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    FAQ/Walkthrough by Misfit119

    Version: 1.5 | Updated: 02/01/08 | Printable Version | Search This Guide

    =========================================================
    Two Worlds
    =========================================================
    This FAQ may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Written by: Daniel Acaba 
    GameFAQS ID: Misfit119
    Contact me at: eternalmisery718@yahoo.com
    System: XBox 360
    Version 1.0 - 10/16/2007
    
    This FAQ Copyright 2007 Daniel Acaba
    
    List of Sites that may host this FAQ:
    www.ign.com
    www.gamefaqs.com
    www.gamerstemple.com
    www.cheatcc.com
    
    
    =========================================================
    Index
    =========================================================
    1 - Update History
    2 - About This FAQ
    3 - Controls
    4 - Gameplay
    5 - Walkthrough
    6 - Trainer Information
    7 - Magic Spells
    8 - Cheats
    9 - About the Author
    
    =========================================================
    1. Update History
    =========================================================
    Version 1.0 - 10/16/2007 - FAQ Completed. Main story done, side quests next.
    Version 1.5 - 10/16/2007 - Side quests completed.
    
    
    =========================================================
    2. About This FAQ
    =========================================================
    Recently I came into the possession of an XBox 360. To celebrate this happy
    occassion in my gaming life, I have decided to write a FAQ for it. Two Worlds
    is a rather large game so if anything is found missing and you would like it
    added, or to have me add your hints and tips, simply send me an e-mail.
    
    
    *************************
    Two Worlds
    *************************
    Enter the land of Antaloor, where magic andmosnters are a way of life. You are
    a lone warrior who will shape not only the face of the land of today but also
    the very future of the land with your actions. Side with good or evil and
    choose to be a savior or a destroyed in this epic quest.
    
    
    =========================================================
    3. Controls
    =========================================================
    Left Analog - Move character, Select Location, Select Quest
    Right Analog - Rotate camera, Switch spells, Zoom map
    D-Pad - Select Hotkey
    
    X Button - Draw / Sheathe weapon, Select Skill, Use Spell, Toggle Map
    Y Button - Jump
    A Button - Action
    B Button - Evade (jump backwards)
    
    L-Trigger - Use Hotkey
    L-Bumper - Mana Refill
    R-Trigger - Attack
    R-Bumper - Heal
    Click Left Analog - Call Horse
    Click Right Thumbstick - Zoom view
     
    Back Button - Menu Screen
    Start Button - Pause Menu
    
    
    =========================================================
    4. Gameplay
    =========================================================
    Two Worlds can be be described as an open world, similar to Oblivion, but with
    a bit more of a slant on action than the storied Elder Scrolls games. That is
    not to say it is inferior to them in any real way, the two should not be really
    compared since they are, in essence, two totally different animals.
    
    =========================
    Melee Combat
    =========================
    This is going to be the basic way that you will be dealing damage throughout
    the game. However the major problem with the melee combat is that you can be
    really easily overwhelmed. A good idea is to face an enemy, attack him and then
    be ready to evade whenever he tries to attack you back.
    
    Do take note that the combo does nice damage and can stagger an enemy but they
    don't remain that way through the whole attack. Some enemies are easier to keep
    staggered than others, so always be on your toes. However towards the later
    portions of the game, the larger groups of enemies and obnoxiously agressive
    enemies will make it nigh impossible to fight in pure melee, so it is a good
    idea to pick either magic or archery and stick with that so that you will have
    that to help thin the enemy ranks.
    
    As a note, melee is much more effective at killing spellcasters than archery
    since melee is simply more damaging and, thusly, more efficient at killing them
    at a rapid pace.
    
    
    =========================
    Archery
    =========================
    Using a bow can make your life easier in a number of ways but it is really
    tough to go with just a bow. It wouldn't be hard to say that going with just
    archery is much more difficult than going with just melee. You can hit the
    enemies from far away but the damage is laughable.
    
    The main uses for ranged attacks is to take out the weaker enemies without
    letting them hurt you, to weaken a horde of enemies before it gets to you and
    to take out archers. Level up your archery skills to make this easier to do
    and your life will be a lot simpler.
    
    
    =========================
    Magic Combat
    =========================
    Magic can be used in one of two ways, as a replacement for a bow or as Summon
    magic. I'll get a little into both of these.
    
    Some magic can be used to attack enemies from a range. If you are going to be
    using this type of magic then do not bother with a bow. The attacks are going
    to be more damaging than a bow but not quite as fast. You will need to train
    this skill up, much like archery, before it becomes all that useful.
    
    Summon magic isn't as directly powerful but it can still be incredibly useful
    in the right situation. It is fairly uneccessary early on in the game but later
    on, as the enemy hordes grow, you will find it to be much more useful. The main
    boon to these is that the summon monsters will distract the enemies from going
    after you, letting you worry about picking your targets and drawing some of the
    attention off yourself.
    
    
    =========================
    A Horse is a Horse of Course!
    =========================
    Don't even ask. Moving on...
    
    The horse is one of the most useful aspects of the game, which is likely why he
    is featured on the cover of the game. You can move around the world map of the
    game at a rapid pace while on the horse, so make as much use of it as you can.
    It will make a long trip far less tedious.
    
    
    =========================
    Mini-Map is your Friend
    =========================
    Don't ignore the mini-map, it is very useful for helping you figure out where
    you need to go next. Sometimes the world can be a big place and this little
    tool will make it all the easier to navigate.
    
    
    =========================================================
    5. Main Quest - Tainted Blood
    =========================================================
    When the game starts you will appear outside of Throglin Temple. Follow the
    instructions and then you can leave. Go forward until you meet a man named 
    Tago, he will inform you that a stranger named Gandohar is looking for you.
    Make your way to the south and you will find the stranger. Gandohar will tell 
    you that you need to speak to Reist Tungard in Goat's Cave. Before you leave
    for Reist's location make your way over to the teleporter and talk to the Ferid
    Redismos. It is very important that you get the teleport stones so that you can
    activate the other teleporters you find. It is far easier to travel this way.
    
    Make your way to the east to Goat's Cave to meet Reist. After chatting with him
    you will meet Gandohar outside, chat with him and he will direct you to a means
    with which you can speak to your sister. Look for the Thalmont node in the
    nearby valley and keep searching until your screen turns blue. You need to find
    the circle of obelisks to actually chat with her. Once you are done there, head
    back to Gandohar and chat with him again before going to see Reist again as
    well. Now go chat with Gandohar one last time (too much back and forth). You
    will now be informed of what your goal is and directed towards another man,
    named Ho. Head to the south to Ho's house and he will give you enough tips on
    what you need to do to put together the relic.
    
    Technically you can go after any of the relics at this point, but I have found
    the relic frame to be the easiest to go after.
    
    =========================
    Relic Frame
    =========================
    To start this quest make your way to the Karga Camp which is located to the 
    northwest. Allying with the Karga clan is easier but you can also ally with 
    Skelden, however much of this walkthrough is going to be done with the easier
    or, in the event that there is no easier path, the path that is going to be
    the most profitable. With that in mind, we are going to ally with the Karga.
    
    When you reach the Karga camp itself you will probably be denied entrance due
    to your lack of reputation. Go and do some work for the Giriza Clan so that you
    can gain entry to the camp. Whenever you have gained enough of a reputation to
    be allowed inside of the camp they aren't going to trust you all that much. 
    This is kind of obnoxious but it's just the beginning of the game so it should
    not be that big of a deal.
    
    Start doing some more quests for the locals to raise your reputation, it 
    doesn't matter which one. A good side effect of this forced side questing is
    that you will gain some equipment and gold from doing quests.
    
    Eventually you will be allowed in to speak with Ultar Karga. Ultar wants Ebrat 
    Skelden gotten rid of but he doesn't want to resort to something as base as
    killing the man so things are a bit more complicated than your usual run in and
    kill everything most other quests in these sorts of games ask for. What you can
    do is try to find something to prove that Skelden isn't necessarily what one
    might consider an upright citizen.
    
    Make your way to the east until you come across the Skelden encampment. Once
    inside you are looking for a man named Sano Moon. You need to use a lockpick 
    to make your way into his house. Once you are inside, search around, eventuall
    you will find a strange item on the floor in the back. This is your evidence so
    snatch it up and get out of there.
    
    Make your way back to the Karga camp and take the strange items back to Ultar 
    Karga to finish off this quest. From here you can move on to one of the other
    quests, I prefer to go for the Earth Element. This one has a lot of experience
    and loot for you to get and it isn't too hard to complete so long as you are
    careful, so make your way in that direction.
    
    
    =========================
    Earth Element
    =========================
    This quest is the first real example of this game offering you much in the ways
    of quest flexibility. Working for Mayor Gordar is simpler but you can get much
    more out of working for Captain Hograd here, so I heavily suggest that you go
    that route.
    
    To start this you will want to make your way to Windbreak which is located to
    the west of Cathalon. Look for Captain Hograd and, as a first quest, he will
    send you out looking for a lost caravan. Leave the town via the southern road
    and take it heading towards Cathalon. When you find the unfortunate caravan you
    will also see the orcs that have destroyed it. You can either kill them or just
    leave, however you will need the epxerience soon so I strongly advise that you 
    take them out to acquire more gold and equipment and go back to Hograd to make 
    your report to Captain Hograd.
    
    Now Hograd will send you out to take out an Orc encampment where an infamous 
    Orc known as White Head. The orcs are located up to the north and he wants you
    to go rooting them out. Be careful, this is going to be pretty rough if you 
    aren't prepared for it. Make sure that you have some form of ranged attack at 
    the ready and head to said encampment.
    
    Once you actually reach it look for the shrine nearby and make note of it. Then
    begin using your bow or a magic to lure out the enemies and try to take them 
    out one or two at a time. You should be able to wipe out the lot of them by 
    using these tactics, just try to take it slow and don't rush it.
    
    Report back to Hograd after you have cleared out the area. Of course he has a
    new idea as to where White Head is, now he is lurking in the Kings Barrows.
    This place is located way to the west of where you are so be ready for a heck
    of a trip. You are looking for a small cave, it will be marked on your map so
    make sure to use that as a guide for where you need to go. Once you make your
    way inside you will find White Head, however he isn't an enemy right now. Talk
    to him and he will send you right back to Hograd. This is going to be a bit of
    a back and forth but it all pays off soon.
    
    Soon enough White Head will agree to allow you entry to the Kings Tomb, through
    their tunnels. You can probably see where this is leading already. When you
    head to their tunnels you will be greeted by White Head and his army of Orcs.
    To only real way that I have found to take them out is to try and keep your
    distance from them and try to weaken them with some form of ranged attacks. You
    can try moving into melee and taking out weakened ones but back off and don't
    let yourself get overwhelmed. When it's just you and White Head you have to be
    twice as careful since you are probably weakened from the previous fighting.
    Take him out however suits you.
    
    Once they are all good and dead you can loot their bodies for a fair amount of
    good armor and weapons, which will come in handy. When you actually move to
    enter the King's Tomb you will find that they are rather thoroughly infested
    with skeletons. I personally cannot stand having to fight these pains but if
    you do, take your time and be careful. It shouldn't be all that hard after the
    melee you were just in. Make your way deep inside and you will find the Earth
    Element, so snatch it up and get on out of there.
    
    
    =========================
    Water Element
    =========================
    Let me just preface this one by saying that I heavily suggest that you complete
    the quest to get a horse before you do this one. You are going to be traveling
    quite a distance and the free horse will be quite a boon in getting to your
    destination without driving yourself crazy.
    
    To find the Water Element you are going to have to travel to the city of Ashos,
    which is a really far off place. It is located way, way to the east lying on
    the River Gon. To get there you are going to have to head to Qudinar, take the
    road south and follow it to the west when it forks. To get to the Water Element
    here you will need to get into the Great Temple in the town but of course 
    actually getting the Element is going to be a quest or two, you're not going to
    be allowed to just walk in and grab it.
    
    While there are, as always, two ways to get into the temple, there is one that
    is a fair sight easier than the other. Look for a guard named Hajime. You can
    find him near the entrance to the city. Talk to him and he will send you out
    looking for a man named Kenji Sahashi who is currently in one of the inns. Go
    and follow your map to find the man and speak to him only to be pointed in the
    direction of another man. This one, his contact, can also be found by following
    your map yet again. After talking to this man you will have to return to Hajime
    and report on your findings.
    
    Now talk to him again and he will mention a man by the name of Kano. Time to go
    speak to him, he lives close by so this isn't a big deal. Once you speak to him
    you will be asked to check out the temple here to see if you can figure out
    what the problem is. Yeah, don't expect this to be easy. Make your way towards
    the side door to the temple to make your way inside. Before you complete this
    quest make sure you are done with Ashos, there's no going back after you finish
    this quest.
    
    When you actually get into the temple you are going to find Serpents. These
    guys are no joke, they are really powerful and both myself and others I know
    who played the game couldn't actually defeat them. If this is the case for you
    as well, run for it. Make your way into the Water Element chamber and grab up
    the Water Element.
    
    When you get back outside you will find that the city has been taken over by
    the orcs. You can either fight them for the Experience and equipment or simply
    get the heck out of town, I chose option 2.
    
    
    
    =========================
    Air Element
    =========================
    We are going to take a small break from the other quests right now and just
    take a breather to get this relic. This one is really simple to reach but it is
    fairly well guarded by some really dangerous enemies, mostly Scorpions. All you
    really need to do here is to ride to the place located on your map, dodge the
    Scorpions here and grab the Air Element. Once you have it, it is time to get
    out of here and head on for the final Element.
    
    
    =========================
    Fire Element
    =========================
    Yeah, I hate this quest. It took me forever to find out about the stealth route
    to get through it since I couldn't just storm the keep. Every time I tried I
    died. If you just try to charge Gor Gammar then you will have to battle your 
    way through a freaking army of Orcs and their allies. The outside isn't that 
    bad but once you get inside... They don't call this place an orcish stronghold
    for no reason. Do take note that if you are going to be taking this route then
    you will need 7,000 Gold to spare.
    
    To make your life easier, or if you flat out can't beat the place, make your 
    way to Cathalon and head to the east. You are looking for a man by the name of 
    Creo. Creo will mention that there is a magic armor that lets you disguise
    yourself as one of the orcs.
    
    If you look around you should see a man by the name of Othis nearby. Talk to
    him and he will offer to give you an order to take to Creo for the armor but 
    this is going to cost you 2,000 Gold. Pay for it and then head back over to
    talk to Creo he will offer to sell you the armor for 5,000 Gold more. With that 
    in hand head on off to the south.
    
    Eventually you will reach the northern gates of Gor Gammar. They are locked so 
    go ahead and make your way to the left around the castle walls until you find 
    an entrance to a subterranean path. This place is filled with orcs. While it
    might seem bad down here, it is nothing compared to what's going on inside of
    the stronghold itself. If you came here ready for a fight you are definitely
    going to get it. There is a shrine down here so either fight them or make your
    way past them using your disguise. I prefer to kill them for the Experience.
    
    You will eventually find your way into Gor Gammar itself, don't go starting any
    trouble at this point unless you are sure you can handle it. The enemies are 
    really powerful and plentiful here. If you are disguised then you will have no
    problems down here. The Orcs will pay you no mind and you literally walk around
    the place and find the Fire Element. Just snatch it up and get out of here.
    
    If you aren't disguised then you are going to have a harder time of it cutting
    your way through the enemies. I advise you to be careful, try to lure out the
    enemies so you are fighting as few as possible at a time and then try to cut
    them down. Don't be afraid to retreat if you have to, it's better than dying.
    
    All of the various pieces of the Relic have now been put together, it is whole
    once again. It is time to move into the final stretch of the game. If you have
    not leveled up a fair amount I suggest you do so before you do anything else.
    
    
    =========================
    Endgame
    =========================
    With the Scepter itself in hand, it is time to meet up with Gandohar now. You
    will want to save your game before doing so, just as a tip. Head to Qudinar and
    head north from there to meet up with him. A series of "plot twists" will soon
    ensue and you will be knocked out. When you wake up you will be greeted by a
    group of Paladins and they will explain what you need to do... it has something
    to do with that giant freaking Pentagram in the sky, holy crud.
    
    You will be told that you must travel to one of the towers and take out the
    Tower Keeper there to bring down the pentagram. They will suggest that you take
    out the Death Claw tower to the east but I heavily suggest that you do all of
    them since the rewards are rather nice and you will want to level up since you
    are nearing the end of the game fights. While you can try to go after the
    final bosses at your current level you will most definitely have some problems
    if you are below level 35 in the least, 40 if you want to not go crazy.
    
    In either case, most of the Tower Keepers are remarkably similar. They throw a
    magical projectile at you that is easily dodged and they will attack you with
    their sword, also easily dodged. Just take them out however suits you and you
    will bring down the pentagram.
    
    Now that the pentagram is gone you will have lowered the defenses of Oswaroth.
    To reach it you will need to head to the northeast of Death Claw Tower, which
    is probably another reason they suggest you do that one. You might want to save
    that one for last with this information. In either case, you will have to cut
    your way through a large number of undead soldiers as you make your way towards
    the sotuhern gate of the courtyard (pentagram shaped too, how quaint).
    
    Save your game before you enter the final dungeon or you will be having some
    problems if you want to replay the game. There is no ability to continue the
    game after beating it like in Fable or Oblivion, so save here if you intend to
    go around completing quests.
    
    You will encounter Reist here and he is going to have a surprise in store: He
    is going to hulk out on you and transform into a gigantic monster. If you are
    going to try to slug it out with him it is imperative that you are in your
    mid-40's in the least. There are two ways to handle this fight, the cheesy way
    or the hard way.
    
    If you want to fight it the hard way all you need to do is slug it out with him
    by going toe to toe. This is a rough way and you might have some problems. Use
    your summons to distract him for a few moments if this is the way you are going
    to go about it.
    
    The cheesy route however is a bit easier; use his size against him. All you
    need to do here is to lead him into an area where he is too big to pass through
    but you are fine on the other side of the rubble. From here you can either pelt
    him with ranged attacks and magic or you can move forward, attack him and then
    retreat when he tries to return fire on you. This may not last too long as
    sometimes he will move around a bit and wiggle his way through so be ready to
    move away and head to another portion of the arena.
    
    After you have defeated him you will move on to fighting Gandohar. If you
    should choose to oppose him you will have to fight him and this leads to the
    good ending. If you join him Balor and his paladins will attack you and you
    will have to take them out. This is the harder of the two since a group of
    strong enemies is obviously harder than a toe to toe fight with one moderately
    hard boss.
    
    When fighting Gandohar there really isn't anything special to say about it. He
    isn't all that special compared to Reist, so if you have beaten Reist then you
    will have little problem here.
    
    Balor is a lot tougher since they are numerous, powerful and Balor can heal
    himself. I have never actually figured out a way to defeat him before he kills
    me off, so I have yet to see the bad ending outside of friends showing me.
    
    Game clear!
    
    
    =========================================================
    6. Side Quests
    =========================================================
    This is a quick list of some of the side quests in the game that we have done
    and how to solve them. The quests are listed by alphabetically for ease of
    finding the quest in question, not in the order that you actually can get them
    so don't use it like that.
    
    Another note is that you are best off gathering as many quests as you can and
    trying to solve as many as you can at once. Sometimes you may find the item you
    need to complete one quest while doing another one entirely. Be mindful of this
    and you will have an easy time about it.
    
    Lastly these were compiled by myself and several friends, if there are any
    discrepencies, please e-mail me and I will fix it. They submitted the lions
    share of the information to me and I made it more readable by humans so I will
    not hesitate to fix any problems.
    
    --------------------
    Name: A Dangerous Rebel
    Organization: Karga Clan
    Located: Covengor
    Contact: Berud
    Description: Berud wants you to kill Conn, a member of the rival Karga clan.
    This will force you to choose sides, but it can be helpful in regards to
    actually finding Conn. Do these quests however you like.
    
    --------------------
    Name: A Delicate Issue
    Organization: Skelden
    Located: The Excavations
    Contact: Sano Moon
    Description: Sano will ask for you to retrieve a package from Gorellin. This
    requires you toh ave some reputation with the Giriza, if you do not have it go
    and do some quests to get it. Now talk to Estar Gren, this will get a Karga
    warehouse out on your map. Head on over there and talk to the guard. If you are
    siding with the Skelden then he will have to be killed. If you are siding with
    the Karga or playing both sides down the middle you can simply walk on inside.
    Get the cure for Sano and return.
    
    --------------------
    Name: A Dragon Scale
    Organization: The Society
    Located: Tharbakin
    Contact: Daron Moreti
    Description: Make your way to the northeastern part of Thalamont and look for
    a stronghold being guarded by a paladin. You will find the required dragon
    scale in a cell here, so snatch it up and then leave.
    
    --------------------
    Name: A Problem With the Scapulari
    Organization: N/A
    Located: Clovelly
    Contact: Verno
    Description: Talk to Verno and he will send you to Hesmar Bratyar. Go talk to
    Broven and his neighbor and then return to Hesmar again. Head back to Brove and
    then talk to Hesmar once more. Now look for Amerleen, then talk to Broven. Gah!
    Too much back and forth!
    
    --------------------
    Name: A Troubled Horse Breeder
    Organization: The Brotherhood
    Located: Koromin South Gate
    Contact: Lucius Drax
    Description: This one is simple, just head to the south until you see Vesit's
    Coral. Done and on to the next quest.
    
    --------------------
    Name: Alcohol Shortage
    Organization: N/A
    Located: Tharbakin
    Contact: Brog Ardna
    Description: Brog wants some booze to keep his troops happy and drunk. You can
    buy some liquor from Dras after completing the Alcohol Trail quest and give
    them over to Brog.
    
    --------------------
    Name: Alcohol Trail
    Organization: N/A
    Located: Convengor
    Contact: Dras Beclem
    Description: A bandit seems to be stealing Dras' liquor and he wants it to
    stop. Head south of the village to locate this bandit and convince him to stop
    stealing. This will net you a bottle of booze. Now you can buy booze from Dras.
    
    --------------------
    Name: An Agreement
    Organization: Merchant's Guild
    Located: Cathalon
    Contact: Samon Veller
    Description: All you need to do here is bring the package from Cathalon to
    Garrid Swan. He can be found in Qudinar.
    
    --------------------
    Name: Arrow Maker
    Organization: N/A
    Located: Cathalon
    Contact: Mellor
    Description: You are going to have to find, and kill, ten dodos to complete
    this quest. I found the ten dodos while doing other quests but it took me a 
    really long while to do so. If you know their locations or tips on finding them
    send me an e-mail and I will include it here.
    
    --------------------
    Name: Arrows for Rigwell
    Organization: N/A
    Located: Cathalon
    Contact: Mellor
    Description: All you need to do is take the arrows from the previous quest
    "Arrow Maker" and bring them back to Rigwell.
    
    --------------------
    Name: Association HQ
    Organization: N/A
    Located: Tharbakin
    Contact: Pol Getber
    Description: Pol wants you to visit the Association HQ. Weird how this is even
    a quest when it's no more than twenty feet behind him. Go to it to get rid of
    this gimme quest.
    
    --------------------
    Name: Black Magic
    Organization: N/A
    Located: Northern Border
    Contact: Basil Tyral
    Description: You will have to take the dolls you are given to the cave that is
    marked on the map. When you get there an... interesting situation will occur
    and then you are done.
    
    --------------------
    Name: Black Shadow
    Organization: The Society
    Located: Four Stones Village
    Contact: Juna Evrist
    Description: You wil be tasked to head to the nearby Earth Claw tower. Head to
    the northeast to get there. Once you have found it you will have to fight your
    way through a rather togh group of necromancers here so you may need to put a
    hold on this one while you level up some.
    
    --------------------
    Name: Bring Me Some Taint!
    Organization: Giriza Clan
    Located: Orm's Hut, Northwest of Covengnor
    Contact: Orm Varagor
    Description: After you complete the Clear out the Cave from Tyco you will be
    able to do this quest. Essentially you are going to find the Taint Shoots in
    the cemetaries across the land. Most of the graveyards will have a number of
    Shoots to be found in them so keep looking.
    
    1. Covengor Graveyard: Located northwest of Covengor.
    
    2. The Covengor Old Graveyard: Head west from the Convengor graveyard.
    
    3. Ruined Graveyard: Head southeast from the Brotherhood outpost and you will
    reach the Devils Chamber teleporter. It is nearby.
    
    4. Ho's Graveyard: This is located next to Ho's hut.
    
    5. Tharguls Graveyard: Go to the Windbreak teleporter and head off west. Stay
    going in that direction and you will find Thargul so head a bit north to the
    graveyard.
    
    6. Windbreak Graveyard : once again this one is pretty self-explanatory,
    just go a bit south from the Windbreak teleporter.
    
    7. Servants' Graveyard: After you retrieve the Earth Element from the King's
    Tomb you can search nearby for it.
    
    8. Thieves' Graveyard: Head south from Qudinar and you will see a smaller side
    road, take that path.
    
    --------------------
    Name: By All Means
    Organization: The Society
    Located: Koromin Village teleport
    Contact: Ferid Redismos
    Description: Look for the location of the teleport on your map. Start heading
    out for it and simply walk up to it and activate it. Use the now activated
    teleporter to take you back to Ferid. It is imperative that you do this quest
    since it will give you acess to all of the other teleporters in the game.
    
    --------------------
    Name: Charity
    Organization: N/A
    Located: Four Stones Village
    Contact: Laza Larat
    Description: Laza will ask you for some money, should you give it to her she
    will give you some herbs the next time that you speak to her (some time must
    pass I believe).
    
    --------------------
    Name: Check Up on the Guard's Brother
    Organization: The Brotherhood
    Located: Northern Border military camp
    Contact: Eskel Oldrot
    Description: Don't do this quest unless you have a spare lockpick on your
    person, I'll explain why in a bit.
    
    Once you take the quest, Eskel will allow you to head north. Keep going until
    you reach a stronghold, with a Paladin guarding it. Go on into the dungeon
    and look for Ton Nakiri's cell. When you talk to him you will learn what has
    happened to Loth Oldrot. Now you can leave but if you want to boost up your
    reputation with the Brotherhood, give him the lockpick. Now you can head on
    back to Eskel Oldrot.
    
    --------------------
    Name: Collecting Evidence
    Organization: Karga
    Located: Karga Camp
    Contact: Ethan
    Description: You are going to need two reputation points with the Giriza to
    do this quest, so you've been forewarned. Make your way to Gorellin and look
    for Zed Masara to collect the documents off of him.
    
    --------------------
    Name: Extortion
    Organization: The Brotherhood
    Located: Vesit's Coral, south of Koromin
    Contact: Vesit
    Description: This is a quest you should move to do as early in the game that
    you can. If you complete this one you will get a horse, incredibly useful for
    making your way all over the map.
    
    To actually complete this one, it's fairly simple. Head to the northeast until
    you see a lake, take them out to complete this one.
    
    --------------------
    Name: Cahal Karga
    Organization: Karga Clan
    Located: Karga Camp
    Contact: Cahal Karga
    Description: Unlike his father, Cahal wants you to knock off Ebrat Skelden. You
    will need reputation with the Skelden to enter Ebrat's home. If you talk to him
    you will be offered a quest by him, Prove Your Loyalty, or you can take him out
    to complete the Karga Quest.
    
    If you would like to make things more interesting, there is a girl in a prison
    in the area. If you free her with the key that you can find on the floor, all
    of the Skelden here will attack you, letting you kill them however you like and
    complete the quest.
    
    --------------------
    Name: Disposable Tools
    Organization: Giriza Clan
    Located: The Excavation
    Contact: Set Kistor
    Description: Look for the quest, Shadows Over the Family. These two should be 
    done at the same time since the man you are about to see gives you information 
    on both at the same time.
    
    Set is looking for a man by the name of Finch, he leads a group of bandits who
    have a dwarven artifact that he wants back. Make your way to the bandits 
    hideout and talk to Finch, who is their leader. Talk is the operative word
    here, don't get violent. He will give you the dwarven artifact that you were
    sent here for. Grab it and return to Set.
    
    --------------------
    Name: Earning Trust
    Organization: Merchant's Guild
    Located: Thorbakin
    Contact: Ion Furvo
    Description: Ion wants you to deliver a package to Samon Veller in Cathalon. Do
    so and return.
    
    --------------------
    Name: Final Strike
    Organization: Karga Clan
    Located: Karga Camp
    Contact: Ultar Karga
    Description: This is the quest that was mentioned in the main quest walkthrough
    to retrieve the Relic Frame. You are looking for proof that House Skelden is
    doing something illegal.
    
    Lockpick you way into Sano Moons house, located at the Skelden Excavations, and
    pick up the "Counterfeit" item on the floor, bringing it back to Ultar. If you
    have reputation with the Skelden then you will not need to pick the lock. Also
    be aware that doing this quest seals off all Skelden quests for you from that
    point onward.
    
    --------------------
    Name: Find Necromancers
    Organization: The Society
    Located: Qudinar, near the Teleport
    Contact: Argos Moraios
    Description: Another simple one, this one just takes some time. Look around the
    city for a mage dressed in black. Once you find him, quest complete.
    
    --------------------
    Name: Find a Necromancer's Spell
    Organization: The Society
    Located: Qudinar Teleport
    Contact: Seloth Brotun
    Description: Simply head for one of the Claw Towers and start knocking off the
    Necromancers there. Eventually you will find a spell, so take it and go back.
    
    --------------------
    Name: Find a Necromancer's Staff
    Organization: The Society
    Located: Qudinar Teleport
    Contact: Seloth Brotun
    Description: Meh, easy peasy. Get back to one of the Claw Towers and start to
    beat on the locals. You will eventually find the Senior Necromancer Staff. 
    
    --------------------
    Name: Fisherman's Problem
    Organization: N/A
    Located: Clovelly
    Contact: Etar
    Description: Apparently there are some pirates that need to be gotten rid of. 
    Now head to the north and talk to Virgul who apparently needs his compass back.
    Go to the Stico Cave, which is located to the east of Clovelly and talk to
    Greston. Go back to Clovelly and talk to his mother for him before you go back
    to Greston. Talk to him, get the compass, bring it back to Virgul and then talk
    to Etar again. Whew, love the back and forth.
    
    --------------------
    Name: Follow the Thief
    Organization: The Brotherhood
    Located: South of Convengnor in Western Thalamont, the Thieve's Cave
    Contact: Ash Lorus
    Description: Simply go into the cave and look for Tyco. He will give you the
    ring without a fight after you kill the skeletons in the cave and he will mark
    a Necromancers hut on your map, this leads to the Bring me Some Taint line of
    quests.
    
    --------------------
    Name: Following the Shadow
    Organization: N/A
    Located: Thorbakin Crossroads Inn
    Contacted: Keshi Lono
    Description: Finch will have indicated that the man you are looking for goes by
    the name of Scar and is in Corthalon. Go there and get rid of him before you
    return to Keshi.
    
    --------------------
    Name: Forgotten Lore
    Organization: N/A
    Located: Northern Border
    Contact: Elmeir Tanenn
    Description: Elmeir will give you a key to open the gates back at the Throglin
    Temple, where you started off at. Go inside with the key and a weapon that has
    spirit damage. You will need to take out all of the ghosts in here.
    
    --------------------
    Name: Friend's Favor
    Organization: Karga Clan
    Located: Lone Woodsman Shack
    Contact: Conn Krannach
    Description: When you talk to Conn he will want you to get your hands on a
    dwarven artifact for him. The dungeon that he wants you to go into is located
    directly to the north of here, so keep your eyes peeled.
    
    If you are having problems finding the Lone Woodsman Shack, pick up the
    Dangerous Rebel quest. This should help you find him, simply do not complete it
    if you don't want to.
    
    --------------------
    Name: The Hangman's Rope
    Organization: Giriza Clan
    Located: East of Koromin, Mage's Tower
    Contact: Basic Tyler
    Description: You need to make your way to Gallows Hill, so head to Tharbakin or
    Gorelin and head for the other one of the two. Now look for a trail that runs
    to the north as you move along the road and you should eventually reach it.
    Look for the rope and take it back to Tylar.
    
    --------------------
    Name: Haunted Ruins
    Organization: N/A
    Located: Gorellin Village
    Contact: Jar
    Description: Apparently there are some haunted ruins located to the south of
    Gorellin. Head on over there, kill off all of the undead, look for any treasure
    and then head on out.
    
    --------------------
    Name: Healer's Meeting
    Organization: N/A
    Located: Four Stones Village
    Contact: Mostrol Mirra
    Description: Mostrol wishes to have a healers meeting and he wants you to find
    three other mages for a meeting. One you can find in Windbreak and two can be
    found in the town of Clovelly. Hunt them down and then return to Mostrol for a
    real surprise.
    
    --------------------
    Name: Hunt Down the Mage Turned Necromancer
    Organization: The Society
    Located: Qudinar Teleport
    Contact: Origen Ormaios
    Description: Who didn't see that coming? Seloth will be found in the graveyard,
    just outside of the town. Find him and kill him.
    
    --------------------
    Name: Insect Egg
    Organization: The Society
    Located: Northeast Windbreak Village
    Contact: Master Oldrin
    Description: The sandpit that you are looking for is located near the forest to
    the east of the windmills. You can find the egg here, on the edge of the forest
    located in the ruins here. Just grab it and go.
    
    --------------------
    Name: Isa
    Organization: Karga 
    Located: Karga Camp
    Contact: Barra Gall
    Description: Leave the camp towards the east and keep your eyes peeled for a
    cave. Go down into the cave and you will find Isa's body inside of it. Head on
    bakc to report the news.
    
    --------------------
    Name: Karga
    Organization: Karga Clan
    Located: Karga Camp
    Contact: Cahal Karga
    Description: Once your reputation is high enough Cahal will allow you to speak
    to Ultar Karga, his father. That's all there is to this quest but you will need
    to do other quests to raise your reputation high enough.
    
    --------------------
    Name: Lost Patrol
    Organization: The Brotherhood
    Located: Northern Border military camp
    Contact: Holi
    Description: Head to the East of the Yarrut Gate to find the Dwarven village
    and the mine. Go on inside and look for the body of Holi's brother. Head on
    back to Holi to complete the quest.
    
    --------------------
    Name: Missing Son
    Organization: N/A
    Located: Tharbakin
    Contact: Ged Sammra
    Description: Ged's son is working in some mining and he wants you to check
    up on his boy. Make yoru way to the mine and look for a man by the name of
    Hagrast. He will have the information that you need. Now return to Ged and he
    will swear to kill Ebrat Skelden and ask that you warn him. The quest however
    ends here. Nice resolution guys!
    
    --------------------
    Name: Missing Staff
    Organization: The Society
    Located: Rama Erendar
    Contact: Tharbakin
    Description: Head northwest from the town of Convengnor and make your way to
    the Grom Camp. You will be able to find the staff somewhere in the camp.
    
    --------------------
    Name: Moon Eye
    Organization: N/A
    Located: Komorin
    Contact: Veran Korstill
    Description: To complete this quest all you need to do is head to Brumhill
    village. When you reach the village search the ground for a crystal. This is
    what you need to complete the quest.
    
    --------------------
    Name: More Rope
    Organization: N/A
    Located: Northern Border
    Contact: Basil Tyral
    Description: Basil will want you to get him more rope. To make this quest as
    simple as can be, simply putter around somewhere for a while and just wait
    until you get a quest update. Head back to Basil's cottage and a guard will be
    there. Talk to him and tell him you weren't searching for the rope and he will
    simply leave you be.
    
    --------------------
    Name: Edwin From Brumhil
    Organization: N/A
    Located: Komorin
    Contact: Nalax Conga
    Description: To complete this quest all you need to do is head to Brumhill
    village. When you reach the village the quest will complete itself.
    
    --------------------
    Name: Insect Egg
    Organization: N/A 
    Located: Windbreak Village
    Contact: Oldrin
    Description: This and the below quest should be done at the same time. Head out
    to the east from the village and head towards the abandoned teleporter. Look
    for the insects nearby, they are very strong so do be carful with them. Kill
    them off and grab the egg nearby. Return for your reward.
    
    --------------------
    Name: Insects
    Organization: N/A 
    Located: Windbreak Village
    Contact: Sigyor
    Description: This and the below quest should be done at the same time. Head out
    to the east from the village and head towards the abandoned teleporter. Look
    for the insects nearby, they are very strong so do be carful with them. Kill
    them off and grab the egg nearby. Return for your reward.
    
    --------------------
    Name: Orc Camouflage Armor
    Organization: N/A
    Located: Cathalon
    Contact: Creo
    Description: This is the armor mentioned during the Fire Element quest. When
    you get it made, I strongly suggest that you save it for the Gor Gammar quest
    (Fire Element).
    
    --------------------
    Name: Orc Catapults
    Organization: The Brotherhood
    Located: Cathalon Training Camp, southwest section of the city.
    Contact: Raul Dang
    Description: Let's get one thing out of the way here, take your time going to
    do this quest. This place is some seriously bad news, so do yourself a favor
    and don't go rushing over there without being careful. The castle is located
    to the north of Gor Gammar.
    
    When you try to take Hadeborg Castle by force you will have to fight off a
    veritable army of Orcs and a few Cyclops. This is, as you might guess, the
    harder of the routes and will require a good many reloads if you make even a
    single mistake. Grab up the triggers when you are done.
    
    --------------------
    Name: Orcish Prophecy
    Organization: The Society
    Located: Road between Four Stones Village and Cathalon.
    Contact: Amber
    Description: When you talk to Amber your reputation will be improved.
    
    --------------------
    Name: The Orna Mine
    Organization: The Brotherhood
    Located: Northern Border Military Camp
    Contact: Alfron Dekar
    Description: This is the same dwarven mine as the Lost Patrol quest. Head on
    inside and you will have to cleave through a huge number of dwarves. Fighting
    through it won't be easy but it's safer than leaving dwarves at your back. Get
    inside however suits you and find the Dwarven Chief, just look for the large
    spiked shield. Take him out but do be careful, he can dish out the pain pretty
    easily for a little guy.
    
    --------------------
    Name: Ogre in the Windmill
    Organization: N/A
    Located: Windbreak Village
    Contact: The Mayor
    Description: Look for the windmill on your map and find the ogre. Be careful
    since they are fairly powerful. Now kill the ogre and return to town.
    
    --------------------
    Name: Paid Murder
    Organization: Necromancers
    Located: In the middle of the two Military Camps.
    Contact: Tidar Shog
    Description: Find the Rusty Ogre Lodge and speak with Darat. Here you will be
    given the opportunity to turn on Tidar, do so to boost your reputation with the
    Giriza Clan and collect the extra that he offers you. If not then you can kill 
    him and return to Tidar.
    
    --------------------
    Name: Personal Teleport
    Organization: The Society
    Located: Koromin Village Teleport
    Contact: Ferid Redismos
    Description: You will now need to bring him some Mangnesite. You can find this
    in the Grom Camps, however actually getting it can be a chore. I happened to
    have one on hand from adventuring. If that's not the case, there should be a
    Grom Camp somewhere to the east. Go there, get it and bring it back.
    
    I strongly suggest completing this quest since it provides you with a Personal
    Teleporter. You can complete this quest a second time to get some more teleport
    stones but that will be the end of him so much as talking to you.
    
    --------------------
    Name: Public Enemy
    Organization: N/A
    Located: Cathalon
    Contact: Sygius Destrus
    Description: While you may wish to pick this quest up early, you are not going
    to be able to complete for quite some time. Keep this in mind.
    
    For this quest you will have to head to The Enclave and find a Necromancer by
    the name of the The Flame. The Enclave is located to the south of Cathalon but
    it is going to be a heck of a trip to get there. Once you do so there are going
    to be other Necromancers between you and him, so proceed however you like.
    
    --------------------
    Name: Rivals in Love
    Organization: N/A
    Located: Clovelly
    Contact: Aias Moratos
    Description: This one has a lot of back and forth. Look for Theron Hloos in the
    middle of the village, go talk to him. Now go talk to Jemma Moratos before you
    go back to Theron. Now find Tomal Aikos before you look for Tomal's friend who
    is located to the east. Beat him down and get the ring back. You can either
    give the ring to Aias, the not-nice ending, or you can give it to Theron and
    then talk to Jemma and Maya. You will lastly need to find Solan Murban, who
    will perform the wedding for them, this is the nice ending.
    
    --------------------
    Name: Ruining the Groms' War
    Organization: House Skelden
    Located: A camp north of the Excavations
    Contact: Meno Hagarard
    Description: Meno will want you to collect three Grom totems. Once you have
    acquired the three of them, simply go and return to him to finish the quest.
    
    --------------------
    Name: Safe Neighborhood
    Organization: House Skelden
    Located: The Excavations
    Contact: Harban
    Description: Harban will ask that you kill off some wolves located in a den
    nearby. Head on over to the den, it should be on your map, and kill them off.
    
    --------------------
    Name: Satrius' Crown
    Organization: N/A
    Located: Windbreak Village
    Contact: The Mayor
    Description: Once you have the key to the Kings Tomb, make your way over there
    and fight through the skeletons inside of the Tomb to get the crown. This quest
    should be done at the same time as the White Head quests to maximize experience
    and loot gains.
    
    --------------------
    Name: Shadows Over the Family
    Organization: Giriza Clan
    Located: Thorbakin Crossroads Inn
    Contact: Keshi Lono
    Description: Look for the quest, Disposable tools. These two should be done at
    the same time since the man you are about to see gives you information on both
    at the same time.
    
    The Giriza clan are look for a mercenary and a man by the name of Finch should
    know about him. Make your way to the bandits hideout and talk to Finch, who is
    their leader. Talk is the operative word here, don't get violent. He will give
    you information about the mercenary that you are looking for. This leads to the
    following the Shadow quest.
    
    --------------------
    Name: Sources Drying Up
    Organization: Karga
    Located: Karga Camp
    Contact: Antrai
    Description: This one is basically a "gimme" quest. All you need to do is give
    Antrai a few health potions and he will be happy.
    
    --------------------
    Name: Taint in the Graveyard
    Organization: N/A
    Located: Windbreak Village
    Contact: The Mayor
    Description: Head on over to the graveyard and wipe out all the enemies there.
    While you are here you may as well pick up any of the Taint that you find since
    it will help you with the Bring Me Some Taint quest.
    
    --------------------
    Name: Woodcutter's Camp
    Organization: N/A
    Located: Windbreak Village
    Contact: Sigyor
    Description: Head out to the east from the village and look for the bandit camp
    around here. Kill off all of the bandits to complete the quest.
    
    --------------------
    Name: Work Withheld
    Organization: N/A
    Located: Thorbakin Crossroads Inn
    Contact: Stork
    Description: Stork wants to know why the work on the Excavations has stopped.
    Head to the east and look around for a worked by the name of Armin. Talk to
    him before you head back to Stork.
    
    --------------------
    
    
    =========================================================
    7. Trainer Information
    =========================================================
    It is important that you find the trainers as soon as you can if you wish to
    have access to all of the skills in the game. To learn some of these skills and
    to improve them you will need to find a variety of different trainers. There
    are eight types in total and can be found spread across the land.
    
    
    ===================
    Archer
    ===================
    * Cathalon - In the southeast area of town with three other trainers.
    * Eastern Camp - Head east of Quidnar to find the camp. You will see three
    trainers, he is one of them.
    * Qudinar - Look in the southeastern portion of town to find him and two other
    trainers loitering about.
    
    
    ===================
    Captain
    ===================
    * Brotherhood Camp - Northern area of the camp.
    * Cathalon - In the southeast area of town with three other trainers.
    * Eastern Camp - Head east of Quidnar to find the camp. You will see three
    trainers, he is one of them.
    * Qudinar - Look in the southeastern portion of town to find him and two other
    trainers loitering about.
    * Western Camp - Look around near the inn.
    
    
    ===================
    Mage
    ===================
    * Cathalon - Located near the Central Fountain, look around for him.
    * Qudinar - Look in the eastern portion of town, near the center of the area.
    
    
    ===================
    Mercenary
    ===================
    * Qudinar - Look in the southwestern portion of the town.
    
    ===================
    Necromancer
    ===================
    * Enclave - You must find the Enclave to reach the two Necromancer trainers
    located there. Find it south of Hadeborg Castle.
    * Qudinar - Near the graveyard outside of the city.
    
    
    ===================
    Night Walker
    ===================
    * Koromin - Head south to Vesit's Coral and then head northeast from there.
    * Qudinar - Look in the southwestern portion of the town.
    * Western Camp - Look around near the inn.
    
    
    ===================
    Ranger
    ===================
    * Cathalon - In the southeast area of town, head further east past the four
    other trainers.
    * Koromin - South of Koromin, near Vesit's Coral.
    
    
    ===================
    Seargant
    ===================
    * Brotherhood Camp - Northern area of the camp.
    * Cathalon - In the southeast area of town with three other trainers.
    * Qudinar - Look in the southeastern portion of town to find him and two other
    trainers loitering about.
    
    
    ===================
    Swashbuckler
    ===================
    * Cathalon - In the southeast area of town with three other trainers.
    
    
    The skills you can learn from them include the following:
    
    Alchemy
    Balance
    Berserking
    Blinding Arrow
    Burn
    Deadly Pirouette
    Death Strike
    Disarming Arrow
    Double Blade
    Earth magic
    Feint
    Knock Down
    Multi-Arrow
    Necromancy
    Overdrawing
    Piercing
    Pull Shield Strike
    Starting Draw
    Stealing
    Stone Skin
    Stun
    Sword Break Strike
    Unhorse Strike
    Water Magic
    
    As you can see it is an impressive list of skills so it is definitely worth
    your while to find them all.
    
    
    =========================================================
    7. Magics
    =========================================================
    What I will do here is list all of the spells in the game, a minor description
    of their effects and give it a rating of 1-5, one being the worst. This is all
    fairly subjective so your mileage may differ. They are all listed by their
    class of magic and alphabetically.
    
    ---------------
    Air Magic
    ---------------
    Name: Aid
    Effect: This grants you a bonus to your hit point total for a short time.
    Rating: 2
    -------
    Name: Destroy Undead
    Effect: This destroys any undead you come across.
    Rating: 3
    -------
    Name: Heal
    Effect: As you might expect, spend some mana get some hit points.
    Rating: 4
    -------
    Name: Lightning
    Effect: Fires a blast of electricity at your enemies.
    Rating: 2
    -------
    Name: Lightning Shield
    Effect: This reduces the damage you take and shocks your enemies.
    Rating: 3
    -------
    Name: Lightning Storm
    Effect: A lightning storm will strike all enemies in the area around you.
    Rating: 5
    -------
    Name: Push
    Effect: They might as well call this force push. Everyone around you gets 
    pushed backwards away from you.
    Rating: 3 (4 if you use ranged attacks or need to keep melee baddies of you).
    -------
    Name: Push Wave
    Effect: This is the push spell but in a radius around you.
    Rating: 4
    -------
    Name: Regeneration
    Effect: This will allow you to heal over time.
    Rating: 3
    -------
    Name: Resurrection
    Effect: Not at all what it sounds like, with this you bring dead enemies back
    to life as minions to fight alongside you.
    Rating: 4
    -------
    Name: Shield of Mana
    Effect: If you've played Diablo, you know this spell. You will use your Mana in
    the place of Hit Points.
    Rating: 3 / 4
    -------
    Name: Strength of God
    Effect: This gives you a rather heavy boost to your strength.
    Rating: 3
    -------
    Name: Summon Soul Defender
    Effect: This spell calls in a Soul Defender to help keep the enemies off you.
    Rating: 4
    -------
    
    
    ---------------
    Boost
    ---------------
    * - Note: These spells vary in usefulness depending on your playstyle. The
    number after the / is what the rating is if you are playing a character this
    spell is more relevant to. An archer will care more about Damage Booster than a
    melee character.
    
    -------
    Name: Damage Booster
    Effect: This increases the damage of your missile weapons.
    Rating: 2/3
    -------
    Name: Duration Booster
    Effect: This increases the duration of your spells.
    Rating: 3/4
    -------
    Name: Mana Saver
    Effect: This reduces the amount of mana used to cast magic.
    Rating: 3/4
    -------
    Name: Spell Booster
    Effect: This increases the power of all spells you cast.
    Rating: 3/4
    -------
    Name: Summoning Booster
    Effect: This increases the power of all creatures that you summon.
    Rating: 2/4
    -------
    
    
    ---------------
    Earth
    ---------------
    Name: Adamantium Shield
    Effect: This spell conjures a shield that halves all damage you take for the
    duration of the spell.
    Rating: 5
    -----
    Name: Blessing
    Effect: This spell raises your strength, mobility & vitality for a short time.
    Rating: 2
    -----
    Name: Chains
    Effect: This creates magical chains that immobilize all creatures in range.
    Rating: 4
    -----
    Name: Earth Blessing
    Effect: This raises resistance to piercing, bludgeoning & slashing attacks.
    Rating: 3
    -----
    Name: Earth Eruption
    Effect: This causes the ground to explode upwards under your target.
    Rating: 2
    -----
    Name: Grapple Ivy
    Effect: This creates a batch of spiked ivy that slows your enemies.
    Rating: 2
    -----
    Name: Iron Skin
    Effect: This provides you with a resistance to physical damage.
    Rating: 3
    -----
    Name: Magic Hammer
    Effect: A magical missile that you can throw at your enemies.
    Rating: 3
    -----
    Name: Reflection Shield
    Effect: Creates a protective shield that halves all magical damage attempted on
    you and reflects it back at the caster.
    Rating: 4
    -----
    Name: Rust Armor
    Effect: This spell weakens an enemies armor by rusting it.
    Rating: 2
    -----
    Name: Rust Weapon 
    Effect: This spell weakens an enemies weapon by rusting it.
    Rating: 2
    -----
    Name: Spikes
    Effect: Conjures spikes to shoot out of the ground and damage enemies.
    Rating: 2
    -----
    Name: Stone Wall
    Effect: Conjures a wall of stone around an enemy imprisoning them.
    Rating: 2
    -----
    Name: Summon Adamantium Golem
    Effect: This golem is very powerful and quite useful. Also quite expensive.
    Rating: 5
    -----
    Name: Summon Iron Golem
    Effect: A powerful golem to distract and damage your enemies.
    Rating: 4
    -----
    Name: Summon Stone Golem
    Effect: A powerful monster although not as good as the later ones.
    Rating: 3
    -----
    
    
    ---------------
    Fire
    ---------------
    Name: Chaos Rage
    Effect: This spell berserks one of your enemies, causing them to attack anyone
    within their range.
    Rating: 2
    -----
    Name: Fireball
    Effect: This powerful attack damages enemies rather seriously.
    Rating: 4
    -----
    Name: Firebolt
    Effect: A small fire missile, reminds me of Diablo.
    Rating: 2
    -----
    Name: Fire Field
    Effect: Sets an area on fire, damaging all who enter it.
    Rating: 2
    -----
    Name: Fire Shield
    Effect: Conjures a shield that protects you and burns your enemies.
    Rating: 3
    -----
    Name: Fire Spray
    Effect: This creates a wave of fire that damages all caught within it.
    Rating: 3
    -----
    Name: Fire Wall
    Effect: Conjures a wall of fire in front of you that damages all who enter it.
    Rating: 3
    -----
    Name: Fire Wave
    Effect: This is essentially a moving wall of fire that damages all it touches.
    Rating: 2
    -----
    Name: Meteor
    Effect: A seriously powerful attack, drops a burning meteor on all enemies in
    an area, doing lots of damage.
    Rating: 5
    -----
    Name: Overpower
    Effect: Increases the effects of an attack spell.
    Rating: 2/4
    -----
    Name: Ring of Fire
    Effect: Surrounds you in a small ring of flames that hurt all who near you.
    Rating: 2
    -----
    Name: Summon Devil
    Effect: This summons a rather powerful devil to pound on your enemies.
    Rating: 5
    -----
    Name: Summon Hell Master
    Effect: I never really used this spell too much; brings in a Hell Master to
    fight your enemies.
    Rating: 3
    -----
    Name: Summon Hell Warrior
    Effect: Conjures in a moderately powerful Hell Warrior to fight your foes.
    Rating: 3
    -----
    Name: Summon Octogron
    Effect: Conjures a fairly powerful Octogron to fight for you.
    Rating: 2
    -----
    
    
    ---------------
    Necromancy
    ---------------
    Name: Aura of Death
    Effect: Lowers the stats of all creatures who enter the raidus of the aura.
    Rating: 3
    -----
    Name: Bone Armor
    Effect: Creates a barrier that absorbs damage for you via its own hit points.
    Rating: 3
    -----
    Name: Corpse Conversion
    Effect: Turns allows you to turn a dead body into Hit Points, healing you.
    Rating: 2
    -----
    Name: Dead Hands
    Effect: Skeletal hands emerge from the earth, holding your foes in place and
    dealing damage to them.
    Rating: 3
    -----
    Name: Death Dance
    Effect: This increases your dexterity when cast.
    Rating: 2
    -----
    Name: Disease
    Effect: Any creature so afflicted has their stats lowered.
    Rating: 2
    -----
    Name: Leech Aura
    Effect: This drains the Hit Points from all creatures around you for the
    duration of the spell.
    Rating: 3
    -----
    Name: Necro Power
    Effect: A strong magical attack that damages your foes and heals you.
    Rating: 4
    -----
    Name: Poison blade
    Effect: Poisons your weapon, allowing you to poison others.
    Rating: 2
    -----
    Name: Poison Cloud
    Effect: Conjures up a cloud of harmful toxins to damage foes.
    Rating: 2
    -----
    Name: Poisoned Dart
    Effect: Conjures a magical missle to damage and poison foes.
    Rating: 2
    -----
    Name: Poison Shield
    Effect: This conjures a protective shield that lowers the damage recieved from
    attacks and poisons your attackers.
    Rating: 
    -----
    Name: Summon Skeleton Archer
    Effect: Conjures a skeleton with a bow to fight beside you. This is useful on
    ranged enemies and spellcasters.
    Rating: 3
    -----
    Name: Summon Ghoul
    Effect: Conjures a ghoul to fight at your side.
    Rating: 4
    -----
    Name: Summon Skeleton
    Effect: This calls up a melee skeleton to fight alongside you.
    Rating: 2
    -----
    
    
    ---------------
    Water
    ---------------
    Name: Blizzard
    Effect: This spell creates a snowstorm dealing heavy damage to your foes.
    Rating: 4
    -----
    Name: Confusion
    Effect: Afflicts enemies with lowered dexterity and mana.
    Rating: 2
    -----
    Name: Freezing Wave
    Effect: This creates a wave of ice that freezes all enemies near you.
    Rating: 3
    -----
    Name: Icebolt
    Effect: A large blast of ice that damages foes when it explodes.
    Rating: 3
    -----
    Name: Ice Ray
    Effect: Fires off a ray of ice to injure your enemies.
    Rating: 3
    -----
    Name: Ice Shield
    Effect: Conjures a protective barrier that inflicts cold damage and lowers the
    damage you take.
    Rating: 4
    -----
    Name: Protection from Fire
    Effect: This gives you full protection against fire attacks for the duration.
    Rating: 5
    -----
    Name: Summon Ripper
    Effect: Conjures up a Ripper for you that can kill your enemies double quick.
    Rating: 5
    -----
    Name: Summon Scorpion
    Effect: This summons in a large scorpion to fight your foes.
    Rating: 4
    -----
    Name: Summon Spider
    Effect: Conjures a fairly strong spider to fight at your side.
    Rating: 3
    -----
    Name: Summon Wyvern
    Effect: A powerful spell, this calls up a strong Wyvern to fight alongside you.
    Rating: 5
    -----
    Name: Summoning Aura
    Effect: This spell augments your summoning skills, letting you summon in two
    creatures at the same time. Summon a Wyvern and Adamantium Golem for fun.
    Rating: 5
    -----
    Name: Unsummons Summoned Creatures
    Effect: This banishes your opponents summoned creatures.
    Rating: 4
    -----
    
    
    
    =========================================================
    8. Cheats
    =========================================================
    This is a list of cheats that I have gotten from experiment and a variety of
    posts on the inside two worlds messageboards and the posters on the two worlds
    GameFAQs messageboard. Thanks go out to them.
    
    To open the cheat menu press down the LB + RB and then hit the A button. A text
    box will appear, so press X to open the keyboard menu.
    
    These five codes can be entered without affecting your Achievements.
    -----------
    Bonuscode 9728-1349-2105-2168 = Armor of Darkness 
    
    BonusCode 9470-4690-1542-1152 = Aziraal's Sword of Fire
    
    Bonuscode 9470-6557-8820-9563 = Great Shield of Yatolen
    
    Bonuscode 9144-3879-7593-9224 = Spear of Destiny 
    
    Bonuscode 9447-1204-8639-0832 = The Great Bow of Heaven's Fury 
    -----------
    
    These next codes will prevent you from getting any Achievements on that save
    game so use at your own risk.
    -----------------
    twoworldscheats 1 AddExperiencePoints X =  = Gives you X number of Experience
    Points.
    -----------------
    twoworldscheats 1 AddGold X = X here will equal how much gold you get.
    -----------------
    twoworldscheats 1 AddParamPoints = Gives you X number of Param Points.
    -----------------
    twoworldscheats 1 AddSkillPoints X =  = Gives you X number of Skill Points.
    -----------------
    twoworldscheats 1 Create Lockpick = As expected, makes a lockpick.
    -----------------
    twoworldscheats 1 Create Personal_Teleport = Creates a teleport stone for you.
    -----------------
    twoworldscheats 1 Create Teleport_Activator = This gives you back your teleport
    activator should you lose it.
    -----------------
    twoworldscheats 1 ec.dbg levelup = This automatically levels you up. 
    -----------------
    twoworldscheats 1 ec.dbg skills = This automatically unlocks all skills in the
    game for you.
    -----------------
    twoworldscheats 1 ResetFog = This uncovers the map.
    -----------------
    twoworldscheats 1 ec.dbg levels X = This automatically brings you to whatever
    characte level that X indicates. 
    -----------------
    
    In addition you can use many, if not all, of the codes that work in the PC
    version on the XBox 360 version. Trial and error is key here, however do take
    note that all codes, except the bonus ones, will cause your achievements to
    lock up for that saved data, so do not save your game unless you already have
    all the achievements you want.
    
    
    =========================================================
    9. About the Author
    =========================================================
    My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years 
    old. Im a huge video game fan, although I dont have the time to play as much 
    anymore. I love writing reviews, but Im going to start trying to do more FAQs
    as well.
    
    So far Ive written the following FAQs: 
    
    Genji: Days of the Blade - PS3
    Untold Legends: Dark Kingdom - PS3
    Bloodrayne 2 Boss FAQ - Xbox
    Sims 2 Career FAQ - PC
    TES IV: Oblivion - PS3
    Resistance: Fall of Man - PS3
    Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
    Dungeon Siege: Throne of Agony - PSP
    Brave Story New Traveler - PSP
    Super Star Soldier - Wii
    Ninja Gaiden Sigma - PS3
    Lair - PS3
    Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
    Dawn of Mana - PS2
    
    I am currently working on:
    Two Worlds - XBox 360
    Shin Megami Tensei: Persona 3 - PS2