Star Wars: The Force Unleashed
System: Xbox 360 Version
Author: Rithramier (Thomas A.)
Version: 1.1
Boss Guide
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Table of Contents
I. Introduction
II. Version Info
III. Copyright
IV. Basic Game Controls
v. Boss Guide
VI. Contact Info
VII. Special Thanks
I. Introduction
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This is a Boss Guide for Star Wars: The Force Unleashed. Within I give
info on boss abilities and strategies that I use to defeat them. These
strategies work very well for me and I felt that it would be good to
share them for those who are losing hope on some of the harder bosses.
*Cough*Kazdan*cough*...
There’s no perfect strategy for any boss because of the way the bosses
work in this game. However, the provided strategies do work very well.
If you find that it hasn't worked well the first time, try try again.
I tested all these strategies on Sith Master before finishing the guide.
II. Version Info
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Version 1.0: Released version
Version 1.1: Corrected spelling errors and spacing mistakes. Renamed
the "XYY" Combo to "Sith Slash".
III. Copyright
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This Document Copyright 2008 Rithramier (Thomas A.).
IV. Basic Game Controls
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A - Jump
X - Attack
Y - Lightning
B - Force Push
RT - Force Grip
RB - Lock On
LT - Block
LB - Force Dash
V. Boss Guide
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General Boss Info
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Most of the bosses in the games use the same general attacks. Here I'll
list them and give some info on them.
Force Push: With the exception of a few bosses this is just like yours
and blockable.
Force Grip: A few bosses have Force Grip as an ability. When they grip
you you're prompted to mash the B button to break their grip on you.
Saber Throw: This comes it two types. Blockable and Unblockable. Unless
mentioned in the boss information everyones form of this is blockable.
Standard Attack Combos: Everyone has a basic combo they use with their
lightsaber. Usually the last hit will send you flying. All are
blockable unless otherwise stated.
Special Attacks: Each bosses special attacks can usually be identified
by the protective orb they form around themselves.
Rogue Jedi Knight
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Info: This boss battle takes place at the end of the Prologue. As Darth
Vader you are unable to die, so there's no way you can lose this
battle.
Special Attacks:
- Force Grip TIE Fighter: The Rogue Jedi Knight pulls down a TIE
Fighter from the sky. He usually seems to pull it down somewhere in the
center of the area. It can be difficult to avoid since you can't see
where it's going to hit. But either way it doesn't matter, you can't
die.
Strategy:
Aside from the fact that you can't die in this battle the Rogue Jedi is
just easy in general. You can basically just play with the Jedi till
the end. He doesn't regularly block your attacks so Darth Vaders
standard three hit combo should send the Jedi flying, at that time you
can grip him and throw him across the map increasing the damage.
---
General Kota
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Info: General Kota is located at the end of the TIE Fighter Factory.
Now that you're the Apprentice you are able to die, as you probably
noticed while going through the level. General Kota can be a bit of a
pain but overall he isn't all that difficult compared to future bosses
(especially the next one).
Special Attacks:
- Force Grip on nearby debris: The General jumps up to higher ground
and uses Force Grip to gather a number of items to throw at you. This
attack isn't blockable but you can avoid it by timing your jumps and
Force Dashes well.
- Massive Saber Slam: This attack is a flashier and larger version of
the Apprentices skill "Saber Slam". This attack isn't blockable but you
can avoid it by timing your jumps well.
- Force Repulse: Not exactly special, but not every boss has this. He
will most likely use this when you're close up. There is a moment where
he charges it up, in that time you can make a dash away from him so you
don't get hit.
Strategy:
-Phase 1-
The key times to attack Kota are when he finishes a combo or when he
finishes a special attack. During these times he doesn't block, except
after a normal combo where he may or may not. Use whatever combo you
have that does the most damage when he's open, I usually just use the
standard x,x,x,x combo. If he falls limp attempt to grab him with Force
Grip and toss him into a wall. The more things for him to run into the
better.
-Phase 2-
At about half health the General causes the room your in to break off
the Factory and fall towards Nar Shadaa. At first this doesn't really
change the battle, however after a few moments the floor begins to heat
up from entering the atmosphere. This causes you and Kota to take
damage if your stand on the floor. Stay on higher ground.
Kota doesn't really change in this phase, so just continue to use the
same strategy from Phase 1 on him till the end. To add more damage try
to send Kota to the floor whenever you can while it’s hot.
---
Kazdan Paratus
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Info: Kazdan is located at the end of Raxus Prime in the top of the
fake Jedi Temple. Some consider Kazdan to be the hardest boss in the
game. I agree. Unless you exploit his weakness of Lightning it's almost
impossible to hit him. And even when you shock him there’s no guarantee
you will hit him. He might even magically come out of the shock to
smack you across the room faster than you can blink. Kazdans fighting
style is cheap and feels almost buggy. Sometimes he spams Force Push
rapidly until you're out of force and hits you with it. Other times a
piece of debris gets caught in his push, smacks you, and you go down
from 100% health to 10%.
Special Attacks:
- Flip Saber Slam: Well, that’s what it looks like anyway. This
particular combo goes like any other, however the ending hit where he
flips into the air and smacks the floor is unblockable. You can
identify this combo by watching out for the first attack, which is a
drawn out thrust. After the next two or three hits he jumps into the
air, this is when you can dash in the opposite direction to avoid the
saber slam.
- Force Repulse: He only uses this prior to him forming the Iron
Titans. He runs to the edge of the map, twirls his saber, and unleashes
the Repulse. Easy enough to avoid, just don't follow him or dash away
when you see him charging it up.
Strategy:
-Phase 1-
Kazdans weakness is Lightning. He will block it sometimes, but it's
really the only way to damage him. Whenever Kazdan is not doing
anything, shock him with Lightning. This leaves him open to pretty much
anything for a moment. The quickest, sure fire combo to use during
this moment of weakness is to Force Grip Kazdan, use Lightning
grenade, and throw him into a wall. Another option to maximize damage
is to use Lightning bomb instead of a normal shock, grip him, use
Lightning grenade, and throw him into a wall.
-Phase 2-
At about 2/3 health Kazdan runs to the edge of the map, uses force
repulse to blow away the walls, and retreats to a far off pole. He then
summons an Iron Titan in the middle of the area. Now, there's a few
ways to go about this. You can run around shocking the titan whenever
your force is charged and avoid all its attacks, easy way but takes a
while. Or you can stand by the edge, Force Grip floating debris and
throwing it towards the titan all the while dodging his fire attack and
the things he throws, fast but dangerous if you're not good at
multitasking. Another way is to use the Sith Slash combo to shock him and keep
using it till the end, however I found it's difficult to get into the
rhythm of it without getting hit hard, you might have better luck.
Use whatever technique you find works for you until you finish the
Iron Titan.
-Phase 3-
After the Titan is dead Kazdan spends a few moments throwing floating
debris at you. Force Dash and Jump to avoid it all. After he's done he
will come speeding down into the center, causing a small nova to go off
around him. Jump or Dash to avoid it. Once he's targetable again use
the Lightning Bomb, Grip, Lightning Grenade, Throw or Lightning, Grip,
Lightning Grenade, Throw combo again and again till he's at 1/3 health.
-Phase 4-
Like before Kazdan runs off to the edge, uses Force Repulse, retreats
to the pole, and summons another Iron Titan. Use whatever technique you
used to destroy the first one.
-Phase 5-
Like Phase 3, after the Titan dies Kazdan throws floating debris at you
for a few moments. Dodge it all until he comes down off the pole. I've
never noticed a change in Kazdans behavior in Phases 3 or 5, so just
using the same combo works well at any phase. Continue to use Lightning
Bomb (or Lightning), Grip, Lightning Grenade, Throw until the end of
the battle.
---
Shaak Ti
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Info: Shaak Ti is located at the end of Felucia. She is fairly weak in
her defense, she doesn't block all that often and is quite easy to
Force Grip and throw. The difficult part of this battle is the fact
that she summons three Felucians to her side during the battle,
meaning you have to defend against her attacks and those of the
Felucians. In phase 2 you also have to be aware of the Sarlaacs attack.
Special Attacks:
Dashing Slash: When Skaak Ti is at a distance she has a chance to
charge up and use this attack. She dashes towards you quickly and does
quite a bit of damage if she hits. To dodge it jump over her when she
dashes to be sure to avoid it.
Force Orb: Shaak Ti charges a red orb above herself and throws it
towards you. A quick dash to the side will avoid it.
Bluff Force Push: This is what I call her Force Push she does when she
pretends to stumble then quickly spins and fires push. It's blockable,
I just felt it's worth mentioning. She caught me with it many times...
Massive Saber Slam: Like Kota Shaak Ti jumps up and slams her saber
into the ground causing a larger version of "Saber Slam”. You dodge it
the same way, jump up to avoid when she lands.
Saber Ground Attack: I really don't know what to call this. She slams
her Lightsaber into the ground, causing two things underground to
follow you. If they hit they cause a lot of damage. Dash and jump
around to dodge them. Jumping in the opposite direction to where
they're going seems to make them go away quicker.
Strategy:
-Phase 1-
Like Kota the key times to attack her are after special attacks and
combos. I find the best combo to use when she's open is Sith Slash. This
shocks her and causes her to fall limp. As she's limp you can pick her
up with Force Grip, use Force Grenade, and throw her across the area.
Here's where you can really use the environment to your advantage.
Around the area are those strange bubbles that explode when you stand
on them. There's a large collection on the right side of the map,
whenever you get a chance to grip Shaak Ti aim to throw her over there
to add a lot more damage. If she ends up near you when she lands take
the time to run up and stab her a few times to damage her more.
Once she reaches a certain point in health she starts summoning
Felucian warriors, three at a time. Force Gripping them off the edge
to the north is the quickest way to dispatch them. But Sith Slash also works
wonders if you're out of force.
Continue using the XXY, Force Grip, Lightning Grenade, Throw into
bubbles combo until she jumps off the ledge to begin Phase 2.
-Phase 2-
Shaak Ti is pretty much the same in this Phase as Phase 1, however now
from time to time she causes the Sarlaac in the background to smash its
tentacles into the area, crushing you and anything else underneath. To
dodge this either time your dashes or just wait as far to the right or
left as you can till the tentacles are done.
Instead of Shaak Ti summoning the Felucians they appear at regular
intervals during the battle. Again, Force Grip them into the Sarlaac or
into the bubbles in the corners to kill them quickly. Force Repulse
works well here too since they can't block it. Also Shaak Ti is
terrible at blocking or dodging Force Repulse.
End the battle quickly by using the previous combo you used in phase
one. There's far more bubbles in this part of the battle so you could
almost finish it in one throw if she lands right.
---
Shadow Guards
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Info: You first run into a Shadow Guard on Cloud City. I'm not going to
go into defeating Shadow Guards. They only have one really damaging
attack which they rarely use (Dashing Slash), they take far more damage,
and aren't very defensive. Just combine the tactics used for Shaak Ti
and Kota and they will go down in no time.
Special Attacks:
Saber Throw: The Shadow Guards Saber Throw is unblockable. I'm unaware
of a way to prevent it or dodge it. But the Shadow Guard does seem to
use it when far away from you.
Dashing Slash: The Shadow Guard only uses this when you far away. He
charges it up and speeds towards you. This does a massive amount of
damage.
---
Ozzik Stern
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Info: Ozzik Stern is a pretty pathetic boss you encounter at the end of
Imperial Kashyyyk. Once you destroy two of the pins surrounding the
Sky Hook he comes out to take you one. He's basically just an AT-ST
with a few different guns and more guns.
Strategy:
Stay out of his line of sight. Force Grip a piece of junk, use
Lightning Grenade, and throw it at him. Keep doing this to finish him
off. Seriously, that's all there is to it. Most of the time
he won't even come after you if you stay far enough away and behind
cover.
---
Maris Brood & Bull Rancor
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Info: You encounter Maris Brood and her Bull Rancor on Imperial
Felucia. The battle starts with you taking on a Bull Rancor with Maris
Brood popping in and out of battle to try to attack you. The Bull Rancor
isn't like the other Rancors. It isn't very weak to Lightning and takes
quite a beating. Maris Broods major ability is invisibility. It doesn't
really make her harder, since you can see her move. But she can get the
jump on you if you're not paying attention.
Special Attacks (Bull Rancor):
Charge: This is the only thing I consider a special attack and is also
it's weakness. A quick dash to the side will let you clear the rancor
and make it miss. It lands on all fours and leaves itself open to
attack.
Special Attacks (Maris Brood):
Saber Throw: Maris Broods Saber Throw is unblockable. She usually does
it after a combo, but sometimes she uses it on its own. When on it's
own I have yet to discover a way to dodge or prevent it. In a combo you
can attack right before she tries to throw her saber to counter her,
this is the last attack in the combo.
Invisibility: Can be a bit irritating. You can see her when she flips.
If you suspect she's near just hold block in preparation for her attack.
Strategy:
-Phase 1-
You begin by fighting Maris' Bull Rancor. There's really only one good
time to attack the Bull Rancor, which is after it charges. It leaves
itself open to attack for a good 5 or so seconds. This is long enough to
get any combo off or two standard x,x,x,x combos, which is what I use. It
takes a while, but just dodge his charge and use whatever combo you
like over and over to chip down his health till you can finish him off.
Now the biggest problem with this Phase is that Maris Brood comes out
of her invisibility to attack you every now and then. To counter her
and make her go invisible again simply hit her with a force power. I
prefer Force Repulse because it doesn't make you hesitate like force
push does and seems to always send her into invisibility unlike
Lightning which may or may not.
The problem here is when she uses Saber Throw. As mentioned above it's
unblockable and unavoidable. If she happens to hit you with it while
the Bull Rancor is charging then you're in trouble. If the Rancor gets
right on you you will take large amounts of damage until it gets up
from it's charge. On Sith Master that's death. This event happens
randomly, it's all chance. But it's worth mentioning.
-Phase 2-
After Killing the Bull Rancor it's just you and Maris. Unlike the other
bosses her moment of weakness is when she's invisible, not after a
combo. When you hit her when she's invisible she re-enters invisibility,
even though she isn't really knocked out of it. This makes it so you
could go the whole battle without her attacking you more than a few
times.
To break her defense, the best thing to do is hit her with lightning
while she is invisible. It almost always hits her when she's invisible.
This is best done close up, because it can be difficult to aim when
she’s invisible from far away. Once she's shocked use the Sith Slash combo to
attempt to knock her over. Sometimes she will fall, sometimes she won't.
When she does, Force Grip her and throw her across the area to add
damage.
Keep using the Lightning, Sith Slash, Force Grip combo till the end of the
battle.
---
Proxy
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Info: Proxy attacks you as a Shadow Guard near the end of Imperial
Raxus Prime. He takes various forms during the battle including Maris
Brood, General Kota, Shaak Ti, and finally Darth Maul.
Also, worth mentioning is that pretty much every form requires the same
strategy. Knock Proxy off his feet then stab him repeatedly. It looks
like I'm repeating myself but really it's just the best thing to do to
finish each quickly.
Special Attacks:
Everyone uses the same skills that they did in their original battles.
So deal with them as you would in the past. Kota however seems to spam
one special attack which I think is worth mentioning.
Saber Throw (General Kota): General Kota likes to spam this attack any
chance he gets. Luckily it's blockable. However it's hard to find a
moment to attack with him doing this all the time.
Saber Throw (Darth Maul): Unblockable, like Maris Broods. However,
unlike her you can prevent it. When he begins to use this attack hit
him with Lightning or Force Repulse to stop him from using it. I have a
feeling this is a bug, because he makes the motions but doesn't throw
the saber like it's covered in super glue. Either way it's useful.
Strategy:
Again, I'm not going into his Shadow Guard forms. Each phase will
represent a Jedi.
-Phase 1-
First up is Maris Brood. Proxy doesn't seem to use invisibility as much
as the real Maris Brood. Because of this he has a strong defense. The
best way to break that defense is to either try to shock her and use
the Sith Slash combo till she falls limp or repeatedly use Force Repulse until
Maris Brood goes flying. Either way run up and stab her a few times to
finish this Phase quickly.
-Phase 2-
When Proxy takes enough damage he reverts to a Shadow Guard then to
General Kota. As mentioned as Kota he likes to spam Saber Throw. The
key here is to try to get him off his feet so you can stab him.
When you don't have to defend against an attack use Force Repulse
and the Sith Slash combo to try and knock him over. Once he is down run up
and stab him a few times. One to two rounds of this should make him
revert to a Shadow Guard.
-Phase 3-
Again Proxy will revert to his Shadow Guard form then to Shaak Ti. Of
all the forms this is the most like the original. Proxy
has a fairly weak defense, and the times to attack are after combos and
special attacks. Use the XXY combo to knock her over, pick her up with
Force Grip, use Lightning grenade if possible, and then throw her. Repeat
the process to finish this phase.
-Phase 4-
Finally, the real battle begins. After he reverts to Shadow Guard and
takes a bit of damage Proxy transforms into Darth Maul. Darth Mauls
combos can do ungodly amounts of damage if he hits you, Plus his saber
throw is unblockable so you really need to be on guard the whole fight.
He has a very strong defense and due to his insane combos it's unwise
to try to use a combo on him.
Like all the others, the goal is to knock him off his feet and stab him.
After he completes a combo use Force Repulse. Most of the time that will
cause him to go flying. When he hits the floor get close and stab him
once or twice. Don't go overboard, because he likes to jump up and use
one of his killer combos.
Continue to knock him off his feet and stab him while he's down till
the end of the battle.
---
Imperial Star Destroyer
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Info: I wouldn't really consider this a boss, but people seem to have
problems with it so I figured I'd add it to the guide. During this fight
you have to destroy the attacking TIE fighters then pull the distant
Star Destroyer out of the sky. Easy, right? Well, it is. But there seem
to be some misunderstandings.
Strategy:
The battle begins with you being attacked by TIE Fighters. Destroy them
all quickly by using Lightning. Time your jumps well and you can take
them out. You can also use Force Grip, but Lightning is a bit easier to
use. Once they are all gone center yourself and press RT while looking
at the Star Destroyer.
Now the directions on the screen will direct you how to move the analog
sticks in order to get the Star Destroyer into position for pulling. You
want to aim it so that the Star Destroyer is coming straight for you,
don't stop pulling right when the area around the sticks goes green. When
you stop moving it it drifts back to its original position. Keep that
in mind, because the best way to get it into position quickly is to
push it a bit too far then let it drift to a point where it's pointing
at you.
Once in position you will be told to pull back on both analog sticks.
Pull back AND HOLD THEM BACK. This causes the Star Destroyer to begin
falling towards the ground.
As you were moving the Star Destroyer more TIE fighters were launched.
You will eventually see them speeding towards you. Once they get in
range they will fire. Keep pulling till the last moment and dash out
of the way of the first laser.
Repeat everything until you finally pull the Star Destroyer down.
Should take about three or four pulls depending on how fast you get
it in position and take out the additional TIE fighters.
---
Darth Vader
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Info: At the end of the Death Star you encounter your former master,
Darth Vader. He only has a few powers and a few basic attacks. However
his defense is strong, but breaking it isn't all that difficult.
Special Attack:
Force Push: His version of Force Push is unblockable, however it's easy
to dodge because he takes a few seconds to use it. Jumping behind him
is the best way to avoid it.
Force Grip: He isn't the only one who uses this, but he by far uses it
the most. Also you have to be quick to break it. Hesitate for a moment
and he will throw you.
Strategy:
-Phase 1-
There are two times when it's best to attack Vader. After his force
push and after you successfully counter his attacks. After Vader
uses Force Push he stands in place as if he is catching his breath, as
he's standing there use the Sith Slash combo to shock him and knock him over.
Force Grip is difficult to use on him, since he breaks it fast. But
it is possible to use.
Countering his attacks also breaks his defense (Block right before an
attack). Counter then use Sith Slash since it knocks him over and opens the
chance to stab him.
Use these two openings to lower his health enough to start the next
phase.
-Phase 2-
Vader stands on a center platform throwing debris at you. A pain.
However if you do it first, he's stunned for a good while. Don't try to
get on the platform with him, just stay on the outer ring and throw
debris at him. Keep doing this and he won't get a chance to attack.
-Phase 3-
Hit him enough and he uses the force to bend most of the surrounding
ring, leaving the northern most platform for you to stand on safely.
Vader then jumps to the platform for more lightsaber on lightsaber
action.
In this phase Vader seems to spend more time using his saber than using
Force Push. However, he doesn't hesitate to use Force Grip on you. The
same method as used in phase 1 works here too. Try to knock him off the
platform and into the hot areas to add to the damage.
-Phase 4 (Revenge Ending)-
This phase takes place if you chose to attack him instead of going for
the Emperor. The only difference I noticed in this is that he doesn't
pause after using Force Push, but his defense is still down for a
very short moment after he uses it.
Use the techniques from Phase 1 and 3 to defeat Vader and finish the
game.
---
Emperor
=======================================================================
Info: The Emperor. You fight him if you're going for the Redemption
Ending, considered the "Light Side" ending. This is a battle
which can be a real pain if you don't know how to counter his attacks.
However if you do counter them he can be the easiest boss in the game.
Special Attacks:
Charged Lightning: This is when he stands in place and charges
Lightning in his fingers and then fires at you. Counter this by
blocking right before he does it. You reflect it back, damaging
him. During this particular lightning attack you can reflect it more
than once. After you reflect once let go of block for a second then
hold it to reflect the lightning back again.
Dash Lightning: With this Lightning he dashes around then does brief
blasts of Lightning. Counter it the same as charged Lightning.
Force Grip on Debris: He grabs one piece of debris and throws it at you.
Jump or dash to dodge it.
Mass Lightning Grenade: The Emperor picks up multiple pieces of debris
and infuses them with Lightning. This move irritated me to no end, it's
very difficult to dodge. But then it hit me, just knock the debris away
from him. Jump up and use Force Repulse to make him lose the debris. Or
use a maxed Force Grip to pull them away all cool like.
Strategy:
The key here is to not attack him up front. Just counter his Lightning
to damage him. If you get up close and attack he might start using Mass
Force Grenade which surrounds him with a Lightning shield which takes a
large chunk of your health if you're close.
At certain points in the battle he floats up and summons two to three
Imperial Royal Guards to attack you. First time it's two blue ones.
Second time it's a blue and red. Then two reds. Then two reds and a
blue. Dispatching them is fairly easy; they don't seem to block Force
Grip so throwing them into the surrounding force field does a fair
amount of damage. Finishing off all the guards causes the Emperor to
float back down.
Counter his Lightning and use Force Repulse to counter his Mass
Lightning Grenade. Do this and you can finish him with out him even
hitting you. Only thing to worry about is getting ganged up on by the
Royal Guards.
Once he's down you've beaten the game. Congrats!
VI. Contact Info
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Questions? Contact me at rpgfan_tj@hotmail.com. But honestly,
don't expect anything to happen quickly, I don't check my mail often.
VII. Special Thanks
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Thank you to GameFAQs for hosting my guide.