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    FAQ/Walkthrough by Warfreak

    Version: 1.3 | Updated: 06/26/08 | Printable Version | Search This Guide

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    Author: Warfreak
    Version: 1.3
    Date Started: 27/4/08
    
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    Table of Contents
    [1] Introduction
        [1.01] Introduction
        [1.02] Version History
        [1.03] Controls for ALL THREE CONSOLES
    [2] Walkthrough
        [2.01] Memory Block 1
        [2.02] Memory Block 2
        [2.03] Memory Block 3
        [2.04] Memory Block 4
        [2.05] Memory Block 5
        [2.06] Memory Block 6
        [2.07] Memory Block 7
    [3] Moving on the Map
        [3.01] Civilians
        [3.02] Guards
        [3.03] View Points
    [4] Saving the Citizens
        [4.01] Saving Citizens
        [4.02] Scholars
        [4.03] Vigilantes
    [5] Information Techniques
        [5.01] Eavesdrop
        [5.02] Interrogation
        [5.03] Pickpocket
        [5.04] Informer - Assassination
        [5.05] Informer - Flag
        [5.06] Informer - Escort (PC ONLY)
        [5.07] Informer - Rooftop Race (PC ONLY)
        [5.08] Informer - Archer (PC ONLY)
        [5.09] Informer - Merchant Destruction (PC ONLY)
    [6] Flags
        [6.01] Flags
    [7] Templars
        [7.01] Templars
    [8] Weaponry
        [8.01] Short Blade
        [8.02] Throwing Knives
        [8.03] Hidden Blade
        [8.04] Sword
        [8.05] Fists
    [9] Moves
        [9.01] Move List
    [10] Memory Log [SPOILER ALERT!]
        [10.01] Solomon's Temple - Jerusalem
        [10.02] Masun - Masyaf
        [10.03] Tamir - Damascus
        [10.04] Garnier de Naplouse - Acre
        [10.05] Talal - Jerusalem
        [10.06] Abu'l Nuqoud - Damascus
        [10.07] William de Montferrat - Acre
        [10.08] Majd Addin - Jerusalem
        [10.09] Jubair Al Hakin - Damascus
        [10.10] Sibrand - Acre
        [10.11] Robert de Sable - Jerusalem
    [11] Emails [SPOILER ALERT!]
        [11.01] Lucy's Inbox Emails, Memory Block 2
        [11.02] Lucy's Inbox Emails, Memory Block 3
        [11.03] Lucy's Outbox Emails, Memory Block 4
        [11.04] Vidic's Inbox Emails, Memory Block 4
        [11.05] Vidic's Outbox Emails, Memory Block 4
        [11.06] Vidic's Deleted Emails, Memory Block 4
        [11.07] Lucy's Deleted Emails, Memory Block 5
        [11.08] Vidic's Inbox Emails, Memory Block 5
        [11.09] Lucy's Outbox Emails, Memory Block 6
        [11.10] Vidic's Inbox Emails, Memory Block 6
        [11.11] Conference Room Inbox Email, Memory Block 6
        [11.12] Vidic's Inbox Emails, Memory Block 7
    [12] Achievement Guide [XBOX 360]
        [12.01] Achievements
    [13] The Story [MASSIVE SPOILERS]
        [13.01] Everything Explained
    
    [A] Contact Information
    [B] Webmaster Information
    [C] Credits
    [D] Sites FAQ is on
    [E] Copyright
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    [1.01] Introduction
    
    Welcome to my 34th Guide, the guide for the Ubisoft game Assassin's Creed, a 
    game set in during the crusades where an assassin, Altair, changes the course
    of the crusade via a few assassinations. To the name, you play an assassin
    dispatching all those deemed unworthy to live, and many others along the way.
    
    Contary to modern assassinations, you do not get to use any ranged weapons
    in the game. The enemy does get the bow, but you do not. Your have a small
    arsenal, no more arsenal a la GTA where you can carry a rocket launcher, 
    sniper rifles, assault rifles and the like all at once. You get a 3 different
    blades, and that is all.
    
    Note that this is all fiction, there are no special corporations that are
    set up by the Templars to find a holy object. Or none that we currently know
    of. Anyway, the storyline of this is pretty good, and you don't know really
    know what is going on, even at the ending of the game. It is obviously a set
    up to Assassin's Creed 2 - The Something. It is a good game, and clearly 
    satisfies all the hype for it. And remember the three tenets of the Assassin's
    Creed.
    
    1 - Do not kill innocent civilians
    
    2 - Always hide in plain sight
    
    and 3, the most scared of the tenets
    
    Never Compromise the Brotherhood.
    
    Anyway, with that out of the way, welcome to my guide, and have fun reading,
    or not. The irony if Ubisoft turned out to be run by Knight Templars.
    
    And as a side note, Altair is pronounced Al-ta-eer, not Al-tair. It is in
    Arabic you know. And Acre is pronoucned A-cre, not a-cre. The Capital A is a 
    different sound to a Uncapitalised a. 
    
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    [1.02] Version History
    
    Version 0.1 [27/4/08]
    Started the Guide. Completed the Chapter on Saving the Citizens.
    
    Version 0.2 [29/4/08]
    Completed Memory Blocks 1 and 2 as well as controls. 
    
    Version 0.3 [30/4/08]
    Completed Memory Block 3, started on the Memory Log and Emails.
    
    Version 0.4 [3/5/08]
    Added the XBox 360 Achievements. Added more for Memory Log.
    
    Version 0.5 [6/5/08]
    Completed Memory Block 4. 
    
    Version 0.6 [7/5/08]
    Completed more mission logs. Completed Emails up to Memory Block 5. 
    Completed Chapter 8, Weaponry, about all 5 weapons. 
    
    Version 0.7 [12/5/08]
    Completed Chapter 5, Information techniques. 
    
    Version 0.8 [13/5/08]
    Completed Memory Block 5. Added more on memory log and emails. 
    
    Version 0.9 [17/5/08]
    Complete all the Memory Blocks, and that means the general Walkthrough. To
    do now is basic gameplay, flags, templars, moves and the storyline itself.
    
    Version 1.0 [22/5/08]
    Completed Chapter 3. 4 Chapters to start, 1 to finish.
    
    Version 1.1 [23/5/08]
    Completed Chapter 6 and 7, using www.assassinscreed-maps.com as a nice
    guide. Completed Chapter 9, the moves list. Completed the Memory Log. All
    that is left is the ending explained. 
    
    Version 1.2 [24/5/08]
    Completed the Guide. I hope everyone enjoys this, and I have done everything
    properly. 
    
    Version 1.3 [26/6/08]
    Update because of the influx of information based on the missing information
    that I had on the mural, the Lorenz Attractor, etc. 
    
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    [1.03] Controls for ALL THREE CONSOLES
    
    As this guide is meant for viewing for all three consoles, It is best if I
    unify the controls so everyone know what to do. Please note that I will make
    use of PC the most since I have that version, but other players are not 
    neglected, I will accommodate for you. Can't you feel the love?
    
                                   PC                PS3                XBox 360
    Body Controls 
    Legs (Sprint, Blend)         Space                X                    A
    Head (Sync, Eagle Vision)      E              Triangle                 Y
    Empty Hand (Push, Grab)      Shift             Circle                  B
    Weapon Hand (Attack)       Left Mouse          Square                  X
    Movement                      WASD        Left Analog Stick  Left Analog Stick
    
    Other Controls
    Lock Target                    F                 L1                   LT
    High Profile/Block        Right Mouse            R1                   RT
    Chase Camera                   Q                 L2                   LB
    Camera                       Mouse      Right Analog Stick  Right Analog Stick
    The Map                       Tab              Select               Select
    
    Weapons
    Short Blade/Knives             1             D-Pad Left            D-Pad Left
    Hidden Blade                   2             D-Pad Up              D-Pad Up
    Long Blade/Sword               3             D-Pad Right           D-Pad Right
    Fists                          4             D-Pad Down            D-Pad Down
    
    This is to help everyone ensure that they know what controls they have and
    makes understanding this guide easier. 
    
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    [2.01] Memory Block 1
    
    --==Animus Tutorial==--
    
    Welcome to Assassin's Creed, and you start off watching some cutscenes and 
    start with what is basic with most games, an interactive tutorial. You will
    need to listen closely and pay attention to the controls, because depending
    on the platform, you will have different controls. This guide will have PC in
    mind, since I'm using the PC version but I will try to accommodate all users
    including XBox 360 and PS3 users. 
    
    First of all, you need to go into Altair's head, and use basic vision. This
    is done via the E Button, Triangle for PS3 or Y for XBox. You need to do a
    complete 360 degree turn in order to complete this objective. Now, you need
    to walk through a crowd of jar walkers without knocking any of the jar walkers
    so they drop the jars. In order to do this, you need to gentle push them out
    of the way. This is done by walking to the jar walkers and holding the Shift
    Button for PC, B for XBOX and Circle for PS3. This allows you pass through
    the jar walkers and head onto the goal. 
    
    Your next move is to change from low profile to high profile. Altair is always
    in low profile, and to move into high profile, you need to hold the Right 
    Mouse Button for PC, RT for XBox and R1 for PS3. You now need to practice the
    grab motion. Head into high profile, run at the target and instead of the
    gentle push, the button will turn into a grab. Push the target into your
    marker with the direction pad being the aim. 
    
    Your next objective is to sprint. This is done by heading into high profile 
    and pressing the Space Bar for PC, A for XBox and X for PS3. Your job is to 
    beat the other guy into the target. This shouldn't be too hard. Now, you get
    to advance to the nitty gritty business Altair is in. Killing.
    
    You need to advance to the guard and now kill him. So do it, draw your weapon
    and slay him. This will prompt another guard to see you and you now need to 
    follow instructions and run up the roof and hide in the garden there. After
    that, you learn how to blend in low profile to move past guards and how to
    use Eagle Vision, which allows you to see friend from foe. This is it for
    the tutorial, now for the real thing. 
    
    --==Retrieve the Artifact from within Soloman's Temple==--
    
    The level will start to roll and you need to understand the next thing, 
    glitches. These are when the screen will mess up, do to the problem in the
    Animus, not the game itself. It isn't a problem with your system. You need to
    press any button when you see a glitch, which is symbolised with a bunch of
    static across the screen. This will enhance your viewing pleasure, not 
    necessary to complete the game, you will still get the content, but from the
    default angles, no new angles. After all, you aren't supposed to get the 
    memory of others. So when you see static, click on the glitch. These normally
    happen in cutscenes with the blue background, but it will normally happen
    with your boss and all the enemy assassination targets you kill. 
    
    Anyway, moving on, you need to move ahead in the game, you get the ability
    of Free Step. You use free step by heading into High Profile and activating
    your legs, which allow you to jump over the beams without falling. Do it
    again and advance on the ladder and climb it. Just walk into it to do so.
    
    Ahead is a lone guard, and you need to take him out. Use the hidden blade
    and move close to him and assassinate him with the attack button, or if
    that fails, attack him and get rid of him. On the ledge, jump down and 
    attempt to assassinate your target.
    
    --==Return to Al Mualim==--
    
    Anyway, after that failure, you are chucked in the next room and forced to
    hear your brothers fall. You need to climb up the wooden platforms. This will
    lead you to an exit and this will allow you escape from the mine and you
    now gain a new memory fast-forward, into your base of Masyaf and meeting
    the leader of the Assassin's, Al Mualim. 
    
    From here, move up the hill and head towards the stronghold. If you are
    in doubt, up onto the rooftop of a building and see the way north. You can
    always follow the GPS if you are lost. Or hit your Map button to find the way
    to the fortress. Head to the fortress and a guard will approach you and tell
    you that Al Mualim is waiting for you in the library. Head into the fortress
    and talk to the master, who is not pleased with your results. However, the
    Templars attack, and you need to defend the castle.
    
    --==Remove the Templars from Masyaf==--
    
    You rush out and you need to help evacuate the villagers into the fortress 
    while blocking out the Templars. There is no low profile here, and there is
    really no point in hiding, draw out your longsword and prepare for battle.
    There are Templars all over the village, so basically you need to sweep the
    village clean of them. Either grab them and push them, then stab with the
    sword or Counter-Kill to get rid of them. Either way, whatever you do, kill
    the Templars. Soon, when they are all dead, head back to the fortress.
    
    --==Use the Element of Surprise==--
    
    You need to head into a nearby tower and to do so, follow the GPS, climb the
    two ladders to reach your point. Move to the platform and perform a Leap of
    Faith. This is basically done at a very high point from a ledge and you will
    land on a haystack. To do so, high profile, run and jump. When you have to
    jump and land on the haystack.
    
    You are on a solo mission, so do so and cross the beams. This is done for
    you automatically. Crossing on low profile is safer and more defensive against
    enemy attack, should they come, but slower while high profile is quicker, but
    vulnerable to enemy attacks. Anyway, move along and head to the tower and 
    climb it, sticking to the middle but keep an eye for the grooves. Head to the
    top and attack the wooden support on the top to launch a surprise against the
    Templars. Off they go. 
    
    That will take you out of Altair's mind and back to Desmond. Right in front
    of you is a conference room and to the right is your room. As the researchers
    Lucy and Dr. Vidic head into the conference room, rush to your room and 
    head to the bathroom to eavesdrop on their conversation. After their nice
    conversation, head back to the bedroom and listen to Dr. Vidic and go and get
    some rest. Interact with the bed to sleep.
    
    ------------------------------------------------------------------------------
    [2.02] Memory Block 2
    
    --==**Investigate and Find Masyaf's Traitor**==--
    
    --==Go to the Market and Eavesdrop==--
    
    You start this level stripped of all your moves and your weapons for your
    recent failure and demoted to the rank of novice. Anyway, you need to weed
    out the traitor and head to the gates of the fortress and meet a fellow
    brother. 
    
    He will tell you to gain some more intelligence on the traitor, just like
    any good spy. He will reveal that someone in the marketplace knows a little
    more than they should, so your first job is to head to the marketplace, 
    marked out on your GPS and the map. Head to the marketplace and sit yourself
    on a bench near the two men that are obviously knowing something they should
    not. Sit down and lock on to one of the two men and this will allow you to 
    eavesdrop. With this new information, you can head onto the next objective.
    
    --==Find the Basket Weaver and Pickpocket Him==--
    
    You need to use your GPS or the map to find the Basket Weaver who obviously
    is up to something. Find him and lock on to him from a good distance, but
    not too close or too far to begin the pickpocketing mission. 
    
    When you pickpocket somebody, you need to know that these aren't your average
    civilians, these people are up to something and are very alert, so they will
    stop and look around them. Always note though that people you can picket will
    have a pouch on their side behind them. 
    
    Anyway, when the basket weaver decides to move, you need to move with him,
    following him and moving closer to him. Only pick his pocket when you see that
    he is looking dead ahead, he is not looking to the side or at you. This is 
    done by using the empty hand function, Shift for PC, Circle for PS3 and B for
    XBox. You need to hold the button to pickpocket him, because it does take 
    some time to dig out the goodies. If you do it correctly, the victim will
    turn around the check his pouch, and find that something is missing, and he
    tries to find a solution, but gives up. If you fail, you need to do it again,
    so don't worry about failure. Anyway, if you have done it correctly, you will
    move onto the next objective.
    
    --==Find Masun near the Cyprus Tree and Interrogate Him==--
    
    You need to follow your GPS or the map again to find him. He is near a 
    Cyprus Tree and he is preaching like a insane religious preacher. Remember
    that from now on, interrogation missions all involve some crazy nut job
    that needs to be silenced. Anyway, find him and lock him in and this will
    start the mission. After a crazy rant, he will start to move, and you need
    to follow.
    
    Wait till the victim heads into a dark area with no one to witness you 
    "interrogating" him. To interrogate, wait till he heads to the well and 
    punch the living daylights out of him. Soon, after a few hits, he will
    start to talk and gives you more information. Once he spills the beans, the
    next objective begins.
    
    --==Bring Masun before Al Mualim==--
    
    This is a basic cutscene and will watch Masun talking about his betrayal
    of the Brotherhood. However, I do not believe he was alone. But that is my
    opinion. Anyway, this will achieve Synchronizing Level 1, allowing you to
    get your Sword and Hidden Blade back as well as learning how to Deflect and
    Combo Kills.
    
    --==Learn some NEW Moves==--
    
    Head outside and you are shoved into a tutorial. Practicing Blocking, which
    is basically using the High Profile button in combat. The Combo Kill is just
    a move where you attack in tandem with blade strikes. Every time your blade
    hits the enemy, you will attack again to do a combo. Anyway, either complete
    each three times or quit the tutorial to move on. You have now found the 
    Traitor and you have 9 names to silence. 
    
    --==**Speak with the Bureau Leader in Damascus**==--
    
    --==Kingdom==--
    
    Head to the village gates and grab a horse. Gallop away, which is high profile
    running on the horse, into Kingdom. There, this is the largest area, where 
    it is populated by random villages. Here, there are view points, flags and 
    templars. I will explain each now. 
    
    View Points are represented on the map as an eagle token. There are 12 view
    points in Kingdom and plenty more that are in the cities that you are going
    to visit. View Points are basically towers that you can climb and you can
    Synchronise with it by pressing your head button, the button for Eagle Vision.
    To do so, climb to the top and head to the platform on the top, with an
    eagle on it. By synchronising with it, you will gain a better view of the map
    in the area and what other things are nearby. This is extremely useful because
    it saves you exploring the map. More on that later. They are normally guarded
    by enemy guards. You can only access 8 at this moment, the other 4 will be
    unlocked at the next memory block.
    
    Flags are found everywhere and are only there for the completion of the game,
    nothing else. There are flags in each city and there are 100 flags in the 
    Kingdom, normally found in hiding spots or places up high. You don't really
    need them, but I'll add them anyway, later on in its own section.
    
    Templars are the enemy of Altair and there are 60 of them overall, most in
    the Kingdom. What will distinguish Templars from the regular guards is 
    that are found alone in front of treasure cheats or corners. Also, they will
    have the Templar's Cross and the helmet. They are heavily armoured, and 
    shiny at that rate, and will continue to chase you when normal guards have
    given up.
    
    While travelling across the Kingdom and other cities, you generally want to
    take care of all the view points, and save the flags and templars for a final
    go because there are so many of them and it is easy to lose track of what
    you have taken and what you haven't taken care of. Anyway, take care of the
    view points and gallop towards Damascus, ignoring the enemy soldiers. Use the
    map to help you find your way to Damascus because it will be confusing. Head
    towards the front gates of Damascus and you will see...
    
    --==Enter Damascus==--
    
    Ahead you will see some soldiers bullying a scholar and will not stop. It
    is clear that the only option to save the Scholar from the Arab guards is
    Altair himself. This is the saving civilians task. You need to lock onto a 
    guard and to save the civilian, you need to kill all the guards around the
    citizen attacked. 
    
    Do not stray too far from the citizen because this will give a mission 
    failure or get killed. Right now, you do not have many attacks, so block and 
    combo kill all the enemy soldiers. You are lucky there aren't that many, but
    unlucky because you don't have many moves. Anyway, save the citizen by killing
    the guards and lock onto the citizen. This will spawn some scholars and you
    can blend into them (just a sprint in low profile) and take you past the
    guards. Exit from the blend when you are pass the guards a good amount.
    
    From now on, all over the city are citizens that need to be saved. First of
    all, go and complete all the view points in the Poor District of Damascus.
    This will be extremely useful because by completely synchronising with all of
    the view points, you will get to see all of the map, as well as all the 
    available missions that you can complete and the location of all the citizens
    that need to be saved. You have to note that every time you complete a view
    point or save a citizen from danger, you will add to your synchronisation bar.
    Once you complete 15 of these, you will add an extra bar to the sync bar 
    which means you have more health to play with and more recklessness you can
    afford to show. More on saving civilians and view points later on in their
    own dedicated sections.
    
    Now, you have 6 seperate investigations that you have to complete, but only
    two are necessary. The reason why you should do all six is because it gives
    all the information that you need and gives more insight to how to carry out
    your assassination. One mission will differ from the console versions and the
    PC port and I will point it out.
    
    Eavesdrop     - In the centre of the map is an eavesdrop mission that you can 
                    easily carry out. Eavesdrop on the two men and this will net
                    you some nice info.
    
    "The beams which cross the central courtyard can be accessed."
    
    Interrogation - Follow your mark into a dark alleyway (never hide in the dark
                    alleyway) and beat him up to get some info. After that, Altair
                    will automatically kill him.
    
    "Tamir is preoccupied with the production of weapons."
    
    Pickpocket    - The Northern most Pickpocket will be a hard one since the
                    guy will be very suspicious and therefore, you need to act 
                    quick.
    
    "Obtains a Letter saying Tamir plans a weapons shipment for another faction."
    
    Pickpocket    - The Eastern most pickpocket is much easier and is one of the
                    easiest you will get. Still, pay attention.
    
    "Map of the Souk where the northeast roof easily connects to the central
     courtyard."
    
    Eavesdrop     - The Southern Eavesdrop near the Interrogation will lead you
                    to know a bit more about friends.
    
    "Friends (Vigilantes) are useful for a quick escape.
    
    This is the differing one between the PC and Console versions. The mission
    is different but the information in the end is the same.
    
    CONSOLE VERSION
    Eavesdrop     - The Eastern Eavesdrop and again, another easy mission.
    
    PC VERSION
    Informer      - You need to find the first informer and he will have no info
                    but knows someone how does. You have 90 seconds to find the 
                    next informer, which is plenty of time. The second informer
                    needs you to escort him out of the city. After a short 
                    distance, two guards will attack. Kill the guards and let him
                    escape. 
    
    "Tamir is within the Souk and entrance is by invitation only."
    
    With all this information, you can go the Assassin's Bureau and the entrance
    is via the rooftop. You can talk to the leader here and Altair will talk about
    all the evidence you have now gathered, in short, a recount of all the 
    information that you should take into account when you take down Tamir. This
    gives all the info you need to carry out the act.
    
    --==Assassinate Tamir==--
    
    Head towards your target, and take the rooftops. Above are guards with bows
    and arrows and it is best if you take out all the archers first. You need to
    escape later. Anyway, head to the courtyard you are meant to be in and you
    will get a nice cutscene. Don't forget to hit the glitches.
    
    Once the cutscene is over, you need to take down Tamir. The low profile 
    approach, but more risky and harder approach is to assassinate him from
    behind. Nice and sneaky, and you can quickly escape from the guards. However,
    you are more than likely to end up fighting everyone because you cannot get
    too close and you need to draw your sword. Block and combo kill everyone if
    you get to this stage, or get to a high point, on the roof, and simply knock
    down all those who try to get up. The advantage of height I suppose.
    
    After the fight, hard or easy depending on how you went, you will have another
    glitchy cutscene with Tamir and talk about how strange it is for him to be a 
    target and all. Listen carefully, cause I won't recount it and move on. The
    problem is now that the city is in a full alert.
    
    You really need to run away and hide from the soldiers and not draw attention
    to yourself. Any suspicious activity will alert the guards, so quickly get 
    back to the bureau and finish this mission. This will take you back to the
    labs and the end of memory block 2.
    
    --==Abstergo Labs==--
    
    Here, you can just talk to Lucy here to see what you are really doing here
    and such. You ask a few questions and get a few answers, but they are rather
    vague. Something is not right. You can access the computer that is meant to be
    guarding the Animus and read Lucy's emails. Nothing much here, but I'll put
    them up later, with a Spoiler Alert.
    
    After you go to sleep, you can wake up to Dr. Vidic again and listen to him
    have a nice speech. After that, lie down on the Animus and have fun with the
    longer, memory block 3. 
    
    ------------------------------------------------------------------------------
    [2.03] Memory Block 3
    
    --==**Speak with the Bureau Leader in Acre**==--
    
    --==New Items==--
    
    With the next level in synchronisation, you will regain more of your abilities
    and your weapons. You now get the short blade and the Counter-Kill ability.
    The Short Blade is exceptionally useful, it is a faster close range attack,
    and odds are, you are going to be using this over your sword. The Counter
    Kill is another useful ability. This allows you to basically kill the enemy
    while they are attempting to strike you. You have to deflect their attacks and
    wait till they launch another one. Once they launch an attack, counter and
    this should end them. Practice outside in the courtyard. Once you are ready,
    head to the village gates and head to Acre.
    
    --==Kingdom==--
    
    All the roads are now open, and that means that you can collect all the flags
    and kill all the Templars, and view all the view points. While the area that
    you previously accessed is still under Arab control, the newer areas are all
    controlled by the English, who are smarter and stronger, but with counter-kill
    up your sleeve, it should prove easy to dispatch them. Anyway, move your 
    horse to Acre and wait outside the gates. Again, there are two ways in, one
    is via the scholars that you can obtain if you save the citizen, or just rush
    in, all guns ablazing and kill all the guards. I suggest that you go via the
    citizens, it is safer and doesn't piss a lot of people off. Save the scholar
    and move into Acre.
    
    --==Enter Acre==--
    
    Enter the city and straight away you need to save some civilians from the
    oppression from the guards. There are also many view points that you can use
    to see the map. As I have said before, it is advised that you complete all of 
    the View Points straight away because this will enhance the view of the map,
    unlock all the available investigation missions and where all the citizens
    can be saved. 
    
    Your next step should be to save all the citizens in the city. They will be
    useful whe you carry out the attacks on your assassination target and you
    need to escape. One of most interest are the scholars that are spawned outside
    the Hospitalier fort. This is extremely useful for later, when you need to
    carry out the assassination. More on that later. Anyway, there are 6 
    investigations that you can carry out. Depending on what version you are 
    playing, there are 2 Informer, 1 Interrogation, 2 Pick Pockets and 1 Eavesdrop
    mission for the Console and 1 Interrogation, 3 Informer, 1 Pick Pocket and 1
    Eavesdrop Mission. 1 Informer mission for PC replaces 1 Pickpocket mission. 
    I'll provide details on that later as well. Anyway, the six missions are:
    
    Eavesdrop     - Located in the northern gate, this eavesdrop mission is the
                    easiest mission that you can complete. Sit down and listen
                    to the guards talk.
    
    "Several guards are absent from roof duty."
    
    Interrogation - Located in the southern area of the city, you need to take
                    out the stupid wingbag who is talking about how the Doctor
                    is busy saving people and such. Anyway, wait till he gets
                    into a dark alley and beat him up. This will tell you some
                    information before you kill him.
    
    "Garnier removes himself from the world while tending to the patients."
    
    Pickpocket    - You need to pickpocket a man who knows more than he really
                    should. This is located in the centre of the map. 
    
    "Letter linking Garnier with Tamir and Talil."
    
    Informer      - The flag challenge is basically a time limit to collect
                    a set amount of flags. You have three minutes to collect
                    20 flags. Luckily, you can basically collect this in a 
                    really short period of time since it is all in set line.
                    Return to the informer for the information.
    
    "Garnier hides behind the fortress walls."
    
    Informer      - The second informer challenge is an assassination mission
                    in which a brother requires you to kill a Hospitalier Knight
                    before he kills your brother. You also need to do this 
                    without being seen, so you need to use your hidden blade. 
                    Move up close to him, and follow him until you get a good
                    enough shot at him and take him out. Return to the informer
                    to finish the investigation.
    
    "No one is allowed in except for scholars and guards."
    
    Again, there is a mission that will differ here between the PC and Console
    versions. Again, I will detail them out for you.
    
    PC VERSION
    Informer      - Your brother needs you to remove two archers in order for
                    him to complete his mission. This is relatively simple, all
                    you have to do is to head up to them and use the hidden 
                    blade to assassinate them. Do this to both of them without
                    being seen to complete this mission. Return to your brother
                    to complete this mission.
    
    CONSOLE VERSION
    Pickpocket    - The western most pickpocket mission will net you the same 
                    informatiom. Personally, the Informer challenge is better 
                    because it will keep you on your toes.
    
    "Map showing the candelabras and patients within the fortress."
    
    With all this information, you can return to the Assassin Bureau and start
    the assassination mission itself. But before you do, make sure you save
    the civilian, the scholar, near the Hospitalier fort, which is the biggest
    area in town. This is useful for the assassination.
    
    --==Assassinate Garnier De Naplouse==--
    
    Now, the hard part, getting ride of Garnier. What I don't see is why we
    can't let nature take care of him, he looks rather old. Anyway, head to the
    hospitalier fortress and lets begin. At the side of the fortress will be 
    the scholars that you have saved and blend in with them. Since your 
    investigations has told you that scholars are allowed entry, you can get in
    without having a major problem. Now, watch the cutscene, full of glitches,
    and wait till you can move again.
    
    Anyway, move to find some more scholars inside the fortress, and this time
    blend in with them. This will allow you to move around the fortress without
    having any major problems. The major problem is are the mental patients
    around that will shove you around, and they draws A LOT of attention to
    you. This is not useful when you are behind Garnier and trying to stick a
    blade in him. You can either assassinate them, but that will draw attention
    as well. So, just sit on a bench and wait for Garnier to walk past. Anyway,
    stay with the scholars to draw no attention.
    
    Wait for Garnier to talk to a patient. This is the ideal time to stick a
    blade in him. When he does this, intel tells us that is does not pay any
    attention to the real world, allow you an easy assassination with the 
    hidden blade. Now, you get another cutscene, full of glitches of course,
    and this will reveal more about his mission.
    
    Now, you are on citywide alert and you need to run. DO NOT engage the guards
    here, this will take a long time, and you are heavily outnumbered, the best
    being about 5 to one. Just sprint out of the fortress and take to the
    rooftops. Avoid the guards and sprint to the Bureau to finish this mission
    for now. Drop down and deliver the feather. Fast forward the memory and
    you get the option to teleport back to Masyaf. Do so unless you like to
    take in the wonderful countryside views of the Middle East.
    
    --==Masayf==--
    
    Heading back to your boss, he seems pleased that another target has been
    eliminated. And with this, your Synchronisation Rank will increase to 3 and
    this will bring back more toys. You get the Tackle ability and the Knives
    back. The throwing knives will be one of your favourite tools, shame you only
    get 5 for now. Head outside and practice on your fellow students. Still,
    throwing knives is fun. They have a good range and are 1 hit kills to all
    non-Templar, non-Boss units, basically, they are 1 hit kills to guards. More
    on them in their own section. Anyway, when you have finished, mount your
    steed and gallop full speed to Jerusalem. 
    
    --==**Speak with the Bureau Leader in Jerusalem**==--
    
    --==Enter Jerusalem==--
    
    The saving civilian here is not so easy, the scholar is hiding in the 
    graveyard being based by more guards. This is a good time to practice
    with your counter killing. Assassinate the big guy and take down the rest
    of the guards. Slice and dice, then blend into the scholars who appear out
    of thin air and walk into the Holy City, totally unknown to be a dangerous
    assassin to the guards.
    
    With your first city with knives, you now have a new target. Thugs. These
    guys walk around, and are big, burly blocks. They will have a brown armour
    and they will carry knives at their back. You can pickpocket the thugs to
    get the maximum number of knives, which currently stands at five, or you
    can kill them for 1. Pickpocket is easier, and gives you more practice for
    the real deal for your investigations.
    
    Anyway, do the usual for any city. You need to get to all the view points
    and save all the civilians. This time, make sure you do all of them as the
    vigilantes will be extremely useful in this assassination. Once you have
    saved all the citizens and viewed all the view points, you can move on to 
    the investigations. 
    
    Eavedrop      - You need to head into the church, which is guarded by some
                    guards. Save the nearby scholar and you can now enter the
                    church without being attacked. Eavesdrop on the conversation
                    to get some info.
    
    "Talal will shoot enemies with a bow."
    
    Interrogation - You need to find this preacher who is annoying everyone and 
                    you need to wait till he walks behind some houses in an 
                    alley. Attack him there, be sure not to attack anyone else
                    because they might cause some problems.
    
    "Talal holds his slaves inside a warehouse."
    
    Pickpocket    - The south western pickpocket will useful because it will
                    provide you a nice map.
    
    "Acquire map of the location of Talal's guards."
    
    Informer      - The Southern Informer is a flag challenge that requires you
                    to collect 18 flags within a period of 3 minutes and return
                    to him. Do this and get the info you need.
    
    "Talal's men will sacrifice themselves for their master."
    
    Informer      - The informer in the centre of the map will be an assassination
                    challenge in which you need to kill two of Talal's men. One
                    will be stationary, another is moving. Kill the moving one 
                    first by sneaking behind him, using the hidden blade and do 
                    the same to the stationary one. You must not be seen so you
                    need to do this quietly.
    
    "Talal's base is in the north sector."
    
    Another different mission between the two versions, PC and CONSOLE. Console
    first. 
    
    CONSOLE VERSION
    Pickpocket    - The South Central pickpocket mission is relatively easy 
                    compared with the PC mission.
    
    PC VERSION
    Informer      - This is an escort mission. You need to escort the informer
                    to safety. Once your informer turns the corner, you will
                    see two guards talking to each other. They will attack you
                    and you need to kill them. Move on and finish the escort.
    
    "Acquire a map detail Talal's escape route if he escapes."
    
    --==Assassinate Talal==--
    
    With all this information, you will get the ability to start the assassination
    mission, but make sure that you complete all the saving citizens mission, 
    especially the vigilantes nearby. Once you are ready, you can either use the
    scholars nearby to sneak into the base, or attack head on. If you do attack
    head on, be careful since the guards are working with Talal's men and you will
    have more to deal with.
    
    Head into the fortress, but make sure you kill all the archers here so you can
    finish the assassination later. Now, enter the building and this seems all to
    easy. Way to easy. And you will see why. Head inside and watch the cutscene,
    clicking on the glitches that you are being watched, and you are not alone.
    Voices in the dark, I don't like this feeling.
    
    Its a trap, and as you step into the light, which you have to, Talal will 
    order his men to kill you. Now, draw out your short blade and kill them. It
    will be too hard to counter-kill them all since there are too many of them.
    The short blade will take them out quickly and efficiently, so take them out
    and get to the top. We have a chase on our hands.
    
    This guy will run quick, and any of his men still standing will gladly stop
    you and die for him. However, if you have saved the vigilantes, any nearby
    will stop them for you. Soon, he will have to run into a dead end or some of
    your friends, and this gives you an kill. Again, you get the glitchy cutscene
    and you will finish Altair's memory for now once you reach the bureau with the
    feather. Notice how the bureau is manned by a person you know. 
    
    --==Abstergo Lab==--
    
    Back in reality, you can talk to Lucy twice, and she will give you some 
    personal information about why she is here and works for Vidic. After two
    chats interactions, you will have to head to your room, and something is not
    right. Check your closet and you will find some access code. Use it on the 
    door to get out, and you need to head to the animus computer to take Lucy's
    pen. With this, you can use the computer and read some emails. After that,
    get some rest.
    
    The next day, Vidic will take you out and talk to you, and a happy mood. 
    While he is drinking his coffee and watching the window, take a leaf out of
    Altair's book and pickpocket him out of his pen. Now, back to the animus. 
    
    ------------------------------------------------------------------------------
    [2.04] Memory Block 4
    
    --==**Speak with the Bureau Leader in Damascus**==--
    
    --==Masyaf==--
    
    Al Mualim will grant you to use the Grab Break and the Catch Ledge ability.
    The Grab Break is the counter when the enemy is attempting to grab you, 
    accessed from the counter ability. This, in my opinion, is not exceptionally
    useful since when you are grabbed and thrown, you generally don't be hit by
    the enemies. The Catch Ledge ability is when you have jumped from a ledge
    and you can cling onto another ledge that you see. Practice it out and you 
    will see what I mean. Once you head out of the fortress, you have a teleport
    feature, which allows you to move to another area, whether on the outskirts or
    at the Assassin's Bureau, straight away, without the travel. Choose Damascus
    and head to the Bureau for now. 
    
    --==Damascus==--
    
    Head to the Bureau and talk to the leader. He will tell you all about the 
    Merchant King Abu'l Nuqoud. He will mingle with his own kind, so head into the
    Rich District. Do the usual, complete all the view points and save all the
    citizens. Note that it gets harder here, the guards are more alert for the
    lookout of you and they are smarter, with the counter ability and defence 
    break, which you yet possess. Stay in the rooftops more often and less on the
    ground, this might just save your life. 
    
    This memory block, and any more from now on, the public are less tolerant of
    Altair and his actions. Any killing will drop the public's respect for Altair
    quickly, and by completing all the saving citizen missions, don't be surprised
    when jar breakers will break their jars while Altair tries to avoid the enemy
    guards. Anyway, time to get on to your investigations. Note that from this 
    level, the amount of investigations you need to complete before you can 
    assassinate has risen from two to three.
    
    Interrogation - The Northern Interrogation involves bashing and killing  
                    another man. Follow him and bash him enough. Beware of Thugs.
    
    "The Merchant King will come out and make a speech during the feast."
    
    Eavesdrop     - The North Eastern Eavesdrop mission is again simple. Sit down
                    and listen to the two blokes talk.
    
    "The Merchant King is preparing a feast."
    
    Pickpocket    - The Southern Pickpocket involves you stealing a letter about
                    the feast.
    
    "Merchant King is holding a feast within his palace."
    
    Informer      - The Northwest Informer challenge is a flag challenge that 
                    needs you to collect 20 flags in a 3 minute timeframe. Simple
                    enough, isn't it?
    
    "The Fountain in the middle of the Courtyard can be scaled."
    
    Informer      - Another informer mission, this one in the south, where you 
                    need to assassinate 2 of the Merchant King's personal guard,
                    who will circle around the marketplace. 
    
    "Provides a map of the position of the Merchant King's guards."
    
    Again, there is another difference between the PC and the Console Version of
    the game. Now it's PC's time to go first.
    
    PC VERSION
    Informer      - The Northern Informer challenge is a merchant stand 
                    destruction challenge. You need to knock down 2 stands in 3
                    minutes. You need to push a citizen into the stand to demolish
                    it, and do so ONLY and ONLY WHEN there are no other guards on
                    patrol nearby. Push both civilians onto the stands to finish 
                    this mission.
    
    CONSOLE VERSION
    Eavesdrop     - This is another simple mission. In the northern area, there is
                    another one. No challenge here really. 
    
    "There is a path leading up to the Merchant King's Quarters."
    
    --==Assassinate Abu'l Nuqoud==--
    
    Head back to the Bureau and get ready for the assassination. You will go 
    through all the information. Read the maps if you need to get some more visual
    data. Raphique will give you the feather and head to the quarters. Using the
    scholars to get past the guards. Head to the central courtyard and watch the
    glitchy cutscene and watch the guests. Now, the assassination.
    
    Jump up the fountain and into the second level. Run up to him, ignoring the
    enemy guards there, and continue to run. Chase him down the hall and pull out
    the hidden blade and run and then assassinate. It should work, if not, pull 
    out the blade and prepare to fight. If that does happen, just defend and 
    counter-kill your enemies. This is an easier assassination, it only gets
    harder from here. Watch the glitchy cutscene and it proves to be as cryptic
    as the other messages you have received. Something is going on here.
    
    Now, you need to escape and the amount of guards on you isn't funny. Take to
    the skies and stay on the rooftops. Use the roof gardens to hide once you are
    able to. The guards should not stay in the skies, kill archers if need be. 
    Head back to the bureau and tak to Raphique, who will be happy and you will
    be able to head back to Masyaf to talk to Al Mualim. 
    
    --==**Speak to the Bureau Leader in Acre**==--
    
    --==Masyaf==--
    
    Al Mualim will be happy that you have killed yet another of these men, who
    seem connected in some way. Al Mualim will not enlighten you and you need to
    continue. You have reached Synchronisation Rank 5, and you regain the balance
    and dodge ability and get sword expertise, which means more damage. Dodge
    allows you dodge an enemy hit when it passes your counter. Just press your 
    Legs button to do so. Useful if you are not good at countering. Anyway, you
    have two more targets to take down, and the next one will be in Acre. Head
    to the entrance of your fortress and teleport to Acre's bureau. 
    
    --==Acre==--
    
    You are again allowed into the Rich District of the town, this time in Acre.
    The bureau leader will tell you to head into the Rich District to gather more
    information on the target, William of Montferrat. Again, do what you should
    do in any new district, scale all the view points of the city and save as 
    many citizens as you can, they are always useful when you are in trouble. 
    
    Again, the public here is less tolerant of your crimes and you're cover is 
    more than likely to be broken by the public. Also, the guards are tougher 
    here as well, they will counterattack, defence break and dodge your attacks
    on them, making them harder to get rid of. Anyway, after you have your view
    points and your citizens, start your investigations. Remember, you need 3
    out of the 6 to complete the investigation for the assassination.
    
    Pickpocket    - The Eastern Pickpocket mission is relatively simple. Just
                    make sure that you aren't spotted. To get into the fort
                    to do the mission, you need to scale the fort's walls and
                    jump down. That is the hard part. The mark is also very 
                    alert, making it a harder pickpocket mission. That or blend
                    in with scholars. 
    
    "A forgotten structure can be useds as a potential entrance."
    
    Interrogation - Head to the centre of the map to do the interrogation mission.
                    Just follow him to a deserted alleyway and beat him up. Be
                    careful of the thugs that walk that alleyway, they will 
                    protect him.
    
    "William will be distracted today with King Richard's visit."
    
    Informer      - The Southern Informer challenge is a flage challenge, in 
                    which you need to collect 20 flags in a period of 3 minutes.
                    The first one will be next to the informer. Use the GPS to
                    guide you.
    
    "William will retreat back to his citadel when he is challenged by Richard."
    
    Informer      - The Northern Informer Challenge is an assassination challenge.
                    You need to remove two of William's knights from the face of
                    the Earth. Not to hard for someone like you eh?
    
    "If the citadel doors close, the only escape is by climbing the walls."
    
    There are two different missions between the PC and the Console version of the
    game. I guess it is Console's version to go first, then PC.
    
    CONSOLE VERSION
    Pickpocket    - The western pickpocket will be the one that you need to 
                    complete. Not exceptionally hard.
    
    PC VERSION
    Informer      - The informer mission here, in the north is another stand 
                    destruction mission. Here, you need to break 2 stands in 3
                    minutes, but you are tossing guards. Make sure there are no
                    other guards walking past before you throw. Rinse and repeat
                    before you head back and finish the informer challenge.
    
    "A Man in the Harbour is connected to William."
    
    PC VERSION
    Informer      - The South Western informer challenge is an archer mission.
                    You need to head to the roofs and take down 3 archers without
                    being seen. Needless to say, use some throwing knives to take
                    them out without being seen, it is the only way to do it.
    
    CONSOLE VERSION
    Pickpocket    - Again, the console version gets the easier version. If your
                    mark approaches the guards, make sure that you pickpocket 
                    quickly or you need to do some climbing to avoid the guards.
    
    "Acquire a map showing the position of William's archers."
    
    --==Assassinate William of Montferrat==--
    
    You need to head back to the bureau to get rid of William. Talk to the leader
    and go through your plan. Now, head to the citadel where you witness a 
    glitchy cutscene between William and King Richard. How come he gets to ride
    a horse inside the city as well as his knights? Anyway, follow him inside
    the citadel, and you need to start planning your escape.
    
    Remove the archers, according to your map. Because once you get rid of 
    William, the alert will go off and the doors will close, so you HAVE to get
    out via the walls. The archers will hinder your movement so get rid of them 
    now before you have to get rid of them. Keep to the rooftop and move quietly
    to William. Here, he is brooding to his men again, and you need to get in and
    out quickly. You have two options, assassinate and run, or stand and fight.
    
    Assassinate and run requries you to kill him via a leaping assassination and
    running like mad to escape from his troops. This might be hard, but it is the
    easiest and quickest. The most likely solution will be the stand and fight
    where you need to kill the men and William via counterkills. Either way, get
    rid of William and watch the cutscene.
    
    After the glitchy cutscene, head to the walls and scale them to escape from 
    the citadel, and then keep to the rooftop to save yourself from any enemies
    that are still chasing you. Hide in the roof gardens if need be and enter the
    bureau to finish the assassination, and then, head back to Masyaf for a 
    meaningful confrontation with Al Mualim.
    
    --==**Speak with the Bureau Leader in Jerusalem**==--
    
    --==Masyaf==--
    
    Altair is tired of assassinating without a reason, and Al Mualim will provide
    the link between all the men that you have killed and will kill. This will
    explain a lot of things. Anyway, you will reach Sync Level 6 and this means
    you get extra throwing knives. You get a total of 10 knives, an upgrade from
    your measly 5. Also, you get a new sword, that does nothing but look good. 
    Anyway, head to Jerusalem and to the bureau.
    
    --==Jerusalem==--
    
    In Jerusalem, you need to talk to your good buddy Malik, who seems pleased
    with Altair's change in attitude. I guess losing that arm might have changed
    his view on assassination. Anyway, you have to head to the Poor District of
    Jerusalem now. Not hanging with your rich buddies anymore.
    
    You need to scale all the view points and save all the citizens in this area
    just as usual. Again, the guards are tough, and there are even more of them
    in this area, making it harder on you. You need to get 3 out of the 6
    possible investigations complete before you can actually attempt the 
    assassination itself. There is only 2 difference between missions now. Good
    luck.
    
    Interrogation - Southern area. You really need to take down this guy. He will
                    talk to the well area and he will stop here. You need to take
                    him out here, despite the fact that there are thugs there to
                    protect him. The main fact is that there are no guards. Beat
                    him out to get the info.
    
    "Majd Addin has decided to rule Jerusalem through fear."
    
    Eavesdrop     - This is the easiest mission and you certainly cannot fail this
                    one. I seriously fail to see how you can fail an eavesdrop.
    
    "Majd Addin is performing an execution today."
    
    Pickpocket    - The Western pickpocket is of the harder variety. The mark will
                    head into an area that is protected by guards. Luckily, he 
                    will head in a circle that you can wait and pickpocket him.
    
    "Acquire map showing the position of the execution plaza."
    
    Informer      - The North Western Informer challenge is an assassination
                    mission. It is relatively simple, all you need to do is to 
                    take down two of Majd Addin's men without being seen. Again, 
                    use the hidden blade, up close and personal. 
    
    "Few scholars will try to enter the execution plaza."
    
    Now, again, there are two differences between the Console and the PC port. 
    Let console go first, for now.
    
    CONSOLE VERSION
    Pickpocket    - Relatively simple mission, in and out. Just pick the pocket 
                    and go. 
    
    PC VERSION    
    Informer      - This is an escort challenge, and you need to protect the 
                    assassin from enemies. This is a long step from your previous
                    escorts. Straight away, you are attacked by two guards, and 
                    two more, and then two more. These guards may be joined with 
                    regular patrol units, but just wait and counter-kill.
    
    "Acquire a map of the position of Majd Addin's Guards."
    
    PC VERSION
    Informer      - You have a southern mission which is an archer assassination
                    mission. You need to take down 3 archers, which you should do
                    via throwing knives, since it is the easiest solution.
    
    CONSOLE VERSION
    Informer      - The second informer challenge is another assassination 
                    mission where you need to assassinate three men instead of two
                    men. Two men will be on the ground, and that is no problem,
                    but there is one of the rooftops, and that can be a problem
                    for you. Use throwing knives behind if you cannot get up close
                    and assassinate him. 
    
    "Majd Addin turns the back to the crowd as he speaks."
    
    --==Assassinate Majd Addin==--
    
    With all this information, head back to the bureau and go over your plan with
    Malik who will present you the feather. Head to the execution plaza and 
    watch the glitchy cutscene. As Malik would have told you, you need to save a
    brother of your from the wrath of Addin, who will call him a heretic.
    
    First of all, before you get there, kill off the enemy archers. These are 
    going to be a damaging factor later on. Anyway, as Addin is lecturing the
    victims, you need to get into the action. Regardless of whether you'll 
    quietly assassinate him or loudly, the odds are that you need to fight you're
    way out.
    
    If you are going to do it quietly, use the nearby scholars to sneak past the 
    guards and near the execution area, but be careful of the crazy man near the
    stage that can blow your cover. Sneak up onto the stage and kill him before
    he can do anything else.
    
    Or, just attack any of the guards and fight everyone. This is just more and
    more practice counter-killing. The funny thing is, even if you have killed 
    10 of them, they don't seemed phased that they are being swatted like flies.
    Either way, kill Majd Addin before he can kill anyone and watch the glitchy
    cutscene. After this glorious assassination, head back to the bureau and 
    finish Memory Block 4.
    
    --==Abstergo Labs==--
    
    Exit the animus and it appears that Vidic is not exceptionally pleased. He 
    will storm out, and Lucy has to as well, but not before she tells you 
    some important information. It seems that all the memories that Desmond is
    pumping out isn't just dead memories, such things are alive. She has to go
    and you need to enter your room.
    
    Of course, it doesn't end there, you can exit the room with your access code
    and given that you stole Vidic's pen and Lucy's pen, you can read both their
    emails. Read Vidic's, and one of the deleted items, it is particularly 
    interesting. Anyway, head to your room and sleep, and then prepare for Memory
    Block 5. 
    
    ------------------------------------------------------------------------------
    [2.05] Memory Block 5
    
    --==**Speak with the Bureau Leader in Damascus**==--
    
    --==Masyaf==--
    
    The game's story is starting to be more integrated how, and Al Mualim will
    will explain a fair bit, so listen up. Anyway, with the newest Sync Rank, Al
    Mualim will grant you the defence break ability, which means you step and
    then attack to break their defence, and that allows a short period of time to
    attack again and attack them. With that, you also get a new sword, no extra
    damage, but it damn looks better. Anyway, your first target is in Damascus.
    
    --==Damascus==--
    
    Speak the the Bureau Leader and he shall suggest that you visit the Middle
    District of Damascus for more information on your target, Jubair Al Hakin.
    By now, you know the drill, you need to scale all the view points and take
    care of all the save citizen quests. Now, the missions are harder, the guards
    are in larger groups and will attack from behind, where you cannot counter.
    But then again, the reward is always useful in the end. But then, look on
    the bright side, there isn't that many this time around.
    
    Eavesdrop     - The only eavesdrop mission is located inside a fortified 
                    area, and as such, requires you to use the nearby scholars to
                    sneak in. Sneak in and eavesdrop.
    
    "Jubair holds daily meetings within the Madrasah."
    
    Interrogation - The interrogation mission is the usual waiting for the enemy
                    to walk into a dark alleyway and punching the living daylights
                    out of them and getting the juicy info.
    
    "Jubair's scholars are destroying all the books in Damascus."
    
    Pickpocket    - The Eastern Pickpocket mission is a relatively simple one. But
                    the problem here is that it is a crowded area, making it hard
                    to move close to the mark and there are A LOT of the crazy
                    men here, and that could be a problem.
    
    "Letter which states that Jubair should be within a garden."
    
    Informer      - This is the assassination of 5 men within a period of 5 
                    minutes. Again, you cannot be seen, so these all need to be
                    low profile assassinations. The trick here is that you need
                    to actually wait until the targets move past stationary and
                    roaming guards. Wait until they are in a crowd, and then 
                    quickly move off. You may need several tries here to get it
                    right. 
    
    "Map where Jubair will be burning the books."
    
    There are two different differences here between the console version and the
    PC Version. It is console's version to go first.
    
    CONSOLE VERSION
    Pickpocket    - This western pickpocket makes the other one look extremely 
                    hard.
    
    PC VERSION
    Informer      - The PC version has an easy rooftop race. You have basically
                    90 seconds to run from one side of the district to the other
                    side. Relatively simple.
    
    "Jubair is at the Madrasah Al Kallasah, surrounded by loyal men."
    
    PC VERSION
    Informer      - A Merchant Stand Destruction challenge where you need to
                    demolish 3 stands in three minutes. The problem is that as you
                    demolish one with the guards positions there, the other guards
                    will attack you, and you need to fend them off. Use moving 
                    civilians to finish the mission.
    
    CONSOLE VERSION
    Informer      - Another Assassination mission where you need to eliminate
                    3 men in three minutes, with two on the ground and one in the
                    air. Take them out, but take your time and don't stuff up.
    
    "Jubair wears rich golden robes and carries a pouch."
    
    --==Assassinate Jubair Al Hakin==--
    
    Head to where Jubair is and you should enter via the top of the building as
    to not hassle the guards. Enter via the top and watch the cutscene and 
    remember to watch for the glitches for a better angle. Anyway, he will spread
    out and what makes this assassination unique is that there are 6 targets, yet
    there is only one Jubair.
    
    If you have done all the information, read all the attachments and use this
    to eliminate the ones that Jubair will not be in. In the end, there will be
    a single viable option, the South Eastern target. Use this to find Jubair
    and start the assassination.
    
    You really have two options. The first is the leaping assassination, which
    I recommend that you execute since it will give you time to escape, while
    the alternative is that you run into the garden and assassinate him, but 
    that will instantly trigger a search and it may be hard to get out. It is
    your choice which you opt, but in the end, assassinate him and return to the
    Bureau, just like all other assassinations.
    
    --==Masyaf==--
    
    Talk to Al Mualim and this will increase your understanding of the situation
    further. It will also level you up to Sync Rank 8 and this will provide you
    with Short Blade Expertise. This increases the damage that the short blade
    does and it gives you a new short blade. It is a sleek metal one, but my only
    gripe is that it isn't really shiny anymore. Now, you need to ride off to Acre
    and finish the second assassination.
    
    --==**Speak to the Bureau Leader in Acre**==--
    
    --==Acre==--
    
    You are now able to access the Middle District of Acre, which also happens to
    be Port District. You speak to the Bureau Leader that you mark will be 
    Sibrand, who is the leader of the Knights Teutonic. Do the usual, scale the
    view points and save all the citizens that you can, again, they are useful
    for a quick escape.
    
    Interrogation - The interrogation in this mission is no different, wait until
                    the mark hits a soft area and pummel him into a bloody pulp
                    for the info.
    
    "Sibrand will install a naval blockade."
    
    Pickpocket    - The simple pickpocket mission, which for once includes a 
                    third person in the conversation. Pickpocket the man and
                    move on. 
    
    "Letter stating that Sibrand has no men on the Northern Docks"
    
    Eavesdrop     - The Eavesdrop is as simple as it was before, just sit down 
                    and listen.
    
    "Sibrand is hiding in the docks."
    
    Informer      - The first is an assassination mission where you need to
                    execute or assassinate three knights within a period of
                    three minutes. Relatively simple as they normally don't 
                    face you. Hidden blade, assassinate and move off.
    
    "Many drunken sailors populate the docks."
    
    There are again two differences between the PC version and the console
    version. Again, Console First.
    
    CONSOLE VERSION
    Pickpocket     - It isn't that hard, all you need to do is to pickpocket a
                     target.
    
    PC VERSION
    Informer       - This is an escort mission where you need to escort the
                     assassin past 2 sets of guards, with three guards in a set.
                     Just defend and kill the guards and let the guy escape.
    
    "Map showing the position of Sibrand's guards."
    
    PC VERSION
    Informer       - A simple rooftop race across the town, one of the simple
                     missions on parallel with the eavesdrop.
    
    CONSOLE VERSION
    Informer       - This is the assassination mission where you need to remove
                     5 Knights in a period of 4 minutes. Again, take your time
                     and don't rush, this will lead to an automatic fail. Practice
                     will make perfect.
    
    "Sibrand will retreat to his private vessel."
    
    --==Assassinate Sibrand==--
    
    You now need to talk to the Bureau leader who will give you the go ahead to
    eliminate Sibrand. First, head to the docks and your best bet, after watching
    the glitchy cutscene where Sibrand sails away to his private vessel is to 
    head to the vessel through the South Eastern path. This path involves you 
    using boats as well as little posts on the sea. Use them and head to the
    vessel.
    
    From here, perform a leaping assassination or a high profile running 
    assassination to remove Sibrand quickly before he, or his guards can have
    a chance to strike at you. This will produce another glitchy cutscene and
    will mean the end of the assassinations for now. 
    
    Watch as your switch off the animus.
    
    --==Abstergo Lab==--
    
    As you move out of the Animus, you get a cutscene of Vidic and someone else
    and they don't sound happy. They want their little artifact retrieved from you
    quickly. Once Vidic has decided to disappear, you need to talk to Lucy for 
    more information on what is exactly is going on. There is some interesting 
    food for thought there.
    
    After you have successfully grilled all you can out of her, head to your
    room, only to sneak out again using the access code. Access Vidic's and
    Lucy's computers, and check Lucy's deleted emails, it is rather interesting
    don't you think. Anyway, head back to sleep after you are complete.
    
    The Doctor decides to wake you up, and he knows that you know what they
    are trying to do. You can't do anything else, so head to the Animus to
    complete Memory Block 6.
    
    ------------------------------------------------------------------------------
    [2.06] Memory Block 6
    
    --==**Speak with the Bureau Leader in Jerusalem**==--
    
    --==Masyaf==--
    
    Well, this is the last major memory block, Memory Block 7 is more of a 
    showdown, rather than an assassination. You start off talking to Al Mualim
    and they is your final Sync Rank update, and you will get an extra 5 knives
    to throw, making that to a total of 15 knives. Anyway, you only have one
    target to kill, and that is Robert de Sable, the Grandmaster of the Knights
    Templar. He is in Jerusalem, and you need to kill him. Head to Jerusalem and
    into the Bureau, and talk to Malik.
    
    --==Jerusalem==--
    
    Malik will greet you and tell you that it is best if you head to the Middle
    District. Go to all the View Points and Save all the citizens that you can, 
    but the best thing is that there are only 7 points to scale and there are only
    6 citizens that need saving. Guessed the guards learnt from their dead
    counterparts. 
    
    Anyway, save all of them, and they might be useful later on. And they are 
    strategically placed outside the assassination area. Well, save them and
    start the information gathering for the last time. 
    
    Interrogation - This is one of the easier interrogation missions, just wait
                    for the mark to move just a bit and into the alleyway, and
                    pummel him for some juicy info.
    
    "What are Robert's true motives?"
    
    Eavesdrop     - The Northern Eavesdrop is pretty easy, and this time involves
                    three people instead of the actual two.
    
    "Robert will be attending a funeral."
    
    Pickpocket    - This Northern pickpocket is rather hard because to start off
                    the mission, there are guards blocking the entrance, and even
                    if you use scholars to get in, you need to get out as well. 
                    Also, there are a lot of the crazy men that wonder around the
                    area. So you really should just kill the guard arounds and 
                    start the mission then.
    
    "Map of the guards during Majd Addin's Funeral."
    
    Informer      - You need to assassinate 5 Templars in a period of 5 minutes.
                    This might be hard, but blend in and bide your time, 5 minutes
                    is plenty of time. Use the hidden blade and strike.
    
    "Don't face all of Robert's men at once."
    
    There are again two differences between the console and the PC version. I
    will list out the differences for you again.
    
    CONSOLE VERSION
    Pickpocket    - The southern pickpicket is pretty much easier and should not
                    be too hard for you.
    
    PC VERSION
    Informer      - This is a rooftop race between two different parts of the city
                    and unlike previous races, you only have 60 seconds to get 
                    around and this means that you need to hurry, because a fall
                    from the roof is costing valuable time. Godspeed.
    
    "Map detailing Robert's position during the funeral."
    
    PC VERSION
    Informer      - The Archer Assassination is harder again. In the South West,
                    there are 4 Archers that are marked for removal. Again, use
                    the throwing knives to remove that element of risk that you
                    will face if you are going to the hidden blade kill.
    
    CONSOLE VERSION
    Informer      - Another Assassination mission, you need to take down two
                    Templar Knights in a period of three minutes. One is up in
                    the sky and another on the ground. Use the throwing knive
                    on the one on the roof to remove the element of risk from
                    upclose assassinations.
    
    "Blend in with some scholars during the funeral."
    
    --==Assassinate "Robert de Sable"==--
    
    Head back to Malik for the feather and an emotional cutscene between Altair 
    and Malik, with apologies all around. Anyway, you need to head to the 
    graveyard and move into the area. The easiest way in, if you don't want to 
    use the scholars, is using the rooftop entrance to the area. Anyway, watch
    the cutscene and use the glitches to see the real picture and your enemy,
    Robert de Sable. Sable whispers something into the ear of the preacher, and
    that sets things in motion, get ready.
    
    The citizens now run, for an assassin is among them. The Templar Knights 
    advance towards you and they will soon sight you, and the guards behind you
    will follow suit. You have a fight on your hands.
    
    First of all, your best chance of survival against all the knights is to 
    use a ladder to get to the top of a relatively tall building. With that, the
    enemy soldiers need to get to the top to fight you, and the only way is 
    using a ladder. With that, you can keep striking the enemy units off the 
    ladder and their deaths on the ground. That gives you a lot more breathing
    space and makes it easier. Soon, kill Robert de Sable and soon, the trap
    will be sprung.
    
    This isn't Robert de Sable, it is a woman. For a woman, she fights better
    than all the guards and knights there were. Anyway, you need to head back
    to the bureau to give the orders to Malik and then, you need to move to
    where de Sable actually is, Arsuf.
    
    --==Arsuf==--
    
    You now have the option to teleport anywhere you want, and if you want
    to take the shortcut, the alternative is to ride from Jerusalem to Arsuf,
    which is a long ride, you can choose the city of Acre, the closest to Arsuf.
    You need to move your assassin all the way to the city gates. From here,
    commandeer a horse all the way out of the city and into a place we haven't
    been for a while, the Kingdom. You need to move your horse all the way to 
    Arsuf, and that isn't a town we have visited yet. Indeed, it isn't a 
    town, it is a fort.
    
    Ride to Arsuf and this will lead you to a long path, and there are no 
    detours for you to take, it is a long linear path. Ride the horse to a cliff
    side and here you see three archers shooting at a procession of civilians.
    Push them off the cliff and kill them. Move along to a watch tower and you
    need to move on foot. There are Saracen soldiers here that you need to
    kill, and do so. Clear the area, and the archers and move on. Ahead, there
    are ten Saracen guards here, and you need to kill them too. Counter-Kill
    and Defence Break are your bet options.
    
    From here, you need to move on and take down three guards that you jump from
    nowhere and engage you. Engage and destroy. Move ahead to a large clearing,
    and this is going to be one of the hardest fights. You need to take down
    about 20 soldiers, in 2 waves of 10, and you are on the defensive all the
    time. Defence break is too risky, so just counter kill and take your time,
    and be patient. 
    
    Moving on, there is another watchtower, and that is unmanned. Move on to
    see that there are a group of 10 English soldiers. Take them out too, since
    they don't want to be friendly. And moving on, you see your target, Robert
    de Sable, and the English King, King Richard.
    
    --==Assassinate Robert de Sable==--
    
    King Richard will hear your story, about the traitor and all, but he does
    not accept it, nor does he believe de Sable. He believes that God will decide
    who is telling the truth, and that means in combat.
    
    Talk about fair, first of all, you need to fight off about 10 Templar Knights
    who would have encircled you when you needed to talk to Richard. They will
    now fight and you have no choice but to counter kill. This is because they
    are too good to be defence breaked and also, they will easily stop your
    second attack because they have more people than you. Counter kill and dodge
    if they defence break you. Kill all of them, but the key to victory here is
    that you need to keep your Sync Bar has high as possible. 
    
    After the fight is over, de Sable will join the fray and attack you. You have
    no choice but to engage Robert. Just defend and counter kill him. It won't
    actually kill him, and you cannot strike him on the ground, so just counter
    kill 6 times and kill him. The reason against overt action is that you are
    probably on low health, and he is too fast and good to be defeated by such
    weak attacks. Kill him and watch the cutscene. It explains a lot, or pretty
    much everything.
    
    With that, you are taken out of the Animus and that ends Memory Block 6. 
    
    --==Abstergo Labs==--
    
    Get out of the Animus and wait for Vidic to talk. It appears that
    
    [SPOILERS]
    The Assassin's have attempted to mount a rescue effort, and it appears that
    the gunfire from the assassins is outweighed by that of the Templars from
    Abstergo. The assassins lose.
    
    [END SPOILERS]
    
    Wait for Vidic to leave, and talk to Lucy, who will give you a sign of her
    true intentions. Head to your room, and then back out and use her computer
    and access her outbox to find the code to the conference room, and that
    has a computer you can access to find a single email. Important too. Well,
    plotwise anyway. 
    
    Go to sleep and wake up bright and early to use the Animus for the final
    Memory Block, and the most important and changes the game. 
    
    ------------------------------------------------------------------------------
    [2.07] Memory Block 7
    
    --==**Omega**==--
    
    Memory Block 7 is straight forward, you are out to get revenge on the man
    who has betrayed you, your Master. Head into Masyaf to listen to a crazy old
    man who is clearly lost his mind, it is possessed by the Piece of Eden. 
    
    Move towards the fortress, and you will encounter 8 of your fellow Assassins,
    and none of them seem too friendly. You have no other choice but to kill them,
    because it is either you or them. Counterkill or scale the nearby building
    and control the situation by knocking them off ladders.
    
    After that, you will have to face 12 to 14 more assassins who will jump in and
    fight. Not good. You need to scale the building to regain control. Just hang
    in and kill one or two, and then, you are saved.
    
    Malik will arrive and explain why he had to kill the possessed men with his
    own men. This will clear the path to fight your previous master. As you head
    to the fortress, the doors are blocked with civilians. Gentle push past them
    and head into the Paradise of Masyaf, the Garden and onto the square, to 
    confront Al Mualim.
    
    Hardly a fair fight, he summons the nine Templars you have previously killed
    as targets to fight you. But do not worry. They are not as strong as their
    real life counterparts, and as such, they are like the weakest of the guards,
    they only require one hit counterkills. Dispatch of them quickly. Move back
    on the square and Al Mualim will greet you again, with nine copies of
    himself.
    
    The real target is only visible via the Eagle Vision ability, the target that
    you want is in gold. But more often than not, you don't have the time to 
    do this so just defend and try to kill them, in hopes that one of them is the
    real deal. Attack, and find Al Mualim and attack him.
    
    Now, Al Mualim will fight you himself. However, he is pathetic and once you
    have defeated him, he will disappear into another part of the garden and you
    need to repeat the process. After 4 or 5 times you have counter-killed him,
    he will finally die, and the Piece of Eden will reveal itself. The locations
    of the other pieces are shown, and Abstergo have what they need.
    
    --==Abstergo Labs==--
    
    Exit the Animus to hear that Vidic is rather pleased, and so are his bosses.
    Once you regain control, you can actually use Eagle Vision as Vidic and Lucy
    are departing. You will see Lucy in blue, a symbol perhaps? And there are a 
    lot of cryptic messages on the floor. Move into your room and look on the 
    wall above your bed. A whole mount of cryptic messages. what do they mean?
    I'll go over what I can later. And now, the credits roll. You have beaten
    Assassin's Creed. Congratulations!
    
    --==The End?==--
    
    No, this isn't the end. You can still play as Altair in the Animus and this
    allows you to collect all the Flags and kill the Templars, or relive the
    important events that have occured. Also, you can read all the emails that
    you please. The room is what you will want to do with it. If you want a real
    challenge, try to figure out all the meanings that lie on the floor with
    your Eagle Vision abilities. 
    
    ------------------------------------------------------------------------------
    [3.01] Civilians
    
    The Civilians are the majority of the population that you will encounter in
    the cities and in the Kingdom area. Most of them are your generic citizens,
    who will walk around and comment on your behaviour, while there are other
    specific citizens that lurk around, and they have their set behaviour. Lets go
    through who you will meet.
    
    --==Jar Bearers==--
    
    The Jar Bearers are the ladies who carry the jars on their heads. If you knock
    them too hard, they will drop their jars and that can cause a disturbance. 
    If you gently push them out of your way, they will not drop their jars and 
    don't get too bothered. They are generally found in groups of three.
    
    These civilians are the best indication of how much the crowd and the general
    population loves you. If you are in a chase with guards and are on the ground,
    if the public support you, the jar bearers continue as normal, but if they do
    not like you, from either too much killing and what not, they will drop their
    jars, giving away your position to the guards and the chase is back on. It is
    best if you are nice, but it all depends on where you hide. 
    
    --==Crate Holders==--
    
    The male version of the Jar Bearers, they are the same as the Jar Bearers
    except are male and they only appear later in the game. They aren't too happy
    that you make them drop the crate, and they will make you pay. They also 
    appear in groups of three and behave the same as the jar bearers.
    
    --==Beggars==--
    
    These are the extremely annoying female civilians that will move up to you
    and beg your for some goin coins, because they need money to feed their 
    family, they are sick and dying, and you don't understand. After a while, they
    will back off, but these are just plain annoying. I would assassinate them,
    but I lose sync bars for that, and they ain't worth it.
    
    So, to get rid of them, just grab them and push them. They will make them run
    and they will get rid of them. However, if you do not pay them attention, 
    if you start to climb some buildings, they will throw rocks at you and start
    to run away. When they happens, and Altair falls back, I run up to them and
    kill them. I don't advise that you do, but they are just plain annoying. Just
    run up and tackle them if you just don't want to deal with them altogether.
    
    --==Drunks/Insane==--
    
    These are the male version of the beggars. They do not beg, they are just 
    plain drunk or mentally unstable. Because of they, when they see you, they
    will push you onto the ground. These guys can be spotted because they are
    wearing no shirt if they are insane, or tattered clothers if they are
    drunk. Also, the insane will hold their hands on their head, while the drunk
    carry a bottle of booze.
    
    To avoid them, because if they do knock you onto the ground, it will raise
    some attention, just grab them and push, but the best option is to run and
    tackle them out of the way, because they way, they don't have time to push
    you onto the ground. I wouldn't waste throwing knives on them, because that
    would be a waste.
    
    --==Thugs==--
    
    These guys are noticable because of their leather plate armour and the shiny
    throwing knives at the back of they guy. They normally walk around cracking
    their knuckles and rubbing their hands. These guys are useful for only one
    thing, their throwing knives.
    
    As mentioned in the below section, they are pickpocketable if that is a word,
    and by doing so, you get 5 knives, but if you fail, which is possible, they
    will pick a fight with you and start to punch you. If you knock them out, you
    only get a single knife.
    
    Also, while on an informer mission, if you bash the informer in front of these
    thugs, they will protect the informer, attack you. Don't worry, in all the 
    fights, these guys are too stupid to use their throwing knives, so that doesn't
    prohibit you from drawing weapons.
    
    ------------------------------------------------------------------------------
    [3.02] Guards
    
    The Guards are what your main enemies are going to look like during the course
    of the game. There are two different guards, your swordsman, and your archers.
    The archers are those on the rooftops, protecting the view points and 
    fortified areas and will shoot you if you draw a blade or get too close. 
    They are armed with a bow and also with their standard issue sword.
    
    The Swordsmen are on the ground, and they are the ones that you will normally
    fight. They are armed with the sword, and they will call for reinforcements.
    They will normally be on the ground guarding the entrances and will formed
    road blocks on later levels.
    
    As the game develops the guards will get smarter. At the start, they will
    attack you and you can attack back and get rid of them. But later on, they 
    are a lot smarter. They will be able to counter kill you straight off, grab
    you, defence break and all the other sword techniques that you have. They will
    also attack from behind, being the cheap asses that they are. 
    
    They will also try to stop you. Later on, they will form road blocks, and they
    will be two to four guards standing in your path, ready and swords drawn. They
    will not be able to be tackled down, so your best option is to fight or jump
    up to the rooftops and avoid. This of course, happens later on.
    
    Another thing, the guards later on in memory levels will be more alert for you
    and that means, if you linger around a guard for too long, they will spot you
    and attack. Also, there will be groups of 5 guards walking around the city, 
    and if the captain of those guards, the lead unit, goes near you, that will 
    also start a chase. So get ready and be prepared. 
    
    --==Guard Meter==--
    
    There are two different guard meters, one is when you are not being chased
    by the guards, and the other is when you are. The first is the eye, and the
    other is the colour.
    
    The first is when you are not being chased, that is when you are a member of
    the public. If there is just the Animus symbol the crappy symbol I've drawn
    below,
    
       \
      / \
     /___\
    / 
    
    That means you are not being watched by any guards. But once that disappears,
    there will be an eye. The yellow means that the guards are watching you, but
    they aren't paying the maximum attention and preparing to chase you. The
    red eye means that they are onto you and any wrong move means that they will
    attack. That means having socially acceptable behaviour. What is not accepted
    behaviour is:
    
    * Bump into Guards
    * Attack Someone
    * Draw a Blade
    * Climb onto Buildings
    * Enter a Guarded Area
    * Ignore requests to move away
    * Kill Someone
    
    Just be a good boy and you hopefully won't get chased.
    
    The second meter is the colour meter, and that is to show your current status
    in regards to your chase. There are 4 colours, each meaning different things.
    
    Red    - You are currently in the line of sight of the guards and are being
             chased. Try to shrug them off.
    
    Yellow - You are out of sight of the guards but they are still chasing. Jump
             into a hiding spot to avoid the guards.
    
    Blue   - You have vanished from the line of sight of the guards, but they are
             still chasing. To obtain this, you are in a hiding spot, so stay 
             there.
    
    Green  - The Guards have given up chase and you are now able to resume your
             activities as a normal citizen. 
    
    To get away from the guards, you need to hide in a hiding spot. There are
    several spots, marked by blue dots on your map during a chase. These spots
    are:
    
    Rooftop Gardens - The four-sided "garden", marked with coloured cloth on
                      each of the four sides.
    
    Hay             - Whether it is in a cart or just lying in a pile, the guards
                      aren't smart enough to burn the haystack in their chase.
    
    Scholars        - Blending in with the scholars will provide you with some
                      good cover during your escape.
    
    Benches         - Sitting down next to two members of the public will help
                      you blend in.
    
    Note that you can only do this whilst in the Yellow mode. If you don't, it
    will not help you, you automatically jump out of gardens and haystacks and
    scholars and the civilians on the benches will run from you. 
    
    ------------------------------------------------------------------------------
    [3.03] View Points
    
    The View Points are marked on the map with an Eagle sign, and these are the
    points that can be scaled. When you scale them, you can get to the top and
    synchronise with the view point, and this will allow you to see the area 
    properly. By synchronising with a view point, the area around the view point
    will be clear, even if you haven't explored the area, and will reveal all
    the available missions in the area.
    
    These are useful, however, the view points are often guarded. So you should
    strive to eliminate the guards from sight because they will throw rocks or
    shoot arrows and this knocks you back all the way back to square one, and
    you don't want that. Scale up and get in sync. 
    
    ------------------------------------------------------------------------------
    [4.01] Saving Citizens
    
    When you are in the cities, you will encounter some citizens that are clearly
    in need of help. There are 2 ways that you can tell that they need saving. 
    The first, less obvious solution is on the map, in which citizens in need of
    saving have a little icon that will denote that they need saving. It is the
    circle with a cross in the centre. Use the Legend if you need more info on
    that. 
    
    The second, and the more obvious sign that they need a hero to save them is
    that there will be guards that are there to attack them, not with swords and
    such, but with their fists, and they usually chant something along the lines
    of thief and such.
    
    There are normally 3 to 4 guards that will be there around the citizen. One or
    two of the guards will normally be beating up the civilian, the rest will be
    keeping watch. Now, the problem is, you are heavily outnumbered, 3 or 4 
    against one any day isn't really a fair fight. But you are trained in the
    art of killing, and they are not.
    
    The first thing that you should do, is lock onto a guard that is acting as a
    watcher and is not in on the action. Don't attract attention to yourself yet
    and walk up to him, using your hidden blade as your weapon. Equip the hidden
    blade and assassinate him. You can't do this to all the guards, so by
    assassinating one of them, that is one less that you have to contend with.
    
    The assassination of one of the guards will alert the other guards. This will
    stop the attack on the innocent citizen and they will draw their swords on
    you. This will mean you will be outnumbered and are on the defensive. Your
    only option is to hold defensive (Right Click / Button 1) and then either
    wait till they attack and you counter-attack, or wait until they finish and
    combo-kill them. Either way, you need to be on the defensive and whittle down
    the numbers.
    
    When they are all down on the floor, you will need to lock onto the citizen
    that you have just saved from torture. Depending on their type, which is 
    below, they will assist you in your fight against the guards, in case you are
    in trouble. 
    
    Still, it is useful to save the citizens, not because it will spawn scholars 
    and vigilantes, it will also add to your sync count. With your sync count,
    the more you save, the higher syncs you get, and that means more health 
    basically. 
    
    ------------------------------------------------------------------------------
    [4.02] Scholars
    
    The guards do not like someone preaching how their religion is wrong, and
    for that, they will bash up the scholars that are against them. This will 
    often be in the form of a man that is wearing a white robe. On the map, this
    is represented by a semi-circle circumference and a dot in the middle. Sort
    of like this:
      _
     /.\
    
    If you save the scholar, you will get his protection against the guards via
    a group of Scholars. You can blend into the Scholars and this will decrease
    the attention you have drawn via the guards and they are currently chasing 
    you. Also, this will get you into areas, such as past city gates, where the
    guards will normally attack you. 
    
    Even after you have saved them, the scholars will continue to wonder around
    the area long after you have saved them. This provides you a mobile hiding
    area because once you blend in, you are hidden, and the guards can no longer
    see you. See how handy it is to save the smart nerd in the game?
    
    ------------------------------------------------------------------------------
    [4.03] Vigilantes
    
    The guards also seem to like to harass women. Young women I can understand but
    they also attack old women. It isn't like they carry handbags around the place
    so that is a bit disturbing. These citizens are more common for saving and
    they are represented by a woman assaulted by guards.
    
    Saving the woman will allow you to have a vigilante guard. This basically
    means that you will have a block against guards. Once you are being chased
    by guards, running into a friendly vigilante guard will let them block them 
    for you. That means, if you are being chased by guards and run into 
    vigilantes, the vigilantes will block the guards from chasing you, and allow
    you to escape.
    
    When you have saved the citizen and spawn a vigilante mob, they will also
    stay there forever, just like the wondering scholars. This is particularly
    useful since if you are on the run, you know where you can hide. Also, this
    is represented on the map with a circle containing 4 triangles. Saving the
    damsel in distress also spawns several heavies. Not bad at all. 
    
    ------------------------------------------------------------------------------
    [5.01] Eavesdrop
    
    The investigation missions, which you are informed of by now, as ways to 
    gather information on your targets before you can assassinate them. After all,
    you cannot assassinate someone if you don't know where they are. Anyway, 
    there are 5 different missions for the console version, while there are 4
    extra missions with the Director's Cut for PC. Without any further ado, let
    us begin.
    
    The Eavesdrop mission is probably the easiest of the missions because you
    literally cannot fail this mission. All you have to do is to eavesdrop on a 
    secret conversation between two people. To do so, sit down on a nearby bench
    and then use the head button to listen on the conversation. The easiest of the
    missions, but they only get harder. 
    
    ------------------------------------------------------------------------------
    [5.02] Interrogation
    
    Interrogation missions are more slightly harder, because all you need to do
    is to listen to a person spreading lies for your assassination target. For
    example, they will spruce up how their masters are trying to help the people
    and what they have done. They are normally in the centre of attention, with
    people listening in as well as two guards protecting their despot spreading 
    lies for their master. 
    
    Once the old man has finished, and it generally is an old man, they will walk
    away, and this normally leads to a dark alleyway, how cliche, and you need to
    pummel them with your fists. They will fight back, but you should win. Please
    note that if there are thugs around, the ones that are not guards but carry
    throwing knives, they will protect the despot and attack you. However, 
    continue attacking the despot and ignore the thugs.
    
    After a while, the despot will surrender and will willingly provide you some
    information that you can use. This, however, will lead to their death and
    that will be it. The thugs will stop attacking because that man is dead. That
    is it for interrogation.
    
    Note that you should not do this in a public place because when the body falls
    down, the guards nearby will pickup on this and find you, and you don't want
    that. 
    
    ------------------------------------------------------------------------------
    [5.03] Pickpocket
    
    The next mission and this is slightly harder. This is where you will witness
    two people having a secret conversation and someone will give the other a 
    message to pass along to another person. After the conversation, which is 
    basically an advanced version of the Eavesdrop, you need to follow your
    target.
    
    Your target will have the glow around it allowing you to lock on as well as
    a brown pouch behind them which allows you to know that they are pickpocket
    targets. The mission will start and your first priority is to keep a good
    distance to start the target off. If you are too close to your target, they 
    will shoo you off and refuse to move.
    
    When they start moving, they will constantly look behind them, like they are
    expecting something. Once they have sufficently looked behind them, they
    will walk straight for a good period of time, allowing you to strike and
    take whatever they are holding. If you succeed, nothing will happen, they 
    will raise their hands in frustration. If you fail however, they will alert
    the guards that you are a thief and you need to run. Best to practice this
    for a few times to get the hang of this one. 
    
    ------------------------------------------------------------------------------
    [5.04] Informer - Assassination
    
    The rest of the mission are informer missions. These missions require you to
    gain information obtained by your fellow assassins, but they are need 
    something done for them before they help you. Therefore, help them help you.
    
    The first informer is the Assassination, and the hardest console informer
    mission that you will face. This requires you to assassinate a number of
    targets before they reach the informer. This may sound easy, but it isn't,
    you need to complete this entire mission without having the guards on to you,
    and that means stealth.
    
    All your targets must be killed using either the hidden blade or the throwing
    knives. The throwing knives are basically only allowed when there are no 
    civilians around, and that basically means that you can only use throwing 
    knives on the rooftops. On the ground, you need to use the hidden blade.
    
    All assassinations will need to be in low profile. If you do one in high
    profile, or draw a blade or punch, it is cause unwanted attention from the
    crowd and that will result in an instant fail. So, just follow your target
    and assassinate, and then blend in the crowd to get away from the falling
    body. Again, practice makes perfest. Remember, you cannot be seen killing 
    someone, do be careful.
    
    ------------------------------------------------------------------------------
    [5.05] Informer - Flag
    
    The most simple of the informer challenges because all you need to do is to
    go and collect some flags. This is the easiest mission you will get on the 
    console version, and this is tied with the Rooftop Race for the PC version.
    
    Anyway, you need to collect 16 to 20 flags within a period of 3 minutes. The
    best thing about this challenge is that they are all in a row, but that is not
    to say that they are all on the ground. These are normally on rooftops, 
    beams and platform and you need to collect all of them. 
    
    You can easily waltz this in high profile sprint because that will ensure that
    you leap when you need to leap, jump when need be and such. The only problem
    that I could foresee in this mission is that if you are near a guarded area
    and you seem to knock a guard and they get pissed off and such. However, you
    will not have your mission cancelled if you get spotted by the guards. 
    
    ------------------------------------------------------------------------------
    [5.06] Informer - Escort (PC ONLY)
    
    The first of the four PC exclusive missions, the escort mission is basically
    a baby sitting mission where you need to guard a fellow assassin. You meet
    your friend and they need to get out of the city without being killed, bearing
    valuable information for the assassin's cause.
    
    You will definitely encounter enemy guards, and they will attack you. Once you
    see your informer cower down, draw out your sword and start to engage. They
    will always be in pairs and attack Altair first, and not the informer. You
    need to guard the informer all the way to the city gates and allow them to
    escape.
    
    The amount of guards there actually are depend on what level you are on. Of
    course, later levels, you will encounter 3 sets of guards. The bad news is
    that once these enemy guards attack you, any other guard that happens to be
    on patrol duty at the time will also attack you, and that means at least one
    more to take care of. Be mindful of this, you might not have to deal with 6
    guards, there may be more.
    
    ------------------------------------------------------------------------------
    [5.07] Informer - Rooftop Race (PC ONLY)
    
    The easiest mission possible, it is on par with the flag challenge. All you
    need to do is to get from point A to point B, where there is another informer 
    there to provide you with the information that you want.
    
    There is normally a time limit, and it is about 90 seconds that you need to
    race across the rooftops. Depending on the memory level, the more advanced you
    are in the game, the more distance you need to cover, and that means you can
    make fewer mistakes. 
    
    Again, there is only one problem that I can see in this is again that you 
    somehow stray into a guarded area and somehow bump a guard and that sets off 
    a chase. But that can be easily avoided because there are such things as
    roof gardens and you can hide in them. Lock on to the end informer and that 
    will finish off the race.
    
    ------------------------------------------------------------------------------
    [5.08] Informer - Archer (PC ONLY)
    
    A different kind of assassination mission, this time, you need to remove some
    archers to allow your fellow assassin to either complete their mission or
    run away. You have no time limit here, but you need to kill the archers 
    without being seen. However, it is too risky to get up close and personal,
    since there is no one else on the rooftop.
    
    And that leaves use with the weapon that we couldn't use much before, and
    that is the throwing knives. Given that there enough areas on the rooftops
    that will break the line of sight of the archers, you can easily get closer
    and throw a knife that will kill them.
    
    You main aim is not to allow the body of the archer that you have just killed
    a chance to fall down because that would alert the people on the ground and
    that will blow your cover.
    
    The final note is that when you are going to the rooftop, please use the 
    socially accepted form of using a ladder rather than climbing the guards. You
    don't want any more attention that you already have. 
    
    ------------------------------------------------------------------------------
    [5.09] Informer - Merchant Destruction (PC ONLY)
    
    The final informer challenge and the final exclusive PC mission that you
    will have. This basically is a challenge where you need to stop corrupt 
    merchants selling rotten products to customers to help their masters. You need
    to demolish the stands.
    
    The problem with this mission is the time limit. You only have 3 minutes to
    demolish a few stands. At the start, it is relatively easy, but it gets 
    harder. 
    
    You see, to destroy a stand, you need to push someone, a civilian or a guard
    into the stand that will demolish it. If you decide to use a civilian, you 
    will lose part of your sync bar because your mandate as an assassin in the
    brotherhood means that you cannot break the tenets. Guards are better to use,
    but that means not being suspicious first. 
    
    At the start, it is easy, make sure there are no wandering guards around and
    push someone into the stand. But sooner, it will be harder because the targets
    are roaming and you need to wait for the right moment to knock down the stand.
    Given that you have three minutes for two to three stands, you need to be
    patient, but you still need to get the job done. Practice makes perfect.
    
    ------------------------------------------------------------------------------
    [6.01] Flags
    
    Flags are all over the place and they are, well, just flags. They act as 
    collectables in the additional memories section On the ground, and in the
    air, they are just a piece of cloth on a stick with a symbol on it. They
    are found everywhere, in all the cities, in the Kingdom area as well as 
    Masyaf itself. 
    
    For the PC version and the PS3 version, Flags are worthless, but for the 
    Xbox version, it isn't that worthless since you can get some achievement 
    points from it. Their only use is that because they are added as a memory,
    they are a portable save point, that is, by collecting a SINGLE flag, it will
    save your game. Other than that, it is worthless. 
    
    I am seriously not going to list any of the positions of the flags here. It
    is because it is far too difficult, both for me, and for you readers to 
    show the position of the flags because there are too many and not enough
    distinct landmarks to help you. Therefore, I am going to recommend anyone
    that wants all the flags to this site below:
    
    www.assassinscreed-maps.com
    
    The site does an extremely good job in detailing the position of the flags.
    Not only does it show the point on the map where the flag is exactly, it is
    an interactive map where it will also show where it is, and this is helpful
    in city areas since there are many above the ground. 
    
    * In Masyaf, there are 20 flags, the Assassin's own flags.
    * In the Kingdom area, there are 100 flags, and these are King Richard's 
      flags.
    * In Damascus, there are 100 flags, all of them Saracen. There are 33 in the
      Poor District, 34 in the Middle District and 33 in the Rich District.
    * In Jerusalem, there are 100 flags, all of them Jerusalem Crosses. There are
      34 in the Poor District, 33 in the Middle District and 33 in the Rich 
      District.
    * In Acre, there are 100 flags. There are 33 Hospitalier Flags in the Poor
      District, 34 Templar Flags in the Rich District and 33 Teutonic Flags in
      the Middle District.
    
    ------------------------------------------------------------------------------
    [7.01] Templars
    
    The Templars are the same "collectables" as the Flags are, except that there
    are a lot less of them. In total, there were 420 Flags to collect, and there
    are only 60 Templars that you have to kill. Big Difference.
    
    Templars are just a standard Knights Templar. They are extremely strong, 
    compared to the normal guards, yet they are not invincible. They are easily
    removed with the assassinate feature and counter-kills. They do however, 
    will attack Altair on sight, they will not wait until he does something
    socially unacceptable. 
    
    They normally stand on a small mat and in front of a treasure chest, which
    Altair has no interest in claiming. This is the reason they are normally 
    alone and it is quite easy to remove them from sight before the normal
    guards or reinforcements drop in for a visit. 
    
    Again, use the site 
    
    www.assassinscreed-maps.com
    
    for the position of the Templars, represented by the green dots on the map. 
    Again, there are only 60 Templars here, and that means 60 assassination 
    practice targets.
    
    * A Good Chunk of 30 are located in the Kingdom area, which is handy to 
      since reinforcements are less likely top appear. 
    * There are 4 in the Poor District of Acre.
    * There are 3 in the Middle District of Acre.
    * There are 3 in the Rich District of Acre.
    * There are 3 in the Poor District of Damascus.
    * There are 3 in the Middle District of Damascus.
    * There are 4 in the Rich District of Damascus.
    * There are 3 in the Poor District of Jerusalem.
    * There are 3 in the Middle District of Jerusalem.
    * There are 4 in the Rich District of Jerusalem. 
    
    ------------------------------------------------------------------------------
    [8.01] Short Blade
    
    The short blade is the third weapon that you will receive and it is a
    complete opposite to the sword. The sword is slow but powerful, yet the short
    blade is fast yet weaker. The Short Blade is ideal to attack multiple 
    opponents and to take them down, fast.
    
    It functions as a sword, you can still deflect, counter-kill and such, but
    its damage is weaker. In fights, you will probably rely on your short blade
    if you need to get the job done, fast. It gives the enemy unit less time to
    acutally counter or deflect your attack, so in a combo, you can easily wipe
    out a group of them. Your attack is mainly faster than those your opponents
    use at you. Their sword attacks is slower, meaning you can attack them before
    their attack hits you.
    
    The only downside in a large fight is that another guard may attack you in
    that time, so in large attacks in enclosed area, don't use the short blade. 
    Any other time, it is okay to use the short blade. Shorter is better, heavy
    hitting isn't always the best option. 
    
    ------------------------------------------------------------------------------
    [8.02] Throwing Knives
    
    The ranged attack of the assassins, the throwing knives, you will find, are
    extremely limiting. You only have a limited number, and they are extremely
    fun to use. 
    
    They function as the long range attack of the short blade. Lock onto your 
    target and throw the knives at them. This will almost always ensure a one hit
    kill, only against Templars, hardest guards and assassination targets do you
    not ensure a 1 hit kill. 
    
    These are the multipurpose tool. At the start, you only have 5 knives, and
    then 10, and at most, 15. You can only obtain 5 knives per pickpocket from
    each thug. These guys will be highlighted as a target and you can pickpocket
    them. However, if they detect you, they will fight you. In the end, if they
    are dead, you can acquire one knife off them, 4 short of a successful
    pickpocket. Return to Masyaf to receive a full set of knives back, but that
    is a long wait for a few knives you can easily just "borrow".
    
    These knives are best used for archers. They will normally hold an arrow and
    be ready to fire when alert. Your knives will kill them faster than they can
    actually react. It is also good for ranged targets, such as a save citizen
    mission where you need to get any many down before you pull out a longsword
    and counterattack.
    
    But be aware, these knives cannot defy the laws of science. It cannot go
    through walls. So if these is a wall between you and the enemy, it will not
    kill them. And also, lock on to the target to kill. Otherwise, it will not
    work. 
    
    ------------------------------------------------------------------------------
    [8.03] Hidden Blade
    
    What you want to use for assassinations, you use the hidden blade to silently
    kill the enemy. Just walk up to them and assassinate. The guards will not have
    the alarm raised until the enemy falls, and that will give just enough time
    to escape without having a fight.
    
    Of course, you can also perform high profile, or running assassinations at a 
    retreating enemy. This however, raises the alarm straight away and that might
    be a problem.
    
    The final type of assassination is the leaping assassination. It is where you
    are at a height and you jump down. First, lock onto the target and jump to
    the target. Just when you are jump above the enemy, attack quickly and then
    it should perform a leaping assassination. You only have a short period of
    time, so practice makes perfect. Practice on some civilians if need be. 
    
    ------------------------------------------------------------------------------
    [8.04] Sword
    
    Your primary weapon, this is the most useful. It is slow and cumbersome, but
    has many uses.
    
    The first use is attack. It normally will deal a KO blow straight away when 
    you hit the enemy. Second, it gives more time to use the counterkill ability
    that you will come to love. This is useful because in a massive fight, say
    10 against 1, you will normally have to defend and slowly whittle down the
    numbers.
    
    The third is that it is best for the defence break ability. Use it on enemy
    units to see how effective it is. The fourth, which is more useful in the 
    early part of the game is that it will be available for attack on horseback.
    So what, you can attack with a horse, but with the extreme speed of the horse
    and quick abilities of Altair, you can easily hurt the enemy lines and run.
    
    And the final thing is, the sword is so much cooler than a tiny blade. But
    remember, smaller is sometimes much better than a long, cumbersome blade. 
    
    ------------------------------------------------------------------------------
    [8.05] Fists
    
    The leasted used weapon, these is some use for it. On a small scale, it is 
    useful because it is low profile, and as such, it doesn't piss off the crowd
    as much because you aren't actually killing anyone. So if you are fighting
    guards, use fists if you can.
    
    However, you normally cannot do so. That is because there are a large amount
    of enemies. If you can, do so, it might prove useful. The second use for it is
    that is can be useful if you get in a fight with civiliains or thugs, because
    using your fists doesn't attract a guard's attention. Drawing a weapon 
    however, dopes.
    
    ------------------------------------------------------------------------------
    [9.01] Move List
    
    There are many moves that Altair can perform. Here is a list of all those that
    are relevant as well as which key is used. Note that not all the abilities are
    available at the start. 
    
    ******************
    *Whilst Anonymous*
    ******************
    
    Gentle Push - Hands
    This is used to move civilians and guards out of the way without making a 
    really large fuss. It is useful to move jar bearers and crate holders out of
    the way without causing a problem.
    
    Blend - Legs
    Blending allows you to blend into a group of scholars to move into restricted
    areas as well as giving you a portable hiding spot. The fact that Altair has
    a massive sword on the side, throwing knives and a short blade in the back 
    fails to attract attention.
    
    Scout - Head
    Use this ability, when not on full health, to give a good complete view of all
    that is currently around the character.
    
    Eagle Vision - Head, Full Health
    This is a useful ability, it allows you to tell friend from foe. Only useful
    however, if you can't tell a guard is an enemy. Blue means Ally, Red means
    Enemy, White means source of Information and Gold means Assassination Target.
    
    Synchronise - Head, On Top of View Point
    This allows you to get in Sync with Altair and this reveals the area around 
    the view point. You also get a nice Eagle cry.
    
    Run - High Profile
    This basically doubles your walking speed. It makes travelling around the 
    city much faster without drawing a lot of attention.
    
    Sprint - High Profile, Legs
    This is the fastest way to travel around the city, and this can easily make
    someone fall over, which isn't exactly the stealthiest move.
    
    Climb - High Profile, Legs, Upwards Move
    This allows you to climb up. Well this is what it is meant to do. It will only
    allow you to move up whilst there is something to hold onto. 
    
    Leap - High Profile, Sprint, Movement
    This allows you to leap over beams and little rods to basically jump across
    really quickly. 
    
    Grab - High Profile, Hands on Civilian
    This allows you to grab a civilian or guard, and throw them somewhere that you
    wish, indicated by the move button that you select. Great for using one guard
    as a domino effect.
    
    Tackle - High Profile, Hands, Movement
    This is a Juggernaut sort of movement. It allows you to basically smash anyone
    who is in the path of Altair whilst he is in this mode. Useful for trying to
    get away from enemy guards.
    
    Leap of Faith - High Profile, Jump off a Building into Haystack.
    There needs to be a haystack below and you can perform a leap of faith, which
    will normally remove the heat from you. Listen to the Eagle cry and jump.
    
    ********
    *Combat*
    ********
    
    Assassinate - Hidden Blade Equipped, Up close to Target, Action
    You should know this move by now. Move up and assassinate, real close. You can
    run and assassinate, which is more High Profile or do an aerial assassination,
    where you assassinate whilst in the air. 
    
    Attack - Action
    It means attack, you attack the enemy, how hard is that?
    
    Throw Knife - Throwing Knives Equipped, Locked on Target
    You can insta-kill the enemy with a single knife once you have locked on to 
    the enemy target. You need some distance between you and the enemy though.
    
    Punch - Fists Equipped, Action
    This allows you to use your fists to pummel someone. This is useful if you are
    fighting thugs because the guards to not get involved, HOWEVER, do not try to
    do this on guards, they have swords. 
    
    Combo Attack - Action, Action once Sword makes contact
    Once the sword makes contact with the enemy's blade, attack straight away to 
    get a combo attack. This is hard to block, and makes a good kill.
    
    Block - High Profile
    This basically means that you block the enemy attacks on you. It is only
    available against sword attacks, you simply are that skilled to block arrows.
    
    Counter Attack - Block, Attack
    Once the enemy launches an attack on you and you are blocking, you can use the
    attack button whilst blocking to counter attack. This will normally kill them,
    if not, it will knock them on the floor. In the cast of strong attacks, it 
    will normally lead to a kill.
    
    Strong Attack - Hold Attack
    By holding the attacking button, it will launch a strong attack which will
    normally kill anything on site. Not nice of countered however.
    
    Dodge - Legs, Block
    When the enemy is attacking you and you cannot block it, the dodge will allow
    Altair to jump back and dodge the attack. 
    
    Step - Legs
    This allows you to move forward towards the enemy, and step towards them. This
    is not useful until you get the Defence Break move.
    
    Defence Break - Step and Attack
    This means that you step towards the enemy, and straight away, you attack, 
    which will break their attack, and this gives you a free hit against the enemy
    and might kill them. 
    
    Kick - Action, on a Ladder
    This allows you to kick the enemy off a ladder when you are on a ladder and
    they are beneath you. Useful in a scaling battle. 
    
    Grab Break - Block, Arm
    When the enemy is making a move to grab you when you are blocking, you can 
    use the arm button to counter-grab them and push them onto the ground. 
    
    ------------------------------------------------------------------------------
    [10.01] Solomon's Temple - Jerusalem
    
    Use a note, this is a spoiler alert. This will reveal information about the
    game, and if you do not want to know what happens, DO NOT READ AHEAD. IGNORE
    THIS SECTION BECAUSE IT WILL SPOIL YOUR GAME. 
    
    **********************
    *Memory - Acquisition*
    **********************
    
    Obtained - Failure to kill de Sable
    
    "Failure! But I am not to blame. Had Malik not restrained me, Robert de Sable
     would be dead - and the artifact ours. Surely Al Mualim will see things my
     way."
    
    ******************
    *Memory - Failure*
    ******************
    
    Obtained - Returned back to Masyaf
    
    "Malik lives. He survived the attack beneath Solomon's Temple and returned
     to Masyaf with the artifact. Cold comfort, that is. It should have been me
     who stood victorious before our Master."
    
    *******************
    *Memory - Guardian*
    *******************
    
    Obtained - Masyaf is under attack
    
    "I've done the best I can, but many of our brothers have lost their lives
     today. Still, were it not for me, even more would have fallen."
    
    ****************
    *Memory - Glory*
    ****************
    
    Obtained - Defeat of the Knight Templars
    
    "The Master's words wound worse than any blade. He says that I have failed 
     them. That the lives lost were lost because of me. He's stripped me of my
     rank and tools. Humiliated me before my brothers ... He is wrong. I am not
     a traitor."
    
    ------------------------------------------------------------------------------
    [10.02] Masun - Masyaf
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop on the conversation
    
    "A man named Masun was the one who opened the gate. But he did not act alone.
     The basket weaver handed him a letter just before the attack on the village.
     He might know more about Masun's accomplice. I need to find this basket 
     weaver."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket the Basket Weaver
    
    "I may not find his accomplice, but Masun himself should be at the stage, 
     near the centre of the village. I'm certain he will be able to tell me what
     I need to know."
    
    Attachment - A Letter
    
    "Brother-
    
     I fear our plans have been discovered and we can no longer meet. Best you
     disappear before Al Mualim's men find you. They must not learn of my
     betrayal or everything we've worked for will be undone. I've left some coin
     for you near the dead cyprus tree. Take it and head for Damascus. Lose 
     yourself amongst the people there. When things have settled, I'll contact
     you again.
    
     As for I, I cannot leave here knowing Al Mualim continues to deny the
     freedom of these people. A new world is coming, one without war, without
     fear or pain, so I must help them anyway I can. You'll probably believe me
     foolish, but I must remain in Masyaf. I'll be near the centre of the village,
     on the stage, calling out to my brothers and sisters. Maybe I can make them
     listen. Maybe I can make them understand.
    
     May the Father of Understanding Guide You."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogate Masun
    
    "Masun did betray us! He believes Robert's cause is just, and is prepared to
     die for it. I should have cut his throat then and there, but it is not my
     place to judge the man's fate. I will bring him before Al Mualim."
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Masun is assassinated
    
    "Masun was executed by Al Mualim for his treason. But even at the end, faced
     with the prospect of oblivion, he insisted his grievous work was just. I
     know not how Robert poisoned his mind, and I worry he is but the first of
     such men. The Templar must be stopped."
    
    ------------------------------------------------------------------------------
    [10.03] Tamir - Damascus
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "So many weapons! Enough for near a thousand men! And it's the smiths of Souk
     Al-Silaah who will prepare them. When this job is done, I must learn of what
     I can of the one who's financed this endeavour."
    
    Attachment - A Letter
    
    "Brother Tamir
     
     The time has come to prepare another shipment. I know that this is no small
     thing I ask, but be assured, your dedication will be rewarded. We'll need
     enough for at least a thousand men, so the support of the merchant guild
     is critical if you wish to deliver on time. I trust you know how best to
     persuade them, and who to see should you require additional coin. Let us hope
     he has not yet spent it all on another of his lavish parties. Contact me
     when your work in Souk Al-Silaah is done and we'll arrange for it 
     distribution to our men.
    
     May the Father of Understanding guide you.
    
     -R"
    
    SPOILER - Refers to Abu'l Nuqoud of Damascus as "he" spending money on the
              lavish parties.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "Tamir has little faith in the men who works for him. He oversees their work
     himself. I will turn this to my advantage. He'll be too preoccupied to 
     notice my approach."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Eavesdrop Investigation (Depends on Platform)
    
    "Tamir has called a meeting with the merchants in his souk. Whatever he has
     planned for them must be important."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "The beams above the souk's central courtyard may prove a useful point of
     entry ... If I can find a way to access them."
    
    Attachment - A Map of the Central Courtyard with Beams outlined.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "Once I've alerted the guards to my presence, it might be nice to have a man
     or two on my side. They'd provide a welcome distraction, buying me time to
     escape. I should seek out such men. Befriend them. Turn them to my cause."
    
    Attachment - A Map of where you can seek out such men.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "It appears the souk's northeastern rooftops provide easy access to the 
     central courtyard."
    
    Attachment - A Map of the Souk's Northeastern Rooftops.
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "Tamir is meeting his merchants within Souk Al-Silaah today, to discuss
     a most important sale. Being insecure as he is, he'll be entirely 
     focused on his work, ignoring all else around him. Approaching him at this
     point is the wisest course of action. This is when I'll strike."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the Assassination
    
    "Tamir spoke of others. Brothers, he called them. And said that soon I'd 
     come to know them well. Stranger still, he seems to know the Assassins, and
     referred to Al Mualim directly. I'd best speak to the Master about this."
    
    ------------------------------------------------------------------------------
    [10.04] Garnier de Naplouse - Acre
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "Garnier's letter is quite strange. He references an arm dealer in Damascus -
     most likely Tamir - and a second man in Jerusalem. What secret thing unites
     these men? Men who should hate one another ..."
    
    Attachment - A Letter
    
    "Master:
    
     Progress is slow. We should endeavour to claim what's been taken from us, or
     I fear we'll be discovered before we have a chance to act. My work on 
     substitutes shows some promise as certain local flora can be used to induce
     a similar state. Be warned, however: the effects are only temporary and 
     subjects tend to develop a resistance, requiring increased dosage.
    
     Unfortunately, they can only take so much before exhaustion claims them. I've
     lost far too many in this manner and it breaks my heart.
    
     Your man in Jerusalem should be commended for his diligence. My supplies
     remain sufficient, and I am no longer forced to use locals, helping to 
     defray suspicion. I do worry about our loss in Damascus, though I have
     sufficient arms and armour to continue for a while longer. He will need to 
     be replaced within the month, however, or our soldiers will be forced to 
     wield table knives. Which brings to my next concern.
    
     What do you intend to do about our enemy? I fear that the losses we've 
     suffered are but the start. I feel secure enough within the hospital's
     walls, but it would be best if we dealt with this trouble before it has a
     chance to bloom. My men are yours for the task if it's required. Merely
     make your desires known to me.
    
     Your brother in peace,
    
     -G."
    
    SPOILER - The contact in Jerusalem is Talal and the man in Damascus is Tamir.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "Garnier hides behind the walls of the Hospitalier fortress. I doubt the
     patients within afford him much protection. Killing him will be simple. 
     Getting into the fortress, however, is another matter entirely ..."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "Garnier removes himself from the world around him while tending his 
     patients one by one. This obsession will spell his end."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket (Depends on Platform)
    
    "The Hospitaliers are replacing all the candelabras within the fortress.
     I could use these to navigate the rafters. Additionally, the workers seem
     to have pointed out a few of Garnier's more personal projects affected by
     repairs.
    
    Attachment - A Map showing all the light fixtures and which are off.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "Garnier lets his patients roam the halls of the fortress freely. No one, 
     save scholars , may enter his personal workspace. Apart from the archers
     defending the rooftops, slipping in should prove simple enough."
    
    Attachment - A Map showing the way to get in.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "Some of Garnier's guards have abandoned their posts. The archers patrolling
     the roof are at a disadvantage. A few seconds is all I need to clear a 
     path."
    
    Attachment - A Map showing the position of the rooftop guards.
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "Garnier de Naplouse secludes himself within the Hospitalier fortress walls,
     lost within his work. I know when and where to strike."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the Assassination
    
    "Is it possible? Was Garnier helping those inside the hospital? He spoke of
     curing them from their madness using herbs and extracts. Some of them were
     even grateful for the work he had done. He was a madman and a butcher. How
     is it these men found good inside a man who was clearly intent on evil? What
     is it that I've failed to see? I should report this to Al Mualim."
    
    ------------------------------------------------------------------------------
    [10.05] Talal - Jerusalem
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "Talal holds his slaves within a warehouse, and later sends them to Acre. 
     Striking while he works within will keep me from being discovered."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket Investigation (Depends on Platform)
    
    "Talal is rumoured to flee from a fight at the first sign of trouble.
     This map I've found details possible locations in which he'll take
     refuge. This is sure to help if he manages to slip away from me."
    
    Attachment - A Map showing the possible escape routes.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "Talal is said to favour the bow. In a fight, he'll seek to put distance
     between him and his enemy, try to kill from afar. I'll close the gap between
     us before he's even nocked his first arrow."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "Talal appears to be a leader of slavers, and occupies an area north of here,
     near the barbican. He seems wiser than those I've faced before, however, 
     keeping to the shadows and having his men pay the guards to turn a blind eye.
     No matter how clever he thinks himself, he'll meet the same end as the 
     others."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "Talal inspect his stock of slaves daily. This map clearly shows the position
     of his personal guards. Such information will prove invaluable."
    
    Attachment - A Map showing the position of the guards.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "Talal has many loyal followers, all of whom will readily give up their lives
     for the man. If they sense their master is in danger, they're sure to
     intervene, giving Talal time to escape."
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "Talal, a cunning slave master, has a warehouse in the northern barbican
     filled with human livestock. He inspects them daily, preparing them for
     travel. Knowing exactly where his guards are, I need simply to strike 
     during his next inspection."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the Assassination
    
    "Talal also spoke of a brotherhood and their designs upon the Holy Land.
     However, he denied he was selling slaves and instead he was saving them. 
     Why would a slave trader help anyone other than himself? Al Mualim will
     help me make sense of this."
    
    ------------------------------------------------------------------------------
    [10.06] Abu'l Nuqoud - Damascus
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Invesigation
    
    "The people of Damascus despise the Merchant King for spending their money
     on extravagant parties held inside his palace. Attending one of these 
     celebrations should bring me close enough to strike."
    
    Attachment - A Letter denouncing the Merchant King.
    
    "Peace Be Upon You, Hisham:
    
     I have done my best to balance the ledgers, but the counts show something
     strange, payments to Jerusalem's regent and William of Montferrat in Acre.
     
     I had thought this might be connected to the ransom damanded by the 
     Crusaders for our captive brethen, but given the way that ended (peace be
     upon those poor souls), this seems unlikely. It also does not account
     for the deliveries to Jerusalem. But if the money was not meant for ransom,
     then what is its purpose?
    
     You should also know that there have been extravagant parties as of late.
     All held within The Merchant King's palace. This is absurd! The citizens
     of Damascus starve themselves to help Salah Al'din's war efforts, but 
     instead, their money is being spent on feasts! They deeply despise the
     Merchant King, and are powerless to stop him. Which is why I write to
     you now.
    
     Please, say nothing to The Merchant King for now. Should he become 
     suspicious, he'll attempt to hide his misdeeds. I'll contact you when
     I've learned more."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "The Merchant King has received a vast quantity of wine. He is preparing
     for another feast. He seems unshaken with his preparations, even though
     wine is prohibited by his religion. If he can ignore the laws of his
     Prophet so easily, one can only wonder what other impious acts he'll commit."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Eavesdrop Investigation (Depends on Platform)
    
    "Some servants spoke of leaving behind a scaffold just outside the Merchant
     King's quarters. I could use the passage they took to bring to bring a 
     scaffold up there. It will bring me closer to my target."
    
    Attachment - A Map of the location of the scaffold.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "A map of where the Merchant King has stationed his guards. This will
     definitely prove useful."
    
    Attachment - A Map of the position of the guards.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "There is a fountain in the middle of the Merchant King's palace where I
     could climb should the need ever arise."
    
    Attachment - A Map showing the fountain the path to second level.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "The best time to strike the Merchant King is when he addresses his guests. 
     The moment may be brief, but it will be all I need."
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "Abu'l Nuqoud, a corrupt man of tremendous wealth, is planning another feast
     today. At some stage, he will speak to his guests, no doubt made drunk and
     stupid by his gluttony. This will be my moment ..."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the Assassination
    
    "These men I'm sent to kill are wicked. They profit from the war. And so I am
     sent to stop them, and ensure that peace returns. But then why do the 
     Merchant King's word dig so deeply? Is it wrong for me to see a bit of truth
     in them? I should return to Al Mualim, that he may help me make sense of this
     and crush these seeds of doubt."
    
    ------------------------------------------------------------------------------
    [10.07] William de Montferrat - Acre
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket Investigation (Depends on Platform)
    
    "William's men fear he is destined for failure, though they dare not turn to
     the King for help. There is mention of a third man - one said to reside
     in the harbour - though he inspires little confidence as well ...
     Uncertainty rules the day. It makes men paranoid - and my work more 
     difficult."
    
    Attachment - A Letter about William in relation to a secret group.
    
    "Master: 
    
     Work continues in the Chain District of Acre, though we are concerned about
     William's ability to see this through to the end. He takes his duties a bit
     too seriously, and the people may reject him when the time comes. Without
     the aid of the treasure, we can ill afford an uprising, lest it recall the
     King from the field, and then your plan will be for nothing. We cannot 
     reclaim what's been stolen unless the two sides are united. Perhaps you 
     might prepare another to take his place - simply as a precaution. We worry
     that our man in the harbour will become increasingly unstable. Already he 
     talks of distancing himself. And this means we cannot rely on him should
     William fall. Let us know what you intend that we might execute it. We
     remain, ever faithful to the end."
    
    SPOILER - The man in the Harbour is Sibrand.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "At the first sign of trouble, the citadel's gates will close. Should this
     happen, the only way for me to escape will be to climb the fortress walls."
    
    Attachment - A Map showing where to scale the fortress walls.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket Investigation (Depends on Platform)
    
    "This map details the position of William's archers. Removing them should 
     clear a path for me along the rooftops."
    
    Attachment - A Map showing the position of the archers. 
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "Repairs on the citadel are being handled poorly. According to this map,
     a structure has bene left standing and seemingly forgotten. I will turn
     their mistake to my advantage."
    
    Attachment - A Map showing the forgotten structure.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "King Richard is visiting William today, and they're almost certain to
     quarrel. Once they're finished, William will most likely return to the
     citadel to brood. He'll spend the rest of the day scolding his men, 
     distracting him from everything else."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "William retreats to the back of his citadel whenever challenged by King
     Richard's authority. The precarious relationship between the two men seems
     to have spread to their own hosts, causing no small amount of tension. I
     suspect William's citadel to be densely populated with men loyal to him
     alone."
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "William and King Richard will meet today, and if the past is any indicator, 
     things will go poorly. Afterwards, William will return to his citadel and
     take his frustrations out on the men within. The day's events are sure to
     distract him, providing me with the perfect opportunity to strike."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the Assassination
    
    "William of Montferrat sought to kill King Richard. I had assumed he meant
     to do this for his son, Conrad, but it seems I was in error. His wish was
     for the people to inherit the land, free from the weims of petty tyrants.
     A 'new world' he called it. What is the meaning of these cryptic words?
     I shall have to ask Al Mualim ..."
    
    ------------------------------------------------------------------------------
    [10.08] Majd Addin - Jerusalem
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket Investigation (Depends on Platform)
    
    "I've found a map detailing the location of the guards attending today's
     execution. This will make things much easier."
    
    Attachment - A Map detailing the position of the guards.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Informer Investigation (Depends on Platform)
    
    "Majd Addin enjoys lecturing his prisoners before executing them. While
     doing so, he turns his back to the crowd. It is the perfect moment to
     strike."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "It seems there's to be an execution today and Majd Addin will be in 
     attendance. In fact, he'll be performing it himself. I should endeavour
     to learn where this morbid event is to take place."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "Majd Addin is rumoured to have reached his position through nefarious means.
     These rumours are likely true, as those who preceded him in the position 
     all met with mysterious and untimely ends. The men from whom I learned this
     carried a map detailing today's execution. It will occur near the western
     edge of Solomon's temple."
    
    Attachment - A Map showing the position of the execution stage.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "Majd Addin seems to have goals of his own, seperate from those of his leader,
     Salah Al'din. He's executing innocent people, labeling them enemies of the
     city. There seems to be no method to his madness, and so now fear grips
     Jerusalem. No one knows when he or she might be dragged before his blade.
     Is he simply drunk with power, or is there some greater purpose I've yet to
     find?"
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "The scholars are likely to cause a disturbance at the entrance to the 
     execution plaza. If I time my entry properly, they could provide a nice
     distraction for the guards."
    
    Attachment - A Map showing the position of the scholars and route. 
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "One of the men Majd Addin intends to execute is an Assassin. I must
     conclude my search quickly and see to it no harm comes to this Brother
     of mine."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the Assassination
    
    "Majd Addin was mad. He killed because he enjoyed it. Jerusalem shall be free
     of his reign, and my deed has been accomplished. Though it appears he 
     betrayed them, he claimed membership with the same brotherhood as the others 
     I have killed. What is this brotherhood? Why do they seek to control the
     cities? Al Mualim will have answers. He must."
    
    ------------------------------------------------------------------------------
    [10.09] Jubair Al Hakin - Damascus
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Informer Investigation (Depends on Platform)
    
    "Jubair is known to wear rich, golden robes and carries with him a large
     pouch. From the other scholars I've seen in Damascus, not many fit this 
     description, making Jubair quite uniquely dressed."
    
    Attachment - Map showing locations Jubair WILL NOT be at.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket Investigation (Depends on Platform)
    
    "Jubair seems obsessed with destroying every written book in the city. And
     every day he seems to gather more and more people to his cause. They join
     him within the Madrasah Al-Kallasah. This is where he can be found,
     surrounded by his most loyal men."
    
    Attachment - A Letter detailing his location.
    
    "Master
    
     We are close now. Soon the entire city will be purged. Every day, more are
     illuminated and come over to our cause.
    
     Should you have further orders, send them to the Madrasah Al-Kallasah.
     It is here that I now reside, surrounded by my most loyal men. I suspect
     the Assassin comes for me, as he has the others. I do not fear death at
     his hands. Only let him wait until our work is finished. 
    
     I will continue to keep you informed of my progress.
    
     May the Father of Understanding Guide You.
    
     J"
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "Jubair holds daily meetings within the Madrasah, to speak with his
     students. The students then take to the streets, carrying the message of
     their master. One of these meetings is about to begin. I think I will
     attend ..."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "Jubair's students have uncovered where Jubair's wife hid some books which
     are meant to be destroyed. The students suspect their master would want to
     personally burn these documents. The location of this particular burning is
     within a small park."
    
    Attachment - Another Map showing where Jubair WILL NOT BE at. 
    
    "Master Jubair:
    
     I fear your suspicions have brrn proven true. We followed her as you asked
     us to, and discovered that she has indeed kept the books. We would have taken
     them ourselves, but felt it best that you attend to it personally. She is
     your wife, after all.
    
     Below is a map that will lead you to her hiding place. It is a small garden,
     empty save for the sundial and bench.
    
     I am sorry it has come to this. It cannot be easy, but I am certain you will
     do what is right.
    
     Your Brother Always,
     
     Hakim"
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "Jubair's scholars are fanatics. They walk the streets, calling out to the
     citizens, demanding their books and parchments so that they might be burned.
     They believe that destroying all knowledge of the past will somehow allow
     for a better future. But better for who?"
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "I've found a map where scholars are planning to burn books and other sources
     of knowledge. Should Jubair escape me, he will probably travel to one of 
     these locations for aid."
    
    Attachment - A Map showing where Jubair WILL NOT BE.
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "Jubair has declared that every text in Damascus must be destroyed. He says
     the pages harbour only lies and their words corrupt men's minds. He preaches
     this to his students, and they support him without question. They meet each
     day inside the Madrasah Al-Kallasah. Another of these gatherings is about to
     occur. I will attend as well. Not to listen to his madness, but to end it."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the assassination
    
    "Today's work weighs heavily on my mind. Jubair swore he wished only to 
     protect the people from repeating the mistakes of their ancestors. A noble
     goal. Still, his methods were unacceptable. He could not be allowed to 
     continue. To deprive people of so much knowledge ... He was not saving these
     people, but blinding them. But was killing him the only solution? I should
     return to Al Mualim with news of Jubair's death."
    
    ------------------------------------------------------------------------------
    [10.10] Sibrand - Acre
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Informer Investigation (Depends on Platform)
    
    "Sibrand will soon retreat to his private vessel, believing himself safe 
     surrounded by water. It will be difficult to approach his ship unseen, but I
     will find a way."
    
    Attachment - A Letter of Sibrand's Move.
    
    "Master
    
     The situation here is dire. Stories of the Assassins and their evil deeds 
     continue to plague me. Our losses at their hands have been substantial - both
     in Acre and our other holdings. I fear they come for me next. I have asked my
     men to increase their patrols throughout the city (and especially the docks),
     but they have proven quite resourceful. Can I even trust my men? How many of
     them might be in league with our enemy?
    
     I have made plans to move to sea. As soon as she is ready, I intend to board 
     my ship and be away. It is, perhaps, the safest course of action. Surrounded
     by water, and guarded by my most loyal men, it will be difficult for anyone
     to approach unseen. Shoudl you have further orders for me, now would be the
     time to deliver them, before my ship arrives.
    
     Yours in Peace,
    
     Brother S."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "It appears the northern docks are void of Sibrand's Knights. I should have
     a little less trouble making my way through there."
    
    Attachment - A Letter and Map of the area.
    
    "Occupant of the Northern Docks,
    
     This will serve as your final warning.
    
     Under order of the King, the Teutonic Knights have been given jurisdiction
     over Acre's Port and all immediate surroundings. "ALL IMMEDIATE 
     SURROUNDINGS!" You have refused to relinquish the Northern Docks, denying
     access to my men, time and time again. Such disobedience will not be 
     tolerated.
    
     Accept the coin that's been offered to you in compensation and be on your
     way. Refuse and you will leave us no choice but to seize your property 
     and bring charges for conspiring against the King. Such a crime is 
     punishable by death!
    
     When next we come - there will be no letters - only irons."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket Investigation (Depends on Platform)
    
    "This map details the paths taken by Sibrand's guards within the docks
     district. I should keep it close in case my travels bring me there - 
     and I suspect they will."
    
    Attachment - A Map showing the guard movement.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "The only thing more dangerous than a drunken sailor is one who is also
     angry. Such distractions will make my work more difficult. I should
     endeavour to avoid such troublemakers at all costs."
    
    Attachment - A Map detailing all the drunken sailor's positions. 
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "Sibrand plans to install a naval blockade, preventing King Richard, his
     own King, from receiving reinforcements in the war against the Saracens.
     What would motivate Sibrand to such treason?"
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "Sibrand is paranoid. His fear of the assassins has him cowering deep 
     within the docks. Reaching him may be simple, finding him may not."
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "Sibrand now hides within Acre's Port, made mad with fear. He knows the
     assassins have come for him. He believes retreating to his vessel will
     keep him safe. But all he's done is ensure I know exactly where to find
     him ..."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the assassination
    
    "Sibrand, like others I've slain, was convinced his brothers would bring
     peace to the land by freeing the people from the shackles of faith. The
     strange Brotherhood seeks the same as the assassins. But their methods
     are too brutal and imprecise. I admit, I am torn. While I can appreciate
     their goals, I view with disfavour the way in which they seek to realise
     them. Still, this situation raises questions. If we want the same thing,
     should we not be working together? Perhaps Al Mualim can explain."
    
    ------------------------------------------------------------------------------
    [10.11] Robert de Sable - Jerusalem
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Informer Investigation (Depends on Platform)
    
    "Reaching Robert might prove difficult, given the number of guards around. 
     Were I to join a group of scholars, I could make my way to him much more
     easily."
    
    Attachment - A Map detailing the path of Scholars.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Eavesdrop Investigation
    
    "Robert and his men walk the streets of Jerusalem finely dressed, bearing
     expensive gifts. They plan to attend a funeral. Were it anyone than the 
     monster Majd Addin being buried, I might have second thoughts. But as it
     is, it seems a most fitting time to take the Templar's life."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Pickpocket Investigation
    
    "Robert's men are working with the Jerusalem Guard to protect the cemetery
     during Majd Addin's funeral. Doubling the guard would have posed a problem,
     but this map will give me an advantage. Knowing where the men are stationed,
     I can simply make sure I avoid them."
    
    Attachment - A Map of where the guards are stationed.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer Investigation
    
    "Robert's men are well prepared for battle. To fight them all at once would be
     unwise. Should I lose control of the situation, it's best I make a brief 
     escape and return later to eliminate them one by one."
    
    Attachment - A Map of Robert's personal guards.
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Interrogation Investigation
    
    "They say Robert wants piece, and seeks to prove it by attending a Muslim 
     funeral. But I know the truth. He does not seek peace, but control. Dominion
     over the land and its people. I will deny him this."
    
    ************************
    *Memory - Investigation*
    ************************
    
    Obtained - Informer / Pickpocket Investigation (Depends on Platform)
    
    "The Jerusalem guard have set up the standing positions for the Christians
     during the procession to better protect them in case the citizens take
     offense to their presence. This map displays exactly where everyone is 
     standing, even Robert. Especially Robert. 
    
    Attachment - A Map showing the position of everyone.
    
    ********************
    *Memory - Knowledge*
    ********************
    
    Obtained - Head to Bureau after completion of all Investigations
    
    "Robert de Sable and his men are in Jerusalem to attend Majd Addin's 
     funeral. He says it is to promote peace between the Christians and
     the Muslims, but he has something else in mind. I shall strike him down
     during the procession and find out what he truly intends."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the "assassination"
    
    "I've been deceived! Robert has long since left Jerusalem. Arsuf is his
     destination - and so it will be mine as well. I only hope I will not be
     too late. If Robert succeeds in convincing Richard and Salah Al'Din we are
     the enemy, the Assassins will be destroyed. We cannot withstand the combined
     might of the Saracen and Crusader armies."
    
    ************************
    *Memory - Assassination*
    ************************
    
    Obtained - After the TRUE assassination
    
    "Al Mualim is the tenth Templar? This cannot be! All these years I've looked
     to him for strength and guidance. His word has always been truth. And now I'm
     told it's all been a lie? No. Even in death Robert seeks to poison my mind. 
     Or does he? I remember the careful way in which the Master avoided my
     questions - changed the subject when I dug too deep. Was it deference he 
     sought to teach me? Or blind obedience? Willful ignorance of the truth. There
     is but one way to answer these questions: I must seek Al Mualim."
    
    ------------------------------------------------------------------------------
    [11.01] Lucy's Inbox Emails, Memory Block 2
    
    Again, these are spoilers and if you do not want your game spoiled, DO NOT 
    READ THIS SECTION BECAUSE IT WILL SPOIL YOUR GAME.
    
    These emails are from memory block 2 when you first get access to the 
    computer that Lucy uses. 
    
    *********
    *Email 1*
    *********
    
     From: Warren Vidic
     Re  : Your Pen
    
     great. leave it @ my desk. worry less about my things and more about making
     animus work. thanks
     
     -----------------------------------------------
     
     Time: Sep 2 - 22:46
     From: Lucy Stillman
     To  : Warren Vidic
     Subject: Your Pen
    
     Warren:
    
     Found your ACCESS-KEY pen again today out by the parking lot. You really need
     to start keeping it IN your pocket instead of LETTING IT HANG off your coat.
     Try and take better care of your things, Warren. Imagine if Security had
     found it. They'd have shut us down for at least a day to reprogram all the
     computer access codes.
    
     -Lucy
    
    *********
    *Email 2*
    *********
    
     From: Administration
           Classified Information
    
     As a general reminder, all employees of Abstergo Industries are prohibited
     from discussing corporate policy, proceedings, and projects. In light of
     pending litigation you are reminded of sections 2.15 in your employment
     contracts:
     
     "You acknowledge and agree that ABSTERGO has developed such Confidential
     Information by the investment and significant time, effort and expense,
     and that such Confidential Information provides ABSTERGO with a significant
     competitive advantage in its business. You acknowledge and agree that a 
     breach of this Agreement by you will therefore result in irreparable harm
     to ABSTERGO, the extent of which would be difficult to ascertain, and in any
     event money damages will be inadequate as a remedy in the event of such a
     breach. Accordingly, You agree that in the event of a breach of this
     Agreement by You, ABSTERGO shall be entitled to injunctive, or other 
     equitable relief as the court deems appropriate in addition to any other
     remedies which it may have available."
    
     Should you have any questions, please do not hesitate to contact your
     human resources manager.
    
     We thank you in advance for your compliance.
    
    *********
    *Email 3*
    *********
    
     From: Warren Vidic
     Re  : Leila ...
    
     nothing. get back to work pls. we have a deadline
    
     ps why do you sign your emails? it says right up top who its coming from
    
     -----------------------------------------------
    
     Time: Sep 3 - 21:05
     From: Lucy Stillman
     To  : Warren Vidic
     Subject: Leila ...
    
     You said "wind up like Leila" earlier. What did you mean?
    
     -Lucy
    
    ------------------------------------------------------------------------------
    [11.02] Lucy's Inbox Emails, Memory Block 3
    
    *********
    *Email 4*
    *********
    
     From: Nancy Nilop
     Case File #1394 [Leila Marino]
    
     Ms. Stillman,
     
     I am sorry but I am not authorised to discuss this employee or the 
     circumstances regarding her departure from the company.
    
      -----------------------------------------------
    
     Time: Sep 4 - 7:48
     From Lucy Stillman
     To  : Nancy Nilop
     Subject: Leila Marino
    
     Dear Nancy,
    
     I am writing to enquire about the death of a former employee by the name 
     of Leila Marino. I don't know if you were working here at the time 
     (September of 2007). There was apparently some kind of accident, but I'm
     not able to find any information on the subject.
    
     The coroner's office indicated that her file has been sealed. If it was
     a suicide, why is this information considered so sensitive?
    
     Sincerely,
    
     Lucy Stillman
    
    *********
    *Email 5*
    *********
    
     From : Warren Vidic
     Re: Case File #1394 [Leila Marino]
    
     To: Lucy Stillman
     CC: Alan Rikkin, Warren Vidic
     Subject: Re: Case File #1394 [Leila Marino]
    
     Ms. Stillman,
     
     Unfortunately I am unable to respond further to your inquiry. I have cc'd 
     Alan Rikkin on this email. Please direct all further questions to him.
     Thank you.
    
     -----------------------------------------------
    
     Time: Sep 4 - 12:02
     From: Lucy Stillman
     To  : Nancy Nilop
     Subject: Re: Case File #1394 [Leila Marino]
    
     Nancy:
    
     I don't understand why this information is so difficult to access. I've 
     never heard of a company having the ability to declare a coroner's 
     report "proprietary information". That's ridiculous. She was my friend.
     I just want to know what happened to her.
    
     Lucy
    
    ------------------------------------------------------------------------------
    [11.03] Lucy's Outbox Emails, Memory Block 4
    
    *********
    *Email 1*
    *********
    
     From: Lucy Stillman
     Re: Case File #1394 [Lelia Marino]
    
     Mister Rikkin:
    
     I'm hoping you might be able to help me understand why even five years after
     the fact, no one is willing to tell me what happened to my friend. If you are
     concerned about sensitive information being divulgde as a result of sharing
     this with me ... I think my record at the company speaks for itself. 
    
     Thank you for your assistance in this matter.
    
     Best,
    
     Lucy Stillman
    
    ------------------------------------------------------------------------------
    [11.04] Vidic's Inbox Emails, Memory Block 4
    
    *********
    *Email 1*
    *********
    
    From: Abstergo_News_Wire_Services
          Daily Headlines
    
     Hurricane Season Ends ... But not in the way you think: increasingly erratic
     weather patterns have caused the Global Weather Association to abolish the
     term "Hurricane Season". Once confined to the months of June through 
     November, hurricane duration, frequency, strength, and location have 
     increased to the point where most coastal cities must now live in constant
     fear of these devastating storms.
    
     Eye-Abstergo Satellite Launch Postponed:
     Citing late minute adjustments to their new All-in-One telecommunications 
     satellite, Eye-Abstergo have postponed the launch of their first satellite
     until December 21st. They maintain that their patented technology will allow
     faster, more reliable, data transmission than previous-generation satellites
     which suffered from delays and interference.
    
    
    *********
    *Email 2*
    *********
    
    From: Abstergo_News_Wire_Services
          Daily Headlines
    
     Tensions Mount Over Antarctic Drilling
     The U.S. and E.U. are once again facing heavy criticism for their decision
     to begin construction of jointly owned oil platforms in the Weddell Sea. 
     Several supranational unions oppose the work, claiming it violates the
     Antarctic Treaty System. The situation has been further complicated by the
     presence of two naval destroyers, said to be in the region unrelated to
     the construction.
    
    *********
    *Email 3*
    *********
    
     From: Alan Rikkin
     Re: Case File #1394 [Leila Marino]
    
     You told me she wasn't going to be a problem and here she is stirring up the
     shit again. Deal with this, Warren. You vouched for her. You're responsible
     for her.
    
     -----------------------------------------------
    
     Time: 5 Sep - 8:37
     From: Alan Rikkin
     To  : Lucy Stillman
     Subject: Re: Case File #1394 [Leila Marino]
    
     I will be out of the office starting September 1st. I will return on October
     4th. In case of an emergency, please contact my assistant, Aubery Jacobs at
     extension 1003.
    
     -----------------------------------------------
    
     Time: Sep 5 - 8:36
     From: Lucy Stillman
     To: Alan Rikkin
     Subject: Re: Case File #1394 [Leila Marino]
    
     Mister Rikkin:
    
     I'm hoping you might be able to help me understand why even five years after
     the fact, no one is willing to tell me what happened to my friend. If you are
     concerned about sensitive information being divulgde as a result of sharing
     this with me ... I think my record at the company speaks for itself. 
    
     Thank you for your assistance in this matter.
    
     Best,
    
     Lucy Stillman
    
    ------------------------------------------------------------------------------
    [11.05] Vidic's Outbox Emails, Memory Block 4
    
    *********
    *Email 1*
    *********
    
     From: Warren Vidic
     Re  : Your Pen
    
     great. leave it @ my desk. worry less about my things and more about making
     animus work. thanks
     
     -----------------------------------------------
     
     Time: Sep 2 - 22:46
     From: Lucy Stillman
     To  : Warren Vidic
     Subject: Your Pen
    
     Warren:
    
     Found your ACCESS-KEY pen again today out by the parking lot. You really need
     to start keeping it IN your pocket instead of LETTING IT HANG off your coat.
     Try and take better care of your things, Warren. Imagine if Security had
     found it. They'd have shut us down for at least a day to reprogram all the
     computer access codes.
    
     -Lucy
    
    *********
    *Email 2*
    *********
    
     From: Warren Vidic
     Re  : Leila ...
    
     nothing. get back to work pls. we have a deadline
    
     ps why do you sign your emails? it says right up top who its coming from
    
     -----------------------------------------------
    
     Time: Sep 3 - 21:05
     From: Lucy Stillman
     To  : Warren Vidic
     Subject: Leila ...
    
     You said "wind up like Leila" earlier. What did you mean?
    
     -Lucy
    
    ------------------------------------------------------------------------------
    [11.06] Vidic's Deleted Emails, Memory Block 4
    
    *********
    *Email 1*
    *********
    
     From: Administration
           Classified Information
    
     As a general reminder, all employees of Abstergo Industries are prohibited
     from discussing corporate policy, proceedings, and projects. In light of
     pending litigation you are reminded of sections 2.15 in your employment
     contracts:
     
     "You acknowledge and agree that ABSTERGO has developed such Confidential
     Information by the investment and significant time, effort and expense,
     and that such Confidential Information provides ABSTERGO with a significant
     competitive advantage in its business. You acknowledge and agree that a 
     breach of this Agreement by you will therefore result in irreparable harm
     to ABSTERGO, the extent of which would be difficult to ascertain, and in any
     event money damages will be inadequate as a remedy in the event of such a
     breach. Accordingly, You agree that in the event of a breach of this
     Agreement by You, ABSTERGO shall be entitled to injunctive, or other 
     equitable relief as the court deems appropriate in addition to any other
     remedies which it may have available."
    
     Should you have any questions, please do not hesitate to contact your
     human resources manager.
    
     We thank you in advance for your compliance.
    
    *********
    *Email 2*
    *********
    
     From: SENDER UNKNOWN
     I KNOW
    
     I KNOW WHAT YOU'RE DOING. I KNOW WHAT YOU DID. I SAW HIM. HE HAD A METAL 
     BALL. IT OPENED. THEY WENT CRAZY. SHOOTING. STABBING. TORE EACH OTHER TO 
     PIECES. I KNOW IT WAS YOU PEOPLE. SAW THE LOGO. HEARD THE NAME. I'M GOING
     TO TELL. ANYONE WHO WILL LISTEN. YOU'LL BE EXPOSED. THEY'LL KNOW THE 
     TRUTH. AND THEN YOU WILL PAY. YOU CRAZY BASTARDS. YOU'LL PAY.
    
    MASSIVE SPOILER ALERT.
    REPEAT, MASSIVE SPOILET ALERT. 
    
    The metal orb that opened is similar to something Al Mualim shows you in a
    cutscene. The Piece of Eden. What is Abstergo doing?
    
    ------------------------------------------------------------------------------
    [11.07] Lucy's Deleted Emails, Memory Block 5
    
    *********
    *Email 3*
    *********
    
     From:  
          ??
    
     From: faster cheaper meds
     To  : Lucy Stillman
     Subjects: problems DOWN THERE?
    
     WondEr Why It ios everyone Laughs at you? i'll Let you guess. let's just
     say she's proBably gEtTing it bigger and better from someone else tHat isn't
     you. how can you hope to compEte? REst asSured there are sOme gOod ways.
     click the liNk to see!
    
     -----------------------------------------------
    
     Time: Sep 6 - 8:18
     From: Lucy Stillman
     To  :
     Subject: 
    
     CAN YOU SEND RESCUE?
    
     -----------------------------------------------
    
     Time: Sep 6 - 8:16
     From: 
     To  : Lucy Stillman
     Subject: 
    
     GOOD. KEEP IT THAT WAY FOR NOW.
    
     -----------------------------------------------
    
     Time: Sep 6 - 8:03
     From: Lucy Stillman
     To  :
     Subject: 
    
     NO.
    
     -----------------------------------------------
    
     Time: Sep 6 - 7:56
     From: 
     To  : Lucy Stillman
     Subject: 
    
     DOES HE KNOW ABOUT US?
    
     -----------------------------------------------
    
     Time: Sep 6 - 7:47
     From: Lucy Stillman
     To  :
     Subject: 
    
     THEY'RE USING HIM TO LOCATE ANOTHER ARTIFACT. I HAVE BEEN DELAYING BUT THEY 
     ARE CLOSE NOW.
    
     -----------------------------------------------
    
     Time: Sep 6 - 7:34
     From:
     To  : Lucy Stillman
     Subject: 
    
     WHAT ABOUT DESMOND?
    
     -----------------------------------------------
    
     Time: Sep 6 - 7:20
     From: Lucy Stillman
     To  :
     Subject: 
    
     OUR MINDS.
    
     -----------------------------------------------
    
     Time: Sep 6 - 7:18
     From:
     To  : Lucy Stillman
     Subject: 
    
     WHAT DO YOU MEAN EVERYTHING?
    
     -----------------------------------------------
    
     Time: Sep 6 - 7:15
     From: Lucy Stillman
     To  :
     Subject: 
    
     LOW EARTH ORBIT TRANSMITTER FOR ARTIFACT. EXTENSION OF CONDITIONED RESPONSE 
     EXPERIMENTS FROM FIVE YEARS AGO. IF SUCCESSFUL THEY CONTROL EVERYTHING.
    
     -----------------------------------------------
    
     Time: Sep 6 - 7:12
     From:
     To  : Lucy Stillman
     Subject: 
    
     WHAT IS PURPOSE OF LAUNCH?
    
     -----------------------------------------------
    
     Time: Sep 6 - 6:58
     From: Lucy Stillman
     To  :
     Subject: 
    
     AT LEAST TWENTY DEAD IN ACCIDENT. ASSUME THIS IS SITE OF LAUNCH. IF NOT 
     LAUNCH, THEN CERTAINLY ASSEMBLY. SHOULD TRY AND INFILTRATE.
    
     -----------------------------------------------
    
     Time: Sep 6 - 6:48
     From:
     To  : Lucy Stillman
     Subject: 
    
     NEED INTEL ON DIA EVENT
    
    Note that Lucy's response from this mysterious source is:
    
    WE WILL BE HERE SOON. 
    
    Just read out the Caps from the ones that are not capped. 
    
    ------------------------------------------------------------------------------
    [11.08] Vidic's Inbox Emails, Memory Block 5
    
    *********
    *Email 4*
    *********
    
     From: Abstergo_News_Wire_Services
           Daily Headlines
    
    "Hundreds Hospitalised in Wake of Water Tampering Scandal:
     Abstergo Holdings stands accused of secretly manipulating a small town's 
     water supply in roder to test a synthetic drug referred to internally as
     New Fluoride.
    
     Nation Mourns the Loss of Final Film Studio:
     History was made today with the closing of the country's last movie studio.
     The rising prominence of video games coupled with rampant piracy are 
     considered to be the leading cause of its demise."
    
    *********
    *Email 5*
    *********
    
     From: Security-Documents_Department
           password
    
     000626777
    
     -----------------------------------------------
    
     Time: Sep 6 - 16:35
     From: Alan Rikkin
     To  : Warren Vidic
     Subject: Re: password
    
     I'll call Security for you. Check your email shortly.
    
     -----------------------------------------------
    
     Time: Sep 6 - 16:32
     From: Warren Vidic
     To  : Alan Rikkin
     Subject: password
    
     can't access the computer. wants a password.
    
     -----------------------------------------------
    
     Time: Sep 6 - 16:00
     
     From: Alan Rikkin
     To  : Warren Vidic
     Subject: Updates
    
     Warren:
    
     I've downloaded our analysis of your latest findings onto the secure 
     terminal in the conference room. It is CRITICAL that you review it and get
     back to us with any additional comments.
    
     We cannot continue with the search until you sign off.
    
     Please make this a priority.
    
    *********
    *Email 6*
    *********
    
     From: Alan Rikkin
           False Alarm
    
    "It's about those idiots in the pills division. We're putting out a press
     release about the satellite. Telling them launch has been delayed until the
     21st so that we can make improvements to the "coverage area". Some stuff
     about less dropped calls. For the "benefit of our consumers" of course. Let's
     just make sure you get what you need in time to meet the new launch window.
    
     -----------------------------------------------
    
     Time: Sep 6 - 15:21
     From: Jane Birkam
     To  : Warren Vidic
     Subject: Everything okay?
    
     Wow. You been watching the news? Stock is going to take a hit from this for
     sure. 
    
     Want to grab lunch today?
    
     -----------------------------------------------
    
     Time: Sep 6 - 15:18
     From: Henry Liman
     To  : Warren Vidic
     Subject: Re: Classified Information
    
     Guess the shit's really hit the fan this time. Someone managed to leak a 
     bunch of documents on the "Fluoride Enhancement Studies" and now the
     pharmaceuticals division is under investigation by the Feds. They've shut
     the entire place down. Did you see what was in those reports? What the hell
     were they thinking? They pretty much poisoned an entire town.
    
     -----------------------------------------------
    
     Time: Sep 3 - 9:13
     From: Administration
     To  : Abstergo-All
     Subject: Classified Information
    
     As a general reminder, all employees of Abstergo Industries are prohibited
     from discussing corporate policy, proceedings, and projects. In light of
     pending litigation you are reminded of sections 2.15 in your employment
     contracts:
     
     "You acknowledge and agree that ABSTERGO has developed such Confidential
     Information by the investment and significant time, effort and expense,
     and that such Confidential Information provides ABSTERGO with a significant
     competitive advantage in its business. You acknowledge and agree that a 
     breach of this Agreement by you will therefore result in irreparable harm
     to ABSTERGO, the extent of which would be difficult to ascertain, and in any
     event money damages will be inadequate as a remedy in the event of such a
     breach. Accordingly, You agree that in the event of a breach of this
     Agreement by You, ABSTERGO shall be entitled to injunctive, or other 
     equitable relief as the court deems appropriate in addition to any other
     remedies which it may have available."
    
     Should you have any questions, please do not hesitate to contact your
     human resources manager.
    
     We thank you in advance for your compliance.
    
    ------------------------------------------------------------------------------
    [11.09] Lucy's Outbox Emails, Memory Block 6
    
    *********
    *Email 2*
    *********
    
     From: Lucy Stillman
           Re: conf room door
    
    "10281943
    
     -----------------------------------------------
    
     Time: Sep 7 - 9:23
     From: Warren Vidic
     To  : Lucy Stillman
     Subject: Re: conf room door
    
     no what is it 
    
     -----------------------------------------------
    
     Time: Sep 7 - 9:20
     From: Lucy Stillman
     To  : Warren Vidic
     Subject: Re: conf room door
    
     Hi Warren:
    
     The passcode was changed last night (they change them once a week). Do you
     have the new passcode?
    
     -----------------------------------------------
    
     Time: Sep 7 - 9:13
     From: Warren Vidic
     To  : Lucy Stillman
     Subject: conf room door
    
     isn't working. remote access is down or something. can u look & see what's
     wrong. don't have time for this crap. 
    
    ------------------------------------------------------------------------------
    [11.10] Vidic's Inbox Emails, Memory Block 6
    
    *********
    *Email 7*
    *********
    
     From: Alan Rikkin
           Additional Subjects?
    
    "If this kid isn't going to get us what we need, it's time to start looking
     elsewhere. I've cc'd David from our Acquisitions department. He may be able
     to to provide you with a couple of additional test subjects should Desmond
     be retired. In case you need reminding, WE ARE RUNNING OUT OF TIME.
    
     This crap with the fluoride enhancement is going to put us under a LOT of
     scrutiny. We need to launch on the 21st. If we wait any longer we risk
     everything being frozen during the investigation. I have a feeling that none
     of our friends in D.C. are going to do us any favors on this one. We'll 
     deal with them come election time. 
    
     We've cleaned up the mess at DIA, but I'm hearing there's some jackass
     baggage handler trolling newsgroups and nutjob websites with his tales of
     mass murder and corporate coverups. Where's he even getting his information
     from? Your report said the Project Lead killed everyone down there before
     our clean up crews arrived. I still don't understand how they managed to 
     botch that so badly.
    
     Anyway, we're trying to figure out who the hell he is so we can shut him up,
     but it's proving difficult. I'm beginning to wonder if he doesn't have help.
     Seems there are still a couple of those Assassin bastards running lose. It
     only takes one. But you already knew that. Makes me wonder if the fluoride
     leak was internal after all ... And if it was, are we dealing with a whistle
     blower or something worse?
    
     I'm about ready to pull the plug on your Subject Seventeen. So either get me
     results or get another team into that Animus. 
    
     - Alan"
    
    *********
    *Email 8*
    *********
    
     From: Lucy Stillman
           Re: conf room door
    
    "10281943
    
     -----------------------------------------------
    
     Time: Sep 7 - 9:23
     From: Warren Vidic
     To  : Lucy Stillman
     Subject: Re: conf room door
    
     no what is it 
    
     -----------------------------------------------
    
     Time: Sep 7 - 9:20
     From: Lucy Stillman
     To  : Warren Vidic
     Subject: Re: conf room door
    
     Hi Warren:
    
     The passcode was changed last night (they change them once a week). Do you
     have the new passcode?
    
     -----------------------------------------------
    
     Time: Sep 7 - 9:13
     From: Warren Vidic
     To  : Lucy Stillman
     Subject: conf room door
    
     isn't working. remote access is down or something. can u look & see what's
     wrong. don't have time for this crap. 
    
    
    *********
    *Email 9*
    *********
    
     From: Abstergo_News_Wire_Services
           Daily Headlines
    
    "Mexican President Promises Better Border Security:
     Concerned about record numbers of illegal immigrants entering his country,
     the President of Mexico today promised to ramp up border security. The
     number of troops stationed along the border is expected to triple. Opponents
     are worried about an increase in violence between American refugees and 
     Mexican troops. Fighting between the two groups has left 300 dead and nearly
     1000 wounded over the past six months." 
    
    ------------------------------------------------------------------------------
    [11.11] Conference Room Inbox Email, Memory Block 6
    
    Access is granted from Lucy's email giving the access code to the Conference
    Room.
    
    *********
    *Email 1*
    *********
    
    From: Alan Rikkin
          Analysis
    
    "Warren:
    
     The others and I have finished reviewing the Animus recordings from Subjects 
     12-16. While the Piece of Eden remains our priority, we must continue working
     to locate and understand the remaining artifacts. I am sure you can 
     understand our reasoning behind this. Although the satellite is accomplished 
     to a fair portion of the work for us, we will certainly need to deal with 
     those who are either immune to - or protected from - its effects.
    
     Please take a moment to look over our findings and get back to me with any
     feedback you may have. I will summarize below:
    
     1. Piece of Eden (no. 3) - We applaud your continued efforts to locate an 
     alternate artifact with the loss of no. 2 in the DIA Satellite Accident. 
     We understand Subject Seventeen is having trouble interfacing with the 
     Animus, leading to delays. As a result, we estimate another 24 hours before 
     your next critical update. In the meantime, we'll prepare an extraction team
     and set them to standby. We're relying on you to obtain the additional 
     information we require. He knows where the other objects are - even if he 
     doesn't realize it. You MUST unlock that final memory or all of this will 
     have been for nothing.
    
     2. Philadelphia Project - Data provided from Animus Subject Twelve indicates 
     that the ship briefly manifested in a future state for approximately 18 
     minutes. It is unclear whether the timeline is consistent with or parallel 
     to our own. Although we have recovered enough data to reconstruct and repair 
     the original artifact used in the experiment, Administration has refused to 
     move forward on the project, citing paradox concerns. Corporate policy 
     remains in place: any objects found to interfere with or manipulate time must
     be contained. Artifact will be moved to secure storage.
    
     3. Tunguska Incident - Now believed to be the direct result of assault by 
     Assassins. Research station destroyed as was artifact. Alternate wave 
     generation devices have been located in storage, but we have insufficient 
     data at the moment to initiate research. The risk of accident is too high. 
     Lineage Discovery and Acquisition Division should attempt to locate 
     descendents of any attack survivors (either Assassin or Brotherhood) in 
     order to continue research. Resurrecting this particular type of technology
     will aid us greatly with any holdouts following the Satellite's activation.
     We're putting together a team to push research in this area.
    
     4. Grail - We are removing the Grail from our list of objectives. There is
     insufficient evidence to confirm its existence. Current examination of 
     Subject Seventeen indicates that aside from the Piece of Eden, all other 
     artifacts related to Christ-figure are literary devices (or derived from
     Piece of Eden) and not actual objects. Even if the object is real, its use
     to us at this stage is negligible. Our resources are better used elsewhere.
    
     5. Mitchell-Hedges Communicators - Analysis of the objects is complete.
     The good news is that they work. As a result we now have a safe and secure
     communication channel for use after the launch. However, they are severely
     limited in number, and so we will be providing them only to our most
     essential facilities. You will obviously retain possession of the one you
     have.
    
     Warren, I cannot stress how important it is that you wrap things up with
     Subject Seventeen as soon as possible. We're obviously relieved that you
     seem to be closing in on the target memory, but you need to step it up.
     Everything we're working towards depends on your retrieving those locations.
     Without them, we've got nothing.
    
     May the Father of Understanding guide you to success.
    
     A.R."
    
    ------------------------------------------------------------------------------
    [11.12] Vidic's Inbox Emails, Memory Block 7
    
    **********
    *Email 10*
    **********
    
     From: Lucy Stillman
           Subject No. 16
    
    "Warren:
    
     I've finished my report on Subject Sixteen. You should take a look when you
     have some time as I believe it validates my belief that we need to be 
     treating them with greater care. Failure to do so will only result in further
     breakdowns.
    
     I'll summarize things for now since I realize you're probably pretty busy.
     Prolonged exposure to the Animus caused a "Bleeding Effect" within Subject
     Sixteen's genetic structure. The result was a blending of genetic and real-
     time memory. He was unable to distinguish his own life from those of his 
     ancestors, as witnessed with the incident in his room.
    
     I believe this effect is similar to certain forms of multiple personality
     and delusional disorders. People who claim to be experiencing past lives
     or the presence of other minds within their own are quite possibly 
     experiencing a naturally occurring version of this Bleeding Effect. Through
     the specific symptoms may vary from subject to subject, the end result 
     is the same: they lose their minds.
    
     This is what I believe happened to Subject Sixteen. One of his ancestors
     seems to have been involved in an important event in the ancient Far East.
     The wall writings he left us defy any conventional explaination, though I'm
     not ready to dismiss them just yet. Per your request, I've asked for a 
     linguist and historian to research them further in case there is some 
     significance. I'll let you know if they come back to us with anything.
    
     I'll get you a full copy of the report so that you can review my findings
     when you have the time. I know this is not that important to you Warren, but
     it would mean a lot to me if you'd just take a look and think about it. We
     don't need to push them so hard. We don't need to kill them. From a purely
     practical perspective, there's no point in destroying the subjects anyway.
     Once they're dead, their knowledge is lost to us forever. And we both know
     how dangeroud that can be. 
    
     Thanks for your time!
    
     -Lucy"
    
    **********
    *Email 11*
    **********
    
     From: Abstergo_News_Wire_Services
           Daily Headlines
    
    "Talks Continue Regarding Aftermath of L-11 Outbreak:
     Nearly 6 years later, little progress has been made in dealing with the
     repercussions of what history books refer to as "The Second Plague". With
     nearly 96% of its population decimated over a 3-month period, the
     continent of Africa is now virtually uninhibited. Plans to divide up the
     continent have met with strong resistance and claims of neo-colonialism.
     One protestor has this to say: "Whether we are a hundred or a hundred
     million - this is still our home and no one has the right to take it from
     us."
    
    ------------------------------------------------------------------------------
    [12.01] Achievements
    
    I don't own an XBox 360 and I really can't verify if these are achievements
    or not. However, via multiple cross referencing and checking on the guides at
    GameFAQs, I have found all the achievements. I credit neeker on GameFAQs.com
    for his work on achievements on the XBox 360. These are the lists of 
    achievements on the XBox 360 version and what is available on them.
    
    --==Storyline Achievements==--
    
    ***********************
    *Welcome to the Animus*
    ***********************
    
    Description        - You've successfully completed the Animus Tutorial
    Achievement Points - 20
    Obtained By        - Complete the animus tutorial. This is the easiest one
                         that you can complete.
    
    ****************
    *Hero of Masyaf*
    ****************
    
    Description        - You've protected Masyaf from the Templar Invasion
    Achievement Points - 20
    Obtained By        - Completing Memory Block One which involved you killing
                         off a Templar Invasion.
    
    ****************************
    *The Punishment for Treason*
    ****************************
    
    Description        - Find the Traitor and bring him before Al Mualim
    Achievement Points - 20
    Obtained By        - During Memory Block Two, you will have to hunt down
                         a Traitor and he will be brought before Al Mualim and
                         executed. 
    
    *********************************
    *The Blood of a Corrupt Merchant*
    *********************************
    
    Description        - Kill Tamir in Damascus
    Achievement Points - 25
    Obtained By        - During Memory Block Two, you will have to assassinate
                         Tamir.
    
    ********************
    *Blade in the Crowd*
    ********************
    
    Description        - Kill one of your targets like a true Assassin.
    Achievement Points - 30
    Obtained By        - Kill one of your targets by using the Hidden Blade
                         via the Assassination feature.
    
    ***********************
    *The Blood of a Doctor*
    ***********************
    
    Description        - Kill Garnier de Naplouse in Acre
    Achievement Points - 25
    Obtained By        - During Memory Block Three, you will have to assassinate
                         Garnier de Naplouse in Acre.
    
    *****************************
    *The Blood of a Slave Trader*
    *****************************
    
    Description        - Kill Talal in Jerusalem
    Achievement Points - 25
    Obtained By        - During Memory Block Three, you will have to assassinate
                         Talal in Jerusalem.
    
    ******************************
    *The Blood of a Merchant King*
    ******************************
    
    Description        - Kill Abu'l Nuqoud in Damascus
    Achievement Points - 25
    Obtained By        - During Memory Block Four, you will have to assassinate
                         Abu'l Nuqoud in Damascus.
    
    ***************************
    *The Blood of a Liege-Lord*
    ***************************
    
    Description        - Kill William of Montferrat in Acre
    Achievement Points - 25
    Obtained By        - During Memory Block Four, you will have to assassinate
                         William of Montferrat in Acre.
    
    ***********************
    *The Blood of a Regent*
    ***********************
    
    Description        - Kill Majd Addin in Jerusalem
    Achievement Points - 25
    Obtained By        - During Memory Block Four, you will have to assassinate
                         Majd Addin in Jerusalem.
    
    ********************************
    *The Blood of a Teutonic Leader*
    ********************************
    
    Description        - Kill Sibrand in Acre
    Achievement Points - 25
    Obtained By        - During Memory Block Five, you will have to assassinate
                         Sibrand in Acre.
    
    ***********************
    *The Blood of a Scribe*
    ***********************
    
    Description        - Kill Jubair Al Hakim in Damascus
    Achievement Points - 25
    Obtained By        - During Memory Block Five, you will have to assassinate
                         Jubair Al Hakim in Damascus.
    
    ************************
    *The Blood of a Nemesis*
    ************************
    
    Description        - Kill Robert de Sable in Arsuf
    Achievement Points - 25
    Obtained By        - During Memory Block Six, after a nice plot twist, you
                         need to assassinate Robert de Sable in Arsuf.
    
    ********************************
    *The Eagle and the Apple - 1191*
    ********************************
    
    Description        - Complete Assassin's Creed
    Achievement Points - 100
    Obtained By        - Complete the Game by assassinating all your targets up to
                         Robert de Sable and defeat Al Mualim in Memory Block 
                         Seven.
    
    --==Numerical Achievements==--
    
    Note that these are not consecutive, you can to these over the period of the
    game and is not interrupted by dying, entering different Memory Blocks or
    whatever.
    
    *******************
    *Enemy of the Poor*
    *******************
    
    Description        - Grab and Throw 25 Harassers
    Achievement Points - 5
    Obtained By        - Grab and Throw 25 Beggars that run up to you and beg for
                         money off you.
    
    *****************
    *Gifted Escapist*
    *****************
    
    Description        - Jump through 20 Merchant Stands
    Achievement Points - 5
    Obtained By        - You need to run and jump at the Merchant Stands from the
                         side. Easy to do.
    
    ********************
    *March of the Pious*
    ********************
    
    Description        - Blend with Scholars 20 Times
    Achievement Points - 5
    Obtained By        - This is simple, blend with Scholars and the unblend a 
                         total of 20 times.
    
    **************
    *Eagle's Dive*
    **************
    
    Description        - Perform 50 Combo Kills in Fights
    Achievement Points - 20
    Obtained By        - Head to the Courtyard in Masyaf and practice your Combo
                         Kills on the trainee there for this achievement.
    
    *******************
    *Eagle's Swiftness*
    *******************
    
    Description        - 20
    Achievement Points - Perform 100 Counter Kills in Fights
    Obtained By        - Just perform 100 Counter Kills. This one will be gained
                         over the course of the game considering the amount of 
                         killing.
    
    ***************
    *Eagle's Talon*
    ***************
    
    Description        - Perform 50 Stealth Assassinations
    Achievement Points - 15
    Obtained By        - Just get 50 kills via the Assassinatiom method from your
                         Hidden Blade. Considering the amount of lone targets, 
                         this isn't too hard.
    
    **************
    *Eagle's Prey*
    **************
    
    Description        - Assassinate 100 Guards
    Achievement Points - 20
    Obtained By        - Kill a total of 100 Guards and Archers. Continue from the
                         Eagle's Talon achievement and move on. 
    
    **************
    *Eagle's Will*
    **************
    
    Description        - Defeat 100 Opponents without dying
    Achievement Points - 20
    Obtained By        - This one means you need to fight 100 guards or thugs 
                         without dying. This isn't hard if you assassinate your
                         enemies one by one.
    
    ****************
    *Eagle's Flight*
    ****************
    
    Description        - Last 10 Minutes in Open Conflict
    Achievement Points - 20
    Obtained By        - Basically be in a fight with guards for 10 minutes 
                         straight. Best done in early game where you can block
                         and the guards cannot break your block. Or bash 1 guard
                         and hide behind a group of vigilantes for 10 minutes.
    
    *************
    *Eagle's Eye*
    *************
    
    Description        - Kill 75 Guards with Throwing Knives
    Achievement Points - 15
    Obtained By        - Relatively simple seeing this is the most effective way
                         to kill archers and guards without being caught.
    
    **********************
    *The Hands of a Thief*
    **********************
    
    Description        - Pickpocket 200 Throwing Knives
    Achievement Points - 15
    Obtained By        - You need to pickpocket a total of 200 Knives. Depending
                         on your capacity, pickpocketing thugs for knives will net
                         you max capacity, do you can pickpocket 15 knives at once
                         at Memory Block 6.
    
    ***************
    *Eagle's Dance*
    ***************
    
    Description        - Perform 50 Leaps of Faith
    Achievement Points - 10
    Obtained By        - Done naturally via the view points, but perform Leaps of
                         Faiths by jumping from higher ground to lower ground and
                         landing in hay.
    
    *******************
    *Eagle's Challenge*
    *******************
    
    Description        - Defeat 25 Guards in a single fight
    Achievement Points - 20
    Obtained By        - This might be hard given that 25 Guards is a lot, but
                         taken on a group of guards, say 3 and defeat two of them
                         and let the third one chase you through the city, 
                         alerting other guards, which you will defeat, then 
                         rinse and repeat.
    
    --==Other Gameplay Achievements==--
    
    **********
    *Fearless*
    **********
    
    Description        - Complete all View Points
    Achievement Points - 25
    Obtained By        - Complete all the view points in the game. There are 12 
                         View Points in the Kingdom Area, 26 in Damascus, 9 in the
                         Poor, 7 in the Middle and 10 in the Rich District. There
                         are 30 View Points in Acre, 11 in the Poor, 9 in the 
                         Middle and 10 in the Rich District. There are 24 in 
                         Jerusalem, 6 in the Poor, 9 in both the Middle and Rich
                         Districts.
    
    ***********************
    *Disciple of the Creed*
    ***********************
    
    Description        - Assassinate all your targets with a Complete DNA Bar
    Achievement Points - 30
    Obtained By        - This does not mean synchronisation bar, it is your DNA
                         Memory Bar. This basically means that you need to 
                         complete all 6 investigations, complete all View Point
                         and Save Citizens Objectives and speak with the Bureau
                         before you complete your assassination. 
    
    ********************
    *Absolute Symbiosis*
    ********************
    
    Description        - Have a complete Synchronisation Bar
    Achievement Points - 45
    Obtained By        - This means having all 20 bars on your health bar full.
                         Therefore, complete all your investigations, your 
                         view points and saving all the citizens to complete it.
    
    ***********************
    *Hungerer of Knowledge*
    ***********************
    
    Description        - See 85% of all the Memory Glitches
    Achievement Points - 20
    Obtained By        - This means that you click on 85% of the glitches in the
                         cutscenes that you will have between you and enemies. 
    
    ************************************
    *Defender of the People : Damascus *
    *                         Acre     *
    *                         Jerusalem*
    ************************************
    
    Description        - Complete every save citizen mission in Damascus, Acre and
                         Jerusalem
    Achievement Points - 20 for each City
    Obtained By        - Saving all the citizens in the city. Check your map for
                         more details. Complete all View Points for a 
                         comprehensive map showing all saving citizens locations.
    
    *******************
    *Conversationalist*
    *******************
    
    Description        - Go through every dialog possible with Lucy
    Achievement Points - 20
    Obtained By        - Talk to Lucy after completion of each memory block and
                         keep talking until she tells you to sleep.
    
    ***********************
    *Visions of the Future*
    ***********************
    
    Description        - Watch the Credits
    Achievement Points - 50
    Obtained By        - This is the simpliest and one of the more time consuming
                         of it. Go exercise or something.
    
    --==Hidden Items Achievements==--
    
    *********************
    *Keeper of the Creed*
    *********************
    
    Description        - Find all the Assassin Flags in Masyaf
    Achievement Points - 10
    Obtained By        - Collect all the 20 Assassin Flags in Masyaf.
    
    ******************************
    *Keeper of the Lion's Passant*
    ******************************
    
    Description        - Find all the King Richard Flags in the Kingdom
    Achievement Points - 25
    Obtained By        - Find all 100 King Richard Flags in the Kingdom area.
    
    ************************
    *Keeper of the Crescent*
    ************************
    
    Description        - Find all the Saracen Flags in Damascus
    Achievement Points - 20
    Obtained By        - Find all the Saracen Flags in the three districts of
                         Damascus.
    
    *********************
    *Keeper of the Order*
    *********************
    
    Description        - Find all the Templar Flags in Acre
    Achievement Points - 10
    Obtained By        - Find all the Templar Flags in the Rich District of
                         Acre.
    
    ***************************
    *Keeper of the Black Cross*
    ***************************
    
    Description        - Find all the Teutonic Flags in Acre
    Achievement Points - 10
    Obtained By        - Find all the Teutonic Flags in the Middle District
                         of Acre.
    
    *************************
    *Keeper of the 8 Virtues*
    *************************
    
    Description        - Find all the Hospitalier Flags in Acre
    Achievement Points - 10
    Obtained By        - Find all the Hospitalier Flags in the Poor District
                         of Acre.
    
    ****************************
    *Keeper of the Four Gospels*
    ****************************
    
    Description        - Find all the Jerusalem Crosses in Jerusalem
    Achievement Points - 20
    Obtained By        - Find all the Jerusalem Crosses in the Poor, Middle
                         and Rich Districts of Jerusalem.
    
    *******************
    *Personal Vendetta*
    *******************
    
    Description        - Kill Every Templar
    Achievement Points - 40
    Obtained By        - Kill all 60 Templar Knights in the Kingdom and all
                         the districts of Acre, Damascus and Jerusalem.
    
    ------------------------------------------------------------------------------
    [13.01] Everything Explained
    
    The Storyline of Assassin's Creed is extremely cryptic and isn't as straight
    forward as many people would have liked, especially the final scenes of the
    game with the red drawings on the wall. This warrants a massive explaination
    to explain what actually does happen. I'll just post a massive string of
    question and their answers. 
    
    * Who is Desmond?
      Desmond Miles is Subject Seventeen, whose ancestor is Altair, the assassin 
      that you play. It is reasonable to assume that Altair has fathered a child
      after the events, or otherwise it would be impossible for Desmond to have 
      the genetic memories of Altair.
    
    * Who is Lucy?
      Lucy Stillman is an employee at Abstergo, and she is the main operator of 
      the Animus. However, during the events after Memory Block 6, she reveals 
      her true identity as an undercover Assassin. She is the one who probably 
      left the door code to Desmond and left her pen for Desmond to "borrow". 
      Also, in her deleted emails, she is the one who has continually attempted 
      to delay the Animus memories as well as relaying inside information to 
      external sources, which can be presumed as other members of the Assassins. 
    
      As such, it is reasonable to assume that Lucy was responsible for the 
      fluoride leak to the media that has Abstergo on the backfoot. The 
      possibility is mentioned from an email from Alan Rikkin to Warren Vidic 
      detailing to possibility that it was an internal leak, or a whistle blower. 
    
    * Who is Warren Vidic and Alan Rikkin?
      Warren Vidic is the project lead on the Animus operation which uses the 
      genetic memory of subjects to find information about the treasures in which 
      the Templar seek. Vidic is the supervisor of Lucy and Rikkin is one of the
      big bosses. 
    
    * Who is Altair?
      Altair is an ancestor of Desmond who existed during the Third Crusades of 
      the year 1191. Altair was a member of the Assassins and strove to fight the
      Templars, as witnessed in the story. Altair is not Desmond.
    
    * If Desmond is not Altair, then how can he use Eagle Vision?
      Desmond is able to use Eagle Vision at the end of the game, and this is due
      to what Lucy names as the Bleeding Effect. This means that the genetic 
      memory has bled into Desmond's memory, and this could mean that he cannot
      tell the difference between his ancestor's memories and his own. This 
      transferral of power demonstrates how Desmond can only use Eagle Vision at
      the end of the game.
    
    * What is the Animus?
      The Animus is a machine that allows the Subjects to live out their genetic
      memories, memories which are somehow stored on one's DNA and passed on  
      through the family tree. So far, the Animus has seen 17 Subjects, and 
      Subject Seventeen is Desmond. 
    
    * What is Abstergo?
      Abstergo, which means cleanse in Latin apparently, is a massive corporation
      that is actually a front for the Templars, which have existed since the 
      Crusades. In a sense, that are the modern version of the Templars. As you
      can see through the storyline, they seek to end wars, for world peace, but
      their methods are not so. They seek to control mankind through the artifacts
      that they seek and kill those who are immune to the power. By doing this,
      Abstergo seeks peace, and world domination. 
    
      Abstergo is a powerful organisation, and their influence is strong enough
      to effect Governments in modern society. During the email about the fluoride
      leak, it is mentioned that they will make their friends in Washington pay 
      about not supporting them about the incident, which means that they must 
      have some powerful friends. 
    
    * What is all the red writing on the floor at the end of the game?
      The Red Writing is written by Subject Sixteen, who wrote all of it in 
      blood to show Desmond the secrets Abstergo now have. More on this later.
    
    * What does the following mean:
    
                    A 
                  D R H
                O O D T M
              W H B I T D O
            E U S Y S I N S E
          A R O O M R E A Y N R
        I S E Y T N I D L M I D E
      T W I H W Y I E A U D A Y H T
    
      This translates to 
    
      THEY DRAINED MY SOUL AND MADE IT THEIRS. I DRAIN MY BODY TO SHOW YOU
      WHERE I SAW IT.
    
      This is a message from Subject Sixteen, who obviously went through the
      Animus, where Abstergo drained the memories, or the soul, of the 
      Subject. In his or her fight against Abstergo, they drained their body
      to show you where they saw something, which is probably an artifact. 
    
      This will explain the red writing to be the blood of Subject Sixteen and 
      they literally died to show you all the information that Abstergo gained 
      from them, using the only ink they had, their blood. 
    
    * What does this mean?
    
      M O R Y M N O E S
      E N C E O L C H T
      H O N B T L O T C
      T D E O S A T O A
      P E D S N L S T F
      L D D U O O E T E
      E A I E I R I N T
      H S H K T T K E R
      T U A A A N S S A
    
      This translates to
    
      ARTEFACTS SENT TO THE SKIES TO CONTROL ALL NATIONS TO MAKE US OBEY A
      HIDDEN CRUSADE. DO NOT HELP THEM.
    
      Another message by Subject Sixteen, who drained more of their blood to
      write another message for you. This is a message that refers to Abstergo's
      plan to recover a Piece of Eden, and sent it on a low orbit satellite to
      control all of mankind, and kill those not controlled. This is continued
      on below.
    
    * What is the Third Piece of Eden
      The Third Piece of Eden is capable of making anyone believe anything, as
      demonstrated by Al Mualim in the final memory block. It was responsible for
      many of the Biblical illusions such as parting the Red Sea, which did not
      really happen, but the Piece of Eden brainwashed all the people in 
      believing that it actually did. Subject Sixteen knew all about the plans of
      Abstergo, the control of mankind, by sending you that cryptic message.
    
      The Piece of Eden has escaped Templar hands time and time again. You see in
      the introduction that the Templar Treasure, the Piece of Eden, is in the
      hands of Al Mualim, for his own gain. This is lead to the Templars 
      experimenting with different drugs, as witnessed in Garnier's assassination
      that the Templars can make substitutes for the Piece of Eden, but they do
      not last, or is it very effective since it requires continually dosages and
      increased amounts due to tolerance. 
    
    * What does 12212012 mean?
    
      Seperate this out like a date and you will get 12/21/2012, which is the 
      same as 21/12/2012 and the 21st of December, 2012. This date is extremely
      important because it makes the end of the world as we know it. This is the
      last date on the ancient Mayan calendar and something major is going to take
      place considering this is the last date on that calendar. 
    
      When you read the emails on Vidic's computer, you will find that something
      actually happens on this date, this is the date that the launch of the 
      satellite must be launched by, and if it is successful, it will be the end
      of the world as we know it, the Templars will rule the world.
    
    * What does 13.0.0.0.0 mean?
    
      Again, this is another reference to the Mayan calendar, and this is the 
      supposed date after the end of the world.
    
    * What is 22:13 mean on the giant mural?
    
      The answer is incidently in the Bible. This is Relevations 22:13 "I an
      the Alpha and the Omega, the First and the Last, the Beginning and the
      End." That basically has something to do with God, and that really means
      will be explained in a sequel. Also, there are also a few Omegas on the
      Giant Mural, which is in your bedroom, but there is however, no sign of 
      Alpha, and Omega is always, the end. 
    
    * Whats with the Chinese and Arabic?
    
      Well, I cannot really explain any of the Chinese and Arabic that is 
      written on the Giant Mural, so I cannot help you there, but there are 
      some websites on the web that try to intrepret this.
    
      The Arabic has been translated to "Al Zalzala", which means the shake or
      earthquake. This is a reference to the Armageddon, the end of the world
      as we know it, and that will be the date 20th of December 2012, the 
      day the satellite is launched. 
    
      There is also Hebrew on the wall. The Hebrew is translated to "Olam Habah"
      which means "The World to Come". This should be a reference to the
      afterlife, which is it in Judaism, but the themes in the game are far
      too powerful. It probably means the world to come, the world after the
      satellite is launched and we are all under the control of the Templars.
    
    * What is the big butterfly in the middle of the mural?
    
      The Big Butterfly is symbolism for the Lorenz Attractor, which is 
      basically a big butterfly. The reason for the butterfly is because it is
      a concept from chaos theory called "THE BUTTERFLY EFFECT". I'm sure that
      some people would have heard of this, and if the alert readers of this
      guide had not emailed me, I would not have applied this.
    
      The Butterfly Effect is that the effect of one tiny thing could have
      implications on a major event somewhere else. It is based that the flapping
      of the wings of a butterfly in Brazil could cause a massive tornado 
      somewhere else such as Texas. 
    
      The Lorenz Attractor, the Butterfly, was coined by Edward Lorenz, who 
      found in the 1960's that tiny, butterfly-scale changes to the starting
      point of his computer models on weather could lead to sunny weather or
      violent storms, in which no one could predict the outcome in the end 
      due to such small, insignificant factors. 
    
      The Butterfly Effect, this is the part where the game comes in, is where
      you can go back in time, and make rather small changes in the past and it
      could significantly alter the future. The best example, and the most common
      example I could find is Back to the Future, the movie. When that betting
      book is stolen of Marty whilst in the future, heading back to the past,
      and then back to the future, the "present" has been radically altered.
    
      This creates the notion of an alternate timeline, what would have the world
      been if you didn't take that 10 dollars off the floor and someone else did.
      However, by travelling to the past and altering the past, there were very
      significant implications in the future. This brings us to the game.
    
      The biggest effect would be the Animus. By heading back to the past, the
      information noted in the Animus, used in the future, would have radical
      changes, which would be the satellite the Templars would want to use. 
      This could lead to the possibility of time travel. One of the artifacts
      that have not been secured could lead to time travel. With the butterfly
      effect, an altering of that past, such as shaking a young Dr. Vidic's 
      hand could have radical implications in the future.
    
      Another example of this, a gaming example, is the Red Alert timeline of
      C&C. When Einstein used his time travel machine to head back to the 
      past and shake Hitler's hand as he exited prison, he hoped to stop the
      event of World War 2. Indeed, he shook the hand of Hitler and when he
      returned to the future, due to his time travelling machine, which create
      a time lag of a few minutes, he noted that he was successful. 
    
      Indeed, such a small, butterfly change such as shaking hands, resulted
      in World War 2 not happening, but it has a terrifying result, which is the
      basis of the Butterfly effect. The terrifying effect, and a plausable 
      outcome was that Stalin ran unchecked and started his war of aggression,
      and that resulted in a world FAR greater than World War 2. 
    
      My third example of this is a Futurama episode, Roswell That Ends Well. It
      features the Planet Express crew heading back in time and ends up with
      Fry being his own grandfather, and as a result, the lack of a Delta 
      Brainwave. Now, such a small "butterfly" act such as sleeping with his
      grandmother, resulting in a significant change in the future, the defeat
      of the brainspawn. Though not terrifying, it shows that a small change 
      can result in a very large one in the future. 
    
      This leads to the ingame change of the Philadelphia Project. A small change
      in the past could lead to a big change in the present. However, the question
      is, does the butterfly effect act in reverse? Does a large change in the
      past have a small effect in the future, or a even larger effect in the 
      future? Maybe the crew subject to the Project will come back to haunt the
      Templars. For more information, look up the Lorenz Attractor or Butterfly
      Effect. 
    
    * Whats with Zm = Zn^z+C
    
      An math forumla, which is incorrectly been stated. It is the Mandelbrot
      set, and the real equation is Zn+1=(Zn^2)+C. The m should be representive
      of the function n+1. What this equation does is not provide anything new,
      but look it up on wikipedia and you will see the picture of the equation
      and it is VERY FAMILAR. 
    
    * Who is Emperor Jiajing'?
    
      Emperor Jiajing, is as you'd expect, an emperor of China. He was the 11th
      Emperor during the Ming Dynasty ruling from 1521 to 1567. He was far from
      being a nice Emperor and what he did, that was notable was that he built 
      the Temple of the Sun, which is in Beijing, now a park. 
    
      He had a sin, according to Subject Sixteen and that could be that he 
      was greedy, he collected rare materials from all over the world and stored
      it for himself. If an answer does lie in his sins, one of the rare 
      materials that he collected must be an artifact that the Templars are 
      after.  
    
    * Who is Quetzcoaltz?
    
      No one has that name, but it is probably just incorrect spelling of the 
      Aztec god Quetzalcoatl. He was the god associated with soil fertility and
      that changed into the morning and the evening star, Venus. The Mayan 
      version of this God however, was different and their Sun God, which this
      was a basis of, "demanded" ritual sacrifices to appease him and make him
      let the sun rise each day. 
    
      So his hunger, therefore, would be the animal sacrifices, which would be 
      on top of the pyramids, and probably the hiding place of one of the 
      artifacts that the Templars want. 
    
    * What does this mean?
      
      Y O N A 
      G U N I 
    
      Unlike the other walls of text that Subject Sixteen left with you, this is
      a straight-forward message. Yonaguni is an island off the coast of Japan,
      and it is believed that they were a sort of Atlantis. Their civilisation
      was ancient. yet highly advanced, and they suffered a fate similar to that
      been suffered by those on Atlantis, their advanced technology destroyed
      them completely. 
    
      With all the Chinese on the wall, which can be Japanese, it is possible 
      that an ancestor of a Subject, possibly Sixteen's, was there and somehow,
      the Templar were there. The problem is, the buildings in Yonaguni are
      extremely old, thousands and thousands of yets, so the question is, if
      there was indeed an artifact there, how would the Templar know about it 
      since it was long before their time. So expect a sequel, or at least a 
      mention of this in the future. 
    
    * Whats with the Egyptian Symbol?
    
      The picture of the eye is said to be the Eye of Horus, the Falcon God,
      which had been associated with the power of healing that the Egyptians
      draw it on the walls to allows their wounds to heal. Maybe Subject
      Sixteen drew it to outline the futility of it, or maybe he wanted to be
      healed. 
    
      The eye is also said that the eye could be representive of the Sun God,
      Ra, who is the God of Gods. Maybe is has something to do with the anti-
      semantic message that the Templars always seem to produce.
      
    * Whats with the Eye in the Triangle?
      This is a reference to the eye of Providence, the eye of God and it 
      represents the Trinity, the Father, the Son and the Spirit. There is a 
      problem with this however. The game constantly says, or at least the 
      Templars call the Christian belief a lie and that all of it was a fake. 
      The email from the Conference room confirms this that the Templars believe
      that all artifacts related to Christ are fictional, which is certainly the
      case with the Shroud of Turin. 
    
      This fact is further encompassed with the apple on top of the Eye of 
      Providence, which is representive of the Piece of Eden. The Piece of Eden
      is commonly seen as the Golden Apple, which is certainly the case with the
      Piece of Eden that Al Mualim wields. That suggests that all the stories 
      about Christ are illusions made from the Piece of Eden and that it is all 
      a sham. Yet the reference to the Bible is still here. 
    
    * Whats with the Triangles?
      The Triangles are representive of the Mayan Pyramids, and given that we
      know that Quetzcoaltz's hunger has an answer, led by animal sacrifices
      within the temples, it must mean that something of relevence was there
      to start off with. But the question is, what?
    
    * Whats with the Pentagram?
      The Pentagram is a symbol of "pagan" traditions. This leads back to the
      argument that the Christian belief stole most of the ideas of the pagans
      before they were all branded heretics. Read the Da Vinci code for a
      better explaination, I can't be bothered to explain so much when there is
      a more popular source.
    
    * Whats is with the picture of the animals?
      There are three pictures there, the Hummingbird, the Spider and the Monkey,
      although they don't look like it. These pictures are all related to the
      Nazca lines, a series of lines in Peru what when it is viewed in the sky,
      show giant animal forms. It may be that these lines show the way to another
      artifact or contain one, judging by what Subject Sixteen left us. 
    
    * What are the Pieces of Eden?
      These are apparently mythical Golden Apples from the Garden of Eden, the
      Apple as a basis of original sin, the Apple Tree, the Forbidden Fruit. It
      is also likely it is an apple since the Pieces of Eden are meant to be 
      forbidden, just like the Apple in the Garden of Eden. 
    
      Also, in Greek mythology, there were three golden apples. Given that the
      second piece was destroyed, this might be the last hope for the Templars.
    
    * What is the DIA incident?
      This is the fictional Denver International Airport incident. According to
      what Lucy says, the Templars were designing and preparing to launch a 
      satellite from the Denver International Airport before there was an 
      incident, killing many and destroy the Piece of Eden. 
    
    * What with all the Eagles?
      The Eagle is a reference to Altair. There are too many links between Altair
      and Eagles that is cannot be a coincidence. The hood of Altair is bent in 
      the shape of the beak of the Eagle. Every leap of faith is sent down with
      an eagle's cry. The trailer shows the picture of a Eagle watching its prey,
      just like Altair is watching his target. Altair's name in Arabic has 
      relations with flight, so a coincidence is simply out of the equation.
    
      The Eagle references in the Achievements for XBox simply back this theory
      up. All of them relate to the task, with the word Eagle in front of it. 
      As such, it is pretty solid evidence of Altair as an Eagle.
    
      The Eagle Vision you use to discover the giant mural will unlock Visions
      of the Future, and it certainly does, what is on the mural will certainly
      give an insight of what will happen in the future. The final is the Eagle
      and the Apple - 1191.
    
      If you note, 1191 is the year that the game is actually set in. The 
      achievement marks the encounter with Altair and the Piece of Eden, and since
      it is referred to as an apple, it makes sense doesn't it?
    
    * Whats with the Conference Room Email?
    
    " Warren:
    
      The others and I have finished reviewing the Animus recordings from Subjects
      12-16. While the Piece of Eden remains our priority, we must continue 
      working to locate and understand the remaining artifacts. I am sure you can 
      understand our reasoning behind this. Although the satellite is accomplished
      to a fair portion of the work for us, we will certainly need to deal with 
      those who are either immune to - or protected from - its effects.
    
      Please take a moment to look over our findings and get back to me with any
      feedback you may have. I will summarize below:
    
      1. Piece of Eden (no. 3) - We applaud your continued efforts to locate an 
      alternate artifact with the loss of no. 2 in the DIA Satellite Accident. 
      We understand Subject Seventeen is having trouble interfacing with the 
      Animus, leading to delays. As a result, we estimate another 24 hours before 
      your next critical update. In the meantime, we'll prepare an extraction team
      and set them to standby. We're relying on you to obtain the additional 
      information we require. He knows where the other objects are - even if he 
      doesn't realize it. You MUST unlock that final memory or all of this will 
      have been for nothing.
    
      2. Philadelphia Project - Data provided from Animus Subject Twelve indicates
      that the ship briefly manifested in a future state for approximately 18 
      minutes. It is unclear whether the timeline is consistent with or parallel 
      to our own. Although we have recovered enough data to reconstruct and repair
      the original artifact used in the experiment, Administration has refused to 
      move forward on the project, citing paradox concerns. Corporate policy  
      remains in place: any objects found to interfere with or manipulate time 
      must be contained. Artifact will be moved to secure storage.
    
      3. Tunguska Incident - Now believed to be the direct result of assault by 
      Assassins. Research station destroyed as was artifact. Alternate wave 
      generation devices have been located in storage, but we have insufficient 
      data at the moment to initiate research. The risk of accident is too high. 
      Lineage Discovery and Acquisition Division should attempt to locate 
      descendents of any attack survivors (either Assassin or Brotherhood) in 
      order to continue research. Resurrecting this particular type of technology
      will aid us greatly with any holdouts following the Satellite's activation.
      We're putting together a team to push research in this area.
    
      4. Grail - We are removing the Grail from our list of objectives. There is
      insufficient evidence to confirm its existence. Current examination of 
      Subject Seventeen indicates that aside from the Piece of Eden, all other 
      artifacts related to Christ-figure are literary devices (or derived from
      Piece of Eden) and not actual objects. Even if the object is real, its use
      to us at this stage is negligible. Our resources are better used elsewhere.
    
      5. Mitchell-Hedges Communicators - Analysis of the objects is complete.
      The good news is that they work. As a result we now have a safe and secure
      communication channel for use after the launch. However, they are severely
      limited in number, and so we will be providing them only to our most
      essential facilities. You will obviously retain possession of the one you
      have.
    
      Warren, I cannot stress how important it is that you wrap things up with
      Subject Seventeen as soon as possible. We're obviously relieved that you
      seem to be closing in on the target memory, but you need to step it up.
      Everything we're working towards depends on your retrieving those locations.
      Without them, we've got nothing.
    
      May the Father of Understanding guide you to success.
    
      A.R."
    
      This does explain a lot of the events of the game. They need Desmond's
      memory to complete their mission, and lets got this step by step.
    
      The first part is that Abstergo has interviewed several subjects already
      and have discovered many artifacts, all of them having different powers. 
      Sounds like a job for Indiana Jones. Anyway, there are many artifacts and
      the good news is that Abstergo doesn't have them all. There are remaining
      artifacts that are still out there that Abstergo doesn't have and they are
      trying to gather them quickly before the launch. If not, these can be used
      to attack Abstergo and their plan goes all crazy. If not, they will be 
      attacked, probably led by members of the Assassins.
    
      The second part shows how desperate the company is for another Piece of
      Eden to play around with. Like I mentioned already, the Denver International
      Airport incident wiped out a Piece of Eden, the satellite as well as about
      20 people. They really need another piece to place on a satellite and 
      control the world. 
    
      The third part is about the Philadelphia incident, where it was claimed
      that a ship was subject to a top-secret experiment. This occured on the 28th
      of October, 1943, the number of the Conference Room door code, 10281943.
      The USS Eldridge, a destroyer escort, was subject to this experiment and
      became invisible. According to what the Templars claim, it also underwent
      time travel. However, the result was far from pretty. Many sailors went mad
      and some parts were even fused to the ships bulkhead. This is sort of 
      similar to the Red Alert storyline where Einstein and Tesla used a Tesla 
      coil to render the ship invisible.
    
      This email confirms the conspiracy theories that it was real, in this game
      anyway, and that the Templars were behind it. The Templars however, do not
      wish to continue along this path because the artifact that was used can
      trigger paradoxical events and that can change the future. Messing with time
      is a nasty business.
    
      The fourth part refers to the Tunguska Incident that took place in Russia on
      the 30th of June, 1908. It is believed that a meteorite made impact with the
      earth and literally flattened trees and such. It had an expected yield of
      2 Megatons of TNT, which is a fair bit. 
    
      This explosion, as suggested by the Templars, was actually the destroying
      of a Templar research facility by Assassins and the artifact was at that
      location. They are currently pushing research into this because after the
      satellite is launched, they want to use similar artifacts to destroy all
      resistance against the Piece of Eden on the satellite.
    
      The fifth part about the Grail is going to be a mistake on Abstergo's part.
      Given the information that Subject Sixteen has given Desmond, it is 
      extremely possible that the Grail actually does exist. Given that Abstergo
      is so focused on finding the Piece of Eden, Sixteen believes that they
      will overlook the Grail, which they certainly do. With this, it is expected
      that someone will find the Grail and bring it in the fight against Abstergo,
      which will be their downfall, since they do not believe in the existance of 
      a Christ like figure, all believing that it was a manipulation of the Piece
      of Eden. 
    
      The sixth part is about the Mitchell-Hedges communicators. They were 
      discovered in 1926 within an ancient Mayan temple in present day Belize and
      believed to be only 13 of such skulls worldwide. They are rumoured to 
      bestow scrying powers, powers that allow one to communicate psychically,
      to those who wield it. It is now shown that the skulls are not in the 
      possession of the Templars, who use it as a secure communication line 
      between their facilities. 
    
      The problem is where does it come from? Some claim it is from Atlantis, and
      that is a possible reference to Yonaguni. It is also claimed that the skulls
      were carried by the Knights Templar during the crusades. If so, it would be 
      possible that the possession of the Skulls where passed down between the
      generation of Templars and Vidic is in possession of one now.
    
      Again, there is a problem with this. How can these skulls, if owned by
      Templars, be located in Mayan ruins? It is not practical that if the
      Templars actually carried these around during the crusades, it would be
      found in South America, a long distance. Unless the Spanish had some
      Templars and brought them to South America, and they lost it.
    
      The final part is the sign off, and they seek the target memory, the 
      memory where you have to fight Al Mualim. If you remember, the orb is 
      dropped when you kill him and it reveals a position of the globe, along 
      with dots indicating the position of artifacts. This is what they want,
      the position of all the artifacts so the retrieval teams can go and collect
      them.  
    
      It hope this explains everything that you need to know. If not, there are
      plenty of websites out there that can do the same job that I've just done
      for you. 
    
    ------------------------------------------------------------------------------
    [A] Contact Information
    
    APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that
    c,h,e,a,t,c,c.c,o,m. Remove the commas.
    
    Hey, what do you know, it looks just like my previous legal things, cause I'm
    too lazy to make another one. That block button is mighty fun to use.
    
    ******************************************************************************
    Before you E-Mail me, read the guide first. If the answer is not in here, then
    E-Mail me. If it is, don't bother as I won't reply.
    ******************************************************************************
    
    To contact me, e-mail me at
    hillsdragon13 [at] hotmail [dot] com
    
    Replace at with @ and dot with .
    
    Don't add me to MSN Messenger List because if I don't know you, I won't accept
    you, simple as that. 
    
    E-Mail me (and anyone else you want to e-mail) with courtesy and respect as 
    we are living people like you. Have a title of what you are sending so I know
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    Please write in English or anything close to it. It can't understand foreign
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    Don't write in sloppy English. I mean, who the hell would understand "Hwo Od 
    Yoi Di Tjih Ni Dwn 2 Lyf?" Don' be too formal, a question is not a freakin
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    to the Game, Ass's Cred, ..." it makes me wonder if I'm talking to a freak,
    the President of the United States of America or Bill Gates or Donald Trump.
    
    I will credit you if you send me information about this game that is not in
    the FAQ. I will also be grateful if you see this FAQ somewhere else other than
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    their ass to Pluto and make them bounce off to the other side of the Universe.
    
    I will not respond to:
    
    * Spam
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    * Something not related with the Assassin's Creed
    * Something already covered
    * Illegal stuff, like piracy and torrents
    * Technical Problems
    
    Technical Problems will not be answered as they should be sent to Ubisoft not 
    me.
    
    I didn't design the game so I shouldn't know what's wrong with it, its your
    game not MINE.
    
    ------------------------------------------------------------------------------
    [B] Webmaster Information
    
    ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED	BELOW
    GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS
    
    YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
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    [C] Credits
    
    This section is where you see your name. It will be long. The names are either
    Board Names from the Boards or your e-mail so if your name is Bob Rob and 
    another Bob Rob posted the message, the First Bob Rob will not be credited so
    in short, someone around the world who shares the same name as you will not
    be credited for your work.
    
    CJayC, Thanks for the Memories
    SBAllen for the job of administration GameFAQs
    Ubisoft for developing the game
    Neeker for his Achievement Guide which I used as research
    Xbox World 360's article on the plotline of the game, provided a lot of info
    Me for making it
    Hotmail for giving me the e-mail account
    http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art
    www.assassinscreed-maps.com for their wonderful maps
    BIG THANKS TO Admiral Voo, Matthias Vanbrabant, David Delgado, William Lerner 
    and Omar Hazen for information on the end game mural. 
    You for reading it
    
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    [D] Sites FAQ is on
    
    Current FAQ is On
    www.gamefaqs.com will always have the latest versions
    
    May be outdated
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    [E] Copyright
    
    This game is Copyright 2008 Ubisoft. All Rights Reserved
    
    This document is copyrighted by US and Canadian and Australian Laws. This FAQ
    is for personal use only. This is not to be used for commercial or personal
    gain. Websites publishing this guide without permission will face punishment
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    Please abide with the terms. If not, you will be facing a lawsuit you cannot
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    This document is copyright 2008. All Rights were not assassinated.