Burnout Paradise Guide


Copyright: 91sportsfan (wings_freak [at] att [dot] net. Replace [at] and [dot]
with the correct symbols.) If you wish to use my guide on your site, just
e-mail me and I’ll have no problem with it. Also, you send me any hints or
anything you think I left out and I’ll put it in. I can also be found online
in Paradise. My PSN ID is Carbs91. My brother also plays online and his PSN ID
is plague93


=================
Table of Contents
=================

BP1. Intro
   BP1A. Sites Using Guide
   BP1B. Licenses
   BP1C. Controls
   BP1D. Mechanics
BP2. Paradise Cars
   BP2A. Online Cars
   BP2B. Paradise Bikes
   BP2C. Legendary Cars
   BP2D. Toy Cars
   BP2E. Boost Special Cars
   BP2F. Cop Cars
   BP2G. Big Surf Island Cars
BP3. Event Locations
   BP3A. Burning Route
   BP3B. Marked Man
   BP3C. Race
   BP3D. Road Rage
   BP3E. Stunt Runs
   BP3F. Burning Rides
   BP3G. Midnight Rides
   BP3H. Island Events
   BP3I. Finish Locations
BP4. Discoverables
   BP4A. Junkyards
   BP4B. Gas Stations
   BP4C. Auto-Repairs
   BP4D. Paint Shops
   BP4E. Parking Garages
BP5. Road Rules
   BP5A. Time Rules
   BP5B. Showtime Rules
   BP5C. Bike Time Rules
   BP5D. Big Surf Island Road Rules
BP6. Challenges
   BP6A. Offline
   BP6B. Xbox 360 Achievements
   BP6C. 2-Player (Online)
   BP6D. 3-Player (Online)
   BP6E. 4-Player (Online)
   BP6F. 5-Player (Online)
   BP6G. 6-Player (Online)
   BP6H. 7-Player (Online)
   BP6I. 8-Player (Online)
   BP6J. Bike Challenges
   BP6K. Island Challenges
BP7. Freeburn Games
   BP7A. Marked Man
   BP7B. Road Rage
   BP7C. Stunt Run
   BP7D. Party
   BP7E. Cops and Robbers
BP8. PS3 Trophies
BP9. Version History


==========
BP1. Intro
==========
This guide is very long. If you need to find something quickly use the find
function on your computer (Ctrl+F on Windows and most other PC’s and Apple+F
on Macs) and type in the code that has what you are looking for and scroll
through. I will add hints of my own and hints other people have sent it to
help you rule Paradise quicker

=======================
BP1A. Sites Using Guide
=======================
The following sites are allowed to use my guide on their site. If you would
like to use my guide, just e-mail me. If you see my guide on any sites besides
the ones listed here, please contact me. I have a list of all the sites that
have e-mailed me about using my guide so I will know

Neoseeker.com
Supercheats.com
Cheatcc.com
Gamerdatabase.com
Thegamereviews.com
Gamesradar.com
Cheatplanet.com
Psxextreme.com
Cheathappens.com
Cooperativegamers.com
Ign.com

==============
BP1B. Licenses
==============
As you progress through the game, your license will be upgraded after a
certain amount of wins. Once your license gets upgraded, any events you have
won will be reset. The only events that won’t reset are Burning Routes. You
also complete an offline challenge whenever your license gets upgraded.

Learners Permit: Start with
D License: Win 2 events
C License: Win 7 events, bringing your total to 9
B License: Win 15 events, bringing your total to 24
A License: Win 26 events, bringing your total to 50
Burnout License: Win 40 events, bringing your total to 90
Elite License: Win all remaining events, brining your total from 183 to 210.
This number varies depending on how many Burning Routes you have won prior to
earning your Burnout License. If you have completed all 27 available, your
total will be 183. If you haven’t done any, your total will be 210. However,
if you repeat any completed events, your total will be higher. The totals
listed are assuming that you don’t repeat events on the same license.

The Bike license progresses a little differently. There are only two licenses.
If you already had an Elite license, whenever you complete an event you will
see the Rider license but you will see the Learners license at the pause menu
until you have completed all the events.

Learner Bike License: Start with
Rider License: Complete all Bike events

The Big Surf Island license is a percentage progression license. As you do
more around the Island, your percentage will increase. Finding all Smashes,
Billboards and Mega Jumps count towards 25% of the license. Completing the 10
Freeburn Challenges will earn you another 25%.

==============
BP1C. Controls
==============

Playstation 3
-------------

Crash Nav/Menu Controls
-----------------------
Switch between menus-L1 button or R1 button
Highlight item/option-D-Pad or Left analog stick
Select highlighted option-X button
Back/Cancel-O button

In-Game Controls
----------------
Crash Nav (Map)-Select button
Driver Details-Start button
Change View-Triangle button
Boost/Ground Break (Showtime)-X button
E-Brake/Handbrake-Square button
Steer-Left analog stick/SIXAXIS wireless controller’s motion sensor function
Hard left/right (Showtime)-L1/R1 (SIXAXIS motion sensor if on)
Camera-Right analog stick
Rear View-L1 button
Start engine/Accelerate-R2 button
Brake/Reverse-L2 button
Enter Showtime-L1 and R1 buttons
Start event-L2 and R2 buttons
Toggle Road Rules-Up on D-Pad
Open/Close Easy Drive menu-Right/Left on D-Pad
Next song-R1 button
Wheelie-Pull down on the Left analog stick

To enable the SIXAXIS motion sensor function, hit the Select button. Hit R1
twice to bring up the Under the Hood menu. Select Options and then turn Motion
Sensor Steering or Motion Sensor Showtime on (or off if already on).

Xbox 360
--------
Thanks to burnoutaholics.com for the Xbox 360 controls

Crash Nav/Menu Controls
-----------------------
Switch between menus-LB or RB
Highlight item/option-D-Pad or Left analog stick
Select highlighted option-A button
Back/Cancel-B Button

In-Game Controls
----------------
Crash Nav (Map)-Back button
Driver Details-Start button
Change View-Y button
Boost/Ground Break (Showtime)-A button
E-Brake/Handbrake-X button
Steer-Left analog stick
Hard left/right (Showtime)-LB/RB
Camera-Right analog stick
Rear View-LB
Start engine/Accelerate-RT
Brake/Reverse-LT
Enter Showtime-LB and RB
Start Event-LT and RT
Toggle Road Rules-Up on D-Pad
Open/Close Easy Drive menu-Right/Left on D-Pad
Next song-RB
Wheelie-Pull down on the Left analog stick

PC
--

Crash Nav/Menu Controls
-----------------------
Switch between menus-F1 or F2
Highlight item/option-Number Pad 2/4/6/8 (Down, Left, Up, Right)
Select highlighted option-Return (Enter on some keyboards)
Back/Cancel-Backspace

In-Game Controls
----------------
Crash Nav (Map)-M
Driver Details-Esc
Change View-C
Boost/Ground Break (Showtime)-Left Shift button
E-Brake/Handbrake-Left Ctrl button
Steer-Left and Right Arrow buttons
Camera-Delete/Page Down/Home/End (Left, Right, Up, Down)
Rear View-Right Ctrl button
Start Engine/Accelerate-A
Brake/Reverse-Z
Enter Showtime-S
Start Event-A and Z
Toggle Road Rules-Number Pad 8
Open/Close Easy Drive menu-Number Pad 6/4
Next Song-Number Pad 0
Wheelie-Down Arrow

===============
BP1D. Mechanics
===============
I added this section to help you understand a bit more about some of the
maneuvers in the game

E-brake turns
-------------
If you need to turn around quickly, like you saw a car you need to shutdown
heading the other way, just hit the square button, the longer you hold it, the
harder you turn. If you crash while e-braking and e-brake once you respawn,
you can possibly get a high e-brake turn.

Flat Spin
---------
Some challenges require that you Flat Spin off a ramp. To do this, drive up to
any ramp. Before you hit the end of it, hit square to start e-braking and you
will Flat Spin off the ramp. If you hit something at the right time before
leaving the ground, it can send you spinning wildly allowing you to rack up a
high Flat Spin. The jump over Rockridge Dam and the Quarry are popular places
for a high Flat Spin

Barrel Roll
-----------
Some challenges require you to Barrel Roll off a ramp. The easiest ramps to do
this off of are split ramps. Line up your car so that half goes off a raised
side and the other stays on flat ground. In reality, you can Barrel Roll off
of any ramp by having half of your car go up the ramp, but some aren’t high
enough that if you go up them by accident, you’ll be able to survive. Read
Lane and the Quarry are popular places for Barrel Rolls. The first Barrel Roll
will automatically straighten itself but you can still go for more by moving
the stick the right way

Barrel Roll and Flat Spin
-------------------------
If you want to have fun, you can Barrel Roll and Flat Spin at the same time,
which Atomika will call a “Rodeo Jump” at random times. To do this, you need
to e-brake off a split ramp. Line up your car so that while you are e-braking,
part of your car goes off the raised part of the ramp. Rockridge Dam and the
Quarry are good places if you are trying to get a Double Barrel Roll while
Flat Spinning.

Power Parking
-------------
There are a few challenges in Paradise that require that you Power Park your
car and score high enough. To Power Park, you must e-brake your car and fit it
in between two parked cars that are close enough. You score higher if: you
don’t touch one of the cars (If you do, their alarms will go off), keep your
car between the white line and sidewalk, and how straight your car is. A good
place to practice is along Chubb Lane, a little north of the Gas Station.
There are 3 buses parked off to the west side of the street with enough
between them for you to practice. Also the fence is farther back than normal
so you have more room. This is an easy place to score highly

==================
BP2. Paradise Cars
==================
There are six types of boost: Aggression, Stunt, Speed, Switchable, None and
Locked. Aggression cars have the biggest boost bar. It can go up to x3. These
cars gain boost by driving aggressively (Takedown, Traffic Check). Stunt cars
have the second biggest boost bar. It is the size of a x2 bar but doesn’t say
it. These cars gain boost by doing stunts (Barrel Roll, Flat Spin). Speed cars
have the smallest boost bar, about half the size of a Stunt car’s Boost bar.
You can only use Boost when the bar is full. They are the only cars that can
get Boost Chains. To chain Burnouts together, you need to refill the boost bar
by: driving through a Gas Station, driving in oncoming, or doing stunts. I
wouldn’t recommend doing things that would get an Aggression car boost because
most Speed cars are relatively weak. The only car with Locked boost is the
Extreme Hot Rod. The boost bar is blue and is the same size as a Speed boost
bar. Once you begin to use boost, the only way to stop is to hit something or
slow to a stop. The only cars that currently don’t have any boost bars are the
Rai-Jin Turbo and the Olympus. When inputting sponsor codes, go to the Under
The Hood menu and select Sponsor Product Code. To find the sponsor code menu,
you have to have Version 1.5 or earlier since the 1.6 update got rid of the
option. All codes are case sensitive meaning if it is uppercase, you have to
put in an uppercase letter. Also all codes use zero . You also need
to use spaces if any are needed. If you download the game from the Playstation
store, you won’t be able to obtain any of the Sponsor cars. Cars are listed in
the order they would appear in the Junkyard. All stats max out at 10. When you
earn your Elite license, you can paint your cars Gold. Once you achieve 101%
on your car license, you can paint your cars Platinum. Scroll across finishes
to select either. You now have the choice of whether you want to drive a car
or ride a bike before you see the vehicles. At the same time the Legendary
Cars were released, a pack called Time Savers was released. For $4.99 US or
400 MS you can instantly unlock all cars and bikes, but you will still have to
do all events and find all discoverables to beat the game. I’ve added a Lives
stat for each car. All it is is how many times you can wreck or get taken out
in a Marked Man or Road Rage before your car is totaled. If you drive through
an Auto Repair, your Lives count will be reset. Lives range from 2 to 5.
------------------------------------------------------------------------------
1.	Hunter Cavalry
Class: Stunt
Speed: *
Boost: *
Strng: *****
Lives: 4
Unlocked from the beginning
------------------------------------------------------------------------------
2.	Hunter Oval Champ 69
Class: Aggression
Speed: *
Boost: *
Strng: ******
Lives: 4
Beat the Cavalry Burning Route
------------------------------------------------------------------------------
3.	Hunter Mesquite
Class: Aggression
Speed: *
Boost: **
Strng: ******
Lives: 4
Obtain your D License and it will automatically appear in your Junkyard. This
goes for all cars that you unlock by getting a new license
------------------------------------------------------------------------------
4.	Hunter Mesquite Custom
Class: Aggression
Speed: *
Boost: **
Strng: ******
Lives: 4
Beat the Mesquite Burning Route
------------------------------------------------------------------------------
5.	Nakamura SI-7
Class: Speed
Speed: *
Boost: **
Strng: ***
Lives: 3
After you win your third event, Atomika will tell you that this car is
cruising around Paradise. All you have to do is find it and take it down. If
you head onto I-88 and do a few laps, you should find it. After you take it
down, it will appear in your Junkyard. This will be how you unlock most of the
cars
------------------------------------------------------------------------------
6.	Nakamura Racing SI-7
Speed: *
Boost: **
Strng: ***
Lives: 3
Beat the SI-7 Burning Route
------------------------------------------------------------------------------
7.	Hunter Vegas
Class: Stunt
Speed: *
Boost: **
Strng: ******
Lives: 4
Win 5 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
8.	Hunter Vegas Carnivale
Class: Stunt
Speed: *
Boost: ***
Strng: ******
Lives: 4
Beat the Vegas Burning Route
------------------------------------------------------------------------------
9.	Krieger Pioneer
Class: Aggression
Speed: *
Boost: **
Strng: *********
Lives: 5
Win 7 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
10. Krieger Super Gator
Class: Aggression
Speed: *
Boost: ***
Strng: *********
Lives: 5
Beat the Pioneer Burning Route
------------------------------------------------------------------------------
11. Nakamura Ikusa GT
Class: Stunt
Speed: **
Boost: ***
Strng: ****
Lives: 4
Obtain your C License
------------------------------------------------------------------------------
12. Nakamura Ikusa Samurai
Class: Stunt
Speed: **
Boost: ***
Strng: ****
Lives: 4
Beat the Ikusa GT Burning Route
------------------------------------------------------------------------------
13. Carbon Nakamura Ikusa GT
Class: Aggression
Speed: ******
Boost: *******
Strng: *****
Lives: 4
Beat the Time Road Rule on all 64 roads
------------------------------------------------------------------------------
14. Kitano Hydros Custom
Class: Speed
Speed: **
Boost: ***
Strng: ***
Lives: 3
Win 10 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
15. Kitano Hydros Techno
Class: Speed
Speed: **
Boost: ***
Strng: ***
Lives: 3
Beat the Hydros Custom Burning Route
------------------------------------------------------------------------------
16. Carbon Kitano Hydros Custom
Class: Stunt
Speed: ******
Boost: *******
Strng: ****
Lives: 4
Beat the Showtime Road Rule on all 64 roads
------------------------------------------------------------------------------
EU. Kitano Micromania Hydros Custom
Class: Speed
Speed: **
Boost: ***
Strng: ***
Lives: 3
Enter the code “H211 1Z99 LZ00 00BB” is the sponsor code area. This car is
only available in France and other places in Europe (which is why I numbered
it EU) as long as your default language is set to French. You need your A
license to use this car offline.
------------------------------------------------------------------------------
17. Hunter Reliable Custom
Class: Aggression
Speed: **
Boost: ***
Strng: *******
Lives: 4
Win 13 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
18. Hunter Reliable Special
Class: Aggression
Speed: **
Boost: ****
Strng: *******
Lives: 4
Beat the Reliable Custom Burning Route
------------------------------------------------------------------------------
19. Watson R-Turbo Roadster
Class: Stunt
Speed: **
Boost: ***
Strng: ***
Lives: 3
Win 16 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
20. Watson Burnout Roadster
Class: Stunt
Speed: **
Boost: ****
Strng: ***
Lives: 3
Beat the R-Turbo Roadster Burning Route
------------------------------------------------------------------------------
21. Rossolini LM Classic
Class: Speed
Speed: **
Boost: ****
Strng: **
Lives: 2
Win 19 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
22. Rossolini LM Track Package
Class: Speed
Speed: **
Boost: ****
Strng: **
Lives: 2
Beat the LM Classic Burning route
------------------------------------------------------------------------------
23. Hunter Manhattan
Class: Stunt
Speed: ***
Boost: ****
Strng: *******
Lives: 4
Win 22 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
24. Hunter Manhattan Custom
Class: Stunt
Speed: ****
Boost: ****
Strng: *******
Lives: 4
Beat the Manhattan Burning Route
------------------------------------------------------------------------------
25. Carson Fastback
Class: Speed
Speed: ***
Boost: ****
Strng: *****
Lives: 4
Obtain your B License
------------------------------------------------------------------------------
26. Carson Fastback Special
Class: Speed
Speed: ***
Boost: *****
Strng: *****
Lives: 4
Beat the Fastback Burning Route
------------------------------------------------------------------------------
27. Carson Grand Marais
Class: Aggression
Speed: ***
Boost: *****
Strng: *******
Lives: 4
Win 26 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
28. Carson Grand Sicilian
Class: Aggression
Speed: ***
Boost: *****
Strng: *******
Lives: 4
Beat the Grand Marais Burning Route
------------------------------------------------------------------------------
29. Montgomery Hyperion
Class: Stunt
Speed: ***
Boost: ****
Strng: ****
Lives: 4
Win 30 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
30. Montgomery Hyperion Rattler
Class: Stunt
Speed: ***
Boost: *****
Strng: ****
Lives: 4
Beat the Hyperion Burning Route
------------------------------------------------------------------------------
31. Krieger 616 Sport
Class: Speed
Speed: ***
Boost: *****
Strng: *****
Lives: 4
Win 34 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
32. Krieger 616 Arachno Sport
Class: Speed
Speed: ****
Boost: *****
Strng: *****
Lives: 4
Beat the 616 sport Burning Route
------------------------------------------------------------------------------
33. Hunter Spur
Class: Aggression
Speed: ****
Boost: *****
Strng: *******
Lives: 4
Win 38 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
34. Hunter Hotspur
Class: Aggression
Speed: ****
Boost: *****
Strng: *******
Lives: 4
Beat the Spur Burning Route
------------------------------------------------------------------------------
35. Montgomery GT 2400
Class: Speed
Speed: ****
Boost: ******
Strng: **
Lives: 2
Win 42 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
36. Montgomery Sabotage GT 2400
Class: Speed
Speed: ****
Boost: ******
Strng: **
Lives: 2
Beat the GT 2400 Burning Route
------------------------------------------------------------------------------
37. Jansen P12
Class: Stunt
Speed: ****
Boost: ******
Strng: ***
Lives: 3
Win 46 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
38. Jansen P12 Track Package
Class: Stunt
Speed: ****
Boost: ******
Strng: ***
Lives: 3
Beat the P12 Burning Route
------------------------------------------------------------------------------
39. Carson Inferno Van
Class: Aggression
Speed: ****
Boost: ******
Strng: **********
Lives: 5
Win 51 events and it will cruise around Paradise. Take it down to own it. This
car also has extra liveries available. When choosing the finish for this car,
you can scroll across “Finish” and select a Hippie Van finish from Community
1, 2, or 3.
------------------------------------------------------------------------------
40. Carson Inferno BRT Van
Class: Aggression
Speed: ****
Boost: ******
Strng: **********
Lives: 5
Beat the Inferno Van Burning Route
------------------------------------------------------------------------------
41. Rossolini Tempesta
Class: Speed
Speed: ****
Boost: *******
Strng: ***
Lives: 3
Obtain your A License. With the Bikes pack came the Tempesta Dream, one of the
cars originally coming out with Cagney
------------------------------------------------------------------------------
42. Rossolini Tempesta GT
Class: Speed
Speed: *****
Boost: *******
Strng: **
Lives: 2
Beat the Tempesta Burning Route
------------------------------------------------------------------------------
43. Carson Opus
Class: Stunt
Speed: ****
Boost: *******
Strng: *******
Lives: 4
Win 56 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
44. Carson Opus XS
Class: Stunt
Speed: *****
Boost: ******
Strng: *******
Lives: 4
Beat the Opus Burning Route
------------------------------------------------------------------------------
45. Carson Annihilator
Class: Aggression
Speed: *****
Boost: *******
Strng: ******
Lives: 4
Win 61 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
46. Carson Annihilator Phoenix
Class: Aggression
Speed: ****
Boost: ********
Strng: ******
Lives: 4
Beat the Annihilator Burning Route
------------------------------------------------------------------------------
47. Jansen X12
Class: Speed
Speed: *****
Boost: *******
Strng: ***
Lives: 3
Win 66 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
48. Jansen XS12
Class: Speed
Speed: ****
Boost: ********
Strng: ***
Lives: 3
Beat the X12 Burning Route
------------------------------------------------------------------------------
49. Carbon Jansen X12
Class: Stunt
Speed: *******
Boost: *********
Strng: ****
Lives: 4
Land all 50 Super Jumps. They are easier to see as the barrels glow blue
------------------------------------------------------------------------------
50. Kitano Touge Sport
Class: Stunt
Speed: *****
Boost: *******
Strng: ****
Lives: 4
Win 71 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
51. Kitano Touge Criterion
Class: Stunt
Speed: *****
Boost: ********
Strng: ****
Lives: 4
Beat the Touge Sport Burning Route
------------------------------------------------------------------------------
52. Kitano GameStop Sport
Class: Stunt
Speed: *****
Boost: *******
Strng: ****
Lives: 4
Enter the code “gamestop” (America) or “B179 8M20 XA09 80FF” (PAL) in
the
sponsor code area. You need your A license to use this car.
------------------------------------------------------------------------------
53. Hunter Takedown 4x4
Class: Aggression
Speed: ******
Boost: *******
Strng: **********
Lives: 5
Win 77 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
54. Hunter Takedown Dirt Racer
Class: Aggression
Speed: *****
Boost: *******
Strng: **********
Lives: 5
Beat the Takedown 4x4 Burning Route
------------------------------------------------------------------------------
55. Carson 500 GT
Class: Speed
Speed: ******
Boost: *********
Strng: ***
Lives: 3
Win 83 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
56. Carson Racing 500 GT
Class: Speed
Speed: *****
Boost: **********
Strng: ***
Lives: 3
Beat the 500 GT Burning Route
------------------------------------------------------------------------------
57. Hunter Racing Oval Champ
Class: Aggression
Speed: ******
Boost: ********
Strng: *****
Lives: 4
Win 89 events and it will cruise around Paradise. Take it down to own it. This
car has new finishes like the Inferno Van. Select Community 1, 2, or 3 to
become the Steel Racer
------------------------------------------------------------------------------
58. Hunter BRT Oval Champ
Class: Aggression
Speed: ******
Boost: *********
Strng: *****
Lives: 4
Beat the Racing Oval Champ Burning Route
------------------------------------------------------------------------------
59. Hunter Best Buy Oval Champ
Class: Aggression
Speed: ******
Boost: ********
Strng: *****
Lives: 4
Enter the code “bestbuy” in the sponsor code area. You need your A License
to
unlock this car. It is only available in America
------------------------------------------------------------------------------
60. Carson GT Concept
Class: Stunt
Speed: ******
Boost: ********
Strng: ******
Lives: 4
Obtain your A License. With the Bikes came the GT Tiger, one of the cars
originally coming out with Cagney
------------------------------------------------------------------------------
61. Carson GT Flame
Class: Stunt
Speed: *****
Boost: *********
Strng: ******
Lives: 4
Beat the GT Concept Burning Route
------------------------------------------------------------------------------
62. Carbon Carson GT Concept
Class: Speed
Speed: ******
Boost: *********
Strng: *******
Lives: 4
Find all 400 Smashes. They are easier to see now as they glow yellow
------------------------------------------------------------------------------
63. Carson “Steel Wheels” GT
Class: Aggression
Speed: ******
Boost: ********
Strng: ********
Lives: 5
Enter the code “R57Z 4S0C DT0P 85Q3” or “Q83E 3H1S BI3B 40P4”
(America), or
“Z891 4K88 IN25 79AA” (PAL). One of those codes should work. There are many
different codes to unlock this car but you need your Burnout License to use it
------------------------------------------------------------------------------
64. Hunter Citizen
Class: Aggression
Speed: ******
Boost: ********
Strng: ********
Lives: 5
Win 98 events and it will cruise around Paradise. Take it down to own it. To
activate the lights and siren, press L3/Push Left stick/P. Pressing L3/pushing
Left stick/P again turns the lights and siren off
------------------------------------------------------------------------------
65. Hunter Civilian
Class: Aggression
Speed: *****
Boost: *********
Strng: *******
Lives: 4
Beat the Citizen Burning Route
------------------------------------------------------------------------------
66. Watson 25 V16 Revenge
Class: Speed
Speed: ******
Boost: *********
Strng: ****
Lives: 4
Win 107 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
67. Watson Revenge Racer
Class: Speed
Speed: ******
Boost: **********
Strng: ****
Lives: 4
Beat the 25 V16 Revenge Burning Route
------------------------------------------------------------------------------
68. Montgomery Hawker
Class: Stunt
Speed: ******
Boost: ********
Strng: ****
Lives: 4
Win 116 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
69. Montgomery Hawker Solo
Class: Stunt
Speed: ******
Boost: *********
Strng: ****
Lives: 4
Beat the Hawker Burning Route
------------------------------------------------------------------------------
70. Carbon Montgomery Hawker
Class: Speed
Speed: *******
Boost: **********
Strng: ******
Lives: 4
Smash all 120 Billboards. They are easier to see now as the glow red
------------------------------------------------------------------------------
71. Krieger Uberschall 8
Class: Speed
Speed: *******
Boost: *********
Strng: **
Lives: 2
Win 128 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
72. Krieger Uberschall Clear-View
Class: Speed
Speed: ******
Boost: **********
Strng: **
Lives: 2
Beat the Uberschall 8 Burning Route
------------------------------------------------------------------------------
73. Carbon Krieger Uberschall 8
Class: Stunt
Speed: ******
Boost: *******
Strng: ****
Lives: 3
Complete 2 sets of Freeburn Challenges online. Time and Bike Challenges won’t
count
------------------------------------------------------------------------------
74. Carson Thunder Custom
Class: Aggression
Speed: ******
Boost: ********
Strng: *******
Lives: 4
Win 140 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
75. Carson Thunder Shadow
Class: Aggression
Speed: ******
Boost: **********
Strng: *******
Lives: 4
Beat the Thunder Custom Burning Route
------------------------------------------------------------------------------
76. Carson Hot Rod Coupe
Class: Stunt
Speed: *****
Boost: **********
Strng: *****
Lives: 4
Win 154 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
77. Carson Tribal Special
Class: Stunt
Speed: ******
Boost: *********
Strng: *****
Lives: 4
Beat the Hot Rod Coupe Burning Route
------------------------------------------------------------------------------
78. Carson Circuit City Hot Rod
Class: Stunt
Speed: *****
Boost: **********
Strng: *****
Lives: 4
Enter the code “circuitcity” in the sponsor code area. You need your Burnout
License to use it. This car is only available in America
------------------------------------------------------------------------------
79. Krieger Racing WTR
Class: Speed
Speed: ******
Boost: *********
Strng: *
Lives: 2
Win 168 events and it will cruise around Paradise. Take it down to own it
------------------------------------------------------------------------------
80. Krieger PCPD Special
Class: Speed
Speed: ******
Boost: **********
Strng: **
Lives: 2
Beat the Racing WTR Burning Route. As with the Citizen, press L3/Push Left
stick/P to activate the lights and siren. This car also has a police scanner
that you can hear when the siren and lights are active. Occasionally, it will
play when your lights and sirens are off.
------------------------------------------------------------------------------
81. Krieger Wal-Mart WTR
Class: Speed
Speed: ******
Boost: *********
Strng: *
Lives: 2
Enter the code “walmart” in the sponsor code area. You need you Burnout
License to use it. It is only available in America
------------------------------------------------------------------------------

=================
BP2A. Online Cars
=================
One of the first updates for Burnout was Codename: Cagney. It brought online
versions of offline events (Marked Man, Road Rage, and Stunt Run) to the game.
It also brought two new vehicles, the first in Burnout history to have no
Boost
------------------------------------------------------------------------------
1.	Hunter Olympus
Class: None
Speed: ******
Boost:
Strng: **********
When you go to your online Junkyard, this car will be between your last
offline car and the Rai-Jin. It can be painted with the download of the Bikes
pack but still can’t become Gold or Platinum. This car is online only. If you
leave an online game in this car, you will become the Cavalry.
------------------------------------------------------------------------------
2.	Nakamura Rai-Jin Turbo
Class: None
Speed: **********
Boost:
Strng: ****
When you go to a Junkyard online, it will be the far right end of the car
select screen. It can be painted with the download of the Bikes pack. It still
can’t become Gold or Platinum. This car is online only. If you leave an online
game while driving this car, it will be turned into the Cavalry
------------------------------------------------------------------------------

====================
BP2B. Paradise Bikes
====================
Introduced with Davis for the first time in Burnout are Bikes. They appear at
the right end of your Junkyard. The Bikes have no Boost and just like with the
cars, all the Bikes stats max out at 10. You can choose between a Male and
Female rider. After getting 101% on your Bike license, you can paint the first
3 Bikes chrome. When selecting your paint finish scroll across your rider’s
gender and select Male or Female Chrome
------------------------------------------------------------------------------
1.	Nakamura FV1100
Class: None
Speed: ***
Boost:
Strng: ***
One of the Bikes available from the start after downloading the update
------------------------------------------------------------------------------
2.	Nakamura FV1100-T1
Class: None
Speed: *****
Boost:
Strng: **
Complete 50% (Win 19) of the Bike events
------------------------------------------------------------------------------
3.	Nakamura Firehawk V4
Class: None
Speed: ******
Boost:
Strng: *
One of the Bikes available from the start after downloading the update
------------------------------------------------------------------------------
4.	Nakamura Firehawk GP Competition
Class: None
Speed: ********
Boost:
Strng:
Complete 100% (Win all 38) of the Bike events. This bike only has a Male
rider. You can choose from 8 different finishes which resemble the flags of
the UK, Japan, USA, Canada, Italy, Germany, France, or Spain.
------------------------------------------------------------------------------

====================
BP2C. Legendary Cars
====================
Burnout’s first set of paid-for DLC. Each car in this set is based off another
car from a movie or TV show. The whole pack can be bought for $7.99 US or 600
MS from each console’s respective store or through the Burnout in-game store.
Alternatively, each car can be bought separately, although the combined price
of buying them separately is more than the pack. The Jansen 88 Special can be
bought by itself for $3.99 US or 320 MS. The other three cars can be bought by
themselves for $1.99 US or 160 MS each.
------------------------------------------------------------------------------
1.	Jansen 88 Special
Class: Stunt
Speed: ******
Boost: *********
Strng: ***
Lives: 3
Hit L3 once to have the wheels retract and hover slightly above the ground.
Hit L3 again to bring the wheels back out. While boosting, there will be a
trail of flames that follow your car. This car is based off the DeLorean from
the Back to the Future series.
------------------------------------------------------------------------------
2. Hunter Manhattan Spirit
Class: Aggression
Speed: *****
Boost: *******
Strng: *******
Lives: 4
This car is based off of the Ecto-1, the car from Ghostbusters. Hit the L3
button to activate the lights and siren.
------------------------------------------------------------------------------
3.	Carson GT Nighthawk
Class: Speed
Speed: ******
Boost: *********
Strng: **********
Lives: 5
This car is based off of KITT from Night Rider. While boosting, your spoiler
will pop up. There are also lights underneath the spoiler and on the grill
that will flash while boosting.
------------------------------------------------------------------------------
4.	Hunter Cavalry Bootlegger
Class: Stunt
Speed: ***
Boost: *****
Strng: *****
Lives: 4
This car is based off the General Lee, the car from Dukes of Hazzard. Hit L3
to hear the horn.
------------------------------------------------------------------------------

==============
BP2D. Toy Cars
==============
The next batch of paid-for DLC came in the form of Toy cars. Nine of the
game’s vehicles were shrunk down to miniature size and most saw lower stats as
a result. However, most Toy cars can hit just about anything and drive away,
even a bus. There were 3 separate packs for this set of content. Toy Pack 1
included Toy versions of the Cavalry, WTR, P12, and Manhattan. Toy Pack 2
included Toy versions of the GT Concept, Takedown 4x4, Citizen, and Inferno
Van. Each pack costs $5.99 US or 480 MS and each individual car is $1.99 US or
160 MS. The ninth vehicle included was the Toy version of the Firehawk GP. It
is available for $2.49 or 240 MS. The third pack was a big Toy pack, which
included all nine vehicles for $12.99 US or 1000 MS.
------------------------------------------------------------------------------
1. Toy Cavalry
Class: Stunt
Speed: *
Boost: *
Strng: *****
Lives: 4
------------------------------------------------------------------------------
2. Toy GT Concept
Class: Stunt
Speed: **
Boost: ****
Strng: ******
Lives: 4
------------------------------------------------------------------------------
3. Toy WTR
Class: Speed
Speed: ***
Boost: *****
Strng: *
Lives: 2
------------------------------------------------------------------------------
4. Toy P12
Class: Stunt
Speed: **
Boost: ***
Strng: ***
Lives: 3
------------------------------------------------------------------------------
5.	Toy Manhattan
Class: Stunt
Speed: *
Boost: ***
Strng: *******
Lives: 4
------------------------------------------------------------------------------
6.	Toy Takedown 4x4
Class: Aggression
Speed: **
Boost: ****
Strng: **********
Lives: 5
------------------------------------------------------------------------------
7.	Toy Citizen
Class: Aggression
Speed: **
Boost: ****
Strng: ********
Lives: 5
Just like with its bigger version, the lights will still activate by pressing
L3/Push Left stick/P.
------------------------------------------------------------------------------
8.	Toy Inferno
Class: Aggression
Speed: **
Boost: ***
Strng: **********
Lives: 5
------------------------------------------------------------------------------
9.	Toy Firehawk GP
Class: None
Speed: *****
Boost:
Strng: ***
------------------------------------------------------------------------------
10. Hunter Toy Bootlegger
Class: Stunt
Speed: **
Boost: ****
Strng: *****
Lives: 4
Land all 15 Island Mega Jumps
------------------------------------------------------------------------------
11. Jansen Toy 88 Special
Class: Stunt
Speed: **
Boost: ******
Strng: ***
Lives: 3
Collect all 45 Island Billboards
------------------------------------------------------------------------------
12. Carson Toy GT Nighthawk
Class: Speed
Speed: ****
Boost: ******
Strng: **********
Lives: 5
Beat all Time and Showtime Road Rules on Big Surf Island
------------------------------------------------------------------------------
13. Hunter Toy Spirit
Class: Aggression
Speed: **
Boost: ****
Strng: *******
Lives: 4
Collect all 75 Island Smashes
------------------------------------------------------------------------------

========================
BP2E. Boost Special Cars
========================
The third paid-for DLC pack. Each of these cars changes the way Boost is used
in Paradise City. Each car is available for by itself for $4.99 US or 400 MS.
You can also buy them as a pack, which is cheaper if you want both vehicles,
for $7.99 US or 640 MS
------------------------------------------------------------------------------
1.	Carson Extreme Hot Rod
Class: Locked
Speed: *******
Boost: **********
Strng: ********
Lives: 5
When you use boost in this car, your boost will be locked on (like some of the
Party challenges) and the only way to stop is to slow all the way down or hit
(or get hit) by something.
------------------------------------------------------------------------------
2.	Montgomery Hawker Mech
Class: Switchable
Speed: ******
Boost: ********
Strng: ****
Lives: 4
This car is able to utilize all three Boost types. To switch between Boost
types, just press L3. If you have a full Aggression boost bar, you will lose a
chunk when switching to Stunt. If you have a full Stunt boost bar, when you
switch to Speed boost, the size of the bar will be the same as the Stunt bar.
When you go offline or take this car out of the Junkyard, it will have Stunt
boost active.
------------------------------------------------------------------------------

==============
BP2F. Cop Cars
==============
This was the fourth paid-for DLC pack released by Criterion. This pack takes a
drive down memory lane to Burnout 2: Point of Impact and revisits the idea of
Cops and Robbers. The pack costs $9.99 US or 800 MS to purchase. By purchasing
this pack, you receive PCPD variations of all original cars. This excludes
Burning Route prizes (with the exception of PCPD Special), Carbon cars, and
other DLC vehicles. Each car’s skin was designed based on the either the
country the manufacturer was from or some were based off of the designer. The
cars will appear in the following order: Hunter Citizen, Krieger PCPD Special,
and then the other cars in the order they appear in the ‘Paradise Cars’
section. Because the stats are the exact same, I won’t relist the cars.
However, the Citizen and PCPD Special will only appear if you have already
unlocked them either through gameplay or the Time Savers pack. They will still
appear in the ‘Paradise Cars’ section. All other 33 vehicles will be
available, regardless of percentage complete. 6 countries are represented
along with a few Burnout-themed cars. As with the Citizen and PCPD Special,
pressing L3/Push Left stick/P will activate the lights and siren. All Cop Cars
have the same amount of Lives as their “Paradise Cars” counterpart.

American Vehicles
-----------------
Hunter PCPD Cavalry
Hunter PCPD Mesquite
Hunter PCPD Vegas
Hunter PCPD Reliable Custom
Hunter PCPD Manhattan
Carson PCPD Fastback
Carson PCPD Grand Marais
Hunter PCPD Spur
Carson PCPD Inferno Van
Carson PCPD Opus
Carson PCPD Annihilator
Hunter PCPD Takedown 4x4
Carson PCPD 500 GT
Hunter PCPD Racing Oval Champ
Carson PCPD GT Concept
Hunter Citizen
Carson PCPD Thunder Custom
Carson PCPD Hot Rod Coupe

British Vehicles
----------------
Kreiger PCPD Pioneer
Watson PCPD R-Turbo Roadster
Rossolini PCPD LM Classic
Montgomery PCPD Hyperion
Montgomery PCPD Hawker

Japanese Vehicles
-----------------
Nakamura PCPD Ikusa GT
Kitano PCPD Hydros Custom
Kitano PCPD Touge Sport

Italian Vehicles
----------------
Rossolini PCPD Tempesta
Jansen PCPD P12
Jansen PCPD X12

German Vehicles
---------------
Krieger PCPD 616 Sport

French Vehicles
---------------
Nakamura PCPD SI-7

Burnout Vehicles
----------------
Montgomery PCPD GT 2400
Watson PCPD 25 V16 Revenge
Krieger PCPD Uberschall 8
Krieger PCPD Special

==========================
BP2G. Big Surf Island Cars
==========================
The fourth set of paid-for DLC that Criterion released. These cars are
available by purchasing the Big Surf Island pack for $12.99 US and 1000 MS.
There are 9 cars available. The Toy Legendary Cars all have the same abilities
that their larger versions have. For example, the Toy 88 Special will hover by
pressing L3/Left stick/P
------------------------------------------------------------------------------
1.	Carson Dust Storm
Class: Stunt
Speed: ***
Boost: ****
Strng: ****
Lives: 4
Available by purchasing Big Surf Island content
------------------------------------------------------------------------------
2.	Carson Dust Storm SuperTurbo
Class: Stunt
Speed: ****
Boost: ******
Strng: ****
Lives: 4
Beat the Dust Storm Burning Route
------------------------------------------------------------------------------
3.	Hunter Olympus Governor
Class: Stunt
Speed: ******
Boost: *******
Strng: **********
Lives: 5
Complete 50% on the Island License
------------------------------------------------------------------------------
4.	Carson Annihilator Street Rod
Class: Speed
Speed: ******
Boost: **********
Strng: ******
Lives: 4
Complete 100% on the Island License
------------------------------------------------------------------------------
5.	P12 Diamond
Class: Stunt
Speed: ******
Boost: *******
Strng: ***
Lives: 3
Complete all 500 Freeburn Challenges (Cars and Bikes)
------------------------------------------------------------------------------
6.	Hunter Toy Bootlegger
Class: Stunt
Speed: **
Boost: ****
Strng: *****
Lives: 4
Land all 15 Island Mega Jumps
------------------------------------------------------------------------------
7.	Jansen Toy 88 Special
Class: Stunt
Speed: **
Boost: ******
Strng: ***
Lives: 3
Collect all 45 Island Billboards
------------------------------------------------------------------------------
8.	Carson Toy Nighthawk
Class: Speed
Speed: ****
Boost: ******
Strng: **********
Lives: 5
Beat all Time and Showtime Road Rules on Big Surf Island
------------------------------------------------------------------------------
9.	Hunter Toy Spirit
Class: Aggression
Speed: **
Boost: ****
Strng: *******
Lives: 4
Collect all 75 Island Smashes
------------------------------------------------------------------------------

====================
BP3. Event Locations
====================
All events will have: Event Name, Location, Destinations (except for Stunt
Runs and Road Rages), Time (Burning Route and Marked Man), Distances (except
Stunt Runs and Road Rages) and Prize Car (Burning Route only). With the Feb
5th update, comes something that everyone had been wanting for ages: Restart.
Instead of driving all the way back to the start to do the event again, all
you have to do is open Easy Drive and select Restart Event

===================
BP3A. Burning Route
===================
There are 35 Burning Routes in total, one for each car (with the exception of
Carbon and sponsor cars). If you own the car but have not found that car’s
Burning Route, you can drive through an Auto-Repair and the event will be
found automatically. Most of the early cars can be done with little to no
boost, if you don’t crash early on. Some of the later ones (especially Speed
cars) allow almost no room for error. Most Stunt or Aggression cars,
regardless of where you are in the game, can be done with little boost. About
half of the Speed cars require that you use boost at one point if you want to
beat the clock. These events do not reset after upgrading your licenses. The
distance listed is the distance it would be if you follow the GPS from the
start.
------------------------------------------------------------------------------
1. Hunter Cavalry
Start: East Crawford and Patterson
Distance: 1.5 mi
Finish: Wildcats Baseball Stadium
Make it in 1m40s to win the Oval Champ 69
There isn’t much to this route. Stay on East Crawford until you get Webster
and boost as much as you can or want. You could probably crash a few times and
still make it.
------------------------------------------------------------------------------
2.	Hunter Mesquite
Start: Lambert and 5th
Distance: 2.1 mi
Finish: Naval Yard
Make it in 1m45s to win the Mesquite Custom
------------------------------------------------------------------------------
3.	Nakamura SI-7
Start: Sullivan and 9th
Distance: 1.6 mi
Finish: Waterfront Plaza
Make it in 1m23s to win the Racing SI-7
------------------------------------------------------------------------------
4.	Hunter Vegas
Start: 7th and Franke
Distance: 1.5 mi
Finish: Wildcats Baseball Stadium
Make it in 1m15s to win the Vegas Canivale
------------------------------------------------------------------------------
5.	Krieger Pioneer
Start: Hamilton and 9th
Distance: 2.6 mi
Finish: Naval Yard
Make it in 1m56s to win the Pioneer Super Gator
------------------------------------------------------------------------------
6.	Nakamura Ikusa GT
Start: 2nd and Glancey
Distance: 2.2 mi
Finish: Country Club
Make it in 1m38s to win the Ikusa Samurai
------------------------------------------------------------------------------
7.	Kitano Hydros Custom
Start: Hubbard
Distance: 2.2 mi
Finish: Wildcats Baseball Stadium
Make it in 1m32s to win the Hydros Techno
If you look at the GPS it will tell you that you can get onto I-88 from the
intersection, but the map just names Hubbard as the starting location
------------------------------------------------------------------------------
8.	Hunter Reliable Custom
Start: Nelson and Uphill
Distance: 3.3 mi
Finish: Lone Stallion Ranch
Make it in 2m03s to win the Reliable Special
------------------------------------------------------------------------------
9.	Watson R-Turbo Roadster
Start: King and Harber
Distance: 2.2 mi
Finish: Country Club
Make it in 1m33s to win the Burnout Roadster
------------------------------------------------------------------------------
10. Rossolini LM Classic
Start: Lambert and 2nd
Distance: 2.9 mi
Finish: Lone Stallion Ranch
Make it in 1m51s to win the LM Track Package
------------------------------------------------------------------------------
11. Hunter Manhattan
Start: Webster and Andersen
Distance: 3.0 mi
Finish: Naval Yard
Make it in 1m56s to win the Manhattan Custom
------------------------------------------------------------------------------
12. Carson Fastback
Start: Harber
Distance: 3.3 mi
Finish: Lone Stallion Ranch
Make it in 2m02s to win the Fastback Special
The start for this event is like the Hydros Custom, in that it starts at a
light in the middle of the road and not an intersection. The Auto-Repair is
just past the intersection. Take off down Harber and boost in Oncoming until
you pass the I-88 ramps. Past the ramps, on your left, will be the Manners
Pier shortcut. Take it and there will be another shortcut on your left, take
that one as well. From here, just boost down South Bay as much as you can. If
you are low on boost or even if you aren’t, drive through the Gas Station. If
you find yourself low on boost when you reach the bridge, use the middle jump
that would also get you two billboards. You can either land back on South Bay
or you can stay on the railroad and get off when you see the finish banner on
your left.
------------------------------------------------------------------------------
13. Carson Grand Marais
Start: Root and Paradise
Distance: 1.6 mi
Finish: Wildcats Baseball Stadium
Make it in 1m08s to win the Grand Sicilian
------------------------------------------------------------------------------
14. Montgomery Hyperion
Start: 3rd and Glancey
Distance: 2.3 mi
Finish: Country Club
Make it in 1m27s to win the Hyperion Rattler
------------------------------------------------------------------------------
15. Krieger 616 Sport
Start: Glancey and 4th
Distance: 2.6 mi
Finish: Naval Yard
Make it in 1m30s to win the 616 Arachno Sport
------------------------------------------------------------------------------
16. Hunter Spur
Start: Nelson and Rack
Distance: 3.8 mi
Finish: Observatory
Make it in 2m22s to win the Hotspur
------------------------------------------------------------------------------
17. Montgomery GT 2400
Start: East Lake and West Crawford
Distance: 3.8 mi
Finish: Wildcats Baseball Stadium
Make it in 2m01s to win the Sabotage GT 2400
Go up Ross and take the shortcuts that lead over the Junkyard. Get back on
Ross and Boost through the Lawrence Tunnel in Oncoming. Once you get out get
back on the other side of the road and stay on 7th until Franke Av. Take the
shortcuts on the right if you want to get on it easier. Follow Franke until it
merges onto 2nd. Once you get to Webster, go right and try not to end up on
I-88.
------------------------------------------------------------------------------
18. Jansen P12
Start: South Bay and Shepherd
Distance: 5.2 mi
Finish: Wind Farm
Make it in 2m37s to win the P12 Track Package
------------------------------------------------------------------------------
19. Carson Inferno Van
Start: 1st and Fry
Distance: 2.0 mi
Finish: Coastguard HQ
Make it in 1m15s to win the Inferno BRT Van
------------------------------------------------------------------------------
20. Rossolini Tempesta
Start: Paradise and Young
Distance: 2.5 mi
Finish: Naval Yard
Make it in 1m16s to win the Tempesta GT
This route always tripped me up at Hamilton and Harber because I didn’t know
which road was which at the time. Instead, if you go south down Young and then
onto Fry at the Times Square intersection (Be careful of the ramp alongside
the Parking Garage), you can take that down to Harber and from there find a
way to South Bay.
------------------------------------------------------------------------------
21. Carson Opus
Start: 1st and Webster
Distance: 3.0 mi
Finish: Country Club
Make it in 1m34s to win the Opus XS
------------------------------------------------------------------------------
22. Carson Annihilator
Start: Webster and 4th
Distance: 5.7 mi
Finish: Observatory
Make it in 2m53s to win the Annihilator Phoenix
------------------------------------------------------------------------------
23. Jansen X12
Start: Manners and Parr
Distance: 3.3 mi
Finish: Coastguard HQ
Make it in 1m41s to win the XS12
------------------------------------------------------------------------------
24. Kitano Touge Sport
Start: East Crawford and Hamilton
Distance: 5.4 mi
Finish: Wind Farm
Make it in 2m53s to win the Touge Criterion
------------------------------------------------------------------------------
25. Hunter Takedown 4x4
Start: South Rouse and Hall
Distance: 4.5 mi
Finish: Observatory
Make it in 2m20s to win the Takedown Dirt Racer
------------------------------------------------------------------------------
26. Carson 500 GT
Start: Evans and 3rd
Distance: 5.5 mi
Finish: Wind Farm
Make it in 2m36s to win the Racing 500 GT
------------------------------------------------------------------------------
27. Hunter Racing Oval Champ
Start: I-88 (SB lanes where Sections 3 and 4 meet)
Distance: 3.7 mi
Finish: Waterfront Plaza
Make it in 1m33s to win the BRT Oval Champ
Stay on I-88 until Section 1 and take one of the exit ramps onto Webster. From
there just get onto Angus and head for the finish
------------------------------------------------------------------------------
28. Carson GT Concept
Start: Lucas and Hans
Distance: 4.5 mi
Finish: Wildcats Baseball Stadium
Make it in 1m51s to win the GT Flame
Once you start, go right down Lucas until you come to the railroad. Go onto
the railroad and jump onto I-88. Stay on I-88 until Section 1 and get off
using one of the ramps. Turn around and head for the win
------------------------------------------------------------------------------
29. Hunter Citizen
Start: Evans and 5th
Distance: 3.4 mi
Finish: Lone Stallion Ranch
Make it in 1m37s to win the Civilian
------------------------------------------------------------------------------
30. Watson 25 V16 Revenge
Start: 3rd and Fry (Times Square intersection)
Distance: 5.6 mi
Finish: Observatory
Make it in 2m08s to win the Revenge Racer
Boost off the line and just before you get to 7th and Franke, there will be a
shortcut on your left and then again on your left once you make it through the
first one. Boost through the Lawrence Tunnel and go right onto North Rouse.
Take any shortcuts you want (I took none and still made it) and boost when you
can. If you don’t crash, you should be fine
------------------------------------------------------------------------------
31. Montgomery Hawker
Start: 2nd and Angus
Distance: 6.9 mi
Finish: Wind Farm
Make it in 2m48s to win the Hawker Solo
If you cut through the Baseball Stadium, jump Manners Pier and take the next
shortcut on your left after you land. You should be fine. There is a Gas
Station along South Mountain before it starts heading north. There are also a
few shortcuts out here to take as well.
------------------------------------------------------------------------------
32. Krieger Uberschall 8
Start: 5th and Root
Distance: 3.9 mi
Finish: Lone Stallion Ranch
Make it in 1m30s to win the Uberschall Clear-View
You’re going to need to use Boost for most of this event. Once you start, head
south down Root until you get to Harber. Jump the Manners Pier and take the
next shortcut on the left and Boost down South Bay. If you need to, go through
the Gas Station half way down South Bay. You may be able to recover from an
early crash. I crashed once and finished with 2 seconds left
------------------------------------------------------------------------------
33. Carson Thunder Custom
Start: Lambert and Lawrence
Distance: 4.5 mi
Finish: Wind Farm
Make it in 2m13s to win the Thunder Shadow
------------------------------------------------------------------------------
34. Carson Hot Rod Coupe
Start: West Lake and Cannon
Distance: 4.1 mi
Finish: Coastguard HQ
Make it in 1m52s to win the Tribal Special
------------------------------------------------------------------------------
35. Krieger Racing WTR
Start: I-88 (Where Sections 2 and 3 meet)
Distance: 2.3 mi
Finish: Wildcats Baseball Stadium
Make it in 1m00s to win the PCPD Special
Stay in the same way lanes and use Boost when you can. Take one of the off
ramps to get on Webster and head for the finish. Any crash will pretty much
mean you fail
------------------------------------------------------------------------------

================
BP3B. Marked Man
================
These events are about survival. You have as much time as you need to make it
to the Finish as long as your don’t crash too much. There will be anywhere
from 2 cars (with a Learners Permit) to 4 (with Burnout License) trying to
keep you from reaching the finish. They are very aggressive. They will rarely
use any shortcuts, however; you may get one that chases you through one until
one of you crashes. Cars with high strength like the Pioneer, Inferno Van or
Takedown 4x4 and their upgrades are good choices. There are 15 Marked Man
events and they are listed in no particular order other than that was how I
wrote them. The distance listed is the one displayed as soon as you gain
control of your car and, if you follow what the GPS says, will be how far you
go. After you go through an Auto-Repair, the icon will disappear from your map
and you won’t be able to go back through that Auto-Repair for the duration of
the event.
------------------------------------------------------------------------------
1.	Seeing Stars
Start: East Crawford and Sullivan
Distance: 5.1 mi
Finish: Observatory
------------------------------------------------------------------------------
2.	Safe Harbor
Start: Watt and Angus
Distance: 3.6 mi
Finish: Naval Yard
------------------------------------------------------------------------------
3.	Press Ganged
Start: I-88 (Where Sections 1 and 2 meet)
Distance: 2.9 mi
Finish: Naval Yard
------------------------------------------------------------------------------
4.	Stampede
Start: 3rd and Webster
Distance: 3.9 mi
Finish: Lone Stallion Ranch
------------------------------------------------------------------------------
5.	Steeplechased
Start: 4th and Root
Distance: 3.5 mi
Finish: Lone Stallion Ranch
------------------------------------------------------------------------------
6.	Run Like The Wind
Start: Paradise and 5th
Distance: 5.4 mi
Finish: Wind Farm
------------------------------------------------------------------------------
7.	Strike Out
Start: Hamilton and 5th
Distance: 1.6 mi
Finish: Wildcats Baseball Stadium
------------------------------------------------------------------------------
8.	Run To The Hills
Start: King and 3rd
Distance: 4.9 mi
Finish: Observatory
------------------------------------------------------------------------------
9.	Power Struggle
Start: 2nd and Fry
Distance: 6.4 mi
Finish: Wind Farm
------------------------------------------------------------------------------
10. Emergency 911
Start: 2nd and Hamilton
Distance: 1.8 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
11. Club Sandwich
Start: Evans and 1st
Distance: 1.8 mi
Finish: Country Club
------------------------------------------------------------------------------
12. Mayday Mayday
Start: Harber and Manners
Distance: 2.3 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
13. Rescue Me
Start: South Bay and Parr
Distance: 3.2 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
14. Hostile Waters
Start: Hall and Manners
Distance: 2.5 mi
Finish: Waterfront Plaza
------------------------------------------------------------------------------
15. Run Home
Start: West Lake and Chubb
Distance: 4.4 mi
Finish: Wildcats Baseball Stadium
This event starts at the southern of the two intersections of these roads
------------------------------------------------------------------------------

==========
BP3C. Race
==========
Racing makes its return as one of the oldest events in the series. You will
race anywhere from 1-7 opponents. Your opponents are determined by your
license. There are times were you may end up against a car from your next
license. In races your opponents will not take any shortcuts. However, you may
get one or two opponents that go a different way than the rest of them. With
40 events available, races make up 1/3 of Paradise’s event roster. They are
listed in no special order. The distance listed is from start along the GPS
planned route.
------------------------------------------------------------------------------
1.	Baseball Battle
Start: North Rouse and Lewis
Distance: 4.1 mi
Finish: Wildcats Baseball Stadium
------------------------------------------------------------------------------
2.	Hard Fort
Start: North Rouse and Read
Distance: 4.8 mi
Finish: Naval Yard
------------------------------------------------------------------------------
3.	Going Coastal
Start: Nelson and Lewis
Distance: 3.8 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
4.	Save Ferris
Start: West Crawford and Nelson
Distance: 3.6 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
5.	Demolition Derby
Start: East Lake and Ross
Distance: 3.9 mi
Finish: Lone Stallion Ranch
------------------------------------------------------------------------------
6.	Plaza Endurance
Start: Cannon and Nelson
Distance: 5.0 mi
Finish: Waterfront Plaza
------------------------------------------------------------------------------
7.	Full Gallop
Start: Nelson and Chubb
Distance: 3.6 mi
Finish: Lone Stallion Ranch
------------------------------------------------------------------------------
8.	Call of the Wild
Start: Nelson and Lucas
Distance: 5.0 mi
Finish: Wildcats Baseball Stadium
------------------------------------------------------------------------------
9.	Driving Off
Start: West Lake and Nelson
Distance: 3.8 mi
Finish: Country Club
------------------------------------------------------------------------------
10. Eastern Promise
Start: Lucas and Schembri
Distance: 6.1 mi
Finish: Waterfront Plaza
------------------------------------------------------------------------------
11. Mano A Mano
Start: North Mountain and Schembri
Distance: 2.2 mi
Finish: Observatory
This event is one of the few one-on-one races. Your opponent will be in the
exact same car as you. They may be out in front for most of the race. Jump
Dead Man’s Edge and you should win pretty handily
------------------------------------------------------------------------------
12. Torpedo Run
Start: North Mountain and Hans
Distance: 2.9 mi
Finish: Naval Yard
------------------------------------------------------------------------------
13. Power Surge
Start: South Mountain and Hans (Map will say Chubb and West Lake)
Distance: 2.7 mi
Finish: Wind Farm
------------------------------------------------------------------------------
14. Lakeside Getaway
Start: Nelson and East Lake
Distance: 4.4 mi
Finish: Country Club
------------------------------------------------------------------------------
15. High Noon Club
Start: South Mountain and Lucas
Distance: 4.4 mi
Finish: Country Club
------------------------------------------------------------------------------
16. Go West!
Start: Newton and East Crawford
Distance: 5.0 mi
Finish: Wind Farm
------------------------------------------------------------------------------
17. Curveball
Start: Lambert and East Crawford
Distance: 2.6 mi
Finish: Wildcats Baseball Stadium
------------------------------------------------------------------------------
18. Plain Sailing
Start: East Crawford and Moore
Distance: 1.7 mi
Finish: Waterfront Plaza
------------------------------------------------------------------------------
19. Deep South
Start: East Crawford and Hudson
Distance: 3.6 mi
Finish: Naval Yard
------------------------------------------------------------------------------
20. Horse Power
Start: 9th and Hudson
Distance: 4.9 mi
Finish: Lone Stallion Ranch
------------------------------------------------------------------------------
21. Tunnel Vision
Start: Glancey and 7th
Distance: 5.2 mi
Finish: Observatory
------------------------------------------------------------------------------
22. Stealing 1st
Start: Webster and 7th
Distance: 1.1 mi
Finish: Wildcats Baseball Stadium
------------------------------------------------------------------------------
23. The Duel
Start: Hamilton and 7th
Distance: 2.5 mi
Finish: Naval Yard
Like Mano A Mano, this race is also one-on-one
------------------------------------------------------------------------------
24. Race to the Summit
Start: Franke and Young
Distance: 5.2 mi
Finish: Wind Farm
------------------------------------------------------------------------------
25. Final Furlong
Start: Hamilton and 3rd
Distance: 3.3 mi
Finish: Lone Stallion Ranch
------------------------------------------------------------------------------
26. Far, Far Away
Start: 2nd and Root
Distance: 5.5 mi
Finish: Observatory
------------------------------------------------------------------------------
27. Riverside Run
Start: Andersen and Glancey
Distance: 2.1 mi
Finish: Country Club
------------------------------------------------------------------------------
28. Man O War
Start: 3rd and Angus
Distance: 3.1 mi
Finish: Naval Yard
------------------------------------------------------------------------------
29. Rat Race
Start: 2nd and Webster
Distance: 2.4 mi
Finish: Country Club
------------------------------------------------------------------------------
30. Spin City
Start: 1st and Glancey
Distance: 6.5 mi
Finish: Wind Farm
------------------------------------------------------------------------------
31. Spaghetti Western
Start: Harber and Glancey
Distance: 3.6 mi
Finish: Lone Stallion Ranch
------------------------------------------------------------------------------
32. Avant Guard
Start: Young and 1st
Distance: 2.3 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
33. Coast to Coast
Start: Warren and Manners
Distance: 2.9 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
34. Heads Up
Start: Gabriel and Manners
Distance: 2.3 mi
Finish: Country Club
This is another one-on-one race
------------------------------------------------------------------------------
35. Pleasure Cruise
Start: Lambert and Parr
Distance: 2.3 mi
Finish: Waterfront Plaza
------------------------------------------------------------------------------
36. Rollercoaster
Start: Young and Hubbard
Distance: 3.0 mi
Finish: Coastguard HQ
------------------------------------------------------------------------------
37. Waterway to Go
Start: Hubbard and South Rouse
Distance: 3.1 mi
Finish: Waterfront Plaza
------------------------------------------------------------------------------
38. Reach for the Stars
Start: South Rouse and Lambert
Distance: 4.7 mi
Finish: Observatory
------------------------------------------------------------------------------
39. Race for the Plate
Start: South Bay and South Rouse
Distance: 2.5 mi
Finish: Wildcats Baseball Stadium
------------------------------------------------------------------------------
40. Catch My Drift
Start: South Bay and Hall
Distance: 4.5 mi
Finish: Wind Farm
------------------------------------------------------------------------------

===============
BP3C. Road Rage
===============
Road Rage is probably one of the best things about Burnout. You will have a
time limit and takedown target and all you have to do is get target number
before time runs out or you crash out. For every Takedown you get, 5s will be
added to your time. Your first Takedown target will be 3 Takedowns and after
each win, the target for the next Road Rage will be one higher than it just
was. This will continue until you max out the Takedown target at 30 Takedowns.
I-88 is a popular place to do these since you can keep going in one big
circle. Aggression cars are really good here and Stunts can hold their own. I
would not recommend Speed. If you reach Critical Damage, find an Auto-Repair
and you’ll be good as new. After you go through an Auto-Repair, the icon will
disappear from your map and you won’t be able to go back through that
Auto-Repair for the duration of the event. There are 16 Road Rages, listed in
no special order. You will get 10s added on to your time for every Takedown;
however, with the release of the Feb 5th update, you will only get time added
on until you hit the target, then no more time will be added for Takedowns
------------------------------------------------------------------------------
1.	Lighthouse Rock: East Crawford and Angus
2.	Motor City Mayhem: Patterson and I-88
3.	Oncoming Onslaught: I-88 and Moore
4.	Crosstown Carnage: Young and Riverside
5.	Angus Wharfare: Angus and 4th
6.	Franke Exchange: 5th and Franke
7.	River City Rampage: 4th and Paradise
8.	Rush Hour: 3rd and Root
9.	Taking Its Toll: I-88 (Where Sections 4 and 1 meet)
10. Central Square-off: King and 2nd
11. Suburban Scrap: Hubbard and 2nd
12. Wrecking Yard: Lambert and 1st
13. Blockade Run: South Bay and Gabriel
14. Freeway Frenzy: I-88 (NB lanes where Sections 3 and 4 meet)
15. Sunset Showdown: Schembri and Chubb
16. Half Nelson: Ross and Nelson

===============
BP3E. Stunt Run
===============
Stunt Run is the newest event to the Burnout series, and my least favorite
event to do. The name hints that Stunt cars do real well here. You will be
given a time limit and target score that depend on your license. During the
run, you can do stunts that will multiply your score. Doing things like
breaking billboards, landing a super jump, getting big air, or flat spinning
your car earn you a +1 multiplier. You can also get a +1 multiplier if you go
off a ramp in reverse. Landing a Barrel Roll gets you a +2 multiplier. Popular
places for getting multipliers easily are the Quarry, Airfield, Uphill steps,
Railroad in the west, and the Read Lane Super Jump. Some general tips are not
to use boost all at once. Use it in short bursts before the combo timer fills
up so reset it. Drifting, getting air, and e-braking can also reset the
counter. Another tip is don’t try anything you think you won’t be able to
land. If you crash, your score is added up while you are crashing. There are
14 Stunt Runs, in no special order
------------------------------------------------------------------------------
1.	Cliffhanger: Chubb and Hans
2.	Express Yourself: South Mountain and South Bay
3.	About Town: Chubb and West Lake (Northern of the two intersections)
4.	Falling Down: North Mountain and Uphill
5.	Near the Edge: Nelson and Read
6.	Base Jumper: South Rouse and Ross
7.	Rack Em Up: East Lake and Rack
8.	Hang 10: Lambert and 9th
9.	Bravo, Encore: 3rd and Lambert
10. Over Construction: Harber and Warren
11. Offroad Parking: Lambert and Hall
12. Elevation: 1st and Root
13. Unconventional: Andersen and Angus
14. Lighthouse Party: Patterson and 9th

===================
BP3F. Burning Rides
===================
Burning Rides are very similar to Burning Routes. All you have to do is get
from Point A to Point B before the timer runs out. The only difference between
the two is that some Burning Rides have checkpoints that you must pass through
scattered along the route. There are 19 Burning Rides around Paradise, listed
in no particular order. I will only put checkpoints if the route has any. The
start location will have the name of the car event that starts at that
intersection for reference. These events are already listed on the map the
first time you get on a Bike, so there is no need to drive through all the
intersections trying to find them all.
------------------------------------------------------------------------------
1.	Start: Harber (Same spot as the Fastback Burning Route)
Finish: Country Club
Time: 1m34s
Distance: 2.4mi
------------------------------------------------------------------------------
2.	Start: Newton and East Crawford (Same spot as Race #16)
Finish: Wildcats Baseball Stadium
Time: 1m33s
Distance: 2.9mi
------------------------------------------------------------------------------
3.	Start: Andersen and Angus (Same spot as Stunt Run #13)
Finish: Waterfront Plaza
Time: 8m41s
Distance: 16.0mi
Checkpoints: Harber and Glancey, South Bay and Parr, South Mountain (between
the two shortcuts north of the Gas Station), North Mountain and Schembri,
North Mountain and Read, East Crawford and Lambert, East Crawford and
Patterson
------------------------------------------------------------------------------
4.	Start: Chubb and West Lake (Northern of the two intersections, same spot
as Stunt Run #3)
Finish: Naval Yard
Time: 1m52s
Distance: 3.5mi
------------------------------------------------------------------------------
5.	Start: Nelson and Uphill (Same spot as the Reliable Custom Burning
Route)
Finish: Coastguard HQ
Time: 2m57s
Distance: 5.2mi
------------------------------------------------------------------------------
6.	Start: 9th and Hudson (Same spot as Race #20)
Finish: Naval Yard
Time: 1m55s
Distance: 3.2mi
------------------------------------------------------------------------------
7.	Start: South Rouse and Lambert (Same spot as Race #38)
Finish: Waterfront Plaza
Time: 1m31s
Distance: 2.9mi
------------------------------------------------------------------------------
8.	Start: 1st and Fry (Same spot as the Inferno Van Burning Route)
Finish: Lone Stallion Ranch
Time: 1m39s
Distance: 2.9mi
------------------------------------------------------------------------------
9.	Start: West Lake and Chubb (Southern of the two intersections, same spot
as Marked Man #15)
Finish: Observatory
Time: 1m55s
Distance: 3.8mi
------------------------------------------------------------------------------
10. Start: Nelson and Read (Same spot as Stunt Run #5)
Finish: Waterfront Plaza
Time: 2m40s
Distance: 4.6mi
------------------------------------------------------------------------------
11. Start: South Mountain and Hans (The map will say Chubb and West Lake, same
spot as Race #13)
Finish: Wind Farm
Time: 1m45s
Distance: 2.7mi
------------------------------------------------------------------------------
12. Start: West Lake and Cannon (Same spot as the Hot Rod Coupe Burning Route)
Finish: Chubb and West Lake
Time: 2m37s
Distance: 4.7mi
Checkpoints: East Lake and West Crawford, East Lake and Rack, East Lake and
Nelson, South Mountain and Hans(The GPS will say Chubb and West Lake), Nelson
and West Lake
------------------------------------------------------------------------------
13. Start: Nelson and Lewis (Same spot as Race #3)
Finish: Nelson and Lewis
Time: 4m03s
Distance: 7.3mi
Checkpoints: Nelson and Read, Nelson and Uphill, North Mountain and Uphill,
North Mountain and Read, North Rouse and Lewis
------------------------------------------------------------------------------
14. Start: North Rouse and Lewis (Same spot as Race #1)
Finish: Wind Farm
Time: 2m24s
Distance: 3.6mi
------------------------------------------------------------------------------
15. Start: Ross and Nelson (Same spot as Road Rage #16)
Finish: Lone Stallion Ranch
Time: 1m50s
Distance: 3.2mi
------------------------------------------------------------------------------
16. Start: Nelson and East Lake (Same spot as Race #14)
Finish: Wildcats Baseball Stadium
Time: 1m47s
Distance: 3.1mi
------------------------------------------------------------------------------
17. Start: Hubbard and South Rouse (Same spot as Race #37)
Finish: Country Club
Time: 1m26s
Distance: 2.5mi
------------------------------------------------------------------------------
18. Start: South Bay and Parr (Same spot as Marked Man #13)
Finish: Coastguard HQ
Time: 1m52s
Distance: 3.4mi
------------------------------------------------------------------------------
19. Start: Hall and Manners (Same spot as Marked Man #13)
Finish: Observatory
Time: 2m56s
Distance: 5.0mi
------------------------------------------------------------------------------

====================
BP3G. Midnight Rides
====================
Midnight Rides follow the same principles as the Burning Rides except they are
only available at night. If you want to practice, set your clock so it stays
at dark. Like with Burning Rides, there are 19 events around the city and
listed in no particular order. These are also already found for you so you
aren’t driving all over Paradise trying to locate all of them
------------------------------------------------------------------------------
1.	Start: Harber and Glancey (Same spot as Race #31)
Finish: Andersen and Glancey
Time: 1m01s
Distance: 1.3mi
Checkpoints: 1st and Glancey, 1st and Root, 2nd and Root, 2nd and Glancey, 3rd
and Glancey, 3rd and Root
------------------------------------------------------------------------------
2.	Start: South Bay and Hall (Same spot as Race #40)
Finish: South Bay and Hall
Time: 9m00s
Distance: 16.4mi
Checkpoints: Harber and King, Harber and Glancey, Andersen and Angus, East
Crawford and Patterson, East Crawford and Lambert, North Mountain and Read,
North Mountain and Schembri, South Mountain and Lucas
------------------------------------------------------------------------------
3.	Start: South Mountain and South Bay (Same spot as Stunt Run #2)
Finish: Observatory
Time: 3m01s
Distance: 5.0mi
------------------------------------------------------------------------------
4.	Start: North Rouse and Read (Same spot as Race #2)
Finish: Coastguard HQ
Time: 3m01s
Distance: 5.2mi
------------------------------------------------------------------------------
5.	Start: I-88 (Where Sections 1 & 2 meet, same spot as Marked Man #3)
Finish: Naval Yard
Time: 1m51s
Distance: 3.2mi
------------------------------------------------------------------------------
6.	Start: South Mountain and Lucas (Same spot as Race #15)
Finish: Country Club
Time: 2m34s
Distance: 4.4mi
------------------------------------------------------------------------------
7.	Start: Franke and Young (Same spot as Race #24)
Finish: Lone Stallion Ranch
Time: 2m08s
Distance: 3.5mi
------------------------------------------------------------------------------
8.	Start: Lucas and Hans (Same spot as the GT Concept Burning Route)
Finish: Wildcats Baseball Stadium
Time: 2m39s
Distance: 4.7mi
------------------------------------------------------------------------------
9.	Start: 3rd and Root (Same spot as Road Rage #8)
Finish: 2nd and Hamilton
Time: 1m15s
Distance: 1.4mi
Checkpoints: 5th and Root, 5th and Paradise, 4th and Paradise, 4th and Franke,
5th and Franke, 5th and Evans, 3rd and Evans, 3rd and King, 2nd and King
------------------------------------------------------------------------------
10. Start: 2nd and Hamilton (Same spot as Marked Man #10)
Finish: Observatory
Time: 3m07s
Distance: 5.1mi
------------------------------------------------------------------------------
11. Start: West Crawford and Nelson (Same spot as Race #4)
Finish: Wildcats Baseball Stadium
Time: 2m18s
Distance: 4.2mi
------------------------------------------------------------------------------
12. Start: Lambert and Parr (The map will say Young and Lambert, same spot as
Race #35)
Finish: Wind Farm
Time: 3m22s
Distance: 5.0mi
------------------------------------------------------------------------------
13. Start: Cannon and Nelson (Same spot as Race #6)
Finish: Lone Stallion Ranch
Time: 1m54s
Distance: 3.9mi
------------------------------------------------------------------------------
14. Start: North Mountain and Uphill (Same spot as Stunt Run #4)
Finish: Country Club
Time: 2m53s
Distance: 6.2mi
------------------------------------------------------------------------------
15. Start: South Rouse and Ross (Same spot as stunt Run #6)
Finish: Wind Farm
Time: 2m28s
Distance: 3.7mi
------------------------------------------------------------------------------
16. Start: Chubb and Hans (Same spot as Stunt Run #1)
Finish: Waterfront Plaza
Time: 2m56s
Distance: 5.0mi
------------------------------------------------------------------------------
17. Start: I-88 (NB lanes where Sections 3 & 4 meet, same spot as Road Rage
#14)
Finish: Coastguard HQ
Time: 1m56s
Distance: 3.3mi
------------------------------------------------------------------------------
18. Start: Nelson and Rack (Same spot as the Spur Burning Route)
Finish: Waterfront Plaza
Time: 2m31s
Distance: 3.7mi
------------------------------------------------------------------------------
19. Start: East Lake and West Crawford (Same spot as the GT2400 Burning Route)
Finish: Naval Yard
Time: 2m01s
Distance: 2.9mi
------------------------------------------------------------------------------

===================
BP3H. Island Events
===================
A list of all 15 events found on Big Surf Island. They all are in no
particular order other than that is how I found them by driving around. New to
Big Surf Island are Island Tours. They have a set time limit within which you
have to drive through all checkpoints. However, the races are mostly off-road
through the new shortcuts and off the new Mega Jumps. For Checkpoints, I will
try to be specific as possible but some may just be general locations. You are
able to leave the Island during events like Stunt Run, Road Rage, and 1 race
(you need to leave the Island to complete it); however, it isn’t advised (or
necessary) to do so for other events
------------------------------------------------------------------------------
1.	Carson Dust Storm
Event Type: Burning Route
Start: Grange and Shires
Finish: Paradise Keys Bridge
Time: 1m35s
Distance: 2.6mi
Checkpoints: Shires and Paradise Keys, Daniell and McDonald, Shires (just past
Huntley), Grange Hill (a little south of the Junkyard), Pitt (Tunnel
entrance), Paradise Keys (just past Pitt)
------------------------------------------------------------------------------
2.	Tropical Thunder
Event Type: Road Rage
Start: Pitt and Lipscomb
------------------------------------------------------------------------------
3.	Tour of Duty
Event Type: Island Tour
Start: Shires and Lipscomb
Finish: Paradise Keys Bridge
Time: 1m35s
Distance: 2.0mi
Checkpoints: Crackerjack House, Under the electrical tower, Maguire, Shortcut
(left of the Lighthouse), Shortcut to Mega Jump (lands at Pitt and Maguire),
Pitt (Tunnel entrance), Paradise Keys (just past Pitt)
------------------------------------------------------------------------------
4.	Tour de Force
Event Type: Island Tour
Start: McDonald and Griffin
Finish: Shires Construction Site
Time: 1m55s
Distance: 4.0mi
Checkpoints: Shortcut (off Shires), Maguire (near Billboard), Bottom of
Lighthouse Mega Jump, Maguire (Tunnel entrance), Daniell and Shires, Inside
Construction Site, Ramp (right of the Bowl)
------------------------------------------------------------------------------
5.	Show-Boating
Event Type: Stunt Run
Start: Shires and Glover
------------------------------------------------------------------------------
6.	Makin Waves
Event Type: Stunt Run
Start: Huntley and Jacobs
------------------------------------------------------------------------------
7.	You Got Surfed
Event Type: Road Rage
Start: Daniell and Shires
------------------------------------------------------------------------------
8.	Rocket Science-2 Laps
Event Type: Race
Start: Huntley and McDonald
Finish: Huntley and McDonald
Distance: 4.4mi
Checkpoints: Huntley and Jacobs (Drawbridge), Shires (past Huntley), Grange
Hill (a little south of Junkyard), Pitt (Tunnel entrance), Pitt and Daniell,
Huntley and McDonald (Checkpoint-Lap 1, Finish-Lap 2)
------------------------------------------------------------------------------
9.	Sunset Scramble-2 Laps
Event Type: Race
Start: Grange and Pitt
Finish: Grange and Pitt
Distance: 4.8mi
Checkpoints: Maguire (near the Lighthouse Mega Jump), Maguire (Tunnel
entrance), Daniell and Shires, Shires and Paradise Keys, Grange Hill (just
before Junkyard), Grange and Pitt (Checkpoint-Lap 1, Finish-Lap 2)
------------------------------------------------------------------------------
10. Ski Stuntday
Event Type: Stunt Run
Start: Maguire
------------------------------------------------------------------------------
11. Island Retreat
Event Type: Marked Man
Start: Shires and Huntley
Finish: Huntley and McDonald
Distance: 3.5mi
Checkpoints: Grange Hill (just before Junkyard), Pitt and Maguire, Maguire
(Tunnel entrance), Daniell and Shires, Shires and Paradise Keys, Shires and
Huntley
------------------------------------------------------------------------------
12. Weakened Getaway
Event Type: Marked Man
Start: McDonald
Finish: Shires and Grange
Distance: 3.2mi
Checkpoints: Shires and Huntley, Daniell (between Shires and Pitt), Maguire
(Tunnel entrance), Maguire (bottom of Lighthouse Mega Jump),
------------------------------------------------------------------------------
13. Shore Thing-2 Laps
Event Type: Race
Start: Daniell and Pitt
Finish: Daniell and Pitt
Distance: 3.1mi
Checkpoints: Maguire (Tunnel entrance), Maguire (bottom of Lighthouse Mega
Jump), Shires and Huntley, Huntley and McDonald, Daniell and Pitt
(Checkpoint-Lap 1, Finish-Lap 2)
------------------------------------------------------------------------------
14. Road Warrior
Event Type: Road Rage
Start: Jacobs and McDonald
------------------------------------------------------------------------------
15. There and Back
Event Type: Race
Start: Shires and Paradise Keys
Finish: Paradise Keys Bridge
Distance: 4.5mi
Checkpoints: Paradise Keys Bridge (under the sign), Paradise Keys Bridge (near
the mainland), 4th (before Webster), 4th (between Glancey and Root), King and
Franke, 2nd and King, Harber and King, Harber (just past the Auto Repair),
Wildcats Baseball Stadium, Webster (between 2nd and 3rd), 4th and Webster
------------------------------------------------------------------------------

===================
BP3I. Finish Points
===================
A list of the Finish Locations and what events end there. Starting in the
northeast at the Coastguard HQ and going clockwise from there

Coastguard HQ
-------------
Inferno Van Burning Route
X12 Burning Route
Hot Rod Coupe Burning Route
Emergency 911 (Marked Man)
Mayday Mayday (Marked Man)
Rescue Me (Marked Man)
Going Coastal (Race)
Save Ferris (Race)
Avant Guard (Race)
Coast to Coast (Race)
Rollercoaster (Race)
Burning Ride #5
Burning Ride #18
Midnight Ride #4
Midnight Ride #17

Waterfront Plaza
----------------
SI-7 Burning Route
Racing Oval Champ Burning Route
Hostile Water (Marked Man)
Plaza Endurance (Race)
Eastern Promise (Race)
Plain Sailing (Race)
Pleasure Cruise (Race)
Waterway to Go (Race)
Burning Ride #3
Burning Ride #7
Burning Ride #10
Midnight Ride #16
Midnight Ride #18

Wildcats Baseball Stadium
-------------------------
Cavalry Burning Route
Vegas Burning Route
Hydros Custom Burning Route
Grand Marais Burning Route
GT 2400 Burning Route
GT Concept Burning Route
Racing WTR Burning Route
Strike Out (Marked Man)
Run Home (Marked Man)
Baseball Battle (Race)
Call of the Wild (Race)
Curveball (Race)
Stealing 1st (Race)
Run for the Plate (Race)
Burning Ride #2
Burning Ride #16
Midnight Ride #8
Midnight Ride #11

Naval Yard
----------
Mesquite Burning Route
Pioneer Burning Route
Manhattan Burning Route
616 Sport Burning Route
Tempesta Burning Route
Safe Harbor (Marked Man)
Press Ganged (Marked Man)
Hard Fort (Race)
Torpedo Run (Race)
Deep South (Race)
The Duel (Race)
Man O War (Race)
Burning Ride #4
Burning Ride #6
Midnight Ride #5
Midnight Ride #19

Lone Stallion Ranch
-------------------
Reliable Custom Burning Route
LM Classic Burning Route
Fastback Burning Route
Citizen Burning Route
Uberschall 8 Burning Route
Stampede (Marked Man)
Steeplechased (Marked Man)
Demolition Derby (Race)
Full Gallop (Race)
Horse Power (Race)
Final Furlong (Race)
Spaghetti Western (Race)
Burning Ride #8
Burning Ride #15
Midnight Ride #7
Midnight Ride #13

Wind Farm
---------
P12 Burning Route
Touge Sport Burning Route
500 GT Burning Route
Hawker Burning Route
Thunder Custom Burning Route
Run Like the Wind (Marked Man)
Power Struggle (Marked Man)
Power Surge (Race)
Go West! (Race)
Race to the Summit (Race)
Spin City (Race)
Catch My Drift (Race)
Burning Ride #11
Burning Ride #14
Midnight Ride #12
Midnight Ride #15

Observatory
-----------
Spur Burning Route
Annihilator Burning Route
Takedown 4x4 Burning Route
25 V16 Revenge Burning Route
Seeing Stars (Marked Man)
Run to the Hills (Marked Man)
Mano A Mano (Race)
Lakeside Getaway (Race)
Tunnel Vision (Race)
Far, Far Away (Race)
Reach for the Stars (Race)
Burning Ride #9
Burning Ride #19
Midnight Ride #3
Midnight Ride #10

Country Club
------------
Ikusa GT Burning Route
R-Turbo Roadster Burning Route
Hyperion Burning Route
Opus Burning Route
Club Sandwich (Marked Man)
Driving Off (Race)
High Noon Club (Race)
Riverside Run (Race)
Rat Race (Race)
Heads Up (Race)
Burning Ride #1
Burning Ride #17
Midnight Ride #6
Midnight Ride #14

Random Locations
----------------
Burning Ride #12 (Chubb and West Lake)
Burning Ride #13 (Nelson and Lewis)
Midnight Ride #1 (Andersen and Glancey)
Midnight Ride #2 (South Bay and Hall)
Midnight Ride #9 (2nd and Hamilton)

==================
BP4. Discoverables
==================
A list of where all: Junkyards, Gas Stations, Auto-Repairs, Paint Shops, and
Parking Garages are. Find all of them to complete a challenge.

==============
BP4A. Junkyard
==============
You begin the game from the Junkyard in Downtown Paradise. The last Junkyard
you visit offline before turning off the game will be the one you start from
the next time you play. There is one Junkyard in each area of Paradise for a
total of 6. They have a red claw icon

Downtown Paradise
-----------------
Angus and East Crawford

Palm Bay Heights
----------------
Hamilton and Young

Harbor Town
-----------
Manners and South Rouse

Silver Lake
-----------
Ross and Nelson

White Mountain
--------------
Chubb Lane (The map says it is down Chubb Lane but it is down Hans Way between
South Mountain and Chubb)

Big Surf Island
---------------
Grange Hill

=================
BP4B. Gas Station
=================
Drive through a Gas Station at any time to refill your boost, if your car even
has any. There are 15 Gas Stations throughout Paradise. They have a blue pump
icon

Downtown Paradise
-----------------
Angus Wharf (Between Watt and 4th)
Angus and Webster
Andersen St (Between Root and Glancey)

Palm Bay Heights
----------------
Hamilton and Young
East Crawford and Nakamura

Harbor Town
-----------
Lambert and South Rouse
South Bay Expwy (Between Gabriel and Parr)
Lambert and Harber

Silver Lake
-----------
East Lake and Hubbard
East Lake and Rack
Nelson Way (Between Read and Lewis)

White Mountain
--------------
Nelson and Uphill
Chubb Lane (Between the two West Lake intersections)
South Mountain Drive (Where the road starts to head north)

Big Surf Island
---------------
Shires Drive
Maguire Road

=================
BP4C. Auto-Repair
=================
There are 12 Auto-Repairs around Paradise. Drive through one at any time to
fix your car. If you reach Critical Damage during a Road Rage or Marked Man,
drive through one and your car will be as good as new. They have a blue wrench
icon

Downtown Paradise
-----------------
Harbor and Root
Angus Wharf (Just north of the Watt intersection)

Palm Bay Heights
----------------
East Crawford and Hudson
Hubbard and Lambert
Young Av (Just west of the Paradise intersection)

Harbor Town
-----------
Warren Av (Just south of the Hamilton intersection)
South Bay and South Rouse

Silver Lake
-----------
Nelson Way (Between West Crawford and Ross)
South Rouse Drive (Between Lawrence and Rack)

White Mountain
--------------
West Lake and Chubb (The northern intersection)
Schembri and Chubb

Big Surf Island
---------------
Pitt Av

================
BP4D. Paint Shop
================
There is one Paint Shop in each area of Paradise. Drive through to change your
cars color. Carbon and sponsor cars, Citizen, Thunder Shadow, and PCPD Special
can’t be painted. Gold and Platinum cars can’t be painted however; Chrome
Bikes can. Their icon is a blue spray can

Downtown Paradise
-----------------
7th and Webster

Palm Bay Heights
----------------
Hamilton and 5th

Harbor Town
-----------
Harber and Hamilton

Silver Lake
-----------
East Lake Drive

White Mountain
--------------
West Lake and Cannon

Big Surf Island
---------------
Paradise Keys Bridge

====================
BP4E. Parking Garage
====================
There are 11 Parking Garages in Paradise City but only in the three city
areas. Make it on top of all eleven to complete a challenge. They can easily
be spotted from the road because they have a big yellow sign with a black
“P”.
They have no minimap mark. There is a Smash Gate you have to go through to get
into all of them and some have more Smashes, Super Jumps, or jumps to get
Billboards on top

Downtown Paradise
-----------------
1. Webster Av, between 4th and East Crawford. The entrance is on the east side
of Webster
2. Angus Wharf, between 4th and Andersen. The entrance is on the east side of
Angus
3. 1st St, between Glancey and Root. The entrance is on the south side of 1st
4. Fry Av, between 2nd and 3rd. The entrance is on the west side of Fry

Palm Bay Heights
----------------
1. Hudson Av, between 9th and East Crawford. The entrance is on the east side
of Hudson
2. Young Av, between Paradise and Franke. The entrance is on the north side of
Young
3. Lambert Pkwy at 5th. The entrance is on the west side of Lambert or
straight on 5th
4. Hamilton Av, between 3rd and Young. The entrance is on the west side of
Hamilton

Harbor Town
-----------
1. Manners Av, between Shepherd and Gabriel. The entrance is on the north side
of Manners
2. Hall Av, between South Bay and Manners. The entrance is on the east side of
Hall
3. Lambert Pkwy, between Hall and South Rouse. The entrance is on the south
side of Lambert

===============
BP5. Road Rules
===============
A list of both Time and Showtime Road Rules. After winning 4 events, Atomika
will tell you about Road Rules. For Time Road Rules, you are going to want to
use a car with a high speed rating. Stunt and Speed do well here but I prefer
Stunt because it is easier to use Boost. For Showtime Road Rules, Aggression
cars are preferred because, the bigger the Boost bar, the farther you can go.
Plus most Aggression cars are big, which means hitting cars can be a bit
easier. Road Rules don’t count towards your Licenses but do count towards 100%

=====================
BP5A. Time Road Rules
=====================
To begin a Time Road Rule, just drive down the road. It doesn’t matter if you
are doing an event or not. Cagney changed it so that you don’t have to use the
D-pad to cycle through until you find “Best Offline Time”. You need to go
from
one end of the road to the other before time expires. You can use shortcuts,
but be careful. If a shortcut ends up on the same road, (EX: Cutting through
the Hotel on Angus) then there is no problem. There are some shortcuts like
the Uphill steps that will not count and the clock will stop and disappear. If
a shortcut leads you onto another road, however; you begin to be timed for the
road you end up on as if you weren’t on the road you came from.

Road-Time
---------
1st-34.9
2nd-45.7
3rd-38.4
4th-21.6
5th-29.8
7th-33.3
9th-35.6
Andersen-15.5
Angus-41.8
Cannon-13.5
Casey-26.1
Chubb-52.0
East Crawford-44.8
East Lake-1:11.3
Evans-23.7
Franke-22.9
Fry-14.1
Gabriel-13.4
Geldard-25.0
Glancey-32.7
Hall-26.9
Hamilton-44.0
Hans-35.8
Harber-54.8
Hawley-6.5
Hubbard-1:01.7
Hudson-8.1
I-88 Section 1-40.7
I-88 Section 2-51.0
I-88 Section 3-48.4
I-88 Section 4-1:07.6
King-21.5
Lambert-1:26.4
Lawrence-25.9
Lewis-34.4
Lucas-1:01.4
Manners-1:00.2
Moore-9.2
North Mountain-1:46.3
North Rouse-1:18.4
Nakamura-4.7
Nelson-1:53.9
Newton-24.9
Paradise-19.8
Parr-17.5
Patterson-8.2
Rack-25.6
Read-40.6
Riverside-8.4
Root-44.8
Ross-21.1
South Bay-52.7
South Mountain-1:21.3
South Rouse-51.7
Schembri-45.3
Shepherd-12.9
Sullivan-6.8
Uphill-32.4
West Crawford-1:08.5
West Lake-49.6
Warren-6.7
Watt-5.8
Webster-32.9
Young-31.4

=========================
BP5B. Showtime Road Rules
=========================
To begin Showtime, Hit L1 and R1 at the same time. You can enter Showtime at
any time, even to end events. If you hit up on the D-pad until it says “Best
Offline Crash”. Scores range anywhere from 250,000 on small roads and most
roads in the west to 1,500,000 on long roads or roads with a lot of traffic.
Changing roads is different in Showtime than Time. From
one_low_s-ten@hotmail.com-Actually, it's whatever street you started on,
regardless where you finish up on.  For example, I started on E Crawford Drive
and went onto 7th street and the street was still read as E Crawford Drive
when my score was tallied up. So, you can travel to whatever street you want
to, as long as the road you started on is the one you want the score to be
accounted for. If you smash any sign like a Highway sign or a Billboard, you
get a 10,000 bonus. Your distance traveled gets multiplied by 100 and added to
your score. For every bus you hit or cause to crash into any car you already
hit, you get a +1 multiplier. If you use cars without boost, like the Rai-Jin
or Olympus, you will receive a temporary Grey Boost bar that is about the size
of a Stunt Boost bar.

Road-Score
----------
1st-700,000
2nd-700,000
3rd-700,000
4th-700,000
5th-700,000
7th-500,000
9th-700,000
Andersen-700,000
Angus-1,500,000
Cannon-250,000
Casey-250,000
Chubb-250,000
East Crawford-1,500,000
East Lake-500,000
Evans-700,000
Franke-700,000
Fry-700,000
Gabriel-500,000
Geldard-250,000
Glancey-700,000
Hall-500,000
Hamilton-1,000,000
Hans-250,000
Harber-700,000
Hawley-700,000
Hubbard-500,000
Hudson-700,000
I-88 Section 1-700,000
I-88 Section 2-700,000
I-88 Section 3-700,000
I-88 Section 4-700,000
King-700,000
Lambert-1,000,000
Lawrence-250,000
Lewis-250,000
Lucas-250,000
Manners-400,000
Moore-700,000
North Mountain-250,000
North Rouse-250,000
Nakamura-700,000
Nelson-250,000
Newton-700,000
Paradise-700,000
Parr-500,000
Patterson-700,000
Rack-250,000
Read-250,000
Riverside-700,000
Root-700,000
Ross-250,000
South Bay-1,500,000
South Mountain-250,000
South Rouse-700,000
Schembri-250,000
Shepherd-500,000
Sullivan-700,000
Uphill-250,000
West Crawford-700,000
West Lake-700,000
Warren-500,000
Watt-700,000
Webster-1,000,000
Young-700,000

=====================
BP5C. Bike Time Rules
=====================
Bike Time Rules follow basically the same principles that the regular Time
Rules have. If you go onto a different road before you have made it to the end
of the one you are on, you will begin to be timed for the road you went onto
if you turn onto one of the ends of the road. The time listed first is the
Road Time during the day. The second time is for the night. The time for the
Night Rule will always be faster than the Day Rule because of lighter traffic.

Road-Day Time/Night Time
------------------------
1st-38.3/33.6
2nd-50.2/47.9
3rd-42.2/40.3
4th-23.7/22.6
5th-32.7/31.2
7th-36.7/35.0
9th-39.1/37.3
Andersen-17.0/16.2
Angus-45.9/43.8
Cannon-14.8/14.1
Casey-28.7/27.4
Chubb-57.0/54.4
East Crawford-49.2/47.0
East Lake-1:19.4/1:14.8
Evans-26.0/24.8
Franke-25.1/24.0
Fry-15.5/14.8
Gabriel-14.7/14.0
Geldard-27.6/26.3
Glancey-35.9/34.3
Hall-29.5/28.2
Hamilton-49.6/45.4
Hans-39.3/37.5
Harber-1:00.2/57.5
Hawley-7.1/6.8
Hubbard-1:07.8/1:04.7
Hudson-8.9/8.5
I-88 Section 1-44.7/42.7
I-88 Section 2-58.2/53.6
I-88 Section 3-53.2/50.8
I-88 Section 4-1:14.3/1:10.9
King-23.6/22.5
Lambert-1:35.0/1:31.7
Lawrence-28.4/27.1
Lewis-37.8/35.1
Lucas-1:07.5/1:04.4
Manners-1:06.2/1:03.2
Moore-10.1/9.6
North Mountain-1:58.9/1:51.6
North Rouse-1:29.2/1:27.3
Nakamura-5.1/4.9
Nelson-2:05.2/1:58.5
Newton-27.3/26.1
Paradise-21.7/20.7
Parr-19.2/18.3
Patterson-9.0/8.6
Rack-29.8/28.1
Read-44.6/42.6
Riverside-9.2/8.8
Root-49.2/47.0
Ross-23.2/22.1
South Bay-57.9/55.3
South Mountain-1:29.4/1:25.3
South Rouse-56.8/54.2
Schembri-49.8/47.5
Shepherd-14.1/13.5
Sullivan-7.4/7.1
Uphill-35.6/34.0
West Crawford-1:15.3/1:11.9
West Lake-54.5/52.0
Warren-7.3/7.0
Watt-5.3/5.0
Webster-36.1/34.5
Young-34.5/32.9

================================
BP5D. Big Surf Island Road Rules
================================
Just like with Time Road Rules in the rest of Paradise City, switching roads
before finishing the one you are being timed for will result in having the
road you were being timed on change to the road you just turned on, as long as
you turn onto one of the ends of the road.

Road-Time
---------
Daniell-11.98
Glover-6.05
Grange-10.75
Griffin-4.90
Huntley-18.42
Jacobs-8.80
Lipscomb-11.25
Maguire-43.79
McDonald-11.22
Paradise Keys-33.42
Pitt-18.77
Shires-35.43

Showtime Rules are still the same on the Island. Hitting buses or causing them
to crash will add to your multiplier, smashing signs will add 10,000 to your
score, and your distance is multiplied by 100 and added to your score before
being multiplied.

Road-Score
----------
Daniell-350,000
Glover-200,000
Grange-100,000
Griffin-100,000
Huntley-100,000
Jacobs-200,000
Lipscomb-100,000
Maguire-350,000
McDonald-200,000
Paradise Keys-350,042
Pitt-350,000
Shires-200,000

Bikes also have Road Rules on Big Surf Island that you can complete. Just like
in Paradise City there are Road Rules for the Day and the Night

Road-Day Time/Night Time
------------------------
Daniell-13.10/12.50
Glover-8.80/8.30
Grange-11.80/11.20
Griffin-5.30/5.10
Huntley-18.00/17.20
Jacobs-9.40/9.00
Lipscomb-12.30/11.80
Maguire-48.10/45.90
McDonald-12.30/11.70
Paradise Keys-36.70/35.00
Pitt-20.60/19.70
Shires-38.90/37.20

===============
BP6. Challenges
===============
Challenges for both Offline and Online. Only the host can select which Online
Freeburn Challenges the group does. For Online challenges, I will list whether
your score counts for you alone (Individual) or whether everyone’s score is
combined (Co-op). For all challenges listed Individual, everyone needs to
complete the challenge to receive credit for completing it. If you join a game
is the middle of the challenge, you will not have to complete the challenge,
you can drive around and try to own some of Today’s Best. Most Freeburn
challenges repeat themselves with more players. If someone leaves a Freeburn
challenge before it is complete, the other drivers can still complete the
challenge as long as they still can beat it without that person. It will only
work for 3P challenges and up. This goes for both Timed and Freeburn Bike
Challenges as well. The Time Challenges will be included after the 50 Freeburn
Challenges with the first one numbered “T1”. For any time challenges that
require you to do a lap on I-88 or to get from one Toll Booth to another, the
challenge will be cancelled immediately if any driver leaves I-88.

========================
BP6A. Offline Challenges
========================
Certain challenges require using certain cars to get them but other than that,
you can use any car to complete these challenges. You can complete some of
these challenges while you are online as well

1.	Lookin’ Good: Repair your first wrecked car. Once you start, take the
Cavalry to the Auto-Repair on Angus

2.	Watt?: Set a Time Road Rule on Watt St

3.	It’s Showtime: Set a Showtime Road Rule on East Crawford Dr

4.	Great Start: Win a Race. The race at Webster and 7th is an easy way to
get this challenge done because it is a drag race down Webster

5.	Misdemeanor: Collect 5 Billboards

6.	Off the Beaten Path: Collect 25 Smashes

7.	Getting Away With It: Win a Race without crashing. Use the same strategy
as Great Start

8.	Bottom of the Class: Get your D Class License

9.	Yatta!: Shutdown the SI-7

10. Showboating: Get a x5 multiplier in Showtime

11. Perfect Rage: Get 10 Takedowns in Road Rage without crashing

12. Rising from the Ashes: Repair your car at Critical Damage in a Road Rage
event

13. Spinnin’ Around: Perform a 360 degree Flat Spin in any car

14. Frenzy!: Get a Takedown Frenzy (5 Takedowns in a row without crashing)

15. Underachiever: Get your C Class License

16. Learning to Fly: Successfully land 5 Super Jumps

17. Getting Into the Groove: Get a x2 Boost Chain

18. Taking Down Your Elders: Shutdown the Rossolini LM Classic

19. Duckin’ and Weavin’: Win a Marked Man without being taken down. The
Marked
Man at Hamilton and 5th is the shortest which may be the easiest

20. 7 Stunt Wonders: Win 7 unique Stunt Runs. Whether you do these during the
same license or not doesn’t matter, as long as they start at 7 different
locations. You will have this challenge complete by the time you get your
Elite License since you would have to win all Stunt Runs

21. Curb Job: Power Park with at least an 80% rating

22. The Show Must Go On: Get a x10 multiplier in Showtime

23. Gate Crasher: Collect 200 Smashes

24. Road Block: Set a Showtime Road Rule on 30 roads

25. Speed Freak: Set a Time Road Rule on 30 roads

26. Feeling the Burn: Win 10 Burning Routes

27. Rampage!: Get a Takedown Rampage (10 Takedowns in a row without crashing,
turning around, long time between Takedowns). If you are having trouble, head
onto I-88

28. The Mean Mile: Set a record of 1 mile driving in Oncoming

29. Must Try Harder: Get your B Class License

30. Manhattan Project: Shutdown the Hunter Manhattan

31. Un-Chained Felony: Get a x10 Boost Chain

32. Parallel Park: Power Park with a 100% rating

33. You’ve Just Hired the B-Team: Shutdown the Carson Inferno Van

34. Millionaires’ Club: Score over 1,000,000 in Stunt Run

35. Hangtime: Successfully land 25 Super Jumps

36. Chairman of the Boards: Collect 60 Billboards

37. Daredevil: Land a 2 Barrel Roll jump. The jumps at Read Lane, Quarry
entrance, and off Rockridge Dam are good places to do this challenge

38. Boosting Around The World: Get a x20 Boost Chain. If you are having
trouble getting this challenge completed, here is an easy way to do it. Get in
the SI-7 and start the Stunt Run (yes Stunt Run) at Patterson and 9th. Head up
and Patterson and go into the Oncoming lane of I-88 and start boosting. After
about a lap, you should have this challenge complete. The reason for doing a
Stunt Run is because the traffic thins out even more than online making it
real easy except for around the toll booths or if it is foggy while doing it.

39. Flying Colors: Get your A Class License

40. The Full Monty: Shutdown the Montgomery GT 2400

41. Stunt Superstar: Score a x40 multiplier in Stunt Run. This one is one of
the hardest challenges to complete. Express Yourself, Falling Down, and Base
Jumper are good ones for this challenge. I’ve heard a lot of people doing this
by hitting at least 3 of these places plus anywhere in between: Railroad along
Nelson, Quarry, South Bay Bridge, and Eastern Shore Airfield (at least I went
there when I managed to get it). A good handling car, like the Hawker, is
recommended for some of the risky attempts

42. Supercharged: Win 25 Burning Routes

43. King of the Road: Shutdown the Jansen X12 Supercar

44. Car in a China Shop: Get 500 Takedowns (incl. Online and Offline)

45. Fall Guy: Shutdown the Hunter 4x4

46. Paradise Won: Win your Burnout Driving License

47. Elementary: Win a Race in the Watson 25 V16 Revenge. The race at Webster
and 7th is an easy one

48. All Pimped Out: Win all Burning Routes

49. Explorer: Find all events

50. Paid and Displayed: Enter all Parking Garages. Before you complete this
challenge, the ticker at the bottom will tell you to visit the game’s site to
figure out how to get it. Just make it to the roof of all 11 Parking Garages

51. Long Haul: Drive 750 miles

52. Bustin’ Out: Collect all Billboards

53. Totally Smashed: Collect all Smashes

54. Running Scared: Win a Marked Man in the Krieger Racing WTR. This one is a
challenge as well because you can only crash twice before you fail. Strike Out
is recommended since it is the shortest Marked Man. When you begin, use the
ramp next to the Parking Garage to get onto the railroad above. Jump the gap
and after you land, there will be another ramp in the middle of the road. You
will be back on the railroad for a bit. Jump off and boost through the finish
and you should get it.

55. Flying High: Successfully land all Super Jumps

56. Speed King: Set a Time Road Rule on every road

57. Crashin’ All Over the World: Set a Showtime Road Rule on every road

58. Shopaholic: Find all Drive Thrus and Parking Garages

59. Elite: Win your Burnout Elite License

60. Criterion Elite: Get your Elite License, win every event, find all
discoverables, and beat every Road Rule

Bike Challenges
---------------
1.	I Wheelie Did It!: Pull a 10 yard wheelie

2.	Get Your Motor Running: Clock up 50 miles driving around Paradise City

3.	Hound Dog: Complete and Day Road Rule by beating the time along any
street between 8am and 8pm

4.	Night Crawler: Complete and Night Road Rule by beating the time along
any street between 8pm and 8am

5.	24 Hours In Paradise: Ride a bike for a full 24 hour day and night cycle

6.	Biker Gang: Ride 10 Miles in an 8 player lobby

7.	Part of the Pack: Head online and team up with other riders to complete
any Bike Freeburn Challenges

8.	Leader of the Pack: Complete 1 set of Bike Freeburn Challenges

9.	Show-Off: Pull a wheelie over 500 yards

10. Burning Rubber: Complete 32 of the Day & Night Road Rules

11. Fly Me To The Moon: Successfully land a jump of at least 2 seconds air
time

12. Wheelie Far: Pull a wheelie over 1000 yards. Go down Lawrence road to make
it easy since it is the straightest road

13. Daylight Runner: Win 10 Burning Rides

14. Speed in the City: Win 10 Midnight Rides

15. Rulin 9 to 5: Complete 32 Day Road Rules

16. King of Darkness: Complete 32 Night Road Rules

17. Own the Day and Night in Style: Get your Total Road Rule Time below 80
minutes

18. Long Distance Rider: Clock up 250 miles riding around Paradise City

19. Full Bike License: Earn 100% on your Bike License-Complete all Burning and
Midnight Rides

20. 101% Rider Elite: Complete all Road Rules, all Burning & Midnight Rides,
and 2 sets of Bike Freeburn Challenges (You can do just the 2P Timed and
Freeburn challenges to get this award)

===========================
BP6B. Xbox 360 Achievements
===========================
I will include the amount of points given for completing each achievement

1.	Lookin’ Good (5): Repair your first wrecked car. Once you start, take
the Cavalry to the Auto-Repair on Angus

2.	Watt? (10): Set a Time Road Rule on Watt St

3.	It’s Showtime (10): Set a Showtime Road Rule on East Crawford Dr

4.	Great Start (10): Win a Race. The race at Webster and 7th is an easy way
to get this challenge done because it is a drag race down Webster

5.	Misdemeanor (10): Collect 5 Billboards

6.	Off the Beaten Path (10): Collect 25 Smashes

7.	Bottom of the Class (20): Get your D Class License

8.	Perfect Rage (5): Get 10 Takedowns in a Road Rage without crashing

9.	Rising From the Ashes (10): Repair your car at Critical Damage in a Road
Rage event

10. Spinnin’ Around (10): Perform a 360 degree Flat Spin in any car

11. Underachiever (30): Get your C Class License

12. Learning to Fly (10): Successfully land 5 Super Jumps

13. Duckin’ and Weavin’ (10): Win a Marked Man without being taken down. The
Marked Man at Hamilton and 5th is the shortest which may be the easiest

14. The Show Must Go On (20): Get a x10 multiplier in Showtime

15. Rampage! (20): Get a Takedown Rampage (10 Takedowns in a row without
crashing, turning around, long time between Takedowns). Head onto I-88 if you
are having trouble

16. Must Try Harder (40): Get your B Class License

17. Parallel Park (20): Power Park with a 100% rating

18. Daredevil (25): Land a 2 Barrel Roll jump. The jumps at Read Lane, Quarry
entrance, and off Rockridge Dam are good places to do this challenge

19. Boosting Around the World (25): Get a x20 Burnout Chain. If you are having
trouble getting this challenge completed, here is an easy way to do it. Get in
the SI-7 and start the Stunt Run (yes Stunt Run) Lighthouse Party at Patterson
and 9th. Head up and Patterson and go into the Oncoming lane of I-88 and start
boosting. After about a lap, you should have this challenge complete. The
reason for doing a Stunt Run is because the traffic thins out even more than
online making it real easy except for around the toll booths or if it is foggy
while doing it.

20. Flying Colors (50): Get your A Class License

21. Millionaires’ Club (25): Score over 1,000,000 in a Stunt Run

22. Supercharged (20): Win 25 Burning Routes

23. Car in a China Shop (20): Get 500 Takedowns (incl. Offline and Online)

24. Paradise Won (60): Win your Burnout Driving License

25. All Pimped Out (10): Win all Burning Routes

26. Explorer (10): Find all Events

27. Paid and Displayed (10): Enter all Parking Garages. Before you complete
this challenge, the ticker at the bottom will tell you to visit the game’s
site to figure out how to get it. Just make it to the roof of all 11 Parking
Garages

28. Bustin’ Out (20): Collect all Billboards

29. Totally Smashed (20): Collect all Smashes

30. Flying High (20): Successfully land all Super Jumps

31. Speed King (20): Set a Time Road Rule on every road

32. Crashin’ All Over the World (20): Set a Showtime Road Rule on every road

33. Shopaholic (10): Find all Drive Thrus and Parking Garages

34. Elite (70): Win your Burnout Elite License

35. Criterion Elite (20): Get your Elite License, win every event, find all
discoverables, and beat every Road Rule

36. Online Racer (10): Complete an Online Race

37. First Win (10): Win your first 8-Player Online Race

38. Online Champion (20): Win 10 Online Races

39. Online and Kicking (30): Complete 20 online events

40. Firestarter (20): Make 50 Online Rivals

41. Just for Pics (10): Make your first online Rival

42. Happy Snapper (10): Send 5 Camera Shots

43. Notorious (20): Send 50 Camera Shots

44. Hotshots (20): Get 50 Snapshots in your Lineup

45. Join the Party (10): Complete 1 online Challenge

46. Party Crasher (15): Complete 25 online Challenges

47. Party Animal (20): Complete 250 online Challenges. They need to be
Freeburn Challenges. Time challenges won’t work

48. Block Party (40): Complete a whole section of online Challenges (excluding
PDLC)

49. Burnout Skills (30): In an 8-Player online Freeburn lead 6 of the Today’s
Best Scores

50. Criterion Fever (20): Takedown one of the Criterion Staff members or
anyone who has already taken one of them down

51. Perfect Party Game (25): Complete a Party game where every player scores
in every round

52. Massive Party Game (25): Complete a Party game of 8 rounds with 8 players

53. The Right Side of the Law (30): Awarded for being on the winning Cops team
in a Cops and Robbers game on XBOX Live

54. The Gang Is Back In Town (30): Awarded for being on the winning Robbers
team in a Cops and Robbers game on XBOX Live

55. Golden (30): Awarded for delivering the Gold to your team base in a Cops
and Robbers game on XBOX Live

56. Smash N’ Grab (20): Collect 20 Island Smashes

57. Surf Boards (20): Collect 15 Island Billboards

58. Island Explorer (20): Find all 15 Island Events

59. Crash TV Air Time (25): Land the Mega Jump from the Crash TV Ski Jump and
get at least 4.5 seconds of Air Time

60. People Person (25): Awarded when you complete all 10 Island Freeburn
Challenges. These can be completed by 2-8 players

==================================
BP6C. 2-Player Challenges (Online)
==================================
To save making another section for them, after the 50 Freeburn Challenges, I
will list the Time Challenges with the first being “T1”

1.	Go Crash!: Crash into each other (Co-op)

2.	Get Social: Meet inside the Wildcats Baseball Stadium (Co-op)

3.	Go Jump!: Get some air (Individual)

4.	Oncoming Intro: Drive 75 yards in oncoming traffic (Individual)

5.	Drift Intro: Drift your car (Individual)

6.	Go Clubbing: Meet at the Maplemount Country Club (Co-op)

7.	Near Miss Intro: Near Miss another vehicle (Individual)

8.	Jump Intro: Land a Jump of at least 35 yards (Individual)

9.	Crash Bridge: Crash into each other in mid-air whilst jumping the
Paradise Av Bridge (Co-op)

10. Smash and Grab: Smash 2 Burnout Billboards (Individual)

11. Fountain Missed: Get 1,500 yards of Drift and 2 Near Misses around the
Franke Av Fountain. Both drivers must contribute for success (Co-op)

12. In the Navy: Meet up at the Naval Yard (Co-op)

13. Jumping Express: Land 10 jumps on the South Bay Expressway Bridge
(Individual)

14. Jump Casey: Get 500 yards of Jump Distance over the gap on Casey Pass.
Both drivers must contribute for success (Co-op)

15. Mineheads: Use the giant conveyer ramps to jump the Quarry stream twice
(Individual)

16. Splashdown: Crash into each other on the roof of the Waterworks behind the
Dam (Co-op)

17. Rock and Rolls: Land 10 Barrel Rolls in the Quarry. Both drivers must
contribute for success (Co-op)

18. Drift Track: Drift 2,000 yards in the Stock Car Racing Track (Individual)

19. Air Time on Uphill: Get 12 seconds of Air Time from the Uphill Steps. Both
drivers must contribute for success (Co-op)

20. Drifters: Drift 600 yards (Individual)

21. Nelson Oncoming: Drive 500 yards along Nelson Way in Oncoming Traffic
(Individual)

22. Dare to Jump!: Land 8 jumps over Dead Man’s Edge. Both drivers must
contribute for success (Co-op)

23. High Jump: Land a jump of at least 120 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

24. Air Hoop: Jump through the Red Aircraft Fuselage Section in the Airfield
(Individual)

25. Barrel Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section
in the Airfield (Individual)

26. Flat Spin Intro: Flat Spin off any ramp (Individual)

27. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

28. Beachfront Rolls: Land 2 Barrel Rolls on the Big Surf Beach (Co-op)

29. Boost Chain: Boost non-stop for 10 seconds (Individual)

30. Minute Man!: Accumulate 60 seconds of Boosting (Individual)

31. Boardwalk: Smash 8 Burnout Billboards. Both drivers must contribute for
success (Co-op)

32. The I-88 Freeway: Drive 8,000 yards along I-88 in Oncoming traffic
(Individual)

33. Near Miss Chain: Get 5 Near Miss without crashing (Individual)

34. Drift and Near Miss: Get 2,000 yards of Drift and 20 Near Misses anywhere.
Both drivers must contribute for success (Co-op)

35. Wave Jumping: Jump over each other using the ramps on the Big Surf Beach
(Co-op)

36. Find Space: Power Park your car (Individual)

37. Into Space: Jump from the Car Park on the east side of Angus Wharf to meet
up on top of the Car Park on the west side (Co-op)

38. Off The Rails: Both drivers Barrel Roll off the ramps on the railroad in
Big Surf at the same time (Co-op)

39. Chain Gang: Both drivers Chain 600 yards on Oncoming on I-88 at the same
time (Co-op)

40. Read Double: Land a Double Barrel Roll off the Read Lane ramp (Individual)

41. 720!: Get 720 degrees of Flat Spin off the broken bridge by Nelson Way.
Both drivers must contribute for success (Co-op)

42. Hole in One!: Jump through the giant hole in the rock by North Mountain Dr
(Individual)

43. Drift and Shout: Get 3 Barrel Rolls and 600 yards of drift by jumping off
the Rockridge Cliff and driving back up (Individual)

44. 180!: Land a Flat Spin of at least 180 degrees off any ramp (Individual)

45. Long Jumpers: Land a jump of at least 150 yards

46. Express Yourself: Get 1,000 degrees of Flat Spin and 1,000 yards of
Oncoming on the South Bay Expressway Bridge. Both drivers must contribute for
success (Co-op)

47. Eyes Bleed: Boost non-stop for 20 seconds on I-88 (Individual)

48. Power Parking: Power Park and score 75% or better (Individual)

49. Billboard Top 10: Smash 10 Burnout Billboards (Individual)

50. Hoop-la: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

T1. Slam Dunk-Time: 1m25s
A.	Meet inside the Big Surf Basketball Court
B.	Get to the Hamilton Car Park and jump as quick as possible

T2. Time Travel-Time: 1m30s
A.	Meet up by the steps of Central Station
B.	Rush to the Downtown Park Fountain and every driver get 1,000 yards of
Drift

T3. Racking Up Reverse-Time: 1m30s
A.	Meet at the Angus Boat Hire in Heartbreak Hills
B.	Each driver, get 1,000 yards of Reverse Driving in one go, along Rack
Way. The clock is ticking!

T4. Free Fall Fix-Time: 3m00s
A.	Score a Vertical Takedown on each other in the West Crawford Tunnel
B.	Both drive through the Auto-Repair on Nelson Way, as fast as you can

T5. Tran-sports-Time: 3m30s
A.	Meet up inside the Wildcats Baseball Stadium
B.	Use the ramps on the Fry Avenue Car Park to meet up on the roof of the
DJR Sports Store

T6. Partners in Time-Time: 1m15s
A.	Each driver get 3 Aerial Near Misses using the ramps on the Big Surf
Beach
B.	Jump over each other using the ramps on the Big Surf Beach

T7. Aerodynamics-Time: 5m00s
A.	As a team, get into the Airfield and land 8 Barrel Rolls
B.	Every driver lands a Barrel Roll through the Grey hoop to stop the clock

T8. Flying Banners-Time: 3m00s
A.	Meet up inside the Airfield
B.	Smash 10 Billboards before time runs out

T9. Chopper Race-Time: 2m00s
A.	Meet up in the Heli Pad Car Park along North Rouse Drive
B.	Everyone race to get inside Tindle’s Mine before time runs out

T10. Look Behind You-Time: 2m30s
A.	Meet up at the Observatory
B.	Every driver get 2,000 yards of Oncoming whilst driving in reverse on
Read Lane, but hurry

==================================
BP6D. 3-Player Challenges (Online)
==================================

1.	Boost Baby: Use your Boost (Individual)

2.	Driver Destruction: Smash 1 Burnout Billboard (Individual)

3.	Get Air Time: Get 5 seconds of Air Time (Individual)

4.	Drift Intro: Drift 100 yards (Individual)

5.	Coastguards: Meet up at the Coastguard HQ (Co-op)

6.	Jump Co-op: Get 300 yards of Jump Distance. All drivers must contribute
for success (Co-op)

7.	Oncoming Intro: Drive 75 yards in Oncoming traffic (Individual)

8.	5 Near Misses: Get 5 Near Misses (Individual)

9.	All Drift: Drift 100 yards in one go (Individual)

10. Co-op Air Time: Get 15 seconds of Air Time. All drivers must contribute
for success (Co-op)

11. Barrel Roll: Land a Barrel Roll on Big Surf Beach (Individual)

12. 20 Second Run: Accumulate 20 seconds of Boosting (Individual)

13. Flight Time: Get 10 seconds of Air Time from the backstreet ramps off
Angus Wharf (Individual)

14. Go Ahead, Jump!: Every driver, jump over the other 2 drivers in the
Downtown Park (Co-op)

15. Flat Spin Intro: Flat Spin off any ramp (Individual)

16. Jump Bridge: Land 10 jumps on the South Bay Expressway Bridge (Individual)

17. Waterworks: Meet on the roof of the Waterworks behind the Dam (Co-op)

18. Earth Movers: Get 30 seconds of Air Time in the Quarry. All drivers must
contribute for success

19. The Paradise Job: Drive through the Pipeline by North Mountain Dr
(Individual)

20. Uphill Steps: Every driver, jump over the other 2 drivers using the Uphill
Steps (Co-op)

21. Fly on the Edge: Jump Dead Man’s Edge in both directions (Individual)

22. Windy Spinner: Accumulate 360 degrees of Flat Spin on the jumps by the
Wind Farm (Individual)

23. Barn Busters: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

24. Airfield Marathon: Get 2,500 yards of Drift and 20 Jumps in the Airfield.
All drivers must contribute for success (Co-op)

25. Air Prox: Get 5 Near Misses in the Airfield (Individual)

26. Hoops of Glory: Jump through the Red Aircraft Fuselage Section in the
Airfield (Individual)

27. Long Jump: Get 500 yards of Jump Distance (Individual)

28. Tunnel Vision: Get a 5-vehicle Near Miss Chain in the Lawrence Road Tunnel
(Individual)

29. 15 Second Run: Boost non-stop for 15 seconds (Individual)

30. Ocean View Spins: Land a Flat Spin of at least 90 degrees off the Ocean
View Steps (Individual)

31. Beachfront Display: Every driver, Barrel Roll over the other 2 drivers
using the ramps on Big Surf Beach (Co-op)

32. O2K: Drive 2,000 yards in Oncoming traffic (Individual)

33. Splash Drift: Drift 4,000 yards around the Franke Avenue Fountain. All
drivers must contribute for success (Co-op)

34. Draw Jumping: Land 15 Jumps over the Paradise Avenue Bridge. All drivers
must contribute for success (Co-op)

35. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op)

36. Near Miss Chain: Get a 7-vehicle Near Miss Chain (Individual)

37. Co-op Smash: Smash 10 Burnout Billboards. All drivers must contribute for
success (Co-op)

38. Traffic Calming: Power Park your car (Individual)

39. Countdown: Accumulate 60 seconds of Boosting (Individual)

40. Fish and Flips: Get 720 degrees of Flat Spin and 20 Jumps at the Manners
Pier. All drivers must contribute for success (Co-op)

41. Express Jumps: Land 21 Jumps on the South Bay Expressway Bridge. All
drivers must contribute for success (Co-op)

42. Reverse Cliff Top: Whilst driving in reverse, jump off the Rockridge Cliff
(Individual)

43. Rockfalls: Get 3,000 yards of Drift and 800 degrees of Flat Spin in the
Quarry (Individual)

44. Jump For Your Life: All drivers jump off the Read Lane ramps at the same
time (Co-op)

45. Sky Driver: Land a Jump of at least 100 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

46. Ready To Tumble: Land 10 Barrel Rolls over the broken bridge on 1st
Street. All drivers must contribute for success (Co-op)

47. Keep It Going: Boost non-stop for 20 seconds on I-88 (Individual)

48. City Sights: Jump from the Car Park on the east side of Angus Wharf to
meet up on top of the Car Park on the west side (Co-op)

49. 1st Street Reverse: Whilst driving in reverse, jump over the broken bridge
on 1st Street (Individual)

50. Check It Out!: Use the ramps on the Fry Avenue Car Park to meet up on the
roof of the DJR Sports Store (Co-op)

T1. Dizzy Yet?-Time: 2m25s
A.	Land 17 jumps between you over Paradise Avenue Bridge
B.	Meet up inside the Wildcats Baseball Stadium to stop the clock

T2. Webster Run-Time: 1m30s
A.	Meet up inside the Wildcats Baseball Stadium
B.	Every driver get 2,000 yards of Oncoming whilst driving in reverse up
and down Webster Avenue. Focus!

T3. Crush Hour Traffic-Time: 3m00s
A.	Every driver, crush another with a Vertical Takedown using the South Bay
Steps
B.	Race to the Toll Booths between Sections 4 & 1 of I-88 and drive through
it before the clock finishes

T4. Ticket to Ride-Time: 1m00s
A.	Meet up in the Toll Booths between Sections 1 & 2 of I-88
B.	Everyone squeeze onto the roof of the train yard before time runs out.
You’ll need Webster Car Park to get there!

T5. Ranger Danger-Time: 4m00s
A.	Each driver get 3 Aerial Near Misses using the steps by the Ranger
Station
B.	Each driver jump over all the others using the Ranger Steps-quickly!

T6. Clock-a-Hoop-Time: 4m00s
A.	Land 15 Jumps through the Airfield Hoops as a team
B.	Everyone drive through the Auto-Repair on Nelson Way to stop the clock

T7. Rolling Stock-Time: 4m00s
A.	Everyone get on top of the Yellow Bridge along the railroad in Crystal
Summit
B.	As a team, land 10 Barrel Rolls off the Read Lane ramp. Focus people!

T8. Back Hans-Time: 1m30s
A.	Meet up inside the Pipeline off North Mountain Drive
B.	Every driver do a single Reverse Drive of 1,000 yards along Hans Way.
Go, go, go!

T9. Smashing Time-Time: 2m00s
A.	Meet up at Lone Stallion Ranch
B.	Every driver, smash 3 Billboards as fast as possible

T10. Train Time-Time: 5m00s
A.	Meet up at the Observatory
B.	Everyone drive through the Building Site on the junction of East
Crawford and Moore Ave to finish

==================================
BP6E. 4-Player Challenges (Online)
==================================

1.	4 Way Play: Land 24 Jumps from the backstreet ramps off Angus Wharf. All
drivers must contribute for success (Co-op)

2.	Near Miss Intro: Near Miss another vehicle (Individual)

3.	Drift It: Drift 50 yards (Individual)

4.	50 Yard Jump: Land a Jump of at least 50 yards (Individual)

5.	Air Time: Get 8 seconds of Air Time (Individual)

6.	Go Clubbing: Meet at the Maplemount Country Club (Co-op)

7.	Fast of Last: Accumulate 10 seconds of Boosting (Individual)

8.	Pave Paradise: Power Park your car (Individual)

9.	Jump Distance: Get 350 yards of Jump Distance. All drivers must
contribute for success (Co-op)

10. Drawing Lots: Flat Spin over the Paradise Avenue Bridge (Individual)

11. Airfield Air Time: Land 4 Jumps in the Airfield (Individual)

12. 12k Drift: Get 12,000 yards of Drift and 12 Near Misses in the Airfield.
All drivers must contribute for success (Co-op)

13. Look and Leap: Land a Jump of at least 100 yards (Individual)

14. Billboard Intro: Smash 1 Burnout Billboard (Individual)

15. Island Hopping: Jump onto Silver Lake Island, then off again (Individual)

16. Victory!: Drive 2,400 yards along Nelson Way in Oncoming traffic. All
drivers must contribute for success (Co-op)

17. Barrel of Laughs: Land a Barrel Roll off the Read Lane ramp (Individual)

18. Stay On Target: Drive through the Pipeline on North Mountain Drive
(Individual)

19. Uphill Struggle: Get 4,000 yards of Drift and 8,000 yards of Oncoming on
Uphill Drive. All drivers must contribute for success (Co-op)

20. All Fired Up: Boost non-stop for 10 seconds (Individual)

21. The Rock Hole: Jump through the giant hole in the rock by North Mountain
Drive (Individual)

22. Jump and Miss: Get 20 Near Misses and land 30 Jumps on the South Bay
Expressway Bridge. All drivers must contribute for success (Co-op)

23. In The Navy: Meet up at the Naval Yard (Co-op)

24. Four-site: Use the ramps on the Lambert Avenue Car Park to meet up in the
second building in construction on Hall Avenue (Co-op)

25. Quick Draw: Land 20 Jumps over the Paradise Avenue Bridge. All drivers
must contribute for success (Co-op)

26. Newton Drift: Drift 1,000 yards on Newton Drive (Individual)

27. Railway Roller: Land a Barrel Roll on the Big Surf railroad (Individual)

28. Freeway Oncoming: All drivers Chain 250 yards of Oncoming on I-88 at the
same time (Co-op)

29. Strike!: Crash into each other in the Wildcats Baseball Stadium (Co-op)

30. Right Angled Roll: Land a Barrel Roll and do a Flat Spin of at least 90
degrees (Individual)

31. Drift 4 Fun: Drift 2,000 yards anywhere. All drivers must contribute for
success (Co-op)

32. Reverse Break: Whilst driving in reverse, jump over the broken bridge on
1st Street (Individual)

33. Hot Tin Roof: Jump from the Car Park on Webster Avenue to meet up on the
roof of the train yard (Co-op)

34. Stop Spot: Power Park and score 75% or better (Individual)

35. Tunnel of Shove: Get 16 Near Misses in the Lawrence Road Tunnel. All
drivers must contribute for success (Co-op)

36. Crashworks: Crash into each other on the roof of the Waterworks behind the
Dam (Co-op)

37. Flat Spin To Win: Accumulate 720 degrees of Flat Spin on the South Bay
Expressway Bridge (Individual)

38. We Have Life Off: Boost while Barrel Rolling off the Rockridge Cliff
(Individual)

39. Dirt Buster: Get 2,000 yards of Drift and 4 Near Misses in the Stock Car
Racing Track (Individual)

40. Mined the Gap!: Use the giant conveyor ramps to jump the Quarry stream 16
times. All drivers must contribute for success (Co-op)

41. Quarry Falls: Land a Double Barrel Roll in the Quarry (Individual)

42. Rockridge Spins: Land a Flat Spin of at least 270 degrees off the
Rockridge Cliff (Individual)

43. Dam Blast!: Get 4,000 yards of Drift and 8 Jumps off the Rockridge Cliff.
All drivers must contribute for success (Co-op)

44. Inferno: Accumulate 100 seconds of Boosting (Individual)

45. Step On!: Get 1080 degrees of Flat Spin off the Uphill Steps. All drivers
must contribute for success (Co-op)

46. Flatspinners: Flat Spin at least 150 degrees when jumping over the Nelson
Way Gas Station using the railroad Super Jump (Individual)

47. Smash!: Smash 12 Burnout Billboards. All drivers must contribute for
success (Co-op)

48. Thru Hoop: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

49. Trail Blazers: Boost non-stop for 20 seconds on I-88 (Individual)

50. Barrel Hoopla: Land a Barrel Roll through the Grey Aircraft Fuselage
Section in the Airfield (Individual)

T1. Lap Time-Time: 4m00s
A.	Meet up in the Toll Booths between Sections 1 & 2 of I-88
B.	Everyone complete a lap of I-88 before time runs out

T2. Fast Car-Time: 2m00s
A.	Meet up inside the Downtown Park
B.	Jump from the Car Park on the east side of Angus Wharf to meet up on top
of the Car Park on the west side

T3. Tow the Line-Time: 5m00s
A.	As a team, get 1,000 degrees of Flat Spin using the Towing Service
Building on the corner of 1st and Hamilton
B.	Everyone drive through the Paradise Wharf Fish Market before the timer
runs out

T4. Milling Around-Time: 2m00s
A.	Meet up inside the Lonely Acorns Trailer Park
B.	Every driver, jump all the others using the Old Mill House on Lucas Way.
Get organized!

T5. Life on the Edge-Time: 3m00s
A.	Meet up inside the Pipeline off North Mountain Drive
B.	Land 25 Jumps over Dead Man’s Edge as a team to stop the clock

T6. Out of Trouble-Time: 3m00s
A.	Get 12 Aerial Near Misses as a team over the broken bridge off Nelson
Way
B.	Meet up on the top of the Red Bridge on West Lake Drive

T7. Leaps of Faith-Time: 5m00s
A.	Meet up at the Communications Station on Lewis Pass
B.	As a team, get 9 Jumps off the Viewpoint on North Rouse Drive before the
clock runs out

T8. The Back Cave-Time: 2m00s
A.	Meet up inside the cave off Newton Drive
B.	Head around to the Lawrence Road Tunnel and each driver get 2,000 yards
of Reverse Oncoming to stop the timer

T9. Smash Hits-Time: 2m00s
A.	Meet up inside the Disco Car Park
B.	Smash through 16 Billboards like there’s no tomorrow

T10. Water Wings-Time: 1m30s
A.	The team must land 9 jumps over the 1st Street Bridge while driving in
reverse
B.	Everyone drive through the Wildcats Baseball Stadium to stop the clock

==================================
BP6F. 5-Player Challenges (Online)
==================================

1.	Near Miss Intro: Get 4 Near Misses (Individual)

2.	Billboard Intro: Smash 1 Burnout Billboard (Individual)

3.	Drift Intro: Drift 50 yards in one go (Individual)

4.	5 Jump: Get 100 yards of Jump Distance (Individual)

5.	Run The Traffic: Drive 500 yards in Oncoming traffic (Individual)

6.	Freeway Your Way: Get 12 Near Misses on I-88 (Individual)

7.	Air Time!: Get 20 seconds of Air Time. All drivers must contribute for
success (Co-op)

8.	Flash In The Pan: Boost non-stop for 5 seconds (Individual)

9.	Single Roll: Land a Barrel Roll (Individual)

10. Wharf Speed: Land 30 Jumps from the backstreet ramps off Angus Wharf. All
drivers must contribute for success (Co-op)

11. Lone Stallion: Meet up at the Lone Stallion Ranch (Co-op)

12. Work It!: Meet up on the roof of the Waterworks behind the Dam (Co-op)

13. Going Underground: Drive through the Pipeline on North Mountain Drive
(Individual)

14. Living On The Edge: Land 4 Jumps over Dead Man’s Edge (Individual)

15. Long Distance Fall: Get 1,500 yards of Jump Distance in the Quarry. All
drivers must contribute for success (Co-op)

16. Drop Off Uphill: Land 16 Jumps off the Uphill Steps. All drivers must
contribute for success (Co-op)

17. Hot Stepper: Accumulate 360 degrees of Flat Spin off the Uphill Steps
(Individual)

18. Hang Tough: Land a Jump of at least 145 yards off the Read Lane ramp
(Individual)

19. High Five: Land a jump of at least 100 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

20. Mine’s A Jump: Use the giant conveyor ramps to jump the Quarry stream
(Individual)

21. 8 Track!: Get 2,000 yards of drift and 4 Near Misses in the Stock Car
Racing Track (Individual)

22. Airfield Action: Land 40 Jumps in the Airfield. All drivers must
contribute for success (Co-op)

23. Carwrecked!: Jump onto Silver Lake Island, then off again (Individual)

24. Smashing!: Smash 2 Burnout Billboards (Individual)

25. Jump Far: Get 1,500 yards of Jump Distance. All drivers must contribute
for success (Co-op)

26. Flame Trail: Accumulate 30 seconds of Boosting (Individual)

27. Coastguards: Meet up at the Coastguard HQ (Co-op)

28. Beachfront Pose: Land 4 Jumps on Big Surf Beach (Individual)

29. Park Mayhem: Meet on the roof of the Car Park on Hudson Avenue (Co-op)

30. 1K Fountain: Drift 1,000 yards around the Franke Avenue Fountain. All
drivers must contribute for success (Co-op)

31. Beachcomber: Land a Flat Spin of at least 70 degrees on the Big Surf Beach
(Individual)

32. Rooftop Jumps: Jump from the Car Park on the east side of Angus Wharf to
meet up on top of the Car Park on the west side (Co-op)

33. Drift & Near Miss: Get 3,000 yards of Drift and 25 Near Misses anywhere.
All drivers must contribute for success (Co-op)

34. Troubled Waters: Land 15 Jumps over the Paradise Avenue Bridge. All
drivers must contribute for success (Co-op)

35. Site Seeing: Use the ramps of the Lambert Avenue Car Park to meet up in
the second building in construction on Hall Avenue (Co-op)

36. Pier Jump: Land 25 Jumps over the Manners Pier. All drivers must
contribute for success (Co-op)

37. Oncoming Express: Get 4,000 yards of Oncoming and 25 Near Misses on the
South Bay Expressway Bridge. All drivers must contribute for success (Co-op)

38. Express Whirl: Accumulate 1,440 degrees of Flat Spin on the South Bay
Expressway Bridge (Individual)

39. Rockridge Rumble: Get 25 Barrel Rolls and 7,500 yards of Drift jumping off
the Rockridge Cliff and driving back up (Co-op)

40. Double Roll: Land a Double Barrel Roll off the Rockridge Cliff
(Individual)

41. Low Flying: Every driver, jump over the other 4 drivers in the Airfield
(Co-op)

42. Lakey Challenge: Get 5,000 yards of Drift and 1,000 yards of Oncoming on
East Lake Drive. All drivers must contribute for success (Co-op)

43. Afterburner: Boost while Barrel Rolling off the Read Lane ramp
(Individual)

44. Ringo: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

45. Step Over: Every driver, jump over the other 4 on the Ocean View steps
(Co-op)

46. Park It: Power Park your car

47. Beach Jump Reverse: Whilst driving in reverse, jump off a ramp on Big Surf
Beach (Individual)

48. Are We There Yet?: All drivers Chain 250 yards of Oncoming on I-88 at the
same time (Co-op)

49. Rapid Fire: Boost non-stop for 20 seconds on I-88 (Individual)

50. Roll Thru Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage
Section at the Airfield (Individual)

T1. Rock around the Clock-Time: 2m30s
A.	Meet up at the Observatory
B.	Everyone jump through the Rock Arch off North Mountain Drive to stop the
clock

T2. High Roller-Time: 4m00s
A.	Meet up at Lone Stallion Ranch
B.	Land 25 Barrel Rolls of the Rockridge Cliff to stop the clock

T3. Crash and Burn-Time: 5m00s
A.	Meet up inside the Airfield
B.	The team must get 30 Takedowns inside the Airfield as fast as they can

T4. Fish Smash-Time: 2m30s
A.	Meet up inside the Paradise Wharf Fish Market
B.	The team must smash 20 Billboards to stop the clock

T5. High Times-Time: 2m30s
A.	Meet up in the Toll Booths between Sections 1 & 2 of I-88
B.	Meet up on one of the sections of freeway in construction above I-88 &
South Rouse Drive

T6. Fly Fishing-Time: 3m00s
A.	Each driver get 3 Aerial Near Misses at the Manners Pier
B.	Race to get the Paradise Wharf Fish Market before the timer runs out

T7. Navy Wheels-Time: 2m15s
A.	Meet up inside the Warship at the Naval Yard
B.	Every driver get 2,000 yards of Oncoming while driving in reverse on the
South Bay Expressway Bridge. Watch out for each other!

T8. Down and Dirty-Time: 3m00s
A.	Meet up at the Angus Boat Hire in Heartbreak Hills
B.	Every driver get 2,000 yards of Drift inside the Stock Car Racing Track
as quick as you can

T9. Jump Backwards-Time: 2m30s
A.	As a team, land 15 Jumps using the Super Jump the junction of Schembri
and Lucas
B.	Every driver, reverse 1,000 yards along Schembri Pass to stop the clock

T10. Down to Earth-Time: 6m00s
A.	Meet up at the Observatory
B.	Every driver get a Vertical Takedown using Dead Man’s Edge. Work
together to stop the clock!

==================================
BP6G. 6-Player Challenges (Online)
==================================

1.	Floor It: Accumulate 10 seconds of Boosting (Individual)

2.	Go Clubbing: Meet at the Maplemount Country Club (Co-op)

3.	Jump Intro: Land a Jump of at least 50 yards (Individual)

4.	Near Miss Intro: Get a 3-vehicle Near Miss Chain (Individual)

5.	Drift Intro: Drift 150 yards (Individual)

6.	Billboard Intro: Smash 1 Burnout Billboard (Individual)

7.	Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual)

8.	Oncoming!: Drive 300 yards in Oncoming traffic (Individual)

9.	Skyrise: Meet on the roof of the Hudson Avenue Car Park (Co-op)

10. Baseball Crash: Crash into each other inside the Wildcats Baseball Stadium
(Co-op)

11. Freeway 500: Get onto I-88 and survive a single drive of 500 yards in
Oncoming traffic (Individual)

12. Foot Down: Accumulate 45 seconds of Boosting (Individual)

13. Spin Doktor: Flat Spin off any ramp (Individual)

14. Near Miss Ton: Get 100 Near Misses. All drivers must contribute for
success (Co-op)

15. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

16. Co-op Jumps: Get 400 yards of Jump Distance. All drivers must contribute
for success (Co-op)

17. South Bay: Get 12,000 yards of Oncoming and land 50 Jumps on the South Bay
Expressway Bridge. All drivers must contribute for success (Co-op)

18. Round & Round: Near Miss 10 other drivers in the Stock Car Racing Track
(Individual)

19. In A Tube: Drive through the Pipeline by North Mountain Drive (Individual)

20. Uphill Flight: Get 5 seconds of Air Time from the Uphill Steps
(Individual)

21. Read and Roll: Land a Barrel Roll off the Read Lane ramp (Individual)

22. Hole Lotta Jumps: Use the giant conveyor ramps to jump the Quarry stream
18 times. All drivers must contribute for success (Co-op)

23. Open Face-Off: Get 2 Barrel Rolls and 2,000 yards in the Quarry
(Individual)

24. Blast off!: Get 15 seconds of Air Time in the Quarry (Individual)

25. All Jump: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All
drivers must contribute for success (Co-op)

26. Airfield Rollers: Land 4 Barrel Rolls in the Airfield (Individual)

27. Airfield Spins: Accumulate 2,500 degrees of Flat Spin in the Airfield. All
drivers must contribute for success (Co-op)

28. Pass You By: Get 6,000 yards of Drift and 1,200 yards of Oncoming on Lewis
Pass. All drivers must contribute for success. (Co-op)

29. Rouse Long Jump: Land the Super Jump from the Scenic Viewpoint on North
Rouse Drive to the railroad below (Individual)

30. Burn The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

31. Co-op Drift: Drift 6,000 yards anywhere. All drivers must contribute for
success (Co-op)

32. All Together Now: All drivers Chain 200 yards of Oncoming on Nelson Way at
the same time (Co-op)

33. Rock And Roll: Land a Double Barrel Roll in the Quarry (Individual)

34. 6 Cars-a-Leaping: Land 24 Jumps off the Rockridge Cliff. All drivers must
contribute for success (Co-op)

35. Dirt Track Marathon: Drift 18,000 yards in the Stock Car Racing Track. All
drivers must contribute for success (Co-op)

36. In The Navy: Meet up at the Naval Yard (Co-op)

37. Missing Link: Get a 5-vehicle Near Miss Chain on I-88 (Individual)

38. In your Face: All drivers Chain 250 yards of Oncoming on I-88 at the same
time (Co-op)

39. Spray and Display: Get 15,000 yards of Drift and 20 Near Misses around the
Downtown Park Fountain. All drivers must contribute for success (Co-op)

40. Can You Make It?: One driver, jump over the other 5 drivers on the Big
Surf Beach (Co-op)

41. Sandy Display: Get 270 degrees of Flat Spin and land 4 Barrel Rolls on the
Big Surf Beach (Individual)

42. Meet and Greet: Jump from the Car Park on the east side of Angus Wharf to
meet up on top of the Car Park on the west side (Individual)

43. Expresso: Get 5 Near Misses and 360 degrees of Flat Spin on the South Bay
Expressway Bridge (Individual)

44. Stone Poses: Jump through the giant hole in the rock by North Mountain
Drive (Individual)

45. Spin City: Land a Flat Spin of at least 270 degrees off Dead Man’s Edge
(Individual)

46. Off Track: Get 700 yards of Jump Distance over the Nelson Way Gas Station
using the railroad Super Jump (Co-op)

47. Billboard Hunt: Smash 5 Burnout Billboards (Individual)

48. Airfield Reversal: Whilst driving in reverse, land a jump in the Airfield
(Individual)

49. Flying Thru: Jump through the Red Aircraft Fuselage Section in the
Airfield (Individual)

50. Rolling Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage
Section in the Airfield (Individual)

T1. Jump in Time-Time: 5m00s
A.	Everyone jump through one of the Hoops inside the Airfield
B.	Each driver take it in turns to jump all other drivers inside the
Airfield. Fly Folks!

T2. Elevated Action-Time: 3m00s
A.	Meet up on the tracks on the El-Train Station in River City
B.	As a team, accumulate 3,000 yards of Jump Distance anywhere in Paradise
City. Fly!

T3. Fast Food-Time: 2m00s
A.	Meet up in the Car Park of King Lam’s Grill on Chubb Lane
B.	Each driver get 750 yards of Reverse Driving inside Tindle’s Mine. Fast
as you can now!

T4. Thrill Grill-Time: 2m15s
A.	Meet up in the Car Park of the Waterfall Diner on East Lake Drive
B.	Land 20 Jumps as a team over the gap north of the Wind Farm to finish
the challenge

T5. Turn Back Time-Time: 5m00s
A.	Meet up at Lone Stallion Ranch
B.	Everyone jumping off the Rockridge Cliff and collecting a combined 6,000
degrees of Flat Spin will stop the clock

T6. Takedown Battle-Time: 5m00s
A.	Meet up inside the Wildcats Baseball Stadium
B.	The team must get 40 Takedowns inside the Wildcats Baseball Stadium
before the timer runs dry

T7. It’s a Squeeze-Time: 5m00s
A.	Meet up on the roof of the 1st Street Car Park
B.	Every driver reverse 10 yards inside the broken pipes off Lambert
Parkway to stop the clock. Squeeze in!

T8. Lap Of Gods-Time: 3m30s
A.	Meet up in the Toll Boots of Sections 4 & 1 of I-88
B.	Everyone complete a lap of I-88 before time runs out

T9. All Aboard-Time: 2m30s
A.	Meet up on the roof of the Hall Avenue Car Park
B.	Everyone squeeze onto the raised platform in the West Acres Train Trench
to stop the clock

T10. Shop ‘til You drop-Time: 5m00s
A.	Meet up on the top floor of the 3rd Street Shopping Mall
B.	The team must land 45 Jumps using the backstreet ramps off Angus Wharf
to stop the clock

==================================
BP6H. 7-Player Challenges (Online)
==================================

1.	Fast Start: Use your Boost (Individual)

2.	Air Time: Get 5 seconds of Air Time (Individual)

3.	Boost Intro: Accumulate 10 seconds of Boosting (Individual)

4.	Billboard Intro: Smash 1 Burnout Billboard (Individual)

5.	Beachfront Aerials: Get of 35 seconds of Air Time on Big Surf Beach. All
drivers must contribute for success (Co-op)

6.	Near Miss Intro: Get 4 Near Misses (Individual)

7.	Drift Intro: Drift 50 yards in one go (Individual)

8.	My Lovely Jumps: Land a Jump of at least 60 yards (Individual)

9.	7th Heaven: Land 21 Jumps. All drivers must contribute for success
(Co-op)

10. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op)

11. Lone Stallion: Meet up at Lone Stallion Ranch (Co-op)

12. Tube Ride: Driver through the Pipeline by North Mountain Drive
(Individual)

13. Time to Boost: Accumulate 45 seconds of Boosting (Individual)

14. Water Meter: Meet on the roof of the Waterworks behind the Dam (Co-op)

15. Co-op Jump: Get 1,800 yards of Jump Distance. All drivers must contribute
for success (Co-op)

16. Air Today...: Get 30 seconds of Air Time jumping Dead Man’s Edge. All
drivers must contribute for success (Co-op)

17. Read Roller: Land a Barrel Roll of the Read Land ramp (Individual)

18. High Jump: Get 1,000 yards of Jump Distance over the Nelson Way Gas
Station using the railroad Super Jump. All drivers must contribute for success
(Co-op)

19. Don’t Quarry: Get 1,000 yards of Drift and land 2 Barrel Rolls in the
Quarry (Individual)

20. Express Race: Drive 4,000 yards on the South Bay Expressway Bridge in
Oncoming traffic (Individual)

21. Lost: Crash into each other on Silver Lake Island (Co-op)

22. Airfield Drift: Drift 4,000 yards in the Airfield. All drivers must
contribute for success (Co-op)

23. Airfield Display: One driver jump the other 6 drivers in the Airfield
(Co-op)

24. Airfield Angle: Land a Flat Spin of at least 90 degrees in the Airfield
(Individual)

25. Wrong Way A Long Way: Drive 10,000 yards along I-88 in Oncoming traffic.
All drivers must contribute for success (Co-op)

26. Near Miss I-88: Get 140 Near Misses on I-88. All drivers must contribute
for success (Co-op)

27. Sim Freeway: All drivers Chain 250 yards on Oncoming on I-88 at the same
time (Co-op)

28. Rolling Stock: Land a Barrel Roll on the Big Surf railroad (Individual)

29. Newton Slide: Drift 120 yards in one go on Newton Drive (Individual)

30. Quick Park: Power Park and score 75% or better (Individual)

31. Quick Draw: Get 7 Near Misses and land 14 Jumps on the Paradise Avenue
Bridge. All drivers must contribute for success (Co-op)

32. Step To It: One driver jump over the other 6 on the Ocean View steps
(Co-op)

33. Pier: Accumulate 360 degrees of Flat Spin on the Manners Pier (Individual)

34. Coastguards: Meet up at the Coastguard HQ (Co-op)

35. Head Spins: Get 35 Barrel Rolls and 1,300 degrees of Flat Spin. All
drivers must contribute for success (Co-op)

36. Valley Hunt: Smash 3 Burnout Billboards (Individual)

37. Barnstorming: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

38. Wide Body: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

39. Burnout Way: Get 7,000 yards of Drift and 1,400 yards of Oncoming on
Nelson Way. All drivers must contribute for success (Co-op)

40. Quarry Barrels: Land a Double Barrel Roll in the Quarry (Individual)

41. 3K Leap: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All
drivers must contribute for success (Co-op)

42. Quarry Takeoffs: Land 50 Jumps in the Quarry. All drivers must contribute
for success (Co-op)

43. Drift and Dirt: Drift 3,000 yards in the Stock Car Racing Track
(Individual)

44. Half Century: Land 50 Barrel Rolls off the Rockridge Cliff. All drivers
must contribute for success (Co-op)

45. Shooting Hoops: Jump through the Red Aircraft Fuselage Section in the
Airfield (Individual)

46. South Bay Express: Get 8,000 degrees of Flat Spin and land 50 Jumps on the
South Bay Expressway Bridge. All drivers must contribute for success (Co-op)

47. Dam: Land a Jump of at least 75 yards over the gap on Casey Pass
(Individual)

48. Burnouts: Boost non-stop for 20 seconds on I-88 (Individual)

49. Fly for Webster!: Jump from the Car Park on Webster Avenue to meet up on
the roof of the train yard (Co-op)

50. 4 Billboards: Smash 4 Burnout Billboards (Individual)

T1. Time and Tide-Time: 5m00s
A.	Meet up on the Big Surf Beach
B.	45 Takedowns as a team on the Big Surf Beach will stop the clock

T2. The Cave One-Time: 2m30s
A.	Meet up inside the Cave off Newton Drive
B.	Everyone get on top of the Yellow Bridge along the railroad in Crystal
Summit to stop the clock

T3. Clock n’ Roll-Time: 4m30s
A.	Everyone get on top of the Yellow Bridge along the railroad in Crystal
Summit
B.	As a team land 40 Barrel Rolls onto the railroad from Read Lane to stop
the clock

T4. Live and Let Fly-Time: 5m00s
A.	Every driver launch their car off the Read Lane ramp
B.	Head down the railroad as a team to accumulate 1,00 yards of Jump
Distance over the gas Station on Nelson Way

T5. The Dirt Race-Time: 3m00s
A.	Meet up at Lone Stallion Ranch
B.	Every driver get 3,000 yards of Drift inside the Stock Car Racing Track
as quick as you can

T6. Finding the Right Spot-Time: 2m30s
A.	Meet up on the roof of Hall Avenue Car Park
B.	Dash over to the roof of the Car Park on Young Avenue. Chop, chop!

T7. Cruisin’ for a Bruisin’-Time: 5m00s
A.	Each driver get 3 Aerial Near Misses over the 1st Street Bridge
B.	Race to the roof of the 1st Street Car Park to stop the clock

T8. EL’s Angels-Time: 5m00s
A.	Meet up on the tracks of the El-Train Station in River City
B.	Jump from the Car Park on the east side of Angus Wharf to meet up on the
top of the Car Park on the west side

T9. Board Run-Time: 5m00s
A.	Meet up in the Toll Booth between Sections 2 & 3 of I-88
B.	As a team smash through 40 Billboards like your lives depend on it

T10. Somewhere New?-Time: 4m00s
A.	Meet up in the Car Park on Moore Avenue
B.	Every driver get 2,000 yards of Oncoming while driving in reverse on
I-88. Focus people!

==================================
BP6I. 8-Player Challenges (Online)
==================================

1.	Quick Fire: Use your Boost (Individual)

2.	Batter Up: Meet inside the Wildcats Baseball Stadium (Co-op)

3.	Co-op Jump Distance: Get 800 yards of Jump Distance. All drivers must
contribute for success (Co-op)

4.	Learn to Drift: Drift 100 yards in one go (Individual)

5.	Near Miss Intro: Get 4 Near Misses (Individual)

6.	Billboard Intro: Smash 1 Burnout Billboard (Individual)

7.	50 Yard Jump: Land a Jump of at least 50 yards (Individual)

8.	Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual)

9.	Stuntman!: One driver jump over the other 7 drivers on the Big Surf
Beach (Co-op)

10. Over A Mile: Drive 16,000 yards in Oncoming traffic. All drivers must
contribute for success (Co-op)

11. Paradise Jump: Jump over the Paradise Avenue Bridge (Individual)

12. Wharf Leaps: Land 50 Jumps from the backstreet ramps off Angus Wharf. All
drivers must contribute for success (Co-op)

13. In The Navy: Meet up at the Naval Yard (Co-op)

14. Mr Bridger: Land 160 Jumps on the South Bay Expressway Bridge. All drivers
must contribute for success (Co-op)

15. Parking Problem: Power Park your car (Individual)

16. Quick Burst: Boost non-stop for 10 seconds (Individual)

17. Rush Hour: All drivers Chain 200 yards of Oncoming on I-88 at the same
time (Co-op)

18. Simple...: Get a 5-vehicle Near Miss Chain on I-88 (Individual)

19. Floor Filler: Use the ramps on the Lambert Avenue Car Park to meet up in
the second building in construction on Hall Avenue (Co-op)

20. Pier Pressure: Land 6 Jumps at the Manners Pier (Individual)

21. Dam Co-op: Get 1,000 yards of Jump Distance over the gap on Casey Pass.
All drivers must contribute for success (Co-op)

22. Waterworks: Meet up on the roof of the Waterworks behind the Dam (Co-op)

23. Dirt Track Fun: Get 2,000 yards of Drift and 5 Near Misses in the Stock
Car Racing Track (Individual)

24. Don’t Look Down: Use the giant conveyor ramps to jump the Quarry stream 4
times (Individual)

25. Tube Train: Drive through the Pipeline by North Mountain Drive
(Individual)

26. Mountain Miss: Get 45 Near Misses on South Mountain Drive. All drivers
must contribute for success (Co-op)

27. Wind Farm Meet: Meet at the Wind Farm (Co-op)

28. Jump High: Land a Jump of at least 100 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

29. Boost Chase: Accumulate 45 seconds of Boosting (Individual)

30. Long Co-op Jumps: Get 2,000 yards of Jump Distance. All drivers must
contribute for success (Co-op)

31. Co-op Drift: Drift 8,000 yards anywhere. All drivers must contribute for
success (Co-op)

32. Billboards...Go!: Smash 5 Burnout Billboards (Individual)

33. Fill The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

34. What A Blast!: Get 2,000 yards of Drift and land 10 Jumps in the Quarry
(Individual)

35. Dirt Track Smash: Crash into each other in the Stock Car Racing Track
(Co-op)

36. Miracle Mile: Get 10 Near Misses and 720 degrees of Flat Spin on the South
Bay Expressway Bridge (Individual)

37. Lift-Off: Get 40 Near Misses and 120 seconds of Air Time in the Airfield.
All drivers must contribute for success (Co-op)

38. Rolling: Land 40 Barrel Rolls in the Airfield. All drivers must contribute
for success (Co-op)

39. Go Around: Get 40 Near Misses in the Airfield. (Individual)

40. Hold The Button: Accumulate 90 seconds of Boosting (Individual)

41. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

42. Find A Space: Power Park and score 75% or better (Individual)

43. Step Over: One driver jump over the other 7 drivers on the Ocean View
steps (Co-op)

44. Hoop Dreams: Jump through the Grey Aircraft Fuselage Section in the
Airfield (Individual)

45. Dead Man’s Reverse: Whilst driving in reverse, jump Dead Man’s Edge
(Individual)

46. Fast Fuel: Boost non-stop for 20 seconds on I-88 (Individual)

47. The Island: Jump onto Silver Lake Island, then off again (Individual)

48. Edgy: Land 4 Jumps over Dead Man’s Edge (Individual)

49. Angus Leap: Jump from the Car Park on the east side of Angus Wharf to meet
up on top of the Car Park on the west side (Co-op)

50. Roller Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section
in the Airfield (Individual)

T1. Flyby-Time: 4m00s
A.	Each driver get 3 Aerial Near Misses over the gap north of the Wind Farm
B.	Meet up in the Waterfall Diner Car Park on East Lake Drive to stop the
clock

T2. Time and Punishment-Time: 7m00s
A.	Meet up inside the Airfield
B.	50 Takedowns inside the Airfield will stop the clock, but how quick can
you do it?

T3. Rapid Transit-Time: 3m00s
A.	Meet up on the tracks of the El-Train Station in River City
B.	The team must land 50 Jumps using the backstreet ramps off Angus Wharf
to stop the clock

T4. Sand Timer-Time: 5m00s
A.	Meet up on the roof of the Young Avenue Car Park
B.	Each driver take it in turns to jump all other drivers on the Big Surf
Beach. Jump around!

T5. Whites of Their Eyes-Time: 3m00s
A.	Meet up on the top floor of the 3rd Street Shopping Mall
B.	Every driver get 2,000 yards while driving in reverse along Andersen
Street. Make it happen!

T6. Smashed-Time: 4m00s
A.	Meet up inside the Downtown Park
B.	Smash 30 Billboards together to stop the clock

T7. Toll to Toll-Time: 3m00s
A.	Meet up in the Toll Booths between Sections 1 & 2 of I-88
B.	Meet up in the Toll Booths between Sections 3 & 4 of I-88. Watch out for
traffic!

T8. Lonely?-Time: 2m30s
A.	Meet up inside the Lonely Acorns Trailer Park
B.	Everyone get on top of the Red Bridge along West Lake Drive to stop the
clock

T9. Ring ‘n’ Repair-Time: 5m00s
A.	Land 10 jumps between you through either of the Hoops in the Airfield
B.	Get out of the Airfield and everyone speed through the Auto-Repair on
Nelson Way to finish

T10. Lemmings-Time: 15m00s
A.	Every driver get a Vertical Takedown off the Rockridge Cliff
B.	Everyone drive past Lone Stallion Ranch to stop the clock

=====================
BP6J. Bike Challenges
=====================
The Freeburn Challenges will be listed first (1-5) and then the Timed
Challenges (6-10)

2-Player
--------
1.	Easy Rider: Each rider travel 2,000 yards in Downtown without crashing

2.	Night Parade: Each rider Wheelie over 60 yards in Oncoming traffic at
the same time, along 9th Street

3.	Wheelie Hard: Each rider jump over the train carriages in western South
Bay

4.	Laid Back: Each rider pop a Wheelie of 500 yards along I-88

5.	Close Shave: Each rider get 4 Near Misses on North Mountain Drive

6.	Pier Fear-Time: 2m00s
A.	Meet up in the warehouse off South Bay Expressway and South Rouse Drive
B.	Race east to take the dock-side Super Jumps

7.	Highway to Heaven-Time: 6m00s
A.	Meet up at the tollbooths between Sections 2 & 3 of I-88
B.	Now drive onto the iron girders covering I-88

8.	Mine’s a Wheelie-Time: 3m45s
A.	Meet up by the Sunset Valley Stadium just off Chubb Lane
B.	Race down to Tindle’s Mine and collectively pull 10 Wheelies inside

9.	Kicking Gas-Time: 3m45s
A.	Meet up in the Nelson Way Gas Station by the bottom of the Uphill Steps
B.	Now race to the Gas Station on the South Bay Expressway. Second player
stops the clock

10. King Kicker-Time: 3m45s
A. Each rider get 2 Aerial Near Misses using the ramps along the west side of
King Ave
B. Head south down King to the big ledge jump. Both riders use it to jump over
each other

3-Player
--------
1.	Air Freight: Each rider get 5.00 seconds of Air Time along the South Bay
Shipping Container run

2.	Wheels of Steel: Every rider pull a Wheelie of 200 yards along Uphill
Drive in Oncoming traffic

3.	Observe Below: Every rider land 3 jumps using the shortcuts on either
side of the Observatory

4.	Top Cat: Meet up inside the Construction Site opposite Rack’s Ribs. All
riders land the dock-side Super Jump

5.	Bucking Bronco: Every rider pop a Wheelie of 150 yards along Schembri
Pass

6.	Miss The Boat-Time: 4m30s
A.	Meet up at Angus Boat Rental in Heartbreak Hills
B.	Every rider get 3 Oncoming Near Misses on East Lake Drive, without
crashing

7.	Fly Missing-Time: 7m30s
A.	Head over to Newton Drive and get 1 Aerial Near Miss using the gap
between the lanes
B.	Use the Super Jumps on the west side of Big Surf Beach to park up on top
of the building between them

8.	Make A Reservation-Time: 3m00s
A.	Meet up inside the Car Park just north of the Wildcats Baseball Stadium
B.	Now race around to Webster Avenue and get on the southern-most platform
to stop the clock

9.	Camping Supplies-Time: 7m30s
A.	Meet up inside Frankie’s Camp Ground on the corner of Nelson & Cannon
B.	Now meet up on the roof of the Meade Farm Storage Warehouse, just off
Nelson Way

10. Root Canal-Time: 1m30s
A. Meet up inside the Cinema Car Park on the corner of Root & 4th
B. Race to meet up inside the covered plaza off Harber

4-Player
--------
1.	Miss The Lot: As a team, land 12 Jumps off the ramp by Lambert Parkway

2.	On the Edge: Every rider pull a Wheelie on the wooden platform off North
Mountain Drive

3.	Double Trouble: As a team, land 20 Jumps using the large dirt platforms
on Nelson Way

4.	Wheelie Risky: As a team, get 15 Wheelie Near Misses in White Mountain.
As a team, now Wheelie for 1,000 yards in Oncoming traffic, whilst staying in
White Mountain

5.	Tank Top: Every rider land a Jump of at least 80 yards using the
Gasometer run off Casey Pass

6.	Make An Exhibit-Time: 3m45s
A.	Meet up outside Sheri’s Restaurant in the pedestrianised street off 4th
and Glancey
B.	Race to the covered entrance of the Exhibit Mall by Harber Street

7.	End Of The Line-Time: 2m00s
A.	Meet up under the train shed by the north end of Hamilton Avenue
B.	Follow the train line south and land the Super Jump at it’s end in West
Acres

8.	Near Hit-Time: 4m30s
A.	Meet up in the shortcut between Hall Avenue & South Rouse Drive
B.	As a team, get 15 Near Misses along North & South Rouse Drive

9.	Drive To Meet You-Time: 9m00s
A.	Every rider travel 2,000 yards anywhere except Downtown
B.	Race to Wildcats Baseball Stadium to stop the clock

10. Cry Me A River-Time: 5m15s
A. Meet on the roof of the Waterworks Building behind the Dam
B. Every rider land 4 Jumps on the top of the Dam (Geldard Drive) to stop the
clock

5-Player
--------
1.	Overhead: One rider Jump Over the others using the Billboard jump by the
junction of Hubbard & Harber

2.	Leaving The Night Train: Every rider get 6.00 seconds of Air Time using
the big jump at the end of the Crystal Summit railroad

3.	Jump Into Trouble: Every rider land a Jump of at least 60 yards using
the jump outside the Park Vale Mall on Lambert Parkway

4.	Stop Before You Pop: Every rider accumulate 150 yards of Wheelie
Distance on the southern most section of road in construction above I-88 &
South Rouse Drive

5.	Rouse Hunt: As a team, get 15 Near Misses on North Rouse Drive

6.	Twist and Jump-Time: 4m30s
A.	Meet up in the tunnel underneath North Mountain Drive
B.	All riders, take the jump by the South Mountain Drive Gas Station to
stop the clock

7.	Finish Wheelie Well-Time: 3m45s
A.	Every rider travel 2,000 yards without crashing
B.	All riders pop a Wheelie at the same time to stop the clock

8.	Gassing Up-Time: 3m00s
A.	Meet up in the Gas Station on South Mountain Drive
B.	Now drive through the southern-most Gas Station on East Lake Drive. Last
player stops the clock

9.	Wheelie Rickety-Time: 1m30s
A.	Meet up by the Eagle Statue on the corner of Ross and East Lake Drive
B.	Every rider Wheelie over the wooden bridge on West Crawford Avenue to
stop the clock

10. Builder’s Fun-Time: 3m45s
A. Meet up inside the West Acres Construction Site in Paradise Wharf
B. Every rider land 10 Jumps using the Construction Site to stop the clock

6-Player
--------
1.	Mud Mayhem: Meet up at Lone Stallion Ranch. As a team, travel 15,000
yards inside the Stock Car Racing Track

2.	Hold Out Your Tongue: Every rider land a Jump of at least 70 yards off
the ‘Devil’s Tongue’ on Nelson Way

3.	Paradise At Risk: Every driver Wheelie 300 yards along Paradise Avenue

4.	Park And Ride: As a team, Wheelie for 3,600 yards in the Downtown Park

5.	Salute The Hudson: All riders pull a Wheelie at the same time on Hudson
Avenue

6.	Crash & Learn-Time: 6m45s
A.	Meet up at the tollbooths between Sections 2 & 3 of I-88
B.	All riders complete a lap of I-88 to stop the clock

7.	Nightmare On 7th Street-Time: 6m00s
A.	Meet up on the top of the Ocean View Steps
B.	As a team, get 18 Near Misses on 7th Street to stop the clock

8.	Young Fliers-Time: 6m00s
A.	Meet up in the underground garage on the corner of Paradise & Young
B.	Every rider now get 5.00 seconds of Air Time using the building across
the road

9.	Art Attack!-Time: 3m45s
A.	Meet up by the Large Ring Fountain on the corner of 1st and Glancey
B.	As a team, land 30 Jumps using the steps of the Gallery by Glancey
Avenue

10. Up & Over-Time: 7m30s
A. Meet up inside the Construction Site opposite Rack’s Ribs
B. Every rider jump through one of the hoops in the Airfield. Last rider stops
the clock

7-Player
--------
1.	Tunnel Roar: As a team, travel 10,000 yards within the Lawrence Tunnel

2.	Blow The Roof: Meet up on the roof of the Exhibit Hall by Harber Street

3.	Traffic Terror: Every rider get 5 Wheelie Near Misses down East Crawford
Drive

4.	Silver Bullet: Every rider travel 2,000 yards in Silver Lake, without
crashing

5.	Wheelie Long Way: Everyone pop a Wheelie of 200 yards

6.	Bridge Is Out-Time: 7m30s
A.	Meet up by the Sunset Valley Stadium just off Chubb Lane
B.	Head around the Broken Bridge Super Jump by West Lake Drive and every
rider get 1 Aerial Near Miss

7.	Jump & Miss-Time: 7m30s
A.	As a team land 20 Jumps over the broken bridge joining Nelson & Ross
B.	Scoot around to the Lawrence Tunnel and collectively get 20 Oncoming
Near Misses in it to finish

8.	Star Gazing-Time: 9m00s
A.	Each rider Jump a total of 500 yards in Palm Bay Heights
B.	Now meet up at the Observatory to finish

9.	Mill About-Time: 7m30s
A.	Meet up inside the Old Mill House on Lucas Way
B.	Every rider travel 4,000 yards without crashing, to stop the clock

10. Garage Getaway-Time: 6m00s
A. Meet up on the roof of the Young Avenue Car Park
B. Move to the Webster Avenue Car Park and take the Super Jump off to stop the
clock

8-Player
--------
1.	Never Be Lonely: Every rider pull a Wheelie in the Lonely Acorns Trailer
Park off Lucas Way, at the same time

2.	Platform Form: Meet up on the platform halfway down the Dam

3.	Weaving Through Traffic: As a team, get 30 Wheelie Near Misses on I-88

4.	Riding Spurs: Every rider travel 2,000 yards without crashing

5.	Wheelie Together: Every rider Wheelie through the northern-most Gas
Station on Angus Wharf

6.	Driven Hoopy-Time: 7m30s
A.	Every rider travel 2,000 yards in White Mountain, without crashing
B.	Everyone Jump through one of the hoops in the Airfield. Last rider stops
the clock

7.	Jump For It-Time: 3m45s
A.	Meet up in ‘Snake Pass’ by Ross Drive
B.	Every rider get 1 Aerial Near Miss using the Broken Bridge on the corner
of Ross & Nelson

8.	Fly Under-Time: 3m45s
A.	Meet up at the Observatory
B.	Everyone Jump through the Rock Arch off North Mountain Drive. Last rider
stops the clock

9.	Motor On Down-Time: 6m00s
A.	Every rider get 5.00 seconds of Air Time using the run of buildings by
Nakamura Motors, on Lambert Parkway
B.	Race up Lambert to the Paradise Amphitheater to stop the clock

10. Hauled Away-Time: 5m15s
A. Meet up on the glass platform, just south of the Paradise Amphitheater
B. Every rider get 5.00 seconds of Air Time using the Evripiotis Haulers
building on Lambert Parkway

=======================
BP6K. Island Challenges
=======================
There are 10 Island Challenges that can be completed with 2-8 players online

1.	Jumpin’ Donuts: Jump through Deese’s Donut

2.	Drain Jump
A.	Meet up in the Storm Drain
B.	Everyone get 10.00 seconds of air, anywhere!

3.	Steam Rollers: Everyone get 2 barrel rolls off the beach overflow

4.	Crane in the Neck
A.	Meet up on the roof of the Holness Hotel
B.	Jump off the left crane Mega Jump

5.	Lighthouse Rock
A.	Meet up in the Paradise University Dome
B.	Jump through the Lighthouse

6.	Hang Time
A.	Meet at the Crash TV Ski Jump
B.	Everyone catch air off the Crash TV Ski Jump at the same time

7.	Hoop-la: Jump through the double hoops in the Shires Construction Site

8.	Walk the Plank
A.	Everyone park on the end of the platforms on the top of Shires
Construction Site
B.	Land the Mega Jump

9.	I Spiral: Everyone get 1,500 yds drift and 3 near misses in the Inspiral
Car Park

10. Jumpers: Jump over the frame of the Paradise Keys Bridge

===================
BP7. Freeburn Games
===================
Three new Freeburn Challenges were introduced in Cagney to add to the fun of
Online play. You can play Stunt Run, Road Rage, Cops and Robbers, and Marked
Man with the other players in your game. While online, open Easy Drive and
select Freeburn Game and select whichever game you want to play. The option
won’t be available if there is no one in your game. Party is accessed in the
menu where you choose to enter Paradise or visit the store

================
BP7A. Marked Man
================
The game will randomly select someone to be the Marked Man until everyone has
been the Marked Man. You will 1m30s to avoid being taken down. If you are the
Marked Man, you will have no Boost and limited top speed. You won’t be able to
see the other players on your mini-map, as well. If you survive the 1m30s, you
will receive 1 point. If you Takedown one of the players trying to take you
down, you receive 2 points. If you are chasing the Marked Man, you will have
Unlimited Boost. You will be able to see where the Marked Man is on your map.
The person(s) with the most points after everyone has been the Marked Man
wins.

===============
BP7B. Road Rage
===============
The players will be randomly placed on either the Red or Blue team. You can
change teams by opening Easy Drive and selecting Change Teams. The Blue team
has no Boost, a limited top speed, and can’t see the Red team on their map
like in Marked Man. They can see other players on the Blue team. The Red team
has Unlimited Boost, and can see everyone on their map. The Blue team must
make it to a checkpoint and then the finish. It only takes one Blue player to
make it through the finish for the Blue team to win. The Red team wins if they
Takedown all members of the Blue team.

===============
BP7C. Stunt Run
===============
Players will have 2m00s to get the highest score that they can. There are no
Boost restrictions in this game, as long as your car has Boost. The
multipliers are the same as offline. Billboards, Super Jumps, Big Air, Flat
Spinning, and Reverse Air get you a +1 multiplier. Barrel Rolling still gets
you a +2 multiplier. An addition to the Online mode, if you Takedown another
player, you not only kill their combo making them lose all the points they
would have had, you get a +3 multiplier. You can still keep you combo going
after time has expired. Once your combo ends, your score will be added up and
finalized while you wait for other to finish.

===========
BP7D. Party
===========
Party was released early in February. Not so much a Freeburn game as the
others since you select Party from the Main Menu but it sort of fits since you
play with friends and pass the controller. It was the first paid-for DLC
(unless you purchased the Ultimate Box, then it was part of the game) and cost
about $9.99 US to buy from the Playstation Store or Burnout’s new in-game
store. There are 3 different types of challenges that you can be given: Speed,
Stunt, and Skill. Speed contests consist of doing certain tasks the fastest.
Stunt challenges have you do stunts. Skill challenges will have you perform
certain skills within a set time limit. For Skill and Speed challenges, you
will receive points based on how well you do. For Stunt challenges, your
points will be based on whether you can complete the stunt or not. Since
points are awarded on whether you pass or fail, the points you receive for
passing the challenge will be the same amount awarded for a first place finish
for that number of players (ex. Pass a Stunt Challenge with 4 players will get
you 750 points). Up to 8 players can participate in Party and you can up to 8
rounds. For each round, you can choose whether you want to do a Speed, Stunt,
and Skill challenge of if you want a random challenge type selected for you.
If you choose to use the generic “Player #” names, the car you use (which is
preset to the challenge) will match the color of your icon. For example,
Player 1 is red, so that person would have a red car. To change a player’s
name, hit down on the D-pad and select that player. A keyboard will pop-up and
you can enter the name you wish to use. The order for the first round is
random but for every round after, the order will follow the standings with the
leader going first. For rounds 1-3, the points will be the original amount.
For rounds 4-6, the points will be doubled. In the final two rounds (7 & 8),
the points will be triple the original value

Points Breakdown
----------------
8 players-1,750/1,500/1,250/1,000/750/500/250/0
7 players-1,500/1,250/1,000/750/500/250/0
6 players-1,250/1,000/750/500/250/0
5 players-1,000/750/500/250/0
4 players-750/500/250/0
3 players-500/250/0
2 players-250/0

Stunt Challenges
----------------
Beach Barrel: Watson R-Turbo Roadster
Use the split ramps to land a Barrel Roll on the beach
Land a Barrel Roll to pass
Don’t Crash

Safe Landing: Hunter Cavalry
Successfully land the Cliff-Top Jump
Land the Jump to pass
Don’t Crash

Double Trouble: Kitano Touge Sport
Land a Double Barrel Roll
Hint: Use the left stick to keep your car rolling in the air
Land a Double Barrel Roll to pass
Don’t Crash

Roll Wrecker: Nakamura SI-7
Crash land a Barrel Roll off the Cliff-Top Jump
Hint: Use the left stick to stop your car leveling out
Barrel Roll and Crash to pass

Spin to Win: Jansen P12
Land a Flat Spin over the Broken Bridge
Hint: Use the e-brake (square button) to spin your car off the ramp
Land a 180 degree Flat Spin to pass
Don’t Crash

Barrel Roll Bash: Hunter Manhattan
Crash land a Barrel Roll over the Broken Bridge
Hint: Use the left stick to stop your car leveling out
Barrel Roll and Crash to pass

Rock & Rolls: Jansen P12
Land a Double Barrel Roll into the Quarry
Hint: Use your left stick to keep your car rolling in the air
Land a Double Barrel Roll to pass

Hole in One: Carson GT Concept
Jump through the Hole on the Rock
Hint: Use the 2 Billboards along the way to guide you
Jump through the Rock to pass
Don’t Crash

Dam Buster: Montgomery Hawker Solo
Successfully land the Dam Jump
Land the Jump to pass
Accelerator Locked On
Boost Locked On
Don’t Crash

Dead Man’s Spin: Nakamura Ikusa Samurai
Land a Flat Spin over Dead Man’s Edge
Hint: Use the e-brake (square button) to spin your car off the ramp
Land a Flat Spin to pass
Don’t Crash

Speed Challenges
----------------
Summits Smash: Carson Fastback Special
Smash the 2 Billboards then race back to the Start to stop the clock
Fastest Time wins

Straight 8: Hunter Mesquite
Complete a lap of the Stock Car Racing Track
Fastest Time wins

Carriage Return: Carson Annihilator
Smash the 2 Billboards to stop the clock
Fastest Time wins

Mind The Step: Carson Grand Marais
Race to the bottom of the Steps
Fastest Time wins

Board-Walk-Run: Hunter Vegas
Smash the 2 Billboards at either end of the Marina to stop the clock
Fastest Time wins

A Bridge Too Far: Hunter Citizen
Smash the 2 Billboards then race back to the Start to stop the clock
Fastest Time wins

Twisted Track: Carson Thunder Custom
Follow the El-Train Track; just don’t touch the walls
Fastest Time wins
Don’t Touch a Wall

Vice Versa: Carson Fastback
Race to end on the Road (Glancey)
Fastest Time wins
Reverse Steering

Downtown Dash: Montgomery GT 2400
Race around the Downtown Park
Hint: Turn left at the Intersections
Fastest Time wins

Downhill Sprint: Jansen XS12
Race down the hill to the end of the Road (Schembri)
Fastest Time wins
Don’t Crash

Pick-Up Smash-Up: Hunter Takedown 4x4
Smash the 3 Billboards and then race back to the Start to stop the clock
Fastest Time wins

Park & Fly: Kreiger 616 Sport
Enter the Car Park and race to the top. Then jump off the Roof and land back
down at street level
Fastest Time wins

Toll to Toll: Watson 25 V16 Revenge
Race along the Interstate to the next Tollbooth. Then head back to the start.
Don’t leave the road
Fastest Time wins
Don’t Crash

Park Panic: Montgomery Hyperion
Smash the 2 Billboards to stop the clock
Fastest Time wins
Don’t crash

Skill Challenges
----------------
Swimming Up Stream: Kreiger Racing WTR
Near Miss as many vehicles as you can on the Interstate
Most Near Misses wins
Accelerator Locked On
Boost Locked On
Don’t Crash
No Brakes
Time: 1m00s

Express Airways: Hunter Vegas Carnivale
Get as much Air Time as you can on the Bridge
Most Air Time wins
Time: 0m40s

Wrong Way Street: Kitano Hydros Custom
Drive as far as you can in Oncoming
Most Oncoming wins
Time: 0m30s

Tunnel Vision: Hunter Olympus
Near Miss as many vehicles as you can inside the tunnel
Most Near Misses wins
Time: 0m30s

Switchback Drifter: Kreiger 616 Sport
Drift as much as you can
Hint: Tap the brake (L2 button) whilst steering to Drift
Most Drift wins
Time: 0m25s

Cleared For Take-off: Carson Inferno Van
Get as much Air Time as you can inside the Airfield
Most Air Time wins
Don’t Crash
Time: 0m30s

Walk on the Wild Side: Hunter Spur
Drive as far as you can in Oncoming
Most Oncoming wins
Boost Locked On
Time: 0m25s

Drift King: Rossolini Tempesta
Drift as much as you can without touching the walls
Hint: Tap the brake (L2 button) whilst steering to Drift
Most Drift wins
Boost Locked On
Don’t Crash
Don’t Touch a Wall
Time: 0m30s

Near Mist: Hunter Reliable Special
Near Miss as many vehicles as you can
Most Near Misses wins
Time: 0m45s

Danger: Falling Cars: Carson Hot Rod Coupe
Get as much Air Time as you can inside the Quarry
Most Air Time wins
Don’t Crash
Time: 1m00s

Stay On Target: Hunter Racing Oval Champ
Drive as far as you can in Oncoming
Most Oncoming wins
Accelerator Locked On
Don’t Crash
Time: 1m00s

Merry-Go Round: Carson 500 GT
Drift as much as you can around the Monument
Hint: Tap the brake (L2 button) whilst steering to drift
Most Drift wins
Reverse Steering
Time: 0m30s

======================
BP7E. Cops and Robbers
======================
Cops and Robbers was released at the end of April. For $9.99 US or 800 MS, you
gain access to a new online Freeburn game and cop liveries for 33 cars, listed
in the ‘Cop Cars’ section. If you are Freeburning online and the host
starts a
Cops and Robbers game, if you have not purchased or downloaded the content,
you will be kicked from the game. If you have purchased the pack, there will
be a police shield icon next to your name in the Player List. When the game
begins, you will be told whether you are a cop or a robber. Just like in Road
Rage, the teams can be uneven and can be switched in Easy Drive. The host can
choose to lock the cars so everyone drives the same car, or the host can elect
to have everyone use the car they are driving. However, if you are driving a
paid-for DLC car, like the Nighthawk or 88 Special, you will be asked to
switch cars, even if you are the host. The only cars allowed are Paradise Cars
and Cop Cars. If the cars are locked, Robbers will have a Red paint job of the
Paradise Car and the Cops will have the Cop Car. The host has the power to
choose between 1, 3, or 5 rounds and whether there is traffic or not. Neither
team will have Boost throughout the game. While driving with the Gold, your
car will be slowed down, like being the Marked Man. If one of your teammates
is carrying the Gold, their name will change to Protect in yellow and their
mini-map icon will also change to yellow. If one of your opponents is carrying
the Gold, their name will change to Target in yellow, as will their mini-map
icon. Each team has their own base to get the Gold to. The Cops need to get
the Gold to the Country Club while the Robbers need to get the Gold to the
Naval Yard. The first team to win 1, 2, or 3 rounds, depending on the amount
of rounds, wins the game.

Possible Gold Locations
-----------------------
Lambert Parkway (Just north of 2nd)
Wildcats Baseball Stadium
Waterfront Plaza
Downtown Park (At the junction of Root and 3rd)
Coastguard HQ
Young Avenue Auto Repair
Hamilton Avenue Junkyard

=================
BP8. PS3 Trophies
=================
A list of the Trophies awarded during game play and how to obtain them. All
trophies aren’t retroactive. If you want to earn the Trophies, you need to
start a brand-new save file for some and others you can still do without
restarting. You can also save your file to a USB and then restart your game
since the trophies are synced to your PSN ID. Some of the trophies that don't
specify car or bike can be done with either but some can only be done with
cars. There are 98 total trophies. To get the Platinum trophy, you must
fulfill the requirements for all trophies marked with an asterisk “*”. Some
of
the trophies at the bottom of each list, except for Gold and Platinum, may not
be available. You will need to have purchased the DLC that corresponds to the
trophy to see it the trophy list. Otherwise, to see some of them, you would
have to compare trophies with someone on your Friends List

Bronze Trophies (65)
--------------------
1.	Repair your car*: Awarded for driving through any Auto Repair

2.	Set a Time Road Rule on any road*: Awarded for beating any of the
original Time Road Rule scores

3.	Set a Showtime Road Rule on any road*: Awarded for beating any of the
original Showtime Road Rule scores

4.	Win a Race:* Awarded for winning any Offline Race

5.	Smash 3 Burnout Billboards*: Awarded when you smash through your 3rd
pristine Burnout Billboard

6.	Smash 30 Burnout Billboards*: Awarded when you smash through your 30th
pristine Burnout Billboard

7.	Drive through 10 sets of Yellow Smash Gates*: Awarded when you drive
through your 10th set of Yellow Smash Gates

8.	Drive through 50 sets of Yellow Smash Gates*: Awarded when you drive
through your 50th set of Yellow Smash Gates

9.	Shutdown the Nakamura SI-7*: Awarded when you shutdown the Nakamura SI-7

10. Score a x3 Multiplier in Showtime*: Awarded for reaching a x3 Multiplier
in Showtime

11. Perform 3 Takedowns*: Awarded for performing your third Takedown

12. Drive through a Repair Shop during a Road Rage*: Awarded for driving
through an Auto Repair during any offline Road Rage

13. Perform a 180 degree Flat Spin*: Awarded for performing a Flat Spin of at
least 180 degrees

14. Successfully land your first Super Jump*: Awarded when you successfully
land your 1st Super Jump

15. Score a Boost Chain of x2*: Awarded for achieving your first Boost Chain
of x2

16. Survive a Marked Man*: Awarded for winning any Offline Marked Man

17. Beat the target score in Stunt Run*: Awarded for winning any Offline Stunt
Run

18. Power Park your car*: Awarded for successfully Power Parking your car
between two other vehicles

19. Set 10 Showtime Road Rules*: Awarded when you set your 10th Showtime Road
Rule

20. Set 10 Time Road Rules*: Awarded when you set your 10th Time Road Rule

21. Complete 5 Burning Routes*: Awarded when you complete your 5th Burning
Route

22. Drive on the wrong side of the road for 547 yards*: Awarded for driving a
distance of 547 yards in Oncoming traffic in one go

23. Shutdown the Carson Inferno Van*: Awarded when you Shutdown the Carson
Inferno Van

24. Successfully land 10 Super Jumps*: Awarded when you successfully land your
10th Super Jump

25. Land a Barrel Roll jump*: Awarded for successfully landing a Barrel Roll
jump

26. Find all events around Paradise City*: Awarded when you have discovered
every event in Paradise City

27. Visit all the Car Parks in Paradise City*: Awarded when you discover every
Car Park in Paradise City

28. Invite a friend to join you in Paradise City*: Awarded for sending an
online game invite to another player

29. Complete a Freeburn Challenge*: Awarded when you complete your 1st
Freeburn Challenge

30. Visit a Gas Station during a Race*: Awarded for driving through a Gas
Station during any Offline Race

31. Visit a Paint shop to change your vehicle colour*: Awarded for driving
through any Paint Shop to change your vehicle colour

32. Enter a Road Rage in the Carson Inferno Van*: Awarded for entering any
Offline Road Rage in the Carson Inferno Van

33. Visit the Airfield*: Awarded for visiting the Airfield in Silver Lake

34. Visit the Quarry*: Awarded for visiting the Quarry in White Mountain

35. Jump Dead Man’s Edge*: Awarded when you first jump over Dead Man’s Edge
in
White Mountain

36. Jump over another Player’s Car*: Awarded for jumping over another
player’s
car in an online game

37. 8 Players meet in the Wildcats’ Baseball Stadium*: Awarded for meeting up
with 7 other players inside the Wildcats’ Baseball Stadium in an online game

38. Send a Mugshot or Smugshot*: Awarded for sending a Mugshot or Smugshot to
another player during an online game (requires a USB camera to be connected)

39. Take part in an Online Stunt Run: Awarded for taking part in an Online
Stunt Run

40. Take part in an Online Marked Man: Awarded for taking part in an Online
Marked Man

41. Be on the Blue team for Online Road Rage: Awarded for taking part in an
Online Road Rage as a Runner on the Blue Team

42. Be on the Red team for Online Road Rage: Awarded for taking part in an
Online Road Rage as a Chaser on the Red Team

43. Ride 50 Miles Offline on a bike: Awarded when you reach a total bike
distance ridden of 50 miles

44. Complete any Bike Day Road Rule: Awarded when you set your 1st bike Day
Road Rule

45. Complete any Bike Night Road Rule: Awarded when you set your 1st bike
Night Road Rule

46. Ride 10 miles on a bike in an 8 player lobby: Awarded for riding 10 miles
on a bike in an 8 player online game

47. Complete 5 Bike Challenges: Awarded when you complete your 5th Freeburn
Challenge on a bike

48. Every player succeeds in a Party Round: Awarded when every player
successfully completes a Party Round

49. Complete you 1st Party Round: Awarded when you complete the 1st Round of
your 1st Party

50. Every player take a photo for a party: Awarded when every player in a
Party takes a photo of themselves. Requires a USB camera to be connected

51. Win a Stunt Run in the P12 88 Special: Awarded for winning any Offline
Stunt Run driving the P12 88 Special

52. Light up the Manhattan Spirit during an Online Challenge: Awarded for
using the flashing lights of the Manhattan Spirit during an Online Freeburn
Challenge or Timed Challenge

53. Score a Boost Chain of x3 in the GT Nighthawk: Awarded for achieving a
Boost Chain of x3 driving the GT Nighthawk

54. Sound the horn on a Silver Lake Super Jump in the Cavalry Bootlegger:
Awarded for sounding the horn and successfully landing a Super Jump in Silver
Lake driving the Cavalry Bootlegger

55. Barrel Roll a Toy Car in the Airfield: Awarded for successfully landing a
Barrel Roll in the Airfield driving any one of the Toy Cars

56. Be the first to reach the Gold: Awarded for being the first player in an
Online Cops and Robbers game to pick up the Gold

57. Pick up dropped Gold: Awarded for successfully picking up the Gold once it
has been dropped in an Online Cops and Robbers game

58. Win a game driving the Watson R-Turbo Roadster: Awarded for being on the
winning team of an Online Cops and Robbers game driving the Watson R-Turbo
Roadster

59. Drive through 20 Island Smash Gates: Awarded when you drive through your
20th set of Orange Island Smash Gates

60. Land 5 Island Mega Jumps: Awarded when you successfully land your 5th
Island Mega Jump

61. Jump through Deese’s Donut: Successfully land the Island Mega Jump through
Deese’s Donut

62. 4.5 seconds of Crash TV Air Time: Successfully land the Island Mega Jump
from the Crash TV Ski Jump and get at least 4.5 seconds of Air Time

63. Complete a 750 yard drift inside the Inspiral Car Park: Awarded when you
complete a continuous 750 yard drift inside the Inspiral Car Park

64. Complete your first Island Tour: Awarded when you successfully complete
your first Island Tour

65. Find all Island Events: Awarded when you find all 15 events on Big Surf
Island

Silver Trophies (28)
-------------------
1.	Drive through 200 sets of Yellow Smash Gates*: Awarded when you drive
through your 200th set of Yellow Smash Gates

2.	Earn your ‘D’ Class License*: Awarded when you receive your ‘D’ Class
License

3.	Earn your ‘C’ Class License*: Awarded when you receive your ‘C’ Class
License

4.	Earn your ‘B’ Class License*: Awarded when you receive your ‘B’ Class
License

5.	Earn your ‘A’ Class License*: Awarded when you receive your ‘A’ Class
License

6.	Score a x5 Multiplier in Showtime*: Awarded for reaching a x5 Multiplier
in Showtime

7.	Score a Boost Chain of x4*: Awarded for achieving your first Boost Chain
of x4

8.	Score over 50,000 in a Stunt Run*: Awarded for scoring over 50,000 in
any Offline Stunt Run

9.	Drive 750 miles*: Awarded when you reach total car distance driven of
750 miles

10.	Complete 10 Freeburn Challenges*: Awarded when you complete your 10th
Freeburn Challenge

11. Complete your first Timed Challenge: Awarded when you complete your 1st
Timed Challenge

12. 24 hours in Paradise on a bike: Awarded for spending a full 24 hour day
and night riding a bike

13. Every player succeeds in every Party Game: Awarded upon completing a Party
in which every player successfully completes every Game of every Round

14. Complete a Small Party: Awarded when 2-4 players have completed a party

15. Complete a Big Party: Awarded when 5-7 players have completed a party

16. Complete a Massive Party: Awarded when 8 players have completed an 8 Round
Party

17. Survive a Marked Man in the Extreme Hot Rod: Awarded for winning any
Offline Marked Man driving the Extreme Hot Rod

18. Complete a Timed Challenge using all 3 Boost types in the Hawker Mech:
Awarded when you complete any Timed Challenge driving the Hawker Mech having
used all 3 Boost types

19. Win a Race in a Toy Car: Awarded for winning any Offline Race driving any
of the Toy Cars

20. Complete a Bike Timed Challenge using the Toy Bike: Awarded when you
complete any Timed Challenge using the Toy Bike

21. Bank the Gold: Awarded for successfully delivering the Gold to your team
base in an Online Cops and Robbers game

22. Take down the Gold carrier: Awarded for successfully performing on the
player carrying the Gold in an Online Cops and Robbers game

23. Win a game on the Cops team: Awarded for being on the winning Cops team in
an Online Cops and Robbers game

24. Win a game on the Robbers team: Awarded for being on the winning Robbers
team in an Online Cops and Robbers game

25. Win a best of five rounds game: Awarded for being on the winning team of a
best of five round game of Online Cops and Robbers

26. Smash 15 Island Billboards: Awarded when you smash through your 15th
pristine Island Billboard

27. Complete all 10 Island Freeburn Challenges: Awarded when you successfully
complete all 10 Island Freeburn Challenges. These can be completed by 2-8
players

28. Smash all 45 Island Billboards: Awarded when you’ve smashed through all 45
Island Billboards

Gold Trophies (4)
-----------------
1.	Smash 60 Burnout Billboards*: Awarded when you smash through your 60th
pristine Burnout Billboard

2.	Earn your ‘Burnout’ Driving License*: Awarded when you receive your
‘Burnout’ Driving License

3.	Complete 10 Timed Challenges: Awarded when you complete your 10th Timed
Challenge

4.	Earn 100% on your Bike License: Awarded when you reach 100% complete on
your Bike License

Platinum Trophies (1)
---------------------
1.	Burnout Paradise Elite: Awarded for successfully collecting all trophies
from Burnout Paradise (excluding Additional Content trophies).

====================
BP9. Version History
====================
2/23/2008-V.1-Began Walkthrough. Finished Intro & All cars
2/24/2008-V.3-Completed Events section and 2P Challenges
2/25/2008-V.5-Completed Offline Challenges and moved Challenges to end,
Parking Garages and Drive Thrus done, Started Road Rules
2/26/2008-V.6-Added Controls section, Finished Road Rules
2/27/2008-V1.0-Finished 3, 4, 5, 6, 7, and 8 Player Challenges. Guide Finished
4/20/2008-V1.1-Fixed errors/Made changes in Intro, Cars, Burning Routes, Stunt
Runs, Road Rages, Races, and Challenges. Added new section, included tips
received
7/18/2008-V1.5-Began rewriting a lot of the guide. Finished Intro, Cars,
Burning Routes
7/19/2008-V1.6-Finished Event Locations and Discoverables
7/20/2008-V1.7-Finished Road Rules, Offline and 2-3P Challenges
7/22/2008-V1.8-Finished 4-7P Challenges
7/23/2008-V1.9-Finished 8P Challenges and Freeburn Games
7/24/2008-V2.0-Finished remaining times and Olympus stats
8/12/2008-V2.1-Added Xbox 360 content (Controls and Achievements) and removed
old section
9/19/2008-V2.2-Began adding motorbike content. Finished Road Rules, Bike
Challenges. Began Burning and Midnight Rides
9/20/2008-V2.3-Finished Burning Rides, Finished Midnight Rides, Started Online
challenges
9/23/2008-V2.4-Began adding PS3 Trophies
9/29/2008-V2.5-Finished Trophies and Bike Time Challenges
2/13/2009-V2.6-Finished Party info plus pre-released info about future updates
2/18/2009-V2.7-Added Legendary car info
3/5/2009-V2.8-Added Toy car info
3/12/2009-V2.9-Added Boost Special info and Xbox prices
5/3/2009-V3.0-Added Cops and Robbers info and split up Car Listings
5/28/2009-V3.1-Added Island Trophies, began adding Island sections, added
wreck limits to car stats, added PC controls
6/13/2009-V3.2-Added Island Cars, Road Rules, Events, and Challenges info