_____________________
| GENERAL INFORMATION \__________________ 
| Platform      : PC                     |      The Lord of the Rings
| Company       : EA Games               |  --The Battle for Middle-Eath--
| Genre         : Real-Time Strategy     |    Guide Submitted: 28/07/07
| Players       : Online Multi - 8       |       Author: Gothmog14
| Version       : 0.5                    |
|______________________                  |
| REGIONAL INFORMATION \_________________|
| Release:  America > March 2006         |
| Rated  :  ESRB    > T for Teen         |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 

 +++++++++++++++++++++++++++-------------+++++++++++++++++++++++++++++++
===========================|    INTRO    |===============================
 +++++++++++++++++++++++++++-------------+++++++++++++++++++++++++++++++


Well, this is my guide, it isn't exactly finished, but it has most of the
stats for most of the game. I wrote this around the time when the game
came out, in the same format as the Unit stats guide for the first BFME
by fsovercash, so it should be easy enough to read. I plan on adding
buildings and finishing off what's left of the stats. Note, that these
stats are from the latest patch (patch 1.6, or was it 1.06 (or atleast
I hope it is, I wrote this a long time ago, but I'm pretty sure it's
post 1.05)).

Most of the information here is taken from the files found in the Battle
for Middle-Earth II (tm) folder. I doubt there are any mistakes there, but
more than likely I will make some, there is a lot of info there, and a few 
things I don't even understand, so if anyone sees any errors, can you 
please point them out to me, e-mail me at arty_404@hotmail.com.

NOTES:
- Easy AI   = 25%
  Medium AI = 100%
  Hard AI   = 120%
  Brutal AI = 150%
- When you see x/y, one is Melee Damage, one is Ranged, Melee is always 
  listed first.
- Dodge is applied to non-hero Ranged attacks, aka Arrows.
- Damage's are usually combined because of 3 common types, see the notes
  for a Breakdown.
- Heavy Armor / Mithril Mail / Scavenged Armor doubles your Armor (+50%)
- Forged Blades / Elven Blades doubles your Damage (+50%)
- Fire Arrows damage upgrade changes depending on the units.
- Silverthorne Arrows damage upgrade changes depending on units.
- A fully-upgraded unit is twice (x2) as strong as a non-upgraded one.
- Counter system = Swordsmen > Pikemen > Cavalry > Archers > Swordsmen,
  in a cycle.
- Swordsmen deal 100% Damage to Pikemen, -100% Damage from Pikemen.
- Pikemen deal 100% Damage, take 20%, and 10% Crush from Cavalry.
- Cavarly deal 100% Damage to Archers, 50% Damage to Swordsmen, -100%
  Damage from Archers.
- Archers deal +50% Damage to Swordsmen and +25% Damage to Pikemen.


 +++++++++++++++++++++++++++-------------+++++++++++++++++++++++++++++++
===========================|    UNITS    |===============================
 +++++++++++++++++++++++++++-------------+++++++++++++++++++++++++++++++


_________________________________________________________________________
_________________________________________________________________________

[Men of the West Units]
----------------------------------------------------------------------
Unit             Cost  BuildTime  CP   Health  Damage  Range   Vision 
---------------  ----  ---------  --   ------  ------  ------  ------ 
Soldier          200      20      60   200     40      -       175    
Archer           250      20      60   100     25      300     360    
Dúnedain Ranger  250      30      60   400     75/20   400/-   480    
Tower Guard      300      20      60   320     50      -       175    
Ithilien Ranger  500      30      60   400     75/20   400/-   480    
Knight           500      25      60   400     60      -       175    
Rohirrim         750      45      60   800     60/20   350     370    
Trebuchet        800      30      25   2000    600     500     500    
----------------------------------------------------------------------
Notes:
- Dúnedain and Rangers are the same unit with a different portrait
  and voice-acting.
- Rangers get +20 Damage from Forged Blades.
- Rangers do 100 Piercing +50 Flame with Fire Arrows.
- Flaming Shot upgrade gives +800 Fire Damage to Trebuctets.
- Knights gain less Armor if they have both Heavy Armor and Shields BUG.
- Fire Arrows add +25 Fire Damage to Archers.

_________________________________________________________________________
_________________________________________________________________________

[Elven Units]
-----------------------------------------------------------------------
Unit              Cost  BuildTime  CP   Health  Damage   Range   Vision
---------------   ----  ---------  --   ------  ------   -----   ------
Hobbits           50       20      10   100     60/200   -/200   175   
Lorien Warrior    300      30      60   125     80       -       175   
Mithlond Sentry   300      30      60   125     55       -       175   
Lorien Archer     300      30      60   125     40       350     350   
Rivendell Lancer  500      30      60   300     60       -       175   
Mirkwood Archer   800      45      60   150     90       450     550   
Fangorn Ent       1000     45      50   2000    600/400  -/500   500   
Giant Eagle       2000     60      0    2000    500+250  -       400   
-----------------------------------------------------------------------

Notes:
- Mirkwood Archers upgrade to +60 Magic Damage with Silverthorne.
- Mirkwood Archers shoot slower with Silverthorne.
- Lorien Archers upgrade to +40 Magic Damage with Silverthorne.
- Silverthorne Arrows upgrade adds a Knockback effect.
- Eagles take 100% Damage from Pierce and Hero-Ranged and 150% from
  Fire and Magic Damage.
- Ents take 500% from Laborers, 100% from Stab, Siege, Magic, and Flame
  Damage, 50% from Hero and Slash Damage, 5% from Hero-Ranged, 1%
  from Pierce and Crush damage.

__________________________________________________________________________
__________________________________________________________________________

[Dwarven Units]
-------------------------------------------------------------------------
Unit                 Cost  BuildTime  CP   Health  Damage   Range  Vision
---------------      ----  ---------  --   ------  ------   -----  ------
Guardian             250      20      60   400     50       -      175   
Axethrower           250      20      60   240     50       250    300   
Phalanx              300      30      60   500     45       -      175   
Men of Dale          500      30      60   200     50       380    380   
Battlewagon          500      30      50   3000    300/200  -/150  175   
Dwarven Demolisher   600      30      25   4000    1000     -      175   
Iron Hills Catapult  800      40      25   2000    300 x 2  500    550   
-------------------------------------------------------------------------

- Men of Dale gain +50 Fire Damage from Fire Arrows.
- Axethrowers gain +25 Pierce Damage from Forged Blades.
- Battewagon Passengers have 99 Pierce Damage, 30 Range.
- Battewagon can be upgraded with a Hearth, Men of Dale or Axethrowers.
- Iron Hills Catapult fires 2 shots instead of 1.
- Iron Hills Catapult gains +200 x 2 Fire Damage with Flaming Shot upgrade.

__________________________________________________________________________
__________________________________________________________________________

[Isenguard Units]
-------------------------------------------------------------------------
Unit                 Cost  BuildTime  CP   Health  Damage   Range  Vision
---------------      ----  ---------  --   ------  ------   -----  ------
Isenguard Laborer    20       5       5    60      5        -      100   
Wildmen of Dunland   200      20      48   150     40       -      175   
Uruk-hai Warrior     300      30      60   300     80       -      175   
Uruk-hai Crossbow    300      30      60   160     25       300    340   
Uruk-hai Berserker   300      25      20   800     300      -      175   
Uruk-hai Pikeman     400      30      60   400     45       -      175   
Warg Riders          500      30      60   400     100      -      175   
Siege Ladder         150      30      4    600     -        -      175   
Isenguard Ballista   300      40      25   2000    400      500    520   
Battering Ram        400      30      25   2000    1000     -      175   
Explosive Mine       500      45      10   1500    7000     -      175   
-------------------------------------------------------------------------

- Berserkers have Area of Effect, 15 Radius, 90° arc.
- Berserkers have an 80% Dodge chance.
- Explosive Mines have an 80% Dodge chance.
- Siege Ladders have a 50% Dodge chance.
- Uruk-hai Crossbows gain 30 Pierce Damage +25 Fire Damage with upgrade.
- Wildmen gain 2 resources per hit on a Structure.
- Wildmen have Torches upgrade purchasable on the Horde itself.
- Torch upgrade gives +30 Slash Damage to Wildmen.

__________________________________________________________________________
__________________________________________________________________________

[Mordor Units]
--------------------------------------------------------------------------
Unit                 Cost  BuildTime  CP   Health  Damage   Range   Vision
---------------      ----  ---------  --   ------  ------   -----   ------
Mordor Laborer       20       5       5    60      5        -       100   
Orc Warrior          100      25      60   125     30       -       175   
Orc Archer           300      30      60   100     20       275     280   
Corsairs of Umbar    400      30      60   200     40/25    -/100   175   
Soldier of Rhun      400      40      60   320     60       -       175   
Haradrim Archers     500      45      60   400     38       350     390   
Mountain Troll       500      45      50   1500    200/200  -/250   250   
Drummer Troll        750      45      25   2000    120      -       175   
Attack Troll         1000     45      50   3000    600      -       175   
Mûmakil              1600     60      100  8000    600      -       400   
Mordor Catapult      300      30      25   2000    400/60*  500/420 550   
Battering Ram        400      30      25   2000    1000     -       175   
Siege Tower          1000     45      5    2000    -        -       175   
--------------------------------------------------------------------------

Notes:
- Orcs Warriors gain +50% Damage and +25% Speed if in a group of 100+ Orcs.
- Orc Archers gain +20 Fire Damage from Fire Arrows upgrade.
- Corsairs purchasable from Inn for 200, 25 Buildtime.
- Haradrim Archers take Half Damage (-50%) from Pierce.
- Haradrim Archers gain 40 Pierce Damage +15 Flame Damage from Fire Arrows.
- Trolls do 120 Damage with trees but can hit multiple targets.
- Attack Trolls have 100% of a Mountain Troll versus most Damage types.
- Attack Trolls do half-damage (-50%) to Heroes and Pikes.
- Mûmakil starts with 6 Archers, Range increased to 400.
- Mûmakil takes 25% from Piercing, 100% from Fire and Slash Damage, and 175%
  from Stab Damage (pikes).
- **Catapults do 400 Siege + 100 Flame Damage, 60 with "Head" ammunition.**
- ???Grond remains in the INI files???
- Battering Ram not in INI files, information taken directly from in-game.

____________________________________________________________________________
____________________________________________________________________________

[Corrupted Wild Units]
--------------------------------------------------------------------------
Unit                 Cost  BuildTime  CP   Health  Damage   Range   Vision
---------------      ----  ---------  --   ------  ------   -----   ------
Wild Laborer         20       5       5    60      5        -       100   
Goblin Warrior       75       30      60   75      20       -       175   
Goblin Archer        200      30      60   80      20       275     400   
Corsairs of Umbar    200      25      60   200     40/25    -/100   175   
Spiderlings          300      30      60   300     75       -       175   
Half-troll Marauder  450      30      48   600     100      -       175   
Cave Troll           500      40      25   2000    200/200  -/250   250   
Spider Rider         600      30      60   600     150/100  -/400   300   
Mountain Giant       1000     45      50   4000    600/400  -/500   500   
Fire Drake           2000     30      0    4000    750      100     175   
--------------------------------------------------------------------------

Notes:
- Goblin Archers gain +20 Fire Damage from Fire Arrows upgrade.
- Spider Riders have 40 Pierce +20 Flame when upgraded with Fire Arrows, BUG
- Spiderlings take Half damage (-50%) from Slash Damage, full from Pierce.
- Firedrake immune to Fire Damage, takes 100% from all other forms of 
  Damage
- Spider Hole Spiderlings have 300 Health, 100 Damage.
- Giant's Death causes 100 Damage, 30° Radius.
- Cave Trolls are in the same group as Mountain Trolls in the INI files,
  Damages and Ranges assumed.
- Spider Riders can shoot beyond their Vision if it uncleared due to other
  units and/or structures.

____________________________________________________________________________
____________________________________________________________________________


 ++++++++++++++++++++++++++++++-----------+++++++++++++++++++++++++++++++++
==============================|   SPEED   |=================================
 ++++++++++++++++++++++++++++++-----------+++++++++++++++++++++++++++++++++


---------------------
Normal Movement Speed
---------------------

Unit Flaming Death Panic Speed    - 40
In-game Porter Speed              - 60
Hobbit Speed                      - 35

Elven Hero Speed                  - 65
Dwarven Hero Speed                - 45
Men of the West Hero Speed        - 40
Evil Hero Speed                   - 50

Isenguard Infantry Speed          - 50
Isenguard Pikemen Speed           - 50
Isenguard Berserker Speed         - 75
Isenguard Cavalry Speed           - 80

Mordor Infantry Speed             - 50
Mordor Pikemen Speed              - 50
Mordor Corsair Speed              - 70
Mordor Troll Speed                - 55
Mordor Drummer Troll Speed        - 32
Mordor Mûmakil Speed              - 50

Corrupted Wild Infantry Speed     - 65
Corrupted Wild Pikemen Speed      - 63
Corrupted Wild Troll Speed        - 55
Corrupted Wild Cavalry Speed      - 90
Corrupted Wild Special Speed      - 120

Elven Infantry Speed              - 60
Elven Pikemen Speed               - 50
Elven Cavalry Speed               - 90
Elven Ent Speed                   - 50
Elven Eagle Speed                 - 88

Dwarven Infantry Speed            - 40
Dwarven Pikemen Speed             - 40
Dwarven Cavalry Speed             - 85

Gondorian Infantry Speed          - 50
Gondorian Archer Speed            - 40
Gondorian Pikemen Speed           - 40
Gondorian Cavalry Speed           - 70
Rohirrim Cavalry Speed            - 90

----------------------
Panic and Attack Speed
----------------------

Fellbeasts           - Attack Speed  - 150
                     - Panic Speed   - 160
Witch-king (mounted) - Attack Speed  - 150
                     - Panic Speed   - 160
Drogoth              - Attack Speed  - 150
                     - Panic Speed   - 160
Eagles               - Attack Speed  - 114
Ents                 - Enraged Speed - 50
                     - Panic Speed   - 80
Mûmakil              - Panic Speed   - 60
                     - Enraged Speed - 80

Notes:
- Infantry is basic Swordsman and Archer units.
- Special are Spiderlings and Firedrakes.
- "Troll" is Cave Trolls, Attack Trolls, Mountain Trolls, and Mountain
  Giants.
- Men of the West Hero Speed is only for unmounted heros.
- Saruman, Grima, Lurtz,and Gorkil (unmounted) have 50 Speed.
- Sharku has 100 Speed.
- Shelob has 80 Speed.
- Drogoth, Fell Beasts and the Witch-king (mounted) have 95 Speed.
- Gorkil (mounted) has 81 Speed.
- The Witch-king unmounted has 65 Speed.
- The Mouth of Sauron has 40 Speed unmounted, and 90 when mounted.
- The Nazgûl have 55 Speed unmounted, and 106 Speed mounted.
----------------------------------------------------------------------
- Attack Speed is a Movement change when a unit targets a building,
  only for Fellbeasts, Drogoth, The Witch-king (mounted) and Eagles.
- Panic Speed is an increased Movement when Health reaches a 
  Critical level. only for Fellbeasts, Drogoth, The Witch-king 
  (mounted) and Eagles. Ents and Mûmakil experience this when on 
  fire or in Critical Health.
- Enraged Speed is an Movement change in Ents when they see
  Lumbermills or other Ents being lit on fire. Mûmakil experience 
  this when being attacked with Fire Arrows.


 ++++++++++++++++++++++++++++++---------+++++++++++++++++++++++++++++++++++
==============================|  CRUSH  |==================================
 ++++++++++++++++++++++++++++++---------+++++++++++++++++++++++++++++++++++


-------------------
Normal Crush Damage
-------------------

Tom Bombadil          - 400
Mûmakil               - 400
Dwarven Battlewagon   - 300
Shelob                - 200
Balrog                - 200
Mounted Heroes        - 160
Rohirrim              - 160
Spider Rider          - 160
Rivendell Lancer      - 100
Gondorian Knight      - 80
Warg Rider            - 60
Troll                 - 10
Spiderling            - 10

-------------
Crush Revenge
-------------

Oathbreakers           - 250
Anit-Cavalry Infantry  - 250
Basic Infantry         - 20
Ranged Infantry        - 10

---------------
Crushed Enemies
---------------

Tom Bombadil          - N/A (Infinity)
Balrog                - N/A (Infinity)
Mûmakil               - N/A (Infinity)
Troll                 - N/A (Infinity)
Dwarven Battlewagon   - 30
Shelob                - 7
Mounted Heroes        - 3
Rohirrim              - 2
Spider Rider          - 2
Rivendell Lancer      - 2
Gondorian Knight      - 1
Warg Rider            - 1
Spiderling            - 1

--------
Flanking
--------

If a unit is attacked from behind it takes double (100%) damage, however,
if the unit is Anti-Cavaly, or a Pikemen unit, it takes quadrouple (200%)
Damage. Trampling with flanking generally adds a multiplier of 2x or 3x.

Infantry              - 100%
Anti-Cavalry Infantry - 200%
Trampling flanking    - 100% / 150%

NOTES:
- "Troll" refers to Cave Trolls, Mountain Trolls, Drummer Trolls, 
  Attack Trolls, and Mountain Giants.
- Anti-Cavalry Infantry are Pikemen.
- Basic Infantry are Swordsmen.
- Ranged Infantry are Bowmen.
- All other units CAN NOT be crushed.
- Mounted Heroes include all mounted on Horse that are not previously 
  or later mentioned. This means Ewoyn, Eomer, Theoden, Faramir, 
  Gandalf, Glorfindel, the 3 Nazgûl, Sharku and Gorkil.
---------------------------------------------------------------------------
- Crush is the Damage taken when ridden over with any form of Cavalry or 
  Monster units. Some Siege units have instant Death Crush too (aka Siege
  Towers), but only to Infantry.
- Crush Revenge is the Damage the Cavalry / Monster units take from
  Crushing. Again, special Siege takes none.
- Crushed Enemies is the amount of enemies that can take the Crush Damage
  before the Unit / Battalion / Horde slows down and is unable to crush.


 ++++++++++++++++++++++++++++++----------++++++++++++++++++++++++++++++++++
==============================|  HEROES  |==================================
 ++++++++++++++++++++++++++++++----------++++++++++++++++++++++++++++++++++


Men Heroes      Cost    Time    Health  Attack          Damage  Range 
-------------   -----   -----   ------  -------         ------  ------
Eomer           1000    30      2400    Melee           80      -
                                        Throw Spear     400     ???
Theoden         1200    30      1600    Melee           180     -
                                        Mounted         35*     -
Eowyn           1200    30      1600    Melee           150     -
                                        Smite           500     ???
Faramir         1200    30      2000    Melee           200     -
                                        Ranged          150     350
                                        Wounding Arrow  300     350
Boromir         1250    30      2800    Melee           300     -
Aragorn         1500    30      2400    Melee           400     -
Gandalf         3000    45      2400    Melee           100     -
                                        Wizard Blast    500     100
                                        Lightning Sword 300+60  300
                                        Istari Light    3000    200
                                        Word of Power   500     120

Elven Heroes    Cost    Time    Health  Attack          Damage  Range
-------------   -----   -----   ------  -------         ------  ------
Arwen           800     30      2000    Melee           100     -
                                        Flood           ???     ???
Glorfindel      1500    30      1500    Melee           150     -
Haldir          2000    30      2000    Melee           120     -
                                        Ranged          100     400
                                        Golden Arrow    200     400
Thranduil       2500    30      2000    Ranged          200     400
                                        Vengeance Thorn 4000*   400
Elrond          2500    30      3500    Melee           250     -
                                        Whirlwind**     90+20   MOVEABLE
Legolas         3000    30      2500    Ranged          200     400
                                        Knife Fighter   200     -
                                        Hawk Strike     400     485
                                        Arrow Storm     200     400

Dwarven Heroes  Cost    Time    Health  Attack          Damage  Range
--------------  -----   -----   ------  -------         ------  ------
Gloin           1500    30      3000    Melee           400     -
                                        Slam            1000*** -
                                        ShakeFoundation 2000    -
                                        Shatterhammer   500     250
Dain Ironfoot   2500    30      3000    Melee           300     -
Gimli           4000    30      4000    Melee           500     -
                                        Axe Throw       500     175
                                        Leap Attack     100     100

Isenguard Heroes  Cost    Time  Health  Attack          Damage  Range
----------------  -----   ----  ------  ------          ------  ------
Grima Wormtongue  800     45    2000    Melee           100     -
                                        Backstab****    400     -
Sharku            1200    30    2400    Melee           150     -
                                        Man Eater       KILL    UNIT ONLY
Lurtz             1200    30    2400    Melee           200     -
                                        Ranged          150     350
                                        Cripple Strike  200     350
                                        Carnage         300     -
Saruman           3000    45    3000    Melee           100     -
                                        Wizard Blast    500     110
                                        Fireball*****   850     250
                                        LightningStrike 3000    300

Mordor Heroes   Cost    Time    Health  Attack         Damage   Range
--------------  -----   -----   ------  -------        ------   ------
Nazgûl x3       1000    40      2000    Melee          150      -
                                        Morgul Blade   80       -
Mouth of Sauron 1500    45      5000    Melee          320      -
                                        Evil Eye       3000     250
Fellbeast x2    3000    60      6000    Mounted        500+250  -
The Witch-king  5000    60      8000    Melee          600      40
                                        Mounted        500+250  -

Wild Heroes     Cost    Time   Health  Attack          Damage   Range
--------------  -----   ----   ------  -------         ------   ------
Shelob          2000    45     4500    Melee           250      -
                                       Poison Stinger  9000     -
Gorkil          3000    30     3000    Melee           300      -
                                       Poison Stinger  3000     -
Drogoth         5000    60     6000    Mounted         500+250  -
                                       Fireball        800      400
                                       Wingblast       15+5     75+5
                                       Incinerate      1000 x2  60
                                       Fireflight      2000     300

NOTES:
- Normal Heroes have 50% Dodge.
- Dwarven Heroes have 80% Dodge.
- Airborne Heroes and Shelob have 0% Dodge.
- Theoden's Mounted Damage = BUG
- Lightning Sword does 300 Magic Damage + 60 Fire Damage.
- Arwen's Flood is not present in the INI files.
- Thorn of Vengeance does 2000 Hero-Ranged Damage +1000 Fire Damage +1000
  Magic Damage.
- Whirlwind is controlled like a seperate hero.
- Slam does 500 Hero Damage +500 Structural Damage.
- Shake Foundations does only Structural Damage.
- Backstab does 200 Hero Damage +200 Poison Damage, can only target Heroes.
- Saruman's Fireball does 400 Fire, +400 Structural, +50 Magic Damage.
- Lightning Strike does 1000 Magic Damage +2000 Fire Damage.
- Morgul Blade spawns Wights if it kills, and stuns enemies.
- Poison Stinger Damage is done Over Time.
- Drogoth's Fireball does 400 Fire Damage +400 Structural Damage.
- Wing Blast has "Large" and "Small" seperate effects?
- Incinerate does an additional 1000 Fire Damage near the middle.
- Fireflight does 1000 Hero Damage +1000 Fire Damage.

 ++++++++++++++++++++++++++++++----------++++++++++++++++++++++++++++++++++
==============================|  LEGAL  |==================================
 ++++++++++++++++++++++++++++++----------++++++++++++++++++++++++++++++++++

Generic crap:

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

Copyright 2005 Gothmog14