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    Multiplayer Guide by sk8terguyjake

    Version: .17 | Updated: 12/27/06 | Search Guide | Bookmark Guide

    				Rainbow Six Vegas for Xbox 360 Multiplayer Guide
    
    
    
    
    
    
    I. Introduction
    II. Version History
    III. General Tips and Strategies
    IV. Weapon and gadget strategies
    A. Submachine Guns-------------------------------------WP039
    B. Light Machine Guns                                  WP809
    C. Assault rifles--------------------------------------WP720
    D. Sniper Rifles						       WP798
    E. Shotguns--------------------------------------------WP654
    F. Pistols                                             WP432
    G. Gadgets---------------------------------------------WP987
    H. Explosives                                          WP567
    
    
    V. Gametype Strategies
    A. Surival ---------------------------------------------- TY111
    B. Sharpshooter                                           TY241
    C. Retrieval----------------------------------------------TY395
    D. Team Survival                                          TY222
    E. Team Sharpshooter--------------------------------------TY672
    F. Attack and Defend						    TY123
    G. Terrorist Hunt-----------------------------------------TY 586
    
    VI. Map Strategies
    A. Border Town-------------------------------------------MS978
    B. Calypso Casino						         MS309
    C. Casino Vault------------------------------------------MS475
    D. Dam                                                   MS365
    E. Dante's-----------------------------------------------MS852
    F. Library                                               MS209
    G. LVU Campus--------------------------------------------MS961
    H. Research Labs							   MS723
    I.  Streets----------------------------------------------MS692
    J.  Kill House                                           MS297
    
    VII. Legal info
    VIII. Acknowledgements and Contact info
    
    
    
    
    
    I. Introduction
    
    
                  Hi there, this is Jake "sk8terguyjake" Parker.  This will be my
    fifth guide I've written, they have all been multiplayer guides.  In this guide
    I'll go through general tips and strategies, weapon strategies, then I'll go
    through game type strategies for each game mode, then I'll hit the map
    strategies.  Lastly I'll have Legal info and Acknowledgements and contact info.
    When you're reading this guide use my table of contents well.  So if you're
    interested in general tips for Attack and defend, look at the table of contents
    then press ctrl+F and then type in TY 123 then search.  This makes it so that
    you don't have to scroll down and find it
      That's my guide in a nutshell.  If you have anything you want to add anything
    to this guide, if you've got any questions, or anything you want to tell me,
    just send me an email at boardslide30@yahoo.com, that is 
    boardslide30@yahoo.com.
    You could also send me a voice mail at my xbox live account, my gamertag is
    bigbadblubanana.  That's right, bigbadblubanana is my gamertag.  Don't ask.  I
    like to hear from my readers, and I check my email everyday so I actually would
    like to hear from you.  That's about it, let's get it on.
    
    
    II. Version History
    
    Version .1 November 23rd 2006
    
    Finished the general tips and strategies section, as well as the introduction.
    
    
    Version .11 November 24th 2006
    
    Wrote up the parts for the weapons
    
    Version .12 November 28th 2006
    
    Wrote up all of the add ons for the weapons
    
    Version .13 November 29th 2006
    
    Wrote up most of the Border town and calypso casino map parts.
    
    Version .14 November 31st 2006
    
    Wrote up casino vault
    
    
    Version .15 December 12, 2006
    
    Finished most of the filming, did the Legal info as well as the 
    Acknowledgements
    and contact info. I just have a couple more parts to do.
    
    
    Version .16 December 18, 2006
    
    Changed some inaccuracies in the guide.
    
    
    Version .17 December 26, 2006
    
    Revised the weapon section of this guide.
    
    
    
    
    III. General Tips and Strategies
    
    
    In this section I'm going to go through some general tips and strategies that
    can be used in just about any situation.  For any experienced Rainbow six
    player, most of this is going to be a flash of the obvious.  These tips are
    mostly for the people who are new to this kind of game, or new to the series in
    general. With that, let's dive into it.
    
    
    
    1. Communicate with your Allies!!!
    
    
    In every single guide I've ever written this has always been my number one
    general tip.  That's because I really think it's important.  Communication is
    what makes rainbow six, well, rainbow six.  The Rainbow six series has always
    been known for the people who have good communication over live.  None of that
    Halo 2 crowd.  People who play rainbow six tend to be much more eager to
    communicate and be strategic.  So take good advantage of this, tell your allies
    where you're at, what you're seeing, stuff like that.  It will go a long way
    towards you winning the game.
    
    
    
    2. Use the Cover System!!
    
    
    This is new to the rainbow series.  IF you walk up to any wall, slot machine,
    what have you, and press the Left Trigger, you'll take cover up against it. 
    You can lean out by using the left stick.  The cover system represents a great
    way to cover streets, or other areas, with minimal exposure.  Another good thing
    to do is take cover, then when someone walks by, you just pop up and cap the 
    guy. Another thing you can do is blind fire, which is extremely inaccurate, but
    if used correctly can be effective.  You do this by simply pressing the Right
    Trigger.
    
    
    
    3. Use the right weapon for each map!
    
    
    Certain maps and parts of maps tend to be better for certain weapons.  Keep 
    This in mind as you choose which weapons you're going to go with, as well as
    what part of each map you're going to patrol or what routes you're going to take
    towards the objective.  There is a big difference between an assault rifle and 
    a submachine gun.  I'll go through this more in my weapons section.
    
    
    4. Be smart with your outfitting.
    
    
    This game features a character creation mode.  As you rank up in the games
    multiplayer, more gadgets, armor, weapons, and clothing become available.  Be
    smart with this, take advantage of what you unlock, because these are probably
    going to be better than what you were originally using.
    
    
    
    
    5. Fire short controlled bursts!
    
    
    Doing this will greatly enhance your accuracy, especially when you're using
    assault rifles.  If you fire short controlled bursts you will be amazed at how
    much more accurate you are, especially over distances.  Even at close range 
    fire in short controlled bursts.  Another thing this will prevent is you running
    out of ammo and being caught in a reload, also known as "being caught with your
    pants down."
    
    
    
    
    6. Aim down the sight!!
    
    
    Even when you're walking, you're so much more accurate this way.  Actually you
    can even do this while your moving to become much more accurate.  The only
    problem I see with this is that your peripheral vision is very limited, but
    when you're scoping in on a target, or a guy you know is hiding behind
    something, this issue becomes minimal.  Whenever you are advancing on a guy you
    know is taking cover, who is watching you, always aim down the sight.  Oh, by 
    the way, this is done by clicking the right trigger.
    
    
    
    7. Flank your Enemy!!
    
    
    Now that you have the new cover system, it's actually possible for you to be in
    a shootout with the guy, be behind cover, then swing around and shoot the guy 
    in the back.  I can't tell you how many times I've done this with a good result.
    You're going to find that this works best in the close combat situations inside
    the casinos.  That's when this strategy will really come into play.  One other
    thing to keep in mind is that while you're shooting a guy up, and you're taking
    cover, telling an ally to go around and shoot the guy is a very effective way 
    to take a guy out.  
    
    
    
    
    IV Weapons and Gadget Strategies
    
    
    In this section I'm going to go through each type of weapon, then go into each
    weapon and type up their stats, then I'll add up their stats and give you the
    total for a general look at the weapon.  Then I'll give a brief opinion on 
    them, then I'll go into each weapon in general.  Then I'll get to the different
    scopes and what not, then I'll hit the gadgets.  That should just about do it...
    
    
    A.	Submachine guns		WP039
    
    
    These are your guns that are preferred for close range combat.  If you stick a
    rifle scope on one of these babies you can be pretty effective at medium range
    as well.  These guns are very accurate, especially when you're on the move.  If
    you're on a close range map, this is your gun.  Now the only problem with these
    guns is that they are a little weak on firepower.  Especially when you're going
    up against armored opponents.  But if I'm playing CO-OP, this is my preferred
    gun.
    
    
    MP5N
    
    Damage: 5/10
    Range: 2/10
    Accuracy: 8/10
    Total: 15/30
    Magazine Capacity: 30
    
    This is one of your default submachine guns that you have at the beginning of
    the game.  It has good accuracy, especially while you're crouching.  This gun
    is VERY accurate when fired in short bursts.  This is your average in between
    submachine gun.
    
    
    MP7A1
    
    Damage: 4/10
    Range: 3/10
    Accuracy: 8/10
    Total: 15/30
    Magazine Capacity: 40
    
    
    This is one of the most accurate guns in the game and with a 40 bullet clip,
    you'll be able to spray on auto very accurately, and for a relatively long
    period of time.  I would say the major downside is that if you're trying to
    shoot a guy with armor, you're not going to have much success.  You're going to
    have to aim at the head in order to really take full advantage of this gun.
    
    
    
    
    
    UMP .45
    
    Damage: 5/10
    Range: 3/10
    Accuracy: 9/10
    Total: 17/30
    Magazine Capacity: 25
    
    This is a very accurate submachine gun, actually the most accurate in the game
    this gun and the MP9.  This gun has a good cross of awesome accuracy, good
    damage, and well, crappy range.  But still, this is probably the best 
    submachine gun in the game.  I would say the only fault is that it only has 25
    bullets in it's magazine, but that's a minor complaint.
    
    
    P90
    
    Damage: 4/10
    Range: 2/10
    Accuracy: 7/10
    Total: 13
    Magazine Capacity: 50
    
    
    This is one of the best guns in terms of accuracy, rate of fire and damage.
    The only thing I really don't like is that you will run out of ammo way too
    easily.  This gun though is accurate, and it spits out bullets at an amazing
    rate.  Again the thing is that it only comes with 3 clips, so you're probably
    going to run out of ammo if you get trigger happy.
    
    
    MP9
    
    Damage: 5/10
    Range: 2/10
    Accuracy: 9/10
    Total: 16/30
    Magazine Capacity: 30
    
    This gun is quite similar to the MP7A1 but I think is better because I've
    noticed that this gun is just a little more accurate than the MP7A1.  Only
    problem is that this gun doesn't quite have the magazine capacity, so you're
    going to have to be smart with your shots.
    
    
    
    MAC11
    
    
    Damage: 4/10
    Range: 2/10
    Accuracy: 6/10
    Total: 12/30
    Magazine Capacity: 32
    
    
    This is a gun that I think is often overlooked because of it's horrible stats.
    The one redeeming factor that this gun has is a GREAT rate of fire.  Now I
    personally don't like this gun.  I feel as if it has no power, and it's
    accuracy is pretty weak.  So this is a good gun if you're good at getting
    headshots because let me tell you something.  This gun isn't going to pierce
    any armor.
    
    
    
    
    
    Submachine Gun Add Ons
    
    
    The Submachine guns don't have a whole lot of options in terms scopes, but they
    have a couple.  I'm going to all of those right now.  
    
    
    
    Reflex Scope
    
    This is a good aiming site for close range.  On maps like Calypso Casino this
    would be a good site to use.  Any map where you are having lots of close range
    is a good one.  This sight basically is a little circle with a red dot in the
    center.  Wherever that red dot is that's where the bullet goes.  It doesn't
    offer much in the way of scoping in on a distant target, but it provides a
    clear aiming site.  
    
    
    The Rifle Scope
    
    
    This is much better for shooting at distances.  You basically scope in and have
    a little aiming sight in the middle.  I would say the only problem with this is
    that if you're going to need a scope, maybe you should be using an assault
    rifle.  But that's just my opinion.  If you're good with submachine guns but
    just want a bit more accuracy at a distance, this is your scope to use.
    
    
    Laser Sight
    
    
    The laser sight basically just improves your accuracy.  You can turn it on in
    the weapons settings and you'll see the laser come on.  Basically you aim the
    same as if you didn't have an attachment, but somehow the gun is just more
    accurate.  This is another good sight if you're going to be up close and
    personal, because at a distance this sight doesn't do anything for you.  One
    thing to be careful of is that your enemy can see the light too, so you might
    alert them to your presence.
    
    
    
    
    
    
    
    
    
    
    
    B.	Light Machine Guns (LMGs) 		WP809
    
    
    These are the masters of suppressing fire.  You can pump out a lot of high
    velocity bullets quick.  Considering the guns each have 100 bullet mags, you
    can shoot a bunch without having to reload often.  The thing with this is that I
    think it's somewhat excessive.  To keep a guys head down you probably don't
    need 400 bullets a minute of fire.  If I was taking cover and I had bullets
    hitting the wall next to me every 2 or 3 seconds, that would be enough to
    encourage me to keep my head down.  Another problem if you're using an Light
    Machine Gun is that they will find out where you're firing from pretty quickly.
    For me it's like, how bad do you need to kill somebody??
    
    
    
    
    MK46
    
    Damage: 7/10
    Range: 4/10
    Accuracy: 4/10
    Total: 15/30
    Magazine Capacity: 100
    
    This is a good LMG with decent stats across the board.  This baby like all of
    the other LMGs can lay down suppressive fire with no mercy.  Of all of the
    LMG's it's the one that fits right in the middle.
    
    
    21E
    
    Damage: 6/10
    Range: 3/10
    Accuracy: 6/10
    Total: 15/30
    Magazine Capacity: 100
    
    
    This gun doesn't quite have the stopping power or range that the MK46 has.  It
    is two points more accurate though, so I favor it slightly more than the MK46.
    With Light machine guns, you need all of the accuracy you can get, and that's
    what this guns got.
    
    
    
    
    M249 SPW
    
    Damage: 8/10
    Range: 4/10
    Accuracy: 4/10
    Total: 16/30
    Magazine Capacity: 100
    
    
    This gun is the most powerful and useful at a distance coming out of the Light
    Machine Gun division.  It's good at a distance and has tremendous stopping
    power, coming at you at a frightening rate of fire and high capacity magazine.
    This is definitely the best gun if you're looking for sheer firepower.
    
    
    
    
    
    Light Machine Gun Add ons
    
    
    
    Reflex Scope
    
    
    This is a good scope that provides a clear aiming sight.  It's accurate, and is
    effective at close range.  You can't shoot much at a distance with this scope,
    but you're not shooting at a distance with these kind of guns all that often.
    
    
    
    
    Rifle Scope
    
    
    Same scope as the submachine gun.  This allows for you to scope in on targets
    and hit guys at a bit more of a distance then with a reflex or laser sight.
    Only thing I would say is that when you're shooting with an LMG, a scope might
    be somewhat hard to use, considering how much the gun is going to be bouncing
    around.
    
    
    
    Laser Sight
    
    
    Same laser sight as before.  This laser sight improves your accuracy when the
    laser is turned on.  You can turn it on by going to the weapon menu by holding
    X, then go to the right with the D-Pad.  Be aware that your enemies can see the
    laser as well.
    
    
    
    Recoil Control Stick
    
    
    This is a good add on that lowers the chance of your gun losing control while
    firing.  It basically cuts down on the recoil of your gun, which is always an
    LMG's biggest drawback.
    
    
    
    
    
    
    
    
    C.	Assault Rifles		WP720
    
    
    Assault rifle's are a cross between sniper rifles, and submachine guns.  They
    can have 6X scope which is good, as well as good range to back itup, but they
    fire automatically.  These are excellent guns for accurate suppressing fire,
    and for taking cover for a firefight On the stats they say they're inaccurate,
    but in actuality these guns are accurate, they're just horrible if you're on
    the move.  So if you sit down, take cover, and take your time, you'll do just
    fine with these guns.  The nice thing is that assault rifles have enough power
    to actually punch through all of the body armor, so a few shots to the body is
    going to be ver effective in terms of killing your enemy.
    
    
    
    
    
    552 Commando
    
    
    Damage: 8/10
    Range: 7/10
    Accuracy: 4/10
    Total: 19/30
    
    
    This gun is very accurate and it has excellent stopping power.  This and the
    MTAR-21 have the best damage of any assault rifle in the game, so this thing
    will take guys out quick.  It's rate of fire is quite average though, so keep
    that in mind.  
    
    
    
    AK-47
    
    
    Damage: 7/10
    
    
    
    
    
    Aug 43
    
    Damage: 7/10
    Range: 2/10
    Accuracy: 5/10
    Total: 14/10
    Magazine Capacity: 30
    
    
    This gun does decent damage, has alright accuracy, but for some reason has
    horrible range.  I don't really know how it's possible for an assault rifle to
    have a range of 2, but this gun does.  That really takes away from the
    usefulness of this gun, because most assault rifles are only useful at a
    distance. 
    
    
    
    Famas 
    
    Damage: 7/10
    Range: 6/10
    Accuracy: 4/10
    Total: 17/30
    Magazine Capacity: 25
    
    
    The famas is the P90 of the assault rifles.  It does good damage, has average
    range and accuracy, but it just spits out bullets at an incredible rate. If you
    like the P90 and want a bit more range and power, this is your gun.  One thing
    to note is that you get more ammo then you would normally with the P90.
    
    
    G36C
    
    Damage: 7/10
    Range: 6/10
    Accuracy: 5/10
    Total: 18/30
    Magazine Capacity: 30
    
    This gun is very average.  It doesn't excel in any one category, and doesn't
    totally suck in a category either.  The main problem with this gun is that it's
    the exact same as the G3KA4, except the G3KA4 has 2  points better in the range
    department, so you might as well use that gun.
    
    
    G3KA4
    
    Damage: 7/10
    Range: 8/10
    Accuracy: 5/10
    Total: 20/30
    Magazine Capacity: 30
    
    This gun is very similar to the G36C except it's a bit better in the range
    department, and that makes it a decent gun for ranged combat.  This and the
    SCAR-H are your best assault rifles when fighting at distances.
    
    
    
    M8
    
    Damage: 7/10
    Range: 6/10
    Accuracy: 4/10
    Total: 17/30
    Magazine Capacity: 30
    
    This gun switches over from the ghost recon series to makes it's debut in the
    Rainbow Six Series.  This gun doesn't represent ghost recon very well,
    considering it has average damage, but below average accuracy.  That's the real
    killer for this gun.  It's just not accurate.
    
    
    MTAR
    
    Damage: 8/10
    Range: 6/10
    Accuracy: 4/10
    Total: 18/30
    Magazine Capacity: 30
    
    This gun is the most powerful assault rifle in the game, along with the 552
    commando.  The other note on this gun is that it has a blazing rate of fire.
    This thing just spits the bullets out like there's no tommorrow.  It is
    somewhat inaccurate, but it does have the best stopping power of any assault
    rifle in this game, along with an awesome rate of fire, so this gun is
    definitely worth checking out.
    
    
    SCAR-H CQC
    
    Damage: 7/10
    Range: 8/10
    Accuracy: 5/10
    Total: 20/30
    Magazine Capacity: 30
    
    In case you didn't notice this gun is the exact same as the G3KA4, so yeah.
    This is another gun from ghost recon, which is representing the game well.  This
    is a good gun, solid at a distance, with average stopping power.  The one thing
    that is good is that it is more accurate than a lot of the assault rifles,
    especially when you're moving and all.
    
    
    
    
    
    Assault Rifle Add ons
    
    
    The assault rifle's have a couple more options than the submachine guns do.
    These are the 6X scope and the Acog Scope.  I'll also take a look at their
    Other options which are in the submachine gun part as well.
    
    
    
    
    The Reflex Scope
    
    
    This is basically the same thing as the submachine gun add on.  The main
    Problem I have with it is that on an assault rifle, a reflex scope is just
    useless. Assault rifles are used at a distance, and the reflex scope really
    can't help you all that much.  You'd be much better off with a 6X scope or an
    ACOG Scope.
    
    
    
    Laser Sight
    
    
    Same deal as submachine gun, but the main difference is the one I went through
    with the reflex scope.  I'd take a 6x scope or ACOG anyday, considering that
    you're going to be fighting at a distance.  That's where this thing is useless.
    
    
    
    ACOG Scope
    
    
    This is a good scope for mid range combat.  It doesn't scope in too much to
    Make you feel uncomfortable at close range, and yet it scopes in enough to make
    you feel adept at longer ranges.  This is actually very similar to the Rifle
    Scope on the Submachine gun, which is a good add on.
    
    
    
    6X Scope
    
    
    
    This is a good scope for long range.  It's the longest range scope you can get
    for an assault rifle, so if you want distance on that assault rifle this is
    your best add on.  This thing can scope in very well, and provide awesome
    accuracy at a distance.
    
    
    
    
    
    
    
    
    
    
    
    
    D.	Sniper Rifles		WP798
    
    
    Every game has them.  Here you are, your sniper guns.  These are extremely
    accurate, powerful, and useful at long range.  These guns are the best if
    you're looking for sheer firepower per bullet.  Only problem with these guns is
    that they are nearly useless at close combat.  As soon as you fire you're going
    to have to cock the gun if you want to shoot again, so if you miss that first
    shot you're in serious trouble.  The other problem is that you can't put a
    silencer on these guns so as soon as you fire, everyone's going to know where
    you're at.
    
    
    
    M40A1
    
    Damage: 10/10
    Range: 9/10
    Accuracy: 10/10
    Total: 29/30
    Magazine Capacity: 05
    
    
    This is a very good gun, with awesome firepower, great accuracy, and distance
    At long range.  If you want to put a hole in somebody at a distance, this is
    your weapon of choice.  The only point it's missing is one for range, but who
    cares, you can shoot far enough.
    
    
    
    PSG-1
    
    Damage: 8/10
    Range: 9/10
    Accuracy: 10/10
    Total: 27/30
    Magazine Capacity: 05
    
    
    This is actually a really good sniper rifle for one main reason.  This being
    that it can fire shots without having to cock the gun again.  So this way you
    can take multiple shots without having to take your eyes out of the scope.  The
    M40A1 and the Scout tactical, as well as the SV-98 are all bolt action.  This
    comes at a cost.  The PSG-1 does lack in the power department, so you might not
    kill in one shot.  That's why you are going to want to aim at the head when
    using this gun.
    
    Scout Tactical
    
    
    Damage: 10/10
    Range: 9/10
    Accuracy: 10/10
    Total: 29/30
    Magazine Capacity: 05
    
    
    This is the exact same in terms of stats as the M40A1.  The two guns are very
    similar, and to be brutally honest it doesn't matter which you choose.  Just to
    let you know, if you choose either one you're getting an awesome gun which will
    kick butt at distance and provide awesome firepower.
    
    
    
    SV-98
    
    
    Damage: 10/10
    Range: 9/10
    Accuracy: 10/10
    
    
    Another awesome sniper rifle that unfortunately uses bolt action.  It's still
    really powerful and probably will kill in one upper body shot.  This is a very
    strong gun at long ranges.
    
    
    
    Sniper Rifle Add ons
    
    
    
    6X Scope
    
    
    This is the worst scope.  It's not a matter that the scope sucks, as much as if
    you're going to use a 6X scope, then you might as well use an assault rifle.
    That's the thing.
    
    
    
    12X Scope
    
    
    This is a lot better.  This thing is excellent for extremely long ranges.  You
    will be able to snipe people from across maps using this scope, and that's 
    going to be key towards the success of your shots.
    
    
    6X, 12X Scope
    
    
    This is the best scope in the game.  Reason being that it can scope between
    either 6X and 12X.  This makes it so that if you're in a mid range situation,
    you won't be totally helpless.  Then if you see a guy really far off you can
    scope in at 12X.  
    
    
    
    
    
    
    
    
    
    E.	Shotguns				WP654
    
    
    These are pure close combat weapons.  They fire a shell that will basically rip
    through anything upon contact.  These are one of the best guns for room
    clearing, and are very good as antipersonnel weapons.  After testing, these
    things can actually hold up at a distance.  Now don't be trying to snipe people
    with these things, but I mean at 40 feet you can still take a guy out, which
    amazed me. I would say the only problem with these guns is that after each shot
    you have to cock it so if you miss that first shot you're going to be pretty
    vulnerable, especially when you're in the open.  That's the main thing I would
    watch out for is that you really don't want to miss that first shot you take.
    
    
    
    
    M3
    
    
    Damage: 8/10
    Range: 2/10
    Accuracy: 3/10
    Total: 13/30
    Magazine Capacity: 08
    
    This is a decent shotgun and has good stopping power, and fits right in the
    middle statistically amongst the other shotguns.  The only thing is that the
    870 MCS is the exact same, but has one more point in damage, so you might as
    well use that.
    
    
    
    
    Spas 12
    
    Damage: 9/10
    Range: 2/10
    Accuracy: 5/10
    
    
    This is a great gun for room clearing and is probably the best shotgun in the
    game.  This gun kicks serious butt up close and personal.
    
    
    
    
    870 MCS
    
    
    Damage: 9/10
    Range: 2/10
    Accuracy: 3/10
    Total: 14/30
    Magazine Capacity: 08
    
    
    This shotgun has a slight edge over the M3 considering it has one point more in
    the damage stat.  This gun is the most powerful shotgun in the game, which 
    means that it will get you kills in those close combat situations, and 
    that'swhat really counts.
    
    
    
    
    XM-26 LSS
    
    
    Damage: 7/10
    Range: 1/10
    Accuracy: 4/10
    Total: 12/30
    Magazine Capacity: 05
    
    
    This gun is the most accurate shotgun in the game.  It loses points though in
    terms of both damage and range, so that "accuracy" comes at a price.  One thing
    that is awesome about this shotgun is that it can shoot at full auto, which
    will basically obliterate your opponent.  You want to be careful with that
    because you could run out of ammo in your clip.  
    
    
    
    
    
    Shotgun Add Ons
    
    
    
    
    Reflex Scope
    
    
    This is the same Reflex scope we know and love.  It's good for this gun because
    a shotgun is basically a close range gun, and this offers a good close range
    aiming sight, which is a perfect match of the two.
    
    
    
    Rifle Scope
    
    
    
    This is interesting.  Combining a rifle scope with a shotgun.  Here's something
    crazy.  After I tested this combination, it works.  You can actually shoot at
    decent range with a shotgun, and it's pretty accurate.  Don't expect to snipe
    people with this thing, but you can hit people at mid range.  That is, if they
    are in the open.  If they are partially behind cover forget about it.
    
    
    
    
    Laser Sight
    
    
    This is the same laser sight you've known since...childhood.  Just kidding,
    since the submachine gun part.  Anyway it's basically the same thing on this
    gun, where it increases your accuracy.  As always be careful to not let your
    enemy see it.
    
    
    
    
    
    
    F.	Pistols				WP432
    
    
    These guns don't really matter.  The only time you'll pull one of these babies
    out is if you're run out of ammo either altogether or in your clip and you're
    up close.  These guns lack the accuracy and firepower to do much damage,
    especially against heavily armored people.  If you're going to use these, aim
    for the head, because it's your only real shot.
    
    
    
    MK .23
    
    
    Damage: 5/10
    Range: 3/10
    Accuracy: 6/10
    Total: 14/30
    Magazine Size: 12
    
    
    This is a decent pistol with average damage and decent accuracy.  This is a
    Good all around pistol.  Only problem is that it lacks range, but you're not
    going to be using this at range so what's the difference?
    
    
    
    Glock 18
    
    
    Damage: 3/10
    Range: 5/10
    Accuracy: 4/10
    Total: 12/30
    Magazine Size: 10
    
    
    This pistol is pretty good because it's a machine pistol.  This thing fires
    automatic, which is good because one of the biggest problems of pistols is
    their slow rate of fire, which is now solved with this gun.
    
    
    
    
    92FS
    
    
    Damage: 4/10
    Range: 6/10
    Accuracy: 6/10
    Total: 16/30
    Magazine Size:
    
    
    This is a good pistol because of it's accuracy, decent damage and good range.
    Another awesome thing is that it has 15 bullets in a clip, which is a lot.  You
    won't have to worry about being "caught with your pants down" with this gun.
    
    
    
    
    
    
    
    
    G.	Gadgets			WP987
    
    
    
    GPS Device
    
    
    This is a gadget that scans the entire area to temporarily reveal the location
    of all of the enemies.  Having one guy on the team with this is actually really
    good because then whenever you're pinned down, or just don't know where the
    enemy is you can call that guy to give a GPS, then the enemies will show up.
    This is an awesome gadget.
    
    
    
    Radar Jammer
    
    This basically jams and disrupts enemy GPS's, as well as Radar in the area.  If
    you have this you won't have to worry about anyone near you finding out where
    you're at with GPS's or using Radar, which is good.
    
    
    
    Motion Sensor
    
    
    You basically setup some laser trip wires, so that as soon as the enemy goes
    through it, you'll be alerted.  This is good for games like attack and defend,
    or Team survival, because you'll be able to cover certain areas without having
    anyone there.  Your enemy will walk in thinking he's found the gap in your
    coverage, then all of a sudden you know he's there and you track him down and
    kill him.
    
    
    Shield
    
    
    I didn't know what category to put this in so this is the one I put it in.  The
    shield basically protects you from bullets but you can only hold a pistol.
    Sometimes it's good to have who ever is defending the objective in attack and
    defend to have one of these.  The good thing about this is that it is basically
    mobile cover, the bad thing is you won't be able to get kills very quickly or
    efficiently because all you have is a pistol.
    
    
    
    
    XM50 Gas Mask
    
    
    I never use these things.  I would much rather have frag grenades, a GPS 
    device, or a Radar Jammer.  What this thing does is protect you against Tear
    gas, but tear gas isn't used all that commonly so these aren't too useful.  I'll
    take a grenade or GPS device anyday.
    
    
    SF10 Gas Mask
    
    
    This is another gas mask that does basically the same thing as the XM50.
    
    
    H.	Explosives				WP567
    
    
    
    Frag Grenades
    
    
    These are your basic explosives.  These are really useful especially because of
    the new cover system.  If you're in a fierce firefight with a guy throw a
    grenade.  This will do one of two things.  It will hopefully kill the guy, but
    it probably won't.  What it will do is force the guy to move, providing you
    with a clear shot.  Use these to flush people out of their cover so you can
    shoot
    them.
    
    
    
    C4
    
      The way C4 works is that you set it then you remote control it, so when you
    want to blow it up you just press the button and it explodes.  This makes it
    sorta hard to use, but one way it can be useful is if you plant it on an
    objective like in attack and defend, like in Calypso Casino and the briefcase.
    As soon as you are alerted it's been taken you just blow it up and kill the 
    guy. That's one way it can be used.
    
    
    
    Breaching Charge
    
    
    These are more campaign items, and are useful in campaign situations, but not
    As much in multiplayer situations.  The way the charge is used is that you stick
    It on a door where you know enemies are hiding at, then you blow up the door and
    rush in.  Problem with this is that when you're playing against other people 
    you rarely actually know where they are.
    
    
    
    Flashbang
    
    
    This is another explosive that is used more in campaign.  This one is actually
    really useful because when it goes off you are totally blinded.  No joke.  If
    that thing goes off right at your feet you won't be able to shoot anything for
    3 or 4 seconds which provides a huge window of oppurtunity for the flash thrower
    to get a kill.  If you learn to use these right you will be deadly.  These
    things are death.
    
    
    
    Tear Gas
    
    
    This just plain doesn't work.  What it does is you throw it, then it has a tear
    gas haze settle over the area for a while and whoever walks in there has a sort
    of blurry screen and that's about it.  If you're going to go with non lethal
    grenades, you might as well use Flashbangs.
    
    
    
    Incendiary
    
    Oh these are fun.  These release White phosphorus into the air which can kill
    and eat through anything.  Use these much like you would use frag grenades, use
    them to get kills and flush people out of their positions.
    
    
    
    
    
    
    
    V. Gametype Strategies 
    
    
    
    
    
    A. Survival 			TY111
    
    
    This is a free for all no respawns death match.  On this game type, I hate to
    condone it, but camping is a very effective strategy.  Avoid exposing yourself
    because since this is free-for-all, there is no territory that you know is 
    safe. Keep on the move and shoot whoever you see.  This is that game type where
    I really can't help you all that out with.  You have to get lucky and be a good
    shot.  The main tip I can give you is just don't expose yourself in wide open
    areas, because someone will see you and light you up.
    
    
    
    
    B. Sharpshooter 			TY241
    
    
    This is a free for all game type where the player with the most kills wins the
    match.  It's as simple as that.  This is somewhat similar to survival, so use
    similar strategies.  That is, don't expose yourself in wide open areas, just
    don't go buck wild because you'll probably get capped.  Be patient, locate your
    target and go track him down.  Using a silencer would actually be good because
    then when you fire they won't know where it's from.  Since respawns are enabled
    you can be much more risky than survival.
    
    
    
    
    C. Retrieval			TY395
    
    
    
    This game mode is where your team has to locate some biohazard canisters on the
    at a time and take it back to your assigned depot to score points.  The
    canister sorta spawns in a few random spots in the map and it's your job to
    track it down and stick it in your depot for points.  A good strategy is to
    locate where that thing is spawning, and just go in and get a hold of it.  This
    is a flash of the obvious, but you can often predict where the canister is going
    to spawn, so use this to get ahead of the curve and score.  Once one of your
    allies does have hold of this, your enemy is going to be heading towards your
    depot, so be ready for them.  You have to cover your ally as much as you can,
    because if he gets shot the canister is dropped.  You can of course pick it up,
    but you want to have as many people around to escort him in as you can.  Get the
    guy in there, score, rinse and repeat.  Try and use smoke grenades to cover his
    movement, so that he doesn't get picked off from a distance.
    	If your enemy gets a hold of the canister, the first thing to do is make
    A break for their depot.  Once you make it in there, find a good spot to watch
    And wait.  A good spot would be an area where he will come in and you can get a
    Good shot at him, and you're not exposed to snipers.  Sit there and watch and
    wait for the carrier, then you pop him good and get the canister.  Now chances
    are that there are going to be some guys moving in with him, so you're going to
    Have to contend with them as well.  Another good thiing to do is have one guy
    hea towards where the thing spawns so that from there you a hold of it right
    away in the case that your enemy does score.
    
    
    
    
    D. Team Survival				TY222
    
    
    
    Team survival is the same as regular survival except guess what, you're on a
    team.  This means that since there are no respawns, you actually have to play
    smart, and this is where communicating really comes into play.  Any
    miscommunication could cost your ally his/her life.  Then when you lose a guy,
    you're outnumbered, now the battle is swinging against you.  That's what one
    miscommunication or lack of communication will get you.  You really have to 
    work together, make sure that everywhere is covered, and that no one's back is
    left uncovered.  Flank the enemy force.  If one guy gets around and kills a few
    people, that will do 2 things.  One it gets you kills, which always helps in
    battle.  The second thing is it causes confusion, a communication breakdown on
    the other team.  Use this confusion to strike at your enemy and you'll be able
    to take the opposing team out like that.  * snaps fingers *.
    
    
    
    
    
    E. Team Sharpshooter			TY671
    
    
    
    This is the same thing as regular sharpshooter except you're on a team, so
    you're going to have to work together to get kills.  There's not a whole lot of
    strategy to this game type, but one strategy I would use is have everyone cover
    each others back, especially when you're going into open casions and areas like
    that.  If you sense that the enemy is holed up, or is camping or something,
    flank them and get around.  The one thing about this game is that you can go
    anywhere in the map.  You could go all the way in their spawn, and sneak all
    the way around and shoot the enemy in the back.  In other games, that's just not
    really possible, or it's just not efficient.  In this game type especially,
    this is an excellent strategy.
    
    
    
    
    
    F.	Attack and Defend			TY123
    
    
    
    Attack and defend is the new objective game mode in rainbow six vegas.  The
    objective is either a pair of hostages, a briefcase with intel, and that sort
    of thing.  When you're playing this game type you have to work with your allies
    to find the weak point in the opposing team.  To help you do that I'm going to
    branch this into attackers and defenders.
    
    
    Attackers:
    
    You're going to have to work together to find the opening, the gap in the
    opposing teams defenses.  One thing to remember with this game type is that one
    score and the game is over.  So if you can slip by once, that will be a game
    changing, possibly game ending deal.  If you or an ally gets a hold of the
    objective, then you have to make a clear path for them to get back to the
    extraction point for the objective.  Before you attack the objective a good
    idea would be to say where whoever does get the objective should head.  The
    worst thing is when you have a guy holding the canister who has a no idea where
    to go, and just wanders aimlessly until he's shot.  Having an escort isn't a bad
    idea either, because when that guy gets the objective, it's going to be a lot
    harder for the defenders to track down and kill a posse of 4 guys than just one
    guy holding the canister or whatever.
    
    
    
    Defenders:
    
    
    You guys have a hard job.  You have to assign different people to cover the
    areas where the attack can come from.  If you have a single break down in
    coverage, it can and will cost you the game.  If you do have a break down and
    they get the objective, the first thing to do is head towards their spawn or
    wherever they're taking the objective, then just watch and wait.  That's the
    only thing you can do.  Just head towards their spawn and shoot the objective
    holder.  You're not going to have much time, so as soon as you hear that the
    objective has been taken just make a dash for where they have to return it.
    Once there you're going to have to watch and wait.  I would say that when the
    attacking team gets the objective, the chances of actually stopping the carrier
    is probably about 50-50, so don't let it come to that.
    
    
    
    
    
    G.	Terrorist Hunt (co-op)			TY586
    
    
    
    The reason I'm including this is that this is basically when you take the
    multiplayer map and stick 30 to 50 terrorists on there and you just go and kill
    them.  The one thing to really watch for is that you can't enable respawns, so
    the second you get killed, that's it.  This makes it so that you really have to
    be smart and play together if you're going to get through it alive.  One of the
    big things to do is take your time.  Don't be stupid and rush out because you
    want to get kills quickly.  Flank the terrorists, find out where they are, take
    cover, and you'll slowly but surely work your way through it.  That's what I
    always do.  Use smoke, flash, frag, grenades as well as the incendiary gas to
    clear through tough parts.  Another thing I do is attack rooms and areas at the
    same time and at different angles.  This will create confusion for the
    terrorists, and if one guy is getting shot at, that means the other guy has a
    clear shot at them, so he'll be able to take them out.
    
    
    
    
    
    
    VI	Map Strategies
    
    
    In this section I'm going to go through all of the maps, and how to play them
    On each of the game modes.  I even took the time to film for each map which was
    a lot of work.  You have no idea how many takes it did to get each one.  That's
    a lot of stuff, so let's get right to it.
    
    
     Border Town				MS578
    
    
    
    Overview:
    
    
    This is definitely a ranged combat kind of map.  You're going to have a lot of
    firefights at distance, so using an assault rifle with a 6X isn't going to be a
    bad idea.  A good idea on this map is to have at least one guy hang back and be
    a sniper.  This is actually one of those maps where snipers can actually be
    used effectively.  Most maps are close range battles, but this one is actually 
    almost all at medium to long range.
    
    
    
    How to play this map: Survival
    
    
    
    This is going to be a tough map to survive and not totally get shot up.  Try
    And avoid at all costs.  You will get sniped, or just shot up while crossing
    that open terrain.  Try and stay inside as much as you can, because this is
    where you will not be vulnerable to all of the long distance fire.
    
    
    
    How to play this map: Sharpshooter
    
    
    Similar thing as for survival.  Chances are you're going to have one idiot in
    the game that has no idea why he's getting shot going across open areas.  Try
    and find this person and kill them.  If you have no such person then it's going
    to be a bit tougher, so yeah.  Another main thing to try and do is hide in a
    
    
    
    
    How to play this map: Team Survival
    
    
    On this map snipers are huge.  They will play a large part of the battle, and
    dictate the course it will take.  In the big courtyard you have 2 sniping
    areas. You have the church, and then you have the buildings that are across from
    that. Having snipers support you when you're going across the areas is a big
    deal. This is going to help so much, not only as a killing force but also as a
    recon force.
    
    
    
    How to play this map: Team Sharpshooter
    
    
    
    Snipers are going to be a big part of this like it is for Team Survival.  Use
    teamwork to navigate and get through the big firefights you're going to have.
    This map is extremely exciting in terms of the firefights you're going to have.
    Since this is Team Sharp shooter with respawns, over the course of the game
    you're going to have to adjust to the direction the game is heading.  This
    includes what side they're attacking from, if they're hanging back and sniping
    or rushing and the general flow of the map.
    
    
    
    How to play this map: Retrieval
    
    
    The canister spawns inside of the buildings that are right in front of the
    church.  You're going to have some pretty good fights over the courtyard when
    you're trying to score the canister.  You're going to have to either deposit it
    right next to the church, or up at where the streets merge at the beginning of
    the map.  You're going to have to score it across some open terrain which is
    pretty tough.  Throwing smoke is a good way to provide cover.
    
    
    
    
    
    How to play this map: Attack and Defend
    
    
    Attackers:
    
    The objective is two hostages, so you can be happy that if the defenders do cap
    the hostage, you win.  When you're attacking this map be aware of snipers.
    Since your opponents are defending their objective they're just going to hang
    back and pick you off as you come.  That's what makes smoke grenades really
    important. Usually when people are getting sniped they try and grab a sniper
    then cap them. The best thing to do is just equip smoke grenades which will
    cover you and enable you to get close and kill them with your assault rifle or
    submachine gun.
    
    
    
    
    Defenders:
    
    Make sure to plant a guy up at the top of the church with a sniper rifle.  This
    guy will be able to watch the enemy attacking.  He'll be able to do this from a
    height, and he'll be able to see them and then relay his information to you and
    your allies.  Not to mention he'll be able to shoot guys.  See the main thing
    is that this game isn't always just about seeing a guy and shooting him, this is
    Rainbow Six.  You need to know where he is, this will give you a huge
    advantage. Amongst other things take cover and seal off the points of entry that
    the guys can enter from.  The thing that you have to remember  with the houses,
    is that's where that sniper on the top of the church is going to have to step up
    and pop those guys on the top of the houses.
    
    
    
    
    How to play this map: Terrorist Hunt
    
    
    
    This map is going to have a lot of ranged combat, so be ready for that.  Have a
    couple of people go down the street on the left, and have the other guys go
    straight ahead.  From here you need to work together to get through all of the
    firefights you're going to have.  If one team is getting just shot up, chances
    are that the other team has a clear shot at them, and vice versa.  When you're
    attacking the church you should have a team rappel up it then go down through
    the stairs, and have the other team breach in through the windows.  You could
    also have one team breach in from each side as well, it's up to you.
    
    
    
    Video walkthrough link:
    http://youtube.com/watch?v=RuMNvXiP6bs
    
    
    
    
    
    Calypso Casino		MS309
    
    
    This is a close range map.  Other than the combat you're going to encounter up
    on the rooftop, it's all close range cover duels.  You're going to have intense
    firefights especially in the main room with all of the slot machines.
    Especially considering that you can fast rope in from it.  Another key thing is
    cover on this map.  Considering that there are so many slot machines all over,
    that means that there are lots of areas in which you can hide behind and take
    cover.
    
    
    How to play this map: Survival
    
    
      In this map there is so much close combat that the best thing to do is just
    find an area and patrol around it.  Avoid going into the main Slot Machine room
    because people are just going to be shooting each other up in that room.  The
    thing is that since there are so many slot machines all over the map you're
    going to have lots of cover to use so take advantage of it.
    
    
    
    How to play this map: Sharpshooter
    
    
    Keep moving.  When you get a kill just keep on the move.  This will make it so
    that you're harder to hit, and you won't get pinned down as easily.  Take
    cover, be smart, don't move into open big rooms, but just keep on the move in
    general. This is so that you can encounter people and get more kills.  See in
    survival, you don't want to see people.  You want to let every one else kill
    each other. In Sharpshooter you just want kills, so your best bet is to keep
    moving, especially in this map.
    
    
    
    How to play this map: Team Survival
    
    
    Work Together to make sure that all of the corridors and hallways are accounted
    for.  Since there are all of the walls and slot machines to use this won't be
    hard.  Really be careful and use lots of cover, because this map probably
    provides the most cover in the game.  I'm saying this because this map has so
    many walls and slot machines use, so that's the real key to focus on.
    
    
    
    How to play this map: Team Sharpshooter 
    
    
    Similar thing, except you have a bit more flexibility to move out into the open
    considering that one bullet wont end your game.  Use this to really flank your
    opponent.  They'll be using so much cover that you can totally flank them, or
    send an ally to go do that to get the easy kill.  If you do get shot flanking
    them, don't worry, you got respawns.
    
    
    
    How to play this map: Retrieval
    
    
    
    The Canister spawns right between the casino and the elevator shaft you can
    Fast rope down.  What makes this hard is that instantly upon picking up the
    canister you're going to be in a lot of cross fire, especially if you spawned
    down in the vaults.  That's because you're going to have to go through the main
    casino and go all the way to the top to score it.  It's also hard to score it
    the other way because you have to go all the way down to the bottom in the
    vaults and score there so both ways is tough.
    
    
    
    
    
    How to play this map: Attack and Defend
    
    
    Attackers:
    
    
    ON this map you really want to avoid trying to fast rope into the middle of the
    map.  You can try, but you'll probably get shot up from different directions
    and quickly get confused and you'll wind up dead.  My preferred way is to either
    fast rope down the elevator shaft, or rappel down the side of the Casino and
    breach into the slot machine room.  What I like about doing this is that this
    will enable to work your way through the level room by room, table by table,
    instead of fast roping into the middle of the action and getting shot up.
    
    
    
    Defenders:
    
    
    Cover the areas leading down to the vault in which the briefcase is in.  There
    aren't too many areas that actually lead down into that vault, so if you can
    just cut off those few areas you'll be in good shape to protect the briefcase.
    If your enemy does get a hold on the intel, just head up towards their spawn.
    You can actually get up onto the roof and walk right to where the carrier is
    going to return the item. That's the main thing to do in the case that they do
    get it.
    
    
    
    
    
    How to play this map: Terrorist Hunt
    
    
    As soon as the game starts you're going to encounter a few terrorists out on
    The roof.  Make sure you take them out before moving on.  You'll see a small
    little building in the middle of the roof.  Open up this door and a few
    terrorists  will come streaming in.  Take them out.  Now from here it's really
    up to you.  You can go down the elevator shaft and work your way through the
    casino from there. You could also repel down the side although I prefer going
    down the elevator shaft.  From there you just have to take cover and work your
    way through the casinos.
    
    
    Video Walkthrough Link:
    
    http://youtube.com/watch?v=evoABQcrJt4
    
    
    
    
    
    Casino Vault		MS475
    
    
    This is a good map for ranged indoor combat.  You're going to have intense
    shootouts in this map, and I think this is a perfect submachine map.  The
    majority of your combat is going to be at 10 to 20 feet.  This is prime
    submachine gun range.  
    
    
    
    How to play this map: Survival
    
    
    On this map it's going to be unusually hard to survive because of all of the
    indoor ranged combat you're going to encounter.  If it be in the main vault
    room, the tunnel leading up to it, or the hallway leading to it from the
    offices.  All of these are potential death areas that you would want to steer
    clear of.  
    
    
    
    
    How to play this map: Sharpshooter
    
    
    Similar deal as above, but you just want to keep on the move.  Keep moving
    around the offices, the vault, and the hallway leading up to it.  I guarantee
    you'll run into people in those areas.  Problem is that you'll probably get
    shot in the back half the time, but that happens on every map anyway.
    
    
    
    How to play this map: Team Survival
    
    
    You really want to secure the vault area.  The hallway leading up to it is
    Going to be a major fighting area.  A smart idea is to have a couple of guys
    hang in the hallway and the vault area, then send the bulk of your force through
    the office areas and have them swing around.  This will enable you to flank the
    opposing force and wipe them out.  You'll probably run into people along the
    way but you're going to have to silence them.
    
    
    
    How to play this map: Team Sharpshooter
    
    
    You're going to encounter the bulk of your combat either in the vault or in the
    hallway leading up to it.  So get ready for that.  Make sure your using a gun
    you like at a distance, such as a UMP 45, and stick, a rifle scope on it.
    You're going to have to scope in for the majority of your kills.  Also take
    cover and use grenades because in the firefights you'll have in the vault and
    the hallway grenades are going to play a huge part in that.
    
    
    
    How to play this map: Retrieval
    
    
    
    The Canister spawns in the big room with all of the filing cabinets and all.
    Alpha team has to deposit the canister in a small office, bravo team has to
    deposit it in a bigger room with plenty of cover.  The spot leading up to the
    office where Alpha team has to deposit the canister has some long hallways
    where you're going to have some intense firefights.  Also, it's tough to score
    the canister as bravo team because the room you have to score it in is in a big
    room, where shots could come from anywhere.
    
    
    
    
    
    How to play this map: Attack and Defend
    
    
    
    Attackers:
    
    You're going to have to attack your objective which is located inside of the
    main room.  You're going to have to get the intel back from the main room and
    bring it back to your spawn.  You can either work your way through the offices
    or see if you actually make it through the long hallway and through the vault.
    That's going to be pretty tough.  A good idea is to have a couple of guys just
    hold the hallway under control and have your main attack force swing around.
    
    
    
    
    Defenders:
    
    
    If you can keep the hallway and the offices in check you're going to be good in
    terms of defending the intel.  Watch for the use of grenades as your opponent's
    are probably going to be rushing through the hallways and chucking grenades as
    they go.  One of the other things to do is have some people in the upstairs
    part as well so that if someone does break through your front line, you'll be
    able to pop them as they come in.
    
    
    How to play this map: Terrorist Hunt
    
    
    When you play this map, you're going to have to deal with 2 big rooms.  One of
    these is the filing cabinet room, where the canister spawns in retrieval.  This
    is going to be hard, but the best way to clear is as follows.  After clearing
    the first vault room right outside of your spawn, you'll notice some stairs
    leading upstairs.  Take these, and at this level there are 2 doors.  Have one
    guy go through each.  There will also be a couple doors leading to the same
    room that is on the ground floor.  Have your other 2 guys go through these.
    Doing this will enable you to go into that room and have all of the angles
    covered.Now this is where things will get out of control.  You're just gonna
    have to improvise, take some quick accurate shots and stay behind cover to get
    through this part.  The thing I would use is a lot of frag grenades, because
    you'll be able to get plenty of terrorist kills that way.  Then once you have
    this room done it's on to the vault.  This room is quite easy, and you can take
    the tunnel to this room, and there's a couple doors leading to it.  Come in at
    one time and you'll handle it easily.  Now all you've got left is the offices.
    Have a couple of guys work their way through the hallway that leads to the
    offices.  This hallway has the vending machine and the potted plants and all
    that, this is the one that you always seem to fight in when playing team
    sharpshooter.  Then you'll notice that in the main room you just had a fight in
    there's a door that also will lead to the offices.  Have a pair of guys go
    through each.  The guys going down the hallway will be able to flank the
    terrorists and swing around the back while the guys going through the other
    door.
    
    
    Video Link Walkthrough:
    
    http://youtube.com/watch?v=X77ZSD5spt4
    
    
    
    
    
    
    Dam				MS365
    
    
    This map has a combination of ranged combat and close range combat.  You're
    going to have pretty intense shootout inside of the big room with all of the
    machinery.  Be ready for some good fights in there because that's what you're
    going to be having a lot of.
    
    
    
    
    How to play this map: Survival
    
    
    This is actually an easier one to survive on because there is a lot of close
    range combat in the corridors.  You should probably just patrol those areas.
    Don't go into the main room because you'll get capped.  There's just too many
    angles you can get shot from to actually make it through there.
    
    
    
    How to play this map: Sharpshooter
    
    
    This maps fun on sharpshooter.  Heading towards the main room isn't a bad idea
    because you'll get plenty of opportunities to get kills and thus get points.
    That's the main thing to remember when play this map.  The only hard thing I
    would say is that you'll get capped plenty so you're going to have to deal with
    that.
    
    
    
    How to play this map: Team Survival
    
    
    
    You're going to have to really work together on this map especially when you're
    handling the big turbine room.  You're going to have to relay what you see and
    where the enemy is because if you don't, you're going to have lot's of issues
    getting sniped and losing guys.
    
    
    
    How to play this map: Team Sharpshooter
    
    
    Go to the main turbine room because being here will provide you plenty of
    opportunities to get kills, which of course will get you points.  Using an
    assault rifle isn't a bad idea considering that a lot of the combat is going to
    be ranged, especially in the main room.  Having an assault rifle will give you
    the firepower you're going to need to pop those guys at long range.
    
    
    
    
    How to play this map: Retrieval 
    
    
    The Canister spawns in the big turbine room, on the ground in the middle of it.
    This means that you're going to get shot a bunch just trying to reach it.  A
    good idea is to have a couple of guys on your team just make sure that the top
    is clear, and have a couple of guys make sure that the ground area is clear.
    In otherwords it's good to assign some people a zone.  The room with the 
    canister is a multi level room so to actually get through it alive you're going
    to need to really work together.
    
    
    
    
    
    How to play this map: Attack and defend
    
    
    
    
    The briefcase is located inside of a small computer room.  To get here I would
    try to avoid going through the main room.  You could also through the main room
    on the bottom but that's risky.  The best thing is just work your way there,
    and you can actually hit the room from several different angles, so do that.
    Have one guy toss a frag in there and then have another guy come from the back.
    This will cause confusion giving you a good shot at the briefcase.
    
    
    
    Defenders:
    
    
    Just stay near the computer room, maybe send a couple of guys into the main
    room.  This will enbale you to pick off anyone trying to either fast rope from
    the roof, as well as guys coming in from the other rooms.  It's actually not 
    too hard to defend the objective because it's located in a small room that only
    has a few doors leading to it, so just patrol the corridors aroud the door and
    make sure to have a couple guys in there.  This one is actually pretty easy to
    defend.
    
    
    
    
    
    How to play this map: Terrorist Hunt
    
    
    This is actually a really hard one for a couple of reasons.  One is that you
    have to take care of the main turbine room, which is huge and is going to have
    a lot of really intense firefights.  I guarantee you'll lose somebody in there.
    The other thing is that there are a lot of doors and corridors leading to the
    areas surrounding the main turbine room, so you'll run into situations where
    you'll have cleared areas but terrorists went back through them and shot you in
    the back.  So the number one thing to do when clearing the main room is have
    some people work their way through the ground floor, while other people work
    their way through the top.  This will prevent terrorists from totally flanking
    your team.
    
    
    
    
    
    Dante's                                   MS852
    
    
    This is actually a pretty small map where you're going to have a lot of combat
    taking place pretty quickly.  You have an outdoor area that is quite small, so
    not a whole lot of combat in there.  Most of it is going to be inside the
    casino, which comprises of a couple big rooms where you will encounter some
    ranged combat, as well as some smaller corridors for point blank shooting.
    
    
    
    How to play this map: Survival
    
    
    This is going to have a lot of close combat so get ready for a match of quick
    reflexes.  If you're slow, then you're out.  I would say as usual use cover,
    but one thing that is useful on this map is the snake cam.  There are a lot of
    long hallways in which the snake cam would be useful for taking a peek under the
    door to see if anyone is in there before opening it.
    
    
    How to play this map: Sharpshooter
    
    
    Going into outside and going to the big casino room isn't bad for getting some
    quick kills, especially when you have a lot of people.  The other thing to keep
    in mind is that you're going to want to keep on the move when you get your
    kills.  There's a lot of corridors so you're going to find that people are
    going to hunt you down when they hear your shot.  That's why you really want to
    keep on the move while playing this.
    
    
    
    How to play this map: Team Survival
    
    
    Now since it's team survival you really want to cover all of the areas that
    Your enemy is going to come in at.  This would mean covering the big rooms, the
    outside area, and all of the corridors leading up and around.  If you don't do
    this there will be problems, namely that of getting shot up from behind or
    something like that.
    
    
    
    How to play this map: Team Sharpshooter
    
    
    Team Sharpshooter is a chaotic game.  As usual just run around and kill people,
    but try to really use the long corridors and big spacy rooms to flank the
    opposing team.  As usual you're encountering a lot mid ranged combat in the
    hallways.  If you have a buddy with you send him around another hallway so he
    can catch the guy.  This is an awesome general strategy which is especially
    useful on this map.
    
    
    
    How to play this map: Retrieval
    
    
    You're going to have a lot of corridor and hallway combat.  So having a
    submachien gun is going to be best.  When you are holding the canister it's a
    good idea to avoid going across the main rooms and areas because you can just
    as easily go around and through the hallways where you won't just get shot up
    from the side somewhere.  That's the big thing to remember because you can 
    basically score the canister without having to cross open terrain.
    
    
    
    How to play this map: Attack and Defend
    
    
    Attackers:
    
    You're going to have to defuse a bomb, which happens to be located inside of a
    large room which has a bunch of corridors leading to it.  You're going to be
    hard pressed to attack this bomb because it's in a big room which can be 
    covered from a lot of angles.  A good idea is throw smoke and just run in there.
    An even better idea would be to throw a flashbang or two, then run in and see if
    you can neutralize it before they get their bearings.  
    
    
    Defenders:
    
    
    One thing I tend to do is spawn at point B in the Elevator room and just rush
    out onto the balcony.  You can almost always find some lonely soul trudging
    across the open ground.  You know what to do from there.  Another thing to do
    is go down to the ground floor and see if you can find some of them coming from
    that same courtyard.  One key thing to remember is that the room that the bomb
    is located in is pretty big, so you can probably have at least one guy just
    hide in a corner and camp on the bomb.
    
    
    How to play this map: Terrorist Hunt
    
    Right out of your spawn you're going to notice that you can take two routes out
    of your spawn.  One is a door and another is a long hallway.  Have two people
    take each route.  This will enable you to attack the outdoor area from multiple
    angles.  Once you get to the outside area you just are going to have to slug
    your way through it.  Once it is clear you're going to notice that there is a
    single door along the lit hallway.  You can take this as well as the double
    doors that are in the parking lot next to the cars.  It's good to have someone
    take each.  Both the double doors and the single door lead to the same room,
    which is a room with a lot of scaffolding.  Once you clear through this room
    there are a couple of doors that lead around the casino.  You can have someone
    take each.  From here it's basically a clean up job.
    
    
    
    Video Walkthrough Link:
    
    http://youtube.com/watch?v=AtzvQ0oL1ao
    
    
    
    
    
    
    
    
    
    
    
    
    Library			MS209
    
    This is a good map with lot's of indoor combat.  This combat is going to take
    place over short ranges and longer ranges, so I think a submachine gun is your
    best bet.  The one thing you will notice is that there is a lot of clutter on
    this map.  I mean that by saying there is a lot of crap laying around that
    provides awesome cover, so you want to shoot carefully, because you don't want
    him to hear the shot and then detect you.
    
    
    
    How to play this map: Survival
    
    
    There are plenty of corridors for you to wander around and patrol, and these
    will be good because if you do see a guy you'll have a fair chance of killing
    him.  It will be face to face, none of that get shot from a different angle of
    the map stuff.
    
    
    How to play this map: Sharpshooter
    
    
    Similar Deal here, but when I play this map I actually go outside for a couple
    reasons.  One, it gives me a chance to just wander around and get some kills,
    more importantly though is that I can rappel to the top of the building, go
    down through the roof, or breach in on my way up.  Since I have respawns, I'm
    willing to risk going outside so I can play more flexibly.
    
    
    
    How to play this map: Team Survival
    
    
    If you're the team that spawns outside then what I like to do is either go
    through the double doors or rappel up the top with a couple allies.  This
    enables me to get to the combat quickly, and since I have teammates, I know 
    that someones got my back.
    
    
    
    How to play this map: Team Sharpshooter
    
    
    On this map just in general have everyone attack from a diffferent angle.  That
    means going to the top, rappeling inside, whatever you have.  This map is 
    almost all indoor, so be ready for lot's of inter room fights.  Use your allies
    to help flank your enemy, especially when he/she is pinned down, which won't be
    hard considering that everyone is going to be in such close proximity of each 
    other.
    
    
    
    How to play this map: Retrieval
    
    
    The canister spawns outside of the building.  That means that you better be
    ready for ranged combat because you're going to have plenty of fights in the
    parking lot over the canister, especially in a full server.  Once you do get a
    hold of the canister just get inside as quickly as possible because you don't
    want to be outside exposing yourself.  Once you do get inside you just have to
    slowly work your way towards the depot and submit it in.  Just be patient and
    you'll be fine.
    
    
    
    How to play this map: Attack and defend
    
    
    Attackers:
    
    
    You're going to have to retrieve a couple of hostages, who are both in a room
    that is right in the main library.  This means that you can probably create a
    lot of crossfire between the rooms that are holding the hostages.  You really
    want to be careful to not cap the hostage though as you'll fail the mission.
    Once you do have the hostages you're going to have to take them back outside of
    the library to rescue them.
    
    
    Defenders:
    
    
    Both of the hostages are in rooms that can be covered quite easily if you just
    setup some people to cover the corridors leading up to it.  You really want to
    be careful with the use of C4 on this map.  Especially if they already have a
    hostage and they are bringing the second one along with them.  If they do get a
    hostage, just go outside and you'll be able to pick whoever is holding the
    hostages once their outside.
    
    
    
    
    
    
    LVU Campus						MS961
    
    
    
    This map is basically two office buildings connected by two bridges going
    Across and a couple of doors leading in on the ground.  You're going to have a
    lot of intense firefights across these bridges as well as in the office once you
    have crossed the bridge.  The other thing to keep in mind is that you can
    actually attack the other teams spawn quite effectively on this level.  You can
    really camp it, which some might consider cheap, but some consider a strategy.
    I won't get into that debate. 
    
    
    
    How to play this map: Survival
    
    
    First thing you want to remember is avoid being between the two buildings.  If
    you're on the bridge you're probably going to get shot by someone from either
    building.  So go in one building and stay in there.  The other thing I tend to
    do is take a point in the office and just watch from there, some might call it
    camping but it does work.  You can also choose to keep on the move through the
    offices, which isn't a bad idea.  You just want to avoid crossing between the
    two buildings.
    
    
    How to play this map: Sharpshooter
    
    
    You can choose to either patrol around the top of the level, or on the ground
    floor and the areas around it.  You'll be able to get some pretty good kills at
    the top especially because people are always crossing between the two
    buildings. Depending on where you go you're going to either encounter a lot of
    mid range combat, or more close range indoor situations.  It's up to you what
    you want to fight and at what distance, it just depends on where you go.
    
    
    
    
    How to play this map: Team Survival
    
    
    You're probably going to see a pile of dead bodies laying on the top of the
    bridge that connects to the building by the end of the game.  Actually an
    excellent strategy is to have a couple of guys just throw grenades from the
    bridge into the opposing building, and just act as a diversion while the bulk
    of
    your force goes on the ground and comes from up under the other team.  This is
    an excellent way to just flank your opposing force and just kill them.
    
    
    How to play this map: Team Sharpshooter
    
    
    The main spot of combat is going to be across the buildings on the bridge.
    That's where I like to go just because I can't resist an opportunity to get
    Some kills at a distance.  That's why I like to go across the bridge.  But you
    can go where you want.  Going across the courtyard beneath the bridge and into
    the building from the ground is an excellent way to flank your opposing team.
    
    
    
    How to play this map: Retrieval
    
    
    The canister spawns right under the bridge between the two buildings.  This
    means that you're going to have to scratch and claw your way to get a hold of
    the canister.  Once you do get it you can choose to either enter the buildings
    from the bottom, or go back up the stairs and cross the bridge.  Going across
    the bridge is sort of risky cause you can get capped from plenty of different
    angles.  Once you do have it you're going to have to go into the offices and
    score from there.  SO having some shotgunners go ahead of you and clear out the
    offices is an excellent idea when trying to score it.
    
    
    
    How to play this map: Attack and Defend
    
    
    Attackers:
    
    
    You're going to have to defuse a bomb on this map.  The bomb is located inside
    of a small office in one of the buildings.  You really want to be careful
    attacking it because the bomb is located inside of a small room where the
    defenders could easily C4 the area or just camp it.  There are 2 ways to go
    into the bomb area.  One is directly through the library on the ground, and the
    other more efficient way is around the back.  If you go around the back way 
    you'll be more likely to flank the guy who is guarding it.
    
    
    Defenders:
    
    
    You can easily camp the area around the bomb and the room that it is in
    specifically.  To get to this room they're going to have to go across the
    library and expose themselves.  There is only one way that goes around, which
    is in the back that you have to worry about.  IF you have guys patrolling the
    library and a couple guys inside the bomb room there is no way they're going to
    be able to defuse the bomb without killing everybody.
    
    
    
    
    
    
    
    
    Research Labs		MS723
    
    
    This map is going to have quite a bit of mid range-long range combat.  The
    reason being that in the big room with the yellow stairs leading up you'll have
    plenty of long range combat situations.  Almost too long for a submachine gun,
    so if that's where you're going to be heading then pick up an assault rifle.
    Most of the room to room combat is actually prime submachine gun range.  The
    reason being that when you open that door you're going to be looking into
    pretty large rooms, where you'll have good firefights, taking cover and all
    that.
    
    
    
    How to play this map: Survival
    
    
    Avoid going into the big room with yellow stairs because you'll most likely get
    capped going around there.  The hardest thing is that if you do go in there
    you're going to have to deal with guys who are probably waiting for someone 
    just like you to poke their head out, so don't be the idiot to do that.
    
    
    
    How to play this map: Sharpshooter
    
    
    Going into the main room isn't a bad idea, but you want to be careful.  If you
    start getting shot and you're just not doing well pull out of that area because
    you don't want to be giving other guys free kills.  In fact a good idea is to
    try to work your way around the main room and see if you can get some kills by
    flanking the guys on the ground.
    
    
    
    
    
    How to play this map: Team Survival
    
    
    You're going to see a lot of combat either in the main room, but most likely in
    the big silver room with filing cabinets.  That room, and the rooms leading up
    to it.  This is definitely a submachine gun map, and with no respawns you're 
    not going to get much of a chance to actually go to the main room and catch guys
    as they're coming out of their spawn.
    
    
    How to play this map: Team Sharpshooter
    
    
    You'll definitely see a high amount of combat in the big room because respawns
    are enabled, as well as the rooms leading up to the big filing cabinet silver
    room.  Sorry that's a horrible description, but I'm sure you know what room I'm
    talking about.  If you spawn in the lower part of the map be careful of going
    through the huge room because chances are you're going to run into some fights
    just getting through there.
    
    
    
    How to play this map: Retrieval
    
    
    The Canister spawns downstairs inside of the building.  One of the hardest
    things is once you do get a hold of the canister you're going to have to either
    go across the big room where you could get capped and not even see the shooter;
    or you're going to have to go across some hallways and long corridors and fight
    your way through that.  That's going to be pretty tough.  Considering this map
    is so huge, it's a good idea to send a couple guys to sweep around the whole
    map and shoot up the other team in the back as they're trying to score.
    
    
    
    How to play this map: Attack and Defend
    
    
    Attackers:
    
    
    On this map you're going to have to attack a briefcase which is located inside
    of a small room, which means that bringing grenades or even breaching charges
    wouldn't be a bad idea.  Trust me though, if you think just grabbing the
    briefcase is tough, it's going to be even harder to get it to your extraction
    point.  The reason is that the defenders could easily rush over there, take
    cover against a wall and just wait.  There is only one way into the extraction
    point, so if they get there first you're going to have to go through an uphill
    fight to score it.  It's going to be tough, and that's going to be one of your
    hardest things to deal with.
    
    
    
    
    Defenders:
    
    
    I tend to rush out and see If I can intercept some of the guys coming in from
    the larger room, into the smaller rooms.  A lot of the rooms can easily be
    covered if you just take cover and watch them, considering that all of the
    areas that lead to the objective can be covered if you can just watch 3 or 4
    doors. If you can cover these you're good for defending it.  Just makes sure you
    don't get shot up in the back or something.  
    
    
    
    
    
    
    Streets                         MS692
    
    
    This is a classic map that has been around at least since Rainbow Six Rogue
    Spear, I don't know if it was in the original.  This is an awesome map,
    Probably the greatest rainbow six map, along with kill house.  This is an old
    classic. Anyway, enough of the history lesson, let's dive into it.
    
    
    
    How to play this map: Survival
    
    
    I would probably go underground if you want to survive.  The reason being that
    if you're on the surface level you're probably going to get capped by someone
    in one of the buildings, or someone on the ground up there.  The reason for that
    is that it's just such a wide open area that there's no way that there isn't one
    guy watching the area.  If you go underground every time you encounter a guy
    you'll have an even chance because you'll see the guy, where as when you're up
    at the surface you'll get shot up and never even see the guy.
    
    
    
    How to play this map: Sharpshooter
    
    
    
    This is really up to you on how to play this.  If you're better at close, point
    blank combat then go underground, because that's where you'll encounter that.
    If you prefer ranged combat then stay up on the surface, because you'll
    encounter plenty of that.  If you do choose to go at the surface then it's
    probably smart to go in a building and just shoot guys from there.  Then when
    you get a couple of kills, move your position so no one can really track you
    down and kill you.
    
    
    
    How to play this map: Team Survival
    
    
    A good strategy is to have a couple of guys just look out the window of the
    spawn and see if they can pick anybody off right off the bat.  Have another
    pairof guys swing under the map and work their way to the enemy spawn.  Then
    have another pair of guys just go to the middle of the map at the surface level
    and go inside the buildings on the side.  From here they can shoot anybody who's
    hiding in the middle building or who's wandering around on the ground.  You'll
    basically be able to have eyes all over the surface of the map.  That's huge,
    then you can focus on what's going on underground.
    
    
    
    How to play this map: Team Sharpshooter
    
    
    Similar strategy, but it doesn't really matter if somebody gets killed because
    there are respawns.  I would definitely have some guys watching the enemy spawn
    point from the base, as well as have guys work their way towards the enemy
    spawn and put pressure on it.  This will give the guys working underground a
    chance to get in and really give the enemy base trouble.  You'll basically be
    able to just put a lot of pressure on the enemy spawn which is huge.
    
    
    How to play this map: Retrieval
    
    
    The canister spawns underground between the two bases.  This means that it
    Would be nice to have a couple of shotgunners for assaulting that part of the
    map. You're going to have lot's of point blank combat in this map, especially
    when you're fighting over the canister, so be ready for that.  If you're trying
    to prevent the other team from scoring the canister once they have the canister,
    a good idea is to plant some people in the buildings so that when come above the
    surface you can pop them.  
    
    
    
    How to play this map: Terrorist Hunt
    
    
    This one is tough.  I would say have a pair of guys take care of the surface
    level, then have another pair of guys go underground and work their way around
    there.  Be really careful sending guys to the middle of the map because you'll
    probably get shot down over there.  They'll probably get swarmed by terrorists
    and then shot up, so don't do that.  Have the guys going underground force the
    guys in all of the buildings to come out so that the guys watching the surface
    can pick them off.
    
    
    
    
    Kill House					MS297
    
    
    
    This is another old map that has been around for a while.  This map doesn't
    support attack and defend though so be ready for that.  You have some big
    hallways that separate two big buildings.  These buildings have multiple levels
    where a lot of close combat is going to occur.  You're also going to have to
    deal with some intense ranged combat outside because there are a lot of long
    hallways and just big areas between the two buildings where you're going to 
    have ranged combat.
    
    
    
    How to play this map: Survival
    
    
    This is going to be tough.  You're going to have a lot of different angles that
    you're going to have to worry about being shot from.  That sucks because this
    is one of those maps where there are so many angles to come from, and it's just
    going to be a matter of luck with surviving on this map.
    
    
    
    How to play this map: Sharpshooter
    
    
    Going into outside and going to the big casino room isn't bad for getting some
    quick kills, especially when you have a lot of people.  The other thing to keep
    in mind is that you're going to want to keep on the move when you get your
    kills.  There's a lot of corridors so you're going to find that people are 
    going to hunt you down when they hear your shot.  That's why you really want to
    keep on the move while playing this.
    
    
    
    How to play this map: Team Survival
    
    
    Now since it's team survival you really want to cover all of the areas that
    Your enemy is going to come in at.  This would mean covering the big rooms, the
    outside area, and all of the corridors leading up and around.  This is going to
    be quite a task so you're going to need to assign some people to cover each
    area, otherwise your going to get flanked.
    
    
    
    How to play this map: Team Sharpshooter
    
    
    
    As always it's going to be similar.  If you're finding that you're getting shot
    up a bunch try rappelling or going into the buildings themselves.  Just keep on
    the move.  On this map there are a lot of areas you can flank your opponent
    from.  SO really keep that in mind.  This is actually quite a small map, it's
    just that there is a lot of open space.
    
    
    
    
    How to play this map: Retrieval
    
    
    
    The Canister spawns right between the two houses.  That means you're going to
    have some intense firefights in the area right around the canister.  If you can
    just get out of the courtyard with the canister you'll have achieved something.
    To help you out with that a good thing to do is throw smoke.  This will make it
    so that if someone wants to take you out they're going to have to get right up
    in your face.
    
    
    
    How to play this map: Terrorist Hunt
    
    
    A good thing to do is have one guy go up the stairs and have another guy take
    each side at the base of the building.  Once you have cleared through the first
    courtyard you can begin clearing the building.  Have the guy at the top come
    down through the stairs and the other two guys go through the bottom.  This
    will enable you to attack the building from two different sides, which helps a
    lot. Once you've done that have each guy take one side of the tunnel that leads
    into the next courtyard.  It's basically the same thing you did in the first
    building, except now you're not spawning in the back, you're coming from the
    front.  So clear the back of the building, then have a guy go up the top and do
    the same thing you did for the first building, that is have a guy come from the
    top and have guys come from the bottom.
    
    
    Video Walkthrough Link:
    
    http://youtube.com/watch?v=FvE74WozNGY
    
    
    
    
    VII 		Legal Info
    
    
    This guide may not be copied except for personal use.  This guide may not be
    altered, changed, or in any way shape or form changed from it's original form.
    You may not post this guide on any site or anywhere else without prior written
    consent.  You can get my consent at boardslide30@yahoo.com that is
    boardslide30@yahoo.com
    
    
    VIII		Acknowledgements and Contact Info
    
    
    Thanks to my family for supporting me in all that I do, thanks to ubisoft for
    coming out with an awesome title, thanks to my brother for doing all of those
    film sessions with me which I think really enrich this guide.  Thanks also to
    gamefaqs.com for being the Number One place for gamers on the internet.  Last
    of all thanks to you the reader for reading through this guide.  If you want to
    email me and contribute anything you can contact me at boardslide30@yahoo.com,
    that is boardslide30@yahoo.com.
    

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