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    FAQ/Walkthrough by AboutLastNight5

    Version: 2.00 | Updated: 03/01/13 | Printable Version | Search Guide | Bookmark Guide

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       "We all make choices in life, but in the end our choices make us".
    
    			   -Andrew Ryan
    
    
    
    
    
    
    
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          -TABLE OF CONTENTS-
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    	A. Copyright Information
    	B. Contact Information
    	C. Walkthrough Introduction
    		1. Controls
    		2. Information Menu
    		3. Items/Searching
    		4. Weapons/Upgrading/Ammunition
    		5. Little Sisters/Adam
    		6. Big Daddies
    		7. Audio Diaries
    		8. Security Systems/Hacking
    		9. Machines/Hacking
    		10. Plasmids
    		11. Gene Tonics
    		12. Research Camera/Research
    	D. Walkthrough
    		1. Introduction
    		2. Welcome to Rapture
    		3. Medical Plaza
    		4. Neptune's Bounty
    		5. Smuggler's Hideout
    		6. Arcadia
    		7. Farmer's Market
    		8. Return To Arcadia
    		9. Fort Frolic
    		10. Hephaestus
    		11. Rapture Control
    		12. Olympus Heights
    		13. Apollo Square
    		14. Point Prometheus
    		15. Proving Grounds
    	E. XBox 360 Achievement List
    	F. Lists
    		1. Plasmid List
    		2. Gene Tonic List
    		3. Audio-diary List
    		4. Research Levels List
    	G. FAQ
    	H. Museum Concept Level
    
    
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    Bioshock: Walkthrough/FAQ
    Copyright (2013) (AboutLastNight5)
    
    "This walkthrough may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright. All trademarks and copyrights contained in this
    document are owned by their respective trademark and copyright holders."
    
    Above is the generic copyright rules that everyone should adhere by. Along 
    with this, if my walkthrough is found on another website without my permission, 
    legal action can be taken. A lot of people don't realize how long these guides 
    take to create. Its not just playing the game and typing, its creating line
    breaks, editing, verifying, and editing again. Don't be a jerk and steal 
    guides.
    
    If you would like to use my guide, please e-mail me outlining its uses 
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    used without my name. 
    
    Once again, "All trademarks and copyrights contained in this document 
    are owned by their respective trademark and copyright holders."
    
    
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    If you have any questions, comments, additions, or errors you would like 
    to point out, please feel free to e-mail me at citylovelikewoah@yahoo.com. 
    Also, if you see any spelling errors, please let me know. You will receive 
    credit for any addition to my guide in the FAQs section. Please do not e-mail 
    me until you have fully read the guide, because chances are your question is 
    probably somewhere in the text. Read it carefully, and only ask questions 
    pertaining to this guide or anything related to the game.
    
    
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    This guide is intended to be printed, which is why I have included check mark
    lines next to collectible items. I also include the name of the collectible
    within the walkthrough so that you can highlight the items as you collect them.
    If you find an error or a missing item, PLEASE e-mail me. Otherwise, this
    guide is only intended for personal, private use. READ MY COPYRIGHT SECTION
    ABOVE!
    
    [----------------------------]
    [--------1.CONTROLS.1--------]
    [----------------------------]
    
    
    These are the controls under the Default setting for XBox 360.
     
    
    "A" Button: Interact with objects (Use controls, pick up items, etc.). 
    Hold down to play most recent audio-diary.
    
    "B" Button: Use an available First Aid Kit.
    
    "X" Button: When a weapon is equipped, press to reload weapon. When a Plasmid 
    is equipped, press to use available EVE Hypo.
    
    "Y" Button: Jump
    
    Left Analog: Move Jack around. Press to crouch.
    
    Right Analog: Change Jack's point of view and aim a weapon. Press to zoom 
    in/out.
    
    Left Trigger: Fire currently equipped Plasmid.
    
    Right Trigger: Fire currently equipped weapon.
    
    Right Button: Tap to switch weapon. Hold to bring up weapon selection.
    
    Left Button: Tap to switch slotted Plasmids. Hold to bring up Plasmid 
    selection. 
    
    Back Button: Bring up information menu. Displays Objectives, Map, Radio 
    Messages, Help/Hint Menu
    
    Start Button: Pause game and displays remaining Little Sisters, money, and 
    ADAM at the bottom of the screen.
    
    
    [------------------------------------]
    [--------2.INFORMATION MENU.2--------]
    [------------------------------------]
    
    
    When you press the "Back" button, the Information Menu will appear. This menu 
    is host to a variety of useful information, such as a map of the current area,
    any current objectives you have, a list of audio-diaries and radio messages 
    you have received, and a help and hints menu. Use the Left and Right 
    Trigger buttons to cycle through the different panels.
    
    
    MAP: The map for Bioshock is very dynamic. It displays any explored and 
    unexplored area; explored areas are highlighted yellow/gold, unexplored 
    areas are highlighted grey. The map displays health stations, Gatherer's 
    Garden's, U-Invent Machines, Bot Shutdown Panels, Vending Machines, and Gene 
    Banks. Your current location will be highlighted by an arrow. The map also 
    labels each area with it's proper name to make it easier for you to return if 
    needed. Refer to the map often to find missing items and explore previously 
    locked or missed areas. 
    
    
    OBJECTIVES: Displays your current goals that you need to advance in the 
    chapter. 
    
    
    RADIO MESSAGES: Displays any received radio messages in text and audio format. 
    Also displays any collected audio-diaries in text and audio format. The 
    diaries and messages are categorized by chapter and collection order. 
    
    
    HELP: Displays a variety of information for you if you have a question about 
    a certain aspect of the game. Also displays hints for you if you are stuck 
    and don't know where to proceed to next.
    
    
    [-----------------------------------]
    [--------3.ITEMS/SEARCHING.3--------]
    [-----------------------------------]
    
    
    Rapture is full of various items you can pick up throughout your journey. 
    This includes Plasmids, weapons, ammo, snacks, drinks (alcoholic and 
    non-alcoholic), U-Invent items, money, EVE hypos, First-Aid Kits, and 
    specialized items to complete goals. Any items can be found on the ground, in 
    a case/trunk, behind furniture, in secret rooms.....basically ANYWHERE. 
    Search EVERYTHING. I will try not to repeat this throughout the guide, since 
    you should just search a room once you know it is free of enemies.  
    
    
    PLASMIDS: More details further down.
    
    
    WEAPONS: More details further down.
    
    
    AMMO: More details further down.
    
    
    SNACKS: Snacks are very common and randomly scattered around all areas. 
    Different snacks yield different results. Examples: Chips increase health 
    and do not decrease or increase EVE. Cigarettes will increase EVE and do 
    not increase or decrease health. PEP bars increase both health and EVE. Here 
    is a list of snacks and items related to health and EVE: Bandages, Cigarettes, 
    Cream-filled Cake, PEP bar, Potato Chips, and Spider-Splicer Organs.
    
    
    DRINKS: Like snacks, alcoholic and non-alcoholic drinks are found throughout 
    Rapture. All alcoholic drinks yield the same effect; drinking any alcohol will
    slightly increase health, but slightly decrease EVE. Alcoholic drinks include:
    Arcadia Merlot, Chechnya Vodka, Fine Gin, Lacas Scotch, Moonbeam Absinthe, Old
    Harbinger Beer, Old Tom Whiskey, and Red Ribbon Brandy. The only non-alcoholic
    drink in the game is coffee, which slightly increases EVE. 
    
    
    U-INVENT ITEMS: More details further down.
    
    
    MONEY: The dollar is the currency of Rapture. It is used to buy items at 
    various machines and use objects like telephones and locked bathroom stalls.
    You can only carry 500 dollars at a time, and money can be found on the floor, 
    in cases/trunks, by searching corpses, etc. Spend and save wisely.
    
    
    EVE HYPOS: These are used to restore EVE in order to use your Plasmids. 
    You may only carry 9 at a time. Use an EVE hypo when using a Plasmid by 
    pressing "X". 
    
    
    FIRST-AID KITS: These are used to restore health. You may only carry 9 at a 
    time. Press "B" at any time to restore health.
    
    
    [------------------------------------------]
    [--------4.WEAPONS/UPGRADING/AMMO.4--------]
    [------------------------------------------]
    
    
    There are 7 weapons that can be collected and used in the game. Each weapon 
    uses a variety of ammunition that can also be collected and used. Sometimes 
    you may find a weapon you already have; in this case, it will be collected as 
    ammo. Try to make sure you manually reload your weapon after a battle so you 
    don't have to spend time reloading during your next encounter with an enemy. 
    
    
    WRENCH: This is the first weapon you receive in the game. This is used to smash
    door locks, windows, debris, etc. as well as hit enemies. Cannot be upgraded.
    
    
    PISTOL: You'll receive this item from the baby carriage in the beginning of the
    game. Usually only used for single-enemy battles or when sneaking up on an 
    enemy. There are three types of ammo for the Pistol: Normal, anti-personel, 
    and armor-piercing. Anti-personel is great for taking down more difficult
    enemies, while armor-piercing is most-effective against Big Daddies, turrets 
    and cameras. The pistol can be upgraded to "Increased Damage" and 
    "Increased Clip Size".
    
    
    MACHINE GUN: This is a great gun for a multi-enemy battle. The only downfall is
    the kickback from using it. Aim carefully and you'll be fine. The machine gun 
    uses normal rounds, anti-personel, and armor-piercing rounds. The same effects
    apply as the pistol. The machine gun can be upgraded to "Increased Damage" 
    and 'Increased Kickback". 
    
    	
    
    
    SHOTGUN: The shotgun is great for close-range battles in groups. You can still
    use it to take out one or two splicers, but you will save time and ammo by 
    using it for several grouped splicers. The shotgun uses three types of ammo:
    00 Buck, Electric Buck, and Exploding Buck. 00 Buck is the standard ammo, 
    Exploding Buck makes killing groups much easier, and Electric Buck stuns 
    enemies when shot. The shotgun can be upgraded to "Rate Of Fire" and "Damage 
    Increase".
    
    	
    
    
    GRENADE LAUNCHER: Mostly used for Big Daddies, the grenade launcher is too 
    powerful for a group of splicers. Use a regular gun to take them out and 
    save the launcher ammo for Big Daddy battles. It uses three types of ammo; 
    Frag Grenade, Proximity Mines, and Heat-Seeking RPG's. Frag Grenades are the 
    standard grenades, Proximity Mines are used to create a barrier for yourself or
    set up traps for enemies, and Heat-Seeking RPG's are great for taking down a 
    far away enemy (Such as the Cohen missions when the enemies keep running away). 
    Can be upgraded to "Damage Increase" and "Damage Immunity". 
    
    	
    
    CHEMICAL THROWER: Although this weapon is a lot of fun to use, it's only real 
    purpose in my opinion is to take out Big Daddies. All of the ammo used for the
    chemical thrower also comes in Plasmid form, so it's a bit of a waste, but it
    uses Napalm, Liquid Nitrogen, and Electric Get. The Napalm is like your 
    Incinerate Plasmid, the Liquid Nitrogen is like your Winter Blast Plasmid, and
    the Electric Gel is great for Big Daddy battles because of it's stunning 
    effect. Can be upgraded to "Consumption Rate" and "Range". 
    
    	
    
    CROSSBOW: I almost never used to crossbow except for the Trap Bolt, simply 
    because of it's delayed reload speed. It is a good weapon for a long-distance 
    shot, but otherwise stick to regular guns. It uses three types of ammo; 
    Standard Bolt, Incendiary Bolt, and Trap Bolt. The Standard Bolt is just that,
    the Incendiary Bolt lights enemies on fire, and the Trap Bolt sets up trap 
    wires to electrocute enemies. It can be upgraded to "Breakage Chance" and 
    "Damage Increase". 
    
    
    [---------------------------------------]
    [--------5.LITTLE SISTERS/ADAM.5--------]
    [---------------------------------------]
    	
    
    Little Sisters are the hub of Rapture. They collect ADAM from corpses around 
    Rapture with a red hypo. While they appear to be young girls around the age of
    8, their minds have been genetically modified to collect ADAM and nothing more. 
    After Bridgette Tenenbaum discovered a sea slug found by fisherman from 
    Fontaine's Fisheries, she discovered that these slugs excreted the very 
    valuable ADAM. After several experiments, she eventually found that by 
    inserting the slug into the stomach of a human being, it would yield 30 times 
    more ADAM than if not inserted. Only young girls were found to survive the 
    process, which prompted the creation of the Little Sisters. Frank Fontaine 
    joined forces with Tenenbaum in order to obtain young girls for experiments. 
    He set up "Little Sister's Orphanage" as a front for collecting young girls 
    from parents with the promise of a better life as a result. Obviously, his 
    intentions were to use the girls for the sole purpose of creating ADAM. 
    
    	
    
    Collecting ADAM made the girls completely immune to damage and virtually 
    indestructable. The only problem was protecting them while looking for ADAM in
    Rapture. After the citizens discovered the effects of ADAM and its continued 
    use, they sought out the Little Sisters. Dr. Suchong began the process of 
    creating Big Daddies; former human beings that are greatly altered physically 
    and mentally for the sole purpose of protecting Little Sisters. 
    
    
    [-------------------------------]
    [--------6.BIG DADDIES.6--------]
    [-------------------------------]	
    
    
    Big Daddies are the protectors of Little Sisters. They were once normal men 
    who, over time, were developed into the machines that are meant to only keep 
    the little girls safe from harm. They were permanently fused into a protective 
    suit and physically altered to become Big Daddies. Known as "Mister Bubbles" 
    or "Mr. B" to the little sisters, they are the only hope of keeping the girls 
    from being harmed by ADAM hungry splicers.
    
    	
    
    After Dr. Suchong discovered a way to condition the Little Sisters to become 
    attached to the Big Daddies, he had to discover a way for the Big Daddies to 
    protect the Little Sisters at all costs. The development of the pheromone for 
    this exact purpose solidified the bond between the Big Daddies and Little 
    Sisters. Now the Little Sisters could roam Rapture, looking for ADAM without 
    the risk of being abducted or killed for it.
    
    Big daddies will be found escorting little sisters around the game. If they are
    found alone, follow them until they knock on one of the holes little sisters 
    hide in. If one does not come out, it means you already harvested or saved 
    the Little Sister associated with that Big Daddy. You can take him down if 
    you want, but it is not suggested unless he has a little sister. Big Daddies 
    WILL NOT ATTACK YOU unless you attack him first.
    
    There are four types of Big Daddies; Rosie, Bouncer, and Elite Bouncer/Rosie. 
    Rosies use a Rivet gun that shoots regular ammo as well as proximity mines at 
    you. They are dangerous because of the power of their gun, so try and attack
    them from a distance. Bouncers use a large drill to attack you, as well as a 
    charge attack. Bouncers will crash into you, knocking you down briefly. This 
    makes you unable to use the controls for a few seconds, giving them a chance to 
    attack. Elite Bouncers and Rosies are the same as regular Bouncers and Rosies, 
    just tougher and more resistant to attacks. 
    
    If you plan on taking a Big Daddy down, prepare yourself. Make sure all your 
    weapons are reloaded, you have a full arsenal of ammo, and plenty of health 
    and EVE. Use a combination of weapons and plasmids to take him down, and always
    keep moving. Taking a Big Daddy down from a distance is the best idea you can
    do. Make sure the Little Sister is with him when you first attack, otherwise 
    you will have to kill another one to get her to come back out. Just wait for 
    him to call her from her hiding spot before attacking.
    
    
    [---------------------------------]
    [--------7.AUDIO-DIARIES.7--------]
    [---------------------------------]
    
    
    Audio-diaries are audio journals left by residents of Rapture. Residents 
    recorded them as personal notes, or as messages for other residents. After 
    Rapture's fall, the journals were left behind in various places, often hidden 
    or completely off your original gameplay path. They are basically the narrative
    of BioShock, explaining the main story-line as well as side stories to help 
    clue you in to incredibly extensive and complicated story-line. Only a handful
    of the diaries are required to continue gameplay, but otherwise you do not 
    need to collect them. However, collecting them will earn you the "Historian" 
    achievement. A list of all 122 audio-diaries can be found at the end of the 
    guide. 
    
    
    
    [--------------------------------------------]
    [--------8.SECURITY SYSTEMS/HACKING.8--------]
    [--------------------------------------------]
    
    
    Rapture contains several different types of security systems, set up by Andrew 
    Ryan to originally keep the citizens safe from harm. However, Ryan has now set 
    them on you, and its your job to take control of them, or destroy them. They 
    come in the form of security cameras, security bots, machine-gun turrets, 
    grenade launcher turrets (RPG), flamethrower turrets, and trap wires. 
    
    Before we get into the various kinds of security machines, lets discuss 
    hacking. Any security system can be hacked. By hacking them, they will attack 
    enemies instead of you. To hack a machine, disable it with Electrobolt, Winter 
    Blast, or an electric or cold ammo, walk up to it, and press "X". The 
    difficulty of hacking the machine will appear, and you can choose to continue 
    to the next step. If you continue, you will be bought to a screen displaying a
    mini-game screen very similar to the old PC game "Pipes". In order to 
    successfully hack the machine, you must connect the various pipes from one end 
    to the other to create a continuos flow. Connect the pipes to create the best 
    path to the other end.
    
    The mini-game begins with all the pipes hidden underneath tiles. Find the 
    beginning pipe quickly and start from there. To reveal a pipe, move the cursor 
    over any tile and press "A". Keep flipping over the tiles until you find enough
    pipes to connect the starting pipe to the exit pipe. There are three types of 
    pipes you can use; vertical, horizontal, and corner pipes.
    
    Although this seems easy, there are several obstacles you will encounter as the
    hacking difficulty increases. Various pipes will appear that will block your 
    obvious path to the exit pipe. Alarm tiles, which contain a red dot in the 
    middle of them, will alert security bots if the flow passes through one. 
    Overload tiles, which are an orangeish color, will automatically end the 
    mini-game and you will be dealt a large amount of damage if the flow passes 
    through it. Fast flow tiles are smaller pipes that speed up the flow of the 
    liquid so you have less time to connect the pipes. Try to avoid these pipes to 
    prevent taking damage and losing the hack. One pipe appears that actually helps
    you, though. Resistor tiles, which are bigger than other pipes and look like a
    "swirl", slow the speed of the flow of liquids to give you more time. 
    
    Sounds confusing, right? It's actually quite simple once you practice with it a
    few times. The best strategy is to flip over as many tiles as possible before 
    the liquid starts flowing, and start from there so you have more pipes to use 
    from the beginning. Try and find all the bad tiles so you know what to avoid. 
    Practice on a camera a few times so you don't risk taking damage from turrets.
    
    
    Security cameras are placed throughout Rapture to capture enemies where they 
    should not be. When you are not in the cameras view, it will cast off a red 
    light where it is looking. When you step into it's view, the light turns white 
    and the camera will being to beep. You'll have about 5-6 seconds to move out of
    its view, or it will summon security bots to attack.  You can destroy or hack 
    a camera. If you choose to destroy it, armor-piercing bullets work perfectly 
    to quickly take it down. Hacking it will result in it identifying enemies and 
    sending security bots after them. Hacking a camera is great for a large battle,
    because the extra help from the bots can really come in handy.
    
    Turrets can fire regular bullets, grenades, or flames at you depending on 
    what kind of turret it is. It will fire ammo at you as soon as you step into 
    its sight unless you have the Security Evasion tonic equipped, which makes 
    security systems take longer to see you. When a turret sees you, you'll hear a
    clicking sound a white light will turn on. When it starts shooting at you, the
    light will turn red. Use the same method to hack a turret as you would hack 
    a security camera. Hacking turrets is very helpful when you need to escape a 
    few enemies or when you need some back-up. 
    
    One final note.....try to hack everything unless I say to destroy it. Hacking 
    security systems can help you out so much when you become overwhelmed by 
    enemies. They can also save you a lot of ammo and health in the long run, so 
    hack EVERYTHING.
    
    
    [------------------------------------]
    [--------9.MACHINES/HACKING.9--------]
    [------------------------------------]
    
    
    There are several machines scattered throughout Rapture that serve different 
    purposes; some have ammo, some create new items, and some give you new 
    Plasmids. Depending on which one you use, they may require money, ADAM, or 
    nothing at all. There are 8 important machines you'll encounter in the game; 
    Circus Of Values, El Ammo-Bandito, Gene Bank, Gatherer's Garden, U-Invent 
    Machine, Power To The People Machine, Health Station, and Bot Shutdown Panel.
    
    
    CIRCUS OF VALUES: This vending machine contains snacks, health, EVE hypos, 
    automatic hack tools, film, etc. Everything costs money from this vending 
    machine, but you can lower the cost by hacking it. Hacking also may result in 
    extra items that did not originally appear before hacking. 
    
    
    EL AMMO BANDITO: Similar to the Circus Of Values, this machine sells all kinds 
    of ammo. It can be hacked to reveal hidden ammo and lower prices of the 
    original ammo. 
    
    
    GENE BANK: Gene banks allow you to view and change any Plasmids and Gene Tonics
    you currently have. It will show how many slots you have available and what 
    Plasmids or Gene Tonics you may place in those slots. It also lists an 
    explination of each Plasmid and Gene Tonic. It does not cost any money to use 
    a Gene Bank, but it cannot be hacked.
    
    
    GATHERER'S GARDEN: These are where you go to purchase new Plasmids using ADAM. 
    You can also purchase health and EVE upgrades that extend your bars for them. 
    Only ADAM can be used to purchase anything from the Gatherer's Garden, and it 
    cannott be hacked. 
    
    U-INVENT MACHINE: About halfway through the game, you will start encountering 
    these machines after collecting random items not normally used for anything. 
    Take these items to a U-Invent Machine and you will be allowed to create things
    like ammo, automatic hack tools, and even Gene Tonics. It does not cost any 
    money to use, but does use the items needed to create a specific item. It can 
    be hacked to lower the number of items needed to invent something as well as 
    reveal new items.
    
    POWER TO THE PEOPLE: These machines are one-time-use-only. Use them to upgrade 
    a specific weapon of your choice. The screen will display all available 
    upgrades and the weapons that will be upgraded. They shut down after use, so 
    choose your upgrade carefully. There are 12 machines throughout Rapture, which 
    are listed at the end of the guide. Money is not required to use the machine 
    and they cannot be hacked.
    
    HEALTH STATION: These are where you can obtain health for money if you are 
    running low on health kits. They completely replenish your health if used, but 
    they can also replenish en enemies health if they have a chance to use them. 
    They can be hacked to drain your enemies health, and heal you at a lower price.
    Destroy them to obtain one health kit. 
    
    BOT SHUTDOWN PANEL: Usually around a large area or an area containing several 
    security systems or enemies, these machines are used to shut down any security 
    bots that attack you. If you step into a camera's view or an enemy has a 
    security bot sent after you, use the shutdown panel to repel them. They cannot 
    be hacked.
    
    
    [------------------------------]
    [--------10.PLASMIDS.10--------]
    [------------------------------]
    
    
    Plasmids were created from ADAM to genetically modify your DNA. By mutating 
    your DNA, your body creates Plasmids (Incinerate!, Cyclone Trap, Telekinesis) 
    from newly introduced stem cells. Splicers became what they are now by using 
    too many Plasmids and permanently warping their minds. You can have up to 6 
    Plasmids slotted at one time (after you purchase all six slots from the 
    Gatherer's Garden). There are 11 Plasmids you can obtain in the game. You can 
    purchase, win, or find them, which are all listed in the walkthrough as well 
    as the end of the guide. 
    
    
    [---------------------------------]
    [--------11.GENE TONICS.11--------]
    [---------------------------------]
    
    
    Gene Tonics are similar to Plasmids; they alter your abilities and "upgrade" 
    them to give you new skills. Tonics can be purchased, won, or found, and come 
    in three forms; Engineering, Combat, and Physical tonics.  Engineering Tonics 
    are specifically for hacking and security systems, improving your skills or 
    increasing your resistance to security systems. Combat Tonics deal with weapons
    and wrench damage. Physical Tonics help improve your physical skills, such as 
    wrench speed and increased damage resistance. They appear in glowing viles, 
    similar to the one given to you by Tenebaum in the beginning of the game in 
    order to save the Little Sisters. You can equip up to 6 tonics for each 
    category at one time (if you purchase all the slots for Physical, Combat, and 
    Engineering tonics at the Gatherer's Garden).
    
    One big difference between Plasmids and Gene Tonics is that you do not need to 
    physically use Tonics in order to use their powers. All you have to do is equip
    them in a slot, and they become effective until you remove or replace them. A 
    list of all Gene Tonics, their location, and an explanation of them can be 
    found at the end of the guide. 
    
    
    [----------------------------------------------]
    [--------12.RESEARCH CAMERA/RESEARCH.12--------]
    [----------------------------------------------]
    
    
    In the third chapter of the game, Neptune's Bounty, you will receive the 
    Research Camera from Sullivan's office. The Research Camera is used to research
    different elements of the game, which is explained further down. Researching 
    these elements increases damage done to them, or rewards you with gene tonics 
    and permanent increases in health and EVE, depending on the photographed 
    subject. There are also several achievements associated with researching 
    different elements, which is explained at the end of the guide. 
    
    For each subject that can be photographed, there are five levels of research. 
    Each level requires more and more photographs to be taken. In order to take 
    photographs that will help you reach the next level, you must consider several 
    factors; visibility of subject, where the subject is placed in the photograph, 
    how many subjects are in the photograph, what action or attack the subject is 
    performing, and how many times the subject has been previously photographed. 
    Also, you will not receive as many research "points" if the subject is dead. 
    Each photograph is graded using these factors, which will increase the amounts 
    of points received for each. Try and include all these factors in as many 
    photographs as possible to obtain the rewards from each level.
    
    TAKE PICTURES OF EVERYTHING. You can photograph Big Daddies, Little Sisters, 
    all security systems, and all enemies (Leadhead, Thug, Nitro, Spider, and 
    Houdini Splicers). Friendly security systems cannot be photographed, except 
    in the case of security bots summoned by a friendly security camera. 
    Researching levels and their rewards are listed at the end of this guide.
    
    Film is the "ammo" of the Research Camera. It can be purchased from vending 
    machines after the camera is obtained, or found randomly around Rapture. You 
    can carry 100 film at a time. Take as many photographs as possible, preferably
    until you are no longer allowed to photograph the subject anymore. Usually 
    after you receive a letter grade of "C" for a photograph, you will no longer 
    be able to photograph it again. Always make sure you have a full amount of film
    since researching takes a lot of time and searching. 
    
    
    ------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////
                /' `\ 
              /'     )
            /'      /'
          /'      /'  -WALKTHROUGH-
        /'      /'    
    (,/' (___,/'                       
    //////////////////////////////////////////////////////////////////////////////
    ------------------------------------------------------------------------------
    
    *Note: As you progress through the game, notice the names of the different 
    areas, names of characters, and what each character says. As the guide moves 
    along, I will give an explanation for each reference. Trust me, knowing the 
    facts behind the game will help you understand the story-line and will make 
    the game even better. Also, remember that even if I don't say it, search 
    EVERYTHING in an area once you have cleared it of threats.
    
    
    [--------------------------------]
    [--------1.INTRODUCTION.1--------]
    [--------------------------------]	 
    
    
    Welcome to BioShock. The game begins on an airplane, with you playing the role 
    of Jack (as seen on the package he is holding as the game begins). The plane 
    crashes after some short dialogue, and you appear to be the lone survivor in 
    the Mid-Atlantic. As soon as you emerge from the water, the game begins. 
    	
    Start swimming forward and in between the flames. As you swim ahead you'll see 
    the tail of the plane sink into the water. Behind you, the flames engulf what 
    is left of the wreckage, cutting you off. Swim to the right of the tail, and to
    wards the lighthouse. Walk up the stairs on either side, and enter the open 
    double doors. The door will shut behind you, and the lights will turn on. Look 
    up. Meet Andrew Ryan, who you will soon learn is the creator of Rapture. 
    
    Walk to the back of the room, down the stairs, and all the way down to the 
    bottom. Enter the submarine (Bathysphere) and use the controls. As you descend,
    you will watch a video introducing you to Rapture, as narrated by Andrew Ryan 
    himself. Sit back and relax for a minute or two as the Bathysphere takes you 
    through the underwater city, since this is the only real full view of Rapture 
    in the entire game. Eventually you'll hear a conversation over a radio between 
    two men who are discussing the plane crash. As you enter the tube leading into 
    the city, the next chapter will begin.
    
    
    [--------------------------------------]
    [--------2.WELCOME TO RAPTURE.2--------]
    [--------------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Electrobolt              ]
    [                                                         ]
    [----GENE TONICS:    	  None                            ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. New Year's Eve Alone     ]
    [		     	  ___ 2. Hole In The Bathroom Wall]
    [                                                         ]
    [----WEAPONS:        	  ___ 1. Wrench                   ]
    [		     	  ___ 2. Pistol                   ]
    [                                                         ]
    [----POWER TO THE PEOPLE: None                            ]
    [                                                         ]
    [----LITTLE SISTERS: 	  None                            ]
    [---------------------------------------------------------]
    
    
    The conversation will continue, and from what can be heard, a man named Johnny 
    is supposed to meet you once you rise from the waters. When you surface, it 
    looks like someone's already met him there. All you can do is watch as poor 
    little Johnny meets his fate. The "thing" will try to break into the 
    bathysphere, but proves unsuccessful. Pick up the short wave radio as asked by 
    the man. Meet Atlas, your new friend and radio companion from here on out. As 
    he says, his job is to keep you alive. 
    
    *New Goal* Get to higher ground.
    
    Exit the bathysphere, and walk left up the stairs, noting the signs scattered 
    on the floor. At the top of the stairs, a light will burst to your right. Walk 
    forward and the thing will show itself again. Thankfully, Atlas sends 
    protection in the form of a security bot, and it will run up the wall and into 
    the ceiling. You discover that this thing is actually a splicer, a former 
    normal human turned evil. As of right now, we do not know what has changed 
    them, but we will. Jump over the fallen column, and pick up the wrench on the 
    ground ahead (highlighted yellow/gold). This will be your main weapon in the 
    game, so use it often. Smash the debris blocking the hole in the wall ahead, 
    crouch, and walk through to the next room. Side step the flaming couch that it 
    immediately thrown at you (Isn't this such a great welcoming?). The splicer 
    that threw the couch at you will be waiting around the right wall at the top 
    of the stairs. Club him to death, and search the room, noting the glass case 
    on the left (Rapture, November 5, 1946, about a year after WWII ended). There 
    are chips and a Pep bar on the table to the right if you lost any health. Move 
    upstairs, and take the Electro Bolt Plasmid from the broken Gatherer's Garden. 
    Watch the cutscene as you dive further into the mysteries of Rapture. 
    	
    Once you awaken, use your newly acquired Plasmid on the door control in front 
    of you, and move through the corridor. The tail section of the plane will come 
    crashing through the tube, so move through the opening in it and into the door 
    at the end. Search the room, noting the *ahem* kitty behind the Vita-Chamber, 
    until a splicer comes into the room. As Atlas says, give em the old one, two 
    punch. Electrocute him, then whack him with the wrench. Move through the 
    "Airlock Active" door and kill the splicer waiting on the other side (if he did
    n't already come through the door previously). Move up the stairs, and watch 
    the flaming elevator fall from the ceiling. A flaming splicer will charge you 
    from the double doors ahead. Kill him, and move through the doors. They will 
    short circuit and lock behind you. Enter the only working elevator to your 
    left, and listen to Atlas' pleas. 
    
    *New Goal* Go to Neptune's Bounty.
    
    Exit the elevator, and note the memorial in front of the door for 
    "Le Marquis d'epoque". Remember that face in the picture. Not really important,
    just something kinda cool later on. Kill the splicer talking to the empty 
    stroller and pick up the Pistol inside of it. Enter the double doors ahead and 
    you'll be inside the Kashmir Restaurant. Looks like it was a pretty crazy New 
    Year. Move to the right slowly and listen to/watch the fight between two 
    splicers at the bottom of the stairs. Their names are Charlie and Brenda, and 
    who knows what they're fighting about. Kill him, then kill her when she comes 
    out to investigate where he went. Search the kitchen for a few items and money,
    then leave the room. Atlas will radio you and tell you to zap the pool of 
    water ahead to kill the splicers in it. Once the pool isn't electrified, pick 
    up the first audio-diary (New Year's Eve Alone-Diane McClintock) on the table 
    to the right.
    
    Head back upstairs and kill the splicer that comes from the right at the top. 
    Enter that area and go into the ladies' room. Watch the ghost scene of a woman 
    realizing the effects of continued splicing. Pick up the audio-diary (Hole In 
    The Bathroom Wall-Steve Barker) Steve, who owns the Footlight Theater next 
    door, is complaining to Brenda (yea, you just killed her in the kitchen) about 
    the hole in the bathroom wall. This leads you to believe she owned the Kashmir 
    Restaurant, and splicing might have caused her to stop caring about her 
    business. Turn around and a splicer will jump out of the closed stall ahead. 
    Kill him, enter the men's bathroom, and move through the hole in the wall in 
    the back. Walk across the spotlight's rafters as you listen to Atlas. Move down
    the stairs at the end and watch the cutscene through the glass. Once it is 
    over, break open the lock on the gate and search that room. Exit the theater, 
    and move right past the Vita-Chamber. Kill the splicer that runs from around 
    the corner, then kill the splicer that tosses the trash can at you ahead. Move 
    towards the stairs and zap the pool the two splicers are standing in halfway 
    down. 
    
    This next area can be a bit rough, since it will be your first real battle. 
    Just be ready with health and EVE, and you'll be fine. Move towards the open 
    doorway to the right, and it will lock, triggering a series of alarms. Quickly 
    move away from the door since a flamethrower turret will cook your ass if you 
    don't. Stand in a corner facing the pool of water and be ready to fight 6 
    splicers- two will jump from the stairs above, so zap them when they land in 
    the water. One will come from a door on the right, and three more will jump 
    from the stairs. When Atlas starts yelling at you, run to the right into the 
    "Medical Pavilion" corridor. Head into the room filled with TVs, and you will 
    be locked inside. Watch the long cutscene from Andrew Ryan. Once he's done 
    ranting and raving, three splicers will try and break through the glass. 
    Luckily, Atlas opens the chamber just in time. Enter the bulkhead to the 
    Medical Pavilion. 
    
    
    [-------------------------------------]
    [--------3.MEDICAL PAVILIoN.3--------]
    [-------------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Incinerate!              ]
    [                    	  ___ 2. Telekinesis              ]
    [                         ___ 3. Enrage (Purchase)        ]
    [                                                         ]
    [----GENE TONICS:    	  ___ 1. Hacker's Delight         ]      
    [                    	  ___ 2. Security Expert          ]  
    [                    	  ___ 3. Wrench Jockey            ] 
    [                    	  ___ 4. Speedy Hacker            ] 
    [                    	  ___ 5. Static Discharge         ]
    [                         ___ 6. Armored Shell (Purchase) ]
    [                         ___ 7. EVE Link (Purchase)      ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. Released Today           ]
    [		     	  ___ 2. Adam's Changes           ]
    [                    	  ___ 3. Higher Standards         ]
    [                    	  ___ 4. Parasite Expectations    ]
    [                    	  ___ 5. Limits Of Imagination    ]
    [                    	  ___ 6. Love For Science         ]
    [                    	  ___ 7. Vandalism                ]
    [                    	  ___ 8. Surgery's Picasso        ]
    [                    	  ___ 9. Freezing Pipes           ]
    [                    	  ___ 10. Useless Experiments     ]
    [                    	  ___ 11. Testing Telekinesis     ]
    [                   	  ___ 12. Plasmids Are The Paint  ]
    [                    	  ___ 13. Enrage Trial            ]
    [                    	  ___ 14. Symmetry                ]
    [                    	  ___ 15. Aphrodite               ]
    [                    	  ___ 16. Not What She Wanted     ]
    [                    	  ___ 17. Gatherer's Vulnerability]
    [                                                         ]
    [----WEAPONS:        	  ___ 1. Machine Gun              ]
    [		     	  ___ 2. Shotgun                  ]
    [                                                         ]
    [----POWER TO THE PEOPLE: None                            ]
    [                                                         ]
    [----LITTLE SISTERS:      ___ 1. ___ 2.                   ]
    [---------------------------------------------------------]
    
    
    Turn right out of the chamber and head into the Pavilion Foyer. Search the 
    desk ahead and pick up the audio-diary (Released Today-Diane McClintock). Turn 
    around and move towards the broken door with the security bot blocking it. Hack
    it, and move through the doors. Slowly move into the open area pick up the 
    audio-diary (Adam's Changes-Steinman) from the desk ahead, and watch the fight 
    between two splicers. One usually kills the other before they see you, so kill 
    whoever remains. The Steinman in the diary is the same Dr. Steinman that 
    operated on Diane after she was injured. Move upstairs and use the Emergency 
    Access Controls in the center balcony. You will be denied, and alarms will 
    trigger. The door behind you will open, and a splicer will attack you. Kill her
    and move through. Atlas will tell you that you need to get the key from 
    Steinman himself, so you have a new goal.
    
    *New Goal* Get the key from Steinman.
    
    Move into the next room, grab the items, and use the 
    "Emergency Access Override" controls. Immediately back away from the window and
    back into the other room, and prepare for a fight; 5 splicers will attack in 
    this room, and the 6th one will shoot at you from across the override controls.
    Move down the stairs, and two (sometimes three) splicers will attack leading 
    back to the main foyer. Walk upstairs and into the now unlocked door of the 
    Medical Pavilion. Move down the hall, and when you reach the door, another 
    ghost scene will happen. Hmm, seems like Dr. Steinman has been doing something 
    to his patients? Use the door control and move through the doors.......Nice 
    picture. Note the "Above All Do Not Harm-Dr. Steinman" on the floor. Kinda 
    ironic, isn't it? Pick up the audio-diary (Higher Standards-Steinman) to the 
    right of the bloody gurney ahead. This is the first area you will encounter 
    where you can explore different parts of the area, regardless whether they 
    are involved in the main storyline or not. But for my walkthrough's sake, I 
    include everything, and nothing is considered unimportant in this game's 
    storyline. 
    
    Around the corner to the right or left is a turret centered in the wall ahead.
    Another turret is behind the wall to the right, through a hole. Zap and hack 
    them both, you'll need them soon. Let the turrets kill the splicer that comes 
    around the corner too. Loot the registers across from the first turret and 
    pick up the audio-diary (Parasite Expectations-Andrew Ryan) sitting on the 
    counter. Ahead towards the left is another audio-diary (Limits of 
    Imagination-Steinman) on the wall next to the knocked over Pavilion directory.
    Note the blood written sentence above it. Two splicers should attack at some 
    point on the left and right side of the next area. Kill them, and move into the
    center, closed in area. Loot the area and pick up the audio-diary (Love For 
    Science-Tenenbaum). Move ahead into the next area and kill the two splicers 
    patrolling the halls. In this area, there are 4 different ways to go; The 
    Eternal Flame, Dental Services Area downstairs, Dr. Steinman's Aesthetic Ideals
    through the big center door, or Twilight Fields Funeral Home (not accessible 
    until later). Before moving into any area, move to the far right of the 
    Pavillion and into the flooded hallway. Inside will be an Ammo Bandito, Circus 
    of Valves, and another audio-diary (Vandalism-Andrew Ryan). Your quest arrow 
    will tell you to go to Dr. Steinman's Aesthetic Ideals, but to save you some 
    time, we'll move towards the Eternal Flame area (used for cremating bodies 
    after, and in this game's case, sometimes before, death). 
    
    A splicer will be banging on the door ahead before she's blasted to bits by a 
    Nitro Splicer. Kill him and move inside. Remember when I said remember that 
    face in the picture? Look at the photo to the right. Same person. Look at the 
    photo to the left. Not so much. Pick up the audio-diary (Surgery's 
    Picasso-Steinman) underneath the "collage". Move into the next room, and hack 
    or destroy the security camera in the far back. Across from the security camera
    is the furnace used to cremate bodies, with a fresh one sitting on the slab. 
    Hmmm...push the button, and in she'll go. When the slab returns, you're given 
    your first Physical Gene Tonic (Hacker's Delight). Move up the stairs and kill 
    the splicer at the top to the left. Loot the room and look at the small lit 
    room. Next to where you killed the splicer is a crawlspace leading into the 
    locked room. Crouch and enter, and pick up the plasmid (Incinerate!) from the 
    broken Gatherer's Garden. Immediately after, three splicers will attack outside
    the room and bang on the doors and windows. They are conveniently standing in 
    an oil slick leading around the room. I'm pretty sure you know what to do. 
    
    After the flames subside, move outside and downstairs via the EXIT sign. Move 
    back out into the main hallway, and use your newly acquired plasmid on the ice 
    block blocking the Twilight Fields Funeral Services door. A splicer might 
    attack from behind once you enter. Go into the left area, zap and hack the 
    turret to the right behind the art eisel, and kill the splicer that jumps out 
    from behind the casket to the left. Hack the safe behind the turret as well. 
    Move into the right area and kill the splicer crying over the empty casket, 
    which used to contain Winston Hoffner. Wonder where he went? Look at the piece 
    of paper next to the casket, which reads 0451. Use that number on the locked 
    door across from his casket. Loot the room, and move back out and through the 
    door in the center of the room. What a nicely decorated room! Note the body 
    that is pushed towards you in the water. You'll see the shadow of someone ahead,
    but the lights will turn out, and it will disappear. Move into that area and 
    pick up your first Engineering Tonic (Security Expert) from the table ahead. 
    If you're even close to smart, you'll figure out where the splicer went. Go 
    back around and kill him when he jumps out of the storage cabinets in the 
    walls to the left. You can try blasting him with Incinerate!, which will cause
    him to jump into the water. Electrocute him for a quick kill...just make sure
    you aren't standing in the water yourself!. Leave this area. 
    
    Back out in the Medical Pavilion, you might encounter two or three more 
    splicers patrolling. Kill them, and move downstairs into the Dental Services 
    area. Before doing the obvious and melting the ice blocking the door, move to 
    the right under the stairs, and zap the door controls switch. Loot the room, 
    go back and pick up the audio-diary (Freezing Pipes-McDonagh) stuck in the ice,
    and melt it. Kill the splicer waiting on the other side. The next part sucks, 
    but you gotta do it. Head into the open area with the body in the middle and 
    examine it. The lights will go out, and you'll be attacked by 4-6 splicers. Once
    they're all dead, the lights will go back on. This area is again another part 
    that contains several areas to explore at once. Behind the body is a set of 
    double doors leading to Dandy Dental, which is where we need to go first. Pick 
    up the audio-diary (Useless Experiments-Tenenbaum) in front of the entrance, 
    and go in. Search the room, hack the safe, and loot the desk through the other 
    door. Go into the area filled with tennis gear and pick up the audio-diary 
    (Testing Telekinesis-Suchong) leaning against the tennis controls (we'll get to
    that in a minute). Pick up the Telekinesis Plasmid in the broken Gatherer's 
    Garden behind the controls. Replace Incinerate with Telekinesis, since you only
    have two Plasmid slots and you'll need Electrobolt for hacking and such. If 
    you want to practice with Telekinesis, use the controls to turn on the tennis 
    machine and lob a few balls back at it. When you feel comfortable with it, 
    leave the room. 
    
    Personally, I almost never used Telekinesis to attack enemies, but you might 
    like it. When you leave the practice area, a splicer will enter the opposite 
    door. Once she's dead, go back out into the main hall. To the left is the 
    entrance for Painless Dental. Crouch, and walk around the corner. To the left 
    is a turret, but it cannot see you, since you should be crouching. Move to 
    the right of the window, jump over the debris, and stand behind the pillar. 
    Jump out and zap and hack it. Walk into the room behind it and you'll be 
    blinded by white smoke. Ahhh, cute. Grab the Engineering Tonic (Speedy Hacker) 
    and the audio-diary (Plasmids Are The Paint-Suchong). Before you turn around, 
    be ready for a surprise :-). In this room is a crawlspace, so bash the grating 
    and move into the next room, killing the splicer sitting inside it. Loot the 
    room, and use the door controls to unlock the previously locked Supply Room 
    door. 
    
    Now that you have Telekinesis, go back towards the frozen entrance and into 
    Kure-All. To the right will be a rocket launcher turret. Hopefully you 
    practiced, because you have to lob grenades back at it to destroy it. When the
    turret is destroyed, a splicer will come from the unlocked room, as well as 
    one from the main hall. Kill them, and enter the door. Hack the security camera
    on the fall left wall, and pick up the audio-diary (Enrage Trial-Suchong) on 
    the left area patrolled by the camera. Looks like Roland Wallace didn't do so 
    well. Smash the grating to the left of the diary, and loot the room. Pick up 
    the Combat Tonic (Wrench Jockey) from the cabinet. There will be a splicer 
    waiting for you in the previous room, in front of the grating. Kill her, and 
    leave. You should notice a marked difference in the strength of your wrench.
    
    Go back to the area where you had to crouch to avoid the turret. Go to the door
    to the right of the window you had to climb through and look through the broken
    window with the spliner hanging out of it.Use Telekinesis to grab the key 
    hanging off the wall above the dead splicer. Use the door controls and zap the 
    security camera to the left inside. Kill the splicer that eventually comes out,
    and move through the next door. Hack or destroy the camera in the center of 
    the room, and hack the safe. Loot the next room, and go back out into the hall.
    
    Now you're ready to go to a new area, so go back into the main Pavilion hall 
    and kill the couple of splicers that might appear. Enter Dr. Steinman's 
    Aesthetic Ideals, and move through the hallway. Note the parallel corridor to 
    the left. In the room at the end of the corridor, you'll hear manic laughing 
    and see Dr. Steinman mumbling over a picture on the floor. He'll run away when 
    you get close, and seal off the door with debris. A nitro splicer will attack 
    from the balcony above. Just as a sidenot, if you kill him, more will spawn, 
    so when he launches the grenade at you, toss it at the debris blocking the 
    door and proceed through. Pick up the audio-diary (Symmetry-Steinman) on the 
    wall next to the wheelchair. Obviously Steinman isn't wound too tight. Move 
    ahead and the next area will be closed off by a gate. But no worries, Steinman 
    will open them after releasing a security bot on you. Zap and hack it, and 
    quickly move down the hall and hack the turret at the end. Pick up your first 
    Combat Tonic (Static Discharge) next to the body on the right, and loot the 
    rest of the area. Move into the doors on the right and quickly hack the security
    camera on the far wall. Pick up the audio-diary (Aphrodite Walking-Steinman) 
    in the middle of the room. FYI, Aphrodite was the Greek goddess of beauty. 
    This game is never short of little interesting pieces of information.
    
    At this point, I'm sure you're ready to whack Steinman. Head into the double 
    doors at the end of the room and watch the short cutscene. When he calls you 
    ugly and whips out the gun, move away and begin attacking him. Your security 
    bot should help and maybe even distract him, but he isn't very hard as it is. 
    Try to kill him quickly so he doesn't use the nearby health machine to recover. 
    He moves around a lot, so try to electrocute him to let the bot damage him. If
    he happens to move downstairs, use this opportunity to shock him in the water,
    especially if he tries to use the health machine. 
    
    Once he's dead, search him and take the key. Loot his office, hack the safe,and
    pick up the audio-diary (Not What She Wanted-Steinman) from the corpse he just
    mutilated. Move back into the hallway and 4 splicers will attack. Let the 
    security bot and turret do most of the work. Head back out to the Medical 
    Pavilion and the tunnel will collapse, blocking you. Go through the now 
    unlocked door, through the tunnel, and watch the events unfold.
    
    You now have a choice; Harvest or Rescue the little sister. If you Harvest her,
    you will gain 160 ADAM, but she will die in the process. If you Rescue her, 
    you will gain 80 ADAM and she will be safe. If you Rescue 3 little sisters, 
    Tenenbaum will send you a package with 200 ADAM and some other items like 
    Tonics and ammo. If you want the Tonic achievements, then Rescue ALL of the 
    little sisters. If you want more ADAM, Harvesting will gain you more overall, 
    but you cannot get the "Rescued All Little Sisters" achievement. Harvesting 
    only one little sister will give you the bad ending, so make your choice 
    wisely. Your choice also changes what radio messages you receive next. 
    
    You can save your ADAM or spend it at the Gatherer's Garden. Pick up the 
    audio-diary (Gatherer's Vulnerability-Steinman) next to the Gatherer's Garden, 
    and move into the next room. This door takes you back into the Pavilion main 
    area. Kill any splicers walking around, and listen to Atlas as he tells you to 
    kill the Big Daddy. Read the section in my guide above before going after him.
    
    Kill him, Harvest or Rescue the Little Sister, and move on. Follow your quest 
    arrow back to Emergence Access, and kill the nitro splicer along the way. Hit 
    the controls in the room and move through the newly unlocked door below the 
    stairs. Move into the Bathysphere and head over to Neptune's Bounty.
    
    
    [------------------------------------]
    [--------4.NEPTUNE'S BOUNTY.4--------]
    [------------------------------------]
    
    
    [------------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Security Bullseye           ]
    [                         ___ 2. Target Dummy (Purchase)     ]
    [                         ___ 3. Winter Blast (Purchase)     ]
    [                                                            ]
    [                                                            ]
    [----GENE TONICS:    	  ___ 1. Medical Expert              ]      
    [                    	  ___ 2. Shorten Alarms              ]  
    [                    	  ___ 3. Wrench Lurker               ] 
    [                    	  ___ 4. Focused Hacker              ]
    [                         ___ 5. Extra Nutrition (Purchase)  ]
    [                                                            ]
    [----AUDIO-DIARIES:  	  ___ 1. Bathysphere Keys            ]
    [		     	  ___ 2. Timmy H. Interrogation      ]
    [                    	  ___ 3. Fontaine Must Go            ]
    [                    	  ___ 4. Finding The Sea Slug        ]
    [                    	  ___ 5. Picked Up Timmy H.          ]
    [                    	  ___ 6. Masha Come Home             ]
    [                    	  ___ 7. Watch Fontaine              ]
    [                    	  ___ 8. Have My Badge               ]
    [                    	  ___ 9. ADAM Discovery              ]
    [                    	  ___ 10. Eden Leaking               ]
    [                    	  ___ 11. Fontaine's Smugglers       ]
    [                    	  ___ 12. Death Penalty In Rapture   ]
    [                    	  ___ 13. Meeting Ryan               ]
    [                    	  ___ 14. Rapture Changing           ]
    [                    	  ___ 15. Smuggling Ring             ]
    [                    	  ___ 16. Working Late Again         ]
    [                    	  ___ 17. Saw Masha Today            ]
    [                         ___ 18. Arresting Fontaine         ]
    [                         ___ 19. Putting The Screws On      ]
    [                                                            ]
    [----WEAPONS:        	  ___ 1. Grenade Launcher            ]
    [		     	  ___ 2. Research Camera             ]
    [                                                            ]
    [----POWER TO THE PEOPLE: ___ 1.                             ]
    [                                                            ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2. ___ 3.               ]
    [------------------------------------------------------------]
    
    
    Like I said previously, Rapture is really good at welcoming parties. Move up 
    the stairs and use the vending machine and Gene Bank if necessary. Gene Banks 
    are also explained above. Jump over the debris and into the next room. A new 
    type of splicer, the Spider Splicer, will be ahead of you, but she'll take off 
    before you can interact. I wonder what she was doing? Move into the next area 
    and you'll be in a wharf area with docks, splicers, and a Big Daddy. Try and 
    let the splicers duke it out with him before approaching. There are two 
    turrets underneath the docks;one across the room, and one underneath the dock 
    you're standing on. Try to hack them so they can help you defeat the big daddy.
    Once you're ready, take him down. Pick up the Physical Tonic (Medical Expect) 
    in the middle of the area and the audio-diary (Bathysphere Keys-Sullivan) 
    behind the far turret. Listen to this diary carefully, it reveals a lot. Don't
    forget to crouch and explore underneath the docks; there are a lot of supplies
    scattered about.
    
    Move up the docks and into the next area. When you reach the open area with the
    Gatherer's Garden and Gene Bank, use Telekinesis on the rocket launcher 
    turrett to your left and kill the splicers in the area. To the right is a 
    lower area, so drop down and loot everything down there. Hack the security 
    camera as well, or just destroy it. You can also hack the security bot resting 
    next to the body. Drop down into the next lowered area and move into the far 
    back, underneath the docks. There will be an electrified gate with a code in a
    small corner  I'll save you some backtracking and just give you the
    code to this door, which is 5380. Move inside and pick up the items and the
    audio-diary (Timmy H. Interrogation-Sullivan). When you start going back, a 
    splicer will attack from the corner, so kill him and move upstairs. Jump over 
    the debris and go into Fontaine Fisheries. You'll hear the spider splicer 
    talking, but she won't attack....yet. Knock on the big door ahead and you'll 
    meet Peach Wilkins. When you're finished talking, you be attacked by the spider
    splicer from behind. Just hit her a few times until she jumps to the ceiling 
    and she'll be chased off by Peach's security bots. You'll have a new goal 
    after she's gone.
    
    *New Goal* Find The Research Camera.
    
    Peach wants you to research the various spider splicers roaming the area. But 
    first, we have to find the camera. Pick up the Grenade Launcher Peach puts on 
    the conveyor belt for you and leave the room. When you leave, there will be 3 
    splicers in the water below. Fry 'em. A nitro splicer will be above you near 
    the Gene Bank. Wrap back around to the top of the docks, where the Gatherer's
    Garden and Gene Bank are, and move through the now unlocked gate.
    Kill the 3 splicers that attack. Just inside the gate on the right is a
    collapsed part of the floor. Crouch and move down and to the end. Pick up 
    the audio-diary (Fontaine Must Go-Andrew Ryan) and loot the area. Move back out
    and you'll see two splicers fighting, but sometimes they just stand above
    the grating or loot for items. Either kill them from where you are or 
    go up and fight them. Head up the stairs until you reach a room with green 
    Proximity Mines on the floor. Pick them up, and move into the next room. This 
    next area contains a Big Daddy and several splicers. Again, try and get the 
    splicers to attack the Big Daddy before engaging him. Across from where you 
    entered is an audio-diary (Finding The Sea Slug-Tenebaum). There is a rocket 
    launcher turret across the docks as well, so hack it and fight the big daddy. 
    There is an audio-diary (Picked Up Timmy H.-Sullivan) on a body halfway down 
    the dock, and another audio-diary (Masha Come Home-Mariska Lutz) next to the 
    little sister hideaway. The code 7533 in this diary is important, so remember 
    it. 
    
    Smash the lock off the gate at the end and kill the splicers that comes out of 
    hiding from the right. The security camera to your left is too high to hack, 
    so just destroy it. Pick up the audio-diary (Watch Fontaine-Andrew Ryan) at the
    foot of the stairs and go up them. At the top of the stairs is another camera 
    that you can hack. Keep moving until Atlas radios you. The next area can be 
    pretty nasty, if you aren't prepared. There are 5 security systems in here; a 
    turret to your right and left, a camera in the middle, another turret in the 
    far corner, and one more turret in the corner hole in the back. Stand in the 
    corner of the door before you go in, and look at the desk ahead. There is a 
    tiny space you can hide in just past it. Run to it and be ready to hack the 
    first turret on the right. Quickly hack it, because the turret across the 
    hall will start firing. This one usually gets destroyed by the one you just 
    hacked, so don't worry about it. Run to it and pick up the health kits in the 
    hole in the wall if needed. Turn back around to the entrance, and use the boxes
    for cover as you try to hack the 3rd turret. The 4th turret sits under the 
    camera, so hack them both. A splicer or two might come in and join the fun, but
    the turrets will take care of them.
    
    There is a crawlspace next to one of the turrets, with a security camera on 
    the other side. Go through the crawlspace but be careful to wait until the
    camera moves. Destroy it and pick up the audio-diary (Have My Badge-Sullivan)
    on the table. Hack the safe and loot the room. Move back into the room and 
    smash the lock off the door. Loot the room, and enter the next room. A spider 
    splicer will be in the adjourning room. Pick up the camera and take a picture 
    of him. Read my above information on research and using the camera. Look around
    the room and notice this was Sullivan's office. Check out the cork board. From
    now on, do your best to use the camera as often as possible. Save money to buy
    film if you can't find it (it's pretty abundant though) because researching
    Splicers greatly increases damage dealt to each type. 
    
    Leave the room and kill the splicer that appears after the explosion. Step down
    onto the roof to the right and pick up the Plasmid (Security Bullseye). Kill 
    the splicer screwing with the camera and hack the camera. Jump down and pick up
    the audio-diary (ADAM Discovery-Tenebaum) from the crate to the right. Use 
    Telekinesis to pick up the items beyond the grates conveyor belt. Move through 
    the door ahead and pick up the audio-diary (Eden Leaking-McDonagh). Move into 
    the next area after Atlas radios you. From now on, you can take pictures of any
    enemies, security systems, and Big Daddies/Little Sisters for research points. 
    If you research everything to its max, you get the Research PHD achievement. 
    Hack the camera in the next alcove to the right and let it send security bots 
    to take care of the splicers that attack. Pick up the audio-diary (Fontaine's 
    Smuggler's-Tenenbaum) from the bench below the camera. Move into Jet Postal, 
    the room to the right. 
    
    Two splicers will immediately attack, so kill them and pick up the audio-diary 
    (Death Penalty In Rapture-Andrew Ryan) from the table to the left of the 
    entrance. In the back of the room, a spider splicer will be on the ceiling. 
    Take a picture of it and kill it. If you are low on or out of film, buy some 
    from the vending machine on the left before going towards the splicer. Search 
    and loot the room thoroughly and exit. 
    
    Move into Fighting McDonagh's across the hall. If you are quick, you can snap a
    shot of a spider splicer jumping into the ceiling as soon as the door opens. 
    Kill the two splicers that attack and loot the room. Move into the flooded
    area on the right, and crouch inside the crawlspace ahead. Pick up the audio-
    diary (Meeting Ryan-McDonagh) to the right just as you enter. Move 
    towards the grate but don't bash it yet. Fry the splicers walking in the water 
    in the other room. Enter, and hack the security camera ahead. Enter the room 
    at the other end behind the waterfall (the one that doesn't require shocking
    the door controls) and pick up the audio-diary (Rapture Changing-McDonagh) 
    on the desk. Loot the room and hack the turret in the crawlspace behind the 
    pile of boxes on the left. Kill the splicer that attacks when you exit the
    crawlspace and hack the safe inside. Exit the room and zap the control panel on
    the door across from you. Enter the room and kill the two or three splicers in 
    here. This is the main bar area of Fighting McDonaghs. Pick up the audio-diary 
    (Smuggling Ring-Sullivan) off the barrel in the center of the room, and the 
    other audio-diary (Working Late Again-Andrew Ryan) off the barrel towards the 
    back. Go into the bathrooms at the bottom of the stairs and kill the splicer. 
    You can pay five dollars to enter the bathroom stalls, but they only have some 
    ammo and such. Nothing important.
    
    Head upstairs and kill the two splicers that attack. Walk through the door 
    across the top of the stairs and snap a picture of the spider splicer that 
    attacks from behind. Kill him after the pictures are taken. Once his finished, 
    move upstairs and zap the door controls on the left. Loot the room inside, but
    be careful of the splicer that shows up behind the bed sometimes. Pick up the
    audio-diary (Arresting Fontaine-McDonagh) off the bed as well. Other
    splicers may attack once you leave the room as well. Exit, then enter 7533
    into the combination lock on the door across from you. This was the room 
    mentioned by Mariska Lutz, Masha's mother. Looks like she couldn't wait. 
    Pick up the audio-diary (Saw Masha Today-Mariska Lutz) next to the corpses and 
    note the picture underneath it and the bottle of pills. Stay in the room until
    the audio diary finishes. After the diary finishes, the T.V. will short out 
    and the painting on the wall will fall off, revealing an Engineering Tonic 
    (Shorten Alarms) in the wall. 
    
    We have everything we need now, so follow your quest arrow back to Peach. 
    Kill the splicer and the security bot in the bar, and keep moving. Kill the 
    splicer and the turret he hacked, and keep going. When you enter the wharf 
    area, two splicers will attack. There will be another Big Daddy patrolling the
    area. Take him out, harvest or rescue the Little Sister, and move back to 
    Fontaine Fisheries. Stop off at the nearest vending machine and stock up on
    hypos and first aid kids. Pick up the Combat Tonic (Wrench Lurker) from the 
    pier railing and kill the spider splicer that attacks (or take her picture if 
    you need it). Once you reach Peach's area and talk to him, you'll have to 
    relinquish your weapons to enter. 
    
    *New Goal* Relinquish Your Weapons.
    
    Melt the ice covering the Engineering Tonic (Focused Hacker) and make sure you 
    have Incinerate! and Electrobolt equipped. Enter the room and be prepared to 
    fight several of Peach's splicers, as well as Peach himself. Use the 
    surrounding oil slicks to take out some enemies. Hack the security systems if 
    at all possible as well to help out. You don't have any weapons, so you must 
    rely on your Plasmids. It can be difficult at times with everything going on, 
    but its not too bad. 
    
    Once Peach is dead, Atlas will radio to you. Melt all the ice in the area and 
    search all the rooms. Melt the ice blocking the hole in the second right room 
    and crawl into the adjourning room. Once you've got everything, head down the 
    stairs and take your weapons from the Pneumatic Tube. Melt the ice, kill the 
    splicers inside, and search the left room. Pick up the audio-diary (Putting 
    The Screws On-Peach Wilkins). In the center of the room is your first Power To 
    The People Machine. Use it, and enter the next room. Watch the ghost scene and 
    melt the ice. Move through the hole and Atlas will radio you. You'll go into 
    the next level as you walk down the corridor.  
    
    
    [--------------------------------------]
    [--------5.SMUGGLER'S HIDEOUT.5--------]
    [--------------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  None                            ]
    [                                                         ]
    [----GENE TONICS:    	  None                            ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. Meeting With Fontaine    ]
    [		     	  ___ 2. Kraut Scientist          ]
    [                    	  ___ 3. Offered A Deal           ]
    [                                                         ]
    [----WEAPONS:        	  None                            ]
    [                                                         ]
    [----POWER TO THE PEOPLE: None                            ]
    [                                                         ]
    [----LITTLE SISTERS: 	  None                            ]
    [---------------------------------------------------------]
    
    
    Move down the tunnel and into the flooded area. Atlas will radio you about his 
    location. Use the Gene Bank in this area if needed. Once you reach the ramp, 
    there will be a turret behind the crates at the top. Zap and hack it, and take
    the audio-diary (Meeting With Fontaine-Peach Wilkins) resting to the right of 
    the turret. Move down the next area and Atlas will radio to you.
    
    *New Goal* Find The Submarine Bay.
    
    Follow the path to the controls, over the debris. Smash the lock on the door, 
    and push the glowing controls in the next room in front of the window. The 
    cutscene that occurs is pretty significant, so sit back and watch. Once the 
    doors open up, leave the room. 
    
    *New Goal* Go to the submarine.
    
    Kill the spider splicer that attacks just outside the door. Kill the 5 or so 
    splicers that attack as you move down the area. There will be a locked gate at 
    the bottom of the stairs with an audio-diary (Kraut Scientist-Frank Fontaine) 
    on the floor. Kill the rest of the splicers until you reach the sub. Good 
    timing. 
    
    *New Goal* Escape The Docking Bay.
    
    Sad, but it happens. Enter the area after the sub and pick up the audio-diary 
    (Offered A Deal-Peach Wilkins) immediately to the left of the door. Enter the 
    bulkhead to Arcadia.
    
    
    [---------------------------]
    [--------6.ARCADIA.6--------]
    [---------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Electrobolt 2 (Purchase) ]
    [                         ___ 2. Cyclone Trap (Purchase)  ]
    [                                                         ]
    [----GENE TONICS:    	  ___ 1. Security Evasion         ]      
    [                    	  ___ 2. Hacking Expert           ]
    [                         ___ 3. Human Inferno (Purchase) ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. Seeing Ghosts            ]
    [		     	  ___ 2. Big Night Out            ]
    [                    	  ___ 3. Mass Producing ADAM      ]
    [                    	  ___ 4. Arcadia Closed           ]
    [                    	  ___ 5. The Market Is Patient    ]
    [                    	  ___ 6. Early Tests Promising    ]
    [                    	  ___ 7. Offer A Better Product   ]
    [                    	  ___ 8. Heroes And Criminals     ]
    [                    	  ___ 9. Shouldn't Have Come      ]
    [                    	  ___ 10. The Saturine            ]
    [                    	  ___ 11. What Won't They Steal?  ]
    [                    	  ___ 12. Teaching An Old Hound   ]
    [                    	  ___ 13. Lazarus Vector          ]
    [                    	  ___ 14. Lazarus Vector Formula  ]
    [                    	  ___ 15. Arcadia And Oxygen      ]
    [                    	  ___ 16. Maternal Instinct       ]
    [                                                         ]
    [----WEAPONS:        	  ___ 1. Chemical Thrower         ]
    [                                                         ]
    [----POWER TO THE PEOPLE: ___ 1.                          ]
    [                                                         ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2.                   ]
    [---------------------------------------------------------]
    
    
    This next area introduces you to inventing items. You'll encounter a lot 
    random and seemingly unimportant items, but pick up everything so you can later
    invent stuff in the U-Invent Machines. Inventing is explained above, so read 
    it for more information. You'll also earn several achievements for inventing 
    as well. Move down the hallway, looting the crates as you go (Obviously), and 
    smash the lock on the door at the end. Enter the Tea Garden. Yes, that is 
    grass, and those are trees. This is my favorite level, along with Farmer's 
    Market, simply because its cool looking. The door directly across from you has 
    two unlit torches on either side of it. Light them, and loot the room. Now 
    head into the left area, and head towards the left door. Ignore the screams
    for help on the right for now.Pick up the audio-diary (Seeing Ghosts-McDonagh) 
    to the left of the door, near an overturned table.You'll see a ghost scene 
    on your way there. 
    
    Head inside the door and pick up the audio-diary (Big Night Out-Dieter 
    Sonnekath) on the bench ahead. Watch the ghost scene, and pick up the other 
    audio-diary (Mass Producing ADAM- Tenenbaum) on the right side underneath the 
    table. Note the posters of "Who is Atlas?". Now, walk into the room where you 
    heard the shouting. Meet the Houdini Splicer. These guys suck, and are annoying
    because they can become invisible, teleport, and shoot fire at you. When he 
    teleports, he will leave a cloud of red smoke in his path, so follow it and 
    take him out. Your best bet with these guys is to freeze them, but remember 
    that freezing yields no items if you kill them. Search the room as he plays 
    hide and seek with you, and eventually he'll run upstairs into the next area. 
    Kill him and pick up the audio-diary (Arcadia Closed-Langford) from the 
    table to the right. Use the Gene Bank if needed. There are two crawlspaces in 
    here, and the one you have to open the door for will trigger a splicer to 
    appear outside. Loot the room and kill him. Move through the door labeled 
    Rapture Metro and you'll be above the previous area. Kill the splicer shooting 
    at you from the adjacent balcony, and the one that eventually comes from the 
    end of the walkway. Doncha just love the music?
    
    Open the door into the next area, zap and destroy the turret to the immediate 
    right, and kill the splicers scattered throughout the room. Zap the door 
    controls on the door and loot the room. Head down the hall and into the 
    "Employees Only" door to the right. A new type of danger, trap wires, will be 
    introduced in here when you seem a splicer walk through one. Avoid them, or 
    destroy them using Telekinesis and throwing objects at them, or just taking 
    them out of the wall. Be careful thought, because you can sometimes hit 
    yourself when doing this. Loot the room, and loot the crawlspace to the left. 
    Poor kitty. The other door leads you back into the previous room. Leave the 
    room and go downstairs, killing the splicers that might attack. Eventually you 
    reach a pink area with a door leading to Arcadia Glens. Enter it.
    
    A Houdini Splicer will kill another splicer in front of you as you enter. He'll
    disappear, and you'll be able to use your first U-Invent Machine in the area 
    he came from. Move down the stairs and explore the flooded area. Kill the 
    Houdini Splicer that attacks eventually. Watch out for the security camera 
    above the hole above the debris. Follow the flooded area until you reach a 
    lowered area and jump down. Move into the next area, and enter the Supply Room 
    on the left. Kill the Houdini Splicer waiting inside. There is a U-Invent 
    machine and a Gene Bank in this room. Kill the splicer that enters as you are 
    leaving.  Move through the other door and you'll be where the security camera 
    is. Destroy it and jump back into the flooded area below you. Move up the small
    set of stairs and you'll be in an area with a Big Daddy, Gatherer's Garden, and
    a splicer or two. Take out the Big Daddy, and spend some of that hard earned 
    ADAM. Move into the Waterfall Grotto and pick up the audio-diary (The Market 
    Is Patient-Andrew Ryan). The area down the stairs is rigged with several 
    security systems, including three turrets and a security camera. One turret 
    is below the first set of stairs, the other is directly in front of you on the 
    stairs, the third is in an alcove at the bottom, and the camera is halfway 
    around the corner. Hack them and take out the splicer wandering around (if the 
    security systems don't). Pick up the audio-diary (Early Tests 
    Promising-Langford) on the storage crate near the bottom center of the room, 
    and another audio-diary (Offer A Better Product-Andrew Ryan) on a fallen brick 
    next to a corpse against a wall. Zap the door halfway up the cascading stairs 
    and pick up the audio-diary (Heroes And Criminals-Diane McClintock) in the 
    room. 
    
    Follow your quest arrow to the Rolling Hills door, and take out the turret and
    splicer waiting inside. A Big Daddy should come walking in at some point, but 
    if he doesn't, continue to the next area and lure him back to the Rolling Hills
    area and use the turret against him. Pick up the audio-diary (Shouldn't Have 
    Come-Mariska Lutz) on the rock right under the big Rolling Hills sign while 
    leaving the area. Head down the stairs and a cutscene will trigger. Never a 
    dull moment in Rapture!
    
    *New Goal* Find Julie Langford.
    
    Move into the door straight ahead, and hack the camera to the right of Julie 
    Langfords Research Laboratories. Walk into the office and you'll receive a 
    video message from Langford herself at the next door. 
    
    *New Goal* Find A Rose Specimen.
    
    Leave the room, and kill the 3 splicers that are waiting in the tree area. 
    Head back towards Rolling Hills, but before going up the stairs, enter the 
    small cave next to them. There is a Houdini Splicer in here, so kill him and 
    pick up the audio-diary (The Saturnine-Julie Langford) right by the entrance. 
    At the top of the stairs is another cave area with a Houdini Splicer. Kill him
    and loot the cave. Head back to the Waterfall Grotto. Once you reach the door,
    you'll see three splicers stomping on a Houdini splicers body. Kill them all 
    and pick up the Physical Tonic (Security Evasion). Remember the area with all 
    the turrets and cameras we hacked earlier? It will come in handy now. Head 
    over to that area and pick a rose from the bushes in the center of the room. 
    Splicers will appear once you do, so take them out with the help of the 
    security system. 
    
    *New Goal* Bring The Rose Specimen To Langford. 
    
    Head back to Langford's office (follow the quest arrow), and she'll open the 
    door for you once you give her the rose. Pick up the Engineering Tonic 
    (Hacking Expert) off her desk inside, and the audio-diary (What Won't They 
    Steal?-Julie Langford) next to the file cabinets on the floor. In the lab area,
    there is another audio-diary (Teaching An Old Hound-Julie Langford) off the 
    research table. A timer will trigger, which informs you of how much time you 
    have before Langford's security system turns back on (This is done so you can't
    hack the systems while you have time. Yea, they thought of everything). Head 
    up to her office and watch the cutscene. Looks like we don't stand a chance, 
    haha. Oh c'mon its a game, have some fun. 9457 is the code written on the 
    window, so search the office.
    
    *New Goal* Search Langford's Office.
    
    Pick up the audio-diary (The Lazarus Vector-Langford) off of her body, and pick
    up the Chemical Thrower off her desk. Use the code to unlock the safe hiding 
    behind the botanical picture and pick up another audio-diary (Lazarus Vector 
    Formula-Langford). In order for you to obtain the vector, you must collect all 
    the items needed to make it, and make it in a U-Invent machine. You'll need 
    chlorophyll, distilled water, and bee enzymes. So let's get to hunting. 
    
    Leave her office, and kill the two splicers hanging out by the door. 
    Langford's security system is now active, so hack the turret to the left, 
    the turret to the far left in the other room, and the camera on the center 
    wall. A Houdini Splicer will show up soon, so kill him and head back towards 
    the Rolling Hills. When you leave her office, Atlas will radio you. 
    
    *New Goal* Go To The Farmer's market.
    
    Follow your quest arrow to the newly opened Tree Farm. Pick up the audio-diary 
    (Arcadia And Oxygen-Langford) next to the storage crate directly ahead. Two 
    splicers will attack, along with a security bot, in this room. Kill them and 
    hack the bot. Move up the stairs in the back, left part of the room and use 
    your first Power To The People Machine just inside to the left. These are 
    explained in the above section. Kill the Houdini splicer warping around this 
    area. Hack the safe in this area and pick up the audio-diary (Maternal 
    Instinct-Tenebaum) before you go down the stairs. Head straight down and into 
    the bulkhead, and into Farmer's Market. 
    
    
    [-----------------------------------]
    [--------7.FARMER'S MARKET.7--------]
    [-----------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Insect Swarm (Purchase)  ]
    [                                                         ]
    [----GENE TONICS:    	  ___ 1. EVE Link 2               ]      
    [                    	  ___ 2. Photographer's Eye       ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. Bee Enzyme               ]
    [		     	  ___ 2. Pulling Together         ]
    [                    	  ___ 3. First Encounter          ]
    [                    	  ___ 4. Hatred                   ]
    [                    	  ___ 5. Desperate Times          ]
    [                    	  ___ 6. Water In The Wine        ]
    [                    	  ___ 7. Functional Children      ]
    [                    	  ___ 8. ADAM Explained           ]
    [                                                         ]
    [----WEAPONS:        	  None                            ]
    [                                                         ]
    [----POWER TO THE PEOPLE: ___ 1.                          ]
    [                                                         ]
    [----LITTLE SISTERS: 	  ___ 1.                          ]
    [---------------------------------------------------------]
    
    
    Our objective is to find all the ingredients needed to make the Lazarus Vector.
    We should have enough Chlorophyll because the Houdini Splicers carry it and 
    we've killed quite a few of them. If not, kill a few more and re-search the two
    caves we looted earlier. Remember to always loot areas you've cleared out of 
    enemies, EVEN WHEN I DON'T SAY SO. It would be silly to keep saying it, as 
    previously mentioned in the notes above. Especially in this area, you'll need 
    to find 7 distilled waters and 7 bee enzymes, so search, search, search. 
    Alright, enough ranting, lets move on. 
    
    Right outside the bulkhead is a corpse with a (1) Bee Enzyme in it and an 
    audio-diary (Bee Enzyme-Tasha Denu). Looks like she held true to her word. 
    Head through the door, down the corridor, and into the next area. You should 
    be just in time to watch a Houdini Splicer get blown to bits my the rocket 
    launcher turret to the right. Hack it and let it take out the other splicer 
    wandering around. Pick up the (1) Chlorophyll from the Houdini's body. Move 
    left into the shop area, but be careful, because there is a camera and a splicer
    controlling a security bot around the corner to the right. Hack the camera and 
    bot and kill the splicer. There is also a turret in the far left corner. Pick 
    up the audio-diary (Pulling Together-Andrew Ryan) off the counter to the left 
    of the camera. There is also a safe next to the turret. Leave this area, we'll
    explore whats past the doors soon enough. 
    
    Move down the stairs to the right where you killed the Houdini and (ps, like 
    I've said before, good music) pick up the Physical Tonic (EVE Link 2) at the 
    bottom by the corpse. There is a U-Invent, vending machine, and Gene Bank at 
    the bottom of the stairs as well. Move down into the grassy courtyard and kill 
    the three splicers that attack you at once. So I'm gonna save you some time and
    effort and give you the combo to the locked door directly ahead. You don't get
    the combo until the Hephaestus level, and backtracking is a pain in the ass. 
    The combo lock is 0512. Ohh lots of toys in here. Go through the door to the 
    left behind the counter labeled Empyloyee's Only. Pick up the audio-diary (First
    Encounter-Andrew Ryan) next to the big daddy corpse. *Note* there is a glitch 
    with this diary. When reading your diary list in the help menu, it appears in 
    the Neptune's Bounty-Smuggler's Hideout list. It might save you a lot of 
    frustration if you can't find a diary, and you think its that one, when it 
    really isn't and you've backtracked for nothing. On the left side of the 
    flooded area is another audio-diary (Hatred-Tenebaum) on a table. Leave the 
    room and kill the Houdini splicer that wanders into the courtyard. Pick up the 
    (1) Chlorophyll from him if you need it. Chlorophyll!? More like Borophyll!. 
    Move into the other room behind the counter and kill the splicer if he didn't 
    already attack you previously. Pick up the (1) Distilled Water glowing on the 
    floor. Leave the room.
    
    Move up the stairs in the courtyard. The door all the way down to the right 
    leads back into the shop area, so enter the one of two doors on the far left 
    marked Employees Only. Watch out for the security camera across the left area; 
    it can see you across the shops. There is also a big daddy patrolling this area
    (if you didn't already encounter him). Let him kill the splicer, or kill her 
    yourself, and take down the Big Daddy. Go through the crawlspace behind the 
    counter and pick up the audio-diary (Desperate Times-Andrew Ryan) leaning 
    against the crate. Jump up onto the crates and smash the grating above them. 
    Loot the next room and go back into the shop area. Pick up the (1) Chlorophyll 
    from the dead Houdini if needed. Hack the safe underneath the camera and head 
    towards the big purple Worley Winery sign. The two doors on the left also 
    lead back to the other shop area, so head right to the winery. Pick up the 
    audio-diary (Water In Wine-Pierre Gobbi) and the (1) Distilled Water next to 
    it at the top of the stairs. For someone stuck in an underwater prison, this 
    guys pretty pissed about water in the wine. 
    
    *New Goal* Obtain 7 Distilled Waters.
    
    Move through the door and you'll come to an intersection; to the left is the 
    area with the bee enzymes, Silverwing Apiary, and straight ahead is the area 
    with the distilled water, Worley Winery. We'll tackle the water first, so move 
    straight ahead through the door to the winery. Inside the room, there is a 
    turrett and camera around the other wall. Hack them both and pick up the (1) 
    Distilled Water on the floor and the (2) Distilled Water from the safe. You 
    should have (5/7) Distilled Waters by now. Pick up the audio-diary (Functional 
    Children-Tenenbaum) from the table to the right. Move downstairs into the 
    basement and use Telekinesis to pick up the (1) Distilled Water above you on 
    the rafters. Move downstairs and kill the two splicers that attack around the 
    left corner. There is also a big daddy patrolling the area, so watch the 
    "friendly" fire. Move around the next left corner and pick up the last (1) 
    Distilled water. Use the U-Invent machine if needed. Move downstairs and kill 
    the splicer wandering around. Use the Power To The People Machine in the center 
    of the room under the waterfall. There is a ton more distilled water (10 or 11 
    to be exact) down here if you are still short. There is a security camera 
    around the corner under the stairs, as well as a turret in a crawlspace with 
    loot and distilled water. You should reach a flooded dock-looking area with a 
    storehouse in the middle. Pick up all the items inside, including the Combat 
    Tonic (Photographer's Eye). When you pick it up, alarms will go off and 3 
    trapwires will block your way. Two or three splicers will shoot at you from 
    the other side, so get rid of the wires and kill the splicers quickly. Once 
    you have searched the area, leave and head towards the Silverwing Apiary.
    
    You might be attacked by a splicer or two on your way back, so just be careful. 
    Enter the Apiary and back away from the door or you'll be attacked by the bees 
    attacking the splicer. If they do attack, just run into the winery and they'll 
    back off eventually. Pick up the audio-diary (ADAM Explained-Tenebaum) on the 
    counter ahead, but do not search the bee hives or bees will attack you. 
    Alright, so we need to get bee enzymes from the bee-hives....which are 
    surrounded by bees. Great. In order to get them, you have to pull one of the 
    two switches on the raised area in front of you, which releases gas for a short 
    period of time and causes the bees to stay in their hives. This gives you a 
    small amount of time to search the hives for the enzymes. However, while the 
    gas is on, splicers will attack while you try to search, so be careful and take
    your time so you don't get flustered and trapped. When the clock starts to beep
    faster, thats your cue to run back to the raised switch area. Any splicers left
    will be most likely killed by the bees. Do this until you have 7 enzymes. Once 
    you have all 7, Atlas will tell you to make the Lazarus Vector at a crafting 
    station (U-Invent) and go back to Langford's lab. Find a U-Invent machine, then
    follow your quest arrow back to the Arcadia bulkhead.
    
    
    [-------------------------------------]
    [--------8.RETURN TO ARCADIA.8--------]
    [-------------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  None                            ]
    [                                                         ]
    [----GENE TONICS:    	  None                            ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. The Great Chain          ]
    [                                                         ]
    [----WEAPONS:        	  None                            ]
    [                                                         ]
    [----POWER TO THE PEOPLE: None                            ]
    [                                                         ]
    [----LITTLE SISTERS: 	  None                            ]
    [---------------------------------------------------------]
    
    
    Ryan will send a hoard of security bots at you once you step out of the 
    bulkhead. Hack some of them to help out and destroy the rest. Follow your quest
    arrow back to Langford's office, killing the 3 or 4 splicers that attack on the
    way. Theres a lot of work to be done in her office, so insert the vector in the
    glowing "Misting Machine" controls and be ready to make a mini protective fort 
    around you. 
    
    *New Goal* Deploy The Lazarus Vector. 
    
    Run back to the front of the office and close the "Lab Access: Seal" button to 
    shut the main door. Run back to the previous room leading to Langford's office 
    and place proximity mines and Cyclone traps (if you have the Plasmid) around 
    the room. The already hacked security systems will definitely help out in here 
    as well. Use the various gas tanks scattered around the room and oil slick to 
    kill splicers as they near them. You'll basically have to stay alive while the 
    splicers keep coming in the room. Just sit tight and do your best to fight them
    off. Be careful of the wandering Big Daddy in here as well. If you have the 
    Hypnotize Big Daddy Plasmid, it will come in handy in here.
    
    *New Goal* Hold Off Ryan's Forces.
    
    After Atlas tells you to turn on the misting machine, go back up to Langford's 
    office and turn it on. 
    
    *New Goal* Go To The Metro Station. 
    
    On your way out, Atlas tells you he sent you some things in the pneumo. Grab 
    them from the entrance and follow your arrow to the station. Kill any splicers 
    that get in your way. Pick up the last audio-diary (The Great Chain-Andrew 
    Ryan) in this area on a bench to the right of the bathysphere. Walk into the 
    Bathysphere and go to Fort Frolic. Take a breather, it's been awhile since you 
    had a break.
    
    
    [-------------------------------]
    [--------9.FORT FROLIC.9--------]
    [-------------------------------]
    
    
    [-----------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Insect Swarm (Purchase)    ]
    [                         ___ 2. Winter Blast (Purchase)    ]
    [                         ___ 3. Incinerate 2 (Purchase)    ]
    [                                                           ]
    [----GENE TONICS:    	  ___ 1. Hacking Expert 2 (Purchase)]
    [                    	  ___ 2. Alarm Expert               ]
    [                    	  ___ 3. Frozen Field               ]
    [                    	  ___ 4. Extra Nutrition 2          ]
    [                         ___ 5. Medical Expert 2           ]
    [                         ___ 6. Electric Flesh             ]
    [                                                           ]
    [----AUDIO-DIARIES:  	  ___ 1. Come To The Record Store   ]
    [		     	  ___ 2. The Wild Bunny             ]
    [                    	  ___ 3. Artist's Feud              ]
    [                    	  ___ 4. Fancy Cigarettes           ]
    [                    	  ___ 5. Stood Up Again             ]
    [                    	  ___ 6. The Doubters               ]
    [                    	  ___ 7. Musical Insult             ]
    [                    	  ___ 8. The Iceman Cometh          ]
    [                    	  ___ 9. Fontaine's Army            ]
    [                    	  ___ 10. Guns Blazing              ]
    [                    	  ___ 11. Pregnancy                 ]
    [                    	  ___ 12. It's All Griff            ]
    [                    	  ___ 13. Bump Culpepper?           ]
    [                    	  ___ 14. Ryan's Stableboy          ]
    [                    	  ___ 15. Requiem For Andrew Ryan   ]
    [                                                           ]
    [----WEAPONS:        	  ___ 1. Crossbow                   ]
    [                                                           ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                     ]
    [                                                           ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2. ___ 3.              ]
    [-----------------------------------------------------------]
    
    
    This level, in my opinion, can be a lot of fun, or a huge pain in your ass 
    because of all the spider and Houdini splicers wandering around. But its very 
    colorful. Leave the bathysphere and you'll have a new goal.
    
    *New Goal* Go To Hephaestus.
    
    In the area is a Gene Bank, a U-Invent Machine, and some slot machines. Hit the 
    jackpot on one and you'll get the achievement "Lucky Winner". Just as an FYI, 
    breaking any shop windows in this level will trigger security bots to come 
    after you, so mind where you are fighting. Head into the Metro Station and walk
    down to the bathys......aww wtf!? Sander Cohen, the "owner" of Fort Frolic, 
    will greet you in this hall when you start walking back. He shuts off 
    communication with Atlas and Ryan, so only he can talk to you. Get rid of two 
    idiots, gain one psychotic full-of-himself so-called artist. Great. 
    
    *New Goal* Find Sander Cohen.
    
    Leave the area, and you'll be blocked off by trap wires. Cohen will send 6 
    spider splicers at you, so take care of them and destroy the trap wires. 
    Collect and items in the area, stock up at the vending machine, and go into 
    the Atrium. This level, and especially this area of the level, reminds me of 
    Silent Hill and Condemned: Criminal Origins, just because of the mannequins. 
    Listen to Cohen's prolific speech. He's upstairs waiting for you, but we'll 
    keep him waiting while we do some exploring. Just as a note, if you hit any of 
    the statues, they'll bleed....yea, that sick bastard plastered real people....
    well, real video game people. Lets start by exploring the area to the left. 
    There is a camera behind the wall, so hack it. Go into the area across from the
    camera, where all the flaming debris are, and two splicers will run past you 
    as they fight each-other. Another one will join eventually, so just kill them 
    all. In the women's bathroom to the left is a turret and some items to pick 
    up. In the men's bathroom to the left is a weird scene, and some items. In 
    front of the entrance to this area is an audio-diary (Come To The Record 
    Store-Cobb) on a bench. 
    
    Head into Sophia Salon: High Fashion on the right and loot the room. In the 
    back of the room is another room with a weird looking statue and an audio-diary
    (The Wild Bunny-Sander Cohen) behind him. Prozac wasn't invented until 1972, 
    so it looks like Cohen is SOL. Leave the room and move down the hall. Hack the 
    security camera behind the pillar in the corner and pick up the audio-diary 
    (Artist's Feud-Sullivan). Move around the next corner and two splicers will 
    attack. Kill them and head into Le Marquis D'Epoque (Sound familiar?). Hack the
    turrett behind the pillar directly in front of you. Walk downstairs and use 
    the Power To The People Machine in the small room and pick up the audio-diary 
    (Fancy Cigarettes-Albert Milonakis) between the feet of the dead corpse right 
    in front of the machine. The code written on the floor next to him is 7774. 
    Remember it and kill the Houdini Splicer that sometimes appears in here. 
    
    Head back into the Atrium, killing and splicers on the way. Head upstairs and 
    pick up the audio-diary (Stood Up Again-Diane McClintock) at the top next to 
    the fallen trash can. Doesn't she ever take a hint? Make a left at the Fleet 
    Hall sign and go into Cohen's Collection Art Gallery. Pick up the audio-diary 
    (The Doubters-Sander Cohen) on the small table to the right of the dinner table
    scene. Destroy the turret upstairs and hack the safes. Kill then Houdini 
    Splicer that appears midway through the search. 
    
    Head into Fleet Hall and hack the security camera in the main lobby, across 
    from the entrance. Enter the stairwell to the right and pick up the audio-diary
    (Musical Insult-Sander Cohen) on the floor in front of the door. If you go up 
    the small set of stairs behind you, Sander Cohen will be in this room. He won't
    let you in, however, because he's "preparing". The bride never lets the groom 
    see her before the wedding, its bad luck remember? Go back down to the main 
    area and enter the elevator on the left. Several splicers will attack once you 
    call the elevator. As you're ascending, you hear music playing and talking. 
    Walk into the main theater and watch the cutscene. Wow.
    
    Cohen wants you to photograph Fitzpatrick, so do so and listen to another 
    speech of his. If you are facing the theater, walk left down the hall and 
    towards the private box areas. Open the second to last door, and jump from the 
    balcony to the opposite one and pick up the Engineering Tonic (Alarm Expert). 
    Cohen actually congratulates you....by sending a Houdini Splicer after you. Go 
    into the lowered area of the theater and hack the two turrets in the small 
    alcove on the left. Go back into the main hall where you began and Cohen will 
    show you his work in progress, which he explains that you have to finish. Go 
    up to the statues and insert the picture of Fitzpatrick in any of the frames.
    
    *New Goal* Kill Martin Finnegan. Kill Hector Rodriguez. Kill Silas Cobb. 
    
    Every-time you take a picture of one of the people you must kill, and insert it 
    into a frame, you'll receive a reward to the right of the pictures, which rises
    from the ground on a statue. The first reward is a new weapon (Crossbow). Let's
    start off with Martin Finnegan, since there is a pretty linear way of killing 
    them. Enter Poseidon Plaza all the way around the upper part of the Atrium. 
    Halfway down the hall is an audio-diary (The Iceman Cometh-Martin Finnegan) 
    frozen to the pipes on the left. Enter the next area, and Finnegan will be 
    waiting down the hall to the left. When you go near him, you will freeze 
    temporairly. When you thaw, the room will be filled with frozen statues. 
    Finnegan is the last one in the row on the left. The rest are frozen splicers, 
    so try not to hit them or they'll thaw. Kill him and take his picture. Search 
    his body and you'll get the Combat Tonic (Frozen Field). Go back to the Atrium 
    and put the photo in the frame. Three spider splicers and a Big Daddy will 
    greet you on your way back. Take them out and post the picture. Your prize for 
    this one is some cash, ammo, and health kits. 
    
    Head back to Poseidon Plaza and melt the ice blocking the next door. Head into 
    the next area and you'll be attacked by 6 spider splicers (The spotlight will 
    shine on them as they near you). Kill them, and kill the Big Daddy if he is in 
    the area. Walk to the other area and notice the 4 different ways to go. You 
    cannot go downstairs at the moment, so lets fix that. Head into Sinclair 
    Spirits and hack the camera on the right wall past the statues. Weird song to 
    choose for this area. Press the switch behind the bar and move through the now 
    open door across from it. Use the Power To The People Machine in the flooded 
    area and kill the Spider Splicer that appears as a statue behind you after you 
    use it. Go back to the stairs I said you couldn't go down. Now you can. Go down
    into the flooded area and pick up the Physical Tonic (Extra Nutrition 2) from 
    the far table. Turn around and you'll notice you aren't alone in the room. Kill
    all the "statues" and leave. 
    
    Head into Sir-Prize Games of Chance near the entrance of the hall. Kill the 
    splicers fighting inside and take out their bots. Pick up the audio-diary 
    (Fonatine's Army-McDonagh) from the file box in the lit corner. Loot the 
    upstairs but don't go through the door upstairs yet. Head back downstairs and 
    out into the hall. Facing Sinclair Spirits, head left and into Robertson's 
    Tobaccoria. Pick up the audio-diary (Guns Blazing-McDonagh) off the coffee 
    table. Use the code 7774 from the dead body a few areas back. Mind the security
    camera in here. Leave the room, and kill the Big Daddy that may be patrolling 
    the area. That's all of the Big Daddies here, but check the area again if 
    you're missing one since this level is very big. Head left into Eve's Garden 
    (Take a guess what it is). Watch the ghost scene, and move down the hallway 
    behind the stage. Another ghost scene will play as you approach the door.
    When it is over, head through the door once it unlocks. Pick up the audio-diary 
    (Pregnancy-Jasmine Jolene). Yes, Jasmine sold her eggs to Tenebaum, and it was 
    Ryan's.....start putting the pieces together. 
    
    As soon as you leave the room and re-enter the main room, Hector Rodriguez will
    be to your right, sitting at the bar and babbling nonsense at you. When you 
    approach, he'll run away. If you lose him, follow the flames or just head back 
    towards the entrance to Poseidon Plaza. Kill him, take his picture, and place 
    it in Cohen's masterpiece. After some rambling, Cohen will get pissed and send 
    an army of Spider splicers after you. I counted 15 during my game-plays, so just
    keep moving and kill them quickly. Sander's third gift is some ammo and money.
    Head back into Eve's Garden and pick up the audio-diary (Its All 
    Griff-Rodriguez). Head upstairs via the door next to the bar and onto the 
    balcony above Eve's Garden. Through the double doors are two turrets on each 
    side. Hack them and continue down the upper part of the main hallway. 
    
    Enter Pharaoh's Fortune Casino straight down the hall. Kill the splicers in 
    here and hack the security camera on the second floor. Pick up the audio-diary 
    (Bump Culpepper?-Sullivan) from a pool table on the second floor. Time to kill 
    the final man on the hit list. Go into Rapture records on the left side of the 
    second floor and pick up the audio-diary (Ryan's Stableboy-Anna Culpepper) from
    behind the desk on the left. Jump into the lower area and move towards the 
    body, but move away when you hear a clicking sound. It will explode, and Cobb 
    will appear above you. You'll hear a series of screams, and several splicers 
    will drop from the ceiling. When they stop coming, duck into the crawlspace on 
    the far left side and it will take you back up to the raised area. Kill Cobb 
    and any splicers that interrupt and take his picture. Put it with the others 
    and watch the cutscene. I know it is tempting, but if you want to earn all the 
    achievements for the game, DO NOT KILL COHEN. Three achievements relate to him 
    later in the game, and if you kill him, you cannot obtain them.
    
    *New Goal* Leave Fort Frolic.
    
    Pick up the Physical Tonic (Medical Expert 2) from the newly unlocked case in 
    the center of the room. Leave him be, and travel back into Fleet Hall and into 
    the room he was previously in and refused you entry to. Pick up the audio-diary 
    (Requiem for Andrew Ryan-Sander Cohn) and the Combat Tonic (Electric Flesh) off
    the upper shelf of the bookcase. Head back down to the Atrium and to the 
    Bathysphere, and go to Hephaestus. Time to take on Andrew Ryan. 
    
    
    [--------------------------------]
    [--------10.HEPHAESTUS.10--------]
    [--------------------------------]
    
    
    [----------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Cyclone Trap 2 (Purchase) ]
    [                         ___ 2. Electrobolt 3 (Purchase)  ]
    [                                                          ]
    [----GENE TONICS:         ___ 1. Frozen Field 2            ]  
    [                    	  ___ 2. Damage Research           ] 
    [                    	  ___ 3. Security Evasion 2        ]
    [                         ___ 4. Shorten Alarms 2          ]
    [                                                          ]
    [----AUDIO-DIARIES:  	  ___ 1. Ryan Takes F Futuristics  ]
    [		     	  ___ 2. Scoping The Gate          ]
    [                    	  ___ 3. Stopping Ryan             ]
    [                    	  ___ 4. Going To Heat Loss        ]
    [                    	  ___ 5. A Man Or A Parasite       ]
    [                    	  ___ 6. Fontaine's Legacy         ]
    [                    	  ___ 7. Running Short On R-34s    ]
    [                    	  ___ 8. Impossible Anywhere Else  ]
    [                    	  ___ 9. Assassin                  ]
    [                    	  ___ 10. Kyburz Door Code         ]
    [                    	  ___ 11. Genetic Arms Race        ]
    [                    	  ___ 12. Getting A Break          ]
    [                    	  ___ 13. Market Maintenance Code  ]
    [                    	  ___ 14. Device Almost Enabled    ]
    [                         ___ 15. The Dream                ]
    [                    	  ___ 16. Assembling The Bomb      ]
    [                    	  ___ 17. Great Chain Moves Slowly ]
    [                                                          ]
    [----WEAPONS:        	  None                             ]
    [                                                          ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                    ]
    [                                                          ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2. ___ 3.             ]
    [----------------------------------------------------------]
    
    
    Atlas will contact you several times before you reach the first door, so listen
    to him, and go through. 
    
    *New Goal* Go To Andrew Ryan's Office.
    
    Andrew Ryan will radio you while in the tunnel. Go left or right and kill the 
    two splicers at the end....No I have no idea what they're doing. Head through 
    the next door and Ryan will contact you again. Go down the ramp and into the 
    next room and kill the splicer wandering around. Hack the turret behind the 
    wall directly ahead of the door. Another splicer should enter the room soon. 
    Hop over the fallen pillar in front of the vending machine and pick up the 
    audio-diary (Ryan Takes F Futuristics-McDonagh). Head through the next door 
    and look left. Straight down is a vending machine, Vita-Chamber, and an 
    audio-diary (Scoping The Gate-Kyburz). Hack the security camera on the other 
    side of the room, on top of the farthest door. If you pick up any items on the 
    middle table, three splicers will attack. Kill them, and enter the door under 
    the camera. 
    
    You're in the hallway leading to Ryan's office, which is filled with the 
    bodies. Andrew Ryan will tell you that these are the bodies of people who 
    betrayed him, and subsequently died for their actions. Search the bodies and 
    pick up the audio-diary (Stopping Ryan-McDonagh) from the first body on the 
    right, and a second audio-diary (Going To Heat Loss-Anya Andersdotter) from the
    body hanging on the right. This diary explains how to get into Andrew Ryan's 
    officer, but I'm sure you don't know what a sympathetic overload is either?
    
    *New Goal* Overload The Core. Search Heat Loss Monitoring.
    
    After Ryan contacts you, he'll send splicers to attack. Take care of them and 
    enter the door on the right side of the room (Not the door the splicers just 
    came through). In here are some items, an audio-diary (A Man Or A 
    Parasite-Andrew Ryan), and a Combat Tonic (Frozen Field 2). Leave and enter the 
    door the splicers did come through. There will be a dead Big Daddy in the 
    center of the flooded room, so move into the next room. Walk through the 
    corridor and into the Hephaestus Core. Pretty cool huh? Make a left through the
    door and kill the splicers in the hall ahead. Pick up the audio-diary 
    (Fontaine's Legacy-McDonagh) next to the chair by the Vita-Chamber, and move 
    downstairs. This diary explains what happened to Diane McClintock on New 
    Year's Eve. Downstairs you might encounter a Big Daddy, so kill him and any 
    splicers in the immediate area. Move behind the stairs and pick up the 
    audio-diary (Running Short On R-34s-Pablo Navarro) from the alcove on the 
    right, and hack the security camera above it. Move down the next set of stairs,
    and go behind them and go all the way down to the bottom. Kill the spider 
    splicer down here and pick up the audio-diary (Impossible Anywhere Else-Andrew 
    Ryan) off the desk in the corner. Head back up to the next level and kill the 
    houdini splicer in the alcove across from the Heat Loss Monitoring door. Don't 
    use the vending machine, its broken and will emit a grenade if you try to. 
    Explore the area ahead and pick up the audio-diary (Assassin-Anya Andersdotter)
    next to the Gatherer's Garden. Use the Power To The People Machine directly 
    across from it. Head back and go through the Heat Loss Monitoring door. 
    
    Head into the open area, and the lights will go out twice. The second time, 
    three extra bodies will appear at the end of the hall. Use your Telekinesis and 
    throw one of the gas tanks at them for a quick kill. Ryan will radio you after 
    they're dead. Enter the next room. Pick up the audio-diary (Kyburz Door 
    Code-Pablo Navarro) against the far wall on the right. This diary reveals the 
    code for Kyburz's office is the date for Australia Day, January 26 (0126). 
    Explore the room, and kill the Big Daddy if he is patrolling in here. Enter the
    door in the centered lowered part of the room. 
    
    The body in front of you leaning against the machine is alive, so kill him. 
    Down the stairs are several splicers and possibly a Big Daddy. Take care of 
    them all and watch the ghost cutscene under the balcony to the left. If you 
    have Electric Flesh enabled, then just walk into the electrified water and loot
    the area. If not, hack the "Disable Electrical Current Panel" seen in the ghost
    cutscene. Andrew Ryan will contact you when you when you search the flooded 
    area. Pick up the audio-diary (Genetic Arms Race-McDonagh). Move over to the 
    right side of the room and into the lowered area. Pick up the audio-diary 
    (Getting A Break-Pablo Navarro) and the Physical Tonic (Security Evasion 2). 
    After listening to the diary, your goal will change.
    
    *New Goal* Go To Kyburz's Office.
    
    Go back up to the walkways area and enter the "Workshops" door. Enter the room 
    and kill the splicer that attacks. To the right is a turret behind a column, 
    along with a safe and some random items. Head down the stairs across the room 
    towards Kyburz's office. At the bottom of the stairs to the left are two 
    turretts guarding his office. Hack them. Next to the left turret is a very 
    well hidden crawlspace that leads to under the stairs. Pick up the audio-diary 
    (Market Maintenance Code-Pablo Navarro). This is the diary that gives you the 
    code for that locked door I told you about earlier in Farmer's Market. Like I 
    said, that would have been a lot of backtracking. 
    
    Head into the room at the foot of the stairs and pick up the audio-diary 
    (Device Almost Enabled-Kyburz) off the desk. Use the Gene Bank to the left if 
    needed. In this room behind the tanks to the left is a crawlspace with a corpse
    in it, leading into the adjourning hall. Head through the archway on the other
    side of the crawlspace and pick up the audio-diary (The Dream-Kyburz) from the
    corpse on the floor. In the back of the room is a crawlspace door leading to a 
    room with an audio-diary (Assembling The Bomb-Kyburz) and a Combat Tonic 
    (Damage Research). The diary outlines what you need to make the bomb Kyburz 
    has been talking about. 
    
    *New Goal* Finish Kyburz's EMP Bomb.
    
    When you have all the pieces, come back here and construct the bomb in the 
    glowing spot on the table to the left. You'll need (2) cans of ionic gel, which
    I'm sure you've seen throughout the level but couldn't pick up (They glow 
    bright blue). You'll need (4) R-34 wires, which can be found when you search 
    the big daddy corpses. Finally, the nitroglycerine charge is in Kyburz's 
    office. So, lets get started.
    
    Leave the crawlspace area and pick up (1) R-34 wire from the corpse ahead. Kill
    any splicers that interrupt your search. Since his office is closest to us, 
    input the code 0126 into the combo lock and enter. Inside there will be a ton 
    of trap wires, so get rid of them in whatever fashion you like. Use the Power To
    The People machine towards the back on the left wall. Before you try to get 
    the charge from the right side in the room, be prepared to fight a turret that
    becomes active. Push the button on the desk, and hack the turret that 
    activates
     in the front of the room. Once its all done, pick up the audio-diary 
    (Great Chain Moves Slowly-Andrew Ryan) off the desk and leave. 
    
    Make your way back up to the main walkways area, and be careful of any stray 
    splicers. There is (1) can of ionic gel in the room up the stairs, halfway to 
    the walkways, to the left with the turret in it. Enter to the walkways area. 
    Find the second (1) ionic gel from the walkways (there are several). Lastly, 
    take the last (3) wire clusters from the big daddies you've killed, including 
    the already dead one back towards Ryan's office in the flooded area. 
    
    Once you've obtained all the parts, follow your quest arrow back to the 
    crawlspace and construct the bomb. Pick it up once all three parts are inserted
    and follow your quest arrow to Geothermal Control in the main Hephaestus Core.
    
    *New Goal* Place The Device On The Core.
    
    On your way up you'll run into several splicers, some pretending to be dead. 
    Just watch your step. When you reach The Geothermal Core door, head inside. 
    Theres a Gene Bank and U-Invent in this room if you need it. Both doors ahead 
    lead to the same room, so enter either one and hack the two turrets in the 
    next room. You'll need them for whats coming up soon. Atlas radios you and 
    explains that once the bomb is used, Ryan will probably send splicers after 
    you, so you should set up a perimeter. Use proximity mines, trap bolts, and 
    whatever else you have to set up another mini fortress. You'll have to keep 
    turning the valve in the middle while your set-up keeps the splicers at bay, so
    make sure you have enough traps set up.
    
    When everything is set, start turning the valve. Walk up to the valve and press
    and hold down "A" until all four little red marks in front of you turn green, 
    and liquid starts pouring out into the room. Take the elevator in the center of
    the room down and move into the next room. Pick up the Engineering Tonic 
    (Shorten Alarms 2) next to the corpse ahead. Ryan will radio you and give you 
    another hint at why you're here. Head into the last room and use the Core Lift 
    Control on the right side. When you reach the top, place the bomb on the 
    glowing panel in front of you. Immediately start going back to Ryan's office to
    save you some time. An alarm will trigger and security bots will attack you, so
    try to get up there quickly. Kill any splicers that get in the way. Once you 
    reach his office, a couple bots and splicers will be waiting, so quickly use 
    the door controls and enter the bulkhead to Rapture Control. Good job, this was
    a tough level.
    
    
    [-------------------------------------]
    [--------11.RAPTURE CONTROL.11--------]
    [-------------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  None                            ]
    [                                                         ]
    [----GENE TONICS:    	  None                            ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. The Vita-Chamber         ]
    [		     	  ___ 2. Mind Control Test        ]
    [                    	  ___ 3. Baby Status              ]
    [                                                         ]
    [----WEAPONS:        	  None                            ]
    [                                                         ]
    [----POWER TO THE PEOPLE: None                            ]
    [                                                         ]
    [----LITTLE SISTERS: 	  None                            ]
    [---------------------------------------------------------]
    
    
    Finally, you've arrived at Ryan's office. All the work so far has led up to 
    this point. This entire chapter reveals so much of the game, so you're in for a
    lot of surprises and answers to many questions I'm sure you have. Enter the 
    room and Ryan will radio you with a long speech. After he's done the light will
    turn on in the room. Pick up the audio-diary (The Vita Chamber-Suchong) off the
    table immediately to the left of the door. Stock up at the vending machine. 
    Head over to the right side of the room, and up the left set of stairs. Smash 
    the grating and enter the crawlspace. Smash the grating again and drop down 
    into the next room. Read the wall.......WOULD YOU KINDLY. Hopefully, you just 
    figured it out from the pictures and scripture. This is the only other time in 
    the game you will see Jack's face, which is in the picture in the middle right 
    part. You also see it in the flashback of the picture with your family. Pick up
    the two audio-diaries (Mind Control Test-Suchong) and (Baby Status-Suchong). 
    Mind Control Test is disturbing, so if you like animals, don't listen to it. 
    (I know you will anyway). Head into the next room all the way to the end. Once 
    you reach the final room, Ryan will be on the other side of a glass window in 
    his office.
    
    What do you think, could he be the next Tiger Woods? Watch the long, long 
    cutscene. DAMN. Walk into Ryan's office, loot the desk, and insert the key into
    the machine on the far right side of the room. Atlas radios you, with some 
    interesting news. Once he's done with his speech, he'll sick security bots on 
    you. You should see a little sister calling for you, so follow her into the 
    crawlspace. You'll fall through a hole in the crawlspace, and black out.
      
    
    [-------------------------------------]
    [--------12.OLYMPUS HEIGHTS.12--------]
    [-------------------------------------]
    
    
    [-----------------------------------------------------------]
    [----PLASMIDS:       	  ___ 1. Incinerate! 3 (Purchase)   ]
    [                         ___ 2. Winter Blast 3 (Purchase)  ]
    [                         ___ 3. Insect Swarm 3 (Purchase)  ]
    [                                                           ]
    [----GENE TONICS:    	  ___ 1. Human Inferno 2 (Purchase) ]     
    [                    	  ___ 2. Speedy Hacker 2 (Purchase) ]
    [                         ___ 3. Wrench Lurker 2 (Purchase) ]  
    [                    	  ___ 4. Clever Inventor            ] 
    [                    	  ___ 5. Electric Flesh 2           ]
    [                                                           ]
    [----AUDIO-DIARIES:  	  ___ 1. Mozart Of Genetics         ]
    [		     	  ___ 2. Artist Woman               ]
    [                         ___ 3. Fontaine's Human Jukebox   ]
    [                    	  ___ 4. Mind Control Antidote      ]
    [                    	  ___ 5. Fontaine's Break-Up        ]
    [                    	  ___ 6. Sad Saps                   ]
    [                                                           ]
    [----WEAPONS:        	  None                              ]
    [                                                           ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                     ]
    [                                                           ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2.                     ]
    [-----------------------------------------------------------]
    
    
    Wow! A lot has happened in one chapter, so lets recap before continuing. You 
    killed Andrew Ryan under the order of "Would You Kindly?" from Atlas/Frank 
    Fontaine. While we still don't know why "Would You Kindly" makes you do 
    whatever you are told, both Atlas and Ryan knew about it. Andrew Ryan was your 
    father, and Jasmine Jolene was your mother. The audio-diary Pregnancy explains 
    that Jasmine was Ryan's mistress, and after sleeping together, Jasmine sold 
    Tenenbaum her fertile egg for experiments unknown. In a fit of rage, Ryan 
    killed Jasmine after finding out what she did. Tenenbaum developed Jack (you) 
    from the fertile egg and created you into....whatever you are. Atlas was really 
    Frank Fontaine, the ex-mobster who was long thought to be dead. Whether we know
    Andrew Ryan knew about Atlas being Fontaine is still unknown. Fontaine wanted 
    you to kill Ryan in order to take over Rapture himself and control all its 
    inner workings. So, now that some mysteries are cleared up, let's move on to 
    Olympus Heights.
    
    The chapter begins in a room filled with Little Sisters. They have retreated 
    here after you've harvested or rescued them, kept hidden by Tenenbaum in her 
    safehouse. Tenenbaum explains more in depth what you are and how you were 
    developed, as well as what she did to you while you were asleep. In order to 
    release the grip Fontaine has on you, she changed the genetic modifications in 
    your brain to not respond to "Would You Kindly." While you're listening to her,
    walk around the room a little and listen to what the Little Sisters say. If you
    have harvested any, even one, they will all say negative things about you. If 
    you've rescued them all, they will say nice things. Just observe their actions 
    and your surroundings until she is done speaking, then follow the Little Sister
    up the stairs and out of the room. 
    
    *New Goal* Search Suchong's Apartment.
    
    Outside the door, you'll enter a basement/sewer area. Fontaine will try to tell
    you to "Go get stepped on by a big daddy", but it won't work. He'll then say 
    "Code Yellow", which will slowly make your heart stop beating. From now on, 
    your health will randomly be lowered by Fontaine's code. On the far right wall 
    is a wheel needed to crank the gate open, so pick it up and insert it into the 
    gate crank socket. Turn the wheel and head through the gate. Tenenbaum radios 
    you and tells you you can have your revenge once the code is fixed. Head up the
    ramp and move forward. There will be several splicers ahead searching the 
    crashed train car, so kill them quickly. Turn around and head forward 
    past the ramp. Around the next wall is a turret directly around the corner, a 
    turret in the left alcove, a security camera on the right wall, and possibly a
    Big Daddy. Hack the turrets and kill the couple of splicers that are 
    patrolling. Hack the camera, and pick up the audio-diary (Mozart Of 
    Genetics-Suchong) on the bar in the center of the room. Head forward and into 
    the archways for "Mercury Suites". Kill the few splicers that attack as you 
    walk along the next path. 
    
    When you reach the entrance for Mercury Suites, you'll be greeted by two 
    splicers and a security camera inside the next area. Kill the splicers and 
    hack the camera, and move forward. In the next area there will a security 
    camera in the center on the left wall, and several splicers wandering around, 
    so kill them quickly and hack the camera. A Big Daddy may also be in this area,
    so be careful. Do not go into any rooms or go upstairs until the bottom area is
    cleared out. Use the Power To The People Machine underneath the camera.
    
    Once the room is clear, go into Sander Cohen's room on the right and listen to 
    his radio message. Of course we aren't going to listen, so kill the splicers 
    and wait for him to come out and play. Kill Cohen and take a picture of his 
    corpse for an achievement. Search his body for his Muse Box key, which can be 
    found back in Fort Frolic in the locked case in the main Atrium. Search the 
    apartment and go upstairs to where Cohen was. You'll receive another 
    achievement for finding Cohen's room. Use the Power To The People Machine in 
    his room as well, and search it. Go back out into the main area.
    
    Go through the door to the right of Cohen's room, which is Anna Culpepper's 
    room. Pick up the audio-diary (Artist Woman-Sullivan) off the table to the 
    right and hack the security camera on the left wall ahead. There are several 
    splicers in this room to be careful. Just as Sullivan said, Anna Culpepper will
    be right where he left her in the bathroom upstairs. Kill the splicer leaning 
    over her, and search the rest of the apartment.
    
    Go back to the main area and enter the apartment to the right of Culpepper's, 
    which is Suchongs. To the left of the entrance is the dining room with a 
    splicer and an audio-diary (Fontaine's Human Jukebox-Suchong) behind the 
    barricade of tables. To the left of the entrance is a splicer and several 
    bodies in the kitchen. Kill her and move into the main part of the apartment. 
    In the left side of the flooded area is a Engineering Tonic (Clever Inventor) 
    on the table, as well an an audio-diary (Mind Control Antidote-Suchong) next to
    it.  
    
    *New Goal* Get The Lot 192 Remedy.
    
    Exit the apartment and kill the splicer in the middle of the room. A Big Daddy 
    might appear alone here, so be careful not to hit him. Move up the walkway in 
    the center of the room. Move onto the second floor, and see that Tenenbaum's 
    apartment is the first one. However, it is locked, so move into the apartment 
    opposite hers. Kill the splicer wandering the halls, and search the apartment. 
    Not the happiest scene I've stumbled upon in this game. Exit the apartment and 
    move up the walkway and up to the third floor. Hack the security camera 
    directly above the third floor entrance. Kill the splicer walking around the 
    balcony and head into apartment on the right. Kill the two splicers downstairs 
    and the one upstairs and loot everything, being careful of the various trap 
    wires scattered in the rooms. Leave the apartment and go back out onto the 
    third floor balcony. 
    
    Round the corner and pick up the audio-diary (Fontaine's Breakup-Paparazzi) off
    the storage crate near the camera. The code for Fontaine's apartment, 5744, is
    mentioned in this diary, so move around the corner and into the big hole in the
    wall behind the barricade. This puts you in Tenenbaum's apartment. Kill the 
    splicer looting the study room and loot the first floor. Tenenbaum will radio 
    you to tell you Fontaine's goons probably stole Lot 192, so let's keep 
    searching. Head to the downstairs of the apartment. All the way back in the 
    flooded area is a turret hiding behind a fireplace. Destroy it and kill the 
    splicer wandering around down here. Smash the lock on the door and kill the 
    splicer waiting for you on the other side of the door. Move back down to the 
    first floor and enter the code 5744 into the elevator combo lock. Head up to 
    Fontaine's apartment.
    
    Tenenbaum will radio you while you're in the elevator. Be prepared to kill 
    three splicers once you reach the top. There is also a security camera across 
    the room over the door and a turret behind the farthest rock. Hack them both 
    and kill the splicers. Go through the door ahead. Looks like Fontaine's got 
    some nice swags going on here. Pick up the audio-diary (Sad Saps-Frank 
    Fontaine) off the coffee table in the right room and head up the left staircase
    next to the giant polar bear. Enter the room and pick up the Combat Tonic 
    (Electric Flesh 2) from the office and the antidote to Fontaine's mind control.
    Picking this up cures his control over your heart stopping, but in return it 
    randomly changes your plasminds every few minutes. You cannot control which one
    it changes to, and you cannot change them back. You also cannot change your 
    Plasmids in a Gene Tonic machine and you cannot use a Gatherer's Garden. 
    
    *New Goal* Get A Second Dose Of Lot 192.
    
    The changing plasmids can get a little annoying, but you won't have to deal 
    with it for long. Just rely on your weapons for the time being if you have a 
    Plasmid equipped that isn't useful (Security Bullseye, Hypnotize Big Daddy, 
    etc.). Head into the room on the other side of the polar bear and hack the 
    turrett behind the bar inside. Loot the room, and follow your quest arrow down 
    the elevator and to the bulkhead to Apollo Square. Be careful of any stray 
    splicers wandering the areas on your way back. 
    
    
    [-----------------------------------]
    [--------13.APOLLO SQUARE.13--------]
    [-----------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  None                            ]
    [                                                         ]
    [----GENE TONICS:    	  ___ 1. Medical Expert 3         ]      
    [                    	  ___ 2. Focused Hacker           ]  
    [                    	  ___ 3.                          ] 
    [                    	  ___ 4.                          ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  ___ 1. What's Happening Here?   ]
    [		     	  ___ 2. Atlas Lives              ]
    [                    	  ___ 3. Protection Bond          ]
    [                    	  ___ 4. Meeting Atlas            ]
    [                    	  ___ 5. The Longest Con          ]
    [                    	  ___ 6. Today's Raid             ]
    [                                                         ]
    [----WEAPONS:        	  None                            ]
    [                                                         ]
    [----POWER TO THE PEOPLE: ___ 1.                          ]
    [                                                         ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2.                   ]
    [---------------------------------------------------------]
    
    
    Turn left after the bulkhead and pick up the audio-diary (What's Happening 
    Here?-Diane McClintock) from the briefcase next to the fallen vending machine. 
    Head down the hallway through the gates and kill the 3 or 4 splicers walking 
    around. Be careful of a Big Daddy in this area as well. Head through the right 
    or left archway ahead and you'll enter a big area with a shipwreck in the 
    center of it. A few splicers will be looting the ship and wandering around, so 
    kill them and hack the turret behind the ship. Pick up the audio-diary (Atlas 
    Lives-Diane McClintock) in front of the Gatherer's Garden to the right of the 
    ship. 
    
    Head into the left alcove labeled "Atremis Suites". Kill the splicer waiting to
    attack around the corner and hack the turret to the left ahead. There is also 
    a security camera above the burning streetcar on the column, so hack it and 
    move on. Head into the doorway at the end of the hall and kill the splicer 
    hanging out behind the abandoned ticket booth. There will be a camera around 
    the corner across the room, so be careful when you move forward. Kill the 
    couple of splicers quickly and hack the security camera. 
    
    Head into the only room on this floor. In the bathroom to the left is a splicer
    messing with a turret, so hack the turret and kill the splicer. Loot the room
    and leave. Head up to the second floor and enter "Dr. Suchong's Free Clinic" 
    on the left ahead. Hack or destroy the security to the left inside the room and
    destroy or hack the turret behind the wall with the trap-wire. Head into the 
    room on the left and....oh, lovely. Pick up the audio-diary (Protection 
    Bond-Suchong) and find out what happened to Dr. Suchong. Pick up the Lot 192 
    off the counter to the right, and everything will go back to normal. Tenenbaum 
    will radio you telling you its time to take your revenge.
    
    *New Goal* Go To Point Prometheus.
    
    Head into the other room on the right. This looks like a bathroom/surgery room.
    Kill the splicer pretending to be dead on the floor and pick up the Physical 
    Tonic (Medical Expert 3) on the floor behind him. Be careful exiting the room 
    because a newly erected turret, splicer, and security bot will be waiting 
    around the corner outside. Head upstairs to the third floor. Across the balcony
    will be a rocket launcher turret, so hack it and watch out for the three 
    splicers that might come out of the adjacent room. Loot the room and head back 
    out onto the balcony. Follow your quest arrow back down to the main. 
    
    When you reach the sunken ship area, two splicers will be waiting around the 
    corner. Kill them and any other splicers that join the fight. Head into the 
    left area labeled "Hestia Chambers" and hack the security camera on the left 
    wall ahead. Head down the hall ahead and kill the splicers that meet you on the
    way. Once you reach the entrance at the end for Rapture Metro, a ghost cutscene
    will appear. Once you reach the door, Fontaine will radio you. Enter 
    "Fontaine's Home For The Poor", and you'll be hit with a few splicers and a 
    grenade launcher turret on the stairs ahead. Once they are all taken care of, 
    pick up the audio-diary (Meeting Atlas-Diane McClintock) from the trunk to the 
    right of the entrance door. Move into the room on the first floor and loot both
    the main floor and basement, killing the 4 or 5 splicers you might encounter in 
    your search. Head back to the main balcony area and upstairs to the third 
    floor. There might be a Big Daddy wandering around so be careful. 
    
    Enter the unlocked door on this floor and loot both rooms. Kill the 3 splicers 
    that attack throughout. Leave the room and go up to the fifth floor since the 
    two doors on the fourth are locked. Smash the boards blocking the door on the 
    left and loot the room. Jump through the hole in the floor and kill the splicer 
    pretending to be dead. Loot the room, and jump out the window onto the stairs 
    below. Head back up to the fifth floor. Enter the room on the right.
    
    This room is where Atlas' headquarters used to be, before anyone knew he was 
    actually Fontaine. Kill the splicer and hack the security camera around the 
    next wall above the stairs. Use Telekinesis to grab the items behind the 
    collapsed gate to the right. Head downstairs and turn left. On the desk is an 
    audio-diary (The Longest Con-Frank Fontaine) and an Engineering Tonic (Focused 
    Hacker). Search the body on the desk to obtain an audio-diary (Today's 
    Raid-Diane McClintock) to discover it is the one and only Diane herself. Listen
    to the diaries to find out how she met her grisly end. Head to the right side 
    of the room and use the power To The People Machine. Exit the room once its 
    clear of items and enemies and follow your quest arrow to Point Prometheus. 
    Watch for stray splicers. Head into the elevator and listen to Fontaine as he 
    screams bloody murder about you breaking the code he used on you. Enter the 
    door ahead and kill the two splicers in the lobby. Enter the bathysphere to 
    Point Prometheus.
    
    
    [--------------------------------------]
    [--------14.POINT PROMETHEUS.14--------]
    [--------------------------------------]
    
    
    [----------------------------------------------------------]
    [----PLASMIDS:       	  None                             ]
    [                                                          ]
    [----GENE TONICS:    	  ___ 1. Human Inferno 2 (Purchase)]      
    [                    	  ___ 2. Safecracker 2             ]  
    [                    	  ___ 3. Damage Research 2         ] 
    [                    	  ___ 4. Hacker's Delight 3        ]
    [                         ___ 5. Alarm Expert 2            ]
    [                                                          ]
    [----AUDIO-DIARIES:  	  ___ 1. Changing Employers        ]
    [		     	  ___ 2. Why Just Girls?           ]
    [                    	  ___ 3. Missing Boots             ]
    [                    	  ___ 4. Protector Smell           ]
    [                    	  ___ 5. Mistakes                  ]
    [                    	  ___ 6. Protecting The Little Ones]
    [                    	  ___ 7. Cheap Son Of A Bitch      ]
    [                    	  ___ 8. Marketing Gold            ]
    [                    	  ___ 9. Extra Munitions           ]
    [                                                          ]
    [----WEAPONS:        	  None                             ]
    [                                                          ]
    [----POWER TO THE PEOPLE: ___ 1. ___ 2.                    ]
    [                                                          ]
    [----LITTLE SISTERS: 	  ___ 1. ___ 2. ___ 3.             ]
    [----------------------------------------------------------]
    
    
    Fontaine will greet you once the bathysphere surfaces with a couple fire balls 
    and strength moves. Please. Move out of the bathysphere and Tenenbaum will tell
    you to go after him.
    
    *New Goal* Find Fontaine!
    
    Wait for the flames he shoots at you to die down and move forward. You won't 
    catch him no matter what so don't worry. Walk down the hall and you'll see 
    Fontaine send security bots after you. Destroy or hack them and move on. In the
    next room you'll see Fontaine knock down a column and lock himself into a room 
    to the right. So Tenenbaumn suggests that the only way to get through the door 
    (since only Little Sisters can use it) is to become a Big Daddy yourself. Seems 
    simple right? Ha, not so much.
    
    Search the Big Daddy corpse ahead and Tenenbaumn will radio you again. She 
    informs you that you must look like, smell like, and sound like a Big Daddy in 
    order to get a little sister to trust you. Use the Power To The People Machine 
    behind the big daddy corpse and head up the stairs on the right. Kill the 
    splicers pretending to be dead and move through the next door. Hack the grenade
    launcher turret to the right and the security bot controlled by the splicer 
    ahead. Search the Big Daddy corpse for another control system and move towards 
    the other end of the hall. Melt the ice blocking the doorway and pick up the 
    audio-diary (Changing Employers-Suchong) from the trash can. Loot the rest of 
    the room and move through the door for Little Wonders Educational Facility. 
    There will be a camera above the door ahead, so hack or destroy it and move on. 
    
    *New Goal* Smell: Find Three Big Daddy Pheuromone Samples.
    
    To the right down the walkway is a pheromone sitting on a desk, so pick it up 
    and move around to the other side. Pick up the second pheromone and the 
    audio-diary (Why Just Girls?-Tenenbaum) off the desk. Head downstairs and kill 
    the splicer patrolling the corridors. Move forward, and hack the two turrets 
    shooting at you from the far right room. Kill the big daddy if he is patrolling
    this area as well. Loot all the rooms in this corridor and pick up the 
    pheuromone from room five, and kill the splicer in here. There are two locked 
    doors in here which can be accessed from the floor above by dropping down into 
    them. 
    
    The door labeled "Autopsy" at the end of the hall has a camera right in front 
    of you over the Gene Bank as you open the door. Move to the back of the room 
    and pick up the Engineering Tonic (Safecracker 2) off the desk next to the 
    pheuromone sample (we already have enough). Watch the ghost cutscene of the 
    Little Sister in the closet and be prepared for two splicers to attack from 
    behind. Leave the room and go back out into the main hall. 
    
    Head through the door labeled "Mendel Memorial Library", and enter the first 
    door on the left. There is a security camera and a turret immediately to the 
    right, so hack them and move on. Kill the three splicers in here, or let the 
    turrett take care of them. Loot the entire room because theres items hidden 
    throughout the shelves. In the center of the room on the desk is a Combat Tonic
    (Damage Research 2) and the big daddy boots. Once you pick them up, Tenenbaum 
    will contact you. Now when you walk around, you'll have a very heavy step and 
    sound like the Big Daddies when they walk. Head back into the main upper hall.
    
    Move into Failsafe Armored Escorts on the right. You will step into a small 
    room and be briefly locked in for decontamination. When its done, move into the
    immediate left room and hack the only two hackable security bots in here. Go 
    back out and kill the splicer pretending to be dead. Head down the hall and 
    through the door labeled "Candidate Conversion". In the lowered part of the 
    area around the wall are two turrets. Hack them and search the back of the 
    room for the audio-diary (Missing Boots-Suchong). Well we have the boots 
    already, so leave the room and move into the room next to it labeled "Suit 
    Assembly". Kill the splicer wandering around down here and head upstairs. Kill 
    the other splicer up here and pick up the audio-diary (Protector Smell-Suchong) 
    off the machines in the middle of the room. Head through the door in this area 
    and across the balcony. Move into the next room and pick up the audio-diary 
    (Mistakes-Andrew Ryan) to the right of the Gene Bank. Move through the next 
    door and kill the splicer on the balcony. Cross it and head into the next room.
     
    Pick up the audio-diary (Protecting The Little Ones-Suchong) off the file 
    cabinet to the right. Head downstairs and you should see a line of hanging Big 
    Daddy suits. Pick one up, and Tenebaum will contact you again. To the left of 
    the suits os a locked room with a combo lock. Enter 1921 into the lock and 
    search the inside room. Leave the room and enter the big security door in the 
    center of this area. Hack the turret in this room and move through the door 
    across the room. Move towards to the left and you'll see a door covered with 
    ice. Melt the ice and move inside. Find the audio-diary (Cheap Son Of A 
    Bitch-Suchong) resting on the table. Head through the door labeled "Candidate 
    Induction" and into the room ahead. Pick up the Big Daddy helmet from across 
    the room and the Physical Tonic (Hacker's Delight 3) from the table on the left
    side of the room. Three splicers will attack when you pick it up, so kill them 
    and move into the Main Hall.
    
    Head into the left door for "Optimized Eugenics" and wait to be decontaminated.
    A Big Daddy will probably be wandering the area, so be alert. A security camera
    will be directly in front of you when the door opens, so hack it. Head into the
    first room on the left, "Test Subject Storage", and kill the splicer inside. 
    Enter the room in here on the right and kill the splicers in here. Pick up the 
    audio-diary (Marketing Gold-Andrew Ryan) off the controls towards the back of 
    the room. Exit the room via the door in the back and you'll reenter the 
    hallway. 
    
    There will be four doors in front of you; Eugenic Analysis, Backup Generator, 
    and two doors leading to Plasmid Prototyping. Enter the Backup Generator room, 
    the door to the right. Directly across the room is a security camera, so just 
    destroy it from where you are since you can't cross the electrified water 
    (Unless you have Electric Flesh equipped). Leave the room and move around the 
    other side of the corridor, and hack the security camera at the end of the 
    hall. To your right is a room with a broken switch, so zap it and head inside. 
    Use the temporary generator override switch and run back into the generator 
    room. Loot the room and leave. 
    
    Head into Eugenic Analysis. Hack the two turrets around the corner and kill 
    the splicers that attack from behind them. Your last Power To The People 
    Machine in behind the left turret, so congratulations if you managed to find 
    and use them all. Exit the room and enter either "Plasmid Prototyping" door. 
    Hack the turret in here and pick up the audio-diary (Extra Munitions-Suchong) 
    from the corpse behind the turret. This tells you the code we used earlier on 
    the combo lock, and it should also be your last audio diary. You'll receive an 
    achievement if you found all of them.
    
    Head into the last room across from the broken switch room, "Live Subject 
    Testing". Move up the stairs on the left and into the next room. Pick up the 
    Engineering Tonic (Alarm Expert 2) from the file cabinet to the left of the 
    glowing machine. If you have properly used your ADAM and saved all the Little 
    Sisters thus far, then you should have all the Tonics in the game, earning you 
    an achievement. Use the glowing machine to change your voice and complete your 
    transformation into a Big Daddy. When you leave the room, three splicers will 
    be lying on the floor ahead, so kill them and follow your quest arrow to the 
    door Fontaine is behind.
    
    *New Goal* Summon A Little Sister.
    
    Use your wrench and knock on any of the hiding places little sisters use. One 
    will come out, and she'll lead you to the door. Enter the bulkhead for the last 
    area of the game, The Proving Grounds.
    
    
    [-------------------------------------]
    [--------15.PROVING GROUNDS.15--------]
    [-------------------------------------]
    
    
    [---------------------------------------------------------]
    [----PLASMIDS:       	  None                            ]
    [                                                         ]
    [----GENE TONICS:    	  None                            ]
    [                                                         ]
    [----AUDIO-DIARIES:  	  None                            ]
    [                                                         ]
    [----WEAPONS:        	  None                            ]
    [                                                         ]
    [----POWER TO THE PEOPLE: None                            ]
    [                                                         ]
    [----LITTLE SISTERS: 	  None                            ]
    [---------------------------------------------------------]
    
    
    For the last chapter, you'll be protecting a little sister while she leads you 
    to the door Fontaine is behind. She will lose health every time she is 
    attacked, and can eventually die if you don't protect her enough. Her health 
    bar is located underneath your EVE bar on the upper-left of the screen. Just 
    keep an eye on her, but don't worry if she dies; you can summon another one 
    from any vent and continue on.
    
    Leave the bulkhead and follow her up the stairs and to the door. Move through 
    the door she opens for you and you'll be in a museum area. You will hear a Big 
    Daddy and a splicer fighting below you, and the hanging bones above you will 
    crash down and kill the Big Daddy. Keep following her to the next door. Follow 
    the little sister through the exhibit halls and kill the splicer that attacks 
    from around the corner. A spider splicer should also attack from the ceiling. 
    You should see a security camera ahead of you, but since you are a Big Daddy, 
    it won't sound an alarm. Hack it anyway, you'll need it soon. The little sister
    will stop at the dead body underneath the camera to collect its ADAM. It is now
    your job to protect her as she does this, because you'll be attacked by several
    splicers from the surrounding corridors. Protect her until she finishes, and 
    follow her down the corridor. Kill the splicer and bot that attack.
    
    She will eventually stop at another body to collect ADAM, so hack the camera 
    and turret nearby and protect her. Once she's finished, follow her down the 
    corridor and destroy the turret ahead (It still shoots at you even though it 
    shouldnt). Enter the door she opens and look up. You'll see a Big Daddy 
    thrashing around on the balcony above. Hmmmm.
    
    Follow her and watch out for the turret that appears on the right and the 
    turrett on the left around the bones. Follow her through the next door and hack
    the security camera to the immediate left. Quickly move up to the water and zap
    it before you or the Little Sister enters to kill the splicers waiting to jump 
    out. Move on. Kill the two or three splicers that attack you and hack the 
    turrett on the left as you reach the last body. Once she finishes, you'll have 
    to face one last battle....a Big Daddy. When you round the corner, he'll bust 
    through the wall and attack, so take him out and follow the little sister to 
    the last room. 
    
    Everything you need will be in this room, so stock up at the Gatherer's Garden 
    if you have any left over ADAM, use the Gene Bank and equip Electric Flesh, 
    Human Inferno, and Electrobolt with its highest number. Go back through the 
    area and search the areas you might have missed while escorting the Little 
    Sister (check your map). Search the entire room and fill up on any items or use
    the vending machines. Once you have everything you need, pick up the hypo from 
    the little sister in the vent, and SAVE YOUR GAME IN A NEW SAVE SPOT before 
    entering the elevator to face Fontaine.
    
    When you reach the top of the elevator, you'll see Fontaine strapped into a big
    glowing machine. Your job is to take all of his ADAM using the hypo the Little 
    Sister gave you. This can only be done when he is strapped into the machine. In
    order to get him to strap into it, you must drain his health low enough for him
    to use it. This must be done four times total, so walk up to him and press "A" 
    to use the hypo. He will bust out of the chair and begin the fight. 
    
    In the first wave of attacks, Fontaine will use fire, so use your Electrobolt 
    or Winter Blast to attack him. Use weapons (specifically the grenade and 
    chemical launcher) and plasmids to attack him, but make sure you avoid his 
    attacks. The most important part of this battle is keeping your health up. 
    Avoiding his attacks while you attack him is what will win you the fight. Just 
    attacking him and letting him attack you will surely kill you quickly. He 
    pauses plenty of times in between attacks to give you a chance to counter 
    attack him. Lower his health until he re-enters his machine, and quickly drain 
    him. If you don't make it in time, he will leave the machine and begin the 
    attack again.
    
    The second wave of attacks now involves splicers, security bots, and Fontaine 
    using an ice attack. The best thing you can do is ignore the bots and splicers 
    and just focus on Fontaine, since they will briefly stop coming when he goes 
    into the machine. Use your Incinerate and Electrobolt Plasmids on him until he 
    goes back to recharge again. Use the hypo, and he'l attack one last time.
    
    Use Incinerate! or Winter Blast for the final wave, ignoring the army of 
    splicers and bots that attack. Getting involved in killing them will take your 
    attention off Fontaine, and his attacks will eventually kill you if you don't 
    pay attention. Lower his health to the last drop, and shove the hypo into him 
    for the final blow.
    
    Watch the final cutscene as Fontaine falls. Depending on if you harvested or 
    rescued the little sisters throughout the game, your ending will change.
    
    
    CONGRATULATIONS! You've just beaten Bioshock!
    
    
    
    
    
    
    -------------------------------------------------------------------------------
    ///////////////////////////////////////////////////////////////////////////////
             /' `\ 
           /'   ._)
          (___     
       _-~    `	-XBOX 360 ACHIEVEMENT LIST-
     /'            
    (_____,                               
    ///////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------------------------
    
    
    Here is a list of all the XBox 360 achievements, an explanation of each 
    achievement, and the gamer points associated with each achievement.
    
    RANDOM ACHIEVEMENTS (18)
    
    ___ 1. "Completed Welcome" (10G)-Successfully Complete The Welcome To Rapture 
    Level.
    ___ 2. "Little Sister Savior" (100G)- Complete The Game Without Harvesting Any 
    Little Sisters.
    ___ 3. "Dealt With Every Little Sister" (40G)- Either Harvest Or Rescue Every 
    Little sister In The Game.
    ___ 4. "Tonic Collector" (50G)- Collect Or Invent all 53 Physical, Engineering,
     or Combat Tonics.
    ___ 5. "Historian" (50G)- Find Every Audio-Diary.
    ___ 6. 'Toaster In The Tub" (10G)- Shock An Enemy In The Water.
    ___ 7. "Lucky Winner" (10G)- Hit The Jackpot On A Slot Machine.
    ___ 8. 'Brass Balls" (100G)- Complete The Game On Hard Without Using A 
    Vita-Chamber. 
    ___ 9. "Seriously Good At This" (40G)- Complete The Game On The Hardest 
    Difficulty Setting.
    ___ 10. "Restored The Forest" (15G)- Restore The Forest Of Arcadia By Using 
    Landford's Lazarus Vector.
    ___ 11. "Became A Big Daddy" (30G)- Become A Big Daddy.
    ___ 12. "Completed Cohen's Masterpiece" (30G)- Complete Sander Cohen's 
    Masterpiece.
    ___ 13. "Irony" (10G)- Take A Picture Of Sander Cohen's Corpse.
    ___ 14. "Found Cohen's Room" (10G)- Find And Enter Sander Cohen's Room.
    ___ 15. "Broke Fontaine's Mind Control" (30G)- Break Fontaine's Mind Control
    ___ 16. "Bought One Slot" (5G)- Purchase One Slot In Any Tonic Or Plasmid 
    Track.
    ___ 17. "Maxed One Track" (20G)- Purchase Every Slot In Any Tonic Or Plasmid 
    Track.
    ___	 8. "Maxed All Tracks" (50G)- Purchase Every Slot In Every Tonic And 
    Plasmid Track.
    
    RESEARCH ACHIEVEMENTS (12)
    
    ___ 1. "Research A Splicer" (5G)- Take A Research Photo Of Any Splicer.
    ___ 2. "Quality Research Photo" (20G)- Take A Research Photo Of The Highest 
    Quality.
    ___ 3. "Prolific Photographer" (5G)- Take A Research Photograph In Every 
    Research Group
    ___ 4. "Research PhD" (20G)- Maxed Out All Possible Research.
    ___ 5. "Fully Researched Thug Splicer" (10G)- Fully Research The Thuggish 
    Splicer.
    ___ 6. "Fully Researched Gun Splicer" (10G)- Fully Research The Leadhead 
    Splicer.
    ___ 7. "Fully Researched Spider Splicer" (10G)- Fully Research The Spider 
    Splicer.
    ___ 8. "Fully Researched Houdini Splicer" (10G)- Fully Research The Houdini 
    Splicer.
    ___ 9. "Fully Researched Nitro Splicer" (10G)- Fully Research The Nitro 
    Splicer.
    ___ 10. "Fully Researched Bouncer" (10G)- Fully Research The Bouncer. 
    ___ 11. 'Fully Researched Rosie" (10G)- Fully Research The Rosie.
    ___ 12. "Fully Researched Little Sister" (10G)- Fully Research The Little 
    Sister.
    
    INVENTING ACHIEVEMENTS (3)
    
    ___ 1. "Basic Inventor" (5G)- Successfully Invent One Item.
    ___ 2. "Avid inventor" (10G)- Successfully Invent 100 Items.
    ___ 3. "Ammo Inventor" (25G)- Invent All Possible Ammo Types. 
    
    HACKING ACHIEVEMENTS (7)
    
    ___ 1. "One Successful Hack" (5G)- Successfully Complete One Hack.
    ___ 2. 'Hacked A Vending Machine" (10G)- Successfully Hack A Vending Machine.
    ___ 3. 'Hacked A Safe" (10G)- Successfully Hack A Safe.
    ___ 4. "Hacked A Security Camera" (10G)- Successfully Hack A Security Camera.
    ___ 5. "Hacked A Security Bot" (10G)- Successfully Hack A Security Bot.
    ___ 6. "Hacked A Turret" (10G)- Successfully Hack A Turret. 
    ___ 7. "Skilled Hacker" (40G)- Successfully Complete 50 Hacks.
    
    UPGRADING ACHIEVEMENTS (7)
    
    ___ 1. "Upgrade A Weapon" (5G)- Upgrade One Weapon.
    ___ 2. "One Fully Upgraded Weapon" (5G)- Fully Upgrade Any One Weapon. 
    ___ 3. "Two Fully Upgraded Weapons" (5G)- Fully Upgrade Any Two Weapons. 
    ___ 4. "Three Fully Upgraded Weapons" (10G)- Fully Upgrade Any Three Weapons. 
    ___ 5. "Four Fully Upgraded Weapons" (10G)- Fully Upgrade Any Four Weapons. 
    ___ 6. "Five Fully Upgraded Weapons" (10G)- Fully Upgrade Any Five Weapons. 
    ___ 7. 'Weapon Specialist" (20G)- Fully Upgrade All Weapons. 
    
    DEFEATED ACHIEVEMENTS (4)
    
    ___ 1. "Defeated Dr. Steinman" (10G)- Defeat Dr. Steinman.
    ___ 2. 'Defeated Peach Wilkins" (10G)- Defeat Peach Wilkins.
    ___ 3. "Defeated Andrew Ryan" (30G)- Defeat Andrew Ryan.
    ___ 4. 'Defeated Atlas" (100G)- Defeat Atlas.         
                    
    
    ------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////
                  _   
                /' `\ 
              /'   ._)
           ,/'        
          /`---,      -LISTS-
        /'            
    (,/'              
            
    //////////////////////////////////////////////////////////////////////////////
    ------------------------------------------------------------------------------
    
    
    [--------------------------------]
    [--------1.PLASMID LIST.1--------]
    [--------------------------------]
    
    
    Here is a list of all the Plasmids for the entire game, including their 
    location and purchase ADAM price. 
    
    
    1. Electrobolt- Welcome To Rapture
       Electrobolt 2- Arcadia (Purchase-120 ADAM)
       Electrobolt 3- Hephaestus (Purchase-150 ADAM)
    
    2. Incinerate!- Medical Pavilion
       Incinerate! 2- Fort Frolic (Purchase-100 ADAM)
       Incinerate! 3- Olympus Heights (Purchase-150 ADAM) 
    
    3. Telekinesis- Medical Pavilion
    
    4. Enrage!- Medical Pavilion (Purchase-80 ADAM)
    
    5. Hypnotize Big Daddy- Reward From Tenenbaum For Rescuing 3 Little Sisters.
       Hypnotize Big Daddy 2- Reward From Tenenbaum For Rescuing 9 Little Sisters.
    
    6. Target Dummy- Neptune's Bounty (Purchase-60 ADAM)
    
    7. Winter Blast- Neptune's Bounty (Purchase-60 ADAM)
       Winter Blast 2- Fort Frolic (Purchase-100 ADAM)
       Winter BLast 3- Olympus Heights (Purchase-150 ADAM)
    
    8. Security Bullseye- Neptune's Bounty
    
    9. Cyclone Trap- Arcadia (Purchase-60 ADAM)
       Cyclone Trap 2- Hephaestus (Purchase-80 ADAM)
    
    10. Insect Swarm- Farmer's Market (Purchase-60 ADAM)
        Insect Swarm 2- Fort Frolic (Purchase-80 ADAM)
        Insect Swarm 3- Olympus Heights (Purchase-120 ADAM)
    
    
    Extra Plasmids (2): The following Plasmids can only be obtained by downloading
    the XBox 260 patch, which was released on December 4, 2007. 
    
    1. Sonic Boom-Neptune's Bounty (Purchase-90 ADAM)
    2. Sonic Boom 2- Fort Frolic (Purchase-120 ADAM)
    
    
    [-----------------------------------]
    [--------2.GENE TONIC LIST.2--------]
    [-----------------------------------]
    
    
    Here is a list of all 53 Gene Tonics for the entire game, including their 
    location and an explanation for each, in alphabetical order by category. Any 
    tonics released on XBox Live or in a patch will be listed at the end of this 
    list, and updated in the future as they are released.
    
    Engineering Tonics (16): 
    ___ 1. Alarm Expert (Fort Frolic)- 2 fewer alarm tiles when hacking.
    ___ 2. Alarm Expert 2 (Point Prometheus)- 4 fewer alarm tiles when hacking.
    ___ 3. Clever Inventor (Olympus Heights)- Inventing items requires 1 fewer 
    item, to a minimum of 1. 
    ___ 4. Focused Hacker (Neptune's Bounty)- 2 fewer overload tiles when hacking.
    ___ 5. Focused Hacker 2 (Apollo Square)- 4 fewer overload tiles when hacking.
    ___ 6. Hacking Expert (Arcadia)- 1 fewer alarm tile and 1 fewer overload tile 
    when hacking.
    ___ 7. Hacking Expert 2 (Purchase from Fort Frolic on)- 2 fewer alarm tiles 
    and 2 fewer overload tiles when hacking.
    ___ 8. Prolific Inventor (Reward for rescuing 18 Little Sisters)- Doubles the 
    amount of items received from a U-Invent.
    ___ 9. Safecracker (Reward for rescuing 6 Little Sisters)- Reduces difficulty 
    when hacking safes.
    ___ 10. Safecracker 2 (Point Prometheus)- Greatly reduces difficulty when 
    hacking safes.
    ___ 11. Security Expert (Medical Pavilion)- Reduces difficulty when hacking 
    security system elements.
    ___ 12. Security Expert 2 (Research Level 2 reward for Security Bots)- Greatly 
    reduces difficulty when hacking security system elements.
    ___ 13. Shorten Alarms (Neptune's Bounty)- Reduces the length of security 
    alarms by 20 seconds
    ___ 14. Shorten Alarms 2 (Hephaestus)- Greatly reduces the length of security 
    alarms by 40 seconds
    ___ 15. Speedy Hacker (Medical Pavilion)- Reduces the flow speed when hacking 
    by 1.5 seconds per tile. 
    ___ 16. Speedy Hacker 2 (Purchase from Olympus Heights on)- Greatly reduces the
    flow speed when hacking by 3 seconds per tile. 
    
    ------------------------------------------------------------------------------
    
    
    Combat Tonics (18): 
    ___ 1. Armored Shell (Purchase from Medical Pavilion on)- Decreases physical 
    damage by 15%.
    ___ 2. Armored Shell 2 (Reward for rescuing 15 Little Sisters)- Decreases 
    physical damage by 25%. *NOTE* This tonic does not appear sometimes due to a 
    glitch in the game, even if you rescue all the Little Sisters. If you didn't 
    recieve it, you fell victim to the annoying tonic glitch.
    ___ 3. Damage Research (Hephaestus)- Increase research damage bonus by 30%.
    ___ 4. Damage Research 2 (Point Prometheus)- Increase research damage bonus by 
    60%. 
    ___ 5. Electric Flesh (Fort Frolic)- Increases electrical damage dealt by 
    and decreases electrical damage received by 75%
    ___ 6. Electric Flesh 2 (Olympus Heights)- Increases electrical damage dealt 
    by 60% and decreases electrical damage received by 100%. 
    ___ 7. Frozen Field (Fort Frolic)- Decreases cold damage received by 15%.
    ___ 8. Frozen Field 2 (Hephaestus)- Decreases cold damage received by 30%.
    ___ 9. Human Inferno (Purchase from Arcadia on)- Increases fire damage dealt 
    by 30% and decreases fire damage received by 20%.
    ___ 10. Human Inferno 2 (Purchase from Point Prometheus on)- Increases fire 
    damage dealt by 50% and decreases fire damage received by 40%. 
    ___ 11. Photographer's Eye (Farmer's Market)- Increases all research scores 
    10%
    ___ 12. Photographer's Eye 2 (Research Level 2 reward for Rosies)- Increases 
    all research scores by 15%. 
    ___ 13. Static Discharge (Medical Pavilion)- Emits an electrical burst when 
    attacked, causing 30 points in electrical damage.
    ___ 14. Static Discharge 2 (Research Level 4 reward for Leadhead Splicers)- 
    Emits an electrical burst when attacked, causing 50 points in electrical 
    damage. 
    ___ 15. Wrench Jockey (Medical Pavilion)- Increases wrench damage by 350%. 
    ___ 16. Wrench Jockey 2 (Level 2 research reward for Bouncers)- Increases 
    wrench damage by 550%. 
    ___ 17. Wrench Lurker (Neptune's Bounty)- Increases wrench damage by 150%, but 
    only to shocked or unaware enemies. 
    ___ 18. Wrench Lurker 2 (Olympus Heights)- Increases wrench damage by 200%, but
     only to shocked or unaware enemies. 
    
    ------------------------------------------------------------------------------
    
    
    Physical Tonics (19):
    ___ 1. Bloodlust (Invent from Fort Frolic on)- Receive a small amount of EVE 
    and health when attacking with the wrench.
    ___ 2. Booze Hound (Invent from Fort Frolic on)- Drinking alcohol gives you a 
    small amount of EVE. 
    ___ 3. EVE Link (Purchase from Medical Pavilion on)- First-Aid Kits also give 
    you a small amount of EVE. 
    ___ 4. EVE Link 2 (Farmer's Market)- First-Aid Kits also give you a large 
    amount of EVE. 
    ___ 5. Extra Nutrition (Purchase from Neptune's Bounty on)- Receive a little 
    extra health from snacks and bandages. 
    ___ 6. Extra Nutrition 2 (Fort Frolic)- Receive extra health from snacks and 
    bandages. 
    ___ 7. Extra Nutrition 3 (Research Level 4 reward for Spider Splicers)- 
    Receive double health from snacks and bandages. 
    ___ 8. Hacker's Delight (Medical Pavilion)- Hacking something gives you a 
    little extra health and EVE. 
    ___ 9. Hacker's Delight 2 (Invent from Fort Frolic on)- Hacking something 
    gives you extra health and EVE.
    ___ 10. Hacker's Delight 3 (Point Prometheus)- Hacking something gives you 
    even more extra health and EVE. 
    ___ 11. Medical Expert (Neptune's Bounty)- First-Aid Kits give you 20% more 
    health. 
    ___ 12. Medical Expert 2 (Fort Frolic)- First-Aid Kits give you 40% more 
    health. 
    ___ 13. Medical Expert 3 (Apollo Square)- First-Aid Kits give you 60% more 
    health. 
    ___ 14. Natural Camouflage (Research Level 2 reward for Houdini Splicers)- You 
    become invisible while standing still. 
    ___ 15. Scrounger (Research Level 2 reward for Leadhead Splicers)- When 
    searching containers and corpses, you can search them again for extra items. 
    ___ 16. Security Evasion (Arcadia)- Security cameras and turrets take 2 
    seconds longer to see you. 
    ___ 17. Security Evasion 2 (Hephaestus)- Security cameras and turrets take 4 
    seconds longer to see you. 
    ___ 18. Sportboost (Research Level 2 reward for Thuggish Splicers)- Wrench 
    speed increased by 25% and physical speed increased by 10%. 
    ___ 19. Sportboost 2 (Research Level 4 reward for Thuggish Splicers)- Wrench 
    speed increased by 50% and physical speed increased by 20%. 
    
    ------------------------------------------------------------------------------
    
    
    Extra Tonics (5): The following tonics can only be obtained by downloading the 
    update from XBox live, which was released on December 4, 2007. 
    
    EVE Saver (Purchase from Medical Pavilion on)- Decreases EVE consumption by 
    Plasmids 15%.
    Machine Buster (Purchase from Medical Pavilion on)- Increases damage you deal 
    to bots, turrets, and cameras. 
    Machine Buster 2 9Purchase from Medical Pavilion on)- Greatly increases 
    damage you deal to bots, turrets, and cameras. 
    Vending Expert (Purchase from Medical Pavilion on)- Decreases vending machine 
    costs by 10%.
    Vending Expert 2 (Purchase from Medical Pavilion on)- Decreases vending 
    machine costs by 20%. 
    
    
    [------------------------------------]
    [--------3.AUDIO-DIARY LIST.3--------]
    [------------------------------------]
    
    
    Here is a list of all 122 audio-diaries found in the game, categorized 
    by the level they are found in, their author, and the order they were found in 
    (according to my guide). 
    
    
    Welcome To Rapture (2):
    
    ___ 1. New Year's Eve Alone (Diane McClintock)
    ___ 2. Hole in the Bathroom Wall (Steve Barker)	
         
    ------------------------------------------------
    
    
    Medical Pavilion (17):
    
    ___ 1. Released Today (Diane McClintock)
    ___ 2. Adam's Changes (Steinman)	     
    ___ 3. Higher Standards (Steinman)	     
    ___ 4. Parasite Expectations (Andrew Ryan)
    ___ 5. Limits of Imagination (Steinman)	     
    ___ 6. Love for Science (Tenenbaum)	     
    ___ 7. Vandalism (Andrew Ryan)    
    ___ 8. Surgery's Picasso (Steinman)     
    ___ 9. Freezing Pipes (McDonagh)
    ___ 10. Useless Experiments (Tenenbaum)	
    ___ 11. Testing Telekinesis (Suchong)
    ___ 12. Plasmids are the Paint	(Suchong)
    ___ 13. Enrage Trial (Suchong)		     
    ___ 14. Symmetry (Steinman)
    ___ 15. Aphrodite Waking (Steinman)
    ___ 16. Not What She Wanted (Steinman)
    ___ 17. Gatherer's Vulnerability (Steinman)
    
    ------------------------------------------------
    
    
    Neptune's Bounty (19):
    
    ___ 1.  Bathysphere Keys (Sullivan)	
    ___ 2.  Timmy H. Interrogation (Sullivan)	     
    ___ 3.  Fontaine Must Go (Andrew Ryan)	     
    ___ 4.  Finding the Sea Slug (Tenenbaum)	     
    ___ 5.  Picked Up Timmy H (Sullivan)	    
    ___ 6.  Masha Come Home (Marista Lutz)	     
    ___ 7.  Watch Fontaine (Andrew Ryan)	     
    ___ 8.  Have My Badge (Sullivan)	     
    ___ 9.  Adam Discovery (Tenenbaum)	    
    ___ 10.  Eden Leaking (McDonagh)	     
    ___ 11.  Fontaine's Smugglers (Tenenbaum)	     
    ___ 12.  Death Penalty in Rapture (Andrew Ryan)	     
    ___ 13.  Meeting Ryan (McDonagh)	     
    ___ 14.  Rapture Changing (McDonagh)
    ___ 15.  Smuggling Ring	(Sullivan)	     
    ___ 16.  Working Late Again (Andrew Ryan)	     	     
    ___ 17.  Saw Masha Today (Marista Lutz)	     
    ___ 18.  Arresting Fontaine (McDonagh)	     
    ___ 19.  Putting the Screws On (Peach Wilkins)	
        
    ------------------------------------------------
    
    
    Smuggler's Hideout (3):
    
    ___ 1. Meeting With Fontaine (Peach Wilkins)
    ___ 2. Kraut Scientist (Frank Fontaine)
    ___ 3. Offered a Deal (Peach Wilkins)
    
    ------------------------------------------------
    
    
    Arcadia (16):
    
    ___ 1. Seeing Ghosts (McDonagh)	     
    ___ 2. Big Night Out (Dieter Sonnekalb)     
    ___ 3. Mass Producing Adam (Tenenbaum)	     
    ___ 4. Arcadia Closed (Langford)
    ___ 5. The Market is Patient (Andrew Ryan)	     
    ___ 6. Early Tests Promising (Langford)	     
    ___ 7. Offer a Better Product (Andrew Ryan)	     
    ___ 8. Heroes and Criminals (Diane McClintock)     
    ___ 9. Shouldn't Have Come (Mariska Lutz)	    
    ___ 10. The Saturnine (Langford)	     
    ___ 11. What Won't They Steal (Langford)	     
    ___ 12. Teaching an Old Hound (Langford)	     
    ___ 13. Lazarus Vector (Langford)	     
    ___ 14. Lazarus Vector Formula (Langford)	     
    ___ 15. Arcadia and Oxygen (Langford)	     
    ___ 16. Maternal Instinct (Tenenbaum)
    	     
    ------------------------------------------------
    
    
    Farmer's Market (8)
    
    ___ 1. Bee Enzyme (Tasha Denu)	     
    ___ 2. Pulling Together (Andrew Ryan)	     
    ___ 3. First Encounter (Andrew Ryan)	     
    ___ 4. Hatred (Tenenbaum)	     
    ___ 5. Desperate Times (Andrew Ryan)	     
    ___ 6. Water in Wine (Pierre Gobbi)	     
    ___ 7. Functional Children (Tenenbaum)	     
    ___ 8. Adam Explained (Tenenbaum)	
         
    ------------------------------------------------
    
    
    Return To Arcadia (1)
    
    ___ 1. The Great Chain (Andrew Ryan)
    
    ------------------------------------------------
    
    
    Fort Frolic (15)
    
    ___ 1. Come to the Record Store	(Cobb)		     
    ___ 2. The Wild Bunny (Sander Cohen)	     
    ___ 3. Artist's Feud (Sullivan)	     
    ___ 4. Fancy Cigarettes (Albert Milonakis)     
    ___ 5. Stood Up Again (Diane McClintock)     
    ___ 6. The Doubters (Sander Cohen)	     
    ___ 7. Musical Insult (Sander Cohen)	     
    ___ 8. The Iceman Cometh (Martin Finnegan)	     
    ___ 9. Fontaine's Army (McDonagh)	     
    ___ 10. Guns Blazing (McDonagh)	     
    ___ 11. Pregnancy (Jasmine Jolene)	     
    ___ 12. It's All Grift (Hector Rodriguez)     
    ___ 13. Bump Culpepper? (Sullivan)	     
    ___ 14. Ryan's Stableboy (Anna Culpepper)	     
    ___ 15. Requiem for Andrew Ryan	(Sander Cohen)	
         
    ------------------------------------------------
    
    
    Hephaestus (17)
    
    ___ 1. Ryan Takes F Futuristics	(McDonagh)	     
    ___ 2. Scoping the Gate (Kyburz)		     
    ___ 3. Stopping Ryan (McDonagh)	     
    ___ 4. Going to Heat Loss (Anya Andersdotter)    
    ___ 5. A Man or a Parasite (Andrew Ryan)	     
    ___ 6. Fontaine's Legacy (McDonagh)	     
    ___ 7. Running Short on R-34s (Pablo Navarro)	     
    ___ 8. Impossible Anywhere Else	(Andrew Ryan)	     
    ___ 9. Assassin (Anya Andersdotter)    
    ___ 10. Kyburz Door Code (Pablo Navarro)     
    ___ 11. Getting a Break (Pablo Navarro)	     
    ___ 12. Genetic Arms Race (McDonagh)	     
    ___ 13. Market Maintenance Code	(Pablo Navarro)	     
    ___ 14. Device Almost Finished (Kyburz)		     
    ___ 15. The Dream (Kyburz)		     
    ___ 16. Assembling the Bomb (Kyburz)		     
    ___ 17. Great Chain Moves Slowly (Andrew Ryan)	
         
    ------------------------------------------------
    
    
    Rapture Center Control (3)
    
    ___ 1. The Vita Chamber (Suchong)		     
    ___ 2. Mind Control Test (Suchong)		     
    ___ 3. Baby Status (Suchong)	
    	     
    ------------------------------------------------
    
    
    Olympus Heights (6)
    
    ___ 1. Mozart of Genetics (Suchong)	
    ___ 2. Artist Woman (Sullivan)	     
    ___ 3. Fontaine's Human Jukebox	(Suchong)		     
    ___ 4. Mind Control Antidote (Suchong)		     
    ___ 5. Fontaine's Breakup (Paparazzi)	     
    ___ 6. Sad Saps	(Frank Fontaine)
    
    ------------------------------------------------
    
    	     
    Apollo Square (6)
    
    ___ 1. What's Happening Here? (Diane McClintock)     
    ___ 2. Atlas Lives (Diane McClintock)     
    ___ 3. Protection Bond (Suchong)		     
    ___ 4. Meeting Atlas (Diane McClintock)     
    ___ 5. The Longest Con (Frank Fontaine)	     
    ___ 6. Today's Raid (Diane McClintock)  
       
    ------------------------------------------------
    
    
    Point Prometheus (9)
    
    ___ 1. Changing Employers (Suchong)	
    ___ 2. Why Just Girls? (Tenenbaum)
    ___ 3. Missing Boots (Suchong)	     
    ___ 4. Protector Smell (Suchong)
    ___ 5. Mistakes	(Andrew Ryan)
    ___ 6. Protecting Little Ones (Suchong)		            
    ___ 7. Cheap Son of a Bitch (Suchong)	
    ___ 8. Marketing Gold (Andrew Ryan)	     
    ___ 9. Extra Munitions (Suchong)
    		     
    ------------------------------------------------
    	     
    	     
    [----------------------------------------]
    [--------4.RESEARCH LEVELS LIST.4--------]
    [----------------------------------------]
    
    
    Here is a list of research levels and their rewards for each enemy and 
    security system.
    
    
    Thuggish Splicer
     
    Research Level 1: Increased Damage 
    Research Level 2: Gene Tonic (SportBoost) 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (SportBoost 2) 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Houdini Splicer
     
    Research Level 1: Increased Damage 
    Research Level 2: Gene Tonic (Natural Camouflage) 
    Research Level 3: Increased Damage 
    Research Level 4: Easier to see Houdini Splicers re-appear 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Leadhead Splicer 
    
    Research Level 1: Increased Damage 
    Research Level 2: Gene Tonic (Scrounger) 
    Research Level 3: Increased Damage 
    Research Level 4: Gene Tonic (Static Discharge 2) 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Nitro Splicer 
    
    Research Level 1: Increased Damage 
    Research Level 2: 15% chance an enemy grenade will be a dud. 
    Research Level 3: Increased Damage 
    Research Level 4: 35% chance an enemy grenade will be a dud. 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Spider Splicer
     
    Research Level 1: Increased Damage 
    Research Level 2: Spider Splicer Organs yield the same benefits as First-Aid 
    Kits. 
    Research Level 3: Increased Damage
    Research Level 4: Gene Tonic (Extra Nutrition 3) 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Security Bot
     
    Research Level 1: Increased Damage 
    Research Level 2: Gene Tonic (Security Expert 2) 
    Research Level 3: Increased Damage 
    Research Level 4: Automatically hack security bots 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Security Camera
     
    Research Level 1: Increased Damage 
    Research Level 2: Double film from destroyed cameras. 
    Research Level 3: Increased Damage
    Research Level 4: Reduced flow speed while hacking any camera. 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Turret
     
    Research Level 1: Increased Damage 
    Research Level 2: Twice as much machine gun ammo from destroyed turrets. 
    Research Level 3: Increased Damage 
    Research Level 4: Automatically hack turrets. 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Bouncer 
    
    Research Level 1: Increased Damage 
    Research Level 2: Gene Tonic (Wrench Jockey 2) 
    Research Level 3: Increased Damage 
    Research Level 4: 50% increase to wrench damage. 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Rosie
     
    Research Level 1: Increased Damage 
    Research Level 2: Gene Tonic (Photographer's Eye 2) 
    Research Level 3: Increased Damage 
    Research Level 4: Rare inventing items found on Rosies. 
    Research Level 5: Increased Damage
    
    ------------------------------------------------------------------------------
    
    Little Sister
     
    Research Level 1: Increase to your maximum health and EVE. 
    Research Level 2: Increase to your maximum health and EVE. 
    Research Level 3: Increase to your maximum health and EVE. 
    Research Level 4: Increase to your maximum health and EVE. 
    Research Level 5: Increase to your maximum health and EVE.
    
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////
              _   
             /' `\ 
           /'     )
         /'        
       /'   _      -FAQ-
     /'    ' )     
    (_____,/'      
                   
    //////////////////////////////////////////////////////////////////////////////
    ------------------------------------------------------------------------------
    
    This section is dedicated to anyone who has e-mailed me a question, comment, 
    addition, or deletion to my guide. Any feedback is accepted pertaining to the 
    game, as long as you read the guide before e-mailing me. Please feel free to 
    point any error or missing item in my guide as well.
    
    
    Thanks to DDYeom451 for this e-mail:
    
    "I just wanted to say that Armor-Piercing rounds are very effective against Big
    Daddies, whereas Anti-Personal rounds aren't. Also, Crossbows (Steel-Tipped),
    when fully upgraded, can bring down a Rosie/Bouncer in 2 hits, or 3 if fighting
    an Elite, but best used if you stun them, because Bouncers charge you".
    
    I fixed this error in the guide, because I accidentally switched the ammo uses.
    I did not change the Crossbow section, because my difficulty setting was set to
    "Hard" and, although two or three bolts can take down a Big Daddy on "Easy", it
    cannot on Hard. Regardless, this is still useful if you would like to play on
    Easy mode.
    
    
    ------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////
               _       
              ' )     )
              /'    /' 
           ,/'    /'   
          /`---,/'     -Museum Concept Level
        /'    /'       
    (,/'     (_,      
                   
    //////////////////////////////////////////////////////////////////////////////
    ------------------------------------------------------------------------------
    
    The Museum level is only available if you have purchased the Ultimate Rapture
    Edition for Bioshock. This special edition contains both Bioshock 1 and 2 and
    two bonus discs. The bonus disc for Bioshock contains a downloadable level
    that allows you to see some of the scrapped ideas Irrational had for the game.
    It is a pretty amazing level, and I really do suggest you purchase this
    special edition of the game.
    
    "Welcome to the Museum of Orphaned Concepts-a guided tour of ideas Irrational 
    Games discarded or reworked heavily during the making of Bioshock."-this is
    the introduction to the level, just to give you an idea of what it contains.