
    
    Steel Breast
    Cost: 2500 Gold, Cotton Thread x1, Iron Ore x1, Lead Ore x1
    Description: CP+6, DEF+24, MGR+25
    Enemy Drop: 
    Mission Chest: 
    
    Steel Helmet
    Cost: 4000 Gold, Empty Shell x1, Iron Ore x1, Lead Ore x1
    Description: CP+9, DEF+44, MGR+8
    Enemy Drop: 
    Mission Chest: 
    
    Steel Plate
    Cost: 3500 Gold, Iron Ore x2, Lead Ore x2
    Description: CP+7, DEF+36, MGR+8
    Enemy Drop: 
    Mission Chest: 
    
    Steel Shield
    Cost: 5000 Gold, Crystal x2, Iron Ore x1, Lead Ore x1
    Description: CP+11, DEF+58
    Enemy Drop: 
    Mission Chest: 
    
    Swordsman Glove
    Cost: 4100 Gold, Copper Ore x1, Blade Orb x1
    Description" CP+8, STR+10, ATK+3, DEF+50, AGI+5
    Special: If morale's high, crtical rate +25%
    Enemy Drop: 
    Mission Chest: 
    
    Warrior Glove
    Cost: 4200 Gold, Iron Ore x1, Burning Fluid x1
    Description: CP+16, ATK+3, STM+5, DEF+50
    Special: If morale's high, physical damage -25%
    Enemy Drop: 
    Mission Chest: Hunt Elves
    
    	|==============================|
    	| Section 4.2 [ACRY] Accessory |
    	|==============================|
    Angel Talisman
    Cost: 13000 Gold, Crystal x3, Angel Feather x5
    Description: CP+6
    Special: Recover 3% of HP each turn
    Enemy Drop: 
    Mission Chest: 
    
    Aqua Mask
    Cost: 12500 Gold, Silver Ore x1, Blue Soul x3
    Description: CP+5, HP+60, SP+15, MGR+5, WATER+25
    Special: Voids launch
    Enemy Drop: 
    Mission Chest: 
    
    Blessed Ring
    Cost: 2100 Gold, Silver Ore x1, Crystal x2
    Description: CP+4
    Special: Prevents poison
    Enemy Drop: 
    Mission Chest: 
    
    Bushin Ring
    Cost: 10000 Gold, War Monster Ring x1, Lead Ore x2, Proof of Trial x1
    Description: CP+6, ATK+10, STM+3, DEF+5
    Special: Voids knockback and pull
    Enemy Drop: 
    Mission Chest: 
    
    Crystal Band
    Cost: 2000 Gold, Crystal x1, Red Soul x1, White Soul x1
    Description: CP+5, FIRE+25, LIGHT+25
    Enemy Drop: 
    Mission Chest: 
    
    Dark Band
    Cost: 600 Gold, Lead Ore x1, Black Soul x1
    Description: CP+3, DARK+25
    Enemy Drop: 
    Mission Chest: 
    
    Demon Mask
    Cost: 13000 Gold, Moon Fang x5, Gold Dust x1, Crystal x2
    Description: CP+7, HP+200, SP+75
    Enemy Drop: 
    Mission Chest: 
    
    Disciple Band
    Cost: 4850 Gold, Mithril x1, White Soul x5
    Description: CP+6, LCK+5, LIGHT+50, DARK-25
    Enemy Drop: 
    Mission Chest: 
    
    Disciple Ring
    Cost: 5500 Gold, Wisdom Ring x1, Rare Pearl x1
    Description: CP+6, INT+1, RES+3, LCK+1
    Special: Prevents blind
    Enemy Drop: 
    Mission Chest: 
    
    Earth Band
    Cost: 600 Gold, Lead Ore x1, Yellow Soul x1
    Description: CP+3, EARTH+25
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Fire Band
    Cost: 600 Gold, Lead Ore x1, Red Soul x1
    Description: CP+3, FIRE+25
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Flame Broach
    Cost: 3500 Gold, Poison Needle x1, Red Soul x3
    Description: CP+4, SP+15, INT+1, RES+2, AGI+1, FIRE+25
    Enemy Drop: 
    Mission Chest: Two of a Kind
    
    Floral Crown
    Cost: 25000 Gold, Silver Ore x1, Pixie Dust x3, Crimson Tear x1
    Description: CP+9, MOV+1, SP+200, INT+1, RES+1, MGR+5, LCK+1
    Enemy Drop: 
    Mission Chest: 
    
    Force Ring
    Cost: 1000 Gold, Silver Ore x1, White Bone x2
    Description: CP+2, STR+3
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Fuujin Ring
    Cost: 10000 Gold, Shinobi Ring x1, Lead Ore x2, Angel Feather x1
    Description: CP+6, ATK+5, INT+1, MAG+5, MGR+5, AGI+2
    Special: Voids launch
    Enemy Drop: 
    Mission Chest: 
    
    Gold Band
    Cost: 2000 Gold, Silver Ore x1, Black Soul x1
    Description: CP+5, EARTH+25, DARK+25
    Enemy Drop: 
    Mission Chest: 
    
    Hana Ring
    Cost: 2100 Gold, Silver Ore x1, Pixie Dust x2
    Description: CP+4
    Special: Prevents mute
    Enemy Drop: 
    Mission Chest: 
    
    Harmony Ring
    Cost: 5000 Gold, Gold Dust x1, White Soul x2, Black Soul x2
    Description: CP+6, LIGHT+50, DARK+50
    Enemy Drop: 
    Mission Chest: 
    
    Healer Crown
    Cost: 8000 Gold, Empty Shell x3, Magic Orb x2
    Description: CP+6, SP+100, LCK+2
    Enemy Drop: 
    Mission Chest: 
    
    Healer Mask
    Cost: 8000 Gold, Moon Fang x3, Silver Ore x1
    Description: CP+6, HP+120, SP+50
    Enemy Drop: 
    Mission Chest: 
    
    Healer Ring
    Cost: 1000 Gold, Silver Ore x1, Empty Shell x2
    Description: CP+2, INT+1, AGI+1
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Heal Talisman
    Cost: 4000 Gold, Crystal x1, Angel Feather x1
    Description: CP+4
    Special: Recover 1% of HP each turn
    Enemy Drop: 
    Mission Chest: 
    
    Health Cape
    Cost: 4000 Gold, Cotton Thread x1, White Bone x2
    Description: CP+5, HP+150
    Enemy Drop: 
    Mission Chest: 
    
    Holy Band
    Cost: 600 Gold, Lead Ore x1, White Soul x1
    Description: CP+3, HOLY+25
    Enemy Drop: 
    Mission Chest: 
    
    Jade Band
    Cost: 2000 gold, Magic Orb x1, Green Soul x1, Blue Soul x1
    Description: CP+5, WATER+25, WIND+25
    Enemy Drop: 
    Mission Chest: 
    
    Knight Cape
    Cost: 12500 Gold, Warrior Cape x1, Moon Fang x3, Phantom Incense x2
    Description: CP+8, HP+280, STR+1, STM+1, DEF+10, LCK+1
    Enemy Drop: 
    Mission Chest: 
    
    Magic Beads
    Cost: 25000 Gold, Piercing Grass x1, Armor Fragment x2, Proof of Trial x2
    Description: CP+8
    Special: MOV not deducted when climbing
    Enemy Drop: 
    Mission Chest: Hiryu of the Far East
    
    Magic Talisman
    Cost: 4000 Gold, Crystal x2, Pixie Dust x1
    Description: CP+4
    Special: Recover 10 SP each turn
    Enemy Drop: 
    Mission Chest: 
    
    Mental Crown
    Cost: 4000 Gold, Empty Shell x1, Crystal x2
    Description: CP+5, SP+50
    Enemy Drop: Dogman
    Mission Chest: 
    
    Mighty Ring
    Cost: 2250 Gold, Silver Ore x1, Burning Fluid x1, Phantom Incense x1
    Description: CP+4, STR+1, STM+1, INT+1, RES+1, AGI+1, LCK+1 FIRE-25, WATER-25,
    	WIND-25, EARTH-25
    Enemy Drop: 
    Mission Chest: 
    
    
    Mole Greaves
    Cost: 17000 Gold, Iron Ore x1, Yellow Soul x3, Moon Fang x3
    Description: CP+6, MOV+1, HP+120, SP+15, EARTH+25
    Special: Voids knockback and pull
    Enemy Drop: 
    Mission Chest: 
    
    Mithril Band
    Cost: 2300 Gold, Green Soul x1, Yellow Soul x1, Black Soul x1
    Description: CP+5, LIGHT-25, WIND+25, EARTH+25, DARK+25
    Enemy Drop: 
    Mission Chest: 
    
    Necklace
    Cost: 28000 Gold, Sorcerer's Stone x1, Angel Feather x5
    Description: CP+9
    Special: Can move again at the cost of 1 AP
    Enemy Drop: 
    Mission Chest: 
    
    Phantom Band
    Cost: 2300 Gold, Red Soul x1, Blue Soul x1, White Soul x1
    Description: CP+5, FIRE+25, WATER+25, LIGHT+25, DARK-25
    Enemy Drop: 
    Mission Chest: 
    
    Phantom Plate
    Cost: 1500 Gold, Iron Ore x2, Phantom Incense x1
    Description: CP+9, DEF+15, MGR+4, LCK+3
    Special: Voids A.G. effects
    Enemy Drop: 
    Mission Chest: 
    
    Platinum Band
    Cost: 2000 Gold, Gold Dust x1, Red Soul x1, Green Soul x1
    Description: CP+5, FIRE+25, WIND+25
    Enemy Drop: 
    Mission Chest: 
    
    Priest Talisman
    Cost: 8000 Gold, Crystal x2, Angel Feather x3
    Description: CP+5
    Special: Recover 2% of HP each turn
    Enemy Drop: 
    Mission Chest: Unidentified Monsters 1
    
    Royal Ring
    Cost: 5500 Gold, Stamina Ring x1, Pixie Dust x1
    Description: CP+6, STR+2, STM+3
    Special: Prevents mute
    Enemy Drop: 
    Mission Chest: The Hope of a Kingdom
    
    Shinobi Mask
    Cost: 4000 Gold, Moon Fang x1, Copper Ore x1
    Description: CP+5, HP+60, SP+25
    Enemy Drop: 
    Mission Chest: 
    
    Shinobi Ring
    Cost: 2100 Gold, Silver Ore x1, Crimson Tear x2
    Description: CP+4
    Special: Prevents overweight
    Enemy Drop: 
    Mission Chest: 
    
    Sight Ring
    cost: 2100 Gold, Silver Ore x1, Rare Prearl x2
    Description: CP+4
    Special: Prevents blind
    Enemy Drop: 
    Mission Chest: 
    
    Soldier Gauntlet
    Cost: 3500 Gold, Copper Ore x1, Phantom Incense x1
    Description: CP+7, MOV+1, ATK+2, DEF+40, MGR+8, AGI+5
    Special: If morale's high, ACC +25%
    Enemy Drop: 
    Mission Chest: 
    
    Sorcerer Ring
    Cost: 5500 Gold, Wisdom Ring x1, Crimson Tear x1
    Description: CP+6, STM+1, INT+2, RES+2
    Special: Prevents overweight
    Enemy Drop: 
    Mission Chest: 
    
    Sorcery Talisman
    Cost: 8000 Gold, Crystal x2, Pixie Dust x3
    Description: CP+5
    Special: Recover 20 SP each turn
    Enemy Drop: 
    Mission Chest: 
    
    Stamina Ring
    Cost: 1000 Gold, Silver Ore x1, Burning Fluid x2
    Description: CP+2, STM+3
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Swordsman Cape
    Cost: 8000 Gold, Cotton Thread x3, Burning Fluid x2
    Description: CP+6, HP+300
    Enemy Drop: 
    Mission Chest: 
    
    Tenma Talisman
    Cost: 13000 Gold, Crystal x3, Pixie Dust x5
    Description: CP+6
    Special: Recover 30 SP each turn
    Enemy Drop: 
    Mission Chest: 
    
    Thief Ring
    Cost: 1000 Gold, Silver Ore x1, Poison Needle x2
    Description: CP+2, AGI+1, LCK+2
    Enemy Drop: 
    Mission Chest: 
    
    Tyrant Soul
    Cost: 13000 Gold, Crystal x3, Burning Fluid x5
    Description: CP+6
    Special: Start battle with 80 SP
    Enemy Drop: 
    Mission Chest: 
    
    War Crown
    Cost: 13000 Gold, Empty Shell x5, Mercury Ore x2, Lead Ore x1
    Description: CP+7, SP+150
    Special: Prevents overweight
    Enemy Drop: 
    Mission Chest: 
    
    War Monster Ring
    Cost: 2100 Gold, Silver Ore x1, Phantom Incense x2
    Description: CP+4
    Special: Prevents slow
    Enemy Drop: 
    Mission Chest: 
    
    War Monster Soul
    Cost: 8000 Gold, Crystal x2, Burning Fluid x3
    Description: CP+5
    Special: Start battle with 60 SP
    Enemy Drop: 
    Mission Chest: 
    
    Warrior Cape
    Cost: 13000 Gold, Cotton Thread x5, Mercury Ore x2, White Bone x2
    Description: CP+7, HP+400
    Enemy Drop: 
    Mission Chest: 
    
    Warrior Ring
    Cost: 1000 Gold, Silver Ore x1, Moon Fang x2
    Description: CP+2, STR+1, AGI+1
    Enemy Drop: 
    Mission Chest: 
    
    Warrior Soul
    cost: 4000 Gold, Crystal x2, Burning Fluid x1
    Description: CP+4
    Special: Start battle with 40 SP
    Enemy Drop: 
    Mission Chest: 
    
    Water Band
    Cost: 600 Gold, Lead Ore x1, Blue Soul x1
    Description: CP+3, WATER+25
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Wind Band
    Cost: 600 Gold, Lead Ore x1, Green Soul x1
    Description: CP+3, WIND+25
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    Wisdom Ring
    Cost: 1000 Gold, CP+2, INT+1, RES+2
    Description: Silver Ore x1, Cotton Thread x2
    Enemy Drop: 
    Mission Chest: Monster Hunter 1
    
    	|===========================|
    	| Section 4.3 [EMBM] Emblem |
    	|===========================|
    AGI Up
    Cost: 2000 Gold, Mercury Ore x1, Empty Shell x2
    CP: 3
    SP: 100
    Description: AGI up till next turn
    
    Aim
    Cost: 10000 Gold, Mercury Ore x1, Crystal x2, White Soul x1
    CP: 6
    SP: 50
    Description: Next attack will not miss
    
    AP Up - 1
    Cost: 7500 Gold, Mercury Ore x1, Burning Fluid x1
    CP: 6
    SP: 110
    Description: AP +2
    
    AP Up - 11
    Cost: 14000 Gold, Mercury Ore x1, Burning Fluid x3
    CP: 7
    SP: 210
    Description: AP +4
    
    Berserker
    Cost: 13000 Gold, Mercury Ore x1, Evil Fingerbone x2, Phantom Incense x2
    CP: 6
    SP: 50
    Description: Next normal attack or assist damage +25%
    
    Cloudless Mind
    Cost: 12000 Gold, Mercury Ore x1, Crimson Tear x1, Rare Pearl x1
    CP: 7
    SP: 100
    Description: Recover from ailments
    
    Concentrate
    Cost: 5000 Gold, Mercury Ore x1, Phantom Incense x1, Green Soul x3
    CP: 7
    SP: 50
    Description: Dodge the first normal attack
    
    Counter
    Cost: 8500 Gold, Mithril x1, Crimson Tear x1, Blue Soul x1
    CP: 11
    SP: 100
    Description: Counter attacks with a medium attack
    
    FG Up - 1
    Cost: 10000 Gold, Mercury Ore x1, Angel Feather x1
    CP: 5
    SP: 125
    Description: FG +50
    
    FG Up - 11
    Cost: 18000 Gold, Mercury Ore x1, Angel Feather x3
    CP: 6
    SP: 220
    Description: FG +100
    
    Focus
    Cost: 11000 Gold, Mithril x1, Red Soul x3, Green Soul x3
    CP: 7
    SP: 200
    Description: Raise ACC and EVA by 10%
    
    Foresight
    Cost: 25000 Gold, Mithril x1, Proof of Trial x2, White Soul x3
    CP: 12
    SP: 300
    Description: Counter light attacks till next turn
    
    Godspeed
    Cost: 8500 Gold, Mercury Ore x1, Angel Feather x2, Green Soul x3
    CP: 5
    SP: 100
    Description: MOV +3
    
    HP - 1
    Cost: 7500 gold, Mercury Ore x1, Poison Needle x1
    CP: 5
    SP: 130
    Description: Recover 30% of HP
    
    HP - 11
    Cost: 14000 Gold, Mercury Ore x1, Poison Needle x3
    CP: 6
    SP: 250
    Description: Recover 60% of HP
    
    Hurry
    Cost: 9000 Gold, Mercury Ore x1, Red Soul x3, Burning Fluid x3
    CP: 5
    SP: 100
    Description: Your next turn will come faster
    
    INT Up
    Cost: 2000 Gold, Mercury Ore x1, Cotton Thread x2
    CP: 3
    SP: 100
    Description: INT up till next turn
    
    Morale Up
    Cost: 8000 Gold, Mercury Ore x1, Phantom Incense x5, Angel Feather x2
    CP: 4
    SP: 125
    Description: Morale +5
    
    Morale Up+
    Cost: 8500 Gold, Mercury Ore x1, Crimson Skeleton x4, Evil Fingerbone x3
    CP: 4
    SP: 200
    Description: Morale +10
    
    RES Up
    Cost: 2000 Gold, Mercury Ore x1, Moon Fang x2
    CP: 3
    SP: 100
    Description: RES up till next turn
    
    Revenge
    Cost: 15000 Gold, Mithril x1, Armor Fragment x2, Black Soul x3
    CP: 12
    SP: 150
    Description: Counter attack with a hard attack
    
    Step Up
    Cost: 7500 Gold, Mercury Ore x1, Pixie Dust x1, Phantom Incense x1
    CP: 5
    SP: 100
    Description: Increase JMP by 1
    
    Stealth
    Cost: 12000 Gold, Mithril x1, Phantom Incense x2, Black Soul x3
    CP: 6
    SP: 200
    Description: Enemies won't attack till next turn
    
    STM Up
    Cost: 2000 Gold, Mercury Ore x1, White Bone x2
    CP: 3
    SP: 100
    Description: STM up till next turn
    
    STR Up
    Cost: 2000 Gold, Mercury Ore x1, Burning Fluid x2
    CP: 3
    SP: 100
    Description: STR up till next turn
    
    War Instinct
    Cost: 18000 Gold, Mithril x1, Crimson Skeleton x2, Burning Fluid x2
    CP: 6
    SP: 50
    Description: Next hard attack or assist will be a crit
    
    	|===============================|
    	| Section 4.4 [TECH] Tech Skill |
    	|===============================|
    Absolute Zero
    Cost: 
    Type: Water-Overweight-A.G.-Magic (1 Hit)
    Morale: ---
    Power: 360
    SP: 200
    Description: Freeze the enemy in sub-zero temperatures
    Enemy Drop: 
    Mission Chest: 
    
    Aqua Wave
    Cost: 1500 Gold, Magic Orb x1, Blue Soul x1
    Type: Water-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: Absorb water from the ground and unleash it on an enemy
    Enemy Drop: 
    Mission Chest: 
    
    Ashura-Jin
    Cost: 
    Type: Normal-A.A.-Physical (1 Hit)
    Morale: 120
    Power: 440
    SP: 400
    Description: Mow the enemy down with limitless shuriken
    Enemy Drop: 
    Mission Chest: 
    
    Astral Arrow
    Cost: 4000 Gold, Bowstring x6, Pixie Dust x5, Green Soul x2
    Type: Normal-Knockdown-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 550
    SP: 200
    Description: Pummel the enemy with magic arrows from the sky
    Enemy Drop: 
    Mission Chest: 
    
    Bakurenki
    Cost: 4500 Gold, Battle Orb x3, Magic Orb x2, White Soul x2
    Type: Normal-Slow-Physical-Magic (5 Hit)
    Morale: ---
    Power: 520
    SP: 200
    Description: Hit the foe's vital points and slow them down
    Enemy Drop: Hm Sorcerer
    Mission Chest:
    
    Beowulf
    Cost: 4800 Gold, Gunpowder x4, Crystal x3, White Soul x2
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 300
    SP: 200
    Description: Shoot a laser beam at the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Blind
    Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Phantom Incense x2
    Type: Normal-Blind-Magic (1 Hit)
    Morale: ---
    Power: ---
    SP: 200
    Description: Create a bubble of darkness to blind the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Cerberus
    Cost: 
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 360
    SP: 300
    Description: Shoot 3 laser beams at the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Clear
    Cost: 8000 Gold, God Tree Branch x4, Pixie Dust x2, Angel Feather x2
    Type: Light-Normal-Magic
    Morale: ---
    Power: ---
    SP: 100
    Description: Cure ailments
    Enemy Drop: 
    Mission Chest: 
    
    Crescent Edge
    Cost: 
    Type: Normal-A.A.-Physical (17 Hit)
    Morale: ---
    Power: 600
    SP: 400
    Description: A high-speed dance with Begina's dual swords
    Enemy Drop: 
    Mission Chest: 
    
    Curing Prayer
    Cost: 2000 Gold, God Tree Branch x1, White Soul x1
    Type: White-Normal
    Morale: ---
    Power: 100
    SP: 100
    Description: Heal an ally with a blessing from heaven
    Enemy Drop: 
    Mission Chest: 
    
    Curse Field
    Cost: 1500 Gold, Magic Orb x1, Black Soul x1
    Type: Dark-Blind-Normal-Magic (1 Hit)
    Morale: ---
    Power: 280
    SP: 150
    Description: The grudge of ghosts blinds foes
    Enemy Drop: 
    Mission Chest: 
    
    Darkness Blade
    Cost: 
    Type: Normal-Blind-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 400
    SP: 200
    Description: Blind the enemy with a vacuum blade
    Enemy Drop: 
    Mission Chest: 
    
    Dark Strike
    Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Black Soul x2
    Type: Dark-Mormal-Physical-Magic (1 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: A darkness attack
    Enemy Drop: 
    Mission Chest: 
    
    Delta Shot
    Cost: 1000 Gold, Gunpowder x1, Lead Ore x3
    Type: Normal-A.A.-Physical (3 Hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: A 3-shot burst with long range
    Enemy Drop: 
    Mission Chest: 
    
    Demon Gale
    Cost: 3000 Gold, Magic Orb x3, Green Soul x3
    Type: Wind-Knockback-Normal-Magic (3 Hit)
    Morale: ---
    Power: 320
    SP: 150
    Description: Summon the wind god and cause several tornados
    Enemy Drop: 
    Mission Chest: 
    
    Diamond Palm
    Cost: 2000 Gold, God Tree Branch x2, Red Soul x2
    Type: Light-Normal-Magic
    Morale: ---
    Power: ---
    SP: 100
    Description: Power up your allies' attack
    Enemy Drop: 
    Mission Chest: 
    
    Discus
    Cost: 1500 Gold, Magic Orb x1, Green Soul x1
    Type: Wind-Normal-Magic (3 hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: Summon a tornado
    Enemy Drop: 
    Mission Chest: 
    
    Double Attack
    Cost: 1000 Gold, Battle Orb x1, Copper Ore x1
    Type: Normal-Physical (2 Hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: A 2 hit combo
    Enemy Drop: 
    Mission Chest: 
    
    Dragon Claw
    Cost: 1500 Gold, Battle Orb x2, Iron Ore x2
    Type: A.G.-Physical (1 Hit)
    Morale: ---
    Power: 240
    SP: 100
    Description: Attack with a vacuum
    Enemy Drop: 
    Mission Chest: 
    
    Drei Geiser
    Cost: 
    Type: Normal-Launch-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 450
    SP: 200
    Description: Launch foe with an energy explosion from the ground
    Enemy Drop: 
    Mission Chest: 
    
    Earth Crush
    Cost: 
    Type: Earth-A.G.-Magic (3 Hit)
    Morale: ---
    Power: 400
    SP: 300
    Description: Borrow the power of the spirits and control rocks
    Enemy Drop: 
    Mission Chest: 
    
    Earthen Grave
    Cost: 
    Type: Poison-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 600
    SP: 300
    Description: Open the gate to the Underworld
    Enemy Drop: 
    Mission Chest: 
    
    Earth Guardian
    Cost: 
    Type: Earth-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 300
    SP: 150
    Description: A spell that summons the king of earth spirits
    Enemy Drop: 
    Mission Chest: 
    
    Earth Strike
    Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Yellow Soul x2
    Type: Earth-Mormal-Physical-Magic (1 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: An earth attack
    Enemy Drop: 
    Mission Chest: 
    
    Ein Geiser
    Cost: 5500 Gold, Battle Orb x2, Blue Soul x2, Red Soul x1
    Type: Normal-Launch-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 280
    SP: 100
    Description: Launch a foe with an energy blade from the ground
    Enemy Drop: 
    Mission Chest: 
    
    Encumber
    Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Empty Shell x5
    Type: Normal-Overweight-Magic (1 Hit)
    Morale: ---
    Power: ---
    SP: 150
    Description: Weigh the enemy down slowing their movement
    Enemy Drop: 
    Mission Chest: 
    
    Esperanto Wave
    Cost: 
    Type: Light-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 480
    SP: 400
    Description: Light magic that causes a tornado
    Enemy Drop: 
    Mission Chest: 
    
    Fireball
    Cost: 1500 Gold, Magic Orb x1, Red soul x1
    Type: Fire-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: Drop a ball of fire on the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Fire Storm
    Cost: 
    Type: Fire-Pull-A.G.-Magic (1 Hit)
    Morale: ---
    Power: 420
    SP: 200
    Description: Burn the enemy in a wave of fire
    Enemy Drop: 
    Mission Chest:
    
    Flame Flash
    Cost: 3000 Gold, Magic Orb x3, Red Soul x3
    Type: Fire-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 360
    Description: Drop flames on the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Flame Strike
    Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Red Soul x2
    Type: Fire-Mormal-Physical-Magic (1 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: A fire attack
    Enemy Drop: 
    Mission Chest: 
    
    Fuumasho
    Cost: 3000 Gold, Battle Orb x2, Magic Orb x2, Black Soul x2
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 450
    SP: 300
    Description: Attack using the power of nature
    Enemy Drop: 
    Mission Chest: 
    
    Gaia Spear
    Cost: 4000 Gold, Pierce Stone x4, Burning Fluid x1
    Type: Normal-Lauch-A.G.-Physical (1 Hit)
    Morale: ---
    Power: 540
    SP: 200
    Description: Unleash a blade from the earth
    Enemy Drop: 
    Mission Chest: 
    
    Gatling Arrows
    Cost: 1500 Gold, Bowstring x3, White Bone x3
    Type: Normal-Physical (5 Hit)
    Morale: ---
    Power: 350
    SP: 150
    Description: Shoot arrows in rapid succession
    Enemy Drop: 
    Mission Chest: 
    
    Goddess Descent
    Cost: 
    Type: Light-A.A.-Magic
    Morale: ---
    Power: 120
    SP: 300
    Description: Summon the goddess of healing
    Enemy Drop: 
    Mission Chest: 
    
    God Hand
    Cost: 
    Type: Normal-Physical (1 hit)
    Morale: ---
    Power: 200
    SP: 200
    Description: Steal an item from the enemy while attacking
    Enemy Drop: 
    Mission Chest: 
    
    God Sealer
    Cost: 5500 Gold, Blade Orb x4, Burning Fluid x1
    Type: Normal-Knockback-Physical (1 Hit)
    Morale: ---
    Power: 420
    SP: 300
    Description: Full swing with the vacuum blade
    Enemy Drop: 
    Mission Chest: 
    
    Grand Cross
    Cost: 
    Type: Light-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 600
    SP: 200
    Description: Cause an explosion with light magic
    Enemy Drop: 
    Mission Chest: 
    
    Green Blessing
    Cost: 4000 Gold, God Tree Branch x3, White Soul x2, Pixie Dust x2
    Type: Light-Normal-Magic
    Morale: ---
    Power: 80
    SP: 200
    Description: The power of nature heals allies
    Enemy Drop: 
    Mission Chest: 
    
    Grenade
    Cost: 2000 Gold, Gunpowder x2, Burning Fluid x1, Red Soul x1
    Type: Normal-Launch-A.A.-Physical (1 hit)
    Morale: ---
    Power: 550
    SP: 200
    Description: Launch the enemy into the air with a grenade shot
    Enemy Drop: 
    Mission Chest: 
    
    Harsh Winter
    Cost: 
    Type: Water-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 480
    SP: 400
    Description: An ice spell that freezes and shatters your enemy
    Enemy Drop: 
    Mission Chest: 
    
    Healing Prayer
    Cost: 8000 Gold, God Tree Branch x5, White Soul x3, Angel Feather x2
    Type: Light-Normal-Magic
    Morale: ---
    Power 80
    SP: 200
    Description: Heal allies with a blessing from heaven
    Enemy Drop: 
    Mission Chest: 
    
    Hell's Gene
    Cost: 
    Type: Poison-Blind-A.A.-Magic (1 Hit)
    Morale: 100
    Power: 360
    SP: 300
    Description: Summon an unknown evil soul
    Enemy Drop: 
    Mission Chest: 
    
    Holy Barrier
    Cost: 2000 Gold, God Tree Branch x2, Yellow Soul x2
    Type: Light-Normal-Magic
    Morale: ---
    Power: ---
    SP: 100
    Description: Raise your allies' defense
    Enemy Drop: 
    Mission Chest: 
    
    Hurricane Blow
    Cost: 
    Type: Wind-A.A.-Magic (3 Hit)
    Morale: ---
    Power: 450
    SP: 300
    Description: Cause a storm of wind and lightning
    Enemy Drop: 
    Mission Chest: 
    
    Ice Strike
    Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Blue Soul x2
    Type: Water-Mormal-Physical-Magic (1 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: An ice attack
    Enemy Drop: 
    Mission Chest: 
    
    Illusion Circle
    Cost: 3000 Gold, Magic Orb x3, Black Soul x3
    Type: Dark-Silence-Normal-Magic (1 Hit)
    Morale: ---
    Power: 350
    SP: 200
    Description: Beckon the enemy into an illusionary world
    Enemy Drop: 
    Mission Chest: 
    
    Impact
    Cost: 2000 Gold, Battle Orb x2, Crimson Skeleton x1
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: a strike using chi
    Enemy Drop: 
    Mission Chest: 
    
    Ivy
    Cost: 1500 Gold, Magic Orb x1, Yellow Soul x1
    Type: Earth-Poison-A.G.-Magic (1 Hit)
    Morale: ---
    Power: 280
    SP: 100
    Description: Attack the enemy with the roots of a giant tree
    Enemy Drop: 
    Mission Chest: 
    
    Jagd Dagger
    Cost: 
    Type: Normal-A.A.-Physical (1 Hit)
    Morale: 110
    Power: 420
    SP: 400
    Description: Throw an infinite number of energy blades out
    Enemy Drop: 
    Mission Chest: 
    
    Kikoudan
    Cost: 2000 Gold, Battle Orb x2, Phantom Incense x1
    Type: Normal-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: A chi attack
    Enemy Drop: 
    Mission Chest: 
    
    Kokuu Shuriken
    Cost: 1250 Gold, Battle Orb x2, Blade Orb x1
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 300
    SP: 200
    Description: Throw shuriken in rapid succession
    Enemy Drop: 
    Mission Chest: 
    
    Kouryu Gouraisno
    Cost: 
    Type: Normal-A.A.-Physical-Magic (1 Hit)
    Morale: 120
    Power: 500
    SP: 400
    Description: Unleash the full power of the dragon with Orochimaru
    Enemy Drop: 
    Mission Chest: 
    
    Lightning Wings
    Cost: 2000 Gold, God Tree Branch x2, Green Soul x2
    Type: Light-Normal-Magic
    Morale: ---
    Power: ---
    SP: 100
    Description: Increase your allies' agility
    Enemy Drop: 
    Mission Chest: 
    
    Light Strike
    Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, White Soul x2
    Type: Light-Mormal-Physical-Magic (1 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: A light attack
    Enemy Drop: 
    Mission Chest: 
    
    Living Waters
    Cost: 3000 Gold, Magic Orb x3, Blue Soul x3
    Type: Water-A.A.-Magic (3 Hit)
    Morale: ---
    Power: 280
    SP: 150
    Description: Animate water and drown the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Marionette Tree
    Cost: 3000 Gold, Magic Orb x3, Yellow Soul x3
    Type: Earth-Poison-A.G.-Magic (3 Hit)
    Morale: ---
    Power: 280
    SP: 150
    Description: Cover the land with nature's anger
    Enemy Drop: 
    Mission Chest: 
    
    Meteo Crush
    Cost: 1500 Gold, Magic Orb x1, White Soul x1
    Type: Light-A.A.-Magic (1 Hit)
    Morale: ---
    Power: 300
    SP: 100
    Description: Drop a meteor on the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Meteo Storm
    Cost: 3000 Gold, Magic Orb x3, White Soul x3
    Type: Light-A.A.-Magic (3 Hit)
    Morale: ---
    Power: 320
    SP: 150
    Description: Drop several meteors on the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Moonlight Cure
    Cost: 
    Type: Light-Normal-Magic
    Morale: ---
    Power: 150
    SP: 400
    Description: Heal allies with holy light
    Enemy Drop: 
    Mission Chest: 
    
    Piercing Arrow
    Cost: 1000 Gold, Bowstring x1, Pixie Dust x1
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 240
    SP: 150
    Description: A piercing arrow shot
    Enemy Drop: 
    Mission Chest:
    
    Poison
    Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Poison Needle x5
    Type: Normal-Poison-Magic (1 Hit)
    Morale: ---
    Power: ---
    SP: 200
    Description: Create a poison mist
    Enemy Drop: Dark Knight
    Mission Chest: 
    
    Poison Arrow
    Cost: 2000 Gold, Bowstring x4, Poison Needle x5
    Type: Normal-Poison-Physical (1 Hit)
    Morale: ---
    Power: 280
    SP: 100
    Description: Shoot an arrow coated with poison
    Enemy Drop: 
    Mission Chest: 
    
    Quadruple Attack
    Cost: 3000 Gold, Battle Orb x5, Silver Ore x2
    Type: Normal-Physical (4 hit)
    Morale: ---
    Power: 600
    SP: 200
    Description: A 4-hit combo
    Enemy Drop: 
    Mission Chest: 
    
    Quintuple Attack
    Cost: 7500 gold, Battle Orb x7, Gold Dust x2
    Type: Normal-Physical (5 Hit)
    Morale: ---
    Power: 750
    SP: 250
    Description: A 5-hit combo
    Enemy Drop: 
    Mission Chest: 
    
    Renkino
    Cost: 
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 450
    SP: 200
    Description: Build chi in the body and release it on the foe
    Enemy Drop: 
    Mission Chest: 
    
    Rose Fire
    Cost: 
    Type: Earth-A.A.-Physical-Magic (1 Hit)
    Morale: ---
    Power: 480
    SP: 400
    Description: Call upon the fury of the dragon within
    Enemy Drop: 
    Mission Chest: 
    
    Rune Seal
    Cost: 2000 Gold, God Tree Branch x2, Blue Soul x2
    Type: Light-Normal-Magic
    Morale: ---
    Power: ---
    SP: 100
    Description: Raise your allies' magic defense
    Enemy Drop: 
    Mission Chest: 
    
    Shine Dagger
    Cost: 800 Gold, Battle Orb x1, Blade Orb x2
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 200
    SP: 100
    Description: Unleash the energy stored in the dagger
    Enemy Drop: Thief
    Mission Chest: 
    
    Shock Snipe
    Cost: 4000 Gold, Battle Orb x4, Phantom Incense x2, Angel Feather x1
    Type: Normal-A.A.-Physical (3 Hit)
    Morale: ---
    Power: 420
    SP: 150
    Description: Build up chi and release it at the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Shockwave
    Cost: 4000 Gold, Battle Orb x4, Crimson Skeleton x3, Evil Fingerbone x1
    Type: Normal-Physical (3 Hit)
    Morale: ---
    Power: 420
    SP: 150
    Description: a blow using built-up chi
    Enemy Drop: 
    Mission Chest: 
    
    Silence
    Cost: 3000 Gold, God Tree Branch x3, Black Soul x2, Moon Fang x3
    Type: Normal-Silence-Magic (1 Hit)
    Morale: ---
    Power: ---
    SP: 150
    Description: Prevent the enemy from casting spells
    Enemy Drop: 
    Mission Chest: 
    
    Soul Summon
    Cost: 
    Type: Dark-Normal-Magic (1 Hit)
    Morale: ---
    Power: 450
    SP: 300
    Description: Calls the souls of demons forth
    Enemy Drop: 
    Mission Chest: 
    
    Souryusen
    Cost: 
    Type: Wind-A.A.-Physical-Magic (2 Hit)
    Morale: 105
    Power: 400
    SP: 300
    Description: Destroy the enemy with the power of the dragon
    Enemy Drop: 
    Mission Chest: 
    
    Spread Arrow
    Cost: 1250 Gold, Bowstring x2, Empty Shell x3
    Type: Normal-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 400
    SP: 200
    Description: Shower the enemy with arrows
    Enemy Drop: Swordsman
    Mission Chest: 
    
    Steal
    Cost: 1500 Gold, Battle Orb x3, Green Soul x2
    Type: Normal-Physical
    Morale: ---
    Power: 1
    SP: 100
    Description: Steal an item from the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Summon Alchie
    Cost: 
    Type: Light-A.A.-Magic
    Morale: ---
    Power: 120
    SP: 300
    Description: Guide the god of souls to give peace
    Enemy Drop: 
    Mission Chest: 
    
    Tenchihametsuzan
    Cost: 
    Type: Normal-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 480
    SP: 400
    Description: A sword thrust of energy
    Enemy Drop: 
    Mission Chest: 
    
    Thunder Blade
    Cost: 
    Type: Normal-Physical (4 Hit)
    Morale: ---
    Power: 340
    SP: 100
    Description: Slice the enemy with a blade charged with lightning
    Enemy Drop: 
    Mission Chest: 
    
    Thunder Lance
    Cost: 
    Type: Normal-A.A.-Physical (1 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: Drop a lightning strike on the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Triple Attack
    Cost: 2000 Gold, Battle Orb x3, Iron Ore x2
    Type: Normal-Physical (3 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: A 3-hit combo
    Enemy Drop: 
    Mission Chest: 
    
    Tsuji-Kaze
    Cost: 
    Type: Wind-A.A.-Physical-Magic (1 Hit)
    Morale: 100
    Power: 360
    SP: 200
    Description: Create a tornado with your sword
    Enemy Drop: 
    Mission Chest: 
    
    Vacuum Spark
    Cost: 2000 Gold, Pierce Stone x2, Iron Ore x2
    Type: Normal-Knockback-Physical (1 Hit)
    Morale: ---
    Power: 440
    SP: 200
    Description: Release a blade that pierces through the enemy
    Enemy Drop: 
    Mission Chest: 
    
    Vortex Slash
    Cost: 
    Type: Normal-Physical (1 Hit)
    Morale: ---
    Power: 420
    SP: 200
    Description: Attack all surrounding enemies
    Enemy Drop: 
    Mission Chest: 
    
    Wind Strike
    Cost: 4500 Gold, Battle Orb x1, Magic Orb x1, Green Soul x2
    Type: Wind-Normal-Physical-Magic (1 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: A wind attack
    Enemy Drop: 
    Mission Chest: 
    
    Zero Shot
    Cost: 3000 Gold, Gunpowder x3, Moon Fang x2, Yellow Soul x1
    Type: Normal-Physical (6 Hit)
    Morale: ---
    Power: 450
    SP: 150
    Description: Six quick point-blank shots
    Enemy Drop: 
    Mission Chest: 
    
    Zwei Geiser
    Cost: 6000 Gold, Battle Orb x5, Blue Soul x3, Red Soul x2
    Type: Normal-Launch-A.A.-physical (1 Hit)
    Morale: ---
    Power: 400
    SP: 150
    Description: Launch foe with energy blades from the ground
    Enemy Drop: 
    Mission Chest: 
    
    	|====================================|
    	| Section 4.5 [MTRL] Enemy Drop Data |
    	|====================================|
    Big Pol
    -Black Soul
    -Phantom Incense
    
    Birdman Sldr
    -Pierce Stone
    -Rare Pearl
    
    Break
    -Sorcerer's Stone
    
    Bulmak
    -Pierce Stone
    
    Camisia
    -Crimson Tear
    
    Clefa
    -Battle Ore
    
    Dark Knight
    -Crimson Skeleton
    -Steel Armor
    
    Dead Wolf
    -Moon Fang
    
    Death Bee
    -Poison Needle
    
    D. Elf Sldr
    -Blue Soul
    -Cotton Thread
    
    Devil Knight
    -Armor Fragment
    
    Dm Archer
    -Bowstring
    
    Dm Sorcerer
    -Magic Orb
    
    Dm Swordsman
    -Battle Ore
    -Blade Orb
    
    Dm Warrior
    -Blade Orb
    -Health Cape
    -Iron Armor
    
    Dogman
    -Glove
    -Mental Crown
    
    Elf Priest
    -Magic Orb
    
    Elf Sldr
    -Battle Ore
    -Blade Orb
    
    Foot Soldier
    -Blade Orb
    
    Goblin Sldr
    -God Tree Branch
    -Lead Ore
    
    Guriza
    -Proof of Trial
    
    Hanabo
    -Rare Pearl
    
    Hell's Crest
    -Empty Shell
    -Red Soul
    
    Hiyoko
    -Empty Shell
    -Red Soul
    
    Hm Archer
    -Bowstring
    
    Hm Priest
    -God Tree Branch
    
    Hm Sorcerer
    -Bakurenki
    -Proof of Trial
    -Senka Glove
    
    Hm Swordsman
    -Battle Ore
    -Blade Orb
    -Iron Ore
    -Rare Pearl
    -Sorcerer Cloak
    -Spread Arrow
    
    Holy Knight
    -Battle Ore
    
    Iceberg
    -Blade Orb
    
    Killer Bee
    -Poison Needle
    
    Knight
    -Blade Orb
    -God Tree Branch
    
    Malimar
    -Pierce Stone
    
    Mandagora
    -Yellow Soul
    
    Margaret
    -Bowstring
    
    Muromachi Monk
    -Battle Ore
    -Magic Orb
    
    Ninja
    -Gunpowder
    
    Nyan
    -Magic Orb
    
    Poison Bug
    -Empty Shell
    -Red Soul
    
    Pol
    -Phantom Incense
    
    Pol Pol
    -Phantom Incense
    
    Prominent
    -Crimson Tear
    
    Regal Lily
    -Magic Orb
    
    Rifleman
    -Gunpowder
    
    Ryuhein
    -Pierce Stone
    
    
    Sasquatch
    -Burning Fluid
    
    Shiform
    -Blade Orb
    -Rare Pearl
    
    Shizufa
    -Magic Orb
    
    Skeleton Sldr
    -White Bone
    
    Starina
    -Magic Orb
    
    Steel Bug
    -Empty Shell
    -Red Soul
    
    Thief
    -Battle Ore
    
    Vampire Sldr
    -Blade Orb
    
    Zabbroy
    -Rare Pearl
    
    Zog
    -Proof of Trial
    
    Zok
    -Proof of Trial
    
    Zombie
    -Lead Ore
    -White Bone
    
    |============================|
    | Section 5.0 [CLSG] Closing |
    |============================|
    Spectral Force 3 is (c) Atlus