_  _  _  _    _           _        _        _              _       
 _[_][_][_][_]_ [_] _     _ [_]     _[_]_     [_]            [_]    
[_]          [_][_][_]   [_][_]   _[_] [_]_   [_]            [_]    
[_]_  _  _  _   [_] [_]_[_] [_] _[_]     [_]_ [_]            [_]    
  [_][_][_][_]_ [_]   [_]   [_][_] _  _  _ [_][_]            [_]     
 _           [_][_]         [_][_][_][_][_][_][_]            [_]   
[_]_  _  _  _[_][_]         [_][_]         [_][_] _  _  _  _ [_] _  _  _  _    
  [_][_][_][_]  [_]         [_][_]         [_][_][_][_][_][_][_][_][_][_][_]
                                                                               
                                                            
               _        _  _  _  _     _           _    _  _  _  _  
             _[_]_     [_][_][_][_] _ [_] _     _ [_] _[_][_][_][_]_ 
           _[_] [_]_   [_]         [_][_][_]   [_][_][_]          [_]
         _[_]     [_]_ [_] _  _  _ [_][_] [_]_[_] [_][_]_  _  _  _  
        [_] _  _  _ [_][_][_][_][_]   [_]   [_]   [_]  [_][_][_][_]_
        [_][_][_][_][_][_]   [_] _    [_]         [_] _           [_]
        [_]         [_][_]      [_] _ [_]         [_][_]_  _  _  _[_]
        [_]         [_][_]         [_][_]         [_]  [_][_][_][_]  
 
                               ______ ___  _____ 
                               |  ___/ _ \|  _  |
                               | |_ / /_\ \ | | |
                               |  _||  _  | | | |
                               | |  | | | \ \/' /
                               \_|  \_| |_/\_/\_\
                                                 
                                      and            
     _    _  ___   _      _   _______ _   _ ______ _____ _   _ _____  _   _ 
    | |  | |/ _ \ | |    | | / /_   _| | | || ___ \  _  | | | |  __ \| | | |
    | |  | / /_\ \| |    | |/ /  | | | |_| || |_/ / | | | | | | |  \/| |_| |
    | |/\| |  _  || |    |    \  | | |  _  ||    /| | | | | | | | __ |  _  |
    \  /\  / | | || |____| |\  \ | | | | | || |\ \\ \_/ / |_| | |_\ \| | | |
     \/  \/\_| |_/\_____/\_| \_/ \_/ \_| |_/\_| \_|\___/ \___/ \____/\_| |_/

                                                                      
by samthebigkid 
--------------------------------------------------------------------------------
Introduction:

Hello and thank you for reading my guide. I'm samthebigkid and I like
making FAQs for games that don't have many. Small Arms is a neat
little game available for 800 Points (~$10) on Xbox Live. It is
pretty much a Smash Bros. Clone, but it's pretty fun. I take pride in
my work, so if you have any questions, comments, flames, or such; my
email can be found in the Legal Info section. Thanks again for reading
and enjoy Small Arms for the Xbox 360.
  ___  _____  _  _  ____  ____  _  _  ____  ___ 
 / __)(  _  )( \( )(_  _)( ___)( \( )(_  _)/ __)
( (__  )(_)(  )  (   )(   )__)  )  (   )(  \__ \
 \___)(_____)(_)\_) (__) (____)(_)\_) (__) (___/

(Note: The codes in brackets are for Quick-Search.)

1. Basics [BSC1]
2. Characters & Stats [CAS2]
3. Weapons [WEA3]
4. Arenas [ARE4]
5. Walkthrough [WLK5]
6. Multiplayer [MUL6]
7. Unlockables [UNL7]
8. Achievements [ACH8]
9. Downloadable Content [DNC9]
10. FAQ [FQ10]
11. Legal Information [LI11]

1. [BSC1]
 ___   _   ___ ___ ___ ___ 
| _ ) /_\ / __|_ _/ __/ __|
| _ \/ _ \\__ \| | (__\__ \
|___/_/ \_\___/___\___|___/

---Story (if you can call it that):
The military sought technology for creating the perfect soldier
through a mix of genetic engineering and cybernetic technologies.
Unfortunately, the contract was awarded to its lowest bidder:
Dr.Soandso, an assistant professor at Neo-Toledo University.
Soon afterwards he was dishonorably relieved of his postion due
to his inhumane research experiments and some minor plagiarism.
Throughout the course of the next decade, Dr. Soandso wasted
the remaing contract money on a pyramid scheme, bad real estate
investments, and panchinko. One month before his deadline, Dr.
Soandso scraped together all his unscrupulous research and
created a band of misfits using cataloged DNA and household
appliances. Appalled by Dr. Soandso's creations, the military
covered up the problem by dispersing the mutants across time,
never to be heard from again. Until now...

---In Game Controls:
Left Analog Stick or D-Pad - Move
Right Analog Stick - Aim
LB, RB, or A - Jump
LB, RB, or A (while in air) - Double Jump
X - Punch, Pick Up
B - Punch
(Hold) Y - Dash
(Hold) Y + (Direction of) Analog - Dash in that Direction
RT - Fire Primary Weapon
LT - Fire Secondary Weapon
Tap X Rapidly (In air) - Flurry Of Punches
Analog Down or D-Pad Down - Duck
Forward + X (In Air) - Karate Kick
Down + X (On Ground) - Slide Kick
Start - Pause

---Menu Controls:
A or Start - Select
B or Back - Back
RB or LB - Choose Character Color

---Game Play:
So in a nutshell, you're in an arena Smash Bros. style.
You have two bars and your picture. The Green is your
health (which turns yellow when health lowers, then red
when health is critical). Below that bar, the orange bar
is your ammo bar. To replenish health, eat meat. To
replenish ammo, get a battery or Car Battery. Below both
bars are your lives (reprsented by circles). Your goal
is to kill all your opponents, usually. Falling off a
cliff or into lava kills you (duh).
Also, you have some "statuses". If a box with a "!" appears
below you, your energy is low. If an "X" appears below you,
you're out of energy. If you get hit by Tryone's Frost Cloud,
you're frozen temporarily until someone hurts you or a certain
amount of time passes. If you get hit by enough fire, you catch
fire and run back and forth. In this state, you can only control
the direction in which you run, NOTHING ELSE. This can get you
killed by a cliff or kill your opponents.

---Modes:
+Mission Mode: This is main part of the single player game.
You have 10 missions to complete. You have 5 lives. You
cannot change the difficulty. If you lose all your lives,
you can continue at the expense of 1/2 of your points. The
only gameover is if you don't continue or you beat the game.
The missions go as the following:
Level-(# of Enemies)-[# of Lives of Each Enemy]
1-(1)-[3]
2-(2)-[3]
3 Shooting Range
4-(1)-[3]
5-(2)-[3]
6-(3)-[3]
7 Shooting Range
8-(2)-[3]
9-(3)-[3]
10-(Inf*)-[1]
*You only have to beat the main character, the others
  are just annoyances.

+Training Mode: Teaches you the basics of the game. It's
pretty straight-forward.
(Note: When you get the Crossbow, DO NOT kill yourself
because you never respawn.)

+Challenge Mode: This mode is a mode in which you try to
defeat as many opponents as you can. You start with 3
lives. The level is always Bazaar. After every 4 kills
you get a snack break in which tons of meat falls down
for you to replenish yourself. Also, every 10 kills,
you earn extra lives. There are 2 achievments to be earned
here (Challenge x15 and x50).
My Advice, use Tyrone. His Ice Arm can kill enemies very
easy in this level. Have the enemy follow to the bottom
right corner of the level; there is hut-like-thing here.
Go under it, jump off to the cliff side, the Dash back
on top of the hut. When the enemy follows, freeze them in
their Dash. They then fall to their death. That's the
best strategy I know of.
Alternate strategy (straight from LtD): "Unit 51's weapon is
also really good for this. I was ranked in the top 300 for a while
with just under 120 kills with him. I just used his secondary fire
and kept alternating between the top two platforms and constantly
snatching up batteries before the bots could (also try and keep as
much food on the playfield as possible)."

+Shooting Range:After you have completed Mission Mode, 
you can use the Shooting Range whenever you want. Before then,
it is only available on the 3rd and 7th levels of Mission Mode.
In the Shooting range, there are 3 sets of Moving targets.
From Closest to Farthest, they go Green, Red, Blue. Blue is
worth the most and Green is worth the least. You get six
clips and each clip has six bullets. That's a total of
36 shots. Also, you only have 30 seconds. You don't
automatically reload. Instead, the after the sixth shot,
you must hit the fire button again to reload. Keep this in mind.
My advice is to not run around much and aim only for
the red and blue targets. DO NOT USE YOUR ROCKET. This only
gives you 10 points for ANY target so it's just a 
waste of a clip. Use the right analog stick to aim and
take aim at the upper targets. This is how I achieved 
my Marksmanship Achievement. To get the 10,000 points,
you have to an average of 280 points per shot and 330
points per second. This is why the Red and Blue are better
to target. IF YOU WANT TO, you can jump on the targets. Doing
this leads to the GRAY targets above the Blue ones. These are
worth 2500-5000 points, but the time it takes to get up there
makes it almost not worth it. This is for people who are good
at staying on moving platforms. I didn't need it, but it is
an option. My Highscore: 12,150.
Point Values:
Green Target - 100
Green Target Bullseye - 200
Red Target - 250
Red Target Bullseye - 500
Blue Target - 500
Blue Target Bullseye - 1000
Any Target (Hit with Rocket) - 10
Gray Target - 2500
Gray Target Bullseye - 5000

+Battle Mode: Multiplayer Mode (See Multiplayer in Contents).

---Items:
Car Battery - Full Ammo
Battery - 10% to 20% Ammo
Canned Sardines - 20% Health
Sardine - 30% Health
T-Bone Steak - 35% Health
Roasted Chicken - 70% Health
Baked Ham - 50% Health
Spare Ribs - Full Health

---Bonuses:
After any match in Mission mode, you can be awarded Bonus
Points. Here is all of them and how to earn them.
+Invincible (+750) - Do not Die once in a Match
+Vegan (+1000) - Do not eat any food in a Match
+Perfect Match (+1500) - No Damage or Deaths taken in a Match
+Gourmet (+1000) - Eat Lots of Meals
+Saved By the Bell (-500) - You're about to Die before match ended
+Cannibalism (+1000) - Eat food of same character
   ex: Pector eating Chicken or Mr. Truffles eating Ham.


2. [CAS2]
  ___ _  _   _   ___    _   ___ _____ ___ ___  ___ 
 / __| || | /_\ | _ \  /_\ / __|_   _| __| _ \/ __|
| (__| __ |/ _ \|   / / _ \ (__  | | | _||   /\__ \
 \___|_||_/_/ \_\_|_\/_/ \_\___| |_| |___|_|_\|___/
                                                   

Marky, Pete, Fox, and Tyrone are initially available in the Both versions.
Pector, Ze, Unit 51, and Mr. Truffles are initially available in the
  only in full version the game.
Professor, Mousey, Logg, and ISO must be unlocked to used and are only
  available in the full version.
Ivar and Gullarp are available only by download.

1. Marky Kat
Species: Cat
Weapon: Chain Arm
Defense: Medium
Speed:Medium
Jump: Medium
Rating: 7/10
Bio: Marky Kat started as a ruthless mercenary, but grew an
  empire out of illegal arms trading. He's now the 3rd richest
  mutant cyborg in the world.
Costume 1: White and Black
Costume 2: Black and Gold
Costume 3: Tan and Green
Costume 4: Red and Black
Comments: Marky is decent because he is balanced. His weapon
  is good because it does decent damage. His secondary fire
  can do great damage. He's strong in most arenas.

2. Lord Pete
Species: Human (Male)
Weapon: Bow Arm
Defense: Medium
Speed:Medium
Jump: Medium
Rating: 8/10
Bio: Lord Pete is not actually from the 13th century, nor is
  he of any noble lineage. He merely enjoys Ye Renaissance
  Faire when it arrives in town.
Costume 1: Silver and Blue
Costume 2: Gold and Red
Costume 3: Green and Black
Costume 4: Red and Silver
Comments: Like Marky, Pete is a balanced character. His weapon
  is powerful with both fires. He is a good character to use
  and a menace as an opponent.

3. Fox Claw
Species: Human (Female)
Weapon: Ninja Arm
Defense: Low
Speed: High
Jump: High
Rating: 6/10
Bio: Fox Claw was the most deadly ninja of the Claw School
  of Ninjas -- until they discovered her mutant secret. Now
  she's on the run.
Costume 1: Red Hair and Yellow
Costume 2: Maroon Hair and Red
Costume 3: Blond Hair and Black
Costume 4: Brown Hair and Brown
Comments: She's really fast. She can be hard to hit, but she
  takes a lot of damage when she does. She has superb jump
  and dash abilities. Her weapon is semi-effective because
  of it's short range. Overall, she is average.

4. Tyrone
Species: T-Rex
Weapon: Ice Arm
Defense: Medium-High
Speed:Medium-Slow
Jump: Low
Rating: 7/10
Bio: Tyrone was raised in a research facility in the Artic
  Circle. After a daring escape, he's been staying at the
  Natural History Museum in Neo-Toledo.
Costume 1: Blue and White
Costume 2: Green and Brown
Costume 3: Red and Black
Costume 4: Brown and Blue
Comments: Tyrone is pretty decent because he can take a little
  damage than other characters. His lack of speed and jump can
  hurt you. His weapon, though, is limited in use. The rapid
  fire can only do so much damage. The Frost Cloud is good in
  stages with cliffs, but lacks in other stages.


5. Pector El Pollo
Species: Chicken (El Pollo means "the Chicken" in Spanish)
Weapon: Flame Arm
Defense: Medium
Speed:Medium
Jump: Medium
Rating: 7/10
Bio: Pector El Pollo was a famous Mexican mutant wrestler,
  that was until cock-fights were outlawed.
Costume 1: Orange and Green
Costume 2: Yellow and Blue
Costume 3: Red and Yellow
Costume 4: White and Red
Comments: Pector is statistically balanced character. His flamethrower
  is semi-useful but is limited in range. His Cocktails are VERY useful
  in stages with lots of cliffs, though they do prove useful in other
  stages as well.

6. Ze
Species: Human(Female)
Weapon: Plasma Arm
Defense: Low
Speed: High
Jump: Medium
Rating: 7/10
Bio: Ze is an intergalactic pop-star from the 22nd century.
  She is best known for her #1 hit single, "Lover-Bot."
Costume 1: Pink Hair and Green
Costume 2: Black Hair and Orange
Costume 3: White Hair and Blue
Costume 4: Brown Hair and Black+Red
Comments: Ze doesn't have straight forward stats, but she gets
  it done. Her weapon is pretty powerful and useful. The only
  problem is her lack of defense. Keep moving and keep firing
  and you should be ok.

7. Unit 51
Species: Human (Male)
Weapon: Lightning Arm
Defense: Medium-High
Speed:Medium-Low
Jump: Medium
Rating: 9/10
Bio: Unit 51 is an elite soldier in the Space Marines. He
  also competes in those "Sport of the Future" tournements
  year after year after year!
Costume 1: Blue
Costume 2: Gold
Costume 3: Red
Costume 4: Black
Comments: He is REALLY good but really CHEAP. His stats are
  all favorable. His weapon is very powerful with both fires.
  Really, there's not much more to say. He's easy to use.

8. Mr. Truffles
Species: Pig
Weapon: Sniper Arm
Defense: Medium-Low
Speed:Medium
Jump: Medium-High
Rating: 6.5/10
Bio: Mr. Truffles is a world-renowned assassin. He's
  equally adept at finding mushrooms as he is at finding
  head-shots.
Costume 1: Peach and Black
Costume 2: Brown and White
Costume 3: Black and Tan
Costume 4: Purple and Purple
Comments: Mr. Truffles... what a character. He has decent
  stats, but his weapon is lacking for high speed combat.
  He's a character who has to rely on using other weapons
  in the thick of combat. His Mines are kinda useful, but
  cannot be totally relied on.

9. Professor Von Brown
Species: Burning Head Human (Male)
Weapon: Psychic Arm
Defense: Medium-Low
Speed:Medium-High
Jump: Medium-High
Rating: 8/10
Bio: Von Brown is a doctor of transcendental pyschology,
  and a devotee of the occult. Years back he had a horrible
  accident involving a children's doorstep prank and a
  teleportation spell.
Costume 1: Orange Fire and Brown
Costume 2: Blue Fire and Blue
Costume 3: Green Fire and White
Costume 4: Red Fire and Black
Comments: The Professor is an interesting character. His has some
  good stats working for him. His weapon has a very useful homing
  shot. The secondary is lacking is usefulness. Overall, I like
  him and recomend using him sometime.

10. Mousey McNuts
Species: Mouse
Weapon: Chain Arm
Defense: Low
Speed:High
Jump: Medium
Rating: 4/10
Bio: Mousey grew up as a ragamuffin in 19th century London.
  He's a lovable street urchin with a penchant for sweeping
  chimneys and swiping purses.
Costume 1: White, Brown, and Red
Costume 2: Tan and Blue
Costume 3: Red and Green
Costume 4: White and Black
Comments: Ugh... Sorry Mousey. Mousey doesn't have much
  going for him. He may be fast, but his jump only average
  and his defense is low. His weapon has decent power, but
  requires a reload which prevents good damage. His secondary
  doesn't have any real usefulness. He just doesn't make the
  grade for me.

11. Billy Ray Logg
Species: Tree
Weapon: Chain Arm
Defense: High
Speed:Low
Jump: Low
Rating: 6.5/10
Bio: Billy Ray Logg is the world's first mutant tree, and
  he's furious about it.
Costume 1: Wood Brown
Costume 2: Moss Green
Costume 3: Tundra Blue
Costume 4: Horizon Orange
Comments: Billy is alright character. He has minimal mobility
  that limits him. His defense is pretty top notch. His weapon
  is limited to closed-in areas due to the relection of the saws.
  The Saw shield is useful when a lot of people are around you.
  Overall, he's just above average.

12. ISO-7982
Species: Robot
Weapon: Chain Arm
Defense: Medium
Speed:Medium-High
Jump: Medium-High
Rating: 8/10
Bio: ISO is a robot with one purpose: to serve the rich aboard
  21st century cruise ships. Also, he's a killing machine with
  an appetite for meat.
Costume 1: Orange
Costume 2: Brown
Costume 3: Green
Costume 4: Blue
Comments: ISO is pretty good in my opinion. His weapon is versatile.
  I especially like the Missile. His stats are pretty decent. His
  weapon can get you out of many pinches due to it's missile and
  pistol capabilities.

13. ISO-BOSS*
Species: Robot
Weapon: Multi-Combat Arm
Defense: High
Speed:Low
Jump: Low
Rating: -/10
Bio: Same as ISO-7982
Costume 1: Red
Costume 2: N/A
Costume 3: N/A
Costume 4: N/A
Comments: Unplayable character that is like ISO-7982
  in every way but more powerful and taller. He is the
  boss of the game.
      *His name is still ISO-7982, but I call him ISO-BOSS
       so people know the difference.

14. IVAR
Species: Tiger
Weapon: Ninja Arm
Defense: Medium
Speed: Medium-Low
Jump: Medium-High
Rating: 6/10
Bio: Ivar is a four time "Mr. Artic-Ice Tournament" Ice
  fishing champion, and is an avid environmentalist and
  recycler.
Costume 1: Black and Orange
Costume 2: Blue and Orange
Costume 3: Green and Green
Costume 4: Orange and Brown
Comments: He's a slower, more defensive Fox Claw. He's better
  with another weapon other than a ninja arm (it doesn't really
  suit him well in my opinion.)

15. GULLARP
Species: Elephant
Weapon: Bow Arm
Defense: Medium-High
Speed: Medium-Low
Jump: Medium
Rating: 7/10
Bio: Gullarp's ambitions are primal at best. He spends
  most days looting small villages and penguin bowling.
Costume 1: Gray and Green
Costume 2: Pink and Blue
Costume 3: Purple and Bright Blue
Costume 4: White and Black
Comments: He's very similar to Pete. He takes less damage
  but is a little slower. He reminds me of the Elephant
  from the Jungle Book. He's a decent fighter, but I think
  Pete is better.


3. [WEA3] 
__      _____   _   ___  ___  _  _ ___ 
\ \    / / __| /_\ | _ \/ _ \| \| / __|
 \ \/\/ /| _| / _ \|  _/ (_) | .` \__ \
  \_/\_/ |___/_/ \_\_|  \___/|_|\_|___/
                                       
Weapon: Chaingun Arm
Used By: Marky
Primary Fire: Rapid-Fire Chaingun
Primary Damage: Medium
Primary Range: Medium-Long
Secondary Fire: Shotgun Burst
Secondary Damage: High
Secondary Range: Short
Rating: 7/10
Comments: It's a good overall weapon. It can get you
  of a pinch with it's shotgun or just take out enemies
  with it's main fire.

Weapon: Bow Arm
Used By: Pete & Gullarp
Primary Fire: Crossbow Bolt
Primary Damage: Medium
Primary Range: Long
Secondary Fire: Apple Grenade Bolt
Secondary Damage: High
Secondary Range: Long
Rating: 8/10
Comments: This a very deadly weapon. It can cause havoc
  in most situations. Pick this up when you can unless
  you're happy with your current weapon.

Weapon: Ninja Arm
Used By: Fox & Ivar
Primary Fire: Sword Slash
Primary Damage: Medium-Low
Primary Range: Low (wide)
Secondary Fire: Sword Throw
Secondary Damage: Medium-Low
Secondary Range: Medium-Low (wide)
Rating: 6/10
Comments: This an alright weapon. It lacks the range
  and attack power to do any real damage, but the sword
  does have a good wide range for hitting targets. When
  throwing the sword, you can hold down the button to hold
  the sword suspended in the air. If an opponent is dumb
  enough to keep standing there in the sword, it deals
  much greater damage.

Weapon: Ice Arm
Used By: Tyrone
Primary Fire: Ice Shard Gun
Primary Damage: Medium-Low
Primary Range: Medium-Long
Secondary Fire: Frost Cloud
Secondary Damage: Medium-High
Secondary Range: Very Short
Rating: 6.5/10
Comments: This is a good weapon only in certain situations.
  The Frost Cloud is good in levels with lots of cliffs, but
  don't expect to rack up many kills in levels like Moonbase.

Weapon: Flame Arm
Used By: Pector
Primary Fire: Flame Thrower
Primary Damage: Medium-High
Primary Range: Low
Secondary Fire: Molotov Cocktail
Secondary Damage: Medium-High
Secondary Range: Medium (Lob)
Rating: 7/10
Comments: This a good weapon because the cocktails spread
  fire everywhere. In levels with lots of cliffs, people
  can be forced to run off because they're on fire. The
  flamethrower is powerful, but short ranged.

Weapon: Plasma Arm
Used By: Ze
Primary Fire: Plasma Orb Blaster
Primary Damage: Medium-High
Primary Range: Medium-Long
Secondary Fire: Force Beam
Secondary Damage: Medium-High
Secondary Range: Medium Long
Rating: 7/10
Comments: This is pretty powerful weapon. The problem is
  that the main fire has slow moving shots. The secondary
  fire actually pushes people. Overall pretty useful.

Weapon: Lightning Arm
Used By: Unit 51
Primary Fire: Lightning Blast
Primary Damage: High
Primary Range: Medium-Long
Secondary Fire: Electric Roller
Secondary Damage: Medium-High
Secondary Range: Medium-Long (Rolling)
Rating: 8.5/10
Comments: This is a cheap but effective weapon. The roller
  can get people you can't directly aim at because the shot
  rolls on the ground. The main fire drains health very quickly.

Weapon: Multi-Combat Arm
Used By: ISO-7982 & ISO-BOSS
Primary Fire: Pistol
Primary Damage: Medium
Primary Range: Medium-Long
Secondary Fire: Missile
Secondary Damage: High
Secondary Range: Long (Homing)
Rating: 8/10
Comments: This a good weapon as well. The pistol is pretty strong,
  but the rocket is very powerful and homes onto targets. This can
  help in a pinch.

Weapon: Psychic Arm
Used By: Professor
Primary Fire: Pyschic Tracers
Primary Damage: Medium
Primary Range: Long (Homing)
Secondary Fire: Telekinetic Push
Secondary Damage: Medium-High
Secondary Range: Short
Rating: 7/10
Comments: The main fire on this baby is sweet. The secondary is
  better used sparingly due to it's short range. Overall useful
  when the enemy is trying to run.

Weapon: Duo Arm
Used By: Mousey
Primary Fire: Dual Pistols
Primary Damage: Medium
Primary Range: Medium-Long
Secondary Fire: Bullet Storm
Secondary Damage: Medium-High
Secondary Range: Medium-Long
Rating: 3/10
Comments: This weapon kinda sucks. It has decent strength, but
  the reload factor takes away from long streams of damage. The
  secondary doesn't do much at all for me.

Weapon: Saw Arm
Used By: Logg
Primary Fire: Saw Blade Shot
Primary Damage: Medium
Primary Range: Long (Reflecting)
Secondary Fire: Saw Blade Shield
Secondary Damage: Medium
Secondary Range: Very Short
Rating: 6.5/10
Comments: This weapon is very useful in closed places like
  Moonbase because the Saw blades bounce around causing more
  damage. The Shield is semi-useful, though it doesn't protect
  you, it just hurts your opponent.

Weapon: Sniper Arm
Used By: Truffles
Primary Fire: High Velocity Shot
Primary Damage: Medium-High
Primary Range: Very Long
Secondary Fire: Proximity Mines
Secondary Damage: High
Secondary Range: None (You drop them)
Rating: 5/10
Comments: The sniper is powerful but lacks that rapid fire
  capability. The mines are good, but they can only do so
  much. This is a decent weapon that is a bit lacking overall.



4. [ARE4] 
   _   ___ ___ _  _   _   ___ 
  /_\ | _ \ __| \| | /_\ / __|
 / _ \|   / _|| .` |/ _ \\__ \
/_/ \_\_|_\___|_|\_/_/ \_\___/
                              
Bazaar:
This is a small arena. It reminds me of Aladdin or something.
There are no really good vantage points, but the small size
makes for some hectic games. There are cliffs on both sides.

Outhouse:
This kinda reminds me of the Kirby level in Smash Bros. The
small bridge has a hole in it that kills a surprising number
of people. A good vantage point is the platform on the left
side, second from the left.

Moonbase:
This is a fun arena. There is a rocket in the middle and two
elevators (one on each side). In the middle is a pit where
hectic battles can occur. There are no cliffs here. This is one
of my favorite levels. There are no real vantage points.

Sewer:
This a pretty boring level. This is where you face the final boss.
It consists of one big plaform with a bump on each side and two
destroyable platforms (that reappear) on each side. Once again,
no real vantage points. In Multiplayer, the middle pops out
into a little hole. It's kinda neat.

Train:
This a cool level. The only "cliffs" are at the begining and
the end of the train. This level is a moving level that takes
you to the front and back of this train with plenty of weapons
along the way. There is also a food car with tons of meat in it.
Moving levels never have vantage points.

Tornado:
This is an odd level. Like Train, it too is a moving level.
You basically move in a giant circle around this tornado.
The whole level is floating so falling to your doom is
all-too-easy (hehe Darth Vader). Make sure you don't lose
yourself and watch your jumps.

Waterfall:
This is a lot like the DK Waterfall level in Smash Bros. This
level has a great vantage point. The rock platform second from
the bottom left is great because food drops there a lot and
the CPU will try to attack from the log. This is a good Molotov
Cocktail level.

Volcano:
MY FAVORITE! This has a great vantage point. The top left
platform is gold. Be carefuk because lava is instant death.
The middle platform occasionally shoots upward, bringing fire
and lava with it.

Iceberg: [Content Download]
This level is very slippery. The left side features a damaged
ship. The middle has ice pillars that go up and down. The right
has a cliff. It's a fun level, just slippery.

Village: [Content Download]
This level is fun as well. To the far right is a watch (sniper)
tower. There is an undergound tunnel, and a burning house. You
can only enter the house from underground, but you can shoot the
hole in the house.

5. [WLK5]
 __    __  _      __         _____        __    ___         ___        
/ / /\ \ \/_\    / /   /\ /\/__   \/\  /\/__\  /___\/\ /\  / _ \ /\  /\
\ \/  \/ //_\\  / /   / //_/  / /\/ /_/ / \// //  // / \ \/ /_\// /_/ /
 \  /\  /  _  \/ /___/ __ \  / / / __  / _  \/ \_//\ \_/ / /_\\/ __  / 
  \/  \/\_/ \_/\____/\/  \/  \/  \/ /_/\/ \_/\___/  \___/\____/\/ /_/  
                                                                       
I would like to start off by saying that these are STRATEGIES since
fighting games are not 100% predictable. Should you have a prefered
weapon, and I don't mention it in the strategy, that doesn't mean it
couldn't be used. My strategies try to focus on the weapon the
character begins with, and if that weapon is less effective, what
weapon should be used instead. If you have other strategies or
thoughts, my email is at the end of the FAQ.

As a note, I beat the game with every character, so I know what
I'm talking about. Remember these strategies are my OPINION and
are not the only way to go about beating these levels. Also, just
because I never mention punching, doesn't mean you shouldn't punch.
Punching is a VALUABLE attack with all characters, so USE IT.

One more thing, I recomend reading my entire strategy for a level
before starting a fight IF you need help. If you're not having
trouble, don't read the guide because whatever you're doing works
for you. Should you need help, read the entire passage about a stage,
then start the level.

Another thing: Yes, I know most of the Lv10 strategies are nearly
identical. Since the level is the same for all characters, it is
reasonable that the same methods can be used to beat the final
level. Why should I type the same thing up 12 times and word it
slightly different each time? Anyway, that was a heads up.

My scale:
1-2 -  Really Easy
3-4 - Easy
4-5 - Kind of Easy
6 - Medium
7 - Tough
8 - Pretty Tough
9 - Hard
10 - Insanely Hard


|-----MARKY KAT-----|

Level 1:Unit 51 @ Outhouse
Difficulty: 2/10
Strategy: This is a pretty easy one since it's the first one. Just
  shoot him up with the rapid fire. Use shotgun blast by the hole
  in the bridge for an easy kill. If needed, pick up a Lightning
  Arm and just drain his health away.

Level 2: Pete & Pector @ Train
Difficulty: 4/10
Strategy: Watch out for Pete since he as the Cross Arm. The exploding
  shots are deadly. Pector's Cocktails also can give you trouble.
  But overall, this one is pretty simple. Race to the food, use
  your Chain Arm, and maybe pick up the Cross Arm is you need it.

Level 3: SHOOTING RANGE

Level 4: Fox @ Waterfall
Difficulty: 2/10
Strategy: Stay to the left side of the level. Food drops down a lot
  there, so your health should be in good supply. If she gets close
  use shotgun. Other than that, your chain arm should work just fine.
  Just let the CPU be dumb and chill around the log.

Level 5: Mr. Truffles & Ze @ Bazaar
Difficulty: 5/10
Strategy: Mr. Truffles will shoot you from afar and Ze will
  try to attack closer. Watch out for Truffle's mines. Ze
  will probably kill herself once. Her slow moving shots should be
  easy to avoid. For Truffles, use the shotgun up close, his lack
  of close range combat will haunt him.

Level 6: Unit 51, Mr. Truffles, and Fox @ Train
Difficulty: 7/10
Strategy: This one can be a little tough. Unit 51 has a powerful
  weapon, so try to escape from his range. Fox will try to get
  up close. Truffles will stay back and occasionally drop mines.
  Your shotgun works well along with the normal Chain gun fire.
  If a Lightning Arm drops down, grab it because it has great use
  in this level.

Level 7: SHOOTING RANGE

Level 8: Pector & Pete @ Tornado
Difficulty: 5.5/10
Strategy: The CPU is dumb. They will fall to their deaths unprovoked
  quite a bit. Keep your footing and watch your jumps and you'll be
  ok. Your shotgun works well here, use it. Try to grab food before
  they do.

Level 9: Mousey, Professor, & Ze @ Waterfall
Difficulty: 6.5/10
Strategy: Pretty much the same strategy as the last Waterfall level,
  except you're less likely to get a Cross Arm. I suggest using either
  the Professors Psychic Arm or the Plasma Arm.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 7/10
Strategy: First you must face 2 normal ISOs. Then the
  ISO-BOSS comes out. He eventually will be followed by
  additional ISOs. For the first two, just fire normally
  while standing still in the center of the arena. The
  rockets they shoot will hit your bullets and explode
  in the faces. This will pretty much destroy them with
  taking almost no damage. Once ISO-BOSS comes, KEEP HIM
  AWAY FROM FOOD! He has normal health but a sick defense.
  The best weapons to use on him are Lightning Arm, Plasma
  Arm, or the Flamethrower. Try to get him stuck on a
  platform. He doesn't try to jump off much. As time goes
  on, more ISOs will come, but they can be ignored. They
  tend to steal food and weapons, so just be quick on that.
  Once you've defeated BOSS, the level and game is over.
  Congrats!

|-----LORD PETE-----|

Level 1: Pector @ Train
Difficulty: 2/10
Strategy: This is a pretty simple one. I recomend just
  keeping your distance and using your Exploding Arrows
  to deal good damage. Watch out for Cocktails. You
  shouldn't need to use anything other than the Bow Arm.

Level 2: Fox & Ze @ Waterfall
Difficulty: 3.5/10
Strategy: This one isn't a hard one either. I suggest you
  use my normal Waterfall strategy and chill on the platform
  a little bit above the log and to the left. Pete's Bow Arm
  is very effective here. Let the CPU chill in the log. Your
  exploding arrows are the key to an easy victory.

Level 3: SHOOTING RANGE

Level 4: Marky @ Moonbase
Difficulty: 3/10
Strategy: Marky won't pose much of a challenge. He'll run
  a lot when his health gets low, so try to keep up. The
  elevators are where he'll run to escape. As usual, your
  exploding arrows will be great for when he attempts to
  flee. Try to get the food and ammo before he does and
  you'll be ok.

Level 5: Unit 51 & Mr. Truffles @ Bazaar
Difficulty: 6.5/10
Strategy: Unit 51 is going to be a constant threat to your
  health while Truffles will get you from affar. Use your
  exploding arrows to make them recoil which prevents them
  from firing. Picking up a Lightning Arm wouldn't hurt either.
  Make sure you get the food before they do. Try to get them
  to jump over the right cliff because hitting them in the
  air with your exploding arrow can make them fall to their
  death.

Level 6: Fox, Pector, and Marky @ Train
Difficulty: 7.5/10
Strategy: Fox is gonna be in your face constantly. Then you
  have to worry about the constant Cocktail attack from
  Pector. Marky isn't too much of a problem, it's just since
  there are two other people here that he becomes a problem.
  Use your exploding arrows to deal good damage, especially
  when they clump together like CPUs do. None of them have
  outstanding defenses so a few well placed explosions can
  take them out. Make sure you use the food car when you get
  to it.

Level 7: SHOOTING RANGE

Level 8: Proffessor and Ze @ Waterfall
Difficulty: 5/10
Strategy: Same old Waterfall strategy as level 2. The
  Proffessor has homing shots, so watch out for those.
  Ze has powerful shots, but are easy to dodge. Basically,
  just keep getting the food drops and ammo supplies and
  you'll be just fine.

Level 9: Mr. Truffles, Ze, and Billy Ray Logg @ Bazaar
Difficulty: 8.5/10
Strategy: You should be familiar with Truffles and Ze by now.
  Logg on the other hand is new to you. He is very slow, but
  can take a lot of damage. His Saw Arm with have shots bouncing
  all over the place. Ze has a tendacy to commit suicide here.
  Race for the food and use your exploding arrows to deal a lot
  of damage quickly. This can be a chaotic match so be ready.
  Ze's Plasma Arm can be good against Logg due to his slow speed.

Level 10: ISO-7982(Inf Ammount) & ISO-BOSS @ Sewer
Difficulty: 7/10
Strategy: For starters, you face to begining two ISOs. After
  you beat them, ISO-BOSS comes. To beat the first two, let them
  get close and fire missiles because they tend to hit each other
  for high damage. Use your exploding arrows to kill them and try
  to avoid any missle that does come your way. Once you kill them,
  and ISO-BOSS comes, be ready. Use your exploding arrows on him,
  but I highly recomend using Plasma Arm or Lightning Arm if you
  can find one. If you get BOSS stuck on a platform, he sometimes
  gets a lot of food, so try to provoke him to the side of the
  platform. If you can get this to work, he'll sit there and use
  all his ammmo. Then you have clean fire on him until more ISOs
  appear. Those ISOs are more of a nuisance than a threat. Once
  you defeat him, Congrats, Game Over, You Win!

|-----FOX CLAW-----|

Level 1: Pete @ Waterfall
Difficulty: 3/10
Strategy: USe my Waterfall left platform strategy to gain health
  and stay healthy. Use your sword throw to attack him. It's not
  a bad idea to get a Bow Arm though. Overall just stay on your
  platform and attack him as he chills on the log. Watch out for
  his exploding arrows.

Level 2: Mr. Truffles & Marky @ Outhouse
Difficulty: 3/10
Strategy: I'm gonna recomend picking up the Sniper Arm here.
  Try to chill at the left side of the stage while the CPU
  will try to attack from the right. Use the Sniper Arm to
  shoot them from afar. If they are by the hole in the bridge,
  the Sniper Arm is probably going to make them fall to their
  death. Should you choose to use your Ninja Arm instead, just
  keep a constant attack flow and grab health when you need it.

Level 3: SHOOTING RANGE

Level 4: Ze @ Moonbase
Difficulty: 3/10
Strategy: Use your speed to dodge Ze's slow shots. These shots
  are powerful, but obviously do nothing if they don't hit you.
  Use your speed and Ninja Arm to pursue her if she tries to run.
  Her Plasma Arm is pretty useful against her as well, if you're
  having trouble using the Ninja Arm.

Level 5: Unit 51 & Pector @ Train
Difficulty: 6/10
Strategy: This is another use your speed one. Unit 51's Lightning
  Arm is deadly, so try to take cover frequently. The Cocktails from
  Pector are also going to give you problems. Your Ninja Arm is not
  the greatest weapon for this level, so try getting a Lightning Arm.
  Keep moving and grab food when it comes. You have the speed advantage,
  but not much more.

Level 6: Mr. Truffles, Unit 51, & Pector @ Volcano
Difficulty: 6/10
Strategy: This isn't as hard as it looks. Chill on the top left
  platform and grab food as it comes. Pick up a fully-auto
  weapon and fire at them while they all stay to the right.
  They will often kill themselves trying to jump over to you.
  Just chill there and eat the food that comes down. Exploding
  type weapons work well here.

Level 7: SHOOTING RANGE

Level 8: Billy Ray Logg & Mousey @ Waterfall
Difficulty: 5/10
Strategy: Mousey is fast, but he's vulnerable to damage.
  Logg is the opposite. Use your Ninja Arm from the left
  platform to attack them. Logg's weapon is slightly effective
  here, but Mousey's doesn't pose much of a threat. Mousey will
  probably die first, but Logg takes a while. If you can find
  a Plasma Arm or Lightning Arm, use them to defeat Logg. Overall,
  as long as you stick to the left side, you'll be alright.

Level 9: Marky, Pete, & Ze @ Train
Difficulty: 8/10
Strategy: Ohh this a tough one. Hard level with some hard
  characters. Survival is not going to be easy at first.
  I highly recomend picking up a Cross Arm and using your
  speed to outrun them. Pete is going to bombard you with
  exploding arrows. Ze will also become a nuisance,
  especially with Marky constantly shooting at you with
  his Chain Arm. Use a Cross Arm to deal the damage you need
  and possibily pick up a Plasma Arm. Make sure you raid 
  the food car like nobody's business. Your Ninja Arm isn't
  as effective here.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 9/10
Strategy: For starters, you face to begining two ISOs. After
  you beat them, ISO-BOSS comes. To beat the first two, let them
  get close and fire missiles because they tend to hit each other
  for high damage. Your Ninja Arm doesn't help much here. Try getting
  a Chain Arm to deal with the two ISOs, because it's bullets destroy
  the missiles. This is the easiest way to dispose of the those two.
  When ISO-BOSS comes, be ready. I highly recomend using Plasma Arm
  or Lightning Arm if you can find one. If you get BOSS stuck on
  a platform, he sometimes gets a lot of food, so try to provoke him
  to the side of the platform. If you can get this to work, he'll
  sit there and use all his ammmo. Then you have clean fire on him
  until more ISOs appear. Those ISOs are more of a nuisance than a
  threat. Once you defeat BOSS, there's a big explosion and you win.
  Yay! Congrats!

|-----TYRONE-----|

Level 1: Unit 51 @ Outhouse
Difficulty: 3/10
Strategy: Unit 51's Lightning Arm is the reason this could be somewhat
  difficult. Basically, use your frost cloud on him by the hole in the
  bridge and you should be just fine. Don't let him sit there and fire
  at you, or your health will deplete very quickly.

Level 2: Fox & Ze @ Train
Difficulty: 4.5/10
Strategy: Your Ice Arm isn't very useful here, so try to find a Plasma
  Arm to use. Both opponents are fast but lack in the defense department.
  You're kinda slow, so focus on attacking instead of dodging. Use that
  food car when you get to it.

Level 3: SHOOTING RANGE

Level 4: Pector @ Bazaar
Difficulty: 3.5/10
Strategy: If you catch fire, it's pretty hard to live, so avoid the
  flame thrower or the cocktails. Your Ice Arm is VERY USEFUL here.
  Go to bottom right corner of the stage where the hut is. Go under
  the hut, jump off the cliff, and dash ontop of the hut. When the
  CPU follows you, Frost Cloud him in the air for an easy kill.

Level 5: Mr. Truffles & Marky @ Moonbase
Difficulty: 6/10
Strategy: Your Ice Arm is not very useful so ditch it. If you can
  find one, use a Lightnine Arm, though a Chain Arm works well too.
  Try not to hold still since Truffles will snipe you. Use the shotgun
  blast if they get close. IF you're using the Lightning Arm, just fire
  away. Get the food before they do. You're not very quick, so be
  agressive.

Level 6: Pector, Pete, & Fox @ Outhouse
Difficulty: 7/10
Strategy: Like Lv1, you can try to lure the CPU to the hole in the
  bridge and use your frost cloud. The frost cloud effects multiple
  targets, so you can kill all 3 with one shot. Other than that,
  eat meat to keep healthy, and keep grabbing ammo. If you don't
  like this method, pick up a different weapon and chill at the
  left side of the screen and pcik them off from a distance.

Level 7: SHOOTING RANGE

Level 8: Mr. Truffles & Proffessor @ Waterfall
Difficulty: 6/10
Strategy: Your Ice Arm can be useful here. You can either chill
  on the left side of the stage and use a different weapon or
  lure them to the right, only to freeze them above the cliff,
  causing them to fall to their death. Both sides contain a lot
  of food. You'll be alright.

Level 9: Marky, Mousey, & Unit 51 @ Train
Difficulty: 8.5/10
Strategy: Tough one here.Use your frost cloud right away to
  prevent a quick death. Try to grab a Lightning Arm, since
  it's the deadliest. Other good weapons to pick up are the
  Chain Arm, Plasma Arm, or the Mulit-Combat Arm. You can take
  a few hits, but the damage adds up quickly. Use that food
  car to it's max. Unit 51 is the main threat, while Mousey
  is more of just a nuisance. Marky is kind of tough, but
  managable.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 8/10
Strategy: For starters, you face to begining two ISOs. After
  you beat them, ISO-BOSS comes. To beat the first two, let them
  get close and fire missiles because they tend to hit each other
  for high damage. Your Ice Arm doesn't help much here. Try getting
  a Chain Arm or Lightning Arm to deal with the two ISOs, because it
  destroys the missiles. This is the easiest way to dispose of the
  those two. When ISO-BOSS comes, be ready. I highly recomend using
  Plasma Arm or Lightning Arm if you can find one. If you get BOSS
  stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. You can take a few hits, but be careful.
  Once you defeat BOSS, there's a big explosion and you win.
  You have beaten Small Arms as Tyrone! Yay!

|-----PECTOR EL POLLO-----|

Level 1: Fox @ Moonbase
Difficulty: 2.5/10
Strategy: Fox is quick, but she can't much damage. Your cocktails
  will work fine. Also, you flamethrower works well if she decides
  to hold still. You see, sometimes she'll throw her sword and hold
  it there. She'll remain motionless while doing this. The sword
  causes a lot of damage while hovering there, but if you don't
  touch it, you'll be fine. While she sits there, burn her.

Level 2: Mr. Truffles & Marky @ Train
Difficulty: 5/10
Strategy: As with most levels, your cocktails will be useful. Since
  this is a moving stage, your flamethrower is less effective. Should
  you choose, you can pick a Chain Arm instead, though it doesn't
  really matter. Keep in cover from Truffles and use cocktails to
  burn them, hence preventing them from attacking. 

Level 3: SHOOTING RANGE

Level 4: Ze @ Bazaar
Difficulty: 3/10
Strategy: Burn, Baby Burn! Haha... no but seriosuly. Small level,
  plenty of cliff space, and fire. Use your cocktails on her by
  the edge. If she catches fire, there's a good chance she'll
  run off the cliff. Repeat and eat and you'll be fine.

Level 5: Pete & Unit 51 @ Waterfall
Difficulty: 7/10
Strategy: Your cocktails are going to save you here. Both enemies
  can deal some serious damage to you, but they can't when they're
  on fire. Chill on the left platform and get the food as it comes
  down. The CPU will hide in the log. Use your cocktails to burn
  them, causing them to most likely run off the cliff. As my created
  cliche goes: Repeat and Eat.

Level 6: Marky, Pete, & Ze @ Volcano
Difficulty: 4.5/10
Strategy: Yet another Repeat and Eat level. Chill on the top left
  platform. Food comes down, so you'll be okay health wise. Use your
  cocktails to catch the CPU on fire, causing them to run to their
  firey doom. They will try to come to you eventually, but often
  kill themselves. Try to avoid the exploding crossbow arrows and
  and you'll be fine.

Level 7: SHOOTING RANGE

Level 8: Mousey & Mr.Truffles @ Waterfall
Difficulty: 5/10
Strategy: This is just like last time at Waterfall (Lv5), but easier.
  Mousey isn't much of a threat, so cocktails can kill him easily.
  Truffles will cause some trouble, but like so many times before,
  being on fire prevents attacks. Get them to catch fire and run off
  the cliff. Repeat and Eat.

Level 9: Unit 51, Professor, & Fox @ Bazaar
Difficulty: 7/10
Strategy: Unit 51 is going to be your main threat. The other two are
  not that bad. Like Lv4, your cocktails are going to be useful. Sorry
  if I use cocktails too much, but it's a strength of Pector. Use them
  by the cliff to cause them to run off the cliffs and die. Grab the
  food before they do as usual. If you happen to get an Ice Arm, you
  can use the Tyrone strategy to freeze them over the cliff for easy
  kills.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 8/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each otherfor high damage.
  Your flamethrower can also drain their health while they stand there.
  When ISO-BOSS comes, be ready. I highly recomend using your flamethower,
  or perhaps a Plasma Arm or Lightning Arm if you can find one. If you
  get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Your flamethrower works ver well if he just
  sits there. Once you defeat ISO-BOSS, there's a big explosion and
  you win. Congrats! Usted ha ganado (as Pector would say).


|-----ZE-----|

Level 1: Unit 51 @ Outhouse
Difficulty: 3.5/10
Strategy: Unit 51 can easily drain your health, but other than that
  this isn't too hard. Your Plasma Arm is strong, so as long as you
  move a little and keep shooting him, he'll die quickly. Keep healthy
  by grabbing some food. Other than that, you'll be okay.

Level 2: Fox & Pector @ Bazaar
Difficulty: 4.5/10
Strategy: Pector is gonna be annoying because of all the fire that
  he cause from his cocktails. Fox won't be much of a problem. Your
  Plasma Arm will be fine here. You can use the Force Beam to push
  opponents off the edge, though you can get by without it. As usual,
  get the food before they do.

Level 3: SHOOTING RANGE

Level 4: Pete @ Waterfall
Difficulty: 4.5/10
Strategy: Pete's exploding arrows are deadly, so try not to hold still.
  Hang out at the left platform to constantly obtain food. Use your
  Plasma Arm to deal good damage, but be careful since it doesn't have
  any knockdown on the enemy. Don't get careless and you'll be ok.

Level 5: Mr. Truffles & Marky @ Train
Difficulty: 6.5/10
Strategy: Alright so here we go. Truffles is going to stay back and
  try to shoot you from a distance while Marky will be more in your
  face. Your Plasma Arm will be pretty effective against both opponents.
  Just keep firing, moving, and eating. Get to the food car before they
  do. Other weapons that are useful are the Lightning Arm or Multi-Combat
  Arm.

Level 6: Marky, Unit 51, & Fox @ Volcano
Difficulty: 6.5/10
Strategy: Chill on the top left platform. Use your Plasma Arm to fire
  from a distance, picking up health or ammo when needed. The force
  beam works well too. The enemy will often kill themselves trying
  to come to you from the right side. The Lightning Arm is pretty
  useful here as well, if you happen to pick one up.

Level 7: SHOOTING RANGE

Level 8: Pector & Pete @ Waterfall
Difficulty: 7/10
Strategy: This is like Lv4 but harder. You have Pete still, but now
  Pector. Use the same strategy as before, but this time watch out
  for Pector's fire based attacks which can cause you to ignite and
  run off the cliff. Keep grabbing food, keep moving, keep firing
  and you can beat this.

Level 9: Pector, Professor, & Mousey @ Train
Difficulty: 8/10
Strategy: Another tough one here. Well Mousey won't be much of a 
  problem, but Professor and Pector will be. Professor has homing
  shots and you ought to know about Pector's fire attacks by now.
  Your plasma arm is useful against all foes, so weaponry shouldn't
  be a problem. Other than that, keep moving, keep firing, and
  take advantage of the food car.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 6.5/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  Your Plasma Arm is VERY USEFUL against the ISOs and BOSS, so use it.
  When ISO-BOSS comes, be ready. I highly recomend using your Plasma Arm,
  or perhaps a Lightning Arm if you can find one, though it's not needed.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Just light him up with your Plasma Arm for
  severe damage, and he'll fall in no time. Then there's a big boom,
  BOSS is dead, YOU WIN! Lover Bot is #1! Haha... just kidding.

|-----UNIT 51-----|

Level 1: Pete @ Moonbase
Difficulty: 1.5/10
Strategy: Not very hard. Unit 51 has the best weapon, in my opinion,
  in the entire game. Your lightning arm can kill Pete very easily,
  while you take only medium damage. Just grab food, if you get low
  health. Other than that, no sweat.

Level 2: Ze & Marky @ Waterfall
Difficulty: 2/10
Strategy: Chill on that left platform and eat the meat. Your lightning
  arm will take care of both Ze and Marky. They won't pose much of a 
  threat. Seriously, your lightning arm is a gold mine of kills.

Level 3: SHOOTING RANGE

Level 4: Pector @ Outhouse
Difficulty: 2.5/10
Strategy: LIGHTNING ARM. I can't say it enough. Pector lacks the
  attack range that you have. Keep your distance, eat the meat,
  and fire away. Seriously, you don't need to use anything else
  than the lightning arm.

Level 5: Fox & Mr. Truffles @ Bazaar
Difficulty: 6/10
Strategy: Finally, a somewhat challenging level. So, Truffles
  will try to get out of your attack range, while Fox will
  be in your face. Fox won't be too hard, since your Lightning
  Arm will drain her health easily. Once Fox is gone, pursue
  Truffles like a stalker. He isn't good at close range, so
  use that lightning arm and keep moving. It'll force him to
  move, which he doesn't like to do. Other than that, keep
  on the heat and you'll be ok.

Level 6: Pector, Mr. Truffles, and Pete @ Volcano
Difficulty: 4.5/10
Strategy: Not nearly as hard as you'd think. Truffles will
  be the last to fall. Chill on the top left platform and
  eat the meat that falls. Fire away at your opponents from
  a distance. Your Lightning Arm is ver effective, and the
  CPU will often kill themselves trying to come to attack
  you. If you don't run very far, you'll be okay.

Level 7: SHOOTING RANGE

Level 8: Ze & Mousey @ Tornado
Difficulty: 5/10
Strategy: Mousey isn't a threat and Ze isn't much either.
  Focus more on not falling off a cliff rather than killing
  the opponent. Your lightning arm will demolish both opponents
  if they don't kill themselves first. Not a lot of food, so
  try to avoid attacks, but other than that, just relax.

Level 9: Fox, Professor, & Billy Ray Logg @ Bazaar
Difficulty: 7/10
Strategy: Alright, you have the firepower to deal with these
  opponents. The problem is that Fox will be in your face while
  Professor will be blasting with homing shots, all while Logg
  has reflecting Saw shots going every which way. Take out Fox
  first, followed by Professor. Your Lightning Arm can deal with
  them. As for Logg, use your Lightning Arm on him too, but be
  careful. You have to keep moving, but it shouldn't be too
  bad once you have killed off a few opponents.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 6/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  Your Lightning Arm is VERY USEFUL against the ISOs and BOSS, so use it.
  When ISO-BOSS comes, be ready. I highly recomend using your Lightning Arm.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Just light him up with your Lightning Arm for
  severe damage, and he'll fall in no time. BOOM! You win! Boo-Rah!


|-----MR. TRUFFLES-----|

Level 1: Fox @ Waterfall
Difficulty: 2/10
Strategy: Sniper time. You'll be hearing this a lot. Fox can't take
  too many hits, so snipe her. Chill on the left platform and eat
  the meat as it falls down. Just keep firing at her and she'll
  die quickly. Not too hard.

Level 2: Pete & Ze @ Train
Difficulty: 5/10
Strategy: Well, your sniper arm is only semi-effective. Use
  a Bow Arm or a Plasma Arm if you'd like. Whatever you choose,
  keep moving and keep attacking. Take advantage of that food car.
  Ze goes down easily, but Pete is little tougher. Avoid the
  slow moving Plasma Arm shots from Ze and keep moving to
  prevent being hit by exploding arrows from Pete. Overall,
  this isn't too tough.

Level 3: SHOOTING RANGE

Level 4: Marky @ Bazaar
Difficulty: 3.5/10
Strategy: Alright, you can pretty much snipe your way through
  this one. Get Marky over a cliff and shoot him for an easy
  kill. If you don't want to use the Sniper Arm, use a Chain
  Arm. Play Smart and you'll be fine.

Level 5: Pector & Unit 51 @ Outhouse
Difficulty: 5.5/10
Strategy: Keep your distance from Unit 51. Pector has a short
  range, so he shouldn't be too much trouble. Use your sniper
  arm to deal damage from a distance. If you can get them by
  the hole in the bridge, a sniper shot can make them fall
  down and obviously die. The top left area is a good vantage
  point. Try to keep healthy and avoid Unit 51's Lightning
  Arm. Also, you can use a Lightning Arm is you'd like.

Level 6: Unit 51, Pete, & Marky @ Waterfall
Difficulty: 8/10
Strategy: This a tough one. You're going to be bombarded with
  deadly attacks. You should be familiar with all 3 of these
  opponents. Honestly, the sniper bit isn't going to work.
  You need a Lightning Arm or a Bow Arm to deal a lot of damage
  fast. Anyway, hang out on the left platform like in Lv1.
  The food supply will give you a much needed boost. Use
  the Bow Arm or Lightning Arm to deal the needed damage
  to your enemies. I suppose you can get away using a Sniper
  Arm, but it will make for a much harder match.

Level 7: SHOOTING RANGE

Level 8: Fox & Professor @ Train
Difficulty: 6.5/10
Strategy: Both opponents can be taken care of with the Sniper
  Arm. The problem is the moving level makes it hard to keep
  a good vantage point. Use that food car when you get to it.
  Fox should go down easily due to her low defense. Should you
  find one, I recomend using a Multi-Combat Arm for it's missiles.
  Other that that, this one isn't too hard.

Level 9: Mousey, Ze, & Billy Ray Logg @ Volcano
Difficulty: 5.5/10
Strategy: I love Volcano. All you need to do is to sit on the top
  left platform and snipe all your opponents. When they try to
  come to kill you, a good sniper shot will make them fall to
  their lava-ey doom. You really don't need any other weapon
  than your sniper arm.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 7.5/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  Your Sniper Arm is not very useful, so pick up a Plasma Arm or Lightning
  Arm instead. Also, a Chain Arm works well on the ISOs but not BOSS.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Like I said, use a Plasma Arm or Lightning
  Arm to drain BOSS's health. Your Sniper Arm may be semi-uesful
  if you use the mines, but other than that, it's not much help.
  Once you defeat BOSS, there's lots of explosions, and you win.
  Congrats! 


|-----PROFESSOR VON BROWN-----|

Level 1: Fox @ Outhouse
Difficulty: 2/10
Strategy: Simple. Keep your distance and use your Psychic
  Arm from a distance. If she gets close, use the T-Push
  for some decent damage. Overall, this one is nothing.

Level 2: Marky & Pete @ Waterfall
Difficulty: 5/10
Strategy: Start by chilling on the upper-left platform. This
  will give you a good supply of food. Watch out for Pete's
  exploding arrows. Your homing shots from your Pyschic Arm
  work well here. Just keep firing. As long as you don't stray
  from that platform, you'll be ok.

Level 3: SHOOTING RANGE

Level 4: Ze @ Moonbase
Difficulty: 3/10
Strategy: Ze has a powerful weapon, but that's about it. Your
  Pyschic Arm works well here, though use of a Plasma Arm is
  not a bad idea either. Ze has good speed, but low defense.
  Your Pyschic Arm works well on hitting her as she flees.
  Overall, this one isn't very tough.

Level 5: Unit 51 & Pector @ Bazaar
Difficulty: 7/10
Strategy: This one is tough. Your Psychic Arm is less effective
  because of the obstacles of the level. Unit 51 is always a pain
  in the... butt. Your T-Push is useful here, but in all I recomend
  picking up a Lightning Arm due to it's great firepower. Try to
  keep moving, or Pector will light you on fire. In this level,
  being on fire can mean easy death. You can also try picking
  up a FLame Arm and fighting fire with fire. Make sure you get
  the meat before they do.

Level 6: Pete, Unit 51, & Mr. Truffles @ Volcano
Difficulty: 6/10
Strategy: Easy Level, Hard Characters, so the balance out. Stay
  at the top left platform. Your Psychic Arm is useful because
  the level is wide open. Use the homing shots from a distance
  and collect the food that comes. The enemies will often kill
  themselves trying to get to you. Watch out for Unit 51 and
  his Lightning Arm (you can pick one up if you'd like). Pete
  will also be annoying due to his exploding arrows. Truffles
  is likely to be the last to go. If this happens, just use
  your homing shots to take him down.

Level 7: SHOOTING RANGE

Level 8: Ze & Fox @ Outhouse
Difficulty: 5/10
Strategy: Both opponents are fast but weak. So, pumping them
  up with homing Psychic Arm shots is a great way to take them
  out. Ze has powerful, yet avoidable, shots. Just chill on
  the upper left area of the stage and use those homing shots
  and you'll be ok. You could use a Plasma Arm if you'd like,
  though it's not really needed.

Level 9: Marky, Mousey, & Pector @ Train
Difficulty: 7.5/10
Strategy: This another tough one. Mousey is going to be an
  annoying character while Marky and Pector are actually
  threats. Mousey can be killed with just about anything.
  Your Pyschic Arm works well here, though a Chain Arm
  is not a bad choice either. I recomend NOT using a Duo
  Arm since it just is not useful at all to me. Use that food car
  to it's max since there generally is not a lot of food in the
  rest of the level. Make sure to keep moving. Watch out for
  Pector's fire attacks, and you can even use a Flame Arm yourself
  if you'd like. In all, be conservative and be careful.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 7.5/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  A Chain Arm works well on the ISOs it destroys the missiles.
  Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Like I said, use a Plasma Arm or Lightning
  Arm to drain BOSS's health. Your T-Push may be useful on the ISOs but
  other than that, don't really use it. Once you defeat BOSS, there's some
  explosions, and you win. Yay! Now go and get those meddling kids!
  Just kidding, but seriously, congrats!

|-----MOUSEY McNUTS-----|

Level 1: Ze @ Train
Difficulty: 3.5/10
Strategy: You're both fast, but weak. Her weapon is strong; yours isn't.
  I recomend grabbing a Plasma Arm to level the playing field. Use
  your speed to avoid her shots. Grab food before she does, especially
  in the food car. Other than that, just keep moving and you'll be okay.

Level 2: Pete & Mr. Truffles @ Bazaar
Difficulty: 5.5/10
Strategy: Both Characters can kill you in 3 shots. So KEEP MOVING. Once
  again, your Duo Arm is not very useful, so pick up a Bow Arm instead.
  Use the Bow Arm to level the playing field and give you the edge you
  need. Grab the food before they do. You have a great advantage over
  Truffles because you're fast, and he has a low fire rate. You should
  be able to avoid him. Keep moving and eating, and you'll be okay.

Level 3: SHOOTING RANGE

Level 4: Unit 51 @ Waterfall
Difficulty: 5/10
Strategy: Unit 51 can kill you in seconds if you hold still, so KEEP
  MOVING. Your Duo Arm is once again less effective. I highly recomend
  using a Lightning Arm and (as I've said twice already) level the
  playing field. Make sure to hang out by the top left platform for
  much needed food. If you keep this up, you should be able to beat him.

Level 5: Marky & Pector @ Moonbase
Difficulty: 6/10
Strategy: Your speed is you advantage. Keep away from Pectors fire
  attacks, since they deal good damage to you. I recomend using a
  Chain Arm. It's shotgun will move opponents away from you on impact,
  so this helps repel Pector. Keep moving and grab that food. Use
  the elevators to escape if health gets low. Remember, KEEP MOVING.

Level 6: Mr. Truffles, Marky, & Ze @ Waterfall
Difficulty: 7/10
Strategy: You're going to want to stay by the top left platform for
  a good constant food supply. Your Duo Arm is not useful here, so
  grab a Plasma Arm. Use the Plasma Arm to take out your opponents.
  It's power is high, so if can quickly dispose of any of your 3
  opponents. Your speed should help you dodge Ze's Plasma shots.
  Truffless can be a nuisance, but your speed will overcome him.
  As for Marky, his Chain Arm can be deadly so try to take him out
  first. As usual, KEEP MOVING.

Level 7: SHOOTING RANGE

Level 8: Logg & Fox @ Bazaar
Difficulty: 10/10
Strategy: ARGH! Whoever chose to face Logg at Bazaar needs to be
  slapped. This one is HARD. Your Duo Arm is too weak to do serious
  damage to Logg. The Ninja Arm works, but to really get good damage,
  you need to hold still, which as Mousey is BAD because Logg will
  RIP YOU APART with his bouncing Saw Blades. Fox will die first
  with no doubt. There's not many useful weapons available, and
  when a good one DOES show up, you tend to die before you can use
  it or the CPU gets it first. Your BEST bet is to hope an Ice Arm
  comes down. Then you can use the Tyrone Bazaar strategy and freeze
  them over the cliff. Still, Logg is a pain to kill. It literally
  took me like 20 times to beat this level. I'm sorry, but you need
  A LOT of LUCK and good use of your speed. Even with your speed,
  Logg somehow shoots through platforms, and his saw blades bounce
  all over, making it nearly impossible to predict when to jump
  and such. Good luck, soldier.

Level 9: Professor, Pete, & Pector @ Outhouse
Difficulty: 7/10
Strategy: After the last level, this is a walk in the park. Grab
  a Psychic Arm and head to left side of the stage. The Pyschic
  Arm can deal decent damage from a long range. Also, a Bow Arm
  works very well as well. Use your speed to avoid attacks, especially
  those of Pete. Watch out for Pector as well. Also, you can use
  a Flame Arm to throw cocktails, causing the enemy to catch fire
  and run off the hole in the bridge.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 7.5/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  Your Duo Arm ACTUALLY works well on the ISOs because it destroys the
  missiles. Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Like I said, use a Plasma Arm or Lightning
  Arm to drain BOSS's health. Your Duo Arm is not useful against BOSS.
  Once you defeat BOSS, there's the boom, and you win. You just beat
  Small Arms with the hardest character to beat it with! CONGRATS!

|-----BILLY RAY LOGG-----|

Level 1: Mr. Truffles @ Bazaar
Difficulty: 2.5/10
Strategy: Your Saw Arm works well here. The blades will bounce
  every which way, making it impossible for Truffles to avoid
  damage. You can take quite a few hits, so don't worry about that.
  You're slow, so don't really count on getting food before he does,
  but that doesn't mean don't try. Anyway, this level is easy.

Level 2: Unit 51 & Fox @ Train
Difficulty: 5/10
Strategy: Unit 51 has the power to kill you, but Fox is not really
  a threat. Try not to get close to edge of the screen because
  you're pretty slow. Grab a Lightning Arm if your Saw Arm isn't
  performing to your tastes. Fox will go down quick, but Unit 51
  will cause problems. Avoid his lightning, but make sure to keep
  attacking him. Grab as much food as you can, but don't rely on
  it.

Level 3: SHOOTING RANGE

Level 4: Marky @ Moonbase
Difficulty: 1/10
Strategy: BEST LEVEL FOR LOGG. Your Saw Arm is VERY effective here.
  Go in the interior of the stage and fire away. Your saw blades will
  bounce every which way, causing inescapable damage for Marky. He
  will die quickly and often for an easy easy win.

Level 5: Pector & Ze @ Outhouse
Difficulty: 5/10
Strategy: Your Saw Arm is decently effective here. If you chill on
  the left side of the stage, the CPU will attack from the right.
  That tree is a perfect bounce point for your blades. Just keep
  firing in that "cove" and your blades can overcome them. Other
  strategies are using the Plasma Arm for high damage or using
  the Flame Arm cocktails to make them catch fire and run off
  the hole in the bridge.

Level 6: Ze, Mr. Truffles, & Pete @ Waterfall
Difficulty: 7/10
Strategy: This one can get kind of tough. Your Saw Arm is not so
  effective, unless you fire in into the log. Stay to your left
  and grab the food that comes down. Should your Saw Arm not work
  out for you, a Plasma Arm works well and so does a Bow Arm.
  Whatever you choose, your vantage point should be the left
  platform. Your high defense and good food supply should keep
  you healthy.

Level 7: SHOOTING RANGE

Level 8: Mousey & Professor @ Moonbase
Difficulty: 5/10
Strategy: This is just like Lv4. Use your Saw Arm to the MAX.
  They won't be able to escape the endless amount of saws. You
  won't need too much food, but that doesn't mean you shouldn't
  grab any. Keep up your ammo and you'll be fine. No need to change
  weapons.

Level 9: Fox, Pector, & Unit 51 @ Volcano
Difficulty: 6/10
Strategy: Use the Volcano strategy. Relax on the top left platform
  and let them try to come to you. They will often kill themselves
  attempting to do so. Unit 51 is deadly, but avoidable from a long
  distance. Pector can light you on fire, but since you're so slow,
  you should have no problem keeping yourself alive. You can use
  your Saw Arm, though a Lightning Arm or Flame Arm is better.
  Either way, just relax and have fun.


Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 7/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  Your Multi-Combat Arm Pistols works well on the ISOs because it destroys
  the missiles. Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Like I said, use a Plasma Arm or Lightning
  Arm to drain BOSS's health. Your Missiles prove some-what useful against
  BOSS. You can't take too many hits, so keep moving. Avoid the other ISOs.
  When you finally kill BOSS, there's a big bang, and you win. Yay! Congrats!
  Go serve the cruise liners or whatever ISO does!


|-----ISO-7982-----|

Level 1: Marky @ Outhouse
Difficulty: 2/10
Strategy: Easy. Use your missiles to deal great damage that is hard to avoid.
  You can really roam freely and collect ammo and food. Marky will not
  pose a challenge at all. Just use those missiles.

Level 2: Pector & Unit 51 @ Waterfall
Difficulty: 4.5/10
Strategy: As usual, Unit 51 can pose a real threat. Pector also is kind of
  dangerous because of his fire, but overall, this one isn't too bad.
  Once again, use your missiles for great unavoidable damage. Stay on
  the top left platform for a good food supply. Grab ammo when needed
  and you'll be fine.

Level 3: SHOOTING RANGE

Level 4: Pete @ Train
Difficulty: 3.5/10
Strategy: Pete has a powerful weapon. You do too. His is avoidable, and
  yours isn't as avoidable. So... simply keep moving and using your
  missiles to defeat Pete while receiving little damage. Grab the food
  from the food car IF it takes that long. Overall, it's a simple level.

Level 5: Ze & Mr. Truffles @ Moonbase
Difficulty: 5/10
Strategy: Ze has a powerful weapon, but Mr. Truffles' weapon is less
  effective here. Your can make it just fine by using your missiles,
  but if you'd like, you can use a Plasma Arm. Either way, be relentless
  on these two. They can't take too many hits so you'll be alright. Your
  health can dwindle, so try to get to that food before they do. Try
  not to let Ze or Truffles make to an elevator (that's what homing
  rockets are for!). Other than that, you'll be okay.

Level 6: Marky, Fox, & Mr. Truffles @ Tornado
Difficulty: 6/10
Strategy: Fox while often kill herself. Marky will be annoying, but
  your missiles will take care of him, no problem. Truffles is your
  main threat because his sniper shots can kill you if your shot
  in the air. Deal with all your opponents by using your missiles.
  Watch your footing, since this a moving stage. Food is not very
  common so grab it when it comes, or you won't get another chance
  at it for a while. Overall, this is kind of tough, but you'll be
  okay.

Level 7: SHOOTING RANGE

Level 8: Pector & Pete @ Volcano
Difficulty: 5.5/10
Strategy: Two opponents with decent weapons, but the stage is not
  very hard. Stay around the the top left platform and use your
  missiles to take them out from a distance. They will often
  kill themselves in attempts to reach you. Watch out for Pete
  because of his exploding arrows. Pector's fire attacks can
  also be dangerous, but their short range prohibits them from
  becoming a major issue. Grab food and ammo as needed and you'll
  be fine.

Level 9: Mousey, Professor, & Ze @ Train
Difficulty: 8/10
Strategy: This one is tough. Your Missiles will work well here,
  but the constant fire will cause a lot of damage. Another
  weapon choice may be the Plasma Arm, though it is not needed.
  You need to keep moving and firing in order to be sucessful.
  Be sure to raid that food car when you get the chance. Watch
  out for Professor's homing shots and Ze's Plasma shots. Mousey
  will not be much of a problem and should die easily. Overall,
  this tough level requires quick movements and a lot of firing.
  Good luck.


Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 7/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  Use your pistol to destroy the missiles, or use your own missiles.
  Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
  provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Like I said, use a Plasma Arm or Lightning
  Arm to drain BOSS's health. Your Saw Arm does not prove useful against
  BOSS. You're pretty strong, so you can take a few hits, but be careful.
  Upon his defeat, BOSS explodes, and you win! Congrats! I, Robot is
  coming. (I never actually saw the movie >_>)

|-----IVAR-----|

Level 1:Unit 51 @ Bazaar
Difficulty: 2/10
Strategy: Since it's the first level, just take it easy. Avoid the lightning
  attacks and eat meat. You can grab a Lightning Arm if you feel the need.
  Other than that, there shouldn't be a problem here.

Level 2: Pector & Pete @ Village
Difficulty: 4/10
Strategy: Village is a level with a lot of cramped spaces, then it also has
  a sniper tower. This one can be kinda tough because Pete has explosive
  arrows and Fire + Cramped areas are dangerous. If you'd like, you can
  use a Flame Arm, just don't burn yourself. Saw Arms are rare but VERY
  useful here. Bow Arms work well. MAKE SURE you grab food, since your
  opponents have strong weapons. Other than that, it's not too bad.

Level 3: SHOOTING RANGE

Level 4: Fox @ Iceberg
Difficulty: 5/10
Strategy: THIS LEVEL IS SLIPPERY! Be careful with your footing! Other
  than that, Fox isn't too hard. She's just fast. Bow Arm can take
  her down fast. Your Ninja Arm works well too. Just keep running for
  the food really, there's not much else. If you stand on the left
  side (on the ship's mast), she doesn't seem to attack as much.

Level 5: Ze & Truffles @ Train
Difficulty: 6.5/10
Strategy: This is a tough one. You have a weaker weapon and theirs
  are pretty strong. If you want to use your Ninja Arm, use the
  blade throw and hold and hurt them badly. I recomend though, a
  Plasma Arm. It is powerful and deadly. You can use whatever 
  weapon you want, but MAKE SURE to eat! There isn't a lot of
  meat until the food car so get ANY that you see REGARDLESS of
  whether your health is low or not. Watch out for Truffles'
  Sniper arm and don't get pummeled by Ze's Plasma.

Level 6: Fox, Pector, & Pete @ Outhouse
Difficulty: 7/10
Strategy: You're gonna want to head the left side of the stage
  and get a weapon like the Bow Arm, Saw Arm, Psychic Arm, or
  Lightning Arm. Gather the food on your side, because they
  all tend to gather on the other side. Don't let Fox get in
  your face because then it gets hectic. Watch out for Pete's
  explosive arrows. Stay away from fire, since running off the
  cliff is death (duh). Other than that, just eliminate them
  one by one (and let them kill each other with their own
  stupidity).

Level 7: SHOOTING RANGE

Level 8: ISO-7982 & Logg @ Train
Difficulty: 7.5/10
Strategy: First off, get them close together so ISO might
  blow them both up. This level is odd because ISO is in
  a level other than the final one. Anyway, you NEED better
  weapons. Use Lightning Arm or Psychic Arm and keep moving!
  It is easy to get trapped and pummeled. Once again, grab
  as much meat as you can and TRY TO KILL LOGG BEFORE THE
  MEAT CAR. He is a pain to kill without regaining all his
  health. As for ISO, keep hitting him, he's easier to kill
  than Logg. The Multi-Combat Arm is useful here as well.

Level 9: Truffles, Mousey, & Ze @ Bazaar
Difficulty: 7/10
Strategy: This is a small level so it's easy to get pummeled.
  Ze seems to kill herself a lot, so hope she's stupid as
  usual. Mousey's bullets can disrupt jumps, so be careful when
  you're by the edge. Truffles will lay mines EVERYWHERE so 
  watch for that too. If you can, get a Frost Arm for an
  EASY victory. If not, you have to do it the old fashion
  way. Grab all the food and keep moving.

Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
Difficulty: 7/10
Strategy: To begin, you face to begining two ISOs. After you beat
  them, ISO-BOSS comes. To beat the first two, let them get close
  and fire missiles because they tend to hit each other for high damage.
  Your Ninja arm seems to disrupt them, so going unharmed is easy.
  Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
  Get BOSS stuck on a platform, he sometimes gets a lot of food, so try
  to provoke him to the side of the platform. If you can get this to
  work, he'll sit there and use all his ammmo. Then you have clean
  fire on him until more ISOs appear. Those ISOs are more of a
  nuisance than a threat. Like I said, use a Plasma Arm or Lightning
  Arm to drain BOSS's health. Your Ninja Arm can prove useful against
  BOSS. If you do the sword hold and throw while he's stuck, you can
  really drain some health. When you take down the giant robot, you
  win! Yay! New Achievement! RARRRR!
  

|-----GULLARP-----|

Level 1: Ze @ Waterfall
Difficulty: 2.5/10
Strategy: This level is easy. Just stand on the left platform and
  eat the food as it falls down. Your Bow Arm works very well on
  Ze since she has low defense. Just keep shooting and eating.
  You don't really need a weapon change, but a Plasma Arm works
  if it tickles your fancy.

Level 2: Pete & Marky @ Bazaar
Difficulty: 4/10
Strategy: This one can get annoying because both characters have
  decent weapons. Stay to the left and fire Explosive arrows at
  them. Food is not very plentiful, but too rare. Eat it when it
  comes. Other weapons that work well here are Psychic Arm and
  the Saw Arm, though you shouldn't rely on finding them. Overall,
  this one gets annoying, but it's not too hard.

Level 3: SHOOTING RANGE

Level 4: Truffles @ Moonbase
Difficulty: 4/10
Strategy: To start off, pummel him with explosive shots. His
  sniper arm is slow, so he doesn't get too many shots back at
  you. Watch out for his mines, he lays them everywhere. Your
  Bow Arm works fine here so just keep hunting him down since
  he tends to run away a lot. Should you find one, a Saw Arm
  is amazing here.

Level 5: Pector & Fox @ Village
Difficulty: 5/10
Strategy: This one gets tough because Pector bogs you down with
  fire in tight spaces while Fox runs around eating all the damn
  food. Try to take out Fox before she eats eveything. Your Bow
  Arm works well here, but a Saw Arm is good for the tunnel. A
  Sniper Arm is a good choice for the top-right tower. Either
  way, keep pummeling them and try to avoid being conered.

Level 6: Unit 51, Pector, & Pete @ Train
Difficulty: 7/10
Strategy: Well I'll be honest. This level sucks. Your Bow Arm just
  doesn't fire fast enough for this level. Use it when you have
  no other choice, but a Lightning Arm is the key here. You need
  to keep moving or you'll be wasted pretty quick. A Chain Arm must
  be useful as well at close range. Try to take out Unit 51 first,
  since he's the hardest one. The other two will barage you with
  exploding arrows and constant flames. If you make it to the food
  car, DO EVERYTHING IN YOUR POWER TO STOP UNIT 51 FROM EATING! He's
  already tough without getting all his health back. Just keep moving
  the you can beat this one.

Level 7: SHOOTING RANGE

Level 8: Mousey & Ze @ Village
Difficulty: 5/10
Strategy: This one is more annoying than hard. They both run away a
  lot and try to grab food. If eat more then they do, you'll win
  since you're much stronger than both of them. Watch out for Ze
  and her Plasma Arm. You can pick a Plasma Arm of your own if you
  don't feel the need to use a Bow Arm. Mousey is hardly a challenge.
  He generally strikes when your health is low. Overall, this one is
  not that hard.

Level 9: Marky, Fox, & ISO-7982 @ Outhouse
Difficulty: 6.5/10
Strategy: Well, This one isn't too bad if you stick to left side.
  The best weapon here is the Multi-Combat Arm, if you can get one.
  It's homing Missiles work wonders. Your Bow Arm though works just
  fine. Shoot from a distance and you'll be okay. Make sure to grab
  food as you need it. If you can get a Saw Arm, it also works well.
  Marky isn't too much of a threat here and neither is Fox. ISO is
  the only real danger. Take him out and the battle gets much easier.

Level 10: ISO-7982(Inf Ammount) & ISO-BOSS @ Sewer
Difficulty: 7/10
Strategy: For starters, you face to begining two ISOs. After
  you beat them, ISO-BOSS comes. To beat the first two, let them
  get close and fire missiles because they tend to hit each other
  for high damage. Use your exploding arrows to kill them and try
  to avoid any missle that does come your way. Once you kill them,
  and ISO-BOSS comes, be ready. Use your exploding arrows on him,
  but I highly recomend using Plasma Arm or Lightning Arm if you
  can find one. If you get BOSS stuck on a platform, he sometimes
  gets a lot of food, so try to provoke him to the side of the
  platform. If you can get this to work, he'll sit there and use
  all his ammmo. Then you have clean fire on him until more ISOs
  appear. Those ISOs are more of a nuisance than a threat. Upon
  his death, BOSS explodes and you win. Now you can go back to
  the Jungle Book! 


6. [MUL6] 
 __  __ _   _ _  _____ ___ ___ _      ___   _____ ___ 
|  \/  | | | | ||_   _|_ _| _ \ |    /_\ \ / / __| _ \
| |\/| | |_| | |__| |  | ||  _/ |__ / _ \ V /| _||   /
|_|  |_|\___/|____|_| |___|_| |____/_/ \_\_| |___|_|_\
                                                      
All of the following is under Battle Mode on the Main Menu.

Mutliplayers allows up to 4 players at once. These players
can be any mix of Local Players, XBOX Live players, and CPU.
The only restriction is there must be one local player.
You can hit X at the character screen to choose the level.
The Y button is where you can setup the game.
From the Setup Menu, you can change the rules as follows:
+Timed: The game ends after the selected Time limit and the
  player with the most points win.
+Lives: The game ends when there is only one man left standing.
  The ammount of lives can be chosen as well.
+Points: The game ends when one player meets a certain point
  requirement set by the player before the game starts. You
  get 1 point for a kill and lose a point for a suicide.

Join In Progress On/Off means exactly as it looks. With this
on, players can join a game in the middle of the action.

While still in the Setup menu, You can choose the four player
slots (if you're hosting the game) and change them. You can
boot players, send out invites, change them to CPU, or make
it available only to someone on XBOX Live.

Player Match and Ranked Match are the same thing except Ranked
Match helps your Online Rank.

Player Stats is your players all time record in all Mission and
Battle Mode.

Note: To get the Six Degrees of Small Arms Achievement, you must
  play online against someone who already has it.


7. [UNL7] 
 _   _ _  _ _    ___   ___ _  __   _   ___ _    ___ ___ 
| | | | \| | |  / _ \ / __| |/ /  /_\ | _ ) |  | __/ __|
| |_| | .` | |_| (_) | (__| ' <  / _ \| _ \ |__| _|\__ \
 \___/|_|\_|____\___/ \___|_|\_\/_/ \_\___/____|___|___/
                                                        
Note: You can't unlock these with just any character. Check the
  walkthrough to see which character faces which opponents.

Billy Ray Logg - Defeat him in Mission Mode
ISO-7982 - Complete Mission Mode
Mousey McNuts - Defeat him in Mission Mode
Professor Von Brown - Defeat him in Mission Mode
Volcano Level - Win a Match in Mission Mode on this Stage
Shooting Range Practice - Complete Shooting Range is Mission Mode.


8. [ACH8] 
   _   ___ _  _ ___ _____   _____ __  __ ___ _  _ _____ ___ 
  /_\ / __| || |_ _| __\ \ / / __|  \/  | __| \| |_   _/ __|
 / _ \ (__| __ || || _| \ V /| _|| |\/| | _|| .` | | | \__ \
/_/ \_\___|_||_|___|___| \_/ |___|_|  |_|___|_|\_| |_| |___/
                                                            
Achievement (Points) - How to Achieve:

Challenge x15 (10) - Beat 15 Opponents in Challenge Mode
Challenge x50 (20) - Beat 50 Opponents in Challenge Mode
Combo x2 (15) - Get 2x Kill Combo
Combo x5 (20) - Get 5x Kill Combo
Complete Mission Mode (20) - Complete Mission Mode
Completed Training (10) - Complete Training Mode
Marksmanship (25) - Get 10,000 or more points in the Shooting Range
Played 100 Matches (25) - Play 100 total matches
Six Degrees of Small Arms (0) - Play online to "catch" this elusive Achievement
     (To achieve this you must face someone who already has it.)
Won 10 Matches (10) - Win 10 total Matches
Won 50 Matches (15) - Win 50 total Matches
Won 100 Matches (25) - Win 100 total Matches
   (GLITCH: You must get your 10th, 50th, and 100th win in Mission
    mode or you will NEVER achieve this. You have been warned.Also,
    the 100th win is only given if you get 500 wins for some
    odd reason.)
Honorary Barbarian (15) - Complete Mission mode as Ivar or Gullarp*
Barbaric Recruiter (20) - Host online match at Iceberg or Village*

*Note: Available ONLY after content update. Also, for some reason,
  I beat the game as Both Ivar and Gullarp and did not get the
  achievement. >_>

9. [DNC9]
 ___  _       ___ ___  _  _ _____ ___ _  _ _____ 
|   \| |     / __/ _ \| \| |_   _| __| \| |_   _|
| |) | |__  | (_| (_) | .` | | | | _|| .` | | |  
|___/|____|  \___\___/|_|\_| |_| |___|_|\_| |_|  
                                                 


There is a new pack containg 2 new characters and 2 new levels.
The characters are Ivar the Tiger and Gullarp the Elephant.
The levels are Village and Iceberg.
Also 2 new achievements are here (Barbaric Recruiter and
Honorary Barbarian.)

There are also themes and pictures, but I won't discus those since they
have nothing to do with gameplay.

This section will contain details about new content when it's
released. DO NOT EMAIL ME ASKING WHEN CONTENT IS COMING!

10. [FQ10]
______ ___  _____ 
|  ___/ _ \|  _  |
| |_ / /_\ \ | | |
|  _||  _  | | | |
| |  | | | \ \/' /
\_|  \_| |_/\_/\_\
                                                 
This is the FAQ section where I answer common questions.

Q: When is new content coming?
A: I don't know so don't ask. When I DO know, I will post it
  in the CONTENT section.

Q: Can you play as ISO-BOSS?
A: No, you can't even use the red costume that ISO-BOSS uses.

Q: How do I get the "Six Degrees of Small Arms" Achievement?
A: I cover this, but as a refresher, play someone online who
  already has the achievement. How exactly they got this idea,
  I don't know.

Q: What exactly is supposed to be released, content-wise?
A: New Levels and characters have been released. As for more
  content? I'm not sure anymore will come.

Q: You said [Character] isn't good! I'm good with him! Why?
A: My evalutions are my own opinions. I beat the game with
  each character and made my own opinions on each.

Q: How do I choose my characters color?
A: At the character select screen, use RB or LB.

Q: In my Player Stats, it says I have [number] wins. Why
  didn't I get the [10,50,100] wins achievement?
A: Sorry, but this is a bad glitch If you don't get these
  wins in Mission Mode, you just NEVER earn the achievement.
  I got screwed over on my 100th so it happens to everyone.

Q: How am I supposed to get 50 kills in Challenge Mode?
A: I have my strategy posted in the Basics section, but
  in a nutshell, use Tyrone's Frost Cloud. It works like
  a charm.

Q: Before mission mode, it says "uncover the history of Small Arms,"
  but I never see anything that reveals story. Am I missing something?
A: No, there doesn't seem to be any real story in this game other than
  the short explanation they give the options menu.

Q: Is it ok if I post your guide on my site?
A: No, this guide is only for GameFAQs and any site directly
  associated with it.

Q: In [Section], you spelled a word wrong. Why?
A: I'm sorry. I'm only human. I make mistakes. PLEASE don't send me
  emails about spelling unless it also contains useful info or
  questions.

11. [LI11]
 _    ___ ___   _   _      ___ _  _ ___ ___  
| |  | __/ __| /_\ | |    |_ _| \| | __/ _ \ 
| |__| _| (_ |/ _ \| |__   | || .` | _| (_) |
|____|___\___/_/ \_\____| |___|_|\_|_| \___/ 
                                             


This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

I, samthebigkid, own all rights to this guide. All characters and trademarks
belong to their respected owners.
For information, comments, flames, or what-not, email me at:
samthebigkid[at]hotmail.com

If you are sending a message, make the Topic "Small Arms" or something
around those lines. Also, PLEASE use good spelling and grammar. I refuse
to read anything that is not in decent grammar and spelling. And one more
thing, Make all your text black or blue, not a different color each letter.
Thanks.

What I Want:
-Major Corrections
-Strategies
-Content Release Date (with proof)
-Other USEFUL material
What I DON'T want:
-Spelling Corrections
-Questions that can be answered by reading my guide
-SPAM

Before sending an email, read the FAQ and at least scan the area your
answer might be in. DO NOT EMAIL ME ASKING WHEN CONTENT IS COMING!

Just to warn you I have virus and spam blockers so don't try sending me
crap.

Special Thanks:
CJayC and GameFAQs - For hosting my guide
MegaSSjGoku - for sending my the ASCII generator I've used many times.
LtD - for the Shooting Range info and other sorted info
Ziji3909 - for telling me content was available

Started: 2-17-07 (0.0)
Finished: 2-27-07 (1.0)
Last Updated: 6-15-07 (1.2)
---UPDATES---
|~~6-15-07~~| (1.2)
 -Shooting Range Update
 -Volcano Update
 -Few minor updates
 -Content Update
 -Character Stuff
 -Errors corrected.
 -Added "Used by:" to Weapons

*****COMING SOON!*****
 -Random Updates



-------------------------------------------------------------
2007 samthebigkid