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    FAQ/Walkthrough by Shotgunnova

    Updated: 10/18/08 | Printable Version | Search Guide | Bookmark Guide

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                   /  \                   |ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|Ż|Ż\Ż|Ż|ŻŻŻ|
                  / /\ \                  | Ż |  Ż|  Ż| Ż |  Ż| |   |Ż|  Ż|
                 / /  \ \                 | | |Ż  |Ż  | | |Ż  | | \ | |Ż  |
                / /    \ \                 Ż Ż ŻŻŻ ŻŻŻ Ż Ż ŻŻŻ Ż Ż Ż   ŻŻŻ
     (\      ,~' /      \ '~.      /)           |ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ|ŻŻŻ\
      \'---~'   /        \   '~---'/            | |Ż| Ż { ŻŻ| ŻŻ| |} )
       \       /          \       /             |  Ż| \ | ŻŻ| ŻŻ|   /
        }     /            \     {               ŻŻŻ Ż Ż ŻŻŻ ŻŻŻ ŻŻŻ
       '-.   /              \   ,-'    Spoiler-free FAQ & Walkthrough (Xbox 360)
    (\    \ (                ) /   /)     -by- Shotgunnova / Patrick Summers
     \\    \ \____/)  (\____/ /   //
      \\    \_____/ /\ \_____/   //      Email - shotgunnova [a+] gmail . com
       \ŻŻŻŻŻŻŻŻŻ\_/  \_/ŻŻŻŻŻŻŻŻ/
        ŻŻŻŻŻŻŻŻ\________/ŻŻŻŻŻŻŻ     Best viewed in 79-character-width browser!
    
       I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
      II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    
          The Creed ........................................................ TCRD
          Sync Bar ......................................................... SYBR
          Eagle Vision ..................................................... EGLV
          Synchronization .................................................. SCRY
          Social Acceptability ............................................. SCLC
          Information Gathering ............................................ NFGT
          Free Missions .................................................... FRMS
          Environmental Overview ........................................... NVRN
          Weapons .......................................................... WEPN
          Tips N' Tricks ................................................... TPST
    
     III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
      
          01) Memory 1 ..................................................... WK01
          02) Memory 2 - Masyaf Traitor .................................... WK02
          03) Memory 2 - Tamir ............................................. WK03
          04) Memory 3 - Garnier de Naplouse ............................... WK04
          05) Memory 3 - Talal ............................................. WK05
          06) Memory 4 - William of Montferrat ............................. WK06
          07) Memory 4 - Abu'l Nuqoud ...................................... WK07
          08) Memory 4 - Majd Addin ........................................ WK08
          09) Memory 5 - Sibrand ........................................... WK09
          10) Memory 5 - Jubair ............................................ WK10
          11) Memory 6 - Robert de Sable ................................... WK11
          12) Memory 7 - 10th Templar ...................................... WK12
    
      IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APND
    
          Achievements ..................................................... ACHV
          Maps ............................................................. MAPZ
          Templars ......................................................... TMPL
          King Richard Flags ............................................... KRFL
          Masyaf Flags ..................................................... MSYF
          Hospitalier Flags ................................................ HSPT
          Jerusalem Crosses ................................................ JRCR
          Saracens Flags ................................................... SRCN
          Teutonic Flags ................................................... TTNC
          Templar Flags .................................................... TPLR
    
       V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
      VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
     VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                       |  |
            Left Trigger ->  ______    |  |    ______  <-Right Trigger
             Left Bumper -> /------\__/    \__/------\ <-Right Bumper
                           / .-.       .-.       (Y)  \
           Left Analog -> / (   )   []( X )[]  (X) (B) \
                         /   '-'       '-'  .-.  (A)    \
                        (      .-.         (   )         )
                         \    (   )         '-'         /
                          \    '-'  /ŻŻŻŻŻŻ/Ż\         /
                           \_______/   Right  \_______/
                                |      Analog
                             D-Pad
     Altair can switch between low- and high-profile actions by holding R-button
     ___________ ______________________________ _________________________________
    | BUTTON    | LOW-PROFILE ACTION           | HIGH-PROFILE ACTION             |
    |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | BACK      | Un/toggle location map       | Un/toggle location map          |
    | START     | Un/toggle pause              | Un/toggle pause                 |
    | D-PAD: U  | Select hidden blade          | Select hidden blade             |
    | D-PAD: D  | Select fists                 | Select fists                    |
    | D-PAD: L  | Select knives / short blade  | Select knives / short blade     |
    | D-PAD: R  | Select longsword             | Select longsword                |
    | A BUTTON  | Step button (hold: free run) | Step button (hold: free run)    |
    | B BUTTON  | Push or grab                 | Push or grab                    |
    | X BUTTON  | Assassinate / Throw knives   | Assassinate / Throw knives      |
    | Y BUTTON  | Use eagle vision             | Use eagle vision                |
    | L ANALOG  | Controls movement            | Controls movement               |
    | R ANALOG  | Controls camera POV          | Controls camera POV             |
    | L BUMPER  | ---------------------------- | Chase cam (Camera POV pullback) |
    | R BUMPER  | ---------------------------- | ------------------------------- |
    | L TRIGGER | ---------------------------- | ------------------------------- |
    | R TRIGGER | High-profile actions usable  | ------------------------------- |
    |___________|______________________________|_________________________________|
    
     NOTE: Most of the following techniques are earned, not inherent.
     _______________ _______________________________________ ____________________
    | ADVANCED TECH | BUTTON COMBINATION                    | EFFECT             |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Combo Killing | Attack and press X when swords clash  | Slays enemy        |
    | Counter-kill  | Hold R-Trigger + X when enemy attacks | Slays enemy        |
    | Dodging       | Hold R-Trigger + A when enemy attacks | Avoids foe's slash |
    | Grab Breaking | Hold R-Trigger + B when enemy grabs   | Reverses the grab  |
    | Free-stepping | Hold A while running over beams [etc] | Quickly cross them |
    | Defence Break | Step (with A) and attack immediately  | Break foe's guard  |
    |_______________|_______________________________________|____________________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The game does a pretty good job of giving the player tutorials on every step
     possible (and giving hints during each loading scene), but here's a bit of a
     recap anyway.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    THE CREED                   [TCRD]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     1) Don't take innocents' lives
     2) Don't draw attention to yourself
     3) Don't endanger the brotherhood
    
     These three tenets are what the brotherhood, which Altair is apart of, lives
     by. The third one is story-related mostly but should our protagonist break
     the first two, he will be penalized by either decreased health or attracting
     more guard activity.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SYNC BAR                    [SYBR]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The sync bar is Altair's health, which starts out low (4) and gradually can
     be brought to maximum (20) by doing major assassinations and completing many
     side missions. But, its other function is to tip him off to how people around
     him are seeing him. The Astergo logo (that triangle thing) on the left side
     changes colors depending on how much danger our assassin friend is in. [OB]
     stands for just the logo orb blinking, [LB] the entire logo.
    
     White -------> Altair is in the clear, no one is looking for him
     Yellow [OB] -> Citizens are watching him but no real threat so far
     Yellow [LB] -> Altair has been chased by guards but broke their line of sight
     Red [OB] ----> An informed guard (sword drawn) is watching Altair's actions
     Red [LB] ----> Guards are giving chase to Altair
     Blue --------> Altair has hidden and is slowly returning to a vanished state
    
     Red [OB] is the the extreme before guards give chase -- that's why it beeps!
     In this state, Altair should blend (mutes beeping) which should help him get
     out of the area without arousing more suspicion. Note that 5-person patrol
     parties (in lategame) and Templars will see through his disguise and blow
     his cover, so this isn't foolproof.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    EAGLE VISION                [EGVS]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Eagle Vision is an assassin's special gift, which allows him to know the
     intentions of those around him. When initiated, all living enemies around
     him will glow a certain color that has an action attributed to it.
    
     RED   : An enemy, someone who has a weapon and can harm Altair
     BLUE  : An ally, such as vigilantes who will impede pursuing guards
     GOLD  : An assassination target, the reason why Altair is in the city
     WHITE : An information source, such as informers or someone to interrogate
    
     This ability can't be used unless synchronized (full health), but luckily
     it's pretty useless once the who's who of human units is learned. Note that
     once the game is beaten, it can be used even without synchronization -- wee!
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SYNCHRONIZATION             [SYCR]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This term refers to two things:
    
     #1) The act of Desmond being hooked up to the Animus, thus being able to 'see'
         what Altair was doing 900 years prior. Synchronization is lost by:
    
         - Being damaged in any form
         - Slaying civilians (innocents, harassers, any unarmed person)
         - Failing a mission objective (letting a target escape, etcetera)
    
     #2) The overall completion of the current mission, which is shown in the form
         of a DNA double helix (memory log). At most, each strand consists of:
    
         - 6 Investigations
         - 1 "Find All Highpoints" objective
         - 1 "Save All Citizens" objective
         - 1 Knowledge (i.e. permission to assassinate)
         - 1 Assassination
    
         Synchronizing fully (9 of 10 strands in most cases) before assassinating
         the main target will go toward the "Disciple of the Creed" achievement.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SOCIAL ACCEPTABILITY        [SCLC]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     In Assassin's Creed, Altair's skill to blend in is of high value, and the
     more stealth he employs, the better his tasks can go. His actions all have
     a level of 'social acceptibility' which either helps him blend in or betrays
     his position. Sometimes these actions don't really do anything (such as
     climbing around) if no one's looking for him, but later in the game, playing
     it cool is definitely the way to go. Here's a list of what's what:
    
     ACCEPTABLE                         UNACCEPTABLE
     ŻŻŻŻŻŻŻŻŻŻ                         ŻŻŻŻŻŻŻŻŻŻŻŻ
     • Walking                          • High-profile killing someone
     • Blending                         • Low-profile killing (getting caught)
     • Climbing ladders                 • Bumping [etc.] guards (harassment)
     • Running/Sprinting                • Trying to access restricted areas
     • Throwing harassers               • Trying to enter any city normally
     • Jumping through stalls           • Moving on rooftops (near patrols)
                                        • Pushing people in guards' view (lategame)
                                        • Seen by 5-person patrols (lategame)
    
     Actions which are meant to hide Altair, such as jumping in haystacks and
     hiding in rooftop gardens, aren't listed here. They usually have a normal
     acceptable level, meaning people who see it will be suspicious/watch but
     nothing happens besides. Note that towards the end of the game, when the city
     patrol is beefed up in anticipation of trouble, if Altair is seen by roving
     5-person patrols, they will instantly blow his cover. Use benches and other
     means of hiding to avoid them, as they can screw up informer missions also!
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INFORMATION GATHERING       [NFRM]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     In each district, Altair will have to collect information from citizens in
     order to initiate the real assassination missions. There are a few types of
     situations that are encountered:
    
     • EAVESDROPPING: The easiest source of them all is loose-tongued chatterboxes
                      who gather in markets and plazas. Simply sit on a bench and
                      lock on to listen in. If Altair is too close (they'll be
                      looking right at him), they won't start talking.
    
     • PICKPOCKETING: Like eavesdropping except Altair doesn't need a bench. Lend
                      an ear with L-trigger (at middle range) to initiate the
                      scene and lock onto the target. He'll start walking and
                      occasionally stop to look around. Hold the B-button while
                      trailing and steal from his parcel. Do this while he's in
                      motion or it may screw up; also, go at normal pace.
    
     • INFORMER     : Other assassins in the city will exchange information if
                      Altair performs services, either assassinations or doing a
                      flag course. The latter may or may not have a time limit of
                      3:00 and 1-5 targets to stealthily kill; the latter consists
                      of collecting 20ish Masyaf Flags strewn throughout the area.
    
     • INTERROGATION: Despots spreading propaganda for their masters are around
                      the city, and Altair can tail them to a dark location (such
                      as a side alley or area with few to no guards) and beat the
                      truth out with his fists. They'll fight back in kind but
                      will eventually give up the ghost, after which Altair will
                      slay them.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FREE MISSIONS               [FRMS]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Free missions are optional tasks that give Altair completion in his memory
     log and also 1/15th of a "health" for each he does. There are two kinds of
     these.
    
     SAVE CITIZENS: These are marked on the map by doing viewpoints in the vicinity
                    but can be found without that, by keeping your ears peeled for
                    cries of "What have I done wrong?" and "How can you be so
                    cruel", as well as guards' taunts. These involve Altair killing
                    the harassers and speaking with the citizen once inconspicuous
                    again. Females saved create vigilantes (stall guards if they're
                    chasing Altair) while old men create scholars (moving hiding
                    spots that can bypass guards). Lend a hand when around them.
    
     VIEWPOINTS   : A.K.A. Highpoints. These are high towers, turrets, parapets,
                    cathedrals, and citadels that can be climbed to view portions
                    of the city. Doing so unlocks parts of the map surrounding the
                    area, and any free missions in that vicinity are marked there.
                    All viewpoints have 3 things: eagles flying around their peak,
                    a brown wooden board sticking off one side, and a haystack the
                    assassin will land in when done. Since viewpoints are marked
                    on the map automatically (sometimes completing one unmarked
                    one is needed), they're often easy to locate.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ENVIRONMENTAL OVERVIEW      [NVRN]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Wherever Altair goes, there are sure to be many types of people around him,
     some helpful and some not.
    
     • ALTAIR            : Altair is the main character, and whatever he does has
                           an impact on how he's perceived by citizenry and guards
                           alike. Blending helps mask his presence while hi-profile
                           actions betray it. Examples of these are covered in
                           other sections.
    
     • ASSASSIN INFORMERS: Marked on the map during the info-gathering phase, they
                           will either ask Altair to collect flags (3-4:00 limit)
                           which has him running around rooftops to do just that;
                           or, they want him to assassinate certain targets with
                           or without a time limit (but always with stealth). If
                           completed satisfactorily, they give information for
                           Altair's services.
    
     • ASSASSIN TARGETS  : These are the higher-ups marked for killing and why
                           Altair is in the city to start with. They often have
                           many bodyguards, but have some sort of weakness that
                           allows stealth killing (generally). They have advanced
                           enemy AI and, I believe, can't be grabbed and thrown.
                           Even if killed silently, all guards in the vicinity'll
                           come after Altair.
    
     • CITIZENRY         : These unarmed citizens walk the streets (never roofs)
                           and come in all sizes. Most will react if Altair does
                           anything high-profile, running away screaming -- this
                           can attract guards. They also can be spooked if Altair
                           follows them and is spotted. Jar-carriers can blow
                           Altair's cover if he's being watched by an informed
                           guard, and gentle pushes can't be used while blending
                           either. Otherwise, their various comments about Altair
                           if he tries to climb buildings' facades [etc.] in their
                           presence have little or negligible impact.
    
     • CITY GUARD        : They patrol the rooftops and are mostly archers who
                           are found near important areas, such as palaces or
                           strongholds. They will ask for Altair to leave before
                           they turn hostile, which gives the assassin time to
                           neutralize them. The guards who patrol the streets do
                           not give forewarning and carry swords initially (unlike
                           rooftop guards who carry bows initially and switch).
    
     • DESPOTS           : AKA "The Lecture Guys," these special units are found
                           in interrogation missions and are shown spreading much
                           misinformation and propaganda. Altair must follow them,
                           steal some truth, and then automatically kill.
    
     • HIDING SPOTS      : These are haystacks, haystack carts, rooftop gardens,
                           and street benches occupied by two people. If Altair
                           breaks pursuers' line of sight, he can blend or hide
                           in said places and escape; if his enemies see him, he
                           cannot. The Assassins' Bureau can't be entered until
                           Altair is free of the ye olde fuzz, y'dig?
    
     • MADMEN            : Whatever you wanna call them, they can be spotted by
       DRUNKS              strange, almost lethargic movements and don't wear a
       CRAZY PEOPLE        shirt (drunks do, and also have booze bottle). They're
                           infamous for their only purpose in the game, which is
                           shoving Altair for no reason. This can blow his cover
                           if he hits a guard, so the only way to deal with them
                           is throwing them first or killing (disobeys creed).
    
     • TEMPLAR KNIGHTS   : Special foreign knights who appear in the cities and
                           kingdom (roadways). They are easy to spot as they wear
                           white garments and helmets, and are ALWAYS immobile,
                           standing in alleys, dead ends, or rooftops. If they
                           spot Altair they immediately go after him, which can
                           often blow his cover if on an informer [etc.] mission.
                           They have advanced enemy AI, and killing them counts
                           toward a total for a special achivement. Assassination
                           targets are templars but don't count in that respect.
    
     • THUGS             : Thugs are fat men who wear many pouches, 'shining' like
                           guards typically do. Their only purpose is sources of
                           knives which Altair can pickpocket, although if fought
                           they will always use their fists. If someone else is
                           having a fistfight -- such as interrogation missions --
                           they may join in the brawl if nearby.
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WEAPONS                     [WEPN]
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     By assassinating major targets, Altair will be restored a rank and gets a
     weapon back. They all have their uses, unlike some games where outclassing
     occurs.
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | FISTS           | Old-school beatdowns! Used mostly for interrogations   |
     | LONGSWORD       | Deals decent damage but is slower, longer recover time |
     | SHORT BLADE     | Easier to wield and has shorter usage time             |
     | THROWING KNIVES | Longer-range weapon. Can be used with short blade      |
     |_________________|________________________________________________________|
    
     And no, there is no crossbow to obtain. Apparently it was going to be in the
     game but was switched for knives...or something. A real assassin would never
     use something that didn't ensure a kill, anyway, right?
    
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TIPS N' TRICKS              [TPST]
    __________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Here are general tips I've found. I'll also add in any good ones readers send
     in, too...but 'til then, this is what's up:
    
     • Learn how to counter-kill immediately. This ability comes after the first
       real assassination, and serves Altair well throughout the game -- in fact,
       it can be used with the longsword or the short blade. Hold R-trigger and
       press X when the enemy moves forward. Repeat it like a mantra.
    
     • Blending is very important. Most people who've been doing the same thing
       for hours and hours get a bit antsy and try to chance walking past a guard
       in an "almost alert" state -- BUT, blending is so much safer. Here's the
       tip: if the upper-left icon is blinking red and making noise, blending will
       mute the noise, signifying that Altair is in danger but the blending helps
       mask his presence. This is particularly helpful when passing by corpses he
       made earlier with guard activity around. [NOTE: Some roving guard brigades
       in the later districts can spot Altair even while blending, plus Altair can
       still bump into people and blow his cover...but don't do that].
    
     • In the early stages of the game, when Altair's sync bar (health) is very
       small, he can't afford to be as reckless as later. He starts with four and
       gets nine naturally (1 per assassionation). Additionally, for each objective
       he completes -- which is information-gathering, saving citizens, or locating
       viewpoints -- another bar goes up 1/15th of a "health". Those aren't too
       much but it's always enough to get at least one extra per mission and then
       some left over. Build up health always because there are times when Altair
       may be hit, then get sandwiched between three or four sword strikes without
       ability to dodge!
    
     • The sword is a good weapon to start off with, and Altair will be forced to
       for general combat. However, later on the Short Blade provides (arguably)
       easier counter-kills and combo-kills, plus provides all the same advantages
       of swordplay _PLUS_ the ability to throw knives at faraway targets.
    
     • Some viewpoints require Altair to scale tall buildings. Most are pretty
       easy to figure out, but some can be trickier. All sides of the building
       are likely to be the same in these cases; what the player has to do is
       find one that is slightly different. For instance, some towers have sheer
       walls but there may be a brick sticking out on one side that allows our
       assassin to ascend better. There aren't TOO many of these brain-benders,
       but when in doubt, look for the odd man out. Hey, that rhymes.
    
     • Enemies come in different types and have different levels of skill. For
       instance, Damascus guards (brown clothing, turban) only attack and can't
       break Altair's guard, while Teutonic knights (helmeted, Black Cross emblem)
       have a 3-hit attack at best and have the Dodge skill that Altair does. That
       is the extremes of the spectrum for normal enemies. Templars, basically a
       special Teutonic knight, are even more powerful and quick -- you'll know
       'em when you see 'em.
    
     • It's easier to flee when some of the pursuers have been killed. The player
       can take his/her chances, of course, but each extra pair of eyes makes it
       harder to find a hiding spot. At the very least, push people ascending a
       ladder off the roof when they stand upright.
    
     • Always save citizens! Their locations can be found normally but doing the
       viewpoints marks some automatically. Kill the harassers to gain a special
       helper: freed women make vigilantes who grab pursuers and hold them still
       so Altair can attack, while men make scholars which Altair can blend in
       with. There's no downside to doing this...so do it!
    
     • It may be tempting to collect the nearest flag, but think a moment: am I
       going to regret this if I come back later with a checklist? Yes, there are
       a whole bunch of flags and finding them isn't enjoyable. Try to stave off
       on picking up the nearest ones until you get a checklist...or don't if you
       like the challenge. This applies to killing Templars and such also.
                                                        _________________________
    ___________________________________________________/ III. WALKTHROUGH [WLKT] |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    01) Memory 1                                                             [WK01]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Before the assassinating begins, there are various scenes regarding the
     Animus, a machine that displays cellular memory on a screen. This is the
     short tutorial that helps Desmond get acclimated to the assasin's controls
     and synchronize with the machine. Fulfilling each part gives "health" back
     to the assassin (Altair), etc. As one soon finds out, Assassin's Creed is
     _very_ hand-holding with tutorials and hints, so there shouldn't be any need
     to cover it here.
    
     Upon finishing, the most stable memory block is accessed...
    
    ________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SOLOMON'S TEMPLE
    ________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Another half-tutorial area, the player is introduced to "glitches" here.
     Pressing any button when a cutscene displays weird data patches changes the
     POV. This is useless normally, but there is an achievement based off seeing
     at least 85% of these, so might as well start now.
    
     Using the free-step technique, come upon an unaware soldier. Lock onto him
     with L-button and assassinate with X, which comes to a room below with some
     treasure. Descend the ladders to where Robert de Sable, lock onto him, and
     press X for some another scene -- Altair will be alone in a cavern. Using the
     techniques previously learned, such as free-stepping, and now, walling (or
     wall-jumping), get to the high exit and climb out.
    
    ________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MASYAF
    ________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is Altair's home base, where his master resides in a mountain fortress.
     There are no enemies here, so simply waltz up to the citadel and meet with
     Al Mualim in the 2nd-floor library. Following, the village at the base will
     be under attack by templars.
    
     Select the sword (right on d-pad) and find a soldier. Lock on like normal,
     guard with R-trigger, and follow the mini tutorials as they guide through the
     basics. Counter-killing -- holding R-button and pressing X when a soldier
     moves in for an attack -- is possible here, for veterans. Once reaching the
     bottom, the memory fast-forwards back to the citadel.
    
     Approach the main structure and another assassin calls for Altair to follow
     up a ladder. This leads to the roof -- find a brown platform jutting into the
     open air to commence another scene where Robert's men come up the road. Do a
     leap of faith when Al Mualim asks, diving into the haystacks below. From here,
     walk along the three thin logs to reach another climbing course. It leads up
     to a guardtower where Altair can cut a rope and wreak havoc among Robert's
     troops.
    
     This effectively ends the memory here. Desmond can go sleep in his room after
     he eavesdrops on the conference room conversation from his bathroom.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    02) Memory 1 - Masyaf Traitor                                            [WK02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The next morning, it's time to get back in the Animus. If you're aiming for
     the Conversationalist achievement, make sure to talk to Lucy a few times
     first.
    ____________________________
                                | For a chance at redemption, Altair must locate
     ,ŻŻŻŻŻ,ŻŻŻŻ\               | the traitor of Masyaf and bring him to Al Mualim
    (            \              | for questioning. He's been stripped of everything
     )           /              | he previously had and now must work as a novice.
     \           \              | This is still semi-tutorial mode, this time as a
      '-----~---. \             | device to show the info-gathering techniques.
                 \ \            |
                ,'  \           | Visit the lower market where the first icon is.
             ,-'     \          | To eavesdrop (at least now), find a bench to be
            /         )         | inconspicuous and use L-trigger to lock onto the
           |    1    /          | target; then, use Y-button to listen in.
           (        /           |
            \      /            | A pickpocket icon appears next, where the basket
             ) /ŻŻŻ     EXIT    | weaver is stationed. Initiate the mission with
           _/ /         KINGDOM | L-trigger and wait for the man to start walking
          / _/             |    | away. Follow behind and use B-button when close
         ( (             _)Ż|   | enough to steal his letter. If he sees Altair,
          \ \____ __    /   )   | reinitialize the mission by sitting on a bench
           \_    '  \__/ __/    | or something. Successfully completing this job
             \__________/       | opens up the third and final info-gathering
    ____________________________| technique: interrogation
    
     A.K.A. beating the user senseless until he talks. Masun is preaching to a
     crowd halfway up the village slope. Lock onto him as per usual and wait for
     him to shut up and start walking. Follow him into dead end housing area near
     a cliffwall; then, begin the beatdown. It's worth noting that interrogations
     must use fists, even though Altair has no other weapons. Make sure to dodge
     his attacks with R-trigger or his small health bar (4) may get depleted.
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync bar augmented                                                      |
     | - Hidden blade regained                                                   |
     | - Sword regained                                                          |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Al Mualim has a list of nine men who need to die, the first of whom is found
     in Damascus. Altair must first practice his skills in the citadel courtyard,
     however. Maneuver to the village gates to find a horse, which has basically
     the same controls as Altair has normally. Use this to exit Musyaf and make
     for Damascus.
    
     The "Kingdom" is basically all the mountainous areas in between the four
     cities: Musyaf, Damascus, Jerusalem, and Acre. There are templars, flags and
     viewpoints here -- all of which have achievements based off them -- but if
     you're not going to follow a checklist as the harder ones are found, stave
     off and do them later. These can be done anytime, even after completing the
     game's mandatory stuff.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    03) Memory 2 - Tamir                                          [Damascus] [WK03]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     TARGET: Tamir
     CRIME : Black Market Merchant
     NEEDED: 2 Investigations [of 6]
     
     The road to Damascus' gate is small, and the game points out a "save citizen"
     free mission in the middle there. Defeat the three guards, save the innocent,
     and notice that a group of scholars has appeared. Go into their midst and
     blend, making an easy way to enter the city (automatically, too). Once inside,
     Altair must head to the "high point" and synchronize, which tells the location
     of the assassins' bureau. Can't find the highpoint? Mark it on the map.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     At the bureau, Altair is told to search the city and learn what he can. For
     any normal person this would be harder; for Altair, he can open up spots to
     investigate (pickpocket, eavesdropping, interrogation) by climbing highpoints
     and synchronizing. Although only two are needed to continue with the mission,
     finding all of them -- as well as doing all side missions in this district --
     before killing the target goes toward the "Disciple of the Creed" gamerpoint
     achievement. Keep that in mind, if you're a perfectionist.
    
     As Altair finds, only the poor district of Damascus is accessible right now,
     which helps the searching. Here's the information that can be obtained.
    
     • EAVESDROPPING: Tamir is in the souk (market)
     • EAVESDROPPING: Beams that cross the central courtyard can be crossed
     • EAVESDROPPING: Find aid within the city to help escape the souk
     • PICKPOCKETING: Tamir is preparing for a large shipment
     • PICKPOCKETING: The souk's northeastern rooftops are connected to courtyard
     • INTERROGATION: Tamir is manufacturing weapons for an unknown army
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     The souk is a crowded place. After the cutscene, Tamir will walk around the
     marketplace and inspect stalls -- this often leaves his back wide open. This
     is one of the easiest missions to get the "Blade in the Crowd" achievement
     on. After the dialogue, make a quick exit; if it wasn't a high-profile kill,
     fewer guards should follow (generally). If you've done "save citizen" free
     missions up to now, any vigilantes can help slow the enemy down.
    
     Visit the assassin's bureau when clear to finish the mission and report back
     to Al Mualim. This is done automatically, thankfully.
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync Bar Augmented                                                      |
     | - Short Blade obtained                                                    |
     | - Counter Kill obtained                                                   |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Fighting is so much better with counter-killing learned. Altair will have to
     try out his new skills in the training circle again, but past that, can get
     back into the kingdom's highways and byways. Jerusalem and Acre now each have
     a target and they can be done in any order. The next section is for the
     latter.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    04) Memory 3 - Garnier de Naplouse                                [Acre] [WK04]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     TARGET: Garnier de Naplouse
     CRIME : Cruel experiments on the infirm/feeble
     NEEDED: 2 Investigations [of 6]
    
     Acre is the English settlement in this area, and heavily guarded to boot. One
     way in is free-jumping over the beams in between the two portcullises, but
     the easiest way is to save the citizen outside and spawn some scholars. Pick
     one and go for it!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Like before, view highpoints to make the points of interest appear on the
     map. If you know where they are, it's possible to forego that and go straight
     there...but most people can't do that.
    
     • INFORMER     : [-:-- Assassin] - Only scholars & guards can enter fortress
     • INFORMER     : [3:00 Flag Run] - Garnier hides in the Hospitalier fortress
     • EAVESDROPPING: Some fortress roof guards are absent from duty
     • PICKPOCKETING: Gain map of candelabras and patients within the fortress
     • PICKPOCKETING: Letter shows connection between Garnier and two other men
     • INTERROGATION: When seeing patients, Garnier is lost in his own li'l world
    
     This is the first time informers show up, and they always have li'l missions
     for Altair, such as collecting flags within a time limit or stealth-killing
     targets in a time limit. The other informer here has a no-time-limit stealth
     assassination request -- easy!
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Garnier is the Hospitalier grand master, and it makes sense that he's stuck
     in the hospital, which is actually like a fortress. There are two ways to
     get inside.
    
     - The fortress' east side has buildings that give access to the upper walls.
       There are a few archers around, but besides that, nothing else really. To
       infiltrate, find the courtyard where everyone is sitting/walking and drop
       down into it.
    
     - Save the citizen near the front (south side) to spawn scholars, which give
       an easy way in.
    
     After the scene where Garnier's men take the would-be escapee away, he will
     start doing his rounds in the hospital. There will be a bunch of madmen (the
     idiots who punch Altair for no reason) around here also, which can be quite a
     burden. The easiest way to get close to Garnier -- which isn't hard, since he
     gets lost in his own world when talking with patients, remember -- is to get
     in the group of scholars who gradually move toward him. This gives way to a
     rather easy stealthy kill.
    
     All guards leave their posts when the good doctor's slain, so leaving via the
     front door is the only option to do.
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync Bar Augmented                                                      |
     | - Throwing knives obtained                                                |
     | - Tackling (Run with R-trigger + Hold B)                                  |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Throwing knives are meant to take targets out from afar, although a player
     may quickly find that they can only be thrown laterally, not used to snipe
     targets below. Tackling is meant as a way to clear the way while running,
     pushing others aside to maintain momentum (instead of falling down and making
     pursuers gain ground).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    05) Memory 3 - Talal                                         [Jerusalem] [WK05]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     TARGET: Talal
     CRIME : Slave-trading
     NEEDED: 2 Investigations [of 6]
    
     Jerusalem's gate is guarded well, so as usual, spawn a scholarly group at the
     gate by helping a citizen nearby -- he's in the graveyard this time. The
     alternative is free-stepping over the portcullis' crossbars, but that may
     give undue attention. The bureau is only uncovered after completing a single
     viewpoint.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • INFORMER     : [3:00 Flag Run] - Acolytes will try to help Talal escape
     • INFORMER     : [-:-- Assassin] - Talal is in the city's northern sector
     • EAVESDROPPING: Talal is a master archer and uses that to his advantage
     • PICKPOCKETING: Map tells souk's location where Talal hides if he escapes
     • PICKPOCKETING: Map shows positions of Talal's guards
     • INTERROGATION: Talal has a warehouse where he keeps the slaves
    
     One of the informers has a no-time-limit stealth assassination job [x2] for
     Altair, while the other is a flag-finding challenge [x18].
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Talal has a warehouse in the northeastern sector of the rich district, and
     it's guarded by archers on the rooftops surrounding. These should be taken
     out first -- for obvious reasons, and because the target can flee up there.
     When the roof detail has been neutralized, the warehouse building has a
     street-level entrance that can be entered.
     
     After a scene, Talal invites Altair into the main room and locks it before
     he sends some guards down. These guards are more dexterous than Damascus'
     junkers, and will often jump back and lunge in to strike -- be prepared
     to counter-kill at this time. There are about 7-8 to destroy, plus another
     up the ladder towards Talal.
    
     The man himself will flee onto the roof and follows a set path. In fact, he
     will run right into a bunch of vigilantes (if the citizen was saved) SW of
     there, which makes the kill very, very easy. Just make sure to free-run to
     catch up with him as he's unburdened and very speedy.
    
     --
    
     When the memory ends and Desmond chit-chats with Lucy a bit, make sure to
     check Desmond's wardrobe. He'll get an access code that allows him to leave
     his room at leisure.
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync Bar Augmented                                                      |
     | - Catch Ledge (Press B when falling) obtained                             |
     | - Grab Break (RT + B when enemy grabs hold) obtained                      |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The three cities' governors are the next targets, as they pretend to rule in
     Richard and Salah Al Din's steads. Al Mualim also says that the local guards
     will be more suspicious as well, which Altair will find out soon enough. Get
     some practice with grab-breaking in the courtyard and head for the kingdom --
     now Altair can automatically ride to each area!
    
     I like Acre, so William of Monferrat is the next target, but these can be
     done in any order, natch.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    06) Memory 4 - William of Monferrat                               [Acre] [WK06]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     TARGET: William of Monferrat
     CRIME : Attempted Treason
     NEEDED: 3 Investigations [of 6]
    
     Jerusalem's gate is guarded well, so as usual, spawn a scholarly group at the
     gate by helping a citizen nearby -- he's in the graveyard this time. The
     alternative is free-stepping over the portcullis' crossbars, but that may
     give undue attention. The bureau is only uncovered after completing a single
     viewpoint.
    
     Now the only district that remains closed in Acre is the Middle district to
     the SE.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • INFORMER     : [3:00 Flag Run] - William is retreating in his citadel
     • INFORMER     : [-:-- Assassin] - Citadel gates close? Climb the walls!
     • PICKPOCKETING: A forgotten structure poses as a potential entrance
     • PICKPOCKETING: Another man in the harbor seems connected to William
     • PICKPOCKETING: Acquired map tells position of William's archers
     • INTERROGATION: William will be distracted during King Richard's visit
    
     One of the few missions that have no gimme eavesdropping cases, making this
     a bit harder than the others, comparitively at least. One informer has a flag
     course (x20) that's easiest when using a ladder to climb the building he is
     against; the other has a no-time-limit double-header assassination.
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Approach William's citadel to see the scene with King Richard; after, he'll
     take a bunch of troops and hole up inside to brood. Altair can probably use
     the front entrance to enter, but if he's in bad standing, try the scaffolding
     on the citadel exterior to scale the wall. Either way, start assassinating
     the city guard: first the wall archers who are very annoying, then the lower
     guards on the rooftops and interior wall.
    
     William's schedule after entering is to berate his troops in a small enclosed
     area in a lower corner; when they leave, two guard his gate and he's left to
     his own devices below. It's very possible to get a stealth kill here. To do
     so, wait until William stands behind his little desk thing. Position Altair
     on the middle (wooden) walkway and start descending the wall near the corner
     by dropping and repeatedly grabbing the next-lowest ledge. This sets up a
     very, very nice assassination.
    
     As far as hiding within the citadel, the most secure is probably the haystack
     near the southwesternmost point, also the corner where a viewpoint tower is.
     There's a haystack here and no way to get it besides climbing over a locked
     parapet (or jumping from part of the wall from nearest corner). Note that if
     William knows of Altair's presence, there will not be any vanishing phase --
     our assassin will have no way to hide anywhere. On the subject of leaving the
     citadel, the gates will always be closed no matter the kill type, so Altair
     must flee via the upper walkways and scaffolding.
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync bar augmented                                                      |
     | - Regain Balance Obtained                                                 |
     | - Dodge (RT + A when enemy goes in for attack) Obtained                   |
     | - Sword Expertise (Damage) Obtained                                       |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Both abilities obtained should be fairly self-explanitory: regaining balance
     and dodging helps when scaling around town or when fighting, while sword
     expertise simply increases the damage done with swords (not knives or any
     other weapon).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    07) Memory 4 - Abu'l Nuqoud                                   [Damascus] [WK07]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     TARGET: Abu'l Nuqoud
     CRIME : Embezzlement
     NEEDED: 3 Investigations [of 6]
    
     By now the city's entrances should be easy to infiltrate, so I'll skip all
     the preamble. Since the target is the merchant king of the city, it figures
     that he lives in the rich district -- it's now accessible.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • INFORMER     : [3:00 Flag Run] - The palace fountain is easily climbed
     • INFORMER     : [3:00 Assassin] - Map of merchant king's palace guards
     • EAVESDROPPING: There's a passage leading up to the merchant king's quarters
     • EAVESDROPPING: Abu'l Nuqoud is preparing for a feast
     • PICKPOCKETING: A letter says there will be a festival at Nuqoud's palace
     • INTERROGATION: When Abu'l addresses the crowd, that's the time to strike
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Make it to the festival palace and initiate the scene where the Merchant King
     comes out onto his balcony to address the people. Afterwards, things will be
     in panic. There will be archers shooting down, and Altair can get to them by
     vaulting off a table and onto an awning. To reach the balcony, either jump
     from the archers' positions to one of arches, then to a small flat-topped
     pole -- it should be easy from there. An informer said that the palace
     fountain is climbable too, but Altair will only have reason to do that if
     he doesn't take out the archers.
    
     As for the assassination, Nuqoud lingers around to watch the chaos before
     fleeing out his backdoor. Despite his girth, the dude has legs like a
     roadrunner and will run to the street outside before finally tripping and
     giving an opening. Slice and dice to put him down. [Alternately, you might
     be able to climb to the roof via Nuqoud's balcony, jump into a haystack and
     head him off completely, which circumvents a gaggle of guards hanging around
     his back stoop. Haven't tried it but it may be possible.] 
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync bar augmented                                                      |
     | - Extra Throwing Knives obtained [Max: 10]                                |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    08) Memory 4 - Majd Addin                                    [Jerusalem] [WK08]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     TARGET: Majd Addin
     CRIME : Unrighteous Murder, Brutality
     NEEDED: 3 Investigations [of 6]
    
     For the third in this assassination trifecta, all districts but the middle
     are accessible. This is also one of, if not the, smallest districts in the
     entire game, meaning finding highpoints and other points are only a hop, 
     skip, and a jump away. Another thing to remember: in the poor districts,
     highpoints are really not-so-highpoints. Instead of looking at the skyline,
     check for eagles flying around (or that brown plank all buildings have).
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • INFORMER     : [-:-- Assassin] - While lecturing, Majd's back is exposed
     • INFORMER     : [-:-- Assassin] - Scholars can enter execution plaza easily
     • EAVESDROPPING: Madj Addin is performing an execution today
     • PICKPOCKETING: Map details positions of Madj Addin's guards
     • PICKPOCKETING: Map pinpoints execution plaza's location
     • INTERROGATION: Madj Addin is trying to rule Jerusalem by fear
    
     As one can see, this is probably one of the easiest investigation clusters
     to do, especially informer-wise. Small district, small problems?
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Malak gives another caveat for the execution: an assasin, a brother, has been
     captured and Madj must be killed before he can do any ripping and slicing.
     The execution grounds are a street-level plaza against the wall, sandwiched
     by archer-infested buildings. Take them out first before entering the crowd,
     which starts the proceedings. STAY AWAY FROM CRAZY PEOPLE OR THEY WILL PUSH
     ALTAIR INTO GUARDS WHEN THE CUTSCENE ENDS, SCREWING IT ALL UP!
    
     To get the stealth assassination, after two troublemakers are slain, Altair
     must bypass the "blockade" of guards in front of Madj. Go up the north side
     where a small building is, jump on and over, landing behind the nearest
     guard (who remains oblivious). When Madj addresses the crowd, remember, his
     back is turned to the prisoners -- do a high-profile assassination and that's
     that! Since guards will follow Altair anyway, high-profiling the target works
     well. If the detail is alerted, then our assassin will have to fight Madj and
     his plethora of armed helpers in a crowd setting, which is pretty crappy.
    
     Note that if Altair dies, he'll start at the back of the crowd, which pretty
     much nixes the chances of a stealth assassination, mostly because he'll start
     at "almost found" status. Try to do it the first time if you're going to do
     it at all.
    
     As for the assassin captured, Malak's team will take care of him on their
     own time, so don't linger with a bunch of guards hot on your heels.
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync bar augmented                                                      |
     | - Defense Break (Press X after stepping with A) Obtained                  |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Defense Break allow Altair to -- surprise! -- break an enemy's defense. Press
     X after a Step (A) to clash swords and knock their arm upward, leaving them
     open to an attack. It's not as good as counter-killing or maybe even as good
     as combo-killing, but it may see some use yet.
    
     Now, two more Templars must be killed: Sibrand and Jubair. Sibrand's mission
     is one of the best in the game, so that's why it should be done first!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    09) Memory 5 - Sibrand                                            [Acre] [WK09]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     TARGET: Sibrand, leader of the Knights Teutonic
     CRIME : Treason
     NEEDED: 3 Investigations [of 6]
    
     The final Acre mission, this unlocks the eastern (middle) district where the
     harbor resides. The 5-soldier brigades that patrol this district are a lot
     more susceptible to Altair's antics, so make sure to blend if they're around.
    
     Also, if you're fond of getting all viewpoints here, there will be a large
     cathedral/fortress with such a thing on top (and a save-citizen mission at
     its front door). Getting up seems to be a bust, but if you look to the SE
     side behind a tree, there will be more a window leading to some bricks that
     lead upwards. Threw me for a loop the first time, and maybe the same happens
     to a reader, so...
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • INFORMER     : [3:00 Assassin] - The docks are filled with drunk sailors
     • INFORMER     : [4:00 Assassin] - Map shows the positions of Sibrand's guards
     • EAVESDROPPING: Sibrand is paranoid of assassins, and expects Altair to come
     • PICKPOCKETING: Sibrand will soon retreat to his private vessel
     • PICKPOCKETING: Sibrand has no guards on the northern docks
     • INTERROGATION: Sibrand plans to make a blockade to deny more English ships
    
     As I said before, the 5-person patrols around town can be a real drag when
     investigating comes around. For the interrogation, I suggest beating up the
     despot right where he talks -- the guard nearby should let the fist fight
     continue if Altair was in good standing before.
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     The harbor has been sealed due to Sibrand's fears, but this extends to the
     inner passageways, not the gates...getting inside should be a cinch. Locate
     the paranoiac to view the cutscene, after which the man will get in a rowboat
     and be escorted to his vessel. The dock he took will be blocked, but Altair
     can jump to the extended piers beyond the guards without arousing any 
     suspicion, for some reason.
    
     There are many ways to get to the dock, but the safest and best I've found is
     to make toward the southwest corner (across the waterway) and spot Sibrand's
     vessel docked alongside. Altair will need to kill the archer on the elevated
     platform west of there if he's going for the stealth kill. Eventually the
     scaredy-cat himself will come to the bow of the ship and say something like
     "Why?! None of you will lift a hand, so I'll kill the assassin myself!", then
     turns around. A high-profile stabbing will ensure Altair isn't noticed before
     Sibrand can be stabbed.
    
     Escaping is another matter -- Altair dies in water, which means getting
     knocked backwards is more dangerous here than on rooftops. The posts sticking
     out of the water give ample escape routes, although for someone not good at
     jumping on them, killing all the enemies on Sibrand's ship may be truly the
     best course of action (to take the land route back to harbor).
    
     NOTE: If Sibrand is notified of Altair's presence before he nears, the coward
     will run back into city (land route near his ship) and locate a garrison that
     he will hide in. If Altair doesn't get quick enough, he secures himself inside
     and the mission is a failure -- track him fast and make him put up his dukes!
    
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync bar augmented                                                      |
     | - Short Blade Expertise (Damage) Obtained                                 |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10) Memory 5 - Jubair                                         [Damascus] [WK10]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     TARGET: Jubair
     CRIME : 
     NEEDED: 3 Investigations [of 6]
    
     The final district (Middle) is now accessible. It's a fair bit smaller than
     the rest, making intel-searching twice as easy as Abu'l Naqoud's area. There
     will still be roving 5-person patrols that spot Altair even if he's in the
     clear, so try to avoid them or it's time for a ruckus. They'll be dressed
     differently than in Acre, but that shouldn't affect detecting 'em.
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • INFORMER     : [5:00 Assassin] - Map shows scholars' book-burning locations
     • INFORMER     : [3:00 Assassin] - Jubairs wears gold robes and has a pouch
     • EAVESDROPPING: Jubair holds daily meetings within the Madrasah
     • PICKPOCKETING: A letter says Jubair should be within a garden
     • PICKPOCKETING: Jubair is at the Madrasah Al-Kilasah, with loyal men around
     • INTERROGATION: Jubair's scholars are destroying Damascus' books
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Locate the Madrasah where Jubair is at, only climb to the roof and start the
     descent, watching the cutscene from a balcony. After that, the target and all
     of his colleagues will take to the streets for book-burning preaching -- the
     only thing is, Jubair looks exactly like his colleagues (except for the gold
     robes and pouch), so finding him can be a trial-and-error affair going just
     by the assassination target markers.
    
     ...of course, if you've played the game before, it's pretty clear that his
     position doesn't change, or doesn't change too often. As such, ignore all the
     fake markers and go to the southeasternmost site, where Jubair is in a small
     garden and surrounded by rooftop archers and has two guards at the entrance.
     Neutralize the archers, ignore the gate guards, and when Jubair moves to
     start his speech, descend the ladders and strike like a cobra!
      ___________________________________________________________________________
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
     | - Sync bar augmented                                                      |
     | - Sword Expertise (Damage) obtained                                       |
     | - Extra Throwing Knives obtained [Max: 15]                                |
     |___________________________________________________________________________|
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11) Memory 6 - Robert de Sable                                  [Acre] [WK09]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     TARGET: Robert de Sable
     CRIME : Templar leader, creating instability in Holy Land
     NEEDED: 3 Investigations [of 6]
    
     Where Altair first faced the Templar leader, so too shall he return. Robert's
     in town and it's time for the final showdown. The middle district in the west
     is now accessible, and you'll probably notice that the guards are on edge.
     So much so, that our assassin may get spotted doing otherwise ordinary
     actions, such as climbing a ladder.
    
     The middle district is actually rather small, with only six citizens to save
     and about 8 highpoints -- yay!
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    INVESTIGATIONS
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     • INFORMER     : [3:00 Assassin] - Blend with scholars during the funeral
     • INFORMER     : [5:00 Assassin] - Don't face all of Robert's guards at once
     • EAVESDROPPING: Robert will be attending a funeral
     • PICKPOCKETING: Map shows position of guards during Madj Addin's funeral
     • PICKPOCKETING: Map details Robert's position during the funeral
     • INTERROGATION: What are Robert's true motives?
    
     The 5-person patrols can easily screw up the 5:00 Templar assassination, so
     it may take a few tries to learn a good route while avoiding them all the
     while. Find a bench until they leave, I recommend and TAKE IT SLOW! Try to
     go for the kill when none of the on-edge guards are walking by. Also, there
     is a templar in a dark alley plus madmen around -- don't let them blow the
     whole thing either!
    
     One of the pickpocketing missions is in a 2-door citadel with guards on both
     sides. Altair will either have to climb over, initiate, climb out and try to
     steal; or, spawn scholars on the street surrounding and go from there. Both
     are annoying. Killing the guards is a third, bloodier option.
    
     After going to the guild with all free missions and investigations done, one
     should have 9 of 11 strands completed on the memory log, not 9 of 10 like
     usual.
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     The Templars and Robert de Sable are apparently at the funeral in an attempt
     to parlay, but Altair isn't going to give them the opportunity. The cemetery
     gates are guarded but can be scaled to get by jumping off a roof, etc. During
     the cutscene that plays, the speaker will betray Altair's presence and sic
     Robert and his men on the assassin (once Altair moves in closer, that is). As
     a tidbit of info said, leading them on a chase can be beneficial away from the
     crowd setting. In fact, at a dead end part of the cemetery is a ladder and a
     platform high enough that Altair can throw people off it for easy kills, and
     thin the ranks without much swordplay. There will be two archers to take care
     of as well, so make that a priority.
    
     When it gets down to Robert, use three "counter-kill" techniques to punch him,
     and then...see the surprise waiting for Altair. Don't bother chasing "Robert"
     either, as he'll be invincible (this has been proven before). Return to the
     bureau leader with the knowledge that the real Robert has ridden to Arsuf, to
     unite the Saracens against the assassin brotherhood. This place hasn't been
     accessible before, but is now in the "Kingdom" area. Exit Jerusalem, warp to
     Acre, then leave again -- the new marker will be close by, to the south.
    
     ---
    
     Arsuf may have been a capital once, but the road leading there is barren and
     has many enemies. In fact, that's all ther is leading up to Robert. It's a
     very straightforward path, too, so the forces encountered never change their
     order, which is....
    
     TEAM 1: 3 Archers
     TEAM 2: 4 Saracen Guards, 2 Archer
     TEAM 3: 3 Saracen Guards
     TEAM 4: 10 Saracen Guards
     TEAM 5: 3 Saracen Guards
     TEAM 6: 21 Saracen Guards
     TEAM 7: 13 Teutonic Knights
    
     As you can see, it can be tough going. Counter-killing and combo-killing with
     the short blade is advised, due to its dexterity and easy-to-wield abilities.
     There won't be any chance to refill knives either, so don't waste 'em! Should
     Altair be hurting, make sure to linger around a cleared road segment to refill
     his health. Another thing that's been prevalent throughout the game but may
     not have been noticed is some guards react to dead bodies of their friends,
     holding their stomachs or hesitating -- attacking these ones gives a free
     hit.
    
     After the first seven clusters, King Richard's camp is finally reached and
     there will be some scenes. It's decided that Robert and Altair must fight
     to the death, and whoever wins has spoken truly. The downside is, it's not
     a one-on-one fight until the end; Altair has to fight de Sable's men (10)
     also, who are all Teutonic knights. Robert himself fights afterward, and
     Altair will have the same health as with the cronies -- thus, make sure to
     play off counter-kills (which is more like counter-punches here) and let the
     target make the first move. He's very fond of grabbing, so get ready to kick
     him backwards. Do a counter-punch, switch to the hidden blade over his fallen
     body, and stab him -- the end!
    
     ___________________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
    | - None                                                                    |
    |___________________________________________________________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12) Memory 7 - 10th Templar                                              [WK12]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This final mission is different from the others, it's just an assassination
     and it's rather obvious why no investigating need be done. Through the town
     and up the slope, some "guards" will be set to fighting Altair (x7) then a
     second wave -- simply kill one and the others will flee. Meet with Malak's
     men and continue to the citadel, through the throngs of people at the front,
     and enter the garden at the very back.
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    THE TAKEOUT
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     Now the real fun begins. The boss summons all nine previously defeated foes
     for Altair to defeat; luckily, they aren't as tough as their once-living
     counterparts. Counter-kill them 'cause they can definitely pack a wallop
     (I prefer longsword here for its range, which comes in handy). For the boss'
     next trick, he makes many images of himself. Altair can kill them all to find
     the real one, or use Eagle Vision to detect 'em.
    
     The final waltz with the boss has Altair fighting one-on-one. When the boss
     lunges for with a grab or strike, counter it and send him backwards. He'll
     then teleport around the area, although the Piece of Eden is a beacon on
     where to go. Altair's health will be brought to its lowest point during these
     times, meaning one hit finishes him off -- thus, the importance of countering
     instead of recklessing swinging around. In fact, the boss' AI is surprisingly
     similar to a Teutonic knight, which is helpful since we've slain thousands!
     [Throwing knives can help dispel the illusions and bring HP back to normal
     values, remember]. After four knock-downs, the final Templar finally fights
     fairly meaning the next knock-down can be followed up with the hidden blade.
    
     Walk to the Piece of Eden afterwards and it ends this memory.
    
     ___________________________________________________________________________
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ REWARD Ż|
    | - None                                                                    |
    |___________________________________________________________________________|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     As Desmond, Lucy and Vidic leave the room and don't return. Eagle Vision is
     now possible in the real world, too. Before sleeping, make sure to view what
     is written above Desmond's bed to get the "Visions of the Future" achievement.
              _________          _______    _______  _        ______   _ 
              \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
                 ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
                 | |   | (___) || (__      | (__    |   \ | || |   ) || |
                 | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
                 | |   | (   ) || (        | (      | | \   || |   ) |(_)
                 | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
                 )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)
    
     Afterwards, Desmond can explore the grounds as he sees fit, even entering the
     Animus if he likes. Should he do so, he can now use eagle vision without full
     synchronization -and- doesn't take health penalties when killing innocents!
                                                          _______________________
    _____________________________________________________/ IV. APPENDICES [APND] |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ACHIEVEMENTS                                                             [ACHV]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Achievements are gamerpoint rewards for accomplishing feats in the game.
    
    __________________________________ _____ ______________________________________
    ACHIEVEMENT                       | PTS | OBTAIN BY...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Absolute Symbiosis                |  45 | Have a complete Synchronization bar,
                                      |     | meaning twenty (20) health
    ----------------------------------+-----+--------------------------------------
    Blade in the Crowd                |  30 | Kill a main assassination target w/o
                                      |     | the guards being tipped off first. 
                                      |     | Tamir and Jubair may be the easiest.
    ----------------------------------+-----+--------------------------------------
    Conversationalist                 |  20 | Go through all dialogue with Lucy
                                      |     | after completing a memory block (it
                                      |     | starts from Memory 1 on). There are
                                      |     | 1-4 unique dialogues each time.
    ----------------------------------+-----+--------------------------------------
    Defender of the People: Acre      |  20 | Complete all citizen-saving missions
    Defender of the People: Damascus  |  20 | in said towns, which includes _ALL_
    Defender of the People: Jerusalem |  20 | districts.
    ----------------------------------+-----+--------------------------------------
    Disciple of the Creed             |  30 | Assassinate all targets with a full
                                      |     | sync bar, meaning Altair finishes all
                                      |     | save-the-citizen missions, gets all
                                      |     | info, finds all high points, etc.
                                      |     | Doing this should have 9/10 sync bar
                                      |     | except for Robert de Sable, which is
                                      |     | 10/11.
    ----------------------------------+-----+--------------------------------------
    The Eagle and the Apple - 1191    | 100 | Complete Assassin's Creed
    ----------------------------------+-----+--------------------------------------
    Eagle's Challenge                 |  20 | Kill twenty-five (25) guards in one
                                      |     | fight. This means the sync bar must
                                      |     | be flashing red, and Altair doesn't
                                      |     | lose his pursuers once.
    ----------------------------------+-----+--------------------------------------
    Eagle's Dive                      |  20 | Perform fifty (50) combo kills. To
                                      |     | do this, press X-button to attack,
                                      |     | and when the blades clash, press it
                                      |     | again to kill the target.
    ----------------------------------+-----+--------------------------------------
    Eagle's Dance                     |  10 | Perform fifty (50) Leaps of Faith,
                                      |     | meaning from tall buildings into hay
                                      |     | stacks.
    ----------------------------------+-----+--------------------------------------
    Eagle's Eye                       |  15 | Kill seventy-five (75) guards with
                                      |     | throwing knives
    ----------------------------------+-----+--------------------------------------
    Eagle's Flight                    |  20 | Last 10 minutes in open conflict (red
                                      |     | sync bar blinking). Use vigilantes or
                                      |     | hide on the elevated archer platforms
                                      |     | in Acre's harbor (foes can't pursue)
    ----------------------------------+-----+--------------------------------------
    Eagle's Prey                      |  20 | Assassinate a hundred (100) guards.
    ----------------------------------+-----+--------------------------------------
    Eagle's Swiftness                 |  20 | Perform a hundred (100) counterkills
                                      |     | by holding R-trigger and pressing X
                                      |     | when a target starts to attack
    ----------------------------------+-----+--------------------------------------
    Eagle's Talon                     |  15 | Perform fifty (50) low-profile kills
    ----------------------------------+-----+--------------------------------------
    Eagle's Will                      |  20 | Defeat 100 opponents without dying
    ----------------------------------+-----+--------------------------------------
    Enemy of the Poor                 |   5 | Throw twenty-five (25) harassers,
                                      |     | being the beggars who follow Altair
                                      |     | around and ask for money
    ----------------------------------+-----+--------------------------------------
    Fearless                          |  25 | Reach all cities' highest points
    ----------------------------------+-----+--------------------------------------
    Gifted Escapist                   |   5 | Jump through 20 merchant stalls. If
                                      |     | done correctly, Altair dives through
                                      |     | and breaks the person's wares
    ----------------------------------+-----+--------------------------------------
    The Hands of a Thief              |  15 | Pickpocket 200 throwing knives
    ----------------------------------+-----+--------------------------------------
    Hero of Masyaf                    |  20 | Protect Masyaf from Templar invasion
    ----------------------------------+-----+--------------------------------------
    Hungerer of Knowledge             |  20 | See 85% of memory glitches. These
                                      |     | show up during cutscenes (etc.) and
                                      |     | show weird data glitches. Press any
                                      |     | button -- if the camera POV switches
                                      |     | the glitch was viewed
    ----------------------------------+-----+--------------------------------------
    Keeper of the 8 Virtues           |  10 | Find all (33) Hospitalier Flags
    ----------------------------------+-----+--------------------------------------
    Keeper of the Black Cross         |  10 | Find all (34) Teutonic Flags
    ----------------------------------+-----+--------------------------------------
    Keeper of the Creed               |  10 | Find all (20) Assassin's Flags
    ----------------------------------+-----+--------------------------------------
    Keeper of the Crescent            |  20 | Find all (100) Saracens Flags
    ----------------------------------+-----+--------------------------------------
    Keeper of the Four Gospels        |  20 | Find all (100) Jerusalem Crosses
    ----------------------------------+-----+--------------------------------------
    Keeper of the Lions Passant       |  25 | Find all (100) King Richard's Flags
    ----------------------------------+-----+--------------------------------------
    Keeper of the Order               |  10 | Find all (33) Templar Flags
    ----------------------------------+-----+--------------------------------------
    March of the Pious                |   5 | Blend with scholars twenty (20) times
    ----------------------------------+-----+--------------------------------------
    Personal Vendetta                 |  40 | Kill every templar
    ----------------------------------+-----+--------------------------------------
    The Punishment for Treason        |  20 | Bring the Masyaf Traitor to Al Mualim
    ----------------------------------+-----+--------------------------------------
    The Blood of a Corrupt Merchant   |  25 | Assassinate Tamir
    ----------------------------------+-----+--------------------------------------
    The Blood of a Doctor             |  25 | Assassinate Garnier de Naplouse
    ----------------------------------+-----+--------------------------------------
    The Blood of a Liege-Lord         |  25 | Assassinate William of Monferrat
    ----------------------------------+-----+--------------------------------------
    The Blood of a Nemesis            |  25 | Assassinate Robert de Sable
    ----------------------------------+-----+--------------------------------------
    The Blood of a Regent             |  25 | Assassinate Majd Addin
    ----------------------------------+-----+--------------------------------------
    The Blood of a Scribe             |  25 | Assassinate Jubair
    ----------------------------------+-----+--------------------------------------
    The Blood of a Slave Trader       |  25 | Assassinate Tatal
    ----------------------------------+-----+--------------------------------------
    The Blood of a Teutonic Leader    |  25 | Assassinate Sibrand
    ----------------------------------+-----+--------------------------------------
    The Blood of a Merchant King      |  25 | Assassinate Abul Nuqoud
    ----------------------------------+-----+--------------------------------------
    Visions of the Future             |  50 | Post-credits: enter Desmond's room
                                      |     | and use eagle vision to view what's
                                      |     | written above his bed
    ----------------------------------+-----+--------------------------------------
    Welcome to the Animus             |  20 | Complete the Animus tutorial
    __________________________________|_____|______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MAPS                                                                     [MAPZ]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Here's the rough sketch of the game's districts with their important parts
     mapped. Some of these can be seen on the in-game rendition to better effect
     (housing displayed) but this should suffice somewhat. So one may ask "Why
     make these maps in the first place?" The thing about the points of interest
     is they only show up on the in-game map after doing viewpoints, but can be
     found immediately if the player knows where to look. Once found, they appear
     on their own, too. So, these maps are for the lazybones people like myself
     who don't find it interesting to jump from tall things all day long :D
    
     A = Assassin Informer
     B = Bureau
     E = Eavesdropping
     H = High Point
     I = Interrogation
     S = Save Citizen
     T = Templar
     X = Mission Target
     
    POOR DISTRICT OF DAMASCUS                       POOR DISTRICT OF ACRE
    
                          EXIT                     EXIT                ______
                          |  |___                  | S|      _________/      |
                        __|  |   \               __|  |_____|              I |\
     _________          )    S    \             |   E             S            \
    |         \___,-.__/      P    \___         |S           S        S      S /
    |                            S     \        |                             |
     \S                            P   S)       |            S             P  |
     _|        S                       (        |                    S         \
    |_                                  \       |           S    P             S\_
      | E                S       X       \     /                                __|
       |                                 |     |A                            B  /
       |  I    S                         |     |  S    I          S          __/
       |                              E S )    |_______/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/
        |S               E    S          |
        |    BS                          |
         \        /ŻŻŻŻ\   S        __/ŻŻ
          \/ŻŻ|__/      \_|ŻŻŻŻ\___/
    
    
    RICH DISTRICT OF JERUSALEM                RICH DISTRICT OF ACRE
           _____                                       _____________  /ŻŻŻ|
          |     |_____________                  ______/ S      A    \/   /
         /  S               S |                |                        /
        |            S    X   |                |           S         S  \
        |              S      |                 \P              S      P |
       /                    S |                  \        S              |
      /                       |                   ŻŻŻŻŻ)P               /
     |        S               |______                 /    S     I     (
    /_                S                              /                 |
     \                         _   __               (                S |
      \       B               | S /                 |                 /
       |_                   S |__/                   \               /
        _|    S               |                      /             ,'
       |       S              |                    _/      S     ,'
        \         ___     P   |                   /      A     ,'
         |      _|   |       _|                  /           ,'
          \____|     |S    _|                    \X        ,'   
                     |____|                       \  S   ,'
                                                   \___,'
    
    RICH DISTRICT OF DAMASCUS                  POOR DISTRICT OF JERUSALEM
             __________                                         ___
     _______)          |                                 _    _| X |
    |         S E   S   \                         ______/S\__|     |
    |    A               |                       /      S      S   |
    |SI              E   |                       \     S           |
    |     S     S        |                        )          S     |
     \                   (                        |  S           __|
      \                   \                       |             |
       \S  P     S   S   S \                       \            |
        \            A   __/                        )       S   |
         |              |                         __| S         |
         |           ___|                        |    ___     __|
          \    X    /                            }   /   |   |
           \_______/                             |___)   |___|
    
    MIDDLE DISTRICT OF ACRE                MIDDLE DISTRICT OF DAMASCUS
       ________________
      |  E      S      \                        __   /ŻŻŻ\_   ____     _/ŻŻŻŻ(
      |/\/)          S  \                      /  |_/      \_|    \___/      |
         /               )                  __/    S    A       P         E  |
        /   A            |                 |   S           I                 |
       /             A   |                 |                              ___|
      |           S      |                 |    P   S                  S |
      |                  |                 | S             S      _______|
       \  S              |                 |_  A __S            S/
        \__            \_I\                  |  |  \         /ŻŻŻ
         __|    P      /S/ŻŻŻŻŻŻ\            EXIT   \_______/
        /             (          \
       /               ) HARBOR   )
      |S              / X AREA   /
      |         P  S            /
      |     _________|         /
     / ____/         \________/
     \/
    
                             MIDDLE DISTRICT OF JERUSALEM
    
                                 _______   /ŻŻŻŻŻŻŻŻŻŻ\__
                                |E      |_|     P        |
                                |__    S            S  __|
                                  _|      S     A      )
                                 (_                   /
                                  _)                S| 
                                 (_                  |
                                   |A      I S     P )
                                   |        ________/
                                   |       /
                                   |      S\
                               _  /        (
                              / \/          \
                             (    X          |
                              \     _________|
                               \___/  
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TEMPLARS                                                                 [TMPL]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Templars are the assassins' antagonists in the game, and have the special
     ability to immediately identify an assassin despite blending and being in
     good standing. Needless to say, they can be a gigantic nuisance, which is
     why killing any where they stand is wise. There are a few things to note
     about them as a group:
    
     - They always appear at street (or ground) level
     - They don't move around and are fixed to one spot initially
     - All have advanced AI, at least on par with Teutonic knights
    
     There are sixty (60) within the game and to get the Personal Vendetta 
     achievement, it's a trial to find all of them. Here's the per-district
     breakdown of where they're found:
    
     Acre [P]      :  4/60
     Acre [M]      :  3/60
     Acre [R]      :  3/60
     Damascus [P]  :  3/60
     Damascus [M]  :  3/60
     Damascus [R]  :  4/60
     Jerusalem [P] :  3/60
     Jerusalem [M] :  3/60
     Jerusalem [R] :  4/60                                     _____
     Kingdom       : 30/60                                    / •  •\
                                                             (       \
     Templars are marked with bullets (•) on all maps.       _) _____ \__
                                                            / _/     \___|-Damascus
                                                           ( (
                          Masyaf                            ) )
                            /                              / /
                         _|Ż|_                            | |
                        /     \                      /ŻŻŻŻ   \
                     /ŻŻ       Ż\                   (         \
                   _/ /ŻŻŻŻŻŻŻ\_ \_____              ) )  • /\ \
                 _/ _/  /ŻŻŻŻ\  \____  \__/Ż\       / /ŻŻŻŻŻ  \ \
       __       / _/   ( •/Ż\ \      )     • \_    ( (         \ \
      (•(_/ŻŻ\_/ /      ŻŻ   ) )   _/•         \_   \ \         )•)
       )   •    /            | |__/           •  \___) )       / /
       \   •  _/             (     /Ż)                (       / /
        \    |                ŻŻŻŻŻ /               /\ \     ( (
         \•  |                  /ŻŻŻ               /  \ \_/Ż\_) )
          \  (                 / /ŻŻŻ\           _/    \•      (
           \_ \_      ________/ /     \      •  )       \ \ŻŻŻ\ \
             \_ \    /         /       \__   __/         \•ŻŻŻŻ /
               \ \  / /ŻŻŻŻ\  /           ) )             ŻŻŻŻ\ \_
                \ \/ /      ŻŻ           /•/                   \_ \_
                (  •/                   (  )                     \  \_
                 \  )                    )/                       )  •\
                  \(                    //                      _/•    )
                  |•\           __     ((_      __          ___)      /
                  (  \         /  \_/Ż\_) \____/  \        / •     • /
                   \  \_____  /•/Ż\       ______/) )     _/         /
        ____    /Ż\/      •(_/ /   )    _/       | |____/          /
       /•   \__/ ___/ŻŻ(    __/   /    /         |       , •    • /
      (         /      _)  )     (   •/          | |ŻŻŻŻŻ ŻŻŻŻŻŻŻŻ
      _)    (Ż\ \     (•  /_     | |ŻŻ           |  ŻŻŻŻŻŻŻŻŻŻ|_
     /  _/Ż\ \ \ \     \___ \____) |             | |ŻŻŻŻŻŻŻŻ|  _|-Jerusalem
    / _/    \ \ \ \        \     •/              |  ŻŻŻŻŻŻŻŻ  /
    _/       ) ) ) )        ŻŻŻŻŻŻ                ŻŻŻŻŻŻŻŻŻŻŻŻ
     \      / / / /
    Acre   /_/ /_/-Arsuf
    
    POOR DISTRICT OF DAMASCUS                       POOR DISTRICT OF ACRE
    
                          EXIT                     EXIT                ______
                          |  |___                  |  |      _________/      |
                        __|  |   \               __|  |_____|          •     |_
     _________          )         \             |                             •\
    |         \___,-.__/           \___         |                              /
    |    •                         •   \        |                             |
     \                                  )       |                             |
     _|                                (        |                              \
    |_                                  \       |                               \_
      |                                  \     / •                               •|
       |                                 |     |                                /Ż
       |                                 |     |                             __/
       |                                  )    |_______/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/
        |       •                        |
        |                                |
         \        /ŻŻŻŻ\            __/ŻŻ
          \/ŻŻ|__/      \_|ŻŻŻŻ\___/
    
    
    RICH DISTRICT OF JERUSALEM                RICH DISTRICT OF ACRE
           _____                                       _____________  /ŻŻŻ|
          |    •|_____________                  ______/             \/ • /
         /               •    |                | •                      /
        |                     |                |                        \
        |                     |                 \                        |
       /                      |                  \                       |
      /                       |                   ŻŻŻŻŻ)                /
     |                        |______                 /        •       (
    /_                                               /                 |
     \                         _   __               (                  |
      \                       |   /                 |                 /
       |_                     |__/                   \               /
        _|                    |                      /             ,'
       |   •                  |                    _/            ,'
        \         ___         |                   /            ,'
         |      _|   |       _|                  /           ,'
          \____|     |     _|                    \         ,'   
                     |   •|                       \      ,'
                      ŻŻŻŻ                         \___,'
    
    RICH DISTRICT OF DAMASCUS                  POOR DISTRICT OF JERUSALEM
             __________                                         ___
     _______)    •     |                                 _    _|   |
    |                   \                         ______/ \__|     |
    |                    |                       /         •       |
    | •                  |                       \                 |
    |                    |                        )                |
     \                   (                        |              __|
      \                   \                       |             |
       \               •   \                       \            |
        \                __/                        )           |
        /               |                         __|           |
       /             •  |                        |     •      __|
      /  /\         /ŻŻŻ                         }   /ŻŻŻ|   |
    EXIT/  \_______/                             |___)   |  •|
                                                          ŻŻŻ
    MIDDLE DISTRICT OF ACRE                MIDDLE DISTRICT OF DAMASCUS
       ________________
      |                \                        __   /ŻŻŻ\_   ____     _/ŻŻŻŻ(
      |/\/)             \                      /  |_/  •   \_|    \___/      |
         /       •       )                  __/                     •        |
        /                |                 |                                 |
       /                 |                 |  •                           ___|
      |                  |                 |                             |
      |                  |                 |                      _______|
       \                 (                 |_    __              /
        \__            \__\_____             |  |  \         /ŻŻŻ
         __|           / /•     \            EXIT   \_______/
        /             (          \
       /               ) HARBOR   )
      |               /   AREA   /
      |                         /
      |          •  (          /
     / ____/ŻŻŻŻŻŻŻŻŻ\________/
     \/
    
                              MIDDLE DISTRICT OF JERUSALEM 
    
                                 _______   /ŻŻŻŻŻŻŻŻŻŻ\__
                                |       |_|              |
                                |__    •               __|
                                  _|                   )
                                 (_                   /
                                  _)             •   | 
                                 (_                  |
                                   |                 )
                                   |            •   /
                                   |       /ŻŻŻŻŻŻŻŻ
                                   |       \
                               _  /        (
                              / \/          \
                             (               |
                              \     _________|
                               \___/
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    KING RICHARD FLAGS                                                       [KRFL]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     King Richard's crusaders have left their mark in the      _____
     Kingdom by throwing a hundred flags in all corners. To   /     \
     collect 'em all earns the "Keeper of Lions Passant"     ( • •  •\
     achievement, quite an arduous task with all of the      _) _____ \__
     bothersome pests in every pass and encampment.         / _/     \___|-Damascus
                                                           ( (
                          Masyaf                            ) )
                            /                              / /
                         _|Ż|_                        ____/ (
                        /     \                      / • •   \
                     /ŻŻ   •   Ż\                   (   • •   \
                   _/ /ŻŻŻŻŻŻŻ\_ \_____              ) )•   /\ \
                 _/•_/   /ŻŻŻ\  \• •   \__/Ż\       /•/ŻŻŻŻŻ  \ \
       __  __   / _/    /•/Ż\ \  ŻŻŻŻ)       \_    ( (         \ \
      (•(_/• \_/ /      ŻŻ   ) )   _/   •  •   \_   \ \         ) )
      (•  •    /             | |__/      •  •    \___) )       / /
       \      _/             (•    /Ż) ••  •   •   •••(       / /
        \• • |                ŻŻŻŻŻ / •         •  |Ż\ \   _ ( (   Flag clusters
         \• •|                  /ŻŻŻ      •    •   )  \•\_/•\_) )  usually denote
          \ •(                 / /ŻŻŻ\ •    •    _/    \•   • •(   enemy camps!
           \_ \_      ________/ /     \  •      )       \ \ŻŻŻ\ \
             \_ \    /         /       \    • •/         \ ŻŻŻŻ /
               \ \  / /ŻŻŻŻ\  /         ŻŻ) )ŻŻ           ŻŻŻŻ\ \_
                \ \/ /      ŻŻ           / /                   \_ \_
                (•• /                   ( (                      \  \_
                 \••)                    ) )                      )• •\
                  \(                    / /                     _/   • )
                  | \           __     (•(      __          ___) •    /
                  (••\         /  \_/Ż\_)•\____/ •\        /        •/
                   \ •\_____  / /\_     • ______/) )     _/•       •/
        ____    /Ż\/ ••  ••(_/ /   )••••_/       | |____/     •    /
       /••••\__/  • /ŻŻ(•  •__/   /••••/         |  _____,____•  •/
      (•••      /ŻŻŻ   _)  )     ( •• /          | |__________ŻŻŻŻ
      _) •  (Ż\ \     (  •/_     | |ŻŻ           |   •     •  |_
      \__/Ż\ \ \ \     \••  \____) |             | |ŻŻŻŻŻŻŻŻ|  _|-Jerusalem
      /     \ \ \ \     ŻŻŻ\      /              |  ŻŻŻŻŻŻŻŻ  /
    Acre     ) ) ) )        ŻŻŻŻŻŻ                ŻŻŻŻŻŻŻŻŻŻŻŻ
            / / / /
           /_/ /_/-Arsuf
    
     Although this is just a rough map, there are some scans floating around the
     internet that give a better bird's-eye view on where they are.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MASYAF FLAGS                                                             [MSYF]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Here's a map of Masyaf, just at an angle unlike the in-game map (I hate
     drawing slanted things).                    ____
                                                / 17 \
                                             |ŻŻ      ŻŻ|
                                             |    16    |-Garden
                                             |___    ___|
                         Village               |15    |
                             \                _|_    _|-Fortress
                       _______\____          |        |
                      /  3   5  9  \         |      | |-18
                     /            10\        |____  | |-19
                   _/     2  4  8    \      ______| |  ŻŻŻŻŻŻŻ\
               EXIT_          7     11\____|  __   _|          )-Log-walking
                    |             12         |14  |           /    Area
                     \ 1     6        13     |ŻŻŻŻ \    20   /
                      \______________/ŻŻŻŻŻŻŻ       ŻŻŻŻŻŻŻŻŻ
      _ ____ ____________________________________________________________________
     | | 01 | Dead-end behind a house; two free-step beams hang overhead         |
     |Ż| 02 | On top of a tall stone building with a ladder up its side          |
     |Ż| 03 | Ground-level, under eaves of a house with a haystack on it         |
     |Ż| 04 | Ground-level, wedged between rockwall and house                    |
     |Ż| 05 | Top of slope road, near a tree surrounded by waist-high rock fence |
     |Ż| 06 | Roof with haystack on it, shaded area                              |
     |Ż| 07 | On roof east of where despot used to speak                         |
     |Ż| 08 | On a two-story house's first story (haystack to south)             |
     |Ż| 09 | On very top of a house                                             |
     |Ż| 10 | Behind a house on edge of a cliff; must free-step to obtain it     |
     |Ż| 11 | Behind a house (with a red rooftop garden), near the cliff         |
     |Ż| 12 | On a two-story house's first story (jutting out)                   |
     |Ż| 13 | Base of citadel mountain, on a large platform with a ladder (EASY) |
     |Ż| 14 | Path to citadel; find ladder near haystack, descend; by a guard    |
     |Ż| 15 | Fortress citadel, ground floor; by some bookshelves                |
     |Ż| 16 | Citadel garden, in plain sight on a stone pedestal                 |
     |Ż| 17 | Citadel garden, near a railing in portion farthest from entrance   |
     |Ż| 18 | Citadel training grounds, by a ladder                              |
     |Ż| 19 | Citadel wall; use ladder path in #18; near leap of faith points    |
     |Ż| 20 | Use leap of faith in #19; on a lower ledge before 2nd thin log     |
      Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Collecting all flags earns the "Keeper of the Creed' (10) achievement. Yay!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    HOSPITALIER FLAGS                                                        [HSPT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     All thirty-three (33) Hospitalier flags are found in Acre's poor district,
     which is accessible by Memory 2 (Garnier de Naplouse assassination). Finding
     all flags earns the "Keeper of the 8 Virtues" achievement.
    
                                                   /Ż\___|ŻŻŻŻ|
                                                  /           |
                                (ŻŻ)_____________/            |
                __               )             |_|            | /Ż\/\
               /  \______________|                      _   _ |/     \
               \_   _    |Ż|   _                       |_| |_|      ,'
                 | |_|    Ż   |_|      _                          ,'
                _|  |Ż|               |_|       _               ,'
                \    Ż   _                     |_|             |
                 |_     |_|       _                        _   |
                 |_|             |_|                      |_|  (
                 |             _     _                          \
                 |  _         |_|   |_|   _                     _\
                 ( |_|            _      |_| _           _     |_|\___
                  \      _       |_|        |_|   _     |_|           |
                   )    |_|            _         |_|            /\    |
                ,-/          _        |_|            _   _     /  ŻŻŻŻ
              _/   _        |_|               _     |_| |_|   /
              \   |_|  _                     |_|             |
               |      |_|          _                 _  /ŻŻŻŻ
              |Ż|                 |_|               |_|/
               Ż)                         |ŻŻŻŻŻŻŻŻŻŻ\/
              ,'                  /ŻŻŻŻŻŻŻ
              \__/ŻŻŻŻŻŻ\________/
    
     Map: http://guides.gamepressure.com/assassinscreedpc/gfx/word/1638042921.jpg
     Map: http://img84.imageshack.us/img84/6061/acrepoorflagsandtemplarcv6.jpg
    
     Email me if these links aren't working and I'll scrounge up some workin' ones!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    JERUSALEM CROSSES                                                        [JRCR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There are a hundred (100) Jerusalem Crosses threwn throughout the city of...
     well, Jerusalem, in every district. Collecting them all earns the "Keeper of
     the 4 Gospels" achievement.                         _______
                                                        |     34|
     POOR: 34                                         __|       |
     MIDD: 33                                        | 24  25   |
     RICH: 33                         /\  ___________|          |
                                     /  \/            23      26|
                   _________________/          21  22           |_
                  /6                                          27  |
                 /_        7          17    20               _    |
                   |             16                     28  | |___|
                    \ 5                 18                  |
                     )                     19               |
                     |                                      |
                     |                            30    29  | P O O R
                     |                                      | 
                      \      8           15          31     | D I S T R I C T
                       \ 4                                  |
                        )  3                  14  32        |
                        |                 13                |
                   _____|         9  10                  33 |
                  |1                          12     _______|
                  |             ___________11       |
                  |            /           |        |
                  |       2   /            |        |
                  |__________|             |________|
    
     Note when I say an "enclosed" something, it's usually on top of the first
     story with a railing. It's not a balcony, just a fence-in part. Dunno what
     to call it! Oh, and a "small rooftop" is usually the rooftop of a shack or
     business stand.
     _ ____ _____________________________________________________________________
    | | 01 | Dark, dead-end alley by a bench                                     |
    |Ż| 02 | Enclosed area on a roof                                             |
    |Ż| 03 | Enclosed area on a roof, by a ladder                                |
    |Ż| 04 | A small platform half-hanging over the street                       |
    |Ż| 05 | Enclosed balcony, half-hidden in the shadows                        |
    |Ż| 06 | Wooden platform affixed to the wall                                 |
    |Ż| 07 | Half-hidden in the shadows near a palm tree                         |
    |Ż| 08 | On a roof (brown-cloth roof garden in vicinity)                     |
    |Ż| 09 | Enclosed area on a roof near a ladder (brown roof garden nearby)    | 
    |Ż| 10 | Verdant sitting area                                                |
    |Ż| 11 | Apartment outrcrop, topside (church in vicinity)                    |
    |Ż| 12 | On a wooden platform (church in vicinity)                           |
    |Ż| 13 | Street-level alley, in a sunbeam by some barrels                    |
    |Ż| 14 | Rooftop                                                             |
    |Ż| 15 | Rooftop                                                             |
    |Ż| 16 | Rooftop (brown roof garden in vicinity)                             |
    |Ż| 17 | Small rooftop near a ladder                                         |
    |Ż| 18 | Darkened dead-end area with a palm tree                             |
    |Ż| 19 | Darkened dead-end area with a palm tree                             |
    |Ż| 20 | Street-level stairway, near a ladder                                |
    |Ż| 21 | Small enclosed portion of rooftop, near a palm tree                 |
    |Ż| 22 | Darkened dead-end 'spur' of a sunlit alley                          |
    |Ż| 23 | Darkened dead-end alley                                             |
    |Ż| 24 | Rooftop                                                             |
    |Ż| 25 | Wooden platform in a small plaza area                               | 
    |Ż| 26 | Wooden platform affixed to the wall near a well                     |
    |Ż| 27 | Dead-end portion near a building                                    |
    |Ż| 28 | Small rooftop                                                       |
    |Ż| 29 | Rooftop                                                             |
    |Ż| 30 | Rooftop                                                             |
    |Ż| 31 | Darkened doorstep off the street                                    |
    |Ż| 32 | Rooftop                                                             |
    |Ż| 33 | Rooftop                                                             |
    |Ż| 34 | Rooftop near the execution grounds (ladder access)                  |
     Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       /Ż)
                                            __________/ (
                                           /67    66     \
                        ____________      /             63\
                       (            )    |                 )___
                        |40      41 |____|        65   62      |
                        |                                      |
                        |                             61     64|
                         ŻŻŻŻŻ|39  42         59    60        _|
                              |            58                /
                             _|                            _/
                            (_    43          57   55     |
                             _|            56         54  |
                            (  38                          )
                             Ż|   44 45          52     53 |
                              |                      51    )
                              |37    46          47       /
                              )                        50/
                             /                    48 49 /
                         /\_/      \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        /     36    \
                       /             | M I D D L E
                      |              |
                      |           35 ) D I S T R I C T
                       \     |ŻŻ|____|
                        \   ,'
                         \,'
     _ ____ _____________________________________________________________________
    | | 35 | Rooftop area, on a wooden pole                                      |
    |Ż| 36 | Street-level, near a haycart                                        |
    |Ż| 37 | Dark corner of a sitting area                                       |
    |Ż| 38 | On lip of a small fountain                                          | 
    |Ż| 39 | Rooftop, on a small stair                                           |
    |Ż| 40 | Rooftop                                                             |
    |Ż| 41 | Wooden platform hanging near a vendor stall                         |
    |Ż| 42 | Near a small sunlit fountain                                        |
    |Ż| 43 | Rooftop, in a shaded enclosed area                                  |
    |Ż| 44 | Small dead-end alley, on a wooden table                             |
    |Ż| 45 | Shaded area of rooftop                                              |
    |Ż| 46 | Rooftop, against side of higher building portion                    |
    |Ż| 47 | Shaded area of alleyway                                             |
    |Ż| 48 | Small enclosed roof area                                            |
    |Ż| 49 | Rooftop                                                             |
    |Ż| 50 | Rooftop                                                             |
    |Ż| 51 | Small plaza, on a fountain                                          |
    |Ż| 52 | Street-level, small enclosed area full of crates                    |
    |Ż| 53 | Sorta street-level, near a ladder and wooden beams overhanging      |
    |Ż| 54 | Apartment terrace                                                   |
    |Ż| 55 | Wooden platform near a thick building-bridging walkway              |
    |Ż| 56 | Top of street vendor awning                                         |
    |Ż| 57 | Rooftops, small building-bridging walkway                           |
    |Ż| 58 | Street awning (no vendor underneath)                                |
    |Ż| 59 | Rooftop enclosed area (near a red-cloth rooftop garden)             |
    |Ż| 60 | Rooftop, on a raised part of building                               |
    |Ż| 61 | Shaded corner of alley, near a table                                |
    |Ż| 62 | Wooden platform above sitting area, near a ladder                   |
    |Ż| 63 | Rooftop (near a green-cloth rooftop garden)                         |
    |Ż| 64 | Rooftop, near some crates (one has tanned hide on it)               |
    |Ż| 65 | On a long, shaded awning (street guards prevent easy access)        |
    |Ż| 66 | Rooftop, against the city wall; near a haystack                     |
    |Ż| 67 | Shaded wooden platform                                              |
     Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       _____________
                      |             |
                      |             |___________________
                      )88   89           90           91|
                     /                                  |
                    |                            93     |
                    )87              96                 |
                 /\/                         94     92  | R I C H
                 )86                          95        |
                /         100  99  98  97               | D I S T R I C T
                \/\  85                                 |
                   \      84                   81       |
                    |                          80       |
                     ŻŻŻ|          83              78   |
                        |              82    79       77|______
                       _|                               |
                      /             
                    _/  71         72                 76
                   |                   73     74    75  |ŻŻŻŻŻŻ
                    \                                   |
                     )                                  |
                     |    70       |ŻŻŻŻ|               |
                     |           __|    |               |
                     |    69    |       |               |
                      \_________|       |          |ŻŻŻŻ
                                        |  68      |
                                        |__________|
     _ ____ _____________________________________________________________________
    | | 68 | Rooftop                                                             |
    |Ż| 69 | Rooftop                                                             |
    |Ż| 70 | In the middle of an alley, near a ladder                            |
    |Ż| 71 | Small, shaded rooftop near a plaza (has fountain)                   |
    |Ż| 72 | Street-level apartment access stairway (shaded)                     |
    |Ż| 73 | In a corner, in some brush; behind a street vendor                  |
    |Ż| 74 | On a white roof railing, overlooking Dome of the Rock monument      |
    |Ż| 75 | By a sunlit fountain                                                |
    |Ż| 76 | Shaded rooftop near a haystack                                      |
    |Ż| 77 | Shaded, dead-end alley; near a ladder                               |
    |Ż| 78 | Rooftop, stuck on a pole                                            |
    |Ż| 79 | Enclosed area of roof (sunlit) near a table                         |
    |Ż| 80 | Rooftop, shaded side of a tower                                     |
    |Ż| 81 | Right next to a street vendor                                       |
    |Ż| 82 | On a monument in a shaded sitting area                              |
    |Ż| 83 | On top of an apartment outcrop                                      | 
    |Ż| 84 | Rooftop, near a yellowish-cloth garden                              |
    |Ż| 85 | On top of an apartment outcrop                                      |
    |Ż| 86 | Rooftop                                                             |
    |Ż| 87 | Rooftop                                                             |
    |Ż| 88 | Darkened alley near some wheelbarrows and a ladder                  |
    |Ż| 89 | Indoors, in the rafters                                             |
    |Ż| 90 | Rooftop (haystack in vicinity)                                      |
    |Ż| 91 | Near corner of city wall, on some wooden framing                    |
    |Ż| 92 | Darkened, dead-end alley                                            |
    |Ż| 93 | Rooftop (Talal's the slave-trader's warehouse)                      |
    |Ż| 94 | Darkened, dead-end alley                                            |
    |Ż| 95 | Rooftop, stuck on a pole (near a yellowish-cloth garden)            |
    |Ż| 96 | Plaza roof full of greenery (this is actually in the plaza)         |
    |Ż| 97 | Rooftop, near a dome                                                |
    |Ż| 98 | Shaded part of alley (suspended planks are around overhead)         |
    |Ż| 99 | Roof (of that long marketplace)                                     |
    |Ż|100 | Shaded part of a small roof                                         |
     Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SARACENS FLAGS                                                           [SRCN]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There are a hundred (100) Saracens Flags thrown around the city of Damascus,
     in every one of the three districts. Collecting them all earns the "Keeper of
     the Crescent" achievement.
    
     Note when I say an "enclosed" something, it's usually on top of the first
     story with a railing. It's not a balcony, just a fence-in part. Dunno what
     to call it! Oh, and a "small rooftop" is usually the rooftop of a shack or
     business stand, or a roof lower than the surrounding buildings.
    
                                                     /\    P O O R
                                    _____        )ŻŻŻ  \
            ____________           |_    |______/       \  D I S T R I C T
           |           8\            )      10    11     \
           (  7          \____|ŻŻ|__/               12    \
            \                                           13 \______
             \                 9                            14    |
              )                             18                    |
             _|             19                    16              |
            |_   6                                  15             \
              |        20                         17                \
              |_                                                     )
                |   5         22  23                                 |
                |_         21                        30          31  |
                  | 4             24                     29          |
                  |                     25                           |
                  |                               27              32  \
                   \        2    3                              33     )
                    \  1                     26          28    /ŻŻŻŻŻŻŻ|
                     \  ______     /ŻŻŻŻŻŻ\_                __/        |
                      \/      |___/      46 \__|ŻŻŻŻŻ\_____/  36       |
                      /      61   60   47    42                     34 |
              _______/63  62   59                         37           |
             | 67               58   48           41            35     |
             |               57      49      43         38     |ŻŻŻŻŻŻŻ
             |      64                    45                   | M I D D L E
             |                55  56               40          |
             |    66  65    54       50      44           39   | D I S T R I C T
             |___________      52        __________/ŻŻŻŻŻŻŻŻŻŻŻ
                         \  53       51 /
                          \____________/
    
     _ ____ _____________________________________________________________________
    | | 01 | Near a doorstep (shaded) and a haystack, street-level               |
    |Ż| 02 | Shaded, dead-end alleyway with a bench                              |
    |Ż| 03 | Small, shaded rooftop (near a save-citizen/vigilante site)          |
    |Ż| 04 | Shaded sitting area                                                 |
    |Ż| 05 | Rooftop                                                             |
    |Ż| 06 | Rooftop                                                             |
    |Ż| 07 | On a small boat in the canal                                        |
    |Ż| 08 | On some free-step beams near the canal                              |
    |Ż| 09 | On a wooden rooftop, once again in sight of the canal               |
    |Ż| 10 | Another boat in the canal, this one near a sewer gate               |
    |Ż| 11 | Rooftop, on top of an ornamental-looking chimney (?)                |
    |Ż| 12 | Shaded part of a small, wooden roof                                 |
    |Ż| 13 | Enclosed roof area near a bench                                     |
    |Ż| 14 | In a plaza area, on top of a vertical wooden pole                   |
    |Ż| 15 | In the long marketplace interior; wood platform by free-step beams  |
    |Ż| 16 | Rooftop                                                             |
    |Ż| 17 | Darkened part of an alley, near a ladder                            |
    |Ż| 18 | Rooftop                                                             |
    |Ż| 19 | Small enclosed area near street level (fountain nearby)             |
    |Ż| 20 | Darkened 'spur' of the road, in some brush (ladder nearby)          |
    |Ż| 21 | Small wooden roof, in a darkened corner (ladder nearby to 2F)       |
    |Ż| 22 | Dark alley stairway, right in the middle of the path                |
    |Ż| 23 | In some corner brush, behind a 6-7" marble fence                    |
    |Ż| 24 | Street-level, in a darkened nook                                    |
    |Ż| 25 | Dark alley stairway, right in the middle of the path                |
    |Ż| 26 | A sunny wooden platform attached to an apartment                    |
    |Ż| 27 | Stuck on a stone stairway banister (of sorts)                       |
    |Ż| 28 | On a wooden platform, part of which is used to shade a vendor       |
    |Ż| 29 | A dark corner of a market area, near a ladder                       |
    |Ż| 30 | Rooftop (of the long marketplace below), in a shadowy corner        |
    |Ż| 31 | Rooftop, around the base of a tower (viewpoint)                     |
    |Ż| 32 | Near the city wall, behind a small house gate                       |
    |Ż| 33 | By some brush in a dim-lit "elbow" alley                            |
    |Ż| 34 | Rooftop, around the base of a tower (viewpoint)                     |
    |Ż| 35 | Rooftop, in a higher part's shade (wooden walking beams nearby)     |
    |Ż| 36 | Rooftop, on part of a "T"-formation of wooden walking beams         |
    |Ż| 37 | A small white roof, near a shaded sitting area                      |
    |Ż| 38 | Darkened corner in some brush, behind a marble wall                 |
    |Ż| 39 | Rooftop, in a higher part's shade                                   |
    |Ż| 40 | A shaded alley between houses, this one with a little stone fence   |
    |Ż| 41 | Rooftop, in a dome's shadow                                         |
    |Ż| 42 | Shaded corner of a street, near a bench and ladder                  |
    |Ż| 43 | Roof; Wooden platform overlooking church (near interrogation site)  |
    |Ż| 44 | Rooftop, in the small shadow of some crates/supplies                |
    |Ż| 45 | Behind a wall, under the wooden eaves of an overhang (by a ladder)  |
    |Ż| 46 | Dark, elevated nook 'tween houses; use wooden beams to spy it!      |
    |Ż| 47 | Wooden platform attached to an apartment outcropping                |
    |Ż| 48 | A covered area, in a corner; it's near a tree planter               |
    |Ż| 49 | Rooftop, in a building's shadow (near a viewpoint)                  |
    |Ż| 50 | Rooftop, on an ornamental chimney-lookin' thing on building's side  |
    |Ż| 51 | Street-level doorstep                                               |
    |Ż| 52 | Street-level, under a wooden walkway's eaves (walled-in area)       |
    |Ż| 53 | Street-level, in a shaded part of a busy street                     |
    |Ż| 54 | Small roof portion, about halfway between street and normal roof lv |
    |Ż| 55 | Roof, on building outcropping                                       |
    |Ż| 56 | Shaded small-roof nook near a wooden vendor stall                   |
    |Ż| 57 | On a doorstep behind a walled-in area                               |
    |Ż| 58 | Behind a wall (sentry posted nearby)                                |
    |Ż| 59 | Small dead-end alley 'spur', near a ladder                          |
    |Ż| 60 | Small-roof platform near a ladder; wooden beams stick out of it     |
    |Ż| 61 | On a wooden cargo platform suspended above the street               |
    |Ż| 62 | Rooftop, near a patrolling archer                                   |
    |Ż| 63 | A small roof nook, shaded; ladder leads to highest roof portion     |
    |Ż| 64 | On a doorstep behind a wall                                         |
    |Ż| 65 | Rooftop                                                             |
    |Ż| 66 | On a shaded wooden platform in an obelisk plaza                     |
    |Ż| 67 | Small covered area under an arch, near a bench                      |
     Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                        ____________
                                 ______/            |
                                 \              90  (
                       ___________)         89       \
                      |                88             \
                      |        83                91    )
                      | 81 82                          |
                      |        84     87    93 92      |  R I C H
                      |   80       85              94  |
                      |      79                95      |  D I S T R I C T
                      |                   96           |
                      |   78      86             97    (
                       \                            100 \
                        \                     98         \
                         \  77        76           99     )
                          \                              /
                           \      74  75           _____/
                            \  73          70  69 |
                             \                    |
                              \                   |
                               )       71      68 |
                               |  72        ______|
                               (           /
                                \         /
                                 \_______/
    
     _ ____ _____________________________________________________________________
    | | 68 | On a sunlit doorstep with wooden beam framework overhead            |
    |Ż| 69 | Rooftops; deep enclosed space (roofless) with wooden beam overhead  |
    |Ż| 70 | Rooftop                                                             |
    |Ż| 71 | Rooftop                                                             |
    |Ż| 72 | Pond fountain (this is by Abu'l Naqoud's palace)                    |
    |Ż| 73 | Rooftops; enclosed space in light shade                             |
    |Ż| 74 | Long marketplace interior; on one of the free-step beams/rafters    |
    |Ż| 75 | A small street-level nook, near a bunch of rugs on sale             |
    |Ż| 76 | In some brush by a palm tree; this area has sentries blocking road  |
    |Ż| 77 | On a beam above a doorway, near a bench                             |
    |Ż| 78 | By a well, tree, and ladder; right near the canal                   |
    |Ż| 79 | In a shaded part of the open-roofed palace                          |
    |Ż| 80 | Small roof by a li'l plaza (scholars can spawn nearby)              |
    |Ż| 81 | Small dead-end alleyway, lightly shaded; near an old fountain (?)   |
    |Ż| 82 | On some free-step beams near a plaza                                |
    |Ż| 83 | Hidden behind a column in an area loaded with barrels               |
    |Ż| 84 | In a shaded "elbow" alleyway                                        |
    |Ż| 85 | Rooftop (near hole in city wall accessible by suspended platform)   |
    |Ż| 86 | On a walkway bridging two houses                                    |
    |Ż| 87 | On a wooden platform near the canal (and scholar spawn area)        |
    |Ż| 88 | A suspended wooden platform                                         |
    |Ż| 89 | Rooftop, near a green-cloth garden                                  |
    |Ż| 90 | Rooftops; deep enclosed space (roofless) with wooden beam overhead  |
    |Ż| 91 | Small shaded area by a tiny stairway                                |
    |Ż| 92 | On a column's peak, near a public speaker                           |
    |Ż| 93 | Rooftop; about three brownish-cloth rooftop gardens in sight        |
    |Ż| 94 | Street-level, in front of an occupied bench                         |
    |Ż| 95 | On a building's 2F covered walkway, on a window sill                |
    |Ż| 96 | Near a bench under a building's eaves; a rug stand is nearby        |
    |Ż| 97 | Rooftop; overlooks the long marketplace                             |
    |Ż| 98 | Rooftop; near a reddish-cloth rooftop garden                        |
    |Ż| 99 | Street-level, a shaded corner near a ladder                         |
    |Ż|100 | Small roof, enclosed portion; sunlit                                |
     Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TEUTONIC FLAGS                                                           [TTNC]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There are a hundred (100) Teutonic Flags hidden around the city of Acre, and
     are found only in the Middle district. Collecting 'em all earns the "Keeper of
     the Black Cross" achievement.
    
     Note when I say an "enclosed" something, it's usually on top of the first
     story with a railing. It's not a balcony, just a fence-in part. Dunno what
     to call it! Oh, and a "small rooftop" is usually the rooftop of a shack or
     business stand, or a roof lower than the surrounding buildings.
    
                      ___|ŻŻ|____|ŻŻ|_|ŻŻ|___|ŻŻ|___
                     |                         30   \/ŻŻ\      
                     |  32          31                   \
                     |_/\_/\                         29   )
                            )              28             |
                           /                        25    |
                          /                     26     24 |
                        _/                  27            |
                       |       17       18                |
                       | 15    16       19      21        (
                       |                              22   \
                        \                     20            \
                         \ 14                      (       23)
                          \__                       \_______/
                             | 13                  ,'
                             |          12        ,'
                        /Ż\__|                   ,'
                       /                    11   
                      /       8  9             ,'
                     /  7                10   ,'
                    (                        ,'  H A R B O R
                    |__                     ,'
                       |                    |      A R E A
                       |                     
                       |6    5              
                      /           4         |
                     /                3     )          /ŻŻŻŻ\
                    /             /ŻŻŻŻŻŻŻŻŻŻŻŻ\      (  33  )
                   /    ___     2 )             \      \    /
                   \ 1 (   \_____/               ŻŻŻŻŻŻŻŻŻŻŻ
                    \__/
     _ ____ _____________________________________________________________________
    | | 01 | Rooftop                                                             |
    |Ż| 02 | Rooftop                                                             |
    |Ż| 03 | Rooftop                                                             |
    |Ż| 04 | Rooftop                                                             |
    |Ż| 05 | Dark, dead-end alleyway; near a ladder                              |
    |Ż| 06 | On a wooden beam stretched over the street                          |
    |Ż| 07 | Rooftop, directly above an apartment outcrop                        |
    |Ż| 08 | Dark, dead-end alleyway; near a ladder                              |
    |Ż| 09 | Rooftop                                                             |
    |Ż| 10 | Wooden rooftop stretching over the street                           |
    |Ż| 11 | Indented part of the stone wall; wooden beams come out of it        |
    |Ż| 12 | Wooden platform used to shade street vendors (no vendor 'neath)     |
    |Ż| 13 | Rooftops; wooden platform used to bridge two buildings              |
    |Ż| 14 | Plaza fountain, near a haystack cart                                |
    |Ż| 15 | Rooftops; wooden building-bridging walkway (near a public speaker)  |
    |Ż| 16 | Indented window sill of a stone building                            |
    |Ż| 17 | On a broken building's 2F                                           |
    |Ż| 18 | Rooftop                                                             |
    |Ż| 19 | On a broken building's 2F                                           |
    |Ż| 20 | Rooftop, near a palm tree's leaves                                  |
    |Ż| 21 | Rooftop, near a carpet hanging over side of building                |
    |Ż| 22 | Rooftop, overlooking spot where an interrogation can take place     |
    |Ż| 23 | On a walkway (this is actually nearer the harbor area than #22)     |
    |Ż| 24 | Street-level, near a tree                                           |
    |Ż| 25 | Rooftops; on a viewpoint                                            |
    |Ż| 26 | Street-level, on part a column near a double stairway               |
    |Ż| 27 | Rooftops, near a brownish-cloth roof garden                         |
    |Ż| 28 | Rooftops; enclosed area near a building-bridging walkway            |
    |Ż| 29 | Street-level; behind a stone wall near a haycart                    |
    |Ż| 30 | Small wooden roof near mouth of an alley                            |
    |Ż| 31 | Rooftop                                                             |
    |Ż| 32 | Street-level, near a stone wall                                     |
    |Ż| 33 | Harbor area; on the viewpoint near Sibrand's private vessel         |
     Ż ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TEMPLAR FLAGS                                                            [TPLR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There are thirty-four (34) Templar flags in Acre, and all are found within
     the rich district, meaning getting all of them is possible by Memory 4 (the
     William of Monferrat assassination). Earning all flags gives the achievement
     "Keeper of the Order."                                  _____
                                              ____________  /     |
                                  ___________| _          \/      |
                   ___           / _          |_|        _     _ /
               ___|   \__/\_____/ |_|                   |_|   |_|
              |   _            _                              /
              |  |_|       _  |_|                             \/|
              |           |_|                _                   \
               \                     _      |_|   _               \
                \      _        _   |_|          |_|  _            \___
                 \    |_|      |_|             _     |_|         _     |
                  \                      _    |_|               |_|    |
                   \___________         |_|                          __|
                              _)                             _      /
                             |_|            _               |_|    /
                             /             |_|           _        /
                            (                           |_|      /
                            |                       _           _)
                           /                       |_|         |_|
                          / _                             __ _ _/
                         ( |_|         _           _     /  |_|
                         |            |_|         |_|   /
                         |        _                _   /
                          \      |_|              |_|~'
                           \                     /
                            )           _     ,-'
                           /           |_|,~-'
                          /\             /
                  ,-     /  \_       _  /
                  |     /   |_|     |_|/
                  |   _/ _      _     /
       William's -|  (  |_|    |_|   /
        Citadel   |   \           \ /
                  |    \           )
                  |     \ _       /
                  '-     |_|_____/
    
     No substitute, though. Here's a better available scan from the web:
    
     • http://img443.imageshack.us/img443/5450/acrerichcl2.jpg
     • http://www.firestorm.aquiss.com/AssassinsCreed/acrerichqk7.jpg
     • http://guides.gamepressure.com/assassinscreedpc/gfx/word/1638043140.jpg
     • img.photobucket.com/albums/v242/Shotgunnova/Assassinscreed-AcreRich.jpg
    
     Email me if these links aren't working and I'll scrounge up some workin' ones!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [Q] - Help! I have to search a district but the map is blank!
    [A] - Sometimes when a new district opens, there aren't any icons to tell what
          to do. At these times, Altair must manually search the skyline and find
          a viewpoint to jump off. Doing this makes the others show up and then it
          can be business as usual again.
    
    [Q] - I killed a Templar who was chasing me and it didn't count to the total!
    [A] - Apparently, if you are chased by a Templar and vanish, the Templar who
          is walking away "isn't" a Templar -- the real one has already respawned
          back in its normal place. This is one explanation, anyway -- some have
          glitchiness on these accounts.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VI. UPDATES & CONTRIBUTIONS                                              [UPDT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     09-22-08 -------------+ Started Walkthrough
     10-01-08 -------------+ Hosted on GameFAQs
     10-17-08 -------------+ Updated links
    
     Give me feedback if you have any -- it's always welcome! Oh, and tell me if
     any URLs listed around the guide are broken, and I'll fix 'em in a jiffy.
    
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CONTRIBUTIONS
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • Sailor and Ceej, for continuously hosting my crap
     • The official strategy guide for city flag maps I based my own off of
    
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    NOTES TO SELF
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • For Jersulamem [Rich] map, need interrogation, eavesdropping [etc.] places
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This document is intended for private home use ONLY, and may not be reproduced
    through electronic or commercial means without the expressed consent of the
    author (P. Summers). It cannot be hosted, edited, or distributed for profit,
    and may not be given away as an add-in/gift to bought items. All rights are
    reserved to respective parties, even those not explicitly stated herein. Those
    who find the document on sites not listed below should e-mail the author (me).
    Thanks for reading this, and thanks for respectin' FAQ authors.
    
     Allowed Sites                       Disallowed Sites
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      • Gametalk.com                     • CheatCC.com
      • GameFAQs.com
      • MyCheats.com
      • Neoseeker.com
      • Gamesradar.com
      • Supercheats.com
      • Honestgamers.com
      • Cavesofnarshe.com
    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    THE SOUND OF GUNFIRE            Document İ Shotgunnova 1997-2008 (and countin!)
    OFF IN THE DISTANCE,              Assassin's Creed namesake İ respective owners
    I'M GETTING USED TO IT NOW                        E N D   O F   D O C U M E N T