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    FAQ by MarkTurner100

    Version: 1.0 | Updated: 03/27/08 | Search Guide | Bookmark Guide

                                    Project Gotham 4
    With this latest game in the Project Gotham series we see the introduction of
    two major new features; Dynamic weather and Bikes.
       00 - Contents
    01. Menus
    02. Events
    03. Cars
    04. Tracks
    05. Online Racing Tips
       01 - The Menus
    A major issue with a lot of the text is the size! On smaller TVs it can be
    almost impossible to read the smaller writing. Luckily, the words aren't all
    that important, it is the racing that counts!
    The root menu gives you a choice of 4 different types of race. These are:
     - Arcade Race
     - Gotham Career
     - Time Attack
     - Custom Match
    I will explain each one in a little more detail.
       Arcade Races
    The Arcade Races are set in the format which looks the most familiar to people
    who have played other games in the series. The events are split into 10
    different sections which get progressively more difficult. Each section has 6
    races in, that can almost all be raced on using either a car or a bike. You
    must complete enough of the races in each section before being allowed to race
    in the more difficult ones.
    Before starting each race you can select the difficult you which to play it on, 
    and that will determine the medal you are awarded at the end, and the amount of 
    kudos you earn by winning.
    This amounts to a total of 108 medals to be won.
    Specific tips for the different types of races available in Arcade Mode can be
    found in section 2.
      Gotham Career
    The Gotham Career is a new addition to the series, and allows the player to
    progress through a whole calender of events, with the goal being to become the
    top ranked racer. With each race you attempt, you only get one chance at it,
    and then you have to wait for it to show up on the calender again. Completing
    more of the events gives you a bigger selection of races to attend on the
    following season.
    You have a choice of 3 different difficulties for these events. You can change
    the difficulty in the middle of the career, but not in the middle of a
    championship. Successfully completing certain championships will give you the
    opportunity to race a one-on-one match against a car. If you win the race, you
    unlock the car!
    Also available in this mode is the ability to place cars you own in garages.
    You can then walk around them and admire your collection. No Project Gotham
    game would be complete without it's own version of Geometry Wars, and PGR4 is
    no exception. The games machine can be found in the garages.
    Specific tips for the different types of races available in Gotham Career can 
    be found in section 2.
       Time Attack
    This is as simple as it sounds. You can select any track, car, and weather, and
    then race around to try and obtain the fastets time possible. The main reason
    why you would need this event is to practice the conditions of an event without
    having to worry about the time limits. Sometimes cone challenges or street
    races can prove very difficult using the vehicle selection that they give you,
    so time attack can be used to learn the track without having to worry about
    cones or other cars.
       Custom Match
    Another new addition to PGR4 is the ability to create your own conditions for
    a street race or an eliminator race. Both of these 
                 02 - Events
    There are 11 different types of event you will meet while playing PGR4. A lot 
    of them are the same as they have been in the earlier versions, but there are 
    some new ones. Email me if you want any tips for any specific Arcade Races.
     Street Race
    This is what racing is all about. Just you and a handful of computers - whoever
    crosses the finish line first is the winner. The computer racers feel slightly
    more skilled than they were in PGR3, but they don't have the violent edge they
    had in PGR2. Anything up to silver difficult should be a walkover if you have
    played racing games before, but the upper difficulties could prove challenging.
    Out of all the different types of events, this is one of the easiest, and when
    unlocking new sections these are the ones you should be sure to win.
    You almost always start from the back of the pack, so if a computer in front of
    you is going too slow, don't be afraid to give him a little shunt. It means you
    can brake quicker around the next corner, and if the computer bumps into the
    wall, that just means he probably won't be able to do the same to you on the
    next corner!
    This is very similar to the normal street race. The only difference is that at
    the end of every 30 seconds, the vehicle in last place is removed from the
    race. It is important with these races more than any other to make sure that
    you get into the lead as soon as possible. Just surviving at the back of the
    pack will not give you first place as there will be too much ground to catch
    up at the end.
     One on One
    For me these are the easiest types of races and I always go for Platinum
    difficulty on the first try. As long as you pick the best car in the catagory
    you should have no trouble winning the race. Keep checking behind you and make
    sure that there is no room for the computer to get passed you, and if he does,
    then you can knock him into the wall on the next corner! I usually try and
    race without making contact with the computers, but as soon as they start doing
    it to me, the gloves are off!
     Cone Attack
    This is an unusual addition to the game because up to now cones have been bad.
    Now you get the chance to get some revenge! You must race around the track in
    the time limit, while hitting as many of the cones as you can. The time limit
    is usually not too harsh, so you can afford to slow down a little when
    approaching a bunch of cones to cause maximum damage. Sliding a little as you
    go through the groups of cones means your vehicle is more sideways on, and so
    should knock down more cones.
     Cone Sprint
    Similar to the timed runs of old, but now you must not hit any of the cones!
    For every cone you hit, you get given a 3 second penalty. For the more
    difficult sections it is definately worth being overly cautious because those
    penalties quickly add up! If you can see you are going to hit a cone no matter
    what, then accelerate into it means that you don't waste as much time. The
    Super Cone Sprints are almost identical except the course is made up entirely
    of cones. In general they are MUCH more difficult and you will need to be
    nearly perfect to get the Platinum medals.
     Time vs Kudos
    A difficult type of event to get your head around, but once you know what you
    are doing, they are quite straight forward. You must get to the end of the
    track before the timer runs out, and While ever you are gaining Kudos the timer
    stops counting down. The first few times I tried events like these I was
    sliding around all over the track trying to freeze the timer almost all the
    time, but unfortunately this doesn't work because you can only keep the timer
    frozen for a certain amount of time in total. Keep your speed up as you are
    racing, but tap the handbrake as you turn. If you can spin the wheels a little
    then you can keep your speed going, but also the sliding will freeze the timer.
    Make your slides as big and as fast as possible.
    Fairly straight forward to understand. You have a time limit, in which you
    must overtake the required number of cars. The cars you must overtake are
    spread around the track to start off with, and are generally a lot slower than
    your own car. Even so, it will take consistant racing all the way around to be
    able to catch the front one by the end of the race. The most crutial parts here
    are being able to overtake the cars without losing speed. Decide early how you
    are going to pass them, and try and not touch them if you can. If the car is
    moving really slowly and is just coming up to a corner, you may decide it is
    worth pushing the car off the road. This can be especially useful if you have
    to overtake the same car again on another lap!
     Speed Challenge
    As you race around the track, there will be a series of checkpoints. As you go
    through each one, your speed will be recorded. At the end of the race the total
    of those speeds must be greater than the target total. Learning the track here
    is important, so it could be useful to have a few really slow drives around the
    track to learn where the checkpoints are, and where the tight corners are. It
    is quite often worth going slow around a few corners so that you are better
    lined up to go fast through the speed gate. You have a lot of time for the
    whole event, so it is just the speed through the gates that count. You must
    pick the best car in the groups for these or they may be impossible.
    Another straight forward event. You are given a number of checkpoints that you
    must drive through before the time runs out. Each time you pass through one,
    you get some extra time. Doing the race on the lower difficulties will help
    you to decide what difficulty you think you can complete it on. It may be
    worth popping into the time attack mode for a few laps to get the feel of the
    track and the car.
    Another new addition to the series, and by far my least favourite of them all.
    Performing stunts as you race around the course earns you Kudos Stars. You have
    to get the required number of them before you reach the end. I don't have many
    tips for these, but remember that the handbrake is your friend.
    Simple. You must reach the end of the course in the time given. What isn't
    simple is the fact you don't have very much time to spare at all. If you mess
    up on a few of the corners, just restart because it will be difficult to make
    the time up. I have completed some of the 3+ minute courses with just a second
    or so to spare. It is really that close! Not crashing is the main worry here.
    (obviously!) Better to go a little bit slower than to slam into every corner.
                 03 - Cars   
    (list as used on www.cyberscore.net)
    Class G (Cars Only)
    Austin Mini Cooper S
    Delorean DMC-12
    Lotus Cortina
    Lotus Europa
    Mazda MX5
    Pontiac Firebird
    Toyota 2000GT
    Class F (Cars)
    Alfa Romeo SZ
    Aston Martin DB4 GT Zagato
    Buick Regal GNX
    Chevrolet Stingray
    Chevrolet Camaro Z28
    Ford Mustang GT 2+2 Fastback
    Ford Sierra Cosworth RS500
    GMC Syclone
    Jaguar D Type
    Lamborghini Miura P400 SV
    Lancia Stratos
    Lancia Delta Integrale Evo
    Lotus Esprit Essex Turbo
    Plymouth Hemi Cuda
    Class F (Bikes)
    BSA Gold Star DBD34
    Buell RR 1200
    Class E (Cars)
    Bentley Continental GT
    Cadillac Sixteen Concept
    Dodge Challenger Concept
    Ferrari Testarossa
    Ferrari 250 GTO
    Ferrari 365 GTB/4 Daytona
    Lamborghini Countach LP400
    Maserati 250F
    Mazda RX-7
    Saleen S281E
    Shelby GT500E
    Subaru Impreza 22B Sti
    Tesla Roadster
    Toyota Supra Turbo
    Vanwall GPR V12
    Class E (Bikes)
    Honda RC161
    Norton 500 Manx
    Triumph Trident
    Class D (Cars)
    Aston Martin V8 Vantage
    Aston Martin Vanquish S
    Audi R8
    BMW M5 E60
    Chevrolet ZR1
    Ferrari 355 F1 GTS
    Ford GT40 MKI
    Honda NSX-R
    Lamborghini Diablo VT 6.0 SE
    Light Car Company Rocket
    Mercedes CLK DTM AMG
    Mitsubishi FQ400
    RUF RK Coupe
    Shelby Cobra 427 S/C
    Spyker C8 Laviolette LWB
    TVR Sagaris
    Class D (Bikes)
    BMW F 800 S
    Ducati Paul Smart 1000 LE
    Class C (Cars)
    Aston Martin DBS
    BMW M1 Procar
    Callaway Sledgehammer
    Caterham R500
    Chevrolet Corvette Z06
    Dodge Viper GT-2
    Ferrari 599 GTB Fiorano
    Ferrari F430
    Ferrari F40
    Ford GT
    Lamborghini Concept M
    Lamborghini Gallardo
    Lotus Exige GT3
    Mclaren-Mercedes SLR
    Rossion Q1
    RUF CTR Yellowbird
    TVR Typhon
    Class C (Bikes)
    Honda NR750
    MTT Turbine Superbike
    Triumph Speed Triple
    Class B (Cars)
    Ariel Atom 300 Supercharged
    Dodge Viper Competition Coupe
    Ferrari GTO Evoluzione
    Ferrari Enzo Ferrari
    Jaguar XJ220S
    Joss Supercar
    Lamborghini LP640
    Maserati MC12
    Pagani Zonda F
    Palmer-Jaguar JP1
    Radical SR3 Turbo
    RUF RT12
    Ultima GTR
    Class B (Bikes)
    BMW K1200R
    Ducati 998
    Ducati Monster S4RS Testastretta
    Harley Davidson VR-1000
    Honda CBR600RR
    MV Augusta Brutale 910 R
    Suzuki GSX-R600
    Yamaha YZF-R6
    Class A (Cars)
    Aston Martin DBR9
    Caparo T1
    Ferrari FXX
    Ferrari F50 GT
    Gumbert Apollo
    Koenigsegg CCX
    Lamborghini Murcielago R-GT
    Mclaren F1 LM
    Mercedes CLK-GTR Supersport
    Panoz GTR-1 Coupe
    Radical SR9 LMP2
    RUF Supercar Concept
    Saleen S7 Twin Turbo
    SSC Ultimate Aero TT
    Toyota GT-One
    Class A (Bikes)
    Ducati 999R Xerox
    Kawasaki Ninja ZX-14
    MV Augusta F4 Senna
    Suzuki GSX1300R Hayabusa Ltd
    Suzuki GSX-R1000
                 04 - Tracks
    (list as used on www.cyberscore.net)
    Las Vegas          
    01 Big Apple Loop
    02 Flamingo Straits
    03 Buccaneer Loop   
    04 Tropicana Tour
    05 Spring Mountain Turns
    06 South Strip Loop
    07 Las Vegas Boulevard Tour
    08 Boulevard Straits
    09 Long Strip Straits
    10 MGM Bellagio-Grand Loop
    11 Mirage Mini
    12 Vegas Baby
    01 Her Majestyís Pleasure
    02 The Birdcage
    03 Embankment Rush
    04 Whitehall Straits
    05 The Bulldog
    06 The Old City Loop
    07 Westminster Tour
    08 Trafalgar Tour
    09 Tourist Twist
    10 Big Ben Ten
    11 Parliament Square
    12 Short Nelson
    01 Instituto Politecnico
    02 Avenida de Amizade
    03 Guia Hill Park
    04 Estrada de S. Francisco
    05 Avenida de Dr Rodrigues
    06 Estrada de Casilhas
    07 Avenida de M. Baptista
    08 Macau Hairpin
    09 Hatel Lisboa
    10 Avenida de Praia Grande
    11 The Grand Stand Loop
    Michelin Test Track          
    01 The Short Test
    02 The Medium Test
    03 The Long Test
    04 The Complex Test
    05 The Ultimate Test
      New York           
    01 Worth and Walker Street
    02 Broadway Run
    03 City Hall Park
    04 The Outskirts
    05 Park Row
    06 Brooklyn Bridge Strait
    07 The Bridge Tour
    08 Park to Tilary
    09 Twisted Straits
    10 Loops and Longs
    11 Gotham City Challenge
    12 Little Apple Loop
    01 Half F1 Circuit
    02 Full F1 Circuit
    03 Nordschleife
    04 Nordschleife Long
    05 The Behemoth
    01 La Haute-Ville
    02 Grand City Tour
    03 Abrahamís Battlefield
    04 Rampart Run
    05 La Basse-Ville
    06 Old Port Short
    07 La Grande Allee
    08 Chateau Frontenac
    09 Twisted Old Port
    10 City Hall Detour
    11 Fountain Square
    12 Parliament Hill
    01 The Grand Theatre
    02 Neon Tour
    03 B-Circuit
    04 Peopleís Races
    05 Shanghai Old Town
    06 Xizhang Road
    07 Shanghai Grand Slam
    08 Jiu Fu Loop
    09 Landmark Tour
    10 Peopleís Avenue
    11 On The Bund
    12 Museum Loop
    St Petersburg
    01 Nevisky Run
    02 Embankments and Parks
    03 The Hermitage Race
    04 Pushkinís Places
    05 Kazanskiy Cathedral
    06 Moika Turns
    07 The Admiralty
    08 The City Center Loop
    09 Channel Tour
    10 Great Peterís Wall
    11 Artistís Square Circle
    12 Palace Square
    01 Shinjuku Kabukicho Loop
    02 Tochomae Loop
    03 The Good Tomorrow
    04 Ekimae Loop
    05 Bark To The Sun
    06 Nishiguchi Short
    07 Shinjuku Speedway
    08 Shinjuku Skyscrapers
    09 The Triangle Building
    10 Crazy Turns
    11 Shinjuku Short
    12 Triangle Loop
          05 - Online Racing Tips
    So you are doing pretty well with the offline modes, and you want to know how
    you can show the world how good you are at racing? Well, here are some tips
    that I have picked up while playing people online.
    [It is just a game]
       There will be people you race who enjoy just getting in the way. They will
       smash other cars around every corner, swear at you when you beat them, and
       breathe loudly down their microphones. Just take the good with the bad, the
       wins with the losses. You will find races where everyone else is just there
       to have a good time, so once you find one of those the whole online racing
       becomes so much better. Losing a race by 0.001 seconds is just as much fun
       as winning by 0.001 as long as both people can have a good laugh.
    [Pick the right car/bike]
       If you see everyone else picking fast cars, pick a fast car yourself. Being
       stubborn and sticking with your favourite slow car will only cause you to
       get frustrated when you start getting lapped. Conversly, don't pick a fast
       car if everyone else is going for slower ones. Nobody will think you are
       great if you beat them with a car twice as fast. Close races are much more
       fun, so smile, choose the same car, give it a go, and you may just realise
       why Bizarre put in such a wide range of cars.
    [The first corner pile up]
       In a really good lobby, the racers will not all smash into each other around
       the first bend but more often than not it will happen. Suppose the first
       corner is a 90 degree one to the right. Most people who are trying to smash
       into you will be holding the left hand side of the track coming into the
       corner, because that makes the most sense. If instead you go on the right
       side of the track, brake early, and then sneak around the inside, you
       maximise your chance of avoiding the pile up. If someone is doing this
       all the time deliberately then hopefully they may be removed from the room.
       Personally if I am racing along and I see the person behind me is
       approaching me fast, I will make sure I keep my racing as smooth as possible
       to give them the room to overtake. If they are catching me, then they are
       faster than me, and deserve to be in front. If you are overtaking someone,
       then try and race as close as you can to them, and you will get a chance to
       pass them. A little bit of contact is fine if you are both wrestling for the
       racing line, but slamming other cars out of the way is frowned upon, and
       will not make you look like a very good racer. If they are swerving all over
       the road to try and block you - crash them into the barriers. They are
       asking for it!
       There will always be people who do push you off the road, but it is quite
       possible it was by accident. Wait for it to happen a few times before you
       start to moan about foul play.
    [Learn the tracks]
       Put me on the Nurburgring tracks, and I can hold my own against any racers
       I am randomly matched against. I know the tracks well, I have raced them on
       previous versions of the game, and have learnt the racing lines that are
       the best to take each corner. Put the track in reverse, and I will lose. I
       never race reverse tracks and so I do terrible when I don't know what
       corner is coming up next. Play through the offline mode, and take some of
       the cars for a spin in time attack, and you will soon start to remember
       where the annoying lumps and bumps are.
    Here endeth the good bits
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    Thanks to Bizarre Creations for making the game, and for anyone else who had
    a hand in it's making. Thanks to Cyberscore (a highscore gaming site where I 
    work as a moderator) for providing some of the info.
    Copyright 2008 Mark Turner (MarkTurner10@gmail.com)

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