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    FAQ/Walkthrough by samthebigkid

    Version: 1.20 | Updated: 06/15/07 | Search Guide | Bookmark Guide

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         \/  \/\_| |_/\_____/\_| \_/ \_/ \_| |_/\_| \_|\___/ \___/ \____/\_| |_/
    
                                                                          
    by samthebigkid 
    --------------------------------------------------------------------------------
    Introduction:
    
    Hello and thank you for reading my guide. I'm samthebigkid and I like
    making FAQs for games that don't have many. Small Arms is a neat
    little game available for 800 Points (~$10) on Xbox Live. It is
    pretty much a Smash Bros. Clone, but it's pretty fun. I take pride in
    my work, so if you have any questions, comments, flames, or such; my
    email can be found in the Legal Info section. Thanks again for reading
    and enjoy Small Arms for the Xbox 360.
      ___  _____  _  _  ____  ____  _  _  ____  ___ 
     / __)(  _  )( \( )(_  _)( ___)( \( )(_  _)/ __)
    ( (__  )(_)(  )  (   )(   )__)  )  (   )(  \__ \
     \___)(_____)(_)\_) (__) (____)(_)\_) (__) (___/
    
    (Note: The codes in brackets are for Quick-Search.)
    
    1. Basics [BSC1]
    2. Characters & Stats [CAS2]
    3. Weapons [WEA3]
    4. Arenas [ARE4]
    5. Walkthrough [WLK5]
    6. Multiplayer [MUL6]
    7. Unlockables [UNL7]
    8. Achievements [ACH8]
    9. Downloadable Content [DNC9]
    10. FAQ [FQ10]
    11. Legal Information [LI11]
    
    1. [BSC1]
     ___   _   ___ ___ ___ ___ 
    | _ ) /_\ / __|_ _/ __/ __|
    | _ \/ _ \\__ \| | (__\__ \
    |___/_/ \_\___/___\___|___/
    
    ---Story (if you can call it that):
    The military sought technology for creating the perfect soldier
    through a mix of genetic engineering and cybernetic technologies.
    Unfortunately, the contract was awarded to its lowest bidder:
    Dr.Soandso, an assistant professor at Neo-Toledo University.
    Soon afterwards he was dishonorably relieved of his postion due
    to his inhumane research experiments and some minor plagiarism.
    Throughout the course of the next decade, Dr. Soandso wasted
    the remaing contract money on a pyramid scheme, bad real estate
    investments, and panchinko. One month before his deadline, Dr.
    Soandso scraped together all his unscrupulous research and
    created a band of misfits using cataloged DNA and household
    appliances. Appalled by Dr. Soandso's creations, the military
    covered up the problem by dispersing the mutants across time,
    never to be heard from again. Until now...
    
    ---In Game Controls:
    Left Analog Stick or D-Pad - Move
    Right Analog Stick - Aim
    LB, RB, or A - Jump
    LB, RB, or A (while in air) - Double Jump
    X - Punch, Pick Up
    B - Punch
    (Hold) Y - Dash
    (Hold) Y + (Direction of) Analog - Dash in that Direction
    RT - Fire Primary Weapon
    LT - Fire Secondary Weapon
    Tap X Rapidly (In air) - Flurry Of Punches
    Analog Down or D-Pad Down - Duck
    Forward + X (In Air) - Karate Kick
    Down + X (On Ground) - Slide Kick
    Start - Pause
    
    ---Menu Controls:
    A or Start - Select
    B or Back - Back
    RB or LB - Choose Character Color
    
    ---Game Play:
    So in a nutshell, you're in an arena Smash Bros. style.
    You have two bars and your picture. The Green is your
    health (which turns yellow when health lowers, then red
    when health is critical). Below that bar, the orange bar
    is your ammo bar. To replenish health, eat meat. To
    replenish ammo, get a battery or Car Battery. Below both
    bars are your lives (reprsented by circles). Your goal
    is to kill all your opponents, usually. Falling off a
    cliff or into lava kills you (duh).
    Also, you have some "statuses". If a box with a "!" appears
    below you, your energy is low. If an "X" appears below you,
    you're out of energy. If you get hit by Tryone's Frost Cloud,
    you're frozen temporarily until someone hurts you or a certain
    amount of time passes. If you get hit by enough fire, you catch
    fire and run back and forth. In this state, you can only control
    the direction in which you run, NOTHING ELSE. This can get you
    killed by a cliff or kill your opponents.
    
    ---Modes:
    +Mission Mode: This is main part of the single player game.
    You have 10 missions to complete. You have 5 lives. You
    cannot change the difficulty. If you lose all your lives,
    you can continue at the expense of 1/2 of your points. The
    only gameover is if you don't continue or you beat the game.
    The missions go as the following:
    Level-(# of Enemies)-[# of Lives of Each Enemy]
    1-(1)-[3]
    2-(2)-[3]
    3 Shooting Range
    4-(1)-[3]
    5-(2)-[3]
    6-(3)-[3]
    7 Shooting Range
    8-(2)-[3]
    9-(3)-[3]
    10-(Inf*)-[1]
    *You only have to beat the main character, the others
      are just annoyances.
    
    +Training Mode: Teaches you the basics of the game. It's
    pretty straight-forward.
    (Note: When you get the Crossbow, DO NOT kill yourself
    because you never respawn.)
    
    +Challenge Mode: This mode is a mode in which you try to
    defeat as many opponents as you can. You start with 3
    lives. The level is always Bazaar. After every 4 kills
    you get a snack break in which tons of meat falls down
    for you to replenish yourself. Also, every 10 kills,
    you earn extra lives. There are 2 achievments to be earned
    here (Challenge x15 and x50).
    My Advice, use Tyrone. His Ice Arm can kill enemies very
    easy in this level. Have the enemy follow to the bottom
    right corner of the level; there is hut-like-thing here.
    Go under it, jump off to the cliff side, the Dash back
    on top of the hut. When the enemy follows, freeze them in
    their Dash. They then fall to their death. That's the
    best strategy I know of.
    Alternate strategy (straight from LtD): "Unit 51's weapon is
    also really good for this. I was ranked in the top 300 for a while
    with just under 120 kills with him. I just used his secondary fire
    and kept alternating between the top two platforms and constantly
    snatching up batteries before the bots could (also try and keep as
    much food on the playfield as possible)."
    
    +Shooting Range:After you have completed Mission Mode, 
    you can use the Shooting Range whenever you want. Before then,
    it is only available on the 3rd and 7th levels of Mission Mode.
    In the Shooting range, there are 3 sets of Moving targets.
    From Closest to Farthest, they go Green, Red, Blue. Blue is
    worth the most and Green is worth the least. You get six
    clips and each clip has six bullets. That's a total of
    36 shots. Also, you only have 30 seconds. You don't
    automatically reload. Instead, the after the sixth shot,
    you must hit the fire button again to reload. Keep this in mind.
    My advice is to not run around much and aim only for
    the red and blue targets. DO NOT USE YOUR ROCKET. This only
    gives you 10 points for ANY target so it's just a 
    waste of a clip. Use the right analog stick to aim and
    take aim at the upper targets. This is how I achieved 
    my Marksmanship Achievement. To get the 10,000 points,
    you have to an average of 280 points per shot and 330
    points per second. This is why the Red and Blue are better
    to target. IF YOU WANT TO, you can jump on the targets. Doing
    this leads to the GRAY targets above the Blue ones. These are
    worth 2500-5000 points, but the time it takes to get up there
    makes it almost not worth it. This is for people who are good
    at staying on moving platforms. I didn't need it, but it is
    an option. My Highscore: 12,150.
    Point Values:
    Green Target - 100
    Green Target Bullseye - 200
    Red Target - 250
    Red Target Bullseye - 500
    Blue Target - 500
    Blue Target Bullseye - 1000
    Any Target (Hit with Rocket) - 10
    Gray Target - 2500
    Gray Target Bullseye - 5000
    
    +Battle Mode: Multiplayer Mode (See Multiplayer in Contents).
    
    ---Items:
    Car Battery - Full Ammo
    Battery - 10% to 20% Ammo
    Canned Sardines - 20% Health
    Sardine - 30% Health
    T-Bone Steak - 35% Health
    Roasted Chicken - 70% Health
    Baked Ham - 50% Health
    Spare Ribs - Full Health
    
    ---Bonuses:
    After any match in Mission mode, you can be awarded Bonus
    Points. Here is all of them and how to earn them.
    +Invincible (+750) - Do not Die once in a Match
    +Vegan (+1000) - Do not eat any food in a Match
    +Perfect Match (+1500) - No Damage or Deaths taken in a Match
    +Gourmet (+1000) - Eat Lots of Meals
    +Saved By the Bell (-500) - You're about to Die before match ended
    +Cannibalism (+1000) - Eat food of same character
       ex: Pector eating Chicken or Mr. Truffles eating Ham.
    
    
    2. [CAS2]
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     \___|_||_/_/ \_\_|_\/_/ \_\___| |_| |___|_|_\|___/
                                                       
    
    Marky, Pete, Fox, and Tyrone are initially available in the Both versions.
    Pector, Ze, Unit 51, and Mr. Truffles are initially available in the
      only in full version the game.
    Professor, Mousey, Logg, and ISO must be unlocked to used and are only
      available in the full version.
    Ivar and Gullarp are available only by download.
    
    1. Marky Kat
    Species: Cat
    Weapon: Chain Arm
    Defense: Medium
    Speed:Medium
    Jump: Medium
    Rating: 7/10
    Bio: Marky Kat started as a ruthless mercenary, but grew an
      empire out of illegal arms trading. He's now the 3rd richest
      mutant cyborg in the world.
    Costume 1: White and Black
    Costume 2: Black and Gold
    Costume 3: Tan and Green
    Costume 4: Red and Black
    Comments: Marky is decent because he is balanced. His weapon
      is good because it does decent damage. His secondary fire
      can do great damage. He's strong in most arenas.
    
    2. Lord Pete
    Species: Human (Male)
    Weapon: Bow Arm
    Defense: Medium
    Speed:Medium
    Jump: Medium
    Rating: 8/10
    Bio: Lord Pete is not actually from the 13th century, nor is
      he of any noble lineage. He merely enjoys Ye Renaissance
      Faire when it arrives in town.
    Costume 1: Silver and Blue
    Costume 2: Gold and Red
    Costume 3: Green and Black
    Costume 4: Red and Silver
    Comments: Like Marky, Pete is a balanced character. His weapon
      is powerful with both fires. He is a good character to use
      and a menace as an opponent.
    
    3. Fox Claw
    Species: Human (Female)
    Weapon: Ninja Arm
    Defense: Low
    Speed: High
    Jump: High
    Rating: 6/10
    Bio: Fox Claw was the most deadly ninja of the Claw School
      of Ninjas -- until they discovered her mutant secret. Now
      she's on the run.
    Costume 1: Red Hair and Yellow
    Costume 2: Maroon Hair and Red
    Costume 3: Blond Hair and Black
    Costume 4: Brown Hair and Brown
    Comments: She's really fast. She can be hard to hit, but she
      takes a lot of damage when she does. She has superb jump
      and dash abilities. Her weapon is semi-effective because
      of it's short range. Overall, she is average.
    
    4. Tyrone
    Species: T-Rex
    Weapon: Ice Arm
    Defense: Medium-High
    Speed:Medium-Slow
    Jump: Low
    Rating: 7/10
    Bio: Tyrone was raised in a research facility in the Artic
      Circle. After a daring escape, he's been staying at the
      Natural History Museum in Neo-Toledo.
    Costume 1: Blue and White
    Costume 2: Green and Brown
    Costume 3: Red and Black
    Costume 4: Brown and Blue
    Comments: Tyrone is pretty decent because he can take a little
      damage than other characters. His lack of speed and jump can
      hurt you. His weapon, though, is limited in use. The rapid
      fire can only do so much damage. The Frost Cloud is good in
      stages with cliffs, but lacks in other stages.
    
    
    5. Pector El Pollo
    Species: Chicken (El Pollo means "the Chicken" in Spanish)
    Weapon: Flame Arm
    Defense: Medium
    Speed:Medium
    Jump: Medium
    Rating: 7/10
    Bio: Pector El Pollo was a famous Mexican mutant wrestler,
      that was until cock-fights were outlawed.
    Costume 1: Orange and Green
    Costume 2: Yellow and Blue
    Costume 3: Red and Yellow
    Costume 4: White and Red
    Comments: Pector is statistically balanced character. His flamethrower
      is semi-useful but is limited in range. His Cocktails are VERY useful
      in stages with lots of cliffs, though they do prove useful in other
      stages as well.
    
    6. Ze
    Species: Human(Female)
    Weapon: Plasma Arm
    Defense: Low
    Speed: High
    Jump: Medium
    Rating: 7/10
    Bio: Ze is an intergalactic pop-star from the 22nd century.
      She is best known for her #1 hit single, "Lover-Bot."
    Costume 1: Pink Hair and Green
    Costume 2: Black Hair and Orange
    Costume 3: White Hair and Blue
    Costume 4: Brown Hair and Black+Red
    Comments: Ze doesn't have straight forward stats, but she gets
      it done. Her weapon is pretty powerful and useful. The only
      problem is her lack of defense. Keep moving and keep firing
      and you should be ok.
    
    7. Unit 51
    Species: Human (Male)
    Weapon: Lightning Arm
    Defense: Medium-High
    Speed:Medium-Low
    Jump: Medium
    Rating: 9/10
    Bio: Unit 51 is an elite soldier in the Space Marines. He
      also competes in those "Sport of the Future" tournements
      year after year after year!
    Costume 1: Blue
    Costume 2: Gold
    Costume 3: Red
    Costume 4: Black
    Comments: He is REALLY good but really CHEAP. His stats are
      all favorable. His weapon is very powerful with both fires.
      Really, there's not much more to say. He's easy to use.
    
    8. Mr. Truffles
    Species: Pig
    Weapon: Sniper Arm
    Defense: Medium-Low
    Speed:Medium
    Jump: Medium-High
    Rating: 6.5/10
    Bio: Mr. Truffles is a world-renowned assassin. He's
      equally adept at finding mushrooms as he is at finding
      head-shots.
    Costume 1: Peach and Black
    Costume 2: Brown and White
    Costume 3: Black and Tan
    Costume 4: Purple and Purple
    Comments: Mr. Truffles... what a character. He has decent
      stats, but his weapon is lacking for high speed combat.
      He's a character who has to rely on using other weapons
      in the thick of combat. His Mines are kinda useful, but
      cannot be totally relied on.
    
    9. Professor Von Brown
    Species: Burning Head Human (Male)
    Weapon: Psychic Arm
    Defense: Medium-Low
    Speed:Medium-High
    Jump: Medium-High
    Rating: 8/10
    Bio: Von Brown is a doctor of transcendental pyschology,
      and a devotee of the occult. Years back he had a horrible
      accident involving a children's doorstep prank and a
      teleportation spell.
    Costume 1: Orange Fire and Brown
    Costume 2: Blue Fire and Blue
    Costume 3: Green Fire and White
    Costume 4: Red Fire and Black
    Comments: The Professor is an interesting character. His has some
      good stats working for him. His weapon has a very useful homing
      shot. The secondary is lacking is usefulness. Overall, I like
      him and recomend using him sometime.
    
    10. Mousey McNuts
    Species: Mouse
    Weapon: Chain Arm
    Defense: Low
    Speed:High
    Jump: Medium
    Rating: 4/10
    Bio: Mousey grew up as a ragamuffin in 19th century London.
      He's a lovable street urchin with a penchant for sweeping
      chimneys and swiping purses.
    Costume 1: White, Brown, and Red
    Costume 2: Tan and Blue
    Costume 3: Red and Green
    Costume 4: White and Black
    Comments: Ugh... Sorry Mousey. Mousey doesn't have much
      going for him. He may be fast, but his jump only average
      and his defense is low. His weapon has decent power, but
      requires a reload which prevents good damage. His secondary
      doesn't have any real usefulness. He just doesn't make the
      grade for me.
    
    11. Billy Ray Logg
    Species: Tree
    Weapon: Chain Arm
    Defense: High
    Speed:Low
    Jump: Low
    Rating: 6.5/10
    Bio: Billy Ray Logg is the world's first mutant tree, and
      he's furious about it.
    Costume 1: Wood Brown
    Costume 2: Moss Green
    Costume 3: Tundra Blue
    Costume 4: Horizon Orange
    Comments: Billy is alright character. He has minimal mobility
      that limits him. His defense is pretty top notch. His weapon
      is limited to closed-in areas due to the relection of the saws.
      The Saw shield is useful when a lot of people are around you.
      Overall, he's just above average.
    
    12. ISO-7982
    Species: Robot
    Weapon: Chain Arm
    Defense: Medium
    Speed:Medium-High
    Jump: Medium-High
    Rating: 8/10
    Bio: ISO is a robot with one purpose: to serve the rich aboard
      21st century cruise ships. Also, he's a killing machine with
      an appetite for meat.
    Costume 1: Orange
    Costume 2: Brown
    Costume 3: Green
    Costume 4: Blue
    Comments: ISO is pretty good in my opinion. His weapon is versatile.
      I especially like the Missile. His stats are pretty decent. His
      weapon can get you out of many pinches due to it's missile and
      pistol capabilities.
    
    13. ISO-BOSS*
    Species: Robot
    Weapon: Multi-Combat Arm
    Defense: High
    Speed:Low
    Jump: Low
    Rating: -/10
    Bio: Same as ISO-7982
    Costume 1: Red
    Costume 2: N/A
    Costume 3: N/A
    Costume 4: N/A
    Comments: Unplayable character that is like ISO-7982
      in every way but more powerful and taller. He is the
      boss of the game.
          *His name is still ISO-7982, but I call him ISO-BOSS
           so people know the difference.
    
    14. IVAR
    Species: Tiger
    Weapon: Ninja Arm
    Defense: Medium
    Speed: Medium-Low
    Jump: Medium-High
    Rating: 6/10
    Bio: Ivar is a four time "Mr. Artic-Ice Tournament" Ice
      fishing champion, and is an avid environmentalist and
      recycler.
    Costume 1: Black and Orange
    Costume 2: Blue and Orange
    Costume 3: Green and Green
    Costume 4: Orange and Brown
    Comments: He's a slower, more defensive Fox Claw. He's better
      with another weapon other than a ninja arm (it doesn't really
      suit him well in my opinion.)
    
    15. GULLARP
    Species: Elephant
    Weapon: Bow Arm
    Defense: Medium-High
    Speed: Medium-Low
    Jump: Medium
    Rating: 7/10
    Bio: Gullarp's ambitions are primal at best. He spends
      most days looting small villages and penguin bowling.
    Costume 1: Gray and Green
    Costume 2: Pink and Blue
    Costume 3: Purple and Bright Blue
    Costume 4: White and Black
    Comments: He's very similar to Pete. He takes less damage
      but is a little slower. He reminds me of the Elephant
      from the Jungle Book. He's a decent fighter, but I think
      Pete is better.
    
    
    3. [WEA3] 
    __      _____   _   ___  ___  _  _ ___ 
    \ \    / / __| /_\ | _ \/ _ \| \| / __|
     \ \/\/ /| _| / _ \|  _/ (_) | .` \__ \
      \_/\_/ |___/_/ \_\_|  \___/|_|\_|___/
                                           
    Weapon: Chaingun Arm
    Used By: Marky
    Primary Fire: Rapid-Fire Chaingun
    Primary Damage: Medium
    Primary Range: Medium-Long
    Secondary Fire: Shotgun Burst
    Secondary Damage: High
    Secondary Range: Short
    Rating: 7/10
    Comments: It's a good overall weapon. It can get you
      of a pinch with it's shotgun or just take out enemies
      with it's main fire.
    
    Weapon: Bow Arm
    Used By: Pete & Gullarp
    Primary Fire: Crossbow Bolt
    Primary Damage: Medium
    Primary Range: Long
    Secondary Fire: Apple Grenade Bolt
    Secondary Damage: High
    Secondary Range: Long
    Rating: 8/10
    Comments: This a very deadly weapon. It can cause havoc
      in most situations. Pick this up when you can unless
      you're happy with your current weapon.
    
    Weapon: Ninja Arm
    Used By: Fox & Ivar
    Primary Fire: Sword Slash
    Primary Damage: Medium-Low
    Primary Range: Low (wide)
    Secondary Fire: Sword Throw
    Secondary Damage: Medium-Low
    Secondary Range: Medium-Low (wide)
    Rating: 6/10
    Comments: This an alright weapon. It lacks the range
      and attack power to do any real damage, but the sword
      does have a good wide range for hitting targets. When
      throwing the sword, you can hold down the button to hold
      the sword suspended in the air. If an opponent is dumb
      enough to keep standing there in the sword, it deals
      much greater damage.
    
    Weapon: Ice Arm
    Used By: Tyrone
    Primary Fire: Ice Shard Gun
    Primary Damage: Medium-Low
    Primary Range: Medium-Long
    Secondary Fire: Frost Cloud
    Secondary Damage: Medium-High
    Secondary Range: Very Short
    Rating: 6.5/10
    Comments: This is a good weapon only in certain situations.
      The Frost Cloud is good in levels with lots of cliffs, but
      don't expect to rack up many kills in levels like Moonbase.
    
    Weapon: Flame Arm
    Used By: Pector
    Primary Fire: Flame Thrower
    Primary Damage: Medium-High
    Primary Range: Low
    Secondary Fire: Molotov Cocktail
    Secondary Damage: Medium-High
    Secondary Range: Medium (Lob)
    Rating: 7/10
    Comments: This a good weapon because the cocktails spread
      fire everywhere. In levels with lots of cliffs, people
      can be forced to run off because they're on fire. The
      flamethrower is powerful, but short ranged.
    
    Weapon: Plasma Arm
    Used By: Ze
    Primary Fire: Plasma Orb Blaster
    Primary Damage: Medium-High
    Primary Range: Medium-Long
    Secondary Fire: Force Beam
    Secondary Damage: Medium-High
    Secondary Range: Medium Long
    Rating: 7/10
    Comments: This is pretty powerful weapon. The problem is
      that the main fire has slow moving shots. The secondary
      fire actually pushes people. Overall pretty useful.
    
    Weapon: Lightning Arm
    Used By: Unit 51
    Primary Fire: Lightning Blast
    Primary Damage: High
    Primary Range: Medium-Long
    Secondary Fire: Electric Roller
    Secondary Damage: Medium-High
    Secondary Range: Medium-Long (Rolling)
    Rating: 8.5/10
    Comments: This is a cheap but effective weapon. The roller
      can get people you can't directly aim at because the shot
      rolls on the ground. The main fire drains health very quickly.
    
    Weapon: Multi-Combat Arm
    Used By: ISO-7982 & ISO-BOSS
    Primary Fire: Pistol
    Primary Damage: Medium
    Primary Range: Medium-Long
    Secondary Fire: Missile
    Secondary Damage: High
    Secondary Range: Long (Homing)
    Rating: 8/10
    Comments: This a good weapon as well. The pistol is pretty strong,
      but the rocket is very powerful and homes onto targets. This can
      help in a pinch.
    
    Weapon: Psychic Arm
    Used By: Professor
    Primary Fire: Pyschic Tracers
    Primary Damage: Medium
    Primary Range: Long (Homing)
    Secondary Fire: Telekinetic Push
    Secondary Damage: Medium-High
    Secondary Range: Short
    Rating: 7/10
    Comments: The main fire on this baby is sweet. The secondary is
      better used sparingly due to it's short range. Overall useful
      when the enemy is trying to run.
    
    Weapon: Duo Arm
    Used By: Mousey
    Primary Fire: Dual Pistols
    Primary Damage: Medium
    Primary Range: Medium-Long
    Secondary Fire: Bullet Storm
    Secondary Damage: Medium-High
    Secondary Range: Medium-Long
    Rating: 3/10
    Comments: This weapon kinda sucks. It has decent strength, but
      the reload factor takes away from long streams of damage. The
      secondary doesn't do much at all for me.
    
    Weapon: Saw Arm
    Used By: Logg
    Primary Fire: Saw Blade Shot
    Primary Damage: Medium
    Primary Range: Long (Reflecting)
    Secondary Fire: Saw Blade Shield
    Secondary Damage: Medium
    Secondary Range: Very Short
    Rating: 6.5/10
    Comments: This weapon is very useful in closed places like
      Moonbase because the Saw blades bounce around causing more
      damage. The Shield is semi-useful, though it doesn't protect
      you, it just hurts your opponent.
    
    Weapon: Sniper Arm
    Used By: Truffles
    Primary Fire: High Velocity Shot
    Primary Damage: Medium-High
    Primary Range: Very Long
    Secondary Fire: Proximity Mines
    Secondary Damage: High
    Secondary Range: None (You drop them)
    Rating: 5/10
    Comments: The sniper is powerful but lacks that rapid fire
      capability. The mines are good, but they can only do so
      much. This is a decent weapon that is a bit lacking overall.
    
    
    
    4. [ARE4] 
       _   ___ ___ _  _   _   ___ 
      /_\ | _ \ __| \| | /_\ / __|
     / _ \|   / _|| .` |/ _ \\__ \
    /_/ \_\_|_\___|_|\_/_/ \_\___/
                                  
    Bazaar:
    This is a small arena. It reminds me of Aladdin or something.
    There are no really good vantage points, but the small size
    makes for some hectic games. There are cliffs on both sides.
    
    Outhouse:
    This kinda reminds me of the Kirby level in Smash Bros. The
    small bridge has a hole in it that kills a surprising number
    of people. A good vantage point is the platform on the left
    side, second from the left.
    
    Moonbase:
    This is a fun arena. There is a rocket in the middle and two
    elevators (one on each side). In the middle is a pit where
    hectic battles can occur. There are no cliffs here. This is one
    of my favorite levels. There are no real vantage points.
    
    Sewer:
    This a pretty boring level. This is where you face the final boss.
    It consists of one big plaform with a bump on each side and two
    destroyable platforms (that reappear) on each side. Once again,
    no real vantage points. In Multiplayer, the middle pops out
    into a little hole. It's kinda neat.
    
    Train:
    This a cool level. The only "cliffs" are at the begining and
    the end of the train. This level is a moving level that takes
    you to the front and back of this train with plenty of weapons
    along the way. There is also a food car with tons of meat in it.
    Moving levels never have vantage points.
    
    Tornado:
    This is an odd level. Like Train, it too is a moving level.
    You basically move in a giant circle around this tornado.
    The whole level is floating so falling to your doom is
    all-too-easy (hehe Darth Vader). Make sure you don't lose
    yourself and watch your jumps.
    
    Waterfall:
    This is a lot like the DK Waterfall level in Smash Bros. This
    level has a great vantage point. The rock platform second from
    the bottom left is great because food drops there a lot and
    the CPU will try to attack from the log. This is a good Molotov
    Cocktail level.
    
    Volcano:
    MY FAVORITE! This has a great vantage point. The top left
    platform is gold. Be carefuk because lava is instant death.
    The middle platform occasionally shoots upward, bringing fire
    and lava with it.
    
    Iceberg: [Content Download]
    This level is very slippery. The left side features a damaged
    ship. The middle has ice pillars that go up and down. The right
    has a cliff. It's a fun level, just slippery.
    
    Village: [Content Download]
    This level is fun as well. To the far right is a watch (sniper)
    tower. There is an undergound tunnel, and a burning house. You
    can only enter the house from underground, but you can shoot the
    hole in the house.
    
    5. [WLK5]
     __    __  _      __         _____        __    ___         ___        
    / / /\ \ \/_\    / /   /\ /\/__   \/\  /\/__\  /___\/\ /\  / _ \ /\  /\
    \ \/  \/ //_\\  / /   / //_/  / /\/ /_/ / \// //  // / \ \/ /_\// /_/ /
     \  /\  /  _  \/ /___/ __ \  / / / __  / _  \/ \_//\ \_/ / /_\\/ __  / 
      \/  \/\_/ \_/\____/\/  \/  \/  \/ /_/\/ \_/\___/  \___/\____/\/ /_/  
                                                                           
    I would like to start off by saying that these are STRATEGIES since
    fighting games are not 100% predictable. Should you have a prefered
    weapon, and I don't mention it in the strategy, that doesn't mean it
    couldn't be used. My strategies try to focus on the weapon the
    character begins with, and if that weapon is less effective, what
    weapon should be used instead. If you have other strategies or
    thoughts, my email is at the end of the FAQ.
    
    As a note, I beat the game with every character, so I know what
    I'm talking about. Remember these strategies are my OPINION and
    are not the only way to go about beating these levels. Also, just
    because I never mention punching, doesn't mean you shouldn't punch.
    Punching is a VALUABLE attack with all characters, so USE IT.
    
    One more thing, I recomend reading my entire strategy for a level
    before starting a fight IF you need help. If you're not having
    trouble, don't read the guide because whatever you're doing works
    for you. Should you need help, read the entire passage about a stage,
    then start the level.
    
    Another thing: Yes, I know most of the Lv10 strategies are nearly
    identical. Since the level is the same for all characters, it is
    reasonable that the same methods can be used to beat the final
    level. Why should I type the same thing up 12 times and word it
    slightly different each time? Anyway, that was a heads up.
    
    My scale:
    1-2 -  Really Easy
    3-4 - Easy
    4-5 - Kind of Easy
    6 - Medium
    7 - Tough
    8 - Pretty Tough
    9 - Hard
    10 - Insanely Hard
    
    
    |-----MARKY KAT-----|
    
    Level 1:Unit 51 @ Outhouse
    Difficulty: 2/10
    Strategy: This is a pretty easy one since it's the first one. Just
      shoot him up with the rapid fire. Use shotgun blast by the hole
      in the bridge for an easy kill. If needed, pick up a Lightning
      Arm and just drain his health away.
    
    Level 2: Pete & Pector @ Train
    Difficulty: 4/10
    Strategy: Watch out for Pete since he as the Cross Arm. The exploding
      shots are deadly. Pector's Cocktails also can give you trouble.
      But overall, this one is pretty simple. Race to the food, use
      your Chain Arm, and maybe pick up the Cross Arm is you need it.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Fox @ Waterfall
    Difficulty: 2/10
    Strategy: Stay to the left side of the level. Food drops down a lot
      there, so your health should be in good supply. If she gets close
      use shotgun. Other than that, your chain arm should work just fine.
      Just let the CPU be dumb and chill around the log.
    
    Level 5: Mr. Truffles & Ze @ Bazaar
    Difficulty: 5/10
    Strategy: Mr. Truffles will shoot you from afar and Ze will
      try to attack closer. Watch out for Truffle's mines. Ze
      will probably kill herself once. Her slow moving shots should be
      easy to avoid. For Truffles, use the shotgun up close, his lack
      of close range combat will haunt him.
    
    Level 6: Unit 51, Mr. Truffles, and Fox @ Train
    Difficulty: 7/10
    Strategy: This one can be a little tough. Unit 51 has a powerful
      weapon, so try to escape from his range. Fox will try to get
      up close. Truffles will stay back and occasionally drop mines.
      Your shotgun works well along with the normal Chain gun fire.
      If a Lightning Arm drops down, grab it because it has great use
      in this level.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Pector & Pete @ Tornado
    Difficulty: 5.5/10
    Strategy: The CPU is dumb. They will fall to their deaths unprovoked
      quite a bit. Keep your footing and watch your jumps and you'll be
      ok. Your shotgun works well here, use it. Try to grab food before
      they do.
    
    Level 9: Mousey, Professor, & Ze @ Waterfall
    Difficulty: 6.5/10
    Strategy: Pretty much the same strategy as the last Waterfall level,
      except you're less likely to get a Cross Arm. I suggest using either
      the Professors Psychic Arm or the Plasma Arm.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 7/10
    Strategy: First you must face 2 normal ISOs. Then the
      ISO-BOSS comes out. He eventually will be followed by
      additional ISOs. For the first two, just fire normally
      while standing still in the center of the arena. The
      rockets they shoot will hit your bullets and explode
      in the faces. This will pretty much destroy them with
      taking almost no damage. Once ISO-BOSS comes, KEEP HIM
      AWAY FROM FOOD! He has normal health but a sick defense.
      The best weapons to use on him are Lightning Arm, Plasma
      Arm, or the Flamethrower. Try to get him stuck on a
      platform. He doesn't try to jump off much. As time goes
      on, more ISOs will come, but they can be ignored. They
      tend to steal food and weapons, so just be quick on that.
      Once you've defeated BOSS, the level and game is over.
      Congrats!
    
    |-----LORD PETE-----|
    
    Level 1: Pector @ Train
    Difficulty: 2/10
    Strategy: This is a pretty simple one. I recomend just
      keeping your distance and using your Exploding Arrows
      to deal good damage. Watch out for Cocktails. You
      shouldn't need to use anything other than the Bow Arm.
    
    Level 2: Fox & Ze @ Waterfall
    Difficulty: 3.5/10
    Strategy: This one isn't a hard one either. I suggest you
      use my normal Waterfall strategy and chill on the platform
      a little bit above the log and to the left. Pete's Bow Arm
      is very effective here. Let the CPU chill in the log. Your
      exploding arrows are the key to an easy victory.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Marky @ Moonbase
    Difficulty: 3/10
    Strategy: Marky won't pose much of a challenge. He'll run
      a lot when his health gets low, so try to keep up. The
      elevators are where he'll run to escape. As usual, your
      exploding arrows will be great for when he attempts to
      flee. Try to get the food and ammo before he does and
      you'll be ok.
    
    Level 5: Unit 51 & Mr. Truffles @ Bazaar
    Difficulty: 6.5/10
    Strategy: Unit 51 is going to be a constant threat to your
      health while Truffles will get you from affar. Use your
      exploding arrows to make them recoil which prevents them
      from firing. Picking up a Lightning Arm wouldn't hurt either.
      Make sure you get the food before they do. Try to get them
      to jump over the right cliff because hitting them in the
      air with your exploding arrow can make them fall to their
      death.
    
    Level 6: Fox, Pector, and Marky @ Train
    Difficulty: 7.5/10
    Strategy: Fox is gonna be in your face constantly. Then you
      have to worry about the constant Cocktail attack from
      Pector. Marky isn't too much of a problem, it's just since
      there are two other people here that he becomes a problem.
      Use your exploding arrows to deal good damage, especially
      when they clump together like CPUs do. None of them have
      outstanding defenses so a few well placed explosions can
      take them out. Make sure you use the food car when you get
      to it.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Proffessor and Ze @ Waterfall
    Difficulty: 5/10
    Strategy: Same old Waterfall strategy as level 2. The
      Proffessor has homing shots, so watch out for those.
      Ze has powerful shots, but are easy to dodge. Basically,
      just keep getting the food drops and ammo supplies and
      you'll be just fine.
    
    Level 9: Mr. Truffles, Ze, and Billy Ray Logg @ Bazaar
    Difficulty: 8.5/10
    Strategy: You should be familiar with Truffles and Ze by now.
      Logg on the other hand is new to you. He is very slow, but
      can take a lot of damage. His Saw Arm with have shots bouncing
      all over the place. Ze has a tendacy to commit suicide here.
      Race for the food and use your exploding arrows to deal a lot
      of damage quickly. This can be a chaotic match so be ready.
      Ze's Plasma Arm can be good against Logg due to his slow speed.
    
    Level 10: ISO-7982(Inf Ammount) & ISO-BOSS @ Sewer
    Difficulty: 7/10
    Strategy: For starters, you face to begining two ISOs. After
      you beat them, ISO-BOSS comes. To beat the first two, let them
      get close and fire missiles because they tend to hit each other
      for high damage. Use your exploding arrows to kill them and try
      to avoid any missle that does come your way. Once you kill them,
      and ISO-BOSS comes, be ready. Use your exploding arrows on him,
      but I highly recomend using Plasma Arm or Lightning Arm if you
      can find one. If you get BOSS stuck on a platform, he sometimes
      gets a lot of food, so try to provoke him to the side of the
      platform. If you can get this to work, he'll sit there and use
      all his ammmo. Then you have clean fire on him until more ISOs
      appear. Those ISOs are more of a nuisance than a threat. Once
      you defeat him, Congrats, Game Over, You Win!
    
    |-----FOX CLAW-----|
    
    Level 1: Pete @ Waterfall
    Difficulty: 3/10
    Strategy: USe my Waterfall left platform strategy to gain health
      and stay healthy. Use your sword throw to attack him. It's not
      a bad idea to get a Bow Arm though. Overall just stay on your
      platform and attack him as he chills on the log. Watch out for
      his exploding arrows.
    
    Level 2: Mr. Truffles & Marky @ Outhouse
    Difficulty: 3/10
    Strategy: I'm gonna recomend picking up the Sniper Arm here.
      Try to chill at the left side of the stage while the CPU
      will try to attack from the right. Use the Sniper Arm to
      shoot them from afar. If they are by the hole in the bridge,
      the Sniper Arm is probably going to make them fall to their
      death. Should you choose to use your Ninja Arm instead, just
      keep a constant attack flow and grab health when you need it.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Ze @ Moonbase
    Difficulty: 3/10
    Strategy: Use your speed to dodge Ze's slow shots. These shots
      are powerful, but obviously do nothing if they don't hit you.
      Use your speed and Ninja Arm to pursue her if she tries to run.
      Her Plasma Arm is pretty useful against her as well, if you're
      having trouble using the Ninja Arm.
    
    Level 5: Unit 51 & Pector @ Train
    Difficulty: 6/10
    Strategy: This is another use your speed one. Unit 51's Lightning
      Arm is deadly, so try to take cover frequently. The Cocktails from
      Pector are also going to give you problems. Your Ninja Arm is not
      the greatest weapon for this level, so try getting a Lightning Arm.
      Keep moving and grab food when it comes. You have the speed advantage,
      but not much more.
    
    Level 6: Mr. Truffles, Unit 51, & Pector @ Volcano
    Difficulty: 6/10
    Strategy: This isn't as hard as it looks. Chill on the top left
      platform and grab food as it comes. Pick up a fully-auto
      weapon and fire at them while they all stay to the right.
      They will often kill themselves trying to jump over to you.
      Just chill there and eat the food that comes down. Exploding
      type weapons work well here.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Billy Ray Logg & Mousey @ Waterfall
    Difficulty: 5/10
    Strategy: Mousey is fast, but he's vulnerable to damage.
      Logg is the opposite. Use your Ninja Arm from the left
      platform to attack them. Logg's weapon is slightly effective
      here, but Mousey's doesn't pose much of a threat. Mousey will
      probably die first, but Logg takes a while. If you can find
      a Plasma Arm or Lightning Arm, use them to defeat Logg. Overall,
      as long as you stick to the left side, you'll be alright.
    
    Level 9: Marky, Pete, & Ze @ Train
    Difficulty: 8/10
    Strategy: Ohh this a tough one. Hard level with some hard
      characters. Survival is not going to be easy at first.
      I highly recomend picking up a Cross Arm and using your
      speed to outrun them. Pete is going to bombard you with
      exploding arrows. Ze will also become a nuisance,
      especially with Marky constantly shooting at you with
      his Chain Arm. Use a Cross Arm to deal the damage you need
      and possibily pick up a Plasma Arm. Make sure you raid 
      the food car like nobody's business. Your Ninja Arm isn't
      as effective here.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 9/10
    Strategy: For starters, you face to begining two ISOs. After
      you beat them, ISO-BOSS comes. To beat the first two, let them
      get close and fire missiles because they tend to hit each other
      for high damage. Your Ninja Arm doesn't help much here. Try getting
      a Chain Arm to deal with the two ISOs, because it's bullets destroy
      the missiles. This is the easiest way to dispose of the those two.
      When ISO-BOSS comes, be ready. I highly recomend using Plasma Arm
      or Lightning Arm if you can find one. If you get BOSS stuck on
      a platform, he sometimes gets a lot of food, so try to provoke him
      to the side of the platform. If you can get this to work, he'll
      sit there and use all his ammmo. Then you have clean fire on him
      until more ISOs appear. Those ISOs are more of a nuisance than a
      threat. Once you defeat BOSS, there's a big explosion and you win.
      Yay! Congrats!
    
    |-----TYRONE-----|
    
    Level 1: Unit 51 @ Outhouse
    Difficulty: 3/10
    Strategy: Unit 51's Lightning Arm is the reason this could be somewhat
      difficult. Basically, use your frost cloud on him by the hole in the
      bridge and you should be just fine. Don't let him sit there and fire
      at you, or your health will deplete very quickly.
    
    Level 2: Fox & Ze @ Train
    Difficulty: 4.5/10
    Strategy: Your Ice Arm isn't very useful here, so try to find a Plasma
      Arm to use. Both opponents are fast but lack in the defense department.
      You're kinda slow, so focus on attacking instead of dodging. Use that
      food car when you get to it.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Pector @ Bazaar
    Difficulty: 3.5/10
    Strategy: If you catch fire, it's pretty hard to live, so avoid the
      flame thrower or the cocktails. Your Ice Arm is VERY USEFUL here.
      Go to bottom right corner of the stage where the hut is. Go under
      the hut, jump off the cliff, and dash ontop of the hut. When the
      CPU follows you, Frost Cloud him in the air for an easy kill.
    
    Level 5: Mr. Truffles & Marky @ Moonbase
    Difficulty: 6/10
    Strategy: Your Ice Arm is not very useful so ditch it. If you can
      find one, use a Lightnine Arm, though a Chain Arm works well too.
      Try not to hold still since Truffles will snipe you. Use the shotgun
      blast if they get close. IF you're using the Lightning Arm, just fire
      away. Get the food before they do. You're not very quick, so be
      agressive.
    
    Level 6: Pector, Pete, & Fox @ Outhouse
    Difficulty: 7/10
    Strategy: Like Lv1, you can try to lure the CPU to the hole in the
      bridge and use your frost cloud. The frost cloud effects multiple
      targets, so you can kill all 3 with one shot. Other than that,
      eat meat to keep healthy, and keep grabbing ammo. If you don't
      like this method, pick up a different weapon and chill at the
      left side of the screen and pcik them off from a distance.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Mr. Truffles & Proffessor @ Waterfall
    Difficulty: 6/10
    Strategy: Your Ice Arm can be useful here. You can either chill
      on the left side of the stage and use a different weapon or
      lure them to the right, only to freeze them above the cliff,
      causing them to fall to their death. Both sides contain a lot
      of food. You'll be alright.
    
    Level 9: Marky, Mousey, & Unit 51 @ Train
    Difficulty: 8.5/10
    Strategy: Tough one here.Use your frost cloud right away to
      prevent a quick death. Try to grab a Lightning Arm, since
      it's the deadliest. Other good weapons to pick up are the
      Chain Arm, Plasma Arm, or the Mulit-Combat Arm. You can take
      a few hits, but the damage adds up quickly. Use that food
      car to it's max. Unit 51 is the main threat, while Mousey
      is more of just a nuisance. Marky is kind of tough, but
      managable.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 8/10
    Strategy: For starters, you face to begining two ISOs. After
      you beat them, ISO-BOSS comes. To beat the first two, let them
      get close and fire missiles because they tend to hit each other
      for high damage. Your Ice Arm doesn't help much here. Try getting
      a Chain Arm or Lightning Arm to deal with the two ISOs, because it
      destroys the missiles. This is the easiest way to dispose of the
      those two. When ISO-BOSS comes, be ready. I highly recomend using
      Plasma Arm or Lightning Arm if you can find one. If you get BOSS
      stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. You can take a few hits, but be careful.
      Once you defeat BOSS, there's a big explosion and you win.
      You have beaten Small Arms as Tyrone! Yay!
    
    |-----PECTOR EL POLLO-----|
    
    Level 1: Fox @ Moonbase
    Difficulty: 2.5/10
    Strategy: Fox is quick, but she can't much damage. Your cocktails
      will work fine. Also, you flamethrower works well if she decides
      to hold still. You see, sometimes she'll throw her sword and hold
      it there. She'll remain motionless while doing this. The sword
      causes a lot of damage while hovering there, but if you don't
      touch it, you'll be fine. While she sits there, burn her.
    
    Level 2: Mr. Truffles & Marky @ Train
    Difficulty: 5/10
    Strategy: As with most levels, your cocktails will be useful. Since
      this is a moving stage, your flamethrower is less effective. Should
      you choose, you can pick a Chain Arm instead, though it doesn't
      really matter. Keep in cover from Truffles and use cocktails to
      burn them, hence preventing them from attacking. 
    
    Level 3: SHOOTING RANGE
    
    Level 4: Ze @ Bazaar
    Difficulty: 3/10
    Strategy: Burn, Baby Burn! Haha... no but seriosuly. Small level,
      plenty of cliff space, and fire. Use your cocktails on her by
      the edge. If she catches fire, there's a good chance she'll
      run off the cliff. Repeat and eat and you'll be fine.
    
    Level 5: Pete & Unit 51 @ Waterfall
    Difficulty: 7/10
    Strategy: Your cocktails are going to save you here. Both enemies
      can deal some serious damage to you, but they can't when they're
      on fire. Chill on the left platform and get the food as it comes
      down. The CPU will hide in the log. Use your cocktails to burn
      them, causing them to most likely run off the cliff. As my created
      cliche goes: Repeat and Eat.
    
    Level 6: Marky, Pete, & Ze @ Volcano
    Difficulty: 4.5/10
    Strategy: Yet another Repeat and Eat level. Chill on the top left
      platform. Food comes down, so you'll be okay health wise. Use your
      cocktails to catch the CPU on fire, causing them to run to their
      firey doom. They will try to come to you eventually, but often
      kill themselves. Try to avoid the exploding crossbow arrows and
      and you'll be fine.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Mousey & Mr.Truffles @ Waterfall
    Difficulty: 5/10
    Strategy: This is just like last time at Waterfall (Lv5), but easier.
      Mousey isn't much of a threat, so cocktails can kill him easily.
      Truffles will cause some trouble, but like so many times before,
      being on fire prevents attacks. Get them to catch fire and run off
      the cliff. Repeat and Eat.
    
    Level 9: Unit 51, Professor, & Fox @ Bazaar
    Difficulty: 7/10
    Strategy: Unit 51 is going to be your main threat. The other two are
      not that bad. Like Lv4, your cocktails are going to be useful. Sorry
      if I use cocktails too much, but it's a strength of Pector. Use them
      by the cliff to cause them to run off the cliffs and die. Grab the
      food before they do as usual. If you happen to get an Ice Arm, you
      can use the Tyrone strategy to freeze them over the cliff for easy
      kills.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 8/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each otherfor high damage.
      Your flamethrower can also drain their health while they stand there.
      When ISO-BOSS comes, be ready. I highly recomend using your flamethower,
      or perhaps a Plasma Arm or Lightning Arm if you can find one. If you
      get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Your flamethrower works ver well if he just
      sits there. Once you defeat ISO-BOSS, there's a big explosion and
      you win. Congrats! Usted ha ganado (as Pector would say).
    
    
    |-----ZE-----|
    
    Level 1: Unit 51 @ Outhouse
    Difficulty: 3.5/10
    Strategy: Unit 51 can easily drain your health, but other than that
      this isn't too hard. Your Plasma Arm is strong, so as long as you
      move a little and keep shooting him, he'll die quickly. Keep healthy
      by grabbing some food. Other than that, you'll be okay.
    
    Level 2: Fox & Pector @ Bazaar
    Difficulty: 4.5/10
    Strategy: Pector is gonna be annoying because of all the fire that
      he cause from his cocktails. Fox won't be much of a problem. Your
      Plasma Arm will be fine here. You can use the Force Beam to push
      opponents off the edge, though you can get by without it. As usual,
      get the food before they do.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Pete @ Waterfall
    Difficulty: 4.5/10
    Strategy: Pete's exploding arrows are deadly, so try not to hold still.
      Hang out at the left platform to constantly obtain food. Use your
      Plasma Arm to deal good damage, but be careful since it doesn't have
      any knockdown on the enemy. Don't get careless and you'll be ok.
    
    Level 5: Mr. Truffles & Marky @ Train
    Difficulty: 6.5/10
    Strategy: Alright so here we go. Truffles is going to stay back and
      try to shoot you from a distance while Marky will be more in your
      face. Your Plasma Arm will be pretty effective against both opponents.
      Just keep firing, moving, and eating. Get to the food car before they
      do. Other weapons that are useful are the Lightning Arm or Multi-Combat
      Arm.
    
    Level 6: Marky, Unit 51, & Fox @ Volcano
    Difficulty: 6.5/10
    Strategy: Chill on the top left platform. Use your Plasma Arm to fire
      from a distance, picking up health or ammo when needed. The force
      beam works well too. The enemy will often kill themselves trying
      to come to you from the right side. The Lightning Arm is pretty
      useful here as well, if you happen to pick one up.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Pector & Pete @ Waterfall
    Difficulty: 7/10
    Strategy: This is like Lv4 but harder. You have Pete still, but now
      Pector. Use the same strategy as before, but this time watch out
      for Pector's fire based attacks which can cause you to ignite and
      run off the cliff. Keep grabbing food, keep moving, keep firing
      and you can beat this.
    
    Level 9: Pector, Professor, & Mousey @ Train
    Difficulty: 8/10
    Strategy: Another tough one here. Well Mousey won't be much of a 
      problem, but Professor and Pector will be. Professor has homing
      shots and you ought to know about Pector's fire attacks by now.
      Your plasma arm is useful against all foes, so weaponry shouldn't
      be a problem. Other than that, keep moving, keep firing, and
      take advantage of the food car.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 6.5/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      Your Plasma Arm is VERY USEFUL against the ISOs and BOSS, so use it.
      When ISO-BOSS comes, be ready. I highly recomend using your Plasma Arm,
      or perhaps a Lightning Arm if you can find one, though it's not needed.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Just light him up with your Plasma Arm for
      severe damage, and he'll fall in no time. Then there's a big boom,
      BOSS is dead, YOU WIN! Lover Bot is #1! Haha... just kidding.
    
    |-----UNIT 51-----|
    
    Level 1: Pete @ Moonbase
    Difficulty: 1.5/10
    Strategy: Not very hard. Unit 51 has the best weapon, in my opinion,
      in the entire game. Your lightning arm can kill Pete very easily,
      while you take only medium damage. Just grab food, if you get low
      health. Other than that, no sweat.
    
    Level 2: Ze & Marky @ Waterfall
    Difficulty: 2/10
    Strategy: Chill on that left platform and eat the meat. Your lightning
      arm will take care of both Ze and Marky. They won't pose much of a 
      threat. Seriously, your lightning arm is a gold mine of kills.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Pector @ Outhouse
    Difficulty: 2.5/10
    Strategy: LIGHTNING ARM. I can't say it enough. Pector lacks the
      attack range that you have. Keep your distance, eat the meat,
      and fire away. Seriously, you don't need to use anything else
      than the lightning arm.
    
    Level 5: Fox & Mr. Truffles @ Bazaar
    Difficulty: 6/10
    Strategy: Finally, a somewhat challenging level. So, Truffles
      will try to get out of your attack range, while Fox will
      be in your face. Fox won't be too hard, since your Lightning
      Arm will drain her health easily. Once Fox is gone, pursue
      Truffles like a stalker. He isn't good at close range, so
      use that lightning arm and keep moving. It'll force him to
      move, which he doesn't like to do. Other than that, keep
      on the heat and you'll be ok.
    
    Level 6: Pector, Mr. Truffles, and Pete @ Volcano
    Difficulty: 4.5/10
    Strategy: Not nearly as hard as you'd think. Truffles will
      be the last to fall. Chill on the top left platform and
      eat the meat that falls. Fire away at your opponents from
      a distance. Your Lightning Arm is ver effective, and the
      CPU will often kill themselves trying to come to attack
      you. If you don't run very far, you'll be okay.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Ze & Mousey @ Tornado
    Difficulty: 5/10
    Strategy: Mousey isn't a threat and Ze isn't much either.
      Focus more on not falling off a cliff rather than killing
      the opponent. Your lightning arm will demolish both opponents
      if they don't kill themselves first. Not a lot of food, so
      try to avoid attacks, but other than that, just relax.
    
    Level 9: Fox, Professor, & Billy Ray Logg @ Bazaar
    Difficulty: 7/10
    Strategy: Alright, you have the firepower to deal with these
      opponents. The problem is that Fox will be in your face while
      Professor will be blasting with homing shots, all while Logg
      has reflecting Saw shots going every which way. Take out Fox
      first, followed by Professor. Your Lightning Arm can deal with
      them. As for Logg, use your Lightning Arm on him too, but be
      careful. You have to keep moving, but it shouldn't be too
      bad once you have killed off a few opponents.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 6/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      Your Lightning Arm is VERY USEFUL against the ISOs and BOSS, so use it.
      When ISO-BOSS comes, be ready. I highly recomend using your Lightning Arm.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Just light him up with your Lightning Arm for
      severe damage, and he'll fall in no time. BOOM! You win! Boo-Rah!
    
    
    |-----MR. TRUFFLES-----|
    
    Level 1: Fox @ Waterfall
    Difficulty: 2/10
    Strategy: Sniper time. You'll be hearing this a lot. Fox can't take
      too many hits, so snipe her. Chill on the left platform and eat
      the meat as it falls down. Just keep firing at her and she'll
      die quickly. Not too hard.
    
    Level 2: Pete & Ze @ Train
    Difficulty: 5/10
    Strategy: Well, your sniper arm is only semi-effective. Use
      a Bow Arm or a Plasma Arm if you'd like. Whatever you choose,
      keep moving and keep attacking. Take advantage of that food car.
      Ze goes down easily, but Pete is little tougher. Avoid the
      slow moving Plasma Arm shots from Ze and keep moving to
      prevent being hit by exploding arrows from Pete. Overall,
      this isn't too tough.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Marky @ Bazaar
    Difficulty: 3.5/10
    Strategy: Alright, you can pretty much snipe your way through
      this one. Get Marky over a cliff and shoot him for an easy
      kill. If you don't want to use the Sniper Arm, use a Chain
      Arm. Play Smart and you'll be fine.
    
    Level 5: Pector & Unit 51 @ Outhouse
    Difficulty: 5.5/10
    Strategy: Keep your distance from Unit 51. Pector has a short
      range, so he shouldn't be too much trouble. Use your sniper
      arm to deal damage from a distance. If you can get them by
      the hole in the bridge, a sniper shot can make them fall
      down and obviously die. The top left area is a good vantage
      point. Try to keep healthy and avoid Unit 51's Lightning
      Arm. Also, you can use a Lightning Arm is you'd like.
    
    Level 6: Unit 51, Pete, & Marky @ Waterfall
    Difficulty: 8/10
    Strategy: This a tough one. You're going to be bombarded with
      deadly attacks. You should be familiar with all 3 of these
      opponents. Honestly, the sniper bit isn't going to work.
      You need a Lightning Arm or a Bow Arm to deal a lot of damage
      fast. Anyway, hang out on the left platform like in Lv1.
      The food supply will give you a much needed boost. Use
      the Bow Arm or Lightning Arm to deal the needed damage
      to your enemies. I suppose you can get away using a Sniper
      Arm, but it will make for a much harder match.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Fox & Professor @ Train
    Difficulty: 6.5/10
    Strategy: Both opponents can be taken care of with the Sniper
      Arm. The problem is the moving level makes it hard to keep
      a good vantage point. Use that food car when you get to it.
      Fox should go down easily due to her low defense. Should you
      find one, I recomend using a Multi-Combat Arm for it's missiles.
      Other that that, this one isn't too hard.
    
    Level 9: Mousey, Ze, & Billy Ray Logg @ Volcano
    Difficulty: 5.5/10
    Strategy: I love Volcano. All you need to do is to sit on the top
      left platform and snipe all your opponents. When they try to
      come to kill you, a good sniper shot will make them fall to
      their lava-ey doom. You really don't need any other weapon
      than your sniper arm.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 7.5/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      Your Sniper Arm is not very useful, so pick up a Plasma Arm or Lightning
      Arm instead. Also, a Chain Arm works well on the ISOs but not BOSS.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Like I said, use a Plasma Arm or Lightning
      Arm to drain BOSS's health. Your Sniper Arm may be semi-uesful
      if you use the mines, but other than that, it's not much help.
      Once you defeat BOSS, there's lots of explosions, and you win.
      Congrats! 
    
    
    |-----PROFESSOR VON BROWN-----|
    
    Level 1: Fox @ Outhouse
    Difficulty: 2/10
    Strategy: Simple. Keep your distance and use your Psychic
      Arm from a distance. If she gets close, use the T-Push
      for some decent damage. Overall, this one is nothing.
    
    Level 2: Marky & Pete @ Waterfall
    Difficulty: 5/10
    Strategy: Start by chilling on the upper-left platform. This
      will give you a good supply of food. Watch out for Pete's
      exploding arrows. Your homing shots from your Pyschic Arm
      work well here. Just keep firing. As long as you don't stray
      from that platform, you'll be ok.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Ze @ Moonbase
    Difficulty: 3/10
    Strategy: Ze has a powerful weapon, but that's about it. Your
      Pyschic Arm works well here, though use of a Plasma Arm is
      not a bad idea either. Ze has good speed, but low defense.
      Your Pyschic Arm works well on hitting her as she flees.
      Overall, this one isn't very tough.
    
    Level 5: Unit 51 & Pector @ Bazaar
    Difficulty: 7/10
    Strategy: This one is tough. Your Psychic Arm is less effective
      because of the obstacles of the level. Unit 51 is always a pain
      in the... butt. Your T-Push is useful here, but in all I recomend
      picking up a Lightning Arm due to it's great firepower. Try to
      keep moving, or Pector will light you on fire. In this level,
      being on fire can mean easy death. You can also try picking
      up a FLame Arm and fighting fire with fire. Make sure you get
      the meat before they do.
    
    Level 6: Pete, Unit 51, & Mr. Truffles @ Volcano
    Difficulty: 6/10
    Strategy: Easy Level, Hard Characters, so the balance out. Stay
      at the top left platform. Your Psychic Arm is useful because
      the level is wide open. Use the homing shots from a distance
      and collect the food that comes. The enemies will often kill
      themselves trying to get to you. Watch out for Unit 51 and
      his Lightning Arm (you can pick one up if you'd like). Pete
      will also be annoying due to his exploding arrows. Truffles
      is likely to be the last to go. If this happens, just use
      your homing shots to take him down.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Ze & Fox @ Outhouse
    Difficulty: 5/10
    Strategy: Both opponents are fast but weak. So, pumping them
      up with homing Psychic Arm shots is a great way to take them
      out. Ze has powerful, yet avoidable, shots. Just chill on
      the upper left area of the stage and use those homing shots
      and you'll be ok. You could use a Plasma Arm if you'd like,
      though it's not really needed.
    
    Level 9: Marky, Mousey, & Pector @ Train
    Difficulty: 7.5/10
    Strategy: This another tough one. Mousey is going to be an
      annoying character while Marky and Pector are actually
      threats. Mousey can be killed with just about anything.
      Your Pyschic Arm works well here, though a Chain Arm
      is not a bad choice either. I recomend NOT using a Duo
      Arm since it just is not useful at all to me. Use that food car
      to it's max since there generally is not a lot of food in the
      rest of the level. Make sure to keep moving. Watch out for
      Pector's fire attacks, and you can even use a Flame Arm yourself
      if you'd like. In all, be conservative and be careful.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 7.5/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      A Chain Arm works well on the ISOs it destroys the missiles.
      Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Like I said, use a Plasma Arm or Lightning
      Arm to drain BOSS's health. Your T-Push may be useful on the ISOs but
      other than that, don't really use it. Once you defeat BOSS, there's some
      explosions, and you win. Yay! Now go and get those meddling kids!
      Just kidding, but seriously, congrats!
    
    |-----MOUSEY McNUTS-----|
    
    Level 1: Ze @ Train
    Difficulty: 3.5/10
    Strategy: You're both fast, but weak. Her weapon is strong; yours isn't.
      I recomend grabbing a Plasma Arm to level the playing field. Use
      your speed to avoid her shots. Grab food before she does, especially
      in the food car. Other than that, just keep moving and you'll be okay.
    
    Level 2: Pete & Mr. Truffles @ Bazaar
    Difficulty: 5.5/10
    Strategy: Both Characters can kill you in 3 shots. So KEEP MOVING. Once
      again, your Duo Arm is not very useful, so pick up a Bow Arm instead.
      Use the Bow Arm to level the playing field and give you the edge you
      need. Grab the food before they do. You have a great advantage over
      Truffles because you're fast, and he has a low fire rate. You should
      be able to avoid him. Keep moving and eating, and you'll be okay.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Unit 51 @ Waterfall
    Difficulty: 5/10
    Strategy: Unit 51 can kill you in seconds if you hold still, so KEEP
      MOVING. Your Duo Arm is once again less effective. I highly recomend
      using a Lightning Arm and (as I've said twice already) level the
      playing field. Make sure to hang out by the top left platform for
      much needed food. If you keep this up, you should be able to beat him.
    
    Level 5: Marky & Pector @ Moonbase
    Difficulty: 6/10
    Strategy: Your speed is you advantage. Keep away from Pectors fire
      attacks, since they deal good damage to you. I recomend using a
      Chain Arm. It's shotgun will move opponents away from you on impact,
      so this helps repel Pector. Keep moving and grab that food. Use
      the elevators to escape if health gets low. Remember, KEEP MOVING.
    
    Level 6: Mr. Truffles, Marky, & Ze @ Waterfall
    Difficulty: 7/10
    Strategy: You're going to want to stay by the top left platform for
      a good constant food supply. Your Duo Arm is not useful here, so
      grab a Plasma Arm. Use the Plasma Arm to take out your opponents.
      It's power is high, so if can quickly dispose of any of your 3
      opponents. Your speed should help you dodge Ze's Plasma shots.
      Truffless can be a nuisance, but your speed will overcome him.
      As for Marky, his Chain Arm can be deadly so try to take him out
      first. As usual, KEEP MOVING.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Logg & Fox @ Bazaar
    Difficulty: 10/10
    Strategy: ARGH! Whoever chose to face Logg at Bazaar needs to be
      slapped. This one is HARD. Your Duo Arm is too weak to do serious
      damage to Logg. The Ninja Arm works, but to really get good damage,
      you need to hold still, which as Mousey is BAD because Logg will
      RIP YOU APART with his bouncing Saw Blades. Fox will die first
      with no doubt. There's not many useful weapons available, and
      when a good one DOES show up, you tend to die before you can use
      it or the CPU gets it first. Your BEST bet is to hope an Ice Arm
      comes down. Then you can use the Tyrone Bazaar strategy and freeze
      them over the cliff. Still, Logg is a pain to kill. It literally
      took me like 20 times to beat this level. I'm sorry, but you need
      A LOT of LUCK and good use of your speed. Even with your speed,
      Logg somehow shoots through platforms, and his saw blades bounce
      all over, making it nearly impossible to predict when to jump
      and such. Good luck, soldier.
    
    Level 9: Professor, Pete, & Pector @ Outhouse
    Difficulty: 7/10
    Strategy: After the last level, this is a walk in the park. Grab
      a Psychic Arm and head to left side of the stage. The Pyschic
      Arm can deal decent damage from a long range. Also, a Bow Arm
      works very well as well. Use your speed to avoid attacks, especially
      those of Pete. Watch out for Pector as well. Also, you can use
      a Flame Arm to throw cocktails, causing the enemy to catch fire
      and run off the hole in the bridge.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 7.5/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      Your Duo Arm ACTUALLY works well on the ISOs because it destroys the
      missiles. Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Like I said, use a Plasma Arm or Lightning
      Arm to drain BOSS's health. Your Duo Arm is not useful against BOSS.
      Once you defeat BOSS, there's the boom, and you win. You just beat
      Small Arms with the hardest character to beat it with! CONGRATS!
    
    |-----BILLY RAY LOGG-----|
    
    Level 1: Mr. Truffles @ Bazaar
    Difficulty: 2.5/10
    Strategy: Your Saw Arm works well here. The blades will bounce
      every which way, making it impossible for Truffles to avoid
      damage. You can take quite a few hits, so don't worry about that.
      You're slow, so don't really count on getting food before he does,
      but that doesn't mean don't try. Anyway, this level is easy.
    
    Level 2: Unit 51 & Fox @ Train
    Difficulty: 5/10
    Strategy: Unit 51 has the power to kill you, but Fox is not really
      a threat. Try not to get close to edge of the screen because
      you're pretty slow. Grab a Lightning Arm if your Saw Arm isn't
      performing to your tastes. Fox will go down quick, but Unit 51
      will cause problems. Avoid his lightning, but make sure to keep
      attacking him. Grab as much food as you can, but don't rely on
      it.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Marky @ Moonbase
    Difficulty: 1/10
    Strategy: BEST LEVEL FOR LOGG. Your Saw Arm is VERY effective here.
      Go in the interior of the stage and fire away. Your saw blades will
      bounce every which way, causing inescapable damage for Marky. He
      will die quickly and often for an easy easy win.
    
    Level 5: Pector & Ze @ Outhouse
    Difficulty: 5/10
    Strategy: Your Saw Arm is decently effective here. If you chill on
      the left side of the stage, the CPU will attack from the right.
      That tree is a perfect bounce point for your blades. Just keep
      firing in that "cove" and your blades can overcome them. Other
      strategies are using the Plasma Arm for high damage or using
      the Flame Arm cocktails to make them catch fire and run off
      the hole in the bridge.
    
    Level 6: Ze, Mr. Truffles, & Pete @ Waterfall
    Difficulty: 7/10
    Strategy: This one can get kind of tough. Your Saw Arm is not so
      effective, unless you fire in into the log. Stay to your left
      and grab the food that comes down. Should your Saw Arm not work
      out for you, a Plasma Arm works well and so does a Bow Arm.
      Whatever you choose, your vantage point should be the left
      platform. Your high defense and good food supply should keep
      you healthy.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Mousey & Professor @ Moonbase
    Difficulty: 5/10
    Strategy: This is just like Lv4. Use your Saw Arm to the MAX.
      They won't be able to escape the endless amount of saws. You
      won't need too much food, but that doesn't mean you shouldn't
      grab any. Keep up your ammo and you'll be fine. No need to change
      weapons.
    
    Level 9: Fox, Pector, & Unit 51 @ Volcano
    Difficulty: 6/10
    Strategy: Use the Volcano strategy. Relax on the top left platform
      and let them try to come to you. They will often kill themselves
      attempting to do so. Unit 51 is deadly, but avoidable from a long
      distance. Pector can light you on fire, but since you're so slow,
      you should have no problem keeping yourself alive. You can use
      your Saw Arm, though a Lightning Arm or Flame Arm is better.
      Either way, just relax and have fun.
    
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 7/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      Your Multi-Combat Arm Pistols works well on the ISOs because it destroys
      the missiles. Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Like I said, use a Plasma Arm or Lightning
      Arm to drain BOSS's health. Your Missiles prove some-what useful against
      BOSS. You can't take too many hits, so keep moving. Avoid the other ISOs.
      When you finally kill BOSS, there's a big bang, and you win. Yay! Congrats!
      Go serve the cruise liners or whatever ISO does!
    
    
    |-----ISO-7982-----|
    
    Level 1: Marky @ Outhouse
    Difficulty: 2/10
    Strategy: Easy. Use your missiles to deal great damage that is hard to avoid.
      You can really roam freely and collect ammo and food. Marky will not
      pose a challenge at all. Just use those missiles.
    
    Level 2: Pector & Unit 51 @ Waterfall
    Difficulty: 4.5/10
    Strategy: As usual, Unit 51 can pose a real threat. Pector also is kind of
      dangerous because of his fire, but overall, this one isn't too bad.
      Once again, use your missiles for great unavoidable damage. Stay on
      the top left platform for a good food supply. Grab ammo when needed
      and you'll be fine.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Pete @ Train
    Difficulty: 3.5/10
    Strategy: Pete has a powerful weapon. You do too. His is avoidable, and
      yours isn't as avoidable. So... simply keep moving and using your
      missiles to defeat Pete while receiving little damage. Grab the food
      from the food car IF it takes that long. Overall, it's a simple level.
    
    Level 5: Ze & Mr. Truffles @ Moonbase
    Difficulty: 5/10
    Strategy: Ze has a powerful weapon, but Mr. Truffles' weapon is less
      effective here. Your can make it just fine by using your missiles,
      but if you'd like, you can use a Plasma Arm. Either way, be relentless
      on these two. They can't take too many hits so you'll be alright. Your
      health can dwindle, so try to get to that food before they do. Try
      not to let Ze or Truffles make to an elevator (that's what homing
      rockets are for!). Other than that, you'll be okay.
    
    Level 6: Marky, Fox, & Mr. Truffles @ Tornado
    Difficulty: 6/10
    Strategy: Fox while often kill herself. Marky will be annoying, but
      your missiles will take care of him, no problem. Truffles is your
      main threat because his sniper shots can kill you if your shot
      in the air. Deal with all your opponents by using your missiles.
      Watch your footing, since this a moving stage. Food is not very
      common so grab it when it comes, or you won't get another chance
      at it for a while. Overall, this is kind of tough, but you'll be
      okay.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Pector & Pete @ Volcano
    Difficulty: 5.5/10
    Strategy: Two opponents with decent weapons, but the stage is not
      very hard. Stay around the the top left platform and use your
      missiles to take them out from a distance. They will often
      kill themselves in attempts to reach you. Watch out for Pete
      because of his exploding arrows. Pector's fire attacks can
      also be dangerous, but their short range prohibits them from
      becoming a major issue. Grab food and ammo as needed and you'll
      be fine.
    
    Level 9: Mousey, Professor, & Ze @ Train
    Difficulty: 8/10
    Strategy: This one is tough. Your Missiles will work well here,
      but the constant fire will cause a lot of damage. Another
      weapon choice may be the Plasma Arm, though it is not needed.
      You need to keep moving and firing in order to be sucessful.
      Be sure to raid that food car when you get the chance. Watch
      out for Professor's homing shots and Ze's Plasma shots. Mousey
      will not be much of a problem and should die easily. Overall,
      this tough level requires quick movements and a lot of firing.
      Good luck.
    
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 7/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      Use your pistol to destroy the missiles, or use your own missiles.
      Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try to
      provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Like I said, use a Plasma Arm or Lightning
      Arm to drain BOSS's health. Your Saw Arm does not prove useful against
      BOSS. You're pretty strong, so you can take a few hits, but be careful.
      Upon his defeat, BOSS explodes, and you win! Congrats! I, Robot is
      coming. (I never actually saw the movie >_>)
    
    |-----IVAR-----|
    
    Level 1:Unit 51 @ Bazaar
    Difficulty: 2/10
    Strategy: Since it's the first level, just take it easy. Avoid the lightning
      attacks and eat meat. You can grab a Lightning Arm if you feel the need.
      Other than that, there shouldn't be a problem here.
    
    Level 2: Pector & Pete @ Village
    Difficulty: 4/10
    Strategy: Village is a level with a lot of cramped spaces, then it also has
      a sniper tower. This one can be kinda tough because Pete has explosive
      arrows and Fire + Cramped areas are dangerous. If you'd like, you can
      use a Flame Arm, just don't burn yourself. Saw Arms are rare but VERY
      useful here. Bow Arms work well. MAKE SURE you grab food, since your
      opponents have strong weapons. Other than that, it's not too bad.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Fox @ Iceberg
    Difficulty: 5/10
    Strategy: THIS LEVEL IS SLIPPERY! Be careful with your footing! Other
      than that, Fox isn't too hard. She's just fast. Bow Arm can take
      her down fast. Your Ninja Arm works well too. Just keep running for
      the food really, there's not much else. If you stand on the left
      side (on the ship's mast), she doesn't seem to attack as much.
    
    Level 5: Ze & Truffles @ Train
    Difficulty: 6.5/10
    Strategy: This is a tough one. You have a weaker weapon and theirs
      are pretty strong. If you want to use your Ninja Arm, use the
      blade throw and hold and hurt them badly. I recomend though, a
      Plasma Arm. It is powerful and deadly. You can use whatever 
      weapon you want, but MAKE SURE to eat! There isn't a lot of
      meat until the food car so get ANY that you see REGARDLESS of
      whether your health is low or not. Watch out for Truffles'
      Sniper arm and don't get pummeled by Ze's Plasma.
    
    Level 6: Fox, Pector, & Pete @ Outhouse
    Difficulty: 7/10
    Strategy: You're gonna want to head the left side of the stage
      and get a weapon like the Bow Arm, Saw Arm, Psychic Arm, or
      Lightning Arm. Gather the food on your side, because they
      all tend to gather on the other side. Don't let Fox get in
      your face because then it gets hectic. Watch out for Pete's
      explosive arrows. Stay away from fire, since running off the
      cliff is death (duh). Other than that, just eliminate them
      one by one (and let them kill each other with their own
      stupidity).
    
    Level 7: SHOOTING RANGE
    
    Level 8: ISO-7982 & Logg @ Train
    Difficulty: 7.5/10
    Strategy: First off, get them close together so ISO might
      blow them both up. This level is odd because ISO is in
      a level other than the final one. Anyway, you NEED better
      weapons. Use Lightning Arm or Psychic Arm and keep moving!
      It is easy to get trapped and pummeled. Once again, grab
      as much meat as you can and TRY TO KILL LOGG BEFORE THE
      MEAT CAR. He is a pain to kill without regaining all his
      health. As for ISO, keep hitting him, he's easier to kill
      than Logg. The Multi-Combat Arm is useful here as well.
    
    Level 9: Truffles, Mousey, & Ze @ Bazaar
    Difficulty: 7/10
    Strategy: This is a small level so it's easy to get pummeled.
      Ze seems to kill herself a lot, so hope she's stupid as
      usual. Mousey's bullets can disrupt jumps, so be careful when
      you're by the edge. Truffles will lay mines EVERYWHERE so 
      watch for that too. If you can, get a Frost Arm for an
      EASY victory. If not, you have to do it the old fashion
      way. Grab all the food and keep moving.
    
    Level 10: ISO-7982(Inf Amount) & ISO-BOSS @ Sewer
    Difficulty: 7/10
    Strategy: To begin, you face to begining two ISOs. After you beat
      them, ISO-BOSS comes. To beat the first two, let them get close
      and fire missiles because they tend to hit each other for high damage.
      Your Ninja arm seems to disrupt them, so going unharmed is easy.
      Once BOSS comes, use a Plasma Or Lightning Arm for good damage.
      Get BOSS stuck on a platform, he sometimes gets a lot of food, so try
      to provoke him to the side of the platform. If you can get this to
      work, he'll sit there and use all his ammmo. Then you have clean
      fire on him until more ISOs appear. Those ISOs are more of a
      nuisance than a threat. Like I said, use a Plasma Arm or Lightning
      Arm to drain BOSS's health. Your Ninja Arm can prove useful against
      BOSS. If you do the sword hold and throw while he's stuck, you can
      really drain some health. When you take down the giant robot, you
      win! Yay! New Achievement! RARRRR!
      
    
    |-----GULLARP-----|
    
    Level 1: Ze @ Waterfall
    Difficulty: 2.5/10
    Strategy: This level is easy. Just stand on the left platform and
      eat the food as it falls down. Your Bow Arm works very well on
      Ze since she has low defense. Just keep shooting and eating.
      You don't really need a weapon change, but a Plasma Arm works
      if it tickles your fancy.
    
    Level 2: Pete & Marky @ Bazaar
    Difficulty: 4/10
    Strategy: This one can get annoying because both characters have
      decent weapons. Stay to the left and fire Explosive arrows at
      them. Food is not very plentiful, but too rare. Eat it when it
      comes. Other weapons that work well here are Psychic Arm and
      the Saw Arm, though you shouldn't rely on finding them. Overall,
      this one gets annoying, but it's not too hard.
    
    Level 3: SHOOTING RANGE
    
    Level 4: Truffles @ Moonbase
    Difficulty: 4/10
    Strategy: To start off, pummel him with explosive shots. His
      sniper arm is slow, so he doesn't get too many shots back at
      you. Watch out for his mines, he lays them everywhere. Your
      Bow Arm works fine here so just keep hunting him down since
      he tends to run away a lot. Should you find one, a Saw Arm
      is amazing here.
    
    Level 5: Pector & Fox @ Village
    Difficulty: 5/10
    Strategy: This one gets tough because Pector bogs you down with
      fire in tight spaces while Fox runs around eating all the damn
      food. Try to take out Fox before she eats eveything. Your Bow
      Arm works well here, but a Saw Arm is good for the tunnel. A
      Sniper Arm is a good choice for the top-right tower. Either
      way, keep pummeling them and try to avoid being conered.
    
    Level 6: Unit 51, Pector, & Pete @ Train
    Difficulty: 7/10
    Strategy: Well I'll be honest. This level sucks. Your Bow Arm just
      doesn't fire fast enough for this level. Use it when you have
      no other choice, but a Lightning Arm is the key here. You need
      to keep moving or you'll be wasted pretty quick. A Chain Arm must
      be useful as well at close range. Try to take out Unit 51 first,
      since he's the hardest one. The other two will barage you with
      exploding arrows and constant flames. If you make it to the food
      car, DO EVERYTHING IN YOUR POWER TO STOP UNIT 51 FROM EATING! He's
      already tough without getting all his health back. Just keep moving
      the you can beat this one.
    
    Level 7: SHOOTING RANGE
    
    Level 8: Mousey & Ze @ Village
    Difficulty: 5/10
    Strategy: This one is more annoying than hard. They both run away a
      lot and try to grab food. If eat more then they do, you'll win
      since you're much stronger than both of them. Watch out for Ze
      and her Plasma Arm. You can pick a Plasma Arm of your own if you
      don't feel the need to use a Bow Arm. Mousey is hardly a challenge.
      He generally strikes when your health is low. Overall, this one is
      not that hard.
    
    Level 9: Marky, Fox, & ISO-7982 @ Outhouse
    Difficulty: 6.5/10
    Strategy: Well, This one isn't too bad if you stick to left side.
      The best weapon here is the Multi-Combat Arm, if you can get one.
      It's homing Missiles work wonders. Your Bow Arm though works just
      fine. Shoot from a distance and you'll be okay. Make sure to grab
      food as you need it. If you can get a Saw Arm, it also works well.
      Marky isn't too much of a threat here and neither is Fox. ISO is
      the only real danger. Take him out and the battle gets much easier.
    
    Level 10: ISO-7982(Inf Ammount) & ISO-BOSS @ Sewer
    Difficulty: 7/10
    Strategy: For starters, you face to begining two ISOs. After
      you beat them, ISO-BOSS comes. To beat the first two, let them
      get close and fire missiles because they tend to hit each other
      for high damage. Use your exploding arrows to kill them and try
      to avoid any missle that does come your way. Once you kill them,
      and ISO-BOSS comes, be ready. Use your exploding arrows on him,
      but I highly recomend using Plasma Arm or Lightning Arm if you
      can find one. If you get BOSS stuck on a platform, he sometimes
      gets a lot of food, so try to provoke him to the side of the
      platform. If you can get this to work, he'll sit there and use
      all his ammmo. Then you have clean fire on him until more ISOs
      appear. Those ISOs are more of a nuisance than a threat. Upon
      his death, BOSS explodes and you win. Now you can go back to
      the Jungle Book! 
    
    
    6. [MUL6] 
     __  __ _   _ _  _____ ___ ___ _      ___   _____ ___ 
    |  \/  | | | | ||_   _|_ _| _ \ |    /_\ \ / / __| _ \
    | |\/| | |_| | |__| |  | ||  _/ |__ / _ \ V /| _||   /
    |_|  |_|\___/|____|_| |___|_| |____/_/ \_\_| |___|_|_\
                                                          
    All of the following is under Battle Mode on the Main Menu.
    
    Mutliplayers allows up to 4 players at once. These players
    can be any mix of Local Players, XBOX Live players, and CPU.
    The only restriction is there must be one local player.
    You can hit X at the character screen to choose the level.
    The Y button is where you can setup the game.
    From the Setup Menu, you can change the rules as follows:
    +Timed: The game ends after the selected Time limit and the
      player with the most points win.
    +Lives: The game ends when there is only one man left standing.
      The ammount of lives can be chosen as well.
    +Points: The game ends when one player meets a certain point
      requirement set by the player before the game starts. You
      get 1 point for a kill and lose a point for a suicide.
    
    Join In Progress On/Off means exactly as it looks. With this
    on, players can join a game in the middle of the action.
    
    While still in the Setup menu, You can choose the four player
    slots (if you're hosting the game) and change them. You can
    boot players, send out invites, change them to CPU, or make
    it available only to someone on XBOX Live.
    
    Player Match and Ranked Match are the same thing except Ranked
    Match helps your Online Rank.
    
    Player Stats is your players all time record in all Mission and
    Battle Mode.
    
    Note: To get the Six Degrees of Small Arms Achievement, you must
      play online against someone who already has it.
    
    
    7. [UNL7] 
     _   _ _  _ _    ___   ___ _  __   _   ___ _    ___ ___ 
    | | | | \| | |  / _ \ / __| |/ /  /_\ | _ ) |  | __/ __|
    | |_| | .` | |_| (_) | (__| ' <  / _ \| _ \ |__| _|\__ \
     \___/|_|\_|____\___/ \___|_|\_\/_/ \_\___/____|___|___/
                                                            
    Note: You can't unlock these with just any character. Check the
      walkthrough to see which character faces which opponents.
    
    Billy Ray Logg - Defeat him in Mission Mode
    ISO-7982 - Complete Mission Mode
    Mousey McNuts - Defeat him in Mission Mode
    Professor Von Brown - Defeat him in Mission Mode
    Volcano Level - Win a Match in Mission Mode on this Stage
    Shooting Range Practice - Complete Shooting Range is Mission Mode.
    
    
    8. [ACH8] 
       _   ___ _  _ ___ _____   _____ __  __ ___ _  _ _____ ___ 
      /_\ / __| || |_ _| __\ \ / / __|  \/  | __| \| |_   _/ __|
     / _ \ (__| __ || || _| \ V /| _|| |\/| | _|| .` | | | \__ \
    /_/ \_\___|_||_|___|___| \_/ |___|_|  |_|___|_|\_| |_| |___/
                                                                
    Achievement (Points) - How to Achieve:
    
    Challenge x15 (10) - Beat 15 Opponents in Challenge Mode
    Challenge x50 (20) - Beat 50 Opponents in Challenge Mode
    Combo x2 (15) - Get 2x Kill Combo
    Combo x5 (20) - Get 5x Kill Combo
    Complete Mission Mode (20) - Complete Mission Mode
    Completed Training (10) - Complete Training Mode
    Marksmanship (25) - Get 10,000 or more points in the Shooting Range
    Played 100 Matches (25) - Play 100 total matches
    Six Degrees of Small Arms (0) - Play online to "catch" this elusive Achievement
         (To achieve this you must face someone who already has it.)
    Won 10 Matches (10) - Win 10 total Matches
    Won 50 Matches (15) - Win 50 total Matches
    Won 100 Matches (25) - Win 100 total Matches
       (GLITCH: You must get your 10th, 50th, and 100th win in Mission
        mode or you will NEVER achieve this. You have been warned.Also,
        the 100th win is only given if you get 500 wins for some
        odd reason.)
    Honorary Barbarian (15) - Complete Mission mode as Ivar or Gullarp*
    Barbaric Recruiter (20) - Host online match at Iceberg or Village*
    
    *Note: Available ONLY after content update. Also, for some reason,
      I beat the game as Both Ivar and Gullarp and did not get the
      achievement. >_>
    
    9. [DNC9]
     ___  _       ___ ___  _  _ _____ ___ _  _ _____ 
    |   \| |     / __/ _ \| \| |_   _| __| \| |_   _|
    | |) | |__  | (_| (_) | .` | | | | _|| .` | | |  
    |___/|____|  \___\___/|_|\_| |_| |___|_|\_| |_|  
                                                     
    
    
    There is a new pack containg 2 new characters and 2 new levels.
    The characters are Ivar the Tiger and Gullarp the Elephant.
    The levels are Village and Iceberg.
    Also 2 new achievements are here (Barbaric Recruiter and
    Honorary Barbarian.)
    
    There are also themes and pictures, but I won't discus those since they
    have nothing to do with gameplay.
    
    This section will contain details about new content when it's
    released. DO NOT EMAIL ME ASKING WHEN CONTENT IS COMING!
    
    10. [FQ10]
    ______ ___  _____ 
    |  ___/ _ \|  _  |
    | |_ / /_\ \ | | |
    |  _||  _  | | | |
    | |  | | | \ \/' /
    \_|  \_| |_/\_/\_\
                                                     
    This is the FAQ section where I answer common questions.
    
    Q: When is new content coming?
    A: I don't know so don't ask. When I DO know, I will post it
      in the CONTENT section.
    
    Q: Can you play as ISO-BOSS?
    A: No, you can't even use the red costume that ISO-BOSS uses.
    
    Q: How do I get the "Six Degrees of Small Arms" Achievement?
    A: I cover this, but as a refresher, play someone online who
      already has the achievement. How exactly they got this idea,
      I don't know.
    
    Q: What exactly is supposed to be released, content-wise?
    A: New Levels and characters have been released. As for more
      content? I'm not sure anymore will come.
    
    Q: You said [Character] isn't good! I'm good with him! Why?
    A: My evalutions are my own opinions. I beat the game with
      each character and made my own opinions on each.
    
    Q: How do I choose my characters color?
    A: At the character select screen, use RB or LB.
    
    Q: In my Player Stats, it says I have [number] wins. Why
      didn't I get the [10,50,100] wins achievement?
    A: Sorry, but this is a bad glitch If you don't get these
      wins in Mission Mode, you just NEVER earn the achievement.
      I got screwed over on my 100th so it happens to everyone.
    
    Q: How am I supposed to get 50 kills in Challenge Mode?
    A: I have my strategy posted in the Basics section, but
      in a nutshell, use Tyrone's Frost Cloud. It works like
      a charm.
    
    Q: Before mission mode, it says "uncover the history of Small Arms,"
      but I never see anything that reveals story. Am I missing something?
    A: No, there doesn't seem to be any real story in this game other than
      the short explanation they give the options menu.
    
    Q: Is it ok if I post your guide on my site?
    A: No, this guide is only for GameFAQs and any site directly
      associated with it.
    
    Q: In [Section], you spelled a word wrong. Why?
    A: I'm sorry. I'm only human. I make mistakes. PLEASE don't send me
      emails about spelling unless it also contains useful info or
      questions.
    
    11. [LI11]
     _    ___ ___   _   _      ___ _  _ ___ ___  
    | |  | __/ __| /_\ | |    |_ _| \| | __/ _ \ 
    | |__| _| (_ |/ _ \| |__   | || .` | _| (_) |
    |____|___\___/_/ \_\____| |___|_|\_|_| \___/ 
                                                 
    
    
    This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    
    I, samthebigkid, own all rights to this guide. All characters and trademarks
    belong to their respected owners.
    For information, comments, flames, or what-not, email me at:
    samthebigkid[at]hotmail.com
    
    If you are sending a message, make the Topic "Small Arms" or something
    around those lines. Also, PLEASE use good spelling and grammar. I refuse
    to read anything that is not in decent grammar and spelling. And one more
    thing, Make all your text black or blue, not a different color each letter.
    Thanks.
    
    What I Want:
    -Major Corrections
    -Strategies
    -Content Release Date (with proof)
    -Other USEFUL material
    What I DON'T want:
    -Spelling Corrections
    -Questions that can be answered by reading my guide
    -SPAM
    
    Before sending an email, read the FAQ and at least scan the area your
    answer might be in. DO NOT EMAIL ME ASKING WHEN CONTENT IS COMING!
    
    Just to warn you I have virus and spam blockers so don't try sending me
    crap.
    
    Special Thanks:
    CJayC and GameFAQs - For hosting my guide
    MegaSSjGoku - for sending my the ASCII generator I've used many times.
    LtD - for the Shooting Range info and other sorted info
    Ziji3909 - for telling me content was available
    
    Started: 2-17-07 (0.0)
    Finished: 2-27-07 (1.0)
    Last Updated: 6-15-07 (1.2)
    ---UPDATES---
    |~~6-15-07~~| (1.2)
     -Shooting Range Update
     -Volcano Update
     -Few minor updates
     -Content Update
     -Character Stuff
     -Errors corrected.
     -Added "Used by:" to Weapons
    
    *****COMING SOON!*****
     -Random Updates
    
    
    
    -------------------------------------------------------------
    2007 samthebigkid
    

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