________________________________________
                    Phantasy Star Universe (PC/PS2/Xbox 360)
                                FAQ/Walkthrough
                    ________________________________________

                                July 28, 2012
                                 Version 1.0


                        Written by:  Diogo Ribeiro
                             Email:  sombra@magnolia.com


                                 Email Policy:
                                 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
        If you find any problems in this FAQ/Walkthrough, such as wrong
        or missing information, or if instead you'd like to share some
        additional info (hints, tips) not found here, drop me an email.
        I will give full credit and update the document accordingly.

        Before emailing me, check the Frequently Asked Questions section
        to make sure you won't contact me about info already written here.

        To contact me about this walkthrough, use "PSU Guide" on your
	email subject.


                                     Notes
-----------------------------------------------------------------------------
  The most recent version of this FAQ can be found at:

  http://www.gamefaqs.com/

  This Document is Copyright 2012 by Diogo Ribeiro
  Phantasy Star Universe is Copyright by Sonic Team/Sega

  I am not affiliated with Sonic Team, Sega, or anyone involved in the creation
  of this game.  This FAQ may be posted on any site as long as its contents are
  not changed and I am contacted about this decision. You may not charge for,
  or profit in any way from this FAQ.

_____________________________________________________________________________
Table of Contents:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  [PSUINTRO]  Phantasy Star Universe - Introduction
  [PSUABOUT]  About this Guide
  [PSUREFER]  Reference Guide
  [PSUSTATS]  Character Statistics
  [PSUPARTN]  Partners in Phantasy Star Universe
  [PSUSTRAT]  General Strategies, Tips and Hints
  [PSUPCCFT]  PC Configuration and Troubleshooting

  [PSUFRAQS]  Frequently Asked Questions

  [PSUGUIDE]  Phantasy Star Universe - Walkthrough

  [PSUCHA01]  Chapter 1 - Of Light and Darkness
  [PSUTRI01]  Trial 1: Linear Line Platform
  [PSUTRI02]  Trial 2: Destroy the SEED-Vance

  [PSUCHA02]  Chapter 2 - Typical Lives
  [PSUSTO01]  Story Mission 1: "Meadow Purify"
  [PSUTRI03]  Trial 3: Purify the SEED
  [PSUTRI04]  Trial 4: Defeat Gol Dolva

  [PSUCHA03]  Chapter 3 - Relics
  [PSUFMI01]  Creature Discomfort: Exterminate the creatures en route!
  [PSUSTO02]  Story Mission 2: "Relics Inquiry"
  [PSUTRI05]  Trial 5: Clear the Lakeshore Area
  [PSUTRI06]  Trial 6: Defeat the De Ragan
  [PSUOPTI1]  OPTIONAL: Further into the RELICS site
  [PSUTRI07]  Trial 7: Defeat the Svaltus

  [PSUCHA04]  Chapter 4 - Rogues
  [PSUSTO03]  Story Mission 3: "The Milate 04"
  [PSUTRI08]  Trial 8: Defeat the DG
  [PSUTRI09]  Trial 9: Defeat the Gohma Dilla
  [PSUTRI10]  Trial 10: Regain control of the train rear
  [PSUTRI11]  Trial 11: Defeat the Vol brothers

  [PSUCHA05]  Chapter 5 - The Divine Maiden
  [PSUSTO04]  Story Mission 4: "Rescue the Maiden"
  [PSUTRI12]  Trial 12: Purify the SEED and hurry to the crash site!
  [PSUTRI13]  Trial 13: Defeat the Onmagoug!

  [PSUCHA06]  Chapter 6 - Captives of Moatoob
  [PSUSTO05]  Story Mission 5: "Kidnapper Inquiry"
  [PSUTRI14]  Trial 14: Clear the canyon area and hurry to the coal mine!
  [PSUTRI15]  Trial 15: Watch out for traps and head for mine's inner core!
  [PSUOPTI3]  OPTIONAL: Further into the Galenigare Mines
  [PSUTRI16]  Trial 16: Defeat the Grinna Betes

  [PSUCHA07]  Chapter 7 - Photon Stealing
  [PSUSTO06]  Story Mission 6: "Karen's Rescue"
  [PSUTRI17]  Trial 17: Clear the swamp area with the floader!
  [PSUTRI18]  Trial 18: Defeat the Onmagoug! (II)
  [PSUTRI19]  Trial 19: Defeat the Adahna Degahna!

  [PSUCHA08]  Chapter 8 - In Mellvore's Wake
  [PSUSTO07]  Story Mission 7: "In the Ruins"
  [PSUTRI20]  Trial 20: Exterminate the SEED
  [PSUTRI21]  Trial 21: Defeat the SEED-Forms!
  [PSUTRI22]  Trial 22: Rendezvous with Tomrain
  [PSUTRI23]  Trial 23: Defeat the De Ragnus

  [PSUCHA09]  Chapter 9 - Hot SOS
  [PSUSTO08]  Story Mission 8: "Search for Lou"
  [PSUTRI24]  Trial 24: Ride the Lunga, clear the desert area!
  [PSUTRI25]  Trial 25: Go through the cave and hurry to the Landeel!
  [PSUOPTI4]  OPTIONAL: Further into the East Kugu Desert
  [PSUTRI26]  Trial 26: Defeat the Magas Maggahna!

  [PSUCHA10]  Chapter 10 - Rite of Divination
  [PSUSTO09]  Story Mission 9: "Divination Escort"
  [PSUTRI27]  Trial 27: Defeat the Kagajibari!
  [PSUTRI28]  Trial 28: Purify all of the SEED Cores!
  [PSUOPTI5]  OPTIONAL: Further into the Agata Islands
  [PSUTRI29]  Trial 29: Defeat SEED-Magashi!

  [PSUCHA11]  Chapter 11 - Unification Point
  [PSUSTO10]  Story Mission 9: "Defend the Gates"
  [PSUTRI30]  Trial 30: Reach the confinement system with the striker!
  [PSUTRI31]  Trial 31: Defeat all creatures in Area A!
  [PSUTRI32]  Trial 32: Defeat the Dimmagolus!

  [PSUCHA12]  Chapter 12 - Life Choices
  [PSUSTO11]  Story Mission 10: "Guardian's Calling"
  [PSUTRI33]  Trial 33: Follow Hyuga and Maya's distress signal!
  [PSUOPTI6]  OPTIONAL: Further into the HIVE
  [PSUTRI34]  Trial 34: Stop the Carriguine!

  [PSUFINAL]  Final Battle: Defeat Dulk Fakis!

  [PSUPOSTG]  Phantasy Star Universe - Post Game

  [PSUNAMES]  Phantasy Star Universe - Naming Characters

  [ENDGUIDE]  End of the Guide


-----------------------------------------------------------------------------
  [PSUABOUT]  Phantasy Star Universe - Introduction
-----------------------------------------------------------------------------

  Phantasy Star Universe is a Japanese Role-Playing Game, or JRPG for short,
  released for PC Windows, PlayStation 2 and Xbox 360. Created by Sonic Team
  and published by Sega, PSU is a spin off of Phantasy Star Online, itself a
  sidestep in the Phantasy Star series originally released for 8 and 16-bit
  Sega consoles. Primarily an online game, PSU also has an offline Story Mode
  and an Extra Mode. Eventually, the servers for the PC and PS2 versions were
  closed in 2010, leaving only Xbox 360 users with the ability to play the
  game online - everyone else will have to stick with the offline modes.

  At its core, PSU is your standard Action JRPG, with fast combat, characters
  with outrageous fashion sense and level grinding. In itself, this is not a
  bad thing, but most fans and critics weren't very receptive of Universe.
  It's hard to disagree with them, though, since the game's good ideas are
  buried under some questionable design decisions, a teenybopper story and
  what doesn't feel like the step up from Phantasy Star Online that it should
  have been.

  So why a guide? Most guides for PSU simply cover the basics of the Story
  Mode or the S-Rank Missions, with not much guidance elsewhere. Not that PSU
  has much more to offer, but there are aspects of the game that simply
  aren't that well covered or lack clarity in other guides.

  The aim of this FAQ/Walkthrough is to provide a more concise guide to the
  Story Mode of Phantasy Star Universe, including enemy and boss strategies,
  special mission guides and their respective rewards. This guide was written
  for the PC version of the game but will largely apply to both PS2 and Xbox
  360 versions as well.

  For a list of things covered in this guide, consult the "About This Guide"
  section. For a list of things this guide will often refer to, check the
  "Reference Guide" section.


-----------------------------------------------------------------------------
  [PSUABOUT]  About this Guide
-----------------------------------------------------------------------------

  What this guide provides:

        -A detailed guide for PSU's Story Mode, along with hints and tips;
        -Hints and strategies for enemy and Boss encounters;
        -List of all rewards found on every Chapter;
        -List of item drops found on every Chapter, both fixed and random;
        -A detailed guide for Trials, which includes their rewards for Ranks.

  What this guide doesn't provide yet, but will do so in future updates:

        -A detailed guide for PSU's Free Missions, along with the rewards for
         their respective Ranks.
        -Hints, tips and general strategies for PSU's Extra Mode.


-------------------------------------------------------------------------------
  [PSUREFER] Reference Guide
-------------------------------------------------------------------------------

  The following Reference Guide is a list of words and terms used throughout
  the guide, with an explanation of their meanings.

  PSO -- Phantasy Star Online, or PSO, mentioned a couple of times in this
         guide. It can be considered PSU's older brother, and in some ways,
         still better than it.

  PSU -- Phantasy Star Universe, obv.

  Story Mode -- A mode that follows the adventures of Ethan Waber, as close
                to a lead character as one can find in PSU. Unlike PSO, PSU's
                Story Mode does not allow you to create your own character
                and explore the story and gameworld at your own pace.

  Extra Mode -- A mode that allows you to create your own character from
                scratch, giving you a choice of male or female Humans, CASTs,
                Beasts and Newmans. Unfortunately, there is no story to follow
                in this mode, and it even removes some of the NPCs found in
                the Story Mode, turning it into a sort of "ghost town" focused
                on doing almost nothing but side missions.

                The benefit of Extra Mode, other than letting you try out the
                different races and types, is that you create your very own
                character, which can then be imported into PSU's expansion,
                Ambition of the Illuminus. Note, however, that you can only
                do this from PSU to AOTI; it's impossible to do the reverse.

                Also, every Free Mission and Partner Card unlocked during
                Story Mode will be available in Extra Mode.

  Network Mode -- The "meat" of PSU for most players. Play, interact and
                  adventure with friends online. This guide, suffice to say,
                  does not cover that mode.

  Chapter -- Also unlike PSO, PSU is divided into "chapters", with a clear
             beginning and end, and which only allow you to explore some
             predetermined sections of the world. Once completed, you cannot
             return to them.

  Missions -- Every chapter has a primary mission, usually played across
              several stages ("acts") and sometimes with multiple objectives.
              Other missions are optional, and are called Free Missions.

              If you played any Phantasy Star before, and/or Phantasy Star
              Online, these work out more or less like Quests found in the
              Hunter's Guild.

  Free Missions -- Special missions unlocked during the course of the game,
                   which can then be replayed at your own leisure. They are
                   all based on sections found during Story Mode missions,
                   ocasionally making adjustments to level layout, enemy
                   numbers and difficulty.

  Trials -- At certain points during the game, several challenges ("Trials")

            will be presented to the player. Some of these will later be
            adapted into Free Missions, while others will be exclusive to the
            Story Mode.

            Also, Trials during Story Mode have different top tier rewards
            than those found in Free Missions. Other than special rewards,
            you'll get experience points, money and Mission Points.

            Finally, Trials in Story Mode can only be played once.

  S-Rank -- Every Trial and Free Mission awards the player with one out of
            four possible Ranks. From worst to best, these are C, B, A and
            S. All ranks award the player with experience points, money and
            Mission Points, but only S-Rank awards him or her with a prize.

  Mission Points -- Special points which improve a character's designated Type.
                    These are distinct from Experience Points.

  Experience Points -- Points awarded for killing enemies, that improve a
                       character's overall level. These are not the same as
                       Mission Points.

  PM -- Partner Machinery, or PMs, are personal robots which serve several
        functions. If you played around with MAGs in PSO, or have at least
        heard about Tamagotchis, you're qualified to operate one.

        In Story and Extra Mode, you can feed your PM with items found,
        bought or manufactured during the game to improve its abilities.
        Its two main functions, other than talking (in Story Mode) and
        allowing you to store items inside it, is to synthesize items and
        to join you in battle as a companion.

  Synthesizing -- In PSU, it's possible to create ("synthesize") a large number
                  of items, equipment and weapons. The process is quite simple,
                  but not without caveats. The basic method involves finding a
                  Board (a recipe), slotting it into the PM, storing materials
                  inside it, then tell it to make the item.

                  The success of synthesis depends on item Rank and the	PM's
                  own skill in synthesizing. All items require materials, some
                  of which are hard to find - to the point where you may find
                  Boards early on but only have the means to create their
                  respective items during the later stages of the game.

  Partner Card -- During the course of the Story Mode, several NPCs will offer
                  their "cards". To put it simply, Partner Cards let you invite
                  other characters into your party. You can form a party of up
                  to four characters - three NPCs plus Ethan Waber. You need to
                  unlock all of them in Story Mode first in order to use them
                  in Extra Mode.

  Partners -- Partners are basically companions that follow you around either
              in Story or Extra Mode. Alas, their artificial intelligence tends
              to be bad. They may stand still next to enemies, stare at walls
              or shout that they are about to engage in combat when every foe
              has already been beaten. Overall, you shouldn't rely too much on
              them, but they are still useful in some cases.

              Also, partners can reward you a special Photon Art if you S-Rank
              a Free Mission or Trial in Story Mode while they're in the party.


  Photon Arts -- PSU's name for special skills linked to weapons. At their most
                 basic, Photon Arts (PAs) are special attacks which you can use
                 as long as they are linked to compatible weapons, and you have
                 enough Photon Points to spend.

                 PAs level up with use, and their growth is based on effective
                 use against enemies. They are divided into Skills (for melee
                 weapons), Bullets (for ranged weapons) and TECHNICS (for
                 casting weapons).

                 All Photon Arts come in Disc form and must be learned before
                 they can be linked to weapons. Whether you bought or received
                 them, you must first access your inventory, "learn" the PA
                 (by using the Disc), then choose a weapon, select "Link Photon
                 Art" and choose which one you want, if you have one adequate
                 to your weapon.

                 You can only learn a total fo 36 Photon Arts in PSU; any more
                 beyond that number have to overwrite a previously learned one.

  Photon Points -- Photon Points, or PPs as they're abbreviated, are the points
                   spent on activating Photon Arts. Every weapon has a fixed
                   amount, which can be improved with weapon grinding. Also,
                   different weapons have different PP recovery rates.

  TECHNICS -- Not to be confused with the advanced line of LEGO creations,
              Techniques - referred to as TECHNICS in PSU - are what you may
              call as spells for Force types. As expected, their uses range
              from healing and direct attacks to area of effect (AoE) spells.

  SUV -- Exclusive to CASTs, SUVs are satellite-based weapons with a high
         destructive power. Their high damage is somewhat balanced by the fact
         they can only be used if equipped on line lhields with an "extra"
         armor slot. These are available to CASTs starting at level 20.

  Nanoblast -- PSU's version of Super Furry Time. At level 20, all Beasts gain
               the ability to temporarily evolve into a stronger form that
               turns them into killing machines, akin to what an SUV does for
               a CAST. Nanoblasts can only be executed by using a tattoo named
               Blast Badge.

  Type -- PSU's name for character jobs or classes. There are three types
          available: Hunters are geared towards melee attacks, Rangers are best
          suited to ranged attacks, and of course, Forces are great with TECHs.
          Each race also has statistical modifiers, from bonuses to penalties,
          which make it easier or harder for them to choose one Type. Unlike
          PSO, however, nothing prevents a CAST from trying some spells - this
          just means they won't be as good as a Newman at it. Some equipment is
          accessible to every Type, while some is exclusive to them.

          Players can also switch between Types by travelling to the GUARDIANS
          branch in Clyez City and paying a fee.

  Drops -- Items left behind defeated enemies. The term originated in RPGs to
           describe items that enemies "drop" on the ground after being killed,
           though it may also refer to items left by destroyed crates, boxes or
           containers.

  King version -- During the game you'll come across enemies with a slightly
                  different appearance than others in the same species or ones
                  which are simply more resistant than others similar to them.
                  These enemies are known as the "King" variant, or version,
                  and you can identify them by the crown shown on their name tag
                  when fighting them.

  Rewards -- Items, functionalities and Free Missions that are found or become
             available in each new Chapter.

-------------------------------------------------------------------------------
  [PSUSTATS]  Character Statistics
-------------------------------------------------------------------------------

  Like in other games of its kind, characters in Phantasy Star Universe have
  statistics (stats), which determine how well they perform in combat. These
  affect many things, from accuracy (chances to hit enemies) to blocking
  attacks. In PSU, players don't get to decide about character development or
  growth, but they can influence them. Also, a given value in a stat is
  required before a character can equip a weapon.

  Base stats are influenced by race, gender, type, level and items; meanwhile,
  modified stats are the total of a character's base stats plus any other value
  added, or subtracted, through the use of equipment or items.

  Here are the base and modified stats in PSU, respectively:

-------------------------------------------------------------------------------
  Stats |  Description
-------------------------------------------------------------------------------
  HP:      Ye olde Hit Points. It measures how much damage a character
           can receive before being incapacitated. It's also the only
           stat that cannot be modified by equipment, but will change
           upon switching between Guardian Types (which can increase or
           decrease the maximum number of HPs).

           (Hit Points do not have a modified stat)
-------------------------------------------------------------------------------
  ATA:     Attack Accuracy. This influences the chance of a physical or ranged
           attack hitting its target.

           ATA is a stat requirement for ranged weapons, such as handguns,
           longbows or cannons.

  ACC:     The sum of a character's base ATA and stat modifying	equipment,
           such as weapons, line shields or units.
-------------------------------------------------------------------------------
  ATP:     Attack Power. Determines the amount of damage an enemy will suffer
           with a physical or ranged attack. When you hit, this value will
           dictate how much damage will be dealt.

           ATP is a stat requirement for melee weapons, such as sabers, long
           swords or daggers.

  ATT:     The sum of a character's base ATP and stat modifying	equipment,
           such as weapons, line shields or units.
-------------------------------------------------------------------------------
  DFP:     Defense Power. It calculates just how much damage a character will
           receive from an enemy attack, whether physical or ranged.

           DFP is a stat requirement for equipping line shields.

  DEF:     The sum of a character's base DFP and stat modifying	equipment,
           such as weapons, line shields or units.
-------------------------------------------------------------------------------
  EVP:	   Evade Power. This regulates the chances of the character being
           evasive enough to successfully dodge a physical or ranged attack.

  EVA:     The sum of a character's base EVP and stat modifying	equipment,
           such as weapons, line shields or units.
-------------------------------------------------------------------------------
  TP:      TECHNIC Power. This stat governs how much damage a TECHNIC will
           cause when used against an enemy.

           TP is a stat requirement for casting weapons, such as a staff or
           rod.

  TECH:    The sum of a character's base TP and stat modifying equipment,
           such as weapons, line shields or units.
-------------------------------------------------------------------------------
  MST:     Mental Strength. This stat is best described as Defense Power for
           TECHNICS, since it calculates how much damage you suffer when on the
           receiving end of an enemy's TECHNIC.

  MENT:    The sum of a character's base MST and stat modifying	equipment,
           such as weapons, line shields or units.
-------------------------------------------------------------------------------
  STA:     Short for "Status Abnormality Resistance", as stated in PSU's manual
           (but often refered to as Stamina in the game), this governs your
           chances of being inflicted with status ailments such as confusion,
           poison or paralysis.

  END:     The sum of a character's base STA and stat modifying	equipment,
           such as weapons, line shields or units.


-------------------------------------------------------------------------------
  [PSUPARTN]  Partners in Phantasy Star Universe
-------------------------------------------------------------------------------

  The following is a list of all party members ("Partners") that will join up
  with you during the Story Mode. Some will also be present in Extra Mode,
  while others will only join during specific missions in Story Mode. Also,
  some will give you a Partner Card, meaning you can later take them with you
  on Free Missions, if they're available.

  Note: Some Partners will randomly reward you with special Photon Arts if
        you S-Rank a mission while they are in your party at the same time.
        The only Partners who do this are also the most important ones to the
        story - all those who belong to the Guardians, basically. As far as I
        know, there's no specific method to gaining the PAs.

  Photon Art names, and the weapon type they are used on, is mentioned below.



       Name:          Partner Card:         Joins when:        PA Reward:

       No Vol              No                Chapter 1           -none-

       Do Vol              No                Chapter 1           -none-

     Hyuga Ryght           Yes               Chapter 2       Gravity Strike
                                                                (Sabers)

                                                             Assault Crush
                                                             (Dual Sabers)

     Karen Erra            Yes               Chapter 2      Renkai Buyou-zan
                                                             (Twin Daggers)

                                                            Moubu Seiren-zan
                                                             (Twin Daggers)

     Dr. Dorson            No                Chapter 3           -none-
   (Warren Darren)

     Lucaim Nav            Yes               Chapter 4        Bogga Danga
                                                               (Knuckles)

                                                            Renzan Seidan-ga
                                                              (Twin Claws)

     Maya Shidow           Yes               Chapter 5           Dizas
                                                                 (Rods)

                                                                 Rentis
                                                                 (Rods)

 Leogini S. Berafort       Yes               Chapter 6      Spinning Break
                                                               (Swords)

                                                              Dus Robado
                                                               (Spears)

   Tonnio Rhima            Yes               Chapter 6     Buten Shuren-zan
                                                              (Daggers)

                                                           Senten Kanzan-ga
                                                               (Claws)

   Liina Sukaya            No                Chapter 7           -none-

   Mirei Mikuna            No                Chapter 7           -none-

       Lou                 Yes               Chapter 8       Spiral Dance
                                                            (Double Sabers)

    Kou Taragi             No                Chapter 8           -none-

  Dr. Kanal Tomrain        No                Chapter 8           -none-

      Pete                 Yes             Reaches Lv.30         -none-



-------------------------------------------------------------------------------
  [PSUSTRAT]  General Strategies, Tips and Hints
-------------------------------------------------------------------------------

  Gunslinger, Photon style:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    One of the additions made to Phantasy Star Universe is the option of a
    first-person view in order to use ranged weapons. Players can simply lock
    onto an enemy and use pistols, cannons or bows, among others, but this
    perspective - even if unwieldy - has the advantage of letting you target
    specific body parts. This works very well against flying enemies, including
    bosses like Onmagoug and Dimmagolus, since you can target their wings.
    With a strong enough attack, they will fall to the ground, giving you the
    chance to rush in for melee attacks.

    This also works on other enemies, with "weak spots" that can render them
    temporarily useless or which are more vulnerable. Further, most enemies
    with a charge attack will stop on their tracks when hit, including with
    ranged weapon attacks - easier to pull off than melee blows when something
    is running in your direction.

  Farming for profit:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Like it or hate it, PSU is one of those JRPGs where combat is the bread and
    butter of the game. This means that character growth, and finding regular
    or even rare items, is mostly done by mowing the opposition. But other than
    Free Missions, main missions can also be repeated - with a few exceptions
    and preparations.

    All you have to do is get to know a mission. Save before it, play it, and
    make notes of times when going back is impossible. Take the first official
    mission under Guardian scrutiny, Meadow Purify, as an example. The first
    block, Areas A-1 to A-4, can be repeated just as long as you get to the
    door at the end of A-4 which leads into the fire SEED area. Instead of
    going ahead, go all the way back to the start of A-1 and choose to return
    to Holtes City. Come back later: all enemies will be there again.

    Note that this only happens with missions taken from a planet's Flyer Base.
    Those taken from Linear Lines don't allow you to do this. Additionally,
    most main missions will almost always give you the chance to return to the
    city from which you came, then let you resume from your last point. Taking
    Meadows Purify as an example again, if you leave just before fighting the
    Gol Dolva, when you resume the mission you won't go back to the beginning,
    but to the door and save point right before the Boss.

    This has no negative impact on mission rating or outcome.

  For Pete's sake:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If you're playing Story Mode and want to evolve Pete fast enough so you can
    start producing items and/or take it into combat, consider not selling
    surplus items right away. Depending on your playstyle, it's possible to
    start feeding it the necessary items for specialization early on. It helps
    if you replay side missions and get weapon drops, or save enough money to
    buy the required items.

    Unlike Network Mode, there doesn't seem to be a strict feeding time for
    PMs in Story Mode. This means you can keep feeding it for as long as you
    have the money and ingredients, instead of having to wait several hours.

    This also applies to Extra Mode, with the upside that unlike the chapter
    restrictions of Story Mode, your PM can be fed right away (then again, you
    won't have items to feed it from the start).

  Know your arsenal:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It should go without saying, but every weapon and Photon Art are best
    suited to different situations. Ideally, all Types should have weapons
    for as many situations as possible, from attack to support. Here are some
    examples:

    Groups of slow enemies are best dealt with PAs that cover more ground
    or have an AoE, such as Tornado Breaks (Swords), Renkai Buyou-zan
    (Daggers), and any of the Gi-class TECHS (Gibarta, Gizonde, etc.).
    Barta and Zonde are a great help for fast moving enemies, since it can
    freeze them on the spot or prevent them from attacking for a couple of
    seconds.

    A good weapon combo for quick attack and evasive maneuvers relies on a left
    hand and right hand weapon. A Ranger can have a slower but powerful Rifle
    as a primary weapon, but also consider a Saber and Handgun for faster
    enemies. The idea is to use ranged attacks but to resort to a quick melee
    alternative that lets him/her hit enemies, just enough to gain distance
    between then and continue shooting. Other variations include a slower
    two-handed weapon, but Dual Daggers with PAs like Renkai Buyou-zan can hit
    all enemies who get close enough. Forces and Hunters can do the same.

  Forcing it a bit:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Enemies resistant to the Ice attribute can still be frozen: if Barta or
    Ice Bullets kick in and they are paralyzed, be ready to have a TECH or gun
    with Fire Bullets.

    Forces should also consider carrying multiple Staves or Rods into combat.
    There are two purposes for this. First, you can take a wider selection of
    TECHS into battle instead of just running into danger with a single Staff
    or Rod with just a couple of TECHS. Second, should PPs run out in one of
    your casting weapons, you'll have more to fall back on. A good Force is
    always active in battle. Try pairing up casting weapons with handguns that
    share the same elemental types (such as Zonde with Plasma Shot, etc.).
    This is very useful if you're facing enemies weak to a given element, since
    you'll have more options in combat and unlike some TECHS, handguns are
    easier to lock onto enemies.

    Also, be quick to adapt. If you manage to stun one or several enemies, or
    prevent them from attacking temporarily, and your party needs help, take
    the chance to use restorative items or TECHS like Resta; if you feel they
    are performing badly, seize the moment to cast your Jellens, Zalures and
    otherwise needed TECHS.

  Fictional intelligence:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If you play PSU for long enough, you'll probably come to despise the NPCs
    in your group thanks to their erratic behaviour in combat. This can range
    from wasting special attacks on enemies which are temporarily impervious to
    it, getting stuck somewhere or simply admiring the decor, or healing you
    only when a fight is over. Most glaring of all, they rarely display a sense
    of self-preservation: watch them run into environmental hazards like fire
    or ice.

    They stick very closely to your character, to the point where they'll gloss
    over immediate danger a few steps away from them, unless it's in their
    faces. Their attack patterns can be exploited, in a sense, by "leading"
    them into enemies. You'll want your melee fighters - by far the most common
    kind of NPC in your group, there are no Rangers - to be active, don't start
    attacking on your own from afar. Run up to a single target or enemy group
    in a way that makes party NPCs "bump" into enemies. They will react right
    away in most cases; otherwise, they'd just stand there behind you watching
    you fight.

  Solo vs. Party:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    NPCs can, some times, be helpful. But one overlooked consequence of having
    them around, though, is that your character growth can suffer from bringing
    a party. If only your character hits and kills an enemy, you'll get full
    experience points for the kill. However, if you hit an enemy but a party
    member is the one to kill it, then the total amount of XP for the kill is
    reduced.

    But just how much?

    As a little test, I decided to replay some side missions, alternating
    between doing them solo, and taking NPCs with me while only hitting some
    enemies and killing others. Results for the mission Evacuation:

    Condition:                                                  --   Result:

    Playing solo, killing everything                            --   1099 XP

    1 NPC, hit 30 enemies, hit and kill 20 enemies              --   678 XP

    3 NPCs, hit 20 enemies, hit and kill 20 enemies             --   552 XP


    Needless to say, no enemy killed nets you 0 XP. Then I tried a harder
    mission, Annihilation:

    Condition:                                                  --   Result:

    Playing solo, killing everything                            --   7233 XP

    1 NPC, hit all enemies just once                            --   4736 XP

    3 NPCs, hit 20 enemies, hit and kill 20 enemies             --   3885 XP

    More tests with similar patterns in other missions showed pretty much the
    same: when taking on one to three party members, depending on their battle
    performance, final XP values for a mission could get as low as half of the
    total XP one would get if playing it solo. Sometimes, even less.

    I won't post results for the HIVE mission because that would be cruel.

    Note that some numbers are approximate, since in the heat of battle, with
    enemies jumping at you or smaller enemies behind larger ones, it's harder
    to keep tabs on who was hit at least once. But they're pretty indicative
    of what to expect. It's "damned if you do, damned if you don't". I'm still
    trying to gather some values, to see if the game takes into account the
    exact number of hits or gives an estimation, but that's probably taking it
    too far. Besides, playing RPGs shouldn't be about numbers, although they
    provide nice insights.

    Both offline modes are reportedly easier than Network Mode - which was also
    true of PSO - so the dangers of going solo aren't that big, but endgame
    missions like HIVE and Absolute Zero are too risky to pull off alone until
    you reach higher levels.

    While you don't have much of a choice in Story Mode, what with all the
    missions requiring someone to tag along, Free Missions and Extra Mode are a
    better way of making up for this, so long as you go in prepared.

  No Meseta? No problema:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Starting out in any RPG is tricky. Finding a method to gain a big money
    influx is the norm. PSU is no different. It all comes down to repeated runs
    on Free Missions, for the most part. While some story missions, or some
    areas in them, can be repeated, farming money and experience will be better
    through these side adventures.

    One example of this can be seen in the 3rd Chapter, Ruins. This is when
    Free Missions open up, although you will only be able to select "Creature
    Discomfort". But by the time you get to it, your power, Type and PA levels
    will generally be too low to S-Rank it.

    Still, item drops in it go from Meseta to synthesis materials, which will
    be very useful later on. What this mission does help with is in building PA
    levels and hoarding Star Atomizers, Moon Atomizers, Monomates, Dimates and
    Scape Dolls. These can be sold for quite some Meseta at the GRM shop in
    Holtes City. Just get some, sell them, then restock at the mission again.
    Atomizers and Scape Dolls are your best bet: 10 Star Atomizers sell for
    7500, while 10 Moon Atomizers go for 25000. 10 Scape Dolls sell for 50k.

    While not a very complex strategy, it applies to all Free Missions you will
    have access to. Some rare materials and boards can only be found on them;
    you can also S-Rank Free Missions repeatedly and sell the special reward at
    the end if you don't need it.

-------------------------------------------------------------------------------
  [PSUPCCFT]  PC Configuration and Troubleshooting
-------------------------------------------------------------------------------

  The PC version of PSU if fairly stable and problem free, but there have
  been some known issues regarding configuration and performance. Here are
  some of them, along with possible solutions:
  ______________
  Configuration:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  -SEGA still seems to stumble a bit when it comes to gamepad configuration
   on PC games (then again, so do many japanese game studios). Most current
   gamepads can be used with this game, including an Xbox 360 controller.
   But configuring it might be somewhat of a hassle. First, boot up PSU, then
   choose "Options" and you'll be taken to a window with several graphics,
   sound and input options. All are fairly obvious but "Game pad settings"
   is where you need to go.



   Click on it and it'll display a list of functions, along with their keys.
   As expected, pressing a button ("key") will result in the linked action.

   But to what buttons do they correspond on the gamepad? Without closing
   the window, go to Windows > Start > Control Panel. There, click on the
   "Game controllers" icon. This window will display all currently plugged
   in game accessories on your PC, including an X360 pad. Click on the name
   of the controller, then click on "Properties".

   See where this is going? This next tab shows you the number each button
   corresponds to. Press your controller's buttons and write down what numbers
   they correspond to, then switch back to PSU's window and double-click on
   the Button/Key you want to modify accordingly.

 If you're used to playing on
   an Xbox 360 and/or want a familiar button configuration, then choose the
   "Default Pattern 2" on PSU's pad configuration.

   The only downside is that the Left and Right triggers seem to be switched
   and the program is picky about what buttons to use.

  ________________
  Troubleshooting:
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  -PSU uses GameGuard, an anti-cheating program that is required for the game
   to run. I won't dwell over how (un)effective it is, nor how it makes PSU
   unplayable for anyone without an internet connection. Instead, here's some
   basic maintenance regarding GG. The first time you start PSU, GameGuard will
   download its own updates then "authenticate" your version of PSU.

   However, there are times when for some reason - one that INCA Internet's
   own customer support itself doesn't fully explain - GG will be unable to
   launch PSU due to an unknown error. This may happen once in a lifetime, or
   repeatedly. One known way to solve this, temporarily at least, is to go to
   PSU's installation folder. It should be something like this, if you chose
   the default installation folder:

   C:\Sega\PHANTASY STAR UNIVERSE

   Go to that folder and find another folder called "GameGuard" and a file
   called "GameGuard.des" (without quotes, obviously). Make sure you're not
   running the game, and simply delete the GameGuard folder. Do not delete the
   file, just that folder. After that, start up PSU and GameGuard will download
   its updates again, basically recreating the folder as if it were a "clean"
   installation.

  -PSU isn't, by today's standards, a very CPU or GPU intensive game, but
   sometimes it may suffer from reduced framerates. Playing in Full Screen will
   be the best choice, since in Windowed Mode, PSU forces the game to "wait"
   for V-Sync, meaning it won't let the game's framerate go beyond that which
   is currently set for your monitor's refresh rate. Some monitors may only
   support up to 60Hz or 75Hz, for instance; this makes it so the game will
   synchronize ("sync") its framerate to the same level. However, it may still
   stutter in any display mode when other applications (programs) or Windows
   Services are running simultaneously. You should turn these off; anti-virus
   software in particular may become a problem if it's active.

  -Also, the game may slowdown briefly when there are many particles on screen
   for effects like spells or enemy kills. If that's the case, go to Options
   and try bringing down the Detail Level slider down a notch.

  -GameGuard is picky about using ALT-TAB (switching between windows). It seems
   INCA believes anyone trying to do so is a filthy hacker or somesuch, and
   assumes Alt-Tabbing is only happening because players are trying to use
   trainers or hacks simultaneously - at which point it will close PSU. When
   writing this walkthrough, I had to play in Windowed Mode since switching
   into a text processor terminated the application itself. However, framerates
   went from very stable to pretty poor. After some tests, I realized the
   problem could also be related to how PSU places the game's window on the
   screen.

   This may seem weird, but try it if you're getting framerate drops and all
   else fails. When you start up PSU in Windowed Mode, it's possible the game's
   window will not be centered. You know how you can alter the size of Window
   Explorer's windows and drag them away? Same thing here. Try clicking and
   dragging PSU's window so that it's fully visible and centered in your
   monitor. Every time I tried this, the framerate went back to being stable.

  -Other helpful tips can be found in SEGA's official page for PSU, though
   many are for Network Mode:

   http://phantasystaruniverse.com/support_troubleshoot.php


===============================================================================
  [PSUFRAQS]  Frequently Asked Questions
===============================================================================

  Q:  What are the differences between PSO and PSU?

  A:  Several, from character Types to Photon Arts, Photon Points replacing
      Technique Points, to faster combat and a new playable race. Consult the
      appropriate section to see a larger list.

  Q:  Is this online? Offline? F2P (Free-to-play)?

  A:  PSU, when the servers for the PC version were active, required a montly
      fee to play online but could - and still can - be played offline.
      Playing offline is always free, though you still need to have an active
      internet connection so GameGuard can validade the game.

  Q:  Can I customize my character's appearance?

  A:  In Story Mode, not so much since you play with a predefined character;
      all you can really change are clothing items. You can fully create and
      customize your character's appearance in Extra Mode, though.

  Q:  I bought a Photon Art, but when I try linking it to a weapon, the game
      says it can't find any. What gives?

  A:  After you purchase a Photon Art, you need to learn it. Go the consumable
      items tab in your inventory, select the Photon Art, then choose "Learn".

  Q:  Is this game playable on Windows Vista?

  A:  Yes.

  Q:  Are there any mods/trainers/cheats for this game?

  A:  There are no mods that I know of. There are Trainers for the game, but
      these won't be mentioned in this guide. As for cheats, none, unless you
      consider Achievements to be "cheats" like many gaming sites do.

  Q:  What do you mean by "Story Mode"?

  A:  Unlike PSO, PSU's main single-player component is a Story Mode divided
      into 12 Chapters. They revolve around galactic peace keepers known as
      Guardians and the main character, Ethan Waber. Unlike PSO, PSU's story
      heavilly cuts down on exploration - it's a string of missions and events
      surrounding the Gurhal System and its four main locations.

  Q:  Are there any references to past Phantasy Star Games in PSU?

  A:  Some. Most items and TECHS retain lovable and weird names, like Monomate
      and Foie. Character names also continue the same tradition, while some
      creatures in PSU are updated versions of creatures found in past games.
      Aside from the new Beast race, PSU's races are also the same featured
      in older games: Human, Newman and CAST.

  Q:  Do I have to play older Phantasy Star games to understand PSU?

  A:  No. Although sharing similar themes and naming conventions, PSU is quite
      separated from the rest of the series. It's not a sequel at all, more
      like a spin-off of the series. Still, you should play Phantasy Star IV
      and PSO, for the simple fact they're both excellent.


===============================================================================
  [PSUGUIDE]  Phantasy Star Universe - Walkthrough
===============================================================================

  Quick notes about the guide:



 -At the header of each Chapter, I mention all the items you can find in it,
  as well as features and missions you'll unlock.

 -At the start of a story mission, I highlight item drops as best as I can.
  Fixed drops (F) are item drops you are always certain to get from a specific
  source. Board drops [B] are synthesis instructions. Meanwhile, enemy drops
  can be common, uncommon or even rare but these are enemy based.

 -Also, I include items, Meseta and Mission Points you receive at the end of
  each Trial in Story Mode. I only highlight the S-Rank rewards in the header,
  but you can find full results at the end of each Trial itself.

 -During the game, some locations have optional areas. These can be small or
  large areas; in some cases, NPCs with you will mention you're going the
  "wrong way" if you venture into them but you can still go there anyway.
  While not necessary to finish a mission or Chapter, they are alternate areas
  where you can grind for levels and even find some items. These are labelled
  as OPTIONAL.

_______________________________________________________________________________
  [PSUCHA01]  Chapter 1 - Of Light and Darkness
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Comm Terminal
		- Saber
		- Handgun
		- Carline
		- Monomate x5
		- Trimate
		- Trimate (S-Rank Trial 1)
		- 300 Meseta (S-Rank Trial 1)
		- Rising Crush (S-Rank Trial 2)
		- 300 Meseta (S-Rank Trial 2)

  ________________
  Guardians Colony
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After all the cutscenes are over, of which you're free to skip, the game
  begins. In typical JRPG fashion, the useful or more interesting areas are
  off-limits at the start. The ground floor is a plaza, with NPCs you can chat
  with. To the left and right side of Ethan, you can find elevators to the
  Guardian Barracks, which are unimportant for now.

  From your starting point, go North to the elevators. A guard by the stairs
  notes that only the 1st and 4th floors are available during the Alliance
  Centennial Ceremony. Pfft. Take the elevator to the top floor.

  Once you reach the PPT Spaceport, Ethan's sister will point out that the
  Linear Line is to the back and the right. Keep going North, then turn right.
  It's hard to miss, since it's the only open gateway. It'll say "Linear Line
  Platform" when you get inside. Watch cutscene.

  When you regain control of Ethan, simply go north east, through the only
  possible way. Once in Block A-1, keep going north. Watch cutscene, where
  you're introduced to the annoying Vol Brothers. After that, watch Ethan and
  Lumia going the wrong way. Get used to that nose wipe - you'll be seeing it
  often. Watch another cutscene.

  Back to Block A-1, go forward and back into the Linear Line, basically
  retracing the steps you took when you first got here. Watch the cutscene.
  When it's over, go *again* to Block A-1 and follow the fairly obvious path.

  In Block B-1, keep going ahead. Watch cutscene. Talking to Leo, you will
  receive the Comm Terminal and Guardians Equipment. For now, these include a
  SABER, a HANDGUN, a CARLINE and 5 MONOMATES. The Saber already comes with the
  Rising Strike Photon Art, which you should try to improve at least a couple
  of levels. When the cutscene is over, go forward, where you'll find your
  first save point. Save, then go past the door.

  In Block B-2, keep walking until the cutscene. Your first taste of combat is
  up ahead, with low threat enemies and combat tips via pop-ups. Do away with
  the opposition, then bust open some boxes to find between 1 to 3 Monomates.
  Once done, go through the door. Once all enemies are killed, you'll hear a
  sort of "clang". Memorize this sound, as it represents doors being unlocked.
  Leo tells you to check some containers to the north east. Follow the path to
  a small, circular path and three boxes. You'll find a SWORD. Don't forget to
  add it to your Action Palette. Go back, and then through the unlocked door on
  the right.

  In Block B-3 you'll find more enemies. You'll gain a level here, which will
  show stat gains on the right side of the screen. Go onward to the next room.
  Delsabans and Pannons are the main enemies here, so you should know what to
  expect. Break down the boxes along the way for materials. Keep going, have
  another chat with Leo, then go through the doors to Block C-1.

  Hint: If you want to get some more experience and/or improve Rising Strike,
        don't go through the door. Return to the area where Leo is, save your
        game, then log out. Reload the save game and repeat the same sequence
        up until the three Delsabans before C-1 as many times as you wish. Of
        further note, the path to the Sword will be blocked off by rubble, as
        it seems Sonic Team anticipated someone would try this.

  Watch the cutscene. Up ahead is a save point and a healing plate. These last
  ones recharge HPs for all party members near them; in the future, make sure
  every party member is close to you on them, as they tend to either wander off
  or get stuck along the way. After the scene go through the door ahead. If you
  read the General Strategies, Tips and Hints section, you'll know by now that
  XP gains tend to be lower when party members are in combat. Do your best to
  take out as many enemies as possible by yourself.

  Kill these next few enemies, then go through the door for another Leo chat.
  The door is blocked, and it will need an Info Key. These are gained by - you
  guessed it - killing enemies. When the chatter's done, a Trial will start.

_______________________________________________________________________________
  [PSUTRI01]  Trial 1: Linear Line Platform
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 9:00 minutes

  Enemies to kill: 67

  Notes: Just be fast, and feel no shame about the Vol Brothers scoring some
         kills along the way.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the start, Ethan will be with his back turned to the locked door. With
  that in mind, go right and through the open door. Past the corridor, deal
  with Pannons and Sendillans. When killed, the Info Key will appear. Grab it,
  then go back the way you came. Four Delsabans will be here. Make short work
  of them and go around to the left where the locked door is. Interact with the
  terminal and the door opens. More enemies ahead, then a door to the right, a
  short corridor, and more enemies in a circular room. Pass the door and enter
  the next Block, C-2.

  At the T-Junction, go right. Kill the 3 Pannons, and 3 Delsabans will spawn.
  Killing those unlocks the nearby door. Go through it and a corridor to find
  a small room with Pannons. Kill those, then the enemies that pop up. Now go
  all the way back, past the T-Junction, through the door and corridor ahead.
  As you enter the large room, immediately go to the left. You will enter an
  empty room with three boxes. Break the very first one to have enemies appear.
  Deal with those, then the spawns, grab the Info Key then go back into the
  large room.

  More enemies. Kill them, unlock the door, then enter the large room, fight
  some more. Go through the far north door into Block C-3.

  When you enter more enemies appear. After they're done, go to the left door
  and follow the path to a large hall. Kill the main enemies and those that
  spawn, then head towards the locked door in the back of the area. When you
  approach, 7 Pannons will come up. Kill them, grab the Key, unlock the door.
  Keep going, you'll arrive at the Linear Platform.

  Once here, go up the stairs then take the left and go all the way to the end
  of the platform, down some stairs, then to the right where the other Vol
  brother is. You're done.

_______________________________________________________________________________
  Trial 1: Arrived at the Linear Line Platform
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: TRIMATE, 300 Meseta
  A-Rank Rewards: 200 Meseta
  B-Rank Rewards: 100 Meseta
  C-Rank Rewards: Nothing

  Watch the scene and nose wipes. Heal up if you need to, then save.

  Moving forward, there will be another scene where you'll receive ("find")
  a pair of GOGGLES. These will be placed automatically on the Action Palette,
  so just select and use them, which will take you to first-person mode. Look
  at the debris and you'll find a sphere - target it, it's the weak point. You
  know you did it right when it makes a sound and the reticule briefly turns
  red. Unequip the Goggles and strike the debris three times with any weapon.
  Watch another scene. Ethan will then remember Lumia is still in danger and
  you'll gain control of him again.

  Go forward until you reach the larger debries in the way. Use the Goggles
  again, then break down the structure. In the next corridor, fight some more
  foes, then continue. Ignore the two debries for now, but in the next room,
  use the Goggles again, this time on the rubble to the left. You'll find a
  Guardian down there, who will give you a TRIMATE.

  Continue onward, break some more debries, fight more enemies. Don't bother
  with the staircases, just keep going forward until you cross the door. You're
  back on the Linear Line Platform where Lumia is trapped. By now, you should
  be Level 4 or 5, and have Rising Strike at 5 as well. Make sure your PPs are
  recharged, wait a bit if you need to. Save, then go forward.

  After the scene with Lumia, be prepared for another Trial.

_______________________________________________________________________________
  [PSUTRI02]  Trial 2: Destroy the SEED-Vance
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 50 seconds

  Enemies to kill: 1

  Notes: The objective here is to kill the SEED Vance, which now serves as a
         Boss but will later be a regular enemy. Concentrate on killing it as
         fast as possible, and do so by spamming Rising Strike. You can attack
         normally but the PA itself is stronger, and these enemies are weak to
         the knockback effect of the Skill.

         If you keep your distance, the SEED-Vance will use several attacks.
         For the most part, it will spit out a large spore in your direction.
         If you let the fight drag on, it will also cast Shifta, improving its
         own attack power for a bit.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Right at the start, start by running up to the SEED. Note that it can send a
  tentacle underground to hit you but if you run immediately to its stem,
  you'll be safe. Just make sure that when running to it, you move to one of
  its sides, or there's a chance the tentacle will come up from the front
  instead, right where you are.

  Once there just unleash Rising Strike non-stop. You'll rarely get hit by it
  this way, if at all, and the boss will just keep collapsing on itself. You'll
  probably level up Rising Strike itself this way.
_______________________________________________________________________________
  Trial 2: SEED-Vance destroyed
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: RISING CRUSH, 300 Meseta
  A-Rank Rewards: 200 Meseta
  B-Rank Rewards: 100 Meseta
  C-Rank Rewards: Nothing

  After that, there will be more cutscenes. And then, Chapter 1 is over.

_______________________________________________________________________________
  [PSUCHA02]  Chapter 2 - Typical Lives
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Access to Pete's Storage Ability
		- PPT Access to Parum
		- Photon Eraser
		- Pike (S-Rank Mission 3)
		- 1500 Meseta (S-Rank Trial 3)
		- Agtaride (S-Rank Trial 4)
		- 1500 Meseta (S-Rank Trial 4)


  If you check the Vision Phone, you'll read the same info Pete gave you about
  your training mission on Parum.
  ____________________________
  Guardians Colony, Clyez City
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Finally, you can now explore most of the Guardian Colony. Get to know the
  Colony, as it will serve as the main hub of the game for a while. From the
  plaza, you can access the Barracks (Ethan's room, basically), elevators
  and stairs to the upper floors. For now, take the stairs to the 2nd Floor.

  The 2nd and 3rd floors are Shopping Mall areas. The second floor is mostly
  about the pratical side of shopping, with shops dedicated to Synthesis
  (unavailable for now), Weapon, Line Shields, Items and Weapon Upgrades.
  The only exception is the Room Decoration shop, which isn't really useful
  in Story Mode. There's also a scene with Lumia when you reach this floor.

  The third floor could be described as pandering to the social aspects of the
  game. There is a Club (never available, only works in Network Mode), a Space
  for Rent (a shop run by the player, also exclusive to online play), and shops
  for Makeover, Clothes and Robot Parts, all three of them unavailable for now
  as well. Of note, the Parts and Makeover shops will never be "available" in
  Story Mode, since you can only modify Ethan's look and Parts are for CASTs.
  These will be accessible in Extra Mode, however, depending on the race you've
  selected for your character.

  After taking in the sights, head for the 4th floor. The PPT Spaceport serves
  a hub to travel between planets. There are three of them - Parum, Neudaiz and
  Moatoob - and gateways to the Linear Line and Space Dock. To travel between
  them you'll need upgrades to your Guardian License. For now, take the next
  stairs up and into Guardian HQ.
  ______________________
  Guardians Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Walk up to the front desk and talk with Mina. During the scene, you're told
  to take the shuttle to Parum, and visit the Guardians HQ branch over there.
  As the license is upgraded, you can now travel freely to and from Parum.

  Try to leave the HQ, there will be a scene with Lou, a CAST. Leave. Watch
  another scene. When it's over, look to the right. You'll note there is a save
  point and a new item - it's a Photon Charger, which recharges PPs on your
  weapons for a measly amount of Meseta. These will be found throughout the
  game, and once you factor in the large sums of money you'll be gaining, the
  price is negligible.

  Recharge PPs, save, then head for the Parum PPT Gate. If the languages are
  messing with your eyes, the gate is to the northeast of where you are, under
  a blue sign. Go inside. A map pops up. Select Parum.

  The cutscene that plays out whenever you take the shuttle will be repeated
  every time you travel between planets, so feel free to skip it. Another
  cutscene will give a bit of background on the Mellvore catastrophe, which
  will be important much later on. Once on Parum, Ethan will gawk at the size
  of Holtes City, then point out that the Guardians branch is located to the
  East. Go there.
  __________________________
  Holtes City: East District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Of note, the East District has the Guardians Branch, a Photon Charger, and
  a save point, as well as the Flyer Base. You'll get to travel on Flyers soon
  enough so for now, go north then west to the HQ.
  _______________________
  Guardians Holtes Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the front desk, Sheena will be speakings with you's. You are then
  told to go to the West District Open Café. When you try to leave, there will
  be another scene with Lou... Or is she? Leave.
  __________________________
  Holtes City: East District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Retrace your steps to the area where you first arrived in Holtes, Central
  Square.
  ___________________________
  Holtes City: Central Square
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene. From there, the West District is straight ahead.
  __________________________
  Holtes City: West District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you arrive, you'll note several stores to the right and a path leading
  West. The shops are for Parts, Clothes and Synthesis, while the West path
  takes you to Holtes' Linear Line, useless for now.

  Just go ahead and watch the scene, which introduces Waber's partner, Hyuga
  Ryght, and their instructor, Karen Erra. Afterwards, you will learn about
  adding and then removing characters (partners) from your group. The mission
  "Meadow Purify" becomes available at the Flyer Base. Watch another scene.
  When you can move again, feel free to explore the rest of the West District,
  namely the GRM shop to the left.
  _____________________
  Holtes City: GRM Shop
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  It's not mandatory to come here, but each planet has a similar store, which
  sells just about everything - items, weapons, armor, units for armor and PAs,
  along with the chance to upgrade ("grind") weapons. You can skip grinding for
  now, since it's too expensive for the end result. Of note, TECHNICS are not
  yet available at this point.

  Assuming you got Rising Crush in the first Chapter, and that you want to
  develop it, buy a Twin Saber to get started. You also have a Sword, which
  means you can learn and start working on Tornado Break. There are also PAs
  for Daggers, Twin Daggers, Handguns and Twin Handguns. Go with whatever you
  prefer.

  Hint: A fair amount of enemies in the next story mission are weak to the Ice
        and Fire elements. For now, Bullets are the only elemental Photon Arts
        you can choose from, but the Dagger on sale here has a 20% Ice element
        imbued on it.

  GRM also has a new armor, the Lightline. If you want to, sell the Carline and
  buy the Lightline, then go for a Power unit (+6 to ATT) or Hit unit (+6 to
  ACC).

  On the other hand, enemies in the next mission have a chance to drop the
  Perpaline, a much better armor, but that will require getting lucky with item
  drops. The same enemies will be available in a Free Mission during the third
  Chapter, though.

  Whether you went into the shop or not, it's time to go to Parum's surface
  for the mission. Look around for Karen in the West District, add her to the
  party, then leave for the Central Square.
  ___________________________
  Holtes City: Central Square
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Look around for Hyuga near the West District entrance, then add him to the
  party. Leave for the East District.
  __________________________
  Holtes City: East District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go North and you'll see the Flyer Base. Remember there's a save point here
  if you need it, to the left of the Flyer Base. When ready, enter the Base,
  select the mission "Meadow Purify", and you're off to Raffon Meadow.

_______________________________________________________________________________
  [PSUSTO01]  Story Mission 1: "Meadow Purify"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Enemy Drops:	   Koltova Juice -- Koltova
		   Perpaline -- Distova
		   Brand -- Polty
		   Star Atomizer -- Shagreece
		   Vahra Nail -- Vahra
_______________________________________________________________________________

  ________________________
  Raffon Meadow: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. Enemies are well adjusted to early levels - resilient, but
  still easy to take down. Karen talks about using the Goggles to check for
  weak spots in trees, so keep that in mind.

  Go north, up the incline, and... Cutscene. After that, keep moving forward
  to the save point. Keep going past that, watch the scene, then you arrive the
  next area.
  ________________________
  Raffon Meadow: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From here, go north and slightly to the west - mad Koltovas will spawn here.
  After the Koltovas, look around for bale hays, which serve as containers or
  boxes with items. At this point you'll start getting synthesis materials more
  often, like Par Wood, Wenceline and also Photon varieties.

  To the north west and east are more hale bays, and to the north are some
  Koltovas and Vahras. Past the door is a small hedge corridor, and a clearing
  afterwards. Vahras and Poltys will spawn when you get near the first tree.
  By the way, the deforestation Karen suggested can be started with that very
  tree. Goggle it, whack it. Broken trees act like containers but they may not
  always drop items. If you're lucky, items like Star Atomizers can be found.

  Keep going northward, whacking hale and beasts, then go through the door.
  ________________________
  Raffon Meadow: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the only available path until you meet up with some Vahras. Kill them
  to receive an Info Key, but be sure to look north east of the map to find
  three containers. Use the key on the terminal, go up then follow the next
  narrow path. Examine the three along the way, then break it. Kill the next
  batch of Koltova and Vahras to receive another Info Key, then unlock the gate
  down the decline. Follow the path towards another locked door ahead, then
  deal with more Koltova and Poltys. Before you go through the door, search
  around for three more containers - if you have some trouble finding them,
  look beyond the tall grass to the north west of the door. Now take the door.
  ________________________
  Raffon Meadow: Block A-4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The tree to the right side is breakable. Going left, you'll need to go down
  into a small tunnel. At the T-Junction, first go right - follow that path to
  a dead end with containers. If you destroy them, a small group of Polty will
  spawn near the T-Junction. When you're done, go now the opposite way of the
  tunnel, which leads you back to the surface. Before the locked door opens,
  you need to deal with some Vahras. Do so, then enter.

  You'll come upon another T-Junction. This time, go left first until you reach
  a clearing. You'll meet Shagreeces, flying creatures. If you have a hard time
  hitting them in melee, switch to your Handgun and fire off from a distance.
  Kill them, then grab the nearby Info Key.

  Deactivate the nearby laser gate, confront some Poltys, then look around for
  a healing plate to the right. When you're done, go back to where you came
  from. But before you leave, go left after you pass by the laser gate - there
  will be a small, hidden path with smaller hale bays. Now exit the area, back
  through the hedged-in area. Keep going past the T-Junction and you'll come
  upon an area where you can see a locked door further away. Be prepared for a
  larger number of Vahras, who must be killed to drop an Info Key. The second
  tree here, the one closest to the locked door, is breakable.

  Use the key and go past the door.
  _____________________________
  Raffon Meadow: AMF Field Base
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch a cutscene, where you'll get to know Fulyen Curtz. After the scene,
  you'll be in control again. No point heading to the CAST ahead of you, since
  he won't let anyone get into the AMF Base camp; ditto for the CAST at the far
  left of the map. What you should do is follow the door to the right of the
  path you came through, in the south east corner of the map.
  ________________________
  Raffon Meadow: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go up the hill. Watch the scenes that play out, then go down the hill to find
  a healing plate and Photon Charger to the left, and another save point to the
  right. Once you're ready, go down the tunnel.
  ________________________
  Raffon Meadow: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Before you start, make sure you're ready. Fights will be harder, and under
  the pressure of a time trial, along with invisible Seeds you need to find out
  before neutralizing them, you need to be swift about changing perspectives
  back and forth, as well as dealing with infected wildlife at the same time.

  As soon as you can move, access your inventory and add the Photon Eraser to
  your Action Palette, preferably in a slot right next to the Goggles.

  From your starting position, use your Goggles and look to the right - in one
  single sweep you'll spot the four Seeds surrounding the Core. Run up close to
  them, use the Goggles, making sure the reticule flashes and you hear a sound,
  then put them off, and use the Photon Eraser on them. Ryuga and Karen may
  also use the device on them, but don't go expecting this to happen all the
  time. For a better chance of them doing that, lead them close enough to the
  Seeds (they may run blindy against it, taking minor damage, but will then
  focus their attention on it).

  Once the four Seeds are "erased", going from dark pink to gray, a sound
  reveals that the core is now exposed, so take out your weapon and destroy it.
  Like the debries in Chapter 1 and the trees you've whacked in Raffon Meadows,
  the Cores only need three hits to be destroyed. In the interest of getting
  ready for the challenge ahead, either use quick melee weapons or your handgun
  so you don't waste time running up to them.

  Once the Core is destroyed, it will drop an Info Key. Grab it, but before you
  deactivate the nearby laser fence, be sure to destroy the grayed-out Seeds.
  You won't need to destroy them later on (it's actually better if you don't
  waste time trying to do so), but they might hold some items now. One thing to
  remember - you can always find Seeds in those small, circular "fire pools",
  meaning you know where to look for at least two out of four.

  Hint: After this small tutorial on how to fight SEED Cores, you can go back
        to the previous save point. This way, if you lose or quit, you don't
        have to replay the tutorial again and will be ready to start the Trial
        right away.

  When you're ready, deactivate the fence and get ready for the next Trial.
_______________________________________________________________________________
  [PSUTRI03]  Trial 3: Head to the farm while purifying the Seed!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 12:00 minutes

  Enemies to kill: 43

  SEED cores to destroy: 4

  Notes: Obviously, Ice element works well here.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once the fence is down, just go straight ahead. Deal with the 3 infected
  Vahra, then go down into the tunnel. At the crossroad, ignore the left path
  and go straight ahead to deal with a group of Polty. Now backtrack to the
  path you ignored, and follow it until you're outside the tunnel.

  Kill the four Distova quickly - be sure to use whatever Photon Arts that pin
  them to the spot, since sometimes they have a tendency to run away, taking
  away some precious seconds. Once killed, a Key will drop. Take it, deactivate
  the portal, and several Vahras will come from the right. Kill them, then be
  ready for more Vahras spawning from the same place. Grab the next Key, take
  out the Goggles and start searching for Seeds.

  One is in the nearby fire pool, another is to its right. Do those then keep
  going, there's another to the left of the Core (right by some flowers) and
  another towards the back, in another fire pool. After they're done, whack the
  Core and keep going until you spot the locked door. Access the terminal and
  go through the door.
  ________________________
  Raffon Meadow: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As soon as you enter Block B-3, use the Googles to spot two Seeds right away.
  Deal with those, than take the path to the right of the Core. Keep going
  until you see another fire pool to the left. Use the Goggles, tag the one on
  the left, than look to the right until you spot the next. Get back to the
  Core, destroy it, then return to the path you came from and keep going past
  the Seeds. Kill three more Vahras, then take a sharp right.

  You'll see another Core in the distance, and a nearby fire pool, but don't
  take out the Goggles yet - run to the Core and as you get near, Distova and
  Vahras will spawn. Kill them quickly, then a Key will drop but don't take it
  yet. Now, take out the Seed in the fire pool you saw first, then go behind
  and slightly to the right of the Core for a hidden one. There's a fire pool
  directly behind the Core, and the other hidden Seed is to the right of the
  Key. After they're all disposed of, take down the Core, grab the Key and go
  to the next area.

  Here you need to be quicker. Go along the path and take out the Vahras next
  to the Core. Instead of hunting for the Seeds now, go up to the small hill at
  the left. Once there, be ready to deal with Distova and a SEED-Vance. Take
  out the giant Seed first, using the same tactics you used against the Boss of
  Chapter 1 - in other words, hit it quickly and preferably with knockback
  attacks. Beware of the Distova, since they can gang up on you.

  Once they're all killed, a Key will drop down. Grab it but don't go down the
  hill just yet. Grab the Key but face the Core in the distance and use your
  Googles - there's a hidden Seed to the right and a Seed in the fire pool on
  the left. Once they're down, go down the hill toward the right side and find
  another Seed in another fire pool. The final Seed is beyond the bushes to the
  left of this fire pool - from here, just look at the map and go north to find
  another fire pool. Take it down, then take down the final Core.

  Once that's done, head toward the locked door in the distance. As you arrive,
  be ready to deal a handful of Vahras. When they're all killed, grab the next
  Info Key then open the door. Go through it and you're done.
______________________________________________________________________________
  Trial 3: Cleared the SEED infected area
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: PIKE, 1500 Meseta
  A-Rank Rewards: 500 Meseta
  B-Rank Rewards: 300 Meseta
  C-Rank Rewards: Nothing
  _______________________________
  Raffon Meadow: Green Green Farm
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You're now in Green Green Farm, or what's left of it. Nothing to explore
  around, so just go up the hill. Watch the scene and a laser fence is erected
  around you. Time to milk some Koltovas! Kill them and the fence will go off.
  Down the hill, there's a save point and a healing plate. Do your thing and go
  through the door.
  ________________________
  Raffon Meadow: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you arrive, go left and down into the tunnel. On the other side, a new
  fence will go up and Koltova attack from all sides. Once they're gone, the
  fence will go down. As you walk towards the tunnel again, go to the right and
  find containers behind some bushes. Leave the way you came, back to the start
  of C-1.

  Go left, and kill some more Koltova. Be sure to check another set of boxes
  to the left of the fence that just went down. Up ahead are more Vahras, hale
  bays and a door. Going through it, deal with more Koltova and Poltys, and the
  fence will go down. After it, deal with more enemies to unlock the next door.
  ________________________
  Raffon Meadow: Block C-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Keep going forward until the next tunnel and more foes come from the right.
  After them, descend and on the T-Junction, go right to kill some more Vahras
  but then go the opposite way. On the surface you'll be trapped by a laser
  fence, Koltova and then Vahras. Sort'em all out, grab the Key and check the
  nearby crates. Also, the nearby tree can be broken.

  When done, retrace your steps into the tunnels and now follow to the end of
  the path where you previously fought some Vahras. Back on the surface, as you
  bring the fence down more Vahras will spawn - their deaths bring another Key.
  Also note that there are more containers to the left of the fence you brought
  down to get in here - with some luck, you may find in them a Star Atomizer or
  a Scape Doll. Keep going, past the fence and face three waves of enemies. As
  the last one goes down, the door unlocks.

  Note: As before, going through this door will lock you out of the previous
        areas. If you want to improve your Photon Arts - recommended, in the
        case of Ice-based Bullets for this next part - don't take this door.
        Return to Green Green Farm and take the Flyer back to Holtes, save,
        and then come back.

  When ready, go through the door into the next area.
  ________________________
  Raffon Meadow: Block C-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There's a save point right here. You know you want to.

  Note: You can go back to Holtes, stock up on healing items, and when you
        return to the Flyer Base, just select Meadow Purify once again - you'll
        arrive at this very place.

  Past the door ahead, walk a bit for a scene. How's about another Trial?

_______________________________________________________________________________
  [PSUTRI04]  Trial 4: Defeat Gol Dolva
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1 minute

  Enemies to kill: 1

  Notes: The thing to understand about this fight is that you're basically
         dealing with an overgrown Koltova. As such, its patterns are pretty
         much the same as those of smaller versions - only it hits harder.
         Furthermore, it can stomp and then stun characters. Both of these are
         not only heavy hitters, they cost you a lot of time.

         Unlike other 'Tovas, it can't be flipped into the air or knocked down
         and when it's HPs get low, it will start running around the area.

         At this point, standard Handguns will barely damage it. Your best bet
         is either Frozen Hit or Twin Freeze. If you got the Dagger from GRM,
         or were lucky to have a Polty drop a Brand, use those - the Brand in
         particular has a 16% Ice element.

         In terms of Skills, Rising Crush, Rising Strike and Tornado Break do
         good damage. However, the Pike received from the previous Trial is a
         very good weapon. Even without PAs, it's got great speed, deals good
         damage and best of all, it has range - some times, the Rising PAs
         either place you to close to Gol or have a slower attack animation,
         leaving you vulnerable to its shockwave or rams.

         Traps are a good choice, too, but don't use Freeze Traps. Long story
         short is that Bosses can be afflicted with status ailments but can't
         be frozen. The Gol is vulnerable against Ice, but Freeze Traps will
         never freeze it. On the other hand, Burn Traps might do less damage
         individually but can affect it with the Burning status, which deals
         damage over time.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Conceptually, the fight is easy. Lock onto and strafe around Gol Dolva, just
  hitting it but carefully gauging distances, so that when you see it stand up
  on its hind legs you can move away, then go back to pummel it. Easier said
  than done, especially when it stars running away from you. Ideally you'll
  avoid its front and rear, and focus on its side.

  If you're leaning towards suicidal, and are fast enough, lock onto it from
  the front, and hit its head, give a step back, attack it again, and so on.
  If you hit it without being hit back, you should be safe. This is even more
  effective if you drop Traps on its path.

  If you don't mind exploiting the game's suspicious AI, try this. As soon as
  Gol appears, run to one of its sides and wedge yourself between its legs.
  If you attack or use PAs that don't move you out of that spot - like Rising
  Strike - you can get several hits in without being damaged.

_______________________________________________________________________________
  Trial 4: Gol Dolva Defeated
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: AGTARIDE, 1500 Meseta
  A-Rank Rewards: 500 Meseta
  B-Rank Rewards: 300 Meseta
  C-Rank Rewards: Nothing

  When that's over, watch the cutscenes, and that's that for Chapter 2.

_______________________________________________________________________________
  [PSUCHA03]  Chapter 3 - Relics
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Access to Type Selecion
		- Access to Free Missions
		- Free Mission: "Creature Discomfort"
		- Hyuga Ryght's Partner Card
		- Karen Erra's Partner Card
		- Agtaride (S-Rank Trial 5)
		- 2000 Meseta (S-Rank Trial 5)
		- Gigush (S-Rank Trial 6)
		- 2000 Meseta (S-Rank Trial 6)
		- [B] Trimate
		- [B] Dimate
		- Svaltus Edge




  Another cutscene opens the 3rd Chapter. Talk to Pete. As will often be the
  case during Story Mode, it's possible to ask the PM about recent events in
  the game, from things that happened in the previous chapter or mission
  objectives in the current one. When you're done, check your Vision Phone -
  you can now access the Type Select and Free Missions features. Of course, to
  get these, you must renew your Guardian's License. So leave your room and go
  to the 4th floor. When you get close to the Guardians HQ, Ethan will think to
  himself. Once that's out of the way, enter the HQ.
  ______________________
  Guardians Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Walk up to the front desk and a scene with Mina will start. You're forced to
  ask her about Free Missions and Type Select, so start with the first one.
  When she finishes explaining, you'll gain access to them, and can now play
  the mission "Creature Discomfort" from the Flyer Base in Parum's Holtes City.

  Now ask her about Type Select. At the end of the conversation Ethan will now
  be able to change between Hunter, Ranger or Force types. Free Missions and
  Trials will now also award Type Points, which improve the base attributes of
  each Type currently used by Ethan. Don't forget to check both of these
  features' respective sections on this guide.

  Back to the game, finish the conversation and Ethan will ask about Hyuga.
  Mina will mention he was seen in front of Parum's PPT Gate. Leave the HQ.
  ____________________________
  Guardians Colony, Clyez City
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From here, head towards the Parum gate. As you approach, a scene will play
  out. You'll then exchange Partner Cards with Hyuga, meaning you can now
  recruit him to your party at any time to perform Free Missions. A pop-up will
  briefly touch upon the subject matter, too. To form a party, open the Menu,
  go to "Party", select "Form Party", then choose which characters you want in
  your group. Note that you can only have up to four characters in a party,
  Ethan included.

  At some points during Story Mode, some characters will be unavailable - when
  it happens, I'll reference it in the guide.

  For now, GRM has new stock. Rangers and Hunters will find the Powergun, along
  with new PAs, while Forces can start getting into the world of TECHS too.
  ___________________________
  Holtes City: Central Square
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you arrive, watch the scene. You'll exchange Partner Cards with Karen.
  You can now invite her to your party for Free Missions. Try visiting the
  Guardians HQ in the East District, and Sheena will inf'rm you's that the
  speakings are still being made. Exit the HQ.
  __________________________
  Holtes City: East District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  While the negotiations are underway, go to the Flyer Base and choose the Free
  Mission, "Creature Discomfort".

  Since performing this Free Mission is a requisite to move the story forward,
  here we go.
_______________________________________________________________________________
  [PSUFMI01]  Creature Discomfort: Exterminate the creatures en route!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:50 minutes

  Enemies to kill: 25

  Notes: Welcome to the first Free Mission in Story Mode. Rather than welcoming
         players, it actually requires a certain level of precision and speed
         and it will be nigh impossible to S-Rank it on your first try.

         To start with, most of the enemies are of the Lightning element, and
         at this point there is no counter or opposite element to that. At
         least the Distovas and Shagreeces will be weak to Ice, so Bullets and
         TECHS of that nature will be helpful. Still, Fire is a good enough
         element to use on everything else.

         Skills like Dus Daggas are excellent for taking out two enemies who
         happen to be lined up, while Tornado Break provides good crowd control
         for the Vahra trios. I recommend not using Rising Strike's third
         combo though - unless you're absolutely sure the last hit will kill
         a creature, you might waste time picking off strays.

         One thing to keep in mind for anyone with ranged attacks or TECHS -
         when the Shagreeces appear, don't waste time getting too close to
         them. As soon as the first appears, start attacking it right away.
         This will be easier to do the better your PAs get, as by then, they
         will go down in a couple of hits.

         Note that when facing the last Vahras, the second group on either side
         is always stronger than the first.

         Finally, a last resort for those finding it unable to get an S-Rank
         here early on. Switch to the Hunter Type temporarily, since you'll hit
         much harder with melee weapons and you're probably more proficient
         with their PAs at this point.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  _______
  Block 1
  ŻŻŻŻŻŻŻ
  As soon as you start, run to the north east on the map, and go through the
  door. Once past it, walk a bit forward until you see two trees and some hale
  bays. Two Distovas will appear but don't tango with them yet - make a quick
  turn to your right (south on the map) and go along that path until it opens
  to the left. Go left and a Shagreece will appear, followed by another to its
  right. Take them out, then retrace your steps to the Distovas (west, then
  north on the map) and deal with them.

  After that, take the path north to find two Vahras coming from the left, and
  two more Distovas, who will approach from the right. Kill them all then grab
  the Key that drops. Go through the door and keep going left until three more
  Vahras come from behind the tall grass. Dispose of them then keep going.

  Turn left for two more Distovas, then follow the only path available to an
  open area on your left. Here will be two patches of tall grass. First, from
  the left one, will come out two groups of Vahras, one after you destroy the
  other. Once these are down, two more groups - in the same pattern - will come
  from the right one.

  Take them all out, grab the Key that drops down and go through the door.

_______________________________________________________________________________
  Creature Discomfort: Target point reached!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: PPT SHUTTLE, 300 Meseta, 20 Mission Points
  A-Rank Rewards: 150 Meseta, 10 Mission Points
  B-Rank Rewards: 50 Meseta, 5 Mission Points
  C-Rank Rewards: 1 Mission Point

  After you do it, you'll return to the East District. Go to the Guardians HQ.
  _______________________
  Guardians Holtes Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scenes, then exit towards the East District again.
  __________________________
  Holtes City: East District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to carry on with the nose wipes, so stock up, save, and go to the Flyer
  Base. Enter, then select the "RELICS Inquiry" mission.

_______________________________________________________________________________
  [PSUSTO02]  Story Mission 2: "RELICS Inquiry"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Kubara Wood (R)

  Enemy Drops:     Perpaline -- Distova
		   Powergun -- Polavohra
		   Polty -- Brand
		   Vahra Nail -- Vahra
_______________________________________________________________________________

  ________________________
  Raffon Meadow: Block D-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You're back on Raffon Meadow. Watch the scenes, then another Trial starts.

_______________________________________________________________________________
  [PSUTRI05]  Trial 5: Clear the Lakeshore Area
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 11:00 minutes

  Enemies to kill: 69

  Number of Dorson incapacitated: 0

  Notes: Letting Dorson be defeated during the Trial will cost you 100 points,
         so avoid this at all costs. Also, just about any Type will have ample
         opportunities to develop PAs here.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you regain control of Ethan, go north east and you'll see a path to the
  right. Go through it. At the T-Junction, go left and follow the path to the
  clearing. As soon as you enter, go left and then deal with four Distovas.
  An Info Key will drop down. Pick it up but don't open the nearby door.
  Directly opposite of the door (behind you, if you're facing it) is a path
  hidden by bushes. Take it and at the end are three containers. Break the one
  on the back, then leave - three Vahras will come up at the exit. Once they're
  killed, return to the locked door.

  Unlock it, enter and rush forward to find bale hays. When you get to them,
  destroy the one on the bacl and a batch of Polty will spawn behind you. Make
  mincemeat of the lot, then exit the same way you came through, taking a sharp
  right and retracing your steps back to the T-Junction you passed by.

  Once there, take the open door up ahead. When you enter, a couple of Vahras
  will come from the right. Kill those, than run left in the direction of the
  locked door in the distance. More Vahras will come up from the right; as you
  fight those, four others will come up. After they're all defeated, hug the
  wall to the left of the locked door, following that path north on the map.
  When you get near the tree and bale hays, make a sharp turn to the right and
  you'll see a teleporter. Get on top and activate it.

  Here grab the Info Key in front of you, then run back to the teleporter.
  When you teleport back, follow the path back to the locked red door. Follow
  the path, through the door, and deal with the group of Koltova and Vahra on
  the other side. When they're disposed of, the nearby locked door will open -
  it's to the north side of the map, directly to the left of the door you used
  to enter this area. Go through that one.
  ________________________
  Raffon Meadow: Block D-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Here, follow the path all the way to the locked door, only to trigger more
  enemies when you get closed. Once they're killed, enter the door and follow
  the narrow corridor - at the end, turn left in the direction of the trees,
  then take another sharp turn to the left. Deal with the Vahras and take the
  teleporter up ahead. If you can't quite see it, it's beyond the bushes.

  In this next area, three waves of Polty will attack. Take them all down, grab
  the Info Key that drops and step on the next teleporter.

  As soon as you're back, run forward and take the path you ignored earlier
  but don't unlock the door to your left - go right instead into the clearing.
  As you approach the tree, Koltova will spawn nearby so you know what to do.
  Once they are gone, go back to the locked door and open it.

  Another group of Koltova and Vahra, so hurry bringing them all down. A Key
  will drop but don't catch it yet - instead, follow the long west path on the
  map to find a door. In this area, follow the path outside and three Vahras
  will come up from the bushes. Kill those and *then* go all the way back to
  the Info Key and locked door.

  After unlocking it and crossing both doors up ahead, keep going forward -
  some Vahra will spawn, followed by a group of Koltovas around you when they
  die. When they're all dead, the nearby door unlocks. Take the exit, and that
  concludes the Trial.

_______________________________________________________________________________
  Trial 5: Lakeshore Area cleared
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: AGTARIDE, 2000 Meseta, 60 Mission Points
  A-Rank Rewards: 1000 Meseta, 30 Mission Points
  B-Rank Rewards: 500 Meseta, 10 Mission Points
  C-Rank Rewards: 5 Mission Points

  When it's done, you'll be back in familiar territory.
  _____________________________
  Raffon Meadow: AMF Field Base
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You've reached the place where you first met Curtz. Go forward, then left and
  up towards the base. It's deserted and with nothing to see inside, so ignore
  it and go along its right side. You'll see a healing plate and save point in
  the distance. When you're done, go down the path and through the green door
  ahead.
  ________________________
  Raffon Meadow: Block E-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once here, keep running towards the tree and some Vahras will spawn. Share
  some pain with them, then go behind the bushes they came from for materials
  if you wish. Otherwise, go up to the hill. Just follow the path to find some
  Distova and a laser fence. When you're done, go down the hill and then to the
  right. Watch the scene, then go through the door.
  ________________________
  Raffon Meadow: Block E-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Giant footprints and a save point? Things that make you go "hmmmm!".

  If you need to stock up, now is a good time to return to Holtes - as before,
  if you quit and leave, the game will let you carry on from here. When ready,
  save, and get ready for a Trial and Boss combo as you go through the door.

_______________________________________________________________________________
  [PSUTRI06]  Trial 6: Defeat the De Ragan
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:30

  Enemies to kill: 1

  Notes: PSO fans should feel right at home, including how easy the battle is.

         The De Ragan is what I like to call an optical disillusion - that is,
         it looks great, but is actually not all that. You may have noticed how
         the Gol Dolva had multiple body sections that could be hit. De Ragan
         has more, and they're all fairly obvious: heads, wings, neck, sides
         and tail. Barta works wonders here, though Zonde is alright too.

         Rangers should use Frozen Hit or Twin Freeze on its head; cookies if
         you do this in first-person mode. Hunters should use PAs like Rising
         Crush and Rising Strike. If you want to zerg rush De Ragan, go under
         its head and let loose those melee PAs on the neck; if you're having
         trouble, whack its two tails instead, though be advised he can fling
         them around.

         If you take too long, the De Ragan will lift off, fly around the area
         and then spit out homing fireballs. He'll spit some fire while on the
         ground too, and has a tendency to turn around, doing damage to anyone
         in the party within its melee range. It may also stand up and release
         a shockwave like the Gol Dolva.

         When it hunches over, belly on the ground and spreads its wings, get
         out of the way since it will thrust itself forward - sometimes, it
	 will do this at the start of a battle.

         It's not a hard battle by any means but don't let it get to your head.
         Just be on the lookout for its attacks.

_______________________________________________________________________________
  Trial 6: De Ragan defeated
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: GIGUSH, 2000 Meseta, 60 Mission Points
  A-Rank Rewards: 1000 Meseta, 30 Mission Points
  B-Rank Rewards: 500 Meseta, 10 Mission Points
  C-Rank Rewards: 5 Mission Points

  And then, a cutscene.
  ________________________
  Raffon Meadow: Block C-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch all of the scenes.

  There's not much to do here, but preparations are in order. It's likely you
  already have everything Bruce is trying to sell, but if not, buy it now. Once
  that's done, don't forget to link PAs to any new weapons you may have bought.
  To Bruce's left is the Holy Triumvirate of healing plate, Photon Charger and
  save point. Pray unto them, then enter the RELICS site.
  ________________________
  Raffon RELICS: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go forward then watch the scene where you'll learn about Stateria. Don't
  bother going right, just go up the stairs. Watch the scene, then go down and
  left to the door in the distance. Some Badira will spawn - just Barta for a
  safe passage with them (see what I did there?). Keep going.
  ________________________
  Raffon RELICS: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go forward then take the stairs on the left. Golmoros will come up. Barta and
  Zonde work very well; otherwise, tag them with your firearms since they like
  jumping around too much, then whack you when you least expect it. Further
  ahead, some more Badira need to be killed for an Info Key. Take it, then
  unlock the fence on the right. Follow the narrow pathway then down a flight
  of stairs to face off more Badira. Go left, fight some more Golmoros and take
  another Key. There's some containers behind a wall ahead. Open the door and
  go along the corridor.

  Forget about the left path for now and keep going. You'll reach a small room
  with more Badiras. When they're defeated, a Polavohra will come up. This one
  is large and has attacks similar to the Gol Dolva, but it shouldn't cause you
  too many problems - just remember to keep your distance. It's slow but it can
  rush you. If you're feeling adventurous, and if you bought Traps, lay some on
  its path then stand back and watch the show.

  After that's handled, grab the Info Key and return to the corridor, this time
  turning right at the intersection. In the next room fight off some Badiras,
  Golmoros and another Polavohra, which spawns at the end of the room, near the
  door. Kill'em all, take the key and leave for the next area.
  ________________________
  Raffon RELICS: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There are containers behind the faux wall on the left. Either way, your path
  is to the right. Smash the crate in front of the door to be surrounded by a
  pack of Golmoros. Hunters can time their attacks and unleash a Tornado Break
  or Renkai Buyou-zan when they decide to gang up and attack. Then, go through
  the now unlocked door.

  Kill the Badiras at the T-Junction, then take the right, killing off another
  pair. Keep going and enter the next room. Each box you destroy spawns enemies
  and you need to do this with all boxes to get an Info Key. Leave and take the
  other path at the T-Junction. At the end there will be a large room. Note
  that there's a laser fence to the left and boxes up ahead. Smash the center
  one at the back, then fend off more enemies. Three more will spawn later,
  then another three. Afterwards, grab the key, bring the fence down and take
  the stairs.

  More enemies here. Kill the two groups, then head for the laser fence where
  two Polavohras will appear. Focus on one of them, then on the other. Since
  they're slow, you can actually spam Barta several times while they're walking
  towards you. When that's out of the way, grab the key and bring down the
  fence.

  Down the stairs there will be a healing plate, and a door. Take it to reach
  the next area.
  ________________________
  Raffon RELICS: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go left than walk along into the hallway. Watch the scene and you will learn
  more about Stateria. When it's over, fight off the ambush then go further
  into the hallway to fight more enemies. Watch another scene, then go through
  another door.

  Note: When you go through, you'll be locked out of the last few areas you
        went through in the Relics site.
  ________________________
  Raffon RELICS: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you enter, there are three things to notice. One is the healing plate
  and save point just ahead. The second is the large hall to the right of both
  of these. Third and last, there is a narrow path to the right of this room's
  entrance with a door at the end.

  Should you want to explore more of the RELICS site, read the next section.
  If you just want to continue with the game, skip it.

_______________________________________________________________________________
  [PSUOPTI1]  OPTIONAL: Further into the RELICS site
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the long corridor to the right and enter the door at the end.
  ________________________
  Raffon RELICS: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll arrive at a large room. Keep going forward to find a group of no-
  gooders, then bash the first container on the right for more of them. This
  unlocks the door at the end of the room, so go there. In the next room,
  Badiras will charge from the left. Follow the wall to the other side of the
  room to fight some more Golmoros, then take the door nearby. Kill the enemies
  at the door, then some more will spawn in the back of the room, including a
  Polavohra. Traps are still a good choice here. Once the door at the back
  opens, go through it.

  This next room starts out simple then gets trickier. First of all, note that
  there's an open door to the left - we'll get to that shortly. A small group
  of enemies will give way to spawns, with another Polavohra. Don't waste all
  your tricks, though, just keep it cool. If you still have some Traps, go for
  it.

  When you can breathe, grab the Key and bring the fence down at the far right.
  Up, and then down the stairs will be crates. These usually have healing items
  and Photon Charges. When you're done, take that first door you saw when you
  entered... Which will take you to the start of this area. Take the door on
  the far right and you'll return to the save point and large hall.

  You can repeat this area as many times as you wish, since enemies respawn.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Use the healing plate and save point; if you've been spending PPs and don't
  have Photon Charges, wait until your weapons are recharged. When ready, just
  go to the right of the save point and into the large hall. Watch the scene.
  Oh, about those Stateria? Time for a live demo, with a Trial included.

_______________________________________________________________________________
  [PSUTRI07]  Trial 7: Defeat the Svaltus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1 minute

  Enemies to kill: 1

  Number of Dorson incapacitated: 0

  Notes: Like the last Meadows Trial, it's imperative to keep Dorson "alive"
         so you don't lose those 100 points, thus getting the S-Rank.

         Svaltus has some strong attacks. He'll use that giant sword like a
         hammer, bringing it down against the floor, or do a swirling attack
         that will hit everyone within melee range. He does this many times,
         but you can see it coming fairly well. He will launch an energy wave
         that can stun you and use Foie on ocasion. He will also erect a shield
         in front of himself that blocks attacks, or reduces their damage.

         Hunters and Rangers should alternate between melee and ranged attacks.
         Dus Daggas provides a good balance of range and attack power, while
         firearms are best used if the rest of the party is dealing good damage
         and you want to support them while dealing damage.

         Forces should go with Foie or Zonde here, but since he moves around a
         bit, try to use them in good judgement. Karen and Hyuga will get his
         attention fairly often in the fight, so while he's pounding them, use
         it to your dvantage.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Yes: Svaltus' Achilles' heel is his back. Not that it makes him terribly
  vulnerable, though, but it's where you should focus your attacks. There's not
  much to suggest here. Just stay focused on how he moves his arms, since you
  can tell what he will do. His swirling blade will also hit those behind him,
  so keep that in mind.

  Note that his sword attacks may inflict Zalure, bringing your defense down
  for a while. If you feel your Skills aren't hitting hard enough, use the
  Agtarides - if you got them from previous Trials and haven't sold them.
_______________________________________________________________________________
  Trial 7: Svaltus defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: SVALTUS EDGE, 2000 Meseta, 60 Mission Points
  A-Rank Rewards: 1000 Meseta, 30 Mission Points
  B-Rank Rewards: 500 Meseta, 10 Mission Points
  C-Rank Rewards: 5 Mission Points

  Watch the scene. Ethan will have to escort Dorson out on his own.
  ________________________
  Raffon RELICS: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  How about a reprise? That's what you'll get here. When you enter, a Svaltus
  will spawn from the left. You don't have to fight it, but experience points
  and some bragging rights never hurt anyone (and since this isn't a Trial,
  you don't have to worry about the doctor's safety). Also, be aware that some
  Golmoros will appear nearby. Fight or flee, continue onward through the room
  and take the door further ahead.
  ________________________
  Raffon RELICS: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The door will lock behind you. Follow the narrow path ahead, then watch the
  scene. There's nothing left to do here, so turn back, go down the stairs and
  then take the ones on the right. Watch the long cutscene where you'll meet
  Magashi, then watch another one, and we're done with Chapter 3.

_______________________________________________________________________________
  [PSUCHA04]  Chapter 4 - Rogues
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Access to Type Selecion
		- Free Mission: "Evacuation"
		- Free Mission: "Burning Plains"
		- Free Mission: "The Mad Beasts"
		- Synthesis Kit
		- Access to Item Synthesis
		- [B] Trimate
		- Sweet Berry
		- Ether Acid
		- Trimate
		- Lucaim Nav's Partner Card
		- Greasegun (S-Rank Trial 8)
		- 2500 Meseta (S-Rank Trial 8)
		- Hourglass (S-Rank Trial 9)
		- 2500 Meseta Points (S-Rank Trial 9)
		- Breaker (Trial 10)
		- Scape Doll (S-Rank Trial 10)
		- 2500 Meseta (S-Rank Trial 10)
		- Neta Note (S-Rank Trial 11)
		- 2500 Meseta (S-Rank Trial 11)


  Cutscene. After that, feel free to ask Pete about current events. If you
  ask about Warren Darren he will give you a choice to ask about the Endrum
  Collective. Be sure to check the Vision Phone for updates on Free Missions.
  You now have access to three new ones - one on Clyez City's Linear Line, and
  two others on the Flyer Base on Holtes.

  Keep in mind that from now on, Shops will have better equipment and Photon
  Arts for sale at the start of every new Chapter. Be sure to check them from
  time to time. For now, leave the room.
  ___________________________________
  Clyez City 1st Floor: Central Table
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once outside, another scene. Following Lumia's lead, go to the Clothes Shop
  on the 3rd floor. You can't use the elevator again, so take the stairs.
  _____________________________________
  Clyez City 3rd Floor: Shopping Mall B
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once here, go right and enter the second shop, with the red symbol.
  ________________________________________
  Clyez City 3rd Floor: East Shopping Area
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. Lumia now wants to go to the Armor Shop. You'll be outside
  the Clothes Shop, so take the stairs to the second floor.
  _____________________________________
  Clyez City 3rd Floor: Shopping Mall A
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Here, go around the stairs to your right and keep walking - the Armor shop is
  the last one on your left.
  ________________________________________
  Clyez City 2nd Floor: West Shopping Area
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene. Lumia now wants to visit the Weapon Shop. Once outside, go to
  your right, since it's the shop right next to the Armor one.
  ________________________________________
  Clyez City 2nd Floor: West Shopping Area
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene. The guy behind the counter will recommend the Synthesis Shop.
  Once outside there will be another scene. Ethan and Lumia will then discuss
  his last mission. Lumia will then wander off, and return with a present.

  You receive a Synthesis Kit, meaning you can now start developing Pete if
  you want to. Consult the Synthesis section to get a better handling of the
  system, and possible variations of your Partner Machinery.

  After the scene Ethan will be back in his room. Pete will give a very brief
  outlook about the synthesis process, and you can now beging item synthesis.
  You can then ask about several synthesis topics to Pete; they explain the
  basics. If you've been collecting the Boards in the game so far, you should
  start looking into them. Either way, you'll receive another [B] Trimate,
  along with the ingredients to make one. What follows is a tutorial of sorts
  behind the process, which is mandatory.

  Remember to place the ingredients on Pete's storage first - giving them
  directly to the PM simply wastes them. Follow the procedures to craft a
  Trimate. Store the items, access his P-Machinery Functions, select the
  "Synthesize an item" option, then Insert the [B] Trimate Board. Select
  "Synthesize", then he will show the Board currently inserted into him.
  Just select it again, then choose to craft one (that's all you can craft
  now, really). Say you want to begin synthesizing, and you're done.

  You, sir/madam, are now the proud owner of a TRIMATE!

  When that's done, try to leave the room. Ethan will receive a message from
  Karen. Your next assignment for the Story Mode is once again in Holtes, on
  planet Parum.  Note that you can play more Free Missions now, so feel free
  to try them out - they're a good way to keep developing Ethan.

  Regardless of what you do, keep reading once you're ready to follow on with
  the story. To begin with, travel to Parum from the PPT Spaceport once again.
  ___________________________
  Holtes City: Central Square
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Your objective is the Guardians branch here so when you arrive, just head to
  the East District, then the HQ.
  _______________________
  Guardians Holtes Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Sheena's vocabulary has now expanded to exploit internet memes. During the
  scene, your license will be upgraded and your are taken to the meeting room.
  The mission involves protecting cargo aboard the Milate 04. Karen mentions
  that there's some time until the train is ready, and that the trio will be
  joined by Lucaim Nav, headmaster of the Guardians Training School.
  ___________________________
  Holtes City: Central Square
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once the scene is over, you'll be back on Holtes' Central Square. Another
  cutscene will come up, introducing Nav. He'll mention a couple of tidbits
  about the mission. Unlike other missions so far, the Milate 04 is a train -
  there's no getting off to return to Holtes. The "The Milate 04" mission is
  now available to carry on with the story. You'll also receive Lucaim Nav's
  Partner Card.

  As usual, make preparations. If you want to start synthesizing, the Colony's
  Synthesis Shop has more Boards; if you want to stick to what's available on
  the market, visit GRM.

  The problem with synthesizing right now is that at this point, you only have
  access to the basic Photons. If you got the Gigush in the previous Chapter,
  don't bother synthesing one now, since the one you got has a 16% Ice element
  and the one you manufacture will be element neutral.

  For almost everything else on offer, you should have enough materials to make
  the Twin Brand, Ryo-Stizashi and Gudda Brana. Even if you need materials for
  them, the final cost will be cheaper than buying them at the market. You can
  always try getting Boards for the Gigush and Twin Brand for free in the next
  story mission, but these drop randomly from containers - then again, you can
  replay the section where they drop as many times as you wish.

  Rangers have it somewhat easier with the Blaster, since Im-Photons are common
  and the "secret" Wood material it needs is Par Wood - pretty easy to get a
  hold of as well. Only downside is there are no Rifle PAs at this point.

  GRM has new things for sale, mostly for Hunters; if you're into Twin Daggers,
  the shop has one with a 20% Ice element. Rangers can get the Twin Powerguns,
  however, a marginal but recommended improvement over the Twin Handguns. As
  for line shields, the Perpaline is still the better choice for this next
  mission, as many enemies will be Fire-based.

  Forces will have more options too, with Fire, Lightning and Ice receiving not
  only the Ra-class of TECHS (slower but stronger, and with a certain AoE), but
  a selection of buffs and debufs for each element too. Reverser, a Light-based
  TECH that cures status abnormalities, is also available.

  When ready, recruit Karen, Ryuga and Nav, then head to the West District in
  Holtes City. Once there go left then take the ramp down to the Linear Line.
  Select the mission "The Milate 04", watch the cutscene and you're off.

_______________________________________________________________________________
  [PSUSTO03]  Story Mission 3: "The Milate 04"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Breaker (F)

  Board Drops:	   [B] Gigush
		   [B] Twin Brand
		   [B] Perpaline

  Enemy Drops:     Stella / Power S -- Dilla Griena
		   White Glove -- Rogue (Jasse), Rogue (Ogg)
                   Inverter Circuit -- Gohma Dilla
_______________________________________________________________________________

  __________________
  Milate 04: Onboard
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After all the scenes, you'll reach another area of the train.
  ________________
  Milate 04: Car 1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene, where things go wrong. You're tasked with defeating several
  Dilla Grienas on board. When the scenes are over, just go through the doors
  and into Car 2. Get ready for a Trial.

_______________________________________________________________________________
  [PSUTRI08]  Trial 8: Defeat the DG
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:10 minutes

  Enemies to kill: 3

  Notes: Dilla Grienas are basically spruced up versions (reskins, mostly) of
         the SEED-Vances you fought earlier and the same rules still apply -
         melee PAs with knockdown effects work the best. Forces should stick
         with Barta or Rabarta, while Rangers should go with Freeze Shot. Just
         make sure you pay attention to those undeground tentacles and dodge
         the spore it spits out.

         Grienas are Fire-based, which makes Ice an obvious choice of element
         to use. They can improve their attacks with Shifta, so act quickly.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The first area has one Dilla Griena. Make short work of it, then proceed to
  the next wagon. Another Dilla will appear to the left - once it's defeated,
  keep going onward towards the darkened area at the back of the wagon, and the
  final Dilla will appear to the right.

  That's all there is to it.
_______________________________________________________________________________
  Trial 8: DG defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: GREASEGUN, 2500 Meseta, 70 Mission Points
  A-Rank Rewards: 1200 Meseta, 40 Mission Points
  B-Rank Rewards: 700 Meseta, 20 Mission Points
  C-Rank Rewards: 10 Mission Points

  Ethan will then regroup with Karen and Hyuga.
  ________________
  Milate 04: Car 4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch two more scenes, then you're free to play. There's a healing plate and
  save point nearby. Don't bother to check the two doors behind you, just go
  through the door ahead, then the door at the end of the next room.
  ________________
  Milate 04: Car 3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene, then another Trial starts.

_______________________________________________________________________________
  [PSUTRI09]  Trial 9: Defeat the Gohma Dilla
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 4:00 minutes

  Enemies to kill: 15

  Notes: Ghoma Dillas are robots with several noteworthy patterns. They are
         small but fairly mobile, use lasers when you're far away from them,
         and will momentarily release an electrical blast that will Shock you,
         thus preventing you from attacking. One variant of the Dillas has a
         cannon on top of its head - beware, as these shoot homing missiles.

         Also, be aware that these machines - as well as subsequent versions
         later on in the game - will explode when defeated. The blast radius
         may cause Burning effects, so avoid it when possible. If you manage to
         land a final blow on them when they're down, they will disintegrate
         without exploding.

         Ice is a no brainer, though Lightning is useful if you're planning to
         Shock them as well.

         A good weapon combo for Forces, if you get lucky with the elemental
         effects, is the Freeze Shot on your left hand and a Staff with Barta
         on your right. Using Tornado Break when Dillas are ganged up, and a
         fast PA when they're separated will be a good way to go for Hunters.
         Freeze Shot and Twin Freeze is pretty clear-cut for Rangers.

         Finally, the two mounted turrets that appear are optional, and do not
         not count towards enemy kill count.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As soon as you start, three Ghoma Dillas will appear in front of you. After
  you destroy them, go forward to find two more. Enter the next area, and deal
  with three more Ghomas. Walk towards the door but be ready for two mounted
  sentry guns, one to each side of the door. Don't be caught off guard by their
  crossfire. Enter the next area.
  ________________
  Milate 04: Car 2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Three more Ghomas will welcome you here. Destroy these, then cross the door
  ahead to a darkened area. Another set of three Ghomas appears; take them
  down then keep going. You'll see a red plate on the floor, just in time for
  the last two remaining Ghomas to spawn. Step on the portal to activate the
  lights if you wish - otherwise, just focus on the mechanical menace.

  That ends the Trial.
_______________________________________________________________________________
  Trial 9: Gohma Dilla defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: HOURGLASS, 2500 Meseta, 70 Mission Points
  A-Rank Rewards: 1200 Meseta, 40 Mission Points
  B-Rank Rewards: 700 Meseta, 20 Mission Points
  C-Rank Rewards: 10 Mission Points

  Watch the scene. From your starting point, walk behind Karen find yourself at
  the front of the train - there's a healing plate and save point. When you're
  done, resume the path onward, past Karen, into the next wagons.
  ________________
  Milate 04: Car 2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Your new enemies are just up ahead. Rogues come in fast with their swords,
  but they're pretty easy. In the next wagon, you'll meet female Rogues. These
  trade swords for handguns and are a bit more acrobatic, but are not hard -
  simply make sure you don't lose sight of their movements. After these two
  Rogues, deal with the four Gohmas that spawn up ahead, then go through the
  door.
  ________________
  Milate 04: Car 3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  More Gohmas. Deal with those, then find three Rogues in the next corridor.
  After you kill these, don't go forward just yet. In case you haven't noticed,
  there are two control devices right at the beginning of this corridor, one on
  the left of the corridor, and another on the right. Activating these will
  lower the laser fences at the end of the corridor, which guard two containers
  and a healing plate. Afterwards, move on to the next area.
  ________________
  Milate 04: Car 4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In this next wagon, a Dilla Griena and two Ghoma Dillas will appear. Remember
  the Griena's patterns and make short work of it, then focus on the Ghomas.

  After that, watch the scene. Bruce is back, and near a healing plate and save
  point. Stock up if you need to. While you can go through any of the doors
  ahead, I recommend taking the left one.
  ________________
  Milate 04: Car 5
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you enter, another Trial will start. Nav alerts that Rogues are focusing
  their attacks on Car 7, which is your destination.

_______________________________________________________________________________
  [PSUTRI10]  Trial 10: Regain control of the train rear
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 10:00 minutes

  Enemies to kill: 32

  Notes: This trial isn't hard, but may confuse you the first time around
         because you'll receive Info Keys and find several locked doors. It's
         also possible to finish this the first time and completely miss out on
         one hidden enemy.

         You can get a Breaker (Sword) in this Trial, but it might compromise
         your S-Rank. I'll give you directions on how to get both, but if you
         are not interested in the Sword, then just take the first Info Key but
         only use it on the second locked door. Just rememeber that the Sword
         has a 16% Earth element, and if you skip on it during the Trial, it
         won't be available during the rest of the entire mission (though you
         can find one later).

         Like before, Barta is the primary elemental choice, with Zonde a good
         second. If you got the Greasegun in Trial 8, its low power but high
         speed shots work as a last resort if you've spent all PPs in other
         firearms, but you don't have access to any PAs for it right now. Also,
         don't save on Resta if you're taking a beating.

         Some Gohmas will have bomb launchers on their top - if they stop and
         raise their heads, be quick and dodge. The damage is tolerable, but
         yoy may be hit by several in a row, which will cost you Hit Points and
         several seconds.

         And finally, if you already have 10 Scape Dolls in your inventory, you
         won't receive the S-Rank reward at the end, since it's a Scape Doll.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Assuming you entered through the left door, deal with the three Gohmas in
  front of you. Then move on up to the next wagon, where you will find three
  more Gohmas with a difference. Note these have launchers in their heads, so
  be quick about defeating them. Once done, keep going along the wagon, where a
  Griena and two Gohmas will spawn.

  Once they're dead, *DO NOT* go through the nearby open door. Instead, go back
  to where you came from, where the Trial started. Keep walking towards the end
  of the room, and a Griena will spawn. Kill it, then grab the Info Key. With
  that out of the way, return to the next room. When you enter, make a sharp
  turn to the right, and unlock the door. The BREAKER will be on the last box
  on the left side. Once you have it, exit this place and then keep going
  forward into the next area.
  ________________
  Milate 04: Car 6
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  More Rogues here, so dispatch them. Then keep going, past the door, to meet
  another Griena and two Rogues in a dark area. Kill these, then move forward
  for three more Rogues. Once they're dead, grab the second Info Key, then run
  to the back of this room, towards the locked door. Unlock it, and deal with
  three Rogues inside. Once they're gone, go back to the previous room, towards
  the place where you got the second Info Key, and go through any of the doors
  ahead.
  ________________
  Milate 04: Car 7
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Deal with three Rogues, then pick any of the doors ahead.

  This room has a central pathway, with two platforms on both the left and
  right sides, each with two enemies. Whatever way you go, defeat the first
  pair, then go towards the end of the platform you're on, then down and up
  onto the one on the other side. As you go from one to the next, you'll notice
  another Griena spawns in the center of the room, but focus on clearing the
  platforms first while eluding any spores or tentacles it may send your way.

  Once you've cleared them, go down and face the Griena on the middle of the
  room, along with two other female Rogues. And you've made it.
_______________________________________________________________________________
  Trial 10: Took back control of the rear of the train!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: SCAPE DOLL, 2500 Meseta, 70 Mission Points
  A-Rank Rewards: 1200 Meseta, 40 Mission Points
  B-Rank Rewards: 700 Meseta, 20 Mission Points
  C-Rank Rewards: 10 Mission Points

  After all that, watch another scene. You now need to travel back across the
  train. As you start, a Photon Charger, healing plate and save point are right
  in front of you. Once that's that, just keep going forward, past the doors
  and an empty room, and then through another set of doors.
  ________________
  Milate 04: Car 6
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  A Rogue and two Ghomas will open festivities here, and beyond them will be
  one Gohma and two Rogues. The door on the left leads to three more Rogues,
  while the right one will spawn three bombing Gohmas. The right side will take
  you to a closed off area but one where you can turn on the lights for the
  next wagon. The left door takes you to where you need to go.
  ________________
  Milate 04: Car 5
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Three more bombing Gohmas will appear, while two regular ones and a Griena
  await you at the back. Passing through the right door, you'll be confronted
  with another Griena, this time accompanied by two bombing Ghomas. They will
  drop an Info Key; if you're interested, check out the locked door in the
  previous room for some containers which can drop Boards.

  Note: If you did not get the Breaker during the Trial, it won't be there now.

  Back on track, take either door to the next wagon.
  ________________
  Milate 04: Car 4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You're in the same wagon as Bruce again, so take the time to bring yourself
  back into shape.

  Note: If you're inclined to do so, you can save here and return all the way
        back to Huyga, then return to Bruce. The path will respawn enemies so
        you can get some more levels and, depending on your luck, get materials
        and Boards from containers.

  Either way, your destination is through the door at the far end of Car 4. As
  you get near the door, a scene will play out, then another Trial will start.

_______________________________________________________________________________
  [PSUTRI11]  Trial 11: Defeat the Vol brothers
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:20 minutes

  Enemies to kill: 3

  Notes: Anything goes, really. If you have the Greasegun, it's low power but
         high rate of fire is useful to hit any of them from a distance without
         suffering major attacks.

         Hunters ought to use melee PAs that push enemies away so they don't
         have to deal with all three at the same time. Forces in trouble are
         expected to make use of Jellen, Zalure or Zoldeel, then unleash their
         Barta on Hiru, Foie on No, then whatever is their highest level TECH
         on Do. If you're fast, you can hit all the three brothers right at the
         start with a Ra-class TECH since they're together.

         Unless you've spent just about everything else, avoid using Zonde on
         Do, since Lightning is his element.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  This fight isn't as hard as it might seem at first, even if you're on your
  own. Your first target should be Hiru, since he can cast Jellen on everyone
  and knock you back. After he's down, focus on No Vol, the one with firearms.
  All that's left is Do Vol, who's strong but slow.
_______________________________________________________________________________
  Trial 11: Vol brothers defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: NETA NOTE, 2500 Meseta, 70 Mission Points
  A-Rank Rewards: 1200 Meseta, 40 Mission Points
  B-Rank Rewards: 700 Meseta, 20 Mission Points
  C-Rank Rewards: 10 Mission Points
  ________________
  Milate 04: Car 1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the following scenes, then Chapter 4 ends.

_______________________________________________________________________________
  [PSUCHA05]  Chapter 5 - The Divine Maiden
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Extra Mode unlocked
		- Free Mission: "Ruler of the Plains"
		- Free Mission: "What is in the Ruins"
		- PPT Access to Neudaiz
		- Maya Shidow's Partner Card
		- Photon Reflector
		- Autogun (S-Rank Trial 12)
		- 7500 Meseta (S-Rank Trial 12)
		- Harisen Battle Fan
		- Rising Fury (S-Rank Trial 13)
		- 7500 Meseta (S-Rank Trial 13)


  First of all, completing Chapter 4 unlocks Extra Mode.

  As always, talk to Pete about current events if you want. Checking the Vision
  Phone, you'll now have two new Free Missions available from the Flyer Base in
  Holtes City. When you leave Ethan's room, go up to the 4th floor then enter
  the Guardians HQ.
  ____________________________________________
  Clyez City 5th floor: GUARDIANS Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you enter, go talk to Mina at the reception desk, then watch the scene.
  Your new mission will be on Neudaiz, further discussed in the meeting room.
  Nav will tell you to renew you Guardians licence at the counter, so do it
  after the scene.

  Talk once again to Mina at the counter, and you will now be able to travel
  to and from Neudaiz.
  ___________________________________
  Clyez City 4th floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene with Lumia and Karen. Once that's done, follow Karen - just
  go right, then forward to the PPT gate up ahead. Another scene will play out
  between Ethan and Karen.

  Since two new Free Missions are available, take the time to explore them if
  you wish. New equipment in the stores is also something to be on the lookout.
  New armor is available, and if you skipped out on the Ra-classes of TECHS,
  this is a good time to take some.

  After all that, travel to Neudaiz.
  _____________________________
  Ohtoku City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you arrive on Neudaiz, the trio will talk about the planet. After that,
  there will be several cutscenes. Look at all the Japa--uh, I mean enlightened
  space elfs, of course. Then the group will meet Karen's "sister", Maya.
  _______________________
  GUARDIANS Ohtoku Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene.
  _________________
  Maya's Laboratory
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene, and a pretty bad one at that. Anyway, Maya reveals to be a
  scientist for the GUARDIANS. All her inventions seem to be terrible, though
  her weapons of mass distraction seem to be successful. A radio transmission
  will come in and the mission "Rescue the Maiden" will now available from the
  Ohtoku City Flyer Base. You also receive Maya Shidow's Partner Card.

  All three partners are necessary for the mission, so keep that in mind. Once
  it's all over, leave the Guardians Ohtoku Branch.
  _____________________________
  Ohtoku City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There will be a Photon charger and a save point right outside the building.

  Some directions are in order. On the side you are currently on, you'll find
  the Ohtoku Flyer Base, and Parts, Clothes and Synthesis shops to your left.
  Across the bridge in front of you are the PPT Spaceport, the Communion of
  Gurhal building (not important now, but will be in the near future), and the
  Yohmei Shop.

  Yohmei is one of the three main conglomerates in the game. By now, you have
  probably visited GRM, so you know what to expect. Yohmei has a good range of
  equipment, one which privileges Forces, though it carries good weapons for
  other Types. New Photon Arts of note are Diga, the Ground-based element, and
  further TECH classes for other elements. All ranged weapons now have more
  Bullets and these include the Grav effect, based on Ground.

  Synthesis is still a bit ho-hum at this point. You still don't have access to
  elemental Photons, so anything you make will be neutral, and you still can't
  make line shields either. Hunters are worse off right now since a good amount
  of weapon Boards need Kubara Wood - one of the rarest materials in PSU. You
  can get it from the "What is in the Ruins" Free Mission, now available, but
  it's a random drop from boxes. If you do find one, don't waste it making a
  Harisen Battle Fan since you'll get one for free in the next story mission.

  GRM makes up for this, sort of. Hunters equipped with a Busterline and a Twin
  Buster gain a set bonus, giving them +95 to ATT, +80 to ACC, +15 to DEF and
  +10 to EVA. Note that this only happens when the line shield is equipped and
  the weapon is your active one; if you have equip the Busterline but change to
  a different weapon, the bonuses will go away.

  Rangers are in luck... Somewhat. They can create an Autogun and a Compadri,
  but you can get the former, along with a Tengoh Bow (a better Bow than the
  Compadri, and one Forces can also use) in this Chapter's story mission. The
  same applies to a Blaster Board, a random box drop in this next segment. Then
  again, the longer you wait for a Blaster or Bow, the longer it will take you
  to develop their Photon Arts. It's your call.

  Forces looking to make the Batnara and Slyrod, if they have been scavenging
  materials, only need to worry about Dianaline and Aporaline. Speral for the
  Slyrod is gained by using Soural with a Metal Converter C -> B, by the way.

  Elemental weapons you should keep an eye out for are a Breaker with 16% Earth
  element (the same type that was available on the Milate 04) and a Twin Knife
  with 20% Ice element on GRM; and the Brekaud, a Sword with 18% Fire element,
  on Yohmei. The Breaker won't be of any use, but the other two will. As for
  line shields and units, Yohmei's units are geared towards Forces while GRM's
  are more on par with the needs of a Ranger and Hunter.

  Finally, every Type should carry with them a ranged weapon to handle a tricky
  Boss fight at the end of the Chapter. You can take one now or later, as you
  get the chance to return to Ohtoku prior to it.

  Once you're done, go to the Flyer Base and select the "Rescue the Maiden"
  mission.

_______________________________________________________________________________
  [PSUSTO04]  Story Mission 4: "Rescue the Maiden"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Harisen Battle Fan (F)

  Board Drops:	   [B] Blaster
		   [B] Sta-senba

  Enemy Drops:     Sta / Mind -- Gohmon
		   Stina-zashi -- Goshin
		   Compadri -- Ollaka
		   Tengoh Bow -- Tengohg
_______________________________________________________________________________

  _________________________________________
  Mizuraki Conservation District: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. Take the wide, right path and you'll come upon a save point.
  Use it if you want, then go through the door.
  _________________________________________
  Mizuraki Conservation District: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the left path past the containers and be greeted by the enemies, the
  Ageetas. Further along the path, Ollakas and a Goshin will appear.

  Goshin and their variants are one of the more annoying enemies in the game -
  they're like miniature SEED-Vances who can burrow and travel underground,
  come up close to the party and attack them or retreat into the distance. They
  also cast Jellen along with Foie. When they start burrowing they'll be immune
  to any attack as well. You can see where they're going by looking at the map.
  They might seem insignificant but they'll soon start to attack in packs.

  Keep following the path until some Ageetas appear. Knock'em out to get an
  Info Key, then go past the laser fence. Further ahead, deal with more of
  them, then three Goshins will appear (I told you so). When that's over, grab
  the Key to the left and follow the path to the locked doors in the distance.
  Unlock the first one and enter the small tunnel.

  At the end, four Ollakas are waiting, followed by three more Goshin. Before
  picking up the Info Key they drop, note that there are containers to the far
  right side of the area. Regardless, your objective is the locked door beyond
  the Key. Unlock it, then enter the next area to fight two more Ollakas and a
  Goshin. Grab the new Key, take the open door and go up the path, killing more
  Ageetas along the way. You'll leave through the previously locked door - now
  that you have the right Key, keep going forward to the laser fence.

  Once you're through it, all you have to do is take the far open door at the
  end of this area.
  _________________________________________
  Mizuraki Conservation District: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Keep going left through the only path available, meeting more enemies halfway
  through it. At the top, walk a bit to the left to have two Goshins appear.
  After those, move to the door in the distance and take down more Ageetas.
  Grab the Key, go through the door, then another one to reach a clearing with
  a pack of these coming from various sides. Be prepared to kill three more
  Goshin right after them.

  Go through the door on the far right, where you'll reach a more open field.
  Ollakas and Goshin will appear. You now have two choices - the forward or
  right path (east and southeast on the map, respectively). Choose the first
  one to deal with more Ageetas, taking their Key and opening the door nearby
  to reach a small cave with containers. Go back outside then retrace your
  steps, taking the left to the other path, with another door at the end.

  In this wide area, keep going until you get near the containers - more foes
  to deal with. The containers sometimes drop Photon Charges. After you grab
  they Key, bring the fence down and follow that path down. This circular area
  caps off with Ollakas and Goshins, and the usual Info Key for the door ahead.
  Go through it when it's over.
  _________________________________________
  Mizuraki Conservation District: Block A-4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch another scene, where you'll meet a new enemy - the Tengohg. Karen and
  Maya won't be able to help, though. These guys are fast, hardy and they fly,
  and you should be aware of their swoops. But at this point in the game, you
  should be high level enough to quickly dispose of them - when the battle
  starts, if you start using ranged weapons it should go down quickly before
  it even gets close. Otheriwse, Ice the perp.

  After the battle there will be another scene. When it's over, just take the
  door in front of you.
  _________________________________________
  Mizuraki Conservation District: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene, this time with Curtz again. After all that, you'll be near a
  save point and healing plate. If you need to return to Ohtoku, go north on
  the map to find the door at the far end. Otherwise, make sure you save then
  go through the door in front of you and get ready for a tutorial and a Trial
  soon enough.

  Note: Once you go through this door, you can't return to the previous areas
        in the Mizuraki District.
  _________________________________________
  Mizuraki Conservation District: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. The next mission is similar to the SEED purification on
  Raffon, except the Seeds are already visible - what you need to do is search
  and find hotspots on the ground, only from which you can target and then
  neutralize the nearby Seeds. Maya will give you a Photon Reflector and a
  tutorial on how to do this.

  The hotspots are fairly easy to spot, since they're of a warm color among
  cold ones, and looks like a targetting reticule. Also, while on top of the
  hotspot, it's easier to face the Seeds if you use first-person mode.
_______________________________________________________________________________
  [PSUTRI12]  Trial 12: Purify the SEED and hurry to the crash site!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 15:00 minutes

  Enemies to kill: 58

  Number of purified SEED-Cores: 4

  Notes: As soon as you finish the tutorial, run to the door to get a head
         start.

         Fire time! Depending on how well prepared you are, this Trial may be
         a breeze or quite hard. Fire variants, from Bullets to PAs, will be a
         huge help against all enemies here. The opposition will be stronger
         and numerous, they can *all* use freeze attacks on you and you'll be
         under the pressure of time. Also, like the previous contamination
         mission, there will be small "pools" on the ground, except these can
         freeze you, which may leave you vulnerable to even more Ice attacks.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the starting point of the ice contamination, go through the door ahead,
  then another one to meet some Gohmon. These can, as expected, use Ice attacks
  that freeze you on the spot.

  Once they're down, go left and down the hill to fight two more Gohmons and
  harder, icy varieties of Goshin. When they're down, face another batch of
  Gohmons and Goshin, then take the Key they drop and hurry to the locked door
  to the right and up. When you enter, hurry to the teleporter on the right.

  In this area, four Gohmons will attack, and then deal with two Goshin and an
  Ice variant of a Tengohg. When they're down take the next teleporter, east on
  the map.

  Here, go forward to find the first Core but deal with two Gohmons first. When
  you can, get near the iced, spiky pool and scan around just ahead of it, just
  very slightly turned west on the map. As you get near the hotspot, three more
  enemies will appear. Kill'em quick but don't go after the Key just yet.

  Get on top of the hotspot to get rid of the two nearby Seeds. After that, you
  will notice the Core itself is surrounded by Seeds - one to the left, another
  to the right. Go to the left one first, then goggle the ground near the two
  frozen plants to find the hotspot and take out the Seed. As soon as you do,
  don't budge - from this *exact* spot, use the Goggles again to find the next
  hotspot to the left of the Seed on the other side. Tag it, then take out the
  Seed and finally, this Core. After that, go grab the Key and take the door.

  Here, three Gohmon, two Goshin and then two Tengohg are all that stands in
  the way of unlocking the door to the next area.
  _________________________________________
  Mizuraki Conservation District: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As soon as you enter, use the Googles and look to the right - there is one
  hotspot next to the Seed. Tag it then do away with the Seed. The next hotspot
  is between the Core and the Seed with two icy pools next to it. When you can
  use it take out the two Seeds around it. To find the last spot for this Core,
  run up the hill - it's a little bit to the left of the Seed and its pool,
  close to the bush. Tag it, use it, destroy it, rush to the Core and whack it.
  Now go back up the hill again and rush to the left path. Kill the Gohmon on
  the way, then keep running along the path.

  The next hotspot is before the first Seed itself; if you use the Goggles
  before reaching it, it will seem as if it's to its left. Handle that, then
  look for the next spot to the left of the second Seed, in the same direction
  as the Core is in but a bit before it as well. Note that while you can see
  two Seeds, you can only take out the second one. To find the last spot for
  this area, stand still on that hotspot and look with the Googles to the right
  of the Core, then get near it so it can be tagged. After you do so, you can
  either quickly take the down these two Seeds and the Core, or take care of
  the enemies that appear in the background so there are no surprises.

  Concerning the enemies, you'll find three Gohmon and one Tengohg, then three
  Goshin. After them two door are unlocked, take the one that is facing south
  east on the map - the other one has a dead end with containers.

  When you enter, kill the two Gohmon that appear and find the first hotspot
  to the left of the first Seed. Still standing over it, use the Goggles
  to look to the right of the second Seed down there - that's where the next
  hotspot is. When you start descending towards the Seed, three more Gohmons
  will spawn. Deal with them, the spot and the Seed, but instead of going
  forward, go to the south west on the map, and take the teleporter.

  In this next area, fend off against Gohmons, then Tengohgs, and when they're
  dead, take the door that opens, then take the teleporter inside.

  Once you're back into the main area, proceed forward past the Core - the next
  hotspot is right between the two Seeds. Before tagging it, deal with two
  Gohmon and a Tengohg. Then finish off the Seeds, the Core, grab the Key, and
  take the door. In this next area fight off more of the same: Gohmon, Tengohg
  and two Goshin.

  Rush to the the next door and the Trial ends.
_______________________________________________________________________________
  Trial 12: Ice contamination area cleared!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: AUTOGUN, 7500 Meseta, 80 Mission Points
  A-Rank Rewards: 3000 Meseta, 50 Mission Points
  B-Rank Rewards: 1000 Meseta, 30 Mission Points
  C-Rank Rewards: 20 Mission Points

  __________________________________________________
  Mizuraki Conservation District: Shuttle Crash Site
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene, then notice the healing plate, Photon charger and save point
  to the right. Then follow the only nearby path to the crashed shuttle. Watch
  another scene, then go left along the long path, and enter the door.
  _________________________________________
  Mizuraki Conservation District: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Take the path upwards to find a locked door guarded by enemies, which are now
  the regular, non-Ice type. Defeat the two Gohmons and a Tengohg, take the Key
  and go through the door. There are two containers to the far west of the map,
  by the way.

  In the next section, go forward and take on more Gohmons, then three Ollakas.
  Their deaths activate a teleporter to the far end of this path, which you
  need to take anyway.

  Here, take a few steps forward then stop and look behind you - there are two
  teleporters, which will be important in a bit. For now, keep going forward
  and notice a left and right path up ahead. As you get closer to the center of
  the area, two Ollakas and the Tengohg will drop by. Killing them will drop a
  Key and activate the teleporters you came from.

  Head back to those and take the one on your left. You'll be in a narrow area
  with some containers - just follow the path to find an Info Key and another
  teleporter. Take the Key then the teleporter. You'll be back in the main area
  again. Now just deactivate the laser barrier on the right side, and keep
  going until you see three containers. The HARISEN is on the right one, and
  smashing the others will summon several Gohmon that surround you.

  Make short work of them, then retrace your steps out of this area and towards
  the other laser fence.

  Now, just deactivate the one on the left and follow the path upwards. Several
  Ollakas will appear in the distance and run in your direction. After they're
  dead, keep going. The left path has two more containers, while the right one
  goes up the hill and to a locked door. Be ready for two more Gohmons and a
  Tengohg, then grab the Key and enter the next area.
  _________________________________________
  Mizuraki Conservation District: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go right and up the hill to find more containers and enemies. After that,
  keep following the path upward. Killing the two Ollakas and the Tengohg net
  you yet another Key, so proceed as usual. Keep moving, dealing with two more
  Gohmons, then go right and follow the only path available to some more
  containers and two Gohmons, followed by three Ollakas. The door on the left
  will open, so go through it, but don't forget the locked door to the far
  right.

  Go down, take a right and there will be a laser fence. Several Gohmons will
  come down from the right - kill them, then the fence goes down. Sometimes
  it's possible to find a [B] Blaster on the containers to the left of the
  fence, too, so take a look to be sure.

  Now explore the way they came from - at the end of the small cave, grab the
  Key then go back down. Follow the long path the fence was blocking to find
  another cave, if you wish; inside are two small rooms with containers. Note
  that breaking containers in the farthest room will spawn three Gohmons once
  you leave the cave, and two Ollakas plus a Tengohg spawn a bit after that.

  Otherwise, return to the locked door you saw moments ago. From where the last
  laser fence was, go forward and up through the door, then left. Unlock it,
  then move towards another locked door to be greeted by three Gohmons, which
  are followed by three Ollakas. Once they're dead, go through the door.

  Note: This door also leads you into an area that locks you out of these past
        sections in Mizuraki. If you want to get item or box drops from them,
        retrace your steps to the Shuttle Crash Site, save, then reload.
  _____________________________________________
  Mizuraki Conservation District: Onmagoug Nest
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  First thing to do here is to save. You can return to Ohtoku if you want to,
  just go back the way you came. When you're ready, keep walking past the save
  point for another scene, then a fight with three Tengohgs. After that comes
  a Boss and a Trial.
_______________________________________________________________________________
  [PSUTRI13]  Trial 13: Defeat the Onmagoug!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:00 minutes

  Enemies to kill: 1

  Notes: Onmagoug may be hard if you're underpowered. That shouldn't be the
         case, but it's a possibility. Its patterns are many, and nearly all
         catastrophic for the team. It flies, first of all, which means it's
         tricky to get a lock on him. Spitting fire and throwing rocks (or
         Ollakas, which amount to the same) are other things to expect.

         It will also land from time to time, but doesn't stay on the ground
         for long. As expected, that's the best time to attack it.

         Its weak spot, as with any flying creature, are the wings. Onmagoug
         is very strong, but shooting the wings can make it drop like a stone
         on the ground - it will take a bit to get up, and is the best time to
         go in for the kill. If you're fast enough at the start, you can hit
         them so he stumbles, giving you a better chance to get some hits in.

         As long as you deal damage quickly, there souldn't be any problems in
         getting the S-Rank.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   Three things to keep in mind during this Trial. First, you need to act fast.
  Second, any Type should come here equipped with at least one ranged weapon.
  Third, you can only count on Hyuga as a backup partner at the start, though
  Maya arrives shortly after.

  Handguns, Twin Handguns, the Autogun you (hopefully) received from the last
  Trial, or the Tengoh Bow (if you managed to get one from Tengohgs) are all
  good choices, better yet if you use appropriate Bullets.

  A better weapon here would be the Blaster, which you can either buy or make
  if you found a Board in the last area, but one which only Hunters and Rangers
  can use. Everyone absolutely needs to use the Ice element, as that's another
  of his weaknesses.

  Do your best to clip its wings, then blast away with everything you have.
_______________________________________________________________________________
  Trial 13: Defeated the Onmagoug!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: RISING FURY, 7500 Meseta, 80 Mission Points
  A-Rank Rewards: 3000 Meseta, 50 Mission Points
  B-Rank Rewards: 1000 Meseta, 30 Mission Points
  C-Rank Rewards: 20 Mission Points

  After all that, watch the following scenes and that's a wrap for Chapter 5.

_______________________________________________________________________________
  [PSUCHA06]  Chapter 6 - Captives of Moatoob
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Access to Clothes Shop
		- Free Mission: "Cargo Train Rescue"
		- Free Mission: "Mizuraki Devastation"
		- PPT Access to Moatoob
		- Tonnio Rhima's Partner Card
		- Leogini S. Berafort's Partner Card
		- Kubara Wood (S-Rank Trial 14)
		- 9000 Meseta (S-Rank Trial 14)
		- Palasra (S-Rank Trial 15)
		- 9000 Meseta (S-Rank Trial 15)
		- Stella / Power S (S-Rank Trial 16)
		- 9000 Meseta (S-Rank Trial 16)


  Watch the scene. You'll learn that your next mission is in Moatoob. Later,
  another scene, this time between Pete and Ethan. After the dialogue, you'll
  gain access to the Clothes Shop. A transmission from Hyuga directs you to
  the Central Table, so go there when ready.
  ___________________________________
  Clyez City 1st Floor: Central Table
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just head to the center of the plaza. Get near Hyuga and a scene will start.
  And no, it's not possible to renew the Guardian's License beforehand so Ethan
  isn't talked down by Tonnio. After that, take the elevator to the 4th floor,
  then enter the Guardians HQ.
  ____________________________________________
  Clyez City 5th Floor: GUARDIANS Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go to the counter and talk to Mina - you'll renew your License and are now
  able to travel to and from Moatoob. When all is done, leave.
  ___________________________________
  Clyez City 4th Floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go to the Moatoob PTT Gate and travel there.
  _____________________________
  Dagora City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. From your starting point, you'll find Clothes, Parts and
  Synthesis Shops to the left path, along with the third and last conglomerate,
  Tenora Works. Following the right path, you'll find the Guardians branch, a
  Photon charger, a save point and the Flyer Base. There is also Gawik's Pub
  at the end of the path to the left of the save point - it's irrelevant until
  a certain chain of events during the last Chapter.

  When you feel like it, drop in the Guardians branch.
  _______________________
  GUARDIANS Dagora Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene, then the next one in the Meeting Room. You'll meet another
  scientist, Dr. Tomrain. You'll need to investigate some mines in the Moatoob
  desert. The mission "Kidnapper inquiry" is now available at the Flyer Base
  in Dagora. You'll then receive Tonnio and Leo's Partner Cards. After that,
  exit the branch.
  _____________________________
  Dagora City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  So what to do now?

  From this point on, synthesis becomes much more viable since Fire, Lightning,
  Ice and Ground-based photons are now available. Some of the advanced weapons
  and line shields now on sale across all three Synthesis Shops will be made
  available later on, but as always, you have a chance to make some now, with
  the bonus of applying elemental damage or defense on them and learning any
  associated PAs sooner.

  Players interested in Claws and Knuckles should consider the Misaki and Gudda
  Brana. The Brana can be bought from Tenora Works but it's one of the easier
  weapons to create, as items for it are widely available and affordable. The
  Misaki requires Peparian and Neu Ash, but fret not, since these are easy to
  obtain. Peparian can be made with a Metal Converter C -> B and inserting some
  Carlian, while Neu Ash is created with a Wood Converter C -> B and choosing
  Neu Wood as the ingredient.

  Those looking for Shotguns can either buy a Shigga Wadda at Tenora or buy a
  Board for the Shigga Bigul. The Bigul is a better choice, and to get some Mot
  Ash, all you have to do is buy some Wood Converter C -> B, then use Mot Wood
  with it. Meanwhile, the Repeater is a step up from the Greasegun and is easy
  to create as well, so long as you have Par Ash. If not, use the same kind of
  process described above for Mot Ash, but replace Mot Wood with Par Wood.

  Advanced line shields now available are the Megaline, Me-senba and the Rabol
  Mega. These might stump you for a moment, since they require Nanocarbon. It's
  entirely possible you found none until now, or only a very short amount. The
  item description mentions it's found on Parum but your best chance of finding
  some is by killing Ageetas in "Mizuraki Devastation", a Free Mission unlocked
  at the start of the current Chapter. A handful of runs might net you around
  20 or so, more than enough.

  Regardless, what really matters when creating them is that during this next
  story mission, the most damaging elemental attack will be Fire. Enemies are
  varied, though, and their weaknesses range from Fire to Ice and Ground. So
  whatever you do, be sure to remember that when crafting equipment. I suggest
  just going with Fire as your line shield attribute; I created a Rabol Mega
  with 60% Fire element on my first try and never once was afflicted with the
  Burning effect, despite being hit with Fire regularly.

  When you're ready, go to the Flyer Base to the right of the branch, select
  the mission, and off you go.

_______________________________________________________________________________
  [PSUSTO05]  Story Mission 5: "Kidnapper Inquiry"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Board Drops:	   [B] Gudda Brana
                   [B] Ryo-Stizashi

  Enemy Drops:     Shigga Wadda -- Kog Nadd
		   Stella / Power S -- Lapucha
		   White Glove -- Rogue (Jasse), Rogue (Ogg)
		   Rabol Stella -- Vanda
		   Inverter Circuit -- YG-01Z BUG
		   Soda Brekka -- Gohma Methnas
_______________________________________________________________________________

  ____________________________
  Galenigare Canyon: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. As soon as you can move, look to the left for a save point.
  Your path is between the mountais ahead, so start moving. Pretty much every
  enemy here will use fire-based attacks, and you'll get your first taste of
  that with the two Vandas that come up ahead. Keep following the path until
  the two laser fences. Lapuchas, owl-like enemies that can burrow underground,
  will also come up.

  When they're gone, both fences will go down. First, take the one to the left.
  Up the path, Lapuchas will be joined by Jishagaras. Note the three containers
  nearby. Once that's done, go back to the other fence and enter that area
  beyond it. As you cross the fence, three Vandas will start coming down the
  rocky bridge to the right. Finish them, then move up ahead to meet more
  Jishagaras and Lapuchas. Kill them, grab the Key and bring down the fence
  nearby. There are some containers to the right of this area, on the other
  side of the faux rock wall you saw when crossing the bridge. When ready,
  cross another bridge and deal with more Varas.

  Another splintered path. To the right is an open space with some rocky
  formations, up ahead is another area going up. Go to the right first, past
  the rocks to meet more Vandas, then follow the path down for six Lapuchas and
  three containers. Go back to the open area and take the high path now. As you
  start going up, a group of Vandas will come down. You should pay attention to
  the King version, who - much like the Vahras - will act as a leader of sorts.
  During combat, his friends will surround him and then create a wall of fire:
  the "leader" will cast Shifta while the "troops" will spit out fire, as if
  from a flamethrower, into several directions. This kind of group is fairly
  common around here, so be alert to this maneuver. Take them down, grab the
  Key then deal with another fence.

  Up ahead, more Vandas, then containers and a door to the left (north east on
  the map). Go through the door.
  ____________________________
  Galenigare Canyon: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Make use of the healing plate and save point ahead if you need to, though a
  Trial will start as soon as you follow the path up.

_______________________________________________________________________________
  [PSUTRI14]  Trial 14: Clear the canyon area and hurry to the coal mine!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 15:00 minutes

  Enemies to kill: 84

  Notes: When the Trial starts, forget about going back - a laser fence will
         block your path.

         This section isn't very long, but enemies that hit hard, multiple
         paths and the need to retrace your steps conspire to make this one of
         those Trials where you need to stay focused.

         In the final area of the Trial, there will be three rooms with enemies
         inside them. If you destroy the lefthand boxes on the middle room, an
         Info Key will drop down. My advice is to ignore it, since it merely
         unlocks a room with containers and it's a waste of time.

         Finally, Boards for the Gudda Brana and Ryo-Stizashi are found during
         this Trial in some boxes. It's your call if you want to get these.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go up the path and deal with the Lapuchas and Vanas that appear. There will
  be two rocky bridges nearby, one straight ahead and another to the right.

  Take the bridge to the right, take down the two Vandas and deal with a group
  of them on the plateau with the rocks. Kill those then go behind the rocks
  to find an actual bridge. Run to the other side to find four Lapuchas, coming
  from the left. Now go back to where the Trial started and take the other
  bridge.

  Taking the second bridge, go down and deal with a group of Vandas, then go
  right to fight Lapuchas and a new enemy, the Kog Nadd. If you looked at it
  and thought "that looks tough" or "I bet it can ram and stun me", well,
  you'd be right on both. Kill it and its pals to get a Key. Deactivate the
  fence nearby and go up the bridge to find two Vanas. Once you reach the end,
  another Nadd will appear, surrounded by Lapuchas. Deal with those, then take
  down the fence to the right with the Key they drop.

  Cross another bridge now, then prepare for a Vanda group amidst the rocks
  ahead. Once they're down, you'll notice a laser fence straight ahead - for
  now go right, across another bridge. Two more Vandas, then another Nadd and
  Lapuchas await you on the other side. Boards for the Ryo-Stizashi and Gudda
  Brana can usually be found in the containers behind this group of enemies.

  Take the group down, grab the Key and return to the fence.

  Up the path, four Lapuchas will make an appearance, followed by two Nadds.
  As usual with creatures of this type, focus on one of them first, then deal
  with the other. Grab their Key, unlock the door then go through it.
  ____________________________
  Galenigare Canyon: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Run forward. At the bridge's T-Section, go right first. When you get off
  the bridge, deal with another Vanda group. To the left will be a laser
  fence so go forwad and up the path ahead. When you defeat another Nadd and
  two Jishagaras, just ignore their Key and retrace your steps back to the
  bridge you used to get here.

  Once on it, just go forward, in the direction you ignored earlier. Vandas
  and Jishagaras will be on the other side. After those, move forward for two
  more Vandas but note that more will start appearing from the far right, and
  a Kog Nadd joins the fray soon enough as well. Grab the key, go across the
  bridge, then another Vanda group comes up. Once they're out for the count,
  cross another bridge. Take the left path first, with the teleporter at the
  end.

  Once on the other side, keep moving then meet another Nadd and two Jishagaras
  at the end. They'll drop a Key when dead - once you have it, return to the
  teleporter. By the way, the containers to the right may drop Photon Charges.

  When you teleport back, take the left side of the bridge and unlock the door
  at the end. Use the healing plate to the right of the door *ONLY* if you
  think it won't cost you too many seconds. Once you go in, a lone Vanda will
  come up at towards the end of the corridor. After he's gone, take the exit
  ahead.

  You'll be outside again. To the left is a path with doors nearby. In order,
  take the first one to find two Vandas, the second one to find another Vanda,
  then the third for a Nadd who will generate an Info Key when it's killed.
  Take it then from this last door, exit then go right towards the locked door
  at the far end of this area. When you get closer, two Vandas and a Nadd drop
  by to say "RRARGH". Kill them, unlock the door with the Key, then go through
  it - you've finished this Trial.

_______________________________________________________________________________
  Trial 14: Canyon area cleared!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: KUBARA WOOD (don't waste it!), 9000 Meseta, 90 Mission Points
  A-Rank Rewards: 3500 Meseta, 60 Mission Points
  B-Rank Rewards: 1200 Meseta, 40 Mission Points
  C-Rank Rewards: 30 Mission Points

  ____________________________________
  Galenigare Canyon: Old Mine Entrance
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And breathe. Then keep walking forward for a scene.
  __________________________
  Galenigare Mine: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you enter, note both the save point and healing plate to your left.

  Diga will start to come on their own here. Very useful against every
  Lightning-based enemy, naturally, but will also reveal itself as one of the
  more damage-dealing TECHS in the long run. It will be useful against several
  robotic enemies along the way, and a Boss later on.

  From here, you'll see an open door to the far right and a locked one to the
  farther left. Follow the path ahead but before you can go anywhere, Vandas
  spawn in front of you. Deal with those, then more Vandas and two Jishagaras
  will come from the left. Kill'em and grab the Key but go back to the first
  unlocked door you saw. Follow the path to a room with five Lapuchas in it.
  Mow those down then check the boxes if you will. Now, go all the way back to
  the locked door.

  Once through it, follow the path down. Two Vandas will appear here, and going
  all the way down you'll confront some Lapuchas. As you fight these, a group
  of Vandas will appear further ahead - don't move towards them, just hold your
  ground fighting the Lapuchas so that the Vandas will come to you. This avoids
  getting the captain's attention, but feel free to get it once you've dealt
  with his troops. Grab the Key after all that and bring down the fence.

  At the next crossroads, go right and take the double doors at the end to
  reach a room with Lapuchas and Jishagaras. Kill them to reach the Key nearby,
  then exit and take the other path in the crossroads. At the end, be ready for
  some more opposition, then keep following the only possible path down. Now,
  go right at the end and a group of Vandas will attack. Dispatch them quickly,
  grab the second Key you need for this door and go through.
  __________________________
  Galenigare Mine: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There's a save point ahead but don't cross the bridge for the healing plate.
  Doing so starts another Trial, so use any items or TECHS you may have, and
  then save. Also note that besides the Trial, there will be two Boss fights -
  all of this without being able to save between them.

  When ready, just cross the bridge.

_______________________________________________________________________________
  [PSUTRI15]  Trial 15: Watch out for traps and head for mine's inner core!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 13:00 minutes

  Enemies to kill: 70

  Traps destroyed: 8

  Notes: Another tricky challenge. Besides a high bodycount, you also need to
         find Traps laying about in the mines. It took me a while to figure
         out what the game meant by "traps" because while the attention is
         solely focused on the hidden mines, the actual traps you need to take
         down are the turrets.

         Of course, the mines are also an issue, but only because they chip
         away at your HPs. I'll point out where they are, since several fights
         will be in close proximity to them. If you want to be faster, just
         ignore the mines, focus on the turrets but don't forget to heal up as
         you go.

         Much like the contamination Seeds, you have to find the mines with
         your Goggles, tag them and then destroy them. Be careful because in
         some areas, enemies will try to draw your attention - or worse, that
         of party members, who might run blindly ahead and detonate the mines.
         When you find and tag one, take it out with ranged attacks.

         Enemies from the Milate 04 mission will return in these areas, and
         packing more of a punch. Rogues are back, and the robots will be
         upgraded - so will the explosions that knock you away when they are
         destroyed.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  After you cross the bridge, there will be two paths - one left, another
  straight ahead.

  Take the one straight ahead and a turret (1) will appear. Deal with it, then
  open the door but DON'T rush in. Take out your Goggles and find a mine in
  front of you. Once it's destroyed, place yourself where it was then goggle
  the rest of the path - there will be three more, right down to the one near
  the boxes. Once they're gone, go to the boxes and hit the one on the front to
  bring out some Gohma Methnas.

  These are pretty much the same as before - mobile robots, but now using
  flamethrowers. Once they're scrap metal, ignore the door that opens nearby
  and rush back to where the Trial started. Once you're there, another mounted
  gun (2) will come up as you arrive at the door.

  Open the door but don't rush in - stop, take out the Goggles and spot another
  mine in the air. Destroy that one, then carry on. On the other side you'll be
  attacked by five Rogues, three swordsmen and two gunners. More Methnas will
  arrive from the left, so make short work of them to receive another Info Key.
  Use it on the locked door further down.

  Open the door and goggle for another mine right in front of you. Once it's
  clear, go along the path - another mounted gun (3) will be around the corner,
  in front of a door. Ignore the door for now and go left at the crossroad.
  Use the Goggles before coming out of this small corridor, as the next Trap
  can be found hovering near the boxes further ahead. Take it apart, then hit
  the first box - more Methnas will spawn. Kill them, take the Info Key, then
  go back to the open door where the turret was.

  Once inside, fight off the three swordsmen Rogues and several Methnas to the
  right of the room, which will unlock the nearby door. Once inside, don't run
  towards the gunning Rogues. Get to about halfway of the room and pelt them
  with ranged attacks; once they're gone, find another mine towards the end of
  this corridor.

  Run into the large cavernous hall and fight six Rogues, then some more
  Methnas. Once they're gone, an Info Key will drop down near the far away
  door. Before taking it, go to the door opposite the one on the far back -
  you already have the key, after all. Enter and deal with the turret (4)
  ahead. Look to the right path with your Goggles to spot another mine, then
  run to the crates in the round room ahead to finish off another turret (5).

  Destroy it, then return to the large hall. Grab the Key then go through
  the door.
  __________________________
  Galenigare Mine: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once here, there's a door straight ahead and a bridge to the right.

  Take the right path first but before you cross the bridge, use the Goggles
  to spot two more mines ahead. As you are about to reach the other side,
  a group of Methnas will appear. Short circuit them then grab the Info Key.
  Now go back to the open door, on the far right side, and hack away at two
  more turrets (6, 7). Once again, open the door and spot two Traps in front of
  you with the Goggles. Dispose of them, then carry on. In the next large area,
  confront several Rogues. A Key will drop when they're terminated. Take it,
  then you're left with the choice of going forward or right.

  Go forward first. The last turret (8) will appear ahead and after that, there
  will be another area with Rogues; during the fight,the swordsmen variety will
  pop up. Be careful not to get anywhere near the boxes as there is a mine
  above them - ditto for the crates to the left. Try handling these enemies
  without entering the larger part of the cave, since party members, for some
  reason, tend to to run up to the boxes.

  Once that's done, return to the previous area and bring the laser fence down
  and find another mine floating a few steps ahead.

  There are three other mines close by. One is hovering near the set of boxes
  just to the right, while the other two are close to the Rogues and Methnas
  further down and to the left - one on each side of the cave walls.

  Try drawing the enemies close to you without having to fight near the mines,
  though it's possible to tag and destroy them, then continue the fight. Once
  they're down, walk towards the door and another group of Methnas will appear.
  Take these out, then grab the Key and open the door.

  Going through it ends the challenge.

_______________________________________________________________________________
  Trial 15: Arrived at the mine's inner core!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: PALASRA, 9000 Meseta, 90 Mission Points
  A-Rank Rewards: 3500 Meseta, 60 Mission Points
  B-Rank Rewards: 1200 Meseta, 40 Mission Points
  C-Rank Rewards: 30 Mission Points

  ___________________________
  Galenigare Mine: Inner Core
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Before continuing, know that there will be two Boss fights in a row. If you
  want to, return to the previous two areas where the Trial took place and bust
  open any crates you left untouched for supplies - enemy drops will also be
  on the ground. If you're out of Photon Charges, just stand still for a while
  while your PAs recharge. It takes a while but it's better than charging in
  with your pants down.

  Also remember that there was a healing plate at the start of Block B-1.

  Assuming you're ready and are in the Inner Core, walk forward and another
  scene starts. The Vols are back for another fight. There's no Trial involved,
  which is good news. On the other hand, they are all tougher than before -
  hopefully, so are you. Same patters still aplly, so just focus on Hiru first,
  then deal with the others.

  Tip: If you have the Ra-class of TECHS at a fairly high level, it's quite
       possible to take out Hiru and Do simply by spamming any of them at the
       start. Since those TECHS have an AoE and the brothers take a few seconds
       to start moving, they'll hit Hiru and Do fairly well - No is the only
       one that poses any kind of threat since he moves around more.

  After that, another scene and another Boss fight. The YG-01Z Bugs seem hard
  but don't be fooled by seeing too many - they all share the same hitbox, so
  hitting one is the same as hitting all of them. There will be three swarms,
  all weak against Diga though Foie is a good second call. After they're done,
  watch another scene and deal with yet another swarm.

  Several scenes will play out, and then Ethan and Tonnio will be joined by
  Liina.
  __________________________
  Galenigare Mine: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You're back on Block C-1. There's a save point ahead, finally, along with a
  Photon charger and healing plate. Use what you need, then continue through
  the door ahead.

  In the next room, deal with two YG-01Z Bugs then go down the narrow rocky
  bridge. There are some containers to the left of a passage. Following in this
  trail, a variant of the bugs will appear - the YG-01K BUGGE. Deal with those
  than continue onward to the bridge ahead. Once on it, ignore the right path
  leading to the door and go to the other side to find three more swarms of
  YG-01Z. The containers here may drop Photon Chargers. After that, get on the
  bridge again and take the other path to the door.

  You now have two choices. One is to go through the door ahead, towards your
  objective - Liina will confirm you're on the right path by saying that the
  exit will take you to the door. Another is to explore an optional branch of
  the Galenigare Mines, to the far right, to gain some more experience.

  If you want to get on with the program, just skip this next section; if not,
  read on.
_______________________________________________________________________________
  [PSUOPTI2]  OPTIONAL: Further into the Galenigare Mines
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  While still in Block C-1, go to the far right, east on the map, to confront
  two swarms of YG-01K. After that, go through the door - Liina will say this
  path just leads to a "dead end", but pay no attention.
  __________________________
  Galenigare Mine: Block D-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the path right, then down to meet some more YG-01Ks. When you dispose
  of them, a Key will drop down. Grab it, then take the bridge to the left -
  you still need another Key to open the door after the bridge on the right.

  At the end of the bridge, fight off three more YG-01K swarms then proceed to
  the right. Two more choices again. Ignore the right path for now (but
  forget there's a locked door in there ) and go straight forward, then up.
  At the top, deal with a Kog Nadd and four Lapuchas. Take the Info Key then
  go back down the path, returning to the bridges instead.

  At the end of the other bridge, use both Keys on the door then go inside.
  A group of Lapuchas will come up, and a couple more will spawn moments later.
  When they're done, follow this cave's only path towards some boxes and a
  locked door. Halfway there, another Nadd and three Lapuchas appear. Kill
  them to unlock the door, then go through it.

  Here, three YG-01K swarms will come up from the right. When that's done,
  follow the left path across the rocky bridge to confront a Nadd and four
  YG-01K groups swars. Just make sure you're now surrounded - you're better off
  focusing on the Nadd first since the swarms take a few more seconds to become
  active in battle.

  After those, a Key will drop and it's time to backtrack a bit. You need to
  return to the previous areas, across both bridges and finally take that path
  to the locked door I told you to remember. If you check your map, you should
  see a locked door or undiscovered pathway to the north east - just follow the
  only available course through the level and get there. Once you arrive, fend
  off three more YG-01K groups, then enter the next section for yet another
  swarm of three YG-01Ks, and some containers - Photon Charges may be found on
  these.

  Nothing more to do here. When you want to leave, just return to the bridges -
  after you go through the first, take the path right and up, north west on the
  map, and back onto Block C-1.

  Like the optional section in the RELICS site, this one can also be repeated.
  Note that when returning to C-1, all enemies of that block will respawn, so
  remember that if you plan on going back to the healing plate and save point.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you're ready, go through the door to the dock.
  _____________________________
  Galenigare Mine: Landeel Dock
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch two scenes, then get ready for a Boss and Trial combo.
_______________________________________________________________________________
  [PSUTRI16]  Trial 16: Defeat the Grinna Bete S
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:00 minutes

  Enemies to kill: 3, but the game only counts time spent on the Trial.

  Notes: Diga plz!

         Time and timing are very important here. Diga works wonders against
         the Grinna Betes, with Jellen, Deband and Zalure being obvious choices
         as buffs/debuffs. I wouldn't bother with Shifta since only Tylor will
         be on your team when the fight starts, and the atrocious AI will make
         sure he'll miss more than hit.

         If you don't have Diga, just stick to using your highest level TECHS,
         even the Lightning element, if that's all you got. The Nos-class of
         TECHS might seem a nice idea but you will likely waste a lot of time
         waiting for it to tag and damage the Grinnas. I'd also avoid using the
         Dam-class of TECHS since they require you to be close to the target.

         Rangers should use Ground Bullets; a Shotgun would be a good choice
         if you manage to get the Grinnas close together, such as at the start
         of the fight. Just remember they will split up soon after. Handguns
         and Machine Guns are good weapons too, and so are fast melee weapons
         and Skills. If you have Spinning Break, use that instead of Tornado
         Break.

         Meanwhile, Hunters should have strong weapons and PAs ready for a
         single Grinna, and a more agile backup for times when they might be
         surrounded. Twin Sabers are effective; the Palasra from the previous
         Trial is a good choice too, provided you got it.

         The Grinna S with blades will, of course, try to slash you but it will
         also dash around the area, eluding your blows. The other two will jump
         around, fire rockets and use machineguns.

         Other party members will arrive around the one minute mark, but don't
         count on them doing all the work.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There's no best course of action in this battle other than being quick about
  it. Not just because of the Trial - the Grinnas are fast and if you're not
  being effective, you'll be punished hard.

  At the start of the fight, all three of them will be hunched together. Take
  advantage of this either to attack or buff yourself, since they'll separate
  soon after. Otherwise, avoid engaging the Grinnas from the front since they
  can push you back with rockets, likely incapacitating you, and make you lose
  time with their machineguns.

  Ideally, you should take down the Grinna Bete with the blades first, since
  it's the more agile and dangerous one. Try luring it away from the other
  Grinnas with ranged attacks, then unleashing everything you got. Of course,
  the other Grinnas can attack from a distance, but their ranged attacks have
  limits - they can't attack from the far side of the screen, for instance.

  Just don't take them for granted and you will do fine.
______________________________________________________________________________
  Trial 15: Defeated Grinna Bete S!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: STELLA / POWER S, 9000 Meseta, 90 Mission Points
  A-Rank Rewards: 3500 Meseta, 60 Mission Points
  B-Rank Rewards: 1200 Meseta, 40 Mission Points
  C-Rank Rewards: 30 Mission Points

  Watch the scenes that follow the battle, then Chapter 6 comes to an end.

_______________________________________________________________________________
  [PSUCHA07]  Chapter 7 - Photon Sealing
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Free Mission: "Frozen Woods"
		- Free Mission: "The Pandemonium"
		- Able to select hotspots on each planet
		- Innocent Slacks (S-Rank Trial 17)
		- 10000 Meseta (S-Rank Trial 17)
		- Double Saber (S-Rank Trial 18)
		- 10000 Meseta (S-Rank Trial 18)
		- Real Hand Gun
		- Twin Real Handgun (S-Rank Trial 19)
		- 10000 Meseta (S-Rank Trial 19)


  Another scene opens up Chapter 7. You can ask Pete about recent events and
  check the Vision Phone as well - more Free Missions are now available. Once
  you're ready, leave the room.
  ___________________________________
  Clyez City 1st Floor: Central Table
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch another scene, this time with Lumia. After that, go to the 4th floor.
  ___________________________________
  Clyez City 4th Floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  One undocumented feature of the game is that you can now travel to hotspots
  on each planet, even on the Guardians Colony. Just select Neudaiz - you can
  now choose between Central District, Yohmei Shop or the Guardians Branch.
  Each main location of the game will allow you to do the same. For now, go
  visit the Guardians in Neudaiz.
  _______________________
  GUARDIANS Ohtoku Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene.
  ___________________________
  Ohtoku Branch: Meeting Room
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And two more scenes. The mission "Karen's Rescue" is now available from the
  Flyer Base in Ohtoku. Leave the meeting room and head outside.
  _____________________________
  Ohtoku City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Before heading out to the Shikon Islands, do the usual rounds.

  Regarding equipment, both the market and synthesis shops have nice additions,
  although they're not all useful.

  Hunters can create a Double Saber right away; there's one for free later in
  this Chapter but it will be element neutral. Only downside is that there are
  no PAs available for it just yet. Meanwhile, the Ryo-Stizashi is a good set
  of Twin Daggers but it's a GRM product, meaning it's balanced between similar
  offerings from Yohmei and Tenora. Check to see if it's up to your tastes; if
  not, choose a different model.

  The Jitseen is a good Saber for both Hunters and Rangers, and it's got a set
  bonus with the Zeetline, a line shield on sale at GRM. When the armor is
  equipped and the weapon is your active one, you get +120 to ATT, +60 to ACC
  and +80 to DEF.

  GRM also has a Shooter for sale, a step up from the Blaster, and Rangers can
  now create the Laser Cannon and the Beamgun. You can use Zepotite for the
  Cannon's "???" material, and Giganite for the Beamgun's "???" material. Both
  can be bought or found on Free Missions such as "Mizuraki Devastation", the
  same where you could find Nanocarbon, and "The pandemonium", unlocked at the
  start of the current Chapter. Like the Double Saber, there are no PAs for the
  Cannon yet.

  You might spot the Real Hand Gun and the Real Twin Handguns in the Synthesis
  Shops. You can get both for free in this Chapter - one in a box, the other
  by S-Ranking a Trial. I'd advise against making a Real Hand Gun either way,
  since it's inferior to the Beamgun. As for its Twin version, Yohmei's set of
  Twin Handguns, the Ryo-Louktore, has more PPs but less ATT and ACC, so it's
  really up to you.

  Yohmei now also has the final TECH variety, Megid, and B-Rank versions of a
  lot of weapons, including Swords, Spears, Twin Sabers and Bows, among others.
  As for Tenora, they have B-Rank versions of other weapons such as Knuckles,
  Shotguns and Crossbows. The Slyrod and Cubo Upinde in here are tempting,
  though you can either buy them now or try to get lucky with enemy drops in
  this Chapter as well.

  As for elements, a fair number of enemies in the next story mission heavilly
  use Ice attacks, while others are Ground-based and can use Fire. This Chapter
  ends with a Boss based on the Light element, however. Good time for Forces to
  start working on Megid, though Rangers and Hunters won't have any elemental
  advantage over it, since there are no Dark-based Photons or Bullets yet.

  When you're ready to carry on, form a party with only Hyuga and Maya, then
  head for the Flyer Base. A scene will play out, then you'll be dumped in the
  Mission Counter - you can leave the Counter if you still have things to do,
  though. Otherwise, time to carry on by selecting "Karen's Rescue".

_______________________________________________________________________________
  [PSUSTO06]  Story Mission 6: "Karen's Rescue"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Real Handgun (F)

  Board Drops:	   [B] Misaki
		   [B] Shigga Bigul
		   [B] Repeater

  Enemy Drops:     White Glove -- Armed Servant (Taguba), Armed Servant (Ozuna)
		   Slyrod -- Bysha type-Koh21
		   Cubo Upinde -- Bysha type-Otsu32
		   Sta / Mind -- Gohmon
		   Stina-zashi -- Goshin
		   Giga / Legs S -- Kamatoze
		   Compadri -- Ollaka
_______________________________________________________________________________

  _________________________
  Shikon Islands: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scenes. You can pretty much guess what comes next. Anyway, look to
  the far west side of the map for a save point. Use it, then ask Bruce for
  some explanations on how to use the Floader. After that, get on it and ride
  away in another Trial.

_______________________________________________________________________________
  [PSUTRI17]  Trial 17: Clear the swamp area with the floader!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:30 minutes

  Enemies to kill: -none-

  Notes: Mini-game time! There's not much to suggest here. Just go as fast as
         you can while avoiding the moving mines. The yellow power-ups give
         speed boosts. You should do your best to chain these together to go
         even faster - but there's also a chance you can't dodge some mines at
         high speed.

         I'll give directions, but you'll probably need to replay this section
         anyway since it's something better played than explained.

         Also, hitting one or two mines isn't problematic, but too many blows
         will force you to restart - if you do, you'll start over on Block A-1,
         with the timer still ticking.

         Finally, if you fail and have to start over, open your map when you
         reach an area - you'll see where you passed through before and will
         get a general idea of where to go next.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From your starting point, speed up while turning to the right. Keep going the
  long path then turn left. You should see the first mine ahead, so do your
  best to avoid it while making a soft turn to the left, making sure you grab
  the first power-up.

  Keep following the path, then turn to your right and go straight ahead, in
  the direction of the lamp in the distance. There will be three mines on the
  way - it might be a good idea to slow down and go around their left. After
  that, go right to find another mine. If you're confident, take the first left
  turn while dodging the mine, then grab the power-up and swerve to the right
  to dodge the explosive; otherwise, take the second left, dodge the mine but
  try grabbing the power-up to cut down on a couple of seconds.

  Either way, continue past both of them into the next area.
  _________________________
  Shikon Islands: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Drive straight ahead in the direction of the big rooted tree in the distance,
  but note that the two mines ahead have an X-shaped trajectory, with the one
  drawing the horizontal line being the toughest to dodge. After them turn
  right, then make a soft curve to the left. Ahead and slightly to your right
  is a narrow path between two big trees; there's also a smaller path to the
  left.

  Ignore the one between the trees and take the one on the left. Take that
  power-up then go at full speed into a narrower path straight ahead. As soon
  as you get near the narrow opening, slow down and steer left to avoid the
  mine at the center of the round section of the path, then speed up again
  through the exit, grabbing another power-up.

  When you're out of that last path, turn slightly left than go to the right.
  A power-up will be close to the wall on the left, do your best to take that
  and keep going north on the map until you reach the end of the area between
  two large trees.
  _________________________
  Shikon Islands: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  This will get slight tricky. There are three mines ahead and a power-up
  sitting right between their paths. You can risk grabbing it if the Floader's
  HPs are pretty high, though. In any case, go right after the mines then there
  will be a choice - a forward, narrow path (north and very slightly east on
  the map) or a wider canal to the right (east on the map).

  Go forward, grab the power-up, then keep sliding to the left again, heading
  for the mine and power-up between two more large trees.

  At this point you're somewaht safe - if you keep going forward, you'll reach
  the next area and the end of the Trial. Just watch for those mines.

_______________________________________________________________________________
  Trial 17: Swamp area cleared!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: INNOCENT SLACKS, 10000 Meseta, 100 Mission Points
  A-Rank Rewards: 4000 Meseta, 70 Mission Points
  B-Rank Rewards: 1500 Meseta, 50 Mission Points
  C-Rank Rewards: 40 Mission Points

  _________________________
  Shikon Islands: Block A-4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another cutscene with the party, then you'll be on dry land once again.

  After the next scene, keep walking forward then turn right to discover some
  Ageetas. These are the same you met in the Mizuraki District, complete with
  Ice abilities, except at a higher level - this applies to most enemies in
  this area. After them, keep going along and some Gohmons will spawn near the
  containers. Once they're gone, go through the now unlocked door on the right.

  Follow along to the left until you leave the small cave. A group of Ageetas
  will be waiting for you, and four Gohmons will spawn soon after those are
  dead. Kill them to bring down the laser fence behind them, then keep going.
  Go round the small circular section with trees and containers to fight off
  three Ageetas, then go down in the direction of the locked door in the
  distance.

  A new enemy, a Kamatoze, will appear. These are like knights, if knights had
  their flesh fused with their mounts. Just be carefull with its two blades,
  charge attacks and icy shockwave that lasts for a while - he's easy if you
  use knockdown PAs. When he's dead, take the door at the end of the area.
  _________________________
  Shikon Islands: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  First thing you'll see here is a locked door in the distance. Slightly to the
  left of where you entered, a junction will lead right to the door, or left.
  For now, go left and take the teleporter at the end.

  Here, be ready to fight three Goshin. If you're fast, a high level PA with an
  AoE can take them out quickly, or at least leave them weak enough. When
  they're down for the count, grab the Info Key and leave via the teleporter.
  Once back, just stick to the left path until you reach the locked door. Once
  you do, turn right (south on the map) and bust open the container to the
  right - four Gohmons will spawn behind you. Kill those, take another Key and
  now unlock the door.

  On the other side, go a bit to the left then more Gohmons will spawn in the
  crossroad - two of them ahead and two others to the right. Kill the ones in
  front of you then take down those on the right. Follow this path on the right
  to find another set of three containers - the one on the right will spawn
  three Goshin when broken. Take these out, grab the Key that drops, then take
  to the crossroads again, this time turning right in the direction of the
  locked door. Five Gohmons, including a King variety, will spawn nearby. Take
  them out to deal with another Kamatoze, then it's time to grab the second Key
  and go through the door.
  _________________________
  Shikon Islands: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Immediately save when you reach C-1. If you need to return to Ohtoku, do so
  now - you won't be able to do so for a while after this next section. When
  ready, run to the cave ahead. Time to meet an old enemy and another Trial.
  Watch the scene first.

_______________________________________________________________________________
  [PSUTRI18]  Trial 18: Defeat the Onmagoug! (II)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:30 minutes

  Enemies to kill: 1

  Fall frequency of Mirei: 0

  Notes: It's Onmagoug again. You know how it goes - be fast. Try hitting its
         wings when it's airborne, then rush it with your highest level PAs.

         The only thing you need to watch out for is Mirei, since all it takes
         is for her to be incapacitated once to lose 100 points, stopping you
         from getting that S-Rank.

         All previous tactics when you fought him the first time still apply,
         including its weakness against the Ice element.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  It's the same fight as before, except Onmagoug is harder. Still, you know how
  it goes. Ranged attacks on its wings, then once it collapses rush it with
  everything you have. Keep an eye out on Mirei, too.

_______________________________________________________________________________
  Trial 18: Onmagoug defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: DOUBLE SABER, 10000 Meseta, 100 Mission Points
  A-Rank Rewards: 4000 Meseta, 70 Mission Points
  B-Rank Rewards: 1500 Meseta, 50 Mission Points
  C-Rank Rewards: 40 Mission Points

  _________________________
  Shikon Islands: Block D-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  A healing plate will be to the left of where you enter. Follow the path ahead
  of you, past the pair of lamps, to reach a larger field where several Gohmons
  appear. Defeat them, which unlocks the laser fence to the left, then follow
  that path. A group of Ageetas will come up right after where the fence was,
  and a Kamatoze will then spawn near the door. Kill him for a Key, then go
  through the door.

  After the rocky corridor, keep walking forward so that four more Ageetas
  will spawn from the left path. Defeat them, then take the right path first.
  Just keep following the path to its end, fighting Ageetas along the way. When
  you get near the end, four Gohmons and a Kamatoze will interrupt the walk in
  the woods. Be careful of the Gohmons' freeze attacks. Once they're worm food,
  grab the Info Key. Now go back all the way to the start of D-1 and take the
  left path.

  As you get close to the locked door, more Gohmons will appear. Keep in mind
  that more of them will spawn as you kill the previous ones. Once finished,
  grab another Key than go through the door.
  _________________________
  Shikon Islands: Block D-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once here, go left then righ towards another locked door. Ollakas will appear
  close by; you'll spot three right ahead, while a fourth will be over to the
  right of the door. Killing them unlocks the door, so go through it.

  Inside the cave, prepare for four more Ollakas and then two Kamatozes will
  appear further in the back of the cave. Once they're all gone, an Info Key
  will drop on the right side, near a laser fence. Bring it down then cross
  over to the outside to find another batch of Ollakas, who will present you
  the Key necessary to open the door inside the cave.

  Note that if you go to the far north of this outside area, you will see a
  teleporter. Taking it brings you to the small area right in front of you with
  three containers. These usually drop Scape Dolls and Star Atomizers.

  Once you go back and open the cave door, several Ageetas will come from the
  right; more of them will spawn after you kill the first ones. Follow this
  path to the closed door ahead, where two Ollakas and a Kamatoze come out of
  hiding. Killing them grants you passage across the door; meanwhile, going
  eastward on the map will take you to three more containers. When ready, go
  through the door.
  _________________________
  Shikon Islands: Block D-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Take the only path available to the left, toward the locked door, and then
  confront some more Gohmons. Once they're done, go right to grab the Key they
  dropped and do away with the fence. After that, keep going for another locked
  door and three Gohmons. Killing them brings out three Goshin, and killing
  those unlocks the door up ahead.

  Going through it, you'll find yourself inside a cave again, where a Kamatoze
  and some Goshin are waiting. Adding them to your already impressive murder
  statistics will drop an Info Key. Pick it up, leave the cave, then retrace
  your steps to the first locked door you saw outside. Unlock it, then go along
  the inner path - once you're outside again, a scene will play out.

  After it, move towards the Hakura Temple - three Gohmons will be outside,
  while two others and a Kamatoze will spawn afterwards. Killing them all
  unlocks the door to the temple, so go inside.
  ____________________________
  Old Hakura Temple: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  It's possible to return to Ohtoku City from here, if you want to. Otherwise,
  there is a saving point, healing plate and Photon charger up ahead. When you
  are ready, press onward.

  At the T-Junction, go right first. Here you'll meet a new robotic variant,
  the Bysha Type-Koh21. Unlike past versions, these are weak against Diga, so
  Zonde them all on sight. Don't forget to stay clear of their explosions when
  they die, and pay attention to their lightning attacks as well. Of special
  note, they can cast Gidiga - basically, an earthquake - that can deal some
  hefty damage. Grab the Key they drop then take to the corridor again, this
  time taking the path further down.

  Deal with more Byshas here, grab another Key but before you take down that
  fence, enter the room ahead - you'll find three containers. Destroy the one
  on the back to have three Bysha Type-Otsu32 spawn. These are pretty much like
  the Koh21 except they spit fireballs. Once they're defeated, return to the
  previous room, disable the fence and carry on.

  More Otsu32's will come from the stairs in front of you - killing them gives
  another Info Key. Go up the first flight of stairs, then take the one to the
  right. Cracking the boxes on the right side might reward you with either of
  the Boards mentioned in this Chapter's header.

  Now cross to the opposite flight of stairs, then go along the platform until
  you find some stairs down. Take them, then confront a Koh21 and two Otsu32.
  By destroying these, you'll get another Key which will open the door right in
  front of you.
  ____________________________
  Old Hakura Temple: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  To the right, battle against three more Koh21's, then go through the door
  that unlocks. At the junction, go straight ahead. Move along the path and
  engage three more Koh21s. Kill them, grab the Key and unlock the door at the
  end for three containers. The one on the left will have the REAL HAND GUN.
  Basically, it's a pistol shaped like a gloved hand reminescent of Sonic. But
  one that's very capable, and likely better than any other single handgun you
  have now.

  Destroying the crate on the right spawns two Otsu32s, by the way.

  When ready, retrace your steps back to the junction and take the other path.
  In the next room, three Koh21s will attack you, followed by three Otsu32s.
  See the locked door on the right? Once they're trashed, go left and down the
  stairs, destroy four more robots, then go up the other set of stairs. Now
  grab the Key on the floor then go back - on the way, several Koh21s will
  spawn at the top of the stairs, so take them out. When you're ready, take
  the door.

  In this room, deal with the now-too-constant Otsus, then face another trio of
  Kohs. When they're all defeated, go through the nearby door that unlocks.

  Hint: You won't be able to return to Othoku from this point onward. Also, if
        you want to find the Boards on the containers, return to Block A-1,
        save, then quit the game. When you reload, all enemies and boxes will
        be restored.
  ____________________________
  Old Hakura Temple: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. Hyuga will leave the party for the time being, so it's only
  you, Maya and Mirei.

  In this next block, deal with three Oshus then go down the stairs and up the
  next flight, ignoring all other paths for now. Enter the door.
  ________________________________
  Old Hakura Temple: Dohgi's Study
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch another scene, then take advantage of the save point and healing plate
  in the room. Return to the temple.
  ____________________________
  Old Hakura Temple: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene. In case you haven't guessed, you'll be fighting many Armed
  Servants. The Taguba variety will often employ Barta, while the Ozuna kind
  will use Foie.

  After the first two are done, go down the stairs. Ignore the right path and
  the stairs in front of you. Go left, up the stairs and fight more Servants at
  the top. To open the locked door ahead, enter through the door on the right
  and finish off three robots. Grab the Key and return outside to use it.
  ____________________________
  Old Hakura Temple: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  At the crossroad, going right leads you to a dead end with some Otsu32s and
  three boxes. The path that extends further ahead leads to some boxes. It's
  possible you'll make three Armed Servants spawn by breaking them, but they'll
  be out of your reach - for now.

  The left path has a large hall with some stairs going up and an annex to the
  right. As you enter, several waves of Servants will come down so deal with
  them. Up the stairs are three containers that may drop Star Atomizers and
  Scape Dolls, while to the right you'll find a locked door, along with laser
  fences protecting a healing plate and some boxes. After you dispatch the
  Otsu32s and Servants, the fences will go down and you'll receive a Key for
  the door.

  Once you go through it, you'll see a bridge, and the three Servants that were
  out of reach. Kill them, then keep going along the bridge for a Key - use it
  to unlock the door right in front of you. Inside, several Servants will
  welcome you. After them, more Otsus spawn in - killing these unlocks the door
  on the right. After another small room with containers, another group of
  Servants is waiting in the adjoining room. Deal with those, which unlocks
  another door, which leads to the next sector.
  ____________________________
  Old Hakura Temple: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Save, then go through another door on the right.
  ____________________________
  Old Hakura Temple: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the long scene, then it's time to fight another Boss under a Trial.

_______________________________________________________________________________
  [PSUTRI19]  Trial 19: Defeat the Adahna Degahna!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:00 minutes

  Enemies to kill: 1

  Notes: The Adahna Degahna isn't particularly hard, but has several patterns
         worth paying attention to. The right arm has a built-in machine gun,
         while it will use an energy whip that can stun you with the left.
         It can fire off some missiles, erect a force field, dash and teleport
         around the battlefield. When it stops and you hear a high-pitched
         sound, it's going to fire off a laser cannon from its lower half.

         It also uses Resta on itself.

         Hunters should use PAs with a wider area of attack, vertically or
         horizontally. Forces with Megid TECHS will have an easier time, so
         long as they're quick and have good timing. While Megid isn't an
         extremely necessary TECH, it's the one the Degahna is weak against.
         Out of all of them, I'd suggest going with Megid or Ramegid. Dammegid
         will only be useful if you take advantage of times where it's standing
         still at the expense of having to waste several seconds waiting for
         that to happen, and Nosmegid may be too fickle thanks to its homing
         ability. Outside of Megid, just use the highest level TECHS in your
         portfolio - I found Noszonde pretty good.

         Rangers don't have access to Dark-based Bullets yet, but they will be
         fine with Machinegun/Dagger and Handgun/Saber combos, or a Spear with
         with a good PA. Rifles, Bows and Cannons are slower but come off as
         good secondary choices.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When the battle starts, skip the cutscene to buy yourself more seconds, then
  run towards it.

  Degahna's main weakness is its back. It's an easy, wide area to hit but don't
  just focus on it since it has multiple body parts. The arms are trickier to
  hit but tend to take more damage, for instance. Go for the back - if you can
  not, hit anything you can.

  The AI has a "blind spot" of sorts. It will constantly turn around to keep
  you within its sights, so if you place yourself on its back or right behind
  its elbow, it will keep turning but take you along with it. If it can't find
  you, it will spin continuously on the spot.

  Also, if you hit its middle section - the one resembling a humanoid figure -
  there's a chance the machine will momentarily collapse on itself. This is
  best done with firearms in first-person view or with Skills that cover more
  ground, whether through elevation (Spinning Break, Rising Strike) or through
  a wider attack area (Dus Daggas, Shousen Totsuzan-ga).

  Finally, avoid stepping on the light circles around the arena since they can
  damage and knock you back.
_______________________________________________________________________________
  Trial 19: Adahna Degahna defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: TWIN REAL HANDGUN, 10000 Meseta, 100 Mission Points
  A-Rank Rewards: 4000 Meseta, 70 Mission Points
  B-Rank Rewards: 1500 Meseta, 50 Mission Points
  C-Rank Rewards: 40 Mission Points

  That's it - no more Doghistyle! Watch all the scenes, and that concludes
  Chapter 7. And make a save at the end of this Chapter, just in case.

_______________________________________________________________________________
  [PSUCHA08]  Chapter 8 - In Mellvore's Wake
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:	- Free Mission: "The Demons Above"
                - Free Mission: "Defend Islands"
                - Scape Doll (S-Rank Trial 20)
		- 7500 Meseta (S-Rank Trial 20)
		- Lou's Partner Card
                - Jitseen
		- Innocent Jacket (S-Rank Trial 21)
		- 7500 Meseta (S-Rank Trial 21)
		- Grinder A+4 (S-Rank Trial 22)
		- 7500 Meseta (S-Rank Trial 22)
		- Asami-Zashi (S-Rank Trial 23)
		- 7500 Meseta (S-Rank Trial 23)


  Watch the introduction scene...
  _____________________
  Food Plant: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  ...Then watch another scene, then it's time for a Trial.

_______________________________________________________________________________
  [PSUTRI20]  Trial 20: Exterminate the SEED
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 8:00 minutes

  Enemies to kill: This Trial doesn't count enemies killed, just the time it
                   takes.

  Notes: You only have Ethan at the start of this Trial.

         This plays out more or less like the first Trial in the game, when
         you needed to reach the Linear Line Platform. The scenario and the
         enemies will be the same (albeit higher level). It's not hard, though.

         Also, while there are no points earned from killing a specific number
         of enemies, you have to kill most groups in order to get Keys or open
         doors anyway.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From your starting point, ignore the locked door to the left and go right.
  In this next room, there will be three containers straight ahead - ignore
  those, and go to the left of the room for four others. Hit the one in the
  front to spawn Sendillans. Kill them, take the Key and unlock that door you
  saw moments ago.

  In this next room, kill the four Delsabans ahead then keep walking towards
  the fence in the back - five Pannons will spawn nearby. Kill those, grab
  another Key and bring that fence down. Go through the door on the other side.
  _____________________
  Food Plant: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Tonnio and Leo join up, but don't wait for them to finish talking, just keep
  going.

  Now, this room will have several paths, so stay focused - it helps to check
  out the map. From your starting point, make a left turn and go towards the
  door there. Three Sendillans will be there - kill them to get a Key. Now go
  back to the main room and go left again. You'll see a fence and a path to the
  right; said path also has two doors nearby, one straight ahead (east on the
  map) and another to the right (south on the map).

  Take the one to right first and bring down three Dellsabans along with three
  Pannons. Grab the Key they drop and take the door at the end of the room, to
  the left of the containers. Killing the four Delsabans here will bring three
  Sendillans into the fray, and killing those brings another Key. Now retrace
  your steps and leave these two rooms, and take the other path you ignored
  earlier, to the east of the map.

  Another empty room with boxes - in the two sets, destroy the first box on the
  right. More Delsabans and Pannons will creep up; their demise drops another
  Key. With all four now in your hand, return to the main room with the fence.
  Bring it down and carry onward.
  _____________________
  Food Plant: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In this final area, keep walking to the left and a SEED-Vance will spawn.
  Same tactics as before, give preferencial treatment to PAs with knockdown,
  and be quick to avoid its spore and tentacles. When you kill the Vance, two
  others will spawn - one to the left and another to the right of where the
  first one was.

  Kill them and that's that.
_______________________________________________________________________________
  Trial 20: Exterminated the SEED!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: SCAPE DOLL, 7500 Meseta, 110 Mission Points
  A-Rank Rewards: 3000 Meseta, 80 Mission Points
  B-Rank Rewards: 1000 Meseta, 60 Mission Points
  C-Rank Rewards: 50 Mission Points

  Watch all the scenes that follow and you'll be taken to the PPT Spaceport.
  Ethan will say he should return to his room, so do it.

  Once there, talk to Pete. When you finish discussing both topics available,
  choose to talk again later and Ethan will give his opinion on the SEED attack
  that just took place. Ehtan will then point out he should have a talk with
  Headmaster Nav. Once that's done, check the Vision Phone to see what new Free
  Missions you received.

  Leave the room.
  ___________________________________
  Clyez City 1st Floor: Central Plate
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene with Lumia, then go to the Guardians HQ.
  ____________________________________________
  Clyez City 5th Floor: GUARDIANS Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene between Ethan and Nav, then it's time for some more dialogue.
  After all that, you'll learn Hyuga won't be available for this next story
  mission, and your partners will be Maya and Lou, along with a third person,
  unknown for now. Try leaving HQ and another scene will play out between
  Hyuga, Ethan and Lumia. Now you're free to leave.
  ___________________________________
  Clyez City 4th Floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The game will kinda jerk you off now. If you head to any PPT gates, another
  scene will play out with Lou, then you'll be taken immediately to Parum.
  ___________________________
  Holtes City: Central Square
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene with Maya, and then Lou will arrive. Your next mission is in
  Mellvore, the ruined capital. The mission "In the Ruins" is now be available
  from the Flyer Base at Holtes, and you'll receive Lou's Partner Card. After
  that, you're free to explore new Free Missions and consider equipment for the
  next story mission.

  Unlike the previous Chapter, item synthesis this time is all about the line
  shields. Other than the Vullseye (a Rifle for Rangers, which requires Par Ash
  in the "???" material) and the first PA for Double Sabers (Tornado Dance, on
  sale in shops), your attention should go to the advanced set of armors now
  available. The Gigaline (GRM), Rabol Giga (Tenora), and Gi-senba (Yohmei) can
  now all be manufactured.

  The only problem is they all require specific elemental Photons, meaning you
  can't craft one tailored to your elemental needs. The Gigaline will protect
  against Fire, the Gi-senba offers protection vs. Ice, and the Rabol Giga will
  be Ground-based. Fire, Electricity, Ice and Light are the dominant elemental
  affinities of enemies in the next story mission, but they rarely or never
  use attacks based on their elements, so it's hard to suggest one line shield
  above others, though it's easier to forget about the Rabol Giga.

  Also, the Boss at the end of this Chapter will use both Fire and Ice as its
  main elemental attacks, which makes it tough since both the Gigaline and the
  Gi-senba would be useful. In a final analysis, the Gi-senba might be a better
  choice overall, because one particular enemy and the Chapter's Boss will use
  high level Ice attacks, and being frozen leaves you much more vulnerable than
  being burned. The only downside is that the Boss' Fire attacks will deal even
  more damage to you, since the line shield has the opposite element.

  Rangers can now use advanced traps, the Trap G variety, found on all item
  shops. While you can only carry 15 of them - as opposed to 30 normal traps -
  these can be set off when you wish. A final note here, is that GRM now has
  Photon Arts for Cannons and Rifles, all based on the Fire, Ice, Lightning and
  Ground elements.

  Whenever you're ready, form a party with Maya and Lou then take off from
  Holtes' Flyer Base. A cutscene plays out.

_______________________________________________________________________________
  [PSUSTO07]  Story Mission 7: "In the Ruins"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Jitseen (F)

  Board Drops:	   [B] Gigaline
		   [B] Mukrudi
		   [B] Baybari

  Enemy Drops:     Asami-zashi -- GSM-05 Seeker
		   Laser Cannon -- Jarba
		   Star Atomizer -- Special Ops (Solda)
		   Vahra Nail -- Vahra
		   Mega / Knight -- Volfu
_______________________________________________________________________________

  ______________________________
  Outskirts of Old Mellvore City
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And another when you land. Soon you find out who will be accompanying your
  party. This time, it's Kou Taragi, another A-Photon scientist.
  ____________________________
  Underground Plant: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Take advantage of the save point to the left, then cross the bridge to find a
  group of Vahras waiting on the other side. There is a door on each side of
  the room - for now, take the right one. The lights will go out when you get
  near the end of the corridor, the lights will go out. The Volfu will premiere
  in the next room. If want to see what you're hitting, there is a light panel
  on the ground, underneath the boxes on the left side. Take them out and then
  return to the previous large room.

  Now take the other door and you'll find another crossroad. Here, just go left
  first to a room that will showcase another new enemy, the Jarba. Careful with
  these. They are tough, can engage in melee, jump around and have Dambarta,
  Megid and Retier at their disposal. In other words, it can resist your blows,
  jump away from them, hit you hard, freeze you and boost its own TECH energy.
  Worse of all is Megid's chance to instantly kill anything it hits. Yet, it's
  weak against the Ice element.

  Take it out as well as the Volfus nearby; as before, the light switch can be
  found under the boxes, this time positioned straight ahead of the entrance.
  After that, go back to the corridor and take the other path.

  Another Jarba and two two Volfus are in this room, and killing those will
  spawn two more Jarbas. Taking these out will bring down the fence protecting
  the ramp on the left and unlock the door to the right. Take this door to find
  and fight against a Vahra and two Volfus, then return to the previous room
  and go up the ramps. To the right will be some containers, and going left
  instead will take you to a section closed off with another fence, three
  Vahras, containers to the left and a teleporter to the right. Once you have
  taken out the trash, take the teleporter.

  In this small section, you'll have to deal with several Vahras, then four
  Volfus and finally two more Jarbas. This brings down the previous laser fence
  while also opening the way to more containers, and unlock the door beyond the
  bridge. Take it to reach the next area.
  ____________________________
  Underground Plant: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  A scene will play out and then - more robots! Welcome the GSM-05 Seeker, the
  newest addition to the robot family. No surprises here regarding the previous
  versions, though this version uses a rocket launcher. Go down the ramp and
  finish both of them off. This large room may seem confusing but it's actually
  very simple. To carry on, you need to defeat two more groups of robots. Check
  your map - the next batch is between both cylinders at the top, and the third
  group is to the north east, by the ramp. This last group also introduces a
  new robotic variant, the GSM-05B Bomalta. This one uses electrical attacks to
  hit and stun the party, so beware.

  Once they're all down, a scene will play out. There are some containers here,
  if you feel like vandalizing them. When the scene ends, you'll be facing the
  ramp - the containers are behind you (west on the map, a bit past the left
  cylinder) and to your right (far south on the map.

  When you're ready, take the ramp, use the healing plate if you need to, then
  go through the the door.
  ____________________________
  Underground Plant: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Walk forward a bit and a scene plays out. Taragi will mention the control
  switches, of which there are nine to activate. From this first one, go down
  the ramp and follow the left path. At the crossroad, three Seekers will
  attack. Dispose of them, then activate the nearby switch (1). Once that's
  done, take the left path. You'll see a ramp to the right and a control switch
  but before you can get to them, another new enemy will appear. Take out the
  Special Ops (Solda), activate the switch (2) then and go up the double ramps.

  Take a left first, activate the switch (3), then take the opposite way to the
  right - there will be two switches here, one immediately in front of you (4),
  and another just a few steps to the left (5). In the opposite direction of
  that last switch (west on the map) will be another set of ramps. Go straight
  ahead to activate another switch (6) behind some crates, then down the ramp
  to fight off three Seekers. Kill them, grab the Key they drop, then activate
  another switch (7).

  Now retrace your steps back to the crossroad where you fought the three
  Seekers - along the way you'll encounter more Special Ops, this time the
  Assault variety. Once you're at the crossroad, ignore the fence for now and
  take the long path to the left of it. Behind the three Soldas that spawn will
  be another switch (8) and if you keep following that path, you'll find two
  more Assault enemies to, followed by the last switch (9) behind two boxes.

  After the last one is activated, return to the fence. Deactivate it and go up
  the ramp to find five Seekers. Kill them, then go to the lar left of the
  platform and across the bridge. For now, forget about the path blocked by the
  fence and go through the door ahead. Once you enter this large room you'll be
  ambushed by several Seekers, Soldas and Assaults. Defeat them then go through
  the door ahead. Once past the corridor, the next room will have more Seekers
  and Soldas. Grab the Key they drop once killed then go trough the door at the
  back of the room.
  ____________________________
  Underground Plant: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Move toward a bit for a scene. Taragi mentions there are more switches, so
  time hunt for those.

  When you can move, go right and up the ramp. Take another right and follow
  the path to a teleporter. Take it, then find a switch (1) between two boxes.
  Flip it then keep going around the path for another teleporter. Take this
  one, and from here go left for another switch (2). You should see another one
  on the other side. Simply go around the platform and past another set of
  ramps to reach that one and activate it (3). Once that's done, you'll note
  there's a small section between these two platforms and a locked door. Go
  there and face off against a group of Seekers. When they're destroyed, the
  door unlocks. Go through it.

  Soldas and Assaults will be inside this pitch black room. The light switch is
  beneath the set of containers to the right, and the next control switch (4)
  is in plain sight. When done, return all the way back into the entrance of
  Block B-2, where Taragi mentioned the second set of switches.

  When you get there, take the north door behind the switch Taragi activated.
  Follow the inverted L-shaped corridor until you reach the next room. As soon
  as you enter, look to the left for another switch (5). Ahead of you is a ramp
  going down followed by another going up. Go down but instead of taking the
  next one up, stop for a bit. Looking to the right, you'll notice a fence;
  if you look to the left again, you'll spot another switch (6).

  Now take the ramp up and notice another switch (7) straigh ahead, but engage
  in combat with two Seekers and two Soldas before activating it. Once it's
  activated you can either take the left or right door. Take the left one, then
  activate another switch (8) then deal with four Assaults. Then, return to the
  previous room and take the other door. The final switch (9) is here, to the
  right. Flip it and be prepated to deal with a group of Soldas, followed by
  five Bomaltas.

  Grab the Info Key after the fight and return to the section with the laser
  fence. If by some chance you forgot some switches, Taragi will mention that
  and will not let you proceed. Otherwise, keep going. Bring the fence down and
  take the teleporter behind it. In this area, follow the path ahead to reach
  three containers - the one in the front has a JITSEEN, a single handed blade.
  Afterwards, follow the rest of the path to reach another teleporter. Take it.

  You're back at the base of the ramp, next to where the fence was. Now go up
  the ramp and deal with several Assaults and a couple of robots. Defeat them
  all, grab the Key and unlock the nearby door to reach the next area.
  ____________________________
  Underground Plant: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Run to the left and confront five Seekers, and five Bomaltas will come next
  after the first group is destroyed. They drop an Info Key, which will let you
  unlock the door to the right. Go through the next corridor and watch a scene.
  When that's over, use the healing plate and save point in the far back of the
  room, then enter the next door.
  ____________________________
  Underground Plant: Block C-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And we interrupt this guide for another Trial.
_______________________________________________________________________________
  [PSUTRI21]  Trial 21: Defeat the SEED-Forms!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:00 minute

  Enemies to kill: This Trial doesn't count enemies killed, just the time it
                   takes, but you'll have to kill 10 enemies anyway.

  Fall frequency of Dr. Taragi: 0

  Notes: Although this Trial doesn't count enemies killed, you still need to
         kill the first wave so that the last enemy appears.

         This Trial is pretty random, in the sense that it pits you against
         SEED forms that, although seen before in the game, seem to have little
         to no context if one considers the last few areas. In any case, when
         it starts, you will be attacked by Delsabans and Pannons. A total of
         nine SEED forms are the first opponents - killing them all spawns the
         last enemy, a SEED-Vitace.

         If that name brings back memories of the SEED-Vances, you're right on
         the money. There is, however, one crucial difference: Vitaces cannot
         be knocked down. Other poignant differences include their ability to
         burrow undeground and move across the map, along with using Infection
         to poison the party. Finally, Vitaces also like to use high level Foie
         in a three hit combo.

         If you got Rising Fury, obtained by S-Ranking the Onmagoug at the end
         of Chapter 5, a fully charged Machine Gun with this PA will make the
         battle a breeze.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The Trial isn't really hard as long as you're fast, have high level Photon
  Arts and don't let Taragi become incapacitated.

_______________________________________________________________________________
  Trial 21: SEED-Forms defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: INNOCENT JACKET, 7500 Meseta, 110 Mission Points
  A-Rank Rewards: 3000 Meseta, 80 Mission Points
  B-Rank Rewards: 1000 Meseta, 60 Mission Points
  C-Rank Rewards: 50 Mission Points
  __________
  Lake Denes
  ŻŻŻŻŻŻŻŻŻŻ
  Another scene.
  _______________________
  Denes RELICS: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  A save point ahead preceeds your return to another RELICS site. It's also
  possible to return to Holtes now and come back later. When ready, go down the
  stairs and start another Trial.

_______________________________________________________________________________
  [PSUTRI22]  Trial 22: Rendezvous with Tomrain
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 10:00 minutes

  Enemies to kill: 72

  Fall frequency of Dr. Taragi: 0

  Notes: Just be ready to deal with the same kind of enemies you've fought in
         the RELICS site, along with Jarbas, and keep an eye on Taragi - in
         the heat of battle, it's easy to lose track of him.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once down the ramp, confront the Golmoros and Badiras ahead, and the Jarba
  that spawns after them.

  When they're down, you can take the door ahead or the one on the right. For
  now, go straight ahead, through the corridor, until you reach the room with
  four boxes in the center. As you get near them, some more Golmoros and a
  Jarba will circle you. Dispose of them, then return to the previous room.

  Now go right and take out several Golmoros in this place. Note a locked door
  on the far left, but ignore it for now and take the unlocked door straight
  ahead. Past the corridor, enter the room - once you reach its center, several
  Badiras and a Jarba will spawn. Kill them, grab the Key and go back to the
  previous room.

  As you get near the door, four Bajiras and another Jarba will come out of
  hiding, and two more Jarbas will spawn when you deal with the previous group.
  Once they're all dead, take the second Key you need for this door and unlock
  it.
  _______________________
  Denes RELICS: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As soon as you enter here, go to the open door on the left side of the room.
  After the small corridor, face off four Volfus wandering around. After you
  put them down, the laser fence to the right of the room will disappear. Go up
  the stairs beyond it and follow the narrow platform to reach a teleporter at
  its end. Go through it.

  Here, be ready to face eight Badiras, followed by five Volfus and finally, a
  single Jarba. Once they're all dead, the nearby fence goes down - take the
  Info Key and the teleporter beyond it. You'll be back at the platform that
  took you here in the first place, so now retrace your steps to the first room
  of Block A-2. When you enter it, you'll see the locked door on your left -
  before unlocking it, take down five Badiras that spawn in the room when you
  get close to the door. Take them out, then go through the door.

  When you enter this room, several Volfus and Badiras will get in your way.
  After they're dead, the way is through the narrow path through the left side
  of the room. Just keep following the path until it opens up again into a
  larger section. Avoid heading towards the four ornaments on the right, even
  if party members go there - go left instead, up the stairs and then take the
  teleporter at the end of the path.

  In this next segment, fight another set of eight Badiras, five Volfus and two
  Jarbas. Once that's out of the way, the fence will disappear - go that way to
  grab another Key and take another teleporter at the end. Once back here, go
  right and down the stairs towards the four ornaments. A couple of Volfus and
  a Jarba will spawn near the locked door on the right. Slay them, grab the Key
  and go through the door for the next area.
  ________________________________
  Denes RELICS: Power Control Room
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just run forward!

_______________________________________________________________________________
  Trial 22: Rendezvoused with Tomrain!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: GRINDER A+4, 7500 Meseta, 110 Mission Points
  A-Rank Rewards: 3000 Meseta, 80 Mission Points
  B-Rank Rewards: 1000 Meseta, 60 Mission Points
  C-Rank Rewards: 50 Mission Points

  Watch the following scenes. When they're over, time to get cracking. You will
  only have Maya as a backup, and you need to escort Tomrain. You will find
  Bruce and a save point behind the machinery Taragi and Lou are operating.
  Bruce sells Photon Charges and other recovery items, along with a couple of
  weapons. When you're ready, just go down the stairs behind him and make your
  way to the door at the end of the path.
  _______________________
  Denes RELICS: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Ignore the locked door on the righ for now and go up the stairs on the left.
  After dealing with the five Badiras, be ready to fight a different kind of
  Stateria, the Galvapas. Aside being able to rush and stomp enemies, it can
  swipe with its tail and cast Zonde. Nonetheless, its element is Light - just
  serve him some Megid, or your highest level Bullets and Skills. Grab the Key
  it drops then go down the stairs, defeat the three Golmoros then go through
  the door.

  In this corridor, just keep going forward since the left path leads to a
  locked door. Once you reach the next room, note the laser fence on the right.
  Now, make short work of the Golmoros and Badiras on the left, grab the Key
  and bring down the fence. Take the teleporter. Defeat the Galvapas in this
  next room, grab the Key and take the only door. You'll come out through the
  locked door on the corridor - retrace your steps to the previous room. Once
  you're back, five Badiras will come out and play. Wipe them out then take the
  door.

  At the end of the corridor lies another large room. Go left to fight more
  Badiras, then right to fend off Golmoros, then be ready to take down two
  Galvapas. It's possible they'll rush at you when they appear, so just dodge,
  then hit them hard. After all that, the door unlocks, so take it.
  _______________________
  Denes RELICS: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the path until the locked door - when you get near, Golmoros will
  appear all around you. Their deaths unlock the door, taking you into another
  corridor. This time, it's the right path you should ignore because of the
  locked door, so just go straight ahead. In the next room, go up the stairs to
  fight a pack of Volfus. Putting these out of their misery brings down the
  laser fence on the right. Go through the narrow path to the right, then
  meet an Orgdus - a Svaltus variant, if you will, with a weakness to Megid.
  Keep going along the path to find and fight another one, then follow the only
  possible way down some stairs.

  There is a locked door to the right and another laser fence ahead. First of
  all, kill the pesky Golmoros, followed by a couple of Volfus. The door then
  unlocks but pay no mind to it - it's the locked door you passed by on the
  corridor, so go up the next flight of stairs. There is a set of stairs to the
  left and a laser fence on the far right (south on the map). For the moment,
  go towards the fence and kill off the Golmoros, then find another teleporter
  next to the fence. Take it.

  In this mini-arena, you will fight some Golmoros, an Orgdus, some Volfus and
  finally, another Orgdus. After all them, the fence you saw shuts down. Take
  the stairs to the north of the map, grabbing the Key on your way up, then go
  towards the right when you're back on top. Go down another flight of stairs,
  then slightly to the right to stomp some more Volfus, then left. Unlock the
  door to the next area.
  _______________________
  Denes RELICS: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Use the save point dead ahead. Then go up the stairs and around the column to
  find some containers and some stairs. Take them down to fight more Golmoros
  and a Galvapas. When they're gone, just keep going forward, then take the
  stairs up in the back of the room for a Boss battle with some Trial on the
  side.
  _______________________
  Denes RELICS: Block C-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Cutscene, then it's time to fight.
_______________________________________________________________________________
  [PSUTRI23]  Trial 23: Defeat the De Ragnus
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:00 minutes

  Enemies to kill: 1

  Notes: De Ragnus is basically a sturdier De Ragan.

         One head will spit fire while the other exhales ice, and both heads
         can do this either independently, targetting different areas, or in
         unison, concentrating on the same area or target. Tail swipes, flight
         and ground stomps are other things you shouldn't neglect, since the
         dragon is at a high enough level to instantly kill (or severely wound,
         at least) underdeveloped characters.

         All characters used to exploiting an enemy's elemental weakness will
         have a harder time here, since De Ragnus is element neutral. Yes, even
         the heads! However, it has a weakness: the head that breathes Ice has
         lower defense than the one that spits fire. So when possible, use this
         to your advantage.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just about any tactics you used against De Ragan work here. The neck, wings
  and heads should be your primary targets here, although the tail is a viable
  weak point as long as you keep a healthy distance from it since the dragon
  can swing it.

  Just focus on your highest level Photon Arts, and try to predict its moves.
_______________________________________________________________________________
  Trial 23: De Ragnus defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: ASAMI-ZASHI, 7500 Meseta, 110 Mission Points
  A-Rank Rewards: 3000 Meseta, 80 Mission Points
  B-Rank Rewards: 1000 Meseta, 60 Mission Points
  C-Rank Rewards: 50 Mission Points

  After that, watch all the cutscenes that follow. Bon voyage, Chapter 8!

_______________________________________________________________________________
  [PSUCHA09]  Chapter 9 - Hot SOS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:      - Free Mission: "Annihilation"
                - Free Mission: "Grove of Fanatics"
                - Grinder A+5 (S-Rank Trial 24)
                - 10000 Meseta (S-Rank Trial 24)
                - Dual Slasher
                - Vullseye (S-Rank Trial 25)
                - 10000 Meseta (S-Rank Trial 25)
                - Tero / HP Restore (S-Rank Trial 26)
                - 10000 Meseta (S-Rank Trial 26)


  Watch the scene between Maya and Ethan on Neudaiz. As Ethan will then think
  to himself, first thing to do is return to his room in the Colony, so go to
  the PPT and take a shuttle there, directly to the Barracks.
  __________________
  GUARDIANS Barracks
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene that plays out. Talk with Pete about current events if you
  wish, or check the Vision Phone to see the two additional Free Missions you
  received. Anyway, your next destination is the Guardians' HQ in the colony,
  so go there.
  ____________________________________________
  Clyez City 5th Floor: GUARDIANS Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head to the reception counter and talk to Mina.
  ____________________________________
  GUARDIANS Headquarters: Meeting Room
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the cutscene. You'll learn more about Lou, even if it was a bit obvious
  from the start, and about your next mission, which will take place on the
  East Kugu Desert in Moatoob. When all is said, leave HQ and take the shuttle
  directly to the GUARDIANS Branch in Moatoob.
  _______________________
  GUARDIANS Dagora Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. The mission "Search for Lou" will now be available to take
  from the Flyer Base in Dagora. Leave the Guardians branch and do your best to
  go in prepared. But how prepared should you be?

  This next story mission is where difficulty starts to ramp up. Generally, PSU
  isn't that hard a game, but still... You will be up against stronger enemies,
  and a nightmarish Boss at the end of the Chapter. If you plan on levelling
  up, "Grove of Fanatics" is the most rewarding Free Mission right now.

  Regarding synthesis, the last two Photon varieties - Light and Dark - are now
  available, which opens up some nifty possibilities... Or they would, if both
  were not largely pointless for this Chapter. The Synthesis Shop in Parum has
  a Board for the Durandal, a Saber; the one in Neudaiz has a recipe for the
  Assino-zashi, a Twin Dagger; and the one at the Colony has a Board for new
  Knuckles, the Gudda Ribat.

  As for what's on the market... GRM now has all PAs for Cannons and Rifles
  available; the Gatling, a new Machine Gun; and the Cresline, a line shield,
  which has no unit slots and is element neutral. Tenora's selection at this
  point is more varied. Several B-Rank weapons are on display, while their new
  line shield - the Rabol Patte - is also element neutral, but does have three
  slots to compensate for that.

  Your best bet in terms of protection might just be sticking with the armor
  already available in the previous Chapter, specifically with the Gigaline,
  since Fire will be the most commonly used element in the next story mission.
  If you haven't created one, do so now, and do your best to get a high Fire
  percentage on it.

  Regarding Photon Arts, I strongly suggest having all your favorite ones at
  level 21, or on their way to reaching it. Reasons are obvious: most Skills
  get an additional combo, Bullets get increased chances of triggering status
  effects and/or additional shots, and TECHS increase in power.

  Finally, this Chapter's Boss is weak against Ground. For the fight, every
  Type should take a ranged weapon with Ground PAs; Hunters and Rangers can
  also take melee weapons with the element.

  When ready, take the mission from the Flyer Base, and remember you will not
  be able to return to the city during its duration.

  Watch the cutscene, and then...

_______________________________________________________________________________
  [PSUSTO08]  Story Mission 8: "Search for Lou"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Dual Slasher (F)

  Board Drops:	   [B] Mukrudi
		   [B] Gigaline

  Enemy Drops:     Me / Concentrate -- Bil de Vear
		   Shigga Wadda -- Kog Nadd
		   Mega Wall -- Naval
		   Rabol Stella -- Vanda
		   Vullseye -- Zoona
_______________________________________________________________________________

  ___________________________
  East Kugu Desert: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  That didn't go so well. The group is now stranded somewhere in the East Kugu
  Desert, and Tinno suggests using Lungas to reach the touchdown point quickly.
  ___________________________
  East Kugu Desert: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just follow the cave until you come outside. Some Lungas are prancing about;
  all you have to do is get near one and "use" it to start another scene. After
  that, a tutorial will explain how to ride the Lungas so when you're ready,
  exit the explanation, get on the Lunga and ride it out into the exit right in
  front of it to start a Trial.
_______________________________________________________________________________
  [PSUTRI24]  Trial 24: Ride the Lunga, clear the desert area!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 6:00 minutes

  Enemies to kill: 21

  Notes: While you can use the Lunga's breath to attack the enemies that will
         be present in this next challenge, it's a weak move - you'll take too
         long to dispose of each group, and time is imperative in any Trial.
         Also, using the Lunga that way leaves it open to enemy attacks.

         The best way to achieve an S-Rank here, besides being fast, is to
         dismount the Lunga when an enemy group comes up, kill the opposition,
         mount it quickly and then carry on. You really only need to use the
         Lunga's breath against some walls (to open up the way) and some trees,
         since they leave goodies that restore its health.

         About those trees, nearly all of them have a restorative item. Not all
         do, so be fast and try to keep its health above 50 HPs.

         Finally, if your Lunga dies, a new one will spawn at the start of each
         block, so avoid that - it's a long walk.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
___________________________
  East Kugu Desert: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go forward, then take a right and keep going - notice the large tree between
  the mountains? Take it out with the Lunga's breath. Go through the opening,
  then take a left to meet your first enemies here, two Vandas. Once they're
  gone, keep riding the Lunga left to find another large tree. Take it out then
  enter the next section.

  Follow the path left and confront three more Vandas. After those, just keep
  going straight (south and west on the map) to find another large tree. Taking
  it down opens the way to the next section. Here, just go right, fight off
  three more Vandas, then take out the next large tree at the end. Then all you
  have to do is go forward and take the exit to the next area.
  ___________________________
  East Kugu Desert: Block A-4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Forward, and a bit to the right, is another large tree. After you dispose of
  it, head for the small tree up ahead - four Vandas will spawn around it, so
  take these out. When ready, ignore the larger path on the right since it
  leads to a dead end, and go left until you come to another large tree, taking
  it down. Follow the only path available, turning right for another large tree
  and another section.

  Ride the Lunga in the direction of the double lamps in the distance - more
  Vandas will attack on sight. Deal with those then ride to the left to find
  another large tree. Past that, go towards the small tree ahead to meet three
  more Vandas, then follow the long path left until more Vandas pop up. After
  them, carry on to the large tree in the distance, burn it and go through.

  Now just go right, find another large tree and the Trial will end when you
  burn it.
_______________________________________________________________________________
  Trial 24: Desert area cleared!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: GRINDER A+5, 10000 Meseta, 120 Mission Points
  A-Rank Rewards: 4000 Meseta, 90 Mission Points
  B-Rank Rewards: 1500 Meseta, 70 Mission Points
  C-Rank Rewards: 60 Mission Points
  _________________________________
  East Kugu Desert Caves: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once here, you can find a save point to the left of the entrance.

  To proceed, go past the save point and down a small passage. At the end, be
  ready to face more Vandas and a new enemy, the Naval - just your average
  ankle-biting creature, a reskin of the Badiras. Follow the path to the right
  to find more Vandas, including a King version, who must be killed in order to
  unlock the door behind them. Make a mental note of the laser fence to the
  right of it, then go through the door. The path will split once again. Go
  straight ahead, then left to find some containers. Break the one on the right
  to spawn several Navals around you. Kill them to get a Key, then leave the
  way you came.

  If you take the left path (east on the map), you'll find yourself in a large
  chamber where two Navals and a Kog Nadd will appear, followed by Vandas in
  front of you (including another King) - another set of Vandas will appear
  further behind you when you kill the first batch. It's a little optional room
  with nothing else in it but enemies and three containers.

  Whether you went there or not, now that you have a Key it's time to return to
  that laser fence you saw earlier. So retrace your steps and bring the fence
  down - two Navals will spawn ahead, followed by two others close behind. When
  they're done, follow the path to find a locked door. Since you can't take it
  for now, go to the right (south west on the map) across the narrow, rocky
  bridge, then left again for three more Vandas.

  The door in front of you leads to a small room with two Vandas, while the
  left path will take you across a bridge and through another door. Open it and
  find a Nadd inside along with several containers. A Key will drop inside the
  room once the beast is killed. With it in your possession, go back through
  the bridge. At the end, several Navals will come up, followed by more as you
  kill off the first group. Now return to the previous locked door, unlock it
  and go through to reach the next area.
  _________________________________
  East Kugu Desert Caves: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There will be two paths to choose from again, left or right. Left leads to
  several optional enemies, while right is the way to go.

  Going left from the start of Block A-2: go along the path until you find two
  Navals, followd by two more of them and a Vanda up ahead. As you near the end
  of this path, Zoonas will appear. When they're down, go forward to find two
  containers. When destroyed, the left one has a chance to drop several Boards.

  Going right from the start of Block A-2: follow the path down, past the door
  find three Vandas. After those, go left to deal with more Navals. Kill them
  to bring down the laser fence, then cross the bridge. As soon as you get to
  the end, go right then around the large rock to grab an Info Key, then go
  left to kill some Navals and a Zoona. Doing so rewards you with another Key.
  The path straight ahead leads to a small closed off area with two containers,
  by the way.

  From this point, go back across the bridge and to the locked door. Unlock it,
  then follow the path to meet more Vandas. Once at the split path, take the
  right side first. Once through the door, kill the two Zoonas inside to get
  yet another Key. Now exit and take the other path. At the end, bring down the
  laser fence and walk forward to be greeted by a Zoona and some Vandas. Once
  they're down, bring down the fence on the left to access all the containers.
  The left one holds a DUAL SLASHER.

  Now turn back and head to the back of the area to find another Zoona and some
  Navals closed to the locked door. Another Key will drop down after their
  demise, so grab it to unlock the door and move to the next area.
  ____________________________
  East Kugu Desert Caves: Exit
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just keep walking for another scene. You'll then be ambushed by some enemies,
  the Special Ops (Kanohne), but they're a pushover. After that, another scene
  plays out.
  ___________________________
  East Kugu Desert: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There's a save point to the right, and a healing plate and Photon Charger to
  the far left. Use them as you see fit, though I recommend saving. When ready,
  just go in the direction of the locked door in the distance.

  Four Vandas will appear halfway, followed by three Bul Bunas. These look and
  attack the same as the Goshin, so be ready to deal with their Foie attacks,
  chance to lower your attack power and burrowing underground. Next up, meet
  and beat the Bil de Vear. PSO veterans will recognize them as PSU's take on
  Hildebears.

  These jump great distances, bridging the gap between the party and themselves
  very well. Other than that, he can stun with a bodyslam, use Zalure and do a
  devastating spin attack. That last one is the most dangerous of his moves,
  even more so because it's almost always a counterattack to any PAs you use on
  him.

  Once he's down, the door unlocks. Go through it to reach another wide open
  space with the same enemy groups as the last section - a group of Vandas just
  ahead of you, followed by three Bul Bunas to the left and another Bil de Vear
  further to the left. Their deaths give you another Key, used to unlock the
  door at the far end of the area.
  ___________________________
  East Kugu Desert: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In this large cave, two laser fences can be found, one to the right (east on
  the map) and another straight ahead (to the far north on the map). Anyway,
  just go forward for now until more Vandas appear. Killing these results in
  another de Vear, and two more Vandas at his sides, close to the laser fence.
  After they're dead, a Key will appear to the right of the cave (east on the
  map), so go there, taking down the fence near it.

  Going through the door at the end of the path takes you to a small open area
  where three Bul Bunas attack, and a de Vear will pop up right after the trio
  is killed. Dispatching the de Vear awards you with Key necessary to nullify
  that other fence inside the cave. Go back inside, smashing three more Vandas
  along the way, then bring the fence down. Follow the path it was blocking to
  arrive outside again.

  Once there, go north east on the map to find another similar enemy pattern:
  a group of Vandas, three Bul Bunas, then a de Vear - only this time, with
  four Vandas as sidekicks. After this killing spree, grab the Key and pass
  through the door at the back of the area.
  ___________________________
  East Kugu Desert: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just follow the path ahead for another scene. You'll deal with that crimson
  mech soon enough, don't worry.
  ___________________________
  East Kugu Desert: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Healing plate and save point to your right, objective dead ahead.

  Head towards the far end of this section to spot two Bomaltas and a Solda,
  whose deaths unlock the door ahead. Go through it, past the small corridor
  to reach another open area. To the left (west on the map) you'll see a rocky
  archway; you'll find three rocky containers and three Bomaltas.

  Otherwise, going straight ahead offers a small string of fights. Two Bomaltas
  and an Assault will come running; after those, keep moving to find two Soldas
  and an Assault, and finally three Assaults. Now head north east on the map,
  pick up the Key, bring down that fence and take the exit.
  ___________________________
  East Kugu Desert: Block C-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just take the wide open path ahead of you, heading slightly right towards the
  wreckage to trigger another scene. After it, your objective is that door in
  the distance. Crossing it will take you to a small area with a healing plate,
  Photon Charger and save point. Make good use of all them, then head through
  the nearby door to take up another Trial.

_______________________________________________________________________________
  [PSUTRI25]  Trial 25: Go through the cave and hurry to the Landeel!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 9:00 minutes

  Enemies to kill: 76

  Number of times Lou incapacitated: 0

  Notes: Lou can't be Incapacitated throughout the entire Trial. Do your best
         to either nab enemies before they become a threat to her, or have a
         casting weapon with Resta ready for an emergency. Failing that, use
         Star Atomizers if you really need to.

         Other than that, the most important thing here is the order in which
         you kill enemies on Block B-2 and when you take the teleporter near
         the end of the Trial.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_________________________________
  East Kugu Desert Caves: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene, then get cracking.

  From the starting point, go right towards the containers in the distance.
  Your first target are the three Jishagaras that spawn near them; take these
  out then rush back to the starting point, taking the path across the bridge.

  Once you reach the end, run forward to face off two more Jishagaras and a
  Zoona, then go through the bridge on the right. Take the left quickly to deal
  with two more Jishagaras, then go the left again to beat down the Vanda group
  that spawns nearby. Take the Info Key they drop and unlock the door on the
  right. Follow the corridor to a dead end where three Zoonas will spawn. Take
  them out quickly, grab another Key then rush outside to take down the fence.

  Cross the bridge, defeat three more Jishagaras and another duo after the trio
  is finished, then keep going in the direction of the bridge further ahead.
  Instead of taking it, however, confront four Vandas to the right, then four
  others that spawn soon after. Go through the door that unlocks.
  _________________________________
  East Kugu Desert Caves: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just run forward. Before you can get to the bridge, three Navals will drop by
  so deal with them quickly. Now take the bridge, kill the four Vandas when you
  reach the end, then proceed to the path on the right.

  At this next split path, ignore the left side with the locked door and go to
  the right, following the long path down until you see a pool and a couple of
  containers. Head in their direction to kill off several Vandas, then the ones
  that spawn as you kill the previous ones. A Key will drop down further back
  on the path - good, since you have to go back to that locked door up there.
  On your way back, be ready to fend off three Vandas and then three Navals.

  Unlock the door. Once through it, note the teleporter on the right of this
  cave. DO NOT go through it just yet - for now, go left to kill three Vandas,
  then go further left then right in this next section to kill three Zoonas.
  Go through the unlocked door on the right and then down into another cave.
  Kill all Zoonas and Navals that spawn inside. A Key will drop down but don't
  bother getting it - just backtrack *all* the way to the teleporter you saw
  earlier and take it.

  In this closed off area, four Navals will surround you and then three Zoonas
  will spawn nearby. Kill them, then take the teleporter when the fence goes
  down.

  You'll now appear behind that fence you ignored. Follow the path down to face
  a group of Vandas, with a second team spawning very close to where the first
  one was. The door will then unlock - go through it to finish the Trial.
_______________________________________________________________________________
  Trial 25: Cave area cleared!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: VULLSEYE, 10000 Meseta, 120 Mission Points
  A-Rank Rewards: 4000 Meseta, 90 Mission Points
  B-Rank Rewards: 1500 Meseta, 70 Mission Points
  C-Rank Rewards: 60 Mission Points
  ____________________
  Landeel Landing Site
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You're close to the end of this story mission. If you keep running forward,
  you'll find a Photon Charger, healing plate and save point. To the far right
  side of where you enter, though, is an optional area. Read this next section
  to see what's in that area; if you're not interested, just skip it and keep
  reading.
_______________________________________________________________________________
  [PSUOPTI3]  OPTIONAL: Further into the East Kugu Desert
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just take the door at the far right of the Landeel Landing Site. Liina will
  complain but don't mind her, keep going.
  ___________________________
  East Kugu Desert: Block D-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just run towards the lamps in the distance. Past the stone arch, deal with
  the three Vandas, then the next five that arrive once you kill the first
  group. Grab the Key that drops but first, note the following things around
  you: a teleporter to the left which you should ignore, a laser fence ahead,
  and a door to the right of this area. If you go to the right of the ramp,
  you'll find three containers.

  The door on the right leads to some Navals - more will come as you kill off
  the previous ones.

  When ready, deactivate the fence and go up the path. At the top, take out the
  four Navals and a Bil de Vear will appear behind them. When this giant dies,
  four more Navals will run up to you. Past all this, keep going along the only
  possible path, then down the slope to find three Vandas.

  After them is another slope - take it, then take out another de Vear and some
  more Vandas. Notice the Key that drops on the south east of the map? Grab it
  and keep moving in that direction until you come upon the laser fence to the
  right. Bring it down then go up another ramp to find several containers -
  these usually carry healing items, a good way to replenish your stock.

  When done, go back down and head to the other laser fence - the barrier will
  go down when you lay waste to the group of Vandas that spawns near it, and
  once that's done, take the teleporter up.

  To leave, just go through the arch ahead and then take the door at the back.
  Like previous areas of the same nature, you can repeat it as long as you wish
  since all enemies respawn when you reenter it.
_______________________________________________________________________________

  When you're ready, just head towards the Landeel, past the save point.
  ______________
  Landeel Bridge
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene, then get ready to fight that crimson mech you saw earlier
  under the strain of a Trial.
_______________________________________________________________________________
  [PSUTRI26]  Trial 26: Defeat the Magas Maggahna!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:00 minutes

  Enemies to kill: 1

  Notes: If you could hear Sonic Team giggling when you fought the Degahna,
         then the Maggahna is the equivalent of them performing Trololol.

         Its patterns are pretty much the same as the Degahna, except it hits
         harder and moves much faster. Furthermore, its lower section can be
         destroyed, at which point it will move around supported by two blades
         which can highly damage any character it touches, along with lowering
         their attack power. When that happens, switching to first-person view
         and hitting the middle section will be your best course of action.

         There are other differences, too. Instead of an energy whip, it uses
         a giant sword with which it can charge forward, spin in a 360 degree
         move and thrust it twice. It can also stun the party when it hits
         the ground with both arms, and launch energy balls that lower your
         defense.

         Keep only two things in mind: hit and run.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  It might seem impossible to S-Rank it the first time. And the second time.
  And the third. Thankfully, the Maggahna has one elemental weakness - Ground.

  Hunters have it clear cut for a while. Just about any weapon is good for
  close combat, as long as you use fast PAs (Spinning Break instead of Tornado
  Dance on Swords, for instance). When it's lower section is blown off, switch
  to Handguns or Rifles and focus on the torso.

  Rangers can go melee too, but they should use ranged attacks for as long as
  possible, if not from the start of the fight. Shotguns let them target the
  Maggahna's torso and arms while the mech is one piece, which is a plus. With
  the exception of Shotguns, don't bother with any ranged weapon that doesn't
  have first-person view.

  Forces shouldn't waste too much time trying to use status ailments on the
  behemoth, just focus on boosting their defense (Deband, Dizas) or TP and MST
  (Retier). For the first stage of the mech, your best TECH choices are Nosdiga
  against the lower section and Diga against the arms; when the base is gone,
  switch to a Bow or Handgun with a Ground PA and attack the torso.

_______________________________________________________________________________
  Trial 26: Magas Maggahna defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: TERO / HP RESTORE, 10000 Meseta, 120 Mission Points
  A-Rank Rewards: 4000 Meseta, 90 Mission Points
  B-Rank Rewards: 1500 Meseta, 70 Mission Points
  C-Rank Rewards: 60 Mission Points

  Watch the cutscenes, then Chapter 9 is done and gone.

_______________________________________________________________________________
  [PSUCHA10]  Chapter 10 - Rite of Divination
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:      - Free Mission: "Endrum Undeground"
                - Free Mission: "Tunnel Infestation"
                - Vulcan
                - Gudda Breba (S-Rank Trial 27)
                - 10000 Meseta (S-Rank Trial 27)
                - Grinder S+4 (S-Rank Trial 28)
                - 10000 Meseta (S-Rank Trial 28)
                - Te / PP Generate (S-Rank Trial 28)
                - 10000 Meseta (S-Rank Trial 29)


  After the cutscenes, leave the GUARDIANS Dagora Branch.
  _____________________________
  Dagora City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Take a shuttle back to the GUARDIANS HQ in the Colony.
  ____________________________________________
  Clyez City 5th floor: GUARDIANS Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Talk to Mina at the counter. Watch the scenes that follow, then leave HQ.
  ___________________________________
  Clyez City 4th floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene, this time with Lumia. Now return to Ethan's room. Feel free to
  discuss current topics with Pete, though the only point of interest here is
  to check up on new Free Missions - you have two new ones.

  When ready, take a shuttle to Neudaiz's Central District.
  _____________________________
  Ohtoku City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From your starting point, just go to the adjacent section of the city on the
  right to find the Communion of Gurhal building - it's the only one with two
  spinning, magic circles in front of it. As you go up the stairs, a scene will
  play out.
  _______________________
  GUARDIANS Ohtoku Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And the next story mission, "Divination Escort", will be now available at
  Ohtoku City's Flyer Base. Leave the branch.
  _____________________________
  Ohtoku City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  There's not much to suggest for the next story mission, other than buying or
  crafting better gear, and working on PA levels. Numerous enemies, some of
  which will be King versions, will use Fire and Ice attacks. While mostly all
  elements will come into play, those two are your main worries, so consider
  both when it comes to elemental bonuses and resistances in your equipment.
  The Light and Dark elements will be useful against some tough critters, but
  they're entirely optional.

  If you go shopping, GRM has the Maser Cannon, and good line shield units, the
  Giga / Skill PP Save and the Giga / Bullet PP Save. In short, the Skill unit
  decreases a striking weapon's PP cost by 80% but increases any firearm's PP
  consumption by 200%, while the Bullet unit does the reverse. The shortcoming
  might seem huge but you can simply switch between units when you feel like
  it, and it's a great way to improve PAs. You might spot the Safety Heart for
  sale but it's actually inferior to the Tero / HP Restore, so only buy it if
  you did not get the Tero.

  Yohmei now has all TECHNICS available, along with good units for Forces, the
  Gi / Smart and Gi / Magic. The former decreases TECH range by 60% but reduces
  their casting by 50%, while the latter boosts TP and MST.

  All corporations have a nice assortment of B-Rank weapons, too.

  Synthesis fans have some new items as well. Parum's Synth shop has the Vulcan
  (which you can also get for free in this Chapter), and the Teroline line
  shield; the Te-senba line shield is found on Neudaiz's Synth shop; and both
  the Shigga Stam (a Shotgun) and the Rabol Tero can be bought at the Synth
  shop in Dagora.

  Regrettably, the line shields you can construct are of dubious worth since
  they once again require specific elements and they aren't much better in
  terms of stats over the previous versions.

  The Teroline will protect against Lightning, the Te-senba against Light and
  the Rabol Tero against Dark. Not many enemies will use these elements, and
  those that do usually have neutral attacks or can use other elements as well.
  While the Rabol Tero is a nice choice for the Chapter's Boss and some nasty
  SEED-Vitaces along the way, a Gigaline is overall a better line shield for a
  certain section of the mission.

  When you're ready, invite Lou to the party and select the "Divination Escort"
  mission from the Flyer Base in Neudaiz.

_______________________________________________________________________________
  [PSUSTO09]  Story Mission 9: "Divination Escort"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Vulcan (F)

  Board Drops:	   [B] Death Dancer
                   [B] Bulletmaster

  Enemy Drops:	   Sta / Mind -- Gohmon
		   Compadri -- Ollaka
		   Giga / Legs S -- Kamatoze
		   Hanmateri -- Grinna Bete C
_______________________________________________________________________________

  ________________________
  Agata Islands: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the cutscene. Ethan, Tomrain and Lou are joined by Karen.
  ________________________
  Agata Islands: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Use the save point, then go through the door. Enemies here are weak against
  Fire.

  Once outside in the forest, ignore the right path since it only leads into a
  dead end. Go forward, facing some Ageetas. Keep going forward and you'll see
  two locked doors - one to the right, another further ahead, north on the map.
  Keep going onward to meet some hardy Olgohmons. After those, more will appear
  accompanied by Ageetas. Taking these out unlocks the door to the north. Go
  through it.

  Follow the small cave until you return outside again. Towards the left is
  another locked door but for now, just go towards the center of the area to
  fight a Kamatoze, who drops down a Key. The door unlocks; inside are boxes
  that usually drop Photon Charges. Anyway, grab the Key and return to the last
  area, where you fought the Olgohmons. When you reach it, head to the door on
  the left side, unlock it and go through another small passage.

  Outside again. Follow the path and some Olgohmons will arrive from the left.
  Dispose of them, then proceed. Another Kamatoze, surrounded by Ageetas, will
  make itself known as you near the locked door. Note that more Ageetas will
  spawn nearby as you take out the first ones. Once they're all dead, the door
  unlocks. Go through it.
  ________________________
  Agata Islands: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the path left, then right, and deal with three more Ageetas, including
  a King. Then, go forward to face Ollakas, including a King version. Next up,
  another Kamatoze and two more Ollakas will come up ahead - kill them to open
  the door to the their left (north portion on the map).

  If you take the door, there will be a teleporter towards the end of the small
  cave. It will simply take you to an area with a lone Kamatoze, and another
  teleporter that brings you back to the first teleporter.

  Your objective is through the long path ahead, east on the map, to the right
  of the door. Keep going until three more Ollakas and a King version of them
  appear, then after killing them, take the left path towards the locked door
  in the distance. The path will splipt up again - the right side leads to a
  dead end, while the left one will spawn a Kamatoze. Its death brings another
  Key - a perfect fit for the door ahead. Go through it.
  ________________________
  Agata Islands: Block A-4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In this large cavern, there is a path to the left and one straight ahead. Go
  forward first, taking out three Olgohmons.

  If you want access to an area with containers that often drop Star Atomizers,
  go to the left side of this cave. Don't be confused by what seems like some
  other path - if you check your map, you'll see it's just a slight detour and
  both lead to the same place. At the end, grab the Key. Doing so will make an
  Olgohmon and two Ageetas come up behind you.

  Whether you got this Key or not, go north on the map to go outside the cave.
  Once there, four Ageetas will come from the right. Tackle them, then ignore
  the door on your left and keep going forward. Killing the two Olgohmons and
  the two Ageetas that come up brings down the laser fence behind them. Take
  that path until your reach a circular area with another locked door on your
  left. Some Ageetas will come from the bushes on the right, then be prepared
  to deal with a Kamatoze and several Olgohmons all at the same time. Kill them
  and another Key will drop.

  If you got the previous Key from the large cave, you can unlock this door on
  the left. If not, grab the Key that just dropped and return to the previous
  door you passed by on your way here. Unlock it and go through.

  You can see the Temple entrance at the end of this area. More Olgohmons will
  come from the right, and as you get near the Temple door, another Kamatoze
  and two more Olgohmons will try to stop you. Don't let them, and the door
  will open. Go inside.
  ________________________
  Kokura Temple: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene.

  Go down the stairs and take the long path to the left, then go left again and
  up the stairs for a save point, healing plate and Photon charger. When ready,
  take the door.
  ________________________
  Kokura Temple: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Fire will be your most used element here as well, of course.

  This room has a locked door to the right and a laser fence straight ahead.
  Walk towards the fence then dispatch the Olgohmon and the Ageetas that spawn,
  thus bringing down the laser. Go into the next section.

  Go down the stairs then go left to fight off three Ageetas, then keep going.
  When you reach the T-Junction, go left first. Keep following that path, take
  out more Ageetas along the way, and take the teleporter at the end. You'll be
  greeted by two Ageetas and a Olgohmon; take them out, and then go left for a
  Key and a teleporter. Take it.

  Back at the first teleporter, return to the T-Junction and take that other
  left path. As your get near the end, three more Olgohmons drop by; behind
  them is another teleporter. Taking it will drop you off in another straight
  path. The containers on the left usually have Star Atomizers. Keep going and
  three more Ageetas will get in your way. Past them, to the right, is another
  Key. Grab it and take this teleporter.

  You'll now have to backtrack to the first room, the one with the locked door.
  Just go forward, left and up the stairs, and find the door to your left in
  the room. Going through it, you'll reach another room where various Olgohmons
  will spawn. Don't get caught in their Barta crossfire, take them out and the
  door on the left unlocks.

  On the other side, go along the bridge and kill the three Ageetas that drop
  by as you turn left. Once at the T-Junction, going straight ahead leads to a
  healing plate; going right gets you off the bridge, into a section with a new
  enemy, the Dilnazen. This bipedal insect-like creature shares characteristics
  with Jarbas and Bil de Vears, so you know what to expect. Rangers should be
  alert as these beings are more resistant to ranged attacks, so either exploit
  its elemental weakness (Dark) or use melee attacks.

  Once it's dead, the door on the left unlocks. On this next section, several
  Olgohmons are waiting for you - once again, be wary of their Ice attacks.
  After they're rubbed out, grab the Key, take down the fence and cross the
  bridge. At the end, another Dilnazen is joined by four Olgohmons - I suggest
  taking out the Olgohmons first, then focus all your attacks on the insect.

  Once this group is down, take the door on the right to reach the next area.
  ________________________
  Kokura Temple: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Looking left and right, you'll notice there are two stairways. Both lead to
  the same place but take the left one since it's quicker, then take another
  flight of stairs on the left to go up. An Olgohmon, surrounded by Ageetas,
  is waiting for you. Cut them down then take the door on the right.

  Once you get to the crossroads, you'll have several choices. The left path
  is optional, leading you to a room with a healing plate and some containers.
  Your main objectives are the forward (north on the map) and right (east on
  the map) paths. For now, take the right one, fighting a lone Olgohmon in the
  corridor as you go.

  At the end of the corridor, you'll come to a room where a Dilnazen will come
  down a flight of stairs. Take it out to get another Key. Up the stairs and to
  the right are containers with materials; to the left are containers with Star
  Atomizers and on one of them, you can find a VULCAN.

  Return to crossroads and take the north path, now on your right, then go down
  some stairs will have you fighting against more Olgohmons and one Dilnazen -
  their demise brings another Key.

  When done, return to the start of Block A-3 - back through the crossroads,
  taking the path south on the map, then going down the stairs on the left -
  and head to the center of this room. Fight off the three Ageetas then bring
  down the laser fence up ahead. Go up this new set of stairs, terminate some
  more Olgohmons, then take the left door.

  At the end, be ready for another Dilnazen, two Olgohmons and two Ageetas,
  whose deaths unlock the door on the right. Through it is the next area.
  ________________________
  Kokura Temple: Block A-4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you enter, there will be a laser fence to the right. Take the door on
  the left and you'll come to a room with stairways on both the left and right
  sides. Doesn't matter which one you take - at the top, go to the platform on
  the center and take the Key, then return to the fence.

  When it's down, go across the bridge. If you get near the containers on the
  left path, which have Photon Charges in them, some Ageetas will appear behind
  you. Otherwise, your objective it through the door at the end of the bridge.
  Beyond are several Ollakas and Ageetas, which you must kill to unlock that
  door on the left.

  Follow the corridor, killing the lone Ollaka along the way, then you'll reach
  a room with five Ollakas. After killing them, enter the next room for four
  more Ollakas and a Dilnazen. When they're gone you'll notice more multiple
  paths - stairs to the left, right and up. Taking the left path leads you to
  two platforms, each with containers at the end, while the right set of stairs
  takes you to a healing plate.

  The way forward is up the flight of stairs straight ahead. Take it, then go
  right along the platform and finally go down again, to the right - a Dilnazen
  and two Ollakas will be there. Killing them spawns even more Ollakas, so be
  on the lookout.

  Once they're all dead, take the door on the left. When the path splits, just
  go left since the right leads to a dead end.
  _________________________________________
  Agata Islands: Outside the Sacred Grounds
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And you're done with the Temple, with a save point dead ahead.

  Note: If you want the Bulletmaster and Death Dancer Boards, but didn't get
        them during the Kokura Temple, then *DO NOT* save and log out. If you
        save and reload your game from here, you won't be able to return to the
        temple. Instead, you can save now but return all the way to Block A-1,
        save there instead, then do the usual logging out and reloading. It's
        a long trek, but it's the only way to redo the entire Temple.

  When you're ready to carry on, go through the door. Watch the scene then it's
  time for a Trial.
_______________________________________________________________________________
  [PSUTRI27]  Trial 27: Defeat the Kagajibari!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:00 minutes

  Enemies to kill: 1

  Notes: The Kagajibari is basically a Bil de Vear counterpart. It shares all
         the same basic patterns, right down to the spin attack and jumps with
         a chance to knock you back.

         However, there is one crucial difference: any elemental attack you use
         against this creature will be countered with the same element. Let's
         say you use Barta or Ice-based bullets - the Kagajibari will react by
         using both Barta and Gibarta against you. Yes, both of them. The same
         applies to any other element you use.

         This makes it harder to exploit its elemental weakness - Dark - since
         it will counter with Megid and Ramegid. Of further note, touching its
         shield will damage and push you back.

         If you knock it down, it'll push you back with a spinning attack too.

         Don't worry about Karen; if she gets Incapacitated, it does not count
         towards the Trial's rank.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Despite all of the shortcomings, there is a sort of weakness - that elemental
  counterattack will only be launched if you use a TECH while its shield is
  active. So if you're planning on using any TECH, do your best before the
  Kagajibari activates the shield.

  Ideally, non-elemental weapons and PAs would be a good idea but chances you
  have anything elementally neutral are slim to none. Hunters can use Damage
  Traps, and Rangers can go with Damage Trap G's, though Rangers have a slight
  advantage as they can trigger these. While any weapon works, Machine Guns do
  have the best stopping power thanks to their higher rate of fire.

  Try not to use Skills with a knockback effect as it'll counter with a heavy
  spin attack when it gets back up. If you use Skills with that ability, don't
  use them all the way up to their final combo (ie, use Dus Daggas up to its
  second combo, use Gravity Strike's first combo only, etc.).

  A good tactic here is to use any element provided you're equipped with a line
  shield of the same element - this means you can, for instance, cast Foie or
  shoot Fire Bullets against it, but its Foie counterattacks will do little to
  no damage. This is the only moment in the entire Chapter where the Rabol Tero
  is useful if you plan on using Dark TECHS or Bullets against it.

  Finally, another method is to simply use Diga against it, and there are two
  reasons behind this suggestion. First, is that unlike all other TECHS at its
  disposal, Diga is the only one which will not be fired from a downward angle.
  You'll note how the likes of Foie and Megid will be launched from its body,
  and move down towards you - Diga doesn't. Second, unlike other TECHS, Gidiga
  does not have any status effect and it's cast with an AoE with the caster as
  its epicentre, which is great since you can keep your distance. Alternatively
  you can also use Barta since it's easier to dodge as well.

_______________________________________________________________________________
  Trial 27: Defeated the Kagajibari!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: GUDDA BREBA, 10000 Meseta, 130 Mission Points
  A-Rank Rewards: 4000 Meseta, 100 Mission Points
  B-Rank Rewards: 1500 Meseta, 80 Mission Points
  C-Rank Rewards: 70 Mission Points

  Watch another scene.
  _______________________
  The Altar of Divination
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another scene.
  ________________________
  Agata Islands: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  First of all, access your inventory and place your Goggles and Photon Eraser
  on the Action Palette. Then save, because there's another Trial on the way.
  When ready, go through the door then watch the scene between Ethan and Lou.
  And here we go.

  Tip: If you go back in the opposite direction of the door, through the cave,
       you can return to Ohtoku City to stock up.
_______________________________________________________________________________
  [PSUTRI28]  Trial 28: Purify all of the SEED Cores!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 16:00 minutes

  Enemies to kill: 57

  SEED Cores to purify: 6

  Notes: This Trial could be described as "This is BARTA!". Obviously, the Ice
         element will be the best one for Rangers and Forces during this event.
         Everyone should be ready to deal with several SEED-Vitaces, the Vance
         version that cannot be knocked down.

         Finally, you only have Lou to keep you company. Although she's one of
         the more capable fighters, it's still a bleak scenario if you are not
         up to snuff.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From your starting point, things will look like a mess - and they are.

  Start by running forward, in the direction of the containers. Several Ageetas
  will appear as you get close, but they're fairly easy. When they're killed,
  take a left towards the first Core but stop as soon as you pass by the pair
  of lamps on this narrow path. Take out your Goggles and spot three Seeds in
  the area - one to your left in the fire pool, and two others to the right of
  the Core. With that in mind, enter this section and three Gohmons will come
  in from the right. Kill them quick, then get to tagging and destroying those
  three Seeds.

  Where's the fourth one? Go to left of the Core, north on the map - it's right
  at the start of the path that leads to a locked door in the distance, near
  the small set of trunks. Once they're all taken out, don't bother destroying
  the Core just yet - instead, keep following the path where the fourth Seed
  was, towards the north and slightly east on the map. As you get near the door
  three Gohmons will get in your way. Defeat those and two more Gohmons, along
  with a SEED-Vitace, will appear behind them. As usual, avoid the Vitace's
  tentacles and the spore it spits out. Killing them all unlocks the door to
  your left. Go inside the small cave to find three containers and an Info Key.

  Grab the Key and make haste to the first Core. Take it out and another Key
  will drop in front of the laser fence - bring it down and continue. Take the
  only path available to the left, and you'll find three more Gohmons and two
  Ageetas. Kill those then keep moving forward. As you get near the door and
  another fence, four more Ageetas and another Vitace will appear. Destroy
  them quick, then go through the fence to find a teleporter. Take it.

  In this next section, run forward to fend off a Gohmon and four Ageetas that
  appear before you reach the containers. Going to the left you'll find another
  Core - as before, take out the Googles before you get near the fire pool to
  get a general idea of where the Seeds are. You'll find the first Seed in the
  fire pool to the right of the Core, but don't do anything yet - go beyond it
  to deal with four Gohmons and another Vitace first. After that, the second
  Seed is behind the Core, beyond the bushes (south on the map). The third Seed
  is to the right of the Core, in the fire pool, and the fourth one is hiding
  behind the third one, to the left of the containers (south west on the map).

  Once they're all tagged and trashed, take out the second Core. Grab the Key
  that drops and unlock the door ahead. Follow the cave to get another Key and
  then take the teleporter at the end.

  You'll return to the first teleporter. From here, just go up the small path,
  through where the laser fence was and unlock the door on the right to reach
  the next area.
  ________________________
  Agata Islands: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Immediately go to your left and the path will split. Since the right side has
  another laser fence, take the left side until you find an Ollaka and two more
  Ageetas. Kill them to get a Key, then go back and unlock the fence. When you
  do, don't go to the other side yet. The Core is fairly easy to see from this
  distance, so take out your Goggles and look directly at it with them to see
  three Seeds: the first is in the fire pool to the left, the second is found
  in another fire pool very close to the Core itself, and the third is to the
  right of the Core. Put the Goggles away and move to that Seed on the right
  side - four Ollakas will barge in from the right. Take them out, then go Seed
  stomping. The fourth of them is hidden behind and slightly to the left of the
  Core itself, north of the map.

  Now a Key will drop down on the east side of the map, right next to another
  locked door. It's a perfect fit, so go through it. Once inside, just go along
  the path; when it splits up, take a right through another door. What do we
  have here? A Kagajibari with four Ageetas. Take the fiery ones out first and
  then focus on the giant. All Seeds are fairly easy to find here. Assuming you
  are looking at the Core from the door with your Goggles on, there's one in
  the fire pool to your left, one in another fire pool to the left of the Core,
  another behind the Core itself and another to your right. After taking out
  the Core, another Key will drop near the door. Take it, then rush back inside
  the passage, going forward non-stop. Unlock the door at the end of the path.

  Once outside again, go forward until some Ollakas and Ageetas get in the way.
  Take them out, then follow the path left (south east on the map). As you pass
  the two trunks, you'll spot the fifth Core further ahead. With the Goggles,
  find the Seeds: one in the fire pool to the right, another behind and to the
  right of the Core, another to the left of the Core and the last one in yet
  another fire pool on the right. No enemies will attack you while dealing with
  the Seeds and the Core, so you can breathe a bit.

  Another Key will drop after you take out the Core, near the containers on the
  left. Grab it then rush to the door straight ahead - five Ageetas will drop
  in, followed by two Ollakas and another Kagajibari. You'll receive one more
  Key after you dispose of them. The path to the left will drop the laser fence
  but it only leads to a healing plate; your objective is through the door.
  ________________________
  Agata Islands: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The sixth and final Core is plain to see. Relax, since no enemies will bother
  you as you purge the SEED.

  Use the Goggles and notice three Seeds: one on your left (north west on the
  map), another dead ahead in a fire pool (north) and the third behind and left
  of the Core (north east). As for the fourth one, go to the left of the Core
  itself and close to the edge of this area to find it.

  Take them Core down and you're done.
_______________________________________________________________________________
  Trial 28: All SEED Cores purified!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: GRINDER S+4, 10000 Meseta, 130 Mission Points
  A-Rank Rewards: 4000 Meseta, 100 Mission Points
  B-Rank Rewards: 1500 Meseta, 80 Mission Points
  C-Rank Rewards: 70 Mission Points

  Watch another scene...
  ________________________
  Agata Islands: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  ...And another. As usual, stock up on anything you need from Bruce. He has
  several good weapons on offer, although it's likely you have better versions
  of some of them.

  When ready, use the healing plate and save point to the left, then just keep
  moving. Go past Bruce and into the section ahead, and you'll be attacked by
  three swarms of YG-01U BUGGES, a rare variant of the previous bugs you've
  faced in the past. Note that they can cast Megiverse like the YG-01K version.
  After them, time to face three GSM-05M Tirentos, also a variant of previous
  robots you've met before. Aside hitting harder, they are the same kind of
  enemy.

  When all of them are scrap metal, you'll receive a Key which unlocks the door
  straight ahead. However, there is an optional area in the Agata Islands if
  you take the path to the right instead. If you want to know more about it,
  then read the next section; if not, skip it to continue.
_______________________________________________________________________________
  [PSUOPTI4]  OPTIONAL: Further into the Agata Islands
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Ignore the Key and take the long path to the right of the door. You'll know
  you're going the right way when Lou complains this is the "wrong way". After
  a bit you'll spot another locked door. Head toward it and you'll be jumped
  by a Tirentos and two swarms of Bugges, and when they're down be ready to
  fight a Grinna Bete C.

  Killing them all unlocks the door into a different area.
  ________________________
  Agata Islands: Block D-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Note: All enemies here are based on the Lightning element, so Diga that.

  You'll be inside a large cave, with three containers further ahead of you.
  To the right of those is a long, twisting path. Take it to arrive outside,
  where three swarms of Bugges will attack you, followed by four Tirentos. When
  they're done with, keep going onwards (west on the map) in the direction of
  the locked door. Three Tirentos will be waiting, and their deaths bring out
  another three sets of Bugges. Killing them brings down the laser fence on the
  left. Go that way until you come to a small section with two Tirentos and a
  Grinna Bete C. Disposing of them rewards you with a Key; take it, then return
  to the locked door, then take the next door to exit this small passage.

  Outside, move to the locked door further ahead. Before you reach it, another
  group of Bugges and a Tirentos will appear, followed by two Grinna C's. Once
  they're destroyed, the door unlocks. If you go through it, you will find a
  teleporter at the end of the passage, which will take you outside the cave
  with the twisty path.

  And that's that - to leave, follow the passage back into the large cave, then
  exit back to Block C-1.

  As before, you can repeat this section as many times as you want. The amount
  of enemies may seem few, but they give away nice chunks of experience and
  Meseta. Also note that when you leave, all enemies from Block C-1 will be
  there as well.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Key in hand, unlock the door and go inside the passage. When the path splits,
  going forward leads you to three containers with Photon Charges inside them,
  while going right takes you closer to your objective.

  When you cross the door, you'll be back outside and with a Grinna C and two
  sets of Bugges to deal with. Once gone, go to the north west of the map and
  you'll find three Tirentos. Dispatch them, then go through the door.
  ________________________
  Agata Islands: Block C-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go through the door. Watch the scene, then it's Boss time with another Trial
  thrown in.
_______________________________________________________________________________
  [PSUTRI29]  Trial 29: Defeat SEED-Magashi!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 2:00 minutes

  Enemies to kill: 1

  Notes: You're screwed.

         Actually, not as much as other players would have you think. It's true
         that SEED-Magashi has a bevy of moves that are both infuriating and
         damaging. Think of it as a Bil de Vear or Kagajibari in terms of raw,
         physical power. He also shares their ability to jump great distances
         and knock you back. Further, he can dash, shoulder charge and teleport
         around the area, so don't be too surprised if you find yourself losing
         more time trying to track him than fighting him.

         His more devastating moves are a high level Megid, and a roundhouse
         kick which he can perform randomly or when getting up after being
         knocked down. Said kick can Confuse characters. Be aware that he will
         also do various kicks in a row.

         Finally, his element is Dark, so consider using any Light-based weapon
         in your arsenal.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Another battle without a specific method. While tricky, it is possible to
  knock him down, but watch out for that roundhouse.

  Your best choice is to hit with everything you've got every time you get the
  chance. Hunters are at their best with Double Saber, Twin Blade and Spear
  PAs. Rangers should focus on using Light-based Bullets; a good backup choice,
  though one which may work just as it might fail, are the Trap G's. Forces
  should stick with their highest level TECHS.

  If you have at least one ranged weapon with Light-based attacks on it, then
  use it as best as you can. Machine Guns are a good choice in this case, but
  Cannons aren't a bad idea if you can handle their slughish rate.
_______________________________________________________________________________
  Trial 29: SEED-Magashi defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: TE / PP GENERATE, 10000 Meseta, 130 Mission Points
  A-Rank Rewards: 4000 Meseta, 100 Mission Points
  B-Rank Rewards: 1500 Meseta, 80 Mission Points
  C-Rank Rewards: 70 Mission Points

  Watch the scenes that follow the fight, and Chapter 10 is no more.

_______________________________________________________________________________
  [PSUCHA11]  Chapter 11 - Unification Point
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:      - Free Mission: "Two-Headed Sentinel"
                - Free Mission: "Woodland Flames"
                - Free Mission: "Temple of Ice"
                - Scape Doll (S-Rank Trial 30)
                - 18000 Meseta (S-Rank Trial 30)
                - Thunder Cannon (Optional)
                - Grinder S+5 (S-Rank Trial 31)
                - 18000 Meseta (S-Rank Trial 31)
                - Mugungri (S-Rank Trial 32)
                - 18000 Meseta (S-Rank Trial 32)


  After all the cutscenes, Ethan will be back in his room. A transmission from
  Nav directs Ethan to the HQ on the Colony. Before you leave, Pete has some
  new topics to discuss and consulting the Vision Phone, you'll find new Free
  Missions.

  When ready, leave the room and go to the GUARDIANS branch in Clyez.
  ____________________________________________
  Clyez City 5th Floor: GUARDIANS Headquarters
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene with Lumia when you enter, then go and talk to Mina at the
  counter. Several moments later, you'll learn your next mission is on Moatoob.
  Once the briefings are all over, you'll be back at HQ. Leave.
  ___________________________________
  Clyez City 4th Floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Take a shuttle to the GUARDIANS Branch on Moatoob.
  _______________________
  GUARDIANS Dagora Branch
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Once here, talk to Mana at the counter. You'll then be taken to the Meeting
  Room for another scene. The mission "Defend the Gates" will then be available
  at Dagora's Flyer Base. Leave.
  _____________________________
  Dagora City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Two things to know about the next story mission. One, it will feature a very
  demanding section because it's a Trial with a large enemy contigent that may
  even catch high level characters off guard. Two, you can't create the line
  shields that would be better suited to the mission itself.

  To expand on that last one, you could make the Hardline (good vs. Fire), the
  Har-senba and the Rabol Hard, the last two able to be made with any element
  you want... If Sonic Team hadn't decided they all needed one item that you
  can only get in the last Chapter. Or to be more precise, in the last area of
  the game. Another questionable move is that Ether Acid, the second component
  necessary to make Trimates, is now available in Synth shops. Yes, it's not
  like they have been widely available for free in the game, is it? Oh wait.
  Good show, Sonic Team!

  Not all synthesis is bad, though. The Ascalon (Saber), Sava-zashi (Dagger)
  and Dual Railgun (Twin Handgun) are very good weapon types that are not too
  expensive to make. If you found the Bulletmaster and Death Dancer Boards in
  previous Chapters, they both also require Kerseline; the Twin Handgun also
  needs some Chicotite in its "???" material.

  For shoppers, GRM has the Falcon (a new Rifle) while Yohmei has the Canara,
  a new Wand. Tenora has the Rabol Danga, a good line shield with a Body and
  Extra slot, but it's exclusive to Hunters. Meanwhile, both Tenora and Yohmei
  have new units that boost STA and END, respectively.

  While all elements will have a chance to shine, the next story mission is
  all about Fire and Ice-based weapons, line shields and PAs. Their importance
  can't be understated, as you will be subjected to tough enemies, nearly all
  capable of casting Barta at one point. As you should know by now, Freeze is
  the worst status effect you can suffer.

  Not much else to suggest for now, other than the final Boss of this Chapter
  requires at least one ranged weapon and is vulnerable to Diga.

  When ready, go to Moatoob's Flyer Base and select "Defend the Gates".

_______________________________________________________________________________
  [PSUSTO10]  Story Mission 10: "Defend the Gates"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Thunder Cannon (F)

  Board Drops:	   [B] Death Dancer
		   [B] Granarod

  Enemy Drops:     Vullseye -- Zoona
		   Rabol Stella -- Vanda
		   Mega Wall -- Naval
		   Me / Concentrate - Bil de Vear
		   Giga / Legs S -- Vanda Merha
_______________________________________________________________________________

  ___________________________
  West Kugu Desert: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. You're now in the West Kugu Desert. In the next segment,
  you'll get to drive an AMF Striker during a Trial.

  Note: There's no save point right before the Trial, so if you want to, return
        to Dagora, save your game, then return here - if you fail, you won't
        have to go through the cutscene again.

  When you're ready, ask the AMF soldier how to operate the tank, then get on
  board and roll out into the desert.

_______________________________________________________________________________
  [PSUTRI30]  Trial 30: Reach the confinement system with the striker!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 3:30 minutes

  Enemies to kill: 12

  Notes: Sturdy, though not always easy to maneuver, the Striker's advantage is
         its firepower. Unlike the Lunga, the Striker is a war machine - you
         don't need to get off the vehicule, kill the enemies on foot, then
         board again to continue.

         This Trial is pretty similar to the Lunga one, with some differences.
         Here you have to destroy rocks instead of trees in order to proceed,
         and there are now two gauges to keep track of. One is the health bar,
         replenished by green containers found in the Trial; the other is the
         ammo bar, depleted with each shot fired by the Striker and recovered
         with red containers.

         Finally, those ammo and health reserves can often be used as waypoints
         so you now where to go next, but this is probably the easiest Trial in
         the entire game.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From your starting position, head to your right (north west on the map).
  After you pass between the two trees, you'll find a large rock with a glowing
  spot. Destroy it with the Striker, then pass through the opening.

  In this section, keep moving to your right again (north east on the map)
  until your first line of opposition arrives - three Vanda Merhas. Kill them,
  then maintain your course to find another large rock. Blow it up and pass
  through the opening.

  Keep to your right once again (now east on the map), past the green container
  and tree, until you find three more Merhas. After those, head to your left
  until you see another glowing rock. Kaboom, go through.

  Here do a 180 degree turn, grab the ammo container and as you pass the tree,
  take a left turn and keep going.
  ___________________________
  West Kugu Desert: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From here, go left past the ammo box and face two Merhas and a Bil de Vear.
  Don't worry, the Striker can take a de Vear down with one shot. Right after
  you kill them, look to your right - there's another shiny rock on the closed
  off area to the right. Blow it up and go through.

  And to the right we go once again. Grab the ammo box, make another turn to
  the right, then keep going until another de Vear and two Merhas pop up. Deal
  with their sorry hides then look for another shiny rock towards the right
  (south east on the map). Kaboom once more.

  Now go left in the direction of the ammo container, then to the right of the
  tree beyond it and you'll spot another suspicious wall. Tear it down and go
  through - you've cleared the Trial.

_______________________________________________________________________________
  Trial 30: Arrived at the confinement system!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: SCAPE DOLL, 18000 Meseta, 140 Mission Points
  A-Rank Rewards: 7000 Meseta, 110 Mission Points
  B-Rank Rewards: 3000 Meseta, 90 Mission Points
  C-Rank Rewards: 80 Mission Points

  ___________________________
  West Kugu Desert: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene.
  _____________________________________________
  West Kugu Desert: Confinement System Exterior
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And another. Tomrain will leave the group and Lou will now join. You'll be
  back outside the Confinement System, with a save point to the left and the
  vast Kugu desert straight ahead of you. If you want to return to Dagora,
  turn back and enter the door behind you. Otherwise, go into the hot sands.
  ___________________________
  West Kugu Desert: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the door, look to the left and you'll see a laser fence. Go there and
  eliminate the group of Navals. After them, a Drua Gohra will appear with four
  more Navals around it. Gohras use charging attacks and can knock characters
  down with tail swipes, but the most noteworthy moves are their ability to
  cast Foie very quickly and rotate themselves very fast when attacked from the
  sides. However, they can be tipped over, leaving them open for attacks.

  Once these are dead, watch out for the four Vanda Merhas that appear behind
  you. Their deaths reward you with a Key. Bring the fence down and go through
  it, then down and left to fight several groups of Navals until you reach the
  next laser fence. Once you kill them all, another Key will drop down, so take
  down this next fence.

  Go up and a Gohra will appear. Its death will bring out some more Navals:
  first from the right, then from the left. Use the Key that falls down after
  the last one is slain to bring down the fence on the left. As soon as it goes
  down, several Merhas (including a King) will spawn right in front of you.
  Kill them, then be prepared to deal with the Gohra and Navals to the right,
  followed by another Gohra and more Navals to the left. Once they're all taken
  care off, yet another Key will drop down. Use it on the door north east on
  the map.
  ___________________________
  West Kugu Desert: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Move closer to the tree and notice your surroundings. You can see two exits
  to your left and one is blocked with a fence; and further ahead of you, to
  the right, is an Info Key lying about. Totally not suspicious! Head for the
  Key and fight off five Navals, then three more. When the dust settles, grab
  the Key and turn back, this time heading to the right and taking the open
  path.

  As you enter, four Merhas and a Gohra will appear. Take them out for another
  Key, and now go to the fence in the previous section. Bring it down and keep
  going. A small group of Navals will be waiting for you, but after you deal
  with those, another Gohra escorted by two Navals will appear in the distance.
  Don't keep them waiting. When they're dust, another Key will appear in front
  of another fence, both of them to the right (north east on the map). Going
  past this one, you'll reach a wider area - a Gohra and four Navals will come
  up from the left.

  After them, head to the door in the distance; about halfway through, you'll
  be ambushed by two Gohras and a handful of Mehras. Do the usual slicing and
  dicing, then use the next Key on the door close by. After the small passage,
  a large group of Mehras will be waiting. Disposing of them brings out another
  pair of Gohras, surrounded by Navals. Kill them off, paying attention to more
  Navals that spawn as you take out the first ones, then when it's over... Yes,
  time for another Key and lock to the left of where the Gohras appeared.
  _______________________________________________
  West Kugu Desert: Inside the Confinement System
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the cutscene.
  ____________________________
  West Kugu Desert: Field Base
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  During this next scene, Lou will reveal that you'll be facing a battalion of
  creatures. When you can move again, look to your left to find the three usual
  suspects - a healing plate, Photon Charger and save point. If you want to go
  back to Dagora, follow the path further to the left.

  Otherwise, it's time to proceed. Go through the unlocked door on the right
  and get ready for one of the hardest Trials in the game.
  __________________________
  West Kugu Desert: Area A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Walk towards the right side of this area and a Trial starts.
_______________________________________________________________________________
  [PSUTRI31]  Trial 31: Defeat all creatures in Area A!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 13:00 minutes

  Enemies to kill: The game doesn't provide an enemy count at the end, but
                   you'll have to kill 150 under the alloted time.

  Notes: This Trial is best described the same way as Gunstar Heroes' fifth
         stage objective - "Destroy them all!"

         During this Trial, my instructions will be a bit different. The only
         objective here is to be lightning fast and kill all the creatures as
         fast as you can. Due to the chaotic nature of the battlefield, I will
         only provide cardinal directions - north, south, east and west - since
         I can't be certain that you'll be facing a certain direction when I
         tell you to go there.

         As expected, the Fire element will be your best ally here. Don't rely
         too much on Partners, be precise with your Photon Arts, and don't be
         stingy - if you need to use healing items or TECHS, go for it.

         The most dangerous thing here will be the successive Barta waves that
         the enemies will cast. If you're not careful and are caught between
         them, you'll burn through your Scape Dolls like a hot knife through
         butter.

         An alternative suggestion to deal with this Trial: if you think the
         following directions are too verbose, don't read them. It seems I'm
         contradicting myself, but the best way to handle this place (with a
         couple of exceptions) is to simply check your map at all times as you
         will get a clear idea of where enemies are coming from.

         Finally, you can get a free Thunder Cannon during this Trial. Like the
         Trial in the Milate 04, getting this optional weapon will either be
         hard or a breeze. I'll give directions to get both the weapon and the
         S-Rank, but feel free to disregard it if you feel roughly 30 seconds
         might damage your performance. Besides, you can also buy one in GRM
         in the next Chapter but it'll cost you 40k Meseta.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Four Navals will spawn from the north east. Take them out then head north to
  fight two Bil de Vears. Go north and slightly east for a group of Vandas,
  then more Vandas and Navals will come from the north. Watch it as more Navals
  will spawn nearby.

  After that, two more de Vears will come from the east, followed by another
  group of Vandas further east, with a King version included. Be careful as yet
  more Vandas will spawn in the same area, leading to attacks behind your back.

  After those, a Key will drop to the east. Use it to go through the door.

  Several groups will come from the north east in the following sequence -
  a de Vear and some Navals, then two de Vears, followed by a de Vear and four
  Vandas, and finally a King Vanda surrounded by Navals. Note that more Navals
  will spawn around you as you take down the previous ones.

  Now head east to fight a Vanda and two Navals, then a group of Vandas led by
  a King. Two more Vandas will spawn near this group.

  After this point, focus all your attentions to the west as three de Vears
  will come from that direction. Enemies will seem to have stopped spawning but
  what you have to do now is to head all the way west to find the next groups.
  Run west direction to find another Vanda group led by a King, and take care
  as three more Vandas will spawn to replace the last ones you finished off.

  Now grab the Key further west, then rush east then north and go through the
  door.
  __________________________
  West Kugu Desert: Area A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Note the locked door straight ahead, then go north eash. A batch of Navals
  will appear, and another group of them with a Gohra will come from the west.
  After they're dealt with, a Vanda group will appear north, in front of the
  door. Focus your attention on the King first, then the rest. Grab the Key
  they drop and go through the door.

  As soon as you enter, confront the Gohra and four Navals to the north, then
  fight off two more Gohras to the east. Tonnio will comment that you've beaten
  100 enemies.

  After that, run to the east and destroy the group of Vandas and Navals, then
  another group of Vandas and Gohras to the north. Two more Vandas and two more
  Gohras will appear to the south, right behind you; after those, the next Key
  will drop to the south and slightly to the east. Go through the door ahead.

  Run south east, then a bit to the east, to fight four Navals and a Gohra.

  To the east of where you fought this group, next to a tree, is a ramp going
  down. If you go down the ramp, then head west, you'll find three containers.
  The one on the left has the THUNDER CANNON. If you came here, just retrace
  your steps - east, then north up the ramp.

  After that move further to the east and confront five Vandas with a King in
  the group. Another set of four Vandas a Gohra will appear from the same
  direction.

  Now head south, kill off two Gohras and some Navals, followed by three Gohras
  and two more Navals. Finally, rush further south and exterminate the group
  of Vandas - besides a King among them, a few more Vandas will spawn as you
  kill the last ones.

  Don't bother picking up the Key that drops down - as soon as you hit the 150
  mark, the Trial ends.
_______________________________________________________________________________
  Trial 31: All creatures successfully defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: GRINDER S+5, 18000 Meseta, 140 Mission Points
  A-Rank Rewards: 7000 Meseta, 110 Mission Points
  B-Rank Rewards: 3000 Meseta, 90 Mission Points
  C-Rank Rewards: 80 Mission Points
  ____________________________________________
  West Kugu Desert: Area A Defensive Perimeter
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene.
  ____________________________
  West Kugu Desert: Field Base
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  And another scene. Take what you need from Bruce (notice how his shop seems
  to have more ranged weapons than melee), then go to your right to find a
  healing plate, Photon Charger and save point. You can return to Dagora if you
  wish but your objective is to head down to Block B - it's the only open door
  so it shouldn't be hard to find.
  __________________________
  West Kugu Desert: Area B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In this area, ignore both the right and left sides - go directly to the base.
  Four Jishagaras will appear ahead; make short work of them so that three Bul
  Bunas come out of hiding, then defeat those as well. A Key will drop, right
  in front of the laser fence. Take it down and go through.

  You'll find three more Jishagaras on the right; send them packing, then use
  their Key to pass through another fence. Go down the ramp, taking out another
  four Jishagaras, then head left to terminate three more Bunas. Another Key
  will drop to the right of them, near another ramp and face.

  Once past it, two more Jishagaras and a Gohra are waiting for you topside, so
  go meet them. Now go left, north west on the map, to find another Gohra. When
  it's dead, a lone Jishagara will run up to you. Kill it, then just continue
  on this path to find two more of them.

  To the left from here (south west) is a path where you can find three boxes
  with Atomizers or Scape Dolls. To the right side (north west) is the exit.
  Head there and you'll see a locked door. When you get near, you will find a
  Gohra, followed by three more Bunas. Whack them to get a Key, then cross the
  door on the mountain.
  __________________________
  West Kugu Desert: Area B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  In this area, ignore the path to the left. If you go right, you'll come upon
  three Zoonas and three containers to the left of them. Anyway, your objective
  is dead ahead, into another AMF fortification. A Bil de Vear and four Navals
  are inside, and to their right is a laser fence protected by another group of
  Navals. Take them out and go through the fence with the Key.

  In this next section, look to the left to find a laser fence. You can't do
  anything about it now, so go right to trigger two Zoonas, then follow that
  path. A couple of seconds later, two Bil de Vears will appear, and then five
  Navals will grant you another Key when they're dead. Use it on the fence to
  the left and go through it. As soon as you deactivate it, a de Vear and four
  Navals will spawn in and attack you. Take these down to receive another Key,
  one that will let you go through the door ahead.

  However, if you want to explore a teensy bit of this area - namely, the fence
  you left behind - just go all the way left from here until you find three
  Zoonas. Take them out of the skies, grab the Key then go back inside the AMF
  fort. Go right until you spot the fence then take it down. On the other side
  are five Navals; more will pop up as you kill the first group. Further to the
  back of this area are two sets of boxes, each behind the parked Strikers -
  the left set usually drops Dimates and Trimates, while the right set will
  have Atomizers.

  Whether you went back for this area or not, your objective is through that
  locked door on the north east side of the map. Unlock it to access the next
  area.
  ________________________________________
  West Kugu Desert: Distress Signal Origin
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  First of all, save your game. Then head towards the beaten down Striker and
  fallen AMF soldiers for a cutscene.
_______________________________________________________________________________
  [PSUTRI32]  Trial 32: Defeat the Dimmagolus!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:30 minutes

  Enemies to kill: 1

  Notes: Yes. *Again*. The same Boss as before, but with a different name and
         set of colors. Dimmagolus is pretty much the same as the Onmagoug,
         only it now has a large amount of hitpoints when compared to its
         older version.

         Along with patterns you should be familiar with by now are also some
         novelties. When a dark aura surrounds it, it will launch some organic
         material that will Confuse you, while a blue aura means an electrical
         attack is on the way.

         Its melee attacks are also more powerful, so beware.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As before, its weak points are the wings. Target them with ranged attacks in
  first-person view, then rush it when it goes down. Dimmagolus is weak against
  the Lightning element, so anything Ground-based is your best line of attack.

  Not much to recommend other than being fast and using any Skills that target
  several body parts. Ground-based Bullets and/or TECHS are useful, though not
  really crucial if your PAs are high level enough.

_______________________________________________________________________________
  Trial 32: Dimmagolus defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: MUGUNGRI, 18000 Meseta, 140 Mission Points
  A-Rank Rewards: 7000 Meseta, 110 Mission Points
  B-Rank Rewards: 3000 Meseta, 90 Mission Points
  C-Rank Rewards: 80 Mission Points

  Watch the following scenes. And hey, here's another chapter for you.

_______________________________________________________________________________
  [PSUCHA12]  Chapter 12 - Life Choices
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Rewards:      - Free Mission: "Absolute Zero"
                - Free Mission: "Terror in the Desert"
                - Scape Doll (S-Rank Trial 33)
                - 18000 Meseta (S-Rank Trial 33)
                - Hanzo
                - Death Dancer (S-Rank Trial 34)
                - 18000 Meseta (S-Rank Trial 34)


  Another cutscene opens up Chapter 12. When it's over, you will return to the
  GUARDIANS HQ in the Colony. Head to the exit and a new scene will play out
  between Ethan, Tonnio and Leo. After that, leave.
  ___________________________________
  Clyez City 4th Floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  So let's find us a Curtz. Take a shuttle to the West District in Holtes City,
  or take it to GRM then leave the shop. Whatever you do, head towards the AMF
  Base - it's the enormous enclave with a CAST guarding the door. Approach him
  to start a cutscene.
  ______________________________
  AMF Headquarters: Meeting Room
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene between Ethan and Curtz.
  __________________________
  Holtes City: West District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Head towards the Central Square, and another cutscene will play out, this
  time with Lou.
  ___________________________
  Holtes City: Central Square
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From here, take a shuttle to Moatoob. Just select the planet, you can't make
  any other choice for now.
  _____________________________
  Dagora City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. To Gawik's Bar it is. Just go right, up the ramp and to the
  left of the photon charger and save point. At the end of the path and down
  some stairs is the bar.
  ___________
  Gawik's Pub
  ŻŻŻŻŻŻŻŻŻŻŻ
  Watch another cutscene.
  _____________________________
  Dagora City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  To the Communion, then. Take a shuttle to Neudaiz's Central District.
  _____________________________
  Ohtoku City: Central District
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From here, just go right - as you approach the guard outside the building,
  several scenes will play out. After all that, the group now has a chance to
  go to the HIVE. The mission "Guardian's Calling" is now available from the
  Space Dock in the Colony. The game is misleading - while it says Ethan can
  accept this mission without partners, you actually *have* to accept it alone.
  ___________________________________
  Clyez City 4th Floor: PPT Spaceport
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll be taken back here. Before getting further into the story, drop by
  Ethan's room and check the Vision Phone to see what new Free Missions are now
  available.

  As for everything else... This is the last story mission. Some of the harder
  enemies in the game are in the Hive but it's also one of the shortest areas
  in the game. Still, while it doesn't really seem to build up on challenges as
  previous Chapters did, the increased difficulty comes down to most enemies
  being capable of using multiple elemental attacks.

  Every weapon, line shield, units and materials  are now available. However,
  remember that Nanoresin is only found on the Hive, randomly dropped by Bel
  Pannons.

  There are two good weapons you can find in the Hive that are also possible to
  create before you head there. These are the Hanzo and the Death Dancer. The
  primary disadvantage of creating them now is that it will be costly in terms
  of materials, though if you've replayed Free Missions for fun and profit, you
  should have enough Mesetas to buy a small country. The tremendous advantage,
  though, is obvious: in a place plagued with Dark-based enemies, Light-based
  weapons are undoubtedly useful.

  Then again, the final mission is very short, and since it will be available
  to replay once you complete it, Light-based weaponry is not a matter of life
  or death.

  Other noteworthy weapons you can create before going there are the Assassin
  (A-Rank Rifle), the Shintsuki-zashi (A-Rank Double Dagger), the Bulletmaster
  (A-Rank Double Handguns), the Beam Vulcan (B-Rank Machinegun), the Beamgun
  (B-Rank Handgun) and the Shigga Bigul (B-Rank Shotgun, but you had access to
  it since Chapter 6). You can also create the Mugungri; you may have already
  received one during a Trial in the previous Chapter but it was neutral.

  Meanwhile, if you manage to S-Rank the "Absolute Zero" Free Mission, you'll
  receive the Board for the Svaltus Edge, an S-Rank Sword. Considering that it
  requires somewhat easy materials, it's a great choice for Hunters. The only
  "downside" to making this weapon is that it requires Kubara Wood, the rarest
  material in PSU's Story Mode, but also one you can find in the "What is in
  the Ruins" Free Mission... If you don't mind repeating it a lot. But that
  mission is much easier to handle now so repeated runs are quicker.

  Forces can also create very good weapons at this point, though the selection
  is limited to the Cometara (an A-Rank Wand) and the Granarod (an A-Rank Staff
  also found in Board format on the Hive).

  If you prefer buying weapons, there are several S-Rank weapons to choose
  from across all three conglomerates for all Types, but at this point the only
  Light-based weapon on the market will be the Gudda Greta (B-Rank Knuckles).
  So consider it a generous trade-off - you can either buy highly effective and
  destructive S-Rank weapons, or create some B and A-Rank weapons that can have
  the Light element on them.

  Finally, the best line shields will also be on offer, along with specialized
  units. Suggestions regarding these are moot, as it all comes down to player
  choice about DEF and EVA. While it's possible to create armor with the Dark
  element, so they protect better against critters in the Hive, not only are
  their stats lower but Hive enemies will use more than Megid.

  Keep in mind that some weapons in shops have a corresponding Board in the
  Synth Shops, so be on the lookout for that - Boards are cheaper, and you can
  scavenge for materials yourself.

  Note: Once you start the next and last story mission, you cannot leave until
        you complete it.

  Whenever ready, go to the Space Dock at the Colony's PPT Spaceport, select
  the "Guardian's Calling" mission, and off you go.

_______________________________________________________________________________
  [PSUSTO11]  Story Mission 11: "Guardian's Calling"
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Box Drops:	   Hanzo (F)
		   Kubara Wood (R)

  Board Drops:	   [B] Death Dancer
		   [B] Bulletmaster
		   [B] Granarod

  Enemy Drops:	   Dagger of Serafi -- Bel Pannon
		   Whitill Wing -- Deljaban
                   Nanoresin -- Bel Pannon
_______________________________________________________________________________


  Watch the scene that follows and then talk to everyone in the ship's bridge.
  More scenes will play out, the Karen is back.
  __________________________
  Inside the HIVE: Block A-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene between the party. Leo, Tonnio and Lou will go into an area,
  while Tylor and Liina look after the Landeel. Ethan and Karen join up and go
  into a different area.

  Go across the door straight ahead and a Trial will start.
_______________________________________________________________________________
  [PSUTRI33]  Trial 33: Follow Hyuga and Maya's distress signal!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 6:50 minutes

  Enemies to kill: 47

  Notes: Not much to say for this one. By now you've most certainly gotten the
         hang of combat and the need to keep moving, and this is no different.

         Just keep in mind that, while Forces have no direct damage spell based
         on the Light element, direct damage and status ailments from other
         TECHS are a viable option.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  __________________________
  Inside the HIVE: Block A-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When you reach this area, keep moving forward until you meet Two Deljabans
  and two Bel Pannons, the first line of offense. Take them out, then proceed
  through the door straight ahead. Three Deljabans will be inside this room -
  when you kill them, five more will spawn from the right side. After they're
  dead, take the door to the right.

  The path splits between left and right in this next section. First, take the
  left path and go along it until you find three Bel Pannons. Killing these
  spawns even more Bel Pannons and a Deljaban across the room, and two more
  Deljaban will appear after them. Once that's done, the door ahead of you
  (north) opens. Take it to find a room with four containers - as you get near
  them, four Bel Pannons will appear behind you. When they're terminated, four
  Deljabans will appear, along with a Gaozoran.

  These are very dangerous, even even for high level characters. They can cast
  Foie, Gibarta and Ramegid, but can also warp around a room - making it tricky
  to keep a lock on them. Also, the King version can use Megiverse, so take
  care. A good tactic against them is to use Diga or Ground-based Bullets since
  those can silence the Gaozoran. Also, it's very weak against knockdown, so
  do your best to pin it to the ground and maul it.

  Now leave this room and return to the split path - as you get there, three
  Bel Pannons will drop by. Kill them, then take the right path (south east).
  Follow another long path to find three Deljabans and another Gaozoran. During
  this fight, be prepared for a fair number of Deljabans and Bel Pannons to
  spawn inside the room as you keep trying to bring the Gaozoran down. Once
  they're all defeated, go through the door that opens to the far right (east)
  of the room.
  __________________________
  Inside the HIVE: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Follow the path right, past the containers, to trigger a scene - and that's
  it, Trial done.
_______________________________________________________________________________
  Trial 33: Found distress call origin!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: SCAPE DOLL, 18000 Meseta, 150 Mission Points
  A-Rank Rewards: 7000 Meseta, 120 Mission Points
  B-Rank Rewards: 3000 Meseta, 100 Mission Points
  C-Rank Rewards: 90 Mission Points
  _____________________________
  Inside the HIVE: Laboratory A
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch another scene, and Maya and Hyuga will join the party.
  __________________________
  Inside the HIVE: Block A-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  You'll return to Block A-3. From your starting point, head to your left into
  another large room. Wipe out the two Deljabans and a Gaozoran, then take the
  door to the left (north). In this next room, four Deljaban will be waiting
  for you, then two others will come out once you kill the first ones.

  When the duo is done for, another four Deljabans will appear in the back of
  the room, guarding a SEED-Vitace. Remember that these are fairly mobile and
  can Infect the party, so watch it. After the ensuing chaos, go through the
  door up ahead, located towards the east side on the map.
  __________________________
  Inside the HIVE: Block A-4
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go along this long room to find a Bel Pannon and two Deljabans; three other
  Pannons will spawn further behind the first enemies. Take them all out while
  being alert against any strays, then keep going along the room. Towards the
  end are two doors - one to the left and another straight ahead - along with
  two more Bel Pannons and two other Deljabans. Three more Deljaban and another
  Gaozoran will appear soon after you kill the previous group, so be ready.

  What door to take after they're all gone? First, take the door ahead of you
  (on the east side) and you'll come to a room with a container behind a laser
  fence. Once you get halfway through the room, three Gaozoran will attack -
  this is a tricky fight, sure enough, made worse by the fact that one of them
  is a King version.

  I found the best thing to do here is to deal with one at the time, preferably
  leading it away from the others. Knockdown PAs, such as those for Double
  Sabers and Single Sabers, are recommended so you can push one of them into a
  corner and attact it repeatedly. Rangers should rip them apart with Rising-
  type Bullets and knockdown Skills as well, or even whip out a Shotgun as soon
  as they appear and try to hit all three at the same time. Forces are best
  using their highest level TECHS - remember that status effects are usually a
  life saver.

  Killing them all brings the fence down, and cracking open the container will
  reveal the HANZO, an A-Rank Sword.

  Once done, return to the previous room and go through the other door, heading
  north. Several Deljaban will be waiting in the next room, and once they're
  down, grab the Key they leave behind. Then take the door further ahead, to
  the north side of the room.

  Inside this next room will be a laser fence and five Bel Pannons. When the
  Bels are gone, four Deljabans and a Gaozoran will appear from the back of the
  room. Killing them all takes down the fence - take that path.
  __________________________
  Inside the HIVE: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  First thing to notice is the healing plate and save point dead ahead.

  There's a locked door to the left, so forget about it - for now. There's an
  open door straight ahead, and a long path to the right. Going forward will
  continue the mission, while the right path leads into an optional area, with
  some enemies and healing items.

  If you want to learn more about this optional area, read the next paragraphs.
  If not, skip them to continue with the story mission.
_______________________________________________________________________________
  [PSUOPTI5]  OPTIONAL: Further into the HIVE
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the save point and healing plate on Block B-1, take the right path along
  the corridor. This leads into a very large but vacant room, with three boxes
  to the left - which have healing items - and another pathway to the right.
  Follow that corridor to its end. Karen will say there's nothing in this area,
  but keep going.
  __________________________
  Inside the HIVE: Block C-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  While you'll notice this room has a path to the left and to the right, they
  both lead to the same places. Still, ignore the right path for now.

  Go left and along the narrow passage. You'll come to a room with a Deljaban
  and two Sendillans. Kill them, then cut down the three Sendillans that spawn
  after them. A Key will drop - when you grab it, you'll notice it belongs to
  a set of two. Now head north east on the map, following another narrow path.
  At the T-Junction, two Sendillans will appear. Notice the path to the left?
  Don't go there yet; keep going forward along the corridor.

  When you exit the corridor, you'll come to another room, this time with two
  Deljabans and a Sendillan further ahead and to the right. Killing these will
  spawn three more Deljabans behind you. After they're gone, another Key drops
  down. Grab it and unlock to the east of this room, where the first group of
  enemies was. Go through it.

  A Deljaban and some Sendillans will be expecting you; meet their expectations
  and take them out. Next up, five more Deljabans appear, and three others will
  drop in as you kill the previous ones. Don't leave - wait a couple of seconds
  and a Dilnazen will appear near the door and move towards the center of the
  room. This one is obviously stronger than the version you encountered in the
  frozen Temple in Chapter 10, and has a tendency to block melee attacks a lot
  more. His death rewards you with a Key, the second in the set.

  Now return to the T-Junction you passed by moments ago.

  Nore: Another Sendillan duo *might* be back at the junction; if not, they'll
        very likely appear once you return here when leaving the next room.

  Now take the path you ignore before to find a locked door. Once you use both
  Keys, go through it to reach a room with eight containers. They might not
  seem a great reward, but it's an easy way to restock on healing items and
  Photon Charges without having to pay for them.

  Now return to the beginning of this area (the southernmost room on the map),
  and find three Deljabans and a Dilnazen. After you kill them, that's it for
  this optional area.

  To go back to Block B-1 and continue with the story, just take the exit right
  there. As with previous optional rooms, this one can be visited as many times
  as you wish, since enemies will respawn when you leave and reenter.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  When ready, go through the door beyond the save point and keep going along
  the corridor.
  _____________________________
  Inside the HIVE: Laboratory B
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene, then time for a Trial.

_______________________________________________________________________________
  [PSUTRI34]  Trial 34: Stop the Carriguine!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Time to beat: 1:00 minute

  Enemies to kill: 1

  Fall frequency of Maya: 0

  Notes: The Carriguine is pretty much the same as the Kamatozes you found on
         Neudaiz. That is, its charges and sword swipes can knock characters
         down, and it can leap around. It can also use Gifoie and Damfoie for
         damage, and Deband to boost its own defense. Finally, it's impervious
         to knockdowns.

         Its most dangerous offensive maneuver, however, is the ability to cast
         Megid three times in a row.

         Other than that, keep an eye on Maya - if she's Incapacitated, you
         won't get the S-Rank.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Not much to say for this one. Like the Kamatoze, do your best to dodge away
  from his charge attacks, then hit it with everything you've got. Just be fast
  and make sure Maya doesn't get snuffed out.
_______________________________________________________________________________
  Trial 34: Stopped the Carriguine!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  S-Rank Rewards: DEATH DANCER, 18000 Meseta, 150 Mission Points
  A-Rank Rewards: 7000 Meseta, 120 Mission Points
  B-Rank Rewards: 3000 Meseta, 100 Mission Points
  C-Rank Rewards: 90 Mission Points

  Watch another scene, then a broadcast from Lou will come through. Your new
  objective is to destroy the central control room, which pretty much goes hand
  in hand with stopping the space beholder -- er, satellite. However, Hyuga
  will take Maya to the Landeel, so only Ethan and Karen remain.
  __________________________
  Inside the HIVE: Block B-1
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Just go through the door ahead of you. It seems Bruce found his way into the
  satellite. Use him as you see fit, then save your game. Remember when you got
  here and the door to the left, west on the map, was locked? It isn't anymore.
  Go through it.
  __________________________
  Inside the HIVE: Block B-2
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  As you go further into the room, note there are two laser fences, one to the
  left and another to the right. Two Deljabans will appear as you move closer
  to them; deal with them and after those, two more Deljabans will drop in the
  room along with a new enemy, the Jusnagun. While its appearance is somewhat
  new, it owes a lot to the Tengohgs you fought on Neudaiz.

  Its patterns are pretty much the same. On the ground, it can attack with its
  claws; while flying, it can swoop down on characters. The main thing to worry
  about is that it also uses Megid, so keep an eye out on that purple ball it
  launches towards you. Fortunately, it also has the same weak points as the
  Tengohg - while it may resist melee blows, it's vulnerable to ranged attacks
  and knockdown effects.

  Once you kill it, both laser fences will go down. If you take the right path,
  you'll go through a corridor and a door to the right; past it will be a small
  room with Deljabans and Bel Pannons, along with containers. Photon Charges
  are usually found on them. If you go here, note that two more Deljabans will
  appear in the room where the fences were.

  If you take the left, you'll continue with the mission so go that way.

  Before the path turns left again, three Bel Pannons will jump you. Smash'em
  to bits, then keep on your left and at the end, take the door on the right.
  Inside this large room, three Deljabans and two Bel Pannons step into the
  fray. Kill them, then deal with another Jusnagun accompanied by two more
  Pannons. When they're disposed of, the door on the far end of the room will
  open. Go through, then keep to the right on the next room after the small
  passage. Three Bel Pannons and a Deljaban will be there, and another pair of
  Deljabans and a Jusnagun will appear afterwards. After you've added them to
  your bodycount, take the door on the west side of the room.
  __________________________
  Inside the HIVE: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Go to the right side to fight more Deljabans, then keep on that direction and
  cross the open door. This next room has two more directions to choose from,
  but for now, focus on the Deljabans lying in wait. After them, go towards the
  north east of the room to fight more Deljabans and a Gaozoran.

  When they're dead, you can either take the door found west on the map, or the
  one to the north east. If you take the one headed west, you'll find a stray
  Deljaban in the corridor, then the next room will have two more Deljabans, a
  Jusnagun and some containers.

  Going through the door located north, it will get hellish. Four Deljabans and
  a Gaozoran will be here, followed by two more Deljabans. After those, a group
  of three Deljabans and two Jusnaguns will appear a bit beyond the center of
  the room - if you get too close to them, a Gaozoran will be there as well, so
  try to take out the others ones first, then deal with the Gaozoran.

  Once they're all defeated, go through the door at the far north of the room.
  __________________________
  Inside the HIVE: Block B-3
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Save your game, then keep going forward. When you get near the passageway, a
  scene will play out. Lou gets in touch again to say the control room is up
  ahead. Ethan goes in alone.
  _____________________________________
  Inside the HIVE: Central Control Room
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Watch the scene. Ethan will be joined by Karen, Leo and Tonnio. And then,
  Boss time.

_______________________________________________________________________________
  [PSUFINAL]  Final Battle: Defeat Dulk Fakis!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Notes: While this isn't a Trial, it deserves a section of its own.

         Long time fans of the series, or even just those that played PSO, will
         recognize this entity as Dark Falz, or Dark Force as it's commonly
         known in the series. Fakis is the largest SEED form in the game, and
         while not a breeze, it's underwhelming. In fact, lower level players
         might have a harder time getting here than actually beating it.

         Its patterns are diverse but fairly easy to keep in mind. It can cast
         all the Ra-class of TECHS, all of them used at random. Like the Adahna
         Degahna and Magas Maggahna, it can fire off a far-reaching laser, use
         its arms to push back or slam players, and can also erect a shield in
         front of it. The tentacles to its sides will also cast a lower level
         Megid, so keep an eye on those.

         Fakis also has two forms. While the first is immobile, the second one
         zips across the battlefield and uses a long tail to swipe at you, and
         can also use beam attacks and charge. Finally, it's capable of using
         a devastating comet attack.

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  ______________________
  Dulk Fakis: First Form
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  From the start, you'll see Dulk Fakis at the end of the ramp in front of you.
  Hunter aficionados have it pretty clear cut - just run up to it and unleash
  your most devastating PAs. Since it's rooted to the spot, weapons like the
  Spear, Claws, Double Saber and Sword provide the largest hit ratio across
  its multiple body sections without lauching you across the battlefield. The
  Double Saber in particular is very good for this fight.

  Rangers will probably want to keep their distance and use any Rising-based
  Bullets, while Forces should buff the party and themselves, then use their
  highest level TECHS. As mentioned several times, a Handgun/Staff combo lets
  you remain pretty versatile in combat, but Bows are also a nice choice.

  In its first form, Fakis may launch a purple wave, which will push the party
  down the ramp. For the most part, characters will simply be pushed back and
  block any damage, but if anyone has their backs turned to the wave when it
  hits, it will damage them.

  There's also a slight chance it will fire off three yellow energy balls from
  its torso, which can also push you down the ramp.

  _______________________
  Dulk Fakis: Second Form
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  The previous tactics work just as well, with some differences. In this second
  form, Fakis will move on the ground but also stay slightly above it at times.
  Eventually, it will dart around and fly across the arena.

  Ranged weapons are a boon for those times, but even more important is that
  you consistently maintain your lock-on, as it moves around a lot more.

  The spot easier to hit is the head on its scorpion-like extension. Just make
  sure you know where it is at all times, specially when it moves around the
  circular platform. Of note, it can encircle the party as if it were a snake,
  and turn upside down.

  If the camera zooms out a bit it will briefly disappear, only to do a charge
  attack across the area. However, if the fight freezes and the camera zooms
  out very far away, you can expect a meteor hitting the party. This is deadly
  to lower level characters and near fatal to higher level ones, even moreso
  because any regenerative effects (like those from Giresta or equipment with
  Auto Recovery) will not activate until the animation ends - you'll just have
  to sit and stare at an explosion while everyone slowly burns away.

  Fun fact: Fakis' tail is very similar to the De Rol Le, another Boss players
  encountered during PSO. A Boss with the same name, but a slightly different
  appearance, can be found in Phantasy Star Portable 2 for the PSP.

_______________________________________________________________________________
  Dulk Fakis defeated!
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Watch the following scenes, then you'll be on the Landeel again. Ethan will
  notice Karen is missing. You can talk to any character here, including the
  Vol Brothers. Just head through that open door in the back when you feel like
  it. Watch the final scene, then pat yourself in the back - you have finished
  the game!

  After the credits, you can make a save that lets you retain all of Ethan's
  statistics and equipment at the end of the final mission. It will be called
  "Game Clear" on the loading menu, and reloading it places you in his room at
  the Colony, ready to undertake the endgame mission once more.

  You can also fully explore Extra Mode now, so be sure to check its section to
  learn more about it.


-------------------------------------------------------------------------------
  Phantasy Star Universe - Post Game				[PSUPOSTG]
-------------------------------------------------------------------------------

  When you finish Phantasy Star Universe's main Story Mode, there are some
  things after the endgame to keep in mind.

  *The game will make a save just prior to the final mission. Ethan will
   retain the level he had when you finished the game, and keep all items,
   weapons, equipment, Partner Machinery levels, Photon Arts, Bullets and
   TECHNIC levels as well. The satellite will still be there, waiting, as
   if you still hadn't finished the game. You can finish the game again, then
   get another "Clear" save indefinitely, so if you want to farm synthesis
   materials, or find the elusive Whitill Wing or Dagger of Serafi in the Hive,
   you are free to do so.

  *Hyuga Ryght, Maya Shidow and Karen Erra will *not* be available as Partners
   for any Free Mission even after reloading the final save in Story Mode. If
   you still haven't received their special Photon Arts by S-Ranking a mission
   with them on the team, your only choice is to replay the last area of the
   game again, since there are Trials there and they'll be in the party.

  *Extra Mode now has all Free Missions available, and includes two extra
   missions not found in Story Mode. These are "Goliath in the Desert" and
   "The Dark Satellite". The first is the Moatoob desert segment where you
   fight Magashi's giant crimson mech, while the second is the final area
   of Story Mode, where you fight Dulk Fakis.

  *Trials exclusive to the Story Mode - like riding Lungas - are not present
   in Extra Mode.

  *You can now develop a character in Extra Mode, and later import it into
   Ambition of the Illuminus - if you have the expansion, of course.

  *While it's kind of pointless, seeing as a player just finished the game,
   all S-Rank weapons are now available as well. Still, these can be useful
   if you've yet to tackle Free Missions like "Absolute Zero". Or just want
   to burn away all the millions you've been earning.

-----------------------------------------------------------------------------
  [PSUNAMES]  Phantasy Star Universe - Naming Characters
-----------------------------------------------------------------------------

  Often in role-playing games, players interested in keeping in line with a
  game's theme or setting might have a difficult time naming their characters.
  Some games and wikis provide good sources for this, listing names that have
  either been used in a series or that adopt naming conventions of a specific
  title.

  What follows is a small list of names based on PSU's naming conventions for
  players who want to call their characters something else than "KillerB0B",
  "Elite_Spinazz" or "furry_qte". Long time fans of Phantasy Star might even
  recognize a couple of them from past games as well.


  Ramel		Odare		Ghola		Tersu		Burwor
  Nole		Kroe		Evee		Mieu		Nandra
  Ovieve	Rauga		Nox		Geric		Nagisa
  Tryce		Kinta		Rento		Geris		Volt
  Skaphe	Ilis		Rishar		Gerke		Julato
  Enouk		Garwal		Erzulie		Ruija		Zenza
  Raggi		Fau		Shir		Abani		Sozu
  Troval	Silia		Dacci		Gekizel		Tonzlar
  Valletta	Racten		Loicun		Detrio		Sedge
  Rixen		Sprahe		Mahlia		Pateru		Kara
  Jadoor	Deries		Barin		Teivos		Tylon
  Notz		Luah		Pollpa		Dusis		Briella
  Kainz		Rebinia		Letara		Ryal		Fuidan
  Ashure	Surei		Foren		Gryz		Demi
  Tianii	Zelne		Berce		Rudo		Rindle
  Starn		Raira		Buran		Guwen		Obel
  Camuel	Elenor		Fortun		Mnina		Alman
  Doromu	Lapard		Zirski		Mota		Gaval
  Castor	Olga		Rico		Emiria		Rumia
  Rafal		Bebbal		Hegel		Gorum		Pardi
  Nem		Neesa		Daed		Gantz		Koton
  Ruje		Lavier		Vogel		Tyze		Bunce
  Orie		Inell		Junko		Ona		Catrice
  Delina	Leniyar		Maida		Zessie		Hirawel

  Naming PSU characters isn't particularly hard, and names in line with the
  setting are also easy enough. "Raira Buranguwen", or variations of it, is a
  name I've used for female Humans in the game. Actually, this is the name
  used for Alys Brangwin, one of the main characters of Phantasy Star IV.
  When in doubt, feel free to check up on names used across the series, both
  their original and translated ones.


-------------------------------------------------------------------------------
  [ENDGUIDE]  End of the Guide
-------------------------------------------------------------------------------

 *That's all for now. As stated before, a future version of this guide will
  provide added information on Free Missions and Extra Mode. As it stands now,
  it will hopefully be of good use to first time PSU players interested in the
  offline mode.

 *I'd like to thank myself for writing this. No member of any Sega or Phantasy
  Star Universe community was receptive to the idea of a FAQ/Walkthrough for
  this game, and provided no help at all when requested.

 *I should probably thank Sega and Sonic Team for the game, because without it,
  I wouldn't write this FAQ/Walkthrough at all.

 *Thanks to GameFAQs for letting me host this guide on their servers.


ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  This Document is Copyright 2012 by Diogo Ribeiro
  Phantasy Star Universe is Copyright by Sonic Team/Sega

  I am not affiliated with Sonic Team, Sega, or anyone involved in the creation
  of this game.  This FAQ may be posted on any site as long as its contents are
  not changed and I am contacted about this decision. You may not charge for,
  or profit in any way from this FAQ.