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    FAQ/Walkthrough by Berserker

    Updated: 09/08/08 | Printable Version | Search Guide | Bookmark Guide

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                  S T A R  W A R S:
    
                  T  H  E   F  O  R  C  E   U  N  L  E  A  S  H  E  D
    
                                     DEMO GUIDE
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                             (covers Xbox 360 release)
                        PS3 version can be found on my blog
    
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                               Authored by: Berserker
                  Homepage: http://www.berserkersblog.blogspot.com
    
                  This document Copyright 2008 Kevin Hall (Berserker)
             Star Wars: The Force Unleashed Copyright 2008 LucasArts, Inc.
    
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    =-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
    
       Section I:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
    
      Section II:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
    
     Section III:  Secrets . . . . . . . . . . . . . . . . . . . . . . . . . [SE00]
    
      Section IV:  Copyright . . . . . . . . . . . . . . . . . . . . . . . . [CO00]
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This guide tears apart every aspect in the demo of The Force Unleashed as best 
    it can and helps to give you, the reader, a more satisfying experience through 
    your many playthroughs up to the release date of The Force Unleashed.  If you 
    find anything that I haven't noted in this guide then send me an email!
    
    Thanks for reading and may the force continue to blow your mind.
    
    - Berserker
    
    
    [BS00]
    ===============================================================================
                                     B A S I C S
    ===============================================================================
    
    -----------------------------------------------------
    Information about Star Wars: The Force Unleashed Demo
    -----------------------------------------------------
    
    The demo for Star Wars: The Force Unleashed was first released on Friday, 
    August 22, 2008 on PSN and Xbox LIVE in North America.  If you have access to a 
    broadband internet connection then it may be downloaded for free from the 
    PlayStation Store on PSN and the Marketplace on Xbox LIVE provided that you 
    have an account on each service.  The full game of Star Wars: The Force 
    Unleashed is due out in North America on September 16, 2008, Japan on September 
    17, 2008 and Europe on September 19, 2008.
    
    ----------------------
    Default Control Setups
    ----------------------
    
    X            - Saber Attack
    Y            - Force Lightning
    B            - Force Push
    A            - Jump
    RB           - Target Lock
    LB           - Force Dash
    RT           - Force Grip
    LT           - Block
    LS           - N/A
    RS           - Center Camera
    Start        - Game Options
    Back         - Player Options
    Left Analog  - Move
    Right Analog - Rotate camera
    D-pad up     - Action Camera (N/A in demo)
    D-pad down   - N/A
    D-pad right  - N/A
    D-pad left   - N/A
    
    * D-pad = Directional Pad, LS = Push in on left analog, RS = Push in on right 
    analog
    
    ----------------------
    Starkiller's Move List
    ----------------------
    
    
    --> BASIC MOVES
    
    - Saber Attack (X)
    
    Starkiller swings his saber.
    
    - Force Lightning (Y)
    
    Starkiller fires force lightning from his hand.
    
    - Force Push (B)
    
    Starkiller fire forth a blast of force in front of him - this may be charged 
    once enough enemies have been defeated allowing the move to level up.
    
    - Jump (A)
    
    Starkiller jumps.  A double jump may be performed by tapping the A button 
    twice.
    
    - Block (LT)
    
    Starkiller holds his saber in front of him to block.  This may be used to guard 
    against both physical attacks and laser blasts.  This will actually reflect a 
    laser attack and the laser actually can hit an enemy.  Sometimes lasers will 
    still get through Starkiller's deflection however and he usually cannot block a 
    physical attack and deflect lasers at the same time.
    
    - Force Dash (LB on the ground or in the air)
    
    Starkiller dashes forward quickly through the power of the force.  As noted, 
    this move can be performed in the air.
    
    - Force Grip (RT, hold the button to keep object suspended in air)
    
    Starkiller lifts the targeted object or enemy into the air.  Use the left 
    analog to move the object into the background or foreground and use the right 
    analog to lift the object up or down.  The object may be moved from right to 
    left with either analog.  Hold in a direction then let go of RT to toss the 
    object in the desired direction.  Much like targeting, force grip may be 
    changed to "toggle" through the options menu.  See the "Force Grip Combos" 
    below for extra moves that can be performed during a Force Grip.
    
    - Target Lock (RB while an object is auto-targeted)
    
    Starkiller can target an enemy or object by pressing and holding the R1 button. 
    He can move sideways by tapping to the right or left with the left analog and 
    also perform a sideflip by tapping to the right or left and pressing LB.  
    Targeting is set to "hold" by default, but it may be changed to "toggle".
    
    - Sideflip (LB + left analog direction left or right while locked on with RB)
    
    Starkiller will move in the tapped direction with a flip while the enemy is 
    locked on to with RB.
    
    
    --> SABER COMBOS
    
    Please note that both timed and normal button presses can be performed in a 
    combination, so you can mix up the first two combos.  You can also mix timed 
    and normal saber presses into the force push and force lightning combos 
    mentioned further below.
    
    - Combo 1  (X, X, X, X)
    
    This is Starkiller's most basic combo.  All hits consist of single slashes from 
    his saber.
    
    - Combo 2 (X, (pause), X, (pause), X, X)
    
    The player must pause slightly between the first and second button tap and the 
    second and third button tap in order to perform this combo.  Each attack after 
    the first, is composed of a series of saber slashes.
    
    - Leaping Slash Air Combo (X, X, X, X [in air])
    
    Starkiller performs four single slashes in the air.  If this is performed 
    directly out of an air dash then the combo will automatically begin on the 
    second slash since the dash will cancel the first overhead hit.
    
    
    --> FORCE PUSH COMBOS
    
    (Note: The following combos do not take away energy from the force gauge.  Some 
    of these may also be used to damage doors slightly.)
    
    - Saber Blast (X, B)
    
    Starkiller hits the enemy with the saber then charges his hands and lets out a 
    force blast forward.
    
    - Saber Sling (X, X, B  or  X, Y, B)
    
    Starkiller ends the combo by swinging his force-powered saber into the enemy, 
    much like a home-run swing.
    
    - Saber Slam (X, X, X, B  or  X, X, Y, B)
    
    Starkiller charges his left hand with force power then hits the ground at the 
    end of this combo.  His force charged hand produces a shockwave of force power 
    that knocks surrounding enemies into the air.  If you can get the proper timing 
    then you can jump right after the force pound then attack the enemy with air 
    slashes.  This is a really good combo for crowd control purposes.
    
    
    --> FORCE LIGHTNING COMBOS
    
    (Note: The following combos do not take away energy from the force gauge.)
    
    - Sith Strike: (X, Y)
    
    Starkiller charges his saber with force electricity to deliver an electrical 
    slice to his enemy.
    
    - Sith Swipe: (X, X, Y)
    
    Starkiller charges his saber with force electricity then performs a spinning 
    slice while stepping forward.
    
    - Sith Saber Smash: (X, X, Y, Y  or  X, X, X, Y  or  X, Y, X, Y)
    
    Starkiller holds his saber behind him and charges it with force electricity 
    then slams the light blade of the saber directly to the ground in front of him.
    
    - Sith Slash (X, Y, Y)
    
    After performing an electric slice, Starkiller quickly steps forward while the 
    saber is still electrified and performs an uppercut slice.
    
    
    --> FORCE GRIP COMBOS
    
    Keep in mind that all of these Force Grip moves can be combined for an even 
    greater rate of damage.  Like performing an Impale followed by a Cannonball.
    
    - Impale (Lift with RT, X)
    
    Starkiller lifts his enemy into the air and tosses his saber at the enemy.  The 
    saber impales the enemy while the enemy floats.  Starkiller's saber will not 
    return until a few seconds.  At that time, he cannot use a physical attack - he 
    is stricken to force attacks for a few moments.
    
    - Lightning Grenade (Lift with RT, Y)
    
    Starkiller blasts the floating enemy or object with a lightning charge.  The 
    lightning charge surrounds the enemy or object and it will detonate when the 
    target is tossed at a wall or other object.
    
    - Cannonball (Lift with RT, B)
    
    Starkiller charges a force blast and sends it directly toward the enemy while 
    the enemy remains suspended.  This works really well as a finisher after the 
    two moves listed above.
    
    
    --> SPECIAL TECHNIQUES
    
    - Auto Deflection
    
    While moving toward an enemy that is firing laser blasts, Starkiller will 
    deflect the first laser blast automatically with his saber or his hand (through 
    force power) while his saber is equipped.  He will usually not deflect the rest 
    unless the enemy stops firing then fires again.  This defection can cause the 
    laser blast to bounce back toward an enemy much like it does when Starkiller 
    blocks laser blasts.
    
    - Parry (LT the second before a physical attack)
    
    If Starkiller blocks right as the enemy is about to hit him then he will parry 
    the attack and the enemy will be momentarily stunned.  This can only performed 
    on Militia Troopers in the demo.  Militia Elite have a physical attack in their 
    close range gun hit but I can't get a parry of the attack.
    
    - Charged Force Push (charge B then release in air or on ground)
    
    Starkiller charges his force power then lets loose a powerful blast in front of 
    him.  The air version is extremely useful for crowds!  This move is really the 
    best choice for a room with a lot of enemies and a lot of objects.  The force 
    push will cause objects to fly into enemies from all around the area in front 
    of Starkiller.  In a room with explosive crates this can cause a chain reaction 
    of exploding crates and plenty of flying debris.
    
    NOTE: Starkiller must defeat enough enemies in order to level up the normal 
    force push before this charged version may be used.
    
    - Sith Flurry: (A + X [grab])
    
    Starkiller reaches out and grabs the enemy then slams him to the ground and 
    finishes him off with a stab from his saber.  This may only be performed 
    against human enemies.
    
    - Leaping Slam (Charge X in air)
    
    Starkiller charges his saber with force power then falls to the ground and 
    sends a shockwave of force in all directions around him.
    
    - Stab (X while standing above a grounded enemy)
    
    While standing above a grounded enemy, Starkiller finishes off the enemy with a 
    brutal stab.
    
    - Air Recover (A shortly before hitting the ground)
    
    Just before hitting the ground, Starkiller quickly suspends himself in the air 
    upright then lands on his feet.
    
    -------
    Enemies
    -------
    
    Please note that in terms of health: Elite > Trooper > Saboteur > Stormtrooper
    
    -- Imperial Stormtrooper
    
    The Stormtrooper is the most basic enemy in The Force Unleashed and incredibly 
    weak to almost any attack.  A Stormtrooper will only attack by firing off his 
    laser gun.  These enemies can still be quite a nuisance in big groups however.
    
    -- Militia Saboteur
    
    Militia Saboteurs are just as weak as a Stormtrooper and they usually attack 
    with their laser gun as well.  The main aspect that sets these enemies apart 
    from Stormtroopers is that they will toss grenades that can take quite a bit of 
    damage depending on how close Starkiller is to the blast.  The grenades can be 
    tossed back at the Saboteurs by grabbing one with the force grip then throwing 
    it.
    
    -- Militia Elite
    
    Militia Elite soldiers are some of the most deadly enemies in the demo because 
    of their laser gatling gun.  They can easily spam Starkiller with constant 
    laser blasts and chip away at his life in a matter of seconds if you don't 
    guard or stay on the constant move.  Always make an elite soldier your number 
    one priority in terms of defeat when one is found in a group of Saboteurs - at 
    least knock him down with a force push so you won't fall victim to constant 
    fire.
    
    Blocking will deflect any of the laser fire, but they usually don't stop 
    shooting unless a laser blast is reflected back at them through blocking.  The 
    best way to defeat one of these enemies when you can't toss an object with 
    force grip, is to knock him down with a force push or by some other means then 
    run over and stab him with the saber while he is on the floor.  Force Lightning 
    also works well for stunning them in place and a Charged Force Blast from the 
    air can easily knock them down along with whatever group of enemies they are 
    with.
    
    -- Militia Trooper
    
    Troopers are almost as weak as Saboteurs but they can receive damage a bit 
    better.  They can actually block your physical hits also.  They attack with a 
    combination of their rod and physical kick attacks.  The best way to defeat 
    these enemy types is to hit them from a distance with any of your force powers. 
    They are most deadly from close range, but they never are actually that much of 
    a threat unless multiple Troopers surround Starkiller.
    
    Since these are the only enemies that make physical attacks a priority in the 
    demo, they can be parried by blocking shortly before one of their attacks.  The 
    parry does little to help Starkiller out but it is rather interesting to try.  
    Also, while blocking, Starkiller will hold his saber at a different angle than 
    usual to block their physical attacks - it's quite interesting to watch.
    
    ------------------
    Experience Bonuses
    ------------------
    
    Starkiller gains experience for every enemy that is defeated - their names will 
    appear on the top left of the screen to signify the experience gain.  You can 
    also get experience bonuses by defeating an enemy using a special method.
    
    What good is leveling up?  Well, in the demo, it will allow Starkiller to gain 
    his charged force push.  If you struggle to perform tons of bonuses and defeat 
    many enemies then you will be able to level up to the third level.  Sadly, 
    Starkiller will not gain any new moves as his level rises in the demo.
    
    The following experience bonuses will appear on the top left of the screen when 
    performed.  Just as a little note, some of these don't always activate when 
    they are supposed to.
    
    -- Cannonball
    
    Force Grip an enemy then blast him with your force push (B).
    
    -- Crush Bonus
    
    Use Force Grip to toss an enemy into a wall, crate or any other type of object. 
    You can also get this bonus by tossing a crate or object at an enemy.
    
    -- Destruction Bonus
    
    Finish off an enemy by tossing an explosive crate or toss an enemy into an 
    explosive crate with Force Grip.
    
    -- Frenzy Bonus
    
    Defeat enemies quickly in a row to get this bonus.  The bonus will begin after 
    the third enemy is defeated and you will get the bonus after each enemy that is 
    defeated quickly thereafter.
    
    -- Impale
    
    Use Force grip to lift an enemy then toss your saber at him with the tap of the 
    X button.
    
    -- Lightning Grenade
    
    Use Force Grip to hold up an enemy then blast him with force lightning to 
    surround him with electricity.  Toss the glowing enemy at a wall or other enemy 
    to receive this bonus.
    
    -- Long Way Down Bonus
    
    Use Force Grip to toss an enemy off the side of a bridge or walkway.
    
    -- Slam Bonus
    
    Use Force Grip to toss one enemy into another to defeat them.
    
    
    [WT00]
    ===============================================================================
                                 W A L K T H R O U G H
    ===============================================================================
    
    After choosing to begin to the demo, you will have a choice of three 
    difficulties:
    
    Apprentice (Easy)
    Sith Warrior (Normal)
    Sith Lord (Hard)
    
    For each rise in difficulty, Starkiller will take more damage when he is hit by 
    an enemy attack and he will not gain as much from green orbs after defeating 
    enemies.
    
    I'd recommend starting on "Sith Warrior" for your first time through, but if 
    you want any real challenge, you'll need to switch to "Sith Lord".  This guide 
    was written while playing on "Sith Warrior", but the strategies will work for 
    "Sith Lord" also.  You mainly have to be in tune with your force powers should 
    you choose to play on "Sith Lord".
    
    == Hallway Outside the Hangar ==
    
    After the opening cutscenes are finished, you will be in control of Darth 
    Vader's secret apprentice - the apprentice known as Starkiller.  Eclipse (the 
    pilot of the Rogue Shadow) will leave Starkiller in the hallway that leads to 
    the hangar then fly off.
    
    You'll want to become a bit familiar with the controls while no enemies are 
    present.  There are some droids up ahead but they are harmless.  The A button 
    is used to jump - tap it twice to perform a double jump.  Tap the X button to 
    perform attacks with the lightsaber, tap the Y button to perform a lightning 
    attack, tap the B button for a force push.  Both the lightening and force push 
    take a certain amount of force power from your blue force meter displayed above 
    the green life bar on the top left side of the screen.  This gauge will 
    replenish itself over time.  Without any force power, Starkiller cannot perform 
    any force moves.
    
    Tap the Y and B buttons directly after performing a lightsaber swing to extend 
    or end a sequence of attacks with the desired action.  Starkiller also has 
    three extra special moves - a throw (A + X), a mid-air ground pound (charge X 
    in the air) and a stab (X while near a grounded opponent) all of which have 
    some good uses.  Hold down the RB button to lock-on to an auto-targeted object 
    or enemy.  Press the LB button on the ground or in the air to perform a force 
    dash.  Press the LB button while holding either to the right or left while 
    targeting an enemy to flip in that direction.
    
    While an object or enemy is targeted, hold the RT button to lift the target 
    using the force (force grip).  Use the left analog to push or pull a target 
    into the background and foreground, use the right analog to move a target up or 
    down.  Both analogs can be used to move the target to the right or left.  Hold 
    in any direction then immediately let go of RT to toss the target in the 
    desired direction.  While holding an enemy with the force you can also tap X, Y 
    and B for a saber stab, electric shock and force push respectively.
    
    Got all that, my gaming apprentice?  Good.  The windows along the sides of the 
    hallway ahead can be broken open with an attack or object and the nearby 
    objects will travel out into space.  The airlock doors will seal the destroyed 
    window eventually.  Sadly, you will not have a chance to use this as an 
    advantage since there are never any enemies nearby while windows are present.  
    Many environmental objects around this hall and the rooms ahead may be 
    interacted with by using Starkiller's various attacks.
    
    Go ahead and move down the hall.  You can slice through the droids if you want. 
    Be sure to practice lifting some objects with your force powers - this is 
    REALLY needed on the hardest difficulty.  At the end of the hall, you'll come 
    upon a locked door.  Tap the B button to force push right through the door and 
    make it bend open - it may take more than one force push.
    
    == TIE Fighter Hangar ==
    
    Enemy Encounter: Imperial Stormtroopers
    
    Well, the master said to finish all foes, so go ahead and plow through those 
    two Stormtroopers up ahead.  You'll start off at a distance from them while on 
    the catwalk, so use the force grip to toss objects at them... or you might want 
    to just toss the Stormtroopers over the catwalk.  Collect the red --UNLIMITED 
    ENERGY-- power-up from the end of the catwalk then jump off the side to the 
    area below.
    
    Enemy Encounter: Imperial Stormtroopers and Militia Saboteurs
    
    The unlimited energy powerup will provide Starkiller with unlimited force power 
    but it will only last for a few seconds, so be sure to make sure to spam your 
    force powers at the beginning of this fight.  The force lightning is one of the 
    best force powers to use quickly, so jump into the middle of the Militia 
    Saboteurs in front of the hangar doors down below then perform several 
    lightening blasts with the Y button or you might want to use a force blast with 
    B.  Be sure to use the saber to destroy their 8-web turrets, so they can no 
    longer use them.  Saboteurs sometimes toss grenades, so be on the lookout for 
    them then move away - you can also pick one of the grenade with the force grip 
    then toss it back at them.
    
    Turn your attention to the right then run toward the Stormtroopers in the back 
    of the hangar and defeat them.  You might want to force grip the glass shield 
    and toss it in the back of the hangar since it can get in the way.  The TIE 
    fighter flying vehicles suspended from the ceiling can actually be grabbed with 
    your force grip and tossed at enemies in this area.  Starkiller moves them 
    slowly, so it is best to grab one then slam it straight to the floor if you 
    want an instant attack.  Starkiller's force push should eventually be leveled 
    up after enough enemies have been defeated.  The force push can be charged for 
    a more powerful force push by holding the B button at that time - keep in mind 
    that it can be performed in the air just like the normal force push.
    
    If you leap all the way to the top of the crashed spaceship in the middle of 
    the room and get on the back extension, you can double jump up to the middle 
    catwalk that overlooks the hangar from up above.  Travel to the far side of 
    this catwalk and collect the --HEALTH DRAIN AURA-- powerup.  This powerup 
    drains any nearby enemies of their health and replenishes Starkiller's health 
    in the process.
    
    Jump down below with the new powerup and attack the Saboteurs and 
    Stormtroopers.  Groups of Stormtroopers will enter the hangar from an elevator 
    that will rise on the right side of the crashed ship.  Run over to the group 
    and perform a leaping slam (charge X in air) directly into the middle of them 
    then hit them with lightning and force pushes - if you have your charged force 
    push already then charge it in the air while facing the group of Stormtroopers 
    to take down a good majority of them.  You can also use your saber, but mix in 
    Y and B attacks along with the saber hits for better crowd control.  Depending 
    on the difficulty, more and more Stormtroopers may enter the hangar via the 
    elevator.
    
    Once the carnage has come to a close and the area is quiet, run over to the 
    sealed hangar doors directly across from the front portion of the crashed ship 
    and face the doors.  Use your force grab to grab a hold of the square metal 
    piece with the red arrow pointing to the left then move it to the left with the 
    right analog.  Once the first seal opens, force grab the square metal piece 
    with the red arrow pointing up and drag it upwards with the right analog.
    
    == Hallway Outside of Hangar ==
    
    A small droid occupies the hall up ahead.  Move toward the sealed door further 
    down the corridor then hold the B button to charge a force blast and release 
    the button to perform a charged force push.  If you didn't defeat enough 
    enemies to level up Starkiller's force push then simply tap the B button a few 
    times to push the doors open.
    
    Enemy Encounter: Militia Saboteurs and Militia Elite
    
    Defeat the two Saboteurs directly ahead - you could easily toss the nearby 
    crate at them.  Run down the hall to the left.  A group of Saboteurs and a 
    Militia Elite will rush out from the hall to the left.  The Militia Elite has a 
    gatling gun that fires laser blasts.  Block with the LT button if he ever 
    starts to fire at Starkiller or you can run and jump to the side to avoid the 
    laser blast also.  You'll really need to take him down first or handle the 
    whole group altogether with a mix of leaping slams, lightning blasts and force 
    pushes.  If you ever knock the Militia Elite down, then run over to him while 
    he is on the ground and stab him with an X press while standing up above him 
    for some major damage.  You can also use your charged force push while in the 
    air to inflict massive damage on the entire militia group!
    
    Find the next two sealed doors at the end of the hall then use a charged force 
    push to knock each one open.  The right room has an --INCREASED DAMAGE-- 
    powerup inside.  Grab the powerup then quickly knock down and move through the 
    next set of doors.
    
    == Hallway to Outside Walkway ==
    
    Enemy Encounter: Militia Saboteurs, Militia Troopers, Militia Elite, Imperial 
    Stormtroopers
    
    Move down the hall then pick up one of the explosive crates to the side with 
    your force grip then toss it into the background as the Militia Saboteurs and 
    Militia Elite rush down the hallway in a group.  Toss a few of the explosive 
    crates at them to defeat the majority of them.  The Militia Troopers carry rods 
    and they are slightly tougher than a Saboteur, but they can only attack from 
    close range.  A Militia Elite is among them so you'll probably have to take him 
    on from up close.  Toward the end of the hall, a door to the left will open and 
    Stormtroopers will begin to charge into the hallway.  Defeat them with saber 
    attacks mixed with force pushes or lightning.  You can also use a charged force 
    push while in the air to knock down the whole crowd.
    
    Eclipse will contact Starkiller once you move next to the sealed door on the 
    right side of the hall.  She tells him of some TIE fighters that have been sent 
    to a nearby location.  Use the charged force push to break open the sealed 
    doors then rush outside.
    
    == Outside Walkway First Floor ==
    
    --> Enemy Encounter: Militia Saboteurs, Militia Elite and TIE Fighters
    
    Force grip the explosive crates off to the left (with the red glowing lines) 
    then toss them toward the group of militias that move across the walkway toward 
    Starkiller.  A Militia Elite is in the mix of them, so you'll have to take him 
    down with physical attacks most likely.  TIE Fighters will fly by and fire at 
    Starkiller - their gunfire makes shockwaves along the floor, so jump whenever 
    one of them flies by to avoid getting hit.  The best way to get away from them 
    is to finish off the militia troops then simply hurry toward the gap in the 
    walkway further ahead and leap to the other side.  You can toss objects at them 
    to destroy them and you can actually force grab the steel columns along the 
    side of the walkway and bend them outward so the TIE Fighters fly straight into 
    them.  The TIE fighters keep flying by though, so it's really useless to fight 
    them.
    
    ** EASTER EGG - HIDDEN CLONE TROOPER HELMET **
    
    Before hopping over the gap to the side along the walkway where the TIE 
    fighters swoop by, if you want to see a hidden helmet easter egg, then use 
    force grip to stack up a few crates next to the rooftop of the tunnel at the 
    end of the first walkway then leap up to the rooftop of that tunnel.  It is 
    best to stack a cylindrical crate on its side (standing up) then stack another 
    cylindrical crate on top of it or stack two rectangular crates on top of the 
    cylindrical crate.  Position them with the left analog then set them down 
    lightly by using the right analog to lower them before letting go.  Either way, 
    make sure the crates are stacked right below the rooftop then hop on top of 
    them and double jump to the rooftop.  Use the force dash (LB) to help gain some 
    extra air time during the double jump if needed.  It is best to attempt this on 
    the easiest mode since the TIE fighters will be swooping by and firing at 
    Starkiller the entire time from the left side.
    
    The helmet will be at the end of the rooftop.  It can't be collected.  Stare in 
    amazement then drop down and get back to the situation at hand.
    
    If you're out of crates, you can also grab the nearest column (steel girder) 
    with Force Grip and stretch it toward the walkway.  Jump on top of the steel 
    column then double jump and force dash onto the rooftop.  Sometimes the column 
    can be hard to bend properly in order to get on top of it though.
    
    Another way to see this is to jump off the right side of the walkway that leads 
    up to the AT-ST boss - the long piece at the beginning of that walkway.  After 
    blasting through the door, shortly after riding the elevator up, move to the 
    far left edge of the right walkway then perform an extremely extended double 
    jump and air force dash while moving toward the rooftop of the tunnel on the 
    walkway below and you'll land on the rooftop and be able to see the helmet.  
    Please note that this jump has to be very extended and you will have to press 
    the jump button (for the double jump) and force dash button only after you have 
    traveled a great distance in the air in order to maintain greater air time 
    while moving toward the rooftop.  You can also jump to the steel girder to the 
    right of the rooftop then perform another double jump and dash over to the 
    rooftop from the girder.  The steel girder is easier to jump to, but you'll 
    have to perform two sets of double jumps and dashes altogether.
    
    (thanks to PerfctWeapon, catkiller904, sdk_mal and many GameFAQs users)
    
    ** GRABBING A TIE FIGHTER WITH FORCE GRIP
    
    If you stand next to the gap in the bridge, preferably on the other side and 
    look up toward the TIE fighters as they swoop by, you can actually see a auto-
    targeting cursor for a split second as they fly overhead.  If you look up as 
    they fly by and can time your force grip just right, to press it right when the 
    targeting cursor appears then you will be able to catch a flying TIE fighter as 
    it swoops by.  You can also stand on the piece of walkway that extends off to 
    the left just before the gap in the bridge to try this (the portion with the 
    crates).
    
    (thanks to catkiller904)
    
    --> Enemy Encounter: Imperial Stormtroopers, Militia Saboteurs, Militia 
    Troopers
    
    Jump over the gap in the walkway then move up ahead.  Stormtroopers will be 
    engaged in a right with Saboteurs and Troopers.  Toss explosive crates at the 
    groups of enemies up ahead to thin out their numbers then defeat any stragglers 
    with whatever move assortment of your choosing.  Walk over to the sealed doors 
    off to the left and perform a charged force push to knock them open.
    
    --> Enemy Encounter: Imperial Stormtroopers
    
    Stormtroopers will attack from both sides of the room.  Toss crates at them or 
    leap into the air and perform a charged force push to one side of the room to 
    knock down some of the Stormtroopers.  Eclipse will eventually contact 
    Starkiller and tell him to use the lift to reach the floor above.  There is 
    nothing useful through the doors on the other side of the room, so run over to 
    the lit up circular room past the doorway off to the right when first entering 
    this area then step onto the lift and it will automatically move to the floor 
    above.
    
    == Outside Walkway Second Floor ==
    
    --> Enemy Encounter: Militia Saboteurs and Militia Troopers
    
    Use an air charged force push to knock down the many militias in the back of 
    the room then run toward them and take them down one by one - one of them 
    controls an 8-web turret, so be sure to knock him away from it.  The sealed 
    door to the right will only lead to a dead end gap.  Approach the sealed door 
    off to the left and knock it open with a charged force push.
    
    --> Enemy Encounter: Imperial Stormtroopers and Militia Saboteurs
    
    Militia Saboteurs and Stormtroopers will be engaged in combat and scattered 
    along the walkway up ahead.  Toss objects at them to easily defeat them or 
    practice on your physical attack combos.
    
    As Starkiller approaches the other end of the walkway, an elevator carrying an 
    AT-ST and a group of Stormtroopers will rise up from the very back.
    
    ++++ Boss: AT-ST (Walker)
    
    -- Attacks:
    
       Stomp shockwave: AT-ST hits the floor with one its legs
       Avoidance: Jump into the air or keep your distance.
    
       Laser blasts: AT-ST shoots rapid fire lasers from one of its shoulder 
       guns
       Avoidance: Run around the side of the AT-ST or block.
    
       Grenade: AT-ST fires a grenade from its left side.
       Avoidance: Move out of the area of the grenade.
    
       Mouth Laser: AT-ST fires two laser shots from its middle gun (the mouth).
       Avoidance: You can't block these two laser shots, so run to the side or jump
       to avoid them.
    
    The best way to approach this battle from the beginning is to focus on taking 
    down the Stormtroopers that are around the AT-ST.  Run around the AT-ST and 
    fire at the Stormtroopers with Lightning to easily defeat them while Starkiller 
    continues to run.  You could also try using an air charged force push while 
    facing the group to knock away the Stormtroopers - possibly knocking them off 
    the side.
    
    Don't ever stand in front of the AT-ST or attempt to attack it from its front 
    side or it will fire a rapid fire laser from either of its side guns.  Try not 
    to stand near one its legs either since it will eventually lift one of them up 
    then stomp the ground and produce a shockwave that will knock Starkiller off 
    balance.  If it ever manages to knock Starkiller off balance then quickly tap 
    the A button before landing on the ground to recover instantly.  There is a --
    DAMAGE INCREASED-- powerup along the left side of this area that can come in 
    handy but the AT-ST running over to collect it will expose Starkiller to the 
    AT-ST's guns and you'll more than likely get shot at.  You need to be careful 
    about standing too close to the edge of the platform since the AT-ST can easily 
    knock Starkiller off the edge.
    
    In order to defeat the AT-ST, get behind it then jump into the air and hit it 
    with constant leaping slams (charge X).  This will almost always hit it with a 
    single air slash then the AT-ST will be hit by two leaping slams in a row per 
    attack since it is so big.  This will put constant pressure on the AT-ST and 
    stagger him after every hit.  The AT-ST cannot even perform a single attack if 
    you can keep this up.  If the AT-ST somehow starts to attack then you can blast 
    it with force electricity to stun it for a brief few seconds.  Constant leaping 
    slams will completely annihilate this boss however, if you can keep performing 
    them one after another while near him.  In a way, you don't have to be behind 
    it to defeat it with leaping slashes but you risk getting hit with laser fire 
    from the AT-ST's front side.
    
    You'll have to trigger a button tap sequence in order to finish off the AT-ST. 
    Step in front of the AT-ST when it only has about 25% of its health bar 
    remaining or less then watch for the X button icon to appear.  Tap the X button 
    to trigger a button tap sequence that will finish off the AT-ST boss.
    
    ** Button Tap Commands: A, X
    
    The demo will end shortly after the AT-ST has been destroyed.
    
    UPDATE: Physical lightning attacks with the Y button can be used to stun the 
    AT-ST boss also.  Perform a normal lightning attack to stun it then hit it from 
    the ground with X, Y, Y or any other combinations of X and Y attacks to stun it 
    with each Y press.  This will take it down just as fast as the other method 
    described above.
    
    (thanks to catkiller904)
    
    UPDATE 2:  You can also stand far away from the AT-ST and toss crates and 
    Stormtroopers at it with Force Grip.  If you get far enough away from it then 
    it shouldn't even fire lasers at Starkiller.  Objects take some major damage 
    from it, so by the time you get close to it the AT-ST should have no life at 
    all, and will be waiting for you to execute the finisher sequence!
    
    (thanks to Ryan)
    
    UPDATE 3:  Lift up objects or enemies with Force Grip then electrify them with 
    force lightning and then toss them at the AT-ST.
    
    UPDATE 4: Work the AT-ST toward the left corner walkway without any railing 
    (with the power up) and use Force Push to knock it off.  I have found it 
    easiest to work it over this way with the leaping slam, but you can also use 
    force push.
    
    (thanks to the anonymous users that posted in the following blog post on my 
    blog:  http://tinyurl.com/5t78nm)
    
    
    [SE00]
    ===============================================================================
                                    S E C R E T S
    ===============================================================================
    
    -- Hidden Clone Helmet Easter Egg
    
    Location: Outside Walkway - Above the tunnel in the back of the walkway
    
    Before hopping over the gap to the side along the walkway where the TIE 
    fighters swoop by, if you want to see a hidden helmet easter egg, then use 
    force grip to stack up a few crates next to the rooftop of the tunnel at the 
    end of the first walkway then leap up to the rooftop of that tunnel.  It is 
    best to stack a cylindrical crate on its side (standing up) then stack another 
    cylindrical crate on top of it or stack two rectangular crates on top of the 
    cylindrical crate.  Position them with the left analog then set them down 
    lightly by using the right analog to lower them before letting go.  Either way, 
    make sure the crates are stacked right below the rooftop then hop on top of 
    them and double jump to the rooftop.  Use the force dash (LB) to help gain some 
    extra air time during the double jump if needed.  It is best to attempt this on 
    the easiest mode since the TIE fighters will be swooping by and firing at 
    Starkiller the entire time from the left side.
    
    The helmet will be at the end of the rooftop.  It can't be collected.  Stare in 
    amazement then drop down and get back to the situation at hand.
    
    If you're out of crates, you can also grab the nearest column (steel girder) 
    with Force Grip and stretch it toward the walkway.  Jump on top of the steel 
    column then double jump and force dash onto the rooftop.  Sometimes the column 
    can be hard to bend properly in order to get on top of it though.
    
    Another way to see this is to jump off the right side of the walkway that leads 
    up to the AT-ST boss - the long piece at the beginning of that walkway.  After 
    blasting through the door, shortly after riding the elevator up, move to the 
    far left edge of the right walkway then perform an extremely extended double 
    jump and air force dash while moving toward the rooftop of the tunnel on the 
    walkway below and you'll land on the rooftop and be able to see the helmet.  
    Please note that this jump has to be very extended and you will have to press 
    the jump button (for the double jump) and force dash button only after you have 
    traveled a great distance in the air in order to maintain greater air time 
    while moving toward the rooftop.  You can also jump to the steel girder to the 
    right of the rooftop then perform another double jump and dash over to the 
    rooftop from the girder.  The steel girder is easier to jump to, but you'll 
    have to perform two sets of double jumps and dashes altogether.
    
    (thanks to PerfctWeapon, catkiller904, sdk_mal and many GameFAQs users)
    
    -- Extra Enemies to Help You Level Up Even More
    
    Location: Outside Walkway - After making it to the second floor walkway that 
              leads to the AT-ST boss.
    
    This is not really a per se, but it can help you to get a bit more enjoyment 
    out of the demo.  In order to make extra enemies spawn in the demo, wait until 
    Starkiller makes it to the walkway right before the AT-ST boss fight then 
    commit suicide by jumping off the ledge.  Starkiller will start at a checkpoint 
    outside the doors to the walkway.  At that time, run over to the side of the 
    right portion of the walkway and jump to the walkway below.  Enemies should 
    appear down below once again and respawn in the areas ahead.  Backtrack all the 
    way to the elevator room to fight some extra enemies along the way.  By doing 
    this, you should be able to level up to the second or possibly third level, 
    although there are no special moves to be unlocked after level one.  If you go 
    even further back to the halls that lead to the first floor outside walkway 
    then you might be able to get some Militia Elites to spawn again on the way 
    back.
    
    
    [CO00]
    ===============================================================================
                                  C O P Y R I G H T
    ===============================================================================
    
    This document Copyright 2008 Kevin Hall (Berserker)
    
    Star Wars: The Force Unleashed Copyright 2008 LucasArts, Inc.
    
    This document is for private and personal use only.  Do not try to sell this 
    document for profit.  This is a free document and should remain free.  Do not 
    try to reproduce this document in any way, shape, or form.  Do not alter this 
    FAQ in any way.  Use of this guide on any other web site, besides the sites 
    that have contacted me, or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    
    If you want to use this FAQ on your site, then contact me for permission first. 
    This FAQ can only be found on a few sites as of now and I am keeping a list of 
    those sites.  Contact me if you want to use it.
    
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                        T E A R  T H R O U G H  T H E  G A M E!
    
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