hide results

    Plasmid/Tonic FAQ by Powerless

    Version: 1.30 | Updated: 09/01/07 | Search Guide | Bookmark Guide

    @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    
    
    
    Bioshock Plasmid/Tonic FAQ - 1.30
    Compiled and Created By: Powerless
    ==============================================================================
    ------------------------------------------------------------------------------
    0. Update Information    [-0.0-]
     0a. Future Updates      [-0.1-]
    1. Introduction          [-1.0-]
    2. Plasmids              [-2.0-]
     2a. Telekinesis Debate  [-2.1-]
    3. Tonics                [-3.0-]
     3a. Combat                [-3.1-]
     3b. Engineering           [-3.2-]
     3c. Physical              [-3.3-]
    4. Research Tips         [-4.0-]
    5. Q&A                   [-5.0-]
    6. Special Thanks        [-6.0-]
    7. Contact Information   [-7.0-]
    8. Legal Information     [-8.0-]
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-0.0-] Update Information
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    
    Version 1.30 - Fixed what I'm going to hope are all my spelling errors (And
                   added the man who found them all to my special thanks section).
                   Various edits, have corrected and added many seperate comments 
                   on Plasmids that were missing, more to the TK debate, and a new
                   section dealing with Future Updates I want to do.
    Version 1.21 - More corrections, very important paragraph on ADAM consumption
                   by shadowsdieaway, added names to special thanks section
    Version 1.20 - I'm creating a section for Telekinesis Debate because my rating
                   seems to be garnering alot of attention. Also some minor text 
                   cleanups, including making the plasmid section Alphabetical.
    Version 1.12 - Many people seemed to be having trouble with my E-mail! I 
                   have no clue what the problem was, but it seems to be working 
                   now. If you're are still having problems with my E-mail please 
                   message my gamertag.
    Version 1.11 - Edited for GAMEFAQs Margin Specifications
    Version 1.1  - Finished the FAQ
    Version 1.0  - Started Work on the FAQ
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-0.1-] Future Updates
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    This section is going to function as my "To Do" list. Things I've wanted to do
    since starting this FAQ, as well as things suggested to me by others.
    
    - List Tonics by Overall Location (I.E. Fort Frolic section)
    - Create a Combo section, outlining the best Tonic/Plasmid combination use.
      (I need some suggestions for this! Please feel free to e-mail me about it)
    - Create a "Vs. Enemy" section, showing effective ways to kill enemies
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-1.0-] Introduction
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    This FAQ was created using the Xbox 360 version of Bioshock, however it can be
    used with the PC version as well, as the locations of all of the Plasmids and 
    Tonics are identical.
    
    This is my first FAQ.
    
    This FAQ is in Alphabetical Order.
    
    This Plasmids and Tonics FAQ contains 5 categories for each Plasmid, and 4 for 
    each Tonic.
    
    |Plasmid|
    Cost: Cost of the item. (NOTE: Cost goes down over time. If you don't purchase
    something at the first Gatherers Site it becomes available, it will be cheaper
    at the next one, and disappear when it becomes obsolete 
    (I.E. The Gatherer site AFTER Electro Bolt 3 becomes available, you won't see 
    Electro Bolt 2 anymore)
    Location: The general location or Gatherers Garden where it first becomes 
    available
    Use Against: What this plasmid can be used against in a fight.
    Rating: My personal rating on the Plasmid's STAND ALONE effects
    Comments: My personal comments on the Plasmid
    
    |Tonic|
    Cost: Cost of the item. (NOTE: Cost goes down over time. If you don't purchase
    something at the first Gatherers Site it becomes available, it may be cheaper
    at the next one.)
    Location: The general location or Gatherers Garden where it first becomes 
    available
    Rating: My personal rating on the Tonic's effects
    Comments: My personal comments on the Tonic
    
    Heres some important information that I forgot to hit on while writing this
    guide, luckily shadowsdieaway was writing the same guide at the time and
    caught this.
    
    shadowsdieaway
    -------
     
    "In order to get the Tonic Collector achievement, you MUST save all 18 Little 
    Sisters. Also, if you save all of the Little Sisters, and buy every tonic 
    you see, you won't have enough ADAM to get all of the tonics from the 
    Gatherer's Gardens if you also get the Eve and Health upgrades. So make sure 
    you don't get one or two of either of those upgrades. And as a tip for 
    conserving some ADAM, for the plasmids: getting plasmids doesn't go towards 
    an achievement, so instead of getting say, insect swarms 1 and 2, you can 
    just get insect swarm later in the game and it will replace numbers 1 and 2, 
    saving you 140 ADAM.
     
    And lastly, if you find you are missing one from this guide, for example 
    "Nutrition Boost" but it isn't in a Gatherer's Garden where you are, then 
    you'll have to go back to an earlier level such as Neptune's Bounty as the 
    earlier tonics do not appear in later levels."
     
    -------
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-2.0-] Plasmids
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    
    Plasmids are Bioshock's form of active attack and defense and are essential 
    for your survival in Rapture. Each plasmid has their place in the 
    game, and can be incorporated in numerous ways these ratings are based on the 
    STAND ALONE effects of the Plasmids. While you may disagree with the 
    usefulness I've listed here I'm just going on personal experience alone. 
    
    
    |Cyclone Trap 1|
    Cost: 60
    Location(First Available): Gatherers Garden in Tea Garden
    Use Against: Splicers (All Types)
    Rating: 2/5
    Comments: More of a novelty power, this Plasmid launches Splicers high up 
    into the air and really shows off those ragdoll physics. 
    Great for setting up traps..However usually, its not worth the trouble of 
    pulling it out for use. I can only recommend it if you enjoy setting traps 
    for enemies, but for raw combat, this takes the sidelines.
    
    |Cyclone Trap 2|
    Cost: 80
    Location(First Available): Gatherers Garden in Hephestus Core
    Use Against: Splicers (All Types)
    Rating: 2/5
    Comments: Again, novelty power, this time it just does more damage to the 
    Splicers it comes in contact with.
    
    |Electro Bolt 1|
    Cost: <None>
    Location: During the Introduction in Lounge Area
    Use Against: All Enemies
    Rating: 4.5/5
    Comments: In my opinion, one of the best Plasmids in the game. Electro Bolt is
    absolutely essential in your arsenal at all times. The ability to stun and 
    paralyze any enemy, even for a split second, can mean the difference between 
    life and death in many situations. Through out my entire play through I never
    dropped Electro Bolt from my Plasmid setup and used it constantly to both 
    attack enemies and disable/hack the electronic enemies of the game.
    
    |Electro Bolt 2|
    Cost: 120
    Location(First Available): Gatherers Garden in Tea Garden
    Use Against: All Enemies
    Rating: 4/5
    Comments: A more powerful form of Electro Bolt, purchase when you feel like 
    your paralysis isn't lasting long enough. I actually put off purchasing this 
    my second run through the game and ended up just skipping this plasmid and 
    purchased Rank 3 when it became available.
    
    |Electro Bolt 3|
    Cost: 150
    Location(First Available): Gatherers Garden in Hephestus Core
    Use Against: All Enemies
    Rating: 5/5
    Comments: Longest lasting paralysis, and consequently the most effective. 
    Buy as soon as it becomes available and never look back. By far the best 
    support plasmid in the game.
    
    |Enrage|
    Cost: 80
    Location(First Available): Gatherers Garden in Lounge
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 1/5
    Comments: The use of this Plasmid is a combination of EVE draining, 
    pointless, and possibly life threatening if you don't pay attention. 
    Enrage causes a slicer to go crazy and attack a nearby enemy other than you 
    quite aggressively..Problem is, if there are no other enemies around he just 
    attacks YOU more aggressively. Overall, due to a distinct lack of grouped 
    Splicers early on, and so many better powers later on, only pick up Enrage if 
    you like wasting your Adam or creating funny situations.
    
    |Hypnotize Big Daddy 1|
    Cost: <None>
    Location: Gatherers Garden in Lower Wharf 
    (Only if you rescue Little Sisters)
    Use Against: Big Daddys (Both Types)
    Rating: 3.5/5
    Comments: A great power for ammo-less or lazy situations, using this power 
    will trick a Big Daddy into following you around and attacking what attacks
    you, and also what you attack. This makes him quite a deadly force, just
    be careful not to hit him with some friendly fire, all you'll succeed in
    doing there is making him very, very hostile.
    
    |Hypnotize Big Daddy 2|
    Cost: <None>
    Location:  Gatherers Garden in Fort Frolic 
    (Only if you rescue Little Sisters)
    Use Against: Big Daddys (Both Types)
    Rating: 3.5/5
    Comments: The exact same rules and principles apply, only it lasts a bit 
    longer. I feel it lasts quite awhile to begin with, but since the powerup is 
    free, why not take it?
    
    |Incinerate! 1|
    Cost: <None>
    Location: Eternal Flame Crematorium (Upstairs)
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 4/5
    Comments: Fun with fire, very effective power if you choose to stack your 
    attacks (The more you use, the hotter it gets). Whittles away Splicer health 
    in no time at all, and can provide that extra boost during a Big Daddy fight 
    to push him over the edge. Highly recommended power.
    
    |Incinerate! 2|
    Cost: 100
    Location(First Available): Gatherers Garden in Fort Frolic
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 4/5
    Comments: If you're intent on using this Plasmid throughout the game, 
    be sure to upgrade as soon as the next rank becomes available, otherwise 
    there will be a significant damage difference and it will become very useless 
    very fast.
    
    |Incinerate! 3|
    Cost: 150
    Location(First Available): Gatherers Garden in Olympus Heights
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 4.5/5
    Comments: Again, if you're addicted to this Plasmid purchase this as soon
    as you possibly can, as the damage difference if you don't will be 
    significant enough to make it useless.
    
    |Insect Swarm 1|
    Cost: 60
    Location(First Available): Gatherers Garden in Silverwing Apiary 
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 3.5/5
    Comments: Great power for mass attacking, Insect Swarm is good for creating a 
    distraction and buying yourself some time in a high pressure situation. 
    Insect Swarm can be stacked multiple times for minor damage 
    (And some hilarious flailing), however in one on one situations I can't 
    recommend it as the damage isn't significant and the effect is minor. Another
    note about Insect Swarm, It CAN GO THROUGH WALLS AND UP STAIRS. It has been
    confirmed by me that aggro can occur through walls and up stairs when you use
    this Plasmid. Be very careful. 
    
    |Insect Swarm 2|
    Cost: 80
    Location(First Available): Gatherers Garden in Fort Frolic
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 3.5/5
    Comments: Just like other plasmids, if you intend on continuing to use this 
    power throughout the game, you must upgrade when it becomes available to 
    keep the damage consistent with enemy health.
    
    |Insect Swarm 3|
    Cost: 120
    Location(First Available): Gatherers Garden In Olympus Heights
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 3.5/5
    Comments: Keep upgrading it if you intend on using it. By the time this 
    becomes available you should know which Plasmids you're comfortable with 
    using and can make the educated purchase.
    
    |Target Dummy|
    Cost: 60
    Location (First Available): Gatherers Garden in Lower Wharf
    Use Against: Splicers (All Types), Big Daddys (All Types)
    Rating: 3/5
    Comments: A decent, yet not superior power, Target Dummy is good for getting 
    out of a tight situation, or distracting a Splicer. Also great for setting 
    traps..However the EVE consumption is annoying. Use when you need a quick 
    getaway or are setting a trap. It should also be noted that if you use this
    Plasmid to distract a Turret, it then becomes hackable for the duration of
    the Plasmid.
    
    |Telekinesis|
    Cost: <None>
    Location: Painless Dental
    Use Against: Moveable Objects
    Rating: 2/5
    Comments: -See Debate Section-
    
    |Security Bullseye|
    Cost: <None>
    Location: Upper Wharf (Right after you acquire the Research Camera)
    Use Against: Splicers (All Types), Big Daddys (Both Types)
    Rating: 1/5
    Comments: Another incredibly useless power, only rivaled by Enrage in its 
    situational context, Security Bullseye is designed to be tossed at enemies 
    with security devices in view. If the situation arises and you happen to have 
    this in your arsenal, by all means toss away. Otherwise, keep this one in 
    your Gene Bank, its best used as a space filler there.
    
    |Winter Blast 1|
    Cost: 80
    Location(First Available): Gatherers Garden Lower Wharf
    Use Against: All Enemies
    Rating: 2.5/5
    Comments: While being very entertaining to use, practical use of Winter Blast 
    when it first becomes available isn't exactly viable. Winter Blast does two
    things, suck up EVE and freeze the enemy. Now sucking up EVE obviously isn't
    great, however freezing the enemy may seem better than it actually is. While
    you do lock them up, if you shatter them you don't get to loot their corpse.
    When this first becomes available, looting corpses will still be essential,
    so I can't recommend bothering with it. It should also be noted that if you 
    freeze an electronic device with Winter Blast, it slows down the liquid during
    the hacking minigame, making hacking easier at the cost of EVE.
    
    |Winter Blast 2|
    Cost: 100
    Location(First Available): Gatherers Garden in Fort Frolic
    Use Against: All Enemies
    Rating: 2.5/5
    Comments: The freeze lasts longer, however, still not great when this becomes 
    available, the amount of EVE it sucks up, and the ever present 
    freezing/no corpse looting issue makes it a tough Plasmid to recommend.
    
    |Winter Blast 3|
    Cost: 150
    Location(First Available): Gatherers Garden in Olympus Heights
    Use Against: All Enemies
    Rating: 3/5
    Comments: The third rank of Winter Blast sucks up the same amount of EVE, 
    but lasts longer. During late game if you can afford the Adam, this is a 
    great way to dispose of Nitro Splicers and Spider Slicers now that their 
    health has jumped up a little bit.
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-2.1-] Telekinesis Debate
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    I've been getting a lot of E-mails about the low rating on Telekinesis, and so
    I feel it deserves its own section for me to explain why I don't think it's
    that stellar of a combat power, I'm going to address each issue I've received
    about Telekinsis individually here.
    
    1. "You can catch anything and hurl it back at the enemy"
    
    This is completely true and could be useful, except that you could also be
    dodging the object and lighting the enemy on fire, electrifying him, 
    shooting, or even wrenching him. I'd rather be killing the enemy then 
    waiting for him to toss something at me.
    
    2. "You can hurl debris, including fallen corpses"
    
    Sure, but in a combat situation I don't wanna take the extra 2 or 3 seconds
    to target and throw an enemy corpse or random rock at an enemy and risk
    getting hit.
    
    3. "You can get in at least six throws on a single bar of pre-upgraded EVE"
    
    Now I don't know about the rest of you, but in my personal experience I have
    NEVER had an EVE problem (Even on Hard), especially using EVE-Link not using
    Telekinesis. (Except where you need to use it).
    
    4. "There are also some loot items that you cannot retrieve without using the
        Telekinesis ability"
    
    This is true and a completely valid argument for having TK in your inventory,
    which is one reason I gave it a 1.5 instead of a 1.
    
    5. "I found another important use of it was removing Trap Bolts"
    
    A fact I completely ommited during my first writing on this FAQ, and I have to
    say the only thing that has convinced me to raise Teliknesis to a 2 instead of
    a 1.5, as this is an exceptionally useful way to use this power.
    
    
    One thing I would also like to note, as the last commenter was playing on the
    PC. I do NOT own Bioshock on the PC (Only on the 360), however I DO own Half
    Life 2, and know of the gravity guns immense usefulness. The experience using
    TK with control sticks is much, much different on the console due to inherent
    inaccuracies and acceleration/sensitivity. I could see how it would be much,
    more useful with a mouse in hand, but my opinion using the 360 controller
    stands.
    
    Finally, this power is nothing new and exciting to me, and that more than 
    likely did have some influence on how I rated it. I believe it is becoming 
    one of those new "Overuse this concept" problems, much like Bullet Time back 
    in the Max Payne days.
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-3.0-] Tonics
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Tonics are Bioshocks passive upgrades, they require no activation and are 
    always on. There are a total of 53 Tonics in Bioshock, I have listed their 
    locations and ratings/comments on each.
    
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-3.0a-] Combat Tonics
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    |Armored Shell|
    Cost: 40
    Location (First Available): Gatherers Garden in Lounge
    Rating: 4/5
    Comments: Great Early Game tonic, I highly recommend purchasing this as soon 
    as it becomes available. Less First Aid Kit use, less money spent!
    
    |Armored Shell 2|
    Cost: <None>
    Location: Gatherers Garden in Olympus Heights 
    (Only if you save Little Sisters)
    Rating: 4/5
    Comments: An upgrade, this is great for damage reduction..Every little bit 
    helps!
    
    |Damage Research|
    Cost: <None>
    Location: Lower Workshops (In Kyburz's Lab)
    Rating: 5/5
    Comments: If you're a research maniac (Like I am), this is going to be 
    one of the best tonics you will possess. More damage to EVERYTHING.
    
    |Damage Research 2|
    Cost: <None>
    Location: Mendel Family Library near Big Daddy Boots
    Rating: 5/5
    Comments: An upgrade, this is insanely good for damage addition, even 
    though you get it so late in the game it's worth it's slot.
    
    |Electric Flesh|
    Cost: <None>
    Location: Projection Booth in Fort Frolic
    (After you finish Cohen's Masterpeice..In the room where he was)
    Rating: 2/5
    Comments: Electric Flesh isn't very useful when you first acquire it. 
    By the time it becomes useful you'll more than likely already posess its 
    upgrade.
    
    |Electric Flesh 2|
    Cost: <None>
    Location: Fontaine's Apartment, Top Floor on a Desk
    Rating: 3/5
    Comments: Great for reducing damage from late game Splicers, who begin to 
    electrify their pipes.
    
    |Frozen Field|
    Cost: <None>
    Location: On the Corpse of Martin Finnegan in Fort Frolic, Frozen Tunnel
    Rating: 2.5/5
    Comments: I have a love/hate relationship with the freezing physics in this 
    game. On one hand, you stop them from attacking you..On the other hand, you 
    don't get their corpse. This just makes it all the more random however. 
    Use only if you don't mind losing items from enemy corpses.
    
    |Frozen Field 2|
    Cost: <None>
    Location: Central Control (Up the stairs on the right in a little room)
    Rating: 2.5/5
    Comments: An upgrade, makes the freezing even more frequent. 
    You'll get it later in the game but again, loot vs not being attacked. Take 
    your pick.
    
    |Human Inferno|
    Cost: 20
    Location(First Available): Gatherers Garden in Tea Garden
    Rating: 3.5/5
    Comments: An awesome power to supercharge your fire based attacks, 
    I highly recommend this if you intend on setting enemies ablaze throughout 
    the game.
    
    |Human Inferno 2|
    Cost: 50
    Location(First Available): Gatherers Garden in Point Prometheus
    Rating: 4/5
    Comments: An upgrade, even MORE powerful than the original, 
    flames become your main mode of attack once you get this tonic installed.
    
    |Photographers Eye|
    Cost: <None>
    Location: In a small alcove in Winery Cellar Bottom Floor
    Rating: 2/5
    Comments: Helps you fill your research bar faster. Decent if you're not 
    a research junkie like myself, however its entirely possible (And 
    likely if you take tons of pictures), to get this tonic's upgrade way 
    before you get the original.
    
    |Photographers Eye 2|
    Cost: <None>
    Location: After filling the second research bar on "Rosie"
    Rating: 4/5
    Comments: Helps you fill your research bars even faster then its predecessor, 
    once you acquire this researching will be a breeze.
    
    |Static Discharge|
    Cost: 20
    Location: Surgical Foyer (Free) OR Gatherer Site (Lower Wharf)
    Rating: 4/5
    Comments: A must for Wrench abusers, this tonic sends out an electric 
    shock every time you get hit with a melee attack, stunning and harming all 
    enemies around you..What's not to love? A word of caution, if you're around a 
    Big Daddy and get struck with a melee attack, this CAN cause it to become 
    aggressive and attack, so fight smart when you have this equipped.
    
    |Static Discharge 2|
    Cost: <None>
    Location: After filling the fourth research bar on "Leadhead Splicers" 
    Rating: 4.5/5
    Comments: An upgrade, this tonic is exceptionally effective against all sorts 
    of enemies. A word of caution, if you're around a Big Daddy and get struck 
    with a melee attack, this CAN cause it to become aggressive and attack, 
    so fight smart when you have this equipped.
    
    |Wrench Jockey|
    Cost: <None>
    Location: Painless Dental
    Rating: 4/5
    Comments: Allows you to inflict some serious wrenchy death, I highly suggest 
    this power if you love conserving ammo and just using the wrench. More damage
    is always great.
    
    |Wrench Jockey 2|
    Cost: <None>
    Location: After filling the second research bar on "Bouncer" 
    Rating: 4.5/5
    Comments: Even MORE wrench damage, and it's easy to acquire. Highly 
    recommended for wrench users.
    
    |Wrench Lurker|
    Cost: <None>
    Location: Right Next to the Gatherers Garden in Lower Wharf AFTER you take 
    the three "Spider Slicer" pictures
    Rating: 3.5/5
    Comments: Muffles your footsteps and adds a large amount of wrench damage, 
    but only if your enemy hasn't detected you. Move slow and sneak up behind 
    your enemies to get the maximum damage potential.
    
    |Wrench Lurker 2|
    Cost: 50
    Location(First Available): Gatherers Garden in Hephestus Core
    Rating: 3.5/5
    Comment: Further silences your footsteps and adds more wrench damage, 
    but only if your enemy hasn't detected you. You can move a bit faster with 
    this tonic, but you'll still need to move generally slow to maximize damage 
    potential.
    
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-3.0b-] Engineering Tonics
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    |Alarm Expert|
    Cost: <None>
    Location: In Fleet Hall Theater on the furthest left balcony 
    (Jump from the balcony next to it to acquire this tonic)
    Rating: 2/5
    Comments: A hacking power, lowers your ALARM tiles by two during hacking..
    Only use this if you're having serious problems hacking the machines around 
    you.
    
    |Alarm Expert 2|
    Cost: <None>
    Location: Live Subject Testing in Applied Eugenics, Right next to the 
    Voice Modulator
    Rating: 2/5
    Comments: A hacking power, lowers your ALARM tiles by four during hacking..
    Only use this if you're having serious problems hacking the machines around 
    you.
    
    |Clever Inventor|
    Cost: <None>
    Location: Suchong's Apartment in the flooded room
    Rating: 5/5
    Comments: Lowers total component needs by 1 when inventing (Minimum of 1). 
    Awesome, equip as soon as you get it for easier inventing.
    
    |Focused Hacker|
    Cost: <None>
    Location: Entrance to Fontaine Fisheries (Frozen in Ice)
    Rating: 2/5
    Comments: A hacking power, lowers your OVERLOAD tiles by two during hacking..
    Only use this if you're having serious problems hacking the machines around 
    you.
    
    |Focused Hacker 2|
    Cost: <None>
    Location: Hestia Fourth Floor (AKA Atlas's HQ) down some stairs
    Rating: 2/5 
    Comments: A hacking power, lowers your OVERLOAD tiles by four during hacking..
    Only use this if you're having serious problems hacking the machines around 
    you.
    
    |Hacking Expert|
    Cost: <None>
    Location: Entrance to Langford Labs
    Rating: 2.5/5
    Comments: The balanced version of hacking tonics, if you have an engineering 
    slot to fill, this reduces OVERLOAD and ALARM tiles by one each.
    
    |Hacking Expert 2|
    Cost: 50
    Location(First Available): Gatherers Garden in Fort Frolic
    Rating: 2.5/5
    Comments: The balanced version of hacking tonics, if you have an engineering 
    slot to fill, this reduces OVERLOAD and ALARM tiles by two each.
    
    |Prolific Inventor|
    Cost: <None>
    Location: Gatherers Garden in Apollo Square 
    (Only if you save Little Sisters)
    Rating: 5/5
    Comments: Doubles the amount of items you create while inventing. 
    Highly recommend this as it helps you get more bang for your components.
    
    |Safecracker|
    Cost: <None>
    Location: Teddy Bear at Gatherers Garden in Tea Garden 
    (Only if you Save Little Sisters)
    Rating: 1/5
    Comments: The amount of safes in this game is minimal and early game, 
    they're easy to open. Late game you'll more than likely have a supply of 
    Autohacking tools to open the particularly difficult safes. I can't recommend 
    this power at all.
    
    |Safecracker 2|
    Cost: <None>
    Location: In the back of Little Wonders, behind the wall with the security 
    camera on it
    Rating: 1/5
    Comments: By this time safes should be generally non-issue. This is a waste 
    of an Engineering slot.
    
    |Security Expert|
    Cost: <None>
    Location: Twilight Fields
    Rating: 1.5/5
    Comments: This tonic slows down the flow during the hacking of Bots, Turrets, 
    and Cameras. It loses its staying power as you research Turrets and 
    Bots. Good until then, but once you have your research up you will no longer 
    need this tonic.
    
    |Security Expert 2|
    Cost: <None>
    Location: After filling the third research bar on "Security Bot" 
    Rating: 1.5/5
    Comments: One more research rank after you get this tonic and you no longer 
    NEED to play the hacking game on security bots. Can't recommend this at all.
    
    |Shorten Alarms|
    Cost: 20
    Location(First Available): Gatherers Garden in Tea Garden
    Rating: 3/5
    Comments: Great power if you accidentally get caught by a camera, 
    shorten alarms shortens the overall time the security alarm goes off. 
    Good filler for Engineering Slots if you have nothing better to put in there.
    
    |Shorten Alarms 2|
    Cost: <None>
    Location: Geothermal Control, Bottom Floor
    Rating: 3/5
    Comments: Further shortens security alarms, like its predecessor its great 
    for when you get caught by an camera and a good filler tonic.
    
    |Speedy Hacker|
    Cost: <None>
    Location: Painless Dental
    Rating: 3.5/5
    Comments: One of the best hacking powers (And easy to find), this slows down 
    the water flow during the hacking minigame, giving you more time to get those 
    pipes in the right place.
    
    |Speedy Hacker 2|
    Cost: 50
    Location(First Available): Gatherers Garden in Olympus Heights
    Rating: 4/5
    Comments: Further slows down the hacking game, essential if you want to 
    continue manually hacking late in the game.
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-3.0c-] Physical Tonics
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    |Bloodlust|
    Invent
    Cost: 4 Glue, 3 Enzyme, 2 Empty Hypo
    Rating: 4.5/5
    Comments: A wrench addicts dream, Bloodlust restores a little bit of health 
    and EVE with every successful hit. If you use the Wrench, this should be
    invented and equipped ASAP.
    
    |Booze Hound|
    Invent
    Cost: 4 Glue, 3 Enzyme, 2 Empty Hypo
    Rating: 1.5/5
    Comments: A component waster, this causes you to gain EVE instead of losing 
    it when you drink alcohol. With so many other great Physical Tonics to be 
    had, this one is pretty useless in comparison.
    
    |EVE Link|
    Cost: 40
    Location (First Available): Gatherers Garden in Lounge
    Rating: 4.5/5
    Comments: Really one of the best Physical Tonics in the game, every time you 
    use a First Aid Kit you get a little EVE back too. Awesome power that 
    practically negates the need for EVE Hypos early on. Purchase it ASAP.
    
    |EVE Link 2|
    Cost: <None>
    Location: As you enter the Farmers Market, keep to the right. It's in front 
    of a U-Invent and Vending Machine.
    Rating: 5/5
    Comments: The best Physical Tonic in the game, restores a large chunk of EVE 
    when you use a First Aid Kit your health. Cuts down big on late game use 
    of EVE Hypos
    
    |Extra Nutrition|
    Cost: 20
    Location(First Available): Gatherers Garden (Lower Wharf)
    Rating: 1/5
    Comments: Useless. This power gives you a little more health and EVE when you 
    eat foods, but its not significant enough to really be noticed. Refrain from 
    buying or keep in Gene bank.
    
    |Extra Nutrition 2|
    Cost: <None>
    Location: A complicated one to find. First, go into Sinclair Spirits in 
    Poseidon Plaza and hit the switch behind the counter (The same one that opens 
    up the basement to the P2P machine), and head back outside..A previously 
    grated over stairwell will now be open. Walk down the stairs and you should 
    see Extra Nutrition 2 sitting on a box on the far end of the room.
    Rating: 1/5 (For pure annoyance)
    Comments: This is a sneaky little Tonic to find, an "Upgrade" to the last one 
    acquiring this causes tons of Spider Slicers to spawn and attack you 
    (In a creepy way too), and is just not worth the trouble. Only acquire if
    you're looking to capture all the tonics.
    
    |Extra Nutrition 3|
    Cost: <None>
    Location: After filling the third research bar on "Spider Splicers"
    Rating: 1.5/5
    Comments: Significantly boosts your health and EVE intake from foods but..
    with all of the great Physical Tonics out there it's hard to even consider 
    putting this in one of those valuable slots.
    
    |Hackers Delight|
    Cost: <None>
    Location: Eternal Flame Crematorium
    Rating: 4/5
    Comments: Exceptionally good early game tonic, every time you hack ANYTHING 
    with this baby equipped you get a little health back. Great for when you have 
    a little health gone but don't want to use that first aid kit. 
    (Using Autohacking tools DOES cause this to activate)
    
    |Hackers Delight 2|
    Invent
    Cost(After Hacking): 4 Alcohol, 3 Enzyme, 2 Empty Hypo
    Rating: 3.5/5
    Comments: The second tonic you should invent, a good upgrade for a mid game 
    player but not essential for your health.
    (Using Autohacking tools DOES cause this to activate)
    
    |Hackers Delight 3|
    Cost: <None>
    Location: In Failsafe Armored Escorts by all the Big Daddy Helmets
    Rating: 3.5/5
    Comments: By this late stage in the game there are only a few more things to 
    hack..provides a significant boost if you do hack however.
    (Using Autohacking tools DOES cause this to activate)
    
    |Medical Expert|
    Cost: <None>
    Location: Lower Wharf
    Rating: 2.5/5
    Comments: This early in the game, your slots should be filled with better 
    tonics. This provides a little boost, but it usually ends up being over your 
    current total HP. Wait for it's upgrade.
    
    |Medical Expert 2|
    Cost: <None>
    Location: Lower Atrium (After you finish Cohen's Masterpeice, he will open 
    a glass case, containing this for you)
    Rating: 3.5/5
    Comments: Now this Tonic gets useful as it assists your First Aid kits in 
    getting you to full health much faster. I recommend you equip and stick with 
    this tonic until you get its upgrade.
    
    |Medical Expert 3|
    Cost: <None>
    Location" Artemis Second Floor in the Bathroom
    Rating: 4/5
    Comments: Really helpful late game, equip it and never look back. Helps out 
    big time in heated battles as your health will skyrocket.
    
    |Natural Camouflage|
    Cost: <None>
    Location: After filling the second research bar on "Houdini Splicer"
    Rating: 5/5
    Comments: Awesome power. This will partially hide you from enemies who don't 
    know of your presence, but it really shines if you get caught by a security 
    camera. If you stand still the security bots WILL NOT be able to see you, and 
    so you can wait the security alarm out instead of running around or paying 
    money to deactivate it.
    
    |Scrounger|
    Cost: <None>
    Location: After filling the second research bar on "Leadhead Splicers"
    Rating: 4.5/5
    Comments: Don't like what you got? Change it! Great late game power 
    (Even though you get it relatively early due to researching), this will trade
    useless junk for treasures..And vice versa. Be careful because that 100 
    dollars you got on that Big Daddy could turn into 60 really quick. Use this
    Tonic wisely.
    
    |Security Evasion|
    Cost: <None>
    Location: By the Waterfall Grotto AFTER Ryan poisons the trees, it's near a 
    dead Houdini Splicer that 3 Thuggish Splicers are beating
    Rating: 2.5/5
    Comments: Causes security cameras to take a little longer to find you, 
    however at this point in the game they take pretty long as is. Can't 
    recommend using it unless you have security issues.
    
    |Security Evasion 2|
    Cost: <None>
    Location: On a table in Lower Heat Loss Monitoring (Near the Objective Tape 
    Recorder)
    Rating: 3.5/5
    Comments: This comes along as cameras start catching you faster and faster. 
    Equip if you don't want to get caught right away. Not essential, but nice to 
    have if you forget about a camera location.
    
    |SportBoost|
    Cost: <None>
    Location: After filling the second research bar on "Thuggish Splicer"
    Rating: 4.5/5
    Comments: Awesome power for wrench use, this will allow you to move faster 
    and swing faster when you have the wrench equipped. Highly recommended for 
    Wrench fanatics.
    
    |SportBoost 2|
    Cost: <None>
    Location: After filling the fourth research bar on "Thuggish Splicer"
    Rating: 5/5
    Comments: Better, faster, stronger, equip as soon as you get it for a 
    fast swinging Wrench and quick feet.
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-4.0-] Research Tips
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Researching is an important part of gameplay as it assists with damage and 
    nets you some pretty cool Tonics. Here are some quick tips on obtaining all 
    of those upgrades and Tonics.
    
    - As soon as you get the Research Camera, start taking pictures of everything 
    you can. You can take up to 4 pictures of each enemy and still manage to get 
    a C on each. Don't be worried about wasting film, you can purchase it at 
    pretty much all of the Vending Machines cheap (12 dollars after hacking).
    
    - Purchase as much film as your funds will allow, it can prove to be more 
    dangerous then your weapons when you get the upgrades associated with it.
    
    - Take 4 pictures per enemy, rapid fire. You will be able to get all 4 
    pictures in usually before an enemy hits you, or even sees you.
    
    - ALWAYS TAKE PICTURES. Every enemy, all the time. The faster you get up to a 
    full bar the more advantages you will have against the enemy.
    
    - The more subjects in the picture, the higher chance of a good grade, even 
    if they're not the same type of enemy (Big Daddy + Little Sister will usually 
    net you an A on your first picture).
    
    - There are only 5 research bars per enemy. Once you finish that, you never 
    have to take a picture of that enemy again.
    
    - Don't worry about missing! Your camera doesn't dock you a photo just 
      because you snap the picture.
    
    - Don't forget to use tonics that give you bonuses to get your researching 
      done quicker.
    
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-5.0-] Q&A
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Q: Why did you create this FAQ?
    A: I'm pretty much obsessed with Bioshock at the moment and wanted the Tonic 
    Collector Achievement. After hours of frustration and backtracking I finally 
    achieved it. I wrote this FAQ along with my misadventures so that I could 
    share the wealth and maybe ease others frustrations.
    
    Q: What difficulty did you do this on?
    A: Easy. Faster that way, and difficulties do not change the locations of 
    items nor item costs. I've beaten the game on Medium already, and am about
    halfway through hard.
    
    Q: I don't agree with your <Insert Comment/Rating> here
    A: Hey, these are my personal experiences with the Plasmids/Tonics. If you 
    disagree thats your own opinion but I'm not changing mine just because yours 
    are different.
    
    Q: I found a typo/something wrong/have a suggestion
    A: Please use my contact information and send me a message about it! I'll be 
    sure to list your information in my "Special Thanks" section :)
    
    Q: Can I contact you directly with questions about your FAQ/Tonic/Plasmid 
    Locations?
    A: Of course, if it doesn't seem like I'm being clear enough or you need more
    clarification, please don't hesitate to contact me via E-mail/Message my 
    Gamertag/Add me as a friend. You should get a response in a day at most.
    
    Q: Can I contact you to say thanks?
    A: If you want to. I don't mind hearing "Thank-you" every once and awhile
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-6.0-] Special Thanks
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Special Thanks go out to my girlfriend for listening to my late night 
    ramblings on Bioshock and Bioshock related problems, Microsoft and of course 
    2K games for creating such an amazing game.
    
    Thanks to the multitude of people who pointed out my e-mail was bad...There 
    were at least 60 folks (Which is why I'm not listing you all), but you know
    who you are..I appreciate it greatly.
    
    Winter Blast People - There are at least 20 of you who mentioned that I forgot
    to type out that it slows down hacking..I knew about this when I rated the
    Plasmid, but forgot to put it in my comments. Thanks for your reminders :)
    
    Drippinglips - Input on my TK Debate and comments (Directly quoted 1,2,3)
    Greyclouds - Input on my TK Debate and comments (Directly quoted 4)
    Hotbedbrie - Correcting me on Hypnotize Big Daddy (I listed he only attacked
              what attacked you, but it's actually whatever you attack as well)
    shadowsdieaway - For that important bit on ADAM consumption and allowing me
                     to use his paragraphs word for word :)
    elizabex - For correcting Incinerate (It's Incinerate!) ;)
    KayceRock - Mentioning Trap Bolt removal with TK (Directly quoted 5)
    Matthew R. - For finding all of my typos. I seriously appreciate it.
    Rizhall - For discovering, testing, and confirming the fact that Insect Swarm 
              goes through walls, up stairs, etc.
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-7.0-] Contact Information
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    GameFAQs account: Powerless
    E-mail: FailstarX@hotmail.com
    Gamertag: Failstar
    
    Feel Free to Add my Gamertag or Message me :)
    
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ______________________________________________________________________________
    [-8.0-] Legal Information
    ______________________________________________________________________________
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    This guide is Copyright (c) to Powerless
    It is intended to be hosted on the following websites: 
    www.gamefaqs.com
    www.neoseeker.com
    www.gamerhelp.com
    www.mycheats.com
    If you wish to host this guide on your website please contact me first.
    Consequently, if you see this guide somewhere that isn't listed in my legal
    section, please contact me.

    FAQ Display Options: Printable Version