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    FAQ/Walkthrough by Simon Moon

    Version: 1.2 | Updated: 05/05/08 | Printable Version | Search Guide | Bookmark Guide

    Grand Theft Auto IV
    Complete FAQ, covering everything the game has to offer
    by Christian 'Simon Moon' Riesen <simon@gomp.net>
    ==Latest version==
    This guide covers currently the following things completely: - Story -
    Flying Rats (Pigeons) - Brucies Exports - Street Races - Stevie Vehicle
    Thefts - Vigilante - Most Wanted - Assassin Missions
    The following things are being worked on: - Jacobs Drug Delivery -
    Friends Guide (needed for 100%) - Dating (not needed for 100%) -
    Vehicles - Weapons - Points of interest (Venues, Restaurants)
    You can find the latest versions of this guide, split into seperate
    pieces and nicer formated at this URL:
    You can also edit this guide there, registration is required, but only
    your name and password is required. Takes 4 seconds to do.
    It is a better version of this here, with better formating and more
    infoadded constantly.
    I encourage you to go to GameWiki first, as it will have a better
    version there for sure.
    This version of this document is for publishing at GameFAQs.com only. No
    other pages are allowed to use this document, other than the original
    source at GameWiki.net
    If you have questions or hints, send me an email to simon@gomp.net and
    I will include it or try to answer your questions. Please be patient, I
    am currently not answering mails due to the flood of mails and I want to
    complete the game too.
    ==The Story==
    This guide will help you through the story of Grand Theft Auto IV. The
    game has a lot of advancements over previous versions, mostly in helping
    you find your way and less running around in some situations. Keep an
    eye out at for what the game offers on advice as it will help you
    greatly to get into the game fast.
    ===The Cousins Bellic=== Reward: $25
    Welcome to the Platypus. You see how Niko arrives in Liberty City on a
    large ship. After he disembarks Niko's cousin shows up a bit later. You
    get into Roman's Taxi and there you get the first taste of the new
    interface. It shows you precisely where to go. Just follow the yellow
    line to your target. Drive slow to hear all the commentary from Roman.
    You can enable the headlights on your car now, which will make it easier
    for you to see in the dark. When you reach the "mansion" you get out and
    into the house. Roman shows you his place. Niko is far from impressed.
    Roman proposes that if he had one good guy he could do well. Niko
    reveals that he did some bad things in the war. Now Roman has to run and
    you are left alone.
    Lay down on the bed to save. Feel free to try the TV; it has some
    amusing shows on.
    Leave the apartment, you walk right down to the street, not just out the
    door. Out here is no garage like in the other games but a parking spot
    that will save your car if you park it. Bottom left is your radar and
    around it a circle. The left half of it is green now, that is your
    health. The right half is body armor.
    Make your way back the way you drove before to the R symbol. You can
    hijack a car if you like, but it is close and you can run and stare a
    bit at the surroundings. At the R stand where the arrow is pointing to
    start the mission.
    ===It's your call=== Reward: $30
    You get to Roman's business. Roman introduces Mallorie and Vlad. Roman
    owes Vlad a lot of money and has a not so sunny way of life.
    Get into Roman's car, then drive to hardware store as the GPS indicates.
    Roman wants to play on a back room game. Once you delivered him you get
    your first cell phone. On the bottom left it indicates that a new person
    has been added, always watch for these as that means new opportunities.
    Now sit in the car and wait, looking around you. Roman calls in between.
    After the short call, the loan sharks will arrive from the east, parking
    on the opposite side of the road in a white vehicle. They are two guys
    that will come across the street and you will hear Niko say something to
    that end.
    Call Roman on the cell phone, the game will tell you what to press in
    what order to do so. Roman comes sprinting out and into your car. Now
    floor it back to the shop. You got to park on the eastern side of it,
    not drive into the shop. Make sure you don't bump into the other guys
    and get distance between you so they lose you.
    When you arrive at the shop, you are done.
    Now you can customize your cell phone, different ringtones etc if you
    feel like it.
    Return to your home and save. By the time you arrive back there, Roman
    will send you an SMS. You can see waiting messages by the envelope on
    the bottom left of the radar. Open the cell phone and read it. He needs
    help. So back to his shop.
    Go to the R Blip and stand in the arrow.
    ===Three's a crowd=== Roman is being hassled by two guys and Niko takes
    care of it. Mallorie calls, she needs a lift.
    Take Roman's car and drive down to the station, park at the arrow.
    Mallorie and her friend get in. Now drive to Michelle's apartment. There
    you drop them off and call Roman.
    Get some new clothes is the mission now. Drive to the clothes shop.
    Inside you can try out all the clothes you see. Just walk up to them and
    press the button indicated. Buy some Jeans, that should be enough for
    Outside you call Roman automatically.
    After waiting for a minute or so, Michelle calls you. Now you have her
    as a symbol on the radar too.
    Now return to the apartment and save. You can also change your clothes
    you own in the apartment, just stand into the arrow and press the button
    it indicates.
    You can now date Michelle by going to the M with a heart blip on the
    radar. This is not needed for the main story but can be helpful, for now
    ignore her.
    Roman calls you, he is in trouble again.
    ===Bleed out=== Reward: $50
    Go to Romans location. He is in a fenced in sports area. Just walk up to
    him and his two "friends" and wait for the cut scene. Now you learn how
    to fight. Block, or tap block before they swing and you should get three
    fast punches in. After that, you can kick them on the ground. Take down
    both and the third one runs away. Get into Roman's car and follow him.
    He will always take the same route, and always go to the same place, so
    relax and just keep behind him in a good distance, you wonít over take
    him really. Once he arrives he gets out of the car and up some stairs.
    Follow him up and around the building to the hole he hides out in. Now
    you learn how to disarm. Tap the block when he swings, then hit one of
    the punch buttons. Now you got his knife. Defeat him now. Once he is
    down, go back to Roman's car and get in. Bring him back to the shop.
    ===Easy Fare=== Reward: $
    Vlad is harassing Mallorie again. He wants money again and while he
    waits, some favours. This will be interesting. Roman gets a call, you
    got to pick up someone. Get into Roman's car. Now drive and pickup
    Jermaine, he lives just a bit north of Michelle's. Park in the arrow
    there, then drive him to Mastersons St. When you pull in, he notices
    that the door is open. Cops arrive from all directions and you have a
    fight on your hands. Drive straight then curve to the right, thatís your
    best way out. Now all you need to do is get out of the flashing circle
    on your radar without being seen by another cop. Easier said than done.
    Drive around, especially in streets where there is lots of corners and
    the streets are narrow and you would be able to shake them and escape
    the circle. After a bit, your wanted level drops and you can drop
    Jermaine off at the last location.
    You call Roman to let him know you are done.
    A bit later Vlad calls you, he has a job.
    You could go on a date with Michelle now. It might come in handy later.
    ===First Date=== Michelle has all new stuff. She throws out stuff when
    she does not like them, OCD maybe? Letís go to the funfair, I mean
    carnival. You drive with her across city to find out it is closed. You
    can drive with the car over to it, or simply walk up the ramp in front
    of you and to the left to reach it. Go into the bowling alley and walk
    to the desk. Now you need a lane. Stand in the arrow at free lane. Now
    bowl away.
    When the game is over go back to the car and then drive her home. From
    now on she will call you on occasion for dates. You can call her back to
    cancel or try to arrange a new one once in a while.
    Go to the V blip and stand in the arrow.
    ===Bull in a china shop=== Reward: $
    You get a bat and the mission to teach a guy that has a china shop a
    lesson. Outside you can hail a cab that takes you there, or you grab a
    car and drive there yourself. Stand into the arrow. The guy does not
    want to pay and not let you in. Lets break some stuff. A bit to the west
    is a garbage area with a few bricks (green blip) go over there and pick
    one up, then return. Now throw it through one of the two windows (not
    the door) like the game tells you to. Once a window is crashed, he comes
    out and pays up.
    Grab a car and return to Vlad, park in the arrow. With Vlad having his
    money he is happy.
    Go to the house across the street and save.
    After saving you get an SMS from Vlad. Read it and you get the V blip
    again. GO and stand in the arrow at the V blip.
    ===Hung out to dry=== Reward: $100
    Another customer does not pay up. Get a car and drive to your
    destination, the laundry mat. As you enter the store the owner runs
    away. Chase him and you see him pull away in a van just when you exit
    the back door. Grab one of the cars and chase him down. Now you have to
    ram the guy a few times hard to get him to give up. Just keep ramming
    him until he stops and you see a cut scene. With that you have completed
    your mission.
    You call Vlad that you have done your job.
    Go again to the V blip and step into the arrow.
    ===Clean Getaway=== Reward: $150
    Vlad wants to go for a walk. His shiny personality comes out really
    nice. You walk to his car and he snorts some coke. The job is to grab a
    car at a train station. and in the process you learn how to use the
    train. Walk down the block to the station, get inside and walk all the
    way up to the platform. Stand in the arrow next to the tracks and wait
    for the train to come in. When it stops, get in. You can skip to your
    destination quickly or enjoy some nice cinematic views of your journey.
    When you arrive, go down the stairs. Walk over to the silver Blista and
    you see a guy polishing the hood. You can stun punch him like the game
    says, or simply get into the car and drive off. When you are away from
    them around a few corners, stop and wait for Vladís call. He will tell
    you to wash the car. The carwash will be your new destination. Once it
    is clean, you get the lockup as a new destination, where you have to
    drop off this car. Park the car in the indicated garage and stop. You
    will get out automatically and you are done.
    Niko calls Vlad and tells him about his success.
    Grab a car and return to the safe house and save.
    Now go across the street again and step into the V blip's arrow.
    ===Ivan the not so terrible=== Reward: $200
    Vlad tells you Ivan will rob Roman. The plan is to kill Ivan and make it
    look like a botched robbery. Take a car and drive towards Roman's shop.
    Ivan will make his escape just as you get close. Now just follow him, do
    not try to take over, just follow him at a safe speed and distance. He
    will go to a construction site. Climb up the ladder and the second
    ladder, then go up the stairs to the roof. Here you got to go to the
    crane, climb up on it and then run and jump to the next roof. You got to
    repeat that a couple of times, until he falls of a walk way and clings
    with his fingers to it.
    Now you have two choices once you stand over him, stand on his hands and
    kill him or help him up. I helped him up. He thanked me and went off on
    his own.
    You call Vlad now to report to him you are done.
    On the west side are some fire stairs to get down from this roof. On the
    lower roof there is a ladder on the south side you can go down to ground
    Return to the safe house and save.
    Michelle will call you about now, time for a date. Get to her within a
    game hour and pick her up. One game hour is roughly one minute, so the
    time is ticking. Take her somewhere she would enjoy. I am not going to
    go on about dating more than this, as this deserves its own guide. After
    you are back from a date, go and save.
    Now go to the R blip and step into the arrow at Roman's shop.
    ===Jamaican Heat=== Reward: $150
    Roman wantsí you to pick up Little Jacob. Get into a car, then drive
    over to the park gate where Little Jacob hangs out. Stop, honk and let
    him get in. Now drive over to Schottler. Jacob gives you a gun and talks
    a lot of stuff I really have no idea what exactly it is he is saying.
    But you get the idea he has some troubles and wants you to watch his
    back. At the location, get out of the car. Walk to the spot on the
    radar, up the stairs to your right and stand in the arrow. Crouch down
    for more accuracy and to not be seen. Some guys come up and want to
    teach Jacob a lesson. Shoot them down, at the games directions. There
    are three on the ground, and once those are dead, another one will come
    out on the roof to your left. Collect their weapons and money (red glows
    for weapons and green for money) so you got some reserve for future
    battles. Now get back into the car and take Little Jacob to the cafe.
    With him being there, you are done.
    Niko calls Roman back.
    Now just drive around the block and after a bit Little Jacob calls you.
    He has a job.
    Go to the LJ blip and park in the arrow.
    ===Concrete Jungle=== Reward: $200
    I am relieved, Niko has about as much a clue what LJ says as I do. Get
    into a car and drive to an apartment block in Willis. Park in the arrow.
    Now drive to the left into the alley and park in the next arrow. Three
    drug dealers come out of the building to your left and make a run for
    it. Simply use your car, follow them, and drive over them once. Now get
    out and shoot them. They should be already in bad shape and this should
    make it easy. With all three dead, get back in the car and go pick up
    LJ. Now drive him over to the town house in Meadows Park.
    Get out of the car and up to the door. LJ kicks in the door, time for
    your first big fire fight. Press against the wall, aim for the guys head
    then kill him around the corner. Now go to the window, do the same, and
    kill the guy with the shot gun. Go into the house and duck, hiding
    behind the couch. Shoot the remaining two enemies. Go over t the table,
    picking up guns and the health kit. Now exit the house and get back in
    the car.
    Bring LJ back to the Homebrew Cafe and you are done.
    Go to the safe house and save.
    Go to the R blip and step into the arrow.
    ===Uncle Vlad=== Roman is drunk and heartbroken, as Vlad appears to have
    something with Mallorie. Get into a car and go with Roman to the
    Comrades bar. Park in the arrow and watch the cut scene. Niko tells Vlad
    to stay away from Mallorie. He does not like it and makes a run for it.
    Kill the two guys in the bar first, then go after him through the back
    door. Go straight again and he will run with a car. Get into the car out
    front with Roman in it and then follow Vladís car. Just follow, he will
    drive to the docks. He will crash the car too and there get out and
    follow him. After the cut scene, kill him. Now you hear that Niko is on
    a mission of revenge, Vlad was one of the targets of his wrath. Watch as
    he dumps the body.
    After this, Roman will call you, he needs help, again.
    Drive to the R blip on the radar and park in the arrow.
    ===Crime and punishment=== Reward: $
    Roman hides in a dumpster, he thinks he is being followed. He isn't
    paranoid, a guy shows up with an AK47 and takes Niko and Roman away.
    Niko wakes up in a cellar. A guy with a hacksaw wants to have some
    answers. The boss shows up and clears up a little. He wants you to take
    care of some business. You need to steal some TVs from a van. But you
    need a police car for this.
    Outside run north and you will see a police car coming down the road. It
    will stop at a house and the cop runs to the house. Grab this car, then
    head north as Niko calls Dimitri. Now you have to find the TVs in one of
    the vans. Stop each van, by driving close to it with the siren on. Once
    it stops and the game tells you to get out and walk close to the Van.
    The game will randomly chose one of them, it might be the first you stop
    or the last one, you can never really tell. Worst case you have to hunt
    down all of them, but be quick as they will arrive at their location
    after a while and the mission fails.
    Once you got the right one, there is a guy with a gun. Shoot him and get
    in the van. Now you got a two star rating. Lose the cops and the rating.
    Once done, you should bring it to the lockup in the north. With the car
    in lockup you are done.
    You got Michael Faustin now in your phonebook.
    Roman calls you a bit later. Go to the F blip on the radar and park in
    the arrow. You can save on the way, as you pass the safe house.
    ===Do you have protection?=== Reward: $400
    Faustin opens the door for you. You get to witness a conversation
    between Michael and Dimitri. They are both addicts, and there is
    something to do. Outside get into the car and drive to the sex shop on
    Delaware Avenue. Get out of the car and enter the shop. Inside you get
    to intimidate by gun. Simply aim it at the first guy to your right. Now
    letís change it a little. Aim for the guy on the left of him, and while
    locked on, aim down to his leg. Shoot him once in the leg and he falls
    down. The owner pays up, this part is done. Leave the shop and get into
    the car. Drive to the gun shop indicated on the radar.
    The entrance is in a back alley. Inside go to the right hand wall and
    buy a micro SMG. Good weapon for now and although it says 1200 cost, you
    get this one for free. Go back out and Dimitri tells you to drive back
    to Michael Faustin's house.
    With Dimitri delivered you are done. Go to the safe house and save the
    Now head for the F blip in the north and step into the arrow.
    ===Final destination=== Reward: $500
    A very weird stage performance takes place, and then you get to sit down
    to have a discussion with Michael and Dimitri. There is police trouble.
    Michael wants you to kill a buyer that he suspects is a rat. Drive to
    the guys location, he is in a train station to the north on another
    island. Get on foot and go to the platform there. Now the second guys
    with him has an SMG. Kill him first, collect the weapon and then follow
    the guy across the tracks. Be careful of the trains, to not get hit.
    Down the other side, he gets into a sports car and drives away. Good
    hint here, shoot one or more of his tires. Now get into a car and follow
    him. You can hit a button to pop out the window and then shoot at him,
    straight ahead of you. Get behind him and shoot a few times. It
    shouldnít be hard to kill him that way. Once he is dead you call Dimitri
    and report back in.
    Return to the safe house and save the game.
    Go to the R blip and step into the arrow.
    ===Logging on=== Roman wants you to go online. Grab a car and drive to
    the internet cafe called TW@ (read the @ as at and you, well you get the
    idea). Inside walk to the counter and she tells you to use a terminal.
    Walk to a computer and use it. Now read your email. Reply with a
    positive response to activate your email account. After this, you are
    online and can leave the cafe. Outside get into the car and you call
    Roman to tell him you are done.
    You also get Brucie as a contact in your cell phone.
    Wait a bit and Roman calls you back. He tells you Brucie has something
    for you. Go back in and check your emails. Read the email from Brucie
    Kibbutz and reply positive to him. He wants you to get a car for him.
    Leave the cafe and get a car. Drive to the car wash. There is a guy
    washing the special PMP 600. Kick his ass and then grab the car. Now
    drive it carefully to the lockup. Damage will reduce the money you get.
    Once it is safely parked, you get $1000 for your trouble.
    Go and save now.
    Go south to the F blip and stand into the arrow.
    ===No love lost=== Reward: $
    Michael and his wife have a row. Dimitri is not around. He shows you his
    daughter's picture. She is meeting with her boyfriend on firefly island.
    Go there. Grab a car and drive to the west where your target is. A biker
    talks to Michaels daughter. He drives off on his bike. Grab the bike in
    front of you and follow him. You can try and shoot him down now. It
    might take a lot of bullets to do it though, but it is doable. If you do
    not get him soon and you followed him for a while, three more bikes turn
    up. You drive into a park very soon and they get off the bikes and
    attack you. Now get off the bike and kill them all. You call Michael
    Faustin to tell him the good news.
    Go to the LJ blip on your radar and step into the arrow.
    ===Shadow=== Reward: $
    Jacobs security introduces himself. Now they have a problem with some
    dealers in South Bohan. You are to clean that up. Get a car and drive
    down there. A dealer is just out of product. Now follow him. He will go
    through alleys, through a building, over a fence and into an apartment
    block. In there, he will climb to almost the top of it, then turn off to
    an apartment. He is in the right one with three other guys. If you have
    a shotgun, this is a good moment for it. Close range, three shots and
    the problem is solved.
    Niko call LJ to let him know the good news.
    Return to the safe house, save the game.
    Go to the F blip on the radar to the south.
    ===Rigged to blow=== Reward: $700
    Michaels wife is home and she talks to you about her life. Niko also
    reveals a bit about his past. Michael shows up with Dimitri. Someone
    owes him money. You are to pick up a truck and then call him. You are to
    deliver the truck to a garage, it is full with explosives. What would a
    GTA game be without a good old car bomb. Drive careful, you donít want
    it to blow up early. Once you parked it, you have to press a button to
    arm it. Niko gets out on his own and blows it to pieces. Now get away
    from the scene and you are done.
    Niko calls Faustin to report back.
    Now you get a call from Roman and an SMS from Dimitri.
    Go to the DR blip in the south and park in the arrow.
    ===The master and the Molotov=== Reward: $
    You are meeting Dimitri sitting on a bench. Michael Faustin has to die.
    The guy you killed earlier was someone important' son. To redeem
    yourself, you have to be the one to kill Michael. Go to his club and
    park in the arrow. You watch Faustin arrive. You get a message from
    Dimitri. He left a body armor on the east side of the block the club is
    in. Grab it, you will need it. The light blue will indicate on the right
    side of your radar how much is left of it.
    Now enter the club and watch the cut scene. Now it gets a bit harder.
    Kill the two guys next to you, then the guys across the room behind the
    bar. The door to the right of the bar is where Michael is fleeing
    through, Get as fast as you can over there. Turn right, there is a guy
    around the corner to the left just ion the stage. Go straight and up the
    stairs kill the next guy that comes down the stairs. Go through the door
    and kill the three guys to your right, that hug the left wall. There is
    another guy up above you to your right, shooting down. If you are quick
    though he wonít matter. Go to the stairs where those guys are, climb up
    the stairs there to the top and up to the roof. There is your target.
    Get close and assassinate him. You call Dimitri, and the mission is
    Now there are 200 pigeons or "flying rats" in liberty city. One is just
    below you, behind the sign of the club. Just look down the window to
    your south and you can see it slightly yellow glowing. You can shoot it
    to take it out. Thatís one down, 199 to go. This is not needed for the
    story, but a mandatory mission to get 100%. I just mention them if you
    come across them close by.
    Go to your safe house, save the game.
    Now go to the B on the map and step into the arrow.
    ===Search and delete=== Reward: $
    You meet Brucie again. First you need a cop car. There is one parked at
    the police station, north of the safe house on the western side. Very
    close and always available. Once you are in Brucie calls you. You have
    to call up the computer and search for Lyle Rivas. The computer finds
    him and then you can mark him on your map. Now go to the location
    marked. It is inside a building. Rivas will make a run for it. Exit the
    building, get into the cop car, then chase him down. Bump his car often
    enough and he exits the car. Now kill him (drive over him or any other
    way). Call Brucie to let him know you did your job.
    ===Russian Revolution=== Go towards the B blip on the radar. You get a
    call from Dimitri. A bit later you get one from Little Jacob. You are to
    meet him in a ware house and LJ will help you. You get into the ware
    house and meet a guy form the old country. They want you dead. Now a big
    firefight happens. Keep in hiding and kill what you see. Shoot the
    people left and right on the upper levels. Make your way forward and
    Dimitri and Bulgari escape. Now the cops arrive and you have more
    problems. Run outside and get in the car to the right. Drive off with LJ
    and loose the heat. Once you are clear, drive him back to the cafe.
    Call Roman. He wants you to meet him in an alley in the north. Go there
    and step into the arrow. They have a lot of problems. Go back to the
    apartment. As you get closer you see it is burning. Lost cause. Now head
    for the depot. It is on fire too. There is nothing left here, go to
    Bohan in the north. Drive into the yellow arrow and you have a new safe
    house. Go back in and save the game once you are done.
    you get two messages. One from Brucie, telling you to check the Police
    computers for Vigilante work next time you are in a cop car. The other
    is from LJ, congratulating you on your driving skills.
    You get a call from Dimitri, threatening you that he will burn you out
    of every hiding hole.
    Now head over to the M blip on the radar and step into the arrow.
    ===Escuela of the streets=== Reward: $1000
    You get to meet Manny Escuela. He wants you to get the dealers of the
    streets. Get into a car and let him hop in. Drive to the target and park
    behind the car there. Manny talks your ear off while you follow the guy
    at a good distance. Don't get closer than three car lengths. Keep a good
    distance and just follow him around the city. He stops at a warehouse in
    South Bohan. Park behind him and he gets out and goes into the
    warehouse. Manny wants you to go in and clean up. You wonít be able to
    enter the door, it is locked. Instead go to the alley that shows on the
    map, south of that building. There is a staircase leading on to the
    building in the south. From there on its eastern side you can climb on
    top of the real building you want to go. In the north eastern corner is
    the window you can get through. On the western side where the window is,
    lays an MP5 on the roof, in case you need a different gun. Go to the
    window. You can see a guy to the north east there. Another is hiding
    behind a pillar to the northwest. You can shoot at least the one from up
    here. Drop down and kill the guy close by, he has a shotgun. Now hide
    behind the pillar and shoot out the two guys on the left and the two on
    the right. Only three left. Two are on the far side, where the main door
    is. One is on the left behind all those boxes, the other in front of the
    door. Get closer and take the guy on the left first. Let him come out to
    shoot and at that moment attack. Now go around the corner for the
    second. The last one is on the far right wall. Pass the forklift on the
    west and look to your right. You should be able to see him from here and
    take him down quickly. Go to the main door, lock on to the doors lock
    and shoot it out to exit. Manny is outside with the camera man and has
    his moment. You are done here now.
    Little Jacob will call you, he is now your friend and you can do similar
    things like with Roman.
    Go to the safe house, save then go again to the M blip on the radar.
    ===Street sweeper=== Reward: $
    Another one of Manny's little video shows is going on. He wants you to
    clean out another dealer area. Get in a car and go to the drug dealers
    area. Get close and kill the three that stand at the garage. Ignore the
    car that drives away. Once all three are dead, make for the car. At this
    time he most likely will pass you on the east side. Just follow him for
    a while and the guy will jump out of the car and try to make it away on
    foot. Go after him and kill him now. With all dead Manny is happy.
    If you get a wanted rating at the killings at the beginning it is very
    hard to finish this one. So congrats if you do it, but it is a better
    idea to check for cop cars before attacking the first dealers.
    Once done, return to your safe house and save the game.
    Mallorie calls. She has a new client. Go to the E on the map and meet
    ===Luck of the Irish=== Reward: $1500
    You have to go to a deal they are not sure about. Grab a car and go to
    the target. The arrow is on a door of a building. Enter it then climb
    the stairs inside to the top. Right on front of you is a rifle, pick it
    up. Go to the vantage point in the northeast. Now watch the meet
    Keep the aim on the guy in the middle facing you. Kill him when he takes
    out a gun. Now kill the guys closest to you first, and make your way to
    the back. Once all are dead, another batch arrives, kill them too,
    starting with the most far away one. Once they are all dead, Patrick
    leaves. You call Elizabeta to let her know and the mission is over.
    Save in the safe house then go again to the E on the map.
    ===Blow your cover=== Reward: $2000
    A party is going on. You meet Johnny the guy with the heroin. Also
    Playboy X makes an entrance. Another deal is going down you have to look
    over. Get into a car with Playboy X. Now drive over to the building in
    Schottler. Inside to the right in the back of the entrance level is a
    shotgun you can grab. Follow Playboy X to the third floor. After the cut
    scene you got to take care of some LCPD people. Kill the two guys across
    the room. Collect their guns. Now there are two more out in the hall
    way. Just outside to your right, left and right of the corridor. Kill
    the one on the left first then the one on the right. Time to go
    upstairs. Aim for the landing above you. A guy will roll in from the
    right, take him down. If he gets up again, shoot again until he is dead.
    Go up and before you reach the top turn around. The next guy is behind
    you on the south side of the building. Now head up to the next level. Be
    careful not to kill Playboy X. On the next level Playboy charges ahead.
    Get up and shoot them behind you over the railing. Now go to the roof.
    One is a bit to the front and right and the other further to the front
    and more on the right side. You can use your sniper here very
    effectively. Remember, headshots are instant deaths. Go further and
    follow Playboy. More cops come up the roof form the right side. You can
    easy take them down. Go down the stairs they came up through. down there
    a door opens and another cop comes out. Playboy usually gets that one.
    Now go down through that building. There are two more cops inside, you
    can see them on the radar popping up with arrows down (they are below
    you). One on the second landing, the last just before the exit. Kill
    them and leave the building. Outside, grab the ride in front of you. Now
    make a run. You have to escape the heat first. Don't go on the freeway,
    but get into the small streets. Once you are clear, head for Playboy X's
    place downtown. Deliver him to his doorstep and you are done.
    Roman calls you, he got the insurance money from the fire and is
    building is cab business again.
    Go to the B blip and park in the arrow.
    ===Easy as can be=== Reward: $3500
    Remember the guy you killed for him? He left a car Brucie wants. Easy,
    sure. When you drive there, you get out and get into the car. Instantly
    some company arrives. Drive straight then veer left out of the alley.
    Get back in one piece, avoid crashing or backing into things, drive a
    bit erratic. You have to keep the car in one piece, as in not exploding
    while surviving too. Get it into the lockup in one piece, no matter how
    badly it's hurt. Once itís in, you are done. Niko calls Brucie, letting
    him know it was not so easy.
    Go back to Brucie and stand in the arrow at the B blip.
    ===Out of the closet...=== Reward: $
    Brucie is a bit out of it. the cousin of the guy you killed for him owes
    him money but is in hiding. He dates guys though and they made you a
    profile. Go to an internet Cafe and use a computer. Find a user called
    French tom on Love-meet.net (in the game, not for real). Click on the
    link on your homepage to get to the site. Click on Male and you get to
    the profile. Look at your own for a laugh. Find French Tom (he wears a
    blue jacket with a red rose) then click on date in the bottom right
    Now log off and go do something else. Go eat (your health most likely is
    low) or date Michelle, or go out with LJ.
    Brucie will call you in between here.
    Return to the internet Cafe. You can check out your email and see one of
    Brucie's car stealing jobs. The next one is an Exotic Export Intruder.
    You can find it in the north. The guy inside has a gun. Drag him out,
    kill him and then grab the car. Remember, damage the car and you lose
    money. You get $1100 for this one.
    Go to the safe house and save the game. By now Roman should send you a
    text that your "lover" is ready. Before that we do another mission
    Go to the M blip and stand into the arrow.
    ===The puerto rican connection=== Reward: $1250
    You got to shut up some people that are talking crap about Manny. Grab a
    car and go to the bridge when you stop in the arrow you will see a train
    come in. Your target is on that train. Now follow the train (in the
    streets). He will get off at Cerveza Heights. Stay in your car. He will
    come down and get into a waiting car there. The car drives to the burger
    shot in Beechwood City. Once they are parked, they get out and start
    shooting at you. Get out and waste them. Make sure you got them all, one
    might make a break for it to the east. When you got them all, you are
    done and call Manny to report.
    You get an SMS from an unknown person. He wants to meet you, but ignore
    that for now.
    Go to the internet cafe and get your emails. French tom replied. Give
    him a positive reply and exit. Ignore Brucie's Email for now.
    Elizabeta calls you on the phone she needs some peacemaker help. Your
    date is for the next day, so you can go and help her.
    Go to the E blip and step into the arrow.
    You will get an SMS from Brucie about getting better clothes in a better
    shop. Ignore it.
    ===The snow storm=== Reward: $2500
    Elizabeta got ripped off, her coke is gone. Get into a car and drive to
    the old hospital on Colony Island. There is a lot of dealers in there.
    Kill them all. Your best chance is to kill the two guys outside, then
    the guy on the upper level just inside. Now go to the corridor where
    most of them hide out. clean that out, make sure you watch out for the
    two guys on the upper level and then clean the last two guys in the last
    room. Grab the vest and the coke. Now you got some police heat on your
    back. Go back out and kill the cops trying to get you. Get to the pay
    and spray down at Purgatory. Make sure cops donít see you enter and get
    redone. Your heat is gone and your car brand new.
    Niko calls LJ. He is close by the safe house in Bohan. Go up there, exit
    the car and get close to him. Jacob is not alone. Michelle is working
    for the feds she says. Niko gives her the coke and she leaves.
    Go to the safe house and save.
    ===Coming out of the closet... part 2=== By now it should be time for
    your date. If you would sleep over, the game will wake you before that,
    so don't worry. Go to the diner you agreed upon and enter. Get close and
    sit down. At any point you can push a button to get up. Get out a weapon
    and waste him. With that, you are done here, Brucie will call you and
    congratulate you.
    Go to the B blip on the radar and step into the arrow.
    ===NO. 1=== Brucie is working out in the shop. He needs a flashy car.
    Grab a ride outside and then drive him up to Willis. The blip is on a
    car, a comet. Get out of your ride and grab that one. Now drive up to
    the race start and park in the arrow. Try to stay in the middle of the
    field, being 4th and 3rd is not bad. After about ten check points you
    should get in the front positions. When the track takes sharp turn to
    the right, and immediately again to the right, followed by a long
    stretch straight, floor it. This is your last chance. You need to get to
    the front here. The track makes one bend to the left and then is
    straight again. These two straights are your ticket if you need some
    help. Once you win (might take a couple tries) bring Brucie home.
    Go to the safe house and save the game. Then head over to the E blip and
    stand in the arrow.
    ===Have a heart=== Reward: $3000
    Elizabeta is in a bad mood. Manny barges in and gets himself and his
    camera man killed very efficiently by her. Now you have to clean up the
    mess. Outside get in her car, then drive the bodies to the doctor in
    east island city and park in the arrow. The doc takes the organs to sell
    on the black market. You call her to let her know all is well.
    Now make your way to the south, to the ? blip.
    On your way you will get a call from Brucie. He will arrange car races
    for you if you ever want to make some extra cash (or complete the game
    Stand in the arrow at the ? blip.
    ===Call and collect=== Reward: $1000
    You find officer McReary here. He is getting blackmailed and you have to
    do the exchange, while he lets you off the hook for other things. And
    you get him (Francis) in your phonebook now. Go to the view point in
    Lancaster. Francis tells you to call a number and see who answers the
    phone there. The number is 843-555-0124. You can quickly call it from
    the cell phone and watch. A guy in a dark sweater with a yellow hood
    stands up from a bench on the left. Make your way down, but keep at
    least one flight of stairs away. You will see him get up, grab his phone
    and start talking. Once the call is over, go down close to him. Waste
    him then grab the storage device. Now make your escape. Get rid of the
    heat. You have to bring it now back to Francis (he is northwest of the
    view point in East Holland). A good way to lose heat here is the pay and
    spray up here, it is all close together.
    Go to the X on your map and step into the arrow.
    Patrick McReary calls you just before you get to Playboy X. He is now on
    your phone as Packie. Also Francis sends a text message, he is available
    as mission start point as well.
    ===Deconstruction for beginners=== Reward: $6500
    Playboy X gets a visit from his old buddy Dwayne. He wants to pick up
    where they left off. Now get into a car outside. There is a problem with
    some real estate. Drive to the south and get into the car at the green
    blip. Now you should be armed well enough to do this. Step on the lift
    on the side of the building and ride it to the top. Now go next to
    playboy and look down. Take out all the lookouts. Two are at the tip of
    two cranes. Orient yourself with the blips for the directions. The last
    one is closer, on the end of a crane. Ride down again to street level.
    Go across to the other side. Now you can see the guy in the scaffolding
    a bit above ground, as soon as you hop over the fence. If you can
    headshot him, this will make things easier. Unlikely this will happen
    though. So fend off his goons on the left and wait until he is closer
    before you concentrate on him. With him dead, the next guy is on the
    upper level of the next site. Use the ramp in front of you. Now you
    could snipe those guys up here from the roof where the lookouts were
    taken out from. The union boss though is protected. If you killed them
    all, only the union boss is left here. He is hiding behind a crate.
    Throw a grenade back there (aim high) and he is history. Go towards that
    corner where he was (west side) and over the ramp there, duck. To your
    left is more enemies. Kill them. Now go to your right as far as you can
    and you see the boss far ahead. You can snipe him from here. Go forward
    and when you go to the corner, a helicopter comes in. Do not advance,
    but stay there and kill the guys close by. Keep close to there. More
    guys are coming at you. Take them down. Now make your way around the
    corner and forward. Dispatch all opposition. The last boss is on a level
    between two buildings, but you might catch him when he is just climbing
    up a ladder. With him dead your job is done.
    You call Playboy to let him know itís done. Now wait a little while and
    Playboy X calls you, you are to help Dwayne which is also now in your
    Mallorie will call you too, letting you know that Manny is dead (we
    know) and that Elizabeta did it (we know) and now is in Jail for it.
    Now go to the east island again and go to the PM blip and stand into the
    ===Harboring a grudge=== Reward: $
    You get introduced to the family then it's time for some business. A
    shipment is coming in at the docks that is supposed to be worth your
    while. Drive him over and park in the arrow. Now get out and follow
    Packie around the building to your left. On the back you learn how to
    shimmy and climb on top of things you normally would not get up on in
    previous games. On top get close to him and watch the cut scene.
    He tells you to get down (jump down to the east towards the water onto
    the balcony, circle around to the north t get to the same level as those
    guys). But instead start shooting from up here and take as many out as
    you can. Your chances are a lot better, as you have a better angle to
    take them down. Once you floor is cleared go down. There is three on the
    left side and two on the right side, in the garage where the truck is.
    The ones on the right you can see from outside, the ones on the left,
    you mostly only see one and two more come out when you get more into the
    garage. Simply go to the left side, and they will come out of the
    office. Kill them all, collect the guns (less ammo you have to buy) and
    get into the truck. Now drive it over to the lockup. As you drive some
    angry guys come and shoot at you. You have grenades in here you can toss
    out the window and blow up anyone following you. Mostly just drive, they
    are not too smart. The lockup is a bit tricky, it just is a hole in the
    concrete barrier to get into, so make sure you have enough space to pull
    in there. With it safely stored you are done. You meet someone else from
    Packie's circle of acquaintances.
    Return to the PM blip and stand into the arrow.
    Francis calls you when you get close to Packie. They are brothers, and
    there are two more of them.
    ===Waste not want knots=== Reward: $8000
    Hit the Mafia. Nice job. Grab a four door car, get close to them and
    honk. Let them go in and then go to the blip on Colony Island, the same
    island you were before during the snow storm mission. The money should
    be in the main office of the main building. Follow the guys over the
    fences. Now there are nine enemies outside. Keep back and pick them off
    with good shots. Then go towards the door where the others go and enter
    the building with them. There is a lot of them inside, two on the upper
    areas. Kill them all then go up the stairs to grab the money. Now come
    back down. Just kill whatís close to you, as they will come over and
    over again. Make your way down and to Packie where the blip indicates.
    Now follow him down to the dock. He will swim with you to the boat that
    is out there. Get in and once Packie is in too, start to drive it north
    to the yellow blip. With you safely back on land your mission is over.
    After a bit Packie calls you again if you take out Kate on a date. He
    gives you Kate's number. A tiny bit later you get a text from him,
    telling you to go to Perseus the cloth store and get a suit and tie and
    good shoes, as you will need it for the next gig.
    So head over there first. There are a few good cars in the area where
    you got dropped off so that should be a fast ride.
    Go in and buy a suit (on the right side, the onyx, obsidian and charcoal
    ones will do fine) and some new shoes (black loafers) and you are set.
    Packie also sends you a message to call his sister. We do that after
    this mission.
    Go back to Packie at the PM blip and step into the arrow. You have to be
    there between 6am and 7 pm though, otherwise the mission wonít start.
    ===Three leaf clover=== Reward: $250000
    You meet Derrick and Gerald. They don't trust you too much. Find a four
    door car again, get close, honk and let them get in. Now drive to the
    bank in Chinatown. Time to rob the bank. One of the hostages plays hero
    and it gets ugly. Go down into the vault and grab the cash. You have now
    a five star rating, which really is a hard thing to shake, almost all of
    the lower half of the area is a search area. Exit the bank and shoot
    your way to the right into the alley. You see only the static cops on
    the radar, there are some walking in all the time from different
    directions so be careful. Aim for the head so you save bullets. Down the
    alley, you get shot at form two side. Take down the cops on both. Now
    the guys go left, where more cops come from all directions. Take them
    out and follow your partners to the left and straight. Now take down the
    blockade ahead and kill all the cops. Turn right, kill the guy on the
    building to your left (on some fire stairs) and the cops standing around
    here as well. Follow them across the street straight and into the narrow
    alley. A chopper arrives, shooting at you. They decide to go through the
    subway. Walk down, around the corner to your right. There are two cops
    around the corner to your right. Now go left and further down. There a
    few cops are waiting for you. Take them down carefully, then go to the
    right area. There, more cops come up, let your partners deal with them
    head on and take out what spills out on the sides. then go down there to
    the platform. Hide behind a pillar, furthest from the stairs. Cops will
    come on the other side of the platform, and trains will hide you. After
    a bit your guys decide to go down the tracks, follow them. Turn around
    (stand in the middle so trains wonít get you) and shoot the pursuers.
    Again, aim for the head. Once Packie decides to go on, follow them
    further, keeping to the middle so the trains wonít hit you. On the right
    comes a blip in front of a service hatch. Get in there and then up the
    stairs you see on the left. Make it to the street level then get
    instantly in the car parked there to your right. Now lose the heat. Your
    rating is down to a three, still a lot. Make your way to Dukes, where
    you have better chances of getting rid of these guys. Your best chance
    is to go to a pay and spray. With the heat gone go to the McReary's
    house and park in the arrow. Now you have a whole wad of cash on hand.
    A whole bunch of messages come in now. LJ tells you to call him if you
    need cash. LJ sends another one, so does Roman, about hanging out with
    Gerald calls you and has some job for you. You also get him as Gerry on
    your phone. And a bit later Packie calls and Derrick needs some help
    too. You got the whole family now.
    Also now all the bridges are unlocked, you can go everywhere in the game
    Go to the GM blip close to where you are and stand in the arrow.
    ===Actions speak louder than words=== Reward: $9000
    Gerry got a plan. He wants to cause some trouble between the Albanians
    and the Italians. Go and pickup the bomb in the alley where Gerry placed
    it. Now drive over to Little Italy where the car is parked. Go behind
    it, and plant the bomb with the button the game tells you. Get back into
    your car, then park facing west in the arrow. The mobsters come out and
    get into the car. Follow the car now. Keep your distance, you have done
    this before. They go through the city to the Northwood, close to the
    water. Once you seen them drive in, go to the yellow blip and stand in
    the arrow. Now get your cell phone out, call Gerry and then select
    detonate. Four guys survive this though. Now take them out, the sniper
    rifle helps a lot here. With them dead, grab a ride and lose the heat.
    Once you are clear, the mission is over.
    You talk to Gerry again on the phone.
    Go back to the GM blip and stand in the arrow.
    ===I need your clothes, your boots, and your motorcycle=== Reward: $9250
    Gerry wants you to stir the ants nest some more. You are disguising
    yourself as an Albanian. Get on the bike at the blimp then make your way
    to the meeting point. There you meet Franky. Franky has a bike. Franky
    runs away. Chase him. You wonít catch him or get him off his bike for a
    while though. You go through the tunnel with him, then he makes a turn
    to the right and goes through some alleys. Back on a street, he turns
    left and slows down. Now bump the bike so he falls off. Get off yourself
    and kill him. A job well done. Niko calls Gerry he might be going back
    to Jail soon.
    Good idea to date Kate in between here. Also Brucie will want some
    attention. You can go power boating with him. Funny thing is there, he
    will call the statue "Statue of freedom" while the game tells you
    "statue of happiness" at the same time.
    Go to the X blip and stand into the arrow.
    ===Photo shoot=== Reward: $
    A snitch is giving Playboy some problems. He gives you a new cell with a
    camera and tells you to take a picture. Get in the car and go to the
    blip. So now you need to take pictures, without getting too close. Go
    across the street so you can see the guys. Open the cell phone. Open the
    menu, select the camera now aim it on one of the guys, take a picture
    and send it to Playboy. He will text you back, letting you know if you
    got the right one or not. Take a picture of the guy in the blue track
    suit. Your best chance is to take the picture form the opening on the
    left, and zoom on his head. Send it and you should get a call back, that
    you got the right guy. Now kill him and his four friends there.
    Michelle will call you, and you get a ? blip on your radar.
    Go to the D blip on the radar.
    ===Ruff Rider=== Reward: $
    Dwayne has a few problems. Niko decides to go and talk to his girl and
    her new lover. They are in an arcade downtown. When you get there, the
    lover makes off on a bike. You can kill the girl, but I advise against
    it. A bike is parked behind you, grab it and get the guy. Ram his bike
    with yours and he falls off. Kill him, grab the money he drops, then
    make a run for it. After that, go to the Cluckin Bell in the triangle.
    Enter the store and go to the far corner where the blip is to exchange
    the money and you are done.
    Around the block from here is Michelle at the ? blip. Go there and stand
    in the arrow.
    ===Wrong is right=== Reward: $
    Michelle takes you inside the building. She thinks you are actually a
    good guy and not a creep, nice. Also her real name is Karen. You get
    introduces to a guy. He will be in your phone as U. L. Paper. He wants
    you to find out something about a specific guy. Go to the blip in
    Broker. Go to his computer and use it. Go into his emails and read them.
    Exit the computer. Niko calls UL and gets the job to kill the guy. Go
    over to the jeweller shop and he makes a run for it. Now just keep at
    him, donít get too close. He will go downtown, over the bridge and
    cruise around in here. When he is on the street going north on the
    western side of middle park, he is done for. Ram him to get him
    entangled in the trees or something. Then shoot him. With the guy dead
    your mission is over. Niko calls in to let him know itís done.
    Head north, towards Bohan. On your way, Mallorie will call and tell you
    Roman is in trouble. This has priority.
    ===Hostile Negotiation=== Follow the yellow blip to the warehouse, get
    on foot and stand in it. Now a large gun fight happens. Kill the guys in
    there, make your way up slowly. Every time you get up to another level,
    more crop up. Always check above you, there are more up, but not down.
    Once you are up on the top level and into the room the guy that
    kidnapped Roman has him in a grip. Use free aim and take out the guy
    holding Roman. Now leave with Roman, just follow him down to the car.
    Get in the car and drive back to the safe house in Bohan and park in the
    arrow. You are in trouble, but that you already knew.
    Head over to the D blip and stand in the arrow. On your way over, Roman
    will inform you that you have a new safe house in Algonquin. He will
    also text you once before that and once after that to thank you and
    remind you that normal cabs are too expensive and he will over you a car
    service, which is an on call cab that is free for you.
    ===Undress to Kill=== Reward: $
    Dwayne is not happy, again. A strip club he wanted has squatters in it.
    Time for some more action. Drive over to the strip club, remember not to
    show weapons when entering. Inside walk to the two guys to your left and
    listen to what they say. Now go to the far back left where a guy is
    talking to a stripper, thatís the second manager. Now go to the VIP
    area, on the right hand side where itís a bit higher. Walk to the back,
    but not into the stripper room. A guy is having a lap dance there. Now
    back up and go to the front again. Kill the guy in the room that counts
    the money. Then make your way across the club to the back door, killing
    everyone that opposes you. One of the managers got outside. Go there too
    and hop into the car straight ahead of you, ignore the cops. Now chase
    him down and kill him. You will have to drive and shoot. A good idea is
    to trap him, then shoot him from the side or the front. If that doesnít
    work for you, he will get out of the car if there is too much damage
    going on and thatís when you can run him over. Once they are all dead,
    your wanted level goes back to zero. Niko calls Dwayne to let him know
    the club is cleaned up.
    Time to have a look at this new place. Go to Algonquin and save the game
    in your new safe house. Simply walk into the elevator in the lobby to
    get where you need to go. Change into the suit from the bank robbery.
    Playboy X calls you. That strip club was in his business interest, oops.
    Go to the FM blip in front of the police station and stand in the arrow.
    ===Final interview...=== Some lawyer is on Francis heels. The guys name
    is Tom Goldberg. The only way to get close is in a job interview though.
    Since you are already in a suit, thatís perfect. Go to an internet cafe
    and log on. Now on the main page is an ad for Goldberg, Ligner &
    Shister. Click on it, then on careers on the top right part. Now click
    on submit resume. You can read his resume. Click again on submit resume
    on the bottom. Now leave the internet cafe. You get "Lawyers" as a
    contact in your cell phone. Niko calls Francis to let him know that it
    is going on. If you sent it at night, you get a message that tells you
    they are closed at the moment.
    Playboy X calls you, he needs help. Since you are very close already, go
    to the X on the map and stand into the arrow.
    ===The Holland play...=== He has trouble with Dwayne. Playboy wants
    Dwayne dead. Niko is not so sure about it though and leaves.
    Brucie texts you about some opportunities, that can wait.
    Go to the U blip (United Liberty Paper) and step into the arrow.
    ===Portrait of a killer=== Reward: $
    You need to kill someone else. To do so you need access to a police
    computer first, so letís find a cop car. The easiest is in front of the
    cop station northwest. Remember where Francis mission started? If not,
    simply go to the triangle (thing that looks like times square) where the
    two large roads cross. Exactly where the crossing is, take that road to
    the west, itís in the second block on your right, canít miss the parked
    cop cars outside. Grab one and get rid of the heat you most likely will
    get from that. Now stop the car and access the computer. Search the
    database, by photo. It will automatically connect to your phone and show
    you the picture UL sent. Select it and wait. The computer will tell you
    this is Adam Dimayev. Press the button for locate. He is in dukes in a
    warehouse. As you approach you will notice the red symbols, lots of
    guards here. UL will call and tell you to kill them all. The best way is
    to approach them from below. Kill the first level and what you can see
    on the upper, then climb the ladder on the left to the upper level and
    kill all the guys up there. With everyone dead, UL tells you that you
    are closer to your goal.
    Go to Algonquin. On your way Dwayne will call, now he wants Playboy
    dead. Maybe killing both will solve your problems.
    Also the lawyers call, you got an appointment with them tomorrow at
    Go back to the U blip and stand in the arrow.
    ===Dust off=== Reward: $7000
    The guy wants you to kill someone else, shocker. Stock up on weapons,
    armor and food if you are low. You should have enough money for that.
    Then go to the yellow blip. A chopper takes of, heading south, follow it
    on the streets. It just circles the island to the south, keeping close
    to the water front. The destination is a landing pad in purgatory, just
    west of the Pay and spray near the booth tunnel. Wait till it has
    landed. Now kill the two guards at the entrance. Take out your sniper
    rifle and shoot the remaining five guards over a distance, thatís the
    easiest. Now get into the chopper (cops will come your way) and take
    off. Fly off to the airport. If you are an unsure flyer, just push the
    button for gas and you will take of straight and when you got lots of
    space you can experiment with the control. Land it where the arrow
    indicates and you are good. UL will tell you that they need to outfit
    it. So there is some downtime here.
    Drive back to Algonquin. On your way, Playboy X calls you, if you made
    your decision.
    ===...The Holland play=== You have to chose between one of the two
    targets now. This is a forced mission, you can't refuse. I chose Playboy
    X as the target, since Niko seems to bond with Dwayne better. Go to the
    X on the radar and stand into the arrow. Playboy doesnít take it well.
    Some guys are around and protect him. There is three on the left side
    and one on the right, get them first. Now step out on the balcony. He
    jumps off the roof. Jump over too and then down through the building (no
    surprises inside). Get out onto the street level. Two guys in a hummer
    like vehicle (Patriot) are coming after you. Kill them with a good aim
    then go across the street to the alley where Playboy X ran into a
    corner. His gun is empty, he is out of luck. Switch to the hand gun,
    then execute him. With him dead Niko calls Dwayne to let him know. He
    gives you Playboys penthouse as thanks, which means now it is another
    safe house for you. Go there and safe.
    As you wake up, it's time for you interview. Grab a ride to the Tie blip
    in the south of the city and step into the arrow.
    ===...Final interview=== Reward: $1000
    Enter the building and go to the reception. Now follow the receptionist
    through the door on the left down the corridor and to the door in the
    corner there. Enter through that door. You will see that you are sitting
    on a chair and have the lawyer babbling on. Once the radar is back and
    you see him as a red dot on there, you can get up again and shoot him
    right then if you like, or wait a bit and listen to him. Switch to the
    weapon you want to use (I prefer shotgun at this distance) and get up,
    lock on and kill him. Grab the files off the desk, then switch to
    something more friendly for crowd control, like the SMG or rifle. Three
    guards are coming towards the door, take them down and then take down
    the fourth guard that hides behind the cleaning supplies in the
    corridor. Walk towards the exit, but its closed. Kill the guard on this
    level, then go to the railing. There are two more guards, one on the
    lowest level behind a desk, and one on the medium level, the opposite
    side of the desk. Take them out and go to the lowest level using the
    stairs in the southwest corner. On the bottom, there are two cops, take
    them out then make a run for it through the door one of the cops came
    in. Lose the heat now. Get into the inner town area and lose them there
    by cutting corners. Once you are free, take the files to Francis, next
    to the police station. Francis is happy about your work.
    Walk around to the front of the building and step into the FM blip.
    ===Holland nights=== Reward: $5000
    Francis wants a large quantity of bad guys taken care of. Suit up and
    strap up. Get health, get armor, get weapons, this is going to get ugly.
    Go to the blip in the north and step into the arrow. Niko calls Francis.
    The guy is on the second floor. You got to take down Clarence and he
    suggest going up before starting to open fire. Go straight, there are
    two guys you saw in the cut scene showing a stair case. Kill them and
    run up the stair case. Take down the guys that will come up after you.
    Now you got to make your way towards the target. He is in the center, no
    matter which way you go up (there is a second staircase) he will run to
    the other one. So make your way across, killing the guys in your way. At
    the stair case he will throw something down at you. Then go up and kill
    the guys up here. He will go a level higher out onto the roof. Take down
    the guys and try to kill him here. If you can't, you get your chance a
    bit later. Once he is dead, the cops arrive. Seems like they don't
    appreciate your help. Get out, get rid of the heat and you are done.
    UL calls you. The helicopter is ready. This is a forced mission, you
    can't skip it.
    ===Paper trail=== Reward: $7500
    Go to the yellow blip in the north, the helicopter is waiting there with
    Little Jacob inside. Get in. Now fly towards the enemy chopper, who is
    at this time somewhere around middle park. He flies a curve around the
    city and back to the channel between the eastern islands. Once he is
    over clear water it's time for combat. All you have to do is get close,
    on the same level and keep on him. Jacob will do the shooting. With me
    he got him on the third shot. With the guy dead, go to the helipad in
    the southeast of Algonquin and drop off Little Jacob. After a safe
    landing you are done. You are calling UL to tell him you are done. Get
    out of the chopper.
    Go to the FM blip a bit to the west of here and step into the yellow.
    ===Lure=== Reward: $5000
    Francis is a bit on the edge. Another hit has to go down. Get to the car
    at the green blip to the north. It is parked in a parking area on the
    right side of the street, it is the most southern car of them and it's
    open for you. Get in and drive north to the yellow blip. As you park
    there you call Francis. Get out of the car and enter the building across
    the street with the red door. Run up the stairs to the roof. Stand in
    the spot marked with the arrow. Now there are two ways to get this done.
    Either call his number you see in the cut scene so he goes to the phone.
    Or alternatively, just shoot the window, the guy goes to it to look out
    and there is your chance to kill him. Go back down to street level and
    you are done. Niko calls Francis to let him know.
    Go and save in a safe house.
    Go to the RB blip and step into the arrow.
    ===A long way to fall=== Reward: $8500
    Let's see how this mob thing plays out. Of course he wants someone
    whacked. Ray sends you an image of a guy in a gray shirt with the number
    72 on it that might be able to help you, if you persuade him. Go up to
    the yellow blip and get out of your car. Now look for the guy on the
    picture, he stands to the right from where you are standing. When you
    get close, he tells you he has no idea who you are talking about. Now
    beat him up. Once he is half way down he will talk. He tells you that
    the guy is on the top floor. Enter the building and use the elevator to
    go to the 20th floor. As soon as you get out, turn left, there is a guy
    standing there, kill him. Now there is a guy down the corridor to your
    right and one will come out a door to your left. Kill them. You got to
    walk around to the other side. Around each corner is a guy. Kill them
    both. Now go up to the next level. Same procedure here. Kill the guys in
    the hallways, go to the next level. Now this is where the guy is. Clean
    the area first, there is a guy around the corner to your right. Kill him
    then go for the apartment. There are three guys in there, one straight
    and tow to the left. Take them out. Now go into the kitchen area there
    is a health pack on the counter. Leave the kitchen again. The guy comes
    out and gets lucky, delaying you. Go after him, but slowly. Be careful.
    Go to the stairs and up. To your right in a door way is a guy. Kill him.
    Now go in there and aim up and to the left. Keep your eyes there, as
    there is a guy up there. Go to the foot of the stairs and you should see
    him. Take him down then go the stairs to the top. Behind this door there
    is one guy to the right, you can kill him with the door half open. There
    is only one left, just go to the blip at the end of the roof. Shoot him
    and he goes for his long fall. Niko calls to let Ray know you are done.
    Return to the RB blip and step into the arrow.
    ===Taking in the trash=== Reward: $9000
    You are going to be a garbage man, good job! You will pick up diamonds
    that were stolen and then stashed in trash bags. Get to the Trashmaster
    in the alley, then go in and start driving. Go to pickups and stop while
    the guys take in the diamonds. After the second pickup you get some
    attention. Just drive to the lockup and park it in the arrow. the guys
    canít destroy the Trashmaster itís a solid piece of metal. Once parked
    you are done. You call Ray to let him know.
    Return to the restaurant at the RB blip and stand into the arrow.
    ===Meltdown=== Reward: $9500
    Luca has stolen the diamonds, bad move. Go to the south and you try to
    talk to them. They take off in their car and you get into the banshee
    there. Don't try to ram them or shoot them, simply follow them. They
    will end up crashing into a statue in middle park. Now they are on foot
    and time for them to die. Get out and kill the three that are open
    laying around. Luca himself hides out in the toilets. I suggest using a
    shotgun at a distance and you shoot open multiple stalls at once. He
    hides in the first one on the right. Execute him by switching to the
    hand gun. With Luca down, grab the diamonds. go out into the open and
    Niko calls Ray. You are to deliver them to the bridge in middle park.
    Thatís a short jog to the north, on the bridge. Once you dropped them
    off, you are done.
    Go again to the RB blip on the map and visit Ray Boccino by stepping
    into the arrow.
    ===Museum piece=== Reward: $
    You have to offload the diamonds. Ray also promises to find the guy you
    are looking for. Go to the blip south of the museum. Inside the deal
    goes wrong, someone wants to jack it. Now you have to escape. First
    shoot the guy to your left. There is another guy a bit further back,
    kill him to. Now pay attention to the guys in the corridor straight.
    Make your way over to the stairs. Take down the guys that want to come
    up and go almost fully down. You can see a couple of guys in the
    distance, use your sniper to kill them and make it easier. Now go ahead,
    there will be another guy on the left top and one on the right, and a
    couple ahead. Make your way to the door on the other side of the stairs.
    Go through it and kill the three guys around the right side. Now you can
    restock your health here ahead and two more guards stand outside to the
    right. Kill the guards then take the Turismo to your left. Floor it to
    the right, then take another right and speed like crazy. Just go
    straight and you will escape before you hit the construction site. Niko
    calls Ray to break the bad news, he tells you to return.
    Go to the RB blip and stand in the arrow.
    ===No way on the subway=== Reward: $
    Ray introduces you to Phil. The bikers called "the lost" got the money,
    so go up to the yellow blip and park there. The bikers won't make it
    easy on you. Get on the bike ahead and chase them. they will drop into
    the subway system. You can shoot them in here (although thatís not
    needed) or chase them to the subway train wreck. Either way you can kill
    them easy enough. Keep on the right track, thatís the train going in
    your direction, and avoid oncoming trains. With both dead, Niko calls
    Ray letting him know that your target wasn't there.
    Ray calls you a bit later. He got a lead on Florian. This is a forced
    mission, you can't skip it.
    ===Weekend at Florian's=== Now go to the yellow blip, where Talbot is
    standing. Get a four door car and make sure everyone is on board. Now
    drive up north. At the height of middle park, the guy will tell you to
    go left. He drives you around the block until you are at the western
    most street before the double lane freeway. He will tell you that your
    destination is here so park in the arrow that will appear. Niko barges
    in Florian's apartment. Florian wasn't the traitor it seems. Besides he
    is gay and calls himself Bernie Crane now. Seems like Darko is the one
    that did the damage.
    Niko calls Ray telling him it wasnít who he was looking for.
    A bit later UL calls you, he knows Bernie wasn't the guy. He will call
    you later.
    Go to the safe house and save.
    Bernie calls you after you saved. He will be added to your cell as
    Bernie and the BC blip will show up. Mallorie calls a bit later too and
    Roman has told the story of Vlad's death a bit different.
    Go to the RB blip on the map and step into the arrow.
    ===Late checkout=== Reward: $11000
    Ray has a bad day. Isaac is squealing on Ray. Time for him to die. Take
    a ride to the majestic hotel and park in the arrow. Inside you need to
    find a way to the penthouse. Go to the elevators to your right and take
    it up. There is a corridor full of guards. Kill them all. Go straight
    and kill the two guards on the right. Take the stairs up and go through
    the door. To your left another guard comes out. Go through that door.
    Straight behind that door is the first of three targets. A lot of guards
    here too. One hides to the right behind a clock, three more are further
    back. The target runs off to the left. Go to the back where the stairs
    lead up. To the left still on the same level is the kitchen with two
    more guards, one is on the right when you enter the kitchen, be careful.
    In the corner here is a health pack in case you need it. Now go up the
    stairs and through the door on the left. Target number two is in there
    with a girl. Kill them. Go up further the stairs, a guard is on the top
    of them. Now there is two guards and the target to your right. The
    middle guard is behind a barbeque grill. Shooting it will blow the thing
    up and take out two guys. Kill the target, then step out onto the roof.
    You got some heat now. Aim down and to the left, three more guards are
    down there. Kill them then go down there. There is a window washer lift
    that brings you back to the street level, take it. Once you are on the
    street level, jump over the fence to your left and the mission is done.
    Now you still got the heat, escape it. After this go and save.
    You will get a message from Ray to go and meet him at Phil Bell's place.
    You also get Bell in your phonebook. For now ignore them.
    Roman will call you, he is engaged now.
    Go to the BC blip and stand in the arrow between 4am and 10pm, as he is
    not home from 10pm to 4am.
    ===Hating the haters=== Reward: $6000
    Someone is threatening to kill Bernie. Now you go out to draw the guy
    out. Drive him to the yellow blip at middle park. Now follow him as he
    jogs along at a distance. He goes into the tunnel and gets attacked. Run
    up the stairs after the tunnel and get on a scooter. Now simply chase
    the guy around, donít shoot, just follow. He will pass the west side
    close to where Bernie got attacked. Stop here when the game tells you to
    pickup Bernie and let him climb on. Notice the stylish helmet. Now give
    chase to the guy. Kill him once he turns of to the right of the main
    street. So as he drives to the east, thatís the best moment to take him
    down. With the guy dead, bring Bernie to the Perseus down south in
    Exchange. With him delivered to the place, you are done.
    Drive up north again to his place and step into the arrow at the BC
    blip. Brucie gives you a call in between.
    ===Union Drive=== Reward: $6250
    Bernie's lover is getting blackmailed. You are to go to meet them. Take
    Bernie in a car and go to the northeast corner of the island where the
    yellow blip is. The blackmailers arrive, they work for Dimitri. Now they
    take off, and you will have to chase them. they drive very oddly all
    over the place but generally go to the east side speed way that goes
    around the island, heading south. Stay on the right lane, even if they
    go to the other side. There will be a lot of carnage. On the south end
    of the road a cop car tries to get them but flips inside the tunnel.
    Keep on them. They will go right soon after that tunnel and stop in a
    park and get out. Get out yourself, chase them down and shoot them.
    Return to Bernie, get into the car and drive him home to the arrow at
    the yellow blip. Now Bernie is happy for the moment.
    Time to meet Derrick. Go to the DM blip to the west and step into the
    ===Smackdown=== Reward: $6500
    Derrick is in a sort of delirium on a bench here. He has a problem with
    a guy called Bucky Sligo. You need a cop car. Handy, just to the north
    are two of them parked. Jack one and if you pull heat lose it. Stop the
    car. Access the computer and search by name for Bucky Sligo. Press the
    button for locating him. Now you got a marker on the Burger Shot in the
    northeast corner of Alderney. Niko calls Derrick to let him know. The
    plan is to lure him to bring you to his pals. So go up to the burger
    shot with the police car and park in the arrow. Bucky will show up and
    drive away. He will take the scenic route. Just follow him slowly,
    concentrate on driving, don't shoot. You will end up in front of a
    house, a bit to the west of the burger shot. Get out and kill Bucky and
    his friend on the porch. Now there are four more inside. Three on the
    ground level, and one on the stairs. Kill them all then get rid of the
    heat you pulled. Niko call Derrick to report in.
    Now you get a text from Ray, he gives you an apartment in Alderney. Now
    you got safe houses for almost all regions. Then Bernie texts you, he
    needs more help. And last but not least Dimitri gives you a call. Then
    Brucie calls you, Stevie the guy that gave you the comet for the race a
    lot earlier, wants some cars, he'll call you.
    Go to the BC blip at Pier 45 in Algonquin
    ===Buoys Ahoi=== Reward: $6500
    Bernie wants to have some fun. Niko reluctantly agrees to join. Take
    Bernie to the blip on Firefly Island. The fun is spoiled. Some of
    Dimitri's men show up and want to spoil it. Follow them. You can try to
    shoot them out of the water, which is a waste of ammo, or simply follow
    them. They will go on land at Steinway in Dukes. They wonít run away but
    hide. Simply go after the three and kill them. Once all three are dead,
    go back to Bernie to complete the mission.
    Now go to the DM blip in Alderney.
    ===Babysitting=== Reward: $7000
    Derrick shows up with a boat. Go to Kim's boat up north. As you approach
    a cut scene starts. Now you got to shadow him. Of course some boats come
    in and try to ruin the party. Shoot at them and keep the boat steady so
    Derrick can shoot as well. A chopper will come in and the game tells you
    to get up, derrick mentioning a rocket launcher. Stand up (using the key
    to get into a car) and you get the rocket launcher. Aim it at the
    helicopter, a bit ahead of where it travels to and shoot the thing down.
    Now take care of the rest of the intruders (careful not to shoot at
    Kim's boat) then sit down again and follow Kim to the end destination
    without any further problems.
    Now go to the blip DM and stand into the arrow.
    ===Tunnel of Death=== Reward: $7500
    Derrick asks you to help him take out one last guy. Aiden O'Malley must
    die. Packie calls you, he has a truck stashed near the booth tunnel. Go
    there and grab the truck. Also handy, it has a portable rocket launcher
    in it. Inside Niko calls Packie. the plan is to block them in and make
    it look like a prison break. Drive into the tunnel with the truck and
    where the marker is you can go into the left lane and block the tunnel.
    Once you are perfectly placed the convoy arrives. Now take out the
    guards for the convoy. Your sniper rifle will do you a lot of good,
    specially shooting through windows, into heads will make your life
    easier. Now for the hard part, to lose the heat. Your best chance is
    Alderney, so go towards Alderney. A good area is the northern area,
    north of the train. Once you get the cops behind you enough, you can
    lose the chopper under the train tracks. Then drive away. Avoid the two
    way speedway, they will catch you there. Once you lost the heat, go to
    the "quiet location" at the yellow blip. It's not over yet. You change
    cars and go back north to the cliffs. Once there, kill Aiden. Niko tells
    Derrick about it.
    Now you get a message from Francis, he has more work. Also Brucie sent
    you a text about getting some cars for a friend of his. Bernie calls in
    a bit and he has a car for you at the BC blip.
    Now go to the PB blip and stand into the arrow.
    ===Truck hustle=== Reward: $11000
    Phil wants to get some brown from the triads. Take a car and go to the
    alley marked with the yellow blip, get out of the car and stand into the
    arrow. The triads arrive. Best, throw a grenade into the area. That will
    take care of a lot of them right there. More arrive from the left, kill
    them all, but do not attack the truck! Once you have killed them all, go
    towards the truck, it will try to escape. Run up behind it into the
    arrow. Now hammer the button the game indicates to the to the top. Crawl
    over the roof until you reach the cab. Once you are in there and get rid
    of the driver, you call Phil. He wants you to bring it to the old
    mansion up northeast in Alderney. Park it in the arrow in front of the
    mansion and you are done.
    Niko calls Phil and he gives you the opening for the assassin missions
    (payphone missions from earlier games) at the crosshair blip. Ignore it
    for now. A bit later Phil calls you back, Jimmy Pegorino has some jobs
    for you. Phil sends you a message that you should wear a suit when going
    to Jimmy, you still have one from the bank robbery.
    Now would be a good time to save again.
    If you like, you can pick up an Infernus at the BC blip. You don't have
    to though.
    Go to the FM blip and park in the arrow.
    ===Blood Brothers=== Reward: $
    Francis is pissed that you did work with Derrick. You have to take down
    Derrick for him. Now Derrick calls you, he wants you to take down
    Francis. The choice is yours. Now go to the yellow blip, it is on a
    building. Go to the northwest corner and look to the east. You see some
    boards stacked and scaffolding in front of you. Jump up there. Now get
    into the cleaning platform and ride to the top. Cross the roof to the
    arrow and stand in it. Derrick and Francis meet in the park. Aim down
    and there you have them, Derrick on the left and Francis on the right.
    Now chose one of them. I killed Francis, don't really like him. Get back
    to street level and then get a block away. Derrick calls you, thanks
    you, then you are done.
    Make sure you still wear a suit. Packie calls you, there is a forced
    mission coming. Francis funeral is happening. Also Gerry is on the
    inside, but you will see him again. Kate calls you too about it. Now go
    to the yellow blip and step into the arrow.
    ===Undertaker=== Reward: $
    After the service some guys show up to make troubles, the Albanians.
    Take the ones on the left down. Another car comes from the left, then
    another form the right. With those all dead, they spill out of the
    alley. Now everyone piles into the cars. You get into the hearse with
    Packie. You get attacked by some Albanians. Your best chance is to slow
    down on a long stretch and then shoot the driver of the car yourself,
    then take flight. Otherwise they might shoot you up too much and the
    coffin might spill out. Also avoid bumping anything. It slides out, but
    never back in. With the car off your back, go to the grave yard at the
    yellow blip and park in the arrow. There he rests in peace, finally, and
    the mission is over.
    Get to the J blip while wearing a suit and step into the arrow.
    ===Pegorino's Pride=== Reward: $10500
    You get greeted by his wife at the door, lovely. Pegorino likes
    screaming obviously. He has a meet scheduled with another family and you
    will run security. Ray comes in with a gift for the boss. Outside get in
    the car and wait till everyone is inside (watch out for Pegorino he's a
    bit slow). Once you get the yellow blip, drive down to the old refinery
    in the south. Once you parked in the arrow, you get a sniper rifle. Now
    walk into the building here to your left, turn right inside and then go
    up the stairs to your right. On top, go to the arrow and stand in it.
    Now the deal starts. Keep your sights peeled on the right most guy. You
    will see two guys coming in from the back. A second later they all get
    red arrows above their heads, now is the time to kill them. Make sure
    you only take down the guys with the red arrows. Pegorino makes a run
    for it. Go back down to the door you came in. Aim to the left and up.
    There are two guys on the walls, and one a bit higher on the side of the
    building. Kill them, then go up the stairs. Aim to the left inside the
    building, there is one sitting there. You also have one beside the
    building on the right side. You have to run fast to Pegorino to get him
    alive. Run into the building and shoot the guy straight and immediately
    to your left around the corner. There are guys left and right here,
    always behind corners, so look into them. Once you get through the area
    on the right side in the factory, and you will find Pegorino. Now a
    bunch of crooks steal the offer. Get in the car and follow them. Ignore
    the other guys and donít shoot at the car. Just follow through the
    industrial area. In the northwest corner, they trash their car and get
    out. Shoot and drive over what you can, then get out can chase the last
    ones down. There is a health pack just up the stairs to the left where
    the car crashed in case you are low. The last one dead has the offering.
    Collect it and return to Pegorino's car and get in. Now drive him home
    to his mansion and park in the arrow before the garage and you are done.
    Pegorino tells you he has more work for you later.
    Packie sends a text, letting you know how thankful he is for your help
    at the funeral and how he knows your eyes are on Kate.
    Stay close to the house, and after a bit Jimmy sends you a text to come
    and see him. Also Gerry will call you, he has put you on his visitors
    list and you should go and see him later. Ray also calls you later to
    not forget about him. Sounds like someone will need a bullet later on.
    For now go back to the J blip and step into the arrow.
    ===Payback=== Reward: $
    There is a problem with the Pavanos. Jimmy wants to change that. You
    have to kill some Pavanos as they collect money, which you get to keep.
    Drive down to the diner and park in the arrow. They make a run for it.
    Now follow them. Just follow and they crash into the Autoerotica shop.
    Now there are six guys to take care of there. Kill them all. With them
    dead, you have a two star rating. Lose the cops and you are done. Niko
    calls Pegorino with the good news.
    UL Paper calls, he has a new contact for you to work for, the Gambetti
    family. Also Kate calls, she got invited to Roman's wedding.
    Now go to the PB blip and stand in the arrow in front of the strip club.
    ===Catch the wave=== Reward: $7500
    The boss calls, there is a problem down at the docks while you have a
    talk with Phil. Drive over to the blip, which is a truck parked under an
    overpass. You are to steal some drugs to make some troubles and some
    money at the same time, good plan. Get into the truck. Now drive to the
    docks at charge island. Park in the arrow. There are a lot of drug
    runners there. Look out for the ones above you on the walk ways. On the
    left side in the middle is a health pack, grab it if you need it or once
    all opposition is dead. Go out the back and to the left, there is a
    armor vest to your left. Then go down to the boat indicated by the blip
    and get in. Now follow Bell. From the left, just after you left, two
    boats come in. Concentrate on the one close by, shoot at the pilot of
    it. Once he is dead, concentrate on driving after Bell. The second one
    will most likely lag behind. After a while, you are out of reach for
    them. Now all you need to do is follow Bell to the jetty, then get out
    and step into the arrow. You are done this mission now.
    Return to the J and stand in the arrow.
    ===Flatline=== Reward: $13000
    Jimmy is paranoid. Anthony, his guy was wearing a wire. He had a heart
    attack on the phone with Jimmy. Now you need to go to the hospital and
    whack him. Go to the hospital just down the road. Enter without a weapon
    drawn. Now go inside and to the right. There is a receptionist. Just
    wait and a doctor will come and drop a phrase about flatline. He will go
    into a dressing room to the right of the reception. Go in there yourself
    and step into the arrow and change into the scrubs. Now get out and turn
    right, through the door next to the reception. Turn left, walk all the
    way down the corridor to the room with the "patient" in it. The guard in
    there will leave. Kill him. Now make your way out of the hospital, the
    same way you came in. There are a couple of guards outside the room and
    then a few further down the long corridor. Use the rooms to the side for
    cover. Near the entrance on the right side is a health pack if you need
    it. Get outside, grab a car and make a run for it. Drop the heat and you
    are done. Niko calls Jimmy, who is paranoid as ever.
    Head down to the PB blip and park in the arrow.
    ===Trespass=== Reward: $10500
    Phil wants to go with you to the old Sprunk factory. Take him there. You
    have to take out Chubby Charlie while Phil makes sure everyone knows he
    wasn't there. Now you have two approaches, the front door (would not
    recommend that) or the basement. Take the basement, it is easier. Just
    go down, to the left and again down into the tunnel below where you came
    in. At the second barrel, turn left and you get two guards above you.
    Kill them and wait for a third to come down from the left and kill him
    too. Get up there over the slabs to your right. One guy is outside the
    door here, get him, or he will fall in your back. Now go up the stairs.
    There is one behind you, one a bit to the right up the stairs, and three
    further back. Kill them and go further up. When you are almost at the
    top, another guy from a level even higher shoots at you in the back,
    kill him too. Now progress forward and take the guys out in this large
    room. On the other side is an opening in the wall. Go there and kill the
    guy on the left and a bit further in. You see Charlie jump out the
    window. Further to the left are two more guys. Get them then stand in
    the window. Aim down left for three more goons. Jump out and collect the
    health pack behind one of the ducts. Go across the walkway, then turn
    left and take out the guy there. Turn around, there and shoot the two
    guys up high on the towers. Now go through the next walkway, and up the
    ladder. Just when you get up there, straight ahead is another guy. Kill
    him, then go towards the last roof. Get up on that roof. Now Charlie
    tries to make it with the chopper. If you have the rocket launcher
    still, shoot the chopper down. Otherwise it will take a lot of bullets.
    With the chopper down, you are done and Niko calls Phil to let him know.
    Return to the PB blip and park in the arrow.
    ===To live and die in Alderney=== Reward: $12000
    Pegorino's wife just left Phil's office. Niko asks Phil to help him find
    his special someone. Now outside get in the car and drive Phil up to the
    old mansion. You delivered a truck there before. As soon as you look at
    the drugs, the feds show up. You get in the car and follow Phil. Simply
    follow, do not try to do more, you can't. In an alley in Berchem, Phil
    stops, you get on foot now. First take out the cops that block the north
    entrance. Go south and another car comes up, kill them and two more cars
    and a swat car pulls up. Kill them all then switch to the rocket
    launcher, you will need it in a moment. Run across the street where the
    other guys are and you see them shooting towards the east. Turn and you
    will see a chopper. Blow it up with the launcher and then get into the
    van. You have a three star rating, get rid of it. Try to make your way
    north. Use the alleys "downtown" here to make your escape. Once you are
    clear, go to the safe house, north of the freeway and park in the arrow.
    With them safe away you are done.
    After a while Jimmy sends you a text. Go up to his house at the J blip
    and step into the arrow.
    ===Pest control...=== Reward: $
    Pegorino meets with Phil and Ray. Ray does not really like Phil. Jimmy
    is in Paranoia mode. Outside get in a car and drive east. Pegorino will
    call you and tell you to look for Ray in east holland. Drive over to the
    blip on the map. Follow at a safe distance. They will drive over to a
    gas station, stop and get out. Still got that rocket launcher? Aim for
    the white car, blow it up from a safe distance and the whole station
    blows up. All guards and Ray taken care of.
    Go to the GM blip and park in the arrow.
    ===I'll take her...=== Reward: $9500
    Gerry is inside. He wants you to call Packie and take care of something
    for him. You have to kidnap Gracie Ancelotti. Go to the nearest internet
    cafe. Log on and go to the auto erotica page (an ad should appear on the
    main page). Click on view cars. Scroll down till you see the pink
    Feltzer with the number 662-555-0147 next to it. Now log off. She will
    be in your phone as Mob Daughter. Call her between 8:00 and 21:00. Once
    you called her, go over to her house at the blue blip. You get into the
    car with her. Now drive her to the yellow blip and park in the arrow to
    the south. Once you get close, the blip changes to the safe house far up
    north. Now drive towards it. Gracie will try to make it hard for you by
    grabbing the steering wheel. Keep driving slowly up north. After a while
    Niko had enough and knocks her out. Now you have a peaceful journey up
    to the blip. When you reach the arrow, dive further down the alley to
    the entrance of the safe house at the next arrow. With Gracie offloaded,
    you are done. Niko calls Packie and he is happy about your progress.
    wait around for Packie to call. You need to take a picture
    Go to the G blip on the map at the medical center and step into the
    ===Entourage=== Reward: $12000
    The guy does not look like he is making it much longer. He does not like
    the Russian's much. He is willing to kill your police file and bring you
    the guy you are looking for. You are to pick up a guy at the train
    station and bring him to city hall. Dimitri might not want him to
    arrive. Drive over to the train station, get out of your car and walk up
    to him. After your little chat get into the car. Follow the convoy. At
    one point some construction forces you to go right. The convoy follows
    and gets ambushed. You escape while the cars get blow up. Now once you
    have control, get out there and clean up. They come out of the alley
    straight and from left and right. Kill everyone, then go back to Bobby.
    Go to the right and turn right again. Four cars will converge on your
    position, draw back. Kill them all. Without them dead you can't finish
    the mission. Make sure Bobby stays alive. With them dead, grab a car and
    go to the yellow blip and park in the arrow to finish. Niko calls
    Gravelli that Bobby is at his destination.
    Go back to the G blip and step into the arrow.
    ===Dining out=== Reward: $13250
    Some Koreans are selling fake money. Gravelli wants you to kill him. Kim
    eats in Alderney often. Go to the yellow blip, then enter the restaurant
    called "Mr. Fuk's Rice Box". After the chat with the guy there, kill
    him. Now go to the right. There are a few guys in the upper areas. Take
    them out. Get upstairs the first flight and turn around. As you go up
    the second flight, two guys come from further back. Now another two come
    from the room to the right where the blip is. Go into the room where the
    manager is and just hold a gun at him until he tells you where Kim is.
    Kill him and grab the vest here. Outside more goons have arrived, kill
    all four, then go across to the kitchen. As you approach, two guys come
    out, kill them. Enter and Kim is trying to make a run for it. Grab the
    health pack to your left, get out the door and grab the speed bike. Now
    follow him and shoot his car. Kill him inside the car and your mission
    is over. Niko calls Gravelli to tell him Kim is history.
    Return to the G blip and step into the arrow.
    ===Liquidize the Assets=== Reward: $14000
    The UL guy is visiting Gravelli. You have to destroy some vans with
    product in them. Go to the yellow blip and get close. The end of the
    little show, shows you a sniper and a way up. Climb over the fence to
    the right, where the tank is. Walk to your right in this area (north)
    and you see on the left a wall you saw before. Climb up the dumpster and
    to the wall to your right. From here get from air duct to air duct. Now
    go across the roof climb up all the way to the top with the sniper. Now
    kill the sniper, then snipe everyone you see down there. More are moving
    about. Keep an eye out, there will be guys coming up and try to kill
    you, there is a door to your right where they come up. Once you have
    killed what you can from up here, go down through that door in the
    house. On the ground kill the guys in the near vicinity, then blow up
    the car. Grenades or the rocket launcher works great. Go further and
    take down enemies and trucks as you go along. With all trucks out, the
    mission is over and Niko calls Gravelli. He will call you back once
    Darko is in the country.
    You also have a one star rating and some cops waiting for you at the
    exit. Lose the heat.
    UL calls you. He has Darko. Now comes a forced Mission. Niko calls
    Roman, he tells you to pick him up.
    ===That Special Someone=== Reward: $
    Drive to Roman and pick him up. Now drive together to the Airport and
    park in the yellow blip. Darko gets thrown out of a van and Niko has his
    personal moment with him. He betrayed you for $1000. Now you have a
    choice, walk away from Darko or kill him. I walked away from it. Bring
    Roman to Brucie's place and park in the yellow arrow to finish the
    Niko calls Bernie to let him know what happened. Bernie is happy about
    you walking away.
    Go to the ransom blip (human figure with hands up) in the alley. Enter
    the door, go up the stairs and the fist door to the right. Stan in front
    of Gracie, press the button the game tells you to get her to look at
    you. Now take your cell and make a photo of her, then send it to Packie.
    Get out of the building now and you are done with this part.
    A few hours have to pass now, might as well do something useful.
    Go to the crosshair blip and stand into the arrow in front of the
    ===Water hazard===
    Reward: $
    You will take on hits for this guy, he is in your phone as "Fixer" now.
    He left some weapons behind the fence to your left, a sniper and body
    armor. Go towards the red blip, it is a boat out on the water. Kill the
    guy with the red arrow. Then second guy there will get out a rifle and
    try to kill you, take him down too and you are done.
    Return to the crosshair blip and step into the arrow.
    ===Derelict Target===
    Reward: $
    You have to kill three men. There is again a weapon and body armor
    stashed in the same place, this time a shot gun. Approach from the east
    between the houses and you see the first guy with some others between a
    van and the building. Kill him and the guys with him. Another guard is
    standing in a window a couple levels up. Go inside the empty building
    and up one level. Two guys are standing guard here. Take the southern
    stair way and kill the one just on top, then go up. Fight your way to
    the top and take down the guys on each level. With the last one down,
    you are done.
    By now Gerry wants to see you again. Go to the GM blip and step into the
    arrow in front of the prison.
    ===She's a keeper===
    Reward: $9750
    He wants you to move Gracie. Go up to the safe house and step into the
    alley behind it. This time she rides in the trunk. Now you have to bring
    her to the north of Algonquin. Don't damage the car too much or she'll
    die. To make it worse, you got some company, wanting to kill you. Avoid
    the cars, concentrate on driving and get her to the yellow blip and park
    in the arrow.
    Return to the GM blip and step into the arrow.
    ===Diamonds are a girl's best friend===
    Reward: $
    The guy agreed to exchange Gracie for diamonds. Get over to Packie's
    car, where dropped Gracie off in the last mission and get in. You have
    to go to charge island for the exchange. Drive over there to the yellow
    blip, it then shifts to a further back location, go there and park in
    the arrow. The exchange is going on now. Of course someone else shows
    up, Bulgarin himself. He has some friends that want to stir up problems.
    Keep behind the car and take down the guys between the tanks. When they
    are all done, follow Packie up the walk way and kill the guys on top.
    Every time you kill them, more come up and Packie advances. Follow him.
    Then you split up. Go straight, while he goes to the left. Some will
    come from the bottom, take them out. Advance and another few are on your
    left, make sure not to hit Packie. Now go across to where Packie is. The
    guy there drops the diamonds, they are gone now. Kill the last two, then
    get down, using the ladder Packie will stand next to. Grab a car (the
    guys that came in later left some) and bring Packie back home to Dukes.
    If you want to date Kate, this is a good opportunity, since you are
    there already.
    Packie will send you later a text that he still can't get it what
    happened there.
    Jimmy calls you too and wants to meet, so let's do that. Go to the J
    blip in Alderney and step into the arrow.
    ===One last thing...===
    Reward: $
    Pegorino wants you to get him some H from the Russians, Dmitri
    specifically. Phil will help you with this. Niko reluctantly agrees.
    Outside Niko calls Roman telling him that he will have to work for
    Dimitri. Then he calls Kate about the same thing. Roman tells you to go
    work for him, Kate tells you not to.
    Now you can select what you want to do. Kill Dimitri or take the
    mission. The mission is a bit to your west, the Hit near Hove beach. I
    don't like Dimitri, so he has to die.
    Go to the red man symbol to the east in front of the Platypus, where you
    arrived in Liberty city.
    ===A dish served cold===
    Dimitri is in the hold, overseeing the loading of the H. You need to get
    to the bridge to open the doors to the cargo area. Kill the guards
    before the gang plank, then go up it. There are some weapons to your
    right. Now kill the enemies to your left. Go towards the towering
    structure, the bridge is on top of it. Enter the ship on its northeast
    corner and take down the three guards in here. Take the health pack to
    your left. Advance and go up the stairs. There are four guys hiding in
    the cabins left and right up here. Kill them and take the vest from the
    right hand cabin. Go further, out on the deck and make your way to the
    bridge, by using the stairs on the eastern side. There is one guy hiding
    in the bridge and a few strewn across the outside. Inside use the lever
    to open the cargo hold, grab the vest behind you. Now go down the same
    way again. You will have some more guys on the outside, and some shotgun
    guys in those cabins you had to clear out before. When you go down the
    stairs there two guys come up and harass you, make sure you get them
    early, or they will kill you fast. Go down to the deck and towards the
    openings for the cargo hold. Some guards stand at the far end higher up
    some are between the crates again. Kill them all and get to the cargo
    holds entrance, which is the open flaps in the middle part of the boat.
    Drop down into it. Dimitri is down here. Kill his guards, go slowly
    around corners, there are three standing before you reach the point of
    the cut scene. Then throw a couple grenades to his guards, take down the
    rest with your SMG or assault rifle. Hit Dimitri hard and you get to
    finish him off. Remember to use the pistol to use the execution style.
    Now go through the door to the left of where Dimitri was hiding out.
    There is no more enemies there. You get up into the kitchen. Now leave
    the boat and you are done. Roman calls you, he is not pleased, but sort
    of happy for you.
    Phil Bell calls you later too, he isnít too happy either. Then Niko
    calls Kate and she ant's you to pick you up for the wedding.
    ===Mr. & Mrs. Bellic===
    Go over to the blue blip, where Kate is standing. Stop, push the horn
    and let her get into the car. Now take her to the church in south
    Algonquin and park in the arrow. You get to watch Roman's wedding.
    Everyone comes out of the church. Jimmy Pegorino shows up and does a
    drive by, killing Kate in the process. Little Jacob takes you out of
    there. Next you see Niko wake up in his apartment in Bohan. He is not
    happy about Kate's death. Little Jacob has sent a text message, that you
    should get stocked up on weapons, he will call you later. So grab some
    weapons and armor at a weapons shop.
    A little later Little Jacob calls you, he and Roman are waiting in a car
    in Alderney.
    ===Out of commission===
    Get to the car, then enter it. Pegorino's goons come out and get into an
    SUV. They make a run for it, returning to Pegorino. Tail them. They will
    drive south on the highway. At one point they change lane, you don't
    have to yet, but it might be helpful. Do not try to get too close or
    kill them. When the highway turns to the east again (before the pay and
    spray) they get off the high way, on the wrong side of course, towards
    the north. Now they cruise around in the Alderney north side, until they
    come to the northern most road, then get off it to go under a bridge
    there. As you speed down that path, a cut scene starts. Roman and LJ are
    retreating to figure out an exit strategy. It is up to you to kill
    Pegorino that hides out in this old casino. Kill what you can from your
    hideout, then advance and take down enemies as you go outside the
    building. Watch out for the guys above you on the right side. Collect
    their weapons, you will need every bullet you can get. Once the outside
    is clean, LJ will send you a text to keep your eyes to the sky for an
    exit strategy. Enter the building on its south side, where the last
    guards were. Inside a lot of guys hide with shotguns. Stand in the door,
    and take down what you can from here. There are a couple on higher
    ground, one in the back a bit to the left, and one when you get a step
    in, on the construction container to your left, but most stand behind
    something on the ground floor. There is a health pack on the white wall
    to your left if you need it. Go to the back and the left. There is no
    guard there just walk in and a cut scene with Pegorino starts. He will
    run away, time to chase. There are no guards until you reach the door
    upstairs. Behind it are two , one to the left and one to the right.
    Shoot the door so it opens and kill them this way. Now follow Pegorino
    and slide down the ladder. To your left are four guys hiding behind
    various things. Kill them and go to the corner, there stands a lonely
    guard that has to die. Go forward and two guys in a car shoot at you,
    but not for long. Go down the stairs a bit ahead, towards the blip.
    Pegorino makes his escape in a boat. Get on the bike there and follow
    the coast line. There is a small jump you have to clear, and then later
    you get to a yellow indicated ramp. Go full speed over it. Niko jumps
    high and grabs on to the helicopter. LJ is flying it. Tap the button the
    game tells you to get into it. Now you take control of the helicopter.
    Time to take down Pegorino. Forget about hitting him. Simply put the
    finger on the mini-gun and follow him. He will shoot rockets at you, and
    at one point he will actually hit. Don't worry, just follow. Niko lands
    the chopper on the pier, Pegorino gets on land as well. Now chase him
    down. There are two guards straight ahead, one on the left side. Now
    follow him into the park. Shoot him until he has nothing left. With him
    dead, the last cut scene comes up. Pegorino out of the picture, Kate
    avenged, maybe now Niko can live on?
    This concludes the story of Grand Theft Auto IV.
    Now from here on I will cover everything else in the game.
    ==Assassin Missions==
    These missions are not part of the story, but needed for 100%. You can
    start these after the "Truck hustle" mission, when Phil tells you that
    you have some extra opportunities there. You get them at the one
    location in Alderney, in front of a payphone. As you get the missions,
    you can pick up an armor vest and some weapon behind the crates behind
    the fence left of the payphone. It is marked on the map as a crosshair.
    ===Water hazard===
    Reward: $
    The guy you talk to gets added to your phone as "Fixer" now. Go towards
    the red blip, it is a boat out on the water. Kill the guy with the red
    arrow. Then second guy there will get out a rifle and try to kill you,
    take him down too and you are done.
    ===Derelict Target===
    Reward: $
    You have to kill three men. Approach from the east between the houses
    and you see the first guy with some others between a van and the
    building. Kill him and the guys with him. Another guard is standing in a
    window a couple levels up. Go inside the empty building and up one
    level. Two guys are standing guard here. Take the southern stair way and
    kill the one just on top, then go up. Fight your way to the top and take
    down the guys on each level. With the last one down, you are done.
    ===Bailing out for good===
    Reward: $
    At the red blip is a police station. The guy comes out. You might be
    able to kill him fast then, or you wait until he gets in the car and
    drives off. Kill him either outside or follow the car and kill him that
    way. Either way, once he is wasted (even if not all passengers are dead)
    you are done.
    ===R.U.B. Down===
    Reward: $4000
    Your target is in the industrial park not far to the south. There are
    actually three, and they are all on bikes. Your best chance is to get
    close, kill all the guys there with an assault rifle quickly. If one
    runs away, you have to chase them down and kill them. If you are fast,
    that wonít be needed though.
    ===Industrial Action===
    Reward: $7500
    Three more guys have to die in the industrial park, to the south. They
    are up high on some walkways. Use the sniper form the north side and
    pick off as much as you can. Then get closer and they will come towards
    you. Take the rest out, which should be easy since there is not much
    cover for them, and you got this one done.
    ===Taken out===
    Reward: $
    This one is moving in a convoy. Take a good handling car and drive up
    towards the target. They stay static until you get closer. The game will
    give you a message about the convoy and then they start moving. It is a
    stretch and two SUVs. The simplest way is to station yourself somewhere
    and blow the stretch to bits with a rocket. Alternatively, ram the
    stretch, kill the driver, which will make the guy inside panic and exit
    the car. Now kill him however you please.
    ===Migration control===
    Reward: $3000
    Grab the weapon behind the fence, it is a rocket launcher, you will need
    it. Go to the booth tunnel, then drive to the right side of it, down the
    stairs and up the stairs in front. Don't go to close to the helicopter.
    Aim your rocket on it and wait for the guy to get into the helicopter or
    very close. Now fire it and blow the chopper up. If it doesnít kill him,
    switch to the sniper rifle and take him down with that.
    ===Dead End===
    Reward: $
    Go towards the blip. The car there will run away a bit south and then go
    into an alley. Do not shoot at it. In the alley, it will stop, this is
    an ambush. There are a lot of enemies here coming from all directions.
    Two get out of the car you followed, another car comes from the back and
    blocks you, and more come out of the warehouse to the left and from the
    top right. Your best chance is to stay back around the corner where the
    car is blocking you, and kill them as they come at you. You might take a
    few hits that way, but you should survive.
    ===Hook, Line and Sinker===
    Reward: $
    The target is on a boat. Drive up north towards the blip. Look at the
    map. Where the blip is, is a boat. Use that boat to get closer to the
    targets boat that is further out. You will get that blip when you get
    close to the shore. As you get closer, the target runs away. Now just
    follow the boat and shoot at it with your SMG. It does not matter if you
    actually hit the target or the guard next to them, just shoot the boat
    constantly, until it blows up.
    With this you are done the Assassin Missions.
    ==Stevie Vehicle Thefts==
    These side missions are required to get 100% in GTA4. By completing all
    of these missions, you will get another 2% closer to finishing the game.
    You get this option after the Mission "NO. 1" for Brucie has been
    completed as well as the "Smackdown" Mission for Derrick McReary. Stevie
    will send you a text message.
    In that message he will send you a short description where it is and a
    picture of it. The problem is, you do not get a blip, so you have to
    rely on looking for the vehicles by pure eye sight from what the text
    says and by driving around in the area. So this guide will describe
    where the vehicles are located.
    The game will randomly give these out to you, so you never get the exact
    same order of cars as I have here. Simply look up the name of the car
    and then follow the instructions. The car will always be in that exact
    same spot. It will only be there when you get the message for it.
    Once you got a vehicle, bring it to south Bohan, a bit to the east of
    the safe house there. The entrance is on the east side of it, where it
    says "S&M Auto Sales".
    If you bring the vehicle in a perfect condition you get the reward
    stated here. If you have to break the window to jack it, that does not
    devalue the car. Only when you bump into things you get deductions, so
    drive it careful.
    After delivering a car, Stevie will take a few hours to dig out the next
    car he wants. Since it is close, simply go over to the safe house, save
    the game and Stevie will text you the next one.
    With this guide you should find them in a breeze. A very fast way is to
    simply set a way point on the location described, then get in a cab and
    let him drive you there. You can skip trips in the cab and make it there
    in no time. You will spend most of your time with only driving to the
    lock up this way.
    Reward: $26400
    Algonquin, Middle Park West. Parked west of a building that says Mammon
    Heights, facing north. On the other side of the street is the art
    gallery. the easiest way to find this is to go to the southwest corner
    of middle park, go one block west and then turn right to the north. The
    Banshee is on your right side in all its orange glory.
    Reward: $8250
    Dukes, Francis International Airport. On top of the multistory car park,
    west of the terminal. Just go up to the roof and there you find it in
    the south area, parked on the middle part in front of a pay station.
    Reward: $5940
    Bohan, Industrial. Look at the map of Bohan, in the southeast corner is
    a two lane highway going southwest and then just ends out on the water.
    Go under that highway, on the road that goes northwest to southeast. At
    the corner where that road turns east, just south of it, is this car.
    Reward: $23100
    Alderney, Leftwood. Just north of the Hospital here. If you look at the
    map and see the northern pay and spray, locate the road to the northwest
    that starts going west, makes a hairpin curve southwards and then goes
    to the northwest. Where that road ends is a house with a small wall and
    behind that small wall (visible from the street) is the car, parked
    facing west.
    Reward: $29700
    Alderney City. From the north pay and spray go west, take the first
    south. At the third corner where the thin street meets the thicker
    street that goes south to west, stop here. Look to the east into the
    alley, it is parked on the south side of it about in the middle.
    Reward: $19800
    Algonquin, Westminster. look at the southern Pay and spray at the west
    coast of Algonquin. There is a set of three docks to the west a bit
    south of here. The northern one of the three has a big packing lot
    (darker street, looks like an alley on the map) to the east. Go there.
    To the northwest is a big domed building.
    Reward: $8250
    Dukes, Boabo. This is the same location you have been in the Bleed Out
    mission of the story. The guy dropped his car here and ran up the
    stairs. If you don't know any more where that is, then look where the
    Algonquin bridge hits the land. the first road that goes under it in the
    west, follow it a bit north. Before it curves to the east, look to the
    west through the gate of a factory with two large buildings. The car is
    in between.
    Reward: $13530
    Algonquin, Suffolk. Take the road north of the weapons shop and go west.
    At the fifth intersection go north and there look to the west. There is
    a church here. The coquette is parked right on the street here, west
    side of the road. This road is also directly two blocks south of the big
    sky scraper.
    Reward: $5940
    Broker, Hove Beach. Southeast of the broker safe house is a train
    station. You can see the symbol for it overlapping a building to the
    north on the map. That is the train station and on ground level, you
    have a parking garage in the south-eastern corner, where this one is
    Reward: $6600
    Dukes, Willis. Take the road west of the northern car wash to the north.
    At the third road that goes west and turn left. The Dilettante is parked
    on the right side (north) here. If you look to the east you should see
    the "Big Willis Mall" sign.
    Reward: $7260
    Algonquin, East Holland. Go to the northern Modo cloth store. Across the
    street to the southeast, the Dukes is parked facing east just as the
    street goes downward. You can see the cloth store easy from where the
    car is parked.
    Reward: $2310
    Algonquin, Chinatown. One block south and then a bit to the west of the
    gun shop, on the north side of the street.
    Reward: $6600
    Dukes, Willis. Go to the northeast car wash. the bike is just south of
    it parked on the street, on the eastern side, facing north.
    ===Huntley Sport===
    Reward: $13200
    Bohan, Northern Gardens. In northern Bohan, where the two lane high way
    from the east merges into one lane again, a small road goes south. At
    that corner to the southeast is a police station. The car is parked in a
    parking lot with a wall around it in the north of the station. It opens
    up to the west which is also the direction the car faces. Be careful
    there is a cop standing right next to it.
    Reward: $33000
    Dukes, Downtown. Look for the circle in outlook, with the big arch on
    it. Go north from it and you will see the Infernus parked on the east
    street side facing north, in front of a place that has a sign "Pizza
    Salad" on it.
    Reward: $8250
    Broker, Rotterdam Hill. Take the road that is south of the weapons shop
    and go west on it. "Follow" it generally to the northwest then west
    again. Here the road makes a curve to the southeast. Before the curve,
    this one is parked. There also is a hot dog stand here. The car faces
    Reward: $3960
    Dukes, Heights. One block east of the Cluckin Bell in Cerveza Heights.
    You will see an old burger shot there that is no longer open. The Manana
    is parked on the south side of it facing west. The block it is in has an
    alley on the map that goes from east to the south.
    Reward: $7260
    Charge Island. The street on Charge island in the northeast goes close
    to the water front. Just as it curves back to the southwest, there is a
    parking lot (darker grey area on the map). The Moonbeam is in the middle
    of the southern end here, facing north.
    ===NRG 900===
    Reward: $8250
    Algonquin, Lancaster. From the northeast corner of middle park, go east
    one block then turn south. The bike is parked on the east side of the
    street in the middle of this block, facing north.
    ===PMP 600===
    Reward: $10560
    Algonquin, The Exchange. Look at the map in southern Algonquin. IN the
    block just north of the Perseus cloth store is a bank (occupying the
    south-eastern part of that block). Just north of that is an alley (same
    colored street as the surrounding streets though) in which the PMP is
    Reward: $16500
    Algonquin, The Exchange. Go one block west from the southern Perseus
    cloth store and then one block south. On the southwest corner of the
    next block to the south, on its south side, facing west is this one
    parked. Can't miss a yellow Patriot really.
    Reward: $8250
    Located in Alderney in the Port Tudor area. Look at the map and locate
    the weapons shop. Now from here to the east are two docks that have
    roads on them. To the west of those docks are two buildings with roads
    around them. The southern of the two has the northeast corner missing.
    The Rancher is in that corner.
    Reward: $11550
    Algonquin, The Triangle. From the clucking bell, go south and take the
    second road east. Stop at the next corner and look to the southeast.
    There is a restaurant with a crab logo. The Rebla is parked outside it,
    on the east side of the road, facing north. Across the corner to the
    northeast is the building of the Daily Globe.
    ===Sabre GT===
    Reward: $8250
    Parked in a drive way facing north, in Dukes. Drive the road that is to
    the east of the large circle in meadows park to the north. At the corner
    of the street that goes east in a slight southward wave stop. It is well
    south of the two large circles. Look to the northeast, there is a house
    there with a drive way and a two door garage. The Sabre GT is parked in
    front of the right one.
    Reward: $8250
    Alderney, Normandy. Go west from the booth tunnel, take the second one
    south and then turn left again. There is a sign Tudor Port on your
    right. The car is behind the sign and before the gates ahead. It is
    parked facing north, on the west side of the road leading into the gated
    Reward: $11550
    Alderney, Bechem.
    ===Super GT===
    Reward: $36300
    Algonquin, The Exchange. Go from the southern Perseus store to the north
    (through the street that is a bit wavy). On the third street, after the
    69 Exchange, turn west and you should see it parked there on the
    northern side of the road facing west. Right next to it is a bank.
    Reward: $36300
    Alderney, Westdyke. Go from the northern car wash. Take the road south
    of it to the west then south. Turn east and when the next road goes off
    to the south, stop. Just to the north of here in that block is house
    that has on the map a marking of an alley in a T shape. It is the
    western most one here. In the northeast corner of that T is the Turismo
    Reward: $6600
    Dukes, East Island City. Very simple. Just come off the bridge East
    Borough Bridge, follow this road till it ends and you bump right into
    it. It is parked on the east side of a street, to the east is a large
    tower form LC24, to the southeast a hotdog stand and a bit to the
    southwest a police station. Be careful of those cops.
    Reward: $7260
    Dukes, Steinway. Look at Dukes. there is the large elongated circular
    park in the northwest on the western shore. Go to its west side. The
    Washington is parked on the west side of the road here, facing south.
    These side missions are required to get 100% in GTA4. By completing all
    of these missions, you will get another 2.50% closer to finishing the
    You can start doing these after the "Crime and Punishment" mission.
    In earlier games you had to do them in one long string. Not anymore. All
    you have to do is complete 20 challenges in total. You can take a break,
    restock weapons and armor, even save in between whenever you want, as
    long as you have not accepted a mission yet. I would recommend to have a
    full ammo bag of SMG ammo with you and be at full health and armor when
    doing these. It will help you a lot.
    Now go and find a cop car. There are some parked everywhere in the city
    and of course some cruising. I would recommend using tee parked ones.
    Make sure you have no wanted rating then stop the car. Press the button
    to access the police computer. Select view current crimes. Now select
    one of the three random generated crimes. It can be a stolen car, which
    is a car full of gangster that shoot at you when you come close. You
    have to kill them or destroy the car to finish this one. Gang Activity
    means a group of four guys mostly you have to kill in some back alley.
    Criminal on foot is a single guy running away on foot, which is
    relatively easy to find. The last two are definitely the easier ones.
    Once you selected one, you get a red marker of where your target is and
    a timer. You have that amount of time to get to your target. The timer
    only is for getting close. Once you are close to where you have to be,
    the timer goes away and you can do the mission until you are done or
    dead. With the mission over, you will lose any wanted level you might
    have gained (as long as you did not shoot any cops).
    If your car blows up, just go grab a new one. You can also select from
    the police computer "Call Police Backup" and a new car arrives, or call
    911 on your phone.
    When taking on single people, try to run them over first, that usually
    kills them straight off or at least knocks them down. Now you can easy
    get out of the car and kill him.
    Gangs are groups. Try to come at them from cover, like around the corner
    or from above. Also use grenades to throw into their midst. You will
    kill a lot and at least hurt a bunch as well. In the higher levels they
    start to use them too, so be careful.
    The cars are the most annoying ones. Try to avoid them. If you canít,
    into them, and shoot that the driver first. You can also be a bit behind
    and just shoot at the car in general until it catches fire.
    ==Most Wanted==
    These side missions are required to get 100% in GTA4. By completing all
    of these missions, you will get another 2.50% closer to finishing the
    You can start doing these after the "Crime and Punishment" mission.
    Similar to the Vigilante missions you need a police car. Once you got
    one and have no wanted level, park and press the button for the police
    computer. Select "View Most Wanted". Depending on which island you are,
    you get a list of ten most wanted. now select one of them and you get to
    see a mug shot. Here use the same button for selecting again and it will
    put a blip on the map where the guy is hiding out.
    You should always have a lot of ammo, a full health and armor when you
    go to one of these locations. Some of them are easier to kill with
    different weapons, so read up on it before you start one of these
    Once you started a mission you have to stay in the car until you get
    close to your target. If you leave the car for longer than 30 seconds
    (or fail the mission) you have to drive away from it and wait a while
    before you can attempt it again.
    If you get a wanted level while doing the mission, it will disappear
    once you are done.
    ===Bohan Dukes Broker===
    ====Maxwell Caughlin====
    Crime: Gang Related Violence
    He is just one block north of the safe house in Bohan. As you get to
    him, he will pull out and drive away. Shoot him and his buddy. Aim for
    the driver and the tires. If you can't get to aim precise, just fill the
    car with bullets until they bail out.
    ====Scott Guzowski====
    Crime: Gang Related Violence
    He and his gang are hiding out in Steinway, in the large park to the
    west. Go to the road east of them, then hop over the wall. There is a
    small wall down here that gives you cover and you can take all four of
    them out from up here.
    ====Antoinio Rivette====
    Crime: Racketeering
    He and his buddies hide in the train station at south slopes. Go there
    and go up the stairs. He has three helpers with him so be careful as
    this is all very crowded here.
    ====Rodrigo Stavnes====
    Crime: Racketeering
    He and three friends are on foot. Look where the blip is and go to the
    road west of it (the GPS will lead you to the one east of it). As you
    get close they will run to the street here. Run them over or shoot them.
    They will go north and at the end of the street split up. So if you can
    kill them before that, you save time.
    ====Fernando Tisdel====
    Crime: Human Trafficking
    Hides out in hove beach. He will come out in a car with three of his
    friends to the south of the blip. They will then make a run for it, keep
    up with them. Try to kill the driver as that will get them to stop and
    get out, or simply riddle the car with bullets.
    ====Tyler Pickrel====
    Crime: Human Trafficking
    He is in Meadows Park, to the north east of the big circle in the park.
    He will make a run for it when you are close, but on foot. Run him over
    or gun him down.
    ====Preston Pecinovsky====
    Crime: Credit Card Fraud
    He hides out in the northeast of Bohan. Approach him from the east. You
    can now gun them all down or blow up their two cars with a rocket
    launcher. The rockets are expensive and I would advise to only use that
    if they try to get away. Mostly you can just snipe them, even out if the
    car as they move. If they make off, grab a ride and follow, to kill
    every last one of them.
    ====Alonso Goralski====
    Crime: Burglary
    There are two guys here at the Airport. When you approach one is in a
    car, the other stays near the gatehouse where the blip was. Hunt down
    the guy in the car first, then return for the other guy. Don't get too
    close to that second guy, he has a shotgun on him.
    ====Bert Reker====
    Crime: Drug Trafficking
    These guys hide out in a junkyard in bobao. Approach from the southeast.
    s you go down the road, stop and pull out your sniper. From up here you
    can kill a fair number of them already. With their ranks thinned, go
    down and take out the rest.
    ====Freddy Paparo====
    Crime: Grand Theft Auto
    Freddy is north in a parking lot in Steinway close to the water front,
    and to the west of the bridge going north. As you pull closer, you see
    Freddy and three friends pull out in a car. Now fill the car with
    bullets until it explodes or they bail out. Kill them all.
    ====Shon Kikuchi====
    Crime: Gang Related Violence
    He is in north holland, in the block across the north west corner of
    middle park. As soon as you get close, he will make a run for it in a
    banshee. At first he is rather slow, so try to get close and shoot him
    out of the driver seat. If that wonít work he will speed up. Just pump
    bullets into his car until it breaks down so he goes on foot or blows
    ====Jimmy Kand====
    Crime: Gang Related Violence
    He is in the northern area of the X building in Northwood, the same
    Dwayne is in. Enter it through the south and use the stairs, just to the
    right and then around the corner to your left. On the first floor you
    will see the red target icon changes from up to filled and that means
    you are on the correct floor. Ignore everyone then shoot Jimmy in his
    room, as he lays there passed out.
    ====Simon Nashly====
    Crime: Racketeering
    He and his gang hide out in Fishmarket South in the building with the
    sign Pier 45 on it that looks like a # sign on the map. You will find
    them all over the different levels of this building and they move
    around. So keep a close eye on the radar showing you the positions to
    get them all. Don't worry if cops show up (you can also kill them) as
    the wanted level goes away as soon as you kill the last of the gang.
    ====Tommy Francovic====
    Crime: Racketeering
    As you approach him in Castle Garden City, he will take off on a bike
    driving north form his starting position. Ram him with your car and then
    drive over him or shoot him. Should not be too hard a thing to do, I
    managed with a tire completely blown off the police car.
    ====Barry Lamora====
    Crime: Human Trafficking
    He is standing with two buddies on the northeast corner of the apartment
    building on the south area on Colony island. It is pretty straight
    forward, kill his friends, while he runs away, then chase him down. I
    have not seen him going for a vehicle, but could kill him before he
    might have gone to one. He went south towards the old hospital.
    ====Lino Friddell====
    Crime: Hit and Run
    He and two of his buddies are close to middle park. As you approach the
    blip, they run to the east in that alley, then go north to an SUV parked
    there. If they make it, they drive off and you have to chase them down.
    Two easy ways to kill them is by simply driving into that alley and run
    them over. Or drive to the alley in the north and as they come for the
    SUV kill them. That also has the advantage that you block the SUV in
    case they do make it there.
    ====Juan Haimo====
    Crime: Burglary
    Near the north end of Star Junction. When you get close, three bikes
    take off from there to the east. Your best bet is to stand right there
    where they come out and gun them down before they can get anywhere. Kill
    any that you can and if one makes off, chase him, bump the bike to make
    him fall off then drive over him or shoot him.
    ====Darren Covey====
    Crime: Arms Dealing
    Hides with five of his cronies in a parking garage in Purgatory. you get
    up there over a ramp to the south. When you get the red targets, stop
    and get out of the car. Now take out your sniper rifle and shoot the
    guys form this distance (stand east of the barrier). They most likely
    have not one chance to hit you this way. You could also use the RPG on
    one of the cars to decimate them, but sniper is cheaper and pretty much
    as effective.
    ====Leo Brodell====
    Crime: Drug Trafficking
    He is in a building, just south of the three X buildings in east
    holland. The entrance is on the north side, to the very east of the
    building. When you stand in front of it, the entrance is to the left and
    to the right is a blue banner on the buildings saying "Real Loose
    Clothing". The first one is just on the first landing, the second on the
    other side where the steps go up again. Exactly one level above that one
    is the third guy. The next level is clear. Another guy stands at the
    landing of the next level. Now go up to the door leading to the roof.
    Shoot the door and immediately to the right behind it is the next guy.
    The last one hides on the roof, to the right around the corner and
    behind a small wall when you get out there.
    ====Christov Mahonvic====
    Crime: Grand Theft Auto
    He is in a building in Fishmarket south, just north of the broker bridge
    near the water front, with a lot of Garbage trucks parked to the south.
    One of the story missions brings you to this exact building as well.
    They all hide in there. Your best chance is to snipe them from the
    south, just when you get past the fence. Anything that is not reachable
    that way (there is one guy in the upper level just to the left when you
    enter) needs a close up visit, the rest should fall easy prey to the
    sniper without you getting one hit.
    ====Marty Boldenow====
    Crime: Gang Related Violence
    He is hiding out in Acter, north of the gun shop. Approach it from the
    south. He has a whole crew there helping him out. Kill them all and this
    one is done. They are equipped with Assault rifles, so be careful.
    ====Noel Katsuda====
    Crime: Gang Related Violence
    He and his gang is in southwest Tudor. Approach it from the south and
    west. Now throw a grenade over the wall then go in and clean up the
    rest. His gang has SMG's so use the cover here.
    ====Rodney McEniry====
    Crime: Racketeering
    He and his crew are holed up in a back alley in Berchem. Approach it
    from the south and go into the alley to take him and his three helpers
    ====Glenn Lushbaugh====
    Crime: Human Trafficking
    In Alderney City, just south of the high way across from the auto
    erotica. As you get close he pulls out of an alley and drives off. Now
    chase him and shoot the car to pieces.
    ====Phil Bacerra====
    Crime: Hit and Run
    this one is close to the booth tunnel, jus to the southwest of it near
    the Marina. There you will see two trucks. Each has two guys in them.
    you need to kill all four for this to complete.
    ====Sergi Szerbin====
    Crime: Burglary
    He is hiding next to the Pay and Spray in the north. Now drive to the
    street one south of the one in front of the shop. you can use a rocket
    launcher to blow up the car in front making a lot of damage to them, but
    that is very expensive with little pay off. Better use the sniper rifle
    and kill what you can from here, they wonít come at you. Go close and
    clean up what is still hiding. You can do this easy without a single
    shot hitting you.
    ====Danny Hatmaker====
    Crime: Arms Dealing
    Hides out at the port area, Normandy. These guys stay in place too,
    around the large tanks close by. Watch the map to see targets that are
    above you, but most are on ground level. The last two hide between the
    containers to the southwest.
    ====Mervin Eskuchen====
    Crime: Drug Trafficking
    He sits with his friends in two patriots to the west of the Internet
    Cafe. Approach from the north using the street just east of the blip.
    When you get the red targets, get out of the car with an assault or
    carbine and target the guys in the cars. You would be able to kill at
    least one of them with this. They often also stop then and you can easy
    pick all four off the streets. If they get moving, simply get in your
    car again and hunt them down. They drive very close here around the
    blocks all the time, so there is not much to worry about. You can also
    try to wait at a corner and blow them up with a rocket launcher, but
    that is unnecessary expensive.
    ====Frederick Harrison====
    Crime: Grand Theft Auto
    He and his cronies hide in Tudor, near that old bridge. One of the guys
    is to the south under the bridge itself, the rest all hides up on the
    bridge. As you go up, check behind you, they like to shoot you in the
    back. Use your sniper when you can see them form far off.
    ====Keenan Burdett====
    Crime: Armed Robbery
    He and a lot of his gang are hiding out in a multi-storey car park in
    Leftwood a bit to the north form the pay and spray. Go to the southwest
    corner here and enter through the door in the south wall. In here is a
    Sprunk soda machine. If you need some health while doing this, this will
    help. Go through the next door to the north, now follow the ramps just a
    bit to your right. Go up the levels. There are a few hiding behind
    pillars here, but the main force is on the roof. Now as you get sky
    above you, use your sniper rifle and shoot them. The last guys make a
    stand in the northeast corner. Remember the Sprunk machine at the
    entrance so you can refill your health here.
    Now all in Alderney are taken care of.
    ==Street Races==
    These side missions are required to get 100% in GTA4. You get this
    option after the Mission "NO. 1" of the main story.
    Call up Brucie and select "Race". Depending on which island you are, you
    get one of three races, in total there are nine. Once you called him, he
    gives you the location of one of the races.
    Completing this will give you 2% towards completion. You have to win all
    9 races for this to be complete.
    Generally, use a car that you are comfy with. The Turismo is generally
    well liked as it handles very well and is very fast. The Infernus is
    faster but handles less well. You can also use a bike like the NRG900
    which gives you an advantage in traffic but might kill you as well in a
    race. I have done all the races with a Coquette as I got most
    comfortable with it doing this, but the Turismo worked better when I
    redid some of those races. It's not about the car as long as it's fast,
    but more about how well you can handle it. If your car gets smashed up,
    drive to the next safe house, park it in the parking zone outside (the
    yellow marked one) go in and save. Now load the game you just saved
    again and the car will be in full repair. If you do not load, the car
    will stay the same. Alternatively, you can simply drive around, find the
    same car and jack it, and there you have a new one. Or if you are in the
    mood to spend some money, go to a pay and spray and they fix you right
    Try not to start a race at night, it makes it harder to see. Also you
    smash up your lights fast and then it gets even worse. Also rain
    influences the race greatly, so wait until the shower is over if it is
    raining before you start a race. If it starts while doing it, you just
    have to cope with it.
    Go slowly around corners, you have a better success rate than trying to
    power slide. You mostly wipe out if you don't get it just perfectly
    right, which will cost you a lot of time and most likely the first
    You can't sabotage the cars at the starting line or shoot them while
    racing, that will end the race and you lose. One thing you can do is get
    out of your car, if it is smashed up too much and jack another one. You
    can stay sixty seconds outside a car without failing the race. It's not
    recomended to switch cars during the race, chances of winning are close
    to none (except for the really long races).
    As opposed to previous games, you do not have to hit the markers
    perfectly. You can be pretty far away as long as you are in the same
    street. So try to cut corners and drive over sidewalks where you can
    make a faster track for yourself. As long as you hear the blip sound as
    you "collect" the markers you are fine.
    ===Dukes and Broker===
    ====Dukes Boulevard====
    Reward: $500
    Three lap race around the boulevard. Run at high speeds but be careful
    after when going through the second curve, you can wipe out and even
    flip there easy.
    ====South Broker====
    Reward: $500
    Three lap race. you are mostly going around south broker from the Cafe
    Jacob is in and then through a lot of sharp turns. Make sure you got
    something that handles the corners well. Take advantage of the open
    distances to pass and ram competition into the walls where they get
    ====Airport Run====
    Reward: $500
    Three laps of airport madness. There is an off ramp in the north that is
    the most dangerous place to flip your car. Other than that you should do
    fine. Speed up on the long stretch from the airport to the north to gain
    some lead on your competition. It pays off to be first early here.
    ====Road to Bohan====
    Reward: $500
    Three lap race around the north east of Algonquin, heading over to Bohan
    and then back. The starting point is close by the northern internet
    cafe. Watch the road when you come over the northwood heights bridge and
    have to turn right, you can overshoot there easy and lose a lot of time.
    Similar on the road north just west of middle park, but less dangerous.
    Get driving fast on the straights and try not to bump into the rails on
    the bridges as those can lead to instant death if you flip over one.
    ====Star Junction====
    Reward: $500
    A five lap race around the star junction area downtown Algonquin. Just
    after the start it takes sharp turn right and another left, drive
    through that part slowly then speed up again. Most turns are simple, the
    streets are all wide here. Since its downtown, there are a lot of cars
    and some cops. Avoid hitting them or you get a wanted level.
    ====South Algonquin====
    Reward: $500
    A three lap race, starting in Castle Garden City to the southwest. Most
    of this is driven on the freeway. On these stretches floor it to gain
    distance. In the southeast is a turning point, take it slow, then floor
    it again. Close to the start is the second turning point, take that one
    very carefully, going through the start point until you are back on the
    ====South Alderney====
    Reward: $500
    Three lap race in the industrial south area of Alderney. You start just
    north of the honkers club, then it turns right, goes right again after
    bit north into the industrial. Next comes an S curve, right than left
    and a long stretch. Speed up here and then make the turn slowly to speed
    south again. Another sharp turn left than right and you are on the last
    stretch towards honkers. Look out for those S curves and the turning
    point. Other than that, full speed ahead.
    ====Alderney (Elevated)====
    Reward: $500
    This three lap race starts downtown Alderney and then goes south. There
    is a turn and it goes back north. This race has the most dangerous
    corner. When you come from the north towards the water, you can slide
    over a ramp there and fall into the water. So approach it with care,
    pull both brakes before you hit the corner to not lose due to water
    damage. This is made specially difficult since it is just when you come
    down the ramp from the freeway. On the drive north, cut the corners and
    you gain a lot of time.
    The game says only Alderney in the normal text when you do the race, but
    under the stats this one shows up as Elevated.
    ====North Alderney====
    Reward: $500
    A five lap race through north Alderney. Just after the start, the road
    goes a bit right and then a turn left. Ignore that and go straight east
    over the grass in the corner. You will avoid crashes at the beginning
    and shave of a few precious seconds in later laps. Drive careful until
    you are on the road that goes along the coast and turns west. Here is
    your chance to get some speed and put distance between you and the
    competition. When the road curves east again look closely at the map. It
    goes in a slight wave to the south. Now on the map you can see the
    marker in front of you and then comes a complicated stretch, the marker
    being to the east behind some buildings. If you would stick to the road,
    you would go in an arch to the north, but that is a slow route. Better,
    take a shortcut through the drive way just a bit north of where the road
    comes in from the west. You will see a hedge to the left of it. It looks
    like a tight squeeze but I have not seen any fast cars that would not
    fit. This will cut down extremely on your time and the other cars go
    around it, sometimes crashing into things and slowing them down even
    more. Be careful when you go through there though and keep to the left
    side, as on the right is a small box that will block your progress if
    you smash into it.
    With all the races done you are 2% closer to the end.
    ==Flying Rats==
    In Grand Theft Auto IV you are committing again to the fun sport of
    collecting things. Like in previous [[Grand Theft Auto Series|GTA
    games]] the collectibles are strewn all over the city. This time it's
    flying rats or pigeons. I will refer to them as pigeons to make life
    Thankfully the pigeons stand still at all times, like someone glued
    their feet to the ground. They are always there, no matter the weather.
    Also you can spot them a bit easier at night, as they have a yellow glow
    around them, that is very tiny though, only about three to four times
    the pigeon itself. So if you can't spot it by day, try when it is
    darker. If you get close, you also hear them making their distinct
    The pigeons are strewn across the city, so you can't get them all until
    all bridges are unlocked. Also of course you need weapons. A sniper will
    take care of the ones that are far away. There are a lot close, so a
    normal handgun will do perfect for that. Also you need at least two
    grenades or moltovs for two special ones.
    You have to find and kill all two hundred pigeons in order to complete
    the game 100%. Collecting them all counts for 2% of the total.
    I have included the numbers from the official game guide. The number is
    what the guide says, and the sections are called BDB for
    Bohan/Dukes/Broker, AN is Algonquin and AY is Alderney.
    If you fire a weapon and a cop is close by, you will get a wanted level.
    So if that happens, get rid of it before continuing. Do not get caught
    or they will take your weapons, so do not let that happen.
    Here are maps to help you find the locations better. These maps will be
    replaced with better versions later. Click the image for a larger
    version, and you can click then the image again for the ultra large
    ===Flying Rat 1===
    (72 BDB) Under the west side of the pier close to the water line at
    firefly Island. The pier gets a bit narrower at this point, so the
    supports that come from the north on the west side of the pier are moved
    a bit to the east from this point on where the pigeon sits.
    ===Flying Rat 2===
    (69 BDB) On a crossbar of the Ferris wheel, just northeast of the last
    pigeon. Walk under it from the east and look up. It is between the two
    cabins that are closest to the ground there on a bar.
    ===Flying Rat 3===
    (70 BDB) Go to the north of the rollercoaster so you see the sign
    Screamer. Look up between the A and M to the top most rail, there it
    ===Flying Rat 4===
    (73 BDB) Go down south to Beachgate. Take the first road left and stop
    the car. TO your right is a house. GO to its eastern side, where there
    is a porch. The pigeon sits there on a rail.
    ===Flying Rat 5===
    (71 BDB) After the gate from beach gate, to the north east is a large
    building. The pigeon is on a railing at ground level to the east of it.
    Approach it from the south and you should walk into it. It's in a corner
    of the railing.
    ===Flying Rat 6===
    (67 BDB) To the east of here. It is on the high way, in the middle of it
    actually, where the highway makes a 180 degree turn and splits up onto
    the eastern high ways. Drive up the ramps and stop just when you see the
    wall between the two directions coming down at an angle to the ground.
    The pigeon sits right there, at the end of the curve to the northwest,
    where the highway is relatively straight.
    ===Flying Rat 7===
    (66 BDB) Take the road north of the roller coaster. Now go between the
    buildings to the west after the first road to the west. In the alley
    look on the western side of the building just north of the southernmost
    alley. There is door in a recess and above the door is the pigeon next
    to a small blue sign.
    ===Flying Rat 8===
    (64 BDB) Sits on a wall, west to a breach in that wall that is guarded
    off to the north by some construction barriers. It is approximately
    north of the Beachgate entrance. On the map it looks like it is on the
    highway when you stand next to it.
    ===Flying Rat 9===
    (68 BDB) Go to Hove Beach. Use the road one block south of Roman's
    apartment and go west one block. Now turn south and look at the three
    arches over the entrance to the area behind you with the sign "Welcome
    to Fantastic Firefly Island". The post to your most right (western most)
    has the pigeon on it.
    ===Flying Rat 10===
    (65 BDB) Follow the road here to the northwest. When the next road goes
    off to the right, go the rail to the west. Look down, you should see a
    small jetty (it is visible on the map as a small protrusion). On the
    second most western post on the south side of it is this pigeon.
    ===Flying Rat 11===
    (59 BDB) Stand north of Roman's taxi shop. Now turn a bit to your left.
    there is a gate that leads down to the docks, saying Broker Navy Yard
    above it. The pigeon is on top of the western supports for this sign.
    Seeing it is a bit harder. Go to the southwest corner of the taxi
    business, where the roof is lower, there is some sort of large metal
    boxes against the wall. you can climb on top of these and aim from here
    pretty well.
    ===Flying Rat 12===
    (60 BDB) Close to the Platypus. From the ship, go east and north a bit.
    There is an area with a fence where some stacks and some empty spools
    are with two steel tower constructions that hold lights. To the
    northeast is the pigeon, hiding on top of the second air conditioner
    from the north on the west facing wall. You can see it also when you
    just go through the gate where the last pigeon was sitting on and then
    stand on behind the rail there to the north.
    ===Flying Rat 13===
    (63 BDB) Go to the cabaret club. This pigeon is behind the sign there
    above the entrance. You can get to it by going above the hardware shop
    to the east of there and aim over to the sign.
    ===Flying Rat 14===
    (61 BDB) On a rail in the gazebo in the Outlook park. The pigeon sits in
    the northeast corner of the gazebo. Inside the park, the Gazebo is very
    easy found by looking for a small circle on the map in the south area..
    ===Flying Rat 15===
    (62 BDB) Exit the park to the east and take one road south of the one to
    the east here, the one that does not connect to the freeway on the map.
    Drive east and stop at the wide alley to the north in the third block
    (before the street curves south). Go into that alley (it goes
    north-south). Now to the south are some stairs to the west. Go up that
    jump to the roof on the west, shimmy over to the right and climb up to
    the roof. The pigeon is in the northwest corner here, you have to go
    over the roof there with the gable to get to the area where the pigeon
    is hiding out.
    ===Flying Rat 16===
    (58 BDB) Go north to the subway station in Schottler. From the last
    Pigeon just go out the alley to the north, turn left and at the next one
    right and this location is a bit to your right. Stand on the north side
    of the road and east of the station. There is a building that says "Jerk
    N Gizzada" on its south side. The pigeon sits on a pillar at the south
    western corner of that building.
    ===Flying Rat 17===
    (57 BDB) Go to the east side of the block with the weapons shop in it.
    There is a sign on the facade that says Restaurant and in front is a
    free standing roof. On its northern edge sits this pigeon. There are two
    roofs like this here, it is the southern of the two.
    ===Flying Rat 18===
    (53 BDB) Follow the road you are on now (east of the weapons shop) and
    go north. There is an on ramp for the high way. Get out of the car and
    walk on the north side of the eastern ramp to the tunnel that goes
    underneath it. Walk about into the middle under the highway and turn
    north. The pigeon is hiding on one of the steel beams above you, and you
    can only see it from the south.
    ===Flying Rat 19===
    (52 BDB) Look at the map where Brucieís place is. Now go north on that
    road in front of it. At the point where the road to the right appears,
    stop. Look at the map. The block to the northeast has a small alley that
    starts in the west and is sort of round in the middle. Go into that
    alley and look up and to the left. The pigeon is on a railing there on
    the lowest fire stairs.
    ===Flying Rat 20===
    (47 BDB) Follow the road in front of Brucieís place to the north. Watch
    out on your right, there will be a diner with the E broken. Now just
    look past it to the north. There is a sort of buttress from the big wall
    there and the pigeon sits in the middle of it. The building to the east
    here has "Storage" written on it.
    ===Flying Rat 21===
    (51 BDB) Go up on the Algonquin bridge, then take the wrong lane (the
    southern one) and drive east to the first big support. Now get out of
    the car on the south side. The pigeon is on the rail here, west of the
    big support on the south side of the driving lane. You can see the clock
    tower to the southeast from here.
    ===Flying Rat 22===
    (54 BDB) Cassidy Street in Schottler. Look at the map. From the street
    north of the Weapons shop, go east, turn left and then right again,
    follow the street until it ends and then turn left and immediately right
    again. This is Cassidy Street. The pigeon is in the north side of the
    block to your right. You should see it in about the middle, on the left
    railing close to the third door from the west.
    ===Flying Rat 23===
    (55 BDB) Go down Cassidy Street to the east until you have to turn, then
    leave the car. Look to the east turn a bit left. There is a building
    with some fire stairs on it. The pigeon sits in the middle of the
    railing of the lowest level.
    ===Flying Rat 24===
    (56 BDB) This one is hiding in a road construction site. go to the
    burger shot (between the two car washes, next to the high way). Go to
    the road on its western side and drive it south. Ahead is some
    construction going on. The pigeon is between the highway wall and the
    right of the two carts in there (compressors or generators).
    ===Flying Rat 25===
    (45 BDB) Drive to the airport. When you curve north again in front of
    the terminal there is a sign with a gate to your left that says welcome
    to Francis international airport. On the right, in front of that gate is
    a post, about hip height with the pigeon on it.
    ===Flying Rat 26===
    (44 BDB) This one is tricky. At the airport, go into the train station
    and up to the platform. Now go to the east side, across the track. Now
    run south. Aim towards the terminal when you are a bit into the curve to
    the west. there is a pillar with a hole in it to the right of the
    entrance. The pigeon is in that hole. You might need to go further to
    the right to see it and even then.
    ===Flying Rat 27===
    (43 BDB) Stay up here next to the train tracks and go to the north.
    There are two buildings to the east that say "flyUS" on them. In between
    is a bit lower roof and on there some air conditioning machinery. The
    pigeon is hiding below those machines and you can shoot it from the
    ===Flying Rat 28===
    (46 BDB) This one is tricky. It is on the control tower, sitting on the
    railing of the upper of the two protruding structures perfectly to the
    west. Problem is, you get a wanted rating of four stars if you go close.
    Now around the terminal is a road, behind some white and red barriers
    and a fence. As long as you don't step into the area behind those
    barriers, you will not get a wanted rating. simply go to the opening to
    the west of the tower and aim for the spot. If you are not close enough,
    kill whatever guards you see close by, Run forward a bit and then aim
    up. Even just a few steps will do the trick and you should have enough
    time to aim and take the pigeon out. Now just die or lose the wanted
    level somehow else.
    ===Flying Rat 29===
    (39 BDB) Exit the airport to the north. Look at the map. There are two
    columns of round shapes, five on the left and three on the right. Go to
    place of the roads in the northwest corner of this area. Now head north
    into that park area and look a bit to the left for some small platform,
    not taller than Niko. It is about one third the distance from the road
    to the high way on the map. The pigeon is on the rail of it to the west.
    ===Flying Rat 30===
    (37 BDB) To the northwest are two more round structures, a large and a
    small one. Go to the space between them and a bit to the south. There
    are some yellow doors in that bigger round structure here. You can just
    walk through them, they are not locked. the pigeon is right behind them.
    ===Flying Rat 31===
    (40 BDB) Take the road to the east of those two round structures to the
    south. In the block after the cross road, take a close look to the east.
    Stand on the west side of it, there should be a house with a green
    canopy sticking out towards the west. The pigeon is hiding in the middle
    of some stone work where the canopy connects to the house.
    ===Flying Rat 32===
    (42 BDB) Move one road to the east then go south towards the carwash.
    You will see the train tracks going over the road. Stop here. Now look
    at the north pillar on the east side of the road. Look where it connects
    to the rest of the structure holding the tracks up, there is the pigeon.
    ===Flying Rat 33===
    (41 BDB) Ellery St, Meadow Hills. One of the harder ones. Go west on the
    road from the carwash here. Take the first right and then the first
    left. You are beside the train station here (it is to your south). Get
    onto the platform on the north side, then go to the western of the two
    roofs. There is a bench where the small roof starts, and behind it
    something with flowers in it. Here get up on that small wall behind the
    bench, the flowers will stop Niko from hoping just over it. Walk east a
    little on bench top and wall, then turn around facing west. Now jump so
    he grabs on to the roof. This is the most tricky bit. Once you are up on
    the roof, head west and then over the other roofs to the north across
    the street. You might need to jump to get on top of the roof straight
    ahead when you go north. Now up here go to the eastern side, where the
    access to the building should be. the pigeon is hiding there where the
    door leads into the building. This part is facing east and is recessed,
    so there is no other way than to climb up here. I have tried grenades
    but I have not gotten it right with ten of them, so it is cheaper to
    just do the climbing.
    ===Flying Rat 34===
    (38 BDB) Go to the big circle in the park to your northwest. It has a
    huge globe in the middle and a statue directly to the north. On the
    north side of the statue at its foot is a sign and on that sign is the
    ===Flying Rat 35===
    (49 BDB) Look at the map and locate the block of buildings to the west
    of it. Go to the southernmost of these ones and circle around it to the
    west side. There is some stairs leading to a porch and from there more
    leading to the roof. Get on top of it and then even one bit higher. Up
    there turn east and look at the chimney. The pigeon has nested in there.
    ===Flying Rat 36===
    (36 BDB) Take the road that goes directly north of the large circle to
    the west. At the second road you cross stop and look northwest. There is
    a building with the southeast corner of it sticking out upwards from the
    rest of it. You will see that it has open areas where windows should be.
    Throw up there a grenade or a Molotov. That should kill the pigeon that
    hides in there. Alternatively, get a chopper and fly on to the roof.
    ===Flying Rat 37===
    (50 BDB) Take the road that is just north of the clucking bell and drive
    east. You will get to a train station (after the third crossing). Get
    out of the car and use the stairs up into the station on the north side
    of the road. Up there turn around to look north when you are on the
    platform. To your left are a few ticket machines and some stairs leading
    up more north. Behind those machines is the roof of the stairs you just
    came up on. The pigeon sits on the northern edge on that roof part,
    behind the machines.
    ===Flying Rat 38===
    (48 BDB) Go to the block north of clucking bell. Go around it to the
    north and into the alley in the middle. To your right is a basketball
    court. The pigeon hides on top of the northern of the two hoops.
    ===Flying Rat 39===
    (34 BDB) Head into the alley where the darts place is. South of it on
    the map you see four identical rectangles, the second from the south,
    has the pigeon on its northwest corner of the wall around its patio.
    This patio is different from the other ones as it has a wooden wall
    built on top of the stone wall, you can't miss it.
    ===Flying Rat 40===
    (33 BDB) Exit the alley to the east and go north. At the next crossroad,
    look into the tree in the northwest corner. It hides among the branches
    close to the stem.
    ===Flying Rat 41===
    (35 BDB) Go east one block on the north side of the road. Take the
    stairs up into the train station here. When you come up the stairs turn
    left and look up into the rafters. The pigeon hides in the second set to
    the left of the pillar.
    ===Flying Rat 42===
    (29 BDB) Down on street level, go one block north. There the street make
    a curve to the west and there is some sort of ramp to the east. Go
    around it so you stand on the east side of the ramp and look west. The
    pigeon is on a dirt mound directly behind the ramp.
    ===Flying Rat 43===
    (28 BDB) Follow the road to the west till you get to the light. Get out
    of the car and look directly to the north of the road. The pigeon is
    sitting there on a rock at eye height.
    ===Flying Rat 44===
    (24 BDB) Go further west and park at the next crossroad. Get on foot
    into the area to the northwest. It is a sort of cemetery. Take the
    southern path to the east and in the middle stand at the small wall to
    the north and look down. The pigeon is on the south center point of a
    small roof below you. You should just be able to see it.
    ===Flying Rat 45===
    (25 BDB) Go back to the car and take the road that goes north then
    curves to the east. Follow it, watching the wall to your left. When you
    see a hole in it and behind it some playground equipment, stop, get out
    and jump over the wall here. Look at the playground equipment. The
    pigeon is on the closer of the blue bars to the right of the playground
    ===Flying Rat 46===
    (26 BDB) Back to your car and follow the road further to the east. Get
    into the parking lot to your left when the wall opens a large gap. Stop
    and turn around facing south. This pigeon sits on the wall.
    ===Flying Rat 47===
    (27 BDB) Just next to the previous pigeon, but this one is on the ground
    level, south of that wall next to a large tree.
    ===Flying Rat 48===
    (32 BDB) Head back west and take the next road right. The road curves to
    the south and goes by a large area with two rounded ends. In the south
    end is a spring board. Get on top of that and the pigeon is on the
    western railing at the highest platform.
    ===Flying Rat 49===
    (31 BDB) From the springboard, go to the path west, but not to the road!
    Take the path south, it leads into a tunnel. At the corner of the tunnel
    you will find the pigeon on the ground.
    ===Flying Rat 50===
    (30 BDB) Get onto the East Borough Bridge, which is just above you
    actually. Drive on the wrong side of the road, till you get to the
    support that is in the water. Get out of the car and hop over the
    barrier to the pedestrian walk way. The pigeon is on the side wall of
    the bridge, west of the support pillar, but very close to it.
    ===Flying Rat 51===
    (23 BDB) Go to the Dukes bay bridge (most north eastern one). Get out of
    your car and jump down into the water to your left. Swim over to the
    dock you can see there to the west and stand on the northern most part.
    Now aim at the bridge. Follow the supports from the south to the north
    and you will notice that at one point they all get a lot smaller at one
    point. Where that cut off point is, look at the last "tall" support and
    you will find the pigeon in the middle of that one. If you prefer to
    count, it is the sixth form the south that stands completely in the
    This was the last one in Broker and Dukes or very close to those
    locations. Next up is Bohan.
    ===Flying Rat 52===
    (9 BDB) Drive to the parking area in the north-eastern corner,
    accessible through a tunnel under the high way. Get out of the car and
    follow the coast to the south. At the point where a road connects to the
    high way to the east, look down over the edge and to the right (south)
    and you should see the pigeon on some rocks there.
    ===Flying Rat 53===
    (8 BDB) Go back and get into your car. Drive again under the high way.
    Now straight ahead is a block with an alley that goes north south. In
    the middle of that alley is this pigeon sitting on a pipe on the east
    side of it.
    ===Flying Rat 54===
    (7 BDB) Look at the map. From the lips icon (strip club) look to the
    north west and you see a round area up there. The pigeon is on the south
    side of the small structure that is in the middle of that circle above
    the sign that says "Welcome to Northern Gardens".
    ===Flying Rat 55===
    (18 BDB) This pigeon sits on top of a round lamp, on the west side of a
    building. The building is in the south, pretty much exactly south from
    the alley of the second to last pigeon, but past the high way. There is
    a big tank to the east of it and some fence on that corner as well. The
    lamp is the most northern one.
    ===Flying Rat 56===
    (17 BDB) This one is located in a window of the bridge of a boat. If you
    go directly southwest from the strip club, you hit a wall. Go to your
    right and the wall opens to a high up walk area. Down to your left is
    the boat. Walk down to the southwest a little in order to see the pigeon
    as it sits in a window to the northwest.
    ===Flying Rat 57===
    (16 BDB) From the last pigeon, you can go through some doors under the
    train tracks. Now there is a long building on the map to your left and a
    taller on to your right, that is not on the map. The pigeon is on the
    taller one. Use the stairs and the ladder on the southwest side of the
    building to climb up one level, and then again a set to the second. Now
    on this level, go to the southeast corner and you will find the pigeon.
    ===Flying Rat 58===
    (6 BDB) Go to the road north, and then north east. Go on foot here, and
    up the hill. There is a fence up there, after you go under the bridge.
    Get over it and then walk back towards where you came from (follow the
    fence to the south on its northern side). At intervals there are stone
    decorations in it, on the third is the pigeon hiding out.
    ===Flying Rat 59===
    (4 BDB) From here go to the north east on foot. The path will go down to
    the east, and to your right there is a wall. Hop on to that wall and
    look more to the east. On the structure up ahead is the pigeon, in the
    middle of that roof. You can take it from here.
    ===Flying Rat 60===
    (2 BDB) Look at the map. the north coast of Bohan has in the middle some
    rocks and then tree docks to the west of it sticking out. Go to these
    docks. Drop down to the water level and walk a bit into the water. Turn
    around facing southeast. The pigeon is halfway under the middle dock,
    close to the shore.
    ===Flying Rat 61===
    (1 BDB) Walk on the shore to the west here. Another set of docks are
    here. Ignore the docks, but look at the open area. There are two
    concrete barriers here, the pigeon sits on the northern of the two.
    ===Flying Rat 62===
    (3 BDB) That road that goes onto the bridge, take it to the east. Go the
    third form the west north and stop the car after the road curves to the
    east again. After the second street lamp to your left, stop the car and
    go to the wall to your left (north side of the road). Look over the wall
    and you should see the pigeon on a ledge below the wall a bit. To the
    northwest here is a park with a pond in it you can see on the map.
    ===Flying Rat 63===
    (5 BDB) Go back down to the southwest to the crossing with the large
    road that leads to the bridge. On the south side of that crossing get
    out of the car and walk to the east on that path that is for
    pedestrians, not into the tunnel! The first house entrance to your right
    has the number 1665 on the red canopy and a red painted iron bar fence
    in front of it. The pigeon sits on a post to the left (east) when you
    stand in front of it, where the fence meets the wall.
    ===Flying Rat 64===
    (10 BDB) Look at the map. If you come from the west over the Northwood
    Heights Bridge, take the second road to the south, which does a curve to
    the east. Just after that corner stop and go into the block to the west
    in that alley you can see on the map. This block is just north of the
    block with the train station (where we go after this). In that curve is
    an entrance to an alley (on the left is a building in red with a sign
    for Karate on its wall). Go in there and in the area where the alley
    gets larger is some fencing to your right. The pigeon sits on top of the
    first fence posts to your right, a bit above your head.
    ===Flying Rat 65===
    (11 BDB) Exit the alley to the south, there is a hole in the fence here,
    cross the road and you stand under the subway station. On the north side
    below the station is some construction going on. A small part is walled
    in with boards and around those are low concrete barriers with diagonal
    red stripes. A gap to the north lets you go inside and see the pigeon
    just to your left on the floor.
    ===Flying Rat 66===
    (13 BDB) Wallkill Ave, South Bohan. From the subway, take the southern
    road east and the next to your right, south. Cross the next street and
    then stop. To your right is a block that looks solid on the map. There
    is a clucking bell ad on the side of the house and to the right of that
    is an open area with some wall standing freely there. This pigeon is
    sitting on a ledge facing south at about chest height.
    ===Flying Rat 67===
    (12 BDB) Exactly in the same area where the last one is. Just look up
    and to the right to see this one perched on the steel bar connecting
    that piece of wall the last pigeon was on to the building in the north.
    ===Flying Rat 68===
    (14 BDB) Go exactly one block east, or in other terms to the block north
    of the safe house. The building in the northeast corner of the block to
    the west says cleaners on the east side. The pigeon is sitting on the
    southwest corner on top of that building. To get it, just go to the road
    a bit to the north and walk it towards the east as it goes upwards
    there. You should have enough elevation to see it.
    ===Flying Rat 69===
    (15 BDB) Same roof as the last one, just a bit to the right (north) of
    the other.
    ===Flying Rat 70===
    (22 BDB) From the safe house, take the road south of it to the east.
    After the second street going north here on the map, comes an alley
    going north (and a bit later the street curves north too). Go into that
    alley and walk to its north end. Turn around. The pigeon is to your
    right, very close to the wall of the building that is on the western
    side of the ally, on its northern wall. It is very close to the alley
    and a little above eye height. To your right are two semi-trailers
    ===Flying Rat 71===
    (21 BDB) Take the road to the south of the safe house again and go west
    from here, or east from the safe house. Take the only road south here
    (not the high way with the bridge) that curves to the west and is a dead
    end according to the map. Before the curve starts to the southwest,
    there is some scaffolding to the left and a small wall starts. Get out
    of the car and go in between there and then down the stairs to your
    right. On the bottom take the stairs to your right up a bit again and
    you stand under the bridge that holds the road I described above. The
    pigeon is on the wall to the south here, where a piece of the top part
    of the wall is missing at head height.
    ===Flying Rat 72===
    (20 BDB) From here walk to the west. You go under the highway going
    south and come to some construction site. In front of you will be two
    pieces of pipe, large enough for you to stand in, one is turned up one
    is aligned north south to your right. In that second pipe is the pigeon
    on the ground, just have a look from the north. These pipes are located
    in the southeast corner of the yard.
    ===Flying Rat 73===
    (19 BDB) Walk around the construction yard to the northwest close to the
    water. You can see on the map of south western Bohan a small extrusion
    with a small single dot to the southwest of it as well. The pigeon is
    located on that dot. When you get closer you will see it is a tall rock,
    that goes to a point to your right. The pigeon is on that point. You can
    shoot it through the fence here at the shore, or go up to the other
    houses to the east of it and do it from there.
    That was the last one in Bohan. Check if you got 70 now, or 130 left.
    Now off to charge Island.
    ===Flying Rat 74===
    (24 AN) Remember the boat yard in the northwest corner of charge island?
    You were here during a story mission. Go there, walk along its northern
    side to the west. To your right are two boats, one with a yellow trim
    the larger with a blue one. The pigeon is on the front tip of that blue
    trimmed one.
    ===Flying Rat 75===
    (29 AN) Follow the road that goes to the east and curves south on charge
    island. To your right there will be three large tanks, then a parking
    lot. The pigeon is in that parking lot. It has two street lamps in the
    middle of it, the pigeon is on the ground level north of the southern
    ===Flying Rat 76===
    (23 AN) Go on top of the east borough bridge from charge island to
    Algonquin. Just when the roads split up on the western side, stop the
    car. Turn around. The pigeon is in the middle of the western most
    overhead beams.
    Now on to Algonquin and close by things. First clean off a couple of
    small things on the side.
    ===Flying Rat 77===
    (58 AN) Go to the Helitours in the southeast. Steal a Helitours Maverick
    here, and take it north to Broker bridge, right in front of you. Land on
    top of the western large support. The pigeon is on a rail up here, on
    the northern most edge.
    ===Flying Rat 78===
    (59 AN) Bring back the chopper and get out. Now get to the building at
    the Helitours and from here follow the water to the north. At the first
    set of benches to your right there is a post between the railings. The
    pigeon sits on it.
    ===Flying Rat 79===
    (61 AN) Take the two lane road to the southwest and do not go down the
    tunnel. Stop the car and look the right. There is a fenced in park, very
    narrow and mostly stone. In the center of that park is a round ornament
    on the ground. In the middle of that is this pigeon.
    ===Flying Rat 80===
    (65 AN) Go southwest of here. There is a construction site here. In the
    southwest corner of the site are some containers. Of the highest stacked
    ones, the western one has the pigeon on top. Climb on the containers to
    the west most and aim over. You should see it easy form there.
    ===Flying Rat 81===
    (62 AN) Take the double lane road to the west and turn north last
    chance, before the two lane highway goes north itself. Now look on the
    right side in those planters. The pigeon hides in there.
    ===Flying Rat 82===
    (63 AN) Go to the west of here, where there are all the jetties pointing
    towards happiness island. Between the two southern one on the rail of
    one of the ramps is this one.
    ===Flying Rat 83===
    (64 AN) Grab a boat form one of the jetties here or to the north. Drive
    around to the south. There are six bumps sticking out to the southeast.
    After the second from the south, look to the north west. There are some
    open areas you can see into the building. Get close to the one on the
    left (west) and throw a grenade in there, that should do it. You can
    also use a boat, like a reefer that is tall to see into it and snipe it.
    ===Flying Rat 84===
    (66 AN) Drive the boat over to the happiness island and then go to the
    statue. Go inside the statue on the south side of it and up to the
    highest level you can on foot. On the north ledge there is the pigeon.
    ===Flying Rat 85===
    (67 AN) Now go down the levels again, before you go inside to go lower.
    Here stand in the south western most star protrusion and aim up with a
    sniper. Look at the hand that holds the tablet. On top of the hand is
    the pigeon.
    ===Flying Rat 86===
    (69 AN) Go down to ground level again and walk around to the north.
    Stand at the base, between base and trees. Aim up. There is one on the
    forehead of the statue, just below the crown.
    ===Flying Rat 87===
    (70 AN) Aim up to the left to the cup. There is one on the lower rim of
    the cup.
    ===Flying Rat 88===
    (71 AN) And just to the left, higher up is the next one.
    ===Flying Rat 89===
    (68 AN) Go around to the west a little, and aim for the western shoulder
    of the statue. It is sitting right up there.
    That is all for happiness island.
    ===Flying Rat 90===
    (60 AN) Take a boat and go back to Algonquin. Now go to the southern
    Perseus cloth store. From here go north using the road to the east of
    it. Just a tiny bit more north is a road between the buildings to the
    left. Walk in there and look to the right. There are some posts standing
    there in front of the building. On the eastern most post of the western
    group of posts is this pigeon.
    ===Flying Rat 91===
    (57 AN) Look at the map and locate the weapons shop. Now look at the
    roads to the east. There is a double lane road next to the shore. Now
    under the bridge between that road on the map and the next to the west
    is a skate park. The pigeon is on top of the ramps in the southwest
    ===Flying Rat 92===
    (56 AN) Now from the weapons shop, look to the west. There is one small
    road and then comes the large wide road. Look to the north of the block
    on the same height as the weapons shop. It is a large building with
    decorations. The pigeon is on hip height on one of those stone works in
    about the middle of the building.
    ===Flying Rat 93===
    (55 AN) If you follow the road coming down broker bridge to the west, it
    ends at a block where you can see some wide alleys inside. Go into this
    blocks alley. In the middle of it is some stairs from northeast going up
    to the southwest. The pigeon is on the corner of the rails, above the
    point where the stairs starts to go up.
    ===Flying Rat 94===
    (54 AN) Go to the block to the northeast of here. This is the church. Go
    into the alley in this block from the east. In the middle, there is some
    sort of small cemetery. You can see to your right on the hill on a
    tombstone the pigeon sitting.
    ===Flying Rat 95===
    (53 AN) Walk out the alley to the west, turn north and take the next
    road west. There is a wall in the northwest part of this block, with two
    Italian flags painted on and a "Max Renda" billboard above it. On the
    east side of that wall is a gap, go in there. The pigeon is on the
    ground in front of you to the right a little.
    ===Flying Rat 96===
    (47 AN) West of the gas station in the middle of the block is a
    freestanding bus stop shelter. The pigeon sits on the north side of it.
    ===Flying Rat 97===
    (48 AN) Go two blocks north. There is a gas station here. Go into the
    alley in the middle of the block south of the gas station. There is some
    stairs in the middle, go up so you look back north. Now look to the
    right, east. There is a roof and on that roof is the pigeon.
    ===Flying Rat 98===
    (34 AN) Use those stairs you went up again, and go them all the way to
    the top. Turn north and you see some construction barriers there.
    Destroy them by walking into them, then jump across to the old train
    track. If you do not do this, he will jump over the barrier and fall
    down behind them. Run north here now. It's three blocks to this pigeon,
    but this is the only good way up here. When you see on the map the track
    crossing the road that goes to the east onto the Algonquin bridge, you
    are there. The pigeon hides north of a pillar in the middle of this
    ===Flying Rat 99===
    (49 AN) To the east of the pigeon second before last is a large tower.
    Go to the east side of it, there is an entrance with a bright blue
    arrow. Step into it and press the button the game tells you to get to
    the top. Now walk around the roof to the northwest corner. Here on the
    northern railing sits the pigeon.
    ===Flying Rat 100===
    (50 AN) Go to the Cluckin bell. Cross the street to the west and walk to
    the corner southwards. Look to the southeast. There is a giant sharks
    front sticking out of the building. You can snipe the pigeon from here,
    as it is sitting behind his teeth in the bottom right area of the mouth.
    ===Flying Rat 101===
    (51 AN) From Cluckin bell, go south, ignore the first road and then take
    the next to the east. Turn right again to the south and look to your
    right. There is some restaurant with neon red lettering. The pigeon sits
    on the southeast corner of that restaurants protruding setup.
    ===Flying Rat 102===
    (52 AN) Follow the street to the south of here, eastwards. It's two
    lanes, you can't miss it. When you see the green sign overhead, stop and
    get out of the car. Go down the stairs next to the road on the south
    side of it. Once down the stairs, there is a fence to your left. Jump
    over it and in this small space here is the pigeon.
    ===Flying Rat 103===
    (43 AN) Go to colony island. Stop the car on the main road between the
    first and the second road going east. Go to the west near the water
    front. You will find some large steps for people to sit on. the pigeon
    is in the middle of these stairs at ground level.
    ===Flying Rat 104===
    (41 AN) Head more north and look for the suspension cable cars base
    station to your right. On the same level where people enter and leave
    the car, in the northwest corner on a rail is the pigeon. You can see it
    from the street level when you stand on the west side of this building.
    ===Flying Rat 105===
    (42 AN) Just to the east of this station with the cable car is a
    building that has fire stairs on its west wall. Climb them all the way
    to the roof. Go to the south of the roof and you see a collapsed
    billboard spanning the gap. Jump across using the board as a bridge, go
    up the stairs to your left and then the next set too. Up here, look to
    the northern edge of the roof where the pigeon is sitting on the edge.
    ===Flying Rat 106===
    (44 AN) Go south from here. There is some apartment blocks, and in the
    area in between that is open to the east is a small park. In that park
    is a merry go round and the pigeon sits on the axle in the middle.
    ===Flying Rat 107===
    (46 AN) In the southeast corner of Colony island is the old hospital. It
    also plays a role in the "Snow Storm" mission. On the eastside at the
    north end is the entrance. Stand a bit to the east and look up to the
    top story windows. The pigeon sits there on the sill on the left most of
    the main entrance. A bit below it is a combat shotgun pickup.
    ===Flying Rat 108===
    (45 AN) Back to Algonquin, over the leapers bridge. Just after the
    bridge, stop, get out and go to the north down the stairs there under
    the highway. Follow the wall to your left and around a corner. Turn
    south and you should see the pigeon on some garbage next to the wall. On
    the map you see an alley from the west hitting the highway pretty much
    where you stand now.
    ===Flying Rat 109===
    (40 AN) Stay low and walk up the Algonquin bridge. When you get close,
    make sure you walk on the west side of it, there is a very narrow gap
    there between the buildings and the road. Now just keep walking
    straight. Where the road curves down and then up again, you know you are
    on the right track. The pigeon hides straight ahead in this small gap
    west of the road, between road and building.
    ===Flying Rat 110===
    (39 AN) Get to the western end of the cable car, close by the last
    pigeon. Get up on the platform and look to the east in between the areas
    where the cars arrive. The pigeon sits there on a bar.
    ===Flying Rat 111===
    (38 AN) Go to the street to the west from here, follow it to the south,
    take the first to the right and then go one block west. To your left is
    now a big statue of what I presume is Neptune (with a trident). Behind
    this statue is the pigeon on ground level.
    ===Flying Rat 112===
    (37 AN) Go west two blocks and you get to the diagonal street
    (Burlesque). Turn right and drive half way up the block. On your right
    side is a bus parked mostly, and behind it is a tree. The pigeon hides
    in the branches a bit higher than your head.
    ===Flying Rat 113===
    (36 AN) Just go a bit north and then west form here. Look to your left,
    there is a huge turntable on the side of the building. On the bottom
    right of it is some electric boxes and on those is the pigeon.
    ===Flying Rat 114===
    (35 AN) The official guide has you run for a chopper on this one,
    totally unnecessary. Go to the west from the last pigeon and walk south
    between the buildings. The building to your left is where you need to
    go, but it is high up in the air. Lucky, on the western side of the
    building is a window washer platform. Step on it and ride it to the top.
    Get out, turn left and walk to the north corner. you should see the
    pigeon there sitting on a railing.
    ===Flying Rat 115===
    (30 AN) Keep walking on the track north, drop down to the roof of the
    pay and spray with the spray can and then to street level. Use the road
    north of it, go to the corner to the east, turn left, go north and then
    go to the right into an alley to the east. Now the pigeon is in between
    the buildings, on a rail next to some small stairs in the northwest
    corner. It shouldn't take you long to find.
    ===Flying Rat 116===
    (31 AN) Take the road south of this pigeon and drive east. Watch out to
    your left for the Sea Gull theatre. Next to it to the east is the Live
    Central. Now in between those are some trees. The third tree from the
    south has the pigeon up in is branches near the stem.
    ===Flying Rat 117===
    (32 AN) One block to the east is a cathedral. Stand to the south and the
    east of it into that street there and aim for the eastern high tower.
    Look at the cross. On top of it is the pigeon. You might not see it, it
    blends extremely well, but it's there.
    ===Flying Rat 118===
    (33 AN) Use the road to the south of the cathedral and go all the way to
    the east. turn north and watch over the fence to your right. About in
    the middle of this block there is a statue in the area behind the fence
    with a crosshair on it and some little figures around it. On the north
    side of it, next to the feet of the figures is the pigeon. You can snipe
    it from the side walk, looking through the fence a bit to the north of
    it, looking southeast. You will almost certainly get a wanted rating
    because you stand almost on top of a subway station. Get rid of the
    ===Flying Rat 119===
    (28 AN) Look at the map. to the east of the last pigeon is a two lane
    freeway that just comes out of a tunnel (color changes). A bit to the
    north is another road off to the west (off the freeway, not the one in
    between that is not connecting). At this point stop and get out of the
    car. Look to your right out on the water. There is a freighter close and
    behind it another one. Look to the southern end (your right side) on top
    of the cabin that is a block standing out from its deck. The pigeon sits
    on the left tip, northeast corner.
    ===Flying Rat 120===
    (27 AN) That road that goes to the west from here, take it until you hit
    Columbus Ave, which is the wide street east of Middle park. Stop here
    and look to the north at the corner. There is a white canopy coming out
    form the building to your right with the pigeon sitting in the middle of
    the western most edge.
    ===Flying Rat 121===
    (26 AN) Go to the southwest corner of middle park. Now go inside to the
    northeast, towards the U shape in the middle. Just before you hit that U
    shape on the map, is a short set of stairs between two sets of pillars.
    The closer on to you to your left (north west) has the pigeon on top of
    it. If you are on top of the U you went too far.
    ===Flying Rat 122===
    (25 AN) Go again to the southwest corner of the park, then follow the
    street south of the park to the west. Go under the road ahead and when
    you can again, turn right. There are some stairs in front of you. Walk
    up them, turn right, go straight and then turn right again up some
    stairs. turn right. Here you find some planters. In the north-western
    one on the ground is the pigeon.
    ===Flying Rat 123===
    (18 AN) Look on the map. Follow with your eyes the two lane road west of
    the last pigeon to the north. A bit up there to the right of it is a
    building that is pointed slightly to the northwest and its southern end
    is a bit narrower. When you get close it is inside a park and richly
    decorated with stone work. The pigeon is on the lower levels (a bit
    higher than your head) on the side facing southwest, pretty exactly in
    the middle.
    ===Flying Rat 124===
    (19 AN) Now look on the map and locate a spot directly east from the
    pigeon you just eliminated, just west of Middle park. The building there
    has some wide stairs in front of it, two columns beside the entrance and
    usually two guards as well. It's the block just south of the road going
    through middle park. The pigeon is next to the entrance on a ledge in
    the left window.
    ===Flying Rat 125===
    (16 AN) Use the road north of the last pigeon, go one block west and
    then turn to the north. Now watch on your left side. There is a road
    that is a bit darker on the map to your left. North and south of it is a
    bit of fence and a post. The pigeon sits on the northern of the two
    ===Flying Rat 126===
    (17 AN) Go into the north part of the park. Go to the boat house on the
    western shore of the most northern water area. The pigeon sits on the
    south east on top of the roof. You can either climb up (just jump when
    you are at the bottom, the roof is hanging so low you will grab it) or
    swim to that small island to the northeast and aim for the boat house.
    ===Flying Rat 127===
    (20 AN) Go to the eastern side of middle park, to the road that runs
    through it. The entrance has two Stone pillars with round ornaments on
    top them north and south of it. On the northern one is the pigeon.
    ===Flying Rat 128===
    (21 AN) To the southeast is another building with an impressive facade
    and long stone stairs. Go to the south side of the western wall. There
    is a rounded alcove next to the stairs above Niko's head. On the lower
    ledge of that alcove is the pigeon.
    ===Flying Rat 129===
    (22 AN) From the road through middle park, go to the east until it ends.
    turn to your right, there is a railing of a subway station exit. The
    stairs start in the south of you. The pigeon is on that railing in the
    northwest corner of it.
    ===Flying Rat 130===
    (12 AN) Follow the road the subway station is in to the north. You cross
    a wide road and then the one you are on makes a curvy wave line to the
    northwest. At the corner, before the road gets curvy, exit the car and
    go down the stairs to the northeast. Keep going in that direction down
    to the water. Now follow the shoreline to the north. You get to some
    concrete blocks and on the first one to the south sits this pigeon.
    ===Flying Rat 131===
    (11 AN) Get back up to the streets. Go to the northeast where there are
    three X shaped buildings stacked, two on the bottom and one on top in
    the middle, on the map. Go to the southeast corner of that block and
    look into that same direction. You see a tall building with a blue trim
    and some fire stairs on the north side. Look closer at the right side of
    the second landings rails, where the rail hits the wall, you will find
    this pigeon.
    ===Flying Rat 132===
    (5 AN) Go north on the east side of the road from here. To your right
    will come a building that has a tree north and south of it. Go to the
    north side of the building and look in the middle of the rail to the
    north. The pigeon has planted itself there.
    ===Flying Rat 133===
    (4 AN) Walk around the block with the three X buildings. From the
    southwest corner go a bit north and look to the northwest at the corner
    there. The building across the street has a corner missing, you see
    bricks sticking out. The pigeon hides there on the second level in the
    south wall on some of those brocks facing east.
    ===Flying Rat 134===
    (3 AN) Go one block west here, just south and a bit west of the pay and
    spray. A small alley goes north here with some low stone posts. The
    pigeon sits on the middle of these posts.
    ===Flying Rat 135===
    (2 AN) Just north of Playboy X's penthouse (or yours if you killed him)
    is an alley. Walk through it to the next road. Turn around and look up
    and to your right. There on a tall wall is the pigeon.
    ===Flying Rat 136===
    (1 AN) Use the road that goes north in the middle top part on the
    island. From there go around the posts and drive more north to the water
    front. Below you are a couple of barges. Look for the green pipes down
    there. To the west of them is a an open metal bin. Inside that bin is
    the pigeon. Now throw a grenade in there or jump over to it and climb
    into the bin, the choice is yours.
    ===Flying Rat 137===
    (6 AN) Follow the shore line to the west and then south. At pretty
    exactly the same height as the internet cafe is, just before the road
    goes under another one, this pigeon sits on the ground on the small
    ledge next to the water, close to tall pole.
    ===Flying Rat 138===
    (10 AN) From the corner of the Modo cloth shop go south one block and
    then to the middle of the block to the east. You are now one road north
    of the northern road that goes around middle park and in the center one
    of the three blocks. Enter the alley in between the houses and look
    straight and bit to the right. The pigeon is perched on the ledge here
    next to the stairs.
    ===Flying Rat 139===
    (9 AN) Take the street north of the last pigeon and go two blocks west
    to the large street that is two lanes. Here the subway comes to the
    surface. Go to the wall in between the roads. On the north-western wall
    going north the pigeon has found its place to sit.
    ===Flying Rat 140===
    (8 AN) To the northwest is the hospital. Enter the emergency area from
    the north, and go through the small door in the south of this part here.
    Now here are stairs, lots of them. Go all the way to the top. It is a
    long way. On the roof, go to the north railing and look south. There is
    a ladder leading up to the AC unit. On top on to your left on the fan's
    rim is the pigeon.
    ===Flying Rat 141===
    (7 AN) come down the stairs again. As you do, you will notice there is a
    lower roof as well. Exit the stairs here and circle the hospital to the
    north all the way around to the west again. The pigeon is sitting on a
    post in the railing here.
    ===Flying Rat 142===
    (15 AN) go to the northwest corner of the middle park. Now go west one
    block. The next block to the south and west has the pigeon in it. Get on
    foot and look to the southwest. There is a sand box over there in which
    the pigeon sits.
    ===Flying Rat 143===
    (14 AN) On top of the Hickey bridge to Alderney. It's on the Algonquin
    side, on the south rail of the bridge, just west of the road that goes
    south off it directly and east of the first support.
    ===Flying Rat 144===
    (13 AN) Under the same bridge. Go either to the other side, or stand on
    the dock to the north. Aim for the east side of the supports underneath
    it. The pigeon is in the center on top of the part that has vertical
    stripes all over it.
    That's it for Algonquin. Now only Alderney and 59 rats left.
    ===Flying Rat 145===
    (13 AY) Cross the Hickey Bridge. Now look on the map. Look at the road
    that goes under it on its west side (the first road going north on the
    map) and where it meets the next road to the west. Go to that
    intersection and stand on the east side. There are some red and white
    pylons and a container there. Walk more to the east and look down. A bit
    to the northwest of the container, close to the shore is a ramp, used in
    the jump in the final mission. The pigeon sits on the south western
    support of that ramp and you can snipe it from up here.
    ===Flying Rat 146===
    (12 AY) Use the highway west of the hickey bridge. When it goes upwards,
    to your right (north) is an empty billboard. Drive half way up the ramp
    and then get out. Look below the board on that roof where it is anchored
    and you see the pigeon sitting below it.
    ===Flying Rat 147===
    (9 AY) From the last pigeon, use the road on the map that goes
    underneath the highway just to the west and go north. Ahead is a
    building with stone columns and some other decorations hanging around.
    Go into the alley east of it and head north. There in front of you on
    the buildings south wall ahead is a ladder, climb it up. Turn right and
    climb up the ladder you see here. Now you are facing south again. The
    pigeon is sitting on top of an entrance to the building, on some sort of
    air vent.
    ===Flying Rat 148===
    (10 AY) Look at the map and look at the road that comes from the south
    and then curves west to the east of this location. on the east side is
    the police station and just north of it is a tree with the pigeon next
    to it on the ground. It is northeast of the northern of the two green
    gate houses there. Since it is near police you are bound to get a
    rating, unless you snipe it from far off.
    ===Flying Rat 149===
    (5 AY) From the police station, follow the road north then west. Take
    the fourth street to the north, the one before this one curves south
    again. Take the next road on your right, again north and stop around the
    corner. On your right side (east) is a building with an air conditioner
    sticking out of the wall in the northern area. The pigeon sits on top of
    it, about at head height.
    ===Flying Rat 150===
    (6 AY) From the last one, drive north, take the first road right the
    next left and the next one right again. Where the next road goes off to
    the left (north) stop the car and look at the building to the south
    here. Go around it to the eastern side and south. At the buildings
    southeast corner are some stairs leading south. The pigeon sits on a
    post to the east, just where the stairs start.
    ===Flying Rat 151===
    (3 AY) Go to the burger shot in the north. From here leads a road to the
    north east to the abandoned house (you come here a couple times during
    the story). Drive up the road, take the first and second fork left then
    stop in the middle of that last bit of road (according to the map). Look
    to the east between the trees. The pigeon sits on ground level.
    ===Flying Rat 152===
    (1 AY) Use Beaverhead Ave, the road just west of where you are now to go
    to the north. There is a road going north to the old casino, which is
    used in the very last mission. There is an underpass under it. Go there
    and look on the ground, just east of the burning barrel on the south
    side of it.
    ===Flying Rat 153===
    (2 AY) Go to the west on the road south of the old casino and take the
    first one to the left. immediately to your right is a carwash/gas
    station. To the south of, across the street is a mansion with a fence.
    You can climb into that area from the west. Look north here and you see
    the pigeon on one of the fence posts on the northern side.
    ===Flying Rat 154===
    (4 AY) Follow the street west of the last pigeon to the south. It will
    curve west wards. Inside that curve on the south side is a wall. The
    pigeon sits on the wall, in front of the tee that stands behind the
    ===Flying Rat 155===
    (7 AY) Keep following the road to the west, turn left to the south.
    Straight ahead on the coast is a restaurant with two water towers on it.
    To the east of it is a park (stairs on the western side lead up to it,
    or drive around it). Stand in that park then look over to the water
    towers. The right one has the pigeon below its supports.
    ===Flying Rat 156===
    (8 AY) Look to the southeast. There is the hospital just across the
    street. Go to the northeast side of it, where the entrance is. When you
    stand in front of it looking straight at the entrance, look behind the
    tree to your left in that planter. The pigeon sits right there on the
    ground level.
    ===Flying Rat 157===
    (11 AY) Go to the southwest from the hospital and to the south side of
    the freeway. Now go to the middle of the block between the most western
    road that goes under the freeway here and the one to the east of that.
    Here are a few stair steps and a large pillar of the freeway. Walk up
    the stair, turn right and look between the tree and the pillar of the
    freeway on the ground, here is this pigeon.
    ===Flying Rat 158===
    (14 AY) Head east and take the second road to the south. Keep going
    south and you will see a building on the left with a red canopy at the
    south end. Standing in front of the building, look up to the right (west
    side of the building) and you see the pigeon sitting on the second level
    ===Flying Rat 159===
    (15 AY) Just across from the building the last pigeon was on, straight
    west from the red canopy, the pigeon sits on the rail of the first
    floors balcony, in the northwest corner of that building.
    ===Flying Rat 160===
    (16 AY) Go south from here turn right, and then at the next road left
    again. To your right is a building with a slanted green area and three
    sets of stairs on its eastern side. To the north of the middle stairs on
    the upper railing closer to the building sits this pigeon.
    ===Flying Rat 161===
    (17 AY) Head east, where the last buildings south side is. After the
    traffic light, there is a building to the left (north). Besides the
    stairs to the right (east) is a low fence. The pigeon is behind the
    fence on ground level next to these stairs.
    ===Flying Rat 162===
    (19 AY) Follow the street to the east that then curves to the south (not
    the back alley one). Take the first left to the east and when it goes
    over another street, stop the car. Locate the hot dog vendor just after
    the bridge on the right (east) side. Behind him is a billboard in red
    saying "Fan Dang". The pigeon sits on a wall directly on the opposite
    side of the street from the hot dog vendor.
    ===Flying Rat 163===
    (18 AY) Look north from here. You should see a billboard for a show,
    what you can read mostly is black on a yellow strip saying "Crime". The
    billboard has three lights illuminating it from the bottom, the pigeon
    hides behind the middle one. You should be able to snipe it from the
    ground here, just get into a position where the angle is good enough.
    ===Flying Rat 164===
    (20 AY) Follow the road north then as it curves east, follow it further
    east. Before it curves north at the water front, stop the car. Look to
    the south. There is a wall that looks like two huge steps. On the lower
    one, look in the corner to the right where it goes up to the second
    step. The pigeon is right there on the ledge.
    ===Flying Rat 165===
    (24 AY) Go to the entrance of the booth tunnel and stand to the west of
    it. Aim at the L in the sign above the tunnel and go a bit up and right.
    The pigeon sits here on the wall.
    ===Flying Rat 166===
    (25 AY) Get out of the car and walk south of the booth tunnel to the
    east. Behind the sign, go northeast to the shore, where you can see
    there is a small bay on the map. Here two walking ramps go up in the
    west. Below the northern of the two ramps is the pigeon.
    ===Flying Rat 167===
    (23 AY) Follow the road to the west that comes out of the booth tunnel.
    Turn left into the street that goes at an angle to the southwest, just
    before the street you are on curves north. Stop the car right after the
    corner and look east. There is a billboard for Cluckin bell and below it
    a wall. The pigeon hides behind a bush very close to the road on the
    north side of this wall. To the south is an industrial area of globeoil.
    ===Flying Rat 168===
    (22 AY) Go north form here, following the road that comes from the booth
    tunnel. when it is about to turn east, look to the northwest. There is a
    hotdog vendor there. Stand to the southeast of him and look north at the
    wall. Look up, the pigeon sits there on top of that wall. Bellow it on
    the base of south side of the wall is a small concrete protrusion.
    ===Flying Rat 169===
    (21 AY) Take the road south of the hotdog vendor to the west. At the
    corner where it goes south, stop the car and look west. There is a grey
    patch ahead on the slope. The pigeon sits on that, close to the east of
    that wall up there on ground level.
    ===Flying Rat 170===
    (26 AY) Go south, take the first right and follow this road. Ignore the
    first road and then look on the map, watch out for the alley. Stop
    before you reach the alley. Get out of the car and walk to the building
    on the east side of the road. Go to the second entrance form the south
    and look over the rail to the north and down. The pigeon sits down there
    in the northeast corner.
    ===Flying Rat 171===
    (30 AY) Stand outside the internet cafe that is just to the southeast
    here. Walk a bit north on the eastern sidewalk then look over at the
    building on the other side. Look at the railing on the east side of the
    building, the lowest and most southern one. You should see the pigeon
    perked up there.
    ===Flying Rat 172===
    (32 AY) Go to the block southwest of the building the last pigeon was
    on. Stay on the road that is between that building and the internet
    cafe. In the middle of the block to the northwest is a tall building.
    From the entrance here, go across the street, then look up and to the
    left. The pigeon sits on the roof, southwest of the main buildings
    structure, on the edge of the lower roof.
    ===Flying Rat 173===
    (27 AY) Go to the northeast corner of the block just north of the
    internet cafe. There is a Cluckin bell here and beside it on the eastern
    side is some construction going on. The pigeon sits in the middle of the
    eastern edge on the construction container.
    ===Flying Rat 174===
    (33 AY) Look at the map. Follow the road south of the internet cafes
    block to the east, then into the street a bit to the south that goes
    further east. Go to the middle of that block just north of that street.
    Here is a small alley (dead end) with a building to the west and a wall
    to the right. The pigeon sits on the corner of that wall, north of this
    street here.
    ===Flying Rat 175===
    (31 AY) Use the next road to the east, turn left to the north. In the
    next corner to your right is a diner. Either use the stairs on the tank
    to the south of the diner or just climb the diners front part to get to
    the top of the roof and then to the roof to the east of it. On this roof
    (a business making fire doors) go to the air conditioning unit in the
    northeast, the second one form the north. The pigeon sits on its eastern
    ===Flying Rat 176===
    (28 AY) Take the road south of the diner, ride it east under the
    freeway. You get to the gate of the port that will open for you easy.
    Now get on foot and walk to the north of the gate. Between the wall and
    the containers here is a gap. Go in between and then north. you are now
    west of the containers and to the south is the wall and behind that the
    street just outside the gate. You see two train tracks here. The pigeon
    is on the eastern most of these tracks, further to the north, after it
    goes down a little and behind some garbage and a burnt out car.
    ===Flying Rat 177===
    (29 AY) Go back to your car and drive inside the port north. There is
    another gate here, drive through it. Now look up to your left a bit,
    there is the back of a billboard. Just northwest of that is a propeller
    of a boat, as some art. The pigeon sits on the wall beside that art
    piece to the west of it.
    ===Flying Rat 178===
    (36 AY) Head back south into the port. Look at the map. There are two
    roads going east (both dead ends) on to docks. Take the southern one and
    drive to its end. There are some pipes to your left on a stack at the
    end. Go here to the shore line north of them and to the northeast corner
    of the dock. The pigeon sits on a docking post there at knee height.
    ===Flying Rat 179===
    (35 AY) Again look at the map. Follow the road you are on west, then go
    left and the next one left again (this one faces south and goes around a
    building, curving west then south again). Take this corner here as a
    reference and go between the building to the west. On the west side are
    some train tracks. Look a bit to the left, there are two trees there.
    The pigeon is in front of the right one (northern of the two) on ground
    ===Flying Rat 180===
    (46 AY) Look on the map. Southeast from here are two docks. the southern
    of the two has a road painted on the map, that gets thinner half way to
    the east. Go there, and to the eastern most tip of it. Get out of your
    car. Here you will see a crane and to the north against the building to
    the northwest three blue containers stacked in a stair formation. Climb
    up the lower then from there the higher container. the pigeon is right
    there at your feet, on top of the double stacked container.
    ===Flying Rat 181===
    (34 AY) Go to the weapons shop. From here, look across the street to the
    west and southwards. There is a building that has two steel roll up
    doors on its eastern side, in the south section. The pigeon sits on top
    of the left (southern) on.
    ===Flying Rat 182===
    (38 AY) Take the road south of here to the west. Look at the map and
    locate the internet cafe. The road that goes in front of it and goes
    south, crosses the road you are on right now. At that intersection go
    north and immediately left again. You will see two cop cars parked
    there. Stop here and get into the small park to the south. This is also
    where you start the Derrick McReary missions mostly. The pigeon sits to
    the north of the fountain in here under the trees. (Needs screenshot)
    ===Flying Rat 183===
    (37 AY) Go back to the road south of this park and head west. Stop the
    car just when you come out from under the freeway. Now the pigeon is
    under the freeway, on the north side of this road, on the western side
    of this area. Stand on the south side of the road and look north, you
    should spot it easy.
    ===Flying Rat 184===
    (41 AY) Drive west from here and follow the road south. On your right
    side comes an abandoned building (the only one you will see) in about
    the middle of this road before it turns east again. Get out of the car
    before you hit it, then go to the coast and follow it to the south. You
    will see two cars burnt out here. Go to the one closer to the shore and
    look over the edge to the west. The pigeon sits here on the shore at
    ground level.
    ===Flying Rat 185===
    (43 AY) Follow the road to the south, around the corner to the east.
    Just after you turned east, go up the on ramp to your right. Still on
    the ramp, look for a container saying LCPA on the side, next to the
    road. It is attached to a crane. Jump over the wall and onto that
    container and look down on its south side. There next to it is the
    pigeon on a metal plate welded to the side of that container.
    ===Flying Rat 186===
    (42 AY) Go back down from the ramp, then take the road on ground level
    to the east. Now take the first road north follow it to the west and
    take the first road south again. this is an on ramp (a rather long one)
    that goes south, then west and ultimately north. Look on the map. When
    you are in the western most part of this onramp, that goes straight
    north stop the car just before it goes to the northeast. Turn to the
    south and look over the left (eastern) wall. You will see some
    containers and the pigeon is sitting on the lower one there. You can
    shoot it from here easy.
    ===Flying Rat 187===
    (39 AY) Turn around and go back down. turn right, follow the street. Now
    turn left before you hit the big street you came from. So you go on to a
    street that goes at an angle to the northeast, the game calls it
    Tinderbox Ave. Take the second road to the left. the road goes north and
    straight ahead is the side of a warehouse. Get out of the car before you
    are too close to the intersection and look at the roof (the lower tier)
    of it. On the right is a post with lights on it, just behind it and to
    the left is this pigeon (south side of the roof, where you should stand
    now). If you stand too close, you wonít be able to see the roof
    ===Flying Rat 188===
    (40 AY) From here go east on the street just south of the warehouse. you
    go through a gate and are on another street. Look to your left
    (northeast) and locate the Sprunk bottle sign on the eastern side of the
    road. Across it on the western side is street light with an electrical
    box behind it. the pigeon is sitting on top of that.
    ===Flying Rat 189===
    (44 AY) Just to the south here is the Honkers strip club. Go to the
    north side and on the northwest corner of it is the entrance with a
    canopy over it. The pigeon sits in the middle of that canopy on the
    western most edge.
    ===Flying Rat 190===
    (45 AY) Go east on the street north of the club, turn right to the south
    and at the next road left to the east. Before the road curves up north
    here, here is a diner to your right with a sign saying logger on top of
    it facing north. Look up to the bridge to the southeast from here,
    standing on the sidewalk north of the diner. Look at the support just a
    bit to the left or just behind the diner sign, that is closer to you.
    Aim at the point where the metal connects to the stone work. The pigeon
    sits there to the right of the main pillar on the steel bar to the
    ===Flying Rat 191===
    (47 AY) Use the bridge that goes to the southern area here (it's to the
    west of the last pigeon) and stop in the middle of the bridge. The
    pigeon sits on the east side on one of the railing posts.
    ===Flying Rat 192===
    (48 AY) Cross the bridge, drive to the right towards the southwest. Now
    you come to a traffic light, then stop right after it on the right side.
    The pigeon is here, northwest of the road on the ground level between
    the trees.
    ===Flying Rat 193===
    (53 AY) This one is tricky to describe its location. It sits on a beam
    that is at ground level inside a demolished building. There only is
    about hip height walls left of it. that building is in the western most
    area, where you only see a solid area on the map. To the west of it is a
    shape that resembles a ship. It is directly to the west of the slightly
    darker road going around a building there.
    ===Flying Rat 194===
    (54 AY) Go from the last pigeon south. the pigeon is in the corner where
    the shoreline comes from the west and goes on to the south. You can walk
    up at that corner to the wall and climb on top of the shore wall. The
    pigeon sits there on the ledge to the water.
    ===Flying Rat 195===
    (55 AY) Head back to the east. Look where the freeway comes to the
    southern area here and gets thicker in the south. go to the east side of
    that thicker part, here is a ramp up. Go up the ramp and then stop.
    Ahead of you is a divider with a hole in it. The pigeon sits on the
    north side on the rail of this divider.
    ===Flying Rat 196===
    (56 AY) Go back down the ramp. To the south of here on the map you see
    some dots that represent tanks. Go to the south of those tanks. Stand on
    the road, between the middle two tanks. Look north. There is a walkway
    painted yellow above and just below it (further back) a pipe running
    west to east. The pigeon sits pretty straight from you now, on top of
    that pipe. If you canít spot it easy, get on those walkways ahead of you
    to have a better view.
    ===Flying Rat 197===
    (52 AY) Follow the road just north of the last pigeon to the east. It
    ends in a parking lot in the southeast corner of the island. Now park
    here and walk up the stairs to the east. Follow the water front to the
    north. To your right you will see a boat half sunken, once you are
    heading north. The pigeon is next to the cabin on the eastern side. You
    have to take the shot from the south or the north to make it.
    ===Flying Rat 198===
    (51 AY) To your west is the prison. To the north of it is an area with
    containers. Look on the map. There are four round shapes that form a T
    on the left side just above the prison. Now to the east of that is in
    intersection, with no road going to the southeast. Stand at the north
    corner here and look south. There is a warehouse there. The pigeon sits
    on the top most point of it, about in the middle. You can snipe it from
    here (less chance of cops hearing it) or climb the building by going up
    the dumpsters on the northwest side.
    ===Flying Rat 199===
    (49 AY) Take the road north of the last pigeon and drive west. Before
    the road curves south, there is an alley going diagonally northwest. In
    the middle of that alley, to the right, is a wall with barbwire on it.
    This one sits on that wall.
    ===Flying Rat 200===
    (50 AY) Just below the pigeon before, on the west side of the wall, on
    ground level.
    You got them all now. You should go and save so you don't have to see
    another pigeon ever again.