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    Story/History Guide by zukowskc

    Version: 1.0 | Updated: 01/05/08 | Search Guide | Bookmark Guide

    A S S A S S I N ' S
    C R E E D
         |  Contents                                   |
           Introduction -------------------------------- (x01)
           About this guide  --------------------------- (x02)
           Hour by Hour Review of Assassin's Creed ----- (x03)  
           Introduction Cut Scene ---------------------- (x04)
           The Start ----------------------------------- (x05)
           The Basic Strategy  ------------------------- (x06)   
           Memory Block 1  ----------------------------- (x07)
                  Abstergo Labs ------------------------ (x07a)
           Memory Block 2  ----------------------------- (x08)
                  Kingdom ------------------------------ (x08a) 
                  Damascus ----------------------------- (x08b)
                  Abstergo Labs ------------------------ (x08c)
           Memory Block 3 ------------------------------ (x09)
                  Jerusalem ---------------------------- (x09a)
                  Acre --------------------------------- (x09b)
                  Abstergo Labs ------------------------ (x09c)
           Memory Block 4 ------------------------------ (x10)
                  DAMASCUS ----------------------------- (x10a)
                  ACRE --------------------------------- (x10b)
                  Jerusalem ---------------------------- (x10c)
                  Abstergo Labs ------------------------ (x10d) 
           Memory Block 5 ------------------------------ (x11)
                  ACRE --------------------------------- (x11a)
                  Damascus ----------------------------- (x11b)
                  Abstergo Labs ------------------------ (x11c)
           Memory Block 6 ------------------------------ (x12) 
                  Jerusalem ---------------------------- (x12a) 
                  Arsuf -------------------------------- (x12b)
                  Abstergo Labs ------------------------ (x12c)
           Memory Block 7 ------------------------------ (x13) 
                  Denouement --------------------------- (x13a) 
         |  Introduction (x01)                         |
    Ubisoft's latest game is about the troubled lives of the Assassins and their 
    dependence on hay farmers. This 12th century epic follows these mysterious men 
    as they take a stab at turning the tide of the crusades. 
    By following this story we may be able to learn more about how people live 
    their day to day. I hope so, because I have so many questions. 
    Who were the assassins? What implications did their actions have on the 
    future? Can we draw conclusions about our own lives by learning from their 
    history? And, can a sandbox game be fun without explosives?
         |  About this guide (x02)                     |
    This guide started out as a walkthrough but after playing the first hour I 
    realized that the game repeats itself over an over again and could have been 
    written in a spreadsheet. If you want help playing the game, see the chapter 
    called "The Basic Strategy (x06)" because it will guide you through 90% of 
    the game.
    The remainder of this guide is just a walkthrough of the plot, the art, and 
    the background behind this game. Read on to find out:
    - The story of old men living in mountain castles who drug 13 year old boys. 
    - How this game hints that the biblical Jesus never existed
    - Women are decoys to trick men. (Watch out boys!)
         |  Hour by Hour Review of Assassin's Creed (x03) |
    The following is a graph of how entertaining Assassin's Creed is on an hour 
    by hour basis. The vertical line is the entertainment factor from 1-10. The 
    number of hours is listed along the bottom.  
    If there is a message to take away by looking at this graph it is that the 
    game is very strong in the beginning when the experience was novel. However, 
    as the game wore on and the new ideas and the new things to explore never 
    appeared, the game became bogged down in its own monotony. 
                           8|       *
                           7|   *   *      
                           6|   *   *      
                           5|**** *** *    
                           4|**** *******       
                           3|*************    ***
    For a description of what was done at each hour go to:
         |  Introduction Cut Scene  (x04              |
    A warning appears that says "Inspired by historical events and characters. 
    This work of fiction was designed, developed and produced by a multi cultural 
    team of various religious faiths and beliefs." Which is basically legalize 
    for "I am not racist, I have lots of Muslim friends." 
    Don't push start!
    We arrive at a sprawling and uniformly medieval city from viewpoint that is 
    floating slowly over the city walls. An eagle flies from an executioner's 
    scaffolding and towards a man who is dressed in a hooded white muumuu, tuxedo 
    tails, and a cummerbund that has been heavily bedazzled. He stands on the 
    ledge of a church's bell tower overlooking the end of the execution. The bell 
    swings and the man is gone by the time it swings the other way. 
    When the bell tolls a second time the muumuu-clad-man is stalking through the 
    crowd pushing himself, quite rudely, to the front.  When he gets there he 
    readies the crossbow (that is strapped to his back) to shoot one guard before 
    hooking the second one with the back of it. The third guard is killed not by 
    the crossbow, but by a shiv that extends out of the man's wrist.
    Obviously pursued, muumuu runs through the city and up onto the rooftop. Good 
    move. He then makes a jumps off the roof and onto a guard. Dumb move. Now he 
    is now on the same level as the guards and because it is a high-density city, 
    he finds himself at a dead end. He is just in time, though, because the door 
    behind him opens and a gaggle of monks, also clad in white, file out. With 
    the guards confused by all the white, the man escapes. 
    We get to the title screen with the Assassin's Creed logo that looks more 
    like Jimmy Durante wearing a Guy Fawkes mask.
         |  The start  (x05)                           |
    The screen garbles the way high tech things do when they go wrong and we see 
    the muumuu man again. This time he is surrounded by faceless women and the 
    background is swirling and blurry. A man and a woman argue over the whole 
    experience and whether they should get him out of there. This is one of those 
    great, surreal, "Being John Malcovich" moments that videogames are so adept 
    at reproducing but are sadly rarely utilized.
    There are no consequences in this dreamscape so you can do what I do when I 
    find myself in such a situation which is to start punching indiscriminately. 
    Just when it really becomes fun, the screen goes white and a man wakes up in 
    Tom Hank's apartment from Big. 
    The man, named Desmond, is flanked on either side by a man and a woman who 
    reassure him that everything is going to be fine. The standing man has a grey 
    beard so he must be a scientist and as the is the case with all scientists, 
    he is recklessly testing the ethical boundaries of humanity but will get his 
    comeuppance in a terrifyingly ironic way. The female is attractive and young 
    so she will be sympathetic to the protagonist's plight. 
    Desmond, still sitting on the table, accuses them of being bastards and then 
    he yells at them for kidnapping him and strapping him to that "thing" which 
    we soon find out is called the Animus. The man in the lab coat says that he 
    has information that they need. In his own defense, Desmond says that he is a 
    bartender and in effect knows nothing of value. Lab coat then says "you are 
    an assassin" and Desmond says yes, "but I gave that up years ago" as if it 
    were something you just stop doing like tennis or knitting. 
    Lab coat insists that the bartender lies down so they don't have to induce a 
    coma and force the memories out of him. The bartender agrees and the Animus 
    machine starts up. 
    Before Desmond is reinserted into the Animus, the scientist is courteous 
    enough to explain what is going on. Our ancestors' memories are locked deep 
    in our DNA. They are called "Genetic Memories" and the Animus allows a person 
    to relive those buried memories. Desmond was kidnapped and had the red pill 
    shoved down his throat because his ancestors participated in something that 
    is very important to the doctor and his organization. The whole explanation 
    is a bit long winded and would have gone over better if they just brought Mr. 
    DNA to do the explaining.  
    Now that he knows the science of the device, Desmond accepts his fate and 
    "jacks in" to the Animus. 
         |  The Basic Strategy  (x06)                  |
    You thought the life an assassin would be exciting? Never the same thing 
    twice, never knowing who to kill next, odds are you wouldn't see tomorrow. 
    Turns out you are wrong. Assassins have a very structured life full of 
    investigating, observing, and getting approvals from HQ. All this upfront 
    work pretty much takes the fun out of the actual assassinating. It is pretty 
    boring. That's why there isn't a whole lot written about Charlse J. Guiteau 
    before he killed James a Garfield. 
    So, you can see my predicament when I have to write a walkthrough for this 
    repetitive slog of a game. I could have replaced the entire write-up with a 
    single Excel spreadsheet. But I didn't. I will just give you the highlights.
    The first thing to do is develop your "run claw." Your hand will be 
    depressing the Run button and the Trigger button like this for most of the 
    game and it is important to strengthen the right muscles so you do not get a 
    cramp before a key assassination or while you are being chased down by a 
    With the basics for the control complete, here is how to use this 
    1) When you start a new memory block you are in the town of Masyaf and the HQ 
    chief tells you the city of your next assignment
    2) Run to your horse, located outside the gates, and proceed to the city that 
    is mentioned in step 1. If you have already been to the city, a quick jump 
    screen appears so you can fast-travel there. The city you need to go to will 
    also be indicated on this screen.
    3) If you have never been to the city, look at the skyline and find a tower. 
    Climb that tower and press the head button to synchronize with the city. You 
    now have the city's Assassin's Bureau indicated on the map.
    4) Head for the Assassin's local chapter. Talk to the chief who recommends 
    where you to start your investigation.
    5) Hidden throughout the city are missions. To find them, climb to the top of 
    the tower that is indicated with an eagle icon on your map. Accessing the 
    viewpoint reveals any missions (if there are any) in the area.
    6) When you find a mission, complete it. Repeat this 3 times (you could do 
    more, but what is the point).
    7) After you complete three investigations you have enough evidence to kill 
    the target. Go back to the town's Assassin's Bureau to get the approval 
    signified by a feather to collect the blood of the target.
    8) The assassination site is marked on your map. Press select to see it and 
    head over there to kill the target. 
    The mission types
    Ease dropping - They say it takes a bigger man to know when not to fight, and 
    when not to take action. Altair is a true man because when the cards are down 
    he takes a seat and listens. You hear that men? It is important to sit. To 
    complete this mission type find your target (eagle vision paints them white) 
    then find a bench and then take a load off and this mission is done.
    Interrogation - This mission type is when Assassin's Creed ends and Apollo 
    Creed starts. There is someone standing on a street corner preaching. Target 
    them, press the head button, and then wait for them to finish the speech. 
    Then, follow them to a non-obvious corner of the city and punch them a few 
    times. They stop fighting back and tell you what they know.
    Pick Pocketing - Just because they are assassins doesn't mean they are not 
    above the simple crime of pick pocketing. In this mission type you need to 
    distance yourself from the target, ease drop and then when the target is 
    alone, walk up and hit the pickpocket button. 
    Challenges - Of all the types of mission this is the one that is the least 
    fulfilling. You either chase down flags arranged in a line across the city 
    (no apparent reason why) or you are forced two kill a set number of guards 
    for another assassin. Complete the challenge successfully and the man 
    requesting it will tell you some very minor detail that really isn't helpful 
    to the game play or the story.  
         |  Memory Block 1 (x07)                       |
    The first thing we hear is a man saying "Wait, wait, there must be another 
    way, this one need not die." Then, a guy who looks like Hamid Karzai is 
    stabbed in the back by our muumuu clad hero. There are two other similarly 
    dressed assassin's with him. One is a novice learning the assassin ways while 
    the other seems to be a veteran who dislikes the overt and reckless way our 
    protagonist is disregarding the creed (something you should follow 
    considering it is the title of this game.) The three men are exploring this 
    dingy cave because their master has sent them in to grab a treasure that has 
    been hidden under the Temple Mount. 
    After running across the open shafts, up an incredibly long ladder, and 
    through another innocent victim's throat, the men reach the treasure. The Ark 
    of the Covenant. My finger hovers over the head button preparing for the 
    context to switch to "don't look into the light."
    Just as they arrive, a platoon of Templar Knights emerge from the Temple and 
    are lead by Robert de Sable. They too seek the Ark. Altair, despite the pleas 
    of his traveling party descends, in a very un-assassin like way, to openly 
    attack Robert. 
    Lock on to Robert and go for the kill. 
    Robert grabs Altair before he could kill and throws him through a pile of 
    ancient 2x4s and the roof collapses behind him. Not another game where we 
    face the big boss in the first level only to have him kill us like it is 
    nothing. Now unable to go back and help his fellow assassins as they fight 
    the Templars, Altair has to climb his way up through the temple's biblical 
    scaffolding (possibly crafted by Moses). Altair reaches the opening of the 
    temple and the Jerusalem skyline is silhouetted by the setting sun. It is a 
    beautiful sight but instead of letting us enjoy it, the memory fasts forward 
    to Altair in a dusty little city. A man, standing in the square tells Altair 
    that the Master wants to see him. To find the master, run Altair up the hill 
    to the Assassin's HQ (it is designated by the icon on your map). There is no 
    reason to use the slow, blended, gentle push just book it.
    Continue up the hill to the fortress and into the library, full of books 
    about how to kill dudes. At the top of the stairs is the Assassin master. 
    Altair explains that he was unable to recover the treasure because he was 
    outnumbered. The treasure is gone, the target is gone, and his men are gone. 
    He is scolded and Altair is taken off the job. Then Malik comes in clutching 
    his arm. His brother is dead but he was miraculously able to recover the 
    treasure from the Ark and gives it to the Master. 
    It isn't all good news though because Robert de Sable followed Malik back to 
    the Assassin's secret hideout. As punishment, Altair is forced to single-
    handedly stop the invasion.
    The memory is fast forwarded to a more interesting one. 
    With the Templars attacking the village, your mission is to keep them 
    occupied while the village is evacuated. Run down the hill to the gate, fight 
    any soldiers along the way. The combat feels removed and not very satisfying. 
    It is as if you are controlling someone else who is controlling someone else. 
    Upon reaching the bottom of the town, the assassins return to the home base 
    and the memory is fast forwarded.  
    We find ourselves back in the Assassin's base and a man calls from one of the 
    towers. Head up the incredibly long ladder. The man commands Altair to stand 
    on the edge of the platform and do exactly as he says. When you get to the 
    edge you can see and hear Robert demanding the Assassins return the treasure. 
    Who is he kidding with that French accent? This game was made in Montreal and 
    that is the best French accent they could find? I surprised Robert doesn't 
    pepper his words with "baguette" and "croissant." Robert stands outside the 
    gates with a foot-soldier rush. Those gates will be a problem for the 
    soldiers to tear down, he should have brought trebuchets with the chemistry 
    upgrade for +5 damage vs. stone structures. 
    Because he knows he wont be able to lay siege to the city, Robert says that 
    he will blockade it and starve them men out. The Assassin master says that it 
    won't do any good because his men do not fear death. As proof, he points to 
    Altair perched on the tower ledge. He immediately dives off and into an 
    unseen (to Robert) hay stack. 
    Jump out of the haystack to head across the series of beams, up the wall to 
    the entrance of the castle walls. When you climb to the top of the tower, 
    press the attack button to slash the 2x4 releasing an Ewok style rollout of 
    logs that decimates Robert's troops. No time to savor the victory though, 
    stupid memory flashes forward to the Master congratulating Altair. 
    The master and the other assassins gather around everyone's favorite 
    assassin. Making an example of him he says that the plan was successful 
    because Altair followed orders. Then, in the same breath he scolds him, 
    saying that listening would have prevented the attack by Robert in the first 
    place. I have been playing this game for one hour and I am already getting a 
    lecture, this is a good way of making your audience continue playing. He then 
    lists off the three tenants of the Assassin making a case that Altair 
    violated each of them.
    1) Stay your blade from the flesh of an innocent
    2) Hide in plain sight, stay in the crowds
    3) Never compromise the brotherhood. Your actions should not hurt anyone 
    For punishment, Mualin does what assassins do best and kills Altair. With a 
    steak knife no less. I wonder if that is considered training? Altair crumples 
    to the ground.
    -- Abstergo Labs (x07a) --
    Desmond awakens beneath the LCD sneeze guard and Warren Vidic is pleased to 
    see his rapid adaptation to the Animus but reluctantly lets him take a break. 
    Lucy and Dr. Vidic return to the conference room leaving Desmond alone to 
    explore. Before you start trying to climb the walls of the lab, you must 
    realize that Desmond is not like Altair. In fact, he can do only two things, 
    talk and lie down. He is a lot like your grandma. With his limited mobility, 
    walk Desmond back to his bathroom and get close to the vent to hear Lucy 
    pleading with Vidic to slow down the sessions so that Desmond is not hurt. 
    Vidic disagrees; the tight deadlines dictate this hurried schedule. 
    Heading back around to the main room, Vidic finds Desmond and says that the 
    session has been a long enough for today and he should go rest. Talk to Lucy 
    and Desmond reveals that he grew up on a group farm that trained kids how to 
    become assassins. The group was radical and he escaped when he was 16 because 
    he thought it was too strange. I'll tell you what is strange, a 16 year old 
    running away from assassin school. When I was 16 I was teaching myself how to 
    be an assassin. Of coarse it was with a Nerf dart gun and a stick with a 
    broken off end but it was in the same spirit. Head back to the bedroom and 
    The text at the bottom says its "the following morning..." and the screen 
    goes dark. Dr. Vidic stands over Desmond as he rises. Desmond scoffs and 
    ironically says "Oh! I wonder who I get to kill today?" Shut up you sarcastic 
    assassin school dropout. Dr. Vidic explains that Desmond's ancestors had it 
    right, you should use a little bit of killing to correct a corrupt society. 
    Yup its that type of game.
    Total Time 1 Hr ***** - too much exposition, they never let me do anything.
         |  Memory Block 2 (x08)                       |
    After jacking into the Animus again, we are back into the third crusade. 
    Altair is amazingly still alive after being stabbed by his boss and is 
    standing in front of his desk. Al Mualim says that Altair sees only what he 
    wants him to see and that he was just sleeping the sleep of death. Altair was 
    stabbed so that he could find his peace within and stop being such a 
    dickweed. Mualim could have just taken away his weapons. He didn't have to 
    stab him with his magic "fake dead" knife. Altair is now "reborn" and has to 
    earn all his weapons back. Like Samus progressing through every Metroid, 
    Altair gains more and more abilities as he gets further. 
    The first step to regaining Altair's rank is to ferret out one of the guild's 
    traitors. Head out of the main library and out to the courtyard. Before 
    descending into the city of Masyaf, Altair is stopped by a fellow guildsman 
    who volunteers to show him the ropes of an assassin investigation. Altair 
    cuts him off like an asshole. How did a jerk like Altair ever secure the 
    chance to pass on his genetics to Desmond?
    Follow the icons on your map to find the conversation target. Sit on the 
    nearby bench and listen to the busybodies surmise that the basket maker is in 
    on the scheme. You are prompted to pickpocket the Basket Weaver. This should 
    prove tricky considering flowing robes don't usually have pockets.
    When you reach the Basket Weaver (again by using the map) you must listen to 
    a woman complain about her deficit of baskets. When the conversation is over, 
    follow the man and you can steal an incriminating letter from his 12th century 
    fanny pack. 
    The letter implicates Masun in the attack on the HQ. When you find him, he is 
    standing on a balcony yelling loudly to whoever will listen about the evils 
    of Al Mualim. This guy is in the dark ages, he should really be complaining 
    about a lot more. Such as, the lack of sanitation, restrictive social 
    classes, and the uneven distribution of wealth. Al Mualim is small potatoes 
    compared to that. Anyhow, punch him a few times and he concedes that he works 
    for the Templar Knights and opened the gates because he believes it was 
    right. Submitting to Altair, Masun is brought in front of Al Mualim and 
    freely admits to his crime. Strongly refusing to repent, Al Mualim stabs 
    Masun with a blade much longer and deadlier than that "fake dead" dagger he 
    stabbed Altair with earlier. 
    Al Mualim then gives Altair that sword saying that he earned the right to 
    wield it. He then tells Altair that he has a list of nine men who must die 
    because their political standing corrupts the land. I guess we just found out 
    who Joseph McCarthy's distant relative is. Rubbing out these nine will 
    restore Altair's full rank. The first kill is in Damascus. 
    When the speech is over, there is a mini animation of Altair examining his 
    newly acquired Assassin's blade. As pointed out by N'gai Croal in his 
    November 1st Vs. column, this little animation is quoting Link's item 
    obtaining animations in The Legend of Zelda games. 
    -- The ride through the Kingdom (x08a) --
    The Assassin's Headquarters you are in now is where all of your missions are 
    assigned. It is, in essence, Crackdown's Agency Tower, it is the security 
    room in Dead Rising, the Imperial City in Oblivion, CJs house in San Andreas 
    and the Castle in Shadow of the Colossus. It is interesting that all these 
    sandbox games have a central point from which all missions are assigned. The 
    building that is chosen in Assassin's Creed (as well as in Oblivion, Shadow 
    of the Colossus, and Crackdown) is so imposing and vertically prominent. Its 
    as if these games need a solid anchor to center all the free-roaming 
    craziness that can leave you wandering around the sandbox aimlessly.  
    Anyway, from the central hub of Masyaf head down the hill to the stables 
    steel a horse. You control Altair on his ride through the Syrian countryside 
    before reaching Damascus. Open your map by pressing select button and head 
    for Damascus' cross icon. You can stop and ascend any of the guard towers 
    (identified by the eagle icons) to reveal addition map details, however it is 
    not at all necessary. 
    Scattered among the various bushes, barrels, stone walls, and guard towers 
    are a rabble of flags (this game's collectable whats-it.) You can't redeem 
    them for additional outfits for Altair and they definitely do not unlock big 
    head mode. Other than the XBOX 360 achievement points, there is no reason to 
    collect them. In fact, the game's creative director Patrice Desilets 
    "suggested he could have done without them but said others on his team 
    thought players would enjoy gathering them." So, because the game's director 
    didn't have the balls to tell someone "no," you are stuck wasting hours 
    collecting the flags. 
    Whether you collect the flags or not, you should spend a little time 
    exploring the off-the-path wilderness of this over-world. The landscape is 
    pretty well-kept considering this is a war ravaged nation. It is amazing how 
    little details like an extra cypress tree here or there can make the world 
    feel so much more real. I haven't tried it yet but I bet ridding through 
    Shadow of the Colossus's over-world again will seem sterile and unnatural.  
    When you finally do get to the Damascus' city gates, they are blocked by 
    guards. Climbing a nearby tower unveils a citizen who is under attack. When 
    you kill the attackers and free the citizen, a cluster of white clad 
    scholars/monks appear. Use them for cover and slink into the city.
    -- DAMASCUS (x08b) -- 
    This camel-tinted town is Damascus. According to wikipedia it was Saladin's 
    capitol during the Crusades. Capitol of what I don't know, I was using 
    wikipedia, what do you expect. You can definitely see the Arabic influences 
    with the prevalence of Horseshoe arches and the classic red and white 
    voussoirs that we have seen before. 
    The first task is to find the Assassin's Bureau. Climb any of the towers that 
    are identified with the eagle icon to reveal more of the map. Then, head for 
    the Bureau, identified by the Assassin's Creed Logo (TM property of Ubisoft).
    The Bureau is quite the respite from the hustle and bustle of the city; there 
    are cushions on the floor, vines lining the excellently maintained walls, 
    even a fountain that creates some beautiful white noise and that is just the 
    outer garden. Inside, there is the Bureau Chief who gives Altair information 
    about the cit and his target. Altair is not allowed to assassinate until he 
    gets confirmation that the target is in the city and is indeed the one they 
    want. For that reason, Altair has to hit the streets to pick up information.
    A man named Tamir is the target and through Altair's sneaky assassin way of 
    pick pocketing, ease dropping, interrogating, and obstacle coarse running, he 
    deduces that Tamir will be in the local marketplace (called the Souk) to 
    discuss an extra large shipment of weapons. With the hit fully researched, 
    return to Dalmasca's Bureau to register the information. The chief makes it 
    official by giving Altair a feather.
    The Assassination:
    When Altair reaches the Souk, the target, Tamir (who is dressed in red), is 
    berating his blacksmith supplier (dressed in white). The weapon producer is 
    behind schedule and tries to justify it by saying that Tamir's schedules are 
    unwieldy and that he can't fulfill the orders. Oh and then he spits on Tamir. 
    As expected this doesn't go over well and Tamir gives the blacksmith a whole 
    lot of speed holes. At this point that blacksmith probably wishes he hadn't 
    made that knife so sharp. The scene ends with the blacksmith left for dead in 
    the fountain as a lesson to the rest of the Souk. I feel bad for the 
    blacksmith but if there is one thing I have learned in my decade of being a 
    working stiff it's that if you can't meet a deadline it is best just to tell 
    your boss early so that you can each reach a compromise. The poor guy waited 
    too long and is now feeling the consequences.
    The Kill: 
    Follow Tamir and ready the assassination blade. If you sneak up on him you 
    can stab him without causing a ruckus. 
    The Blue Screen Of Death: 
    When he is finally assassinated, the outside world is replaced by a pastel 
    blue cloud and Altair and the target are in this semi dream state. It is like 
    someone took a hit of a very diluted acid that was made from lavender and 
    instead of discussing the typical acid trip stuff (ie: the growing dependence 
    on wind generated from cockroach eyes) everyone talks about their feelings.
    Using the fabulously gaudy yet poetic line "you think me some petty death 
    dealer suckling at the breast of war," the rapidly fading Tamir makes no 
    apologies and claims that he is not in the arms trade for the money but for a 
    far greater cause. The "petty death dealer's" soul then wanders off into the 
    mist as Altair coochie coo's his throat with the assassination feather. 
    -- Abstergo Labs(x08c) --- 
    Desmond awakens from the Animus because Lucy convinced the doctor that it was 
    enough work for the day. The Doctor leaves the office and Desmond takes this 
    opportunity to confront Lucy about how..."fucked" this kidnapping situation 
    is. With the tantrum over, Desmond rightfully wonders why everyone speaks 
    English in this supposedly Arabic country. As she explains, the Animus 
    translates the language to one Desmond can understand. I assume that this 
    speech translation software is still in beta because it makes the accents 
    sound phony and the acting horrible. Lucy insists that he read up on the 
    company on the nearby terminal. This was a ruse by Lucy as she was really 
    trying to sneak him information about how evil the company is that kidnapped 
    him is. 
    Steer Desmond back to bed. Notice that modern day alternative to Altair's 
    white muumuu is an American Apparel Pullover hoody. It's like Desmond and his 
    ancestors are pre-disposed to like white garments that cover their heads.
    The following morning ...
    Doctor Vidic comes in, tells Desmond that time is wasting and it is time to 
    start. Waking up surprisingly early and easily for a bartender, Desmond heads 
    out and towards the animus. 
    Total Time: 3 Hrs - ******** - Fun to run on the roofs of Dalmasca, getting 
    the hang of the combat system.
         |  Memory Block 3 (x09)                       |
    Back in the Holy land, Altair stands in front of Al Mualim and his Assassin 
    CEO desk. The chief does not tell Altair the entire story of the 
    assassinations so he doesn't get too full of himself again. But, to encourage 
    his progression he gives Altair the counter move which finally makes combat 
    manageable. Practice this move in the courtyard because it is the single most 
    important move in the game. The next two missions are in Jerusalem and Acre. 
    Before heading on to the rest of the mission, take a detour out the back door 
    of the library to the Assassin's garden which is full of the typical flora 
    and scantily clad women. Seems a little strange for these guys hiding in a 
    mountain to have such a garden right? Well, there is a real reason the game's 
    designers put it in. Back in 11th century, the real-life, historical Assassins 
    (known as Hashshashin) formed a militant clan. Their leader, an old man named 
    Hasan i Sabbah built an army by kidnapping 12 year olds, giving them a drug 
    concoction Hashish (a variation of marijuana) and opiates that would knock 
    them out. He would wake them up, while still drugged, in the garden 
    surrounded by beautiful women. The boys, of course, thought it was paradise 
    and were willing to lay down their life to fight for Sabbah thinking him a 
    deity. With such a sordid history associated with the Assassins it is no 
    wonder that the Ubisoft team decided to leave it out of the story line. They 
    did, however leave the garden and the fair maidens as a little wink to those 
    who know the story. Jade Raymond even makes a passing reference to the 
    Assassin's hashished-out state in this video: Developer Diary Storyline. 
    http://www.gametrailers.com/player/13648.html (go to the 0:59 mark).
    The ESRB, expectedly, missed the drug references too giving it an M for 
    "Blood, Strong Language, and Violence" but not for Drug use. 
    -- Jerusalem (x09a) --
    So Jerusalem. I don't know the best way to represent a city that is so holy 
    we keep fighting over it but they seem to have done a pretty good job. From 
    outside the walls you can see the gold dome belonging to the fabled Dome of 
    the Rock that contains a huge stone where Jesus preached and was crucified, 
    Adam and Eve were kicked out, Isaac was almost sacrificed, and Muhammad 
    ascended to heaven, it is pretty much the Forrest Gump of rocks.
    When you get into the city, climb the first viewpoint you find to synchronize 
    with the city and to locate the Assassin's Bureau. Then, head off to it. The 
    Bureau Chief is passively aggressive towards Altair but it is for good 
    reason. This is Malik, one of the two assassins accompanying Altair on that 
    failed mission to Solomon's Temple. His brother, Kadar, died and he lost his 
    arm and is now, presumably, off the force because of it. Shame really, some 
    of the most famous assassins did their best work with only one limb. Just 
    look at the guy who killed Richard Kimble's wife. 
    The Investigation:
    The target this time is Telal. He is a slave trader who kidnaps lepers off of 
    the streets. Soon, he will be in his slave warehouse to inspect all of his 
    captures before sending them off in a huge caravan. Although he will be 
    unaware, he is a shrewd one who is skilled with the bow and arrow and his men 
    are willing to sacrifice themselves to protect him.
    The Kill:
    Head up to the Northwest part of town and find the back door of the warehouse 
    to get in. Inside it is full of men in little cages. It's themed like the 
    dungeon room in Ripley's Believe-it-or-not and I tried to go find the light 
    house man but no beans. 
    Telal traps Altair in his warehouse shouts down at him that he is not a slave 
    trader but someone who is saving the troubled souls (from the burden of 
    freedom I imagine). He then drops in a few soldiers to kill Altair but you 
    can just run past them and up the walls towards Telal. He scampers up the 
    ladder and onto the roof. Follow him outside. He managed to get a across a 
    few houses and starts firing arrows at Altair. Now would be a really good 
    time to have that Crossbow we were promised in the trailer.
    The Blue Screen of Death
    Finish Him!
    Cool, he has corn rows. I wonder what they called them back then considering 
    corn was a New World crop. Telal says that he doesn't mind death since The 
    Brotherhood will continue on regardless. The target then manages to make 
    slavery not sounds so bad because he is pulling the crazies, druggies and 
    lepers off the street. And now it is Altair who looks like an ass because he 
    stopped this noble cause. 
    Assassin Debriefing:
    Malak has this very dramatic and very sarcastic reaction to the news that 
    Telal is dead. He upbraids Altair for his un-assassin like clumsiness. Back 
    in Masayaf, Al Mualim figures that with the war dragging on, both sides are 
    desperate for troops and capturing slaves was one way of meeting their 
    quotas. Altair asks him about Telal's easy justification of slavery and 
    Mualim says that the slave trader was just a mad man who was justifying 
    something that was so evil. 
    Total Tiem 4 Hours - ***  - Cant get in to Jerusalem.
    Total Time 5 Hours - ***** - DIDN't figure out the whole system of saving a 
    citizen and that unlocking a special thing
    Total Time 6 Hours - *****
    -- Acre (x09b) --
    According to the historian Jade Raymond (see 
    http://www.gametrailers.com/player/13648.html), Acre was under European 
    occupation during the third crusade. To make this more apparent, the level 
    designers have filled this city with buildings and churches that have a more 
    western aesthetic. Notice that many of the structures are hollow with 
    partially standing bombed-out walls like every Stalingrad level in a WWII 
    game. This is probably a result of when the Europeans assaulted the city. The 
    color tint is also a soft blue, almost cold, as in winter. Let's call it Lion 
    in Winter blue. The best part of Acre, though, is that all the residents 
    speak with an eastern London cockney, its like playing a Peter Molyneux game.
    Remember, if this is your first visit to a city, you must climb a tower to 
    expose the Bureau icon. Walk over to the local Assassin's Bureau and talk to 
    the leader there whose job is to give you missions and to continuously re-
    organize the shelves full of secret assassin equipment. He tells Altair that 
    Garnier de Naplouse is the target.
    If you are trying to decide which of the three missions to undertake, I 
    highly recommend the interrogation one. Before assaulting him he gives this 
    fantastic Monty Python quality speech about the benefits of the Dr. Garnier. 
    With the other investigations you learn that Dr. Garnier is a questionable 
    doctor who seems more intent on experimenting on his patients than actually 
    treating them. He gets his supply of patients from the slave trader in 
    Jarusalem. The only time to attack is while he is making his rounds through 
    his crazy hospital. 
    The Kill:
    When Altair approaches the hospital a man comes running through the courtyard 
    yelling "please, you must help me." Two guards grabs him and then one of them 
    actually donkey punches him. The gates open and in comes Dr. Garnier. While 
    trying to scurry away from the doctor, the patient says "you took their 
    souls. You will not have mine." Then, he runs around the crowd fruitlessly 
    telling them that Garnier lies. Both of his legs are broken in retaliation. 
    That's is some tuff treatment but, you have to remember, it is the middle 
    ages and they thought induced bleeding was good for you and that seizures 
    were signs of God talking through you. Garnier was probably just using a 
    stethoscope to listen to his heart and this guy thinks that his soul was 
    being stolen. 
    Issues about patient care aside, you need to get to the doctor. You can take 
    the strong arm approach and kill the guards lining the roof and jump in, or, 
    you can sneak in with the sages (you first have to help the citizen under 
    attack for them to appear.) No matter how you get into the hospital you have 
    to deal with an army of lepers milling about the hospital ward. They give you 
    more trouble than the doctor himself. The doctor defends himself if provoked, 
    so try to sneak up on him.
    Blue Screen of Death:
    During this Crystal Blue Revelation the doctor reveals that he saw these 
    patients as his children and that he was just helping street people who would 
    otherwise be living in sewers and prisons. He then claims to have created 
    psychotropic drugs out of herbs that restored them to "fully competent 
    guards." I wouldn't quite consider the guard's intellect fully functioning 
    considering they loose your trail if you sit on a bench.
    Assassin Debriefing:
    This speech really had an effect on Altair. To the City's Assassin Bureau he 
    confesses that he has an uneasy feeling about killing a man who believed he 
    was helping people. When Altair brings his uneasiness to the Chief Assassin, 
    Al Mualim says that these men were drugged by herbs and can not be trusted. 
    He says that others accuse him of drugging his team of Assassin's. This is 
    your second reference to hashing. See the first part of memory block three 
    for more information
    -- Abstergo Labs (x09c) --
    Desmond is yanked out of his Animus trance because it is overheating. What do 
    you expect when it's technology is based on an array of six heat lamps. Dr. 
    Vidic says "Christ! It's always something." Lucy is tasked with fixing it and 
    giving hourly status reports. Lucy tells Desmond to go lie down probably so 
    she isn't bothered by Desmond's regular barrage of "where am I? And who do 
    you work for?" Nothing doing, go bug her. She says that she is a prisoner 
    much like him. Many years ago she was working on her PHD but was rejected 
    because she was researching what could be considered late-night-public-
    access-grade-pseudo-science. Dr. Vidic hired her because he saw past the 
    crazy and realized it's potential. When she finished building the Animus some 
    thugs from the corporation kidnapped her and threatened to kill her but the 
    doctor intervened and spared her life. For that reason she is in his debt. 
    When she won't talk anymore, head into Desmond's room. He is alarmed to see 
    the closet door open and a stack of fresh linens. He immediately assumes that 
    someone had been in there (or possibly a maid). If you go over to inspect the 
    closet, you find an access code (where? Sewn into the towels?) With the code 
    you can open your cell door and explore the laboratory. Take this opportunity 
    to access the terminal on the Animus and ease drop on Lucy's emails if you 
    have not done so already. 
    The next morning the doc's mood has swung the other way and he is practically 
    dancing into Desmond's Bedroom. With Lucy's modifications Desmond can stay in 
    the Animus even longer - I hope that doesn't mean we now have find all of the 
    investigation points. Vidic says that every major breakthrough has come from 
    Abstergo or one of its subsidiaries. Even the Macarena? The trick, which he 
    is happy to explain, is that they don't invent, they just find them. Abstergo 
    is also responsible for deciding when we, as a culture, switch from 
    Friendster to Myspace to Facebook.
    Total time 7 Hrs - ******* //story getting interesting, I am learning the 
    system so I can fly through the game now. 
         |  Memory Block 4 (x10)                       |
    In the Assassin HQ, Al Mualim compliments Altair's progress and then says 
    that King Richard's and Saladin's armies march towards each other for an 
    eminent battle. They are not the targets though because killing the two of 
    them would mean their soldiers would be stuck in country with nothing to do 
    but rape and pillage. No, the target this time is the men who govern the 
    cities while the two kings play war. For his continuing efforts, Al Mualim 
    gives Altair a new upgrades, and no it is still not that crossbow.
    Because you have visited every city, you can now warp to the destination 
    instead of riding the horse across the over world. I feel bad for team 
    assigned to the over world; their hard work was pretty much obsoleted by the 
    "Select your destination:" menu. 
    -- DAMASCUS (x10a) --
    Of all the Assassin Bureau chiefs, the one in Damascus is my favorite. It 
    goes to show you that a good attitude can sugar coat any backhanded 
    compliment. With much enthusiasm he says that the target is Abu'l Nuqoud, the 
    city's richest man. 
    Now that the Garnier de Naplouse hospital is shutdown and Telal is no longer 
    trolling the streets for vagrants, the cities are over-run with this game's  
    most interesting character, the crazy street urchin. The raving mad, nearly 
    cadaver-esque street crazy pushes you if you come close and exposes your 
    position more often than you would like. Considering this game was created in 
    Montreal, and having visited there a few times, I have no doubt that the 
    city's bums were quite the influence. One time I went to an outdoor film 
    screening and this one bum stumbled up to the screen and pointed at the lead 
    character and repeatedly yelled to the crowd "That's me, That's me!" There is 
    even a street guy who dresses like Spiderman and dances for change: DANCING 
    SPIDERMAN see 
    http://www.youtube.com/watch?v=71nxzwvgL8M&feature=related.(note that his web 
    slinging makes whistling sounds)
    The city is abuzz with the talk of a party to be thrown by the Merchant King 
    Abu'l Nuqoud. A Koran reciting Englishman even brings wine despite it being a 
    verboten drink in this city. Abu'l Nuqoud throws these parties regularly even 
    though he hates them. He comes out to look on the disgusting rabble of party 
    monsters. The feeling is mutual though as the town's people see him as a 
    coffer squandering aristocrat. 
    The Kill: 
    Follow the icon to the palace courtyard. To get in, climb over the gate and 
    head through the door. For all this talk of a party through by a decadent 
    Merchant King it is pretty chill. If there is anything I have learned from 
    historical sources such as Caligula, 300, and HBO's Rome it's that parties 
    from the pre-industrialized world must include tons of women making out with 
    each other, large cooked animals, leather, oh and a lot of beads and 
    cushions. Not so much in this one. The party seems to be going fine though 
    except when Abu'l Nuqoud appears and it turns into the Jonestown massacre. 
    The Merchant king poisoned all their drinks and this party was a trap to kill 
    the people he sees as xenophobes and religious zealots who blindly promote 
    Saladin's war machine. Knowing they are poisoned, the crowd takes the last 
    few moments on this mortal coil to run around in circles and yell.
    Navigate through this swarm and climb the back wall to the upper deck. Kill 
    the archers as you continue towards the balcony where the Merchant King 
    oversees the chaos. If you are quick, you can kill him before he runs madly 
    through the streets.
    The Blue Screen of Death:
    Altair grabs Abu'l Nuqoud by his fifth chin and asks what he has doing with 
    the money. The Merchant King has never diverted the funds to Saladin because 
    he does not believe in the gods the crusaders are fighting for. Instead, the 
    funds go to the mysterious Brotherhood that we have been hearing so much 
    about. Nuqoud then questions Altair's motives and considers the two of them 
    the same because they both kill the supposed bad guys to bring about a better 
    tomorrow. Nuqoud slips away and oh my god I think we just killed Jasmine's 
    Dad from Aladdin.
    Assassin Debriefing:
    Altair angrily reports that the assassination was successful but Al Nuqoud 
    was still able to poison (a way of killing Assassin's despise) his people. 
    In case you were sensing a trend, let me line it up for you. Altair goes to a 
    guy who is doing something unspeakable and then on his deathbed, the targets 
    confesses his sins which is always this Utilitarian argument to justify the 
    For example:
    Altair: You're a drug dealer who ruins children's' lives and you deserve to 
    Assassin Target: Do I? I am giving these kids who live such hard lives the 
    illusion of a normal life. It is you that is ruining lives by killing me. Who 
    will give the children their cracks after I am gone?
    Altair: Damn that man makes a good point. 
    Total Time: 10:30 **** - this is really getting repetitive. 
    -- ACRE (x10b) --
    Head back to Acre. 
    I don't know if the Assassin muumuu combined with the black shawl is a good 
    look; it makes Rafik, the Bureau chief look like a penguin. The man wonders 
    aloud if Altair's diligence is to redeem him for his former transgressions. 
    The target this time is William de Montferrat who is watching the city while 
    Richard the Lion Heart is off to war. William is given the unwanted task of 
    overseeing Acre because his son is being a douche in Tyre.
    Your area of research should be in the city's Rich district. In the area is a 
    huge cathedral that is called the "Church of the Holy Cross" and it is 
    interesting for a few reasons. One, you have to access the viewpoint on the 
    very top of it. Two, it is architecturally speaking, wrong. This next few 
    paragraphs are going to dip into a little art history but don't skip it 
    because I think every gamer should know about medieval architecture if only 
    because about a third of all games we play take place during this time 
    period. I promise I will keep it brief.
    If you head over to the following URL you can see this section more clearly 
    explained using pictures.
    Medieval Architecture, which is a time period of about 1000 years, is split 
    into two major styles, Romanesque and Gothic. Now these two styles are quite 
    distinct once you learn their traits. 
    The early architectural period is called Romanesque. Buildings in this style 
    are thick, with heavy walls that have tiny windows, and use a lot of half 
    circle arches and half circle rooms. Think of it as simple, blocky, 8-bit 
    Then, at the midway point of the middle-ages, architects figured that if you 
    replaced the heavy stone walls (that were so popular with the Romanesque 
    style) with giant windows, the whole building would be lighter and you could 
    build them much higher and do some really fanciful and intricate stonework. 
    So Gothic was born. Think of it as the Hi-def architecture that replaced the 
    old Romanesque.
    The Gothic style (started in 1140) was contemporary with third crusade 
    (started in 1189) but the art was firmly tied to Europe (it was developed in 
    France). Gothic's complex building structure required artisan craftsmanship 
    and wouldn't be exported to a place as volatile as the holy land especially 
    while the crusades were tearing the place apart. The problem is that 
    Assassin's Creed puts a light, fluffy, beautiful Gothic cathedral right where 
    there should be a big, fat, thick Romanesque one. 
    I know it sounds like I am going on some snobby rant here but videogames 
    quote these two styles frequently and it is important to know the basic 
    Ok, so you still have to get up to the top of the Gothic Cathedral. The easy 
    way is to go to the apse of the building where you see some big windows with 
    bars over them. Climb on them and then climb up next to the flying buttresses 
    and then jump over to the bar that goes between them. Then, climb up the 
    buttress to the roof and run along the peak to avoid being seen by the 
    guards. Despite being artistically incorrect, it really is cool and is my 
    favorite part of the game.
    Stealing a page (well all of them really) from the Robin Hood legend, a 
    temporary leader, named William, has been overreaching his given authority in 
    Acre while King Richard is busy fighting the war. While William doesn't have 
    a Sheriff of Nottingham to call his own he does have a butt-load of archers 
    protecting him. This would work fine for William except that Richard is back 
    from the battlefield to check up on things. William is stressed by this mid-
    year performance review and will retreat into his citadel to pout. This is 
    where Altair will strike. Hmmm, doesn't seem very assassin like to hit a 
    place in broad daylight that is heavily fortified, high profile, and well 
    watched. But, here we go. 
    Time 7:30 ********* - climbing the cathedral was awesome
    Time 8:30 **** - those Northern Assain informer is a bitch.
    The Kill:
    This is the best part in Assassin's Creed. If they had just cut it down to 
    this cut-scene and then the assassination of William de Montferrat while 
    Massive Attack's Teardrop plays in constant loop, the game would be a perfect 
    10. Altair arrives at the citadel gates and the king's horns blow. The crowd 
    walks up to the gates and the royal guards set up a perimeter as Richard, on 
    horseback, comes parading out. Still on his high horse, Richard publicly 
    reprimands William for killing 3000 Saracen prisoners who were going to be 
    exchanged for a similar number of Crusaders. William's excuse is that they 
    would have never have upheld their end of the deal and this mass killing will 
    show the Saracens the ruthlessness of the Crusaders. Richard then calls him a 
    pussy for not fighting in the war before riding off on his awesome horse. 
    William goes back to his castle to brood. Extra Credit: If you wondering 
    Richard, king of England, has a French accent it is because the historical 
    Richard, despite ruling over England, was born in France and never spoke 
    Head into the gates and continue around the castle walls. Kill any archers 
    you meet along the way. If you are quiet, hang out on the roof above William 
    to watch him to try out Altair's job and assassinate his insubordinate troops 
    for "whoring and drinking on the job." Drop down and try to stab him 
    stealthily but more likely you will alert the whole citadel and have to fight 
    him and ten other guards simultaneously. 
    The Blue Screen of Death:
    If anyone is going to know about assassinations its going to be Altair and he 
    accuses William of plotting to kill Richard so his son could take Acre. But 
    boy was Altair wrong. It seems that William is quite the populist and was 
    stealing from his people to build a public reserve for the bad times ahead. 
    And, he is not a militant just a guy likes to keep thing in order and show 
    people the meaning of hard work. Altair once again is the bad guy, causing 
    crime in the city with all his pick pocketing and ease dropping and bench 
    sitting. Altair lets him die and brushes him with the assassination feather. 
    The citadel gate is closed now so to get out of here, climb over the 
    northwest wall. 
    Assassin Debriefing:
    Obviously thinking about William's resourceful take on public policy, Altair 
    wonders why we killed a man whose death could destabilize the region during 
    the chaos of the coming war. It was also strange that William didn't want 
    Acre for himself, he wanted it for some greater good.
    Back at HQ:
    When he speaks to Al Mualim, Altair wonders why all of these targets are so 
    sure that they are doing the right thing and what ties them all together. 
    Mualim's answer is very long but is essentially "don't believe all you hear 
    and don't ask questions, you are just a hired thug." 
    Total time 9hours ***** - getting tired of the sameness
    --  Jerusalem (x10c) -- 
    As you nears the city you can notice there is an exodus out of Jerusalem. Get 
    ready for some more investigating. Do you think Gavrilo Princip had to do all 
    this pick pocketing and bench sitting before he killed Archduke Ferdinand? 
    No, the Black Hand did most of the work, he was just the trigger man. The 
    Assassins could benefit from a bit of specialization and have people who 
    serve as investigators and a second group who are the muscle. 
    This being Jerusalem it means Altair has to work with Malik again. Awww-
    kward. Things go better between them this time because Altair is a little bit 
    more humble and asks his advice instead of demanding it. The target is Majd 
    Addin who is in control of Jerusalem as a result of the war's power vacuum. 
    The target is preparing for a public execution of political prisoners and it 
    would make the perfect occasion for Altair to carry out this hit. Majd Addin 
    has a habit of hamming it up for the crowd and is often distracted. 
    Malik was saving his vinegar for Altair's return to the Bureau because when 
    he asks for the death feather, Malik launches into a tirade questioning 
    Altair's experience and his loyalty. Between all the browbeating he mentions 
    that a fellow assassin is in one of the nooses so Altair must kill Majd Addin 
    before the execution is carried out. And if there is one thing to be thankful 
    for, it's that the other assassins will be there to free this prisoner so we 
    don't have to suffer through a hellish escort mission.
    The Kill:
    At the execution site, a large crowd gathers and we can finally try out the 
    soft touch like in the trailer (but without the crossbow). Majd Addin gets 
    right into the show and starts with WWF warm-up speech. He even seems to be 
    wearing his best polka-dot bath robe. To get the crowd riled up even more he 
    drops a little internal rhyme "There are malcontents among you / they sow the 
    seeds of discontent." His speech is basically saying "This is the way to save 
    violence and stop corruption and fear. This execution is for the Killer 
    Thief, gambler, heretic. 
    Run right up to the scaffolding and attack Majd Addin. Because he is flanked 
    by his guards you engage in a fight that is significantly less interesting 
    than the trailer. 
    Blue Screen of Death:
    When he has him in his arms, Altair asks what his part in all this was. He 
    wasn't as devoted to the brotherhood as the others, he did it more for the 
    power. He felt it fine to kill dissidents because they cut at progress and 
    because it was fun. That wasn't me making a joke. He honestly said because it 
    was fun. Then, the man asks the assassin if he knows what it is like to 
    determine the fate of another man. This kill was just crazy, unlike the other 
    ones who seem to be fully devoted to the Templars.
    Altair successfully killed the target but that wins him no sympathy from 
    Malik. The Bureau chief doesn't say much and gets back to doing whatever the 
    heck they seem so busy doing. Maybe the chiefs handle dry cleaning too. I 
    imagine bloodstains are real hard to get out of those white suits.
    HQ: None. 
    Hour 11: **** - again tired of it.
    -- Abstergo Labs (x10d) --
    As Desmond exits the Animus, Vidic gets an urgent phone call. The Assassins 
    are coming to free Desmond and Vidic is not happy about it. Desmond, as 
    always, is clueless and wonders why the Assassins see him as so important. 
    Lucy explains Vidic is a Templar Knight and Abstergo Industries is their 
    cover organization. Somehow I have a feeling Vidic wouldn't even know which 
    side of the sword to hold. She doesn't consider them bad guys though; their 
    end-goal is good but the way they get there is what is so bad. Before she can 
    explain more, Lucy is called up to help Vidic. And she says without any 
    sexual undertones that he should go to bed. That is not a complaint. There is 
    nothing that takes me out of a story more than a guy who is kidnapped 
    flirting it up with his captor. 
    The next morning ...
    Desmond, still not sleeping under the sheets, wakes up without provocation. 
    Walk him over to the Animus and continue on to continue with the second half 
    of the game. 
         |  Memory Block 5 (x11)                       |
    Back to the crusades, Altair is standing in front of Al Mualim at his desk. 
    How many more times do we have to sit her while he explains the plot. You 
    think one time he would say "you know I have been cooped up in this library 
    all day, lets head out into the garden for a walk. Maybe we could even talk 
    to him as he tends to his production of Hashish.
    Altair asks Al Mualim why all these men he is assassinating are abandoning 
    their leaders to support some mysterious third party. The answer is the 
    Templars. The men work for them and are attempting to turn the holy land over 
    to the organization instead of the Crusaders and Saracens. Al Mualim assures 
    Altair that the Templar's plan will fail because the key component, the Piece 
    of Eden, is in the hands of him and the Assassin clan. This Deus ex machine 
    is responsible for every unexplained event in the history of man kind. 
    Although it is just a piece of silver, whoever holds it can influence the 
    person looking at it. 
    The little gears in Altair's hooded head start lining up. The slave trader 
    Talal and the doctor Garnier were gathering the pour souls who would makeup 
    the army. Tamir was the weapons dealer who was arming them for war. Templars 
    tried to control the three cities so that they could control the citizens and 
    make a new world order. Although they have been stopped there are two more 
    targets in Acre and Damascus.
    --- ACRE (x11a) ---
    You must explore these next two areas carefully because there are so many 
    guards now that if you fart the wrong direction you are going to get chased. 
    So, running up the sides of buildings on a whim is largely out of the 
    question. It astounds why the designers would take away the one last fun 
    thing about this game. I am already suffering through this incredibly 
    repetitive gameplay, please let me jump around to blow off steam. They could 
    even explain it, via letter, like this:
    "Altair's continued alignment with the Assassins and his growth towards 
    personal excellence has given him an increased ability to blend in with his 
    surroundings thereby allowing him to engage in more dramatic displays of 
    acrobatics and tomfoolery without arousing the suspicion of adversaries."
    The target is named Sibrand and he is now in charge of the Teutonic Knights 
    (a force responsible for collecting port tolls.) This investigation has a 
    real nautical theme as the investigation is in and around the ports. Just 
    before Altair heads out the Bureau chief apologizes for doubting his 
    dedication and Altair says that he was the ass. It really is a warm moment in 
    Assassin's Creed. 
    It seems that Sibrand is loading up his ships in preparation for a long time 
    at sea. Everyone suspects that the military leader is mad with fear and 
    fleeing the city because he is spooked by all the recent assassinations. An 
    exceptionally theatric street crier confesses that Sibrand is confiscating 
    ships to form a blockade that will block Europeans Reinforcements. Sibrand 
    plan is really a good example of multi-tasking; by going to sea he is 
    protecting himself from Altair AND he is blocking the surge of Crusaders. 
    This guy needs to be promoted. Sibrand hides in the docks and has increased 
    the guards' patrols to protect himself until his escape craft comes in. 
    The Bureau chief wonders how Sibrand knows that the Assassin's are after him. 
    Altair knows, it's because Sibrand and all the other targets belonged to the  
    Templar Brotherhood and there is probably a newsletter.
    The Kill:
    The target is down at the docks (as identified by the icon). The docks look 
    exceptionally great with their intricately modeled ships and beautiful water 
    that is as shinny as Jade Raymond's lips. Altair arrives just in time to see 
    a crowd gathering around Sibrand as he harasses a monk. It seems the Templar 
    is mistaking the white cloak of the man for the same white cloak of Altair. 
    In a single slash Sibrand kills the monk. Poor thing. If he would have just 
    put his hands together in blend mode Sibrand would have lost all sight of him 
    and he could have disappeared into the crowd. After an incident like this it 
    is probably a god idea for Altair to get a quick wardrobe change. Just like 
    superman. Sibrand puts on his ridiculously garish helmet then runs off to his 
    ship to hide and be German.
    Hold on tight because this is the worst part in the whole game. Altair, like 
    so many other videogame protagonists, is deathly allergic to large bodies of 
    water and one missed jump means death to Altair and a quick trip back to your 
    last spawn point. The stepped up guard patrols and the crazies peppered 
    throughout the docs all increase your chances of landing in the drink. Do not 
    waste your time and try to jump from ship to ship and from wooden post to 
    wooden post - you will fall in the water more times than your patience will 
    allow. The best way through this is to follow along the southern end of the 
    docks. The path is a wide pier. There are a lot of guards so engage in open 
    combat with the knights (forget being stealthy here). Then, head towards that 
    large lighthouse and when you get to it, walk down the ramp to the docked 
    Another option is to follow the sea wall the same way as above but when you 
    pass through one of the towers and past four dock workers who are carrying 
    stacks of wood, jump over the next wall to a small harbored ship. From the 
    ship, cross the four wooden poles sticking out of the water. I know I told 
    you not to do this before but if you stop and let Altair balance before 
    leaping to the next pole you should be fine. Finally, jump and cling to the 
    back of the ship Sibrand is on. 
    Sibrand is yelling at his crew for not protecting him while he stand out in 
    the open on the back part of the ship. I don't know the name of the deck 
    though. It's the deck where sea captains stand when they want to boisterously 
    tell their crew to set sail for treasure. If you came down the ramp from the 
    light house, run past the two guards on the ship and go straight for Sibrand. 
    If you went with the option of holding on to the back of the ship, climb over 
    and stab him in the back. Whichever way you go, you must be quick about it 
    because Sibrand escapes if too much time elapses. 
    The Misty-Sea Blue Screen of Death:
    Instead of being resolute and accepting of his fate as the other targets 
    were, Sibrand fears the afterlife - or lack of it. He says that there is no 
    such thing because the treasure is proof (or "tweasure iz pwouf" because he 
    soooo German) that religion is fake. 
    The blockade he was forming was needed to stop the Europe-sent reinforcements 
    that would attack once the Templars initiate their plan of mass brainwashing 
    on the Holy Land citizens. 
    You know if Sibrand had been so scared of assassins killing him, he should 
    have mounted up his fellow knights, headed over to Masyaf, climbed the hill 
    and storm the large building with the banners that read "Assassin 
    Headquarters. Keep out. This means you!!" He would have fared better than 
    Robert considering the assassins already used that log rolling trick and it 
    will take them weeks to get the logs back up there.
    Assassin Debriefing: 
    Altair is super bummed when he reports the death of Sibrand to the chief. In 
    what must be another service the Bureau Chiefs offer, consoles Altair saying 
    it is normal to feel bad after you kill and to let it make you stronger. 
    Altair can't justify his actions when these men seem to be doing so much 
    -- Damascus (x11b) -- 
    Now well-liked and even referred to by the Bureau Chief as the "Hero of 
    Dalmasca," Altair is becoming part of the sect. The target in this city is 
    the scholar Jubair Al Hakim. The man has been sending all his fellow scholars 
    into the streets to preach about a "new world order" along with the 
    traditional fire and brimstone. 
    Investigation aka Hakim 451: 
    Jubair is planning a book burning even though he knows the Assassin's are 
    coming for him. It is that important. The city's scholars justify this word-
    paper fire by saying that they have to burn all the old books to make room 
    for all these great new ideas. The chief scholar, Jubair Al Hakim, will be a 
    meeting in the Madrasah with the lower scholars. This is where Altair should 
    The Kill:
    Obviously this is Jubair's first book burning because he has made the rookie 
    mistake of dividing his stash of confiscated book among several smaller 
    fires. As any veteran of psy-ops will tell you, big bonfires change minds. 
    You need to consolidate your supply and have one big fire. 
    Jubair has also tucked these little pyres into back alleys and obscured nooks 
    throughout the city. Wrong. You need to maximize the fire's exposure to the 
    shocked masses by staging this grand fire in a public square or central 
    Finally, instead of amassing all of his scholars into one giant group to toss 
    the banned words and, when needed, ruff up any potential dissidents, he has 
    stationed only one or two per fire.
    To take down this book burning newb, run to each fire and kill the scholar in 
    charge. Or, you could stop the whole thing at once by assassinating Jubair Al 
    Hakim as he watches his fire. He is guarding the one in the southeastern 
    corner of the city. Check your map for fire locations.
    Blue Screen of Death:
    Jubair Al Hakim looks right into Altair's eyes and asks "why have you done 
    this." Despite the fact that I have never seen Altair even touch a book, the 
    assassin gives an NBC quality Public Service Announcement about tolerance and 
    literacy: "Men must be free to do what they believe, it is not our right to 
    punish one for what they do, no matter how much we disagree." And "It must be 
    knowledge that frees them, not force." The more you know. Then, Jubair makes 
    a pretty good point by saying that scrolls and texts have inspired both sides 
    of the crusades and that has brought about war. Luckily Altair didn't have to 
    come up with a clever rejoinder because Jubair dies.
    Assassin Debriefing:
    Altair goes back to report the accomplished deed and is shocked at how 
    closely the scholars followed Jubair Al Hakim. And he was disgusted when he 
    saw them burn anyone alive who didn't agree. 
    Headquarters Debriefing:
    The first five assassinations all hit Templar operatives who served very 
    utilitarian roles. On the other hand, Sibrand and Jubair weren't that 
    important to the daily operation of Templars and Altair asks Mualim why. He 
    says that these men prevented the voices and the actions from the outside 
    from disrupting their own message. It is a complex organization that is like 
    a hydra says Al Mualim. Altair sounds as tired of this game as I do and 
    demands "we should lop off it's head and be done with this." Al Mualim 
    consoles, there is only one kill left and we will be done. 
    Suddenly, the person at Ubisoft who majored in philosophy commandeers the 
    script in a last ditch effort to add some extra gravitas to the game. Altair 
    and Al Mualim take a moment to debate Reality (with a capital R) Socratic 
    style. Their conclusion is two parts Descartes mixed with one part Matrix and 
    one part Dan Brown. Basically, the Templars intend on using the Pieces of 
    Eden to fool the world's citizens into a happy and peaceful life in exchange 
    for their own free will. Al Mualim has this magic treasure so the Templars 
    can't carry out this plan and if Altair can just kill anyone who knows about 
    it, no one will try to steal it.
    Total time: 13:30 ** - Really tired of it and the docs suck big time. 
    -- Abstergo Labs (x11c) --
    Desmond awakens to a man (unseen) demanding Dr. Vidic get some more 
    information out of his test subject. He says wants a progress report by the 
    next morning and then leaves. Damn, even operatives for organizations like 
    the Templars have to fill out TPS reports. Vidic says that Desmond can have 
    the night off because he has work to do. I really love Vidic's character in 
    that he is the game's antagonist yet at the same time really just a 
    bureaucrat in this humongous organization. 
    Desmond gets up and tells Lucy that the machine kicked him out. Her quick 
    response of "the machine is fine and I think you should shut up," hits that 
    she was responsible for the ejection. She turns to him and says "we have to 
    get out of here." And explains that once they extract Desmond's memories they 
    will use the information to bring about the much lauded "New World Order." 
    The Templar treasure is the key. Lucy's phone interrupts and it is Dr. Vidic 
    (calling from his office down the hall?) badgering her for Desmond's files.
    While working at the nearby laptop, she expounds that the Templars are 
    exploring Desmond's memories to determine where the other Pieces of Eden. The 
    one Al Mualim had was destroyed in an accident at a secret Templar Lab under 
    Denver International Airport. The term they keep using, "Everything is 
    Denver," is a reference to that secret lab and it means "status ok." I would 
    think after a super secret explosion "status is Denver" would mean "status is 
    Despite working for a ruthless organization that has its hands in everything, 
    (including placing security cameras in their own HQ) Lucy and Desmond seem 
    quite willing to talk about the secret motives of their captors and escaping.
    15:30 - ** I can no longer run up buildings, they took away the one last fun 
    The next morning ...
    The Dr. comes in and Desmond asks why some of the stuff that the Animus is 
    showing him is wrong. Vidic says that "online encyclopedias" and high school 
    textbooks are the wrong ones, or at least misinformed, and that a lot of 
    information was just made up. 
    Head back towards the Animus but follow Vidic as he heads to the window. 
    Approach slowly and you are prompted to pickpocket him. Desmond grabs the 
    flashing pen which is a data access key.
         |  Memory Block 6  (x12)                      |
    Al Mualim is in his typical place behind the desk (I wonder how close he is 
    to wearing a hole through the floor) and assures Altair that Robert is the 
    last target. With his death, all the Templar leaders will be dead and no one 
    will know about the Piece of Eden and then the Assassins can put this whole 
    thing behind them. 
    Altair, unwisely, asks about the nature of the Piece of Eden which is an open 
    invitation for Al Mualim to go on an even longer monologue. The Master says 
    Robert wants it because it is power. The Templar plan is noble, to bring 
    about world peace, but the means would suck because by using the Piece of 
    Eden he would be sapping everyone of their free will. Altair asks if maybe we 
    could just reason with him. No such luck says Al Mualim. 
    -- Jerusalem (x12a) --
    Another big city at Altair's fingertips (minus one) to fully explore. 
    However, there is nothing fun to do in this sandbox. Why can't I turn on 
    crowd surfing mode or pick up a barrel and go crowd bowling. They have 
    licensed the havoc engine, do something with it. I want to see bodies being 
    tossed about. Also, what about moshpit mode. I want to build huge barricades 
    in the street trapping a hundred people in a small space and see what happens 
    when I ride my horse through it.  
    This is my biggest problem with the game. It is not the repetitive missions 
    or the mindless and endless flag track downs, it's that the game is a missed 
    opportunity. They have this crowd simulator and they have a beautiful city. I 
    want to play with those two things. 
    Assassin's Bureau:
    Once again, Altair has to deal with Malik. Luckily he is a whole lot more 
    pleasant now that Altair is following the Creed. Malik tells him that he can 
    find some informers hanging out where all targets in this game hang out: 
    hospitals and churches. 
    In the Middle District of Jerusalem the various informants are all talking 
    about the finely dressed Knights who are in Jerusalem. The fine dress is 
    because Robert is there to attend a Muslim funeral as a sign of 
    reconciliation between the two cultures. It seems that Robert wants to see 
    peace between Muslims and Christians and united under the Templar banner. 
    After the investigation and back at the Bureau, Altair has a sudden Assassin 
    mea culpa. He says that he was such a fool in Solomon's Temple and that 
    because of his actions, Malik to lost his arm and his brother, Kadar, lost 
    his life. Malik embraces this apology and remarks how different Altair is 
    now. Altair has rejected his dickweed ways and fully devotes himself to the 
    creed. See the moral lesson here? Killing seven people has turned a former 
    misanthrope into a empathetic person who contributes to a structured 
    organization. What a great guy.
    The Kill:
    As Altair comes around the corner of the church, a crowd has gathered around 
    a grave while an Emam gives a eulogy for a fallen Saracen. The speech 
    couldn't be any more generic and I wonder if the writer just googled "funeral 
    eulogy" and then copied the first thing he found. One thing I know they 
    didn't google was "Muslim funeral" because there are a number of things that 
    aren't right. Traditionally, there are no speeches (only silent prayer), 
    women aren't allowed at the burial, there shouldn't be a gravestone or 
    flowers. You would think someone from their "multi cultural team of various 
    religious faiths" would have pointed out that this isn't very accurate. Not 
    that I can speak to it as I have never been to one and all this is from an 
    easily accessible website. If you have attended a Muslim funeral send me a 
    note and let me know what else is off. 
    At the end of the speech everyone in the crowd say this slurred "Amen" which 
    is probably because they didn't know how else to end a prayer, Robert, who is 
    standing next to the Emam whispers in his ear and points to the rest of the 
    troops. The Emam then changes subjects and says that this man was murdered 
    and then in an Agatha Christy-esque reveal yells that the murderer is here in 
    the crowd!
    Of course the crowd would break up at such a dramatic reveal and the funeral 
    stops to chase down Altair. Fight off the troops as you normally do but aim 
    for Robert. 
    Blue Screen of Death: 
    Altair rips off the Templar's helmet but instead of finding Robert he finds a 
    woman. Frustrated he asks "what sorcery is this?" The decoy gets a befuddled 
    look on her face as she wonders how cross dressing could be considered 
    witchcraft. Instead of attending the funeral, Robert had fled to find King 
    Richard with hopes of negotiating peace between Saracen and Crusader. 
    Unwittingly, Altair's seven assassinations have united the former enemies 
    against the Assassin brotherhood. 
    Altair doesn't kill her because she is not his target. I guess we don't 
    consider all those lepers and beggars I slaughtered to get here as targets, 
    lets just call them... environment. The big question though is, why is this 
    decoy female? Wouldn't it just be easier to dress up one of the endless 
    supply of guards in Templar armor? Methinks the designers got to the end of 
    the game and were like "oh crap guys, we have like three female characters. 
    One caries jugs, the other begs for money, and the third is Lucy. We need to 
    get a strong female in here somewhere. We can't kill her though because 
    Altair standing over a female corpse would look bad. Don't worry guys, she 
    can still be hot."  
    Back at the bureau, Altair reports that Robert knew he was going to be at the 
    funeral and it was a trap. With obvious complications of having the Saracens 
    and the Crusaders aligned against the Assassins, Malik's idea is to go ask 
    his manager (Al Mualim). Altair says that would be a bad idea because that 
    manager is hiding something. He decides to go hunt down Robert on his own and 
    orders Malik to go spy on Al Mualim in Masyaf.
    This confrontation with Robert does not take place in a city but in a place 
    called Arsuf. To get there you have to leave Jerusalem and select "The 
    Kingdom" from the menu. Then, ride south through the Kingdom to the Arsuf 
    icon. Considering the over world was pretty much useless when they 
    implemented the "Select Destination" menu, this last farewell ride through  
    the Kingdom seems like an apology to the really talented team who designed 
    -- Arsuf (x12b) --
    Up until this point Altair was the silent killer who would avoid 
    confrontation so he could silently snipe the target with his secret arm blade 
    before running off to disappear among the crowd or vanish inside a rooftop 
    garden. Forget all that because when he gets to Arsuf, Altair turns into a 
    one man, twelfth century, panzer-tank-bad-ass who makes a frontal assault on 
    the entire Crusader army. 
    To get through the area, climb over the barricades, scale the watch towers 
    and confront all the troops who pour out in combinations of ten. Don't fret 
    how many are attacking you because whether it is two troops or ten, only one 
    guy attacks you at a time. In fact, their attack pattern is a perfect 
    demonstration of how a radial engine works - they stand around in a circle 
    and only one fires at a time. 
    At the end of the gauntlet, Altair approaches King Richard's camp to see him 
    surrounded by his men. Altair retells the whole plot of the game and Robert 
    steps forward to counter this accusation by saying "this assassin is just 
    worried we are going to attack their secret fort." Then, instead of killing 
    Altair instantly because he is, an assassin, the same race as the Saracens, 
    and responsible for slaughtering more than 30 of his troops on the way in, 
    King Richard just says "this guy makes a fair point." And then showing great 
    executive decision making, he orders Altair and Robert to fight and the 
    survivor decides the action he should take. Then, it is 10 vs. 1 fight 
    against Altair. 
    Blue Screen of Death:
    The fight ends with Robert de Sable dying in Altair's arms. With the nine 
    Templars and their brain washing scheme done Altair assumes everything has 
    been righted. Robert then reveals the big twist - there were ten men who 
    stole the treasure and know what the Piece of Eden does. The final one being 
    Al Mualim. Unlike the Templars, Al Mualim does not want to share it with 
    humanity and ordered the other nine dead so that he could have it to himself. 
    The Basic message to take away from this game: past or the future, don't 
    trust anyone with a beard.
    After emerging from his final words with Robert, Altair finds King Richard is 
    happy, almost grateful, that Altair is so favored this day. Didn't Richard 
    just watch Altair kill all his comrade-in-arms? Then, nonchalantly standing 
    among the corpses of his best men, Richard asks why Altair came all this way 
    to kill Robert. Was it vengeance? No, says Altair, it was justice so there 
    would be peace in the holy land. This being the climax of the game, the 
    designers thought this would be the perfect time for a very long conversation 
    that touches on the irony of killing for peace, humankind's predilection to 
    violence, and the possibility of middle east peace. With the waxing on over, 
    Altair returns to Masyaf. 
    Before we go on I am just wondering how the heck this game is not more 
    conscious of how it fits into 2007 world politics. You have two nations one 
    from the West, one from the East engaging in a hot conflict. Then, you have a 
    third party of insurgents who operate on the city streets using guerilla 
    tactics to assassinate both sides of a conflict. If this isn't a perfect 
    retelling of Al-Quida's role during the Sunni/Shiite/Coalition conflict in 
    Iraq, I don't know what is. And there is no mention of it. None. 
    You will probably say, I use games to escape form politics and keep it out of 
    my games. I'm not saying Altair or King Richard should diverge on a 10 minute 
    monologue about the evolution of terrorism and such. All they had to do is 
    have someone call Altair a terrorist to make people think. Think about how 
    strange it is that we are playing as, and are sympathetic to, a character who 
    could be considered a terrorist and works for a terrorist organization. Other 
    games have been tangentially similar to terrorism but a game like this is 
    almost a perfect retelling of a similar conflict we are experiencing right 
    It seems as if the Assassin's Creed design team were purposely trying to keep 
    away from this issue and in effect really chickened out content wise. It is 
    as if this game were written in a pre 2001 world. The first screen that 
    preemptively warned us that this game is from a "multi cultural team of 
    various religious faiths and beliefs" was a sign that this team was walking 
    on eggshells. Too bad though, I guess this is just another missed opportunity 
    from Assassin's Creed.  
    -- Abstergo Labs (x12c) --
    Desmond is pulled out of the animus because Desmond's Assassin friends are 
    attacking the research facility. We have to assume this is happening because 
    we don't see it. Vidic just switches on his desk's speaker phone and there is 
    gunfire and guys yelling. It makes me think it is just the Templars messing 
    with Desmond. Probably a couple of guys in a cubicle on the tenth floor 
    huddled over a phone making fake explosion noises and death sounds stopping 
    only to cover their mouths and giggle.
    The Abstergo's security was able to stop the siege and kill all the 
    attackers. Vidic says this should be the only resistance they will see 
    because over the past year the Templars have been destroying all Assassin 
    training camps and killing all within. 
    Worried about what this global Assassin-cleansing campaign, Lucy assures 
    Desmond that his parents should be ok because their camp was deserted when 
    the Templars found it. Desmond then rants about how screwed he is because his 
    only way out was just killed in the lobby of a research facility. Calming 
    him, Lucy says "have a little faith" and places her left hand on her chest. 
    At first I thought she was trying to calm Desmond by doing a variation on the 
    "pulled off thumb" trick uncles do at Thanksgiving. Not so. You would have 
    had to watch the developer interviews (fast forward to the 2:50 of  
    http://www.gametrailers.com/player/13648.html to know it but assassins cut 
    off their ring finger as an initiation right. By showing him her missing 
    digit she is signaling that she is an assassin who has infiltrated the 
    Desmond's fingers are all intact which is probably because he never became a 
    full-fledged assassin. 
    See the following link for screen shots of this:
    It is surprising that with strong women such as Jade Raymond and Elspeth Tory 
    influencing this game's development the female characters in this game are so 
    underdeveloped. The characters aren't sexually objectified - standard for 
    most videogames. Instead, in Assassin's Creed the two strongest women 
    characters (Lucy and that Templar decoy) are both tricksters who hide behind 
    false facades ready to trick the men. This role of female pulling the bait 
    and switch has been seen in videogames all the way back in Super Mario 
    Brothers with the classic "our princess is in another castle" Peach. I don't 
    think we should falsely interpret these "Female Tricksters" as strong roles. 
    I see these female characters as fulfilling a man's misogynistic viewpoint 
    that at any moment the woman he thought he knew could turn on him and be 
    something completely different. They are like toned down Femme Fatals.  
    The following morning...
    Dr. is very happy and says that this is a very important day that will be 
    remembered by some anyway. 
         |  Memory Block 7 (x13)                       |
    Altair is back in Masyaf. The streets are completely deserted except for a 
    few people who talk in slow but deliberate sentences - the universal sign 
    that they have been brainwashed. 
    Before reaching the gates of the Assassin Headquarters, Altair is ambushed by 
    a pack of assassins who fight exactly like the Templars. When they have been 
    killed, Malik calls out to him. The one-armed assassin had found Robert's 
    journal which confirmed that Al Mualim is indeed the 10th Templar and is 
    double-crossing the Assassin's Guild. Altair wants Malik to create a 
    diversion by attacking the rear of the fortress so he can sneak in and find 
    Al Mualim. 
    The front door of the library is completely blocked by Masyaf's villagers 
    perfectly arranged a final push-through for old time's sake. The desk is 
    empty and the only place to go is out into the garden. Altair gets grabbed my 
    some magical force and of course it is Al Mualim controlling him. It looks 
    like he is holding a glowing poke-ball. Then, the bureau chief sends all the 
    dead Templars to fight Altair. 
    The resurrected boss characters gather round in that same formation and 
    attack style that we have seen this whole game. It is ridiculous looking, 
    it's like I am being attacked by a grown up version of it's a small world 
    afterall. You would think having been resurrected from Templar Limbo they 
    would be super powered or at least on fire. But no such luck. They even fight 
    with the same style. Shouldn't the ones trained by the Saracens fight with 
    those fat scimitars like the bad guys in Indiana Jones. And why not give one 
    of the Crusader knights a giant lance. And what if Abu'l Nuqoud attacked you 
    with a giant salami that he has yet to eat. Change it up. Don't make me the 
    same soldiers just re-skinned with the old boss textures. 
    Fight them the same way you would any other pack of guards. When the Templars 
    are dead, Altair pleads for Al Mualim to face him. Al Mualim doesn't. 
    Instead, he clones himself using the Piece of Eden. You only need to kill the 
    real Mualim to advance, so scan all of the copies with your eagle vision. The 
    yellow one is the real one. 
    The battle didn't accomplish anything because Al Mualim still has the yellow 
    poke-ball and Altair is still imprisoned by it. According to Al Mualim, he 
    tried to control Altair with the Piece of Eden be he was unaffected by its 
    power. The secret to the Piece of Eden is that it creates illusions that most 
    people believe. Al Mualim says that Jesus was just a regular guy who had the 
    Piece of Eden and used it to manipulate his followers into thinking he was 
    casting miracles such as walking on water, turning water into wine, and 
    probably resurrecting Lazarus. The game doesn't really say that in those 
    exact words because if they had, Jade Raymond would have had to go on the 
    O'Reilly Factor. Instead, the writers just stuck the phrase "water for wine" 
    in with a bunch of other miracles that people don't care/know about. 
    Al Mualim puts away the ball and gets into his fighter's pose. His attack 
    style is again that standard street knight style except that now he can 
    teleport and you have play hide-n-go-seek throughout the garden. Teleport? 
    Your health is down to nothing but, if you hit him first (even though he 
    blocks) it is restored. So, chase him around, hit him once, and then counter 
    his attack to kill him. 
    Blackhawk Down: 
    As the Piece of Eden rolls out of Al Mualim's hand he says that "the student 
    does not defeat the teacher." He accepts his fate and commends Altair on 
    capturing the Piece of Eden but asks if he has the strength to destroy the 
    one thing that could end the Crusades. 
    With the death scene over, Altair walks over to the object and it projects a 
    holographic globe with several dots in locations around the world. For a 
    second I thought that was everyone who was playing Halo 3 in the year 1198. 
    Vidic's voice comes on saying "we've got it." 
         |  Denouement (x13a)                          |
    Desmond is up and immediately asks "what the hell was that?" An unseen 
    speaker who is obviously not a voice actor asks "How many" and Vidic responds 
    "at least a half dozen." The Templars will dispatch teams to each of the 
    sites indicated on the holo-globe. Vidic is about to dispose of Desmond until 
    Lucy cock blocks him by suggesting they may need him if there is something 
    unexpected at one of the sites. The unseen non-actor agrees. Dr. Vidic and 
    Lucy leave the lab with Desmond left alone to wander.
    You are now free to explore the same old laboratory. It is more exciting now 
    because after that final mission, Desmond has learned the eagle vision 
    technique. Pressing the head button unveil a mess of pentagrams, Egyptian 
    hieroglyphs, and mathematical symbols. It's the same symbols used again and 
    again to show that something is demonic or made by aliens or made by demonic 
    aliens. I'm surprised these glyphs aren't build into the DirectX graphic 
    libraries so game designers can just drop them in when needed. 
    If you look at the wall in Desmond's bedroom there are the most complicated 
    set of symbols. Shocked, Desmond whispers "is that blood? Who the hell were 
    they keeping here? And what did they do to him?" Then, the camera zooms into 
    the central design and the credits roll.
    Highlights from the Credits:
    - Jade Raymond is, no surprise, at the top of the list
    - Daniel Bisson is credited as the Interactive Cinematic Designer which means 
    he is the man we should thank for giving us at least some control of Altair 
    while Al Mualim rambled on about the new world order. 
    - Dr. Paul Cobb and Dr. David Nicolte are the history consultants who missed 
    the fact that they put a dainty Gothic church where there should have been a 
    big fat one Romanesque one. Or that a Muslim character had a European style 
    - Robert De Sable is played by Cedric Dumont. I think he may actually be a 
    French actor. Then why is his accent so bad?
    - The voiceover actors for each language the game was translated into are 
    listed. The Japanese version was done with only four actors. 
    Now that the credits are over, Desmond is still surprisingly un-chaperoned in 
    this super secret, super high tech lab. This opportunity means it is time to 
    do what every person left alone should do, snoop. Start by infiltrating the 
    Animus' terminal and read through Lucy's email. The important highlights 
    being the access code to the conference room, a penile enlargement email 
    masking a secret transmission to the assassins, and questions over her friend 
    Nancy Nilop who inexplicably disappeared. 
    If you climb into the Animus and select memory 7 there is a file attachment. 
    Opening it reveals that after Al Mualim was killed, Altair reestablished the 
    Assassin's Guild. As expected, Altair got "one ring" fever and never 
    destroyed the Piece of Eden due to its overwhelming power. Oh and because 
    that holographic globe looked so awesome it was a regular fixture at company 
    all-hands-meetings and cocktail parties.
    Warren Vidic's desk laptop is more interesting because it explains how 
    Desmond was able to pick up the eagle vision. There is a phenomenon called 
    the "Bleeding Effect" in which the users of the Animus inherit the memories 
    and skills of their ancestors. The email exchange on this computer indicates 
    that the subject just before Desmond went crazy and smeared his blood all 
    over the walls due to prolonged access to the animus. Other emails are 
    inconsequential to the plot but cute none the less. One implicates Abstergo 
    in a water fluoridation scandal. There is no mention, though, as to how this 
    is affecting peoples precious body fluids. The emails even get a bit cheeky 
    when they mention that the last movie studio was shut down due to the 
    increased interest in videogames and rampant piracy. Finally, there is a news 
    report that refugees were pouring into Mexico after the collapse of the 
    American economy. Keep in mind this game was developed in Montreal (cute 
    Canada, real cute.) 
    The game's plot gets real interesting, though, when you head into the 
    conference room. The laptop sitting on the conference room table is the 
    secured laptop of Vidic - referred to as "Project Lead #9." There is only one 
    email but it give a bigger picture of all the other operations Abstergo is 
    working on besides the Pieces of Eden. Abstergo is examining an ancient 
    artifact that controls time (could this be a tie-in to Prince of Persia Sands 
    of Time). There is another reference to the Holy Grail saying that it never 
    existing and is likely just another fabrication by the guy who claimed to be 
    Jesus fooling people with the Pieces of Eden. Abstergo's ultimate plan for 
    the Pieces of Eden is to strap it to a satellite that will beam its special 
    powers down on Earth's inhabitants causing mind control on a global scale. 
    -- FIN -- 
    For more demo walkthroughs like this one see www.gameintestine.com.
    Copyright 2007 Zukowski
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.

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