MARVEL: ULTIMATE ALLIANCE
-------------------------



ITEM LIST & SIMULATION TACTICS
------------------------------

(PLAYSTATION 2 VERSION)


By thewaynemanor@optusnet.com.au


C. 2007.




Introduction
------------



The purpose of this mini-Guide is to provide some clarification
on the range of items found or "dropped" throughout the game and to 
then suggest the best items and levels for simulation play.



ITEMS
-----


There are two varieties - the standard Superhero item
and the rarer Boss item.


SUPERHERO ITEMS
---------------


The Superhero items can be found in weapon caches and are also
dropped by Bosses. These items provide Power bonuses and are 
all character specific - meaning they cannot be equipped by 
another character.

A Superhero item will always be one of the following:



ITEM + EXAMPLE		
--------------



Armour - Spider-man (+ 3 Defence, + 1 Slingshot)


Bands - Black Panther(+ 5 Damage, + 1 to Energy Daggers)	


Bracers - Human Torch (+ 3 Damage, + 1 to Wildfire)


Belt - Daredevil (3 Defence, + 1 to Extensive Strike)


Buckle - Thing (1 Defence, + 2 Uppercut)


Coat - Ms. Marvel (2 Defence, + 1 to Explosive Touch)


Cloak - Deadpool (1 Defence, + 1 to Assassin Strike)


Coil - Nick Fury (3 Defence, + 3 to Fist of Fury)


Cord - Spider-Woman (+ 1 Defence, + 1 Ensnare)


Gauntlets - Thor (+ 2 Damage, + 1 to North Winds)


Gloves - Spider-Man (+ 1 Damage, + 1 to Web Snare)


Gear - Elektra (3 Defence, + 3 to Ninja Stars)


Harness - Ghost Rider (1 Defence, + 1 to Chain Flachette)


Mitts - Invisible Woman (+ 2 Damage, + 2 to Concussion Blast)	


Nanobelt - Storm (1 Defence, + 1 to Lightning Strike)


Nanofiber Plate - Iceman (4 Defence, + 1 to Freeze Beam)


Sheaths - Deadpool (+ 2 Damage, + 1 Dual Shot)


Suit - Wolverine (3 Defence, + 3 to Lethal Lunge)


Uniform - Luke Cage (3 Defence, + 1 to Hammer Toss)


War Belt  - Mr. Fantastic (6 Defence, + 3 to Propeller Arms)


Wristbands - Captain America (+ 1 Damage, + 1 Shield Bash)
			


NOTE!	

There are NO Superhero items for Blade or the Silver Surfer in
EASY or NORMAL mode.


Due to the random distribution of the items any attempt at
cataloguing every single item becomes problematic. Repeated
playthroughs (3 - 4 times) are still NO guarantee that every 
item will be found or "dropped" by a Boss.


BOSS ITEMS
----------


The Boss items are superior to the Superhero items, and as
such should be equipped whenever possible.



S.H.I.E.L.D. HELICARRIER
-----------------------



Scorpion's Tail (SCORPION)
---------------


10% chance to cause knockdown on ranged attacks




Assassin's Sight (BULLSEYE)
----------------


+ 5% chance of Criticals for ranged attacks




Bionic Arm (WINTER SOLDIER)
----------


+ 5 Striking




Radioactive Touch (RADIOACTIVE MAN)
-----------------


+ 5% damage as Radiation




Dragon's Heart (FIN FANG FOOM)
--------------


+ 25 Health

+ 3 Critical chance of all ranged attacks


------------------------------



OMEGA BASE
----------




Master Hologram (MYSTERIO)
---------------


+ 10% chance to dodge Melee attacks




MODOK Chip (MODOK)
----------


+ 5% XP





ATLANTIS
--------




Crown of Byrrah (BYRRAH)
---------------


+ 2 to Body, Focus and Strike




Attuma's Wrath (ATTUMA)
--------------


Increases Power damage by 25%




Hydro Suit  (TIGER SHARK)
----------


+ 10 Health per Knockout

+ 10 Energy per Knockout




Blood of the Kraken (KRAKEN)
-------------------


+ 5% Health

- 5% Energy



------------------------------



VALLEY OF THE SPIRITS
---------------------




Dragon Polymer (DRAGON MAN)
--------------


+ 25% to Defence

Energy Regenerates at 75% of normal rate



Ultimo's Plating (ULTIMO)
----------------


9% chance to reflect all projectiles

+ 50 to Defence



Stone Touch (GREY GARGOYLE)
-----------


3% chance to turn the victim to stone



White Ring of Mandarin (MANDARIN)
----------------------


+ 5 Energy Damage to all melee attacks

+ 35% Damage to all Energy Damage Powers



------------------------------



MURDERWORLD
-----------




Shocker's Gloves (SHOCKER)
----------------


+ 10 Electricity damage to all melee attacks



Rhino's Horn (RHINO)
------------


+ 10% to all resistances (except Mental)



Joybuzzer (ARCADE)
---------


5% of Melee Attacks will paralyse victim

5% of Melee Damage will hurt self



------------------------------



MEPHISTO'S REALM
----------------




Blackheart's Corruption (BLACKHEART)
-----------------------


5% of damage dealt returns as Health and Energy. 

- 6% XP



Heart of Mephisto (MEPHISTO)
-----------------


Absorbs 10% of attack damage and converts it into Health



------------------------------



ASGARD
------




Wrecker's Crowbar (WRECKER)
-----------------


14% to reflect Projectiles

+ 5% to Melee Damage



Bulldozer's Helmet (BULLDOZER)
------------------


Reflects 5% of damage



Grappling Speed (PILEDRIVER)
---------------


Grab moves do 50% more damage



Asgard Armour (Forged)*
-------------


+ 50% Elemental Damage Resistance

+ 50% Damage to all Electricity Damage Powers


NOTE!

There is a glitch with this item, which means
when equipped it will confer + 50% Damage to ANY
Ability when attacking.



Executioner's Axe (EXECUTIONER)
-----------------


Finishers do double damage



Aura of Seduction (ENCHANTRESS)
-----------------


5% Melee hit turns energy into ally for
30 seconds



------------------------------



NIFFELHEIM
----------




Ulik's Fists (ULIK)
------------


+ 10% Critical Chance on all attacks



Dark Elf Armour (KURSE)
---------------


If blocking, melee attacker is stunned for 3 seconds

+ 25% to Defence



ULTRON + BARON MORDO - Superhero Item




Loki's Gift (LOKI)
-----------


Reduces Attack Damage by 25% +

Increases Damage taken by 25%



Norn Stones (LOKI)
-----------


+ 15% XP 

+ 30% Credits



------------------------------



SHI'AR EMPIRE
-------------



Imperial Mantle	 (GLADIATOR)
---------------


+ 6 to Body, Focus and Strike




Shi'ar Battle Armour (WARSTAR)
-------------------


Reflects 10% of damage




Starbolt's Flame (STARBOLT)
----------------


+ 5 Fire damage to all Melee Attacks

+ 35% damage to all Fire damage attacks



Hussar's Whip (HUSSAR)
-------------


+ 25 Health per Knockout



NEUTRON - Superhero Item




Deathbird's Feather (DEATHBIRD)
-------------------


+ 5 Health Regeneration



------------------------------


SKRULL PLANET
-------------




PAIBOK + SUPER SKRULL - Superhero Item 




Helmet of Titannus (TITANNUS)
------------------


+ 50% Health

+ 10 Striking



Armour of Galactus (GALACTUS)
------------------


Absorbs 10% of Damage taken and turns it into Energy



------------------------------



CASTLE DOOM
-----------	




Dark Steel (DARK COLOSSUS)
----------


+ 25% to Defence



Super Soldier Serum (DARK CAPTAIN AMERICA)
-------------------


+ 9% Health



Crimson Dawn (DARK PSYLOCKE)
------------


+ 35 Energy per Knockout

+ 50% Mental Damage resistance



DARK CYCLOPS -	Superhero Item



Dark Uru Hammer (DARK THOR)
---------------


+ 10 Electricity Damage to all melee attack

+ 50% damage to all Eletricity damage powers



Spider's Bite (DARK SPIDER-MAN)
-------------


+ 10% chance to dodge melee attacks

+ 20% movement and attack speed




------------------------------



SIMULATION TACTICS
------------------



The Simulations can be challenging, as some characters have
greater offensive powers than others and may in fact not be
suited to coping with the multiple foes appearing in their
designated Simulation. There are, therefore, three different
different classes of heroes:


Classes:



A - Perfectly suited to combat in all areas - RADIAL, RANGED
    MELEE.
	

B - Possess 1 - 2 strong abilities. Usually lacking a strong
    RADIAL ability.


C - Lacking offensively and/or defensively. Usually low Health 
    and ALWAYS needing a Boss item to boost abilities.



NOTE THE FOLLOWING!	


1.

If wishing to achieve success and possibly a Bronze or higher
ranking with EVERY character, it is recommended that the
Simulations are NOT played until ALL Boss items have been 
retrieved from a first playthrough of the game.

The C - Class characters will need to be AT LEAST Level 40
to maximise their chances of success. Without maximum point
allocation to some characters' strongest ability, the Simulation
will be difficult.


2.

The key to success is to ROTATE through the Boss items as they can 
assist with both offence and defence. This can even be done 
mid-combat.


3.

Characters can STILL be attacked during Extreme attacks.


4.

ENERGY will NOT regenerate during FLIGHT.


5.

When fighting Bosses, the key to success is to keep reducing their 
Health by 20%, at which point they will always drop both HEALTH 
and POWER Orbs.





Locations:



HELICARRIER
-----------


General Tips:


Straight-forward if defeating all foes before advancing to the next room.
Use BLOCK and ROLL when needed and use GRAB and throw enemies into one another 
to stun.


Ultron Striker:


They only possess physical attacks. GRAB and throw and focus on foes using
ranged attacks FIRST.


Ultron Warrior:


They attack with energy pulses that can be easily blocked or avoided with
flight if watching. Warriors will ALWAYS move back before using the pulse
attack.


Doombot:


They use a damaging ranged attack and should be dealt with FIRST.



------------------------------




CAPTAIN AMERICA
---------------


Class : B


Recommended Costume:


Classic
-------

- Critical Chance

- Maximum Energy

- Defense



Best Item:		

HELMET OF TITANNUS



Suggested Tactics:


Use RESERVE STRENGTH and then enter rooms using SHIELD TOSS. Target
Doombots FIRST and try and line foes up for multiple knockdowns. 

Use GRAB and toss and then MELEE attacks. Once Power Orbs are collected
attack outstanding foes with SHIELD BASH.


Boss (Winter Soldier):


Use the Extreme Attack then RESERVE STRENGTH and then repeated attacks with 
SHIELD BASH. Once Power is gone BLOCK and use MELEE between the Winter 
Soldier's attacks. 


NOTE! Constant use of the timers (depress SQUARE) will push the time back up
to a maximum of a minute.



DAREDEVIL
---------



Class : B


Recommended Costume:


Classic
-------

- Dodge

- Baton Damage

- Defense



Best Item:		


DARK ELF ARMOUR (when surrounded)


HELMET OF TITANNUS		



Suggested Tactics:


Use HYPERSENSE to improve vision and follow with repeated use of 
EXTENSIVE STRIKE. Also use GRAB and throw enemies, followed by MELEE attacks 
to collect POWER Orbs for continued use of HYPERSENSE. 

BATON THROW is also useful in controlling crowds.


Boss (Bullseye):


Use the Extreme attack and then stay as CLOSE AS POSSIBLE to Bullseye to 
limit his ranged attacks. BLOCK and repeatedly use EXTENSIVE STRIKE and
MELEE.




INVISIBLE WOMAN
---------------



Class : A


Recommended Costume:


Classic
-------

- Concussive Mastery

- Unstoppable Force

- Defense



Best Item:		


EXECUTIONER'S AXE



Suggested Tactics:


Constantly use FANTASTIC SHIELD and follow up with KINETIC BOLTS.
Use CONCUSSION BLAST to keep the Ultron Strikers from getting too
close.

Boss (Radioactive Man):


Arguably the easiest Boss fight. Maintain FANTASTIC SHIELD and simply
use KINETIC BOLTS between the Radioactive Man's attacks.



IRON MAN
--------



Class : A


Recommended Costume:


Classic
-------

- Power Damage

- Momentum

- Defense



Best Item:		


WHITE RING OF THE MANDARIN



Suggested Tactics:


Use the RADIAL attack NANOASSAULT whenever possible to weaken foes, and 
follow with UNI-BEAM. Keep moving to collect POWER Orbs and repeat. For 
short bursts of MELEE use ENERGY REROUTE.


Boss (Ultimo):


Keep moving behind Ultimo and use ENERGY REROUTE + UNI-BEAM to force an
Orb drop.



LUKE CAGE
---------



Class : B


Recommended Costume:


Modern
------

- Maximum Health

- Defense

- Power Damage



Best Item:		


GRAPPLING SPEED (general combat)


DEATHBIRD'S FEATHER (vs. Ultron)



Suggested Tactics:


Constantly use STREET SMARTS. Use CHAIN STRIKE to scatter foes.
Use GRAB and follow up with MELEE attacks. Use DRILL BIT to finish
weakened foes.


Boss (Ultron):


A very difficult fight as Ultron's attacks are very damaging. Equip
HEART OF MEPHISTO and CONSTANTLY BLOCK. ONLY attack when Ultron
revolves to fire energy beams, and then IMMEDIATELY BLOCK again.



SPIDER-MAN
----------



Class : A



Recommended Costume:


Classic
-------

- Reflect Melee

- Web Damage

- Defense



Best Item:		


DEATHBIRD'S FEATHER 



Suggested Tactics:


Constantly use WEB SHIELD. Use WEB WARRIOR + WEB SNARE followed by
MELEE attacks to build Extreme attacks.


Boss (Scorpion):


Use WEB WARRIOR on AIM agents and then MELEE attacks. WEB BULLETS to 
keep the Scorpion's attention from Dugan followed by MELEE attacks.



THING
-----



Class : B



Recommended Costume:


Modern
------

- Critical Strike

- Rock Hard

- Defense



Best Item:		


HEART OF MEPHISTO


Suggested Tactics:


Constantly use TOUGH SKIN. Use HAND CLAP to stun foes and
follow up with GRAB with MELEE attacks.

Use UPPERCUT to stall extra foes.


Boss (Rhino):


Use TOUGH SKIN and keep the fight away from Mr. Fantastic. 
BLOCK and WATCH for the Rhino's two horn attacks, and attack between 
these. 




SPIDER-WOMAN
------------



Class : C


Recommended Costume:


Classic
-------

- Resistance

- Bio-Energy Mastery

- Defense



Best Item:		


HEART OF MEPHISTO


ARMOUR OF GALACTUS (vs. Wrecker)



Suggested Tactics:


Constantly use METABOLIC AURA and follow with ENSNARE and then MELEE
attacks on energy-resistant foes.

Use a charged VENOM BLAST on Doombots. Unfortunately Extreme attacks
are very ineffectual.


Boss (Wrecker):


Use FLIGHT and continually hover and pepper with VENOM BLAST.



------------------------------



OMEGA BASE
----------


General Tips:


BLOCK and ROLL when confronted with several enemies with ranged attacks. Use
enemies as shields and use GRAB and then throw to disorient. 


AIM troops:


Always attack shielded troops FIRST. Where possible throw surrounding crates 
and containers to stun a shielded trooper before attacking another. Remove
the shield, then GRAB and throw if other foes are present. 

Avoid allowing 4 + troops adopt a pattern of constant blasting.


Attack Bots:


Always GRAB and break as this is faster than MELEE. Try and use as cover.


Super Soldiers:


Ranged attacks or a Stun combination are ideal to avoid their grab-and-throw 
attack.


Missions:



ELEKTRA
-------


Class : C



Recommended Costume:


Ultimate
--------

- Energy Per Kill

- Sai Damage

- Defense




Best Item:		


DARK ELF ARMOUR (when surrounded)


SPIDER'S BITE (general MELEE)


HEART OF MEPHISTO (vs. Bullseye)



Suggested Tactics:


Maintain FOCUSED CHI and then use NERVE STRIKE and follow with repeated 
SAI STAB and general MELEE to build the Extreme attack.


Boss (Bullseye):


Use the Extreme attack if possible. Stay as CLOSE AS POSSIBLE to Bullseye
to prevent RANGED attacks and use FOCUSED CHI and DEATH'S TOUCH, followed
by MELEE. 

It is possible to corner Bullseye and force him to only use MELEE. If Bullseye 
achieves some distance, study the attack pattern and move in between
RANGED attacks.



------------------------------



MURDERWORLD
-----------


General Tips:


Clowns:


The most damaging foes in the level, with a very strong physical and ranged 
offensive. Ranged attacks are always best, followed by GRAB, throw and then 
physical attacks while they are down. AVOID the acid attacks with BLOCK and 
ROLL, which will always consist of a chest squirt followed by a hand-thrown 
missile. 


Murderbots:


Only a real threat if present in numbers. BLOCK their machine gun attacks and
wait for them to self-destruct (also blocking at this point).


Androids:


They have weak attacks and can be dealt with very quickly after use of GRAB and 
throw by physical attacks or a charged energy attack.


The Bumper Car Stage:


ALWAYS equip the HEART OF MEPHISTO to maintain HEALTH and avoid acid attacks.



Missions:



BLACK PANTHER
-------------



Class : A



Recommended Costume:


Modern
------

- Reflect Damage

- Maximum Energy

- Defense



Best Item:		


DARK ELF ARMOUR (when surrounded)


GRAPPLING SPEED (for GRAB)

			
SPIDER'S BITE (for general combat)		



Suggested Tactics:


Maintain STEALTH and use CRIPPLING BLOW followed by GRAB and throw on 
enemies. Occasional use of ENERGY DAGGERS can quickly deal with 
Murderbots.


Boss (Dark Captain America):


Use the Extreme attack and then maintain STEALTH. Attack from behind with
CRIPPLING BLOW and ENERGY DAGGERS then move and repeat.

Remember to watch the trajectory of Dark Captain America's shield and
block if needed.



DEADPOOL
--------



Class : A


Recommended Costume:


Assassin
--------

- Weapon Damage

- Resist All

- Defense



Best Item:		


DARK ELF ARMOUR (when surrounded)


ASGARDIAN ARMOUR

			
					
Suggested Tactics:


Maintain distance from enemies and use DUAL SHOT. Use BATTLE CRY
and move in to collect POWER orbs from defeated enemies and follow 
with BLADE CYCLONE. 

BE SURE TO KEEP MOVING AND TRY AND CIRCLE ENEMIES FOR MAXIMUM EFFECT.

Use GRAB and toss with MELEE to build the Extreme attack.
enemies.

DOUBLE JUMP to teleport if becoming overwhelmed.


NOTE!

Bumper Car Stage - when equipped with the DARK ELF ARMOUR, Deadpool
is capable of holding off the Clowns and Murderbots and destroying
the obstacle on foot.


Boss (Dark Spider-Man):


Use a combination of BLADE CYCLONE and then teleport away and follow
up with DUAL SHOT. GRENADE TOSS is also effective.



STORM
-----



Class : C



Recommended Costume:


Classic
-------

- Weather Mastery

- Momentum

- Defense



Best Item:		


DARK ELF ARMOUR (when surrounded)


ASGARD ARMOUR (general combat)


HEART OF MEPHISTO (vs. Hussar)



Suggested Tactics:


Equip ASGARD ARMOUR and stop outside every room and WITHOUT entering 
constantly use LIGHTNING STRIKE on foes. Only enter once as many foes 
as possible have been defeated. 

When fighting Clowns at close range, equip DARK ELF ARMOUR and attack
once they are stunned. 

Also use WHIRLWIND ARMOUR and ROLL to dodge acid attacks. 

Use of GRAB can also prevent Clown attacks.

When in the bumper car stage, maintain WHIRLWIND ARMOUR and 
AVOID the acid spills. 


Boss (Hussar):


Use the Extreme attack and then equip the HEART OF MEPHISTO. Continually 
cast LIGHTNING STRIKE to maintain Storm until she can force an Orb drop. 

If pushed, equip DEATHBIRD'S FEATHER and use FLIGHT to maintain distance
from Hussar until healed enough to resume combat.

Once Hussar is reduced a low level of Health, equipping ASGARD ARMOUR 
will yield an almost instant win. 



------------------------------



MEPHISTO'S REALM
----------------



General Tips:


Arguably the most difficult realm as many of the C - Class have their
Simulation based here. The key to success is to attack, fall back and lead
foes after the character, and then attack again. 



Mephisto's Pet:

The most dangerous foes in the level, as they possess ranged attacks that 
can be very damaging. Use cover as much as is possible. Defeating these enemies 
is always the FIRST priority.


Demon Leapers:

Easily avoided, but must be monitored at all times. Avoid being surrounded
and try and use a ranged attack.


Damned Souls:


Problematic as they will try and grapple, which takes time, during which the
character is susceptible to other attacks. Use GRAB and thorw, then follow with
ranged attacks. Attacking Souls while they are down can build momentum for the
Extreme attack.


Fire Giants:


The Fire Giants wield a giant sword that is invaluable. Characters should 
ALWAYS steal the Sword (face the Giant and press SQUARE, then play the 
mini-button game) and then use it against all foes. The first two Fire Giants 
will respawn every minute, and constant re-use of their weapons is recommended. 

A suggested strategy is to move the character forward to the first Fire Giant, 
steal the Sword and then backtrack and defeat Mephisto's Pets FIRST.

The character should ALWAYS take a Fire Giant's sword into the battle with the 
Boss.


NOTE!	Be sure to break the pots to the sides of areas for HEALTH + POWER Orbs,
	but ONLY when needed.



Missions:



BLADE
-----


Class : C



Recommended Costume:


Daywalker
---------

- Melee Damage

- Health per Kill

- Defense



Best Item:		


ATTUMA'S WRATH (general combat)


HEART OF MEPHISTO (vs. Dark Spider-Man)



Suggested Tactics:


Maintain BLOOD OF THE WARRIOR. DRAW foes back to the starting area where
the pillars can be used as cover. Use FLASH BOMB to stun  foes and use
a combination of SPIKE OF DESTRUCTION and MELEE to build momentum for an 
Extreme attack.

Repeatedly move forward and draw enemies back to enclosed areas.

Steal a Fire Giant's sword and attack the Giant and other enemies with it 
for a fast win.


Boss (Dark Spider-Man):


Equip HEART OF MEPHISTO. Ensure that Blade has a Fire Giant's sword at full 
strength - drop the sword and use BLOOD OF THE WARRIOR, then pick it back up 
and confront Dark Spider-Man. Once the dialogue is finished back away and let
Dark Spider-Man attack Storm. As soon as this happens, attack until the sword 
is destroyed.

FORCE Dark Spider-Man to stay on the stairs, as this neutralises his "super
punch". 

Use the Extreme attack then maintain BLOOD OF THE WARRIOR and use a charged 
SPIKE OF DESTRUCTION between attacks. The constant HEALTH received via the 
HEART OF MEPHISTO will sustain Blade until reducing Dark Spider-Man's 
health enough for an Orb drop.



DR. STRANGE
-----------


Class : B



Recommended Costume:


Classic
-------

- Maximum Energy

- Magic Damage

- Defense



Best Item:		


ATTUMA'S WRATH



Suggested Tactics:


All combat should be RANGED - Dr. Strange should hang back and continually
cast BLACK MAGIC, supported by FALTEEN FLAME. NO MELEE unless stealing and
using a Fire Giant's sword.


Boss (Baron Mordo):


Ensure that Dr. Strange has a Fire Giant's sword at full strength. Once the 
dialogue is finished back away and let Mordo attack Clea. As soon as this 
happens, attack until the sword is destroyed.

Use the Extreme attack if built up, and then MOVE AWAY from Mordo and attack
with BLACK MAGIC. By keeping away from Mordo. Dr. Strange avoid his Freeze
attack. The cue for the attack will be when Mordo stops and concentrates.



GHOST RIDER
-----------



Class : A



Recommended Costume:


Vengeance
---------

- Hellfire Damage

- Maximum Health

- Defense




Best Item:		


STARBOLT'S FLAME

			
					
Suggested Tactics:


Use FEAR on all foes. Use FIENDISH CHAINS to stop enemies fleeing and
follow up with RAVAGING FLAME.

Steal and use a Fire Giant's Sword whenever possible.


Boss (Baron Mordo):


Enter the fight with a Fire Giant's Sword. Back away and allow Mordo to
attack Wolverine and then IMMEDIATELY attack from behind with the Sword.

Once the Sword is destroyed, MAINTAIN distance from Mordo to neutralise his
Freeze attack and then pepper with RAVAGING FLAME.



ICEMAN
------


Class : C



Recommended Costume:


Original
--------

- Point Blank

- Frost Bite

- Defense




Best Item:		


DARK ELF ARMOUR (when surrounded)


ATTUMA'S WRATH (general combat)


HEART OF MEPHISTO (vs. Mysterio)



Suggested Tactics:


Initially equip DARK ELF ARMOUR and maintain FRIGID AURA. BLOCK and move at
foes. Once they are stunned, cast FREEZE BEAM and follow with MELEE to 
build momentum for an Extreme attack.

Equip ATTUMA'S WRATH and use FREEZE BEAM and ICE SHARDS when dealing with 
ground-based foes such as Demon Leapers and Damned Souls.

Steal a Fire Giant's sword and attack the Giant with it for a fast win.

If surrounded, equip DARK ELF ARMOUR and block, and once foes are stunned
equip ATTUMA'S WRATH and use BLIZZARD followed by MELEE.


Boss (Mysterio):


Equip HEART OF MEPHISTO. Ensure that Iceman has a Fire Giant's sword at full 
strength - drop the sword and use FRIGID AURA, then pick it back up and 
confront Mysterio. Stay as CLOSE AS POSSIBLE to Mysterio and keep attacking
until the sword is destroyed.

Use the Extreme attack and then maintain FRIGID AURA, then switch BOOST skills 
to FROST BITE, and continue MELEE attacks. The constant HEALTH received via the 
HEART OF MEPHISTO will sustain Iceman until reducing Mysterio's health enough 
for an Orb drop.


------------------------------



ASGARD
------


General Tips:


Foes on this level will constantly respawn, and as such a strong RADIAL attack
is ideal.


Clay Guardians & Loki Trolls:


Both possess strong physical attacks.  DO NOT allow the character(s) to be 
surrounded - constantly use a RADIAL attack, with light use of MELEE to build 
momentum for the Extreme attack. Continue to collect Blue Orbs to maintain
POWER and therefore RADIAL attacks.


Missions:



THOR
----


Class : A



Recommended Costume:


Classic
-------

- Elemental Damage

- Melee Damage

- Defense



Best Item:		


ATTUMA'S WRATH



Suggested Tactics:


Frequent use of HAMMER TOSS, followed by use of GOD SPEED to
quickly defeat stunned foes and build momentum for an Extreme attack.

Keep collecting Blue Orbs to sustain Power and repeat.

Use NORTH WINDS and THOR'S RAGE to control large waves of foes.


Boss (Kurse):


Obtain an Iron Hammer and strike Kurse as he moves around one of the
wooden pens. Achieve distance and then land and use repeatedly use HAMMER 
TOSS.

Use FLIGHT where needed to avoid Kurse (it is possible to fly back to the
start of the level, where other foes have stopped respawning) and rebuild
ENERGY and repeat until forcing an Orb drop.


------------------------------



SKRULL WORLD
------------


A relatively easy level as foes are sparse compared to other levels. 
Characters can use the tactic of attacking, falling back and then 
counter-attacking if necessary.


Commandos:


ROLL to dodge their blasts and use GRAB and then repeated MELEE. 


Skrull Deviants:


Very damaging MELEE attacks. Weaken with ranged attacks and then steal a 
Deviant's Battle Axe. The Battle Axe can defeat foes in 3 quick strokes. 
Steal and use whenever possible.


Galactus Punishers:


Use ranged attacks and AVOID their RADIAL attack by blocking. This attack 
can be detected by watching the animation (they will ALWAYS leap and raise 
both arms first). Once weakened GRAB and finish with MELEE.


NOTE!	

If becoming overwhelmed on the ramparts, it is possible to GRAB and
throw enemies off.


NOTE!	

Both the HUMAN TORCH and MS. MARVEL can use FLIGHT and then a 
RANGED attack to great effect against Galactus Punishers and Skrull
Deviants.



Missions:



HUMAN TORCH
-----------



Class : B



Recommended Costume:


Modern
-------

- Energy Regeneration

- Fire Damage

- Defense



Best Item:		


STARBOLT'S FLAME



Suggested Tactics:


Maintain NOVA BLAST constantly to weaken enemies.

Draw enemies into doorways and constantly use INFERNO
to hold and weaken, and then follow with FIREBALLS.

Steal a Battle Axe from a Skrull Deviant whenever possible and
use against Galactus Punishers.


Boss (Paibok):


Maintain NOVA BLAST and FROM A DISTANCE constantly pepper with 
INFERNO and FIRE BALLS. This disables Paibok's close-range Freeze 
attack.

BLOCK when Paibok hurls an energy ball. Use FIRE STORM when Paibok moves 
into corners.



MS. MARVEL
----------



Class : B



Recommended Costume:


Binary
------

- Maximum Energy

- Photon Damage

- Defense



Best Item:		


WHITE RING OF THE MANDARIN



Suggested Tactics:


Constantly use COSMIC AWARENESS followed by PRISM and then MELEE
to build momentum for an Extreme attack. 

Use PHOTON BURST when closing for MELEE against the Galactus Punishers.

Where possible steal a Skrull Deviant's Battle Axe, place down, use
COSMIC AWARENESS and retrieve and counter-attack.


Boss (Super Skrull):


Constantly use COSMIC AWARENESS, and from a DISTANCE cast PHOTON BURST 
and follow with PRISM. If closing for MELEE, BLOCK as the Super Skrull 
starts large attacks and then counter-attack.




NOTE!


If wishing to use Nick Fury or the Silver Surfer in team plays, the
recommended builds are as follows:



NICK FURY
----------



Class : B



Recommended Costume:


Ultimate
--------

- Melee Mastery

- Reflection

- Defense



Best Item:		


ATTUMA'S WRATH



Suggested Tactics:


CLOAKING DEVICE + SNIPER and occasional use of FURIOUS
and MELEE to build an Extreme attack.



------------------------------




SILVER SURFER
-------------



Class : A



Recommended Costume:


Power Surge
-----------

- Energy Regeneration

- Cosmic Mastery

- Defense



Best Item:		


WHITE RING OF THE MANDARIN


Suggested Tactics:


Alternate between SLOW TIME and where needed HEAL. Use
COSMIC BEAM for strong piercing damage and to where needed
POWER SURGE to control groups.




------------------------------



*	Group Simulations



8 in total:



SHOCKER - HELICARRIER


ULTRON - HELICARRIER


SCORPION - OMEGA BASE


MYSTERIO - MURDERWORLD


CRIMSON DYNAMO - ASGARD


PILEDRIVER - ASGARD


ULIK - ASGARD


DRAGON MAN - SKRULL WORLD



The key to success - particularly in the Asgard missions as the foes will 
keep respawning - is to have a combination of the following:



- SLOW TIME (Allows the team time to regroup) 


Example: Spider-Man, Ms. Marvel



- RADIAL (Keeps sudden rushes at bay)

			
Example: Ice Man's BLIZZARD, Iron Man's NANOASSAULT


- STRONG RANGED (Excellent tactic against a Boss)


Example: Daredevil's EXTENSIVE STRIKE, Thor's HAMMER TOSS


- STRONG MELEE (Good damage if used quickly and attacking from behind)
			

Example: Captain America's SHIELD BASH, Mr. Fantastic's FANTASTIC FISTS


It is possible to just alternate between SLOW TIME and a RADIAL attack 
for most of the mission, as energy orbs will constantly drop and allow 
ongoing use of abilities.


Try and perform some MELEE to build the EXTREME attacks, which should be 
saved for the Boss.


Boss fights should always begin with SLOW TIME, and then ROTATE through 
each characters' best attacks. Constantly rotation prevents the Boss from 
focusing on just one character.



------------------------------


* Thanks to KFCrispy for the suggestions.