Skills Training FAQ by Samurai_King

Version: 1.2 | Updated: 03/02/07 | Printable Version

Crackdown Skill Training FAQ
By: Samurai_King (Stewart Heddle)( Hailo666)

1. Contact Information
2. Version
3. Brief Introduction
4. Agility
5. Driving
6. Explosives (Weapons)
7. Strength
8. Firearms (Weapons)
9. Training Continued
10. Copyright & Thanks

1. Contact Information
This Guide/FAQ was written to help those who are trying to get the most from
Crackdown and want a fully evolved character. In this guide I will give you
information on the BEST ways to train your character as well as some on depth
details on the afore mentioned training. Emails to me are welcome but please
just questions if possible, if you see something, not in this review, donít
email me about it because if you know it, then thereís no reason for you to be
reading this FAQ.

2. Version
1.0 (Updates to come)
1.2 (2 updates: updated the Training Continued section and added a suggestion
from a fellow Crackdown player called Kylko Angre, many thanks to him.

3. Brief Introduction
WELCOME TO YOU, Our Newest Agent. The agency welcomes you and is very grateful
that you have volunteered to use your skills to serve the good people of 
Pacific City. You are basically the last hope to rid this city of crime. the 
huge, expansive city is presently controlled by 3 gangs Los Muertos, The Volk
and the Shai-Gen. In order to take out these gangs out your going to have to be 
a very powerful and skilled agent and this guide will help you to become just 
that. Iím taking into consideration that the people who read this already know
how to play the game (controls etc). Also while playing through this game pick
up as many Hidden and Agility Orbs as you can.

4. Agility
In the top right corner of your HUD, under your Health Bar is your 5 key skills.
Agility is the top one. OK these skills can all get to 4 Stars/Levels and after
that can be Maxed Out, although maxing out the agility does NOT give you 5 
levels of agility, it only gives you 4. There are many things you can do to gain
agility experience which I will explain now. The first and most obvious way is
to get the bright green Agility Orbs that are on almost every roof-top. There
are 500 of these around but you will almost defiantly reach 4 stars before you
get them all. I still only have just over 450 and my Agility is Maxed out.
Usually the higher up the orb is the more Agility Experience it is worth, you
can tell how much by how many smaller Orbs are floating over the top of the 
main Orb. For instance an Agility Orb with one smaller Orb above it will be 
worth less than one with 3 above it. One thing to remember when your getting 
these if you need to jump for one and you think the fall will kill you, GO FOR
IT because if you hit the Orb you will get it. Then if the fall kills you it
doesnít matter because every single time you die you can just regenerate. Also
something worth knowing is that when you find any Hidden Orbs (Blue ones with
a ? in it) they give you a small amount of every skill including Agility. 
Another way to gain Agility Experience is when you shoot someone with a gun (not
including Rockets or grenade launchers) as long as your in a high place when 
you do it you will get Firearms Experience plus a small amount of Agility. You
can even get a small bit if you kill someone while jumping, not loads but every
little helps. Stick to this and you will jumping the tallest buildings and 
running rings around those criminals in no time. All Agility Experience is 
coloured Green.

5. Driving
The 2nd Skill below Agility is Driving, now this one is actually pretty simple
but if you anything like me you wont use it all that much, (I preferred to jump
around the city on foot) its not all that useful. There are two main ways to
gain Driving Experience which I shall now outline. The first is to run down
lots of gang members. They give you a decent amount of Experience each time you
run down 1 gang member, but it can be quite difficult and annoying sometimes due
to the fact that they move out of the way as Iím sure you would to. The other 
way to get this Experience is to do stunts, front flips, back flips, barrel 
roles and long jumps. As long as you land on your tires you can get the 
Experience. Good places to do these jumps are from the back of those Ramp 
Trucks, or coming out of the Agency Tunnels. Another good place is in the 
North, of Los Muertos and is basically an indoor stunt park for cars, its
the same place that one of the 21 bosses is in. its called The Easy Riders
Garage. Also if you go up the side where the ceiling is broken using the Agency
SUV on Driving level 3+ you can fly out of the roof and get the Front Flipper
and Hazardous Hang time Achievements. Another thing worth a mention is that,
depending on your Driving skill 1-4, the Agency Cars will transform and change
their appearance and also on Level 4 gain an ability, the Super car ends up 
looking much like the Bat mobile and gains two machine guns complete with 
unlimited ammo. The SUV, my favourite car, gains huge tires and the ability to
jump on command using the (B) button and acts much like a monster truck. And
the Truck Cab (which I feel is over looked) Gains a nitrous boost and can smash
aside almost any other car in the game and blow it up if the impact is large
enough. All Driving Experience is coloured Purple. Also its worth pointing
out that on level 4 in Driving the Agency SUV can drive up vertical surfaces,
which is always fun lol.

6. Explosives + Weapons
The 3rd skill down the list on the left of your HUD is the Explosive skill and
this one is defiantly one of my favourites. This one is actually pretty simple
all you have to do is blow stuff up (ALOT) and the orbs will just ooze out from
absolutely everywhere. Now you may think explosives just means grenades, well
it doesnít. The Grenade Launcher, and both rocket Launchers both count as using
explosives and not using firearms. A good way to use these and get lots of
Experience is shoot the CAR that the gang members get out of. Because it will
make a big explosion and kill everyone around. The Grenade launcher is by far
the worst of the 3, I would say that you should use the Rocket launchers when
ever possible as they are better. Use the Hothead less than the Firefly, 
because the Firefly is a lot better than the Hothead. Explosives Experience
is coloured Blue.
Watson HE79 'Grenadier'
This is a grenade launcher which is semi-automatic, and is used by the Volk.
It has 4 grenades before it has to reload and has 12 in stock. It really can
blow the living hell out of anything they hit, people, cars, buses, anything.


Watson HE99 'Hothead'
This is one of the 2 Rocket Launchers that are in the game, this is the weaker
of the 2. Sadly its only single shot before it has to reload and has 10 in 
stock. Again this is used by The Volk and has a similar power to the grenade
launcher but is very slightly stronger. It has a scope attachment and a very
poor rate of fire, but it does have an incredibly long range. And like the
'Grenadier' it can blow up almost anything in one hit.


Watson HE99-X 'Firefly'
This is the 2nd of the 2 Rocket Launchers in the game named Firefly and is the
best weapon in the game hands down. This launcher has a heat seeking feature
meaning it almost always hits whatever your aiming at/ locked on 2. Its 
semi-automatic and has a good rate of fire with a very long range and used
always by the Shai-Gen. It can damage things just a tiny bit more than the 
others and also has a very long range. It can shoot 5 rockets before it has
to reload and has 15 in stock. This can be used to get the Body Juggler and
Car Juggler Achievements.


7. Strength
The 4th skill down the list is strength. This skill is also pretty easy to 
level up, if you kick with the (B) button and kill gang members with it you
will get tons of Strength Experience. The other way to do it is pick up items
along the street like bins, cinder blocks, car doors things like that and 
basically throw them at gang members and kill them with the item. floods of
Strength experience will be coming your way. As you level up you will be able
to lift many different things and throw them further with every level you gain.
At the start its things like I mentioned above but as you level up you can
pick up skips/dumpsters, Cars, Buses and even satellite dishes! And using 
them to crush your enemies. Thereís not to much else to tell about this skill
although when you level up you will be able to kick things very far. For 
instance if a car is speeding towards you and you think its gunna knock you
over press (B) to kick it when on level 4 and the car will go flying. Strength
Experience is coloured Gold.

8. Firearms + Weapons
The 5th and final skill in the list is firearms which Iím now going to tell you
about, and also Iím goin to give details on the weapons you will be using to
dish out your punishment. The firearms skill is very obvious and easy to do,
i personally got my Firearms Skill to level 4 before anything else. Basically
this governs your effectivness with guns and your ability to kill with them.
When you have a gun equiped, get the recticule over (or even near) an enemy
and hold the left trigger to lock on to that enemy. While locked on you can
jump around and shoot, strafe left and right, use the (B) button kick and
choose where about you want to shoot this poor gang member that you've singled
out. While locked on you can use the right control stick to choose where on
their body that you want to shoot, a small symbol of a man will appear and on 
this symbol the RED area is where your shooting at. You can choose legs, arms,
torso or head, when you choose an area you will notice that the aiming
recticule gets bigger and then closes in, the more closed in that it is the
more accuracy you have. The weapons take quite a long time to lock on to the
head area because one bullet even from a machine gun or pistol will kill the 
character your aiming at in one shot (except Bosses). Firearms Experience
is coloured very light blue/green.

Colby 'Master'
Used by the Peacekeepers and also its your starting Pistol. Semi-Automatic,
12 Rounds before reload with 180 in stock. Its got a scope and its got a pretty
good rate of fire and accuracy, its short range and has a decent amount of 
power. You donít really ever need to use it that much, so try and pick up 
something better.


Smithers 'Punisher'
This is pretty much a high-tech pistol with scope, used by the Shai-Gen. Its
semi-automatic with 16 rounds before reload and 160 in stock. Its power is
a little lacking (like all pistols really) but it makes up for it but being just
that little more accurate. This gun is also short range and once again if you
have the option to pick up something better then pick the better option.


Kokov 'Diktat'
This is i think the worst gun in the game, this should only be used if your
in absolute dire need of it. If not you may as well stay away from it.
its semi automatic like the other pistols and is used by the Los Muertos gang
members. Its got 8 rounds before reload and has 80 in stock. It also has 
very poor power and has a pretty bad rate of fire and accuracy, once again its
a short range weapon.


Dempsey SO-6 'Stub'
This is the first of the 2 shotguns in the game its semi automatic and used
by the Los Muertos, it takes 4 shells before you need to reload it and it has
40 in stock. One shot and very close range can instantly kill an enemy and in
turn you can take a lot of damage if you get to close to one of these. Sadly
it does have a slow rate of fire and pretty bad accuracy unless its used at
very close range. Good secondary weapon early on in the game though.


Dempsey 190 'Equalizer'
The 2nd shot gun, its power is pretty much the same as the 1st but it just 
seems to fire at a faster rate than the 'stub' its semi-automatic and is used
by all 3 gangs. It has more shells before it has to reload it has 8 round and
then 80 in stock. Sadly again it is purely a very short range weapon. 


Ingalls X80 SMG
The first of the 2 SMGS (Sub Machine Guns). This weapon is fully automatic and
is used only by the Los Muertos. It has 32 rounds before reload and has 320 in
stock, it has a good rate of fire, not so much power though. Its accuracy is
pretty good and its a short range gun. Its ok for a secondary weapon.


Harman MP-50
The 2nd fully automatic SMG this time used by Volk and Shai-Gen is the MP-50.
Its pretty much identical to the Ingalls X80. Again 32 rounds before reload
and 320 in stock, this one however is fitted with a scope. Again a short range
weapon that can be used as a secondary weapon.


Colby EAR50
This is the 2nd weapon of the Peacekeepers and also your 2nd starting weapon.
Its a fully automatic assault rifle, its got good power and a good rate of 
fire. The accuracy is also pretty good and its a long range weapon.
I used this as my main weapon through all of the 1st island. Its got 32
rounds before reload and a massive 480 in stock. It also has a fitted scope.


Ingalls MG-60
This gun is pretty much identical in spec to the Colby EAR50 in power, rate of
fire and accuracy. Its used by all gangs but has less ammo capacity than the
EAR50. It has 32 rounds before reload but 320 in stock. It is also a long
range weapon, and can be used as your 1st weapon in the start of the game.


Harlington HMG-90
I just cant rate this gun highly enough, i mean it cant take out people like
a grenade can but its defiantly the best firearm in the game. Again its fully
automatic and used by all gangs. It has a belt of 80 rounds before reload
and has an incredible 800 in stock. It has very good power, rate of fire and
of course accuracy. Its a medium- long range weapon. its everything you need
in one package this was my primary weapon for the entire game after i found it.


Bastion SX900 'Longshot'
This is the More powerful of the 2 sniper rifles and has amazing power. It
fires in a single shot and bolt type round. Its used by the Peacekeepers and
the Shai-Gen. 1 round before reload and only 10 in stock, making this gun lose
marks. It has scope obviously but with a poor rate of fire it becomes obvious
that its lacking somewhere. It does have amazing accuracy and a very long range
though. I would suggest that if you want to use this weapon make sure you have
the Harlington HMG-90 as you other weapon.


Bastion S600 'Long Eye'
The weaker, but better sniper in my opinion. This sniper rifle is 
semi-automatic and used by the Los Muertos gang. It has 5 rounds before reload
and has 20 in stock. Obviously with a scope and great power. Its rate of fire
is ok and it has brilliant accuracy. Another very long range weapon.
Once again i would still suggest using the HMG-90 as your other weapon.


The Starting grenade, gets a lot better when your Explosive level goes up. Used
by all the gangs. You get 8 at a time. All grenade type weapons in the game 
have the same power and explosion.


Colby 'Limpet Charge'
They are available from all supply points in the game and are not used by 
anyone accept you. They stick to everything except bodies and you detonate them
by remote control, Basically throw them where you want and hold (RB) to 
detonate. You are given 8 at a time. There just isnít much call to use them 
though. Same power as all other grenade type Weapons, although if all put in
one place will create more explosions.


Shrapnel Grenade
This is used by the Los Muertos and releases shrapnel in the explosion to maybe
cause some extra damage. This has the same power as all other Grenade type


Cluster Grenade
This is my favourite grenade in the game, the explosions look much better than
other grenade type weapons but it has the same damage overall. Its just you 
have more of a change to hit what your aiming for with this. Its used by the
Shai-Gen, when it explodes it release a cluster of smaller grenades. Very fun


9. Training Continued
Besides the Rooftop Races, Road Races and Stunt Marker Rings this section of
the guide will also include training suggestions from other crackdown players
that can email me.

Its worth just mentioning a few things in this section:

Rooftop Races
Those huge green tubes of light that you can see around the city are in fact
Rooftop Races. If you stay in the green tube for 3 seconds the race with start.
Look on your map in the bottom left to see where the next marker appears, you 
basically have to jump around and land in all the markers. If you complete the
race within a certain time you will receive some Green Agility Experience. 
There are 12 in all and you can unlock an Achievement once you finish them all.

Road Races
Those huge purple tubes of light that you see are Road Races. As with the
Rooftop Races if you stay in the light for 3 seconds the race will start. I 
Would advise being in the car before you enter the light. Its exactly the same
except you have to drive through the markers instead of jumping to them on
the tops of buildings. And there are 14 of these Races in the game, and again
once all are completed it will unlock an Achievement. Once you complete a race
in the time set you will receive Purple Driving Experience.

Stunt Marker Rings
Also dotted around Pacific City are purple Stunt Marker Rings. But they can 
only been seen if you are in the right position to attempt to start the jump,
like at the bottom of a ramp or something like that. Although i have her rumours
that you can get your friend in ONLINE CO-OP to pick you up while your in the
car and throw you through it. It will still count as if you jumped your car
through it, although i havenít tried this myself but i intend to very soon.

10. Copyright & Thanks

-Thanks to my girlfriend Lauren Selfe for letting me sit there for 10 hours 
ignoring her in order to play this game then the 4 hours it took to write this

-Thanks to Kylko Angre for pointing out that on level 4 in Driving the Agency
SUV can drive up vertical surfaces.

-Thanks to Microsoft and Realtime Worlds for producing this brilliant game that
was so much better than i ever thought it would be.

-Thanks to Bungie for including the Halo 3 Beta Test Invitation in my copy of

-Thanks to my Xbox 360 for not dieing until i had finished the main story.

-Thanks finally to all the people that read this review to help them and trust
in my FAQ enough to follow it and get in contact with me. If people have any
feedback for me i would happily read it, Thank you.


I the Samurai_King (Stewart Heddle) claim full ownership of this FAQ/Guide.
This FAQ/Guide MAY NOT be copied, sold, distributed or used for any other 
public purpose unless the proper permission is asked for BEFORE use.

Copyright 2006. Samurai_King (Stewart Heddle)