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    Walkthrough by Xlins

    Updated: 09/22/07 | Printable Version | Search Guide | Bookmark Guide

    1a.	Introduction
    The Walkthrough
    	2a.	BioShock
    	2b.	Welcome To Rapture
    	2c.	Medical Pavilion
    	2d.	Neptuneís Bounty
    	2e.	Smugglerís Hideout
    	2f.	Arcadia Part I
    	2g.	Farmerís Market
    	2h.	Arcadia Part II
    	2i.	Fort Frolic
    	2j.	Hephaestus
    	2k.	Rapture Central Control
    	2l.	Olympus Heights
    	2m.	Apollo Square
    	2n.	Point Prometheus
    	2o.	Proving Grounds
    	2p.	The End
    3a.	Final Thoughts
    4a.	Contact Me and other Gubbins
    1a. Introduction
    Welcome to my walkthrough for BioShock!
    This will be my first ever guide to a game so bare with me!  I know there are
    already a few full guides available, but this was something I set out to do and
    I donít like leaving things incomplete!  Even if I am a little behind the restÖ
    There is also the reason people have different tastes in styles so maybe some
    of you will enjoy mine over the others on offer.
    My guide will be spoiler free (as much as it can be), as I wonít mention plot
    specifics before the game does or character dialogs and never will I drop hints
    about how the story will unfold.  This guide will cover every area of the game
    so no room will be left unopened, no taped diaries left unheard and no weapons,
    plasmids or tonics left unused.  Although saying that, I am only human so Iím
    sure there will be things I miss, so keep your eyes open for hidden areas and
    Iím not planning on having anything other than the guide to the game levels
    here (yet), so you wonít find a separate list of plasmids and items or diaries.
    But if we come across them in the game then they will be mentioned in the guide
    I wrote this guide while playing through on hard difficulty so some encounters
    may change if you are playing in easy or normal mode.  Iím not to sure what
    changes between the difficulties, apart from the splicers having more health
    and doing more damage, but most encounters should be the same.
    Above is the table of contents that lists all parts of my guide and I have
    included a quick search function so you can find a specific part easier.  All
    parts will have a code (i.e. 1a for the Introduction), which you can search for
    (ctrl+f) and jump to that section.
    Finally, if you have any comments or suggestions or if I have made a major
    mistake or missed something vital feel free to send me an email!  Any
    contributions will be noted within the actual guide.
    Now enough blabber, on with the guide!
    The Walkthrough
    2a. BioShock
    You start off on a plane heading who knows where, having a little smoke and no
    doubt waiting on the hostess to bring you a whiskey when all of a sudden things
    go wrong.  And as they say, ďThis is only the start.Ē
    After the ďcut-sceneĒ youíll find yourself in the ocean surrounded by the
    wreckage of the unlucky plane and fire.  After having a look around youíll see
    there is only one path open to you, so head on over to the lighthouse.  Once
    out of the flames the ocean opens up before you, but if you try and swim out
    youíll just bump into invisible walls so I advise you just to head up the steps
    to the lighthouse.  Enter the darkened door and itíll clang shut behind you.
    The lights will flicker on; walk across the room and down the stairs and at the
    bottom youíll find the Bathysphere.  Again, only one choice, get into it and
    pull the lever and off we go.  The journey to Rapture begins!  The journey is a
    sight to behold so have a good look around, as there is plenty to see.
    2b. Welcome To Rapture
    Eventually youíll come to the entrance of the city and get your first glimpse
    of the inhabitants of this wonderful place.  After the splicer has had her fun
    and gives your Bathysphere a bit of a bashing sheíll leave you be and youíll be
    contacted by Atlas over a radio just to the left of the door.  Heíll ask you to
    pick up the radio and leave the sphere.  Once out walk along the walkway and
    turn left and then go up the stairs into the hall.  Atlas has a plan to lure
    the splicer out so he can kill it and he is kindly using you as bait.  Walk
    along the hall to draw her out and the security system will jump into action
    and scare her off.  Jump over the fallen debris and pick up the wrench,
    conveniently shown to you by the security light.  The door before you is
    blocked by more rubble, so hit it with the wrench and crawl under.  On the
    other side a splicer will kick a burning couch at you, side step it and run up
    the stairs for your first fight.
    Wrench Vs wrench here.  These splicers have a habit of lunging once they get
    close enough, but if youíre fast you can side step the attack and get in a
    couple of free hits as they recover from the miss.  Bash his skull and loot his
    corpse once he is dead.  Make a habit of searching the dead as they hold lots
    of goodies!  The lower floor of this room has a few trash cans and some food.
    Search the trash cans and eat the food if you need to recover some health, but
    beware some food and drink have a negative effect (like draining EVE or
    reducing health and even getting you drunk).  To find out what the item does
    centre it in your view and press the M key (by default in the options) and it
    will give you a description.  In-fact you can do that with most items in the
    world, so if you ever need extra info on an item give it a try!
    The way to the upper floor of the hall is to your left, follow the stairs up
    and youíll come to a Gathererís Garden.  In the Gathererís Garden there is an
    Electro Bolt plasmid to be picked up.  Pick it up and enjoy the benefits of
    electricity!  After your little passing out moment youíll be up and running
    again with electricity running through your fingers.  Zap the sparking door
    switch to open it up and head through.  The tail end of the plane you saw
    sinking after the crash makes a welcome return.  Bypass it by entering it and
    leaving near the flashing exit sign and continue along the fast collapsing
    tunnel.  Youíll soon come to a new room and the door seals behind you.
    The exit will be sealed until you explore the room a little and a splicer
    enters.  Follow Atlasí advice and use a combo of electro bolts and wrench to
    kill him, it makes a good combo that will save you from losing to much health.
    Now exit the room and youíll be set upon by another splicer.  Go through the
    door and up the stairs and towards the door across the hall.  Enter the lift
    and itíll take you up.  Atlas will explain to you that he has family hidden
    away, but he is cut off from them and needs you to help him reach them so you
    can all escape.  He gives you the goal of getting to Neptuneís Bounty.  When
    the lift stops exit right to see a splicer near the pram.  There is a pistol
    lying in it, make sure to pick it up and then enter the Kashmir Restaurant.
    First go down the stairs to the lower dancing area, but beware after disturbing
    the splicer banging on the door, his lady friend has a gun.  Take them out and
    search the kitchen they were guarding where youíll find some loot.  Back out in
    the main area go towards the flooded dance floor where two splicers have
    appeared and zap them with the electro bolt, there is a taped message on the
    table.  The door to the theatre on this floor is blocked so head to the upper
    floor.  Go into the Dames toilets to find another taped message, but watch
    yourself when heading back out, a splicer will be hiding in one of the
    cubicles.  At the back of the gentís toilets is a hole you can crawl though,
    head through and across the light rigging to reach the other side of the
    theatre.  Continue down the stairs and watch the Big Daddy in action.
    Once The Big Daddy has left bash the lock on the gate and head through.  Enter
    the theatre if you want to loot the corpse and then go back out to the corridor
    to follow it round.  Now you are in a hall that has had its fair share of
    destruction.  Continue round to the stairs and zap the splicers in the water to
    make quick work of them.  Jump down to the lower floor.  The door to the
    Medical Pavilion on your left is locked so head towards the Neptuneís Bounty
    entrance. The door will shut in your face when you get to close and trigger a
    security alert and a flame turret to appear on the other side of the door.
    There are also six splicers to face here!
    This isnít too bad actually.  They come in two groups of three and most come
    down the same way you did, so they have to jump into the water in the middle of
    the room.  The first group has two splicers come from the floor above so wait
    until the first one lands in the water and zap him to electrify the water, the
    second one will soon follow, but beware the third splicer as he appears from
    the gentís toilets.  Once the first three are dead a second wave will come and
    they all come from the upper floor.  Again, zap the water to set off an
    electric trap for them to jump into.  After they are all dead - and with the
    door to Neptuneís Bounty being locked - we need to go to the Medical Pavilion,
    whose door is now open.
    Follow the corridor along to the exit of the area.  Youíll be stopped in your
    tracks by Ryan just as you near the exit and heíll send some splicers for you.
    Atlas will work his magic on the door and you can escape just in time.  Head
    through the newly opened door to exit the area.
    2c. Medical Pavilion
    Little Sisters: 2
    Location: Main Hall of Medical Pavillion
    Now we must find another route to Neptuneís Bounty and apparently there is an
    emergency access route within the Medical Pavilion.  The foyer is our starting
    zone here and holds a Vita-Chamber and a vending machine.  There is a door to
    Emergency Access at the side of the vending machine, which is being kept open
    by a disabled security bot.  Hack the bot if you like to give you some extra
    protection.  Go to the reception desk in the foyer to pick up a taped diary.
    The stairs behind reception lead to a locked door, but there is a corpse to
    search up there.  Once everything is looted head to the door you hacked the
    security bot and go in.  Youíll see a desk to search and also another taped
    diary.  Youíll see the door to emergency access, but it is locked so continue
    up the stairs to the emergency access control and throw the switch.  Of course
    it wasnít that easy!  Now we have to find a key from this chap Steinman.  The
    locked door behind you will now be open so off we go.  Turn left and loot the
    machine gun and throw the electrical override switch to restore power to the
    Medical Pavilion.  Youíll see the door at the other side of the foyer open and
    a gang of splicers run out from it.  Make your way towards that door, killing
    the splicers along the way.
    Continue into the Medical Pavilion and press the switch near the door to open
    it.  Ahead of you is a taped diary.  Continue into the room proper and youíll
    come across two gun turrets, one in the middle of the room and one in a side
    room at the northeast.  Zap them both with electro bolt and hack them or
    destroy them.  In the room is another taped diary on the desk and in the middle
    section behind the turret you have a health station and yet another taped
    diary.  Hack the health station to stop splicers using it and to make it
    cheaper for you.  The room off the north of the main hall contains a handy ammo
    vending machine and a taped diary.  There is a door on the south side that is
    frozen shut and there is no entry there yet.  Also, on the wall to the east of
    this door, is a taped diary near some writing.  First lets head to the
    crematorium the Eternal Flame, which is in the southwest of the hall.
    Here weíll have out first experience with the nitro splicer.  These carry
    grenades and they have a good throwing arm, just donít let one hit you direct!
    Also keep in mind that they can drop a live grenade when they die so watch out
    for those too.  Once he is dead continue into the Eternal Flame to pick up the
    taped diary under the defiled tribute on the left and go into the back room.
    Becareful of the security camera at the back of the room, you can see where
    itís looking by the red light it shines.  You can zap it and hack it or try
    sneaking underneath it when it isnít looking and hack it that way.  The light
    will turn green once the camera is friendly and it will send security bots to
    any splicers it sees - quite handy.  Search the west side of the room to find a
    corpse ready to be put into the furnace and press the furnace control to send
    it in.  If you wait a few seconds the furnace will open again and youíll be
    able to loot the tonic Hackers Delight.  Now head up the stairs to the
    southeast and crawl into the office on the upper floor through the open duct.
    Feast your eyes on your second plasmid, the lovely Incinerate!  Get it picked
    up and youíll trigger a splicer attack.  Did you notice what you crawled
    through on your way into this office?  Try hitting it with a blast of fireÖ
    Once they are dead leave the Eternal Flame and go back to the main hall.
    Remember that room blocked by ice, head there now and blast it with fire to
    clear the entrance.  Enter Twilight Fields.  To your left is a viewing room
    with a hidden splicer behind the coffin, and watch your back if you explore the
    room as a locked door will open and a gun turret will open fire.  To your right
    is another viewing room with a mourning splicer and a locked coded door that
    can be opened with the code 0451.  In the middle of the room is a door leading
    to the preparation area.  Follow the room round to the left and loot the tonic
    Security Expert and then leave this room and go back to the main hall.
    At the west side of the hall are some stairs leading down to Dental, so lets go
    down there.  Go right at the bottom and zap the sparking door control to open
    the Supply room, grab the goodies and go back out.  Use your fire on the iced
    up corridor and grab the taped diary.  Continue on and go into the Kure-All.
    Once you enter a rocket turret will spark into life so get your arse behind
    cover, and zap and hack.  Go through the door here into the operation theatre
    and youíll see a grate on the wall to your left, but leave that for a moment.
    Go right and down the stairs through the falling water and hack the camera in
    the corner.  Head back up the stairs and turn right, follow it round and loot
    the taped diary.  Now lets smash that grate and head into the office to loot
    the tonic Wrench Jockey.
    Once you have it leave the Kure-All and go forward into the next room.  Heal if
    you need to then pick up the shotgun and rounds to trigger a splicer ambush.
    The shotgun is the weapon of choice here as it is close quarters and this is
    where the gun excels.  Take out the splicers and go east towards Dandy Dental
    and enter the surgery through the door.  To your left go through the clear door
    and pick up a taped diary and then turn left again to find a Gathererís Garden
    and the Telekinesis plasmid.  Youíll have to replace one of your existing
    plasmids as you can only hold two at the same time.  Swap out whichever plasmid
    you want, although I found more use for electro bolt so I swapped out
    Exit Dandy Dental and go left to Painless Dental.  The door is locked so go
    round the side.  To access Painless Dental you need to enter through the window
    here, but beware of the gun turret.  Do with it what you will (I always hack
    them if I can get near) and then go through the door that is covered with
    smoke.  On the desk to the right are a taped diary and the tonic Speedy Hacker.
    And in front of you is a grate you can smash and go through.  Loot the room and
    use the door control to exit the Supply room.  Now go back round to the window
    you entered earlier on to find the entrance to Chomperís Dental further along
    the corridor.
    Notice the corpse hanging out of the window and look into the room; youíll see
    a key hanging on the wall under the sign ďKey returnĒ.  Use telekinesis to pull
    the key out of the room and drop it at your feet by pressing the V key (by
    default).  There is a camera in here so zap and hack as usual.  There isnít
    much here, although there is a safe in the back room with a safe underneath it.
    Once done head all the way back to the main hall, where the entrance to Eternal
    Flame is.
    To the west is the entrance to Surgery, which is out next destination.
    Continue along the tunnel and enter the surgery foyer, where youíll bump into
    Steinman.  Heíll run off and blow up the door he ran through blocking your
    pathÖ if only we had some grenades.  After a moment a splicer will attack you
    from a balcony.  Equip the Telekinesis plasmid and catch the grenades he throws
    at you, once you have one fire it towards the blocked door to clear it.  Enter
    and pick up the taped diary and then follow the corridor where Steinman will
    send a security bot to attack you.  Be aware that there is a gun turret at the
    end of the corridor as well.  Once they are dead or hacked search the corridor
    for the tonic Static Discharge and enter the north door.  There is a security
    camera in here so zap and hack and loot the safe and a taped diary.  Exit this
    room and head right, in to the surgery.
    And there he is, the man who has the key you need.  After his introduction
    heíll fire off a few rounds of his machine gun so make sure to duck!  Enter the
    surgery to face off with him.  Anti-personnel rounds are good here and he is
    susceptible to Electro Bolt.  It is a good idea to go to the lower flooded area
    of the surgery and hack the medical station there as Steinman will use this if
    he gets too low on health and if he keeps doing this youíll run out of ammo
    sharpish.  There are also a few gas canisters in this room to pick up and throw
    at him with Telekinesis.  Once he is dead loot his body for the key.  You can
    also search the corpse of the lady he was mutilating on the surgery table for a
    taped diary.  Now exit the surgery and go back to the surgery foyer.  Once in
    the water walkway itíll collapse at one end blocking your path, so take the
    open door on your left.
    After the ďcut-sceneĒ with the Little Sister and Tenenbaum you have a decision
    to make.  Harvesting the Little Sister will give you maximum ADAM to spend at
    Gathererís Gardenís (160 Adam) whereas rescuing them will only gave you half of
    that, but what is a little less ADAM when you can have that warm fuzzy feeling
    in your tummy for rescuing a frightened little girl?  The decision is yoursÖ
    So, you did what you did with the Little Sister and now itís time to spend that
    ADAM.  A Gathererís Garden will open at the other side of the room, walk over
    and pick up the taped diary and then use the machine.  The choice is yours
    again; pick the ones that will benefit your play style, but obviously, extra
    health and EVE will always be handy so you canít go wrong with those.
    Once you have spent your ADAM exit the room via the east door and find yourself
    back in the main hall.  Head east again towards the foyer and youíll bump into
    a Big Daddy and Little Sister.  Now hereís your chance to finally fight one of
    these beasts, and fight you will, as you need ADAM from the Little Sister and
    the only way to get to her is to kill the Big D.  This first fight is quite
    hard due to the lack of plasmids and weapons.  If you hacked the turrets here
    earlier use these to your advantage and keep the Big D in their sights.  Use
    any armour piercing rounds you can find/buy and stock up on first aid kits and
    EVE hypos.  Always keep moving as he has a charge attack and a ground attack
    that will slow your movement speed.  And if he gets into melee range youíll be
    hard pressed to escape.  Use the Electro Bolt plasmid to stun him for a few
    seconds if you need a breather or time to get some distance.  If you run out of
    armour piercing rounds switch to the shotgun with 00 buck ammo as it packs a
    punch.  Also helpful is the Static Discharge tonic (if you picked it up) as if
    he lands a punch on you he will be stunned for a second or two.  When he is
    dead the Little Sister is yours and more of that wonderful ADAM.  Head back to
    the previous Gathererís Garden to spend that ADAM if you wish.
    Once done here, exit the main hall through the east door and enter the foyer of
    Medical Pavilion.  Take the door to Emergency Access again and head upstairs to
    the Emergency Access Control.  Throw it to open the door downstairs to the
    Bathysphere and jump inside.  Off we go to Neptuneís Bounty.
    2d. Neptuneís Bounty
    Little Sisters: 3
    Locations: Lower Wharf, Upper Wharf and The Fighting McDonaghís Tavern.
    What a welcoming sight, eh?  A strung up smuggler - lovely!  Walk up towards
    the body and Atlas will explain our next step.  His family are hidden in a
    submarine at Fontaineís Fisheries in the Lower Wharf and we need to get there.
    Walk further along to find a Gene-Bank - these allow you to swap around plasmid
    and tonics, so if you want to mess with set-ups go ahead as they cost nothing
    to use.  Once you have your load-out sorted continue on by walking up and over
    the sign to your left, through the door and on into the Lower Wharf.
    A Big Daddy roams this area, so if you want more Adam wait until he is
    escorting a Little Sister and kill him.  The turrets will come in handy if you
    fight him in the middle.  You are standing on the northern wooden platform and
    south of you is another platform.  Below each one is a gun turret so watch your
    step when jumping down.  In the middle is the tonic Medical Expert that
    triggers a two-splicer attack on you.  Also near the turret under the southern
    platform is a taped diary.
    Now lets head towards Fontaineís Fisheries via the northern platform and follow
    the corridor.  Youíll be on the upper level here with a Gathererís Garden and
    Gene-Bank but look out for the rocket turret to the west of this room, they
    pack a punch.  Take care of the turret and continue down into the water,
    explore the bottom to come to a coded door.  In here youíll find a taped diary.
    You can enter with the code 5380.  Once you have the tape head back to the
    rocket turret.  You can climb over near the turret to enter Fontaineís
    Fisheries proper.
    In this next room hack the health station before using the door, as you might
    need it.  After talking to Peach, who seems to be the door master, youíll be
    attacked by a spider splicer.  The very one that attacked you when you first
    entered Rapture!  Now these are fun as they can jump about and crawl along the
    ceiling.  Plug away at her with the shotgun making sure to avoid her throw
    attacks when she is on the ceiling.  After you reduce her health by a quarter
    Peach will send in a security bot to scare her away and then send you the meaty
    grenade launcher.  Peach isnít as trusting as youíd hope, as he requires a
    bargain to let you through the door.  He needs a research camera from the Wharf
    Masterís office.
    Head back to the Gathererís Garden you passed earlier.  If you fancy a security
    bot for company jump down into the water to the east and pick one up from near
    the corpse, there is a security camera down here as well.  Exit through one of
    the open grates and make your way back to the Gathererís Garden.  Now head
    south through the broken gate.  Turn right and then look right again to see a
    hole in the floor, you can go down here to find another taped diary.  Come back
    out and go up the stairs to the Upper Wharf.
    Across the room on the table is a taped diary and in this area you will find
    another Big Daddy.  Go north here and search the corpse on the floor for a
    taped diary and hack the rocket turret further on.  The door to the Wharf
    Masters office is here.  Bash the lock open and enter, there is a taped diary
    on the floor to your left when entering.  Take note of the Bot-Shutdown panel
    as well, pulling this when you set off a security alert with call off all
    alarms and security bots.  Head up the stairs and destroy that first camera, as
    you canít reach it to hack it; a shot of electric buck will do the job.  The
    second camera is hackable.  Go down the corridor and turn right to find another
    chained door and give it a whack with the wrench.  In this next room are four
    turrets and a camera.  The easy option is to destroy them all with grenades or
    electro buck, or you can hack themÖ  for me, I made mad dashes between the two
    rocket turrets, which are found in the northeast corner and central south.
    Once you hack these they will attack the other gun turrets in the southwest and
    east corners.  Just make sure when going for the south central turret you zap
    the camera and turret both, otherwise you could be in a bit of bother with
    security!  Once they are disabled quickly hack them both and hide in the middle
    of the room until they take out the gun turrets.  A few splicers will spawn as
    you reach certain parts of the room, but the rocket turrets will kill these as
    well.  Once all is calm again explore the room to find a small crawl hole in
    the southeast corner, with yet another security camera on the other side.  You
    can jump and hack this camera if you wish.  One the table is a taped diary and
    there is a safe in this room too.  Come out of there and head south to another
    hole in the wall and follow the corridor to the interrogation room.  And there
    she is, the research camera you are after.
    Pick it up and take a photo of the splicer in the next room.  The camera is
    used to research splicers and other things in Rapture, like the Big Daddies and
    security systems for damage and other bonuses.  Peach will give you another
    mission to take a photo of three spider splicers, handily, the one we just took
    of that splicer counts. Once you have the camera head out of the room and
    youíll hear an explosion.  The way you came into this room is now blocked, but
    the explosion has created a new exit point to the Upper Wharf and gifted you
    with a broken Gathererís Garden.  A plasmid is available to pick up called
    Security Bullseye and there is a lucky splicer below for you to test it on.
    Jump down and hack the camera, there is also a taped diary in a crate near the
    conveyer belts.  The way back to the Upper Wharf is barred by a gate so head
    towards The Fighting McDonaghís Tavern.
    There is a taped diary on the other side of the door and some anti-personnel
    rounds in the fire.  Keep going along to enter a tunnel with a security camera,
    quickly hack it so it can help you fight some approaching splicers.  There is
    another taped diary under the camera.  In the tunnel go right to the Jet Postal
    and look to the left of the room to find another taped diary on the table.  In
    the back room are a spider splicer you can photograph and a security camera to
    watch out for.  Get the photo of the splicer and return to the tunnel and head
    east into The Fighting McDonaghís Tavern.
    There is a water outlet you can crouch into on the water to your right; weíll
    head into the tavern this way.  Crawl up to the grate and bash it open, there
    are some splicers in here you can zap with electro bolt, but becareful because
    you can hurt yourself if you are in the water.  There is a small wood step near
    the grate you can sit on to avoid damage.  Hack or destroy the camera in the
    room and continue on through the door where you can see the Bot-Shutdown panel.
    Leave the door with the sparking panel for now and head into the east room.
    Here youíll find a taped diary and a crawl space behind the boxes to a room
    with a safe and gun turret.  Once you have looted it go back to the sparking
    door panel and zap it to enter.  Youíll be in the tavern behind the bar.  If
    you donít have the electro bolt plasmid go back out of the water vent you came
    in and in to the tavern through the front door.  At the south of the bar is a
    taped diary on a table and there is another tape on a table at the north side
    near the window.  There are toilets to the northeast and some stairs to the
    upper area.  Go up the stairs and turn left to find a sparking door control and
    give it a zap to enter; there is a taped diary in here.  There is a health
    station on this upper floor near a coded door.  Hack the code lock to enter and
    find a taped diary near the corpse couple.  Go to the room at the south to find
    a safe to hack and trigger a spider splicer to attack you when you leave the
    room.  Before killing him take a picture.  Once he is out of the way our goal
    is complete and we can head back to Fontaineís Fisheries.  Oh, before you
    leave, this tavern is home to the third Little Sister so stick around to kill
    the Big D and gain more ADAM.  There is a Gene-Bank outside the tavern if you
    need to change your plasmids.
    On your way back to Fontaineís Fisheries a couple of splicers will set-up a gun
    turret in the tunnel before the Upper Wharf entrance, so teach them a lesson
    for being cheeky.  At the Upper Wharf the gate that barred your way after
    jumping from the office is now open so head through and take the door on your
    left.  Follow the stairs down and take a left at the gate and youíll be back at
    the Gathererís Garden.  Youíll see the tonic Wrench Lurker on the side and hear
    a splicer humming; itís the splicer that attacked you before in Fontaineís
    Fisheries.  When you get close enough to the tonic the splicer will attack, so
    loot it and step back so you have a little distance for the fight.
    This lady is a toughie.  When I played though I had the Enrage plasmid so I
    threw one on her and ran out to the Lower Wharf where I knew a Big D patrolledÖ
    you can let the Big D take care of her if you like.  If you want to do it
    yourself Electro Bolt or Winterís Blast can buy you time and distance and use
    anti-personnel rounds or 00 buck to bring her death.  When she is dead head
    back over to where the rocket turret is and into Fontaineís Fisheries.  Give
    Peach a knock on the door and heíll let you in.  By now youíve probably guessed
    that Peach ainít as trust worthy as youíd like to believe!  Heíll ask you
    remove all your weapons!  Place them in the pneumo container and the door will
    open, but before going through use the Gene-Bank to equip Incinerate if you
    donít already have it active and melt the ice that holds the tonic Focused
    Now itís time to enter the opened door and Peachís chamber... to ďgive him the
    cameraĒ.  Peach goes a little mad and starts attacking you.  He is a nitro
    splicer so equip telekinesis to throw his bombs back at him, also take Electro
    Bolt and plasmids of your choice if you have the space.  There is a security
    camera at the east side of the room, which you can hack or use the Security
    Bullseye plasmid to make it attack splicers.  To the south is a gun turret,
    which you could Electro Blast, but you canít get near it yet to hack it so
    itíll just become active again a few seconds later.  Instead use Peachís
    grenades to destroy it by using Telekinesis.  Every so often during the fight a
    splicer will appear so either enrage them or take them out with fire or maybe
    Peachís grenades again.  Peachy isnít to hard if you can throw his bombs back
    at him.  The hacked camera will also bring in the bots if you can keep Peach in
    its sights.  There is a vending machine, medical station and a Gene-Bank in
    this room if you want to change tactic throughout the fight.
    Once he is dead Atlas will tell you of a hidden passage you can use to get to
    the submarine we have so long been searching for, but before leaving here
    explore the room.  You can use the Incinerate plasmid to melt piled ice against
    the doors or ice mounds.  Melt the ice on the east storage door and enter.
    There is a mound of ice against the wall so melt it to reveal a hole to crawl
    through.  In this room is more piled ice so melt it to reveal goodies.  Now
    exit and head to the west storage area to find some other goodies.  Once the
    area is looted exit via the north door to find another pneumo container and use
    this to gather up all your weapons.  Continue down the stairs to find a weapon
    upgrade station.  You can use this one time to upgrade a weapon of your choice.
    Pick the upgrade you want and the machine will be useless, so pick wisely!
    Melt the ice on the door to the left and kill the splicers and loot the taped
    diary at the back.  Now exit via the west door, melt the ice blocking your path
    and make your way along the secret passage.
    2e. Smugglerís Hideout
    Little Sisters: 0
    I think the Goonies where here once, werenít they?  Head east along the tunnel
    and youíll come to a Vita-Chamber, turn left to continue along and up into the
    higher caverns.  There is a gun turret here so destroy it (no point hacking as
    we wonít be here long) and pick up the taped diary leaning against the crate
    and then exit via the northeast tunnel.  Youíll catch a glimpse of the sub
    further along here and Atlas will ask you to open a hatch to let him into the
    bay.  Continue through the narrow tunnel to the control room; youíll have some
    crawling, climbing and bashing of gates to do.  Once inside the room youíll see
    the control panel.  There is also an opened door at the other side of the room
    that leads down to the sub.  You can have a wander down there if you like, but
    there is nothing you can do so itís half pointless.  Instead throw the control
    panel switch.  Things donít go to plan and the doors shut sealing you in the
    room.  You will see Atlas enter the sub bay and he tells you to hold tight
    until he can open the doors for you, but again Ryan wonít let things go
    smoothly and he sends in his ambush.  In all the chaos Atlas does manage to
    open the door to your room so head through it.  Make your way down the wooden
    platform killing the splicers that are waiting for you.  Before the entrance to
    the sub bay is a locked gate, which you can break into and pick up a taped
    diary (one of Mr. Fontaineís very own!).  As you approach the sub bay Ryan
    pulls off his cruel act and it all goes bang.  It seems you wonít be leaving
    after all as Ryan has you in his sights now.  Atlas asks you to get to Arcadia
    so you can regroup; so go round to the north exit of the sub bay, pick up a
    taped diary on the floor near a crate and then on to the entrance to Arcadia.
    2f. Arcadia
    Little Sisters: 2
    Locations: Arcadia, Waterfall Grotto, Rolling Hills, Langford Labs or Tree Farm.
    Jump over the crates before you, crouch under the fallen pillar and bash the
    lock on the door to enter the Tea Rooms.  To the east side of this room is a
    door with two braziers on each side; one is alight and the other unlit.  Use
    Incinerate on the unlit brazier to open the door and loot some ammo and other
    goodies.  Continue north to a little bridge over the water.  At the west is a
    taped message; and if you take the eastern door to Arcadia Glens you will find
    a taped diary next to the chair and walking west to the bench in the corner
    will bring you to another.  But it seems that the main entrance here is blocked
    so head back to the Tea Gardens.  Make your way to the east of the Tea Gardens
    and youíll hear someone shouting for help so head into the Garden Supply shop.
    Youíll see the man who is shouting for help hereÖ what do you think he is up
    to?  Well, this being Rapture, probably not something nice!  Try and follow him
    and heíll eventually lead you up stairs.  And lo and behold he attacks you.
    Bloody splicers!
    This is a Houdini splicer and they have the ability to teleport and throw fire
    from their hands.  Buck 00 shotgun ammo is good against them as is the electro
    bolt plasmid, which can be used to keep them still long enough for you to get a
    shotgun blast in!  Usually they stand and shoot fireballs at you if you arenít
    to close, but if you get near enough theyíll teleport away.  You can see where
    they will reappear as the air becomes red and misty before they pop up again,
    so use that to your advantage and line your sights up to fire off a quick one.
    The upper floor has a few crawlspaces you can explore, one at the south and one
    in the middle and also a taped diary at the east near the Gene-Bank.  Once you
    are done here head towards the door marked ďRapture MetroĒ and across the
    walkway.  There are a couple of splicers in the room at the end and also a gun
    turret to the immediate right when you enter.  It might be best to pick the
    splicers off from the door and then head in to hack the turret after they are
    dead.  Near the turret is a crawl space you can go into to loot some more
    items.  There is also one at the west wall that leads to another room with a
    safe.  Also here is a sparking door control that you can zap and to the
    southwest a room that is trapped with some trip wires.  Once you are done up
    here head south following the signs to Rapture Metro to find the stairs down
    and then onwards to the northeast to find the entrance to Arcadia Glens.
    Head up the stairs and go right to find a U-Invent machine.  You can use all
    the screws, rubber wires and glue etc. you have found so far in this area to
    make ammo and other nice items.  You can jump into the canal here too and find
    a small section guarded by a trip wire at the east end, but there isnít much to
    be had.  If you head east from the U-Invent machine you eventually come to a
    Gathererís Garden and a door to Waterfall Grotto.  Leave that area for now and
    go north to find the entrance to Rolling Hills.  There is a camera to the west
    of the door so shoot it and destroy it seeing as it is too high to hack.  If
    you like you can continue along the corridor under the camera to find another
    room.  To the northeast of this room is a crawl space with a safe and to the
    southwest a storage room with a U-Invent machine.  When you are done here
    return to the Rolling Hills entrance and enter.
    In this first area is a rocket turret, which you should hack.  Head to the west
    under the entrance marked with the metro sign and find a taped diary on the
    rocks near the bench, and stairs to the lower area.  At the north of this area
    is the entrance to the metro so go towards it.  It seems Ryan has another trick
    up his sleeve and he releases a gas that kills all the plant life in Arcadia
    sealing off all the exits as a protection procedure and blocking your way to
    the metro.  Atlas isnít one for giving up and he thinks there is someone that
    can help us restore the plant life of the area.  We have to find Langford who
    most likely is in the laps here, the entrance is to the west.  Enter and hack
    the camera on your right then head through the door to the labs where youíll be
    stopped by a locked door.  Langford will tell you she has a plan and needs you
    to find a rose gallica so she can restore the plants.  Head back out of the
    labs to the Hills.
    It seems the shutdown has opened up some areas in the Rolling Hills that were
    previously sealed, and they look to be Houdini lairs.  In the lower Hills the
    entrance is at the southeast and you can find a taped diary in the doorway and
    some loot inside.  There is an entrance in the upper Hills too, but there isnít
    much in there.  Once you are done with these head out of the Rolling Hills and
    back to where the Gathererís Garden is near the canal in Arcadia.  Now we need
    to head to Waterfall Grotto.
    You will see a bunch of splicers near a corpse that has the tonic Security
    Evasion.  Kill them and loot it for yourself, you canít be having splicers
    using such wonderful tonics!  Youíll also find a taped diary on the bench and
    some stairs leading further down.  Follow to a room with a water wheel and two
    gun turrets, one at the south on the walkway and one to the northeast on the
    lower ground.  You also have a camera at the southwest of the walkway.  Hack
    these, as youíll soon have a small fight on your hands.  Down in the water to
    the northeast is a taped diary and to the east a tunnel to a small room with a
    flame turret.  The rose you came to collect is growing over the waterwheel in
    the middle and there is another taped diary on a crate here.  When you pick up
    the rose youíll trigger a splicer attack.  There are only three splicers so it
    isnít too bad.  When you are done head back up and stop off at the sparking
    door control to zap it and loot a taped diary in there.  Now we need to head
    back to Rolling Hills.  Enter the labs and Langford will ask you to put the
    rose in the pneumo tube, do as she says and she will let you into the labs.
    One the table youíll see the tonic Hacking Expert and on the floor near the
    filing cabinets a taped diary.  Enter the labs via the door and a security
    countdown will appear.  Langford has hacked the security system to give you
    safe passage to the inner lab.  Loot the taped diary off the table and hack the
    health station in this room.  Head down the small flight of stairs and hack the
    two machines in the flooded area.  The 3 minutes on the count down is ample
    time to explore this area and even if the time runs out the turrets wonít fire,
    although the camera does become hostile.  You canít hack the turrets or camera
    once the count down finishes either.  Head through the east door and into the
    tunnel and up to Langfordís lab.  Ryan gets mean again and floods Langfordís
    room with poison.  Wait until it clears and enter.  Search Langford for a taped
    diary and take note of the numbers she wrote on the window.  There is a new
    weapon the chemical thrower on the table and a picture on the south wall that
    is hiding a safe.  Use the code from the window to open it (9457) and loot a
    taped diary that will explain how to create the Lazarus Vector and a Market
    Garden key.  Head back to the lower labs.  The security system is back online
    and hostile so zap and hack everything.  You have a camera and turret in the
    lower room and a turret in the upper room.  When you get back to the Lower
    Hills Atlas tells you the best place to start looking for your items is in the
    Farmers Market.  Head out of the Rolling Hills and back to Arcadia Glens and
    the entrance to the market is on your left via the door marked Tree Farm.  At
    the north east of here is a taped diary near the crate and to the southeast the
    way to the Farmers market.  Just at the arch here is a weapon upgrade station
    so get one of those weapons buffed and continue along the hall.  Through the
    booths is a taped diary on the floor and the bulkhead to the market.
    2g. Farmerís Market
    Little Sisters: 1
    Locations: Farmers Market or Worley Winery
    Before you are a taped diary and a bee enzyme to pickup (1/7).  Head on through
    the door and up through the tunnel.  Inside the market there is a rocket turret
    to your right and a Houdini splicer attacking it, if you want to have a
    friendly turret take out the splicer before it does too much damage and then
    hack it.  Down the stairs from the turret youíll see the tonic EVE Link 2, head
    north along the path to the grassy area.  Head into the northern most door
    behind the bar (the one with no door) and loot distilled water (1/7) and then
    back out and into the door marked ďEmployees OnlyĒ.  There is a taped diary
    next to the dead Big Daddy and if you go into the flooded area there is another
    on a table with the lamp.  Exit this room behind the bar and enter the Pump
    Room coded door with 0512 if you want to loot some ingredients for the U-Invent
    machine.  Once you are done here head up the stairs from the grassy area and
    into the ďEmployees OnlyĒ door.  There is a crawl space across the room that
    contains a taped diary.  Watch out for the camera in the stall across the way.
    In the crawl space look up to see a grate in the wall, climb up and through it
    and follow it out and youíll find yourself below the camera in the other stall.
    You may as well hack it.  Come out of that stall and head west towards Worley
    Winery and Silverwing Apiary where there is a distilled water bottle (2/7) and
    a taped diary.  Go through the door and first into Silverwing Apiary, as it is
    the most annoying part and home of the quite fun Insect Swarm plasmid.  Youíll
    see a splicer being attacked by bees when you enter and if you are to close
    when he dies theyíll come after you!  The sound of these bees brings back scary
    memories of the insects from System Shock 2, but thankfully not as annoying!
    Inside the room use the Gathererís Garden to buy the plasmid if you wish.  Pick
    up the taped diary on the desk too.
    Our goal in this area is to find all the bee enzyme we need and we need to
    search the bee hives for that, but some of those hives contain angry bees!
    Head through the doors into the bee hive area.  As you can see there are quite
    a few buzzing around.  Have a look at the smoke controls here; using these will
    fill the room with smoke that calms the bees for about 40 seconds.  You need to
    use this time to dash into the room and search the hives.  I suggest first
    exploring the room for goodies before looting the hives as when a hive is
    looted you are likely to be attacked by a splicer.  Not all the time though,
    they attack mostly when you find an enzyme or an empty hive.  There is a safe
    in the south of the room that contains 3 enzymes (4/7) so make that your first
    stop.  Afterwards start smoking the room and searching the hives.  I seemed to
    have better luck searching the large hives.  Once you are done here youíll have
    7/7 enzymes so head out of the apiary and turn left towards Worley Winery.
    Go round into the bar area and zap and hack the turret and camera.  There is a
    safe behind the bar that contains two distilled water (4/7), and there is a
    bottle on the floor out in the bar as well (5/7).  On a table to the east is a
    taped diary.  To the north are stairs down to the cellar.  On your way down
    look up into the beams to see another bottle either shoot it down or use
    telekinesis (6/7).  Follow the cellar around until you see the U-Invent machine
    and your last bottle of distilled water (7/7).  You will now have all the items
    to create the Lazarus Vector so use that machine there to knock one up.  Before
    heading back to Arcadia go down the stairs here and over to the flooded area to
    a weapon upgrade unit.  If you want to explore more, from the stairs go through
    the flooded passage to the southeast.  There is plenty of distilled water down
    here if you missed any before.  Go north through here to the exit and follow it
    around.  You will see a camera search light when you exit so go hack it to make
    it safe.  The pillar west of the camera has a crawl space you can look in, but
    it has a gun turret so be ready to zap or destroy.  In the western most part of
    the cellar are large storage kegs. The north hall holds a room with the tonic
    Photographers Eye and when you pick it up you trigger a trap.  Trap bolts block
    the exit and a couple of splicers ambush you.  The south hall has nothing of
    value.  You have probably noticed the Big Daddy down here.  There are a couple
    of them roaming the Farmerís Market, but only one Little Sister between them so
    you can fight him here in the bar or you can head back towards the Arcadia
    entrance and fight another one there.
    Seeing as we are done here head back up and out of the bar, through the tunnel
    and weíll be back at the stalls in the Farmerís Market.  You will see a sign
    for Arcadia to your right so head down that way.  Take the employee only door
    and zap the turret here, there is a safe just near it.  Go south out of this
    stall into the Paddon Meat stall and find a taped diary on the counter near the
    store sign.  Go south again and take the exit to Arcadia on your right.
    2h. Arcadia
    Little Sisters: 2
    Locations:  Arcadia, Waterfall Grotto, Rolling Hills, Langford Labs or Tree
    Take a few steps and Ryan will set off a security alert and send three bots
    after you, zap them and run west through the hall until you pass under the arch
    where the weapon upgrade machine is and turn left.  Just to the right of the
    door is a Bot-Shutdown panel.  Use it to call off the alarm.  Not much left to
    do here but get back to the labs and use the Lazarus Vector.  Follow the path
    round north again into Rolling Hills and go down to the labs.  If you havenít
    already, hack the turrets and camera and if you have the plasmid hypnotise the
    Big Daddy roaming the area, youíre gonna need help.  Set-up some proximity
    mines in the area as well as once we use this vector Ryan wonít be too happy
    and he sends a small army to attack you.  Stock up on ammo and hypos from the
    vending machine and the U-Invent machine.  When you are ready head into
    Langfordís office and use the Misting Machine.
    So it begins.  Once you put the vector in Ryan starts his attack.  You need to
    seal the entrance to the labs so run out and back thorough the labs to where
    you first entered and throw the Lab Access Control.  Itís now time to hold off
    the splicer attacks.  If you have a Big Daddy with you itíll make this part
    easier.  Atlas will send you some goods via the pneumo tube so go pick them up.
    It will be best to fight in the labs as you have the machines, turrets and
    health station to keep you alive.  Plug away until the vector has finished itís
    circulation and Atlas sends you a message to get up to the office and throw the
    switch to release the vector into Arcadia.  Once that is done head back down
    and out of the labs to the Lower Rolling Hills and go north to the metro.
    Inside the metro on the bench to your right is a taped diary and to the north
    the Bathysphere.  Jump in and use the lever.  We are going to Fort Frolic.
    2i. Fort Frolic
    Little Sisters: 3
    Locations: Lower Atrium, Upper Atrium and Poseidon Plaza.
    The Bathysphere to Hephaestus is directly head of you.  You can make a stop off
    at a Gene-Bank or U-Invent on your left if you fancy a change.  There are also
    some items in a shop window, but beware as if you smash the glass youíll set of
    security.  Head through the Hephaestus door.  As you walk further into the room
    the Bathysphere will start to descend and youíll be contacted by Sander Cohen.
    He blocks transmissions from Atlas and Ryan so you are alone with this
    gentleman in Fort Frolic for the time being.  Turn around and come back towards
    the door you just entered and Cohen will send a little test your way; he wants
    to see how capable you are.  Kill the splicers he sends to attack and notice
    the now trapped entrance here with all the trap bolts.  When you have
    dispatched the splicers Cohen opens the doors to Fort Frolic to the south.
    Head through into the Lower Atrium and approach the base of the stairs.  Cohen
    wants to test you and heíd like you to go to the Fleet Hall first, but before
    we do explore the Lower Atrium.  Go south and hack the camera above the vending
    machine and then through the south doors.  There is a taped diary on the chair
    and doors to the toilets on your left; there isnít much in these, but the gents
    hold a rather disturbing piece.  Continue along the corridor to reach Sophia
    Salon that is through a door on your right.  There is a taped diary in the back
    room.  Head out of there and down to the Cocktail Lounge where there is a
    camera to hack and a taped diary and safe behind the bar.  Once you have those
    keep going down the corridor to find another shop called Le Marquis DíEpoque
    and enter.  Watch out for the gun turret behind the pillar in the middle of the
    room and go down the stairs to find a weapon upgrade station and a taped diary
    near a corpse.  When done here head back out of the shop and to the Lower
    Back at the Lower Atrium go up the stairs and forwards into the Fleet Hall
    Theatre.  In the bar area ahead is a camera so hack it and go up the stairs to
    the north where youíll find a taped diary on the floor.  Sander is preparing in
    a room up the small flight of stairs here and wonít let you in so head back to
    the bar area and up the lift to the south.  When you call the lift with the
    button some splicers will attack so kill them and then jump in and press the
    button to head up.  Continue along and through the door to the hall where
    youíll see a man playing a piano to Cohenís direction.  Head towards himÖ  Once
    the action is over Cohen asks you to take a photo of Fitzpatrick so do so.  You
    now need to take it to the Lower Atrium and place it on Cohenís Masterpiece.
    The hallís doors that were previously locked are now open so have a look around
    if you want.  One place youíll want to look is to the south of the hall as
    there is a tonic Alarm Expert in one of the viewing booths.  Telekinesis it
    down or if you donít have it go back up the way you entered the hall and go
    right though the now opened gate.  The door of the last booth is locked so go
    back one and jump on to the balcony and jump across to the other booth.  When
    you pick up the tonic a Houdini splicer will attack so beware.  To the
    northeast and west are two bars with some loot and safe between them.  Once you
    are done here exit via the east door in the lower hall to find yourself back at
    the bar area and head out to the Upper Atrium and down the stairs.  Youíll see
    Cohenís Masterpiece uncovered now and four picture frames.  Place the picture
    of Fitzpatrick on the lower left frame.  Cohen will give you further orders and
    give you the gift of a crossbow that will appear from below the stage in the
    hands of a splicer statue.
    We now need to find a man named Finnegan who has been locked in the Poseidon
    Plaza.  First head back up the stairs to the Upper Atrium and turn left to find
    Cohenís Collection Fine Art and go in.  More of Cohenís handiwork is present
    here.  Pick up a taped diary from the small table near the family.  Up the
    stairs are three safes to hack guarded by a gun turret.  When done head back to
    the Upper Atrium and turn right.  Youíll have the entrance to Poseidon Plaza
    down a flight of stairs on your right, but if you continue along youíll come to
    a Gathererís Garden if you want some upgrades.  When you are ready head through
    the Poseidon Plaza door and along the frozen tunnel.  Below the hanging corpse
    is a taped diary.  As before back when you fought Peachy you can melt ice in
    this area, but unlike before you donít need the Incinerate plasmid, just use a
    blast of the napalm from the chemical thrower as it does the job just as well.
    Continue through the door to Finneganís ice lair.  Youíll catch a glimpse of
    him in this room before he runs off; chase after him.  Pay no heed to the
    frozen splicers they wonít thaw.  As you near the end youíll freeze up in the
    cold and Finnegan will taunt you.  Eventually youíll thaw out and be at the
    back of the room with many frozen splicers for company.  Finnegan is ahead of
    you, the corpse at the far end on the left.  You can play it safe and shatter
    the frozen splicers as they will come alive if they are burned, so if you are
    using fire here becareful not to hit them!  Finnegan uses ice attacks and is
    also a Houdini splicer so beware of him teleporting around.  Anti-personnel
    rounds and fire will make short work of him.  When he is dead loot for the
    tonic Frozen Field and take a photo of him.  If you havenít already, melt the
    ice in the room to uncover some goods and then exit via the northwest door back
    to the Upper Atrium.  Head down the stairs and go right to the Lower Atrium and
    Cohenís Masterpiece.  You might see a Big Daddy here as he has started his
    patrol route now.  Place the picture on the masterpiece and receive the giftÖ
    this Cohen doesnít seem so bad giving us all these gifts!
    Our next target is a chap called Cobb and he too lives in the Poseidon Plaza
    near Rapture Records.  Head through the northeast arch in the Lower Atrium and
    turn right and then left up the stairs to Poseidon Plaza entrance, on through
    the frozen tunnel and out into Poseidon Plaza.  Youíll be set upon by a gang of
    spider splicers when you enter.  Rapture Records is on the upper level at the
    northwest side.  Inside there is a counter to your left with a taped diary.  On
    the lower level there is a seated splicer, jump down and approach.  Youíll hear
    a ticking, which can only mean one thingÖ you better run away!  The explosion
    area is small so just run to the side of the room.  From above Cobb will attack
    and throw fire bombs and from the ceiling splicers will drop down.  Kill the
    splicers and go to the southwest of the room to find a grate you can escape
    through.  Itíll bring you back to the upper level of the store and Cobb will be
    outside.  You can throw his bombs back at him or use anti-personnel rounds as
    they do a great deal of damage to him.  If you get to close heíll run away so
    keep a small distance between you so he doesnít run off and lead you into more
    trouble!  When he is dead take a photo.  Now you could head back to the Lower
    Atrium and place the photo, but Cohen will only send you back to this area to
    find the next target so while weíre here weíll take him out too.
    First go into Sir Prize at the north east of the upper level.  The room is
    trapped so crouch under and go to the other side of the room and down the
    stairs.  There is a safe behind the counter and to the side of it a taped
    diary.  Exit via the upper level and southeast to Pharaohs Fortune Casino.
    There is a safe behind the counter on the right and upstairs on a pool table is
    a taped diary, beware of the camera up there.  Back outside of the casino go
    east towards Eveís Garden and hack/destroy the two turrets guarding the door.
    Follow the walkway to the left and go down the stairs.  Jump up onto the bar
    and through the door and pick up a taped diary from under the bed.  When you
    come back out Rodriguez will be slouching at the bar, he is a runner so keep up
    with him and fill him full of anti-personnel rounds.  Get a photo of him and
    return to Eveís Garden to pick up a taped diary from where he was sitting.
    Exit via the lower door back to Poseidon Plaza and take the door on your right
    to Robertsonís Tobaccoria where youíll find a taped diary on the table.  There
    is money to be picked up through the coded door if you are running low, just
    hack the door to get in and destroy the camera.  Come out again and back to the
    Lower Poseidon Plaza by turning right.  At the south side is Sinclair Spirits
    that contains a weapon upgrade station.  Look behind the counter to find a
    switch that opens the door in this room and head down.  Hack the safe first and
    then use the station.  When you have done that turn aroundÖ looks like they
    werenít as dead as you thought!  Give her a shotgun blast to the faceÖ maybe
    two or three extra ones for scaring you and head back up and out.  Oh dear,
    looks like they are all awake!  They are roaming Poseidon Plaza now.  Head a
    little way north to see the sign on the wall marked ďMore Items DownstairsĒ and
    go down the stairs.  Take a note of the mannequins as when you turn your back
    to them they turn into statue spider splicers.  A neat trick is to use the
    crossbow to take them out from a distance.  One headshot and theyíll go down.
    Go to the southwest of the room and pick up the tonic Extra Nutrition 2.  Now
    go back to the Poseidon Plaza and make your way to the Lower Atrium via the
    frozen tunnel in the northwest.
    Place Cobbís picture on the masterpiece.  Cohen goes mental on you as he thinks
    you donít like his work and sends in an army of splicers.  It is a good idea to
    hack the health station here, just in-case.  The attack last for a minute or so
    and is a series of spider splicer attacks, these are fast and get up close and
    personal so use the shotgun to put them down fast.  They tend to come at you
    from behind so keep turning around and running - always moving.  After a short
    time Cohen will apologise for his behaviour and sends up a gift near the
    masterpiece.  Now itís time for the final picture so place Rodriguezís picture
    on there too.
    Cohen makes an appearance now and what an entrance!  He is delighted with your
    work and opens the Bathysphere up so you can reach Ryan, but before you leave
    he offers you a final gift of the tonic Medical Expert 2.  He also tempts you
    with his chest that he holds the key forÖ you could attack him and kill him for
    it, but I recommend leaving him for now, we can mess with him later.  Before
    you head to the Bathysphere, there is one final room we can now search here and
    that is the room Cohen was in at the Fleet Hall Theatre.  Head up the stairs
    and into the theatre, onward into the bar and right up the stairs.  Turn right
    again to enter his room where youíll find a taped diary and the tonic Electric
    Flesh.  Now we are all done here and can take the Bathysphere.  Head back to
    Cohenís Masterpiece and take the door marked ďRapture MetroĒ to the north and
    then right at the end of the hall into the Bathysphere.
    2j. Hephaestus
    Little Sisters: 3
    Locations: Hephaestus Core, Heat Loss Monitoring, The Workshops.
    Head up the stairs and Atlas will tell you it is time to kill Ryan so lets get
    to it!  Head onward to the door and along the walkway to the east exit.  Take
    either staircase into the next room and zap and hack the turret here.  At the
    north of the room you can crouch under the fallen beam to a vending machine and
    a crate, which contains a taped diary.  Once you have it exit via the south
    door.  Turn left here to find another vending machine and a taped diary.  If
    you approach the middle of the room a cheeky splicer will start dropping some
    ammo down for you, luring in the rat.  As you expected itís a trap and youíll
    be set upon by a small group of spider splicers.  When they are dead go
    southeast and hack the camera above the door and then head through.  Youíll
    come to Central Control and see corpses nailed to the wall along with the
    entrance to Ryanís office to the east.  Before heading over search the corpses,
    the first and last on your right will hold a taped diary.  When you pick up the
    one from Anya itíll trigger a splicer attack.  There are only a couple of them
    so it isnít tough.  Ryanís office isnít as easy to reach as throwing a switch,
    it seems we need to overload the core to open the doors and to do that we need
    to find Heat Loss Monitoring.  To the south of the Control Room is a room that
    contains the tonic Frozen Field 2 and a taped diary.  To reach Heat Loss
    Monitoring we need to take the southwest door out of Central Control to
    Hephaestus Core.
    ***Just a word about the Big Daddies here; I would advise you not to kill any
    just yet as we need something from them later on.  If you kill them now and
    their corpses de-spawn or you canít find them then youíre going to have to
    fight them again.***
    At Hephaestus Core turn left and along the platform to the Vita-Chamber where
    youíll find a taped diary against the railing.  Turn back around and go down
    the stairs and then go left here towards the Workshops.  Hack the camera across
    from the door and pick up the taped diary.  There is a safe at the south of
    this platform tucked away in a whole in the wall if you want something to hack.
    Ignore the Workshop for now and go down the stairs.  Youíll see Heat Loss
    Monitoring ahead, but first do a U-turn and head along the platform behind you
    and down the stairs to find a taped diary.  Back at the Heat Loss Monitoring
    door you can find a taped diary a Gathererís Garden and weapon upgrade station
    up the stairs to the west.  There is also a vending machine just across from
    the door, but itís not working properly.  Itís only dishing out bombs!  Head
    through the door and along the walkway.  As you walk along the lights will go
    out and youíll hear splicer laughter, looks like they are up to something!
    Just before the door a group of them will spring up after pretending to be dead
    and attack.  Dispatch them and continue on.  At the southwest of the room is a
    taped diary, loot it and go down the stairs to your left and along the corridor
    to more stairs that you need to go down.  In the lower area take the flight of
    stairs to your right to find the tonic Security Evasion 2 and a taped diary.
    The next stage of our search leads us to the Workshop area.  Explore the rest
    of Lower Heat Loss Monitoring first.  Hack the electrical current switch to the
    east to cut the power to the flooded area and then head in to pick up a taped
    dairy from the table.  Now head back up and out of Heat Loss Monitoring.
    At Hephaestus Core turn right and go up the stairs to find The Workshops.  The
    Upper Workshop has a gun turret and some loot you can pick up, but we need to
    go to the lower area.  Take the stairs down, but watch out before descending
    the last flight as the room at the bottom has two gun turrets.  So be quick and
    go down to zap and hack them both. Just on the wall near the left most turret
    is a crawl space that leads to a taped diary.  The door to Kyburzís Office near
    the turrets can be opened with the code 0126, but the room is heavily trapped.
    I had telekinesis equipped so picked up a chair and strolled into the room
    holding it out in front of me to trip off all the wires.  If you donít have
    that plasmid an Electro Bolt or a pistol shot at the arrow will trigger them
    too.  Inside the room are a weapon upgrade station and a taped diary on the
    desk.  Also on the desk is a button that will open a glass door at the south of
    the room that holds some nitroglycerin, which you should pick up.  The button
    triggers a gun turret to appear at the entrance of the room as well so watch
    for it as you head back out.  In the room with the two turrets is an office
    that holds a taped diary.  We need to head down the south corridor here and
    take the door on the left.  Search the corpse on the floor for a taped diary
    and continue further into the room.  Hidden on the west wall is a crawlspace
    for us to go through to a secret area.  Pick up the tonic Damage Research and
    the taped diary.  Kyburz had everything planned out for the EMP bomb we need to
    create, but is missing a few ingredients.  We need to find some nitroglycerin,
    two quarter cans of Ionic Gel and four R-34 wires from Big Daddies.  The bomb
    is at the other side of this hidden room; so head on over and place the
    nitroglycerin in we have already picked up.  Itís time to find the other stuff.
    The gel is simple enough as it can be found on our travels, but the wires are
    going to be that little bit tougher as we need to get them from Big Daddies.
    Crawl back out of the secret area and youíll find a Big D to loot for a wire
    (1/4), there is also a Big D wandering around in the Workshop area so kill him
    for a second wire (2/4).  In the upper Workshop you will find a can of Ionic
    gel (1/2), pick it up and head back to Hephaestus Core.  Go right when you are
    back at the core and follow the platform to the stairs and head down to find
    another Ionic gel can (2/2) on console-thingy.  For the other two wires you can
    find Big Daddies at Hephaestus Core and Heat Loss Monitoring.  When you have
    the rest of the wires head back to the Workshop and the secret area with the
    EMP bomb.  Place your newly acquired items in the bomb to make it ready for use
    and then pick it upÖ put it in your pocket; donít worry itíll fit!  Once you
    have the bomb Atlas tells you, you need to place it at the Harmonic Core found
    in Geothermal Control, so crawl out of the secret room and back to Hephaestus
    Core.  Turn left and down the stairs and follow the platform to Geothermal
    Control.  The water has managed to leak into the core and the only way to clear
    it will be to boil it off using the magma.  In the main control room there are
    two gun turrets so hack these and also the health station here.  Set up some
    trap bolts or proximity mines near the two doors and then use the Magma Release
    Valve to start redirecting the magma.  As soon as you use it splicers will
    start arriving so rely on the turrets and the mine/bolts you placed to keep
    them busy as you turn the valve.  Youíll see 4 red lights in the control and as
    you turn the release theyíll start turning green.  When all 4 are green the
    attacks will stop and you can enter the core.  Use the lift behind you to go
    down and go through the door.  Youíll come across a corpse holding the tonic
    Shorten Alarms 2 so pick it up and continue on along the walkway and use the
    Core Lift Control.  When the lift stops place the EMP bomb on the control.  All
    hell will break lose and the security alarm will go off; turn right and follow
    the platform when you exit the core.  Youíll see stairs up with a sign to
    Ryanís Office, below this is a Bot-Shutdown panel so throw that to stop the
    alarm and then head up the stairs.  D a U-turn at the top, go through the door
    and follow the walkway.  Youíll be back at the entrance to Ryanís office and
    have a few splicers to deal with before you can throw the Circuit Breaker.
    When you have them dead head towards the Circuit Breaker to overload his locks
    and enter the bulkhead.
    2k. Rapture Central Control
    Little Sisters: 0
    Head out of the bulkhead and into the hall ahead, itís time to face Ryan!  Ryan
    wonít go down without a fight and sets off the core to self-destroy, if he
    canít have the city no-one will!  Go left after Atlas asks you to kill Ryan to
    find a taped diary near the Vita-Chamber and explore this area for some other
    loot.  Take the stairs to the east and go up the stairs on your left to find a
    duct to crawl into.  Jump to the room below and pick up both taped diaries and
    then exit through the south door.  Follow the corridor to Ryan.
    Use the key in the Self Destruct Override in the southeast room.  As I rescued
    the Little Sisters they came to my rescue when security set their sights on me.
    If you played the same way follow them to the opened grate and head in, just
    zap the bots and turrets that take shots at you.  As you head into the duct the
    floor will gave way and youíll lose consciousness.
    I assume the exit point would be the same if you harvested the Little Sisters;
    youíd just have to make your way there yourself.  The duct is west outside of
    Ryanís office door.
    2l. Olympus Heights
    Little Sisters: 2
    Locations: Apollo Square and Mercury Suites.
    Youíll awaken inside Tenenbaumís hideout.  Sheíll explain that she has removed
    some of Fontaineís control over you and that if you want to know more you
    should find the apartment of Dr. Suchong.  This doctor designed your mind so he
    should have some valuable information.  Head up the stairs and into the sewers.
    Fontaine will contact you again and kick off a process in your body that will
    shortly stop your heart; you need to get moving!  Go to the west end of the
    sewer to pick up the gate control and then use it on the crank socket near the
    door.  Crank open the door and go through to the station.  At the south is a
    wrecked carriage that contains a safe to hack, but our route is north.  Past
    the barricades is a gun turret so zap and hack it.  Itís here youíll likely
    feel the first effects of Fontaineís curse.  These come at regular intervals
    and reduce your maximum health a small mount each time you have an episode.  Go
    left after hacking the turret and zap and hack another one.  There is
    Gathererís Garden at the west side and a bar in the middle of the hall, head
    into there and pick up a taped diary.  Exit through the east and hack the
    camera on the wall.  We need to head north to Mercury Suites so go through the
    arch and follow the platform north to the stairs into Mercury Suites.  Head in
    and hack the camera on the left then go through to the suites.
    The lower level is watched by a camera so hack it and the health station to
    stop splicers healing.  There is a weapon upgrade station on the north side of
    the lift. Suchongís apartment is to the west so head in and turn left to find a
    taped diary behind the upturned table.  There is some loot in the north room if
    youíd like, but our goal is in the central room.  At the southern part youíll
    find a taped diary and the tonic Clever Inventor.  Suchong had an antidote for
    our condition and Tenenbaum has stolen a dose of it so make your way back to
    the lower suite area.  A splicer will set-up a rocket turret so take him out
    and hack the turret as this turret does a good job against the nitro splicers
    here.  Next weíll head to Culpepperís apartment to the north.  Walk through
    into the apartment a little way and loot the taped diary on the couch to the
    right and hack/destroy the camera on the left.  There is a kitchen to search
    near the camera and some stairs.  Head up the stairs and through into the
    flooded area to find some other loot and then come back down and exit the
    apartment.  Cohenís little abode is to the east so head there next.  Ahead
    there are a couple of splicers dancing with each other, another of Cohenís
    eccentricities.  There isnít much to pick up here so once youíve had a look
    around disturb the dancers in any fashion you like and Cohen will get a little
    bit annoyed with you and attack.  Heíll enter through the locked door at the
    south of his apartment.  He isnít hard to kill; I used the crossbow and just
    fired away when he appeared to throw some fireballs.  When he is dead loot him
    for a key that opens the chest we saw all the way back at Fort Frolic and head
    through the door he came through, as there is a weapon upgrade unit there.
    Once you have upgraded exit the flat and go up to the 1st floor by the stairs
    in the centre.
    The first door you come to is Tenenbaumís, but the bugger is locked.  We need
    to find another way in.  Follow the walkway to the east and enter the door if
    you want some extra loot.  There is a safe behind the bed in the north room and
    the kitchen is to the south.  Back outside go up another flight to the 2nd
    floor and take care of the camera.  There is an apartment to the east; again
    nothing much of interest.  On the south side of the walkway is a taped diary
    next to a camera set-up that tells of the door code to Fontaineís elevator.  To
    the northwest is the entrance to Tenenbaumís.  Follow the room around to the
    southwest to find the library.  Fontaineís men have already been and taken the
    Lot 192 we are after so exit this room and take the stairs down.  In the
    flooded area is a safe guarded by a turret, electrify the water to take it out.
    When you are done exit the room by bashing the lock on the door and head down
    the stairs to the lift entrance in the middle of the ground floor. You can
    enter with the code 5744.
    Up in Fontaineís penthouse there is a hall with a few splicers, a gun turret
    and camera.  Make of them what you will, enrage is always fun and enter through
    the door to the north.  Take the door on your right to pick up a taped diary
    and the head up the stairs taking the door on your right.  Watch for the gun
    turret behind the bar and hack the safe near it if you like.  Take the door
    nearest the bar and head along the walkway to an office where youíll find the
    tonic Electric Flesh 2 and Lot 192 on the table.  Oh dear, now we have wonky
    plasmids!  Although on the up side they are the most powerful versions you get
    to play with.  You now have no control over your plasmids and they are stuck in
    a cycle of change, some of them are useful, but up until this point I never
    used most of the ones the side affect has given me.  Take the west door out and
    up to the north door to find the staircase again, head down and back to the
    lift, we need to head to Artemis Suites to find more of this Lot 192 in
    Suchongís lab.  From the lift go straight ahead and follow the tracks again
    until you reach Central Square Bistro and then go east to the bulkhead.
    2m. Apollo Square
    Little Sisters: 2
    Locations: Apollo Square and Fontaineís Home for the Poor.
    Once through turn left up the stairs and pickup the taped diary in the suitcase
    and then follow the tracks east to the main square.  To the west is a taped
    diary near the Gathererís Garden and to the east a station before Artemis
    Suites - head through there.  There is a gun turret on the platform when you
    exit and also a camera on the side further along.  Hack it to help kill the
    sleeping splicers.  Youíll see the entrance to Artemis Suites from here and
    inside a camera watching the ground floor - right in the middle.  To the north
    is a room with a U-Invent machine.  Back on the ground floor go up the stairs
    to the west and follow the balcony round to the Free Clinic.  To the left in
    here is a camera watching the door so be quick and take care of it.  There is a
    room on the right that has the tonic Medical Expert 3 lying on the floor near
    the toilets and to the left an office that holds a taped diary near the corpse
    and the Lot 192 on a bench.  When you pick it up youíll finally have control of
    your plasmids again.  Hurray!  Now itís time to be heading to Point Prometheus
    and Fontaine.  Leave Suchongís lab and a splicer will have set up a turret
    outside of the Free Clinic, do with it what you will.  On the floor above is a
    room that contains a safe and not much else if you want a look, but when youíre
    done head to the ground floor and back out to the tracks and follow them to the
    main square.
    Once back at the square go south and becareful of the gun turret and the camera
    once into the station.  The Bathysphere is in the centre of the platform if you
    want to head straight to Point Prometheus, but if you want there is another
    section of this area to explore first and that is to the south; Fontaineís Home
    for the Poor.  Once through the door look up to see a rocket turret aiming you
    up and take it out.  Pick up a taped diary from a trunk to the right of the
    door on the ground floor and then head up the stairs and take the door on your
    left.  There isnít much on this floor but to the south of the room youíll find
    stairs down to the boiler room that holds a U-Invent machine.  Back at the main
    landing head up the stairs to the 2nd floor and again turn left to enter the
    room.  Nothing of interest here actually, so once done exploring head up to the
    3rd floor.  We canít actually enter any door on this floor as they are both
    barred so head up to floor 4 and turn right first to find Atlasí HQ.  At the
    south of the room are stairs leading down to a weapon upgrade station and to
    your left the tonic Focused Hacker 2 and a taped diary.  Search the corpse on
    the desk for another taped diary.  There is a hole in the floor here as well,
    but donít jump down if you want to explore the other room on this floor.  The
    west room on the 4th floor can be opened by bashing the boards on the door;
    there is another hole in the floor to jump down to level 3.  You can exit via
    the window.  Once you are done head back to the ground floor and north to the
    Bathysphere.  Take the lift down and go through the door ahead.  Follow the
    platform to the Bathysphere.
    If you want you can head to Fort Frolic and loot Cohenís chest from the Lower
    Atrium.  There isnít anything special in there, though.  Although if you killed
    Cohen in his apartment and return to Fort Frolic to burn his masterpiece youíll
    come across a bug in the game.  Go ahead and try it, it seems Cohen will return
    from the grave to protect his masterpiece!
    2n. Point Prometheus
    Little Sisters: 3
    Locations: Little Wonders, Failsafe Armoured Escorts and Optimised Eugenics.
    On your ascent in the bathysphere youíll catch a glimpse of Fontaine.  Seems he
    has been putting the ADAM to good use! Look at his strength.  When the door
    opens chase after him.  After a short distance heíll shut a door in your face
    and you canít continue after him.  Tenenbaum then comes up with a plan and asks
    you to find a Big Daddy and search its corpse.  Luckily there is one in this
    main hall so go loot him where youíll find the item Tenenbaum wanted.  It seems
    her plan is quite an interesting one!  Once she has explained make sure to use
    the weapon upgrade station near the Big D corpse.  Looks like we have a few
    items to find to pull this off so take the east door from the Main Hall and
    head towards Little Wonders facility.  The Big Daddy Pheromones are found here
    so head in and across the walkway to a small entrance room.
    There is a window on your right and two gun turrets behind it so get yourself
    crouched down and find the opened window.  From this position pop up quickly to
    take them out, as they wonít be any use hackedÖ unless you need a health/EVE
    boost.  The door in this little room is locked so jump up the furniture at the
    windows and smash one to crawl through.  Once in exit via the door and walk a
    little way forward.  Youíll see numbered doors on this floor; first open door 5
    and kill the splicer.  There is a Big D Pheromone (1/3) next to the teddy.
    Door 7 is locked so head into the room across the hall to discover a Little
    Sister training ďgameĒ.  In the main corridor follow it east to the Autopsy
    room.  There is a camera directly ahead of you so hack it and go to the back of
    the room where youíll find another Big D Pheromone (2/3) and the tonic
    Safecracker 2.  Picking up the tonic will trigger a splicer attack, but if you
    hacked the camera itíll call in the bots to help you out.  Exit Autopsy and
    take the north route.  Doors 1, 3 and 4 contain a few items you might like and
    door 2 is jammed.  Walk a bit further along the corridor to find the stairs up
    and once at the top turn left.  On the table is a Big D Pheromone (3/3) and a
    taped diary.  If you want you can jump down into the locked rooms from up here
    but there isnít anything to collect in them.  From the upper floor take the
    west door to a walkway and a camera above the door.  Take care of it and
    continue along to find yourself at the main hall.  Go left and hack the turret
    in the corridor and enter Failsafe Armoured Escorts; take the door on the left.
    The chamber will seal on you and a splicer will attack; once he is dead
    continue along the corridor and on in to Candidate Induction.  Although there
    is a door on your right once you exit the chamber that contains a few disabled
    bots that you can loot ammo from.  When you enter Candidate Induction youíll
    see the Big Daddy helmet across the room so head straight over and pick it up
    along with the tonic Hackers Delight 3 while youíre here.  There isnít anything
    else in here so head towards the southwest door and enter Failsafe Armoured
    Escorts proper.  Directly ahead you again see more Big Daddy gear, this time
    the suit. Pick it up and youíll get yourself a nice 25% reduction to all damage
    types.  Continue forward on this lower level and left to a coded door, which
    you can open with 1921.  There are stairs down to the water area if you want
    some ammo, but watch out for the cheeky splicer lying under the surface.  There
    is a load of useful items behind the coded door so hack it and pick them up.
    Once you are done head back round to where you picked up the suit and go up the
    stairs to the upper floor.  Enter the door to the north and go over the
    walkway.  Turn left and near the Gene-Bank youíll find a taped diary so pick it
    up and continue along to the next door, on over the walkway and into another
    room.  In the middle of this room on a console youíll find a taped diary and to
    the west the stairs down; go down these.  Stay on this lower level and follow
    the pathway to your right to find a frozen door, give it a blast of fire to
    enter.  In here youíll find a vending machine and a taped diary on the table.
    Outside of the room go south and enter the door on your right to the central
    chamber if you like, there is some ammo and a gun turret to the north, but
    apart from that nothing much else.  Where we want to be going next is Candidate
    Conversion to the door at the west.  Directly ahead and to the right in this
    room is a rocket and gun turret, so watch it when you step out in to the room.
    On the other side of the room, where the U-Invent machine is, you need to pick
    up the taped diary, as it seems the boots are missing.  They have been
    delivered to the wrong place so we better go get them.  Take the northeast door
    out of this room back to the Failsafe Armoured Escorts and turn left to the
    Main Hall and follow the corridor back out of this place.  Youíll be back near
    the Gathererís Garden and we need to find Mendel Memorial Library.
    So from the Gathererís Garden go east along the balcony to find the library
    door.  Head in and take care of the camera on your right and the rocket turret
    blocking the passage to the main hall of the library.  In the centre area is
    the tonic Damage Research 2 and the Big Daddy boots.  Thatís the suit finished.
    Itís time to get stomping!  Explore the library for some more ammo and such
    before you leave via the door we busted the camera at.  Take a right at the
    door and head back towards the Gathererís Garden.  From here we are going to
    Optimised Eugenics.  Just before the entrance is a frozen door so burn and
    enter to pick up a taped diary from one of the trashcans.  Enter Optimised
    Eugenics through the left door.
    The chamber door will seal and when it opens a camera will be staring right as
    you so be quick and take it out.  The door on your right is locked so take the
    left door to Test Subject Storage.  The room is large and doesnít contain an
    awful lot, but in the north section on a console is a taped diary.  Once you
    have it take the northeast door back to the main corridor and turn left into
    Eugenic Analysis.  There are two rocket turrets in this room so take them out
    from a distance and go to the back to find the last Weapon Upgrade station.
    Hurray!  All weapons should now be fully upgradedÖ shame I only use 3 of them!
    Back outside of the Eugenic Analysis room look left to see the door to Plasmid
    Prototyping; enter and destroy the rocket turret on your right.  Near where the
    turret was there is another taped diary, but thatís about it again in this room
    so take the door back out and follow the corridor south to Live Subject
    Testing.  Go up the stairs to the control room.  Directly ahead there is the
    tonic Alarm Expert 2 and on the wall the Voicebox Modification Machine.  Looks
    pretty, so give it a go!  After this youíll be a Big Daddy and itís time to go
    after Fontaine.
    Exit this room but look for the three corpses on the floor as you do, as once
    you pass them by theyíll spring up and attack.  You can shoot them one by one
    to wake them and take them out separately if you like.  Before you leave you
    can search the central room of this area, but it is electrified so becareful.
    It holds a safe and some EVE hypos.  Once done leave Optimised Eugenics to the
    south.  We are all done so from the upper level turn tight to the door marked
    ďGenetic Modification LibraryĒ and along the corridor and down the stairs back
    to the Main Hall.  We need to call a Little Sister so give the vent a bash near
    the west door in this hall.  One will appear and open the door that leads to
    the Proving Grounds.
    2o. Proving Grounds
    Little Sisters: 0Ö well, 1 if you want to get technical.
    Location: Under your feet!
    This is a fairly short run, and quite exciting.  You must keep the Little
    Sister alive, as she is the only one that can open the doors that will get you
    to Fontaine.  Although if she does die you can go knock on a vent to summon
    another one to your side.  But be nice and donít let this first Little Sister
    die!  Also, the Little Sister will run ahead of you, but she wonít go through
    doors until you are near so you do have time to explore rooms.
    Head up the stairs in this first room.  To your left is a U-Invent machine and
    there is a door directly ahead to a room that contains a vending machine.  If
    you want to pay a visit go down the stairs and pay no heed to the camera, it
    thinks you are a Big Daddy so wonít be hostile.  Once done head back up and go
    north to the big door, which the Little Sister will open for you.  Through the
    door go right to find a door to a small room that holds some ammo and the like.
    When you want to progress head to the door the LS is waiting at.  Follow her
    along the corridor and youíll eventually come to the first test subject and
    health machine (you may as well hack it).  The LS will harvest the corpse, but
    will take her time doing it.  You need to hold off the splicers.  Throw down a
    few mines or trip wires if you need to, you have a small amount of time to
    prepare.  Youíll also notice that the camera isnít hostile to you, but you can
    still hack it to help out against splicers, so go ahead and make it friendly.
    When the LS has done her job start following again.
    Another test subject another camera and this time a flame turret and bot as
    well.  Get them all hacked; we are in for another splicer attack!  When LS is
    done she will dash off so be ready to follow as there is a gun turret around
    the next corner that will attack her when it sees her.  Sheíll open the door
    next to the Central Atrium, shadow her on her right out here as a gun turret
    will appear from a panel in the wall, be sure to take it out quickly.  A rocket
    turret will also open on the other side of the room, so run down past the
    fallen skeleton and take that out too.  Follow the LS through the door.  Hack
    the camera here and zap the water around the corner, there are splicers hiding.
    The LS will start running again, so keep up with her, as there is nothing to
    pickup along the way.  Youíll come to Test Subject 3 and also a gun turret
    right near it that is hostile.  Hack it and get ready for big fight number
    three.  This isnít as bad as the last two so stay on the LS and pump out those
    anti-personnel rounds to make easy work of them.
    Once the LS is done follow her round and youíll be attacked by a Big Daddy.
    Think he knows you arenít a real Big D, or is he just mental?  I donít know -
    kill him anyway.  This Big D isnít as bad as all the others seeing as you take
    less damage, but make sure to keep the LS from under your feet.  She had a
    tendency to block my path so I was stuck between a LS and a hard place and
    ended up going toe to toe with a Big D, which isnít as nice as it sounds!  Once
    he is gone you can enter the wall he bashed through to pick up some ammo.
    Again one you are done follow the LS through the door and keep on her tail, the
    escort is nearly over and she will enter a vent.  Donít worry about exploring
    the room just yet.  Follow her into the Special Exhibit Entry and once she is
    in the vent take the syringe she offers you, youíre going to need it.  Before
    going up the lift there is a room back on the Central Atrium that has a safe to
    hack if you like.
    Well this is it.  All the machines you need are in the Special Exhibit Entry
    room so spend all that left over ADAM and spend every dollar and use every
    ingredient.  Things youíll need obviously are EVE hypos and first aid kits.  I
    found crossbow bolts (incendiary and steel) to be brilliant in the final fight
    along with proximity mines and heat-seeking missiles.  As for plasmids good old
    Electro Bolt, Incinerate and Enrage will do you, maybe Winterís Blast and
    Target Dummy as well.  This is also a good time to go back through earlier
    areas if you need to pick up Little Sisters you might have missed or areas
    unexplored, as you wonít be attacked by anything.  You are a Big Daddy now they
    will leave you alone.
    So once you are done take the lift to the west and head up to meet Fontaine.
    2p. The End
    No saving your game here. If you die itís back to the start of the fight.  The
    game will automatically save when the lift stops.  Head out into the chamber
    and see Fontaine in all his buffed up ADAM glory.  The fight has three stages
    and after every stage Fontaine will retreat back to his central machine here to
    recoup.  What you need to do when he does this is to run up to him and drain
    him of his ADAM.  When you first step into the chamber his machine will lower
    him down, you need to quickly run over to him and drain him, this will start
    the fight.  Heíll give you a good old smack around the lips when you do, so get
    There is a Gene-Bank at the south side of the room if you need to change things
    around and to the north a health station and security-bot shutdown panel.
    His first form is that of fire and I found steel-tip bolts useful against him.
    He uses fire bolts and a charge attack against you.  He can be frozen for a
    time with Winter Blast although Electro Bolt is useless.  Make laps around the
    outside of the chamber and he will chase after you, in fact he does this in all
    forms so youíll have it down to an art before the end.  Keep plugging away with
    bolts or any pistol rounds to kill his first form.  Heíll teleport back to the
    middle so head back and drain him of more ADAM.
    Form two is icy!  And he sets off the security alarm, so go north and shut it
    down fast.  Hack the bots if any appear before you shut the alarm off, they
    will be a distraction for him.  Fire is good against him.  If you use
    Incinerate he will run to the water to the west or east of the chamber to put
    himself out, so itís a good idea to blast him with fire if he closes in for a
    melee attack.  Beware of his ice attacks as they come along the floor and also
    his charge attack again.  Make laps around the chamber picking him off with
    long-range ammo and drain him again once he retreats.
    Form three is electricity and he calls in the splicers for help!  Keep your
    bottom moving on this one and use Enrage to turn his minions against him and if
    you donít have it put the splicers down quickly with whatever anti-personnel
    rounds you have or scare them with fire.  Fire is also handy against Fontaine
    again as it sends him diving for water.  More crossbow bolts, grenades anything
    you have left really, pour every bullet into him, as this is his final form.
    When he teleports back to the middle run over and drain himÖ
    You have just performed your final act.
    3a. Final Thoughts
    BioShock is completed!
    There are three different endings depending on the way you finish the game.
    They are good, evil and slightly less evil.  The evil and other evil ending are
    not so different and only have a different tone in the voice over; the
    cut-scene is exactly the same.  The good ending will bring a tear to your eye,
    as itís so sweet.  They are a bit abrupt in their wrapping up of the story, but
    things are neatly concluded within the game itself so itís not so bad.
    The ending is based upon your action in the game when meeting the Little
    Sisters.  If you rescued everyone you saved then you will get the good ending.
    Harvesting a couple and saving a couple will give you the slightly less evil
    ending, and the evil ending is gained by harvesting every Little Sister you
    Well, that is that!  I hope you enjoyed holding my hand throughout your
    adventure and if you stayed with me from start to finish you deserve extra
    thanks!  And a hug.
    If you have any comments on my guide or want to throw some abuse my way if
    youíre an angry person you can find my details below.
    But as for this guide it is now over and Iíll say goodbye.  Maybe Iíll see you
    in another guide sometime down the line!
    4a. Contact Me and other Gubbins
    My email address is xlins@yahoo.com if you want to drop me an email.  Please
    put BioShock in the subject line so I can spy emails easily.
    As for my guide it is free to use for non-commercial use so knock yourself out,
    although if you do use it remember to credit me.  And remember, if you do use
    it wrongly, Iíll set my Big Daddy on to youÖ