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    FAQ/Strategy Guide by halomasterchris

    Version: 1.0 | Updated: 06/17/06 | Search Guide | Bookmark Guide

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          Geometry Wars: Retro Evolved - Weapons and Strategy Guide
                      This guide is an original work.
                      Copyright 2006 by Chris Powers.
       ______       ______
      /     |   0   |     \
     |  Table of Contents  |
    To easily reach a section 
    just hit Ctrl + F and type
    in where you want to go.
    0 - Table of Contents
    1 - Introduction
    2 - Version History
    3 - Basics of Geo Wars
      3.1 - Controls
      3.2 - Scoring
      3.3 - Enemies
      3.4 - Overall Strategy
    4 - Weapons
      4.1 - Types
      4.2 - Pros and Cons
      4.3 - Enemy Effectiveness
    5 - Spawn Strategies
      5.1 Windmills
      5.2 Seekers
      5.3 Spawners
      5.5 Sidewinders
      5.6 Magnet Ships
      5.7 Jacks
      5.8 Wormholes
      5.9 Atoms
    6 - Other
      6.1 Opinions
      6.2 Legal
       ______       ______
      /     |   1   |     \
     |    Introduction     |
    By: Chris Powers / halo_master
    E-mail: halomasterchris@gmail.com
    Gamertag: halomastercap
    High scores at time of FAQ creation (6/16/06) and upload (6/17/06):
    Evolved - 3,035,145. Rank - 1273.
    Retro - 810,005. Rank - 335.
    Well, this is my first FAQ. I decided to make it after posting everything
    I knew about the weapons in the message board. I figured it would be
    easier for people to just look for a FAQ. :)
    Of course in writing the FAQ my original message has been greatly expanded
    and improved upon. My goal was to create something that people would read
    and find very useful.
    Anyway, I've played the game quite a bit by now. The strategies below are
    what I've obtained from my gaming experience. There may or may not be
    better ways of doing things. Don't treat my guide as a bible, but just as
    what it is. A guide.
    If there is anything that you think would improve this guide please
    e-mail me! You will of course receive my thanks and credit in the guide.
    Other strategies than those listed below are also welcome. Every game has
    many ways of beating it. These are just the ways I found.
    That's it for now. I hope this guide can be helpful to you!
       ______       ______
      /     |   2   |     \
     |   Version History   |
    1.0 - 6/15/06
    First version.
       ______       ______
      /     |   3   |     \
     |  Basics of Geo Wars |
    -(      Controls       )-
    The default controls are:
    Left stick - Moves your ship.
    Right stick - Aims your weapon and fires at the same time.
    Trigger - Deploys a bomb.
    Controls may be changed to the following combos:
    Left stick - Aims your weapon and fires at the same time.
    Right stick - Moves your ship.
    Left / Left or Right / Right - Moves your ship and fires in the same
    direction of you moving at the same time. Highly un-recommended because
    you can't shoot behind you without turning around.
    Trigger may be changed to bumper at any time. However, I prefer using the
    right trigger because it is most comfortable for me. You can't deploy a
    bomb very quickly if your finger cramps up from a weird position, and you
    should always have your finger over the bomb trigger, because you may need
    to press it faster than you can think possible sometimes. Although the
    bumper may be a bit faster because it is a simple, non-pressure sensitive
    button, it's up to you.
    -(       Scoring       )-
    For every enemy you destroy you receive that enemy's base score times your
    multiplier. Your multiplier begins at x1. After destroying 25 enemies in
    one life your multiplier becomes x2. At 50 enemies x3, and so on, up to
    x10 with 2,000 enemies destroyed in one life. If you die your multiplier
    returns to zero.
    Every 10,000 points there is a chance your main weapon will change. Which
    weapon you receive is random, but if you receive the same weapon you are
    currently using then it's like nothing happened.
    You will receive an extra life every 75,000 point interval on the score.
    You will receive an extra bomb every 100,000 point interval on the score.
    -(       Enemies       )-
    There are ten enemy types.
    Windmills - Purple in color. Size of a square with a windmill, or "x",
    type shape. They do not follow you around, but rather simply move about
    the field randomly.
    Seekers - Aqua in color. Size of a square with a flexing diamond shape.
    Will follow you directly. They are slow at first, but gain speed over
    time. Let them last long enough and they -will- become faster than you.
    Scares - Green in color. Square shape. Will follow you directly. Are
    fairly fast, but they are "scared" of your bullets and will try to jump
    from the path of your weapon fire.
    Spawners - Pink in color. Square shape. Will follow you directly. Are a
    little slower than the Scares. Are comprised of four smaller squares. When
    you shoot it at least one of the squares is destroyed and the rest will
    break apart into Spawns.
    Spawns - Pink in color. Square shape, a fourth of the size of the Spawners.
    Will follow you in a looping type movement. Very slow because of this, but
    also harder to hit.
    Sidewinders - Blue head, orange tail. Snake shape. Head is a heart shape,
    with the pointed part being the "nose". Tail is like a chain link of long
    triangles that tapers to a point. Movement is a curving path. They
    basically move like snakes, but despite the appearance of their random like
    movement they will follow you around the screen. Fairly slow as a whole
    when curving a lot, but the head itself moves about very fast.
    Magnet Ships - Red in color. Look like a larger version of your ship.
    Extremely fast. Will charge you. While moving head on towards you it will
    deploy an almost invulnerable shield. Sometimes you can get a bullet past
    it, but it's way to dangerous to practice on a normal basis. Wait until it
    passes you then shoot it from behind before it turns around.
    Jacks - Purple in color. Very small with a triangular shape. Some what
    slow, but can "jump" forward about a square on the field sometimes.
    Wormholes - Red in color. Large circle. Spawn on the field inactivated and
    move extremely slowly towards you, but are effectively immobile. Once shot
    they begin to suck in everything, including you and your enemies, but it
    repulses your ammo from a distance. If it sucks in enough enemies it will
    explode and release a number of smaller circles called Atoms.
    Atoms - Blue in color. Small circle. Extremely fast. If you are too close
    to a Wormhole when it explodes these guys will almost always get you
    because they quite literally explode outward from the Wormhole. They have
    incredible inertia however, so if they miss you, or you somehow dodge them
    they will actually bounce off of the walls giving you a free shot.
    -(   Overall Strategy  )-
    These are just some basic overall strategies that may prove helpful in the
    Never focus your eyes too much on any one object on the screen. That
    includes your own ship or an enemy ship.
    Keep your concentration on the game. Pausing for even a moment can mean a
    certain death upon your return. If you must pause wait until there are
    almost no enemies on the screen or the moment you've just used a bomb.
    Sit in a comfortable position fairly close to your TV. Not so close that
    you can only see your TV, but so that when you blur your eyes a bit you can
    see about half a foot around the outside of the TV's perimeter. Note: This
    is how close I sit and it works great for me. I find that if I sit too far
    away I can't see the smaller Jacks and Spawns very well. But if I sit too
    close I can't see the overall field very well which causes some surprises,
    not to mention that if you sit too close your blind spot can cause
    problems. (http://serendip.brynmawr.edu/bb/blindspot1.html) Find what works
    for you.
    Once you find a nice position and distance and get used to it don't move.
    If you move even a few inches it throws off the angles at which you see
    your ship, the enemies, and the field, which throws off your reactions
    because your brain is used to a particular angle, so it's used to sending
    the same signal to your fingers when it sees something. If you see
    something, but you're at a different angle that you're used to, you will
    mess up. I know this sounds a bit crazy and over the top, but if you don't
    believe me try it yourself.
    Move around the field in a circular motion. Counter-clockwise and/or
    Keep moving unless you get trapped.
    Learn the sounds of the spawning enemies. Each enemy has a unique sound and
    can give you a warning of what might be spawning on the other side of the
    Learn to fly in the opposite circular direction around the field in case
    you can't fight through your current path and need an alternate route.
    Learn to fly straight through the middle for those times when you can't go
    in any circular direction.
    Learn your limits. What you can navigate, what you can aim, and when to use
    a bomb. Don't live by your limits however. You can't get better if you
    never take risks at things you normally couldn't do.
    Practice aiming in the beginning of the game with the Basic Machine Gun. If
    you are good and accurate with a weapon that isn't very accurate you'll be
    even more accurate with weapons that are far better.
    Attempt to get the Pacifist Achievement, not shooting a single round or
    deploying a single bomb for the first sixty seconds, in every game. It's
    harder than it sounds and greatly improves your movement skills.
    Don't give up. The more you play the better you will get. Period.
       ______       ______
      /     |   4   |     \
     |       Weapons       |
    -(        Types        )-
    There are four types of weapons.
    Basic Machine Gun - Fires two parallel bullets at medium speed. You start
    with this weapon and it's only available during the first 10,000 points.
    Heavy Machine Gun - Fires three bullets in a triangular formation at high
    speed. Bullets spread apart when fired and slowly spread out over time. One
    of two main weapons you'll use throughout the game.
    Missiles - Fires five missiles in a sweeping formation at slow speed.
    Missiles are bunched together when fired but spread out fairly quickly.
    One of two main weapons you'll use throughout the game.
    Bombs - Highly destructive. When used will clear the field of any enemies
    on screen. Does not give you any points and enemies destroyed with the bomb
    do not count towards your multiplier.
    -(    Pros and Cons    )-
    Basic Machine Gun:
    Pros - Good for aiming practice. Only have it for the first 10,000 points.
    Cons - Too slow with too few bullets. Would be useless at higher levels.
    Heavy Machine Gun:
    Pros - Fast firing. Allows for accuracy. Bullets spread apart when fired,
    allowing for increased accuracy at close range.
    Cons - Only 3 bullets per shot making some waves harder to destroy.
    Bullets spread apart when fired, meaning the very small Jacks and Spawns
    can sometimes fit through the tiny space between the bullets and get you.
    Bullets spread out slowly, meaning they're fairly parallel the entire time
    they're on the board, making distanced shots on fast enemies harder.
    Pros - More missiles. There are five missiles in one shot, which means that
    when you're surrounded you can destroy more enemies at once, even when
    compared to the machine gun which is faster. Missiles spread out quickly,
    ensuring that you have more coverage when making distanced shots, allowing
    you to "trap" fast enemies behind a wall of missiles. Fires missiles
    bunched up, which allows for devastating power at close range, ensuring
    that you can easily clear a path in front of you for a quick escape.
    Cons - Very inaccurate until you get good practice with it. Slower firing
    than the machine gun, which makes it seem harder to hit more enemies at
    one time. Missiles fired bunched up, which makes it harder to hit certain,
    faster enemies at close range.
    Pros - Essentially an extra life and a multiplier. Destroys everything, or
    nearly everything, on the field in an instant, allowing you to live in an
    otherwise unbeatable situation.
    Cons - Only obtained every 100,000 points. Can make split second decisions
    hard because you may be afraid of running out of bombs. Deploying a bomb
    does not give you any points and does not add to your multiplier, no
    matter how many enemies are on the field.
    -( Enemy Effectiveness )-
    Note: All techniques are given under the assumption that you are moving at
    full speed, but in any direction.
    Basic Machine Gun:
    Windmills - Good enough. Windmills don't follow you, so you should
    not have to worry about having this weapon while facing them.
    Seekers - Unless you're trying to get the Pacifist Achievement
    this gun should work just fine. If you are trying to get the Pacifist
    Achievement the Seekers will be moving extremely fast by the end of the 60
    seconds. You will have no more than a second or so to destroy them while
    clearing a path through the Windmills at that point, so you had better
    work on your aim if you want to live and not use a bomb.
    Scares - Hardest enemy to hit while you have this gun. Shoot in
    a straight line then move towards a wall causing the stream of fire to
    "push" the Scare into the wall before he gets hit.
    Spawners - Shoot a straight line at them constantly. The released Spawns
    should loop right into your fire. Read below for Spawn information.
    Spawns - Sweep the fire across the Spawn if they miss your straight fire.
    Sidewinders - N/A. You should no longer have this weapon by the time
    you first encounter Sidewinders.
    Magnet Ships - N/A. You should no longer have this weapon by the time
    you first encounter Magnet Ships.
    Jacks - N/A. You should no longer have this weapon by the time
    you first encounter Jacks.
    Wormholes - You must be very close for this weapon to be effective,
    otherwise the ammo will be pushed away.
    Atoms - A Wormhole often appears rarely during the first 10,000 points, but
    if it does, and you let it explode, you are going to have a hard time with
    these guys with this gun. The best I can say is don't let a Wormhole
    explode, but if one does sweep the fire across the field and you should get
    Heavy Machine Gun:
    Windmills - Once you have this gun you probably won't even see Windmills
    any more. They'll be destroyed instantly or simply won't spawn.
    Seekers - Tears through them like they were made of paper. Very effective
    later on when there are hundreds of Seekers on the screen. Can be used to
    cut straight through the middle of a swarm if you need to.
    Scares - Works well at close range. Just shoot in the direction of the
    Scare and he should be hit. Horrible at long range, but okay at medium
    Spawners - Highly effective at long range. Simply shake the control stick a
    little to make sure no Spawns make it between the gaps in the bullets, and
    you should be able to destroy the entire bunch. Read below for Spawn
    information in case some make it through.
    Spawns - Aim straight at it and shake the control stick a bit.
    Sidewinders - Very effective at all ranges. Because of the high rate of
    fire you don't miss any chances when the Sidewinder is twisting around.
    You must still aim for the head, but when you do the Sidewinder should be
    destroyed in just a few moments.
    Magnet Ships - Very effective because of the fast rate of fire. If you are
    surprised by a ship that is almost on top of you, and you can't dodge it,
    you -may- be able to destroy it by shooting directly at it. Because the
    lines of the "shield" of the ship come forward from the ship in intervals
    you may get a shot in between one of the lines, but don't count on it.
    Other than that just wait until the ship passes by you and shoot a few
    shots towards it. The high speed should get it before it can turn around.
    Jacks - Highly effective at long range. Okay at medium range. Dangerous at
    close range because the Jacks may slip through the gap between the bullets
    and destroy you.
    Wormholes - You may be farther away than when using the Basic Machine Gun,
    but still close enough so that all three bullets hit it.
    Atoms - Effective at any range. Just aim at them. They're so fast that they
    just fly into your ammo.
    Windmills - Once you have this gun you probably won't even see Windmills
    any more. They'll be destroyed instantly or simply won't spawn.
    Seekers - Very effective when you're at medium to long range from the
    Seekers, and good for destroying them at close range, but very ineffective
    for cutting a path through the middle of a swarm.
    Scares - Effective at all ranges. Simply sweep the control stick, causing a
    wall of missiles to fly towards the Scare. May dodge for a moment or so,
    but seems to forget to dodge after that and gets hit.
    Spawners - Highly effective at all ranges. At close range simply shoot
    straight into the center of the Spawner. There are five bullets in a blast
    from the missiles and only four pieces in a Spawner. You do the math. At
    medium and long range create a wall of missiles, similar to when shooting
    at the Scares, but not nearly as wide. It needs to be just a little wider
    than straight shooting because the missiles are slower, which allows the
    Spawns more time to loop away. Compensate for that with the wall. Read
    below for Spawn information in case some make it through.
    Spawns - At close range shake the control stick. At long range simply fire at
    them. The missiles should spread out enough to get the Spawn anywhere in it's
    Sidewinders - Very ineffective at close range and medium range. At long range
    just shoot a few founds towards where the snakes head will be by the time
    the missiles reach the Sidewinder. You must work on your timing.
    Magnet Ships - Effective only once the ship has passed you. Do not try to
    shoot head on. It won't work.
    Jacks - Very effective at medium and close range, just shake the control
    stick a very small amount. At long range just keep moving while shooting.
    Wormholes - Effective at close and medium range. Two shots at close range
    will open and then destroy a wormhole.
    Atoms - Effective at long and medium range. Just shake the control stick a
    little when shooting at them. At close range things are a little risky, and
    you have to aim straight at each one because there is no time to shake the
    control stick, but so long as you're moving away from them and shooting
    behind you then you should be fine.
       ______       ______
      /     |   5   |     \
     |   Spawn Strategies  |
    This section is about each of the different types of spawns, when an enemy
    appears on the field, that'll you'll encounter for each of the enemies.
    There are five types of distinct spawns.
    Ambush - When a single type of enemy spawns in a circle around you all at
    Corner Spawn - When a single or small group the same type of enemy spawns
    in all four corners of the field at the same time. 
    Random Spawn - When an enemy appears randomly on the field.
    Swarm - When a single type of enemy spawns in all four corners. Different
    from a regular corner spawn in the fact that in a swarm there may be up to
    a thousand or more enemies instead of just a dozen or so.
    Rainbow Corner Spawn - This is the only type of spawn that requires more
    than one type of enemy, so I'll explain it all here. Spawn of a single
    wormhole and at least one Seeker, Scare, and Spawner from each corner. The
    longer you play a single game the more Seekers, Scares, and Spawners come
    from each corner. When one of these occur head for the closet corner in the
    direction you're moving in. Clear a path to the wormhole and destroy it.
    Move in a circular pattern around the field clearing a path and destroying
    the wormholes. Now, later in the game these spawns can become very intense.
    A good, though some what risky, strategy is to destroy the first wormhole
    you come to, to allow your enemies time to fly behind you and give chase,
    then when flying by the next wormhole activate it, but don't destroy it.
    The wormhole will quickly explode, releasing many Atoms, but not as many
    enemies as it sucked in. The Atoms will move towards you very quickly, so
    you won't have time to fight them off and clear a path in front of you.
    Instead just move towards the next corner, activate the Wormhole, then move
    on to the last Wormhole. By the time the third one explodes most of the
    enemies following you should have been sucked in, and you just have to
    destroy the remaining Atoms released from the last Wormhole.
    -(      Windmills      )-
    Ambush - N/A. Never happened to me.
    Corner Spawn - N/A. Never happened to me.
    Random Spawn - Simple. Just shoot them.
    Swarm - N/A. Never happened to me.
    -(       Seekers       )-
    Ambush - Quickly move away from the wall you're closest too, towards the
    most open space on the field. Shoot towards the Seekers in your path, and
    to the sides of your path, because they will quickly move in. Once you get
    out of the circle the remaining Seekers will bunch up, making the perfect
    target for which ever weapon you have.
    Corner Spawn - Simple. Just shoot them.
    Random Spawn - Simple. Just shoot them.
    Swarm - Begin flying around the field in a circular motion, shooting
    towards each corner as you pass by it, slowly tightening your circle, until
    the Seekers get too close for comfort. You should then move back towards
    the wall, and in the opposite direction of your circular motion. (IE. If
    you were moving clockwise now move counter-clockwise.) Clear a path in
    front of you and continue in a circular motion. By now the rest of the
    Seekers should be bunched up near the middle, making the perfect target for
    which ever weapon you have.
    -(        Scares       )-
    Ambush - Quickly move away from the wall you're closest too, towards the
    most open space on the field. Shoot towards the Scares in your path. You'll
    destroy some, or they'll dodge your fire, but it doesn't matter. You just
    have to clear a path of escape for now. Once you're outside just shoot them
    like normal.
    Corner Spawn - Simple. Just shoot them.
    Random Spawn - Simple. Just shoot them.
    Swarm - Move towards the corner farthest from you, firing as you go. Once
    the Scares behind you get within a few squares distance from you begin
    moving in a circular motion around the field. Clear a path in front of you,
    and shoot behind you, even if it's only one round, every once in awhile to
    force the Scares back. Once they stop swarming just shoot them like normal.
    -(       Spawners      )-
    Ambush - Unlike most ambushes the Spawners don't ambush you in a complete
    circle. They spawn a six point square around you. (Four corners and in
    between each corner.) Move towards one of the corners, towards the most
    open space on the field, and destroy the single Spawner that will be there.
    Do not move for one of the sides, because there are two Spawners for every
    side. Now, if you're not that great at destroying the Spawner and all it's
    Spawns in just a few shots you'll want to move through one of the gaps
    between a corner and side, which is actually far less risky, because the
    Spawners are relatively slow during an ambush. Once you're outside simply
    destroy them like normal.
    Corner Spawn - Destroy the Spawner closest to you. Then destroy the others
    Random Spawn - Destroy them like normal. Try not to let any Spawns survive.
    Swarm - The single hardest thing in the game hands down. These occur very
    rarely, but when they do there is always upwards of twenty Spawners from
    every corner. Not only do you have to worry about a minimum of 240 Spawns
    (20 Spawners times 4 corners times 3 Spawns for each destroyed Spawner), 
    but for some reason the Spawners in a Swarm initially move faster than any
    other enemy in my experience. I currently can only survive 1 out of 5 of
    these Swarms unless I use a bomb, and, at the time of writing this, I'm a 
    3,000,000+ point player. So, if you don't think you're good enough at the
    game overall, don't even risk your life and multiplier. Just fly to the
    middle, wait for the last possible moment to allow as many of them to spawn
    on the screen as possible, and blow 'em away. However, if you want to save
    your bombs, or have no bombs to speak of, or are just a crazy dare devil
    like myself, I have devised a way of fighting through this.
    Yes, I did say that I only survive 1 out of 5 of these swarms, but that's
    pretty good, I think, considering how hard these are and that I don't use
    bombs. I think it's just a matter of practicing it to get better. Now, in
    order to do this, not only do you have to be good, but you need to be "in
    the zone". You need to be able to see every Spawn and shoot it, while
    dodging the incredibly fast versions of the Spawners, while making sure
    other Spawners don't hit you from behind. Not only that, but these Swarms
    usually only occur later in the game, so there will me a lot more on screen
    already. As for the strategy, it's fairly simple. Either weapon works fine.
    If you're in the center when this happens you need to immediately move
    towards the closest wall and move towards the farthest corner on that wall.
    If you're already near a wall, good, you have an extra half second of time.
    Don't shoot directly at the corner, but so that the bullet or missile
    closest to the wall is parallel to the wall, and shake the control stick
    a bit. Keep a very close eye behind you, because the Spawners from the
    closer corner on the wall you flew to will catch up before you reach the
    farther corner. Fire a few shots at them, just enough to get the ones
    moving really fast, then continue shooting forward. 
    When you get close to the corner, about the distance of two Wormholes, aim
    at an angle. The angle should create a "right triangle" with the corner, 
    one with equal sides. If you don't know what that means, you should Google
    geometry. :) Shoot in that direction for just a moment, while moving in the
    same direction, then move towards the corner while shooting at it for
    another moment. Then move towards the next corner in the same direction.
    Everything in this paragraph should be performed within less than a second.
    In other words, a very fast, and very accurate maneuver.
    By now most of the other Spawners on the map are almost on top of you. You
    will want to begin moving towards the next corner in the direction you are
    already moving in. This is the hard part. Most of the Spawners that spawned
    in the corner you're flying towards will have already moved towards the
    middle of the field, because they were flying at you why you were against
    the previous wall, which means they can and will try to slam into you from
    the side. To make matters worse, there will still be a few Spawners coming
    straight at you from the corner you're flying at. Basically you'll want to
    shoot as much ammo in front of you, in a similar fashion to how you were
    shooting at the previous corner. You should be able to do this for about
    half a second, which means you need to destroy a path for yourself fairly
    quickly. After that half second is up you'll need to pull off some damn
    fine shooting. You DO NOT have time to sweep the control stick. You will
    have to jerk it from enemy to enemy. Because there are so many you do not
    have enough time sweep (rotate) the control stick for even a moment. I say
    this again. You must shoot one Spawner for every round you shoot. If you
    have the Machine Gun then you need to jerk the control stick very quickly,
    or you'll waste every other round. If you have the missiles you need to
    shoot two enemies with every round. Note: I'm not saying try to do these
    things, I'm saying you need to do them, or you die.
    If you can make it to the next corner, you've survived. Just continue to
    circle around the field and destroy them like any other swarm.
    Simple, huh?
    I would love to hear feedback about this strategy.
    -(     Sidewinders     )-
    Ambush - One of the harder ambushes, but definitely not impossible. If you
    aren't being assaulted by other enemies at the moment go ahead and stop 
    moving to take the time to shoot a Sidewinder or two. Don't wait for too
    long however, because if a Sidewinder gets close to you they tend to move
    in more of a straight line than curved. As in straight at you. Make sure to
    shoot a path that leads to the most open space of the field, and try to
    find a part where there are fewer Sidewinders to avoid all your shots being
    blocked by multiple tails. Now, if you are already in heavy battle you have
    two options. One is, obviously, deploy a bomb. By far the easiest solution.
    The other solution requires much more skill and is far riskier. Despite 
    your instincts in wanting to move as fast as possible from those following
    you you will have to slow down just a bit. I usually accomplish this not by
    easing off the control stick, which is hard to control, but by radically
    shaking it back and forth, giving you a zigzag motion which is slower than
    a straight-line motion. Now for the hard part. You need to quickly decide
    which part of the ambush square in the direction you're already moving in
    is weakest, even if it doesn't lead to a large amount of space. (Unless
    you're moving towards a wall, at which point you should just use a bomb.)
    Concentrate on hitting the head(s) of just the Sidewinders in your way and
    make sure to shoot a round, or two, behind you if another enemy gets too
    close. Even if you only destroy one Sidewinder you should be able to
    fly through with a bit of awesome piloting. Despite my ability to regularly
    perform this technique I still recommend using a bomb.
    Corner Spawn - Unique corner spawn in the fact that they may spawn in one
    to all of the corners, instead of all the corners all the time. When they
    spawn in one or two corners simply distance yourself to the other side of
    the field and sweep ammo across the corners. This should take care of most
    of the Sidewinders.
    Random Spawn - N/A. Never happened to me. They only ambush or corner spawn. 
    Swarm - N/A. Never happened to me. They only ambush or corner spawn.
    -(     Magnet Ships    )-
    Ambush - N/A. Never happened to me.
    Corner Spawn - Most common spawn early in the game. If you have the
    opportunity take the time to destroy them before they turn towards you and
    form their shield. You'll have a maximum of about a second to do this. 
    Otherwise just dodge their charges and shoot them when they pass by.
    Random Spawn - Once you hit 3,000,000 points this occurs almost constantly.
    I honestly have no strategy for this yet because I've only been to 
    3,000,000 points twice, my last two games, and both times I got screwed by
    these guys and finally lost my game. I can only speculate that I need to
    be able to dodge these guys faster while still clearing a path and being
    able to shoot them as well before too many of them accumulate on the 
    screen. Doesn't sound hard; just needs practice.
    Swarm - N/A. Never happened to me.
    -(        Jacks        )-
    Ambush - N/A. Never happened to me.
    Corner Spawn - N/A. Never happened to me.
    Random Spawn - N/A. Never happened to me.
    Swarm - As far as I'm concerned this is the only way they spawn. In the
    beginning of the swarm wait in the middle shooting at all four corners.
    You want to do this for as long as possible so that enough Jacks will 
    appear on screen so the invasion stops by the time you need to get through.
    Once they get too close for comfort move to the top or bottom. Top or 
    bottom, not left or right, because the field is a rectangle and going to 
    the top or bottom gives you more maneuvering room to your sides. Now, the
    below illustration works on either side of the field, but depicts the left
    side of the field. Follow the numbers; this is right after you need to move
    from the center. Doesn't matter what weapon you have, just make sure to
    shake the control stick about a degree or so to spread out the ammo.
    Shoot in the direction of the arrows/lines. Works with either weapon.
    \           17-> 16
      \      16->   17 \
        \ 15->   18/
      14->\     /
      /     \
     13       \
       |        \
       11|      / <-1
        10|   /  <-2
          9 /   <-3
          /    <-4
        / \   <-5
      /    8|<-6
    /       7
    When you get to 16 turn around and begin moving in the opposite circular
    direction. At 17 start destroying the few remaining Jacks on this side. By
    18 most of them should be gone, and you can being moving in a circular
    motion around the rest of the field. The remaining Jacks from the other
    side will just float around the center, making the perfect target for
    which ever weapon you have.
    -(      Wormholes      )-
    Ambush - N/A. Never happened to me.
    Corner Spawn - See the "Rainbow Spawn" description above.
    Random Spawn - Happens quite often later in the game. No harder than when
    they spawn otherwise. Can also be used for the tactic in which you activate
    one to absorb a bunch of enemies then leading them to another Wormhole and
    so on, but more dangerous because these Wormholes can spawn anywhere on the
    field, meaning that enemies can be "flung" around the gravity of the
    Wormholes from more directions, unlike the corners.
    Swarm - N/A. Never happened to me.
    -(        Atoms        )-
    Wormhole Explosion - Because they explode out of the Wormhole in a 360
    degree radius the ones that are initially moving towards you are very fast
    and need to be destroyed immediately. The others have to gain speed like
    any other enemy so they should be no harder than Seekers or Scares.
       ______       ______
      /     |   6   |     \
     |        Other        |
    -(       Opinions      )-
    Overall, I love this game. It's so much fun to just sit there for hours and
    play it over and over. I know I'm getting better. Every game I play my high
    score goes up. I suppose my final goal, and probably impossible goal, is to
    lead the leaderboard. I suppose since it's so hard I'll always be able to
    strive for that goal and keep playing.
    Once again, if there is anything that you think might help this FAQ, or a
    different strategy than the ones I've listed, please e-mail it to me!
    -(        Legal        )-
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    Copyright 2006 by Chris Powers.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

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